STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229595 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2595 · P5190 |
This is the info page for Flash #114679 |
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<?xml version="1.0" ?> <Level> <!-- LEVEL 6 --> <State max="420" pos="420" delta="-1" delay="1000" /> <!-- //////////////////////////////////////// FIELD //////////////////////////////////////// --> <Balls /> <Field field_width="13" field_height="10" field_pos_x="30" field_pos_y="50"> <Cell x="0" y="0" active="0"> <Group tile="13" rotate="0" /> </Cell> <Cell x="1" y="0" active="0"> <Group tile="12" rotate="270" /> </Cell> <Cell x="2" y="0" active="0"> <Group tile="12" rotate="270" /> </Cell> <Cell x="3" y="0" active="0"> <Group tile="12" rotate="270" /> </Cell> <Cell x="4" y="0" active="0"> <Group tile="12" rotate="270" /> </Cell> <Cell x="5" y="0" active="0"> <Group tile="12" rotate="270" /> </Cell> <Cell x="6" y="0" active="0"> <Group tile="12" rotate="270" /> </Cell> <Cell x="7" y="0" active="0"> <Group tile="12" rotate="270" /> </Cell> <Cell x="8" y="0" active="0"> <Group tile="12" rotate="270" /> </Cell> <Cell x="9" y="0" active="0"> <Group tile="12" rotate="270" /> </Cell> <Cell 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<?xml version="1.0" ?> <Level> <!-- Level 10 --> <State max="480" pos="480" delta="-1" delay="1000" /> <!-- //////////////////////////////////////// FIELD //////////////////////////////////////// --> <Balls /> <Field field_width="13" field_height="10" field_pos_x="30" field_pos_y="50"> <Cell x="0" y="0" active="0"> <Group tile="13" rotate="0" /> </Cell> <Cell x="1" y="0" active="0"> <Group tile="12" rotate="270" /> </Cell> <Cell x="2" y="0" active="0"> <Group tile="12" rotate="270" /> </Cell> <Cell x="3" y="0" active="0"> <Group tile="12" rotate="270" /> </Cell> <Cell x="4" y="0" active="0"> <Group tile="12" rotate="270" /> </Cell> <Cell x="5" y="0" active="0"> <Group tile="12" rotate="270" /> </Cell> <Cell x="6" y="0" active="0"> <Group tile="12" rotate="270" /> </Cell> <Cell x="7" y="0" active="0"> <Group tile="12" rotate="270" /> </Cell> <Cell x="8" y="0" active="0"> <Group tile="12" rotate="270" /> </Cell> <Cell x="9" y="0" active="0"> <Group tile="12" rotate="270" /> </Cell> <Cell 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<?xml version="1.0" ?> <Level> <!-- Level 11 --> <State max="480" pos="480" delta="-1" delay="1000" /> <!-- //////////////////////////////////////// FIELD //////////////////////////////////////// --> <Balls> <Cell x="1" y="4" lock="1"> <Ball graph_type="5" /> </Cell> <Cell x="2" y="4" lock="1"> <Ball graph_type="6" /> </Cell> <Cell x="10" y="4" lock="1"> <Ball graph_type="5" /> </Cell> <Cell x="11" y="4" lock="1"> <Ball graph_type="6" /> </Cell> </Balls> <Field field_width="13" field_height="10" field_pos_x="30" field_pos_y="50"> <Cell x="1" y="0" active="0"> <Group tile="13" rotate="0" /> </Cell> <Cell x="2" y="0" active="0"> <Group tile="12" rotate="270" /> </Cell> <Cell x="3" y="0" active="0"> <Group tile="12" rotate="270" /> </Cell> <Cell x="4" y="0" active="0"> <Group tile="12" rotate="270" /> </Cell> <Cell x="5" y="0" active="0"> <Group tile="13" rotate="90" /> </Cell> <Cell x="7" y="0" active="0"> <Group tile="13" rotate="0" /> </Cell> <Cell x="8" y="0" active="0"> <Group 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<?xml version="1.0" ?> <Level> <!-- Level 13 --> <State max="420" pos="420" delta="-1" delay="1000" /> <!-- //////////////////////////////////////// FIELD //////////////////////////////////////// --> <Balls /> <Field field_width="13" field_height="10" field_pos_x="30" field_pos_y="50"> <Cell x="1" y="0" active="0"> <Group tile="13" rotate="0" /> </Cell> <Cell x="2" y="0" active="0"> <Group tile="12" rotate="270" /> </Cell> <Cell x="3" y="0" active="0"> <Group tile="17" rotate="180" /> </Cell> <Cell x="4" y="0" active="0"> <Group tile="12" rotate="270" /> </Cell> <Cell x="5" y="0" active="0"> <Group tile="12" rotate="270" /> </Cell> <Cell x="6" y="0" active="0"> <Group tile="12" rotate="270" /> </Cell> <Cell x="7" y="0" active="0"> <Group tile="12" rotate="270" /> </Cell> <Cell x="8" y="0" active="0"> <Group tile="12" rotate="270" /> </Cell> <Cell x="9" y="0" active="0"> <Group tile="17" rotate="180" /> </Cell> <Cell x="10" y="0" active="0"> <Group tile="12" rotate="270" /> </Cell> 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<?xml version="1.0" ?> <Level> <!-- Level 15 --> <State max="480" pos="480" delta="-1" delay="1000" /> <!-- //////////////////////////////////////// FIELD //////////////////////////////////////// --> <Balls> <Cell x="5" y="4" lock="1"> <Ball graph_type="5" /> </Cell> <Cell x="7" y="4" lock="1"> <Ball graph_type="5" /> </Cell> </Balls> <Field field_width="13" field_height="10" field_pos_x="30" field_pos_y="50"> <Cell x="0" y="0" active="0"> <Group tile="13" rotate="0" /> </Cell> <Cell x="1" y="0" active="0"> <Group tile="12" rotate="270" /> </Cell> <Cell x="2" y="0" active="0"> <Group tile="12" rotate="270" /> </Cell> <Cell x="3" y="0" active="0"> <Group tile="12" rotate="270" /> </Cell> <Cell x="4" y="0" active="0"> <Group tile="12" rotate="270" /> </Cell> <Cell x="5" y="0" active="0"> <Group tile="12" rotate="270" /> </Cell> <Cell x="6" y="0" active="0"> <Group tile="12" rotate="270" /> </Cell> <Cell x="7" y="0" active="0"> <Group tile="12" rotate="270" /> </Cell> <Cell x="8" y="0" 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/> </Cell> <Cell x="4" y="6" active="1"> <Group tile="1" rotate="0" /> <Group tile="2" rotate="0" /> </Cell> <Cell x="5" y="6" active="1"> <Group tile="1" rotate="0" /> <Group tile="2" rotate="0" /> </Cell> <Cell x="6" y="6" active="1"> <Group tile="1" rotate="0" /> <Group tile="2" rotate="0" /> </Cell> <Cell x="7" y="6" active="1"> <Group tile="1" rotate="0" /> <Group tile="2" rotate="0" /> </Cell> <Cell x="8" y="6" active="1"> <Group tile="1" rotate="0" /> <Group tile="2" rotate="0" /> </Cell> <Cell x="9" y="6" active="1"> <Group tile="1" rotate="0" /> <Group tile="2" rotate="0" /> </Cell> <Cell x="10" y="6" active="1"> <Group tile="1" rotate="0" /> </Cell> <Cell x="11" y="6" active="0"> <Group tile="10" rotate="270" /> </Cell> <Cell x="12" y="6" active="0"> <Group tile="13" rotate="90" /> </Cell> <Cell x="0" y="7" active="0"> <Group tile="12" rotate="180" /> </Cell> <Cell x="1" y="7" active="1"> <Group tile="1" rotate="0" /> </Cell> <Cell x="2" y="7" active="0"> <Group tile="18" rotate="180" /> </Cell> <Cell x="3" y="7" active="1"> <Group tile="1" rotate="0" /> <Group tile="2" rotate="0" /> </Cell> <Cell x="4" y="7" active="1"> <Group tile="1" rotate="0" /> <Group tile="2" rotate="0" /> </Cell> <Cell x="5" y="7" active="1"> <Group tile="1" rotate="0" /> <Group tile="2" rotate="0" /> </Cell> <Cell x="6" y="7" active="1"> <Group tile="1" rotate="0" /> <Group tile="2" rotate="0" /> </Cell> <Cell x="7" y="7" active="1"> <Group tile="1" rotate="0" /> <Group tile="2" rotate="0" /> </Cell> <Cell x="8" y="7" active="1"> <Group tile="1" rotate="0" /> <Group tile="2" rotate="0" /> </Cell> <Cell x="9" y="7" active="1"> <Group tile="1" rotate="0" /> <Group tile="2" rotate="0" /> </Cell> <Cell x="10" y="7" active="0"> <Group tile="19" rotate="180" /> </Cell> <Cell x="11" y="7" active="1"> <Group tile="1" rotate="0" /> </Cell> <Cell x="12" y="7" active="0"> <Group tile="12" rotate="0" /> </Cell> <Cell x="0" y="8" active="0"> <Group tile="12" rotate="180" /> </Cell> <Cell 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rotate="0" /> </Cell> <Cell x="12" y="8" active="0"> <Group tile="12" rotate="0" /> </Cell> <Cell x="0" y="9" active="0"> <Group tile="13" rotate="270" /> </Cell> <Cell x="1" y="9" active="0"> <Group tile="12" rotate="90" /> </Cell> <Cell x="2" y="9" active="0"> <Group tile="12" rotate="90" /> </Cell> <Cell x="3" y="9" active="0"> <Group tile="12" rotate="90" /> </Cell> <Cell x="4" y="9" active="0"> <Group tile="12" rotate="90" /> </Cell> <Cell x="5" y="9" active="0"> <Group tile="12" rotate="90" /> </Cell> <Cell x="6" y="9" active="0"> <Group tile="12" rotate="90" /> </Cell> <Cell x="7" y="9" active="0"> <Group tile="12" rotate="90" /> </Cell> <Cell x="8" y="9" active="0"> <Group tile="12" rotate="90" /> </Cell> <Cell x="9" y="9" active="0"> <Group tile="12" rotate="90" /> </Cell> <Cell x="10" y="9" active="0"> <Group tile="12" rotate="90" /> </Cell> <Cell x="11" y="9" active="0"> <Group tile="12" rotate="90" /> </Cell> <Cell x="12" y="9" active="0"> <Group tile="13" rotate="180" /> </Cell> </Field> </Level> |
NEXT LEVEL |
NOT ENOUGH FUNDS |
NOT ENOUGH FUNDS |
Help |
Download |
MENU |
0 |
0 |
0 |
0 |
0 |
0 |
SAWMILL - Water powered sawmills were first used in Rome, and are considered one of the most important industrial inventions. It made building larger wooden structures a quicker and more affordable process. |
PRICE: |
Gold - 500 |
Supplies - 0 |
Food - 0 |
YOU GET: |
supplies |
FORGE - Also called a Smithy, this was a blacksmith's livelihood. Here, armor and battlements were heated and hammered to their desired shape before being rapidly cooled in water to harden them and to prepare them for battle. |
Gold - 1000 |
Supplies - 1000 |
bonus |
QUARRY - The heart of any ancient industrial city. A map of Rome named Forma Orbis, dating back to 200 A.D., was carved into marble most likely dug from a Roman quarry and is one of our most complete architectural references to date. |
Gold - 3000 |
Supplies - 2000 |
MILL - This structure consisted of a top millstone-typically made of pumice-and an immobile stone, which could be turned by slaves or donkeys to grind flour and corn. After a Goth invasion in 536 AD, floating mills were built in the Tiber to save Rome's citizens from starvation |
Gold - 4000 |
Supplies - 5000 |
food |
VILLAGE - Ranging in size from a single road to a large cluster of buildings, villages created a sense of community among citizens that let Rome maintain a sense of home even while being the largest empire of its time. |
Supplies - 3000 |
Food - 2000 |
FIELD - Space used to raise livestock and crops. Due to Ancient Rome's government permitting citizens to own private propertyit had a very advanced form of agriculture in the ancient world, allowing the most efficient fields to prosper and those that failed to be bought and revitalized. |
Gold - 5000 |
Supplies - 4000 |
Food - 4000 |
FOUNTAIN - Often built as edifices to gods over water springs, these structures ranged in size of filling entire grottos to small basins in private homes. Nymphs were believed to inhabit some of the fountains outside of the Roman forums. |
Supplies - 6000 |
Food - 5000 |
TAVERN - Roman 'Cauponae' could be found on the sides of roads all over the Roman Empire. Here, they aided weary travelers and those looking to escape their daily routine with wine and ready-made provisions. |
Gold - 7000 |
Supplies - 7000 |
Food - 6000 |
SAWMILL - Water powered sawmills were first used in Rome, and are considered one of the most important industrial inventions. It made building larger wooden structures a quicker and more affordable process. |
YOU GOT LUMBER! |
It gives you 5 units of supplies. |
Play more skilfully and get a super bonus that helps you to build the City quicker! |
FARMER - you get 100 extra units of supplies with every new level! |
FORGE - Also called a Smithy, this was a blacksmith's livelihood. Here, armor and battlements were heated and hammered to their desired shape before being rapidly cooled in water to harden them and to prepare them for battle. |
YOU GOT A HAMMER! |
This bonus breaks any tile on the field! |
Play more skilfully and get a super bonus that helps you to build the City quicker! |
SMITH - your Hammer will be filled more quickly! |
QUARRY - The heart of any ancient industrial city. A map of Rome named Forma Orbis, dating back to 200 A.D., was carved into marble most likely dug from a Roman quarry and is one of our most complete architectural references to date. |
YOU GOT STONE! |
It gives you 7 units of supplies. |
Play more skilfully and get a super bonus that helps you to build the City quicker! |
MINER - you get 200 extra units of supplies with every new level! |
MILL - This structure consisted of a top millstone-typically made of pumice-and an immobile stone, which could be turned by slaves or donkeys to grind flour and corn. After a Goth invasion in 536 AD, floating mills were built in the Tiber to save Rome's citizens from starvation |
YOU GOT FLOUR! |
It gives you 4 units of food. |
Play more skilfully and get a super bonus that helps you to build the City quicker! |
MILLER - you get 100 extra units of food with every new level! |
YOU GOT MEAT! |
It gives you 3 units of food. |
FIELD - Space used to raise livestock and crops. Due to Ancient Rome's government permitting citizens to own private propertyit had a very advanced form of agriculture in the ancient world, allowing the most efficient fields to prosper and those that failed to be bought and revitalized. |
YOU GOT A WATERMELON! |
Play more skilfully and get a super bonus that helps you to build the City quicker! |
PEASANT - you get 200 extra units of food with every new level! |
FOUNTAIN - Often built as edifices to gods over water springs, these structures ranged in size of filling entire grottos to small basins in private homes. Nymphs were believed to inhabit some of the fountains outside of the Roman forums. |
YOU GOT LIGHTNING! |
It breaks any 20 tiles along with marble plaques and chains all over the game field! |
YOU GOT A BARREL! |
It gives you 5 units of food. |
Play more skillfully and get a super bonus that helps you to build the City quicker! |
Return to game |
Main menu |
Download PC ver. |
Help |
PAUSE |
PAUSE |
Sound |
Continue |
New game |
Create matches of three in a row by clicking on adjacent tiles to swap them. |
Behind this tile is a marble plaque. Make matches over each marble plaque to finish the level. |
Some of the tiles give you resources, such as gold, supplies and food. Each silver coin gives you 3 units of gold. Each gold coin gives you 5 units of gold. Collect coins to build the city. |
1. |
2. |
3. |
HOW TO PLAY: |
HOW TO PLAY: |
OK |
>> |
Collect all three types of resources to buy buildings for your city. New buildings will give you more valuable tiles and bonuses to collect. |
Collect all the bonuses you can. They help you to win! |
RESOURCES: |
RESOURCES: |
GOLD |
GOLD |
SUPPLIES |
SUPPLIES |
FOOD |
FOOD |
BONUSES: |
BONUSES: |
<< |
TIPS: |
TIPS: |
1. Match four or five tiles in a row to get more resources! |
2. The quicker you finish the level the larger time bonus you receive. Time bonuses add to the resources you need the most. |
3. New buildings give you tiles that are worth more and provide more gold, supplies and food. |
4. Your achievements will be awarded with bonuses - small inhabitants of Rome will appear in the City and bring you additional benefits! |
5. Right clicking the buildings in the City shows you more information about what each building gives you. |
6. The faster you build the City the more chances you have to get to Olympus at the end of the game. Don't lose your chance to visit the home of the Roman Gods! |
- More than 20 masterpieces of the Ancient Roman architecture to build! - 5 historical epochs where you start from a small village and construct your way to the Golden - Age of the Roman Empire! - Build and conquer your way to the legendary Mount Olympus with over100 levels sure to keep - to wanting more! - Challenging ranking systems that let you become the Emperor of the great Rome! - 8 original bonuses, including lightning, shield, star, mixer, bomb and many others! - Unique and truly addictive gameplay! |
FULL VERSION FEATURES: |
FULL VERSION FEATURES: |
CREDITS: |
CREDITS: |
Idea and Producing: |
Game Designer: |
Programming: |
Lead Artist: |
Graphics: |
3D Modelling: |
Music and SFX: |
Text Writer: |
Oleg Rogovenko |
Olga Krutalevich |
Victor Trynkin (Flash) Alexey Dyadchenko, Alexey Ulin |
Max Grummo |
Natasha Rakutina Vasiliy Korolev |
Pavel Kuleshov |
Onixmusic The Sands |
Dylan Moulton |
CONGRATULATIONS !!! |
CONGRATULATIONS !!! |
You have laid the foundation of Rome! But this is only a small piece of work that must be done to make your city the most beautiful and powerful in the world! There is much more to be done! |
Your public status now is: |
Your public status now is: |
PEASANT |
PEASANT |
MERCHANT |
MERCHANT |
Menu |
NEW CITIZEN !!! |
You've just made your first Match 5 after building a Sawmill! |
BONUS |
FARMER - you get 100 extra units of supplies with every new level! |
You've just scored 10000 points in less than 10 levels after building a Forge! |
SMITH - your Hammer will be filled more quickly! |
You've just scored 2000 units of supplies in a single level after building a Quarry! |
MINER - you get 200 extra units of supplies with every new level! |
You've just made 15 effective moves successively after building a Mill! |
MILLER - you get 100 extra units of food with every new level! |
You've just scored 3000 units of food in a single level after building a Field! |
PEASANT - you get 200 extra units of food with every new level! |
<p align="center"><font face="Verdana" size="50" color="#ff0000" letterSpacing="0.000000" kerning="1"><b>Time out</b></font></p> |
TIME BONUS: |
RESULTS: |
RESULTS: |
YOUR TIME: |
REMAINING TIME: |
LEVEL RESOURCES: |
0:00 |
Supplies - |
Food - |
TIME BONUS: |
0 |
0:00 |
Gold - |
- Build the Roman Empire and rise to Emperor! - 5 picturesque time periods! - 8 original bonuses to enhance gameplay! - More than 20 buildings to acquire! - More than 100 addictive and challenging levels! |
With the full version you will get: |
With the full version you will get: |
Thank you for playing Cradle of Rome! |
Thank you for playing Cradle of Rome! |
Get the full version of the game to become the Emperor of Rome! |
ActionScript [AS1/AS2]
Frame 1function ProgramInit() { var _local2; var _local1; xml_level._visible = false; xml_level.stop(); linkDownload = "http://www.awem.com/cradle-of-rome.html"; linkLoad = true; } var fNewGame = true; var fStageMode = 0; var fSoundOn = true; var linkDownload = ""; var linkMore = ""; var linkLoad = false; stop(); Stage.scaleMode = "noScale"; Stage.showMenu = false; ProgramInit(); _root.onEnterFrame = function () { var _local1; if ((getBytesLoaded() == getBytesTotal()) && (linkLoad)) { gotoAndStop (2); } else { _local1 = getBytesLoaded() / getBytesTotal(); txtPercent = String(Math.round(_local1 * 100)) + "%"; ProgressLoad.mask._x = -270 + (270 * _local1); } };Frame 2function NewGameInit() { fNewGame = false; selMove = new Array(); fall = new Array(); fBuild = new Array(false, false, false, false, false, false, false, false); fCitizen = new Array(false, false, false, false, false); resGold = new Array({str:(String = "res2"), type:(Number = 2)}, {str:(String = "res1"), type:(Number = 1)}, {str:(String = "res3"), type:(Number = 3)}, {str:(String = "res4"), type:(Number = 4)}, {str:(String = "res5"), type:(Number = 5)}); resWood = new Array(); resFood = new Array(); resBonus = new Array(); resLevel = new Array(); resLevelBonus = new Array(); res_money = 0; res_wood = 0; res_food = 0; res_life = 3; res_score = 0; max_hammer = 20; int_hammer = 0; max_light = 20; int_light = 0; numBack = 0; gameLevel = 0; shopLevel = 1; lastCmd = C_NO_CMD; bonusFormat = new TextFormat(); bonusFormat.font = "Verdana"; bonusFormat.color = 16776960 /* 0xFFFF00 */; bonusFormat.size = 12; bonusFormat.bold = true; stopAllSounds(); delete snd; snd = null; sfx = new Sound(xml_level); _root.onEnterFrame = Trigger; } function ToFrame() { Initialization(); switch (fStageMode) { case 0 : StartShowMenu(); stopAllSounds(); delete snd; snd = new Sound(pnHelp1); snd.attachSound("menuSound"); snd.setVolume(75); numTrack = 0; if (fSoundOn) { snd.start(); } break; case 1 : CheckShop(); StartShowShop(); break; case 2 : } if (cur != null) { cur.removeMovieClip(); cur = null; } cur = attachMovie("MouseCursor", "cur", 1000001); cur.hammer.stop(); cur.hammer._visible = false; Mouse.show(); allData.stop(); allData.cursor.hammer.stop(); allData.cursor.normal.stop(); allData.BonusLightning.stop(); _root.onMouseMove = CursorMove; } function Initialization() { var _local3; var _local2; cur._x = _root._xmouse; cur._y = _root._ymouse; _local3 = 0; while (_local3 < 8) { _local2 = clBuild[_local3]; _local2.glow._visible = false; _local2.hit._alpha = 0; _local2.hit.onRollOver = RollOver; _local2.hit.onRollOut = RollOut; _local2.hit.info = _root["clInfoBuild" + String(_local3 + 1)]; _local2.hit.onPress = PressHit; _local2.hit.onReleaseOutside = ReleaseHit; _local2.hit.onRelease = ReleaseHit; if (!fBuild[_local3]) { _local2.ani.stop(); _local2.people.stop(); _local2.enabled = false; _local2._visible = false; _local2._alpha = 0; } _local3++; } sawmill.people._visible = fCitizen[0]; if (!fCitizen[0]) { sawmill.people.stop(); } forge.people._visible = fCitizen[1]; if (!fCitizen[1]) { forge.people.stop(); } quarry.people._visible = fCitizen[2]; if (!fCitizen[2]) { quarry.people.stop(); } mill.people._visible = fCitizen[3]; if (!fCitizen[3]) { mill.people.stop(); } field.people._visible = fCitizen[4]; if (!fCitizen[4]) { field.people.stop(); } _local3 = 1; while (_local3 < 9) { _local2 = _root["clInfo" + String(_local3)]; _local2._visible = false; _local2._xscale = C_SCALE_DIALOG * 100; _local2._yscale = C_SCALE_DIALOG * 100; _local2._x = 260 - (_local2._width / 2); _local2._y = 195 - (_local2._height / 2); _local2 = _root["clInfoBuild" + String(_local3)]; _local2._visible = false; _local2._xscale = C_SCALE_DIALOG * 100; _local2._yscale = C_SCALE_DIALOG * 100; _local2._x = 260 - (_local2._width / 2); _local2._y = 195 - (_local2._height / 2); _local2.people.stop(); _local2.question.stop(); _local3++; } pnNewGame._visible = false; pnNewGame.btContinue.onPress = function () { pnNewGame._visible = false; PressStart(); }; pnNewGame.btNew.onPress = function () { pnNewGame._visible = false; NewGameInit(); PressStart(); }; pnNewGame.checkSound.onPress = function () { var _local2; fSoundOn = !fSoundOn; if (!fSoundOn) { stopAllSounds(); _local2 = new Sound(_root); _local2.setVolume(0); pnNewGame.checkSound.checkOn._visible = false; } else { _local2 = new Sound(_root); _local2.setVolume(100); pnNewGame.checkSound.checkOn._visible = true; snd.start(); } }; pnMenu._visible = false; pnMenu.btStart.onPress = function () { if (gameLevel == 0) { PressStart(); } else { pnNewGame._visible = true; pnMenu._visible = false; pnTitle._visible = false; } }; pnMenu.btHelp.onPress = function () { pnMenu._visible = false; pnTitle._visible = false; pnHelp1._visible = true; lastCmd = C_NO_CMD; }; pnMenu.btDownload.onPress = DownloadCOR; pnShopLevel._visible = false; pnShopLevel.btOK.onPress = function () { pnShopLevel._visible = false; lastCmd = C_SHOW_GUI; snd.setVolume(75); StartShowNextShop(); StartShowGUIShop(); }; pnShopLevel2._visible = false; pnShopLevel2.btOK.onPress = function () { pnShopLevel2._visible = false; gameLevel = 15; PressNext(); }; pnHelp1._visible = false; pnHelp1.btOK.onPress = function () { pnHelp1._visible = false; if (lastCmd != C_NO_CMD) { pnPause._visible = true; if (!fSoundOn) { pnPause.checkSound.checkOn._visible = false; } else { pnPause.checkSound.checkOn._visible = true; } } else { pnMenu._visible = true; pnTitle._visible = true; } }; pnHelp1.btNext.onPress = function () { pnHelp1._visible = false; pnHelp2._visible = true; }; pnHelp2._visible = false; pnHelp2.btOK.onPress = function () { pnHelp2._visible = false; if (lastCmd != C_NO_CMD) { pnPause._visible = true; if (!fSoundOn) { pnPause.checkSound.checkOn._visible = false; } else { pnPause.checkSound.checkOn._visible = true; } } else { pnMenu._visible = true; pnTitle._visible = true; } }; pnHelp2.btPrev.onPress = function () { pnHelp1._visible = true; pnHelp2._visible = false; }; pnHelp2.btNext.onPress = function () { pnHelp2._visible = false; pnHelp3._visible = true; }; pnHelp3._visible = false; pnHelp3.btOK.onPress = function () { pnHelp3._visible = false; if (lastCmd != C_NO_CMD) { pnPause._visible = true; if (!fSoundOn) { pnPause.checkSound.checkOn._visible = false; } else { pnPause.checkSound.checkOn._visible = true; } } else { pnMenu._visible = true; pnTitle._visible = true; } }; pnHelp3.btPrev.onPress = function () { pnHelp2._visible = true; pnHelp3._visible = false; }; pnHelp3.btNext.onPress = function () { pnHelp3._visible = false; pnHelp4._visible = true; }; pnHelp4._visible = false; pnHelp4.btOK.onPress = function () { pnHelp4._visible = false; if (lastCmd != C_NO_CMD) { pnPause._visible = true; if (!fSoundOn) { pnPause.checkSound.checkOn._visible = false; } else { pnPause.checkSound.checkOn._visible = true; } } else { pnMenu._visible = true; pnTitle._visible = true; } }; pnHelp4.btDownload.onPress = DownloadCOR; pnHelp4.btPrev.onPress = function () { pnHelp3._visible = true; pnHelp4._visible = false; }; pnHelp4.btNext.onPress = function () { pnHelp4._visible = false; pnHelp5._visible = true; }; pnHelp5._visible = false; pnHelp5.btOK.onPress = function () { pnHelp5._visible = false; if (lastCmd != C_NO_CMD) { pnPause._visible = true; if (!fSoundOn) { pnPause.checkSound.checkOn._visible = false; } else { pnPause.checkSound.checkOn._visible = true; } } else { pnMenu._visible = true; pnTitle._visible = true; } }; pnHelp5.btPrev.onPress = function () { pnHelp4._visible = true; pnHelp5._visible = false; }; pnTitle._visible = false; pnShop1._visible = false; pnShop2._visible = false; txtRes._visible = false; pnRes._visible = false; pnRes.btMenu.onPress = function () { if (fCountTimer > 0) { return(undefined); } lastCmd = C_SHOP_PAUSE; StartHideGUIShop(); }; pnRes.btEye.onPress = function () { if (fCountTimer > 0) { return(undefined); } if (_root._currentframe == 3) { if (lastCmd != C_PLAY_GAME) { return(undefined); } ActivateField(false); StartHideGUILevel(); StartHideMap(); lastCmd = C_EYE_PAUSE; } else { StartHideGUIShop(); lastCmd = C_EYE_PAUSE2; } }; pnTitle.btEye.onPress = function () { if (fCountTimer > 0) { return(undefined); } StartHideMain(); lastCmd = C_EYE_PAUSE3; }; pnPause._visible = false; pnPause.btDownload.onPress = DownloadCOR; pnPause.checkSound.onPress = function () { var _local2; fSoundOn = !fSoundOn; if (!fSoundOn) { stopAllSounds(); _local2 = new Sound(_root); _local2.setVolume(0); pnPause.checkSound.checkOn._visible = false; } else { _local2 = new Sound(_root); _local2.setVolume(100); pnPause.checkSound.checkOn._visible = true; snd.start(); } }; pnPause.btMainMenu.onPress = function () { fStageMode = 0; gotoAndStop (3); stopAllSounds(); delete snd; snd = null; pnRes._visible = false; pnShop1._visible = false; pnShop2._visible = false; lastCmd = C_NO_CMD; gotoAndStop (2); }; pnPause.btReturn.onPress = function () { if (fCountTimer > 0) { return(undefined); } if (lastCmd == C_PAUSE) { pnPause._visible = false; StartShowMap(); StartShowGUILevel(); lastCmd = C_SHOW_GUI; } else if (lastCmd == C_PAUSE2) { pnPause._visible = false; StartShowGUIShop(); lastCmd = C_SHOW_GUI; } }; pnPause.btHelp.onPress = function () { pnHelp1._visible = true; pnPause._visible = false; }; } function InitLevelScene() { var _local3; var _local2; gotoAndStop (3); stage_mode = 1; mouseMode = 0; selX = -1; selY = -1; markCell._visible = false; txtRes._visible = false; pnResult._visible = false; pnLose._visible = false; pnRes._visible = false; UpdateResPanel(); pnBack1._visible = false; pnBack2._visible = false; pnBack3._visible = false; pnBack4._visible = false; switch (numBack) { case 0 : pnBack1._visible = true; break; case 1 : pnBack2._visible = true; break; case 2 : pnBack3._visible = true; break; case 3 : pnBack4._visible = true; } pnNag._visible = false; pnNag.btDownload.onPress = DownloadCOR; pnNag.btMain.onPress = function () { fStageMode = 0; fNewGame = true; stopAllSounds(); delete snd; snd = null; pnRes._visible = false; pnShop1._visible = false; pnShop2._visible = false; lastCmd = C_NO_CMD; gotoAndStop (2); }; pnNag2._visible = false; pnNag2.btDownload.onPress = DownloadCOR; pnNag2.btReturn.onPress = function () { fStageMode = 1; gotoAndStop (2); }; pnTimer.btMenu.onPress = function () { if ((fCountTimer > 0) || (lastCmd != C_PLAY_GAME)) { return(undefined); } lastCmd = C_SHOW_PAUSE; StartHideMap(); StartHideGUILevel(); ActivateField(false); }; pnBonus.hammer._visible = fBuild[1]; pnBonus.hammer.onPress = function () { if (lastCmd != C_PLAY_GAME) { return(undefined); } if (mouseMode == 1) { mouseMode = 0; cur.hammer.stop(); cur.hammer._visible = false; Mouse.show(); pnBonus.hammer.glow._visible = true; pnBonus.hammer.level._visible = false; pnBonus.hammer.no._visible = false; pnBonus.hammer.yes._visible = true; pnBonus.hammer.mask._y = 0; } else if (int_hammer == max_hammer) { mouseMode = 1; cur.hammer.play(); cur.hammer._visible = true; Mouse.hide(); pnBonus.hammer.glow._visible = false; pnBonus.hammer.level._visible = false; pnBonus.hammer.no._visible = true; pnBonus.hammer.yes._visible = false; pnBonus.hammer.mask._y = 45; } }; pnBonus.light._visible = fBuild[6]; pnBonus.light.onPress = function () { if (lastCmd != C_PLAY_GAME) { return(undefined); } if (int_light == max_light) { fLightning = true; fLightTime = 0; fLightCount = 0; fPuzzleDead = false; int_light = 0; CheckExBonus(); } }; CheckExBonus(); _local3 = 1; while (_local3 <= 5) { _local2 = _root["clCitizen" + String(_local3)]; _local2._visible = false; _local2._xscale = C_SCALE_DIALOG * 100; _local2._yscale = C_SCALE_DIALOG * 100; _local2._x = 260 - (_local2._width / 2); _local2._y = 195 - (_local2._height / 2); _local3++; } } function InitShopPanel1() { var _local1; pnShop1._visible = true; pnShop1.MarkBuy._visible = false; pnShop1.btBought1._visible = false; pnShop1.btBought2._visible = false; pnShop1.btBought3._visible = false; pnShop1.btBought4._visible = false; pnShop1.btNo1._visible = false; pnShop1.btNo2._visible = false; pnShop1.btNo3._visible = false; pnShop1.btNo4._visible = false; pnShop1.btBuy1._visible = false; pnShop1.btBuy2._visible = false; pnShop1.btBuy3._visible = false; pnShop1.btBuy4._visible = false; _local1 = 1; while (_local1 <= 4) { pnShop1["btBuy" + String(_local1)].onRollOver = BeforeBuy_In; pnShop1["btBuy" + String(_local1)].onRollOut = BeforeBuy_Out; pnShop1["btNo" + String(_local1)].onRollOver = BeforeBuy_In; pnShop1["btNo" + String(_local1)].onRollOut = BeforeBuy_Out; _local1++; } pnShop1.btBuy1.markX = 1; pnShop1.btBuy1.clInfo = clInfo1; pnShop1.btNo1.clInfo = clInfo1; pnShop1.btBuy2.markX = 173 * C_SCALE; pnShop1.btBuy2.clInfo = clInfo2; pnShop1.btNo2.clInfo = clInfo2; pnShop1.btBuy3.markX = 343 * C_SCALE; pnShop1.btBuy3.clInfo = clInfo3; pnShop1.btNo3.clInfo = clInfo3; pnShop1.btBuy4.markX = 515 * C_SCALE; pnShop1.btBuy4.clInfo = clInfo4; pnShop1.btNo4.clInfo = clInfo4; pnShop1.btNext.onPress = PressNext; CheckPanelShop1(); pnShop1.btBuy1.onPress = function () { fBuild[0] = true; res_money = res_money - 500; resWood.unshift({str:(String = "res6"), type:(Number = 6)}); pnShop1.btBuy1._visible = false; pnShop1.btBought1._visible = true; pnShop1.MarkBuy._visible = false; clInfo1._visible = false; sawmill.enabled = true; sawmill._visible = true; sawmill.ani.play(); sawmill.people.play(); sawmill.onEnterFrame = ShowBuild; PlayBuild(); CheckPanelShop1(); }; pnShop1.btBuy2.onPress = function () { fBuild[1] = true; res_money = res_money - 1000; res_wood = res_wood - 1000; if (numBack != 1) { numTrack = 0; } numBack = 1; resBonus.unshift({str:(String = "res7"), type:(Number = 7)}); pnShop1.btBuy2._visible = false; pnShop1.btBought2._visible = true; pnShop1.MarkBuy._visible = false; clInfo2._visible = false; forge.enabled = true; forge._visible = true; forge.ani.play(); forge.people.play(); forge.onEnterFrame = ShowBuild; PlayBuild(); CheckPanelShop1(); }; pnShop1.btBuy3.onPress = function () { fBuild[2] = true; res_money = res_money - 3000; res_wood = res_wood - 2000; if (numBack != 1) { numTrack = 0; } numBack = 1; resWood.unshift({str:(String = "res8"), type:(Number = 8)}); pnShop1.btBuy3._visible = false; pnShop1.btBought3._visible = true; pnShop1.MarkBuy._visible = false; clInfo3._visible = false; quarry.enabled = true; quarry._visible = true; quarry.ani.play(); quarry.people.play(); quarry.onEnterFrame = ShowBuild; PlayBuild(); CheckPanelShop1(); }; pnShop1.btBuy4.onPress = function () { fBuild[3] = true; res_money = res_money - 4000; res_wood = res_wood - 5000; if (numBack != 2) { numTrack = 0; } numBack = 2; resFood.unshift({str:(String = "res9"), type:(Number = 9)}); pnShop1.btBuy4._visible = false; pnShop1.btBought4._visible = true; pnShop1.MarkBuy._visible = false; clInfo4._visible = false; mill.enabled = true; mill._visible = true; mill.ani.play(); mill.people.play(); mill.onEnterFrame = ShowBuild; PlayBuild(); CheckPanelShop1(); }; } function InitShopPanel2() { var _local1; pnShop2._visible = true; pnShop2.MarkBuy._visible = false; pnShop2.btBought1._visible = false; pnShop2.btBought2._visible = false; pnShop2.btBought3._visible = false; pnShop2.btBought4._visible = false; pnShop2.btNo1._visible = false; pnShop2.btNo2._visible = false; pnShop2.btNo3._visible = false; pnShop2.btNo4._visible = false; pnShop2.btBuy1._visible = false; pnShop2.btBuy2._visible = false; pnShop2.btBuy3._visible = false; pnShop2.btBuy4._visible = false; _local1 = 1; while (_local1 <= 4) { pnShop2["btBuy" + String(_local1)].onRollOver = BeforeBuy_In; pnShop2["btBuy" + String(_local1)].onRollOut = BeforeBuy_Out; pnShop2["btNo" + String(_local1)].onRollOver = BeforeBuy_In; pnShop2["btNo" + String(_local1)].onRollOut = BeforeBuy_Out; _local1++; } pnShop2.btBuy1.markX = 1; pnShop2.btBuy1.clInfo = clInfo5; pnShop2.btNo1.clInfo = clInfo5; pnShop2.btBuy2.markX = 173 * C_SCALE; pnShop2.btBuy2.clInfo = clInfo6; pnShop2.btNo2.clInfo = clInfo6; pnShop2.btBuy3.markX = 343 * C_SCALE; pnShop2.btBuy3.clInfo = clInfo7; pnShop2.btNo3.clInfo = clInfo7; pnShop2.btBuy4.markX = 515 * C_SCALE; pnShop2.btBuy4.clInfo = clInfo8; pnShop2.btNo4.clInfo = clInfo8; pnShop2.btNext.onPress = PressNext; CheckPanelShop2(); pnShop2.btBuy1.onPress = function () { fBuild[4] = true; res_money = res_money - 3000; res_wood = res_wood - 3000; res_food = res_food - 2000; if (numBack != 2) { numTrack = 0; } numBack = 2; resFood.unshift({str:(String = "res10"), type:(Number = 10)}); pnShop2.btBuy1._visible = false; pnShop2.btBought1._visible = true; pnShop2.MarkBuy._visible = false; clInfo5._visible = false; village.enabled = true; village._visible = true; village.onEnterFrame = ShowBuild; PlayBuild(); CheckPanelShop2(); }; pnShop2.btBuy2.onPress = function () { fBuild[5] = true; res_money = res_money - 5000; res_wood = res_wood - 4000; res_food = res_food - 4000; if (numBack != 2) { numTrack = 0; } numBack = 2; resFood.unshift({str:(String = "res11"), type:(Number = 11)}); pnShop2.btBuy2._visible = false; pnShop2.btBought2._visible = true; pnShop2.MarkBuy._visible = false; clInfo6._visible = false; field.enabled = true; field._visible = true; field.people.play(); field.onEnterFrame = ShowBuild; PlayBuild(); CheckPanelShop2(); }; pnShop2.btBuy3.onPress = function () { fBuild[6] = true; res_money = res_money - 5000; res_wood = res_wood - 6000; res_food = res_food - 5000; if (numBack != 3) { numTrack = 0; } numBack = 3; resBonus.unshift({str:(String = "res12"), type:(Number = 12)}); pnShop2.btBuy3._visible = false; pnShop2.btBought3._visible = true; pnShop2.MarkBuy._visible = false; clInfo7._visible = false; fontain.enabled = true; fontain._visible = true; fontain.ani.play(); fontain.onEnterFrame = ShowBuild; PlayBuild(); CheckPanelShop2(); }; pnShop2.btBuy4.onPress = function () { fBuild[7] = true; res_money = res_money - 7000; res_wood = res_wood - 7000; res_food = res_food - 6000; if (numBack != 3) { numTrack = 0; } numBack = 3; resFood.unshift({str:(String = "res13"), type:(Number = 13)}); pnShop2.btBuy4._visible = false; pnShop2.btBought4._visible = true; pnShop2.MarkBuy._visible = false; clInfo8._visible = false; tavern.enabled = true; tavern._visible = true; tavern.onEnterFrame = ShowBuild; PlayBuild(); CheckPanelShop2(); }; } function UpdateResPanel() { txtRes.money_txt = String(res_money); txtRes.wood_txt = String(res_wood); txtRes.food_txt = String(res_food); txtRes.life_txt = String(res_life); txtRes.score_txt = String(res_score); txtRes.level_txt = String(gameLevel + 1); } function DownloadCOR() { trace(C_LINK_DOWNLOAD); getURL (C_LINK_DOWNLOAD, "_blank"); } function RollOver() { this._parent.glow._visible = true; fMouseOver = true; } function RollOut() { this._parent.glow._visible = false; this.info._visible = false; clGlow = null; fMouseOver = false; } function PressHit() { var _local2; this.info._visible = true; if (this == sawmill.hit) { _local2 = fCitizen[0]; } else if (this == forge.hit) { _local2 = fCitizen[1]; } else if (this == quarry.hit) { _local2 = fCitizen[2]; } else if (this == mill.hit) { _local2 = fCitizen[3]; } else if (this == field.hit) { _local2 = fCitizen[4]; } else { _local2 = false; } this.info.question._visible = !_local2; this.info.question_txt._visible = !_local2; this.info.question.play(); this.info.people._visible = _local2; this.info.people_txt._visible = _local2; this.info.people.play(); } function ReleaseHit() { this.info._visible = false; this.info.people.stop(); this.info.question.stop(); } function Trigger() { switch (stage_mode) { case 0 : ShowCity(); return; case 1 : ShowLevel(); return; case 2 : } } function LightStrike() { var _local2; var _local3; var _local4; var _local9; var _local5; var _local6; fLightCount++; do { if ((fLightCount == 15) && (!fPuzzleDead)) { _local5 = new Array(); _local3 = 0; while (_local3 < mapHeight) { _local2 = 0; while (_local2 < mapWidth) { _local4 = map[_local2 + (_local3 * mapWidth)]; if (_local4.cellType > 1) { _local5.push({posX:(Number = _local2), posY:(Number = _local3)}); } _local2++; } _local3++; } if (_local5.length == 0) { _local2 = Math.floor(Math.random() * mapWidth); _local3 = Math.floor(Math.random() * mapHeight); } else { _local2 = Math.floor(Math.random() * _local5.length); _local4 = _local5[_local2]; _local2 = _local4.posX; _local3 = _local4.posY; } _local6 = 0; while (_local6 < _local5.length) { delete _local5[_local6]; _local6++; } } else { _local2 = Math.floor(Math.random() * mapWidth); _local3 = Math.floor(Math.random() * mapHeight); } _local4 = map[_local2 + (_local3 * mapWidth)]; if ((_local4.bonusType != null) && (!(_local4.flags & 10))) { _local4.flags = _local4.flags | 8; _local4.score = 0; PlayLight(); _local9 = attachMovie("BonusLightning", "Light", num_score++); _local9._x = displaceX + (C_CELL_SIZE * _local2); _local9._y = ((displaceY + (C_CELL_SIZE * _local3)) + C_CELL_HSIZE) - _local9._height; _local9.onEnterFrame = function () { if (this._currentframe == 16) { this.removeMovieClip(); } }; break; } } while (true); StartShowDestroy(); } function ShowMenu() { } function ShowNextLevel() { } function ShowScore() { if (this.timeLive > C_LIFE_TEXT) { this.removeMovieClip(); } else { this.timeLive++; this._y = this._y - 0.2; } } function ShowLevel() { var _local2; if ((snd.position == snd.duration) && (fSoundOn)) { snd.stop(); snd.start(); } if ((!fPause) && (lastCmd == C_PLAY_GAME)) { _local2 = (90 * (getTimer() - timer_start_level)) / timer_total; pnTimer.timerLevel._y = (93 + _local2) * C_SCALE; pnTimer.maskTimer._y = (101 + _local2) * C_SCALE; if (_local2 >= 90) { res_life--; fPause = true; UpdateResPanel(); gameLevel--; if (res_life > 0) { StartShowEndLevel(); lastCmd = C_LOSE_LEVEL; pnLose._visible = true; } else { StartShowEndLevel(); loseMessage = "Game over"; lastCmd = C_LOSE_GAME; } } } switch (lastCmd) { case C_SHOW_GUI : ShowGUILevel(); ShowMap(); if (fCountTimer == 0) { lastCmd = C_PLAY_GAME; ActivateField(true); } break; case C_PLAY_GAME : if (fLightning) { fLightTime++; if ((fLightTime % 6) == 0) { LightStrike(); } if (fLightTime > 90) { fLightning = false; } } ShowMove(); ShowDestroy(); ShowFall(); CheckLevel(); break; case C_WIN_LEVEL : if (hTimer > 75) { StartHideGUILevel(); StartShowEndLevel(); lastCmd = C_SHOW_END_LEVEL; } else { hTimer++; } break; case C_SHOW_END_LEVEL : HideGUILevel(); ShowEndLevel(); if (fCountTimer == 0) { lastCmd = C_SHOW_RESULT; ShowResult(); } break; case C_LOSE_LEVEL : ShowEndLevel(); if (pnTimer.timerLevel._y > (93 * C_SCALE)) { pnTimer.timerLevel._y = pnTimer.timerLevel._y - 1; pnTimer.maskTimer._y = pnTimer.maskTimer._y - 1; } if ((fCountTimer == 0) && (pnTimer.timerLevel._y <= (93 * C_SCALE))) { pnLose._visible = false; LoadMap(); FillMap(); FirstCheck(); CreateBonus(); StartShowMap(); lastCmd = C_RESTART_LEVEL; } break; case C_LOSE_GAME : ShowEndLevel(); if (fCountTimer == 0) { lastCmd = C_NO_CMD; fNewGame = true; fStageMode = 0; gotoAndStop (2); } break; case C_RESTART_LEVEL : ShowMap(); if (fCountTimer == 0) { lastCmd = C_PLAY_GAME; ActivateField(true); } break; case C_EYE_PAUSE : HideGUILevel(); HideMap(); if (fCountTimer == 0) { _root.onMouseDown = PressWorld; fStageMode = 2; gotoAndStop (2); } break; case C_SHOW_PAUSE : HideGUILevel(); HideMap(); if (fCountTimer == 0) { pnPause._visible = true; if (!fSoundOn) { pnPause.checkSound.checkOn._visible = false; } else { pnPause.checkSound.checkOn._visible = true; } lastCmd = C_PAUSE; } break; case C_SHOW_HINT : clCitizen1.btContinue.onPress = PressPeople; clCitizen2.btContinue.onPress = PressPeople; clCitizen3.btContinue.onPress = PressPeople; clCitizen4.btContinue.onPress = PressPeople; clCitizen5.btContinue.onPress = PressPeople; } } function ShowCity() { clSky._x = clSky._x - 0.5; if (clSky._x < -520) { clSky._x = clSky._x + 520; } if (clGlow != null) { if (clGlow.glow._alpha < 100) { clGlow.glow._alpha = clGlow.glow._alpha + 4; } } if ((snd.position == snd.duration) && (fSoundOn)) { snd.stop(); snd.start(); } switch (lastCmd) { case C_NEXT_SHOP : HideGUIShop(); if (fCountTimer == 0) { lastCmd = C_COMPLITE_EPISODE; hTimer = 0; } break; case C_COMPLITE_EPISODE : if (hTimer < 325) { hTimer++; } else if (shopLevel == 2) { pnShopLevel._visible = true; lastCmd = C_NO_CMD; snd.setVolume(75); } else { pnShopLevel2._visible = true; lastCmd = C_NO_CMD; snd.setVolume(75); } break; case C_SHOP_PAUSE : HideGUIShop(); if (fCountTimer == 0) { pnPause._visible = true; if (!fSoundOn) { pnPause.checkSound.checkOn._visible = false; } else { pnPause.checkSound.checkOn._visible = true; } lastCmd = C_PAUSE2; } break; case C_EYE_PAUSE2 : HideGUIShop(); if (fCountTimer == 0) { _root.onMouseDown = PressWorld; } break; case C_EYE_PAUSE3 : HideMain(); if (fCountTimer == 0) { _root.onMouseDown = PressWorld; } break; case C_SHOW_GUI : ShowGUIShop(); if (fCountTimer == 0) { lastCmd = C_NO_CMD; } break; case C_SHOW_MAIN : ShowMain(); if (fCountTimer != 0) { break; } lastCmd = C_NO_CMD; } } function ShowBuild() { this._alpha = this._alpha + 1; if (Math.floor((this._alpha / 10) % 2) == 0) { this.glow._visible = true; } else { this.glow._visible = false; } if (this._alpha >= 100) { this._alpha = 100; this.onEnterFrame = null; this.glow._visible = false; } } function ShowMap() { var _local2; var _local1; if (ShowMap.lineIndex < mapHeight) { _local2 = 0; while (_local2 < mapWidth) { _local1 = map[_local2 + (ShowMap.lineIndex * mapWidth)]; _local1.cell._visible = true; _local1.bonus._visible = true; _local1.lock._visible = true; _local2++; } ShowMap.lineIndex++; } else { if (ShowMap.lineIndex == mapHeight) { fCountTimer--; ShowMap.lineIndex++; } else { return(undefined); } if ((selX >= 0) && (selY >= 0)) { markCell._x = displaceX + (C_CELL_SIZE * selX); markCell._y = displaceY + (C_CELL_SIZE * selY); markCell._visible = true; } } } function HideMap() { var _local2; var _local1; if (HideMap.lineIndex >= 0) { _local2 = 0; while (_local2 < mapWidth) { _local1 = map[_local2 + (HideMap.lineIndex * mapWidth)]; _local1.cell._visible = false; _local1.bonus._visible = false; _local1.lock._visible = false; _local2++; } HideMap.lineIndex--; } else if (HideMap.lineIndex == -1) { HideMap.lineIndex--; fCountTimer--; } else { return(undefined); } } function ShowMove() { var _local5; var _local8; var _local3; var _local4; var _local6; var _local7; var _local2; var _local1; var _local9; _local8 = selMove.length; _local5 = _local8 - 1; while (_local5 >= 0) { _local3 = selMove[_local5]; _local2 = _local3.b1; _local1 = _local3.b2; if (_local3.counter < C_MOVE_BONUS) { _local2.bonus._x = _local2.bonus._x + ((_local2.dirX * C_CELL_SIZE) / C_MOVE_BONUS); _local2.bonus._y = _local2.bonus._y + ((_local2.dirY * C_CELL_SIZE) / C_MOVE_BONUS); _local1.bonus._x = _local1.bonus._x + ((_local1.dirX * C_CELL_SIZE) / C_MOVE_BONUS); _local1.bonus._y = _local1.bonus._y + ((_local1.dirY * C_CELL_SIZE) / C_MOVE_BONUS); _local3.counter++; } else { _local2.bonus._x = ((_local2.posX * C_CELL_SIZE) + displaceX) + C_CELL_HSIZE; _local2.bonus._y = ((_local2.posY * C_CELL_SIZE) + displaceY) + C_CELL_HSIZE; _local1.bonus._x = ((_local1.posX * C_CELL_SIZE) + displaceX) + C_CELL_HSIZE; _local1.bonus._y = ((_local1.posY * C_CELL_SIZE) + displaceY) + C_CELL_HSIZE; if (_local3.bFirst) { fPlayerTurn = true; fPuzzleDeadTurn = false; _local4 = CheckBonus(_local2.posX, _local2.posY); _local4 = CheckBonus(_local1.posX, _local1.posY) || (_local4); fPlayerTurn = false; if (_local4) { if (fGoodTurn == 0) { fFirstGoodTurn = getTimer(); } if (fPuzzleDeadTurn) { fGoodTurn++; } map[_local2.posX + (_local2.posY * mapWidth)].flags = map[_local2.posX + (_local2.posY * mapWidth)].flags & 253; map[_local1.posX + (_local1.posY * mapWidth)].flags = map[_local1.posX + (_local1.posY * mapWidth)].flags & 253; selMove.splice(_local5, 1); StartShowDestroy(); } else { fGoodTurn = 0; _local6 = map[_local2.posX + (_local2.posY * mapWidth)]; _local7 = map[_local1.posX + (_local1.posY * mapWidth)]; _local4 = _local6.bonusType; _local6.bonusType = _local7.bonusType; _local7.bonusType = _local4; _local4 = _local6.bonus; _local6.bonus = _local7.bonus; _local7.bonus = _local4; _local3.bFirst = false; _local3.counter = 0; _local4 = _local2.bonus; _local2.bonus = _local1.bonus; _local1.bonus = _local4; PlayMismatch(); } } else { map[_local2.posX + (_local2.posY * mapWidth)].flags = map[_local2.posX + (_local2.posY * mapWidth)].flags & 253; map[_local1.posX + (_local1.posY * mapWidth)].flags = map[_local1.posX + (_local1.posY * mapWidth)].flags & 253; selMove.splice(_local5, 1); FindFall(); } } _local5--; } } function ShowDestroy() { var _local2; var _local1; var _local3; _local3 = false; countDead = 0; _local2 = 0; while (_local2 < mapLength) { _local1 = map[_local2]; if (_local1.flags & 8) { countDead++; if (_local1.bonus._xscale > 0) { _local1.bonus._xscale = _local1.bonus._xscale - (100 / C_MOVE_BONUS); _local1.bonus._yscale = _local1.bonus._yscale - (100 / C_MOVE_BONUS); } else { _local1.bonus.removeMovieClip(); _local1.bonus = null; _local1.bonusType = null; if (_local1.flags & 1) { _local1.lock.removeMovieClip(); _local1.lock = null; } _local1.flags = _local1.flags & 244; _local3 = true; } } _local2++; } if (_local3) { CreateNewBonus(); } } function ShowExploted() { if (this._currentframe == 25) { this.removeMovieClip(); } } function ShowFall() { var _local3; var _local5; var _local6; var _local2; var _local1; var _local4; _local5 = fall.length; _local4 = false; _local3 = _local5 - 1; while (_local3 >= 0) { _local1 = fall[_local3]; if (_local1.counter < C_MOVE_BONUS) { _local1.bonus._x = _local1.bonus._x + ((_local1.dirX * C_CELL_SIZE) / C_MOVE_BONUS); _local1.bonus._y = _local1.bonus._y + (C_CELL_SIZE / C_MOVE_BONUS); _local1.counter++; } else { _local1.bonus._y = (Math.round(_local1.posY * C_CELL_SIZE) + displayY) + C_CELL_HSIZE; if (_local1.dirX == 0) { _local1.bonus._x = Math.floor(((_local1.posX * C_CELL_SIZE) + displaceX) + C_CELL_HSIZE); _local2 = map[_local1.posX + ((_local1.posY + 1) * mapWidth)]; _local2.bonus = _local1.bonus; _local2.flags = _local2.flags & 253; } else if (_local1.dirX == -1) { _local1.bonus._x = Math.floor((((_local1.posX - 1) * C_CELL_SIZE) + displaceX) + C_CELL_HSIZE); _local2 = map[(_local1.posX - 1) + ((_local1.posY + 1) * mapWidth)]; _local2.bonus = _local1.bonus; _local2.flags = _local2.flags & 253; } else { _local1.bonus._x = Math.floor((((_local1.posX + 1) * C_CELL_SIZE) + displaceX) + C_CELL_HSIZE); _local2 = map[(_local1.posX + 1) + ((_local1.posY + 1) * mapWidth)]; _local2.bonus = _local1.bonus; _local2.flags = _local2.flags & 253; } fall.splice(_local3, 1); _local4 = true; } _local3--; } if (_local4) { CreateNewBonus(); } } function ShowEndLevel() { var _local1; if (ShowEndLevel.lineIndex >= 0) { _local1 = 0; while (_local1 < mapWidth) { lp = map[_local1 + (ShowEndLevel.lineIndex * mapWidth)]; if (lp.bonus != null) { lp.bonus.removeMovieClip(); lp.bonus = null; lp.bonusType = null; } if (lp.cell != null) { lp.cell.removeMovieClip(); lp.cell = null; lp.cellType = 0; } if (lp.lock != null) { lp.lock.removeMovieClip(); lp.lock = null; } delete lp; _local1++; } ShowEndLevel.lineIndex--; } else { if (ShowEndLevel.lineIndex == -1) { ShowEndLevel.lineIndex--; fCountTimer--; } else { return(undefined); } gameLevel++; delete map; delete markCell; } } function ShowResult() { var _local2 = 1; snd.setVolume(75); pnResult._visible = true; pnResult.gold = 0; pnResult.wood = 0; pnResult.food = 0; pnResult.gold_txt = "Gold - 0"; pnResult.wood_txt = "Supplies - 0"; pnResult.food_txt = "Food - 0"; pnResult.time_txt = (String(Math.floor((getTimer() - timer_start_level) / 60000)) + ":") + String(Math.floor(((getTimer() - timer_start_level) / 1000) % 60)); pnResult.remain_txt = (String(Math.floor(((timer_total - getTimer()) + timer_start_level) / 60000)) + ":") + String(Math.floor((((timer_total - getTimer()) + timer_start_level) / 1000) % 60)); pnResult.displace = (50 * (getTimer() - timer_start_level)) / timer_total; pnResult.multi = Math.round(((timer_total - getTimer()) + timer_start_level) / 200); if (fCitizen[0]) { res_wood = res_wood + 100; lev_wood = lev_wood + 100; } if (fCitizen[2]) { res_wood = res_wood + 200; lev_wood = lev_wood + 200; } if (fCitizen[3]) { res_food = res_food + 100; lev_food = lev_food + 100; } if (fCitizen[4]) { res_food = res_food + 200; lev_food = lev_food + 200; } if (((res_wood > 0) || (lev_wood > 0)) && (res_wood < res_money)) { _local2 = 2; } if ((res_food > 0) || (lev_food > 0)) { if ((_local2 == 2) && (res_food < res_wood)) { _local2 = 3; } else if ((_local2 == 1) && (res_food < res_money)) { _local2 = 3; } } pnResult.clGold._visible = false; pnResult.clWood._visible = false; pnResult.clFood._visible = false; switch (_local2) { case 1 : res_money = res_money + pnResult.multi; pnResult.clGold._visible = true; break; case 2 : res_wood = res_wood + pnResult.multi; pnResult.clWood._visible = true; break; case 3 : res_food = res_food + pnResult.multi; pnResult.clFood._visible = true; } pnResult.Jug.timerLevel._y = pnResult.displace; pnResult.Jug.maskTimer._y = 2 + pnResult.displace; pnResult.btDownload.onPress = DownloadCOR; pnResult.onEnterFrame = function () { PlayCounter(); if (pnResult.gold < lev_gold) { pnResult.gold = pnResult.gold + Math.round((lev_gold / 50) + 1); pnResult.gold_txt = "Gold - " + String(pnResult.gold); return(undefined); } pnResult.gold = lev_gold; pnResult.gold_txt = "Gold - " + String(pnResult.gold); if (pnResult.wood < lev_wood) { pnResult.wood = pnResult.wood + Math.round((lev_wood / 50) + 1); pnResult.wood_txt = "Supplies - " + String(pnResult.wood); return(undefined); } pnResult.wood = lev_wood; pnResult.wood_txt = "Supplies - " + String(pnResult.wood); if (pnResult.food < lev_food) { pnResult.food = pnResult.food + Math.round((lev_food / 50) + 1); pnResult.food_txt = "Food - " + String(pnResult.food); return(undefined); } pnResult.food = lev_food; pnResult.food_txt = "Food - " + String(pnResult.food); if (pnResult.displace <= 50) { this.Jug.timerLevel._y = 0 + pnResult.displace; this.Jug.maskTimer._y = 2 + pnResult.displace; pnResult.bonus_txt = Math.round((pnResult.multi * pnResult.displace) / 50); pnResult.displace = pnResult.displace + 1; } else { pnResult.displace = 50; this.onEnterFrame = null; } }; pnResult.btOK.onPress = function () { if ((gameLevel % 4) == 0) { pnNag2._visible = true; } else { fStageMode = 1; gotoAndStop (2); } }; } function ShowMain() { if (ShowMain.counter < C_SHOW_PANEL) { pnTitle._y = pnTitle._y + (166 / C_SHOW_PANEL); pnMenu._y = pnMenu._y - (166 / C_SHOW_PANEL); ShowMain.counter++; } else { if (ShowMain.counter == C_SHOW_PANEL) { ShowMain.counter++; fCountTimer--; } pnTitle._y = 0; pnMenu._y = 224; } } function HideMain() { if (HideMain.counter < C_SHOW_PANEL) { pnTitle._y = pnTitle._y - (166 / C_SHOW_PANEL); pnMenu._y = pnMenu._y + (166 / C_SHOW_PANEL); HideMain.counter++; } else { if (HideMain.counter == C_SHOW_PANEL) { HideMain.counter++; fCountTimer--; } pnTitle._y = -166; pnMenu._y = 390; } } function ShowGUILevel() { if (ShowGUILevel.counter < C_SHOW_PANEL) { pnRes._y = pnRes._y + (pnRes._height / C_SHOW_PANEL); pnBonus._y = pnBonus._y - (37 / C_SHOW_PANEL); pnTimer._x = pnTimer._x - (pnTimer._width / C_SHOW_PANEL); ShowGUILevel.counter++; } else { if (ShowGUILevel.counter == C_SHOW_PANEL) { fCountTimer--; ShowGUILevel.counter++; } else { return(undefined); } pnRes._y = 0; pnBonus._y = 353; pnTimer._x = 520 - pnTimer._width; txtRes._visible = true; } } function HideGUILevel() { if (HideGUILevel.counter < C_SHOW_PANEL) { pnRes._y = pnRes._y - (pnRes._height / C_SHOW_PANEL); pnBonus._y = pnBonus._y + (37 / C_SHOW_PANEL); pnTimer._x = pnTimer._x + (pnTimer._width / C_SHOW_PANEL); HideGUILevel.counter++; } else { if (HideGUILevel.counter == C_SHOW_PANEL) { fCountTimer--; HideGUILevel.counter++; } else { return(undefined); } pnRes._visible = false; pnBonus._visible = false; pnTimer._visible = false; pnRes._y = -pnRes._height; pnBonus._y = 390; pnTimer._x = 520; } } function ShowGUIShop() { if (ShowGUIShop.counter < C_SHOW_PANEL) { pnRes._y = pnRes._y + (pnRes._height / C_SHOW_PANEL); pnShop1._y = pnShop1._y - (43 / C_SHOW_PANEL); pnShop2._y = pnShop2._y - (43 / C_SHOW_PANEL); ShowGUIShop.counter++; } else { if (ShowGUIShop.counter == C_SHOW_PANEL) { ShowGUIShop.counter++; fCountTimer--; } else { return(undefined); } pnRes._y = 0; pnShop1._y = 347; pnShop2._y = 347; txtRes._visible = true; } } function HideGUIShop() { if (HideGUIShop.counter < C_SHOW_PANEL) { pnRes._y = pnRes._y - (pnRes._height / C_SHOW_PANEL); pnShop1._y = pnShop1._y + (43 / C_SHOW_PANEL); pnShop2._y = pnShop2._y + (43 / C_SHOW_PANEL); HideGUIShop.counter++; } else { if (HideGUIShop.counter == C_SHOW_PANEL) { HideGUIShop.counter++; fCountTimer--; } else { return(undefined); } pnRes._visible = false; pnShop1._visible = false; pnShop2._visible = false; pnRes._y = -pnRes._height; pnShop1._y = 390; pnShop2._y = 390; } } function BeforeBuy_In() { pnShop1.MarkBuy._x = this.markX; pnShop1.MarkBuy._visible = true; this.clInfo._visible = true; } function BeforeBuy_Out() { pnShop1.MarkBuy._visible = false; this.clInfo._visible = false; } function PressPeople() { lastCmd = C_PLAY_GAME; this._parent._visible = false; ActivateField(true); StopPause(); } function PressWorld() { if (!fMouseOver) { _root.onMouseDown = null; fMouseOver = false; if (lastCmd == C_EYE_PAUSE) { InitLevelScene(); StartShowGUILevel(); StartShowMap(); lastCmd = C_SHOW_GUI; } else if (lastCmd == C_EYE_PAUSE3) { StartShowMain(); lastCmd = C_SHOW_MAIN; } else { StartShowGUIShop(); lastCmd = C_SHOW_GUI; } } } function PressStart() { PressNext(); fStageMode = 1; } function PressNext() { InitLevelScene(); if (numTrack == 0) { stopAllSounds(); delete snd; snd = null; snd = new Sound(pnHelp1); switch (numBack) { case 0 : case 3 : snd.attachSound("track01"); numTrack = 1; break; case 1 : snd.attachSound("track02"); numTrack = 2; break; case 2 : snd.attachSound("track03"); numTrack = 3; } snd.setVolume(75); if (fSoundOn) { snd.start(); } } StartShowNextLevel(); } function StartPause() { if (!fPause) { timer_start_pause = getTimer(); fPause = true; } } function StopPause() { if (fPause) { timer_start_level = timer_start_level + (getTimer() - timer_start_pause); if (fGoodTurn > 0) { fFirstGoodTurn = fFirstGoodTurn + (getTimer() - timer_start_pause); } fPause = false; } } function LoadMap() { var _local15; var _local3; var _local7; var _local16; var _local2; var _local5; var _local6; var _local4; var _local1; var _local18; var _local17; xml_level.gotoAndStop(gameLevel + 1); _local15 = new XML(); _local15.ignoreWhite = true; _local15.parseXML(xml_level["level_" + String(gameLevel)]); if (_local15.status < 0) { trace("\u043E\u0448\u0438\u0431\u043A\u0430 \u0440\u0430\u0437\u0431\u043E\u0440\u0430 " + _local15.status); } _local3 = _local15.firstChild.firstChild; timer_start_level = getTimer(); timer_start_pause = timer_start_level; timer_total = Number(_local3.attributes.max) * 1000; _local16 = _local3.nextSibling; _local3 = _local16.nextSibling; displaceX = C_CELL_HSIZE; displaceY = Number(_local3.attributes.field_pos_y) * C_SCALE; mapWidth = Number(_local3.attributes.field_width); mapHeight = Number(_local3.attributes.field_height); mapLength = mapWidth * mapHeight; map = new Array(mapLength); _local3 = _local3.firstChild; _local6 = 0; countMajorCell = 0; sMulti = 1; num_bonus = 1000; num_score = 50000; lev_gold = 0; lev_wood = 0; lev_food = 0; fGoodTurn = 0; fFirstGoodTurn = 0; fLightning = false; fall.length = 0; selMove.length = 0; do { _local2 = _local3.attributes; _local7 = _local3.lastChild; _local5 = _local7.attributes; _local4 = {cell:(MovieClip = null), cellType:(Number = 0), lock:(MovieClip = null), flags:(Number = 0), bonus:(MovieClip = null), bonusType:(Object = null), score:(Number = 0)}; if (Number(_local2.active) == 1) { if (Number(_local5.tile) == 1) { _local1 = attachMovie("cellNormal", "cell", 100 + _local6); _local6++; } else if (Number(_local5.tile) == 2) { _local1 = attachMovie("cellMajor1", "cell", 100 + _local6); _local6++; countMajorCell++; } else if (Number(_local5.tile) == 3) { _local1 = attachMovie("cellMajor2", "cell", 100 + _local6); _local6++; countMajorCell = countMajorCell + 2; } if (_local1 != null) { _local1._x = displaceX + (C_CELL_SIZE * Number(_local2.x)); _local1._y = displaceY + (C_CELL_SIZE * Number(_local2.y)); _local1._visible = false; } _local4.cell = _local1; _local1 = null; _local4.cellType = Number(_local5.tile); if (_local2.type == "GENERATOR") { _local4.flags = _local4.flags | 4; } } else { if ((Number(_local5.tile) >= 10) && (Number(_local5.tile) <= 27)) { _local1 = attachMovie("corner" + _local5.tile, "cell", 100 + _local6); _local6++; _local1._x = (displaceX + (C_CELL_SIZE * Number(_local2.x))) + C_CELL_HSIZE; _local1._y = (displaceY + (C_CELL_SIZE * Number(_local2.y))) + C_CELL_HSIZE; _local1._visible = false; _local1._rotation = Number(_local5.rotate); } _local4.cell = _local1; _local1 = null; _local4.cellType = 0; } map[Number(_local2.x) + (Number(_local2.y) * mapWidth)] = _local4; _local3 = _local3.nextSibling; } while (_local3 != null); _local3 = _local16.firstChild; do { _local2 = _local3.attributes; _local7 = _local3.lastChild; _local5 = _local7.attributes; _local4 = map[Number(_local2.x) + (Number(_local2.y) * mapWidth)]; _local4.flags = _local4.flags | 1; _local4.lock = _local1; _local3 = _local3.nextSibling; } while (_local3 != null); markCell = attachMovie("Selector", "cell", 10000); markCell._visible = false; } function ChooseRes() { var _local3 = new Array(); var _local1 = new Array(); var _local2 = new Array(); var _local6; var _local4; var _local5; resLevel.length = 0; _local3 = _local3.concat(resGold); _local1 = _local1.concat(resWood); _local2 = _local2.concat(resFood); if (resLevelBonus.length == 0) { resLevelBonus = resLevelBonus.concat(resBonus); } if (resLevelBonus.length > 0) { resLevel.push(resLevelBonus.splice(Math.floor(Math.random() * resLevelBonus.length), 1)[0]); } while (resLevel.length < 5) { if (resLevel.length == 4) { switch (Math.floor(Math.random() * 3)) { case 0 : resLevel.push(_local3.splice(0, 1)[0]); break; case 1 : if (_local1.length > 0) { resLevel.push(_local1.splice(0, 1)[0]); } break; case 2 : if (_local2.length <= 0) { break; } resLevel.push(_local2.splice(0, 1)[0]); } } else { resLevel.push(_local3.splice(0, 1)[0]); if (_local1.length > 0) { resLevel.push(_local1.splice(0, 1)[0]); } if (_local2.length > 0) { resLevel.push(_local2.splice(0, 1)[0]); } } } } function FillMap() { var _local1; var _local4; var _local3; var _local2; var _local5 = resLevel.length - 1; _local1 = 0; while (_local1 < mapLength) { if (map[_local1] == undefined) { map[_local1] = {cell:(MovieClip = null), cellType:(Number = 0), lock:(MovieClip = null), flags:(Number = 0), bonus:(MovieClip = null), bonusType:(Object = null), score:(Number = 0)}; } _local1++; } _local4 = 1; while (_local4 < mapHeight) { _local1 = 1; while (_local1 < (mapWidth - 1)) { _local3 = map[_local1 + (_local4 * mapWidth)]; if (_local3.cellType == 0) { } else if (_local3.flags & 5) { _local3.bonusType = resLevel[Math.floor(Math.random() * _local5)]; } else { _local2 = map[_local1 + ((_local4 - 1) * mapWidth)]; if ((_local2.bonusType != null) && (!(_local2.flags & 1))) { _local3.bonusType = resLevel[Math.floor(Math.random() * _local5)]; } else { _local2 = map[(_local1 - 1) + ((_local4 - 1) * mapWidth)]; if ((_local2.bonusType != null) && (!(_local2.flags & 1))) { _local3.bonusType = resLevel[Math.floor(Math.random() * _local5)]; } else { _local2 = map[(_local1 + 1) + ((_local4 - 1) * mapWidth)]; if ((_local2.bonusType != null) && (!(_local2.flags & 1))) { _local3.bonusType = resLevel[Math.floor(Math.random() * _local5)]; } } } } _local1++; } _local4++; } } function FirstCheck() { var _local1; var _local3; var _local4; var _local2; var _local5; _local3 = 1; while (_local3 < (mapHeight - 1)) { _local1 = 1; while (_local1 < (mapWidth - 1)) { _local4 = map[_local1 + (_local3 * mapWidth)]; if (_local4.cellType == 0) { } else { if ((_local1 + 2) < mapWidth) { _local2 = map[(_local1 + 1) + (_local3 * mapWidth)]; _local5 = map[(_local1 + 2) + (_local3 * mapWidth)]; if ((_local2.bonusType != null) && (_local5.bonusType != null)) { if ((_local4.bonusType == _local2.bonusType) && (_local4.bonusType == _local5.bonusType)) { _local2.bonusType = resLevel[resLevel.length - 1]; } } } if ((_local3 + 2) < mapHeight) { _local2 = map[_local1 + ((_local3 + 1) * mapWidth)]; _local5 = map[_local1 + ((_local3 + 2) * mapWidth)]; if ((_local2.bonusType == null) || (_local5.bonusType == null)) { } else if ((_local4.bonusType == _local2.bonusType) && (_local4.bonusType == _local5.bonusType)) { _local2.bonusType = resLevel[resLevel.length - 1]; } } } _local1++; } _local3++; } } function CreateBonus() { var _local2; var _local4; var _local1; var _local5; var _local3; _local4 = 1; while (_local4 < (mapHeight - 1)) { _local2 = 1; while (_local2 < (mapWidth - 1)) { _local3 = map[_local2 + (_local4 * mapWidth)]; _local5 = _local3.bonusType; if (_local5 != null) { _local1 = attachMovie(_local5.str, "cell", num_bonus); num_bonus++; _local1._x = (displaceX + (C_CELL_SIZE * _local2)) + C_CELL_HSIZE; _local1._y = (displaceY + (C_CELL_SIZE * _local4)) + C_CELL_HSIZE; _local1._visible = false; _local3.bonus = _local1; _local1 = null; } if (_local3.flags & 1) { _local1 = attachMovie("Lock", "lock", num_score); num_score++; _local1._x = displaceX + (C_CELL_SIZE * _local2); _local1._y = displaceY + (C_CELL_SIZE * _local4); _local1._visible = false; _local3.lock = _local1; _local1 = null; } _local2++; } _local4++; } } function CheckShop() { if ((((fBuild[0] && (fBuild[1])) && (fBuild[2])) && (fBuild[3])) && (shopLevel == 1)) { shopLevel = 2; snd.setVolume(10); PlayEpisodeComplite(); lastCmd = C_NEXT_SHOP; StartHideGUIShop(); } if ((((fBuild[4] && (fBuild[5])) && (fBuild[6])) && (fBuild[7])) && (shopLevel == 2)) { shopLevel = 3; snd.setVolume(10); PlayEpisodeComplite(); lastCmd = C_NEXT_SHOP; StartHideGUIShop(); } } function CheckPanelShop1() { UpdateResPanel(); if (fBuild[0]) { pnShop1.btBought1._visible = true; } else if (res_money >= 500) { pnShop1.btBuy1._visible = true; } else { pnShop1.btNo1._visible = true; } if (fBuild[1]) { pnShop1.btBought2._visible = true; } else if ((res_money >= 1000) && (res_wood >= 1000)) { pnShop1.btBuy2._visible = true; } else { pnShop1.btNo2._visible = true; } if (fBuild[2]) { pnShop1.btBought3._visible = true; } else if ((res_money >= 3000) && (res_wood >= 2000)) { pnShop1.btBuy3._visible = true; } else { pnShop1.btNo3._visible = true; } if (fBuild[3]) { pnShop1.btBought4._visible = true; } else if ((res_money >= 4000) && (res_wood >= 5000)) { pnShop1.btBuy4._visible = true; } else { pnShop1.btNo4._visible = true; } CheckShop(); } function CheckPanelShop2() { UpdateResPanel(); if (fBuild[4]) { pnShop2.btBought1._visible = true; } else if (((res_money >= 3000) && (res_wood >= 3000)) && (res_food >= 2000)) { pnShop2.btBuy1._visible = true; } else { pnShop2.btNo1._visible = true; } if (fBuild[5]) { pnShop2.btBought2._visible = true; } else if (((res_money >= 5000) && (res_wood >= 4000)) && (res_food >= 4000)) { pnShop2.btBuy2._visible = true; } else { pnShop2.btNo2._visible = true; } if (fBuild[6]) { pnShop2.btBought3._visible = true; } else if (((res_money >= 5000) && (res_wood >= 6000)) && (res_food >= 5000)) { pnShop2.btBuy3._visible = true; } else { pnShop2.btNo3._visible = true; } if (fBuild[7]) { pnShop2.btBought4._visible = true; } else if (((res_money >= 7000) && (res_wood >= 7000)) && (res_food >= 6000)) { pnShop2.btBuy4._visible = true; } else { pnShop2.btNo4._visible = true; } CheckShop(); } function CheckPeople() { if (fBuild[0] && (!fCitizen[0])) { if (fMatch) { fCitizen[0] = true; lastCmd = C_SHOW_HINT; StartPause(); ActivateField(false); sfx.stop(); PlayPeopleHint(); clCitizen1._visible = true; clCitizen1.swapDepths(999999); clCitizen1.btContinue.onPress = PressPeople; } } else { fMatch = false; } if (fBuild[1] && (!fCitizen[1])) { if (res_score >= 10000) { fCitizen[1] = true; max_hammer = 15; lastCmd = C_SHOW_HINT; StartPause(); ActivateField(false); sfx.stop(); PlayPeopleHint(); clCitizen2._visible = true; clCitizen2.swapDepths(999999); clCitizen2.btContinue.onPress = PressPeople; } } if (fBuild[2] && (!fCitizen[2])) { if (lev_wood >= 2000) { fCitizen[2] = true; lastCmd = C_SHOW_HINT; StartPause(); ActivateField(false); sfx.stop(); PlayPeopleHint(); clCitizen3._visible = true; clCitizen3.swapDepths(999999); clCitizen3.btContinue.onPress = PressPeople; } } if (fBuild[3] && (!fCitizen[3])) { if ((fGoodTurn >= 15) && ((((getTimer() - fFirstGoodTurn) / 1000) % 60) <= 30)) { fCitizen[3] = true; lastCmd = C_SHOW_HINT; StartPause(); ActivateField(false); sfx.stop(); PlayPeopleHint(); clCitizen4._visible = true; clCitizen4.swapDepths(999999); clCitizen4.btContinue.onPress = PressPeople; } } if (fBuild[5] && (!fCitizen[4])) { if (lev_food >= 3000) { fCitizen[4] = true; lastCmd = C_SHOW_HINT; StartPause(); ActivateField(false); sfx.stop(); PlayPeopleHint(); clCitizen5._visible = true; clCitizen5.swapDepths(999999); clCitizen5.btContinue.onPress = PressPeople; } } } function CheckExBonus() { var _local2; if (fBuild[1]) { if (int_hammer > max_hammer) { _local2 = pnBonus.hammer.glow; _local2._visible = true; _local2._xscale = 400; _local2._yscale = 400; _local2.onEnterFrame = function () { this._xscale = this._xscale - 10; this._yscale = this._yscale - 10; if (this._xscale <= 100) { this.onEnterFrame = null; } }; pnBonus.hammer.level._visible = false; pnBonus.hammer.no._visible = false; pnBonus.hammer.yes._visible = true; pnBonus.hammer.mask._y = 0; int_hammer = max_hammer; } else if (int_hammer < max_hammer) { _local2 = pnBonus.hammer; _local2.glow._visible = false; _local2.yes._visible = false; _local2.no._visible = true; _local2.level._visible = true; _local2.mask._y = 45 - (43 * (int_hammer / max_hammer)); _local2.level._y = 45 - (43 * (int_hammer / max_hammer)); } else { _local2 = pnBonus.hammer; _local2.glow._visible = true; _local2.yes._visible = true; _local2.no._visible = false; _local2.level._visible = false; _local2.mask._y = 0; } } if (fBuild[6]) { if (int_light > max_light) { _local2 = pnBonus.light.glow; _local2._visible = true; _local2._xscale = 400; _local2._yscale = 400; _local2.onEnterFrame = function () { this._xscale = this._xscale - 10; this._yscale = this._yscale - 10; if (this._xscale <= 100) { this.onEnterFrame = null; } }; pnBonus.light.level._visible = false; pnBonus.light.no._visible = false; pnBonus.light.yes._visible = true; pnBonus.light.mask._y = 0; int_light = max_light; } else if (int_light < max_light) { _local2 = pnBonus.light; _local2.glow._visible = false; _local2.yes._visible = false; _local2.no._visible = true; _local2.level._visible = true; _local2.mask._y = 45 - (43 * (int_light / max_light)); _local2.level._y = 45 - (43 * (int_light / max_light)); } else { _local2 = pnBonus.light; _local2.glow._visible = true; _local2.yes._visible = true; _local2.no._visible = false; _local2.level._visible = false; _local2.mask._y = 0; } } } function CheckMap() { var _local1; var _local2; var _local3 = false; if (fall.length > 0) { return(undefined); } _local2 = 1; while (_local2 < (mapHeight - 1)) { _local1 = 1; while (_local1 < (mapWidth - 1)) { if (!(map[_local1 + (_local2 * mapWidth)].flags & 11)) { _local3 = CheckBonus(_local1, _local2) || (_local3); } _local1++; } _local2++; } if (_local3) { StartShowDestroy(); } else if (fall.length == 0) { sMulti = 1; } } function CheckCanTurn() { function ShowCircle(lX, lY, lX2, lY2) { var _local2; _local2 = attachMovie("HelpHint", "help", num_score++); _local2._x = (displaceX + (lX * C_CELL_SIZE)) + C_CELL_HSIZE; _local2._y = (displaceY + (lY * C_CELL_SIZE)) + C_CELL_HSIZE; _local2.onEnterFrame = function () { if (selMove.length > 0) { this.removeMovieClip(); } this._rotation = this._rotation - 5; }; _local2 = attachMovie("HelpHint", "help", num_score++); _local2._x = (displaceX + (lX2 * C_CELL_SIZE)) + C_CELL_HSIZE; _local2._y = (displaceY + (lY2 * C_CELL_SIZE)) + C_CELL_HSIZE; _local2.onEnterFrame = function () { if (selMove.length > 0) { this.removeMovieClip(); } this._rotation = this._rotation - 5; }; } var _local2; var _local3; var _local4; var _local6; var _local5; var _local7 = new Array(); _local3 = 1; while (_local3 < (mapHeight - 1)) { _local2 = 1; while (_local2 < (mapWidth - 1)) { _local4 = map[_local2 + (_local3 * mapWidth)]; if (((_local4.cellType > 0) && (_local4.bonusType != null)) && (!(_local4.flags & 1))) { _local6 = _local4.bonusType; if (_local2 < (mapWidth - 2)) { lp2 = map[(_local2 + 1) + (_local3 * mapWidth)]; if ((lp2.cellType > 0) && (lp2.bonusType != null)) { _local5 = lp2.bonusType; lp2.bonusType = _local6; _local4.bonusType = _local5; if (CheckBonusEasy(_local2 + 1, _local3)) { _local7.push([_local2 + 1, _local3, _local2, _local3]); lp2.bonusType = _local5; _local4.bonusType = _local6; } lp2.bonusType = _local5; _local4.bonusType = _local6; } } if (_local2 > 1) { lp2 = map[(_local2 - 1) + (_local3 * mapWidth)]; if ((lp2.cellType > 0) && (lp2.bonusType != null)) { _local5 = lp2.bonusType; lp2.bonusType = _local6; _local4.bonusType = _local5; if (CheckBonusEasy(_local2 - 1, _local3)) { _local7.push([_local2 - 1, _local3, _local2, _local3]); lp2.bonusType = _local5; _local4.bonusType = _local6; } lp2.bonusType = _local5; _local4.bonusType = _local6; } } if (_local3 > 1) { lp2 = map[_local2 + ((_local3 - 1) * mapWidth)]; if ((lp2.cellType > 0) && (lp2.bonusType != null)) { _local5 = lp2.bonusType; lp2.bonusType = _local6; _local4.bonusType = _local5; if (CheckBonusEasy(_local2, _local3 - 1)) { _local7.push([_local2, _local3 - 1, _local2, _local3]); lp2.bonusType = _local5; _local4.bonusType = _local6; } lp2.bonusType = _local5; _local4.bonusType = _local6; } } if (_local3 < (mapHeight - 2)) { lp2 = map[_local2 + ((_local3 + 1) * mapWidth)]; if ((lp2.cellType > 0) && (lp2.bonusType != null)) { _local5 = lp2.bonusType; lp2.bonusType = _local6; _local4.bonusType = _local5; if (CheckBonusEasy(_local2, _local3 + 1)) { _local7.push([_local2, _local3 + 1, _local2, _local3]); lp2.bonusType = _local5; _local4.bonusType = _local6; } lp2.bonusType = _local5; _local4.bonusType = _local6; } } } _local2++; } _local3++; } if (_local7.length > 0) { _local2 = _local7[Math.floor(Math.random() * _local7.length)]; ShowCircle(_local2[0], _local2[1], _local2[2], _local2[3]); _local2 = 0; while (_local2 < _local7.length) { _local3 = _local7[_local2]; _local2++; } return(true); } var _local8 = 0; while (_local8 < 3) { _local2 = Math.floor(Math.random() * mapWidth); _local3 = Math.floor(Math.random() * mapHeight); _local4 = map[_local2 + (_local3 * mapWidth)]; if ((_local4.bonusType != null) && (!(_local4.flags & 1))) { _local4.flags = _local4.flags | 8; _local4.score = 0; _local8++; } } StartShowDestroy(); return(false); } function CheckBonusEasy(lX, lY) { var _local4; var _local6; var _local3; var _local5; var _local9; var _local1; var _local2; if ((((lX >= 0) && (lX < mapWidth)) && (lY >= 0)) && (lY < mapHeight)) { _local9 = map[lX + (lY * mapWidth)]; _local2 = _local9.bonusType; _local4 = lY; while (_local4 > 0) { _local1 = map[lX + ((_local4 - 1) * mapWidth)]; if (_local1.bonusType == _local2) { _local4--; } else { break; } } if ((lY - _local4) > 1) { return(true); } _local6 = lY; while (_local6 < (mapHeight - 1)) { _local1 = map[lX + ((_local6 + 1) * mapWidth)]; if (_local1.bonusType == _local2) { _local6++; } else { break; } } if ((_local6 - _local4) > 1) { return(true); } _local3 = lX; while (_local3 > 0) { _local1 = map[(_local3 - 1) + (lY * mapWidth)]; if (_local1.bonusType == _local2) { _local3--; } else { break; } } if ((lX - _local3) > 1) { return(true); } _local5 = lX; while (_local5 < (mapWidth - 1)) { _local1 = map[(_local5 + 1) + (lY * mapWidth)]; if (_local1.bonusType == _local2) { _local5++; } else { break; } } if ((_local5 - _local3) > 1) { return(true); } } return(false); } function CheckBonus(lX, lY) { var _local6; var _local5; var _local3; var _local4; var _local13; var _local1; var _local7; var _local14; var _local2; var _local11 = 0; var _local12 = 0; var _local8; if ((((lX >= 0) && (lX < mapWidth)) && (lY >= 0)) && (lY < mapHeight)) { _local13 = map[lX + (lY * mapWidth)]; _local7 = _local13.bonusType; if (_local7 != null) { _local8 = false; _local6 = lY; while (_local6 > 0) { _local1 = map[lX + ((_local6 - 1) * mapWidth)]; if ((!(_local1.flags & 2)) && (_local1.bonusType == _local7)) { _local6--; } else { break; } if (_local1.cellType > 1) { _local8 = true; } } _local5 = lY; while (_local5 < (mapHeight - 1)) { _local1 = map[lX + ((_local5 + 1) * mapWidth)]; if ((!(_local1.flags & 2)) && (_local1.bonusType == _local7)) { _local5++; } else { break; } if (_local1.cellType > 1) { _local8 = true; } } _local3 = lX; while (_local3 > 0) { _local1 = map[(_local3 - 1) + (lY * mapWidth)]; if ((!(_local1.flags & 2)) && (_local1.bonusType == _local7)) { _local3--; } else { break; } if (_local1.cellType > 1) { _local8 = true; } } _local4 = lX; while (_local4 < (mapWidth - 1)) { _local1 = map[(_local4 + 1) + (lY * mapWidth)]; if ((!(_local1.flags & 2)) && (_local1.bonusType == _local7)) { _local4++; } else { break; } if (_local1.cellType > 1) { _local8 = true; } } if (((_local4 - _local3) > 1) && ((_local5 - _local6) > 1)) { if (((_local4 - _local3) > 3) || ((_local5 - _local6) > 3)) { _local12 = 3; } else { _local12 = 2; } } else { _local12 = 1; } if (fPlayerTurn && (((_local4 - _local3) > 3) || ((_local5 - _local6) > 3))) { fMatch = true; } if ((_local4 - _local3) > 1) { _local11 = (_local4 - _local3) - 1; if (_local11 == 3) { _local11 = _local11 * 2; } _local2 = _local3; while (_local2 <= _local4) { _local1 = map[_local2 + (lY * mapWidth)]; if (!(_local1.flags & 8)) { _local1.score = (_local11 * _local12) * sMulti; } _local1.flags = _local1.flags | 8; _local2++; } } if ((_local5 - _local6) > 1) { _local11 = (_local5 - _local6) - 1; if (_local11 == 3) { _local11 = _local11 * 2; } _local2 = _local6; while (_local2 <= _local5) { _local1 = map[lX + (_local2 * mapWidth)]; if (!(_local1.flags & 8)) { _local1.score = (_local11 * _local12) * sMulti; } _local1.flags = _local1.flags | 8; _local2++; } } if (((_local4 - _local3) > 1) || ((_local5 - _local6) > 1)) { if (fPlayerTurn && (_local8)) { fPuzzleDeadTurn = true; } switch (_local1.bonusType.type) { case 1 : case 2 : PlayKillMoney(); break; case 3 : case 4 : case 5 : PlayKillEmpty(); break; case 6 : case 8 : PlayKillWood(); break; case 7 : case 12 : PlayKillBonus(); break; case 9 : case 10 : case 11 : case 13 : PlayKillFood(); } PlayKill(); return(true); } } } return(false); } function CheckLevel() { fIdleTime++; if (fIdleTime > 500) { CheckCanTurn(); fIdleTime = -100000; } if (((fall.length > 0) || (countDead > 0)) || (selMove.length > 0)) { fIdleTime = 0; return(undefined); } if (countMajorCell <= 0) { hTimer = 0; lastCmd = C_WIN_LEVEL; snd.setVolume(15); PlayEndLevel(); } } function StartShowGUILevel() { pnRes._visible = true; pnRes._y = -pnRes._height; pnRes.btMenu._visible = false; pnBonus._visible = true; pnBonus._y = 390; pnTimer._visible = true; pnTimer._x = 520; UpdateResPanel(); ShowGUILevel.counter = 0; fCountTimer++; } function StartHideGUILevel() { txtRes._visible = false; HideGUILevel.counter = 0; fCountTimer++; } function StartShowMain() { pnTitle._y = -166; pnMenu._y = 390; ShowMain.counter = 0; fCountTimer++; } function StartHideMain() { HideMain.counter = 0; fCountTimer++; } function StartShowGUIShop() { pnRes._visible = true; pnRes._y = -pnRes._height; pnRes.btMenu._visible = true; if (shopLevel == 1) { pnShop1._visible = true; pnShop1._y = 390; pnShop1.btNext.enabled = true; } else { pnShop2._visible = true; pnShop2._y = 390; } UpdateResPanel(); ShowGUIShop.counter = 0; fCountTimer++; } function StartHideGUIShop() { txtRes._visible = false; pnShop1.btNext.enabled = false; HideGUIShop.counter = 0; fCountTimer++; } function StartShowMenu() { pnMenu._visible = true; pnTitle._visible = true; } function StartShowNextLevel() { if (gameLevel >= 15) { pnNag._visible = true; stopAllSounds(); delete snd; snd = new Sound(pnHelp1); snd.attachSound("menuSound"); snd.setVolume(75); if (fSoundOn) { snd.start(); } return(undefined); } LoadMap(); ChooseRes(); FillMap(); FirstCheck(); CreateBonus(); StartShowMap(); StartShowGUILevel(); lastCmd = C_SHOW_GUI; } function StartShowShop() { pnShop1._y = 347; pnShop1._visible = false; pnShop2._y = 347; pnShop2._visible = false; txtRes._visible = true; pnRes._y = 0; pnRes._visible = true; pnRes.btMenu._visible = true; UpdateResPanel(); if (shopLevel == 1) { InitShopPanel1(); } else { InitShopPanel2(); } } function StartShowNextShop() { StartShowShop(); } function StartShowMap() { markCell.swapDepths(100000); ShowMap.lineIndex = 0; fCountTimer++; PlayFieldStart(); StopPause(); } function StartHideMap() { markCell._visible = false; HideMap.lineIndex = mapHeight - 1; fCountTimer++; PlayFieldOver(); StartPause(); } function StartShowDestroy() { var _local6; var _local5; var _local7; var _local2; var _local4; var _local3; var _local8 = true; _local6 = 0; while (_local6 < mapLength) { _local5 = map[_local6]; if (((_local5.cellType > 1) && (_local5.flags & 8)) && (!(_local5.flags & 1))) { fPuzzleDead = true; _local7 = _local5.cell.getDepth(); _local5.cell.removeMovieClip(); _local5.cellType--; if (_local5.cellType == 2) { _local2 = attachMovie("cellMajor1", "cell", _local7); } else { _local2 = attachMovie("cellNormal", "cell", _local7); } _local2._x = displaceX + (C_CELL_SIZE * (_local6 % mapWidth)); _local2._y = displaceY + (C_CELL_SIZE * Math.floor(_local6 / mapWidth)); _local5.cell = _local2; _local2 = attachMovie("cellExploted", "exploted", num_score++); _local2._x = _local5.cell._x + C_CELL_HSIZE; _local2._y = _local5.cell._y + C_CELL_HSIZE; _local2.onEnterFrame = ShowExploted; countMajorCell--; } if (_local5.flags & 8) { _local3 = _local5.score; countDead++; _local5.score = 0; switch (_local5.bonusType.type) { case 1 : _local4 = 3; res_money = res_money + (3 * _local3); lev_gold = lev_gold + (3 * _local3); break; case 2 : _local4 = 5; res_money = res_money + (5 * _local3); lev_gold = lev_gold + (5 * _local3); break; case 3 : _local4 = 3; break; case 4 : _local4 = 3; break; case 5 : _local4 = 3; break; case 6 : _local4 = 5; res_wood = res_wood + (5 * _local3); lev_wood = lev_wood + (5 * _local3); break; case 7 : _local4 = 5; if ((int_hammer < max_hammer) && (_local3 > 0)) { int_hammer++; if (int_hammer == max_hammer) { int_hammer++; } } break; case 8 : _local4 = 6; res_wood = res_wood + (6 * _local3); lev_wood = lev_wood + (6 * _local3); break; case 9 : _local4 = 3; res_food = res_food + (3 * _local3); lev_food = lev_food + (3 * _local3); break; case 10 : _local4 = 4; res_food = res_food + (4 * _local3); lev_food = lev_food + (4 * _local3); break; case 11 : _local4 = 5; res_food = res_food + (5 * _local3); lev_food = lev_food + (5 * _local3); break; case 12 : _local4 = 7; if ((int_light < max_light) && (_local3 > 0)) { int_light++; if (int_light == max_light) { int_light++; } } break; case 13 : _local4 = 6; res_food = res_food + (6 * _local3); lev_food = lev_food + (6 * _local3); } if (_local3 > 0) { res_score = res_score + _local4; _local2 = _root.createEmptyMovieClip("txt", num_score++); _local2._x = (displaceX + (C_CELL_SIZE * (_local6 % mapWidth))) + 6; _local2._y = (displaceY + (C_CELL_SIZE * Math.floor(_local6 / mapWidth))) - 3; _local2.createTextField("scoreShadow", num_score++, 1.5, 1.5, 70, 30); bonusFormat.color = 5263360 /* 0x505000 */; _local2.scoreShadow.selectable = false; _local2.scoreShadow.text = String(_local4 * _local3); _local2.scoreShadow.setTextFormat(bonusFormat); _local2.createTextField("score", num_score++, 0, 0, 70, 30); bonusFormat.color = 16776960 /* 0xFFFF00 */; _local2.score.selectable = false; _local2.score.text = String(_local4 * _local3); _local2.score.setTextFormat(bonusFormat); _local2.timeLive = 0; _local2.onEnterFrame = ShowScore; } } _local6++; } CheckPeople(); CheckExBonus(); UpdateResPanel(); } function StartShowEndLevel() { markCell.removeMovieClip(); markCell = null; ShowEndLevel.lineIndex = mapHeight - 1; fCountTimer++; ActivateField(false); PlayFieldOver(); StartPause(); } function ActivateField(vEnable) { if (vEnable) { _root.onMouseDown = SelectBonus; _root.onMouseUp = EndDrag; _root.onMouseMove = DragBonus; } else { _root.onMouseDown = null; _root.onMouseMove = CursorMove; _root.onMouseUp = null; } } function SelectBonus() { function SwapBonus(lp, lp2) { var _local3; _local3 = lp.bonus; lp.bonus = lp2.bonus; lp2.bonus = _local3; _local3 = lp.bonusType; lp.bonusType = lp2.bonusType; lp2.bonusType = _local3; lp.flags = lp.flags | 2; lp2.flags = lp2.flags | 2; } var _local4 = Math.floor((_root._xmouse - displaceX) / C_CELL_SIZE); var _local3 = Math.floor((_root._ymouse - displaceY) / C_CELL_SIZE); var _local18; var _local5; var _local2; var _local8; var _local7; var _local6; if ((((_local4 >= 0) && (_local4 < mapWidth)) && (_local3 >= 0)) && (_local3 < mapHeight)) { lastMouseX = (displaceX + (_local4 * C_CELL_SIZE)) + C_CELL_HSIZE; lastMouseY = (displaceY + (_local3 * C_CELL_SIZE)) + C_CELL_HSIZE; _local5 = map[selX + (selY * mapWidth)]; _local2 = map[_local4 + (_local3 * mapWidth)]; if (mouseMode == 1) { if ((_local2.flags & 10) || (_local2.bonusType == null)) { return(undefined); } _local2.score = 0; PlayHammer(); _local2.flags = _local2.flags | 8; StartShowDestroy(); int_hammer = 0; mouseMode = 0; cur.hammer.stop(); cur.hammer._visible = false; Mouse.show(); CheckExBonus(); return(undefined); } if ((_local2.flags & 11) || (_local5.flags & 11)) { return(undefined); } if ((_local4 == selX) && (_local3 == selY)) { fMouseDown = true; } else if ((((_local4 + 1) == selX) && (_local3 == selY)) && (_local2.bonusType != null)) { _local8 = {bonus:(MovieClip = _local5.bonus), dirX:(Number = -1), dirY:(Number = 0), posX:(Number = _local4), posY:(Number = _local3)}; _local7 = {bonus:(MovieClip = _local2.bonus), dirX:(Number = 1), dirY:(Number = 0), posX:(Number = selX), posY:(Number = selY)}; _local6 = {b1:(Object = _local8), b2:(Object = _local7), counter:(Number = 0), bFirst:(Boolean = true)}; selMove.push(_local6); SwapBonus(_local5, _local2); selX = -1; selY = -1; markCell._visible = false; fMouseDown = false; } else if ((((_local4 - 1) == selX) && (_local3 == selY)) && (_local2.bonusType != null)) { _local8 = {bonus:(MovieClip = _local5.bonus), dirX:(Number = 1), dirY:(Number = 0), posX:(Number = _local4), posY:(Number = _local3)}; _local7 = {bonus:(MovieClip = _local2.bonus), dirX:(Number = -1), dirY:(Number = 0), posX:(Number = selX), posY:(Number = selY)}; _local6 = {b1:(Object = _local8), b2:(Object = _local7), counter:(Number = 0), bFirst:(Boolean = true)}; selMove.push(_local6); SwapBonus(_local5, _local2); selX = -1; selY = -1; markCell._visible = false; fMouseDown = false; } else if (((_local4 == selX) && ((_local3 + 1) == selY)) && (_local2.bonusType != null)) { _local8 = {bonus:(MovieClip = _local5.bonus), dirX:(Number = 0), dirY:(Number = -1), posX:(Number = _local4), posY:(Number = _local3)}; _local7 = {bonus:(MovieClip = _local2.bonus), dirX:(Number = 0), dirY:(Number = 1), posX:(Number = selX), posY:(Number = selY)}; _local6 = {b1:(Object = _local8), b2:(Object = _local7), counter:(Number = 0), bFirst:(Boolean = true)}; selMove.push(_local6); SwapBonus(_local5, _local2); selX = -1; selY = -1; markCell._visible = false; fMouseDown = false; } else if (((_local4 == selX) && ((_local3 - 1) == selY)) && (_local2.bonusType != null)) { _local8 = {bonus:(MovieClip = _local5.bonus), dirX:(Number = 0), dirY:(Number = 1), posX:(Number = _local4), posY:(Number = _local3)}; _local7 = {bonus:(MovieClip = _local2.bonus), dirX:(Number = 0), dirY:(Number = -1), posX:(Number = selX), posY:(Number = selY)}; _local6 = {b1:(Object = _local8), b2:(Object = _local7), counter:(Number = 0), bFirst:(Boolean = true)}; selMove.push(_local6); SwapBonus(_local5, _local2); selX = -1; selY = -1; markCell._visible = false; fMouseDown = false; } else if (_local2.bonusType != null) { selX = _local4; selY = _local3; markCell._x = displaceX + (_local4 * C_CELL_SIZE); markCell._y = displaceY + (_local3 * C_CELL_SIZE); markCell._visible = true; fMouseDown = true; PlaySelect(); } else { fMouseDown = false; markCell._visible = false; selX = -1; selY = -1; } } } function EndDrag() { fMouseDown = false; } function CursorMove() { if (mouseMode == 1) { Mouse.hide(); } cur._x = _root._xmouse; cur._y = _root._ymouse; } function DragBonus() { var _local3; var _local2; var _local5; var _local4; if (mouseMode == 1) { Mouse.hide(); _local5 = Math.floor((_root._xmouse - displaceX) / C_CELL_SIZE); _local4 = Math.floor((_root._ymouse - displaceY) / C_CELL_SIZE); if (((((_local5 >= 0) && (_local5 < mapWidth)) && (_local4 >= 0)) && (_local4 < mapHeight)) && (map[_local5 + (_local4 * mapWidth)].cellType > 0)) { markCell._x = displaceX + (_local5 * C_CELL_SIZE); markCell._y = displaceY + (_local4 * C_CELL_SIZE); markCell._visible = true; } else { markCell._visible = false; } } cur._x = _root._xmouse; cur._y = _root._ymouse; if (fMouseDown && (markCell._visible)) { _local3 = lastMouseX - _root._xmouse; _local2 = lastMouseY - _root._ymouse; if ((_local3 > ((C_CELL_SIZE * 2) / 3)) && (Math.abs(_local3) >= Math.abs(_local2))) { EndDrag(); SelectBonus(); } else if ((_local3 < (((-C_CELL_SIZE) * 2) / 3)) && (Math.abs(_local3) >= Math.abs(_local2))) { EndDrag(); SelectBonus(); } else if ((_local2 > ((C_CELL_SIZE * 2) / 3)) && (Math.abs(_local3) < Math.abs(_local2))) { EndDrag(); SelectBonus(); } else if ((_local2 < (((-C_CELL_SIZE) * 2) / 3)) && (Math.abs(_local3) < Math.abs(_local2))) { EndDrag(); SelectBonus(); } } } function HaveFall(vX, vY) { var _local3 = vX; var _local2 = vY; var _local1; while (_local2 > 0) { _local1 = map[_local3 + (_local2 * mapWidth)]; if ((_local1.cellType == 0) || (_local1.flags & 1)) { return(false); } if ((_local1.bonusType != null) || (_local1.flags & 14)) { return(true); } _local2--; } return(false); } function FindFall() { var _local3; var _local4; var _local2; var _local1; var _local5; var _local11 = false; _local4 = mapHeight - 2; while (_local4 > 0) { _local3 = 1; while (_local3 < (mapWidth - 1)) { _local2 = map[_local3 + (_local4 * mapWidth)]; if (_local2.cellType == 0) { } else if ((_local2.bonusType == null) && (_local2.cellType > 0)) { _local1 = map[_local3 + ((_local4 - 1) * mapWidth)]; if ((_local1.bonusType != null) && (!(_local1.flags & 11))) { _local5 = {bonus:(MovieClip = _local1.bonus), posX:(Number = _local3), posY:(Number = _local4 - 1), dirX:(Number = 0), counter:(Number = 0)}; fall.push(_local5); _local2.bonusType = _local1.bonusType; _local2.bonus = _local1.bonus; _local2.flags = _local2.flags | 2; _local1.bonusType = null; _local1.bonus = null; _local1.flags = _local1.flags & 4; } else if (HaveFall(_local3, _local4 - 1)) { } else { _local1 = map[(_local3 - 1) + ((_local4 - 1) * mapWidth)]; if ((_local1.bonusType != null) && (!(_local1.flags & 11))) { _local5 = {bonus:(MovieClip = _local1.bonus), posX:(Number = _local3 - 1), posY:(Number = _local4 - 1), dirX:(Number = 1), counter:(Number = 0)}; fall.push(_local5); _local2.bonusType = _local1.bonusType; _local2.bonus = _local1.bonus; _local2.flags = _local2.flags | 2; _local1.bonusType = null; _local1.bonus = null; _local1.flags = _local1.flags & 4; } else { _local1 = map[(_local3 + 1) + ((_local4 - 1) * mapWidth)]; if (((_local1.bonusType != null) && (!(_local1.flags & 11))) && ((map[(_local3 + 1) + (_local4 * mapWidth)].bonusType != null) || (map[(_local3 + 1) + (_local4 * mapWidth)].cellType == 0))) { _local5 = {bonus:(MovieClip = _local1.bonus), posX:(Number = _local3 + 1), posY:(Number = _local4 - 1), dirX:(Number = -1), counter:(Number = 0)}; fall.push(_local5); _local2.bonusType = _local1.bonusType; _local2.bonus = _local1.bonus; _local2.flags = _local2.flags | 2; _local1.bonusType = null; _local1.bonus = null; _local1.flags = _local1.flags & 4; if ((_local3 + 2) < mapWidth) { _local1 = map[(_local3 + 2) + ((_local4 - 2) * mapWidth)]; _local2 = map[(_local3 + 3) + ((_local4 - 1) * mapWidth)]; if ((((_local1.bonusType != null) && (!(_local1.flags & 11))) && ((_local2.bonusType == null) && (_local2.cellType > 0))) && ((map[(_local3 + 2) + ((_local4 - 1) * mapWidth)].bonusType != null) || (map[(_local3 + 2) + ((_local4 - 1) * mapWidth)].cellType == 0))) { _local5 = {bonus:(MovieClip = _local1.bonus), posX:(Number = _local3 + 2), posY:(Number = _local4 - 2), dirX:(Number = 1), counter:(Number = 0)}; fall.push(_local5); _local2.bonusType = _local1.bonusType; _local2.bonus = _local1.bonus; _local2.flags = _local2.flags | 2; _local1.bonusType = null; _local1.bonus = null; _local1.flags = _local1.flags & 4; } } } } } } _local3++; } _local4--; } } function CreateNewBonus() { var _local1; var _local2; var _local5; var _local4; var _local7; var _local3; var _local6; _local6 = (mapLength - mapWidth) - 1; _local1 = 0; while (_local1 < _local6) { _local2 = map[_local1]; _local5 = map[_local1 + mapWidth]; if ((((_local2.cellType > 0) && (_local2.bonusType == null)) && (_local2.flags & 4)) && (!(_local5.flags & 2))) { _local4 = resLevel[Math.floor(Math.random() * resLevel.length)]; _local3 = attachMovie(_local4.str, "cell", num_bonus++); _local3._x = (displaceX + (C_CELL_SIZE * (_local1 % mapWidth))) + C_CELL_HSIZE; _local3._y = (displaceY + (C_CELL_SIZE * Math.floor(_local1 / mapWidth))) + C_CELL_HSIZE; _local3._visible = true; _local2.bonus = _local3; _local2.bonusType = _local4; } _local1++; } FindFall(); CheckMap(); } function PlayMove() { } function PlaySelect() { if (!fSoundOn) { return(undefined); } sfx.attachSound("sndSelect"); sfx.setVolume(100); sfx.start(); } function PlayMismatch() { if (!fSoundOn) { return(undefined); } sfx.attachSound("sndMismatch"); sfx.setVolume(100); sfx.start(); } function PlayFieldStart() { if (!fSoundOn) { return(undefined); } sfx.attachSound("sndFieldStart"); sfx.setVolume(100); sfx.start(); } function PlayFieldOver() { if (!fSoundOn) { return(undefined); } sfx.attachSound("sndFieldOver"); sfx.setVolume(100); sfx.start(); } function PlayKillMoney() { if (!fSoundOn) { return(undefined); } sfx.attachSound("sndDeadMoney"); sfx.setVolume(100); sfx.start(); } function PlayKillWood() { if (!fSoundOn) { return(undefined); } sfx.attachSound("sndDeadWood"); sfx.setVolume(100); sfx.start(); } function PlayKillFood() { if (!fSoundOn) { return(undefined); } sfx.attachSound("sndDeadFood"); sfx.setVolume(100); sfx.start(); } function PlayKillBonus() { if (!fSoundOn) { return(undefined); } sfx.attachSound("sndDeadBonus"); sfx.setVolume(100); sfx.start(); } function PlayKillEmpty() { if (!fSoundOn) { return(undefined); } sfx.attachSound("sndDeadEmpty"); sfx.setVolume(100); sfx.start(); } function PlayKillEmpty() { if (!fSoundOn) { return(undefined); } sfx.attachSound("sndDeadEmpty"); sfx.setVolume(100); sfx.start(); } function PlayPeopleHint() { if (!fSoundOn) { return(undefined); } sfx.attachSound("sndPeopleHint"); sfx.setVolume(100); sfx.start(); } function PlayKillPuzzle() { if (!fSoundOn) { return(undefined); } sfx.attachSound("sndKillPuzzle"); sfx.setVolume(100); sfx.start(); } function PlayEndLevel() { if (!fSoundOn) { return(undefined); } sfx.attachSound("sndEndLevel"); sfx.setVolume(100); sfx.start(); } function PlayTone1() { if (!fSoundOn) { return(undefined); } sfx.attachSound("sndTone1"); sfx.setVolume(100); sfx.start(); } function PlayTone2() { if (!fSoundOn) { return(undefined); } sfx.attachSound("sndTone2"); sfx.setVolume(100); sfx.start(); } function PlayTone3() { if (!fSoundOn) { return(undefined); } sfx.attachSound("sndTone3"); sfx.setVolume(100); sfx.start(); } function PlayTone4() { if (!fSoundOn) { return(undefined); } sfx.attachSound("sndTone4"); sfx.setVolume(100); sfx.start(); } function PlayTone5() { if (!fSoundOn) { return(undefined); } sfx.attachSound("sndTone5"); sfx.setVolume(100); sfx.start(); } function PlayTone6() { if (!fSoundOn) { return(undefined); } sfx.attachSound("sndTone6"); sfx.setVolume(100); sfx.start(); } function PlayTone7() { if (!fSoundOn) { return(undefined); } sfx.attachSound("sndTone7"); sfx.setVolume(100); sfx.start(); } function PlayTone8() { if (!fSoundOn) { return(undefined); } sfx.attachSound("sndTone8"); sfx.setVolume(100); sfx.start(); } function PlayKill() { if (!fSoundOn) { return(undefined); } switch (sMulti) { case 2 : PlayTone1(); return; case 3 : PlayTone2(); return; case 4 : PlayTone3(); return; case 5 : PlayTone4(); return; case 6 : PlayTone5(); return; case 7 : PlayTone6(); return; case 8 : PlayTone7(); return; default : PlayTone8(); } } function PlayEpisodeComplite() { if (!fSoundOn) { return(undefined); } sfx.attachSound("sndEpisodeComplite"); sfx.setVolume(100); sfx.start(); } function PlayCounter() { if (!fSoundOn) { return(undefined); } sfx.attachSound("sndCounter"); sfx.setVolume(100); sfx.start(); } function PlayBuild() { if (!fSoundOn) { return(undefined); } sfx.attachSound("sndBuild"); sfx.setVolume(100); sfx.start(); } function PlayHammer() { if (!fSoundOn) { return(undefined); } sfx.attachSound("sndHammer"); sfx.setVolume(100); sfx.start(); } function PlayLight() { if (!fSoundOn) { return(undefined); } sfx.attachSound("sndLight"); sfx.setVolume(100); sfx.start(); } var C_SHOW_MAP_TIME = 50; var C_SHOW_MAP = 10; var C_MOVE_BONUS_TIME = 25; var C_MOVE_BONUS = 6; var C_SHOW_PANEL_TIME = 50; var C_SHOW_PANEL = 10; var C_LIFE_TEXT = 20; var C_SCALE = 0.65; var C_SCALE_DIALOG = 0.8; var C_CELL_SIZE = 32; var C_CELL_HSIZE = (C_CELL_SIZE / 2); var C_NO_CMD = 0; var C_SHOW_GUI = 1; var C_PLAY_GAME = 2; var C_HIDE_GUI = 3; var C_WIN_LEVEL = 4; var C_SHOW_PAUSE = 5; var C_EYE_PAUSE = 6; var C_SHOP_PAUSE = 7; var C_EYE_PAUSE2 = 8; var C_LOSE_LEVEL = 9; var C_RESTART_LEVEL = 10; var C_SHOW_RESULT = 11; var C_LOSE_GAME = 12; var C_SHOW_HINT = 13; var C_EYE_PAUSE3 = 14; var C_SHOW_MAIN = 15; var C_NEXT_SHOP = 16; var C_PAUSE = 17; var C_PAUSE2 = 18; var C_COMPLITE_EPISODE = 19; var C_LINK_DOWNLOAD = linkDownload; var clGlow = null; var sMulti; var res_money; var res_wood; var res_food; var res_life; var res_score; var lev_gold; var lev_wood; var lev_food; var hTimer = null; var hTimerGUI = null; var fCountTimer = 0; var fIdleTime = 0; var stage_mode = 0; var lastCmd; var fMouseOver = false; var fMouseDown = false; var lastMouseX; var lastMouseY; var snd; var sfx; var cur; var num_bonus; var num_score; var countDead = 0; var countMajorCell; var markCell; var numBack; var numTrack; var fPlayerTurn = false; var fGoodTurn = 0; var fFirstGoodTurn = 0; var fMatch = false; var fLightning; var fLightTime; var fPuzzleDead; var fLightCount; var fPuzzleDeadTurn; var selX; var selY; var selMove; var fall; var fBuild; var fCitizen; var resLevel; var resLevelBonus; var resWood; var resGold; var resFood; var resBonus; var mouseMode; var int_hammer; var max_hammer; var int_light; var max_light; var timer_total; var timer_start_level; var timer_start_pause; var fPause; var clBuild = [sawmill, forge, quarry, mill, village, field, fontain, tavern]; var map; var displaceX; var displaceY; var mapWidth; var mapHeight; var mapLenght; var gameLevel; var shopLevel; var bonusFormat; if (fNewGame) { NewGameInit(); } ToFrame();Symbol 229 MovieClip Frame 2stop();
Library Items
Symbol 1 Bitmap | Used by:2 | |
Symbol 2 Graphic | Uses:1 | Used by:3 |
Symbol 3 MovieClip [Selector] | Uses:2 | |
Symbol 4 Bitmap | Used by:5 | |
Symbol 5 Graphic | Uses:4 | Used by:6 |
Symbol 6 MovieClip [res1] | Uses:5 | |
Symbol 7 Bitmap | Used by:8 | |
Symbol 8 Graphic | Uses:7 | Used by:9 |
Symbol 9 MovieClip [res2] | Uses:8 | |
Symbol 10 Bitmap | Used by:11 | |
Symbol 11 Graphic | Uses:10 | Used by:12 |
Symbol 12 MovieClip [res3] | Uses:11 | |
Symbol 13 Bitmap | Used by:14 | |
Symbol 14 Graphic | Uses:13 | Used by:15 |
Symbol 15 MovieClip [res4] | Uses:14 | |
Symbol 16 Bitmap | Used by:17 | |
Symbol 17 Graphic | Uses:16 | Used by:18 |
Symbol 18 MovieClip [res5] | Uses:17 | |
Symbol 19 Bitmap | Used by:20 722 | |
Symbol 20 Graphic | Uses:19 | Used by:21 564 618 |
Symbol 21 MovieClip [res7] | Uses:20 | |
Symbol 22 Bitmap | Used by:23 | |
Symbol 23 Graphic | Uses:22 | Used by:24 568 624 |
Symbol 24 MovieClip [res8] | Uses:23 | |
Symbol 25 Bitmap | Used by:26 | |
Symbol 26 Graphic | Uses:25 | Used by:27 573 630 |
Symbol 27 MovieClip [res9] | Uses:26 | |
Symbol 28 Bitmap | Used by:29 | |
Symbol 29 Graphic | Uses:28 | Used by:30 577 634 |
Symbol 30 MovieClip [res10] | Uses:29 | |
Symbol 31 Bitmap | Used by:32 722 | |
Symbol 32 Graphic | Uses:31 | Used by:33 586 643 |
Symbol 33 MovieClip [res12] | Uses:32 | |
Symbol 34 Bitmap | Used by:35 | |
Symbol 35 Graphic | Uses:34 | Used by:36 591 647 |
Symbol 36 MovieClip [res13] | Uses:35 | |
Symbol 37 Bitmap | Used by:38 | |
Symbol 38 Graphic | Uses:37 | Used by:39 |
Symbol 39 MovieClip [corner13] | Uses:38 | |
Symbol 40 Bitmap | Used by:41 | |
Symbol 41 Graphic | Uses:40 | Used by:42 |
Symbol 42 MovieClip [cellNormal] | Uses:41 | |
Symbol 43 Bitmap | Used by:44 | |
Symbol 44 Graphic | Uses:43 | Used by:45 |
Symbol 45 MovieClip [cellMajor1] | Uses:44 | |
Symbol 46 Bitmap | Used by:47 | |
Symbol 47 Graphic | Uses:46 | Used by:48 |
Symbol 48 MovieClip [corner12] | Uses:47 | |
Symbol 49 Bitmap | Used by:50 | |
Symbol 50 Graphic | Uses:49 | Used by:51 |
Symbol 51 MovieClip [corner10] | Uses:50 | |
Symbol 52 Bitmap | Used by:53 | |
Symbol 53 Graphic | Uses:52 | Used by:54 |
Symbol 54 MovieClip [corner11] | Uses:53 | |
Symbol 55 Bitmap | Used by:56 | |
Symbol 56 Graphic | Uses:55 | Used by:57 |
Symbol 57 MovieClip [corner14] | Uses:56 | |
Symbol 58 Bitmap | Used by:59 | |
Symbol 59 Graphic | Uses:58 | Used by:60 |
Symbol 60 MovieClip [corner15] | Uses:59 | |
Symbol 61 Bitmap | Used by:62 | |
Symbol 62 Graphic | Uses:61 | Used by:63 |
Symbol 63 MovieClip [corner16] | Uses:62 | |
Symbol 64 Bitmap | Used by:65 | |
Symbol 65 Graphic | Uses:64 | Used by:66 |
Symbol 66 MovieClip [corner17] | Uses:65 | |
Symbol 67 Bitmap | Used by:68 | |
Symbol 68 Graphic | Uses:67 | Used by:69 |
Symbol 69 MovieClip [corner19] | Uses:68 | |
Symbol 70 Bitmap | Used by:71 | |
Symbol 71 Graphic | Uses:70 | Used by:72 |
Symbol 72 MovieClip [corner18] | Uses:71 | |
Symbol 73 Bitmap | Used by:74 | |
Symbol 74 Graphic | Uses:73 | Used by:75 |
Symbol 75 MovieClip [corner20] | Uses:74 | |
Symbol 76 Bitmap | Used by:77 | |
Symbol 77 Graphic | Uses:76 | Used by:78 |
Symbol 78 MovieClip [corner21] | Uses:77 | |
Symbol 79 Bitmap | Used by:80 | |
Symbol 80 Graphic | Uses:79 | Used by:81 |
Symbol 81 MovieClip [corner22] | Uses:80 | |
Symbol 82 Bitmap | Used by:83 | |
Symbol 83 Graphic | Uses:82 | Used by:84 |
Symbol 84 MovieClip [corner23] | Uses:83 | |
Symbol 85 Bitmap | Used by:86 | |
Symbol 86 Graphic | Uses:85 | Used by:87 |
Symbol 87 MovieClip [corner24] | Uses:86 | |
Symbol 88 Bitmap | Used by:89 | |
Symbol 89 Graphic | Uses:88 | Used by:90 |
Symbol 90 MovieClip [corner25] | Uses:89 | |
Symbol 91 Bitmap | Used by:92 | |
Symbol 92 Graphic | Uses:91 | Used by:93 |
Symbol 93 MovieClip [corner26] | Uses:92 | |
Symbol 94 Bitmap | Used by:95 | |
Symbol 95 Graphic | Uses:94 | Used by:96 |
Symbol 96 MovieClip [corner27] | Uses:95 | |
Symbol 97 Bitmap | Used by:98 | |
Symbol 98 Graphic | Uses:97 | Used by:99 |
Symbol 99 MovieClip [cellMajor2] | Uses:98 | |
Symbol 100 Bitmap | Used by:101 | |
Symbol 101 Graphic | Uses:100 | Used by:127 |
Symbol 102 Sound [sndKillPuzzle] | Used by:127 229 | |
Symbol 103 Bitmap | Used by:104 | |
Symbol 104 Graphic | Uses:103 | Used by:127 |
Symbol 105 Bitmap | Used by:106 | |
Symbol 106 Graphic | Uses:105 | Used by:127 |
Symbol 107 Bitmap | Used by:108 | |
Symbol 108 Graphic | Uses:107 | Used by:127 |
Symbol 109 Bitmap | Used by:110 | |
Symbol 110 Graphic | Uses:109 | Used by:127 |
Symbol 111 Bitmap | Used by:112 | |
Symbol 112 Graphic | Uses:111 | Used by:127 |
Symbol 113 Bitmap | Used by:114 | |
Symbol 114 Graphic | Uses:113 | Used by:127 |
Symbol 115 Bitmap | Used by:116 | |
Symbol 116 Graphic | Uses:115 | Used by:127 |
Symbol 117 Bitmap | Used by:118 | |
Symbol 118 Graphic | Uses:117 | Used by:127 |
Symbol 119 Bitmap | Used by:120 | |
Symbol 120 Graphic | Uses:119 | Used by:127 |
Symbol 121 Bitmap | Used by:122 | |
Symbol 122 Graphic | Uses:121 | Used by:127 |
Symbol 123 Bitmap | Used by:124 | |
Symbol 124 Graphic | Uses:123 | Used by:127 |
Symbol 125 Bitmap | Used by:126 | |
Symbol 126 Graphic | Uses:125 | Used by:127 |
Symbol 127 MovieClip [cellExploted] | Uses:101 102 104 106 108 110 112 114 116 118 120 122 124 126 | |
Symbol 128 Bitmap | Used by:129 | |
Symbol 129 Graphic | Uses:128 | Used by:130 |
Symbol 130 MovieClip [Lock] | Uses:129 | |
Symbol 131 Font | Used by:132 133 503 511 699 723 | |
Symbol 132 EditableText | Uses:131 | Used by:134 |
Symbol 133 EditableText | Uses:131 | Used by:134 |
Symbol 134 MovieClip [Score] | Uses:132 133 | |
Symbol 135 Bitmap | Used by:136 | |
Symbol 136 Graphic | Uses:135 | Used by:137 |
Symbol 137 MovieClip [HelpHint] | Uses:136 | |
Symbol 138 Bitmap | Used by:139 | |
Symbol 139 Graphic | Uses:138 | Used by:140 582 |
Symbol 140 MovieClip [res11] | Uses:139 | Used by:639 |
Symbol 141 Bitmap | Used by:142 | |
Symbol 142 Graphic | Uses:141 | Used by:143 |
Symbol 143 MovieClip [res6] | Uses:142 | Used by:559 612 |
Symbol 144 Bitmap | Used by:145 | |
Symbol 145 Graphic | Uses:144 | Used by:Timeline |
Symbol 146 Bitmap | Used by:147 | |
Symbol 147 Graphic | Uses:146 | Used by:152 |
Symbol 148 Graphic | Used by:149 | |
Symbol 149 MovieClip | Uses:148 | Used by:152 829 845 854 901 |
Symbol 150 Bitmap | Used by:151 | |
Symbol 151 Graphic | Uses:150 | Used by:152 |
Symbol 152 MovieClip | Uses:147 149 151 | Used by:Timeline |
Symbol 153 Font | Used by:154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 | |
Symbol 154 EditableText | Uses:153 | Used by:Timeline |
Symbol 155 EditableText | Uses:153 | Used by:170 |
Symbol 156 EditableText | Uses:153 | Used by:170 |
Symbol 157 EditableText | Uses:153 | Used by:170 |
Symbol 158 EditableText | Uses:153 | Used by:170 |
Symbol 159 EditableText | Uses:153 | Used by:170 |
Symbol 160 EditableText | Uses:153 | Used by:170 |
Symbol 161 EditableText | Uses:153 | Used by:170 |
Symbol 162 EditableText | Uses:153 | Used by:170 |
Symbol 163 EditableText | Uses:153 | Used by:170 |
Symbol 164 EditableText | Uses:153 | Used by:170 |
Symbol 165 EditableText | Uses:153 | Used by:170 |
Symbol 166 EditableText | Uses:153 | Used by:170 |
Symbol 167 EditableText | Uses:153 | Used by:170 |
Symbol 168 EditableText | Uses:153 | Used by:170 |
Symbol 169 EditableText | Uses:153 | Used by:170 |
Symbol 170 MovieClip | Uses:155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 | Used by:Timeline |
Symbol 171 Graphic | Used by:Timeline | |
Symbol 172 Bitmap | Used by:173 | |
Symbol 173 Graphic | Uses:172 | Used by:190 |
Symbol 174 Bitmap | Used by:175 | |
Symbol 175 Graphic | Uses:174 | Used by:190 |
Symbol 176 Bitmap | Used by:177 | |
Symbol 177 Graphic | Uses:176 | Used by:190 |
Symbol 178 Bitmap | Used by:179 | |
Symbol 179 Graphic | Uses:178 | Used by:190 |
Symbol 180 Bitmap | Used by:181 | |
Symbol 181 Graphic | Uses:180 | Used by:190 |
Symbol 182 Bitmap | Used by:183 | |
Symbol 183 Graphic | Uses:182 | Used by:190 |
Symbol 184 Bitmap | Used by:185 | |
Symbol 185 Graphic | Uses:184 | Used by:190 |
Symbol 186 Bitmap | Used by:187 | |
Symbol 187 Graphic | Uses:186 | Used by:190 |
Symbol 188 Bitmap | Used by:189 | |
Symbol 189 Graphic | Uses:188 | Used by:190 |
Symbol 190 MovieClip | Uses:173 175 177 179 181 183 185 187 189 | Used by:191 |
Symbol 191 MovieClip [MouseCursor] | Uses:190 | Used by:229 |
Symbol 192 Bitmap | Used by:193 | |
Symbol 193 Graphic | Uses:192 | Used by:200 |
Symbol 194 Bitmap | Used by:195 | |
Symbol 195 Graphic | Uses:194 | Used by:200 |
Symbol 196 Bitmap | Used by:197 | |
Symbol 197 Graphic | Uses:196 | Used by:200 |
Symbol 198 Bitmap | Used by:199 | |
Symbol 199 Graphic | Uses:198 | Used by:200 |
Symbol 200 MovieClip [BonusLightning] | Uses:193 195 197 199 | Used by:229 |
Symbol 201 Sound [sndTone1] | Used by:229 | |
Symbol 202 Sound [menuSound] | Used by:229 | |
Symbol 203 Sound [sndHammer] | Used by:229 | |
Symbol 204 Sound [sndTone2] | Used by:229 | |
Symbol 205 Sound [track01] | Used by:229 | |
Symbol 206 Sound [sndLight] | Used by:229 | |
Symbol 207 Sound [sndTone3] | Used by:229 | |
Symbol 208 Sound [track02] | Used by:229 | |
Symbol 209 Sound [sndTone4] | Used by:229 | |
Symbol 210 Sound [track03] | Used by:229 | |
Symbol 211 Sound [sndTone5] | Used by:229 | |
Symbol 212 Sound [sndTone6] | Used by:229 | |
Symbol 213 Sound [sndPeopleHint] | Used by:229 | |
Symbol 214 Sound [sndTone7] | Used by:229 | |
Symbol 215 Sound [sndSelect] | Used by:229 | |
Symbol 216 Sound [sndTone8] | Used by:229 | |
Symbol 217 Sound [sndMismatch] | Used by:229 | |
Symbol 218 Sound [sndBuild] | Used by:229 | |
Symbol 219 Sound [sndDeadWood] | Used by:229 | |
Symbol 220 Sound [sndEpisodeComplite] | Used by:229 | |
Symbol 221 Sound [sndDeadMoney] | Used by:229 | |
Symbol 222 Sound [sndCounter] | Used by:229 | |
Symbol 223 Sound [sndDeadFood] | Used by:229 | |
Symbol 224 Sound [sndDeadEmpty] | Used by:229 | |
Symbol 225 Sound [sndDeadBonus] | Used by:229 | |
Symbol 226 Sound [sndFieldStart] | Used by:229 | |
Symbol 227 Sound [sndFieldOver] | Used by:229 | |
Symbol 228 Sound [sndEndLevel] | Used by:229 | |
Symbol 229 MovieClip | Uses:191 200 201 202 203 204 205 206 207 208 209 210 211 102 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 | Used by:Timeline |
Symbol 230 Bitmap | Used by:231 | |
Symbol 231 Graphic | Uses:230 | Used by:232 |
Symbol 232 MovieClip | Uses:231 | Used by:Timeline |
Symbol 233 Bitmap | Used by:235 | |
Symbol 234 Bitmap | Used by:235 | |
Symbol 235 Graphic | Uses:233 234 | Used by:Timeline |
Symbol 236 Graphic | Used by:237 | |
Symbol 237 MovieClip | Uses:236 | Used by:243 |
Symbol 238 Bitmap | Used by:239 | |
Symbol 239 Graphic | Uses:238 | Used by:243 |
Symbol 240 Bitmap | Used by:241 | |
Symbol 241 Graphic | Uses:240 | Used by:242 |
Symbol 242 MovieClip | Uses:241 | Used by:243 |
Symbol 243 MovieClip | Uses:237 239 242 | Used by:Timeline |
Symbol 244 Graphic | Used by:245 | |
Symbol 245 MovieClip | Uses:244 | Used by:273 |
Symbol 246 Bitmap | Used by:247 | |
Symbol 247 Graphic | Uses:246 | Used by:273 |
Symbol 248 Bitmap | Used by:249 | |
Symbol 249 Graphic | Uses:248 | Used by:266 |
Symbol 250 Bitmap | Used by:251 | |
Symbol 251 Graphic | Uses:250 | Used by:266 |
Symbol 252 Bitmap | Used by:253 | |
Symbol 253 Graphic | Uses:252 | Used by:266 |
Symbol 254 Bitmap | Used by:255 | |
Symbol 255 Graphic | Uses:254 | Used by:266 |
Symbol 256 Bitmap | Used by:257 | |
Symbol 257 Graphic | Uses:256 | Used by:266 |
Symbol 258 Bitmap | Used by:259 | |
Symbol 259 Graphic | Uses:258 | Used by:266 |
Symbol 260 Bitmap | Used by:261 | |
Symbol 261 Graphic | Uses:260 | Used by:266 |
Symbol 262 Bitmap | Used by:263 | |
Symbol 263 Graphic | Uses:262 | Used by:266 |
Symbol 264 Bitmap | Used by:265 | |
Symbol 265 Graphic | Uses:264 | Used by:266 |
Symbol 266 MovieClip | Uses:249 251 253 255 257 259 261 263 265 | Used by:273 |
Symbol 267 Bitmap | Used by:268 | |
Symbol 268 Graphic | Uses:267 | Used by:269 |
Symbol 269 MovieClip | Uses:268 | Used by:273 |
Symbol 270 Bitmap | Used by:271 | |
Symbol 271 Graphic | Uses:270 | Used by:272 |
Symbol 272 MovieClip | Uses:271 | Used by:273 |
Symbol 273 MovieClip | Uses:245 247 266 269 272 | Used by:Timeline |
Symbol 274 Graphic | Used by:275 | |
Symbol 275 MovieClip | Uses:274 | Used by:307 |
Symbol 276 Bitmap | Used by:277 | |
Symbol 277 Graphic | Uses:276 | Used by:307 |
Symbol 278 Bitmap | Used by:279 | |
Symbol 279 Graphic | Uses:278 | Used by:296 |
Symbol 280 Bitmap | Used by:281 | |
Symbol 281 Graphic | Uses:280 | Used by:296 |
Symbol 282 Bitmap | Used by:283 | |
Symbol 283 Graphic | Uses:282 | Used by:296 |
Symbol 284 Bitmap | Used by:285 | |
Symbol 285 Graphic | Uses:284 | Used by:296 |
Symbol 286 Bitmap | Used by:287 | |
Symbol 287 Graphic | Uses:286 | Used by:296 |
Symbol 288 Bitmap | Used by:289 | |
Symbol 289 Graphic | Uses:288 | Used by:296 |
Symbol 290 Bitmap | Used by:291 | |
Symbol 291 Graphic | Uses:290 | Used by:296 |
Symbol 292 Bitmap | Used by:293 | |
Symbol 293 Graphic | Uses:292 | Used by:296 |
Symbol 294 Bitmap | Used by:295 | |
Symbol 295 Graphic | Uses:294 | Used by:296 |
Symbol 296 MovieClip | Uses:279 281 283 285 287 289 291 293 295 | Used by:307 |
Symbol 297 Bitmap | Used by:298 | |
Symbol 298 Graphic | Uses:297 | Used by:303 |
Symbol 299 Bitmap | Used by:300 | |
Symbol 300 Graphic | Uses:299 | Used by:303 |
Symbol 301 Bitmap | Used by:302 | |
Symbol 302 Graphic | Uses:301 | Used by:303 |
Symbol 303 MovieClip | Uses:298 300 302 | Used by:307 |
Symbol 304 Bitmap | Used by:305 | |
Symbol 305 Graphic | Uses:304 | Used by:306 |
Symbol 306 MovieClip | Uses:305 | Used by:307 |
Symbol 307 MovieClip | Uses:275 277 296 303 306 | Used by:Timeline |
Symbol 308 Graphic | Used by:309 | |
Symbol 309 MovieClip | Uses:308 | Used by:325 |
Symbol 310 Bitmap | Used by:311 | |
Symbol 311 Graphic | Uses:310 | Used by:312 |
Symbol 312 MovieClip | Uses:311 | Used by:325 |
Symbol 313 Bitmap | Used by:314 | |
Symbol 314 Graphic | Uses:313 | Used by:321 |
Symbol 315 Bitmap | Used by:316 | |
Symbol 316 Graphic | Uses:315 | Used by:321 |
Symbol 317 Bitmap | Used by:318 | |
Symbol 318 Graphic | Uses:317 | Used by:321 |
Symbol 319 Bitmap | Used by:320 | |
Symbol 320 Graphic | Uses:319 | Used by:321 |
Symbol 321 MovieClip | Uses:314 316 318 320 | Used by:325 639 |
Symbol 322 Bitmap | Used by:323 | |
Symbol 323 Graphic | Uses:322 | Used by:324 |
Symbol 324 MovieClip | Uses:323 | Used by:325 |
Symbol 325 MovieClip | Uses:309 312 321 324 | Used by:Timeline |
Symbol 326 Graphic | Used by:327 | |
Symbol 327 MovieClip | Uses:326 | Used by:363 |
Symbol 328 Bitmap | Used by:329 | |
Symbol 329 Graphic | Uses:328 | Used by:363 |
Symbol 330 Bitmap | Used by:331 | |
Symbol 331 Graphic | Uses:330 | Used by:340 |
Symbol 332 Bitmap | Used by:333 | |
Symbol 333 Graphic | Uses:332 | Used by:340 |
Symbol 334 Bitmap | Used by:335 | |
Symbol 335 Graphic | Uses:334 | Used by:340 |
Symbol 336 Bitmap | Used by:337 | |
Symbol 337 Graphic | Uses:336 | Used by:340 |
Symbol 338 Bitmap | Used by:339 | |
Symbol 339 Graphic | Uses:338 | Used by:340 |
Symbol 340 MovieClip | Uses:331 333 335 337 339 | Used by:363 630 |
Symbol 341 Bitmap | Used by:342 | |
Symbol 342 Graphic | Uses:341 | Used by:343 |
Symbol 343 MovieClip | Uses:342 | Used by:363 |
Symbol 344 Bitmap | Used by:345 | |
Symbol 345 Graphic | Uses:344 | Used by:362 |
Symbol 346 Bitmap | Used by:347 | |
Symbol 347 Graphic | Uses:346 | Used by:362 |
Symbol 348 Bitmap | Used by:349 | |
Symbol 349 Graphic | Uses:348 | Used by:362 |
Symbol 350 Bitmap | Used by:351 | |
Symbol 351 Graphic | Uses:350 | Used by:362 |
Symbol 352 Bitmap | Used by:353 | |
Symbol 353 Graphic | Uses:352 | Used by:362 |
Symbol 354 Bitmap | Used by:355 | |
Symbol 355 Graphic | Uses:354 | Used by:362 |
Symbol 356 Bitmap | Used by:357 | |
Symbol 357 Graphic | Uses:356 | Used by:362 |
Symbol 358 Bitmap | Used by:359 | |
Symbol 359 Graphic | Uses:358 | Used by:362 |
Symbol 360 Bitmap | Used by:361 | |
Symbol 361 Graphic | Uses:360 | Used by:362 |
Symbol 362 MovieClip | Uses:345 347 349 351 353 355 357 359 361 | Used by:363 |
Symbol 363 MovieClip | Uses:327 329 340 343 362 | Used by:Timeline |
Symbol 364 Graphic | Used by:365 | |
Symbol 365 MovieClip | Uses:364 | Used by:371 |
Symbol 366 Bitmap | Used by:367 | |
Symbol 367 Graphic | Uses:366 | Used by:371 |
Symbol 368 Bitmap | Used by:369 | |
Symbol 369 Graphic | Uses:368 | Used by:370 |
Symbol 370 MovieClip | Uses:369 | Used by:371 |
Symbol 371 MovieClip | Uses:365 367 370 | Used by:Timeline |
Symbol 372 Graphic | Used by:373 | |
Symbol 373 MovieClip | Uses:372 | Used by:389 |
Symbol 374 Bitmap | Used by:375 | |
Symbol 375 Graphic | Uses:374 | Used by:376 |
Symbol 376 MovieClip | Uses:375 | Used by:389 |
Symbol 377 Bitmap | Used by:378 | |
Symbol 378 Graphic | Uses:377 | Used by:385 |
Symbol 379 Bitmap | Used by:380 | |
Symbol 380 Graphic | Uses:379 | Used by:385 |
Symbol 381 Bitmap | Used by:382 | |
Symbol 382 Graphic | Uses:381 | Used by:385 |
Symbol 383 Bitmap | Used by:384 | |
Symbol 384 Graphic | Uses:383 | Used by:385 |
Symbol 385 MovieClip | Uses:378 380 382 384 | Used by:389 618 |
Symbol 386 Bitmap | Used by:387 | |
Symbol 387 Graphic | Uses:386 | Used by:388 |
Symbol 388 MovieClip | Uses:387 | Used by:389 |
Symbol 389 MovieClip | Uses:373 376 385 388 | Used by:Timeline |
Symbol 390 Graphic | Used by:391 | |
Symbol 391 MovieClip | Uses:390 | Used by:433 |
Symbol 392 Bitmap | Used by:393 | |
Symbol 393 Graphic | Uses:392 | Used by:433 |
Symbol 394 Bitmap | Used by:395 | |
Symbol 395 Graphic | Uses:394 | Used by:412 |
Symbol 396 Bitmap | Used by:397 | |
Symbol 397 Graphic | Uses:396 | Used by:412 |
Symbol 398 Bitmap | Used by:399 | |
Symbol 399 Graphic | Uses:398 | Used by:412 |
Symbol 400 Bitmap | Used by:401 | |
Symbol 401 Graphic | Uses:400 | Used by:412 |
Symbol 402 Bitmap | Used by:403 | |
Symbol 403 Graphic | Uses:402 | Used by:412 |
Symbol 404 Bitmap | Used by:405 | |
Symbol 405 Graphic | Uses:404 | Used by:412 |
Symbol 406 Bitmap | Used by:407 | |
Symbol 407 Graphic | Uses:406 | Used by:412 |
Symbol 408 Bitmap | Used by:409 | |
Symbol 409 Graphic | Uses:408 | Used by:412 |
Symbol 410 Bitmap | Used by:411 | |
Symbol 411 Graphic | Uses:410 | Used by:412 |
Symbol 412 MovieClip | Uses:395 397 399 401 403 405 407 409 411 | Used by:433 |
Symbol 413 Bitmap | Used by:414 | |
Symbol 414 Graphic | Uses:413 | Used by:429 |
Symbol 415 Bitmap | Used by:416 | |
Symbol 416 Graphic | Uses:415 | Used by:429 |
Symbol 417 Bitmap | Used by:418 | |
Symbol 418 Graphic | Uses:417 | Used by:429 |
Symbol 419 Bitmap | Used by:420 | |
Symbol 420 Graphic | Uses:419 | Used by:429 |
Symbol 421 Bitmap | Used by:422 | |
Symbol 422 Graphic | Uses:421 | Used by:429 |
Symbol 423 Bitmap | Used by:424 | |
Symbol 424 Graphic | Uses:423 | Used by:429 |
Symbol 425 Bitmap | Used by:426 | |
Symbol 426 Graphic | Uses:425 | Used by:429 |
Symbol 427 Bitmap | Used by:428 | |
Symbol 428 Graphic | Uses:427 | Used by:429 |
Symbol 429 MovieClip | Uses:414 416 418 420 422 424 426 428 | Used by:433 624 |
Symbol 430 Bitmap | Used by:431 | |
Symbol 431 Graphic | Uses:430 | Used by:432 |
Symbol 432 MovieClip | Uses:431 | Used by:433 |
Symbol 433 MovieClip | Uses:391 393 412 429 432 | Used by:Timeline |
Symbol 434 Bitmap | Used by:435 | |
Symbol 435 Graphic | Uses:434 | Used by:446 |
Symbol 436 Bitmap | Used by:437 | |
Symbol 437 Graphic | Uses:436 | Used by:445 |
Symbol 438 Bitmap | Used by:439 | |
Symbol 439 Graphic | Uses:438 | Used by:445 |
Symbol 440 Bitmap | Used by:441 | |
Symbol 441 Graphic | Uses:440 | Used by:445 |
Symbol 442 Graphic | Used by:445 845 854 | |
Symbol 443 Sound | Used by:445 462 500 527 534 657 659 661 664 679 681 697 702 724 800 | |
Symbol 444 Sound | Used by:445 462 500 527 534 657 659 661 664 679 681 697 702 724 800 | |
Symbol 445 Button | Uses:437 439 441 442 443 444 | Used by:446 |
Symbol 446 MovieClip | Uses:435 445 | Used by:Timeline |
Symbol 447 Bitmap | Used by:449 | |
Symbol 448 Bitmap | Used by:449 | |
Symbol 449 Graphic | Uses:447 448 | Used by:450 |
Symbol 450 MovieClip | Uses:449 | Used by:483 489 |
Symbol 451 Bitmap | Used by:455 | |
Symbol 452 Bitmap | Used by:455 | |
Symbol 453 Bitmap | Used by:455 | |
Symbol 454 Bitmap | Used by:455 | |
Symbol 455 Graphic | Uses:451 452 453 454 | Used by:483 |
Symbol 456 Bitmap | Used by:457 | |
Symbol 457 Graphic | Uses:456 | Used by:462 |
Symbol 458 Bitmap | Used by:459 | |
Symbol 459 Graphic | Uses:458 | Used by:462 |
Symbol 460 Bitmap | Used by:461 | |
Symbol 461 Graphic | Uses:460 | Used by:462 |
Symbol 462 Button | Uses:457 459 461 443 444 | Used by:483 489 |
Symbol 463 Bitmap | Used by:464 | |
Symbol 464 Graphic | Uses:463 | Used by:465 |
Symbol 465 MovieClip | Uses:464 | Used by:483 489 |
Symbol 466 Bitmap | Used by:467 | |
Symbol 467 Graphic | Uses:466 | Used by:474 |
Symbol 468 Font | Used by:469 477 478 522 536 537 538 539 540 541 548 549 554 555 556 557 558 560 561 562 563 565 566 567 569 570 571 572 574 575 576 578 579 580 581 583 584 585 587 588 589 590 593 594 595 603 611 613 614 615 616 617 619 620 621 622 623 625 626 627 628 629 632 633 635 636 637 638 640 641 642 644 645 646 652 658 660 665 666 670 678 680 688 689 690 691 692 693 694 695 696 705 706 707 708 709 710 711 712 713 714 720 721 726 727 728 729 730 731 732 733 739 740 741 743 744 745 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 764 765 766 767 768 769 770 774 775 795 857 858 859 862 864 865 869 870 874 875 879 880 884 885 886 887 888 889 890 892 893 894 895 902 903 912 913 914 915 916 917 | |
Symbol 469 Text | Uses:468 | Used by:474 |
Symbol 470 Bitmap | Used by:471 | |
Symbol 471 Graphic | Uses:470 | Used by:474 |
Symbol 472 Bitmap | Used by:473 | |
Symbol 473 Graphic | Uses:472 | Used by:474 |
Symbol 474 Button | Uses:467 469 471 473 | Used by:483 489 |
Symbol 475 Bitmap | Used by:476 | |
Symbol 476 Graphic | Uses:475 | Used by:479 |
Symbol 477 Text | Uses:468 | Used by:479 |
Symbol 478 Text | Uses:468 | Used by:479 |
Symbol 479 Button | Uses:476 477 478 | Used by:483 489 |
Symbol 480 Bitmap | Used by:481 | |
Symbol 481 Graphic | Uses:480 | Used by:482 |
Symbol 482 MovieClip | Uses:481 | Used by:483 489 |
Symbol 483 MovieClip | Uses:450 455 462 465 474 479 482 | Used by:Timeline |
Symbol 484 Bitmap | Used by:488 | |
Symbol 485 Bitmap | Used by:488 | |
Symbol 486 Bitmap | Used by:488 | |
Symbol 487 Bitmap | Used by:488 | |
Symbol 488 Graphic | Uses:484 485 486 487 | Used by:489 |
Symbol 489 MovieClip | Uses:450 488 462 465 474 479 482 | Used by:Timeline |
Symbol 490 Bitmap | Used by:491 | |
Symbol 491 Graphic | Uses:490 | Used by:517 |
Symbol 492 Bitmap | Used by:493 | |
Symbol 493 Graphic | Uses:492 | Used by:500 |
Symbol 494 Bitmap | Used by:495 | |
Symbol 495 Graphic | Uses:494 | Used by:500 |
Symbol 496 Bitmap | Used by:497 | |
Symbol 497 Graphic | Uses:496 | Used by:500 |
Symbol 498 Bitmap | Used by:499 | |
Symbol 499 Graphic | Uses:498 | Used by:500 |
Symbol 500 Button | Uses:493 495 497 499 443 444 | Used by:517 |
Symbol 501 Bitmap | Used by:502 | |
Symbol 502 Graphic | Uses:501 | Used by:508 |
Symbol 503 Text | Uses:131 | Used by:508 |
Symbol 504 Bitmap | Used by:505 | |
Symbol 505 Graphic | Uses:504 | Used by:508 |
Symbol 506 Bitmap | Used by:507 | |
Symbol 507 Graphic | Uses:506 | Used by:508 |
Symbol 508 Button | Uses:502 503 505 507 | Used by:517 |
Symbol 509 Bitmap | Used by:510 | |
Symbol 510 Graphic | Uses:509 | Used by:516 |
Symbol 511 Text | Uses:131 | Used by:516 |
Symbol 512 Bitmap | Used by:513 | |
Symbol 513 Graphic | Uses:512 | Used by:516 |
Symbol 514 Bitmap | Used by:515 | |
Symbol 515 Graphic | Uses:514 | Used by:516 |
Symbol 516 Button | Uses:510 511 513 515 | Used by:517 |
Symbol 517 MovieClip | Uses:491 500 508 516 | Used by:Timeline |
Symbol 518 Bitmap | Used by:519 | |
Symbol 519 Graphic | Uses:518 | Used by:535 |
Symbol 520 Bitmap | Used by:521 | |
Symbol 521 Graphic | Uses:520 | Used by:527 |
Symbol 522 Text | Uses:468 | Used by:527 |
Symbol 523 Bitmap | Used by:524 | |
Symbol 524 Graphic | Uses:523 | Used by:527 |
Symbol 525 Bitmap | Used by:526 | |
Symbol 526 Graphic | Uses:525 | Used by:527 |
Symbol 527 Button | Uses:521 522 524 526 443 444 | Used by:535 |
Symbol 528 Bitmap | Used by:529 | |
Symbol 529 Graphic | Uses:528 | Used by:534 |
Symbol 530 Bitmap | Used by:531 | |
Symbol 531 Graphic | Uses:530 | Used by:534 |
Symbol 532 Bitmap | Used by:533 | |
Symbol 533 Graphic | Uses:532 | Used by:534 |
Symbol 534 Button | Uses:529 531 533 443 444 | Used by:535 |
Symbol 535 MovieClip | Uses:519 527 534 | Used by:Timeline |
Symbol 536 EditableText | Uses:468 | Used by:542 |
Symbol 537 EditableText | Uses:468 | Used by:542 |
Symbol 538 EditableText | Uses:468 | Used by:542 |
Symbol 539 EditableText | Uses:468 | Used by:542 |
Symbol 540 EditableText | Uses:468 | Used by:542 |
Symbol 541 EditableText | Uses:468 | Used by:542 |
Symbol 542 MovieClip | Uses:536 537 538 539 540 541 | Used by:Timeline |
Symbol 543 Bitmap | Used by:547 592 631 856 | |
Symbol 544 Bitmap | Used by:547 592 631 856 | |
Symbol 545 Bitmap | Used by:547 592 631 856 | |
Symbol 546 Bitmap | Used by:547 592 631 856 | |
Symbol 547 Graphic | Uses:543 544 545 546 | Used by:559 564 568 573 577 582 586 591 |
Symbol 548 Text | Uses:468 | Used by:559 |
Symbol 549 Text | Uses:468 | Used by:559 564 568 573 577 582 586 591 |
Symbol 550 Bitmap | Used by:553 891 908 | |
Symbol 551 Bitmap | Used by:553 891 906 | |
Symbol 552 Bitmap | Used by:553 891 904 | |
Symbol 553 Graphic | Uses:550 551 552 | Used by:559 564 568 573 577 582 586 591 |
Symbol 554 Text | Uses:468 | Used by:559 |
Symbol 555 Text | Uses:468 | Used by:559 |
Symbol 556 Text | Uses:468 | Used by:559 564 568 573 |
Symbol 557 Text | Uses:468 | Used by:559 564 568 573 577 582 586 591 |
Symbol 558 Text | Uses:468 | Used by:559 568 |
Symbol 559 MovieClip | Uses:547 548 549 553 554 555 556 557 143 558 | Used by:Timeline |
Symbol 560 Text | Uses:468 | Used by:564 |
Symbol 561 Text | Uses:468 | Used by:564 |
Symbol 562 Text | Uses:468 | Used by:564 |
Symbol 563 Text | Uses:468 | Used by:564 586 |
Symbol 564 MovieClip | Uses:547 560 549 553 561 562 556 557 563 20 | Used by:Timeline |
Symbol 565 Text | Uses:468 | Used by:568 |
Symbol 566 Text | Uses:468 | Used by:568 577 |
Symbol 567 Text | Uses:468 | Used by:568 |
Symbol 568 MovieClip | Uses:547 565 549 553 566 567 556 557 558 23 | Used by:Timeline |
Symbol 569 Text | Uses:468 | Used by:573 |
Symbol 570 Text | Uses:468 | Used by:573 |
Symbol 571 Text | Uses:468 | Used by:573 |
Symbol 572 Text | Uses:468 | Used by:573 577 582 591 |
Symbol 573 MovieClip | Uses:547 569 549 553 570 571 556 557 572 26 | Used by:Timeline |
Symbol 574 Text | Uses:468 | Used by:577 634 |
Symbol 575 Text | Uses:468 | Used by:577 |
Symbol 576 Text | Uses:468 | Used by:577 |
Symbol 577 MovieClip | Uses:547 574 549 553 566 575 576 557 572 29 | Used by:Timeline |
Symbol 578 Text | Uses:468 | Used by:582 |
Symbol 579 Text | Uses:468 | Used by:582 586 |
Symbol 580 Text | Uses:468 | Used by:582 |
Symbol 581 Text | Uses:468 | Used by:582 |
Symbol 582 MovieClip | Uses:547 578 549 553 579 580 581 557 572 139 | Used by:Timeline |
Symbol 583 Text | Uses:468 | Used by:586 |
Symbol 584 Text | Uses:468 | Used by:586 |
Symbol 585 Text | Uses:468 | Used by:586 |
Symbol 586 MovieClip | Uses:547 583 549 553 579 584 585 557 563 32 | Used by:Timeline |
Symbol 587 Text | Uses:468 | Used by:591 647 |
Symbol 588 Text | Uses:468 | Used by:591 |
Symbol 589 Text | Uses:468 | Used by:591 |
Symbol 590 Text | Uses:468 | Used by:591 |
Symbol 591 MovieClip | Uses:547 587 549 553 588 589 590 557 572 35 | Used by:Timeline |
Symbol 592 Graphic | Uses:543 544 545 546 | Used by:612 618 624 630 639 647 |
Symbol 593 Text | Uses:468 | Used by:612 |
Symbol 594 Text | Uses:468 | Used by:612 |
Symbol 595 Text | Uses:468 | Used by:612 |
Symbol 596 Bitmap | Used by:597 | |
Symbol 597 Graphic | Uses:596 | Used by:602 |
Symbol 598 Bitmap | Used by:599 | |
Symbol 599 Graphic | Uses:598 | Used by:602 |
Symbol 600 Bitmap | Used by:601 | |
Symbol 601 Graphic | Uses:600 | Used by:602 |
Symbol 602 MovieClip | Uses:597 599 601 | Used by:612 618 624 630 639 647 |
Symbol 603 EditableText | Uses:468 | Used by:612 |
Symbol 604 Bitmap | Used by:605 | |
Symbol 605 Graphic | Uses:604 | Used by:610 |
Symbol 606 Bitmap | Used by:607 | |
Symbol 607 Graphic | Uses:606 | Used by:610 |
Symbol 608 Bitmap | Used by:609 | |
Symbol 609 Graphic | Uses:608 | Used by:610 |
Symbol 610 MovieClip | Uses:605 607 609 | Used by:612 |
Symbol 611 EditableText | Uses:468 | Used by:612 |
Symbol 612 MovieClip | Uses:592 593 594 595 602 603 143 610 611 | Used by:Timeline |
Symbol 613 Text | Uses:468 | Used by:618 |
Symbol 614 Text | Uses:468 | Used by:618 |
Symbol 615 Text | Uses:468 | Used by:618 |
Symbol 616 EditableText | Uses:468 | Used by:618 |
Symbol 617 EditableText | Uses:468 | Used by:618 |
Symbol 618 MovieClip | Uses:592 613 614 615 602 616 20 617 385 | Used by:Timeline |
Symbol 619 Text | Uses:468 | Used by:624 |
Symbol 620 Text | Uses:468 | Used by:624 |
Symbol 621 Text | Uses:468 | Used by:624 |
Symbol 622 EditableText | Uses:468 | Used by:624 |
Symbol 623 EditableText | Uses:468 | Used by:624 |
Symbol 624 MovieClip | Uses:592 619 620 621 602 622 23 623 429 | Used by:Timeline |
Symbol 625 Text | Uses:468 | Used by:630 |
Symbol 626 Text | Uses:468 | Used by:630 |
Symbol 627 Text | Uses:468 | Used by:630 639 |
Symbol 628 EditableText | Uses:468 | Used by:630 |
Symbol 629 EditableText | Uses:468 | Used by:630 |
Symbol 630 MovieClip | Uses:592 625 626 627 602 628 26 629 340 | Used by:Timeline |
Symbol 631 Graphic | Uses:543 544 545 546 | Used by:634 643 |
Symbol 632 Text | Uses:468 | Used by:634 |
Symbol 633 Text | Uses:468 | Used by:634 |
Symbol 634 MovieClip | Uses:631 574 632 633 29 | Used by:Timeline |
Symbol 635 Text | Uses:468 | Used by:639 |
Symbol 636 Text | Uses:468 | Used by:639 |
Symbol 637 EditableText | Uses:468 | Used by:639 |
Symbol 638 EditableText | Uses:468 | Used by:639 |
Symbol 639 MovieClip | Uses:592 635 636 627 602 637 140 638 321 | Used by:Timeline |
Symbol 640 Text | Uses:468 | Used by:643 |
Symbol 641 Text | Uses:468 | Used by:643 |
Symbol 642 Text | Uses:468 | Used by:643 |
Symbol 643 MovieClip | Uses:631 640 641 642 32 | Used by:Timeline |
Symbol 644 Text | Uses:468 | Used by:647 |
Symbol 645 Text | Uses:468 | Used by:647 |
Symbol 646 Text | Uses:468 | Used by:647 |
Symbol 647 MovieClip | Uses:592 587 644 645 35 602 646 | Used by:Timeline |
Symbol 648 Bitmap | Used by:649 | |
Symbol 649 Graphic | Uses:648 | Used by:675 773 778 910 |
Symbol 650 Bitmap | Used by:651 698 | |
Symbol 651 Graphic | Uses:650 | Used by:657 659 661 664 679 681 697 |
Symbol 652 Text | Uses:468 | Used by:657 |
Symbol 653 Bitmap | Used by:654 700 | |
Symbol 654 Graphic | Uses:653 | Used by:657 659 661 664 679 681 697 |
Symbol 655 Bitmap | Used by:656 701 | |
Symbol 656 Graphic | Uses:655 | Used by:657 659 661 664 679 681 697 |
Symbol 657 Button | Uses:651 652 654 656 443 444 | Used by:675 922 |
Symbol 658 Text | Uses:468 | Used by:659 |
Symbol 659 Button | Uses:651 658 654 656 443 444 | Used by:675 923 |
Symbol 660 Text | Uses:468 | Used by:661 |
Symbol 661 Button | Uses:651 660 654 656 443 444 | Used by:675 742 910 922 923 |
Symbol 662 Font | Used by:663 | |
Symbol 663 Text | Uses:662 | Used by:664 |
Symbol 664 Button | Uses:651 663 654 656 443 444 | Used by:675 |
Symbol 665 Text | Uses:468 | Used by:675 |
Symbol 666 Text | Uses:468 | Used by:675 |
Symbol 667 Bitmap | Used by:668 | |
Symbol 668 Graphic | Uses:667 | Used by:669 |
Symbol 669 MovieClip | Uses:668 | Used by:674 |
Symbol 670 Text | Uses:468 | Used by:674 |
Symbol 671 Bitmap | Used by:672 | |
Symbol 672 Graphic | Uses:671 | Used by:673 |
Symbol 673 MovieClip | Uses:672 | Used by:674 |
Symbol 674 MovieClip | Uses:669 670 673 | Used by:675 682 |
Symbol 675 MovieClip | Uses:649 657 659 661 664 665 666 674 | Used by:Timeline |
Symbol 676 Bitmap | Used by:677 | |
Symbol 677 Graphic | Uses:676 | Used by:682 |
Symbol 678 Text | Uses:468 | Used by:679 |
Symbol 679 Button | Uses:651 678 654 656 443 444 | Used by:682 863 868 873 878 883 |
Symbol 680 Text | Uses:468 | Used by:681 |
Symbol 681 Button | Uses:651 680 654 656 443 444 | Used by:682 |
Symbol 682 MovieClip | Uses:677 679 681 674 | Used by:Timeline |
Symbol 683 Bitmap | Used by:687 | |
Symbol 684 Bitmap | Used by:687 | |
Symbol 685 Bitmap | Used by:687 | |
Symbol 686 Bitmap | Used by:687 704 738 911 | |
Symbol 687 Graphic | Uses:683 684 685 686 | Used by:703 |
Symbol 688 Text | Uses:468 | Used by:703 |
Symbol 689 Text | Uses:468 | Used by:703 |
Symbol 690 Text | Uses:468 | Used by:703 |
Symbol 691 Text | Uses:468 | Used by:703 |
Symbol 692 Text | Uses:468 | Used by:703 |
Symbol 693 Text | Uses:468 | Used by:703 |
Symbol 694 Text | Uses:468 | Used by:703 725 734 |
Symbol 695 Text | Uses:468 | Used by:703 725 734 |
Symbol 696 Text | Uses:468 | Used by:697 |
Symbol 697 Button | Uses:651 696 654 656 443 444 | Used by:703 725 734 742 763 773 778 910 |
Symbol 698 Graphic | Uses:650 | Used by:702 724 |
Symbol 699 Text | Uses:131 | Used by:702 |
Symbol 700 Graphic | Uses:653 | Used by:702 724 |
Symbol 701 Graphic | Uses:655 | Used by:702 724 |
Symbol 702 Button | Uses:698 699 700 701 443 444 | Used by:703 725 734 742 |
Symbol 703 MovieClip | Uses:687 688 689 690 691 692 693 694 695 697 702 | Used by:Timeline |
Symbol 704 Graphic | Uses:686 | Used by:725 734 763 |
Symbol 705 Text | Uses:468 | Used by:725 |
Symbol 706 Text | Uses:468 | Used by:725 |
Symbol 707 Text | Uses:468 | Used by:725 |
Symbol 708 Text | Uses:468 | Used by:725 |
Symbol 709 Text | Uses:468 | Used by:725 |
Symbol 710 Text | Uses:468 | Used by:725 |
Symbol 711 Text | Uses:468 | Used by:725 |
Symbol 712 Text | Uses:468 | Used by:725 |
Symbol 713 Text | Uses:468 | Used by:725 |
Symbol 714 Text | Uses:468 | Used by:725 |
Symbol 715 Bitmap | Used by:719 891 | |
Symbol 716 Bitmap | Used by:719 | |
Symbol 717 Bitmap | Used by:719 | |
Symbol 718 Bitmap | Used by:719 | |
Symbol 719 Graphic | Uses:715 716 717 718 | Used by:725 |
Symbol 720 Text | Uses:468 | Used by:725 |
Symbol 721 Text | Uses:468 | Used by:725 |
Symbol 722 Graphic | Uses:31 19 | Used by:725 |
Symbol 723 Text | Uses:131 | Used by:724 |
Symbol 724 Button | Uses:698 723 700 701 443 444 | Used by:725 734 742 763 |
Symbol 725 MovieClip | Uses:704 705 706 707 708 694 695 697 702 709 710 711 712 713 714 719 720 721 722 724 | Used by:Timeline |
Symbol 726 Text | Uses:468 | Used by:734 |
Symbol 727 Text | Uses:468 | Used by:734 |
Symbol 728 Text | Uses:468 | Used by:734 |
Symbol 729 Text | Uses:468 | Used by:734 |
Symbol 730 Text | Uses:468 | Used by:734 |
Symbol 731 Text | Uses:468 | Used by:734 |
Symbol 732 Text | Uses:468 | Used by:734 |
Symbol 733 Text | Uses:468 | Used by:734 |
Symbol 734 MovieClip | Uses:704 726 727 694 695 697 702 724 728 729 730 731 732 733 | Used by:Timeline |
Symbol 735 Bitmap | Used by:738 911 | |
Symbol 736 Bitmap | Used by:738 911 | |
Symbol 737 Bitmap | Used by:738 911 | |
Symbol 738 Graphic | Uses:735 736 737 686 | Used by:742 |
Symbol 739 Text | Uses:468 | Used by:742 |
Symbol 740 Text | Uses:468 | Used by:742 |
Symbol 741 Text | Uses:468 | Used by:742 |
Symbol 742 MovieClip | Uses:738 739 740 741 697 702 661 724 | Used by:Timeline |
Symbol 743 Text | Uses:468 | Used by:763 |
Symbol 744 Text | Uses:468 | Used by:763 |
Symbol 745 Text | Uses:468 | Used by:763 |
Symbol 746 Bitmap | Used by:747 | |
Symbol 747 Graphic | Uses:746 | Used by:763 |
Symbol 748 Text | Uses:468 | Used by:763 |
Symbol 749 Text | Uses:468 | Used by:763 |
Symbol 750 Text | Uses:468 | Used by:763 |
Symbol 751 Text | Uses:468 | Used by:763 |
Symbol 752 Text | Uses:468 | Used by:763 |
Symbol 753 Text | Uses:468 | Used by:763 |
Symbol 754 Text | Uses:468 | Used by:763 |
Symbol 755 Text | Uses:468 | Used by:763 |
Symbol 756 Text | Uses:468 | Used by:763 |
Symbol 757 Text | Uses:468 | Used by:763 |
Symbol 758 Text | Uses:468 | Used by:763 |
Symbol 759 Text | Uses:468 | Used by:763 |
Symbol 760 Text | Uses:468 | Used by:763 |
Symbol 761 Text | Uses:468 | Used by:763 |
Symbol 762 Text | Uses:468 | Used by:763 |
Symbol 763 MovieClip | Uses:704 743 744 697 724 745 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 | Used by:Timeline |
Symbol 764 Text | Uses:468 | Used by:773 778 |
Symbol 765 Text | Uses:468 | Used by:773 778 |
Symbol 766 Text | Uses:468 | Used by:773 778 |
Symbol 767 Text | Uses:468 | Used by:773 778 |
Symbol 768 Text | Uses:468 | Used by:773 778 |
Symbol 769 Text | Uses:468 | Used by:773 |
Symbol 770 Text | Uses:468 | Used by:773 |
Symbol 771 Bitmap | Used by:772 | |
Symbol 772 Graphic | Uses:771 | Used by:773 |
Symbol 773 MovieClip | Uses:649 764 765 766 767 768 769 770 772 697 | Used by:Timeline |
Symbol 774 Text | Uses:468 | Used by:778 |
Symbol 775 Text | Uses:468 | Used by:778 |
Symbol 776 Bitmap | Used by:777 | |
Symbol 777 Graphic | Uses:776 | Used by:778 |
Symbol 778 MovieClip | Uses:649 764 765 766 767 768 774 775 697 777 | Used by:Timeline |
Symbol 779 Bitmap | Used by:780 | |
Symbol 780 Graphic | Uses:779 | Used by:781 |
Symbol 781 MovieClip | Uses:780 | Used by:Timeline |
Symbol 782 Bitmap | Used by:783 | |
Symbol 783 Graphic | Uses:782 | Used by:784 |
Symbol 784 MovieClip | Uses:783 | Used by:Timeline |
Symbol 785 Bitmap | Used by:786 | |
Symbol 786 Graphic | Uses:785 | Used by:787 |
Symbol 787 MovieClip | Uses:786 | Used by:Timeline |
Symbol 788 Bitmap | Used by:789 | |
Symbol 789 Graphic | Uses:788 | Used by:790 |
Symbol 790 MovieClip | Uses:789 | Used by:Timeline |
Symbol 791 Bitmap | Used by:792 | |
Symbol 792 Graphic | Uses:791 | Used by:829 |
Symbol 793 Bitmap | Used by:794 | |
Symbol 794 Graphic | Uses:793 | Used by:800 |
Symbol 795 Text | Uses:468 | Used by:800 |
Symbol 796 Bitmap | Used by:797 | |
Symbol 797 Graphic | Uses:796 | Used by:800 |
Symbol 798 Bitmap | Used by:799 | |
Symbol 799 Graphic | Uses:798 | Used by:800 |
Symbol 800 Button | Uses:794 795 797 799 443 444 | Used by:829 |
Symbol 801 Bitmap | Used by:802 900 | |
Symbol 802 Graphic | Uses:801 | Used by:829 |
Symbol 803 Graphic | Used by:829 901 | |
Symbol 804 Bitmap | Used by:805 | |
Symbol 805 Graphic | Uses:804 | Used by:828 |
Symbol 806 Bitmap | Used by:807 | |
Symbol 807 Graphic | Uses:806 | Used by:828 |
Symbol 808 Bitmap | Used by:809 | |
Symbol 809 Graphic | Uses:808 | Used by:828 |
Symbol 810 Bitmap | Used by:811 | |
Symbol 811 Graphic | Uses:810 | Used by:828 |
Symbol 812 Bitmap | Used by:813 | |
Symbol 813 Graphic | Uses:812 | Used by:828 |
Symbol 814 Bitmap | Used by:815 | |
Symbol 815 Graphic | Uses:814 | Used by:828 |
Symbol 816 Bitmap | Used by:817 | |
Symbol 817 Graphic | Uses:816 | Used by:828 |
Symbol 818 Bitmap | Used by:819 | |
Symbol 819 Graphic | Uses:818 | Used by:828 |
Symbol 820 Bitmap | Used by:821 | |
Symbol 821 Graphic | Uses:820 | Used by:828 |
Symbol 822 Bitmap | Used by:823 | |
Symbol 823 Graphic | Uses:822 | Used by:828 |
Symbol 824 Bitmap | Used by:825 | |
Symbol 825 Graphic | Uses:824 | Used by:828 |
Symbol 826 Bitmap | Used by:827 | |
Symbol 827 Graphic | Uses:826 | Used by:828 |
Symbol 828 MovieClip | Uses:805 807 809 811 813 815 817 819 821 823 825 827 | Used by:829 901 |
Symbol 829 MovieClip | Uses:792 800 149 802 803 828 | Used by:Timeline |
Symbol 830 Bitmap | Used by:831 | |
Symbol 831 Graphic | Uses:830 | Used by:855 |
Symbol 832 Bitmap | Used by:833 | |
Symbol 833 Graphic | Uses:832 | Used by:834 |
Symbol 834 MovieClip | Uses:833 | Used by:845 |
Symbol 835 Bitmap | Used by:836 | |
Symbol 836 Graphic | Uses:835 | Used by:837 |
Symbol 837 MovieClip | Uses:836 | Used by:845 854 |
Symbol 838 Bitmap | Used by:839 | |
Symbol 839 Graphic | Uses:838 | Used by:845 |
Symbol 840 Graphic | Used by:841 | |
Symbol 841 MovieClip | Uses:840 | Used by:845 854 |
Symbol 842 Bitmap | Used by:843 | |
Symbol 843 Graphic | Uses:842 | Used by:844 |
Symbol 844 MovieClip | Uses:843 | Used by:845 |
Symbol 845 MovieClip | Uses:834 837 149 839 442 841 844 | Used by:855 |
Symbol 846 Bitmap | Used by:847 | |
Symbol 847 Graphic | Uses:846 | Used by:848 |
Symbol 848 MovieClip | Uses:847 | Used by:854 |
Symbol 849 Bitmap | Used by:850 | |
Symbol 850 Graphic | Uses:849 | Used by:854 |
Symbol 851 Bitmap | Used by:852 | |
Symbol 852 Graphic | Uses:851 | Used by:853 |
Symbol 853 MovieClip | Uses:852 | Used by:854 |
Symbol 854 MovieClip | Uses:848 837 149 850 442 841 853 | Used by:855 |
Symbol 855 MovieClip | Uses:831 845 854 | Used by:Timeline |
Symbol 856 Graphic | Uses:543 544 545 546 | Used by:863 868 873 878 883 |
Symbol 857 Text | Uses:468 | Used by:863 868 873 878 883 |
Symbol 858 Text | Uses:468 | Used by:863 |
Symbol 859 Text | Uses:468 | Used by:863 868 873 878 883 |
Symbol 860 Bitmap | Used by:861 | |
Symbol 861 Graphic | Uses:860 | Used by:863 |
Symbol 862 Text | Uses:468 | Used by:863 |
Symbol 863 MovieClip | Uses:856 857 858 859 861 862 679 | Used by:Timeline |
Symbol 864 Text | Uses:468 | Used by:868 |
Symbol 865 Text | Uses:468 | Used by:868 |
Symbol 866 Bitmap | Used by:867 | |
Symbol 867 Graphic | Uses:866 | Used by:868 |
Symbol 868 MovieClip | Uses:856 857 864 859 865 679 867 | Used by:Timeline |
Symbol 869 Text | Uses:468 | Used by:873 |
Symbol 870 Text | Uses:468 | Used by:873 |
Symbol 871 Bitmap | Used by:872 | |
Symbol 872 Graphic | Uses:871 | Used by:873 |
Symbol 873 MovieClip | Uses:856 857 869 859 870 679 872 | Used by:Timeline |
Symbol 874 Text | Uses:468 | Used by:878 |
Symbol 875 Text | Uses:468 | Used by:878 |
Symbol 876 Bitmap | Used by:877 | |
Symbol 877 Graphic | Uses:876 | Used by:878 |
Symbol 878 MovieClip | Uses:856 857 874 859 875 679 877 | Used by:Timeline |
Symbol 879 Text | Uses:468 | Used by:883 |
Symbol 880 Text | Uses:468 | Used by:883 |
Symbol 881 Bitmap | Used by:882 | |
Symbol 882 Graphic | Uses:881 | Used by:883 |
Symbol 883 MovieClip | Uses:856 857 879 859 880 679 882 | Used by:Timeline |
Symbol 884 EditableText | Uses:468 | Used by:Timeline |
Symbol 885 Text | Uses:468 | Used by:910 |
Symbol 886 Text | Uses:468 | Used by:910 |
Symbol 887 Text | Uses:468 | Used by:910 |
Symbol 888 Text | Uses:468 | Used by:910 |
Symbol 889 Text | Uses:468 | Used by:910 |
Symbol 890 Text | Uses:468 | Used by:910 |
Symbol 891 Graphic | Uses:550 551 552 715 | Used by:910 |
Symbol 892 EditableText | Uses:468 | Used by:910 |
Symbol 893 EditableText | Uses:468 | Used by:910 |
Symbol 894 EditableText | Uses:468 | Used by:910 |
Symbol 895 Text | Uses:468 | Used by:910 |
Symbol 896 Font | Used by:897 | |
Symbol 897 EditableText | Uses:896 | Used by:910 |
Symbol 898 Bitmap | Used by:899 | |
Symbol 899 Graphic | Uses:898 | Used by:901 |
Symbol 900 Graphic | Uses:801 | Used by:901 |
Symbol 901 MovieClip | Uses:899 149 900 803 828 | Used by:910 |
Symbol 902 EditableText | Uses:468 | Used by:910 |
Symbol 903 EditableText | Uses:468 | Used by:910 |
Symbol 904 Graphic | Uses:552 | Used by:905 |
Symbol 905 MovieClip | Uses:904 | Used by:910 |
Symbol 906 Graphic | Uses:551 | Used by:907 |
Symbol 907 MovieClip | Uses:906 | Used by:910 |
Symbol 908 Graphic | Uses:550 | Used by:909 |
Symbol 909 MovieClip | Uses:908 | Used by:910 |
Symbol 910 MovieClip | Uses:649 885 886 887 888 889 890 891 697 892 893 894 895 897 901 902 903 661 905 907 909 | Used by:Timeline |
Symbol 911 Graphic | Uses:735 736 737 686 | Used by:922 923 |
Symbol 912 Text | Uses:468 | Used by:922 923 |
Symbol 913 Text | Uses:468 | Used by:922 923 |
Symbol 914 Text | Uses:468 | Used by:922 923 |
Symbol 915 Text | Uses:468 | Used by:922 923 |
Symbol 916 Text | Uses:468 | Used by:922 923 |
Symbol 917 Text | Uses:468 | Used by:922 923 |
Symbol 918 Bitmap | Used by:921 | |
Symbol 919 Bitmap | Used by:921 | |
Symbol 920 Bitmap | Used by:921 | |
Symbol 921 Graphic | Uses:918 919 920 | Used by:922 923 |
Symbol 922 MovieClip | Uses:911 912 661 913 914 915 916 917 921 657 | Used by:Timeline |
Symbol 923 MovieClip | Uses:911 912 661 659 913 914 915 916 917 921 | Used by:Timeline |
Instance Names
"ProgressLoad" | Frame 1 | Symbol 152 MovieClip |
"xml_level" | Frame 1 | Symbol 170 MovieClip |
"allData" | Frame 2 | Symbol 229 MovieClip |
"clSky" | Frame 2 | Symbol 232 MovieClip |
"village" | Frame 2 | Symbol 243 MovieClip |
"fontain" | Frame 2 | Symbol 273 MovieClip |
"sawmill" | Frame 2 | Symbol 307 MovieClip |
"field" | Frame 2 | Symbol 325 MovieClip |
"mill" | Frame 2 | Symbol 363 MovieClip |
"tavern" | Frame 2 | Symbol 371 MovieClip |
"forge" | Frame 2 | Symbol 389 MovieClip |
"quarry" | Frame 2 | Symbol 433 MovieClip |
"pnTitle" | Frame 2 | Symbol 446 MovieClip |
"pnShop1" | Frame 2 | Symbol 483 MovieClip |
"pnShop2" | Frame 2 | Symbol 489 MovieClip |
"pnMenu" | Frame 2 | Symbol 517 MovieClip |
"pnRes" | Frame 2 | Symbol 535 MovieClip |
"txtRes" | Frame 2 | Symbol 542 MovieClip |
"clInfo1" | Frame 2 | Symbol 559 MovieClip |
"clInfo2" | Frame 2 | Symbol 564 MovieClip |
"clInfo3" | Frame 2 | Symbol 568 MovieClip |
"clInfo4" | Frame 2 | Symbol 573 MovieClip |
"clInfo5" | Frame 2 | Symbol 577 MovieClip |
"clInfo6" | Frame 2 | Symbol 582 MovieClip |
"clInfo7" | Frame 2 | Symbol 586 MovieClip |
"clInfo8" | Frame 2 | Symbol 591 MovieClip |
"clInfoBuild1" | Frame 2 | Symbol 612 MovieClip |
"clInfoBuild2" | Frame 2 | Symbol 618 MovieClip |
"clInfoBuild3" | Frame 2 | Symbol 624 MovieClip |
"clInfoBuild4" | Frame 2 | Symbol 630 MovieClip |
"clInfoBuild5" | Frame 2 | Symbol 634 MovieClip |
"clInfoBuild6" | Frame 2 | Symbol 639 MovieClip |
"clInfoBuild7" | Frame 2 | Symbol 643 MovieClip |
"clInfoBuild8" | Frame 2 | Symbol 647 MovieClip |
"pnPause" | Frame 2 | Symbol 675 MovieClip |
"pnNewGame" | Frame 2 | Symbol 682 MovieClip |
"pnHelp1" | Frame 2 | Symbol 703 MovieClip |
"pnHelp2" | Frame 2 | Symbol 725 MovieClip |
"pnHelp3" | Frame 2 | Symbol 734 MovieClip |
"pnHelp4" | Frame 2 | Symbol 742 MovieClip |
"pnHelp5" | Frame 2 | Symbol 763 MovieClip |
"pnShopLevel" | Frame 2 | Symbol 773 MovieClip |
"pnShopLevel2" | Frame 2 | Symbol 778 MovieClip |
"pnBack1" | Frame 3 | Symbol 781 MovieClip |
"pnBack2" | Frame 3 | Symbol 784 MovieClip |
"pnBack3" | Frame 3 | Symbol 787 MovieClip |
"pnBack4" | Frame 3 | Symbol 790 MovieClip |
"pnTimer" | Frame 3 | Symbol 829 MovieClip |
"pnBonus" | Frame 3 | Symbol 855 MovieClip |
"clCitizen1" | Frame 3 | Symbol 863 MovieClip |
"clCitizen2" | Frame 3 | Symbol 868 MovieClip |
"clCitizen3" | Frame 3 | Symbol 873 MovieClip |
"clCitizen4" | Frame 3 | Symbol 878 MovieClip |
"clCitizen5" | Frame 3 | Symbol 883 MovieClip |
"pnLose" | Frame 3 | Symbol 884 EditableText |
"pnResult" | Frame 3 | Symbol 910 MovieClip |
"pnNag2" | Frame 3 | Symbol 922 MovieClip |
"pnNag" | Frame 3 | Symbol 923 MovieClip |
"score" | Symbol 134 MovieClip [Score] Frame 1 | Symbol 132 EditableText |
"score" | Symbol 134 MovieClip [Score] Frame 1 | Symbol 133 EditableText |
"mask" | Symbol 152 MovieClip Frame 1 | Symbol 149 MovieClip |
"hammer" | Symbol 191 MovieClip [MouseCursor] Frame 1 | Symbol 190 MovieClip |
"cursor" | Symbol 229 MovieClip Frame 1 | Symbol 191 MovieClip [MouseCursor] |
"BonusLightning" | Symbol 229 MovieClip Frame 1 | Symbol 200 MovieClip [BonusLightning] |
"hit" | Symbol 243 MovieClip Frame 1 | Symbol 237 MovieClip |
"glow" | Symbol 243 MovieClip Frame 1 | Symbol 242 MovieClip |
"hit" | Symbol 273 MovieClip Frame 1 | Symbol 245 MovieClip |
"ani" | Symbol 273 MovieClip Frame 1 | Symbol 266 MovieClip |
"image" | Symbol 273 MovieClip Frame 1 | Symbol 269 MovieClip |
"glow" | Symbol 273 MovieClip Frame 1 | Symbol 272 MovieClip |
"hit" | Symbol 307 MovieClip Frame 1 | Symbol 275 MovieClip |
"ani" | Symbol 307 MovieClip Frame 1 | Symbol 296 MovieClip |
"people" | Symbol 307 MovieClip Frame 1 | Symbol 303 MovieClip |
"glow" | Symbol 307 MovieClip Frame 1 | Symbol 306 MovieClip |
"hit" | Symbol 325 MovieClip Frame 1 | Symbol 309 MovieClip |
"image" | Symbol 325 MovieClip Frame 1 | Symbol 312 MovieClip |
"people" | Symbol 325 MovieClip Frame 1 | Symbol 321 MovieClip |
"glow" | Symbol 325 MovieClip Frame 1 | Symbol 324 MovieClip |
"hit" | Symbol 363 MovieClip Frame 1 | Symbol 327 MovieClip |
"people" | Symbol 363 MovieClip Frame 1 | Symbol 340 MovieClip |
"glow" | Symbol 363 MovieClip Frame 1 | Symbol 343 MovieClip |
"ani" | Symbol 363 MovieClip Frame 1 | Symbol 362 MovieClip |
"hit" | Symbol 371 MovieClip Frame 1 | Symbol 365 MovieClip |
"glow" | Symbol 371 MovieClip Frame 1 | Symbol 370 MovieClip |
"hit" | Symbol 389 MovieClip Frame 1 | Symbol 373 MovieClip |
"image" | Symbol 389 MovieClip Frame 1 | Symbol 376 MovieClip |
"people" | Symbol 389 MovieClip Frame 1 | Symbol 385 MovieClip |
"glow" | Symbol 389 MovieClip Frame 1 | Symbol 388 MovieClip |
"hit" | Symbol 433 MovieClip Frame 1 | Symbol 391 MovieClip |
"ani" | Symbol 433 MovieClip Frame 1 | Symbol 412 MovieClip |
"people" | Symbol 433 MovieClip Frame 1 | Symbol 429 MovieClip |
"glow" | Symbol 433 MovieClip Frame 1 | Symbol 432 MovieClip |
"btEye" | Symbol 446 MovieClip Frame 1 | Symbol 445 Button |
"btBuy1" | Symbol 483 MovieClip Frame 1 | Symbol 462 Button |
"btBuy2" | Symbol 483 MovieClip Frame 1 | Symbol 462 Button |
"btBuy3" | Symbol 483 MovieClip Frame 1 | Symbol 462 Button |
"btBuy4" | Symbol 483 MovieClip Frame 1 | Symbol 462 Button |
"MarkBuy" | Symbol 483 MovieClip Frame 1 | Symbol 465 MovieClip |
"btNext" | Symbol 483 MovieClip Frame 1 | Symbol 474 Button |
"btNo1" | Symbol 483 MovieClip Frame 1 | Symbol 479 Button |
"btNo2" | Symbol 483 MovieClip Frame 1 | Symbol 479 Button |
"btNo3" | Symbol 483 MovieClip Frame 1 | Symbol 479 Button |
"btNo4" | Symbol 483 MovieClip Frame 1 | Symbol 479 Button |
"btBought1" | Symbol 483 MovieClip Frame 1 | Symbol 482 MovieClip |
"btBought2" | Symbol 483 MovieClip Frame 1 | Symbol 482 MovieClip |
"btBought3" | Symbol 483 MovieClip Frame 1 | Symbol 482 MovieClip |
"btBought4" | Symbol 483 MovieClip Frame 1 | Symbol 482 MovieClip |
"btBuy1" | Symbol 489 MovieClip Frame 1 | Symbol 462 Button |
"btBuy2" | Symbol 489 MovieClip Frame 1 | Symbol 462 Button |
"btBuy3" | Symbol 489 MovieClip Frame 1 | Symbol 462 Button |
"btBuy4" | Symbol 489 MovieClip Frame 1 | Symbol 462 Button |
"MarkBuy" | Symbol 489 MovieClip Frame 1 | Symbol 465 MovieClip |
"btNext" | Symbol 489 MovieClip Frame 1 | Symbol 474 Button |
"btNo1" | Symbol 489 MovieClip Frame 1 | Symbol 479 Button |
"btNo2" | Symbol 489 MovieClip Frame 1 | Symbol 479 Button |
"btNo3" | Symbol 489 MovieClip Frame 1 | Symbol 479 Button |
"btNo4" | Symbol 489 MovieClip Frame 1 | Symbol 479 Button |
"btBought1" | Symbol 489 MovieClip Frame 1 | Symbol 482 MovieClip |
"btBought2" | Symbol 489 MovieClip Frame 1 | Symbol 482 MovieClip |
"btBought3" | Symbol 489 MovieClip Frame 1 | Symbol 482 MovieClip |
"btBought4" | Symbol 489 MovieClip Frame 1 | Symbol 482 MovieClip |
"btStart" | Symbol 517 MovieClip Frame 1 | Symbol 500 Button |
"btHelp" | Symbol 517 MovieClip Frame 1 | Symbol 508 Button |
"btDownload" | Symbol 517 MovieClip Frame 1 | Symbol 516 Button |
"btMenu" | Symbol 535 MovieClip Frame 1 | Symbol 527 Button |
"btEye" | Symbol 535 MovieClip Frame 1 | Symbol 534 Button |
"lbMoney" | Symbol 542 MovieClip Frame 1 | Symbol 536 EditableText |
"lbWood" | Symbol 542 MovieClip Frame 1 | Symbol 537 EditableText |
"lbMeat" | Symbol 542 MovieClip Frame 1 | Symbol 538 EditableText |
"lbScore" | Symbol 542 MovieClip Frame 1 | Symbol 539 EditableText |
"lbLevel" | Symbol 542 MovieClip Frame 1 | Symbol 540 EditableText |
"lbLife" | Symbol 542 MovieClip Frame 1 | Symbol 541 EditableText |
"question" | Symbol 612 MovieClip Frame 1 | Symbol 602 MovieClip |
"question_txt" | Symbol 612 MovieClip Frame 1 | Symbol 603 EditableText |
"people" | Symbol 612 MovieClip Frame 1 | Symbol 610 MovieClip |
"people_txt" | Symbol 612 MovieClip Frame 1 | Symbol 611 EditableText |
"question" | Symbol 618 MovieClip Frame 1 | Symbol 602 MovieClip |
"question_txt" | Symbol 618 MovieClip Frame 1 | Symbol 616 EditableText |
"people_txt" | Symbol 618 MovieClip Frame 1 | Symbol 617 EditableText |
"people" | Symbol 618 MovieClip Frame 1 | Symbol 385 MovieClip |
"question" | Symbol 624 MovieClip Frame 1 | Symbol 602 MovieClip |
"question_txt" | Symbol 624 MovieClip Frame 1 | Symbol 622 EditableText |
"people_txt" | Symbol 624 MovieClip Frame 1 | Symbol 623 EditableText |
"people" | Symbol 624 MovieClip Frame 1 | Symbol 429 MovieClip |
"question" | Symbol 630 MovieClip Frame 1 | Symbol 602 MovieClip |
"question_txt" | Symbol 630 MovieClip Frame 1 | Symbol 628 EditableText |
"people_txt" | Symbol 630 MovieClip Frame 1 | Symbol 629 EditableText |
"people" | Symbol 630 MovieClip Frame 1 | Symbol 340 MovieClip |
"question" | Symbol 639 MovieClip Frame 1 | Symbol 602 MovieClip |
"question_txt" | Symbol 639 MovieClip Frame 1 | Symbol 637 EditableText |
"people_txt" | Symbol 639 MovieClip Frame 1 | Symbol 638 EditableText |
"people" | Symbol 639 MovieClip Frame 1 | Symbol 321 MovieClip |
"question" | Symbol 647 MovieClip Frame 1 | Symbol 602 MovieClip |
"checkOff" | Symbol 674 MovieClip Frame 1 | Symbol 669 MovieClip |
"checkOn" | Symbol 674 MovieClip Frame 1 | Symbol 673 MovieClip |
"btReturn" | Symbol 675 MovieClip Frame 1 | Symbol 657 Button |
"btMainMenu" | Symbol 675 MovieClip Frame 1 | Symbol 659 Button |
"btDownload" | Symbol 675 MovieClip Frame 1 | Symbol 661 Button |
"btHelp" | Symbol 675 MovieClip Frame 1 | Symbol 664 Button |
"checkSound" | Symbol 675 MovieClip Frame 1 | Symbol 674 MovieClip |
"btContinue" | Symbol 682 MovieClip Frame 1 | Symbol 679 Button |
"btNew" | Symbol 682 MovieClip Frame 1 | Symbol 681 Button |
"checkSound" | Symbol 682 MovieClip Frame 1 | Symbol 674 MovieClip |
"btOK" | Symbol 703 MovieClip Frame 1 | Symbol 697 Button |
"btNext" | Symbol 703 MovieClip Frame 1 | Symbol 702 Button |
"btOK" | Symbol 725 MovieClip Frame 1 | Symbol 697 Button |
"btNext" | Symbol 725 MovieClip Frame 1 | Symbol 702 Button |
"btPrev" | Symbol 725 MovieClip Frame 1 | Symbol 724 Button |
"btOK" | Symbol 734 MovieClip Frame 1 | Symbol 697 Button |
"btNext" | Symbol 734 MovieClip Frame 1 | Symbol 702 Button |
"btPrev" | Symbol 734 MovieClip Frame 1 | Symbol 724 Button |
"btOK" | Symbol 742 MovieClip Frame 1 | Symbol 697 Button |
"btNext" | Symbol 742 MovieClip Frame 1 | Symbol 702 Button |
"btDownload" | Symbol 742 MovieClip Frame 1 | Symbol 661 Button |
"btPrev" | Symbol 742 MovieClip Frame 1 | Symbol 724 Button |
"btOK" | Symbol 763 MovieClip Frame 1 | Symbol 697 Button |
"btPrev" | Symbol 763 MovieClip Frame 1 | Symbol 724 Button |
"btOK" | Symbol 773 MovieClip Frame 1 | Symbol 697 Button |
"btOK" | Symbol 778 MovieClip Frame 1 | Symbol 697 Button |
"btMenu" | Symbol 829 MovieClip Frame 1 | Symbol 800 Button |
"maskTimer" | Symbol 829 MovieClip Frame 1 | Symbol 149 MovieClip |
"timerLevel" | Symbol 829 MovieClip Frame 1 | Symbol 828 MovieClip |
"no" | Symbol 845 MovieClip Frame 1 | Symbol 834 MovieClip |
"yes" | Symbol 845 MovieClip Frame 1 | Symbol 837 MovieClip |
"mask" | Symbol 845 MovieClip Frame 1 | Symbol 149 MovieClip |
"level" | Symbol 845 MovieClip Frame 1 | Symbol 841 MovieClip |
"glow" | Symbol 845 MovieClip Frame 1 | Symbol 844 MovieClip |
"no" | Symbol 854 MovieClip Frame 1 | Symbol 848 MovieClip |
"yes" | Symbol 854 MovieClip Frame 1 | Symbol 837 MovieClip |
"mask" | Symbol 854 MovieClip Frame 1 | Symbol 149 MovieClip |
"level" | Symbol 854 MovieClip Frame 1 | Symbol 841 MovieClip |
"glow" | Symbol 854 MovieClip Frame 1 | Symbol 853 MovieClip |
"hammer" | Symbol 855 MovieClip Frame 1 | Symbol 845 MovieClip |
"light" | Symbol 855 MovieClip Frame 1 | Symbol 854 MovieClip |
"btContinue" | Symbol 863 MovieClip Frame 1 | Symbol 679 Button |
"btContinue" | Symbol 868 MovieClip Frame 1 | Symbol 679 Button |
"btContinue" | Symbol 873 MovieClip Frame 1 | Symbol 679 Button |
"btContinue" | Symbol 878 MovieClip Frame 1 | Symbol 679 Button |
"btContinue" | Symbol 883 MovieClip Frame 1 | Symbol 679 Button |
"maskTimer" | Symbol 901 MovieClip Frame 1 | Symbol 149 MovieClip |
"timerLevel" | Symbol 901 MovieClip Frame 1 | Symbol 828 MovieClip |
"btOK" | Symbol 910 MovieClip Frame 1 | Symbol 697 Button |
"Jug" | Symbol 910 MovieClip Frame 1 | Symbol 901 MovieClip |
"btDownload" | Symbol 910 MovieClip Frame 1 | Symbol 661 Button |
"clGold" | Symbol 910 MovieClip Frame 1 | Symbol 905 MovieClip |
"clWood" | Symbol 910 MovieClip Frame 1 | Symbol 907 MovieClip |
"clFood" | Symbol 910 MovieClip Frame 1 | Symbol 909 MovieClip |
"btDownload" | Symbol 922 MovieClip Frame 1 | Symbol 661 Button |
"btReturn" | Symbol 922 MovieClip Frame 1 | Symbol 657 Button |
"btDownload" | Symbol 923 MovieClip Frame 1 | Symbol 661 Button |
"btMain" | Symbol 923 MovieClip Frame 1 | Symbol 659 Button |
Special Tags
FileAttributes (69) | Timeline Frame 1 | Access network only, Metadata not present, AS1/AS2. |
ExportAssets (56) | Timeline Frame 1 | Symbol 3 as "Selector" |
ExportAssets (56) | Timeline Frame 1 | Symbol 6 as "res1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "res2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 12 as "res3" |
ExportAssets (56) | Timeline Frame 1 | Symbol 15 as "res4" |
ExportAssets (56) | Timeline Frame 1 | Symbol 18 as "res5" |
ExportAssets (56) | Timeline Frame 1 | Symbol 21 as "res7" |
ExportAssets (56) | Timeline Frame 1 | Symbol 24 as "res8" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "res9" |
ExportAssets (56) | Timeline Frame 1 | Symbol 30 as "res10" |
ExportAssets (56) | Timeline Frame 1 | Symbol 33 as "res12" |
ExportAssets (56) | Timeline Frame 1 | Symbol 36 as "res13" |
ExportAssets (56) | Timeline Frame 1 | Symbol 39 as "corner13" |
ExportAssets (56) | Timeline Frame 1 | Symbol 42 as "cellNormal" |
ExportAssets (56) | Timeline Frame 1 | Symbol 45 as "cellMajor1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 48 as "corner12" |
ExportAssets (56) | Timeline Frame 1 | Symbol 51 as "corner10" |
ExportAssets (56) | Timeline Frame 1 | Symbol 54 as "corner11" |
ExportAssets (56) | Timeline Frame 1 | Symbol 57 as "corner14" |
ExportAssets (56) | Timeline Frame 1 | Symbol 60 as "corner15" |
ExportAssets (56) | Timeline Frame 1 | Symbol 63 as "corner16" |
ExportAssets (56) | Timeline Frame 1 | Symbol 66 as "corner17" |
ExportAssets (56) | Timeline Frame 1 | Symbol 69 as "corner19" |
ExportAssets (56) | Timeline Frame 1 | Symbol 72 as "corner18" |
ExportAssets (56) | Timeline Frame 1 | Symbol 75 as "corner20" |
ExportAssets (56) | Timeline Frame 1 | Symbol 78 as "corner21" |
ExportAssets (56) | Timeline Frame 1 | Symbol 81 as "corner22" |
ExportAssets (56) | Timeline Frame 1 | Symbol 84 as "corner23" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "corner24" |
ExportAssets (56) | Timeline Frame 1 | Symbol 90 as "corner25" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "corner26" |
ExportAssets (56) | Timeline Frame 1 | Symbol 96 as "corner27" |
ExportAssets (56) | Timeline Frame 1 | Symbol 99 as "cellMajor2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 102 as "sndKillPuzzle" |
ExportAssets (56) | Timeline Frame 1 | Symbol 127 as "cellExploted" |
ExportAssets (56) | Timeline Frame 1 | Symbol 130 as "Lock" |
ExportAssets (56) | Timeline Frame 1 | Symbol 134 as "Score" |
ExportAssets (56) | Timeline Frame 1 | Symbol 137 as "HelpHint" |
ExportAssets (56) | Timeline Frame 1 | Symbol 140 as "res11" |
ExportAssets (56) | Timeline Frame 1 | Symbol 143 as "res6" |
ExportAssets (56) | Timeline Frame 2 | Symbol 191 as "MouseCursor" |
ExportAssets (56) | Timeline Frame 2 | Symbol 200 as "BonusLightning" |
ExportAssets (56) | Timeline Frame 2 | Symbol 201 as "sndTone1" |
ExportAssets (56) | Timeline Frame 2 | Symbol 202 as "menuSound" |
ExportAssets (56) | Timeline Frame 2 | Symbol 203 as "sndHammer" |
ExportAssets (56) | Timeline Frame 2 | Symbol 204 as "sndTone2" |
ExportAssets (56) | Timeline Frame 2 | Symbol 205 as "track01" |
ExportAssets (56) | Timeline Frame 2 | Symbol 206 as "sndLight" |
ExportAssets (56) | Timeline Frame 2 | Symbol 207 as "sndTone3" |
ExportAssets (56) | Timeline Frame 2 | Symbol 208 as "track02" |
ExportAssets (56) | Timeline Frame 2 | Symbol 209 as "sndTone4" |
ExportAssets (56) | Timeline Frame 2 | Symbol 210 as "track03" |
ExportAssets (56) | Timeline Frame 2 | Symbol 211 as "sndTone5" |
ExportAssets (56) | Timeline Frame 2 | Symbol 212 as "sndTone6" |
ExportAssets (56) | Timeline Frame 2 | Symbol 213 as "sndPeopleHint" |
ExportAssets (56) | Timeline Frame 2 | Symbol 214 as "sndTone7" |
ExportAssets (56) | Timeline Frame 2 | Symbol 215 as "sndSelect" |
ExportAssets (56) | Timeline Frame 2 | Symbol 216 as "sndTone8" |
ExportAssets (56) | Timeline Frame 2 | Symbol 217 as "sndMismatch" |
ExportAssets (56) | Timeline Frame 2 | Symbol 218 as "sndBuild" |
ExportAssets (56) | Timeline Frame 2 | Symbol 219 as "sndDeadWood" |
ExportAssets (56) | Timeline Frame 2 | Symbol 220 as "sndEpisodeComplite" |
ExportAssets (56) | Timeline Frame 2 | Symbol 221 as "sndDeadMoney" |
ExportAssets (56) | Timeline Frame 2 | Symbol 222 as "sndCounter" |
ExportAssets (56) | Timeline Frame 2 | Symbol 223 as "sndDeadFood" |
ExportAssets (56) | Timeline Frame 2 | Symbol 224 as "sndDeadEmpty" |
ExportAssets (56) | Timeline Frame 2 | Symbol 225 as "sndDeadBonus" |
ExportAssets (56) | Timeline Frame 2 | Symbol 226 as "sndFieldStart" |
ExportAssets (56) | Timeline Frame 2 | Symbol 227 as "sndFieldOver" |
ExportAssets (56) | Timeline Frame 2 | Symbol 228 as "sndEndLevel" |
Labels
"btDownload" | Symbol 517 MovieClip Frame 1 |
Dynamic Text Variables
score_txt | Symbol 132 EditableText | "" |
score_txt | Symbol 133 EditableText | "" |
txtPercent | Symbol 154 EditableText | "<p align="center"><font face="Times New Roman" size="28" color="#000000" letterSpacing="0.000000" kerning="1">0%</font></p>" |
level_0 | Symbol 155 EditableText | "<?xml version="1.0" ?> <Level> <!-- Level 0 --> <State max="300" pos="300" delta="-1" delay="1000" /> <Balls /> <Field field_width="13" field_height="10" field_pos_x="30" field_pos_y="50"> <Cell x="2" y="0" active="0"> <Group tile="13" rotate="0" /> </Cell> <Cell x="3" y="0" active="0"> <Group tile="12" rotate="270" /> </Cell> <Cell x="4" y="0" active="0"> <Group tile="12" rotate="270" /> </Cell> <Cell x="5" y="0" active="0"> <Group tile="12" rotate="270" /> </Cell> <Cell x="6" y="0" active="0"> <Group tile="12" rotate="270" /> </Cell> <Cell x="7" y="0" active="0"> <Group tile="12" rotate="270" /> </Cell> <Cell x="8" y="0" active="0"> <Group tile="12" rotate="270" /> </Cell> <Cell x="9" y="0" active="0"> <Group tile="12" rotate="270" /> </Cell> <Cell x="10" y="0" active="0"> <Group tile="13" rotate="90" /> </Cell> <Cell x="0" y="1" active="0"> <Group tile="13" rotate="0" /> </Cell> <Cell x="1" y="1" active="0"> <Group tile="12" rotate="270" /> 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</Field> </Level> " |
level_1 | Symbol 156 EditableText | "<?xml version="1.0" ?> <Level> <!-- Level 1 --> <State max="300" pos="300" delta="-1" delay="1000" /> <!-- //////////////////////////////////////// FIELD //////////////////////////////////////// --> <Balls /> <Field field_width="13" field_height="10" field_pos_x="30" field_pos_y="50"> <Cell x="2" y="0" active="0"> <Group tile="13" rotate="0" /> </Cell> <Cell x="3" y="0" active="0"> <Group tile="12" rotate="270" /> </Cell> <Cell x="4" y="0" active="0"> <Group tile="12" rotate="270" /> </Cell> <Cell x="5" y="0" active="0"> <Group tile="12" rotate="270" /> </Cell> <Cell x="6" y="0" active="0"> <Group tile="12" rotate="270" /> </Cell> <Cell x="7" y="0" active="0"> <Group tile="12" rotate="270" /> </Cell> <Cell x="8" y="0" active="0"> <Group tile="12" rotate="270" /> </Cell> <Cell x="9" y="0" active="0"> <Group tile="12" rotate="270" /> </Cell> <Cell x="10" y="0" active="0"> <Group tile="13" rotate="90" /> </Cell> <Cell x="1" y="1" active="0"> <Group 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money_txt | Symbol 536 EditableText | "0" |
wood_txt | Symbol 537 EditableText | "0" |
food_txt | Symbol 538 EditableText | "0" |
score_txt | Symbol 539 EditableText | "0" |
level_txt | Symbol 540 EditableText | "0" |
life_txt | Symbol 541 EditableText | "0" |
txt | Symbol 616 EditableText | "Play more skilfully and get a super bonus that helps you to build the City quicker!" |
txt | Symbol 622 EditableText | "Play more skilfully and get a super bonus that helps you to build the City quicker!" |
txt | Symbol 628 EditableText | "Play more skilfully and get a super bonus that helps you to build the City quicker!" |
txt | Symbol 637 EditableText | "Play more skilfully and get a super bonus that helps you to build the City quicker!" |
loseMessage | Symbol 884 EditableText | "<p align="center"><font face="Verdana" size="50" color="#ff0000" letterSpacing="0.000000" kerning="1"><b>Time out</b></font></p>" |
time_txt | Symbol 892 EditableText | "0:00" |
wood_txt | Symbol 893 EditableText | "Supplies -" |
food_txt | Symbol 894 EditableText | "Food -" |
bonus_txt | Symbol 897 EditableText | "0" |
remain_txt | Symbol 902 EditableText | "0:00" |
gold_txt | Symbol 903 EditableText | "Gold -" |
|