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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/88827885?noj=FRM88827885-15DC" width="1" height="1"></div>

Zombie Weeners.swf

This is the info page for
Flash #115211

(Click the ID number above for more basic data on this flash file.)


Text
Feed the undead with body
parts he requires. A fed zombie
will turn to ashes and vanish.

Click to continue

Get body parts from the freezers.
Remember which parts you used,
for they will not be replaced.

Select a body part and then
click on zombie to feed him
with that part.

<p align="center"><font face="BudBird" size="38" color="#ffffff" letterSpacing="0.000000" kerning="1">Level 1 &nbsp;round 1</font></p>

Next stage: Campus Carnage

Press mouse button

Next stage: Shopping Mayhem

Next stage: Suburbian Feast

Next stage: The Holy House

Next stage: Heart of Evil

10

9

8

7

5

4

3

2

1

Back

Start

Instructions

Highscores

Loading

<p align="left"><font face="BudBird" size="40" color="#ffffff" letterSpacing="0.000000" kerning="1">99 </font></p>

factory

game

ZOMBIE

weeners

ZOMBIE

weeners

Instructions

You're the only man that can save the local town from zombie invasion!
After hiding in the local morgue, having so many bodies nearby, you
decide to keep zombies at bay by feeding them with body parts of your
mates. Travel around the city in the Meat Wagon and keep feeding
zombies, so that they don't turn against sleeping townfolks.

Click on body cabinets and pick a body part that zombie requires. Click
on the zombie to throw that part at him If you aimed correctly, he will
feed, and, hopefully, become well fed DEAD undead.

Clear all levels before going for the heart of Evil: the local Cemetery!

Highscores

01. Playername 00000

6

Skip intro

Skip intro

The Zombies Attacked!
What a buzzkill.
And they're still hungry!

It's time to fight back!
Luckily I have Zombie Poison
in the back of the Meat Wagon!

c

O

I'll feed Zombies tainted meat!
As long as they get the body part
they want they'll eat it.

A hand here, a brain there; it all
adds up!  Me, some corpses, and the
Meat Wagon are gonna save the peoples!

If I clear the Campus, the Mall,
the 'burbs, Church, and the Cemetery,
I'll be a Zombie Killing Hero!

Level clear!

Game Over

And so the city is clear, zombie
infestation stopped. With all
townfolks safe, I can now
finally get to rest...

...rest in peace!!!

The End

ActionScript [AS3]

Section 1
//FadeChannel (classes.components.FadeChannel) package classes.components { import flash.events.*; import flash.media.*; import flash.utils.*; public class FadeChannel { var thisChannel:SoundChannel; var stepVolume:Number; var fadeTimer:Timer; var isFadeIN:Boolean; var sTransform:SoundTransform; public function FadeChannel(){ fadeTimer = new Timer(1, 1); super(); } public function fadeIn(_arg1:SoundChannel, _arg2:Number, _arg3:Number){ isFadeIN = true; fadeTimer.stop(); thisChannel = _arg1; sTransform = thisChannel.soundTransform; sTransform.volume = 0; thisChannel.soundTransform = sTransform; fadeTimer = new Timer((_arg2 / _arg3), _arg3); fadeTimer.addEventListener(TimerEvent.TIMER, fadeSound); stepVolume = (1 / _arg3); fadeTimer.start(); } public function fadeOut(_arg1:SoundChannel, _arg2:Number, _arg3:Number){ isFadeIN = false; thisChannel = _arg1; fadeTimer.stop(); fadeTimer = new Timer((_arg2 / _arg3), _arg3); fadeTimer.addEventListener(TimerEvent.TIMER, fadeSound); stepVolume = ((-1 * thisChannel.soundTransform.volume) / _arg3); fadeTimer.start(); } function fadeSound(_arg1:TimerEvent){ if ((sTransform.volume + stepVolume) >= 0){ sTransform.volume = (sTransform.volume + stepVolume); thisChannel.soundTransform = sTransform; } else { thisChannel.stop(); fadeTimer.stop(); if (!isFadeIN){ thisChannel = null; }; }; } } }//package classes.components
Section 2
//FG_Preloader (classes.components.FG_Preloader) package classes.components { import flash.events.*; import classes.dispatchers.*; import flash.text.*; import flash.display.*; import classes.graphical.information.bars.*; public class FG_Preloader extends MovieClip { private var _percents:TextField; private var _elements:Array; private var _weight:TextField; private var _progresBar:ProgresBar; public function FG_Preloader(){ this._elements = new Array(); this._percents = TextField(this.getChildByName("percent")); if (this._percents != null){ this._elements[0] = true; }; this._weight = TextField(this.getChildByName("weight_txt")); if (this._weight != null){ this._elements[1] = true; }; this._progresBar = ProgresBar(this.getChildByName("_progresBarTimeline")); if (this._progresBar != null){ this._elements[2] = true; }; } private function progressListener(_arg1:ProgressEvent):void{ var _local2:Number; var _local3:int; _local2 = (_arg1.bytesLoaded / _arg1.bytesTotal); _local3 = (_local2 * 100); if (this._elements[0]){ this._percents.text = String((_local3 + "%")); }; if (this._elements[1]){ this._weight.text = String((int((_arg1.bytesTotal / 0x0400)) + " kB")); }; if (this._elements[2]){ this._progresBar.setProgres(_local3); }; } private function completeListener(_arg1:Event):void{ this.loaderInfo.removeEventListener(ProgressEvent.PROGRESS, progressListener); this.loaderInfo.removeEventListener(Event.COMPLETE, completeListener); this.finishLoading(); } private function finishLoading():void{ if (this._elements[0]){ this._percents.text = String((100 + "%")); }; if (this._elements[1]){ this._weight.text = String((int((this.loaderInfo.bytesTotal / 0x0400)) + " kB")); }; if (this._elements[2]){ this._progresBar.setProgres(100); }; GameDispatcher.preloaderDispatcher.loadingComplete(); } public function startLoad():void{ if (this.loaderInfo.bytesLoaded >= this.loaderInfo.bytesTotal){ this.finishLoading(); } else { this.loaderInfo.addEventListener(ProgressEvent.PROGRESS, progressListener); this.loaderInfo.addEventListener(Event.COMPLETE, completeListener); }; } } }//package classes.components
Section 3
//LinkButton (classes.components.LinkButton) package classes.components { import flash.events.*; import flash.display.*; import flash.net.*; public class LinkButton extends MovieClip { public function LinkButton(){ this.buttonMode = true; this.addEventListener(MouseEvent.CLICK, onClick); } private function onClick(_arg1:MouseEvent):void{ var _local2:String; var _local3:URLRequest; if (this.name == "fabrykaGier"){ _local2 = "http://www.game-factory.eu"; }; if (this.name == "freakyTiki"){ _local2 = "http://freakytikiproductions.com/"; }; _local3 = new URLRequest(_local2); navigateToURL(_local3); } } }//package classes.components
Section 4
//Preloader (classes.components.Preloader) package classes.components { import flash.events.*; import game.*; import flash.text.*; import flash.display.*; public class Preloader extends MovieClip { var format:TextFormat; var preLoadingTarget:Object; var textF:TextField; var isFinished:Boolean; public var TextProcent:TextField; public static var LOADED:String = "loaded"; public function Preloader(){ this.stop(); preLoadingTarget = ThisGameManager.getInstance(); isFinished = false; textF = TextField(this.getChildByName("TextProcent")); this.textF.embedFonts = true; this.textF.defaultTextFormat.font = ThisGameManager.getInstance().Bold.fontName; textF.text = "0"; startPreloading(); } function loadingUpdate(_arg1:Event):void{ var _local2:Number; var _local3:Number; var _local4:Number; _local2 = preLoadingTarget.loaderInfo.bytesTotal; _local3 = preLoadingTarget.loaderInfo.bytesLoaded; _local4 = Math.round(((_local3 * 100) / _local2)); if (_local4 <= 100){ textF.text = _local4.toString(); }; if (_local2 <= _local3){ this.removeEventListener(Event.ENTER_FRAME, loadingUpdate); ThisGameManager.getInstance().gotoAndPlay("2Title"); }; } public function hasFinished():Boolean{ return (true); } private function startPreloading():void{ MovieClip(preLoadingTarget).stop(); this.addEventListener(Event.ENTER_FRAME, loadingUpdate); } public function setPreLoadingTarget(_arg1:Object):void{ preLoadingTarget = _arg1; } } }//package classes.components
Section 5
//ButtonsEvents (classes.dispatchers.ButtonsEvents) package classes.dispatchers { import flash.events.*; public class ButtonsEvents extends EventDispatcher { public static const BUTTONS_UNLOCKED:String = "ButtonsUnlocked"; public function ButtonsEvents(_arg1:IEventDispatcher=null){ super(_arg1); } public function unlockButtons():void{ this.onButtonsUnlocked(); } private function onButtonsUnlocked():void{ dispatchEvent(new Event(ButtonsEvents.BUTTONS_UNLOCKED)); } } }//package classes.dispatchers
Section 6
//GameDispatcher (classes.dispatchers.GameDispatcher) package classes.dispatchers { public class GameDispatcher { public static var highscoreDispatcher:HighscoreLoaded = new HighscoreLoaded(); public static var buttonsDispatcher:ButtonsEvents = new ButtonsEvents(); public static var mouseDispatcher:MouseEventDispatcher = new MouseEventDispatcher(); public static var preloaderDispatcher:LoadingComplete = new LoadingComplete(); } }//package classes.dispatchers
Section 7
//HighscoreLoaded (classes.dispatchers.HighscoreLoaded) package classes.dispatchers { import flash.events.*; public class HighscoreLoaded extends EventDispatcher { public static const HIGHSCORE_LOADED:String = "HighscoreLoaded"; public function HighscoreLoaded(_arg1:IEventDispatcher=null){ super(_arg1); } public function highscoreLoaded():void{ this.onHighscoreLoaded(); } private function onHighscoreLoaded():void{ dispatchEvent(new Event(HighscoreLoaded.HIGHSCORE_LOADED)); } } }//package classes.dispatchers
Section 8
//LoadingComplete (classes.dispatchers.LoadingComplete) package classes.dispatchers { import flash.events.*; public class LoadingComplete extends EventDispatcher { public static const LOADING_COMPLETE:String = "LoadingComplete"; public function LoadingComplete(_arg1:IEventDispatcher=null){ super(_arg1); } public function loadingComplete():void{ this.onLoadingComplete(); } private function onLoadingComplete():void{ dispatchEvent(new Event(LoadingComplete.LOADING_COMPLETE)); } } }//package classes.dispatchers
Section 9
//MouseEventDispatcher (classes.dispatchers.MouseEventDispatcher) package classes.dispatchers { import flash.events.*; public class MouseEventDispatcher extends EventDispatcher { public static const BUTTON_PRESSED:String = "ButtonReleased"; public function MouseEventDispatcher(_arg1:IEventDispatcher=null){ super(_arg1); } public function buttonPressed(_arg1:Object):void{ this.onButtonPressed(_arg1); } private function onButtonPressed(_arg1:Object):void{ dispatchEvent(new MyMouseEvent(MouseEventDispatcher.BUTTON_PRESSED, _arg1)); } } }//package classes.dispatchers
Section 10
//MyMouseEvent (classes.dispatchers.MyMouseEvent) package classes.dispatchers { import flash.events.*; public class MyMouseEvent extends Event { public var callerObject:Object; public function MyMouseEvent(_arg1:String, _arg2:Object){ super(_arg1); this.callerObject = _arg2; } } }//package classes.dispatchers
Section 11
//GenericButton (classes.graphical.controls.buttons.GenericButton) package classes.graphical.controls.buttons { import flash.events.*; import flash.media.*; import game.*; import main.*; import classes.dispatchers.*; import flash.display.*; public class GenericButton extends MovieClip { private var locked:Boolean; private var clicked:Boolean; var hit:MovieClip; var mouseChannel:SoundChannel; var sManager:SoundManager; private var over:Boolean; public function GenericButton(){ mouseChannel = new SoundChannel(); super(); sManager = ThisGameManager.getInstance().soundManager; this.buttonMode = true; clicked = false; over = false; locked = false; addEventListener(MouseEvent.CLICK, onClick); addEventListener(MouseEvent.ROLL_OVER, onRollingOver); addEventListener(MouseEvent.ROLL_OUT, onRollingOut); addEventListener(MouseEvent.MOUSE_DOWN, onMouseIsDown); addEventListener(MouseEvent.MOUSE_UP, onMouseIsUp); addEventListener(Event.REMOVED_FROM_STAGE, cleanUp); GameDispatcher.buttonsDispatcher.addEventListener(ButtonsEvents.BUTTONS_UNLOCKED, refreshButton); GameDispatcher.mouseDispatcher.addEventListener(MouseEventDispatcher.BUTTON_PRESSED, unclickButton); goToLabel("off"); hit = MovieClip(this.getChildByName("hit_area")); if (hit != null){ this.hitArea = hit; //unresolved jump }; } protected function onRollingOut(_arg1:MouseEvent):void{ over = false; if (((GameManager.getInstance().AreButtonsEnabled) && (!(locked)))){ if (currentLabel != "out"){ goToLabel("out"); locked = true; }; }; } protected function goToLabel(_arg1:String):void{ var doesLabelExist:Boolean; var i:Number; var e:Error; var destinationLabel = _arg1; doesLabelExist = false; try { i = 0; while (i < currentLabels.length) { if (currentLabels[i].name == destinationLabel){ doesLabelExist = true; }; i = (i + 1); }; if (doesLabelExist){ gotoAndPlay(destinationLabel); } else { e = new Error((((("there is no label with the name >" + destinationLabel) + "< in the button with instance name >") + this.name) + "<")); throw (e); }; } catch(e:Error) { }; } protected function onRollingOver(_arg1:MouseEvent):void{ over = true; if (GameManager.getInstance().AreButtonsEnabled){ if (((clicked) && (_arg1.buttonDown))){ goToLabel("click"); } else { if (((!(clicked)) && (!(locked)))){ clicked = false; goToLabel("on"); locked = true; mouseChannel.stop(); mouseChannel = sManager.mOver.play(); }; }; }; } protected function onMouseIsDown(_arg1:MouseEvent):void{ if (GameManager.getInstance().AreButtonsEnabled){ clicked = true; GameDispatcher.mouseDispatcher.buttonPressed(this); goToLabel("click"); }; } protected function unlockButton():void{ locked = false; refreshButton(new Event("")); } protected function unclickButton(_arg1:MyMouseEvent){ if (_arg1.callerObject != this){ this.clicked = false; }; } protected function onMouseIsUp(_arg1:MouseEvent):void{ if (((GameManager.getInstance().AreButtonsEnabled) && (clicked))){ clicked = false; goToLabel("off"); }; GameDispatcher.mouseDispatcher.buttonPressed(this); } protected function cleanUp(_arg1:Event){ removeEventListener(MouseEvent.CLICK, onClick); removeEventListener(MouseEvent.ROLL_OVER, onRollingOver); removeEventListener(MouseEvent.ROLL_OUT, onRollingOut); removeEventListener(MouseEvent.MOUSE_DOWN, onMouseIsDown); removeEventListener(MouseEvent.MOUSE_UP, onMouseIsUp); removeEventListener(Event.REMOVED_FROM_STAGE, cleanUp); GameDispatcher.buttonsDispatcher.removeEventListener(ButtonsEvents.BUTTONS_UNLOCKED, refreshButton); GameDispatcher.mouseDispatcher.removeEventListener(MouseEventDispatcher.BUTTON_PRESSED, unclickButton); } protected function onClick(_arg1:MouseEvent):void{ if (GameManager.getInstance().AreButtonsEnabled){ }; } protected function refreshButton(_arg1:Event):void{ if (((((over) && (!((this.currentLabel == "on"))))) && (!(clicked)))){ goToLabel("on"); locked = true; }; if (((((!(over)) && (!((this.currentLabel == "off"))))) && (!(clicked)))){ goToLabel("out"); locked = true; }; } } }//package classes.graphical.controls.buttons
Section 12
//GoToButton (classes.graphical.controls.buttons.GoToButton) package classes.graphical.controls.buttons { import flash.events.*; import main.*; import flash.display.*; public class GoToButton extends GenericButton { public var hit_area:MovieClip; override protected function onClick(_arg1:MouseEvent):void{ var destLabel:String; var Split:Array; var i:Number; var e = _arg1; if (GameManager.getInstance().AreButtonsEnabled){ mouseChannel.stop(); if ((((this.name == "go_MapGo")) || ((this.name == "go_2Game")))){ mouseChannel = sManager.mStart.play(); } else { mouseChannel = sManager.mClick.play(); }; destLabel = this.name; Split = destLabel.split("_"); try { GameManager.getInstance().gotoAndPlay(Split[1]); GameManager.getInstance().lockButtons(); } catch(e:Error) { i = 0; while (i < Split.length) { i = (i + 1); }; }; }; } } }//package classes.graphical.controls.buttons
Section 13
//ProgresBar (classes.graphical.information.bars.ProgresBar) package classes.graphical.information.bars { import flash.display.*; public class ProgresBar extends MovieClip { private var _progres:Number; public function setProgres(_arg1:Number):void{ this._progres = _arg1; this.gotoAndStop(this._progres); } public function getProgres():Number{ return (this._progres); } } }//package classes.graphical.information.bars
Section 14
//HighscoreElement (classes.helper.HighscoreElement) package classes.helper { public class HighscoreElement { private var _points:Number; private var _items:Number; private var _totalPoints:Number; private var _lp:Number; private var _playerName:String; private var _time:Number; private var _gameLevel:Number; public function HighscoreElement(_arg1:Number, _arg2:String, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:Number){ this.setLp(_arg1); this.setPlayerName(_arg2); this.setPoints(_arg3); this.setGameLevel(_arg5); this.setItems(_arg6); this.setTime(_arg4); this.setTotalPoints(_arg7); } public function getTime():String{ return (Utilities.convertTimeToString(_time)); } public function setTotalPoints(_arg1:Number):void{ _totalPoints = _arg1; } public function getItems():Number{ return (_items); } public function setLp(_arg1:Number):void{ _lp = _arg1; } public function setPlayerName(_arg1:String):void{ _playerName = _arg1; } public function getPlayerName():String{ return (_playerName); } public function getHighscore():Array{ var _local1:Array; _local1 = new Array(); _local1["lp"] = this.getLp(); _local1["player"] = this.getPlayerName(); _local1["time"] = this.getTime(); _local1["points"] = this.getPoints(); _local1["gameLevel"] = this.getGameLevel(); _local1["items"] = this.getItems(); _local1["totalPoints"] = this.getTotalPoints(); return (_local1); } public function getPoints():Number{ return (_points); } public function setTime(_arg1:Number):void{ _time = _arg1; } public function getTotalPoints():Number{ return (_totalPoints); } public function setPoints(_arg1:Number):void{ _points = _arg1; } public function setGameLevel(_arg1:Number):void{ _gameLevel = _arg1; } public function getLp():Number{ return (_lp); } public function getGameLevel():Number{ return (_gameLevel); } public function setItems(_arg1:Number):void{ _items = _arg1; } } }//package classes.helper
Section 15
//Utilities (classes.helper.Utilities) package classes.helper { public class Utilities { public static function convertTimeToString(_arg1:Number):String{ return (((((String(((Math.floor((_arg1 / 60000)) > 9)) ? Math.floor((_arg1 / 60000)) : ("0" + Math.floor((_arg1 / 60000)))) + ":") + (((Math.floor((_arg1 / 1000)) % 60) <= 9)) ? ("0" + (Math.floor((_arg1 / 1000)) % 60)) : (Math.floor((_arg1 / 1000)) % 60)) + ":") + (((Math.floor((_arg1 / 10)) % 100) <= 9)) ? ("0" + (Math.floor((_arg1 / 10)) % 100)) : (Math.floor((_arg1 / 10)) % 100))); } } }//package classes.helper
Section 16
//Point3D (classes.mathematical.Point3D) package classes.mathematical { public class Point3D { private var y:Number; private var z:Number; private var x:Number; public function Point3D(_arg1:Number, _arg2:Number, _arg3:Number){ this.x = _arg1; this.y = _arg2; this.z = _arg3; } public function get Y():Number{ return (this.y); } public function get Z():Number{ return (this.z); } public function set Y(_arg1:Number):void{ this.y = _arg1; } public function set X(_arg1:Number):void{ this.x = _arg1; } public function get X():Number{ return (this.x); } public function set Z(_arg1:Number):void{ this.z = _arg1; } public static function getDistance(_arg1:Point3D, _arg2:Point3D):Number{ return (Math.sqrt(((Math.pow((_arg1.X - _arg2.X), 2) + Math.pow((_arg1.Y - _arg2.Y), 2)) + Math.pow((_arg1.Z - _arg2.Z), 2)))); } } }//package classes.mathematical
Section 17
//BezierSegment (fl.motion.BezierSegment) package fl.motion { import flash.geom.*; public class BezierSegment { public var a:Point; public var c:Point; public var b:Point; public var d:Point; public function BezierSegment(_arg1:Point, _arg2:Point, _arg3:Point, _arg4:Point){ this.a = _arg1; this.b = _arg2; this.c = _arg3; this.d = _arg4; } public function getYForX(_arg1:Number, _arg2:Array=null):Number{ var _local3:Array; var _local4:Number; var _local5:Number; var _local6:Number; if (this.a.x < this.d.x){ if (_arg1 <= (this.a.x + 1E-16)){ return (this.a.y); }; if (_arg1 >= (this.d.x - 1E-16)){ return (this.d.y); }; } else { if (_arg1 >= (this.a.x + 1E-16)){ return (this.a.y); }; if (_arg1 <= (this.d.x - 1E-16)){ return (this.d.y); }; }; if (!_arg2){ _arg2 = getCubicCoefficients(this.a.x, this.b.x, this.c.x, this.d.x); }; _local3 = getCubicRoots(_arg2[0], _arg2[1], _arg2[2], (_arg2[3] - _arg1)); _local4 = NaN; if (_local3.length == 0){ _local4 = 0; } else { if (_local3.length == 1){ _local4 = _local3[0]; } else { for each (_local6 in _local3) { if ((((0 <= _local6)) && ((_local6 <= 1)))){ _local4 = _local6; break; }; }; }; }; if (isNaN(_local4)){ return (NaN); }; _local5 = getSingleValue(_local4, this.a.y, this.b.y, this.c.y, this.d.y); return (_local5); } public function getValue(_arg1:Number):Point{ var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; _local2 = this.a.x; _local3 = (((((_arg1 * _arg1) * (this.d.x - _local2)) + ((3 * (1 - _arg1)) * ((_arg1 * (this.c.x - _local2)) + ((1 - _arg1) * (this.b.x - _local2))))) * _arg1) + _local2); _local4 = this.a.y; _local5 = (((((_arg1 * _arg1) * (this.d.y - _local4)) + ((3 * (1 - _arg1)) * ((_arg1 * (this.c.y - _local4)) + ((1 - _arg1) * (this.b.y - _local4))))) * _arg1) + _local4); return (new Point(_local3, _local5)); } public static function getCubicCoefficients(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Array{ return ([(((-(_arg1) + (3 * _arg2)) - (3 * _arg3)) + _arg4), (((3 * _arg1) - (6 * _arg2)) + (3 * _arg3)), ((-3 * _arg1) + (3 * _arg2)), _arg1]); } public static function getSingleValue(_arg1:Number, _arg2:Number=0, _arg3:Number=0, _arg4:Number=0, _arg5:Number=0):Number{ return ((((((_arg1 * _arg1) * (_arg5 - _arg2)) + ((3 * (1 - _arg1)) * ((_arg1 * (_arg4 - _arg2)) + ((1 - _arg1) * (_arg3 - _arg2))))) * _arg1) + _arg2)); } public static function getCubicRoots(_arg1:Number=0, _arg2:Number=0, _arg3:Number=0, _arg4:Number=0):Array{ var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:int; var _local16:Number; if (!_arg1){ return (BezierSegment.getQuadraticRoots(_arg2, _arg3, _arg4)); }; if (_arg1 != 1){ _arg2 = (_arg2 / _arg1); _arg3 = (_arg3 / _arg1); _arg4 = (_arg4 / _arg1); }; _local5 = (((_arg2 * _arg2) - (3 * _arg3)) / 9); _local6 = (((((_arg2 * _arg2) - (3 * _arg3)) / 9) * _local5) * _local5); _local7 = ((((((2 * _arg2) * _arg2) * _arg2) - ((9 * _arg2) * _arg3)) + (27 * _arg4)) / 54); _local8 = (_local6 - (_local7 * _local7)); if (_local8 >= 0){ if (!_local5){ return ([0]); }; _local9 = Math.acos((_local7 / Math.sqrt(_local6))); _local10 = Math.sqrt(_local5); _local11 = (((-2 * _local10) * Math.cos((_local9 / 3))) - (_arg2 / 3)); _local12 = (((-2 * _local10) * Math.cos(((_local9 + (2 * Math.PI)) / 3))) - (_arg2 / 3)); _local13 = (((-2 * _local10) * Math.cos(((_local9 + (4 * Math.PI)) / 3))) - (_arg2 / 3)); return ([_local11, _local12, _local13]); //unresolved jump }; _local14 = Math.pow((Math.sqrt(-(_local8)) + Math.abs(_local7)), (1 / 3)); _local15 = ((_local7)>0) ? 1 : ((_local7 < 0)) ? -1 : 0; _local16 = ((-(_local15) * (_local14 + (_local5 / _local14))) - (_arg2 / 3)); return ([_local16]); } public static function getQuadraticRoots(_arg1:Number, _arg2:Number, _arg3:Number):Array{ var _local4:Array; var _local5:Number; var _local6:int; var _local7:Number; _local4 = []; if (!_arg1){ if (!_arg2){ return ([]); }; _local4[0] = (-(_arg3) / _arg2); return (_local4); }; _local5 = ((_arg2 * _arg2) - ((4 * _arg1) * _arg3)); _local6 = ((_local5)>0) ? 1 : ((_local5 < 0)) ? -1 : 0; if (_local6 < 0){ return ([]); }; if (!_local6){ _local4[0] = (-(_arg2) / (2 * _arg1)); } else { _local4[0] = (_local4[1] = (-(_arg2) / (2 * _arg1))); _local7 = (Math.sqrt(_local5) / (2 * _arg1)); _local4[0] = (_local4[0] - _local7); _local4[1] = (_local4[1] + _local7); }; return (_local4); } } }//package fl.motion
Section 18
//BlendaIntro (game.panel.BlendaIntro) package game.panel { import game.*; import flash.display.*; public class BlendaIntro extends MovieClip { public function BlendaIntro(){ addFrameScript(11, frame12); this.x = 16; this.y = -108; } function frame12(){ stop(); MovieClip(this.parent).stop(); goGO(); } public function goGO():void{ ThisGameManager.getInstance().play(); } } }//package game.panel
Section 19
//Blood (game.panel.Blood) package game.panel { import flash.display.*; public class Blood extends MovieClip { public function Blood(){ addFrameScript(25, frame26); } function frame26(){ this.stop(); this.parent.removeChild(this); } } }//package game.panel
Section 20
//Energy (game.panel.Energy) package game.panel { import flash.display.*; public class Energy extends MovieClip { public function Energy(){ this.stop(); } } }//package game.panel
Section 21
//Hint (game.panel.Hint) package game.panel { import flash.display.*; public class Hint extends MovieClip { public var h1:MovieClip; public var h2:MovieClip; public var h3:MovieClip; public function Hint(){ addFrameScript(71, frame72, 108, frame109); this.stop(); } function frame72(){ this.stop(); } function frame109(){ stop(); } } }//package game.panel
Section 22
//Intro (game.panel.Intro) package game.panel { import flash.events.*; import flash.display.*; public class Intro extends MovieClip { var skipBTN:MovieClip; public var skip:MovieClip; public function Intro(){ addFrameScript(986, frame987); skipBTN = MovieClip(this.getChildByName("skip")); skipBTN.addEventListener(MouseEvent.CLICK, skipMe); skipBTN.addEventListener(MouseEvent.ROLL_OVER, overr); skipBTN.addEventListener(MouseEvent.ROLL_OUT, outt); skipBTN.gotoAndStop(1); skipBTN.buttonMode = true; } private function overr(_arg1:MouseEvent):void{ skipBTN.gotoAndStop(2); } function frame987(){ this.stop(); finish(); } public function skipMe(_arg1:MouseEvent):void{ this.addChild(new BlendaIntro()); } private function finish():void{ this.addChild(new BlendaIntro()); } private function outt(_arg1:MouseEvent):void{ skipBTN.gotoAndStop(1); } } }//package game.panel
Section 23
//Round (game.panel.Round) package game.panel { import game.*; import flash.text.*; import flash.display.*; public class Round extends MovieClip { public var roundd:TextField; var textF:TextField; public function Round(){ addFrameScript(57, frame58); this.textF = TextField(this.getChildByName("roundd")); this.textF.embedFonts = true; this.textF.defaultTextFormat.font = ThisGameManager.getInstance().Bold.fontName; textF.text = ((("Level " + (int(((ThisGameManager.getInstance().currentLevel - 1) / 2)) + 1)) + " round ") + (((ThisGameManager.getInstance().currentLevel - 1) % 2) + 1)); } function frame58(){ this.stop(); } } }//package game.panel
Section 24
//ZombieCloud (game.panel.ZombieCloud) package game.panel { import flash.display.*; public class ZombieCloud extends MovieClip { public var part1of1:ZombieCloudParts; public var part2of2:ZombieCloudParts; public var part12:ZombieCloudParts; public var part11:ZombieCloudParts; public var part22:ZombieCloudParts; public var part1of2:ZombieCloudParts; public function ZombieCloud(){ part1of1 = ZombieCloudParts(this.getChildByName("part11")); part1of2 = ZombieCloudParts(this.getChildByName("part12")); part2of2 = ZombieCloudParts(this.getChildByName("part22")); this.x = -50; this.y = -300; } } }//package game.panel
Section 25
//ZombieCloudParts (game.panel.ZombieCloudParts) package game.panel { import flash.display.*; public class ZombieCloudParts extends MovieClip { public function ZombieCloudParts(){ this.stop(); } } }//package game.panel
Section 26
//GameBackground (game.GameBackground) package game { import classes.mathematical.*; import flash.geom.*; import flash.display.*; public class GameBackground extends MovieClip { var floorHole:Array; var focalLenght:Number; var vanishingPoint:Point; var currntBackground:int; public function GameBackground(){ var _local1:Array; floorHole = new Array(); super(); currntBackground = 1; vanishingPoint = new Point(400, 50); focalLenght = 100000; this.gotoAndStop(currntBackground); ThisGameManager.getInstance().background = this; _local1 = new Array(); _local1.push(new Point3D(-145, 330, 234000)); _local1.push(new Point3D(-193, 330, 43409)); _local1.push(new Point3D(209, 330, 119240)); floorHole.push(_local1); _local1 = new Array(); _local1.push(new Point3D(70, 330, 352077)); _local1.push(new Point3D(-255, 330, 86275)); _local1.push(new Point3D(205, 330, 149883)); floorHole.push(_local1); _local1 = new Array(); _local1.push(new Point3D(210, 330, 340418)); _local1.push(new Point3D(-250, 330, 165833)); _local1.push(new Point3D(185, 330, 42575)); floorHole.push(_local1); _local1 = new Array(); _local1.push(new Point3D(132, 330, 236048)); _local1.push(new Point3D(-228, 330, 133187)); _local1.push(new Point3D(230, 330, 43161)); floorHole.push(_local1); _local1 = new Array(); _local1.push(new Point3D(-275, 330, 49461)); _local1.push(new Point3D(-220, 330, 284119)); _local1.push(new Point3D(250, 330, 135000)); floorHole.push(_local1); } public function getFocalLenght():Number{ return (focalLenght); } public function setBackground(_arg1:int):void{ this.gotoAndStop(_arg1); currntBackground = _arg1; } public function getFloorHole():Array{ return (floorHole); } public function getCurrntBackground():int{ return (currntBackground); } public function getVanishingPoint():Point{ return (vanishingPoint); } } }//package game
Section 27
//GameBody (game.GameBody) package game { import flash.events.*; import flash.display.*; import game.panel.*; public class GameBody extends MovieClip { var hint:MovieClip; public var MaleFemale:int; public var parts:Array; public function GameBody(){ parts = new Array(); super(); if (Math.random() < ThisGameManager.getInstance().level.zombieIsFemalePropability){ MaleFemale = (((ThisGameManager.getInstance().currentLevel + 1) % 2) + 1); } else { MaleFemale = ((ThisGameManager.getInstance().currentLevel % 2) + 1); }; parts.push("1Dlon"); parts.push("2Dlon"); parts.push("1Noga"); parts.push("2Noga"); parts.push("1Ramie"); parts.push("2Ramie"); parts.push("1Stopa"); parts.push("2Stopa"); parts.push("1Dlon"); parts.push("2Dlon"); parts.push("1Noga"); parts.push("2Noga"); parts.push("1Ramie"); parts.push("2Ramie"); if (MaleFemale == 1){ parts.push("Glowa"); parts.push("Korpus"); } else { parts.push("GlowaK"); parts.push("KorpusK"); }; if (MaleFemale == 2){ this.gotoAndStop((3 + (ThisGameManager.getInstance().femaleCounter++ % 2))); } else { this.gotoAndStop((1 + (ThisGameManager.getInstance().maleCounter++ % 2))); }; this.cacheAsBitmap = true; if (ThisGameManager.getInstance().level.hintBody){ hint = new Hint(); ThisGameManager.getInstance().level.hintBody = false; }; } public function showHint():void{ ThisGameManager.getInstance().addChild(hint); hint.gotoAndPlay("body"); this.hint.buttonMode = true; this.hint.addEventListener(MouseEvent.CLICK, hideHint); } private function hideHint(_arg1:MouseEvent):void{ this.hint.parent.removeChild(hint); this.hint.removeEventListener(MouseEvent.CLICK, hideHint); ThisGameManager.getInstance().level.startAll(); } } }//package game
Section 28
//GameBodyPart (game.GameBodyPart) package game { import flash.events.*; import flash.display.*; public class GameBodyPart extends MovieClip { var zombies:Array; public var partName:String; var parentParts:Array; public function GameBodyPart(){ var _local1:Array; super(); this.stop(); partName = this.toString(); partName = partName.slice(1, (partName.length - 1)); _local1 = partName.split("_"); partName = _local1[(_local1.length - 1)]; this.buttonMode = true; this.addEventListener(MouseEvent.CLICK, toThrowAnim); } public function toThrowAnim(_arg1:MouseEvent):void{ ThisGameManager.getInstance().soundManager.giveBodyPullSound(); ThisGameManager.getInstance().level.toThrowAnim(this); this.removeEventListener(MouseEvent.CLICK, toThrowAnim); } private function dragToThrow(_arg1:MouseEvent):void{ this.startDrag(); } private function throwThis(_arg1:MouseEvent):void{ var _local2:Number; var _local3:Number; zombies = ThisGameManager.getInstance().level.levelZombies; _local2 = 0; while (_local2 < zombies.length) { if (this.hitTestObject(zombies[_local2])){ GameZombie(zombies[_local2]).deleteMe(); break; }; _local2++; }; this.removeEventListener(MouseEvent.MOUSE_DOWN, dragToThrow); this.removeEventListener(MouseEvent.MOUSE_UP, throwThis); this.stopDrag(); _local3 = 0; while (_local3 < parentParts.length) { if (parentParts[_local3] == this){ parentParts.slice(_local3, 1); }; _local3++; }; this.parent.parent.removeChild(this.parent); this.parent.removeChild(this); } } }//package game
Section 29
//GameBodyPartAnimation (game.GameBodyPartAnimation) package game { import classes.mathematical.*; import flash.geom.*; import flash.events.*; import fl.motion.*; import flash.utils.*; import flash.display.*; public class GameBodyPartAnimation extends MovieClip { var animatonStartY:Number; var animationLenght:int; var targetObject:GameZombie; var speed:Number;// = 45 var c:Point; var b:Point; var xStep:Number; var animationStep:int; var animationTime:Number; var animatonStopZ:Number; var d:Point; var animatonStartZ:Number; var lastTime:int; var a:Point; var posinton:Point3D; var vPoint:Point; var fl:Number; var bezier:BezierSegment; var animatonStartX:Number; public function GameBodyPartAnimation(){ speed = 45; super(); this.stop(); animationLenght = 40; animationStep = 0; animatonStartX = 0; animatonStartY = 400; animatonStartZ = -28000; animationTime = 1500; } private function moveMe(_arg1:Event):void{ var _local2:Array; var _local3:Number; var _local4:Number; this.rotation = (this.rotation + 2); animationStep++; _local2 = ThisGameManager.getInstance().level.levelZombies; _local3 = ((getTimer() - lastTime) * speed); _local4 = ((getTimer() - lastTime) * xStep); lastTime = getTimer(); this.posinton.Z = (this.posinton.Z + _local3); this.posinton.X = (this.posinton.X + _local4); this.posinton.Y = bezier.getYForX(this.posinton.Z); givePerspective(); if (posinton.Z >= targetObject.posinton.Z){ targetObject.eat(); deleteMe(); }; } private function givePerspective():void{ var _local1:Number; _local1 = (fl / (fl + posinton.Z)); this.scaleX = (this.scaleY = (_local1 * 3)); this.x = (vPoint.x + (posinton.X * _local1)); this.y = (vPoint.y + (posinton.Y * _local1)); } public function setAnim(_arg1:GameZombie):void{ var _local2:Number; lastTime = getTimer(); targetObject = _arg1; vPoint = ThisGameManager.getInstance().background.getVanishingPoint(); fl = ThisGameManager.getInstance().background.getFocalLenght(); _local2 = ((1700 * (_arg1.getStopZ() - _arg1.posinton.Z)) / (_arg1.getStopZ() - _arg1.getStartZ())); animationTime = (animationTime * ((_arg1.getStopZ() - _arg1.posinton.Z) / (_arg1.getStopZ() - _arg1.getStartZ()))); animationTime = (animationTime + 300); _local2 = (_local2 + 50); a = new Point(animatonStartZ, animatonStartY); b = new Point((animatonStartZ + ((_arg1.posinton.Z - animatonStartZ) / 3)), (animatonStartY - 50)); c = new Point((animatonStartZ + (((_arg1.posinton.Z - animatonStartZ) * 3) / 4)), (_arg1.posinton.Y - _local2)); d = new Point(_arg1.posinton.Z, (_arg1.posinton.Y - 50)); bezier = new BezierSegment(a, b, c, d); speed = ((_arg1.posinton.Z - animatonStartZ) / animationTime); xStep = ((_arg1.posinton.X - animatonStartX) / animationTime); animatonStartY = (_arg1.posinton.Y - 200); animatonStopZ = _arg1.posinton.Z; posinton = new Point3D(animatonStartX, animatonStartY, animatonStartZ); givePerspective(); this.addEventListener(Event.ENTER_FRAME, moveMe); this.play(); } public function deleteMe():void{ stopMoving(); this.parent.removeChild(this); } public function stopMoving():void{ this.removeEventListener(Event.ENTER_FRAME, moveMe); this.stop(); } } }//package game
Section 30
//GameFreezer (game.GameFreezer) package game { import flash.geom.*; import flash.events.*; import flash.display.*; import game.panel.*; public class GameFreezer extends MovieClip { var bodyPosHided:int;// = 280 var speedStart:Number;// = 24 var bodyPosShowed:int;// = -150 var speed:Number; var bodyIsHided:Boolean;// = true var hint:MovieClip; var toShowFreezer:GameFreezer; var body:GameBody; var dir:int;// = 1 var sManager:SoundManager; var levelFreezers:Array; public static var HIDED:String = "hided"; public function GameFreezer(){ bodyPosShowed = -150; bodyPosHided = 280; bodyIsHided = true; dir = 1; speedStart = 24; super(); this.buttonMode = true; levelFreezers = ThisGameManager.getInstance().level.getLevelFreezers(); levelFreezers.push(this); this.addEventListener(MouseEvent.CLICK, showBody); sManager = ThisGameManager.getInstance().soundManager; } public function hideBody():Boolean{ if (!bodyIsHided){ speed = speedStart; sManager.giveFreezerCloseSound(); bodyIsHided = true; dir = 1; this.removeEventListener(MouseEvent.CLICK, showBody); this.body.addEventListener(Event.ENTER_FRAME, anim); return (true); }; return (false); } private function removeAllFreezersListeners():void{ var _local1:Array; var _local2:int; _local1 = ThisGameManager.getInstance().level.levelFreezers; _local2 = 0; while (_local2 < _local1.length) { GameFreezer(_local1[_local2]).removeEventListener(MouseEvent.CLICK, GameFreezer(_local1[_local2]).showBody); _local2++; }; } private function anim(_arg1:Event):void{ if (speed > 1){ speed = (speed - 0.5); }; if (dir > 0){ if (this.body.y <= bodyPosHided){ this.body.y = (this.body.y + (dir * speed)); } else { this.body.removeEventListener(Event.ENTER_FRAME, anim); if (toShowFreezer != null){ toShowFreezer.showByHiding(); toShowFreezer = null; }; addAllFreezersListeners(); }; }; if (dir < 0){ if (this.body.y >= bodyPosShowed){ this.body.y = (this.body.y + (dir * speed)); } else { this.body.removeEventListener(Event.ENTER_FRAME, anim); this.addEventListener(MouseEvent.CLICK, showBody); addAllFreezersListeners(); }; }; } public function showHint():void{ ThisGameManager.getInstance().addChild(hint); hint.buttonMode = true; this.hint.addEventListener(MouseEvent.CLICK, hideHint); } private function showBody(_arg1:MouseEvent):void{ var _local2:Array; var _local3:Number; _local2 = ThisGameManager.getInstance().level.levelFreezers; removeAllFreezersListeners(); _local3 = 0; while (_local3 < levelFreezers.length) { if (levelFreezers[_local3] != this){ if (GameFreezer(levelFreezers[_local3]).hideBody()){ GameFreezer(levelFreezers[_local3]).showAfterHide(this); bodyIsHided = false; return; }; }; _local3++; }; if (bodyIsHided){ sManager.giveFreezerOpenSound(); dir = -1; bodyIsHided = false; this.body.y = bodyPosHided; this.parent.addChildAt(body, 0); this.body.addEventListener(Event.ENTER_FRAME, anim); speed = speedStart; } else { hideBody(); }; } public function getBody():GameBody{ return (body); } private function showBodyHint(_arg1:Event):void{ this.body.showHint(); GameFreezer(ThisGameManager.getInstance().level.levelFreezers[1]).addEventListener(MouseEvent.CLICK, GameFreezer(ThisGameManager.getInstance().level.levelFreezers[1]).showBody); GameFreezer(ThisGameManager.getInstance().level.levelFreezers[1]).buttonMode = true; this.removeEventListener(MouseEvent.CLICK, showBodyHint); ThisGameManager.getInstance().level.stopAll(); } public function reset():void{ var _local1:Number; ThisGameManager.getInstance().level.isHiding = false; if (((!((this.body == null))) && (!((this.body.parent == null))))){ if (this.body.parent.contains(this.body)){ this.body.parent.removeChild(this.body); }; }; body = new GameBody(); bodyCenter(); if (int(this.name.charAt(1)) > ThisGameManager.getInstance().currentLevel){ this.visible = false; return; }; this.visible = true; this.addEventListener(MouseEvent.CLICK, showBody); _local1 = 0; while (_local1 < body.parts.length) { if (isNaN(ThisGameManager.getInstance().level.levelFreezersBodyParts[body.parts[_local1]])){ ThisGameManager.getInstance().level.levelFreezersBodyParts[body.parts[_local1]] = 1; ThisGameManager.getInstance().level.levelZombiesBodyParts.push([body.parts[_local1], 0]); } else { var _local2 = ThisGameManager.getInstance().level.levelFreezersBodyParts; var _local3 = body.parts[_local1]; var _local4 = (_local2[_local3] + 1); _local2[_local3] = _local4; }; _local1++; }; if (ThisGameManager.getInstance().level.hintFreezer){ hint = new Hint(); hint.gotoAndStop("freezer"); ThisGameManager.getInstance().level.hintFreezer = false; }; } public function bodyCenter():void{ if (ThisGameManager.getInstance().currentLevel > 2){ body.x = (this.x + (this.width / 2)); if (this.parent.x == 400){ if (this.name == "f0"){ body.x = (body.x + 50); } else { if (this.name == "f9"){ body.x = (body.x - 45); }; }; }; } else { body.x = this.parent.globalToLocal(new Point(650, 3)).x; }; } private function addAllFreezersListeners():void{ var _local1:Array; var _local2:int; _local1 = ThisGameManager.getInstance().level.levelFreezers; _local2 = 0; while (_local2 < _local1.length) { GameFreezer(_local1[_local2]).addEventListener(MouseEvent.CLICK, GameFreezer(_local1[_local2]).showBody); _local2++; }; } private function showAfterHide(_arg1:GameFreezer):void{ toShowFreezer = _arg1; } public function showByHiding():void{ speed = speedStart; dir = -1; bodyIsHided = false; this.body.y = bodyPosHided; this.parent.addChildAt(body, 0); this.body.addEventListener(Event.ENTER_FRAME, anim); this.removeEventListener(MouseEvent.CLICK, showBody); sManager.giveFreezerOpenSound(); } private function hideHint(_arg1:MouseEvent):void{ this.hint.parent.removeChild(hint); this.hint.removeEventListener(MouseEvent.CLICK, hideHint); ThisGameManager.getInstance().level.startAll(); this.addEventListener(MouseEvent.CLICK, showBodyHint); GameFreezer(ThisGameManager.getInstance().level.levelFreezers[1]).removeEventListener(MouseEvent.CLICK, GameFreezer(ThisGameManager.getInstance().level.levelFreezers[1]).showBody); GameFreezer(ThisGameManager.getInstance().level.levelFreezers[1]).buttonMode = false; } } }//package game
Section 31
//GameMap (game.GameMap) package game { import flash.events.*; import flash.display.*; public class GameMap extends MovieClip { public function GameMap(){ addFrameScript(64, frame65, 82, frame83, 167, frame168, 187, frame188, 276, frame277, 297, frame298, 396, frame397, 429, frame430, 526, frame527, 564, frame565); this.gotoAndPlay(("Level" + (((ThisGameManager.getInstance().currentLevel - 1) / 2) + 1).toString())); } function frame65(){ makeClickable(); } function frame277(){ makeClickable(); } function frame397(){ makeClickable(); } function frame430(){ this.stop(); } function frame168(){ makeClickable(); } function frame565(){ this.stop(); } function frame298(){ this.stop(); } function frame188(){ this.stop(); } function frame83(){ this.stop(); } private function makeClickable():void{ this.buttonMode = true; this.addEventListener(MouseEvent.CLICK, goGo); } function frame527(){ makeClickable(); } private function goGo(_arg1:MouseEvent):void{ this.buttonMode = false; this.removeEventListener(MouseEvent.CLICK, goGo); MovieClip(this.parent).play(); } } }//package game
Section 32
//GameZombie (game.GameZombie) package game { import classes.mathematical.*; import flash.geom.*; import flash.events.*; import flash.media.*; import flash.utils.*; import flash.display.*; import game.panel.*; public class GameZombie extends MovieClip { private var krokChannel:SoundChannel; var AB:int; var cloud:ZombieCloud; var startX:Number; var startY:Number; var startZ:Number; var walkTime:Number; var posinton:Point3D; var speed:Number;// = 15 var soundID:int; var lastTime:int; public var isOK:int;// = 0 var hint:MovieClip; var killAnim:String; var freezeParts:Array; var stopZ:Number; var partToEat:Array; var vPoint:Point; var fl:Number; private var zobieChannel:SoundChannel; var zobieTimer:Timer; var isFemale:Boolean; var afterHitAction:String; var kill:MovieClip; private var krokTimer:Timer; var body:GameBody; var sManager:SoundManager; var double:int; var zombiesParts:Array; var eatingTimer:Timer; var killingTimer:Timer; public static const DELETE:String = "Delete"; public function GameZombie(){ zobieChannel = new SoundChannel(); speed = 15; isOK = 0; super(); zobieTimer = new Timer(1, 1); zobieTimer.addEventListener(TimerEvent.TIMER, giveZombieSound); zobieTimer.start(); AB = 0; soundID = (Math.floor(((Math.random() * ThisGameManager.getInstance().soundManager.krok.length) / 2)) * 2); startX = 0; startY = 380; startZ = 450000; walkTime = 50000; stopZ = -25000; speed = ((startZ - stopZ) / walkTime); sManager = ThisGameManager.getInstance().soundManager; krokTimer = new Timer(800); krokTimer.addEventListener(TimerEvent.TIMER, giveKrokSound); eatingTimer = new Timer(2000, 1); eatingTimer.addEventListener(TimerEvent.TIMER, afterEating); killingTimer = new Timer(4000, 1); killingTimer.addEventListener(TimerEvent.TIMER, afterKilling); } public function veryAngry():void{ this.enabled = false; afterThrow(); this.removeChild(cloud); } private function afterHit():void{ if (afterHitAction == "Loop"){ this.gotoAndPlay("Loop"); this.startMovig(); } else { sManager.startBiteSounds(); this.gotoAndPlay("je"); eatingTimer.reset(); eatingTimer.start(); }; } public function afterKilling():void{ this.deleteMe(); ThisGameManager.getInstance().level.killMe(); } private function givePerspective():void{ var _local1:Number; _local1 = (fl / (fl + posinton.Z)); this.scaleX = (this.scaleY = _local1); this.x = (vPoint.x + (posinton.X * _local1)); this.y = (vPoint.y + (posinton.Y * _local1)); } public function afterThrow():void{ this.removeEventListener(MouseEvent.CLICK, startThrowing); this.buttonMode = false; } public function deleteMe():void{ var _local1:Number; zobieTimer.stop(); stopMoving(); if (((!((this.parent == null))) && (this.parent.contains(this)))){ _local1 = 0; while (_local1 < zombiesParts.length) { if (zombiesParts[_local1][0] == partToEat.partName){ var _local2 = zombiesParts[_local1]; var _local3 = 1; var _local4 = (_local2[_local3] - 1); _local2[_local3] = _local4; }; _local1++; }; this.parent.removeChild(this); }; dispatchEvent(new Event(GameZombie.DELETE)); } private function afterEating(_arg1:TimerEvent):void{ var _local2:int; var _local3:int; sManager.stopBiteSounds(); if (afterHitAction == "eat_delete"){ this.gotoAndPlay("rozpad"); sManager.giveBonesSound(); } else { this.gotoAndPlay("Loop"); _local3 = 0; while (_local3 < this.parent.numChildren) { if (GameZombie(this.parent.getChildAt(_local3)).posinton.Z < this.posinton.Z){ this.parent.addChildAt(this.parent.getChildAt(_local3), (_local3 + 1)); break; }; _local3++; }; this.startMovig(); }; } private function giveZombieSound(_arg1:TimerEvent):void{ var _local2:Array; var _local3:int; var _local4:int; zobieTimer.delay = (2000 + (Math.random() * 5500)); zobieTimer.reset(); zobieTimer.start(); zobieChannel.stop(); _local2 = ThisGameManager.getInstance().level.levelZombies; _local3 = 5; _local4 = 0; while (_local4 < ThisGameManager.getInstance().level.levelZombies.length) { if (_local2[_local4] == this){ _local3 = _local4; break; }; _local4++; }; if (_local4 < 2){ if (isFemale){ zobieChannel = sManager.zombieF[Math.floor((Math.random() * sManager.zombieF.length))].play(1, 1); } else { zobieChannel = sManager.zombie[Math.floor((Math.random() * sManager.zombie.length))].play(1, 1); }; }; } private function hideHint(_arg1:MouseEvent):void{ this.hint.parent.removeChild(hint); this.hint.removeEventListener(MouseEvent.CLICK, hideHint); ThisGameManager.getInstance().level.levelFreezers[0].showHint(); hint.buttonMode = true; this.buttonMode = true; } public function stopMoving():void{ var _local1:int; this.removeEventListener(Event.ENTER_FRAME, moveMe); this.stop(); _local1 = 0; while (_local1 < this.numChildren) { if (((!((this.getChildAt(_local1) == null))) && (!((this.getChildAt(_local1) == hint))))){ MovieClip(this.getChildAt(_local1)).stop(); }; _local1++; }; if (krokTimer.running){ krokTimer.stop(); }; } public function getStopZ():Number{ return (stopZ); } public function setKillAnim(_arg1:String):void{ this.killAnim = _arg1; } public function toThrow():void{ if (this.enabled){ this.addEventListener(MouseEvent.CLICK, startThrowing); }; this.buttonMode = true; } public function getStartZ():Number{ return (startZ); } public function setZombie(_arg1:Boolean=false, _arg2:Number=0, _arg3:Number=450000, _arg4:Number=380):Boolean{ var _local5:Array; var _local6:Object; var _local7:Number; var _local8:int; var _local9:int; var _local10:String; var _local11:int; var _local12:Number; partToEat = new Array(); body = new GameBody(); freezeParts = ThisGameManager.getInstance().level.levelFreezersBodyParts; zombiesParts = ThisGameManager.getInstance().level.levelZombiesBodyParts; cloud = new ZombieCloud(); _local5 = new Array(); _local7 = 0; while (_local7 < zombiesParts.length) { if ((freezeParts[zombiesParts[_local7][0]] - zombiesParts[_local7][1]) > 1){ _local5.push(String(zombiesParts[_local7][0])); }; _local7++; }; if (_local5.length == 0){ return (false); }; if (_local5.length > 1){ if (Math.random() < ThisGameManager.getInstance().level.zombieDoubleFoodPropability){ double = 2; } else { double = 1; }; } else { double = 1; }; if (double == 2){ ThisGameManager.getInstance().level.zombieCounter--; }; _local8 = double; while (_local8 > 0) { _local9 = Math.floor((Math.random() * _local5.length)); _local10 = _local5[_local9]; _local5.slice(_local9); _local12 = 0; while (_local12 < zombiesParts.length) { if (zombiesParts[_local12][0] == _local10){ var _local13 = zombiesParts[_local12]; var _local14 = 1; var _local15 = (_local13[_local14] + 1); _local13[_local14] = _local15; _local11 = (_local12 + 2); break; }; _local12++; }; partToEat.push(_local10); if (double == 1){ cloud.part1of1.gotoAndStop(_local10); } else { if (_local8 == 1){ cloud.part1of2.gotoAndStop(_local10); } else { cloud.part2of2.gotoAndStop(_local10); }; }; _local8--; }; this.addChild(cloud); vPoint = ThisGameManager.getInstance().background.getVanishingPoint(); fl = ThisGameManager.getInstance().background.getFocalLenght(); posinton = new Point3D(_arg2, (_arg4 - vPoint.y), _arg3); givePerspective(); startMovig(_arg1); if (ThisGameManager.getInstance().level.hintZombie){ hint = new Hint(); hint.gotoAndPlay("zombie"); ThisGameManager.getInstance().level.hintZombie = false; this.addEventListener(Event.ENTER_FRAME, hintStoper); ThisGameManager.getInstance().addChild(hint); }; return (true); } private function giveKrokSound(_arg1:TimerEvent):void{ var _local2:Array; var _local3:int; _local2 = ThisGameManager.getInstance().level.levelZombies; _local3 = 0; while (_local3 < ThisGameManager.getInstance().level.levelZombies.length) { if (_local2[_local3] == this){ break; }; _local3++; }; if (_local3 < 2){ krokChannel = sManager.krok[(soundID + (AB % 2))].play(); }; AB++; } private function moveMe(_arg1:Event):void{ var _local2:Number; speed = (speed - 0.001); _local2 = ((getTimer() - lastTime) * speed); lastTime = getTimer(); this.posinton.Z = (this.posinton.Z - _local2); givePerspective(); if ((((posinton.Z < 0)) && (((posinton.X + vPoint.x) < 150)))){ posinton.X = (posinton.X + 0.7); }; if ((((posinton.Z < 0)) && (((posinton.X + vPoint.x) > 650)))){ posinton.X = (posinton.X - 0.7); }; if (posinton.Z < -25000){ this.killMe(); }; } public function eat():void{ afterHitAction = "Loop"; if (isOK != 0){ if (double == 1){ this.cloud.visible = false; afterHitAction = "eat_delete"; } else { double = 1; afterHitAction = "eat_move"; if (isOK == 1){ this.cloud.part1of1.gotoAndStop(this.cloud.part1of2.currentFrame); } else { this.cloud.part1of1.gotoAndStop(this.cloud.part2of2.currentFrame); }; this.cloud.part1of2.gotoAndStop(0); this.cloud.part2of2.gotoAndStop(0); }; isOK = 0; hit(); }; } public function giveBlood():void{ this.parent.parent.addChild(new Blood()); sManager.giveKillingSound(); } public function setIsFemale(_arg1:Boolean):void{ this.isFemale = _arg1; } private function hit():void{ this.stopMoving(); afterHit(); } private function hintStoper(_arg1:Event):void{ if (this.currentFrame > 65){ this.removeEventListener(Event.ENTER_FRAME, hintStoper); ThisGameManager.getInstance().level.stopAll(); hint.buttonMode = true; this.buttonMode = true; hint.addEventListener(MouseEvent.CLICK, hideHint); }; } private function startThrowing(_arg1:MouseEvent):void{ this.removeEventListener(MouseEvent.CLICK, startThrowing); ThisGameManager.getInstance().level.throwAnimStart(this); } private function killMe():void{ this.stopMoving(); this.gotoAndPlay("zly"); } public function startMovig(_arg1:Boolean=true):void{ var _local2:int; this.addEventListener(Event.ENTER_FRAME, moveMe); lastTime = getTimer(); if (_arg1){ this.play(); } else { this.gotoAndPlay("Loop"); }; krokTimer.start(); _local2 = 0; while (_local2 < this.numChildren) { if (((!((this.getChildAt(_local2) == null))) && (!((this.getChildAt(_local2) == hint))))){ MovieClip(this.getChildAt(_local2)).play(); }; _local2++; }; } public function getPartToEat():Array{ return (partToEat); } } }//package game
Section 33
//Level (game.Level) package game { import flash.events.*; import flash.utils.*; import flash.display.*; import game.panel.*; public class Level extends Sprite { var throwingBody:GameBodyPart; var levelFreezersBodyParts:Array; var lives; var zombieTypes:Array; var levelAddZombieTimeOffset:Number; public var toThrow:Boolean;// = false var background:GameBackground; public var hintFreezer:Boolean;// = false var levelZombieOffset:Number; public var isHiding:Boolean;// = false var levelZombieSpred:Number; public var zombieIsFemalePropability:Number; var throwingAnim:GameBodyPartAnimation; var levelZombiesBodyParts:Array; var addZombieTimer:Timer; public var zombieFromHolePropability:Number; var ixMinmumOffset:int; var levelAddZombieTimeSpred:Number; var energy:Energy; public var zombieDoubleFoodPropability:Number; var throwingBodyCopy:GameBodyPart; var pip:MovieClip; public var hintZombie:Boolean;// = false var sManager:SoundManager; var levelFreezers:Array; var nextZ:Number;// = 0 public var hintBody:Boolean;// = false var levelZombies:Array; var zetMinmumOffset:int; public var zombieCounter:int; var blackPiP:MovieClip; public function Level(){ levelZombies = new Array(); levelFreezers = new Array(); levelFreezersBodyParts = new Array(); levelZombiesBodyParts = new Array(); zombieTypes = new Array(); toThrow = false; isHiding = false; hintZombie = false; hintBody = false; hintFreezer = false; nextZ = 0; super(); blackPiP = MovieClip(ThisGameManager.getInstance().getChildByName("pp")); ThisGameManager.getInstance().gameOver = false; nextZ = Math.random(); if (ThisGameManager.getInstance().tutorial){ hintZombie = true; hintBody = true; hintFreezer = true; nextZ = -1; ThisGameManager.getInstance().tutorial = false; }; ThisGameManager.getInstance().currentLevel = 1; energy = new Energy(); background = ThisGameManager.getInstance().background; zombieTypes.push("Zombie_chick"); zombieTypes.push("Zombie_fat"); zombieTypes.push("Zombie_groovie"); zombieTypes.push("Zombie_nerd"); zombieTypes.push("Zombie_beheaded"); zombieTypes.push("Zombie_standard"); sManager = ThisGameManager.getInstance().soundManager; levelZombieSpred = 700; levelZombieOffset = 50; levelAddZombieTimeSpred = 2000; levelAddZombieTimeOffset = 2000; ixMinmumOffset = 230; zetMinmumOffset = 250000; throwingBody = null; MovieClip(ThisGameManager.getInstance().getChildByName("gameContainer")).addChild(this); pip = new MovieClip(); pip.x = 730; pip.y = 70; this.parent.addChild(pip); addZombieTimer = new Timer(1, 1); addZombieTimer.addEventListener(TimerEvent.TIMER, addZombie); } public function startAll():void{ var _local1:int; addZombieTimer.start(); _local1 = 0; while (_local1 < levelZombies.length) { GameZombie(levelZombies[_local1]).startMovig(); if (throwingBody != null){ GameZombie(levelZombies[_local1]).toThrow(); }; _local1++; }; } public function getLevelFreezers():Array{ return (levelFreezers); } public function updateFreezers(_arg1:String):void{ var _local2 = levelFreezersBodyParts; var _local3 = _arg1; var _local4 = (_local2[_local3] - 1); _local2[_local3] = _local4; } private function addZombie(_arg1:TimerEvent):void{ var _local2:Boolean; var _local3:*; var _local4:Class; var _local5:int; var _local6:GameZombie; var _local7:*; var _local8:*; var _local9:int; var _local10:int; var _local11:Array; var _local12:int; var _local13:Number; var _local14:int; var _local15:int; if ((zombieCounter - levelZombies.length) <= 0){ return; }; addZombieTimer.delay = ((Math.random() * levelAddZombieTimeSpred) + levelAddZombieTimeOffset); addZombieTimer.reset(); addZombieTimer.start(); _local2 = true; _local3 = 0; do { _local7 = (((Math.random() * levelZombieSpred) + levelZombieOffset) - background.getVanishingPoint().x); _local2 = true; _local8 = 0; while (_local8 < levelZombies.length) { if ((((Math.abs((GameZombie(levelZombies[_local8]).posinton.X - _local7)) < ixMinmumOffset)) && ((Math.abs((GameZombie(levelZombies[_local8]).posinton.Z - GameZombie(levelZombies[_local8]).startZ)) < zetMinmumOffset)))){ _local2 = false; }; _local8++; }; ++_local3; if (_local3 > 30){ return; }; } while (!(_local2)); _local5 = Math.floor((Math.random() * zombieTypes.length)); _local4 = (getDefinitionByName(zombieTypes[_local5]) as Class); _local6 = new (_local4); _local6.setIsFemale((_local5 == 0)); if (nextZ > zombieFromHolePropability){ nextZ = Math.random(); if (!_local6.setZombie(false, _local7)){ return; }; this.addChildAt(_local6, 0); } else { if (nextZ < 0){ _local9 = 1; } else { _local9 = Math.floor((Math.random() * 3)); }; nextZ = Math.random(); _local10 = this.numChildren; _local11 = background.getFloorHole()[(background.getCurrntBackground() - 1)]; _local2 = true; _local12 = _local9; while (_local12 < (_local9 + 3)) { _local2 = true; _local15 = 0; while (_local15 < levelZombies.length) { if ((((Math.abs((GameZombie(levelZombies[_local15]).posinton.X - _local11[(_local12 % 3)].X)) < ixMinmumOffset)) && ((Math.abs((GameZombie(levelZombies[_local15]).posinton.Z - _local11[(_local12 % 3)].Z)) < zetMinmumOffset)))){ _local2 = false; }; _local15++; }; if (_local2){ _local9 = (_local12 % 3); break; }; _local12++; }; if (!_local2){ _local6.deleteMe(); return; }; _local13 = background.getFloorHole()[(background.getCurrntBackground() - 1)][_local9].Z; _local7 = background.getFloorHole()[(background.getCurrntBackground() - 1)][_local9].X; if (!_local6.setZombie(true, _local7, _local13)){ return; }; _local14 = 0; while (_local14 < this.numChildren) { if (GameZombie(this.getChildAt(_local14)).posinton.Z < _local13){ _local10 = _local14; break; }; _local14++; }; this.addChildAt(_local6, _local10); }; if (throwingBody != null){ _local6.toThrow(); }; _local6.addEventListener(GameZombie.DELETE, deleteZombie); levelZombies.push(_local6); } public function stopAll():void{ var _local1:int; addZombieTimer.stop(); _local1 = 0; while (_local1 < levelZombies.length) { GameZombie(levelZombies[_local1]).stopMoving(); GameZombie(levelZombies[_local1]).afterThrow(); _local1++; }; } public function start():void{ addZombieTimer.start(); } private function nextLevel():void{ finishLevel(); ThisGameManager.getInstance().currentLevel++; if (ThisGameManager.getInstance().currentLevel > 10){ ThisGameManager.getInstance().gameOver = true; ThisGameManager.getInstance().currentLevel = 1; }; ThisGameManager.getInstance().play(); } public function killMe():void{ lives--; if (lives == 0){ finishLevel(); ThisGameManager.getInstance().gotoAndPlay("2Menu"); ThisGameManager.getInstance().currentLevel = 1; return; }; energy.nextFrame(); } public function throwAnimStart(_arg1:GameZombie):void{ var _local2:Number; var _local3:Number; sManager.giveRzutSound(); _local2 = 0; while (_local2 < levelFreezers.length) { GameFreezer(levelFreezers[_local2]).hideBody(); _local2++; }; _local3 = 0; while (_local3 < _arg1.getPartToEat().length) { if (throwingBody.partName.slice((throwingBody.partName.length - 3)) == _arg1.getPartToEat()[_local3].slice((throwingBody.partName.length - 3))){ _arg1.getPartToEat().slice(_local3); _arg1.isOK = (_local3 + 1); break; }; _local3++; }; updateFreezers(throwingBody.partName); throwingBody.visible = false; throwingAnim.setAnim(_arg1); ThisGameManager.getInstance().addChild(throwingAnim); throwingBodyCopy.gotoAndStop(2); throwingAnim.addChild(throwingBodyCopy); blackPiP.visible = false; afterThrowAnim(); throwingBody = null; throwingBodyCopy = null; } private function deleteZombie(_arg1:Event):void{ var _local2:Number; _local2 = 0; while (_local2 < levelZombies.length) { if (levelZombies[_local2] == _arg1.target){ levelZombies.splice(_local2, 1); }; _local2++; }; zombieCounter--; if ((((zombieCounter <= 0)) && ((levelZombies.length == 0)))){ nextLevel(); }; } public function afterThrowAnim():void{ var _local1:Number; _local1 = 0; while (_local1 < levelZombies.length) { GameZombie(levelZombies[_local1]).afterThrow(); _local1++; }; toThrow = false; } public function setLevel(_arg1:int):void{ var _local2:*; var _local3:Number; blackPiP.visible = false; levelAddZombieTimeOffset = (levelAddZombieTimeOffset - 100); zombieFromHolePropability = (_arg1 * 0.09); zombieIsFemalePropability = ((_arg1 - 1) * 0.06); zombieDoubleFoodPropability = ((_arg1 - 2) * 0.052); energy.gotoAndStop(1); this.parent.addChild(energy); lives = 4; background.setBackground((int(((_arg1 - 1) / 2)) + 1)); levelZombies = new Array(); levelFreezersBodyParts = new Array(); levelZombiesBodyParts = new Array(); _local2 = (_arg1 + 1); if (_local2 > 10){ _local2 = 10; }; MovieClip(levelFreezers[0].parent).x = (400 + ((((10 - _local2) / 2) * MovieClip(levelFreezers[0].parent).width) / 10)); _local3 = 0; while (_local3 < levelFreezers.length) { levelFreezers[_local3].reset(); _local3++; }; zombieCounter = (8 * _arg1); } private function finishLevel():void{ var _local1:int; addZombieTimer.stop(); _local1 = (levelZombies.length - 1); while (_local1 >= 0) { GameZombie(levelZombies[_local1]).deleteMe(); _local1--; }; } public function toThrowAnim(_arg1:GameBodyPart):void{ var _local2:Number; var _local3:Class; _local2 = 0; while (_local2 < levelFreezers.length) { GameFreezer(levelFreezers[_local2]).hideBody(); _local2++; }; if (throwingBody != null){ throwingBody.visible = true; throwingBody.alpha = 1; throwingBody.addEventListener(MouseEvent.CLICK, throwingBody.toThrowAnim); }; if (throwingBodyCopy != null){ pip.removeChild(throwingBodyCopy); }; throwingBody = _arg1; throwingBody.alpha = 0.5; _local3 = (getDefinitionByName(getQualifiedClassName(throwingBody)) as Class); throwingBodyCopy = new (_local3); throwingBodyCopy.gotoAndStop(3); blackPiP.visible = true; pip.addChild(throwingBodyCopy); throwingAnim = new GameBodyPartAnimation(); _local2 = 0; while (_local2 < levelZombies.length) { GameZombie(levelZombies[_local2]).toThrow(); _local2++; }; toThrow = true; } } }//package game
Section 34
//SoundManager (game.SoundManager) package game { import flash.events.*; import flash.media.*; import flash.utils.*; public class SoundManager { var krokTimer:Array; var krok:Array; var uderzenie:Array; private var zobieChannelBorn:SoundChannel; var gryzieSkip:Array; private var zobieChannel:SoundChannel; public var mClick:Sound; var zobieTimer:Timer; private var gryzieSound:SoundChannel; private var rzutChannel:SoundChannel; var zombie:Array; private var kosicSound:SoundChannel; var pila:Array; var kosci:Array; private var szufladaSound:SoundChannel; private var uderzenieSound:SoundChannel; var zombieF:Array; public var mOver:Sound; var rzut:Array; var gryzie:Array; var szuflada:Array; public var mStart:Sound; private var mieskoChannel:SoundChannel; public function SoundManager(){ var _local1:int; var _local2:int; var _local3:int; var _local4:int; var _local5:int; var _local6:int; var _local7:int; var _local8:int; var _local9:int; var _local10:Class; zombie = new Array(); zombieF = new Array(); krok = new Array(); krokTimer = new Array(); pila = new Array(); szuflada = new Array(); gryzie = new Array(); gryzieSkip = new Array(); kosci = new Array(); uderzenie = new Array(); rzut = new Array(); zobieChannel = new SoundChannel(); mieskoChannel = new SoundChannel(); zobieChannelBorn = new SoundChannel(); szufladaSound = new SoundChannel(); gryzieSound = new SoundChannel(); kosicSound = new SoundChannel(); uderzenieSound = new SoundChannel(); rzutChannel = new SoundChannel(); super(); mOver = new over(); mClick = new click(); mStart = new start(); _local1 = 1; while (_local1 < 24) { _local10 = (getDefinitionByName(("zombie" + _local1)) as Class); if (_local10 == null){ return; }; zombie.push(new (_local10)); _local1++; }; _local2 = 1; while (_local2 < 4) { _local10 = (getDefinitionByName((("krok" + _local2) + "A")) as Class); if (_local10 == null){ return; }; krok.push(new (_local10)); _local10 = (getDefinitionByName((("krok" + _local2) + "B")) as Class); if (_local10 == null){ return; }; krok.push(new (_local10)); _local2++; }; _local3 = 1; while (_local3 < 4) { _local10 = (getDefinitionByName(("pila" + _local3)) as Class); if (_local10 == null){ return; }; pila.push(new (_local10)); _local3++; }; _local4 = 1; while (_local4 < 5) { _local10 = (getDefinitionByName(("szuflada" + _local4)) as Class); if (_local10 == null){ return; }; szuflada.push(new (_local10)); _local4++; }; _local5 = 1; while (_local5 < 10) { _local10 = (getDefinitionByName(("gryzie" + _local5)) as Class); if (_local10 == null){ return; }; gryzie.push(new (_local10)); _local5++; }; _local6 = 1; while (_local6 < 3) { _local10 = (getDefinitionByName(("kosci" + _local6)) as Class); if (_local10 == null){ return; }; kosci.push(new (_local10)); _local6++; }; _local7 = 1; while (_local7 < 6) { _local10 = (getDefinitionByName(("uderzenie" + _local7)) as Class); if (_local10 == null){ return; }; uderzenie.push(new (_local10)); _local7++; }; _local8 = 1; while (_local8 < 6) { _local10 = (getDefinitionByName(("zombieF" + _local8)) as Class); if (_local10 == null){ return; }; zombieF.push(new (_local10)); _local8++; }; _local9 = 1; while (_local9 < 3) { _local10 = (getDefinitionByName(("rzut" + _local9)) as Class); if (_local10 == null){ return; }; rzut.push(new (_local10)); _local9++; }; } public function giveFreezerCloseSound():void{ szufladaSound.stop(); szufladaSound = szuflada[(Math.floor((Math.random() * 2)) + 2)].play(); } public function giveBonesSound():void{ kosicSound.stop(); kosicSound = kosci[Math.floor((Math.random() * kosci.length))].play(); } public function giveFreezerOpenSound():void{ szufladaSound.stop(); szufladaSound = szuflada[Math.floor((Math.random() * 2))].play(); } public function saagiveOZombieSound():void{ zobieChannelBorn.stop(); zobieChannelBorn = zombie[Math.floor((Math.random() * zombie.length))].play(); zobieTimer.delay = (2000 + Math.floor((Math.random() * 2000))); } public function stopZombieSound():void{ zobieChannel.stop(); if (zobieTimer.running){ zobieTimer.stop(); }; } public function giveBodyPullSound():void{ mieskoChannel.stop(); mieskoChannel = pila[Math.floor((Math.random() * pila.length))].play(); } public function giveRzutSound():void{ rzutChannel.stop(); rzutChannel = rzut[Math.floor((Math.random() * rzut.length))].play(); } public function startBiteSounds():void{ var _local1:int; var _local2:int; gryzieSound.stop(); gryzieSkip = new Array(); _local1 = 0; while (_local1 < gryzie.length) { gryzieSkip.push(_local1); _local1++; }; _local2 = Math.floor((Math.random() * gryzieSkip.length)); gryzieSound = gryzie[gryzieSkip[_local2]].play(1, 1); gryzieSkip.splice(_local2, 1); gryzieSound.addEventListener(Event.SOUND_COMPLETE, playNextBiteSound); } public function giveKillingSound():void{ uderzenieSound.stop(); uderzenieSound = uderzenie[Math.floor((Math.random() * uderzenie.length))].play(); } private function playNextBiteSound(_arg1:Event):void{ var _local2:int; _local2 = Math.floor((Math.random() * gryzieSkip.length)); gryzieSound = gryzie[gryzieSkip[_local2]].play(1, 1); gryzieSkip.splice(_local2, 1); gryzieSound.addEventListener(Event.SOUND_COMPLETE, playNextBiteSound); } public function stopBiteSounds():void{ gryzieSound.removeEventListener(Event.SOUND_COMPLETE, playNextBiteSound); gryzieSound.stop(); } } }//package game
Section 35
//ThisGameManager (game.ThisGameManager) package game { import flash.media.*; import main.*; import classes.components.*; import flash.display.*; public class ThisGameManager extends GameManager { public var pp:pip; public var go_Instructions2:Button_Back; var fadeMenu:FadeChannel; var fadeGame:FadeChannel; public var fabrykaGier:logo_fabryka_cale; var menuChannel:SoundChannel; public var Bold:BudBird; public var Gamee:Sound; public var gameContainer:MovieClip; var gameChannel:SoundChannel; public var Menuu:Sound; public var femaleCounter:int;// = 0 public var background:GameBackground; public var maleCounter:int;// = 0 public var go_2Game:Button_Start; public var go_2Highscores:Button_Highscores; public var go_Highscores2:Button_Back; public var tutorial:Boolean;// = true public var level:Level; public var freakyTiki:Logo_FrealyTiki; public var currentLevel:int;// = 1 public var soundManager:SoundManager; public var go_2Instructions:Button_Instructions; public var gameOver:Boolean; public function ThisGameManager(){ Bold = new BudBird(); tutorial = true; maleCounter = 0; femaleCounter = 0; gameChannel = new SoundChannel(); fadeMenu = new FadeChannel(); fadeGame = new FadeChannel(); currentLevel = 1; addFrameScript(44, frame45, 110, frame111, 147, frame148, 154, frame155, 194, frame195, 202, frame203, 214, frame215, 254, frame255, 262, frame263, 273, frame274, 274, frame275, 284, frame285, 286, frame287, 306, frame307, 331, frame332, 457, frame458, 458, frame459, 498, frame499, 500, frame501, 508, frame509); super(); } function frame275(){ this.menuMusicStop(); this.gameMusicStart(); newLevel(); } function frame155(){ stop(); } function frame274(){ gotoAndPlay("Loop"); } function frame285(){ level.setLevel(currentLevel); } function frame287(){ this.stop(); } function frame501(){ this.gameMusicStop(); currentLevel = 0; } function frame509(){ this.menuMusicStart(); gotoAndPlay("Loop"); } function frame195(){ buttonsOn(); } function frame45(){ this.afterCrapAction(); } private function gameMusicStart():void{ gameChannel = Gamee.play(1, int.MAX_VALUE); fadeGame.fadeIn(gameChannel, 500, 10); } function frame307(){ this.stop(); buttonsOn(); } function frame203(){ stop(); } function frame332(){ this.stop(); level.start(); } function frame215(){ gotoAndPlay("Loop"); } function frame459(){ this.gameMusicStop(); currentLevel = 0; } private function menuMusicStop():void{ menuChannel.stop(); menuChannel = null; } function frame458(){ if (!gameOver){ level.setLevel(currentLevel); if ((currentLevel % 2) == 1){ gotoAndPlay("2nextLevel"); } else { gotoAndPlay("2nextRound"); }; } else { gotoAndStop("2winOver"); }; } function frame111(){ this.menuMusicStart(); } private function afterCrapAction():void{ Menuu = new menuMusic(); Gamee = new gameMusic(); soundManager = new SoundManager(); } function frame255(){ buttonsOn(); } function frame499(){ gotoAndPlay("blenda2Loop"); } private function newLevel():void{ level = new Level(); } function frame263(){ stop(); } function frame148(){ buttonsOn(); } private function gameMusicStop():void{ fadeGame.fadeOut(gameChannel, 500, 10); } private function menuMusicStart():void{ if (menuChannel == null){ menuChannel = Menuu.play(1, int.MAX_VALUE); }; } public static function getInstance():ThisGameManager{ if (instance == null){ }; return ((instance as ThisGameManager)); } } }//package game
Section 36
//GameManager (main.GameManager) package main { import flash.events.*; import classes.dispatchers.*; import classes.components.*; import classes.helper.*; import flash.display.*; public class GameManager extends MovieClip { private var gameParameters:Array; private var delayedWaypoint:String; private var _fg:FG_Preloader; private var _preloaderStart:Boolean; private var _highscoreFields:Array; private static var areButtonsEnabled:Boolean; public static var instance:GameManager; public function GameManager(){ if (instance == null){ instance = this; areButtonsEnabled = false; gameParameters = new Array(); delayedWaypoint = null; this.addEventListener(Event.ENTER_FRAME, GMonEnterFrame); GameDispatcher.preloaderDispatcher.addEventListener(LoadingComplete.LOADING_COMPLETE, startMenu); parent.addEventListener(MouseEvent.MOUSE_DOWN, mousePress); parent.addEventListener(MouseEvent.MOUSE_UP, mousePress); //unresolved jump }; } public function getParameter(_arg1:String):String{ return (gameParameters[_arg1]); } public function showHighscores():void{ GameDispatcher.highscoreDispatcher.highscoreLoaded(); } public function parseFields(_arg1:String):void{ if (this._highscoreFields.length == 0){ this._highscoreFields = _arg1.split("_"); }; } public function buttonsOn():void{ GameDispatcher.buttonsDispatcher.unlockButtons(); areButtonsEnabled = true; } public function setParameter(_arg1:String, _arg2:String):void{ gameParameters[_arg1] = _arg2; } public function getHigscore():Array{ var _local1:Array; var _local2:HighscoreElement; _local1 = new Array(); _local2 = new HighscoreElement(1, "Anty", 100, 12300, 5, 10, 43021); _local1.push(_local2); return (_local1); } private function initPreloader():void{ this._fg = FG_Preloader(GameManager.getInstance().getChildByName("preloader_elements")); if (this._fg != null){ this._fg.startLoad(); }; } public function readHighscores():void{ this.showHighscores(); } private function GMonEnterFrame(_arg1:Event):void{ this._highscoreFields = new Array(); if ((((this.currentLabel == "Preloader_Start")) && (!(this._preloaderStart)))){ this.initPreloader(); this._preloaderStart = true; }; } private function mousePress(_arg1:MouseEvent){ GameDispatcher.mouseDispatcher.buttonPressed(_arg1.target); } public function getFields():Array{ return (this._highscoreFields); } public function delayedGoToAndStop():void{ if (this.delayedWaypoint != null){ gotoAndStop(this.delayedWaypoint); this.delayedWaypoint = null; }; } public function setDelayedWaypoint(_arg1:String):void{ this.delayedWaypoint = _arg1; } public function get AreButtonsEnabled():Boolean{ return (areButtonsEnabled); } public function lockButtons():void{ areButtonsEnabled = false; } private function startMenu(_arg1:Event):void{ this.gotoAndPlay("Preloader_Outro"); } public function delayedGoToAndPlay():void{ if (this.delayedWaypoint != null){ gotoAndPlay(this.delayedWaypoint); this.delayedWaypoint = null; }; } public static function getInstance():GameManager{ if (instance == null){ }; return (instance); } } }//package main
Section 37
//__NoFirstFrameCrap_14 (zombie_fla.__NoFirstFrameCrap_14) package zombie_fla { import flash.display.*; public dynamic class __NoFirstFrameCrap_14 extends MovieClip { public function __NoFirstFrameCrap_14(){ addFrameScript(0, frame1); } function frame1(){ this.stop(); } } }//package zombie_fla
Section 38
//AGteaser_mc_1 (zombie_fla.AGteaser_mc_1) package zombie_fla { import flash.events.*; import game.*; import flash.utils.*; import flash.display.*; import flash.net.*; public dynamic class AGteaser_mc_1 extends MovieClip { public var url:String; public var AG_TIME:Number; public var AGpresented_mc:MovieClip; public var AG_COUNT:Number; public var request:URLRequest; public var AGskip_btn:SimpleButton; public var AGclick_btn:SimpleButton; public var AGlogo_mc:MovieClip; public var hold:Timer; public function AGteaser_mc_1(){ addFrameScript(0, frame1); } function frame1(){ url = "http://www.addictinggames.com"; ThisGameManager.getInstance().stop(); request = new URLRequest(url); AG_COUNT = 0; AG_TIME = 4000; hold = new Timer(AG_TIME, 1); hold.addEventListener(TimerEvent.TIMER, skiper); AGskip_btn.addEventListener(MouseEvent.CLICK, Release); AGclick_btn.addEventListener(MouseEvent.CLICK, ReleaseBig); hold.start(); } public function skiper(_arg1:TimerEvent){ ThisGameManager.getInstance().play(); } public function ReleaseBig(_arg1:MouseEvent){ navigateToURL(request); } public function Release(_arg1:MouseEvent){ hold.stop(); skiper(null); } } }//package zombie_fla
Section 39
//Blenda2_206 (zombie_fla.Blenda2_206) package zombie_fla { import flash.display.*; public dynamic class Blenda2_206 extends MovieClip { public function Blenda2_206(){ addFrameScript(12, frame13); } function frame13(){ stop(); } } }//package zombie_fla
Section 40
//BlendaIn_183 (zombie_fla.BlendaIn_183) package zombie_fla { import flash.display.*; public dynamic class BlendaIn_183 extends MovieClip { public function BlendaIn_183(){ addFrameScript(11, frame12); } function frame12(){ stop(); } } }//package zombie_fla
Section 41
//Cinematic_250 (zombie_fla.Cinematic_250) package zombie_fla { import flash.display.*; public dynamic class Cinematic_250 extends MovieClip { public function Cinematic_250(){ addFrameScript(408, frame409); } function frame409(){ this.stop(); MovieClip(this.parent).play(); } } }//package zombie_fla
Section 42
//Dym_235 (zombie_fla.Dym_235) package zombie_fla { import flash.display.*; public dynamic class Dym_235 extends MovieClip { public function Dym_235(){ addFrameScript(119, frame120); } function frame120(){ stop(); } } }//package zombie_fla
Section 43
//Dym_256 (zombie_fla.Dym_256) package zombie_fla { import flash.display.*; public dynamic class Dym_256 extends MovieClip { public function Dym_256(){ addFrameScript(119, frame120); } function frame120(){ stop(); } } }//package zombie_fla
Section 44
//Dym2_237 (zombie_fla.Dym2_237) package zombie_fla { import flash.display.*; public dynamic class Dym2_237 extends MovieClip { public function Dym2_237(){ addFrameScript(119, frame120); } function frame120(){ stop(); } } }//package zombie_fla
Section 45
//Fotografia_LevelClear_245 (zombie_fla.Fotografia_LevelClear_245) package zombie_fla { import flash.display.*; public dynamic class Fotografia_LevelClear_245 extends MovieClip { public function Fotografia_LevelClear_245(){ addFrameScript(85, frame86); } function frame86(){ stop(); } } }//package zombie_fla
Section 46
//Fotografia1_207 (zombie_fla.Fotografia1_207) package zombie_fla { import flash.display.*; public dynamic class Fotografia1_207 extends MovieClip { public function Fotografia1_207(){ addFrameScript(34, frame35); } function frame35(){ stop(); } } }//package zombie_fla
Section 47
//Fotografia2_210 (zombie_fla.Fotografia2_210) package zombie_fla { import flash.display.*; public dynamic class Fotografia2_210 extends MovieClip { public function Fotografia2_210(){ addFrameScript(34, frame35); } function frame35(){ stop(); } } }//package zombie_fla
Section 48
//Fotografia3_212 (zombie_fla.Fotografia3_212) package zombie_fla { import flash.display.*; public dynamic class Fotografia3_212 extends MovieClip { public function Fotografia3_212(){ addFrameScript(34, frame35); } function frame35(){ stop(); } } }//package zombie_fla
Section 49
//Fotografia4_214 (zombie_fla.Fotografia4_214) package zombie_fla { import flash.display.*; public dynamic class Fotografia4_214 extends MovieClip { public function Fotografia4_214(){ addFrameScript(34, frame35); } function frame35(){ stop(); } } }//package zombie_fla
Section 50
//Fotografia5_216 (zombie_fla.Fotografia5_216) package zombie_fla { import flash.display.*; public dynamic class Fotografia5_216 extends MovieClip { public function Fotografia5_216(){ addFrameScript(34, frame35); } function frame35(){ stop(); } } }//package zombie_fla
Section 51
//FreezersSet_184 (zombie_fla.FreezersSet_184) package zombie_fla { import flash.display.*; public dynamic class FreezersSet_184 extends MovieClip { public var f0:Szuflada_1; public var f6:Szuflada_7; public var f7:Szuflada_8; public var f4:Szuflada_5; public var f8:Szuflada_9; public var f1:Szuflada_2; public var f5:Szuflada_6; public var f3:Szuflada_4; public var f9:Szuflada_10; public var f2:Szuflada_3; } }//package zombie_fla
Section 52
//LevelClear_Animacja_244 (zombie_fla.LevelClear_Animacja_244) package zombie_fla { import flash.display.*; public dynamic class LevelClear_Animacja_244 extends MovieClip { public function LevelClear_Animacja_244(){ addFrameScript(116, frame117); } function frame117(){ this.stop(); } } }//package zombie_fla
Section 53
//TITLE_FLAT_182 (zombie_fla.TITLE_FLAT_182) package zombie_fla { import flash.display.*; public dynamic class TITLE_FLAT_182 extends MovieClip { public function TITLE_FLAT_182(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package zombie_fla
Section 54
//_1Dlon (_1Dlon) package { import game.*; public dynamic class _1Dlon extends GameBodyPart { } }//package
Section 55
//_1DlonAnim (_1DlonAnim) package { import game.*; public dynamic class _1DlonAnim extends GameBodyPartAnimation { } }//package
Section 56
//_1Noga (_1Noga) package { import game.*; public dynamic class _1Noga extends GameBodyPart { } }//package
Section 57
//_1NogaAnim (_1NogaAnim) package { import game.*; public dynamic class _1NogaAnim extends GameBodyPartAnimation { } }//package
Section 58
//_1Ramie (_1Ramie) package { import game.*; public dynamic class _1Ramie extends GameBodyPart { } }//package
Section 59
//_1RamieAnim (_1RamieAnim) package { import game.*; public dynamic class _1RamieAnim extends GameBodyPartAnimation { } }//package
Section 60
//_1Stopa (_1Stopa) package { import game.*; public dynamic class _1Stopa extends GameBodyPart { } }//package
Section 61
//_1StopaAnim (_1StopaAnim) package { import game.*; public dynamic class _1StopaAnim extends GameBodyPartAnimation { } }//package
Section 62
//_2Dlon (_2Dlon) package { import game.*; public dynamic class _2Dlon extends GameBodyPart { } }//package
Section 63
//_2DlonAnim (_2DlonAnim) package { import game.*; public dynamic class _2DlonAnim extends GameBodyPartAnimation { } }//package
Section 64
//_2Noga (_2Noga) package { import game.*; public dynamic class _2Noga extends GameBodyPart { } }//package
Section 65
//_2NogaAnim (_2NogaAnim) package { import game.*; public dynamic class _2NogaAnim extends GameBodyPartAnimation { } }//package
Section 66
//_2Ramie (_2Ramie) package { import game.*; public dynamic class _2Ramie extends GameBodyPart { } }//package
Section 67
//_2RamieAnim (_2RamieAnim) package { import game.*; public dynamic class _2RamieAnim extends GameBodyPartAnimation { } }//package
Section 68
//_2Stopa (_2Stopa) package { import game.*; public dynamic class _2Stopa extends GameBodyPart { } }//package
Section 69
//_2StopaAnim (_2StopaAnim) package { import game.*; public dynamic class _2StopaAnim extends GameBodyPartAnimation { } }//package
Section 70
//_Glowa (_Glowa) package { import game.*; public dynamic class _Glowa extends GameBodyPart { } }//package
Section 71
//_GlowaAnim (_GlowaAnim) package { import game.*; public dynamic class _GlowaAnim extends GameBodyPartAnimation { } }//package
Section 72
//_GlowaK (_GlowaK) package { import game.*; public dynamic class _GlowaK extends GameBodyPart { } }//package
Section 73
//_GlowaKAnim (_GlowaKAnim) package { import game.*; public dynamic class _GlowaKAnim extends GameBodyPartAnimation { } }//package
Section 74
//_Korpus (_Korpus) package { import game.*; public dynamic class _Korpus extends GameBodyPart { } }//package
Section 75
//_KorpusAnim (_KorpusAnim) package { import game.*; public dynamic class _KorpusAnim extends GameBodyPartAnimation { } }//package
Section 76
//_KorpusK (_KorpusK) package { import game.*; public dynamic class _KorpusK extends GameBodyPart { } }//package
Section 77
//_KorpusKAnim (_KorpusKAnim) package { import game.*; public dynamic class _KorpusKAnim extends GameBodyPartAnimation { } }//package
Section 78
//A_1Dlon (A_1Dlon) package { import game.*; public dynamic class A_1Dlon extends GameBodyPart { } }//package
Section 79
//A_1Noga (A_1Noga) package { import game.*; public dynamic class A_1Noga extends GameBodyPart { } }//package
Section 80
//A_1Ramie (A_1Ramie) package { import game.*; public dynamic class A_1Ramie extends GameBodyPart { } }//package
Section 81
//A_1Stopa (A_1Stopa) package { import game.*; public dynamic class A_1Stopa extends GameBodyPart { } }//package
Section 82
//A_2Dlon (A_2Dlon) package { import game.*; public dynamic class A_2Dlon extends GameBodyPart { } }//package
Section 83
//A_2Noga (A_2Noga) package { import game.*; public dynamic class A_2Noga extends GameBodyPart { } }//package
Section 84
//A_2Ramie (A_2Ramie) package { import game.*; public dynamic class A_2Ramie extends GameBodyPart { } }//package
Section 85
//A_2Stopa (A_2Stopa) package { import game.*; public dynamic class A_2Stopa extends GameBodyPart { } }//package
Section 86
//A_Glowa (A_Glowa) package { import game.*; public dynamic class A_Glowa extends GameBodyPart { } }//package
Section 87
//A_Korpus (A_Korpus) package { import game.*; public dynamic class A_Korpus extends GameBodyPart { } }//package
Section 88
//B_1Dlon (B_1Dlon) package { import game.*; public dynamic class B_1Dlon extends GameBodyPart { } }//package
Section 89
//B_1Noga (B_1Noga) package { import game.*; public dynamic class B_1Noga extends GameBodyPart { } }//package
Section 90
//B_1Ramie (B_1Ramie) package { import game.*; public dynamic class B_1Ramie extends GameBodyPart { } }//package
Section 91
//B_1Stopa (B_1Stopa) package { import game.*; public dynamic class B_1Stopa extends GameBodyPart { } }//package
Section 92
//B_2Dlon (B_2Dlon) package { import game.*; public dynamic class B_2Dlon extends GameBodyPart { } }//package
Section 93
//B_2Noga (B_2Noga) package { import game.*; public dynamic class B_2Noga extends GameBodyPart { } }//package
Section 94
//B_2Ramie (B_2Ramie) package { import game.*; public dynamic class B_2Ramie extends GameBodyPart { } }//package
Section 95
//B_2Stopa (B_2Stopa) package { import game.*; public dynamic class B_2Stopa extends GameBodyPart { } }//package
Section 96
//B_Glowa (B_Glowa) package { import game.*; public dynamic class B_Glowa extends GameBodyPart { } }//package
Section 97
//B_Korpus (B_Korpus) package { import game.*; public dynamic class B_Korpus extends GameBodyPart { } }//package
Section 98
//Body_chestAnim (Body_chestAnim) package { import game.*; public dynamic class Body_chestAnim extends GameBodyPartAnimation { } }//package
Section 99
//Body_headAnim (Body_headAnim) package { import game.*; public dynamic class Body_headAnim extends GameBodyPartAnimation { } }//package
Section 100
//Body_left_armAnim (Body_left_armAnim) package { import game.*; public dynamic class Body_left_armAnim extends GameBodyPartAnimation { } }//package
Section 101
//Body_left_footAnim (Body_left_footAnim) package { import game.*; public dynamic class Body_left_footAnim extends GameBodyPartAnimation { } }//package
Section 102
//Body_left_legAnim (Body_left_legAnim) package { import game.*; public dynamic class Body_left_legAnim extends GameBodyPartAnimation { } }//package
Section 103
//Body_right_armAnim (Body_right_armAnim) package { import game.*; public dynamic class Body_right_armAnim extends GameBodyPartAnimation { } }//package
Section 104
//Body_right_footAnim (Body_right_footAnim) package { import game.*; public dynamic class Body_right_footAnim extends GameBodyPartAnimation { } }//package
Section 105
//Body_right_legAnim (Body_right_legAnim) package { import game.*; public dynamic class Body_right_legAnim extends GameBodyPartAnimation { } }//package
Section 106
//BudBird (BudBird) package { import flash.text.*; public dynamic class BudBird extends Font { } }//package
Section 107
//Button_Back (Button_Back) package { import classes.graphical.controls.buttons.*; public dynamic class Button_Back extends GoToButton { public function Button_Back(){ addFrameScript(0, frame1, 1, frame2, 10, frame11, 15, frame16, 16, frame17); } function frame16(){ gotoAndPlay("off"); } function frame1(){ stop(); unlockButton(); } function frame17(){ stop(); unlockButton(); } function frame2(){ } function frame11(){ stop(); unlockButton(); } } }//package
Section 108
//Button_Highscores (Button_Highscores) package { import classes.graphical.controls.buttons.*; public dynamic class Button_Highscores extends GoToButton { public function Button_Highscores(){ addFrameScript(0, frame1, 1, frame2, 10, frame11, 15, frame16, 16, frame17); } function frame16(){ gotoAndPlay("off"); } function frame1(){ this.visible = false; stop(); unlockButton(); } function frame17(){ stop(); } function frame2(){ } function frame11(){ stop(); unlockButton(); } } }//package
Section 109
//Button_Instructions (Button_Instructions) package { import classes.graphical.controls.buttons.*; public dynamic class Button_Instructions extends GoToButton { public function Button_Instructions(){ addFrameScript(0, frame1, 10, frame11, 15, frame16, 16, frame17); } function frame16(){ gotoAndPlay("off"); } function frame1(){ stop(); unlockButton(); } function frame17(){ stop(); } function frame11(){ stop(); unlockButton(); } } }//package
Section 110
//Button_Start (Button_Start) package { import classes.graphical.controls.buttons.*; public dynamic class Button_Start extends GoToButton { public function Button_Start(){ addFrameScript(0, frame1, 10, frame11, 15, frame16, 16, frame17); } function frame16(){ gotoAndPlay("off"); } function frame1(){ stop(); unlockButton(); } function frame17(){ stop(); } function frame11(){ stop(); unlockButton(); } } }//package
Section 111
//C_1Dlon (C_1Dlon) package { import game.*; public dynamic class C_1Dlon extends GameBodyPart { } }//package
Section 112
//C_1Noga (C_1Noga) package { import game.*; public dynamic class C_1Noga extends GameBodyPart { } }//package
Section 113
//C_1Ramie (C_1Ramie) package { import game.*; public dynamic class C_1Ramie extends GameBodyPart { } }//package
Section 114
//C_1Stopa (C_1Stopa) package { import game.*; public dynamic class C_1Stopa extends GameBodyPart { } }//package
Section 115
//C_2Dlon (C_2Dlon) package { import game.*; public dynamic class C_2Dlon extends GameBodyPart { } }//package
Section 116
//C_2Noga (C_2Noga) package { import game.*; public dynamic class C_2Noga extends GameBodyPart { } }//package
Section 117
//C_2Ramie (C_2Ramie) package { import game.*; public dynamic class C_2Ramie extends GameBodyPart { } }//package
Section 118
//C_2Stopa (C_2Stopa) package { import game.*; public dynamic class C_2Stopa extends GameBodyPart { } }//package
Section 119
//C_GlowaK (C_GlowaK) package { import game.*; public dynamic class C_GlowaK extends GameBodyPart { } }//package
Section 120
//C_KorpusK (C_KorpusK) package { import game.*; public dynamic class C_KorpusK extends GameBodyPart { } }//package
Section 121
//click (click) package { import flash.media.*; public dynamic class click extends Sound { } }//package
Section 122
//D_1Dlon (D_1Dlon) package { import game.*; public dynamic class D_1Dlon extends GameBodyPart { } }//package
Section 123
//D_1Noga (D_1Noga) package { import game.*; public dynamic class D_1Noga extends GameBodyPart { } }//package
Section 124
//D_1Ramie (D_1Ramie) package { import game.*; public dynamic class D_1Ramie extends GameBodyPart { } }//package
Section 125
//D_1Stopa (D_1Stopa) package { import game.*; public dynamic class D_1Stopa extends GameBodyPart { } }//package
Section 126
//D_2Dlon (D_2Dlon) package { import game.*; public dynamic class D_2Dlon extends GameBodyPart { } }//package
Section 127
//D_2Noga (D_2Noga) package { import game.*; public dynamic class D_2Noga extends GameBodyPart { } }//package
Section 128
//D_2Ramie (D_2Ramie) package { import game.*; public dynamic class D_2Ramie extends GameBodyPart { } }//package
Section 129
//D_2Stopa (D_2Stopa) package { import game.*; public dynamic class D_2Stopa extends GameBodyPart { } }//package
Section 130
//D_GlowaK (D_GlowaK) package { import game.*; public dynamic class D_GlowaK extends GameBodyPart { } }//package
Section 131
//D_KorpusK (D_KorpusK) package { import game.*; public dynamic class D_KorpusK extends GameBodyPart { } }//package
Section 132
//gameMusic (gameMusic) package { import flash.media.*; public dynamic class gameMusic extends Sound { } }//package
Section 133
//gryzie1 (gryzie1) package { import flash.media.*; public dynamic class gryzie1 extends Sound { } }//package
Section 134
//gryzie2 (gryzie2) package { import flash.media.*; public dynamic class gryzie2 extends Sound { } }//package
Section 135
//gryzie3 (gryzie3) package { import flash.media.*; public dynamic class gryzie3 extends Sound { } }//package
Section 136
//gryzie4 (gryzie4) package { import flash.media.*; public dynamic class gryzie4 extends Sound { } }//package
Section 137
//gryzie5 (gryzie5) package { import flash.media.*; public dynamic class gryzie5 extends Sound { } }//package
Section 138
//gryzie6 (gryzie6) package { import flash.media.*; public dynamic class gryzie6 extends Sound { } }//package
Section 139
//gryzie7 (gryzie7) package { import flash.media.*; public dynamic class gryzie7 extends Sound { } }//package
Section 140
//gryzie8 (gryzie8) package { import flash.media.*; public dynamic class gryzie8 extends Sound { } }//package
Section 141
//gryzie9 (gryzie9) package { import flash.media.*; public dynamic class gryzie9 extends Sound { } }//package
Section 142
//kosci1 (kosci1) package { import flash.media.*; public dynamic class kosci1 extends Sound { } }//package
Section 143
//kosci2 (kosci2) package { import flash.media.*; public dynamic class kosci2 extends Sound { } }//package
Section 144
//krok1A (krok1A) package { import flash.media.*; public dynamic class krok1A extends Sound { } }//package
Section 145
//krok1B (krok1B) package { import flash.media.*; public dynamic class krok1B extends Sound { } }//package
Section 146
//krok2A (krok2A) package { import flash.media.*; public dynamic class krok2A extends Sound { } }//package
Section 147
//krok2B (krok2B) package { import flash.media.*; public dynamic class krok2B extends Sound { } }//package
Section 148
//krok3A (krok3A) package { import flash.media.*; public dynamic class krok3A extends Sound { } }//package
Section 149
//krok3B (krok3B) package { import flash.media.*; public dynamic class krok3B extends Sound { } }//package
Section 150
//logo_fabryka_cale (logo_fabryka_cale) package { import classes.components.*; public dynamic class logo_fabryka_cale extends LinkButton { } }//package
Section 151
//Logo_FrealyTiki (Logo_FrealyTiki) package { import classes.components.*; public dynamic class Logo_FrealyTiki extends LinkButton { } }//package
Section 152
//menuMusic (menuMusic) package { import flash.media.*; public dynamic class menuMusic extends Sound { } }//package
Section 153
//over (over) package { import flash.media.*; public dynamic class over extends Sound { } }//package
Section 154
//pila1 (pila1) package { import flash.media.*; public dynamic class pila1 extends Sound { } }//package
Section 155
//pila2 (pila2) package { import flash.media.*; public dynamic class pila2 extends Sound { } }//package
Section 156
//pila3 (pila3) package { import flash.media.*; public dynamic class pila3 extends Sound { } }//package
Section 157
//pip (pip) package { import flash.display.*; public dynamic class pip extends MovieClip { } }//package
Section 158
//Preloader_Napis (Preloader_Napis) package { import classes.components.*; public dynamic class Preloader_Napis extends Preloader { } }//package
Section 159
//rzut1 (rzut1) package { import flash.media.*; public dynamic class rzut1 extends Sound { } }//package
Section 160
//rzut2 (rzut2) package { import flash.media.*; public dynamic class rzut2 extends Sound { } }//package
Section 161
//start (start) package { import flash.media.*; public dynamic class start extends Sound { } }//package
Section 162
//Szuflada_1 (Szuflada_1) package { import game.*; public dynamic class Szuflada_1 extends GameFreezer { } }//package
Section 163
//Szuflada_10 (Szuflada_10) package { import game.*; public dynamic class Szuflada_10 extends GameFreezer { } }//package
Section 164
//Szuflada_2 (Szuflada_2) package { import game.*; public dynamic class Szuflada_2 extends GameFreezer { } }//package
Section 165
//Szuflada_3 (Szuflada_3) package { import game.*; public dynamic class Szuflada_3 extends GameFreezer { } }//package
Section 166
//Szuflada_4 (Szuflada_4) package { import game.*; public dynamic class Szuflada_4 extends GameFreezer { } }//package
Section 167
//Szuflada_5 (Szuflada_5) package { import game.*; public dynamic class Szuflada_5 extends GameFreezer { } }//package
Section 168
//Szuflada_6 (Szuflada_6) package { import game.*; public dynamic class Szuflada_6 extends GameFreezer { } }//package
Section 169
//Szuflada_7 (Szuflada_7) package { import game.*; public dynamic class Szuflada_7 extends GameFreezer { } }//package
Section 170
//Szuflada_8 (Szuflada_8) package { import game.*; public dynamic class Szuflada_8 extends GameFreezer { } }//package
Section 171
//Szuflada_9 (Szuflada_9) package { import game.*; public dynamic class Szuflada_9 extends GameFreezer { } }//package
Section 172
//szuflada1 (szuflada1) package { import flash.media.*; public dynamic class szuflada1 extends Sound { } }//package
Section 173
//szuflada2 (szuflada2) package { import flash.media.*; public dynamic class szuflada2 extends Sound { } }//package
Section 174
//szuflada3 (szuflada3) package { import flash.media.*; public dynamic class szuflada3 extends Sound { } }//package
Section 175
//szuflada4 (szuflada4) package { import flash.media.*; public dynamic class szuflada4 extends Sound { } }//package
Section 176
//uderzenie1 (uderzenie1) package { import flash.media.*; public dynamic class uderzenie1 extends Sound { } }//package
Section 177
//uderzenie2 (uderzenie2) package { import flash.media.*; public dynamic class uderzenie2 extends Sound { } }//package
Section 178
//uderzenie3 (uderzenie3) package { import flash.media.*; public dynamic class uderzenie3 extends Sound { } }//package
Section 179
//uderzenie4 (uderzenie4) package { import flash.media.*; public dynamic class uderzenie4 extends Sound { } }//package
Section 180
//uderzenie5 (uderzenie5) package { import flash.media.*; public dynamic class uderzenie5 extends Sound { } }//package
Section 181
//Zombie_beheaded (Zombie_beheaded) package { import game.*; public dynamic class Zombie_beheaded extends GameZombie { public function Zombie_beheaded(){ addFrameScript(114, frame115, 174, frame175, 219, frame220, 348, frame349, 371, frame372, 409, frame410); } function frame175(){ this.gotoAndPlay("je"); } function frame410(){ this.stop(); afterKilling(); } function frame220(){ this.stop(); this.deleteMe(); } function frame349(){ veryAngry(); } function frame115(){ gotoAndPlay("Loop"); } function frame372(){ giveBlood(); } } }//package
Section 182
//Zombie_beheaded_zabija (Zombie_beheaded_zabija) package { import flash.display.*; public dynamic class Zombie_beheaded_zabija extends MovieClip { } }//package
Section 183
//Zombie_chick (Zombie_chick) package { import game.*; public dynamic class Zombie_chick extends GameZombie { public function Zombie_chick(){ addFrameScript(119, frame120, 178, frame179, 223, frame224, 352, frame353, 380, frame381, 413, frame414); } function frame179(){ this.gotoAndPlay("je"); } function frame414(){ this.stop(); afterKilling(); } function frame224(){ this.stop(); this.deleteMe(); } function frame353(){ veryAngry(); } function frame120(){ gotoAndPlay("Loop"); } function frame381(){ giveBlood(); } } }//package
Section 184
//Zombie_chick_zabija (Zombie_chick_zabija) package { import flash.display.*; public dynamic class Zombie_chick_zabija extends MovieClip { } }//package
Section 185
//Zombie_fat (Zombie_fat) package { import game.*; public dynamic class Zombie_fat extends GameZombie { public function Zombie_fat(){ addFrameScript(142, frame143, 203, frame204, 239, frame240, 368, frame369, 387, frame388, 429, frame430); } function frame430(){ this.stop(); afterKilling(); } function frame204(){ this.gotoAndPlay("je"); } function frame240(){ this.stop(); this.deleteMe(); } function frame369(){ veryAngry(); } function frame143(){ gotoAndPlay("Loop"); } function frame388(){ giveBlood(); } } }//package
Section 186
//Zombie_fat_zabija (Zombie_fat_zabija) package { import flash.display.*; public dynamic class Zombie_fat_zabija extends MovieClip { } }//package
Section 187
//Zombie_groovie (Zombie_groovie) package { import game.*; public dynamic class Zombie_groovie extends GameZombie { public function Zombie_groovie(){ addFrameScript(116, frame117, 177, frame178, 223, frame224, 353, frame354, 366, frame367, 414, frame415); } function frame178(){ this.gotoAndPlay("je"); } function frame415(){ this.stop(); afterKilling(); } function frame224(){ this.stop(); this.deleteMe(); } function frame354(){ veryAngry(); } function frame117(){ gotoAndPlay("Loop"); } function frame367(){ giveBlood(); } } }//package
Section 188
//Zombie_groovie_zabija (Zombie_groovie_zabija) package { import flash.display.*; public dynamic class Zombie_groovie_zabija extends MovieClip { } }//package
Section 189
//Zombie_nerd (Zombie_nerd) package { import game.*; public dynamic class Zombie_nerd extends GameZombie { public function Zombie_nerd(){ addFrameScript(119, frame120, 179, frame180, 224, frame225, 354, frame355, 373, frame374, 415, frame416); } function frame180(){ this.gotoAndPlay("je"); } function frame416(){ this.stop(); afterKilling(); } function frame225(){ this.stop(); this.deleteMe(); } function frame355(){ veryAngry(); } function frame120(){ gotoAndPlay("Loop"); } function frame374(){ giveBlood(); } } }//package
Section 190
//Zombie_nerd_zabija (Zombie_nerd_zabija) package { import flash.display.*; public dynamic class Zombie_nerd_zabija extends MovieClip { } }//package
Section 191
//Zombie_standard (Zombie_standard) package { import game.*; public dynamic class Zombie_standard extends GameZombie { public function Zombie_standard(){ addFrameScript(111, frame112, 171, frame172, 217, frame218, 347, frame348, 350, frame351, 408, frame409); } function frame172(){ this.gotoAndPlay("je"); } function frame409(){ this.stop(); afterKilling(); } function frame218(){ this.stop(); this.deleteMe(); } function frame348(){ veryAngry(); } function frame351(){ giveBlood(); } function frame112(){ gotoAndPlay("Loop"); } } }//package
Section 192
//Zombie_standard_zabija (Zombie_standard_zabija) package { import flash.display.*; public dynamic class Zombie_standard_zabija extends MovieClip { } }//package
Section 193
//zombie1 (zombie1) package { import flash.media.*; public dynamic class zombie1 extends Sound { } }//package
Section 194
//zombie10 (zombie10) package { import flash.media.*; public dynamic class zombie10 extends Sound { } }//package
Section 195
//zombie11 (zombie11) package { import flash.media.*; public dynamic class zombie11 extends Sound { } }//package
Section 196
//zombie12 (zombie12) package { import flash.media.*; public dynamic class zombie12 extends Sound { } }//package
Section 197
//zombie13 (zombie13) package { import flash.media.*; public dynamic class zombie13 extends Sound { } }//package
Section 198
//zombie14 (zombie14) package { import flash.media.*; public dynamic class zombie14 extends Sound { } }//package
Section 199
//zombie15 (zombie15) package { import flash.media.*; public dynamic class zombie15 extends Sound { } }//package
Section 200
//zombie16 (zombie16) package { import flash.media.*; public dynamic class zombie16 extends Sound { } }//package
Section 201
//zombie17 (zombie17) package { import flash.media.*; public dynamic class zombie17 extends Sound { } }//package
Section 202
//zombie18 (zombie18) package { import flash.media.*; public dynamic class zombie18 extends Sound { } }//package
Section 203
//zombie19 (zombie19) package { import flash.media.*; public dynamic class zombie19 extends Sound { } }//package
Section 204
//zombie2 (zombie2) package { import flash.media.*; public dynamic class zombie2 extends Sound { } }//package
Section 205
//zombie20 (zombie20) package { import flash.media.*; public dynamic class zombie20 extends Sound { } }//package
Section 206
//zombie21 (zombie21) package { import flash.media.*; public dynamic class zombie21 extends Sound { } }//package
Section 207
//zombie22 (zombie22) package { import flash.media.*; public dynamic class zombie22 extends Sound { } }//package
Section 208
//zombie23 (zombie23) package { import flash.media.*; public dynamic class zombie23 extends Sound { } }//package
Section 209
//zombie3 (zombie3) package { import flash.media.*; public dynamic class zombie3 extends Sound { } }//package
Section 210
//zombie4 (zombie4) package { import flash.media.*; public dynamic class zombie4 extends Sound { } }//package
Section 211
//zombie5 (zombie5) package { import flash.media.*; public dynamic class zombie5 extends Sound { } }//package
Section 212
//zombie6 (zombie6) package { import flash.media.*; public dynamic class zombie6 extends Sound { } }//package
Section 213
//zombie7 (zombie7) package { import flash.media.*; public dynamic class zombie7 extends Sound { } }//package
Section 214
//zombie8 (zombie8) package { import flash.media.*; public dynamic class zombie8 extends Sound { } }//package
Section 215
//zombie9 (zombie9) package { import flash.media.*; public dynamic class zombie9 extends Sound { } }//package
Section 216
//zombieF1 (zombieF1) package { import flash.media.*; public dynamic class zombieF1 extends Sound { } }//package
Section 217
//zombieF2 (zombieF2) package { import flash.media.*; public dynamic class zombieF2 extends Sound { } }//package
Section 218
//zombieF3 (zombieF3) package { import flash.media.*; public dynamic class zombieF3 extends Sound { } }//package
Section 219
//zombieF4 (zombieF4) package { import flash.media.*; public dynamic class zombieF4 extends Sound { } }//package
Section 220
//zombieF5 (zombieF5) package { import flash.media.*; public dynamic class zombieF5 extends Sound { } }//package

Library Items

Symbol 1 Font {BudBird}Used by:23 24 26 28 100 143 151 154 166 169 175 183 185 187 189 191 193 195 197 199 263 268 270 272 418 419 867 868 869 870 872 873 879 898 900 910 915 916 922 926 930 940 943 950 952 964
Symbol 2 GraphicUsed by:16
Symbol 3 GraphicUsed by:15
Symbol 4 GraphicUsed by:15
Symbol 5 GraphicUsed by:15
Symbol 6 GraphicUsed by:15
Symbol 7 GraphicUsed by:15
Symbol 8 GraphicUsed by:15
Symbol 9 GraphicUsed by:15
Symbol 10 GraphicUsed by:15
Symbol 11 GraphicUsed by:15
Symbol 12 GraphicUsed by:15
Symbol 13 GraphicUsed by:15
Symbol 14 GraphicUsed by:15
Symbol 15 MovieClip {game.panel.ZombieCloudParts}Uses:3 4 5 6 7 8 9 10 11 12 13 14Used by:16
Symbol 16 MovieClip {game.panel.ZombieCloud}Uses:2 15
Symbol 17 GraphicUsed by:18
Symbol 18 MovieClip {_2Dlon}Uses:17
Symbol 19 GraphicUsed by:29 429
Symbol 20 GraphicUsed by:21
Symbol 21 MovieClipUses:20Used by:29 266 269 271 273
Symbol 22 GraphicUsed by:29
Symbol 23 TextUses:1Used by:29
Symbol 24 TextUses:1Used by:29
Symbol 25 GraphicUsed by:29
Symbol 26 TextUses:1Used by:29
Symbol 27 GraphicUsed by:29
Symbol 28 TextUses:1Used by:29
Symbol 29 MovieClip {game.panel.Hint}Uses:19 21 22 23 24 25 26 27 28
Symbol 30 GraphicUsed by:31
Symbol 31 MovieClipUses:30Used by:32
Symbol 32 MovieClip {game.panel.Blood}Uses:31
Symbol 33 ShapeTweeningUsed by:35
Symbol 34 GraphicUsed by:35 878 968
Symbol 35 MovieClip {game.panel.BlendaIntro}Uses:33 34
Symbol 36 GraphicUsed by:37
Symbol 37 MovieClip {_2DlonAnim}Uses:36
Symbol 38 GraphicUsed by:39 40
Symbol 39 MovieClip {_2StopaAnim}Uses:38
Symbol 40 MovieClip {_2Stopa}Uses:38
Symbol 41 GraphicUsed by:42
Symbol 42 MovieClip {_1StopaAnim}Uses:41
Symbol 43 GraphicUsed by:44
Symbol 44 MovieClip {_1Stopa}Uses:43
Symbol 45 GraphicUsed by:46
Symbol 46 MovieClip {_1DlonAnim}Uses:45
Symbol 47 GraphicUsed by:48
Symbol 48 MovieClip {_1Dlon}Uses:47
Symbol 49 GraphicUsed by:50
Symbol 50 MovieClip {_2NogaAnim}Uses:49
Symbol 51 GraphicUsed by:52
Symbol 52 MovieClip {_2Noga}Uses:51
Symbol 53 GraphicUsed by:54 55
Symbol 54 MovieClip {_1NogaAnim}Uses:53
Symbol 55 MovieClip {_1Noga}Uses:53
Symbol 56 GraphicUsed by:57
Symbol 57 MovieClip {_2RamieAnim}Uses:56
Symbol 58 GraphicUsed by:59
Symbol 59 MovieClip {_2Ramie}Uses:58
Symbol 60 GraphicUsed by:61
Symbol 61 MovieClip {_1RamieAnim}Uses:60
Symbol 62 GraphicUsed by:63
Symbol 63 MovieClip {_1Ramie}Uses:62
Symbol 64 GraphicUsed by:65
Symbol 65 MovieClip {_KorpusAnim}Uses:64
Symbol 66 GraphicUsed by:67
Symbol 67 MovieClip {_KorpusKAnim}Uses:66
Symbol 68 GraphicUsed by:69
Symbol 69 MovieClip {_KorpusK}Uses:68
Symbol 70 GraphicUsed by:71
Symbol 71 MovieClip {_Korpus}Uses:70
Symbol 72 GraphicUsed by:73
Symbol 73 MovieClip {_GlowaAnim}Uses:72
Symbol 74 GraphicUsed by:75
Symbol 75 MovieClip {_GlowaKAnim}Uses:74
Symbol 76 GraphicUsed by:77
Symbol 77 MovieClip {_GlowaK}Uses:76
Symbol 78 GraphicUsed by:79
Symbol 79 MovieClip {_Glowa}Uses:78
Symbol 80 GraphicUsed by:81
Symbol 81 MovieClip {Body_headAnim}Uses:80
Symbol 82 GraphicUsed by:83
Symbol 83 MovieClip {Body_right_armAnim}Uses:82
Symbol 84 GraphicUsed by:85
Symbol 85 MovieClip {Body_left_armAnim}Uses:84
Symbol 86 GraphicUsed by:87
Symbol 87 MovieClip {Body_left_footAnim}Uses:86
Symbol 88 GraphicUsed by:89
Symbol 89 MovieClip {Body_right_footAnim}Uses:88
Symbol 90 GraphicUsed by:91
Symbol 91 MovieClip {Body_chestAnim}Uses:90
Symbol 92 GraphicUsed by:93
Symbol 93 MovieClip {Body_right_legAnim}Uses:92
Symbol 94 GraphicUsed by:95
Symbol 95 MovieClip {Body_left_legAnim}Uses:94
Symbol 96 GraphicUsed by:97
Symbol 97 MovieClipUses:96Used by:98
Symbol 98 MovieClip {game.panel.Energy}Uses:97
Symbol 99 MovieClip {game.GameBodyPartAnimation}
Symbol 100 EditableTextUses:1Used by:101
Symbol 101 MovieClip {game.panel.Round}Uses:100Used by:Timeline
Symbol 102 GraphicUsed by:180
Symbol 103 GraphicUsed by:104 893
Symbol 104 MovieClipUses:103Used by:107
Symbol 105 GraphicUsed by:106
Symbol 106 MovieClipUses:105Used by:107
Symbol 107 MovieClipUses:104 106Used by:180
Symbol 108 GraphicUsed by:180
Symbol 109 GraphicUsed by:180
Symbol 110 GraphicUsed by:111
Symbol 111 MovieClipUses:110Used by:180
Symbol 112 GraphicUsed by:113
Symbol 113 MovieClipUses:112Used by:180
Symbol 114 GraphicUsed by:115
Symbol 115 MovieClipUses:114Used by:180
Symbol 116 GraphicUsed by:117
Symbol 117 MovieClipUses:116Used by:180
Symbol 118 GraphicUsed by:119
Symbol 119 MovieClipUses:118Used by:180
Symbol 120 GraphicUsed by:180
Symbol 121 GraphicUsed by:122
Symbol 122 MovieClipUses:121Used by:180
Symbol 123 GraphicUsed by:124
Symbol 124 MovieClipUses:123Used by:180
Symbol 125 GraphicUsed by:126
Symbol 126 MovieClipUses:125Used by:180
Symbol 127 GraphicUsed by:180
Symbol 128 GraphicUsed by:129
Symbol 129 MovieClipUses:128Used by:180
Symbol 130 GraphicUsed by:180
Symbol 131 GraphicUsed by:180
Symbol 132 GraphicUsed by:133
Symbol 133 MovieClipUses:132Used by:180
Symbol 134 GraphicUsed by:180
Symbol 135 GraphicUsed by:136
Symbol 136 MovieClipUses:135Used by:180
Symbol 137 GraphicUsed by:138
Symbol 138 MovieClipUses:137Used by:180
Symbol 139 GraphicUsed by:180
Symbol 140 GraphicUsed by:180
Symbol 141 GraphicUsed by:180
Symbol 142 GraphicUsed by:180
Symbol 143 TextUses:1Used by:180
Symbol 144 SoundUsed by:180  Timeline
Symbol 145 GraphicUsed by:146
Symbol 146 MovieClipUses:145Used by:180
Symbol 147 SoundUsed by:180  Timeline
Symbol 148 ShapeTweeningUsed by:150
Symbol 149 GraphicUsed by:150 157 963
Symbol 150 MovieClip {zombie_fla.Dym_235}Uses:148 149Used by:180
Symbol 151 TextUses:1Used by:152
Symbol 152 MovieClipUses:151Used by:180
Symbol 153 GraphicUsed by:180
Symbol 154 TextUses:1Used by:180
Symbol 155 SoundUsed by:180 969
Symbol 156 ShapeTweeningUsed by:157
Symbol 157 MovieClip {zombie_fla.Dym2_237}Uses:156 149Used by:180
Symbol 158 GraphicUsed by:159
Symbol 159 MovieClipUses:158Used by:180
Symbol 160 SoundUsed by:180
Symbol 161 GraphicUsed by:162
Symbol 162 MovieClipUses:161Used by:180
Symbol 163 SoundUsed by:180
Symbol 164 GraphicUsed by:180
Symbol 165 GraphicUsed by:180
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Symbol 167 GraphicUsed by:180
Symbol 168 GraphicUsed by:180
Symbol 169 TextUses:1Used by:180
Symbol 170 SoundUsed by:180
Symbol 171 GraphicUsed by:172
Symbol 172 MovieClipUses:171Used by:180
Symbol 173 GraphicUsed by:180
Symbol 174 GraphicUsed by:180
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Symbol 176 GraphicUsed by:177
Symbol 177 MovieClipUses:176Used by:180
Symbol 178 GraphicUsed by:179
Symbol 179 MovieClipUses:178Used by:180
Symbol 180 MovieClip {game.GameMap}Uses:102 107 108 109 111 113 115 117 119 120 122 124 126 127 129 130 131 133 134 136 138 139 140 141 142 143 144 146 147 150 152 153 154 155 157 159 160 162 163 164 165 166 167 168 169 170 172 173 174 175 177 179Used by:Timeline
Symbol 181 GraphicUsed by:182
Symbol 182 MovieClipUses:181Used by:184 186 188 190 192 194 196 198 200 880
Symbol 183 TextUses:1Used by:184
Symbol 184 MovieClip {Szuflada_10}Uses:182 183Used by:881
Symbol 185 TextUses:1Used by:186
Symbol 186 MovieClip {Szuflada_9}Uses:182 185Used by:881
Symbol 187 TextUses:1Used by:188
Symbol 188 MovieClip {Szuflada_8}Uses:182 187Used by:881
Symbol 189 TextUses:1Used by:190
Symbol 190 MovieClip {Szuflada_7}Uses:182 189Used by:881
Symbol 191 TextUses:1Used by:192
Symbol 192 MovieClip {Szuflada_5}Uses:182 191Used by:881
Symbol 193 TextUses:1Used by:194
Symbol 194 MovieClip {Szuflada_4}Uses:182 193Used by:881
Symbol 195 TextUses:1Used by:196
Symbol 196 MovieClip {Szuflada_3}Uses:182 195Used by:881
Symbol 197 TextUses:1Used by:198
Symbol 198 MovieClip {Szuflada_2}Uses:182 197Used by:881
Symbol 199 TextUses:1Used by:200
Symbol 200 MovieClip {Szuflada_1}Uses:182 199Used by:881
Symbol 201 GraphicUsed by:202
Symbol 202 MovieClip {pip}Uses:201Used by:Timeline
Symbol 203 GraphicUsed by:262
Symbol 204 GraphicUsed by:205
Symbol 205 MovieClipUses:204Used by:262
Symbol 206 GraphicUsed by:262
Symbol 207 GraphicUsed by:208
Symbol 208 MovieClipUses:207Used by:262
Symbol 209 GraphicUsed by:262
Symbol 210 GraphicUsed by:211
Symbol 211 MovieClipUses:210Used by:214 262
Symbol 212 GraphicUsed by:213
Symbol 213 MovieClipUses:212Used by:214 262
Symbol 214 MovieClipUses:211 213Used by:262
Symbol 215 GraphicUsed by:216
Symbol 216 MovieClipUses:215Used by:257
Symbol 217 GraphicUsed by:218
Symbol 218 MovieClipUses:217Used by:257
Symbol 219 GraphicUsed by:220
Symbol 220 MovieClipUses:219Used by:257
Symbol 221 GraphicUsed by:222
Symbol 222 MovieClipUses:221Used by:257
Symbol 223 GraphicUsed by:224
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Symbol 225 GraphicUsed by:226
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Symbol 227 GraphicUsed by:228
Symbol 228 MovieClipUses:227Used by:257
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Symbol 231 GraphicUsed by:232
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Symbol 237 GraphicUsed by:238
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Symbol 239 GraphicUsed by:240
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Symbol 245 GraphicUsed by:257
Symbol 246 GraphicUsed by:247
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Symbol 250 GraphicUsed by:257
Symbol 251 GraphicUsed by:252
Symbol 252 MovieClipUses:251Used by:257
Symbol 253 GraphicUsed by:254
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Symbol 256 MovieClipUses:255Used by:257
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Symbol 258 GraphicUsed by:262
Symbol 259 GraphicUsed by:260 826
Symbol 260 MovieClipUses:259Used by:262
Symbol 261 GraphicUsed by:262
Symbol 262 MovieClip {game.GameBackground}Uses:203 205 206 208 209 214 211 213 257 258 260 261Used by:Timeline
Symbol 263 TextUses:1Used by:266
Symbol 264 GraphicUsed by:265
Symbol 265 MovieClipUses:264Used by:266 269 271 273 580 608 632 665 688 720
Symbol 266 MovieClip {Button_Back}Uses:263 21 265Used by:Timeline
Symbol 267 GraphicUsed by:269
Symbol 268 TextUses:1Used by:269
Symbol 269 MovieClip {Button_Start}Uses:267 268 21 265Used by:876  Timeline
Symbol 270 TextUses:1Used by:271
Symbol 271 MovieClip {Button_Instructions}Uses:270 21 265Used by:876  Timeline
Symbol 272 TextUses:1Used by:273
Symbol 273 MovieClip {Button_Highscores}Uses:272 21 265Used by:876  Timeline
Symbol 274 GraphicUsed by:277
Symbol 275 GraphicUsed by:277
Symbol 276 GraphicUsed by:277
Symbol 277 MovieClip {D_1Stopa}Uses:274 275 276Used by:417
Symbol 278 GraphicUsed by:281
Symbol 279 GraphicUsed by:281
Symbol 280 GraphicUsed by:281
Symbol 281 MovieClip {A_1Ramie}Uses:278 279 280Used by:417
Symbol 282 GraphicUsed by:283
Symbol 283 MovieClipUses:282Used by:417
Symbol 284 GraphicUsed by:417
Symbol 285 GraphicUsed by:287
Symbol 286 GraphicUsed by:287
Symbol 287 MovieClip {A_Korpus}Uses:285 286Used by:417
Symbol 288 GraphicUsed by:291
Symbol 289 GraphicUsed by:291
Symbol 290 GraphicUsed by:291
Symbol 291 MovieClip {A_2Ramie}Uses:288 289 290Used by:417
Symbol 292 GraphicUsed by:295
Symbol 293 GraphicUsed by:295
Symbol 294 GraphicUsed by:295
Symbol 295 MovieClip {A_Glowa}Uses:292 293 294Used by:417
Symbol 296 GraphicUsed by:299
Symbol 297 GraphicUsed by:299
Symbol 298 GraphicUsed by:299
Symbol 299 MovieClip {A_1Noga}Uses:296 297 298Used by:417
Symbol 300 GraphicUsed by:303
Symbol 301 GraphicUsed by:303
Symbol 302 GraphicUsed by:303 338
Symbol 303 MovieClip {A_2Noga}Uses:300 301 302Used by:417
Symbol 304 GraphicUsed by:306 339
Symbol 305 GraphicUsed by:306 339 375
Symbol 306 MovieClip {A_1Stopa}Uses:304 305Used by:417
Symbol 307 GraphicUsed by:309 340
Symbol 308 GraphicUsed by:309 340
Symbol 309 MovieClip {A_2Stopa}Uses:307 308Used by:417
Symbol 310 GraphicUsed by:313
Symbol 311 GraphicUsed by:313
Symbol 312 GraphicUsed by:313
Symbol 313 MovieClip {A_1Dlon}Uses:310 311 312Used by:417
Symbol 314 GraphicUsed by:317
Symbol 315 GraphicUsed by:317
Symbol 316 GraphicUsed by:317
Symbol 317 MovieClip {A_2Dlon}Uses:314 315 316Used by:417
Symbol 318 GraphicUsed by:417
Symbol 319 GraphicUsed by:321
Symbol 320 GraphicUsed by:321
Symbol 321 MovieClip {B_Korpus}Uses:319 320Used by:417
Symbol 322 GraphicUsed by:325
Symbol 323 GraphicUsed by:325
Symbol 324 GraphicUsed by:325
Symbol 325 MovieClip {B_Glowa}Uses:322 323 324Used by:417
Symbol 326 GraphicUsed by:328
Symbol 327 GraphicUsed by:328
Symbol 328 MovieClip {B_1Ramie}Uses:326 327Used by:417
Symbol 329 GraphicUsed by:332
Symbol 330 GraphicUsed by:332
Symbol 331 GraphicUsed by:332
Symbol 332 MovieClip {B_2Ramie}Uses:329 330 331Used by:417
Symbol 333 GraphicUsed by:336
Symbol 334 GraphicUsed by:336 369
Symbol 335 GraphicUsed by:336
Symbol 336 MovieClip {B_1Noga}Uses:333 334 335Used by:417
Symbol 337 GraphicUsed by:338
Symbol 338 MovieClip {B_2Noga}Uses:337 302Used by:417
Symbol 339 MovieClip {B_1Stopa}Uses:304 305Used by:417
Symbol 340 MovieClip {B_2Stopa}Uses:307 308Used by:417
Symbol 341 GraphicUsed by:344
Symbol 342 GraphicUsed by:344
Symbol 343 GraphicUsed by:344
Symbol 344 MovieClip {B_1Dlon}Uses:341 342 343Used by:417
Symbol 345 GraphicUsed by:348
Symbol 346 GraphicUsed by:348
Symbol 347 GraphicUsed by:348
Symbol 348 MovieClip {B_2Dlon}Uses:345 346 347Used by:417
Symbol 349 GraphicUsed by:417
Symbol 350 GraphicUsed by:352
Symbol 351 GraphicUsed by:352
Symbol 352 MovieClip {C_KorpusK}Uses:350 351Used by:417
Symbol 353 GraphicUsed by:355
Symbol 354 GraphicUsed by:355
Symbol 355 MovieClip {C_1Ramie}Uses:353 354Used by:417
Symbol 356 GraphicUsed by:359
Symbol 357 GraphicUsed by:359
Symbol 358 GraphicUsed by:359
Symbol 359 MovieClip {C_2Ramie}Uses:356 357 358Used by:417
Symbol 360 GraphicUsed by:363
Symbol 361 GraphicUsed by:363
Symbol 362 GraphicUsed by:363
Symbol 363 MovieClip {C_1Dlon}Uses:360 361 362Used by:417
Symbol 364 GraphicUsed by:366
Symbol 365 GraphicUsed by:366
Symbol 366 MovieClip {C_GlowaK}Uses:364 365Used by:417
Symbol 367 GraphicUsed by:369
Symbol 368 GraphicUsed by:369
Symbol 369 MovieClip {C_1Noga}Uses:367 334 368Used by:417
Symbol 370 GraphicUsed by:373
Symbol 371 GraphicUsed by:373
Symbol 372 GraphicUsed by:373
Symbol 373 MovieClip {C_2Noga}Uses:370 371 372Used by:417
Symbol 374 GraphicUsed by:375
Symbol 375 MovieClip {C_1Stopa}Uses:374 305Used by:417
Symbol 376 GraphicUsed by:378
Symbol 377 GraphicUsed by:378
Symbol 378 MovieClip {C_2Stopa}Uses:376 377Used by:417
Symbol 379 GraphicUsed by:382
Symbol 380 GraphicUsed by:382
Symbol 381 GraphicUsed by:382
Symbol 382 MovieClip {C_2Dlon}Uses:379 380 381Used by:417
Symbol 383 GraphicUsed by:417
Symbol 384 GraphicUsed by:387
Symbol 385 GraphicUsed by:387
Symbol 386 GraphicUsed by:387
Symbol 387 MovieClip {D_1Ramie}Uses:384 385 386Used by:417
Symbol 388 GraphicUsed by:391
Symbol 389 GraphicUsed by:391
Symbol 390 GraphicUsed by:391
Symbol 391 MovieClip {D_2Ramie}Uses:388 389 390Used by:417
Symbol 392 GraphicUsed by:394
Symbol 393 GraphicUsed by:394
Symbol 394 MovieClip {D_KorpusK}Uses:392 393Used by:417
Symbol 395 GraphicUsed by:397
Symbol 396 GraphicUsed by:397
Symbol 397 MovieClip {D_1Noga}Uses:395 396Used by:417
Symbol 398 GraphicUsed by:400
Symbol 399 GraphicUsed by:400
Symbol 400 MovieClip {D_2Noga}Uses:398 399Used by:417
Symbol 401 GraphicUsed by:404
Symbol 402 GraphicUsed by:404
Symbol 403 GraphicUsed by:404
Symbol 404 MovieClip {D_1Dlon}Uses:401 402 403Used by:417
Symbol 405 GraphicUsed by:408
Symbol 406 GraphicUsed by:408
Symbol 407 GraphicUsed by:408
Symbol 408 MovieClip {D_GlowaK}Uses:405 406 407Used by:417
Symbol 409 GraphicUsed by:412
Symbol 410 GraphicUsed by:412
Symbol 411 GraphicUsed by:412
Symbol 412 MovieClip {D_2Stopa}Uses:409 410 411Used by:417
Symbol 413 GraphicUsed by:416
Symbol 414 GraphicUsed by:416
Symbol 415 GraphicUsed by:416
Symbol 416 MovieClip {D_2Dlon}Uses:413 414 415Used by:417
Symbol 417 MovieClip {game.GameBody}Uses:283 284 287 291 295 299 303 281 306 309 313 317 318 321 325 328 332 336 338 339 340 344 348 349 352 355 359 363 366 369 373 375 378 382 383 387 391 394 397 400 404 408 277 412 416Used by:786
Symbol 418 TextUses:1Used by:420
Symbol 419 EditableTextUses:1Used by:420
Symbol 420 MovieClip {Preloader_Napis}Uses:418 419Used by:Timeline
Symbol 421 GraphicUsed by:422
Symbol 422 MovieClipUses:421Used by:423
Symbol 423 MovieClipUses:422Used by:429
Symbol 424 FontUsed by:425
Symbol 425 TextUses:424Used by:428
Symbol 426 FontUsed by:427
Symbol 427 TextUses:426Used by:428
Symbol 428 MovieClipUses:425 427Used by:429
Symbol 429 MovieClip {logo_fabryka_cale}Uses:19 423 428Used by:876  Timeline
Symbol 430 GraphicUsed by:431
Symbol 431 MovieClip {Logo_FrealyTiki}Uses:430Used by:Timeline
Symbol 432 GraphicUsed by:437 448 906 933  Timeline
Symbol 433 GraphicUsed by:437
Symbol 434 GraphicUsed by:437
Symbol 435 GraphicUsed by:437
Symbol 436 GraphicUsed by:437
Symbol 437 ButtonUses:432 433 434 435 436Used by:448
Symbol 438 GraphicUsed by:443
Symbol 439 GraphicUsed by:443
Symbol 440 GraphicUsed by:443
Symbol 441 GraphicUsed by:443
Symbol 442 GraphicUsed by:443
Symbol 443 ButtonUses:438 439 440 441 442Used by:448
Symbol 444 GraphicUsed by:445
Symbol 445 MovieClipUses:444Used by:448
Symbol 446 GraphicUsed by:447
Symbol 447 MovieClipUses:446Used by:448
Symbol 448 MovieClip {zombie_fla.AGteaser_mc_1}Uses:432 437 443 445 447Used by:Timeline
Symbol 449 GraphicUsed by:Timeline
Symbol 450 GraphicUsed by:451
Symbol 451 MovieClipUses:450Used by:Timeline
Symbol 452 GraphicUsed by:Timeline
Symbol 453 GraphicUsed by:454
Symbol 454 MovieClipUses:453Used by:876  Timeline
Symbol 455 GraphicUsed by:462 702
Symbol 456 GraphicUsed by:462 698 701 702 720
Symbol 457 GraphicUsed by:462 698 701 702 720
Symbol 458 GraphicUsed by:462 702
Symbol 459 GraphicUsed by:462 702
Symbol 460 GraphicUsed by:462 702
Symbol 461 GraphicUsed by:462 702
Symbol 462 MovieClip {Zombie_beheaded_zabija}Uses:455 456 457 458 459 460 461Used by:786
Symbol 463 GraphicUsed by:475 534 535 580
Symbol 464 GraphicUsed by:475 530 534 535 560 561 580
Symbol 465 GraphicUsed by:475 530 534 535 560 561 580
Symbol 466 GraphicUsed by:475 530 534 535 560 561 580
Symbol 467 GraphicUsed by:475 530 534 535 580
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Symbol 469 GraphicUsed by:475 535
Symbol 470 GraphicUsed by:475 535
Symbol 471 GraphicUsed by:475 535
Symbol 472 GraphicUsed by:475 535
Symbol 473 GraphicUsed by:475 535
Symbol 474 GraphicUsed by:475 535
Symbol 475 MovieClip {Zombie_chick_zabija}Uses:463 464 465 466 467 468 469 470 471 472 473 474Used by:786
Symbol 476 GraphicUsed by:484
Symbol 477 GraphicUsed by:484 593 595 608
Symbol 478 GraphicUsed by:484 593 595 608
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Instance Names

"freakyTiki"Frame 2Symbol 431 MovieClip {Logo_FrealyTiki}
"fabrykaGier"Frame 2Symbol 429 MovieClip {logo_fabryka_cale}
"fabrykaGier"Frame 32Symbol 429 MovieClip {logo_fabryka_cale}
"go_2Highscores"Frame 74Symbol 273 MovieClip {Button_Highscores}
"go_2Instructions"Frame 76Symbol 271 MovieClip {Button_Instructions}
"go_2Game"Frame 78Symbol 269 MovieClip {Button_Start}
"go_Instructions2"Frame 188Symbol 266 MovieClip {Button_Back}
"go_Highscores2"Frame 248Symbol 266 MovieClip {Button_Back}
"pp"Frame 275Symbol 202 MovieClip {pip}
"gameContainer"Frame 275Symbol 875 MovieClip
"part11"Symbol 16 MovieClip {game.panel.ZombieCloud} Frame 1Symbol 15 MovieClip {game.panel.ZombieCloudParts}
"part22"Symbol 16 MovieClip {game.panel.ZombieCloud} Frame 1Symbol 15 MovieClip {game.panel.ZombieCloudParts}
"part12"Symbol 16 MovieClip {game.panel.ZombieCloud} Frame 1Symbol 15 MovieClip {game.panel.ZombieCloudParts}
"h1"Symbol 29 MovieClip {game.panel.Hint} Frame 1Symbol 21 MovieClip
"h2"Symbol 29 MovieClip {game.panel.Hint} Frame 73Symbol 21 MovieClip
"h3"Symbol 29 MovieClip {game.panel.Hint} Frame 109Symbol 21 MovieClip
"roundd"Symbol 101 MovieClip {game.panel.Round} Frame 1Symbol 100 EditableText
"hit_area"Symbol 266 MovieClip {Button_Back} Frame 1Symbol 21 MovieClip
"hit_area"Symbol 269 MovieClip {Button_Start} Frame 1Symbol 21 MovieClip
"hit_area"Symbol 271 MovieClip {Button_Instructions} Frame 1Symbol 21 MovieClip
"hit_area"Symbol 273 MovieClip {Button_Highscores} Frame 1Symbol 21 MovieClip
"TextProcent"Symbol 420 MovieClip {Preloader_Napis} Frame 1Symbol 419 EditableText
"AGclick_btn"Symbol 448 MovieClip {zombie_fla.AGteaser_mc_1} Frame 1Symbol 437 Button
"AGskip_btn"Symbol 448 MovieClip {zombie_fla.AGteaser_mc_1} Frame 1Symbol 443 Button
"AGpresented_mc"Symbol 448 MovieClip {zombie_fla.AGteaser_mc_1} Frame 1Symbol 445 MovieClip
"AGlogo_mc"Symbol 448 MovieClip {zombie_fla.AGteaser_mc_1} Frame 1Symbol 447 MovieClip
"f0"Symbol 881 MovieClip {zombie_fla.FreezersSet_184} Frame 1Symbol 200 MovieClip {Szuflada_1}
"f1"Symbol 881 MovieClip {zombie_fla.FreezersSet_184} Frame 1Symbol 198 MovieClip {Szuflada_2}
"f2"Symbol 881 MovieClip {zombie_fla.FreezersSet_184} Frame 1Symbol 196 MovieClip {Szuflada_3}
"f3"Symbol 881 MovieClip {zombie_fla.FreezersSet_184} Frame 1Symbol 194 MovieClip {Szuflada_4}
"f4"Symbol 881 MovieClip {zombie_fla.FreezersSet_184} Frame 1Symbol 192 MovieClip {Szuflada_5}
"f5"Symbol 881 MovieClip {zombie_fla.FreezersSet_184} Frame 1Symbol 880 MovieClip {Szuflada_6}
"f6"Symbol 881 MovieClip {zombie_fla.FreezersSet_184} Frame 1Symbol 190 MovieClip {Szuflada_7}
"f7"Symbol 881 MovieClip {zombie_fla.FreezersSet_184} Frame 1Symbol 188 MovieClip {Szuflada_8}
"f8"Symbol 881 MovieClip {zombie_fla.FreezersSet_184} Frame 1Symbol 186 MovieClip {Szuflada_9}
"f9"Symbol 881 MovieClip {zombie_fla.FreezersSet_184} Frame 1Symbol 184 MovieClip {Szuflada_10}
"skip"Symbol 932 MovieClip {game.panel.Intro} Frame 1Symbol 901 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS3.

Labels

"Preloader"Frame 2
"2Title"Frame 32
"crap"Frame 39
"Loop"Frame 67
"Title"Frame 148
"2Instructions"Frame 156
"Instructions"Frame 195
"Instructions2"Frame 204
"2Highscores"Frame 216
"Highscores"Frame 255
"Highscores2"Frame 264
"2Game"Frame 275
"intro"Frame 287
"2nextLevel"Frame 289
"MapStop"Frame 307
"MapGo"Frame 308
"2nextRound"Frame 320
"Game"Frame 332
"LevelClear"Frame 333
"2Menu"Frame 459
"2winOver"Frame 500
"blenda2Loop"Frame 501
"Glowa"Symbol 15 MovieClip {game.panel.ZombieCloudParts} Frame 2
"Korpus"Symbol 15 MovieClip {game.panel.ZombieCloudParts} Frame 3
"1Ramie"Symbol 15 MovieClip {game.panel.ZombieCloudParts} Frame 4
"1Noga"Symbol 15 MovieClip {game.panel.ZombieCloudParts} Frame 5
"2Dlon"Symbol 15 MovieClip {game.panel.ZombieCloudParts} Frame 6
"1Stopa"Symbol 15 MovieClip {game.panel.ZombieCloudParts} Frame 7
"GlowaK"Symbol 15 MovieClip {game.panel.ZombieCloudParts} Frame 8
"KorpusK"Symbol 15 MovieClip {game.panel.ZombieCloudParts} Frame 9
"2Ramie"Symbol 15 MovieClip {game.panel.ZombieCloudParts} Frame 10
"2Noga"Symbol 15 MovieClip {game.panel.ZombieCloudParts} Frame 11
"1Dlon"Symbol 15 MovieClip {game.panel.ZombieCloudParts} Frame 12
"2Stopa"Symbol 15 MovieClip {game.panel.ZombieCloudParts} Frame 13
"zombie"Symbol 29 MovieClip {game.panel.Hint} Frame 1
"freezer"Symbol 29 MovieClip {game.panel.Hint} Frame 73
"body"Symbol 29 MovieClip {game.panel.Hint} Frame 74
"Level1"Symbol 180 MovieClip {game.GameMap} Frame 1
"Level2"Symbol 180 MovieClip {game.GameMap} Frame 84
"Level3"Symbol 180 MovieClip {game.GameMap} Frame 189
"Level4"Symbol 180 MovieClip {game.GameMap} Frame 299
"Level5"Symbol 180 MovieClip {game.GameMap} Frame 431
"off"Symbol 266 MovieClip {Button_Back} Frame 1
"on"Symbol 266 MovieClip {Button_Back} Frame 2
"out"Symbol 266 MovieClip {Button_Back} Frame 12
"click"Symbol 266 MovieClip {Button_Back} Frame 17
"off"Symbol 269 MovieClip {Button_Start} Frame 1
"on"Symbol 269 MovieClip {Button_Start} Frame 2
"out"Symbol 269 MovieClip {Button_Start} Frame 12
"click"Symbol 269 MovieClip {Button_Start} Frame 17
"off"Symbol 271 MovieClip {Button_Instructions} Frame 1
"on"Symbol 271 MovieClip {Button_Instructions} Frame 2
"out"Symbol 271 MovieClip {Button_Instructions} Frame 12
"click"Symbol 271 MovieClip {Button_Instructions} Frame 17
"off"Symbol 273 MovieClip {Button_Highscores} Frame 1
"on"Symbol 273 MovieClip {Button_Highscores} Frame 2
"out"Symbol 273 MovieClip {Button_Highscores} Frame 12
"click"Symbol 273 MovieClip {Button_Highscores} Frame 17
"Easy"Symbol 580 MovieClip Frame 1
"Nervous"Symbol 580 MovieClip Frame 44
"Attack"Symbol 580 MovieClip Frame 128
"Hide"Symbol 580 MovieClip Frame 179
"Loop"Symbol 581 MovieClip {Zombie_chick} Frame 60
"je"Symbol 581 MovieClip {Zombie_chick} Frame 121
"rozpad"Symbol 581 MovieClip {Zombie_chick} Frame 180
"zly"Symbol 581 MovieClip {Zombie_chick} Frame 225
"Easy"Symbol 608 MovieClip Frame 1
"Nervous"Symbol 608 MovieClip Frame 44
"Attack"Symbol 608 MovieClip Frame 128
"Hide"Symbol 608 MovieClip Frame 179
"Loop"Symbol 609 MovieClip {Zombie_fat} Frame 84
"je"Symbol 609 MovieClip {Zombie_fat} Frame 144
"rozpad"Symbol 609 MovieClip {Zombie_fat} Frame 205
"zly"Symbol 609 MovieClip {Zombie_fat} Frame 241
"Easy"Symbol 632 MovieClip Frame 1
"Nervous"Symbol 632 MovieClip Frame 44
"Attack"Symbol 632 MovieClip Frame 128
"Hide"Symbol 632 MovieClip Frame 179
"Loop"Symbol 633 MovieClip {Zombie_groovie} Frame 59
"je"Symbol 633 MovieClip {Zombie_groovie} Frame 118
"rozpad"Symbol 633 MovieClip {Zombie_groovie} Frame 179
"zly"Symbol 633 MovieClip {Zombie_groovie} Frame 225
"Easy"Symbol 665 MovieClip Frame 1
"Nervous"Symbol 665 MovieClip Frame 44
"Attack"Symbol 665 MovieClip Frame 128
"Hide"Symbol 665 MovieClip Frame 179
"Loop"Symbol 666 MovieClip {Zombie_nerd} Frame 61
"je"Symbol 666 MovieClip {Zombie_nerd} Frame 121
"rozpad"Symbol 666 MovieClip {Zombie_nerd} Frame 181
"zly"Symbol 666 MovieClip {Zombie_nerd} Frame 226
"Easy"Symbol 688 MovieClip Frame 1
"Nervous"Symbol 688 MovieClip Frame 44
"Attack"Symbol 688 MovieClip Frame 128
"Hide"Symbol 688 MovieClip Frame 179
"Loop"Symbol 689 MovieClip {Zombie_standard} Frame 53
"je"Symbol 689 MovieClip {Zombie_standard} Frame 113
"rozpad"Symbol 689 MovieClip {Zombie_standard} Frame 173
"zly"Symbol 689 MovieClip {Zombie_standard} Frame 219
"Easy"Symbol 720 MovieClip Frame 1
"Nervous"Symbol 720 MovieClip Frame 44
"Attack"Symbol 720 MovieClip Frame 128
"Hide"Symbol 720 MovieClip Frame 179
"Loop"Symbol 721 MovieClip {Zombie_beheaded} Frame 56
"je"Symbol 721 MovieClip {Zombie_beheaded} Frame 116
"rozpad"Symbol 721 MovieClip {Zombie_beheaded} Frame 176
"zly"Symbol 721 MovieClip {Zombie_beheaded} Frame 221
"zombie"Symbol 786 MovieClip {zombie_fla.__NoFirstFrameCrap_14} Frame 2
"boydy"Symbol 786 MovieClip {zombie_fla.__NoFirstFrameCrap_14} Frame 2
"zombie zabija "Symbol 786 MovieClip {zombie_fla.__NoFirstFrameCrap_14} Frame 2
"menu music"Symbol 786 MovieClip {zombie_fla.__NoFirstFrameCrap_14} Frame 2
"game music"Symbol 786 MovieClip {zombie_fla.__NoFirstFrameCrap_14} Frame 2
"zombie sounds"Symbol 786 MovieClip {zombie_fla.__NoFirstFrameCrap_14} Frame 2
"kobieta"Symbol 786 MovieClip {zombie_fla.__NoFirstFrameCrap_14} Frame 2
"krok"Symbol 786 MovieClip {zombie_fla.__NoFirstFrameCrap_14} Frame 2
"szuflada"Symbol 786 MovieClip {zombie_fla.__NoFirstFrameCrap_14} Frame 2
"gryzie"Symbol 786 MovieClip {zombie_fla.__NoFirstFrameCrap_14} Frame 2
"buttom"Symbol 786 MovieClip {zombie_fla.__NoFirstFrameCrap_14} Frame 2
"kosci"Symbol 786 MovieClip {zombie_fla.__NoFirstFrameCrap_14} Frame 2
"uderzenie"Symbol 786 MovieClip {zombie_fla.__NoFirstFrameCrap_14} Frame 2
"rzut"Symbol 786 MovieClip {zombie_fla.__NoFirstFrameCrap_14} Frame 2
"pila"Symbol 786 MovieClip {zombie_fla.__NoFirstFrameCrap_14} Frame 2
"Title"Symbol 876 MovieClip {zombie_fla.TITLE_FLAT_182} Frame 1




http://swfchan.com/24/115211/info.shtml
Created: 9/3 -2019 19:20:14 Last modified: 9/3 -2019 19:20:14 Server time: 16/11 -2024 12:30:30