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gliding-thunder.swf

This is the info page for
Flash #114219

(Click the ID number above for more basic data on this flash file.)


Text
all animation by

in association with

i

in

ini

init

initi

initia

initial

initiali

initialis

initialisi

initialisin

initialising

Start Game

Tutorial

more games

enter code

quit

Paused

controls

audio

resume

70

back

Master Volume

audio

controls

- Select Rockets

- Select Bombs

- Fire secondary

- Fire Chain Gun

- Show/Hide Map

M

- Pause Game

P

- Aim Weapons

proceed

l

le

lev

leve

level

level c

level co

level com

level comp

level compl

level comple

level complet

level complete

level

restart level

quit

g

ga

gam

game

game o

game ov

game ove

game over

more games

a

al

all

all l

all le

all lev

all leve

all level

all levels

all levels c

all levels cl

all levels cle

all levels clea

all levels clear

all levels cleare

all levels cleared

lo

loa

load

loadi

loadin

loading

SOLD

BUY

_

2

1

3

CHAIN GUN

ROCKETS

BOMBS

Item Description

<p align="left"></p>

WEAPONS:

<p align="left"></p>

<p align="right"></p>

2500

2000

1500

3000

0

Credits:

00000

5000

4000

ACTIVE

done

HELP

<p align="left"></p>

next level code

next level

Skip

3

main menu

play again

<p align="center"></p>

done

back

00 enemies left

R

00000

Area

B

<p align="center"><font face="uni 05_53" size="13" color="#ffffff" letterSpacing="0.000000" kerning="0">1</font></p>

<p align="center"><font face="uni 05_53" size="13" color="#ffffff" letterSpacing="0.000000" kerning="0">2</font></p>

<p align="center"><font face="uni 05_53" size="13" color="#ffffff" letterSpacing="0.000000" kerning="0">3</font></p>

<p align="center"><font face="uni 05_53" size="13" color="#ffffff" letterSpacing="0.000000" kerning="0">X</font></p>

<p align="center"><font face="uni 05_53" size="13" color="#ffffff" letterSpacing="0.000000" kerning="0">4</font></p>

<p align="center"><font face="uni 05_53" size="17" color="#ffffff" letterSpacing="0.000000" kerning="0">Controls</font></p>

<p align="left"><font face="uni 05_53" size="16" color="#ffffff" letterSpacing="0.000000" kerning="0">Current Level</font></p><p align="left"><font face="uni 05_53" size="16" color="#ffffff" letterSpacing="0.000000" kerning="0">Armour</font></p><p align="left"><font face="uni 05_53" size="16" color="#ffffff" letterSpacing="0.000000" kerning="0">Speed</font></p>

<p align="right"><font face="uni 05_53" size="16" color="#ffffff" letterSpacing="0.000000" kerning="0">Score</font></p><p align="right"><font face="uni 05_53" size="16" color="#ffffff" letterSpacing="0.000000" kerning="0">Chain Gun &nbsp;</font></p><p align="right"><font face="uni 05_53" size="16" color="#ffffff" letterSpacing="0.000000" kerning="0">Secondary Weapon</font></p>

<p align="left"><font face="uni 05_53" size="16" color="#ffffff" letterSpacing="0.000000" kerning="0">Left Mouse - Fire Chain Gun</font></p>

<p align="left"><font face="uni 05_53" size="16" color="#ffffff" letterSpacing="0.000000" kerning="0">- Select Rockets</font></p>

<p align="left"><font face="uni 05_53" size="16" color="#ffffff" letterSpacing="0.000000" kerning="0">- Select Bombs</font></p>

<p align="left"><font face="uni 05_53" size="16" color="#ffffff" letterSpacing="0.000000" kerning="0">- Fire Rocket/Drop Bomb</font></p>

1

2

Space

<p align="left"><font face="uni 05_53" size="16" color="#ffffff" letterSpacing="0.000000" kerning="0">- Show/Hide Map</font></p>

M

<p align="left"><font face="uni 05_53" size="16" color="#ffffff" letterSpacing="0.000000" kerning="0">- Pause Game</font></p>

P

<p align="left"><font face="uni 05_53" size="16" color="#ffffff" letterSpacing="0.000000" kerning="0">Level Status</font></p>

<p align="left"><font face="uni 05_53" size="16" color="#ffffff" letterSpacing="0.000000" kerning="0">Your <font color="#ff0000">primary weapon</font> is a high firerate, upgradable chain gun.</font></p>

<p align="center"><font face="uni 05_53" size="17" color="#ffffff" letterSpacing="0.000000" kerning="0">Weapons</font></p>

<p align="left"><font face="uni 05_53" size="16" color="#ffffff" letterSpacing="0.000000" kerning="0">Your <font color="#ff0000">secondary weapons</font> are medium power <font color="#ff0000">rockets</font> and upgradable <font color="#ff0000">time bombs</font>.</font></p>

<p align="left"><font face="uni 05_53" size="16" color="#ffffff" letterSpacing="0.000000" kerning="0">Prolonged firing, can <font color="#ff0000">jam</font> the gun. In this case, cease fire and allow the <font color="#ff0000">temperature</font> to drop.</font></p>

<p align="left"><font face="uni 05_53" size="16" color="#ffffff" letterSpacing="0.000000" kerning="0">Time bombs are very powerful You have <font color="#ff0000">3 seconds</font> to get away from them once dropped.</font></p>

<p align="center"><font face="uni 05_53" size="17" color="#ffffff" letterSpacing="0.000000" kerning="0">Map</font></p>

<p align="left"><font face="uni 05_53" size="16" color="#ffffff" letterSpacing="0.000000" kerning="0">The map shows your location as well as <font color="#ff0000">walls</font>, <font color="#ff0000">buildings</font>, <font color="#ff0000">gates</font>, <font color="#ff0000">switches</font> and <font color="#ff0000">enemies</font>.</font></p>

<p align="left"><font face="uni 05_53" size="16" color="#ffffff" letterSpacing="0.000000" kerning="0">- Show/Hide map.</font></p>

<p align="center"><font face="uni 05_53" size="16" color="#ffffff" letterSpacing="0.000000" kerning="0">M</font></p>

<p align="left"><font face="uni 05_53" size="16" color="#ffffff" letterSpacing="0.000000" kerning="0">The <font color="#ff0000">H Pad</font> will replenish your <font color="#ff0000">ammunition </font>and repair <font color="#ff0000">damage</font> to your ship.</font></p>

<p align="center"><font face="uni 05_53" size="17" color="#ffffff" letterSpacing="0.000000" kerning="0">H Pad</font></p>

<p align="left"><font face="uni 05_53" size="16" color="#ffffff" letterSpacing="0.000000" kerning="0">The <font color="#ff0000">H Pad</font> appears on your <font color="#ff0000">map</font> as -</font></p>

<p align="left"><font face="uni 05_53" size="16" color="#ffffff" letterSpacing="0.000000" kerning="0">When <font color="#ff0000">all</font> enemies have been destroyed, guide your ship onto the <font color="#ff0000">H Pad</font> to end the level.</font></p>

<p align="center"><font face="uni 05_53" size="15" color="#ffffff" letterSpacing="0.000000" kerning="0">Open Tutorial</font></p>

<p align="center"><font face="uni 05_53" size="13" color="#ffffff" letterSpacing="0.000000" kerning="0">1</font></p>

<p align="center"><font face="uni 05_53" size="13" color="#ffffff" letterSpacing="0.000000" kerning="0">2</font></p>

<p align="center"><font face="uni 05_53" size="13" color="#ffffff" letterSpacing="0.000000" kerning="0">3</font></p>

<p align="center"><font face="uni 05_53" size="13" color="#ffffff" letterSpacing="0.000000" kerning="0">X</font></p>

<p align="center"><font face="uni 05_53" size="13" color="#ffffff" letterSpacing="0.000000" kerning="0">4</font></p>

<p align="center"><font face="uni 05_53" size="17" color="#ffffff" letterSpacing="0.000000" kerning="0">Gates and Switches</font></p>

<p align="left"><font face="uni 05_53" size="16" color="#ffffff" letterSpacing="0.000000" kerning="0">Gates can be opened and closed by guiding your ship over the corresponding switch.</font></p>

<p align="left"><font face="uni 05_53" size="16" color="#ffffff" letterSpacing="0.000000" kerning="0">Gates and switches appear on the map.</font></p>

<p align="left"><font face="uni 05_53" size="16" color="#ffffff" letterSpacing="0.000000" kerning="0">Closed gates -</font></p><p align="left"><font face="uni 05_53" size="16" color="#ffffff" letterSpacing="0.000000" kerning="0">Open gates -</font></p><p align="left"><font face="uni 05_53" size="16" color="#ffffff" letterSpacing="0.000000" kerning="0">Switches -</font></p>

<p align="left"><font face="uni 05_53" size="16" color="#ffffff" letterSpacing="0.000000" kerning="0">Entry to certain areas is restricted by <font color="#ff0000">gates</font>, but for every gate there is a <font color="#ff0000">switch</font>.</font></p>

<p align="left"><font face="uni 05_53" size="16" color="#ffffff" letterSpacing="0.000000" kerning="0">- Show/Hide map.</font></p>

<p align="center"><font face="uni 05_53" size="16" color="#ffffff" letterSpacing="0.000000" kerning="0">M</font></p>

<p align="left"><font face="uni 05_53" size="16" color="#ffffff" letterSpacing="0.000000" kerning="0">To complete the level you must pass this gate which is closed and blocks your way.</font></p>

<p align="center"><font face="uni 05_53" size="17" color="#ffffff" letterSpacing="0.000000" kerning="0">Gates and Switches</font></p>

<p align="left"><font face="uni 05_53" size="16" color="#ffffff" letterSpacing="0.000000" kerning="0">Passing over the switch again will close the gate.</font></p>

<p align="left"><font face="uni 05_53" size="16" color="#ffffff" letterSpacing="0.000000" kerning="0">Guide your ship over the switch in front of the gate and the gate will open.</font></p>

<p align="center"><font face="uni 05_53" size="17" color="#ffffff" letterSpacing="0.000000" kerning="0">Gates and Switches</font></p>

<p align="left"><font face="uni 05_53" size="16" color="#ffffff" letterSpacing="0.000000" kerning="0">Guide your ship into the <font color="#ff0000">bunker</font> to advance to the next level.</font></p>

<p align="center"><font face="uni 05_53" size="17" color="#ffffff" letterSpacing="0.000000" kerning="0">Home Bunker</font></p>

<p align="left"><font face="uni 05_53" size="16" color="#ffffff" letterSpacing="0.000000" kerning="0">Note that the bunker does not appear on the map.</font></p>

<p align="center"><font face="uni 05_53" size="15" color="#ffffff" letterSpacing="0.000000" kerning="0">Open Tutorial</font></p>

<p align="center"><font face="uni 05_53" size="13" color="#ffffff" letterSpacing="0.000000" kerning="0">1</font></p>

<p align="center"><font face="uni 05_53" size="13" color="#ffffff" letterSpacing="0.000000" kerning="0">2</font></p>

<p align="center"><font face="uni 05_53" size="13" color="#ffffff" letterSpacing="0.000000" kerning="0">3</font></p>

<p align="center"><font face="uni 05_53" size="13" color="#ffffff" letterSpacing="0.000000" kerning="0">X</font></p>

<p align="center"><font face="uni 05_53" size="17" color="#ffffff" letterSpacing="0.000000" kerning="0">Turret Guns</font></p>

<p align="left"><font face="uni 05_53" size="16" color="#ffffff" letterSpacing="0.000000" kerning="0">These guns are <font color="#ff0000">lightly armoured</font> with <font color="#ff0000">low power</font> ammunition but a <font color="#ff0000">high firerate</font>.</font></p>

<p align="left"><font face="uni 05_53" size="16" color="#ffffff" letterSpacing="0.000000" kerning="0">Turret guns appear on the map as -</font></p>

<p align="left"><font face="uni 05_53" size="16" color="#ffffff" letterSpacing="0.000000" kerning="0">There are several <font color="#ff0000">Turret Guns</font> between you and the bunker.</font></p>

<p align="left"><font face="uni 05_53" size="16" color="#ffffff" letterSpacing="0.000000" kerning="0">Typically guns can be destroyed by <font color="#ff0000">1 rocket</font> and a <font color="#ff0000">short burst</font> from your chain gun.</font></p>

<p align="center"><font face="uni 05_53" size="17" color="#ffffff" letterSpacing="0.000000" kerning="0">Turret Guns</font></p>

<p align="center"><font face="uni 05_53" size="17" color="#ffffff" letterSpacing="0.000000" kerning="0">Turret Guns</font></p>

<p align="left"><font face="uni 05_53" size="16" color="#ffffff" letterSpacing="0.000000" kerning="0">You will rarely find single guns. They are usually part of weapon</font></p><p align="left"><font face="uni 05_53" size="16" color="#ff0000" letterSpacing="0.000000" kerning="0">batteries<font color="#ffffff"> or groups.</font></font></p>

<p align="left"><font face="uni 05_53" size="16" color="#ffffff" letterSpacing="0.000000" kerning="0">Their intense firerate can <font color="#ff0000">push</font> your ship off course or <font color="#ff0000">slow it down</font> considerably.</font></p>

<p align="center"><font face="uni 05_53" size="15" color="#ffffff" letterSpacing="0.000000" kerning="0">Open Tutorial</font></p>

<p align="center"><font face="uni 05_53" size="13" color="#ffffff" letterSpacing="0.000000" kerning="0">1</font></p>

<p align="center"><font face="uni 05_53" size="13" color="#ffffff" letterSpacing="0.000000" kerning="0">2</font></p>

<p align="center"><font face="uni 05_53" size="13" color="#ffffff" letterSpacing="0.000000" kerning="0">X</font></p>

<p align="center"><font face="uni 05_53" size="17" color="#ffffff" letterSpacing="0.000000" kerning="0">Rocket Launchers</font></p>

<p align="left"><font face="uni 05_53" size="16" color="#ffffff" letterSpacing="0.000000" kerning="0">Their firerate is <font color="#ff0000">low</font> and it is possible to <font color="#ff0000">dodge</font> incoming rockets.</font></p>

<p align="left"><font face="uni 05_53" size="16" color="#ffffff" letterSpacing="0.000000" kerning="0">Rocket Launchers appear on the map as -</font></p>

<p align="left"><font face="uni 05_53" size="16" color="#ff0000" letterSpacing="0.000000" kerning="0">Rocket Launchers<font color="#ffffff"> are more </font>heavily armoured<font color="#ffffff"> and more </font>powerful<font color="#ffffff"> than Turret Guns.</font></font></p>

<p align="left"><font face="uni 05_53" size="16" color="#ffffff" letterSpacing="0.000000" kerning="0">Launchers can be destroyed by <font color="#ff0000">2 rockets</font> and a <font color="#ff0000">burst</font> from your chain gun.</font></p>

<p align="center"><font face="uni 05_53" size="17" color="#ffffff" letterSpacing="0.000000" kerning="0">Rocket Launchers</font></p>

<p align="center"><font face="uni 05_53" size="15" color="#ffffff" letterSpacing="0.000000" kerning="0">Open Tutorial</font></p>

<p align="center"><font face="uni 05_53" size="13" color="#ffffff" letterSpacing="0.000000" kerning="0">1</font></p>

<p align="center"><font face="uni 05_53" size="13" color="#ffffff" letterSpacing="0.000000" kerning="0">2</font></p>

<p align="center"><font face="uni 05_53" size="13" color="#ffffff" letterSpacing="0.000000" kerning="0">X</font></p>

<p align="center"><font face="uni 05_53" size="17" color="#ffffff" letterSpacing="0.000000" kerning="0">Cannons</font></p>

<p align="left"><font face="uni 05_53" size="16" color="#ffffff" letterSpacing="0.000000" kerning="0">Their firerate is <font color="#ff0000">low</font> and they are rather <font color="#ff0000">slow</font> in turning due to their weight.</font></p>

<p align="left"><font face="uni 05_53" size="16" color="#ffffff" letterSpacing="0.000000" kerning="0">Cannons appear on the map as -</font></p>

<p align="left"><font face="uni 05_53" size="16" color="#ff0000" letterSpacing="0.000000" kerning="0">Cannons<font color="#ffffff"> are exceptionally powerful and </font>heavily armoured<font color="#ffffff">.</font></font></p>

<p align="left"><font face="uni 05_53" size="16" color="#ffffff" letterSpacing="0.000000" kerning="0">Cannons can be destroyed by <font color="#ff0000">2 rockets</font> and a <font color="#ff0000">burst</font> from your chain gun.</font></p>

<p align="center"><font face="uni 05_53" size="17" color="#ffffff" letterSpacing="0.000000" kerning="0">Cannons</font></p>

<p align="left"><font face="uni 05_53" size="16" color="#ffffff" letterSpacing="0.000000" kerning="0">Their heavy armour makes them ideal targets for <font color="#ff0000">bombs</font> but <font color="#ff0000">rockets</font> are also adequate.</font></p>

<p align="left"><font face="uni 05_53" size="16" color="#ffffff" letterSpacing="0.000000" kerning="0">Typically, <font color="#ff0000">2</font> direct hits from a cannon will <font color="#ff0000">destroy</font> your ship so attack from the <font color="#ff0000">blind side</font>.</font></p>

<p align="center"><font face="uni 05_53" size="15" color="#ffffff" letterSpacing="0.000000" kerning="0">Open Tutorial</font></p>

<p align="center"><font face="uni 05_53" size="13" color="#ffffff" letterSpacing="0.000000" kerning="0">1</font></p>

<p align="center"><font face="uni 05_53" size="13" color="#ffffff" letterSpacing="0.000000" kerning="0">2</font></p>

<p align="center"><font face="uni 05_53" size="13" color="#ffffff" letterSpacing="0.000000" kerning="0">X</font></p>

<p align="center"><font face="uni 05_53" size="17" color="#ffffff" letterSpacing="0.000000" kerning="0">Helicopters</font></p>

<p align="left"><font face="uni 05_53" size="16" color="#ffffff" letterSpacing="0.000000" kerning="0">You cannot fight a helicopter. You&apos;re only hope is to <font color="#ff0000">run</font> and to <font color="#ff0000">hide</font> from them.</font></p>

<p align="left"><font face="uni 05_53" size="16" color="#ffffff" letterSpacing="0.000000" kerning="0">Helicopters appear on the map as -</font></p>

<p align="left"><font face="uni 05_53" size="16" color="#ffffff" letterSpacing="0.000000" kerning="0">Helicopters carry both a <font color="#ff0000">chain gun</font> and <font color="#ff0000">rockets</font>. They are fast, agile and deadly.</font></p>

<p align="center"><font face="uni 05_53" size="17" color="#ffffff" letterSpacing="0.000000" kerning="0">Helicopters</font></p>

<p align="left"><font face="uni 05_53" size="16" color="#ffffff" letterSpacing="0.000000" kerning="0">If a helicopter can <font color="#ff0000">see</font> you it will <font color="#ff0000">chase</font> you and <font color="#ff0000">attack</font>, if it cannot it will <font color="#ff0000">hunt</font> for you.</font></p>

<p align="center"><font face="uni 05_53" size="15" color="#ffffff" letterSpacing="0.000000" kerning="0">Open Tutorial</font></p>

ActionScript [AS1/AS2]

Frame 1
function gotoHome() { getURL ("http://23degrees.info", "_blank"); } function checkUrl() { var _local3 = _root._url; var _local2 = _local3.substring(_local3.indexOf("://") + 3, _local3.length); if (_local2.substring(0, 4) == "www.") { _local2 = _local2.substring(4, _local2.length); } _local2 = _local2.substring(0, _local2.indexOf("/")); if (((_local2 == "23degrees.comyr.com") || (_local2 == "23degrees.info")) || (_local2 == "flashgamelicense.com")) { preload(); } else { _root.gotoAndStop(1); getURL ("http://www.google.com", "_self"); } } function preload() { _root.onEnterFrame = function () { if (s1 == 1) { if (loaderClip._alpha < 100) { loaderClip._alpha = loaderClip._alpha + 2; } else { loaderClip._alpha = 100; s1 = 0; } } else if (s2 == 1) { if (s3 == 1) { if (loaderClip._alpha > 0) { loaderClip._alpha = loaderClip._alpha - 2; } else { loaderClip._alpha = 0; loaderClip.nextFrame(); s3 = 0; s4 = 1; } } else if (s4 == 1) { if (loaderClip._alpha < 100) { loaderClip._alpha = loaderClip._alpha + 2; } else { loaderClip._alpha = 100; s4 = 0; } } } var _local3 = _root.getBytesLoaded(); var _local4 = _root.getBytesTotal(); var _local5 = _local3 / _local4; if (s2 == 0) { if (_local5 >= 0.4) { s2 = (s3 = 1); } } loaderClip.loaderBar.bar._width = _local5 * 300; if (_local3 == _local4) { loaderClip.loaderBar.bar._width = 300; _root.onEnterFrame = function () { if (loaderClip._alpha > 0) { loaderClip._alpha = loaderClip._alpha - 5; } else { delete this.onEnterFrame; moveOn(); } }; } }; } function moveOn() { _root.gotoAndStop(3); } stop(); var men = new ContextMenu(); men.hideBuiltInItems(); var linkItem = new ContextMenuItem("23degrees.info", gotoHome); linkItem.separatorBefore = true; men.customItems.push(linkItem); this.menu = men; var loaderClip; loaderClip._alpha = 0; loaderClip.onRelease = function () { _root.getURL("http://www.maxgames.com", "_blank"); }; var s1 = 1; var s2 = 0; var s3 = 0; var s4 = 0; preload();
Frame 2
Frame 3
var pointArr = [[[0, 100], [3, 95], [5, 91], [8, 87], [12, 84], [16, 81], [20, 78], [24, 75], [28, 73], [33, 72], [38, 71], [42, 70], [47, 70], [52, 70], [57, 70], [62, 71], [66, 72], [71, 74], [75, 76], [79, 79], [82, 83], [85, 87], [86, 92], [88, 97], [88, 102], [88, 106], [88, 111], [87, 116], [87, 121], [85, 126], [84, 131], [82, 136], [81, 141], [79, 145], [77, 150], [74, 154], [72, 159], [70, 163], [67, 167], [65, 172], [62, 176], [60, 180], [57, 184], [54, 188], [52, 192], [49, 196], [46, 201], [44, 205], [41, 209], [38, 213], [36, 217], [33, 221], [30, 225], [28, 229], [25, 234], [22, 238], [20, 242], [17, 246], [14, 250], [12, 254], [9, 258], [6, 262], [4, 267], [1, 271], [0, 271], [0, 266], [0, 262], [0, 257], [0, 252], [0, 247], [0, 242], [0, 237], [0, 232], [0, 227], [0, 222], [0, 217], [0, 212], [0, 208], [0, 203], [0, 198], [0, 193], [0, 188], [0, 183], [0, 178], [0, 173], [0, 168], [0, 163], [0, 159], [0, 154], [0, 149], [0, 144], [0, 139], [0, 134], [0, 129], [0, 124], [0, 119], [0, 114], [0, 109], [0, 105], [0, 100]], [[140, 94], [142, 90], [144, 85], [148, 82], [151, 78], [156, 75], [160, 73], [165, 71], [170, 70], [175, 69], [180, 69], [185, 70], [190, 71], [195, 73], [199, 76], [203, 79], [207, 82], [210, 86], [213, 90], [215, 95], [216, 100], [217, 105], [217, 110], [217, 115], [216, 120], [214, 125], [212, 130], [209, 134], [205, 138], [201, 141], [197, 144], [193, 146], [188, 148], [183, 149], [178, 150], [173, 150], [168, 151], [165, 154], [165, 159], [165, 165], [165, 170], [165, 175], [165, 180], [165, 185], [165, 190], [170, 192], [175, 192], [180, 193], [185, 193], [190, 195], [195, 196], [199, 198], [204, 201], [208, 204], [212, 207], [215, 211], [218, 215], [221, 219], [223, 224], [225, 229], [226, 234], [227, 239], [227, 244], [226, 249], [226, 254], [224, 259], [222, 263], [220, 268], [217, 272], [214, 276], [210, 280], [206, 283], [202, 286], [198, 288], [193, 290], [188, 291], [183, 292], [178, 292], [173, 292], [168, 292], [163, 291], [158, 289], [153, 288], [148, 286], [144, 283], [140, 280], [136, 277], [132, 273], [128, 271], [123, 272], [121, 277], [118, 281], [115, 285], [112, 290], [107, 290], [102, 290], [97, 290], [92, 290], [87, 290], [82, 290], [77, 290], [72, 290], [67, 290], [62, 290], [56, 290], [51, 290], [48, 289], [51, 284], [53, 280], [56, 276], [59, 271], [61, 267], [64, 263], [67, 258], [69, 254], [72, 250], [75, 245], [77, 241], [80, 237], [83, 232], [86, 228], [88, 224], [91, 219], [94, 215], [96, 211], [99, 206], [102, 202], [104, 198], [107, 194], [110, 189], [112, 185], [115, 181], [117, 176], [120, 172], [122, 167], [124, 163], [126, 158], [128, 154], [130, 149], [132, 145], [134, 140], [135, 135], [137, 130], [138, 125], [139, 120], [140, 115], [140, 110], [140, 105], [140, 100], [140, 94]], [[234, 34], [234, 30], [235, 25], [237, 21], [239, 17], [241, 13], [244, 10], [248, 7], [251, 4], [255, 2], [259, 1], [264, 0], [268, 0], [273, 0], [277, 0], [281, 2], [286, 4], [289, 6], [293, 9], [296, 12], [299, 16], [301, 19], [302, 24], [304, 28], [304, 32], [304, 37], [304, 41], [302, 46], [301, 50], [298, 54], [296, 57], [293, 60], [289, 63], [285, 66], [281, 67], [277, 69], [272, 69], [268, 70], [264, 69], [259, 68], [255, 67], [251, 65], [247, 62], [244, 59], [241, 56], [239, 52], [237, 48], [235, 44], [234, 39], [234, 35], [234, 34]]]; function setupOb(ob) { ob.wide = ob.tileImage.width; ob.high = ob.tileImage.height; ob.mapHigh = ob.high * (ob.mapWide / ob.wide); ob.cx = ob.mapWide * 0.5; ob.cy = ob.mapHigh * 0.5; ob.tileWide = Floor(ob.mapWide / ob.gridWide); ob.tileHigh = Floor(ob.mapHigh / ob.gridHigh); ob.brushWidth = ob.wide / ob.gridWide; ob.brushHeight = ob.high / ob.gridHigh; ob.brushRec = new flash.geom.Rectangle(0, 0, ob.brushWidth, ob.brushHeight); ob.brushPoint = new flash.geom.Point(); ob.pArr = []; ob.gridArr = []; var _local4; var _local3; var _local5; var _local2; _local4 = 0; while (_local4 < ob.gridWide) { _local5 = (ob.gridArr[_local4] = []); _local3 = 0; while (_local3 < ob.gridHigh) { _local2 = new Object(); _local2.xa = _local4; _local2.xb = _local4 + 1; _local2.ya = _local3; _local2.yb = _local3 + 1; ob.brushRec.x = ob.brushWidth * _local4; ob.brushRec.y = ob.brushHeight * _local3; _local2.image = new flash.display.BitmapData(ob.brushWidth, ob.brushHeight, true, 0); _local2.image.copyPixels(ob.tileImage, ob.brushRec, ob.brushPoint); _local5.push(_local2); _local3 = _local3 + 1; } _local4 = _local4 + 1; } } function convert(x, y, z) { var _local6 = x - camera.x; var _local5 = y - camera.y; var _local4 = z - camera.z; var _local3 = camera.yAng; var _local2 = Cos(_local3); var _local1 = Sin(_local3); var _local9 = (_local2 * _local6) - (_local1 * _local4); var _local7 = (_local1 * _local6) + (_local2 * _local4); _local6 = _local9; _local4 = _local7; _local3 = camera.xAng; _local2 = Cos(_local3); _local1 = Sin(_local3); var _local8 = (_local2 * _local5) - (_local1 * _local4); _local7 = (_local1 * _local5) + (_local2 * _local4); _local5 = _local8; _local4 = _local7; _local3 = camera.zAng; _local2 = Cos(_local3); _local1 = Sin(_local3); _local9 = (_local2 * _local6) - (_local1 * _local5); _local8 = (_local1 * _local6) + (_local2 * _local5); _local6 = _local9; _local5 = _local8; var _local10 = fl / ((fl + _local4) + cz); return([cx + (_local6 * _local10), cy + (_local5 * _local10)]); } function showMaxLogo() { camera.xAng = 0; camera.yAng = 0; camera.zAng = 0; camera.tx = logoOb.mapWide * 0.5; camera.ty = logoOb.mapHigh * 0.5; camera.x = 0; camera.y = -cy; camera.z = (-logoOb.tileHigh) * 2; camera.mSpd = 0; var matrix = (new flash.geom.Matrix()); var dClip = _root.createEmptyMovieClip("dClip", 3); var _local18 = dClip.createEmptyMovieClip("sndClip", 1); var _local21 = _local18.createEmptyMovieClip("fallSndClip", _local18.getNextHighestDepth()); var fallSnd = new Sound(_local21); fallSnd.attachSound("fall"); fallSnd.start(0, 0); var _local22 = _local18.createEmptyMovieClip("impactSndClip", _local18.getNextHighestDepth()); var impactSnd = new Sound(_local22); impactSnd.attachSound("impactSound"); var _local16; var _local3; var _local9; var _local8; _root.hitClip.onRelease = function () { _root.getURL("http://www.maxgames.com", "_blank"); }; _root.onEnterFrame = function () { if ((logoOb.y + logoOb.vy) > logoOb.gLevel) { if (impactDone == 0) { impactDone = 1; fallSnd.stop(); impactSnd.start(0, 0); } logoOb.y = logoOb.gLevel; logoOb.vy = logoOb.vy * bounce; crackOb1.canSee = 1; if (shakeDone == 0) { shakeDone = 1; doShake = 1; } } if (pauseDone == 0) { if (logoOb.y > -350) { pauseDone = 1; doPause = 1; logoOb.oVy = logoOb.vy; } } if (doPause == 0) { logoOb.vy = logoOb.vy + gravity; logoOb.vy = logoOb.vy * drag; logoOb.y = logoOb.y + logoOb.vy; } else { logoOb.vy = logoOb.vy * 0.6; if (logoOb.vy < 0.1) { } logoOb.y = logoOb.y + logoOb.vy; pauseTime = pauseTime - 1; if (pauseTime <= 0) { doPause = 0; logoOb.vy = logoOb.oVy; } } if (doShake == 1) { dClip._x = (-shakeOffSet) + random(shakeVar); dClip._y = (-shakeOffSet) + random(shakeVar); shakeVar = shakeVar - 1; shakeOffSet = shakeVar * 0.5; if (shakeVar <= 0) { doShake = 0; dClip._x = (dClip._y = 0); } } if (camera.y < -1024) { camera.mSpd = camera.mSpd * 2; } if (camera.yAng < 0.35) { camera.mSpd = camera.mSpd + 0.5; camera.y = camera.y - camera.mSpd; camera.z = camera.z + 2; } camera.x = camera.x + 2; camera.tx = logoOb.x + logoOb.cx; camera.ty = logoOb.y + logoOb.cy; var _local19 = camera.tx - camera.x; var _local18 = -camera.z; camera.yAng = Atan(_local19, _local18); _local19 = -camera.z; _local18 = camera.ty - camera.y; camera.xAng = Atan(_local18, _local19); shadOb.z = -(logoOb.y - logoOb.gLevel); shadOb.canSee = (slogOb.canSee = 0); if (camera.xAng > -0.3) { shadOb.canSee = (slogOb.canSee = 1); } dClip.clear(); var _local16; var _local5; var _local4; var _local3; var _local6; var _local14; var _local10; var _local12; var _local7; var _local15; var _local11; var _local13; var _local9; var _local8; var _local17; _local17 = 0; while (_local17 < obArr.length) { _local4 = obArr[_local17]; if (_local4.canSee == 1) { _local5 = _local4.pArr; _local9 = 0; while (_local9 < _local5.length) { _local8 = 0; while (_local8 < _local5[_local9].length) { _local3 = _local5[_local9][_local8]; _local16 = convert(_local4.x + _local3.ox, _local4.y + _local3.oy, _local4.z + _local3.oz); _local3.x = _local16[0]; _local3.y = _local16[1]; _local8 = _local8 + 1; } _local9 = _local9 + 1; } _local9 = 0; while (_local9 < _local4.gridWide) { _local8 = 0; while (_local8 < _local4.gridHigh) { _local3 = _local4.gridArr[_local9][_local8]; _local6 = _local5[_local3.xa][_local3.ya].x; _local14 = _local5[_local3.xb][_local3.ya].x; _local10 = _local5[_local3.xb][_local3.yb].x; _local12 = _local5[_local3.xa][_local3.yb].x; _local7 = _local5[_local3.xa][_local3.ya].y; _local15 = _local5[_local3.xb][_local3.ya].y; _local11 = _local5[_local3.xb][_local3.yb].y; _local13 = _local5[_local3.xa][_local3.yb].y; matrix.tx = _local6; matrix.ty = _local7; matrix.a = (_local10 - _local12) / _local4.brushWidth; matrix.b = (_local11 - _local13) / _local4.brushWidth; matrix.c = (_local12 - _local6) / _local4.brushHeight; matrix.d = (_local13 - _local7) / _local4.brushHeight; dClip.beginBitmapFill(_local3.image, matrix, false); dClip.moveTo(_local6, _local7); dClip.lineTo(_local10, _local11); dClip.lineTo(_local12, _local13); dClip.lineTo(_local6, _local7); dClip.endFill(); matrix.a = (_local14 - _local6) / _local4.brushWidth; matrix.b = (_local15 - _local7) / _local4.brushWidth; matrix.c = (_local10 - _local14) / _local4.brushHeight; matrix.d = (_local11 - _local15) / _local4.brushHeight; dClip.beginBitmapFill(_local3.image, matrix, false); dClip.moveTo(_local6, _local7); dClip.lineTo(_local14, _local15); dClip.lineTo(_local10, _local11); dClip.lineTo(_local6, _local7); dClip.endFill(); _local8 = _local8 + 1; } _local9 = _local9 + 1; } } _local17 = _local17 + 1; } if (camera.y < -15000) { delete _root.onEnterFrame; unloadMovie (hitClip); unloadMovie (dClip); delete logoOb; delete shadOb; delete crackOb1; delete slogOb; delete obArr; main.timer = 1; main.onEnterFrame = function () { if (this.timer > 0) { this.timer = this.timer - 1; } else { delete this.onEnterFrame; gotoGame(); } }; } }; } function showLogo() { var matrix = (new flash.geom.Matrix()); var blurFilt = (new flash.filters.BlurFilter(8, 8, 3)); var dClip = _root.createEmptyMovieClip("dClip", 3); var _local21 = new Sound(dClip); _local21.attachSound("logoSound"); _local21.start(0, 0); var _local23 = 600 - (logoWidth + offSet); var _local22 = 600 - (logoHeight + offSet); var canvas = (new flash.display.BitmapData(logoWidth + offSet, logoHeight + offSet, true, 0)); var canvasRec = (new flash.geom.Rectangle(0, 0, logoWidth + offSet, logoHeight + offSet)); var canvasPoint = (new flash.geom.Point()); var tileRec = (new flash.geom.Rectangle(0, 0, tileWide, tileHigh)); var tilePoint = (new flash.geom.Point()); var pArr = []; var gridArr = []; var cnt = 0; var _local13 = 0; while (_local13 < pointArr.length) { var _local14 = main.createEmptyMovieClip("clip" + _local13, _local13 + 1); _local14.lineStyle(2, 13146718); _local14.moveTo(pointArr[_local13][0][0], pointArr[_local13][0][1]); _local14._x = offSet * 0.5; _local14._y = offSet * 0.5; _local13 = _local13 + 1; } _local13 = 0; while (_local13 <= gridWide) { var _local12 = (pArr[_local13] = []); var _local8 = 0; while (_local8 <= gridHigh) { _local12.push({ox:_local13 * tileWide, oy:_local8 * tileHigh, oz:0}); _local8 = _local8 + 1; } _local13 = _local13 + 1; } _local13 = 0; while (_local13 < gridWide) { var _local8 = 0; var _local12 = (gridArr[_local13] = []); while (_local8 < gridHigh) { var _local2 = {}; _local2.xa = _local13; _local2.ya = _local8; _local2.xb = _local13 + 1; _local2.yb = _local8 + 1; _local2.image = new flash.display.BitmapData(tileWide, tileHigh, true, 0); _local12.push(_local2); _local8 = _local8 + 1; } _local13 = _local13 + 1; } _root.onEnterFrame = function () { var _local13 = 0; while (_local13 < 3) { var _local16 = _root["done" + _local13]; if (_local16 == 0) { var _local14 = _root["pNum" + _local13]; var _local15 = main["clip" + _local13]; _local15.lineTo(pointArr[_local13][_local14][0], pointArr[_local13][_local14][1]); _root["pNum" + _local13] = _root["pNum" + _local13] + stepVar; if (_root["pNum" + _local13] >= (pointArr[_local13].length - 1)) { _root["done" + _local13] = 1; _local15.lineTo(pointArr[_local13][0][0], pointArr[_local13][0][1]); } } _local13 = _local13 + 1; } if (camera.xAng > 0) { canvas.draw(main); } else { cnt = cnt + 1; if (cnt > 40) { delete _root.onEnterFrame; showMaxLogo(); } } canvas.applyFilter(canvas, canvasRec, canvasPoint, blurFilt); _local13 = 0; while (_local13 < pArr.length) { var _local8 = 0; while (_local8 < pArr[_local13].length) { var _local2 = pArr[_local13][_local8]; var _local12 = convert(_local2.ox, _local2.oy, _local2.oz); _local2.x = _local12[0]; _local2.y = _local12[1]; _local8 = _local8 + 1; } _local13 = _local13 + 1; } dClip.clear(); _local13 = 0; while (_local13 < gridWide) { var _local8 = 0; while (_local8 < gridHigh) { var _local2 = gridArr[_local13][_local8]; var _local3 = pArr[_local2.xa][_local2.ya].x; var _local10 = pArr[_local2.xb][_local2.ya].x; var _local5 = pArr[_local2.xb][_local2.yb].x; var _local7 = pArr[_local2.xa][_local2.yb].x; var _local4 = pArr[_local2.xa][_local2.ya].y; var _local11 = pArr[_local2.xb][_local2.ya].y; var _local6 = pArr[_local2.xb][_local2.yb].y; var _local9 = pArr[_local2.xa][_local2.yb].y; tileRec.x = tileWide * _local13; tileRec.y = tileHigh * _local8; _local2.image.copyPixels(canvas, tileRec, tilePoint); matrix.tx = _local3; matrix.ty = _local4; matrix.a = (_local5 - _local7) / tileWide; matrix.b = (_local6 - _local9) / tileWide; matrix.c = (_local7 - _local3) / tileHigh; matrix.d = (_local9 - _local4) / tileHigh; dClip.beginBitmapFill(_local2.image, matrix, false); dClip.moveTo(_local3, _local4); dClip.lineTo(_local5, _local6); dClip.lineTo(_local7, _local9); dClip.lineTo(_local3, _local4); dClip.endFill(); matrix.a = (_local10 - _local3) / tileWide; matrix.b = (_local11 - _local4) / tileWide; matrix.c = (_local5 - _local10) / tileHigh; matrix.d = (_local6 - _local11) / tileHigh; dClip.beginBitmapFill(_local2.image, matrix, false); dClip.moveTo(_local3, _local4); dClip.lineTo(_local10, _local11); dClip.lineTo(_local5, _local6); dClip.lineTo(_local3, _local4); dClip.endFill(); _local8 = _local8 + 1; } _local13 = _local13 + 1; } camera.xAng = camera.xAng - 0.005; camera.yAng = camera.yAng - 0.01; }; } function showBg() { var colorTrans = (new flash.geom.ColorTransform(0, 0, 0, 1, 1, 1, 1, 1)); var _local3 = main.createEmptyMovieClip("gradFill", 1); var _local4 = new flash.geom.Matrix(); _local4.createGradientBox(600, 600, Math.PI, 0, 0); _local3.beginGradientFill("radial", [3355443, 0], [100, 100], [0, 255], _local4); _local3.moveTo(0, 0); _local3.lineTo(600, 0); _local3.lineTo(600, 600); _local3.lineTo(0, 600); _local3.lineTo(0, 0); _local3.endFill(); var gradImage = (new flash.display.BitmapData(600, 600, true, 0)); gradImage.draw(main); unloadMovie (_local3); _root.hitClip.onRelease = function () { _root.getURL("http://23degrees.info", "_blank"); }; var screenRec = (new flash.geom.Rectangle(0, 0, 600, 600)); var screenPoint = (new flash.geom.Point()); var screen = (new flash.display.BitmapData(600, 600, false, 0)); _root.attachBitmap(screen, 2); _root.onEnterFrame = function () { screen.copyPixels(gradImage, screenRec, screenPoint, null, null, true); colorTrans.blueMultiplier = colorTrans.blueMultiplier + 0.05; colorTrans.redMultiplier = (colorTrans.greenMultiplier = colorTrans.blueMultiplier); screen.colorTransform(screenRec, colorTrans); if (colorTrans.blueMultiplier >= 1) { delete this.onEnterFrame; screen.copyPixels(gradImage, screenRec, screenPoint, null, null, true); showLogo(); } }; } function gotoGame() { unloadMovie (hitClip); _root.gotoAndStop(5); } stop(); var Cos = Math.cos; var Sin = Math.sin; var Pi = Math.PI; var Atan = Math.atan2; var Sqrt = Math.sqrt; var Floor = Math.floor; var fl = 512; var gravity = 1.5; var drag = 0.98; var bounce = -0.2; var gLevel = 0; var cx = 300; var cy = 300; var cz = 100; var logoWidth = 304; var logoHeight = 293; var offSet = 64; var gridWide = 3; var gridHigh = 3; var tileWide = ((logoWidth + offSet) / gridWide); var tileHigh = ((logoHeight + offSet) / gridHigh); var stepVar = 3; var pNum0 = stepVar; var pNum1 = stepVar; var pNum2 = stepVar; var done0 = 0; var done1 = 0; var done2 = 0; var main = _root.createEmptyMovieClip("main", 1); main._visible = false; var hitClip = _root.createEmptyMovieClip("hitClip", 4); hitClip.beginFill(0, 0); hitClip.moveTo(0, 0); hitClip.lineTo(600, 0); hitClip.lineTo(600, 600); hitClip.lineTo(0, 600); hitClip.lineTo(0, 0); hitClip.endFill(); var logoOb = {x:0, y:-2048, z:0, vy:0, canSee:1}; logoOb.tileImage = flash.display.BitmapData.loadBitmap("tile"); logoOb.mapWide = 600; logoOb.gridWide = 4; logoOb.gridHigh = 1; setupOb(logoOb); logoOb.gLevel = (-logoOb.tileHigh) + 9; a = 0; while (a <= logoOb.gridWide) { arr = (logoOb.pArr[a] = []); b = 0; while (b <= logoOb.gridHigh) { arr.push({ox:a * logoOb.tileWide, oy:b * logoOb.tileHigh, oz:0}); b = b + 1; } a = a + 1; } var shadOb = {x:0, y:0, z:0, canSee:0}; shadOb.tileImage = flash.display.BitmapData.loadBitmap("shadow"); shadOb.mapWide = 600; shadOb.gridWide = 3; shadOb.gridHigh = 1; setupOb(shadOb); a = 0; while (a <= shadOb.gridWide) { arr = (shadOb.pArr[a] = []); b = 0; while (b <= shadOb.gridHigh) { arr.push({ox:a * shadOb.tileWide, oy:0, oz:logoOb.tileHigh - (b * shadOb.tileHigh)}); b = b + 1; } a = a + 1; } var crackOb1 = {x:0, y:0, z:0, canSee:0}; crackOb1.tileImage = flash.display.BitmapData.loadBitmap("crack"); crackOb1.mapWide = 620; crackOb1.gridWide = 2; crackOb1.gridHigh = 2; setupOb(crackOb1); a = 0; while (a <= crackOb1.gridWide) { arr = (crackOb1.pArr[a] = []); b = 0; while (b <= crackOb1.gridHigh) { arr.push({ox:((logoOb.mapWide * 0.5) - (crackOb1.mapWide * 0.5)) + (a * crackOb1.tileWide), oy:0, oz:(crackOb1.mapHigh * 0.5) - (b * crackOb1.tileHigh)}); b = b + 1; } a = a + 1; } var slogOb = {x:0, y:0, z:0, canSee:0}; slogOb.tileImage = flash.display.BitmapData.loadBitmap("slogan"); slogOb.mapWide = 620; slogOb.gridWide = 3; slogOb.gridHigh = 2; setupOb(slogOb); a = 0; while (a <= slogOb.gridWide) { arr = (slogOb.pArr[a] = []); b = 0; while (b <= slogOb.gridHigh) { arr.push({ox:((logoOb.mapWide * 0.5) - (slogOb.mapWide * 0.5)) + (a * slogOb.tileWide), oy:0, oz:(slogOb.mapHigh * 0.5) - (b * slogOb.tileHigh)}); b = b + 1; } a = a + 1; } var obArr = [slogOb, crackOb1, shadOb, logoOb]; var camera = new Object(); camera.xAng = 0.5; camera.yAng = 0.5; camera.zAng = 0; camera.tx = logoOb.mapWide * 0.5; camera.ty = logoOb.mapHigh * 0.5; camera.x = (gridWide * tileWide) / 2; camera.y = (gridHigh * tileHigh) / 2; camera.z = 0; camera.mSpd = 8; var shakeDone = 0; var doShake = 0; var shakeVar = 14; var shakeOffSet = (shakeVar * 0.5); var pauseDone = 0; var doPause = 0; var pauseTime = 48; var impactDone = 0; showBg();
Frame 4
Frame 5
var blockArr17 = [[{x:96, y:96, xa:0, xb:192, ya:0, yb:192, lLimit:0, uLimit:0, rLimit:2880, dLimit:2880, layer1:[{tileType:"floor", fNum:2}], layer2:[]}, {x:96, y:288, xa:0, xb:192, ya:192, yb:384, lLimit:0, uLimit:0, rLimit:2880, dLimit:2880, layer1:[{tileType:"floor", fNum:6}], layer2:[]}, {x:96, y:480, xa:0, xb:192, ya:384, yb:576, lLimit:0, uLimit:0, rLimit:2880, dLimit:2880, layer1:[{tileType:"floor", fNum:2}], layer2:[]}, {x:96, y:672, xa:0, xb:192, ya:576, yb:768, lLimit:0, uLimit:0, rLimit:2880, dLimit:2880, layer1:[{tileType:"floor", fNum:5}], layer2:[]}, {x:96, y:864, xa:0, xb:192, ya:768, yb:960, lLimit:0, uLimit:0, rLimit:2880, dLimit:2880, layer1:[{tileType:"floor", fNum:1}], layer2:[]}, {x:96, y:1056, rWall:1, xa:0, xb:192, ya:960, yb:1152, lLimit:0, uLimit:0, rLimit:192, dLimit:2880, layer1:[{tileType:"floor", fNum:3}], layer2:[]}, {x:96, y:1248, rWall:1, dWall:1, xa:0, xb:192, ya:1152, yb:1344, lLimit:0, uLimit:0, rLimit:192, dLimit:1344, layer1:[{tileType:"floor", 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{x:1499, y:1587, rot:0}, {x:528, y:1886, rot:0}, {x:1471, y:499, rot:0}, {x:225, y:1323, rot:0}]; var gunInfoArr16 = [{x:816, y:422, rot:0}, {x:1397, y:1876, rot:0}, {x:235, y:2073, rot:0}, {x:1327, y:344, rot:0}, {x:228, y:1189, rot:0}, {x:1953, y:1175, rot:4.71}, {x:1960, y:1323, rot:4.71}, {x:1960, y:1436, rot:4.71}, {x:1960, y:1566, rot:4.71}]; var gateInfoArr16 = [{xInt:5, yInt:4, typeNum:3, closed:0}, {xInt:5, yInt:7, typeNum:3, closed:1}, {xInt:3, yInt:5, typeNum:0, closed:0}, {xInt:6, yInt:5, typeNum:0, closed:1}, {xInt:8, yInt:5, typeNum:1, closed:0}, {xInt:4, yInt:10, typeNum:0, closed:0}, {xInt:6, yInt:10, typeNum:2, closed:1}]; var switchInfoArr16 = [{x:1055, y:1055, targArr:[0, 3, 1, 2]}, {x:1053, y:1624, targArr:[4, 5, 6]}]; var blockArr15 = [[{x:96, y:96, xa:0, xb:192, ya:0, yb:192, lLimit:0, uLimit:0, rLimit:2880, dLimit:2880, layer1:[{tileType:"tunnel0", fNum:1}], layer2:[]}, {x:96, y:288, rWall:1, xa:0, xb:192, ya:192, yb:384, lLimit:0, uLimit:0, rLimit:192, 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layer1:[{tileType:"floor", fNum:6}, {tileType:"fenceBase", fNum:2}], layer2:[{tileType:"fenceTop", fNum:2}]}, {x:2784, y:2400, xa:2688, xb:2880, ya:2304, yb:2496, lLimit:0, uLimit:0, rLimit:2880, dLimit:2880, layer1:[{tileType:"floor", fNum:1}], layer2:[]}, {x:2784, y:2592, dWall:1, xa:2688, xb:2880, ya:2496, yb:2688, lLimit:0, uLimit:0, rLimit:2880, dLimit:2688, layer1:[{tileType:"floor", fNum:1}, {tileType:"fenceBase", fNum:4}], layer2:[{tileType:"fenceTop", fNum:4}]}, {x:2784, y:2784, lWall:1, uWall:1, xa:2688, xb:2880, ya:2688, yb:2880, lLimit:2688, uLimit:2688, rLimit:2880, dLimit:2880, layer1:[{tileType:"floor", fNum:4}, {tileType:"fenceBase", fNum:1}, {tileType:"fenceBase", fNum:2}], layer2:[{tileType:"fenceTop", fNum:1}, {tileType:"fenceTop", fNum:2}]}]]; var cannonInfoArr15 = [{x:1017, y:1968, rot:0}, {x:340, y:1713, rot:4.71}, {x:355, y:2073, rot:4.71}, {x:249, y:1320, rot:4.71}]; var launcherInfoArr15 = [{x:440, y:479, rot:0}, {x:2846, y:2174, rot:2.36}, {x:2846, y:2644, rot:3.93}]; var gunInfoArr15 = [{x:872, y:426, rot:0}, {x:806, y:585, rot:0.79}, {x:1228, y:2635, rot:0}, {x:2049, y:2635, rot:4.71}, {x:1987, y:2361, rot:0}, {x:144, y:1315, rot:1.57}, {x:37, y:1483, rot:0}, {x:2270, y:926, rot:4.71}, {x:1977, y:811, rot:0}, {x:2164, y:2539, rot:0.79}]; var gateInfoArr15 = [{xInt:4, yInt:5, typeNum:0, closed:1}, {xInt:5, yInt:10, typeNum:3, closed:1}, {xInt:6, yInt:10, typeNum:1, closed:1}, {xInt:11, yInt:12, typeNum:1, closed:1}, {xInt:2, yInt:3, typeNum:1, closed:1}, {xInt:3, yInt:8, typeNum:3, closed:0}]; var switchInfoArr15 = [{x:2590, y:477, targArr:[4]}, {x:94, y:1054, targArr:[0]}, {x:287, y:2217, targArr:[1, 2, 3]}]; var heliInfoArr15 = [{x:2880, y:2880}]; var blockArr14 = [[{x:96, y:96, xa:0, xb:192, ya:0, yb:192, lLimit:0, uLimit:0, rLimit:2880, dLimit:2880, layer1:[{tileType:"floor", fNum:7}], layer2:[]}, {x:96, y:288, xa:0, xb:192, ya:192, yb:384, lLimit:0, uLimit:0, rLimit:2880, dLimit:2880, layer1:[{tileType:"floor", fNum:2}], 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lLimit:0, uLimit:0, rLimit:2880, dLimit:2880, layer1:[{tileType:"floor", fNum:1}], layer2:[]}, {x:2784, y:2208, xa:2688, xb:2880, ya:2112, yb:2304, lLimit:0, uLimit:0, rLimit:2880, dLimit:2880, layer1:[{tileType:"floor", fNum:4}], layer2:[]}, {x:2784, y:2400, xa:2688, xb:2880, ya:2304, yb:2496, lLimit:0, uLimit:0, rLimit:2880, dLimit:2880, layer1:[{tileType:"floor", fNum:2}], layer2:[]}, {x:2784, y:2592, xa:2688, xb:2880, ya:2496, yb:2688, lLimit:0, uLimit:0, rLimit:2880, dLimit:2880, layer1:[{tileType:"floor", fNum:2}], layer2:[]}, {x:2784, y:2784, lWall:1, xa:2688, xb:2880, ya:2688, yb:2880, lLimit:2688, uLimit:0, rLimit:2880, dLimit:2880, layer1:[{tileType:"floor", fNum:7}], layer2:[]}]]; var cannonInfoArr14 = [{x:1056, y:2601, rot:3.12}]; var launcherInfoArr14 = [{x:1780, y:172, rot:0}, {x:2356, y:744, rot:5.5}, {x:2212, y:1036, rot:1.55}, {x:2054, y:744, rot:3.93}, {x:2366, y:1363, rot:5.5}, {x:2208, y:1612, rot:1.55}, {x:2059, y:1372, rot:3.93}, {x:1070, y:417, rot:5.5}, {x:1492, y:1876, rot:3.12}, {x:1108, y:1708, rot:2.36}, {x:556, y:1099, rot:0}, {x:1301, y:2721, rot:3.67}, {x:2059, y:2496, rot:3.12}, {x:532, y:1214, rot:3.12}, {x:220, y:753, rot:0}, {x:2404, y:2227, rot:3.14}, {x:1262, y:494, rot:1.57}]; var gunInfoArr14 = [{x:1752, y:364, rot:0}, {x:2212, y:715, rot:4.69}, {x:2064, y:1003, rot:2.36}, {x:2356, y:1012, rot:0.79}, {x:2208, y:1272, rot:4.69}, {x:2054, y:1516, rot:2.36}, {x:2361, y:1521, rot:0.79}, {x:1444, y:417, rot:5.5}, {x:1598, y:1891, rot:0}, {x:638, y:1867, rot:4.89}, {x:907, y:1286, rot:3.93}, {x:446, y:979, rot:4.69}, {x:1008, y:2716, rot:4.69}, {x:1588, y:2712, rot:4.69}, {x:259, y:1670, rot:5.5}, {x:360, y:811, rot:3.12}, {x:604, y:2265, rot:4.36}, {x:1492, y:633, rot:2.36}, {x:1012, y:624, rot:0.79}]; var gateInfoArr14 = [{xInt:8, yInt:0, typeNum:2, closed:1}, {xInt:6, yInt:5, typeNum:1, closed:1}, {xInt:6, yInt:7, typeNum:2, closed:1}, {xInt:7, yInt:13, typeNum:1, closed:1}]; var switchInfoArr14 = [{x:1804, y:95, targArr:[0]}, {x:1252, y:494, targArr:[1]}, {x:1247, y:1439, targArr:[2]}, {x:1435, y:2601, targArr:[3]}]; var blockArr13 = [[{x:96, y:96, xa:0, xb:192, ya:0, yb:192, lLimit:0, uLimit:0, rLimit:2880, dLimit:2880, layer1:[{tileType:"floor", fNum:3}], layer2:[]}, {x:96, y:288, xa:0, xb:192, ya:192, yb:384, lLimit:0, uLimit:0, rLimit:2880, dLimit:2880, layer1:[{tileType:"floor", fNum:3}], layer2:[]}, {x:96, y:480, xa:0, xb:192, ya:384, yb:576, lLimit:0, uLimit:0, rLimit:2880, dLimit:2880, layer1:[{tileType:"floor", fNum:6}], layer2:[]}, {x:96, y:672, xa:0, xb:192, ya:576, yb:768, lLimit:0, uLimit:0, rLimit:2880, dLimit:2880, layer1:[{tileType:"floor", fNum:1}], layer2:[]}, {x:96, y:864, xa:0, xb:192, ya:768, yb:960, lLimit:0, uLimit:0, rLimit:2880, dLimit:2880, layer1:[{tileType:"floor", fNum:7}], layer2:[]}, {x:96, y:1056, xa:0, xb:192, ya:960, yb:1152, lLimit:0, uLimit:0, rLimit:2880, dLimit:2880, layer1:[{tileType:"floor", fNum:5}], layer2:[]}, {x:96, y:1248, xa:0, xb:192, ya:1152, yb:1344, 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dLimit:2880, layer1:[{tileType:"floor", fNum:4}], layer2:[]}, {x:2784, y:2208, xa:2688, xb:2880, ya:2112, yb:2304, lLimit:0, uLimit:0, rLimit:2880, dLimit:2880, layer1:[{tileType:"floor", fNum:6}], layer2:[]}, {x:2784, y:2400, xa:2688, xb:2880, ya:2304, yb:2496, lLimit:0, uLimit:0, rLimit:2880, dLimit:2880, layer1:[{tileType:"floor", fNum:2}], layer2:[]}, {x:2784, y:2592, xa:2688, xb:2880, ya:2496, yb:2688, lLimit:0, uLimit:0, rLimit:2880, dLimit:2880, layer1:[{tileType:"floor", fNum:5}], layer2:[]}, {x:2784, y:2784, xa:2688, xb:2880, ya:2688, yb:2880, lLimit:0, uLimit:0, rLimit:2880, dLimit:2880, layer1:[{tileType:"floor", fNum:6}], layer2:[]}]]; var cannonInfoArr13 = [{x:1392, y:1368, rot:4.68}, {x:1507, y:1368, rot:4.68}, {x:720, y:1708, rot:1.54}]; var launcherInfoArr13 = [{x:720, y:916, rot:4.68}, {x:2174, y:547, rot:4.68}, {x:720, y:547, rot:4.68}, {x:2352, y:1512, rot:0.79}]; var gunInfoArr13 = [{x:1694, y:2836, rot:4.68}, {x:1401, y:2841, rot:0}, {x:1492, y:2352, rot:1.54}, {x:1214, y:2347, rot:0}, {x:1296, y:2654, rot:4.68}, {x:830, y:2649, rot:0}, {x:1252, y:672, rot:0}, {x:2347, y:1881, rot:0}]; var gateInfoArr13 = [{xInt:11, yInt:8, typeNum:0, closed:0}, {xInt:12, yInt:9, typeNum:2, closed:1}, {xInt:6, yInt:9, typeNum:3, closed:1}, {xInt:9, yInt:11, typeNum:3, closed:1}]; var switchInfoArr13 = [{x:2307, y:1631, targArr:[1, 0]}, {x:1823, y:2385, targArr:[3]}, {x:1060, y:1631, targArr:[2]}]; var heliInfoArr13 = [{x:2880, y:2880}]; var intMsgInfo12 = "Helicopter detected."; var blockArr12 = [[{x:96, y:96, xa:0, xb:192, ya:0, yb:192, lLimit:0, uLimit:0, rLimit:2880, dLimit:2880, layer1:[{tileType:"floor", fNum:4}], layer2:[]}, {x:96, y:288, xa:0, xb:192, ya:192, yb:384, lLimit:0, uLimit:0, rLimit:2880, dLimit:2880, layer1:[{tileType:"floor", fNum:4}], layer2:[]}, {x:96, y:480, xa:0, xb:192, ya:384, yb:576, lLimit:0, uLimit:0, rLimit:2880, dLimit:2880, layer1:[{tileType:"floor", fNum:6}], layer2:[]}, {x:96, y:672, xa:0, xb:192, ya:576, yb:768, lLimit:0, 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rWall:1, xa:2304, xb:2496, ya:2304, yb:2496, lLimit:0, uLimit:0, rLimit:2496, dLimit:2880, layer1:[{tileType:"floor", fNum:16}, {tileType:"fenceBase", fNum:3}], layer2:[{tileType:"fenceTop", fNum:3}]}, {x:2400, y:2592, rWall:1, xa:2304, xb:2496, ya:2496, yb:2688, lLimit:0, uLimit:0, rLimit:2496, dLimit:2880, layer1:[{tileType:"floor", fNum:16}, {tileType:"fenceBase", fNum:3}], layer2:[{tileType:"fenceTop", fNum:3}]}, {x:2400, y:2784, xa:2304, xb:2496, ya:2688, yb:2880, lLimit:0, uLimit:0, rLimit:2880, dLimit:2880, layer1:[{tileType:"floor", fNum:12}], layer2:[]}], [{x:2592, y:96, xa:2496, xb:2688, ya:0, yb:192, lLimit:0, uLimit:0, rLimit:2880, dLimit:2880, layer1:[{tileType:"floor", fNum:3}], layer2:[]}, {x:2592, y:288, xa:2496, xb:2688, ya:192, yb:384, lLimit:0, uLimit:0, rLimit:2880, dLimit:2880, layer1:[{tileType:"floor", fNum:6}], layer2:[]}, {x:2592, y:480, xa:2496, xb:2688, ya:384, yb:576, lLimit:0, uLimit:0, rLimit:2880, dLimit:2880, layer1:[{tileType:"floor", fNum:6}], layer2:[]}, {x:2592, y:672, xa:2496, xb:2688, ya:576, yb:768, lLimit:0, uLimit:0, rLimit:2880, dLimit:2880, layer1:[{tileType:"floor", fNum:5}], layer2:[]}, {x:2592, y:864, xa:2496, xb:2688, ya:768, yb:960, lLimit:0, uLimit:0, rLimit:2880, dLimit:2880, layer1:[{tileType:"floor", fNum:4}], layer2:[]}, {x:2592, y:1056, dWall:1, xa:2496, xb:2688, ya:960, yb:1152, lLimit:0, uLimit:0, rLimit:2880, dLimit:1152, layer1:[{tileType:"floor", fNum:3}, {tileType:"fenceBase", fNum:4}], layer2:[{tileType:"fenceTop", fNum:4}]}, {x:2592, y:1248, uWall:1, dWall:1, xa:2496, xb:2688, ya:1152, yb:1344, lLimit:0, uLimit:1152, rLimit:2880, dLimit:1344, layer1:[{tileType:"tunnel0", fNum:2}, {tileType:"fenceBase", fNum:2}, {tileType:"fenceBase", fNum:4}], layer2:[{tileType:"fenceTop", fNum:2}, {tileType:"fenceTop", fNum:4}]}, {x:2592, y:1440, uWall:1, rWall:1, xa:2496, xb:2688, ya:1344, yb:1536, lLimit:0, uLimit:1344, rLimit:2688, dLimit:2880, layer1:[{tileType:"floor", fNum:1}, {tileType:"fenceBase", fNum:2}, {tileType:"fenceBase", fNum:3}], layer2:[{tileType:"fenceTop", fNum:2}, {tileType:"fenceTop", fNum:3}]}, {x:2592, y:1632, rWall:1, xa:2496, xb:2688, ya:1536, yb:1728, lLimit:0, uLimit:0, rLimit:2688, dLimit:2880, layer1:[{tileType:"floor", fNum:6}, {tileType:"fenceBase", fNum:3}], layer2:[{tileType:"fenceTop", fNum:3}]}, {x:2592, y:1824, lWall:1, rWall:1, xa:2496, xb:2688, ya:1728, yb:1920, lLimit:2496, uLimit:0, rLimit:2688, dLimit:2880, layer1:[{tileType:"floor", fNum:3}, {tileType:"fenceBase", fNum:1}, {tileType:"fenceBase", fNum:3}], layer2:[{tileType:"fenceTop", fNum:1}, {tileType:"fenceTop", fNum:3}]}, {x:2592, y:2016, lWall:1, rWall:1, xa:2496, xb:2688, ya:1920, yb:2112, lLimit:2496, uLimit:0, rLimit:2688, dLimit:2880, layer1:[{tileType:"floor", fNum:6}, {tileType:"fenceBase", fNum:1}, {tileType:"fenceBase", fNum:3}], layer2:[{tileType:"fenceTop", fNum:1}, {tileType:"fenceTop", fNum:3}]}, {x:2592, y:2208, lWall:1, rWall:1, xa:2496, xb:2688, ya:2112, yb:2304, 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layer1:[{tileType:"tunnel0", fNum:2}, {tileType:"fenceBase", fNum:2}, {tileType:"fenceBase", fNum:4}], layer2:[{tileType:"fenceTop", fNum:2}, {tileType:"fenceTop", fNum:4}]}], [{x:2784, y:96, xa:2688, xb:2880, ya:0, yb:192, lLimit:0, uLimit:0, rLimit:2880, dLimit:2880, layer1:[{tileType:"floor", fNum:2}], layer2:[]}, {x:2784, y:288, xa:2688, xb:2880, ya:192, yb:384, lLimit:0, uLimit:0, rLimit:2880, dLimit:2880, layer1:[{tileType:"floor", fNum:2}], layer2:[]}, {x:2784, y:480, xa:2688, xb:2880, ya:384, yb:576, lLimit:0, uLimit:0, rLimit:2880, dLimit:2880, layer1:[{tileType:"floor", fNum:1}], layer2:[]}, {x:2784, y:672, xa:2688, xb:2880, ya:576, yb:768, lLimit:0, uLimit:0, rLimit:2880, dLimit:2880, layer1:[{tileType:"floor", fNum:4}], layer2:[]}, {x:2784, y:864, xa:2688, xb:2880, ya:768, yb:960, lLimit:0, uLimit:0, rLimit:2880, dLimit:2880, layer1:[{tileType:"floor", fNum:6}], layer2:[]}, {x:2784, y:1056, dWall:1, xa:2688, xb:2880, ya:960, yb:1152, lLimit:0, uLimit:0, rLimit:2880, dLimit:1152, layer1:[{tileType:"floor", fNum:5}, {tileType:"fenceBase", fNum:4}], layer2:[{tileType:"fenceTop", fNum:4}]}, {x:2784, y:1248, uWall:1, rWall:1, xa:2688, xb:2880, ya:1152, yb:1344, lLimit:0, uLimit:1152, rLimit:2880, dLimit:2880, layer1:[{tileType:"tunnel0", fNum:3}, {tileType:"fenceBase", fNum:2}, {tileType:"fenceBase", fNum:3}], layer2:[{tileType:"fenceTop", fNum:2}, {tileType:"fenceTop", fNum:3}]}, {x:2784, y:1440, lWall:1, rWall:1, xa:2688, xb:2880, ya:1344, yb:1536, lLimit:2688, uLimit:0, rLimit:2880, dLimit:2880, layer1:[{tileType:"tunnel0", fNum:4}, {tileType:"fenceBase", fNum:1}, {tileType:"fenceBase", fNum:3}], layer2:[{tileType:"fenceTop", fNum:1}, {tileType:"fenceTop", fNum:3}]}, {x:2784, y:1632, lWall:1, rWall:1, xa:2688, xb:2880, ya:1536, yb:1728, lLimit:2688, uLimit:0, rLimit:2880, dLimit:2880, layer1:[{tileType:"tunnel0", fNum:4}, {tileType:"fenceBase", fNum:1}, {tileType:"fenceBase", fNum:3}], layer2:[{tileType:"fenceTop", fNum:1}, {tileType:"fenceTop", fNum:3}]}, {x:2784, y:1824, lWall:1, rWall:1, xa:2688, xb:2880, ya:1728, yb:1920, lLimit:2688, uLimit:0, rLimit:2880, dLimit:2880, layer1:[{tileType:"tunnel0", fNum:4}, {tileType:"fenceBase", fNum:1}, {tileType:"fenceBase", fNum:3}], layer2:[{tileType:"fenceTop", fNum:1}, {tileType:"fenceTop", fNum:3}]}, {x:2784, y:2016, lWall:1, rWall:1, xa:2688, xb:2880, ya:1920, yb:2112, lLimit:2688, uLimit:0, rLimit:2880, dLimit:2880, layer1:[{tileType:"tunnel0", fNum:4}, {tileType:"fenceBase", fNum:1}, {tileType:"fenceBase", fNum:3}], layer2:[{tileType:"fenceTop", fNum:1}, {tileType:"fenceTop", fNum:3}]}, {x:2784, y:2208, lWall:1, rWall:1, xa:2688, xb:2880, ya:2112, yb:2304, lLimit:2688, uLimit:0, rLimit:2880, dLimit:2880, layer1:[{tileType:"tunnel0", fNum:4}, {tileType:"fenceBase", fNum:1}, {tileType:"fenceBase", fNum:3}], layer2:[{tileType:"fenceTop", fNum:1}, {tileType:"fenceTop", fNum:3}]}, {x:2784, y:2400, lWall:1, rWall:1, xa:2688, xb:2880, ya:2304, yb:2496, lLimit:2688, uLimit:0, rLimit:2880, dLimit:2880, layer1:[{tileType:"tunnel0", fNum:4}, {tileType:"fenceBase", fNum:1}, {tileType:"fenceBase", fNum:3}], layer2:[{tileType:"fenceTop", fNum:1}, {tileType:"fenceTop", fNum:3}]}, {x:2784, y:2592, lWall:1, rWall:1, xa:2688, xb:2880, ya:2496, yb:2688, lLimit:2688, uLimit:0, rLimit:2880, dLimit:2880, layer1:[{tileType:"tunnel0", fNum:4}, {tileType:"fenceBase", fNum:1}, {tileType:"fenceBase", fNum:3}], layer2:[{tileType:"fenceTop", fNum:1}, {tileType:"fenceTop", fNum:3}]}, {x:2784, y:2784, rWall:1, dWall:1, xa:2688, xb:2880, ya:2688, yb:2880, lLimit:0, uLimit:0, rLimit:2880, dLimit:2880, layer1:[{tileType:"tunnel0", fNum:5}, {tileType:"fenceBase", fNum:3}, {tileType:"fenceBase", fNum:4}], layer2:[{tileType:"fenceTop", fNum:3}, {tileType:"fenceTop", fNum:4}]}]]; var launcherInfoArr12 = [{x:112, y:2534, rot:4.68}, {x:292, y:2349, rot:4.68}, {x:43, y:2155, rot:4.68}, {x:2227, y:2001, rot:2.36}, {x:1301, y:225, rot:2.71}, {x:1584, y:225, rot:0.59}]; var gunInfoArr12 = [{x:252, y:2546, rot:4.68}, {x:86, y:2342, rot:4.68}, {x:345, y:2157, rot:4.68}, {x:2241, y:2140, rot:2.01}, {x:2443, y:2280, rot:2.5}, {x:1094, y:1560, rot:4.69}, {x:1790, y:1560, rot:4.69}, {x:1348, y:1507, rot:4.69}, {x:1540, y:1507, rot:4.69}, {x:1185, y:216, rot:2.71}, {x:1699, y:216, rot:0.59}]; var gateInfoArr12 = [{xInt:6, yInt:9, typeNum:1, closed:1}, {xInt:7, yInt:9, typeNum:1, closed:1}, {xInt:8, yInt:9, typeNum:1, closed:1}, {xInt:2, yInt:14, typeNum:0, closed:1}, {xInt:12, yInt:14, typeNum:2, closed:1}, {xInt:2, yInt:10, typeNum:1, closed:1}, {xInt:7, yInt:4, typeNum:3, closed:1}, {xInt:7, yInt:2, typeNum:1, closed:1}]; var switchInfoArr12 = [{x:1054, y:1827, targArr:[0, 1, 2], func:function () { inPlay = 0; switchArr[0].done = 1; overlay.pausedClip.funcArr = [function () { camera.locked = 0; cameraOb = blockArr[7][9]; }, function () { var _local1 = 0; while (_local1 < switchArr[0].targArr.length) { gateArr[switchArr[0].targArr[_local1]].active = 1; _local1 = _local1 + 1; } }]; overlay.pausedClip.msgArr = ["That switch opened the main gates to the compound", ""]; overlay.pausedClip.gotoAndStop("cDown"); overlay.pausedClip.cDownClip.gotoAndPlay(1); overlay.pausedClip._visible = true; }}, {x:177, y:2692, targArr:[3]}, {x:2587, y:2783, targArr:[4]}, {x:1814, y:1819, targArr:[5], func:function () { inPlay = 0; switchArr[3].done = 1; overlay.pausedClip.funcArr = [function () { camera.locked = 0; cameraOb = blockArr[2][10]; }, function () { gateArr[switchArr[3].targArr[0]].active = 1; }]; overlay.pausedClip.msgArr = ["That switch opened a gate", ""]; overlay.pausedClip.gotoAndStop("cDown"); overlay.pausedClip.cDownClip.gotoAndPlay(1); overlay.pausedClip._visible = true; }}, {x:1435, y:676, targArr:[6]}, {x:1435, y:148, targArr:[7]}]; var heliInfoArr12 = [{x:2500, y:2550}]; var msg1 = "Helicopter detected."; var msg2 = "You have no anti-aircraft weapons."; var msg3 = "When it approaches hide under roofs or behind walls."; var msgInfoArr12 = [msg1, msg2, msg3]; var funcInfoArr12 = [function () { camera.locked = 0; cameraOb = heliArr[0]; }, 0, function () { camera.locked = 0; cameraOb = player; }]; var blockArr11 = [[{x:96, y:96, rWall:1, dWall:1, xa:0, xb:192, ya:0, yb:192, lLimit:0, uLimit:0, rLimit:192, dLimit:192, layer1:[{tileType:"floor", fNum:1}, {tileType:"fenceBase", fNum:4}, {tileType:"fenceBase", fNum:3}], layer2:[{tileType:"fenceTop", fNum:4}, {tileType:"fenceTop", fNum:3}]}, {x:96, y:288, lWall:1, uWall:1, xa:0, xb:192, ya:192, yb:384, lLimit:0, uLimit:192, rLimit:2304, dLimit:2304, layer1:[{tileType:"floor", fNum:3}, {tileType:"fenceBase", fNum:2}, {tileType:"fenceBase", fNum:1}], layer2:[{tileType:"fenceTop", fNum:2}, {tileType:"fenceTop", fNum:1}]}, {x:96, y:480, lWall:1, xa:0, xb:192, ya:384, yb:576, lLimit:0, uLimit:0, rLimit:2304, dLimit:2304, layer1:[{tileType:"floor", fNum:1}, {tileType:"fenceBase", fNum:1}], layer2:[{tileType:"fenceTop", fNum:1}]}, {x:96, y:672, lWall:1, dWall:1, xa:0, xb:192, ya:576, yb:768, lLimit:0, 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ya:1344, yb:1536, lLimit:2112, uLimit:0, rLimit:2304, dLimit:2304, layer1:[{tileType:"floor", fNum:2}], layer2:[]}, {x:2208, y:1632, lWall:1, xa:2112, xb:2304, ya:1536, yb:1728, lLimit:2112, uLimit:0, rLimit:2304, dLimit:2304, layer1:[{tileType:"floor", fNum:7}], layer2:[]}, {x:2208, y:1824, lWall:1, xa:2112, xb:2304, ya:1728, yb:1920, lLimit:2112, uLimit:0, rLimit:2304, dLimit:2304, layer1:[{tileType:"floor", fNum:2}], layer2:[]}, {x:2208, y:2016, lWall:1, dWall:1, xa:2112, xb:2304, ya:1920, yb:2112, lLimit:2112, uLimit:0, rLimit:2304, dLimit:2112, layer1:[{tileType:"floor", fNum:5}], layer2:[]}, {x:2208, y:2208, xa:2112, xb:2304, ya:2112, yb:2304, lLimit:0, uLimit:0, rLimit:2304, dLimit:2304, layer1:[{tileType:"floor", fNum:3}], layer2:[{tileType:"building", fNum:11}]}]]; var cannonInfoArr11 = [{x:1148, y:794, rot:4.68}, {x:287, y:1781, rot:1.54}, {x:1885, y:1893, rot:3.93}]; var launcherInfoArr11 = [{x:963, y:798, rot:3.11}, {x:959, y:929, rot:3.11}, {x:479, y:1259, rot:0}, {x:1704, y:1305, rot:0}]; var gunInfoArr11 = [{x:752, y:933, rot:3.11}, {x:621, y:744, rot:0.86}, {x:1140, y:933, rot:3.46}, {x:1063, y:2004, rot:4.68}, {x:429, y:1893, rot:5.03}, {x:1401, y:1781, rot:0}, {x:1581, y:1171, rot:0}, {x:1547, y:1919, rot:1.54}]; var gateInfoArr11 = [{xInt:0, yInt:7, typeNum:2, closed:1}, {xInt:10, yInt:9, typeNum:1, closed:1}, {xInt:10, yInt:2, typeNum:1, closed:0}, {xInt:8, yInt:1, typeNum:0, closed:1}]; var switchInfoArr11 = [{x:291, y:1255, targArr:[0]}, {x:2011, y:1826, targArr:[1]}, {x:2207, y:1827, targArr:[3], func:function () { inPlay = 0; switchArr[2].done = 1; var funcGate = gateArr[3]; overlay.pausedClip.funcArr = [function () { camera.locked = 0; cameraOb = homeTile; }, function () { funcGate.active = 1; }]; overlay.pausedClip.msgArr = ["That switch opened the gate to the H-Pad", "Now get back there"]; overlay.pausedClip.gotoAndStop("cDown"); overlay.pausedClip.cDownClip.gotoAndPlay(1); overlay.pausedClip._visible = true; }}]; var blockArr10 = [[{x:96, 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layer2:[{tileType:"fenceTop", fNum:2}, {tileType:"fenceTop", fNum:3}]}, {x:1632, y:1632, rWall:1, dWall:1, xa:1536, xb:1728, ya:1536, yb:1728, lLimit:0, uLimit:0, rLimit:1728, dLimit:1728, layer1:[{tileType:"tunnel0", fNum:5}, {tileType:"fenceBase", fNum:3}, {tileType:"fenceBase", fNum:4}], layer2:[{tileType:"fenceTop", fNum:3}, {tileType:"fenceTop", fNum:4}]}]]; var cannonInfoArr8 = [{x:679, y:852, rot:4.68}, {x:1488, y:987, rot:4.71}, {x:604, y:1192, rot:1.57}]; var launcherInfoArr8 = [{x:858, y:1007, rot:4.68}, {x:1185, y:1571, rot:3.11}, {x:716, y:1202, rot:1.57}, {x:287, y:1696, rot:4.71}, {x:993, y:1696, rot:3.14}]; var gunInfoArr8 = [{x:1051, y:861, rot:4.68}, {x:1369, y:1300, rot:4.71}, {x:97, y:1310, rot:4.71}, {x:241, y:1007, rot:3.14}, {x:166, y:1569, rot:0}]; var gateInfoArr8 = [{xInt:5, yInt:7, typeNum:0, closed:1}, {xInt:0, yInt:5, typeNum:1, closed:1}, {xInt:2, yInt:3, typeNum:1, closed:1}, {xInt:7, yInt:8, typeNum:0, closed:0}]; var switchInfoArr8 = [{x:1473, y:1439, 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ya:1344, yb:1536, lLimit:0, uLimit:1344, rLimit:2112, dLimit:2112, layer1:[{tileType:"floor", fNum:5}, {tileType:"fenceBase", fNum:2}], layer2:[{tileType:"fenceTop", fNum:2}]}, {x:2016, y:1632, dWall:1, xa:1920, xb:2112, ya:1536, yb:1728, lLimit:0, uLimit:0, rLimit:2112, dLimit:1728, layer1:[{tileType:"floor", fNum:2}, {tileType:"fenceBase", fNum:4}], layer2:[{tileType:"fenceTop", fNum:4}]}, {x:2016, y:1824, lWall:1, uWall:1, xa:1920, xb:2112, ya:1728, yb:1920, lLimit:1920, uLimit:1728, rLimit:2112, dLimit:2112, layer1:[{tileType:"floor", fNum:2}, {tileType:"fenceBase", fNum:2}, {tileType:"fenceBase", fNum:1}], layer2:[{tileType:"fenceTop", fNum:2}, {tileType:"fenceTop", fNum:1}]}, {x:2016, y:2016, xa:1920, xb:2112, ya:1920, yb:2112, lLimit:0, uLimit:0, rLimit:2112, dLimit:2112, layer1:[{tileType:"floor", fNum:3}], layer2:[]}]]; var launcherInfoArr6 = [{x:813, y:56, rot:0}, {x:1386, y:820, rot:1.31}, {x:1186, y:1770, rot:0}, {x:1200, y:344, rot:1.54}]; var gunInfoArr6 = [{x:1094, y:334, rot:3.11}, {x:2020, y:1633, rot:3.93}, {x:1182, y:2062, rot:0}, {x:1298, y:348, rot:1.54}, {x:552, y:1576, rot:0}]; var msg1 = "Destroy all weapon emplacements and get to the H-Pad to proceed to the next area."; var msg2 = "WASD keys to move. Mouse to aim and shoot.\nSpacebar to fire secondary weapons."; var msg3 = "Get ready."; var msgInfoArr6 = [msg1, msg2, msg3]; var blockArr5 = [[{x:96, y:96, xa:0, xb:192, ya:0, yb:192, lLimit:0, uLimit:0, rLimit:2112, dLimit:2112, layer1:[{tileType:"floor", fNum:7}], layer2:[]}, {x:96, y:288, dWall:1, xa:0, xb:192, ya:192, yb:384, lLimit:0, uLimit:0, rLimit:2112, dLimit:384, layer1:[{tileType:"floor", fNum:1}, {tileType:"fenceBase", fNum:4}], layer2:[{tileType:"fenceTop", fNum:4}]}, {x:96, y:480, uWall:1, xa:0, xb:192, ya:384, yb:576, lLimit:0, uLimit:384, rLimit:2112, dLimit:2112, layer1:[{tileType:"floor", fNum:5}, {tileType:"fenceBase", fNum:2}], layer2:[{tileType:"fenceTop", fNum:2}]}, {x:96, y:672, dWall:1, xa:0, xb:192, ya:576, yb:768, lLimit:0, uLimit:0, rLimit:2112, dLimit:768, layer1:[{tileType:"floor", fNum:1}, {tileType:"fenceBase", fNum:4}], layer2:[{tileType:"fenceTop", fNum:4}]}, {x:96, y:864, uWall:1, rWall:1, xa:0, xb:192, ya:768, yb:960, lLimit:0, uLimit:768, 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yb:1344, lLimit:0, uLimit:1152, rLimit:1344, dLimit:1344, layer1:[{tileType:"floor", fNum:5}, {tileType:"fenceBase", fNum:2}], layer2:[{tileType:"fenceTop", fNum:2}]}], [{x:1056, y:96, xa:960, xb:1152, ya:0, yb:192, lLimit:0, uLimit:0, rLimit:1344, dLimit:1344, layer1:[{tileType:"floor", fNum:1}], layer2:[]}, {x:1056, y:288, dWall:1, xa:960, xb:1152, ya:192, yb:384, lLimit:0, uLimit:0, rLimit:1344, dLimit:384, layer1:[{tileType:"floor", fNum:6}], layer2:[]}, {x:1056, y:480, xa:960, xb:1152, ya:384, yb:576, lLimit:0, uLimit:0, rLimit:1344, dLimit:1344, layer1:[{tileType:"floor", fNum:5}], layer2:[{tileType:"building", fNum:11}]}, {x:1056, y:672, lWall:1, uWall:1, xa:960, xb:1152, ya:576, yb:768, lLimit:960, uLimit:576, rLimit:1344, dLimit:1344, layer1:[{tileType:"floor", fNum:5}, {tileType:"fenceBase", fNum:1}], layer2:[{tileType:"fenceTop", fNum:1}]}, {x:1056, y:864, lWall:1, xa:960, xb:1152, ya:768, yb:960, lLimit:960, uLimit:0, rLimit:1344, dLimit:1344, layer1:[{tileType:"floor", fNum:3}, {tileType:"arrow", fNum:3}, {tileType:"fenceBase", fNum:1}], layer2:[{tileType:"fenceTop", fNum:1}]}, {x:1056, y:1056, lWall:1, rWall:1, xa:960, xb:1152, ya:960, yb:1152, lLimit:960, uLimit:0, rLimit:1152, dLimit:1344, layer1:[{tileType:"floor", fNum:5}, {tileType:"fenceBase", fNum:1}], layer2:[{tileType:"fenceTop", fNum:1}]}, {x:1056, y:1248, rWall:1, xa:960, xb:1152, ya:1152, yb:1344, lLimit:0, uLimit:0, rLimit:1152, dLimit:1344, layer1:[{tileType:"floor", fNum:5}, {tileType:"arrow", fNum:2}], layer2:[]}], [{x:1248, y:96, xa:1152, xb:1344, ya:0, yb:192, lLimit:0, uLimit:0, rLimit:1344, dLimit:1344, layer1:[{tileType:"floor", fNum:5}], layer2:[]}, {x:1248, y:288, dWall:1, xa:1152, xb:1344, ya:192, yb:384, lLimit:0, uLimit:0, rLimit:1344, dLimit:384, layer1:[{tileType:"floor", fNum:3}, {tileType:"fenceBase", fNum:4}], layer2:[{tileType:"fenceTop", fNum:4}]}, {x:1248, y:480, lWall:1, uWall:1, xa:1152, xb:1344, ya:384, yb:576, lLimit:1152, uLimit:384, rLimit:1344, dLimit:1344, layer1:[{tileType:"floor", fNum:7}, {tileType:"fenceBase", fNum:2}], layer2:[{tileType:"fenceTop", fNum:2}]}, {x:1248, y:672, xa:1152, xb:1344, ya:576, yb:768, lLimit:0, uLimit:0, rLimit:1344, dLimit:1344, layer1:[{tileType:"floor", fNum:3}], layer2:[]}, {x:1248, y:864, xa:1152, xb:1344, ya:768, yb:960, lLimit:0, uLimit:0, rLimit:1344, dLimit:1344, layer1:[{tileType:"floor", fNum:3}, {tileType:"arrow", fNum:4}], layer2:[]}, {x:1248, y:1056, lWall:1, xa:1152, xb:1344, ya:960, yb:1152, lLimit:1152, uLimit:0, rLimit:1344, dLimit:1344, layer1:[{tileType:"floor", fNum:8}], layer2:[]}, {x:1248, y:1248, lWall:1, xa:1152, xb:1344, ya:1152, yb:1344, lLimit:1152, uLimit:0, rLimit:1344, dLimit:1344, layer1:[{tileType:"floor", fNum:9}], layer2:[{tileType:"building", fNum:6}]}]]; var gateInfoArr1 = [{xInt:2, yInt:3, typeNum:1, closed:1}]; var switchInfoArr1 = [{x:477, y:678, targArr:[0]}]; var blockArr0 = [[{x:96, y:96, xa:0, xb:192, ya:0, yb:192, lLimit:0, uLimit:0, rLimit:1344, dLimit:1344, layer1:[{tileType:"floor", fNum:1}], layer2:[]}, {x:96, y:288, xa:0, xb:192, ya:192, yb:384, lLimit:0, uLimit:0, rLimit:1344, dLimit:1344, layer1:[{tileType:"floor", fNum:5}], layer2:[]}, {x:96, y:480, xa:0, xb:192, ya:384, yb:576, lLimit:0, uLimit:0, rLimit:1344, dLimit:1344, layer1:[{tileType:"floor", fNum:7}], layer2:[]}, {x:96, y:672, xa:0, xb:192, ya:576, yb:768, lLimit:0, uLimit:0, rLimit:1344, dLimit:1344, layer1:[{tileType:"floor", fNum:5}], layer2:[]}, {x:96, y:864, xa:0, xb:192, ya:768, yb:960, lLimit:0, uLimit:0, rLimit:1344, dLimit:1344, layer1:[{tileType:"floor", fNum:2}], layer2:[]}, {x:96, y:1056, xa:0, xb:192, ya:960, yb:1152, lLimit:0, uLimit:0, rLimit:1344, dLimit:1344, layer1:[{tileType:"floor", fNum:5}], layer2:[]}, {x:96, y:1248, xa:0, xb:192, ya:1152, yb:1344, lLimit:0, uLimit:0, rLimit:1344, dLimit:1344, layer1:[{tileType:"floor", fNum:3}], layer2:[]}], [{x:288, y:96, xa:192, xb:384, ya:0, yb:192, lLimit:0, uLimit:0, rLimit:1344, dLimit:1344, layer1:[{tileType:"floor", fNum:5}], layer2:[]}, {x:288, y:288, rWall:1, xa:192, xb:384, ya:192, yb:384, lLimit:0, uLimit:0, rLimit:384, dLimit:1344, layer1:[{tileType:"floor", fNum:4}], layer2:[]}, {x:288, y:480, rWall:1, xa:192, xb:384, ya:384, yb:576, lLimit:0, uLimit:0, rLimit:384, dLimit:1344, layer1:[{tileType:"floor", fNum:3}, {tileType:"fenceBase", fNum:3}], layer2:[{tileType:"fenceTop", fNum:3}]}, {x:288, y:672, rWall:1, xa:192, xb:384, ya:576, yb:768, lLimit:0, uLimit:0, rLimit:384, dLimit:1344, layer1:[{tileType:"floor", fNum:4}, {tileType:"fenceBase", fNum:3}], layer2:[{tileType:"fenceTop", fNum:3}]}, {x:288, y:864, rWall:1, xa:192, xb:384, ya:768, yb:960, lLimit:0, uLimit:0, rLimit:384, dLimit:1344, layer1:[{tileType:"floor", fNum:3}], layer2:[]}, {x:288, y:1056, rWall:1, xa:192, xb:384, ya:960, yb:1152, lLimit:0, uLimit:0, rLimit:384, dLimit:1344, layer1:[{tileType:"floor", fNum:4}], layer2:[]}, {x:288, y:1248, xa:192, xb:384, ya:1152, yb:1344, lLimit:0, uLimit:0, rLimit:1344, dLimit:1344, layer1:[{tileType:"floor", fNum:4}], layer2:[]}], [{x:480, y:96, dWall:1, xa:384, xb:576, ya:0, yb:192, lLimit:0, uLimit:0, rLimit:1344, dLimit:192, layer1:[{tileType:"floor", fNum:5}], layer2:[]}, {x:480, y:288, xa:384, xb:576, ya:192, yb:384, lLimit:0, uLimit:0, rLimit:1344, dLimit:1344, layer1:[{tileType:"floor", fNum:4}], layer2:[{tileType:"building", fNum:5}]}, {x:480, y:480, lWall:1, uWall:1, xa:384, xb:576, ya:384, yb:576, lLimit:384, uLimit:384, rLimit:1344, dLimit:1344, layer1:[{tileType:"floor", fNum:5}, {tileType:"fenceBase", fNum:1}], layer2:[{tileType:"fenceTop", fNum:1}]}, {x:480, y:672, lWall:1, xa:384, xb:576, ya:576, yb:768, lLimit:384, uLimit:0, rLimit:1344, dLimit:1344, layer1:[{tileType:"floor", fNum:4}, {tileType:"arrow", fNum:4}, {tileType:"fenceBase", fNum:1}], layer2:[{tileType:"fenceTop", fNum:1}]}, {x:480, y:864, lWall:1, rWall:1, dWall:1, xa:384, xb:576, ya:768, yb:960, lLimit:384, uLimit:0, rLimit:576, dLimit:960, layer1:[{tileType:"floor", fNum:9}], layer2:[{tileType:"building", fNum:6}]}, {x:480, y:1056, xa:384, xb:576, ya:960, yb:1152, lLimit:0, uLimit:0, rLimit:1344, dLimit:1344, layer1:[{tileType:"floor", fNum:1}], layer2:[{tileType:"building", fNum:2}]}, {x:480, y:1248, uWall:1, xa:384, xb:576, ya:1152, yb:1344, lLimit:0, uLimit:1152, rLimit:1344, dLimit:1344, layer1:[{tileType:"floor", fNum:1}], layer2:[]}], [{x:672, y:96, xa:576, xb:768, ya:0, yb:192, lLimit:0, uLimit:0, rLimit:1344, dLimit:1344, layer1:[{tileType:"floor", fNum:5}], layer2:[]}, {x:672, y:288, lWall:1, xa:576, xb:768, ya:192, yb:384, lLimit:576, uLimit:0, rLimit:1344, dLimit:1344, layer1:[{tileType:"floor", fNum:3}], layer2:[]}, {x:672, y:480, xa:576, xb:768, ya:384, yb:576, lLimit:0, uLimit:0, rLimit:1344, dLimit:1344, layer1:[{tileType:"floor", fNum:1}], layer2:[]}, {x:672, y:672, xa:576, xb:768, ya:576, yb:768, lLimit:0, uLimit:0, rLimit:1344, dLimit:1344, layer1:[{tileType:"floor", fNum:4}], layer2:[]}, {x:672, y:864, lWall:1, dWall:1, xa:576, xb:768, ya:768, yb:960, lLimit:576, uLimit:0, rLimit:1344, dLimit:960, layer1:[{tileType:"floor", fNum:3}, {tileType:"fenceBase", fNum:4}], layer2:[{tileType:"fenceTop", fNum:4}]}, {x:672, y:1056, lWall:1, uWall:1, xa:576, xb:768, ya:960, yb:1152, lLimit:576, uLimit:960, rLimit:1344, dLimit:1344, layer1:[{tileType:"floor", fNum:7}, {tileType:"fenceBase", fNum:2}], layer2:[{tileType:"fenceTop", fNum:2}]}, {x:672, y:1248, xa:576, xb:768, ya:1152, yb:1344, lLimit:0, uLimit:0, rLimit:1344, dLimit:1344, layer1:[{tileType:"floor", fNum:4}], layer2:[]}], [{x:864, y:96, xa:768, xb:960, ya:0, yb:192, lLimit:0, uLimit:0, rLimit:1344, dLimit:1344, layer1:[{tileType:"floor", fNum:3}], layer2:[]}, {x:864, y:288, xa:768, xb:960, ya:192, yb:384, lLimit:0, uLimit:0, rLimit:1344, dLimit:1344, layer1:[{tileType:"floor", fNum:1}], layer2:[]}, {x:864, y:480, xa:768, xb:960, ya:384, yb:576, lLimit:0, uLimit:0, rLimit:1344, dLimit:1344, layer1:[{tileType:"floor", fNum:7}], layer2:[]}, {x:864, y:672, xa:768, xb:960, ya:576, yb:768, lLimit:0, uLimit:0, rLimit:1344, dLimit:1344, layer1:[{tileType:"floor", fNum:4}], layer2:[]}, {x:864, y:864, dWall:1, xa:768, xb:960, ya:768, yb:960, lLimit:0, uLimit:0, rLimit:1344, dLimit:960, layer1:[{tileType:"floor", fNum:2}, {tileType:"fenceBase", fNum:4}], layer2:[{tileType:"fenceTop", fNum:4}]}, {x:864, y:1056, uWall:1, rWall:1, xa:768, xb:960, ya:960, yb:1152, lLimit:0, uLimit:960, rLimit:960, dLimit:1344, layer1:[{tileType:"floor", fNum:1}, {tileType:"fenceBase", fNum:2}], layer2:[{tileType:"fenceTop", fNum:2}]}, {x:864, y:1248, xa:768, xb:960, ya:1152, yb:1344, lLimit:0, uLimit:0, rLimit:1344, dLimit:1344, layer1:[{tileType:"floor", fNum:5}], layer2:[]}], [{x:1056, y:96, xa:960, xb:1152, ya:0, yb:192, lLimit:0, uLimit:0, rLimit:1344, dLimit:1344, layer1:[{tileType:"floor", fNum:4}], layer2:[]}, {x:1056, y:288, xa:960, xb:1152, ya:192, yb:384, lLimit:0, uLimit:0, rLimit:1344, dLimit:1344, layer1:[{tileType:"floor", fNum:6}], layer2:[]}, {x:1056, y:480, xa:960, xb:1152, ya:384, yb:576, lLimit:0, uLimit:0, rLimit:1344, dLimit:1344, layer1:[{tileType:"floor", fNum:4}, {tileType:"building", fNum:9}], layer2:[]}, {x:1056, y:672, xa:960, xb:1152, ya:576, yb:768, lLimit:0, uLimit:0, rLimit:1344, dLimit:1344, layer1:[{tileType:"floor", fNum:4}], layer2:[]}, {x:1056, y:864, dWall:1, xa:960, xb:1152, ya:768, yb:960, lLimit:0, uLimit:0, rLimit:1344, dLimit:960, layer1:[{tileType:"floor", fNum:2}], layer2:[]}, {x:1056, y:1056, xa:960, xb:1152, ya:960, yb:1152, lLimit:0, uLimit:0, rLimit:1344, dLimit:1344, layer1:[{tileType:"floor", fNum:5}], layer2:[{tileType:"building", fNum:11}]}, {x:1056, y:1248, uWall:1, xa:960, xb:1152, ya:1152, yb:1344, lLimit:0, uLimit:1152, rLimit:1344, dLimit:1344, layer1:[{tileType:"floor", fNum:6}], layer2:[]}], [{x:1248, y:96, xa:1152, xb:1344, ya:0, yb:192, lLimit:0, uLimit:0, rLimit:1344, dLimit:1344, layer1:[{tileType:"floor", fNum:1}], layer2:[]}, {x:1248, y:288, xa:1152, xb:1344, ya:192, yb:384, lLimit:0, uLimit:0, rLimit:1344, dLimit:1344, layer1:[{tileType:"floor", fNum:5}], layer2:[]}, {x:1248, y:480, xa:1152, xb:1344, ya:384, yb:576, lLimit:0, uLimit:0, rLimit:1344, dLimit:1344, layer1:[{tileType:"floor", fNum:2}], layer2:[]}, {x:1248, y:672, xa:1152, xb:1344, ya:576, yb:768, lLimit:0, uLimit:0, rLimit:1344, dLimit:1344, layer1:[{tileType:"floor", fNum:2}], layer2:[]}, {x:1248, y:864, xa:1152, xb:1344, ya:768, yb:960, lLimit:0, uLimit:0, rLimit:1344, dLimit:1344, layer1:[{tileType:"floor", fNum:5}], layer2:[]}, {x:1248, y:1056, lWall:1, xa:1152, xb:1344, ya:960, yb:1152, lLimit:1152, uLimit:0, rLimit:1344, dLimit:1344, layer1:[{tileType:"floor", fNum:1}], layer2:[]}, {x:1248, y:1248, xa:1152, xb:1344, ya:1152, yb:1344, lLimit:0, uLimit:0, rLimit:1344, dLimit:1344, layer1:[{tileType:"floor", fNum:1}], layer2:[]}]]; function setVol(vol) { globVol = vol; engSnd0.setVolume(globVol); bgLoopSnd.setVolume(globVol); goLoopSnd.setVolume(globVol); gcLoopSnd.setVolume(globVol); } function startTitleMusic() { tMusic = 1; bgLoopSnd.attachSound("bgLoopSound0"); setVol(globVol); bgLoopSnd.start(0, 99999); } function stopTitleMusic() { tMusic = 0; bgLoopSnd.stop(); bgLoopSnd = new Sound(bgLoopSndClip); } function startGoMusic() { goMusic = 1; goLoopSnd.attachSound("goLoopSound0"); setVol(globVol); goLoopSnd.start(0, 99999); } function stopGoMusic() { goMusic = 0; goLoopSnd.stop(); goLoopSnd = new Sound(goLoopSndClip); } function startGcMusic() { gcMusic = 1; setVol(globVol); gcLoopSnd.attachSound("gcLoopSound0"); gcLoopSnd.onSoundComplete = function () { gcLoopSnd.start(12, 0); }; gcLoopSnd.start(0, 0); } function stopGcMusic() { gcMusic = 0; gcLoopSnd.stop(); gcLoopSnd = new Sound(gcLoopSndClip); } function setHovGraphics() { trace("set hov"); var _local3; var _local4; var _local5; var _local2; var _local1; var _local6; shadFilt.hideObject = false; shadFilt.distance = 16; _local2 = main.attachMovie("hov2Clip", "sprite", 1); _local2.filters = [shadFilt]; _local3 = 0; while (_local3 < _local2._totalframes) { _local2.gotoAndStop(_local3 + 1); _local1 = new flash.display.BitmapData(70, 70, true, 0); _local1.draw(main); hovImageArr.push(_local1); _local3 = _local3 + 1; } _local2 = main.attachMovie("hovGunClip", "sprite", 1); _local2._x = (_local2._y = 18); _local3 = 0; while (_local3 < 41) { _local2._rotation = _local3 * 9; _local1 = new flash.display.BitmapData(38, 38, true, 0); _local1.draw(main); hovGunImageArr.push(_local1); _local3 = _local3 + 1; } _local2 = main.attachMovie("hovEngClip", "sprite", 1); _local2._x = (_local2._y = 73); _local3 = 0; while (_local3 < 41) { _local2._rotation = _local3 * 9; _local1 = new flash.display.BitmapData(146, 146, true, 0); _local1.draw(main); hovEngImageArr.push(_local1); _local3 = _local3 + 1; } _local2 = main.attachMovie("hovLeftGunClip", "sprite", 1); _local2._x = (_local2._y = 45); _local3 = 0; while (_local3 < 41) { _local2._rotation = _local3 * 9; _local1 = new flash.display.BitmapData(90, 90, true, 0); _local1.draw(main); hovLeftGunFlameImageArr.push(_local1); _local3 = _local3 + 1; } _local2 = main.attachMovie("hovRightGunClip", "sprite", 1); _local2._x = (_local2._y = 45); _local3 = 0; while (_local3 < 41) { _local2._rotation = _local3 * 9; _local1 = new flash.display.BitmapData(90, 90, true, 0); _local1.draw(main); hovRightGunFlameImageArr.push(_local1); _local3 = _local3 + 1; } _local3 = 0; while (_local3 < 5) { _local2 = main.attachMovie("hovBit" + _local3, "sprite", 1); bitImageArr = (hovBitImageArr[_local3] = []); _local4 = 0; while (_local4 < 10) { _local6 = (bitImageArr[_local4] = []); sVar = fl / (fl - (_local4 * 20)); _local2._xscale = (_local2._yscale = 120 * sVar); _local5 = 0; while (_local5 < _local2._totalframes) { _local2.gotoAndStop(_local5 + 1); _local1 = new flash.display.BitmapData(128, 128, true, 0); _local1.draw(main); _local6.push(_local1); _local5 = _local5 + 1; } _local4 = _local4 + 1; } _local3 = _local3 + 1; } shadFilt.distance = 0; shadFilt.hideObject = true; _local3 = 0; while (_local3 < 5) { _local2 = main.attachMovie("hovBit" + _local3, "sprite", 1); _local2._xscale = (_local2._yscale = 120); _local2.filters = [shadFilt]; _local6 = (hovBitShadImageArr[_local3] = []); _local4 = 0; while (_local4 < _local2._totalframes) { _local2.gotoAndStop(_local4 + 1); _local1 = new flash.display.BitmapData(89 * sVar, 89 * sVar, true, 0); _local1.draw(main); _local6.push(_local1); _local4 = _local4 + 1; } _local3 = _local3 + 1; } shadFilt.hideObject = false; shadFilt.distance = 18; unloadMovie (_local2); waiter.gotoAndPlay(1); } function setTileGraphics() { trace("set tiles"); var _local3 = 0; var _local2; var _local4; while (_local3 < tileClipArr.length) { _local2 = main.attachMovie(tileClipArr[_local3] + "Clip", "sprite", 1); _local2._xscale = (_local2._yscale = tileScale * 100); _local4 = this[tileClipArr[_local3] + "ImageArr"]; b = 0; while (b < _local2._totalframes) { _local2.gotoAndStop(b + 1); tmpImage = new flash.display.BitmapData(tileSize + 10, tileSize + 10, true, 0); tmpImage.draw(main); _local4.push(tmpImage); b = b + 1; } _local3 = _local3 + 1; } _local3 = 0; while (_local3 < shadClipArr.length) { _local2 = main.attachMovie(shadClipArr[_local3] + "Clip", "sprite", 1); _local2._xscale = (_local2._yscale = tileScale * 100); _local4 = this[shadClipArr[_local3] + "ImageArr"]; b = 0; while (b < _local2._totalframes) { _local2.gotoAndStop(b + 1); tmpImage = new flash.display.BitmapData(shadSize, shadSize, true, 0); tmpImage.draw(main); _local4.push(tmpImage); b = b + 1; } _local3 = _local3 + 1; } unloadMovie (_local2); waiter.gotoAndPlay(1); } function setWeaponGraphics() { trace("set weapons"); shadFilt.hideObject = false; shadFilt.distance = 18; var _local3 = main.attachMovie("rocket0Clip", "sprite", 1); _local3._x = (_local3._y = 11); _local3.filters = [shadFilt]; var _local1; var _local2; _local1 = 0; while (_local1 < 40) { _local3._rotation = _local1 * 9; _local2 = new flash.display.BitmapData(40, 40, true, 0); _local2.draw(main); rocket0ImageArr.push(_local2); _local1 = _local1 + 1; } _local3 = main.attachMovie("rocket1Clip", "sprite", 1); _local3._x = (_local3._y = 20); _local3.filters = [shadFilt]; _local1 = 0; while (_local1 < 40) { _local3._rotation = _local1 * 9; _local2 = new flash.display.BitmapData(56, 56, true, 0); _local2.draw(main); rocket1ImageArr.push(_local2); _local1 = _local1 + 1; } _local3 = main.attachMovie("mine0Clip", "sprite", 1); shadFilt.distance = 4; _local3.filters = [shadFilt]; _local1 = 0; while (_local1 < _local3._totalframes) { _local3.gotoAndStop(_local1 + 1); _local2 = new flash.display.BitmapData(32, 32, true, 0); _local2.draw(main); mine0ImageArr.push(_local2); _local1 = _local1 + 1; } unloadMovie (_local3); waiter.gotoAndPlay(1); } function setExploGraphics() { trace("set explos"); var _local3 = main.attachMovie("explosion0Clip", "sprite", 1); _local3._x = (_local3._y = 32); _local3._alpha = 85; var _local4 = 0; var _local1; var _local2; var _local5; while (_local4 < 6) { _local3._rotation = 60 * _local4; _local5 = (explo0ImageArr[_local4] = []); _local1 = 0; while (_local1 < _local3._totalframes) { _local3.gotoAndStop(_local1 + 1); _local2 = new flash.display.BitmapData(64, 64, true, 0); _local2.draw(main); _local5.push(_local2); _local1 = _local1 + 1; } _local4 = _local4 + 1; } _local3 = main.attachMovie("explosion1Clip", "sprite", 1); _local3._x = (_local3._y = 64); _local3._alpha = 85; _local4 = 0; while (_local4 < 6) { _local3._rotation = 60 * _local4; _local5 = (explo1ImageArr[_local4] = []); _local1 = 0; while (_local1 < _local3._totalframes) { _local3.gotoAndStop(_local1 + 1); _local2 = new flash.display.BitmapData(128, 128, true, 0); _local2.draw(main); _local5.push(_local2); _local1 = _local1 + 1; } _local4 = _local4 + 1; } _local3 = main.attachMovie("explosion2Clip", "sprite", 1); _local3._x = (_local3._y = 64); _local3._alpha = 85; _local4 = 0; while (_local4 < _local3._totalframes) { _local3.gotoAndStop(_local4 + 1); _local2 = new flash.display.BitmapData(128, 128, true, 0); _local2.draw(main); explo2ImageArr[0].push(_local2); _local4 = _local4 + 1; } _local3 = main.attachMovie("explosion3Clip", "sprite", 1); _local3._x = (_local3._y = 32); _local3._alpha = 85; _local4 = 0; while (_local4 < 6) { _local3._rotation = 60 * _local4; _local5 = (explo3ImageArr[_local4] = []); _local1 = 0; while (_local1 < _local3._totalframes) { _local3.gotoAndStop(_local1 + 1); _local2 = new flash.display.BitmapData(64, 64, true, 0); _local2.draw(main); _local5.push(_local2); _local1 = _local1 + 1; } _local4 = _local4 + 1; } _local3 = main.attachMovie("smoke0Clip", "sprite", 1); _local3._x = (_local3._y = 16); _local3._alpha = 50; _local4 = 0; while (_local4 < 6) { _local3._rotation = 60 * _local4; _local5 = (smoke0ImageArr[_local4] = []); _local1 = 0; while (_local1 < _local3._totalframes) { _local3.gotoAndStop(_local1 + 1); _local2 = new flash.display.BitmapData(32, 32, true, 0); _local2.draw(main); _local5.push(_local2); _local1 = _local1 + 1; } _local4 = _local4 + 1; } unloadMovie (_local3); waiter.gotoAndPlay(1); } function setCannonGraphics() { trace("set cannons"); shadFilt.distance = 16; shadFilt.hideObject = false; var _local1 = main.attachMovie("cannon0", "sprite", 1); _local1._x = (_local1._y = 50); _local1.filters = [shadFilt]; var _local4; var _local3; var _local5; var _local6; var _local2; _local4 = 0; while (_local4 < 40) { _local1._rotation = _local4 * 9; _local2 = new flash.display.BitmapData(100, 100, true, 0); _local2.draw(main); cannonImageArr.push(_local2); _local4 = _local4 + 1; } _local1 = main.attachMovie("gunBaseClip", "sprite", 1); shadFilt.distance = 4; _local1.filters = [shadFilt]; cannonBaseImage.draw(main); _local4 = 0; while (_local4 < 3) { _local1 = main.attachMovie("cannonBit" + _local4, "sprite", 1); bitImageArr = (cannonBitImageArr[_local4] = []); _local3 = 0; while (_local3 < 10) { _local6 = (bitImageArr[_local3] = []); sVar = fl / (fl - (_local3 * 20)); _local1._xscale = (_local1._yscale = 100 * sVar); _local5 = 0; while (_local5 < _local1._totalframes) { _local1.gotoAndStop(_local5 + 1); _local2 = new flash.display.BitmapData(74 * sVar, 74 * sVar, true, 0); _local2.draw(main); _local6.push(_local2); _local5 = _local5 + 1; } _local3 = _local3 + 1; } _local4 = _local4 + 1; } shadFilt.distance = 0; shadFilt.hideObject = true; _local4 = 0; while (_local4 < 3) { _local1 = main.attachMovie("cannonBit" + _local4, "sprite", 1); _local1.filters = [shadFilt]; _local6 = (cannonBitShadImageArr[_local4] = []); _local3 = 0; while (_local3 < _local1._totalframes) { _local1.gotoAndStop(_local3 + 1); _local2 = new flash.display.BitmapData(74 * sVar, 74 * sVar, true, 0); _local2.draw(main); _local6.push(_local2); _local3 = _local3 + 1; } _local4 = _local4 + 1; } unloadMovie (_local1); waiter.gotoAndPlay(1); } function setLauncherGraphics() { trace("set launcher"); shadFilt.distance = 20; shadFilt.hideObject = false; var _local1 = main.attachMovie("launcherClip", "sprite", 1); _local1._x = (_local1._y = 45); _local1.filters = [shadFilt]; var _local4; var _local3; var _local5; var _local6; var _local2; _local4 = 0; while (_local4 < 40) { _local1._rotation = _local4 * 9; _local2 = new flash.display.BitmapData(112, 112, true, 0); _local2.draw(main); launcherImageArr.push(_local2); _local4 = _local4 + 1; } _local1 = main.attachMovie("launcherBaseClip", "sprite", 1); shadFilt.distance = 4; shadFilt.inner = false; _local1.filters = [shadFilt]; launcherBaseImage.draw(main); _local4 = 0; while (_local4 < 4) { _local1 = main.attachMovie("turretLauncherBit" + _local4, "sprite", 1); bitImageArr = (launcherBitImageArr[_local4] = []); _local3 = 0; while (_local3 < 10) { _local6 = (bitImageArr[_local3] = []); sVar = fl / (fl - (_local3 * 20)); _local1._xscale = (_local1._yscale = 100 * sVar); _local5 = 0; while (_local5 < _local1._totalframes) { _local1.gotoAndStop(_local5 + 1); _local2 = new flash.display.BitmapData(74 * sVar, 74 * sVar, true, 0); _local2.draw(main); _local6.push(_local2); _local5 = _local5 + 1; } _local3 = _local3 + 1; } _local4 = _local4 + 1; } shadFilt.distance = 0; shadFilt.hideObject = true; _local4 = 0; while (_local4 < 4) { _local1 = main.attachMovie("turretLauncherBit" + _local4, "sprite", 1); _local1.filters = [shadFilt]; _local6 = (launcherBitShadImageArr[_local4] = []); _local3 = 0; while (_local3 < _local1._totalframes) { _local1.gotoAndStop(_local3 + 1); _local2 = new flash.display.BitmapData(74 * sVar, 74 * sVar, true, 0); _local2.draw(main); _local6.push(_local2); _local3 = _local3 + 1; } _local4 = _local4 + 1; } unloadMovie (_local1); waiter.gotoAndPlay(1); } function setGunGraphics() { trace("set guns"); shadFilt.distance = 16; shadFilt.hideObject = false; var _local1; var _local5; var _local2; var _local4; var _local3; var _local6; _local4 = 0; while (_local4 < 2) { _local5 = (gunImageArr[_local4] = []); _local1 = main.attachMovie(("gun" + _local4) + "Clip", "sprite", 1); _local1._x = (_local1._y = 49); _local1.filters = [shadFilt]; _local3 = 0; while (_local3 < 40) { _local1._rotation = _local3 * 9; _local2 = new flash.display.BitmapData(112, 112, true, 0); _local2.draw(main); _local5.push(_local2); _local3 = _local3 + 1; } _local4 = _local4 + 1; } _local1 = main.attachMovie("turretGunFlame", "sprite", 1); _local1._x = (_local1._y = 80); _local4 = 0; while (_local4 < 40) { _local1._rotation = _local4 * 9; _local2 = new flash.display.BitmapData(160, 160, true, 0); _local2.draw(main); gunFlameImageArr.push(_local2); _local4 = _local4 + 1; } _local1 = main.attachMovie("gunBaseClip", "sprite", 1); shadFilt.distance = 4; _local1.filters = [shadFilt]; gunBaseImage.draw(main); _local4 = 0; while (_local4 < 3) { _local1 = main.attachMovie("turretGunBit" + _local4, "sprite", 1); bitImageArr = (gunBitImageArr[_local4] = []); _local3 = 0; while (_local3 < 10) { _local5 = (bitImageArr[_local3] = []); sVar = fl / (fl - (_local3 * 20)); _local1._xscale = (_local1._yscale = 100 * sVar); _local6 = 0; while (_local6 < _local1._totalframes) { _local1.gotoAndStop(_local6 + 1); _local2 = new flash.display.BitmapData(74 * sVar, 74 * sVar, true, 0); _local2.draw(main); _local5.push(_local2); _local6 = _local6 + 1; } _local3 = _local3 + 1; } _local4 = _local4 + 1; } shadFilt.distance = 0; shadFilt.hideObject = true; _local4 = 0; while (_local4 < 3) { _local1 = main.attachMovie("turretGunBit" + _local4, "sprite", 1); _local1.filters = [shadFilt]; _local5 = (gunBitShadImageArr[_local4] = []); _local3 = 0; while (_local3 < _local1._totalframes) { _local1.gotoAndStop(_local3 + 1); _local2 = new flash.display.BitmapData(74 * sVar, 74 * sVar, true, 0); _local2.draw(main); _local5.push(_local2); _local3 = _local3 + 1; } _local4 = _local4 + 1; } unloadMovie (_local1); waiter.gotoAndPlay(1); } function setGatesGraphics() { trace("set gates"); var _local3 = main.attachMovie("switchClip", "sprite", 1); _local3._xscale = (_local3._yscale = tileScale * 100); shadFilt.hideObject = false; shadFilt.distance = 4; _local3.filters = [shadFilt]; var _local2 = 0; var _local1; while (_local2 < _local3._totalframes) { _local3.gotoAndStop(_local2 + 1); _local1 = new flash.display.BitmapData(180 * tileScale, 180 * tileScale, true, 0); _local1.draw(main); switchImageArr.push(_local1); _local2 = _local2 + 1; } _local3 = main.attachMovie("gate0Base", "sprite", 1); _local3._xscale = (_local3._yscale = tileScale * 100); shadFilt.distance = 4; _local3.filters = [shadFilt]; gate0BaseImage.draw(main); _local3 = main.attachMovie("gate0Clip", "sprite", 1); _local3._xscale = (_local3._yscale = tileScale * 100); _local2 = 0; while (_local2 < _local3._totalframes) { _local3.gotoAndStop(_local2 + 1); _local1 = new flash.display.BitmapData(49 * tileScale, 262 * tileScale, true, 0); _local1.draw(main); gate0ImageArr.push(_local1); _local2 = _local2 + 1; } _local3 = main.attachMovie("gate0ShadClip", "sprite", 1); _local3._xscale = (_local3._yscale = tileScale * 100); _local2 = 0; while (_local2 < _local3._totalframes) { _local3.gotoAndStop(_local2 + 1); _local1 = new flash.display.BitmapData(125 * tileScale, 375 * tileScale, true, 0); _local1.draw(main); _local1.applyFilter(_local1, _local1.rectangle, nullPoint, shadBlurFilt); gate0ShadImageArr.push(_local1); _local2 = _local2 + 1; } _local3 = main.attachMovie("gate1Base", "sprite", 1); _local3._xscale = (_local3._yscale = tileScale * 100); shadFilt.distance = 4; _local3.filters = [shadFilt]; gate1BaseImage.draw(main); _local3 = main.attachMovie("gate1Clip", "sprite", 1); _local3._xscale = (_local3._yscale = tileScale * 100); _local2 = 0; while (_local2 < _local3._totalframes) { _local3.gotoAndStop(_local2 + 1); _local1 = new flash.display.BitmapData(262 * tileScale, 49 * tileScale, true, 0); _local1.draw(main); gate1ImageArr.push(_local1); _local2 = _local2 + 1; } _local3 = main.attachMovie("gate1ShadClip", "sprite", 1); _local3._xscale = (_local3._yscale = tileScale * 100); _local2 = 0; while (_local2 < _local3._totalframes) { _local3.gotoAndStop(_local2 + 1); _local1 = new flash.display.BitmapData(375 * tileScale, 125 * tileScale, true, 0); _local1.draw(main); _local1.applyFilter(_local1, _local1.rectangle, nullPoint, shadBlurFilt); gate1ShadImageArr.push(_local1); _local2 = _local2 + 1; } unloadMovie (_local3); waiter.gotoAndPlay(1); } function setBlipGraphics() { trace("set blips"); var _local2 = main.attachMovie("blipClip", "sprite", 1); var _local1 = 0; while (_local1 < _local2._totalframes) { _local2.gotoAndStop(_local1 + 1); tmpImage = new flash.display.BitmapData(20, 20, true, 0); tmpImage.draw(main); blipImageArr.push(tmpImage); _local1++; } unloadMovie (_local2); waiter.gotoAndPlay(1); } function setHeliGraphics() { trace("set helis"); shadFilt.distance = 0; shadFilt.hideObject = true; var _local3 = main.attachMovie("apache0Clip", "sprite", 1); var _local1 = 0; var _local2; _local3._x = 121; _local3._y = 121; _local3._xscale = (_local3._yscale = 100); while (_local1 < 40) { _local3._rotation = _local1 * 9; _local2 = new flash.display.BitmapData(262, 262, true, 0); _local2.draw(main); apacheImageArr.push(_local2); _local1 = _local1 + 1; } _local3._x = 73; _local3._y = 73; _local3._xscale = (_local3._yscale = 60); _local3.filters = [shadFilt]; _local1 = 0; while (_local1 < 40) { _local3._rotation = _local1 * 9; _local2 = new flash.display.BitmapData(196, 196, true, 0); _local2.draw(main); apacheShadImageArr.push(_local2); _local1 = _local1 + 1; } _local3 = main.attachMovie("rotor0Clip", "sprite", 1); _local1 = 0; while (_local1 < _local3._totalframes) { _local3.gotoAndStop(_local1 + 1); _local2 = new flash.display.BitmapData(190, 190, true, 0); _local2.draw(main); rotor0ImageArr.push(_local2); _local1 = _local1 + 1; } _local3 = main.attachMovie("apacheGunFlame", "sprite", 1); _local1 = 0; while (_local1 < _local3._totalframes) { _local3.gotoAndStop(_local1 + 1); _local2 = new flash.display.BitmapData(198, 198, true, 0); _local2.draw(main); apacheFlameImageArr.push(_local2); _local1 = _local1 + 1; } unloadMovie (_local3); waiter.gotoAndPlay(1); } function gun0Func() { player.gunPower = 1; } function gun1Func() { player.gunPower = 1.5; } function gun2Func() { player.gunPower = 2; } function mis0Func() { player.rocketPower = 15; } function mis1Func() { player.rocketPower = 20; } function mis2Func() { player.rocketPower = 30; } function min0Func() { player.mineRange = _root.tileSize; player.minePower = 50; } function min1Func() { player.mineRange = _root.tileSize; player.minePower = 75; } function min2Func() { player.mineRange = _root.tileSize * 1.5; player.minePower = 75; } function setWeapons() { var _local2 = 0; while (_local2 < butTypeArr.length) { var _local5 = butTypeArr[_local2]; var _local3 = curWeaponArr[_local2]; var _local4 = this[(_local5 + _local3) + "Func"]; _local4(); _local2 = _local2 + 1; } } function getLineInt(x1, y1, x2, y2, x3, y3, x4, y4) { var _local6 = x2 - x1; var _local7 = y2 - y1; var _local2 = x4 - x3; var _local3 = y4 - y3; var _local5 = (_local3 * _local6) - (_local2 * _local7); var _local8 = ((_local2 * (y1 - y3)) - (_local3 * (x1 - x3))) / _local5; if ((_local8 >= 0) && (_local8 <= 1)) { var _local1 = ((_local6 * (y1 - y3)) - (_local7 * (x1 - x3))) / _local5; if ((_local1 >= 0) && (_local1 <= 1)) { return({x:x3 + (_local2 * _local1), y:y3 + (_local3 * _local1)}); } return(null); } return(null); } function drawLine(oOb, r) { var _local7 = oOb.x; var _local8 = oOb.y; var _local26 = 0; var _local25 = 0; var _local11 = _local7 + (Cos(r) * viewRange); var _local12 = _local8 + (Sin(r) * viewRange); var _local9 = 0; var _local23 = _local7; var _local22 = _local8; var _local4 = Floor(_local23 / tileSize); var _local5 = Floor(_local22 / tileSize); var _local2 = blockArr[_local4][_local5]; var _local1; var _local19; var _local28; var _local27; var _local14; var _local13; var _local18; var _local16; var _local17; var _local15; var _local10; var _local30; var _local29; var _local6; if ((r > 4.712) || (r < 1.571)) { _local26 = 1; } if (r < 3.142) { _local25 = 1; } while (_local2 && (_local9 == 0)) { _local4 = Floor(_local23 / tileSize); _local5 = Floor(_local22 / tileSize); if (_local4 < 0) { _local4 = 0; } else if (_local4 > (gridWide - 1)) { _local4 = gridWide - 1; } if (_local5 < 0) { _local5 = 0; } else if (_local5 > (gridHigh - 1)) { _local5 = gridHigh - 1; } _local2 = blockArr[_local4][_local5]; _local10 = 0; while (_local10 < contArr[_local4][_local5].length) { _local19 = contArr[_local4][_local5][_local10]; if (_local19 != oOb) { _local14 = _local19.x - (Cos(r) * _local19.wVar); _local13 = _local19.y - (Sin(r) * _local19.wVar); _local18 = _local14 + (Cos(r - piVar90) * _local19.wVar); _local16 = _local13 + (Sin(r - piVar90) * _local19.wVar); _local17 = _local14 + (Cos(r + piVar90) * _local19.wVar); _local15 = _local13 + (Sin(r + piVar90) * _local19.wVar); _local1 = getLineInt(_local7, _local8, _local11, _local12, _local18, _local16, _local17, _local15); if (_local1) { _local30 = _local1.x - _local7; _local29 = _local1.y - _local8; if (!_local6) { _local6 = []; } _local6.push({x:_local1.x, y:_local1.y, rad:Sqrt((_local30 * _local30) + (_local29 * _local29)), ang:Atan(_local29, _local30), ob:_local19}); } } _local10 = _local10 + 1; } if (_local6) { _local6.sortOn("rad", Array.NUMERIC); _local28 = _local6[0]; _local1 = {x:_local28.x, y:_local28.y}; _local27 = _local28.ang; _local28 = _local28.ob; _local9 = 1; } if (_local9 == 0) { if (_local26 == 0) { _local1 = getLineInt(_local7, _local8, _local11, _local12, _local2.xa, _local2.ya, _local2.xa, _local2.yb); if (_local1 && (_local2.lWall)) { _local9 = 1; } } else { _local1 = getLineInt(_local7, _local8, _local11, _local12, _local2.xb, _local2.yb, _local2.xb, _local2.ya); if (_local1 && (_local2.rWall)) { _local9 = 1; } } if (!_local1) { if (_local25 == 0) { _local1 = getLineInt(_local7, _local8, _local11, _local12, _local2.xa, _local2.ya, _local2.xb, _local2.ya); if (_local1 && (_local2.uWall)) { _local9 = 1; } } else { _local1 = getLineInt(_local7, _local8, _local11, _local12, _local2.xb, _local2.yb, _local2.xa, _local2.yb); if (_local1 && (_local2.dWall)) { _local9 = 1; } } } } _local23 = _local1.x + Cos(r); _local22 = _local1.y + Sin(r); } return({x:_local23, y:_local22, hitOb:_local28, hitAng:_local27}); } function rotTo(oOb, ang) { var _local5 = 0; var _local2 = oOb.r - ang; var _local3; var _local4; if (_local2 > piVar180) { _local2 = _local2 - piVar360; } else if (_local2 < (-piVar180)) { _local2 = _local2 + piVar360; } _local4 = Abs(_local2); if (_local4 > 0.01) { if ((_local4 / 2) > oOb.turnSpeed) { _local3 = oOb.turnSpeed; } else { _local3 = _local4; } if (_local2 > 0) { _local2 = _local2 - _local3; oOb.r = oOb.r - _local3; } else if (_local2 < 0) { _local2 = _local2 + _local3; oOb.r = oOb.r + _local3; } } if (_local4 < 0.05) { _local5 = 1; } if (oOb.r < 0) { oOb.r = oOb.r + piVar360; } else if (oOb.r >= piVar360) { oOb.r = oOb.r - piVar360; } oOb.fNum = Floor((4.5 + ((oOb.r / Pi) * 180)) / 9); if (oOb.fNum > 39) { oOb.fNum = oOb.fNum - 40; } return(_local5); } function setCors(a, b) { var _local1 = blockArr[a][b]; if (!_local1.lWall) { if ((blockArr[a][b + 1].lWall == 1) || (blockArr[a - 1][b].dWall == 1)) { _local1.corArr.push({x:_local1.xa, y:_local1.yb}); } } if (!_local1.uWall) { if ((blockArr[a - 1][b].uWall == 1) || (blockArr[a][b - 1].lWall == 1)) { _local1.corArr.push({x:_local1.xa, y:_local1.ya}); } } if (!_local1.rWall) { if ((blockArr[a][b - 1].rWall == 1) || (blockArr[a + 1][b].uWall == 1)) { _local1.corArr.push({x:_local1.xb, y:_local1.ya}); } } if (!_local1.dWall) { if ((blockArr[a + 1][b].dWall == 1) || (blockArr[a][b + 1].rWall == 1)) { _local1.corArr.push({x:_local1.xb, y:_local1.yb}); } } } function stepFunc(oOb) { var _local3 = 0; oOb.xa = Floor((oOb.x - oOb.wVar) / tileSize); oOb.xb = Floor((oOb.x + oOb.wVar) / tileSize); oOb.ya = Floor((oOb.y - oOb.wVar) / tileSize); oOb.yb = Floor((oOb.y + oOb.wVar) / tileSize); if (blockArr[oOb.xa][oOb.ya].lLimit > blockArr[oOb.xa][oOb.yb].lLimit) { oOb.lLimit = blockArr[oOb.xa][oOb.ya].lLimit; } else { oOb.lLimit = blockArr[oOb.xa][oOb.yb].lLimit; } if (blockArr[oOb.xa][oOb.ya].uLimit > blockArr[oOb.xb][oOb.ya].uLimit) { oOb.uLimit = blockArr[oOb.xa][oOb.ya].uLimit; } else { oOb.uLimit = blockArr[oOb.xb][oOb.ya].uLimit; } if (blockArr[oOb.xb][oOb.ya].rLimit < blockArr[oOb.xb][oOb.yb].rLimit) { oOb.rLimit = blockArr[oOb.xb][oOb.ya].rLimit; } else { oOb.rLimit = blockArr[oOb.xb][oOb.yb].rLimit; } if (blockArr[oOb.xa][oOb.yb].dLimit < blockArr[oOb.xb][oOb.yb].dLimit) { oOb.dLimit = blockArr[oOb.xa][oOb.yb].dLimit; } else { oOb.dLimit = blockArr[oOb.xb][oOb.yb].dLimit; } if (((oOb.x - oOb.wVar) + oOb.xSpeed) < oOb.lLimit) { oOb.x = oOb.lLimit + oOb.wVar; oOb.xSpeed = oOb.xSpeed * -0.6; _local3 = 1; } if (((oOb.y - oOb.wVar) + oOb.ySpeed) < oOb.uLimit) { oOb.y = oOb.uLimit + oOb.wVar; oOb.ySpeed = oOb.ySpeed * -0.6; _local3 = 1; } if (((oOb.x + oOb.wVar) + oOb.xSpeed) > oOb.rLimit) { oOb.x = oOb.rLimit - oOb.wVar; oOb.xSpeed = oOb.xSpeed * -0.6; _local3 = 1; } if (((oOb.y + oOb.wVar) + oOb.ySpeed) > oOb.dLimit) { oOb.y = oOb.dLimit - oOb.wVar; oOb.ySpeed = oOb.ySpeed * -0.6; _local3 = 1; } if (blockArr[oOb.xInt][oOb.yInt].corArr.length > 0) { var _local2 = 0; while (_local2 < blockArr[oOb.xInt][oOb.yInt].corArr.length) { tmpOb = blockArr[oOb.xInt][oOb.yInt].corArr[_local2]; xVar = tmpOb.x - oOb.x; yVar = tmpOb.y - oOb.y; dist = Sqrt((xVar * xVar) + (yVar * yVar)); if (dist < oOb.wVar) { ang = Atan(yVar, xVar); oOb.xSpeed = Cos(ang) * (oOb.speed * -0.8); oOb.ySpeed = Sin(ang) * (oOb.speed * -0.8); _local3 = 1; } _local2 = _local2 + 1; } } if (_local3 == 1) { thudSnd1.setVolume(globVol); thudSnd1.start(0, 0); } return({hit:_local3}); } function makeMine(x, y) { if ((player.mineAmmo > 0) && (player.dead == 0)) { player.mineAmmo = player.mineAmmo - 1; var _local1 = new Object(); _local1.x = x; _local1.y = y; _local1.xInt = Floor(_local1.x / tileSize); _local1.yInt = Floor(_local1.y / tileSize); _local1.wVar = 14; _local1.timer = 72; _local1.range = player.mineRange; _local1.power = player.minePower; _local1.arr = mine0ImageArr; _local1.fNum = 0; _local1.fTot = _local1.arr.length; _local1.rec = mine0Rec; _local1.point = mine0Point; _local1.blipBrush = blipImageArr[1]; _local1.blipVisible = 1; mineArr.push(_local1); } overlay.dialClip.mineAmmoBar._xscale = Floor((player.mineAmmo / player.mineMaxAmmo) * 100); } function makeRocket(oOb, typeNum, sideNum) { var _local2 = new Object(); _local2.oOb = oOb; _local2.oldXint = -1; _local2.oldYint = -1; _local2.wVar = 10; _local2.arr = this[("rocket" + typeNum) + "ImageArr"]; _local2.rec = this[("rocket" + typeNum) + "Rec"]; _local2.point = this[("rocket" + typeNum) + "Point"]; _local2.turnSpeed = 0; _local2.speed = 5; _local2.maxSpeed = 50; _local2.acc = 2; _local2.xSpeed = Cos(_local2.r) * _local2.speed; _local2.ySpeed = Sin(_local2.r) * _local2.speed; _local2.power = oOb.rocketPower; _local2.range = tileSize; _local2.blipBrush = blipImageArr[2]; _local2.blipVisible = 1; _local2.r = oOb.r; if (sideNum == 0) { _local2.x = oOb.x; _local2.y = oOb.y; } else if (sideNum == 1) { _local2.x = oOb.x + ((Cos(oOb.r + 1.57) * oOb.rocketDist) * oOb.rocketSide); _local2.y = oOb.y + ((Sin(oOb.r + 1.57) * oOb.rocketDist) * oOb.rocketSide); oOb.rocketSide = oOb.rocketSide * -1; } _local2.oldx = _local2.x; _local2.oldy = _local2.y; _local2.xInt = Floor(_local2.x / tileSize); _local2.yInt = Floor(_local2.y / tileSize); if (typeNum == 0) { _local2.offSet = 11; } else if (typeNum == 1) { _local2.offSet = 20; } var _local5 = 1; if (oOb == player) { if ((player.rocketAmmo > 0) && (player.dead == 0)) { _local2.r = player.gunAngle; _local2.power = player.rocketPower; player.rocketAmmo = player.rocketAmmo - 1; } else { _local5 = 0; } overlay.dialClip.rocketAmmoBar._xscale = Floor((player.rocketAmmo / player.rocketMaxAmmo) * 100); } _local2.fNum = Floor((4.5 + ((_local2.r / Pi) * 180)) / 9); if (_local5 == 1) { rocketArr.push(_local2); misSnd0.setVolume(globVol); misSnd0.start(0, 0); } } function makeSmoke(x, y, timeVar, level) { var _local2 = new Object(); _local2.x = x; _local2.y = y; _local2.wVar = 16; _local2.animNum = random(6); _local2.arr = smoke0ImageArr[_local2.animNum]; _local2.rec = smoke0Rec; _local2.point = smoke0Point; _local2.fNum = 0; _local2.fTot = _local2.arr.length; if (timeVar) { _local2.timerVar = timeVar; } else { _local2.timerVar = 0; } var _local3 = _root["smokeArr" + level]; _local3.push(_local2); } function makeExplo(x, y, typeNum) { var _local2 = new Object(); _local2.x = x; _local2.y = y; if (typeNum == 0) { _local2.animNum = random(6); _local2.wVar = 32; _local2.arr = this.explo0ImageArr[_local2.animNum]; _local2.rec = this.explo0Rec; _local2.point = this.explo0Point; burnPoint.x = (x - 40) + random(20); burnPoint.y = (y - 40) + random(20); groundLayer.copyPixels(burnImage, burnRec, burnPoint, null, nullPoint, true); } else if (typeNum == 1) { exploSnd0.setVolume(globVol); exploSnd0.start(0, 0); _local2.animNum = random(6); _local2.wVar = 64; _local2.arr = this.explo1ImageArr[_local2.animNum]; _local2.rec = this.explo1Rec; _local2.point = this.explo1Point; var _local5 = 0; while (_local5 < 8) { burnPoint.x = (x - 40) + random(20); burnPoint.y = (y - 40) + random(20); groundLayer.copyPixels(burnImage, burnRec, burnPoint, null, nullPoint, true); _local5 = _local5 + 1; } } else if (typeNum == 2) { var _local8 = 1 + random(3); var _local7 = this["exploSnd" + _local8]; _local7.setVolume(globVol); _local7.start(0, 0); _local2.animNum = 0; _local2.wVar = 64; _local2.arr = this.explo2ImageArr[_local2.animNum]; _local2.rec = this.explo2Rec; _local2.point = this.explo2Point; var _local5 = 0; while (_local5 < 8) { burnPoint.x = (x - 60) + random(60); burnPoint.y = (y - 60) + random(60); groundLayer.copyPixels(burnImage, burnRec, burnPoint, null, nullPoint, true); _local5 = _local5 + 1; } } else if (typeNum == 3) { _local2.animNum = random(6); _local2.wVar = 32; _local2.arr = this.explo3ImageArr[_local2.animNum]; _local2.rec = this.explo3Rec; _local2.point = this.explo3Point; burnPoint.x = (x - 40) + random(20); burnPoint.y = (y - 40) + random(20); groundLayer.copyPixels(burnImage, burnRec, burnPoint, null, nullPoint, true); } _local2.fNum = 0; _local2.fTot = _local2.arr.length; if ((typeNum == 0) || (typeNum == 3)) { fireArr.splice(0, 0, _local2); } else { exploArr.push(_local2); } } function makeBits(ob, typeNum) { var _local2; var _local3; var _local6; var _local4 = 0; var _local8; var _local7; var _local9; if (typeNum == 0) { _local8 = 4; _local7 = "launcher"; _local9 = 20; } else if (typeNum == 1) { _local8 = 3; _local7 = "gun"; _local9 = 20; } else if (typeNum == 2) { _local8 = 3; _local7 = "cannon"; _local9 = 20; } else if (typeNum == 3) { _local8 = 5; _local7 = "hov"; _local9 = 20; } while (_local4 < _local8) { _local2 = new Object(); _local2.x = ob.x; _local2.y = ob.y; _local2.oldx = _local2.x; _local2.oldy = _local2.y; _local2.zPos = 0; _local2.sVar = fl / (fl + _local2.zPos); _local3 = (ob.r - 3.14) + (1.57 * _local4); _local3 = _local3 - 0.785; _local3 = _local3 + (random(157) / 100); _local6 = 3 + random(7); _local2.xSpeed = Cos(_local3) * _local6; _local2.ySpeed = Sin(_local3) * _local6; _local2.zSpeed = -20 - random(10); _local2.rotNum = ob.r; _local2.rotTot = _local9; _local2.rotSpeed = 1 + random(3); _local2.wVar = 20; _local2.typeNum = _local4; _local2.arr = this[_local7 + "BitImageArr"][_local2.typeNum]; _local2.rec = bitRec; _local2.point = bitPoint; _local2.shadArr = this[_local7 + "BitShadImageArr"][_local2.typeNum]; _local2.shadRec = bitShadRec; _local2.shadPoint = bitShadPoint; bitArr.push(_local2); _local4 = _local4 + 1; } } function makeBlip(ob) { if (drawMap == 1) { var _local5 = mapXOffSet + (ob.x * mapScale); var _local4 = mapYOffSet + (ob.y * mapScale); if ((((_local5 > 0) && (_local4 > 0)) && (_local5 < mapViewSize)) && (_local4 < mapViewSize)) { blipPoint.x = _local5 - 10; blipPoint.y = _local4 - 10; } else { var _local8 = _local5 - mapCx; var _local7 = _local4 - mapCy; var _local1 = Atan(_local7, _local8); var _local3 = mapCx; var _local2; if ((_local1 < -2.355) || (_local1 > 2.355)) { _local2 = _local3 / Cos(_local1 - 3.14); } else if ((_local1 < -0.785) && (_local1 > -2.355)) { _local2 = _local3 / Cos(_local1 + 1.57); } else if ((_local1 < 0.785) && (_local1 > -0.785)) { _local2 = _local3 / Cos(_local1); } else if ((_local1 > 0.785) && (_local1 < 2.355)) { _local2 = _local3 / Cos(_local1 - 1.57); } blipPoint.x = (-10 + mapCx) + (Cos(_local1) * _local2); blipPoint.y = (-10 + mapCy) + (Sin(_local1) * _local2); } mapCanvas.copyPixels(ob.blipBrush, blipRec, blipPoint, null, nullPoint, true); } } function cannonFire(ob, ang) { canSnd0.setVolume(globVol); canSnd0.start(0, 0); ob.fireTime = ob.fireRate; var _local1 = 0; while (_local1 < 6) { var _local4 = ob.x + (Cos(ang) * (50 + (8 * _local1))); var _local3 = ob.y + (Sin(ang) * (50 + (8 * _local1))); makeSmoke((_local4 - 20) + random(40), (_local3 - 20) + random(40), 0); _local1 = _local1 + 1; } makeExplo(ob.lineOb.x, ob.lineOb.y, 2); ob.lineOb.hitOb.xSpeed = ob.lineOb.hitOb.xSpeed + (Cos(ang) * 50); ob.lineOb.hitOb.ySpeed = ob.lineOb.hitOb.ySpeed + (Sin(ang) * 50); ob.lineOb.hitOb.shield = ob.lineOb.hitOb.shield - ob.power; } function launcherFire(ob, ang) { makeRocket(ob, 1, 0); ob.fireTime = ob.fireRate; } function gunFire(ob, ang) { gunSnd1.setVolume(globVol); if (ob.animNum == 0) { ob.animNum = 1; ob.lineOb.hitOb.shield = ob.lineOb.hitOb.shield - ob.power; ob.lineOb.hitOb.xSpeed = ob.lineOb.hitOb.xSpeed + (Cos(ang) * 1); ob.lineOb.hitOb.ySpeed = ob.lineOb.hitOb.ySpeed + (Sin(ang) * 1); makeExplo(ob.lineOb.x, ob.lineOb.y, 3); enemyGunFlameArr.push({x:ob.x, y:ob.y, fNum:ob.fNum}); } else { ob.animNum = 0; } } function turretFunc(ob, a) { if (ob.shield <= 0) { enemyNum = enemyNum - 1; if (trackNum == 6) { if (enemyNum <= 0) { inPlay = 0; overlay.pausedClip.funcArr = [0, function () { (camera.locked = 0); (cameraOb = homeTile); }]; overlay.pausedClip.msgArr = ["All enemies have been destroyed", "Now get to the H-Pad"]; overlay.pausedClip.gotoAndStop("cDown"); overlay.pausedClip.cDownClip.gotoAndPlay(1); overlay.pausedClip._visible = true; } } setEnemiesField(); player.score = player.score + ob.worth; overlay.dialClip.scoreField.text = player.score; ob.parentArr.splice(a, 1); var _local6 = contArr[ob.xInt][ob.yInt]; var _local3 = 0; while (_local3 < _local6.length) { if (_local6[_local3] == ob) { _local6.splice(_local3, 1); break; } _local3 = _local3 + 1; } var _local11 = ob.xInt - 1; if (_local11 < 0) { _local11 = 0; } var _local8 = ob.xInt + 2; if (_local8 > gridWide) { _local8 = gridWide; } var _local9 = ob.yInt - 1; if (_local9 < 0) { _local9 = 0; } var _local7 = ob.yInt + 2; if (_local7 > gridHigh) { _local7 = gridHigh; } _local3 = _local11; var _local5; var _local4; while (_local3 < _local8) { _local5 = _local9; while (_local5 < _local7) { _local4 = 0; while (_local4 < contArr[_local3][_local5].length) { var _local1 = contArr[_local3][_local5][_local4]; xVar = ob.x - _local1.x; yVar = ob.y - _local1.y; var _local10 = 3.141 + Atan(yVar, xVar); if (drawLine(ob, _local10).hitOb == _local1) { var _local12 = Sqrt((xVar * xVar) + (yVar * yVar)); if (_local12 < (tileSize + _local1.wVar)) { _local1.xSpeed = _local1.xSpeed + (Cos(_local10) * 20); _local1.ySpeed = _local1.ySpeed + (Sin(_local10) * 20); } } _local4 = _local4 + 1; } _local5 = _local5 + 1; } _local3 = _local3 + 1; } makeExplo(ob.x, ob.y, 2); makeBits(ob, ob.exploType); } if (ob.fireTime > 0) { ob.fireTime = ob.fireTime - 1; } var xVar = (ob.x + xOffSet); var yVar = (ob.y + yOffSet); var _local13 = 0; if ((((xVar > (-ob.wVar)) && (yVar > (-ob.wVar))) && (xVar < (sWidth + ob.wVar))) && (yVar < (sHeight + ob.wVar))) { ob.point.x = xVar - ob.wVar; ob.point.y = yVar - ob.wVar; xVar = ob.x - player.x; yVar = ob.y - player.y; var _local10 = 3.141 + Atan(yVar, xVar); var _local12 = Sqrt((xVar * xVar) + (yVar * yVar)); if (_local12 <= (ob.wVar + player.wVar)) { player.xSpeed = Cos(_local10) * (player.speed * 0.6); player.ySpeed = Sin(_local10) * (player.speed * 0.6); } ob.lineOb = drawLine(ob, _local10); if ((ob.lineOb.hitOb == player) && (player.dead == 0)) { ob.canSee = rotTo(ob, _local10); if (((_local12 <= ob.range) && (ob.canSee == 1)) && (ob.fireTime == 0)) { ob.fireFunc(ob, _local10); } } _local13 = 1; } return(_local13); } function buildGame() { cannonInfoArr = _root["cannonInfoArr" + trackNum]; launcherInfoArr = _root["launcherInfoArr" + trackNum]; gunInfoArr = _root["gunInfoArr" + trackNum]; heliInfoArr = _root["heliInfoArr" + trackNum]; startUpArr = []; if (heliInfoArr.length > 0) { heliSnd.setVolume(0); heliSnd.start(0, 99999); if (heliGraphicsSet == 0) { heliGraphicsSet = 1; startUpArr.push(setHeliGraphics); } } if (gunInfoArr.length > 0) { if (gunGraphicsSet == 0) { gunGraphicsSet = 1; startUpArr.push(setGunGraphics); } } if (launcherInfoArr.length > 0) { if (launcherGraphicsSet == 0) { launcherGraphicsSet = 1; startUpArr.push(setLauncherGraphics); } } if (cannonInfoArr.length > 0) { if (cannonGraphicsSet == 0) { cannonGraphicsSet = 1; startUpArr.push(setCannonGraphics); } } startUpArr.push(buildGameSec); tmpFunc = startUpArr[0]; tmpFunc(); } function buildGameSec() { startUpArr = []; inPlay = 1; if (trackNum == 0) { overlay.gotoAndStop("tut0"); } else if (trackNum == 1) { overlay.gotoAndStop("tut1"); } else if (trackNum == 2) { overlay.gotoAndStop("tut2"); } else if (trackNum == 3) { overlay.gotoAndStop("tut3"); } else if (trackNum == 4) { overlay.gotoAndStop("tut4"); } else if (trackNum == 5) { overlay.gotoAndStop("tut5"); } else { overlay.gotoAndStop("game"); msgArr = _root["msgInfoArr" + trackNum]; funcArr = _root["funcInfoArr" + trackNum]; overlay.pausedClip.msgArr = null; if (msgArr) { inPlay = 0; overlay.pausedClip.msgArr = msgArr; overlay.pausedClip.gotoAndStop("cDown"); } overlay.pausedClip.funcArr = null; if (funcArr) { overlay.pausedClip.funcArr = funcArr; } } overlay.dialClip.gotoAndStop(1); var _local8; var _local9; var _local10; var _local4; var _local5; var _local6; var _local2; var _local3; var _local7; blockArr = _root["blockArr" + trackNum]; gateInfoArr = _root["gateInfoArr" + trackNum]; switchInfoArr = _root["switchInfoArr" + trackNum]; gridWide = blockArr.length; gridHigh = blockArr[0].length; mapWide = gridWide * tileSize; mapHigh = gridHigh * tileSize; viewRange = Sqrt((mapWide * mapWide) + (mapHigh * mapHigh)); repTot = Sqrt((gridWide * gridWide) + (gridHigh * gridHigh)) + 1; canSee = 1; mapScale = (mapViewSize / canSee) / mapWide; mapPlayerSize = player.wVar * mapScale; xOffSet = 0; yOffSet = 0; player.dead = 0; player.x = sWidth / 2; player.y = sHeight / 2; player.xInt = Floor(player.x / tileSize); player.yInt = Floor(player.y / tileSize); player.xSpeed = 0; player.ySpeed = 0; player.r = 0; player.targAng = 0; player.speed = 0; player.shield = player.oShield; player.gunAmmo = player.gunMaxAmmo; player.rocketAmmo = player.rocketMaxAmmo; player.mineAmmo = player.mineMaxAmmo; player.mouseFire = 0; player.gunTemp = 0; player.weaponMode = 0; cameraOb = player; cameraTime = 0; levClr = (lvlClrNum = 0); overlay.dialClip.scoreField.text = player.score; overlay.dialClip.shieldBar._xscale = Floor((player.shield / player.oShield) * 100); overlay.dialClip.speedBar._xscale = Floor((player.speed / player.maxSpeed) * 100); overlay.dialClip.gunAmmoBar._xscale = Floor((player.gunAmmo / player.gunMaxAmmo) * 100); overlay.dialClip.gunTempBar._xscale = Floor((player.gunTemp / 100) * 100); overlay.dialClip.rocketAmmoBar._xscale = Floor((player.rocketAmmo / player.rocketMaxAmmo) * 100); overlay.dialClip.mineAmmoBar._xscale = Floor((player.mineAmmo / player.mineMaxAmmo) * 100); locationsArr = []; rocketArr = []; mineArr = []; cannonArr = []; launcherArr = []; gunArr = []; heliArr = []; gateArr = []; switchArr = []; smokeArr0 = []; smokeArr1 = []; exploArr = []; fireArr = []; bitArr = []; contArr = []; _root.attachBitmap(screen, 2); groundLayer = new flash.display.BitmapData(gridWide * tileSize, gridHigh * tileSize, true, 0); shadowLayer = new flash.display.BitmapData(gridWide * tileSize, gridHigh * tileSize, true, 0); blockLayer = new flash.display.BitmapData(gridWide * tileSize, gridHigh * tileSize, true, 0); if (drawMap == 1) { mapClip._visible = true; } else { mapClip._visible = false; } mapDrawClip = mapClip.createEmptyMovieClip("drawClip", 1); homeTile = new Object(); _local4 = 0; while (_local4 < gridWide) { _local8 = (contArr[_local4] = []); _local5 = 0; while (_local5 < gridHigh) { _local9 = (_local8[_local5] = []); _local2 = blockArr[_local4][_local5]; if (_local4 == 0) { _local2.lWall = 1; } if (_local5 == 0) { _local2.uWall = 1; } if (_local4 == (gridWide - 1)) { _local2.rWall = 1; } if (_local5 == (gridHigh - 1)) { _local2.dWall = 1; } _local2.corArr = []; setCors(_local4, _local5); tilePoint.x = _local4 * tileSize; tilePoint.y = _local5 * tileSize; _local6 = 0; while (_local6 < _local2.layer1.length) { _local3 = _local2.layer1[_local6]; groundLayer.copyPixels(_root[_local3.tileType + "ImageArr"][_local3.fNum - 1], tileRec, tilePoint, null, nullPoint, true); if ((_local3.tileType == "building") && (_local3.fNum == 9)) { homeTile.x = (tileSize / 2) + (_local4 * tileSize); homeTile.y = (tileSize / 2) + (_local5 * tileSize); homeTile.xInt = _local4; homeTile.yInt = _local5; homeTile.blipBrush = blipImageArr[0]; homeTile.blipVisible = 1; locationsArr.push(homeTile); } _local6 = _local6 + 1; } _local7 = 0; _local6 = 0; while (_local6 < _local2.layer2.length) { _local3 = _local2.layer2[_local6]; shadowLayer.copyPixels(_root[_local3.tileType + "ShadImageArr"][_local3.fNum - 1], shadRec, tilePoint, null, nullPoint, true); blockLayer.copyPixels(_root[_local3.tileType + "ImageArr"][_local3.fNum - 1], tileRec, tilePoint, null, nullPoint, true); if (_local3.tileType == "building") { _local7 = 1; _local2.hasRoof = 1; } _local6 = _local6 + 1; } if (_local7 == 0) { mapDrawClip.beginFill(16777215, 25); } else { mapDrawClip.beginFill(0, 50); } mapDrawClip.moveTo(_local2.xa * mapScale, _local2.ya * mapScale); if ((_local2.uWall == 1) && (_local7 == 0)) { mapDrawClip.lineStyle(4, 0, 50); } else { mapDrawClip.lineStyle(0, 16777215, 0); } mapDrawClip.lineTo(_local2.xb * mapScale, _local2.ya * mapScale); if ((_local2.rWall == 1) && (_local7 == 0)) { mapDrawClip.lineStyle(4, 0, 50); } else { mapDrawClip.lineStyle(0, 16777215, 0); } mapDrawClip.lineTo(_local2.xb * mapScale, _local2.yb * mapScale); if ((_local2.dWall == 1) && (_local7 == 0)) { mapDrawClip.lineStyle(4, 0, 50); } else { mapDrawClip.lineStyle(0, 16777215, 0); } mapDrawClip.lineTo(_local2.xa * mapScale, _local2.yb * mapScale); if ((_local2.lWall == 1) && (_local7 == 0)) { mapDrawClip.lineStyle(4, 0, 50); } else { mapDrawClip.lineStyle(0, 16777215, 0); } mapDrawClip.lineTo(_local2.xa * mapScale, _local2.ya * mapScale); mapDrawClip.endFill(); _local5 = _local5 + 1; } _local4 = _local4 + 1; } shadowLayer.colorTransform(shadowLayer.rectangle, shadowTrans); shadowLayer.applyFilter(shadowLayer, shadowLayer.rectangle, nullPoint, shadBlurFilt); mapDrawClip.lineStyle(2, 0); mapDrawClip.moveTo(0, 0); mapDrawClip.lineTo(mapWide * mapScale, 0); mapDrawClip.lineTo(mapWide * mapScale, mapHigh * mapScale); mapDrawClip.lineTo(0, mapHigh * mapScale); mapDrawClip.lineTo(0, 0); mapCx = mapViewSize / 2; mapCy = mapViewSize / 2; mapImage = new flash.display.BitmapData(mapWide * mapScale, mapHigh * mapScale, true, 0); mapImage.draw(mapDrawClip); mapDrawClip.clear(); mapCanvas = new flash.display.BitmapData(mapViewSize, mapViewSize, true, 0); mapRec = mapCanvas.rectangle; mapClip.attachBitmap(mapCanvas, 1); mapOverlay = mapClip.createEmptyMovieClip("overlay", 2); mapOverlay.lineStyle(2, 0); mapOverlay.moveTo(0, 0); mapOverlay.lineTo(mapViewSize, 0); mapOverlay.lineTo(mapViewSize, mapViewSize); mapOverlay.lineTo(0, mapViewSize); mapOverlay.lineTo(0, 0); mapOverlay.lineStyle(0, 0); mapOverlay.beginFill(16777215); mapOverlay.moveTo(mapCx - mapPlayerSize, mapCy - mapPlayerSize); mapOverlay.lineTo(mapCx - mapPlayerSize, mapCy + mapPlayerSize); mapOverlay.lineTo(mapCx + mapPlayerSize, mapCy + mapPlayerSize); mapOverlay.lineTo(mapCx + mapPlayerSize, mapCy - mapPlayerSize); mapOverlay.lineTo(mapCx - mapPlayerSize, mapCy - mapPlayerSize); mapOverlay.endFill(); mapOverlay.lineStyle(2, 0); mapOverlay.moveTo(mapCx, 0); mapOverlay.lineTo(mapCx, mapCy - mapPlayerSize); mapOverlay.moveTo(mapCx, mapCy + mapPlayerSize); mapOverlay.lineTo(mapCx, mapViewSize); mapOverlay.moveTo(0, mapCy); mapOverlay.lineTo(mapCx - mapPlayerSize, mapCy); mapOverlay.moveTo(mapCx + mapPlayerSize, mapCy); mapOverlay.lineTo(mapViewSize, mapCy); mapOvCanvas = new flash.display.BitmapData(mapViewSize + 1, mapViewSize + 1, true, 0); mapOvCanvas.draw(mapOverlay); mapClip.attachBitmap(mapOvCanvas, 2); enemyNum = 0; _local4 = 0; while (_local4 < cannonInfoArr.length) { _local3 = cannonInfoArr[_local4]; _local2 = new Object(); _local2.x = _local3.x; _local2.y = _local3.y; _local2.xInt = Floor(_local2.x / tileSize); _local2.yInt = Floor(_local2.y / tileSize); _local2.r = _local3.rot; _local2.fNum = Floor((4.5 + ((_local2.r / Pi) * 180)) / 9); _local2.animNum = 0; _local2.animTot = 6; _local2.arr = cannonImageArr; _local2.rec = cannonRec; _local2.point = cannonPoint; _local2.wVar = 50; _local2.turnSpeed = (2.25 * Pi) / 180; _local2.range = tileSize * 2; _local2.power = 40; _local2.shield = 60; _local2.fireTime = 0; _local2.fireRate = 96; _local2.active = 0; _local2.working = 0; _local2.blipBrush = blipImageArr[9]; _local2.blipVisible = 1; _local2.blipVisTime = 0; _local2.exploType = 2; _local2.worth = 200; _local2.fireFunc = cannonFire; _local2.parentArr = cannonArr; contArr[_local2.xInt][_local2.yInt].push(_local2); cannonArr.push(_local2); cannonBasePoint.x = _local2.x - 37; cannonBasePoint.y = _local2.y - 37; groundLayer.copyPixels(cannonBaseImage, cannonBaseRec, cannonBasePoint, null, nullPoint, true); enemyNum = enemyNum + 1; _local4 = _local4 + 1; } _local4 = 0; while (_local4 < launcherInfoArr.length) { _local3 = launcherInfoArr[_local4]; _local2 = new Object(); _local2.x = _local3.x; _local2.y = _local3.y; _local2.xInt = Floor(_local2.x / tileSize); _local2.yInt = Floor(_local2.y / tileSize); _local2.wVar = 49; _local2.r = _local3.rot; _local2.turnSpeed = 0.1; _local2.arr = launcherImageArr; _local2.rec = launcherRec; _local2.point = launcherPoint; _local2.fNum = Floor((4.5 + ((_local2.r / Pi) * 180)) / 9); _local2.range = tileSize * 2; _local2.rocketPower = 20; _local2.shield = 50; _local2.fireTime = 0; _local2.fireRate = 72; _local2.blipBrush = blipImageArr[8]; _local2.blipVisible = 1; _local2.blipVisTime = 0; _local2.exploType = 0; _local2.worth = 150; _local2.fireFunc = launcherFire; _local2.parentArr = launcherArr; contArr[_local2.xInt][_local2.yInt].push(_local2); launcherArr.push(_local2); launcherBasePoint.x = _local2.x - 47; launcherBasePoint.y = _local2.y - 47; groundLayer.copyPixels(launcherBaseImage, launcherBaseRec, launcherBasePoint, null, nullPoint, true); enemyNum = enemyNum + 1; _local4 = _local4 + 1; } _local4 = 0; while (_local4 < gunInfoArr.length) { _local3 = gunInfoArr[_local4]; _local2 = new Object(); _local2.x = _local3.x; _local2.y = _local3.y; _local2.xInt = Floor(_local2.x / tileSize); _local2.yInt = Floor(_local2.y / tileSize); _local2.wVar = 49; _local2.r = _local3.rot; _local2.turnSpeed = 0.1; _local2.arr = gunImageArr; _local2.rec = gunRec; _local2.point = gunPoint; _local2.animNum = 0; _local2.fNum = Floor((4.5 + ((_local2.r / Pi) * 180)) / 9); _local2.range = tileSize * 2; _local2.power = 1; _local2.shield = 40; _local2.fireTime = 0; _local2.blipBrush = blipImageArr[7]; _local2.blipVisible = 1; _local2.blipVisTime = 0; _local2.exploType = 1; _local2.worth = 100; _local2.fireFunc = gunFire; _local2.parentArr = gunArr; contArr[_local2.xInt][_local2.yInt].push(_local2); gunArr.push(_local2); gunBasePoint.x = _local2.x - 37; gunBasePoint.y = _local2.y - 37; groundLayer.copyPixels(gunBaseImage, gunBaseRec, gunBasePoint, null, nullPoint, true); enemyNum = enemyNum + 1; _local4 = _local4 + 1; } setEnemiesField(); _local4 = 0; while (_local4 < heliInfoArr.length) { _local3 = heliInfoArr[_local4]; _local2 = new Object(); _local2.x = _local3.x; _local2.y = _local3.y; _local2.xInt = Floor(_local2.x / tileSize); _local2.yInt = Floor(_local2.y / tileSize); _local2.oldXint = -1; _local2.oldYint = -1; _local2.wVar = 123; _local2.r = 0; _local2.turnSpeed = (9 * Pi) / 180; _local2.fNum = Floor((4.5 + ((_local2.r / Pi) * 180)) / 9); _local2.xSpeed = 0; _local2.ySpeed = 0; _local2.speed = 0; _local2.maxSpeed = 20; _local2.moveSpeed = 0.5; _local2.steer = 0; _local2.strafeVar = 0; _local2.doMove = 0; _local2.range = tileSize * 2.5; _local2.gunPower = 0.5; _local2.showGun = 0; _local2.fireTime = 0; _local2.fireRate = 48; _local2.rocketSide = 1; _local2.rocketDist = 25; _local2.rocketPower = 10; _local2.alt = 96; _local2.shadXVar = Cos(piVar45) * _local2.alt; _local2.shadYVar = Sin(piVar45) * _local2.alt; _local2.targOb = player; _local2.targx = Floor(_local2.x / tileSize); _local2.targy = Floor(_local2.y / tileSize); _local2.arr = apacheImageArr; _local2.rec = apacheRec; _local2.point = apachePoint; _local2.shadArr = apacheShadImageArr; _local2.shadRec = apacheShadRec; _local2.shadPoint = apacheShadPoint; _local2.rotorNum = 0; _local2.rotorArr = rotor0ImageArr; _local2.rotorRec = rotorRec; _local2.rotorPoint = rotorPoint; _local2.blipBrush = blipImageArr[6]; _local2.blipVisible = 1; heliArr.push(_local2); _local4 = _local4 + 1; } _local4 = 0; while (_local4 < gateInfoArr.length) { _local3 = gateInfoArr[_local4]; _local2 = new Object(); _local2.xInt = _local3.xInt; _local2.yInt = _local3.yInt; if ((_local3.typeNum == 0) || (_local3.typeNum == 2)) { _local2.typeNum = 0; _local2.wVar = 22 * tileScale; _local2.highVar = 128 * tileScale; if (_local3.typeNum == 2) { _local2.targWall = "r"; _local2.targSecWall = "l"; _local2.secx = 1; _local2.secy = 0; _local2.closedVar = (_local2.xInt + 1) * tileSize; _local2.openVar = mapWide; _local2.openSecVar = 0; _local2.x = tileSize * (_local3.xInt + 1); _local2.y = (tileSize / 2) + (tileSize * _local3.yInt); } else { _local2.targWall = "l"; _local2.targSecWall = "r"; _local2.secx = -1; _local2.secy = 0; _local2.closedVar = _local2.xInt * tileSize; _local2.openVar = 0; _local2.openSecVar = mapWide; _local2.x = tileSize * _local3.xInt; _local2.y = (tileSize / 2) + (tileSize * _local3.yInt); } } else { _local2.typeNum = 1; _local2.wVar = 128 * tileScale; _local2.highVar = 22 * tileScale; if (_local3.typeNum == 3) { _local2.targWall = "d"; _local2.targSecWall = "u"; _local2.secx = 0; _local2.secy = 1; _local2.closedVar = (_local2.yInt + 1) * tileSize; _local2.openVar = mapHigh; _local2.openSecVar = 0; _local2.x = (tileSize / 2) + (tileSize * _local3.xInt); _local2.y = tileSize * (_local3.yInt + 1); } else { _local2.targWall = "u"; _local2.targSecWall = "d"; _local2.secx = 0; _local2.secy = -1; _local2.closedVar = _local2.yInt * tileSize; _local2.openVar = 0; _local2.openSecVar = mapHigh; _local2.x = (tileSize / 2) + (tileSize * _local3.xInt); _local2.y = tileSize * _local3.yInt; } } _local2.arr = _root[("gate" + _local2.typeNum) + "ImageArr"]; _local2.rec = _root[("gate" + _local2.typeNum) + "Rec"]; _local2.point = _root[("gate" + _local2.typeNum) + "Point"]; _local2.shadArr = _root[("gate" + _local2.typeNum) + "ShadImageArr"]; _local2.shadRec = _root[("gate" + _local2.typeNum) + "ShadRec"]; _local2.shadPoint = _root[("gate" + _local2.typeNum) + "ShadPoint"]; _local2.fTot = _local2.arr.length - 1; if (_local3.closed == 1) { _local2.fNum = 0; _local2.dir = 1; _local2.blipBrush = blipImageArr[4]; blockArr[_local2.xInt][_local2.yInt][_local2.targWall + "Wall"] = 1; blockArr[_local2.xInt][_local2.yInt][_local2.targWall + "Limit"] = _local2.closedVar; blockArr[_local2.xInt + _local2.secx][_local2.yInt + _local2.secy][_local2.targSecWall + "Wall"] = 1; blockArr[_local2.xInt + _local2.secx][_local2.yInt + _local2.secy][_local2.targSecWall + "Limit"] = _local2.closedVar; setCors(_local2.xInt, _local2.yInt); } else { _local2.fNum = _local2.fTot; _local2.dir = -1; _local2.blipBrush = blipImageArr[5]; blockArr[_local2.xInt][_local2.yInt][_local2.targWall + "Wall"] = 0; blockArr[_local2.xInt][_local2.yInt][_local2.targWall + "Limit"] = _local2.openVar; blockArr[_local2.xInt + _local2.secx][_local2.yInt + _local2.secy][_local2.targSecWall + "Wall"] = 0; blockArr[_local2.xInt + _local2.secx][_local2.yInt + _local2.secy][_local2.targSecWall + "Limit"] = _local2.openSecVar; setCors(_local2.xInt + _local2.secx, _local2.yInt + _local2.secy); } _local2.blipVisible = 1; _local2.active = 0; _local2.working = 0; gateArr.push(_local2); _local2.point.x = _local2.x - _local2.wVar; _local2.point.y = _local2.y - _local2.highVar; groundLayer.copyPixels(_root[("gate" + _local2.typeNum) + "BaseImage"], _local2.rec, _local2.point, null, nullPoint, true); _local4 = _local4 + 1; } _local4 = 0; while (_local4 < switchInfoArr.length) { _local3 = switchInfoArr[_local4]; _local2 = new Object(); _local2.x = _local3.x; _local2.y = _local3.y; _local2.done = _local3.done; _local2.func = _local3.func; _local2.targArr = _local3.targArr; _local2.wVar = 90 * tileScale; _local2.range = 40 * tileScale; _local2.fNum = 0; _local2.arr = switchImageArr; _local2.rec = switchRec; _local2.point = switchPoint; _local2.blipBrush = blipImageArr[3]; _local2.blipVisible = 1; switchArr.push(_local2); _local4 = _local4 + 1; } startGame(); } function startGame() { Mouse.addListener(mlist); Key.addListener(klist); Mouse.hide(); gamePaused = 0; if (tMusic == 1) { stopTitleMusic(); } if (goMusic == 1) { stopGoMusic(); } if (gcMusic == 1) { stopGcMusic(); } gunSnd0.stop(); gunSnd1.stop(); engSnd0.stop(); engSnd1.stop(); heliSnd.stop(); gunSnd0.start(0, 99999); gunSnd1.start(0, 99999); engSnd0.start(0, 99999); engSnd1.start(0, 99999); if (heliArr.length > 0) { heliSnd.start(0, 99999); } overlay.pausedClip._visible = false; if (trackNum > 5) { if (msgArr && (inPlay == 0)) { overlay.pausedClip._visible = true; } overlay.dialClip.areaField.text = "Area " + (trackNum - 5); overlay.tutClip._visible = false; } else { overlay.dialClip.areaField.text = "Tut. " + (trackNum + 1); overlay.tutClip._visible = true; } this.onEnterFrame = function () { var _local3; var _local2; var _local37; var _local10; var _local30; var _local31; var _local17; var _local1; var _local4; var _local15; var _local6; var _local5; var _local7; var _local8; var _local9; var _local16; var _local13; var _local14; var _local12; var _local36 = 0; var _local35 = 0; var _local29; player.doMove = 0; var _local33; var _local32; if (Key.isDown(65) || (Key.isDown(37))) { player.targAng = 3.142; _local33 = 1; player.doMove = 1; } else if (Key.isDown(68) || (Key.isDown(39))) { player.targAng = 0; _local32 = 1; player.doMove = 1; } if (Key.isDown(87) || (Key.isDown(38))) { player.targAng = 4.713; if (_local33) { player.targAng = player.targAng - 0.786; } else if (_local32) { player.targAng = player.targAng + 0.786; } player.doMove = 1; } else if (Key.isDown(83) || (Key.isDown(40))) { player.targAng = 1.571; if (_local33) { player.targAng = player.targAng + 0.786; } else if (_local32) { player.targAng = player.targAng - 0.786; } player.doMove = 1; } player.turn = rotTo(player, player.targAng); player.fNum = Floor((4.5 + ((player.r / Pi) * 180)) / 9); engSnd1.setVolume(0); if ((inPlay == 1) && (player.dead == 0)) { if (player.doMove == 1) { engSnd1.setVolume(globVol); if (player.showEng == 0) { player.showEng = 1; } else { player.showEng = 0; } if (player.turn == 1) { player.xSpeed = player.xSpeed + (Cos(player.r) * player.moveSpeed); player.ySpeed = player.ySpeed + (Sin(player.r) * player.moveSpeed); } } else { player.showEng = 0; } player.xSpeed = player.xSpeed * 0.97; player.ySpeed = player.ySpeed * 0.97; player.speed = Sqrt((player.xSpeed * player.xSpeed) + (player.ySpeed * player.ySpeed)); if (player.speed > player.maxSpeed) { player.xSpeed = player.xSpeed * (player.maxSpeed / player.speed); player.ySpeed = player.ySpeed * (player.maxSpeed / player.speed); } player.speed = Sqrt((player.xSpeed * player.xSpeed) + (player.ySpeed * player.ySpeed)); _local17 = stepFunc(player); player.x = player.x + player.xSpeed; player.y = player.y + player.ySpeed; } _local3 = (player.x + xOffSet) - _xmouse; _local2 = (player.y + yOffSet) - _ymouse; player.gunAngle = 3.141 + Atan(_local2, _local3); player.gunFnum = Floor((4.5 + ((player.gunAngle / Pi) * 180)) / 9); player.showGun = 0; if (((((player.mouseFire == 1) && (player.gunAmmo > 0)) && (player.gunJammed == 0)) && (player.dead == 0)) && (inPlay == 1)) { gunSnd0.setVolume(globVol); player.showGun = 1; if (player.whichGun == 0) { player.whichGun = 1; } else { player.whichGun = 0; } player.lineOb = drawLine(player, player.gunAngle); if (player.lineOb.hitOb) { _local29 = random(20); if (_local29 == 0) { ricSnd0.setVolume(globVol); ricSnd0.start(0, 0); } else if (_local29 == 1) { ricSnd2.setVolume(globVol); ricSnd2.start(0, 0); } else if (_local29 == 2) { ricSnd3.setVolume(globVol); ricSnd3.start(0, 0); } } else { _local29 = random(20); if (_local29 == 0) { ricSnd1.setVolume(globVol); ricSnd1.start(0, 0); } else if (_local29 == 1) { ricSnd3.setVolume(globVol); ricSnd3.start(0, 0); } else if (_local29 == 2) { ricSnd4.setVolume(globVol); ricSnd4.start(0, 0); } } player.lineOb.hitOb.shield = player.lineOb.hitOb.shield - player.gunPower; makeExplo(player.lineOb.x, player.lineOb.y, 3); player.xSpeed = player.xSpeed - (Cos(player.gunAngle) * 0.5); player.ySpeed = player.ySpeed - (Sin(player.gunAngle) * 0.5); player.gunAmmo = player.gunAmmo - 1; player.gunTemp = player.gunTemp + 1; if (player.gunTemp > 100) { player.gunJammed = 1; } } else { gunSnd0.setVolume(0); player.gunTemp = player.gunTemp - 2; if (player.gunTemp < 0) { player.gunTemp = 0; player.gunJammed = 0; } } player.xInt = Floor(player.x / tileSize); player.yInt = Floor(player.y / tileSize); if ((player.xInt != player.oldXint) || (player.yInt != player.oldYint)) { _local5 = 0; while (_local5 < contArr[player.oldXint][player.oldYint].length) { if (contArr[player.oldXint][player.oldYint][_local5] == player) { contArr[player.oldXint][player.oldYint].splice(_local5, 1); break; } _local5 = _local5 + 1; } player.oldXint = player.xInt; player.oldYint = player.yInt; contArr[player.xInt][player.yInt].push(player); if (blockArr[player.xInt][player.yInt].hasRoof == 1) { player.hidden = 1; } else { player.hidden = 0; } if (((trackNum == 1) && (player.xInt == 6)) && (player.yInt == 6)) { nextLevel(); } } var _local34 = 0; if ((player.xInt == homeTile.xInt) && (player.yInt == homeTile.yInt)) { _local3 = player.x - homeTile.x; _local2 = player.y - homeTile.y; _local6 = Sqrt((_local3 * _local3) + (_local2 * _local2)); if (_local6 < (100 + player.wVar)) { if (enemyNum == 0) { _local34 = 1; } player.shield = player.shield + 5; if (player.shield > player.oShield) { player.shield = player.oShield; } player.gunAmmo = player.gunAmmo + 10; if (player.gunAmmo > player.gunMaxAmmo) { player.gunAmmo = player.gunMaxAmmo; } player.rocketAmmo = player.rocketAmmo + 1; if (player.rocketAmmo > player.rocketMaxAmmo) { player.rocketAmmo = player.rocketMaxAmmo; } player.mineAmmo = player.mineAmmo + 1; if (player.mineAmmo > player.mineMaxAmmo) { player.mineAmmo = player.mineMaxAmmo; } overlay.dialClip.rocketAmmoBar._xscale = Floor((player.rocketAmmo / player.rocketMaxAmmo) * 100); overlay.dialClip.mineAmmoBar._xscale = Floor((player.mineAmmo / player.mineMaxAmmo) * 100); } } if (player.shield < 0) { player.shield = 0; } if (player.dead == 0) { if ((player.shield < player.shield50) && (player.shield > player.shield25)) { makeSmoke(player.x, player.y, null, 0); } else if ((player.shield <= player.shield25) && (player.shield > player.shield12)) { makeExplo(player.x, player.y, 3); } else if ((player.shield <= player.shield12) && (player.shield > 0)) { makeExplo(player.x, player.y, 0); } else if (player.shield == 0) { player.dead = 1; makeBits(player, 3); makeExplo(player.x, player.y, 2); camera.locked = 0; cameraOb = blockArr[player.xInt][player.yInt]; overlay.pausedClip.gotoAndStop("gameOver"); overlay.pausedClip._visible = true; overlay.tutClip._visible = false; } } if (camera.locked == 0) { camera.x = camera.x - cameraOb.x; camera.x = camera.x * 0.85; camera.x = camera.x + cameraOb.x; camera.y = camera.y - cameraOb.y; camera.y = camera.y * 0.85; camera.y = camera.y + cameraOb.y; _local3 = camera.x - cameraOb.x; _local2 = camera.y - cameraOb.y; _local6 = Sqrt((_local3 * _local3) + (_local2 * _local2)); if (_local6 < 4) { camera.locked = 1; } } else { camera.x = cameraOb.x; camera.y = cameraOb.y; } if (cameraOb.r == undefined) { _local30 = 0; _local31 = 0; } else { _local30 = Cos(cameraOb.r) * tileSize; _local31 = Sin(cameraOb.r) * tileSize; } viewx = viewx - _local30; viewx = viewx * 0.95; viewx = viewx + _local30; viewy = viewy - _local31; viewy = viewy * 0.95; viewy = viewy + _local31; if ((camera.x + viewx) < cx) { xOffSet = 0; } else if ((camera.x + viewx) > (mapWide - cx)) { xOffSet = (-mapWide) + sWidth; } else { xOffSet = (-(camera.x - cx)) - viewx; } if ((camera.y + viewy) < cy) { yOffSet = 0; } else if ((camera.y + viewy) > (mapHigh - cy)) { yOffSet = (-mapHigh) + sHeight; } else { yOffSet = (-(camera.y - cy)) - viewy; } xOffSet = Floor(xOffSet); yOffSet = Floor(yOffSet); screenRec.x = -xOffSet; screenRec.y = -yOffSet; screen.copyPixels(groundLayer, screenRec, screenPoint); if (drawMap == 1) { mapPlayerX = Floor(player.x * mapScale); mapPlayerY = Floor(player.y * mapScale); mapXOffSet = -(mapPlayerX - mapCx); mapYOffSet = -(mapPlayerY - mapCy); mapRec.x = -mapXOffSet; mapRec.y = -mapYOffSet; mapCanvas.fillRect(mapCanvas.rectangle, 0); mapCanvas.copyPixels(mapImage, mapRec, mapPoint); } var _local19 = []; var _local18 = []; _local5 = 0; while (_local5 < gateArr.length) { _local1 = gateArr[_local5]; makeBlip(_local1); _local3 = _local1.x + xOffSet; _local2 = _local1.y + yOffSet; if ((((_local3 > (-_local1.wVar)) && (_local2 > (-_local1.highVar))) && (_local3 < (sWidth + _local1.wVar))) && (_local2 < (sHeight + _local1.highVar))) { _local1.point.x = _local3 - _local1.wVar; _local1.point.y = _local2 - _local1.highVar; if (_local1.fNum > (_local1.fTot / 2)) { screen.copyPixels(_local1.arr[_local1.fNum], _local1.rec, _local1.point, null, nullPoint, true); } else { _local19.push({x:_local3 - _local1.wVar, y:_local2 - _local1.highVar, fNum:_local1.fNum, rec:_local1.rec, point:_local1.point, arr:_local1.arr}); } } if ((((_local3 > (-_local1.shadRec.width)) && (_local2 > (-_local1.shadRec.height))) && (_local3 < (sWidth + _local1.shadRec.width))) && (_local2 < (sHeight + _local1.shadRec.height))) { if (_local1.fNum > (_local1.fTot / 2)) { _local1.shadPoint.x = _local3 - _local1.wVar; _local1.shadPoint.y = _local2 - _local1.highVar; screen.copyPixels(_local1.shadArr[_local1.fNum], _local1.shadRec, _local1.shadPoint, null, nullPoint, true); } else { _local18.push({x:_local3 - _local1.wVar, y:_local2 - _local1.highVar, fNum:_local1.fNum, rec:_local1.shadRec, point:_local1.shadPoint, arr:_local1.shadArr}); } } if (_local1.active == 1) { _local1.active = 0; if (_local1.working == 0) { if (_local1.dir == 1) { openSnd.setVolume(globVol); openSnd.start(0, 0); } else { closeSnd.setVolume(globVol); closeSnd.start(0, 0); } } _local1.working = 1; } if (_local1.working == 1) { _local1.fNum = _local1.fNum + _local1.dir; if ((_local1.fNum == 0) && (_local1.dir == -1)) { _local1.dir = 1; _local1.working = 0; } else if ((_local1.fNum == _local1.fTot) && (_local1.dir == 1)) { _local1.dir = -1; _local1.working = 0; } if ((_local1.fNum == 22) && (_local1.dir == -1)) { _local1.blipBrush = blipImageArr[4]; _local4 = blockArr[_local1.xInt][_local1.yInt]; _local4[_local1.targWall + "Wall"] = 1; _local4[_local1.targWall + "Limit"] = _local1.closedVar; _local4 = blockArr[_local1.xInt + _local1.secx][_local1.yInt + _local1.secy]; _local4[_local1.targSecWall + "Wall"] = 1; _local4[_local1.targSecWall + "Limit"] = _local1.closedVar; } else if ((_local1.fNum == 22) && (_local1.dir == 1)) { _local1.blipBrush = blipImageArr[5]; _local4 = blockArr[_local1.xInt][_local1.yInt]; _local4[_local1.targWall + "Wall"] = 0; _local4[_local1.targWall + "Limit"] = _local1.openVar; setCors(_local1.xInt, _local1.yInt); _local4 = blockArr[_local1.xInt + _local1.secx][_local1.yInt + _local1.secy]; _local4[_local1.targSecWall + "Wall"] = 0; _local4[_local1.targSecWall + "Limit"] = _local1.openSecVar; setCors(_local1.xInt + _local1.secx, _local1.yInt + _local1.secy); } } _local5 = _local5 + 1; } _local5 = 0; while (_local5 < switchArr.length) { _local1 = switchArr[_local5]; makeBlip(_local1); _local3 = _local1.x + xOffSet; _local2 = _local1.y + yOffSet; if ((((_local3 > (-_local1.wVar)) && (_local2 > (-_local1.wVar))) && (_local3 < (sWidth + _local1.wVar))) && (_local2 < (sHeight + _local1.wVar))) { _local1.point.x = _local3 - _local1.wVar; _local1.point.y = _local2 - _local1.wVar; _local3 = _local1.x - player.x; _local2 = _local1.y - player.y; _local6 = Sqrt((_local3 * _local3) + (_local2 * _local2)); if (_local6 < (_local1.range + player.wVar)) { _local1.fNum = 1; if (_local1.active == 0) { _local1.active = 1; if (!_local1.done) { if (_local1.func) { _local1.func(); } else { _local7 = 0; while (_local7 < _local1.targArr.length) { gateArr[_local1.targArr[_local7]].active = 1; _local7 = _local7 + 1; } } } } } else { _local1.fNum = 0; _local1.active = 0; } screen.copyPixels(_local1.arr[_local1.fNum], _local1.rec, _local1.point, null, nullPoint, true); } _local5 = _local5 + 1; } if (cameraTime > 0) { cameraTime = cameraTime - 1; } else if ((cameraOb != player) && (inPlay == 1)) { camera.locked = 0; cameraOb = player; } _local5 = 0; while (_local5 < mineArr.length) { _local1 = mineArr[_local5]; makeBlip(_local1); _local3 = _local1.x + xOffSet; _local2 = _local1.y + yOffSet; if ((((_local3 > (-_local1.wVar)) && (_local2 > (-_local1.wVar))) && (_local3 < (sWidth + _local1.wVar))) && (_local2 < (sHeight + _local1.wVar))) { _local1.point.x = _local3 - _local1.wVar; _local1.point.y = _local2 - _local1.wVar; screen.copyPixels(_local1.arr[_local1.fNum], _local1.rec, _local1.point, null, nullPoint, true); _local1.fNum = _local1.fNum + 1; if (_local1.fNum == _local1.fTot) { _local1.fNum = 0; } } _local15 = 0; if (_local1.timer > 0) { _local1.timer = _local1.timer - 1; } else { _local15 = 1; } if (_local15 == 1) { _local16 = _local1.xInt - 1; if (_local16 < 0) { _local16 = 0; } _local13 = _local1.xInt + 1; if (_local13 > gridWide) { _local13 = gridWide; } _local14 = _local1.yInt - 1; if (_local14 < 0) { _local14 = 0; } _local12 = _local1.yInt + 1; if (_local12 > gridHigh) { _local12 = gridHigh; } tmpArr = []; _local7 = _local16; while (_local7 <= _local13) { _local8 = _local14; while (_local8 <= _local12) { _local9 = 0; while (_local9 < contArr[_local7][_local8].length) { _local4 = contArr[_local7][_local8][_local9]; _local3 = _local1.x - _local4.x; _local2 = _local1.y - _local4.y; _local6 = Sqrt((_local3 * _local3) + (_local2 * _local2)); if (_local6 < _local1.range) { _local10 = 3.141 + Atan(_local2, _local3); if (drawLine(_local1, _local10).hitOb == _local4) { var _local11 = (_local1.range - _local6) / _local1.range; _local4.shield = _local4.shield - Floor(_local1.power * _local11); _local4.xSpeed = _local4.xSpeed + (Cos(_local10) * (100 * _local11)); _local4.ySpeed = _local4.ySpeed + (Sin(_local10) * (100 * _local11)); } } _local9 = _local9 + 1; } _local8 = _local8 + 1; } _local7 = _local7 + 1; } makeExplo(_local1.x, _local1.y, 2); mineArr.splice(_local5, 1); } _local5 = _local5 + 1; } if (player.dead == 0) { _local3 = player.x + xOffSet; _local2 = player.y + yOffSet; hovPoint.x = _local3 - 29; hovPoint.y = _local2 - 29; screen.copyPixels(hovImageArr[player.fNum], hovRec, hovPoint); hovGunPoint.x = _local3 - 19; hovGunPoint.y = _local2 - 19; screen.copyPixels(hovGunImageArr[player.gunFnum], hovGunRec, hovGunPoint); } _local5 = 0; while (_local5 < rocketArr.length) { _local1 = rocketArr[_local5]; makeBlip(_local1); if (_local1.speed < _local1.maxSpeed) { _local1.speed = _local1.speed + _local1.acc; } _local1.xSpeed = Cos(_local1.r) * _local1.speed; _local1.ySpeed = Sin(_local1.r) * _local1.speed; _local3 = _local1.x + xOffSet; _local2 = _local1.y + yOffSet; if ((((_local3 > 0) && (_local3 < sWidth)) && (_local2 > 0)) && (_local2 < sHeight)) { if (_local1.fNum == 40) { _local1.fNum = 0; } _local1.point.x = _local3 - _local1.offSet; _local1.point.y = _local2 - _local1.offSet; screen.copyPixels(_local1.arr[_local1.fNum], _local1.rec, _local1.point); } _local15 = 0; _local3 = _local1.x - _local1.oldx; _local2 = _local1.y - _local1.oldy; _local6 = Sqrt((_local3 * _local3) + (_local2 * _local2)); if (_local6 > 16) { makeSmoke(_local1.oldx, _local1.oldy, null, 0); _local1.oldx = _local1.x; _local1.oldy = _local1.y; } _local17 = stepFunc(_local1); if (_local17.hit == 1) { _local15 = 1; } _local1.x = _local1.x + _local1.xSpeed; _local1.y = _local1.y + _local1.ySpeed; _local1.xInt = Floor(_local1.x / tileSize); _local1.yInt = Floor(_local1.y / tileSize); if ((_local1.xInt != _local1.oldXint) || (_local1.yInt != _local1.oldYint)) { _local16 = _local1.xInt - 1; if (_local16 < 0) { _local16 = 0; } _local13 = _local1.xInt + 2; if (_local13 > gridWide) { _local13 = gridWide; } _local14 = _local1.yInt - 1; if (_local14 < 0) { _local14 = 0; } _local12 = _local1.yInt + 2; if (_local12 > gridHigh) { _local12 = gridHigh; } } tmpArr = []; _local7 = _local16; while (_local7 < _local13) { _local8 = _local14; while (_local8 < _local12) { _local9 = 0; while (_local9 < contArr[_local7][_local8].length) { _local4 = contArr[_local7][_local8][_local9]; if ((_local4 != _local1) && (_local4 != _local1.oOb)) { _local3 = _local1.x - _local4.x; _local2 = _local1.y - _local4.y; _local6 = Sqrt((_local3 * _local3) + (_local2 * _local2)); if (_local6 < (_local4.wVar + _local1.wVar)) { _local15 = 1; _local4.xSpeed = _local4.xSpeed + (Cos(_local1.r) * 50); _local4.ySpeed = _local4.ySpeed + (Sin(_local1.r) * 50); _local4.shield = _local4.shield - _local1.power; } } _local9 = _local9 + 1; } _local8 = _local8 + 1; } _local7 = _local7 + 1; } if (_local15 == 1) { if (cameraOb == _local1) { camera.locked = 0; cameraOb = player; } makeExplo(_local1.x, _local1.y, 1); rocketArr.splice(_local5, 1); } _local5 = _local5 + 1; } _local5 = 0; while (_local5 < smokeArr0.length) { _local1 = smokeArr0[_local5]; if (_local1.timerVar > 0) { _local1.timerVar = _local1.timerVar - 1; } _local3 = _local1.x + xOffSet; _local2 = _local1.y + yOffSet; if (((((_local3 > (-_local1.wVar)) && (_local2 > (-_local1.wVar))) && (_local3 < (sWidth + _local1.wVar))) && (_local2 < (sHeight + _local1.wVar))) && (_local1.timerVar == 0)) { _local1.point.x = _local3 - _local1.wVar; _local1.point.y = _local2 - _local1.wVar; screen.copyPixels(_local1.arr[_local1.fNum], _local1.rec, _local1.point); } if (_local1.fNum == _local1.fTot) { smokeArr0.splice(_local5, 1); } else { _local1.fNum = _local1.fNum + 1; } _local5 = _local5 + 1; } _local5 = 0; while (_local5 < cannonArr.length) { _local1 = cannonArr[_local5]; makeBlip(_local1); if (turretFunc(_local1, _local5) == 1) { screen.copyPixels(_local1.arr[_local1.fNum], _local1.rec, _local1.point); } _local5 = _local5 + 1; } _local5 = 0; while (_local5 < launcherArr.length) { _local1 = launcherArr[_local5]; makeBlip(_local1); if (turretFunc(_local1, _local5) == 1) { screen.copyPixels(_local1.arr[_local1.fNum], _local1.rec, _local1.point); } _local5 = _local5 + 1; } gunSnd1.setVolume(0); enemyGunFlameArr = []; _local5 = 0; while (_local5 < gunArr.length) { _local1 = gunArr[_local5]; makeBlip(_local1); if (turretFunc(_local1, _local5) == 1) { screen.copyPixels(_local1.arr[_local1.animNum][_local1.fNum], _local1.rec, _local1.point); } _local5 = _local5 + 1; } _local5 = 0; while (_local5 < _local18.length) { _local1 = _local18[_local5]; _local1.point.x = _local1.x; _local1.point.y = _local1.y; screen.copyPixels(_local1.arr[_local1.fNum], _local1.rec, _local1.point, null, nullPoint, true); _local5 = _local5 + 1; } screen.copyPixels(shadowLayer, screenRec, screenPoint); if (((inPlay == 1) && (player.showEng == 1)) && (player.dead == 0)) { hovEngPoint.x = (player.x + xOffSet) - 73; hovEngPoint.y = (player.y + yOffSet) - 73; screen.copyPixels(hovEngImageArr[player.fNum], hovEngRec, hovEngPoint); burnPoint.x = (player.x - 40) + random(20); burnPoint.y = (player.y - 40) + random(20); groundLayer.copyPixels(burnImage, burnRec, burnPoint, null, nullPoint, true); } if ((player.showGun == 1) && (player.dead == 0)) { hovGunFlamePoint.x = (player.x + xOffSet) - 46; hovGunFlamePoint.y = (player.y + yOffSet) - 46; if (player.whichGun == 0) { screen.copyPixels(hovLeftGunFlameImageArr[player.gunFnum], hovGunFlameRec, hovGunFlamePoint); } else { screen.copyPixels(hovRightGunFlameImageArr[player.gunFnum], hovGunFlameRec, hovGunFlamePoint); } } _local5 = 0; while (_local5 < enemyGunFlameArr.length) { _local1 = enemyGunFlameArr[_local5]; gunFlamePoint.x = (_local1.x + xOffSet) - 80; gunFlamePoint.y = (_local1.y + yOffSet) - 80; screen.copyPixels(gunFlameImageArr[_local1.fNum], gunFlameRec, gunFlamePoint); _local5 = _local5 + 1; } var _local20; var _local21; _local5 = 0; while (_local5 < bitArr.length) { bit = bitArr[_local5]; bit.fNum = Floor((-bit.zPos) / 20); _local20 = bit.arr[bit.fNum][Floor(bit.rotNum)]; _local21 = bit.shadArr[Floor(bit.rotNum)]; bit.rotNum = bit.rotNum + bit.rotSpeed; if (bit.rotNum > bit.rotTot) { bit.rotNum = bit.rotNum - bit.rotTot; } else if (bit.rotNum < 0) { bit.rotNum = bit.rotNum + bit.rotTot; } _local17 = stepFunc(bit); bit.x = bit.x + bit.xSpeed; bit.y = bit.y + bit.ySpeed; bit.zPos = bit.zPos + bit.zSpeed; bit.sVar = fl / (fl + bit.zPos); if (bit.zPos > 0) { if (bit.zSpeed > 10) { thudSnd0.setVolume(globVol); thudSnd0.start(0, 0); } bit.zPos = 0; bit.xSpeed = bit.xSpeed * 0.6; bit.ySpeed = bit.ySpeed * 0.6; bit.zSpeed = bit.zSpeed * -0.7; bit.rotSpeed = bit.rotSpeed * -0.6; } if (_local17.hit == 1) { bit.rotSpeed = bit.rotSpeed * -0.6; } _local3 = bit.x - bit.oldx; _local2 = bit.y - bit.oldy; _local6 = Sqrt((_local3 * _local3) + (_local2 * _local2)); if (_local6 > 16) { bit.oldx = bit.x; bit.oldy = bit.y; makeExplo(bit.oldx, bit.oldy, 3); if (bit.zPos > -60) { makeSmoke(bit.oldx, bit.oldy, null, 0); } else { makeSmoke(bit.oldx, bit.oldy, null, 1); } } bit.zSpeed = bit.zSpeed + gravity; bit.zSpeed = bit.zSpeed * drag; _local3 = bit.x + xOffSet; _local2 = bit.y + yOffSet; if ((((_local3 > -74) && (_local3 < (sWidth + 74))) && (_local2 > -74)) && (_local2 < (sHeight + 74))) { bit.point.x = _local3 - 37; bit.point.y = _local2 - 37; bit.shadPoint.x = bit.point.x - (100 - (105 * bit.sVar)); bit.shadPoint.y = bit.point.y - (100 - (105 * bit.sVar)); screen.copyPixels(_local21, bit.shadRec, bit.shadPoint, null, nullPoint, true); screen.copyPixels(_local20, bit.rec, bit.point, null, nullPoint, true); } if ((bit.zPos == 0) && (bit.zSpeed > 0)) { bit.point.x = bit.x - 37; bit.point.y = bit.y - 37; bit.shadPoint.x = bit.point.x - (100 - (105 * bit.sVar)); bit.shadPoint.y = bit.point.y - (100 - (105 * bit.sVar)); groundLayer.copyPixels(_local21, bit.shadRec, bit.shadPoint, null, nullPoint, true); groundLayer.copyPixels(_local20, bit.rec, bit.point, null, nullPoint, true); bitArr.splice(_local5, 1); } _local5 = _local5 + 1; } _local5 = 0; while (_local5 < exploArr.length) { _local1 = exploArr[_local5]; _local3 = _local1.x + xOffSet; _local2 = _local1.y + yOffSet; if ((((_local3 > (-_local1.wVar)) && (_local2 > (-_local1.wVar))) && (_local3 < (sWidth + _local1.wVar))) && (_local2 < (sHeight + _local1.wVar))) { _local1.point.x = _local3 - _local1.wVar; _local1.point.y = _local2 - _local1.wVar; screen.copyPixels(_local1.arr[_local1.fNum], _local1.rec, _local1.point); } if (_local1.fNum == _local1.fTot) { exploArr.splice(_local5, 1); } else { _local1.fNum = _local1.fNum + 1; } _local5 = _local5 + 1; } _local5 = 0; while (_local5 < fireArr.length) { _local1 = fireArr[_local5]; _local3 = _local1.x + xOffSet; _local2 = _local1.y + yOffSet; if ((((_local3 > (-_local1.wVar)) && (_local2 > (-_local1.wVar))) && (_local3 < (sWidth + _local1.wVar))) && (_local2 < (sHeight + _local1.wVar))) { _local1.point.x = _local3 - _local1.wVar; _local1.point.y = _local2 - _local1.wVar; screen.copyPixels(_local1.arr[_local1.fNum], _local1.rec, _local1.point); } if (_local1.fNum == _local1.fTot) { fireArr.splice(_local5, 1); } else { _local1.fNum = _local1.fNum + 1; } _local5 = _local5 + 1; } _local5 = 0; while (_local5 < smokeArr1.length) { _local1 = smokeArr1[_local5]; if (_local1.timerVar > 0) { _local1.timerVar = _local1.timerVar - 1; } _local3 = _local1.x + xOffSet; _local2 = _local1.y + yOffSet; if (((((_local3 > (-_local1.wVar)) && (_local2 > (-_local1.wVar))) && (_local3 < (sWidth + _local1.wVar))) && (_local2 < (sHeight + _local1.wVar))) && (_local1.timerVar == 0)) { _local1.point.x = _local3 - _local1.wVar; _local1.point.y = _local2 - _local1.wVar; screen.copyPixels(_local1.arr[_local1.fNum], _local1.rec, _local1.point); } if (_local1.fNum == _local1.fTot) { smokeArr1.splice(_local5, 1); } else { _local1.fNum = _local1.fNum + 1; } _local5 = _local5 + 1; } _local5 = 0; while (_local5 < _local19.length) { _local1 = _local19[_local5]; _local1.point.x = _local1.x; _local1.point.y = _local1.y; screen.copyPixels(_local1.arr[_local1.fNum], _local1.rec, _local1.point, null, nullPoint, true); _local5 = _local5 + 1; } screen.copyPixels(blockLayer, screenRec, screenPoint); if ((gamePaused == 0) && (player.dead == 0)) { chPoint.x = _xmouse - 13; chPoint.y = _ymouse - 13; screen.copyPixels(chImage, chRec, chPoint, null, nullPoint, true); } _local5 = 0; while (_local5 < heliArr.length) { _local1 = heliArr[_local5]; makeBlip(_local1); if (_local1.fireTime > 0) { _local1.fireTime = _local1.fireTime - 1; } _local3 = _local1.x - camera.x; _local2 = _local1.y - camera.y; _local10 = 3.141 + Atan(_local2, _local3); _local6 = Sqrt((_local3 * _local3) + (_local2 * _local2)); if (_local6 < (tileSize * 2)) { heliSnd.setVolume(globVol); } else if (_local6 > (tileSize * 6)) { heliSnd.setVolume(0); } else { var _local22 = globVol - Floor(globVol * ((_local6 - (tileSize * 2)) / (tileSize * 4))); heliSnd.setVolume(_local22); } _local1.lineOb = drawLine(_local1, _local10); _local1.doMove = 0; if (((_local1.lineOb.hitOb == player) && (player.hidden == 0)) && (player.dead == 0)) { _local1.targx = player.xInt; _local1.targy = player.yInt; _local1.canSee = rotTo(_local1, _local10); if (_local6 > (tileSize * 2)) { _local1.doMove = 1; } if ((_local6 <= _local1.range) && (_local1.canSee == 1)) { gunSnd1.setVolume(globVol); if (_local1.showGun == 0) { _local1.showGun = 1; _local1.lineOb.hitOb.shield = _local1.lineOb.hitOb.shield - _local1.gunPower; _local1.lineOb.hitOb.xSpeed = _local1.lineOb.hitOb.xSpeed + Cos(_local10); _local1.lineOb.hitOb.ySpeed = _local1.lineOb.hitOb.ySpeed + Sin(_local10); makeExplo(_local1.lineOb.x, _local1.lineOb.y, 3); } else { _local1.showGun = 0; } if (_local1.fireTime == 0) { makeRocket(_local1, 0, 1); _local1.fireTime = _local1.fireRate; } } else { _local1.showGun = 0; } } else { _local3 = _local1.x - blockArr[_local1.targx][_local1.targy].x; _local2 = _local1.y - blockArr[_local1.targx][_local1.targy].y; _local10 = 3.141 + Atan(_local2, _local3); _local6 = Sqrt((_local3 * _local3) + (_local2 * _local2)); if (_local6 > (tileSize / 2)) { _local1.doMove = 1; } _local1.canSee = rotTo(_local1, _local10); _local1.xInt = Floor(_local1.x / tileSize); _local1.yInt = Floor(_local1.y / tileSize); if ((_local1.xInt == _local1.targx) && (_local1.yInt == _local1.targy)) { _local1.targx = random(gridWide); _local1.targy = random(gridHigh); } _local1.showGun = 0; } if (inPlay == 1) { if (_local1.doMove == 1) { _local1.steer = _local1.r + _local1.strafeVar; _local1.xSpeed = _local1.xSpeed + (Cos(_local1.steer) * _local1.moveSpeed); _local1.ySpeed = _local1.ySpeed + (Sin(_local1.steer) * _local1.moveSpeed); } else { _local1.xSpeed = _local1.xSpeed * 0.97; _local1.ySpeed = _local1.ySpeed * 0.97; } _local1.speed = Sqrt((_local1.xSpeed * _local1.xSpeed) + (_local1.ySpeed * _local1.ySpeed)); if (_local1.speed > _local1.maxSpeed) { _local1.xSpeed = _local1.xSpeed * (_local1.maxSpeed / _local1.speed); _local1.ySpeed = _local1.ySpeed * (_local1.maxSpeed / _local1.speed); } _local1.ox = _local1.x; _local1.oy = _local1.y; _local1.x = _local1.x + _local1.xSpeed; _local1.y = _local1.y + _local1.ySpeed; _local3 = _local1.x - _local1.ox; _local2 = _local1.y - _local1.oy; tAng = Atan(_local2, _local3) - _local10; if (tAng > 3.141) { tAng = tAng - piVar360; } else if (tAng < -3.141) { tAng = tAng + piVar360; } if (tAng < (-piVar45)) { _local1.strafeVar = piVar45; } else if (tAng > piVar45) { _local1.strafeVar = -piVar45; } else { _local1.strafeVar = 0; } } _local3 = _local1.x + xOffSet; _local2 = _local1.y + yOffSet; if ((((_local3 > (-_local1.wVar)) && (_local2 > (-_local1.wVar))) && (_local3 < (sWidth + _local1.wVar))) && (_local2 < (sHeight + _local1.wVar))) { _local1.fNum = Floor((4.5 + ((_local1.r / Pi) * 180)) / 9); if (_local1.fNum > 39) { _local1.fNum = _local1.fNum - 40; } else if (_local1.fNum < 0) { _local1.fNum = _local1.fNum + 40; } if (_local1.rotorNum == 0) { _local1.rotorNum = 1; } else { _local1.rotorNum = 0; } _local1.xVar = _local3 + _local1.shadXVar; _local1.yVar = _local2 + _local1.shadYVar; _local1.shadPoint.x = _local1.xVar - 98; _local1.shadPoint.y = _local1.yVar - 98; screen.copyPixels(_local1.shadArr[_local1.fNum], _local1.shadRec, _local1.shadPoint, null, nullPoint, true); if (_local1.showGun == 1) { apacheFlamePoint.x = _local3 - 99; apacheFlamePoint.y = _local2 - 99; screen.copyPixels(apacheFlameImageArr[_local1.fNum], apacheFlameRec, apacheFlamePoint, null, nullPoint, true); } _local1.point.x = _local3 - 123; _local1.point.y = _local2 - 123; screen.copyPixels(_local1.arr[_local1.fNum], _local1.rec, _local1.point, null, nullPoint, true); _local1.rotorPoint.x = _local3 - 95; _local1.rotorPoint.y = _local2 - 95; screen.copyPixels(_local1.rotorArr[_local1.rotorNum], _local1.rotorRec, _local1.rotorPoint, null, nullPoint, true); } _local5 = _local5 + 1; } makeBlip(homeTile); if (_local34 == 1) { nextLevel(); } if (godMode == 1) { player.shield = player.oShield; } if (levClr == 1) { overlay.dialClip.enemiesField.htmlText = lvlClrMsg.substr(0, lvlClrNum); if (lvlClrNum < lvlClrMsg.length) { lvlClrNum = lvlClrNum + 1; } } overlay.dialClip.shieldBar._xscale = Floor((player.shield / player.oShield) * 100); overlay.dialClip.speedBar._xscale = Floor((player.speed / player.maxSpeed) * 100); overlay.dialClip.gunAmmoBar._xscale = Floor((player.gunAmmo / player.gunMaxAmmo) * 100); overlay.dialClip.gunTempBar._xscale = Floor((player.gunTemp / 100) * 100); }; } function setEnemiesField() { if (enemyNum > 1) { overlay.dialClip.enemiesField.htmlText = enemyNum + " enemies left"; } else if (enemyNum == 1) { overlay.dialClip.enemiesField.htmlText = enemyNum + " enemy left"; } else if (enemyNum == 0) { levClr = 1; lvlClrNum = 0; } } function stopGame() { gamePaused = 1; delete this.onEnterFrame; Mouse.show(); Mouse.removeListener(mlist); Key.removeListener(klist); blurFac = 4; pauseBlur.blurX = blurFac; pauseBlur.blurY = blurFac; screen.applyFilter(screen, oScreenRec, nullPoint, pauseBlur); gunSnd0.stop(); gunSnd1.stop(); engSnd0.stop(); engSnd1.stop(); heliSnd.stop(); overlay.pausedClip.gotoAndStop("menu"); overlay.pausedClip._visible = true; overlay.tutClip._visible = false; } function nextLevel() { gamePaused = 1; delete this.onEnterFrame; Mouse.show(); Mouse.removeListener(mlist); Key.removeListener(klist); gunSnd0.stop(); gunSnd1.stop(); engSnd0.stop(); engSnd1.stop(); heliSnd.stop(); blurFac = 0; this.onEnterFrame = function () { if (blurFac < 4) { blurFac = blurFac + 1; pauseBlur.blurX = blurFac; pauseBlur.blurY = blurFac; screen.applyFilter(screen, screen.rectangle, nullPoint, pauseBlur); } else { delete this.onEnterFrame; if (trackNum == (trackTot - 1)) { overlay.pausedClip.gotoAndStop("complete"); } else { overlay.pausedClip.gotoAndStop("nextLevel"); } overlay.pausedClip._visible = true; overlay.tutClip._visible = false; } }; } function loadNextLevel() { trackNum = trackNum + 1; if (trackNum == trackTot) { trackNum = 6; } player.oScore = player.score; buildGame(); } function gotoTitleScreen() { startUpArr = []; overlay.gotoAndStop("titleScreen"); } function startUp() { tmpFunc = startUpArr[0]; tmpFunc(); } var Floor = Math.floor; var Pi = Math.PI; var Sqrt = Math.sqrt; var Atan = Math.atan2; var Cos = Math.cos; var Sin = Math.sin; var Abs = Math.abs; var piVar45 = ((45 * Pi) / 180); var piVar90 = (piVar45 * 2); var piVar180 = (piVar45 * 4); var piVar270 = (piVar45 * 6); var piVar360 = (piVar45 * 8); var trackTot; var tNumVar = 0; while (tNumVar < 100) { tmpArr = this["blockArr" + tNumVar]; if (!tmpArr) { trackTot = tNumVar; break; } tNumVar = tNumVar + 1; } var sWidth = 600; var sHeight = 600; var cx = (sWidth * 0.5); var cy = (sHeight * 0.5); var fl = 512; var gravity = 1.7; var drag = 0.96; var tileSize = 192; var tileScale = (tileSize / 256); var shadSize = (384 * tileScale); var gunGraphicsSet = 0; var launcherGraphicsSet = 0; var cannonGraphicsSet = 0; var heliGraphicsSet = 0; var drawMap = 0; var mapViewSize = 200; var gamePaused = 0; var godMode = 0; var a; var b; var c; var gridWide; var gridHigh; var mapWide; var mapHigh; var viewRange; var repTot; var blurFac; var trackNum; var canSee; var mapScale; var mapPlayerSize; var mapPlayerX; var mapPlayerY; var mapXOffSet; var mapYOffSet; var mapCx; var mapCy; var viewx = 0; var viewy = 0; var xOffSet = 0; var yOffSet = 0; var levClr; var lvlClrNum; var lvlClrMsg = "AREA CLEAR"; var inPlay; var enemyNum; var cameraTime; var encAlphArr = ["e", "m", "c", "g", "q", "h", "x", "v", "u", "f", "i", "b", "d", "j", "k", "p", "t", "s", "z", "y", "n", "l", "o", "r", "a", "w"]; var tmpArr; var blockArr; var contArr; var rocketArr; var mineArr; var smokeArr0; var smokeArr1; var exploArr; var fireArr; var bitArr; var locationsArr; var enemyGunFlameArr; var launcherArr = []; var launcherInfoArr; var cannonArr = []; var cannonInfoArr; var gunArr = []; var gunInfoArr; var heliArr = []; var heliInfoArr; var gateArr = []; var gateInfoArr; var switchArr = []; var switchInfoArr; var hovArr = []; var hovInfoArr; var msgArr; var msgInfoArr; var funcArr; var funcInfoArr; var tmpImage; var mapImage; var mapCanvas; var mapOvCanvas; var groundLayer; var shadowLayer; var blockLayer; var screen = (new flash.display.BitmapData(sWidth, sHeight, false, 3355443)); var homeTile; var camera = {x:0, y:0, locked:0}; var cameraOb; var nullPoint = (new flash.geom.Point(0, 0)); var mapPoint = (new flash.geom.Point(0, 0)); var mapRec; var oScreenRec = (new flash.geom.Rectangle(0, 0, sWidth, sHeight)); var screenRec = (new flash.geom.Rectangle(0, 0, sWidth, sHeight)); var screenPoint = (new flash.geom.Point(0, 0)); var shadowTrans = (new flash.geom.ColorTransform(0, 0, 0, 0.75, 0, 0, 0, 0.5)); var shadFilt = (new flash.filters.DropShadowFilter(16, 45, 0, 0.85, 4, 4, 0.85, 3, false, false, false)); var blurFilt = (new flash.filters.BlurFilter(4, 4, 3)); var shadBlurFilt = (new flash.filters.BlurFilter(4, 4, 1)); var pauseBlur = (new flash.filters.BlurFilter(4, 4, 3)); var main = this.createEmptyMovieClip("main", 1); main._visible = false; var sprite; var mapClip = this.createEmptyMovieClip("mapClip", 3); mapClip._x = 10; mapClip._y = 10; var mapDrawClip; var mapOverlay; var overlay; overlay.pausedClip._visible = false; overlay.swapDepths(5); var waiter = this.attachMovie("waiter", "waiter", 7); waiter.gotoAndStop(1); var sndClip = this.createEmptyMovieClip("sndClip", 6); var gunSndClip0 = sndClip.createEmptyMovieClip("gunSndClip0", sndClip.getNextHighestDepth()); var gunSndClip1 = sndClip.createEmptyMovieClip("gunSndClip1", sndClip.getNextHighestDepth()); var canSndClip0 = sndClip.createEmptyMovieClip("canSndClip0", sndClip.getNextHighestDepth()); var exploSndClip0 = sndClip.createEmptyMovieClip("exploSndClip0", sndClip.getNextHighestDepth()); var exploSndClip1 = sndClip.createEmptyMovieClip("exploSndClip1", sndClip.getNextHighestDepth()); var exploSndClip2 = sndClip.createEmptyMovieClip("exploSndClip2", sndClip.getNextHighestDepth()); var exploSndClip3 = sndClip.createEmptyMovieClip("exploSndClip3", sndClip.getNextHighestDepth()); var ricSndClip0 = sndClip.createEmptyMovieClip("ricSndClip0", sndClip.getNextHighestDepth()); var ricSndClip1 = sndClip.createEmptyMovieClip("ricSndClip1", sndClip.getNextHighestDepth()); var ricSndClip2 = sndClip.createEmptyMovieClip("ricSndClip2", sndClip.getNextHighestDepth()); var ricSndClip3 = sndClip.createEmptyMovieClip("ricSndClip3", sndClip.getNextHighestDepth()); var ricSndClip4 = sndClip.createEmptyMovieClip("ricSndClip4", sndClip.getNextHighestDepth()); var engSndClip0 = sndClip.createEmptyMovieClip("engSndClip0", sndClip.getNextHighestDepth()); var engSndClip1 = sndClip.createEmptyMovieClip("engSndClip1", sndClip.getNextHighestDepth()); var misSndClip0 = sndClip.createEmptyMovieClip("misSndClip0", sndClip.getNextHighestDepth()); var thudSndClip0 = sndClip.createEmptyMovieClip("thudSndClip0", sndClip.getNextHighestDepth()); var thudSndClip1 = sndClip.createEmptyMovieClip("thudSndClip1", sndClip.getNextHighestDepth()); var gateOpenSndClip = sndClip.createEmptyMovieClip("gateOpenSndClip", sndClip.getNextHighestDepth()); var gateCloseSndClip = sndClip.createEmptyMovieClip("gateCloseSndClip", sndClip.getNextHighestDepth()); var heliSndClip = sndClip.createEmptyMovieClip("heliSndClip", sndClip.getNextHighestDepth()); var blipSndClip = sndClip.createEmptyMovieClip("blipSndClip", sndClip.getNextHighestDepth()); var sweepSndClip = sndClip.createEmptyMovieClip("sweepSndClip", sndClip.getNextHighestDepth()); var bgLoopSndClip = sndClip.createEmptyMovieClip("bgLoopSndClip", sndClip.getNextHighestDepth()); var goLoopSndClip = sndClip.createEmptyMovieClip("goLoopSndClip", sndClip.getNextHighestDepth()); var gcLoopSndClip = sndClip.createEmptyMovieClip("gcLoopSndClip", sndClip.getNextHighestDepth()); var gunSnd0 = new Sound(gunSndClip0); var gunSnd1 = new Sound(gunSndClip1); var canSnd0 = new Sound(canSndClip0); var exploSnd0 = new Sound(exploSndClip0); var exploSnd1 = new Sound(exploSndClip1); var exploSnd2 = new Sound(exploSndClip2); var exploSnd3 = new Sound(exploSndClip3); var ricSnd0 = new Sound(ricSndClip0); var ricSnd1 = new Sound(ricSndClip1); var ricSnd2 = new Sound(ricSndClip2); var ricSnd3 = new Sound(ricSndClip3); var ricSnd4 = new Sound(ricSndClip4); var engSnd0 = new Sound(engSndClip0); var engSnd1 = new Sound(engSndClip1); var misSnd0 = new Sound(misSndClip0); var thudSnd0 = new Sound(thudSndClip0); var thudSnd1 = new Sound(thudSndClip1); var openSnd = new Sound(gateOpenSndClip); var closeSnd = new Sound(gateCloseSndClip); var heliSnd = new Sound(heliSndClip); var blipSnd = new Sound(blipSndClip); var sweepSnd = new Sound(sweepSndClip); var bgLoopSnd = new Sound(bgLoopSndClip); var goLoopSnd = new Sound(goLoopSndClip); var gcLoopSnd = new Sound(gcLoopSndClip); var globVol = 70; gunSnd0.attachSound("gunFireSound0"); gunSnd0.setVolume(0); gunSnd1.attachSound("gunFireSound1"); gunSnd1.setVolume(0); canSnd0.attachSound("cannonSnd0"); exploSnd0.attachSound("explosionSnd0"); exploSnd1.attachSound("explosionSnd1"); exploSnd2.attachSound("explosionSnd2"); exploSnd3.attachSound("explosionSnd3"); ricSnd0.attachSound("ricochetSnd0"); ricSnd1.attachSound("ricochetSnd1"); ricSnd2.attachSound("ricochetSnd2"); ricSnd3.attachSound("ricochetSnd3"); ricSnd4.attachSound("ricochetSnd4"); engSnd0.attachSound("engineSnd0"); engSnd0.setVolume(globVol); engSnd1.attachSound("engineSnd1"); engSnd1.setVolume(0); misSnd0.attachSound("missileSnd0"); thudSnd0.attachSound("thudSnd0"); thudSnd1.attachSound("thudSnd1"); openSnd.attachSound("gateOpenSnd"); closeSnd.attachSound("gateCloseSnd"); heliSnd.attachSound("heliSound0"); heliSnd.setVolume(0); blipSnd.attachSound("blipSound0"); sweepSnd.attachSound("sweepSound0"); var tMusic = 0; var goMusic = 0; var gcMusic = 0; var mute = 0; var hovRec = (new flash.geom.Rectangle(0, 0, 70, 70)); var hovPoint = (new flash.geom.Point(0, 0)); var hovImageArr = []; var hovGunRec = (new flash.geom.Rectangle(0, 0, 38, 38)); var hovGunPoint = (new flash.geom.Point(0, 0)); var hovGunImageArr = []; var hovEngRec = (new flash.geom.Rectangle(0, 0, 146, 146)); var hovEngPoint = (new flash.geom.Point(0, 0)); var hovEngImageArr = []; var hovGunFlameRec = (new flash.geom.Rectangle(0, 0, 90, 90)); var hovGunFlamePoint = (new flash.geom.Point(0, 0)); var hovLeftGunFlameImageArr = []; var hovRightGunFlameImageArr = []; var sVar; var bitImageArr; var hovBitImageArr = []; var hovBitShadImageArr = []; var tileClipArr = ["arrow", "building", "fenceBase", "fenceTop", "floor", "wall0Base", "wall0Top", "tunnel0"]; var tileRec = (new flash.geom.Rectangle(0, 0, tileSize + 10, tileSize + 10)); var tilePoint = (new flash.geom.Point(0, 0)); var arrowImageArr = []; var buildingImageArr = []; var fenceBaseImageArr = []; var fenceTopImageArr = []; var floorImageArr = []; var wall0BaseImageArr = []; var wall0TopImageArr = []; var tunnel0ImageArr = []; var shadClipArr = ["buildingShad", "fenceTopShad"]; var shadRec = (new flash.geom.Rectangle(0, 0, shadSize, shadSize)); var buildingShadImageArr = []; var fenceTopShadImageArr = []; var rocket0ImageArr = []; var rocket0Rec = (new flash.geom.Rectangle(0, 0, 40, 40)); var rocket0Point = (new flash.geom.Point(0, 0)); var rocket1ImageArr = []; var rocket1Rec = (new flash.geom.Rectangle(0, 0, 56, 56)); var rocket1Point = (new flash.geom.Point(0, 0)); var mine0ImageArr = []; var mine0Rec = (new flash.geom.Rectangle(0, 0, 32, 32)); var mine0Point = (new flash.geom.Point(0, 0)); var explo0ImageArr = []; var explo0Rec = (new flash.geom.Rectangle(0, 0, 64, 64)); var explo0Point = (new flash.geom.Point(0, 0)); var explo1ImageArr = []; var explo1Rec = (new flash.geom.Rectangle(0, 0, 128, 128)); var explo1Point = (new flash.geom.Point(0, 0)); var explo2ImageArr = []; explo2ImageArr[0] = []; var explo2Rec = (new flash.geom.Rectangle(0, 0, 128, 128)); var explo2Point = (new flash.geom.Point(0, 0)); var explo3ImageArr = []; var explo3Rec = (new flash.geom.Rectangle(0, 0, 64, 64)); var explo3Point = (new flash.geom.Point(0, 0)); var smoke0ImageArr = []; var smoke0Rec = (new flash.geom.Rectangle(0, 0, 32, 32)); var smoke0Point = (new flash.geom.Point(0, 0)); var cannonImageArr = []; var cannonRec = (new flash.geom.Rectangle(0, 0, 100, 100)); var cannonPoint = (new flash.geom.Point(0, 0)); var cannonBaseRec = (new flash.geom.Rectangle(0, 0, 74, 74)); var cannonBasePoint = (new flash.geom.Point(0, 0)); var cannonBaseImage = (new flash.display.BitmapData(74, 74, true, 0)); var launcherImageArr = []; var launcherRec = (new flash.geom.Rectangle(0, 0, 112, 112)); var launcherPoint = (new flash.geom.Point(0, 0)); var launcherBaseImage = (new flash.display.BitmapData(94, 94, true, 0)); var launcherBaseRec = (new flash.geom.Rectangle(0, 0, 94, 94)); var launcherBasePoint = (new flash.geom.Point(0, 0)); var gunImageArr = []; var gunRec = (new flash.geom.Rectangle(0, 0, 112, 112)); var gunPoint = (new flash.geom.Point(0, 0)); var gunFlameImageArr = []; var gunFlameRec = (new flash.geom.Rectangle(0, 0, 160, 160)); var gunFlamePoint = (new flash.geom.Point(0, 0)); var gunBaseRec = (new flash.geom.Rectangle(0, 0, 74, 74)); var gunBasePoint = (new flash.geom.Point(0, 0)); var gunBaseImage = (new flash.display.BitmapData(74, 74, true, 0)); var switchImageArr = []; var switchRec = (new flash.geom.Rectangle(0, 0, 180 * tileScale, 180 * tileScale)); var switchPoint = (new flash.geom.Point(0, 0)); var gate0BaseImage = (new flash.display.BitmapData(49 * tileScale, 262 * tileScale, true, 0)); var gate0ImageArr = []; var gate0Rec = (new flash.geom.Rectangle(0, 0, 49 * tileScale, 262 * tileScale)); var gate0Point = (new flash.geom.Point(0, 0)); var gate0ShadImageArr = []; var gate0ShadRec = (new flash.geom.Rectangle(0, 0, 125 * tileScale, 375 * tileScale)); var gate0ShadPoint = (new flash.geom.Point(0, 0)); var gate1BaseImage = (new flash.display.BitmapData(262 * tileScale, 49 * tileScale, true, 0)); var gate1ImageArr = []; var gate1Rec = (new flash.geom.Rectangle(0, 0, 262 * tileScale, 49 * tileScale)); var gate1Point = (new flash.geom.Point(0, 0)); var gate1ShadImageArr = []; var gate1ShadRec = (new flash.geom.Rectangle(0, 0, 375 * tileScale, 125 * tileScale)); var gate1ShadPoint = (new flash.geom.Point(0, 0)); var bitRec = (new flash.geom.Rectangle(0, 0, 128, 128)); var bitPoint = (new flash.geom.Point(0, 0)); var launcherBitImageArr = []; var gunBitImageArr = []; var cannonBitImageArr = []; var bitShadRec = (new flash.geom.Rectangle(0, 0, 128, 128)); var bitShadPoint = (new flash.geom.Point(0, 0)); var launcherBitShadImageArr = []; var gunBitShadImageArr = []; var cannonBitShadImageArr = []; var reticleRec = (new flash.geom.Rectangle(0, 0, 50, 50)); var reticlePoint = (new flash.geom.Point(0, 0)); sprite = main.attachMovie("reticleClip", "sprite", 1); var reticleImage = (new flash.display.BitmapData(50, 50, true, 0)); reticleImage.draw(main); var chRec = (new flash.geom.Rectangle(0, 0, 26, 26)); var chPoint = (new flash.geom.Point(0, 0)); sprite = main.attachMovie("crossHair", "sprite", 1); sprite.gotoAndStop(1); var chImage = (new flash.display.BitmapData(26, 26, true, 0)); chImage.draw(main); sprite.gotoAndStop(2); var chRedImage = (new flash.display.BitmapData(26, 26, true, 0)); chRedImage.draw(main); var burnRec = (new flash.geom.Rectangle(0, 0, 60, 60)); var burnPoint = (new flash.geom.Point(0, 0)); sprite = main.attachMovie("burnClip", "sprite", 1); var burnImage = (new flash.display.BitmapData(60, 60, true, 0)); burnImage.draw(main); unloadMovie (sprite); var blipImageArr = []; var blipRec = (new flash.geom.Rectangle(0, 0, 20, 20)); var blipPoint = (new flash.geom.Point()); var apacheImageArr = []; var apacheRec = (new flash.geom.Rectangle(0, 0, 246, 246)); var apachePoint = (new flash.geom.Point(0, 0)); var apacheShadImageArr = []; var apacheShadRec = (new flash.geom.Rectangle(0, 0, 196, 196)); var apacheShadPoint = (new flash.geom.Point(0, 0)); var rotor0ImageArr = []; var rotorRec = (new flash.geom.Rectangle(0, 0, 190, 190)); var rotorPoint = (new flash.geom.Point(0, 0)); var apacheFlameImageArr = []; var apacheFlameRec = (new flash.geom.Rectangle(0, 0, 198, 198)); var apacheFlamePoint = (new flash.geom.Point(0, 0)); var player = {}; player.dead = 0; player.x = sWidth / 2; player.y = sHeight / 2; player.xInt = Floor(player.x / tileSize); player.yInt = Floor(player.y / tileSize); player.oldXint = -1; player.oldYint = -1; player.wVar = 18; player.animNum = 2; player.r = 0; player.targAng = 0; player.turnSpeed = (18 * Pi) / 180; player.fNum = Floor((4.5 + ((player.r / Pi) * 180)) / 9); player.xSpeed = 0; player.ySpeed = 0; player.speed = 0; player.maxSpeed = 20; player.moveSpeed = 1; player.steer = 0; player.strafeVar = 0; player.doMove = 0; player.range = tileSize * 2.5; player.gunAmmo = (player.gunMaxAmmo = 500); player.gunAngle = 0; player.gunFnum = 0; player.whichGun = 0; player.firing = 0; player.gunTemp = 0; player.gunJammed = 0; player.mouseFire = 0; player.rocketAmmo = (player.rocketMaxAmmo = 20); player.rocketSide = 1; player.rocketDist = 15; player.mineAmmo = (player.mineMaxAmmo = 20); player.showEng = 0; player.weaponMode = 0; player.hidden = 0; player.score = (player.oScore = 0); player.shield = (player.oShield = 150); player.shield50 = player.oShield * 0.5; player.shield25 = player.oShield * 0.25; player.shield12 = player.shield25 * 0.5; var butTypeArr = ["gun", "mis", "min"]; var weaponStateArr = [[1, 0, 0], [1, 0, 0], [1, 0, 0]]; var curWeaponArr = [0, 0, 0]; setWeapons(); var mlist = new Object(); mlist.onMouseDown = function () { player.mouseFire = 1; }; mlist.onMouseUp = function () { player.mouseFire = 0; }; var klist = new Object(); klist.onKeyDown = function () { if (Key.isDown(77)) { if (drawMap == 0) { drawMap = 1; mapClip._visible = true; } else { drawMap = 0; mapClip._visible = false; } } if (Key.isDown(49)) { player.weaponMode = 0; overlay.dialClip.gotoAndStop(1); } if (Key.isDown(50)) { player.weaponMode = 1; overlay.dialClip.gotoAndStop(2); } if (Key.isDown(32)) { if (player.weaponMode == 0) { makeRocket(player, 0, 1); } else if (player.weaponMode == 1) { makeMine(player.x, player.y); } } if (Key.isDown(80) && (inPlay == 1)) { if (gamePaused == 1) { startGame(); } else { stopGame(); } } }; var startUpArr = [setTileGraphics, setHovGraphics, setWeaponGraphics, setGatesGraphics, setExploGraphics, setBlipGraphics, gotoTitleScreen]; var tmpFunc;
Symbol 1 MovieClip [waiter] Frame 3
stop(); if (_root.startUpArr.length > 0) { _root.startUpArr.splice(0, 1); var tmpFunc = _root.startUpArr[0]; tmpFunc(); }
Symbol 23 MovieClip Frame 23
stop();
Symbol 37 MovieClip Frame 1
stop();
Symbol 1314 MovieClip Frame 1
_root.sweepSnd.setVolume(_root.globVol); _root.sweepSnd.start(0, 0);
Symbol 1314 MovieClip Frame 10
stop(); this._parent.nextFrame();
Symbol 1327 MovieClip Frame 1
stop();
Symbol 1327 MovieClip Frame 2
_root.blipSnd.setVolume(_root.globVol); _root.blipSnd.start(0, 12); play();
Symbol 1327 MovieClip Frame 14
stop(); _root.startUp();
Symbol 1334 MovieClip Frame 1
stop();
Symbol 1360 MovieClip Frame 1
stop();
Symbol 1388 MovieClip Frame 1
stop();
Symbol 1388 MovieClip Frame 2
_root.blipSnd.setVolume(_root.globVol); _root.blipSnd.start(0, 13); play();
Symbol 1388 MovieClip Frame 14
stop();
Symbol 1388 MovieClip Frame 15
_root.blipSnd.setVolume(_root.globVol); _root.blipSnd.start(0, 13);
Symbol 1388 MovieClip Frame 28
if (this._parent.getNext == 1) { this._parent.getNext = 0; this._parent.gotoAndStop("loading"); } else { this._parent.gotoAndStop("upgrade"); }
Symbol 1399 MovieClip Frame 1
stop();
Symbol 1399 MovieClip Frame 2
_root.blipSnd.setVolume(_root.globVol); _root.blipSnd.start(0, 8); play();
Symbol 1399 MovieClip Frame 9
stop();
Symbol 1417 MovieClip Frame 1
stop();
Symbol 1417 MovieClip Frame 2
_root.blipSnd.setVolume(_root.globVol); _root.blipSnd.start(0, 16); play();
Symbol 1417 MovieClip Frame 17
stop(); var timer = 72; this.onEnterFrame = function () { timer = timer - 1; if (timer <= 0) { delete this.onEnterFrame; _root.blipSnd.setVolume(_root.globVol); _root.blipSnd.start(0, 16); this.play(); } };
Symbol 1417 MovieClip Frame 33
stop(); _root.sweepSnd.setVolume(_root.globVol); _root.sweepSnd.start(0, 0); this.onEnterFrame = function () { if (anim._currentframe > 1) { anim.prevFrame(); } else { delete this.onEnterFrame; this._parent.gotoAndStop("credits"); } };
Symbol 1424 MovieClip Frame 1
stop();
Symbol 1424 MovieClip Frame 2
_root.blipSnd.setVolume(_root.globVol); _root.blipSnd.start(0, 7); play();
Symbol 1424 MovieClip Frame 9
stop(); _root.loadNextLevel();
Symbol 1466 MovieClip Frame 1
function showDesc(targ) { titleField.htmlText = ""; descField.htmlText = ""; stateField.text = ""; var titleVar = targ.titleVar; var descVar = targ.descVar; if (targ.stateNum == 1) { var stateVar = "You have this item"; } else { if (weaponStateArr[targ.catNum][targ.num - 1] == 0) { var stateVar = "You must upgrade first"; } if (weapCostArr[targ.catNum][targ.num] > player.score) { var stateVar = "Not enough credits"; } } var count = 0; var cnt = 0; this.onEnterFrame = function () { titleField.htmlText = (substring(titleVar, 0, count)) + "_"; count = count + 2; if (count > titleVar.length) { titleField.htmlText = titleVar; count = 0; this.onEnterFrame = function () { descField.htmlText = (substring(descVar, 0, count)) + "_"; count = count + 2; if (count > descVar.length) { delete this.onEnterFrame; descField.htmlText = descVar; } if (stateVar) { stateField.text = substring(stateVar, 0, cnt); cnt = cnt + 2; if (cnt > stateVar.length) { cnt = stateVar.length; } } }; } }; count = count + 1; } function liteBut(targ) { targ.onEnterFrame = function () { if (this.active == 1) { this.glowFilt.blurX = 8 + random(this.gNum); this.filters = [this.glowFilt]; this.gNum = this.gNum + 4; if (this.gNum > this.gMax) { this.gNum = this.gMax; } } else { this.glowFilt.blurX = 8 + random(this.gNum); this.filters = [this.glowFilt]; this.gNum = this.gNum - 2; if (this.gNum <= 0) { delete this.onEnterFrame; } } }; } function setButs() { _root.overlay.dialClip.scoreField.text = (scoreField.text = player.score); var _local6 = 0; var _local4; var _local3; var _local5; var _local7; while (_local6 < butTypeArr.length) { _local5 = butTypeArr[_local6]; _local7 = weaponStateArr[_local6]; _local4 = 0; while (_local4 < _local7.length) { _local3 = this[(_local5 + _local4) + "But"]; _local3.stateNum = _local7[_local4]; _local3.glowFilt = glowFilt.clone(); if (_local3.stateNum == 1) { _local3.gotoAndStop(1); _local3.glowFilt.color = 16638850 /* 0xFDE382 */; } else if (weaponStateArr[_local6][_local4 - 1] == 1) { _local3.gotoAndStop(2); } else { _local3.gotoAndStop(3); _local3.glowFilt.color = 0; } _local3.catNum = _local6; _local3.num = _local4; _local3.titleVar = this[(_local5 + _local4) + "Title"]; _local3.descVar = this[(_local5 + _local4) + "Desc"]; _local3.func = _root[(_local5 + _local4) + "Func"]; _local3.indic = this[_local5 + "Indic"]; _local3.costVar = weapCostArr[_local3.catNum][_local3.num]; if (curWeaponArr[_local3.catNum] == _local3.num) { _local3.indic._x = _local3._x; } _local3.filters = [_local3.glowFilt]; _local3.gNum = 0; _local3.gMax = 24; if ((curBut.catNum == _local3.catNum) && (curBut.num == _local3.num)) { _local3.active = 1; liteBut(_local3); curBut = null; showDesc(_local3); } else { _local3.active = 0; } _local3.onRollOver = function () { if (curBut != this) { curBut = this; showDesc(this); } this.active = 1; liteBut(this); }; _local3.onRollOut = function () { this.active = 0; }; _local3.onRelease = function () { if (this.stateNum == 0) { if ((weaponStateArr[this.catNum][this.num - 1] == 1) && (player.score >= this.costVar)) { this.func(); this.indic._x = this._x; curWeaponArr[this.catNum] = this.num; weaponStateArr[this.catNum][this.num] = 1; player.score = player.score - this.costVar; setButs(); } } else { this.func(); this.indic._x = this._x; curWeaponArr[this.catNum] = this.num; } }; _local4 = _local4 + 1; } _local6 = _local6 + 1; } } var player = _root.player; var Pi = _root.Pi; var glowFilt = (new flash.filters.GlowFilter(1899804, 0.75, 8, 8, 0.75, 3, true, false)); var gun0Title = "Cannon mk I."; var gun0Desc = "Standard Power <br>Rapid fire chain gun."; var gun1Title = "Cannon mk II."; var gun1Desc = "High Power <br>Rapid fire chain gun."; var gun2Title = "Cannon mk III."; var gun2Desc = "Super Power <br>Rapid fire chain gun."; var mis0Title = "Missile nk I."; var mis0Desc = "Standard Power <br>Anti-armour missile."; var mis1Title = "Missile mk II."; var mis1Desc = "High Power <br>Anti-armour missile."; var mis2Title = "Missile mk III."; var mis2Desc = "Super Power <br>Anti-armour missile."; var min0Title = "Time Bomb mk I."; var min0Desc = "Standard Power - Standard Range <br>Time Bomb with 3 second timer."; var min1Title = "Time Bomb mk II."; var min1Desc = "High Power - Standard Range <br>Time Bomb with 3 second timer."; var min2Title = "Time Bomb mk III."; var min2Desc = "Super Power - High Range <br>Time Bomb with 3 second timer."; var curBut; var butTypeArr = _root.butTypeArr; var weaponStateArr = _root.weaponStateArr; a = 0; while (a < weaponStateArr.length) { trace((weaponStateArr[a] + "_") + weaponStateArr[a].length); a = a + 1; } var curWeaponArr = _root.curWeaponArr; var weapCostArr = [[0, 2500, 5000], [0, 2000, 4000], [0, 1500, 3000]]; setButs();
Symbol 1474 MovieClip Frame 1
stop(); openBut.onRelease = function () { nextFrame(); };
Symbol 1474 MovieClip Frame 2
stop(); closeBut.onRelease = function () { delete this._parent.onEnterFrame; this._parent.gotoAndStop(1); };
Symbol 1474 MovieClip Frame 3
function showMessage() { this.onEnterFrame = function () { msgField.htmlText = msg.substr(0, letNum); if (letNum < msg.length) { letNum = letNum + 1; } else { delete this.onEnterFrame; } }; } var msg = "Copy and paste this code into a text file and save it.\nThis will allow you to play the game again at a later\ndate starting at the next level and with your current\nstatistics."; var letNum = 0; var msgField; showMessage();
Symbol 1482 MovieClip Frame 2
stop();
Symbol 1482 MovieClip Frame 3
stop(); skipBut.onRollOver = function () { Mouse.show(); }; skipBut.onRollOut = (skipBut.onDragOut = function () { Mouse.hide(); }); skipBut.onRelease = function () { delete this._parent.onEnterFrame; Mouse.hide(); if (_parent.funcArr.length > 0) { var _local3 = 0; while (_local3 < _parent.funcArr.length) { var _local4 = _parent.funcArr[_local3]; _local4(); _local3 = _local3 + 1; } } nextFrame(); }; var msgArr = this._parent.msgArr; var a = 0; var b = 0; var msg = msgArr[a]; var oTimer = 24; var timer = 0; var funcDone = 0; this.onEnterFrame = function () { if (timer > 0) { timer = timer - 1; } else { if (funcDone == 0) { funcDone = 1; if (_parent.funcArr[a]) { var _local3 = _parent.funcArr[a]; _local3(); } } msgField.text = msg.substr(0, b); if (b < msg.length) { b = b + 1; } else { funcDone = 0; if (a < (msgArr.length - 1)) { a = a + 1; msg = msgArr[a]; b = 0; timer = oTimer; } else { delete this.onEnterFrame; delete _parent.funcArr; this.nextFrame(); } } } };
Symbol 1482 MovieClip Frame 4
function timerFunc() { numField.text = timer; _root.blipSnd.setVolume(_root.globVol); _root.blipSnd.start(0, 0); if (timer == 0) { clearInterval(msgInt); _root.blipSnd.setVolume(_root.globVol); _root.blipSnd.start(0, 12); _root.overlay.pausedClip._visible = false; _root.inPlay = 1; } timer = timer - 1; } var timer = 3; timerFunc(); msgInt = setInterval(timerFunc, 1000);
Symbol 1492 MovieClip Frame 1
delete this.onRelease;
Symbol 1492 MovieClip Frame 2
this.onRelease = function () { _root.getURL("http://23degrees.info", "_blank"); };
Symbol 1492 MovieClip Frame 3
this.onRelease = function () { _root.getURL("http://www.maxgames.com", "_blank"); }; anim.bar._width = 0; var wide = 0; var wtarg = 300; anim.bar.onEnterFrame = function () { wide = wide - wtarg; wide = wide * 0.9; wide = wide + wtarg; this._width = Math.ceil(wide); if (this._width >= wtarg) { delete this.onEnterFrame; } };
Symbol 1496 MovieClip Frame 1
stop(); if (_root.tMusic == 0) { _root.startTitleMusic(); } resumeBut.onRelease = function () { _root.startGame(); }; audioBut.onRelease = function () { gotoAndStop ("audio"); }; controlsBut.onRelease = function () { gotoAndStop ("controls"); }; quitBut.onRelease = function () { _root.stopGame(); _root.overlay.gotoAndStop("titleScreen"); };
Symbol 1496 MovieClip Frame 2
musicBar.bar._x = _root.globVol * 2; musicBar.field.text = _root.globVol; musicBar.bar.onPress = function () { this.onEnterFrame = function () { this.xVar = this._parent._xmouse; if (this.xVar < 0) { this.xVar = 0; } else if (this.xVar > 200) { this.xVar = 200; } this._x = this.xVar; this._parent.field.text = Math.floor(this._x / 2); }; }; musicBar.bar.onRelease = (musicBar.bar.onReleaseOutside = function () { delete this.onEnterFrame; _root.setVol(Math.floor(this._x / 2)); }); backBut.onRelease = function () { gotoAndStop ("menu"); };
Symbol 1496 MovieClip Frame 3
dispClip.gotoAndStop(1); backBut.onRelease = function () { gotoAndStop ("menu"); };
Symbol 1496 MovieClip Frame 4
if (_root.tMusic == 0) { _root.startTitleMusic(); } var getNext = 0; upgradeBut.onRelease = function () { anim.play(); }; repeatBut.onRelease = function () { _root.trackNum = _root.trackNum - 1; _root.player.score = _root.player.oScore; getNext = 1; anim.play(); };
Symbol 1496 MovieClip Frame 5
if (_root.goMusic == 0) { _root.startGoMusic(); } Mouse.show(); repeatBut.onRelease = function () { _root.trackNum = _root.trackNum - 1; _root.player.score = _root.player.oScore; gotoAndStop ("loading"); }; quitBut.onRelease = function () { _root.stopGame(); _root.overlay.gotoAndStop("titleScreen"); }; moreGamesBut.onRelease = function () { _root.getURL("http://www.maxgames.com", "_blank"); };
Symbol 1496 MovieClip Frame 6
function blurScreen() { var timer = 144; _root.onEnterFrame = function () { _root.screen.applyFilter(_root.screen, _root.oScreenRec, _root.screenPoint, _root.blurFilt); timer = timer - 1; if (timer <= 0) { delete this.onEnterFrame; } }; } if (_root.gcMusic == 0) { _root.startGcMusic(); }
Symbol 1496 MovieClip Frame 7
if (gotStrip == 1) { anim.anim.gotoAndStop(10); }
Symbol 1496 MovieClip Frame 8
doneBut.onRelease = function () { gotoAndStop ("levelCode"); }; moreGamesBut.onRelease = function () { _root.getURL("http://www.maxgames.com", "_blank"); };
Symbol 1496 MovieClip Frame 9
function getCode() { var _local12 = encArr[_root.trackNum + 1]; var _local5 = encArr[weaponStateArr[0].length - 1]; var _local2 = 0; while (_local2 < weaponStateArr[0].length) { if (weaponStateArr[0][_local2] == 0) { _local5 = encArr[_local2 - 1]; break; } _local2 = _local2 + 1; } var _local8 = encArr[_root.curWeaponArr[0]]; var _local6 = encArr[weaponStateArr[1].length - 1]; _local2 = 0; while (_local2 < weaponStateArr[1].length) { if (weaponStateArr[1][_local2] == 0) { _local6 = encArr[_local2 - 1]; break; } _local2 = _local2 + 1; } var _local9 = encArr[_root.curWeaponArr[1]]; var _local7 = encArr[weaponStateArr[2].length - 1]; _local2 = 0; while (_local2 < weaponStateArr[2].length) { if (weaponStateArr[2][_local2] == 0) { _local7 = encArr[_local2 - 1]; break; } _local2 = _local2 + 1; } var _local11 = encArr[_root.curWeaponArr[2]]; var _local10 = _root.player.score / 10; var _local4 = String(_local10); var _local3 = _local4.split(""); _local4 = ""; _local2 = 0; while (_local2 < _local3.length) { _local4 = _local4 + encArr[Number(_local3[_local2])]; _local2 = _local2 + 1; } codeField.text = ((((((_local12 + _local5) + _local8) + _local6) + _local9) + _local7) + _local11) + _local4; Selection.setFocus(codeField); } var codeField; var encArr = _root.encAlphArr; var weaponStateArr = _root.weaponStateArr; getCode(); getCodeBut.onRelease = function () { getCode(); }; doneBut.onRelease = function () { gotoAndStop ("loading"); };
Symbol 1496 MovieClip Frame 10
cDownClip.gotoAndPlay(1);
Symbol 1496 MovieClip Frame 12
function setPointArr() { pointArr = []; var _local1 = 0; while (_local1 < secHeight) { pointArr.push(_local1 * lineHeight); _local1 = _local1 + 1; } } function func0() { creditsLogoClip.gotoAndStop(2); } function func1() { creditsLogoClip.gotoAndStop(3); } function func2() { creditsLogoClip.gotoAndStop(1); } function runCredits() { _root.onEnterFrame = function () { if (pointArr.length > 0) { var _local1 = random(pointArr.length); oScreenRec.y = (screenPoint.y = pointArr[_local1]); pointArr.splice(_local1, 1); screen.copyPixels(image, oScreenRec, screenPoint, lineImage, null, true); oScreenRec.y = (screenPoint.y = 0); } else if (imageTime > 0) { imageTime = imageTime - 1; } else { imageTime = oImageTime; curNum = curNum + 1; if (curNum >= imageTot) { curNum = 0; } image = screenerArr[curNum]; setPointArr(); } if (showCredits == 1) { msgField.htmlText = msg.substr(0, letNum); if (letNum < msg.length) { letNum = letNum + 1; } else if (creditsTime > 0) { creditsTime = creditsTime - 1; } else { creditsTime = oCreditsTime; if (msgNum < (msgArr.length - 1)) { msgNum = msgNum + 1; var _local2 = funcArr[msgNum]; _local2(); msg = msgArr[msgNum]; letNum = 0; } else { showCredits = 0; trace("Done"); } } } }; } if (_root.drawMap == 1) { _root.drawMap = 0; _root.mapClip._visible = false; } link23degees.onRelease = function () { _root.getURL("http://23degrees.info", "_blank"); }; linkMaxGames.onRelease = function () { _root.getURL("http://www.maxgames.com", "_blank"); }; repeatBut.onRelease = function () { _root.trackNum = _root.trackNum - 1; _root.player.score = _root.player.oScore; gotoAndStop ("loading"); }; menuBut.onRelease = function () { _parent.gotoAndStop("titleScreen"); }; _parent.gotoAndStop("credits"); creditsLogoClip.gotoAndStop(1); var sWidth = _root.sWidth; var sHeight = _root.sHeight; var screen = _root.screen; var oScreenRec = _root.oScreenRec; var screenPoint = _root.screenPoint; var curNum = -1; var image; var tmpImage; var screenerArr = []; var screenerIdArr = ["title", "hov", "gun", "aa1", "can", "hel", "aa2"]; var imageTot = screenerIdArr.length; var a = 0; while (a < imageTot) { tmpImage = flash.display.BitmapData.loadBitmap(screenerIdArr[a] + "Screener"); screenerArr.push(tmpImage); a = a + 1; } delete tmpImage; image = screenerArr[0]; var imageTime = 0; var oImageTime = 72; var lineImage = (new flash.display.BitmapData(sWidth, sHeight, true, 0)); var secHeight = 30; var lineHeight = 1; var lineBrush = (new flash.display.BitmapData(sWidth, lineHeight, false, 0)); var lineRec = (new flash.geom.Rectangle(0, 0, sWidth, lineHeight)); var linePoint = (new flash.geom.Point()); var lineTot = Math.floor(sHeight / secHeight); var a = 0; while (a < lineTot) { linePoint.y = a * secHeight; lineImage.copyPixels(lineBrush, lineRec, linePoint); a = a + 1; } var msgField; var letNum = 0; var msgNum = 0; var msgArr = ["", "programmed by\n23degrees", "animation by\n23degrees", "graphics by\nryan graham", "sound and music by\nryan graham", "sponsored by\nmaxgames.com", "special thanks\nto you for playing", "coming soon\ngliding thunder:genesis", ""]; var msg = msgArr[0]; var showCredits = 1; var creditsTime = 36; var oCreditsTime = 96; var pointArr = []; var funcArr = [0, func0, 0, func2, 0, func1, func2]; runCredits();
Symbol 1508 MovieClip Frame 1
stop(); logoBut.onRollOver = function () { if ((_root.inPlay == 1) && (_root.gamePaused == 0)) { Mouse.show(); } }; logoBut.onRollOut = (logoBut.onDragOut = function () { if ((_root.inPlay == 1) && (_root.gamePaused == 0)) { Mouse.hide(); } }); logoBut.onRelease = function () { _root.getURL("http://www.maxgames.com", "_blank"); }; var Floor = Math.floor; var player = _root.player; rocketAmmoBar._xscale = Floor((player.rocketAmmo / player.rocketMaxAmmo) * 100);
Symbol 1508 MovieClip Frame 2
var Floor = _root.Floor; var player = _root.player; mineAmmoBar._xscale = Floor((player.mineAmmo / player.mineMaxAmmo) * 100);
Symbol 1554 MovieClip Frame 1
stop(); _root.inPlay = 0; _root.camera.locked = 0; _root.cameraOb = _root.player; Mouse.show(); dispClip.gotoAndStop(1);
Instance of Symbol 1331 MovieClip "nextBut" in Symbol 1554 MovieClip Frame 1
onClipEvent (load) { this.onRelease = function () { this._parent.nextFrame(); }; }
Instance of Symbol 1331 MovieClip "but1" in Symbol 1554 MovieClip Frame 1
onClipEvent (load) { this.onRelease = function () { this._parent.gotoAndStop(1); }; }
Instance of Symbol 1331 MovieClip "but2" in Symbol 1554 MovieClip Frame 1
onClipEvent (load) { this.onRelease = function () { this._parent.gotoAndStop(2); }; }
Instance of Symbol 1331 MovieClip "but3" in Symbol 1554 MovieClip Frame 1
onClipEvent (load) { this.onRelease = function () { this._parent.gotoAndStop(3); }; }
Instance of Symbol 1331 MovieClip "exitBut" in Symbol 1554 MovieClip Frame 1
onClipEvent (load) { this.onRelease = function () { _root.inPlay = 1; this._parent.lastFrame = this._parent._currentframe; Mouse.hide(); this._parent.gotoAndStop("game"); }; }
Instance of Symbol 1331 MovieClip "but4" in Symbol 1554 MovieClip Frame 1
onClipEvent (load) { this.onRelease = function () { this._parent.gotoAndStop(4); }; }
Symbol 1554 MovieClip Frame 2
_root.camera.locked = 0; _root.cameraOb = _root.player;
Instance of Symbol 1331 MovieClip "prevBut" in Symbol 1554 MovieClip Frame 2
onClipEvent (load) { this.onRelease = function () { this._parent.prevFrame(); }; }
Symbol 1554 MovieClip Frame 3
_root.camera.locked = 0; _root.cameraOb = _root.player;
Symbol 1554 MovieClip Frame 4
_root.camera.locked = 0; _root.cameraOb = _root.blockArr[5][2]; _root.cameraTime = 48;
Symbol 1554 MovieClip Frame 5
_root.camera.locked = 0; _root.cameraOb = _root.player;
Instance of Symbol 1331 MovieClip "openBut" in Symbol 1554 MovieClip Frame 5
onClipEvent (load) { this.onRollOver = function () { Mouse.show(); }; this.onRollOut = (this.onDragOut = function () { Mouse.hide(); }); this.onRelease = function () { _root.inPlay = 0; Mouse.show(); this._parent.gotoAndStop(this._parent.lastFrame); }; }
Symbol 1584 MovieClip Frame 1
stop(); _root.inPlay = 0; _root.camera.locked = 0; _root.cameraOb = _root.player; Mouse.show();
Instance of Symbol 1331 MovieClip "nextBut" in Symbol 1584 MovieClip Frame 1
onClipEvent (load) { this.onRelease = function () { this._parent.nextFrame(); }; }
Instance of Symbol 1331 MovieClip "but1" in Symbol 1584 MovieClip Frame 1
onClipEvent (load) { this.onRelease = function () { this._parent.gotoAndStop(1); }; }
Instance of Symbol 1331 MovieClip "but2" in Symbol 1584 MovieClip Frame 1
onClipEvent (load) { this.onRelease = function () { this._parent.gotoAndStop(2); }; }
Instance of Symbol 1331 MovieClip "but3" in Symbol 1584 MovieClip Frame 1
onClipEvent (load) { this.onRelease = function () { this._parent.gotoAndStop(3); }; }
Instance of Symbol 1331 MovieClip "exitBut" in Symbol 1584 MovieClip Frame 1
onClipEvent (load) { this.onRelease = function () { _root.inPlay = 1; this._parent.lastFrame = this._parent._currentframe; Mouse.hide(); this._parent.gotoAndStop("game"); }; }
Instance of Symbol 1331 MovieClip "but4" in Symbol 1584 MovieClip Frame 1
onClipEvent (load) { this.onRelease = function () { this._parent.gotoAndStop(4); }; }
Symbol 1584 MovieClip Frame 2
_root.camera.locked = 0; _root.cameraOb = _root.blockArr[2][2];
Instance of Symbol 1331 MovieClip "prevBut" in Symbol 1584 MovieClip Frame 2
onClipEvent (load) { this.onRelease = function () { this._parent.prevFrame(); }; }
Symbol 1584 MovieClip Frame 3
_root.camera.locked = 0; _root.cameraOb = _root.blockArr[2][2];
Symbol 1584 MovieClip Frame 4
_root.camera.locked = 0; _root.cameraOb = _root.blockArr[5][5];
Symbol 1584 MovieClip Frame 5
_root.camera.locked = 0; _root.cameraOb = _root.player;
Instance of Symbol 1331 MovieClip "openBut" in Symbol 1584 MovieClip Frame 5
onClipEvent (load) { this.onRollOver = function () { Mouse.show(); }; this.onRollOut = (this.onDragOut = function () { Mouse.hide(); }); this.onRelease = function () { _root.inPlay = 0; Mouse.show(); this._parent.gotoAndStop(this._parent.lastFrame); }; }
Symbol 1603 MovieClip Frame 1
stop(); _root.inPlay = 0; _root.camera.locked = 0; _root.cameraOb = _root.player; Mouse.show();
Instance of Symbol 1331 MovieClip "nextBut" in Symbol 1603 MovieClip Frame 1
onClipEvent (load) { this.onRelease = function () { this._parent.nextFrame(); }; }
Instance of Symbol 1331 MovieClip "but1" in Symbol 1603 MovieClip Frame 1
onClipEvent (load) { this.onRelease = function () { this._parent.gotoAndStop(1); }; }
Instance of Symbol 1331 MovieClip "but2" in Symbol 1603 MovieClip Frame 1
onClipEvent (load) { this.onRelease = function () { this._parent.gotoAndStop(2); }; }
Instance of Symbol 1331 MovieClip "but3" in Symbol 1603 MovieClip Frame 1
onClipEvent (load) { this.onRelease = function () { this._parent.gotoAndStop(3); }; }
Instance of Symbol 1331 MovieClip "exitBut" in Symbol 1603 MovieClip Frame 1
onClipEvent (load) { this.onRelease = function () { _root.inPlay = 1; this._parent.lastFrame = this._parent._currentframe; Mouse.hide(); this._parent.gotoAndStop("game"); }; }
Symbol 1603 MovieClip Frame 2
_root.camera.locked = 0; _root.cameraOb = _root.blockArr[3][3]; _root.cameraTime = 48;
Instance of Symbol 1331 MovieClip "prevBut" in Symbol 1603 MovieClip Frame 2
onClipEvent (load) { this.onRelease = function () { this._parent.prevFrame(); }; }
Symbol 1603 MovieClip Frame 3
_root.camera.locked = 0; _root.cameraOb = _root.blockArr[4][4]; _root.cameraTime = 48;
Symbol 1603 MovieClip Frame 4
_root.camera.locked = 0; _root.cameraOb = _root.player;
Instance of Symbol 1331 MovieClip "openBut" in Symbol 1603 MovieClip Frame 4
onClipEvent (load) { this.onRollOver = function () { Mouse.show(); }; this.onRollOut = (this.onDragOut = function () { Mouse.hide(); }); this.onRelease = function () { _root.inPlay = 0; Mouse.show(); this._parent.gotoAndStop(this._parent.lastFrame); }; }
Symbol 1615 MovieClip Frame 1
stop(); _root.inPlay = 0; _root.camera.locked = 0; _root.cameraOb = _root.player; Mouse.show();
Instance of Symbol 1331 MovieClip "nextBut" in Symbol 1615 MovieClip Frame 1
onClipEvent (load) { this.onRelease = function () { this._parent.nextFrame(); }; }
Instance of Symbol 1331 MovieClip "but1" in Symbol 1615 MovieClip Frame 1
onClipEvent (load) { this.onRelease = function () { this._parent.gotoAndStop(1); }; }
Instance of Symbol 1331 MovieClip "but2" in Symbol 1615 MovieClip Frame 1
onClipEvent (load) { this.onRelease = function () { this._parent.gotoAndStop(2); }; }
Instance of Symbol 1331 MovieClip "exitBut" in Symbol 1615 MovieClip Frame 1
onClipEvent (load) { this.onRelease = function () { _root.inPlay = 1; this._parent.lastFrame = this._parent._currentframe; Mouse.hide(); this._parent.gotoAndStop("game"); }; }
Symbol 1615 MovieClip Frame 2
_root.camera.locked = 0; _root.cameraOb = _root.blockArr[3][3]; _root.cameraTime = 48;
Instance of Symbol 1331 MovieClip "prevBut" in Symbol 1615 MovieClip Frame 2
onClipEvent (load) { this.onRelease = function () { this._parent.prevFrame(); }; }
Symbol 1615 MovieClip Frame 3
_root.camera.locked = 0; _root.cameraOb = _root.player;
Instance of Symbol 1331 MovieClip "openBut" in Symbol 1615 MovieClip Frame 3
onClipEvent (load) { this.onRollOver = function () { Mouse.show(); }; this.onRollOut = (this.onDragOut = function () { Mouse.hide(); }); this.onRelease = function () { _root.inPlay = 0; Mouse.show(); this._parent.gotoAndStop(this._parent.lastFrame); }; }
Symbol 1630 MovieClip Frame 1
stop(); _root.inPlay = 0; _root.camera.locked = 0; _root.cameraOb = _root.player; Mouse.show();
Instance of Symbol 1331 MovieClip "nextBut" in Symbol 1630 MovieClip Frame 1
onClipEvent (load) { this.onRelease = function () { this._parent.nextFrame(); }; }
Instance of Symbol 1331 MovieClip "but1" in Symbol 1630 MovieClip Frame 1
onClipEvent (load) { this.onRelease = function () { this._parent.gotoAndStop(1); }; }
Instance of Symbol 1331 MovieClip "but2" in Symbol 1630 MovieClip Frame 1
onClipEvent (load) { this.onRelease = function () { this._parent.gotoAndStop(2); }; }
Instance of Symbol 1331 MovieClip "exitBut" in Symbol 1630 MovieClip Frame 1
onClipEvent (load) { this.onRelease = function () { _root.inPlay = 1; this._parent.lastFrame = this._parent._currentframe; Mouse.hide(); this._parent.gotoAndStop("game"); }; }
Symbol 1630 MovieClip Frame 2
_root.camera.locked = 0; _root.cameraOb = _root.blockArr[3][2]; _root.cameraTime = 48;
Instance of Symbol 1331 MovieClip "prevBut" in Symbol 1630 MovieClip Frame 2
onClipEvent (load) { this.onRelease = function () { this._parent.prevFrame(); }; }
Symbol 1630 MovieClip Frame 3
_root.camera.locked = 0; _root.cameraOb = _root.player;
Instance of Symbol 1331 MovieClip "openBut" in Symbol 1630 MovieClip Frame 3
onClipEvent (load) { this.onRollOver = function () { Mouse.show(); }; this.onRollOut = (this.onDragOut = function () { Mouse.hide(); }); this.onRelease = function () { _root.inPlay = 0; Mouse.show(); this._parent.gotoAndStop(this._parent.lastFrame); }; }
Symbol 1643 MovieClip Frame 1
stop(); _root.inPlay = 0; _root.camera.locked = 0; _root.cameraOb = _root.heliArr[0]; _root.cameraTime = 48; Mouse.show();
Instance of Symbol 1331 MovieClip "nextBut" in Symbol 1643 MovieClip Frame 1
onClipEvent (load) { this.onRelease = function () { this._parent.nextFrame(); }; }
Instance of Symbol 1331 MovieClip "but1" in Symbol 1643 MovieClip Frame 1
onClipEvent (load) { this.onRelease = function () { this._parent.gotoAndStop(1); }; }
Instance of Symbol 1331 MovieClip "but2" in Symbol 1643 MovieClip Frame 1
onClipEvent (load) { this.onRelease = function () { this._parent.gotoAndStop(2); }; }
Instance of Symbol 1331 MovieClip "exitBut" in Symbol 1643 MovieClip Frame 1
onClipEvent (load) { this.onRelease = function () { _root.inPlay = 1; this._parent.lastFrame = this._parent._currentframe; Mouse.hide(); this._parent.gotoAndStop("game"); }; }
Symbol 1643 MovieClip Frame 2
_root.camera.locked = 0; _root.cameraOb = _root.player;
Instance of Symbol 1331 MovieClip "prevBut" in Symbol 1643 MovieClip Frame 2
onClipEvent (load) { this.onRelease = function () { this._parent.prevFrame(); }; }
Symbol 1643 MovieClip Frame 3
_root.camera.locked = 0; _root.cameraOb = _root.player;
Instance of Symbol 1331 MovieClip "openBut" in Symbol 1643 MovieClip Frame 3
onClipEvent (load) { this.onRollOver = function () { Mouse.show(); }; this.onRollOut = (this.onDragOut = function () { Mouse.hide(); }); this.onRelease = function () { _root.inPlay = 0; Mouse.show(); this._parent.gotoAndStop(this._parent.lastFrame); }; }
Symbol 1644 MovieClip Frame 1
stop();
Symbol 1644 MovieClip Frame 2
pausedClip._visible = false; if (_root.tMusic == 0) { _root.startTitleMusic(); } if (_root.goMusic == 1) { _root.stopGoMusic(); } if (_root.gcMusic == 1) { _root.stopGcMusic(); } if (_root.globVol == 0) { _root.mute = 1; } if (_root.mute == 0) { muteBut.gotoAndStop(1); } else { muteBut.gotoAndStop(2); } _root.player.score = 0; _root.weaponStateArr = [[1, 0, 0], [1, 0, 0], [1, 0, 0]]; _root.curWeaponArr = [0, 0, 0]; _root.setWeapons(); linkBackBut.onRelease = function () { _root.getURL("http://23degrees.info", "_blank"); }; startUpBut.onRelease = function () { _root.trackNum = 5; pausedClip.gotoAndStop("loading"); pausedClip._visible = true; }; startTutBut.onRelease = function () { _root.trackNum = -1; pausedClip.gotoAndStop("loading"); pausedClip._visible = true; }; enterCodeBut.onRelease = function () { gotoAndStop ("levelCode"); }; moreGamesBut.onRelease = function () { _root.getURL("http://www.maxgames.com", "_blank"); }; muteBut.onRelease = function () { if (this._currentframe == 1) { this.gotoAndStop(2); _root.mute = 1; _root.setVol(0); } else { this.gotoAndStop(1); _root.mute = 0; _root.setVol(70); } };
Symbol 1644 MovieClip Frame 3
function checkCode() { var _local7 = 1; var _local8 = codeField.text; var _local5 = _local8.split(""); var _local4 = []; var _local2 = 0; var _local3; while (_local2 < 7) { _local3 = 0; while (_local3 < alphArr.length) { if (alphArr[_local3] == _local5[_local2]) { _local4.push(_local3); break; } _local3 = _local3 + 1; } _local2 = _local2 + 1; } _local5.splice(0, 7); var _local6 = ""; _local2 = 0; while (_local2 < _local5.length) { _local3 = 0; while (_local3 < alphArr.length) { if (alphArr[_local3] == _local5[_local2]) { _local6 = _local6 + String(_local3); break; } _local3 = _local3 + 1; } _local2 = _local2 + 1; } _local4.push(Number(_local6) * 10); if (_local4[0] >= _root.trackTot) { _local7 = 0; } if (_local4[1] >= _root.weaponStateArr[0].length) { _local7 = 0; } if (_local4[2] >= _root.weaponStateArr[0].length) { _local7 = 0; } if (_local4[3] >= _root.weaponStateArr[1].length) { _local7 = 0; } if (_local4[4] >= _root.weaponStateArr[1].length) { _local7 = 0; } if (_local4[5] >= _root.weaponStateArr[2].length) { _local7 = 0; } if (_local4[6] >= _root.weaponStateArr[2].length) { _local7 = 0; } if (_local7 == 1) { _root.trackNum = _local4[0] - 1; _local2 = 0; while (_local2 <= _local4[1]) { _root.weaponStateArr[0][_local2] = 1; _local2 = _local2 + 1; } _root.curWeaponArr[0] = _local4[2]; _local2 = 0; while (_local2 <= _local4[3]) { _root.weaponStateArr[1][_local2] = 1; _local2 = _local2 + 1; } _root.curWeaponArr[1] = _local4[4]; _local2 = 0; while (_local2 <= _local4[5]) { _root.weaponStateArr[2][_local2] = 1; _local2 = _local2 + 1; } _root.curWeaponArr[2] = _local4[6]; _root.player.score = _local4[7]; _root.setWeapons(); pausedClip._visible = true; pausedClip.gotoAndStop("loading"); } else { codeField.text = "Invalid Code"; } } linkBackBut.onRelease = function () { _root.getURL("http://23degrees.info", "_blank"); }; Selection.setFocus(codeField); var alphArr = _root.encAlphArr; doneBut.onRelease = function () { if (codeField.text == "") { codeField.text = "Enter Code"; } else { checkCode(); } }; backBut.onRelease = function () { gotoAndStop ("titleScreen"); };
Symbol 1644 MovieClip Frame 11
logoBut.onRelease = function () { _root.getURL("http://www.maxgames.com", "_blank"); };

Library Items

Symbol 1 MovieClip [waiter]
Symbol 2 BitmapUsed by:3
Symbol 3 GraphicUses:2Used by:14
Symbol 4 BitmapUsed by:5
Symbol 5 GraphicUses:4Used by:14
Symbol 6 BitmapUsed by:7
Symbol 7 GraphicUses:6Used by:14
Symbol 8 BitmapUsed by:9
Symbol 9 GraphicUses:8Used by:14
Symbol 10 BitmapUsed by:11
Symbol 11 GraphicUses:10Used by:14
Symbol 12 BitmapUsed by:13
Symbol 13 GraphicUses:12Used by:14
Symbol 14 MovieClip [tunnel0Clip]Uses:3 5 7 9 11 13Used by:Timeline
Symbol 15 FontUsed by:16 35 1315 1316 1317 1318 1319 1320 1321 1322 1323 1324 1325 1326 1335 1336 1337 1338 1339 1340 1341 1342 1343 1351 1353 1356 1373 1374 1375 1376 1377 1378 1379 1380 1381 1382 1383 1384 1385 1386 1387 1389 1390 1391 1392 1393 1394 1395 1396 1397 1398 1400 1401 1402 1403 1404 1405 1406 1407 1408 1409 1410 1411 1412 1413 1414 1415 1416 1418 1419 1420 1421 1422 1423 1470 1477 1478 1480 1493 1494 1495 1497 1499
Symbol 16 TextUses:15Used by:Timeline
Symbol 17 GraphicUsed by:23
Symbol 18 GraphicUsed by:23
Symbol 19 ShapeTweeningUsed by:23
Symbol 20 ShapeTweeningUsed by:23
Symbol 21 GraphicUsed by:23
Symbol 22 ShapeTweeningUsed by:23
Symbol 23 MovieClipUses:17 18 19 20 21 22Used by:1492 1644  Timeline
Symbol 24 BitmapUsed by:25
Symbol 25 GraphicUses:24Used by:30
Symbol 26 GraphicUsed by:27
Symbol 27 MovieClipUses:26Used by:30 36 1508
Symbol 28 BitmapUsed by:29
Symbol 29 GraphicUses:28Used by:30
Symbol 30 MovieClipUses:25 27 29Used by:37
Symbol 31 BitmapUsed by:32
Symbol 32 GraphicUses:31Used by:36
Symbol 33 BitmapUsed by:34
Symbol 34 GraphicUses:33Used by:36
Symbol 35 TextUses:15Used by:36
Symbol 36 MovieClipUses:32 27 34 35Used by:37 1492
Symbol 37 MovieClipUses:30 36Used by:Timeline
Symbol 38 Bitmap [crack]Used by:42
Symbol 39 Bitmap [shadow]Used by:42
Symbol 40 Bitmap [slogan]Used by:42
Symbol 41 Bitmap [tile]Used by:42
Symbol 42 GraphicUses:38 39 40 41Used by:Timeline
Symbol 43 Sound [logosound]Used by:45
Symbol 44 Sound [fall]Used by:45
Symbol 45 MovieClipUses:43 44Used by:Timeline
Symbol 46 Sound [impactSound]Used by:47
Symbol 47 MovieClipUses:46Used by:Timeline
Symbol 48 BitmapUsed by:49
Symbol 49 GraphicUses:48Used by:56
Symbol 50 BitmapUsed by:51
Symbol 51 GraphicUses:50Used by:56
Symbol 52 BitmapUsed by:53
Symbol 53 GraphicUses:52Used by:56
Symbol 54 BitmapUsed by:55
Symbol 55 GraphicUses:54Used by:56
Symbol 56 MovieClip [arrowClip]Uses:49 51 53 55Used by:Timeline
Symbol 57 BitmapUsed by:58
Symbol 58 GraphicUses:57Used by:99
Symbol 59 GraphicUsed by:99 102 107 331 337
Symbol 60 GraphicUsed by:99
Symbol 61 BitmapUsed by:62
Symbol 62 GraphicUses:61Used by:99
Symbol 63 BitmapUsed by:66
Symbol 64 BitmapUsed by:66 100
Symbol 65 BitmapUsed by:66 101
Symbol 66 GraphicUses:63 64 65Used by:99
Symbol 67 BitmapUsed by:68
Symbol 68 GraphicUses:67Used by:99
Symbol 69 BitmapUsed by:70
Symbol 70 GraphicUses:69Used by:99
Symbol 71 BitmapUsed by:72
Symbol 72 GraphicUses:71Used by:99
Symbol 73 BitmapUsed by:74
Symbol 74 GraphicUses:73Used by:99
Symbol 75 BitmapUsed by:76
Symbol 76 GraphicUses:75Used by:99
Symbol 77 BitmapUsed by:78
Symbol 78 GraphicUses:77Used by:99
Symbol 79 BitmapUsed by:80
Symbol 80 GraphicUses:79Used by:99
Symbol 81 BitmapUsed by:82 98
Symbol 82 GraphicUses:81Used by:99
Symbol 83 BitmapUsed by:84
Symbol 84 GraphicUses:83Used by:99
Symbol 85 BitmapUsed by:86
Symbol 86 GraphicUses:85Used by:87
Symbol 87 MovieClipUses:86Used by:99
Symbol 88 BitmapUsed by:89
Symbol 89 GraphicUses:88Used by:90
Symbol 90 MovieClipUses:89Used by:99
Symbol 91 GraphicUsed by:94 220 297 1314 1508
Symbol 92 BitmapUsed by:93
Symbol 93 GraphicUses:92Used by:94
Symbol 94 MovieClipUses:91 93Used by:99
Symbol 95 BitmapUsed by:96
Symbol 96 GraphicUses:95Used by:97
Symbol 97 MovieClipUses:96Used by:99
Symbol 98 GraphicUses:81Used by:99
Symbol 99 MovieClip [buildingClip]Uses:58 59 60 62 66 68 70 72 74 76 78 80 82 84 87 90 94 97 98Used by:Timeline
Symbol 100 GraphicUses:64Used by:102
Symbol 101 GraphicUses:65Used by:102
Symbol 102 MovieClip [fenceBaseClip]Uses:100 59 101Used by:Timeline
Symbol 103 BitmapUsed by:104
Symbol 104 GraphicUses:103Used by:107
Symbol 105 BitmapUsed by:106
Symbol 106 GraphicUses:105Used by:107
Symbol 107 MovieClip [fenceTopClip]Uses:104 59 106Used by:Timeline
Symbol 108 BitmapUsed by:109
Symbol 109 GraphicUses:108Used by:112
Symbol 110 BitmapUsed by:111
Symbol 111 GraphicUses:110Used by:112
Symbol 112 MovieClip [fenceTopShadClip]Uses:109 111Used by:Timeline
Symbol 113 BitmapUsed by:114 124 125
Symbol 114 GraphicUses:113Used by:146
Symbol 115 BitmapUsed by:116
Symbol 116 GraphicUses:115Used by:146
Symbol 117 BitmapUsed by:118
Symbol 118 GraphicUses:117Used by:146
Symbol 119 BitmapUsed by:120
Symbol 120 GraphicUses:119Used by:146
Symbol 121 BitmapUsed by:122
Symbol 122 GraphicUses:121Used by:146
Symbol 123 BitmapUsed by:124 125
Symbol 124 GraphicUses:123 113Used by:146
Symbol 125 GraphicUses:123 113Used by:146
Symbol 126 BitmapUsed by:127
Symbol 127 GraphicUses:126Used by:146
Symbol 128 BitmapUsed by:129
Symbol 129 GraphicUses:128Used by:146
Symbol 130 BitmapUsed by:131
Symbol 131 GraphicUses:130Used by:146
Symbol 132 BitmapUsed by:133
Symbol 133 GraphicUses:132Used by:146 1435
Symbol 134 BitmapUsed by:135
Symbol 135 GraphicUses:134Used by:146
Symbol 136 BitmapUsed by:137
Symbol 137 GraphicUses:136Used by:146
Symbol 138 BitmapUsed by:139
Symbol 139 GraphicUses:138Used by:146
Symbol 140 BitmapUsed by:141
Symbol 141 GraphicUses:140Used by:146
Symbol 142 BitmapUsed by:143
Symbol 143 GraphicUses:142Used by:146
Symbol 144 BitmapUsed by:145
Symbol 145 GraphicUses:144Used by:146
Symbol 146 MovieClip [floorClip]Uses:114 116 118 120 122 124 125 127 129 131 133 135 137 139 141 143 145Used by:Timeline
Symbol 147 BitmapUsed by:148
Symbol 148 GraphicUses:147Used by:166
Symbol 149 BitmapUsed by:150
Symbol 150 GraphicUses:149Used by:166
Symbol 151 BitmapUsed by:152
Symbol 152 GraphicUses:151Used by:166
Symbol 153 BitmapUsed by:154
Symbol 154 GraphicUses:153Used by:166
Symbol 155 BitmapUsed by:156
Symbol 156 GraphicUses:155Used by:166
Symbol 157 BitmapUsed by:158
Symbol 158 GraphicUses:157Used by:166
Symbol 159 BitmapUsed by:160
Symbol 160 GraphicUses:159Used by:166
Symbol 161 BitmapUsed by:162 165
Symbol 162 GraphicUses:161Used by:166
Symbol 163 BitmapUsed by:164
Symbol 164 GraphicUses:163Used by:166
Symbol 165 GraphicUses:161Used by:166
Symbol 166 MovieClip [buildingShadClip]Uses:148 150 152 154 156 158 160 162 164 165Used by:Timeline
Symbol 167 BitmapUsed by:168 270
Symbol 168 GraphicUses:167Used by:169
Symbol 169 MovieClip [gate0Base]Uses:168Used by:Timeline
Symbol 170 BitmapUsed by:171 272
Symbol 171 GraphicUses:170Used by:220
Symbol 172 BitmapUsed by:173 273
Symbol 173 GraphicUses:172Used by:220
Symbol 174 BitmapUsed by:175 274
Symbol 175 GraphicUses:174Used by:220
Symbol 176 BitmapUsed by:177 275
Symbol 177 GraphicUses:176Used by:220
Symbol 178 BitmapUsed by:179 276
Symbol 179 GraphicUses:178Used by:220
Symbol 180 BitmapUsed by:181 277
Symbol 181 GraphicUses:180Used by:220
Symbol 182 BitmapUsed by:183 278
Symbol 183 GraphicUses:182Used by:220
Symbol 184 BitmapUsed by:185 279
Symbol 185 GraphicUses:184Used by:220
Symbol 186 BitmapUsed by:187 280
Symbol 187 GraphicUses:186Used by:220
Symbol 188 BitmapUsed by:189 281
Symbol 189 GraphicUses:188Used by:220
Symbol 190 BitmapUsed by:191 282
Symbol 191 GraphicUses:190Used by:220
Symbol 192 BitmapUsed by:193 283
Symbol 193 GraphicUses:192Used by:220
Symbol 194 BitmapUsed by:195 284
Symbol 195 GraphicUses:194Used by:220
Symbol 196 BitmapUsed by:197 285
Symbol 197 GraphicUses:196Used by:220
Symbol 198 BitmapUsed by:199 286
Symbol 199 GraphicUses:198Used by:220
Symbol 200 BitmapUsed by:201 287
Symbol 201 GraphicUses:200Used by:220
Symbol 202 BitmapUsed by:203 288
Symbol 203 GraphicUses:202Used by:220
Symbol 204 BitmapUsed by:205 289
Symbol 205 GraphicUses:204Used by:220
Symbol 206 BitmapUsed by:207 290
Symbol 207 GraphicUses:206Used by:220
Symbol 208 BitmapUsed by:209 291
Symbol 209 GraphicUses:208Used by:220
Symbol 210 BitmapUsed by:211 292
Symbol 211 GraphicUses:210Used by:220
Symbol 212 BitmapUsed by:213 293
Symbol 213 GraphicUses:212Used by:220
Symbol 214 BitmapUsed by:215 294
Symbol 215 GraphicUses:214Used by:220
Symbol 216 BitmapUsed by:217 295
Symbol 217 GraphicUses:216Used by:220
Symbol 218 BitmapUsed by:219 296
Symbol 219 GraphicUses:218Used by:220
Symbol 220 MovieClip [gate0ShadClip]Uses:91 171 173 175 177 179 181 183 185 187 189 191 193 195 197 199 201 203 205 207 209 211 213 215 217 219Used by:Timeline
Symbol 221 BitmapUsed by:222 298
Symbol 222 GraphicUses:221Used by:269
Symbol 223 BitmapUsed by:224 299
Symbol 224 GraphicUses:223Used by:269
Symbol 225 BitmapUsed by:226 300
Symbol 226 GraphicUses:225Used by:269
Symbol 227 BitmapUsed by:228 301
Symbol 228 GraphicUses:227Used by:269
Symbol 229 BitmapUsed by:230 302
Symbol 230 GraphicUses:229Used by:269
Symbol 231 BitmapUsed by:232 303
Symbol 232 GraphicUses:231Used by:269
Symbol 233 BitmapUsed by:234 304
Symbol 234 GraphicUses:233Used by:269
Symbol 235 BitmapUsed by:236 305
Symbol 236 GraphicUses:235Used by:269
Symbol 237 BitmapUsed by:238 306
Symbol 238 GraphicUses:237Used by:269
Symbol 239 BitmapUsed by:240 307
Symbol 240 GraphicUses:239Used by:269
Symbol 241 BitmapUsed by:242 308
Symbol 242 GraphicUses:241Used by:269
Symbol 243 BitmapUsed by:244 309
Symbol 244 GraphicUses:243Used by:269
Symbol 245 BitmapUsed by:246 310
Symbol 246 GraphicUses:245Used by:269
Symbol 247 BitmapUsed by:248 311
Symbol 248 GraphicUses:247Used by:269
Symbol 249 BitmapUsed by:250 312
Symbol 250 GraphicUses:249Used by:269
Symbol 251 BitmapUsed by:252 313
Symbol 252 GraphicUses:251Used by:269
Symbol 253 BitmapUsed by:254 314
Symbol 254 GraphicUses:253Used by:269
Symbol 255 BitmapUsed by:256 315
Symbol 256 GraphicUses:255Used by:269
Symbol 257 BitmapUsed by:258 316
Symbol 258 GraphicUses:257Used by:269
Symbol 259 BitmapUsed by:260 317
Symbol 260 GraphicUses:259Used by:269
Symbol 261 BitmapUsed by:262 318
Symbol 262 GraphicUses:261Used by:269
Symbol 263 BitmapUsed by:264 319
Symbol 264 GraphicUses:263Used by:269
Symbol 265 BitmapUsed by:266 320
Symbol 266 GraphicUses:265Used by:269
Symbol 267 BitmapUsed by:268 321
Symbol 268 GraphicUses:267Used by:269
Symbol 269 MovieClip [gate0Clip]Uses:222 224 226 228 230 232 234 236 238 240 242 244 246 248 250 252 254 256 258 260 262 264 266 268Used by:Timeline
Symbol 270 GraphicUses:167Used by:271
Symbol 271 MovieClip [gate1Base]Uses:270Used by:Timeline
Symbol 272 GraphicUses:170Used by:297
Symbol 273 GraphicUses:172Used by:297
Symbol 274 GraphicUses:174Used by:297
Symbol 275 GraphicUses:176Used by:297
Symbol 276 GraphicUses:178Used by:297
Symbol 277 GraphicUses:180Used by:297
Symbol 278 GraphicUses:182Used by:297
Symbol 279 GraphicUses:184Used by:297
Symbol 280 GraphicUses:186Used by:297
Symbol 281 GraphicUses:188Used by:297
Symbol 282 GraphicUses:190Used by:297
Symbol 283 GraphicUses:192Used by:297
Symbol 284 GraphicUses:194Used by:297
Symbol 285 GraphicUses:196Used by:297
Symbol 286 GraphicUses:198Used by:297
Symbol 287 GraphicUses:200Used by:297
Symbol 288 GraphicUses:202Used by:297
Symbol 289 GraphicUses:204Used by:297
Symbol 290 GraphicUses:206Used by:297
Symbol 291 GraphicUses:208Used by:297
Symbol 292 GraphicUses:210Used by:297
Symbol 293 GraphicUses:212Used by:297
Symbol 294 GraphicUses:214Used by:297
Symbol 295 GraphicUses:216Used by:297
Symbol 296 GraphicUses:218Used by:297
Symbol 297 MovieClip [gate1ShadClip]Uses:91 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296Used by:Timeline
Symbol 298 GraphicUses:221Used by:322
Symbol 299 GraphicUses:223Used by:322
Symbol 300 GraphicUses:225Used by:322
Symbol 301 GraphicUses:227Used by:322
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Instance Names

"loaderClip"Frame 1Symbol 37 MovieClip
"gunFire0"Frame 4Symbol 1263 MovieClip
"gunFire1"Frame 4Symbol 1265 MovieClip
"explosionClip0"Frame 4Symbol 1267 MovieClip
"explosionClip1"Frame 4Symbol 1269 MovieClip
"explosionClip2"Frame 4Symbol 1271 MovieClip
"ricochetClip0"Frame 4Symbol 1273 MovieClip
"ricochetClip1"Frame 4Symbol 1275 MovieClip
"engineClip0"Frame 4Symbol 1277 MovieClip
"engineClip1"Frame 4Symbol 1279 MovieClip
"missileClip0"Frame 4Symbol 1281 MovieClip
"thudClip0"Frame 4Symbol 1283 MovieClip
"explosionClip3"Frame 4Symbol 1285 MovieClip
"cannonClip0"Frame 4Symbol 1287 MovieClip
"clangClip0"Frame 4Symbol 1289 MovieClip
"gateOpenClip"Frame 4Symbol 1291 MovieClip
"gateCloseClip"Frame 4Symbol 1293 MovieClip
"heliClip"Frame 4Symbol 1295 MovieClip
"blipClip"Frame 4Symbol 1297 MovieClip
"sweepClip"Frame 4Symbol 1299 MovieClip
"bgLoopClip"Frame 4Symbol 1301 MovieClip
"goLoopClip"Frame 4Symbol 1303 MovieClip
"ricochetClip2"Frame 4Symbol 1305 MovieClip
"ricochetClip3"Frame 4Symbol 1307 MovieClip
"ricochetClip4"Frame 4Symbol 1309 MovieClip
"gameCompleteLoopClip"Frame 4Symbol 1311 MovieClip
"overlay"Frame 5Symbol 1644 MovieClip
"bar"Symbol 30 MovieClip Frame 1Symbol 27 MovieClip
"bar"Symbol 36 MovieClip Frame 1Symbol 27 MovieClip
"loaderBar"Symbol 37 MovieClip Frame 1Symbol 30 MovieClip
"loaderBar"Symbol 37 MovieClip Frame 2Symbol 36 MovieClip
"engine"Symbol 424 MovieClip [hovEngClip] Frame 1Symbol 423 MovieClip
"anim"Symbol 1327 MovieClip Frame 1Symbol 1314 MovieClip
"bar"Symbol 1350 MovieClip Frame 1Symbol 1347 MovieClip
"field"Symbol 1350 MovieClip Frame 1Symbol 1349 EditableText
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"anim"Symbol 1399 MovieClip Frame 1Symbol 1314 MovieClip
"anim"Symbol 1417 MovieClip Frame 1Symbol 1314 MovieClip
"anim"Symbol 1424 MovieClip Frame 1Symbol 1314 MovieClip
"gun0But"Symbol 1466 MovieClip Frame 1Symbol 1435 MovieClip
"gun1But"Symbol 1466 MovieClip Frame 1Symbol 1435 MovieClip
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"anim"Symbol 1496 MovieClip Frame 7Symbol 1424 MovieClip
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"startUpBut"Symbol 1644 MovieClip Frame 2Symbol 1331 MovieClip
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"enterCodeBut"Symbol 1644 MovieClip Frame 2Symbol 1331 MovieClip
"muteBut"Symbol 1644 MovieClip Frame 2Symbol 1334 MovieClip
"linkBackBut"Symbol 1644 MovieClip Frame 2Symbol 23 MovieClip
"pausedClip"Symbol 1644 MovieClip Frame 2Symbol 1496 MovieClip
"doneBut"Symbol 1644 MovieClip Frame 3Symbol 1331 MovieClip
"backBut"Symbol 1644 MovieClip Frame 3Symbol 1331 MovieClip
"codeField"Symbol 1644 MovieClip Frame 3Symbol 1498 EditableText
"dialClip"Symbol 1644 MovieClip Frame 4Symbol 1508 MovieClip
"tutClip"Symbol 1644 MovieClip Frame 5Symbol 1554 MovieClip
"tutClip"Symbol 1644 MovieClip Frame 6Symbol 1584 MovieClip
"tutClip"Symbol 1644 MovieClip Frame 7Symbol 1603 MovieClip
"tutClip"Symbol 1644 MovieClip Frame 8Symbol 1615 MovieClip
"tutClip"Symbol 1644 MovieClip Frame 9Symbol 1630 MovieClip
"tutClip"Symbol 1644 MovieClip Frame 10Symbol 1643 MovieClip
"logoBut"Symbol 1644 MovieClip Frame 11Symbol 1469 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
Protect (24)Timeline Frame 131 bytes "..$1$BO$D5nIDSnmqe3BYd3VH1.gJ/."
ExportAssets (56)Timeline Frame 1Symbol 1 as "waiter"
ExportAssets (56)Timeline Frame 1Symbol 14 as "tunnel0Clip"
ExportAssets (56)Timeline Frame 2Symbol 38 as "crack"
ExportAssets (56)Timeline Frame 2Symbol 39 as "shadow"
ExportAssets (56)Timeline Frame 2Symbol 40 as "slogan"
ExportAssets (56)Timeline Frame 2Symbol 41 as "tile"
ExportAssets (56)Timeline Frame 2Symbol 43 as "logosound"
ExportAssets (56)Timeline Frame 2Symbol 44 as "fall"
ExportAssets (56)Timeline Frame 2Symbol 46 as "impactSound"
ExportAssets (56)Timeline Frame 4Symbol 56 as "arrowClip"
ExportAssets (56)Timeline Frame 4Symbol 99 as "buildingClip"
ExportAssets (56)Timeline Frame 4Symbol 102 as "fenceBaseClip"
ExportAssets (56)Timeline Frame 4Symbol 107 as "fenceTopClip"
ExportAssets (56)Timeline Frame 4Symbol 112 as "fenceTopShadClip"
ExportAssets (56)Timeline Frame 4Symbol 146 as "floorClip"
ExportAssets (56)Timeline Frame 4Symbol 166 as "buildingShadClip"
ExportAssets (56)Timeline Frame 4Symbol 169 as "gate0Base"
ExportAssets (56)Timeline Frame 4Symbol 220 as "gate0ShadClip"
ExportAssets (56)Timeline Frame 4Symbol 269 as "gate0Clip"
ExportAssets (56)Timeline Frame 4Symbol 271 as "gate1Base"
ExportAssets (56)Timeline Frame 4Symbol 297 as "gate1ShadClip"
ExportAssets (56)Timeline Frame 4Symbol 322 as "gate1Clip"
ExportAssets (56)Timeline Frame 4Symbol 327 as "switchClip"
ExportAssets (56)Timeline Frame 4Symbol 331 as "wall0BaseClip"
ExportAssets (56)Timeline Frame 4Symbol 337 as "wall0TopClip"
ExportAssets (56)Timeline Frame 4Symbol 418 as "hov2Clip"
ExportAssets (56)Timeline Frame 4Symbol 421 as "hovGunClip"
ExportAssets (56)Timeline Frame 4Symbol 424 as "hovEngClip"
ExportAssets (56)Timeline Frame 4Symbol 427 as "hovLeftGunClip"
ExportAssets (56)Timeline Frame 4Symbol 428 as "hovRightGunClip"
ExportAssets (56)Timeline Frame 4Symbol 457 as "smoke0Clip"
ExportAssets (56)Timeline Frame 4Symbol 496 as "explosion1Clip"
ExportAssets (56)Timeline Frame 4Symbol 499 as "rocket0Clip"
ExportAssets (56)Timeline Frame 4Symbol 522 as "explosion0Clip"
ExportAssets (56)Timeline Frame 4Symbol 525 as "launcherBaseClip"
ExportAssets (56)Timeline Frame 4Symbol 528 as "launcherClip"
ExportAssets (56)Timeline Frame 4Symbol 530 as "reticleClip"
ExportAssets (56)Timeline Frame 4Symbol 532 as "burnClip"
ExportAssets (56)Timeline Frame 4Symbol 535 as "gun0Clip"
ExportAssets (56)Timeline Frame 4Symbol 538 as "gun1Clip"
ExportAssets (56)Timeline Frame 4Symbol 541 as "gunBaseClip"
ExportAssets (56)Timeline Frame 4Symbol 544 as "turretGunFlame"
ExportAssets (56)Timeline Frame 4Symbol 547 as "rocket1Clip"
ExportAssets (56)Timeline Frame 4Symbol 586 as "explosion2Clip"
ExportAssets (56)Timeline Frame 4Symbol 593 as "mine0Clip"
ExportAssets (56)Timeline Frame 4Symbol 636 as "turretLauncherBit0"
ExportAssets (56)Timeline Frame 4Symbol 679 as "turretLauncherBit1"
ExportAssets (56)Timeline Frame 4Symbol 722 as "turretLauncherBit2"
ExportAssets (56)Timeline Frame 4Symbol 765 as "turretLauncherBit3"
ExportAssets (56)Timeline Frame 4Symbol 806 as "turretGunBit0"
ExportAssets (56)Timeline Frame 4Symbol 847 as "turretGunBit1"
ExportAssets (56)Timeline Frame 4Symbol 888 as "turretGunBit2"
ExportAssets (56)Timeline Frame 4Symbol 901 as "blipClip"
ExportAssets (56)Timeline Frame 4Symbol 904 as "crossHair"
ExportAssets (56)Timeline Frame 4Symbol 907 as "apache0Clip"
ExportAssets (56)Timeline Frame 4Symbol 911 as "rotor0Clip"
ExportAssets (56)Timeline Frame 4Symbol 912 as "apacheGunFlame"
ExportAssets (56)Timeline Frame 4Symbol 918 as "explosion3Clip"
ExportAssets (56)Timeline Frame 4Symbol 959 as "cannonBit2"
ExportAssets (56)Timeline Frame 4Symbol 1000 as "cannonBit0"
ExportAssets (56)Timeline Frame 4Symbol 1041 as "cannonBit1"
ExportAssets (56)Timeline Frame 4Symbol 1082 as "hovBit0"
ExportAssets (56)Timeline Frame 4Symbol 1123 as "hovBit1"
ExportAssets (56)Timeline Frame 4Symbol 1164 as "hovBit2"
ExportAssets (56)Timeline Frame 4Symbol 1205 as "hovBit3"
ExportAssets (56)Timeline Frame 4Symbol 1246 as "hovBit4"
ExportAssets (56)Timeline Frame 4Symbol 1261 as "cannon0"
ExportAssets (56)Timeline Frame 4Symbol 1262 as "gunFireSound0"
ExportAssets (56)Timeline Frame 4Symbol 1264 as "gunFireSound1"
ExportAssets (56)Timeline Frame 4Symbol 1266 as "explosionSnd0"
ExportAssets (56)Timeline Frame 4Symbol 1268 as "explosionSnd1"
ExportAssets (56)Timeline Frame 4Symbol 1270 as "explosionSnd2"
ExportAssets (56)Timeline Frame 4Symbol 1272 as "ricochetSnd0"
ExportAssets (56)Timeline Frame 4Symbol 1274 as "ricochetSnd1"
ExportAssets (56)Timeline Frame 4Symbol 1276 as "engineSnd0"
ExportAssets (56)Timeline Frame 4Symbol 1278 as "engineSnd1"
ExportAssets (56)Timeline Frame 4Symbol 1280 as "missileSnd0"
ExportAssets (56)Timeline Frame 4Symbol 1282 as "thudSnd0"
ExportAssets (56)Timeline Frame 4Symbol 1284 as "explosionSnd3"
ExportAssets (56)Timeline Frame 4Symbol 1286 as "cannonSnd0"
ExportAssets (56)Timeline Frame 4Symbol 1288 as "thudSnd1"
ExportAssets (56)Timeline Frame 4Symbol 1290 as "gateOpenSnd"
ExportAssets (56)Timeline Frame 4Symbol 1292 as "gateCloseSnd"
ExportAssets (56)Timeline Frame 4Symbol 1294 as "heliSound0"
ExportAssets (56)Timeline Frame 4Symbol 1296 as "blipSound0"
ExportAssets (56)Timeline Frame 4Symbol 1298 as "sweepSound0"
ExportAssets (56)Timeline Frame 4Symbol 1300 as "bgLoopSound0"
ExportAssets (56)Timeline Frame 4Symbol 1302 as "goLoopSound0"
ExportAssets (56)Timeline Frame 4Symbol 1304 as "ricochetSnd2"
ExportAssets (56)Timeline Frame 4Symbol 1306 as "ricochetSnd3"
ExportAssets (56)Timeline Frame 4Symbol 1308 as "ricochetSnd4"
ExportAssets (56)Timeline Frame 4Symbol 1310 as "gcLoopSound0"
ExportAssets (56)Timeline Frame 5Symbol 1483 as "titleScreener"
ExportAssets (56)Timeline Frame 5Symbol 1484 as "gunScreener"
ExportAssets (56)Timeline Frame 5Symbol 1485 as "canScreener"
ExportAssets (56)Timeline Frame 5Symbol 1486 as "hovScreener"
ExportAssets (56)Timeline Frame 5Symbol 1487 as "helScreener"
ExportAssets (56)Timeline Frame 5Symbol 1488 as "aa2Screener"
ExportAssets (56)Timeline Frame 5Symbol 1489 as "aa1Screener"

Labels

"menu"Symbol 1496 MovieClip Frame 1
"audio"Symbol 1496 MovieClip Frame 2
"controls"Symbol 1496 MovieClip Frame 3
"nextLevel"Symbol 1496 MovieClip Frame 4
"gameOver"Symbol 1496 MovieClip Frame 5
"complete"Symbol 1496 MovieClip Frame 6
"loading"Symbol 1496 MovieClip Frame 7
"upgrade"Symbol 1496 MovieClip Frame 8
"levelCode"Symbol 1496 MovieClip Frame 9
"cDown"Symbol 1496 MovieClip Frame 10
"credits"Symbol 1496 MovieClip Frame 12
"piloting1"Symbol 1554 MovieClip Frame 1
"weapons"Symbol 1554 MovieClip Frame 2
"map"Symbol 1554 MovieClip Frame 3
"home"Symbol 1554 MovieClip Frame 4
"game"Symbol 1554 MovieClip Frame 5
"gates1"Symbol 1584 MovieClip Frame 1
"gates2"Symbol 1584 MovieClip Frame 2
"gates3"Symbol 1584 MovieClip Frame 3
"bunker"Symbol 1584 MovieClip Frame 4
"game"Symbol 1584 MovieClip Frame 5
"guns1"Symbol 1603 MovieClip Frame 1
"guns2"Symbol 1603 MovieClip Frame 2
"guns3"Symbol 1603 MovieClip Frame 3
"game"Symbol 1603 MovieClip Frame 4
"guns1"Symbol 1615 MovieClip Frame 1
"guns2"Symbol 1615 MovieClip Frame 2
"game"Symbol 1615 MovieClip Frame 3
"guns1"Symbol 1630 MovieClip Frame 1
"guns2"Symbol 1630 MovieClip Frame 2
"game"Symbol 1630 MovieClip Frame 3
"guns1"Symbol 1643 MovieClip Frame 1
"guns2"Symbol 1643 MovieClip Frame 2
"game"Symbol 1643 MovieClip Frame 3
"initialise"Symbol 1644 MovieClip Frame 1
"titleScreen"Symbol 1644 MovieClip Frame 2
"levelCode"Symbol 1644 MovieClip Frame 3
"game"Symbol 1644 MovieClip Frame 4
"tut0"Symbol 1644 MovieClip Frame 5
"tut1"Symbol 1644 MovieClip Frame 6
"tut2"Symbol 1644 MovieClip Frame 7
"tut3"Symbol 1644 MovieClip Frame 8
"tut4"Symbol 1644 MovieClip Frame 9
"tut5"Symbol 1644 MovieClip Frame 10
"credits"Symbol 1644 MovieClip Frame 11




http://swfchan.com/23/114219/info.shtml
Created: 10/3 -2019 23:35:20 Last modified: 10/3 -2019 23:35:20 Server time: 22/12 -2024 14:46:50