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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/43454758?noj=FRM43454758-22DC" width="1" height="1"></div>

sling-wars-2.swf

This is the info page for
Flash #114688

(Click the ID number above for more basic data on this flash file.)


Text
Main Menu

Главное Меню

Try Again

Переиграть

Play More Games

Другие Игры

You Lose!

Вы проиграли!

Highscores

Рекорды

Congratulations!
Satanic host is now dominating the whole world!

Поздравляю!
Теперь силы зла управляют миром!

Congratulations!
You extirpated the Evil!

Поздравляю!
Вы искоренили зло!

<p align="center"><font face="BlockParty" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1">Your Score:00000</font></p>

<p align="center"><font face="MachineCTT" size="25" color="#ffffff" letterSpacing="0.000000" kerning="1">Your Score:00000</font></p>

Submit score

Записать Очки

Type your nick

Devil's heart

Devil's head

Devil's blood

Encapsulated explosion

Сердце Дьявола

Голова Дьявола

Кровь Дьявола

Закапсулированный взрыв

Holy Rood

Punishment cloud

Piezo sphere

Lighting

Святое Распятие

Облако Наказания

Пьезосфера

Молния

<p align="left"><font face="Arial" size="12" color="#c48800" letterSpacing="0.000000" kerning="1">00%</font></p>

<p align="left"><font face="BlockParty" size="14" color="#ffaa2b" letterSpacing="0.000000" kerning="1">000</font></p>

Apply

Применить

Proceed

Продолжить

Congrats, you won!

Now you can upgrade your shrine by spending your Points.

Total Points:

Change the chances of the weapons appearing
using these slider bars. Then click "Apply" if you
would like to save new shrine settings. Click
"Proceed" to proceed to the next level.

Поздравляю, Вы победили!

За полученные очки Вы можете улучшить свой алтарь.

Всего очков:

Двигая бегунки, увеличивайте шанс появления из
алтаря более мощного оружия.  Когда закончите,
нажмите кнопку "Применить"

<p align="center"><font face="BlockParty" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">You earned 000 points</font></p>

<p align="center"><font face="MachineCTT" size="19" color="#ffffff" letterSpacing="0.000000" kerning="1">Вы заработали 000 Очков</font></p>

1% = 30 points

1% = 15 points

1% = 5 points

1% = 30 очков

1% = 15 очков

1% = 5 очков

Святое Распятие

Облако Наказания

Пьезосфера

Молния

<p align="left"><font face="BlockParty" size="14" color="#ffaa2b" letterSpacing="0.000000" kerning="1">000</font></p>

<p align="center"><font face="TextBookCTT" size="12" color="#000000" letterSpacing="0.000000" kerning="1">fgjfgj</font></p>

<p align="center"><font face="Turkey Sandwich" size="15" color="#ff0000" letterSpacing="0.000000" kerning="1">-89</font></p>

Please wait while the game loads...

This game is brought to you by

Игра сделана на MADFATCAT.COM

New Game

Новая Игра

Previous Game

Choose Your Forces

Выберите Воинство

This game is brought to you by

Игра сделана на

slingwars@madfatcat.com

Devil's heart

Devil's head

Devil's blood

Encapsulated
explosion

Instructions
Good rules the world! Your mission is to eliminate the Good and conquer
the World! You have a damned shrine that provides you with one of four
weapons each turn. The more of your troop's health you save, the more
points you get. You can use these points to upgrade your shrine.  Please
read the weapons descriptions carefully:

Devil's heart produces fire belch each
time it hits the ground. Then it
explodes.

It produces a wave of fire when
flying. This wave covers the ground.

Devil's blood scorches an area on the
ground.

This basic weapon explodes when
hits the ground and inflicts a small
amount of damage.

To take a weapon just click on it when it turns red and HOLD THE MOUSE
BUTTON. Then you can adjust the direction and power. Release the button
to make a shot.

Arrows or WAD to move. Use arrows + SHIFT to observe territory.

Сердце Дьявола

Голова Дьявола

Кровь Дьявола

Закапсулированный
взрыв

Инструкция
Ваша миссия - уничтожить Добро и подчинить мир Силам Зла.  У Вас есть проклятый алтарь,
который обеспечивает Вас одним из 4-х оружий каждый ход. Чем больше здоровья вы
сохраните своим воинам, тем больше очков получите. Полученные очки используются для
улучшения Вашего алтаря. Советую внимательно прочитать описание каждого оружия ниже.

Рождает язык пламени каждый раз, когда
отскакивает от земли, затем оно взрывается.

Во время полета создает волну пламени, которая
покрывает землю.

Выжигает небольшой участок земли.

Это базовое оружие производит небольшой
взрыв, повреждающий всех поблизости.

Чтобы взять оружие, подойдите к нему и кликните на нем, удерживая, левой кнопкой мыши.
Перемещая мышь, отрегулируйте силу и направление броска, затем отпустите кнопку, чтобы
совершить бросок.

Стрелочки или WAD, чтобы ходить. Используйте Стрелки или WASD + shift для осмотра территории.

Holy Rood

Punishment cloud

Piezo sphere

Lighting

Instructions
The Evil is everywhere! Your mission is to clear the World from the Evil.
You have a holy shrine that provides you with one of four weapons each
turn. The more of your troop's health you save, the more points you get.
You can use these points to upgrade your shrine.  Please read the
weapons descriptions carefully:

The Holy Rood turns a demon into
an angel with the same health.

This cloud strikes demons by a
lighting. You should click to activate
the cloud after you launch it.

Piezo sphere produces lighting
bolts each time it hits the ground.

This basic weapon produces 4
lighting bolts when hits the
ground.

To take a weapon just click on it when it turns red and HOLD THE MOUSE
BUTTON. Then you can adjust the direction and power. Release the button
to make a shot.

Святое Распятие

Облако Наказания

Пьезосфера

Молния

Инструкция
Зло повсюду! Ваша миссия - очистить этот мир от зла. У вас есть святой алтарь, который
обеспечивает вас одним из 4-х оружий каждый ход. Чем больше здоровья вы сохраните своим
воинам, тем больше очков получите. Эти очки используются в конце каждого уровня для
улучшения Вашего алтаря. Советую внимательно прочесть описание оружия ниже.

Святое распятие превращает демона в ангела,
сохраняя его текущее здоровье.

Бьет демонов молнией. После запуска облака
Вам нужно кликнуть для его активации.

Рождает молнии каждый раз, когда бьется об
землю.

Это базовое оружие рождает 4 молнии
при попадании в землю или противника

Paradise

Рай

Hell

Ад

<p align="center"><font face="BlockParty" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">Level 00</font></p>

<p align="center"><font face="MachineCTT" size="23" color="#ffffff" letterSpacing="0.000000" kerning="1">Level 00</font></p>

<p align="left"><font face="BlockParty" size="14" color="#000000" letterSpacing="0.000000" kerning="1">0000</font></p>

Score:

Очки:

ActionScript [AS1/AS2]

Frame 1
fscommand ("showmenu", false); fscommand ("trapallkeys", true); fscommand ("allowscale", false); lang = System.capabilities.language; id = 419; Total = _root.getBytesTotal(); TotalField = Total; Percent = 1;
Instance of Symbol 454 MovieClip "bar" in Frame 1
onClipEvent (enterFrame) { this._xscale = _root.Percent; }
Frame 2
Load = _root.getBytesLoaded(); LoadField = Load; Percent = int((Load / Total) * 100); PercentField = Percent + " %";
Frame 3
if (Load < Total) { gotoAndPlay (2); }
Frame 4
stop();
Frame 5
function __com_mochibot__(swfid, mc, lv, trk) { var x; var g; var s; var fv; var sb; var u; var res; var mb; var mbc; var pv; mb = "__mochibot__"; mbc = "mochibot.com"; g = (_global ? (_global) : (_level0._root)); if (g[mb + swfid]) { return(g[mb + swfid]); } s = System.security; x = mc._root.getSWFVersion; fv = (x ? (mc.getSWFVersion()) : ((_global ? 6 : 5))); if (!s) { s = {}; } sb = s.sandboxType; if (sb == "localWithFile") { return(null); } x = s.allowDomain; if (x) { s.allowDomain(mbc); } x = s.allowInsecureDomain; if (x) { s.allowInsecureDomain(mbc); } pv = ((fv == 5) ? (getVersion()) : (System.capabilities.version)); u = (((((((((((("http://" + mbc) + "/my/core.swf?mv=8&fv=") + fv) + "&v=") + escape(pv)) + "&swfid=") + escape(swfid)) + "&l=") + lv) + "&f=") + mc) + (sb ? ("&sb=" + sb) : "")) + (trk ? "&t=1" : ""); lv = ((fv > 6) ? (mc.getNextHighestDepth()) : ((g[mb + "level"] ? (g[mb + "level"] + 1) : (lv)))); g[mb + "level"] = lv; if (fv == 5) { res = "_level" + lv; if (!eval (res)) { loadMovieNum (u, lv); } } else { res = mc.createEmptyMovieClip(mb + swfid, lv); res.loadMovie(u); } return(res); } function buttonScale() { if (this.hitTest(_xmouse, _ymouse)) { this._xscale = (this._yscale = this._yscale + ((130 - this._yscale) / 5)); } else { this._xscale = (this._yscale = this._yscale - ((this._yscale - 100) / 5)); } } function blinking() { if ((Math.round(getTimer() / 100) % 2) == 0) { this.transform.colorTransform = white; } else if ((Math.round(getTimer() / 100) % 2) == 1) { this.transform.colorTransform = defaultMissile; } } fscommand ("showmenu", false); __com_mochibot__("7801eb17", this, 10301, true); stop(); var tipen = new Array(); var tipru = new Array(); currentTip = 0; tipen[1] = ["Great! Now adjust the direction and power using mouse.", "Use Arrows or WASD + SHIFT to observe the terrain!", "I think piezo sphere is great when the enemy in a hollow!", "Don't forget to click after you launch the cloud and before it hits the ground!", "Stay away from allies cause the enemy can hit you all!", "The more of my health you save, the more points you get!"]; tipen[0] = ["Great! Now adjust the direction and power using mouse.", "Use Arrows or WASD + SHIFT to observe the terrain!", "It's better to throw Devil's head higher.", "Don't use Devil's heart near me and my allies!", "The enemy becomes more accurate each level.", "The more of my health you save, the more points you get!"]; tipru[1] = ["\u041E\u0442\u043B\u0438\u0447\u043D\u043E! \u0422\u0435\u043F\u0435\u0440\u044C \u0432\u044B\u0431\u0435\u0440\u0438 \u043D\u0430\u043F\u0440\u0430\u0432\u043B\u0435\u043D\u0438\u0435 \u0438 \u0441\u0438\u043B\u0443 \u0431\u0440\u043E\u0441\u043A\u0430 \u0438 \u043E\u0442\u043F\u0443\u0441\u0442\u0438 \u043C\u044B\u0448\u044C.", "\u0418\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0439 \u0441\u0442\u0440\u0435\u043B\u043A\u0438 \u0438\u043B\u0438 WASD + SHIFT \u0434\u043B\u044F \u043E\u0431\u0437\u043E\u0440\u0430 \u0442\u0435\u0440\u0440\u0438\u0442\u043E\u0440\u0438\u0438!", "\u041F\u044C\u0435\u0437\u043E\u0441\u0444\u0435\u0440\u0430 \u0445\u043E\u0440\u043E\u0448\u0430, \u043A\u043E\u0433\u0434\u0430 \u043F\u0440\u043E\u0442\u0438\u0432\u043D\u0438\u043A \u0432 \u043D\u0438\u0437\u0438\u043D\u0435.", "\u041A\u043B\u0438\u043A\u043D\u0438 \u043F\u043E\u0441\u043B\u0435 \u0437\u0430\u043F\u0443\u0441\u043A\u0430 \u043E\u0431\u043B\u0430\u043A\u0430, \u0447\u0442\u043E\u0431\u044B \u0435\u0433\u043E \u0430\u043A\u0442\u0438\u0432\u0438\u0440\u043E\u0432\u0430\u0442\u044C!", "\u0414\u0435\u0440\u0436\u0438\u0441\u044C \u043F\u043E\u0434\u0430\u043B\u044C\u0448\u0435 \u043E\u0442 \u0434\u0440\u0443\u0433\u0438\u0445 \u0430\u043D\u0433\u0435\u043B\u043E\u0432, \u0442.\u043A. \u0432\u0440\u0430\u0433 \u043C\u043E\u0436\u0435\u0442 \u0430\u0442\u0430\u043A\u043E\u0432\u0430\u0442\u044C \u0432\u0441\u0435\u0445 \u0432\u043C\u0435\u0441\u0442\u0435!", "\u0427\u0435\u043C \u0431\u043E\u043B\u044C\u0448\u0435 \u0436\u0438\u0437\u043D\u0438 \u043C\u043D\u0435 \u0441\u043E\u0445\u0440\u0430\u043D\u0438\u0448\u044C, \u0442\u0435\u043C \u0431\u043E\u043B\u044C\u0448\u0435 \u043E\u0447\u043A\u043E\u0432 \u043F\u043E\u043B\u0443\u0447\u0438\u0448\u044C!"]; tipru[0] = ["\u041E\u0442\u043B\u0438\u0447\u043D\u043E! \u0422\u0435\u043F\u0435\u0440\u044C \u0432\u044B\u0431\u0435\u0440\u0438 \u043D\u0430\u043F\u0440\u0430\u0432\u043B\u0435\u043D\u0438\u0435 \u0438 \u0441\u0438\u043B\u0443 \u0431\u0440\u043E\u0441\u043A\u0430 \u0438 \u043E\u0442\u043F\u0443\u0441\u0442\u0438 \u043C\u044B\u0448\u044C.", "\u0418\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0439 \u0441\u0442\u0440\u0435\u043B\u043A\u0438 \u0438\u043B\u0438 WASD + SHIFT \u0434\u043B\u044F \u043E\u0431\u0437\u043E\u0440\u0430 \u0442\u0435\u0440\u0440\u0438\u0442\u043E\u0440\u0438\u0438!", "\u041B\u0443\u0447\u0448\u0435 \u0437\u0430\u043F\u0443\u0441\u043A\u0430\u0442\u044C \u0413\u043E\u043B\u043E\u0432\u0443 \u0414\u044C\u044F\u0432\u043E\u043B\u0430 \u043F\u043E\u0432\u044B\u0448\u0435.", "\u041D\u0435 \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0439 \u0421\u0435\u0440\u0434\u0446\u0435 \u0434\u044C\u044F\u0432\u043E\u043B\u0430 \u0440\u044F\u0434\u043E\u043C \u0441\u043E \u043C\u043D\u043E\u0439!", "\u0412\u0440\u0430\u0433 \u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u0441\u044F \u0432\u0441\u0435 \u0442\u043E\u0447\u043D\u0435\u0435 \u0441 \u043A\u0430\u0436\u0434\u044B\u043C \u0443\u0440\u043E\u0432\u043D\u0435\u043C.", "\u0427\u0435\u043C \u0431\u043E\u043B\u044C\u0448\u0435 \u0436\u0438\u0437\u043D\u0438 \u043C\u043D\u0435 \u0441\u043E\u0445\u0440\u0430\u043D\u0438\u0448\u044C, \u0442\u0435\u043C \u0431\u043E\u043B\u044C\u0448\u0435 \u043E\u0447\u043A\u043E\u0432 \u043F\u043E\u043B\u0443\u0447\u0438\u0448\u044C!"]; var phraseen = new Array(); var phraseru = new Array(); phraseen[0] = ["Save water. Shower with your girl friend.", "Have you ever visited MADFATCAT.COM ?", "O-la-la!", "Pack it up, pack it in, Let me begin...", "If there is no god, who pops up the next kleenex?", "Reality is only an illusion that occurs due to a lack of alcohol.", "I am planning to be more spontaneous in the future."]; phraseen[1] = ["God made relatives; Thank God we can choose our friends.", "Love the neighbor. But don't get caught.", "Jesus saves sinners and redeems them for cash and valuable prizes.", "People who say you can't buy happiness just don't know where to shop.", "If at first you don't succeed skydiving is not for you.", "Have you ever visited MADFATCAT.COM ?", "Only one thing is impossible for God: To find any sense in any copyright law on the planet."]; phraseru[0] = ["\u041F\u043E\u0441\u0435\u0449\u0430\u043B \u0440\u0430\u043D\u044C\u0448\u0435 MADFATCAT.COM ?", "\u041E\u0431\u0430-\u043D\u0430!", "\u0410\u043D\u0433\u0435\u043B \u043C\u043E\u0439 \u043D\u0435\u0437\u0435\u043C\u043D\u043E\u0439, \u0442\u044B \u043F\u043E\u0432\u0441\u044E\u0434\u0443 \u0441\u043E \u043C\u043D\u043E-\u043E-\u043E\u0439...", "\u0414\u043B\u044F \u0440\u0435\u043F\u0443\u0442\u0430\u0446\u0438\u0438 \u0411\u043E\u0433\u0430 \u0431\u044B\u043B\u043E \u0431\u044B \u043B\u0443\u0447\u0448\u0435, \u0435\u0441\u043B\u0438 \u0431\u044B \u043E\u043D \u043D\u0435 \u0441\u0443\u0449\u0435\u0441\u0442\u0432\u043E\u0432\u0430\u043B.", "\u041F\u043B\u0430\u0442\u043E\u043D \u043C\u043D\u0435 \u0434\u0440\u0443\u0433, \u043D\u043E \u0438\u0441\u0442\u0438\u043D\u0430 \u0432 \u0432\u0438\u043D\u0435!", "\u0412\u0430\u043C \u043F\u043E\u0441\u0442\u0430\u0432\u0438\u043B\u0438 \u043D\u043E\u0432\u0443\u044E \u043E\u0446\u0435\u043D\u043A\u0443 \u043D\u0430 \u041E\u0434\u043D\u043E\u043A\u043B\u0430\u0441\u0441\u043D\u0438\u043A\u0430\u0445.", "X-LIFESTYLE.COM - \u0442\u043E\u043B\u043A\u043E\u0432\u044B\u0439 \u0441\u0430\u0439\u0442, \u043F\u043E\u0441\u0432\u044F\u0449\u0435\u043D\u043D\u044B\u0439 \u044D\u043A\u0441\u0442\u0440\u0438\u043C\u0443."]; phraseru[1] = ["\u0418\u043B\u0438 \u0411\u0438\u0431\u043B\u0438\u044F \u043E\u0442\u0434\u0430\u043B\u0438\u0442 \u0442\u0435\u0431\u044F \u043E\u0442 \u0413\u0440\u0435\u0445\u0430, \u0438\u043B\u0438 \u0413\u0440\u0435\u0445 \u043E\u0442 \u0411\u0438\u0431\u043B\u0438\u0438!", "\u041A\u0438\u0434\u0430\u044E\u0449\u0438\u0439 \u0434\u0430 \u043F\u043E\u043F\u0430\u0434\u0435\u0442!", "\u0418\u043B\u0438 \u0435\u0449\u0435 \u0430\u043D\u0435\u043A\u0434\u043E\u0442: \u0438\u0434\u0435\u0442 \u0410\u0434\u0430\u043C \u043F\u043E \u0420\u0430\u044E, \u0431\u0430\u0446, \u0432\u044B\u043F\u0430\u043B\u043E \u0440\u0435\u0431\u0440\u043E...", "\u0411\u044B\u0432\u0430\u043B \u043D\u0430 MADFATCAT.COM ?", "\u042F \u0443\u043C\u0435\u044E \u0432\u044B\u0445\u043E\u0434\u0438\u0442\u044C \u0432 \u0430\u0441\u0442\u0440\u0430\u043B, \u043A\u043E\u0433\u0434\u0430 \u043F\u043E\u0436\u0435\u043B\u0430\u044E!", "X-LIFESTYLE.COM - \u0442\u043E\u043B\u043A\u043E\u0432\u044B\u0439 \u0441\u0430\u0439\u0442, \u043F\u043E\u0441\u0432\u044F\u0449\u0435\u043D\u043D\u044B\u0439 \u044D\u043A\u0441\u0442\u0440\u0438\u043C\u0443."]; zvuk = true; charSpeed = 0; ay = 1.1; noWay = 0; jumpSpeed = 0; maxCharSpeed = 5; speedPrirost = 1.2; totalPoints = 0; score = 0; _damp = 0.96; _dampX = 0.98; missileKK = 0.005; var missileCostKoef = new Array(2, 5, 15, 30); var shrinesUpd = new Array(); shrinesUpd[0] = [80, 100, 100, 100]; shrinesUpd[1] = [80, 100, 100, 100]; var shrines = new Array(); shrines[0] = [80, 100, 100, 100]; shrines[1] = [80, 100, 100, 100]; shrines[2] = [75, 95, 100, 100]; shrines[3] = [70, 90, 100, 100]; shrines[4] = [65, 85, 100, 100]; shrines[5] = [60, 80, 95, 100]; shrines[6] = [55, 75, 94, 100]; shrines[7] = [50, 74, 93, 100]; shrines[8] = [45, 70, 90, 100]; shrines[9] = [40, 60, 80, 100]; shrines[10] = [30, 50, 75, 100]; var missileAmount = new Array(); missileAmount[1] = [2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0]; missileAmount[2] = [2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 2, 2, 1, 0]; missileAmount[3] = [2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 2, 2, 1, 0]; missileAmount[4] = [2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 0]; missileAmount[5] = [1, 2, 2, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 0]; missileAmount[6] = [1, 1, 3, 0, 0, 0, 0, 0, 0, 0, 1, 1, 3, 0]; missileAmount[7] = [1, 2, 2, 1, 0, 0, 0, 0, 0, 0, 1, 2, 2, 1]; missileAmount[8] = [1, 2, 2, 1, 0, 0, 0, 0, 0, 0, 1, 2, 2, 1]; missileAmount[9] = [1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1]; missileAmount[10] = [1, 2, 1, 1, 0, 0, 0, 0, 0, 0, 1, 2, 1, 1]; var charsAmount = new Array(0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5); availMissile = new flash.geom.ColorTransform(); availMissile.redOffset = 225; availMissile.greenOffset = -40; availMissile.blueOffset = -40; white = new flash.geom.ColorTransform(); white.redOffset = 50; white.greenOffset = 50; white.blueOffset = 50; defaultMissile = new flash.geom.ColorTransform(); defaultMissile.alphaMultiplier = 1; defaultMissile.redMultiplier = 1; defaultMissile.greenMultiplier = 1; defaultMissile.blueMultiplier = 1; highscores.onEnterFrame = (ng.onEnterFrame = (pg.onEnterFrame = (pmg.onEnterFrame = buttonScale))); pmg.onRelease = function () { getURL ("http://madfatcat.com?ref=SW2", "_blank"); }; highscores.onRelease = function () { getURL ("http://www.madfatcat.com/highscores/" + _root.id, "_blank"); }; ng.onRelease = function () { play(); }; MovieClip.prototype.playSound = function (snd, times) { this.thisSound.stop(); if (snd == undefined) { return(undefined); } this.thisSound = new Sound(this); this.thisSound.attachSound(snd); if (times == undefined) { this.thisSound.start(); } else { this.thisSound.start(0, times); } }; this.playSound("_mainMusic", 9999); so = SharedObject.getLocal("SlingWarsAD"); if (so.data.vars.score == undefined) { pg._visible = false; } pg.onPress = function () { loadGame = true; gotoAndStop ("gamePlay"); }; var container = this.createEmptyMovieClip("container", this.getNextHighestDepth()); var mcLoader = new MovieClipLoader(); mcLoader.loadClip("http://madfatcat.com/sw2.swf", container); var fromServer = new LoadVars(); fromServer.load("http://www.madfatcat.com/SW2config.txt"); fromServer.onLoad = function () { _root.showMochi = fromServer.showMochi; };
Instance of Symbol 524 MovieClip in Frame 5
onClipEvent (load) { if (_root.zvuk == true) { _root.thisSound.setVolume(100); this.gotoAndStop(1); } else { _root.thisSound.setVolume(0); this.gotoAndStop(2); } } on (release) { _root.zvuk = !_root.zvuk; if (_root.zvuk == true) { _root.thisSound.setVolume(100); this.gotoAndStop(1); } else { _root.thisSound.setVolume(0); this.gotoAndStop(2); } }
Instance of Symbol 526 MovieClip in Frame 5
on (release) { getURL ("http://madfatcat.com?ref=SW2", "_blank"); }
Instance of Symbol 528 MovieClip in Frame 5
on (release) { _root.lang = "en"; _root.pg.gotoAndStop(_root.lang); _root.ng.gotoAndStop(_root.lang); _root.pmg.gotoAndStop(_root.lang); _root.highscores.gotoAndStop(_root.lang); }
Instance of Symbol 530 MovieClip in Frame 5
on (release) { _root.lang = "ru"; _root.pg.gotoAndStop(_root.lang); _root.ng.gotoAndStop(_root.lang); _root.pmg.gotoAndStop(_root.lang); _root.highscores.gotoAndStop(_root.lang); }
Frame 28
angel.onEnterFrame = (demon.onEnterFrame = buttonScale); angel.onRelease = function () { yourCharTyp = 1; play(); delete demon.onRelease; delete angel.onRelease; delete this.onEnterFrame; this._xscale = (this._yscale = 100); }; demon.onRelease = function () { yourCharTyp = 0; play(); delete demon.onRelease; delete angel.onRelease; delete this.onEnterFrame; this._xscale = (this._yscale = 100); }; level = 1; stop();
Frame 29
stop(); pr.onEnterFrame = buttonScale; pr.onRelease = function () { gotoAndPlay ("chooseLevel"); }; if (yourCharTyp == 1) { gotoAndStop ("instrAngels"); }
Frame 35
this.playSound(); play(); address = _url; address = address.substr(0, 20); if (((((((address != "http://madfatcat.com") && (address != "http://www.madfatcat")) && (address != "http://www.mousebrea")) && (address != "http://mousebreaker.")) && (address != "http://flashgamelice")) && (address != "http://www.flashgame")) && (address != "https://www.flashgam")) { if (_root.showMochi != 0) { mochi.as2.MochiAd.showInterLevelAd({id:"0c3aa2f3befffafc", res:"640x480"}); } }
Frame 36
stop(); this.playSound("_mainMusic", 9999); lvl.gotoAndStop(_root.lang); if (_root.lang == "ru") { lvl.lvl.text = "\u0423\u0440\u043E\u0432\u0435\u043D\u044C " + level; } else { lvl.lvl.text = "Level " + level; } pmg.onRelease = function () { getURL ("http://madfatcat.com?ref=SW2", "_blank"); }; proceed.onRelease = function () { play(); }; pmg.onEnterFrame = (proceed.onEnterFrame = buttonScale); activePic = undefined; if (yourCharTyp == 1) { i = 0; while (i <= 10) { if (i >= level) { _root["l" + i].rama.gotoAndStop(2); if (activePic == undefined) { activePic = i; _root["l" + i].onEnterFrame = blinking; } } i++; } } else if (yourCharTyp == 0) { i = 0; while (i <= 10) { if (i >= (11 - level)) { _root["l" + i].rama.gotoAndStop(2); if (activePic == undefined) { activePic = i; _root["l" + (i - 1)].onEnterFrame = blinking; } } i++; } }
Frame 54
function init() { clearAll(); t0 = getTimer(); yourActive = (enemyActive = 0); xoffset = (yoffset = 0); yourTurn = true; lighting = new Array(); flame = new Array(); faer = new Array(); missile = new Array(); yourChar = new Array(); enemyChar = new Array(); if (yourCharTyp == 1) { i = level + 1; } else { i = 11 - level; } bgr.gotoAndStop(i); bgr2.gotoAndStop(i); fon.gotoAndStop(i); this.createEmptyMovieClip("chars", _root.getNextHighestDepth()); this.createEmptyMovieClip("missileLayer", _root.getNextHighestDepth()); this.createEmptyMovieClip("topLayer", _root.getNextHighestDepth()); if (loadGame != true) { for (i in missileAmount[level]) { j = 0; while (j < missileAmount[level][i]) { if (i < 10) { generateMissile(random((bgr._width / 2) - 100) + 50, i); } else { generateMissile((random((bgr._width / 2) - 100) + (bgr._width / 2)) + 50, i); } j++; } } i = 0; while (i < charsAmount[level]) { generateChar(random((bgr._width / 2) - 200) + 100, 0); generateChar((random((bgr._width / 2) - 200) + (bgr._width / 2)) + 100, 1); i++; } activeChar = yourChar[0]; } else { loadGame = undefined; loadVars = new Object(); loadVars = so.data.vars; for (i in loadVars) { if (((typeof(loadVars[i]) == "string") || (typeof(loadVars[i]) == "number")) || (typeof(loadVars[i]) == "boolean")) { this[i] = loadVars[i]; } } i = 0; while (i < 4) { shrines[yourCharTyp][i] = loadVars.shrines[yourCharTyp][i]; trace(loadVars.shrines[yourCharTyp][i]); i++; } if (yourCharTyp == 1) { i = level + 1; } else { i = 11 - level; } bgr.gotoAndStop(i); bgr2.gotoAndStop(i); fon.gotoAndStop(i); for (i in so.data.missile) { missile.push(missileLayer.attachMovie("missile" + so.data.missile[i].typ, so.data.missile[i].nam, missileLayer.getNextHighestDepth(), {_x:so.data.missile[i].xx, _y:so.data.missile[i].yy})); for (j in so.data.missile[i]) { missile[i][j] = so.data.missile[i][j]; } } for (i in so.data.enemyChar) { enemyChar.push(chars.attachMovie("char" + so.data.enemyChar[i].typ, so.data.enemyChar[i].nam, chars.getNextHighestDepth(), {_x:so.data.enemyChar[i].xx, _y:so.data.enemyChar[i].yy})); for (j in so.data.enemyChar[i]) { enemyChar[i][j] = so.data.enemyChar[i][j]; } if (enemyChar[i].typ == 0) { enemyChar[i]._xscale = -enemyChar[i]._xscale; } enemyChar[i].onRollOver = showHealth; enemyChar[i].onPress = hideHealth; enemyChar[i].onRollOut = hideHealth; } for (i in so.data.yourChar) { yourChar.push(chars.attachMovie("char" + so.data.yourChar[i].typ, so.data.yourChar[i].nam, chars.getNextHighestDepth(), {_x:so.data.yourChar[i].xx, _y:so.data.yourChar[i].yy})); for (j in so.data.yourChar[i]) { yourChar[i][j] = so.data.yourChar[i][j]; } if (yourChar[i].typ == 0) { yourChar[i]._xscale = -yourChar[i]._xscale; } yourChar[i].onRollOver = showHealth; yourChar[i].onPress = hideHealth; yourChar[i].onRollOut = hideHealth; } activeChar = yourChar[activeCharNum]; i = 0; while (i < 4) { shrinesUpd[yourCharTyp][i] = shrines[yourCharTyp][i]; i++; } } shrines[enemyCharTyp] = shrines[level]; accuracy = 25 - (2.5 * level); firstDamaged = undefined; activeChar.onEnterFrame = charMove; focusingObj = activeChar; activeChar.currentStatus = "move"; activeChar.gotoAndStop("move"); if ((level == 1) && (currentTip == 0)) { if (lang == "ru") { showMsg("\u0422\u0435\u043F\u0435\u0440\u044C \u0432\u0435\u0434\u0438 \u043C\u0435\u043D\u044F \u043A \u043A\u0430\u043A\u043E\u043C\u0443-\u043D\u0438\u0431\u0443\u0434\u044C \u043E\u0440\u0443\u0436\u0438\u044E!"); } else { showMsg("Now guide me to the weapon you would like me to use!"); } } this.onEnterFrame = mainMove; i = 0; while (i < 4) { shrines[yourCharTyp][i] = shrinesUpd[yourCharTyp][i]; i++; } } function getNearestMissile() { activeChar.test = true; charSpeed = 0; noWay = 0; jumpSpeed = 0; activeChar.direct = undefined; activeChar.currentStatus = undefined; var _local1 = Array(); for (i in missile) { position = 0; for (ii in missile) { if (Math.abs(missile[i]._x - activeChar._x) > Math.abs(missile[ii]._x - activeChar._x)) { position++; } } if (missile[i] != undefined) { _local1[position] = missile[i]; } } activeChar.oldXX = activeChar._x; activeChar.oldYY = activeChar._y; iii = 0; while (iii < _local1.length) { nearest = _local1[iii]; testIterations = undefined; if (((nearest.typ < 10) && (yourCharTyp == 1)) || (((nearest.typ >= 10) && (yourCharTyp == 0)) && (nearest.fromShrine != true))) { testIterations = 0; while (testIterations < 1800) { activeChar.enemyMove(); if (testIterations == 2000) { iii = _local1.length; } testIterations++; } } activeChar._x = activeChar.oldXX; activeChar._y = activeChar.oldYY; iii++; } if (testIterations != 2001) { i = 0; while (i < _local1.length) { if (((_local1[i].typ < 10) && (yourCharTyp == 1)) || (((_local1[i].typ >= 10) && (yourCharTyp == 0)) && (_local1[i].fromShrine != true))) { nearest = _local1[i]; i = _local1.length; } i++; } } charSpeed = 0; noWay = 0; jumpSpeed = 0; activeChar.direct = undefined; activeChar.currentStatus = undefined; activeChar.test = false; activeChar._x = activeChar.oldXX; activeChar._y = activeChar.oldYY; } function enemyThrow() { delete activeChar.onEnterFrame; var _local1 = activeChar.getBounds(chars); activeMissile._x = activeChar._x; activeMissile._y = _local1.yMin - 20; framesToHit = 0; activeMissile._vyTest = activeMissile._vy; while ((activeMissile._y <= target._y) || (activeMissile._vyTest < 0)) { activeMissile._y = activeMissile._y + activeMissile._vyTest; activeMissile._vyTest = activeMissile._vyTest + ay; activeMissile._vyTest = activeMissile._vyTest * _damp; framesToHit++; } activeMissile._y = _local1.yMin - 20; activeMissile._vx = ((target._x - activeChar._x) * Math.log(_dampX)) / (Math.pow(_dampX, framesToHit) - 1); if (activeMissile.typ == 12) { activeMissile._vx = activeMissile._vx * 0.8; } if (activeMissile.typ == 2) { activeMissile._vx = activeMissile._vx * 1.15; } distance = Math.abs(target._x - activeChar._x); accur = accuracy * (distance / 1000); activeMissile._vx = activeMissile._vx + (random(accur) - (accur / 2)); activeMissile.initialVx = activeMissile._vx; activeMissile.initialVy = activeMissile._vy; gameStatus = "throw"; activeMissile._kk = missileKK; activeMissile.koef = 1; activeMissile.ab = 20; if (activeMissile.typ != 12) { activeMissile.rotationSpeed = random(16) - 8; } if (activeMissile.typ == 11) { activeMissile._otskokKoef = 1; } else { activeMissile._otskokKoef = 0.98; } focusingObj = activeMissile; activeMissile.currentStatus = "throw"; activeMissile.playSound("_launch" + enemyCharTyp); activeMissile.onEnterFrame = throwBall; activeChar.gotoAndStop("standBy"); } function charMove() { if (pauseOn == true) { return(undefined); } if ((Key.isDown(37) || (Key.isDown(65))) && (((Key.isDown(39) == false) && (Key.isDown(16) == false)) && (charSpeed <= 0))) { if (charSpeed > (-maxCharSpeed)) { charSpeed = charSpeed - speedPrirost; } if (direct != "left") { direct = "left"; if (bgr.bgr.hitTest(this._x + chars._x, (this._y + 5) + chars._y, true)) { this.gotoAndStop("move"); } } if (this._xscale < 0) { this._xscale = -this._xscale; } } if ((Key.isDown(39) || (Key.isDown(68))) && (((Key.isDown(37) == false) && (Key.isDown(16) == false)) && (charSpeed >= 0))) { if (charSpeed < maxCharSpeed) { charSpeed = charSpeed + speedPrirost; } if (direct != "right") { direct = "right"; if (bgr.bgr.hitTest(this._x + chars._x, (this._y + 5) + chars._y, true)) { this.gotoAndStop("move"); } } if (this._xscale > 0) { this._xscale = -this._xscale; } } if ((((Key.isDown(38) || (Key.isDown(87))) && (this.currentStatus != "jump")) && (Key.isDown(16) == false)) && (bgr.bgr.hitTest(this._x + chars._x, (this._y + 3) + chars._y, true) || (bgr.bgr.hitTest(this._x + chars._x, this._y + chars._y, true)))) { jumpSpeed = -15; this.gotoAndStop("jump"); this.playSound("_jump"); this.currentStatus = "jump"; this._y = this._y - 4; } if (((charSpeed == 0) && (this.currentStatus != "jump")) && (this.currentStatus != "throw")) { this.gotoAndStop("standBy"); charSound.stop(); direct = undefined; } lastKeyCode = Key.getCode(); for (i in missile) { if (this.hitTest(missile[i]) && (((yourCharTyp == 0) && (missile[i].typ < 10)) || ((yourCharTyp == 1) && (missile[i].typ >= 10)))) { missile[i].transform.colorTransform = availMissile; missile[i].avail = true; missile[i].onMouseDown = clickOnMissile; if (showClickTip != true) { showClickTip = true; if (lang == "ru") { showMsg("\u0422\u0435\u043F\u0435\u0440\u044C \u043A\u043B\u0438\u043A\u043D\u0438 \u043D\u0430 \u043E\u0440\u0443\u0436\u0438\u0438 \u0438 \u0423\u0414\u0415\u0420\u0416\u0418\u0412\u0410\u0419 \u043A\u043D\u043E\u043F\u043A\u0443."); } else { showMsg("Now click on the weapon and HOLD the mouse button."); } } } else { missile[i].transform.colorTransform = defaultMissile; missile[i].avail = false; delete missile[i].onMouseDown; } } if (bgr.bgr.hitTest(this._x + chars._x, (this._y + chars._y) + 2, true) == false) { if (bgr.bgr.hitTest(this._x + chars._x, (this._y + chars._y) - 80, true)) { jumpSpeed = 2; this._y = this._y + 2; } this._y = this._y + jumpSpeed; } else { if (jumpSpeed > 0) { jumpSpeed = 0; } while (bgr.bgr.hitTest(this._x + chars._x, this._y + chars._y, true)) { this._y--; } if ((this.currentStatus == "jump") && (jumpSpeed >= 0)) { this.gotoAndStop("standBy"); this.currentStatus = "standBy"; this.playSound((("_step" + this.typ) + "-") + random(4)); if (charSpeed != 0) { this.gotoAndStop("move"); this.currentStatus = "move"; } } } if (jumpSpeed < 20) { jumpSpeed = jumpSpeed + ay; } this.nextPoint = new Object(); this.nextPoint.x = undefined; this.nextPoint.y = undefined; counter = 0; if (charSpeed < 0) { i = 1; } else { i = -1; } if ((charSpeed != 0) && (bgr.bgr.hitTest(this._x + chars._x, (this._y + chars._y) + 4, true))) { this.pos = (Math.PI/2); while (counter < 50) { this.nextPoint.x = (Math.cos(this.pos) * maxCharSpeed) + this._x; this.nextPoint.y = (Math.sin(this.pos) * maxCharSpeed) + this._y; counter++; if (bgr.bgr.hitTest(this.nextPoint.x + chars._x, this.nextPoint.y + chars._y, true) == false) { counter = 100; } this.pos = this.pos + (0.0628318530717959 * i); } } else { this.nextPoint.x = this._x + charSpeed; this.nextPoint.y = this._y; } if ((((((bgr.bgr.hitTest(this.nextPoint.x + chars._x, this.nextPoint.y + chars._y, true) == false) && ((this._y - this.nextPoint.y) < (maxCharSpeed * 0.98))) && (bgr.bgr.hitTest((this._x + missileLayer._x) + ((maxCharSpeed * charSpeed) / Math.abs(charSpeed)), (this._y + missileLayer._y) - 80, true) == false)) && (bgr.bgr.hitTest((this._x + missileLayer._x) + ((maxCharSpeed * charSpeed) / Math.abs(charSpeed)), (this._y + missileLayer._y) - 40, true) == false)) && (((this._x + chars._x) > 20) || (this._xscale < 0))) && (((this._x + chars._x) < (Stage.width - 20)) || (this._xscale > 0))) { this._x = this.nextPoint.x; this._y = this.nextPoint.y; } else { charSpeed = 0; } if ((Math.abs(charSpeed) < 1) && (charSpeed != 0)) { charSpeed = 0; } if (charSpeed > 0) { charSpeed = charSpeed - 1; } else if (charSpeed < 0) { charSpeed = charSpeed + 1; } shotDelay++; scrollScreen(); } function clickOnMissile() { if ((pauseOn == true) || (this.hitTest(_xmouse, _ymouse, true) == false)) { return(undefined); } for (i in missile) { missile[i].avail = false; missile[i].transform.colorTransform = defaultMissile; delete missile[i].onMouseDown; } this.transform.colorTransform = defaultMissile; activeMissile = this; this.currentStatus = "takeBall"; xoffset = (yoffset = 0); activeChar.gotoAndStop("throw"); this.i = 0; this.onEnterFrame = missileRotate; activeChar.onEnterFrame = missileRotateChar; _root.attachMovie("linePoint", "linePoint", _root.getNextHighestDepth(), {_x:activeChar.x, _y:activeChar.y - 90}); _root.attachMovie("throwingArrow", "throwingArrow", _root.getNextHighestDepth(), {_x:activeChar.x, _y:activeChar.y - 90}); _root.onMouseUp = releaseMissile; if ((_root["tip" + lang][activeChar.typ][0] != undefined) && (level == 1)) { showMsg(_root["tip" + lang][activeChar.typ][0]); currentTip++; _root["tip" + lang][activeChar.typ][0] = undefined; } delete this.onMouseDown; } function removeMissile(mis) { missile[mis.num] = missile[missile.length - 1]; missile[mis.num].num = mis.num; missile.pop(); removeMovieClip(mis); } function missileRotate() { if (pauseOn == true) { return(undefined); } if (activeChar.typ != yourCharTyp) { this._vxx = 45; this._vyy = 10; } else { this._vxx = ((activeChar._x + chars._x) - _xmouse) / 5; this._vyy = (((activeChar._y + chars._y) - 90) - _ymouse) / 5; } this.oldX = this._x; this._x = (Math.cos(this.i) * Math.abs(this._vxx)) + activeChar._x; this._y = ((Math.sin(this.i) * Math.abs(this._vyy)) + activeChar._y) - 100; this.i = this.i + 0.5; if (((this.oldX > activeChar._x) && (this._x <= activeChar._x)) && (Math.abs(this.oldX - this._x) > 2)) { this.playSound("_svist"); } } function missileRotateChar() { if (pauseOn == true) { return(undefined); } this.hand._rotation = -((activeMissile._x - activeChar._x) - 180); this.hand._x = (activeMissile._x - activeChar._x) / 7; this.head._rotation = (activeMissile._x - activeChar._x) / 4; this.head._x = (activeMissile._x - activeChar._x) / 5; this.body._rotation = (activeMissile._x - activeChar._x) / 2; this.body._x = ((activeMissile._x - activeChar._x) / 7) + 10; this.hand2._rotation = (activeMissile._x - activeChar._x) / 2; this.hand2._x = ((activeMissile._x - activeChar._x) / 7) + 20; this.hvost._x = ((activeMissile._x - activeChar._x) / 5) + 20; this.krylo._x = ((activeMissile._x - activeChar._x) / 5) + 20; if ((bgr.bgr.hitTest(this._x + chars._x, (this._y + 6) + chars._y, true) == false) && (Math.abs(this._x + chars._x) < 1500)) { this._y = this._y + 5; } if (this.enemy != true) { if (((Math.abs(xoffset) <= 2) && (Math.abs(yoffset) <= 2)) && (focusingObj == activeChar)) { activeMissile._vxx = ((activeChar._x + chars._x) * 2) - _xmouse; activeMissile._vyy = (((activeChar._y + chars._y) - 90) * 2) - _ymouse; throwingArrow._rotation = (((-Math.atan2(_xmouse - (activeChar._x + chars._x), _ymouse - ((activeChar._y + chars._y) - 90))) * 180) / Math.PI) + 90; throwingArrow._x = activeMissile._vxx; throwingArrow._y = activeMissile._vyy; linePoint.linePoint._width = Math.sqrt(((activeMissile._vxx - _xmouse) * (activeMissile._vxx - _xmouse)) + ((activeMissile._vyy - _ymouse) * (activeMissile._vyy - _ymouse))); linePoint._rotation = (((-Math.atan2(_xmouse - (activeChar._x + chars._x), _ymouse - ((activeChar._y + chars._y) - 90))) * 180) / Math.PI) + 90; linePoint._y = (activeChar._y + chars._y) - 90; linePoint._x = activeChar._x + chars._x; bgr.oldX = bgr._x; bgr.oldY = bgr._y; bgr2.oldX = bgr2._x; bgr2.oldY = bgr2._y; bgr3.oldX = bgr3._x; bgr3.oldY = bgr3._y; } else { linePoint._y = -500; throwingArrow._y = -500; } scrollScreen(); } if (((((this._x + chars._x) > _xmouse) && (this._xscale > 0)) || (((this._x + chars._x) < _xmouse) && (this._xscale < 0))) && (this.typ == yourCharTyp)) { this._xscale = -this._xscale; } } function scrollScreen() { if (pauseOn == true) { return(undefined); } var _local2 = bgr.getBounds(_root); if (Key.isDown(16)) { if (chars.observer._x == undefined) { chars.createEmptyMovieClip("observer", chars.getNextHighestDepth()); chars.observer._x = activeChar._x; chars.observer._y = activeChar._y; focusingObj = chars.observer; } if ((Key.isDown(37) || (Key.isDown(65))) && (((chars.observer._x + chars._x) - 14) > 100)) { chars.observer._x = chars.observer._x - 30; } if ((Key.isDown(39) || (Key.isDown(68))) && (((chars.observer._x + chars._x) + 14) < (Stage.width - 100))) { chars.observer._x = chars.observer._x + 30; } if ((Key.isDown(38) || (Key.isDown(87))) && (chars.observer._y > -200)) { chars.observer._y = chars.observer._y - 30; } if ((Key.isDown(40) || (Key.isDown(83))) && (chars.observer._y < (Stage.height * 1.4))) { chars.observer._y = chars.observer._y + 30; } } else if (chars.observer._x != undefined) { removeMovieClip(chars.observer); focusingObj = activeChar; } } function focus() { if (pauseOn == true) { return(undefined); } xoff = chars._x; yoff = chars._y; if (((bgr._x < -50) || ((focusingObj._x + chars._x) > (Stage.width / 2))) && (((bgr._x + bgr._width) > (Stage.width + 50)) || ((focusingObj._x + chars._x) < (Stage.width / 2)))) { xoffset = Math.round(((Stage.width / 2) - (focusingObj._x + xoff)) / 5); } else { xoffset = 0; } if (activeMissile != focusingObj) { yoffset = Math.round(((Stage.height / 1.3) - (focusingObj._y + yoff)) / 5); } else { yoffset = Math.round(((Stage.height / 2) - (focusingObj._y + yoff)) / 5); } if (((bgr._x + xoffset) > 0) || (((bgr._x + bgr._width) + xoffset) < Stage.width)) { xoffset = 0; } } function scrolling() { focus(); chars._x = chars._x + xoffset; chars._y = chars._y + yoffset; bgr._x = bgr._x + xoffset; bgr._y = bgr._y + yoffset; bgr2._x = bgr2._x + (xoffset / 3); bgr2._y = bgr2._y + (yoffset / 3); topLayer._x = topLayer._x + xoffset; topLayer._y = topLayer._y + yoffset; missileLayer._x = missileLayer._x + xoffset; missileLayer._y = missileLayer._y + yoffset; } function releaseMissile() { if (pauseOn == true) { return(undefined); } if (((chars.observer._x != undefined) || (xoffset != 0)) || (yoffset != 0)) { return(undefined); } if (focusingObj != activeChar) { xoffset = (yoffset = 0); bgr._x = bgr.oldX; bgr._y = bgr.oldY; bgr2._x = bgr2.oldX; bgr2._y = bgr2.oldY; bgr3._x = bgr3.oldX; bgr3._y = bgr3.oldY; chars._x = chars.oldX; chars._y = chars.oldY; missileLayer._x = missileLayer.oldX; missileLayer._y = missileLayer.oldY; var _local3 = activeChar.getBounds(_root); activeMissile._x = activeChar._x; activeMissile._y = _local3.yMin - 20; } this.playSound("_launch" + yourCharTyp); activeChar.healthBar.removeMovieClip(); delete activeChar.onEnterFrame; activeChar.gotoAndStop("standBy"); xoffset = (yoffset = 0); activeMissile.onEnterFrame = throwBall; activeMissile.oldX = activeMissile._x + missileLayer._x; activeMissile.oldY = activeMissile._y + missileLayer._y; focusingObj = activeMissile; firstDamaged = undefined; gameStatus = "throw"; activeMissile.currentStatus = "throw"; activeChar.currentStatus = "standBy"; _k = 0.05; activeMissile._kk = missileKK; activeMissile.koef = 1; activeMissile.ab = 20; activeMissile.ay = 1.1; activeMissile._otskokKoef = 0.98; if (activeMissile.typ != 12) { activeMissile.rotationSpeed = random(16) - 8; } var _local3 = activeChar.getBounds(_root); activeMissile._x = activeChar._x; activeMissile._y = (_local3.yMin - missileLayer._y) - 20; activeMissile._vx = ((activeChar._x + chars._x) - _xmouse) / 2; activeMissile._vy = (((activeChar._y + chars._y) - 90) - _ymouse) / 2; if (activeMissile.typ == 12) { activeMissile.onMouseDown = function () { this.onEnterFrame = cloudMove; delete this.onMouseDown; }; } removeMovieClip(throwingArrow); removeMovieClip(linePoint); delete _root.onMouseUp; } function generateLighting(xx, yy) { lighting.push(topLayer.attachMovie("lighting", "lighting" + lighting.length, topLayer.getNextHighestDepth())); lighting[lighting.length - 1].onEnterFrame = lightingMove; lighting[lighting.length - 1]._xAngle = random(314.159265358979) / 100; lighting[lighting.length - 1]._yAngle = random(314.159265358979) / 100; lighting[lighting.length - 1]._xSpeed = (random(12) / 100) + 0.02; lighting[lighting.length - 1]._ySpeed = (random(12) / 100) + 0.02; lighting[lighting.length - 1]._xRadius = random(150) + 20; lighting[lighting.length - 1]._yRadius = random(150) + 20; lighting[lighting.length - 1]._xxSpeed = random(6) - 3; lighting[lighting.length - 1]._yySpeed = random(6) - 3; lighting[lighting.length - 1].xx = xx; lighting[lighting.length - 1].yy = yy; lighting[lighting.length - 1].lifeCycle = random(130) + 30; lighting[lighting.length - 1].num = length - 1; } function lightingMove() { if (pauseOn == true) { return(undefined); } if (this.hit != true) { this._x = this.xx + (Math.sin(this._xAngle) * this._xRadius); this._y = this.yy + (Math.cos(this._yAngle) * this._yRadius); this._xAngle = this._xAngle + this._xSpeed; this._yAngle = this._yAngle + this._ySpeed; this.xx = this.xx + this._xxSpeed; this.yy = this.yy + this._yySpeed; for (i in yourChar) { if (yourChar[i].hitTest(this._x + chars._x, this._y + chars._y, true)) { yourChar[i].damage = yourChar[i].damage + (10 + random(6)); yourChar[i].gotoAndStop("hit"); this.hitObj = yourChar[i]; this.hit = true; this.lifeCycle = 10; this.playSound("_mLighting" + random(3)); } } for (i in enemyChar) { if (enemyChar[i].hitTest(this._x + chars._x, this._y + chars._y, true)) { enemyChar[i].damage = enemyChar[i].damage + (10 + random(6)); enemyChar[i].gotoAndStop("hit"); this.hitObj = enemyChar[i]; this.hit = true; this.lifeCycle = 10; this.playSound("_mLighting" + random(3)); } } } else { this._x = this.hitObj._x; this._y = this.hitObj._y - 40; } this.lifeCycle--; if (this.lifeCycle <= 0) { lighting[this.num] = lighting[lighting.length - 1]; lighting.pop(); if (turnOver() == true) { timeOut = setTimeout(nextTurn, 3000); betweenTurns(); } removeMovieClip(this); } } function winLevel() { earnedPoints = 0; for (i in yourChar) { earnedPoints = earnedPoints + yourChar[i].health; } totalPoints = totalPoints + earnedPoints; score = score + earnedPoints; level++; if (level <= 10) { attachMovie("nextLevel", "nl", _root.getNextHighestDepth()); } else { attachMovie("winScreen", "ws", _root.getNextHighestDepth()); this.playSound("_mainMusic", 9999); } } function loseLevel() { delete this.onEnterFrame; delete activeChar.onEnterFrame; clearTimeout(timeOut); clearTimeout(timeOut2); attachMovie("loseScreen", "ls", _root.getNextHighestDepth()); } function clearAll() { delete this.onEnterFrame; removeMovieClip(chars); removeMovieClip(missileLayer); removeMovieClip(topLayer); bgr._x = (bgr._y = 0); bgr2._x = (bgr2._y = 0); fon._x = (fon._y = 0); } function turnOver() { for (i in missile) { if ((missile[i].onEnterFrame == throwBall) || (missile[i].onEnterFrame == cloudMove)) { return(false); } } for (i in yourChar) { if ((yourChar[i].onEnterFrame == throwBall) || (yourChar[i].onEnterFrame == cloudMove)) { return(false); } } for (i in enemyChar) { if ((enemyChar[i].onEnterFrame == throwBall) || (enemyChar[i].onEnterFrame == cloudMove)) { return(false); } } if ((((lighting.length != 0) && (lighting.length != undefined)) || ((flame.length != 0) && (flame.length != undefined))) || ((faer.length != 0) && (faer.length != undefined))) { return(false); } return(true); } function earthquake() { this.bgrX = this.bgrX + xoffset; this.bgrY = this.bgrY + yoffset; this.charsX = this.charsX + xoffset; this.charsY = this.charsY + yoffset; this.missileLayerX = this.missileLayerX + xoffset; this.missileLayerY = this.missileLayerY + yoffset; this.bgr2X = this.bgr2X + (xoffset / 3); this.bgr2Y = this.bgr2Y + (yoffset / 3); this.xOffset = random(this.lifeCycle); this.yOffset = random(this.lifeCycle); bgr._x = this.bgrX + this.xOffset; bgr._y = this.bgrY + this.yOffset; topLayer._x = this.charsX + this.xOffset; topLayer._y = this.charsY + this.yOffset; chars._x = this.charsX + this.xOffset; chars._y = this.charsY + this.yOffset; missileLayer._x = this.missileLayerX + random(this.lifeCycle); missileLayer._y = this.missileLayerY + random(this.lifeCycle); bgr2._x = this.bgr2X + random(this.lifeCycle); bgr2._y = this.bgr2Y + random(this.lifeCycle); this.lifeCycle--; if (this.lifeCycle == -1) { delete this.onEnterFrame; } } function cloudMove() { this._vx = this._vx + ((((3 - Math.abs(this._vx)) / 20) * this._vx) / Math.abs(this._vx)); this._x = this._x + this._vx; if (this.afterShot == undefined) { this.afterShot = 0; } if (this.lifeCycle == undefined) { this.lifeCycle = 150; } this.lifeCycle--; this.afterShot++; if (bgr.bgr.hitTest(this._x + chars._x, this._y + chars._y, true)) { topLayer.attachMovie("smoke", "smoke", topLayer.getNextHighestDepth(), {_x:this._x, _y:this._y}); removeMissile(this); if (turnOver() == true) { timeOut = setTimeout(nextTurn, 3000); betweenTurns(); } else if (firstDamaged != undefined) { focusingObj = firstDamaged; } return(undefined); } if (this.lifeCycle <= 0) { topLayer.attachMovie("smoke", "smoke", topLayer.getNextHighestDepth(), {_x:this._x, _y:this._y}); removeMissile(this); if (turnOver() == true) { timeOut = setTimeout(nextTurn, 3000); betweenTurns(); } else if (firstDamaged != undefined) { focusingObj = firstDamaged; } return(undefined); } if (this.afterShot >= 30) { if (((this._x + chars._x) < 0) || ((this._x + chars._x) > Stage.width)) { removeMissile(this); if (turnOver() == true) { timeOut = setTimeout(nextTurn, 3000); betweenTurns(); } return(undefined); } if (yourCharTyp == 0) { targetArray = yourChar; } else { targetArray = enemyChar; } for (i in targetArray) { if ((((((targetArray[i]._x + chars._x) > 0) && ((targetArray[i]._x + chars._x) < Stage.width)) && ((targetArray[i]._y + chars._y) > 0)) && ((targetArray[i]._y + chars._y) < (Stage.height + 80))) && (random(2) == 1)) { this.afterShot = 0; if (firstDamaged == undefined) { firstDamaged = targetArray[i]; } this.gotoAndPlay("explode"); this.lighting._rotation = (((-Math.atan2(targetArray[i]._x - this._x, (targetArray[i]._y - this._y) + 40)) * 180) / Math.PI) - 12; targetArray[i]._vx = (targetArray[i]._x - this._x) / 20; targetArray[i]._vy = -7; targetArray[i].gotoAndStop("hit"); targetArray[i].damage = targetArray[i].damage + (17 + random(16)); ii = random(10) + 3; iii = 0; while (iii < ii) { generateStar(targetArray[i]._x, targetArray[i]._y - 40); iii++; } vPolet(targetArray[i]); return(undefined); } } } } function generateStar(xx, yy) { lastStar = topLayer.attachMovie("star", "star" + iii, topLayer.getNextHighestDepth(), {_x:xx, _y:yy}); lastStar.onEnterFrame = starMove; lastStar._vx = random(8) - 4; lastStar._vy = (-random(8)) - 4; } function generateFire(xx, yy) { flame.push(topLayer.attachMovie("fire", "fire" + (topLayer.getNextHighestDepth() + 1), topLayer.getNextHighestDepth(), {_x:xx, _y:yy})); flame[flame.length - 1].onEnterFrame = burning; flame[flame.length - 1].typ = 222; flame[flame.length - 1].num = flame.length - 1; flame[flame.length - 1].lifeCycle = random(35) + 10; flame[flame.length - 1]._xscale = (flame[flame.length - 1]._yscale = random(50) + 75); flame[flame.length - 1].playSound("_mBlood"); } function burning() { this._xscale = (this._yscale = this._yscale * 0.98); for (i in enemyChar) { if (enemyChar[i].hitTest(this)) { enemyChar[i].damage = enemyChar[i].damage + 1; if ((enemyChar[i].currentStatus == "standBy") || (enemyChar[i].currentStatus == "throw")) { enemyChar[i].gotoAndStop("hit"); } } } for (i in yourChar) { if (yourChar[i].hitTest(this)) { yourChar[i].damage = yourChar[i].damage + 1; if ((yourChar[i].currentStatus == "standBy") || (yourChar[i].currentStatus == "throw")) { yourChar[i].gotoAndStop("hit"); } } } this.lifeCycle--; if (this.lifeCycle <= 0) { flame[this.num] = flame[flame.length - 1]; flame[this.num].num = this.num; flame.pop(); if (turnOver() == true) { timeOut = setTimeout(nextTurn, 3000); betweenTurns(); } removeMovieClip(this); } } function starMove() { this._x = this._x + this._vx; this._y = this._y + this._vy; this._vy = this._vy + 1; } function vPolet(target) { target.onEnterFrame = throwBall; if (target.fromShrine != true) { target.currentStatus = "throw"; } else { target.currentStatus = "standBy"; } target.oldX = target._x; target.oldY = target._y; if (target.typ == 11) { target._otskokKoef = 1; } else { target._otskokKoef = 0.98; } target.ab = 20; } function standBy() { if (bgr.bgr.hitTest(this._x + chars._x, (this._y + 4) + chars._y, true) == false) { this._y = this._y + this._vy; this._vy = this._vy + ay; } else { delete this.onEnterFrame; } } function betweenTurns() { for (i in yourChar) { yourChar[i].currentStatus = "standBy"; yourChar[i].healthBar.removeMovieClip(); if (yourChar[i].damage != 0) { if (yourChar[i].damage >= yourChar[i].health) { focusingObj = yourChar[i]; } else if ((focusingObj.weapon == true) || (focusingObj._x == undefined)) { focusingObj = yourChar[i]; } d = topLayer.attachMovie("damageAmount", "damageAmount" + yourChar[i]._name, topLayer.getNextHighestDepth(), {_x:yourChar[i]._x, _y:yourChar[i]._y - 100}); d.damageAmount.damageAmount.text = -yourChar[i].damage; yourChar[i].health = yourChar[i].health - yourChar[i].damage; yourChar[i].damage = 0; if (yourChar[i].health <= 0) { yourChar[i].gotoAndStop("death"); yourChar[i] = yourChar[yourChar.length - 1]; yourChar[i].num = i; yourChar.pop(); } } } for (i in enemyChar) { enemyChar[i].currentStatus = "standBy"; enemyChar[i].healthBar.removeMovieClip(); if (enemyChar[i].damage != 0) { if (enemyChar[i].damage >= enemyChar[i].health) { focusingObj = enemyChar[i]; } else if ((focusingObj.weapon == true) || (focusingObj._x == undefined)) { focusingObj = enemyChar[i]; } d = topLayer.attachMovie("damageAmount", "damageAmount" + enemyChar[i]._name, topLayer.getNextHighestDepth(), {_x:enemyChar[i]._x, _y:enemyChar[i]._y - 100}); d.damageAmount.damageAmount.text = -enemyChar[i].damage; enemyChar[i].health = enemyChar[i].health - enemyChar[i].damage; enemyChar[i].damage = 0; if (enemyChar[i].health <= 0) { enemyChar[i].gotoAndStop("death"); enemyChar[i] = enemyChar[enemyChar.length - 1]; enemyChar[i].num = i; enemyChar.pop(); } } } if (activeChar.typ == 0) { i = 1; } else { i = 0; } ii = random(100); if (ii < shrines[i][0]) { ii = 0 + (10 * i); } else if (ii < shrines[i][1]) { ii = 1 + (10 * i); } else if (ii < shrines[i][2]) { ii = 2 + (10 * i); } else if (ii < shrines[i][3]) { ii = 3 + (10 * i); } bgr["shrine" + i].gotoAndPlay("act"); generateMissile(bgr["shrine" + i]._x, ii); missile[missile.length - 1]._y = missile[missile.length - 1]._y - 100; missile[missile.length - 1]._vy = -40; missile[missile.length - 1]._vx = (((bgr._width / 2) - 100) * Math.log(_dampX)) / (Math.pow(_dampX, 70) - 1); if (i == 0) { missile[missile.length - 1]._vx = random(missile[missile.length - 1]._vx - 5) + 5; } else { missile[missile.length - 1]._vx = (-random(missile[missile.length - 1]._vx - 5)) - 5; } missile[missile.length - 1].fromShrine = true; vPolet(missile[missile.length - 1]); if (focusingObj._parent._name != "chars") { timeOut = setTimeout(focusOnMissile, 700); } } function focusOnMissile() { focusingObj = missile[missile.length - 1]; } function nextTurn() { firstDamaged = undefined; if (yourTurn == true) { if (yourActive < (yourChar.length - 1)) { yourActive++; } else { yourActive = 0; } yourTurn = false; if (enemyActive > (enemyChar.length - 1)) { enemyActive = 0; } activeChar = enemyChar[enemyActive]; focusingObj = activeChar; getNearestMissile(); activeChar.onEnterFrame = enemyMove; activeChar.currentStatus = "move"; activeChar.gotoAndStop("move"); activeChar.noWay = 0; activeChar.oldX = undefined; } else { if (enemyActive < (enemyChar.length - 1)) { enemyActive++; } else { enemyActive = 0; } yourTurn = true; if (yourActive > (yourChar.length - 1)) { yourActive = 0; } activeChar = yourChar[yourActive]; focusingObj = activeChar; direct = undefined; activeChar.onEnterFrame = charMove; if (yourChar[0].health > 0) { saveGame(); } if (_root["tip" + lang][yourCharTyp][currentTip] != undefined) { showMsg(_root["tip" + lang][yourCharTyp][currentTip]); currentTip++; } else if (random(4) == 1) { showMsg(_root["phrase" + lang][yourCharTyp][random(_root["phrase" + lang][yourCharTyp].length)]); } if (cloudMiss == true) { cloudMiss = false; showMsg("Don't forget to CLICK agter you launch the cloud before it hits the ground!"); } } jumpSpeed = 0; charSpeed = 0; firstDamaged = undefined; if (yourChar.length == 0) { loseLevel(); } else if (enemyChar.length == 0) { winLevel(); } } function generateMissile(xx, typ) { missile.push(missileLayer.attachMovie("missile" + typ, (("missile" + (missile.length - 1)) + "-") + getTimer(), missileLayer.getNextHighestDepth(), {_x:xx, _y:0})); while (bgr.bgr.hitTest(missile[missile.length - 1]._x + missileLayer._x, missile[missile.length - 1]._y + missileLayer._y, true) == false) { missile[missile.length - 1]._y = missile[missile.length - 1]._y + 3; } missile[missile.length - 1].onEnterFrame = standBy; missile[missile.length - 1].typ = typ; missile[missile.length - 1].koef = 1; missile[missile.length - 1].damageKoef = 1.8; missile[missile.length - 1].num = missile.length - 1; if (((typ != 12) && (typ != 2)) && (typ != 1)) { missile[missile.length - 1]._rotation = random(360) - 180; } missile[missile.length - 1].weapon = true; if ((typ == 0) || (typ == 13)) { missile[missile.length - 1].glow.gotoAndPlay(random(90)); } } function generateChar(xx, typ) { if (typ == yourCharTyp) { yourChar.push(chars.attachMovie("char" + typ, ((("char" + yourChar.length) - 1) + "-") + getTimer(), chars.getNextHighestDepth(), {_x:xx, _y:0})); lastChar = yourChar[yourChar.length - 1]; lastChar.num = yourChar.length - 1; } else { enemyChar.push(chars.attachMovie("char" + typ, "char" + getTimer(), chars.getNextHighestDepth(), {_x:xx, _y:0})); lastChar = enemyChar[enemyChar.length - 1]; lastChar.num = enemyChar.length - 1; } while (bgr.bgr.hitTest(lastChar._x + chars._x, (lastChar._y + chars._y) + 3, true) == false) { lastChar._y = lastChar._y + 3; } lastChar.typ = typ; if (typ == 0) { lastChar._xscale = -lastChar._xscale; } lastChar.health = 100; lastChar.damage = 0; lastChar.currentStatus = "standBy"; lastChar.damageKoef = 0.6; lastChar.koef = 1; lastChar._kk = charKK; lastChar.onRollOver = showHealth; lastChar.onPress = hideHealth; lastChar.onRollOut = hideHealth; } function showHealth() { if (this.health <= 0) { return(undefined); } this.healthBar = topLayer.attachMovie("healthBar", ("healthBar" + this.num) + this._x, topLayer.getNextHighestDepth(), {_x:this._x, _y:this._y - 105}); if (this.health > 0) { this.healthBar.gotoAndStop(this.health); } else { this.healthBar.gotoAndStop(1); } this.healthBar.parentObj = this; this.healthBar.onEnterFrame = function () { this._x = this.parentObj._x; this._y = this.parentObj._y - 105; }; } function hideHealth() { this.healthBar.removeMovieClip(); } function showMsg(msg) { if (topLayer.messageBox._x != undefined) { topLayer.messageBox.removeMovieClip(); } topLayer.attachMovie("messageBox", "messageBox", topLayer.getNextHighestDepth, {_x:activeChar._x, _y:activeChar._y - 90}); topLayer.messageBox.messageBox.msg = msg; topLayer.messageBox.onEnterFrame = msgMove; } function msgMove() { this._x = this._x + ((activeChar._x - this._x) / 5); this._y = this._y + (((activeChar._y - 90) - this._y) / 5); this._rotation = -(activeChar._x - this._x); } function saveGame() { so.data.vars = new Object(); activeCharNum = activeChar.num; for (i in this) { so.data.vars[i] = this[i]; } so.data.yourChar = new Array(); so.data.enemyChar = new Array(); for (i in enemyChar) { so.data.enemyChar[i] = new Object(); for (j in enemyChar[i]) { so.data.enemyChar[i][j] = enemyChar[i][j]; } so.data.enemyChar[i].xx = enemyChar[i]._x; so.data.enemyChar[i].yy = enemyChar[i]._y; so.data.enemyChar[i].nam = enemyChar[i]._name; } for (i in yourChar) { so.data.yourChar[i] = new Object(); for (j in yourChar[i]) { so.data.yourChar[i][j] = yourChar[i][j]; } so.data.yourChar[i].xx = yourChar[i]._x; so.data.yourChar[i].yy = yourChar[i]._y; so.data.yourChar[i].nam = yourChar[i]._name; } so.data.missile = new Array(); for (i in missile) { so.data.missile[i] = new Object(); for (j in missile[i]) { so.data.missile[i][j] = missile[i][j]; } so.data.missile[i].xx = missile[i]._x; so.data.missile[i].yy = missile[i]._y; so.data.missile[i].nam = missile[i]._name; } } function mainMove() { t = Math.round((getTimer() - t0) / 1000); scrolling(); if (random(Math.round(400 / charsAmount[level])) == 1) { i = random(yourChar.length); if ((yourChar[i] != activeChar) && (yourChar[i].char._currentframe == 1)) { yourChar[i].gotoAndStop("action"); } } if (random(Math.round(400 / charsAmount[level])) == 1) { i = random(enemyChar.length); if ((enemyChar[i] != activeChar) && (enemyChar[i].char._currentframe == 1)) { enemyChar[i].gotoAndStop("action"); } } if (Key.isDown(32)) { for (i in yourChar) { trace((((yourChar[i].onEnterFrame + " ") + yourChar[i].health) + " ") + yourChar[i]._x); } for (i in enemyChar) { trace((((enemyChar[i].onEnterFrame + " ") + enemyChar[i].health) + " ") + enemyChar[i]._x); } for (i in missile) { trace((missile[i].onEnterFrame + " ") + missile[i]._y); } trace(((flame.length + " ") + lighting.length) + " "); trace("------"); } } stop(); this.playSound(); if (yourCharTyp == 1) { enemyCharTyp = 0; } else { enemyCharTyp = 1; } MovieClip.prototype.enemyMove = function () { if (pauseOn == true) { return(undefined); } if ((nearest == undefined) && (this.test != true)) { t0 = t0 - (t * 1000); showMsg("Cannot reach any weapon. =( Skipping..."); bgrSound.stop(); return(undefined); } if (this.hitTest(nearest) == false) { if (nearest._x < this._x) { if (charSpeed > (-maxCharSpeed)) { charSpeed = charSpeed - speedPrirost; } if (this.direct != "left") { if ((this._xscale < 0) && (Math.abs(this._x - nearest._x) > 10)) { this._xscale = -this._xscale; } this.direct = "left"; if ((this.test != true) && (Math.abs(this._x - nearest._x) > 10)) { this.gotoAndStop("move"); } } } else { if (charSpeed < maxCharSpeed) { charSpeed = charSpeed + speedPrirost; } if (this.direct != "right") { if ((this._xscale > 0) && (Math.abs(this._x - nearest._x) > 10)) { this._xscale = -this._xscale; } this.direct = "right"; if ((this.test != true) && (Math.abs(this._x - nearest._x) > 10)) { this.gotoAndStop("move"); } } } } else { if (this.test == true) { testIterations = 2000; return(undefined); } if (bgr.bgr.hitTest(this._x + chars._x, (this._y + chars._y) + 4, true)) { if (random(4) == 1) { _root.voiceSound.stop(); _root.voiceSound.attachSound("__laugh" + you[activeChar].typ); _root.voiceSound.start(); } else { enemyTaunt = random(enemyTauntsAmount); if (enemyTaunt != enemyTauntOld) { _root.voiceSound.stop(); _root.voiceSound.attachSound((("__taunt" + enemyChars) + "-") + enemyTaunt); _root.voiceSound.start(); enemyTauntOld = enemyTaunt; } } xoffset = (yoffset = 0); activeMissile = nearest; activeMissile.i = 0; var _local3 = new Array(); for (i in yourChar) { position = 0; for (ii in yourChar) { if (Math.abs(yourChar[i]._x - activeChar._x) > Math.abs(yourChar[ii]._x - activeChar._x)) { position++; } } if (yourChar[i] != undefined) { _local3[position] = yourChar[i]; } } target = undefined; i = 0; while (i < _local3.length) { testIterations = Math.round(Math.abs(_local3[i]._x - activeChar._x) / 20); stepX = (_local3[i]._x - activeChar._x) / testIterations; stepY = (_local3[i]._y - activeChar._y) / testIterations; ii = 0; while (ii < testIterations) { if (bgr.bgr.hitTest((activeChar._x + (stepX * ii)) + chars._x, (activeChar._y + (stepY * ii)) + chars._y, true)) { ii = testIterations; } if ((ii == (testIterations - 1)) && (activeMissile.typ != 3)) { trace("Pryamotok!"); target = _local3[i]; i = _local3.length; } ii++; } i++; } if (target == undefined) { if (activeMissile.typ != 3) { target = _local3[0]; } else if (_local3.length > 1) { target = _local3[_local3.length - 2]; } else { target = _local3[_local3.length - 1]; } activeMissile._vy = (-random(65)) - 30; if (bgr.bgr.hitTest((this._x + chars._x) - ((300 * this._xscale) / Math.abs(this._xscale)), (this._y - 300) + chars._y, true) && (activeMissile._vy > -65)) { activeMissile._vy = activeMissile._vy + 35; } } else if (((activeMissile.typ == 11) || (activeMissile.typ == 2)) || (activeMissile.typ == 3)) { activeMissile._vy = ((-random(35)) - 15) + ((target._y - this._y) / 15); } else { activeMissile._vy = ((-random(5)) - 2) + ((target._y - this._y) / 15); } if (activeMissile.typ == 12) { activeMissile._vy = ((-random(45)) - 10) + ((target._y - this._y) / 15); } activeMissile.onEnterFrame = missileRotate; timeOut = setTimeout(enemyThrow, 1300); this.gotoAndStop("throw"); if ((target._x > this._x) && (this._xscale > 0)) { this._xscale = -this._xscale; } else if ((target._x < this._x) && (this._xscale < 0)) { this._xscale = -this._xscale; } this.onEnterFrame = missileRotateChar; return(undefined); } } if ((bgr.bgr.hitTest((this._x + ((50 * charSpeed) / Math.abs(charSpeed))) + chars._x, (this._y - 50) + chars._y, true) || (bgr.bgr.hitTest((this._x + charSpeed) + chars._x, (this._y + 20) + chars._y, true) == false)) && (bgr.bgr.hitTest(this._x + chars._x, (this._y + 3) + chars._y, true))) { jumpSpeed = -15; this._y = this._y - 4; this.currentStatus = "jump"; if (this.test != true) { this.gotoAndStop("jump"); this.playSound("_jump"); } } if ((noWay >= 6) && (bgr.bgr.hitTest(this._x + chars._x, (this._y + 4) + chars._y, true))) { this.gotoAndStop("standBy"); if (this._x == this.oldX) { if (this.test != true) { showMsg("I can't jump over this!! =("); timeOut = setTimeout(nextTurn, 3000); } delete this.onEnterFrame; testIterations = 1900; return(undefined); } jumpSpeed = -15; this.oldX = this._x; this._y = this._y - 4; this.currentStatus = "jump"; noWay = 0; if (this.test != true) { this.gotoAndStop("jump"); this.playSound("_jump"); } } if (bgr.bgr.hitTest(this._x + chars._x, (this._y + chars._y) + 2, true) == false) { if (bgr.bgr.hitTest(this._x + chars._x, (this._y + chars._y) - 80, true)) { jumpSpeed = 2; this._y = this._y + 2; } this._y = this._y + jumpSpeed; } else { if (jumpSpeed > 0) { jumpSpeed = 0; } while (bgr.bgr.hitTest(this._x + chars._x, this._y + chars._y, true)) { this._y--; } if ((this.currentStatus == "jump") && (jumpSpeed >= 0)) { this.gotoAndStop("standBy"); this.playSound((("_step" + this.typ) + "-") + random(4)); this.currentStatus = "standBy"; if (charSpeed != 0) { this.gotoAndStop("move"); this.currentStatus = "move"; } } } if (jumpSpeed < 20) { jumpSpeed = jumpSpeed + ay; } this.nextPoint = new Object(); this.nextPoint.x = undefined; this.nextPoint.y = undefined; counter = 0; if (charSpeed < 0) { i = 1; } else { i = -1; } if ((charSpeed != 0) && (bgr.bgr.hitTest(this._x + chars._x, (this._y + chars._y) + 4, true))) { this.pos = (Math.PI/2); while (counter < 50) { this.nextPoint.x = (Math.cos(this.pos) * maxCharSpeed) + this._x; this.nextPoint.y = (Math.sin(this.pos) * maxCharSpeed) + this._y; counter++; if (bgr.bgr.hitTest(this.nextPoint.x + chars._x, this.nextPoint.y + chars._y, true) == false) { counter = 100; } this.pos = this.pos + (0.0628318530717959 * i); } } else { this.nextPoint.x = this._x + charSpeed; this.nextPoint.y = this._y; } if ((((((bgr.bgr.hitTest(this.nextPoint.x + chars._x, this.nextPoint.y + chars._y, true) == false) && ((this._y - this.nextPoint.y) < (maxCharSpeed * 0.98))) && (bgr.bgr.hitTest((this._x + missileLayer._x) + ((maxCharSpeed * charSpeed) / Math.abs(charSpeed)), (this._y + missileLayer._y) - 80, true) == false)) && (bgr.bgr.hitTest((this._x + missileLayer._x) + ((maxCharSpeed * charSpeed) / Math.abs(charSpeed)), (this._y + missileLayer._y) - 40, true) == false)) && ((((this._x + chars._x) > 20) || (this._xscale < 0)) || (this.test == true))) && ((((this._x + chars._x) < (Stage.width - 20)) || (this._xscale > 0)) || (this.test == true))) { this._x = this.nextPoint.x; this._y = this.nextPoint.y; } else { charSpeed = 0; noWay++; } if ((Math.abs(charSpeed) < 1) && (charSpeed != 0)) { charSpeed = 0; } if (charSpeed > 0) { charSpeed = charSpeed - 1; } else if (charSpeed < 0) { charSpeed = charSpeed + 1; } scrollScreen(); }; var myListener = new Object(); myListener.onKeyDown = function () { if (Key.getCode() == 83) { } }; Key.addListener(myListener); MovieClip.prototype.throwBall = function () { if (pauseOn == true) { return(undefined); } if (((this._x < 30) || (this._x > (bgr._width - 30))) && (this.fromShrine != true)) { if (this._parent._name != "chars") { removeMissile(this); if (turnOver() == true) { timeOut = setTimeout(nextTurn, 3000); betweenTurns(); } } else { this._vx = -this._vx; this._x = this._x + this._vx; while (this._x <= 50) { this._x++; } while (this._x >= (bgr._width - 50)) { this._x--; } } } if ((this.typ == 10) || (this.typ == 13)) { this._rotation = (-((Math.atan2(this._x - this.oldX, this._y - this.oldY) * 180) / Math.PI)) - 80; } else if (this.rotationSpeed != undefined) { this._rotation = this._rotation + this.rotationSpeed; } this.oldX = this._x; this.oldY = this._y; this.oldXactual = this._x; this.oldYactual = this._y; bgrXold = bgr._x; bgrYold = bgr._y; if ((isNaN(this._vx) == true) || (isNaN(this._vy) == true)) { this._vx = (this._vy = 0); } this._x = this._x + this._vx; this._y = this._y + this._vy; if (((((this.typ == 12) && (bgr.bgr.hitTest(this._x + chars._x, (this._y + chars._y) + 200, true))) && (this.fromShrine != true)) && (yourTurn == false)) && (this._vy > 0)) { this.onEnterFrame = cloudMove; } if (((this.typ == 2) && (this._vy > 0)) && (this.fromShrine != true)) { if (this.betweenShots == undefined) { this.betweenShots = 0; } if (this.betweenShots >= 5) { this.betweenShots = 0; missile.push(topLayer.attachMovie("faerok", "faerok" + getTimer(), topLayer.getNextHighestDepth(), {_x:this._x, _y:this._y})); missile[missile.length - 1]._vx = this._vx * 0.5; missile[missile.length - 1]._vy = this._vy + 2; missile[missile.length - 1].typ = 22; missile[missile.length - 1].num = missile.length - 1; vPolet(missile[missile.length - 1]); } this.betweenShots++; } this.xxo = (this._x - this.oldXactual) / 6; this.yyo = (this._y - this.oldYactual) / 6; this.hit = false; i = 0; while (i < 6) { if (((((((chars.hitTest((this._x + missileLayer._x) - (this.xxo * i), (this._y + missileLayer._y) - (this.yyo * i), true) && (this._parent._name != "chars")) && (this.typ != 1)) && (this.typ != 11)) && (this.typ != 12)) && (this.typ != 22)) && (this.typ != 3)) && (this.fromShrine != true)) { this._x = this._x - (this.xxo * i); this._y = this._y - (this.yyo * i); for (i in yourChar) { if (yourChar[i].hitTest(this._x + missileLayer._x, this._y + missileLayer._y, true) && (this.hit != true)) { this.hit = true; this.changeDir(yourChar[i]); } } for (i in enemyChar) { if (enemyChar[i].hitTest(this._x + missileLayer._x, this._y + missileLayer._y, true) && (this.hit != true)) { this.hit = true; this.changeDir(enemyChar[i]); } } i = 20; } else if (bgr.bgr.hitTest((this._x + missileLayer._x) - (this.xxo * i), (this._y + missileLayer._y) - (this.yyo * i), true)) { if (this.fromShrine == true) { this.fromShrine = false; topLayer.attachMovie("pyl", "pyl", topLayer.getNextHighestDepth(), {_x:this._x, _y:this._y}); this.currentStatus = "standBy"; this.playSound("_fromShrine"); delete this.onEnterFrame; return(undefined); } if (this.typ != 12) { this._x = this._x - (Math.round(this.xxo) * i); this._y = this._y - (Math.round(this.yyo) * i); this.changeDir(bgr.bgr); this.hit = true; i = 20; } else { topLayer.attachMovie("smoke", "smoke", topLayer.getNextHighestDepth(), {_x:this._x, _y:this._y}); removeMissile(this); cloudMiss = true; if (turnOver() == true) { timeOut = setTimeout(nextTurn, 3000); betweenTurns(); } } if (this.typ == 22) { generateFire(this._x, this._y); if (focusingObj.typ == undefined) { focusingObj = flame[0]; } removeMissile(this); } } i++; } this.oldVx = this._vx; this.oldVy = this._vy; this._vy = this._vy + ay; this._vx = this._vx * _dampX; this._vy = this._vy * _damp; }; MovieClip.prototype.explodeMissile = function () { this.currentStatus = "explode"; this.gotoAndPlay("explode"); timeOut2 = setTimeout(removeMissile, 900, this); for (i in yourChar) { if (this.radius.hitTest(yourChar[i]._x + chars._x, (yourChar[i]._y - 40) + chars._y, true)) { this.ab = Math.sqrt(((yourChar[i]._x - this._x) * (yourChar[i]._x - this._x)) + (((yourChar[i]._y - 40) - this._y) * ((yourChar[i]._y - 40) - this._y))); this.ugol = Math.acos((yourChar[i]._x - this._x) / this.ab); yourChar[i]._vx = (Math.cos(this.ugol) * 1000) / this.ab; yourChar[i]._vy = (Math.sin(this.ugol) * 1000) / this.ab; yourChar[i].exploDamage = Math.round(1900 / this.ab); if ((focusingObj.exploDamage < yourChar[i].exploDamage) || (focusingObj.damage == undefined)) { focusingObj = yourChar[i]; } vPolet(yourChar[i]); if (this.typ == 3) { yourChar[i]._vx = yourChar[i]._vx * 3; yourChar[i]._vy = yourChar[i]._vy * 3; yourChar[i].exploDamage = yourChar[i].exploDamage * 10; } yourChar[i].damage = yourChar[i].damage + yourChar[i].exploDamage; yourChar[i].gotoAndStop("hit"); } } for (i in enemyChar) { if (this.radius.hitTest(enemyChar[i]._x + chars._x, (enemyChar[i]._y - 40) + chars._y, true)) { this.ab = Math.sqrt(((enemyChar[i]._x - this._x) * (enemyChar[i]._x - this._x)) + (((enemyChar[i]._y - 40) - this._y) * ((enemyChar[i]._y - 40) - this._y))); this.ugol = Math.acos((enemyChar[i]._x - this._x) / this.ab); enemyChar[i]._vx = (Math.cos(this.ugol) * 1000) / this.ab; enemyChar[i]._vy = (Math.sin(this.ugol) * 1000) / this.ab; vPolet(enemyChar[i]); enemyChar[i].gotoAndStop("hit"); enemyChar[i].exploDamage = Math.round(1900 / this.ab); if ((focusingObj.exploDamage < enemyChar[i].exploDamage) || (focusingObj.damage == undefined)) { focusingObj = enemyChar[i]; } if (this.typ == 3) { enemyChar[i]._vx = enemyChar[i]._vx * 3; enemyChar[i]._vy = enemyChar[i]._vy * 3; enemyChar[i].exploDamage = enemyChar[i].exploDamage * 10; } enemyChar[i].damage = enemyChar[i].damage + enemyChar[i].exploDamage; enemyChar[i].gotoAndStop("hit"); } } if (this.typ == 3) { this.bgrX = bgr._x; this.bgrY = bgr._y; this.charsX = chars._x; this.charsY = chars._y; this.missileLayerX = missileLayer._x; this.missileLayerY = missileLayer._y; this.bgr2X = bgr2._x; this.bgr2Y = bgr2._y; this.lifeCycle = 30; this.onEnterFrame = earthquake; } else { delete this.onEnterFrame; } if (turnOver() == true) { timeOut = setTimeout(nextTurn, 3000); betweenTurns(); } }; MovieClip.prototype.changeDir = function (target) { if (pauseOn == true) { return(undefined); } if (this.ab <= 5) { this._vx = (this._vy = 0); this.currentStatus = "standBy"; if (this.typ == 3) { this.explodeMissile(); } else { delete this.onEnterFrame; } if (turnOver() == true) { timeOut = setTimeout(nextTurn, 3000); betweenTurns(); } if (bgr.bgr.hitTest(this._x + chars._x, (this._y + 4) + chars._y, true) == false) { this.onEnterFrame = standBy; } return(undefined); } this._x = this._x + chars._x; this._y = this._y + chars._y; this.oldX = this.oldX + chars._x; this.oldY = this.oldY + chars._y; this.lastY = this._y; this.lastX = this._x; i = 0; while (target.hitTest(this.oldX, this.oldY, true)) { this.oldY--; } while (((Math.abs(this.lastX - this.oldX) > 5) || (Math.abs(this.lastY - this.oldY) > 5)) || (target.hitTest(this._x, this._y, true))) { if (target.hitTest(this._x, this._y, true)) { this.lastY = this._y; this.lastX = this._x; } else { this.oldX = this._x; this.oldY = this._y; } this._y = (this.lastY + this.oldY) / 2; this._x = (this.lastX + this.oldX) / 2; i++; if (i >= 10) { this._x = this.oldX; this._y = this.oldY; this.lastX = this.oldX; this.lastY = this.oldY; } } this.testPoint = new Object(); if (target.hitTest(10 + this._x, 0 + this._y, true)) { this.naezd = true; } else { this.naezd = false; } if (target._name == "bgr") { this.pos = 0; while (this.pos < 6.78318530717959) { this.testPoint.x = (Math.cos(this.pos) * 10) + this._x; this.testPoint.y = (Math.sin(this.pos) * 10) + this._y; if (target.hitTest(this.testPoint.x, this.testPoint.y, true) && (this.naezd == false)) { this.testPoint.x1 = this.testPoint.x; this.testPoint.y1 = this.testPoint.y; this.naezd = true; } else if ((target.hitTest(this.testPoint.x, this.testPoint.y, true) == false) && (this.naezd == true)) { this.testPoint.x2 = this.testPoint.x; this.testPoint.y2 = this.testPoint.y; this.naezd = false; } this.pos = this.pos + 0.0628318530717959; } } else { this.ab = Math.sqrt((((target._y + chars._y) - this._y) * ((target._y + chars._y) - this._y)) + (((target._x + chars._x) - this._x) * ((target._x + chars._x) - this._x))); ugol = Math.asin(((target._y + chars._y) - this._y) / this.ab); if (this._x < (target._x + chars._x)) { ugol = ugol + Math.PI; } if ((this._y > (target._y + chars._y)) && (this._x < (target._x + chars._x))) { ugol = ugol + (Math.PI/2); } if ((this._y > (target._y + chars._y)) && (this._x > (target._x + chars._x))) { ugol = ugol - 4.71238898038469; } this.testPoint.x1 = ((Math.cos(ugol + 0.314159265358979) * 100) + this._x) - topLayer._x; this.testPoint.y1 = ((Math.sin(ugol + 0.314159265358979) * 100) + this._y) - topLayer._y; this.testPoint.x2 = ((Math.cos(ugol - 0.314159265358979) * 100) + this._x) - topLayer._x; this.testPoint.y2 = ((Math.sin(ugol - 0.314159265358979) * 100) + this._y) - topLayer._y; if (this.typ != 0) { target.damage = target.damage + (10 + random(11)); } target.gotoAndStop("hit"); if (firstDamaged == undefined) { firstDamaged = target; } } this.ab = Math.sqrt((Math.abs((this.testPoint.y2 * 10) - (this.testPoint.y1 * 10)) * Math.abs((this.testPoint.y2 * 10) - (this.testPoint.y1 * 10))) + (Math.abs((this.testPoint.x2 * 10) - (this.testPoint.x1 * 10)) * Math.abs((this.testPoint.x2 * 10) - (this.testPoint.x1 * 10)))); this.angleRadians = Math.asin(Math.abs((this.testPoint.y2 * 10) - (this.testPoint.y1 * 10)) / this.ab); if (this.testPoint.y2 > this.testPoint.y1) { this.angleRadians = -this.angleRadians; } if (target.hitTest(6.12303176911189E-16 + this._x, 10 + this._y, true) == false) { this.angleRadians = Math.PI - this.angleRadians; } this.ab = Math.sqrt((this._vx * this._vx) + (this._vy * this._vy)); if ((this._vx != 0) || (this._vy != 0)) { this.ugolPadeniya = Math.acos(this._vx / this.ab); } if (this._vy < 0) { this.ugolPadeniya = -this.ugolPadeniya; } this.ugolOtskoka = -((Math.PI/2) - (this.angleRadians * 2)); this.ugolOtskoka = this.ugolOtskoka - (this.ugolPadeniya - (Math.PI/2)); this._vx = (Math.cos(this.ugolOtskoka) * this.ab) * this._otskokKoef; this._vy = (Math.sin(this.ugolOtskoka) * this.ab) * this._otskokKoef; if (((Math.abs(this._vy) < 12) && (Math.abs(this._vy) > 1)) && (gameStatus == "throw")) { this._otskokKoef = this._otskokKoef * 0.8; } if (Math.abs(this._vx) < 1) { this._vx = this._vx * this.koef; } if ((target._name != "bgr") && (this.typ != 13)) { this._vx = this._vx / 2; this._vy = this._vy / 2; target._vx = ((Math.cos(((this.ugolOtskoka + this.ugolPadeniya) / 2) + (Math.PI/2)) * this.ab) * this._otskokKoef) / 3; target._vy = ((Math.sin(((this.ugolOtskoka + this.ugolPadeniya) / 2) + (Math.PI/2)) * this.ab) * this._otskokKoef) / 3; vPolet(target); } this._x = this._x - chars._x; this._y = this._y - chars._y; this.oldX = this.oldX - chars._x; this.oldY = this.oldY - chars._y; if (this.typ == 3) { generateFire(this._x, this._y); this.playSound("_mHeart"); } if (((this.typ == 0) || (this.typ == 2)) && (this.weapon == true)) { this.explodeMissile(); return(undefined); } if (this.typ == 13) { i = 0; while (i < 3) { generateStar(this._x, this._y); i++; } i = 0; while (i < 3) { generateStar(this._x + 70, this._y); i++; } i = 0; while (i < 3) { generateStar(this._x - 70, this._y); i++; } i = 0; while (i < 3) { generateStar(this._x, this._y - 70); i++; } i = 0; while (i < 3) { generateStar(this._x, this._y + 100); i++; } this.gotoAndPlay("explode"); this.currentStatus = "explode"; timeOut2 = setTimeout(removeMissile, 900, this); if (yourCharTyp == 0) { targetArray = yourChar; targetArray2 = enemyChar; } else { targetArray = enemyChar; targetArray2 = yourChar; } for (i in targetArray) { if (this.hitTest(targetArray[i]) && (iii != false)) { generateChar(targetArray[i]._x, 1); targetArray[i].healthBar.removeMovieClip(); targetArray2[targetArray2.length - 1].health = targetArray[i].health; removeMovieClip(targetArray[i]); targetArray[i] = targetArray[targetArray.length - 1]; targetArray[i].num = i; targetArray.pop(); iii = false; focusingObj = targetArray2[targetArray2.length - 1]; firstDamaged = undefined; } } delete this.onEnterFrame; if (turnOver() == true) { timeOut = setTimeout(nextTurn, 3000); betweenTurns(); } return(undefined); } if ((this.typ == 1) && (this.weapon == true)) { generateFire(this._x, this._y); this.testPoint = new Object(); if (bgr.bgr.hitTest((25 + this._x) + chars._x, (0 + this._y) + chars._y, true)) { this.naezd = true; } else { this.naezd = false; } this.pos = 0; while (this.pos < (Math.PI*2)) { this.testPoint.x = (Math.cos(this.pos) * 25) + this._x; this.testPoint.y = (Math.sin(this.pos) * 25) + this._y; if (bgr.bgr.hitTest(this.testPoint.x + chars._x, this.testPoint.y + chars._y, true) && (this.naezd == false)) { generateFire(this.testPoint.x, this.testPoint.y); this.naezd = true; } else if ((bgr.bgr.hitTest(this.testPoint.x + chars._x, this.testPoint.y + chars._y, true) == false) && (this.naezd == true)) { generateFire(this.testPoint.x, this.testPoint.y); this.naezd = false; } this.pos = this.pos + 0.0628318530717959; } if (bgr.bgr.hitTest((30 + this._x) + chars._x, (0 + this._y) + chars._y, true)) { this.naezd = true; } else { this.naezd = false; } this.pos = 0; while (this.pos < (Math.PI*2)) { this.testPoint.x = (Math.cos(this.pos) * 80) + this._x; this.testPoint.y = (Math.sin(this.pos) * 80) + this._y; if (bgr.bgr.hitTest(this.testPoint.x + chars._x, this.testPoint.y + chars._y, true) && (this.naezd == false)) { generateFire(this.testPoint.x, this.testPoint.y); this.naezd = true; } else if ((bgr.bgr.hitTest(this.testPoint.x + chars._x, this.testPoint.y + chars._y, true) == false) && (this.naezd == true)) { generateFire(this.testPoint.x, this.testPoint.y); this.naezd = false; } this.pos = this.pos + 0.0628318530717959; } this.gotoAndPlay("explode"); this.currentStatus = "explode"; timeOut = setTimeout(removeMissile, 900, this); delete this.onEnterFrame; return(undefined); } if (((this.typ == 10) || (this.typ == 11)) && (this.weapon == true)) { for (i in yourChar) { if (this.radius.hitTest(yourChar[i]._x + chars._x, (yourChar[i]._y - 40) + chars._y, true)) { yourChar[i]._vx = 100 / (yourChar[i]._x - this._x); yourChar[i]._vy = 100 / ((yourChar[i]._y - 40) - this._y); vPolet(yourChar[i]); } } for (i in enemyChar) { if (this.radius.hitTest(enemyChar[i]._x + chars._x, (enemyChar[i]._y - 40) + chars._y, true)) { enemyChar[i]._vx = 100 / (enemyChar[i]._x - this._x); enemyChar[i]._vy = 100 / ((enemyChar[i]._y - 40) - this._y); vPolet(enemyChar[i]); } } generateLighting(this._x, this._y); generateLighting(this._x, this._y); generateLighting(this._x, this._y); generateLighting(this._x, this._y); if ((this.typ == 10) || (this.hits == 2)) { this.currentStatus = "explode"; this.gotoAndPlay("explode"); timeOut2 = setTimeout(removeMissile, 900, this); delete this.onEnterFrame; if (turnOver() == true) { timeOut = setTimeout(nextTurn, 3000); betweenTurns(); } return(undefined); } this.playSound("_mPiezo"); if (this.hits == undefined) { this.hits = 1; } else { this.hits++; } } }; ttt = 0; init();
Instance of Symbol 524 MovieClip in Frame 54
onClipEvent (load) { if (_root.zvuk == true) { _root.thisSound.setVolume(100); this.gotoAndStop(1); } else { _root.thisSound.setVolume(0); this.gotoAndStop(2); } } on (release) { _root.zvuk = !_root.zvuk; if (_root.zvuk == true) { _root.thisSound.setVolume(100); this.gotoAndStop(1); } else { _root.thisSound.setVolume(0); this.gotoAndStop(2); } }
Instance of Symbol 526 MovieClip in Frame 54
on (release) { getURL ("http://madfatcat.com?ref=SW2", "_blank"); }
Symbol 33 MovieClip Frame 1
stop(); gotoAndStop(_root.lang);
Symbol 36 MovieClip Frame 1
stop(); gotoAndStop(_root.lang);
Symbol 39 MovieClip Frame 1
stop(); gotoAndStop(_root.lang);
Symbol 42 MovieClip Frame 1
stop(); gotoAndStop(_root.lang);
Symbol 45 MovieClip Frame 1
stop(); gotoAndStop(_root.lang);
Symbol 47 MovieClip [loseScreen] Frame 21
highscores.onEnterFrame = (moreGames.onEnterFrame = (tryAgain.onEnterFrame = (mainMenu.onEnterFrame = _root.buttonScale))); aaa = _root.createEmptyMovieClip("og", _root.getNextHighestDepth()); loadMovie ("http://madfatcat.com/ourGames.swf", _root.og); tryAgain.onRelease = function () { play(); _root.og.removeMovieClip(); }; mainMenu.onRelease = function () { _root.gotoAndPlay("mainMenu"); _root.og.removeMovieClip(); removeMovieClip(aaa); removeMovieClip(this._parent); }; moreGames.onRelease = function () { getURL ("http://madfatcat.com", "_blank"); }; highscores.onRelease = function () { getURL ("http://www.madfatcat.com/highscores/" + _root.id, "_blank"); }; _root.clearAll(); stop();
Symbol 47 MovieClip [loseScreen] Frame 60
_root.init(); _root.og.removeMovieClip(); removeMovieClip(_root.og); removeMovieClip(this); removeMovieClip(aaa); aaa.removeMovieClip();
Symbol 55 MovieClip Frame 1
stop(); gotoAndStop(_root.lang);
Symbol 61 MovieClip Frame 1
stop(); gotoAndStop(_root.lang);
Symbol 62 MovieClip Frame 1
stop();
Symbol 65 MovieClip Frame 1
stop(); gotoAndStop(_root.lang);
Symbol 68 MovieClip Frame 1
stop(); gotoAndStop(_root.lang);
Symbol 73 MovieClip Frame 1
stop(); gotoAndStop(_root.lang);
Symbol 75 MovieClip [winScreen] Frame 21
stop(); _root.clearAll(); highscores.onEnterFrame = (mm.onEnterFrame = (pmg.onEnterFrame = _root.buttonScale)); mm.onRelease = function () { _root.gotoAndPlay("mainMenu"); removeMovieClip(this._parent); }; pmg.onRelease = function () { getURL ("http://madfatcat.com", "_blank"); }; if (_root.yourCharTyp == 1) { zast.gotoAndStop(2); } scoreText.gotoAndStop(_root.lang); if (_root.lang == "ru") { scoreText.scoreText.text = "\u0412\u0430\u0448\u0438 \u043E\u0447\u043A\u0438: " + _root.score; } else { scoreText.scoreText.text = "Your Score: " + _root.score; }
Instance of Symbol 68 MovieClip "highscores" in Symbol 75 MovieClip [winScreen] Frame 21
on (release) { if (((_root.nickName != undefined) && (_root.nickName != "")) && (_root.nickName != " ")) { if (_root.nickName.length > 20) { _root.nickName = _root.nickName.substr(0, 20); } _root.checksum = (((_root.id + _root.score) * 431) ^ 34327) >> 2; trace(_root.checksum); var forServer = new LoadVars(); var result_lv = new LoadVars(); forServer.nickName = _root.nickName; forServer.checksum = _root.checksum; forServer.score = _root.score; forServer.id = _root.id; forServer.sendAndLoad("http://www.madfatcat.com/highscores.php", result_lv, "POST"); this._parent.inpt._y = -200; this._parent.highscores._y = -200; this._parent.inp._y = -200; getURL ("http://www.madfatcat.com/highscores/" + _root.id, "_blank"); } this.onEnterFrame = function () { if (result_lv.status == "ok") { gotoAndPlay ("success"); result_lv.status = undefined; } else if (result_lv.status == "error") { gotoAndPlay ("error"); result_lv.status = undefined; } }; }
Symbol 75 MovieClip [winScreen] Frame 63
removeMovieClip(this);
Symbol 81 MovieClip Frame 1
stop();
Symbol 107 MovieClip Frame 11
stop();
Symbol 109 MovieClip [missile0] Frame 1
stop();
Symbol 109 MovieClip [missile0] Frame 2
this._rotation = 0; damageKoef = 0.5; this.razrivDamage();
Symbol 109 MovieClip [missile0] Frame 45
stop();
Symbol 111 MovieClip [missile1] Frame 1
stop();
Symbol 111 MovieClip [missile1] Frame 2
this._rotation = 0; damageKoef = 0.5; this.razrivDamage();
Symbol 111 MovieClip [missile1] Frame 45
stop();
Symbol 147 MovieClip [missile2] Frame 1
stop();
Symbol 147 MovieClip [missile2] Frame 75
removeMovieClip(this); this.removeMovieClip();
Symbol 151 MovieClip [missile3] Frame 1
stop();
Symbol 151 MovieClip [missile3] Frame 75
removeMovieClip(this); this.removeMovieClip();
Symbol 160 MovieClip Frame 1
stop(); gotoAndStop(_root.lang);
Symbol 164 MovieClip Frame 1
stop();
Symbol 173 MovieClip [missile10] Frame 1
stop();
Symbol 173 MovieClip [missile10] Frame 8
stop();
Symbol 179 MovieClip [missile11] Frame 1
stop();
Symbol 179 MovieClip [missile11] Frame 8
stop();
Symbol 187 MovieClip [missile12] Frame 1
stop();
Symbol 195 MovieClip [star] Frame 17
removeMovieClip(this); stop();
Symbol 198 MovieClip [missile13] Frame 1
stop();
Symbol 198 MovieClip [missile13] Frame 28
stop();
Symbol 203 MovieClip Frame 1
stop(); gotoAndStop(_root.lang);
Symbol 204 MovieClip Frame 1
stop();
Symbol 215 MovieClip Frame 1
stop(); gotoAndStop(_root.lang);
Symbol 218 MovieClip Frame 1
stop(); gotoAndStop(_root.lang);
Symbol 227 MovieClip Frame 1
stop(); gotoAndStop(_root.lang);
Symbol 230 MovieClip Frame 1
stop(); gotoAndStop(_root.lang);
Symbol 237 MovieClip Frame 1
stop(); gotoAndStop(_root.lang);
Symbol 242 MovieClip Frame 1
stop(); gotoAndStop(_root.lang);
Symbol 245 MovieClip [nextLevel] Frame 21
function begunMove() { if (this._parent._parent.totalPercents > 100) { return(undefined); } if (this.drag == true) { this._x = _xmouse - this._parent._x; } if (this._x < 0) { this.stopDrag(); this._x = 0; } else if (this._x > 100) { this._x = 100; this.stopDrag(); } if (this._x < this.currentPercents) { this._x = this.currentPercents; this.stopDrag(); } this.pointsForThisPos = (this.oldX - this.currentPercents) * this.koef; this._parent._parent.countAvailable(); this.maxPercentsAvailable = this.oldX + Math.floor(this._parent._parent.availablePoints / this.koef); if (this._x > this.maxPercentsAvailable) { this._x = this.maxPercentsAvailable; this.stopDrag(); } this._y = 0; this.oldX = this._x; } function countAvailable() { availablePoints = (((_root.totalPoints - missile0.begun.pointsForThisPos) - missile1.begun.pointsForThisPos) - missile2.begun.pointsForThisPos) - missile3.begun.pointsForThisPos; return(availablePoints); } stop(); _root.clearAll(); total.text = _root.totalPoints; availablePoints = _root.totalPoints; earned.gotoAndStop(_root.lang); if (_root.lang == "ru") { earned.earned.text = ("\u0412\u044B \u0437\u0430\u0440\u0430\u0431\u043E\u0442\u0430\u043B\u0438 " + _root.earnedPoints) + " \u043E\u0447\u043A\u043E\u0432."; } else { earned.earned.text = ("You earned " + _root.earnedPoints) + " Points."; } missile0.begun.koef = _root.missileCostKoef[0]; missile1.begun.koef = _root.missileCostKoef[1]; missile2.begun.koef = _root.missileCostKoef[2]; missile3.begun.koef = _root.missileCostKoef[3]; missile0.begun.currentPercents = _root.shrines[_root.yourCharTyp][0]; missile1.begun.currentPercents = _root.shrines[_root.yourCharTyp][1] - _root.shrines[_root.yourCharTyp][0]; missile2.begun.currentPercents = _root.shrines[_root.yourCharTyp][2] - _root.shrines[_root.yourCharTyp][1]; missile3.begun.currentPercents = _root.shrines[_root.yourCharTyp][3] - _root.shrines[_root.yourCharTyp][2]; missile0.currentPercents._width = missile0.begun.currentPercents; missile1.currentPercents._width = missile1.begun.currentPercents; missile2.currentPercents._width = missile2.begun.currentPercents; missile3.currentPercents._width = missile3.begun.currentPercents; i = 0; while (i < 4) { this["missile" + i].begun._x = this["missile" + i].begun.currentPercents; this["missile" + i].begun.pointsForThisPos = 0; i++; } this.onEnterFrame = function () { countAvailable(); totalPercents = ((missile0.begun._x + missile1.begun._x) + missile2.begun._x) + missile3.begun._x; while (totalPercents > 100) { if (missile0.begun._x > 0) { missile0.begun._x--; } else if (missile1.begun._x > 0) { missile1.begun._x--; } else if (missile2.begun._x > 0) { missile2.begun._x--; } totalPercents = ((missile0.begun._x + missile1.begun._x) + missile2.begun._x) + missile3.begun._x; } while (totalPercents < 100) { if (missile2.begun.currentPercents > missile2.begun._x) { missile2.begun._x++; } else if (missile1.begun.currentPercents > missile1.begun._x) { missile1.begun._x++; } else { missile0.begun._x++; } totalPercents = ((missile0.begun._x + missile1.begun._x) + missile2.begun._x) + missile3.begun._x; } missile0.percents.text = missile0.begun._x + "%"; missile1.percents.text = missile1.begun._x + "%"; missile2.percents.text = missile2.begun._x + "%"; missile3.percents.text = missile3.begun._x + "%"; }; missile1.begun.onPress = (missile2.begun.onPress = (missile3.begun.onPress = function () { this._y = 0; this.drag = true; this.onEnterFrame = begunMove; })); missile1.begun.onMouseUp = (missile2.begun.onMouseUp = (missile3.begun.onMouseUp = function () { this.stopDrag(); this.drag = false; while ((totalPercents > 100) && (this.onEnterFrame == begunMove)) { this._x--; totalPercents = ((missile0.begun._x + missile1.begun._x) + missile2.begun._x) + missile3.begun._x; } delete this.onEnterFrame; })); missile1.begun.onDragOut = (missile2.begun.onDragOut = (missile3.begun.onDragOut = function () { this._y = 0; })); apply.onRelease = function () { _root.totalPoints = availablePoints; total.text = _root.totalPoints; _root.shrinesUpd[_root.yourCharTyp][0] = missile0.begun._x; _root.shrinesUpd[_root.yourCharTyp][1] = _root.shrinesUpd[_root.yourCharTyp][0] + missile1.begun._x; _root.shrinesUpd[_root.yourCharTyp][2] = _root.shrinesUpd[_root.yourCharTyp][1] + missile2.begun._x; _root.shrinesUpd[_root.yourCharTyp][3] = _root.shrinesUpd[_root.yourCharTyp][2] + missile3.begun._x; missile0.begun.currentPercents = _root.shrinesUpd[_root.yourCharTyp][0]; missile1.begun.currentPercents = _root.shrinesUpd[_root.yourCharTyp][1] - _root.shrinesUpd[_root.yourCharTyp][0]; missile2.begun.currentPercents = _root.shrinesUpd[_root.yourCharTyp][2] - _root.shrinesUpd[_root.yourCharTyp][1]; missile3.begun.currentPercents = _root.shrinesUpd[_root.yourCharTyp][3] - _root.shrinesUpd[_root.yourCharTyp][2]; missile0.currentPercents._width = missile0.begun.currentPercents; missile1.currentPercents._width = missile1.begun.currentPercents; missile2.currentPercents._width = missile2.begun.currentPercents; missile3.currentPercents._width = missile3.begun.currentPercents; i = 0; while (i < 4) { this._parent["missile" + i].begun.pointsForThisPos = 0; i++; } }; apply.onEnterFrame = (proceed.onEnterFrame = _root.buttonScale); proceed.onRelease = function () { delete this._parent.onEnterFrame; delete apply.onRelease; gotoAndPlay ("pr"); }; if (_root.yourCharTyp == 1) { gotoAndStop ("angels"); }
Symbol 245 MovieClip [nextLevel] Frame 22
earned.gotoAndStop(_root.lang); if (_root.lang == "ru") { earned.earned.text = ("\u0412\u044B \u0437\u0430\u0440\u0430\u0431\u043E\u0442\u0430\u043B\u0438 " + _root.earnedPoints) + " \u043E\u0447\u043A\u043E\u0432."; } else { earned.earned.text = ("You earned " + _root.earnedPoints) + " Points."; }
Symbol 245 MovieClip [nextLevel] Frame 34
_root.gotoAndStop("chooseLevel"); removeMovieClip(this);
Symbol 252 MovieClip [pyl] Frame 11
removeMovieClip(this); stop();
Symbol 259 MovieClip [razrivm3] Frame 1
damageKoef = 2.5; this.razrivDamage();
Symbol 259 MovieClip [razrivm3] Frame 74
removeMovieClip(this); this.removeMovieClip();
Symbol 284 MovieClip Frame 1
stop();
Symbol 284 MovieClip Frame 9
play();
Symbol 284 MovieClip Frame 23
gotoAndPlay (9);
Symbol 288 MovieClip Frame 11
_root.playSound("_step1-" + random(4));
Symbol 288 MovieClip Frame 23
_root.playSound("_step1-" + random(4));
Symbol 302 MovieClip Frame 14
_parent.gotoAndStop(1);
Symbol 308 MovieClip Frame 94
_parent.removeMovieClip();
Symbol 311 MovieClip Frame 1
if (random(3) == 1) { gotoAndPlay ("act2"); } else if (random(3) == 2) { gotoAndPlay ("act3"); }
Symbol 311 MovieClip Frame 56
_parent.gotoAndStop(1);
Symbol 311 MovieClip Frame 97
_parent.gotoAndStop(1);
Symbol 311 MovieClip Frame 334
_parent.gotoAndStop(1);
Symbol 312 MovieClip [char1] Frame 1
stop(); if ((_root.topLayer.messageBox._currentframe < 80) && (_root.activeChar == this)) { char.head.gotoAndPlay(9); }
Symbol 312 MovieClip [char1] Frame 2
if ((_root.topLayer.messageBox._currentframe < 80) && (_root.activeChar == this)) { char.head.gotoAndPlay(9); }
Symbol 312 MovieClip [char1] Frame 3
if ((_root.topLayer.messageBox._currentframe < 80) && (_root.activeChar == this)) { char.head.gotoAndPlay(9); }
Symbol 312 MovieClip [char1] Frame 4
if ((_root.topLayer.messageBox._currentframe < 80) && (_root.activeChar == this)) { char.head.gotoAndPlay(9); }
Symbol 312 MovieClip [char1] Frame 5
stop();
Symbol 340 MovieClip Frame 1
stop();
Symbol 340 MovieClip Frame 2
play();
Symbol 340 MovieClip Frame 9
play();
Symbol 340 MovieClip Frame 27
gotoAndPlay (9);
Symbol 352 MovieClip Frame 11
_root.playSound("_step0-" + random(4));
Symbol 352 MovieClip Frame 23
_root.playSound("_step0-" + random(4));
Symbol 363 MovieClip Frame 13
_parent.gotoAndStop(1);
Symbol 396 MovieClip Frame 81
_parent.removeMovieClip();
Symbol 409 MovieClip Frame 1
stop();
Symbol 409 MovieClip Frame 2
play();
Symbol 409 MovieClip Frame 9
play();
Symbol 409 MovieClip Frame 27
gotoAndPlay (9);
Symbol 421 MovieClip Frame 1
if (random(3) == 1) { gotoAndPlay ("act2"); }
Symbol 421 MovieClip Frame 200
_parent.gotoAndStop("standBy");
Symbol 421 MovieClip Frame 262
_parent.gotoAndStop("standBy");
Symbol 422 MovieClip [char0] Frame 1
stop(); if ((_root.topLayer.messageBox._currentframe < 80) && (_root.activeChar == this)) { char.head.gotoAndPlay(9); }
Symbol 422 MovieClip [char0] Frame 2
if ((_root.topLayer.messageBox._currentframe < 80) && (_root.activeChar == this)) { char.head.gotoAndPlay(9); }
Symbol 422 MovieClip [char0] Frame 3
if ((_root.topLayer.messageBox._currentframe < 80) && (_root.activeChar == this)) { char.head.gotoAndPlay(9); }
Symbol 422 MovieClip [char0] Frame 4
if ((_root.topLayer.messageBox._currentframe < 80) && (_root.activeChar == this)) { char.head.gotoAndPlay(9); }
Symbol 433 MovieClip [messageBox] Frame 2
_root.activeChar.char.head.gotoAndPlay(2);
Symbol 433 MovieClip [messageBox] Frame 3
_root.activeChar.char.head.gotoAndPlay(2);
Symbol 433 MovieClip [messageBox] Frame 122
_root.activeChar.char.head.gotoAndStop(1);
Symbol 433 MovieClip [messageBox] Frame 134
removeMovieClip(this);
Symbol 441 MovieClip [damageAmount] Frame 59
removeMovieClip(this);
Symbol 442 MovieClip [smoke] Frame 15
removeMovieClip(this);
Symbol 727 MovieClip [__Packages.mochi.as2.MochiAd] Frame 0
class mochi.as2.MochiAd { function MochiAd () { } static function getVersion() { return("3.02 as2"); } static function showPreGameAd(options) { var _local26 = {clip:_root, ad_timeout:3000, fadeout_time:250, regpt:"o", method:"showPreloaderAd", color:16747008, background:16777161, outline:13994812, no_progress_bar:false, ad_started:function () { this.clip.stop(); }, ad_finished:function () { this.clip.play(); }, ad_failed:function () { trace("[MochiAd] Couldn't load an ad, make sure that your game's local security sandbox is configured for Access Network Only and that you are not using ad blocking software"); }, ad_loaded:function (width, height) { }, ad_skipped:function () { }, ad_progress:function (percent) { }}; options = _parseOptions(options, _local26); if ("c862232051e0a94e1c3609b3916ddb17".substr(0) == "dfeada81ac97cde83665f81c12da7def") { options.ad_started(); options.ad_finished(); return(undefined); } var clip = options.clip; var _local22 = 11000; var _local25 = options.ad_timeout; delete options.ad_timeout; var fadeout_time = options.fadeout_time; delete options.fadeout_time; if (!load(options)) { options.ad_failed(); options.ad_finished(); return(undefined); } options.ad_started(); var mc = clip._mochiad; mc.onUnload = function () { options.ad_finished(); }; var _local14 = _getRes(options); var _local4 = _local14[0]; var _local13 = _local14[1]; mc._x = _local4 * 0.5; mc._y = _local13 * 0.5; var chk = mc.createEmptyMovieClip("_mochiad_wait", 3); chk._x = _local4 * -0.5; chk._y = _local13 * -0.5; var _local6 = chk.createEmptyMovieClip("_mochiad_bar", 4); if (options.no_progress_bar) { _local6._visible = false; delete options.no_progress_bar; } else { _local6._x = 10; _local6._y = _local13 - 20; } var _local21 = options.color; delete options.color; var _local19 = options.background; delete options.background; var _local23 = options.outline; delete options.outline; var _local5 = _local6.createEmptyMovieClip("_outline", 1); _local5.beginFill(_local19); _local5.moveTo(0, 0); _local5.lineTo(_local4 - 20, 0); _local5.lineTo(_local4 - 20, 10); _local5.lineTo(0, 10); _local5.lineTo(0, 0); _local5.endFill(); var _local3 = _local6.createEmptyMovieClip("_inside", 2); _local3.beginFill(_local21); _local3.moveTo(0, 0); _local3.lineTo(_local4 - 20, 0); _local3.lineTo(_local4 - 20, 10); _local3.lineTo(0, 10); _local3.lineTo(0, 0); _local3.endFill(); _local3._xscale = 0; var _local7 = _local6.createEmptyMovieClip("_outline", 3); _local7.lineStyle(0, _local23, 100); _local7.moveTo(0, 0); _local7.lineTo(_local4 - 20, 0); _local7.lineTo(_local4 - 20, 10); _local7.lineTo(0, 10); _local7.lineTo(0, 0); chk.ad_msec = _local22; chk.ad_timeout = _local25; chk.started = getTimer(); chk.showing = false; chk.last_pcnt = 0; chk.fadeout_time = fadeout_time; chk.fadeFunction = function () { var _local2 = 100 * (1 - ((getTimer() - this.fadeout_start) / this.fadeout_time)); if (_local2 > 0) { this._parent._alpha = _local2; } else { var _local3 = this._parent._parent; mochi.as2.MochiAd.unload(_local3); delete this.onEnterFrame; } }; mc.lc.regContLC = function (lc_name) { mc._containerLCName = lc_name; }; var sendHostProgress = false; mc.lc.sendHostLoadProgress = function (lc_name) { sendHostProgress = true; }; mc.lc.adLoaded = options.ad_loaded; mc.lc.adSkipped = options.ad_skipped; mc.lc.adjustProgress = function (msec) { var _local2 = this.mc._mochiad_wait; _local2.server_control = true; _local2.started = getTimer(); _local2.ad_msec = msec; }; mc.lc.rpc = function (callbackID, arg) { mochi.as2.MochiAd.rpc(clip, callbackID, arg); }; mc.rpcTestFn = function (s) { trace("[MOCHIAD rpcTestFn] " + s); return(s); }; chk.onEnterFrame = function () { var _local6 = this._parent._parent; var _local11 = this._parent._mochiad_ctr; var _local5 = getTimer() - this.started; var _local3 = false; var _local4 = _local6.getBytesTotal(); var _local8 = _local6.getBytesLoaded(); var _local2 = (100 * _local8) / _local4; var _local10 = (100 * _local5) / chk.ad_msec; var _local9 = this._mochiad_bar._inside; var _local13 = Math.min(100, Math.min(_local2 || 0, _local10)); _local13 = Math.max(this.last_pcnt, _local13); this.last_pcnt = _local13; _local9._xscale = _local13; options.ad_progress(_local13); if (sendHostProgress) { mochi.as2.MochiAd.containerNotify(clip, {id:"hostLoadPcnt", pcnt:_local2}, clip._mochiad._containerLCName); if (_local2 == 100) { sendHostProgress = false; } } if (!chk.showing) { var _local7 = _local11.getBytesTotal(); if ((_local7 > 0) || (typeof(_local7) == "undefined")) { chk.showing = true; chk.started = getTimer(); } else if ((_local5 > chk.ad_timeout) && (_local2 == 100)) { options.ad_failed(); _local3 = true; } } if (_local5 > chk.ad_msec) { _local3 = true; } if (((_local4 > 0) && (_local8 >= _local4)) && (_local3)) { if (this.server_control) { delete this.onEnterFrame; } else { this.fadeout_start = getTimer(); this.onEnterFrame = chk.fadeFunction; } } }; } static function showClickAwayAd(options) { var _local9 = {clip:_root, ad_timeout:2000, fadeout_time:250, regpt:"o", method:"showClickAwayAd", res:"300x250", no_bg:true, ad_started:function () { }, ad_finished:function () { }, ad_loaded:function (width, height) { }, ad_failed:function () { trace("[MochiAd] Couldn't load an ad, make sure that your game's local security sandbox is configured for Access Network Only and that you are not using ad blocking software"); }, ad_skipped:function () { }}; options = _parseOptions(options, _local9); var clip = options.clip; var _local8 = options.ad_timeout; delete options.ad_timeout; if (!load(options)) { options.ad_failed(); options.ad_finished(); return(undefined); } options.ad_started(); var mc = clip._mochiad; mc.onUnload = function () { options.ad_finished(); }; var _local4 = _getRes(options); var _local10 = _local4[0]; var _local7 = _local4[1]; mc._x = _local10 * 0.5; mc._y = _local7 * 0.5; var chk = mc.createEmptyMovieClip("_mochiad_wait", 3); chk.ad_timeout = _local8; chk.started = getTimer(); chk.showing = false; mc.lc.adLoaded = options.ad_loaded; mc.lc.adSkipped = options.ad_skipped; mc.lc.rpc = function (callbackID, arg) { mochi.as2.MochiAd.rpc(clip, callbackID, arg); }; mc.rpcTestFn = function (s) { trace("[MOCHIAD rpcTestFn] " + s); return(s); }; var _local20 = false; mc.lc.regContLC = function (lc_name) { mc._containerLCName = lc_name; }; chk.onEnterFrame = function () { var _local5 = this._parent._mochiad_ctr; var _local4 = getTimer() - this.started; var _local2 = false; if (!chk.showing) { var _local3 = _local5.getBytesTotal(); if ((_local3 > 0) || (typeof(_local3) == "undefined")) { _local2 = true; chk.showing = true; chk.started = getTimer(); } else if (_local4 > chk.ad_timeout) { options.ad_failed(); _local2 = true; } } if (_local2) { delete this.onEnterFrame; } }; } static function showInterLevelAd(options) { var _local13 = {clip:_root, ad_timeout:2000, fadeout_time:250, regpt:"o", method:"showTimedAd", ad_started:function () { this.clip.stop(); }, ad_finished:function () { this.clip.play(); }, ad_failed:function () { trace("[MochiAd] Couldn't load an ad, make sure that your game's local security sandbox is configured for Access Network Only and that you are not using ad blocking software"); }, ad_loaded:function (width, height) { }, ad_skipped:function () { }}; options = _parseOptions(options, _local13); var clip = options.clip; var _local10 = 11000; var _local12 = options.ad_timeout; delete options.ad_timeout; var fadeout_time = options.fadeout_time; delete options.fadeout_time; if (!load(options)) { options.ad_failed(); options.ad_finished(); return(undefined); } options.ad_started(); var mc = clip._mochiad; mc.onUnload = function () { options.ad_finished(); }; var _local5 = _getRes(options); var _local14 = _local5[0]; var _local11 = _local5[1]; mc._x = _local14 * 0.5; mc._y = _local11 * 0.5; var chk = mc.createEmptyMovieClip("_mochiad_wait", 3); chk.ad_msec = _local10; chk.ad_timeout = _local12; chk.started = getTimer(); chk.showing = false; chk.fadeout_time = fadeout_time; chk.fadeFunction = function () { var _local2 = 100 * (1 - ((getTimer() - this.fadeout_start) / this.fadeout_time)); if (_local2 > 0) { this._parent._alpha = _local2; } else { var _local3 = this._parent._parent; mochi.as2.MochiAd.unload(_local3); delete this.onEnterFrame; } }; mc.lc.adLoaded = options.ad_loaded; mc.lc.adSkipped = options.ad_skipped; mc.lc.adjustProgress = function (msec) { var _local2 = this.mc._mochiad_wait; _local2.server_control = true; _local2.started = getTimer(); _local2.ad_msec = msec - 250; }; mc.lc.rpc = function (callbackID, arg) { mochi.as2.MochiAd.rpc(clip, callbackID, arg); }; mc.rpcTestFn = function (s) { trace("[MOCHIAD rpcTestFn] " + s); return(s); }; chk.onEnterFrame = function () { var _local5 = this._parent._mochiad_ctr; var _local4 = getTimer() - this.started; var _local2 = false; if (!chk.showing) { var _local3 = _local5.getBytesTotal(); if ((_local3 > 0) || (typeof(_local3) == "undefined")) { chk.showing = true; chk.started = getTimer(); } else if (_local4 > chk.ad_timeout) { options.ad_failed(); _local2 = true; } } if (_local4 > chk.ad_msec) { _local2 = true; } if (_local2) { if (this.server_control) { delete this.onEnterFrame; } else { this.fadeout_start = getTimer(); this.onEnterFrame = this.fadeFunction; } } }; } static function showPreloaderAd(options) { trace("[MochiAd] DEPRECATED: showPreloaderAd was renamed to showPreGameAd in 2.0"); showPreGameAd(options); } static function showTimedAd(options) { trace("[MochiAd] DEPRECATED: showTimedAd was renamed to showInterLevelAd in 2.0"); showInterLevelAd(options); } static function _allowDomains(server) { var _local1 = server.split("/")[2].split(":")[0]; if (System.security) { if (System.security.allowDomain) { System.security.allowDomain("*"); System.security.allowDomain(_local1); } if (System.security.allowInsecureDomain) { System.security.allowInsecureDomain("*"); System.security.allowInsecureDomain(_local1); } } return(_local1); } static function load(options) { var _local13 = {clip:_root, server:"http://x.mochiads.com/srv/1/", method:"load", depth:10333, id:"_UNKNOWN_"}; options = _parseOptions(options, _local13); options.swfv = options.clip.getSWFVersion() || 6; options.mav = getVersion(); var _local7 = options.clip; if (!_isNetworkAvailable()) { return(null); } if (_local7._mochiad_loaded) { return(null); } var _local12 = options.depth; delete options.depth; var _local6 = _local7.createEmptyMovieClip("_mochiad", _local12); var _local11 = _getRes(options); options.res = (_local11[0] + "x") + _local11[1]; options.server = options.server + options.id; delete options.id; _local7._mochiad_loaded = true; if (_local7._url.indexOf("http") != 0) { trace("[MochiAd] NOTE: Security Sandbox Violation errors below are normal"); } var _local4 = _local6.createEmptyMovieClip("_mochiad_ctr", 1); for (var _local8 in options) { _local4[_local8] = options[_local8]; } var _local10 = _local4.server; delete _local4.server; var _local14 = _allowDomains(_local10); _local6.onEnterFrame = function () { if (this._mochiad_ctr._url != this._url) { this.onEnterFrame = function () { if (!this._mochiad_ctr) { delete this.onEnterFrame; mochi.as2.MochiAd.unload(this._parent); } }; } }; var _local5 = new Object(); var _local9 = ["", Math.floor(new Date().getTime()), random(999999)].join("_"); _local5.mc = _local6; _local5.name = _local9; _local5.hostname = _local14; _local5.allowDomain = function (d) { return(true); }; _local5.allowInsecureDomain = _local5.allowDomain; _local5.connect(_local9); _local6.lc = _local5; _local4.lc = _local9; _local4.st = getTimer(); _local4.loadMovie(_local10 + ".swf", "POST"); return(_local6); } static function unload(clip) { if (typeof(clip) == "undefined") { clip = _root; } if (clip.clip && (clip.clip._mochiad)) { clip = clip.clip; } if (!clip._mochiad) { return(false); } containerNotify(clip, {id:"unload"}, clip._mochiad._containerLCName); clip._mochiad.removeMovieClip(); delete clip._mochiad_loaded; delete clip._mochiad; return(true); } static function _isNetworkAvailable() { if (System.security) { var _local1 = System.security; if (_local1.sandboxType == "localWithFile") { return(false); } } return(true); } static function _getRes(options) { var _local3 = options.clip.getBounds(); var _local2 = 0; var _local1 = 0; if (typeof(options.res) != "undefined") { var _local4 = options.res.split("x"); _local2 = parseFloat(_local4[0]); _local1 = parseFloat(_local4[1]); } else { _local2 = _local3.xMax - _local3.xMin; _local1 = _local3.yMax - _local3.yMin; } if ((_local2 == 0) || (_local1 == 0)) { _local2 = Stage.width; _local1 = Stage.height; } return([_local2, _local1]); } static function _parseOptions(options, defaults) { var _local4 = {}; for (var _local8 in defaults) { _local4[_local8] = defaults[_local8]; } if (options) { for (var _local8 in options) { _local4[_local8] = options[_local8]; } } if (_root.mochiad_options) { var _local5 = _root.mochiad_options.split("&"); var _local2 = 0; while (_local2 < _local5.length) { var _local3 = _local5[_local2].split("="); _local4[unescape(_local3[0])] = unescape(_local3[1]); _local2++; } } if (_local4.id == "test") { trace("[MochiAd] WARNING: Using the MochiAds test identifier, make sure to use the code from your dashboard, not this example!"); } return(_local4); } static function rpc(clip, callbackID, arg) { switch (arg.id) { case "setValue" : setValue(clip, arg.objectName, arg.value); break; case "getValue" : var _local4 = getValue(clip, arg.objectName); containerRpcResult(clip, callbackID, _local4, clip._mochiad._containerLCName); break; case "runMethod" : var _local3 = runMethod(clip, arg.method, arg.args); containerRpcResult(clip, callbackID, _local3, clip._mochiad._containerLCName); break; default : trace("[mochiads rpc] unknown rpc id: " + arg.id); } } static function setValue(base, objectName, value) { var _local2 = objectName.split("."); var _local1; _local1 = 0; while (_local1 < (_local2.length - 1)) { if ((base[_local2[_local1]] == undefined) || (base[_local2[_local1]] == null)) { return(undefined); } base = base[_local2[_local1]]; _local1++; } base[_local2[_local1]] = value; } static function getValue(base, objectName) { var _local2 = objectName.split("."); var _local1; _local1 = 0; while (_local1 < (_local2.length - 1)) { if ((base[_local2[_local1]] == undefined) || (base[_local2[_local1]] == null)) { return(undefined); } base = base[_local2[_local1]]; _local1++; } return(base[_local2[_local1]]); } static function runMethod(base, methodName, argsArray) { var _local2 = methodName.split("."); var _local1; _local1 = 0; while (_local1 < (_local2.length - 1)) { if ((base[_local2[_local1]] == undefined) || (base[_local2[_local1]] == null)) { return(undefined); } base = base[_local2[_local1]]; _local1++; } if (typeof(base[_local2[_local1]]) == "function") { return(base[_local2[_local1]].apply(base, argsArray)); } return(undefined); } static function containerNotify(clip, args, lcName) { var _local1 = clip._mochiad._mochiad_ctr.ad.app; if (_local1.notify) { _local1.notify(args); } else { new LocalConnection().send(lcName, "notify", args); } } static function containerRpcResult(clip, callbackID, val, lcName) { var _local1 = clip._mochiad._mochiad_ctr.ad.app; if (_local1.rpcResult) { _local1.rpcResult(callbackID, val); } else { new LocalConnection().send(lcName, "rpcResult", callbackID, val); } } }
Symbol 478 MovieClip Frame 1
stop();
Symbol 499 MovieClip Frame 1
stop(); gotoAndStop(_root.lang);
Instance of Symbol 499 MovieClip in Symbol 502 MovieClip Frame 1
on (release) { getURL ("http://madfatcat.com?ref=SW2", "_blank"); }
Symbol 502 MovieClip Frame 157
_root.play();
Symbol 506 MovieClip Frame 1
stop(); gotoAndStop(_root.lang);
Symbol 508 MovieClip Frame 1
stop(); gotoAndStop(_root.lang);
Symbol 524 MovieClip Frame 1
stop();
Symbol 541 MovieClip Frame 1
stop(); gotoAndStop(_root.lang);
Symbol 546 MovieClip Frame 1
stop(); gotoAndStop(_root.lang);
Instance of Symbol 526 MovieClip in Symbol 546 MovieClip Frame 1
on (release) { getURL ("http://madfatcat.com?ref=SW2", "_blank"); }
Instance of Symbol 545 MovieClip in Symbol 546 MovieClip Frame 2
on (release) { getURL ("mailto:slingwars@madfatcat.com", "_blank"); }
Symbol 571 MovieClip Frame 1
stop(); gotoAndStop(_root.lang);
Symbol 591 MovieClip Frame 1
stop(); gotoAndStop(_root.lang);
Symbol 596 MovieClip Frame 1
stop();
Symbol 630 MovieClip Frame 1
stop(); gotoAndStop(_root.lang);
Symbol 633 MovieClip Frame 1
stop(); gotoAndStop(_root.lang);
Symbol 634 MovieClip Frame 1
stop(); gotoAndStop(_root.lang);
Symbol 637 MovieClip Frame 1
stop(); gotoAndStop(_root.lang);
Symbol 655 MovieClip Frame 1
stop();
Symbol 672 MovieClip Frame 1
stop();
Symbol 722 MovieClip Frame 1
stop();
Symbol 726 MovieClip Frame 1
stop(); gotoAndStop(_root.lang);

Library Items

Symbol 1 Sound [_svist]
Symbol 2 Sound [_step1-3]
Symbol 3 Sound [_step1-2]
Symbol 4 Sound [_step1-1]
Symbol 5 Sound [_step1-0]
Symbol 6 Sound [_step0-3]
Symbol 7 Sound [_step0-2]
Symbol 8 Sound [_step0-1]
Symbol 9 Sound [_step0-0]
Symbol 10 Sound [_raskrutka]
Symbol 11 Sound [_mPiezo]
Symbol 12 Sound [_mLighting1]
Symbol 13 Sound [_mLighting0]
Symbol 14 Sound [_mHeart]
Symbol 15 Sound [_mBlood]
Symbol 16 Sound [_mainMusic]
Symbol 17 Sound [_launch1]
Symbol 18 Sound [_launch0]
Symbol 19 Sound [_jump]
Symbol 20 Sound [_fromShrine]
Symbol 21 Sound [_brosok]
Symbol 22 Sound [_mLighting2]Used by:187
Symbol 23 ShapeTweeningUsed by:47
Symbol 24 GraphicUsed by:47 75 245 502  Timeline
Symbol 25 GraphicUsed by:47
Symbol 26 GraphicUsed by:27
Symbol 27 MovieClipUses:26Used by:47
Symbol 28 GraphicUsed by:33 36 39 45 68 198 215 218 502 506 508 545 634  Timeline
Symbol 29 FontUsed by:30 34 37 40 43 53 59 63 66 152 153 154 155 165 166 167 168 212 213 216 219 220 221 222 228 243 497 504 507 539 542 548 549 550 551 552 553 554 555 556 557 559 572 573 574 575 576 577 578 579 580 581 628 631 635 723 724
Symbol 30 TextUses:29Used by:33
Symbol 31 FontUsed by:32 35 38 41 44 54 60 64 67 156 157 158 159 199 200 201 202 214 217 223 224 225 226 229 238 239 240 241 498 505 540 543 544 560 561 562 563 564 565 566 567 568 569 570 582 583 584 585 586 587 588 589 590 629 632 636 725
Symbol 32 TextUses:31Used by:33
Symbol 33 MovieClipUses:28 30 32Used by:47 75
Symbol 34 TextUses:29Used by:36
Symbol 35 TextUses:31Used by:36
Symbol 36 MovieClipUses:28 34 35Used by:47
Symbol 37 TextUses:29Used by:39
Symbol 38 TextUses:31Used by:39
Symbol 39 MovieClipUses:28 37 38Used by:47 75  Timeline
Symbol 40 TextUses:29Used by:42
Symbol 41 TextUses:31Used by:42
Symbol 42 MovieClipUses:40 41Used by:47
Symbol 43 TextUses:29Used by:45
Symbol 44 TextUses:31Used by:45
Symbol 45 MovieClipUses:28 43 44Used by:47  Timeline
Symbol 46 ShapeTweeningUsed by:47
Symbol 47 MovieClip [loseScreen]Uses:23 24 25 27 33 36 39 42 45 46
Symbol 48 ShapeTweeningUsed by:75
Symbol 49 GraphicUsed by:75
Symbol 50 GraphicUsed by:62
Symbol 51 GraphicUsed by:52
Symbol 52 MovieClipUses:51Used by:62
Symbol 53 TextUses:29Used by:55
Symbol 54 TextUses:31Used by:55
Symbol 55 MovieClipUses:53 54Used by:62
Symbol 56 GraphicUsed by:62
Symbol 57 GraphicUsed by:58
Symbol 58 MovieClipUses:57Used by:62
Symbol 59 TextUses:29Used by:61
Symbol 60 TextUses:31Used by:61
Symbol 61 MovieClipUses:59 60Used by:62
Symbol 62 MovieClipUses:50 52 55 56 58 61Used by:75
Symbol 63 EditableTextUses:29Used by:65
Symbol 64 EditableTextUses:31Used by:65
Symbol 65 MovieClipUses:63 64Used by:75
Symbol 66 TextUses:29Used by:68
Symbol 67 TextUses:31Used by:68
Symbol 68 MovieClipUses:28 66 67Used by:75
Symbol 69 FontUsed by:70 210 231 232 233 234 235 236
Symbol 70 EditableTextUses:69Used by:75
Symbol 71 FontUsed by:72
Symbol 72 TextUses:71Used by:73
Symbol 73 MovieClipUses:72Used by:75
Symbol 74 ShapeTweeningUsed by:75
Symbol 75 MovieClip [winScreen]Uses:48 49 62 33 39 65 68 70 73 74 24
Symbol 76 ShapeTweeningUsed by:245
Symbol 77 GraphicUsed by:204
Symbol 78 GraphicUsed by:79
Symbol 79 MovieClipUses:78Used by:81
Symbol 80 SoundUsed by:81 164
Symbol 81 MovieClipUses:79 80Used by:204 722
Symbol 82 GraphicUsed by:109
Symbol 83 ShapeTweeningUsed by:88
Symbol 84 ShapeTweeningUsed by:88
Symbol 85 ShapeTweeningUsed by:88
Symbol 86 ShapeTweeningUsed by:88
Symbol 87 GraphicUsed by:88
Symbol 88 MovieClipUses:83 84 85 86 87Used by:109
Symbol 89 BitmapUsed by:90
Symbol 90 GraphicUses:89Used by:91
Symbol 91 MovieClipUses:90Used by:109 111 259 443
Symbol 92 GraphicUsed by:109
Symbol 93 GraphicUsed by:94
Symbol 94 MovieClipUses:93Used by:109 111 147 151
Symbol 95 SoundUsed by:109
Symbol 96 GraphicUsed by:109
Symbol 97 GraphicUsed by:109
Symbol 98 GraphicUsed by:107 252
Symbol 99 GraphicUsed by:107
Symbol 100 GraphicUsed by:107
Symbol 101 GraphicUsed by:107
Symbol 102 GraphicUsed by:107
Symbol 103 GraphicUsed by:107 252
Symbol 104 GraphicUsed by:107 252
Symbol 105 GraphicUsed by:107
Symbol 106 GraphicUsed by:107
Symbol 107 MovieClipUses:98 99 100 101 102 103 104 105 106Used by:109 111
Symbol 108 GraphicUsed by:109 147 259
Symbol 109 MovieClip [missile0]Uses:82 88 91 92 94 95 96 97 107 108Used by:160 571
Symbol 110 GraphicUsed by:111
Symbol 111 MovieClip [missile1]Uses:110 91 94 107Used by:160 571
Symbol 112 GraphicUsed by:147
Symbol 113 GraphicUsed by:147 151
Symbol 114 SoundUsed by:147 259
Symbol 115 GraphicUsed by:147 151 259
Symbol 116 GraphicUsed by:147 151 198 259 442
Symbol 117 GraphicUsed by:118
Symbol 118 MovieClipUses:117Used by:147 151 259
Symbol 119 GraphicUsed by:120
Symbol 120 MovieClipUses:119Used by:147 151 198 259 442
Symbol 121 GraphicUsed by:147 151
Symbol 122 GraphicUsed by:123
Symbol 123 MovieClipUses:122Used by:147 151 198 259 442
Symbol 124 GraphicUsed by:147 151 259
Symbol 125 GraphicUsed by:126
Symbol 126 MovieClipUses:125Used by:147 151 198 259 442
Symbol 127 GraphicUsed by:147 151 259
Symbol 128 GraphicUsed by:129
Symbol 129 MovieClipUses:128Used by:147 151 198 259 442
Symbol 130 GraphicUsed by:147 151 259
Symbol 131 GraphicUsed by:132
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Symbol 727 MovieClip [__Packages.mochi.as2.MochiAd]
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Instance Names

"bar"Frame 1Symbol 454 MovieClip
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http://swfchan.com/23/114688/info.shtml
Created: 10/3 -2019 14:11:51 Last modified: 10/3 -2019 14:11:51 Server time: 22/12 -2024 04:14:37