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Archived flashes:
229595
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2595 · P5190

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/23348731?noj=FRM23348731-22DC" width="1" height="1"></div>

Pos Awesome Appetite.swf

This is the info page for
Flash #114796

(Click the ID number above for more basic data on this flash file.)


Text
Extra 50,000 pts!

999

SCORE

0

LOG IN

LOG IN

SUBMIT

SUBMIT

LEARN MORE

LEARN MORE

FORGOT USERNAME?

FORGOT USERNAME?

FORGOT PASSWORD?

FORGOT PASSWORD?

100%

Click on two or more adjacent blocks to remove them. The
first click will highlight all adjacent blocks, The second
click will remove them. Look out for special special blocks:

The game is over when any column of blocks reaches the top.
GOOD LUCK!

Remove
entire
block row

Remove
random
blocks

Remove
surronding
blocks

PLAY

ActionScript [AS1/AS2]

Frame 1
stop();
Instance of Symbol 126 MovieClip in Frame 1
//component parameters onClipEvent (construct) { xin_motion_val = "Toward"; xin_alphatype_val = "No"; xout_motion_val = "None"; xout_alphatype_val = "No"; perc_req_val = 100; show_perc_val = "Yes"; slow_factor_val = 0.2; init_action_val = "_root.stop();"; play_action_val = "_root.play();"; }
Frame 73
this.stop();
Frame 84
stop();
Instance of Symbol 114 MovieClip [CollapseGameSymbol] in Frame 84
//component parameters onClipEvent (construct) { cp_num_rows = 9; cp_num_columns = 13; cp_num_row_start = 3; cp_num_start = 3; cp_num_pieces = 6; cp_num_special_pieces = 3; cp_bomb_bonus_points = 200; cp_line_bomb_bonus_points = 300; cp_color_bomb_bonus_points = 200; cp_bomb_order = []; cp_bomb_order[0] = "bomb"; cp_bomb_order[1] = "linebomb"; cp_bomb_order[2] = "colorbomb"; cp_points_per_block = 10; cp_bonus_points = 50000; cp_select_sound = "select_sound"; cp_collapse_sound = "collapse_sound"; cp_next_piece_time = 30; cp_next_row_time = 5; cp_next_row_time_decrease = 0.25; cp_next_row_time_min = 3; cp_bonus_time = 3; cp_special_piece_probability = 0.03; cp_special_piece_time = 30; }
Instance of Symbol 156 MovieClip "pause_mc" in Frame 84
/* no clip actions */
Symbol 16 MovieClip [ExtensionsSymbol] Frame 1
#initclip 1 MovieClip.prototype.intersects = function (_mc, align_x, align_y) { var _local3 = new Array(); var _local2 = new Array(); switch (align_x) { case "center" : _local3.push(this._x - (this._width / 2)); _local3.push(this._x + (this._width / 2)); _local2.push(_mc._x - (_mc._width / 2)); _local2.push(_mc._x + (_mc._width / 2)); break; case "left" : _local3.push(this._x); _local3.push(this._x + this._width); _local2.push(_mc._x); _local2.push(_mc._x + _mc._width); break; case "right" : _local3.push(this._x - this._width); _local3.push(this._x); _local2.push(_mc._x - _mc._width); _local2.push(_mc._x); } switch (align_y) { case "center" : _local3.push(this._y - (this._height / 2)); _local3.push(this._y + (this._height / 2)); _local2.push(_mc._y - (_mc._height / 2)); _local2.push(_mc._y + (_mc._height / 2)); break; case "top" : _local3.push(this._y); _local3.push(this._y + this._height); _local2.push(_mc._y); _local2.push(_mc._y + _mc._height); break; case "bottom" : _local3.push(this._y - this._height); _local3.push(this._y); _local2.push(_mc._y - _mc._height); _local2.push(_mc._y); } if ((_local3[0] < _local2[0]) && (_local3[1] > _local2[0])) { return(1); } if ((_local3[0] < _local2[1]) && (_local3[1] > _local2[1])) { return(1); } if ((_local3[2] < _local2[2]) && (_local3[3] > _local2[2])) { return(2); } if ((_local3[2] < _local2[3]) && (_local3[3] > _local2[3])) { return(2); } return(0); }; Number.prototype.isOdd = function (x) { return(x % 2); }; Number.prototype.randi = function (a, b) { return(Math.floor(Math.random() * (b - a)) + Math.floor(a)); }; Array.prototype.swap_elements = function (a, b) { var _local2 = this[a]; this[a] = this[b]; this[b] = _local2; }; Array.prototype.copy = function (_array) { var _local2 = 0; while (_local2 < _array.length) { this[_local2] = _array[_local2]; _local2++; } return(this); }; Array.prototype.swap_elements2D = function (a, b, c, d) { if ((a == c) && (b == d)) { return(undefined); } var _local3 = this[a][b]; this[a][b] = this[c][d]; this[c][d] = _local3; }; Array.prototype.randomize = function () { var _local3 = new Number(); var _local2 = 0; while (_local2 < this.length) { this.swap_elements(_local3.randi(0, this.length), _local3.randi(0, this.length)); _local2++; } }; Array.prototype.randomize2D = function () { var _local5 = this.length; var _local4 = this[0].length; var _local2 = new Number(); var _local3 = 0; while (_local3 < (_local5 * _local4)) { this.swap_elements2D(_local2.randi(0, _local5), _local2.randi(0, _local4), _local2.randi(0, _local5), _local2.randi(0, _local4)); _local3++; } }; Array.prototype.build_2D_Array = function (x, y) { var _local5 = 0; var _local4 = 0; var _local3 = 0; while (_local3 < x) { this[_local3] = new Array(); var _local2 = 0; while (_local2 < y) { if ((_local4 != 0) && ((_local4 % 2) == 0)) { _local5++; } this[_local3][_local2] = Math.floor(_local5); _local4++; _local2++; } _local3++; } }; Array.prototype.return_random_element = function () { var _local2 = new Number(); return(this[_local2.randi(0, this.length)]); }; Array.prototype.get_random_indices = function (a, b) { var _local2 = new Array(); var _local1 = a; while (_local1 <= b) { _local2.push(_local1); _local1++; } _local2.randomize(); return(_local2); }; Array.prototype.contains = function (_array) { var _local2 = 0; while (_local2 < _array.length) { if (this.return_indices(_array[_local2]) == -1) { return(false); } _local2++; } return(true); }; Array.prototype.return_indices = function (a) { var _local2 = 0; while (_local2 < this.length) { if (this[_local2] == a) { return(_local2); } _local2++; } return(-1); }; Array.prototype.remove_element = function (a) { var _local2 = this.return_indices(a); if (_local2 == -1) { return(this); } var _local4 = this.slice(0, _local2); var _local3 = this.slice(_local2 + 1, this.length); this=_local4.concat(_local3);//parameter overwritten _local4.concat(_local3); return(this); }; Array.prototype.remove_indices = function (a) { var _local3 = this.slice(0, a); var _local2 = this.slice(a + 1, this.length); this=_local3.concat(_local2);//parameter overwritten _local3.concat(_local2); return(this); }; Array.prototype.push_no_duplicate = function (a) { var _local2 = this.return_indices(a); if (_local2 == -1) { this.push(a); } return(this); }; Array.prototype.populate = function (_indices, _number, _increase) { var _local2 = 0; while (_local2 < _indices) { if (_increase) { var _local3 = _number + _local2; } else { var _local3 = _number; } if (this[_local2] == undefined) { this.push(_local3); } else { this[_local2] = _local3; } _local2++; } return(this); }; Array.NumericSortFunction = function (A, B) { if (A < B) { return(-1); } if (A > B) { return(1); } return(0); }; Array.prototype.rande = function () { var _local2 = new Number(); return(this[_local2.randi(0, this.length)]); }; Array.prototype.hasElement = function (e) { var _local2 = 0; while (_local2 < this.length) { if (this[_local2] == e) { return(true); } _local2++; } return(false); }; Array.prototype.swap = function (a, b) { var _local2 = this[a]; this[a] = this[b]; this[b] = _local2; }; Array.prototype.removeElementByProp = function (e) { var _local2 = 0; while (_local2 < this.length) { var _local3 = true; for (var _local5 in this[_local2]) { if (this[_local2][_local5] != e[_local5]) { _local3 = false; } } if (_local3) { this.splice(_local2, 1); _local2--; } _local2++; } }; Array.prototype.randomize_array_letters = function () { var _local2 = new String(); var _local4 = 0; while (_local4 < this.length) { var _local5 = 0; while (_local5 < this[_local4].length) { _local2 = _local2 + this[_local4].charAt(_local5); _local5++; } _local4++; } var _local8 = new Array(); _local4 = 0; while (_local4 < this.length) { _local8[_local4] = new String(); var _local5 = 0; while (_local5 < this[_local4].length) { var _local7 = new Number(); var _local3 = _local7.randi(0, _local2.length); var _local6 = _local2.charAt(_local3); _local2 = _local2.substr(0, _local3) + _local2.substr(_local3 + 1, _local2.length - _local3); _local8[_local4] = _local8[_local4] + _local6; _local5++; } _local4++; } return(_local8); }; String.prototype.replace = function (s, r) { var _local4 = ""; var _local2 = 0; while (_local2 = this.indexOf(s) , _local2 != -1) { _local4 = _local4 + (this.substr(0, _local2) + r); this=this.substr(_local2 + s.length);//parameter overwritten this.substr(_local2 + s.length); } return(_local4 + this); }; String.prototype.return_reverse = function () { var _local3 = ""; var _local2 = this.length - 1; while (_local2 >= 0) { _local3 = _local3 + this.charAt(_local2); _local2--; } return(_local3); }; String.prototype.replace_where = function (where, newChar) { var _local2 = ""; _local2 = this.substring(0, where) + newChar; _local2 = _local2 + this.substring(where + 1, this.length); return(_local2); }; String.prototype.remove_where = function (s) { var _local2 = ""; _local2 = this.substring(0, s); _local2 = _local2 + this.substring(s + 1, this.length); return(_local2); }; String.prototype.pad = function (s, n) { var _local3 = ""; var _local2 = 0; while (_local2 < n) { _local3 = _local3 + s; _local2++; } _local3 = _local3 + this; return(_local3); }; String.prototype.randomize_letters = function () { var _local3 = new Array(); var _local2 = 0; while (_local2 < this.length) { _local3.push(this.charAt(_local2)); _local2++; } _local3.randomize(); var _local4 = new String(); _local2 = 0; while (_local2 < _local3.length) { _local4 = _local4 + _local3[_local2]; _local2++; } return(_local4); }; String.prototype.to_array = function () { var _local3 = []; var _local2 = 0; while (_local2 < this.length) { _local3.push(this.charAt(_local2)); _local2++; } return(_local3); }; _global.returnConstantString = function (char, n) { var _local2 = ""; var _local1 = 0; while (_local1 < n) { _local2 = _local2 + char; _local1++; } return(_local2); }; ASSetPropFlags(_global, "returnConstantString", 1); _global.recursiveObjectTrace = function (obj, level) { if (level == undefined) { level = 0; } for (var _local3 in obj) { if (typeof(obj[_local3]) == "object") { trace(((returnConstantString(" ", level * 4) + _local3) + " = ") + obj[_local3]); trace(returnConstantString(" ", level * 4) + "{"); recursiveObjectTrace(obj[_local3], level + 1); trace(returnConstantString(" ", level * 4) + "}"); } else { trace(((returnConstantString(" ", level * 4) + _local3) + " = ") + obj[_local3]); } } }; ASSetPropFlags(_global, "recursiveObjectTrace", 1); #endinitclip
Symbol 23 MovieClip [explode_cloud] Frame 1
var _num = new Number(); this.gotoAndPlay(_num.randi(1, 6));
Symbol 23 MovieClip [explode_cloud] Frame 15
this._parent.check_in_explode(this); this.removeMovieClip();
Symbol 26 MovieClip Frame 1
this.stop();
Symbol 26 MovieClip Frame 7
this._parent._visible = false; this._parent._parent.check_in_collapsee(this._parent.j, this._parent.k);
Symbol 28 MovieClip Frame 1
this.stop();
Symbol 28 MovieClip Frame 7
this._parent._visible = false; this._parent._parent.check_in_collapsee(this._parent.j, this._parent.k);
Symbol 30 MovieClip Frame 1
this.stop();
Symbol 30 MovieClip Frame 7
this._parent._visible = false; this._parent._parent.check_in_collapsee(this._parent.j, this._parent.k);
Symbol 32 MovieClip Frame 1
this.stop();
Symbol 32 MovieClip Frame 7
this._parent._visible = false; this._parent._parent.check_in_collapsee(this._parent.j, this._parent.k);
Symbol 34 MovieClip Frame 1
this.stop();
Symbol 34 MovieClip Frame 7
this._parent._visible = false; this._parent._parent.check_in_collapsee(this._parent.j, this._parent.k);
Symbol 36 MovieClip Frame 1
this.stop();
Symbol 36 MovieClip Frame 7
this._parent._visible = false; this._parent._parent.check_in_collapsee(this._parent.j, this._parent.k);
Symbol 39 MovieClip Frame 1
this.stop();
Symbol 39 MovieClip Frame 7
this._parent._visible = false; this._parent._parent.check_in_collapsee(this._parent.j, this._parent.k);
Symbol 41 MovieClip Frame 1
this.stop();
Symbol 41 MovieClip Frame 7
this._parent._visible = false; this._parent._parent.check_in_collapsee(this._parent.j, this._parent.k);
Symbol 45 MovieClip Frame 1
this.stop();
Symbol 45 MovieClip Frame 7
this._parent._visible = false; this._parent._parent.check_in_collapsee(this._parent.j, this._parent.k);
Symbol 46 MovieClip [selected_piece] Frame 1
this.stop();
Symbol 47 MovieClip [piece] Frame 1
this.stop();
Symbol 58 Button
on (press) { _root.gotoAndStop("Starting Screen"); }
Symbol 76 Button
on (release) { gotoAndStop ("login"); }
Symbol 83 Button
on (release) { var user = this.txtusername.text; var pass = this.txtpassword.text; var pts = 0; var prevpts = _root.pointsearned; var gtime = _root.totaltimeplayed; var sc = _root.score; var loader = new LoadVars(); loader.onLoad = function (success) { if (success) { var _local3 = 0; if (this.pandapoints != null) { _local3 = this.pandapoints; } if ((_root.pointsearned != 0) && (_local3 == 0)) { if (this.reason != null) { getURL (("javascript:alert('There was a problem adding the points to your login account: " + this.reason) + "');"); } else { getURL ("javascript:alert('You have already earned the maximum number of Panda Points for this game today. No Panda Points were added to your account.');"); this.txtusername.text = ""; this.txtpassword.text = ""; _root.pointsearned = undefined; _root.totaltimeplayed = undefined; _root.score = undefined; _root.gotoAndPlay("Game", 1); } } else { if (prevpts != _local3) { getURL (("javascript:alert('You have already earned the maximum number of Panda Points for this game today. " + _local3) + " Panda Points were added to your account.');"); } else { getURL (("javascript:alert('" + _local3) + " Panda Points were added to your account.');"); } this.txtusername.text = ""; this.txtpassword.text = ""; _root.pointsearned = undefined; _root.totaltimeplayed = undefined; _root.score = undefined; _root.gotoAndPlay("Game", 1); } } }; var sender = new LoadVars(); sender.user = user; sender.pass = pass; sender.score = sc; sender.time = gtime; sender.game = "0950827C-BE54-415f-8E93-2FAAD2532288"; sender.returnuid = _root.returnuid; sender.extra = "postpoints"; sender.sendAndLoad(_root.postpage, loader, "post"); }
Symbol 88 Button
on (release) { getURL (_root.baseurl + "/Home.aspx", "_blank"); }
Symbol 92 Button
on (release) { getURL (_root.baseurl + "/ForgotUsername.aspx", "_blank"); }
Symbol 95 Button
on (release) { getURL (_root.baseurl + "/ForgotPassword.aspx", "_blank"); }
Symbol 99 MovieClip Frame 1
this.panda_points.panda_point_text.text = 0; stop();
Symbol 99 MovieClip Frame 2
this._parent.background_music.stop();
Symbol 99 MovieClip Frame 132
this.panda_points.panda_point_text.text = _root.pointsearned; stop();
Symbol 102 Button
on (release) { this._parent.pause_game("pause"); this.gotoAndStop(2); }
Symbol 105 Button
on (release) { this._parent.pause_game("unpause"); this.gotoAndStop(1); }
Symbol 106 MovieClip Frame 1
stop();
Symbol 109 Button
on (release) { this._parent.toggle_sound("off"); this.gotoAndStop(2); }
Symbol 112 Button
on (release) { this._parent.toggle_sound("on"); this.gotoAndStop(1); }
Symbol 113 MovieClip Frame 1
stop();
Symbol 114 MovieClip [CollapseGameSymbol] Frame 1
#initclip 2 CollapseGame = function () { this.load_data(); }; CollapseGame.prototype = new MovieClip(); Object.registerClass("CollapseGameSymbol", CollapseGame); Object.prototype.SECOND = 1000; Object.prototype.LETTER_LIST = ["A", "B", "C", "D", "E", "F", "G", "H", "I", "J", "K", "L", "M", "N", "O", "P", "Q", "R", "S", "T", "U", "V", "W", "X", "Y", "Z", " "]; CollapseGame.prototype.load_data = function () { this._visible = false; this.change_mode("loading data"); this.num_rows = this.cp_num_rows; this.num_columns = this.cp_num_columns; this.num_row_start = this.cp_num_row_start; this.points_per_block = this.cp_points_per_block; this.bomb_bonus_points = this.cp_bomb_bonus_points; this.line_bomb_bonus_points = this.cp_line_bomb_bonus_points; this.color_bomb_bonus_points = this.cp_color_bomb_bonus_points; this.bomb_order = this.cp_bomb_order; this.number_start = this.cp_num_start; this.num_pieces = this.cp_num_pieces; this.num_special_pieces = this.cp_num_special_pieces; this.bonus_points = this.cp_bonus_points; this.bonus_time = this.cp_bonus_time * SECOND; this.select_sound = this.cp_select_sound; this.collapse_sound = this.cp_collapse_sound; this.next_piece_time = this.cp_next_piece_time * SECOND; this.next_row_time = this.cp_next_row_time * SECOND; this.next_row_time_decrease = this.cp_next_row_time_decrease * SECOND; this.next_row_time_min = this.cp_next_row_time_min * SECOND; this.special_piece_probability = this.cp_special_piece_probability; this.special_piece_time = this.cp_special_piece_time * SECOND; this.timeline = this; for (var _local2 in this) { if (_local2.indexOf("cp_") != -1) { delete this[_local2]; } } if (this.data_file != undefined) { this.load_text_file(); } else { this.initialize(); } }; CollapseGame.prototype.initialize = function () { this.initialize_variables(); this.initialize_graphics(); this.initialize_level(); this._visible = true; this.change_mode("play"); }; CollapseGame.prototype.initialize_variables = function () { this.current_level = 0; this.depth = 0; this.score = 0; this.game_start_time = getTimer(); this.game_time_count = 0; this.special_piece_start = getTimer(); this.number_showing = this.num_row_start; this.number_hidden = this.num_rows - this.number_showing; this.total_number_pieces = this.num_pieces + this.num_special_pieces; this.bomb_number = this.total_number_pieces + 1; this.line_bomb_number = this.total_number_pieces; this.color_bomb_number = this.total_number_pieces - 1; this.sound = "on"; this.bombs_available_array = new Array(); this.play_background_music(); }; CollapseGame.prototype.initialize_graphics = function () { this.grid_mcs = []; var _local6 = this.playing_area._width / this.num_columns; var _local7 = this.playing_area._height / this.num_rows; var _local5 = 0; while (_local5 < this.num_rows) { this.grid_mcs[_local5] = []; var _local4 = 0; while (_local4 < this.num_columns) { this.grid_mcs[_local5][_local4] = {p:this.attachMovie("piece", "pcell" + this.depth, this.depth++), s:this.attachMovie("selected_piece", "scell" + this.depth, this.depth++)}; var _local2 = this.grid_mcs[_local5][_local4].p; var _local3 = this.grid_mcs[_local5][_local4].s; _local2._width = _local6; _local2._height = _local7; _local2._x = this.playing_area._x + (_local4 * _local2._width); _local2._y = this.playing_area._y + (_local5 * _local2._height); _local3._width = _local6; _local3._height = _local7; _local3._x = this.playing_area._x + (_local4 * _local3._width); _local3._y = this.playing_area._y + (_local5 * _local3._height); _local2.type = "piece"; _local3.type = "selected"; _local2._visible = true; _local3._visible = false; _local2.j = (_local3.j = _local5); _local2.k = (_local3.k = _local4); _local2.onMouseDown = (_local3.onMouseDown = this.press_piece); _local2.useHandCursor = (_local3.useHandCursor = false); _local4++; } _local5++; } }; CollapseGame.prototype.press_piece = function () { if (this._parent.mode != "play") { return(undefined); } if (this._currentframe == 1) { return(undefined); } if (this._parent.prompt._visible) { return(undefined); } if ((!this.hitTest(_root._xmouse, _root._ymouse, true)) || (!this._visible)) { return(undefined); } if ((getTimer() - this._parent.last_time_called) < 100) { return(undefined); } this._parent.last_time_called = getTimer(); if (this.type == "selected") { if ((this._parent.selected_adjacents_count >= 1) || (this._parent.grid_mcs[this.j][this.k].s.cell.icon >= this._parent.num_pieces)) { this._parent.change_mode("collapse"); if (this._parent.selected_special_piece == "bomb") { this._parent.explode_pieces(); } else if (this._parent.selected_special_piece == "line_bomb") { this._parent.remove_row_pieces(this.j); } else if (this._parent.selected_special_piece == "color_bomb") { this._parent.remove_random_color(this); } else { this._parent.collapse_pieces(); } } } else { this._parent.select_adjacents(this.j, this.k); this._parent.count_selected(); if (this._parent.__currently_selected__ >= 2) { this._parent.play_sound("bonk"); } } }; CollapseGame.prototype.explode_pieces = function () { var _local4 = this.get_exploders(); var _local12 = 0; this.num_checked_in = 0; this.number_exploded = 0; this.collapsing = []; var _local8 = 0; while (_local8 < this.num_rows) { var _local7 = 0; while (_local7 < this.num_columns) { var _local10 = this.grid_mcs[_local8][_local7].p; var _local11 = this.grid_mcs[_local8][_local7].s; var _local9 = this.grid_cells[_local8][_local7]; var _local2 = 0; while (_local2 < _local4.length) { var _local6 = _local4[_local2].j; var _local5 = _local4[_local2].k; if ((Math.abs(_local6 - _local8) <= 1) && (Math.abs(_local5 - _local7) <= 1)) { this.grid_mcs[_local8][_local7].p._visible = false; this.grid_mcs[_local8][_local7].s._visible = false; this.grid_cells[_local8][_local7].icon = 1; _local12++; var _local3 = this.attachMovie("explode_cloud", "cloud" + this.depth, this.depth++); _local3._x = (this.playing_area._x + ((_local7 * this.playing_area._width) / this.num_columns)) + (this.playing_area._width / (2 * this.num_columns)); _local3._y = (this.playing_area._y + ((_local8 * this.playing_area._height) / this.num_rows)) + (this.playing_area._height / (2 * this.num_rows)); this.number_exploded++; this.collapsing.push({j:_local8, k:_local7}); } _local2++; } _local7++; } _local8++; } this.remove_redundant_indices(this.collapsing); if (_local12 != 0) { this.play_sound("bomb_explode"); } var _local13 = this.get_possible_score(_local12); this.score = this.score + (_local13 + this.bomb_bonus_points); }; CollapseGame.prototype.remove_redundant_indices = function (indices) { var _local5 = 0; while (_local5 < this.length) { var _local2 = _local5 + 1; while (_local2 < this.length) { var _local4 = indices[_local5]; var _local3 = indices[_local2]; if ((_local4.j == _local3.j) && (_local4.k == _local3.k)) { indices.splice(_local2, 1); _local2--; } _local2++; } _local5++; } }; CollapseGame.prototype.get_exploders = function () { var _local7 = []; var _local6 = 0; while (_local6 < this.num_rows) { var _local5 = 0; while (_local5 < this.num_columns) { var _local2 = this.grid_mcs[_local6][_local5].p; var _local3 = this.grid_mcs[_local6][_local5].s; var _local4 = this.grid_cells[_local6][_local5]; if (_local3._visible && (!_local2._visible)) { _local7.push({j:_local6, k:_local5}); } _local5++; } _local6++; } return(_local7); }; CollapseGame.prototype.count_selected = function () { var _local5 = 0; var _local3 = 0; while (_local3 < this.num_rows) { var _local2 = 0; while (_local2 < this.num_columns) { var _local4 = this.grid_mcs[_local3][_local2].s; if (_local4._visible) { _local5++; } _local2++; } _local3++; } this.__currently_selected__ = _local5; this.selected_score.text = this.get_possible_score(_local5); }; CollapseGame.prototype.check_shift_columns = function () { var _local11 = Math.floor(this.num_columns / 2); var _local9 = _local11; var _local10 = _local9 + 1; var _local7 = this.num_rows - 1; var _local4 = -1; var _local6 = 0; while (_local6 < (_local9 + 1)) { if ((!this.grid_mcs[_local7][_local6].p._visible) && (!this.grid_mcs[_local7][_local6].s._visible)) { var _local8 = _local6 + 1; var _local5 = 0; while (_local5 < _local8) { var _local3 = _local6 + (_local5 * _local4); var _local2 = 0; while (_local2 < this.num_rows) { this.grid_cells[_local2][_local3].icon = this.grid_cells[_local2][_local3 + _local4].icon; this.grid_mcs[_local2][_local3].s._visible = this.grid_mcs[_local2][_local3 + _local4].s._visible; this.grid_mcs[_local2][_local3].p._visible = this.grid_mcs[_local2][_local3 + _local4].p._visible; this.grid_mcs[_local2][_local3].s.gotoAndStop(this.grid_cells[_local2][_local3].icon); this.grid_mcs[_local2][_local3].p.gotoAndStop(this.grid_cells[_local2][_local3].icon); if ((_local3 == (this.num_columns - 1)) || (_local3 == 0)) { this.grid_cells[_local2][_local3].icon = 1; this.grid_mcs[_local2][_local3].s._visible = false; this.grid_mcs[_local2][_local3].p._visible = false; } _local2++; } _local5++; } } _local6++; } _local4 = 1; _local6 = this.num_columns - 1; while (_local6 >= _local10) { if ((!this.grid_mcs[_local7][_local6].p._visible) && (!this.grid_mcs[_local7][_local6].s._visible)) { var _local8 = this.num_columns - _local6; var _local5 = 0; while (_local5 < _local8) { var _local3 = _local6 + (_local5 * _local4); var _local2 = 0; while (_local2 < this.num_rows) { this.grid_cells[_local2][_local3].icon = this.grid_cells[_local2][_local3 + _local4].icon; this.grid_mcs[_local2][_local3].s._visible = this.grid_mcs[_local2][_local3 + _local4].s._visible; this.grid_mcs[_local2][_local3].p._visible = this.grid_mcs[_local2][_local3 + _local4].p._visible; this.grid_mcs[_local2][_local3].s.gotoAndStop(this.grid_cells[_local2][_local3].icon); this.grid_mcs[_local2][_local3].p.gotoAndStop(this.grid_cells[_local2][_local3].icon); if ((_local3 == (this.num_columns - 1)) || (_local3 == 0)) { this.grid_cells[_local2][_local3].icon = 1; this.grid_mcs[_local2][_local3].s._visible = false; this.grid_mcs[_local2][_local3].p._visible = false; } _local2++; } _local5++; } } _local6--; } }; CollapseGame.prototype.collapse_pieces = function () { this.collapsing = []; this.num_checked_in = 0; if (this.initial_collapse != undefined) { this.num_checked_in = this.initial_collapse.length; var _local6 = 0; while (_local6 < this.initial_collapse.length) { this.collapsing.push({j:this.initial_collapse[_local6].j, k:this.initial_collapse[_local6].k}); _local6++; } this.initial_collapse = undefined; } var _local7 = 0; var _local8 = 0; var _local6 = 0; while (_local6 < this.num_rows) { var _local5 = 0; while (_local5 < this.num_columns) { var _local3 = this.grid_mcs[_local6][_local5].p; var _local2 = this.grid_mcs[_local6][_local5].s; var _local4 = this.grid_cells[_local6][_local5]; if (_local2._visible && (!_local3._visible)) { _local2.j = _local6; _local2.k = _local5; _local3._visible = false; _local4.icon = 1; _local2._mc.play(); this.collapsing.push({j:_local6, k:_local5}); _local8 = _local8 + this.points_per_block; _local7++; } _local5++; } _local6++; } _local8 = this.get_possible_score(_local7); this.last_collapse_score.text = _local8; this.score = this.score + _local8; var _local9 = new Number(); this.play_sound("multiple_rocks_fall" + _local9.randi(1, 4)); if (_local7 > 0) { this.play_sound(this.collapse_sound); } if (_local7 > 0) { return(true); } return(false); }; CollapseGame.prototype.remove_row_pieces = function (_row) { this.collapsing = []; this.num_checked_in = 0; var _local7 = 0; var _local8 = 0; var _local6 = _row; var _local5 = 0; while (_local5 < this.num_columns) { var _local4 = this.grid_mcs[_local6][_local5].p; var _local2 = this.grid_mcs[_local6][_local5].s; var _local3 = this.grid_cells[_local6][_local5]; if (_local3.icon > 1) { _local2.j = _local6; _local2.k = _local5; _local4._visible = false; _local3.icon = 1; _local2._mc.play(); this.collapsing.push({j:_local6, k:_local5}); _local8 = _local8 + this.points_per_block; _local7++; } _local5++; } this.score = this.score + this.line_bomb_bonus_points; var _local9 = new Number(); this.play_sound("multiple_rocks_fall" + _local9.randi(1, 4)); if (_local7 > 0) { this.play_sound(this.collapse_sound); } if (_local7 > 0) { return(true); } return(false); }; CollapseGame.prototype.remove_random_color = function (_me) { this.collapsing = []; this.num_checked_in = 0; var _local11 = new Number(); var _local10 = _local11.randi(1, this.number_start + 1) + 1; var _local5 = 0; var _local6 = 0; var _local9 = 0; while (_local9 < this.num_rows) { var _local8 = 0; while (_local8 < this.num_columns) { var _local4 = this.grid_mcs[_local9][_local8].p; var _local2 = this.grid_mcs[_local9][_local8].s; var _local3 = this.grid_cells[_local9][_local8]; if (_local3.icon == _local10) { _local2.j = _local9; _local2.k = _local8; _local4._visible = false; _local3.icon = 1; _local2._mc.play(); this.collapsing.push({j:_local9, k:_local8}); _local6 = _local6 + this.points_per_block; _local5++; } else if ((_local8 == _me.k) && (_local9 == _me.j)) { _local2.j = _local9; _local2.k = _local8; _local4._visible = false; _local3.icon = 1; _local2._mc.play(); this.collapsing.push({j:_local9, k:_local8}); _local6 = _local6 + this.points_per_block; _local5++; } _local8++; } _local9++; } this.score = this.score + (this.color_bomb_bonus_points * _local5); _local11 = new Number(); this.play_sound("multiple_rocks_fall" + _local11.randi(1, 4)); if (_local5 > 0) { this.play_sound(this.collapse_sound); } if (_local5 > 0) { return(true); } return(false); }; CollapseGame.prototype.game_over = function () { this.change_mode("over"); this.game_is_over = true; _root.score = this.score.text; this.tryPostScore(this.score_var.text, this.game_time.text, "LOSE"); this.game_over_prompt.gotoAndPlay(2); this.game_over_prompt.swapDepths(this.depth++); }; CollapseGame.prototype.tryPostScore = function (sc, gtime, extra) { _root.pointsearned = 0; if (_root.postpage != null) { this.game_start_time = getTimer(); var _local5 = this.game_time_count++; if (_local5 < 0) { _local5 = 0; } var _local8 = Math.floor(_local5 / 60); var _local4 = _local5 % 60; if (_local4 <= 9) { _local4 = "0" + _local4; } gtime = (_local8 + ":") + _local4; _root.totaltimeplayed = gtime; _root.score = sc; var _local6 = new LoadVars(); _local6.onLoad = function (success) { if (success) { var _local3 = 0; if (this.pandapoints != null) { _local3 = this.pandapoints; } _root.pointsearned = _local3; _root.returnuid = this.returnuid; } }; var _local3 = new LoadVars(); _local3.score = sc; _local3.time = gtime; _local3.game = "0950827C-BE54-415f-8E93-2FAAD2532288"; _local3.extra = "getpoints"; _local3.sendAndLoad(_root.postpage, _local6, "post"); } }; CollapseGame.prototype.check_in_collapsee = function () { this.num_checked_in++; if (this.num_checked_in == this.collapsing.length) { var _local2 = 0; while (_local2 < this.collapsing.length) { this.move_above_pieces_down(this.collapsing[_local2].j, this.collapsing[_local2].k); _local2++; } this.check_shift_columns(); this.change_mode("play"); } }; CollapseGame.prototype.check_in_explode = function (j) { this.num_checked_in++; if (this.num_checked_in == this.number_exploded) { j = 0; while (j < this.collapsing.length) { this.move_above_pieces_down(this.collapsing[j].j, this.collapsing[j].k); j++; } this.check_shift_columns(); this.change_mode("play"); } }; CollapseGame.prototype.move_above_pieces_down = function (j, k) { var _local2 = j; while (_local2 >= 0) { this.grid_cells[_local2][k].icon = this.grid_cells[_local2 - 1][k].icon; this.grid_mcs[_local2][k].s._visible = this.grid_mcs[_local2 - 1][k].s._visible; this.grid_mcs[_local2][k].p._visible = this.grid_mcs[_local2 - 1][k].p._visible; this.grid_mcs[_local2][k].s.gotoAndStop(this.grid_cells[_local2 - 1][k].icon); this.grid_mcs[_local2][k].p.gotoAndStop(this.grid_cells[_local2 - 1][k].icon); if (_local2 == 0) { this.grid_cells[_local2][k].icon = 1; this.grid_mcs[_local2][k].s._visible = false; this.grid_mcs[_local2][k].p._visible = false; } _local2--; } }; CollapseGame.prototype.move_all_pieces_up = function () { var _local3 = 0; while (_local3 < this.num_rows) { var _local2 = 0; while (_local2 < this.num_columns) { if (_local3 == 0) { if (this.grid_cells[_local3][_local2].icon > 1) { this.game_over(); return(false); } } this.grid_cells[_local3][_local2].icon = this.grid_cells[_local3 + 1][_local2].icon; this.grid_mcs[_local3][_local2].s._visible = false; this.grid_mcs[_local3][_local2].p._visible = true; this.grid_mcs[_local3][_local2].s.gotoAndStop(this.grid_cells[_local3 + 1][_local2].icon); this.grid_mcs[_local3][_local2].p.gotoAndStop(this.grid_cells[_local3 + 1][_local2].icon); if (_local3 == (this.num_rows - 1)) { this.grid_cells[n][k].icon = 1; this.grid_mcs[n][k].s._visible = false; this.grid_mcs[n][k].p._visible = false; } _local2++; } _local3++; } return(true); }; CollapseGame.prototype.select_adjacents = function (pj, pk) { this.unselect_all(); var _local13 = this.grid_mcs[pj][pk].p; var _local14 = this.grid_mcs[pj][pk].s; var _local10 = this.grid_cells[pj][pk]; this.selected_adjacents_count = 0; if (_local10.icon == this.bomb_number) { this.selected_special_piece = "bomb"; } else if (_local10.icon == this.line_bomb_number) { this.selected_special_piece = "line_bomb"; } else if (_local10.icon == this.color_bomb_number) { this.selected_special_piece = "color_bomb"; } else { this.selected_special_piece = ""; } _local13._visible = false; _local14._visible = true; var _local4 = 3; var _local9 = true; while (_local9) { _local9 = false; var _local7 = 0; while (_local7 < _local4) { var _local3 = 0; while (_local3 < _local4) { var _local6 = (pj - ((_local4 - 1) / 2)) + _local7; var _local5 = (pk - ((_local4 - 1) / 2)) + _local3; var _local2 = this.grid_mcs[_local6][_local5]; var _local8 = this.grid_cells[_local6][_local5]; if (this.is_adjacent_to_selected(_local2, _local8, _local10)) { _local2.s._visible = true; _local2.p._visible = false; _local9 = true; this.selected_adjacents_count++; } _local3++; } _local7++; } _local4 = _local4 + 2; } }; CollapseGame.prototype.is_adjacent_to_selected = function (_mcs, cell, ccell) { if (_mcs.s._visible && (!_mcs.p._visible)) { return(undefined); } if (cell.icon == ccell.icon) { var _local3 = _mcs.s.j; var _local2 = _mcs.s.k; if (this.grid_mcs[_local3 + 1][_local2].s._visible == true) { return(true); } if (this.grid_mcs[_local3][_local2 + 1].s._visible == true) { return(true); } if (this.grid_mcs[_local3][_local2 - 1].s._visible == true) { return(true); } if (this.grid_mcs[_local3 - 1][_local2].s._visible == true) { return(true); } } return(false); }; CollapseGame.prototype.unselect_all = function () { var _local3 = 0; while (_local3 < this.num_rows) { var _local2 = 0; while (_local2 < this.num_columns) { var _local4 = this.grid_mcs[_local3][_local2].p; var _local5 = this.grid_mcs[_local3][_local2].s; if (_local4._visible || (_local5._visible)) { _local4._visible = true; _local5._visible = false; } _local2++; } _local3++; } }; CollapseGame.prototype.onEnterFrame = function () { if (this.mode != "play") { return(undefined); } this.update_game_properties(); if (this.check_nomore_pieces()) { this.waitID = setInterval(this.timeline, "hide_bonus_prompt", this.bonus_time); } }; CollapseGame.prototype.update_game_properties = function () { if (this.game_is_over == true) { return(undefined); } if (this.mode != "play") { return(undefined); } var _local3 = this.level_next_row_delay - (getTimer() - this.last_row_created); if (_local3 <= 0) { this.add_row_of_pieces(); } this.score_var.text = this.score; if ((getTimer() - this.game_start_time) < SECOND) { return(undefined); } this.game_start_time = getTimer(); _local3 = this.game_time_count++; if (_local3 < 0) { _local3 = 0; } var _local4 = Math.floor(_local3 / 60); var _local2 = _local3 % 60; if (_local2 <= 9) { _local2 = "0" + _local2; } this.game_time.text = (_local4 + ":") + _local2; }; CollapseGame.prototype.add_row_of_pieces = function () { this.last_row_created = getTimer(); this.play_sound("rock_slides_over"); if (!this.move_all_pieces_up()) { return(undefined); } var _local3 = this.next_piece_delay - (getTimer() - this.last_piece_created); if (_local3 <= 0) { this.next_piece_delay = this.next_piece_time * 1.5; this.last_piece_created = getTimer(); this.number_start++; if (this.number_start > this.num_pieces) { this.number_start = this.num_pieces; } this.level_next_row_delay = this.level_next_row_delay - this.next_row_time_decrease; if (this.level_next_row_delay < this.next_row_time_min) { this.level_next_row_delay = this.next_row_time_min; } } var _local2 = 0; while (_local2 < this.num_columns) { this.add_piece(_local2); _local2++; } if (this.add_sound == undefined) { this.add_sound = "rock_impact2"; } }; CollapseGame.prototype.add_piece = function (col) { this.new_piece = this.attachMovie("piece", "piece" + this.depth, this.depth++); var _local4 = false; if (this.special_piece_time <= (getTimer() - this.special_piece_start)) { if (this.bomb_order.length > 0) { this.bombs_available_array.push(this.bomb_order.shift()); } this.special_piece_start = getTimer(); } if (this.bombs_available_array.length > 0) { if (Math.random() < this.special_piece_probability) { _local4 = true; if ((this.number_start >= 5) && (this.bombs_available_array.return_indices("colorbomb") != -1)) { var _local3 = Math.random(); if (_local3 < 0.33) { var _local2 = this.total_number_pieces + 1; } else if ((_local3 >= 0.33) && (_local3 < 0.66)) { var _local2 = this.total_number_pieces - 1; } else { var _local2 = this.total_number_pieces; } } else if (Math.random() < 0.5) { var _local2 = this.total_number_pieces + 1; } else if (this.bombs_available_array.return_indices("linebomb") != -1) { var _local2 = this.total_number_pieces; } } } if (_local4 == false) { var _local5 = new Number(); var _local2 = _local5.randi(1, this.number_start + 1) + 1; } if (_local2 == this.bomb_number) { this.play_sound("bomb_appears"); } this.new_piece.gotoAndStop(_local2); this.new_piece.icon = _local2; this.new_piece.next_fall_column = col; this.new_piece.final_x = ((col * this.playing_area._width) / this.num_columns) + this.playing_area._x; this.new_piece._width = this.playing_area._width / this.num_columns; this.new_piece._height = this.playing_area._height / this.num_rows; this.new_piece._x = -this.new_piece._width; this.new_piece._y = this.playing_area._y + ((this.num_columns - 1) * this.new_piece._height); this.add_piece_to_grid(col, _local2); this.render_grid(); }; CollapseGame.prototype.move_new_piece = function () { this._x = this._x + ((this.final_x - this._x) / 4); if (Math.abs(this._x - this.final_x) < 2) { this._x = this.final_x; if (this.placed_start_time == undefined) { this.placed_start_time = getTimer(); } if ((getTimer() - this.placed_start_time) >= 500) { this._parent.add_piece_to_grid(this.next_fall_column, this.icon); if (this._parent.add_sound != undefined) { this._parent.play_sound(this._parent.add_sound); this._parent.add_sound = undefined; } this._parent.check_shift_columns(); this._parent.render_grid(); this.onEnterFrame = undefined; this.removeMovieClip(); } } }; CollapseGame.prototype.add_piece_to_grid = function (col, icon) { var _local2 = this.num_rows - 1; this.grid_cells[_local2][col].icon = icon; this.grid_mcs[_local2][col].p._visible = true; this.render_grid(); }; CollapseGame.prototype.initialize_level = function () { this.level_next_row_delay = this.next_row_time; this.last_row_created = getTimer(); this.game_start_time = getTimer(); this.next_piece_delay = this.next_piece_time; this.last_piece_created = getTimer(); this.create_random_grid(); }; CollapseGame.prototype.create_random_grid = function () { this.grid_cells = []; this.initial_collapse = []; var _local3 = 0; while (_local3 < this.num_rows) { this.grid_cells[_local3] = []; var _local2 = 0; while (_local2 < this.num_columns) { this.grid_cells[_local3][_local2] = {}; var _local4 = new Number(); this.grid_cells[_local3][_local2].icon = _local4.randi(1, this.number_start + 1) + 1; if (_local3 < this.number_hidden) { this.grid_cells[_local3][_local2].icon = 1; } this.grid_cells[_local3][_local2].selected = false; _local2++; } _local3++; } this.render_grid(); }; CollapseGame.prototype.render_grid = function () { var _local6 = 0; while (_local6 < this.num_rows) { var _local5 = 0; while (_local5 < this.num_columns) { var _local2 = this.grid_cells[_local6][_local5]; var _local3 = this.grid_mcs[_local6][_local5].p; var _local4 = this.grid_mcs[_local6][_local5].s; _local3.cell = _local2; _local4.cell = _local2; if (_local2.icon > 1) { _local4._visible = false; _local3._visible = false; if (_local2.selected) { _local4._visible = true; } else { _local3._visible = true; } _local3.gotoAndStop(_local2.icon); _local4.gotoAndStop(_local2.icon); } else { _local4._visible = false; _local3._visible = false; _local4.gotoAndStop(1); _local3.gotoAndStop(1); } _local5++; } _local6++; } }; CollapseGame.prototype.check_special_piece = function () { return(false); }; CollapseGame.prototype.check_nomore_pieces = function () { var _local3 = this.num_rows - 1; var _local2 = 0; while (_local2 < this.num_columns) { if (this.grid_mcs[_local3][_local2].s._visible || (this.grid_mcs[_local3][_local2].p._visible)) { return(false); } _local2++; } this.change_mode("wait"); this.score = this.score + this.bonus_points; this.timeline.attachMovie("bonus", "bonus", this.depth++); this.bonus._x = (this.playing_area._width / 2) + this.playing_area._x; this.bonus._y = (this.playing_area._height / 2) + this.playing_area._y; this.bonus.bonus_var.text = ("Extra " + this.bonus_points) + " pts!"; return(true); }; CollapseGame.prototype.hide_bonus_prompt = function () { this.bonus.removeMovieClip(); this.add_row_of_pieces(); this.change_mode("play"); clearInterval(this.waitID); }; CollapseGame.prototype.play_sound = function (linkage) { if (this.sound == "on") { var _local2 = new Sound(); _local2.attachSound(linkage); _local2.start(0, 1); } }; CollapseGame.prototype.get_possible_score = function (num_blocks) { return(num_blocks * this.points_per_block); }; CollapseGame.prototype.toggle_sound = function (_which) { this.sound = _which; if (this.sound == "off") { this.random_call_mc.stop(); this.background_music.stop(); } else { this.play_background_music(); this.random_call_mc.play(); } }; CollapseGame.prototype.play_background_music = function () { this.background_music = new Sound(); this.background_music.attachSound("background"); this.background_music.start(); this.background_music.setVolume(50); this.background_music.timeline = this.timeline; this.background_music.onSoundComplete = function () { this.timeline.background_music.start(); }; }; CollapseGame.prototype.pause_game = function (_which) { if (_which == "pause") { this.change_mode("pause"); this._parent.pause_mc.gotoAndPlay("close"); this.pause_mc.swapDepths(this.depth++); } else { this.change_mode("play"); this._parent.pause_mc.gotoAndPlay("open"); } }; CollapseGame.prototype.change_mode = function (new_mode) { if (old_mode == "wait") { clearInterval(this.waitID); } this.old_mode = this.mode; this.mode = new_mode; }; #endinitclip this._x = (this._y = 0);
Instance of Symbol 99 MovieClip "game_over_prompt" in Symbol 114 MovieClip [CollapseGameSymbol] Frame 1
/* no clip actions */
Symbol 122 MovieClip Frame 100
stop();
Symbol 126 MovieClip Frame 1
stop();
Instance of Symbol 125 MovieClip "swfloader" in Symbol 126 MovieClip Frame 1
onClipEvent (load) { function strip_spaces(str) { var _local3 = new String(""); var _local1 = 0; while (_local1 < str.length) { if ((str.charAt(_local1) != " ") && (str.charAt(_local1) != ";")) { _local3 = _local3 + str.charAt(_local1); } _local1++; } return(_local3); } function simple_script(action, timeline) { action = strip_spaces(action); if ((action.length > 0) && ((action.indexOf(")") != -1) && (action.indexOf("(") != -1))) { var _local3 = action.split("."); var _local5 = _local3.pop(); var _local7 = _local5.indexOf("("); var _local9 = _local5.indexOf(")"); var _local8 = _local5.substr(0, _local7); var _local4 = _local5.substr(_local7 + 1, _local9 - (_local7 + 1)); var _local2 = timeline; var _local1 = 0; while (_local1 < _local3.length) { _local2 = _local2[_local3[_local1]]; _local1++; } if (_local4.indexOf("\"") != -1) { _local4 = _local4.substr(1, _local4.length - 2); } _local2[_local8](_local4); } } function execute_action() { unloaded = true; _parent._visible = false; simple_script(_parent.play_action_val, _parent); } _parent.anim.gotoAndStop(1); simple_script(_parent.init_action_val, _parent); var done = false; var unloaded = false; var orig_x = _parent._x; var orig_y = _parent._y; var dist_x = (_parent._x + ((_parent._width * 2) / 3)); var dist_y = (_parent._y + ((_parent._height * 2) / 3)); var orig_a = _parent._alpha; var accel_jump = 0.75; var slow_factor = _parent.slow_factor_val; var speed_factor = (1 + (slow_factor / (1 - slow_factor))); var ready = false; var perc_fadeout = 0; _parent.perc._x = _parent.anim._x - (_parent.perc._width / 2); _parent.perc._y = _parent.anim._y - (_parent.perc._height / 2); if (slow_factor < 1) { switch (_parent.xin_motion_val) { case "Up" : _parent._y = orig_y + (dist_y * 2); break; case "Down" : _parent._y = orig_y - (dist_y * 2); break; case "Left" : _parent._x = orig_x + (dist_x * 2); break; case "Right" : _parent._x = orig_x - (dist_x * 2); break; case "Toward" : _parent._xscale = (_parent._yscale = 1); break; case "None" : _parent._alpha = 0; } } else { ready = true; } } onClipEvent (enterFrame) { if (unloaded) { return(undefined); } if (!ready) { switch (_parent.xin_motion_val) { case "Toward" : _parent._xscale = _parent._xscale + ((100 - _parent._xscale) * slow_factor); _parent._yscale = _parent._xscale; if (_parent.xin_alphatype_val == "Yes") { _parent._alpha = Math.round((orig_a / 100) * Math.max(0, Math.min(_parent._xscale, 100))); } if (Math.abs(100 - _parent._xscale) < 0.5) { _parent._xscale = (_parent._yscale = 100); _parent._alpha = orig_a; ready = true; } break; default : _parent._x = _parent._x + ((orig_x - _parent._x) * slow_factor); _parent._y = _parent._y + ((orig_y - _parent._y) * slow_factor); if (_parent.xin_alphatype_val == "Yes") { if (_parent.xin_motion_val == "None") { _parent._alpha = _parent._alpha + ((orig_a - _parent._alpha) * slow_factor); } else if (Math.abs(orig_x - _parent._x) > Math.abs(orig_y - _parent._y)) { _parent._alpha = 100 - Math.round(((orig_a / 100) * (Math.min(dist_x, Math.abs(_parent._x - orig_x)) / dist_x)) * 100); } else { _parent._alpha = 100 - Math.round(((orig_a / 100) * (Math.min(dist_y, Math.abs(_parent._y - orig_y)) / dist_y)) * 100); } } if (!(((_parent.xin_motion_val == "None") && (Math.abs(_parent._alpha - orig_a) <= 1)) || (((_parent.xin_motion_val != "None") && (Math.abs(_parent._y - orig_y) < 0.5)) && (Math.abs(_parent._x - orig_x) < 0.5)))) { break; } _parent._x = orig_x; _parent._y = orig_y; _parent._alpha = orig_a; ready = true; } } else if (!done) { var rl = _root.getBytesLoaded(); var rt = (_root.getBytesTotal() * (_parent.perc_req_val / 100)); if ((rl > 10) && (rt > 10)) { rl = Math.min(rl, rt); var new_frame = (_parent.anim._currentframe + Math.ceil(((_parent.anim._totalframes * (rl / rt)) - _parent.anim._currentframe) / 4)); new_frame = Math.max(1, new_frame); if (_parent.show_perc_val == "Yes") { _parent.perc.text = Math.round(((new_frame - 1) / (_parent.anim._totalframes - 1)) * 100) + " %"; } if (new_frame != _parent.anim._currentframe) { _parent.anim.gotoAndStop(new_frame); } if ((_parent.anim._totalframes == _parent.anim._currentframe) && (rl >= rt)) { done = true; } } } else if (slow_factor < 1) { switch (_parent.xout_motion_val) { case "Down" : if (_parent._y <= orig_y) { _parent._y = orig_y + accel_jump; } _parent._y = orig_y + (Math.abs(_parent._y - orig_y) * speed_factor); perc_fadeout = Math.round((Math.min(dist_y, Math.abs(_parent._y - orig_y)) / dist_y) * 100); if (_parent._y > (orig_y + (dist_y * 2))) { execute_action(); } break; case "Up" : if (_parent._y >= orig_y) { _parent._y = orig_y - accel_jump; } _parent._y = orig_y - (Math.abs(_parent._y - orig_y) * speed_factor); perc_fadeout = Math.round((Math.min(dist_y, Math.abs(_parent._y - orig_y)) / dist_y) * 100); if (_parent._y < (orig_y - (dist_y * 2))) { execute_action(); } break; case "Right" : if (_parent._x <= orig_x) { _parent._x = orig_x + accel_jump; } _parent._x = orig_x + (Math.abs(_parent._x - orig_x) * speed_factor); perc_fadeout = Math.round((Math.min(dist_x, Math.abs(_parent._x - orig_x)) / dist_x) * 100); if (_parent._x > (orig_x + (dist_x * 2))) { execute_action(); } break; case "Left" : if (_parent._x >= orig_x) { _parent._x = orig_x - accel_jump; } _parent._x = orig_x - (Math.abs(_parent._x - orig_x) * speed_factor); perc_fadeout = Math.round((Math.min(dist_x, Math.abs(_parent._x - orig_x)) / dist_x) * 100); if (_parent._x < (orig_x - (dist_x * 2))) { execute_action(); } break; case "Away" : if ((_parent._xscale >= 100) || (_parent._yscale >= 100)) { _parent._xscale = (_parent._yscale = 100 - accel_jump); } _parent._xscale = (_parent._yscale = Math.max(0.5, 100 - ((100 - _parent._yscale) * speed_factor))); perc_fadeout = 100 - Math.round(Math.max(0, Math.min(_parent._xscale, 100))); if (_parent._xscale < 1) { execute_action(); } break; default : perc_fadeout = perc_fadeout + ((100 - perc_fadeout) * slow_factor); if (Math.abs(perc_fadeout - 100) > 1) { break; } execute_action(); } if (!(_parent.xout_alphatype_val === "Yes")) { } else { _parent._alpha = (orig_a / 100) * (100 - perc_fadeout); } } else { execute_action(); } }
Symbol 138 Button
on (press) { stopAllSounds(); this.play(); }
Symbol 145 MovieClip Frame 15
stop();
Symbol 156 MovieClip Frame 1
stop();
Symbol 156 MovieClip Frame 10
stop();

Library Items

Symbol 1 Sound [rock_slides_over]
Symbol 2 Sound [rock_impact2]
Symbol 3 Sound [rock_impact1]
Symbol 4 Sound [rock_falls_down]
Symbol 5 Sound [background]
Symbol 6 Sound [multiple_rocks_fall3]
Symbol 7 Sound [multiple_rocks_fall2]
Symbol 8 Sound [multiple_rocks_fall1]
Symbol 9 Sound [bomb_explode]
Symbol 10 Sound [bomb_appears__]
Symbol 11 Sound [intro_music]Used by:99  Timeline
Symbol 12 GraphicUsed by:15
Symbol 13 FontUsed by:14
Symbol 14 EditableTextUses:13Used by:15
Symbol 15 MovieClip [bonus]Uses:12 14
Symbol 16 MovieClip [ExtensionsSymbol]
Symbol 17 GraphicUsed by:23
Symbol 18 GraphicUsed by:23
Symbol 19 GraphicUsed by:23
Symbol 20 GraphicUsed by:23
Symbol 21 GraphicUsed by:23
Symbol 22 GraphicUsed by:23
Symbol 23 MovieClip [explode_cloud]Uses:17 18 19 20 21 22
Symbol 24 GraphicUsed by:46 47
Symbol 25 GraphicUsed by:26 47
Symbol 26 MovieClipUses:25Used by:46
Symbol 27 GraphicUsed by:28 47
Symbol 28 MovieClipUses:27Used by:46
Symbol 29 GraphicUsed by:30 47
Symbol 30 MovieClipUses:29Used by:46
Symbol 31 GraphicUsed by:32 47
Symbol 32 MovieClipUses:31Used by:46
Symbol 33 GraphicUsed by:34 47
Symbol 34 MovieClipUses:33Used by:46
Symbol 35 GraphicUsed by:36 47
Symbol 36 MovieClipUses:35Used by:46
Symbol 37 GraphicUsed by:38 39 47  Timeline
Symbol 38 MovieClipUses:37Used by:39
Symbol 39 MovieClipUses:38 37Used by:46
Symbol 40 GraphicUsed by:41 47  Timeline
Symbol 41 MovieClipUses:40Used by:46
Symbol 42 GraphicUsed by:45 47  Timeline
Symbol 43 GraphicUsed by:45 47  Timeline
Symbol 44 GraphicUsed by:45 47  Timeline
Symbol 45 MovieClipUses:42 43 44Used by:46
Symbol 46 MovieClip [selected_piece]Uses:24 26 28 30 32 34 36 39 41 45
Symbol 47 MovieClip [piece]Uses:24 25 27 29 31 33 35 37 40 42 43 44
Symbol 48 GraphicUsed by:49
Symbol 49 MovieClipUses:48Used by:114
Symbol 50 FontUsed by:51 52 89 90 93 94 123 137
Symbol 51 EditableTextUses:50Used by:114
Symbol 52 TextUses:50Used by:114
Symbol 53 BitmapUsed by:54 152
Symbol 54 GraphicUses:53Used by:55
Symbol 55 MovieClipUses:54Used by:99
Symbol 56 BitmapUsed by:57
Symbol 57 GraphicUses:56Used by:58
Symbol 58 ButtonUses:57Used by:99
Symbol 59 VideoUsed by:99
Symbol 60 BitmapUsed by:61
Symbol 61 GraphicUses:60Used by:99
Symbol 62 BitmapUsed by:63
Symbol 63 GraphicUses:62Used by:64
Symbol 64 MovieClipUses:63Used by:99
Symbol 65 SoundUsed by:99
Symbol 66 BitmapUsed by:67
Symbol 67 GraphicUses:66Used by:99
Symbol 68 FontUsed by:69
Symbol 69 EditableTextUses:68Used by:70
Symbol 70 MovieClipUses:69Used by:99
Symbol 71 BitmapUsed by:72
Symbol 72 GraphicUses:71Used by:76
Symbol 73 FontUsed by:74 75 81 82 86 87
Symbol 74 TextUses:73Used by:76
Symbol 75 TextUses:73Used by:76
Symbol 76 ButtonUses:72 74 75Used by:99
Symbol 77 BitmapUsed by:78
Symbol 78 GraphicUses:77Used by:99
Symbol 79 BitmapUsed by:80
Symbol 80 GraphicUses:79Used by:83
Symbol 81 TextUses:73Used by:83
Symbol 82 TextUses:73Used by:83
Symbol 83 ButtonUses:80 81 82Used by:99
Symbol 84 BitmapUsed by:85
Symbol 85 GraphicUses:84Used by:88
Symbol 86 TextUses:73Used by:88
Symbol 87 TextUses:73Used by:88
Symbol 88 ButtonUses:85 86 87Used by:99
Symbol 89 TextUses:50Used by:92
Symbol 90 TextUses:50Used by:92
Symbol 91 GraphicUsed by:92 95
Symbol 92 ButtonUses:89 90 91Used by:99
Symbol 93 TextUses:50Used by:95
Symbol 94 TextUses:50Used by:95
Symbol 95 ButtonUses:93 94 91Used by:99
Symbol 96 FontUsed by:97 98 130 131 132 133 134
Symbol 97 EditableTextUses:96Used by:99
Symbol 98 EditableTextUses:96Used by:99
Symbol 99 MovieClipUses:55 58 11 59 61 64 65 67 70 76 78 83 88 92 95 97 98 SS2Used by:114
Symbol 100 BitmapUsed by:101
Symbol 101 GraphicUses:100Used by:102
Symbol 102 ButtonUses:101Used by:106
Symbol 103 BitmapUsed by:104
Symbol 104 GraphicUses:103Used by:105
Symbol 105 ButtonUses:104Used by:106
Symbol 106 MovieClipUses:102 105Used by:114
Symbol 107 BitmapUsed by:108
Symbol 108 GraphicUses:107Used by:109
Symbol 109 ButtonUses:108Used by:113
Symbol 110 BitmapUsed by:111
Symbol 111 GraphicUses:110Used by:112
Symbol 112 ButtonUses:111Used by:113
Symbol 113 MovieClipUses:109 112Used by:114
Symbol 114 MovieClip [CollapseGameSymbol]Uses:49 51 52 99 106 113Used by:Timeline
Symbol 115 VideoUsed by:Timeline
Symbol 116 BitmapUsed by:117 128
Symbol 117 GraphicUses:116Used by:Timeline
Symbol 118 GraphicUsed by:122
Symbol 119 GraphicUsed by:122
Symbol 120 ShapeTweeningUsed by:122
Symbol 121 GraphicUsed by:122
Symbol 122 MovieClipUses:118 119 120 121Used by:126
Symbol 123 EditableTextUses:50Used by:124
Symbol 124 MovieClipUses:123Used by:126
Symbol 125 MovieClipUsed by:126
Symbol 126 MovieClipUses:122 124 125Used by:Timeline
Symbol 127 BitmapUsed by:128
Symbol 128 GraphicUses:127 116Used by:Timeline
Symbol 129 FontUsed by:130
Symbol 130 TextUses:96 129Used by:Timeline
Symbol 131 TextUses:96Used by:Timeline
Symbol 132 TextUses:96Used by:Timeline
Symbol 133 TextUses:96Used by:Timeline
Symbol 134 TextUses:96Used by:Timeline
Symbol 135 BitmapUsed by:136
Symbol 136 GraphicUses:135Used by:138
Symbol 137 TextUses:50Used by:138
Symbol 138 ButtonUses:136 137Used by:Timeline
Symbol 139 BitmapUsed by:140
Symbol 140 GraphicUses:139Used by:141
Symbol 141 MovieClipUses:140Used by:145
Symbol 142 BitmapUsed by:143
Symbol 143 GraphicUses:142Used by:144
Symbol 144 MovieClipUses:143Used by:145
Symbol 145 MovieClipUses:141 144Used by:Timeline
Symbol 146 VideoUsed by:Timeline
Symbol 147 BitmapUsed by:148
Symbol 148 GraphicUses:147Used by:Timeline
Symbol 149 BitmapUsed by:150 152
Symbol 150 GraphicUses:149Used by:151
Symbol 151 MovieClipUses:150Used by:Timeline
Symbol 152 GraphicUses:149 53Used by:Timeline
Symbol 153 BitmapUsed by:154
Symbol 154 GraphicUses:153Used by:155
Symbol 155 MovieClipUses:154Used by:156
Symbol 156 MovieClipUses:155Used by:Timeline
Streaming Sound 1Used by:Timeline
Streaming Sound 2Used by:Symbol 99 MovieClip

Instance Names

"pause_mc"Frame 84Symbol 156 MovieClip
"bonus_var"Symbol 15 MovieClip [bonus] Frame 1Symbol 14 EditableText
"_mc"Symbol 46 MovieClip [selected_piece] Frame 2Symbol 26 MovieClip
"_mc"Symbol 46 MovieClip [selected_piece] Frame 3Symbol 28 MovieClip
"_mc"Symbol 46 MovieClip [selected_piece] Frame 4Symbol 30 MovieClip
"_mc"Symbol 46 MovieClip [selected_piece] Frame 5Symbol 32 MovieClip
"_mc"Symbol 46 MovieClip [selected_piece] Frame 6Symbol 34 MovieClip
"_mc"Symbol 46 MovieClip [selected_piece] Frame 7Symbol 36 MovieClip
"_mc"Symbol 46 MovieClip [selected_piece] Frame 8Symbol 39 MovieClip
"_mc"Symbol 46 MovieClip [selected_piece] Frame 9Symbol 41 MovieClip
"_mc"Symbol 46 MovieClip [selected_piece] Frame 10Symbol 45 MovieClip
"panda_point_text"Symbol 70 MovieClip Frame 1Symbol 69 EditableText
"panda_points"Symbol 99 MovieClip Frame 132Symbol 70 MovieClip
"txtusername"Symbol 99 MovieClip Frame 141Symbol 97 EditableText
"txtpassword"Symbol 99 MovieClip Frame 141Symbol 98 EditableText
"playing_area"Symbol 114 MovieClip [CollapseGameSymbol] Frame 1Symbol 49 MovieClip
"score_var"Symbol 114 MovieClip [CollapseGameSymbol] Frame 1Symbol 51 EditableText
"game_over_prompt"Symbol 114 MovieClip [CollapseGameSymbol] Frame 1Symbol 99 MovieClip
"anim"Symbol 126 MovieClip Frame 1Symbol 122 MovieClip
"perc"Symbol 126 MovieClip Frame 1Symbol 124 MovieClip
"swfloader"Symbol 126 MovieClip Frame 1Symbol 125 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 1 as "rock_slides_over"
ExportAssets (56)Timeline Frame 1Symbol 2 as "rock_impact2"
ExportAssets (56)Timeline Frame 1Symbol 3 as "rock_impact1"
ExportAssets (56)Timeline Frame 1Symbol 4 as "rock_falls_down"
ExportAssets (56)Timeline Frame 1Symbol 5 as "background"
ExportAssets (56)Timeline Frame 1Symbol 6 as "multiple_rocks_fall3"
ExportAssets (56)Timeline Frame 1Symbol 7 as "multiple_rocks_fall2"
ExportAssets (56)Timeline Frame 1Symbol 8 as "multiple_rocks_fall1"
ExportAssets (56)Timeline Frame 1Symbol 9 as "bomb_explode"
ExportAssets (56)Timeline Frame 1Symbol 10 as "bomb_appears__"
ExportAssets (56)Timeline Frame 1Symbol 11 as "intro_music"
ExportAssets (56)Timeline Frame 1Symbol 15 as "bonus"
ExportAssets (56)Timeline Frame 1Symbol 16 as "ExtensionsSymbol"
ExportAssets (56)Timeline Frame 1Symbol 23 as "explode_cloud"
ExportAssets (56)Timeline Frame 1Symbol 46 as "selected_piece"
ExportAssets (56)Timeline Frame 1Symbol 47 as "piece"
ExportAssets (56)Timeline Frame 1Symbol 114 as "CollapseGameSymbol"

Labels

"Starting Screen"Frame 73
"Game"Frame 84
"login"Symbol 99 MovieClip Frame 141
"close"Symbol 156 MovieClip Frame 2
"open"Symbol 156 MovieClip Frame 11

Dynamic Text Variables

point_txtSymbol 69 EditableText"0"
usernameSymbol 97 EditableText""
passwordSymbol 98 EditableText""
textSymbol 123 EditableText"100%"




http://swfchan.com/23/114796/info.shtml
Created: 10/3 -2019 11:15:00 Last modified: 10/3 -2019 11:15:00 Server time: 22/12 -2024 15:50:50