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Morality Wars.swf

This is the info page for
Flash #114579

(Click the ID number above for more basic data on this flash file.)


Text
START

HELP

ABOUT

HELP

BACK

Morality wars

Created by Alex Rabjohns - Games Design - University of Lincoln.
Morality Wars is the product of the year 3 student degree show at the Hull School of Art
and Design, for all New Media students at the Hull campus of the University of Lincoln.
Morality Wars consists of two opposing armies. The Fibs (invading army) and the
Kidunots (Defending army). The concept is based on using moral elements to aid you
against fighting the opposing side. The Fibs use lies and deceit as their main force of
attack, while the Kidunots use truth and honesty.
As the Commander of the Kidunots, you must take charge in leading your army to
victory. Defend your home territory from the invading aliens at all costs!

start game

Incoming transmission -
Commander, take the shuttle from the ship and get back to the planet.
The alien invasion will take place in the next few hours.
Good luck.
- transmission ends.

Captain Polygraph -
Welcome back, sir!
The War's coming. We're counting on you.
Defend us from the aliens.
God Speed.

F

F:

F:\

F:\:

F:\: l

F:\: lo

F:\: loa

F:\: load

F:\: load_

F:\: load_p

F:\: load_pr

F:\: load_pro

F:\: load_proj

F:\: load_proje

F:\: load_projec

F:\: load_project

F:\: load_project_

F:\: load_project_b

F:\: load_project_be

F:\: load_project_ber

F:\: load_project_bert

F:\: load_project_berth

F:\: load_project_bertha

F:\: load_project_bertha
...

F:\: load_project_bertha
...l

F:\: load_project_bertha
...
...uplink to satellite

F:\: load_project_bertha
...
...uplink to satellite...

F:\: load_project_bertha
...
...uplink to satellite...
...ready...

F:\: load_project_bertha
...
...uplink to satellite...
...ready...
...

F:\: load_project_bertha
...
...uplink to satellite...
...ready...
...l

F:\: load_project_bertha
...
...uplink to satellite...
...ready...
...satellite cannon

F:\: load_project_bertha
...
...uplink to satellite...
...ready...
...satellite cannon...

F:\: load_project_bertha
...
...uplink to satellite...
...ready...
...satellite cannon...
...

F:\: load_project_bertha
...
...uplink to satellite...
...ready...
...satellite cannon...
...l

F:\: load_project_bertha
...
...uplink to satellite...
...ready...
...satellite cannon...
...re-aligning

F:\: load_project_bertha
...
...uplink to satellite...
...ready...
...satellite cannon...
...re-aligning...

F:\: load_project_bertha
...
...uplink to satellite...
...ready...
...satellite cannon...
...re-aligning...
...

F:\: load_project_bertha
...
...uplink to satellite...
...ready...
...satellite cannon...
...re-aligning...
...l

F:\: load_project_bertha
...
...uplink to satellite...
...ready...
...satellite cannon...
...re-aligning...
...preparing to fire

F:\: load_project_bertha
...
...uplink to satellite...
...ready...
...satellite cannon...
...re-aligning...
...preparing to fire...

F:\: load_project_bertha
...
...uplink to satellite...
...ready...
...satellite cannon...
...re-aligning...
...preparing to fire...
...in 3,

F:\: load_project_bertha
...
...uplink to satellite...
...ready...
...satellite cannon...
...re-aligning...
...preparing to fire...
...in 3, 2,

F:\: load_project_bertha
...
...uplink to satellite...
...ready...
...satellite cannon...
...re-aligning...
...preparing to fire...
...in 3, 2, 1

ARMED

GAME OVER

RETRY

VICTORY!
After a huge assault from the Fibs, they have retreated in shame!

Game created by Alex Rabjohns
Game programming advice from James Joy
Game art by Alex Rabjohns
Game tested with Ben Garratt
Game design by Alex Rabjohns
A big thanks to all who helped and encouraged the making of
Morality Wars and a big thank you to Richard Vickers for extra time!

ActionScript [AS1/AS2]

Frame 2
startDrag (sight, true); hit1.onRelease = function () { _root.sight.gotoAndPlay(2); bullet.gotoAndStop(1); bullet._x = _root._xmouse; bullet._y = _root._ymouse; bullet.play(); };
Frame 66
stop(); startDrag (sight, true); hit1.onRelease = function () { _root.sight.gotoAndPlay(2); bullet.gotoAndStop(1); bullet._x = _root._xmouse; bullet._y = _root._ymouse; bullet.play(); }; menubutton1.onRollOver = function () { menubutton1.gotoAndPlay(2); }; menubutton1.onRollOut = function () { menubutton1.gotoAndPlay(9); }; menubutton1.onRelease = function () { _root.gotoAndPlay(69); }; menubutton2.onRollOver = function () { menubutton2.gotoAndPlay(2); }; menubutton2.onRollOut = function () { menubutton2.gotoAndPlay(9); }; menubutton2.onRelease = function () { _root.gotoAndPlay(67); }; menubutton3.onRollOver = function () { menubutton3.gotoAndPlay(2); }; menubutton3.onRollOut = function () { menubutton3.gotoAndPlay(9); }; menubutton3.onRelease = function () { _root.gotoAndPlay(68); };
Frame 67
stop(); startDrag (sight, true); hit1.onRelease = function () { _root.sight.gotoAndPlay(2); bullet.gotoAndStop(1); bullet._x = _root._xmouse; bullet._y = _root._ymouse; bullet.play(); };
Frame 68
stop(); startDrag (sight, true); hit1.onRelease = function () { _root.sight.gotoAndPlay(2); bullet.gotoAndStop(1); bullet._x = _root._xmouse; bullet._y = _root._ymouse; bullet.play(); };
Frame 69
stop(); startDrag (sight, true); hit1.onRelease = function () { _root.sight.gotoAndPlay(2); bullet.gotoAndStop(1); bullet._x = _root._xmouse; bullet._y = _root._ymouse; bullet.play(); };
Frame 70
stop(); startDrag (sight, true); hit1.onRelease = function () { _root.sight.gotoAndPlay(2); bullet.gotoAndStop(1); bullet._x = _root._xmouse; bullet._y = _root._ymouse; bullet.play(); };
Frame 101
stop(); _root.score = 0; _root.health = 1000; tech1.onRelease = function () { if (_root.score >= 20) { _root.art.gotoAndStop(2); } }; tech1.onRollOver = function () { textbox.text = "Tech level 1: SENSE AND SENSEARTILLERY"; }; tech1.onRollOut = function () { textbox.text = ""; }; stop(); tech2.onRelease = function () { if (_root.score >= 40) { _root.strike.gotoAndPlay(2); } }; tech2.onRollOver = function () { textbox.text = "Tech level 2: CHEAT-SEEKING AIR STRIKE"; }; tech2.onRollOut = function () { textbox.text = ""; }; stop(); tech3.onRelease = function () { if (_root.score >= 60) { _root.factory.gotoAndPlay(2); } }; tech3.onRollOver = function () { textbox.text = "Tech level 3: ANTI-DECEPTION TANK"; }; tech3.onRollOut = function () { textbox.text = ""; }; stop(); tech4.onRelease = function () { if (_root.score >= 80) { _root.guns.gotoAndPlay(2); } }; tech4.onRollOver = function () { textbox.text = "Tech level 4: GUNS OF REASONING"; }; tech4.onRollOut = function () { textbox.text = ""; }; stop(); tech5.onRelease = function () { if (_root.score >= 90) { _root.helicop.gotoAndPlay(2); } }; tech5.onRollOver = function () { textbox.text = "Tech level 5: INTERATIONAL DEFENCE SYSTEM"; }; tech5.onRollOut = function () { textbox.text = ""; }; stop(); tech6.onRelease = function () { _root.health = 1000; if (_root.score >= 100) { _root.laser.gotoAndPlay(2); } }; tech6.onRollOver = function () { textbox.text = "Tech level 6: JUDGEMENT CANNON"; }; tech6.onRollOut = function () { textbox.text = ""; }; stop(); startDrag (sight, true); hit1.onRelease = function () { _root.sight.gotoAndPlay(2); bullet.gotoAndStop(1); bullet._x = _root._xmouse; bullet._y = _root._ymouse; bullet.play(); }; stop(); startDrag (sight, true); fib1.onLoad = function () { this.hits = 3; }; fib1.onRelease = function () { this.hits = this.hits - 1; _root.sight.gotoAndPlay(2); bullet2.gotoAndStop(1); bullet2._x = _root._xmouse; bullet2._y = _root._ymouse; bullet2.play(); if (this.hits == 0) { this.gotoAndPlay(16); _root.score++; } }; stop(); startDrag (sight, true); fib2.onRelease = function () { bullet2.gotoAndStop(1); _root.sight.gotoAndPlay(2); bullet2._x = _root._xmouse; bullet2._y = _root._ymouse; bullet2.play(); }; stop(); startDrag (sight, true); fib3.onRelease = function () { _root.sight.gotoAndPlay(2); bullet2.gotoAndStop(1); bullet2._x = _root._xmouse; bullet2._y = _root._ymouse; bullet2.play(); }; stop(); startDrag (sight, true); fib4.onRelease = function () { _root.sight.gotoAndPlay(2); if (!fib4.dead) { bullet2.gotoAndStop(1); bullet2._x = _root._xmouse; bullet2._y = _root._ymouse; bullet2.play(); this.gotoAndPlay(16); fib4.dead = true; _root.score++; } }; stop(); startDrag (sight, true); fib5.onRelease = function () { _root.sight.gotoAndPlay(2); if (!fib5.dead) { bullet2.gotoAndStop(1); bullet2._x = _root._xmouse; bullet2._y = _root._ymouse; this.gotoAndPlay(16); bullet2.play(); fib5.dead = true; _root.score++; } }; stop(); startDrag (sight, true); fib6.onRelease = function () { _root.sight.gotoAndPlay(2); if (!fib6.dead) { bullet2.gotoAndStop(1); bullet2._x = _root._xmouse; bullet2._y = _root._ymouse; this.gotoAndPlay(16); fib6.dead = true; bullet2.play(); _root.score++; } }; stop(); startDrag (sight, true); fib7.onRelease = function () { _root.sight.gotoAndPlay(2); if (!fib7.dead) { bullet2.gotoAndStop(1); bullet2._x = _root._xmouse; bullet2._y = _root._ymouse; this.gotoAndPlay(16); bullet2.play(); fib7.dead = true; _root.score++; } }; stop(); startDrag (sight, true); fib8.onLoad = function () { this.hits = 25; }; fib8.onRelease = function () { this.hits = this.hits - 1; bullet2.gotoAndStop(1); bullet2._x = _root._xmouse; bullet2._y = _root._ymouse; bullet2.play(); if (this.hits == 0) { this.gotoAndPlay(16); _root.score++; } }; fib9.onLoad = function () { this.hits = 3; }; fib9.onRelease = function () { this.hits = this.hits - 1; bullet2.gotoAndStop(1); bullet2._x = _root._xmouse; bullet2._y = _root._ymouse; bullet2.play(); if (this.hits == 0) { this.gotoAndPlay(16); _root.score++; } }; fib10.onLoad = function () { this.hits = 3; }; fib10.onRelease = function () { this.hits = this.hits - 1; bullet2.gotoAndStop(1); bullet2._x = _root._xmouse; bullet2._y = _root._ymouse; bullet2.play(); if (this.hits == 0) { this.gotoAndPlay(16); _root.score++; } }; fib11.onLoad = function () { this.hits = 3; }; fib11.onRelease = function () { this.hits = this.hits - 1; bullet2.gotoAndStop(1); bullet2._x = _root._xmouse; bullet2._y = _root._ymouse; bullet2.play(); if (this.hits == 0) { this.gotoAndPlay(16); _root.score++; } }; fib12.onLoad = function () { this.hits = 5; }; fib12.onRelease = function () { this.hits = this.hits - 1; bullet2.gotoAndStop(1); bullet2._x = _root._xmouse; bullet2._y = _root._ymouse; bullet2.play(); if (this.hits == 0) { this.gotoAndPlay(16); _root.score++; } }; fib13.onLoad = function () { this.hits = 5; }; fib13.onRelease = function () { this.hits = this.hits - 1; bullet2.gotoAndStop(1); bullet2._x = _root._xmouse; bullet2._y = _root._ymouse; bullet2.play(); if (this.hits == 0) { this.gotoAndPlay(16); _root.score++; } }; fib14.onLoad = function () { this.hits = 5; }; fib14.onRelease = function () { this.hits = this.hits - 1; bullet2.gotoAndStop(1); bullet2._x = _root._xmouse; bullet2._y = _root._ymouse; bullet2.play(); if (this.hits == 0) { this.gotoAndPlay(16); _root.score++; } }; fib15.onLoad = function () { this.hits = 5; }; fib15.onRelease = function () { this.hits = this.hits - 1; bullet2.gotoAndStop(1); bullet2._x = _root._xmouse; bullet2._y = _root._ymouse; bullet2.play(); if (this.hits == 0) { this.gotoAndPlay(16); _root.score++; } }; stop(); startDrag (sight, true); fib16.onRelease = function () { _root.sight.gotoAndPlay(2); if (!fib16.dead) { bullet2.gotoAndStop(1); bullet2._x = _root._xmouse; bullet2._y = _root._ymouse; bullet2.play(); this.gotoAndPlay(16); fib16.dead = true; _root.score++; } }; _root.onEnterFrame = function () { if (_root.health <= 1) { _root.gotoAndPlay(102); } if (_root.score >= 250) { _root.gotoAndStop(131); } };
Instance of Symbol 655 MovieClip "fib9" in Frame 101
onClipEvent (load) { shoot = false; dead = false; } onClipEvent (enterFrame) { if (_root.score >= 70) { var xMouse = 113.6; this._x = this._x - ((this._x - xMouse) / 12); if (((this._x >= 100) && (!shoot)) && (!dead)) { this.gotoAndPlay(41); shoot = true; } } if (_root.score >= 170) { var xMouse = -304.6; this._x = this._x - ((this._x - xMouse) / 12); if (((this._x >= 250) && (!shoot)) && (!dead)) { this.gotoAndPlay(41); shoot = true; } } if (this.hitTest(_root.factory.blast) && (!dead)) { this.gotoAndPlay(16); _root.score++; dead = true; } if ((this.hitTest(_root.art) && (!dead)) && (_root.artblast)) { this.gotoAndPlay(16); _root.score++; dead = true; } if (this.hitTest(_root.helicop.heliblast) && (!dead)) { this.gotoAndPlay(16); _root.score++; dead = true; } if (this.hitTest(_root.strike.blasted) && (!dead)) { this.gotoAndPlay(16); _root.score++; dead = true; } if (this.hitTest(_root.guns.gunblast) && (!dead)) { this.gotoAndPlay(16); _root.score++; dead = true; } if (this.hitTest(_root.laser.bigblast) && (!dead)) { this.gotoAndPlay(16); _root.score++; dead = true; } }
Instance of Symbol 692 MovieClip "fib15" in Frame 101
onClipEvent (load) { shoot = false; dead = false; } onClipEvent (enterFrame) { if (_root.score >= 85) { var xMouse = 170.6; this._x = this._x - ((this._x - xMouse) / 12); if (((this._x >= 100) && (!shoot)) && (!dead)) { this.gotoAndPlay(41); shoot = true; } } if (_root.score >= 239) { var xMouse = -304.6; this._x = this._x - ((this._x - xMouse) / 12); if (((this._x >= 250) && (!shoot)) && (!dead)) { this.gotoAndPlay(41); shoot = true; } } if (this.hitTest(_root.factory.blast) && (!dead)) { this.gotoAndPlay(16); _root.score++; dead = true; } if ((this.hitTest(_root.art) && (!dead)) && (_root.artblast)) { this.gotoAndPlay(16); _root.score++; dead = true; } if (this.hitTest(_root.helicop.heliblast) && (!dead)) { this.gotoAndPlay(16); _root.score++; dead = true; } if (this.hitTest(_root.strike.blasted) && (!dead)) { this.gotoAndPlay(16); _root.score++; dead = true; } if (this.hitTest(_root.guns.gunblast) && (!dead)) { this.gotoAndPlay(16); _root.score++; dead = true; } if (this.hitTest(_root.laser.bigblast) && (!dead)) { this.gotoAndPlay(16); _root.score++; dead = true; } }
Instance of Symbol 706 MovieClip "fib7" in Frame 101
onClipEvent (load) { shoot = false; dead = false; } onClipEvent (enterFrame) { if (_root.score <= 200) { var xMouse = 390; this._x = this._x - ((this._x - xMouse) / 12); if (((this._x >= 380) && (!shoot)) && (!dead)) { this.gotoAndPlay(41); shoot = true; } } if (this.hitTest(_root.factory.blast) && (!dead)) { this.gotoAndPlay(16); _root.score++; dead = true; } if ((this.hitTest(_root.art) && (!dead)) && (_root.artblast)) { this.gotoAndPlay(16); _root.score++; dead = true; } if (this.hitTest(_root.helicop.heliblast) && (!dead)) { this.gotoAndPlay(16); _root.score++; dead = true; } if (this.hitTest(_root.strike.blasted) && (!dead)) { this.gotoAndPlay(16); _root.score++; dead = true; } if (this.hitTest(_root.guns.gunblast) && (!dead)) { this.gotoAndPlay(16); _root.score++; dead = true; } if (this.hitTest(_root.laser.bigblast) && (!dead)) { this.gotoAndPlay(16); _root.score++; dead = true; } }
Instance of Symbol 706 MovieClip "fib6" in Frame 101
onClipEvent (load) { shoot = false; dead = false; } onClipEvent (enterFrame) { if (_root.score <= 250) { var xMouse = 260; this._x = this._x - ((this._x - xMouse) / 6); if (((this._x >= 250) && (!shoot)) && (!dead)) { this.gotoAndPlay(41); shoot = true; } } if (this.hitTest(_root.factory.blast) && (!dead)) { this.gotoAndPlay(16); _root.score++; dead = true; } if ((this.hitTest(_root.art) && (!dead)) && (_root.artblast)) { this.gotoAndPlay(16); _root.score++; dead = true; } if (this.hitTest(_root.helicop.heliblast) && (!dead)) { this.gotoAndPlay(16); _root.score++; dead = true; } if (this.hitTest(_root.strike.blasted) && (!dead)) { this.gotoAndPlay(16); _root.score++; dead = true; } if (this.hitTest(_root.guns.gunblast) && (!dead)) { this.gotoAndPlay(16); _root.score++; dead = true; } if (this.hitTest(_root.laser.bigblast) && (!dead)) { this.gotoAndPlay(16); _root.score++; dead = true; } }
Instance of Symbol 706 MovieClip "fib5" in Frame 101
onClipEvent (load) { shoot = false; dead = false; } onClipEvent (enterFrame) { if (_root.score <= 30) { var xMouse = 390; this._x = this._x - ((this._x - xMouse) / 6); if (((this._x >= 380) && (!shoot)) && (!dead)) { this.gotoAndPlay(41); shoot = true; } } if (this.hitTest(_root.factory.blast) && (!dead)) { this.gotoAndPlay(16); _root.score++; dead = true; } if ((this.hitTest(_root.art) && (!dead)) && (_root.artblast)) { this.gotoAndPlay(16); _root.score++; dead = true; } if (this.hitTest(_root.helicop.heliblast) && (!dead)) { this.gotoAndPlay(16); _root.score++; dead = true; } if (this.hitTest(_root.strike.blasted) && (!dead)) { this.gotoAndPlay(16); _root.score++; dead = true; } if (this.hitTest(_root.guns.gunblast) && (!dead)) { this.gotoAndPlay(16); _root.score++; dead = true; } if (this.hitTest(_root.laser.bigblast) && (!dead)) { this.gotoAndPlay(16); _root.score++; dead = true; } }
Instance of Symbol 692 MovieClip "fib12" in Frame 101
onClipEvent (load) { shoot = false; dead = false; } onClipEvent (enterFrame) { if (_root.score >= 75) { var xMouse = 313.6; this._x = this._x - ((this._x - xMouse) / 12); if (((this._x >= 100) && (!shoot)) && (!dead)) { this.gotoAndPlay(41); shoot = true; } } if (_root.score >= 239) { var xMouse = -304.6; this._x = this._x - ((this._x - xMouse) / 12); if (((this._x >= 250) && (!shoot)) && (!dead)) { this.gotoAndPlay(41); shoot = true; } } if (this.hitTest(_root.factory.blast) && (!dead)) { this.gotoAndPlay(16); _root.score++; dead = true; } if ((this.hitTest(_root.art) && (!dead)) && (_root.artblast)) { this.gotoAndPlay(16); _root.score++; dead = true; } if (this.hitTest(_root.helicop.heliblast) && (!dead)) { this.gotoAndPlay(16); _root.score++; dead = true; } if (this.hitTest(_root.strike.blasted) && (!dead)) { this.gotoAndPlay(16); _root.score++; dead = true; } if (this.hitTest(_root.guns.gunblast) && (!dead)) { this.gotoAndPlay(16); _root.score++; dead = true; } if (this.hitTest(_root.laser.bigblast) && (!dead)) { this.gotoAndPlay(16); _root.score++; dead = true; } }
Instance of Symbol 692 MovieClip "fib14" in Frame 101
onClipEvent (load) { shoot = false; dead = false; } onClipEvent (enterFrame) { if (_root.score >= 54) { var xMouse = 165.6; this._x = this._x - ((this._x - xMouse) / 12); if (((this._x >= 100) && (!shoot)) && (!dead)) { this.gotoAndPlay(41); shoot = true; } } if (_root.score >= 200) { var xMouse = -304.6; this._x = this._x - ((this._x - xMouse) / 12); if (((this._x >= 250) && (!shoot)) && (!dead)) { this.gotoAndPlay(41); shoot = true; } } if (this.hitTest(_root.factory.blast) && (!dead)) { this.gotoAndPlay(16); _root.score++; dead = true; } if ((this.hitTest(_root.art) && (!dead)) && (_root.artblast)) { this.gotoAndPlay(16); _root.score++; dead = true; } if (this.hitTest(_root.helicop.heliblast) && (!dead)) { this.gotoAndPlay(16); _root.score++; dead = true; } if (this.hitTest(_root.strike.blasted) && (!dead)) { this.gotoAndPlay(16); _root.score++; dead = true; } if (this.hitTest(_root.guns.gunblast) && (!dead)) { this.gotoAndPlay(16); _root.score++; dead = true; } if (this.hitTest(_root.laser.bigblast) && (!dead)) { this.gotoAndPlay(16); _root.score++; dead = true; } }
Instance of Symbol 692 MovieClip "fib13" in Frame 101
onClipEvent (load) { shoot = false; dead = false; } onClipEvent (enterFrame) { if (_root.score >= 54) { var xMouse = 253.6; this._x = this._x - ((this._x - xMouse) / 12); if (((this._x >= 100) && (!shoot)) && (!dead)) { this.gotoAndPlay(41); shoot = true; } } if (_root.score >= 225) { var xMouse = -304.6; this._x = this._x - ((this._x - xMouse) / 12); if (((this._x >= 250) && (!shoot)) && (!dead)) { this.gotoAndPlay(41); shoot = true; } } if (this.hitTest(_root.factory.blast) && (!dead)) { this.gotoAndPlay(16); _root.score++; dead = true; } if ((this.hitTest(_root.art) && (!dead)) && (_root.artblast)) { this.gotoAndPlay(16); _root.score++; dead = true; } if (this.hitTest(_root.helicop.heliblast) && (!dead)) { this.gotoAndPlay(16); _root.score++; dead = true; } if (this.hitTest(_root.strike.blasted) && (!dead)) { this.gotoAndPlay(16); _root.score++; dead = true; } if (this.hitTest(_root.guns.gunblast) && (!dead)) { this.gotoAndPlay(16); _root.score++; dead = true; } if (this.hitTest(_root.laser.bigblast) && (!dead)) { this.gotoAndPlay(16); _root.score++; dead = true; } }
Instance of Symbol 706 MovieClip "fib4" in Frame 101
onClipEvent (load) { shoot = false; dead = false; } onClipEvent (enterFrame) { if (_root.score >= 60) { var xMouse = 320; this._x = this._x - ((this._x - xMouse) / 12); if (((this._x >= 250) && (!shoot)) && (!dead)) { this.gotoAndPlay(41); shoot = true; } } if (_root.score >= 90) { var xMouse = -304.6; this._x = this._x - ((this._x - xMouse) / 12); if (((this._x >= 250) && (!shoot)) && (!dead)) { this.gotoAndPlay(41); shoot = true; } } if (this.hitTest(_root.factory.blast) && (!dead)) { this.gotoAndPlay(16); _root.score++; dead = true; } if ((this.hitTest(_root.art) && (!dead)) && (_root.artblast)) { this.gotoAndPlay(16); _root.score++; dead = true; } if (this.hitTest(_root.helicop.heliblast) && (!dead)) { this.gotoAndPlay(16); _root.score++; dead = true; } if (this.hitTest(_root.strike.blasted) && (!dead)) { this.gotoAndPlay(16); _root.score++; dead = true; } if (this.hitTest(_root.guns.gunblast) && (!dead)) { this.gotoAndPlay(16); _root.score++; dead = true; } if (this.hitTest(_root.laser.bigblast) && (!dead)) { this.gotoAndPlay(16); _root.score++; dead = true; } }
Instance of Symbol 655 MovieClip "fib11" in Frame 101
onClipEvent (load) { shoot = false; dead = false; } onClipEvent (enterFrame) { if (_root.score >= 10) { var xMouse = 113.6; this._x = this._x - ((this._x - xMouse) / 12); if (((this._x >= 100) && (!shoot)) && (!dead)) { this.gotoAndPlay(41); shoot = true; } } if (_root.score >= 49) { var xMouse = -380.6; this._x = this._x - ((this._x - xMouse) / 12); if (((this._x >= 250) && (!shoot)) && (!dead)) { this.gotoAndPlay(41); shoot = true; } } if (this.hitTest(_root.factory.blast) && (!dead)) { this.gotoAndPlay(16); _root.score++; dead = true; } if ((this.hitTest(_root.art) && (!dead)) && (_root.artblast)) { this.gotoAndPlay(16); _root.score++; dead = true; } if (this.hitTest(_root.helicop.heliblast) && (!dead)) { this.gotoAndPlay(16); _root.score++; dead = true; } if (this.hitTest(_root.strike.blasted) && (!dead)) { this.gotoAndPlay(16); _root.score++; dead = true; } if (this.hitTest(_root.guns.gunblast) && (!dead)) { this.gotoAndPlay(16); _root.score++; dead = true; } if (this.hitTest(_root.laser.bigblast) && (!dead)) { this.gotoAndPlay(16); _root.score++; dead = true; } }
Instance of Symbol 655 MovieClip "fib10" in Frame 101
onClipEvent (load) { shoot = false; dead = false; } onClipEvent (enterFrame) { if (_root.score >= 20) { var xMouse = 260; this._x = this._x - ((this._x - xMouse) / 12); if (((this._x >= 250) && (!shoot)) && (!dead)) { this.gotoAndPlay(41); shoot = true; } } if (_root.score >= 50) { var xMouse = -304.6; this._x = this._x - ((this._x - xMouse) / 12); if (((this._x >= 250) && (!shoot)) && (!dead)) { this.gotoAndPlay(41); shoot = true; } } if (this.hitTest(_root.factory.blast) && (!dead)) { this.gotoAndPlay(16); _root.score++; dead = true; } if ((this.hitTest(_root.art) && (!dead)) && (_root.artblast)) { this.gotoAndPlay(16); _root.score++; dead = true; } if (this.hitTest(_root.helicop.heliblast) && (!dead)) { this.gotoAndPlay(16); _root.score++; dead = true; } if (this.hitTest(_root.strike.blasted) && (!dead)) { this.gotoAndPlay(16); _root.score++; dead = true; } if (this.hitTest(_root.guns.gunblast) && (!dead)) { this.gotoAndPlay(16); _root.score++; dead = true; } if (this.hitTest(_root.laser.bigblast) && (!dead)) { this.gotoAndPlay(16); _root.score++; dead = true; } }
Instance of Symbol 706 MovieClip "fib16" in Frame 101
onClipEvent (load) { shoot = false; dead = false; } onClipEvent (enterFrame) { if (_root.score <= 250) { var xMouse = 260; this._x = this._x - ((this._x - xMouse) / 12); if (((this._x >= 380) && (!shoot)) && (!dead)) { this.gotoAndPlay(41); shoot = true; } } if (this.hitTest(_root.factory.blast) && (!dead)) { this.gotoAndPlay(16); _root.score++; dead = true; } if ((this.hitTest(_root.art) && (!dead)) && (_root.artblast)) { this.gotoAndPlay(16); _root.score++; dead = true; } if (this.hitTest(_root.helicop.heliblast) && (!dead)) { this.gotoAndPlay(16); _root.score++; dead = true; } if (this.hitTest(_root.strike.blasted) && (!dead)) { this.gotoAndPlay(16); _root.score++; dead = true; } if (this.hitTest(_root.guns.gunblast) && (!dead)) { this.gotoAndPlay(16); _root.score++; dead = true; } if (this.hitTest(_root.laser.bigblast) && (!dead)) { this.gotoAndPlay(16); _root.score++; dead = true; } }
Instance of Symbol 739 MovieClip "fib8" in Frame 101
onClipEvent (load) { shoot = false; dead = false; } onClipEvent (enterFrame) { if (_root.score >= 220) { var xMouse = 260; this._x = this._x - ((this._x - xMouse) / 12); if (((this._x >= 250) && (!shoot)) && (!dead)) { this.gotoAndPlay(41); shoot = true; } } if (_root.score >= 250) { var xMouse = -347.9; this._x = this._x - ((this._x - xMouse) / 12); if (((this._x >= 250) && (!shoot)) && (!dead)) { this.gotoAndPlay(41); shoot = true; } } if (this.hitTest(_root.factory.blast) && (!dead)) { this.gotoAndPlay(16); _root.score++; dead = true; } if ((this.hitTest(_root.art) && (!dead)) && (_root.artblast)) { this.gotoAndPlay(16); _root.score++; dead = true; } if (this.hitTest(_root.helicop.heliblast) && (!dead)) { this.gotoAndPlay(16); _root.score++; dead = true; } if (this.hitTest(_root.strike.blasted) && (!dead)) { this.gotoAndPlay(16); _root.score++; dead = true; } if (this.hitTest(_root.guns.gunblast) && (!dead)) { this.gotoAndPlay(16); _root.score++; dead = true; } if (this.hitTest(_root.laser.bigblast) && (!dead)) { this.gotoAndPlay(16); _root.score++; dead = true; } }
Instance of Symbol 740 MovieClip in Frame 101
on (release) { _root.score = 90; }
Instance of Symbol 887 MovieClip "tech1" in Frame 101
onClipEvent (enterFrame) { if (_root.score >= 20) { this.gotoAndStop(2); } }
Instance of Symbol 890 MovieClip "tech2" in Frame 101
onClipEvent (enterFrame) { if (_root.score >= 40) { this.gotoAndStop(2); } }
Instance of Symbol 891 MovieClip "tech3" in Frame 101
onClipEvent (enterFrame) { if (_root.score >= 80) { this.gotoAndStop(2); } }
Instance of Symbol 892 MovieClip "tech4" in Frame 101
onClipEvent (enterFrame) { if (_root.score >= 120) { this.gotoAndStop(2); } }
Instance of Symbol 893 MovieClip "tech5" in Frame 101
onClipEvent (enterFrame) { if (_root.score >= 180) { this.gotoAndStop(2); } }
Instance of Symbol 894 MovieClip "tech6" in Frame 101
onClipEvent (enterFrame) { if (_root.score >= 220) { this.gotoAndStop(2); } }
Frame 102
_root.health = 2;
Frame 130
stop();
Instance of Symbol 952 MovieClip in Frame 130
on (release) { _root.gotoAndPlay(1); }
Frame 131
stop();
Symbol 8 MovieClip [bullethole] Frame 1
stop();
Symbol 22 MovieClip Frame 1
_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { bar._yscale = PercentLoaded; } else { gotoAndPlay ("LOADED"); }
Symbol 22 MovieClip Frame 2
gotoAndPlay (1);
Symbol 22 MovieClip Frame 75
_root.play();
Symbol 30 MovieClip Frame 1
stop(); Mouse.hide();
Symbol 30 MovieClip Frame 7
gotoAndPlay (1);
Symbol 72 MovieClip Frame 65
stop();
Symbol 79 MovieClip Frame 1
stop();
Symbol 79 MovieClip Frame 8
stop();
Symbol 79 MovieClip Frame 15
stop();
Symbol 83 MovieClip Frame 1
stop();
Symbol 83 MovieClip Frame 8
stop();
Symbol 83 MovieClip Frame 15
stop();
Symbol 89 MovieClip Frame 1
stop();
Symbol 89 MovieClip Frame 8
stop();
Symbol 89 MovieClip Frame 15
stop();
Symbol 104 MovieClip Frame 1
stop();
Symbol 104 MovieClip Frame 8
stop();
Symbol 104 MovieClip Frame 15
stop();
Symbol 105 MovieClip Frame 11
stop(); backbutton.onRollOver = function () { backbutton.gotoAndPlay(2); }; backbutton.onRollOut = function () { backbutton.gotoAndPlay(9); }; backbutton.onRelease = function () { _root.gotoAndPlay(54); };
Symbol 111 MovieClip Frame 11
stop(); backbutton.onRollOver = function () { backbutton.gotoAndPlay(2); }; backbutton.onRollOut = function () { backbutton.gotoAndPlay(9); }; backbutton.onRelease = function () { _root.gotoAndPlay(54); };
Symbol 118 MovieClip Frame 20
stop(); backbutton.onRollOver = function () { backbutton.gotoAndPlay(2); }; backbutton.onRollOut = function () { backbutton.gotoAndPlay(9); }; backbutton.onRelease = function () { _root.gotoAndPlay(54); }; menubutton1.onRollOver = function () { menubutton1.gotoAndPlay(2); }; menubutton1.onRollOut = function () { menubutton1.gotoAndPlay(9); }; menubutton1.onRelease = function () { _root.gotoAndPlay(70); };
Symbol 320 MovieClip Frame 350
stop(); menubutton1.onRollOver = function () { menubutton1.gotoAndPlay(2); }; menubutton1.onRollOut = function () { menubutton1.gotoAndPlay(9); }; menubutton1.onRelease = function () { _root.gotoAndPlay(101); };
Symbol 360 MovieClip Frame 4
stop();
Symbol 369 MovieClip Frame 105
_root.artblast = true;
Symbol 369 MovieClip Frame 113
_root.artblast = false;
Symbol 369 MovieClip Frame 162
_parent.gotoAndStop(1);
Symbol 390 MovieClip Frame 154
_parent.gotoAndStop(1);
Symbol 412 MovieClip Frame 96
_root.artblast = true;
Symbol 412 MovieClip Frame 103
_root.artblast = false;
Symbol 412 MovieClip Frame 153
_parent.gotoAndStop(1);
Symbol 433 MovieClip Frame 1
_root.artblast = false;
Symbol 433 MovieClip Frame 101
_root.artblast = true;
Symbol 433 MovieClip Frame 108
_root.artblast = false;
Symbol 433 MovieClip Frame 158
_root.gotoAndPlay(101);
Symbol 434 MovieClip Frame 1
stop();
Symbol 434 MovieClip Frame 2
stop();
Symbol 470 MovieClip Frame 1
stop();
Symbol 486 MovieClip Frame 1
stop();
Symbol 509 MovieClip Frame 10
stop();
Symbol 547 MovieClip Frame 1
stop();
Symbol 636 MovieClip Frame 1
stop();
Symbol 655 MovieClip Frame 1
dead = false;
Symbol 655 MovieClip Frame 15
gotoAndPlay (1);
Symbol 655 MovieClip Frame 40
gotoAndPlay (1); this.hits = 3; this._x = -199.4; this.shoot = false;
Symbol 655 MovieClip Frame 49
gotoAndPlay (41); _root.health = _root.health - 2;
Symbol 692 MovieClip Frame 15
gotoAndPlay (1);
Symbol 692 MovieClip Frame 40
gotoAndPlay (1); this.hits = 3; this._x = -199.4; this.shoot = false;
Symbol 692 MovieClip Frame 101
gotoAndPlay (41); _root.health = _root.health - 5;
Symbol 706 MovieClip Frame 1
dead = false;
Symbol 706 MovieClip Frame 15
gotoAndPlay (1);
Symbol 706 MovieClip Frame 40
gotoAndPlay (1); this._x = -199.4; this.shoot = false;
Symbol 706 MovieClip Frame 75
_root.health = _root.health - 10;
Symbol 706 MovieClip Frame 90
gotoAndPlay (41);
Symbol 739 MovieClip Frame 15
gotoAndPlay (1);
Symbol 739 MovieClip Frame 40
gotoAndPlay (1); this.hits = 15; this._x = -199.4; this.shoot = false;
Symbol 739 MovieClip Frame 121
gotoAndPlay (41); _root.health = _root.health - 30;
Symbol 878 MovieClip Frame 1
stop();
Symbol 887 MovieClip Frame 1
stop();
Symbol 890 MovieClip Frame 1
stop();
Symbol 891 MovieClip Frame 1
stop();
Symbol 892 MovieClip Frame 1
stop();
Symbol 893 MovieClip Frame 1
stop();
Symbol 894 MovieClip Frame 1
stop();
Symbol 921 MovieClip Frame 1
stop();
Symbol 931 MovieClip Frame 50
stop();
Symbol 937 MovieClip Frame 9
stop();
Symbol 959 MovieClip Frame 10
stop();
Symbol 965 MovieClip Frame 40
stop();

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Instance Names

"sight"Frame 2Symbol 30 MovieClip
"button1"Frame 54Symbol 79 MovieClip
"menubutton1"Frame 58Symbol 79 MovieClip
"button2"Frame 58Symbol 83 MovieClip
"menubutton2"Frame 62Symbol 83 MovieClip
"menubutton3"Frame 62Symbol 89 MovieClip
"hit1"Frame 101Symbol 330 MovieClip
"art"Frame 101Symbol 434 MovieClip
"factory"Frame 101Symbol 470 MovieClip
"strike"Frame 101Symbol 486 MovieClip
"guns"Frame 101Symbol 547 MovieClip
"helicop"Frame 101Symbol 636 MovieClip
"fib9"Frame 101Symbol 655 MovieClip
"fib15"Frame 101Symbol 692 MovieClip
"fib7"Frame 101Symbol 706 MovieClip
"fib6"Frame 101Symbol 706 MovieClip
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"gunblast"Symbol 547 MovieClip Frame 93Symbol 513 MovieClip
"gunblast"Symbol 547 MovieClip Frame 99Symbol 513 MovieClip
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"gunblast"Symbol 547 MovieClip Frame 111Symbol 513 MovieClip
"gunblast"Symbol 547 MovieClip Frame 129Symbol 513 MovieClip
"gunblast"Symbol 547 MovieClip Frame 135Symbol 513 MovieClip
"gunblast"Symbol 547 MovieClip Frame 141Symbol 513 MovieClip
"gunblast"Symbol 547 MovieClip Frame 147Symbol 513 MovieClip
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"heliblast"Symbol 636 MovieClip Frame 182Symbol 464 MovieClip
"heliblast"Symbol 636 MovieClip Frame 230Symbol 464 MovieClip
"heliblast"Symbol 636 MovieClip Frame 270Symbol 464 MovieClip
"heliblast"Symbol 636 MovieClip Frame 290Symbol 464 MovieClip
"heliblast"Symbol 636 MovieClip Frame 305Symbol 464 MovieClip
"heliblast"Symbol 636 MovieClip Frame 318Symbol 464 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 8 as "bullethole"

Labels

"LOADED"Symbol 22 MovieClip Frame 5

Dynamic Text Variables

scoreSymbol 898 EditableText""
healthSymbol 899 EditableText""
scoreSymbol 949 EditableText""
healthSymbol 950 EditableText""




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Created: 10/3 -2019 15:28:53 Last modified: 10/3 -2019 15:28:53 Server time: 14/11 -2024 06:49:08