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swfchan turned sixteen years old yesterday! (5may2024)

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steel-head.swf

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Flash #113940

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<p align="left"><font face="_sans" size="40" color="#000000" letterSpacing="0.000000" kerning="1"><b>Spel starten</b></font></p>

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ActionScript [AS3]

Section 1
//Input (auxiliary.Input) package auxiliary { import flash.events.*; import flash.display.*; public class Input { public static var mouseOffsetX:Number = 0; private static var keyArr:Array; public static var mouseDragX:Number = 0; public static var mouseDragY:Number = 0; public static var mouseOffsetY:Number = 0; public static var ascii:Array; public static var mouseX:Number = 0; public static var mouseY:Number = 0; public static var mouseOver:Boolean = false; private static var bufferSize:int; public static var mouse:Sprite = new Sprite(); public static var mouseDown:Boolean = false; public static var mouseReleased:Boolean = false; public static var lastKey:int = 0; public static var m_stageMc:Sprite; private static var keyState:Array; public static var timeSinceLastKey:Number = 0; public static var mousePressed:Boolean = false; private static var keyBuffer:Array; public function Input(stageMc:Sprite){ super(); m_stageMc = stageMc; ascii = new Array(222); fillAscii(); keyState = new Array(222); keyArr = new Array(); var i:int; while (i < 222) { keyState[i] = new int(0); if (ascii[i] != undefined){ keyArr.push(i); }; i++; }; bufferSize = 5; keyBuffer = new Array(bufferSize); var j:int; while (j < bufferSize) { keyBuffer[j] = new Array(0, 0); j++; }; stageMc.stage.addEventListener(KeyboardEvent.KEY_DOWN, keyPress, false, 0, true); stageMc.stage.addEventListener(KeyboardEvent.KEY_UP, keyRelease, false, 0, true); stageMc.stage.addEventListener(MouseEvent.MOUSE_DOWN, mousePress, false, 0, true); stageMc.stage.addEventListener(MouseEvent.CLICK, mouseRelease, false, 0, true); stageMc.stage.addEventListener(MouseEvent.MOUSE_MOVE, mouseMove, false, 0, true); stageMc.stage.addEventListener(Event.MOUSE_LEAVE, mouseLeave, false, 0, true); mouse.graphics.lineStyle(0.1, 0, 100); mouse.graphics.moveTo(0, 0); mouse.graphics.lineTo(0, 0.1); } public function mouseLeave(e:Event):void{ mouseReleased = mouseDown; mouseDown = false; } public function keyPress(e:KeyboardEvent):void{ keyState[e.keyCode] = Math.max(keyState[e.keyCode], 1); lastKey = e.keyCode; } private function fillAscii():void{ ascii[65] = "A"; ascii[66] = "B"; ascii[67] = "C"; ascii[68] = "D"; ascii[69] = "E"; ascii[70] = "F"; ascii[71] = "G"; ascii[72] = "H"; ascii[73] = "I"; ascii[74] = "J"; ascii[75] = "K"; ascii[76] = "L"; ascii[77] = "M"; ascii[78] = "N"; ascii[79] = "O"; ascii[80] = "P"; ascii[81] = "Q"; ascii[82] = "R"; ascii[83] = "S"; ascii[84] = "T"; ascii[85] = "U"; ascii[86] = "V"; ascii[87] = "W"; ascii[88] = "X"; ascii[89] = "Y"; ascii[90] = "Z"; ascii[48] = "0"; ascii[49] = "1"; ascii[50] = "2"; ascii[51] = "3"; ascii[52] = "4"; ascii[53] = "5"; ascii[54] = "6"; ascii[55] = "7"; ascii[56] = "8"; ascii[57] = "9"; ascii[32] = "Spacebar"; ascii[17] = "Ctrl"; ascii[16] = "Shift"; ascii[192] = "~"; ascii[38] = "up"; ascii[40] = "down"; ascii[37] = "left"; ascii[39] = "right"; ascii[96] = "Numpad 0"; ascii[97] = "Numpad 1"; ascii[98] = "Numpad 2"; ascii[99] = "Numpad 3"; ascii[100] = "Numpad 4"; ascii[101] = "Numpad 5"; ascii[102] = "Numpad 6"; ascii[103] = "Numpad 7"; ascii[104] = "Numpad 8"; ascii[105] = "Numpad 9"; ascii[111] = "Numpad /"; ascii[106] = "Numpad *"; ascii[109] = "Numpad -"; ascii[107] = "Numpad +"; ascii[110] = "Numpad ."; ascii[45] = "Insert"; ascii[46] = "Delete"; ascii[33] = "Page Up"; ascii[34] = "Page Down"; ascii[35] = "End"; ascii[36] = "Home"; ascii[112] = "F1"; ascii[113] = "F2"; ascii[114] = "F3"; ascii[115] = "F4"; ascii[116] = "F5"; ascii[117] = "F6"; ascii[118] = "F7"; ascii[119] = "F8"; ascii[188] = ","; ascii[190] = "."; ascii[186] = ";"; ascii[222] = "'"; ascii[219] = "["; ascii[221] = "]"; ascii[189] = "-"; ascii[187] = "+"; ascii[220] = "\\"; ascii[191] = "/"; ascii[9] = "TAB"; ascii[8] = "Backspace"; } public function mouseMove(e:MouseEvent):void{ if (mouseDown != e.buttonDown){ mouseDown = e.buttonDown; mouseReleased = !(e.buttonDown); mousePressed = e.buttonDown; mouseDragX = 0; mouseDragY = 0; }; mouseX = (e.stageX - m_stageMc.x); mouseY = (e.stageY - m_stageMc.y); mouseOffsetX = (mouseX - mouse.x); mouseOffsetY = (mouseY - mouse.y); if (mouseDown){ mouseDragX = (mouseDragX + mouseOffsetX); mouseDragY = (mouseDragY + mouseOffsetY); }; mouse.x = mouseX; mouse.y = mouseY; } public function keyRelease(e:KeyboardEvent):void{ keyState[e.keyCode] = -1; var i:int = (bufferSize - 1); while (i > 0) { keyBuffer[i] = keyBuffer[(i - 1)]; i--; }; keyBuffer[0] = [e.keyCode, 0]; } public function mouseRelease(e:MouseEvent):void{ mouseDown = false; mouseReleased = true; } public function mousePress(e:MouseEvent):void{ mousePressed = true; mouseDown = true; mouseDragX = 0; mouseDragY = 0; } public static function getKeyHold(k:int):int{ return (Math.max(0, keyState[k])); } public static function update():void{ var i:int; while (i < keyArr.length) { if (keyState[keyArr[i]] != 0){ var _local3 = keyState; var _local4 = keyArr[i]; var _local5 = (_local3[_local4] + 1); _local3[_local4] = _local5; }; i++; }; var j:int; while (j < bufferSize) { _local3 = keyBuffer[j]; _local4 = 1; _local5 = (_local3[_local4] + 1); _local3[_local4] = _local5; j++; }; mouseReleased = false; mousePressed = false; mouseOver = false; } public static function isKeyPressed(k:int):Boolean{ timeSinceLastKey = 0; return ((keyState[k] == 1)); } public static function isKeyDown(k:int):Boolean{ return ((keyState[k] > 0)); } public static function getKeyString(k:uint):String{ return (ascii[k]); } public static function isKeyReleased(k:int):Boolean{ return ((keyState[k] == -1)); } public static function isKeyInBuffer(k:int, i:int, t:int):Boolean{ return ((((keyBuffer[i][0] == k)) && ((keyBuffer[i][1] <= t)))); } } }//package auxiliary
Section 2
//MochiBot (auxiliary.MochiBot) package auxiliary { import flash.display.*; import flash.net.*; import flash.system.*; public dynamic class MochiBot extends Sprite { public function MochiBot(){ super(); } public static function track(parent:Sprite, tag:String):MochiBot{ if (Security.sandboxType == "localWithFile"){ return (null); }; var self:MochiBot = new (MochiBot); parent.addChild(self); Security.allowDomain("*"); Security.allowInsecureDomain("*"); var server:String = "http://core.mochibot.com/my/core.swf"; var lv:URLVariables = new URLVariables(); lv["sb"] = Security.sandboxType; lv["v"] = Capabilities.version; lv["swfid"] = tag; lv["mv"] = "8"; lv["fv"] = "9"; var url:String = self.root.loaderInfo.loaderURL; if (url.indexOf("http") == 0){ lv["url"] = url; } else { lv["url"] = "local"; }; var req:URLRequest = new URLRequest(server); req.contentType = "application/x-www-form-urlencoded"; req.method = URLRequestMethod.POST; req.data = lv; var loader:Loader = new Loader(); self.addChild(loader); loader.load(req); return (self); } } }//package auxiliary
Section 3
//b2CircleDef (Box2D.Collision.Shapes.b2CircleDef) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; public class b2CircleDef extends b2ShapeDef { public var radius:Number; public var localPosition:b2Vec2; public function b2CircleDef(){ localPosition = new b2Vec2(0, 0); super(); type = b2Shape.e_circleShape; radius = 1; } } }//package Box2D.Collision.Shapes
Section 4
//b2CircleShape (Box2D.Collision.Shapes.b2CircleShape) package Box2D.Collision.Shapes { import Box2D.Collision.*; import Box2D.Common.Math.*; import Box2D.Common.*; public class b2CircleShape extends b2Shape { public var m_localPosition:b2Vec2; public var m_radius:Number; public function b2CircleShape(def:b2ShapeDef){ m_localPosition = new b2Vec2(); super(def); var circleDef:b2CircleDef = (def as b2CircleDef); m_type = e_circleShape; m_localPosition.SetV(circleDef.localPosition); m_radius = circleDef.radius; } override public function TestSegment(transform:b2XForm, lambda:Array, normal:b2Vec2, segment:b2Segment, maxLambda:Number):Boolean{ var sY:Number; var tMat:b2Mat22 = transform.R; var positionX:Number = (transform.position.x + ((tMat.col1.x * m_localPosition.x) + (tMat.col2.x * m_localPosition.y))); var positionY:Number = (transform.position.x + ((tMat.col1.y * m_localPosition.x) + (tMat.col2.y * m_localPosition.y))); var sX:Number = (segment.p1.x - positionX); sY = (segment.p1.y - positionY); var b:Number = (((sX * sX) + (sY * sY)) - (m_radius * m_radius)); if (b < 0){ return (false); }; var rX:Number = (segment.p2.x - segment.p1.x); var rY:Number = (segment.p2.y - segment.p1.y); var c:Number = ((sX * rX) + (sY * rY)); var rr:Number = ((rX * rX) + (rY * rY)); var sigma:Number = ((c * c) - (rr * b)); if ((((sigma < 0)) || ((rr < Number.MIN_VALUE)))){ return (false); }; var a:Number = -((c + Math.sqrt(sigma))); if ((((0 <= a)) && ((a <= (maxLambda * rr))))){ a = (a / rr); lambda[0] = a; normal.x = (sX + (a * rX)); normal.y = (sY + (a * rY)); normal.Normalize(); return (true); }; return (false); } public function GetLocalPosition():b2Vec2{ return (m_localPosition); } public function GetRadius():Number{ return (m_radius); } override public function ComputeSweptAABB(aabb:b2AABB, transform1:b2XForm, transform2:b2XForm):void{ var tMat:b2Mat22; tMat = transform1.R; var p1X:Number = (transform1.position.x + ((tMat.col1.x * m_localPosition.x) + (tMat.col2.x * m_localPosition.y))); var p1Y:Number = (transform1.position.y + ((tMat.col1.y * m_localPosition.x) + (tMat.col2.y * m_localPosition.y))); tMat = transform2.R; var p2X:Number = (transform2.position.x + ((tMat.col1.x * m_localPosition.x) + (tMat.col2.x * m_localPosition.y))); var p2Y:Number = (transform2.position.y + ((tMat.col1.y * m_localPosition.x) + (tMat.col2.y * m_localPosition.y))); aabb.lowerBound.Set((((p1X < p2X)) ? p1X : p2X - m_radius), (((p1Y < p2Y)) ? p1Y : p2Y - m_radius)); aabb.upperBound.Set((((p1X > p2X)) ? p1X : p2X + m_radius), (((p1Y > p2Y)) ? p1Y : p2Y + m_radius)); } override public function ComputeMass(massData:b2MassData):void{ massData.mass = (((m_density * b2Settings.b2_pi) * m_radius) * m_radius); massData.center.SetV(m_localPosition); massData.I = (massData.mass * (((0.5 * m_radius) * m_radius) + ((m_localPosition.x * m_localPosition.x) + (m_localPosition.y * m_localPosition.y)))); } override public function UpdateSweepRadius(center:b2Vec2):void{ var dX:Number = (m_localPosition.x - center.x); var dY:Number = (m_localPosition.y - center.y); dX = Math.sqrt(((dX * dX) + (dY * dY))); m_sweepRadius = ((dX + m_radius) - b2Settings.b2_toiSlop); } override public function ComputeAABB(aabb:b2AABB, transform:b2XForm):void{ var tMat:b2Mat22 = transform.R; var pX:Number = (transform.position.x + ((tMat.col1.x * m_localPosition.x) + (tMat.col2.x * m_localPosition.y))); var pY:Number = (transform.position.y + ((tMat.col1.y * m_localPosition.x) + (tMat.col2.y * m_localPosition.y))); aabb.lowerBound.Set((pX - m_radius), (pY - m_radius)); aabb.upperBound.Set((pX + m_radius), (pY + m_radius)); } override public function TestPoint(transform:b2XForm, p:b2Vec2):Boolean{ var tMat:b2Mat22 = transform.R; var dX:Number = (transform.position.x + ((tMat.col1.x * m_localPosition.x) + (tMat.col2.x * m_localPosition.y))); var dY:Number = (transform.position.y + ((tMat.col1.y * m_localPosition.x) + (tMat.col2.y * m_localPosition.y))); dX = (p.x - dX); dY = (p.y - dY); return ((((dX * dX) + (dY * dY)) <= (m_radius * m_radius))); } } }//package Box2D.Collision.Shapes
Section 5
//b2FilterData (Box2D.Collision.Shapes.b2FilterData) package Box2D.Collision.Shapes { public class b2FilterData { public var maskBits:uint;// = 0xFFFF public var groupIndex:int;// = 0 public var categoryBits:uint;// = 1 public function b2FilterData(){ super(); } public function Copy():b2FilterData{ var copy:b2FilterData = new b2FilterData(); copy.categoryBits = categoryBits; copy.maskBits = maskBits; copy.groupIndex = groupIndex; return (copy); } } }//package Box2D.Collision.Shapes
Section 6
//b2MassData (Box2D.Collision.Shapes.b2MassData) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; public class b2MassData { public var mass:Number;// = 0 public var center:b2Vec2; public var I:Number;// = 0 public function b2MassData(){ center = new b2Vec2(0, 0); super(); } } }//package Box2D.Collision.Shapes
Section 7
//b2PolygonDef (Box2D.Collision.Shapes.b2PolygonDef) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; import Box2D.Common.*; public class b2PolygonDef extends b2ShapeDef { public var vertices:Array; public var vertexCount:int; private static var s_mat:b2Mat22 = new b2Mat22(); public function b2PolygonDef(){ vertices = new Array(b2Settings.b2_maxPolygonVertices); super(); type = b2Shape.e_polygonShape; vertexCount = 0; var i:int; while (i < b2Settings.b2_maxPolygonVertices) { vertices[i] = new b2Vec2(); i++; }; } public function SetAsOrientedBox(hx:Number, hy:Number, center:b2Vec2=null, angle:Number=0):void{ var xfPosition:b2Vec2; var xfR:b2Mat22; var i:int; vertexCount = 4; vertices[0].Set(-(hx), -(hy)); vertices[1].Set(hx, -(hy)); vertices[2].Set(hx, hy); vertices[3].Set(-(hx), hy); if (center){ xfPosition = center; xfR = s_mat; xfR.Set(angle); i = 0; while (i < vertexCount) { center = vertices[i]; hx = (xfPosition.x + ((xfR.col1.x * center.x) + (xfR.col2.x * center.y))); center.y = (xfPosition.y + ((xfR.col1.y * center.x) + (xfR.col2.y * center.y))); center.x = hx; i++; }; }; } public function SetAsBox(hx:Number, hy:Number):void{ vertexCount = 4; vertices[0].Set(-(hx), -(hy)); vertices[1].Set(hx, -(hy)); vertices[2].Set(hx, hy); vertices[3].Set(-(hx), hy); } } }//package Box2D.Collision.Shapes
Section 8
//b2PolygonShape (Box2D.Collision.Shapes.b2PolygonShape) package Box2D.Collision.Shapes { import Box2D.Dynamics.*; import Box2D.Collision.*; import Box2D.Common.Math.*; import Box2D.Common.*; public class b2PolygonShape extends b2Shape { public var m_coreVertices:Array; public var m_vertices:Array; private var s_supportVec:b2Vec2; public var m_centroid:b2Vec2; public var m_normals:Array; public var m_obb:b2OBB; public var m_vertexCount:int; private static var s_computeMat:b2Mat22 = new b2Mat22(); private static var s_sweptAABB1:b2AABB = new b2AABB(); private static var s_sweptAABB2:b2AABB = new b2AABB(); public function b2PolygonShape(def:b2ShapeDef){ var i:int; var edgeX:Number; var edgeY:Number; var len:Number; var n1X:Number; var n1Y:Number; var n2X:Number; var n2Y:Number; var vX:Number; var vY:Number; var dX:Number; var dY:Number; var det:Number; s_supportVec = new b2Vec2(); m_obb = new b2OBB(); m_vertices = new Array(b2Settings.b2_maxPolygonVertices); m_normals = new Array(b2Settings.b2_maxPolygonVertices); m_coreVertices = new Array(b2Settings.b2_maxPolygonVertices); super(def); m_type = e_polygonShape; var poly:b2PolygonDef = (def as b2PolygonDef); m_vertexCount = poly.vertexCount; var i1:int = i; var i2:int = i; i = 0; while (i < m_vertexCount) { m_vertices[i] = poly.vertices[i].Copy(); i++; }; i = 0; while (i < m_vertexCount) { i1 = i; i2 = (((i + 1) < m_vertexCount)) ? (i + 1) : 0; edgeX = (m_vertices[i2].x - m_vertices[i1].x); edgeY = (m_vertices[i2].y - m_vertices[i1].y); len = Math.sqrt(((edgeX * edgeX) + (edgeY * edgeY))); m_normals[i] = new b2Vec2((edgeY / len), (-(edgeX) / len)); i++; }; m_centroid = ComputeCentroid(poly.vertices, poly.vertexCount); ComputeOBB(m_obb, m_vertices, m_vertexCount); i = 0; while (i < m_vertexCount) { i1 = (((i - 1) >= 0)) ? (i - 1) : (m_vertexCount - 1); i2 = i; n1X = m_normals[i1].x; n1Y = m_normals[i1].y; n2X = m_normals[i2].x; n2Y = m_normals[i2].y; vX = (m_vertices[i].x - m_centroid.x); vY = (m_vertices[i].y - m_centroid.y); dX = (((n1X * vX) + (n1Y * vY)) - b2Settings.b2_toiSlop); dY = (((n2X * vX) + (n2Y * vY)) - b2Settings.b2_toiSlop); det = (1 / ((n1X * n2Y) - (n1Y * n2X))); m_coreVertices[i] = new b2Vec2(((det * ((n2Y * dX) - (n1Y * dY))) + m_centroid.x), ((det * ((n1X * dY) - (n2X * dX))) + m_centroid.y)); i++; }; } override public function ComputeSweptAABB(aabb:b2AABB, transform1:b2XForm, transform2:b2XForm):void{ var aabb1:b2AABB = s_sweptAABB1; var aabb2:b2AABB = s_sweptAABB2; ComputeAABB(aabb1, transform1); ComputeAABB(aabb2, transform2); aabb.lowerBound.Set(((aabb1.lowerBound.x < aabb2.lowerBound.x)) ? aabb1.lowerBound.x : aabb2.lowerBound.x, ((aabb1.lowerBound.y < aabb2.lowerBound.y)) ? aabb1.lowerBound.y : aabb2.lowerBound.y); aabb.upperBound.Set(((aabb1.upperBound.x > aabb2.upperBound.x)) ? aabb1.upperBound.x : aabb2.upperBound.x, ((aabb1.upperBound.y > aabb2.upperBound.y)) ? aabb1.upperBound.y : aabb2.upperBound.y); } public function GetVertices():Array{ return (m_vertices); } public function GetCoreVertices():Array{ return (m_coreVertices); } public function GetCentroid():b2Vec2{ return (m_centroid); } public function GetOBB():b2OBB{ return (m_obb); } public function GetFirstVertex(xf:b2XForm):b2Vec2{ return (b2Math.b2MulX(xf, m_coreVertices[0])); } public function Centroid(xf:b2XForm):b2Vec2{ return (b2Math.b2MulX(xf, m_centroid)); } override public function TestSegment(xf:b2XForm, lambda:Array, normal:b2Vec2, segment:b2Segment, maxLambda:Number):Boolean{ var tX:Number; var tY:Number; var tMat:b2Mat22; var tVec:b2Vec2; var numerator:Number; var denominator:Number; var lower:Number = 0; var upper:Number = maxLambda; tX = (segment.p1.x - xf.position.x); tY = (segment.p1.y - xf.position.y); tMat = xf.R; var p1X:Number = ((tX * tMat.col1.x) + (tY * tMat.col1.y)); var p1Y:Number = ((tX * tMat.col2.x) + (tY * tMat.col2.y)); tX = (segment.p2.x - xf.position.x); tY = (segment.p2.y - xf.position.y); tMat = xf.R; var p2X:Number = ((tX * tMat.col1.x) + (tY * tMat.col1.y)); var p2Y:Number = ((tX * tMat.col2.x) + (tY * tMat.col2.y)); var dX:Number = (p2X - p1X); var dY:Number = (p2Y - p1Y); var index = -1; var i:int; while (i < m_vertexCount) { tVec = m_vertices[i]; tX = (tVec.x - p1X); tY = (tVec.y - p1Y); tVec = m_normals[i]; numerator = ((tVec.x * tX) + (tVec.y * tY)); denominator = ((tVec.x * dX) + (tVec.y * dY)); if ((((denominator < 0)) && ((numerator < (lower * denominator))))){ lower = (numerator / denominator); index = i; } else { if ((((denominator > 0)) && ((numerator < (upper * denominator))))){ upper = (numerator / denominator); }; }; if (upper < lower){ return (false); }; i++; }; if (index >= 0){ lambda[0] = lower; tMat = xf.R; tVec = m_normals[index]; normal.x = ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y)); normal.y = ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y)); return (true); }; return (false); } override public function ComputeMass(massData:b2MassData):void{ var p2:b2Vec2; var p3:b2Vec2; var e1X:Number; var e1Y:Number; var e2X:Number; var e2Y:Number; var D:Number; var triangleArea:Number; var px:Number; var py:Number; var ex1:Number; var ey1:Number; var ex2:Number; var ey2:Number; var intx2:Number; var inty2:Number; var centerX:Number = 0; var centerY:Number = 0; var area:Number = 0; var I:Number = 0; var p1X:Number = 0; var p1Y:Number = 0; var k_inv3:Number = (1 / 3); var i:int; while (i < m_vertexCount) { p2 = m_vertices[i]; p3 = (((i + 1) < m_vertexCount)) ? m_vertices[int((i + 1))] : m_vertices[0]; e1X = (p2.x - p1X); e1Y = (p2.y - p1Y); e2X = (p3.x - p1X); e2Y = (p3.y - p1Y); D = ((e1X * e2Y) - (e1Y * e2X)); triangleArea = (0.5 * D); area = (area + triangleArea); centerX = (centerX + ((triangleArea * k_inv3) * ((p1X + p2.x) + p3.x))); centerY = (centerY + ((triangleArea * k_inv3) * ((p1Y + p2.y) + p3.y))); px = p1X; py = p1Y; ex1 = e1X; ey1 = e1Y; ex2 = e2X; ey2 = e2Y; intx2 = ((k_inv3 * ((0.25 * (((ex1 * ex1) + (ex2 * ex1)) + (ex2 * ex2))) + ((px * ex1) + (px * ex2)))) + ((0.5 * px) * px)); inty2 = ((k_inv3 * ((0.25 * (((ey1 * ey1) + (ey2 * ey1)) + (ey2 * ey2))) + ((py * ey1) + (py * ey2)))) + ((0.5 * py) * py)); I = (I + (D * (intx2 + inty2))); i++; }; massData.mass = (m_density * area); centerX = (centerX * (1 / area)); centerY = (centerY * (1 / area)); massData.center.Set(centerX, centerY); massData.I = (m_density * I); } public function GetNormals():Array{ return (m_normals); } public function Support(xf:b2XForm, dX:Number, dY:Number):b2Vec2{ var tVec:b2Vec2; var tMat:b2Mat22; var value:Number; tMat = xf.R; var dLocalX:Number = ((dX * tMat.col1.x) + (dY * tMat.col1.y)); var dLocalY:Number = ((dX * tMat.col2.x) + (dY * tMat.col2.y)); var bestIndex:int; tVec = m_coreVertices[0]; var bestValue:Number = ((tVec.x * dLocalX) + (tVec.y * dLocalY)); var i = 1; while (i < m_vertexCount) { tVec = m_coreVertices[i]; value = ((tVec.x * dLocalX) + (tVec.y * dLocalY)); if (value > bestValue){ bestIndex = i; bestValue = value; }; i++; }; tMat = xf.R; tVec = m_coreVertices[bestIndex]; s_supportVec.x = (xf.position.x + ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y))); s_supportVec.y = (xf.position.y + ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y))); return (s_supportVec); } public function GetVertexCount():int{ return (m_vertexCount); } override public function ComputeAABB(aabb:b2AABB, xf:b2XForm):void{ var tMat:b2Mat22; var tVec:b2Vec2; var R:b2Mat22 = s_computeMat; tMat = xf.R; tVec = m_obb.R.col1; R.col1.x = ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y)); R.col1.y = ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y)); tVec = m_obb.R.col2; R.col2.x = ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y)); R.col2.y = ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y)); R.Abs(); var absR:b2Mat22 = R; tVec = m_obb.extents; var hX:Number = ((absR.col1.x * tVec.x) + (absR.col2.x * tVec.y)); var hY:Number = ((absR.col1.y * tVec.x) + (absR.col2.y * tVec.y)); tMat = xf.R; tVec = m_obb.center; var positionX:Number = (xf.position.x + ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y))); var positionY:Number = (xf.position.y + ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y))); aabb.lowerBound.Set((positionX - hX), (positionY - hY)); aabb.upperBound.Set((positionX + hX), (positionY + hY)); } override public function UpdateSweepRadius(center:b2Vec2):void{ var tVec:b2Vec2; var dX:Number; var dY:Number; m_sweepRadius = 0; var i:int; while (i < m_vertexCount) { tVec = m_coreVertices[i]; dX = (tVec.x - center.x); dY = (tVec.y - center.y); dX = Math.sqrt(((dX * dX) + (dY * dY))); if (dX > m_sweepRadius){ m_sweepRadius = dX; }; i++; }; } override public function TestPoint(xf:b2XForm, p:b2Vec2):Boolean{ var tVec:b2Vec2; var dot:Number; var tMat:b2Mat22 = xf.R; var tX:Number = (p.x - xf.position.x); var tY:Number = (p.y - xf.position.y); var pLocalX:Number = ((tX * tMat.col1.x) + (tY * tMat.col1.y)); var pLocalY:Number = ((tX * tMat.col2.x) + (tY * tMat.col2.y)); var i:int; while (i < m_vertexCount) { tVec = m_vertices[i]; tX = (pLocalX - tVec.x); tY = (pLocalY - tVec.y); tVec = m_normals[i]; dot = ((tVec.x * tX) + (tVec.y * tY)); if (dot > 0){ return (false); }; i++; }; return (true); } public static function ComputeCentroid(vs:Array, count:int):b2Vec2{ var c:b2Vec2; var inv3:Number; var p2:b2Vec2; var p3:b2Vec2; var e1X:Number; var e1Y:Number; var e2X:Number; var e2Y:Number; var D:Number; var triangleArea:Number; c = new b2Vec2(); var area:Number = 0; var p1X:Number = 0; var p1Y:Number = 0; inv3 = (1 / 3); var i:int; while (i < count) { p2 = vs[i]; p3 = (((i + 1) < count)) ? vs[int((i + 1))] : vs[0]; e1X = (p2.x - p1X); e1Y = (p2.y - p1Y); e2X = (p3.x - p1X); e2Y = (p3.y - p1Y); D = ((e1X * e2Y) - (e1Y * e2X)); triangleArea = (0.5 * D); area = (area + triangleArea); c.x = (c.x + ((triangleArea * inv3) * ((p1X + p2.x) + p3.x))); c.y = (c.y + ((triangleArea * inv3) * ((p1Y + p2.y) + p3.y))); i++; }; c.x = (c.x * (1 / area)); c.y = (c.y * (1 / area)); return (c); } public static function ComputeOBB(obb:b2OBB, vs:Array, count:int):void{ var i:int; var root:b2Vec2; var uxX:Number; var uxY:Number; var length:Number; var uyX:Number; var uyY:Number; var lowerX:Number; var lowerY:Number; var upperX:Number; var upperY:Number; var j:int; var area:Number; var dX:Number; var dY:Number; var rX:Number; var rY:Number; var centerX:Number; var centerY:Number; var tMat:b2Mat22; var p:Array = new Array((b2Settings.b2_maxPolygonVertices + 1)); i = 0; while (i < count) { p[i] = vs[i]; i++; }; p[count] = p[0]; var minArea:Number = Number.MAX_VALUE; i = 1; while (i <= count) { root = p[int((i - 1))]; uxX = (p[i].x - root.x); uxY = (p[i].y - root.y); length = Math.sqrt(((uxX * uxX) + (uxY * uxY))); uxX = (uxX / length); uxY = (uxY / length); uyX = -(uxY); uyY = uxX; lowerX = Number.MAX_VALUE; lowerY = Number.MAX_VALUE; upperX = -(Number.MAX_VALUE); upperY = -(Number.MAX_VALUE); j = 0; while (j < count) { dX = (p[j].x - root.x); dY = (p[j].y - root.y); rX = ((uxX * dX) + (uxY * dY)); rY = ((uyX * dX) + (uyY * dY)); if (rX < lowerX){ lowerX = rX; }; if (rY < lowerY){ lowerY = rY; }; if (rX > upperX){ upperX = rX; }; if (rY > upperY){ upperY = rY; }; j++; }; area = ((upperX - lowerX) * (upperY - lowerY)); if (area < (0.95 * minArea)){ minArea = area; obb.R.col1.x = uxX; obb.R.col1.y = uxY; obb.R.col2.x = uyX; obb.R.col2.y = uyY; centerX = (0.5 * (lowerX + upperX)); centerY = (0.5 * (lowerY + upperY)); tMat = obb.R; obb.center.x = (root.x + ((tMat.col1.x * centerX) + (tMat.col2.x * centerY))); obb.center.y = (root.y + ((tMat.col1.y * centerX) + (tMat.col2.y * centerY))); obb.extents.x = (0.5 * (upperX - lowerX)); obb.extents.y = (0.5 * (upperY - lowerY)); }; i++; }; } } }//package Box2D.Collision.Shapes
Section 9
//b2Shape (Box2D.Collision.Shapes.b2Shape) package Box2D.Collision.Shapes { import Box2D.Dynamics.*; import Box2D.Collision.*; import Box2D.Common.Math.*; public class b2Shape { public var m_next:b2Shape; public var m_type:int; public var m_sweepRadius:Number; public var m_density:Number; public var m_filter:b2FilterData; public var m_friction:Number; public var m_isSensor:Boolean; public var m_restitution:Number; public var m_userData; public var m_proxyId:uint; public var m_body:b2Body; public static const e_polygonShape:int = 1; public static const e_unknownShape:int = -1; public static const e_circleShape:int = 0; public static const e_shapeTypeCount:int = 2; private static var s_resetAABB:b2AABB = new b2AABB(); private static var s_syncAABB:b2AABB = new b2AABB(); private static var s_proxyAABB:b2AABB = new b2AABB(); public function b2Shape(def:b2ShapeDef){ super(); m_userData = def.userData; m_friction = def.friction; m_restitution = def.restitution; m_density = def.density; m_body = null; m_sweepRadius = 0; m_next = null; m_proxyId = b2Pair.b2_nullProxy; m_filter = def.filter.Copy(); m_isSensor = def.isSensor; } public function SetUserData(data):void{ m_userData = data; } public function GetSweepRadius():Number{ return (m_sweepRadius); } public function GetNext():b2Shape{ return (m_next); } public function ComputeSweptAABB(aabb:b2AABB, xf1:b2XForm, xf2:b2XForm):void{ } public function GetType():int{ return (m_type); } public function GetRestitution():Number{ return (m_restitution); } public function GetFriction():Number{ return (m_friction); } public function GetFilterData():b2FilterData{ return (m_filter.Copy()); } public function TestSegment(xf:b2XForm, lambda:Array, normal:b2Vec2, segment:b2Segment, maxLambda:Number):Boolean{ return (false); } public function RefilterProxy(broadPhase:b2BroadPhase, transform:b2XForm):void{ if (m_proxyId == b2Pair.b2_nullProxy){ return; }; broadPhase.DestroyProxy(m_proxyId); var aabb:b2AABB = s_resetAABB; ComputeAABB(aabb, transform); var inRange:Boolean = broadPhase.InRange(aabb); if (inRange){ m_proxyId = broadPhase.CreateProxy(aabb, this); } else { m_proxyId = b2Pair.b2_nullProxy; }; } public function SetFilterData(filter:b2FilterData):void{ m_filter = filter.Copy(); } public function GetUserData(){ return (m_userData); } public function Synchronize(broadPhase:b2BroadPhase, transform1:b2XForm, transform2:b2XForm):Boolean{ if (m_proxyId == b2Pair.b2_nullProxy){ return (false); }; var aabb:b2AABB = s_syncAABB; ComputeSweptAABB(aabb, transform1, transform2); if (broadPhase.InRange(aabb)){ broadPhase.MoveProxy(m_proxyId, aabb); return (true); }; return (false); } public function ComputeMass(massData:b2MassData):void{ } public function IsSensor():Boolean{ return (m_isSensor); } public function DestroyProxy(broadPhase:b2BroadPhase):void{ if (m_proxyId != b2Pair.b2_nullProxy){ broadPhase.DestroyProxy(m_proxyId); m_proxyId = b2Pair.b2_nullProxy; }; } public function UpdateSweepRadius(center:b2Vec2):void{ } public function ComputeAABB(aabb:b2AABB, xf:b2XForm):void{ } public function GetBody():b2Body{ return (m_body); } public function CreateProxy(broadPhase:b2BroadPhase, transform:b2XForm):void{ var aabb:b2AABB = s_proxyAABB; ComputeAABB(aabb, transform); var inRange:Boolean = broadPhase.InRange(aabb); if (inRange){ m_proxyId = broadPhase.CreateProxy(aabb, this); } else { m_proxyId = b2Pair.b2_nullProxy; }; } public function TestPoint(xf:b2XForm, p:b2Vec2):Boolean{ return (false); } public static function Destroy(shape:b2Shape, allocator):void{ } public static function Create(def:b2ShapeDef, allocator):b2Shape{ switch (def.type){ case e_circleShape: return (new b2CircleShape(def)); case e_polygonShape: return (new b2PolygonShape(def)); default: return (null); }; } } }//package Box2D.Collision.Shapes
Section 10
//b2ShapeDef (Box2D.Collision.Shapes.b2ShapeDef) package Box2D.Collision.Shapes { public class b2ShapeDef { public var friction:Number;// = 0.2 public var isSensor:Boolean;// = false public var density:Number;// = 0 public var restitution:Number;// = 0 public var userData;// = null public var filter:b2FilterData; public var type:int;// = -1 public function b2ShapeDef(){ filter = new b2FilterData(); super(); } } }//package Box2D.Collision.Shapes
Section 11
//b2AABB (Box2D.Collision.b2AABB) package Box2D.Collision { import Box2D.Common.Math.*; public class b2AABB { public var upperBound:b2Vec2; public var lowerBound:b2Vec2; public function b2AABB(){ lowerBound = new b2Vec2(); upperBound = new b2Vec2(); super(); } public function IsValid():Boolean{ var dX:Number = (upperBound.x - lowerBound.x); var dY:Number = (upperBound.y - lowerBound.y); var valid:Boolean = (((dX >= 0)) && ((dY >= 0))); valid = ((((valid) && (lowerBound.IsValid()))) && (upperBound.IsValid())); return (valid); } } }//package Box2D.Collision
Section 12
//b2Bound (Box2D.Collision.b2Bound) package Box2D.Collision { public class b2Bound { public var value:uint; public var proxyId:uint; public var stabbingCount:uint; public function b2Bound(){ super(); } public function Swap(b:b2Bound):void{ var tempValue:uint = value; var tempProxyId:uint = proxyId; var tempStabbingCount:uint = stabbingCount; value = b.value; proxyId = b.proxyId; stabbingCount = b.stabbingCount; b.value = tempValue; b.proxyId = tempProxyId; b.stabbingCount = tempStabbingCount; } public function IsLower():Boolean{ return (((value & 1) == 0)); } public function IsUpper():Boolean{ return (((value & 1) == 1)); } } }//package Box2D.Collision
Section 13
//b2BoundValues (Box2D.Collision.b2BoundValues) package Box2D.Collision { public class b2BoundValues { public var lowerValues:Array; public var upperValues:Array; public function b2BoundValues(){ lowerValues = [0, 0]; upperValues = [0, 0]; super(); } } }//package Box2D.Collision
Section 14
//b2BroadPhase (Box2D.Collision.b2BroadPhase) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Common.*; public class b2BroadPhase { public var m_bounds:Array; public var m_quantizationFactor:b2Vec2; public var m_worldAABB:b2AABB; public var m_freeProxy:uint; public var m_proxyCount:int; public var m_proxyPool:Array; public var m_queryResultCount:int; public var m_pairManager:b2PairManager; public var m_timeStamp:uint; public var m_queryResults:Array; public static const b2_nullEdge:uint = 0xFFFF; public static const b2_invalid:uint = 0xFFFF; public static var s_validate:Boolean = false; public function b2BroadPhase(worldAABB:b2AABB, callback:b2PairCallback){ var i:int; var dY:Number; var tProxy:b2Proxy; var j:int; m_pairManager = new b2PairManager(); m_proxyPool = new Array(b2Settings.b2_maxPairs); m_bounds = new Array((2 * b2Settings.b2_maxProxies)); m_queryResults = new Array(b2Settings.b2_maxProxies); m_quantizationFactor = new b2Vec2(); super(); m_pairManager.Initialize(this, callback); m_worldAABB = worldAABB; m_proxyCount = 0; i = 0; while (i < b2Settings.b2_maxProxies) { m_queryResults[i] = 0; i++; }; m_bounds = new Array(2); i = 0; while (i < 2) { m_bounds[i] = new Array((2 * b2Settings.b2_maxProxies)); j = 0; while (j < (2 * b2Settings.b2_maxProxies)) { m_bounds[i][j] = new b2Bound(); j++; }; i++; }; var dX:Number = (worldAABB.upperBound.x - worldAABB.lowerBound.x); dY = (worldAABB.upperBound.y - worldAABB.lowerBound.y); m_quantizationFactor.x = (b2Settings.USHRT_MAX / dX); m_quantizationFactor.y = (b2Settings.USHRT_MAX / dY); i = 0; while (i < (b2Settings.b2_maxProxies - 1)) { tProxy = new b2Proxy(); m_proxyPool[i] = tProxy; tProxy.SetNext((i + 1)); tProxy.timeStamp = 0; tProxy.overlapCount = b2_invalid; tProxy.userData = null; i++; }; tProxy = new b2Proxy(); m_proxyPool[int((b2Settings.b2_maxProxies - 1))] = tProxy; tProxy.SetNext(b2Pair.b2_nullProxy); tProxy.timeStamp = 0; tProxy.overlapCount = b2_invalid; tProxy.userData = null; m_freeProxy = 0; m_timeStamp = 1; m_queryResultCount = 0; } public function QueryAABB(aabb:b2AABB, userData, maxCount:int):int{ var lowerIndex:uint; var upperIndex:uint; var proxy:b2Proxy; var lowerValues:Array = new Array(); var upperValues:Array = new Array(); ComputeBounds(lowerValues, upperValues, aabb); var lowerIndexOut:Array = [lowerIndex]; var upperIndexOut:Array = [upperIndex]; Query(lowerIndexOut, upperIndexOut, lowerValues[0], upperValues[0], m_bounds[0], (2 * m_proxyCount), 0); Query(lowerIndexOut, upperIndexOut, lowerValues[1], upperValues[1], m_bounds[1], (2 * m_proxyCount), 1); var count:int; var i:int; while ((((i < m_queryResultCount)) && ((count < maxCount)))) { proxy = m_proxyPool[m_queryResults[i]]; userData[i] = proxy.userData; i++; count++; }; m_queryResultCount = 0; IncrementTimeStamp(); return (count); } public function Commit():void{ m_pairManager.Commit(); } public function GetProxy(proxyId:int):b2Proxy{ var proxy:b2Proxy = m_proxyPool[proxyId]; if ((((proxyId == b2Pair.b2_nullProxy)) || ((proxy.IsValid() == false)))){ return (null); }; return (proxy); } private function IncrementTimeStamp():void{ var i:uint; if (m_timeStamp == b2Settings.USHRT_MAX){ i = 0; while (i < b2Settings.b2_maxProxies) { (m_proxyPool[i] as b2Proxy).timeStamp = 0; i++; }; m_timeStamp = 1; } else { m_timeStamp++; }; } private function Query(lowerQueryOut:Array, upperQueryOut:Array, lowerValue:uint, upperValue:uint, bounds:Array, boundCount:uint, axis:int):void{ var bound:b2Bound; var i:int; var s:int; var proxy:b2Proxy; var lowerQuery:uint = BinarySearch(bounds, boundCount, lowerValue); var upperQuery:uint = BinarySearch(bounds, boundCount, upperValue); var j:uint = lowerQuery; while (j < upperQuery) { bound = bounds[j]; if (bound.IsLower()){ IncrementOverlapCount(bound.proxyId); }; j++; }; if (lowerQuery > 0){ i = (lowerQuery - 1); bound = bounds[i]; s = bound.stabbingCount; while (s) { bound = bounds[i]; if (bound.IsLower()){ proxy = m_proxyPool[bound.proxyId]; if (lowerQuery <= proxy.upperBounds[axis]){ IncrementOverlapCount(bound.proxyId); s--; }; }; i--; }; }; lowerQueryOut[0] = lowerQuery; upperQueryOut[0] = upperQuery; } private function TestOverlapValidate(p1:b2Proxy, p2:b2Proxy):Boolean{ var bounds:Array; var bound1:b2Bound; var bound2:b2Bound; var axis:int; while (axis < 2) { bounds = m_bounds[axis]; bound1 = bounds[p1.lowerBounds[axis]]; bound2 = bounds[p2.upperBounds[axis]]; if (bound1.value > bound2.value){ return (false); }; bound1 = bounds[p1.upperBounds[axis]]; bound2 = bounds[p2.lowerBounds[axis]]; if (bound1.value < bound2.value){ return (false); }; axis++; }; return (true); } private function ComputeBounds(lowerValues:Array, upperValues:Array, aabb:b2AABB):void{ var minVertexX:Number = aabb.lowerBound.x; var minVertexY:Number = aabb.lowerBound.y; minVertexX = b2Math.b2Min(minVertexX, m_worldAABB.upperBound.x); minVertexY = b2Math.b2Min(minVertexY, m_worldAABB.upperBound.y); minVertexX = b2Math.b2Max(minVertexX, m_worldAABB.lowerBound.x); minVertexY = b2Math.b2Max(minVertexY, m_worldAABB.lowerBound.y); var maxVertexX:Number = aabb.upperBound.x; var maxVertexY:Number = aabb.upperBound.y; maxVertexX = b2Math.b2Min(maxVertexX, m_worldAABB.upperBound.x); maxVertexY = b2Math.b2Min(maxVertexY, m_worldAABB.upperBound.y); maxVertexX = b2Math.b2Max(maxVertexX, m_worldAABB.lowerBound.x); maxVertexY = b2Math.b2Max(maxVertexY, m_worldAABB.lowerBound.y); lowerValues[0] = (uint((m_quantizationFactor.x * (minVertexX - m_worldAABB.lowerBound.x))) & (b2Settings.USHRT_MAX - 1)); upperValues[0] = ((uint((m_quantizationFactor.x * (maxVertexX - m_worldAABB.lowerBound.x))) & 0xFFFF) | 1); lowerValues[1] = (uint((m_quantizationFactor.y * (minVertexY - m_worldAABB.lowerBound.y))) & (b2Settings.USHRT_MAX - 1)); upperValues[1] = ((uint((m_quantizationFactor.y * (maxVertexY - m_worldAABB.lowerBound.y))) & 0xFFFF) | 1); } public function CreateProxy(aabb:b2AABB, userData):uint{ var index:uint; var proxy:b2Proxy; var bounds:Array; var lowerIndex:uint; var upperIndex:uint; var lowerIndexOut:Array; var upperIndexOut:Array; var tArr:Array; var j:int; var tEnd:int; var tBound1:b2Bound; var tBound2:b2Bound; var tBoundAS3:b2Bound; var tIndex:int; var proxy2:b2Proxy; var proxyId:uint = m_freeProxy; proxy = m_proxyPool[proxyId]; m_freeProxy = proxy.GetNext(); proxy.overlapCount = 0; proxy.userData = userData; var boundCount:uint = (2 * m_proxyCount); var lowerValues:Array = new Array(); var upperValues:Array = new Array(); ComputeBounds(lowerValues, upperValues, aabb); var axis:int; while (axis < 2) { bounds = m_bounds[axis]; lowerIndexOut = [lowerIndex]; upperIndexOut = [upperIndex]; Query(lowerIndexOut, upperIndexOut, lowerValues[axis], upperValues[axis], bounds, boundCount, axis); lowerIndex = lowerIndexOut[0]; upperIndex = upperIndexOut[0]; tArr = new Array(); tEnd = (boundCount - upperIndex); j = 0; while (j < tEnd) { tArr[j] = new b2Bound(); tBound1 = tArr[j]; tBound2 = bounds[int((upperIndex + j))]; tBound1.value = tBound2.value; tBound1.proxyId = tBound2.proxyId; tBound1.stabbingCount = tBound2.stabbingCount; j++; }; tEnd = tArr.length; tIndex = (upperIndex + 2); j = 0; while (j < tEnd) { tBound2 = tArr[j]; tBound1 = bounds[int((tIndex + j))]; tBound1.value = tBound2.value; tBound1.proxyId = tBound2.proxyId; tBound1.stabbingCount = tBound2.stabbingCount; j++; }; tArr = new Array(); tEnd = (upperIndex - lowerIndex); j = 0; while (j < tEnd) { tArr[j] = new b2Bound(); tBound1 = tArr[j]; tBound2 = bounds[int((lowerIndex + j))]; tBound1.value = tBound2.value; tBound1.proxyId = tBound2.proxyId; tBound1.stabbingCount = tBound2.stabbingCount; j++; }; tEnd = tArr.length; tIndex = (lowerIndex + 1); j = 0; while (j < tEnd) { tBound2 = tArr[j]; tBound1 = bounds[int((tIndex + j))]; tBound1.value = tBound2.value; tBound1.proxyId = tBound2.proxyId; tBound1.stabbingCount = tBound2.stabbingCount; j++; }; upperIndex++; tBound1 = bounds[lowerIndex]; tBound2 = bounds[upperIndex]; tBound1.value = lowerValues[axis]; tBound1.proxyId = proxyId; tBound2.value = upperValues[axis]; tBound2.proxyId = proxyId; tBoundAS3 = bounds[int((lowerIndex - 1))]; tBound1.stabbingCount = ((lowerIndex == 0)) ? 0 : tBoundAS3.stabbingCount; tBoundAS3 = bounds[int((upperIndex - 1))]; tBound2.stabbingCount = tBoundAS3.stabbingCount; index = lowerIndex; while (index < upperIndex) { tBoundAS3 = bounds[index]; tBoundAS3.stabbingCount++; index++; }; index = lowerIndex; while (index < (boundCount + 2)) { tBound1 = bounds[index]; proxy2 = m_proxyPool[tBound1.proxyId]; if (tBound1.IsLower()){ proxy2.lowerBounds[axis] = index; } else { proxy2.upperBounds[axis] = index; }; index++; }; axis++; }; m_proxyCount++; var i:int; while (i < m_queryResultCount) { m_pairManager.AddBufferedPair(proxyId, m_queryResults[i]); i++; }; m_pairManager.Commit(); m_queryResultCount = 0; IncrementTimeStamp(); return (proxyId); } public function DestroyProxy(proxyId:uint):void{ var tBound1:b2Bound; var tBound2:b2Bound; var bounds:Array; var lowerIndex:uint; var upperIndex:uint; var lowerValue:uint; var upperValue:uint; var tArr:Array; var j:int; var tEnd:int; var tIndex:int; var index:uint; var index2:int; var proxy2:b2Proxy; var proxy:b2Proxy = m_proxyPool[proxyId]; var boundCount:int = (2 * m_proxyCount); var axis:int; while (axis < 2) { bounds = m_bounds[axis]; lowerIndex = proxy.lowerBounds[axis]; upperIndex = proxy.upperBounds[axis]; tBound1 = bounds[lowerIndex]; lowerValue = tBound1.value; tBound2 = bounds[upperIndex]; upperValue = tBound2.value; tArr = new Array(); tEnd = ((upperIndex - lowerIndex) - 1); j = 0; while (j < tEnd) { tArr[j] = new b2Bound(); tBound1 = tArr[j]; tBound2 = bounds[int(((lowerIndex + 1) + j))]; tBound1.value = tBound2.value; tBound1.proxyId = tBound2.proxyId; tBound1.stabbingCount = tBound2.stabbingCount; j++; }; tEnd = tArr.length; tIndex = lowerIndex; j = 0; while (j < tEnd) { tBound2 = tArr[j]; tBound1 = bounds[int((tIndex + j))]; tBound1.value = tBound2.value; tBound1.proxyId = tBound2.proxyId; tBound1.stabbingCount = tBound2.stabbingCount; j++; }; tArr = new Array(); tEnd = ((boundCount - upperIndex) - 1); j = 0; while (j < tEnd) { tArr[j] = new b2Bound(); tBound1 = tArr[j]; tBound2 = bounds[int(((upperIndex + 1) + j))]; tBound1.value = tBound2.value; tBound1.proxyId = tBound2.proxyId; tBound1.stabbingCount = tBound2.stabbingCount; j++; }; tEnd = tArr.length; tIndex = (upperIndex - 1); j = 0; while (j < tEnd) { tBound2 = tArr[j]; tBound1 = bounds[int((tIndex + j))]; tBound1.value = tBound2.value; tBound1.proxyId = tBound2.proxyId; tBound1.stabbingCount = tBound2.stabbingCount; j++; }; tEnd = (boundCount - 2); index = lowerIndex; while (index < tEnd) { tBound1 = bounds[index]; proxy2 = m_proxyPool[tBound1.proxyId]; if (tBound1.IsLower()){ proxy2.lowerBounds[axis] = index; } else { proxy2.upperBounds[axis] = index; }; index++; }; tEnd = (upperIndex - 1); index2 = lowerIndex; while (index2 < tEnd) { tBound1 = bounds[index2]; tBound1.stabbingCount--; index2++; }; Query([0], [0], lowerValue, upperValue, bounds, (boundCount - 2), axis); axis++; }; var i:int; while (i < m_queryResultCount) { m_pairManager.RemoveBufferedPair(proxyId, m_queryResults[i]); i++; }; m_pairManager.Commit(); m_queryResultCount = 0; IncrementTimeStamp(); proxy.userData = null; proxy.overlapCount = b2_invalid; proxy.lowerBounds[0] = b2_invalid; proxy.lowerBounds[1] = b2_invalid; proxy.upperBounds[0] = b2_invalid; proxy.upperBounds[1] = b2_invalid; proxy.SetNext(m_freeProxy); m_freeProxy = proxyId; m_proxyCount--; } public function TestOverlap(b:b2BoundValues, p:b2Proxy):Boolean{ var bounds:Array; var bound:b2Bound; var axis:int; while (axis < 2) { bounds = m_bounds[axis]; bound = bounds[p.upperBounds[axis]]; if (b.lowerValues[axis] > bound.value){ return (false); }; bound = bounds[p.lowerBounds[axis]]; if (b.upperValues[axis] < bound.value){ return (false); }; axis++; }; return (true); } public function Validate():void{ var pair:b2Pair; var proxy1:b2Proxy; var proxy2:b2Proxy; var overlap:Boolean; var bounds:b2Bound; var boundCount:uint; var stabbingCount:uint; var i:uint; var bound:b2Bound; var axis:int; while (axis < 2) { bounds = m_bounds[axis]; boundCount = (2 * m_proxyCount); stabbingCount = 0; i = 0; while (i < boundCount) { bound = bounds[i]; if (bound.IsLower() == true){ stabbingCount++; } else { stabbingCount--; }; i++; }; axis++; }; } private function IncrementOverlapCount(proxyId:uint):void{ var proxy:b2Proxy = m_proxyPool[proxyId]; if (proxy.timeStamp < m_timeStamp){ proxy.timeStamp = m_timeStamp; proxy.overlapCount = 1; } else { proxy.overlapCount = 2; m_queryResults[m_queryResultCount] = proxyId; m_queryResultCount++; }; } public function InRange(aabb:b2AABB):Boolean{ var dX:Number; var dY:Number; var d2X:Number; var d2Y:Number; dX = aabb.lowerBound.x; dY = aabb.lowerBound.y; dX = (dX - m_worldAABB.upperBound.x); dY = (dY - m_worldAABB.upperBound.y); d2X = m_worldAABB.lowerBound.x; d2Y = m_worldAABB.lowerBound.y; d2X = (d2X - aabb.upperBound.x); d2Y = (d2Y - aabb.upperBound.y); dX = b2Math.b2Max(dX, d2X); dY = b2Math.b2Max(dY, d2Y); return ((b2Math.b2Max(dX, dY) < 0)); } public function MoveProxy(proxyId:uint, aabb:b2AABB):void{ var as3arr:Array; var as3int:int; var axis:uint; var index:uint; var bound:b2Bound; var prevBound:b2Bound; var nextBound:b2Bound; var nextProxyId:uint; var nextProxy:b2Proxy; var bounds:Array; var lowerIndex:uint; var upperIndex:uint; var lowerValue:uint; var upperValue:uint; var deltaLower:int; var deltaUpper:int; var prevProxyId:uint; var prevProxy:b2Proxy; if ((((proxyId == b2Pair.b2_nullProxy)) || ((b2Settings.b2_maxProxies <= proxyId)))){ return; }; if (aabb.IsValid() == false){ return; }; var boundCount:uint = (2 * m_proxyCount); var proxy:b2Proxy = m_proxyPool[proxyId]; var newValues:b2BoundValues = new b2BoundValues(); ComputeBounds(newValues.lowerValues, newValues.upperValues, aabb); var oldValues:b2BoundValues = new b2BoundValues(); axis = 0; while (axis < 2) { bound = m_bounds[axis][proxy.lowerBounds[axis]]; oldValues.lowerValues[axis] = bound.value; bound = m_bounds[axis][proxy.upperBounds[axis]]; oldValues.upperValues[axis] = bound.value; axis++; }; axis = 0; while (axis < 2) { bounds = m_bounds[axis]; lowerIndex = proxy.lowerBounds[axis]; upperIndex = proxy.upperBounds[axis]; lowerValue = newValues.lowerValues[axis]; upperValue = newValues.upperValues[axis]; bound = bounds[lowerIndex]; deltaLower = (lowerValue - bound.value); bound.value = lowerValue; bound = bounds[upperIndex]; deltaUpper = (upperValue - bound.value); bound.value = upperValue; if (deltaLower < 0){ index = lowerIndex; while ((((index > 0)) && ((lowerValue < (bounds[int((index - 1))] as b2Bound).value)))) { bound = bounds[index]; prevBound = bounds[int((index - 1))]; prevProxyId = prevBound.proxyId; prevProxy = m_proxyPool[prevBound.proxyId]; prevBound.stabbingCount++; if (prevBound.IsUpper() == true){ if (TestOverlap(newValues, prevProxy)){ m_pairManager.AddBufferedPair(proxyId, prevProxyId); }; as3arr = prevProxy.upperBounds; as3int = as3arr[axis]; as3int++; as3arr[axis] = as3int; bound.stabbingCount++; } else { as3arr = prevProxy.lowerBounds; as3int = as3arr[axis]; as3int++; as3arr[axis] = as3int; bound.stabbingCount--; }; as3arr = proxy.lowerBounds; as3int = as3arr[axis]; as3int--; as3arr[axis] = as3int; bound.Swap(prevBound); index--; }; }; if (deltaUpper > 0){ index = upperIndex; while ((((index < (boundCount - 1))) && (((bounds[int((index + 1))] as b2Bound).value <= upperValue)))) { bound = bounds[index]; nextBound = bounds[int((index + 1))]; nextProxyId = nextBound.proxyId; nextProxy = m_proxyPool[nextProxyId]; nextBound.stabbingCount++; if (nextBound.IsLower() == true){ if (TestOverlap(newValues, nextProxy)){ m_pairManager.AddBufferedPair(proxyId, nextProxyId); }; as3arr = nextProxy.lowerBounds; as3int = as3arr[axis]; as3int--; as3arr[axis] = as3int; bound.stabbingCount++; } else { as3arr = nextProxy.upperBounds; as3int = as3arr[axis]; as3int--; as3arr[axis] = as3int; bound.stabbingCount--; }; as3arr = proxy.upperBounds; as3int = as3arr[axis]; as3int++; as3arr[axis] = as3int; bound.Swap(nextBound); index++; }; }; if (deltaLower > 0){ index = lowerIndex; while ((((index < (boundCount - 1))) && (((bounds[int((index + 1))] as b2Bound).value <= lowerValue)))) { bound = bounds[index]; nextBound = bounds[int((index + 1))]; nextProxyId = nextBound.proxyId; nextProxy = m_proxyPool[nextProxyId]; nextBound.stabbingCount--; if (nextBound.IsUpper()){ if (TestOverlap(oldValues, nextProxy)){ m_pairManager.RemoveBufferedPair(proxyId, nextProxyId); }; as3arr = nextProxy.upperBounds; as3int = as3arr[axis]; as3int--; as3arr[axis] = as3int; bound.stabbingCount--; } else { as3arr = nextProxy.lowerBounds; as3int = as3arr[axis]; as3int--; as3arr[axis] = as3int; bound.stabbingCount++; }; as3arr = proxy.lowerBounds; as3int = as3arr[axis]; as3int++; as3arr[axis] = as3int; bound.Swap(nextBound); index++; }; }; if (deltaUpper < 0){ index = upperIndex; while ((((index > 0)) && ((upperValue < (bounds[int((index - 1))] as b2Bound).value)))) { bound = bounds[index]; prevBound = bounds[int((index - 1))]; prevProxyId = prevBound.proxyId; prevProxy = m_proxyPool[prevProxyId]; prevBound.stabbingCount--; if (prevBound.IsLower() == true){ if (TestOverlap(oldValues, prevProxy)){ m_pairManager.RemoveBufferedPair(proxyId, prevProxyId); }; as3arr = prevProxy.lowerBounds; as3int = as3arr[axis]; as3int++; as3arr[axis] = as3int; bound.stabbingCount--; } else { as3arr = prevProxy.upperBounds; as3int = as3arr[axis]; as3int++; as3arr[axis] = as3int; bound.stabbingCount++; }; as3arr = proxy.upperBounds; as3int = as3arr[axis]; as3int--; as3arr[axis] = as3int; bound.Swap(prevBound); index--; }; }; axis++; }; } public static function BinarySearch(bounds:Array, count:int, value:uint):uint{ var mid:int; var bound:b2Bound; var low:int; var high:int = (count - 1); while (low <= high) { mid = ((low + high) / 2); bound = bounds[mid]; if (bound.value > value){ high = (mid - 1); } else { if (bound.value < value){ low = (mid + 1); } else { return (uint(mid)); }; }; }; return (uint(low)); } } }//package Box2D.Collision
Section 15
//b2BufferedPair (Box2D.Collision.b2BufferedPair) package Box2D.Collision { public class b2BufferedPair { public var proxyId1:uint; public var proxyId2:uint; public function b2BufferedPair(){ super(); } } }//package Box2D.Collision
Section 16
//b2Collision (Box2D.Collision.b2Collision) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; import Box2D.Common.*; public class b2Collision { public static const b2_nullFeature:uint = 0xFF; private static var b2CollidePolyTempVec:b2Vec2 = new b2Vec2(); public function b2Collision(){ super(); } public static function EdgeSeparation(poly1:b2PolygonShape, xf1:b2XForm, edge1:int, poly2:b2PolygonShape, xf2:b2XForm):Number{ var tMat:b2Mat22; var tVec:b2Vec2; var dot:Number; var count1:int = poly1.m_vertexCount; var vertices1:Array = poly1.m_vertices; var normals1:Array = poly1.m_normals; var count2:int = poly2.m_vertexCount; var vertices2:Array = poly2.m_vertices; tMat = xf1.R; tVec = normals1[edge1]; var normal1WorldX:Number = ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y)); var normal1WorldY:Number = ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y)); tMat = xf2.R; var normal1X:Number = ((tMat.col1.x * normal1WorldX) + (tMat.col1.y * normal1WorldY)); var normal1Y:Number = ((tMat.col2.x * normal1WorldX) + (tMat.col2.y * normal1WorldY)); var index:int; var minDot:Number = Number.MAX_VALUE; var i:int; while (i < count2) { tVec = vertices2[i]; dot = ((tVec.x * normal1X) + (tVec.y * normal1Y)); if (dot < minDot){ minDot = dot; index = i; }; i++; }; tVec = vertices1[edge1]; tMat = xf1.R; var v1X:Number = (xf1.position.x + ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y))); var v1Y:Number = (xf1.position.y + ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y))); tVec = vertices2[index]; tMat = xf2.R; var v2X:Number = (xf2.position.x + ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y))); var v2Y:Number = (xf2.position.y + ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y))); v2X = (v2X - v1X); v2Y = (v2Y - v1Y); var separation:Number = ((v2X * normal1WorldX) + (v2Y * normal1WorldY)); return (separation); } public static function b2TestOverlap(a:b2AABB, b:b2AABB):Boolean{ var t1:b2Vec2 = b.lowerBound; var t2:b2Vec2 = a.upperBound; var d1X:Number = (t1.x - t2.x); var d1Y:Number = (t1.y - t2.y); t1 = a.lowerBound; t2 = b.upperBound; var d2X:Number = (t1.x - t2.x); var d2Y:Number = (t1.y - t2.y); if ((((d1X > 0)) || ((d1Y > 0)))){ return (false); }; if ((((d2X > 0)) || ((d2Y > 0)))){ return (false); }; return (true); } public static function FindIncidentEdge(c:Array, poly1:b2PolygonShape, xf1:b2XForm, edge1:int, poly2:b2PolygonShape, xf2:b2XForm):void{ var tMat:b2Mat22; var tVec:b2Vec2; var tClip:ClipVertex; var dot:Number; var count1:int = poly1.m_vertexCount; var normals1:Array = poly1.m_normals; var count2:int = poly2.m_vertexCount; var vertices2:Array = poly2.m_vertices; var normals2:Array = poly2.m_normals; tMat = xf1.R; tVec = normals1[edge1]; var normal1X:Number = ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y)); var normal1Y:Number = ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y)); tMat = xf2.R; var tX:Number = ((tMat.col1.x * normal1X) + (tMat.col1.y * normal1Y)); normal1Y = ((tMat.col2.x * normal1X) + (tMat.col2.y * normal1Y)); normal1X = tX; var index:int; var minDot:Number = Number.MAX_VALUE; var i:int; while (i < count2) { tVec = normals2[i]; dot = ((normal1X * tVec.x) + (normal1Y * tVec.y)); if (dot < minDot){ minDot = dot; index = i; }; i++; }; var i1:int = index; var i2:int = (((i1 + 1) < count2)) ? (i1 + 1) : 0; tClip = c[0]; tVec = vertices2[i1]; tMat = xf2.R; tClip.v.x = (xf2.position.x + ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y))); tClip.v.y = (xf2.position.y + ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y))); tClip.id.features.referenceEdge = edge1; tClip.id.features.incidentEdge = i1; tClip.id.features.incidentVertex = 0; tClip = c[1]; tVec = vertices2[i2]; tMat = xf2.R; tClip.v.x = (xf2.position.x + ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y))); tClip.v.y = (xf2.position.y + ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y))); tClip.id.features.referenceEdge = edge1; tClip.id.features.incidentEdge = i2; tClip.id.features.incidentVertex = 1; } public static function b2CollidePolygons(manifold:b2Manifold, polyA:b2PolygonShape, xfA:b2XForm, polyB:b2PolygonShape, xfB:b2XForm):void{ var cv:ClipVertex; var poly1:b2PolygonShape; var poly2:b2PolygonShape; var edge1:int; var flip:uint; var np:int; var v12:b2Vec2; var separation:Number; var cp:b2ManifoldPoint; manifold.pointCount = 0; var edgeA:int; var edgeAO:Array = [edgeA]; var separationA:Number = FindMaxSeparation(edgeAO, polyA, xfA, polyB, xfB); edgeA = edgeAO[0]; if (separationA > 0){ return; }; var edgeB:int; var edgeBO:Array = [edgeB]; var separationB:Number = FindMaxSeparation(edgeBO, polyB, xfB, polyA, xfA); edgeB = edgeBO[0]; if (separationB > 0){ return; }; var xf1:b2XForm = new b2XForm(); var xf2:b2XForm = new b2XForm(); var k_relativeTol:Number = 0.98; var k_absoluteTol:Number = 0.001; if (separationB > ((k_relativeTol * separationA) + k_absoluteTol)){ poly1 = polyB; poly2 = polyA; xf1.Set(xfB); xf2.Set(xfA); edge1 = edgeB; flip = 1; } else { poly1 = polyA; poly2 = polyB; xf1.Set(xfA); xf2.Set(xfB); edge1 = edgeA; flip = 0; }; var incidentEdge:Array = [new ClipVertex(), new ClipVertex()]; FindIncidentEdge(incidentEdge, poly1, xf1, edge1, poly2, xf2); var count1:int = poly1.m_vertexCount; var vertices1:Array = poly1.m_vertices; var tVec:b2Vec2 = vertices1[edge1]; var v11:b2Vec2 = tVec.Copy(); if ((edge1 + 1) < count1){ tVec = vertices1[int((edge1 + 1))]; v12 = tVec.Copy(); } else { tVec = vertices1[0]; v12 = tVec.Copy(); }; var dv:b2Vec2 = b2Math.SubtractVV(v12, v11); var sideNormal:b2Vec2 = b2Math.b2MulMV(xf1.R, b2Math.SubtractVV(v12, v11)); sideNormal.Normalize(); var frontNormal:b2Vec2 = b2Math.b2CrossVF(sideNormal, 1); v11 = b2Math.b2MulX(xf1, v11); v12 = b2Math.b2MulX(xf1, v12); var frontOffset:Number = b2Math.b2Dot(frontNormal, v11); var sideOffset1:Number = -(b2Math.b2Dot(sideNormal, v11)); var sideOffset2:Number = b2Math.b2Dot(sideNormal, v12); var clipPoints1:Array = [new ClipVertex(), new ClipVertex()]; var clipPoints2:Array = [new ClipVertex(), new ClipVertex()]; np = ClipSegmentToLine(clipPoints1, incidentEdge, sideNormal.Negative(), sideOffset1); if (np < 2){ return; }; np = ClipSegmentToLine(clipPoints2, clipPoints1, sideNormal, sideOffset2); if (np < 2){ return; }; manifold.normal = (flip) ? frontNormal.Negative() : frontNormal.Copy(); var pointCount:int; var i:int; while (i < b2Settings.b2_maxManifoldPoints) { cv = clipPoints2[i]; separation = (b2Math.b2Dot(frontNormal, cv.v) - frontOffset); if (separation <= 0){ cp = manifold.points[pointCount]; cp.separation = separation; cp.localPoint1 = b2Math.b2MulXT(xfA, cv.v); cp.localPoint2 = b2Math.b2MulXT(xfB, cv.v); cp.id.key = cv.id._key; cp.id.features.flip = flip; pointCount++; }; i++; }; manifold.pointCount = pointCount; } public static function FindMaxSeparation(edgeIndex:Array, poly1:b2PolygonShape, xf1:b2XForm, poly2:b2PolygonShape, xf2:b2XForm):Number{ var tVec:b2Vec2; var tMat:b2Mat22; var bestEdge:int; var bestSeparation:Number; var increment:int; var dot:Number; var count1:int = poly1.m_vertexCount; var normals1:Array = poly1.m_normals; tMat = xf2.R; tVec = poly2.m_centroid; var dX:Number = (xf2.position.x + ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y))); var dY:Number = (xf2.position.y + ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y))); tMat = xf1.R; tVec = poly1.m_centroid; dX = (dX - (xf1.position.x + ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y)))); dY = (dY - (xf1.position.y + ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y)))); var dLocal1X:Number = ((dX * xf1.R.col1.x) + (dY * xf1.R.col1.y)); var dLocal1Y:Number = ((dX * xf1.R.col2.x) + (dY * xf1.R.col2.y)); var edge:int; var maxDot:Number = -(Number.MAX_VALUE); var i:int; while (i < count1) { tVec = normals1[i]; dot = ((tVec.x * dLocal1X) + (tVec.y * dLocal1Y)); if (dot > maxDot){ maxDot = dot; edge = i; }; i++; }; var s:Number = EdgeSeparation(poly1, xf1, edge, poly2, xf2); if (s > 0){ return (s); }; var prevEdge:int = (((edge - 1) >= 0)) ? (edge - 1) : (count1 - 1); var sPrev:Number = EdgeSeparation(poly1, xf1, prevEdge, poly2, xf2); if (sPrev > 0){ return (sPrev); }; var nextEdge:int = (((edge + 1) < count1)) ? (edge + 1) : 0; var sNext:Number = EdgeSeparation(poly1, xf1, nextEdge, poly2, xf2); if (sNext > 0){ return (sNext); }; if ((((sPrev > s)) && ((sPrev > sNext)))){ increment = -1; bestEdge = prevEdge; bestSeparation = sPrev; } else { if (sNext > s){ increment = 1; bestEdge = nextEdge; bestSeparation = sNext; } else { edgeIndex[0] = edge; return (s); }; }; while (true) { if (increment == -1){ edge = (((bestEdge - 1) >= 0)) ? (bestEdge - 1) : (count1 - 1); } else { edge = (((bestEdge + 1) < count1)) ? (bestEdge + 1) : 0; }; s = EdgeSeparation(poly1, xf1, edge, poly2, xf2); if (s > 0){ return (s); }; if (s > bestSeparation){ bestEdge = edge; bestSeparation = s; } else { break; }; }; edgeIndex[0] = bestEdge; return (bestSeparation); } public static function ClipSegmentToLine(vOut:Array, vIn:Array, normal:b2Vec2, offset:Number):int{ var cv:ClipVertex; var numOut:int; var vIn0:b2Vec2; var vIn1:b2Vec2; var distance0:Number; var interp:Number; var tVec:b2Vec2; var cv2:ClipVertex; numOut = 0; cv = vIn[0]; vIn0 = cv.v; cv = vIn[1]; vIn1 = cv.v; distance0 = (b2Math.b2Dot(normal, vIn0) - offset); var distance1:Number = (b2Math.b2Dot(normal, vIn1) - offset); if (distance0 <= 0){ var _temp1 = numOut; numOut = (numOut + 1); var _local14 = _temp1; vOut[_local14] = vIn[0]; }; if (distance1 <= 0){ var _temp2 = numOut; numOut = (numOut + 1); _local14 = _temp2; vOut[_local14] = vIn[1]; }; if ((distance0 * distance1) < 0){ interp = (distance0 / (distance0 - distance1)); cv = vOut[numOut]; tVec = cv.v; tVec.x = (vIn0.x + (interp * (vIn1.x - vIn0.x))); tVec.y = (vIn0.y + (interp * (vIn1.y - vIn0.y))); cv = vOut[numOut]; if (distance0 > 0){ cv2 = vIn[0]; cv.id = cv2.id; } else { cv2 = vIn[1]; cv.id = cv2.id; }; numOut++; }; return (numOut); } public static function b2CollideCircles(manifold:b2Manifold, circle1:b2CircleShape, xf1:b2XForm, circle2:b2CircleShape, xf2:b2XForm):void{ var tMat:b2Mat22; var tVec:b2Vec2; var separation:Number; var dist:Number; var a:Number; manifold.pointCount = 0; tMat = xf1.R; tVec = circle1.m_localPosition; var p1X:Number = (xf1.position.x + ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y))); var p1Y:Number = (xf1.position.y + ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y))); tMat = xf2.R; tVec = circle2.m_localPosition; var p2X:Number = (xf2.position.x + ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y))); var p2Y:Number = (xf2.position.y + ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y))); var dX:Number = (p2X - p1X); var dY:Number = (p2Y - p1Y); var distSqr:Number = ((dX * dX) + (dY * dY)); var r1:Number = circle1.m_radius; var r2:Number = circle2.m_radius; var radiusSum:Number = (r1 + r2); if (distSqr > (radiusSum * radiusSum)){ return; }; if (distSqr < Number.MIN_VALUE){ separation = -(radiusSum); manifold.normal.Set(0, 1); } else { dist = Math.sqrt(distSqr); separation = (dist - radiusSum); a = (1 / dist); manifold.normal.x = (a * dX); manifold.normal.y = (a * dY); }; manifold.pointCount = 1; var tPoint:b2ManifoldPoint = manifold.points[0]; tPoint.id.key = 0; tPoint.separation = separation; p1X = (p1X + (r1 * manifold.normal.x)); p1Y = (p1Y + (r1 * manifold.normal.y)); p2X = (p2X - (r2 * manifold.normal.x)); p2Y = (p2Y - (r2 * manifold.normal.y)); var pX:Number = (0.5 * (p1X + p2X)); var pY:Number = (0.5 * (p1Y + p2Y)); var tX:Number = (pX - xf1.position.x); var tY:Number = (pY - xf1.position.y); tPoint.localPoint1.x = ((tX * xf1.R.col1.x) + (tY * xf1.R.col1.y)); tPoint.localPoint1.y = ((tX * xf1.R.col2.x) + (tY * xf1.R.col2.y)); tX = (pX - xf2.position.x); tY = (pY - xf2.position.y); tPoint.localPoint2.x = ((tX * xf2.R.col1.x) + (tY * xf2.R.col1.y)); tPoint.localPoint2.y = ((tX * xf2.R.col2.x) + (tY * xf2.R.col2.y)); } public static function b2CollidePolygonAndCircle(manifold:b2Manifold, polygon:b2PolygonShape, xf1:b2XForm, circle:b2CircleShape, xf2:b2XForm):void{ var tPoint:b2ManifoldPoint; var dX:Number; var dY:Number; var positionX:Number; var positionY:Number; var tVec:b2Vec2; var tMat:b2Mat22; var dist:Number; var pX:Number; var pY:Number; var s:Number; manifold.pointCount = 0; tMat = xf2.R; tVec = circle.m_localPosition; var cX:Number = (xf2.position.x + ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y))); var cY:Number = (xf2.position.y + ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y))); dX = (cX - xf1.position.x); dY = (cY - xf1.position.y); tMat = xf1.R; var cLocalX:Number = ((dX * tMat.col1.x) + (dY * tMat.col1.y)); var cLocalY:Number = ((dX * tMat.col2.x) + (dY * tMat.col2.y)); var normalIndex:int; var separation:Number = -(Number.MAX_VALUE); var radius:Number = circle.m_radius; var vertexCount:int = polygon.m_vertexCount; var vertices:Array = polygon.m_vertices; var normals:Array = polygon.m_normals; var i:int; while (i < vertexCount) { tVec = vertices[i]; dX = (cLocalX - tVec.x); dY = (cLocalY - tVec.y); tVec = normals[i]; s = ((tVec.x * dX) + (tVec.y * dY)); if (s > radius){ return; }; if (s > separation){ separation = s; normalIndex = i; }; i++; }; if (separation < Number.MIN_VALUE){ manifold.pointCount = 1; tVec = normals[normalIndex]; tMat = xf1.R; manifold.normal.x = ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y)); manifold.normal.y = ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y)); tPoint = manifold.points[0]; tPoint.id.features.incidentEdge = normalIndex; tPoint.id.features.incidentVertex = b2_nullFeature; tPoint.id.features.referenceEdge = 0; tPoint.id.features.flip = 0; positionX = (cX - (radius * manifold.normal.x)); positionY = (cY - (radius * manifold.normal.y)); dX = (positionX - xf1.position.x); dY = (positionY - xf1.position.y); tMat = xf1.R; tPoint.localPoint1.x = ((dX * tMat.col1.x) + (dY * tMat.col1.y)); tPoint.localPoint1.y = ((dX * tMat.col2.x) + (dY * tMat.col2.y)); dX = (positionX - xf2.position.x); dY = (positionY - xf2.position.y); tMat = xf2.R; tPoint.localPoint2.x = ((dX * tMat.col1.x) + (dY * tMat.col1.y)); tPoint.localPoint2.y = ((dX * tMat.col2.x) + (dY * tMat.col2.y)); tPoint.separation = (separation - radius); return; }; var vertIndex1:int = normalIndex; var vertIndex2:int = (((vertIndex1 + 1) < vertexCount)) ? (vertIndex1 + 1) : 0; tVec = vertices[vertIndex1]; var tVec2:b2Vec2 = vertices[vertIndex2]; var eX:Number = (tVec2.x - tVec.x); var eY:Number = (tVec2.y - tVec.y); var length:Number = Math.sqrt(((eX * eX) + (eY * eY))); eX = (eX / length); eY = (eY / length); dX = (cLocalX - tVec.x); dY = (cLocalY - tVec.y); var u:Number = ((dX * eX) + (dY * eY)); tPoint = manifold.points[0]; if (u <= 0){ pX = tVec.x; pY = tVec.y; tPoint.id.features.incidentEdge = b2_nullFeature; tPoint.id.features.incidentVertex = vertIndex1; } else { if (u >= length){ pX = tVec2.x; pY = tVec2.y; tPoint.id.features.incidentEdge = b2_nullFeature; tPoint.id.features.incidentVertex = vertIndex2; } else { pX = ((eX * u) + tVec.x); pY = ((eY * u) + tVec.y); tPoint.id.features.incidentEdge = normalIndex; tPoint.id.features.incidentVertex = 0; }; }; dX = (cLocalX - pX); dY = (cLocalY - pY); dist = Math.sqrt(((dX * dX) + (dY * dY))); dX = (dX / dist); dY = (dY / dist); if (dist > radius){ return; }; manifold.pointCount = 1; tMat = xf1.R; manifold.normal.x = ((tMat.col1.x * dX) + (tMat.col2.x * dY)); manifold.normal.y = ((tMat.col1.y * dX) + (tMat.col2.y * dY)); positionX = (cX - (radius * manifold.normal.x)); positionY = (cY - (radius * manifold.normal.y)); dX = (positionX - xf1.position.x); dY = (positionY - xf1.position.y); tMat = xf1.R; tPoint.localPoint1.x = ((dX * tMat.col1.x) + (dY * tMat.col1.y)); tPoint.localPoint1.y = ((dX * tMat.col2.x) + (dY * tMat.col2.y)); dX = (positionX - xf2.position.x); dY = (positionY - xf2.position.y); tMat = xf2.R; tPoint.localPoint2.x = ((dX * tMat.col1.x) + (dY * tMat.col1.y)); tPoint.localPoint2.y = ((dX * tMat.col2.x) + (dY * tMat.col2.y)); tPoint.separation = (dist - radius); tPoint.id.features.referenceEdge = 0; tPoint.id.features.flip = 0; } } }//package Box2D.Collision
Section 17
//b2ContactID (Box2D.Collision.b2ContactID) package Box2D.Collision { public class b2ContactID { public var _key:uint; public var features:Features; public function b2ContactID(){ features = new Features(); super(); features._m_id = this; } public function Set(id:b2ContactID):void{ key = id._key; } public function Copy():b2ContactID{ var id:b2ContactID = new b2ContactID(); id.key = key; return (id); } public function set key(value:uint):void{ _key = value; features._referenceEdge = (_key & 0xFF); features._incidentEdge = (((_key & 0xFF00) >> 8) & 0xFF); features._incidentVertex = (((_key & 0xFF0000) >> 16) & 0xFF); features._flip = (((_key & 4278190080) >> 24) & 0xFF); } public function get key():uint{ return (_key); } } }//package Box2D.Collision
Section 18
//b2ContactPoint (Box2D.Collision.b2ContactPoint) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; public class b2ContactPoint { public var friction:Number; public var separation:Number; public var normal:b2Vec2; public var position:b2Vec2; public var restitution:Number; public var shape1:b2Shape; public var shape2:b2Shape; public var id:b2ContactID; public var velocity:b2Vec2; public function b2ContactPoint(){ position = new b2Vec2(); velocity = new b2Vec2(); normal = new b2Vec2(); id = new b2ContactID(); super(); } } }//package Box2D.Collision
Section 19
//b2Distance (Box2D.Collision.b2Distance) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; import Box2D.Common.*; public class b2Distance { private static var s_p2s:Array = [new b2Vec2(), new b2Vec2(), new b2Vec2()]; private static var s_p1s:Array = [new b2Vec2(), new b2Vec2(), new b2Vec2()]; private static var s_points:Array = [new b2Vec2(), new b2Vec2(), new b2Vec2()]; private static var gPoint:b2Point = new b2Point(); public static var g_GJK_Iterations:int = 0; public function b2Distance(){ super(); } public static function InPoints(w:b2Vec2, points:Array, pointCount:int):Boolean{ var points_i:b2Vec2; var dX:Number; var dY:Number; var mX:Number; var mY:Number; var k_tolerance:Number = (100 * Number.MIN_VALUE); var i:int; while (i < pointCount) { points_i = points[i]; dX = Math.abs((w.x - points_i.x)); dY = Math.abs((w.y - points_i.y)); mX = Math.max(Math.abs(w.x), Math.abs(points_i.x)); mY = Math.max(Math.abs(w.y), Math.abs(points_i.y)); if ((((dX < (k_tolerance * (mX + 1)))) && ((dY < (k_tolerance * (mY + 1)))))){ return (true); }; i++; }; return (false); } public static function DistanceGeneric(x1:b2Vec2, x2:b2Vec2, shape1, xf1:b2XForm, shape2, xf2:b2XForm):Number{ var tVec:b2Vec2; var vX:Number; var vY:Number; var w1:b2Vec2; var w2:b2Vec2; var wX:Number; var wY:Number; var vw:Number; var maxSqr:Number; var i:int; var p1s:Array = s_p1s; var p2s:Array = s_p2s; var points:Array = s_points; var pointCount:int; x1.SetV(shape1.GetFirstVertex(xf1)); x2.SetV(shape2.GetFirstVertex(xf2)); var vSqr:Number = 0; var maxIterations = 20; var iter:int; while (iter < maxIterations) { vX = (x2.x - x1.x); vY = (x2.y - x1.y); w1 = shape1.Support(xf1, vX, vY); w2 = shape2.Support(xf2, -(vX), -(vY)); vSqr = ((vX * vX) + (vY * vY)); wX = (w2.x - w1.x); wY = (w2.y - w1.y); vw = ((vX * wX) + (vY * wY)); if ((vSqr - ((vX * wX) + (vY * wY))) <= (0.01 * vSqr)){ if (pointCount == 0){ x1.SetV(w1); x2.SetV(w2); }; g_GJK_Iterations = iter; return (Math.sqrt(vSqr)); }; switch (pointCount){ case 0: tVec = p1s[0]; tVec.SetV(w1); tVec = p2s[0]; tVec.SetV(w2); tVec = points[0]; tVec.x = wX; tVec.y = wY; x1.SetV(p1s[0]); x2.SetV(p2s[0]); pointCount++; break; case 1: tVec = p1s[1]; tVec.SetV(w1); tVec = p2s[1]; tVec.SetV(w2); tVec = points[1]; tVec.x = wX; tVec.y = wY; pointCount = ProcessTwo(x1, x2, p1s, p2s, points); break; case 2: tVec = p1s[2]; tVec.SetV(w1); tVec = p2s[2]; tVec.SetV(w2); tVec = points[2]; tVec.x = wX; tVec.y = wY; pointCount = ProcessThree(x1, x2, p1s, p2s, points); break; }; if (pointCount == 3){ g_GJK_Iterations = iter; return (0); }; maxSqr = -(Number.MAX_VALUE); i = 0; while (i < pointCount) { tVec = points[i]; maxSqr = b2Math.b2Max(maxSqr, ((tVec.x * tVec.x) + (tVec.y * tVec.y))); i++; }; if ((((pointCount == 3)) || ((vSqr <= ((100 * Number.MIN_VALUE) * maxSqr))))){ g_GJK_Iterations = iter; vX = (x2.x - x1.x); vY = (x2.y - x1.y); vSqr = ((vX * vX) + (vY * vY)); return (Math.sqrt(vSqr)); }; iter++; }; g_GJK_Iterations = maxIterations; return (Math.sqrt(vSqr)); } public static function DistanceCC(x1:b2Vec2, x2:b2Vec2, circle1:b2CircleShape, xf1:b2XForm, circle2:b2CircleShape, xf2:b2XForm):Number{ var tMat:b2Mat22; var tVec:b2Vec2; var dLen:Number; var distance:Number; tMat = xf1.R; tVec = circle1.m_localPosition; var p1X:Number = (xf1.position.x + ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y))); var p1Y:Number = (xf1.position.y + ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y))); tMat = xf2.R; tVec = circle2.m_localPosition; var p2X:Number = (xf2.position.x + ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y))); var p2Y:Number = (xf2.position.y + ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y))); var dX:Number = (p2X - p1X); var dY:Number = (p2Y - p1Y); var dSqr:Number = ((dX * dX) + (dY * dY)); var r1:Number = (circle1.m_radius - b2Settings.b2_toiSlop); var r2:Number = (circle2.m_radius - b2Settings.b2_toiSlop); var r:Number = (r1 + r2); if (dSqr > (r * r)){ dLen = Math.sqrt(((dX * dX) + (dY * dY))); dX = (dX / dLen); dY = (dY / dLen); distance = (dLen - r); x1.x = (p1X + (r1 * dX)); x1.y = (p1Y + (r1 * dY)); x2.x = (p2X - (r2 * dX)); x2.y = (p2Y - (r2 * dY)); return (distance); }; if (dSqr > (Number.MIN_VALUE * Number.MIN_VALUE)){ dLen = Math.sqrt(((dX * dX) + (dY * dY))); dX = (dX / dLen); dY = (dY / dLen); x1.x = (p1X + (r1 * dX)); x1.y = (p1Y + (r1 * dY)); x2.x = x1.x; x2.y = x1.y; return (0); }; x1.x = p1X; x1.y = p1Y; x2.x = x1.x; x2.y = x1.y; return (0); } public static function ProcessThree(x1:b2Vec2, x2:b2Vec2, p1s:Array, p2s:Array, points:Array):int{ var points_0:b2Vec2; var points_1:b2Vec2; var points_2:b2Vec2; var p1s_0:b2Vec2; var p1s_1:b2Vec2; var p1s_2:b2Vec2; var p2s_0:b2Vec2; var p2s_1:b2Vec2; var lambda:Number; points_0 = points[0]; points_1 = points[1]; points_2 = points[2]; p1s_0 = p1s[0]; p1s_1 = p1s[1]; p1s_2 = p1s[2]; p2s_0 = p2s[0]; p2s_1 = p2s[1]; var p2s_2:b2Vec2 = p2s[2]; var aX:Number = points_0.x; var aY:Number = points_0.y; var bX:Number = points_1.x; var bY:Number = points_1.y; var cX:Number = points_2.x; var cY:Number = points_2.y; var abX:Number = (bX - aX); var abY:Number = (bY - aY); var acX:Number = (cX - aX); var acY:Number = (cY - aY); var bcX:Number = (cX - bX); var bcY:Number = (cY - bY); var sn:Number = -(((aX * abX) + (aY * abY))); var sd:Number = ((bX * abX) + (bY * abY)); var tn:Number = -(((aX * acX) + (aY * acY))); var td:Number = ((cX * acX) + (cY * acY)); var un:Number = -(((bX * bcX) + (bY * bcY))); var ud:Number = ((cX * bcX) + (cY * bcY)); if ((((td <= 0)) && ((ud <= 0)))){ x1.SetV(p1s_2); x2.SetV(p2s_2); p1s_0.SetV(p1s_2); p2s_0.SetV(p2s_2); points_0.SetV(points_2); return (1); }; var n:Number = ((abX * acY) - (abY * acX)); var vc:Number = (n * ((aX * bY) - (aY * bX))); var va:Number = (n * ((bX * cY) - (bY * cX))); if ((((((((va <= 0)) && ((un >= 0)))) && ((ud >= 0)))) && (((un + ud) > 0)))){ lambda = (un / (un + ud)); x1.x = (p1s_1.x + (lambda * (p1s_2.x - p1s_1.x))); x1.y = (p1s_1.y + (lambda * (p1s_2.y - p1s_1.y))); x2.x = (p2s_1.x + (lambda * (p2s_2.x - p2s_1.x))); x2.y = (p2s_1.y + (lambda * (p2s_2.y - p2s_1.y))); p1s_0.SetV(p1s_2); p2s_0.SetV(p2s_2); points_0.SetV(points_2); return (2); }; var vb:Number = (n * ((cX * aY) - (cY * aX))); if ((((((((vb <= 0)) && ((tn >= 0)))) && ((td >= 0)))) && (((tn + td) > 0)))){ lambda = (tn / (tn + td)); x1.x = (p1s_0.x + (lambda * (p1s_2.x - p1s_0.x))); x1.y = (p1s_0.y + (lambda * (p1s_2.y - p1s_0.y))); x2.x = (p2s_0.x + (lambda * (p2s_2.x - p2s_0.x))); x2.y = (p2s_0.y + (lambda * (p2s_2.y - p2s_0.y))); p1s_1.SetV(p1s_2); p2s_1.SetV(p2s_2); points_1.SetV(points_2); return (2); }; var denom:Number = ((va + vb) + vc); denom = (1 / denom); var u:Number = (va * denom); var v:Number = (vb * denom); var w:Number = ((1 - u) - v); x1.x = (((u * p1s_0.x) + (v * p1s_1.x)) + (w * p1s_2.x)); x1.y = (((u * p1s_0.y) + (v * p1s_1.y)) + (w * p1s_2.y)); x2.x = (((u * p2s_0.x) + (v * p2s_1.x)) + (w * p2s_2.x)); x2.y = (((u * p2s_0.y) + (v * p2s_1.y)) + (w * p2s_2.y)); return (3); } public static function DistancePC(x1:b2Vec2, x2:b2Vec2, polygon:b2PolygonShape, xf1:b2XForm, circle:b2CircleShape, xf2:b2XForm):Number{ var tMat:b2Mat22; var tVec:b2Vec2; var dX:Number; var dY:Number; var dLen:Number; var point:b2Point = gPoint; tVec = circle.m_localPosition; tMat = xf2.R; point.p.x = (xf2.position.x + ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y))); point.p.y = (xf2.position.y + ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y))); var distance:Number = DistanceGeneric(x1, x2, polygon, xf1, point, b2Math.b2XForm_identity); var r:Number = (circle.m_radius - b2Settings.b2_toiSlop); if (distance > r){ distance = (distance - r); dX = (x2.x - x1.x); dY = (x2.y - x1.y); dLen = Math.sqrt(((dX * dX) + (dY * dY))); dX = (dX / dLen); dY = (dY / dLen); x2.x = (x2.x - (r * dX)); x2.y = (x2.y - (r * dY)); } else { distance = 0; x2.x = x1.x; x2.y = x1.y; }; return (distance); } public static function Distance(x1:b2Vec2, x2:b2Vec2, shape1:b2Shape, xf1:b2XForm, shape2:b2Shape, xf2:b2XForm):Number{ var type1:int = shape1.m_type; var type2:int = shape2.m_type; if ((((type1 == b2Shape.e_circleShape)) && ((type2 == b2Shape.e_circleShape)))){ return (DistanceCC(x1, x2, (shape1 as b2CircleShape), xf1, (shape2 as b2CircleShape), xf2)); }; if ((((type1 == b2Shape.e_polygonShape)) && ((type2 == b2Shape.e_circleShape)))){ return (DistancePC(x1, x2, (shape1 as b2PolygonShape), xf1, (shape2 as b2CircleShape), xf2)); }; if ((((type1 == b2Shape.e_circleShape)) && ((type2 == b2Shape.e_polygonShape)))){ return (DistancePC(x2, x1, (shape2 as b2PolygonShape), xf2, (shape1 as b2CircleShape), xf1)); }; if ((((type1 == b2Shape.e_polygonShape)) && ((type2 == b2Shape.e_polygonShape)))){ return (DistanceGeneric(x1, x2, (shape1 as b2PolygonShape), xf1, (shape2 as b2PolygonShape), xf2)); }; return (0); } public static function ProcessTwo(x1:b2Vec2, x2:b2Vec2, p1s:Array, p2s:Array, points:Array):int{ var p1s_1:b2Vec2; var p2s_0:b2Vec2; var p2s_1:b2Vec2; var lambda:Number; var points_0:b2Vec2 = points[0]; var points_1:b2Vec2 = points[1]; var p1s_0:b2Vec2 = p1s[0]; p1s_1 = p1s[1]; p2s_0 = p2s[0]; p2s_1 = p2s[1]; var rX:Number = -(points_1.x); var rY:Number = -(points_1.y); var dX:Number = (points_0.x - points_1.x); var dY:Number = (points_0.y - points_1.y); var length:Number = Math.sqrt(((dX * dX) + (dY * dY))); dX = (dX / length); dY = (dY / length); lambda = ((rX * dX) + (rY * dY)); if ((((lambda <= 0)) || ((length < Number.MIN_VALUE)))){ x1.SetV(p1s_1); x2.SetV(p2s_1); p1s_0.SetV(p1s_1); p2s_0.SetV(p2s_1); points_0.SetV(points_1); return (1); }; lambda = (lambda / length); x1.x = (p1s_1.x + (lambda * (p1s_0.x - p1s_1.x))); x1.y = (p1s_1.y + (lambda * (p1s_0.y - p1s_1.y))); x2.x = (p2s_1.x + (lambda * (p2s_0.x - p2s_1.x))); x2.y = (p2s_1.y + (lambda * (p2s_0.y - p2s_1.y))); return (2); } } }//package Box2D.Collision
Section 20
//b2Manifold (Box2D.Collision.b2Manifold) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Common.*; public class b2Manifold { public var pointCount:int;// = 0 public var normal:b2Vec2; public var points:Array; public function b2Manifold(){ super(); points = new Array(b2Settings.b2_maxManifoldPoints); var i:int; while (i < b2Settings.b2_maxManifoldPoints) { points[i] = new b2ManifoldPoint(); i++; }; normal = new b2Vec2(); } public function Set(m:b2Manifold):void{ pointCount = m.pointCount; var i:int; while (i < b2Settings.b2_maxManifoldPoints) { (points[i] as b2ManifoldPoint).Set(m.points[i]); i++; }; normal.SetV(m.normal); } public function Reset():void{ var i:int; while (i < b2Settings.b2_maxManifoldPoints) { (points[i] as b2ManifoldPoint).Reset(); i++; }; normal.SetZero(); pointCount = 0; } } }//package Box2D.Collision
Section 21
//b2ManifoldPoint (Box2D.Collision.b2ManifoldPoint) package Box2D.Collision { import Box2D.Common.Math.*; public class b2ManifoldPoint { public var separation:Number; public var localPoint2:b2Vec2; public var normalImpulse:Number; public var tangentImpulse:Number; public var localPoint1:b2Vec2; public var id:b2ContactID; public function b2ManifoldPoint(){ localPoint1 = new b2Vec2(); localPoint2 = new b2Vec2(); id = new b2ContactID(); super(); } public function Set(m:b2ManifoldPoint):void{ localPoint1.SetV(m.localPoint1); localPoint2.SetV(m.localPoint2); separation = m.separation; normalImpulse = m.normalImpulse; tangentImpulse = m.tangentImpulse; id.key = m.id.key; } public function Reset():void{ localPoint1.SetZero(); localPoint2.SetZero(); separation = 0; normalImpulse = 0; tangentImpulse = 0; id.key = 0; } } }//package Box2D.Collision
Section 22
//b2OBB (Box2D.Collision.b2OBB) package Box2D.Collision { import Box2D.Common.Math.*; public class b2OBB { public var R:b2Mat22; public var center:b2Vec2; public var extents:b2Vec2; public function b2OBB(){ R = new b2Mat22(); center = new b2Vec2(); extents = new b2Vec2(); super(); } } }//package Box2D.Collision
Section 23
//b2Pair (Box2D.Collision.b2Pair) package Box2D.Collision { public class b2Pair { public var proxyId1:uint; public var userData;// = null public var proxyId2:uint; public var status:uint; public var next:uint; public static var e_pairFinal:uint = 4; public static var b2_tableMask:int = (b2_tableCapacity - 1); public static var e_pairRemoved:uint = 2; public static var b2_nullPair:uint = 0xFFFF; public static var e_pairBuffered:uint = 1; public static var b2_nullProxy:uint = 0xFFFF; public static var b2_tableCapacity:int = 4096; public function b2Pair(){ super(); } public function SetBuffered():void{ status = (status | e_pairBuffered); } public function IsBuffered():Boolean{ return (((status & e_pairBuffered) == e_pairBuffered)); } public function IsFinal():Boolean{ return (((status & e_pairFinal) == e_pairFinal)); } public function ClearRemoved():void{ status = (status & ~(e_pairRemoved)); } public function SetFinal():void{ status = (status | e_pairFinal); } public function IsRemoved():Boolean{ return (((status & e_pairRemoved) == e_pairRemoved)); } public function ClearBuffered():void{ status = (status & ~(e_pairBuffered)); } public function SetRemoved():void{ status = (status | e_pairRemoved); } } }//package Box2D.Collision
Section 24
//b2PairCallback (Box2D.Collision.b2PairCallback) package Box2D.Collision { public class b2PairCallback { public function b2PairCallback(){ super(); } public function PairRemoved(proxyUserData1, proxyUserData2, pairUserData):void{ } public function PairAdded(proxyUserData1, proxyUserData2){ return (null); } } }//package Box2D.Collision
Section 25
//b2PairManager (Box2D.Collision.b2PairManager) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Common.*; public class b2PairManager { public var m_pairCount:int; public var m_pairBuffer:Array; public var m_hashTable:Array; public var m_callback:b2PairCallback; public var m_pairs:Array; public var m_pairBufferCount:int; public var m_broadPhase:b2BroadPhase; public var m_freePair:uint; public function b2PairManager(){ var i:uint; super(); m_hashTable = new Array(b2Pair.b2_tableCapacity); i = 0; while (i < b2Pair.b2_tableCapacity) { m_hashTable[i] = b2Pair.b2_nullPair; i++; }; m_pairs = new Array(b2Settings.b2_maxPairs); i = 0; while (i < b2Settings.b2_maxPairs) { m_pairs[i] = new b2Pair(); i++; }; m_pairBuffer = new Array(b2Settings.b2_maxPairs); i = 0; while (i < b2Settings.b2_maxPairs) { m_pairBuffer[i] = new b2BufferedPair(); i++; }; i = 0; while (i < b2Settings.b2_maxPairs) { m_pairs[i].proxyId1 = b2Pair.b2_nullProxy; m_pairs[i].proxyId2 = b2Pair.b2_nullProxy; m_pairs[i].userData = null; m_pairs[i].status = 0; m_pairs[i].next = (i + 1); i++; }; m_pairs[int((b2Settings.b2_maxPairs - 1))].next = b2Pair.b2_nullPair; m_pairCount = 0; m_pairBufferCount = 0; } private function FindHash(proxyId1:uint, proxyId2:uint, hash:uint):b2Pair{ var pair:b2Pair; var index:uint = m_hashTable[hash]; pair = m_pairs[index]; while (((!((index == b2Pair.b2_nullPair))) && ((Equals(pair, proxyId1, proxyId2) == false)))) { index = pair.next; pair = m_pairs[index]; }; if (index == b2Pair.b2_nullPair){ return (null); }; return (pair); } private function Find(proxyId1:uint, proxyId2:uint):b2Pair{ var temp:uint; if (proxyId1 > proxyId2){ temp = proxyId1; proxyId1 = proxyId2; proxyId2 = temp; }; var hash:uint = (Hash(proxyId1, proxyId2) & b2Pair.b2_tableMask); return (FindHash(proxyId1, proxyId2, hash)); } private function ValidateBuffer():void{ } public function Commit():void{ var bufferedPair:b2BufferedPair; var i:int; var pair:b2Pair; var proxy1:b2Proxy; var proxy2:b2Proxy; var removeCount:int; var proxies:Array = m_broadPhase.m_proxyPool; i = 0; while (i < m_pairBufferCount) { bufferedPair = m_pairBuffer[i]; pair = Find(bufferedPair.proxyId1, bufferedPair.proxyId2); pair.ClearBuffered(); proxy1 = proxies[pair.proxyId1]; proxy2 = proxies[pair.proxyId2]; if (pair.IsRemoved()){ if (pair.IsFinal() == true){ m_callback.PairRemoved(proxy1.userData, proxy2.userData, pair.userData); }; bufferedPair = m_pairBuffer[removeCount]; bufferedPair.proxyId1 = pair.proxyId1; bufferedPair.proxyId2 = pair.proxyId2; removeCount++; } else { if (pair.IsFinal() == false){ pair.userData = m_callback.PairAdded(proxy1.userData, proxy2.userData); pair.SetFinal(); }; }; i++; }; i = 0; while (i < removeCount) { bufferedPair = m_pairBuffer[i]; RemovePair(bufferedPair.proxyId1, bufferedPair.proxyId2); i++; }; m_pairBufferCount = 0; if (b2BroadPhase.s_validate){ ValidateTable(); }; } public function RemoveBufferedPair(proxyId1:int, proxyId2:int):void{ var bufferedPair:b2BufferedPair; var pair:b2Pair = Find(proxyId1, proxyId2); if (pair == null){ return; }; if (pair.IsBuffered() == false){ pair.SetBuffered(); bufferedPair = m_pairBuffer[m_pairBufferCount]; bufferedPair.proxyId1 = pair.proxyId1; bufferedPair.proxyId2 = pair.proxyId2; m_pairBufferCount++; }; pair.SetRemoved(); if (b2BroadPhase.s_validate){ ValidateBuffer(); }; } private function RemovePair(proxyId1:uint, proxyId2:uint){ var pair:b2Pair; var temp:uint; var index:uint; var userData:*; if (proxyId1 > proxyId2){ temp = proxyId1; proxyId1 = proxyId2; proxyId2 = temp; }; var hash:uint = (Hash(proxyId1, proxyId2) & b2Pair.b2_tableMask); var node:uint = m_hashTable[hash]; var pNode:b2Pair; while (node != b2Pair.b2_nullPair) { if (Equals(m_pairs[node], proxyId1, proxyId2)){ index = node; pair = m_pairs[node]; if (pNode){ pNode.next = pair.next; } else { m_hashTable[hash] = pair.next; }; pair = m_pairs[index]; userData = pair.userData; pair.next = m_freePair; pair.proxyId1 = b2Pair.b2_nullProxy; pair.proxyId2 = b2Pair.b2_nullProxy; pair.userData = null; pair.status = 0; m_freePair = index; m_pairCount--; return (userData); } else { pNode = m_pairs[node]; node = pNode.next; }; }; return (null); } public function Initialize(broadPhase:b2BroadPhase, callback:b2PairCallback):void{ m_broadPhase = broadPhase; m_callback = callback; } public function AddBufferedPair(proxyId1:int, proxyId2:int):void{ var bufferedPair:b2BufferedPair; var pair:b2Pair = AddPair(proxyId1, proxyId2); if (pair.IsBuffered() == false){ pair.SetBuffered(); bufferedPair = m_pairBuffer[m_pairBufferCount]; bufferedPair.proxyId1 = pair.proxyId1; bufferedPair.proxyId2 = pair.proxyId2; m_pairBufferCount++; }; pair.ClearRemoved(); if (b2BroadPhase.s_validate){ ValidateBuffer(); }; } private function AddPair(proxyId1:uint, proxyId2:uint):b2Pair{ var temp:uint; if (proxyId1 > proxyId2){ temp = proxyId1; proxyId1 = proxyId2; proxyId2 = temp; }; var hash:uint = (Hash(proxyId1, proxyId2) & b2Pair.b2_tableMask); var pair = FindHash(proxyId1, proxyId2, hash); if (pair != null){ return (pair); }; var pIndex:uint = m_freePair; pair = m_pairs[pIndex]; m_freePair = pair.next; pair.proxyId1 = proxyId1; pair.proxyId2 = proxyId2; pair.status = 0; pair.userData = null; pair.next = m_hashTable[hash]; m_hashTable[hash] = pIndex; m_pairCount++; return (pair); } private function ValidateTable():void{ } public static function EqualsPair(pair1:b2BufferedPair, pair2:b2BufferedPair):Boolean{ return ((((pair1.proxyId1 == pair2.proxyId1)) && ((pair1.proxyId2 == pair2.proxyId2)))); } public static function Hash(proxyId1:uint, proxyId2:uint):uint{ var key:uint = (((proxyId2 << 16) & 4294901760) | proxyId1); key = (~(key) + ((key << 15) & 4294934528)); key = (key ^ ((key >> 12) & 1048575)); key = (key + ((key << 2) & 4294967292)); key = (key ^ ((key >> 4) & 268435455)); key = (key * 2057); key = (key ^ ((key >> 16) & 0xFFFF)); return (key); } public static function Equals(pair:b2Pair, proxyId1:uint, proxyId2:uint):Boolean{ return ((((pair.proxyId1 == proxyId1)) && ((pair.proxyId2 == proxyId2)))); } } }//package Box2D.Collision
Section 26
//b2Point (Box2D.Collision.b2Point) package Box2D.Collision { import Box2D.Common.Math.*; public class b2Point { public var p:b2Vec2; public function b2Point(){ p = new b2Vec2(); super(); } public function GetFirstVertex(xf:b2XForm):b2Vec2{ return (p); } public function Support(xf:b2XForm, vX:Number, vY:Number):b2Vec2{ return (p); } } }//package Box2D.Collision
Section 27
//b2Proxy (Box2D.Collision.b2Proxy) package Box2D.Collision { public class b2Proxy { public var overlapCount:uint; public var userData;// = null public var lowerBounds:Array; public var upperBounds:Array; public var timeStamp:uint; public function b2Proxy(){ lowerBounds = [uint(0), uint(0)]; upperBounds = [uint(0), uint(0)]; super(); } public function GetNext():uint{ return (lowerBounds[0]); } public function IsValid():Boolean{ return (!((overlapCount == b2BroadPhase.b2_invalid))); } public function SetNext(next:uint):void{ lowerBounds[0] = (next & 0xFFFF); } } }//package Box2D.Collision
Section 28
//b2Segment (Box2D.Collision.b2Segment) package Box2D.Collision { import Box2D.Common.Math.*; public class b2Segment { public var p1:b2Vec2; public var p2:b2Vec2; public function b2Segment(){ p1 = new b2Vec2(); p2 = new b2Vec2(); super(); } public function TestSegment(lambda:Array, normal:b2Vec2, segment:b2Segment, maxLambda:Number):Boolean{ var bX:Number; var bY:Number; var a:Number; var mu2:Number; var nLen:Number; var s:b2Vec2 = segment.p1; var rX:Number = (segment.p2.x - s.x); var rY:Number = (segment.p2.y - s.y); var dX:Number = (p2.x - p1.x); var dY:Number = (p2.y - p1.y); var nX:Number = dY; var nY:Number = -(dX); var k_slop:Number = (100 * Number.MIN_VALUE); var denom:Number = -(((rX * nX) + (rY * nY))); if (denom > k_slop){ bX = (s.x - p1.x); bY = (s.y - p1.y); a = ((bX * nX) + (bY * nY)); if ((((0 <= a)) && ((a <= (maxLambda * denom))))){ mu2 = ((-(rY) * bY) + (rY * bX)); if (((((-(k_slop) * denom) <= mu2)) && ((mu2 <= (denom * (1 + k_slop)))))){ a = (a / denom); nLen = Math.sqrt(((nX * nX) + (nY * nY))); nX = (nX / nLen); nY = (nY / nLen); lambda[0] = a; normal.Set(nX, nY); return (true); }; }; }; return (false); } } }//package Box2D.Collision
Section 29
//b2TimeOfImpact (Box2D.Collision.b2TimeOfImpact) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; import Box2D.Common.*; public class b2TimeOfImpact { public static var s_xf1:b2XForm = new b2XForm(); public static var s_xf2:b2XForm = new b2XForm(); public static var s_p1:b2Vec2 = new b2Vec2(); public static var s_p2:b2Vec2 = new b2Vec2(); public function b2TimeOfImpact(){ super(); } public static function TimeOfImpact(shape1:b2Shape, sweep1:b2Sweep, shape2:b2Shape, sweep2:b2Sweep):Number{ var math1:Number; var math2:Number; var t:Number; var xf1:b2XForm; var xf2:b2XForm; var nLen:Number; var approachVelocityBound:Number; var dAlpha:Number; var newAlpha:Number; var r1:Number = shape1.m_sweepRadius; var r2:Number = shape2.m_sweepRadius; var t0:Number = sweep1.t0; var v1X:Number = (sweep1.c.x - sweep1.c0.x); var v1Y:Number = (sweep1.c.y - sweep1.c0.y); var v2X:Number = (sweep2.c.x - sweep2.c0.x); var v2Y:Number = (sweep2.c.y - sweep2.c0.y); var omega1:Number = (sweep1.a - sweep1.a0); var omega2:Number = (sweep2.a - sweep2.a0); var alpha:Number = 0; var p1:b2Vec2 = s_p1; var p2:b2Vec2 = s_p2; var k_maxIterations = 20; var iter:int; var normalX:Number = 0; var normalY:Number = 0; var distance:Number = 0; var targetDistance:Number = 0; while (true) { t = (((1 - alpha) * t0) + alpha); xf1 = s_xf1; xf2 = s_xf2; sweep1.GetXForm(xf1, t); sweep2.GetXForm(xf2, t); distance = b2Distance.Distance(p1, p2, shape1, xf1, shape2, xf2); if (iter == 0){ if (distance > (2 * b2Settings.b2_toiSlop)){ targetDistance = (1.5 * b2Settings.b2_toiSlop); } else { math1 = (0.05 * b2Settings.b2_toiSlop); math2 = (distance - (0.5 * b2Settings.b2_toiSlop)); targetDistance = ((math1 > math2)) ? math1 : math2; }; }; if (((((distance - targetDistance) < (0.05 * b2Settings.b2_toiSlop))) || ((iter == k_maxIterations)))){ break; }; normalX = (p2.x - p1.x); normalY = (p2.y - p1.y); nLen = Math.sqrt(((normalX * normalX) + (normalY * normalY))); normalX = (normalX / nLen); normalY = (normalY / nLen); approachVelocityBound = ((((normalX * (v1X - v2X)) + (normalY * (v1Y - v2Y))) + (((omega1 < 0)) ? -(omega1) : omega1 * r1)) + (((omega2 < 0)) ? -(omega2) : omega2 * r2)); if (approachVelocityBound == 0){ alpha = 1; break; }; dAlpha = ((distance - targetDistance) / approachVelocityBound); newAlpha = (alpha + dAlpha); if ((((newAlpha < 0)) || ((1 < newAlpha)))){ alpha = 1; break; }; if (newAlpha < ((1 + (100 * Number.MIN_VALUE)) * alpha)){ break; }; alpha = newAlpha; iter++; }; return (alpha); } } }//package Box2D.Collision
Section 30
//ClipVertex (Box2D.Collision.ClipVertex) package Box2D.Collision { import Box2D.Common.Math.*; public class ClipVertex { public var id:b2ContactID; public var v:b2Vec2; public function ClipVertex(){ v = new b2Vec2(); id = new b2ContactID(); super(); } } }//package Box2D.Collision
Section 31
//Features (Box2D.Collision.Features) package Box2D.Collision { public class Features { public var _referenceEdge:int; public var _incidentEdge:int; public var _flip:int; public var _incidentVertex:int; public var _m_id:b2ContactID; public function Features(){ super(); } public function get referenceEdge():int{ return (_referenceEdge); } public function set incidentVertex(value:int):void{ _incidentVertex = value; _m_id._key = ((_m_id._key & 4278255615) | ((_incidentVertex << 16) & 0xFF0000)); } public function get flip():int{ return (_flip); } public function get incidentEdge():int{ return (_incidentEdge); } public function set referenceEdge(value:int):void{ _referenceEdge = value; _m_id._key = ((_m_id._key & 4294967040) | (_referenceEdge & 0xFF)); } public function get incidentVertex():int{ return (_incidentVertex); } public function set flip(value:int):void{ _flip = value; _m_id._key = ((_m_id._key & 0xFFFFFF) | ((_flip << 24) & 4278190080)); } public function set incidentEdge(value:int):void{ _incidentEdge = value; _m_id._key = ((_m_id._key & 4294902015) | ((_incidentEdge << 8) & 0xFF00)); } } }//package Box2D.Collision
Section 32
//b2Mat22 (Box2D.Common.Math.b2Mat22) package Box2D.Common.Math { public class b2Mat22 { public var col1:b2Vec2; public var col2:b2Vec2; public function b2Mat22(angle:Number=0, c1:b2Vec2=null, c2:b2Vec2=null){ var c:Number; var s:Number; col1 = new b2Vec2(); col2 = new b2Vec2(); super(); if (((!((c1 == null))) && (!((c2 == null))))){ col1.SetV(c1); col2.SetV(c2); } else { c = Math.cos(angle); s = Math.sin(angle); col1.x = c; col2.x = -(s); col1.y = s; col2.y = c; }; } public function SetIdentity():void{ col1.x = 1; col2.x = 0; col1.y = 0; col2.y = 1; } public function SetVV(c1:b2Vec2, c2:b2Vec2):void{ col1.SetV(c1); col2.SetV(c2); } public function Set(angle:Number):void{ var c:Number; c = Math.cos(angle); var s:Number = Math.sin(angle); col1.x = c; col2.x = -(s); col1.y = s; col2.y = c; } public function SetZero():void{ col1.x = 0; col2.x = 0; col1.y = 0; col2.y = 0; } public function SetM(m:b2Mat22):void{ col1.SetV(m.col1); col2.SetV(m.col2); } public function AddM(m:b2Mat22):void{ col1.x = (col1.x + m.col1.x); col1.y = (col1.y + m.col1.y); col2.x = (col2.x + m.col2.x); col2.y = (col2.y + m.col2.y); } public function Abs():void{ col1.Abs(); col2.Abs(); } public function Copy():b2Mat22{ return (new b2Mat22(0, col1, col2)); } public function Invert(out:b2Mat22):b2Mat22{ var a:Number; var c:Number; var det:Number; a = col1.x; var b:Number = col2.x; c = col1.y; var d:Number = col2.y; det = ((a * d) - (b * c)); det = (1 / det); out.col1.x = (det * d); out.col2.x = (-(det) * b); out.col1.y = (-(det) * c); out.col2.y = (det * a); return (out); } public function GetAngle():Number{ return (Math.atan2(col1.y, col1.x)); } public function Solve(out:b2Vec2, bX:Number, bY:Number):b2Vec2{ var a11:Number = col1.x; var a12:Number = col2.x; var a21:Number = col1.y; var a22:Number = col2.y; var det:Number = ((a11 * a22) - (a12 * a21)); det = (1 / det); out.x = (det * ((a22 * bX) - (a12 * bY))); out.y = (det * ((a11 * bY) - (a21 * bX))); return (out); } } }//package Box2D.Common.Math
Section 33
//b2Math (Box2D.Common.Math.b2Math) package Box2D.Common.Math { public class b2Math { public static const b2Mat22_identity:b2Mat22 = new b2Mat22(0, new b2Vec2(1, 0), new b2Vec2(0, 1)); public static const b2XForm_identity:b2XForm = new b2XForm(b2Vec2_zero, b2Mat22_identity); public static const b2Vec2_zero:b2Vec2 = new b2Vec2(0, 0); public function b2Math(){ super(); } public static function b2CrossVF(a:b2Vec2, s:Number):b2Vec2{ var v:b2Vec2 = new b2Vec2((s * a.y), (-(s) * a.x)); return (v); } public static function AddVV(a:b2Vec2, b:b2Vec2):b2Vec2{ var v:b2Vec2 = new b2Vec2((a.x + b.x), (a.y + b.y)); return (v); } public static function b2IsValid(x:Number):Boolean{ return (isFinite(x)); } public static function b2MinV(a:b2Vec2, b:b2Vec2):b2Vec2{ var c:b2Vec2 = new b2Vec2(b2Min(a.x, b.x), b2Min(a.y, b.y)); return (c); } public static function b2MulX(T:b2XForm, v:b2Vec2):b2Vec2{ var a:b2Vec2; a = b2MulMV(T.R, v); a.x = (a.x + T.position.x); a.y = (a.y + T.position.y); return (a); } public static function b2DistanceSquared(a:b2Vec2, b:b2Vec2):Number{ var cX:Number = (a.x - b.x); var cY:Number = (a.y - b.y); return (((cX * cX) + (cY * cY))); } public static function b2Swap(a:Array, b:Array):void{ var tmp:* = a[0]; a[0] = b[0]; b[0] = tmp; } public static function b2AbsM(A:b2Mat22):b2Mat22{ var B:b2Mat22 = new b2Mat22(0, b2AbsV(A.col1), b2AbsV(A.col2)); return (B); } public static function SubtractVV(a:b2Vec2, b:b2Vec2):b2Vec2{ var v:b2Vec2 = new b2Vec2((a.x - b.x), (a.y - b.y)); return (v); } public static function b2MulXT(T:b2XForm, v:b2Vec2):b2Vec2{ var a:b2Vec2; var tX:Number; a = SubtractVV(v, T.position); tX = ((a.x * T.R.col1.x) + (a.y * T.R.col1.y)); a.y = ((a.x * T.R.col2.x) + (a.y * T.R.col2.y)); a.x = tX; return (a); } public static function b2Abs(a:Number):Number{ return (((a > 0)) ? a : -(a)); } public static function b2Clamp(a:Number, low:Number, high:Number):Number{ return (b2Max(low, b2Min(a, high))); } public static function b2AbsV(a:b2Vec2):b2Vec2{ var b:b2Vec2 = new b2Vec2(b2Abs(a.x), b2Abs(a.y)); return (b); } public static function MulFV(s:Number, a:b2Vec2):b2Vec2{ var v:b2Vec2 = new b2Vec2((s * a.x), (s * a.y)); return (v); } public static function b2CrossVV(a:b2Vec2, b:b2Vec2):Number{ return (((a.x * b.y) - (a.y * b.x))); } public static function b2Dot(a:b2Vec2, b:b2Vec2):Number{ return (((a.x * b.x) + (a.y * b.y))); } public static function b2CrossFV(s:Number, a:b2Vec2):b2Vec2{ var v:b2Vec2 = new b2Vec2((-(s) * a.y), (s * a.x)); return (v); } public static function AddMM(A:b2Mat22, B:b2Mat22):b2Mat22{ var C:b2Mat22 = new b2Mat22(0, AddVV(A.col1, B.col1), AddVV(A.col2, B.col2)); return (C); } public static function b2Distance(a:b2Vec2, b:b2Vec2):Number{ var cX:Number = (a.x - b.x); var cY:Number = (a.y - b.y); return (Math.sqrt(((cX * cX) + (cY * cY)))); } public static function b2MulTMM(A:b2Mat22, B:b2Mat22):b2Mat22{ var c1:b2Vec2 = new b2Vec2(b2Dot(A.col1, B.col1), b2Dot(A.col2, B.col1)); var c2:b2Vec2 = new b2Vec2(b2Dot(A.col1, B.col2), b2Dot(A.col2, B.col2)); var C:b2Mat22 = new b2Mat22(0, c1, c2); return (C); } public static function b2MaxV(a:b2Vec2, b:b2Vec2):b2Vec2{ var c:b2Vec2 = new b2Vec2(b2Max(a.x, b.x), b2Max(a.y, b.y)); return (c); } public static function b2IsPowerOfTwo(x:uint):Boolean{ var result:Boolean = (((x > 0)) && (((x & (x - 1)) == 0))); return (result); } public static function b2ClampV(a:b2Vec2, low:b2Vec2, high:b2Vec2):b2Vec2{ return (b2MaxV(low, b2MinV(a, high))); } public static function b2RandomRange(lo:Number, hi:Number):Number{ var r:Number = Math.random(); r = (((hi - lo) * r) + lo); return (r); } public static function b2MulTMV(A:b2Mat22, v:b2Vec2):b2Vec2{ var u:b2Vec2 = new b2Vec2(b2Dot(v, A.col1), b2Dot(v, A.col2)); return (u); } public static function b2Min(a:Number, b:Number):Number{ return (((a < b)) ? a : b); } public static function b2Random():Number{ return (((Math.random() * 2) - 1)); } public static function b2MulMM(A:b2Mat22, B:b2Mat22):b2Mat22{ var C:b2Mat22 = new b2Mat22(0, b2MulMV(A, B.col1), b2MulMV(A, B.col2)); return (C); } public static function b2NextPowerOfTwo(x:uint):uint{ x = (x | ((x >> 1) & 2147483647)); x = (x | ((x >> 2) & 1073741823)); x = (x | ((x >> 4) & 268435455)); x = (x | ((x >> 8) & 0xFFFFFF)); x = (x | ((x >> 16) & 0xFFFF)); return ((x + 1)); } public static function b2Max(a:Number, b:Number):Number{ return (((a > b)) ? a : b); } public static function b2MulMV(A:b2Mat22, v:b2Vec2):b2Vec2{ var u:b2Vec2 = new b2Vec2(((A.col1.x * v.x) + (A.col2.x * v.y)), ((A.col1.y * v.x) + (A.col2.y * v.y))); return (u); } } }//package Box2D.Common.Math
Section 34
//b2Sweep (Box2D.Common.Math.b2Sweep) package Box2D.Common.Math { public class b2Sweep { public var localCenter:b2Vec2; public var a:Number; public var c:b2Vec2; public var a0:Number; public var c0:b2Vec2; public var t0:Number; public function b2Sweep(){ localCenter = new b2Vec2(); c0 = new b2Vec2(); c = new b2Vec2(); super(); } public function Advance(t:Number):void{ var alpha:Number; if ((((t0 < t)) && (((1 - t0) > Number.MIN_VALUE)))){ alpha = ((t - t0) / (1 - t0)); c0.x = (((1 - alpha) * c0.x) + (alpha * c.x)); c0.y = (((1 - alpha) * c0.y) + (alpha * c.y)); a0 = (((1 - alpha) * a0) + (alpha * a)); t0 = t; }; } public function GetXForm(xf:b2XForm, t:Number):void{ var alpha:Number; var angle:Number; if ((1 - t0) > Number.MIN_VALUE){ alpha = ((t - t0) / (1 - t0)); xf.position.x = (((1 - alpha) * c0.x) + (alpha * c.x)); xf.position.y = (((1 - alpha) * c0.y) + (alpha * c.y)); angle = (((1 - alpha) * a0) + (alpha * a)); xf.R.Set(angle); } else { xf.position.SetV(c); xf.R.Set(a); }; var tMat:b2Mat22 = xf.R; xf.position.x = (xf.position.x - ((tMat.col1.x * localCenter.x) + (tMat.col2.x * localCenter.y))); xf.position.y = (xf.position.y - ((tMat.col1.y * localCenter.x) + (tMat.col2.y * localCenter.y))); } } }//package Box2D.Common.Math
Section 35
//b2Vec2 (Box2D.Common.Math.b2Vec2) package Box2D.Common.Math { public class b2Vec2 { public var y:Number; public var x:Number; public function b2Vec2(x_:Number=0, y_:Number=0):void{ super(); x = x_; y = y_; } public function Add(v:b2Vec2):void{ x = (x + v.x); y = (y + v.y); } public function Set(x_:Number=0, y_:Number=0):void{ x = x_; y = y_; } public function Multiply(a:Number):void{ x = (x * a); y = (y * a); } public function Length():Number{ return (Math.sqrt(((x * x) + (y * y)))); } public function LengthSquared():Number{ return (((x * x) + (y * y))); } public function MulM(A:b2Mat22):void{ var tX:Number = x; x = ((A.col1.x * tX) + (A.col2.x * y)); y = ((A.col1.y * tX) + (A.col2.y * y)); } public function SetZero():void{ x = 0; y = 0; } public function MinV(b:b2Vec2):void{ x = ((x < b.x)) ? x : b.x; y = ((y < b.y)) ? y : b.y; } public function Normalize():Number{ var length:Number = Math.sqrt(((x * x) + (y * y))); if (length < Number.MIN_VALUE){ return (0); }; var invLength:Number = (1 / length); x = (x * invLength); y = (y * invLength); return (length); } public function CrossVF(s:Number):void{ var tX:Number = x; x = (s * y); y = (-(s) * tX); } public function MaxV(b:b2Vec2):void{ x = ((x > b.x)) ? x : b.x; y = ((y > b.y)) ? y : b.y; } public function SetV(v:b2Vec2):void{ x = v.x; y = v.y; } public function Negative():b2Vec2{ return (new b2Vec2(-(x), -(y))); } public function CrossFV(s:Number):void{ var tX:Number = x; x = (-(s) * y); y = (s * tX); } public function Abs():void{ if (x < 0){ x = -(x); }; if (y < 0){ y = -(y); }; } public function Subtract(v:b2Vec2):void{ x = (x - v.x); y = (y - v.y); } public function Copy():b2Vec2{ return (new b2Vec2(x, y)); } public function MulTM(A:b2Mat22):void{ var tX:Number = b2Math.b2Dot(this, A.col1); y = b2Math.b2Dot(this, A.col2); x = tX; } public function IsValid():Boolean{ return (((b2Math.b2IsValid(x)) && (b2Math.b2IsValid(y)))); } public static function Make(x_:Number, y_:Number):b2Vec2{ return (new b2Vec2(x_, y_)); } } }//package Box2D.Common.Math
Section 36
//b2XForm (Box2D.Common.Math.b2XForm) package Box2D.Common.Math { public class b2XForm { public var position:b2Vec2; public var R:b2Mat22; public function b2XForm(pos:b2Vec2=null, r:b2Mat22=null):void{ position = new b2Vec2(); R = new b2Mat22(); super(); if (pos){ position.SetV(pos); R.SetM(r); }; } public function Initialize(pos:b2Vec2, r:b2Mat22):void{ position.SetV(pos); R.SetM(r); } public function Set(x:b2XForm):void{ position.SetV(x.position); R.SetM(x.R); } public function SetIdentity():void{ position.SetZero(); R.SetIdentity(); } } }//package Box2D.Common.Math
Section 37
//b2Color (Box2D.Common.b2Color) package Box2D.Common { import Box2D.Common.Math.*; public class b2Color { private var _r:uint;// = 0 private var _g:uint;// = 0 private var _b:uint;// = 0 public function b2Color(rr:Number, gg:Number, bb:Number){ super(); _r = uint((0xFF * b2Math.b2Clamp(rr, 0, 1))); _g = uint((0xFF * b2Math.b2Clamp(gg, 0, 1))); _b = uint((0xFF * b2Math.b2Clamp(bb, 0, 1))); } public function Set(rr:Number, gg:Number, bb:Number):void{ _r = uint((0xFF * b2Math.b2Clamp(rr, 0, 1))); _g = uint((0xFF * b2Math.b2Clamp(gg, 0, 1))); _b = uint((0xFF * b2Math.b2Clamp(bb, 0, 1))); } public function set b(bb:Number):void{ _b = uint((0xFF * b2Math.b2Clamp(bb, 0, 1))); } public function get color():uint{ return (((_r | (_g << 8)) | (_b << 16))); } public function set r(rr:Number):void{ _r = uint((0xFF * b2Math.b2Clamp(rr, 0, 1))); } public function set g(gg:Number):void{ _g = uint((0xFF * b2Math.b2Clamp(gg, 0, 1))); } } }//package Box2D.Common
Section 38
//b2Settings (Box2D.Common.b2Settings) package Box2D.Common { import Box2D.Common.Math.*; public class b2Settings { public static const b2_angularSleepTolerance:Number = 0.0111111111111111; public static const b2_linearSleepTolerance:Number = 0.01; public static const b2_angularSlop:Number = 0.0349065850398866; public static const b2_linearSlop:Number = 0.005; public static const b2_pi:Number = 3.14159265358979; public static const b2_maxProxies:int = 0x0200; public static const b2_maxAngularVelocitySquared:Number = 62500; public static const b2_maxPolygonVertices:int = 8; public static const b2_velocityThreshold:Number = 1; public static const b2_contactBaumgarte:Number = 0.2; public static const b2_maxPairs:int = 4096; public static const b2_maxTOIContactsPerIsland:int = 32; public static const b2_timeToSleep:Number = 0.5; public static const b2_maxManifoldPoints:int = 2; public static const b2_maxAngularVelocity:Number = 250; public static const b2_maxAngularCorrection:Number = 0.139626340159546; public static const USHRT_MAX:int = 0xFFFF; public static const b2_maxLinearVelocity:Number = 200; public static const b2_maxLinearCorrection:Number = 0.2; public static const b2_toiSlop:Number = 0.04; public static const b2_maxLinearVelocitySquared:Number = 40000; public function b2Settings(){ super(); } public static function b2Assert(a:Boolean):void{ var nullVec:b2Vec2; if (!a){ nullVec.x++; }; } } }//package Box2D.Common
Section 39
//b2CircleContact (Box2D.Dynamics.Contacts.b2CircleContact) package Box2D.Dynamics.Contacts { import Box2D.Dynamics.*; import Box2D.Collision.*; import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; public class b2CircleContact extends b2Contact { private var m_manifolds:Array; public var m_manifold:b2Manifold; private var m0:b2Manifold; private static const s_evalCP:b2ContactPoint = new b2ContactPoint(); public function b2CircleContact(shape1:b2Shape, shape2:b2Shape){ m_manifolds = [new b2Manifold()]; m0 = new b2Manifold(); super(shape1, shape2); m_manifold = m_manifolds[0]; m_manifold.pointCount = 0; var point:b2ManifoldPoint = m_manifold.points[0]; point.normalImpulse = 0; point.tangentImpulse = 0; } override public function Evaluate(listener:b2ContactListener):void{ var v1:b2Vec2; var v2:b2Vec2; var mp0:b2ManifoldPoint; var mp:b2ManifoldPoint; var b1:b2Body = m_shape1.m_body; var b2:b2Body = m_shape2.m_body; m0.Set(m_manifold); b2Collision.b2CollideCircles(m_manifold, (m_shape1 as b2CircleShape), b1.m_xf, (m_shape2 as b2CircleShape), b2.m_xf); var cp:b2ContactPoint = s_evalCP; cp.shape1 = m_shape1; cp.shape2 = m_shape2; cp.friction = m_friction; cp.restitution = m_restitution; if (m_manifold.pointCount > 0){ m_manifoldCount = 1; mp = m_manifold.points[0]; if (m0.pointCount == 0){ mp.normalImpulse = 0; mp.tangentImpulse = 0; if (listener){ cp.position = b1.GetWorldPoint(mp.localPoint1); v1 = b1.GetLinearVelocityFromLocalPoint(mp.localPoint1); v2 = b2.GetLinearVelocityFromLocalPoint(mp.localPoint2); cp.velocity.Set((v2.x - v1.x), (v2.y - v1.y)); cp.normal.SetV(m_manifold.normal); cp.separation = mp.separation; cp.id.key = mp.id._key; listener.Add(cp); }; } else { mp0 = m0.points[0]; mp.normalImpulse = mp0.normalImpulse; mp.tangentImpulse = mp0.tangentImpulse; if (listener){ cp.position = b1.GetWorldPoint(mp.localPoint1); v1 = b1.GetLinearVelocityFromLocalPoint(mp.localPoint1); v2 = b2.GetLinearVelocityFromLocalPoint(mp.localPoint2); cp.velocity.Set((v2.x - v1.x), (v2.y - v1.y)); cp.normal.SetV(m_manifold.normal); cp.separation = mp.separation; cp.id.key = mp.id._key; listener.Persist(cp); }; }; } else { m_manifoldCount = 0; if ((((m0.pointCount > 0)) && (listener))){ mp0 = m0.points[0]; cp.position = b1.GetWorldPoint(mp0.localPoint1); v1 = b1.GetLinearVelocityFromLocalPoint(mp0.localPoint1); v2 = b2.GetLinearVelocityFromLocalPoint(mp0.localPoint2); cp.velocity.Set((v2.x - v1.x), (v2.y - v1.y)); cp.normal.SetV(m0.normal); cp.separation = mp0.separation; cp.id.key = mp0.id._key; listener.Remove(cp); }; }; } override public function GetManifolds():Array{ return (m_manifolds); } public static function Destroy(contact:b2Contact, allocator):void{ } public static function Create(shape1:b2Shape, shape2:b2Shape, allocator):b2Contact{ return (new b2CircleContact(shape1, shape2)); } } }//package Box2D.Dynamics.Contacts
Section 40
//b2Contact (Box2D.Dynamics.Contacts.b2Contact) package Box2D.Dynamics.Contacts { import Box2D.Dynamics.*; import Box2D.Collision.*; import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; import Box2D.Common.*; public class b2Contact { public var m_shape1:b2Shape; public var m_shape2:b2Shape; public var m_prev:b2Contact; public var m_toi:Number; public var m_next:b2Contact; public var m_friction:Number; public var m_manifoldCount:int; public var m_node1:b2ContactEdge; public var m_node2:b2ContactEdge; public var m_restitution:Number; public var m_flags:uint; public static var e_toiFlag:uint = 8; public static var e_nonSolidFlag:uint = 1; public static var e_slowFlag:uint = 2; public static var e_islandFlag:uint = 4; public static var s_registers:Array; public static var s_initialized:Boolean = false; public function b2Contact(s1:b2Shape=null, s2:b2Shape=null){ m_node1 = new b2ContactEdge(); m_node2 = new b2ContactEdge(); super(); m_flags = 0; if (((!(s1)) || (!(s2)))){ m_shape1 = null; m_shape2 = null; return; }; if (((s1.IsSensor()) || (s2.IsSensor()))){ m_flags = (m_flags | e_nonSolidFlag); }; m_shape1 = s1; m_shape2 = s2; m_manifoldCount = 0; m_friction = Math.sqrt((m_shape1.m_friction * m_shape2.m_friction)); m_restitution = b2Math.b2Max(m_shape1.m_restitution, m_shape2.m_restitution); m_prev = null; m_next = null; m_node1.contact = null; m_node1.prev = null; m_node1.next = null; m_node1.other = null; m_node2.contact = null; m_node2.prev = null; m_node2.next = null; m_node2.other = null; } public function IsSolid():Boolean{ return (((m_flags & e_nonSolidFlag) == 0)); } public function GetShape1():b2Shape{ return (m_shape1); } public function GetShape2():b2Shape{ return (m_shape2); } public function GetNext():b2Contact{ return (m_next); } public function GetManifoldCount():int{ return (m_manifoldCount); } public function GetManifolds():Array{ return (null); } public function Update(listener:b2ContactListener):void{ var oldCount:int = m_manifoldCount; Evaluate(listener); var newCount:int = m_manifoldCount; var body1:b2Body = m_shape1.m_body; var body2:b2Body = m_shape2.m_body; if ((((newCount == 0)) && ((oldCount > 0)))){ body1.WakeUp(); body2.WakeUp(); }; if (((((((body1.IsStatic()) || (body1.IsBullet()))) || (body2.IsStatic()))) || (body2.IsBullet()))){ m_flags = (m_flags & ~(e_slowFlag)); } else { m_flags = (m_flags | e_slowFlag); }; } public function Evaluate(listener:b2ContactListener):void{ } public static function InitializeRegisters():void{ var j:int; s_registers = new Array(b2Shape.e_shapeTypeCount); var i:int; while (i < b2Shape.e_shapeTypeCount) { s_registers[i] = new Array(b2Shape.e_shapeTypeCount); j = 0; while (j < b2Shape.e_shapeTypeCount) { s_registers[i][j] = new b2ContactRegister(); j++; }; i++; }; AddType(b2CircleContact.Create, b2CircleContact.Destroy, b2Shape.e_circleShape, b2Shape.e_circleShape); AddType(b2PolyAndCircleContact.Create, b2PolyAndCircleContact.Destroy, b2Shape.e_polygonShape, b2Shape.e_circleShape); AddType(b2PolygonContact.Create, b2PolygonContact.Destroy, b2Shape.e_polygonShape, b2Shape.e_polygonShape); } public static function Destroy(contact:b2Contact, allocator):void{ if (contact.m_manifoldCount > 0){ contact.m_shape1.m_body.WakeUp(); contact.m_shape2.m_body.WakeUp(); }; var type1:int = contact.m_shape1.m_type; var type2:int = contact.m_shape2.m_type; var reg:b2ContactRegister = s_registers[type1][type2]; var destroyFcn:Function = reg.destroyFcn; destroyFcn(contact, allocator); } public static function AddType(createFcn:Function, destroyFcn:Function, type1:int, type2:int):void{ s_registers[type1][type2].createFcn = createFcn; s_registers[type1][type2].destroyFcn = destroyFcn; s_registers[type1][type2].primary = true; if (type1 != type2){ s_registers[type2][type1].createFcn = createFcn; s_registers[type2][type1].destroyFcn = destroyFcn; s_registers[type2][type1].primary = false; }; } public static function Create(shape1:b2Shape, shape2:b2Shape, allocator):b2Contact{ var c:b2Contact; var i:int; var m:b2Manifold; if (s_initialized == false){ InitializeRegisters(); s_initialized = true; }; var type1:int = shape1.m_type; var type2:int = shape2.m_type; var reg:b2ContactRegister = s_registers[type1][type2]; var createFcn:Function = reg.createFcn; if (createFcn != null){ if (reg.primary){ return (createFcn(shape1, shape2, allocator)); }; c = createFcn(shape2, shape1, allocator); i = 0; while (i < c.m_manifoldCount) { m = c.GetManifolds()[i]; m.normal = m.normal.Negative(); i++; }; return (c); //unresolved jump }; return (null); } } }//package Box2D.Dynamics.Contacts
Section 41
//b2ContactConstraint (Box2D.Dynamics.Contacts.b2ContactConstraint) package Box2D.Dynamics.Contacts { import Box2D.Dynamics.*; import Box2D.Collision.*; import Box2D.Common.Math.*; import Box2D.Common.*; public class b2ContactConstraint { public var points:Array; public var normal:b2Vec2; public var restitution:Number; public var body1:b2Body; public var manifold:b2Manifold; public var body2:b2Body; public var friction:Number; public var pointCount:int; public function b2ContactConstraint(){ normal = new b2Vec2(); super(); points = new Array(b2Settings.b2_maxManifoldPoints); var i:int; while (i < b2Settings.b2_maxManifoldPoints) { points[i] = new b2ContactConstraintPoint(); i++; }; } } }//package Box2D.Dynamics.Contacts
Section 42
//b2ContactConstraintPoint (Box2D.Dynamics.Contacts.b2ContactConstraintPoint) package Box2D.Dynamics.Contacts { import Box2D.Common.Math.*; public class b2ContactConstraintPoint { public var r2:b2Vec2; public var separation:Number; public var positionImpulse:Number; public var normalImpulse:Number; public var tangentMass:Number; public var equalizedMass:Number; public var tangentImpulse:Number; public var localAnchor1:b2Vec2; public var localAnchor2:b2Vec2; public var normalMass:Number; public var velocityBias:Number; public var r1:b2Vec2; public function b2ContactConstraintPoint(){ localAnchor1 = new b2Vec2(); localAnchor2 = new b2Vec2(); r1 = new b2Vec2(); r2 = new b2Vec2(); super(); } } }//package Box2D.Dynamics.Contacts
Section 43
//b2ContactEdge (Box2D.Dynamics.Contacts.b2ContactEdge) package Box2D.Dynamics.Contacts { import Box2D.Dynamics.*; public class b2ContactEdge { public var other:b2Body; public var prev:b2ContactEdge; public var contact:b2Contact; public var next:b2ContactEdge; public function b2ContactEdge(){ super(); } } }//package Box2D.Dynamics.Contacts
Section 44
//b2ContactRegister (Box2D.Dynamics.Contacts.b2ContactRegister) package Box2D.Dynamics.Contacts { public class b2ContactRegister { public var primary:Boolean; public var createFcn:Function; public var destroyFcn:Function; public function b2ContactRegister(){ super(); } } }//package Box2D.Dynamics.Contacts
Section 45
//b2ContactResult (Box2D.Dynamics.Contacts.b2ContactResult) package Box2D.Dynamics.Contacts { import Box2D.Collision.*; import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; public class b2ContactResult { public var position:b2Vec2; public var shape1:b2Shape; public var shape2:b2Shape; public var normalImpulse:Number; public var normal:b2Vec2; public var tangentImpulse:Number; public var id:b2ContactID; public function b2ContactResult(){ position = new b2Vec2(); normal = new b2Vec2(); id = new b2ContactID(); super(); } } }//package Box2D.Dynamics.Contacts
Section 46
//b2ContactSolver (Box2D.Dynamics.Contacts.b2ContactSolver) package Box2D.Dynamics.Contacts { import Box2D.Dynamics.*; import Box2D.Collision.*; import Box2D.Common.Math.*; import Box2D.Common.*; public class b2ContactSolver { public var m_constraintCount:int; public var m_constraints:Array; public var m_allocator; public var m_step:b2TimeStep; public function b2ContactSolver(step:b2TimeStep, contacts:Array, contactCount:int, allocator){ var contact:b2Contact; var i:int; var tVec:b2Vec2; var tMat:b2Mat22; var b1:b2Body; var b2:b2Body; var manifoldCount:int; var manifolds:Array; var friction:Number; var restitution:Number; var v1X:Number; var v1Y:Number; var v2X:Number; var v2Y:Number; var w1:Number; var w2:Number; var j:int; var manifold:b2Manifold; var normalX:Number; var normalY:Number; var c:b2ContactConstraint; var k:uint; var cp:b2ManifoldPoint; var ccp:b2ContactConstraintPoint; var tX:Number; var tY:Number; var r1X:Number; var r1Y:Number; var r2X:Number; var r2Y:Number; var r1Sqr:Number; var r2Sqr:Number; var rn1:Number; var rn2:Number; var kNormal:Number; var kEqualized:Number; var tangentX:Number; var tangentY:Number; var rt1:Number; var rt2:Number; var kTangent:Number; var vRel:Number; m_step = new b2TimeStep(); m_constraints = new Array(); super(); m_step.dt = step.dt; m_step.inv_dt = step.inv_dt; m_step.maxIterations = step.maxIterations; m_allocator = allocator; m_constraintCount = 0; i = 0; while (i < contactCount) { contact = contacts[i]; m_constraintCount = (m_constraintCount + contact.m_manifoldCount); i++; }; i = 0; while (i < m_constraintCount) { m_constraints[i] = new b2ContactConstraint(); i++; }; var count:int; i = 0; while (i < contactCount) { contact = contacts[i]; b1 = contact.m_shape1.m_body; b2 = contact.m_shape2.m_body; manifoldCount = contact.m_manifoldCount; manifolds = contact.GetManifolds(); friction = contact.m_friction; restitution = contact.m_restitution; v1X = b1.m_linearVelocity.x; v1Y = b1.m_linearVelocity.y; v2X = b2.m_linearVelocity.x; v2Y = b2.m_linearVelocity.y; w1 = b1.m_angularVelocity; w2 = b2.m_angularVelocity; j = 0; while (j < manifoldCount) { manifold = manifolds[j]; normalX = manifold.normal.x; normalY = manifold.normal.y; c = m_constraints[count]; c.body1 = b1; c.body2 = b2; c.manifold = manifold; c.normal.x = normalX; c.normal.y = normalY; c.pointCount = manifold.pointCount; c.friction = friction; c.restitution = restitution; k = 0; while (k < c.pointCount) { cp = manifold.points[k]; ccp = c.points[k]; ccp.normalImpulse = cp.normalImpulse; ccp.tangentImpulse = cp.tangentImpulse; ccp.separation = cp.separation; ccp.positionImpulse = 0; ccp.localAnchor1.SetV(cp.localPoint1); ccp.localAnchor2.SetV(cp.localPoint2); tMat = b1.m_xf.R; r1X = (cp.localPoint1.x - b1.m_sweep.localCenter.x); r1Y = (cp.localPoint1.y - b1.m_sweep.localCenter.y); tX = ((tMat.col1.x * r1X) + (tMat.col2.x * r1Y)); r1Y = ((tMat.col1.y * r1X) + (tMat.col2.y * r1Y)); r1X = tX; ccp.r1.Set(r1X, r1Y); tMat = b2.m_xf.R; r2X = (cp.localPoint2.x - b2.m_sweep.localCenter.x); r2Y = (cp.localPoint2.y - b2.m_sweep.localCenter.y); tX = ((tMat.col1.x * r2X) + (tMat.col2.x * r2Y)); r2Y = ((tMat.col1.y * r2X) + (tMat.col2.y * r2Y)); r2X = tX; ccp.r2.Set(r2X, r2Y); r1Sqr = ((r1X * r1X) + (r1Y * r1Y)); r2Sqr = ((r2X * r2X) + (r2Y * r2Y)); rn1 = ((r1X * normalX) + (r1Y * normalY)); rn2 = ((r2X * normalX) + (r2Y * normalY)); kNormal = (b1.m_invMass + b2.m_invMass); kNormal = (kNormal + ((b1.m_invI * (r1Sqr - (rn1 * rn1))) + (b2.m_invI * (r2Sqr - (rn2 * rn2))))); ccp.normalMass = (1 / kNormal); kEqualized = ((b1.m_mass * b1.m_invMass) + (b2.m_mass * b2.m_invMass)); kEqualized = (kEqualized + (((b1.m_mass * b1.m_invI) * (r1Sqr - (rn1 * rn1))) + ((b2.m_mass * b2.m_invI) * (r2Sqr - (rn2 * rn2))))); ccp.equalizedMass = (1 / kEqualized); tangentX = normalY; tangentY = -(normalX); rt1 = ((r1X * tangentX) + (r1Y * tangentY)); rt2 = ((r2X * tangentX) + (r2Y * tangentY)); kTangent = (b1.m_invMass + b2.m_invMass); kTangent = (kTangent + ((b1.m_invI * (r1Sqr - (rt1 * rt1))) + (b2.m_invI * (r2Sqr - (rt2 * rt2))))); ccp.tangentMass = (1 / kTangent); ccp.velocityBias = 0; if (ccp.separation > 0){ ccp.velocityBias = (-60 * ccp.separation); }; tX = (((v2X + (-(w2) * r2Y)) - v1X) - (-(w1) * r1Y)); tY = (((v2Y + (w2 * r2X)) - v1Y) - (w1 * r1X)); vRel = ((c.normal.x * tX) + (c.normal.y * tY)); if (vRel < -(b2Settings.b2_velocityThreshold)){ ccp.velocityBias = (ccp.velocityBias + (-(c.restitution) * vRel)); }; k++; }; count++; j++; }; i++; }; } public function InitVelocityConstraints(step:b2TimeStep):void{ var tVec:b2Vec2; var tVec2:b2Vec2; var tMat:b2Mat22; var c:b2ContactConstraint; var b1:b2Body; var b2:b2Body; var invMass1:Number; var invI1:Number; var invMass2:Number; var invI2:Number; var normalX:Number; var normalY:Number; var tangentX:Number; var tangentY:Number; var tX:Number; var j:int; var tCount:int; var ccp:b2ContactConstraintPoint; var PX:Number; var PY:Number; var ccp2:b2ContactConstraintPoint; var i:int; while (i < m_constraintCount) { c = m_constraints[i]; b1 = c.body1; b2 = c.body2; invMass1 = b1.m_invMass; invI1 = b1.m_invI; invMass2 = b2.m_invMass; invI2 = b2.m_invI; normalX = c.normal.x; normalY = c.normal.y; tangentX = normalY; tangentY = -(normalX); if (step.warmStarting){ tCount = c.pointCount; j = 0; while (j < tCount) { ccp = c.points[j]; ccp.normalImpulse = (ccp.normalImpulse * step.dtRatio); ccp.tangentImpulse = (ccp.tangentImpulse * step.dtRatio); PX = ((ccp.normalImpulse * normalX) + (ccp.tangentImpulse * tangentX)); PY = ((ccp.normalImpulse * normalY) + (ccp.tangentImpulse * tangentY)); b1.m_angularVelocity = (b1.m_angularVelocity - (invI1 * ((ccp.r1.x * PY) - (ccp.r1.y * PX)))); b1.m_linearVelocity.x = (b1.m_linearVelocity.x - (invMass1 * PX)); b1.m_linearVelocity.y = (b1.m_linearVelocity.y - (invMass1 * PY)); b2.m_angularVelocity = (b2.m_angularVelocity + (invI2 * ((ccp.r2.x * PY) - (ccp.r2.y * PX)))); b2.m_linearVelocity.x = (b2.m_linearVelocity.x + (invMass2 * PX)); b2.m_linearVelocity.y = (b2.m_linearVelocity.y + (invMass2 * PY)); j++; }; } else { tCount = c.pointCount; j = 0; while (j < tCount) { ccp2 = c.points[j]; ccp2.normalImpulse = 0; ccp2.tangentImpulse = 0; j++; }; }; i++; }; } public function SolvePositionConstraints(baumgarte:Number):Boolean{ var tMat:b2Mat22; var tVec:b2Vec2; var c:b2ContactConstraint; var b1:b2Body; var b2:b2Body; var b1_sweep_c:b2Vec2; var b1_sweep_a:Number; var b2_sweep_c:b2Vec2; var b2_sweep_a:Number; var invMass1:Number; var invI1:Number; var invMass2:Number; var invI2:Number; var normalX:Number; var normalY:Number; var tCount:int; var j:int; var ccp:b2ContactConstraintPoint; var r1X:Number; var r1Y:Number; var r2X:Number; var r2Y:Number; var tX:Number; var p1X:Number; var p1Y:Number; var p2X:Number; var p2Y:Number; var dpX:Number; var dpY:Number; var separation:Number; var C:Number; var dImpulse:Number; var impulse0:Number; var impulseX:Number; var impulseY:Number; var minSeparation:Number = 0; var i:int; while (i < m_constraintCount) { c = m_constraints[i]; b1 = c.body1; b2 = c.body2; b1_sweep_c = b1.m_sweep.c; b1_sweep_a = b1.m_sweep.a; b2_sweep_c = b2.m_sweep.c; b2_sweep_a = b2.m_sweep.a; invMass1 = (b1.m_mass * b1.m_invMass); invI1 = (b1.m_mass * b1.m_invI); invMass2 = (b2.m_mass * b2.m_invMass); invI2 = (b2.m_mass * b2.m_invI); normalX = c.normal.x; normalY = c.normal.y; tCount = c.pointCount; j = 0; while (j < tCount) { ccp = c.points[j]; tMat = b1.m_xf.R; tVec = b1.m_sweep.localCenter; r1X = (ccp.localAnchor1.x - tVec.x); r1Y = (ccp.localAnchor1.y - tVec.y); tX = ((tMat.col1.x * r1X) + (tMat.col2.x * r1Y)); r1Y = ((tMat.col1.y * r1X) + (tMat.col2.y * r1Y)); r1X = tX; tMat = b2.m_xf.R; tVec = b2.m_sweep.localCenter; r2X = (ccp.localAnchor2.x - tVec.x); r2Y = (ccp.localAnchor2.y - tVec.y); tX = ((tMat.col1.x * r2X) + (tMat.col2.x * r2Y)); r2Y = ((tMat.col1.y * r2X) + (tMat.col2.y * r2Y)); r2X = tX; p1X = (b1_sweep_c.x + r1X); p1Y = (b1_sweep_c.y + r1Y); p2X = (b2_sweep_c.x + r2X); p2Y = (b2_sweep_c.y + r2Y); dpX = (p2X - p1X); dpY = (p2Y - p1Y); separation = (((dpX * normalX) + (dpY * normalY)) + ccp.separation); minSeparation = b2Math.b2Min(minSeparation, separation); C = (baumgarte * b2Math.b2Clamp((separation + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0)); dImpulse = (-(ccp.equalizedMass) * C); impulse0 = ccp.positionImpulse; ccp.positionImpulse = b2Math.b2Max((impulse0 + dImpulse), 0); dImpulse = (ccp.positionImpulse - impulse0); impulseX = (dImpulse * normalX); impulseY = (dImpulse * normalY); b1_sweep_c.x = (b1_sweep_c.x - (invMass1 * impulseX)); b1_sweep_c.y = (b1_sweep_c.y - (invMass1 * impulseY)); b1_sweep_a = (b1_sweep_a - (invI1 * ((r1X * impulseY) - (r1Y * impulseX)))); b1.m_sweep.a = b1_sweep_a; b1.SynchronizeTransform(); b2_sweep_c.x = (b2_sweep_c.x + (invMass2 * impulseX)); b2_sweep_c.y = (b2_sweep_c.y + (invMass2 * impulseY)); b2_sweep_a = (b2_sweep_a + (invI2 * ((r2X * impulseY) - (r2Y * impulseX)))); b2.m_sweep.a = b2_sweep_a; b2.SynchronizeTransform(); j++; }; i++; }; return ((minSeparation >= (-1.5 * b2Settings.b2_linearSlop))); } public function SolveVelocityConstraints():void{ var j:int; var ccp:b2ContactConstraintPoint; var r1X:Number; var r1Y:Number; var r2X:Number; var r2Y:Number; var dvX:Number; var dvY:Number; var vn:Number; var vt:Number; var lambda_n:Number; var lambda_t:Number; var newImpulse_n:Number; var newImpulse_t:Number; var PX:Number; var PY:Number; var tMat:b2Mat22; var tVec:b2Vec2; var c:b2ContactConstraint; var b1:b2Body; var b2:b2Body; var w1:Number; var w2:Number; var v1:b2Vec2; var v2:b2Vec2; var invMass1:Number; var invI1:Number; var invMass2:Number; var invI2:Number; var normalX:Number; var normalY:Number; var tangentX:Number; var tangentY:Number; var friction:Number; var tX:Number; var tCount:int; var maxFriction:Number; var i:int; while (i < m_constraintCount) { c = m_constraints[i]; b1 = c.body1; b2 = c.body2; w1 = b1.m_angularVelocity; w2 = b2.m_angularVelocity; v1 = b1.m_linearVelocity; v2 = b2.m_linearVelocity; invMass1 = b1.m_invMass; invI1 = b1.m_invI; invMass2 = b2.m_invMass; invI2 = b2.m_invI; normalX = c.normal.x; normalY = c.normal.y; tangentX = normalY; tangentY = -(normalX); friction = c.friction; tCount = c.pointCount; j = 0; while (j < tCount) { ccp = c.points[j]; dvX = (((v2.x + (-(w2) * ccp.r2.y)) - v1.x) - (-(w1) * ccp.r1.y)); dvY = (((v2.y + (w2 * ccp.r2.x)) - v1.y) - (w1 * ccp.r1.x)); vn = ((dvX * normalX) + (dvY * normalY)); lambda_n = (-(ccp.normalMass) * (vn - ccp.velocityBias)); vt = ((dvX * tangentX) + (dvY * tangentY)); lambda_t = (ccp.tangentMass * -(vt)); newImpulse_n = b2Math.b2Max((ccp.normalImpulse + lambda_n), 0); lambda_n = (newImpulse_n - ccp.normalImpulse); maxFriction = (friction * ccp.normalImpulse); newImpulse_t = b2Math.b2Clamp((ccp.tangentImpulse + lambda_t), -(maxFriction), maxFriction); lambda_t = (newImpulse_t - ccp.tangentImpulse); PX = ((lambda_n * normalX) + (lambda_t * tangentX)); PY = ((lambda_n * normalY) + (lambda_t * tangentY)); v1.x = (v1.x - (invMass1 * PX)); v1.y = (v1.y - (invMass1 * PY)); w1 = (w1 - (invI1 * ((ccp.r1.x * PY) - (ccp.r1.y * PX)))); v2.x = (v2.x + (invMass2 * PX)); v2.y = (v2.y + (invMass2 * PY)); w2 = (w2 + (invI2 * ((ccp.r2.x * PY) - (ccp.r2.y * PX)))); ccp.normalImpulse = newImpulse_n; ccp.tangentImpulse = newImpulse_t; j++; }; b1.m_angularVelocity = w1; b2.m_angularVelocity = w2; i++; }; } public function FinalizeVelocityConstraints():void{ var c:b2ContactConstraint; var m:b2Manifold; var j:int; var point1:b2ManifoldPoint; var point2:b2ContactConstraintPoint; var i:int; while (i < m_constraintCount) { c = m_constraints[i]; m = c.manifold; j = 0; while (j < c.pointCount) { point1 = m.points[j]; point2 = c.points[j]; point1.normalImpulse = point2.normalImpulse; point1.tangentImpulse = point2.tangentImpulse; j++; }; i++; }; } } }//package Box2D.Dynamics.Contacts
Section 47
//b2NullContact (Box2D.Dynamics.Contacts.b2NullContact) package Box2D.Dynamics.Contacts { import Box2D.Dynamics.*; public class b2NullContact extends b2Contact { public function b2NullContact(){ super(); } override public function Evaluate(l:b2ContactListener):void{ } override public function GetManifolds():Array{ return (null); } } }//package Box2D.Dynamics.Contacts
Section 48
//b2PolyAndCircleContact (Box2D.Dynamics.Contacts.b2PolyAndCircleContact) package Box2D.Dynamics.Contacts { import Box2D.Dynamics.*; import Box2D.Collision.*; import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; import Box2D.Common.*; public class b2PolyAndCircleContact extends b2Contact { private var m_manifolds:Array; public var m_manifold:b2Manifold; private var m0:b2Manifold; private static const s_evalCP:b2ContactPoint = new b2ContactPoint(); public function b2PolyAndCircleContact(shape1:b2Shape, shape2:b2Shape){ m_manifolds = [new b2Manifold()]; m0 = new b2Manifold(); super(shape1, shape2); m_manifold = m_manifolds[0]; b2Settings.b2Assert((m_shape1.m_type == b2Shape.e_polygonShape)); b2Settings.b2Assert((m_shape2.m_type == b2Shape.e_circleShape)); m_manifold.pointCount = 0; var point:b2ManifoldPoint = m_manifold.points[0]; point.normalImpulse = 0; point.tangentImpulse = 0; } override public function Evaluate(listener:b2ContactListener):void{ var i:int; var v1:b2Vec2; var v2:b2Vec2; var mp0:b2ManifoldPoint; var mp:b2ManifoldPoint; var found:Boolean; var idKey:uint; var j:int; var b1:b2Body = m_shape1.m_body; var b2:b2Body = m_shape2.m_body; m0.Set(m_manifold); b2Collision.b2CollidePolygonAndCircle(m_manifold, (m_shape1 as b2PolygonShape), b1.m_xf, (m_shape2 as b2CircleShape), b2.m_xf); var persisted:Array = [false, false]; var cp:b2ContactPoint = s_evalCP; cp.shape1 = m_shape1; cp.shape2 = m_shape2; cp.friction = m_friction; cp.restitution = m_restitution; if (m_manifold.pointCount > 0){ i = 0; while (i < m_manifold.pointCount) { mp = m_manifold.points[i]; mp.normalImpulse = 0; mp.tangentImpulse = 0; found = false; idKey = mp.id._key; j = 0; while (j < m0.pointCount) { if (persisted[j] == true){ } else { mp0 = m0.points[j]; if (mp0.id._key == idKey){ persisted[j] = true; mp.normalImpulse = mp0.normalImpulse; mp.tangentImpulse = mp0.tangentImpulse; found = true; if (listener != null){ cp.position = b1.GetWorldPoint(mp.localPoint1); v1 = b1.GetLinearVelocityFromLocalPoint(mp.localPoint1); v2 = b2.GetLinearVelocityFromLocalPoint(mp.localPoint2); cp.velocity.Set((v2.x - v1.x), (v2.y - v1.y)); cp.normal.SetV(m_manifold.normal); cp.separation = mp.separation; cp.id.key = idKey; listener.Persist(cp); }; break; }; }; j++; }; if ((((found == false)) && (!((listener == null))))){ cp.position = b1.GetWorldPoint(mp.localPoint1); v1 = b1.GetLinearVelocityFromLocalPoint(mp.localPoint1); v2 = b2.GetLinearVelocityFromLocalPoint(mp.localPoint2); cp.velocity.Set((v2.x - v1.x), (v2.y - v1.y)); cp.normal.SetV(m_manifold.normal); cp.separation = mp.separation; cp.id.key = idKey; listener.Add(cp); }; i++; }; m_manifoldCount = 1; } else { m_manifoldCount = 0; }; if (listener == null){ return; }; i = 0; while (i < m0.pointCount) { if (persisted[i]){ } else { mp0 = m0.points[i]; cp.position = b1.GetWorldPoint(mp0.localPoint1); v1 = b1.GetLinearVelocityFromLocalPoint(mp0.localPoint1); v2 = b2.GetLinearVelocityFromLocalPoint(mp0.localPoint2); cp.velocity.Set((v2.x - v1.x), (v2.y - v1.y)); cp.normal.SetV(m0.normal); cp.separation = mp0.separation; cp.id.key = mp0.id._key; listener.Remove(cp); }; i++; }; } override public function GetManifolds():Array{ return (m_manifolds); } public static function Destroy(contact:b2Contact, allocator):void{ } public static function Create(shape1:b2Shape, shape2:b2Shape, allocator):b2Contact{ return (new b2PolyAndCircleContact(shape1, shape2)); } } }//package Box2D.Dynamics.Contacts
Section 49
//b2PolygonContact (Box2D.Dynamics.Contacts.b2PolygonContact) package Box2D.Dynamics.Contacts { import Box2D.Dynamics.*; import Box2D.Collision.*; import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; public class b2PolygonContact extends b2Contact { private var m_manifolds:Array; private var m0:b2Manifold; public var m_manifold:b2Manifold; private static const s_evalCP:b2ContactPoint = new b2ContactPoint(); public function b2PolygonContact(shape1:b2Shape, shape2:b2Shape):void{ m0 = new b2Manifold(); m_manifolds = [new b2Manifold()]; super(shape1, shape2); m_manifold = m_manifolds[0]; m_manifold.pointCount = 0; } override public function Evaluate(listener:b2ContactListener):void{ var v1:b2Vec2; var v2:b2Vec2; var mp0:b2ManifoldPoint; var cp:b2ContactPoint; var i:int; var mp:b2ManifoldPoint; var found:Boolean; var idKey:uint; var j:int; var b1:b2Body = m_shape1.m_body; var b2:b2Body = m_shape2.m_body; m0.Set(m_manifold); b2Collision.b2CollidePolygons(m_manifold, (m_shape1 as b2PolygonShape), b1.m_xf, (m_shape2 as b2PolygonShape), b2.m_xf); var persisted:Array = [false, false]; cp = s_evalCP; cp.shape1 = m_shape1; cp.shape2 = m_shape2; cp.friction = m_friction; cp.restitution = m_restitution; if (m_manifold.pointCount > 0){ i = 0; while (i < m_manifold.pointCount) { mp = m_manifold.points[i]; mp.normalImpulse = 0; mp.tangentImpulse = 0; found = false; idKey = mp.id._key; j = 0; while (j < m0.pointCount) { if (persisted[j] == true){ } else { mp0 = m0.points[j]; if (mp0.id._key == idKey){ persisted[j] = true; mp.normalImpulse = mp0.normalImpulse; mp.tangentImpulse = mp0.tangentImpulse; found = true; if (listener != null){ cp.position = b1.GetWorldPoint(mp.localPoint1); v1 = b1.GetLinearVelocityFromLocalPoint(mp.localPoint1); v2 = b2.GetLinearVelocityFromLocalPoint(mp.localPoint2); cp.velocity.Set((v2.x - v1.x), (v2.y - v1.y)); cp.normal.SetV(m_manifold.normal); cp.separation = mp.separation; cp.id.key = idKey; listener.Persist(cp); }; break; }; }; j++; }; if ((((found == false)) && (!((listener == null))))){ cp.position = b1.GetWorldPoint(mp.localPoint1); v1 = b1.GetLinearVelocityFromLocalPoint(mp.localPoint1); v2 = b2.GetLinearVelocityFromLocalPoint(mp.localPoint2); cp.velocity.Set((v2.x - v1.x), (v2.y - v1.y)); cp.normal.SetV(m_manifold.normal); cp.separation = mp.separation; cp.id.key = idKey; listener.Add(cp); }; i++; }; m_manifoldCount = 1; } else { m_manifoldCount = 0; }; if (listener == null){ return; }; i = 0; while (i < m0.pointCount) { if (persisted[i]){ } else { mp0 = m0.points[i]; cp.position = b1.GetWorldPoint(mp0.localPoint1); v1 = b1.GetLinearVelocityFromLocalPoint(mp0.localPoint1); v2 = b2.GetLinearVelocityFromLocalPoint(mp0.localPoint2); cp.velocity.Set((v2.x - v1.x), (v2.y - v1.y)); cp.normal.SetV(m0.normal); cp.separation = mp0.separation; cp.id.key = mp0.id._key; listener.Remove(cp); }; i++; }; } override public function GetManifolds():Array{ return (m_manifolds); } public static function Destroy(contact:b2Contact, allocator):void{ } public static function Create(shape1:b2Shape, shape2:b2Shape, allocator):b2Contact{ return (new b2PolygonContact(shape1, shape2)); } } }//package Box2D.Dynamics.Contacts
Section 50
//b2DistanceJoint (Box2D.Dynamics.Joints.b2DistanceJoint) package Box2D.Dynamics.Joints { import Box2D.Dynamics.*; import Box2D.Common.Math.*; import Box2D.Common.*; public class b2DistanceJoint extends b2Joint { public var m_localAnchor1:b2Vec2; public var m_localAnchor2:b2Vec2; public var m_bias:Number; public var m_gamma:Number; public var m_u:b2Vec2; public var m_mass:Number; public var m_impulse:Number; public var m_dampingRatio:Number; public var m_frequencyHz:Number; public var m_length:Number; public function b2DistanceJoint(def:b2DistanceJointDef){ var tMat:b2Mat22; var tX:Number; var tY:Number; m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_u = new b2Vec2(); super(def); m_localAnchor1.SetV(def.localAnchor1); m_localAnchor2.SetV(def.localAnchor2); m_length = def.length; m_frequencyHz = def.frequencyHz; m_dampingRatio = def.dampingRatio; m_impulse = 0; m_gamma = 0; m_bias = 0; m_inv_dt = 0; } override public function GetAnchor1():b2Vec2{ return (m_body1.GetWorldPoint(m_localAnchor1)); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor2)); } override public function InitVelocityConstraints(step:b2TimeStep):void{ var tMat:b2Mat22; var tX:Number; var b1:b2Body; var b2:b2Body; var r1X:Number; var r2X:Number; var C:Number; var omega:Number; var d:Number; var k:Number; var PX:Number; var PY:Number; m_inv_dt = step.inv_dt; b1 = m_body1; b2 = m_body2; tMat = b1.m_xf.R; r1X = (m_localAnchor1.x - b1.m_sweep.localCenter.x); var r1Y:Number = (m_localAnchor1.y - b1.m_sweep.localCenter.y); tX = ((tMat.col1.x * r1X) + (tMat.col2.x * r1Y)); r1Y = ((tMat.col1.y * r1X) + (tMat.col2.y * r1Y)); r1X = tX; tMat = b2.m_xf.R; r2X = (m_localAnchor2.x - b2.m_sweep.localCenter.x); var r2Y:Number = (m_localAnchor2.y - b2.m_sweep.localCenter.y); tX = ((tMat.col1.x * r2X) + (tMat.col2.x * r2Y)); r2Y = ((tMat.col1.y * r2X) + (tMat.col2.y * r2Y)); r2X = tX; m_u.x = (((b2.m_sweep.c.x + r2X) - b1.m_sweep.c.x) - r1X); m_u.y = (((b2.m_sweep.c.y + r2Y) - b1.m_sweep.c.y) - r1Y); var length:Number = Math.sqrt(((m_u.x * m_u.x) + (m_u.y * m_u.y))); if (length > b2Settings.b2_linearSlop){ m_u.Multiply((1 / length)); } else { m_u.SetZero(); }; var cr1u:Number = ((r1X * m_u.y) - (r1Y * m_u.x)); var cr2u:Number = ((r2X * m_u.y) - (r2Y * m_u.x)); var invMass:Number = (((b1.m_invMass + ((b1.m_invI * cr1u) * cr1u)) + b2.m_invMass) + ((b2.m_invI * cr2u) * cr2u)); m_mass = (1 / invMass); if (m_frequencyHz > 0){ C = (length - m_length); omega = ((2 * Math.PI) * m_frequencyHz); d = (((2 * m_mass) * m_dampingRatio) * omega); k = ((m_mass * omega) * omega); m_gamma = (1 / (step.dt * (d + (step.dt * k)))); m_bias = (((C * step.dt) * k) * m_gamma); m_mass = (1 / (invMass + m_gamma)); }; if (step.warmStarting){ m_impulse = (m_impulse * step.dtRatio); PX = (m_impulse * m_u.x); PY = (m_impulse * m_u.y); b1.m_linearVelocity.x = (b1.m_linearVelocity.x - (b1.m_invMass * PX)); b1.m_linearVelocity.y = (b1.m_linearVelocity.y - (b1.m_invMass * PY)); b1.m_angularVelocity = (b1.m_angularVelocity - (b1.m_invI * ((r1X * PY) - (r1Y * PX)))); b2.m_linearVelocity.x = (b2.m_linearVelocity.x + (b2.m_invMass * PX)); b2.m_linearVelocity.y = (b2.m_linearVelocity.y + (b2.m_invMass * PY)); b2.m_angularVelocity = (b2.m_angularVelocity + (b2.m_invI * ((r2X * PY) - (r2Y * PX)))); } else { m_impulse = 0; }; } override public function GetReactionTorque():Number{ return (0); } override public function GetReactionForce():b2Vec2{ var F:b2Vec2 = new b2Vec2(); F.SetV(m_u); F.Multiply((m_inv_dt * m_impulse)); return (F); } override public function SolvePositionConstraints():Boolean{ var tMat:b2Mat22; if (m_frequencyHz > 0){ return (true); }; var b1:b2Body = m_body1; var b2:b2Body = m_body2; tMat = b1.m_xf.R; var r1X:Number = (m_localAnchor1.x - b1.m_sweep.localCenter.x); var r1Y:Number = (m_localAnchor1.y - b1.m_sweep.localCenter.y); var tX:Number = ((tMat.col1.x * r1X) + (tMat.col2.x * r1Y)); r1Y = ((tMat.col1.y * r1X) + (tMat.col2.y * r1Y)); r1X = tX; tMat = b2.m_xf.R; var r2X:Number = (m_localAnchor2.x - b2.m_sweep.localCenter.x); var r2Y:Number = (m_localAnchor2.y - b2.m_sweep.localCenter.y); tX = ((tMat.col1.x * r2X) + (tMat.col2.x * r2Y)); r2Y = ((tMat.col1.y * r2X) + (tMat.col2.y * r2Y)); r2X = tX; var dX:Number = (((b2.m_sweep.c.x + r2X) - b1.m_sweep.c.x) - r1X); var dY:Number = (((b2.m_sweep.c.y + r2Y) - b1.m_sweep.c.y) - r1Y); var length:Number = Math.sqrt(((dX * dX) + (dY * dY))); dX = (dX / length); dY = (dY / length); var C:Number = (length - m_length); C = b2Math.b2Clamp(C, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection); var impulse:Number = (-(m_mass) * C); m_u.Set(dX, dY); var PX:Number = (impulse * m_u.x); var PY:Number = (impulse * m_u.y); b1.m_sweep.c.x = (b1.m_sweep.c.x - (b1.m_invMass * PX)); b1.m_sweep.c.y = (b1.m_sweep.c.y - (b1.m_invMass * PY)); b1.m_sweep.a = (b1.m_sweep.a - (b1.m_invI * ((r1X * PY) - (r1Y * PX)))); b2.m_sweep.c.x = (b2.m_sweep.c.x + (b2.m_invMass * PX)); b2.m_sweep.c.y = (b2.m_sweep.c.y + (b2.m_invMass * PY)); b2.m_sweep.a = (b2.m_sweep.a + (b2.m_invI * ((r2X * PY) - (r2Y * PX)))); b1.SynchronizeTransform(); b2.SynchronizeTransform(); return ((b2Math.b2Abs(C) < b2Settings.b2_linearSlop)); } override public function SolveVelocityConstraints(step:b2TimeStep):void{ var tMat:b2Mat22; var b1:b2Body = m_body1; var b2:b2Body = m_body2; tMat = b1.m_xf.R; var r1X:Number = (m_localAnchor1.x - b1.m_sweep.localCenter.x); var r1Y:Number = (m_localAnchor1.y - b1.m_sweep.localCenter.y); var tX:Number = ((tMat.col1.x * r1X) + (tMat.col2.x * r1Y)); r1Y = ((tMat.col1.y * r1X) + (tMat.col2.y * r1Y)); r1X = tX; tMat = b2.m_xf.R; var r2X:Number = (m_localAnchor2.x - b2.m_sweep.localCenter.x); var r2Y:Number = (m_localAnchor2.y - b2.m_sweep.localCenter.y); tX = ((tMat.col1.x * r2X) + (tMat.col2.x * r2Y)); r2Y = ((tMat.col1.y * r2X) + (tMat.col2.y * r2Y)); r2X = tX; var v1X:Number = (b1.m_linearVelocity.x + (-(b1.m_angularVelocity) * r1Y)); var v1Y:Number = (b1.m_linearVelocity.y + (b1.m_angularVelocity * r1X)); var v2X:Number = (b2.m_linearVelocity.x + (-(b2.m_angularVelocity) * r2Y)); var v2Y:Number = (b2.m_linearVelocity.y + (b2.m_angularVelocity * r2X)); var Cdot:Number = ((m_u.x * (v2X - v1X)) + (m_u.y * (v2Y - v1Y))); var impulse:Number = (-(m_mass) * ((Cdot + m_bias) + (m_gamma * m_impulse))); m_impulse = (m_impulse + impulse); var PX:Number = (impulse * m_u.x); var PY:Number = (impulse * m_u.y); b1.m_linearVelocity.x = (b1.m_linearVelocity.x - (b1.m_invMass * PX)); b1.m_linearVelocity.y = (b1.m_linearVelocity.y - (b1.m_invMass * PY)); b1.m_angularVelocity = (b1.m_angularVelocity - (b1.m_invI * ((r1X * PY) - (r1Y * PX)))); b2.m_linearVelocity.x = (b2.m_linearVelocity.x + (b2.m_invMass * PX)); b2.m_linearVelocity.y = (b2.m_linearVelocity.y + (b2.m_invMass * PY)); b2.m_angularVelocity = (b2.m_angularVelocity + (b2.m_invI * ((r2X * PY) - (r2Y * PX)))); } } }//package Box2D.Dynamics.Joints
Section 51
//b2DistanceJointDef (Box2D.Dynamics.Joints.b2DistanceJointDef) package Box2D.Dynamics.Joints { import Box2D.Dynamics.*; import Box2D.Common.Math.*; public class b2DistanceJointDef extends b2JointDef { public var localAnchor1:b2Vec2; public var length:Number; public var dampingRatio:Number; public var localAnchor2:b2Vec2; public var frequencyHz:Number; public function b2DistanceJointDef(){ localAnchor1 = new b2Vec2(); localAnchor2 = new b2Vec2(); super(); type = b2Joint.e_distanceJoint; length = 1; frequencyHz = 0; dampingRatio = 0; } public function Initialize(b1:b2Body, b2:b2Body, anchor1:b2Vec2, anchor2:b2Vec2):void{ body1 = b1; body2 = b2; localAnchor1.SetV(body1.GetLocalPoint(anchor1)); localAnchor2.SetV(body2.GetLocalPoint(anchor2)); var dX:Number = (anchor2.x - anchor1.x); var dY:Number = (anchor2.y - anchor1.y); length = Math.sqrt(((dX * dX) + (dY * dY))); frequencyHz = 0; dampingRatio = 0; } } }//package Box2D.Dynamics.Joints
Section 52
//b2GearJoint (Box2D.Dynamics.Joints.b2GearJoint) package Box2D.Dynamics.Joints { import Box2D.Dynamics.*; import Box2D.Common.Math.*; import Box2D.Common.*; public class b2GearJoint extends b2Joint { public var m_ground2:b2Body; public var m_groundAnchor1:b2Vec2; public var m_groundAnchor2:b2Vec2; public var m_localAnchor1:b2Vec2; public var m_localAnchor2:b2Vec2; public var m_ratio:Number; public var m_revolute2:b2RevoluteJoint; public var m_force:Number; public var m_mass:Number; public var m_prismatic2:b2PrismaticJoint; public var m_ground1:b2Body; public var m_revolute1:b2RevoluteJoint; public var m_prismatic1:b2PrismaticJoint; public var m_constant:Number; public var m_J:b2Jacobian; public function b2GearJoint(def:b2GearJointDef){ var coordinate1:Number; var coordinate2:Number; m_groundAnchor1 = new b2Vec2(); m_groundAnchor2 = new b2Vec2(); m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_J = new b2Jacobian(); super(def); var type1:int = def.joint1.m_type; var type2:int = def.joint2.m_type; m_revolute1 = null; m_prismatic1 = null; m_revolute2 = null; m_prismatic2 = null; m_ground1 = def.joint1.m_body1; m_body1 = def.joint1.m_body2; if (type1 == b2Joint.e_revoluteJoint){ m_revolute1 = (def.joint1 as b2RevoluteJoint); m_groundAnchor1.SetV(m_revolute1.m_localAnchor1); m_localAnchor1.SetV(m_revolute1.m_localAnchor2); coordinate1 = m_revolute1.GetJointAngle(); } else { m_prismatic1 = (def.joint1 as b2PrismaticJoint); m_groundAnchor1.SetV(m_prismatic1.m_localAnchor1); m_localAnchor1.SetV(m_prismatic1.m_localAnchor2); coordinate1 = m_prismatic1.GetJointTranslation(); }; m_ground2 = def.joint2.m_body1; m_body2 = def.joint2.m_body2; if (type2 == b2Joint.e_revoluteJoint){ m_revolute2 = (def.joint2 as b2RevoluteJoint); m_groundAnchor2.SetV(m_revolute2.m_localAnchor1); m_localAnchor2.SetV(m_revolute2.m_localAnchor2); coordinate2 = m_revolute2.GetJointAngle(); } else { m_prismatic2 = (def.joint2 as b2PrismaticJoint); m_groundAnchor2.SetV(m_prismatic2.m_localAnchor1); m_localAnchor2.SetV(m_prismatic2.m_localAnchor2); coordinate2 = m_prismatic2.GetJointTranslation(); }; m_ratio = def.ratio; m_constant = (coordinate1 + (m_ratio * coordinate2)); m_force = 0; } override public function GetAnchor1():b2Vec2{ return (m_body1.GetWorldPoint(m_localAnchor1)); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor2)); } override public function InitVelocityConstraints(step:b2TimeStep):void{ var ugX:Number; var ugY:Number; var rX:Number; var rY:Number; var tMat:b2Mat22; var tVec:b2Vec2; var crug:Number; var tX:Number; var P:Number; var g1:b2Body = m_ground1; var g2:b2Body = m_ground2; var b1:b2Body = m_body1; var b2:b2Body = m_body2; var K:Number = 0; m_J.SetZero(); if (m_revolute1){ m_J.angular1 = -1; K = (K + b1.m_invI); } else { tMat = g1.m_xf.R; tVec = m_prismatic1.m_localXAxis1; ugX = ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y)); ugY = ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y)); tMat = b1.m_xf.R; rX = (m_localAnchor1.x - b1.m_sweep.localCenter.x); rY = (m_localAnchor1.y - b1.m_sweep.localCenter.y); tX = ((tMat.col1.x * rX) + (tMat.col2.x * rY)); rY = ((tMat.col1.y * rX) + (tMat.col2.y * rY)); rX = tX; crug = ((rX * ugY) - (rY * ugX)); m_J.linear1.Set(-(ugX), -(ugY)); m_J.angular1 = -(crug); K = (K + (b1.m_invMass + ((b1.m_invI * crug) * crug))); }; if (m_revolute2){ m_J.angular2 = -(m_ratio); K = (K + ((m_ratio * m_ratio) * b2.m_invI)); } else { tMat = g2.m_xf.R; tVec = m_prismatic2.m_localXAxis1; ugX = ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y)); ugY = ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y)); tMat = b2.m_xf.R; rX = (m_localAnchor2.x - b2.m_sweep.localCenter.x); rY = (m_localAnchor2.y - b2.m_sweep.localCenter.y); tX = ((tMat.col1.x * rX) + (tMat.col2.x * rY)); rY = ((tMat.col1.y * rX) + (tMat.col2.y * rY)); rX = tX; crug = ((rX * ugY) - (rY * ugX)); m_J.linear2.Set((-(m_ratio) * ugX), (-(m_ratio) * ugY)); m_J.angular2 = (-(m_ratio) * crug); K = (K + ((m_ratio * m_ratio) * (b2.m_invMass + ((b2.m_invI * crug) * crug)))); }; m_mass = (1 / K); if (step.warmStarting){ P = (step.dt * m_force); b1.m_linearVelocity.x = (b1.m_linearVelocity.x + ((b1.m_invMass * P) * m_J.linear1.x)); b1.m_linearVelocity.y = (b1.m_linearVelocity.y + ((b1.m_invMass * P) * m_J.linear1.y)); b1.m_angularVelocity = (b1.m_angularVelocity + ((b1.m_invI * P) * m_J.angular1)); b2.m_linearVelocity.x = (b2.m_linearVelocity.x + ((b2.m_invMass * P) * m_J.linear2.x)); b2.m_linearVelocity.y = (b2.m_linearVelocity.y + ((b2.m_invMass * P) * m_J.linear2.y)); b2.m_angularVelocity = (b2.m_angularVelocity + ((b2.m_invI * P) * m_J.angular2)); } else { m_force = 0; }; } override public function GetReactionTorque():Number{ var tMat:b2Mat22 = m_body2.m_xf.R; var rX:Number = (m_localAnchor1.x - m_body2.m_sweep.localCenter.x); var rY:Number = (m_localAnchor1.y - m_body2.m_sweep.localCenter.y); var tX:Number = ((tMat.col1.x * rX) + (tMat.col2.x * rY)); rY = ((tMat.col1.y * rX) + (tMat.col2.y * rY)); rX = tX; tX = ((m_force * m_J.angular2) - ((rX * (m_force * m_J.linear2.y)) - (rY * (m_force * m_J.linear2.x)))); return (tX); } override public function GetReactionForce():b2Vec2{ var F:b2Vec2 = new b2Vec2((m_force * m_J.linear2.x), (m_force * m_J.linear2.y)); return (F); } override public function SolvePositionConstraints():Boolean{ var coordinate1:Number; var coordinate2:Number; var linearError:Number = 0; var b1:b2Body = m_body1; var b2:b2Body = m_body2; if (m_revolute1){ coordinate1 = m_revolute1.GetJointAngle(); } else { coordinate1 = m_prismatic1.GetJointTranslation(); }; if (m_revolute2){ coordinate2 = m_revolute2.GetJointAngle(); } else { coordinate2 = m_prismatic2.GetJointTranslation(); }; var C:Number = (m_constant - (coordinate1 + (m_ratio * coordinate2))); var impulse:Number = (-(m_mass) * C); b1.m_sweep.c.x = (b1.m_sweep.c.x + ((b1.m_invMass * impulse) * m_J.linear1.x)); b1.m_sweep.c.y = (b1.m_sweep.c.y + ((b1.m_invMass * impulse) * m_J.linear1.y)); b1.m_sweep.a = (b1.m_sweep.a + ((b1.m_invI * impulse) * m_J.angular1)); b2.m_sweep.c.x = (b2.m_sweep.c.x + ((b2.m_invMass * impulse) * m_J.linear2.x)); b2.m_sweep.c.y = (b2.m_sweep.c.y + ((b2.m_invMass * impulse) * m_J.linear2.y)); b2.m_sweep.a = (b2.m_sweep.a + ((b2.m_invI * impulse) * m_J.angular2)); b1.SynchronizeTransform(); b2.SynchronizeTransform(); return ((linearError < b2Settings.b2_linearSlop)); } public function GetRatio():Number{ return (m_ratio); } override public function SolveVelocityConstraints(step:b2TimeStep):void{ var b1:b2Body = m_body1; var b2:b2Body = m_body2; var Cdot:Number = m_J.Compute(b1.m_linearVelocity, b1.m_angularVelocity, b2.m_linearVelocity, b2.m_angularVelocity); var force:Number = ((-(step.inv_dt) * m_mass) * Cdot); m_force = (m_force + force); var P:Number = (step.dt * force); b1.m_linearVelocity.x = (b1.m_linearVelocity.x + ((b1.m_invMass * P) * m_J.linear1.x)); b1.m_linearVelocity.y = (b1.m_linearVelocity.y + ((b1.m_invMass * P) * m_J.linear1.y)); b1.m_angularVelocity = (b1.m_angularVelocity + ((b1.m_invI * P) * m_J.angular1)); b2.m_linearVelocity.x = (b2.m_linearVelocity.x + ((b2.m_invMass * P) * m_J.linear2.x)); b2.m_linearVelocity.y = (b2.m_linearVelocity.y + ((b2.m_invMass * P) * m_J.linear2.y)); b2.m_angularVelocity = (b2.m_angularVelocity + ((b2.m_invI * P) * m_J.angular2)); } } }//package Box2D.Dynamics.Joints
Section 53
//b2GearJointDef (Box2D.Dynamics.Joints.b2GearJointDef) package Box2D.Dynamics.Joints { public class b2GearJointDef extends b2JointDef { public var joint1:b2Joint; public var joint2:b2Joint; public var ratio:Number; public function b2GearJointDef(){ super(); type = b2Joint.e_gearJoint; joint1 = null; joint2 = null; ratio = 1; } } }//package Box2D.Dynamics.Joints
Section 54
//b2Jacobian (Box2D.Dynamics.Joints.b2Jacobian) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; public class b2Jacobian { public var linear1:b2Vec2; public var linear2:b2Vec2; public var angular1:Number; public var angular2:Number; public function b2Jacobian(){ linear1 = new b2Vec2(); linear2 = new b2Vec2(); super(); } public function Set(x1:b2Vec2, a1:Number, x2:b2Vec2, a2:Number):void{ linear1.SetV(x1); angular1 = a1; linear2.SetV(x2); angular2 = a2; } public function SetZero():void{ linear1.SetZero(); angular1 = 0; linear2.SetZero(); angular2 = 0; } public function Compute(x1:b2Vec2, a1:Number, x2:b2Vec2, a2:Number):Number{ return ((((((linear1.x * x1.x) + (linear1.y * x1.y)) + (angular1 * a1)) + ((linear2.x * x2.x) + (linear2.y * x2.y))) + (angular2 * a2))); } } }//package Box2D.Dynamics.Joints
Section 55
//b2Joint (Box2D.Dynamics.Joints.b2Joint) package Box2D.Dynamics.Joints { import Box2D.Dynamics.*; import Box2D.Common.Math.*; public class b2Joint { public var m_islandFlag:Boolean; public var m_body1:b2Body; public var m_prev:b2Joint; public var m_next:b2Joint; public var m_type:int; public var m_collideConnected:Boolean; public var m_node1:b2JointEdge; public var m_node2:b2JointEdge; public var m_inv_dt:Number; public var m_userData; public var m_body2:b2Body; public static const e_unknownJoint:int = 0; public static const e_inactiveLimit:int = 0; public static const e_atUpperLimit:int = 2; public static const e_atLowerLimit:int = 1; public static const e_gearJoint:int = 6; public static const e_revoluteJoint:int = 1; public static const e_equalLimits:int = 3; public static const e_distanceJoint:int = 3; public static const e_pulleyJoint:int = 4; public static const e_prismaticJoint:int = 2; public static const e_mouseJoint:int = 5; public function b2Joint(def:b2JointDef){ m_node1 = new b2JointEdge(); m_node2 = new b2JointEdge(); super(); m_type = def.type; m_prev = null; m_next = null; m_body1 = def.body1; m_body2 = def.body2; m_collideConnected = def.collideConnected; m_islandFlag = false; m_userData = def.userData; } public function GetBody2():b2Body{ return (m_body2); } public function GetAnchor1():b2Vec2{ return (null); } public function GetAnchor2():b2Vec2{ return (null); } public function GetNext():b2Joint{ return (m_next); } public function GetType():int{ return (m_type); } public function InitVelocityConstraints(step:b2TimeStep):void{ } public function GetReactionTorque():Number{ return (0); } public function GetUserData(){ return (m_userData); } public function GetReactionForce():b2Vec2{ return (null); } public function SolvePositionConstraints():Boolean{ return (false); } public function SetUserData(data):void{ m_userData = data; } public function GetBody1():b2Body{ return (m_body1); } public function SolveVelocityConstraints(step:b2TimeStep):void{ } public function InitPositionConstraints():void{ } public static function Destroy(joint:b2Joint, allocator):void{ } public static function Create(def:b2JointDef, allocator):b2Joint{ var joint:b2Joint; switch (def.type){ case e_distanceJoint: joint = new b2DistanceJoint((def as b2DistanceJointDef)); break; case e_mouseJoint: joint = new b2MouseJoint((def as b2MouseJointDef)); break; case e_prismaticJoint: joint = new b2PrismaticJoint((def as b2PrismaticJointDef)); break; case e_revoluteJoint: joint = new b2RevoluteJoint((def as b2RevoluteJointDef)); break; case e_pulleyJoint: joint = new b2PulleyJoint((def as b2PulleyJointDef)); break; case e_gearJoint: joint = new b2GearJoint((def as b2GearJointDef)); break; default: break; }; return (joint); } } }//package Box2D.Dynamics.Joints
Section 56
//b2JointDef (Box2D.Dynamics.Joints.b2JointDef) package Box2D.Dynamics.Joints { import Box2D.Dynamics.*; public class b2JointDef { public var body2:b2Body; public var type:int; public var userData; public var collideConnected:Boolean; public var body1:b2Body; public function b2JointDef(){ super(); type = b2Joint.e_unknownJoint; userData = null; body1 = null; body2 = null; collideConnected = false; } } }//package Box2D.Dynamics.Joints
Section 57
//b2JointEdge (Box2D.Dynamics.Joints.b2JointEdge) package Box2D.Dynamics.Joints { import Box2D.Dynamics.*; public class b2JointEdge { public var other:b2Body; public var next:b2JointEdge; public var prev:b2JointEdge; public var joint:b2Joint; public function b2JointEdge(){ super(); } } }//package Box2D.Dynamics.Joints
Section 58
//b2MouseJoint (Box2D.Dynamics.Joints.b2MouseJoint) package Box2D.Dynamics.Joints { import Box2D.Dynamics.*; import Box2D.Common.Math.*; import Box2D.Common.*; public class b2MouseJoint extends b2Joint { private var K1:b2Mat22; private var K:b2Mat22; public var m_beta:Number; public var m_mass:b2Mat22; private var K2:b2Mat22; public var m_target:b2Vec2; public var m_gamma:Number; public var m_impulse:b2Vec2; public var m_C:b2Vec2; public var m_localAnchor:b2Vec2; public var m_maxForce:Number; public function b2MouseJoint(def:b2MouseJointDef){ var tY:Number; K = new b2Mat22(); K1 = new b2Mat22(); K2 = new b2Mat22(); m_localAnchor = new b2Vec2(); m_target = new b2Vec2(); m_impulse = new b2Vec2(); m_mass = new b2Mat22(); m_C = new b2Vec2(); super(def); m_target.SetV(def.target); var tX:Number = (m_target.x - m_body2.m_xf.position.x); tY = (m_target.y - m_body2.m_xf.position.y); var tMat:b2Mat22 = m_body2.m_xf.R; m_localAnchor.x = ((tX * tMat.col1.x) + (tY * tMat.col1.y)); m_localAnchor.y = ((tX * tMat.col2.x) + (tY * tMat.col2.y)); m_maxForce = def.maxForce; m_impulse.SetZero(); var mass:Number = m_body2.m_mass; var omega:Number = ((2 * b2Settings.b2_pi) * def.frequencyHz); var d:Number = (((2 * mass) * def.dampingRatio) * omega); var k:Number = ((def.timeStep * mass) * (omega * omega)); m_gamma = (1 / (d + k)); m_beta = (k / (d + k)); } public function SetTarget(target:b2Vec2):void{ if (m_body2.IsSleeping()){ m_body2.WakeUp(); }; m_target = target; } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor)); } override public function InitVelocityConstraints(step:b2TimeStep):void{ var b:b2Body; var tMat:b2Mat22; var rX:Number; var rY:Number; var invMass:Number; var invI:Number; b = m_body2; tMat = b.m_xf.R; rX = (m_localAnchor.x - b.m_sweep.localCenter.x); rY = (m_localAnchor.y - b.m_sweep.localCenter.y); var tX:Number = ((tMat.col1.x * rX) + (tMat.col2.x * rY)); rY = ((tMat.col1.y * rX) + (tMat.col2.y * rY)); rX = tX; invMass = b.m_invMass; invI = b.m_invI; K1.col1.x = invMass; K1.col2.x = 0; K1.col1.y = 0; K1.col2.y = invMass; K2.col1.x = ((invI * rY) * rY); K2.col2.x = ((-(invI) * rX) * rY); K2.col1.y = ((-(invI) * rX) * rY); K2.col2.y = ((invI * rX) * rX); K.SetM(K1); K.AddM(K2); K.col1.x = (K.col1.x + m_gamma); K.col2.y = (K.col2.y + m_gamma); K.Invert(m_mass); m_C.x = ((b.m_sweep.c.x + rX) - m_target.x); m_C.y = ((b.m_sweep.c.y + rY) - m_target.y); b.m_angularVelocity = (b.m_angularVelocity * 0.98); var PX:Number = (step.dt * m_impulse.x); var PY:Number = (step.dt * m_impulse.y); b.m_linearVelocity.x = (b.m_linearVelocity.x + (invMass * PX)); b.m_linearVelocity.y = (b.m_linearVelocity.y + (invMass * PY)); b.m_angularVelocity = (b.m_angularVelocity + (invI * ((rX * PY) - (rY * PX)))); } override public function GetAnchor1():b2Vec2{ return (m_target); } override public function GetReactionTorque():Number{ return (0); } override public function GetReactionForce():b2Vec2{ return (m_impulse); } override public function SolvePositionConstraints():Boolean{ return (true); } override public function SolveVelocityConstraints(step:b2TimeStep):void{ var tMat:b2Mat22; var tX:Number; var tY:Number; var b:b2Body = m_body2; tMat = b.m_xf.R; var rX:Number = (m_localAnchor.x - b.m_sweep.localCenter.x); var rY:Number = (m_localAnchor.y - b.m_sweep.localCenter.y); tX = ((tMat.col1.x * rX) + (tMat.col2.x * rY)); rY = ((tMat.col1.y * rX) + (tMat.col2.y * rY)); rX = tX; var CdotX:Number = (b.m_linearVelocity.x + (-(b.m_angularVelocity) * rY)); var CdotY:Number = (b.m_linearVelocity.y + (b.m_angularVelocity * rX)); tMat = m_mass; tX = ((CdotX + ((m_beta * step.inv_dt) * m_C.x)) + ((m_gamma * step.dt) * m_impulse.x)); tY = ((CdotY + ((m_beta * step.inv_dt) * m_C.y)) + ((m_gamma * step.dt) * m_impulse.y)); var forceX:Number = (-(step.inv_dt) * ((tMat.col1.x * tX) + (tMat.col2.x * tY))); var forceY:Number = (-(step.inv_dt) * ((tMat.col1.y * tX) + (tMat.col2.y * tY))); var oldForceX:Number = m_impulse.x; var oldForceY:Number = m_impulse.y; m_impulse.x = (m_impulse.x + forceX); m_impulse.y = (m_impulse.y + forceY); var forceMagnitude:Number = m_impulse.Length(); if (forceMagnitude > m_maxForce){ m_impulse.Multiply((m_maxForce / forceMagnitude)); }; forceX = (m_impulse.x - oldForceX); forceY = (m_impulse.y - oldForceY); var PX:Number = (step.dt * forceX); var PY:Number = (step.dt * forceY); b.m_linearVelocity.x = (b.m_linearVelocity.x + (b.m_invMass * PX)); b.m_linearVelocity.y = (b.m_linearVelocity.y + (b.m_invMass * PY)); b.m_angularVelocity = (b.m_angularVelocity + (b.m_invI * ((rX * PY) - (rY * PX)))); } } }//package Box2D.Dynamics.Joints
Section 59
//b2MouseJointDef (Box2D.Dynamics.Joints.b2MouseJointDef) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; public class b2MouseJointDef extends b2JointDef { public var timeStep:Number; public var target:b2Vec2; public var maxForce:Number; public var dampingRatio:Number; public var frequencyHz:Number; public function b2MouseJointDef(){ target = new b2Vec2(); super(); type = b2Joint.e_mouseJoint; maxForce = 0; frequencyHz = 5; dampingRatio = 0.7; timeStep = (1 / 60); } } }//package Box2D.Dynamics.Joints
Section 60
//b2PrismaticJoint (Box2D.Dynamics.Joints.b2PrismaticJoint) package Box2D.Dynamics.Joints { import Box2D.Dynamics.*; import Box2D.Common.Math.*; import Box2D.Common.*; public class b2PrismaticJoint extends b2Joint { public var m_limitForce:Number; public var m_lowerTranslation:Number; public var m_localXAxis1:b2Vec2; public var m_refAngle:Number; public var m_torque:Number; public var m_motorForce:Number; public var m_enableLimit:Boolean; public var m_angularMass:Number; public var m_maxMotorForce:Number; public var m_localYAxis1:b2Vec2; public var m_force:Number; public var m_motorMass:Number; public var m_upperTranslation:Number; public var m_localAnchor1:b2Vec2; public var m_localAnchor2:b2Vec2; public var m_limitState:int; public var m_linearMass:Number; public var m_motorJacobian:b2Jacobian; public var m_limitPositionImpulse:Number; public var m_motorSpeed:Number; public var m_enableMotor:Boolean; public var m_linearJacobian:b2Jacobian; public function b2PrismaticJoint(def:b2PrismaticJointDef){ var tMat:b2Mat22; var tX:Number; var tY:Number; m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_localXAxis1 = new b2Vec2(); m_localYAxis1 = new b2Vec2(); m_linearJacobian = new b2Jacobian(); m_motorJacobian = new b2Jacobian(); super(def); m_localAnchor1.SetV(def.localAnchor1); m_localAnchor2.SetV(def.localAnchor2); m_localXAxis1.SetV(def.localAxis1); m_localYAxis1.x = -(m_localXAxis1.y); m_localYAxis1.y = m_localXAxis1.x; m_refAngle = def.referenceAngle; m_linearJacobian.SetZero(); m_linearMass = 0; m_force = 0; m_angularMass = 0; m_torque = 0; m_motorJacobian.SetZero(); m_motorMass = 0; m_motorForce = 0; m_limitForce = 0; m_limitPositionImpulse = 0; m_lowerTranslation = def.lowerTranslation; m_upperTranslation = def.upperTranslation; m_maxMotorForce = def.maxMotorForce; m_motorSpeed = def.motorSpeed; m_enableLimit = def.enableLimit; m_enableMotor = def.enableMotor; } override public function SolveVelocityConstraints(step:b2TimeStep):void{ var oldLimitForce:Number; var motorCdot:Number; var motorForce:Number; var oldMotorForce:Number; var limitCdot:Number; var limitForce:Number; var b1:b2Body = m_body1; var b2:b2Body = m_body2; var invMass1:Number = b1.m_invMass; var invMass2:Number = b2.m_invMass; var invI1:Number = b1.m_invI; var invI2:Number = b2.m_invI; var linearCdot:Number = m_linearJacobian.Compute(b1.m_linearVelocity, b1.m_angularVelocity, b2.m_linearVelocity, b2.m_angularVelocity); var force:Number = ((-(step.inv_dt) * m_linearMass) * linearCdot); m_force = (m_force + force); var P:Number = (step.dt * force); b1.m_linearVelocity.x = (b1.m_linearVelocity.x + ((invMass1 * P) * m_linearJacobian.linear1.x)); b1.m_linearVelocity.y = (b1.m_linearVelocity.y + ((invMass1 * P) * m_linearJacobian.linear1.y)); b1.m_angularVelocity = (b1.m_angularVelocity + ((invI1 * P) * m_linearJacobian.angular1)); b2.m_linearVelocity.x = (b2.m_linearVelocity.x + ((invMass2 * P) * m_linearJacobian.linear2.x)); b2.m_linearVelocity.y = (b2.m_linearVelocity.y + ((invMass2 * P) * m_linearJacobian.linear2.y)); b2.m_angularVelocity = (b2.m_angularVelocity + ((invI2 * P) * m_linearJacobian.angular2)); var angularCdot:Number = (b2.m_angularVelocity - b1.m_angularVelocity); var torque:Number = ((-(step.inv_dt) * m_angularMass) * angularCdot); m_torque = (m_torque + torque); var L:Number = (step.dt * torque); b1.m_angularVelocity = (b1.m_angularVelocity - (invI1 * L)); b2.m_angularVelocity = (b2.m_angularVelocity + (invI2 * L)); if (((m_enableMotor) && (!((m_limitState == e_equalLimits))))){ motorCdot = (m_motorJacobian.Compute(b1.m_linearVelocity, b1.m_angularVelocity, b2.m_linearVelocity, b2.m_angularVelocity) - m_motorSpeed); motorForce = ((-(step.inv_dt) * m_motorMass) * motorCdot); oldMotorForce = m_motorForce; m_motorForce = b2Math.b2Clamp((m_motorForce + motorForce), -(m_maxMotorForce), m_maxMotorForce); motorForce = (m_motorForce - oldMotorForce); P = (step.dt * motorForce); b1.m_linearVelocity.x = (b1.m_linearVelocity.x + ((invMass1 * P) * m_motorJacobian.linear1.x)); b1.m_linearVelocity.y = (b1.m_linearVelocity.y + ((invMass1 * P) * m_motorJacobian.linear1.y)); b1.m_angularVelocity = (b1.m_angularVelocity + ((invI1 * P) * m_motorJacobian.angular1)); b2.m_linearVelocity.x = (b2.m_linearVelocity.x + ((invMass2 * P) * m_motorJacobian.linear2.x)); b2.m_linearVelocity.y = (b2.m_linearVelocity.y + ((invMass2 * P) * m_motorJacobian.linear2.y)); b2.m_angularVelocity = (b2.m_angularVelocity + ((invI2 * P) * m_motorJacobian.angular2)); }; if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){ limitCdot = m_motorJacobian.Compute(b1.m_linearVelocity, b1.m_angularVelocity, b2.m_linearVelocity, b2.m_angularVelocity); limitForce = ((-(step.inv_dt) * m_motorMass) * limitCdot); if (m_limitState == e_equalLimits){ m_limitForce = (m_limitForce + limitForce); } else { if (m_limitState == e_atLowerLimit){ oldLimitForce = m_limitForce; m_limitForce = b2Math.b2Max((m_limitForce + limitForce), 0); limitForce = (m_limitForce - oldLimitForce); } else { if (m_limitState == e_atUpperLimit){ oldLimitForce = m_limitForce; m_limitForce = b2Math.b2Min((m_limitForce + limitForce), 0); limitForce = (m_limitForce - oldLimitForce); }; }; }; P = (step.dt * limitForce); b1.m_linearVelocity.x = (b1.m_linearVelocity.x + ((invMass1 * P) * m_motorJacobian.linear1.x)); b1.m_linearVelocity.y = (b1.m_linearVelocity.y + ((invMass1 * P) * m_motorJacobian.linear1.y)); b1.m_angularVelocity = (b1.m_angularVelocity + ((invI1 * P) * m_motorJacobian.angular1)); b2.m_linearVelocity.x = (b2.m_linearVelocity.x + ((invMass2 * P) * m_motorJacobian.linear2.x)); b2.m_linearVelocity.y = (b2.m_linearVelocity.y + ((invMass2 * P) * m_motorJacobian.linear2.y)); b2.m_angularVelocity = (b2.m_angularVelocity + ((invI2 * P) * m_motorJacobian.angular2)); }; } override public function GetAnchor1():b2Vec2{ return (m_body1.GetWorldPoint(m_localAnchor1)); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor2)); } public function GetUpperLimit():Number{ return (m_upperTranslation); } public function GetLowerLimit():Number{ return (m_lowerTranslation); } public function EnableMotor(flag:Boolean):void{ m_enableMotor = flag; } public function GetJointTranslation():Number{ var tMat:b2Mat22; var b1:b2Body = m_body1; var b2:b2Body = m_body2; var p1:b2Vec2 = b1.GetWorldPoint(m_localAnchor1); var p2:b2Vec2 = b2.GetWorldPoint(m_localAnchor2); var dX:Number = (p2.x - p1.x); var dY:Number = (p2.y - p1.y); var axis:b2Vec2 = b1.GetWorldVector(m_localXAxis1); var translation:Number = ((axis.x * dX) + (axis.y * dY)); return (translation); } public function GetMotorSpeed():Number{ return (m_motorSpeed); } override public function GetReactionForce():b2Vec2{ var tMat:b2Mat22 = m_body1.m_xf.R; var ax1X:Number = (m_limitForce * ((tMat.col1.x * m_localXAxis1.x) + (tMat.col2.x * m_localXAxis1.y))); var ax1Y:Number = (m_limitForce * ((tMat.col1.y * m_localXAxis1.x) + (tMat.col2.y * m_localXAxis1.y))); var ay1X:Number = (m_force * ((tMat.col1.x * m_localYAxis1.x) + (tMat.col2.x * m_localYAxis1.y))); var ay1Y:Number = (m_force * ((tMat.col1.y * m_localYAxis1.x) + (tMat.col2.y * m_localYAxis1.y))); return (new b2Vec2(((m_limitForce * ax1X) + (m_force * ay1X)), ((m_limitForce * ax1Y) + (m_force * ay1Y)))); } override public function SolvePositionConstraints():Boolean{ var limitC:Number; var oldLimitImpulse:Number; var tMat:b2Mat22; var tX:Number; var ax1X:Number; var ax1Y:Number; var translation:Number; var limitImpulse:Number; var b1:b2Body = m_body1; var b2:b2Body = m_body2; var invMass1:Number = b1.m_invMass; var invMass2:Number = b2.m_invMass; var invI1:Number = b1.m_invI; var invI2:Number = b2.m_invI; tMat = b1.m_xf.R; var r1X:Number = (m_localAnchor1.x - b1.m_sweep.localCenter.x); var r1Y:Number = (m_localAnchor1.y - b1.m_sweep.localCenter.y); tX = ((tMat.col1.x * r1X) + (tMat.col2.x * r1Y)); r1Y = ((tMat.col1.y * r1X) + (tMat.col2.y * r1Y)); r1X = tX; tMat = b2.m_xf.R; var r2X:Number = (m_localAnchor2.x - b2.m_sweep.localCenter.x); var r2Y:Number = (m_localAnchor2.y - b2.m_sweep.localCenter.y); tX = ((tMat.col1.x * r2X) + (tMat.col2.x * r2Y)); r2Y = ((tMat.col1.y * r2X) + (tMat.col2.y * r2Y)); r2X = tX; var p1X:Number = (b1.m_sweep.c.x + r1X); var p1Y:Number = (b1.m_sweep.c.y + r1Y); var p2X:Number = (b2.m_sweep.c.x + r2X); var p2Y:Number = (b2.m_sweep.c.y + r2Y); var dX:Number = (p2X - p1X); var dY:Number = (p2Y - p1Y); tMat = b1.m_xf.R; var ay1X:Number = ((tMat.col1.x * m_localYAxis1.x) + (tMat.col2.x * m_localYAxis1.y)); var ay1Y:Number = ((tMat.col1.y * m_localYAxis1.x) + (tMat.col2.y * m_localYAxis1.y)); var linearC:Number = ((ay1X * dX) + (ay1Y * dY)); linearC = b2Math.b2Clamp(linearC, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection); var linearImpulse:Number = (-(m_linearMass) * linearC); b1.m_sweep.c.x = (b1.m_sweep.c.x + ((invMass1 * linearImpulse) * m_linearJacobian.linear1.x)); b1.m_sweep.c.y = (b1.m_sweep.c.y + ((invMass1 * linearImpulse) * m_linearJacobian.linear1.y)); b1.m_sweep.a = (b1.m_sweep.a + ((invI1 * linearImpulse) * m_linearJacobian.angular1)); b2.m_sweep.c.x = (b2.m_sweep.c.x + ((invMass2 * linearImpulse) * m_linearJacobian.linear2.x)); b2.m_sweep.c.y = (b2.m_sweep.c.y + ((invMass2 * linearImpulse) * m_linearJacobian.linear2.y)); b2.m_sweep.a = (b2.m_sweep.a + ((invI2 * linearImpulse) * m_linearJacobian.angular2)); var positionError:Number = b2Math.b2Abs(linearC); var angularC:Number = ((b2.m_sweep.a - b1.m_sweep.a) - m_refAngle); angularC = b2Math.b2Clamp(angularC, -(b2Settings.b2_maxAngularCorrection), b2Settings.b2_maxAngularCorrection); var angularImpulse:Number = (-(m_angularMass) * angularC); b1.m_sweep.a = (b1.m_sweep.a - (b1.m_invI * angularImpulse)); b2.m_sweep.a = (b2.m_sweep.a + (b2.m_invI * angularImpulse)); b1.SynchronizeTransform(); b2.SynchronizeTransform(); var angularError:Number = b2Math.b2Abs(angularC); if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){ tMat = b1.m_xf.R; r1X = (m_localAnchor1.x - b1.m_sweep.localCenter.x); r1Y = (m_localAnchor1.y - b1.m_sweep.localCenter.y); tX = ((tMat.col1.x * r1X) + (tMat.col2.x * r1Y)); r1Y = ((tMat.col1.y * r1X) + (tMat.col2.y * r1Y)); r1X = tX; tMat = b2.m_xf.R; r2X = (m_localAnchor2.x - b2.m_sweep.localCenter.x); r2Y = (m_localAnchor2.y - b2.m_sweep.localCenter.y); tX = ((tMat.col1.x * r2X) + (tMat.col2.x * r2Y)); r2Y = ((tMat.col1.y * r2X) + (tMat.col2.y * r2Y)); r2X = tX; p1X = (b1.m_sweep.c.x + r1X); p1Y = (b1.m_sweep.c.y + r1Y); p2X = (b2.m_sweep.c.x + r2X); p2Y = (b2.m_sweep.c.y + r2Y); dX = (p2X - p1X); dY = (p2Y - p1Y); tMat = b1.m_xf.R; ax1X = ((tMat.col1.x * m_localXAxis1.x) + (tMat.col2.x * m_localXAxis1.y)); ax1Y = ((tMat.col1.y * m_localXAxis1.x) + (tMat.col2.y * m_localXAxis1.y)); translation = ((ax1X * dX) + (ax1Y * dY)); limitImpulse = 0; if (m_limitState == e_equalLimits){ limitC = b2Math.b2Clamp(translation, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection); limitImpulse = (-(m_motorMass) * limitC); positionError = b2Math.b2Max(positionError, b2Math.b2Abs(angularC)); } else { if (m_limitState == e_atLowerLimit){ limitC = (translation - m_lowerTranslation); positionError = b2Math.b2Max(positionError, -(limitC)); limitC = b2Math.b2Clamp((limitC + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0); limitImpulse = (-(m_motorMass) * limitC); oldLimitImpulse = m_limitPositionImpulse; m_limitPositionImpulse = b2Math.b2Max((m_limitPositionImpulse + limitImpulse), 0); limitImpulse = (m_limitPositionImpulse - oldLimitImpulse); } else { if (m_limitState == e_atUpperLimit){ limitC = (translation - m_upperTranslation); positionError = b2Math.b2Max(positionError, limitC); limitC = b2Math.b2Clamp((limitC - b2Settings.b2_linearSlop), 0, b2Settings.b2_maxLinearCorrection); limitImpulse = (-(m_motorMass) * limitC); oldLimitImpulse = m_limitPositionImpulse; m_limitPositionImpulse = b2Math.b2Min((m_limitPositionImpulse + limitImpulse), 0); limitImpulse = (m_limitPositionImpulse - oldLimitImpulse); }; }; }; b1.m_sweep.c.x = (b1.m_sweep.c.x + ((invMass1 * limitImpulse) * m_motorJacobian.linear1.x)); b1.m_sweep.c.y = (b1.m_sweep.c.y + ((invMass1 * limitImpulse) * m_motorJacobian.linear1.y)); b1.m_sweep.a = (b1.m_sweep.a + ((invI1 * limitImpulse) * m_motorJacobian.angular1)); b2.m_sweep.c.x = (b2.m_sweep.c.x + ((invMass2 * limitImpulse) * m_motorJacobian.linear2.x)); b2.m_sweep.c.y = (b2.m_sweep.c.y + ((invMass2 * limitImpulse) * m_motorJacobian.linear2.y)); b2.m_sweep.a = (b2.m_sweep.a + ((invI2 * limitImpulse) * m_motorJacobian.angular2)); b1.SynchronizeTransform(); b2.SynchronizeTransform(); }; return ((((positionError <= b2Settings.b2_linearSlop)) && ((angularError <= b2Settings.b2_angularSlop)))); } public function SetMotorSpeed(speed:Number):void{ m_motorSpeed = speed; } public function GetJointSpeed():Number{ var tMat:b2Mat22; var b1:b2Body = m_body1; var b2:b2Body = m_body2; tMat = b1.m_xf.R; var r1X:Number = (m_localAnchor1.x - b1.m_sweep.localCenter.x); var r1Y:Number = (m_localAnchor1.y - b1.m_sweep.localCenter.y); var tX:Number = ((tMat.col1.x * r1X) + (tMat.col2.x * r1Y)); r1Y = ((tMat.col1.y * r1X) + (tMat.col2.y * r1Y)); r1X = tX; tMat = b2.m_xf.R; var r2X:Number = (m_localAnchor2.x - b2.m_sweep.localCenter.x); var r2Y:Number = (m_localAnchor2.y - b2.m_sweep.localCenter.y); tX = ((tMat.col1.x * r2X) + (tMat.col2.x * r2Y)); r2Y = ((tMat.col1.y * r2X) + (tMat.col2.y * r2Y)); r2X = tX; var p1X:Number = (b1.m_sweep.c.x + r1X); var p1Y:Number = (b1.m_sweep.c.y + r1Y); var p2X:Number = (b2.m_sweep.c.x + r2X); var p2Y:Number = (b2.m_sweep.c.y + r2Y); var dX:Number = (p2X - p1X); var dY:Number = (p2Y - p1Y); var axis:b2Vec2 = b1.GetWorldVector(m_localXAxis1); var v1:b2Vec2 = b1.m_linearVelocity; var v2:b2Vec2 = b2.m_linearVelocity; var w1:Number = b1.m_angularVelocity; var w2:Number = b2.m_angularVelocity; var speed:Number = (((dX * (-(w1) * axis.y)) + (dY * (w1 * axis.x))) + ((axis.x * (((v2.x + (-(w2) * r2Y)) - v1.x) - (-(w1) * r1Y))) + (axis.y * (((v2.y + (w2 * r2X)) - v1.y) - (w1 * r1X))))); return (speed); } override public function InitVelocityConstraints(step:b2TimeStep):void{ var tMat:b2Mat22; var tX:Number; var ax1X:Number; var ax1Y:Number; var dX:Number; var dY:Number; var jointTranslation:Number; var P1X:Number; var P1Y:Number; var P2X:Number; var P2Y:Number; var L1:Number; var L2:Number; var b1:b2Body = m_body1; var b2:b2Body = m_body2; tMat = b1.m_xf.R; var r1X:Number = (m_localAnchor1.x - b1.m_sweep.localCenter.x); var r1Y:Number = (m_localAnchor1.y - b1.m_sweep.localCenter.y); tX = ((tMat.col1.x * r1X) + (tMat.col2.x * r1Y)); r1Y = ((tMat.col1.y * r1X) + (tMat.col2.y * r1Y)); r1X = tX; tMat = b2.m_xf.R; var r2X:Number = (m_localAnchor2.x - b2.m_sweep.localCenter.x); var r2Y:Number = (m_localAnchor2.y - b2.m_sweep.localCenter.y); tX = ((tMat.col1.x * r2X) + (tMat.col2.x * r2Y)); r2Y = ((tMat.col1.y * r2X) + (tMat.col2.y * r2Y)); r2X = tX; var invMass1:Number = b1.m_invMass; var invMass2:Number = b2.m_invMass; var invI1:Number = b1.m_invI; var invI2:Number = b2.m_invI; tMat = b1.m_xf.R; var ay1X:Number = ((tMat.col1.x * m_localYAxis1.x) + (tMat.col2.x * m_localYAxis1.y)); var ay1Y:Number = ((tMat.col1.y * m_localYAxis1.x) + (tMat.col2.y * m_localYAxis1.y)); var eX:Number = ((b2.m_sweep.c.x + r2X) - b1.m_sweep.c.x); var eY:Number = ((b2.m_sweep.c.y + r2Y) - b1.m_sweep.c.y); m_linearJacobian.linear1.x = -(ay1X); m_linearJacobian.linear1.y = -(ay1Y); m_linearJacobian.linear2.x = ay1X; m_linearJacobian.linear2.y = ay1Y; m_linearJacobian.angular1 = -(((eX * ay1Y) - (eY * ay1X))); m_linearJacobian.angular2 = ((r2X * ay1Y) - (r2Y * ay1X)); m_linearMass = (((invMass1 + ((invI1 * m_linearJacobian.angular1) * m_linearJacobian.angular1)) + invMass2) + ((invI2 * m_linearJacobian.angular2) * m_linearJacobian.angular2)); m_linearMass = (1 / m_linearMass); m_angularMass = (invI1 + invI2); if (m_angularMass > Number.MIN_VALUE){ m_angularMass = (1 / m_angularMass); }; if (((m_enableLimit) || (m_enableMotor))){ tMat = b1.m_xf.R; ax1X = ((tMat.col1.x * m_localXAxis1.x) + (tMat.col2.x * m_localXAxis1.y)); ax1Y = ((tMat.col1.y * m_localXAxis1.x) + (tMat.col2.y * m_localXAxis1.y)); m_motorJacobian.linear1.x = -(ax1X); m_motorJacobian.linear1.y = -(ax1Y); m_motorJacobian.linear2.x = ax1X; m_motorJacobian.linear2.y = ax1Y; m_motorJacobian.angular1 = -(((eX * ax1Y) - (eY * ax1X))); m_motorJacobian.angular2 = ((r2X * ax1Y) - (r2Y * ax1X)); m_motorMass = (((invMass1 + ((invI1 * m_motorJacobian.angular1) * m_motorJacobian.angular1)) + invMass2) + ((invI2 * m_motorJacobian.angular2) * m_motorJacobian.angular2)); m_motorMass = (1 / m_motorMass); if (m_enableLimit){ dX = (eX - r1X); dY = (eY - r1Y); jointTranslation = ((ax1X * dX) + (ax1Y * dY)); if (b2Math.b2Abs((m_upperTranslation - m_lowerTranslation)) < (2 * b2Settings.b2_linearSlop)){ m_limitState = e_equalLimits; } else { if (jointTranslation <= m_lowerTranslation){ if (m_limitState != e_atLowerLimit){ m_limitForce = 0; }; m_limitState = e_atLowerLimit; } else { if (jointTranslation >= m_upperTranslation){ if (m_limitState != e_atUpperLimit){ m_limitForce = 0; }; m_limitState = e_atUpperLimit; } else { m_limitState = e_inactiveLimit; m_limitForce = 0; }; }; }; }; }; if (m_enableMotor == false){ m_motorForce = 0; }; if (m_enableLimit == false){ m_limitForce = 0; }; if (step.warmStarting){ P1X = (step.dt * ((m_force * m_linearJacobian.linear1.x) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear1.x))); P1Y = (step.dt * ((m_force * m_linearJacobian.linear1.y) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear1.y))); P2X = (step.dt * ((m_force * m_linearJacobian.linear2.x) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear2.x))); P2Y = (step.dt * ((m_force * m_linearJacobian.linear2.y) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear2.y))); L1 = (step.dt * (((m_force * m_linearJacobian.angular1) - m_torque) + ((m_motorForce + m_limitForce) * m_motorJacobian.angular1))); L2 = (step.dt * (((m_force * m_linearJacobian.angular2) + m_torque) + ((m_motorForce + m_limitForce) * m_motorJacobian.angular2))); b1.m_linearVelocity.x = (b1.m_linearVelocity.x + (invMass1 * P1X)); b1.m_linearVelocity.y = (b1.m_linearVelocity.y + (invMass1 * P1Y)); b1.m_angularVelocity = (b1.m_angularVelocity + (invI1 * L1)); b2.m_linearVelocity.x = (b2.m_linearVelocity.x + (invMass2 * P2X)); b2.m_linearVelocity.y = (b2.m_linearVelocity.y + (invMass2 * P2Y)); b2.m_angularVelocity = (b2.m_angularVelocity + (invI2 * L2)); } else { m_force = 0; m_torque = 0; m_limitForce = 0; m_motorForce = 0; }; m_limitPositionImpulse = 0; } public function GetMotorForce():Number{ return (m_motorForce); } public function EnableLimit(flag:Boolean):void{ m_enableLimit = flag; } public function SetMaxMotorForce(force:Number):void{ m_maxMotorForce = force; } override public function GetReactionTorque():Number{ return (m_torque); } public function IsLimitEnabled():Boolean{ return (m_enableLimit); } public function IsMotorEnabled():Boolean{ return (m_enableMotor); } public function SetLimits(lower:Number, upper:Number):void{ m_lowerTranslation = lower; m_upperTranslation = upper; } } }//package Box2D.Dynamics.Joints
Section 61
//b2PrismaticJointDef (Box2D.Dynamics.Joints.b2PrismaticJointDef) package Box2D.Dynamics.Joints { import Box2D.Dynamics.*; import Box2D.Common.Math.*; public class b2PrismaticJointDef extends b2JointDef { public var motorSpeed:Number; public var localAxis1:b2Vec2; public var referenceAngle:Number; public var upperTranslation:Number; public var localAnchor1:b2Vec2; public var localAnchor2:b2Vec2; public var enableLimit:Boolean; public var enableMotor:Boolean; public var maxMotorForce:Number; public var lowerTranslation:Number; public function b2PrismaticJointDef(){ localAnchor1 = new b2Vec2(); localAnchor2 = new b2Vec2(); localAxis1 = new b2Vec2(); super(); type = b2Joint.e_prismaticJoint; localAxis1.Set(1, 0); referenceAngle = 0; enableLimit = false; lowerTranslation = 0; upperTranslation = 0; enableMotor = false; maxMotorForce = 0; motorSpeed = 0; } public function Initialize(b1:b2Body, b2:b2Body, anchor:b2Vec2, axis:b2Vec2):void{ body1 = b1; body2 = b2; localAnchor1 = body1.GetLocalPoint(anchor); localAnchor2 = body2.GetLocalPoint(anchor); localAxis1 = body1.GetLocalVector(axis); referenceAngle = (body2.GetAngle() - body1.GetAngle()); } } }//package Box2D.Dynamics.Joints
Section 62
//b2PulleyJoint (Box2D.Dynamics.Joints.b2PulleyJoint) package Box2D.Dynamics.Joints { import Box2D.Dynamics.*; import Box2D.Common.Math.*; import Box2D.Common.*; public class b2PulleyJoint extends b2Joint { public var m_limitState1:int; public var m_limitState2:int; public var m_ground:b2Body; public var m_maxLength2:Number; public var m_maxLength1:Number; public var m_limitPositionImpulse1:Number; public var m_limitPositionImpulse2:Number; public var m_force:Number; public var m_constant:Number; public var m_positionImpulse:Number; public var m_state:int; public var m_ratio:Number; public var m_groundAnchor1:b2Vec2; public var m_groundAnchor2:b2Vec2; public var m_localAnchor1:b2Vec2; public var m_localAnchor2:b2Vec2; public var m_limitMass1:Number; public var m_limitMass2:Number; public var m_pulleyMass:Number; public var m_u1:b2Vec2; public var m_limitForce1:Number; public var m_limitForce2:Number; public var m_u2:b2Vec2; public static const b2_minPulleyLength:Number = 2; public function b2PulleyJoint(def:b2PulleyJointDef){ var tMat:b2Mat22; var tX:Number; var tY:Number; m_groundAnchor1 = new b2Vec2(); m_groundAnchor2 = new b2Vec2(); m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_u1 = new b2Vec2(); m_u2 = new b2Vec2(); super(def); m_ground = m_body1.m_world.m_groundBody; m_groundAnchor1.x = (def.groundAnchor1.x - m_ground.m_xf.position.x); m_groundAnchor1.y = (def.groundAnchor1.y - m_ground.m_xf.position.y); m_groundAnchor2.x = (def.groundAnchor2.x - m_ground.m_xf.position.x); m_groundAnchor2.y = (def.groundAnchor2.y - m_ground.m_xf.position.y); m_localAnchor1.SetV(def.localAnchor1); m_localAnchor2.SetV(def.localAnchor2); m_ratio = def.ratio; m_constant = (def.length1 + (m_ratio * def.length2)); m_maxLength1 = b2Math.b2Min(def.maxLength1, (m_constant - (m_ratio * b2_minPulleyLength))); m_maxLength2 = b2Math.b2Min(def.maxLength2, ((m_constant - b2_minPulleyLength) / m_ratio)); m_force = 0; m_limitForce1 = 0; m_limitForce2 = 0; } public function GetGroundAnchor2():b2Vec2{ var a:b2Vec2 = m_ground.m_xf.position.Copy(); a.Add(m_groundAnchor2); return (a); } override public function GetAnchor1():b2Vec2{ return (m_body1.GetWorldPoint(m_localAnchor1)); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor2)); } override public function GetReactionForce():b2Vec2{ var F:b2Vec2 = m_u2.Copy(); F.Multiply(m_force); return (F); } override public function SolvePositionConstraints():Boolean{ var tMat:b2Mat22; var r1X:Number; var r1Y:Number; var r2X:Number; var r2Y:Number; var p1X:Number; var p1Y:Number; var p2X:Number; var p2Y:Number; var length1:Number; var length2:Number; var C:Number; var impulse:Number; var oldImpulse:Number; var oldLimitPositionImpulse:Number; var tX:Number; var b1:b2Body = m_body1; var b2:b2Body = m_body2; var s1X:Number = (m_ground.m_xf.position.x + m_groundAnchor1.x); var s1Y:Number = (m_ground.m_xf.position.y + m_groundAnchor1.y); var s2X:Number = (m_ground.m_xf.position.x + m_groundAnchor2.x); var s2Y:Number = (m_ground.m_xf.position.y + m_groundAnchor2.y); var linearError:Number = 0; if (m_state == e_atUpperLimit){ tMat = b1.m_xf.R; r1X = (m_localAnchor1.x - b1.m_sweep.localCenter.x); r1Y = (m_localAnchor1.y - b1.m_sweep.localCenter.y); tX = ((tMat.col1.x * r1X) + (tMat.col2.x * r1Y)); r1Y = ((tMat.col1.y * r1X) + (tMat.col2.y * r1Y)); r1X = tX; tMat = b2.m_xf.R; r2X = (m_localAnchor2.x - b2.m_sweep.localCenter.x); r2Y = (m_localAnchor2.y - b2.m_sweep.localCenter.y); tX = ((tMat.col1.x * r2X) + (tMat.col2.x * r2Y)); r2Y = ((tMat.col1.y * r2X) + (tMat.col2.y * r2Y)); r2X = tX; p1X = (b1.m_sweep.c.x + r1X); p1Y = (b1.m_sweep.c.y + r1Y); p2X = (b2.m_sweep.c.x + r2X); p2Y = (b2.m_sweep.c.y + r2Y); m_u1.Set((p1X - s1X), (p1Y - s1Y)); m_u2.Set((p2X - s2X), (p2Y - s2Y)); length1 = m_u1.Length(); length2 = m_u2.Length(); if (length1 > b2Settings.b2_linearSlop){ m_u1.Multiply((1 / length1)); } else { m_u1.SetZero(); }; if (length2 > b2Settings.b2_linearSlop){ m_u2.Multiply((1 / length2)); } else { m_u2.SetZero(); }; C = ((m_constant - length1) - (m_ratio * length2)); linearError = b2Math.b2Max(linearError, -(C)); C = b2Math.b2Clamp((C + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0); impulse = (-(m_pulleyMass) * C); oldImpulse = m_positionImpulse; m_positionImpulse = b2Math.b2Max(0, (m_positionImpulse + impulse)); impulse = (m_positionImpulse - oldImpulse); p1X = (-(impulse) * m_u1.x); p1Y = (-(impulse) * m_u1.y); p2X = ((-(m_ratio) * impulse) * m_u2.x); p2Y = ((-(m_ratio) * impulse) * m_u2.y); b1.m_sweep.c.x = (b1.m_sweep.c.x + (b1.m_invMass * p1X)); b1.m_sweep.c.y = (b1.m_sweep.c.y + (b1.m_invMass * p1Y)); b1.m_sweep.a = (b1.m_sweep.a + (b1.m_invI * ((r1X * p1Y) - (r1Y * p1X)))); b2.m_sweep.c.x = (b2.m_sweep.c.x + (b2.m_invMass * p2X)); b2.m_sweep.c.y = (b2.m_sweep.c.y + (b2.m_invMass * p2Y)); b2.m_sweep.a = (b2.m_sweep.a + (b2.m_invI * ((r2X * p2Y) - (r2Y * p2X)))); b1.SynchronizeTransform(); b2.SynchronizeTransform(); }; if (m_limitState1 == e_atUpperLimit){ tMat = b1.m_xf.R; r1X = (m_localAnchor1.x - b1.m_sweep.localCenter.x); r1Y = (m_localAnchor1.y - b1.m_sweep.localCenter.y); tX = ((tMat.col1.x * r1X) + (tMat.col2.x * r1Y)); r1Y = ((tMat.col1.y * r1X) + (tMat.col2.y * r1Y)); r1X = tX; p1X = (b1.m_sweep.c.x + r1X); p1Y = (b1.m_sweep.c.y + r1Y); m_u1.Set((p1X - s1X), (p1Y - s1Y)); length1 = m_u1.Length(); if (length1 > b2Settings.b2_linearSlop){ m_u1.x = (m_u1.x * (1 / length1)); m_u1.y = (m_u1.y * (1 / length1)); } else { m_u1.SetZero(); }; C = (m_maxLength1 - length1); linearError = b2Math.b2Max(linearError, -(C)); C = b2Math.b2Clamp((C + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0); impulse = (-(m_limitMass1) * C); oldLimitPositionImpulse = m_limitPositionImpulse1; m_limitPositionImpulse1 = b2Math.b2Max(0, (m_limitPositionImpulse1 + impulse)); impulse = (m_limitPositionImpulse1 - oldLimitPositionImpulse); p1X = (-(impulse) * m_u1.x); p1Y = (-(impulse) * m_u1.y); b1.m_sweep.c.x = (b1.m_sweep.c.x + (b1.m_invMass * p1X)); b1.m_sweep.c.y = (b1.m_sweep.c.y + (b1.m_invMass * p1Y)); b1.m_sweep.a = (b1.m_sweep.a + (b1.m_invI * ((r1X * p1Y) - (r1Y * p1X)))); b1.SynchronizeTransform(); }; if (m_limitState2 == e_atUpperLimit){ tMat = b2.m_xf.R; r2X = (m_localAnchor2.x - b2.m_sweep.localCenter.x); r2Y = (m_localAnchor2.y - b2.m_sweep.localCenter.y); tX = ((tMat.col1.x * r2X) + (tMat.col2.x * r2Y)); r2Y = ((tMat.col1.y * r2X) + (tMat.col2.y * r2Y)); r2X = tX; p2X = (b2.m_sweep.c.x + r2X); p2Y = (b2.m_sweep.c.y + r2Y); m_u2.Set((p2X - s2X), (p2Y - s2Y)); length2 = m_u2.Length(); if (length2 > b2Settings.b2_linearSlop){ m_u2.x = (m_u2.x * (1 / length2)); m_u2.y = (m_u2.y * (1 / length2)); } else { m_u2.SetZero(); }; C = (m_maxLength2 - length2); linearError = b2Math.b2Max(linearError, -(C)); C = b2Math.b2Clamp((C + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0); impulse = (-(m_limitMass2) * C); oldLimitPositionImpulse = m_limitPositionImpulse2; m_limitPositionImpulse2 = b2Math.b2Max(0, (m_limitPositionImpulse2 + impulse)); impulse = (m_limitPositionImpulse2 - oldLimitPositionImpulse); p2X = (-(impulse) * m_u2.x); p2Y = (-(impulse) * m_u2.y); b2.m_sweep.c.x = (b2.m_sweep.c.x + (b2.m_invMass * p2X)); b2.m_sweep.c.y = (b2.m_sweep.c.y + (b2.m_invMass * p2Y)); b2.m_sweep.a = (b2.m_sweep.a + (b2.m_invI * ((r2X * p2Y) - (r2Y * p2X)))); b2.SynchronizeTransform(); }; return ((linearError < b2Settings.b2_linearSlop)); } override public function InitVelocityConstraints(step:b2TimeStep):void{ var tMat:b2Mat22; var P1X:Number; var P1Y:Number; var P2X:Number; var P2Y:Number; var b1:b2Body = m_body1; var b2:b2Body = m_body2; tMat = b1.m_xf.R; var r1X:Number = (m_localAnchor1.x - b1.m_sweep.localCenter.x); var r1Y:Number = (m_localAnchor1.y - b1.m_sweep.localCenter.y); var tX:Number = ((tMat.col1.x * r1X) + (tMat.col2.x * r1Y)); r1Y = ((tMat.col1.y * r1X) + (tMat.col2.y * r1Y)); r1X = tX; tMat = b2.m_xf.R; var r2X:Number = (m_localAnchor2.x - b2.m_sweep.localCenter.x); var r2Y:Number = (m_localAnchor2.y - b2.m_sweep.localCenter.y); tX = ((tMat.col1.x * r2X) + (tMat.col2.x * r2Y)); r2Y = ((tMat.col1.y * r2X) + (tMat.col2.y * r2Y)); r2X = tX; var p1X:Number = (b1.m_sweep.c.x + r1X); var p1Y:Number = (b1.m_sweep.c.y + r1Y); var p2X:Number = (b2.m_sweep.c.x + r2X); var p2Y:Number = (b2.m_sweep.c.y + r2Y); var s1X:Number = (m_ground.m_xf.position.x + m_groundAnchor1.x); var s1Y:Number = (m_ground.m_xf.position.y + m_groundAnchor1.y); var s2X:Number = (m_ground.m_xf.position.x + m_groundAnchor2.x); var s2Y:Number = (m_ground.m_xf.position.y + m_groundAnchor2.y); m_u1.Set((p1X - s1X), (p1Y - s1Y)); m_u2.Set((p2X - s2X), (p2Y - s2Y)); var length1:Number = m_u1.Length(); var length2:Number = m_u2.Length(); if (length1 > b2Settings.b2_linearSlop){ m_u1.Multiply((1 / length1)); } else { m_u1.SetZero(); }; if (length2 > b2Settings.b2_linearSlop){ m_u2.Multiply((1 / length2)); } else { m_u2.SetZero(); }; var C:Number = ((m_constant - length1) - (m_ratio * length2)); if (C > 0){ m_state = e_inactiveLimit; m_force = 0; } else { m_state = e_atUpperLimit; m_positionImpulse = 0; }; if (length1 < m_maxLength1){ m_limitState1 = e_inactiveLimit; m_limitForce1 = 0; } else { m_limitState1 = e_atUpperLimit; m_limitPositionImpulse1 = 0; }; if (length2 < m_maxLength2){ m_limitState2 = e_inactiveLimit; m_limitForce2 = 0; } else { m_limitState2 = e_atUpperLimit; m_limitPositionImpulse2 = 0; }; var cr1u1:Number = ((r1X * m_u1.y) - (r1Y * m_u1.x)); var cr2u2:Number = ((r2X * m_u2.y) - (r2Y * m_u2.x)); m_limitMass1 = (b1.m_invMass + ((b1.m_invI * cr1u1) * cr1u1)); m_limitMass2 = (b2.m_invMass + ((b2.m_invI * cr2u2) * cr2u2)); m_pulleyMass = (m_limitMass1 + ((m_ratio * m_ratio) * m_limitMass2)); m_limitMass1 = (1 / m_limitMass1); m_limitMass2 = (1 / m_limitMass2); m_pulleyMass = (1 / m_pulleyMass); if (step.warmStarting){ P1X = ((step.dt * (-(m_force) - m_limitForce1)) * m_u1.x); P1Y = ((step.dt * (-(m_force) - m_limitForce1)) * m_u1.y); P2X = ((step.dt * ((-(m_ratio) * m_force) - m_limitForce2)) * m_u2.x); P2Y = ((step.dt * ((-(m_ratio) * m_force) - m_limitForce2)) * m_u2.y); b1.m_linearVelocity.x = (b1.m_linearVelocity.x + (b1.m_invMass * P1X)); b1.m_linearVelocity.y = (b1.m_linearVelocity.y + (b1.m_invMass * P1Y)); b1.m_angularVelocity = (b1.m_angularVelocity + (b1.m_invI * ((r1X * P1Y) - (r1Y * P1X)))); b2.m_linearVelocity.x = (b2.m_linearVelocity.x + (b2.m_invMass * P2X)); b2.m_linearVelocity.y = (b2.m_linearVelocity.y + (b2.m_invMass * P2Y)); b2.m_angularVelocity = (b2.m_angularVelocity + (b2.m_invI * ((r2X * P2Y) - (r2Y * P2X)))); } else { m_force = 0; m_limitForce1 = 0; m_limitForce2 = 0; }; } override public function GetReactionTorque():Number{ return (0); } public function GetRatio():Number{ return (m_ratio); } override public function SolveVelocityConstraints(step:b2TimeStep):void{ var tMat:b2Mat22; var r2X:Number; var v1X:Number; var v1Y:Number; var v2X:Number; var v2Y:Number; var P1X:Number; var P1Y:Number; var P2X:Number; var P2Y:Number; var Cdot:Number; var force:Number; var oldForce:Number; var b1:b2Body = m_body1; var b2:b2Body = m_body2; tMat = b1.m_xf.R; var r1X:Number = (m_localAnchor1.x - b1.m_sweep.localCenter.x); var r1Y:Number = (m_localAnchor1.y - b1.m_sweep.localCenter.y); var tX:Number = ((tMat.col1.x * r1X) + (tMat.col2.x * r1Y)); r1Y = ((tMat.col1.y * r1X) + (tMat.col2.y * r1Y)); r1X = tX; tMat = b2.m_xf.R; r2X = (m_localAnchor2.x - b2.m_sweep.localCenter.x); var r2Y:Number = (m_localAnchor2.y - b2.m_sweep.localCenter.y); tX = ((tMat.col1.x * r2X) + (tMat.col2.x * r2Y)); r2Y = ((tMat.col1.y * r2X) + (tMat.col2.y * r2Y)); r2X = tX; if (m_state == e_atUpperLimit){ v1X = (b1.m_linearVelocity.x + (-(b1.m_angularVelocity) * r1Y)); v1Y = (b1.m_linearVelocity.y + (b1.m_angularVelocity * r1X)); v2X = (b2.m_linearVelocity.x + (-(b2.m_angularVelocity) * r2Y)); v2Y = (b2.m_linearVelocity.y + (b2.m_angularVelocity * r2X)); Cdot = (-(((m_u1.x * v1X) + (m_u1.y * v1Y))) - (m_ratio * ((m_u2.x * v2X) + (m_u2.y * v2Y)))); force = ((-(step.inv_dt) * m_pulleyMass) * Cdot); oldForce = m_force; m_force = b2Math.b2Max(0, (m_force + force)); force = (m_force - oldForce); P1X = ((-(step.dt) * force) * m_u1.x); P1Y = ((-(step.dt) * force) * m_u1.y); P2X = (((-(step.dt) * m_ratio) * force) * m_u2.x); P2Y = (((-(step.dt) * m_ratio) * force) * m_u2.y); b1.m_linearVelocity.x = (b1.m_linearVelocity.x + (b1.m_invMass * P1X)); b1.m_linearVelocity.y = (b1.m_linearVelocity.y + (b1.m_invMass * P1Y)); b1.m_angularVelocity = (b1.m_angularVelocity + (b1.m_invI * ((r1X * P1Y) - (r1Y * P1X)))); b2.m_linearVelocity.x = (b2.m_linearVelocity.x + (b2.m_invMass * P2X)); b2.m_linearVelocity.y = (b2.m_linearVelocity.y + (b2.m_invMass * P2Y)); b2.m_angularVelocity = (b2.m_angularVelocity + (b2.m_invI * ((r2X * P2Y) - (r2Y * P2X)))); }; if (m_limitState1 == e_atUpperLimit){ v1X = (b1.m_linearVelocity.x + (-(b1.m_angularVelocity) * r1Y)); v1Y = (b1.m_linearVelocity.y + (b1.m_angularVelocity * r1X)); Cdot = -(((m_u1.x * v1X) + (m_u1.y * v1Y))); force = ((-(step.inv_dt) * m_limitMass1) * Cdot); oldForce = m_limitForce1; m_limitForce1 = b2Math.b2Max(0, (m_limitForce1 + force)); force = (m_limitForce1 - oldForce); P1X = ((-(step.dt) * force) * m_u1.x); P1Y = ((-(step.dt) * force) * m_u1.y); b1.m_linearVelocity.x = (b1.m_linearVelocity.x + (b1.m_invMass * P1X)); b1.m_linearVelocity.y = (b1.m_linearVelocity.y + (b1.m_invMass * P1Y)); b1.m_angularVelocity = (b1.m_angularVelocity + (b1.m_invI * ((r1X * P1Y) - (r1Y * P1X)))); }; if (m_limitState2 == e_atUpperLimit){ v2X = (b2.m_linearVelocity.x + (-(b2.m_angularVelocity) * r2Y)); v2Y = (b2.m_linearVelocity.y + (b2.m_angularVelocity * r2X)); Cdot = -(((m_u2.x * v2X) + (m_u2.y * v2Y))); force = ((-(step.inv_dt) * m_limitMass2) * Cdot); oldForce = m_limitForce2; m_limitForce2 = b2Math.b2Max(0, (m_limitForce2 + force)); force = (m_limitForce2 - oldForce); P2X = ((-(step.dt) * force) * m_u2.x); P2Y = ((-(step.dt) * force) * m_u2.y); b2.m_linearVelocity.x = (b2.m_linearVelocity.x + (b2.m_invMass * P2X)); b2.m_linearVelocity.y = (b2.m_linearVelocity.y + (b2.m_invMass * P2Y)); b2.m_angularVelocity = (b2.m_angularVelocity + (b2.m_invI * ((r2X * P2Y) - (r2Y * P2X)))); }; } public function GetLength1():Number{ var p:b2Vec2 = m_body1.GetWorldPoint(m_localAnchor1); var sX:Number = (m_ground.m_xf.position.x + m_groundAnchor1.x); var sY:Number = (m_ground.m_xf.position.y + m_groundAnchor1.y); var dX:Number = (p.x - sX); var dY:Number = (p.y - sY); return (Math.sqrt(((dX * dX) + (dY * dY)))); } public function GetLength2():Number{ var p:b2Vec2 = m_body2.GetWorldPoint(m_localAnchor2); var sX:Number = (m_ground.m_xf.position.x + m_groundAnchor2.x); var sY:Number = (m_ground.m_xf.position.y + m_groundAnchor2.y); var dX:Number = (p.x - sX); var dY:Number = (p.y - sY); return (Math.sqrt(((dX * dX) + (dY * dY)))); } public function GetGroundAnchor1():b2Vec2{ var a:b2Vec2 = m_ground.m_xf.position.Copy(); a.Add(m_groundAnchor1); return (a); } } }//package Box2D.Dynamics.Joints
Section 63
//b2PulleyJointDef (Box2D.Dynamics.Joints.b2PulleyJointDef) package Box2D.Dynamics.Joints { import Box2D.Dynamics.*; import Box2D.Common.Math.*; public class b2PulleyJointDef extends b2JointDef { public var maxLength1:Number; public var maxLength2:Number; public var length1:Number; public var localAnchor1:b2Vec2; public var localAnchor2:b2Vec2; public var groundAnchor1:b2Vec2; public var groundAnchor2:b2Vec2; public var ratio:Number; public var length2:Number; public function b2PulleyJointDef(){ groundAnchor1 = new b2Vec2(); groundAnchor2 = new b2Vec2(); localAnchor1 = new b2Vec2(); localAnchor2 = new b2Vec2(); super(); type = b2Joint.e_pulleyJoint; groundAnchor1.Set(-1, 1); groundAnchor2.Set(1, 1); localAnchor1.Set(-1, 0); localAnchor2.Set(1, 0); length1 = 0; maxLength1 = 0; length2 = 0; maxLength2 = 0; ratio = 1; collideConnected = true; } public function Initialize(b1:b2Body, b2:b2Body, ga1:b2Vec2, ga2:b2Vec2, anchor1:b2Vec2, anchor2:b2Vec2, r:Number):void{ body1 = b1; body2 = b2; groundAnchor1.SetV(ga1); groundAnchor2.SetV(ga2); localAnchor1 = body1.GetLocalPoint(anchor1); localAnchor2 = body2.GetLocalPoint(anchor2); var d1X:Number = (anchor1.x - ga1.x); var d1Y:Number = (anchor1.y - ga1.y); length1 = Math.sqrt(((d1X * d1X) + (d1Y * d1Y))); var d2X:Number = (anchor2.x - ga2.x); var d2Y:Number = (anchor2.y - ga2.y); length2 = Math.sqrt(((d2X * d2X) + (d2Y * d2Y))); ratio = r; var C:Number = (length1 + (ratio * length2)); maxLength1 = (C - (ratio * b2PulleyJoint.b2_minPulleyLength)); maxLength2 = ((C - b2PulleyJoint.b2_minPulleyLength) / ratio); } } }//package Box2D.Dynamics.Joints
Section 64
//b2RevoluteJoint (Box2D.Dynamics.Joints.b2RevoluteJoint) package Box2D.Dynamics.Joints { import Box2D.Dynamics.*; import Box2D.Common.Math.*; import Box2D.Common.*; public class b2RevoluteJoint extends b2Joint { public var m_limitForce:Number; public var m_pivotMass:b2Mat22; public var m_motorForce:Number; public var m_enableLimit:Boolean; public var m_limitState:int; public var m_motorMass:Number; public var m_localAnchor1:b2Vec2; public var m_localAnchor2:b2Vec2; private var K1:b2Mat22; private var K2:b2Mat22; private var K3:b2Mat22; private var K:b2Mat22; public var m_pivotForce:b2Vec2; public var m_enableMotor:Boolean; public var m_referenceAngle:Number; public var m_limitPositionImpulse:Number; public var m_motorSpeed:Number; public var m_upperAngle:Number; public var m_lowerAngle:Number; public var m_maxMotorTorque:Number; public static var tImpulse:b2Vec2 = new b2Vec2(); public function b2RevoluteJoint(def:b2RevoluteJointDef){ K = new b2Mat22(); K1 = new b2Mat22(); K2 = new b2Mat22(); K3 = new b2Mat22(); m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_pivotForce = new b2Vec2(); m_pivotMass = new b2Mat22(); super(def); m_localAnchor1.SetV(def.localAnchor1); m_localAnchor2.SetV(def.localAnchor2); m_referenceAngle = def.referenceAngle; m_pivotForce.Set(0, 0); m_motorForce = 0; m_limitForce = 0; m_limitPositionImpulse = 0; m_lowerAngle = def.lowerAngle; m_upperAngle = def.upperAngle; m_maxMotorTorque = def.maxMotorTorque; m_motorSpeed = def.motorSpeed; m_enableLimit = def.enableLimit; m_enableMotor = def.enableMotor; } override public function SolveVelocityConstraints(step:b2TimeStep):void{ var tMat:b2Mat22; var tX:Number; var oldLimitForce:Number; var motorCdot:Number; var motorForce:Number; var oldMotorForce:Number; var limitCdot:Number; var limitForce:Number; var b1:b2Body = m_body1; var b2:b2Body = m_body2; tMat = b1.m_xf.R; var r1X:Number = (m_localAnchor1.x - b1.m_sweep.localCenter.x); var r1Y:Number = (m_localAnchor1.y - b1.m_sweep.localCenter.y); tX = ((tMat.col1.x * r1X) + (tMat.col2.x * r1Y)); r1Y = ((tMat.col1.y * r1X) + (tMat.col2.y * r1Y)); r1X = tX; tMat = b2.m_xf.R; var r2X:Number = (m_localAnchor2.x - b2.m_sweep.localCenter.x); var r2Y:Number = (m_localAnchor2.y - b2.m_sweep.localCenter.y); tX = ((tMat.col1.x * r2X) + (tMat.col2.x * r2Y)); r2Y = ((tMat.col1.y * r2X) + (tMat.col2.y * r2Y)); r2X = tX; var pivotCdotX:Number = (((b2.m_linearVelocity.x + (-(b2.m_angularVelocity) * r2Y)) - b1.m_linearVelocity.x) - (-(b1.m_angularVelocity) * r1Y)); var pivotCdotY:Number = (((b2.m_linearVelocity.y + (b2.m_angularVelocity * r2X)) - b1.m_linearVelocity.y) - (b1.m_angularVelocity * r1X)); var pivotForceX:Number = (-(step.inv_dt) * ((m_pivotMass.col1.x * pivotCdotX) + (m_pivotMass.col2.x * pivotCdotY))); var pivotForceY:Number = (-(step.inv_dt) * ((m_pivotMass.col1.y * pivotCdotX) + (m_pivotMass.col2.y * pivotCdotY))); m_pivotForce.x = (m_pivotForce.x + pivotForceX); m_pivotForce.y = (m_pivotForce.y + pivotForceY); var PX:Number = (step.dt * pivotForceX); var PY:Number = (step.dt * pivotForceY); b1.m_linearVelocity.x = (b1.m_linearVelocity.x - (b1.m_invMass * PX)); b1.m_linearVelocity.y = (b1.m_linearVelocity.y - (b1.m_invMass * PY)); b1.m_angularVelocity = (b1.m_angularVelocity - (b1.m_invI * ((r1X * PY) - (r1Y * PX)))); b2.m_linearVelocity.x = (b2.m_linearVelocity.x + (b2.m_invMass * PX)); b2.m_linearVelocity.y = (b2.m_linearVelocity.y + (b2.m_invMass * PY)); b2.m_angularVelocity = (b2.m_angularVelocity + (b2.m_invI * ((r2X * PY) - (r2Y * PX)))); if (((m_enableMotor) && (!((m_limitState == e_equalLimits))))){ motorCdot = ((b2.m_angularVelocity - b1.m_angularVelocity) - m_motorSpeed); motorForce = ((-(step.inv_dt) * m_motorMass) * motorCdot); oldMotorForce = m_motorForce; m_motorForce = b2Math.b2Clamp((m_motorForce + motorForce), -(m_maxMotorTorque), m_maxMotorTorque); motorForce = (m_motorForce - oldMotorForce); b1.m_angularVelocity = (b1.m_angularVelocity - ((b1.m_invI * step.dt) * motorForce)); b2.m_angularVelocity = (b2.m_angularVelocity + ((b2.m_invI * step.dt) * motorForce)); }; if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){ limitCdot = (b2.m_angularVelocity - b1.m_angularVelocity); limitForce = ((-(step.inv_dt) * m_motorMass) * limitCdot); if (m_limitState == e_equalLimits){ m_limitForce = (m_limitForce + limitForce); } else { if (m_limitState == e_atLowerLimit){ oldLimitForce = m_limitForce; m_limitForce = b2Math.b2Max((m_limitForce + limitForce), 0); limitForce = (m_limitForce - oldLimitForce); } else { if (m_limitState == e_atUpperLimit){ oldLimitForce = m_limitForce; m_limitForce = b2Math.b2Min((m_limitForce + limitForce), 0); limitForce = (m_limitForce - oldLimitForce); }; }; }; b1.m_angularVelocity = (b1.m_angularVelocity - ((b1.m_invI * step.dt) * limitForce)); b2.m_angularVelocity = (b2.m_angularVelocity + ((b2.m_invI * step.dt) * limitForce)); }; } override public function GetAnchor1():b2Vec2{ return (m_body1.GetWorldPoint(m_localAnchor1)); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor2)); } public function GetUpperLimit():Number{ return (m_upperAngle); } public function GetLowerLimit():Number{ return (m_lowerAngle); } public function EnableMotor(flag:Boolean):void{ m_enableMotor = flag; } public function GetMotorSpeed():Number{ return (m_motorSpeed); } override public function GetReactionForce():b2Vec2{ return (m_pivotForce); } override public function SolvePositionConstraints():Boolean{ var oldLimitImpulse:Number; var limitC:Number; var tMat:b2Mat22; var angle:Number; var limitImpulse:Number; var b1:b2Body = m_body1; var b2:b2Body = m_body2; var positionError:Number = 0; tMat = b1.m_xf.R; var r1X:Number = (m_localAnchor1.x - b1.m_sweep.localCenter.x); var r1Y:Number = (m_localAnchor1.y - b1.m_sweep.localCenter.y); var tX:Number = ((tMat.col1.x * r1X) + (tMat.col2.x * r1Y)); r1Y = ((tMat.col1.y * r1X) + (tMat.col2.y * r1Y)); r1X = tX; tMat = b2.m_xf.R; var r2X:Number = (m_localAnchor2.x - b2.m_sweep.localCenter.x); var r2Y:Number = (m_localAnchor2.y - b2.m_sweep.localCenter.y); tX = ((tMat.col1.x * r2X) + (tMat.col2.x * r2Y)); r2Y = ((tMat.col1.y * r2X) + (tMat.col2.y * r2Y)); r2X = tX; var p1X:Number = (b1.m_sweep.c.x + r1X); var p1Y:Number = (b1.m_sweep.c.y + r1Y); var p2X:Number = (b2.m_sweep.c.x + r2X); var p2Y:Number = (b2.m_sweep.c.y + r2Y); var ptpCX:Number = (p2X - p1X); var ptpCY:Number = (p2Y - p1Y); positionError = Math.sqrt(((ptpCX * ptpCX) + (ptpCY * ptpCY))); var invMass1:Number = b1.m_invMass; var invMass2:Number = b2.m_invMass; var invI1:Number = b1.m_invI; var invI2:Number = b2.m_invI; K1.col1.x = (invMass1 + invMass2); K1.col2.x = 0; K1.col1.y = 0; K1.col2.y = (invMass1 + invMass2); K2.col1.x = ((invI1 * r1Y) * r1Y); K2.col2.x = ((-(invI1) * r1X) * r1Y); K2.col1.y = ((-(invI1) * r1X) * r1Y); K2.col2.y = ((invI1 * r1X) * r1X); K3.col1.x = ((invI2 * r2Y) * r2Y); K3.col2.x = ((-(invI2) * r2X) * r2Y); K3.col1.y = ((-(invI2) * r2X) * r2Y); K3.col2.y = ((invI2 * r2X) * r2X); K.SetM(K1); K.AddM(K2); K.AddM(K3); K.Solve(tImpulse, -(ptpCX), -(ptpCY)); var impulseX:Number = tImpulse.x; var impulseY:Number = tImpulse.y; b1.m_sweep.c.x = (b1.m_sweep.c.x - (b1.m_invMass * impulseX)); b1.m_sweep.c.y = (b1.m_sweep.c.y - (b1.m_invMass * impulseY)); b1.m_sweep.a = (b1.m_sweep.a - (b1.m_invI * ((r1X * impulseY) - (r1Y * impulseX)))); b2.m_sweep.c.x = (b2.m_sweep.c.x + (b2.m_invMass * impulseX)); b2.m_sweep.c.y = (b2.m_sweep.c.y + (b2.m_invMass * impulseY)); b2.m_sweep.a = (b2.m_sweep.a + (b2.m_invI * ((r2X * impulseY) - (r2Y * impulseX)))); b1.SynchronizeTransform(); b2.SynchronizeTransform(); var angularError:Number = 0; if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){ angle = ((b2.m_sweep.a - b1.m_sweep.a) - m_referenceAngle); limitImpulse = 0; if (m_limitState == e_equalLimits){ limitC = b2Math.b2Clamp(angle, -(b2Settings.b2_maxAngularCorrection), b2Settings.b2_maxAngularCorrection); limitImpulse = (-(m_motorMass) * limitC); angularError = b2Math.b2Abs(limitC); } else { if (m_limitState == e_atLowerLimit){ limitC = (angle - m_lowerAngle); angularError = b2Math.b2Max(0, -(limitC)); limitC = b2Math.b2Clamp((limitC + b2Settings.b2_angularSlop), -(b2Settings.b2_maxAngularCorrection), 0); limitImpulse = (-(m_motorMass) * limitC); oldLimitImpulse = m_limitPositionImpulse; m_limitPositionImpulse = b2Math.b2Max((m_limitPositionImpulse + limitImpulse), 0); limitImpulse = (m_limitPositionImpulse - oldLimitImpulse); } else { if (m_limitState == e_atUpperLimit){ limitC = (angle - m_upperAngle); angularError = b2Math.b2Max(0, limitC); limitC = b2Math.b2Clamp((limitC - b2Settings.b2_angularSlop), 0, b2Settings.b2_maxAngularCorrection); limitImpulse = (-(m_motorMass) * limitC); oldLimitImpulse = m_limitPositionImpulse; m_limitPositionImpulse = b2Math.b2Min((m_limitPositionImpulse + limitImpulse), 0); limitImpulse = (m_limitPositionImpulse - oldLimitImpulse); }; }; }; b1.m_sweep.a = (b1.m_sweep.a - (b1.m_invI * limitImpulse)); b2.m_sweep.a = (b2.m_sweep.a + (b2.m_invI * limitImpulse)); b1.SynchronizeTransform(); b2.SynchronizeTransform(); }; return ((((positionError <= b2Settings.b2_linearSlop)) && ((angularError <= b2Settings.b2_angularSlop)))); } public function SetMotorSpeed(speed:Number):void{ m_motorSpeed = speed; } public function GetJointSpeed():Number{ return ((m_body2.m_angularVelocity - m_body1.m_angularVelocity)); } public function SetMaxMotorTorque(torque:Number):void{ m_maxMotorTorque = torque; } public function GetJointAngle():Number{ return (((m_body2.m_sweep.a - m_body1.m_sweep.a) - m_referenceAngle)); } public function GetMotorTorque():Number{ return (m_motorForce); } override public function InitVelocityConstraints(step:b2TimeStep):void{ var b1:b2Body; var b2:b2Body; var tMat:b2Mat22; var tX:Number; var r1Y:Number; var jointAngle:Number; b1 = m_body1; b2 = m_body2; tMat = b1.m_xf.R; var r1X:Number = (m_localAnchor1.x - b1.m_sweep.localCenter.x); r1Y = (m_localAnchor1.y - b1.m_sweep.localCenter.y); tX = ((tMat.col1.x * r1X) + (tMat.col2.x * r1Y)); r1Y = ((tMat.col1.y * r1X) + (tMat.col2.y * r1Y)); r1X = tX; tMat = b2.m_xf.R; var r2X:Number = (m_localAnchor2.x - b2.m_sweep.localCenter.x); var r2Y:Number = (m_localAnchor2.y - b2.m_sweep.localCenter.y); tX = ((tMat.col1.x * r2X) + (tMat.col2.x * r2Y)); r2Y = ((tMat.col1.y * r2X) + (tMat.col2.y * r2Y)); r2X = tX; var invMass1:Number = b1.m_invMass; var invMass2:Number = b2.m_invMass; var invI1:Number = b1.m_invI; var invI2:Number = b2.m_invI; K1.col1.x = (invMass1 + invMass2); K1.col2.x = 0; K1.col1.y = 0; K1.col2.y = (invMass1 + invMass2); K2.col1.x = ((invI1 * r1Y) * r1Y); K2.col2.x = ((-(invI1) * r1X) * r1Y); K2.col1.y = ((-(invI1) * r1X) * r1Y); K2.col2.y = ((invI1 * r1X) * r1X); K3.col1.x = ((invI2 * r2Y) * r2Y); K3.col2.x = ((-(invI2) * r2X) * r2Y); K3.col1.y = ((-(invI2) * r2X) * r2Y); K3.col2.y = ((invI2 * r2X) * r2X); K.SetM(K1); K.AddM(K2); K.AddM(K3); K.Invert(m_pivotMass); m_motorMass = (1 / (invI1 + invI2)); if (m_enableMotor == false){ m_motorForce = 0; }; if (m_enableLimit){ jointAngle = ((b2.m_sweep.a - b1.m_sweep.a) - m_referenceAngle); if (b2Math.b2Abs((m_upperAngle - m_lowerAngle)) < (2 * b2Settings.b2_angularSlop)){ m_limitState = e_equalLimits; } else { if (jointAngle <= m_lowerAngle){ if (m_limitState != e_atLowerLimit){ m_limitForce = 0; }; m_limitState = e_atLowerLimit; } else { if (jointAngle >= m_upperAngle){ if (m_limitState != e_atUpperLimit){ m_limitForce = 0; }; m_limitState = e_atUpperLimit; } else { m_limitState = e_inactiveLimit; m_limitForce = 0; }; }; }; } else { m_limitForce = 0; }; if (step.warmStarting){ b1.m_linearVelocity.x = (b1.m_linearVelocity.x - ((step.dt * invMass1) * m_pivotForce.x)); b1.m_linearVelocity.y = (b1.m_linearVelocity.y - ((step.dt * invMass1) * m_pivotForce.y)); b1.m_angularVelocity = (b1.m_angularVelocity - ((step.dt * invI1) * ((((r1X * m_pivotForce.y) - (r1Y * m_pivotForce.x)) + m_motorForce) + m_limitForce))); b2.m_linearVelocity.x = (b2.m_linearVelocity.x + ((step.dt * invMass2) * m_pivotForce.x)); b2.m_linearVelocity.y = (b2.m_linearVelocity.y + ((step.dt * invMass2) * m_pivotForce.y)); b2.m_angularVelocity = (b2.m_angularVelocity + ((step.dt * invI2) * ((((r2X * m_pivotForce.y) - (r2Y * m_pivotForce.x)) + m_motorForce) + m_limitForce))); } else { m_pivotForce.SetZero(); m_motorForce = 0; m_limitForce = 0; }; m_limitPositionImpulse = 0; } public function EnableLimit(flag:Boolean):void{ m_enableLimit = flag; } override public function GetReactionTorque():Number{ return (m_limitForce); } public function IsLimitEnabled():Boolean{ return (m_enableLimit); } public function IsMotorEnabled():Boolean{ return (m_enableMotor); } public function SetLimits(lower:Number, upper:Number):void{ m_lowerAngle = lower; m_upperAngle = upper; } } }//package Box2D.Dynamics.Joints
Section 65
//b2RevoluteJointDef (Box2D.Dynamics.Joints.b2RevoluteJointDef) package Box2D.Dynamics.Joints { import Box2D.Dynamics.*; import Box2D.Common.Math.*; public class b2RevoluteJointDef extends b2JointDef { public var upperAngle:Number; public var enableMotor:Boolean; public var referenceAngle:Number; public var motorSpeed:Number; public var localAnchor1:b2Vec2; public var localAnchor2:b2Vec2; public var enableLimit:Boolean; public var lowerAngle:Number; public var maxMotorTorque:Number; public function b2RevoluteJointDef(){ localAnchor1 = new b2Vec2(); localAnchor2 = new b2Vec2(); super(); type = b2Joint.e_revoluteJoint; localAnchor1.Set(0, 0); localAnchor2.Set(0, 0); referenceAngle = 0; lowerAngle = 0; upperAngle = 0; maxMotorTorque = 0; motorSpeed = 0; enableLimit = false; enableMotor = false; } public function Initialize(b1:b2Body, b2:b2Body, anchor:b2Vec2):void{ body1 = b1; body2 = b2; localAnchor1 = body1.GetLocalPoint(anchor); localAnchor2 = body2.GetLocalPoint(anchor); referenceAngle = (body2.GetAngle() - body1.GetAngle()); } } }//package Box2D.Dynamics.Joints
Section 66
//b2Body (Box2D.Dynamics.b2Body) package Box2D.Dynamics { import Box2D.Common.Math.*; import Box2D.Dynamics.Joints.*; import Box2D.Collision.Shapes.*; import Box2D.Dynamics.Contacts.*; public class b2Body { public var m_xf:b2XForm; public var objOwner;// = null public var m_contactList:b2ContactEdge; public var m_angularVelocity:Number; public var m_shapeCount:int; public var m_invI:Number; public var m_torque:Number; public var jumpFrom:Boolean;// = false public var m_flags:uint; public var m_linearVelocity:b2Vec2; public var m_world:b2World; public var gravityVec:int;// = 1 public var m_next:b2Body; public var m_mass:Number; public var name:String;// = "" public var m_shapeList:b2Shape; public var m_force:b2Vec2; public var m_sweep:b2Sweep; public var needDel:Boolean;// = false public var m_userData; public var bJump:Boolean;// = false public var m_invMass:Number; public var m_prev:b2Body; public var m_linearDamping:Number; public var m_type:int; public var m_angularDamping:Number; public var m_sleepTime:Number; public var m_jointList:b2JointEdge; public var m_I:Number; public var bodyType:String;// = "" public static var e_fixedRotationFlag:uint = 64; public static var e_frozenFlag:uint = 2; public static var e_maxTypes:uint = 3; public static var e_sleepFlag:uint = 8; private static var s_massData:b2MassData = new b2MassData(); public static var e_bulletFlag:uint = 32; public static var e_staticType:uint = 1; public static var e_islandFlag:uint = 4; public static var e_allowSleepFlag:uint = 16; private static var s_xf1:b2XForm = new b2XForm(); public static var e_dynamicType:uint = 2; public function b2Body(bd:b2BodyDef, world:b2World){ m_xf = new b2XForm(); m_sweep = new b2Sweep(); m_linearVelocity = new b2Vec2(); m_force = new b2Vec2(); super(); m_flags = 0; if (bd.isBullet){ m_flags = (m_flags | e_bulletFlag); }; if (bd.fixedRotation){ m_flags = (m_flags | e_fixedRotationFlag); }; if (bd.allowSleep){ m_flags = (m_flags | e_allowSleepFlag); }; if (bd.isSleeping){ m_flags = (m_flags | e_sleepFlag); }; m_world = world; m_xf.position.SetV(bd.position); m_xf.R.Set(bd.angle); m_sweep.localCenter.SetV(bd.massData.center); m_sweep.t0 = 1; m_sweep.a0 = (m_sweep.a = bd.angle); var tMat:b2Mat22 = m_xf.R; var tVec:b2Vec2 = m_sweep.localCenter; m_sweep.c.x = ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y)); m_sweep.c.y = ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y)); m_sweep.c.x = (m_sweep.c.x + m_xf.position.x); m_sweep.c.y = (m_sweep.c.y + m_xf.position.y); m_sweep.c0.SetV(m_sweep.c); m_jointList = null; m_contactList = null; m_prev = null; m_next = null; m_linearDamping = bd.linearDamping; m_angularDamping = bd.angularDamping; m_force.Set(0, 0); m_torque = 0; m_linearVelocity.SetZero(); m_angularVelocity = 0; m_sleepTime = 0; m_invMass = 0; m_I = 0; m_invI = 0; m_mass = bd.massData.mass; if (m_mass > 0){ m_invMass = (1 / m_mass); }; if ((m_flags & b2Body.e_fixedRotationFlag) == 0){ m_I = bd.massData.I; }; if (m_I > 0){ m_invI = (1 / m_I); }; if ((((m_invMass == 0)) && ((m_invI == 0)))){ m_type = e_staticType; } else { m_type = e_dynamicType; }; m_userData = bd.userData; m_shapeList = null; m_shapeCount = 0; } public function GetWorld():b2World{ return (m_world); } public function SetLinearVelocity(v:b2Vec2):void{ m_linearVelocity.SetV(v); } public function setMassFromValue(_val:Number):void{ var tmpMass:b2MassData = new b2MassData(); tmpMass.mass = _val; if (_val != 0){ tmpMass.center = GetLocalCenter(); tmpMass.I = GetInertia(); }; SetMass(tmpMass); } public function IsSleeping():Boolean{ return (((m_flags & e_sleepFlag) == e_sleepFlag)); } public function SynchronizeTransform():void{ m_xf.R.Set(m_sweep.a); var tMat:b2Mat22 = m_xf.R; var tVec:b2Vec2 = m_sweep.localCenter; m_xf.position.x = (m_sweep.c.x - ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y))); m_xf.position.y = (m_sweep.c.y - ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y))); } public function quietenBody():void{ SetAngularVelocity(0); SetLinearVelocity(new b2Vec2()); } public function PutToSleep():void{ m_flags = (m_flags | e_sleepFlag); m_sleepTime = 0; m_linearVelocity.SetZero(); m_angularVelocity = 0; m_force.SetZero(); m_torque = 0; } public function SetMassFromShapes():void{ var s:b2Shape; if (m_world.m_lock == true){ return; }; m_mass = 0; m_invMass = 0; m_I = 0; m_invI = 0; var centerX:Number = 0; var centerY:Number = 0; var massData:b2MassData = s_massData; s = m_shapeList; while (s) { s.ComputeMass(massData); m_mass = (m_mass + massData.mass); centerX = (centerX + (massData.mass * massData.center.x)); centerY = (centerY + (massData.mass * massData.center.y)); m_I = (m_I + massData.I); s = s.m_next; }; if (m_mass > 0){ m_invMass = (1 / m_mass); centerX = (centerX * m_invMass); centerY = (centerY * m_invMass); }; if ((((m_I > 0)) && (((m_flags & e_fixedRotationFlag) == 0)))){ m_I = (m_I - (m_mass * ((centerX * centerX) + (centerY * centerY)))); m_invI = (1 / m_I); } else { m_I = 0; m_invI = 0; }; m_sweep.localCenter.Set(centerX, centerY); var tMat:b2Mat22 = m_xf.R; var tVec:b2Vec2 = m_sweep.localCenter; m_sweep.c.x = ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y)); m_sweep.c.y = ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y)); m_sweep.c.x = (m_sweep.c.x + m_xf.position.x); m_sweep.c.y = (m_sweep.c.y + m_xf.position.y); m_sweep.c0.SetV(m_sweep.c); s = m_shapeList; while (s) { s.UpdateSweepRadius(m_sweep.localCenter); s = s.m_next; }; var oldType:int = m_type; if ((((m_invMass == 0)) && ((m_invI == 0)))){ m_type = e_staticType; } else { m_type = e_dynamicType; }; if (oldType != m_type){ s = m_shapeList; while (s) { s.RefilterProxy(m_world.m_broadPhase, m_xf); s = s.m_next; }; }; } public function SetXForm(position:b2Vec2, angle:Number):Boolean{ var s:b2Shape; var inRange:Boolean; if (m_world.m_lock == true){ return (true); }; if (IsFrozen()){ return (false); }; m_xf.R.Set(angle); m_xf.position.SetV(position); var tMat:b2Mat22 = m_xf.R; var tVec:b2Vec2 = m_sweep.localCenter; m_sweep.c.x = ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y)); m_sweep.c.y = ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y)); m_sweep.c.x = (m_sweep.c.x + m_xf.position.x); m_sweep.c.y = (m_sweep.c.y + m_xf.position.y); m_sweep.c0.SetV(m_sweep.c); m_sweep.a0 = (m_sweep.a = angle); var freeze:Boolean; s = m_shapeList; while (s) { inRange = s.Synchronize(m_world.m_broadPhase, m_xf, m_xf); if (inRange == false){ freeze = true; break; }; s = s.m_next; }; if (freeze == true){ m_flags = (m_flags | e_frozenFlag); m_linearVelocity.SetZero(); m_angularVelocity = 0; s = m_shapeList; while (s) { s.DestroyProxy(m_world.m_broadPhase); s = s.m_next; }; return (false); }; m_world.m_broadPhase.Commit(); return (true); } public function ApplyForce(force:b2Vec2, point:b2Vec2):void{ if (IsSleeping()){ WakeUp(); }; m_force.x = (m_force.x + force.x); m_force.y = (m_force.y + force.y); m_torque = (m_torque + (((point.x - m_sweep.c.x) * force.y) - ((point.y - m_sweep.c.y) * force.x))); } public function SynchronizeShapes():Boolean{ var s:b2Shape; var xf1:b2XForm = s_xf1; xf1.R.Set(m_sweep.a0); var tMat:b2Mat22 = xf1.R; var tVec:b2Vec2 = m_sweep.localCenter; xf1.position.x = (m_sweep.c0.x - ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y))); xf1.position.y = (m_sweep.c0.y - ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y))); var inRange:Boolean; s = m_shapeList; while (s) { inRange = s.Synchronize(m_world.m_broadPhase, xf1, m_xf); if (inRange == false){ break; }; s = s.m_next; }; if (inRange == false){ m_flags = (m_flags | e_frozenFlag); m_linearVelocity.SetZero(); m_angularVelocity = 0; s = m_shapeList; while (s) { s.DestroyProxy(m_world.m_broadPhase); s = s.m_next; }; return (false); }; return (true); } public function GetAngle():Number{ return (m_sweep.a); } public function GetLinearVelocityFromLocalPoint(localPoint:b2Vec2):b2Vec2{ var A:b2Mat22 = m_xf.R; var worldPoint:b2Vec2 = new b2Vec2(((A.col1.x * localPoint.x) + (A.col2.x * localPoint.y)), ((A.col1.y * localPoint.x) + (A.col2.y * localPoint.y))); worldPoint.x = (worldPoint.x + m_xf.position.x); worldPoint.y = (worldPoint.y + m_xf.position.y); return (new b2Vec2((m_linearVelocity.x + (m_angularVelocity * (worldPoint.y - m_sweep.c.y))), (m_linearVelocity.x - (m_angularVelocity * (worldPoint.x - m_sweep.c.x))))); } public function GetNext():b2Body{ return (m_next); } public function GetMass():Number{ return (m_mass); } public function SetAngularVelocity(omega:Number):void{ m_angularVelocity = omega; } public function GetShapeList():b2Shape{ return (m_shapeList); } public function SetMass(massData:b2MassData):void{ var s:b2Shape; if (m_world.m_lock == true){ return; }; m_invMass = 0; m_I = 0; m_invI = 0; m_mass = massData.mass; if (m_mass > 0){ m_invMass = (1 / m_mass); }; if ((m_flags & b2Body.e_fixedRotationFlag) == 0){ m_I = massData.I; }; if (m_I > 0){ m_invI = (1 / m_I); }; m_sweep.localCenter.SetV(massData.center); var tMat:b2Mat22 = m_xf.R; var tVec:b2Vec2 = m_sweep.localCenter; m_sweep.c.x = ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y)); m_sweep.c.y = ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y)); m_sweep.c.x = (m_sweep.c.x + m_xf.position.x); m_sweep.c.y = (m_sweep.c.y + m_xf.position.y); m_sweep.c0.SetV(m_sweep.c); s = m_shapeList; while (s) { s.UpdateSweepRadius(m_sweep.localCenter); s = s.m_next; }; var oldType:int = m_type; if ((((m_invMass == 0)) && ((m_invI == 0)))){ m_type = e_staticType; } else { m_type = e_dynamicType; }; if (oldType != m_type){ s = m_shapeList; while (s) { s.RefilterProxy(m_world.m_broadPhase, m_xf); s = s.m_next; }; }; } public function IsStatic():Boolean{ return ((m_type == e_staticType)); } public function GetWorldVector(localVector:b2Vec2):b2Vec2{ return (b2Math.b2MulMV(m_xf.R, localVector)); } public function Advance(t:Number):void{ m_sweep.Advance(t); m_sweep.c.SetV(m_sweep.c0); m_sweep.a = m_sweep.a0; SynchronizeTransform(); } public function GetUserData(){ return (m_userData); } public function setStatic():void{ SetMass(new b2MassData()); quietenBody(); } public function GetWorldCenter():b2Vec2{ return (m_sweep.c); } public function SetUserData(data):void{ m_userData = data; } public function GetLocalVector(worldVector:b2Vec2):b2Vec2{ return (b2Math.b2MulTMV(m_xf.R, worldVector)); } public function setDynamic():void{ m_type = e_dynamicType; } public function WakeUp():void{ m_flags = (m_flags & ~(e_sleepFlag)); m_sleepTime = 0; } public function GetLinearVelocityFromWorldPoint(worldPoint:b2Vec2):b2Vec2{ return (new b2Vec2((m_linearVelocity.x + (m_angularVelocity * (worldPoint.y - m_sweep.c.y))), (m_linearVelocity.x - (m_angularVelocity * (worldPoint.x - m_sweep.c.x))))); } public function GetLocalCenter():b2Vec2{ return (m_sweep.localCenter); } public function GetPosition():b2Vec2{ return (m_xf.position); } public function IsFrozen():Boolean{ return (((m_flags & e_frozenFlag) == e_frozenFlag)); } public function IsDynamic():Boolean{ return ((m_type == e_dynamicType)); } public function GetInertia():Number{ return (m_I); } public function GetJointList():b2JointEdge{ return (m_jointList); } public function GetLocalPoint(worldPoint:b2Vec2):b2Vec2{ return (b2Math.b2MulXT(m_xf, worldPoint)); } public function GetXForm():b2XForm{ return (m_xf); } public function ApplyImpulse(impulse:b2Vec2, point:b2Vec2):void{ if (IsSleeping()){ WakeUp(); }; m_linearVelocity.x = (m_linearVelocity.x + (m_invMass * impulse.x)); m_linearVelocity.y = (m_linearVelocity.y + (m_invMass * impulse.y)); m_angularVelocity = (m_angularVelocity + (m_invI * (((point.x - m_sweep.c.x) * impulse.y) - ((point.y - m_sweep.c.y) * impulse.x)))); } public function GetAngularVelocity():Number{ return (m_angularVelocity); } public function IsConnected(other:b2Body):Boolean{ var jn:b2JointEdge = m_jointList; while (jn) { if (jn.other == other){ return ((jn.joint.m_collideConnected == false)); }; jn = jn.next; }; return (false); } public function CreateShape(def:b2ShapeDef):b2Shape{ if (m_world.m_lock == true){ return (null); }; var s:b2Shape = b2Shape.Create(def, m_world.m_blockAllocator); s.m_next = m_shapeList; m_shapeList = s; m_shapeCount++; s.m_body = this; s.CreateProxy(m_world.m_broadPhase, m_xf); s.UpdateSweepRadius(m_sweep.localCenter); return (s); } public function DestroyShape(s:b2Shape):void{ if (m_world.m_lock == true){ return; }; s.DestroyProxy(m_world.m_broadPhase); var node:b2Shape = m_shapeList; var ppS:b2Shape; var found:Boolean; while (node != null) { if (node == s){ if (ppS){ ppS.m_next = s.m_next; } else { m_shapeList = s.m_next; }; found = true; break; }; ppS = node; node = node.m_next; }; s.m_body = null; s.m_next = null; m_shapeCount--; b2Shape.Destroy(s, m_world.m_blockAllocator); } public function SetBullet(flag:Boolean):void{ if (flag){ m_flags = (m_flags | e_bulletFlag); } else { m_flags = (m_flags & ~(e_bulletFlag)); }; } public function SetFixedRotation(flag:Boolean):void{ if (flag){ m_flags = (m_flags | e_fixedRotationFlag); } else { m_flags = (m_flags & ~(e_fixedRotationFlag)); }; } public function IsBullet():Boolean{ return (((m_flags & e_bulletFlag) == e_bulletFlag)); } public function AllowSleeping(flag:Boolean):void{ if (flag){ m_flags = (m_flags | e_allowSleepFlag); } else { m_flags = (m_flags & ~(e_allowSleepFlag)); WakeUp(); }; } public function ApplyTorque(torque:Number):void{ if (IsSleeping()){ WakeUp(); }; m_torque = (m_torque + torque); } public function changePosition(xDelta:Number, yDelta:Number, changeMass:Number=0):void{ if (changeMass != 0){ m_shapeList.m_density = changeMass; SetMassFromShapes(); }; SetXForm(new b2Vec2((GetPosition().x + xDelta), (GetPosition().y + yDelta)), GetAngle()); if (changeMass != 0){ SetMass(new b2MassData()); }; } public function GetWorldPoint(localPoint:b2Vec2):b2Vec2{ var A:b2Mat22 = m_xf.R; var u:b2Vec2 = new b2Vec2(((A.col1.x * localPoint.x) + (A.col2.x * localPoint.y)), ((A.col1.y * localPoint.x) + (A.col2.y * localPoint.y))); u.x = (u.x + m_xf.position.x); u.y = (u.y + m_xf.position.y); return (u); } public function GetLinearVelocity():b2Vec2{ return (m_linearVelocity); } } }//package Box2D.Dynamics
Section 67
//b2BodyDef (Box2D.Dynamics.b2BodyDef) package Box2D.Dynamics { import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; public class b2BodyDef { public var angularDamping:Number; public var angle:Number; public var isSleeping:Boolean; public var position:b2Vec2; public var isBullet:Boolean; public var allowSleep:Boolean; public var userData; public var fixedRotation:Boolean; public var linearDamping:Number; public var massData:b2MassData; public function b2BodyDef(){ massData = new b2MassData(); position = new b2Vec2(); super(); massData.center.SetZero(); massData.mass = 0; massData.I = 0; userData = null; position.Set(0, 0); angle = 0; linearDamping = 0; angularDamping = 0; allowSleep = true; isSleeping = false; fixedRotation = false; isBullet = false; } } }//package Box2D.Dynamics
Section 68
//b2BoundaryListener (Box2D.Dynamics.b2BoundaryListener) package Box2D.Dynamics { public class b2BoundaryListener { public function b2BoundaryListener(){ super(); } public function Violation(body:b2Body):void{ trace("Тело вылетело за край экрана"); } } }//package Box2D.Dynamics
Section 69
//b2ContactFilter (Box2D.Dynamics.b2ContactFilter) package Box2D.Dynamics { import Box2D.Collision.Shapes.*; public class b2ContactFilter { public static var b2_defaultFilter:b2ContactFilter = new (b2ContactFilter); ; public function b2ContactFilter(){ super(); } public function ShouldCollide(shape1:b2Shape, shape2:b2Shape):Boolean{ var filter1:b2FilterData = shape1.GetFilterData(); var filter2:b2FilterData = shape2.GetFilterData(); if ((((filter1.groupIndex == filter2.groupIndex)) && (!((filter1.groupIndex == 0))))){ return ((filter1.groupIndex > 0)); }; var collide:Boolean = ((!(((filter1.maskBits & filter2.categoryBits) == 0))) && (!(((filter1.categoryBits & filter2.maskBits) == 0)))); return (collide); } } }//package Box2D.Dynamics
Section 70
//b2ContactListener (Box2D.Dynamics.b2ContactListener) package Box2D.Dynamics { import general.*; import Box2D.Collision.*; import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; import Box2D.Common.*; import Box2D.Dynamics.Contacts.*; public class b2ContactListener { public function b2ContactListener(){ super(); } public function Add(point:b2ContactPoint):void{ var bb1:b2Body = point.shape1.GetBody(); var bb2:b2Body = point.shape2.GetBody(); var lv1:b2Vec2 = bb1.GetLinearVelocity(); var lv2:b2Vec2 = bb2.GetLinearVelocity(); if ((((bb2.bodyType == "Hero")) && ((bb1.bodyType == "Letter")))){ bb1.needDel = true; bb2.m_userData.gotoAndPlay(("eat" + bb2.objOwner.direction)); bb2.objOwner.level.batteryStatusCnt++; bb2.objOwner.level.batteryStatus.text = bb2.objOwner.level.batteryStatusCnt; if (bb2.objOwner.level.batteryCntAll != bb2.objOwner.level.batteryStatusCnt){ Sounds.playSound("SndEat"); }; }; if ((((bb1.bodyType == "Hero")) && ((bb2.bodyType == "Letter")))){ bb2.needDel = true; bb1.m_userData.gotoAndPlay(("eat" + bb1.objOwner.direction)); bb2.objOwner.level.batteryStatusCnt++; bb2.objOwner.level.batteryStatus.text = bb2.objOwner.level.batteryStatusCnt; if (bb2.objOwner.level.batteryCntAll != bb2.objOwner.level.batteryStatusCnt){ Sounds.playSound("SndEat"); }; }; if ((((bb2.bodyType == "Hero")) && ((bb1.bodyType == "Platform")))){ if (bb1.m_mass === 0){ bb1.objOwner.fall = true; }; }; if ((((bb2.bodyType == "DeadC")) && ((bb1.bodyType == "Hero")))){ bb2.m_userData.gotoAndPlay("Burst"); bb1.objOwner.level.hero.isDead = true; Sounds.playSound("SndExplode"); }; } public function Remove(point:b2ContactPoint):void{ var bb1:b2Body = point.shape1.GetBody(); var bb2:b2Body = point.shape2.GetBody(); } private function checkVelosity(vc:b2Vec2):void{ } public function Persist(point:b2ContactPoint):void{ } public function Result(point:b2ContactResult):void{ } } }//package Box2D.Dynamics
Section 71
//b2ContactManager (Box2D.Dynamics.b2ContactManager) package Box2D.Dynamics { import Box2D.Collision.*; import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; import Box2D.Dynamics.Contacts.*; public class b2ContactManager extends b2PairCallback { public var m_world:b2World; public var m_destroyImmediate:Boolean; public var m_nullContact:b2NullContact; private static const s_evalCP:b2ContactPoint = new b2ContactPoint(); public function b2ContactManager(){ m_nullContact = new b2NullContact(); super(); m_world = null; m_destroyImmediate = false; } override public function PairRemoved(proxyUserData1, proxyUserData2, pairUserData):void{ if (pairUserData == null){ return; }; var c:b2Contact = (pairUserData as b2Contact); if (c == m_nullContact){ return; }; Destroy(c); } public function Destroy(c:b2Contact):void{ var b1:b2Body; var b2:b2Body; var manifolds:Array; var cp:b2ContactPoint; var i:int; var manifold:b2Manifold; var j:int; var mp:b2ManifoldPoint; var v1:b2Vec2; var v2:b2Vec2; var shape1:b2Shape = c.m_shape1; var shape2:b2Shape = c.m_shape2; var manifoldCount:int = c.m_manifoldCount; if ((((manifoldCount > 0)) && (m_world.m_contactListener))){ b1 = shape1.m_body; b2 = shape2.m_body; manifolds = c.GetManifolds(); cp = s_evalCP; cp.shape1 = c.m_shape1; cp.shape2 = c.m_shape1; cp.friction = c.m_friction; cp.restitution = c.m_restitution; i = 0; while (i < manifoldCount) { manifold = manifolds[i]; cp.normal.SetV(manifold.normal); j = 0; while (j < manifold.pointCount) { mp = manifold.points[j]; cp.position = b1.GetWorldPoint(mp.localPoint1); v1 = b1.GetLinearVelocityFromLocalPoint(mp.localPoint1); v2 = b2.GetLinearVelocityFromLocalPoint(mp.localPoint2); cp.velocity.Set((v2.x - v1.x), (v2.y - v1.y)); cp.separation = mp.separation; cp.id.key = mp.id._key; m_world.m_contactListener.Remove(cp); j++; }; i++; }; }; if (c.m_prev){ c.m_prev.m_next = c.m_next; }; if (c.m_next){ c.m_next.m_prev = c.m_prev; }; if (c == m_world.m_contactList){ m_world.m_contactList = c.m_next; }; var body1:b2Body = shape1.m_body; var body2:b2Body = shape2.m_body; if (c.m_node1.prev){ c.m_node1.prev.next = c.m_node1.next; }; if (c.m_node1.next){ c.m_node1.next.prev = c.m_node1.prev; }; if (c.m_node1 == body1.m_contactList){ body1.m_contactList = c.m_node1.next; }; if (c.m_node2.prev){ c.m_node2.prev.next = c.m_node2.next; }; if (c.m_node2.next){ c.m_node2.next.prev = c.m_node2.prev; }; if (c.m_node2 == body2.m_contactList){ body2.m_contactList = c.m_node2.next; }; b2Contact.Destroy(c, m_world.m_blockAllocator); m_world.m_contactCount--; } override public function PairAdded(proxyUserData1, proxyUserData2){ var shape1:b2Shape = (proxyUserData1 as b2Shape); var shape2:b2Shape = (proxyUserData2 as b2Shape); var body1:b2Body = shape1.m_body; var body2:b2Body = shape2.m_body; if (((body1.IsStatic()) && (body2.IsStatic()))){ return (m_nullContact); }; if (shape1.m_body == shape2.m_body){ return (m_nullContact); }; if (body2.IsConnected(body1)){ return (m_nullContact); }; if (((!((m_world.m_contactFilter == null))) && ((m_world.m_contactFilter.ShouldCollide(shape1, shape2) == false)))){ return (m_nullContact); }; var c:b2Contact = b2Contact.Create(shape1, shape2, m_world.m_blockAllocator); if (c == null){ return (m_nullContact); }; shape1 = c.m_shape1; shape2 = c.m_shape2; body1 = shape1.m_body; body2 = shape2.m_body; c.m_prev = null; c.m_next = m_world.m_contactList; if (m_world.m_contactList != null){ m_world.m_contactList.m_prev = c; }; m_world.m_contactList = c; c.m_node1.contact = c; c.m_node1.other = body2; c.m_node1.prev = null; c.m_node1.next = body1.m_contactList; if (body1.m_contactList != null){ body1.m_contactList.prev = c.m_node1; }; body1.m_contactList = c.m_node1; c.m_node2.contact = c; c.m_node2.other = body1; c.m_node2.prev = null; c.m_node2.next = body2.m_contactList; if (body2.m_contactList != null){ body2.m_contactList.prev = c.m_node2; }; body2.m_contactList = c.m_node2; m_world.m_contactCount++; return (c); } public function Collide():void{ var body1:b2Body; var body2:b2Body; var c:b2Contact = m_world.m_contactList; while (c) { body1 = c.m_shape1.m_body; body2 = c.m_shape2.m_body; if (((body1.IsSleeping()) && (body2.IsSleeping()))){ } else { c.Update(m_world.m_contactListener); }; c = c.m_next; }; } } }//package Box2D.Dynamics
Section 72
//b2DebugDraw (Box2D.Dynamics.b2DebugDraw) package Box2D.Dynamics { import flash.display.*; import Box2D.Collision.*; import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; import Box2D.Common.*; import Box2D.Dynamics.Contacts.*; public class b2DebugDraw { public var m_xformScale:Number;// = 1 public var m_fillAlpha:Number;// = 1 public var m_alpha:Number;// = 1 public var m_drawFlags:uint; public var m_lineThickness:Number;// = 1 public var m_drawScale:Number;// = 1 public var m_sprite:Sprite; public static var e_coreShapeBit:uint = 4; public static var e_shapeBit:uint = 1; public static var e_centerOfMassBit:uint = 64; public static var e_aabbBit:uint = 8; public static var e_obbBit:uint = 16; public static var e_pairBit:uint = 32; public static var e_jointBit:uint = 2; public function b2DebugDraw(){ super(); m_drawFlags = 0; } public function ClearFlags(flags:uint):void{ m_drawFlags = (m_drawFlags & ~(flags)); } public function SetFlags(flags:uint):void{ m_drawFlags = flags; } public function AppendFlags(flags:uint):void{ m_drawFlags = (m_drawFlags | flags); } public function DrawSegment(p1:b2Vec2, p2:b2Vec2, color:b2Color):void{ m_sprite.graphics.lineStyle(m_lineThickness, color.color, m_alpha); m_sprite.graphics.moveTo((p1.x * m_drawScale), (p1.y * m_drawScale)); m_sprite.graphics.lineTo((p2.x * m_drawScale), (p2.y * m_drawScale)); } public function DrawSolidPolygon(vertices:Array, vertexCount:int, color:b2Color):void{ m_sprite.graphics.lineStyle(m_lineThickness, color.color, m_alpha); m_sprite.graphics.moveTo((vertices[0].x * m_drawScale), (vertices[0].y * m_drawScale)); m_sprite.graphics.beginFill(color.color, m_fillAlpha); var i = 1; while (i < vertexCount) { m_sprite.graphics.lineTo((vertices[i].x * m_drawScale), (vertices[i].y * m_drawScale)); i++; }; m_sprite.graphics.lineTo((vertices[0].x * m_drawScale), (vertices[0].y * m_drawScale)); m_sprite.graphics.endFill(); } public function DrawCircle(center:b2Vec2, radius:Number, color:b2Color):void{ m_sprite.graphics.lineStyle(m_lineThickness, color.color, m_alpha); m_sprite.graphics.drawCircle((center.x * m_drawScale), (center.y * m_drawScale), (radius * m_drawScale)); } public function DrawPolygon(vertices:Array, vertexCount:int, color:b2Color):void{ m_sprite.graphics.lineStyle(m_lineThickness, color.color, m_alpha); m_sprite.graphics.moveTo((vertices[0].x * m_drawScale), (vertices[0].y * m_drawScale)); var i = 1; while (i < vertexCount) { m_sprite.graphics.lineTo((vertices[i].x * m_drawScale), (vertices[i].y * m_drawScale)); i++; }; m_sprite.graphics.lineTo((vertices[0].x * m_drawScale), (vertices[0].y * m_drawScale)); } public function DrawSolidCircle(center:b2Vec2, radius:Number, axis:b2Vec2, color:b2Color):void{ m_sprite.graphics.lineStyle(m_lineThickness, color.color, m_alpha); m_sprite.graphics.moveTo(0, 0); m_sprite.graphics.beginFill(color.color, m_fillAlpha); m_sprite.graphics.drawCircle((center.x * m_drawScale), (center.y * m_drawScale), (radius * m_drawScale)); m_sprite.graphics.endFill(); m_sprite.graphics.moveTo((center.x * m_drawScale), (center.y * m_drawScale)); m_sprite.graphics.lineTo(((center.x + (axis.x * radius)) * m_drawScale), ((center.y + (axis.y * radius)) * m_drawScale)); } public function GetFlags():uint{ return (m_drawFlags); } public function DrawXForm(xf:b2XForm):void{ m_sprite.graphics.lineStyle(m_lineThickness, 0xFF0000, m_alpha); m_sprite.graphics.moveTo((xf.position.x * m_drawScale), (xf.position.y * m_drawScale)); m_sprite.graphics.lineTo(((xf.position.x + (m_xformScale * xf.R.col1.x)) * m_drawScale), ((xf.position.y + (m_xformScale * xf.R.col1.y)) * m_drawScale)); m_sprite.graphics.lineStyle(m_lineThickness, 0xFF00, m_alpha); m_sprite.graphics.moveTo((xf.position.x * m_drawScale), (xf.position.y * m_drawScale)); m_sprite.graphics.lineTo(((xf.position.x + (m_xformScale * xf.R.col2.x)) * m_drawScale), ((xf.position.y + (m_xformScale * xf.R.col2.y)) * m_drawScale)); } } }//package Box2D.Dynamics
Section 73
//b2DestructionListener (Box2D.Dynamics.b2DestructionListener) package Box2D.Dynamics { import Box2D.Dynamics.Joints.*; import Box2D.Collision.Shapes.*; public class b2DestructionListener { public function b2DestructionListener(){ super(); } public function SayGoodbyeShape(shape:b2Shape):void{ } public function SayGoodbyeJoint(joint:b2Joint):void{ } } }//package Box2D.Dynamics
Section 74
//b2Island (Box2D.Dynamics.b2Island) package Box2D.Dynamics { import Box2D.Collision.*; import Box2D.Common.Math.*; import Box2D.Dynamics.Joints.*; import Box2D.Common.*; import Box2D.Dynamics.Contacts.*; public class b2Island { public var m_listener:b2ContactListener; public var m_positionIterationCount:int; public var m_bodyCapacity:int; public var m_bodies:Array; public var m_joints:Array; public var m_jointCapacity:int; public var m_contactCount:int; public var m_contacts:Array; public var m_contactCapacity:int; public var m_jointCount:int; public var m_allocator; public var m_bodyCount:int; private static var s_reportCR:b2ContactResult = new b2ContactResult(); public function b2Island(bodyCapacity:int, contactCapacity:int, jointCapacity:int, allocator, listener:b2ContactListener){ var i:int; super(); m_bodyCapacity = bodyCapacity; m_contactCapacity = contactCapacity; m_jointCapacity = jointCapacity; m_bodyCount = 0; m_contactCount = 0; m_jointCount = 0; m_allocator = allocator; m_listener = listener; m_bodies = new Array(bodyCapacity); i = 0; while (i < bodyCapacity) { m_bodies[i] = null; i++; }; m_contacts = new Array(contactCapacity); i = 0; while (i < contactCapacity) { m_contacts[i] = null; i++; }; m_joints = new Array(jointCapacity); i = 0; while (i < jointCapacity) { m_joints[i] = null; i++; }; m_positionIterationCount = 0; } public function AddBody(body:b2Body):void{ var _local2 = m_bodyCount++; m_bodies[_local2] = body; } public function AddJoint(joint:b2Joint):void{ var _local2 = m_jointCount++; m_joints[_local2] = joint; } public function Report(constraints:Array):void{ var tMat:b2Mat22; var tVec:b2Vec2; var c:b2Contact; var cc:b2ContactConstraint; var cr:b2ContactResult; var b1:b2Body; var manifoldCount:int; var manifolds:Array; var j:int; var manifold:b2Manifold; var k:int; var point:b2ManifoldPoint; var ccp:b2ContactConstraintPoint; if (m_listener == null){ return; }; var i:int; while (i < m_contactCount) { c = m_contacts[i]; cc = constraints[i]; cr = s_reportCR; cr.shape1 = c.m_shape1; cr.shape2 = c.m_shape2; b1 = cr.shape1.m_body; manifoldCount = c.m_manifoldCount; manifolds = c.GetManifolds(); j = 0; while (j < manifoldCount) { manifold = manifolds[j]; cr.normal.SetV(manifold.normal); k = 0; while (k < manifold.pointCount) { point = manifold.points[k]; ccp = cc.points[k]; cr.position = b1.GetWorldPoint(point.localPoint1); cr.normalImpulse = ccp.normalImpulse; cr.tangentImpulse = ccp.tangentImpulse; cr.id.key = point.id.key; m_listener.Result(cr); k++; }; j++; }; i++; }; } public function AddContact(contact:b2Contact):void{ var _local2 = m_contactCount++; m_contacts[_local2] = contact; } public function Solve(step:b2TimeStep, gravity:b2Vec2, correctPositions:Boolean, allowSleep:Boolean):void{ var i:int; var b:b2Body; var joint:b2Joint; var j:int; var contactsOkay:Boolean; var jointsOkay:Boolean; var jointOkay:Boolean; var minSleepTime:Number; var linTolSqr:Number; var angTolSqr:Number; i = 0; while (i < m_bodyCount) { b = m_bodies[i]; if (b.IsStatic()){ } else { gravity = new b2Vec2(gravity.x, (b.gravityVec * gravity.y)); b.m_linearVelocity.x = (b.m_linearVelocity.x + (step.dt * (gravity.x + (b.m_invMass * b.m_force.x)))); b.m_linearVelocity.y = (b.m_linearVelocity.y + (step.dt * (gravity.y + (b.m_invMass * b.m_force.y)))); b.m_angularVelocity = (b.m_angularVelocity + ((step.dt * b.m_invI) * b.m_torque)); b.m_force.SetZero(); b.m_torque = 0; b.m_linearVelocity.Multiply(b2Math.b2Clamp((1 - (step.dt * b.m_linearDamping)), 0, 1)); b.m_angularVelocity = (b.m_angularVelocity * b2Math.b2Clamp((1 - (step.dt * b.m_angularDamping)), 0, 1)); if (b.m_linearVelocity.LengthSquared() > b2Settings.b2_maxLinearVelocitySquared){ b.m_linearVelocity.Normalize(); b.m_linearVelocity.x = (b.m_linearVelocity.x * b2Settings.b2_maxLinearVelocity); b.m_linearVelocity.y = (b.m_linearVelocity.y * b2Settings.b2_maxLinearVelocity); }; if ((b.m_angularVelocity * b.m_angularVelocity) > b2Settings.b2_maxAngularVelocitySquared){ if (b.m_angularVelocity < 0){ b.m_angularVelocity = -(b2Settings.b2_maxAngularVelocity); } else { b.m_angularVelocity = b2Settings.b2_maxAngularVelocity; }; }; }; i++; }; var contactSolver:b2ContactSolver = new b2ContactSolver(step, m_contacts, m_contactCount, m_allocator); contactSolver.InitVelocityConstraints(step); i = 0; while (i < m_jointCount) { joint = m_joints[i]; joint.InitVelocityConstraints(step); i++; }; i = 0; while (i < step.maxIterations) { contactSolver.SolveVelocityConstraints(); j = 0; while (j < m_jointCount) { joint = m_joints[j]; joint.SolveVelocityConstraints(step); j++; }; i++; }; contactSolver.FinalizeVelocityConstraints(); i = 0; while (i < m_bodyCount) { b = m_bodies[i]; if (b.IsStatic()){ } else { b.m_sweep.c0.SetV(b.m_sweep.c); b.m_sweep.a0 = b.m_sweep.a; b.m_sweep.c.x = (b.m_sweep.c.x + (step.dt * b.m_linearVelocity.x)); b.m_sweep.c.y = (b.m_sweep.c.y + (step.dt * b.m_linearVelocity.y)); b.m_sweep.a = (b.m_sweep.a + (step.dt * b.m_angularVelocity)); b.SynchronizeTransform(); }; i++; }; if (correctPositions){ i = 0; while (i < m_jointCount) { joint = m_joints[i]; joint.InitPositionConstraints(); i++; }; m_positionIterationCount = 0; while (m_positionIterationCount < step.maxIterations) { contactsOkay = contactSolver.SolvePositionConstraints(b2Settings.b2_contactBaumgarte); jointsOkay = true; i = 0; while (i < m_jointCount) { joint = m_joints[i]; jointOkay = joint.SolvePositionConstraints(); jointsOkay = ((jointsOkay) && (jointOkay)); i++; }; if (((contactsOkay) && (jointsOkay))){ break; }; m_positionIterationCount++; }; }; Report(contactSolver.m_constraints); if (allowSleep){ minSleepTime = Number.MAX_VALUE; linTolSqr = (b2Settings.b2_linearSleepTolerance * b2Settings.b2_linearSleepTolerance); angTolSqr = (b2Settings.b2_angularSleepTolerance * b2Settings.b2_angularSleepTolerance); i = 0; while (i < m_bodyCount) { b = m_bodies[i]; if (b.m_invMass == 0){ } else { if ((b.m_flags & b2Body.e_allowSleepFlag) == 0){ b.m_sleepTime = 0; minSleepTime = 0; }; if (((((((b.m_flags & b2Body.e_allowSleepFlag) == 0)) || (((b.m_angularVelocity * b.m_angularVelocity) > angTolSqr)))) || ((b2Math.b2Dot(b.m_linearVelocity, b.m_linearVelocity) > linTolSqr)))){ b.m_sleepTime = 0; minSleepTime = 0; } else { b.m_sleepTime = (b.m_sleepTime + step.dt); minSleepTime = b2Math.b2Min(minSleepTime, b.m_sleepTime); }; }; i++; }; if (minSleepTime >= b2Settings.b2_timeToSleep){ i = 0; while (i < m_bodyCount) { b = m_bodies[i]; b.m_flags = (b.m_flags | b2Body.e_sleepFlag); b.m_linearVelocity.SetZero(); b.m_angularVelocity = 0; i++; }; }; }; } public function Clear():void{ m_bodyCount = 0; m_contactCount = 0; m_jointCount = 0; } public function SolveTOI(subStep:b2TimeStep):void{ var i:int; var b:b2Body; var contactsOkay:Boolean; var contactSolver:b2ContactSolver = new b2ContactSolver(subStep, m_contacts, m_contactCount, m_allocator); i = 0; while (i < subStep.maxIterations) { contactSolver.SolveVelocityConstraints(); i++; }; i = 0; while (i < m_bodyCount) { b = m_bodies[i]; if (b.IsStatic()){ } else { b.m_sweep.c0.SetV(b.m_sweep.c); b.m_sweep.a0 = b.m_sweep.a; b.m_sweep.c.x = (b.m_sweep.c.x + (subStep.dt * b.m_linearVelocity.x)); b.m_sweep.c.y = (b.m_sweep.c.y + (subStep.dt * b.m_linearVelocity.y)); b.m_sweep.a = (b.m_sweep.a + (subStep.dt * b.m_angularVelocity)); b.SynchronizeTransform(); }; i++; }; var k_toiBaumgarte:Number = 0.75; i = 0; while (i < subStep.maxIterations) { contactsOkay = contactSolver.SolvePositionConstraints(k_toiBaumgarte); if (contactsOkay){ break; }; i++; }; Report(contactSolver.m_constraints); } } }//package Box2D.Dynamics
Section 75
//b2TimeStep (Box2D.Dynamics.b2TimeStep) package Box2D.Dynamics { public class b2TimeStep { public var warmStarting:Boolean; public var positionCorrection:Boolean; public var dt:Number; public var maxIterations:int; public var dtRatio:Number; public var inv_dt:Number; public function b2TimeStep(){ super(); } } }//package Box2D.Dynamics
Section 76
//b2World (Box2D.Dynamics.b2World) package Box2D.Dynamics { import Box2D.Collision.*; import Box2D.Common.Math.*; import Box2D.Dynamics.Joints.*; import Box2D.Collision.Shapes.*; import Box2D.Common.*; import Box2D.Dynamics.Contacts.*; public class b2World { public var m_inv_dt0:Number; public var m_boundaryListener:b2BoundaryListener; public var m_contactList:b2Contact; public var m_blockAllocator; public var m_contactListener:b2ContactListener; public var m_allowSleep:Boolean; public var m_broadPhase:b2BroadPhase; public var m_destructionListener:b2DestructionListener; public var m_jointCount:int; public var m_bodyCount:int; public var m_lock:Boolean; public var m_positionIterationCount:int; public var m_groundBody:b2Body; public var m_contactCount:int; public var m_debugDraw:b2DebugDraw; public var m_contactFilter:b2ContactFilter; public var m_bodyList:b2Body; public var m_stackAllocator; public var m_jointList:b2Joint; public var m_gravity:b2Vec2; public var m_contactManager:b2ContactManager; private static var s_jointColor:b2Color = new b2Color(0.5, 0.8, 0.8); public static var m_continuousPhysics:Boolean; public static var m_warmStarting:Boolean; private static var s_coreColor:b2Color = new b2Color(0.9, 0.6, 0.6); public static var m_positionCorrection:Boolean; private static var s_xf:b2XForm = new b2XForm(); public function b2World(worldAABB:b2AABB, gravity:b2Vec2, doSleep:Boolean){ m_contactManager = new b2ContactManager(); super(); m_destructionListener = null; m_boundaryListener = null; m_contactFilter = b2ContactFilter.b2_defaultFilter; m_contactListener = null; m_debugDraw = null; m_bodyList = null; m_contactList = null; m_jointList = null; m_bodyCount = 0; m_contactCount = 0; m_jointCount = 0; m_positionCorrection = true; m_warmStarting = true; m_continuousPhysics = true; m_allowSleep = doSleep; m_gravity = gravity; m_lock = false; m_inv_dt0 = 0; m_contactManager.m_world = this; m_broadPhase = new b2BroadPhase(worldAABB, m_contactManager); var bd:b2BodyDef = new b2BodyDef(); m_groundBody = CreateBody(bd); } public function DrawJoint(joint:b2Joint):void{ var pulley:b2PulleyJoint; var s1:b2Vec2; var s2:b2Vec2; var b1:b2Body = joint.m_body1; var b2:b2Body = joint.m_body2; var xf1:b2XForm = b1.m_xf; var xf2:b2XForm = b2.m_xf; var x1:b2Vec2 = xf1.position; var x2:b2Vec2 = xf2.position; var p1:b2Vec2 = joint.GetAnchor1(); var p2:b2Vec2 = joint.GetAnchor2(); var color:b2Color = s_jointColor; switch (joint.m_type){ case b2Joint.e_distanceJoint: m_debugDraw.DrawSegment(p1, p2, color); break; case b2Joint.e_pulleyJoint: pulley = (joint as b2PulleyJoint); s1 = pulley.GetGroundAnchor1(); s2 = pulley.GetGroundAnchor2(); m_debugDraw.DrawSegment(s1, p1, color); m_debugDraw.DrawSegment(s2, p2, color); m_debugDraw.DrawSegment(s1, s2, color); break; case b2Joint.e_mouseJoint: m_debugDraw.DrawSegment(p1, p2, color); break; default: if (b1 != m_groundBody){ m_debugDraw.DrawSegment(x1, p1, color); }; m_debugDraw.DrawSegment(p1, p2, color); if (b2 != m_groundBody){ m_debugDraw.DrawSegment(x2, p2, color); }; }; } public function Refilter(shape:b2Shape):void{ shape.RefilterProxy(m_broadPhase, shape.m_body.m_xf); } public function SetDebugDraw(debugDraw:b2DebugDraw):void{ m_debugDraw = debugDraw; } public function SetContinuousPhysics(flag:Boolean):void{ m_continuousPhysics = flag; } public function GetProxyCount():int{ return (m_broadPhase.m_proxyCount); } public function DrawDebugData():void{ var i:int; var b:b2Body; var s:b2Shape; var j:b2Joint; var bp:b2BroadPhase; var xf:b2XForm; var core:Boolean; var index:uint; var pair:b2Pair; var p1:b2Proxy; var p2:b2Proxy; var worldLower:b2Vec2; var worldUpper:b2Vec2; var p:b2Proxy; var poly:b2PolygonShape; var obb:b2OBB; var h:b2Vec2; var tMat:b2Mat22; var tVec:b2Vec2; var tX:Number; if (m_debugDraw == null){ return; }; m_debugDraw.m_sprite.graphics.clear(); var flags:uint = m_debugDraw.GetFlags(); var invQ:b2Vec2 = new b2Vec2(); var x1:b2Vec2 = new b2Vec2(); var x2:b2Vec2 = new b2Vec2(); var color:b2Color = new b2Color(0, 0, 0); var b1:b2AABB = new b2AABB(); var b2:b2AABB = new b2AABB(); var vs:Array = [new b2Vec2(), new b2Vec2(), new b2Vec2(), new b2Vec2()]; if ((flags & b2DebugDraw.e_shapeBit)){ core = ((flags & b2DebugDraw.e_coreShapeBit) == b2DebugDraw.e_coreShapeBit); b = m_bodyList; while (b) { xf = b.m_xf; s = b.GetShapeList(); while (s) { if (b.IsStatic()){ DrawShape(s, xf, new b2Color(0.5, 0.9, 0.5), core); } else { if (b.IsSleeping()){ DrawShape(s, xf, new b2Color(0.5, 0.5, 0.9), core); } else { DrawShape(s, xf, new b2Color(0.9, 0.9, 0.9), core); }; }; s = s.m_next; }; b = b.m_next; }; }; if ((flags & b2DebugDraw.e_jointBit)){ j = m_jointList; while (j) { DrawJoint(j); j = j.m_next; }; }; if ((flags & b2DebugDraw.e_pairBit)){ bp = m_broadPhase; invQ.Set((1 / bp.m_quantizationFactor.x), (1 / bp.m_quantizationFactor.y)); color.Set(0.9, 0.9, 0.3); i = 0; while (i < b2Pair.b2_tableCapacity) { index = bp.m_pairManager.m_hashTable[i]; while (index != b2Pair.b2_nullPair) { pair = bp.m_pairManager.m_pairs[index]; p1 = bp.m_proxyPool[pair.proxyId1]; p2 = bp.m_proxyPool[pair.proxyId2]; b1.lowerBound.x = (bp.m_worldAABB.lowerBound.x + (invQ.x * bp.m_bounds[0][p1.lowerBounds[0]].value)); b1.lowerBound.y = (bp.m_worldAABB.lowerBound.y + (invQ.y * bp.m_bounds[1][p1.lowerBounds[1]].value)); b1.upperBound.x = (bp.m_worldAABB.lowerBound.x + (invQ.x * bp.m_bounds[0][p1.upperBounds[0]].value)); b1.upperBound.y = (bp.m_worldAABB.lowerBound.y + (invQ.y * bp.m_bounds[1][p1.upperBounds[1]].value)); b2.lowerBound.x = (bp.m_worldAABB.lowerBound.x + (invQ.x * bp.m_bounds[0][p2.lowerBounds[0]].value)); b2.lowerBound.y = (bp.m_worldAABB.lowerBound.y + (invQ.y * bp.m_bounds[1][p2.lowerBounds[1]].value)); b2.upperBound.x = (bp.m_worldAABB.lowerBound.x + (invQ.x * bp.m_bounds[0][p2.upperBounds[0]].value)); b2.upperBound.y = (bp.m_worldAABB.lowerBound.y + (invQ.y * bp.m_bounds[1][p2.upperBounds[1]].value)); x1.x = (0.5 * (b1.lowerBound.x + b1.upperBound.x)); x1.y = (0.5 * (b1.lowerBound.y + b1.upperBound.y)); x2.x = (0.5 * (b2.lowerBound.x + b2.upperBound.x)); x2.y = (0.5 * (b2.lowerBound.y + b2.upperBound.y)); m_debugDraw.DrawSegment(x1, x2, color); index = pair.next; }; i++; }; }; if ((flags & b2DebugDraw.e_aabbBit)){ bp = m_broadPhase; worldLower = bp.m_worldAABB.lowerBound; worldUpper = bp.m_worldAABB.upperBound; invQ.Set((1 / bp.m_quantizationFactor.x), (1 / bp.m_quantizationFactor.y)); color.Set(0.9, 0.3, 0.9); i = 0; while (i < b2Settings.b2_maxProxies) { p = bp.m_proxyPool[i]; if (p.IsValid() == false){ } else { b1.lowerBound.x = (worldLower.x + (invQ.x * bp.m_bounds[0][p.lowerBounds[0]].value)); b1.lowerBound.y = (worldLower.y + (invQ.y * bp.m_bounds[1][p.lowerBounds[1]].value)); b1.upperBound.x = (worldLower.x + (invQ.x * bp.m_bounds[0][p.upperBounds[0]].value)); b1.upperBound.y = (worldLower.y + (invQ.y * bp.m_bounds[1][p.upperBounds[1]].value)); vs[0].Set(b1.lowerBound.x, b1.lowerBound.y); vs[1].Set(b1.upperBound.x, b1.lowerBound.y); vs[2].Set(b1.upperBound.x, b1.upperBound.y); vs[3].Set(b1.lowerBound.x, b1.upperBound.y); m_debugDraw.DrawPolygon(vs, 4, color); }; i++; }; vs[0].Set(worldLower.x, worldLower.y); vs[1].Set(worldUpper.x, worldLower.y); vs[2].Set(worldUpper.x, worldUpper.y); vs[3].Set(worldLower.x, worldUpper.y); m_debugDraw.DrawPolygon(vs, 4, new b2Color(0.3, 0.9, 0.9)); }; if ((flags & b2DebugDraw.e_obbBit)){ color.Set(0.5, 0.3, 0.5); b = m_bodyList; while (b) { xf = b.m_xf; s = b.GetShapeList(); while (s) { if (s.m_type != b2Shape.e_polygonShape){ } else { poly = (s as b2PolygonShape); obb = poly.GetOBB(); h = obb.extents; vs[0].Set(-(h.x), -(h.y)); vs[1].Set(h.x, -(h.y)); vs[2].Set(h.x, h.y); vs[3].Set(-(h.x), h.y); i = 0; while (i < 4) { tMat = obb.R; tVec = vs[i]; tX = (obb.center.x + ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y))); vs[i].y = (obb.center.y + ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y))); vs[i].x = tX; tMat = xf.R; tX = (xf.position.x + ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y))); vs[i].y = (xf.position.y + ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y))); vs[i].x = tX; i++; }; m_debugDraw.DrawPolygon(vs, 4, color); }; s = s.m_next; }; b = b.m_next; }; }; if ((flags & b2DebugDraw.e_centerOfMassBit)){ b = m_bodyList; while (b) { xf = s_xf; xf.R = b.m_xf.R; xf.position = b.GetWorldCenter(); m_debugDraw.DrawXForm(xf); b = b.m_next; }; }; } public function DestroyBody(b:b2Body):void{ var jn0:b2JointEdge; var s0:b2Shape; if (m_lock == true){ return; }; var jn:b2JointEdge = b.m_jointList; while (jn) { jn0 = jn; jn = jn.next; if (m_destructionListener){ m_destructionListener.SayGoodbyeJoint(jn0.joint); }; DestroyJoint(jn0.joint); }; var s:b2Shape = b.m_shapeList; while (s) { s0 = s; s = s.m_next; if (m_destructionListener){ m_destructionListener.SayGoodbyeShape(s0); }; s0.DestroyProxy(m_broadPhase); b2Shape.Destroy(s0, m_blockAllocator); }; if (b.m_prev){ b.m_prev.m_next = b.m_next; }; if (b.m_next){ b.m_next.m_prev = b.m_prev; }; if (b == m_bodyList){ m_bodyList = b.m_next; }; m_bodyCount--; } public function SetContactFilter(filter:b2ContactFilter):void{ m_contactFilter = filter; } public function GetGroundBody():b2Body{ return (m_groundBody); } public function DrawShape(shape:b2Shape, xf:b2XForm, color:b2Color, core:Boolean):void{ var circle:b2CircleShape; var center:b2Vec2; var radius:Number; var axis:b2Vec2; var i:int; var poly:b2PolygonShape; var vertexCount:int; var localVertices:Array; var vertices:Array; var localCoreVertices:Array; var coreColor:b2Color = s_coreColor; switch (shape.m_type){ case b2Shape.e_circleShape: circle = (shape as b2CircleShape); center = b2Math.b2MulX(xf, circle.m_localPosition); radius = circle.m_radius; axis = xf.R.col1; m_debugDraw.DrawSolidCircle(center, radius, axis, color); if (core){ m_debugDraw.DrawCircle(center, (radius - b2Settings.b2_toiSlop), coreColor); }; break; case b2Shape.e_polygonShape: poly = (shape as b2PolygonShape); vertexCount = poly.GetVertexCount(); localVertices = poly.GetVertices(); vertices = new Array(b2Settings.b2_maxPolygonVertices); i = 0; while (i < vertexCount) { vertices[i] = b2Math.b2MulX(xf, localVertices[i]); i++; }; m_debugDraw.DrawSolidPolygon(vertices, vertexCount, color); if (core){ localCoreVertices = poly.GetCoreVertices(); i = 0; while (i < vertexCount) { vertices[i] = b2Math.b2MulX(xf, localCoreVertices[i]); i++; }; m_debugDraw.DrawPolygon(vertices, vertexCount, coreColor); }; break; }; } public function GetContactCount():int{ return (m_contactCount); } public function Solve(step:b2TimeStep):void{ var b:b2Body; var stackCount:int; var i:int; var other:b2Body; var cn:b2ContactEdge; var jn:b2JointEdge; var inRange:Boolean; m_positionIterationCount = 0; var island:b2Island = new b2Island(m_bodyCount, m_contactCount, m_jointCount, m_stackAllocator, m_contactListener); b = m_bodyList; while (b) { b.m_flags = (b.m_flags & ~(b2Body.e_islandFlag)); b = b.m_next; }; var c:b2Contact = m_contactList; while (c) { c.m_flags = (c.m_flags & ~(b2Contact.e_islandFlag)); c = c.m_next; }; var j:b2Joint = m_jointList; while (j) { j.m_islandFlag = false; j = j.m_next; }; var stackSize:int = m_bodyCount; var stack:Array = new Array(stackSize); var seed:b2Body = m_bodyList; while (seed) { if ((seed.m_flags & ((b2Body.e_islandFlag | b2Body.e_sleepFlag) | b2Body.e_frozenFlag))){ } else { if (seed.IsStatic()){ } else { island.Clear(); stackCount = 0; var _temp1 = stackCount; stackCount = (stackCount + 1); var _local15 = _temp1; stack[_local15] = seed; seed.m_flags = (seed.m_flags | b2Body.e_islandFlag); while (stackCount > 0) { --stackCount; b = stack[stackCount]; island.AddBody(b); b.m_flags = (b.m_flags & ~(b2Body.e_sleepFlag)); if (b.IsStatic()){ } else { cn = b.m_contactList; while (cn) { if ((cn.contact.m_flags & (b2Contact.e_islandFlag | b2Contact.e_nonSolidFlag))){ } else { if (cn.contact.m_manifoldCount == 0){ } else { island.AddContact(cn.contact); cn.contact.m_flags = (cn.contact.m_flags | b2Contact.e_islandFlag); other = cn.other; if ((other.m_flags & b2Body.e_islandFlag)){ } else { var _temp2 = stackCount; stackCount = (stackCount + 1); var _local16 = _temp2; stack[_local16] = other; other.m_flags = (other.m_flags | b2Body.e_islandFlag); }; }; }; cn = cn.next; }; jn = b.m_jointList; while (jn) { if (jn.joint.m_islandFlag == true){ } else { island.AddJoint(jn.joint); jn.joint.m_islandFlag = true; other = jn.other; if ((other.m_flags & b2Body.e_islandFlag)){ } else { var _temp3 = stackCount; stackCount = (stackCount + 1); _local16 = _temp3; stack[_local16] = other; other.m_flags = (other.m_flags | b2Body.e_islandFlag); }; }; jn = jn.next; }; }; }; island.Solve(step, m_gravity, m_positionCorrection, m_allowSleep); if (island.m_positionIterationCount > m_positionIterationCount){ m_positionIterationCount = island.m_positionIterationCount; }; i = 0; while (i < island.m_bodyCount) { b = island.m_bodies[i]; if (b.IsStatic()){ b.m_flags = (b.m_flags & ~(b2Body.e_islandFlag)); }; i++; }; }; }; seed = seed.m_next; }; b = m_bodyList; while (b) { if ((b.m_flags & (b2Body.e_sleepFlag | b2Body.e_frozenFlag))){ } else { if (b.IsStatic()){ } else { inRange = b.SynchronizeShapes(); if ((((inRange == false)) && (!((m_boundaryListener == null))))){ m_boundaryListener.Violation(b); }; }; }; b = b.m_next; }; m_broadPhase.Commit(); } public function Query(aabb:b2AABB, shapes:Array, maxCount:int):int{ var results:Array = new Array(maxCount); var count:int = m_broadPhase.QueryAABB(aabb, results, maxCount); var i:int; while (i < count) { shapes[i] = results[i]; i++; }; return (count); } public function SetGravity(gravity:b2Vec2):void{ m_gravity = gravity; } public function SolveTOI(step:b2TimeStep):void{ var b:b2Body; var s1:b2Shape; var s2:b2Shape; var b1:b2Body; var b2:b2Body; var cn:b2ContactEdge; var c:b2Contact; var minContact:b2Contact; var minTOI:Number; var seed:b2Body; var stackCount:int; var subStep:b2TimeStep; var i:int; var toi:Number; var t0:Number; var other:b2Body; var inRange:Boolean; var island:b2Island = new b2Island(m_bodyCount, b2Settings.b2_maxTOIContactsPerIsland, 0, m_stackAllocator, m_contactListener); var stackSize:int = m_bodyCount; var stack:Array = new Array(stackSize); b = m_bodyList; while (b) { b.m_flags = (b.m_flags & ~(b2Body.e_islandFlag)); b.m_sweep.t0 = 0; b = b.m_next; }; c = m_contactList; while (c) { c.m_flags = (c.m_flags & ~((b2Contact.e_toiFlag | b2Contact.e_islandFlag))); c = c.m_next; }; while (true) { minContact = null; minTOI = 1; c = m_contactList; for (;c;(c = c.m_next)) { if ((c.m_flags & (b2Contact.e_slowFlag | b2Contact.e_nonSolidFlag))){ } else { toi = 1; if ((c.m_flags & b2Contact.e_toiFlag)){ toi = c.m_toi; } else { s1 = c.m_shape1; s2 = c.m_shape2; b1 = s1.m_body; b2 = s2.m_body; if (((((b1.IsStatic()) || (b1.IsSleeping()))) && (((b2.IsStatic()) || (b2.IsSleeping()))))){ continue; }; t0 = b1.m_sweep.t0; if (b1.m_sweep.t0 < b2.m_sweep.t0){ t0 = b2.m_sweep.t0; b1.m_sweep.Advance(t0); } else { if (b2.m_sweep.t0 < b1.m_sweep.t0){ t0 = b1.m_sweep.t0; b2.m_sweep.Advance(t0); }; }; toi = b2TimeOfImpact.TimeOfImpact(c.m_shape1, b1.m_sweep, c.m_shape2, b2.m_sweep); if ((((toi > 0)) && ((toi < 1)))){ toi = (((1 - toi) * t0) + toi); if (toi > 1){ toi = 1; }; }; c.m_toi = toi; c.m_flags = (c.m_flags | b2Contact.e_toiFlag); }; if ((((Number.MIN_VALUE < toi)) && ((toi < minTOI)))){ minContact = c; minTOI = toi; }; }; }; if ((((minContact == null)) || (((1 - (100 * Number.MIN_VALUE)) < minTOI)))){ break; }; s1 = minContact.m_shape1; s2 = minContact.m_shape2; b1 = s1.m_body; b2 = s2.m_body; b1.Advance(minTOI); b2.Advance(minTOI); minContact.Update(m_contactListener); minContact.m_flags = (minContact.m_flags & ~(b2Contact.e_toiFlag)); if (minContact.m_manifoldCount == 0){ } else { seed = b1; if (seed.IsStatic()){ seed = b2; }; island.Clear(); stackCount = 0; var _temp1 = stackCount; stackCount = (stackCount + 1); var _local22 = _temp1; stack[_local22] = seed; seed.m_flags = (seed.m_flags | b2Body.e_islandFlag); while (stackCount > 0) { --stackCount; b = stack[stackCount]; island.AddBody(b); b.m_flags = (b.m_flags & ~(b2Body.e_sleepFlag)); if (b.IsStatic()){ } else { cn = b.m_contactList; while (cn) { if (island.m_contactCount == island.m_contactCapacity){ } else { if ((cn.contact.m_flags & ((b2Contact.e_islandFlag | b2Contact.e_slowFlag) | b2Contact.e_nonSolidFlag))){ } else { if (cn.contact.m_manifoldCount == 0){ } else { island.AddContact(cn.contact); cn.contact.m_flags = (cn.contact.m_flags | b2Contact.e_islandFlag); other = cn.other; if ((other.m_flags & b2Body.e_islandFlag)){ } else { if (other.IsStatic() == false){ other.Advance(minTOI); other.WakeUp(); }; var _temp2 = stackCount; stackCount = (stackCount + 1); var _local23 = _temp2; stack[_local23] = other; other.m_flags = (other.m_flags | b2Body.e_islandFlag); }; }; }; }; cn = cn.next; }; }; }; subStep = new b2TimeStep(); subStep.dt = ((1 - minTOI) * step.dt); subStep.inv_dt = (1 / subStep.dt); subStep.maxIterations = step.maxIterations; island.SolveTOI(subStep); i = 0; while (i < island.m_bodyCount) { b = island.m_bodies[i]; b.m_flags = (b.m_flags & ~(b2Body.e_islandFlag)); if ((b.m_flags & (b2Body.e_sleepFlag | b2Body.e_frozenFlag))){ } else { if (b.IsStatic()){ } else { inRange = b.SynchronizeShapes(); if ((((inRange == false)) && (!((m_boundaryListener == null))))){ m_boundaryListener.Violation(b); }; cn = b.m_contactList; while (cn) { cn.contact.m_flags = (cn.contact.m_flags & ~(b2Contact.e_toiFlag)); cn = cn.next; }; }; }; i++; }; i = 0; while (i < island.m_contactCount) { c = island.m_contacts[i]; c.m_flags = (c.m_flags & ~((b2Contact.e_toiFlag | b2Contact.e_islandFlag))); i++; }; m_broadPhase.Commit(); }; }; } public function GetJointList():b2Joint{ return (m_jointList); } public function GetBodyList():b2Body{ return (m_bodyList); } public function GetPairCount():int{ return (m_broadPhase.m_pairManager.m_pairCount); } public function Validate():void{ m_broadPhase.Validate(); } public function SetWarmStarting(flag:Boolean):void{ m_warmStarting = flag; } public function SetPositionCorrection(flag:Boolean):void{ m_positionCorrection = flag; } public function CreateJoint(def:b2JointDef):b2Joint{ var b:b2Body; var s:b2Shape; var j:b2Joint = b2Joint.Create(def, m_blockAllocator); j.m_prev = null; j.m_next = m_jointList; if (m_jointList){ m_jointList.m_prev = j; }; m_jointList = j; m_jointCount++; j.m_node1.joint = j; j.m_node1.other = j.m_body2; j.m_node1.prev = null; j.m_node1.next = j.m_body1.m_jointList; if (j.m_body1.m_jointList){ j.m_body1.m_jointList.prev = j.m_node1; }; j.m_body1.m_jointList = j.m_node1; j.m_node2.joint = j; j.m_node2.other = j.m_body1; j.m_node2.prev = null; j.m_node2.next = j.m_body2.m_jointList; if (j.m_body2.m_jointList){ j.m_body2.m_jointList.prev = j.m_node2; }; j.m_body2.m_jointList = j.m_node2; if (def.collideConnected == false){ b = ((def.body1.m_shapeCount < def.body2.m_shapeCount)) ? def.body1 : def.body2; s = b.m_shapeList; while (s) { s.RefilterProxy(m_broadPhase, b.m_xf); s = s.m_next; }; }; return (j); } public function DestroyJoint(j:b2Joint):void{ var b:b2Body; var s:b2Shape; var collideConnected:Boolean = j.m_collideConnected; if (j.m_prev){ j.m_prev.m_next = j.m_next; }; if (j.m_next){ j.m_next.m_prev = j.m_prev; }; if (j == m_jointList){ m_jointList = j.m_next; }; var body1:b2Body = j.m_body1; var body2:b2Body = j.m_body2; body1.WakeUp(); body2.WakeUp(); if (j.m_node1.prev){ j.m_node1.prev.next = j.m_node1.next; }; if (j.m_node1.next){ j.m_node1.next.prev = j.m_node1.prev; }; if (j.m_node1 == body1.m_jointList){ body1.m_jointList = j.m_node1.next; }; j.m_node1.prev = null; j.m_node1.next = null; if (j.m_node2.prev){ j.m_node2.prev.next = j.m_node2.next; }; if (j.m_node2.next){ j.m_node2.next.prev = j.m_node2.prev; }; if (j.m_node2 == body2.m_jointList){ body2.m_jointList = j.m_node2.next; }; j.m_node2.prev = null; j.m_node2.next = null; b2Joint.Destroy(j, m_blockAllocator); m_jointCount--; if (collideConnected == false){ b = ((body1.m_shapeCount < body2.m_shapeCount)) ? body1 : body2; s = b.m_shapeList; while (s) { s.RefilterProxy(m_broadPhase, b.m_xf); s = s.m_next; }; }; } public function SetContactListener(listener:b2ContactListener):void{ m_contactListener = listener; } public function CreateBody(def:b2BodyDef):b2Body{ if (m_lock == true){ return (null); }; var b:b2Body = new b2Body(def, this); b.m_prev = null; b.m_next = m_bodyList; if (m_bodyList){ m_bodyList.m_prev = b; }; m_bodyList = b; m_bodyCount++; return (b); } public function SetBoundaryListener(listener:b2BoundaryListener):void{ m_boundaryListener = listener; } public function SetDestructionListener(listener:b2DestructionListener):void{ m_destructionListener = listener; } public function Step(dt:Number, iterations:int):void{ m_lock = true; var step:b2TimeStep = new b2TimeStep(); step.dt = dt; step.maxIterations = iterations; if (dt > 0){ step.inv_dt = (1 / dt); } else { step.inv_dt = 0; }; step.dtRatio = (m_inv_dt0 * dt); step.positionCorrection = m_positionCorrection; step.warmStarting = m_warmStarting; m_contactManager.Collide(); if (step.dt > 0){ Solve(step); }; if (((m_continuousPhysics) && ((step.dt > 0)))){ SolveTOI(step); }; DrawDebugData(); m_inv_dt0 = step.inv_dt; m_lock = false; } public function GetBodyCount():int{ return (m_bodyCount); } public function GetJointCount():int{ return (m_jointCount); } } }//package Box2D.Dynamics
Section 77
//SoundShortcuts (caurina.transitions.properties.SoundShortcuts) package caurina.transitions.properties { import caurina.transitions.*; import flash.media.*; public class SoundShortcuts { public function SoundShortcuts(){ super(); trace("This is an static class and should not be instantiated."); } public static function init():void{ Tweener.registerSpecialProperty("_sound_volume", _sound_volume_get, _sound_volume_set); Tweener.registerSpecialProperty("_sound_pan", _sound_pan_get, _sound_pan_set); } public static function _sound_pan_set(p_obj:Object, p_value:Number, p_parameters:Array, p_extra:Object=null):void{ var sndTransform:SoundTransform = p_obj.soundTransform; sndTransform.pan = p_value; p_obj.soundTransform = sndTransform; } public static function _sound_volume_set(p_obj:Object, p_value:Number, p_parameters:Array, p_extra:Object=null):void{ var sndTransform:SoundTransform = p_obj.soundTransform; sndTransform.volume = p_value; p_obj.soundTransform = sndTransform; } public static function _sound_pan_get(p_obj:Object, p_parameters:Array, p_extra:Object=null):Number{ return (p_obj.soundTransform.pan); } public static function _sound_volume_get(p_obj:Object, p_parameters:Array, p_extra:Object=null):Number{ return (p_obj.soundTransform.volume); } } }//package caurina.transitions.properties
Section 78
//AuxFunctions (caurina.transitions.AuxFunctions) package caurina.transitions { public class AuxFunctions { public function AuxFunctions(){ super(); } public static function getObjectLength(p_object:Object):uint{ var pName:String; var totalProperties:uint; for (pName in p_object) { totalProperties++; }; return (totalProperties); } public static function numberToG(p_num:Number):Number{ return (((p_num & 0xFF00) >> 8)); } public static function numberToB(p_num:Number):Number{ return ((p_num & 0xFF)); } public static function numberToR(p_num:Number):Number{ return (((p_num & 0xFF0000) >> 16)); } public static function concatObjects(... _args):Object{ var currentObject:Object; var prop:String; var finalObject:Object = {}; var i:int; while (i < _args.length) { currentObject = _args[i]; for (prop in currentObject) { if (currentObject[prop] == null){ delete finalObject[prop]; } else { finalObject[prop] = currentObject[prop]; }; }; i++; }; return (finalObject); } } }//package caurina.transitions
Section 79
//Equations (caurina.transitions.Equations) package caurina.transitions { public class Equations { public function Equations(){ super(); trace("Equations is a static class and should not be instantiated."); } public static function easeOutBounce(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{ t = (t / d); if (t < (1 / 2.75)){ return (((c * ((7.5625 * t) * t)) + b)); }; if (t < (2 / 2.75)){ t = (t - (1.5 / 2.75)); return (((c * (((7.5625 * t) * t) + 0.75)) + b)); }; if (t < (2.5 / 2.75)){ t = (t - (2.25 / 2.75)); return (((c * (((7.5625 * t) * t) + 0.9375)) + b)); }; t = (t - (2.625 / 2.75)); return (((c * (((7.5625 * t) * t) + 0.984375)) + b)); } public static function easeInOutElastic(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{ var s:Number; if (t == 0){ return (b); }; t = (t / (d / 2)); if (t == 2){ return ((b + c)); }; var p:Number = (((!(Boolean(p_params))) || (isNaN(p_params.period)))) ? (d * (0.3 * 1.5)) : p_params.period; var a:Number = (((!(Boolean(p_params))) || (isNaN(p_params.amplitude)))) ? 0 : p_params.amplitude; if (((!(Boolean(a))) || ((a < Math.abs(c))))){ a = c; s = (p / 4); } else { s = ((p / (2 * Math.PI)) * Math.asin((c / a))); }; if (t < 1){ --t; return (((-0.5 * ((a * Math.pow(2, (10 * t))) * Math.sin(((((t * d) - s) * (2 * Math.PI)) / p)))) + b)); }; --t; return ((((((a * Math.pow(2, (-10 * t))) * Math.sin(((((t * d) - s) * (2 * Math.PI)) / p))) * 0.5) + c) + b)); } public static function easeInOutQuad(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{ t = (t / (d / 2)); if (t < 1){ return (((((c / 2) * t) * t) + b)); }; --t; return ((((-(c) / 2) * ((t * (t - 2)) - 1)) + b)); } public static function easeInOutBounce(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{ if (t < (d / 2)){ return (((easeInBounce((t * 2), 0, c, d) * 0.5) + b)); }; return ((((easeOutBounce(((t * 2) - d), 0, c, d) * 0.5) + (c * 0.5)) + b)); } public static function easeInOutBack(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{ var s:Number = (((!(Boolean(p_params))) || (isNaN(p_params.overshoot)))) ? 1.70158 : p_params.overshoot; t = (t / (d / 2)); if (t < 1){ s = (s * 1.525); return ((((c / 2) * ((t * t) * (((s + 1) * t) - s))) + b)); }; t = (t - 2); s = (s * 1.525); return ((((c / 2) * (((t * t) * (((s + 1) * t) + s)) + 2)) + b)); } public static function easeOutInCubic(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{ if (t < (d / 2)){ return (easeOutCubic((t * 2), b, (c / 2), d, p_params)); }; return (easeInCubic(((t * 2) - d), (b + (c / 2)), (c / 2), d, p_params)); } public static function easeNone(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{ return ((((c * t) / d) + b)); } public static function easeOutBack(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{ var s:Number = (((!(Boolean(p_params))) || (isNaN(p_params.overshoot)))) ? 1.70158 : p_params.overshoot; t = ((t / d) - 1); return (((c * (((t * t) * (((s + 1) * t) + s)) + 1)) + b)); } public static function easeInOutSine(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{ return ((((-(c) / 2) * (Math.cos(((Math.PI * t) / d)) - 1)) + b)); } public static function easeInBack(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{ var s:Number = (((!(Boolean(p_params))) || (isNaN(p_params.overshoot)))) ? 1.70158 : p_params.overshoot; t = (t / d); return (((((c * t) * t) * (((s + 1) * t) - s)) + b)); } public static function easeInQuart(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{ t = (t / d); return ((((((c * t) * t) * t) * t) + b)); } public static function easeOutInQuint(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{ if (t < (d / 2)){ return (easeOutQuint((t * 2), b, (c / 2), d, p_params)); }; return (easeInQuint(((t * 2) - d), (b + (c / 2)), (c / 2), d, p_params)); } public static function easeOutInBounce(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{ if (t < (d / 2)){ return (easeOutBounce((t * 2), b, (c / 2), d, p_params)); }; return (easeInBounce(((t * 2) - d), (b + (c / 2)), (c / 2), d, p_params)); } public static function init():void{ Tweener.registerTransition("easenone", easeNone); Tweener.registerTransition("linear", easeNone); Tweener.registerTransition("easeinquad", easeInQuad); Tweener.registerTransition("easeoutquad", easeOutQuad); Tweener.registerTransition("easeinoutquad", easeInOutQuad); Tweener.registerTransition("easeoutinquad", easeOutInQuad); Tweener.registerTransition("easeincubic", easeInCubic); Tweener.registerTransition("easeoutcubic", easeOutCubic); Tweener.registerTransition("easeinoutcubic", easeInOutCubic); Tweener.registerTransition("easeoutincubic", easeOutInCubic); Tweener.registerTransition("easeinquart", easeInQuart); Tweener.registerTransition("easeoutquart", easeOutQuart); Tweener.registerTransition("easeinoutquart", easeInOutQuart); Tweener.registerTransition("easeoutinquart", easeOutInQuart); Tweener.registerTransition("easeinquint", easeInQuint); Tweener.registerTransition("easeoutquint", easeOutQuint); Tweener.registerTransition("easeinoutquint", easeInOutQuint); Tweener.registerTransition("easeoutinquint", easeOutInQuint); Tweener.registerTransition("easeinsine", easeInSine); Tweener.registerTransition("easeoutsine", easeOutSine); Tweener.registerTransition("easeinoutsine", easeInOutSine); Tweener.registerTransition("easeoutinsine", easeOutInSine); Tweener.registerTransition("easeincirc", easeInCirc); Tweener.registerTransition("easeoutcirc", easeOutCirc); Tweener.registerTransition("easeinoutcirc", easeInOutCirc); Tweener.registerTransition("easeoutincirc", easeOutInCirc); Tweener.registerTransition("easeinexpo", easeInExpo); Tweener.registerTransition("easeoutexpo", easeOutExpo); Tweener.registerTransition("easeinoutexpo", easeInOutExpo); Tweener.registerTransition("easeoutinexpo", easeOutInExpo); Tweener.registerTransition("easeinelastic", easeInElastic); Tweener.registerTransition("easeoutelastic", easeOutElastic); Tweener.registerTransition("easeinoutelastic", easeInOutElastic); Tweener.registerTransition("easeoutinelastic", easeOutInElastic); Tweener.registerTransition("easeinback", easeInBack); Tweener.registerTransition("easeoutback", easeOutBack); Tweener.registerTransition("easeinoutback", easeInOutBack); Tweener.registerTransition("easeoutinback", easeOutInBack); Tweener.registerTransition("easeinbounce", easeInBounce); Tweener.registerTransition("easeoutbounce", easeOutBounce); Tweener.registerTransition("easeinoutbounce", easeInOutBounce); Tweener.registerTransition("easeoutinbounce", easeOutInBounce); } public static function easeOutExpo(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{ return (((t)==d) ? (b + c) : (((c * 1.001) * (-(Math.pow(2, ((-10 * t) / d))) + 1)) + b)); } public static function easeOutInBack(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{ if (t < (d / 2)){ return (easeOutBack((t * 2), b, (c / 2), d, p_params)); }; return (easeInBack(((t * 2) - d), (b + (c / 2)), (c / 2), d, p_params)); } public static function easeInExpo(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{ return (((t)==0) ? b : (((c * Math.pow(2, (10 * ((t / d) - 1)))) + b) - (c * 0.001))); } public static function easeInCubic(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{ t = (t / d); return (((((c * t) * t) * t) + b)); } public static function easeInQuint(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{ t = (t / d); return (((((((c * t) * t) * t) * t) * t) + b)); } public static function easeInOutCirc(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{ t = (t / (d / 2)); if (t < 1){ return ((((-(c) / 2) * (Math.sqrt((1 - (t * t))) - 1)) + b)); }; t = (t - 2); return ((((c / 2) * (Math.sqrt((1 - (t * t))) + 1)) + b)); } public static function easeInQuad(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{ t = (t / d); return ((((c * t) * t) + b)); } public static function easeInBounce(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{ return (((c - easeOutBounce((d - t), 0, c, d)) + b)); } public static function easeOutInExpo(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{ if (t < (d / 2)){ return (easeOutExpo((t * 2), b, (c / 2), d, p_params)); }; return (easeInExpo(((t * 2) - d), (b + (c / 2)), (c / 2), d, p_params)); } public static function easeOutQuart(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{ t = ((t / d) - 1); return (((-(c) * ((((t * t) * t) * t) - 1)) + b)); } public static function easeInSine(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{ return ((((-(c) * Math.cos(((t / d) * (Math.PI / 2)))) + c) + b)); } public static function easeInOutQuart(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{ t = (t / (d / 2)); if (t < 1){ return (((((((c / 2) * t) * t) * t) * t) + b)); }; t = (t - 2); return ((((-(c) / 2) * ((((t * t) * t) * t) - 2)) + b)); } public static function easeOutQuad(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{ t = (t / d); return ((((-(c) * t) * (t - 2)) + b)); } public static function easeOutInElastic(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{ if (t < (d / 2)){ return (easeOutElastic((t * 2), b, (c / 2), d, p_params)); }; return (easeInElastic(((t * 2) - d), (b + (c / 2)), (c / 2), d, p_params)); } public static function easeInElastic(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{ var s:Number; if (t == 0){ return (b); }; t = (t / d); if (t == 1){ return ((b + c)); }; var p:Number = (((!(Boolean(p_params))) || (isNaN(p_params.period)))) ? (d * 0.3) : p_params.period; var a:Number = (((!(Boolean(p_params))) || (isNaN(p_params.amplitude)))) ? 0 : p_params.amplitude; if (((!(Boolean(a))) || ((a < Math.abs(c))))){ a = c; s = (p / 4); } else { s = ((p / (2 * Math.PI)) * Math.asin((c / a))); }; --t; return ((-(((a * Math.pow(2, (10 * t))) * Math.sin(((((t * d) - s) * (2 * Math.PI)) / p)))) + b)); } public static function easeOutCubic(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{ t = ((t / d) - 1); return (((c * (((t * t) * t) + 1)) + b)); } public static function easeOutQuint(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{ t = ((t / d) - 1); return (((c * (((((t * t) * t) * t) * t) + 1)) + b)); } public static function easeOutInQuad(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{ if (t < (d / 2)){ return (easeOutQuad((t * 2), b, (c / 2), d, p_params)); }; return (easeInQuad(((t * 2) - d), (b + (c / 2)), (c / 2), d, p_params)); } public static function easeOutSine(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{ return (((c * Math.sin(((t / d) * (Math.PI / 2)))) + b)); } public static function easeInOutCubic(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{ t = (t / (d / 2)); if (t < 1){ return ((((((c / 2) * t) * t) * t) + b)); }; t = (t - 2); return ((((c / 2) * (((t * t) * t) + 2)) + b)); } public static function easeInOutQuint(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{ t = (t / (d / 2)); if (t < 1){ return ((((((((c / 2) * t) * t) * t) * t) * t) + b)); }; t = (t - 2); return ((((c / 2) * (((((t * t) * t) * t) * t) + 2)) + b)); } public static function easeInCirc(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{ t = (t / d); return (((-(c) * (Math.sqrt((1 - (t * t))) - 1)) + b)); } public static function easeOutInSine(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{ if (t < (d / 2)){ return (easeOutSine((t * 2), b, (c / 2), d, p_params)); }; return (easeInSine(((t * 2) - d), (b + (c / 2)), (c / 2), d, p_params)); } public static function easeInOutExpo(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{ if (t == 0){ return (b); }; if (t == d){ return ((b + c)); }; t = (t / (d / 2)); if (t < 1){ return (((((c / 2) * Math.pow(2, (10 * (t - 1)))) + b) - (c * 0.0005))); }; --t; return (((((c / 2) * 1.0005) * (-(Math.pow(2, (-10 * t))) + 2)) + b)); } public static function easeOutElastic(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{ var s:Number; if (t == 0){ return (b); }; t = (t / d); if (t == 1){ return ((b + c)); }; var p:Number = (((!(Boolean(p_params))) || (isNaN(p_params.period)))) ? (d * 0.3) : p_params.period; var a:Number = (((!(Boolean(p_params))) || (isNaN(p_params.amplitude)))) ? 0 : p_params.amplitude; if (((!(Boolean(a))) || ((a < Math.abs(c))))){ a = c; s = (p / 4); } else { s = ((p / (2 * Math.PI)) * Math.asin((c / a))); }; return (((((a * Math.pow(2, (-10 * t))) * Math.sin(((((t * d) - s) * (2 * Math.PI)) / p))) + c) + b)); } public static function easeOutCirc(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{ t = ((t / d) - 1); return (((c * Math.sqrt((1 - (t * t)))) + b)); } public static function easeOutInQuart(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{ if (t < (d / 2)){ return (easeOutQuart((t * 2), b, (c / 2), d, p_params)); }; return (easeInQuart(((t * 2) - d), (b + (c / 2)), (c / 2), d, p_params)); } public static function easeOutInCirc(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{ if (t < (d / 2)){ return (easeOutCirc((t * 2), b, (c / 2), d, p_params)); }; return (easeInCirc(((t * 2) - d), (b + (c / 2)), (c / 2), d, p_params)); } } }//package caurina.transitions
Section 80
//PropertyInfoObj (caurina.transitions.PropertyInfoObj) package caurina.transitions { public class PropertyInfoObj { public var modifierParameters:Array; public var isSpecialProperty:Boolean; public var valueComplete:Number; public var modifierFunction:Function; public var extra:Object; public var valueStart:Number; public var hasModifier:Boolean; public var arrayIndex:Number; public var originalValueComplete:Object; public function PropertyInfoObj(p_valueStart:Number, p_valueComplete:Number, p_originalValueComplete:Object, p_arrayIndex:Number, p_extra:Object, p_isSpecialProperty:Boolean, p_modifierFunction:Function, p_modifierParameters:Array){ super(); valueStart = p_valueStart; valueComplete = p_valueComplete; originalValueComplete = p_originalValueComplete; arrayIndex = p_arrayIndex; extra = p_extra; isSpecialProperty = p_isSpecialProperty; hasModifier = Boolean(p_modifierFunction); modifierFunction = p_modifierFunction; modifierParameters = p_modifierParameters; } public function toString():String{ var returnStr:String = "\n[PropertyInfoObj "; returnStr = (returnStr + ("valueStart:" + String(valueStart))); returnStr = (returnStr + ", "); returnStr = (returnStr + ("valueComplete:" + String(valueComplete))); returnStr = (returnStr + ", "); returnStr = (returnStr + ("originalValueComplete:" + String(originalValueComplete))); returnStr = (returnStr + ", "); returnStr = (returnStr + ("arrayIndex:" + String(arrayIndex))); returnStr = (returnStr + ", "); returnStr = (returnStr + ("extra:" + String(extra))); returnStr = (returnStr + ", "); returnStr = (returnStr + ("isSpecialProperty:" + String(isSpecialProperty))); returnStr = (returnStr + ", "); returnStr = (returnStr + ("hasModifier:" + String(hasModifier))); returnStr = (returnStr + ", "); returnStr = (returnStr + ("modifierFunction:" + String(modifierFunction))); returnStr = (returnStr + ", "); returnStr = (returnStr + ("modifierParameters:" + String(modifierParameters))); returnStr = (returnStr + "]\n"); return (returnStr); } public function clone():PropertyInfoObj{ var nProperty:PropertyInfoObj = new PropertyInfoObj(valueStart, valueComplete, originalValueComplete, arrayIndex, extra, isSpecialProperty, modifierFunction, modifierParameters); return (nProperty); } } }//package caurina.transitions
Section 81
//SpecialProperty (caurina.transitions.SpecialProperty) package caurina.transitions { public class SpecialProperty { public var parameters:Array; public var getValue:Function; public var preProcess:Function; public var setValue:Function; public function SpecialProperty(p_getFunction:Function, p_setFunction:Function, p_parameters:Array=null, p_preProcessFunction:Function=null){ super(); getValue = p_getFunction; setValue = p_setFunction; parameters = p_parameters; preProcess = p_preProcessFunction; } public function toString():String{ var value:String = ""; value = (value + "[SpecialProperty "); value = (value + ("getValue:" + String(getValue))); value = (value + ", "); value = (value + ("setValue:" + String(setValue))); value = (value + ", "); value = (value + ("parameters:" + String(parameters))); value = (value + ", "); value = (value + ("preProcess:" + String(preProcess))); value = (value + "]"); return (value); } } }//package caurina.transitions
Section 82
//SpecialPropertyModifier (caurina.transitions.SpecialPropertyModifier) package caurina.transitions { public class SpecialPropertyModifier { public var getValue:Function; public var modifyValues:Function; public function SpecialPropertyModifier(p_modifyFunction:Function, p_getFunction:Function){ super(); modifyValues = p_modifyFunction; getValue = p_getFunction; } public function toString():String{ var value:String = ""; value = (value + "[SpecialPropertyModifier "); value = (value + ("modifyValues:" + String(modifyValues))); value = (value + ", "); value = (value + ("getValue:" + String(getValue))); value = (value + "]"); return (value); } } }//package caurina.transitions
Section 83
//SpecialPropertySplitter (caurina.transitions.SpecialPropertySplitter) package caurina.transitions { public class SpecialPropertySplitter { public var parameters:Array; public var splitValues:Function; public function SpecialPropertySplitter(p_splitFunction:Function, p_parameters:Array){ super(); splitValues = p_splitFunction; parameters = p_parameters; } public function toString():String{ var value:String = ""; value = (value + "[SpecialPropertySplitter "); value = (value + ("splitValues:" + String(splitValues))); value = (value + ", "); value = (value + ("parameters:" + String(parameters))); value = (value + "]"); return (value); } } }//package caurina.transitions
Section 84
//Tweener (caurina.transitions.Tweener) package caurina.transitions { import flash.events.*; import flash.display.*; import flash.utils.*; public class Tweener { private static var _timeScale:Number = 1; private static var _currentTimeFrame:Number; private static var _specialPropertySplitterList:Object; public static var autoOverwrite:Boolean = true; private static var _engineExists:Boolean = false; private static var _currentTime:Number; private static var _tweenList:Array; private static var _specialPropertyModifierList:Object; private static var _specialPropertyList:Object; private static var _transitionList:Object; private static var _inited:Boolean = false; private static var __tweener_controller__:MovieClip; public function Tweener(){ super(); trace("Tweener is a static class and should not be instantiated."); } public static function registerSpecialPropertyModifier(p_name:String, p_modifyFunction:Function, p_getFunction:Function):void{ if (!_inited){ init(); }; var spm:SpecialPropertyModifier = new SpecialPropertyModifier(p_modifyFunction, p_getFunction); _specialPropertyModifierList[p_name] = spm; } public static function registerSpecialProperty(p_name:String, p_getFunction:Function, p_setFunction:Function, p_parameters:Array=null, p_preProcessFunction:Function=null):void{ if (!_inited){ init(); }; var sp:SpecialProperty = new SpecialProperty(p_getFunction, p_setFunction, p_parameters, p_preProcessFunction); _specialPropertyList[p_name] = sp; } public static function init(... _args):void{ _inited = true; _transitionList = new Object(); Equations.init(); _specialPropertyList = new Object(); _specialPropertyModifierList = new Object(); _specialPropertySplitterList = new Object(); } private static function updateTweens():Boolean{ var i:int; if (_tweenList.length == 0){ return (false); }; i = 0; while (i < _tweenList.length) { if ((((_tweenList[i] == undefined)) || (!(_tweenList[i].isPaused)))){ if (!updateTweenByIndex(i)){ removeTweenByIndex(i); }; if (_tweenList[i] == null){ removeTweenByIndex(i, true); i--; }; }; i++; }; return (true); } public static function addCaller(p_scopes:Object=null, p_parameters:Object=null):Boolean{ var i:Number; var rScopes:Array; var rTransition:Function; var nTween:TweenListObj; var myT:Number; var trans:String; if (!Boolean(p_scopes)){ return (false); }; if ((p_scopes is Array)){ rScopes = p_scopes.concat(); } else { rScopes = [p_scopes]; }; var p_obj:Object = p_parameters; if (!_inited){ init(); }; if (((!(_engineExists)) || (!(Boolean(__tweener_controller__))))){ startEngine(); }; var rTime:Number = (isNaN(p_obj.time)) ? 0 : p_obj.time; var rDelay:Number = (isNaN(p_obj.delay)) ? 0 : p_obj.delay; if (typeof(p_obj.transition) == "string"){ trans = p_obj.transition.toLowerCase(); rTransition = _transitionList[trans]; } else { rTransition = p_obj.transition; }; if (!Boolean(rTransition)){ rTransition = _transitionList["easeoutexpo"]; }; i = 0; while (i < rScopes.length) { if (p_obj.useFrames == true){ nTween = new TweenListObj(rScopes[i], (_currentTimeFrame + (rDelay / _timeScale)), (_currentTimeFrame + ((rDelay + rTime) / _timeScale)), true, rTransition, p_obj.transitionParams); } else { nTween = new TweenListObj(rScopes[i], (_currentTime + ((rDelay * 1000) / _timeScale)), (_currentTime + (((rDelay * 1000) + (rTime * 1000)) / _timeScale)), false, rTransition, p_obj.transitionParams); }; nTween.properties = null; nTween.onStart = p_obj.onStart; nTween.onUpdate = p_obj.onUpdate; nTween.onComplete = p_obj.onComplete; nTween.onOverwrite = p_obj.onOverwrite; nTween.onStartParams = p_obj.onStartParams; nTween.onUpdateParams = p_obj.onUpdateParams; nTween.onCompleteParams = p_obj.onCompleteParams; nTween.onOverwriteParams = p_obj.onOverwriteParams; nTween.onStartScope = p_obj.onStartScope; nTween.onUpdateScope = p_obj.onUpdateScope; nTween.onCompleteScope = p_obj.onCompleteScope; nTween.onOverwriteScope = p_obj.onOverwriteScope; nTween.onErrorScope = p_obj.onErrorScope; nTween.isCaller = true; nTween.count = p_obj.count; nTween.waitFrames = p_obj.waitFrames; _tweenList.push(nTween); if ((((rTime == 0)) && ((rDelay == 0)))){ myT = (_tweenList.length - 1); updateTweenByIndex(myT); removeTweenByIndex(myT); }; i++; }; return (true); } public static function pauseAllTweens():Boolean{ var i:uint; if (!Boolean(_tweenList)){ return (false); }; var paused:Boolean; i = 0; while (i < _tweenList.length) { pauseTweenByIndex(i); paused = true; i++; }; return (paused); } public static function removeTweens(p_scope:Object, ... _args):Boolean{ var i:uint; var sps:SpecialPropertySplitter; var specialProps:Array; var j:uint; var properties:Array = new Array(); i = 0; while (i < _args.length) { if ((((typeof(_args[i]) == "string")) && ((properties.indexOf(_args[i]) == -1)))){ if (_specialPropertySplitterList[_args[i]]){ sps = _specialPropertySplitterList[_args[i]]; specialProps = sps.splitValues(p_scope, null); j = 0; while (j < specialProps.length) { properties.push(specialProps[j].name); j++; }; } else { properties.push(_args[i]); }; }; i++; }; return (affectTweens(removeTweenByIndex, p_scope, properties)); } public static function updateFrame():void{ _currentTimeFrame++; } public static function splitTweens(p_tween:Number, p_properties:Array):uint{ var i:uint; var pName:String; var found:Boolean; var originalTween:TweenListObj = _tweenList[p_tween]; var newTween:TweenListObj = originalTween.clone(false); i = 0; while (i < p_properties.length) { pName = p_properties[i]; if (Boolean(originalTween.properties[pName])){ originalTween.properties[pName] = undefined; delete originalTween.properties[pName]; }; i++; }; for (pName in newTween.properties) { found = false; i = 0; while (i < p_properties.length) { if (p_properties[i] == pName){ found = true; break; }; i++; }; if (!found){ newTween.properties[pName] = undefined; delete newTween.properties[pName]; }; }; _tweenList.push(newTween); return ((_tweenList.length - 1)); } public static function resumeTweenByIndex(p_tween:Number):Boolean{ var tTweening:TweenListObj = _tweenList[p_tween]; if ((((tTweening == null)) || (!(tTweening.isPaused)))){ return (false); }; var cTime:Number = getCurrentTweeningTime(tTweening); tTweening.timeStart = (tTweening.timeStart + (cTime - tTweening.timePaused)); tTweening.timeComplete = (tTweening.timeComplete + (cTime - tTweening.timePaused)); tTweening.timePaused = undefined; tTweening.isPaused = false; return (true); } public static function getVersion():String{ return ("AS3 1.33.74"); } public static function onEnterFrame(e:Event):void{ updateTime(); updateFrame(); var hasUpdated:Boolean; hasUpdated = updateTweens(); if (!hasUpdated){ stopEngine(); }; } public static function updateTime():void{ _currentTime = getTimer(); } private static function updateTweenByIndex(i:Number):Boolean{ var tTweening:TweenListObj; var mustUpdate:Boolean; var nv:Number; var t:Number; var b:Number; var c:Number; var d:Number; var pName:String; var eventScope:Object; var tScope:Object; var tProperty:Object; var pv:Number; var i = i; tTweening = _tweenList[i]; if ((((tTweening == null)) || (!(Boolean(tTweening.scope))))){ return (false); }; var isOver:Boolean; var cTime:Number = getCurrentTweeningTime(tTweening); if (cTime >= tTweening.timeStart){ tScope = tTweening.scope; if (tTweening.isCaller){ do { t = (((tTweening.timeComplete - tTweening.timeStart) / tTweening.count) * (tTweening.timesCalled + 1)); b = tTweening.timeStart; c = (tTweening.timeComplete - tTweening.timeStart); d = (tTweening.timeComplete - tTweening.timeStart); nv = tTweening.transition(t, b, c, d); //unresolved if if (Boolean(tTweening.onUpdate)){ eventScope = (Boolean(tTweening.onUpdateScope)) ? tTweening.onUpdateScope : tScope; tTweening.onUpdate.apply(eventScope, tTweening.onUpdateParams); continue; var _slot1 = e1; handleError(tTweening, _slot1, "onUpdate"); }; } while (tTweening.timesCalled++, !(tTweening.timesCalled >= tTweening.count)); } else { mustUpdate = (((((tTweening.skipUpdates < 1)) || (!(tTweening.skipUpdates)))) || ((tTweening.updatesSkipped >= tTweening.skipUpdates))); if (cTime >= tTweening.timeComplete){ isOver = true; mustUpdate = true; }; if (!tTweening.hasStarted){ if (Boolean(tTweening.onStart)){ eventScope = (Boolean(tTweening.onStartScope)) ? tTweening.onStartScope : tScope; tTweening.onStart.apply(eventScope, tTweening.onStartParams); //unresolved jump var _slot1 = e2; handleError(tTweening, _slot1, "onStart"); }; for (pName in tTweening.properties) { if (tTweening.properties[pName].isSpecialProperty){ if (Boolean(_specialPropertyList[pName].preProcess)){ tTweening.properties[pName].valueComplete = _specialPropertyList[pName].preProcess(tScope, _specialPropertyList[pName].parameters, tTweening.properties[pName].originalValueComplete, tTweening.properties[pName].extra); }; pv = _specialPropertyList[pName].getValue(tScope, _specialPropertyList[pName].parameters, tTweening.properties[pName].extra); } else { pv = tScope[pName]; }; tTweening.properties[pName].valueStart = (isNaN(pv)) ? tTweening.properties[pName].valueComplete : pv; }; mustUpdate = true; tTweening.hasStarted = true; }; if (mustUpdate){ for (pName in tTweening.properties) { tProperty = tTweening.properties[pName]; if (isOver){ nv = tProperty.valueComplete; } else { if (tProperty.hasModifier){ t = (cTime - tTweening.timeStart); d = (tTweening.timeComplete - tTweening.timeStart); nv = tTweening.transition(t, 0, 1, d, tTweening.transitionParams); nv = tProperty.modifierFunction(tProperty.valueStart, tProperty.valueComplete, nv, tProperty.modifierParameters); } else { t = (cTime - tTweening.timeStart); b = tProperty.valueStart; c = (tProperty.valueComplete - tProperty.valueStart); d = (tTweening.timeComplete - tTweening.timeStart); nv = tTweening.transition(t, b, c, d, tTweening.transitionParams); }; }; if (tTweening.rounded){ nv = Math.round(nv); }; if (tProperty.isSpecialProperty){ _specialPropertyList[pName].setValue(tScope, nv, _specialPropertyList[pName].parameters, tTweening.properties[pName].extra); } else { tScope[pName] = nv; }; }; tTweening.updatesSkipped = 0; if (Boolean(tTweening.onUpdate)){ eventScope = (Boolean(tTweening.onUpdateScope)) ? tTweening.onUpdateScope : tScope; tTweening.onUpdate.apply(eventScope, tTweening.onUpdateParams); //unresolved jump var _slot1 = e3; handleError(tTweening, _slot1, "onUpdate"); }; } else { tTweening.updatesSkipped++; }; }; if (((isOver) && (Boolean(tTweening.onComplete)))){ eventScope = (Boolean(tTweening.onCompleteScope)) ? tTweening.onCompleteScope : tScope; tTweening.onComplete.apply(eventScope, tTweening.onCompleteParams); //unresolved jump var _slot1 = e4; handleError(tTweening, _slot1, "onComplete"); }; return (!(isOver)); }; return (true); } public static function setTimeScale(p_time:Number):void{ var i:Number; var cTime:Number; if (isNaN(p_time)){ p_time = 1; }; if (p_time < 1E-5){ p_time = 1E-5; }; if (p_time != _timeScale){ if (_tweenList != null){ i = 0; while (i < _tweenList.length) { cTime = getCurrentTweeningTime(_tweenList[i]); _tweenList[i].timeStart = (cTime - (((cTime - _tweenList[i].timeStart) * _timeScale) / p_time)); _tweenList[i].timeComplete = (cTime - (((cTime - _tweenList[i].timeComplete) * _timeScale) / p_time)); if (_tweenList[i].timePaused != undefined){ _tweenList[i].timePaused = (cTime - (((cTime - _tweenList[i].timePaused) * _timeScale) / p_time)); }; i++; }; }; _timeScale = p_time; }; } public static function resumeAllTweens():Boolean{ var i:uint; if (!Boolean(_tweenList)){ return (false); }; var resumed:Boolean; i = 0; while (i < _tweenList.length) { resumeTweenByIndex(i); resumed = true; i++; }; return (resumed); } private static function handleError(pTweening:TweenListObj, pError:Error, pCallBackName:String):void{ var eventScope:Object; var pTweening = pTweening; var pError = pError; var pCallBackName = pCallBackName; if (((Boolean(pTweening.onError)) && ((pTweening.onError is Function)))){ eventScope = (Boolean(pTweening.onErrorScope)) ? pTweening.onErrorScope : pTweening.scope; pTweening.onError.apply(eventScope, [pTweening.scope, pError]); //unresolved jump var _slot1 = metaError; printError(((((String(pTweening.scope) + " raised an error while executing the 'onError' handler. Original error:\n ") + pError.getStackTrace()) + "\nonError error: ") + _slot1.getStackTrace())); } else { if (!Boolean(pTweening.onError)){ printError(((((String(pTweening.scope) + " raised an error while executing the '") + pCallBackName) + "'handler. \n") + pError.getStackTrace())); }; }; } private static function startEngine():void{ _engineExists = true; _tweenList = new Array(); __tweener_controller__ = new MovieClip(); __tweener_controller__.addEventListener(Event.ENTER_FRAME, Tweener.onEnterFrame); _currentTimeFrame = 0; updateTime(); } public static function removeAllTweens():Boolean{ var i:uint; if (!Boolean(_tweenList)){ return (false); }; var removed:Boolean; i = 0; while (i < _tweenList.length) { removeTweenByIndex(i); removed = true; i++; }; return (removed); } public static function addTween(p_scopes:Object=null, p_parameters:Object=null):Boolean{ var i:Number; var j:Number; var istr:String; var rScopes:Array; var rTransition:Function; var nProperties:Object; var nTween:TweenListObj; var myT:Number; var splitProperties:Array; var splitProperties2:Array; var tempModifiedProperties:Array; var trans:String; if (!Boolean(p_scopes)){ return (false); }; if ((p_scopes is Array)){ rScopes = p_scopes.concat(); } else { rScopes = [p_scopes]; }; var p_obj:Object = TweenListObj.makePropertiesChain(p_parameters); if (!_inited){ init(); }; if (((!(_engineExists)) || (!(Boolean(__tweener_controller__))))){ startEngine(); }; var rTime:Number = (isNaN(p_obj.time)) ? 0 : p_obj.time; var rDelay:Number = (isNaN(p_obj.delay)) ? 0 : p_obj.delay; var rProperties:Array = new Array(); var restrictedWords:Object = {overwrite:true, time:true, delay:true, useFrames:true, skipUpdates:true, transition:true, transitionParams:true, onStart:true, onUpdate:true, onComplete:true, onOverwrite:true, onError:true, rounded:true, onStartParams:true, onUpdateParams:true, onCompleteParams:true, onOverwriteParams:true, onStartScope:true, onUpdateScope:true, onCompleteScope:true, onOverwriteScope:true, onErrorScope:true}; var modifiedProperties:Object = new Object(); for (istr in p_obj) { if (!restrictedWords[istr]){ if (_specialPropertySplitterList[istr]){ splitProperties = _specialPropertySplitterList[istr].splitValues(p_obj[istr], _specialPropertySplitterList[istr].parameters); i = 0; while (i < splitProperties.length) { if (_specialPropertySplitterList[splitProperties[i].name]){ splitProperties2 = _specialPropertySplitterList[splitProperties[i].name].splitValues(splitProperties[i].value, _specialPropertySplitterList[splitProperties[i].name].parameters); j = 0; while (j < splitProperties2.length) { rProperties[splitProperties2[j].name] = {valueStart:undefined, valueComplete:splitProperties2[j].value, arrayIndex:splitProperties2[j].arrayIndex, isSpecialProperty:false}; j++; }; } else { rProperties[splitProperties[i].name] = {valueStart:undefined, valueComplete:splitProperties[i].value, arrayIndex:splitProperties[i].arrayIndex, isSpecialProperty:false}; }; i++; }; } else { if (_specialPropertyModifierList[istr] != undefined){ tempModifiedProperties = _specialPropertyModifierList[istr].modifyValues(p_obj[istr]); i = 0; while (i < tempModifiedProperties.length) { modifiedProperties[tempModifiedProperties[i].name] = {modifierParameters:tempModifiedProperties[i].parameters, modifierFunction:_specialPropertyModifierList[istr].getValue}; i++; }; } else { rProperties[istr] = {valueStart:undefined, valueComplete:p_obj[istr]}; }; }; }; }; for (istr in rProperties) { if (_specialPropertyList[istr] != undefined){ rProperties[istr].isSpecialProperty = true; } else { if (rScopes[0][istr] == undefined){ printError((((("The property '" + istr) + "' doesn't seem to be a normal object property of ") + String(rScopes[0])) + " or a registered special property.")); }; }; }; for (istr in modifiedProperties) { if (rProperties[istr] != undefined){ rProperties[istr].modifierParameters = modifiedProperties[istr].modifierParameters; rProperties[istr].modifierFunction = modifiedProperties[istr].modifierFunction; }; }; if (typeof(p_obj.transition) == "string"){ trans = p_obj.transition.toLowerCase(); rTransition = _transitionList[trans]; } else { rTransition = p_obj.transition; }; if (!Boolean(rTransition)){ rTransition = _transitionList["easeoutexpo"]; }; i = 0; while (i < rScopes.length) { nProperties = new Object(); for (istr in rProperties) { nProperties[istr] = new PropertyInfoObj(rProperties[istr].valueStart, rProperties[istr].valueComplete, rProperties[istr].valueComplete, rProperties[istr].arrayIndex, {}, rProperties[istr].isSpecialProperty, rProperties[istr].modifierFunction, rProperties[istr].modifierParameters); }; if (p_obj.useFrames == true){ nTween = new TweenListObj(rScopes[i], (_currentTimeFrame + (rDelay / _timeScale)), (_currentTimeFrame + ((rDelay + rTime) / _timeScale)), true, rTransition, p_obj.transitionParams); } else { nTween = new TweenListObj(rScopes[i], (_currentTime + ((rDelay * 1000) / _timeScale)), (_currentTime + (((rDelay * 1000) + (rTime * 1000)) / _timeScale)), false, rTransition, p_obj.transitionParams); }; nTween.properties = nProperties; nTween.onStart = p_obj.onStart; nTween.onUpdate = p_obj.onUpdate; nTween.onComplete = p_obj.onComplete; nTween.onOverwrite = p_obj.onOverwrite; nTween.onError = p_obj.onError; nTween.onStartParams = p_obj.onStartParams; nTween.onUpdateParams = p_obj.onUpdateParams; nTween.onCompleteParams = p_obj.onCompleteParams; nTween.onOverwriteParams = p_obj.onOverwriteParams; nTween.onStartScope = p_obj.onStartScope; nTween.onUpdateScope = p_obj.onUpdateScope; nTween.onCompleteScope = p_obj.onCompleteScope; nTween.onOverwriteScope = p_obj.onOverwriteScope; nTween.onErrorScope = p_obj.onErrorScope; nTween.rounded = p_obj.rounded; nTween.skipUpdates = p_obj.skipUpdates; if (((p_obj.overwrite == undefined)) ? autoOverwrite : p_obj.overwrite){ removeTweensByTime(nTween.scope, nTween.properties, nTween.timeStart, nTween.timeComplete); }; _tweenList.push(nTween); if ((((rTime == 0)) && ((rDelay == 0)))){ myT = (_tweenList.length - 1); updateTweenByIndex(myT); removeTweenByIndex(myT); }; i++; }; return (true); } public static function registerTransition(p_name:String, p_function:Function):void{ if (!_inited){ init(); }; _transitionList[p_name] = p_function; } public static function printError(p_message:String):void{ trace(("## [Tweener] Error: " + p_message)); } private static function affectTweens(p_affectFunction:Function, p_scope:Object, p_properties:Array):Boolean{ var i:uint; var affectedProperties:Array; var j:uint; var objectProperties:uint; var slicedTweenIndex:uint; var affected:Boolean; if (!Boolean(_tweenList)){ return (false); }; i = 0; while (i < _tweenList.length) { if (((_tweenList[i]) && ((_tweenList[i].scope == p_scope)))){ if (p_properties.length == 0){ p_affectFunction(i); affected = true; } else { affectedProperties = new Array(); j = 0; while (j < p_properties.length) { if (Boolean(_tweenList[i].properties[p_properties[j]])){ affectedProperties.push(p_properties[j]); }; j++; }; if (affectedProperties.length > 0){ objectProperties = AuxFunctions.getObjectLength(_tweenList[i].properties); if (objectProperties == affectedProperties.length){ p_affectFunction(i); affected = true; } else { slicedTweenIndex = splitTweens(i, affectedProperties); p_affectFunction(slicedTweenIndex); affected = true; }; }; }; }; i++; }; return (affected); } public static function getTweens(p_scope:Object):Array{ var i:uint; var pName:String; if (!Boolean(_tweenList)){ return ([]); }; var tList:Array = new Array(); i = 0; while (i < _tweenList.length) { if (((Boolean(_tweenList[i])) && ((_tweenList[i].scope == p_scope)))){ for (pName in _tweenList[i].properties) { tList.push(pName); }; }; i++; }; return (tList); } public static function isTweening(p_scope:Object):Boolean{ var i:uint; if (!Boolean(_tweenList)){ return (false); }; i = 0; while (i < _tweenList.length) { if (((Boolean(_tweenList[i])) && ((_tweenList[i].scope == p_scope)))){ return (true); }; i++; }; return (false); } public static function pauseTweenByIndex(p_tween:Number):Boolean{ var tTweening:TweenListObj = _tweenList[p_tween]; if ((((tTweening == null)) || (tTweening.isPaused))){ return (false); }; tTweening.timePaused = getCurrentTweeningTime(tTweening); tTweening.isPaused = true; return (true); } public static function getCurrentTweeningTime(p_tweening:Object):Number{ return ((p_tweening.useFrames) ? _currentTimeFrame : _currentTime); } public static function getTweenCount(p_scope:Object):Number{ var i:uint; if (!Boolean(_tweenList)){ return (0); }; var c:Number = 0; i = 0; while (i < _tweenList.length) { if (((Boolean(_tweenList[i])) && ((_tweenList[i].scope == p_scope)))){ c = (c + AuxFunctions.getObjectLength(_tweenList[i].properties)); }; i++; }; return (c); } private static function stopEngine():void{ _engineExists = false; _tweenList = null; _currentTime = 0; _currentTimeFrame = 0; __tweener_controller__.removeEventListener(Event.ENTER_FRAME, Tweener.onEnterFrame); __tweener_controller__ = null; } public static function removeTweensByTime(p_scope:Object, p_properties:Object, p_timeStart:Number, p_timeComplete:Number):Boolean{ var removedLocally:Boolean; var i:uint; var pName:String; var eventScope:Object; var p_scope = p_scope; var p_properties = p_properties; var p_timeStart = p_timeStart; var p_timeComplete = p_timeComplete; var removed:Boolean; var tl:uint = _tweenList.length; i = 0; while (i < tl) { if (((Boolean(_tweenList[i])) && ((p_scope == _tweenList[i].scope)))){ if ((((p_timeComplete > _tweenList[i].timeStart)) && ((p_timeStart < _tweenList[i].timeComplete)))){ removedLocally = false; for (pName in _tweenList[i].properties) { if (Boolean(p_properties[pName])){ if (Boolean(_tweenList[i].onOverwrite)){ eventScope = (Boolean(_tweenList[i].onOverwriteScope)) ? _tweenList[i].onOverwriteScope : _tweenList[i].scope; _tweenList[i].onOverwrite.apply(eventScope, _tweenList[i].onOverwriteParams); //unresolved jump var _slot1 = e; handleError(_tweenList[i], _slot1, "onOverwrite"); }; _tweenList[i].properties[pName] = undefined; delete _tweenList[i].properties[pName]; removedLocally = true; removed = true; }; }; if (removedLocally){ if (AuxFunctions.getObjectLength(_tweenList[i].properties) == 0){ removeTweenByIndex(i); }; }; }; }; i = (i + 1); }; return (removed); } public static function registerSpecialPropertySplitter(p_name:String, p_splitFunction:Function, p_parameters:Array=null):void{ if (!_inited){ init(); }; var sps:SpecialPropertySplitter = new SpecialPropertySplitter(p_splitFunction, p_parameters); _specialPropertySplitterList[p_name] = sps; } public static function removeTweenByIndex(i:Number, p_finalRemoval:Boolean=false):Boolean{ _tweenList[i] = null; if (p_finalRemoval){ _tweenList.splice(i, 1); }; return (true); } public static function resumeTweens(p_scope:Object, ... _args):Boolean{ var i:uint; var properties:Array = new Array(); i = 0; while (i < _args.length) { if ((((typeof(_args[i]) == "string")) && ((properties.indexOf(_args[i]) == -1)))){ properties.push(_args[i]); }; i++; }; return (affectTweens(resumeTweenByIndex, p_scope, properties)); } public static function pauseTweens(p_scope:Object, ... _args):Boolean{ var i:uint; var properties:Array = new Array(); i = 0; while (i < _args.length) { if ((((typeof(_args[i]) == "string")) && ((properties.indexOf(_args[i]) == -1)))){ properties.push(_args[i]); }; i++; }; return (affectTweens(pauseTweenByIndex, p_scope, properties)); } } }//package caurina.transitions
Section 85
//TweenListObj (caurina.transitions.TweenListObj) package caurina.transitions { public class TweenListObj { public var hasStarted:Boolean; public var onUpdate:Function; public var useFrames:Boolean; public var count:Number; public var onOverwriteParams:Array; public var timeStart:Number; public var timeComplete:Number; public var onStartParams:Array; public var onUpdateScope:Object; public var rounded:Boolean; public var onUpdateParams:Array; public var properties:Object; public var onComplete:Function; public var transitionParams:Object; public var updatesSkipped:Number; public var onStart:Function; public var onOverwriteScope:Object; public var skipUpdates:Number; public var onStartScope:Object; public var scope:Object; public var isCaller:Boolean; public var timePaused:Number; public var transition:Function; public var onCompleteParams:Array; public var onError:Function; public var timesCalled:Number; public var onErrorScope:Object; public var onOverwrite:Function; public var isPaused:Boolean; public var waitFrames:Boolean; public var onCompleteScope:Object; public function TweenListObj(p_scope:Object, p_timeStart:Number, p_timeComplete:Number, p_useFrames:Boolean, p_transition:Function, p_transitionParams:Object){ super(); scope = p_scope; timeStart = p_timeStart; timeComplete = p_timeComplete; useFrames = p_useFrames; transition = p_transition; transitionParams = p_transitionParams; properties = new Object(); isPaused = false; timePaused = undefined; isCaller = false; updatesSkipped = 0; timesCalled = 0; skipUpdates = 0; hasStarted = false; } public function clone(omitEvents:Boolean):TweenListObj{ var pName:String; var nTween:TweenListObj = new TweenListObj(scope, timeStart, timeComplete, useFrames, transition, transitionParams); nTween.properties = new Array(); for (pName in properties) { nTween.properties[pName] = properties[pName].clone(); }; nTween.skipUpdates = skipUpdates; nTween.updatesSkipped = updatesSkipped; if (!omitEvents){ nTween.onStart = onStart; nTween.onUpdate = onUpdate; nTween.onComplete = onComplete; nTween.onOverwrite = onOverwrite; nTween.onError = onError; nTween.onStartParams = onStartParams; nTween.onUpdateParams = onUpdateParams; nTween.onCompleteParams = onCompleteParams; nTween.onOverwriteParams = onOverwriteParams; nTween.onStartScope = onStartScope; nTween.onUpdateScope = onUpdateScope; nTween.onCompleteScope = onCompleteScope; nTween.onOverwriteScope = onOverwriteScope; nTween.onErrorScope = onErrorScope; }; nTween.rounded = rounded; nTween.isPaused = isPaused; nTween.timePaused = timePaused; nTween.isCaller = isCaller; nTween.count = count; nTween.timesCalled = timesCalled; nTween.waitFrames = waitFrames; nTween.hasStarted = hasStarted; return (nTween); } public function toString():String{ var i:String; var returnStr:String = "\n[TweenListObj "; returnStr = (returnStr + ("scope:" + String(scope))); returnStr = (returnStr + ", properties:"); var isFirst:Boolean; for (i in properties) { if (!isFirst){ returnStr = (returnStr + ","); }; returnStr = (returnStr + ("[name:" + properties[i].name)); returnStr = (returnStr + (",valueStart:" + properties[i].valueStart)); returnStr = (returnStr + (",valueComplete:" + properties[i].valueComplete)); returnStr = (returnStr + "]"); isFirst = false; }; returnStr = (returnStr + (", timeStart:" + String(timeStart))); returnStr = (returnStr + (", timeComplete:" + String(timeComplete))); returnStr = (returnStr + (", useFrames:" + String(useFrames))); returnStr = (returnStr + (", transition:" + String(transition))); returnStr = (returnStr + (", transitionParams:" + String(transitionParams))); if (skipUpdates){ returnStr = (returnStr + (", skipUpdates:" + String(skipUpdates))); }; if (updatesSkipped){ returnStr = (returnStr + (", updatesSkipped:" + String(updatesSkipped))); }; if (Boolean(onStart)){ returnStr = (returnStr + (", onStart:" + String(onStart))); }; if (Boolean(onUpdate)){ returnStr = (returnStr + (", onUpdate:" + String(onUpdate))); }; if (Boolean(onComplete)){ returnStr = (returnStr + (", onComplete:" + String(onComplete))); }; if (Boolean(onOverwrite)){ returnStr = (returnStr + (", onOverwrite:" + String(onOverwrite))); }; if (Boolean(onError)){ returnStr = (returnStr + (", onError:" + String(onError))); }; if (onStartParams){ returnStr = (returnStr + (", onStartParams:" + String(onStartParams))); }; if (onUpdateParams){ returnStr = (returnStr + (", onUpdateParams:" + String(onUpdateParams))); }; if (onCompleteParams){ returnStr = (returnStr + (", onCompleteParams:" + String(onCompleteParams))); }; if (onOverwriteParams){ returnStr = (returnStr + (", onOverwriteParams:" + String(onOverwriteParams))); }; if (onStartScope){ returnStr = (returnStr + (", onStartScope:" + String(onStartScope))); }; if (onUpdateScope){ returnStr = (returnStr + (", onUpdateScope:" + String(onUpdateScope))); }; if (onCompleteScope){ returnStr = (returnStr + (", onCompleteScope:" + String(onCompleteScope))); }; if (onOverwriteScope){ returnStr = (returnStr + (", onOverwriteScope:" + String(onOverwriteScope))); }; if (onErrorScope){ returnStr = (returnStr + (", onErrorScope:" + String(onErrorScope))); }; if (rounded){ returnStr = (returnStr + (", rounded:" + String(rounded))); }; if (isPaused){ returnStr = (returnStr + (", isPaused:" + String(isPaused))); }; if (timePaused){ returnStr = (returnStr + (", timePaused:" + String(timePaused))); }; if (isCaller){ returnStr = (returnStr + (", isCaller:" + String(isCaller))); }; if (count){ returnStr = (returnStr + (", count:" + String(count))); }; if (timesCalled){ returnStr = (returnStr + (", timesCalled:" + String(timesCalled))); }; if (waitFrames){ returnStr = (returnStr + (", waitFrames:" + String(waitFrames))); }; if (hasStarted){ returnStr = (returnStr + (", hasStarted:" + String(hasStarted))); }; returnStr = (returnStr + "]\n"); return (returnStr); } public static function makePropertiesChain(p_obj:Object):Object{ var chainedObject:Object; var chain:Object; var currChainObj:Object; var len:Number; var i:Number; var k:Number; var baseObject:Object = p_obj.base; if (baseObject){ chainedObject = {}; if ((baseObject is Array)){ chain = []; k = 0; while (k < baseObject.length) { chain.push(baseObject[k]); k++; }; } else { chain = [baseObject]; }; chain.push(p_obj); len = chain.length; i = 0; while (i < len) { if (chain[i]["base"]){ currChainObj = AuxFunctions.concatObjects(makePropertiesChain(chain[i]["base"]), chain[i]); } else { currChainObj = chain[i]; }; chainedObject = AuxFunctions.concatObjects(chainedObject, currChainObj); i++; }; if (chainedObject["base"]){ delete chainedObject["base"]; }; return (chainedObject); //unresolved jump }; return (p_obj); } } }//package caurina.transitions
Section 86
//ColorMatrixArrays (com.ascb.filters.ColorMatrixArrays) package com.ascb.filters { public class ColorMatrixArrays { public static const GRAYSCALE:Array = [0.3086, 0.6094, 0.082, 0, 0, 0.3086, 0.6094, 0.082, 0, 0, 0.3086, 0.6094, 0.082, 0, 0, 0, 0, 0, 1, 0]; public static const DIGITAL_NEGATIVE:Array = [-1, 0, 0, 0, 0xFF, 0, -1, 0, 0, 0xFF, 0, 0, -1, 0, 0xFF, 0, 0, 0, 1, 0]; public function ColorMatrixArrays(){ super(); } public static function getContrastArray(nValue:Number):Array{ var nScale:Number = (nValue * 11); var nOffset:Number = (63.6 - (nValue * 698.5)); return ([nScale, 0, 0, 0, nOffset, 0, nScale, 0, 0, nOffset, 0, 0, nScale, 0, nOffset, 0, 0, 0, 1, 0]); } public static function getSaturationArray(nValue:Number):Array{ var nRed:Number = 0.3086; var nGreen:Number = 0.6094; var nBlue:Number = 0.082; var nA:Number = (((1 - nValue) * nRed) + nValue); var nB:Number = ((1 - nValue) * nGreen); var nC:Number = ((1 - nValue) * nBlue); var nD:Number = ((1 - nValue) * nRed); var nE:Number = (((1 - nValue) * nGreen) + nValue); var nF:Number = ((1 - nValue) * nBlue); var nG:Number = ((1 - nValue) * nRed); var nH:Number = ((1 - nValue) * nGreen); var nI:Number = (((1 - nValue) * nBlue) + nValue); return ([nA, nB, nC, 0, 0, nD, nE, nF, 0, 0, nG, nH, nI, 0, 0, 0, 0, 0, 1, 0]); } } }//package com.ascb.filters
Section 87
//ArrayUtilities (com.ascb.util.ArrayUtilities) package com.ascb.util { public class ArrayUtilities { public function ArrayUtilities(){ super(); } public static function max(aArray:Array):Number{ var aCopy:Array = aArray.concat(); aCopy.sort(Array.NUMERIC); var nMaximum:Number = Number(aCopy.pop()); return (nMaximum); } public static function findMatchIndex(aArray:Array, oElement:Object, ... _args):Number{ var nStartingIndex:Number = 0; var bPartialMatch:Boolean; if (typeof(_args[0]) == "number"){ nStartingIndex = _args[0]; } else { if (typeof(_args[1]) == "number"){ nStartingIndex = _args[1]; }; }; if (typeof(_args[0]) == "boolean"){ bPartialMatch = _args[0]; }; var bMatch:Boolean; var i:Number = nStartingIndex; while (i < aArray.length) { if (bPartialMatch){ bMatch = !((aArray[i].indexOf(oElement) == -1)); } else { bMatch = (aArray[i] == oElement); }; if (bMatch){ return (i); }; i++; }; return (-1); } public static function switchElements(aArray:Array, nIndexA:Number, nIndexB:Number):void{ var oElementA:Object = aArray[nIndexA]; var oElementB:Object = aArray[nIndexB]; aArray.splice(nIndexA, 1, oElementB); aArray.splice(nIndexB, 1, oElementA); } public static function toString(oArray:Object, nLevel:uint=0):String{ var sItem:String; var sIndent:String = ""; var i:Number = 0; while (i < nLevel) { sIndent = (sIndent + "\t"); i++; }; var sOutput:String = ""; for (sItem in oArray) { if ((oArray[sItem] is Object)){ sOutput = (((((sIndent + "** ") + sItem) + " **\n") + toString(oArray[sItem], (nLevel + 1))) + sOutput); } else { sOutput = (sOutput + ((((sIndent + sItem) + ":") + oArray[sItem]) + "\n")); }; }; return (sOutput); } public static function randomize(aArray:Array):Array{ var oElement:Object; var nRandom:Number; var aCopy:Array = aArray.concat(); var aRandomized:Array = new Array(); var i:Number = 0; while (i < aCopy.length) { nRandom = NumberUtilities.random(0, (aCopy.length - 1)); aRandomized.push(aCopy[nRandom]); aCopy.splice(nRandom, 1); i--; i++; }; return (aRandomized); } public static function min(aArray:Array):Number{ var aCopy:Array = aArray.concat(); aCopy.sort(Array.NUMERIC); var nMinimum:Number = Number(aCopy.shift()); return (nMinimum); } public static function sum(aArray:Array):Number{ var nSum:Number = 0; var i:Number = 0; while (i < aArray.length) { if (typeof(aArray[i]) == "number"){ nSum = (nSum + aArray[i]); }; i++; }; return (nSum); } public static function findMatchIndices(aArray:Array, oElement:Object, bPartialMatch:Boolean=false):Array{ var aIndices:Array = new Array(); var nIndex:Number = findMatchIndex(aArray, oElement, bPartialMatch); while (nIndex != -1) { aIndices.push(nIndex); nIndex = findMatchIndex(aArray, oElement, bPartialMatch, (nIndex + 1)); }; return (aIndices); } public static function findLastMatchIndex(aArray:Array, oElement:Object, oParameter:Object):Number{ var nStartingIndex:Number = aArray.length; var bPartialMatch:Boolean; if (typeof(arguments[2]) == "number"){ nStartingIndex = arguments[2]; } else { if (typeof(arguments[3]) == "number"){ nStartingIndex = arguments[3]; }; }; if (typeof(arguments[2]) == "boolean"){ bPartialMatch = arguments[2]; }; var bMatch:Boolean; var i:Number = nStartingIndex; while (i >= 0) { if (bPartialMatch){ bMatch = !((aArray[i].indexOf(oElement) == -1)); } else { bMatch = (aArray[i] == oElement); }; if (bMatch){ return (i); }; i--; }; return (-1); } public static function average(aArray:Array):Number{ return ((sum(aArray) / aArray.length)); } private static function objectEquals(oInstanceA:Object, oInstanceB:Object):Boolean{ var sItem:String; for (sItem in oInstanceA) { if ((oInstanceA[sItem] is Object)){ if (!objectEquals(oInstanceA[sItem], oInstanceB[sItem])){ return (false); }; } else { if (oInstanceA[sItem] != oInstanceB[sItem]){ return (false); }; }; }; return (true); } public static function equals(aArrayA:Array, aArrayB:Array, bNotOrdered:Boolean, bRecursive:Boolean):Boolean{ if (aArrayA.length != aArrayB.length){ return (false); }; var aArrayACopy:Array = aArrayA.concat(); var aArrayBCopy:Array = aArrayB.concat(); if (bNotOrdered){ aArrayACopy.sort(); aArrayBCopy.sort(); }; var i:Number = 0; while (i < aArrayACopy.length) { if ((((aArrayACopy[i] is Array)) && (bRecursive))){ if (!equals(aArrayACopy[i], aArrayBCopy[i], bNotOrdered, bRecursive)){ return (false); }; } else { if ((((aArrayACopy[i] is Object)) && (bRecursive))){ if (!objectEquals(aArrayACopy[i], aArrayBCopy[i])){ return (false); }; } else { if (aArrayACopy[i] != aArrayBCopy[i]){ return (false); }; }; }; i++; }; return (true); } } }//package com.ascb.util
Section 88
//NumberUtilities (com.ascb.util.NumberUtilities) package com.ascb.util { public class NumberUtilities { private static var _aUniqueIDs:Array; public function NumberUtilities(){ super(); } public static function random(nMinimum:Number, nMaximum:Number=0, nRoundToInterval:Number=1):Number{ var nTemp:Number; if (nMinimum > nMaximum){ nTemp = nMinimum; nMinimum = nMaximum; nMaximum = nTemp; }; var nDeltaRange:Number = ((nMaximum - nMinimum) + (1 * nRoundToInterval)); var nRandomNumber:Number = (Math.random() * nDeltaRange); nRandomNumber = (nRandomNumber + nMinimum); return (floor(nRandomNumber, nRoundToInterval)); } public static function ceil(nNumber:Number, nRoundToInterval:Number=1):Number{ return ((Math.ceil((nNumber / nRoundToInterval)) * nRoundToInterval)); } public static function getUnique():Number{ if (_aUniqueIDs == null){ _aUniqueIDs = new Array(); }; var dCurrent:Date = new Date(); var nID:Number = dCurrent.getTime(); while (!(isUnique(nID))) { nID = (nID + NumberUtilities.random(dCurrent.getTime(), (2 * dCurrent.getTime()))); }; _aUniqueIDs.push(nID); return (nID); } private static function isUnique(nNumber:Number):Boolean{ var i:Number = 0; while (i < _aUniqueIDs.length) { if (_aUniqueIDs[i] == nNumber){ return (false); }; i++; }; return (true); } public static function floor(nNumber:Number, nRoundToInterval:Number=1):Number{ return ((Math.floor((nNumber / nRoundToInterval)) * nRoundToInterval)); } public static function round(nNumber:Number, nRoundToInterval:Number=1):Number{ return ((Math.round((nNumber / nRoundToInterval)) * nRoundToInterval)); } } }//package com.ascb.util
Section 89
//ScoreService (com.spilgames.api.ScoreService) package com.spilgames.api { public class ScoreService { public function ScoreService(){ super(); } public static function submitScore(score:int, callback:Function=null):int{ return (SpilGamesServices.getInstance().send("Score", "submitScore", callback, {score:score, userName:User.getUserName(), userHash:User.getUserHash()})); } } }//package com.spilgames.api
Section 90
//SpilGamesServices (com.spilgames.api.SpilGamesServices) package com.spilgames.api { import flash.events.*; import flash.display.*; import flash.net.*; import flash.system.*; import flash.utils.*; public class SpilGamesServices extends MovieClip { private const DEFAULT_CONNECTION_LOCATION:String = "http://www8.agame.com/games/flash/services/ServicesConnection.swf"; private var previousFrameTime:Number; private var _connected:Boolean;// = false private var _numConnectionLoadTries:uint;// = 0 private var _request:URLRequest; private var currentDelay:Number;// = 0 private var _connecting:Boolean;// = false private var _loader:Loader; private var _servicesConnection;// = null private var _alwaysInFront:Boolean;// = false public static const INVALID_ID:int = -1; public static const CONFIGURATION_FAILED:String = "configurationFailure"; private static const MAX_CONNECTION_LOAD_RETRIES:uint = 99; public static const INVALID_DOMAIN:String = "invalidDomain"; private static var _instance:SpilGamesServices = null; public function SpilGamesServices(access:Private=null){ super(); if (!access){ throw (new Error("Cannot instantiate this class, use SpilGamesServices.getInstance")); }; } private function handleRemovedFromStage(e:Event):void{ trace("WARNING: please do not remove SpilGamesServices from the stage"); } private function handleLoadComplete(e:Event):void{ _loader.contentLoaderInfo.removeEventListener(Event.COMPLETE, handleLoadComplete); _loader.contentLoaderInfo.removeEventListener(IOErrorEvent.IO_ERROR, handleIOError); _servicesConnection = LoaderInfo(e.target).content; _servicesConnection.addEventListener(Event.COMPLETE, handleServicesReady); _servicesConnection.addEventListener(ErrorEvent.ERROR, handleServicesFailed); _servicesConnection.addEventListener("serviceError", handleServiceError); addChild(_servicesConnection); } public function send(serviceID:String, functionName:String, callback:Function, args:Object=null):int{ if (isReady()){ return (_servicesConnection.send(serviceID, functionName, callback, args)); }; return (INVALID_ID); } private function handleServicesFailed(e:ErrorEvent):void{ _servicesConnection.addEventListener(Event.COMPLETE, handleServicesReady); _servicesConnection.addEventListener(ErrorEvent.ERROR, handleServicesFailed); _servicesConnection.addEventListener("serviceError", handleServiceError); _connecting = false; if (hasEventListener("servicesFailed")){ dispatchEvent(new ErrorEvent("servicesFailed", false, false, e.text)); }; } public function get version():String{ return ("1.1"); } public function isReady():Boolean{ return (((!((_servicesConnection == null))) && (_servicesConnection.isReady()))); } private function handleIOError(e:IOErrorEvent):void{ _numConnectionLoadTries++; if (_numConnectionLoadTries > MAX_CONNECTION_LOAD_RETRIES){ _loader.contentLoaderInfo.removeEventListener(Event.COMPLETE, handleLoadComplete); _loader.contentLoaderInfo.removeEventListener(IOErrorEvent.IO_ERROR, handleIOError); _connecting = false; trace("ERROR: SpilGamesServices failed to load the connection object"); if (hasEventListener(e.type)){ dispatchEvent(e); }; } else { trace(("WARN: SpilGamesServices failed to load the connection object, retry #" + _numConnectionLoadTries)); previousFrameTime = getTimer(); addEventListener(Event.ENTER_FRAME, updateConnectionRetry); }; } public function disconnect():void{ if (_servicesConnection){ _servicesConnection.removeEventListener(Event.COMPLETE, handleServicesReady); _servicesConnection.removeEventListener(ErrorEvent.ERROR, handleServicesFailed); _servicesConnection.removeEventListener("serviceError", handleServiceError); if (_connected){ _servicesConnection.disconnect(); }; removeChild(_servicesConnection); }; _servicesConnection = null; if (_loader){ try { _loader.close(); //unresolved jump var _slot1 = e; } finally { _loader.contentLoaderInfo.removeEventListener(Event.COMPLETE, handleLoadComplete); _loader.contentLoaderInfo.removeEventListener(IOErrorEvent.IO_ERROR, handleIOError); }; _loader = null; }; removeEventListener(Event.ENTER_FRAME, bringToFront); removeEventListener(Event.REMOVED_FROM_STAGE, handleRemovedFromStage); if (parent){ parent.removeChild(this); }; _connected = (_connecting = false); } private function handleServicesReady(e:Event):void{ _loader.contentLoaderInfo.removeEventListener(Event.COMPLETE, handleLoadComplete); _loader.contentLoaderInfo.removeEventListener(IOErrorEvent.IO_ERROR, handleIOError); _connected = true; _connecting = false; dispatchEvent(new Event("servicesReady")); } public function get connection(){ return (_servicesConnection); } private function updateConnectionRetry(e:Event):void{ var currentFrameTime:Number = getTimer(); var deltaTime:Number = ((currentFrameTime - previousFrameTime) / 1000); currentDelay = (currentDelay + deltaTime); if (currentDelay >= 2){ trace(("WARN: SpilGamesServices trying to reconnect after: " + currentDelay)); _loader.load(_request); removeEventListener(Event.ENTER_FRAME, updateConnectionRetry); currentDelay = 0; }; previousFrameTime = currentFrameTime; } private function handleServiceError(e:Event):void{ var message:String; if (hasEventListener("serviceError")){ message = ""; if ((e is ErrorEvent)){ message = ErrorEvent(e).text; } else { message = e.toString(); }; dispatchEvent(new ErrorEvent("serviceError", false, false, message)); }; } public function isServiceAvailable(serviceID:String):Boolean{ return (((isReady()) && (_servicesConnection.isServiceAvailable(serviceID)))); } public function getSiteID():int{ if (_servicesConnection != null){ return (_servicesConnection.getSiteID()); }; return (INVALID_ID); } public function getChannelID():int{ if (_servicesConnection != null){ return (_servicesConnection.getChannelID()); }; return (INVALID_ID); } public function set alwaysInFront(value:Boolean):void{ if (_alwaysInFront != value){ _alwaysInFront = value; if (_alwaysInFront){ addEventListener(Event.ENTER_FRAME, bringToFront); } else { removeEventListener(Event.ENTER_FRAME, bringToFront); }; }; } public function getItemID():int{ if (_servicesConnection != null){ return (_servicesConnection.getItemID()); }; return (INVALID_ID); } public function allowDomain(domain:String):void{ Security.allowDomain("*"); Security.allowInsecureDomain("*"); } public function connect(clip:DisplayObjectContainer, ... _args):void{ var connectionLocation:String; var urlVariables:URLVariables; var date:Date; if (((!(_connecting)) && (!(_connected)))){ if (!clip.stage){ throw (new Error("The given clip must be present in the display list (added to stage)")); }; _connecting = true; clip.stage.addChild(this); addEventListener(Event.REMOVED_FROM_STAGE, handleRemovedFromStage); if (((root.loaderInfo.parameters["servicesLoc"]) && ((root.loaderInfo.parameters["servicesLoc"].length > 0)))){ connectionLocation = root.loaderInfo.parameters["servicesLoc"]; _request = new URLRequest(connectionLocation); } else { connectionLocation = DEFAULT_CONNECTION_LOCATION; urlVariables = new URLVariables(); date = new Date(); urlVariables.nocache = ((((date.fullYear * 12) + (date.month + 1)) * 31) + date.day); _request = new URLRequest(connectionLocation); _request.data = urlVariables; }; allowDomain(connectionLocation); _loader = new Loader(); _loader.contentLoaderInfo.addEventListener(Event.COMPLETE, handleLoadComplete); _loader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, handleIOError); _loader.load(_request); }; } public function get alwaysInFront():Boolean{ return (_alwaysInFront); } public function get connecting():Boolean{ return (_connecting); } public function isDomainAllowed():Boolean{ return (((!((_servicesConnection == null))) && (_servicesConnection.isDomainValid()))); } public function bringToFront(e:Event=null):void{ var e = e; if (parent){ parent.setChildIndex(this, (parent.numChildren - 1)); //unresolved jump var _slot1 = e; removeEventListener(Event.ENTER_FRAME, bringToFront); }; } public static function getInstance():SpilGamesServices{ if (!_instance){ _instance = new SpilGamesServices(new Private()); }; return (_instance); } } }//package com.spilgames.api class Private { private function Private(){ super(); } }
Section 91
//User (com.spilgames.api.User) package com.spilgames.api { import flash.display.*; public class User { public function User(){ super(); } public static function getUserName():String{ var connection:* = SpilGamesServices.getInstance().connection; if (connection != null){ return (connection.getUserName()); }; return (""); } public static function isGuest():Boolean{ var root:DisplayObject; var vars:Object; var connection:* = SpilGamesServices.getInstance().connection; if (connection != null){ return (connection.isGuest()); }; root = SpilGamesServices.getInstance().root; if (root.loaderInfo != null){ vars = root.loaderInfo.parameters; return (((((((!(vars.username)) || ((vars.username == "")))) || (!(vars.hash)))) || ((vars.hash == "")))); }; return (false); } public static function getUserHash():String{ var connection:* = SpilGamesServices.getInstance().connection; if (connection != null){ return (connection.getUserHash()); }; return (""); } } }//package com.spilgames.api
Section 92
//flag_icon_77 (components_fla.flag_icon_77) package components_fla { import flash.display.*; public dynamic class flag_icon_77 extends MovieClip { public function flag_icon_77(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package components_fla
Section 93
//l_br_75 (components_fla.l_br_75) package components_fla { import flash.display.*; import flash.text.*; public dynamic class l_br_75 extends MovieClip { public var text:TextField; public var flag:MovieClip; } }//package components_fla
Section 94
//Dead (general.Dead) package general { import flash.events.*; import flash.display.*; import Box2D.Dynamics.*; import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; import levels.*; import com.ascb.util.*; public class Dead extends Sprite { public var body:b2Body; public var level:GameLevel; private var _height:Number;// = 0 private var _width:Number;// = 0 private var m_physScale:Number; private var cntr:Number; private var _radius:Number;// = 0 public var mc:MovieClip; private var delayDur:Number; public function Dead(initObj:Object){ super(); level = initObj["level"]; m_physScale = level.m_physScale; createDead(initObj); } private function createDead(initObj:Object):void{ var bd:b2BodyDef = new b2BodyDef(); bd.position.Set(initObj["pos"].x, initObj["pos"].y); if (initObj["type"] == "Dead"){ _width = (initObj["width"] / 2); _height = (initObj["height"] / 2); bd.userData = Main.getMc("Bomb_mc"); bd.userData.x = (initObj["pos"].x * m_physScale); bd.userData.y = (initObj["pos"].y * m_physScale); bd.userData.width = (initObj["width"] * m_physScale); bd.userData.height = (initObj["height"] * m_physScale); GameLevel.m_sprite.addChild(bd.userData); mc = bd.userData; } else { if (initObj["type"] == "DeadC"){ _radius = initObj["radius"]; bd.userData = Main.getMc("Bomb_mc"); bd.userData.x = (initObj["pos"].x * m_physScale); bd.userData.y = (initObj["pos"].y * m_physScale); bd.userData.width = ((_radius * 2) * m_physScale); bd.userData.height = ((_radius * 2) * m_physScale); GameLevel.m_sprite.addChild(bd.userData); delayDur = NumberUtilities.random(0, 1000); addEventListener(Event.ENTER_FRAME, delayAmin); mc = bd.userData; }; }; bd.isBullet = false; body = level.m_world.CreateBody(bd); body.bodyType = initObj["type"]; body.objOwner = this; body.jumpFrom = false; createShape(); } public function destroyBody():void{ this.body.needDel = true; } private function createShape():void{ var def:*; if (body.bodyType == "DeadC"){ def = new b2CircleDef(); def.radius = _radius; } else { def = new b2PolygonDef(); def.SetAsBox(_width, _height); }; def.density = 0; def.friction = 1; def.restitution = 0; def.isSensor = true; body.CreateShape(def); body.SetMassFromShapes(); } private function delayAmin(e:Event=null):void{ if (cntr == delayDur){ body.m_userData.gotoAndPlay("Static"); removeEventListener(Event.ENTER_FRAME, delayAmin); } else { cntr++; }; } } }//package general
Section 95
//Hero (general.Hero) package general { import flash.display.*; import Box2D.Dynamics.*; import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; import levels.*; public class Hero extends Sprite { public var level:GameLevel; private var m_physScale:Number; private var heroShape:b2Shape; public var cntDellayJump:Number;// = 0 public var isStop:Boolean;// = true public var heroType:Number; public var mc:MovieClip; public var twoJump:Boolean;// = false public var dellayJump:Number;// = 20 public var body:b2Body; public var progressHero:Number;// = 1 public var isDead:Boolean;// = false public var rechargeJump:Boolean;// = false public var direction:String;// = "r" public function Hero(initObj:Object){ super(); level = initObj["level"]; m_physScale = level.m_physScale; createHero(initObj); } private function createShape(type:Number):void{ var def:b2CircleDef = new b2CircleDef(); if (type == 3){ def.density = 8; def.radius = (20 / m_physScale); } else { if (type == 2){ def.density = 12; def.radius = (20 / m_physScale); } else { def.density = 10; def.radius = (20 / m_physScale); }; }; def.friction = 1; def.restitution = 0; heroShape = body.CreateShape(def); body.SetMassFromShapes(); } public function changeHeroType(type:Number):void{ if (((((!((type == heroType))) && ((((((type == 1)) || ((type == 2)))) || ((type == 3)))))) && ((type <= progressHero)))){ trace(("Изменили тип на " + type)); body.DestroyShape(heroShape); heroType = type; createShape(heroType); }; } private function createHero(initObj:Object):void{ var bd:b2BodyDef; heroType = initObj["heroType"]; bd = new b2BodyDef(); bd.position.Set(initObj["pos"].x, initObj["pos"].y); bd.angularDamping = 0.09; bd.linearDamping = 0.1; bd.isBullet = true; bd.userData = Main.getMc("mcHero"); bd.userData.x = (initObj["pos"].x * m_physScale); bd.userData.y = (initObj["pos"].y * m_physScale); bd.userData.width = (bd.userData.height = 50); level.addChild(bd.userData); bd.userData.gotoAndStop("stop"); mc = bd.userData; body = level.m_world.CreateBody(bd); body.bodyType = "Hero"; body.objOwner = this; createShape(heroType); } } }//package general
Section 96
//Letter (general.Letter) package general { import flash.display.*; import Box2D.Dynamics.*; import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; import levels.*; public class Letter extends Sprite { public var body:b2Body; public var level:GameLevel; private var m_physScale:Number; public var valLetter:String; public var mc:MovieClip; public function Letter(initObj:Object){ super(); level = initObj["level"]; m_physScale = level.m_physScale; createLetter(initObj); } private function createShape():void{ var def:b2CircleDef; def = new b2CircleDef(); def.density = 0; def.radius = (20 / m_physScale); def.friction = 1; def.restitution = 0; def.isSensor = true; body.CreateShape(def); body.SetMassFromShapes(); } private function createLetter(initObj:Object):void{ valLetter = initObj["valLetter"]; var bd:b2BodyDef = new b2BodyDef(); bd.position.Set(initObj["pos"].x, initObj["pos"].y); bd.isBullet = false; bd.userData = Main.getMc("Battery_mc"); bd.userData.x = (initObj["pos"].x * m_physScale); bd.userData.y = (initObj["pos"].y * m_physScale); bd.userData.scaleX = 0.8; bd.userData.scaleY = 0.8; GameLevel.m_sprite.addChild(bd.userData); mc = bd.userData; body = level.m_world.CreateBody(bd); body.bodyType = "Letter"; body.objOwner = this; createShape(); } public function destroyBody():void{ this.body.needDel = true; } } }//package general
Section 97
//LevelsMap (general.LevelsMap) package general { import flash.events.*; import flash.display.*; import flash.text.*; import spill.localisation.*; import com.spilgames.api.*; public class LevelsMap extends MovieClip { private var arrBut:Array; private var _spilGamesServices:SpilGamesServices; private var main:Main; public var summ:Number;// = 0 private var soundBut:SimpleButton; public var mc:mmenu_mc; private var MainMenu:SimpleButton; public function LevelsMap(_main:Main){ arrBut = new Array(); MainMenu = new SimpleButton(); _spilGamesServices = SpilGamesServices.getInstance(); super(); main = _main; mc = new mmenu_mc(); mc.x = 320; mc.y = 240; addChild(mc); mc.removeChild(mc.sponsorLogo); createButtons(); soundBut = Sounds.addMC(); addChild(soundBut); soundBut.addEventListener(MouseEvent.MOUSE_UP, Main.onOffSound); addTime(); createButtonsMainMenu(); } private function onServicesFailed(e):void{ trace("Submitter failed to load"); trace(_spilGamesServices.isDomainAllowed()); } private function createButtons():void{ var closeBut:Boolean; var but:LevelsMapButton; var i:Number = 0; var j:Number = 0; var item:Number = 0; while (item < main.cfgLevel.length) { closeBut = true; if (main.completeLevel >= (item - 1)){ closeBut = false; }; if ((((main.completeLevel == -1)) && ((item == 0)))){ closeBut = false; }; if (i == 5){ i = 0; j++; }; but = new LevelsMapButton(main, main.cfgLevel[item], i, j, closeBut); arrBut.push(but); addChild(but); i++; item++; }; } private function onServicesReady(e):void{ trace(_spilGamesServices.isDomainAllowed()); ScoreService.submitScore(summ); } public function clickMainMenu(event:MouseEvent):void{ main.levelToNum(-1); } private function addTime():void{ var item:*; var formatter:TextFormat; var total_time:myTextField; var subScore_upState:myTextField; var subScore_overState:myTextField; var subScore:SimpleButton; for each (item in main.cfgLevel) { if ((1000 - (10 * Number(item["progressHero"]))) > 0){ summ = (summ + (1000 - (10 * Number(item["progressHero"])))); }; }; formatter = new TextFormat(); formatter.size = 30; total_time = new myTextField(); total_time.text_1.text = summ.toString(); total_time.text_2.text = summ.toString(); total_time.text_1.autoSize = TextFieldAutoSize.LEFT; total_time.text_2.autoSize = TextFieldAutoSize.LEFT; total_time.text_1.setTextFormat(formatter); total_time.text_2.setTextFormat(formatter); total_time.x = 300; total_time.y = 420; addChild(total_time); subScore_upState = new myTextField(); subScore_overState = new myTextField(); subScore_overState.text_1.textColor = 0xFF0000; formatter = new TextFormat(); formatter.size = 20; subScore_upState.text_1.text = SpilGame.getString("f5"); subScore_upState.text_2.text = SpilGame.getString("f5"); subScore_upState.text_1.autoSize = TextFieldAutoSize.LEFT; subScore_upState.text_2.autoSize = TextFieldAutoSize.LEFT; subScore_upState.text_1.setTextFormat(formatter); subScore_upState.text_2.setTextFormat(formatter); subScore_overState.text_1.text = SpilGame.getString("f5"); subScore_overState.text_2.text = SpilGame.getString("f5"); subScore_overState.text_1.autoSize = TextFieldAutoSize.LEFT; subScore_overState.text_2.autoSize = TextFieldAutoSize.LEFT; subScore_overState.text_1.setTextFormat(formatter); subScore_overState.text_2.setTextFormat(formatter); subScore = new SimpleButton(); subScore.upState = subScore_upState; subScore.overState = subScore_overState; subScore.downState = subScore_overState; subScore.hitTestState = subScore.upState; subScore.x = 300; subScore.y = 460; addChild(subScore); subScore.addEventListener(MouseEvent.CLICK, hihscores); } private function hihscores(event:MouseEvent){ _spilGamesServices.addEventListener("servicesReady", onServicesReady); _spilGamesServices.addEventListener("servicesFailed", onServicesFailed); _spilGamesServices.connect(this); } public function clearClass():void{ var i:LevelsMapButton; for each (i in arrBut) { i.clearClass(); }; removeEventListener(MouseEvent.MOUSE_UP, Main.onOffSound); arrBut = null; removeChild(MainMenu); MainMenu = null; removeChild(mc); mc = null; removeEventListener(MouseEvent.MOUSE_UP, clickMainMenu); } private function createButtonsMainMenu():void{ var next_upState:myTextField = new myTextField(); var next_overState:myTextField = new myTextField(); next_overState.text_1.textColor = 0xFF0000; var formatter:TextFormat = new TextFormat(); formatter.size = 20; next_upState.text_1.text = SpilGame.getString("f3"); next_upState.text_2.text = SpilGame.getString("f3"); next_upState.text_1.autoSize = TextFieldAutoSize.LEFT; next_upState.text_2.autoSize = TextFieldAutoSize.LEFT; next_upState.text_1.setTextFormat(formatter); next_upState.text_2.setTextFormat(formatter); next_overState.text_1.text = SpilGame.getString("f3"); next_overState.text_2.text = SpilGame.getString("f3"); next_overState.text_1.autoSize = TextFieldAutoSize.LEFT; next_overState.text_2.autoSize = TextFieldAutoSize.LEFT; next_overState.text_1.setTextFormat(formatter); next_overState.text_2.setTextFormat(formatter); var mc:MovieClip = new MainMenu_button(); mc.scaleX = 0.5; mc.scaleY = 0.5; MainMenu.upState = next_upState; mc = new MainMenu_buttonOverState(); mc.scaleX = 0.5; mc.scaleY = 0.5; MainMenu.overState = next_overState; MainMenu.downState = next_overState; MainMenu.hitTestState = MainMenu.upState; MainMenu.x = 20; MainMenu.y = 420; MainMenu.addEventListener(MouseEvent.MOUSE_UP, clickMainMenu); addChild(MainMenu); } } }//package general
Section 98
//LevelsMapButton (general.LevelsMapButton) package general { import flash.events.*; import flash.display.*; import flash.text.*; import flash.utils.*; import com.ascb.filters.*; import flash.filters.*; public class LevelsMapButton extends MovieClip { private var levelNum:Number; private var start:SimpleButton; private var main:Main; public function LevelsMapButton(_main:Main, level:Object, pX:Number, pY:Number, closeBut:Boolean=true){ var tmpmmenu_ico1:mmenu_ico1; var tmpmmenu_ico2:mmenu_ico2; var tmpmmenu_ico3:mmenu_ico3; var tmpmmenu_ico4:mmenu_ico4; var tmpmmenu_ico5:mmenu_ico5; var tmpmmenu_ico6:mmenu_ico6; var tmpmmenu_ico7:mmenu_ico7; var tmpmmenu_ico8:mmenu_ico8; var tmpmmenu_ico9:mmenu_ico9; var tmpmmenu_ico10:mmenu_ico10; var tmpmmenu_ico11:mmenu_ico11; var tmpmmenu_ico12:mmenu_ico12; var tmpmmenu_ico13:mmenu_ico13; var tmpmmenu_ico14:mmenu_ico14; var tmpmmenu_ico15:mmenu_ico15; start = new SimpleButton(); super(); main = _main; levelNum = level["num"]; var num:Number = (Number(level["num"]) + 1); var className:Class = (getDefinitionByName(("mmenu_ico" + num)) as Class); var upState:MovieClip = new (className); upState = new (className); upState.addChild(addTime()); start.upState = upState; var overState:MovieClip = new (className); overState.addChild(addTime()); overState.scaleX = 1.05; overState.scaleY = 1.05; start.overState = overState; start.downState = overState; start.hitTestState = start.upState; start.x = ((pX * 120) + 80); start.y = ((pY * 120) + 70); if (closeBut){ start.enabled = false; start.filters = [new ColorMatrixFilter(ColorMatrixArrays.getSaturationArray(0))]; } else { start.enabled = true; start.addEventListener(MouseEvent.MOUSE_UP, startMouseUp); }; addChild(start); } private function startMouseUp(event:MouseEvent):void{ main.levelToNum(levelNum); } public function clearClass():void{ removeEventListener(MouseEvent.MOUSE_UP, startMouseUp); } private function addTime():TextField{ var formatter:TextFormat = new TextFormat(); formatter.bold = true; var time:TextField = new time_lvlmap_mc().tf; time.x = -49; time.y = 23; time.background = true; time.backgroundColor = 0; time.text = main.cfgLevel[levelNum]["progressHero"]; time.setTextFormat(formatter); time.defaultTextFormat = formatter; return (time); } } }//package general
Section 99
//LevelsParser (general.LevelsParser) package general { import flash.events.*; import flash.display.*; import Box2D.Dynamics.*; import Box2D.Collision.*; import Box2D.Common.Math.*; import Box2D.Dynamics.Joints.*; import Box2D.Collision.Shapes.*; import Box2D.Dynamics.Contacts.*; import levels.*; import flash.utils.*; import org.piton32.utils.*; import com.ascb.util.*; import flash.filters.*; public class LevelsParser extends Sprite { private var level:GameLevel; private var def; private var m_physScale:Number; private var arrAddedMc:Array; private var userDataMc; private var arrBackMc:Array; private var arrPsDef:Array; private var body:b2Body; private var pBodyTypePs:String; private var tmpBody2:b2Body; private var arrDistanceJointsMc:Array; private var arrChainsPoint:Array; private var arrDistanceJoints:Array; private var m_world:b2World; private var bb:b2Body; private var chPs; private var initObj:Object; private var jj:b2Joint; private var angle:Number; private var mcAnglePs:Number; private var bd:b2BodyDef; private var jointDef; private var arrDeepMc:Array; private var mcAngle:Number; private var i:Number; private var psUserDataMc; private var arrRevoluteJoints:Array; private var j:Number; private var tmpDef; private var tmpBody1:b2Body; private var psMc; private var tmpMassData:b2MassData; private var withoutUserData:Boolean; public function LevelsParser(_level:GameLevel){ arrAddedMc = new Array(); arrBackMc = new Array(); arrDistanceJointsMc = new Array(); arrChainsPoint = new Array(); arrDeepMc = new Array(); arrRevoluteJoints = new Array(); arrDistanceJoints = new Array(); initObj = new Object(); arrPsDef = new Array(); tmpMassData = new b2MassData(); super(); level = _level; m_world = level.m_world; m_physScale = level.m_physScale; } private function createStandardBodyFromObject(param:Object):b2Body{ param = initParams(param); if (param.type == "Box"){ def = new b2PolygonDef(); def.SetAsBox(((param.width / 2) / m_physScale), ((param.height / 2) / m_physScale)); } else { if (param.type == "pCircle"){ def = new b2CircleDef(); def.radius = ((param.width / 2) / m_physScale); }; }; def.density = param.density; def.friction = param.friction; def.restitution = param.restitution; def.filter.categoryBits = param.categoryBits; def.filter.maskBits = param.maskBits; def.filter.groupIndex = param.groupIndex; def.isSensor = param.isSensor; bd = new b2BodyDef(); bd.isBullet = param.isBullet; bd.fixedRotation = param.fixedRotation; bd.allowSleep = param.allowSleep; bd.position.Set((param.x / m_physScale), (param.y / m_physScale)); bd.angle = pMathUtilities.toRad(param.angle); if (param.userData != null){ bd.userData = param.userData; bd.userData.rotation = param.angle; }; body = m_world.CreateBody(bd); body.name = param.name; body.bodyType = param.bodyType; body.CreateShape(def); body.SetMassFromShapes(); if (param.userData != null){ bd.userData.x = param.x; bd.userData.y = param.y; arrAddedMc.push(bd.userData); }; return (body); } public function parseLevel(lName:String):void{ var ch:*; var pLevel:* = Main.getMc(lName); var chInd:Number = 0; while (chInd < pLevel.numChildren) { ch = pLevel.getChildAt(chInd); initObj = new Object(); if (checkTypeMc(ch, "dWorldBorder", true)){ if (ch.orientation == "b"){ level.WorldBorder_b = createWorldBorder(ch); } else { if (ch.orientation == "l"){ level.WorldBorder_l = createWorldBorder(ch); } else { if (ch.orientation == "r"){ level.WorldBorder_r = createWorldBorder(ch); }; }; }; } else { if (checkTypeMc(ch, "dHero", true)){ initObj["level"] = level; initObj["pos"] = new b2Vec2((ch.x / m_physScale), (ch.y / m_physScale)); initObj["heroType"] = ch.heroType; level.hero = new Hero(initObj); level.camDelta = (480 - (level.hero.body.GetPosition().y * m_physScale)); if ((480 - (level.hero.body.GetPosition().y * m_physScale)) >= 240){ GameLevel.m_sprite.y = -(((level.hero.body.GetPosition().y * m_physScale) - 240)); } else { GameLevel.m_sprite.y = 0; }; GameLevel.m_sprite.x = -(((level.hero.body.GetPosition().x * m_physScale) - 320)); } else { if (checkTypeMc(ch, "dLetter", true)){ initObj["level"] = level; initObj["pos"] = new b2Vec2((ch.x / m_physScale), (ch.y / m_physScale)); initObj["valLetter"] = ch.valLetter; level.arrLetter.push(new Letter(initObj)); } else { if (checkTypeMc(ch, "dLift", true)){ initObj["level"] = level; initObj["pos"] = new b2Vec2((ch.x / m_physScale), (ch.y / m_physScale)); initObj["width"] = (ch.width / m_physScale); initObj["height"] = (ch.height / m_physScale); initObj["type"] = ch.type; initObj["mc"] = ch.mc; level.arrLetter.push(new Lift(initObj)); } else { if (checkTypeMc(ch, "dPlatform", true)){ initObj["level"] = level; initObj["pos"] = new b2Vec2((ch.x / m_physScale), (ch.y / m_physScale)); initObj["width"] = (ch.width / m_physScale); initObj["height"] = (ch.height / m_physScale); initObj["delayFall"] = ch.delayFall; initObj["mc"] = ch.mc; level.arrLetter.push(new Platform(initObj)); } else { if (checkTypeMc(ch, "dDead", true)){ initObj["level"] = level; initObj["pos"] = new b2Vec2((ch.x / m_physScale), (ch.y / m_physScale)); initObj["width"] = (ch.width / m_physScale); initObj["height"] = (ch.height / m_physScale); initObj["type"] = "Dead"; level.arrLetter.push(new Dead(initObj)); } else { if (checkTypeMc(ch, "dDeadC", true)){ initObj["level"] = level; initObj["pos"] = new b2Vec2((ch.x / m_physScale), (ch.y / m_physScale)); initObj["radius"] = (ch.width / (m_physScale * 2)); initObj["type"] = "DeadC"; level.arrLetter.push(new Dead(initObj)); } else { if (isStandardBody(ch)){ body = createStandardBody(ch, ch.userDataMc); } else { if (checkTypeMc(ch, "pDistanceJoint")){ arrDistanceJoints.push(ch); } else { if (checkTypeMc(ch, "dRevoluteJoint")){ arrRevoluteJoints.push(ch); } else { if (isGraphicsMc(ch)){ arrBackMc.push(ch); }; }; }; }; }; }; }; }; }; }; }; chInd++; }; addRevoluteJoints(); addGraphicsToLevel(); setDeepLevelsElements(); trace("Закончили парсить"); pLevel = null; } private function createDistanceJointFrom2Points(point1:b2Vec2, point2:b2Vec2):b2Joint{ var jointDef:*; var tmpBody1:b2Body; var tmpBody2:b2Body; tmpBody1 = getBodyAtPoint(point1.x, point1.y); tmpBody2 = getBodyAtPoint(point2.x, point2.y); if (tmpBody1 == null){ tmpBody1 = createAnchor(point1.x, point1.y); }; if (tmpBody2 == null){ tmpBody2 = createAnchor(point2.x, point2.y); }; jointDef = new b2DistanceJointDef(); jointDef.Initialize(tmpBody1, tmpBody2, new b2Vec2((point1.x / m_physScale), (point1.y / m_physScale)), new b2Vec2((point2.x / m_physScale), (point2.y / m_physScale))); jointDef.collideConnected = true; jj = m_world.CreateJoint(jointDef); return (jj); } private function setDeepLevelsElements():void{ var el:*; for each (el in level.arrLetter) { if (GameLevel.m_sprite.numChildren > 1){ GameLevel.m_sprite.setChildIndex(el.mc, (GameLevel.m_sprite.numChildren - 1)); }; }; } private function getTypeParsingMc(ch):String{ var clName:String = getQualifiedClassName(ch); if (((!((clName.indexOf("pBox") == -1))) || (!((clName.indexOf("pSpring") == -1))))){ return ("pBox"); }; if (clName.indexOf("pCircle") != -1){ return ("pCircle"); }; return (""); } private function checkTypeMc(ch, clName:String, strictCheck:Boolean=false):Boolean{ var mcClass:String; var qName:String; if (strictCheck){ qName = getQualifiedClassName(ch); if (qName.indexOf("::") != -1){ mcClass = qName.substring((qName.indexOf("::") + 2)); } else { mcClass = qName; }; if (mcClass == clName){ return (true); }; return (false); //unresolved jump }; if (getQualifiedClassName(ch).indexOf(clName) != -1){ return (true); }; return (false); } private function createStandardBody(ch, userDataMc=null, isSensor:Boolean=false, isBullet:Boolean=false):b2Body{ var clName:String; var pBodyType:String = getTypeParsingMc(ch); if (pBodyType == ""){ clName = getQualifiedClassName(ch); if (clName.indexOf("pMovingPlatform") != -1){ pBodyType = "pBox"; }; }; withoutUserData = (((userDataMc == null)) || ((userDataMc == ""))); var isBodySize:Boolean = ch.isBodySize; if (withoutUserData){ userDataMc = ch; } else { userDataMc = Main.getMc(userDataMc); }; mcAngle = userDataMc.rotation; userDataMc.rotation = 0; if (pBodyType == "pBox"){ def = new b2PolygonDef(); if (!isBodySize){ def.SetAsBox(((userDataMc.width / 2) / m_physScale), ((userDataMc.height / 2) / m_physScale)); } else { def.SetAsBox(((ch.width / 2) / m_physScale), ((ch.height / 2) / m_physScale)); }; } else { if (pBodyType == "pCircle"){ def = new b2CircleDef(); if (!isBodySize){ def.radius = ((userDataMc.width / 2) / m_physScale); } else { def.radius = ((ch.width / 2) / m_physScale); }; }; }; if (ch.density == undefined){ def.density = 0; } else { if (ch.density == 0){ def.density = 0; } else { def.density = ch.density; }; }; def.friction = ch.friction; def.restitution = ch.restitution; if (ch.isGhost){ def.filter.categoryBits = 0; def.filter.maskBits = 0; } else { def.filter.categoryBits = 1; def.filter.maskBits = 3; }; def.isSensor = ch.isSensor; if (isSensor){ def.isSensor = true; }; bd = new b2BodyDef(); if (ch.name.indexOf("_NoRot") != -1){ bd.fixedRotation = true; }; if (!isBodySize){ bd.position.Set((userDataMc.x / m_physScale), (userDataMc.y / m_physScale)); } else { bd.position.Set((ch.x / m_physScale), (ch.y / m_physScale)); }; bd.angle = pMathUtilities.toRad(mcAngle); if (!withoutUserData){ bd.userData = userDataMc; bd.userData.rotation = mcAngle; }; bd.isBullet = isBullet; body = m_world.CreateBody(bd); body.bodyType = pBodyType; body.name = ch.name; body.jumpFrom = ch.jumpFrom; body.CreateShape(def); body.SetMassFromShapes(); if (!withoutUserData){ if (isBodySize){ bd.userData.x = ch.x; bd.userData.y = ch.y; }; arrAddedMc.push(bd.userData); }; return (body); } private function getBodyAtPointByIndex(px:Number, py:Number, includeStatic:Boolean=true, indexBody:int=0):b2Body{ var tShape:b2Shape; var inside:Boolean; var px2:Number = (px / m_physScale); var py2:Number = (py / m_physScale); var PointVec:b2Vec2 = new b2Vec2(); PointVec.Set(px2, py2); var aabb:b2AABB = new b2AABB(); aabb.lowerBound.Set((px2 - 0.001), (py2 - 0.001)); aabb.upperBound.Set((px2 + 0.001), (py2 + 0.001)); var k_maxCount = 10; var shapes:Array = new Array(); var count:int = m_world.Query(aabb, shapes, k_maxCount); var body:b2Body; if (((((shapes.length - 1) >= indexBody)) && ((((shapes[indexBody].m_body.IsStatic() == false)) || (includeStatic))))){ tShape = (shapes[indexBody] as b2Shape); inside = tShape.TestPoint(tShape.m_body.GetXForm(), PointVec); if (inside){ body = tShape.m_body; }; }; return (body); } private function addRevoluteJoints():void{ var rJ:*; var b1R:b2Body; var b2R:b2Body; for each (rJ in arrRevoluteJoints) { b1R = getBodyAtPoint(rJ.x, rJ.y); if (b1R == null){ } else { b2R = getBodyAtPointByIndex(rJ.x, rJ.y, true, 1); if ((((b2R == null)) || ((b1R == b2R)))){ b2R = m_world.GetGroundBody(); }; jointDef = new b2RevoluteJointDef(); jointDef.Initialize(b1R, b2R, new b2Vec2((rJ.x / m_physScale), (rJ.y / m_physScale))); if (rJ.enableLimit){ jointDef.lowerAngle = pMathUtilities.toRad(rJ.lowerAngle); jointDef.upperAngle = pMathUtilities.toRad(rJ.upperAngle); jointDef.enableLimit = true; }; if (rJ.enableMotor){ jointDef.motorSpeed = rJ.motorSpeed; jointDef.maxMotorTorque = rJ.maxMotorTorque; jointDef.enableMotor = true; }; m_world.CreateJoint(jointDef); }; }; } private function initParams(param:Object):Object{ var prop:String; var defaultParam:Object = new Object(); defaultParam = {x:100, y:100, width:30, height:15, linearDamping:0, angularDamping:0, name:("randomName" + (NumberUtilities.random(1, 500000) + NumberUtilities.random(1, 500000)).toString()), type:"Box", bodyType:"", userData:null, isBullet:false, fixedRotation:false, allowSleep:true, isSleeping:false, scaleSkin:true, density:0, friction:0.2, restitution:0.2, angle:0, maskBits:0xFFFF, categoryBits:1, groupIndex:0, draggable:true, lineColor:0, lineAlpha:1, lineThickness:0, fillColor:0xCCCCCC, fillAlpha:1}; if (param == null){ param = new Object(); }; for (prop in defaultParam) { if (param[prop] == null){ param[prop] = defaultParam[prop]; }; }; return (param); } private function getBodyByName(_name:String):b2Body{ bb = m_world.m_bodyList; while (bb) { if (bb.name == _name){ return (bb); }; bb = bb.m_next; }; return (null); } private function createWorldBorder(ch:MovieClip):b2Body{ var bd:b2BodyDef = new b2BodyDef(); bd.position.Set((ch.x / m_physScale), (ch.y / m_physScale)); body = level.m_world.CreateBody(bd); body.bodyType = "dWorldBorder"; body.name = ("WorldBorder_" + ch.orientation); body.jumpFrom = false; var def:b2PolygonDef = new b2PolygonDef(); def.isSensor = true; def.SetAsBox(((ch.width / 2) / m_physScale), ((ch.height / 2) / m_physScale)); body.CreateShape(def); body.SetMassFromShapes(); return (body); } private function isStandardBody(ch):Boolean{ var clName:String = getQualifiedClassName(ch); if (((!((clName.indexOf("pBox") == -1))) || (!((clName.indexOf("pCircle") == -1))))){ return (true); }; return (false); } private function isGraphicsMc(ch):Boolean{ var clName:String = getQualifiedClassName(ch); var mcClass:String = clName.substring((clName.indexOf("::") + 2)); if ((((mcClass.charAt(0) == "p")) && (!(("ABCDEFGHIJKLMNOPQRSTUVWXYZ".indexOf(mcClass.charAt(1)) == -1))))){ return (false); }; if (((!((mcClass.indexOf("_DG") == -1))) || (!((ch.name.indexOf("_DG") == -1))))){ return (false); }; return (true); } private function createAnchor(_x:Number, _y:Number, _isSensor:Boolean=false):b2Body{ var newAnchor:b2Body; var bd:b2BodyDef; var circ:b2CircleDef = new b2CircleDef(); circ.radius = (3 / m_physScale); if (_isSensor){ circ.filter.categoryBits = 1; circ.filter.maskBits = 1; circ.isSensor = true; } else { circ.filter.categoryBits = 0; circ.filter.maskBits = 0; }; bd = new b2BodyDef(); bd.position.Set((_x / m_physScale), (_y / m_physScale)); newAnchor = m_world.CreateBody(bd); newAnchor.CreateShape(circ); newAnchor.SetMassFromShapes(); return (newAnchor); } private function addGraphicsToLevel():void{ var mc:*; var mc2:*; for each (mc in arrAddedMc) { if ((((((mc is MovieClip)) && ((mc.totalFrames == 1)))) && ((mc.name.toLowerCase().indexOf("anim") == -1)))){ mc.cacheAsBitmap = true; }; GameLevel.m_sprite.addChild(mc); }; for each (mc2 in arrBackMc) { GameLevel.background.addChild(mc2); }; } private function getBodyAtPoint(px:Number, py:Number, includeStatic:Boolean=true):b2Body{ var tShape:b2Shape; var inside:Boolean; var px2:Number = (px / m_physScale); var py2:Number = (py / m_physScale); var PointVec:b2Vec2 = new b2Vec2(); PointVec.Set(px2, py2); var aabb:b2AABB = new b2AABB(); aabb.lowerBound.Set((px2 - 0.001), (py2 - 0.001)); aabb.upperBound.Set((px2 + 0.001), (py2 + 0.001)); var k_maxCount = 10; var shapes:Array = new Array(); var count:int = m_world.Query(aabb, shapes, k_maxCount); var body:b2Body; var i:int; while (i < count) { if ((((shapes[i].m_body.IsStatic() == false)) || (includeStatic))){ tShape = (shapes[i] as b2Shape); inside = tShape.TestPoint(tShape.m_body.GetXForm(), PointVec); if (inside){ body = tShape.m_body; break; }; }; i++; }; return (body); } private function addDistanceJoints():void{ var chDist:*; var mc:MovieClip; var ss:String; var pairObject:Object; var point1:*; var point2:*; var arrGroupNames:Array = new Array(); var arrPairs:Array = new Array(); var tmpObj:Object = new Object(); for each (chDist in arrDistanceJoints) { if (ArrayUtilities.findMatchIndex(arrGroupNames, chDist.groupName) == -1){ arrGroupNames.push(chDist.groupName); }; }; for each (ss in arrGroupNames) { for each (chDist in arrDistanceJoints) { if (chDist.groupName == ss){ if (tmpObj["point1"] == undefined){ tmpObj["point1"] = chDist; } else { tmpObj["point2"] = chDist; }; }; }; arrPairs.push(tmpObj); }; for each (pairObject in arrPairs) { point1 = pairObject["point1"]; point2 = pairObject["point2"]; tmpObj = new Object(); jj = createDistanceJointFrom2Points(point1, point2); mc = Main.getMc("Chain"); mc.gotoAndStop(point1.type); jj.m_userData = mc; arrAddedMc.push(mc); tmpObj["mc"] = mc; tmpObj["deep"] = -1; if ((((point1.deep > -1)) || ((point2.deep > -1)))){ tmpObj["deep"] = Math.max(point1.deep, point2.deep); } else { tmpObj["deep"] = -1; }; arrDistanceJointsMc.push(tmpObj); }; } } }//package general
Section 100
//Lift (general.Lift) package general { import flash.display.*; import Box2D.Dynamics.*; import Box2D.Common.Math.*; import Box2D.Dynamics.Joints.*; import Box2D.Collision.Shapes.*; import Box2D.Common.*; import levels.*; import com.ascb.util.*; public class Lift extends Sprite { public var m_world:b2World; public var body:b2Body; public var level:GameLevel; public var liftType:String; public var m_physScale:Number; public var fixture:b2Body; public var counterweight:b2Body; public var lift:b2Body; public var mc:MovieClip; public function Lift(initObj:Object){ super(); level = initObj["level"]; m_world = level.m_world; m_physScale = level.m_physScale; liftType = initObj["type"]; if (initObj["type"] == "v"){ createVlift(initObj); } else { if (initObj["type"] == "h"){ createHlift(initObj); }; }; } private function createHlift(initObj:Object):void{ var sd:b2PolygonDef; var bd:b2BodyDef; var ground:b2Body = m_world.GetGroundBody(); sd = new b2PolygonDef(); sd.SetAsBox((30 / m_physScale), (7.5 / m_physScale)); sd.density = 10; sd.friction = 1; sd.isSensor = true; var rjd:b2RevoluteJointDef = new b2RevoluteJointDef(); var prevBody:b2Body = ground; bd = new b2BodyDef(); bd.position.Set((initObj["pos"].x - (150 / m_physScale)), initObj["pos"].y); body = m_world.CreateBody(bd); body.CreateShape(sd); body.SetMassFromShapes(); rjd.Initialize(prevBody, body, new b2Vec2((initObj["pos"].x - (180 / m_physScale)), initObj["pos"].y)); rjd.motorSpeed = (NumberUtilities.random(0.3, 0.4, 0.1) * Math.PI); rjd.maxMotorTorque = 5000; rjd.enableMotor = true; m_world.CreateJoint(rjd); prevBody = body; sd.SetAsBox((60 / m_physScale), (7.5 / m_physScale)); bd.position.Set((initObj["pos"].x - (60 / m_physScale)), initObj["pos"].y); body = m_world.CreateBody(bd); body.CreateShape(sd); body.SetMassFromShapes(); rjd.Initialize(prevBody, body, new b2Vec2((initObj["pos"].x - (120 / m_physScale)), initObj["pos"].y)); rjd.enableMotor = false; m_world.CreateJoint(rjd); prevBody = body; sd.SetAsBox((initObj["width"] / 2), (initObj["height"] / 2)); sd.isSensor = false; bd.position.Set(initObj["pos"].x, initObj["pos"].y); if (initObj["mc"]){ bd.userData = Main.getMc(initObj["mc"]); bd.userData.x = (initObj["pos"].x * m_physScale); bd.userData.y = (initObj["pos"].y * m_physScale); bd.userData.width = (initObj["width"] * m_physScale); GameLevel.m_sprite.addChild(bd.userData); mc = bd.userData; }; body = m_world.CreateBody(bd); body.bodyType = "Lift"; body.jumpFrom = true; body.objOwner = this; body.CreateShape(sd); body.SetFixedRotation(true); body.SetMassFromShapes(); rjd.Initialize(prevBody, body, new b2Vec2(initObj["pos"].x, initObj["pos"].y)); m_world.CreateJoint(rjd); var pjd:b2PrismaticJointDef = new b2PrismaticJointDef(); pjd.Initialize(ground, body, new b2Vec2(initObj["pos"].x, initObj["pos"].y), new b2Vec2(1, 0)); pjd.maxMotorForce = 500; pjd.enableMotor = true; m_world.CreateJoint(pjd); } private function createVlift(initObj:Object):void{ var ground:b2Body; var sd:b2PolygonDef; var bd:b2BodyDef; var prevBody:b2Body; ground = m_world.GetGroundBody(); sd = new b2PolygonDef(); sd.SetAsBox((7.5 / m_physScale), (30 / m_physScale)); sd.density = 10; sd.isSensor = true; var rjd:b2RevoluteJointDef = new b2RevoluteJointDef(); prevBody = ground; bd = new b2BodyDef(); bd.position.Set(initObj["pos"].x, (initObj["pos"].y + (150 / m_physScale))); body = m_world.CreateBody(bd); body.CreateShape(sd); body.SetMassFromShapes(); rjd.Initialize(prevBody, body, new b2Vec2(initObj["pos"].x, (initObj["pos"].y + (180 / m_physScale)))); rjd.motorSpeed = (NumberUtilities.random(0.3, 0.4, 0.1) * Math.PI); rjd.maxMotorTorque = 5000; rjd.enableMotor = true; m_world.CreateJoint(rjd); prevBody = body; sd.SetAsBox((7.5 / m_physScale), (60 / m_physScale)); bd.position.Set(initObj["pos"].x, (initObj["pos"].y + (60 / m_physScale))); body = m_world.CreateBody(bd); body.CreateShape(sd); body.SetMassFromShapes(); rjd.Initialize(prevBody, body, new b2Vec2(initObj["pos"].x, (initObj["pos"].y + (120 / m_physScale)))); rjd.enableMotor = false; m_world.CreateJoint(rjd); prevBody = body; sd.SetAsBox((initObj["width"] / 2), (initObj["height"] / 2)); sd.isSensor = false; sd.friction = 1; bd.position.Set(initObj["pos"].x, initObj["pos"].y); if (initObj["mc"]){ bd.userData = Main.getMc(initObj["mc"]); bd.userData.x = (initObj["pos"].x * m_physScale); bd.userData.y = (initObj["pos"].y * m_physScale); bd.userData.width = (initObj["width"] * m_physScale); GameLevel.m_sprite.addChild(bd.userData); mc = bd.userData; }; body = m_world.CreateBody(bd); body.jumpFrom = true; body.bodyType = "Lift"; body.objOwner = this; body.CreateShape(sd); body.SetFixedRotation(true); body.SetMassFromShapes(); rjd.Initialize(prevBody, body, new b2Vec2(initObj["pos"].x, initObj["pos"].y)); m_world.CreateJoint(rjd); var pjd:b2PrismaticJointDef = new b2PrismaticJointDef(); pjd.Initialize(ground, body, new b2Vec2(initObj["pos"].x, initObj["pos"].y), new b2Vec2(0, 1)); pjd.maxMotorForce = 500; pjd.enableMotor = true; m_world.CreateJoint(pjd); } } }//package general
Section 101
//Menu (general.Menu) package general { import flash.events.*; import flash.display.*; import flash.text.*; import spill.localisation.*; import flash.net.*; public class Menu extends Sprite { private var start_overState:newStart; private var mc:mmenu_mc; private var start_upState:newStart; private var startBut_overState:myTextField; private var start:SimpleButton; private var soundBut:SimpleButton; private var startBut_upState:myTextField; private var main:Main; private var moreGames:SimpleButton; private var startBut:SimpleButton; public function Menu(_main:Main){ start = new SimpleButton(); moreGames = new SimpleButton(); start_upState = new newStart(); start_overState = new newStart(); startBut_upState = new myTextField(); startBut_overState = new myTextField(); startBut = new SimpleButton(); super(); main = _main; mc = new mmenu_mc(); mc.x = 320; mc.y = 240; addChild(mc); Languages.initialize(); SpilGame.initialize("Steel Head", PortalGroup.TEENS, "", this, true); var _local4:XML = <LocalisedText><textItem identifier="f1"><en_us>Start Game</en_us><en_uk>Start Game</en_uk><nl>Spel starten</nl><fr>Commencer le jeu</fr><de>Spiel starten</de><es>Iniciar</es><br>Começar</br><pt>Iniciar</pt><it>Inizia il gioco</it><se>Starta spel</se><pl>Start</pl><ru>Начать игру</ru><id>Mulai Game</id><ar>Start Game</ar><jp>Start Game</jp><cn>Start Game</cn><es_mx>Comenzar juego</es_mx><es_ar>Comenzar juego</es_ar></textItem><textItem identifier="f2"><en_us>More Games</en_us><en_uk>More Games</en_uk><nl>Meer spellen</nl><fr>Plus de jeux</fr><de>Mehr Spiele</de><es>Más juegos</es><br>Mais jogos</br><pt>Mais jogos</pt><it>Più giochi</it><se>Fler spel</se><pl>Więcej gier</pl><ru>Другие игры</ru><id>Game Lainnya</id><ar>More Games</ar><jp>More Games</jp><cn>More Games</cn><es_mx>Más juegos</es_mx><es_ar>Más juegos</es_ar></textItem><textItem identifier="f3"><en_us>Menu</en_us><en_uk>Menu</en_uk><nl>Menu</nl><fr>Menu</fr><de>Menü</de><es>Menú</es><br>Menu</br><pt>Menu</pt><it>Menu</it><se>Meny</se><pl>Menu</pl><ru>Меню</ru><id>Menu</id><ar>Menu</ar><jp>Menu</jp><cn>Menu</cn><es_mx>Menú</es_mx><es_ar>Menú</es_ar></textItem><textItem identifier="f4"><en_us>Time:</en_us><en_uk>Time:</en_uk><nl>Tijd:</nl><fr>Temps :</fr><de>Zeit:</de><es>Tiempo:</es><br>Tempo:</br><pt>Tempo:</pt><it>Tempo:</it><se>Tid:</se><pl>Czas:</pl><ru>Время:</ru><id>Waktu:</id><ar>Time:</ar><jp>Time:</jp><cn>Time:</cn><es_mx>Tiempo:</es_mx><es_ar>Tiempo:</es_ar></textItem><textItem identifier="f5"><en_us>Submit Score</en_us><en_uk>Submit Score</en_uk><nl>Score verzenden</nl><fr>Envoyer le score</fr><de>Punkte eintragen</de><es>Enviar puntuación</es><br>Enviar pontuação</br><pt>Enviar pontuação</pt><it>Invia il punteggio</it><se>Skicka poäng</se><pl>Zapisz wynik</pl><ru>Сохранить счет</ru><id>Kirim Skor</id><ar>Submit Score</ar><jp>Submit Score</jp><cn>Submit Score</cn><es_mx>Enviar puntaje</es_mx><es_ar>Enviar puntaje</es_ar></textItem><textItem identifier="f6"><en_us>Level Map</en_us><en_uk>Level Map</en_uk><nl>Levelkaart</nl><fr>Carte des niveaux</fr><de>Levelkarte</de><es>Mapa de niveles</es><br>Mapa das fases</br><pt>Mapa dos níveis</pt><it>Mappa dei livelli</it><se>Nivåkarta</se><pl>Mapa poziomów</pl><ru>Выбор уровня</ru><id>Peta Level</id><ar>Level Map</ar><jp>Level Map</jp><cn>Level Map</cn><es_mx>Mapa de niveles</es_mx><es_ar>Mapa del nivel</es_ar></textItem><textItem identifier="f7"><en_us>Replay Level</en_us><en_uk>Replay Level</en_uk><nl>Level opnieuw spelen</nl><fr>Rejouer le niveau</fr><de>Level wiederholen</de><es>Repetir nivel</es><br>Repetir a fase</br><pt>Repetir o nível</pt><it>Riavvia il livello</it><se>Spela om nivå</se><pl>Powtórz poziom</pl><ru>Сначала</ru><id>Mengulangi Level</id><ar>Replay Level</ar><jp>Replay Level</jp><cn>Replay Level</cn><es_mx>Repetir nivel</es_mx><es_ar>Repetir nivel</es_ar></textItem><textItem identifier="f8"><en_us>Double Jump</en_us><en_uk>Double Jump</en_uk><nl>Dubbele sprong</nl><fr>Double saut</fr><de>Doppelsprung</de><es>Salto doble</es><br>Pulo Duplo</br><pt>Duplo Salto</pt><it>Doppio salto</it><se>Dubbelhopp</se><pl>Podwójny skok</pl><ru>Высокий прыжок</ru><id>Lompatan Ganda</id><ar>Double Jump</ar><jp>Double Jump</jp><cn>Double Jump</cn><es_mx>Doble salto</es_mx><es_ar>Salto doble</es_ar></textItem><textItem identifier="f9"><en_us>Jump</en_us><en_uk>Jump</en_uk><nl>Springen</nl><fr>Sauter</fr><de>Springen</de><es>Salto</es><br>Pular</br><pt>Saltar</pt><it>Salto</it><se>Hoppa</se><pl>Skok</pl><ru>Прыжок</ru><id>Lompat</id><ar>Jump</ar><jp>Jump</jp><cn>Jump</cn><es_mx>Saltar</es_mx><es_ar>Salto</es_ar></textItem><textItem identifier="f10"><en_us>Move Left</en_us><en_uk>Move Left</en_uk><nl>Naar links bewegen</nl><fr>Se déplacer à gauche</fr><de>Nach links</de><es>Mover a izquierda</es><br>Mover para esquerda</br><pt>Mover para a esquerda</pt><it>Muovi a sinistra</it><se>Gå vänster</se><pl>Ruch w lewo</pl><ru>Влево</ru><id>Bergerak ke Kiri</id><ar>Move Left</ar><jp>Move Left</jp><cn>Move Left</cn><es_mx>Moverse a la izquierda</es_mx><es_ar>Izquierda</es_ar></textItem><textItem identifier="f11"><en_us>Move Right</en_us><en_uk>Move Right</en_uk><nl>Naar rechts bewegen</nl><fr>Se déplacer à droite</fr><de>Nach rechts</de><es>Mover a derecha</es><br>Mover para direita</br><pt>Mover para a direita</pt><it>Muovi a destra</it><se>Gå höger</se><pl>Ruch w prawo</pl><ru>Вправо</ru><id>Bergerak ke Kanan</id><ar>Move Right</ar><jp>Move Right</jp><cn>Move Right</cn><es_mx>Moverse a la derecha</es_mx><es_ar>Derecha</es_ar></textItem><textItem identifier="f12"><en_us>Next Level</en_us><en_uk>Next Level</en_uk><nl>Volgend level</nl><fr>Niveau suivant</fr><de>Nächster Level</de><es>Siguiente nivel</es><br>Fase seguinte</br><pt>Nível seguinte</pt><it>Prossimo livello</it><se>Nästa nivå</se><pl>Następny poziom</pl><ru>Дальше</ru><id>Level Berikutnya</id><ar>Next Level</ar><jp>Next Level</jp><cn>Next Level</cn><es_mx>Siguiente nivel</es_mx><es_ar>Siguiente nivel</es_ar></textItem><textItem identifier="f13"><en_us>Space</en_us><en_uk>Space</en_uk><nl>Spatiebalk</nl><fr>Barre d&apos;espace</fr><de>Leertaste</de><es>Espacio</es><br>Barra de espaços</br><pt>Barra de espaços</pt><it>Spazio</it><se>Mellanslag</se><pl>Spacja</pl><ru>Пробел</ru><id>Spasi</id><ar>Space</ar><jp>Space</jp><cn>Space</cn><es_mx>Barra espaciadora</es_mx><es_ar>Espacio</es_ar></textItem><textItem identifier="f14"><en_us>High Score:</en_us><en_uk>Highscore:</en_uk><nl>Topscore:</nl><fr>Meilleur score :</fr><de>Highscore:</de><es>Puntuación máxima:</es><br>Recorde:</br><pt>Recorde:</pt><it>Punteggio più alto:</it><se>Toppoäng:</se><pl>Najlepszy wynik:</pl><ru>Рекорд:</ru><id>Skor Tertinggi:</id><ar>High Score:</ar><jp>High Score:</jp><cn>High Score:</cn><es_mx>Puntaje alto:</es_mx><es_ar>Puntaje más alto:</es_ar></textItem><textItem identifier="f15"><en_us>sec</en_us><en_uk>sec</en_uk><nl>sec</nl><fr>sec</fr><de>s</de><es>seg.</es><br>seg</br><pt>seg</pt><it>sec</it><se>sek</se><pl>s</pl><ru>сек.</ru><id>detik</id><ar>sec</ar><jp>sec</jp><cn>sec</cn><es_mx>seg.</es_mx><es_ar>seg.</es_ar></textItem></LocalisedText> ; SpilGame.importXMLv2(_local4); trace("Language Data Succesfully included"); var languageSelectBox:LanguageSelectBox = new LanguageSelectBox(); addChild(languageSelectBox); languageSelectBox.x = 430; languageSelectBox.y = 450; SpilGame.addEventListener("brandingChanged", updateLocalizationMc); mc.sponsorLogo.addEventListener(MouseEvent.MOUSE_UP, clickSponsorLogo); startButton(); moreGamesButton(); addChild(moreGames); brandingLogo(); myMail(); soundBut = Sounds.addMC(); addChild(soundBut); soundBut.addEventListener(MouseEvent.MOUSE_UP, Main.onOffSound); } private function myMail():void{ var next_upState:myTextField = new myTextField(); var next_overState:myTextField = new myTextField(); next_upState.text_1.textColor = (next_overState.text_1.textColor = 0xFFFFFF); var formatter:TextFormat = new TextFormat(); formatter.size = 10; next_upState.text_1.text = "© 2010 Gegele Danila"; next_upState.text_2.text = ""; next_upState.text_1.autoSize = TextFieldAutoSize.LEFT; next_upState.text_2.autoSize = TextFieldAutoSize.LEFT; next_upState.text_1.setTextFormat(formatter); next_upState.text_2.setTextFormat(formatter); next_overState.text_1.text = "© 2010 Gegele Danila"; next_overState.text_2.text = ""; next_overState.text_1.autoSize = TextFieldAutoSize.LEFT; next_overState.text_2.autoSize = TextFieldAutoSize.LEFT; next_overState.text_1.setTextFormat(formatter); next_overState.text_2.setTextFormat(formatter); var myMail:SimpleButton = new SimpleButton(); myMail.upState = next_upState; myMail.overState = next_overState; myMail.downState = next_overState; myMail.hitTestState = moreGames.upState; myMail.x = 10; myMail.y = 30; myMail.addEventListener(MouseEvent.MOUSE_UP, clickMyMail); addChild(myMail); } private function brandingLogo():void{ var brandingLogo:BrandingLogo = new BrandingLogo(); brandingLogo.x = 300; brandingLogo.y = (460 + (brandingLogo.height / 2)); brandingLogo.mouseEnabled = (brandingLogo.buttonMode = (brandingLogo.useHandCursor = true)); brandingLogo.addEventListener(MouseEvent.CLICK, handleBrandingLogoClicked); addChild(brandingLogo); } private function handleBrandingLogoClicked(e:MouseEvent):void{ navigateToURL(new URLRequest(SpilGame.getMoreGamesLink("")), "_blank"); } public function clickMyMail(event:MouseEvent):void{ navigateToURL(new URLRequest("mailto:gegele@bk.ru")); } private function startMouseUp(event:MouseEvent):void{ main.hideMainMenu(); main.showLevelMap(); } public function clearClass():void{ removeEventListener(MouseEvent.MOUSE_UP, startMouseUp); removeEventListener(MouseEvent.MOUSE_UP, Main.onOffSound); moreGames.removeEventListener(MouseEvent.MOUSE_UP, clickSponsorLogo); mc.sponsorLogo.removeEventListener(MouseEvent.MOUSE_UP, clickSponsorLogo); } private function startButton():void{ startBut_overState.text_1.textColor = 0xFF0000; startBut.upState = startBut_upState; startBut.overState = startBut_overState; startBut.downState = startBut_overState; startBut.hitTestState = startBut.upState; startBut.x = 10; startBut.y = 200; addChild(startBut); startBut.addEventListener(MouseEvent.MOUSE_UP, startMouseUp); startBut_upState.text_1.text = SpilGame.getString("f1"); startBut_upState.text_2.text = SpilGame.getString("f1"); startBut_overState.text_1.text = SpilGame.getString("f1"); startBut_overState.text_2.text = SpilGame.getString("f1"); } private function updateLocalizationMc(event:Event):void{ startBut_upState.text_1.text = SpilGame.getString("f1"); startBut_upState.text_2.text = SpilGame.getString("f1"); startBut_overState.text_1.text = SpilGame.getString("f1"); startBut_overState.text_2.text = SpilGame.getString("f1"); } public function clickSponsorLogo(event:MouseEvent):void{ navigateToURL(new URLRequest(SpilGame.getMoreGamesLink("")), "_blank"); } private function moreGamesButton():void{ var next_upState:myTextField = new myTextField(); var next_overState:myTextField = new myTextField(); next_overState.text_1.textColor = 0xFF0000; var formatter:TextFormat = new TextFormat(); formatter.size = 20; next_upState.text_1.text = "add to your site"; next_upState.text_2.text = "add to your site"; next_upState.text_1.autoSize = TextFieldAutoSize.LEFT; next_upState.text_2.autoSize = TextFieldAutoSize.LEFT; next_upState.text_1.setTextFormat(formatter); next_upState.text_2.setTextFormat(formatter); next_overState.text_1.text = "add to your site"; next_overState.text_2.text = "add to your site"; next_overState.text_1.autoSize = TextFieldAutoSize.LEFT; next_overState.text_2.autoSize = TextFieldAutoSize.LEFT; next_overState.text_1.setTextFormat(formatter); next_overState.text_2.setTextFormat(formatter); moreGames.upState = next_upState; moreGames.overState = next_overState; moreGames.downState = next_overState; moreGames.hitTestState = moreGames.upState; moreGames.x = 10; moreGames.y = 470; moreGames.addEventListener(MouseEvent.MOUSE_UP, clickSponsorLogo); } } }//package general
Section 102
//NextLevel (general.NextLevel) package general { import flash.events.*; import flash.display.*; import caurina.transitions.*; import flash.text.*; import spill.localisation.*; import flash.net.*; import auxiliary.*; public class NextLevel extends Sprite { private var help:SimpleButton; private var next:SimpleButton; private var main:Main; private var sponsor:SimpleButton; private var ramka:ramka_mc; private var map:SimpleButton; public var m_input:Input; public function NextLevel(_main:Main){ next = new SimpleButton(); map = new SimpleButton(); sponsor = new SimpleButton(); help = new SimpleButton(); ramka = new ramka_mc(); super(); main = _main; ramka.x = 320; ramka.y = 0; nextButton(); mapButton(); sponsorButton(); showTime(); addChild(ramka); addEventListener(Event.ENTER_FRAME, initInput); } private function chekKey(event:Event=null):void{ if (Input.isKeyPressed(32)){ main.nextLevel(); }; } private function mapMouseUp(event:MouseEvent):void{ main.showLevelMap(); } private function nextButton():void{ var next_upState:myTextField = new myTextField(); var next_overState:myTextField = new myTextField(); next_overState.text_1.textColor = 0xFF0000; var formatter:TextFormat = new TextFormat(); formatter.size = 30; next_upState.text_1.text = SpilGame.getString("f12"); next_upState.text_2.text = SpilGame.getString("f12"); next_upState.text_1.autoSize = TextFieldAutoSize.RIGHT; next_upState.text_2.autoSize = TextFieldAutoSize.RIGHT; next_upState.text_1.setTextFormat(formatter); next_upState.text_2.setTextFormat(formatter); next_overState.text_1.text = SpilGame.getString("f12"); next_overState.text_2.text = SpilGame.getString("f12"); next_overState.text_1.autoSize = TextFieldAutoSize.RIGHT; next_overState.text_2.autoSize = TextFieldAutoSize.RIGHT; next_overState.text_1.setTextFormat(formatter); next_overState.text_2.setTextFormat(formatter); next.upState = next_upState; next.overState = next_overState; next.downState = next_overState; next.hitTestState = next.upState; next.x = -180; next.y = 0; ramka.addChild(next); next.addEventListener(MouseEvent.MOUSE_UP, nextMouseUp); } private function initInput(event:Event=null):void{ removeEventListener(Event.ENTER_FRAME, initInput); m_input = new Input(ramka); addEventListener(Event.ENTER_FRAME, chekKey); Tweener.addTween(ramka, {y:240, time:1}); } private function showTime():void{ var formatter:TextFormat = new TextFormat(); formatter.size = 30; var time:myTextField = new myTextField(); time.text_1.text = ((((SpilGame.getString("f4") + " ") + main.cfgLevel[main.curLevel]["progressHero"]) + " ") + SpilGame.getString("f15")); time.text_2.text = ((((SpilGame.getString("f4") + " ") + main.cfgLevel[main.curLevel]["progressHero"]) + " ") + SpilGame.getString("f15")); time.text_1.autoSize = TextFieldAutoSize.CENTER; time.text_2.autoSize = TextFieldAutoSize.CENTER; time.text_1.setTextFormat(formatter); time.text_2.setTextFormat(formatter); time.x = -192; time.y = 72; ramka.addChild(time); } private function sponsorButton():void{ sponsor.upState = new Sponsor_button(); sponsor.overState = new Sponsor_button_over(); sponsor.downState = new Sponsor_button_over(); sponsor.hitTestState = sponsor.upState; sponsor.x = -5; sponsor.y = 0; ramka.addChild(sponsor); sponsor.addEventListener(MouseEvent.MOUSE_UP, clickSponsorLogo); } private function nextMouseUp(event:MouseEvent):void{ main.nextLevel(); } private function mapButton():void{ var next_upState:myTextField = new myTextField(); var next_overState:myTextField = new myTextField(); next_overState.text_1.textColor = 0xFF0000; var formatter:TextFormat = new TextFormat(); formatter.size = 30; next_upState.text_1.text = SpilGame.getString("f6"); next_upState.text_2.text = SpilGame.getString("f6"); next_upState.text_1.autoSize = TextFieldAutoSize.LEFT; next_upState.text_2.autoSize = TextFieldAutoSize.LEFT; next_upState.text_1.setTextFormat(formatter); next_upState.text_2.setTextFormat(formatter); next_overState.text_1.text = SpilGame.getString("f6"); next_overState.text_2.text = SpilGame.getString("f6"); next_overState.text_1.autoSize = TextFieldAutoSize.LEFT; next_overState.text_2.autoSize = TextFieldAutoSize.LEFT; next_overState.text_1.setTextFormat(formatter); next_overState.text_2.setTextFormat(formatter); map.upState = next_upState; map.overState = next_overState; map.downState = next_overState; map.hitTestState = map.upState; map.x = -235; map.y = 0; ramka.addChild(map); map.addEventListener(MouseEvent.MOUSE_UP, mapMouseUp); } public function clearClass():void{ removeEventListener(Event.ENTER_FRAME, chekKey); removeEventListener(MouseEvent.MOUSE_UP, nextMouseUp); removeEventListener(MouseEvent.MOUSE_UP, mapMouseUp); sponsor.removeEventListener(MouseEvent.MOUSE_UP, clickSponsorLogo); } public function clickSponsorLogo(event:MouseEvent):void{ navigateToURL(new URLRequest("http://www.games1.com/"), "_blank"); } } }//package general
Section 103
//Platform (general.Platform) package general { import flash.events.*; import flash.display.*; import Box2D.Dynamics.*; import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; import levels.*; public class Platform extends Sprite { private var m_physScale:Number; private var _width:Number;// = 0 public var level:GameLevel; private var _height:Number;// = 0 public var mc:MovieClip; private var delayFall:Number;// = 0 public var body:b2Body; private var platformShape:b2Shape; private var counter1:Number;// = 0 public var fall:Boolean;// = false public function Platform(initObj:Object){ super(); level = initObj["level"]; _width = (initObj["width"] / 2); _height = (initObj["height"] / 2); delayFall = initObj["delayFall"]; m_physScale = level.m_physScale; createPlatform(initObj); } private function goFall(e:Event):void{ if (counter1 == delayFall){ removeEventListener(Event.ENTER_FRAME, goFall); trace("падение платформы"); fall = false; body.jumpFrom = false; body.DestroyShape(platformShape); createShape(50); body.jumpFrom = true; } else { counter1++; }; } private function createShape(_density:Number=0):void{ var def:b2PolygonDef = new b2PolygonDef(); def.SetAsBox(_width, _height); def.density = _density; def.friction = 1; def.restitution = 0; platformShape = body.CreateShape(def); body.SetMassFromShapes(); } private function createPlatform(initObj:Object):void{ var bd:b2BodyDef = new b2BodyDef(); bd.position.Set(initObj["pos"].x, initObj["pos"].y); bd.isBullet = false; if (initObj["mc"] != ""){ bd.userData = Main.getMc(initObj["mc"]); bd.userData.x = (initObj["pos"].x * m_physScale); bd.userData.y = (initObj["pos"].y * m_physScale); bd.userData.width = (initObj["width"] * m_physScale); bd.userData.height = (initObj["height"] * m_physScale); GameLevel.m_sprite.addChild(bd.userData); mc = bd.userData; }; body = level.m_world.CreateBody(bd); body.bodyType = "Platform"; body.objOwner = this; body.jumpFrom = true; createShape(); } public function destroyBody():void{ this.body.needDel = true; } public function initFall():void{ addEventListener(Event.ENTER_FRAME, goFall); } } }//package general
Section 104
//ReloadLevel (general.ReloadLevel) package general { import flash.events.*; import flash.display.*; import caurina.transitions.*; import flash.text.*; import spill.localisation.*; import flash.net.*; import auxiliary.*; public class ReloadLevel extends Sprite { private var help:SimpleButton; private var next:SimpleButton; private var main:Main; private var sponsor:SimpleButton; private var ramka:Sprite; private var map:SimpleButton; public var m_input:Input; public function ReloadLevel(_main:Main){ next = new SimpleButton(); map = new SimpleButton(); sponsor = new SimpleButton(); help = new SimpleButton(); ramka = new ramka_mc(); super(); main = _main; ramka.x = 320; ramka.y = 0; nextButton(); mapButton(); sponsorButton(); addChild(ramka); addEventListener(Event.ENTER_FRAME, initInput); } private function chekKey(event:Event=null):void{ if (Input.isKeyPressed(82)){ main.restartLevel(); }; } private function mapMouseUp(event:MouseEvent):void{ main.showLevelMap(); } private function nextButton():void{ var next_upState:myTextField = new myTextField(); var next_overState:myTextField = new myTextField(); next_overState.text_1.textColor = 0xFF0000; var formatter:TextFormat = new TextFormat(); formatter.size = 30; next_upState.text_1.text = SpilGame.getString("f7"); next_upState.text_2.text = SpilGame.getString("f7"); next_upState.text_1.autoSize = TextFieldAutoSize.RIGHT; next_upState.text_2.autoSize = TextFieldAutoSize.RIGHT; next_upState.text_1.setTextFormat(formatter); next_upState.text_2.setTextFormat(formatter); next_overState.text_1.text = SpilGame.getString("f7"); next_overState.text_2.text = SpilGame.getString("f7"); next_overState.text_1.autoSize = TextFieldAutoSize.RIGHT; next_overState.text_2.autoSize = TextFieldAutoSize.RIGHT; next_overState.text_1.setTextFormat(formatter); next_overState.text_2.setTextFormat(formatter); next.upState = next_upState; next.overState = next_overState; next.downState = next_overState; next.hitTestState = next.upState; next.x = -180; next.y = 0; ramka.addChild(next); next.addEventListener(MouseEvent.MOUSE_UP, nextMouseUp); } private function initInput(event:Event=null):void{ removeEventListener(Event.ENTER_FRAME, initInput); m_input = new Input(ramka); addEventListener(Event.ENTER_FRAME, chekKey); Tweener.addTween(ramka, {y:240, time:1}); } private function sponsorButton():void{ sponsor.upState = new Sponsor_button(); sponsor.overState = new Sponsor_button_over(); sponsor.downState = new Sponsor_button_over(); sponsor.hitTestState = sponsor.upState; sponsor.x = 0; sponsor.y = 0; ramka.addChild(sponsor); sponsor.addEventListener(MouseEvent.MOUSE_UP, clickSponsorLogo); } private function nextMouseUp(event:MouseEvent):void{ main.restartLevel(); } private function mapButton():void{ var next_upState:myTextField = new myTextField(); var next_overState:myTextField = new myTextField(); next_overState.text_1.textColor = 0xFF0000; var formatter:TextFormat = new TextFormat(); formatter.size = 30; next_upState.text_1.text = SpilGame.getString("f6"); next_upState.text_2.text = SpilGame.getString("f6"); next_upState.text_1.autoSize = TextFieldAutoSize.LEFT; next_upState.text_2.autoSize = TextFieldAutoSize.LEFT; next_upState.text_1.setTextFormat(formatter); next_upState.text_2.setTextFormat(formatter); next_overState.text_1.text = SpilGame.getString("f6"); next_overState.text_2.text = SpilGame.getString("f6"); next_overState.text_1.autoSize = TextFieldAutoSize.LEFT; next_overState.text_2.autoSize = TextFieldAutoSize.LEFT; next_overState.text_1.setTextFormat(formatter); next_overState.text_2.setTextFormat(formatter); map.upState = next_upState; map.overState = next_overState; map.downState = next_overState; map.hitTestState = map.upState; map.x = -235; map.y = 0; ramka.addChild(map); map.addEventListener(MouseEvent.MOUSE_UP, mapMouseUp); } public function clearClass():void{ removeEventListener(Event.ENTER_FRAME, chekKey); removeEventListener(MouseEvent.MOUSE_UP, nextMouseUp); removeEventListener(MouseEvent.MOUSE_UP, mapMouseUp); sponsor.removeEventListener(MouseEvent.MOUSE_UP, clickSponsorLogo); } public function clickSponsorLogo(event:MouseEvent):void{ navigateToURL(new URLRequest("http://www.games1.com/"), "_blank"); } } }//package general
Section 105
//Sounds (general.Sounds) package general { import flash.events.*; import flash.display.*; import caurina.transitions.*; import flash.media.*; public class Sounds { public static var musicOn:Boolean = true; public static var snd:Object; public static var chMusig:SoundChannel; public static var currentMusic:String; public static var soundOn:Boolean = true; public static var mc:SimpleButton = new SimpleButton(); public function Sounds(){ super(); trace("-->Sounds "); } public static function stopMusic():void{ chMusig.stop(); } public static function enabledMusic():void{ musicOn = true; soundOn = true; Sounds.addMC(); Tweener.addTween(chMusig, {_sound_volume:snd[currentMusic]["volume"], time:3}); } public static function disabledMusic():void{ musicOn = false; soundOn = false; Sounds.addMC(); Tweener.addTween(chMusig, {_sound_volume:0, time:1.5}); } public static function playMusic(nameMusic:String=""):void{ var musicVol:Number = snd[nameMusic]["volume"]; currentMusic = nameMusic; if (chMusig != null){ stopMusic(); }; chMusig = snd[nameMusic].play(snd[nameMusic]["position"], 1000000); if (musicOn){ chMusig.soundTransform = new SoundTransform(musicVol); } else { chMusig.soundTransform = new SoundTransform(0); }; } public static function initSounds():void{ snd = new Object(); snd["SndEat"] = new eat(); snd["SndWalk"] = new walk2(); snd["SndJump"] = new jump(); snd["SndEnd"] = new end(); snd["SndExplode"] = new explode(); snd["SndDead"] = new dead(); snd["Music_01"] = new music_01(); snd["Music_01"]["volume"] = 0.7; snd["Music_01"]["position"] = 0; } public static function addMC():SimpleButton{ var mcOn_offupState:MovieClip; var mcOn_offoverState:MovieClip; if (musicOn){ mcOn_offupState = new snd_on(); mcOn_offoverState = new snd_on(); } else { mcOn_offupState = new snd_off(); mcOn_offoverState = new snd_off(); }; mcOn_offupState.scaleX = 0.5; mcOn_offupState.scaleY = 0.5; mc.upState = mcOn_offupState; mcOn_offoverState.scaleX = 0.6; mcOn_offoverState.scaleY = 0.6; mc.overState = mcOn_offoverState; mc.downState = mcOn_offoverState; mc.hitTestState = mc.upState; mc.x = 620; mc.y = 460; return (mc); } public static function playSound(snd_name:String, cnt:Number=1, vol:Number=1):void{ if (soundOn){ snd[snd_name].play(0, cnt, new SoundTransform(vol)); }; } } }//package general
Section 106
//GameLevel (levels.GameLevel) package levels { import flash.events.*; import flash.display.*; import general.*; import Box2D.Dynamics.*; import flash.text.*; import Box2D.Collision.*; import Box2D.Common.Math.*; import Box2D.Dynamics.Joints.*; import Box2D.Collision.Shapes.*; import Box2D.Dynamics.Contacts.*; import flash.geom.*; import auxiliary.*; import org.piton32.utils.*; import org.piton32.*; public class GameLevel extends Sprite { private var isDebug:Boolean;// = false private var def; public var curLetter:Number; public var batteryStatusCnt:Number; public var m_physScale:Number;// = 30 private var soundBut:SimpleButton; private var body:b2Body; public var WorldBorder_b:b2Body; public var camDelta:Number; public var WorldBorder_l:b2Body; public var WorldBorder_r:b2Body; public var goDestroyLevel:Boolean;// = false public var main:Main; private var bd:b2BodyDef; public var goRestartLevel:Boolean;// = false public var m_world:b2World; public var m_iterations:int;// = 5 public var goNextLevel:Boolean;// = false public var m_timeStep:Number;// = 0.0333333333333333 public var hero:Hero; public var startTime:Date; private var mousePVec:b2Vec2; private var bb:b2Body; public var image:Bitmap; public var batteryStatus:TextField; private var fullLevelName:String; public var batteryCntAll:Number; private var cc:b2ContactEdge; private var i:Number; private var jj:b2Joint; public var levelsParser:LevelsParser; private var isMouseDrag:Boolean;// = false private var j:Number; public var m_mouseJoint:b2MouseJoint; public var m_input:Input; public var Bitmapdata:BitmapData; public var arrLetter:Array; public static var background:MovieClip = new MovieClip(); public static var mouseYWorldPhys:Number; public static var mouseXWorldPhys:Number; public static var m_sprite:Sprite; public static var mouseYWorld:Number; public static var mouseXWorld:Number; public function GameLevel(_main:Main){ batteryStatus = new time_lvlmap_mc().tf; mousePVec = new b2Vec2(); arrLetter = new Array(); super(); main = _main; addEventListener(Event.ADDED, initLevel); } public function checkHitTwoBodies(body1:b2Body, body2:b2Body):Boolean{ if ((((body1 == null)) || ((body2 == null)))){ return (false); }; cc = body1.m_contactList; while (cc) { if (cc.other == body2){ return (true); }; cc = cc.next; }; return (false); } private function clickSmallReloadBut(event:MouseEvent):void{ removeEventListener(MouseEvent.MOUSE_UP, clickSmallReloadBut); hero.isDead = true; } public function takeLetter(letter:Letter):void{ letter.destroyBody(); var cnt:Number = 0; bb = m_world.m_bodyList; while (bb) { if (bb.bodyType == "Letter"){ cnt++; }; if (cnt == 1){ goNextLevel = true; return; }; bb = bb.m_next; }; } public function GetBodyAtMouse(includeStatic:Boolean=false):b2Body{ var tShape:b2Shape; var inside:Boolean; mousePVec.Set(mouseXWorldPhys, mouseYWorldPhys); var aabb:b2AABB = new b2AABB(); aabb.lowerBound.Set((mouseXWorldPhys - 0.001), (mouseYWorldPhys - 0.001)); aabb.upperBound.Set((mouseXWorldPhys + 0.001), (mouseYWorldPhys + 0.001)); var k_maxCount = 10; var shapes:Array = new Array(); var count:int = m_world.Query(aabb, shapes, k_maxCount); var body:b2Body; var i:int; while (i < count) { if ((((shapes[i].GetBody().IsStatic() == false)) || (includeStatic))){ tShape = (shapes[i] as b2Shape); inside = tShape.TestPoint(tShape.GetBody().GetXForm(), mousePVec); if (inside){ body = tShape.GetBody(); break; }; }; i++; }; return (body); } public function destroy():void{ trace("************УНИЧТОЖЕНИЕ УРОВНЯ****************"); removeEventListener(Event.ENTER_FRAME, updateBox2dWorld); removeEventListener(MouseEvent.MOUSE_UP, Main.onOffSound); removeEventListener(MouseEvent.MOUSE_UP, clickSmallMenuBut); bb = m_world.m_bodyList; while (bb) { destroyBody(bb); bb = bb.m_next; }; Bitmapdata = null; m_world = null; } private function checkIsFrozen():void{ bb = m_world.m_bodyList; while (bb) { if (bb.IsFrozen()){ if (bb.bodyType == "Hero"){ hero.isDead = true; }; destroyBody(bb); }; bb = bb.m_next; }; } private function addAndParseLevel():void{ levelsParser = new LevelsParser(this); levelsParser.parseLevel(fullLevelName); } public function MouseDestroy():void{ var body:b2Body; if (((!(Input.mouseDown)) && (Input.isKeyPressed(68)))){ body = GetBodyAtMouse(true); if (body){ m_world.DestroyBody(body); return; }; }; } public function UpdateMouseWorld():void{ mouseXWorldPhys = (Input.mouseX / m_physScale); mouseYWorldPhys = (Input.mouseY / m_physScale); mouseXWorld = Input.mouseX; mouseYWorld = Input.mouseY; } public function destroyBody(bb:b2Body):void{ if (((!((bb.m_userData == null))) && (!((bb.m_userData == undefined))))){ if ((((((((((bb.bodyType == "Letter")) || ((bb.bodyType == "Lift")))) || ((bb.bodyType == "DeadC")))) || ((bb.bodyType == "Dead")))) || ((bb.bodyType == "Platform")))){ GameLevel.m_sprite.removeChild(bb.m_userData); }; bb.m_userData = null; }; m_world.DestroyBody(bb); } private function updateBox2dWorld(e:Event=null):void{ var bbFor:b2ContactEdge; var item:b2Manifold; var _impulse:b2Vec2; var _point:b2Vec2; var _velocity:Number; var _k:Number; var _delta:Number; var _delta2:Number; var tormoz:Boolean; if (isMouseDrag){ UpdateMouseWorld(); MouseDrag(); }; m_world.Step(m_timeStep, m_iterations); if (!hero.isDead){ bb = m_world.m_bodyList; while (bb) { if (bb.bodyType == "Hero"){ m_sprite.x = -(((bb.GetPosition().x * m_physScale) - 320)); camDelta = ((WorldBorder_b.GetPosition().y - bb.GetPosition().y) * m_physScale); if (camDelta >= 240){ m_sprite.y = -(((bb.GetPosition().y * m_physScale) - 240)); } else { m_sprite.y = -(((WorldBorder_b.GetPosition().y * m_physScale) - 480)); }; }; if (bb.bodyType == "Hero"){ if ((((bb.GetLinearVelocity().x == 0)) && ((bb.GetLinearVelocity().y == 0)))){ hero.isStop = true; } else { hero.isStop = false; }; bb.bJump = false; bbFor = bb.m_contactList; while (bbFor) { if (((bbFor.other.jumpFrom) && (!(hero.rechargeJump)))){ for each (item in bbFor.contact.GetManifolds()) { if (item.normal.y < -0.1){ bb.bJump = true; break; } else { bb.bJump = false; }; }; }; if (bb.bJump){ break; }; bbFor = bbFor.next; }; if (((((Input.isKeyPressed(87)) || (Input.isKeyPressed(38)))) && (bb.bJump))){ bb.bJump = false; hero.rechargeJump = true; hero.twoJump = true; hero.cntDellayJump = 0; if (((Input.isKeyPressed(68)) || (Input.isKeyPressed(37)))){ _impulse = new b2Vec2(20, -100); } else { if (((Input.isKeyPressed(39)) || (Input.isKeyPressed(65)))){ _impulse = new b2Vec2(-20, -100); } else { _impulse = new b2Vec2(0, -100); }; }; _point = bb.GetPosition(); bb.ApplyImpulse(_impulse, _point); if (bb.m_userData.currentLabel != ("eat" + hero.direction)){ bb.m_userData.gotoAndPlay(("jump" + hero.direction)); }; Sounds.playSound("SndJump", 1, 1); }; if (((((((Input.isKeyPressed(87)) || (Input.isKeyPressed(38)))) && (!(hero.rechargeJump)))) && (hero.twoJump))){ bb.SetLinearVelocity(new b2Vec2(bb.GetLinearVelocity().x, 0)); hero.rechargeJump = true; hero.cntDellayJump = 0; hero.twoJump = false; if (((Input.isKeyPressed(68)) || (Input.isKeyPressed(37)))){ _impulse = new b2Vec2(0, -100); } else { if (((Input.isKeyPressed(39)) || (Input.isKeyPressed(65)))){ _impulse = new b2Vec2(0, -100); } else { _impulse = new b2Vec2(0, -100); }; }; _point = bb.GetPosition(); bb.ApplyImpulse(_impulse, _point); if (bb.m_userData.currentLabel != ("eat" + hero.direction)){ bb.m_userData.gotoAndPlay(("jump" + hero.direction)); }; Sounds.playSound("SndJump", 1, 1); }; hero.cntDellayJump++; if (hero.cntDellayJump >= hero.dellayJump){ hero.rechargeJump = false; }; if (((((((Input.isKeyPressed(68)) || (Input.isKeyPressed(37)))) || (Input.isKeyPressed(39)))) || (Input.isKeyPressed(65)))){ _velocity = bb.GetAngularVelocity(); if (_velocity > 0){ if (((Input.isKeyPressed(68)) || (Input.isKeyPressed(39)))){ _k = 1; }; if (((Input.isKeyPressed(65)) || (Input.isKeyPressed(37)))){ _k = 20; }; }; if (_velocity < 0){ if (((Input.isKeyPressed(68)) || (Input.isKeyPressed(39)))){ _k = 20; }; if (((Input.isKeyPressed(65)) || (Input.isKeyPressed(37)))){ _k = 1; }; }; if (_velocity == 0){ if (((Input.isKeyPressed(68)) || (Input.isKeyPressed(39)))){ _k = 1; }; if (((Input.isKeyPressed(65)) || (Input.isKeyPressed(37)))){ _k = 1; }; }; _delta = (((Input.isKeyPressed(68)) || (Input.isKeyPressed(39)))) ? (60 * _k) : (-60 * _k); if (((!((((_velocity < -10)) && ((_delta < 0))))) && (!((((_velocity > 10)) && ((_delta > 0))))))){ bb.ApplyTorque(_delta); }; _delta2 = (((Input.isKeyPressed(68)) || (Input.isKeyPressed(39)))) ? 0.1 : -0.1; if (((((!(bb.bJump)) && (!((((bb.GetLinearVelocity().x < -5)) && ((_delta < 0))))))) && (!((((bb.GetLinearVelocity().x > 5)) && ((_delta > 0))))))){ bb.SetLinearVelocity(new b2Vec2((bb.GetLinearVelocity().x + _delta2), bb.GetLinearVelocity().y)); }; jj = null; } else { if (bb.bJump){ tormoz = true; bbFor = bb.m_contactList; while (bbFor) { if (bbFor.other.bodyType == "Lift"){ if (bbFor.other.objOwner.liftType == "v"){ bb.SetLinearVelocity(new b2Vec2(0, bb.GetLinearVelocity().y)); tormoz = false; hero.isStop = true; }; }; if ((Math.floor(pMathUtilities.toGrad(bbFor.other.GetAngle())) % 90) !== 0){ tormoz = false; }; bbFor = bbFor.next; }; if (tormoz){ bb.SetLinearVelocity(new b2Vec2(0, 0)); hero.isStop = true; }; }; }; if ((bb.GetPosition().y - 4) > WorldBorder_b.GetPosition().y){ hero.isDead = true; }; if (((Input.isKeyPressed(83)) || (Input.isKeyPressed(40)))){ bb.SetAngularVelocity(0); }; if (Input.isKeyPressed(49)){ hero.changeHeroType(1); }; if (Input.isKeyPressed(50)){ hero.changeHeroType(2); }; if (Input.isKeyPressed(51)){ hero.changeHeroType(3); }; }; if ((((bb.bodyType == "Platform")) && (bb.objOwner.fall))){ bb.objOwner.initFall(); }; if ((bb.m_userData is Sprite)){ if (bb.bodyType == "Hero"){ if (((Input.isKeyPressed(68)) || (Input.isKeyPressed(39)))){ if (hero.direction != "r"){ hero.direction = "r"; }; if (((!((bb.m_userData.currentLabel == "eatl"))) && (!((bb.m_userData.currentLabel == "eatr"))))){ if (((!(bb.bJump)) && ((bb.m_userData.currentLabel == "stopl")))){ bb.m_userData.gotoAndPlay("turnrj"); } else { if (((bb.bJump) && ((((bb.m_userData.currentLabel == "stopl")) || ((bb.m_userData.currentLabel == "walkl")))))){ bb.m_userData.gotoAndPlay("turnr"); } else { if (((((bb.bJump) && (!((bb.m_userData.currentLabel == "walkr"))))) && (!((bb.m_userData.currentLabel == "turnr"))))){ bb.m_userData.gotoAndPlay("walkr"); }; }; }; }; } else { if (((Input.isKeyPressed(65)) || (Input.isKeyPressed(37)))){ if (((!((bb.m_userData.currentLabel == "eatl"))) && (!((bb.m_userData.currentLabel == "eatr"))))){ if (((!(bb.bJump)) && ((bb.m_userData.currentLabel == "stopr")))){ bb.m_userData.gotoAndPlay("turnlj"); } else { if (((bb.bJump) && ((((bb.m_userData.currentLabel == "stopr")) || ((bb.m_userData.currentLabel == "walkr")))))){ bb.m_userData.gotoAndPlay("turnl"); } else { if (((((bb.bJump) && (!((bb.m_userData.currentLabel == "walkl"))))) && (!((bb.m_userData.currentLabel == "turnl"))))){ bb.m_userData.gotoAndPlay("walkl"); }; }; }; }; if (hero.direction != "l"){ hero.direction = "l"; }; } else { if (hero.isStop){ if (((!((bb.m_userData.currentLabel == "eatl"))) && (!((bb.m_userData.currentLabel == "eatr"))))){ bb.m_userData.gotoAndPlay(("stop" + hero.direction)); }; }; }; }; bb.m_userData.x = 320; if (camDelta >= 240){ bb.m_userData.y = 240; } else { bb.m_userData.y = ((bb.GetPosition().y * m_physScale) - ((WorldBorder_b.GetPosition().y * m_physScale) - 480)); }; } else { if ((((bb.bodyType == "Lift")) && ((bb.m_userData is MovieClip)))){ bb.m_userData.x = (bb.GetPosition().x * m_physScale); bb.m_userData.y = (bb.GetPosition().y * m_physScale); } else { if ((((bb.bodyType == "Platform")) && ((bb.m_userData is MovieClip)))){ bb.m_userData.x = (bb.GetPosition().x * m_physScale); bb.m_userData.y = (bb.GetPosition().y * m_physScale); } else { bb.m_userData.x = (bb.GetPosition().x * m_physScale); bb.m_userData.y = (bb.GetPosition().y * m_physScale); }; }; }; if (bb.bodyType != "Hero"){ bb.m_userData.rotation = ((bb.GetAngle() - ((Math.floor((bb.GetAngle() / (Math.PI * 2))) * Math.PI) * 2)) * (180 / Math.PI)); }; }; bb = bb.m_next; }; } else { hero.body.SetLinearVelocity(new b2Vec2(0, 0)); }; destroyBodyToNeedDel(); checkIsFrozen(); levelComplite(); if (hero.isDead){ if (hero.mc.currentLabel == "isDead"){ main.restartLevel(); } else { if (hero.mc.currentLabel != ("Death" + hero.direction)){ hero.mc.gotoAndPlay(("Death" + hero.direction)); Sounds.playSound("SndDead"); }; }; }; if (Input.isKeyPressed(82)){ hero.isDead = true; }; if (Input.isKeyPressed(77)){ goRestartLevel = true; }; if (goDestroyLevel){ main.destroyLevel(); }; if (goNextLevel){ if (main.cfgLevel[main.curLevel]["progressHero"] > Math.round(((new Date().time - startTime.time) / 1000))){ main.cfgLevel[main.curLevel]["progressHero"] = Math.round(((new Date().time - startTime.time) / 1000)); }; main.saveMyCookie(); main.showNextLvlPannel(); removeEventListener(Event.ENTER_FRAME, updateBox2dWorld); Sounds.playSound("SndEnd"); }; if (goRestartLevel){ main.showReloadLvlPannel(); removeEventListener(Event.ENTER_FRAME, updateBox2dWorld); }; } private function clickSmallMenuBut(event:MouseEvent):void{ removeEventListener(MouseEvent.MOUSE_UP, clickSmallMenuBut); goRestartLevel = true; } public function destroyBodyToNeedDel():void{ bb = m_world.m_bodyList; while (bb) { if (bb.needDel){ destroyBody(bb); }; bb = bb.m_next; }; } private function initLevel(e:Event=null):void{ var smallMenu:MovieClip; var smallMenuOverState:MovieClip; var smallReload:MovieClip; var smallReloadOverState:MovieClip; removeEventListener(Event.ADDED, initLevel); createWorld(); fullLevelName = main.cfgLevel[main.curLevel].key; curLetter = 0; addAndParseLevel(); if (GameLevel.background.height > 0){ Bitmapdata = new BitmapData(2500, GameLevel.background.height, true, 0xFFFFFF); Bitmapdata.draw(GameLevel.background, new Matrix(1, 0, 0, 1, 0, 0)); image = new Bitmap(Bitmapdata); GameLevel.m_sprite.addChild(image); GameLevel.m_sprite.setChildIndex(image, 0); }; soundBut = Sounds.addMC(); addChild(soundBut); soundBut.addEventListener(MouseEvent.MOUSE_UP, Main.onOffSound); batteryCntAll = 0; bb = m_world.m_bodyList; while (bb) { if (bb.bodyType == "Letter"){ batteryCntAll++; }; bb = bb.m_next; }; batteryStatusCnt = 0; var batStatus:batStatus_mc = new batStatus_mc(); batStatus.x = 67; batStatus.y = 30; batStatus.scaleX = 0.5; batStatus.scaleY = 0.5; addChild(batStatus); var formatter:TextFormat = new TextFormat(); formatter.size = 30; formatter.bold = true; batteryStatus.x = 50; batteryStatus.y = 20; batteryStatus.autoSize = TextFieldAutoSize.LEFT; batteryStatus.border = false; batteryStatus.textColor = 11851056; batteryStatus.background = false; batteryStatus.selectable = false; batteryStatus.text = batteryStatusCnt.toString(); batteryStatus.setTextFormat(formatter); batteryStatus.defaultTextFormat = formatter; addChild(batteryStatus); var batteryAll:TextField = new time_lvlmap_mc().tf; batteryAll.x = 62; batteryAll.y = 20; batteryAll.autoSize = TextFieldAutoSize.LEFT; batteryAll.border = false; batteryAll.textColor = 11851056; batteryAll.background = false; batteryAll.selectable = false; batteryAll.text = ("/" + batteryCntAll); batteryAll.setTextFormat(formatter); batteryAll.defaultTextFormat = formatter; addChild(batteryAll); var smallMenuBut:SimpleButton = new SimpleButton(); smallMenu = new small_menu(); smallMenuOverState = new small_menu(); smallMenu.scaleX = 0.5; smallMenu.scaleY = 0.5; smallMenuBut.upState = smallMenu; smallMenuOverState.scaleX = 0.6; smallMenuOverState.scaleY = 0.6; smallMenuBut.overState = smallMenuOverState; smallMenuBut.downState = smallMenuOverState; smallMenuBut.hitTestState = smallMenuBut.upState; smallMenuBut.x = 580; smallMenuBut.y = 460; addChild(smallMenuBut); smallMenuBut.addEventListener(MouseEvent.MOUSE_UP, clickSmallMenuBut); var smallReloadBut:SimpleButton = new SimpleButton(); smallReload = new small_reload(); smallReloadOverState = new small_reload(); smallReload.scaleX = 0.5; smallReload.scaleY = 0.5; smallReloadBut.upState = smallReload; smallReloadOverState.scaleX = 0.6; smallReloadOverState.scaleY = 0.6; smallReloadBut.overState = smallReloadOverState; smallReloadBut.downState = smallReloadOverState; smallReloadBut.hitTestState = smallReloadBut.upState; smallReloadBut.x = 540; smallReloadBut.y = 460; addChild(smallReloadBut); smallReloadBut.addEventListener(MouseEvent.MOUSE_UP, clickSmallReloadBut); var num_lvl:num_lvl_mc = new num_lvl_mc(); num_lvl.scaleX = 0.7; num_lvl.scaleY = 0.7; num_lvl.x = 615; num_lvl.y = 25; addChild(num_lvl); var num_lvl_txt:TextField = new time_lvlmap_mc().tf; num_lvl_txt.x = 602; num_lvl_txt.y = 10; num_lvl_txt.autoSize = TextFieldAutoSize.LEFT; num_lvl_txt.border = false; num_lvl_txt.textColor = 11851056; num_lvl_txt.background = false; num_lvl_txt.selectable = false; var tmp:Number = (Number(main.curLevel) + 1); num_lvl_txt.text = tmp.toString(); num_lvl_txt.setTextFormat(formatter); num_lvl_txt.defaultTextFormat = formatter; addChild(num_lvl_txt); startTime = new Date(); addEventListener(Event.ENTER_FRAME, updateBox2dWorld); stage.focus = stage; } public function MouseDrag():void{ var body:b2Body; var md:b2MouseJointDef; var p2:b2Vec2; if (((Input.mouseDown) && (!(m_mouseJoint)))){ body = GetBodyAtMouse(); if (body){ md = new b2MouseJointDef(); md.body1 = m_world.GetGroundBody(); md.body2 = body; md.target.Set(mouseXWorldPhys, mouseYWorldPhys); md.maxForce = (300 * body.GetMass()); md.timeStep = m_timeStep; m_mouseJoint = (m_world.CreateJoint(md) as b2MouseJoint); body.WakeUp(); }; }; if (!Input.mouseDown){ if (m_mouseJoint){ m_world.DestroyJoint(m_mouseJoint); m_mouseJoint = null; }; }; if (m_mouseJoint){ p2 = new b2Vec2(mouseXWorldPhys, mouseYWorldPhys); m_mouseJoint.SetTarget(p2); }; } public function levelComplite():void{ var cnt:Number = 0; bb = m_world.m_bodyList; while (bb) { if (bb.bodyType == "Letter"){ cnt++; }; bb = bb.m_next; }; if (cnt == 0){ goNextLevel = true; return; }; } private function createWorld():void{ m_sprite = new Sprite(); addChild(m_sprite); m_input = new Input(m_sprite); var worldAABB:b2AABB = new b2AABB(); worldAABB.lowerBound.Set(0, 0); worldAABB.upperBound.Set(200, 200); var gravity:b2Vec2 = new b2Vec2(0, 10); var doSleep:Boolean; m_world = new b2World(worldAABB, gravity, doSleep); var dbgDraw:b2DebugDraw = new b2DebugDraw(); dbgDraw.m_sprite = m_sprite; dbgDraw.m_drawScale = 30; dbgDraw.m_fillAlpha = 0.7; dbgDraw.m_lineThickness = 1; if (isDebug){ dbgDraw.m_drawFlags = (b2DebugDraw.e_shapeBit | b2DebugDraw.e_jointBit); }; m_world.SetDebugDraw(dbgDraw); var m_boundaryListener:b2BoundaryListener = new b2BoundaryListener(); m_world.SetBoundaryListener(m_boundaryListener); var m_contactListener:b2ContactListener = new b2ContactListener(); m_world.SetContactListener(m_contactListener); } } }//package levels
Section 107
//ByteArrayAsset (mx.core.ByteArrayAsset) package mx.core { import flash.utils.*; public class ByteArrayAsset extends ByteArray implements IFlexAsset { mx_internal static const VERSION:String = "3.0.0.0"; public function ByteArrayAsset(){ super(); } } }//package mx.core
Section 108
//FontAsset (mx.core.FontAsset) package mx.core { import flash.text.*; public class FontAsset extends Font implements IFlexAsset { mx_internal static const VERSION:String = "3.0.0.0"; public function FontAsset(){ super(); } } }//package mx.core
Section 109
//IFlexAsset (mx.core.IFlexAsset) package mx.core { public interface IFlexAsset { } }//package mx.core
Section 110
//mx_internal (mx.core.mx_internal) package mx.core { public namespace mx_internal = "http://www.adobe.com/2006/flex/mx/internal"; }//package mx.core
Section 111
//pMathUtilities (org.piton32.utils.pMathUtilities) package org.piton32.utils { import flash.geom.*; public class pMathUtilities { public function pMathUtilities(){ super(); } public static function toGrad(angleR:Number):Number{ return (((angleR * 180) / Math.PI)); } public static function toRad(angleG:Number):Number{ return (((angleG * Math.PI) / 180)); } public static function getLength(_x1:Number, _y1:Number, _x2:Number, _y2:Number):Number{ return (Math.sqrt((Math.pow((_x1 - _x2), 2) + Math.pow((_y1 - _y2), 2)))); } public static function getMiddlePoint(_x1:Number, _y1:Number, _x2:Number, _y2:Number):Point{ return (new Point(Math.abs(((_x1 + _x2) / 2)), Math.abs(((_y1 + _y2) / 2)))); } } }//package org.piton32.utils
Section 112
//Brand (spill.localisation.Brand) package spill.localisation { import flash.xml.*; public class Brand { public var domain:String; public var emailPage:String; public var name:String; public var site_id:uint; public var isExternal:Boolean;// = false public var id:Number; public var hostingDomain:String;// = "" public var preferedLanguage:String;// = "" public var moreLink:String;// = "" public var hasSendToFriendLink:Boolean;// = true public var emailLink:String;// = "game" public var portalGroup:uint; public var useGoogleAnalitics:Boolean;// = true private static const topLevelDoubles:String = ((((((((((((((("ac.cn,ac.jp,ac.uk,ad.jp,adm.br,adv.br,agr.br," + "ah.cn,am.br,arq.br,art.br,asn.au,ato.br,av.tr,bel.tr,bio.br,biz.tr,bj.cn,bmd.br,") + "cim.br,cng.br,cnt.br,co.at,co.jp,co.uk,com.au,com.br,com.cn,com.eg,com.hk,com.mx,") + "com.ru,com.tr,com.tw,conf.au,cq.cn,csiro.au,dr.tr,ecn.br,edu.au,edu.br,edu.tr,") + "emu.id.au,eng.br,esp.br,etc.br,eti.br,eun.eg,far.br,fj.cn,fm.br,fnd.br,fot.br,") + "fst.br,g12.br,gb.com,gb.net,gd.cn,gen.tr,ggf.br,gob.mx,gov.au,gov.br,gov.cn,") + "gov.hk,gov.tr,gr.jp,gs.cn,gx.cn,gz.cn,ha.cn,hb.cn,he.cn,hi.cn,hk.cn,hl.cn,hn.cn,") + "id.au,idv.tw,imb.br,ind.br,inf.br,info.au,info.tr,jl.cn,jor.br,js.cn,jx.cn,k12.tr,") + "lel.br,ln.cn,ltd.uk,mat.br,me.uk,med.br,mil.br,mil.tr,mo.cn,mus.br,name.tr,ne.jp,") + "net.au,net.br,net.cn,net.eg,net.hk,net.lu,net.mx,net.ru,net.tr,net.tw,net.uk,") + "nm.cn,no.com,nom.br,not.br,ntr.br,nx.cn,odo.br,oop.br,or.at,or.jp,org.au,org.br,") + "org.cn,org.hk,org.lu,org.ru,org.tr,org.tw,org.uk,plc.uk,pol.tr,pp.ru,ppg.br,pro.br,") + "psc.br,psi.br,qh.cn,qsl.br,rec.br,sc.cn,sd.cn,se.com,se.net,sh.cn,slg.br,sn.cn,") + "srv.br,sx.cn,tel.tr,tj.cn,tmp.br,trd.br,tur.br,tv.br,tw.cn,uk.com,uk.net,vet.br,") + "wattle.id.au,web.tr,xj.cn,xz.cn,yn.cn,zj.cn,zlg.br,co.nr,co.nz,com.fr,com.ph,com.ar,") + "com.id,com.in"); public function Brand(){ super(); } private function get utm_campaign():String{ if (isExternal){ return (("utm_campaign=" + hostingDomain)); }; return (""); } public function exportXML():XML{ var m:XML; var xml:XML = <portal/> ; xml.@id = site_id; xml.@language = preferedLanguage; xml.@channel = portalGroup; var g:XML = <domain/> ; g.appendChild(new XMLNode(3, domain)); xml.appendChild(g); if (moreLink){ m = <more_games_path/> ; m.appendChild(new XMLNode(3, moreLink)); xml.appendChild(m); }; g = <game_path/> ; g.appendChild(new XMLNode(3, emailLink)); xml.appendChild(g); if (!useGoogleAnalitics){ xml.attributes.noGoogleAnalitics = true; }; if (!hasSendToFriendLink){ xml.attributes.noSendToFriendLink = true; }; return (xml); } public function getPromotionLink(gameName:String, emailPage:String, isExternal:Boolean, externalDomain:String="", term:String=""):String{ var l:String = ("http://" + domain); l = (l + ((("/" + emailLink) + "/") + emailPage)); if (useGoogleAnalitics){ l = (l + ("?utm_medium=brandedgames_" + (isExternal) ? "external" : "internal")); l = (l + ("&utm_campaign=" + gameName)); externalDomain = stripSubDomain(externalDomain); trace(externalDomain); if (externalDomain == "localhost"){ externalDomain = "offline_play"; }; l = (l + ("&utm_source=" + externalDomain)); if (((!((term == ""))) && (!((term == null))))){ l = (l + ("&utm_content=" + term)); }; }; return (l); } private function get utm_source():String{ return (("utm_source=brandedgames_" + (isExternal) ? "external" : "internal")); } public function getMoreGamesLink(gameName:String, isExternal:Boolean, externalDomain:String="", term:String=""):String{ var l:String = ("http://" + domain); l = (l + ("/" + moreLink)); if (useGoogleAnalitics){ l = (l + ("?utm_medium=brandedgames_" + (isExternal) ? "external" : "internal")); l = (l + ("&utm_campaign=" + gameName)); externalDomain = stripSubDomain(externalDomain); if (externalDomain == "localhost"){ externalDomain = "offline_play"; }; l = (l + ("&utm_source=" + externalDomain)); if (((!((term == ""))) && (!((term == null))))){ l = (l + ("&utm_content=" + term)); }; }; return (l); } public function get backgroundColor():uint{ return (PortalGroup.backgroundColors[portalGroup]); } private function get utm_term():String{ return ("utm_term="); } public function importXML(xml:XMLNode):void{ } public function getSendToFriendLink(gameName:String, emailPage:String, isExternal:Boolean, externalDomain:String=""):String{ if (!hasSendToFriendLink){ return (getMoreGamesLink(gameName, isExternal)); }; var l:String = ("http://" + domain); l = (l + ((("/" + emailLink) + "/") + emailPage)); if (useGoogleAnalitics){ l = (l + ("?utm_medium=brandedgames_" + (isExternal) ? "external" : "internal")); l = (l + ("&utm_campaign=" + gameName)); externalDomain = stripSubDomain(externalDomain); if (externalDomain == "localhost"){ externalDomain = "offline_play"; }; l = (l + ("&utm_source=" + externalDomain)); l = (l + "&utm_content=send_to_friend"); }; return (l); } public static function stripSubDomain(domain:String):String{ if (!domain){ return (""); }; var p:Array = domain.split("."); if (p.length <= 2){ return (domain); }; p = p.reverse(); if (topLevelDoubles.indexOf((((p[1] + ".") + p[0]) + ",")) > 0){ return (((((p[2] + ".") + p[1]) + ".") + p[0])); }; return (((p[1] + ".") + p[0])); } } }//package spill.localisation
Section 113
//BrandingLogo (spill.localisation.BrandingLogo) package spill.localisation { import flash.events.*; import flash.display.*; public class BrandingLogo extends MovieClip { public var logo:myBrandingLogo; public function BrandingLogo(){ logo = new myBrandingLogo(); super(); stop(); mouseEnabled = false; mouseChildren = false; addEventListener(Event.ADDED_TO_STAGE, added, false, 0, true); addEventListener(Event.REMOVED_FROM_STAGE, removed, false, 0, true); if (stage){ added(); }; brandingChanged(); } private function added(e:Event=null):void{ addChild(logo); SpilGame.addEventListener("brandingChanged", brandingChanged, false, 0, true); brandingChanged(); } private function brandingChanged(e:Event=null):void{ if (SpilGame.currentBranding){ logo.gotoAndStop(SpilGame.currentBranding.domain); }; } private function removed(e:Event):void{ SpilGame.removeEventListener("brandingChanged", brandingChanged); } } }//package spill.localisation
Section 114
//Brandings (spill.localisation.Brandings) package spill.localisation { public class Brandings { private static var brands_by_id:Object = new Object(); private static var brands_by_domain:Object = new Object(); public function Brandings(){ super(); } public static function getBrandByID(id:Number):Brand{ return (brands_by_id[id]); } public static function getBrandsArray():Array{ var b:Brand; var a:Array = new Array(); for each (b in brands_by_domain) { a.push(b); }; return (a); } private static function addBrand(brand:Brand):Brand{ if (brands_by_domain[brand.domain]){ trace(("ERROR: Attempting to add duplicate brand by domain: " + brand.domain)); } else { brands_by_domain[brand.domain] = brand; }; if (brands_by_id[brand.site_id]){ trace(("ERROR: Attempting to add duplicate brand by id: " + brand.site_id)); } else { brands_by_id[brand.site_id] = brand; }; return (brand); } public static function initialize():void{ var brand:Brand; brand = new Brand(); brand.site_id = 79; brand.domain = "www.agame.com"; brand.preferedLanguage = "en_us"; brand.portalGroup = PortalGroup.TEENS; addBrand(brand); brand = new Brand(); brand.site_id = 88; brand.domain = "www.gamesgames.com"; brand.preferedLanguage = "en_us"; brand.portalGroup = PortalGroup.FAMILY; addBrand(brand); brand = new Brand(); brand.site_id = 90; brand.domain = "www.girlsgogames.com"; brand.preferedLanguage = "en_us"; brand.portalGroup = PortalGroup.GIRL; addBrand(brand); brand = new Brand(); brand.site_id = 45; brand.domain = "www.a10.com"; brand.preferedLanguage = "en_us"; brand.portalGroup = PortalGroup.YOUNG_ADULTS; addBrand(brand); brand = new Brand(); brand.site_id = 92; brand.domain = "www.games.co.uk"; brand.preferedLanguage = "en_uk"; brand.portalGroup = PortalGroup.FAMILY; addBrand(brand); brand = new Brand(); brand.site_id = 107; brand.domain = "www.agame.co.uk"; brand.preferedLanguage = "en_uk"; brand.portalGroup = PortalGroup.TEENS; addBrand(brand); brand = new Brand(); brand.site_id = 102; brand.domain = "www.girlsgogames.co.uk"; brand.preferedLanguage = "en_uk"; brand.portalGroup = PortalGroup.GIRL; addBrand(brand); brand = new Brand(); brand.site_id = 2; brand.domain = "www.game.com.cn"; brand.moreLink = "moregames/"; brand.preferedLanguage = "cn"; brand.portalGroup = PortalGroup.NONE; brand.useGoogleAnalitics = false; brand.hasSendToFriendLink = false; addBrand(brand); brand = new Brand(); brand.site_id = 25; brand.domain = "www.spel.nl"; brand.portalGroup = PortalGroup.TEENS; brand.preferedLanguage = "nl"; addBrand(brand); brand = new Brand(); brand.site_id = 1; brand.domain = "www.spelletjes.nl"; brand.emailLink = "spel"; brand.portalGroup = PortalGroup.FAMILY; brand.preferedLanguage = "nl"; addBrand(brand); brand = new Brand(); brand.site_id = 93; brand.domain = "www.girlsgogames.nl"; brand.emailLink = "spel"; brand.portalGroup = PortalGroup.GIRL; brand.preferedLanguage = "nl"; addBrand(brand); brand = new Brand(); brand.site_id = 12; brand.domain = "www.jeu.fr"; brand.emailLink = "jeu"; brand.portalGroup = PortalGroup.TEENS; brand.preferedLanguage = "fr"; addBrand(brand); brand = new Brand(); brand.site_id = 95; brand.domain = "www.girlsgogames.fr"; brand.emailLink = "jeu"; brand.portalGroup = PortalGroup.GIRL; brand.preferedLanguage = "fr"; addBrand(brand); brand = new Brand(); brand.site_id = 11; brand.domain = "www.jeux.fr"; brand.emailLink = "jeu"; brand.portalGroup = PortalGroup.FAMILY; brand.preferedLanguage = "fr"; addBrand(brand); brand = new Brand(); brand.site_id = 26; brand.domain = "www.spielen.com"; brand.emailLink = "spiel"; brand.portalGroup = PortalGroup.TEENS; brand.preferedLanguage = "de"; addBrand(brand); brand = new Brand(); brand.site_id = 94; brand.domain = "www.girlsgogames.de"; brand.emailLink = "spiel"; brand.portalGroup = PortalGroup.GIRL; brand.preferedLanguage = "de"; addBrand(brand); brand = new Brand(); brand.site_id = 5; brand.domain = "www.jetztspielen.de"; brand.emailLink = "spiel"; brand.portalGroup = PortalGroup.FAMILY; brand.preferedLanguage = "de"; addBrand(brand); brand = new Brand(); brand.site_id = 109; brand.domain = "www.minigry.pl"; brand.emailLink = "gra"; brand.portalGroup = PortalGroup.TEENS; brand.preferedLanguage = "pl"; addBrand(brand); brand = new Brand(); brand.site_id = 16; brand.domain = "www.gry.pl"; brand.emailLink = "gra"; brand.portalGroup = PortalGroup.FAMILY; brand.preferedLanguage = "pl"; addBrand(brand); brand = new Brand(); brand.site_id = 98; brand.domain = "www.girlsgogames.pl"; brand.emailLink = "gra"; brand.portalGroup = PortalGroup.GIRL; brand.preferedLanguage = "pl"; addBrand(brand); brand = new Brand(); brand.site_id = 108; brand.domain = "www.spel.se"; brand.emailLink = "spel_"; brand.portalGroup = PortalGroup.TEENS; brand.preferedLanguage = "se"; addBrand(brand); brand = new Brand(); brand.site_id = 100; brand.domain = "www.girlsgogames.se"; brand.emailLink = "spel_"; brand.portalGroup = PortalGroup.GIRL; brand.preferedLanguage = "se"; addBrand(brand); brand = new Brand(); brand.site_id = 44; brand.domain = "www.spela.se"; brand.emailLink = "spel_"; brand.preferedLanguage = "se"; brand.portalGroup = PortalGroup.FAMILY; addBrand(brand); brand = new Brand(); brand.site_id = 106; brand.domain = "www.giocaregratis.it"; brand.emailLink = "gioco"; brand.portalGroup = PortalGroup.TEENS; brand.preferedLanguage = "it"; addBrand(brand); brand = new Brand(); brand.site_id = 15; brand.domain = "www.gioco.it"; brand.emailLink = "gioco"; brand.portalGroup = PortalGroup.FAMILY; brand.preferedLanguage = "it"; addBrand(brand); brand = new Brand(); brand.site_id = 99; brand.domain = "www.girlsgogames.it"; brand.emailLink = "gioco"; brand.portalGroup = PortalGroup.GIRL; brand.preferedLanguage = "it"; addBrand(brand); brand = new Brand(); brand.site_id = 97; brand.domain = "www.zapjuegos.com"; brand.emailLink = "juego"; brand.portalGroup = PortalGroup.TEENS; brand.preferedLanguage = "es"; addBrand(brand); brand = new Brand(); brand.site_id = 86; brand.domain = "www.juegos.com"; brand.emailLink = "juego"; brand.portalGroup = PortalGroup.FAMILY; brand.preferedLanguage = "es"; addBrand(brand); brand = new Brand(); brand.site_id = 96; brand.domain = "www.juegosdechicas.com"; brand.emailLink = "juego"; brand.portalGroup = PortalGroup.GIRL; brand.preferedLanguage = "es"; addBrand(brand); brand = new Brand(); brand.site_id = 122; brand.domain = "www.girlsgogames.es"; brand.emailLink = "juego"; brand.portalGroup = PortalGroup.GIRL; brand.preferedLanguage = "es"; addBrand(brand); brand = new Brand(); brand.site_id = 125; brand.domain = "www.juegos.mx"; brand.emailLink = "juego"; brand.portalGroup = PortalGroup.TEENS; brand.preferedLanguage = "es"; addBrand(brand); brand = new Brand(); brand.site_id = 126; brand.domain = "www.juegosdechicas.mx"; brand.emailLink = "juego"; brand.portalGroup = PortalGroup.GIRL; brand.preferedLanguage = "es"; addBrand(brand); brand = new Brand(); brand.site_id = 127; brand.domain = "www.juegos.com.ar"; brand.emailLink = "juego"; brand.portalGroup = PortalGroup.TEENS; brand.preferedLanguage = "es"; addBrand(brand); brand = new Brand(); brand.site_id = 128; brand.domain = "www.juegosdechicas.com.ar"; brand.emailLink = "juego"; brand.portalGroup = PortalGroup.GIRL; brand.preferedLanguage = "es"; addBrand(brand); brand = new Brand(); brand.site_id = 91; brand.domain = "www.clickjogos.com"; brand.emailLink = "jogo"; brand.portalGroup = PortalGroup.TEENS; brand.preferedLanguage = "br"; addBrand(brand); brand = new Brand(); brand.site_id = 101; brand.domain = "www.girlsgogames.com.br"; brand.emailLink = "jogo"; brand.portalGroup = PortalGroup.GIRL; brand.preferedLanguage = "br"; addBrand(brand); brand = new Brand(); brand.site_id = 50; brand.domain = "www.ojogos.com.br"; brand.emailLink = "jogo"; brand.portalGroup = PortalGroup.FAMILY; brand.preferedLanguage = "br"; addBrand(brand); brand = new Brand(); brand.site_id = 55; brand.domain = "www.games.co.id"; brand.emailLink = "permainanme"; brand.portalGroup = PortalGroup.TEENS; brand.preferedLanguage = "id"; addBrand(brand); brand = new Brand(); brand.site_id = 105; brand.domain = "www.flashgames.ru"; brand.emailLink = "igra"; brand.portalGroup = PortalGroup.TEENS; brand.preferedLanguage = "ru"; addBrand(brand); brand = new Brand(); brand.site_id = 104; brand.domain = "www.girlsgogames.ru"; brand.emailLink = "igra"; brand.portalGroup = PortalGroup.GIRL; brand.preferedLanguage = "ru"; addBrand(brand); brand = new Brand(); brand.site_id = 103; brand.domain = "www.ourgames.ru"; brand.emailLink = "igra"; brand.portalGroup = PortalGroup.FAMILY; brand.preferedLanguage = "ru"; addBrand(brand); brand = new Brand(); brand.site_id = 24; brand.domain = "www.game.co.in"; brand.emailLink = "game"; brand.portalGroup = PortalGroup.TEENS; brand.preferedLanguage = "in"; addBrand(brand); brand = new Brand(); brand.site_id = 87; brand.domain = "www.ojogos.pt"; brand.emailLink = "jogo"; brand.portalGroup = PortalGroup.FAMILY; brand.preferedLanguage = "pt"; addBrand(brand); brand = new Brand(); brand.site_id = 120; brand.domain = "www.egames.jp"; brand.emailLink = "game"; brand.portalGroup = PortalGroup.TEENS; brand.preferedLanguage = "jp"; addBrand(brand); brand = new Brand(); brand.site_id = 121; brand.domain = "www.dailygame.com"; brand.emailLink = "/game/"; brand.portalGroup = PortalGroup.FAMILY; brand.preferedLanguage = "en_us"; addBrand(brand); brand = new Brand(); brand.site_id = 123; brand.domain = "www.zapapa.com"; brand.emailLink = "game"; brand.portalGroup = PortalGroup.ZAPAPA; brand.preferedLanguage = "en_us"; addBrand(brand); brand = new Brand(); brand.site_id = 124; brand.domain = "www.zapapa.nl"; brand.emailLink = "game"; brand.portalGroup = PortalGroup.HYVES; brand.preferedLanguage = "nl"; addBrand(brand); brand = new Brand(); brand.site_id = 0; brand.domain = "gamedev.dev.spilgames.com"; brand.portalGroup = PortalGroup.FAMILY; brand.preferedLanguage = "en_us"; addBrand(brand); } public static function exportXML():XML{ var p:Brand; var xml:XML = <portals/> ; for each (p in brands_by_domain) { xml.appendChild(p.exportXML()); }; return (xml); } public static function getBrandByDomain(domain:String):Brand{ return (brands_by_domain[domain]); } public static function hasDomain(domain:String):Boolean{ return (!((brands_by_domain[domain] == null))); } } }//package spill.localisation
Section 115
//Language (spill.localisation.Language) package spill.localisation { import flash.xml.*; public class Language { public var portal_groups:Array; public var references:Array; public var name:String; public var embedInputFonts:Boolean;// = true public var id:uint; public var forceFont:String;// = null public var textLanguage:String; public var bwcId:int; public var embedFonts:Boolean;// = true public var displayName:String;// = "" public var dname:String; public function Language(_name:String, _dname:String=null){ references = []; super(); name = _name; dname = _dname; portal_groups = new Array(); } public function exportXML():XMLNode{ var xml:XMLNode = new XMLNode(1, "language"); xml.attributes.name = name; if (textLanguage != null){ xml.attributes.textLanguage = textLanguage; }; if (references.length){ xml.attributes.references = references.toString(); }; xml.attributes.id = bwcId; var n:XMLNode = new XMLNode(1, "display_name"); n.firstChild = new XMLNode(3, displayName); xml.appendChild(n); var cs:Array = []; var channels:Array = PortalGroup.channelNames; var i:int; while (i < channels.length) { cs.push(Brandings.getBrandByDomain(portal_groups[i]).site_id); i++; }; xml.attributes.channels = cs.join(","); return (xml); } public function get p_teen():String{ return (portal_groups[PortalGroup.YOUNG_ADULTS]); } public function set p_hyves(portalDomain:String):void{ portal_groups[PortalGroup.HYVES] = portalDomain; } public function set p_teen(portalDomain:String):void{ portal_groups[PortalGroup.YOUNG_ADULTS] = portalDomain; } public function get p_tween():String{ return (portal_groups[PortalGroup.TEENS]); } public function get p_family():String{ return (portal_groups[PortalGroup.FAMILY]); } public function get p_girl():String{ trace("Language", portal_groups[PortalGroup.GIRL]); return (portal_groups[PortalGroup.GIRL]); } public function get p_hyves():String{ return (portal_groups[PortalGroup.HYVES]); } public function set p_girl(portalDomain:String):void{ portal_groups[PortalGroup.GIRL] = portalDomain; } public function set p_zapapa(portalDomain:String):void{ portal_groups[PortalGroup.ZAPAPA] = portalDomain; } public function get displayAcronim():String{ return ((dname) ? dname : name); } public function set p_family(portalDomain:String):void{ portal_groups[PortalGroup.FAMILY] = portalDomain; } public function set p_tween(portalDomain:String):void{ portal_groups[PortalGroup.TEENS] = portalDomain; } public function get p_zapapa():String{ return (portal_groups[PortalGroup.ZAPAPA]); } } }//package spill.localisation
Section 116
//Languages (spill.localisation.Languages) package spill.localisation { import flash.xml.*; public class Languages { public static var languages:Object = new Object(); private static var _init:Boolean = false; public function Languages(){ super(); } public static function initialize():void{ var lang:Language; if (_init){ return; }; _init = true; lang = new Language("nl"); lang.displayName = "Nederlands"; lang.p_family = "www.spelletjes.nl"; lang.p_tween = "www.spel.nl"; lang.p_girl = "www.girlsgogames.nl"; lang.p_teen = "www.a10.com"; lang.p_zapapa = "www.zapapa.com"; lang.p_hyves = "www.zapapa.nl"; lang.bwcId = 3; addLanguage(lang); lang = new Language("es"); lang.displayName = "Español"; lang.p_family = "www.juegos.com"; lang.p_tween = "www.zapjuegos.com"; lang.p_girl = "www.girlsgogames.es"; lang.p_teen = "www.a10.com"; lang.p_zapapa = "www.zapapa.com"; lang.bwcId = 9; addLanguage(lang); lang = new Language("pl"); lang.displayName = "Polski"; lang.p_family = "www.gry.pl"; lang.p_tween = "www.gry.pl"; lang.p_girl = "www.girlsgogames.pl"; lang.p_teen = "www.a10.com"; lang.p_zapapa = "www.zapapa.com"; lang.bwcId = 6; addLanguage(lang); lang = new Language("fr"); lang.displayName = "Français"; lang.p_family = "www.jeux.fr"; lang.p_tween = "www.jeu.fr"; lang.p_girl = "www.girlsgogames.fr"; lang.p_teen = "www.a10.com"; lang.p_zapapa = "www.zapapa.com"; lang.bwcId = 4; addLanguage(lang); lang = new Language("en_us", "us"); lang.displayName = "English"; lang.p_family = "www.gamesgames.com"; lang.p_tween = "www.agame.com"; lang.p_girl = "www.girlsgogames.com"; lang.p_teen = "www.a10.com"; lang.p_zapapa = "www.zapapa.com"; lang.bwcId = 1; addLanguage(lang); addReference(lang, "en"); lang = new Language("id"); lang.displayName = "Bahasa Ind."; lang.p_family = "www.games.co.id"; lang.p_tween = "www.games.co.id"; lang.p_girl = "www.games.co.id"; lang.p_teen = "www.a10.com"; lang.p_zapapa = "www.zapapa.com"; lang.bwcId = 11; addLanguage(lang); lang = new Language("ru"); lang.displayName = "Русский"; lang.p_family = "www.ourgames.ru"; lang.p_tween = "www.flashgames.ru"; lang.p_girl = "www.girlsgogames.ru"; lang.p_teen = "www.a10.com"; lang.p_zapapa = "www.zapapa.com"; lang.bwcId = 12; addLanguage(lang); lang = new Language("se"); lang.displayName = "Svenska"; lang.p_family = "www.spela.se"; lang.p_tween = "www.spel.se"; lang.p_girl = "www.girlsgogames.se"; lang.p_teen = "www.a10.com"; lang.p_zapapa = "www.zapapa.com"; lang.bwcId = 7; addLanguage(lang); addReference(lang, "sv"); lang = new Language("it"); lang.displayName = "Italiano"; lang.p_family = "www.gioco.it"; lang.p_tween = "www.gioco.it"; lang.p_girl = "www.girlsgogames.it"; lang.p_teen = "www.a10.com"; lang.p_zapapa = "www.zapapa.com"; lang.bwcId = 8; addLanguage(lang); lang = new Language("en_uk", "uk"); lang.displayName = "English"; lang.p_family = "www.games.co.uk"; lang.p_tween = "www.agame.com"; lang.p_girl = "www.girlsgogames.co.uk"; lang.p_teen = "www.a10.com"; lang.p_zapapa = "www.zapapa.com"; lang.bwcId = 13; addLanguage(lang); lang = new Language("cn"); lang.displayName = "中文"; lang.p_family = "www.game.com.cn"; lang.p_tween = "www.game.com.cn"; lang.p_girl = "www.game.com.cn"; lang.p_teen = "www.game.com.cn"; lang.p_zapapa = "www.zapapa.com"; lang.bwcId = 2; lang.embedInputFonts = false; addLanguage(lang); addReference(lang, "zh-CN"); addReference(lang, "zh-TW"); lang = new Language("pt"); lang.displayName = "Português"; lang.p_family = "www.ojogos.pt"; lang.p_tween = "www.ojogos.pt"; lang.p_girl = "www.ojogos.pt"; lang.p_teen = "www.a10.com"; lang.p_zapapa = "www.zapapa.com"; lang.bwcId = 17; addLanguage(lang); lang = new Language("in"); lang.displayName = "English"; lang.p_family = "www.game.co.in"; lang.p_tween = "www.game.co.in"; lang.p_girl = "www.game.co.in"; lang.p_teen = "www.a10.com"; lang.p_zapapa = "www.zapapa.com"; lang.textLanguage = "en_uk"; lang.bwcId = 14; addLanguage(lang); lang = new Language("de"); lang.displayName = "Deutsch"; lang.p_family = "www.jetztspielen.de"; lang.p_tween = "www.spielen.com"; lang.p_girl = "www.girlsgogames.de"; lang.p_teen = "www.a10.com"; lang.p_zapapa = "www.zapapa.com"; lang.bwcId = 5; addLanguage(lang); lang = new Language("br"); lang.displayName = "Português (BR)"; lang.p_family = "www.ojogos.com.br"; lang.p_tween = "www.clickjogos.com"; lang.p_girl = "www.girlsgogames.com.br"; lang.p_teen = "www.a10.com"; lang.p_zapapa = "www.zapapa.com"; lang.bwcId = 10; addLanguage(lang); lang = new Language("jp"); lang.displayName = "日本語"; lang.p_family = "www.egames.jp"; lang.p_tween = "www.egames.jp"; lang.p_girl = "www.egames.jp"; lang.p_teen = "www.a10.com"; lang.p_zapapa = "www.zapapa.com"; lang.embedInputFonts = false; lang.bwcId = 19; addLanguage(lang); addReference(lang, "ja"); lang = new Language("ar"); lang.displayName = "English"; lang.p_family = "www.dailygame.com"; lang.p_tween = "www.dailygame.com"; lang.p_girl = "www.dailygame.com"; lang.p_teen = "www.a10.com"; lang.p_zapapa = "www.zapapa.com"; lang.bwcId = 20; addLanguage(lang); addReference(lang, "ar"); lang = new Language("es_mx", "mx"); lang.displayName = "Español (mx)"; lang.p_family = "www.juegos.mx"; lang.p_tween = "www.juegos.mx"; lang.p_girl = "www.juegosdechicas.mx"; lang.p_teen = "www.a10.com"; lang.p_zapapa = "www.zapapa.com"; addLanguage(lang); addReference(lang, "mx"); lang = new Language("es_ar", "arg"); lang.displayName = "Español (ar)"; lang.p_family = "www.juegos.com.ar"; lang.p_tween = "www.juegos.com.ar"; lang.p_girl = "www.juegosdechicas.com.ar"; lang.p_teen = "www.a10.com"; lang.p_zapapa = "www.zapapa.com"; addLanguage(lang); addReference(lang, "arg"); } public static function exportXML():XMLNode{ var l:Language; var langs:Array = getLanguagesArray(); var xml:XMLNode = new XMLNode(1, "languages"); for each (l in langs) { xml.appendChild(l.exportXML()); }; return (xml); } public static function getLanguagesArray():Array{ var l:Language; var a:Array = new Array(); var o:Object = new Object(); for each (l in languages) { if (!o[l.name]){ a.push(l); o[l.name] = true; }; }; return (a); } public static function getLanguage(name:String):Language{ return (languages[name]); } private static function addLanguage(lang:Language):void{ languages[lang.name] = lang; } private static function addReference(lang:Language, name:String):void{ languages[name] = lang; lang.references.push(name); } public static function getLanguageByOldID(id:int):Language{ var l:Language; for each (l in languages) { if (l.bwcId == id){ return (l); }; }; return (null); } } }//package spill.localisation
Section 117
//LanguageSelectBox (spill.localisation.LanguageSelectBox) package spill.localisation { import flash.events.*; import flash.display.*; import flash.text.*; public class LanguageSelectBox extends MovieClip { private var flag:MovieClip; private var languageName_text:TextField; private var popup:MovieClip; private var mc:MovieClip; public function LanguageSelectBox(){ trace("new langselecbox"); super(); if (numChildren > 0){ removeChildAt(0); }; addEventListener(Event.ADDED_TO_STAGE, added, false, 0, true); addEventListener(Event.REMOVED_FROM_STAGE, removed, false, 0, true); addEventListener(MouseEvent.MOUSE_OVER, mouseOver, false, 0, true); addEventListener(MouseEvent.MOUSE_OUT, mouseOut, false, 0, true); Languages.initialize(); popup = new LanguageSelectPopup_mc(); x = Math.round(x); y = Math.round(y); popup.y = (-(Math.floor(popup.height)) + 1); popup.visible = false; addChild(popup); mc = new LanguageSelectBox_mc(); addChild(mc); flag = mc.flag; languageName_text = mc.languageName_text; if (stage){ added(); }; init(); languageChanged(); } private function added(e:Event=null):void{ trace("addedselebnox"); SpilGame.addEventListener("languageChanged", languageChanged, false, 0, true); } private function mouseOut(e:MouseEvent):void{ popup.visible = false; } public function set popupLocation(v:String):void{ trace(("popupLocation = " + v)); if (v == "bottom"){ popup.y = Math.floor(mc.height); } else { popup.y = (-(Math.floor(mc.height)) + 1); }; } private function removed(e:Event):void{ SpilGame.removeEventListener("languageChanged", languageChanged); } public function init():void{ var btn:MovieClip; var lang:Language; trace("initselectbox"); var btnArray:Array = new Array(popup.l_br, popup.l_de, popup.l_en_us, popup.l_fr, popup.l_in, popup.l_jp, popup.l_pt, popup.l_ru, popup.l_ar, popup.l_cn, popup.l_en_uk, popup.l_es, popup.l_id, popup.l_it, popup.l_nl, popup.l_pl, popup.l_se, popup.l_es_mx, popup.l_es_ar); var i:int; while (i < btnArray.length) { btn = MovieClip(btnArray[i]); if (btn){ btn.addEventListener(MouseEvent.CLICK, itemClicked, true, 0, true); btn.flag.gotoAndStop(btn.name.substr(2)); btn.flag.mouseEnabled = false; btn.text.mouseEnabled = false; lang = Languages.getLanguage(btn.name.substr(2)); if (lang){ btn.text.text = lang.displayAcronim; } else { trace((("Error, '" + btn.name.substr(2)) + "' language not found")); }; } else { trace((((("Error, btn number '" + i) + "' is not a MovieClip or there is no button '") + btnArray[i]) + "'")); }; i++; }; } private function itemClicked(e:MouseEvent):void{ SpilGame.changeLanguage(e.currentTarget.name.substr(2)); popup.visible = false; } private function mouseOver(e:MouseEvent):void{ popup.visible = true; } private function languageChanged(e:Event=null):void{ if (SpilGame.currentLanguage){ if ((((SpilGame.portalGroup == PortalGroup.HYVES)) && ((SpilGame.currentLanguage.name == "nl")))){ this.visible = false; return; }; this.visible = true; flag.gotoAndStop(SpilGame.currentLanguage.name); languageName_text.text = SpilGame.currentLanguage.displayName; languageName_text.embedFonts = SpilGame.currentLanguage.embedInputFonts; }; } } }//package spill.localisation
Section 118
//LanguageSelectBox_mc (spill.localisation.LanguageSelectBox_mc) package spill.localisation { import flash.display.*; import flash.text.*; public dynamic class LanguageSelectBox_mc extends MovieClip { public var flag:MovieClip; public var languageName_text:TextField; } }//package spill.localisation
Section 119
//LanguageSelectPopup_mc (spill.localisation.LanguageSelectPopup_mc) package spill.localisation { import flash.display.*; public dynamic class LanguageSelectPopup_mc extends MovieClip { public var l_se:MovieClip; public var l_ar:MovieClip; public var l_br:MovieClip; public var l_in:MovieClip; public var l_cn:MovieClip; public var l_de:MovieClip; public var l_es_mx:MovieClip; public var l_es:MovieClip; public var l_en_uk:MovieClip; public var l_fr:MovieClip; public var l_en_us:MovieClip; public var l_pl:MovieClip; public var l_pt:MovieClip; public var l_nl:MovieClip; public var l_id:MovieClip; public var l_es_ar:MovieClip; public var l_it:MovieClip; public var l_jp:MovieClip; public var l_ru:MovieClip; } }//package spill.localisation
Section 120
//PortalGroup (spill.localisation.PortalGroup) package spill.localisation { import flash.xml.*; public class PortalGroup { public static const YOUNG_ADULTS:uint = 3; public static const FAMILY:uint = 0; public static const channelNames:Array = ["family", "tween", "girl", "teen", "zapapa", "hyves"]; public static const ZAPAPA:uint = 4; public static const HYVES:uint = 5; public static const TEENS:uint = 1; public static const GIRL:uint = 2; public static const backgroundColors:Array = [0xFFFFFF, 0xFFFFFF, 16742331, 0xFFFFFF, 0xFFFFFF, 0xFFFFFF]; public static const NONE:uint = 6; public function PortalGroup(){ super(); } public static function getName(id:int):String{ return (channelNames[id]); } public static function exportXML():XMLNode{ var n:XMLNode; var xml:XMLNode = new XMLNode(1, "channels"); var i:int; while (i < 5) { n = new XMLNode(1, "channel"); n.attributes.name = channelNames[i]; n.attributes.id = i; xml.appendChild(n); i++; }; return (xml); } } }//package spill.localisation
Section 121
//spil_internal (spill.localisation.spil_internal) package spill.localisation { public namespace spil_internal = "spill.localisation"; }//package spill.localisation
Section 122
//SpilGame (spill.localisation.SpilGame) package spill.localisation { import flash.events.*; import flash.display.*; import flash.text.*; import flash.net.*; import flash.system.*; import flash.ui.*; import flash.external.*; public class SpilGame { private static const cookieName:String = "spilgames_language_v100"; private static const cookiePath:String = "/"; private static const cookieLanguageVar:String = "savedLang"; public static const LANGUAGE_CHANGED:String = "languageChanged"; public static const BRANDING_CHANGED:String = "brandingChanged"; private static var strings:Object = new Object(); public static var currentBranding:Brand; private static var contexMenuItem:ContextMenuItem; spil_internal static var gameName:String; spil_internal static var debugHostDomain:String = ""; private static var localDomains:Object = new Object(); spil_internal static var emailPage:String; private static var channelLock:Boolean = false; spil_internal static var debugEmbedDomain:String = ""; private static var eventDispatcher:EventDispatcher; private static var _init:Boolean = false; public static var currentLanguage:Language; spil_internal static var portalGroup:uint; private static var stage:Sprite; public function SpilGame(){ super(); } public static function getSpilCompanyLink():String{ var link:String = "http://www.gameportal.net/"; link = (link + ("?utm_medium=brandedgames_" + (isExternal) ? "external" : "internal")); link = (link + ("&utm_campaign=" + gameName)); link = (link + ("&utm_source=" + Brand.stripSubDomain((embedDomain) ? embedDomain : hostingDomain))); link = (link + "&utm_content=Branding_Link"); return (link); } public static function getPromotionLink(term:String="feature_promotion"):String{ var domain:String = (embedDomain) ? embedDomain : hostingDomain; return (currentBranding.getPromotionLink(gameName, emailPage, isExternal, domain, term)); } public static function traceAllBrands():void{ trace(outputAllBrands()); } public static function getString(identifier:String):String{ var item:Object = strings[identifier]; if (item){ if (currentLanguage.textLanguage){ return (item[currentLanguage.textLanguage]); }; if (item[currentLanguage.name]){ return (item[currentLanguage.name]); }; return (item["en_us"]); //unresolved jump }; return (""); } public static function initialize(_gameName:String, _portalGroup:int, _emailPage:String, s:Sprite, _channelLock:Boolean=false):void{ stage = s; if (_init){ trace("ERROR: LocalisationManager already initialised"); return; }; _init = true; localDomains["localhost"] = true; localDomains["www8.agame.com"] = true; localDomains["gamedev.dev.spilgames.com"] = true; localDomains["stg.spel.nl"] = true; localDomains["stg.girlsgogames.nl"] = true; localDomains["stg.pl.spel.nl"] = true; localDomains["stg.pl.girlsgogames.nl"] = true; trace(localDomains["stg.girlsgogames.nl"]); Brandings.initialize(); Languages.initialize(); initContexMenu(s); channelLock = _channelLock; gameName = _gameName.replace(" ", "_"); portalGroup = _portalGroup; emailPage = _emailPage; chooseLanguage(); chooseBranding(); if (portalGroup == PortalGroup.HYVES){ changeLanguage("nl"); }; } public static function get isExternal():Boolean{ return (((((!(Brandings.hasDomain(embedDomain))) && (!(localDomains[embedDomain])))) && (!(isStagingDomain)))); } private static function initContexMenu(s:Sprite):void{ contexMenuItem = new ContextMenuItem(""); s.contextMenu = new ContextMenu(); s.contextMenu.customItems.push(contexMenuItem); contexMenuItem.addEventListener(ContextMenuEvent.MENU_ITEM_SELECT, contexMenuClicked); } private static function replaceFn():String{ var str:String = SpilGame.getString(arguments[1]); if (((!(str)) || ((str == "")))){ return ((("{" + arguments[1]) + "}")); }; return (str); } spil_internal static function get hostingDomain():String{ var localConnection:LocalConnection; if (debugHostDomain != ""){ return (debugHostDomain); }; localConnection = new LocalConnection(); return (localConnection.domain); } spil_internal static function chooseLanguage():void{ if (cookieLanguage != null){ currentLanguage = cookieLanguage; } else { if (isExternal){ currentLanguage = systemLanguage; } else { currentLanguage = portalLanguage; if (!currentLanguage){ currentLanguage = systemLanguage; }; }; }; if (!currentLanguage){ trace("Unable to determine language, using 'English US'"); currentLanguage = Languages.getLanguage("en_us"); }; TextFieldFit.embedFonts = currentLanguage.embedFonts; TextFieldFit.forceFont = currentLanguage.forceFont; dispatchEvent(new Event(LANGUAGE_CHANGED)); } private static function contexMenuClicked(e:ContextMenuEvent):void{ navigateToURL(new URLRequest(getMoreGamesLink("Contex_Menu"))); } public static function initTextField(txt:TextField):void{ var tf:TextFormat; trace(txt.text); txt.text = txt.text.replace(/{([^{}]*)}/g, replaceFn); trace(txt.text); txt.embedFonts = currentLanguage.embedFonts; if (currentLanguage.forceFont != ""){ tf = new TextFormat(); tf.font = currentLanguage.forceFont; txt.setTextFormat(tf); }; } public static function importXMLv2(data:XML):void{ var record:XML; var o:Object; var item:XML; for each (record in data.children()) { o = (strings[record.attribute("identifier")] = new Object()); for each (item in record.children()) { if (item.children().length() > 0){ o[item.name()] = item.children()[0].toString(); } else { o[item.name()] = ""; }; }; }; } spil_internal static function changeLanguage(langid:String):void{ var newLanguage:Language = Languages.getLanguage(langid); if (!newLanguage){ trace("ERROR: Supplied language string does not have a matching language"); } else { cookieLanguage = newLanguage; currentLanguage = newLanguage; }; TextFieldFit.embedFonts = currentLanguage.embedFonts; TextFieldFit.forceFont = currentLanguage.forceFont; chooseBranding(); dispatchEvent(new Event(LANGUAGE_CHANGED)); } public static function getSendToFriendLink():String{ return (currentBranding.getSendToFriendLink(gameName, emailPage, isExternal, embedDomain)); } spil_internal static function chooseBranding():void{ currentBranding = Brandings.getBrandByDomain(currentLanguage.portal_groups[portalGroup]); if (!(currentBranding is Brand)){ currentBranding = Brandings.getBrandByDomain("www.agame.com"); }; contexMenuItem.caption = ("More Games: " + currentBranding.domain); dispatchEvent(new Event(BRANDING_CHANGED)); } spil_internal static function get systemLanguage():Language{ return (Languages.getLanguage(Capabilities.language)); } spil_internal static function set cookieLanguage(lang:Language):void{ var cookie:SharedObject = SharedObject.getLocal(cookieName, cookiePath); if (lang == null){ cookie.data[cookieLanguageVar] = null; } else { cookie.data[cookieLanguageVar] = lang.name; }; cookie.flush(); } public static function importXML(data:XML):void{ var record:XML; var o:Object; var item:XML; for each (record in data.children()) { o = (strings[record.identifier] = new Object()); for each (item in record.children()) { o[item.name()] = item.children()[0].toString(); }; }; } spil_internal static function dispatchEvent(event:Event):void{ if (!eventDispatcher){ eventDispatcher = new EventDispatcher(); }; eventDispatcher.dispatchEvent(event); } private static function getDomain(url:String):String{ var domain:String; var j:uint; if (url.indexOf("file") == 0){ return ("offline_play"); }; domain = new String(); j = 7; while (j < url.length) { if (url.charAt(j) == "/"){ break; }; domain = (domain + url.charAt(j)); j++; }; if (domain == "localhost"){ domain = "offline_play"; }; return (domain); } public static function exportXML():XML{ var root:XML = <spil_games/> ; root.appendChild(Brandings.exportXML()); root.appendChild(Languages.exportXML()); root.appendChild(PortalGroup.exportXML()); return (root); } public static function removeEventListener(type:String, listener:Function, useCapture:Boolean=false):void{ if (!eventDispatcher){ eventDispatcher = new EventDispatcher(); }; eventDispatcher.removeEventListener(type, listener, useCapture); } public static function outputAllBrands():String{ var b:Brand; var a:Array = Brandings.getBrandsArray(); var str:String = ""; for each (b in a) { str = (str + (b.getSendToFriendLink(gameName, emailPage, isExternal, embedDomain) + "\n")); }; return (str); } public static function addEventListener(type:String, listener:Function, useCapture:Boolean=false, priority:int=0, useWeakReference:Boolean=false):void{ if (!eventDispatcher){ eventDispatcher = new EventDispatcher(); }; eventDispatcher.addEventListener(type, listener, useCapture, priority, useWeakReference); } public static function getMoreGamesLink(term:String=""):String{ var domain:String = (embedDomain) ? embedDomain : hostingDomain; return (currentBranding.getMoreGamesLink(gameName, isExternal, domain, term)); } public static function get isStagingDomain():Boolean{ var domain:String = ("http://" + embedDomain); return ((domain.indexOf("http://stg.") >= 0)); } spil_internal static function get cookieLanguage():Language{ var cookie:SharedObject = SharedObject.getLocal(cookieName, cookiePath); var lang:String = String(cookie.data[cookieLanguageVar]); return (Languages.getLanguage(lang)); } private static function get portalLanguage():Language{ var brand:Brand; var langString:String; var lang:Language; if (isExternal){ return (null); }; if (!embedDomain){ return (null); }; brand = Brandings.getBrandByDomain(embedDomain); if (!brand){ return (null); }; langString = brand.preferedLanguage; if (!langString){ return (null); }; lang = Languages.getLanguage(langString); if (!lang){ return (null); }; return (lang); } spil_internal static function get embedDomain():String{ var loc:String; if (debugEmbedDomain != ""){ return (debugEmbedDomain); }; if (ExternalInterface.available){ loc = ExternalInterface.call("window.location.href.toString"); if (((!((loc == ""))) && (!((loc == null))))){ trace(("embed domain = " + getDomain(loc))); return (getDomain(loc)); }; //unresolved jump var _slot1 = e; trace(("Security Error connecting to external interface, error = " + _slot1)); //unresolved jump var _slot1 = e; trace(("Error connecting to external interface, error = " + _slot1)); }; return (null); } } }//package spill.localisation
Section 123
//TextFieldFit (spill.localisation.TextFieldFit) package spill.localisation { import flash.events.*; import flash.display.*; import flash.text.*; import flash.utils.*; import flash.filters.*; public class TextFieldFit extends MovieClip { protected var _glowQuality:Number;// = 1 protected var _gridFitType:String;// = "pixel" protected var _text:String;// = "default" private var debugBounding:Sprite; protected var _disableWordwrap:Boolean;// = false protected var _textSize:Number;// = 12 protected var _multiline:Boolean;// = false protected var _font:String;// = "" protected var _embedFonts:Boolean;// = true protected var _underline:Boolean;// = false protected var _vAlign:String;// = "top" protected var _italic:Boolean;// = false protected var _useGlowFilter:Boolean;// = false protected var _glowColor:uint;// = 0 protected var _bold:Boolean;// = false private var h:Number; protected var _antiAliasType:String;// = "advanced" private var sizeChanged:Boolean;// = true private var w:Number; private var embeddedFonts:Array; protected var _hAlign:String;// = "left" protected var _textColor:uint;// = 0 protected var _glowStrength:Number;// = 5 protected var _glowBlur:Number;// = 3 protected var _selectable:Boolean;// = false private var format:TextFormat; private var field:TextField; private var valid:Boolean;// = true private static const gutter:Number = 2; spil_internal static var embedFonts:Boolean = true; spil_internal static var forceAAType:String = null; spil_internal static var forceFont:String = null; public static var alwaysCheckWidth:Boolean = false; public function TextFieldFit(){ super(); var isLivePreview:Boolean = ((!((parent == null))) && ((getQualifiedClassName(parent) == "fl.livepreview::LivePreviewParent"))); var _w:Number = width; var _h:Number = height; if (numChildren > 0){ removeChildAt(0); }; if (!field){ field = new TextField(); addChild(field); }; field.border = false; field.background = false; field.type = TextFieldType.DYNAMIC; mouseEnabled = false; mouseChildren = false; format = new TextFormat(); embeddedFonts = Font.enumerateFonts(false); setSize(_w, _h); validate(); if (stage){ addEventListener(Event.RENDER, init); stage.invalidate(); }; init(); } private function resizeText(c:Boolean=false):void{ if (!doesTextFit()){ format.size = Object((Number(format.size) - 1)); if (format.size <= 3){ trace("WARNING: Text resised to 3px, either an error occured or the text just wont fit"); return; }; field.setTextFormat(format); resizeText(true); } else { if (c == false){ while (doesTextFit()) { if (format.size <= textSize){ format.size = Object((Number(format.size) + 1)); field.setTextFormat(format); if (!doesTextFit()){ format.size = Object((Number(format.size) - 1)); field.setTextFormat(format); break; }; } else { break; }; }; }; }; } public function set hAlign(value:String):void{ _hAlign = value; invalidate(); } public function set bold(value:Boolean):void{ _bold = value; invalidate(); } private function init(e:Event=null):void{ removeEventListener(Event.RENDER, init); updateProperties(); layoutText(); } private function validate(e:Event=null):void{ updateProperties(); layoutText(); removeEventListener(Event.ENTER_FRAME, validate); valid = true; } public function set glowBlur(value:Number):void{ _glowBlur = value; invalidate(); } public function get vAlign():String{ return (_vAlign); } public function get italic():Boolean{ return (_italic); } public function get textColor():uint{ return (_textColor); } private function invalidate():void{ if (valid){ addEventListener(Event.ENTER_FRAME, validate); if (stage){ stage.invalidate(); }; valid = false; }; } public function get text():String{ return (_text); } public function get useGlowFilter():Boolean{ return (_useGlowFilter); } public function get selectable():Boolean{ return (_selectable); } public function set text(value:String):void{ _text = value; invalidate(); } public function set embedFonts(value:Boolean):void{ _embedFonts = value; invalidate(); } public function set vAlign(value:String):void{ _vAlign = value; invalidate(); } public function set italic(value:Boolean):void{ _italic = value; invalidate(); } public function get font():String{ return (_font); } public function set multiline(value:Boolean):void{ _multiline = value; invalidate(); } public function get disableWordwrap():Boolean{ return (_disableWordwrap); } public function set textColor(value:uint):void{ _textColor = value; invalidate(); } public function get antiAliasType():String{ return (_antiAliasType); } private function layoutText():void{ resizeText(); field.height = (field.textHeight + (gutter * 2)); if (vAlign == "top"){ field.y = 0; } else { if (vAlign == "middle"){ field.y = ((h - field.height) / 2); } else { if (vAlign == "bottom"){ field.y = (h - field.height); }; }; }; } public function set glowQuality(value:Number):void{ _glowQuality = value; invalidate(); } public function get hAlign():String{ return (_hAlign); } public function setSize(_w:Number, _h:Number):void{ w = _w; h = _h; scaleX = (scaleY = 1); field.width = w; field.height = h; invalidate(); } public function get bold():Boolean{ return (_bold); } public function set gridFitType(value:String):void{ _gridFitType = value; invalidate(); } public function set underline(value:Boolean):void{ _underline = value; invalidate(); } public function get glowBlur():Number{ return (_glowBlur); } public function set useGlowFilter(value:Boolean):void{ _useGlowFilter = value; invalidate(); } public function set textSize(value:Number):void{ _textSize = value; sizeChanged = true; invalidate(); } public function set font(value:String):void{ _font = value; invalidate(); } public function set selectable(value:Boolean):void{ _selectable = value; invalidate(); } public function get multiline():Boolean{ return (_multiline); } public function get embedFonts():Boolean{ return (_embedFonts); } public function set glowColor(value:uint):void{ _glowColor = value; invalidate(); } public function set disableWordwrap(value:Boolean):void{ _disableWordwrap = value; invalidate(); } public function get glowQuality():Number{ return (_glowQuality); } public function get gridFitType():String{ return (_gridFitType); } public function get underline():Boolean{ return (_underline); } public function get textSize():Number{ return (_textSize); } public function get textField():TextField{ return (field); } public function get glowColor():uint{ return (_glowColor); } public function set antiAliasType(value:String):void{ _antiAliasType = value; invalidate(); } public function set glowStrength(value:Number):void{ _glowStrength = value; invalidate(); } protected function updateProperties():void{ var hasFont:Boolean; var f:Font; field.text = _text; field.multiline = ((((_text.indexOf(" ") < 0)) && ((_text.length < 14)))) ? false : _multiline; field.wordWrap = ((field.multiline) && (!(_disableWordwrap))); field.selectable = _selectable; field.antiAliasType = (forceAAType) ? forceAAType : _antiAliasType; field.gridFitType = _gridFitType; embeddedFonts = Font.enumerateFonts(false); if (((((_embedFonts) && (!((_font == ""))))) && (TextFieldFit.embedFonts))){ hasFont = false; for each (f in embeddedFonts) { if (_font == f.fontName){ hasFont = true; break; }; }; field.embedFonts = hasFont; if (!hasFont){ trace(((("WARNING: Embedded font '" + _font) + "' not found, disabling embedding of fonts, text = ") + _text)); } else { trace((("Found Embedded font '" + _font) + "' using font")); }; } else { field.embedFonts = false; }; if (TextFieldFit.forceFont){ format.font = TextFieldFit.forceFont; } else { format.font = _font; }; if (sizeChanged){ format.size = _textSize; }; format.color = _textColor; format.align = _hAlign; format.bold = _bold; format.italic = _italic; format.underline = _underline; format.leftMargin = 0; format.rightMargin = 0; field.setTextFormat(format); if (_useGlowFilter){ filters = [new GlowFilter(_glowColor, 1, _glowBlur, _glowBlur, _glowStrength, _glowQuality)]; } else { filters = []; }; } private function doesTextFit():Boolean{ if (((((field.textHeight + (gutter * 2)) > h)) || (((((field.textWidth + (gutter * 2)) > w)) && (((!(field.multiline)) || (alwaysCheckWidth))))))){ return (false); }; return (true); } public function get glowStrength():Number{ return (_glowStrength); } } }//package spill.localisation
Section 124
//batStatus_mc (batStatus_mc) package { import flash.display.*; public dynamic class batStatus_mc extends MovieClip { } }//package
Section 125
//dead (dead) package { import flash.media.*; public dynamic class dead extends Sound { } }//package
Section 126
//eat (eat) package { import flash.media.*; public dynamic class eat extends Sound { } }//package
Section 127
//end (end) package { import flash.media.*; public dynamic class end extends Sound { } }//package
Section 128
//explode (explode) package { import flash.media.*; public dynamic class explode extends Sound { } }//package
Section 129
//GamePreloader (GamePreloader) package { import flash.events.*; import auxiliary.*; import flash.display.*; import flash.text.*; import flash.net.*; import flash.utils.*; public class GamePreloader extends MovieClip { private var slowerFlag:Boolean;// = false private var tmpC:Number;// = 0 private var percentText:myTextField; private var mc:MovieClip; private var resolvedSites:Array; private var firstByteLoaded:Number;// = -1 public function GamePreloader(){ resolvedSites = []; percentText = new myTextField(); super(); addEventListener(Event.ADDED, init); } private function downloadBtnClick(e:MouseEvent):void{ } private function checkUrl():Boolean{ return (true); } private function initMain():void{ var app:Object; nextFrame(); var mainClass:Class = Class(getDefinitionByName("Main")); if (mainClass){ app = new (mainClass); addChild((app as DisplayObject)); }; } private function removePreloader(e:MouseEvent=null):void{ removeChild(percentText); initMain(); } public function updateLoading(event:Event):void{ var bytesLoadedEdit:Number; var bytesTotalEdit:Number; var percent:Number; if (framesLoaded == totalFrames){ removeEventListener(Event.ENTER_FRAME, updateLoading); removePreloader(); } else { if (firstByteLoaded < 0){ firstByteLoaded = stage.loaderInfo.bytesLoaded; }; bytesLoadedEdit = (stage.loaderInfo.bytesLoaded - firstByteLoaded); bytesTotalEdit = (stage.loaderInfo.bytesTotal - firstByteLoaded); if (bytesTotalEdit > 0){ percent = (bytesLoadedEdit / bytesTotalEdit); percent = Math.floor((percent * 100)); percentText.text_1.text = (percent.toString() + "%"); percentText.text_2.text = (percent.toString() + "%"); }; }; } private function hideSponsorIntro():void{ initMain(); } private function showSponsorIntro():void{ } private function init(e:Event):void{ removeEventListener(Event.ADDED, init); stop(); stage.showDefaultContextMenu = false; stage.tabChildren = false; stage.stageFocusRect = false; if (checkUrl()){ initPreload(); } else { root.x = 10000; root.visible = false; }; } private function sponsorLogoBtnClick(e:MouseEvent):void{ navigateToURL(new URLRequest("http://ourgames.ru"), "_blank"); } private function checkDomainString(cD:String):Boolean{ var url:String = stage.loaderInfo.url; if (url.indexOf(cD) != -1){ return (true); }; return (false); } private function initPreload():void{ MochiBot.track(this, "9ecfacf9"); var formatter:TextFormat = new TextFormat(); formatter.size = 30; percentText.text_1.text = "0%"; percentText.text_2.text = "0%"; percentText.text_1.autoSize = TextFieldAutoSize.CENTER; percentText.text_2.autoSize = TextFieldAutoSize.CENTER; percentText.text_1.setTextFormat(formatter); percentText.text_2.setTextFormat(formatter); percentText.x = 200; percentText.y = 220; addChild(percentText); addEventListener(Event.ENTER_FRAME, updateLoading); } } }//package
Section 130
//GraphicsAssets (GraphicsAssets) package { import flash.events.*; import flash.display.*; import flash.system.*; public class GraphicsAssets extends EventDispatcher { private var Assets:Class; private var appDomain:ApplicationDomain; private static var instance:GraphicsAssets; public function GraphicsAssets():void{ Assets = GraphicsAssets_Assets; super(); } public function init():void{ var loader:Loader = new Loader(); loader.contentLoaderInfo.addEventListener(Event.INIT, assetsInitHandler); loader.loadBytes(new Assets()); } private function assetsInitHandler(e:Event):void{ appDomain = e.target.content.loaderInfo.applicationDomain; dispatchEvent(new Event(Event.INIT)); } public function getAssetClass(name:String):Class{ if (!appDomain.hasDefinition(name)){ trace((("*Error*: There is no definition of class '" + name) + "'")); return (null); }; return ((appDomain.getDefinition(name) as Class)); } public static function getInstance():GraphicsAssets{ if (!instance){ instance = new (GraphicsAssets); }; return (instance); } } }//package
Section 131
//GraphicsAssets_Assets (GraphicsAssets_Assets) package { import mx.core.*; public class GraphicsAssets_Assets extends ByteArrayAsset { } }//package
Section 132
//jump (jump) package { import flash.media.*; public dynamic class jump extends Sound { } }//package
Section 133
//Main (Main) package { import flash.events.*; import flash.display.*; import general.*; import levels.*; import flash.net.*; import caurina.transitions.properties.*; import flash.utils.*; import org.piton32.utils.*; import org.piton32.*; public class Main extends Sprite { const FNT_CHILLER:Class; public var cfgLevel:Array; public var reloadLvlPannel:ReloadLevel; public var level:GameLevel; public var completeLevel:Number;// = -1 private var tempAss:GraphicsAssets; public var menu:Menu; public var curLevel:Number;// = -1 public var nextLvlPannel:NextLevel; public var myCookie:SharedObject; public var levelMap:LevelsMap; public function Main(){ FNT_CHILLER = Main_FNT_CHILLER; cfgLevel = new Array(); super(); addEventListener(Event.ADDED, onAdded); } public function hideNextLvlPannel():void{ if (nextLvlPannel){ nextLvlPannel.clearClass(); removeChild(nextLvlPannel); nextLvlPannel = null; }; } public function nextLevel():void{ destroyLevel(); hideNextLvlPannel(); curLevel++; if (cfgLevel.length > curLevel){ level = new GameLevel(this); addChild(level); } else { showMainMenu(); }; } public function showReloadLvlPannel():void{ reloadLvlPannel = new ReloadLevel(this); addChild(reloadLvlPannel); } public function saveMyCookie():void{ myCookie.data.lvlCfg = cfgLevel; if (curLevel >= completeLevel){ completeLevel = curLevel; myCookie.data.lvl = completeLevel; }; myCookie.flush(); } public function showMainMenu():void{ menu = new Menu(this); addChild(menu); } public function showLevelMap():void{ destroyLevel(); hideNextLvlPannel(); hideReloadLvlPannel(); levelMap = new LevelsMap(this); addChild(levelMap); } private function onAdded(e:Event):void{ removeEventListener(Event.ADDED, onAdded); tempAss = GraphicsAssets.getInstance(); tempAss.addEventListener(Event.INIT, initAssets); tempAss.init(); } private function initGame():void{ Sounds.initSounds(); Sounds.playMusic("Music_01"); SoundShortcuts.init(); initMyCookie(); showMainMenu(); } public function hideReloadLvlPannel():void{ if (reloadLvlPannel){ reloadLvlPannel.clearClass(); removeChild(reloadLvlPannel); reloadLvlPannel = null; }; } public function hideMainMenu():void{ menu.clearClass(); removeChild(menu); menu = null; } public function showNextLvlPannel():void{ nextLvlPannel = new NextLevel(this); addChild(nextLvlPannel); } public function levelToNum(num:Number):void{ destroyLevel(); hideLevelMap(); hideNextLvlPannel(); curLevel = num; if ((((cfgLevel.length > curLevel)) && ((curLevel >= 0)))){ level = new GameLevel(this); addChild(level); } else { showMainMenu(); }; } public function initMyCookie():void{ myCookie = SharedObject.getLocal("lvl"); if (myCookie.data.lvl){ completeLevel = myCookie.data.lvl; if (myCookie.data.lvlCfg){ cfgLevel = myCookie.data.lvlCfg; } else { initCfgLevel(); }; } else { initCfgLevel(); myCookie.data.lvlCfg = cfgLevel; myCookie.data.lvl = -1; myCookie.flush(); }; } public function destroyLevel():void{ if (level){ level.destroy(); removeChild(level); level = null; }; } public function hideLevelMap():void{ if (levelMap){ levelMap.clearClass(); removeChild(levelMap); levelMap = null; }; } public function changeLevel(num:Number):void{ destroyLevel(); curLevel = (curLevel + num); if ((((cfgLevel.length > curLevel)) && ((curLevel >= 0)))){ level = new GameLevel(this); addChild(level); } else { showMainMenu(); }; } public function restartLevel():void{ destroyLevel(); hideReloadLvlPannel(); level = new GameLevel(this); addChild(level); } private function initAssets(e:Event):void{ tempAss.removeEventListener(Event.INIT, initAssets); initGame(); stage.focus = stage; } public function initCfgLevel():void{ cfgLevel.push({key:"level_1", progressHero:"100", num:"0"}); cfgLevel.push({key:"level_2", progressHero:"100", num:"1"}); cfgLevel.push({key:"level_3", progressHero:"100", num:"2"}); cfgLevel.push({key:"level_4", progressHero:"100", num:"3"}); cfgLevel.push({key:"level_5", progressHero:"100", num:"4"}); cfgLevel.push({key:"level_6", progressHero:"100", num:"5"}); cfgLevel.push({key:"level_7", progressHero:"100", num:"6"}); cfgLevel.push({key:"level_8", progressHero:"100", num:"7"}); cfgLevel.push({key:"level_9", progressHero:"100", num:"8"}); cfgLevel.push({key:"level_10", progressHero:"100", num:"9"}); cfgLevel.push({key:"level_11", progressHero:"100", num:"10"}); cfgLevel.push({key:"level_12", progressHero:"100", num:"11"}); cfgLevel.push({key:"level_13", progressHero:"100", num:"12"}); cfgLevel.push({key:"level_14", progressHero:"100", num:"13"}); cfgLevel.push({key:"level_15", progressHero:"100", num:"14"}); } public static function getMc(nameMc:String){ return (new ((GraphicsAssets.getInstance().getAssetClass(nameMc) as Class))); } public static function onOffSound(event:MouseEvent):void{ if (Sounds.musicOn){ Sounds.disabledMusic(); } else { Sounds.enabledMusic(); }; } } }//package
Section 134
//Main_FNT_CHILLER (Main_FNT_CHILLER) package { import mx.core.*; public class Main_FNT_CHILLER extends FontAsset { } }//package
Section 135
//MainMenu_button (MainMenu_button) package { import flash.display.*; public dynamic class MainMenu_button extends MovieClip { public function MainMenu_button(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 136
//MainMenu_buttonOverState (MainMenu_buttonOverState) package { import flash.display.*; public dynamic class MainMenu_buttonOverState extends MovieClip { public function MainMenu_buttonOverState(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 137
//mmenu_ico1 (mmenu_ico1) package { import flash.display.*; public dynamic class mmenu_ico1 extends MovieClip { } }//package
Section 138
//mmenu_ico10 (mmenu_ico10) package { import flash.display.*; public dynamic class mmenu_ico10 extends MovieClip { } }//package
Section 139
//mmenu_ico11 (mmenu_ico11) package { import flash.display.*; public dynamic class mmenu_ico11 extends MovieClip { } }//package
Section 140
//mmenu_ico12 (mmenu_ico12) package { import flash.display.*; public dynamic class mmenu_ico12 extends MovieClip { } }//package
Section 141
//mmenu_ico13 (mmenu_ico13) package { import flash.display.*; public dynamic class mmenu_ico13 extends MovieClip { } }//package
Section 142
//mmenu_ico14 (mmenu_ico14) package { import flash.display.*; public dynamic class mmenu_ico14 extends MovieClip { } }//package
Section 143
//mmenu_ico15 (mmenu_ico15) package { import flash.display.*; public dynamic class mmenu_ico15 extends MovieClip { } }//package
Section 144
//mmenu_ico2 (mmenu_ico2) package { import flash.display.*; public dynamic class mmenu_ico2 extends MovieClip { } }//package
Section 145
//mmenu_ico3 (mmenu_ico3) package { import flash.display.*; public dynamic class mmenu_ico3 extends MovieClip { } }//package
Section 146
//mmenu_ico4 (mmenu_ico4) package { import flash.display.*; public dynamic class mmenu_ico4 extends MovieClip { } }//package
Section 147
//mmenu_ico5 (mmenu_ico5) package { import flash.display.*; public dynamic class mmenu_ico5 extends MovieClip { } }//package
Section 148
//mmenu_ico6 (mmenu_ico6) package { import flash.display.*; public dynamic class mmenu_ico6 extends MovieClip { } }//package
Section 149
//mmenu_ico7 (mmenu_ico7) package { import flash.display.*; public dynamic class mmenu_ico7 extends MovieClip { } }//package
Section 150
//mmenu_ico8 (mmenu_ico8) package { import flash.display.*; public dynamic class mmenu_ico8 extends MovieClip { } }//package
Section 151
//mmenu_ico9 (mmenu_ico9) package { import flash.display.*; public dynamic class mmenu_ico9 extends MovieClip { } }//package
Section 152
//mmenu_mc (mmenu_mc) package { import flash.display.*; public dynamic class mmenu_mc extends MovieClip { public var sponsorLogo:SimpleButton; } }//package
Section 153
//music_01 (music_01) package { import flash.media.*; public dynamic class music_01 extends Sound { } }//package
Section 154
//myBrandingLogo (myBrandingLogo) package { import flash.display.*; public dynamic class myBrandingLogo extends MovieClip { public function myBrandingLogo(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 155
//myTextField (myTextField) package { import flash.display.*; import flash.text.*; public dynamic class myTextField extends MovieClip { public var text_1:TextField; public var text_2:TextField; } }//package
Section 156
//newStart (newStart) package { import flash.display.*; public dynamic class newStart extends MovieClip { public var en_us:SimpleButton; public function newStart(){ addFrameScript(0, frame1, 1, frame2, 2, frame3); } function frame3(){ stop(); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package
Section 157
//num_lvl_mc (num_lvl_mc) package { import flash.display.*; public dynamic class num_lvl_mc extends MovieClip { } }//package
Section 158
//ramka_mc (ramka_mc) package { import flash.display.*; public dynamic class ramka_mc extends MovieClip { } }//package
Section 159
//small_menu (small_menu) package { import flash.display.*; public dynamic class small_menu extends MovieClip { } }//package
Section 160
//small_reload (small_reload) package { import flash.display.*; public dynamic class small_reload extends MovieClip { } }//package
Section 161
//snd_off (snd_off) package { import flash.display.*; public dynamic class snd_off extends MovieClip { } }//package
Section 162
//snd_on (snd_on) package { import flash.display.*; public dynamic class snd_on extends MovieClip { public function snd_on(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 163
//Sponsor_button (Sponsor_button) package { import flash.display.*; public dynamic class Sponsor_button extends MovieClip { public function Sponsor_button(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 164
//Sponsor_button_over (Sponsor_button_over) package { import flash.display.*; public dynamic class Sponsor_button_over extends MovieClip { } }//package
Section 165
//time_lvlmap_mc (time_lvlmap_mc) package { import flash.display.*; import flash.text.*; public dynamic class time_lvlmap_mc extends MovieClip { public var tf:TextField; } }//package
Section 166
//walk2 (walk2) package { import flash.media.*; public dynamic class walk2 extends Sound { } }//package

Library Items

Symbol 1 FontUsed by:2 3
Symbol 2 EditableTextUses:1Used by:4
Symbol 3 EditableTextUses:1Used by:4
Symbol 4 MovieClip {myTextField} [myTextField]Uses:2 3
Symbol 5 Font {Main_FNT_CHILLER} [Main_FNT_CHILLER]Used by:48
Symbol 6 Sound {end} [end]
Symbol 7 Sound {music_01} [music_01]
Symbol 8 Sound {explode} [explode]
Symbol 9 Sound {walk2} [walk2]
Symbol 10 GraphicUsed by:11
Symbol 11 MovieClip {snd_on} [snd_on]Uses:10
Symbol 12 Sound {dead} [dead]
Symbol 13 GraphicUsed by:14
Symbol 14 MovieClip {snd_off} [snd_off]Uses:13
Symbol 15 Sound {eat} [eat]
Symbol 16 Sound {jump} [jump]
Symbol 17 BinaryData {GraphicsAssets_Assets} [GraphicsAssets_Assets]
Symbol 18 MovieClip {Sponsor_button_over} [Sponsor_button_over]
Symbol 19 MovieClip {Sponsor_button} [Sponsor_button]
Symbol 20 GraphicUsed by:25
Symbol 21 GraphicUsed by:24
Symbol 22 GraphicUsed by:23
Symbol 23 MovieClipUses:22Used by:24
Symbol 24 MovieClipUses:21 23Used by:25
Symbol 25 MovieClip {ramka_mc} [ramka_mc]Uses:20 24
Symbol 26 GraphicUsed by:29
Symbol 27 ButtonUsed by:29
Symbol 28 GraphicUsed by:29
Symbol 29 MovieClip {mmenu_mc} [mmenu_mc]Uses:26 27 28
Symbol 30 FontUsed by:31 32 33 37 38 40 48 57
Symbol 31 TextUses:30Used by:34
Symbol 32 TextUses:30Used by:34
Symbol 33 TextUses:30Used by:34
Symbol 34 ButtonUses:31 32 33Used by:35
Symbol 35 MovieClip {newStart} [newStart]Uses:34
Symbol 36 GraphicUsed by:39 41
Symbol 37 TextUses:30Used by:39 41
Symbol 38 TextUses:30Used by:39
Symbol 39 MovieClip {MainMenu_button} [MainMenu_button]Uses:36 37 38
Symbol 40 TextUses:30Used by:41
Symbol 41 MovieClip {MainMenu_buttonOverState} [MainMenu_buttonOverState]Uses:36 37 40
Symbol 42 GraphicUsed by:43
Symbol 43 MovieClip {num_lvl_mc} [num_lvl_mc]Uses:42
Symbol 44 GraphicUsed by:47
Symbol 45 FontUsed by:46 48
Symbol 46 TextUses:45Used by:47
Symbol 47 MovieClip {small_menu} [small_menu]Uses:44 46
Symbol 48 EditableTextUses:5 30 45 278Used by:49
Symbol 49 MovieClip {time_lvlmap_mc} [time_lvlmap_mc]Uses:48
Symbol 50 GraphicUsed by:55
Symbol 51 GraphicUsed by:54
Symbol 52 GraphicUsed by:53
Symbol 53 MovieClipUses:52Used by:54
Symbol 54 MovieClipUses:51 53Used by:55
Symbol 55 MovieClip {batStatus_mc} [batStatus_mc]Uses:50 54
Symbol 56 GraphicUsed by:58
Symbol 57 TextUses:30Used by:58
Symbol 58 MovieClip {small_reload} [small_reload]Uses:56 57
Symbol 59 GraphicUsed by:60
Symbol 60 MovieClipUses:59Used by:61
Symbol 61 MovieClipUses:60Used by:190
Symbol 62 GraphicUsed by:190
Symbol 63 GraphicUsed by:74
Symbol 64 GraphicUsed by:74
Symbol 65 GraphicUsed by:74
Symbol 66 GraphicUsed by:74
Symbol 67 GraphicUsed by:74
Symbol 68 GraphicUsed by:74
Symbol 69 GraphicUsed by:74
Symbol 70 GraphicUsed by:74
Symbol 71 GraphicUsed by:74
Symbol 72 GraphicUsed by:73
Symbol 73 MovieClipUses:72Used by:74
Symbol 74 MovieClipUses:63 64 65 66 67 68 69 70 71 73Used by:190
Symbol 75 GraphicUsed by:76
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Symbol 89 GraphicUsed by:90
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Symbol 92 MovieClipUses:91Used by:190
Symbol 93 GraphicUsed by:94
Symbol 94 MovieClipUses:93Used by:190
Symbol 95 GraphicUsed by:96
Symbol 96 MovieClipUses:95Used by:190
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Symbol 100 MovieClipUses:99Used by:190
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Symbol 132 MovieClipUses:131Used by:190
Symbol 133 GraphicUsed by:134
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Symbol 135 MovieClipUses:134Used by:190
Symbol 136 GraphicUsed by:137
Symbol 137 MovieClipUses:136Used by:138
Symbol 138 MovieClipUses:137Used by:190
Symbol 139 GraphicUsed by:140
Symbol 140 MovieClipUses:139Used by:141
Symbol 141 MovieClipUses:140Used by:190
Symbol 142 GraphicUsed by:143
Symbol 143 MovieClipUses:142Used by:190
Symbol 144 GraphicUsed by:145
Symbol 145 MovieClipUses:144Used by:190
Symbol 146 GraphicUsed by:147
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Symbol 148 GraphicUsed by:149
Symbol 149 MovieClipUses:148Used by:190
Symbol 150 GraphicUsed by:151
Symbol 151 MovieClipUses:150Used by:190
Symbol 152 GraphicUsed by:153
Symbol 153 MovieClipUses:152Used by:190
Symbol 154 GraphicUsed by:155
Symbol 155 MovieClipUses:154Used by:190
Symbol 156 GraphicUsed by:157
Symbol 157 MovieClipUses:156Used by:190
Symbol 158 GraphicUsed by:159
Symbol 159 MovieClipUses:158Used by:190
Symbol 160 BitmapUsed by:161
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Symbol 162 MovieClipUses:161Used by:190
Symbol 163 BitmapUsed by:164
Symbol 164 GraphicUses:163Used by:165
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Symbol 185 MovieClipUses:184Used by:190
Symbol 186 GraphicUsed by:187
Symbol 187 MovieClipUses:186Used by:190
Symbol 188 GraphicUsed by:189
Symbol 189 MovieClipUses:188Used by:190
Symbol 190 MovieClip {myBrandingLogo} [myBrandingLogo]Uses:61 62 74 76 78 80 82 84 86 88 90 92 94 96 98 100 102 105 108 111 114 117 120 123 126 129 132 135 138 141 143 145 147 149 151 153 155 157 159 162 165 167 169 171 173 176 178 180 182 185 187 189
Symbol 191 GraphicUsed by:194
Symbol 192 GraphicUsed by:194
Symbol 193 GraphicUsed by:194
Symbol 194 ButtonUses:191 192 193Used by:223
Symbol 195 GraphicUsed by:223 230
Symbol 196 GraphicUsed by:220
Symbol 197 GraphicUsed by:220
Symbol 198 GraphicUsed by:220
Symbol 199 GraphicUsed by:220
Symbol 200 GraphicUsed by:220
Symbol 201 GraphicUsed by:220
Symbol 202 GraphicUsed by:220
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Symbol 204 GraphicUsed by:220
Symbol 205 GraphicUsed by:220
Symbol 206 GraphicUsed by:220
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Symbol 210 GraphicUsed by:220
Symbol 211 GraphicUsed by:220
Symbol 212 GraphicUsed by:220
Symbol 213 GraphicUsed by:220
Symbol 214 GraphicUsed by:220
Symbol 215 GraphicUsed by:220
Symbol 216 BitmapUsed by:217
Symbol 217 GraphicUses:216Used by:220
Symbol 218 BitmapUsed by:219
Symbol 219 GraphicUses:218Used by:220
Symbol 220 MovieClip {components_fla.flag_icon_77} [components_fla.flag_icon_77]Uses:196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 217 219Used by:223 230
Symbol 221 FontUsed by:222
Symbol 222 EditableTextUses:221Used by:223
Symbol 223 MovieClip {components_fla.l_br_75} [components_fla.l_br_75]Uses:194 195 220 222Used by:226
Symbol 224 GraphicUsed by:225
Symbol 225 MovieClipUses:224Used by:226
Symbol 226 MovieClip {spill.localisation.LanguageSelectPopup_mc} [spill.localisation.LanguageSelectPopup_mc]Uses:223 225
Symbol 227 GraphicUsed by:230
Symbol 228 FontUsed by:229
Symbol 229 EditableTextUses:228Used by:230
Symbol 230 MovieClip {spill.localisation.LanguageSelectBox_mc} [spill.localisation.LanguageSelectBox_mc]Uses:227 229 195 220
Symbol 231 BitmapUsed by:232
Symbol 232 GraphicUses:231Used by:233
Symbol 233 MovieClip {mmenu_ico10} [mmenu_ico10]Uses:232
Symbol 234 BitmapUsed by:235
Symbol 235 GraphicUses:234Used by:236
Symbol 236 MovieClip {mmenu_ico13} [mmenu_ico13]Uses:235
Symbol 237 BitmapUsed by:238
Symbol 238 GraphicUses:237Used by:239
Symbol 239 MovieClip {mmenu_ico1} [mmenu_ico1]Uses:238
Symbol 240 BitmapUsed by:241
Symbol 241 GraphicUses:240Used by:242
Symbol 242 MovieClip {mmenu_ico12} [mmenu_ico12]Uses:241
Symbol 243 BitmapUsed by:244
Symbol 244 GraphicUses:243Used by:247
Symbol 245 GraphicUsed by:246
Symbol 246 MovieClipUses:245Used by:247
Symbol 247 MovieClip {mmenu_ico4} [mmenu_ico4]Uses:244 246
Symbol 248 BitmapUsed by:249
Symbol 249 GraphicUses:248Used by:250
Symbol 250 MovieClip {mmenu_ico2} [mmenu_ico2]Uses:249
Symbol 251 BitmapUsed by:252
Symbol 252 GraphicUses:251Used by:253
Symbol 253 MovieClip {mmenu_ico11} [mmenu_ico11]Uses:252
Symbol 254 BitmapUsed by:255
Symbol 255 GraphicUses:254Used by:256
Symbol 256 MovieClip {mmenu_ico3} [mmenu_ico3]Uses:255
Symbol 257 BitmapUsed by:258
Symbol 258 GraphicUses:257Used by:259
Symbol 259 MovieClip {mmenu_ico9} [mmenu_ico9]Uses:258
Symbol 260 BitmapUsed by:261
Symbol 261 GraphicUses:260Used by:262
Symbol 262 MovieClip {mmenu_ico14} [mmenu_ico14]Uses:261
Symbol 263 BitmapUsed by:264
Symbol 264 GraphicUses:263Used by:265
Symbol 265 MovieClip {mmenu_ico6} [mmenu_ico6]Uses:264
Symbol 266 BitmapUsed by:267
Symbol 267 GraphicUses:266Used by:268
Symbol 268 MovieClip {mmenu_ico8} [mmenu_ico8]Uses:267
Symbol 269 BitmapUsed by:270
Symbol 270 GraphicUses:269Used by:271
Symbol 271 MovieClip {mmenu_ico5} [mmenu_ico5]Uses:270
Symbol 272 BitmapUsed by:273
Symbol 273 GraphicUses:272Used by:274
Symbol 274 MovieClip {mmenu_ico7} [mmenu_ico7]Uses:273
Symbol 275 BitmapUsed by:276
Symbol 276 GraphicUses:275Used by:277
Symbol 277 MovieClip {mmenu_ico15} [mmenu_ico15]Uses:276
Symbol 278 FontUsed by:48

Instance Names

"text_2"Symbol 4 MovieClip {myTextField} [myTextField] Frame 1Symbol 2 EditableText
"text_1"Symbol 4 MovieClip {myTextField} [myTextField] Frame 1Symbol 3 EditableText
"sponsorLogo"Symbol 29 MovieClip {mmenu_mc} [mmenu_mc] Frame 1Symbol 27 Button
"en_us"Symbol 35 MovieClip {newStart} [newStart] Frame 1Symbol 34 Button
"tf"Symbol 49 MovieClip {time_lvlmap_mc} [time_lvlmap_mc] Frame 1Symbol 48 EditableText
"flag"Symbol 223 MovieClip {components_fla.l_br_75} [components_fla.l_br_75] Frame 1Symbol 220 MovieClip {components_fla.flag_icon_77} [components_fla.flag_icon_77]
"text"Symbol 223 MovieClip {components_fla.l_br_75} [components_fla.l_br_75] Frame 1Symbol 222 EditableText
"l_de"Symbol 226 MovieClip {spill.localisation.LanguageSelectPopup_mc} [spill.localisation.LanguageSelectPopup_mc] Frame 1Symbol 223 MovieClip {components_fla.l_br_75} [components_fla.l_br_75]
"l_en_us"Symbol 226 MovieClip {spill.localisation.LanguageSelectPopup_mc} [spill.localisation.LanguageSelectPopup_mc] Frame 1Symbol 223 MovieClip {components_fla.l_br_75} [components_fla.l_br_75]
"l_fr"Symbol 226 MovieClip {spill.localisation.LanguageSelectPopup_mc} [spill.localisation.LanguageSelectPopup_mc] Frame 1Symbol 223 MovieClip {components_fla.l_br_75} [components_fla.l_br_75]
"l_it"Symbol 226 MovieClip {spill.localisation.LanguageSelectPopup_mc} [spill.localisation.LanguageSelectPopup_mc] Frame 1Symbol 223 MovieClip {components_fla.l_br_75} [components_fla.l_br_75]
"l_nl"Symbol 226 MovieClip {spill.localisation.LanguageSelectPopup_mc} [spill.localisation.LanguageSelectPopup_mc] Frame 1Symbol 223 MovieClip {components_fla.l_br_75} [components_fla.l_br_75]
"l_pl"Symbol 226 MovieClip {spill.localisation.LanguageSelectPopup_mc} [spill.localisation.LanguageSelectPopup_mc] Frame 1Symbol 223 MovieClip {components_fla.l_br_75} [components_fla.l_br_75]
"l_es_mx"Symbol 226 MovieClip {spill.localisation.LanguageSelectPopup_mc} [spill.localisation.LanguageSelectPopup_mc] Frame 1Symbol 223 MovieClip {components_fla.l_br_75} [components_fla.l_br_75]
"l_br"Symbol 226 MovieClip {spill.localisation.LanguageSelectPopup_mc} [spill.localisation.LanguageSelectPopup_mc] Frame 1Symbol 223 MovieClip {components_fla.l_br_75} [components_fla.l_br_75]
"l_cn"Symbol 226 MovieClip {spill.localisation.LanguageSelectPopup_mc} [spill.localisation.LanguageSelectPopup_mc] Frame 1Symbol 223 MovieClip {components_fla.l_br_75} [components_fla.l_br_75]
"l_en_uk"Symbol 226 MovieClip {spill.localisation.LanguageSelectPopup_mc} [spill.localisation.LanguageSelectPopup_mc] Frame 1Symbol 223 MovieClip {components_fla.l_br_75} [components_fla.l_br_75]
"l_es"Symbol 226 MovieClip {spill.localisation.LanguageSelectPopup_mc} [spill.localisation.LanguageSelectPopup_mc] Frame 1Symbol 223 MovieClip {components_fla.l_br_75} [components_fla.l_br_75]
"l_id"Symbol 226 MovieClip {spill.localisation.LanguageSelectPopup_mc} [spill.localisation.LanguageSelectPopup_mc] Frame 1Symbol 223 MovieClip {components_fla.l_br_75} [components_fla.l_br_75]
"l_jp"Symbol 226 MovieClip {spill.localisation.LanguageSelectPopup_mc} [spill.localisation.LanguageSelectPopup_mc] Frame 1Symbol 223 MovieClip {components_fla.l_br_75} [components_fla.l_br_75]
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http://swfchan.com/23/113940/info.shtml
Created: 11/3 -2019 05:52:41 Last modified: 11/3 -2019 05:52:41 Server time: 06/05 -2024 13:54:45