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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/52048352?noj=FRM52048352-22DC" width="1" height="1"></div>

mushroom-madness-2.swf

This is the info page for
Flash #114402

(Click the ID number above for more basic data on this flash file.)


Text
+1

-1

Glade is
Lost

Combo

x

<p align="left"><font face="Magical Mystery Tour" size="22" color="#ffc300" letterSpacing="0.000000" kerning="1">9</font></p>

This site does not support this game.
Please visit King.com to play.

<p align="left"><font face="Magical Mystery Tour" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">125</font></p>

x

<p align="left"><font face="Magical Mystery Tour" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1">12</font></p>

x

<p align="left"><font face="Trekkies" size="20" color="#e8d000" letterSpacing="1.000000" kerning="1">12</font></p>

x

<p align="left"><font face="Magical Mystery Tour" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">3</font></p>

<p align="center"><font face="Magical Mystery Tour" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">menu</font></p>

<p align="center"><font face="Magical Mystery Tour" size="17" color="#f2d7ff" letterSpacing="0.000000" kerning="1">menu</font></p>

<p align="center"><font face="Magical Mystery Tour" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">menu</font></p>

<p align="center"><font face="Magical Mystery Tour" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">Level 1</font></p>

<p align="center"><font face="Magical Mystery Tour" size="14" color="#ffff00" letterSpacing="0.000000" kerning="1">45000$</font></p>

<p align="center"><font face="Magical Mystery Tour" size="15" color="#ffe600" letterSpacing="0.000000" kerning="1">45000$</font></p>

<p align="center"><font face="Magical Mystery Tour" size="14" color="#ffff00" letterSpacing="0.000000" kerning="1">45000$</font></p>

<p align="left"><font face="Magical Mystery Tour" size="13" color="#ffffff" letterSpacing="0.000000" kerning="1">BOMB RADIUS</font></p>

<p align="left"><font face="Magical Mystery Tour" size="13" color="#cccccc" letterSpacing="0.000000" kerning="1">BOMB RADIUS</font></p>

<p align="center"><font face="Magical Mystery Tour" size="14" color="#cccccc" letterSpacing="0.000000" kerning="1">45000$</font></p>

<p align="left"><font face="Magical Mystery Tour" size="13" color="#ffffff" letterSpacing="0.000000" kerning="1">BOMB RADIUS</font></p>

<p align="left"><font face="Arial Black" size="11" color="#ffffff" letterSpacing="0.000000" kerning="1">Increases the amount of pellets in each shotgun shot.</font></p>

<p align="left"><font face="Magical Mystery Tour" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">125</font></p>

<p align="center"><font face="Magical Mystery Tour" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">START GAME</font></p>

ARMORED SHOP

<p align="center"><font face="Magical Mystery Tour" size="14" color="#ffff00" letterSpacing="0.000000" kerning="1">45000$</font></p>

<p align="center"><font face="Magical Mystery Tour" size="15" color="#ffe600" letterSpacing="0.000000" kerning="1">45000$</font></p>

<p align="center"><font face="Magical Mystery Tour" size="14" color="#ffff00" letterSpacing="0.000000" kerning="1">45000$</font></p>

<p align="center"><font face="Magical Mystery Tour" size="13" color="#ffffff" letterSpacing="0.000000" kerning="1">HUMMER</font></p>

<p align="center"><font face="Magical Mystery Tour" size="14" color="#cccccc" letterSpacing="0.000000" kerning="1">45000$</font></p>

<p align="center"><font face="Magical Mystery Tour" size="13" color="#cccccc" letterSpacing="0.000000" kerning="1">HUMMER</font></p>

<p align="center"><font face="Magical Mystery Tour" size="13" color="#ffffff" letterSpacing="0.000000" kerning="1">HUMMER</font></p>

SELECT

SELECT

<p align="right"><font face="Magical Mystery Tour" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">80</font></p>

/81

Upgrades Completed:

<p align="center"><font face="Magical Mystery Tour" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1">Share on Facebook</font></p>

GAME MENU

MAIN MENU

Play Mushroom Madness 1

Play Mushroom Madness 1

OPTIONS

SELECT DIFFICULTY

CONTINUE SAVED GAME?

Your progress will be lost!

CHOOSE A LEVEL

<p align="center"><font face="Magical Mystery Tour" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1">18</font></p>

NEW

<p align="center"><font face="Magical Mystery Tour" size="19" color="#ffdffc" letterSpacing="0.000000" kerning="1">18</font></p>

<p align="center"><font face="Magical Mystery Tour" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1">18</font></p>

<p align="center"><font face="Magical Mystery Tour" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1">18</font></p>

need

<p align="right"><font face="Magical Mystery Tour" size="14" color="#cccccc" letterSpacing="0.000000" kerning="1">99</font></p>

cost

<p align="left"><font face="Magical Mystery Tour" size="14" color="#cccccc" letterSpacing="0.000000" kerning="1">9000</font></p>

cost

<p align="left"><font face="Magical Mystery Tour" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">9000</font></p>

<p align="left"><font face="Magical Mystery Tour" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1">80</font></p>

lv.

<p align="left"><font face="Magical Mystery Tour" size="19" color="#ffdffc" letterSpacing="0.000000" kerning="1">80</font></p>

lv.

<p align="left"><font face="Magical Mystery Tour" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1">80</font></p>

Adventure

Animal Rush

Vault Defence

Safe Breaker

Survival

?

<p align="right"><font face="Magical Mystery Tour" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Try to unlock as many safes as possible. Payed Game!</font></p>

<p align="right"><font face="Magical Mystery Tour" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">120</font></p>

/96

<p align="left"><font face="Magical Mystery Tour" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">999999</font></p>

Survival mode is available only at King.com

Survival mode is available only at King.com

<p align="left"><font face="Magical Mystery Tour" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">MUSHROOMS</font></p>

<p align="right"><font face="Magical Mystery Tour" size="16" color="#ffff00" letterSpacing="0.000000" kerning="1">+1500$</font></p>

<p align="right"><font face="Magical Mystery Tour" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">9999</font></p>

<p align="left"><font face="Magical Mystery Tour" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">9999</font></p>

/

<p align="center"><font face="Magical Mystery Tour" size="16" color="#e8e8ff" letterSpacing="0.000000" kerning="1">LEVEL 1 QUEST</font></p>

<p align="left"><font face="Magical Mystery Tour" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">MUSHROOMS</font></p>

<p align="center"><font face="Magical Mystery Tour" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">99999</font></p>

<p align="center"><font face="Magical Mystery Tour" size="16" color="#e8e8ff" letterSpacing="0.000000" kerning="1">LEVEL 1 QUEST</font></p>

Your Record:

Level Record:

<p align="left"><font face="Magical Mystery Tour" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">9999999</font></p>

<p align="left"><font face="Magical Mystery Tour" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">9999999</font></p>

<p align="center"><font face="Magical Mystery Tour" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">YOU HAVE BEAT LEVEL RECORD!</font></p>

SCORES

<p align="center"><font face="Magical Mystery Tour" size="15" color="#ffcece" letterSpacing="0.000000" kerning="1">Complete Adventure mode</font></p><p align="center"><font face="Magical Mystery Tour" size="15" color="#ffcece" letterSpacing="0.000000" kerning="1">to Submit Score!</font></p>

Defend mushroom glades from hungry animals.
Use left button to attack. Hold left button to
hit stronger. Collect coins, they can be used to
buy and upgrade weapons.

You can use a great arsenal against the thieves:
various guns, bombs, mines and traps. The
ammunition is limited so use it wisely.
Hold mouse button for automatic fire.

Crates contain useful items. Cardboard
containers can be destroyed by the swatter,
wooden crates may be opened with guns and bombs
while a steel and gold safe requires the keys.

Watch out for the bears! They are not thrifty
and so they eat the mushrooms right on the
glade, and they can empty it quickly. Use the
weapons and traps to deal with them.

There is a saying that it will rain if you squish a
spider. Mushrooms like when it rains, so swat the
spider and new mushrooms will grow.

Beware of the moles! They can burrow close to
the glade and easily steal the mushrooms.

Birds also like to eat mushrooms. They fly very
quickly and thus they pose a great threat. Some
birds may carry useful items, be on guard so you
won’t miss anything valuable.

HINT

GAME OVER

<p align="center"><font face="Magical Mystery Tour" size="15" color="#f9f9ff" letterSpacing="0.000000" kerning="1">Play Survival Mode?</font></p>

SURVIVAL UNLOCKED!

MINI-GAMES

<p align="center"><font face="Magical Mystery Tour" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">Defend the glades as long as possible. You may save your score in the high score table.</font></p>

<p align="center"><font face="Magical Mystery Tour" size="16" color="#e8e8ff" letterSpacing="0.000000" kerning="1">LEVEL NAME</font></p>

Score Record:

<p align="left"><font face="Magical Mystery Tour" size="16" color="#eaeaff" letterSpacing="0.000000" kerning="1">9999999</font></p>

Max Level:

<p align="left"><font face="Magical Mystery Tour" size="16" color="#eaeaff" letterSpacing="0.000000" kerning="1">9999999</font></p>

<p align="center"><font face="Magical Mystery Tour" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1"><a href="http://silengames.com" target = "_blank">Created by</a></font></p><p align="center"><font face="Magical Mystery Tour" size="15" color="#ffdffc" letterSpacing="0.000000" kerning="1"><a href="http://silengames.com" target = "_blank">SILEN GAMES</a></font></p>

<p align="center"><font face="Magical Mystery Tour" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1"><a href="http://stockmusic.com" target = "_blank">Music and Voice by</a></font></p><p align="center"><font face="Magical Mystery Tour" size="15" color="#ffdffc" letterSpacing="0.000000" kerning="1"><a href="http://stockmusic.com" target = "_blank">STOCK MUSIC</a></font></p>

CREDITS

<p align="center"><font face="Magical Mystery Tour" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">You have completed Adventure mode of the game!</font></p><p align="center"><font face="Magical Mystery Tour" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">Try to get all achievements and the top score in Survival Mode!</font></p>

CONGRATULATIONS!

ACHIEVEMENTS

Achievements Unlocked:

<p align="right"><font face="Magical Mystery Tour" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">27</font></p>

/27

<p align="right"><font face="Magical Mystery Tour" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">15250</font></p>

<p align="left"><font face="Magical Mystery Tour" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">100000</font></p>

Bonus Money Gained:

<p align="left"><font face="Magical Mystery Tour" size="11" color="#ffffff" letterSpacing="0.000000" kerning="1">BOMB RADIUS</font></p>

<p align="right"><font face="Magical Mystery Tour" size="13" color="#ffff00" letterSpacing="0.000000" kerning="1">2500</font></p>

<p align="left"><font face="Arial" size="11" color="#ffffff" letterSpacing="0.000000" kerning="1">Kill 200 enemies</font></p>

$

<p align="right"><font face="Magical Mystery Tour" size="13" color="#dcdcdc" letterSpacing="0.000000" kerning="1">2500</font></p>

$

<p align="center"><font face="Magical Mystery Tour" size="13" color="#dcdcdc" letterSpacing="0.000000" kerning="1">99%</font></p>

<p align="left"><font face="Magical Mystery Tour" size="11" color="#e6e6e6" letterSpacing="0.000000" kerning="1">BOMB RADIUS</font></p>

<p align="left"><font face="Arial" size="11" color="#f2f2f2" letterSpacing="0.000000" kerning="1">Kill 200 enemies</font></p>

/

These achievements
are available only at
King.com

These achievements
are available only at
King.com

<p align="left"><font face="Magical Mystery Tour" size="11" color="#ffffff" letterSpacing="0.000000" kerning="1">BOMB RADIUS</font></p>

<p align="right"><font face="Magical Mystery Tour" size="13" color="#ffff00" letterSpacing="0.000000" kerning="1">2500</font></p>

<p align="left"><font face="Arial" size="11" color="#ffffff" letterSpacing="0.000000" kerning="1">Kill 200 enemies</font></p>

ActionScript [AS1/AS2]

Frame 1
function itemHandler1(obj, item) { getURL ("http://apps.facebook.com/funflow/games/?ref=mushroom-madness-2", "_blank"); } urlStart = _url.indexOf("://") + 3; urlEnd = _url.indexOf("/", urlStart); domain = _url.substring(urlStart, urlEnd); LastDot = domain.lastIndexOf(".") - 1; domEnd = domain.lastIndexOf(".", LastDot) + 1; domain = domain.substring(domEnd, domain.length); if (((((((domain == "king.com") or (domain == "midasplayer.com")) or (domain == "newgrounds.com")) or (domain == "ungrounded.net")) or (domain == "ngfiles.com")) or (domain == "kongregate.com")) or (domain == "notdoppler.com")) { surv_allow = true; } else { surv_allow = false; } if (domain == "kongregate.com") { kongapi = true; var kongregate = _global.kongregate; kongregate.services.connect(); } _global.kongsend = function (kng1, kng2) { trace((kng1 + "=") + kng2); if (kongapi == true) { kongregate.stats.submit(kng1, kng2); } }; var myMenu = new ContextMenu(); myMenu.hideBuiltInItems(); item1 = new ContextMenuItem("Play More Games!", itemHandler1); myMenu.customItems.push(item1); _root.menu = myMenu; var GAME_NAME = "mushroom-madness-2"; var MOCHI_SIGNATURE = ""; var gameWidth = 640; var gameHeight = 480; function initLoader() { var _local2 = ((result_lv.b == undefined) ? "false" : (result_lv.b)); trace(("b ::" + _local2) + "::"); trace(("result_lv.h ::" + result_lv.h) + "::"); if (result_lv.h == "true") { isHome = true; surv_allow = true; } if (_local2 == "true") { bannedSign._alpha = 100; } else { this.onEnterFrame = function () { createNewParticle(); mcLoadLogoBg.bar._xscale = 100 * (1 - (getBytesLoaded() / getBytesTotal())); emitter._x = (mcLoadLogoBg._x + (96 - mcLoadLogoBg.bar._width)) + 15; emitter._y = mcLoadLogoBg._y + 44; if (getBytesLoaded() == getBytesTotal()) { kill(); this.onEnterFrame = undefined; if (isHome) { this.gotoAndStop(3); } else { this.gotoAndStop(2); } } }; bannedSign.onRelease = function () { if (!isHome) { openKingPage(LINK_TYPE_LOADER_PROGRESS); } }; } } function openKingPage(type, page) { setStat(10, 1); trace(type); var _local4 = _root._url; var _local3 = (((((("game=" + GAME_NAME) + "&from=") + _local4) + "&type=") + type) + "&session=") + sessionID; if (page != undefined) { _local3 = _local3 + ("&redirect=" + page); } var _local2 = "_blank"; if (isHome) { _local2 = "_top"; } getURL ((bounceURL + "?") + _local3, _local2); } function openOtherGamesLink() { setStat(10, 1); getURL ("http://apps.facebook.com/funflow/games/?ref=mushroom-madness-2", "_blank"); } function openHighscoresLink() { setStat(10, 1); openKingPage(LINK_TYPE_HIGHSCORES, ("game/" + GAME_NAME) + "/highscores"); } function openSignLink() { setStat(10, 1); if (!isHome) { getURL ("http://apps.facebook.com/funflow/games/?ref=mushroom-madness-2_funflow", "_blank"); } } function openSurvLink() { setStat(10, 1); getURL ("http://apps.facebook.com/funflow/games/?gameId=70&ref=mushroom-madness-2_survival", "_blank"); } function openMM1Link() { setStat(10, 1); getURL ("http://apps.facebook.com/funflow/games/?gameId=22&ref=mushroom-madness-2", "_blank"); } function openMM2Link() { setStat(10, 1); getURL ("http://apps.facebook.com/funflow/games/?gameId=70&ref=mushroom-madness-2", "_blank"); } function openShareLink() { setStat(10, 1); getURL ("http://www.facebook.com/sharer.php?u=http%3A%2F%2Ffacebook.king.com%2Ffacebook%2Fkinggames%2Fgames%2Fshare.jsp%3FgameId%3D70", "_blank"); } function openAddToWebsiteLink() { setStat(10, 1); getURL ("http://apps.facebook.com/funflow/download.jsp?ref=mushroom-madness-2", "_blank"); } function openLoaderMovieLink() { setStat(10, 1); openKingPage(LINK_TYPE_LOADER_MOVIE); } function openRightClickLink() { setStat(10, 1); openKingPage(LINK_TYPE_RIGHT_CLICK); } function openOfflineProtectionLink() { setStat(10, 1); openKingPage(LINK_TYPE_PROTECT); } function addScore(points) { checkScore(); var _local1 = (iscore - 123) / 2; _local1 = _local1 + points; iscore = (_local1 * 2) + 123; var _local2 = new md5(); checkStr = _local2.hash((((iscore + ":") + GAME_NAME) + ":") + SK); return(_local1); } function resetScore() { iscore = 123; checkStr = null; } function submitInternalScore() { checkScore(); var _local1 = (iscore - 123) / 2; submitScore(_local1); } function checkScore() { if (checkStr != null) { var _local1 = new md5(); if (checkStr != _local1.hash((((iscore + ":") + GAME_NAME) + ":") + SK)) { SSK = "ng41ui54hy35tdsnd6f54rews"; } } } function submitScore(score) { var _local2 = new md5(); var _local1 = _local2.hash((((score + ":") + GAME_NAME) + ":") + SSK); try { if (isHome) { flash.external.ExternalInterface.call("submitScore", score, _local1); } else { openKingPage(LINK_TYPE_HIGHSCORES, (((("game/" + GAME_NAME) + "/submit/") + score) + ":") + _local1); } } catch(e:Error) { trace(e); } } function submitLevel(level) { trace("Submit Level: " + level); var _local2 = new md5(); var _local3 = _local2.hash((((level + ":") + GAME_NAME) + ":") + SSK); try { if (isHome) { flash.external.ExternalInterface.call("submitLevel", level, _local3); } } catch(e:Error) { trace(e); } } function submitAchievement(achievement) { var _local1 = new md5(); var _local2 = _local1.hash((((achievement + ":") + GAME_NAME) + ":") + SAK); try { if (isHome) { flash.external.ExternalInterface.call("submitAchievement", achievement, _local2); } } catch(e:Error) { trace(e); } } function __com_mochibot__(swfid, mc, lv, trk) { var x; var g; var s; var fv; var sb; var u; var res; var mb; var mbc; mb = "__mochibot__"; mbc = "mochibot.com"; g = (_global ? (_global) : (_level0._root)); if (g[mb + swfid]) { return(g[mb + swfid]); } s = System.security; x = mc._root.getSWFVersion; fv = (x ? (mc.getSWFVersion()) : ((_global ? 6 : 5))); if (!s) { s = {}; } sb = s.sandboxType; if (sb == "localWithFile") { return(null); } x = s.allowDomain; if (x) { s.allowDomain(mbc); } x = s.allowInsecureDomain; if (x) { s.allowInsecureDomain(mbc); } u = (((((((((((("http://" + mbc) + "/my/core.swf?mv=7&fv=") + fv) + "&v=") + escape(getVersion())) + "&swfid=") + escape(swfid)) + "&l=") + lv) + "&f=") + mc) + (sb ? ("&sb=" + sb) : "")) + (trk ? "&t=1" : ""); lv = ((fv > 6) ? (mc.getNextHighestDepth()) : ((g[mb + "level"] ? (g[mb + "level"] + 1) : (lv)))); g[mb + "level"] = lv; if (fv == 5) { res = "_level" + lv; if (!eval (res)) { loadMovieNum (u, lv); } } else { res = mc.createEmptyMovieClip(mb + swfid, lv); res.loadMovie(u); } return(res); } function createNewParticle() { var _local4 = emitter.attachMovie("libGlow", "newLibGlow", emitter.getNextHighestDepth()); var _local3 = new Particle(_local4, -10, -7, _root._width, _root._height); _local3.setVel(randRange(minXVel, maxXVel), randRange(minYVel, maxYVel)); _local3.setSize(randRange(minSize, maxSize)); particles.push(_local3); while (particles.length > numParticles) { _local3 = particles.shift(); _local3.destroy(); } var _local2 = 0; while (_local2 < particles.length) { particles[_local2].update(); _local2++; } } function kill() { var _local1 = 0; while (_local1 < particles.length) { particles[_local1].destroy(); _local1++; } } function randRange(min, max) { var _local1 = (Math.random() * (max - min)) + min; return(_local1); } stop(); if (GAME_NAME == "") { trace("You need to input the game name! Check the code in the instructions layer."); } var loadCountURL = "http://www.mygame.com/king/loadcount.jsp"; var bounceURL = "http://www.mygame.com/king/bounce.jsp"; var loadHomeParametersURL = "http://www.king.com/servlet/FreeGameServlet?action=load"; var LINK_TYPE_LOADER_MOVIE = "loader_movie"; var LINK_TYPE_LOADER_PROGRESS = "loader_progress"; var LINK_TYPE_PROTECT = "protect"; var LINK_TYPE_OTHER_GAMES = "other_games"; var LINK_TYPE_HIGHSCORES = "highscores"; var LINK_TYPE_SIGN = "sign"; var LINK_TYPE_ADD_GAME = "add_game"; var LINK_TYPE_RIGHT_CLICK = "rightclick"; var LINK_TYPE_RIGHT_CLICK = "rightclick"; var SSK = "ng43ui54hy35tdsnd6f54rews"; var SAK = "ggfd7sday923mdsfd8csfds34"; var SK = "vf78hxcsjak77cxzhjkwad87s"; var iscore = 123; var checkStr = null; var USER_TYPE_UNREGISTERED = 0; var USER_TYPE_REGISTERED = 1; var USER_TYPE_GOLD = 2; var USER_TYPE_SUBSCRIPTION = 3; var SessionID = ""; var isHome = false; bannedSign._alpha = 0; bannedSign._x = (bannedSign._y = 0); bannedSign.bg._width = gameWidth; bannedSign.bg._height = gameHeight; mcLoadLogoBg._x = gameWidth - (mcLoadLogoBg._width + 10); mcLoadLogoBg._y = gameHeight - (mcLoadLogoBg._height + 10); preloaderMov._x = gameWidth * 0.5; preloaderMov._y = gameHeight * 0.5; var result_lv = new LoadVars(); result_lv.onLoad = function (success) { _root.initLoader(); }; var my_lv = new LoadVars(); my_lv.game = GAME_NAME; my_lv.from = _root._url; var so = SharedObject.getLocal("session"); if (so.data.sessionID == null) { var rnd1 = Math.floor(Math.random() * 4294967295); var rnd2 = Math.floor(Math.random() * 4294967295); so.data.sessionID = rnd1.toString(16) + rnd2.toString(16); so.flush(); } sessionID = so.data.sessionID; my_lv.session = sessionID; my_lv.sendAndLoad(loadCountURL, result_lv, "GET"); if (MOCHI_SIGNATURE != "") { __com_mochibot__(MOCHI_SIGNATURE, this, 10301, true); } var numParticles = 20; var minXVel = -1; var maxXVel = 1; var minYVel = -1; var maxYVel = 1; var minSize = 12; var maxSize = 29; var minAlpha = 10; var maxAlpha = 20; var particles = new Array(); var emitter = _root.createEmptyMovieClip("p_holder", _root.getNextHighestDepth());
Frame 2
function launchGame() { gotoAndStop (3); } preloaderMov._x = gameWidth * 0.5; preloaderMov._y = gameHeight * 0.5;
Frame 3
str_but_menu = "MENU"; str_menu_game = "Game Menu"; str_but_resume = "RESUME GAME"; str_but_quit = "SAVE & EXIT"; str_but_restart = "RESTART"; str_but_lvlsel = "LEVEL SELECT"; str_menu_diff = "Select Difficulty"; str_but_easy = "EASY"; str_but_normal = "NORMAL"; str_but_hard = "HARD"; str_menu_cont = "Continue Saved Game?"; str_but_cont = "CONTINUE"; str_but_new = "NEW GAME"; str_menu_stage = "Choose a Level"; str_but_unlim = "UPGRADE"; str_menu_mini = "Credits"; str_menu_score = "Send Score"; str_menu_option = "Game Options"; str_but_sound_off = "SOUND: OFF"; str_but_sound_on = "SOUND: ON"; str_but_music_off = "MUSIC: OFF"; str_but_music_on = "MUSIC: ON"; str_but_effect_off = "VFX: OFF"; str_but_effect_on = "VFX: ON"; str_but_hint_off = "HINTS: OFF"; str_but_hint_on = "HINTS: ON"; str_but_back = "CANCEL"; str_menu_main = "Main Menu"; str_but_start = "ADVENTURE"; str_but_mini = "MINI-GAMES"; str_but_score = "SCORES"; str_but_help = "HOW TO PLAY"; str_but_option = "OPTIONS"; str_but_credit = "CREDITS"; str_but_more = "MORE GAMES"; str_but_host = "HOST THIS GAME"; str_menu_upgr = "Upgrade Menu"; str_menu_achi = "Achievements"; str_but_next = "NEXT LEVEL"; str_menu_comp = "Level Complete!"; str_menu_victory = "Congratulations! You Have Won!"; str_score_1 = "ENEMIES"; str_score_2 = "COINS"; str_score_3 = "MUSHROOMS"; str_menu_over = "Game Over"; str_but_try = "TRY AGAIN"; str_menu_hint = "Hint "; str_menu_cong = "Congratulations!"; str_menu_bonus = "Bonus Level"; str_menu_bonusd = "Try to find a safe with diamonds."; str_menu_unlock = "Mini-Game Unlocked!"; str_menu_mini = "Mini-Games"; str_upgr_1 = "GATLING GUN"; str_upgr_2 = "MACHINE GUN"; str_upgr_3 = "SHOTGUN"; str_upgr_4 = "ROCKET GUN"; str_upgr_5 = "MINE"; str_upgr_6 = "TRAP"; str_upgr_7 = "BOMB"; str_upgr_8 = "COIN MAGNET"; str_upgr_9 = "MONEY RATE"; str_upgr_10 = "RACKET"; str_upgr_11 = "BRASSIE"; str_upgr_12 = "CLUB"; str_upgr_13 = "HAMMER"; str_upgr_14 = "MACE"; str_achi_0 = "HEDGEHOGS"; str_achi_1 = "BIRDIES"; str_achi_2 = "SPIDERS"; str_achi_3 = "RABBITS"; str_achi_4 = "OWLS"; str_achi_5 = "MOLES"; str_achi_6 = "SILVER COINS"; str_achi_7 = "GOLD COINS"; str_achi_8 = "DIAMONDS"; str_achi_9 = "DESTROY TREES"; str_achi_10 = "MAX COMBO"; str_achi_11 = "OPEN CARTON"; str_achi_12 = "OPEN BOX"; str_achi_13 = "SILVER SAFE"; str_achi_14 = "GOLD SAFE"; str_achi_15 = "USE MINE"; str_achi_16 = "USE TRAP"; str_achi_17 = "GLADES"; str_achi_18 = "MUSHROOMS"; str_achi_19 = "WEAPONS LEFT"; str_achi_20 = "LIFES LEFT"; but00title = "First Step"; but00desc = "Send your first enemy away"; but01title = "Trapper"; but01desc = "Send 100 enemies away"; but02title = "Animals' Bane"; but02desc = "Send 1000 enemies away!"; but10title = "Mushroomer"; but10desc = "Save 5 glades"; but11title = "Forest Guardian"; but11desc = "Save 40 glades!"; but20title = "Rich Man"; but20desc = "Earn 10,000$"; but21title = "Oligarch"; but21desc = "Earn 100,000$!"; but30title = "Breaker"; but30desc = "Open 30 crates"; but31title = "Crusher"; but31desc = "Open 100 crates!"; but40title = "Locked and Loaded"; but40desc = "Use 80 guns"; but50title = "VIP Customer"; but50desc = "Buy all weapons"; but60title = "Researcher"; but60desc = "Get 15 upgrades"; but61title = "Genius"; but61desc = "Get all upgrades!"; but70title = "Veteran"; but70desc = "Complete 30 quests"; but71title = "Hero"; but71desc = "Complete all quests!"; but80title = "Tough One"; but80desc = "Achieve Level 10 in Survival"; but81title = "Immortal"; but81desc = "Achieve Level 40 in Survival"; but90title = "Newbie"; but90desc = "Play 10 minutes"; but91title = "Experienced"; but91desc = "Play 1 hour"; but100title = "Thank you!"; but100desc = "Visit sponsor site"; but110title = "I am clever!"; but110desc = "Read the tutorial"; but120title = "Welcome Back!"; but120desc = "Launch the game once more"; but130title = "Pioneer"; but130desc = "Complete the first level"; but140title = "Glade Defender"; but140desc = "Complete Adventure mode"; but150title = "Frontier Guard"; but150desc = "Complete Animal Rush mode"; but160title = "Vault Keeper"; but160desc = "Complete Vault Defence mode"; but180title = "Again and Again"; but180desc = "Begin any 60 levels"; but00cost = 100; but01cost = 500; but02cost = 5000; but10cost = 250; but11cost = 2000; but20cost = 1000; but21cost = 10000; but30cost = 450; but31cost = 1500; but40cost = 800; but50cost = 7500; but60cost = 500; but61cost = 5000; but70cost = 2000; but71cost = 20000; but80cost = 2500; but81cost = 22000; but90cost = 250; but91cost = 2500; but100cost = 250; but110cost = 250; but120cost = 500; but130cost = 150; but140cost = 10000; but150cost = 10000; but160cost = 10000; but180cost = 5000; gotoAndPlay ("Functions");
Frame 13
_global.addStat = function (type, amount) { stat[type] = stat[type] + amount; testGachi(type); }; _global.setStat = function (type, amount) { if (amount > stat[type]) { stat[type] = amount; } testGachi(type); }; _global.testGachi = function (type) { j = 0; while (j < gachi[type].length) { if (gachi[type][j] != -1) { if (stat[type] >= gachi[type][j]) { gachi[type][j] = -1; gachilogo.play(); gachilogo.title = _root[(("but" + type) + j) + "title"]; gachilogo.desc = _root[(("but" + type) + j) + "desc"]; gachilogo.cost = _root[(("but" + type) + j) + "cost"]; money = money + gachilogo.cost; addStat(2, gachilogo.cost); } } j++; } }; _global.mineHere = function (ob) { if (colmap[ob.ytile][ob.xtile] == 4) { j = 0; while (j < bankMine.length) { if ((bankMine[j].xtile == ob.xtile) and (bankMine[j].ytile == ob.ytile)) { achi[15]++; x1 = bankMine[j]._x + 24; y1 = bankMine[j]._y + 16; colmap[ob.ytile][ob.xtile] = 1; bankMine[j].removeMovieClip(); bankMine.splice(j, 1); playSound("explo"); quake = 6; if (ob.type == 2) { dieEnemy(ob); } castExplo(x1, y1, radBomb * bonusMine); break; } j++; } } }; _global.castExplo = function (xx, yy, type) { if (type < 150) { num = 1; } else { num = 2; } i = 0; while (i < bankTree.length) { zz = bankTree[i]; if (point_distance(xx, yy, zz._x, zz._y) < type) { attackTree(zz, 50, 1); if (zz.img._currentframe < 5) { if (effect == true) { dam = 15; while (dam--) { createPart((zz._x - 75) + random(150), (zz._y - 30) - random(130), "list", levelmap.getNextHighestDepth(), 1, zz._currentframe); } } } } i++; } i = 0; while (i < bankChest.length) { zz = bankChest[i]; if (point_distance(xx - 24, yy, zz._x, zz._y) < type) { if (zz._currentframe < 4) { attackChest(zz, 200); } } i++; } i = 0; while (i < bankEnemy.length) { zz = bankEnemy[i]; if (zz.type == 3) { if (point_distance(xx, yy - zz.bird._y, zz._x, zz._y) < type) { attackEnemy(zz, 100, 0); } } else if (zz.type == 6) { if (point_distance(xx, yy, zz._x, zz._y) < type) { attackEnemy(zz, 100, 0); } } else if (point_distance(xx - 24, yy, zz._x, zz._y) < type) { switch (zz.type) { case 1 : case 5 : case 7 : attackEnemy(zz, 100, 0); break; case 2 : attackEnemy(zz, 70, 4); break; case 4 : attackSpider(zz); } } i++; } createPart(xx, yy, "crack", 1, 1); createPart(xx, yy, "explo" + num, levelmap.getNextHighestDepth(), 1); }; _global.playSound = function () { if (sound == true) { soundmap.gotoAndStop(arguments[random(arguments.length)]); } }; _global.playVocal = function () { if (sound == true) { do { x = 1 + random(12); } while (vocal_pre == x); vocal_pre = x; soundmap.gotoAndStop("vocal_" + x); } }; _global.playMusic = function (z) { musicmap.gotoAndStop("stop"); if (music == true) { if (z == "muz") { muznum = (lvl % 3) + 1; musicmap.gotoAndStop("muz_" + muznum); } else { musicmap.gotoAndStop(z); } } }; _global.saveGame = function () { my_so.data.maxlvl = maxlvl; my_so.data.surlvl = surlvl; my_so.data.surscore = surscore; my_so.data.money = money; my_so.data.dampow = dampow; my_so.data.stupor = stupor; my_so.data.spdpow = spdpow; my_so.data.maxpow = maxpow; my_so.data.bonusBomb = bonusBomb; my_so.data.bonusKap = bonusKap; my_so.data.bonusGun = bonusGun; my_so.data.bonusShot = bonusShot; my_so.data.bonusGauss = bonusGauss; my_so.data.bonusRocket = bonusRocket; my_so.data.bonusMine = bonusMine; my_so.data.bonusMagnet = bonusMagnet; my_so.data.bonusDeposit = bonusDeposit; my_so.data.sound = sound; my_so.data.music = music; my_so.data.hint = hint; my_so.data.effect = effect; my_so.data.handnum = handnum; i = 0; while (i < 49) { my_so.data["sav" + i] = sav[i]; i++; } i = 1; while (i < 15) { my_so.data["upgr" + i] = upgr[i]; i++; } trace("SAVE STAT..."); i = 0; while (i < gachi.length) { j = 0; while (j < gachi[i].length) { my_so.data[("gachi" + i) + j] = gachi[i][j]; j++; } my_so.data["stat" + i] = stat[i]; trace(my_so.data["stat" + i]); i++; } trace("SAVE END..."); my_so.flush(); }; _global.loadGame = function () { if (my_so.data.maxlvl == undefined) { sound = true; music = true; hint = true; effect = true; upgr = new Array(); sav = new Array(); gachi = new Array(); stat = new Array(); sav[0] = [0, 0, 0]; if (sav[30] == undefined) { sav[30] = 0; } resetGame(); } else { maxlvl = my_so.data.maxlvl; surlvl = my_so.data.surlvl; surscore = my_so.data.surscore; money = my_so.data.money; dampow = my_so.data.dampow; stupor = my_so.data.stupor; spdpow = my_so.data.spdpow; maxpow = my_so.data.maxpow; bonusBomb = my_so.data.bonusBomb; bonusKap = my_so.data.bonusKap; bonusGun = my_so.data.bonusGun; bonusShot = my_so.data.bonusShot; bonusGauss = my_so.data.bonusGauss; bonusRocket = my_so.data.bonusRocket; bonusMine = my_so.data.bonusMine; bonusMagnet = my_so.data.bonusMagnet; bonusDeposit = my_so.data.bonusDeposit; sound = my_so.data.sound; music = my_so.data.music; hint = my_so.data.hint; effect = my_so.data.effect; handnum = my_so.data.handnum; upgr = new Array(); sav = new Array(); gachi = new Array(); stat = new Array(); i = 0; while (i < 49) { sav[i] = my_so.data["sav" + i]; i++; } i = 1; while (i < 15) { upgr[i] = my_so.data["upgr" + i]; i++; } trace("LOAD STAT..."); i = 0; while (i < 19) { gachi[i] = new Array(); j = 0; while (j < 3) { if (my_so.data[("gachi" + i) + j] != undefined) { gachi[i][j] = my_so.data[("gachi" + i) + j]; } else { break; } j++; } stat[i] = my_so.data["stat" + i]; i++; } setStat(12, 1); } }; _global.resetGame = function () { maxlvl = 1; surlvl = 1; surscore = 0; money = 0; dampow = 0; stupor = 50; spdpow = 1; maxpow = 10; bonusBomb = 1; bonusKap = 4; bonusGun = 1; bonusShot = 1; bonusGauss = 1; bonusRocket = 1; bonusMine = 1; bonusMagnet = 1; bonusDeposit = 1; handnum = 1; i = 1; while (i < 49) { sav[i] = [-1, 0, 0]; i++; } i = 1; while (i < 15) { upgr[i] = 1; i++; } upgr[10] = 10; gachi[0] = [1, 100, 1000]; gachi[1] = [5, 40]; gachi[2] = [10000, 100000]; gachi[3] = [30, 100]; gachi[4] = [80]; gachi[5] = [4]; gachi[6] = [15, 81]; gachi[7] = [30, 96]; gachi[8] = [10, 40]; gachi[9] = [10, 60]; gachi[10] = [1]; gachi[11] = [1]; gachi[12] = [1]; gachi[13] = [1]; gachi[14] = [16]; gachi[15] = [8]; gachi[16] = [8]; gachi[17] = [1]; gachi[18] = [60]; i = 0; while (i < gachi.length) { stat[i] = 0; trace((i + "-") + stat[i]); i++; } }; _global.hitPoint = function (x, y, ob) { if (x > (ob._x + ob.w1)) { if (x < (ob._x + ob.w2)) { if (y > (ob._y + ob.h1)) { if (y < (ob._y + ob.h2)) { return(true); } } } } }; _global.openScreen = function (ob, type) { trans_delay = true; trans.tar = ob; if (type == true) { trans.gotoAndPlay(17); } else { trans.gotoAndPlay(2); } }; _global.openMenu = function (ob, type) { reload = 4; if (ob == "exit") { _root.paused = false; Mouse.hide(); _root.cursor._visible = true; } else { if (ob == "back") { ob = gamemenu.backmenu; } _root.paused = true; Mouse.show(); _root.cursor._visible = false; _root.menubut._visible = false; } gamemenu.backmenu = gamemenu.tar; gamemenu.tar = ob; if (type == true) { gamemenu.gotoAndStop(ob); _root.paused = true; Mouse.show(); _root.cursor._visible = false; } else { gamemenu.close = true; gamemenu._xscale = (gamemenu._yscale = 120); } }; _global.showLogo = function (ob) { if (ob == 0) { logo.gotoAndPlay(16); } else { paused = true; logo.gotoAndPlay(2); logo.img.gotoAndPlay(ob); } }; _global.huntKrot = function (ob) { buftemp.length = 0; i = 0; while (i < bankFood.length) { z = bankFood[i]; if (z.count > 0) { j = 0; while (j < 8) { if (z.krot[j] == false) { buftemp.push(z); break; } j++; } } i++; } if (buftemp.length == 0) { j = 0; while (j < bankEnemy.length) { if (bankEnemy[j] == ob) { bankEnemy.splice(j, 1); break; } j++; } ob.removeMovieClip(); } else { z = buftemp[random(buftemp.length)]; ob.food = z; do { ob.place = random(8); } while (z.krot[ob.place] == true); ob._x = z._x + krotxy[ob.place][0]; ob._y = z._y + krotxy[ob.place][1]; ob.gotoAndStop(ob.place + 2); } }; _global.huntEnemy = function (ob) { if (ob.cargo == false) { z = bankFood.length; i = 0; while (i < z) { if (bankFood[i].count > 0) { if (ob.food == undefined) { ob.food = bankFood[i]; } else if (Math.random() < (1.2 / z)) { ob.food = bankFood[i]; } } i++; } if (ob.food != undefined) { tarx = ob.food.xtile; tary = ob.food.ytile; } else { do { tarx = 1 + random(13); tary = 1 + random(13); } while (colmap[tarx][tary] == 0); } } else { tarx = ob.xstart; tary = ob.ystart; } ob.path = findPath(colmap, ob.xtile, ob.ytile, tarx, tary); }; _global.huntVor = function (ob) { z = bankFood.length; i = 0; while (i < z) { if (bankFood[i].count > 0) { if (ob.food == undefined) { ob.food = bankFood[i]; } else if (Math.random() < (1.2 / z)) { ob.food = bankFood[i]; } } i++; } if (ob.food == undefined) { j = 0; while (j < bankEnemy.length) { if (bankEnemy[j] == ob) { bankEnemy.splice(j, 1); break; } j++; } ob.removeMovieClip(); } else { ob._y = ob.food._y + 18; } }; _global.huntSova = function (ob) { z = bankFood.length; i = 0; while (i < z) { if (bankFood[i].count > 0) { if (ob.food == undefined) { ob.food = bankFood[i]; } else if (Math.random() < (1.2 / z)) { ob.food = bankFood[i]; } } i++; } if (ob.food == undefined) { j = 0; while (j < bankEnemy.length) { if (bankEnemy[j] == ob) { bankEnemy.splice(j, 1); break; } j++; } ob.removeMovieClip(); } else { ob._x = ob.food._x + 24; } }; _global.huntSpider = function (ob) { if (ob.act < 2) { do { tarx = 2 + random(11); tary = 2 + random(11); } while (colmap[tarx][tary] == 0); } else { tarx = ob.xstart; tary = ob.ystart; } ob.path = findPath(colmap, ob.xtile, ob.ytile, tarx, tary); }; _global.huntKrolik = function (ob) { if (ob.step > 0) { do { tarx = 2 + random(11); tary = 2 + random(11); } while (colmap[tarx][tary] == 0); ob.path = findPath(colmap, ob.xtile, ob.ytile, tarx, tary); } else { huntEnemy(ob); } }; _global.moveSet = function (ob) { targetx = ob.path[z][1]; targety = ob.path[z][0]; ob.path.length = z; ob.dirx = 0; ob.diry = 0; if (targetx > ob.xtile) { ob.dirx = 4; ob.gotoAndStop(2); } if (targetx < ob.xtile) { ob.dirx = -4; ob.gotoAndStop(6); } if (targety > ob.ytile) { ob.diry = 3; if (ob.dirx == 0) { ob.gotoAndStop(8); } else if (ob.dirx > 0) { ob.gotoAndStop(9); } else { ob.gotoAndStop(7); } } if (targety < ob.ytile) { ob.diry = -3; if (ob.dirx == 0) { ob.gotoAndStop(4); } else if (ob.dirx > 0) { ob.gotoAndStop(3); } else { ob.gotoAndStop(5); } } }; _global.moveEnemy = function (ob) { if ((((ob._x - tileW) % tileW) == 0) and (((ob._y - tileH) % tileH) == 0)) { ob.xtile = Math.floor(ob._x / tileW); ob.ytile = Math.floor(ob._y / tileH); z = ob.path.length - 1; mineHere(ob); if (colmap[ob.ytile][ob.xtile] == 3) { j = 0; while (j < bankKap.length) { if (bankKap[j]._currentframe == 23) { if ((bankKap[j].xtile == ob.xtile) and (bankKap[j].ytile == ob.ytile)) { achi[16]++; bankKap[j].play(); playSound("trap1", "trap2"); if (bankKap[j].life < 2) { colmap[ob.ytile][ob.xtile] = 1; bankKap[j].removeMovieClip(); bankKap.splice(j, 1); } else { bankKap[j].life--; } if (ob.cargo > 0) { createPrize(ob._x + 24, ob._y + 18, 2 + ob.food.type, 1, ob.food); } dieEnemy(ob); break; } } j++; } } if (z > -1) { moveSet(ob); ob.grib.grib.gotoAndStop(Math.ceil((ob._currentframe - 1) * 1.5)); } else { if (minigame == 2) { delEnemy(ob); } if (ob.cargo == false) { if (ob.food.count > 0) { ob.cargo = (ob.grib._visible = true); ob.grib.gotoAndStop(ob.food.type); ob.grib._xscale = (ob.grib._yscale = 10); ob.food["grib" + ob.food.count]._visible = false; ob.food.count--; huntEnemy(ob); } else { ob.food = undefined; huntEnemy(ob); } } else { if ((ob.xtile == ob.xstart) or (ob.ytile == ob.ystart)) { dieFood(ob); } huntEnemy(ob); } return(undefined); } } ob._x = ob._x + (ob.speed * ob.dirx); ob._y = ob._y + (ob.speed * ob.diry); }; _global.moveMedved = function (ob) { if ((((ob._x - tileW) % tileW) == 0) and (((ob._y - tileH) % tileH) == 0)) { ob.xtile = Math.floor(ob._x / tileW); ob.ytile = Math.floor(ob._y / tileH); z = ob.path.length - 1; mineHere(ob); if (colmap[ob.ytile][ob.xtile] == 3) { j = 0; while (j < bankKap.length) { if (bankKap[j]._currentframe == 23) { if ((bankKap[j].xtile == ob.xtile) and (bankKap[j].ytile == ob.ytile)) { achi[16]++; bankKap[j].play(); playSound("trap1", "trap2"); if (bankKap[j].life < 3) { colmap[ob.ytile][ob.xtile] = 1; bankKap[j].removeMovieClip(); bankKap.splice(j, 1); } else { bankKap[j].life = bankKap[j].life - 3; } dieEnemy(ob); return(undefined); } } j++; } } if (z > -1) { moveSet(ob); } else { if (minigame == 2) { delEnemy(ob); } ob.eating = 43; ob.gotoAndStop(10); return(undefined); } } ob._x = ob._x + (ob.speed * ob.dirx); ob._y = ob._y + (ob.speed * ob.diry); }; _global.moveSpider = function (ob) { if ((((ob._x - tileW) % tileW) == 0) and (((ob._y - tileH) % tileH) == 0)) { ob.xtile = Math.floor(ob._x / tileW); ob.ytile = Math.floor(ob._y / tileH); z = ob.path.length - 1; if (z > -1) { moveSet(ob); } else { if (minigame == 2) { delEnemy(ob); } if (ob.act == 3) { delEnemy(ob); } else { ob.moving = -15 - random(15); ob.act++; ob.spid.stop(); } return(undefined); } } ob._x = ob._x + (ob.speed * ob.dirx); ob._y = ob._y + (ob.speed * ob.diry); }; _global.moveKrolik = function (ob) { if ((((ob._x - tileW) % tileW) == 0) and (((ob._y - tileH) % tileH) == 0)) { ob.xtile = Math.floor(ob._x / tileW); ob.ytile = Math.floor(ob._y / tileH); z = ob.path.length - 1; mineHere(ob); ob.img.play(); if (colmap[ob.ytile][ob.xtile] == 3) { j = 0; while (j < bankKap.length) { if (bankKap[j]._currentframe == 23) { if ((bankKap[j].xtile == ob.xtile) and (bankKap[j].ytile == ob.ytile)) { achi[16]++; bankKap[j].play(); playSound("trap1", "trap2"); if (bankKap[j].life < 2) { colmap[ob.ytile][ob.xtile] = 1; bankKap[j].removeMovieClip(); bankKap.splice(j, 1); } else { bankKap[j].life--; } dieEnemy(ob); break; } } j++; } } if (z > -1) { moveSet(ob); } else { if (minigame == 2) { delEnemy(ob); } if (ob.step < 1) { ob.moving = -30; ob.gotoAndStop("att"); ob.img.play(); if (ob.food.count > 0) { playSound("dig1", "dig2"); ob.food["grib" + ob.food.count]._visible = false; ob.food.count--; createPrize(ob._x + 24, ob._y + 18, 2 + ob.food.type, 1, ob.food); } ob.food = undefined; ob.step = random(3); } else { ob.moving = -25 - random(25); ob.step--; ob.img.gotoAndStop(1); } huntKrolik(ob); return(undefined); } } ob._x = ob._x + (ob.speed * ob.dirx); ob._y = ob._y + (ob.speed * ob.diry); }; _global.dieFood = function (ob) { if (ob.food.count == 0) { die = 0; i = 0; while (i < bankEnemy.length) { if (bankEnemy[i] != ob) { if (bankEnemy[i].cargo == true) { if (bankEnemy[i].food == ob.food) { die = 1; break; } } } i++; } if (die == 0) { i = 0; while (i < bankPrize.length) { if (bankPrize[i].info == ob.info) { if (bankPrize[i] != ob) { die = 1; break; } } i++; } } if (die == 0) { ob.food.kill = true; createScore(ob.food._x, ob.food._y, 3); playSound("vocal_13"); i = 0; while (i < bankFood.length) { if (bankFood[i] == ob.food) { bankFood.splice(i, 1); break; } i++; } if (bankFood.length == 0) { playMusic("stop"); if (minigame != 6) { showLogo(4); } else { openMenu("send"); } } } } if (ob.type != 2) { i = 0; while (i < bankEnemy.length) { if (bankEnemy[i] == ob) { bankEnemy.splice(i, 1); break; } i++; } ob.removeMovieClip(); } }; _global.dieBird = function (ob) { i = 0; while (i < bankEnemy.length) { if (bankEnemy[i] == ob) { bankEnemy.splice(i, 1); break; } i++; } ob.removeMovieClip(); }; _global.delEnemy = function (ob) { j = 0; while (j < bankEnemy.length) { if (bankEnemy[j] == ob) { bankEnemy.splice(j, 1); break; } j++; } if ((minigame == 1) or (minigame == 2)) { life--; quake = 3; if (minigame == 2) { createPart(ob._x + 24, ob._y + 18, "boom", levelmap.getNextHighestDepth(), 1); if (lostlifesnd == false) { playSound("vocal_13"); lostlifesnd = true; } } else { playSound("vocal_13"); } } ob.removeMovieClip(); }; _global.dieEnemy = function (ob) { i--; combo++; addStat(0, 1); j = 0; while (j < bankEnemy.length) { if (bankEnemy[j] == ob) { bankEnemy.splice(j, 1); break; } j++; } switch (ob.type) { case 1 : playSound("heddie1", "heddie2"); achi[0]++; createPrize(ob._x + 24, ob._y + 18, 1, 1); createPart(ob._x + 24, ob._y + 18, "boom", levelmap.getNextHighestDepth(), 1); if (effect == true) { createPart(ob._x + 24, ob._y + 18, "hulk3", levelmap.getNextHighestDepth(), 6); } ob.removeMovieClip(); break; case 2 : playSound("beard1", "beard2"); ob.moving = -500; ob.eating = 0; ob.gotoAndPlay(13); createPrize(ob._x + 24, ob._y + 18, 1, 2); createPrize(ob._x + 24, ob._y + 18, 2, 1); break; case 4 : playSound("spiddie"); achi[2]++; ob.moving = -500; ob.gotoAndPlay(10); if ((minigame == 1) or (minigame == 1)) { createPrize(z._x + 24, z._y + 18, 2, 1); } break; case 3 : playSound("bird1", "bird2"); achi[1]++; createPrize(ob._x, ob._y + ob.bird._y, 2, 1, 0); createPart(ob._x, ob._y + ob.bird._y, "boom", levelmap.getNextHighestDepth(), 1); if (ob.info > 0) { if (ob.info < 8) { createWeap(ob._x, ob._y + ob.bird._y, 1 + ob.info, 0); } else { createPrize(ob._x, ob._y + ob.bird._y, ob.info - 1, 1, 0); } } if (effect == true) { createPart(ob._x, ob._y + ob.bird._y, "pero", levelmap.getNextHighestDepth(), 8); } createPart(ob._x, ob._y + ob.bird._y, "boom", levelmap.getNextHighestDepth(), 1); ob.removeMovieClip(); break; case 6 : playSound("owl1", "owl2"); achi[4]++; createPrize(ob._x, ob._y + ob.bird._y, 2, 1, 0); createPart(ob._x, ob._y + ob.bird._y, "boom", levelmap.getNextHighestDepth(), 1); if (ob.info > 0) { createPrize(ob._x, ob._y + ob.bird._y, 2 + ob.info, 1, 0); } if (effect == true) { createPart(ob._x, ob._y + ob.bird._y, "pero2", levelmap.getNextHighestDepth(), 8); } createPart(ob._x, ob._y + ob.bird._y, "boom", levelmap.getNextHighestDepth(), 1); ob.removeMovieClip(); break; case 5 : playSound("krold1", "krold2"); achi[3]++; createPrize(ob._x + 24, ob._y + 18, 1, 1); createPart(ob._x + 24, ob._y + 18, "boom", levelmap.getNextHighestDepth(), 1); ob.removeMovieClip(); break; case 7 : ob.food.krot[ob.place] = false; playSound("heddie1", "heddie2"); achi[5]++; createPrize(ob._x, ob._y, 2, 2); createPart(ob._x, ob._y, "boom", levelmap.getNextHighestDepth(), 1); ob.removeMovieClip(); } }; _global.dieChest = function (ob) { addStat(3, 1); i--; j = 0; while (j < bankChest.length) { if (bankChest[j] == ob) { bankChest.splice(j, 1); break; } j++; } switch (ob._currentframe) { case 2 : achi[11]++; playSound("box1"); createPrize(ob._x + 24, ob._y + 10, 1, 3); createPrize(ob._x + 24, ob._y + 10, 2, 2); createWeap(ob._x + 24, ob._y + 10, 0); createPart(ob._x + 24, ob._y + 18, "boom", levelmap.getNextHighestDepth(), 1); if (effect == true) { createPart(ob._x + 24, ob._y + 10, "hulk1", levelmap.getNextHighestDepth(), 8); } break; case 3 : achi[12]++; playSound("box2"); createPrize(ob._x + 24, ob._y + 10, 1, 2); createPrize(ob._x + 24, ob._y + 10, 2, 4); createPrize(ob._x + 24, ob._y + 10, 7, 1); createWeap(ob._x + 24, ob._y + 10, 0); createPart(ob._x + 24, ob._y + 18, "boom", levelmap.getNextHighestDepth(), 1); if (effect == true) { createPart(ob._x + 24, ob._y + 10, "hulk2", levelmap.getNextHighestDepth(), 8); } break; case 4 : achi[13]++; if (minigame != 3) { createPrize(ob._x + 24, ob._y + 10, 1, 3); createPrize(ob._x + 24, ob._y + 10, 2, 3); createPrize(ob._x + 24, ob._y + 10, 8, 2); createWeap(ob._x + 24, ob._y + 10, 0); } else { switch (ob.info) { case 0 : createPrize(ob._x + 24, ob._y + 10, 7, 3); break; case 1 : createEnemy(ob.xtile, ob.ytile, 4); break; case 2 : createPrize(ob._x + 24, ob._y + 10, 1, 8); break; case 3 : createPrize(ob._x + 24, ob._y + 10, 2, 8); } } createPart(ob._x + 24, ob._y + 18, "boom", levelmap.getNextHighestDepth(), 1); break; case 5 : achi[14]++; if (minigame != 3) { createPrize(ob._x + 24, ob._y + 10, 1, 6); createPrize(ob._x + 24, ob._y + 10, 2, 6); createPrize(ob._x + 24, ob._y + 10, 8, 5); createWeap(ob._x + 24, ob._y + 10, 0); } else { switch (ob.info) { case 0 : case 1 : createPrize(ob._x + 24, ob._y + 10, 8, 8); break; case 2 : case 3 : createEnemy(ob.xtile, ob.ytile, 4); } } createPart(ob._x + 24, ob._y + 18, "boom", levelmap.getNextHighestDepth(), 1); } colmap[ob.ytile][ob.xtile] = 1; ob.removeMovieClip(); }; _global.objCount = 0; _global.createEnemy = function (x, y, type, info) { objCount++; obj = levelmap.attachMovie("enemy" + type, "enemy" + objCount, ((y * tileH) * 10000) + objCount); obj._x = x * tileW; obj._y = y * tileH; obj.type = type; obj.info = info; obj.id = objCount; obj.isEnemy = true; bankEnemy.push(obj); }; _global.createChest = function (x, y, type, info) { objCount++; obj = levelmap.attachMovie("chest", "chest" + objCount, ((y * tileH) * 10000) + objCount); obj._x = x * tileW; obj._y = y * tileH; obj.xtile = x; obj.ytile = y; obj.info = info; obj.gotoAndStop(type); bankChest.push(obj); }; _global.createWall = function (x, y, type) { objCount++; obj = levelmap.attachMovie("wall", "wall" + objCount, ((y * tileH) * 10000) + objCount); obj._x = x * tileW; obj._y = y * tileH; obj.gotoAndStop(type); bankWall.push(obj); }; _global.createTree = function (x, y, type) { objCount++; obj = levelmap.attachMovie("tree", "tree" + objCount, (((y * tileH) + 1) * 10000) + objCount); obj._x = (x * tileW) + 24; obj._y = (y * tileH) + 18; if (weather == 6) { obj.gotoAndStop(11); } else { obj.gotoAndStop(weather + random(6)); } obj.img.gotoAndStop(type); if (random(10) < 5) { obj._xscale = -100; } bankTree.push(obj); createShad(x, y); obj.info = z; }; _global.prizeCount = 0; _global.createPrize = function (x, y, type, count, info) { j = 1; while (j <= count) { prizeCount++; obj = levelmap.attachMovie("prize", "prize" + prizeCount, 10000000 + prizeCount); obj._x = x; obj._y = y; obj.type = type; obj.gotoAndStop(type); obj.info = info; bankPrize.push(obj); j++; } }; _global.createWeap = function (x, y, type, info) { prizeCount++; obj = levelmap.attachMovie("weap", "weap" + prizeCount, 10000000 + prizeCount); obj._x = x; obj._y = y; if (type == 0) { do { type = 2 + random(7); } while (lvl < weapin[type]); } obj.gotoAndStop(type); obj.info = info; bankWeap.push(obj); }; _global.createFlow = function (x, y) { objCount++; obj = back.img.attachMovie("flow", "flow" + objCount, objCount); obj._x = ((x * tileW) + random(28)) - 374; obj._y = ((y * tileH) + random(16)) - 260; obj.gotoAndStop(1 + random(5)); bankFlow.push(obj); }; _global.createRoad = function (x, y, type) { objCount++; obj = back.img.attachMovie("road", "road" + objCount, objCount); obj._x = (x * tileW) - 360; obj._y = (y * tileH) - 252; obj.gotoAndStop(type); bankFlow.push(obj); }; _global.createShad = function (x, y) { objCount++; z = back.img.attachMovie("tree_s", "tree_s" + objCount, objCount); z._x = (x * tileW) - 360; z._y = (y * tileH) - 252; if (random(10) < 5) { z._xscale = -100; } bankFlow.push(z); }; _global.createFood = function (x, y, count) { objCount++; obj = levelmap.attachMovie("food", "food" + objCount, objCount); colmap[y][x] = 2; obj._x = x * tileW; obj._y = y * tileH; obj.type = 1 + random(4); obj.count = count; bankFood.push(obj); }; _global.createKap = function (x, y) { objCount++; obj = levelmap.attachMovie("kap", "kap" + objCount, objCount); colmap[y][x] = 3; obj._x = x * tileW; obj._y = y * tileH; obj.xtile = x; obj.ytile = y; obj.life = bonusKap; trace(obj.life); bankKap.push(obj); }; _global.createMine = function (x, y) { objCount++; obj = levelmap.attachMovie("mineobj", "mineobj" + objCount, objCount); colmap[y][x] = 4; obj._x = x * tileW; obj._y = y * tileH; obj.xtile = x; obj.ytile = y; bankMine.push(obj); }; _global.createPart = function (x, y, type, depth, count, info) { j = 1; while (j <= count) { obj = levelmap.attachMovie(type, "part", depth + j); obj._x = x; obj._y = y; if (type == "list") { obj.gotoAndStop(info + 1); } j++; } }; _global.createInterPart = function (x, y, type) { obj = _root.attachMovie(type, "part", _root.getNextHighestDepth()); obj._x = x; obj._y = y; }; _global.createScore = function (x, y, type) { obj = levelmap.attachMovie("scoreobj", "score", levelmap.getNextHighestDepth()); obj._x = x + 24; obj._y = y + 18; obj.gotoAndStop(type); }; _global.clearLevel = function () { curr_money = 0; magnit = (win = false); alarmEnemy = 0; key = 0; cursor.gotoAndStop(1); logo.gotoAndStop(1); ammopip.gotoAndStop(1); inter._visible = false; menubut._visible = false; prog._visible = false; inter_level._visible = false; prog.img._xscale = 0; mini_inter._visible = false; back.img.lin._visible = false; colmap = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; j = 0; while (j < 21) { achi[j] = 0; j++; } j = 0; while (j < bankEnemy.length) { bankEnemy[j].removeMovieClip(); j++; } j = 0; while (j < bankChest.length) { bankChest[j].removeMovieClip(); j++; } j = 0; while (j < bankWall.length) { bankWall[j].removeMovieClip(); j++; } j = 0; while (j < bankTree.length) { bankTree[j].removeMovieClip(); j++; } j = 0; while (j < bankPrize.length) { bankPrize[j].removeMovieClip(); j++; } j = 0; while (j < bankWeap.length) { bankWeap[j].removeMovieClip(); j++; } j = 0; while (j < bankFlow.length) { bankFlow[j].removeMovieClip(); j++; } j = 0; while (j < bankFood.length) { bankFood[j].removeMovieClip(); j++; } j = 0; while (j < bankKap.length) { bankKap[j].removeMovieClip(); j++; } j = 0; while (j < bankMine.length) { bankMine[j].removeMovieClip(); j++; } objCount = 0; wallCount = 0; prizeCount = 0; bankEnemy.length = 0; bankPrize.length = 0; bankWeap.length = 0; bankWall.length = 0; bankTree.length = 0; bankFood.length = 0; bankKap.length = 0; bankMine.length = 0; bankChest.length = 0; bankFlow.length = 0; wavexy.length = 0; while (levelmap.prize != undefined) { levelmap.prize.removeMovieClip(); } }; _global.lengthdir_x = function (len, dir) { return(Math.cos((dir * Math.PI) / 180) * len); }; _global.lengthdir_y = function (len, dir) { return((-Math.sin((dir * Math.PI) / 180)) * len); }; _global.point_distance = function (x1, y1, x2, y2) { return(Math.sqrt(Math.pow(x1 - x2, 2) + Math.pow(y1 - y2, 2))); }; _global.point_direction = function (x1, y1, x2, y2) { return((Math.atan2(y2 - y1, x2 - x1) / Math.PI) * 180); }; _global.choose = function () { return(arguments[random(arguments.length)]); }; _global.findPath = function (map, startX, startY, endX, endY) { var _local18 = 10; var _local12 = 14; var _local16 = true; var _local15 = false; isOpen = function (y, x) { return(mapStatus[y][x].open); }; isClosed = function (y, x) { return(mapStatus[y][x].closed); }; nearerSquare = function () { var _local4 = 999999 /* 0x0F423F */; var _local5 = 0; var _local2; var _local3; var _local1 = openList.length; while ((_local1--) > 0) { _local3 = mapStatus[openList[_local1][0]][openList[_local1][1]]; _local2 = _local3.heuristic + _local3.movementCost; if (_local2 <= _local4) { _local4 = _local2; _local5 = _local1; } } return(_local5); }; closeSquare = function (y, x) { var _local2 = openList.length; var _local1 = 0; while (_local1 < _local2) { if (openList[_local1][0] == y) { if (openList[_local1][1] == x) { openList.splice(_local1, 1); break; } } _local1++; } mapStatus[y][x].open = false; mapStatus[y][x].closed = true; }; openSquare = function (y, x, parent, movementCost, heuristic, replacing) { if (!replacing) { openList.push([y, x]); mapStatus[y][x] = {heuristic:heuristic, open:true, closed:false}; } mapStatus[y][x].parent = parent; mapStatus[y][x].movementCost = movementCost; }; var _local10 = map.length; var _local17 = map[0].length; var mapStatus = new Array(); var _local11 = 0; while (_local11 < _local10) { mapStatus[_local11] = new Array(); _local11++; } if ((startY == undefined) || (startX == undefined)) { return(null); } if ((endY == undefined) || (endX == undefined)) { return(null); } var openList = new Array(); openSquare(startY, startX, undefined, 0); while ((openList.length > 0) && (!isClosed(endY, endX))) { _local11 = nearerSquare(); var _local6 = openList[_local11][0]; var _local7 = openList[_local11][1]; closeSquare(_local6, _local7); var _local2 = _local6 - 1; while (_local2 < (_local6 + 2)) { var _local1 = _local7 - 1; while (_local1 < (_local7 + 2)) { if (((((((_local2 >= 0) && (_local2 < _local10)) && (_local1 >= 0)) && (_local1 < _local17)) && (!((_local2 == _local6) && (_local1 == _local7)))) && ((_local16 || (_local2 == _local6)) || (_local1 == _local7))) && (((_local15 || (_local2 == _local6)) || (_local1 == _local7)) || ((map[_local2][_local7] != 0) && (map[_local6][_local1])))) { if (map[_local2][_local1] != 0) { if (!isClosed(_local2, _local1)) { var _local3 = mapStatus[_local6][_local7].movementCost + (((_local2 == _local6) || (_local1 == _local7)) ? (_local18) : (_local12)); if (isOpen(_local2, _local1)) { if (_local3 < mapStatus[_local2][_local1].movementCost) { openSquare(_local2, _local1, [_local6, _local7], _local3, undefined, true); } } else { var _local5 = (Math.abs(_local2 - endY) + Math.abs(_local1 - endX)) * 10; openSquare(_local2, _local1, [_local6, _local7], _local3, _local5, false); } } } } _local1++; } _local2++; } } var _local27 = isClosed(endY, endX); delete isOpen; delete isClosed; delete nearerSquare; delete closeSquare; delete openSquare; if (_local27) { var _local22 = new Array(); var _local6 = endY; var _local7 = endX; while ((_local6 != startY) || (_local7 != startX)) { _local22.push([_local6, _local7]); var _local19 = mapStatus[_local6][_local7].parent[0]; var _local20 = mapStatus[_local6][_local7].parent[1]; _local6 = _local19; _local7 = _local20; } _local22.push([startY, startX]); return(_local22); } return(null); }; ASSetPropFlags(_global, "findPath", 1, 0); gotoAndPlay ("Controller");
Frame 23
var musicVol = new Sound(musicmap); musicVol.setVolume(0); var my_so = SharedObject.getLocal("mm2_save", "/"); loadGame(); openScreen("main", true); paused = true; cursor._visible = false; ammopip.stop(); mousePressed = false; magnit = false; hintnum = 1; quake = 0; total_ms = 0; total_sec = 0; alarmEnemy = 0; spawnTimer = 0; power = 0; reload = 0; combo = 0; key = 0; minigame = 0; lvl = 0; lvl_temp = 1; mini_diff = 0; muznum = 1; achi = new Array(); _global.bankEnemy = new Array(); _global.bankFood = new Array(); _global.bankWall = new Array(); _global.bankTree = new Array(); _global.bankKap = new Array(); _global.bankMine = new Array(); _global.bankChest = new Array(); _global.bankPrize = new Array(); _global.bankWeap = new Array(); _global.bankFlow = new Array(); _global.tileW = 48; _global.tileH = 36; buftemp = new Array(); krotxy = new Array(); krotxy[0] = [75, 17]; krotxy[1] = [59, -10]; krotxy[2] = [24, -20]; krotxy[3] = [-10, -10]; krotxy[4] = [-24, 17]; krotxy[5] = [-10, 45]; krotxy[6] = [24, 56]; krotxy[7] = [59, 45]; weapin = new Array(); weapin[2] = 7; weapin[3] = 5; weapin[4] = 2; weapin[5] = 4; weapin[6] = 5; weapin[7] = 8; weapin[8] = 12; hintin = new Array(); hintin[1] = 1; hintin[2] = 2; hintin[3] = 3; hintin[4] = 4; hintin[5] = 5; hintin[6] = 6; hintin[7] = 8; wavew = new Array(); wavew[1] = 20; wavew[2] = 30; wavew[4] = 10; wavew[5] = 12; wavel = new Array(); wavel[1] = 0; wavel[2] = 20; wavel[4] = 80; wavel[5] = 50; wavexy = new Array(); wavexy[0] = [0, 0]; wavexy[1] = [0, 0]; wavexy[2] = [0, 0]; wavexy[3] = [0, 0]; wavep = new Array(); clipGun = 30; clipShot = 10; shellShot = 10; clipGauss = 60; clipRocket = 5; radRocket = 100; radBomb = 150; handpow = 1; handtype = new Array(); handatt = new Array(); handtype[1] = [0, 0]; handtype[2] = [0, 1]; handtype[3] = [1, 2]; handtype[4] = [2, 3]; handtype[5] = [2, 3]; handatt[1] = 1; handatt[2] = 1.2; handatt[3] = 1.5; handatt[4] = 2; handatt[5] = 3; _global.loadLevel = function () { cursor.lopata.gotoAndStop(handnum); diff = 1; key = 0; inter._visible = true; lostlifesnd = false; alarmEnemy = 0; spawnTimer = 0; reload = 10; if (minigame > 0) { life = 10; mini_diff = 0; switch (minigame) { case 1 : mini_inter._visible = true; mini_diff = lvl - 16; z = _root["lvlspw" + lvl]; i = 0; while (i < z.length) { wavexy[i] = [z[i][0], z[i][1]]; i++; } switch (mini_diff) { case 1 : cursor.gotoAndStop(4); break; case 2 : cursor.lopata.gotoAndStop(4); break; case 3 : cursor.gotoAndStop(5); break; case 4 : cursor.gotoAndStop(7); break; case 5 : cursor.lopata.gotoAndStop(3); break; case 6 : cursor.gotoAndStop(8); break; case 7 : cursor.lopata.gotoAndStop(4); break; case 8 : cursor.gotoAndStop(8); } break; case 2 : mini_inter._visible = true; inter_level._visible = true; inter_level.text = "Wave 1/5"; alarmEnemy = 0; mini_diff = -1; break; case 3 : magnit = true; key = lvl - 32; break; case 6 : if (lvl == 41) { mini_diff = 1; } else { mini_diff = (lvl - 41) * 5; lvl = 41; } inter_level.text = "Level " + mini_diff; mini_prize = Math.ceil(1 + (mini_diff / 8)); alarmEnemy = 30; spawnTimer = 2 + (mini_diff * 3); inter_level._visible = true; } } trace("level " + lvl); trace("minigame " + minigame); if (lvl == 21) { weather = 6; } else if (lvl == 41) { weather = 1 + random(5); } else { weather = ((lvl - 1) % 5) + 1; } if (minigame < 2) { if (minigame == 0) { spawnLength = _root["lvlspw" + lvl].length / 2; } else { spawnLength = 60; } progStep = 3.33 / spawnLength; } k = 0; ww = 0; m = _root["lvlmap" + lvl]; i = 0; while (i < 16) { j = 0; while (j < 16) { z = Number(m.substr(k, 2)); mode = Math.floor(z / 10); k = k + 2; if (minigame == 2) { colmap[j][i] = 0; } else { colmap[j][i] = 1; } switch (mode) { case 0 : switch (z) { case 1 : createFlow(i, j); break; case 2 : createTree(i, j, 1); colmap[j][i] = 0; break; case 3 : createTree(i, j, 5); colmap[j][i] = 0; } break; case 1 : colmap[j][i] = 0; createWall(i, j, z - 9); break; case 2 : colmap[j][i] = 0; createChest(i, j, z - 18); break; case 3 : colmap[j][i] = 1; createFood(i, j, z - 29); break; case 4 : createWeap((i * tileW) + 24, (j * tileH) + 18, z - 38); break; case 5 : if (z != 8) { colmap[j][i] = 1; } createRoad(i, j, z - 49); } j++; } i++; } if (minigame == 2) { i = 0; while (i < 4) { z = _root[(("lvl" + lvl) + "p") + i]; wavexy[i] = [z[0][0], z[0][1]]; j = 0; while (j < 2) { switch (wavexy[i][j]) { case 1 : wavexy[i][j] = 0; break; case 14 : wavexy[i][j] = 15; } j++; } i++; } } if (minigame == 3) { x = bankChest.length; while (x > 0) { i = 0; while (i < 4) { if (x > 0) { do { y = random(bankChest.length); } while (bankChest[y].info != undefined); bankChest[y].info = i; x--; } i++; } } } }; onEnterFrame = function () { if (total_ms == 30) { total_ms = 0; if (total_sec == 60) { total_sec = 0; addStat(9, 1); trace("GAME MINUTE " + stat[9]); trace(bankEnemy.toString()); } else { total_sec++; } } else { total_ms++; } if (quake > 0) { if ((quake % 1) == 0) { _root._y = quake; } else { _root._y = -quake; } quake = quake - 0.5; } if (paused == false) { if (cursor.speed > 0.1) { cursor.speed = cursor.speed - 0.1; } switch (minigame) { case 0 : prog.img._xscale = prog.img._xscale + progStep; if (alarmEnemy == 0) { if (spawnTimer == spawnLength) { if (bankEnemy.length == 0) { magnit = true; win = true; showLogo(3); achi[17] = bankFood.length; addStat(1, achi[17]); achi[19] = bankWeap.length; achi[20] = life; j = 0; while (j < bankFood.length) { achi[18] = achi[18] + bankFood[j].count; j++; } j = 0; while (j < bankPrize.length) { switch (bankPrize[j]._currentframe) { case 1 : _root.achi[6]++; break; case 2 : _root.achi[7]++; break; case 8 : _root.achi[8]++; } j++; } } } else { x = Number(_root["lvlspw" + lvl].substr(spawnTimer * 2, 2)); if (x != 0) { y = x % 10; z = (x - y) / 10; switch (y) { case 0 : if (random(2) > 1) { createEnemy(choose(0, 15), random(16), z, y); } else { createEnemy(random(16), choose(0, 15), z, y); } break; case 1 : createEnemy(15, random(16), z, y); break; case 2 : createEnemy(random(16), 0, z, y); break; case 3 : createEnemy(0, random(16), z, y); break; case 4 : createEnemy(random(16), 15, z, y); break; case 5 : case 6 : case 7 : case 8 : case 9 : createEnemy(0, 0, z, y); } } spawnTimer++; } alarmEnemy = 30; } else { alarmEnemy--; } break; case 1 : prog.img._xscale = prog.img._xscale + progStep; if (life < 1) { playMusic("stop"); showLogo(4); } else if (alarmEnemy < 1800) { alarmEnemy++; if ((alarmEnemy % 90) == 0) { i = 0; while (i < wavexy.length) { wavexy[i][1]--; i++; } } i = 0; while (i < wavexy.length) { if ((alarmEnemy % wavexy[i][1]) == 0) { switch (wavexy[i][0]) { case 1 : createEnemy(15, random(12) + 2, 1); break; case 2 : createEnemy(15, random(11) + 3, 2); break; case 3 : createEnemy(15, random(10) + 5, 3, 0); break; case 4 : createEnemy(15, random(12) + 2, 4); break; case 5 : createEnemy(15, random(12) + 2, 5); break; case 6 : createEnemy(random(10) + 3, 15, 6); break; case 7 : if (mini_diff == 2) { createEnemy(random(6) + 5, random(6) + 5, 7); } else { createEnemy(random(10) + 3, random(10) + 3, 7); } } } i++; } } else if (bankEnemy.length == 0) { magnit = true; win = true; showLogo(3); achi[20] = life; } break; case 2 : if (life < 1) { playMusic("stop"); showLogo(4); } else if (spawnTimer == 0) { z = _root["lvlspw" + lvl]; if (alarmEnemy > 0) { alarmEnemy--; i = 0; while (i < z[mini_diff].length) { y = z[mini_diff][i]; if ((alarmEnemy % wavew[y]) == 0) { if (alarmEnemy > (wavel[y] * ((mini_diff / 4) + 1))) { createEnemy(wavexy[i][0], wavexy[i][1], y, i); } } i++; } } else if (mini_diff < 4) { if (bankEnemy.length == 0) { lostlifesnd = false; mini_diff++; inter_level.text = ("Wave " + (mini_diff + 1)) + "/5"; alarmEnemy = 120 + (30 * mini_diff); spawnTimer = 180; if (mini_diff > 0) { playSound("win"); } createEnemy(0, 0, 3, choose(1, 2, 5)); if ((mini_diff % 2) == 0) { createEnemy(0, 0, 3, 2); } if (lvl > 26) { createEnemy(0, 0, 3, 1 + random(lvl - 25)); } if (lvl > 29) { createEnemy(0, 0, 3, choose(1, 2, 5)); } } } else if (bankEnemy.length == 0) { magnit = true; win = true; showLogo(3); achi[20] = life; } } else { spawnTimer--; } break; case 3 : if (alarmEnemy == 0) { if (key < 1) { alarmEnemy = 150; } } else { alarmEnemy--; if (key > 0) { alarmEnemy = 0; } if (alarmEnemy == 50) { if (minigame == 5) { openMenu("send"); } else { money = money + curr_money; saveGame(); openScreen("upgr"); } } } break; case 6 : if (alarmEnemy < 1) { if (spawnTimer < 1) { if (bankEnemy.length == 0) { mini_diff++; mini_prize = Math.ceil(1 + (mini_diff / 8)); inter_level.text = "Level " + mini_diff; spawnTimer = 2 + (mini_diff * 3); alarmEnemy = 100; setStat(8, _root.mini_diff); playSound("win"); } else { alarmEnemy = 10; } } else { alarmEnemy = Math.max(15, 40 - mini_diff); x = 1 + random(Math.min(6, Math.round(2 + (mini_diff / 4)))); if (random(10) < 2) { if (mini_prize > 0) { mini_prize--; x = 0; } } if (x != 0) { switch (x) { case 1 : xx = 5; spawnTimer--; break; case 2 : xx = 1; spawnTimer--; break; case 3 : xx = 2; spawnTimer = spawnTimer - 3; break; case 4 : xx = 6; spawnTimer = spawnTimer - 2; break; case 5 : xx = 7; spawnTimer = spawnTimer - 3; break; case 6 : xx = 3; spawnTimer = spawnTimer - 2; } if (random(2) > 1) { createEnemy(choose(0, 15), random(16), xx, 0); } else { createEnemy(random(16), choose(0, 15), xx, 0); } } else if (random(10) < 2) { if (random(2) > 1) { createEnemy(choose(0, 15), random(16), 4); } else { createEnemy(random(16), choose(0, 15), 4); } } else { switch (1 + random(Math.min(7, Math.round(2 + (mini_diff / 3))))) { case 1 : createEnemy(15, random(10) + 5, 3, 1); break; case 2 : createEnemy(15, random(10) + 5, 3, 2); break; case 3 : createEnemy(15, random(10) + 5, 3, 3); break; case 4 : createEnemy(15, random(10) + 5, 3, 4); break; case 5 : createEnemy(15, random(10) + 5, 3, 5); break; case 6 : createEnemy(15, random(10) + 5, 3, 6); break; case 7 : createEnemy(15, random(10) + 5, 3, 7); } spawnTimer = spawnTimer + 4; } } } else { alarmEnemy--; } } if (combo != 0) { if (combo > 1) { if (combo > achi[10]) { achi[10] = combo; } createPrize(_xmouse + 64, _ymouse + 30, 2, Math.min(3, Math.ceil(combo / 3))); obj = levelmap.attachMovie("scoreobj", "score", levelmap.getNextHighestDepth()); obj._x = _xmouse + 64; obj._y = _ymouse + 30; obj.gotoAndStop(4); obj.combo.combo.count.text = combo; } combo = 0; } if (mousePressed == true) { if (cursor._currentframe == 1) { power = power + 1; if (power > 12) { handpow = 1; if (power > 15) { power = 13; } } else { handpow = 0; } cursor.lopata.img.gotoAndStop(Math.round(power)); } else if (reload < 0) { switch (cursor._currentframe) { case 2 : playSound("explo"); quake = 6; castExplo(levelmap._xmouse, levelmap._ymouse, radBomb * bonusBomb); break; case 3 : case 6 : x = Math.floor((levelmap._xmouse + 8) / tileW); y = Math.floor((levelmap._ymouse - 12) / tileH); if (colmap[y][x] == 1) { playSound("trapcr"); if (cursor._currentframe == 3) { createKap(x, y); } else { createMine(x, y); } } else { cursor.ammo++; } break; case 8 : cursor.fx.play(); playSound("shot1", "shot2"); reload = 20 / bonusRocket; quake = 4; castExplo(levelmap._xmouse, levelmap._ymouse, radRocket * bonusRocket); createPart(levelmap._xmouse, levelmap._ymouse, "explo", levelmap.getNextHighestDepth(), 1); break; case 4 : case 5 : case 7 : cursor.fx.play(); if (cursor._currentframe != 5) { if (cursor._currentframe == 4) { playSound("gun1", "gun2", "gun3"); reload = 3 + (2 / bonusGun); damx = bonusGun; } else { playSound("gauss1", "gauss2", "gauss3"); if (cursor.speed < 5) { cursor.speed = cursor.speed + 1; } reload = 7 - cursor.speed; damx = bonusGauss; } x = 5; y = 1; if (cursor.ammo < 15) { ammopip.play(); } } else { playSound("shot1", "shot2"); reload = 6 + (6 / bonusShot); damx = bonusShot; x = 20; y = shellShot; if (cursor.ammo < 5) { ammopip.play(); } } glob_hit = false; while (y--) { hit = false; k = (-x) + random(x * 2); n = (-x) + random(x * 2); i = 0; while (i < bankTree.length) { z = bankTree[i]; if (hitPoint(levelmap._xmouse + k, levelmap._ymouse + n, z)) { hit = true; attackTree(z, 1, 0); } i++; } i = 0; while (i < bankChest.length) { z = bankChest[i]; if (hitPoint(levelmap._xmouse + k, levelmap._ymouse + n, z)) { hit = true; switch (z._currentframe) { case 2 : attackChest(z, 20 * damx); playSound("box1d1", "box1d2"); break; case 3 : attackChest(z, 10 * damx); playSound("box2d1", "box2d2"); break; case 4 : case 5 : playSound("miss1", "miss2"); } } i++; } i = 0; while (i < bankEnemy.length) { z = bankEnemy[i]; if (hitPoint(levelmap._xmouse + k, levelmap._ymouse + n, z)) { hit = true; switch (z.type) { case 1 : if (random(10) > 3) { attackEnemy(z, 20 * damx, 2); } else { attackEnemy(z, 20 * damx, 1); } break; case 5 : if (random(10) > 3) { attackEnemy(z, 30 * damx, 2); } else { attackEnemy(z, 30 * damx, 1); } break; case 2 : if (cursor._currentframe == 5) { attackEnemy(z, 10 * damx, 4); } else { attackEnemy(z, 10 * damx, 3); } break; case 3 : attackEnemy(z, 30 * damx, 5); break; case 4 : attackSpider(z); break; case 6 : attackEnemy(z, 20 * damx, 5); break; case 7 : attackEnemy(z, 30 * damx, 6); } } i++; } if (hit == false) { if (effect == true) { createPart((_root._xmouse + k) + 64, (_root._ymouse + n) + 30, "dirt", levelmap.getNextHighestDepth(), 1); } } else { glob_hit = true; } } if (glob_hit != true) { break; } playSound("hit11", "hit12"); } cursor.ammo--; if (cursor.ammo <= 0) { cursor.gotoAndStop(1); cursor._xscale = (cursor._yscale = 140); ammopip.gotoAndStop(1); } else { cursor._xscale = (cursor._yscale = 120); } } } if (reload >= 0) { reload--; } cursor.key._visible = false; if (key > 0) { i = 0; while (i < bankChest.length) { z = bankChest[i]; if (z._currentframe > 3) { if (z.chest.keys > 0) { if (hitPoint(levelmap._xmouse, levelmap._ymouse, z)) { cursor.key._visible = true; cursor.key.info = z; break; } } } i++; } } if (cursor.key._xscale < 100) { if (cursor.key._visible == true) { cursor.key._xscale = (cursor.key._yscale = cursor.key._yscale + 10); } else { cursor.key._xscale = (cursor.key._yscale = 0); } } i = 0; while (i < bankPrize.length) { z = bankPrize[i]; if (hitPoint(levelmap._xmouse, levelmap._ymouse, z)) { if (z.speed < 3) { if (z.kill == false) { j = 0; while (j < bankPrize.length) { if (bankPrize[j] == z) { bankPrize.splice(j, 1); break; } j++; } if (z._currentframe < 7) { playSound("coin1", "coin2", "coin3", "coin4"); } else { playSound("almaz1", "almaz2"); } z.kill = true; z._name = "prize"; z._xscale = (z._yscale = 100); z.dir = -1 * point_direction(z._x, z._y, z.x, z.y); } } } i++; } } else if (lvl == 0) { } }; onMouseDown = function () { mousePressed = true; if (paused == false) { if (cursor._currentframe == 1) { i = 0; while (i < bankWeap.length) { z = bankWeap[i]; if (z.wait == 0) { if (hitPoint(levelmap._xmouse, levelmap._ymouse, z)) { addStat(4, 1); playSound("pickup"); j = 0; while (j < bankWeap.length) { if (bankWeap[j] == z) { bankWeap.splice(j, 1); break; } j++; } if (z._currentframe < 4) { mousePressed = false; } cursor.gotoAndStop(z._currentframe); cursor._xscale = (cursor._yscale = 140); reload = 5; ammopip.gotoAndStop(3); z.removeMovieClip(); break; } } i++; } } if (cursor.key._visible == true) { if (key > 0) { z = cursor.key.info.chest; if (z.keys > 0) { playSound("unlock"); key--; z["key" + z.keys]._visible = true; z.keys--; reload = 4; cursor.key._visible = false; cursor.key._xscale = (cursor.key._yscale = 0); } } } } }; onMouseUp = function () { mousePressed = false; if (paused == false) { if (cursor._currentframe == 1) { hitrad = 0; if (handpow == 1) { playSound("hit3"); cursor.lopata.img.gotoAndPlay(15); quake = handtype[handnum][handpow]; switch (handtype[handnum][handpow]) { case 1 : case 2 : if (effect == true) { createPart(levelmap._xmouse, levelmap._ymouse, "dirt", levelmap.getNextHighestDepth(), 1); } break; case 3 : hitrad = 80; createPart(levelmap._xmouse, levelmap._ymouse, "crack", 1, 1); break; case 4 : hitrad = 120; createPart(levelmap._xmouse, levelmap._ymouse, "crack", 1, 1); } } else { cursor.lopata.img.gotoAndPlay(16); } i = 0; while (i < bankTree.length) { z = bankTree[i]; if (hitPoint(levelmap._xmouse, levelmap._ymouse, z)) { attackTree(z, (Math.floor(power / 10) * 2) + 1, 0); if (z.img._currentframe < 5) { playSound("tree1", "tree2"); } else if (z.img._currentframe == 5) { playSound("treed1", "treed2"); } } i++; } i = 0; while (i < bankChest.length) { z = bankChest[i]; if (z._currentframe == 2) { if (hitPoint(levelmap._xmouse, levelmap._ymouse, z)) { if (handpow == 0) { attackChest(z, 20 * handatt[handnum]); } else { attackChest(z, 40 * handatt[handnum]); } playSound("box1d1", "box1d2"); } } i++; } i = 0; while (i < bankEnemy.length) { z = bankEnemy[i]; if (hitPoint(levelmap._xmouse, levelmap._ymouse, z)) { switch (z.type) { case 1 : if (handpow == 0) { attackEnemy(z, 20 * handatt[handnum], 2); playSound("hit11", "hit12"); } else { attackEnemy(z, 45 * handatt[handnum], 1); playSound("hit2"); } break; case 2 : if (handpow == 0) { attackEnemy(z, 10 * handatt[handnum], 3); playSound("hit11", "hit12"); } else { attackEnemy(z, 30 * handatt[handnum], 4); playSound("hit2"); } break; case 3 : if (handpow == 0) { attackEnemy(z, 30 * handatt[handnum], 5); playSound("hit11", "hit12"); } else { attackEnemy(z, 70 * handatt[handnum], 5); playSound("hit2"); } break; case 4 : attackSpider(z); break; case 5 : if (handpow == 0) { attackEnemy(z, 30 * handatt[handnum], 2); playSound("hit11", "hit12"); } else { attackEnemy(z, 70 * handatt[handnum], 1); playSound("hit2"); } break; case 6 : if (handpow == 0) { attackEnemy(z, 20 * handatt[handnum], 5); playSound("hit11", "hit12"); } else { attackEnemy(z, 45 * handatt[handnum], 5); playSound("hit2"); } break; case 7 : if (handpow == 0) { attackEnemy(z, 30 * handatt[handnum], 6); playSound("hit11", "hit12"); } else { attackEnemy(z, 100, 6); playSound("hit2"); } } } i++; } if (hitrad != 0) { i = 0; while (i < bankEnemy.length) { z = bankEnemy[i]; if (point_distance(levelmap._xmouse, levelmap._ymouse, z._x, z._y) < hitrad) { switch (z.type) { case 1 : case 5 : attackEnemy(z, 20, 1); break; case 2 : if (random(10) > 3) { attackEnemy(z, 10, 0); } else { attackEnemy(z, 10, 3); } break; case 4 : attackSpider(z); break; case 7 : attackEnemy(z, 20, 6); } } i++; } } power = 0; } } }; gotoAndPlay ("Weapons");
Frame 33
_global.attackChest = function (z, dam) { z.hp = z.hp - dam; if (z.hp < 1) { dieChest(z); } else { z.chest.gotoAndStop(1 + Math.floor((100 - z.hp) / 25)); } }; _global.attackEnemy = function (z, dam, type) { if (z.nodam != true) { z.hp = z.hp - (dam / diff); if (type > 0) { switch (type) { case 1 : z.moving = (-stupor) * handatt[handnum]; if (z.cargo > 0) { if (z.type == 3) { createPrize(z._x, z._y + z.bird._y, 2 + z.food.type, 1, z.food); } else { createPrize(z._x + 24, z._y + 18, 2 + z.food.type, 1, z.food); } z.cargo = (z.grib._visible = false); z.food = undefined; z.path.shift(); } z.vspeed = 6 + random(2); if (z.act == 0) { z.y = z._y; z.act = 1; if (z.sleep == false) { z.gotoAndStop(z._currentframe + 16); z.sleep = true; } } break; case 2 : z.moving = (-stupor) * handatt[handnum]; z.vspeed = 4 + random(4); if (z.act == 0) { z.y = z._y; z.act = 1; if (z.sleep == false) { z.gotoAndStop(z._currentframe + 8); } } break; case 3 : if (z.moving > -1) { if (z.moving == 1) { if (z._currentframe < 10) { z.last = z._currentframe; } } z.gotoAndStop(11 + random(2)); z.dam.gotoAndPlay(1); z.moving = -8; } break; case 4 : if (z.moving == 1) { playSound("bearstay"); if (z._currentframe < 10) { z.last = z._currentframe; } } z.gotoAndStop(11 + random(2)); z.dam.gotoAndPlay(1); z.moving = (-stupor) * handatt[handnum]; break; case 5 : if (z.type == 3) { playSound("bird1", "bird2"); } else { playSound("owl1", "owl2"); } if (effect == true) { if (z.type == 3) { createPart(z._x, z._y + z.bird._y, "pero", levelmap.getNextHighestDepth(), 3); } else { createPart(z._x, z._y + z.bird._y, "pero2", levelmap.getNextHighestDepth(), 3); } } if (z.cargo > 0) { createPrize(z._x, z._y + z.bird._y, 2 + z.food.type, 1, z.food); z.cargo = (z.bird.grib._visible = false); z.food = undefined; } if (z.info > 0) { if (z.info < 8) { createWeap(z._x, z._y + z.bird._y, 1 + z.info, 0); } else { createPrize(z._x, z._y + z.bird._y, z.info - 1, 1, 0); } z.bird.weap._visible = false; z.info = undefined; } z.moving = -6; z.speed = z.speed * 1.2; z.bird.gotoAndPlay(15); z.shad.gotoAndPlay(15); break; case 6 : z.act = 2; z.image_index = 18; if (z.cargo <= 0) { break; } z.cargo = false; createPrize(z._x + 24, z._y + 18, 2 + z.food.type, 1, z.food); } } if (z.hp < 1) { if (z.cargo > 0) { if ((z.type == 3) or (z.type == 6)) { createPrize(z._x, z._y + z.bird._y, 2 + z.food.type, 1, z.food); } else { createPrize(z._x + 24, z._y + 18, 2 + z.food.type, 1, z.food); } } dieEnemy(z); } else { z.hpbar._visible = true; z.hplowbar._visible = true; z.hpbor._visible = true; z.hpbar._xscale = z.hp; } } }; _global.attackSpider = function (z) { if (z.die == false) { z.die = true; dieEnemy(z); } }; _global.attackTree = function (z, dam, type) { if (z.img._currentframe != 6) { z.hp = z.hp - dam; z.act = 1; z.scale = z.scale + (dam * 6); if (z.scale > 10) { z.scale = 10; } if (z.img._currentframe != 5) { if (effect == true) { if (type != 1) { createPart(levelmap._xmouse, levelmap._ymouse, "list", levelmap.getNextHighestDepth(), dam, z._currentframe); } else { dam = (6 - z.img._currentframe) * 5; while (dam--) { createPart((z._x - 75) + random(150), (z._y - 30) - random(130), "list", levelmap.getNextHighestDepth(), 1, z._currentframe); } } } } if (z.hp < 1) { achi[9]++; z.img.gotoAndStop(6); playSound("box2"); z.info.removeMovieClip(); createPrize(z._x, z._y - 40, 1, 2 + random(4), 0); if (effect == true) { dam = 10; while (dam--) { createPart((z._x - 75) + random(150), (z._y - 30) - random(130), "chip", levelmap.getNextHighestDepth(), 1, z._currentframe); } } } else { z.img.gotoAndStop(1 + Math.floor((50 - z.hp) / 10)); } } }; gotoAndPlay ("Upgrades");
Frame 43
_global.autoUpgr = function (ob) { x = 0; i = 1; while (i < 10) { x = x + (6 - upgr[i]); i++; } trace("upgrade_left=" + x); if (x > 0) { do { y = 1 + random(9); } while (((upgr[y] == 6) or (y == 4)) or (y == 5)); doUpgr(y); trace((("upgr" + y) + "=") + upgr[y]); inter_upgr.info = y; inter_upgr.gotoAndPlay(2); } }; _global.initUpgr = function (ob) { ob.but1.title = str_upgr_1; ob.but2.title = str_upgr_2; ob.but3.title = str_upgr_3; ob.but4.title = str_upgr_4; ob.but5.title = str_upgr_5; ob.but6.title = str_upgr_6; ob.but7.title = str_upgr_7; ob.but8.title = str_upgr_8; ob.but9.title = str_upgr_9; ob.but10.title = str_upgr_10; ob.but11.title = str_upgr_11; ob.but12.title = str_upgr_12; ob.but13.title = str_upgr_13; ob.but14.title = str_upgr_14; if (weapin[2] > (maxlvl - 1)) { ob.but7.gotoAndStop(3); } if (weapin[3] > (maxlvl - 1)) { ob.but6.gotoAndStop(3); } if (weapin[4] > (maxlvl - 1)) { ob.but2.gotoAndStop(3); } if (weapin[5] > (maxlvl - 1)) { ob.but3.gotoAndStop(3); } if (weapin[6] > (maxlvl - 1)) { ob.but5.gotoAndStop(3); } if (weapin[7] > (maxlvl - 1)) { ob.but1.gotoAndStop(3); } if (weapin[8] > (maxlvl - 1)) { ob.but4.gotoAndStop(3); } }; _global.reUpgr = function (ob) { ob.but1.cost = Math.round((200 * upgr[1]) * (upgr[1] / 2)); ob.but2.cost = Math.round((150 * upgr[2]) * (upgr[2] / 2)); ob.but3.cost = Math.round((150 * upgr[3]) * (upgr[3] / 2)); ob.but4.cost = Math.round((200 * upgr[4]) * (upgr[4] / 2)); ob.but5.cost = Math.round((150 * upgr[5]) * (upgr[5] / 2)); ob.but6.cost = Math.round((100 * upgr[6]) * (upgr[6] / 2)); ob.but7.cost = Math.round((200 * upgr[7]) * (upgr[7] / 2)); ob.but8.cost = Math.round((100 * upgr[8]) * (upgr[8] / 2)); ob.but9.cost = Math.round((200 * upgr[9]) * (upgr[9] / 2)); ob.but10.cost = 0; ob.but11.cost = 1000; ob.but12.cost = 5000; ob.but13.cost = 25000; ob.but14.cost = 90000 /* 0x015F90 */; i = 1; while (i < 15) { z = ob["but" + i]; if (z._currentframe < 3) { z.id = i; if (upgr[i] == 10) { z.gotoAndStop(4); } else if (z.cost > _root.money) { z.gotoAndStop(2); } else { z.gotoAndStop(1); } z.lv.gotoAndStop(upgr[i]); z.cost_txt = z.cost + "$"; } z.icon.gotoAndStop(i); i++; } }; _global.doUpgr = function (z) { upgr[z]++; switch (z) { case 1 : bonusGauss = bonusGauss + 0.1; break; case 2 : bonusGun = bonusGun + 0.2; break; case 3 : bonusShot = bonusShot + 0.2; break; case 4 : bonusRocket = bonusRocket + 0.05; break; case 5 : bonusMine = bonusMine + 0.05; break; case 6 : bonusKap = bonusKap + 1; break; case 7 : bonusBomb = bonusBomb + 0.05; break; case 8 : bonusMagnet = bonusMagnet + 0.2; break; case 9 : bonusDeposit = bonusDeposit + 0.1; break; case 10 : case 11 : case 12 : case 13 : case 14 : if (upgr[z] == 10) { } else { upgr[z] = 10; } gamemenu["but" + (handnum + 9)].selback._visible = false; handnum = z - 9; } getUpgrDone(); setStat(6, upgr_done); getWeapDone(); setStat(5, weap_done); }; _global.getUpgrDone = function () { upgr_done = 0; i = 1; while (i < 10) { upgr_done = upgr_done + (upgr[i] - 1); i++; } }; _global.getWeapDone = function () { weap_done = 0; i = 11; while (i < 15) { if (upgr[i] == 10) { weap_done++; } i++; } }; _global.reHint = function (ob) { ob.title = (str_menu_hint + hintnum) + "/7"; ob.img.gotoAndStop(hintnum); }; gotoAndPlay ("Game");
Frame 53
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lvlspw8 = "006060600000380000006060606060000038380000606060606060606000003839380000006060606060606060606060"; lvlspw9 = "5050505050505050505000003232320000001010101010101010101010101000003535350000002020202020312020202020312020202020"; lvlspw10 = "703060006030700060307000003830300031303030003038303030000000707070007070707000007070707070000000707070707070"; lvlspw11 = "102010207020102070201020505050505040405050505050000000202020200000391010101010000000202020202039000000201020102010201020"; lvlspw12 = "603060306030603960306030000000706060606060606000000070303030303930303030303030000000706030603060603060306030603960306030"; lvlspw13 = "50102060307000102010005070500040000030105060207000201060503170000060702010503020104000003070107050202030105050306000003130605020101020102030203030"; lvlspw14 = "535353535353535353530040111111111111111111110040232323232323232323230040606060606060606060603939112311231123112311233939112311231123112311233939"; lvlspw15 = "232323232323232323232323232323232323232323232323232323232323232323232323232323232323232323232323232323232323232323232323232323232323232323232323232323232323232323232323"; lvlspw16 = "50601030207000383950601030207000383950601030207000383950601030207000383950601030207000383950601030207000383950601030207000383950601030207000383950601030207000383950601030207000383950601030207000383950601030207000383950601030202020"; lvlachi1 = [[3, 11], [18, 5], [6, 11]]; lvlachi2 = [[0, 10], [17, 3], [19, 2]]; lvlachi3 = [[11, 2], [12, 2], [13, 2]]; lvlachi4 = [[10, 2], [18, 5], [7, 8]]; lvlachi5 = [[2, 4], [15, 3], [16, 3]]; lvlachi6 = [[5, 16], [17, 4], [7, 37]]; lvlachi7 = [[2, 3], [12, 4], [9, 19]]; lvlachi8 = [[4, 25], [13, 2], [14, 1]]; lvlachi9 = [[1, 8], [16, 20], [7, 20]]; lvlachi10 = [[12, 6], [13, 2], [14, 2]]; lvlachi11 = [[2, 2], [19, 12], [8, 11]]; lvlachi12 = [[4, 22], [1, 26], [5, 3]]; lvlachi13 = [[15, 4], [16, 8], [17, 4]]; lvlachi14 = [[2, 3], [17, 10], [8, 10]]; lvlachi15 = [[9, 9], [6, 190], [7, 90]]; lvlachi16 = [[10, 3], [13, 6], [8, 35]]; lvlspw17 = [[5, 50]]; lvlspw18 = [[7, 50]]; lvlspw19 = [[6, 35]]; lvlspw20 = [[1, 45], [2, 85]]; lvlspw21 = [[4, 45]]; lvlspw22 = [[3, 45], [6, 60]]; lvlspw23 = [[7, 45]]; lvlspw24 = [[1, 50], [2, 80], [3, 90], [4, 100], [5, 45], [6, 90], [7, 100]]; lvlspw25 = [[1, 1], [1, 2], [2, 2], [1, 2], [1, 1]]; lvlspw26 = [[1], [5], [4], [5], [4]]; lvlspw27 = [[2, 1], [2, 5], [2, 4], [5, 5], [2, 1]]; lvlspw28 = [[1, 1], [2, 2], [5, 5], [4, 1], [2, 4]]; lvlspw29 = [[2, 1, 1], [2, 1, 5], [1, 5, 5], [1, 5, 4], [5, 5, 4]]; lvlspw30 = [[1, 2, 1], [5, 2, 5], [1, 5, 1], [5, 2, 5], [1, 4, 1]]; lvlspw31 = [[1, 1, 1, 1], [2, 2, 2, 2], [5, 5, 5, 5], [4, 4, 4, 4], [1, 1, 1, 1]]; lvlspw32 = [[1, 2, 4, 5], [2, 5, 1, 4], [4, 1, 2, 5], [1, 4, 5, 2], [5, 2, 4, 1]]; lvlachi17 = [[20, 3], [20, 6], [20, 10]]; lvlachi18 = [[20, 3], [20, 6], [20, 10]]; lvlachi19 = [[20, 3], [20, 6], [20, 10]]; lvlachi20 = [[20, 3], [20, 6], [20, 10]]; lvlachi21 = [[20, 3], [20, 6], [20, 10]]; lvlachi22 = [[20, 3], [20, 6], [20, 10]]; lvlachi23 = [[20, 3], [20, 6], [20, 10]]; lvlachi24 = [[20, 3], [20, 6], [20, 10]]; lvlachi25 = [[20, 3], [20, 6], [20, 10]]; lvlachi26 = [[20, 3], [20, 6], [20, 10]]; lvlachi27 = [[20, 3], [20, 6], [20, 10]]; lvlachi28 = [[20, 3], [20, 6], [20, 10]]; lvlachi29 = [[20, 3], [20, 6], [20, 10]]; lvlachi30 = [[20, 3], [20, 6], [20, 10]]; lvlachi31 = [[20, 3], [20, 6], [20, 10]]; lvlachi32 = [[20, 3], [20, 6], [20, 10]]; lvl25p0 = [[1, 3], [2, 3], [3, 3], [3, 4], [3, 5], [3, 6], [3, 7], [3, 8], [3, 9], [3, 10], [3, 11], [4, 11], [5, 11], [6, 11], [6, 10], [6, 9], [6, 8], [6, 7], [6, 6], [6, 5], [6, 4], [6, 3], [7, 3], [8, 3], [9, 3], [9, 4], [9, 5], [9, 6], [9, 7], [9, 8], [9, 9], [9, 10], [9, 11], [10, 11], [11, 11], [12, 11], [12, 10], [12, 9], [12, 8], [12, 7]]; lvl25p1 = [[1, 7], [2, 7], [3, 7], [4, 7], [5, 7], [6, 7], [7, 7], [8, 7], [9, 7], [10, 7], [11, 7], [12, 7]]; lvl26p0 = [[1, 12], [2, 12], [3, 12], [4, 12], [5, 12], [6, 12], [7, 12], [8, 12], [9, 12], [10, 12], [11, 12], [12, 12], [12, 11], [12, 10], [12, 9], [12, 8], [12, 7], [12, 6], [12, 5], [12, 4], [12, 3], [12, 2], [11, 2], [10, 2], [9, 2], [8, 2], [7, 2], [6, 2], [5, 2], [4, 2], [3, 2], [3, 3], [3, 4], [3, 5], [3, 6], [3, 7], [3, 8], [3, 9], [3, 10], [4, 10], [5, 10], [6, 10], [7, 10], [8, 10], [9, 10], [10, 10], [10, 9], [10, 8], [10, 7], [10, 6], [10, 5], [10, 4], [9, 4], [8, 4], [7, 4], [6, 4], [5, 4], [5, 5], [5, 6], [5, 7], [5, 8], [6, 8], [7, 8]]; lvl27p0 = [[1, 5], [2, 5], [3, 5], [4, 5], [5, 5], [6, 5], [7, 5], [8, 5], [9, 5], [10, 5], [11, 5], [12, 5], [12, 6], [12, 7], [12, 8], [12, 9], [12, 10], [12, 11], [12, 12], [11, 12], [10, 12], [9, 12], [8, 12], [7, 12], [6, 12], [6, 11], [6, 10], [6, 9]]; lvl27p1 = [[3, 14], [3, 13], [3, 12], [3, 11], [3, 10], [3, 9], [3, 8], [3, 7], [3, 6], [3, 5], [3, 4], [3, 3], [3, 2], [4, 2], [5, 2], [6, 2], [7, 2], [8, 2], [9, 2], [9, 3], [9, 4], [9, 5], [9, 6], [9, 7], [9, 8], [8, 8], [7, 8]]; lvl28p0 = [[6, 14], [6, 13], [6, 12], [5, 12], [5, 11], [5, 10], [4, 10], [4, 9], [4, 8], [3, 8], [3, 7], [2, 7], [2, 6], [2, 5], [3, 5], [3, 4], [4, 4], [4, 3], [5, 3], [6, 3], [6, 4], [6, 5], [7, 5]]; lvl28p1 = [[9, 14], [9, 13], [9, 12], [10, 12], [10, 11], [10, 10], [11, 10], [11, 9], [11, 8], [12, 8], [12, 7], [13, 7], [13, 6], [13, 5], [12, 5], [12, 4], [11, 4], [11, 3], [10, 3], [9, 3], [9, 4], [9, 5], [8, 5]]; lvl29p0 = [[3, 14], [3, 13], [3, 12], [4, 12], [5, 12], [6, 12], [7, 12], [8, 12], [9, 12], [9, 11], [9, 10], [9, 9], [9, 8], [9, 7], [9, 6], [9, 5], [9, 4], [8, 4], [7, 4], [7, 3]]; lvl29p1 = [[7, 14], [7, 13], [7, 12], [7, 11], [7, 10], [7, 9], [7, 8], [6, 8], [5, 8], [4, 8], [3, 8], [3, 7], [3, 6], [3, 5], [3, 4], [4, 4], [5, 4], [5, 3], [5, 2], [6, 2], [7, 2]]; lvl29p2 = [[11, 14], [11, 13], [11, 12], [11, 11], [11, 10], [10, 10], [9, 10], [8, 10], [7, 10], [6, 10], [5, 10], [5, 9], [5, 8], [5, 7], [5, 6], [6, 6], [7, 6], [8, 6], [9, 6], [10, 6], [11, 6], [11, 5], [11, 4], [11, 3], [11, 2], [10, 2], [9, 2], [8, 2]]; lvl30p0 = [[1, 3], [2, 3], [3, 3], [3, 4], [3, 5], [3, 6], [3, 7], [3, 8], [3, 9], [4, 9], [5, 9], [5, 8], [5, 7], [5, 6], [5, 5], [5, 4], [5, 3], [6, 3], [7, 3], [8, 3], [9, 3], [10, 3], [11, 3], [12, 3], [12, 4], [12, 5], [12, 6]]; lvl30p1 = [[1, 7], [2, 7], [3, 7], [4, 7], [5, 7], [6, 7], [7, 7], [8, 7], [9, 7], [10, 7], [11, 7], [12, 7], [13, 7]]; lvl30p2 = [[1, 11], [2, 11], [3, 11], [4, 11], [5, 11], [6, 11], [7, 11], [7, 10], [7, 9], [7, 8], [7, 7], [7, 6], [7, 5], [8, 5], [9, 5], [9, 6], [9, 7], [9, 8], [9, 9], [9, 10], [9, 11], [10, 11], [11, 11], [12, 11], [12, 10], [12, 9], [12, 8], [12, 7]]; lvl31p0 = [[1, 4], [2, 4], [3, 4], [4, 4], [5, 4], [6, 4], [7, 4], [8, 4], [9, 4], [9, 5], [9, 6], [9, 7], [9, 8], [9, 9], [9, 10], [10, 10], [11, 10], [12, 10], [13, 10], [13, 9], [13, 8]]; lvl31p1 = [[1, 6], [2, 6], [3, 6], [3, 7], [3, 8], [3, 9], [3, 10], [3, 11], [3, 12], [4, 12], [5, 12], [6, 12], [7, 12], [8, 12], [9, 12], [10, 12], [11, 12], [11, 11], [11, 10], [11, 9], [11, 8], [12, 8], [13, 8]]; lvl31p2 = [[1, 8], [2, 8], [3, 8], [4, 8], [5, 8], [5, 7], [5, 6], [5, 5], [5, 4], [5, 3], [5, 2], [6, 2], [7, 2], [8, 2], [9, 2], [10, 2], [11, 2], [11, 3], [11, 4], [12, 4], [13, 4], [13, 5], [13, 6], [13, 7]]; lvl31p3 = [[1, 10], [2, 10], [3, 10], [4, 10], [5, 10], [6, 10], [7, 10], [7, 9], [7, 8], [7, 7], [7, 6], [8, 6], [9, 6], [10, 6], [11, 6], [12, 6], [13, 6], [13, 7]]; lvl32p0 = [[1, 9], [2, 9], [3, 9], [3, 10], [3, 11], [3, 12], [4, 12], [5, 12], [6, 12], [7, 12], [7, 11], [7, 10], [7, 9], [7, 8]]; lvl32p1 = [[10, 14], [10, 13], [10, 12], [10, 11], [11, 11], [12, 11], [12, 10], [12, 9], [12, 8], [12, 7], [11, 7], [10, 7], [9, 7], [8, 7]]; lvl32p2 = [[14, 5], [13, 5], [12, 5], [12, 4], [12, 3], [12, 2], [11, 2], [10, 2], [9, 2], [8, 2], [8, 3], [8, 4], [8, 5], [8, 6], [8, 7]]; lvl32p3 = [[5, 0], [5, 1], [5, 2], [5, 3], [4, 3], [3, 3], [3, 4], [3, 5], [3, 6], [3, 7], [4, 7], [5, 7], [6, 7], [7, 7]]; stop();
Symbol 6 MovieClip [mcDragon] Frame 1
Symbol 6 MovieClip [mcDragon] Frame 80
_root.fireFire();
Symbol 6 MovieClip [mcDragon] Frame 119
stop();
Symbol 49 MovieClip Frame 1
gotoAndStop(((5 * (_parent.type - 1)) + 2) + random(5)); onEnterFrame = function () { if (_xscale != 100) { if (_xscale < 100) { _yscale = (_yscale + 20); _xscale = (_yscale + 20); } else { _yscale = (_yscale - 30); _xscale = (_yscale - 30); } } };
Symbol 50 MovieClip [food] Frame 1
kill = false; xtile = _x / 48; ytile = _y / 36; krot = new Array(); krot[0] = false; krot[1] = false; krot[2] = false; krot[3] = false; krot[4] = false; krot[5] = false; krot[6] = false; krot[7] = false; i = 1; while (i <= 5) { x = this["grib" + i]; y = this["grib" + (1 + random(5))]; z = x._name; x._name = y._name; y._name = z; i++; } i = count + 1; while (i <= 5) { this["grib" + i]._visible = false; i++; } onEnterFrame = function () { if (kill == true) { _alpha = (_alpha - 5); if (_alpha < 1) { this.removeMovieClip(); } } };
Symbol 241 MovieClip [enemy5] Frame 1
stop(); step = 0; hp = 100; w1 = -5; w2 = 53; h1 = -15; h2 = 40; xstart = (xtile = _x / 48); ystart = (ytile = _y / 36); hplow = hp; hpgui = 0; moving = 1; eating = 0; act = 0; vspeed = 0; sleep = false; cargo = (grib._visible = false); path = new Array(); if (_root.minigame != 1) { speed = 1; if (_root.minigame == 2) { pp = _root[(("lvl" + _root.lvl) + "p") + info]; i = 0; while (i < pp.length) { path.push([pp[pp.length - i][1], pp[pp.length - i][0]]); i++; } } else { huntKrolik(this); } } else { speed = Math.round(((25 + (_root.mini_diff * 4)) + random(25)) / 10); gotoAndStop (6); } onEnterFrame = function () { if (_root.paused == false) { if (moving == 1) { if (_root.minigame != 1) { moveKrolik(this); if (_y != ypre) { this.swapDepths((_y * 10000) + id); } ypre = _y; } else if (_x > 30) { _x = (_x - speed); } else { delEnemy(this); } if (sleep == true) { gotoAndStop(_currentframe - 16); sleep = false; } } else { moving++; if (act > 0) { switch (act) { case 1 : if (vspeed > 0) { _y = (_y - vspeed); vspeed = vspeed - 2; } else { act = 2; } break; case 2 : if (_y < (y + vspeed)) { _y = (_y - vspeed); vspeed = vspeed - 2; } else { act = 0; _y = y; if (sleep != false) { break; } gotoAndStop(_currentframe - 8); moving = 1; } } z = y - _y; shad._xscale = (shad._yscale = 100 - z); shad._y = z + 20; } } if (hp < hplow) { hplow = hplow - 2; hplowbar._xscale = hplow; hpgui = 200; } else if (hpgui > 0) { hpgui = hpgui - 10; } if (hpbar._visible == true) { if (hpgui > 0) { hpbar._alpha = (hplowbar._alpha = (hpbor._alpha = hpgui)); } else { hpbar._visible = (hplowbar._visible = (hpbor._visible = false)); } } } };
Symbol 342 MovieClip Frame 1
stop();
Symbol 525 MovieClip [enemy1] Frame 1
stop(); hp = 100; w1 = -6; w2 = 54; h1 = -10; h2 = 46; xstart = (xtile = _x / 48); ystart = (ytile = _y / 36); hplow = hp; hpgui = 0; moving = 1; act = 0; vspeed = 0; sleep = false; cargo = (grib._visible = false); path = new Array(); if (_root.minigame != 1) { speed = 0.5; if (_root.minigame == 2) { pp = _root[(("lvl" + _root.lvl) + "p") + info]; i = 0; while (i < pp.length) { path.push([pp[pp.length - i][1], pp[pp.length - i][0]]); i++; } } else { huntEnemy(this); } } else { speed = Math.round(((15 + (_root.mini_diff * 3)) + random(15)) / 10); gotoAndStop (6); } _root[(("lvl" + lvl) + "p") + ww]; onEnterFrame = function () { if (_root.paused == false) { if (moving == 1) { if (_root.minigame != 1) { moveEnemy(this); if (_y != ypre) { this.swapDepths((_y * 10000) + id); } ypre = _y; } else if (_x > 30) { _x = (_x - speed); } else { delEnemy(this); } if (sleep == true) { gotoAndStop(_currentframe - 16); sleep = false; } } else { moving++; if (act > 0) { switch (act) { case 1 : if (vspeed > 0) { _y = (_y - vspeed); vspeed = vspeed - 2; } else { act = 2; } break; case 2 : if (_y < (y + vspeed)) { _y = (_y - vspeed); vspeed = vspeed - 2; } else { act = 0; _y = y; if (sleep != false) { break; } gotoAndStop(_currentframe - 8); moving = 1; } } z = (y - _y) / 2; shad._alpha = 30 - z; shad._xscale = (shad._yscale = 100 - z); shad._y = (32 + y) - _y; } } if (hp < hplow) { hplow = hplow - 2; hplowbar._xscale = hplow; hpgui = 200; } else if (hpgui > 0) { hpgui = hpgui - 10; } if (hpbar._visible == true) { if (hpgui > 0) { hpbar._alpha = (hplowbar._alpha = (hpbor._alpha = hpgui)); } else { hpbar._visible = (hplowbar._visible = (hpbor._visible = false)); } } if (grib._xscale != 100) { if (grib._xscale < 100) { grib._xscale = (grib._yscale = grib._yscale + 20); } else { grib._xscale = (grib._yscale = grib._yscale - 30); } } } };
Symbol 701 MovieClip [weap] Frame 1
act = 1; vspeed = 8 + random(4); limit = vspeed; w1 = -25; w2 = 25; h1 = -25; h2 = 25; if (info == 0) { limit = limit + 10; } wait = 15; onEnterFrame = function () { if (wait > 0) { wait--; } if (act > 0) { switch (act) { case 1 : if (vspeed > 0) { _y = (_y - vspeed); vspeed = vspeed - 2; } else { act = 2; } return; case 2 : if (limit > (-1 * vspeed)) { _y = (_y - vspeed); vspeed = vspeed - 2; } else if (limit == (-1 * vspeed)) { vspeed = -1 * (vspeed + 4); limit = vspeed; } else { act = 0; } } } };
Symbol 794 MovieClip Frame 1
if (_parent.blue == true) { gotoAndStop (1); } else { gotoAndStop(1 + random(4)); } img.gotoAndPlay(1 + random(30)); timer = 20; onEnterFrame = function () { if (_root.effect == true) { if (timer > 0) { timer--; } else { createPart((_parent._x - 15) + random(30), (_parent._y - 15) + random(30), "star1", _root.levelmap.getNextHighestDepth(), 1); timer = 20; } } };
Symbol 794 MovieClip Frame 2
img.gotoAndPlay(1 + random(30));
Symbol 794 MovieClip Frame 3
img.gotoAndPlay(1 + random(30));
Symbol 794 MovieClip Frame 4
img.gotoAndPlay(1 + random(30));
Symbol 795 MovieClip [prize] Frame 1
kill = false; timer = 250 + random(50); act = 1; vspeed = 8 + random(4); limit = vspeed; speed = vspeed / 2; w1 = -32 * _root.bonusMagnet; w2 = 32 * _root.bonusMagnet; h1 = -32 * _root.bonusMagnet; h2 = 32 * _root.bonusMagnet; if (info == 0) { limit = limit + 10; speed = speed + 2; } if ((((_x < 128) or (_x > 640)) or (_y < 112)) or (_y > 464)) { dir = (point_direction(_x, _y, 384, 288) + 45) - random(90); } else { dir = random(360); } switch (_currentframe) { case 1 : img.gotoAndPlay(1 + random(12)); x = 94; y = 78; info = undefined; break; case 2 : x = 94; y = 78; info = undefined; break; case 3 : case 4 : case 5 : case 6 : x = info._x + 24; y = info._y + 18; break; case 7 : x = 94; y = 98; info = undefined; break; case 8 : x = 94; y = 78; if (info == 0) { blue = true; } info = undefined; } onEnterFrame = function () { if ((_root.paused == false) or (_root.win == true)) { if (kill == false) { if (timer == 0) { if (_xscale == 0) { if (info.count == 0) { food = info; dieFood(this); } this.removeMovieClip(); } else { _yscale = (_yscale - 5); _xscale = (_yscale - 5); } } else { timer--; } if (act > 0) { if (speed > 0) { _x = (_x + lengthdir_x(speed, dir)); _y = (_y - lengthdir_y(speed, dir)); speed = speed - 0.2; } switch (act) { case 1 : if (vspeed > 0) { _y = (_y - vspeed); vspeed = vspeed - 2; } else { act = 2; } break; case 2 : if (limit > (-1 * vspeed)) { _y = (_y - vspeed); vspeed = vspeed - 2; } else if (limit == (-1 * vspeed)) { vspeed = -1 * (vspeed + 4); limit = vspeed; } else { act = 0; speed = 2; dir = -1 * point_direction(_x, _y, x, y); if (_root.magnit != true) { break; } kill = true; if (_currentframe < 7) { playSound("coin1", "coin2", "coin3", "coin4"); } else { playSound("almaz1", "almaz2"); } } } } else if (_root.magnit == true) { kill = true; _yscale = 100; _xscale = 100; if (_currentframe < 7) { playSound("coin1", "coin2", "coin3", "coin4"); } else { playSound("almaz1", "almaz2"); } } } else { dist = point_distance(_x, _y, x, y); if (dist > speed) { _x = (_x + lengthdir_x(speed, dir)); _y = (_y + lengthdir_y(speed, dir)); speed = Math.max(dist / 10, 20); } else { switch (_currentframe) { case 1 : _root.curr_money = _root.curr_money + (10 * _root.bonusDeposit); _root.achi[6]++; addStat(2, 10 * _root.bonusDeposit); if (_root.effect == true) { createInterPart(10 + random(25), 10 + random(25), "star1"); } this.removeMovieClip(); break; case 2 : _root.curr_money = _root.curr_money + (30 * _root.bonusDeposit); _root.achi[7]++; addStat(2, 30 * _root.bonusDeposit); if (_root.effect == true) { createInterPart(10 + random(25), 10 + random(25), "star1"); } this.removeMovieClip(); break; case 3 : case 4 : case 5 : case 6 : if (info.count < 5) { info.count++; z = info["grib" + info.count]; z._visible = true; z._xscale = (z._yscale = 10); } createScore(info._x, info._y, 1); this.removeMovieClip(); break; case 7 : _root.key++; this.removeMovieClip(); break; case 8 : _root.curr_money = _root.curr_money + (150 * _root.bonusDeposit); _root.achi[8]++; addStat(2, 150 * _root.bonusDeposit); this.removeMovieClip(); } } } } };
Symbol 795 MovieClip [prize] Frame 2
img.gotoAndPlay(1 + random(12));
Symbol 818 MovieClip [boom] Frame 12
this.removeMovieClip();
Symbol 838 MovieClip Frame 1
stop();
Symbol 847 MovieClip Frame 1
stop();
Symbol 875 MovieClip Frame 1
stop(); timer = 30; key1._visible = false; keys = 1; onEnterFrame = function () { if (keys == 0) { timer--; if (timer == 0) { dieChest(_parent); } } };
Symbol 879 MovieClip Frame 1
stop(); timer = 30; key1._visible = false; key2._visible = false; key3._visible = false; keys = 3; onEnterFrame = function () { if (keys == 0) { timer--; if (timer == 0) { dieChest(_parent); } } };
Symbol 880 MovieClip [chest] Frame 1
hp = 100; w1 = -12; w2 = 58; h1 = -35; h2 = 40;
Symbol 952 MovieClip [enemy4] Frame 1
gotoAndStop (8); speed = 2; w1 = 0; w2 = 50; h1 = -15; h2 = 35; if (_root.minigame != 1) { xstart = (xtile = _x / 48); } else { xstart = 0; } ystart = (ytile = _y / 36); moving = 1; act = 0; die = false; path = new Array(); if (_root.minigame == 2) { pp = _root[(("lvl" + _root.lvl) + "p") + info]; i = 0; while (i < pp.length) { path.push([pp[pp.length - i][1], pp[pp.length - i][0]]); i++; } } else { huntSpider(this); } onEnterFrame = function () { if (_root.paused == false) { if (moving == 1) { moveSpider(this); if (_y != ypre) { this.swapDepths((_y * 10000) + id); } ypre = _y; } else { if (moving == 0) { huntSpider(this); spid.play(); } moving++; } if (_x < 20) { if (_root.minigame == 1) { delEnemy(this); } } } };
Symbol 952 MovieClip [enemy4] Frame 20
if ((_root.minigame == 0) or (_root.minigame == 6)) { _root.rain.gotoAndPlay(2); }
Symbol 952 MovieClip [enemy4] Frame 36
stop(); onEnterFrame = function () { _alpha = (_alpha - 2); if (_alpha < 2) { this.removeMovieClip(); } };
Symbol 977 MovieClip [kap] Frame 23
stop();
Symbol 1000 MovieClip [dirt] Frame 1
gotoAndPlay(1 + random(3));
Symbol 1000 MovieClip [dirt] Frame 28
this.removeMovieClip();
Symbol 1021 MovieClip [explo2] Frame 19
this.removeMovieClip();
Symbol 1022 MovieClip [explo1] Frame 19
this.removeMovieClip();
Symbol 1244 MovieClip Frame 39
gotoAndPlay (15);
Symbol 1255 MovieClip [enemy2] Frame 1
stop(); hp = 100; w1 = -6; w2 = 56; h1 = -46; h2 = 43; xstart = (xtile = _x / 48); ystart = (ytile = _y / 36); hplow = hp; hpgui = 0; moving = 1; eating = 0; act = 0; vspeed = 0; killgrib = false; cargo = false; path = new Array(); if (_root.minigame != 1) { speed = 0.5; if (_root.minigame == 2) { pp = _root[(("lvl" + _root.lvl) + "p") + info]; i = 0; while (i < pp.length) { path.push([pp[pp.length - i][1], pp[pp.length - i][0]]); i++; } } else { huntEnemy(this); } } else { speed = Math.round(((12 + (_root.mini_diff * 3)) + random(12)) / 10); gotoAndStop (6); } onEnterFrame = function () { if (_root.paused == false) { if ((moving == 1) and (eating == 0)) { if (_root.minigame != 1) { moveMedved(this); if (_y != ypre) { this.swapDepths((_y * 10000) + id); } ypre = _y; } else if (_x > 30) { _x = (_x - speed); } else { delEnemy(this); } } else if (moving < 1) { moving++; if (moving == 1) { if (eating > 5) { eating = 43; gotoAndStop (10); } else { trace(last); gotoAndStop(last); } } } else if (eating > 0) { eating--; if (eating == 5) { if (food.count > 1) { playSound("beareat"); food["grib" + food.count]._visible = false; food.count--; createScore(_x, _y, 2); } else if (food.count == 1) { playSound("beareat"); food.grib1._visible = false; food.count = 0; dieFood(this); } food = undefined; huntEnemy(this); } } if (hp < hplow) { hplow = hplow - 2; hplowbar._xscale = hplow; hpgui = 200; } else if (hpgui > 0) { hpgui = hpgui - 10; } if (hpbar._visible == true) { if (hpgui > 0) { hpbar._alpha = (hplowbar._alpha = (hpbor._alpha = hpgui)); } else { hpbar._visible = (hplowbar._visible = (hpbor._visible = false)); } } } };
Symbol 1255 MovieClip [enemy2] Frame 13
onEnterFrame = function () { _alpha = (_alpha - 2); if (_alpha < 2) { this.removeMovieClip(); } };
Symbol 1255 MovieClip [enemy2] Frame 21
stop();
Symbol 1258 MovieClip Frame 21
_parent.removeMovieClip();
Symbol 1260 MovieClip Frame 21
_parent.removeMovieClip();
Symbol 1262 MovieClip Frame 35
_parent.removeMovieClip();
Symbol 1268 MovieClip Frame 26
_parent.removeMovieClip();
Symbol 1285 MovieClip Frame 14
gotoAndPlay (1);
Symbol 1286 MovieClip [enemy6] Frame 1
stop(); hp = 100; if (_root.minigame != 1) { _y = -30; } else { _y = 560; } shad._alpha = 25; shad._xscale = (shad._yscale = 75); w1 = -30; w2 = 30; h1 = bird._y - 40; h2 = bird._y + 30; moving = 1; if (random(10) < 5) { bird._xscale = bird._xscale * -1; shad._xscale = shad._xscale * -1; } if ((_root.minigame == 0) or (_root.minigame == 6)) { huntSova(this); } cargo = false; bird.weap._visible = false; shad.weap._visible = false; bird.grib._visible = false; shad.grib._visible = false; if ((_root.minigame == 0) or (_root.minigame == 6)) { speed = 3 + random(3); this.swapDepths((food._y * 10000) + id); } else if (_root.minigame == 1) { speed = (3 + (_root.mini_diff / 10)) + random(3); this.swapDepths((_y * 10000) + id); } onEnterFrame = function () { if (_root.paused == false) { if (moving == 1) { if ((_root.minigame == 0) or (_root.minigame == 6)) { dist = Math.abs(_y - food._y); if (dist < 100) { if (speed > 0) { _y = (_y + Math.ceil(((speed * dist) / 100) + 0.1)); } else { _y = (_y + Math.floor(((speed * dist) / 100) - 0.1)); } shad._visible = true; shad._y = dist; shad._alpha = 50 - (dist / 2); shad._xscale = 100 - (dist / 4); shad._yscale = shad._xscale; if (dist < 5) { if (cargo == false) { speed = speed * -1; if (food.count > 0) { cargo = (bird.grib._visible = true); bird.grib.gotoAndStop(food.type); bird.grib.grib.stop(); food["grib" + food.count]._visible = false; food.count--; createScore(food._x, food._y, 2); } } } } else { _y = (_y + speed); shad._visible = false; } } } else { moving++; } if ((_root.minigame == 0) or (_root.minigame == 6)) { if (_y < -30) { if (cargo == true) { dieFood(this); } else { dieBird(this); } } } else if (_root.minigame == 1) { _y = (_y - speed); if (_y < 0) { delEnemy(this); } } } };
Symbol 1294 MovieClip Frame 1
stop();
Symbol 1312 MovieClip Frame 14
gotoAndPlay (1);
Symbol 1313 MovieClip [enemy3] Frame 1
stop(); hp = 100; shad._alpha = 25; shad._xscale = (shad._yscale = 75); moving = 1; w1 = -30; w2 = 30; h1 = bird._y - 30; h2 = bird._y + 30; if (_x < 300) { _x = 24; path = -1; bird._xscale = bird._xscale * -1; shad._xscale = shad._xscale * -1; } else { _x = 748; path = 1; } if (info == 0) { bird.weap._visible = false; shad.weap._visible = false; if ((_root.minigame == 0) or (_root.minigame == 6)) { huntVor(this); } } else { bird.weap.gotoAndStop(info); shad.weap.gotoAndStop(info); _y = (200 + random(260)); } cargo = false; bird.grib._visible = false; shad.grib._visible = false; if ((_root.minigame == 0) or (_root.minigame == 6)) { speed = (-4 - random(4)) * path; } else if (_root.minigame == 2) { speed = 3 + (random(41) / 10); } else { speed = (4 + (_root.mini_diff / 10)) + random(4); } this.swapDepths((_y * 10000) + id); onEnterFrame = function () { if (_root.paused == false) { if (moving == 1) { if ((_root.minigame == 0) or (_root.minigame == 6)) { _x = (_x + speed); if (info == 0) { h1 = bird._y - 30; h2 = bird._y + 30; dist = Math.abs((_x - food._x) - 24); if (dist < 100) { shad._alpha = 50 - (dist / 4); shad._xscale = (100 - (dist / 4)) * path; shad._yscale = shad._xscale * path; bird._y = -dist; if (dist < 5) { if (cargo == false) { if (food.count > 0) { cargo = (bird.grib._visible = true); bird.grib.gotoAndStop(food.type); bird.grib.grib.stop(); food["grib" + food.count]._visible = false; food.count--; createScore(food._x, food._y, 2); } } } } } } } else { moving++; } if ((_root.minigame == 0) or (_root.minigame == 6)) { if (_x < 24) { if (cargo == true) { dieFood(this); } else { dieBird(this); } } if (_x > 748) { if (cargo == true) { dieFood(this); } else { dieBird(this); } } } else if (_root.minigame == 2) { _x = (_x + speed); if (_x > 768) { dieBird(this); } } else { _x = (_x - speed); if (_x < 0) { delEnemy(this); } } } };
Symbol 1316 MovieClip [hulk3] Frame 1
stop(); vspeed = 0; speed = 4 + random(6); if (random(10) < 5) { dir = 90 + random(30); rot = -5 - random(5); } else { dir = 60 + random(30); rot = 5 + random(5); } timer = 15 + random(15); onEnterFrame = function () { _rotation = (_rotation + rot); _x = (_x + lengthdir_x(speed, dir)); _y = (_y + (lengthdir_y(speed, dir) + vspeed)); vspeed = vspeed + 0.5; if (timer > 0) { timer--; if (timer < 10) { _alpha = (_alpha - 10); } } else { this.removeMovieClip(); } };
Symbol 1319 MovieClip [star2] Frame 1
stop(); vspeed = 1 + random(3); rot = 7 + random(5); _alpha = 0; timer = 20 + random(10); onEnterFrame = function () { _rotation = (_rotation + rot); _y = (_y - vspeed); if (timer > 0) { timer--; if (timer < 10) { _alpha = (_alpha - 10); } else if (_alpha < 100) { _alpha = (_alpha + 10); } } else { this.removeMovieClip(); } };
Symbol 1320 MovieClip [star1] Frame 1
stop(); rot = 7 + random(5); _alpha = 0; timer = 20 + random(10); onEnterFrame = function () { _rotation = (_rotation + rot); if (timer > 0) { timer--; if (timer < 10) { _alpha = (_alpha - 10); } else if (_alpha < 100) { _alpha = (_alpha + 10); } } else { this.removeMovieClip(); } };
Symbol 1327 MovieClip [hulk2] Frame 1
dir = 45 + random(90); vspeed = 0; speed = 5 + random(9); rot = 40 - random(80); timer = 20 + random(20); _rotation = random(360); gotoAndStop(2 + random(3)); onEnterFrame = function () { _rotation = (_rotation + rot); _x = (_x + lengthdir_x(speed, dir)); _y = (_y + (lengthdir_y(speed, dir) + vspeed)); vspeed = vspeed + 0.5; if (timer > 0) { timer--; if (timer < 10) { _alpha = (_alpha - 10); } } else { this.removeMovieClip(); } };
Symbol 1334 MovieClip [chip] Frame 1
dir = 45 + random(90); vspeed = 0; speed = 5 + random(9); rot = 20 - random(40); timer = 20 + random(20); _rotation = random(360); gotoAndStop(2 + random(3)); onEnterFrame = function () { _rotation = (_rotation + rot); _x = (_x + lengthdir_x(speed, dir)); _y = (_y + (lengthdir_y(speed, dir) + vspeed)); vspeed = vspeed + 0.5; if (timer > 0) { timer--; if (timer < 10) { _alpha = (_alpha - 10); } } else { this.removeMovieClip(); } };
Symbol 1341 MovieClip [hulk1] Frame 1
dir = 45 + random(90); vspeed = 0; speed = 5 + random(9); rot = 20 - random(40); vrot = random(10); timer = 20 + random(20); _rotation = random(360); gotoAndStop(2 + random(3)); onEnterFrame = function () { _rotation = (_rotation + rot); _x = (_x + lengthdir_x(speed, dir)); _y = (_y + (lengthdir_y(speed, dir) + vspeed)); vspeed = vspeed + 0.5; if (_yscale > 90) { _yscale = -100; } else { _yscale = (_yscale + vrot); } if (timer > 0) { timer--; if (timer < 10) { _alpha = (_alpha - 10); } } else { this.removeMovieClip(); } };
Symbol 1348 MovieClip Frame 1
gotoAndStop(1 + random(3));
Symbol 1349 MovieClip [list] Frame 1
dir = random(360); speed = (4 + random(5)) * 4; vspeed = (1 + random(2)) / 2; rot = 5 - random(10); timer = 10 + random(15); _rotation = random(360); onEnterFrame = function () { _y = (_y + vspeed); _rotation = (_rotation + rot); if (speed > 2) { _x = (_x + lengthdir_x(speed, dir)); _y = (_y + lengthdir_y(speed, dir)); speed = speed - 4; } if (timer > 0) { timer--; if (timer < 10) { _alpha = (_alpha - 10); } } else { this.removeMovieClip(); } };
Symbol 1352 MovieClip [pero2] Frame 1
dir = random(360); speed = (3 + random(4)) * 4; vspeed = (1 + random(2)) / 2; rot = 5 - random(10); timer = 20 + random(20); _rotation = random(360); onEnterFrame = function () { _y = (_y + vspeed); _rotation = (_rotation + rot); if (speed > 2) { _x = (_x + lengthdir_x(speed, dir)); _y = (_y + lengthdir_y(speed, dir)); speed = speed - 4; } if (timer > 0) { timer--; if (timer < 10) { _alpha = (_alpha - 10); } } else { this.removeMovieClip(); } };
Symbol 1355 MovieClip [pero] Frame 1
dir = random(360); speed = (3 + random(4)) * 4; vspeed = (1 + random(2)) / 2; rot = 5 - random(10); timer = 20 + random(20); _rotation = random(360); onEnterFrame = function () { _y = (_y + vspeed); _rotation = (_rotation + rot); if (speed > 2) { _x = (_x + lengthdir_x(speed, dir)); _y = (_y + lengthdir_y(speed, dir)); speed = speed - 4; } if (timer > 0) { timer--; if (timer < 10) { _alpha = (_alpha - 10); } } else { this.removeMovieClip(); } };
Symbol 1367 MovieClip [tree] Frame 1
if (img._currentframe == 1) { hp = 50; } else { hp = 10; } w1 = -75; w2 = 75; h1 = -160; h2 = -30; act = 0; scale = 20; onEnterFrame = function () { if (img._currentframe < 6) { if (act > 0) { if (_yscale < 100) { _yscale = (_yscale + scale); } else { _yscale = (_yscale - scale); } if (scale < 1) { act = 0; _yscale = 100; } scale--; } } };
Symbol 1370 MovieClip [tree_s] Frame 1
stop();
Symbol 1374 MovieClip [crack] Frame 1
if (random(2) == 0) { _xscale = -100; } if (random(2) == 0) { _yscale = -100; }
Symbol 1374 MovieClip [crack] Frame 21
this.removeMovieClip();
Symbol 1558 MovieClip [enemy7] Frame 1
hp = 100; w1 = -25; w2 = 25; h1 = -35; h2 = 15; hplow = hp; hpgui = 0; hpbar._visible = false; hplowbar._visible = false; hpbor._visible = false; act = 0; timer = 0; nodam = false; cargo = false; image_index = 1; if (_root.minigame != 1) { huntKrot(this); food.krot[place] == true; nodam = false; } else { gotoAndStop (4); nodam = true; } this.swapDepths((_y * 10000) + id); onEnterFrame = function () { if (_root.paused == false) { img.gotoAndStop(image_index); switch (act) { case 0 : image_index++; if (image_index > 9) { act = 1; if (_root.minigame != 1) { timer = 20 + random(20); } else { timer = 20 + random(120); } } break; case 1 : if (timer > 0) { timer--; } else { nodam = false; act = 2; } break; case 2 : image_index++; if (image_index > 29) { act = 3; timer = 30 + random(30); } break; case 3 : if (timer > 0) { timer--; } else if (_root.minigame != 1) { act = 4; } else { act = 7; } break; case 4 : image_index++; if (image_index > 35) { act = 5; if (food.count > 0) { cargo = true; img.grib.gotoAndStop(food.type); img.grib.grib.stop(); food["grib" + food.count]._visible = false; food.count--; createScore(food._x, food._y, 2); } } break; case 5 : image_index++; if (image_index > 44) { act = 6; timer = 9; nodam = true; } break; case 6 : if (timer > 0) { timer--; _alpha = (_alpha - 10); } else { dieFood(this); } break; case 7 : image_index--; if (image_index >= 11) { break; } _root.life--; act = 6; timer = 9; nodam = true; } if (hp < hplow) { hplow = hplow - 2; hplowbar._xscale = hplow; hpgui = 200; } else if (hpgui > 0) { hpgui = hpgui - 10; } if (hpbar._visible == true) { if (hpgui > 0) { hpbar._alpha = (hplowbar._alpha = (hpbor._alpha = hpgui)); } else { hpbar._visible = (hplowbar._visible = (hpbor._visible = false)); } } } };
Symbol 1676 MovieClip Frame 193
stop();
Symbol 1719 MovieClip Frame 189
stop();
Symbol 1724 MovieClip Frame 40
stop();
Symbol 1725 MovieClip [mcKingActionIntro] Frame 279
stop(); btnPlay.onRelease = _parent.launchGame; btnOtherGames.onRelease = _parent.openOtherGamesLink; brandingMc.onRelease = _parent.openSignLink;
Symbol 2567 MovieClip [__Packages.md5] Frame 0
class md5 { function md5 (b64pad, chrsz) { if (b64pad != undefined) { this.b64pad = b64pad; } if (((chrsz != undefined) && (chrsz == 8)) || (chrsz == 16)) { this.chrsz = chrsz; } } function hash(s) { return(hex_md5(s)); } function hex_md5(s) { return(binl2hex(core_md5(str2binl(s), s.length * chrsz))); } function b64_md5(s) { return(binl2b64(core_md5(str2binl(s), s.length * chrsz))); } function str_md5(s) { return(binl2str(core_md5(str2binl(s), s.length * chrsz))); } function hex_hmac_md5(key, data) { return(binl2hex(core_hmac_md5(key, data))); } function b64_hmac_md5(key, data) { return(binl2b64(core_hmac_md5(key, data))); } function str_hmac_md5(key, data) { return(binl2str(core_hmac_md5(key, data))); } function md5_cmn(q, a, b, x, s, t) { return(safe_add(bit_rol(safe_add(safe_add(a, q), safe_add(x, t)), s), b)); } function md5_ff(a, b, c, d, x, s, t) { return(md5_cmn((b & c) | ((~b) & d), a, b, x, s, t)); } function md5_gg(a, b, c, d, x, s, t) { return(md5_cmn((b & d) | (c & (~d)), a, b, x, s, t)); } function md5_hh(a, b, c, d, x, s, t) { return(md5_cmn((b ^ c) ^ d, a, b, x, s, t)); } function md5_ii(a, b, c, d, x, s, t) { return(md5_cmn(c ^ (b | (~d)), a, b, x, s, t)); } function core_md5(x, len) { x[len >> 5] = x[len >> 5] | (128 << (len % 32)); x[(((len + 64) >>> 9) << 4) + 14] = len; var _local5 = 1732584193 /* 0x67452301 */; var _local4 = -271733879; var _local3 = -1732584194; var _local2 = 271733878 /* 0x10325476 */; var _local6 = 0; while (_local6 < x.length) { var _local11 = _local5; var _local10 = _local4; var _local9 = _local3; var _local8 = _local2; _local5 = md5_ff(_local5, _local4, _local3, _local2, x[_local6 + 0], 7, -680876936); _local2 = md5_ff(_local2, _local5, _local4, _local3, x[_local6 + 1], 12, -389564586); _local3 = md5_ff(_local3, _local2, _local5, _local4, x[_local6 + 2], 17, 606105819); _local4 = md5_ff(_local4, _local3, _local2, _local5, x[_local6 + 3], 22, -1044525330); _local5 = md5_ff(_local5, _local4, _local3, _local2, x[_local6 + 4], 7, -176418897); _local2 = md5_ff(_local2, _local5, _local4, _local3, x[_local6 + 5], 12, 1200080426); _local3 = md5_ff(_local3, _local2, _local5, _local4, x[_local6 + 6], 17, -1473231341); _local4 = md5_ff(_local4, _local3, _local2, _local5, x[_local6 + 7], 22, -45705983); _local5 = md5_ff(_local5, _local4, _local3, _local2, x[_local6 + 8], 7, 1770035416); _local2 = md5_ff(_local2, _local5, _local4, _local3, x[_local6 + 9], 12, -1958414417); _local3 = md5_ff(_local3, _local2, _local5, _local4, x[_local6 + 10], 17, -42063); _local4 = md5_ff(_local4, _local3, _local2, _local5, x[_local6 + 11], 22, -1990404162); _local5 = md5_ff(_local5, _local4, _local3, _local2, x[_local6 + 12], 7, 1804603682); _local2 = md5_ff(_local2, _local5, _local4, _local3, x[_local6 + 13], 12, -40341101); _local3 = md5_ff(_local3, _local2, _local5, _local4, x[_local6 + 14], 17, -1502002290); _local4 = md5_ff(_local4, _local3, _local2, _local5, x[_local6 + 15], 22, 1236535329); _local5 = md5_gg(_local5, _local4, _local3, _local2, x[_local6 + 1], 5, -165796510); _local2 = md5_gg(_local2, _local5, _local4, _local3, x[_local6 + 6], 9, -1069501632); _local3 = md5_gg(_local3, _local2, _local5, _local4, x[_local6 + 11], 14, 643717713); _local4 = md5_gg(_local4, _local3, _local2, _local5, x[_local6 + 0], 20, -373897302); _local5 = md5_gg(_local5, _local4, _local3, _local2, x[_local6 + 5], 5, -701558691); _local2 = md5_gg(_local2, _local5, _local4, _local3, x[_local6 + 10], 9, 38016083); _local3 = md5_gg(_local3, _local2, _local5, _local4, x[_local6 + 15], 14, -660478335); _local4 = md5_gg(_local4, _local3, _local2, _local5, x[_local6 + 4], 20, -405537848); _local5 = md5_gg(_local5, _local4, _local3, _local2, x[_local6 + 9], 5, 568446438); _local2 = md5_gg(_local2, _local5, _local4, _local3, x[_local6 + 14], 9, -1019803690); _local3 = md5_gg(_local3, _local2, _local5, _local4, x[_local6 + 3], 14, -187363961); _local4 = md5_gg(_local4, _local3, _local2, _local5, x[_local6 + 8], 20, 1163531501); _local5 = md5_gg(_local5, _local4, _local3, _local2, x[_local6 + 13], 5, -1444681467); _local2 = md5_gg(_local2, _local5, _local4, _local3, x[_local6 + 2], 9, -51403784); _local3 = md5_gg(_local3, _local2, _local5, _local4, x[_local6 + 7], 14, 1735328473); _local4 = md5_gg(_local4, _local3, _local2, _local5, x[_local6 + 12], 20, -1926607734); _local5 = md5_hh(_local5, _local4, _local3, _local2, x[_local6 + 5], 4, -378558); _local2 = md5_hh(_local2, _local5, _local4, _local3, x[_local6 + 8], 11, -2022574463); _local3 = md5_hh(_local3, _local2, _local5, _local4, x[_local6 + 11], 16, 1839030562); _local4 = md5_hh(_local4, _local3, _local2, _local5, x[_local6 + 14], 23, -35309556); _local5 = md5_hh(_local5, _local4, _local3, _local2, x[_local6 + 1], 4, -1530992060); _local2 = md5_hh(_local2, _local5, _local4, _local3, x[_local6 + 4], 11, 1272893353); _local3 = md5_hh(_local3, _local2, _local5, _local4, x[_local6 + 7], 16, -155497632); _local4 = md5_hh(_local4, _local3, _local2, _local5, x[_local6 + 10], 23, -1094730640); _local5 = md5_hh(_local5, _local4, _local3, _local2, x[_local6 + 13], 4, 681279174); _local2 = md5_hh(_local2, _local5, _local4, _local3, x[_local6 + 0], 11, -358537222); _local3 = md5_hh(_local3, _local2, _local5, _local4, x[_local6 + 3], 16, -722521979); _local4 = md5_hh(_local4, _local3, _local2, _local5, x[_local6 + 6], 23, 76029189); _local5 = md5_hh(_local5, _local4, _local3, _local2, x[_local6 + 9], 4, -640364487); _local2 = md5_hh(_local2, _local5, _local4, _local3, x[_local6 + 12], 11, -421815835); _local3 = md5_hh(_local3, _local2, _local5, _local4, x[_local6 + 15], 16, 530742520); _local4 = md5_hh(_local4, _local3, _local2, _local5, x[_local6 + 2], 23, -995338651); _local5 = md5_ii(_local5, _local4, _local3, _local2, x[_local6 + 0], 6, -198630844); _local2 = md5_ii(_local2, _local5, _local4, _local3, x[_local6 + 7], 10, 1126891415); _local3 = md5_ii(_local3, _local2, _local5, _local4, x[_local6 + 14], 15, -1416354905); _local4 = md5_ii(_local4, _local3, _local2, _local5, x[_local6 + 5], 21, -57434055); _local5 = md5_ii(_local5, _local4, _local3, _local2, x[_local6 + 12], 6, 1700485571); _local2 = md5_ii(_local2, _local5, _local4, _local3, x[_local6 + 3], 10, -1894986606); _local3 = md5_ii(_local3, _local2, _local5, _local4, x[_local6 + 10], 15, -1051523); _local4 = md5_ii(_local4, _local3, _local2, _local5, x[_local6 + 1], 21, -2054922799); _local5 = md5_ii(_local5, _local4, _local3, _local2, x[_local6 + 8], 6, 1873313359); _local2 = md5_ii(_local2, _local5, _local4, _local3, x[_local6 + 15], 10, -30611744); _local3 = md5_ii(_local3, _local2, _local5, _local4, x[_local6 + 6], 15, -1560198380); _local4 = md5_ii(_local4, _local3, _local2, _local5, x[_local6 + 13], 21, 1309151649); _local5 = md5_ii(_local5, _local4, _local3, _local2, x[_local6 + 4], 6, -145523070); _local2 = md5_ii(_local2, _local5, _local4, _local3, x[_local6 + 11], 10, -1120210379); _local3 = md5_ii(_local3, _local2, _local5, _local4, x[_local6 + 2], 15, 718787259); _local4 = md5_ii(_local4, _local3, _local2, _local5, x[_local6 + 9], 21, -343485551); _local5 = safe_add(_local5, _local11); _local4 = safe_add(_local4, _local10); _local3 = safe_add(_local3, _local9); _local2 = safe_add(_local2, _local8); _local6 = _local6 + 16; } return(Array(_local5, _local4, _local3, _local2)); } function core_hmac_md5(key, data) { var _local3 = new Array(str2binl(key)); if (_local3.length > 16) { _local3 = core_md5(_local3, key.length * chrsz); } var _local4 = new Array(16); var _local5 = new Array(16); var _local2 = 0; while (_local2 < 16) { _local4[_local2] = _local3[_local2] ^ 909522486; _local5[_local2] = _local3[_local2] ^ 1549556828; _local2++; } var _local6 = new Array(core_md5(_local4.concat(str2binl(data)), 512 + (data.length * chrsz))); return(core_md5(_local5.concat(_local6), 640)); } function safe_add(x, y) { var _local1 = new Number((x & 65535) + (y & 65535)); var _local2 = new Number(((x >> 16) + (y >> 16)) + (_local1 >> 16)); return((_local2 << 16) | (_local1 & 65535)); } function bit_rol(num, cnt) { return((num << cnt) | (num >>> (32 - cnt))); } function str2binl(str) { var _local4 = new Array(); var _local5 = (1 << chrsz) - 1; var _local2 = 0; while (_local2 < (str.length * chrsz)) { _local4[_local2 >> 5] = _local4[_local2 >> 5] | ((str.charCodeAt(_local2 / chrsz) & _local5) << (_local2 % 32)); _local2 = _local2 + chrsz; } return(_local4); } function binl2str(bin) { var _local4 = new String(""); var _local5 = (1 << chrsz) - 1; var _local2 = 0; while (_local2 < (bin.length * 32)) { _local4 = _local4 + String.fromCharCode((bin[_local2 >> 5] >>> (_local2 % 32)) & _local5); _local2 = _local2 + chrsz; } return(_local4); } function binl2hex(binarray) { var _local3 = "0123456789abcdef"; var _local4 = new String(""); var _local1 = 0; while (_local1 < (binarray.length * 4)) { _local4 = _local4 + (_local3.charAt((binarray[_local1 >> 2] >> (((_local1 % 4) * 8) + 4)) & 15) + _local3.charAt((binarray[_local1 >> 2] >> ((_local1 % 4) * 8)) & 15)); _local1++; } return(_local4); } function binl2b64(binarray) { var _local7 = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/"; var _local5 = new String(""); var _local3 = 0; while (_local3 < (binarray.length * 4)) { var _local6 = ((((binarray[_local3 >> 2] >> (8 * (_local3 % 4))) & 255) << 16) | (((binarray[(_local3 + 1) >> 2] >> (8 * ((_local3 + 1) % 4))) & 255) << 8)) | ((binarray[(_local3 + 2) >> 2] >> (8 * ((_local3 + 2) % 4))) & 255); var _local2 = 0; while (_local2 < 4) { if (((_local3 * 8) + (_local2 * 6)) > (binarray.length * 32)) { _local5 = _local5 + b64pad; } else { _local5 = _local5 + _local7.charAt((_local6 >> (6 * (3 - _local2))) & 63); } _local2++; } _local3 = _local3 + 3; } return(_local5); } var b64pad = new String(""); var chrsz = new Number(8); }
Symbol 2568 MovieClip [__Packages.Particle] Frame 0
class Particle { var _stageWidth, _stageHeight, clip, _xVel, _yVel; function Particle (libParticle, xpos, ypos, stageWidth, stageHeight) { _stageWidth = stageWidth; _stageHeight = stageHeight; clip = libParticle; clip._x = xpos; clip._y = ypos; } function setVel(xvel, yvel) { _xVel = xvel; _yVel = yvel; } function setSize(size) { clip._width = size; clip._height = size; } function setAlphaDecr(val) { _alphaDecr = val; } function update() { clip._x = clip._x + _xVel; clip._y = clip._y + _yVel; clip._alpha = clip._alpha - _alphaDecr; } function destroy() { removeMovieClip(clip); } var _alphaDecr = 0; }
Symbol 1884 MovieClip Frame 1
stop();
Symbol 1884 MovieClip Frame 2
gotoAndStop (1);
Symbol 1884 MovieClip Frame 7
gotoAndStop (1);
Symbol 1884 MovieClip Frame 13
gotoAndStop (1);
Symbol 1884 MovieClip Frame 19
gotoAndStop (1);
Symbol 1884 MovieClip Frame 25
gotoAndStop (1);
Symbol 1884 MovieClip Frame 31
gotoAndStop (1);
Symbol 1884 MovieClip Frame 37
gotoAndStop (1);
Symbol 1884 MovieClip Frame 43
gotoAndStop (1);
Symbol 1884 MovieClip Frame 49
gotoAndStop (1);
Symbol 1884 MovieClip Frame 55
gotoAndStop (1);
Symbol 1884 MovieClip Frame 61
gotoAndStop (1);
Symbol 1884 MovieClip Frame 67
gotoAndStop (1);
Symbol 1884 MovieClip Frame 73
gotoAndStop (1);
Symbol 1884 MovieClip Frame 79
gotoAndStop (1);
Symbol 1884 MovieClip Frame 85
gotoAndStop (1);
Symbol 1884 MovieClip Frame 91
gotoAndStop (1);
Symbol 1884 MovieClip Frame 97
gotoAndStop (1);
Symbol 1884 MovieClip Frame 103
gotoAndStop (1);
Symbol 1884 MovieClip Frame 109
gotoAndStop (1);
Symbol 1884 MovieClip Frame 115
gotoAndStop (1);
Symbol 1884 MovieClip Frame 121
gotoAndStop (1);
Symbol 1884 MovieClip Frame 127
gotoAndStop (1);
Symbol 1884 MovieClip Frame 133
gotoAndStop (1);
Symbol 1884 MovieClip Frame 139
gotoAndStop (1);
Symbol 1884 MovieClip Frame 145
gotoAndStop (1);
Symbol 1884 MovieClip Frame 151
gotoAndStop (1);
Symbol 1884 MovieClip Frame 157
gotoAndStop (1);
Symbol 1884 MovieClip Frame 163
gotoAndStop (1);
Symbol 1884 MovieClip Frame 169
gotoAndStop (1);
Symbol 1884 MovieClip Frame 175
gotoAndStop (1);
Symbol 1884 MovieClip Frame 181
gotoAndStop (1);
Symbol 1884 MovieClip Frame 187
gotoAndStop (1);
Symbol 1884 MovieClip Frame 193
gotoAndStop (1);
Symbol 1884 MovieClip Frame 199
gotoAndStop (1);
Symbol 1884 MovieClip Frame 205
gotoAndStop (1);
Symbol 1884 MovieClip Frame 211
gotoAndStop (1);
Symbol 1884 MovieClip Frame 217
gotoAndStop (1);
Symbol 1884 MovieClip Frame 223
gotoAndStop (1);
Symbol 1884 MovieClip Frame 229
gotoAndStop (1);
Symbol 1884 MovieClip Frame 235
gotoAndStop (1);
Symbol 1884 MovieClip Frame 241
gotoAndStop (1);
Symbol 1884 MovieClip Frame 247
gotoAndStop (1);
Symbol 1884 MovieClip Frame 253
gotoAndStop (1);
Symbol 1884 MovieClip Frame 259
gotoAndStop (1);
Symbol 1884 MovieClip Frame 265
gotoAndStop (1);
Symbol 1884 MovieClip Frame 271
gotoAndStop (1);
Symbol 1884 MovieClip Frame 277
gotoAndStop (1);
Symbol 1884 MovieClip Frame 283
gotoAndStop (1);
Symbol 1884 MovieClip Frame 289
gotoAndStop (1);
Symbol 1884 MovieClip Frame 295
gotoAndStop (1);
Symbol 1884 MovieClip Frame 301
gotoAndStop (1);
Symbol 1884 MovieClip Frame 307
gotoAndStop (1);
Symbol 1884 MovieClip Frame 313
gotoAndStop (1);
Symbol 1884 MovieClip Frame 319
gotoAndStop (1);
Symbol 1884 MovieClip Frame 325
gotoAndStop (1);
Symbol 1884 MovieClip Frame 331
gotoAndStop (1);
Symbol 1884 MovieClip Frame 337
gotoAndStop (1);
Symbol 1884 MovieClip Frame 343
gotoAndStop (1);
Symbol 1884 MovieClip Frame 349
gotoAndStop (1);
Symbol 1884 MovieClip Frame 355
gotoAndStop (1);
Symbol 1884 MovieClip Frame 361
gotoAndStop (1);
Symbol 1884 MovieClip Frame 367
gotoAndStop (1);
Symbol 1884 MovieClip Frame 373
gotoAndStop (1);
Symbol 1884 MovieClip Frame 379
gotoAndStop (1);
Symbol 1884 MovieClip Frame 385
gotoAndStop (1);
Symbol 1884 MovieClip Frame 391
gotoAndStop (1);
Symbol 1884 MovieClip Frame 397
gotoAndStop (1);
Symbol 1884 MovieClip Frame 403
gotoAndStop (1);
Symbol 1884 MovieClip Frame 409
gotoAndStop (1);
Symbol 1884 MovieClip Frame 415
gotoAndStop (1);
Symbol 1884 MovieClip Frame 421
gotoAndStop (1);
Symbol 1884 MovieClip Frame 427
gotoAndStop (1);
Symbol 1884 MovieClip Frame 433
gotoAndStop (1);
Symbol 1894 MovieClip Frame 1
stop();
Symbol 1917 MovieClip Frame 1
_visible = false; stop();
Symbol 1917 MovieClip Frame 2
_visible = true; y = 0; i = 0; while (i < bankFood.length) { z = bankFood[i]; if (z.count < 5) { y = 1; z.count++; x = z["grib" + z.count]; x._visible = true; x._xscale = (x._yscale = 10); createScore(z._x, z._y, 1); if (_root.effect == true) { j = 5; while (j--) { createPart(z._x + random(48), z._y + random(36), "star2", _root.levelmap.getNextHighestDepth(), 1); } } } i++; } playSound("lightning"); if (y == 1) { playSound("holy"); }
Symbol 1917 MovieClip Frame 103
gotoAndStop (1);
Symbol 1940 MovieClip Frame 1
onEnterFrame = function () { if (_root.win == false) { if (img._xscale > 0) { if (_visible == false) { _visible = true; _alpha = 0; } else if (_alpha != 100) { if (_alpha < 100) { _alpha = (_alpha + 5); } else { _alpha = 100; } } } } else if (_alpha != 0) { if (_alpha > 0) { _alpha = (_alpha - 10); } else { _alpha = 0; } } };
Symbol 1947 Button
on (press) { if (_root.paused == false) { showLogo(5); openMenu("game"); _root.musicVol.setVolume(30); } }
Symbol 1953 Button
on (rollOver) { playSound("over"); } on (release) { playSound("click"); _root.openSignLink(); }
Symbol 2001 MovieClip Frame 1
stop();
Symbol 2048 MovieClip Frame 1
stop();
Symbol 2095 MovieClip Frame 1
stop();
Symbol 2142 MovieClip Frame 1
stop();
Symbol 2189 MovieClip Frame 1
stop();
Symbol 2190 MovieClip Frame 1
gotoAndStop(_root.handnum);
Symbol 2195 MovieClip Frame 1
onEnterFrame = function () { _x = ((Math.round(_root._xmouse / tileW) * tileW) - _root._xmouse); _y = (((Math.round(_root._ymouse / tileH) * tileH) - _root._ymouse) - 18); };
Symbol 2199 MovieClip Frame 1
stop();
Symbol 2206 MovieClip Frame 1
stop();
Symbol 2223 MovieClip Frame 1
ammo = 0; speed = 0; stop(); onEnterFrame = function () { _x = _root._xmouse; _y = _root._ymouse; if (_xscale != 100) { if (_xscale > 100) { _yscale = (_yscale - 5); _xscale = (_yscale - 5); } else { _yscale = 100; _xscale = 100; } } };
Symbol 2223 MovieClip Frame 2
ammo = 1; rad._xscale = Math.round((rad._yscale = (_root.radBomb * _root.bonusBomb) * 2));
Symbol 2223 MovieClip Frame 3
ammo = 1;
Symbol 2223 MovieClip Frame 4
if (_root.minigame == 1) { ammo = 999999 /* 0x0F423F */; } else { ammo = Math.round(_root.clipGun + ((_root.clipGun / 2) * _root.bonusGun)); }
Symbol 2223 MovieClip Frame 5
if (_root.minigame == 1) { ammo = 999999 /* 0x0F423F */; } else { ammo = Math.round(_root.clipShot + ((_root.clipShot / 2) * _root.bonusShot)); }
Symbol 2223 MovieClip Frame 6
ammo = 1; rad._xscale = (rad._yscale = (_root.radBomb * _root.bonusMine) * 2);
Symbol 2223 MovieClip Frame 7
if (_root.minigame == 1) { ammo = 999999 /* 0x0F423F */; } else { ammo = Math.round(_root.clipGauss * _root.bonusGauss); }
Symbol 2223 MovieClip Frame 8
if (_root.minigame == 1) { ammo = 999999 /* 0x0F423F */; } else { ammo = Math.round(_root.clipRocket * (_root.bonusRocket * 2)); } rad._xscale = (rad._yscale = (_root.radRocket * _root.bonusRocket) * 2);
Symbol 2234 Button
on (rollOver) { _parent.mess.show = true; _parent.mess.txt.text = _root["str_desc_" + id]; playSound("over"); } on (rollOut) { _parent.mess.show = false; } on (press) { playSound("click"); if (_xscale == 100) { if (_root.trans_delay == false) { _parent.desc.show = false; _root.money = Math.round(_root.money - cost); doUpgr(id); reUpgr(_parent); x = (_parent._x + _x) - 60; y = _parent._y + _y; z = 9; while (z--) { createInterPart(x + (20 * z), y + random(60), "star2"); } playSound("holy"); } } }
Symbol 2270 MovieClip Frame 1
show = false; visible = false; _alpha = 0;
Symbol 2274 Button
on (rollOver) { playSound("over"); gotoAndPlay ("on"); } on (rollOut) { gotoAndPlay ("off"); } on (press) { playSound("click"); gotoAndStop (1); }
Symbol 2278 MovieClip Frame 1
stop();
Symbol 2278 MovieClip Frame 7
stop();
Symbol 2286 Button
on (rollOver) { _parent.mess.show = true; _parent.mess.txt.text = _root["str_desc_" + id]; playSound("over"); } on (rollOut) { _parent.mess.show = false; } on (press) { playSound("click"); if (_xscale == 100) { if (_root.trans_delay == false) { _parent.desc.show = false; _root.money = Math.round(_root.money - cost); doUpgr(id); reUpgr(_parent); x = (_parent._x + _x) - 100; y = (_parent._y + _y) - 10; z = 10; while (z--) { createInterPart(x + (24 * z), y + random(30), "star2"); } playSound("holy"); } } }
Symbol 2300 Button
on (rollOver) { playSound("over"); } on (press) { playSound("click"); if (_xscale == 100) { if (_root.trans_delay == false) { _parent["but" + (_root.handnum + 9)].selback._visible = false; _root.handnum = id - 9; _parent["but" + (_root.handnum + 9)].selback._visible = true; } } }
Symbol 2301 MovieClip Frame 4
if (_root.handnum == (id - 9)) { selback._visible = true; } else { selback._visible = false; }
Symbol 2307 Button
on (rollOver) { playSound("over"); gotoAndPlay ("on"); } on (rollOut) { gotoAndPlay ("off"); } on (press) { playSound("click"); gotoAndPlay ("on"); }
Symbol 2311 MovieClip Frame 1
stop();
Symbol 2311 MovieClip Frame 7
stop();
Symbol 2318 Button
on (rollOver) { playSound("over"); } on (release) { playSound("click"); if (_xscale == 100) { if (_root.trans_delay == false) { playSound("click"); _root.openMM1Link(); } } }
Symbol 2323 MovieClip Frame 1
stop();
Symbol 2341 MovieClip Frame 1
gotoAndStop(_parent._parent.info);
Symbol 2345 Button
on (rollOver) { playSound("over"); } on (press) { playSound("click"); if (_xscale == 100) { if (_root.trans_delay == false) { _root.lvl = this.id; _root.minigame = minigame; openScreen("game"); } } }
Symbol 2358 Button
on (rollOver) { playSound("over"); } on (press) { playSound("click"); if (_xscale == 100) { if (_root.trans_delay == false) { _root.lvl = this.id; _root.minigame = 3; _root.money = _root.money - need; openScreen("game"); } } }
Symbol 2366 Button
on (rollOver) { playSound("over"); } on (press) { playSound("click"); if (_xscale == 100) { if (_root.trans_delay == false) { _root.lvl = this.id; _root.minigame = 6; openScreen("game"); } } }
Symbol 2389 Button
on (rollOver) { playSound("over"); } on (release) { playSound("click"); if (_xscale == 100) { if (_root.trans_delay == false) { playSound("click"); _root.openSurvLink(); } } }
Symbol 2400 MovieClip Frame 1
stop();
Symbol 2400 MovieClip Frame 13
stop();
Symbol 2406 MovieClip Frame 1
award._visible = false; x = 0; achi = _root.achi[type]; plus = achi / 30; onEnterFrame = function () { if (_xscale == 100) { if (achi > 0) { achi = achi - plus; x = x + plus; have = Math.floor(x); if (back._currentframe == 1) { if (info <= have) { back.gotoAndPlay(2); playSound("holy"); if (_root.sav[_root.lvl][id] == 0) { _root.sav[_root.lvl][id] = 1; switch (_root.minigame) { case 0 : y = _root.lvl * 100; break; case 1 : y = ((_root.lvl - 16) * ((id / 2) + 1)) * 100; break; case 2 : y = ((_root.lvl - 24) * ((id / 2) + 1)) * 100; } _root.curr_money = _root.curr_money + y; addStat(2, y); award.text = ("+" + y) + "$"; award._visible = true; icon.gotoAndStop(2); } } } } else { counter = false; } } };
Symbol 2413 MovieClip Frame 1
stop();
Symbol 2447 MovieClip Frame 7
bird2.gotoAndPlay(5); bird3.gotoAndPlay(9); bird1.weap._visible = false; bird2.grib._visible = false; bird3.grib._visible = false; bird1.grib.gotoAndStop(4); bird1.grib.grib.stop(); bird2.grib.grib.stop(); bird3.weap.gotoAndStop(5); setStat(11, 1);
Symbol 2450 Button
on (rollOver) { playSound("over"); } on (press) { playSound("click"); if (_xscale == 100) { if (_root.trans_delay == false) { if (_root.hintnum < 7) { _root.hintnum++; } else { _root.hintnum = 1; } reHint(this); } } }
Symbol 2451 Button
on (rollOver) { playSound("over"); } on (press) { playSound("click"); if (_xscale == 100) { if (_root.trans_delay == false) { if (_root.hintnum > 1) { _root.hintnum--; } else { _root.hintnum = 7; } reHint(this); } } }
Symbol 2498 MovieClip Frame 1
stop();
Symbol 2504 Button
on (rollOver) { playSound("over"); } on (release) { playSound("click"); if (_xscale == 100) { if (_root.trans_delay == false) { playSound("click"); _root.openMM2Link(); } } }
Symbol 2505 MovieClip Frame 1
close = true; _yscale = 0; _xscale = 0; tar = ""; backmenu = ""; gotoAndStop ("exit"); onEnterFrame = function () { if (close == false) { if (_xscale != 100) { if (_xscale < 100) { _yscale = (_yscale + 30); _xscale = (_yscale + 30); } else { _yscale = (_yscale - 10); _xscale = (_yscale - 10); } } } else if (_xscale > 30) { _yscale = (_yscale - 40); _xscale = (_yscale - 40); } else if (_currentframe != tar) { close = false; gotoAndStop(tar); } };
Symbol 2505 MovieClip Frame 2
initUpgr(this); reUpgr(this); getUpgrDone(); xbut1.title = "CONTINUE"; xbut1.but.onPress = function () { playSound("click"); if (_xscale == 100) { if (_root.trans_delay == false) { saveGame(); openScreen("stage"); } } };
Symbol 2505 MovieClip Frame 11
but1.title = "RESUME GAME"; but2.title = "Options"; but3.title = "Help"; but4.title = "Restart Level"; but5.title = "Save & Quit"; if (_root.minigame == 3) { but4._visible = false; } else { but4._visible = true; } but1.but.onPress = function () { if (_xscale == 100) { if (_root.trans_delay == false) { _root.musicVol.setVolume(100); showLogo(0); _root.menubut._visible = true; openMenu("exit"); } } }; but2.but.onPress = function () { if (_xscale == 100) { if (_root.trans_delay == false) { openMenu("option"); } } }; but3.but.onPress = function () { if (_xscale == 100) { if (_root.trans_delay == false) { showLogo(0); openMenu("hint"); } } }; but4.but.onPress = function () { if (_xscale == 100) { if (_root.trans_delay == false) { if (_root.minigame == 6) { if (_root.mini_diff > 4) { _root.lvl = 41 + Math.floor(_root.mini_diff / 5); } } openScreen("game"); } } }; but5.but.onPress = function () { if (_xscale == 100) { if (_root.trans_delay == false) { saveGame(); _root.lvl = 0; _root.bonus = 0; _root.minigame = 0; openScreen("stage"); } } };
Symbol 2505 MovieClip Frame 21
but1.title = "START GAME"; but2.title = "Achievements"; but3.title = "Help"; but4.title = "Options"; but5.title = "More Games"; but6.title = "Host This Game"; but1.but.onPress = function () { if (_xscale == 100) { if (_root.trans_delay == false) { if (_root.maxlvl > 1) { openMenu("cont"); } else { openScreen("stage"); } } } }; but2.but.onPress = function () { if (_xscale == 100) { if (_root.trans_delay == false) { openScreen("achi"); } } }; but3.but.onPress = function () { if (_xscale == 100) { if (_root.trans_delay == false) { showLogo(0); openMenu("hint"); } } }; but4.but.onPress = function () { if (_xscale == 100) { if (_root.trans_delay == false) { openMenu("option"); } } }; but5.but.onPress = function () { if (_xscale == 100) { if (_root.trans_delay == false) { _root.openOtherGamesLink(); } } }; but6.but.onPress = function () { if (_xscale == 100) { if (_root.trans_delay == false) { _root.openAddToWebsiteLink(); } } };
Symbol 2505 MovieClip Frame 31
but5.title = "Back"; if (_root.sound == true) { but1.title = "Sound: ON"; } else { but1.title = "Sound: OFF"; } if (_root.music == true) { but2.title = "Music: ON"; } else { but2.title = "Music: OFF"; } if (_root.effect == true) { but3.title = "Visual FX: ON"; } else { but3.title = "Visual FX: OFF"; } if (_root.hint == true) { but4.title = "Hints: ON"; } else { but4.title = "Hints: OFF"; } but1.but.onPress = function () { if (_xscale == 100) { if (_root.trans_delay == false) { if (_root.sound == true) { _root.sound = false; but1.title = "Sound: OFF"; } else { _root.sound = true; but1.title = "Sound: ON"; } } } }; but2.but.onPress = function () { if (_xscale == 100) { if (_root.trans_delay == false) { if (_root.music == true) { _root.music = false; but2.title = "Music: OFF"; playMusic("stop"); } else { _root.music = true; but2.title = "Music: ON"; if (((_root.lvl == 0) or (_root.bonus > 0)) or (_root.minigame > 0)) { playMusic("muz_1"); } else { playMusic("muz"); } } } } }; but3.but.onPress = function () { if (_xscale == 100) { if (_root.trans_delay == false) { if (_root.effect == true) { _root.effect = false; but3.title = "Visual FX: OFF"; } else { _root.effect = true; but3.title = "Visual FX: ON"; } } } }; but4.but.onPress = function () { if (_xscale == 100) { if (_root.trans_delay == false) { if (_root.hint == true) { _root.hint = false; but4.title = "Hint: OFF"; } else { _root.hint = true; but4.title = "Hint: ON"; } } } }; but5.but.onPress = function () { if (_xscale == 100) { if (_root.trans_delay == false) { saveGame(); openMenu("back"); } } };
Symbol 2505 MovieClip Frame 41
i = 1; while (i < 4) { this["star" + i].gotoAndPlay(_root.sav[0][i - 1] + 1); i++; } but1.title = "EASY"; but2.title = "NORMAL"; but3.title = "HARD"; but1.but.onPress = function () { if (_xscale == 100) { if (_root.trans_delay == false) { openScreen("stage"); _root.lvl = 31; _root.diff = 0.5; } } }; but2.but.onPress = function () { if (_xscale == 100) { if (_root.trans_delay == false) { openScreen("stage"); _root.lvl = 31; _root.diff = 1; } } }; but3.but.onPress = function () { if (_xscale == 100) { if (_root.trans_delay == false) { openScreen("stage"); _root.lvl = 31; _root.diff = 1.5; } } };
Symbol 2505 MovieClip Frame 51
but1.title = "CONTINUE"; but2.title = "New Game"; but3.title = "Back"; but1.but.onPress = function () { if (_xscale == 100) { if (_root.trans_delay == false) { openScreen("stage"); } } }; but2.but.onPress = function () { if (_xscale == 100) { if (_root.trans_delay == false) { resetGame(); saveGame(); openScreen("stage"); } } }; but3.but.onPress = function () { if (_xscale == 100) { if (_root.trans_delay == false) { openMenu("back"); } } };
Symbol 2505 MovieClip Frame 61
_root.reloadLevels(); loadtxt._visible = true; stars = 0; i = 1; while (i < 33) { if (_root.sav[i][0] != -1) { stars = stars + ((_root.sav[i][0] + _root.sav[i][1]) + _root.sav[i][2]); } i++; } setStat(7, stars); gachis = 0; i = 0; while (i < _root.gachi.length) { j = 0; while (j < _root.gachi[i].length) { if (_root.gachi[i][j] == -1) { gachis++; } j++; } i++; } kongsend("achievements", gachis); kongsend("enemies", _root.stat[0]); kongsend("money", _root.stat[2]); kongsend("quests", _root.stat[7]); kongsend("upgrades", _root.stat[6]); i = 1; while (i < 17) { z = this["but" + i]; z.id = i; z.info = ((2 + _root.sav[i][0]) + _root.sav[i][1]) + _root.sav[i][2]; z.title = i; z.minigame = 0; if (_root.maxlvl < i) { z.gotoAndStop(2); } else { z.gotoAndStop(1); } i++; } i = 17; while (i < 25) { z = this["but" + i]; z.id = i; z.info = ((2 + _root.sav[i][0]) + _root.sav[i][1]) + _root.sav[i][2]; z.title = i - 16; z.need = (z.title * z.title) + 2; z.minigame = 1; if (stars < z.need) { z.gotoAndStop(3); } else { z.gotoAndStop(1); } i++; } i = 25; while (i < 33) { z = this["but" + i]; z.id = i; z.info = ((2 + _root.sav[i][0]) + _root.sav[i][1]) + _root.sav[i][2]; z.title = i - 24; z.need = ((z.title + 1) * (z.title + 1)) + z.title; z.minigame = 2; if (stars < z.need) { z.gotoAndStop(3); } else { z.gotoAndStop(1); } i++; } i = 33; while (i < 41) { z = this["but" + i]; z.id = i; z.title = i - 32; z.need = (z.title * 75) + ((25 * z.title) * z.title); if (_root.money < z.need) { z.gotoAndStop(4); } else { z.gotoAndStop(5); } i++; } i = 41; while (i < 49) { z = this["but" + i]; if (_root.surv_allow == true) { z._visible = true; z.id = i; if (i == 41) { z.title = 1; } else { z.title = (i - 41) * 5; } if (_root.surlvl < z.title) { z.gotoAndStop(2); } else { z.gotoAndStop(6); } } else { z._visible = false; } i++; } if (_root.surv_allow == true) { survtxt._visible = false; } else { survtxt._visible = true; } help1.title = "Defend the mushrooms from hungry animals"; help2.title = "Repel the invasion with unlimited ammo"; help3.title = "Don't let the animal get into the vault"; help4.title = "Try to unlock as many safes as possible. Paid game!"; help5.title = "Defend the glades as long as possible. High score table!"; xbut1.title = "Armored Shop"; xbut2.title = "Achievements"; xbut3.title = "Save & Quit"; xbut1.but.onPress = function () { if (_xscale == 100) { if (_root.trans_delay == false) { openScreen("upgr"); } } }; xbut2.but.onPress = function () { if (_xscale == 100) { if (_root.trans_delay == false) { openScreen("achi"); } } }; xbut3.but.onPress = function () { trace(_root.trans_delay); if (_xscale == 100) { if (_root.trans_delay == false) { openScreen("main"); } } };
Symbol 2505 MovieClip Frame 71
switch (_root.minigame) { case 0 : title = ("LEVEL " + _root.lvl) + " QUEST"; break; case 1 : title = ("RUSH " + (_root.lvl - 16)) + " QUEST"; break; case 2 : title = ("DEFENCE " + (_root.lvl - 24)) + " QUEST"; } awardcount = 0; i = 0; while (i < 3) { z = this["but" + i]; z.type = _root["lvlachi" + _root.lvl][i][0]; z.info = _root["lvlachi" + _root.lvl][i][1]; z.title = _root["str_achi_" + z.type]; z.icon.gotoAndPlay(_root.sav[_root.lvl][i] + 1); z.icon.gotoAndPlay((_root.sav[_root.lvl][i] * 12) + 1); trace("==" + _root.sav[_root.lvl][i]); z.have = 0; z.id = i; z.counter = true; i++; } setStat(13, 1); if (_root.sav[_root.lvl][0] == -1) { _root.sav[_root.lvl][0] = 0; } x = 0; i = 1; while (i < 17) { if (((_root.sav[i][0] + _root.sav[i][1]) + _root.sav[i][2]) >= 0) { x++; } i++; } setStat(14, x); x = 0; i = 17; while (i < 25) { if (((_root.sav[i][0] + _root.sav[i][1]) + _root.sav[i][2]) >= 0) { x++; } i++; } setStat(15, x); x = 0; i = 25; while (i < 33) { if (((_root.sav[i][0] + _root.sav[i][1]) + _root.sav[i][2]) >= 0) { x++; } i++; } setStat(16, x); if (_root.minigame == 0) { if (_root.maxlvl < (_root.lvl + 1)) { if (_root.isHome == true) { _root.submitLevel(Math.min(16, _root.maxlvl)); } _root.maxlvl = _root.lvl + 1; } } kongsend("enemies", _root.stat[0]); kongsend("money", _root.stat[2]); if (_root.stat[14] == 16) { kongsend("adventure_complete", 1); } if (_root.stat[15] == 8) { kongsend("rush_complete", 1); } if (_root.stat[16] == 8) { kongsend("defence_complete", 1); } xbut1.title = "CONTINUE"; xbut2.title = "Restart Level"; xbut3.title = "Save & Quit"; xbut4.title = "More Games"; xbut5.title = "Share on Facebook"; xbut1.but.onPress = function () { if (_xscale == 100) { if (((but0.counter == false) and (but1.counter == false)) and (but2.counter == false)) { _root.money = _root.money + _root.curr_money; saveGame(); if (_root.lvl == 16) { openScreen("vict"); } else { openScreen("upgr"); } } } }; xbut2.but.onPress = function () { if (_xscale == 100) { if (_root.trans_delay == false) { if (((but0.counter == false) and (but1.counter == false)) and (but2.counter == false)) { _root.money = _root.money + _root.curr_money; saveGame(); openScreen("game"); } } } }; xbut3.but.onPress = function () { if (_xscale == 100) { if (_root.trans_delay == false) { if (((but0.counter == false) and (but1.counter == false)) and (but2.counter == false)) { _root.lvl = 0; _root.money = _root.money + _root.curr_money; saveGame(); openScreen("main"); } } } }; xbut4.but.onPress = function () { if (_xscale == 100) { if (_root.trans_delay == false) { _root.openOtherGamesLink(); } } }; xbut5.but.onPress = function () { if (_xscale == 100) { if (_root.trans_delay == false) { _root.openShareLink(); } } };
Symbol 2505 MovieClip Frame 81
switch (_root.minigame) { case 0 : title = ("LEVEL " + _root.lvl) + " QUEST"; break; case 1 : title = ("RUSH " + (_root.lvl - 16)) + " QUEST"; break; case 2 : title = ("DEFENCE " + (_root.lvl - 24)) + " QUEST"; } i = 0; while (i < 3) { z = this["but" + i]; z.type = _root["lvlachi" + _root.lvl][i][0]; z.info = _root["lvlachi" + _root.lvl][i][1]; z.title = _root["str_achi_" + z.type]; z.icon.gotoAndStop(_root.sav[_root.lvl][i] + 1); z.back.gotoAndStop(_root.sav[_root.lvl][i] + 1); i++; } xbut1.title = "CONTINUE"; xbut1.but.onPress = function () { if (_xscale == 100) { if (_root.trans_delay == false) { showLogo(0); z = "exit"; if (_root.hint == true) { i = 1; while (i < 8) { if (_root.lvl == _root.hintin[i]) { z = "hint"; _root.hintnum = i; break; } i++; } } if (z == "exit") { playMusic("muz"); _root.menubut._visible = true; playVocal(); } openMenu(z); } } };
Symbol 2505 MovieClip Frame 91
sendobj.gotoAndStop(1); sub_but._visible = true; if (_root.surscore < _root.curr_money) { _root.surscore = _root.curr_money; beat_txt._visible = true; } else { beat_txt._visible = false; } kongsend("survival_score", _root.surscore); if (_root.maxlvl > 16) { but1._visible = true; pass_txt._visible = false; } else { but1._visible = false; pass_txt._visible = true; } if (_root.surlvl < _root.mini_diff) { _root.surlvl = _root.mini_diff; } kongsend("survival_level", _root.surlvl); record = _root.surscore; playSound("gameover"); saveGame(); but1.title = "SUBMIT SCORE"; but2.title = "CONTINUE"; but1.but.onPress = function () { if (_xscale == 100) { if (_root.trans_delay == false) { _root.submitScore(_root.curr_money); _root.money = _root.money + _root.curr_money; saveGame(); openScreen("upgr"); } } }; but2.but.onPress = function () { if (_xscale == 100) { if (_root.trans_delay == false) { _root.money = _root.money + _root.curr_money; saveGame(); openScreen("upgr"); } } };
Symbol 2505 MovieClip Frame 101
reHint(this); but1.title = "CONTINUE"; if (_root.hint == true) { but2.title = "Hints: ON"; } else { but2.title = "Hints: OFF"; } but1.but.onPress = function () { if (_xscale == 100) { if (_root.trans_delay == false) { if (backmenu == "ready") { playMusic("muz"); _root.menubut._visible = true; playVocal(); openMenu("exit"); } else { if (backmenu == "main") { showLogo(1); } else { showLogo(5); } openMenu("back"); } } } }; but2.but.onPress = function () { if (_xscale == 100) { if (_root.trans_delay == false) { if (_root.hint == true) { _root.hint = false; but2.title = "Hint: OFF"; } else { _root.hint = true; but2.title = "Hint: ON"; } } } };
Symbol 2505 MovieClip Frame 111
but1.title = "TRY AGAIN"; but2.title = "Save & Quit"; but1.but.onPress = function () { if (_xscale == 100) { if (_root.trans_delay == false) { openScreen("game"); } } }; but2.but.onPress = function () { if (_xscale == 100) { if (_root.trans_delay == false) { openScreen("stage"); } } };
Symbol 2505 MovieClip Frame 121
title = ("Play " + _root["str_but_mini" + _root.minigame]) + "?"; playSound("unlock"); but1.title = "CONTINUE"; but2.title = "Back"; but1.but.onPress = function () { if (_xscale == 100) { if (_root.trans_delay == false) { openScreen("game"); } } }; but2.but.onPress = function () { if (_xscale == 100) { if (_root.trans_delay == false) { _root.minigame = 0; if (_root.lvl == 0) { openScreen("main"); } else { openScreen("upgr"); } } } };
Symbol 2505 MovieClip Frame 131
but1.title = _root.str_but_mini1; but2.title = _root.str_but_mini2; but3.title = _root.str_but_mini3; but4.title = _root.str_but_mini4; but5.title = _root.str_but_mini5; i = 1; while (i < 6) { z = this["but" + i]; z.id = i; if (_root.sav[24 + i] != undefined) { z.gotoAndStop(1); } else { z.gotoAndStop(2); } i++; } but1.title = "Crazy Assault"; but2.title = "Trap Defence"; but3.title = "Night Watch"; but4.title = "Duck Hunt"; but5.title = "Safe Breaker"; but6.title = "Back"; but1.but.onPress = function () { if (_xscale == 100) { if (_root.trans_delay == false) { _root.minigame = 1; openScreen("game"); } } }; but2.but.onPress = function () { if (_xscale == 100) { if (_root.trans_delay == false) { _root.minigame = 2; openScreen("game"); } } }; but3.but.onPress = function () { if (_xscale == 100) { if (_root.trans_delay == false) { _root.minigame = 3; openScreen("game"); } } }; but4.but.onPress = function () { if (_xscale == 100) { if (_root.trans_delay == false) { _root.minigame = 4; openScreen("game"); } } }; but5.but.onPress = function () { if (_xscale == 100) { if (_root.trans_delay == false) { _root.minigame = 5; openScreen("game"); } } }; but6.but.onPress = function () { if (_xscale == 100) { if (_root.trans_delay == false) { openMenu("back"); } } };
Symbol 2505 MovieClip Frame 141
if (_root.minigame == 3) { survstat._visible = false; title = "SAFE BREAKER"; if (_root.key == 1) { desc = ("Try to unlock as many safes as possible.\nYou have " + _root.key) + " key."; } else { desc = ("Try to unlock as many safes as possible.\nYou have " + _root.key) + " keys."; } } else { survstat._visible = true; title = "SURVIVAL"; desc = "Defend the glades as long as possible. You may save your score in the high score table."; } but1.title = "CONTINUE"; but1.but.onPress = function () { if (_xscale == 100) { if (_root.trans_delay == false) { _root.menubut._visible = true; showLogo(0); openMenu("exit"); playMusic("muz_1"); } } };
Symbol 2505 MovieClip Frame 151
but1.title = "Back"; but1.but.onPress = function () { if (_xscale == 100) { if (_root.trans_delay == false) { openMenu("main"); } } };
Instance of Symbol 2470 MovieClip in Symbol 2505 MovieClip Frame 151
on (release) { getURL ("http://www.silengames.com", "_blank"); }
Symbol 2505 MovieClip Frame 161
desc = "You have completed Adventure mode of the game!\nTry to get all achievements and the top score in Survival mode!"; but1.title = "CONTINUE"; but2.title = "More Games"; but1.but.onPress = function () { if (_xscale == 100) { if (_root.trans_delay == false) { openScreen("stage"); } } }; but2.but.onPress = function () { if (_xscale == 100) { if (_root.trans_delay == false) { _root.openOtherGamesLink(); } } };
Symbol 2505 MovieClip Frame 171
gachis = 0; bonushave = 0; bonusall = 0; i = 0; while (i < _root.gachi.length) { j = 0; while (j < _root.gachi[i].length) { z = this[("but" + i) + j]; z.cost = _root[(("but" + i) + j) + "cost"]; z.title = _root[(("but" + i) + j) + "title"]; z.desc = _root[(("but" + i) + j) + "desc"]; if (z.cost > 0) { bonusall = bonusall + z.cost; } if (_root.gachi[i][j] == -1) { z.gotoAndStop(1); bonushave = bonushave + z.cost; gachis++; } else { z.perc = Math.floor((_root.stat[i] / _root.gachi[i][j]) * 100) + "%"; z.gotoAndStop(2); } j++; } i++; } if (_root.surv_allow == true) { achitxt._visible = false; } else { achitxt._visible = true; } xbut1.title = "Back"; xbut1.but.onPress = function () { playSound("click"); if (_xscale == 100) { if (_root.trans_delay == false) { saveGame(); if (backmenu == "stage") { openScreen("stage"); } else { openScreen("main"); } } } };
Symbol 2509 Button
on (rollOver) { playSound("over"); } on (press) { playSound("click"); if (_xscale == 100) { openMenu("cred"); } }
Symbol 2522 MovieClip Frame 1
stop();
Symbol 2523 MovieClip Frame 1
stop();
Symbol 2523 MovieClip Frame 15
stop(); switch (img._currentframe) { case 1 : openMenu("main"); break; case 2 : if (_root.minigame < 3) { openMenu("ready"); } else { openMenu("minirdy"); } break; case 3 : openMenu("score"); playSound("win"); break; case 4 : openMenu("over"); playSound("gameover"); break; case 6 : openMenu("vict"); playSound("win"); }
Symbol 2554 MovieClip Frame 1
stop();
Symbol 2554 MovieClip Frame 8
_root.musicVol.setVolume(90);
Symbol 2554 MovieClip Frame 9
_root.musicVol.setVolume(80);
Symbol 2554 MovieClip Frame 10
_root.musicVol.setVolume(70);
Symbol 2554 MovieClip Frame 11
_root.musicVol.setVolume(60);
Symbol 2554 MovieClip Frame 12
_root.musicVol.setVolume(50);
Symbol 2554 MovieClip Frame 13
_root.musicVol.setVolume(40);
Symbol 2554 MovieClip Frame 14
_root.musicVol.setVolume(30);
Symbol 2554 MovieClip Frame 15
_root.musicVol.setVolume(20);
Symbol 2554 MovieClip Frame 16
_root.musicVol.setVolume(10);
Symbol 2554 MovieClip Frame 17
_root.musicVol.setVolume(0);
Symbol 2554 MovieClip Frame 18
clearLevel(); switch (tar) { case "achi" : _root.back.gotoAndStop(8); _root.back.img.lin._visible = false; openMenu(tar, true); playMusic("amb_night"); _root.silenlogo._visible = false; _root.kinglogo._visible = false; break; case "main" : _root.back.gotoAndStop(7); openMenu("exit", true); playMusic("muz_0"); _root.silenlogo._visible = true; _root.lvl = 0; _root.kinglogo._visible = true; break; case "vict" : _root.back.gotoAndStop(8); openMenu("exit", true); playMusic("muz_0"); break; case "game" : loadLevel(); addStat(18, 1); _root.back.gotoAndStop(_root.weather); if (_root.minigame == 1) { _root.back.img.lin._visible = true; } else { _root.back.img.lin._visible = false; } openMenu("exit", true); playMusic("amb_day"); _root.silenlogo._visible = false; _root.kinglogo._visible = true; break; case "upgr" : _root.back.gotoAndStop(8); _root.back.img.lin._visible = false; openMenu(tar, true); playMusic("amb_night"); _root.kinglogo._visible = false; _root.silenlogo._visible = false; break; case "stage" : _root.back.gotoAndStop(8); _root.back.img.lin._visible = false; openMenu(tar, true); playMusic("amb_night"); _root.silenlogo._visible = false; _root.kinglogo._visible = false; break; case "send" : _root.back.gotoAndStop(1); openMenu(tar, true); }
Symbol 2554 MovieClip Frame 21
_root.musicVol.setVolume(0);
Symbol 2554 MovieClip Frame 22
_root.musicVol.setVolume(10);
Symbol 2554 MovieClip Frame 23
_root.musicVol.setVolume(20);
Symbol 2554 MovieClip Frame 24
_root.musicVol.setVolume(30);
Symbol 2554 MovieClip Frame 25
_root.musicVol.setVolume(40);
Symbol 2554 MovieClip Frame 26
_root.musicVol.setVolume(50);
Symbol 2554 MovieClip Frame 27
_root.musicVol.setVolume(60);
Symbol 2554 MovieClip Frame 28
_root.musicVol.setVolume(70);
Symbol 2554 MovieClip Frame 29
_root.musicVol.setVolume(80);
Symbol 2554 MovieClip Frame 30
_root.musicVol.setVolume(90);
Symbol 2554 MovieClip Frame 31
_root.musicVol.setVolume(100);
Symbol 2554 MovieClip Frame 36
_root.trans_delay = false; switch (tar) { case "main" : showLogo(1); playSound("vocal_3", "vocal_4", "vocal_5"); break; case "vict" : showLogo(6); break; case "game" : showLogo(2); }
Symbol 2558 MovieClip Frame 1
stop();
Symbol 2559 MovieClip Frame 1
stop();
Symbol 2559 MovieClip Frame 11
x = _x - 70; y = _y - 20; z = 11; while (z--) { createInterPart(x + (20 * z), y + random(40), "star2"); } playSound("holy");
Symbol 2566 MovieClip Frame 1
stop();

Library Items

Symbol 1 Sound [sfxBell]
Symbol 2 BitmapUsed by:3
Symbol 3 GraphicUses:2Used by:4
Symbol 4 MovieClip [libGlow]Uses:3
Symbol 5 VideoUsed by:6
Symbol 6 MovieClip [mcDragon]Uses:5
Symbol 7 BitmapUsed by:8 2429 2443 2445
Symbol 8 GraphicUses:7Used by:50
Symbol 9 BitmapUsed by:10
Symbol 10 GraphicUses:9Used by:49
Symbol 11 BitmapUsed by:12
Symbol 12 GraphicUses:11Used by:49
Symbol 13 BitmapUsed by:14
Symbol 14 GraphicUses:13Used by:49
Symbol 15 BitmapUsed by:16
Symbol 16 GraphicUses:15Used by:49
Symbol 17 BitmapUsed by:18
Symbol 18 GraphicUses:17Used by:49
Symbol 19 BitmapUsed by:20
Symbol 20 GraphicUses:19Used by:49
Symbol 21 BitmapUsed by:22
Symbol 22 GraphicUses:21Used by:49
Symbol 23 BitmapUsed by:24
Symbol 24 GraphicUses:23Used by:49
Symbol 25 BitmapUsed by:26
Symbol 26 GraphicUses:25Used by:49
Symbol 27 BitmapUsed by:28
Symbol 28 GraphicUses:27Used by:49
Symbol 29 BitmapUsed by:30
Symbol 30 GraphicUses:29Used by:49
Symbol 31 BitmapUsed by:32
Symbol 32 GraphicUses:31Used by:49
Symbol 33 BitmapUsed by:34
Symbol 34 GraphicUses:33Used by:49
Symbol 35 BitmapUsed by:36
Symbol 36 GraphicUses:35Used by:49
Symbol 37 BitmapUsed by:38
Symbol 38 GraphicUses:37Used by:49
Symbol 39 BitmapUsed by:40 2429 2443 2445
Symbol 40 GraphicUses:39Used by:49
Symbol 41 BitmapUsed by:42 2429 2443 2445
Symbol 42 GraphicUses:41Used by:49
Symbol 43 BitmapUsed by:44 2429 2443 2445
Symbol 44 GraphicUses:43Used by:49
Symbol 45 BitmapUsed by:46
Symbol 46 GraphicUses:45Used by:49
Symbol 47 BitmapUsed by:48
Symbol 48 GraphicUses:47Used by:49
Symbol 49 MovieClipUses:10 12 14 16 18 20 22 24 26 28 30 32 34 36 38 40 42 44 46 48Used by:50
Symbol 50 MovieClip [food]Uses:8 49
Symbol 51 BitmapUsed by:52 53
Symbol 52 GraphicUses:51Used by:67
Symbol 53 GraphicUses:51Used by:67
Symbol 54 BitmapUsed by:55 56
Symbol 55 GraphicUses:54Used by:67
Symbol 56 GraphicUses:54Used by:67
Symbol 57 BitmapUsed by:58 59
Symbol 58 GraphicUses:57Used by:67
Symbol 59 GraphicUses:57Used by:67
Symbol 60 BitmapUsed by:61
Symbol 61 GraphicUses:60Used by:67
Symbol 62 BitmapUsed by:63
Symbol 63 GraphicUses:62Used by:67
Symbol 64 BitmapUsed by:65 66
Symbol 65 GraphicUses:64Used by:67
Symbol 66 GraphicUses:64Used by:67
Symbol 67 MovieClip [wall]Uses:52 53 55 56 58 59 61 63 65 66
Symbol 68 BitmapUsed by:69 148
Symbol 69 GraphicUses:68Used by:88
Symbol 70 BitmapUsed by:71 149
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Symbol 2314 MovieClipUses:2313Used by:2505
Symbol 2315 TextUses:1256Used by:2505
Symbol 2316 TextUses:1256Used by:2318
Symbol 2317 TextUses:1256Used by:2318
Symbol 2318 ButtonUses:2316 2317Used by:2505
Symbol 2319 TextUses:1256Used by:2505
Symbol 2320 GraphicUses:2224Used by:2321
Symbol 2321 MovieClipUses:2320Used by:2505
Symbol 2322 MovieClipUses:2255Used by:2323
Symbol 2323 MovieClipUses:2322 2255Used by:2406 2416 2505
Symbol 2324 TextUses:1256Used by:2505
Symbol 2325 TextUses:1256Used by:2505
Symbol 2326 TextUses:1256Used by:2505
Symbol 2327 TextUses:1256Used by:2505
Symbol 2328 GraphicUsed by:2345 2358 2366
Symbol 2329 EditableTextUses:1256Used by:2345
Symbol 2330 TextUses:2268Used by:2331 2345
Symbol 2331 MovieClipUses:2330Used by:2332
Symbol 2332 MovieClipUses:2331Used by:2341
Symbol 2333 BitmapUsed by:2334
Symbol 2334 GraphicUses:2333Used by:2341
Symbol 2335 BitmapUsed by:2336
Symbol 2336 GraphicUses:2335Used by:2341
Symbol 2337 BitmapUsed by:2338
Symbol 2338 GraphicUses:2337Used by:2341
Symbol 2339 BitmapUsed by:2340
Symbol 2340 GraphicUses:2339Used by:2341
Symbol 2341 MovieClipUses:2332 2334 2336 2338 2340Used by:2345
Symbol 2342 GraphicUsed by:2345 2366
Symbol 2343 EditableTextUses:1256Used by:2345
Symbol 2344 EditableTextUses:1256Used by:2345
Symbol 2345 ButtonUses:2328 2329 2341 2342 2343 2344 2330Used by:2367
Symbol 2346 EditableTextUses:1256Used by:2348
Symbol 2347 GraphicUsed by:2348
Symbol 2348 MovieClipUses:2346 2347Used by:2367
Symbol 2349 TextUses:1256Used by:2367
Symbol 2350 EditableTextUses:1256Used by:2367
Symbol 2351 BitmapUsed by:2352
Symbol 2352 GraphicUses:2351Used by:2367 2505
Symbol 2353 TextUses:1256Used by:2367
Symbol 2354 EditableTextUses:1256Used by:2367
Symbol 2355 BitmapUsed by:2356
Symbol 2356 GraphicUses:2355Used by:2367 2505
Symbol 2357 GraphicUsed by:2358
Symbol 2358 ButtonUses:2328 2357Used by:2367
Symbol 2359 TextUses:1256Used by:2367
Symbol 2360 EditableTextUses:1256Used by:2367
Symbol 2361 EditableTextUses:1256Used by:2366
Symbol 2362 TextUses:1256Used by:2366
Symbol 2363 EditableTextUses:1256Used by:2366
Symbol 2364 TextUses:1256Used by:2366
Symbol 2365 EditableTextUses:1256Used by:2366
Symbol 2366 ButtonUses:2328 2361 2362 2342 2363 2364 2365Used by:2367
Symbol 2367 MovieClipUses:2345 2348 2349 2350 2352 2353 2354 2356 2358 2359 2360 2366Used by:2505
Symbol 2368 TextUses:1256Used by:2505
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Symbol 2370 TextUses:1256Used by:2505
Symbol 2371 TextUses:1256Used by:2505
Symbol 2372 TextUses:1256Used by:2505
Symbol 2373 GraphicUsed by:2505
Symbol 2374 GraphicUsed by:2376
Symbol 2375 TextUses:1256Used by:2376
Symbol 2376 MovieClipUses:2374 2375Used by:2379
Symbol 2377 EditableTextUses:1256Used by:2379
Symbol 2378 GraphicUsed by:2379
Symbol 2379 ButtonUses:2376 2377 2378Used by:2380
Symbol 2380 MovieClipUses:2379Used by:2505
Symbol 2381 GraphicUsed by:2505
Symbol 2382 GraphicUsed by:2505
Symbol 2383 GraphicUsed by:2505
Symbol 2384 EditableTextUses:1256Used by:2505
Symbol 2385 TextUses:1256Used by:2505
Symbol 2386 EditableTextUses:1256Used by:2505
Symbol 2387 TextUses:1256Used by:2389
Symbol 2388 TextUses:1256Used by:2389
Symbol 2389 ButtonUses:2387 2388Used by:2505
Symbol 2390 GraphicUses:2224Used by:2391
Symbol 2391 MovieClipUses:2390Used by:2505
Symbol 2392 GraphicUsed by:2400
Symbol 2393 GraphicUsed by:2400
Symbol 2394 GraphicUsed by:2400
Symbol 2395 GraphicUsed by:2400
Symbol 2396 GraphicUsed by:2400
Symbol 2397 GraphicUsed by:2398
Symbol 2398 MovieClipUses:2397Used by:2400
Symbol 2399 GraphicUsed by:2400
Symbol 2400 MovieClipUses:2392 2393 2394 2395 2396 2398 2399Used by:2406
Symbol 2401 EditableTextUses:1256Used by:2406
Symbol 2402 EditableTextUses:1256Used by:2406
Symbol 2403 EditableTextUses:1256Used by:2406
Symbol 2404 EditableTextUses:1256Used by:2406
Symbol 2405 TextUses:1256Used by:2406
Symbol 2406 MovieClipUses:2400 2401 2323 2402 2403 2404 2405Used by:2505
Symbol 2407 EditableTextUses:1256Used by:2505
Symbol 2408 GraphicUses:2224Used by:2409
Symbol 2409 MovieClipUses:2408Used by:2505
Symbol 2410 GraphicUsed by:2416
Symbol 2411 GraphicUsed by:2413
Symbol 2412 GraphicUsed by:2413
Symbol 2413 MovieClipUses:2411 2412Used by:2416
Symbol 2414 EditableTextUses:1256Used by:2416
Symbol 2415 EditableTextUses:1256Used by:2416
Symbol 2416 MovieClipUses:2410 2413 2414 2323 2415Used by:2505
Symbol 2417 EditableTextUses:1256Used by:2505
Symbol 2418 GraphicUses:2224Used by:2419
Symbol 2419 MovieClipUses:2418Used by:2505
Symbol 2420 TextUses:1256Used by:2505
Symbol 2421 TextUses:1256Used by:2505
Symbol 2422 EditableTextUses:1256Used by:2505
Symbol 2423 EditableTextUses:1256Used by:2505
Symbol 2424 MovieClipUses:1919Used by:2505
Symbol 2425 EditableTextUses:1256Used by:2505
Symbol 2426 TextUses:1256Used by:2505
Symbol 2427 EditableTextUses:1256Used by:2505
Symbol 2428 TextUses:1256Used by:2447
Symbol 2429 GraphicUses:43 41 39 7Used by:2447
Symbol 2430 BitmapUsed by:2431 2435 2436
Symbol 2431 GraphicUses:2430 1991Used by:2437
Symbol 2432 BitmapUsed by:2433 2434
Symbol 2433 GraphicUses:2432 1993Used by:2437
Symbol 2434 GraphicUses:2432Used by:2437
Symbol 2435 GraphicUses:2430 1985Used by:2437
Symbol 2436 GraphicUses:2430Used by:2437
Symbol 2437 MovieClipUses:2431 2433 1996 2434 1998 2000 1956 1958 1960 1962 1964 1966 1968 1970 1972 1974 2435 1988 2436 1990 1992 1994Used by:2447
Symbol 2438 TextUses:1256Used by:2447
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Symbol 2440 GraphicUses:848 876 830 839Used by:2447
Symbol 2441 TextUses:1256Used by:2447
Symbol 2442 TextUses:1256Used by:2447
Symbol 2443 GraphicUses:941 43 41 39 7Used by:2447
Symbol 2444 TextUses:1256Used by:2447
Symbol 2445 GraphicUses:43 41 39 7 1435 1414Used by:2447
Symbol 2446 TextUses:1256Used by:2447
Symbol 2447 MovieClipUses:2428 200 2429 2437 735 718 445 2438 600 675 650 575 550 700 625 2439 2440 2441 1173 1205 1244 2442 2443 926 2444 2445 2446 1312 1285Used by:2505
Symbol 2448 GraphicUsed by:2450 2451
Symbol 2449 GraphicUsed by:2450 2451
Symbol 2450 ButtonUses:2448 2449Used by:2505
Symbol 2451 ButtonUses:2448 2449Used by:2505
Symbol 2452 TextUses:1256Used by:2505
Symbol 2453 GraphicUses:2224Used by:2454
Symbol 2454 MovieClipUses:2453Used by:2505
Symbol 2455 TextUses:1256Used by:2505
Symbol 2456 EditableTextUses:1256Used by:2505
Symbol 2457 TextUses:1256Used by:2505
Symbol 2458 TextUses:1256Used by:2505
Symbol 2459 EditableTextUses:1256Used by:2505
Symbol 2460 EditableTextUses:1256Used by:2505
Symbol 2461 TextUses:1256Used by:2465
Symbol 2462 EditableTextUses:1256Used by:2465
Symbol 2463 TextUses:1256Used by:2465
Symbol 2464 EditableTextUses:1256Used by:2465
Symbol 2465 MovieClipUses:2461 2462 2463 2464Used by:2505
Symbol 2466 EditableTextUses:1256Used by:2505
Symbol 2467 EditableTextUses:1256Used by:2505
Symbol 2468 BitmapUsed by:2469
Symbol 2469 GraphicUses:2468Used by:2470
Symbol 2470 MovieClipUses:2469Used by:2505
Symbol 2471 TextUses:1256Used by:2505
Symbol 2472 EditableTextUses:1256Used by:2505
Symbol 2473 TextUses:1256Used by:2505
Symbol 2474 TextUses:1256Used by:2505
Symbol 2475 TextUses:1256Used by:2505
Symbol 2476 EditableTextUses:1256Used by:2505
Symbol 2477 TextUses:1256Used by:2505
Symbol 2478 EditableTextUses:1256Used by:2505
Symbol 2479 EditableTextUses:1256Used by:2505
Symbol 2480 TextUses:1256Used by:2505
Symbol 2481 GraphicUsed by:2482
Symbol 2482 MovieClipUses:2481Used by:2498 2558
Symbol 2483 EditableTextUses:1256Used by:2498
Symbol 2484 EditableTextUses:1256Used by:2498
Symbol 2485 BitmapUsed by:2486
Symbol 2486 GraphicUses:2485Used by:2498 2558
Symbol 2487 FontUsed by:2488 2497 2557
Symbol 2488 EditableTextUses:2487Used by:2498
Symbol 2489 TextUses:1256Used by:2498 2558
Symbol 2490 GraphicUsed by:2498
Symbol 2491 GraphicUsed by:2492
Symbol 2492 MovieClipUses:2491Used by:2498
Symbol 2493 EditableTextUses:1256Used by:2498
Symbol 2494 TextUses:1256Used by:2498
Symbol 2495 EditableTextUses:1256Used by:2498
Symbol 2496 EditableTextUses:1256Used by:2498
Symbol 2497 EditableTextUses:2487Used by:2498
Symbol 2498 MovieClipUses:2482 2483 2484 2486 2488 2489 2490 2492 2493 2494 2495 2496 2497Used by:2505
Symbol 2499 TextUses:1256Used by:2505
Symbol 2500 GraphicUsed by:2504
Symbol 2501 TextUses:1256Used by:2504
Symbol 2502 GraphicUsed by:2504
Symbol 2503 TextUses:1256Used by:2504
Symbol 2504 ButtonUses:2500 2501 2502 2503Used by:2505
Symbol 2505 MovieClipUses:2226 2266 2270 2272 2278 2279 2301 2302 2303 2304 2306 2311 2312 2314 2315 2318 2319 2321 2323 2324 2325 2326 2327 2367 2368 2369 2370 2371 2372 2373 2380 2381 2382 2383 2352 2384 2385 2386 2356 2389 2391 2406 2407 2409 2416 2417 2419 2420 2421 2422 2423 2424 2425 2426 2427 2447 2450 2451 2452 2454 2455 2456 2457 2458 2459 2460 2465 2466 2467 2470 2471 2472 2473 2474 2475 2476 2477 2478 2479 2480 2498 2499 2504Used by:Timeline
Symbol 2506 BitmapUsed by:2507
Symbol 2507 GraphicUses:2506Used by:2508 2509
Symbol 2508 MovieClipUses:2507Used by:2509
Symbol 2509 ButtonUses:2508 2507Used by:Timeline
Symbol 2510 BitmapUsed by:2511
Symbol 2511 GraphicUses:2510Used by:2522
Symbol 2512 BitmapUsed by:2513
Symbol 2513 GraphicUses:2512Used by:2522
Symbol 2514 BitmapUsed by:2515
Symbol 2515 GraphicUses:2514Used by:2522
Symbol 2516 BitmapUsed by:2517
Symbol 2517 GraphicUses:2516Used by:2522
Symbol 2518 BitmapUsed by:2519
Symbol 2519 GraphicUses:2518Used by:2522
Symbol 2520 BitmapUsed by:2521
Symbol 2521 GraphicUses:2520Used by:2522
Symbol 2522 MovieClipUses:2511 2513 2515 2517 2519 2521Used by:2523
Symbol 2523 MovieClipUses:2522Used by:Timeline
Symbol 2524 GraphicUsed by:2554
Symbol 2525 GraphicUsed by:2554
Symbol 2526 GraphicUsed by:2554
Symbol 2527 GraphicUsed by:2554
Symbol 2528 GraphicUsed by:2554
Symbol 2529 GraphicUsed by:2554
Symbol 2530 GraphicUsed by:2554
Symbol 2531 GraphicUsed by:2554
Symbol 2532 GraphicUsed by:2554
Symbol 2533 GraphicUsed by:2554
Symbol 2534 GraphicUsed by:2554
Symbol 2535 GraphicUsed by:2554
Symbol 2536 GraphicUsed by:2554
Symbol 2537 GraphicUsed by:2554
Symbol 2538 GraphicUsed by:2554
Symbol 2539 GraphicUsed by:2554
Symbol 2540 GraphicUsed by:2554
Symbol 2541 GraphicUsed by:2554
Symbol 2542 GraphicUsed by:2554
Symbol 2543 GraphicUsed by:2554
Symbol 2544 GraphicUsed by:2554
Symbol 2545 GraphicUsed by:2554
Symbol 2546 GraphicUsed by:2554
Symbol 2547 GraphicUsed by:2554
Symbol 2548 GraphicUsed by:2554
Symbol 2549 GraphicUsed by:2554
Symbol 2550 GraphicUsed by:2554
Symbol 2551 GraphicUsed by:2554
Symbol 2552 GraphicUsed by:2554
Symbol 2553 GraphicUsed by:2554
Symbol 2554 MovieClipUses:2524 2525 2526 2527 2528 2529 2530 2531 2532 2533 2534 2535 2536 2537 2538 1937 2539 2540 2541 2542 2543 2544 2545 2546 2547 2548 2549 2550 2551 2552 2553Used by:Timeline
Symbol 2555 EditableTextUses:1256Used by:2558
Symbol 2556 EditableTextUses:1256Used by:2558
Symbol 2557 EditableTextUses:2487Used by:2558
Symbol 2558 MovieClipUses:2482 2555 2556 2486 2557 2489Used by:2559
Symbol 2559 MovieClipUses:2558Used by:Timeline
Symbol 2560 SoundUsed by:2566
Symbol 2561 SoundUsed by:2566
Symbol 2562 SoundUsed by:2566
Symbol 2563 SoundUsed by:2566
Symbol 2564 SoundUsed by:2566
Symbol 2565 SoundUsed by:2566
Symbol 2566 MovieClipUses:2560 2561 2562 2563 2564 2565Used by:Timeline
Streaming Sound 1Used by:Symbol 1725 MovieClip [mcKingActionIntro]

Instance Names

"preloaderMov"Frame 1Symbol 1800 MovieClip [mcKingActionPreloaderAnim]
"bannedSign"Frame 1Symbol 1805 MovieClip
"mcLoadLogoBg"Frame 1Symbol 1810 MovieClip
"preloaderMov"Frame 2Symbol 1725 MovieClip [mcKingActionIntro]
"soundmap"Frame 3Symbol 1884 MovieClip
"back"Frame 3Symbol 1894 MovieClip
"levelmap"Frame 3Symbol 1895 MovieClip
"rain"Frame 3Symbol 1917 MovieClip
"inter"Frame 3Symbol 1925 MovieClip
"ammopip"Frame 3Symbol 1931 MovieClip
"mini_inter"Frame 3Symbol 1935 MovieClip
"prog"Frame 3Symbol 1940 MovieClip
"menubut"Frame 3Symbol 1947 Button
"inter_level"Frame 3Symbol 1948 EditableText
"kinglogo"Frame 3Symbol 1953 Button
"cursor"Frame 3Symbol 2223 MovieClip
"gamemenu"Frame 3Symbol 2505 MovieClip
"silenlogo"Frame 3Symbol 2509 Button
"logo"Frame 3Symbol 2523 MovieClip
"trans"Frame 3Symbol 2554 MovieClip
"gachilogo"Frame 3Symbol 2559 MovieClip
"musicmap"Frame 53Symbol 2566 MovieClip
"grib3"Symbol 50 MovieClip [food] Frame 1Symbol 49 MovieClip
"grib2"Symbol 50 MovieClip [food] Frame 1Symbol 49 MovieClip
"grib1"Symbol 50 MovieClip [food] Frame 1Symbol 49 MovieClip
"grib4"Symbol 50 MovieClip [food] Frame 1Symbol 49 MovieClip
"grib5"Symbol 50 MovieClip [food] Frame 1Symbol 49 MovieClip
"img"Symbol 241 MovieClip [enemy5] Frame 2Symbol 88 MovieClip
"hplowbar"Symbol 241 MovieClip [enemy5] Frame 2Symbol 90 MovieClip
"hpbar"Symbol 241 MovieClip [enemy5] Frame 2Symbol 92 MovieClip
"hpbor"Symbol 241 MovieClip [enemy5] Frame 2Symbol 94 MovieClip
"img"Symbol 241 MovieClip [enemy5] Frame 3Symbol 115 MovieClip
"img"Symbol 241 MovieClip [enemy5] Frame 4Symbol 136 MovieClip
"img"Symbol 241 MovieClip [enemy5] Frame 5Symbol 147 MovieClip
"img"Symbol 241 MovieClip [enemy5] Frame 6Symbol 158 MovieClip
"img"Symbol 241 MovieClip [enemy5] Frame 7Symbol 179 MovieClip
"img"Symbol 241 MovieClip [enemy5] Frame 8Symbol 200 MovieClip
"img"Symbol 241 MovieClip [enemy5] Frame 9Symbol 211 MovieClip
"shad"Symbol 241 MovieClip [enemy5] Frame 10Symbol 214 MovieClip
"img"Symbol 241 MovieClip [enemy5] Frame 10Symbol 221 MovieClip
"shad"Symbol 241 MovieClip [enemy5] Frame 18Symbol 224 MovieClip
"img"Symbol 241 MovieClip [enemy5] Frame 18Symbol 231 MovieClip
"img"Symbol 241 MovieClip [enemy5] Frame 26Symbol 240 MovieClip
"grib"Symbol 342 MovieClip Frame 1Symbol 266 MovieClip
"grib"Symbol 342 MovieClip Frame 2Symbol 291 MovieClip
"grib"Symbol 342 MovieClip Frame 3Symbol 316 MovieClip
"grib"Symbol 342 MovieClip Frame 4Symbol 341 MovieClip
"grib"Symbol 525 MovieClip [enemy1] Frame 1Symbol 342 MovieClip
"hplowbar"Symbol 525 MovieClip [enemy1] Frame 2Symbol 90 MovieClip
"hpbar"Symbol 525 MovieClip [enemy1] Frame 2Symbol 92 MovieClip
"hpbor"Symbol 525 MovieClip [enemy1] Frame 2Symbol 94 MovieClip
"shad"Symbol 525 MovieClip [enemy1] Frame 10Symbol 456 MovieClip
"img"Symbol 794 MovieClip Frame 1Symbol 793 MovieClip
"img"Symbol 795 MovieClip [prize] Frame 1Symbol 718 MovieClip
"img"Symbol 795 MovieClip [prize] Frame 2Symbol 735 MovieClip
"key1"Symbol 875 MovieClip Frame 1Symbol 874 MovieClip
"key3"Symbol 879 MovieClip Frame 1Symbol 874 MovieClip
"key2"Symbol 879 MovieClip Frame 1Symbol 874 MovieClip
"key1"Symbol 879 MovieClip Frame 1Symbol 874 MovieClip
"chest"Symbol 880 MovieClip [chest] Frame 2Symbol 838 MovieClip
"chest"Symbol 880 MovieClip [chest] Frame 3Symbol 847 MovieClip
"chest"Symbol 880 MovieClip [chest] Frame 4Symbol 875 MovieClip
"chest"Symbol 880 MovieClip [chest] Frame 5Symbol 879 MovieClip
"spid"Symbol 952 MovieClip [enemy4] Frame 2Symbol 889 MovieClip
"spid"Symbol 952 MovieClip [enemy4] Frame 3Symbol 898 MovieClip
"spid"Symbol 952 MovieClip [enemy4] Frame 4Symbol 907 MovieClip
"spid"Symbol 952 MovieClip [enemy4] Frame 5Symbol 912 MovieClip
"spid"Symbol 952 MovieClip [enemy4] Frame 6Symbol 917 MovieClip
"spid"Symbol 952 MovieClip [enemy4] Frame 7Symbol 926 MovieClip
"spid"Symbol 952 MovieClip [enemy4] Frame 8Symbol 935 MovieClip
"spid"Symbol 952 MovieClip [enemy4] Frame 9Symbol 940 MovieClip
"point"Symbol 1000 MovieClip [dirt] Frame 1Symbol 979 MovieClip
"hplowbar"Symbol 1255 MovieClip [enemy2] Frame 2Symbol 90 MovieClip
"hpbar"Symbol 1255 MovieClip [enemy2] Frame 2Symbol 92 MovieClip
"hpbor"Symbol 1255 MovieClip [enemy2] Frame 2Symbol 94 MovieClip
"dam"Symbol 1255 MovieClip [enemy2] Frame 11Symbol 1244 MovieClip
"count"Symbol 1266 MovieClip Frame 1Symbol 1265 EditableText
"combo"Symbol 1268 MovieClip Frame 1Symbol 1266 MovieClip
"combo"Symbol 1269 MovieClip [scoreobj] Frame 4Symbol 1268 MovieClip
"grib"Symbol 1285 MovieClip Frame 1Symbol 342 MovieClip
"shad"Symbol 1286 MovieClip [enemy6] Frame 1Symbol 1285 MovieClip
"bird"Symbol 1286 MovieClip [enemy6] Frame 1Symbol 1285 MovieClip
"weap"Symbol 1312 MovieClip Frame 1Symbol 1294 MovieClip
"grib"Symbol 1312 MovieClip Frame 1Symbol 342 MovieClip
"shad"Symbol 1313 MovieClip [enemy3] Frame 1Symbol 1312 MovieClip
"bird"Symbol 1313 MovieClip [enemy3] Frame 1Symbol 1312 MovieClip
"img"Symbol 1367 MovieClip [tree] Frame 1Symbol 1366 MovieClip
"grib"Symbol 1413 MovieClip Frame 35Symbol 342 MovieClip
"grib"Symbol 1449 MovieClip Frame 35Symbol 342 MovieClip
"grib"Symbol 1485 MovieClip Frame 35Symbol 342 MovieClip
"grib"Symbol 1521 MovieClip Frame 35Symbol 342 MovieClip
"grib"Symbol 1557 MovieClip Frame 35Symbol 342 MovieClip
"hplowbar"Symbol 1558 MovieClip [enemy7] Frame 1Symbol 90 MovieClip
"hpbar"Symbol 1558 MovieClip [enemy7] Frame 1Symbol 92 MovieClip
"hpbor"Symbol 1558 MovieClip [enemy7] Frame 1Symbol 94 MovieClip
"img"Symbol 1558 MovieClip [enemy7] Frame 2Symbol 1413 MovieClip
"img"Symbol 1558 MovieClip [enemy7] Frame 3Symbol 1449 MovieClip
"img"Symbol 1558 MovieClip [enemy7] Frame 4Symbol 1485 MovieClip
"img"Symbol 1558 MovieClip [enemy7] Frame 5Symbol 1449 MovieClip
"img"Symbol 1558 MovieClip [enemy7] Frame 6Symbol 1413 MovieClip
"img"Symbol 1558 MovieClip [enemy7] Frame 7Symbol 1521 MovieClip
"img"Symbol 1558 MovieClip [enemy7] Frame 8Symbol 1557 MovieClip
"img"Symbol 1558 MovieClip [enemy7] Frame 9Symbol 1521 MovieClip
"btnOtherGames"Symbol 1725 MovieClip [mcKingActionIntro] Frame 1Symbol 1652 MovieClip
"btnPlay"Symbol 1725 MovieClip [mcKingActionIntro] Frame 1Symbol 1655 MovieClip
"brandingMc"Symbol 1725 MovieClip [mcKingActionIntro] Frame 7Symbol 1685 MovieClip
"brandingMc"Symbol 1725 MovieClip [mcKingActionIntro] Frame 146Symbol 1685 MovieClip
"tete"Symbol 1799 MovieClip Frame 1Symbol 1791 MovieClip
"knight"Symbol 1800 MovieClip [mcKingActionPreloaderAnim] Frame 1Symbol 1750 MovieClip
"orc"Symbol 1800 MovieClip [mcKingActionPreloaderAnim] Frame 1Symbol 1799 MovieClip
"bg"Symbol 1805 MovieClip Frame 1Symbol 1802 MovieClip
"bar"Symbol 1810 MovieClip Frame 1Symbol 1809 MovieClip
"lin"Symbol 1889 MovieClip Frame 1Symbol 1888 MovieClip
"img"Symbol 1894 MovieClip Frame 1Symbol 1889 MovieClip
"img"Symbol 1940 MovieClip Frame 1Symbol 1938 MovieClip
"img"Symbol 2190 MovieClip Frame 1Symbol 2001 MovieClip
"img"Symbol 2190 MovieClip Frame 2Symbol 2048 MovieClip
"img"Symbol 2190 MovieClip Frame 3Symbol 2095 MovieClip
"img"Symbol 2190 MovieClip Frame 4Symbol 2142 MovieClip
"img"Symbol 2190 MovieClip Frame 5Symbol 2189 MovieClip
"lopata"Symbol 2223 MovieClip Frame 1Symbol 2190 MovieClip
"key"Symbol 2223 MovieClip Frame 1Symbol 874 MovieClip
"rad"Symbol 2223 MovieClip Frame 2Symbol 2192 MovieClip
"fx"Symbol 2223 MovieClip Frame 4Symbol 2199 MovieClip
"fx"Symbol 2223 MovieClip Frame 5Symbol 2206 MovieClip
"rad"Symbol 2223 MovieClip Frame 6Symbol 2192 MovieClip
"fx"Symbol 2223 MovieClip Frame 7Symbol 2199 MovieClip
"img"Symbol 2223 MovieClip Frame 7Symbol 2220 MovieClip
"fx"Symbol 2223 MovieClip Frame 8Symbol 2206 MovieClip
"rad"Symbol 2223 MovieClip Frame 8Symbol 2192 MovieClip
"icon"Symbol 2266 MovieClip Frame 1Symbol 2252 MovieClip
"lv"Symbol 2266 MovieClip Frame 1Symbol 2257 MovieClip
"icon"Symbol 2266 MovieClip Frame 4Symbol 2252 MovieClip
"lv"Symbol 2266 MovieClip Frame 4Symbol 2257 MovieClip
"txt"Symbol 2270 MovieClip Frame 1Symbol 2269 EditableText
"but"Symbol 2278 MovieClip Frame 1Symbol 2274 Button
"icon"Symbol 2301 MovieClip Frame 1Symbol 2252 MovieClip
"selback"Symbol 2301 MovieClip Frame 4Symbol 2293 MovieClip
"icon"Symbol 2301 MovieClip Frame 4Symbol 2252 MovieClip
"but"Symbol 2311 MovieClip Frame 1Symbol 2307 Button
"back"Symbol 2406 MovieClip Frame 1Symbol 2400 MovieClip
"icon"Symbol 2406 MovieClip Frame 1Symbol 2323 MovieClip
"award"Symbol 2406 MovieClip Frame 1Symbol 2402 EditableText
"back"Symbol 2416 MovieClip Frame 1Symbol 2413 MovieClip
"txt1"Symbol 2416 MovieClip Frame 1Symbol 2414 EditableText
"icon"Symbol 2416 MovieClip Frame 1Symbol 2323 MovieClip
"txt2"Symbol 2416 MovieClip Frame 1Symbol 2415 EditableText
"bird1"Symbol 2447 MovieClip Frame 7Symbol 1312 MovieClip
"bird3"Symbol 2447 MovieClip Frame 7Symbol 1312 MovieClip
"bird2"Symbol 2447 MovieClip Frame 7Symbol 1285 MovieClip
"but6"Symbol 2505 MovieClip Frame 2Symbol 2266 MovieClip
"but1"Symbol 2505 MovieClip Frame 2Symbol 2266 MovieClip
"but7"Symbol 2505 MovieClip Frame 2Symbol 2266 MovieClip
"but3"Symbol 2505 MovieClip Frame 2Symbol 2266 MovieClip
"but8"Symbol 2505 MovieClip Frame 2Symbol 2266 MovieClip
"but4"Symbol 2505 MovieClip Frame 2Symbol 2266 MovieClip
"but9"Symbol 2505 MovieClip Frame 2Symbol 2266 MovieClip
"but2"Symbol 2505 MovieClip Frame 2Symbol 2266 MovieClip
"mess"Symbol 2505 MovieClip Frame 2Symbol 2270 MovieClip
"xbut1"Symbol 2505 MovieClip Frame 2Symbol 2278 MovieClip
"but5"Symbol 2505 MovieClip Frame 2Symbol 2266 MovieClip
"but10"Symbol 2505 MovieClip Frame 2Symbol 2301 MovieClip
"but14"Symbol 2505 MovieClip Frame 2Symbol 2301 MovieClip
"but13"Symbol 2505 MovieClip Frame 2Symbol 2301 MovieClip
"but11"Symbol 2505 MovieClip Frame 2Symbol 2301 MovieClip
"but12"Symbol 2505 MovieClip Frame 2Symbol 2301 MovieClip
"but2"Symbol 2505 MovieClip Frame 11Symbol 2311 MovieClip
"but1"Symbol 2505 MovieClip Frame 11Symbol 2278 MovieClip
"but4"Symbol 2505 MovieClip Frame 11Symbol 2311 MovieClip
"but3"Symbol 2505 MovieClip Frame 11Symbol 2311 MovieClip
"but5"Symbol 2505 MovieClip Frame 11Symbol 2311 MovieClip
"but6"Symbol 2505 MovieClip Frame 21Symbol 2311 MovieClip
"but5"Symbol 2505 MovieClip Frame 31Symbol 2278 MovieClip
"but1"Symbol 2505 MovieClip Frame 31Symbol 2311 MovieClip
"but1"Symbol 2505 MovieClip Frame 41Symbol 2278 MovieClip
"but2"Symbol 2505 MovieClip Frame 41Symbol 2278 MovieClip
"star1"Symbol 2505 MovieClip Frame 41Symbol 2323 MovieClip
"but3"Symbol 2505 MovieClip Frame 41Symbol 2278 MovieClip
"star2"Symbol 2505 MovieClip Frame 41Symbol 2323 MovieClip
"star3"Symbol 2505 MovieClip Frame 41Symbol 2323 MovieClip
"but2"Symbol 2505 MovieClip Frame 51Symbol 2311 MovieClip
"but3"Symbol 2505 MovieClip Frame 51Symbol 2311 MovieClip
"xbut1"Symbol 2505 MovieClip Frame 61Symbol 2311 MovieClip
"xbut3"Symbol 2505 MovieClip Frame 61Symbol 2311 MovieClip
"but1"Symbol 2505 MovieClip Frame 61Symbol 2367 MovieClip
"but2"Symbol 2505 MovieClip Frame 61Symbol 2367 MovieClip
"but3"Symbol 2505 MovieClip Frame 61Symbol 2367 MovieClip
"but4"Symbol 2505 MovieClip Frame 61Symbol 2367 MovieClip
"but5"Symbol 2505 MovieClip Frame 61Symbol 2367 MovieClip
"but6"Symbol 2505 MovieClip Frame 61Symbol 2367 MovieClip
"but7"Symbol 2505 MovieClip Frame 61Symbol 2367 MovieClip
"but8"Symbol 2505 MovieClip Frame 61Symbol 2367 MovieClip
"but9"Symbol 2505 MovieClip Frame 61Symbol 2367 MovieClip
"but17"Symbol 2505 MovieClip Frame 61Symbol 2367 MovieClip
"but25"Symbol 2505 MovieClip Frame 61Symbol 2367 MovieClip
"but33"Symbol 2505 MovieClip Frame 61Symbol 2367 MovieClip
"xbut2"Symbol 2505 MovieClip Frame 61Symbol 2311 MovieClip
"but41"Symbol 2505 MovieClip Frame 61Symbol 2367 MovieClip
"help1"Symbol 2505 MovieClip Frame 61Symbol 2380 MovieClip
"help3"Symbol 2505 MovieClip Frame 61Symbol 2380 MovieClip
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http://swfchan.com/23/114402/info.shtml
Created: 10/3 -2019 19:16:47 Last modified: 10/3 -2019 19:16:47 Server time: 22/12 -2024 09:34:05