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Happy New Year!

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/37538808?noj=FRM37538808-3DC" width="1" height="1"></div>

zombies.swf

This is the info page for
Flash #115386

(Click the ID number above for more basic data on this flash file.)


Text
doesnt show up

Health:

ammo

Day:

Health:

Reload:

<p align="center"><font face="Arial" size="14" color="#cccccc" letterSpacing="0.000000" kerning="1"><b>0/0</b></font></p>

<p align="center"><font face="Arial" size="14" color="#cccccc" letterSpacing="0.000000" kerning="1"><b>0/0</b></font></p>

<p align="center"><font face="Arial" size="14" color="#cccccc" letterSpacing="0.000000" kerning="1"><b>0/0</b></font></p>

<p align="center"><font face="Arial" size="14" color="#cccccc" letterSpacing="0.000000" kerning="1"><b>0/0</b></font></p>

<p align="center"><font face="Arial" size="14" color="#cccccc" letterSpacing="0.000000" kerning="1"><b>0/0</b></font></p>

Website

Purchased

Zombies

C

Copyright        2007 Zech Campbell & Chris Tanner

Play

Play More Games...

Play More Games...

Knife

Pistol

SMG

Shotgun

Rifle

Shoot

Back

Continue

Reloading Bar

You Are Dead!

<p align="left"><font face="Times New Roman" size="52" color="#ffffff" letterSpacing="0.000000" kerning="1">Score: 0</font></p>

Try Again

Purchase

Cost: $165

Cost: $130

Cost: $75

Cost: $5

<p align="left"><font face="Arial" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">Current: 0</font></p>

8 Rounds

5 Rounds

6 Shells

20 Rounds

Cost: $10

Cost: $15

Cost: $20

<p align="left"><font face="Arial" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">Current: 0</font></p>

<p align="left"><font face="Arial" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">Current: 0</font></p>

<p align="left"><font face="Arial" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">Current: 0</font></p>

<p align="center"><font face="Arial" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">CASH: $25.00</font></p>

<p align="center"><font face="Arial" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">Score: 124</font></p>

<p align="center"><font face="Arial" size="44" color="#b50000" letterSpacing="0.000000" kerning="1">Not Enough Cash!!!</font></p>

<p align="left"><font face="Arial" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Upgrade Level: 1</font></p>

<p align="left"><font face="Arial" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Cost: 25</font></p>

Kill more zombies than you killed last time. If you can't do that then...

You Will Die!!
:)

Health: +5

Cost: $7

Health: +10

Cost: $12

Health: +50

Cost: $60

Health: +100

Cost: $80

<p align="left"><font face="Arial" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">CASH: $25.00</font></p>

<p align="left"><font face="Arial" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">Score: 124</font></p>

ActionScript [AS1/AS2]

Frame 2
stop();
Frame 5
stop(); music1 = new Sound(); music1.attachSound("song2"); music1.start();
Frame 25
stop(); pistol = 1; smg = 0; shotgun = 0; rifle = 0; gun = 1; light = 0; health = 100; score = 0; var reloadtime = new Array(90); var ammo = new Array(90); var clip = new Array(90); var clipsize = new Array(90); var damage = new Array(90); ammo[10] = 99999 /* 0x01869F */; clip[10] = 99999 /* 0x01869F */; clipsize[10] = 99999 /* 0x01869F */; reloadtime[10] = 30; damage[10] = 0.5; ammo[1] = 25; clip[1] = 8; clipsize[1] = 8; reloadtime[1] = 30; damage[1] = 2; ammo[2] = 0; clip[2] = 0; clipsize[2] = 20; reloadtime[2] = 50; damage[2] = 2; ammo[3] = 0; clip[3] = 0; clipsize[3] = 6; reloadtime[3] = 50; damage[3] = 2; ammo[4] = 0; clip[4] = 0; clipsize[4] = 5; reloadtime[4] = 40; damage[4] = 15; reloader._width = 1; spawndelay = 130; needkill = 5; money = 10; day = 0;
Frame 26
stop();
Frame 30
stop(); Mouse.hide(); music1.stop(); onscreen = 0; enemycounter = 0; day++; attachMovie("man", "man", 9899); man._width = 36.41; man._height = 46.5; attachMovie("dayt", "dayt", 20000); dayt.txt.text = "Day: " + day; dayt._x = -50; dayt._y = -50; music1 = new Sound(); music1.attachSound("song2"); music1.start(); svar = 25000; attachMovie("knifeammo", "knifeammo", 9910); attachMovie("pistolammo", "pistolammo", 9911); attachMovie("smgammo", "smgammo", 9912); attachMovie("shotgunammo", "shotgunammo", 9913); attachMovie("rifleammo", "rifleammo", 9914); attachMovie("guns", "guns", 9915); guns._x = 15; guns._y = 10; knifeammo._y = 40; pistolammo._y = 40; smgammo._y = 40; shotgunammo._y = 40; rifleammo._y = 40; knifeammo._x = 3; pistolammo._x = 75; smgammo._x = 140; shotgunammo._x = 230; rifleammo._x = 350; attachMovie("aimer", "aimer", 10000); attachMovie("darkness", "darkness", 9900); if (light == 1) { attachMovie("darkness1", "darkness", 9900); } if (light == 2) { attachMovie("darkness2", "darkness", 9900); } attachMovie("reloaderback", "reloaderback", 10003); attachMovie("reloader", "reloader", 10002); attachMovie("healthbarback", "healthbarback", 10004); attachMovie("healthbar", "healthbar", 10005); attachMovie("healthword", "healthword", 10006); attachMovie("reloadword", "reloadword", 10007); reloaderback._x = 569; reloaderback._y = 30; reloader._x = 570; reloader._y = 30; healthbarback._x = 569; healthbarback._y = 14; healthbar._x = 570; healthbar._y = 14; healthword._x = 512; healthword._y = 3; reloadword._x = 510; reloadword._y = 27; man._x = 330; man._y = 240; radius = 17; nextlevel = false; deadvar = 100; shotgunbullets = 50; moving = false; man.stop(); holdingtrigger = false; delay = 10; delaytimer = 0; manual_reloading = false; reloading = false; manual_re_timer = 0; re_timer = 0; fired = 550; spawntimer = 0; evar = 7000; shooting = false; shoot_timer = 0; var start_x; var start_y; var start_x2; var start_y2; bvar = 1000; var brot; killcount = 0; music1.onSoundComplete = function () { music1.start(); }; if (gun == 10) { man.person.gotoAndStop(1); } if (gun == 1) { man.person.gotoAndStop(10); } if (gun == 2) { man.person.gotoAndStop(16); } if (gun == 3) { man.person.gotoAndStop(24); } if (gun == 4) { man.person.gotoAndStop(28); } aimer.onEnterFrame = function () { if (moving == false) { man.legs.stop(); } if (moving == true) { man.legs.play(); } if (shooting == true) { man.person.play(); } if (_root.attacking == true) { } dayt._alpha--; if (dayt._alpha <= 0) { dayt.removeMovieClip(); } darkness._x = man._x; darkness._y = man._y; darkness._rotation = man._rotation; if (health <= 0) { nextlevel = true; killcount = 0; nextlevel = true; darkness.removeMovieClip(); aimer.removeMovieClip(); man.removeMovieClip(); wall.removeMovieClip(); guns.removeMovieClip(); knifeammo.removeMovieClip(); pistolammo.removeMovieClip(); smgammo.removeMovieClip(); shotgunammo.removeMovieClip(); rifleammo.removeMovieClip(); reloader.removeMovieClip(); reloaderback.removeMovieClip(); healthbar.removeMovieClip(); healthbarback.removeMovieClip(); healthword.removeMovieClip(); reloadword.removeMovieClip(); Mouse.show(); _root.gotoAndPlay(35); } if (killcount >= needkill) { killcount = 0; nextlevel = true; darkness.removeMovieClip(); aimer.removeMovieClip(); man.removeMovieClip(); wall.removeMovieClip(); gotoAndPlay (40); reloader.removeMovieClip(); reloaderback.removeMovieClip(); healthbar.removeMovieClip(); healthbarback.removeMovieClip(); healthword.removeMovieClip(); reloadword.removeMovieClip(); guns.removeMovieClip(); knifeammo.removeMovieClip(); pistolammo.removeMovieClip(); smgammo.removeMovieClip(); shotgunammo.removeMovieClip(); rifleammo.removeMovieClip(); } aimer._x = _root._xmouse; aimer._y = _root._ymouse; radians = Math.atan2(_root._ymouse - man._y, _root._xmouse - man._x); degrees = (radians / Math.PI) * 180; man._rotation = degrees; speed = 4; moving = false; if (!_root.wall.hitTest(man._x, man._y, true)) { if (Key.isDown(65)) { man._x = man._x - speed; moving = true; } if (Key.isDown(68)) { man._x = man._x + speed; moving = true; } if (Key.isDown(87)) { man._y = man._y - speed; moving = true; } if (Key.isDown(83)) { man._y = man._y + speed; moving = true; } } while (_root.wall.hitTest(man._x, man._y + radius, true)) { man._y--; } while (_root.wall.hitTest(man._x, man._y - radius, true)) { man._y++; } while (_root.wall.hitTest(man._x - radius, man._y, true)) { man._x++; } while (_root.wall.hitTest(man._x + radius, man._y, true)) { man._x--; } while (man._x < 15) { man._x++; } while (man._x > 645) { man._x--; } while (man._y < 15) { man._y++; } while (man._y > 465) { man._y--; } radius = 15; if ((Key.isDown(49) and (manual_reloading == false)) and (reloading == false)) { gun = 10; man.person.gotoAndStop(1); } if ((Key.isDown(50) and (manual_reloading == false)) and (reloading == false)) { gun = 1; man.person.gotoAndStop(10); } if (((Key.isDown(51) and (smg >= 1)) and (manual_reloading == false)) and (reloading == false)) { gun = 2; man.person.gotoAndStop(16); } if (((Key.isDown(52) and (shotgun >= 1)) and (manual_reloading == false)) and (reloading == false)) { gun = 3; man.person.gotoAndStop(24); } if (((Key.isDown(53) and (rifle >= 1)) and (manual_reloading == false)) and (reloading == false)) { gun = 4; man.person.gotoAndStop(28); } if (gun == 10) { delay = 25; guns.knifepic.gotoAndStop(2); guns.pistolpic.gotoAndStop(1); guns.smgpic.gotoAndStop(1); guns.shotgunpic.gotoAndStop(1); guns.riflepic.gotoAndStop(1); } if (gun == 1) { delay = 13; guns.knifepic.gotoAndStop(1); guns.pistolpic.gotoAndStop(2); guns.smgpic.gotoAndStop(1); guns.shotgunpic.gotoAndStop(1); guns.riflepic.gotoAndStop(1); } if (gun == 2) { delay = 3; guns.knifepic.gotoAndStop(1); guns.pistolpic.gotoAndStop(1); guns.smgpic.gotoAndStop(2); guns.shotgunpic.gotoAndStop(1); guns.riflepic.gotoAndStop(1); } if (gun == 3) { delay = 30; guns.knifepic.gotoAndStop(1); guns.pistolpic.gotoAndStop(1); guns.smgpic.gotoAndStop(1); guns.shotgunpic.gotoAndStop(2); guns.riflepic.gotoAndStop(1); } if (gun == 4) { delay = 25; guns.knifepic.gotoAndStop(1); guns.pistolpic.gotoAndStop(1); guns.smgpic.gotoAndStop(1); guns.shotgunpic.gotoAndStop(1); guns.riflepic.gotoAndStop(2); } delaytimer++; if ((reloading == false) && (manual_reloading == false)) { if ((delaytimer >= delay) && (holdingtrigger == true)) { delaytimer = 0; fire(); } } if (clip[gun] != clipsize[gun]) { if (Key.isDown(82)) { if (reloading == false) { if (gun != 10) { manual_reloading = true; } } } } if (manual_reloading == true) { manual_re_timer++; } if (reloading == true) { re_timer++; } if (manual_re_timer >= reloadtime[gun]) { manual_reloading = false; manual_re_timer = 0; manualreload(); } if (re_timer >= reloadtime[gun]) { reloading = false; re_timer = 0; reload(); } if (re_timer == 17) { if (gun != 10) { mysound2 = new Sound(); mysound2.attachSound("reload"); mysound2.start(); } } if (manual_re_timer == 17) { mysound2 = new Sound(); mysound2.attachSound("reload"); mysound2.start(); } display1 = (clip[1] + " / ") + ammo[1]; display2 = (clip[2] + " / ") + ammo[2]; display3 = (clip[3] + " / ") + ammo[3]; display4 = (clip[4] + " / ") + ammo[4]; knifeammo.txt.text = "Unlimited"; pistolammo.txt.text = display1; smgammo.txt.text = display2; shotgunammo.txt.text = display3; rifleammo.txt.text = display4; if (reloading == true) { re_time = reloadtime[gun]; re_decimal = re_timer / re_time; re_percent = re_decimal * 87; reloader._width = re_percent; } if (manual_reloading == true) { re_time = reloadtime[gun]; re_decimal = manual_re_timer / re_time; re_percent = re_decimal * 87; reloader._width = re_percent; } if ((reloading == false) && (manual_reloading == false)) { reloader._width = 0; } healthtext.text = "Health"; healthpercent = health / 100; healthpercent = healthpercent * 84; healthbar._width = healthpercent; if (gun == 10) { hitline10._x = man._x; hitline10._y = man._y; hitline10._rotation = man._rotation; } if (shoot_timer >= 1) { shooting = false; } if (shooting == true) { shoot_timer++; } spawntimer++; if (((spawntimer >= spawndelay) and (enemycounter < needkill)) and (onscreen < 10)) { spawntimer = 0; num = Math.round(Math.random() * 5) - 2; if (day >= 3) { num++; } if (day >= 7) { num++; } if (day >= 12) { num++; } if (num < 1) { num = 1; } var c; c = num; while (c > 0) { side = Math.round(Math.random() * 3); enemycounter++; if (side == 0) { start_x = -50; start_y = Math.round((Math.random() * 580) - 50); } if (side == 1) { start_x = Math.round((Math.random() * 730) - 50); start_y = -50; } if (side == 2) { start_x = 680; start_y = Math.round((Math.random() * 580) - 50); } if (side == 3) { start_x = Math.round((Math.random() * 730) - 50); start_y = 530; } evar++; etype = Math.round(Math.random() * 2); if (day >= 2) { etype = etype + Math.round(Math.random()); } if (day >= 4) { etype = etype + Math.round(Math.random()); etype = etype + Math.round(Math.random()); } if (day >= 9) { etype = etype + Math.round(Math.random()); etype = etype + Math.round(Math.random()); etype = etype + Math.round(Math.random()); } if (day >= 12) { etype = etype + Math.round(Math.random()); etype = etype + Math.round(Math.random()); etype = etype + Math.round(Math.random()); etype = etype + Math.round(Math.random()); } if (etype <= 1) { spawned = attachMovie("enemy1", "e" + evar, evar, {_x:start_x, _y:start_y}); type = 1; } if (etype == 2) { spawned = attachMovie("enemy2", "e" + evar, evar, {_x:start_x, _y:start_y}); type = 2; } if (etype == 3) { spawned = attachMovie("enemy3", "e" + evar, evar, {_x:start_x, _y:start_y}); type = 3; } if (etype == 4) { spawned = attachMovie("enemy4", "e" + evar, evar, {_x:start_x, _y:start_y}); type = 4; } if (etype >= 5) { spawned = attachMovie("enemy5", "e" + evar, evar, {_x:start_x, _y:start_y}); type = 5; } spawned.ai = false; _root["e" + evar]._width = 45; _root["e" + evar]._height = 30; spawned.onEnterFrame = function () { this.type = type; if (this.ai == false) { radians = Math.atan2(man._y - this._y, man._x - this._x); degrees = (radians / Math.PI) * 180; this._rotation = degrees; this.dirx = Math.cos((degrees * Math.PI) / 180) * 90; this.diry = Math.sin((degrees * Math.PI) / 180) * 90; } a = this._x - man._x; b = this._y - man._y; a = a * a; b = b * b; c = a + b; c = Math.sqrt(c); dist = c; if (_root.wall.hitTest(this._x + (this.dirx * 0.5), this._y + (this.diry * 0.5), true)) { this._x = this._x - (this.dirx / 50); this._y = this._y - (this.diry / 50); this.ai = true; this.counter = 0; } if (this.ai == true) { radians = Math.atan2(man._y - this._y, man._x - this._x); degrees = (radians / Math.PI) * 180; this._rotation = degrees; this.counter++; this.aidir = Math.round(Math.random()); if ((this.aidir = 0)) { degrees = degrees + 90; } if ((this.aidir = 1)) { degrees = degrees - 90; } this.dirx = Math.cos((degrees * Math.PI) / 180) * 60; this.diry = Math.sin((degrees * Math.PI) / 180) * 60; if (this.counter >= 20) { this.ai = false; this.counter = 0; } } if ((!_root.wall.hitTest(this._x + (this.dirx * 0.5), this._y + (this.diry * 0.5), true)) and (dist >= 40)) { this._x = this._x + (this.dirx / 50); this._y = this._y + (this.diry / 50); } a = this._x - man._x; b = this._y - man._y; a = a * a; b = b * b; c = a + b; c = Math.sqrt(c); this.dist = c; if ((this.health > 0) && (this.type * 3)) { } else { this.health = this.type * 3; } if (nextlevel == true) { this.removeMovieClip(); } var _local3; _local3 = fired; while (_local3 > (fired - 50)) { if (this.hitTest(_root["bullet" + _local3]._x, _root["bullet" + _local3]._y, true)) { _root["bullet" + _local3].removeMovieClip(); this._x = this._x - (this.dirx / 20); this._y = this._y - (this.diry / 20); bvar++; blood_x = this._x; blood_y = this._y; brot = this._rotation - 180; brot = brot + (Math.round(Math.random() * 40) - 20); bloodhit = attachMovie("blood", "b" + bvar, bvar, {_x:blood_x, _y:blood_y}); _root["b" + bvar]._width = Math.round(Math.random() * 90) + 50; _root["b" + bvar]._height = Math.round((Math.random() * 100) - 10); _root["b" + bvar]._rotation = brot; bloodhit.onEnterFrame = function () { this._alpha = this._alpha - 5; if (this._alpha <= 10) { this.removeMovieClip(); } if (nextlevel == true) { this.removeMovieClip(); } }; this.health = this.health - damage[gun]; if (this.health < 1) { deadvar++; deadbod = attachMovie("deadzomb", "d" + deadvar, deadvar, {_x:this._x, _y:this._y}); _root["d" + deadvar]._rotation = this._rotation; money = money + ((this.type * 3) + 2); score = score + ((this.type * 2) + 1); killcount++; this.removeMovieClip(); onscreen--; } deadbod.onEnterFrame = function () { this._alpha = this._alpha - 3; if (this._alpha <= 10) { this.removeMovieClip(); } if (nextlevel == true) { this.removeMovieClip(); } }; } _local3--; } }; c--; } } }; aimer.onMouseDown = function () { holdingtrigger = true; }; aimer.onMouseUp = function () { holdingtrigger = false; }; fire = function () { if (gun == 3) { shotgunbullets = 0; } if (clip[gun] > 0) { clip[gun]--; gunshoteffects(); } else if (ammo[gun] > 0) { reloading = true; } }; gunshoteffects = function () { if (gun == 3) { bullets = 5; } if (gun != 3) { bullets = 1; } if (gun == 10) { bullets = 10; } var _local3; _local3 = 0; while (_local3 < bullets) { shooting = true; shoot_timer = 0; mysound22 = new Sound(); if (gun == 10) { } if (gun == 4) { mysound22.attachSound("gunshot"); } if ((gun == 3) and (_local3 == 1)) { mysound22.attachSound("shotgunshot"); } if ((gun == 1) or (gun == 2)) { mysound22.attachSound("pistolshot"); } mysound22.start(); fired++; rad = Math.atan2(_ymouse - man._y, _xmouse - man._x); deg = (rad / Math.PI) * 180; start_x = man._x + (30 * Math.cos((deg * Math.PI) / 180)); start_y = man._y + (30 * Math.sin((deg * Math.PI) / 180)); if (gun == 10) { start_x = man._x - (5 * Math.cos((deg * Math.PI) / 180)); start_y = man._y - (5 * Math.sin((deg * Math.PI) / 180)); } firebullet = attachMovie("bullet", "bullet" + fired, fired, {_x:start_x, _y:start_y}); if (gun == 2) { deg = deg + Math.round((Math.random() * 12) - 6); } if ((gun != 3) and (gun != 10)) { deg = deg + Math.round((Math.random() * 6) - 3); _root["bullet" + fired]._rotation = deg; firebullet.dirx = Math.cos((deg * Math.PI) / 180) * 40; firebullet.diry = Math.sin((deg * Math.PI) / 180) * 40; } if (gun == 3) { shotgunbullets++; multby = Math.random(); multby = multby * 0.3; multby = multby + 1; deg = deg + Math.round((Math.random() * 20) - 10); _root["bullet" + fired]._rotation = deg; firebullet.dirx = Math.cos((deg * Math.PI) / 180) * 40; firebullet.diry = Math.sin((deg * Math.PI) / 180) * 40; firebullet.dirx = firebullet.dirx * multby; firebullet.diry = firebullet.diry * multby; } if (gun == 10) { shotgunbullets++; deg = deg + Math.round((Math.random() * 90) - 70); _root["bullet" + fired]._rotation = deg; firebullet.dirx = Math.cos((deg * Math.PI) / 180) * 40; firebullet.diry = Math.sin((deg * Math.PI) / 180) * 40; } firebullet.onEnterFrame = function () { if (gun == 10) { this._alpha = 0; a = this._x - man._x; b = this._y - man._y; a = a * a; b = b * b; c = a + b; c = Math.sqrt(c); dist = c; if (dist >= 15) { this.removeMovieClip(); } } this._x = this._x + this.dirx; this._y = this._y + this.diry; if (_root.wall.hitTest(this._x, this._y, true) or _root.wall.hitTest(this._x - (this.dirx / 2), this._y - (this.diry / 2), true)) { this.removeMovieClip(); } }; _local3++; } }; reload = function () { if (ammo[gun] >= clipsize[gun]) { diff = clipsize[gun] - clip[gun]; ammo[gun] = ammo[gun] - diff; clip[gun] = clip[gun] + diff; } else { clip[gun] = ammo[gun]; ammo[gun] = 0; } }; manualreload = function () { if ((ammo[gun] + clip[gun]) < clipsize[gun]) { clip[gun] = ammo[gun] + clip[gun]; ammo[gun] = 0; } else { diff = clipsize[gun] - clip[gun]; ammo[gun] = ammo[gun] - diff; clip[gun] = clip[gun] + diff; } };
Instance of Symbol 202 MovieClip [wall] "wall" in Frame 30
/* no clip actions */
Frame 35
stop(); scorebox.text = "Score: " + score;
Frame 40
stop(); attachMovie("aimer", "aimer", 10000); timer = 0; smg1 = 75; shotgun1 = 125; rifle1 = 165; if (smg == 1) { buysmg._x = 3000; attachMovie("purchased", "p1", 3000); p1._x = x1; p1._y = y1; } if (shotgun == 1) { buyshotgun._x = 3000; attachMovie("purchased", "p2", 3001); p2._x = x2; p2._y = y2; } if (rifle == 1) { buyrifle._x = 3000; attachMovie("purchased", "p3", 3002); p3._x = x3; p3._y = y3; } aimer.onEnterFrame = function () { if (timer > 0) { timer--; } if (timer <= 0) { nomoney._y = -100; } healthtxt.text = "Health: " + health; moneybox.text = "Money: " + money; scorebox.text = "Score: " + score; ammo1.text = "Current: " + (ammo[1] + clip[1]); ammo2.text = "Current: " + (ammo[2] + clip[2]); ammo3.text = "Current: " + (ammo[3] + clip[3]); ammo4.text = "Current: " + (ammo[4] + clip[4]); aimer._x = _root._xmouse; aimer._y = _root._ymouse; if (smg == 1) { } if (shotgun == 1) { } if (rifle == 1) { } };
Frame 45
stop(); timer = 0; if (light > 1) { lightbut._x = 3000; attachMovie("purchased", "p11", 3000); p11._x = x11; p11._y = y11; price.text = " "; } aimer.onEnterFrame = function () { lightlvl.text = "Upgrade Level: " + light; pricetxt.text = "Cost: " + price; moneybox.text = "Money: " + money; scorebox.text = ("Health: " + health) + "%"; aimer._x = _root._xmouse; aimer._y = _root._ymouse; if (timer > 0) { timer--; } if (timer <= 0) { nomoney._y = -100; } if (light == 0) { price = 40; } if (light == 1) { price = 80; } if (light == 2) { pricetxt.text = " "; } };
Symbol 67 MovieClip Frame 1
stop();
Symbol 67 MovieClip Frame 9
if (_root.gun == 10) { gotoAndPlay (1); } if (_root.gun == 1) { gotoAndPlay (10); } if (_root.gun == 2) { gotoAndPlay (16); } if (_root.gun == 3) { gotoAndPlay (24); } if (_root.gun == 4) { gotoAndPlay (28); }
Symbol 67 MovieClip Frame 10
stop();
Symbol 67 MovieClip Frame 15
if (_root.gun == 10) { gotoAndPlay (1); } if (_root.gun == 1) { gotoAndPlay (10); } if (_root.gun == 2) { gotoAndPlay (16); } if (_root.gun == 3) { gotoAndPlay (24); } if (_root.gun == 4) { gotoAndPlay (28); }
Symbol 67 MovieClip Frame 16
stop();
Symbol 67 MovieClip Frame 23
if (_root.gun == 10) { gotoAndPlay (1); } if (_root.gun == 1) { gotoAndPlay (10); } if (_root.gun == 2) { gotoAndPlay (16); } if (_root.gun == 3) { gotoAndPlay (24); } if (_root.gun == 4) { gotoAndPlay (28); }
Symbol 67 MovieClip Frame 24
stop();
Symbol 67 MovieClip Frame 27
if (_root.gun == 10) { gotoAndPlay (1); } if (_root.gun == 1) { gotoAndPlay (10); } if (_root.gun == 2) { gotoAndPlay (16); } if (_root.gun == 3) { gotoAndPlay (24); } if (_root.gun == 4) { gotoAndPlay (28); }
Symbol 67 MovieClip Frame 28
stop();
Symbol 67 MovieClip Frame 33
if (_root.gun == 10) { gotoAndPlay (1); } if (_root.gun == 1) { gotoAndPlay (10); } if (_root.gun == 2) { gotoAndPlay (16); } if (_root.gun == 3) { gotoAndPlay (24); } if (_root.gun == 4) { gotoAndPlay (28); }
Symbol 76 MovieClip [gun0] Frame 1
stop();
Symbol 85 MovieClip [enemy1] Frame 12
if (_root.dist <= 40) { gotoAndPlay (43); }
Symbol 85 MovieClip [enemy1] Frame 22
if (_root.dist <= 40) { gotoAndPlay (43); }
Symbol 85 MovieClip [enemy1] Frame 33
if (_root.dist <= 40) { gotoAndPlay (43); }
Symbol 85 MovieClip [enemy1] Frame 43
if (_root.dist >= 55) { gotoAndPlay (1); } if (_root.dist <= 55) { _root.attacking = true; } if (_root.dist >= 40) { gotoAndPlay (1); } if (_root.dist >= 40) { gotoAndPlay (1); }
Symbol 85 MovieClip [enemy1] Frame 45
_root.attacking = false;
Symbol 85 MovieClip [enemy1] Frame 50
if (_root.dist <= 55) { _root.health = _root.health - 10; }
Symbol 129 MovieClip [enemy3] Frame 12
if (_root.dist <= 40) { gotoAndPlay (43); }
Symbol 129 MovieClip [enemy3] Frame 22
if (_root.dist <= 40) { gotoAndPlay (43); }
Symbol 129 MovieClip [enemy3] Frame 33
if (_root.dist <= 40) { gotoAndPlay (43); }
Symbol 129 MovieClip [enemy3] Frame 43
if (_root.dist >= 55) { gotoAndPlay (1); } if (_root.dist <= 55) { _root.attacking = true; } if (_root.dist >= 40) { gotoAndPlay (1); } if (_root.dist >= 40) { gotoAndPlay (1); }
Symbol 129 MovieClip [enemy3] Frame 45
_root.attacking = false;
Symbol 129 MovieClip [enemy3] Frame 50
if (_root.dist <= 55) { _root.health = _root.health - 15; }
Symbol 132 MovieClip [enemy4] Frame 12
if (_root.dist <= 40) { gotoAndPlay (43); }
Symbol 132 MovieClip [enemy4] Frame 22
if (_root.dist <= 40) { gotoAndPlay (43); }
Symbol 132 MovieClip [enemy4] Frame 33
if (_root.dist <= 40) { gotoAndPlay (43); }
Symbol 132 MovieClip [enemy4] Frame 43
if (_root.dist >= 55) { gotoAndPlay (1); } if (_root.dist <= 55) { _root.attacking = true; } if (_root.dist >= 40) { gotoAndPlay (1); } if (_root.dist >= 40) { gotoAndPlay (1); }
Symbol 132 MovieClip [enemy4] Frame 45
_root.attacking = false;
Symbol 132 MovieClip [enemy4] Frame 50
if (_root.dist <= 55) { _root.health = _root.health - 20; }
Symbol 133 MovieClip [enemy5] Frame 12
if (_root.dist <= 40) { gotoAndPlay (43); }
Symbol 133 MovieClip [enemy5] Frame 22
if (_root.dist <= 40) { gotoAndPlay (43); }
Symbol 133 MovieClip [enemy5] Frame 33
if (_root.dist <= 40) { gotoAndPlay (43); }
Symbol 133 MovieClip [enemy5] Frame 43
if (_root.dist >= 55) { gotoAndPlay (1); } if (_root.dist <= 55) { _root.attacking = true; } if (_root.dist >= 40) { gotoAndPlay (1); } if (_root.dist >= 40) { gotoAndPlay (1); }
Symbol 133 MovieClip [enemy5] Frame 45
_root.attacking = false;
Symbol 133 MovieClip [enemy5] Frame 50
if (_root.dist <= 55) { _root.health = _root.health - 25; }
Symbol 140 MovieClip [enemy2] Frame 12
if (_root.dist <= 40) { gotoAndPlay (43); }
Symbol 140 MovieClip [enemy2] Frame 22
if (_root.dist <= 40) { gotoAndPlay (43); }
Symbol 140 MovieClip [enemy2] Frame 33
if (_root.dist <= 40) { gotoAndPlay (43); }
Symbol 140 MovieClip [enemy2] Frame 43
if (_root.dist >= 55) { gotoAndPlay (1); } if (_root.dist <= 55) { _root.attacking = true; } if (_root.dist >= 40) { gotoAndPlay (1); } if (_root.dist >= 40) { gotoAndPlay (1); }
Symbol 140 MovieClip [enemy2] Frame 45
_root.attacking = false;
Symbol 140 MovieClip [enemy2] Frame 50
if (_root.dist <= 55) { _root.health = _root.health - 10; }
Symbol 164 MovieClip [knifepic] Frame 1
stop();
Symbol 164 MovieClip [knifepic] Frame 2
stop();
Symbol 170 MovieClip [pistolpic] Frame 1
stop();
Symbol 170 MovieClip [pistolpic] Frame 2
stop();
Symbol 211 Button
on (release) { getURL ("http://www.newgrounds.com", "_blank"); }
Symbol 219 Button
on (release) { _root.play(); }
Symbol 220 MovieClip Frame 1
_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { bar._xscale = PercentLoaded; } else { gotoAndStop ("loaded"); }
Symbol 220 MovieClip Frame 2
gotoAndPlay (1);
Symbol 224 Button
on (release) { getURL ("http://www.armorgames.com", "blank"); }
Symbol 231 MovieClip Frame 81
_root.play(); _root.play();
Symbol 236 MovieClip Frame 112
zomb = new Sound(); zomb.attachSound("growl1"); zomb.stop(); zomb.start();
Symbol 236 MovieClip Frame 119
_root.play();
Symbol 236 MovieClip Frame 123
stop();
Symbol 245 Button
on (release) { gotoAndPlay (26); }
Symbol 247 Button
on (release) { getURL ("http://www.nosignalhome.com", _blank); }
Symbol 251 Button
on (release) { getURL ("http://www.armorgames.com", _blank); }
Symbol 262 Button
on (release) { gotoAndPlay (25); }
Symbol 266 Button
on (release) { play(); }
Symbol 277 Button
on (release) { gotoAndStop (25); }
Symbol 280 Button
on (release) { nextlevel = false; spawndelay = spawndelay - 3; needkill = needkill * 1.15; gotoAndPlay (45); p1.removeMovieClip(); p2.removeMovieClip(); p3.removeMovieClip(); }
Symbol 285 Button
on (release) { if (money < shotgun1) { nomoney._y = 160; timer = 10; } if (money >= shotgun1) { money = money - shotgun1; shotgun = 1; x2 = buyshotgun._x; y2 = buyshotgun._y; buyshotgun._x = 3000; attachMovie("purchased", "p2", 3001); p2._x = x2; p2._y = y2; } }
Symbol 286 Button
on (release) { if (money < rifle1) { nomoney._y = 160; timer = 10; } if (money >= rifle1) { money = money - rifle1; rifle = 1; x3 = buyrifle._x; y3 = buyrifle._y; buyrifle._x = 3000; attachMovie("purchased", "p3", 3002); p3._x = x3; p3._y = y3; } }
Symbol 287 Button
on (release) { if (money < 5) { nomoney._y = 160; timer = 10; } if (money >= 5) { money = money - 5; ammo[1] = ammo[1] + 5; } }
Symbol 288 Button
on (release) { if (money < 20) { nomoney._y = 160; timer = 10; } if (money >= 20) { money = money - 20; ammo[4] = ammo[4] + 5; } }
Symbol 289 Button
on (release) { if (money < smg1) { nomoney._y = 160; timer = 10; } if (money >= smg1) { money = money - smg1; smg = 1; x1 = buysmg._x; y1 = buysmg._y; buysmg._x = 3000; attachMovie("purchased", "p1", 3000); p1._x = x1; p1._y = y1; } }
Symbol 290 Button
on (release) { if (money < 15) { nomoney._y = 160; timer = 10; } if (money >= 15) { money = money - 15; ammo[3] = ammo[3] + 6; } }
Symbol 291 Button
on (release) { if (money < 10) { nomoney._y = 160; timer = 10; } if (money >= 10) { money = money - 10; ammo[2] = ammo[2] + 20; } }
Symbol 314 Button
on (release) { gotoAndPlay (30); p11.removeMovieClip(); }
Symbol 315 Button
on (release) { gotoAndPlay (40); p11.removeMovieClip(); }
Symbol 316 Button
on (release) { if (money < 60) { nomoney._y = 160; timer = 10; } if (health < 100) { if (money >= 60) { money = money - 60; health = health + 50; } } if (health > 100) { health = 100; } }
Symbol 317 Button
on (release) { if (money < 12) { nomoney._y = 160; timer = 10; } if (health < 100) { if (money >= 12) { money = money - 12; health = health + 10; } } if (health > 100) { health = 100; } }
Symbol 318 Button
on (release) { if (money < 7) { nomoney._y = 160; timer = 10; } if (health < 100) { if (money >= 7) { money = money - 7; health = health + 5; } } if (health > 100) { health = 100; } }
Symbol 319 Button
on (release) { if (money < 80) { nomoney._y = 160; timer = 10; } if (health < 100) { if (money >= 80) { money = money - 80; health = health + 100; } } if (health > 100) { health = 100; } }
Symbol 320 Button
on (release) { if (money < price) { nomoney._y = 160; timer = 10; } if (money >= price) { money = money - price; light++; } if (light > 1) { x11 = lightbut._x; y11 = lightbut._y; lightbut._x = 3000; attachMovie("purchased", "p11", 3000); p11._x = x11; p11._y = y11; } }

Library Items

Symbol 1 Sound [sword]
Symbol 2 Sound [shotgunshot]
Symbol 3 Sound [reload]
Symbol 4 Sound [pistolshot]
Symbol 5 Sound [gunshot]
Symbol 6 Sound [growl1]
Symbol 7 Sound [biggunshot]
Symbol 8 Sound [song2]
Symbol 9 Bitmap [map]
Symbol 10 BitmapUsed by:11
Symbol 11 GraphicUses:10Used by:14
Symbol 12 BitmapUsed by:13
Symbol 13 GraphicUses:12Used by:14
Symbol 14 MovieClipUses:11 13Used by:68
Symbol 15 BitmapUsed by:20 25 27 29 31 33 35 37 40 42 45 48 51 54 57 60 61 62 65 66
Symbol 16 BitmapUsed by:20 25 27 29 31 33 35 37 40 42 45 48 51 54 57 60 61 62 65 66
Symbol 17 BitmapUsed by:20 25 27 29 31 33 35 37 40 42 45 48 51 54 57 60 61 62 65 66
Symbol 18 BitmapUsed by:20 25 27 29 31 33 35 37 40 42 45 48 51 54 57 60 61 62 65 66
Symbol 19 BitmapUsed by:20 25 27 29 31 33 35 37 40 42 45 48 51 54 57 60 61 62 65 66
Symbol 20 GraphicUses:15 16 17 18 19Used by:67
Symbol 21 GraphicUsed by:22
Symbol 22 MovieClipUses:21Used by:67
Symbol 23 BitmapUsed by:24 26 28 30 32 34 36 38 41 42 45 48 51 54 57 60 61 62 65 66
Symbol 24 GraphicUses:23Used by:67
Symbol 25 GraphicUses:15 16 17 18 19Used by:67
Symbol 26 GraphicUses:23Used by:67
Symbol 27 GraphicUses:15 16 17 18 19Used by:67
Symbol 28 GraphicUses:23Used by:67
Symbol 29 GraphicUses:15 16 17 18 19Used by:67
Symbol 30 GraphicUses:23Used by:67
Symbol 31 GraphicUses:15 16 17 18 19Used by:67
Symbol 32 GraphicUses:23Used by:67
Symbol 33 GraphicUses:15 16 17 18 19Used by:67
Symbol 34 GraphicUses:23Used by:67
Symbol 35 GraphicUses:15 16 17 18 19Used by:67
Symbol 36 GraphicUses:23Used by:67
Symbol 37 GraphicUses:15 16 17 18 19Used by:67
Symbol 38 GraphicUses:23Used by:67
Symbol 39 BitmapUsed by:40 42 45 48 51 54 57 60 61 62 65 66
Symbol 40 GraphicUses:15 16 39 17 18 19Used by:67
Symbol 41 GraphicUses:23Used by:67
Symbol 42 GraphicUses:15 16 39 17 23 18 19Used by:67
Symbol 43 GraphicUsed by:44
Symbol 44 MovieClipUses:43Used by:67
Symbol 45 GraphicUses:15 16 39 17 23 18 19Used by:67
Symbol 46 GraphicUsed by:47
Symbol 47 MovieClip [fire]Uses:46Used by:67
Symbol 48 GraphicUses:15 16 39 17 23 18 19Used by:67
Symbol 49 FontUsed by:50 109 112 135
Symbol 50 TextUses:49Used by:67
Symbol 51 GraphicUses:15 16 39 17 23 18 19Used by:67
Symbol 52 GraphicUsed by:53
Symbol 53 MovieClipUses:52Used by:67
Symbol 54 GraphicUses:15 16 39 17 23 18 19Used by:67
Symbol 55 BitmapUsed by:56
Symbol 56 GraphicUses:55Used by:67
Symbol 57 GraphicUses:15 16 39 17 23 18 19Used by:67
Symbol 58 GraphicUsed by:59
Symbol 59 MovieClipUses:58Used by:67
Symbol 60 GraphicUses:15 16 39 17 23 18 19Used by:67
Symbol 61 GraphicUses:15 16 39 17 23 18 19Used by:67
Symbol 62 GraphicUses:15 16 39 17 23 18 19Used by:67
Symbol 63 GraphicUsed by:64
Symbol 64 MovieClipUses:63Used by:67
Symbol 65 GraphicUses:15 16 39 17 23 18 19Used by:67
Symbol 66 GraphicUses:15 16 39 17 23 18 19Used by:67
Symbol 67 MovieClipUses:20 22 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 40 41 42 44 45 47 48 50 51 53 54 56 57 59 60 61 62 64 65 66Used by:68
Symbol 68 MovieClip [man]Uses:14 67
Symbol 69 GraphicUsed by:76
Symbol 70 GraphicUsed by:76
Symbol 71 GraphicUsed by:72
Symbol 72 MovieClip [fire0]Uses:71Used by:76
Symbol 73 GraphicUsed by:76
Symbol 74 GraphicUsed by:76
Symbol 75 GraphicUsed by:76
Symbol 76 MovieClip [gun0]Uses:69 70 72 73 74 75
Symbol 77 BitmapUsed by:78
Symbol 78 GraphicUses:77Used by:79
Symbol 79 MovieClipUses:78Used by:85 129 132 133 140
Symbol 80 BitmapUsed by:81
Symbol 81 GraphicUses:80Used by:82
Symbol 82 MovieClipUses:81Used by:85 129 132 133 140
Symbol 83 BitmapUsed by:84
Symbol 84 GraphicUses:83Used by:85
Symbol 85 MovieClip [enemy1]Uses:79 82 84
Symbol 86 GraphicUsed by:87
Symbol 87 MovieClip [aimer]Uses:86
Symbol 88 GraphicUsed by:89
Symbol 89 MovieClip [words]Uses:88
Symbol 90 GraphicUsed by:91
Symbol 91 MovieClip [reloader]Uses:90
Symbol 92 GraphicUsed by:93
Symbol 93 MovieClip [reloaderback]Uses:92
Symbol 94 GraphicUsed by:95
Symbol 95 MovieClip [hitline]Uses:94
Symbol 96 GraphicUsed by:97
Symbol 97 MovieClip [hitline3]Uses:96
Symbol 98 GraphicUsed by:99
Symbol 99 MovieClip [healthbarback]Uses:98
Symbol 100 GraphicUsed by:101
Symbol 101 MovieClip [healthbar]Uses:100
Symbol 102 GraphicUsed by:105
Symbol 103 GraphicUsed by:104
Symbol 104 MovieClip [shade2]Uses:103Used by:105
Symbol 105 MovieClip [shade1]Uses:102 104
Symbol 106 GraphicUsed by:107
Symbol 107 MovieClip [darkness]Uses:106
Symbol 108 GraphicUsed by:110
Symbol 109 EditableTextUses:49Used by:110
Symbol 110 MovieClip [healthMC]Uses:108 109
Symbol 111 GraphicUsed by:113
Symbol 112 EditableTextUses:49Used by:113
Symbol 113 MovieClip [ammoMC]Uses:111 112
Symbol 114 BitmapUsed by:115
Symbol 115 GraphicUses:114Used by:116
Symbol 116 MovieClip [blood]Uses:115Used by:119
Symbol 117 BitmapUsed by:118
Symbol 118 GraphicUses:117Used by:119
Symbol 119 MovieClip [deadzomb]Uses:118 116
Symbol 120 GraphicUsed by:121
Symbol 121 MovieClip [bullet]Uses:120
Symbol 122 BitmapUsed by:123
Symbol 123 GraphicUses:122Used by:124
Symbol 124 MovieClip [back3]Uses:123
Symbol 125 BitmapUsed by:126
Symbol 126 GraphicUses:125Used by:129
Symbol 127 BitmapUsed by:128
Symbol 128 GraphicUses:127Used by:129 133 140
Symbol 129 MovieClip [enemy3]Uses:79 82 126 128
Symbol 130 BitmapUsed by:131
Symbol 131 GraphicUses:130Used by:132
Symbol 132 MovieClip [enemy4]Uses:79 82 131
Symbol 133 MovieClip [enemy5]Uses:79 82 128
Symbol 134 GraphicUsed by:136
Symbol 135 EditableTextUses:49Used by:136
Symbol 136 MovieClip [dayt]Uses:134 135
Symbol 137 GraphicUsed by:138
Symbol 138 MovieClipUses:137Used by:139
Symbol 139 MovieClip [splatter]Uses:138
Symbol 140 MovieClip [enemy2]Uses:79 82 128
Symbol 141 FontUsed by:142 144 195 198 233 238 239 243 248 254 255 256 257 258 259 261 264 268 276 282 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 310 321 322 323 324 325 326 327 328 329 330 331 332 333
Symbol 142 TextUses:141Used by:143
Symbol 143 MovieClip [healthword]Uses:142
Symbol 144 TextUses:141Used by:145
Symbol 145 MovieClip [reloadword]Uses:144
Symbol 146 FontUsed by:147 149 151 153 155
Symbol 147 EditableTextUses:146Used by:148
Symbol 148 MovieClip [pistolammo]Uses:147
Symbol 149 EditableTextUses:146Used by:150
Symbol 150 MovieClip [smgammo]Uses:149
Symbol 151 EditableTextUses:146Used by:152
Symbol 152 MovieClip [shotgunammo]Uses:151
Symbol 153 EditableTextUses:146Used by:154
Symbol 154 MovieClip [rifleammo]Uses:153
Symbol 155 EditableTextUses:146Used by:156
Symbol 156 MovieClip [knifeammo]Uses:155
Symbol 157 GraphicUsed by:158
Symbol 158 MovieClip [greyness]Uses:157
Symbol 159 BitmapUsed by:160
Symbol 160 GraphicUses:159Used by:164
Symbol 161 BitmapUsed by:162
Symbol 162 GraphicUses:161Used by:163
Symbol 163 MovieClipUses:162Used by:164
Symbol 164 MovieClip [knifepic]Uses:160 163Used by:189
Symbol 165 BitmapUsed by:166
Symbol 166 GraphicUses:165Used by:170
Symbol 167 BitmapUsed by:168
Symbol 168 GraphicUses:167Used by:169
Symbol 169 MovieClipUses:168Used by:170
Symbol 170 MovieClip [pistolpic]Uses:166 169Used by:189
Symbol 171 BitmapUsed by:172
Symbol 172 GraphicUses:171Used by:176
Symbol 173 BitmapUsed by:174
Symbol 174 GraphicUses:173Used by:175
Symbol 175 MovieClipUses:174Used by:176
Symbol 176 MovieClip [smgpic]Uses:172 175Used by:189
Symbol 177 BitmapUsed by:178
Symbol 178 GraphicUses:177Used by:182
Symbol 179 BitmapUsed by:180
Symbol 180 GraphicUses:179Used by:181
Symbol 181 MovieClipUses:180Used by:182
Symbol 182 MovieClip [shotgunpic]Uses:178 181Used by:189
Symbol 183 BitmapUsed by:184
Symbol 184 GraphicUses:183Used by:188
Symbol 185 BitmapUsed by:186
Symbol 186 GraphicUses:185Used by:187
Symbol 187 MovieClipUses:186Used by:188
Symbol 188 MovieClip [riflepic]Uses:184 187Used by:189
Symbol 189 MovieClip [guns]Uses:164 170 176 182 188
Symbol 190 GraphicUsed by:191
Symbol 191 MovieClip [darkness1]Uses:190
Symbol 192 GraphicUsed by:193
Symbol 193 MovieClip [darkness2]Uses:192
Symbol 194 GraphicUsed by:196 245 247 262 266 277 280 314 315
Symbol 195 TextUses:141Used by:196 247
Symbol 196 MovieClip [armorlink]Uses:194 195
Symbol 197 GraphicUsed by:199
Symbol 198 TextUses:141Used by:199
Symbol 199 ButtonUses:197 198Used by:200
Symbol 200 MovieClip [purchased]Uses:199Used by:Timeline
Symbol 201 GraphicUsed by:202
Symbol 202 MovieClip [wall]Uses:201Used by:Timeline
Symbol 203 GraphicUsed by:220
Symbol 204 GraphicUsed by:205 224
Symbol 205 MovieClipUses:204Used by:220
Symbol 206 GraphicUsed by:220
Symbol 207 GraphicUsed by:210 211
Symbol 208 GraphicUsed by:210 211
Symbol 209 GraphicUsed by:210 211
Symbol 210 MovieClipUses:207 208 209Used by:211
Symbol 211 ButtonUses:210 207 208 209Used by:220
Symbol 212 GraphicUsed by:220
Symbol 213 GraphicUsed by:219
Symbol 214 GraphicUsed by:219
Symbol 215 GraphicUsed by:219
Symbol 216 GraphicUsed by:219
Symbol 217 GraphicUsed by:219
Symbol 218 GraphicUsed by:219
Symbol 219 ButtonUses:213 214 215 216 217 218Used by:220
Symbol 220 MovieClipUses:203 205 206 211 212 219Used by:Timeline
Symbol 221 GraphicUsed by:231 234
Symbol 222 GraphicUsed by:223
Symbol 223 MovieClipUses:222Used by:231
Symbol 224 ButtonUses:204Used by:231
Symbol 225 GraphicUsed by:226
Symbol 226 MovieClipUses:225Used by:231
Symbol 227 GraphicUsed by:228
Symbol 228 MovieClipUses:227Used by:231
Symbol 229 GraphicUsed by:230
Symbol 230 MovieClipUses:229Used by:231
Symbol 231 MovieClipUses:221 223 224 226 228 230 SS1Used by:Timeline
Symbol 232 ShapeTweeningUsed by:236
Symbol 233 TextUses:141Used by:236
Symbol 234 MovieClipUses:221Used by:236
Symbol 235 GraphicUsed by:236
Symbol 236 MovieClipUses:232 233 234 235Used by:Timeline
Symbol 237 GraphicUsed by:Timeline
Symbol 238 TextUses:141Used by:Timeline
Symbol 239 TextUses:141Used by:Timeline
Symbol 240 BitmapUsed by:241
Symbol 241 GraphicUses:240Used by:Timeline
Symbol 242 GraphicUsed by:245 277 314
Symbol 243 TextUses:141Used by:245 314
Symbol 244 GraphicUsed by:245 262 277 314 315
Symbol 245 ButtonUses:242 243 194 244Used by:Timeline
Symbol 246 GraphicUsed by:247
Symbol 247 ButtonUses:246 195 194Used by:Timeline
Symbol 248 TextUses:141Used by:251
Symbol 249 FontUsed by:250
Symbol 250 TextUses:249Used by:251
Symbol 251 ButtonUses:248 250Used by:Timeline
Symbol 252 BitmapUsed by:253
Symbol 253 GraphicUses:252Used by:Timeline
Symbol 254 TextUses:141Used by:Timeline
Symbol 255 TextUses:141Used by:Timeline
Symbol 256 TextUses:141Used by:Timeline
Symbol 257 TextUses:141Used by:Timeline
Symbol 258 TextUses:141Used by:Timeline
Symbol 259 TextUses:141Used by:Timeline
Symbol 260 GraphicUsed by:262 315
Symbol 261 TextUses:141Used by:262 315
Symbol 262 ButtonUses:260 261 194 244Used by:Timeline
Symbol 263 GraphicUsed by:266 280
Symbol 264 TextUses:141Used by:266 280
Symbol 265 GraphicUsed by:266 280
Symbol 266 ButtonUses:263 264 194 265Used by:Timeline
Symbol 267 GraphicUsed by:Timeline
Symbol 268 TextUses:141Used by:Timeline
Symbol 269 BitmapUsed by:270
Symbol 270 GraphicUses:269Used by:Timeline
Symbol 271 BitmapUsed by:272
Symbol 272 GraphicUses:271Used by:Timeline
Symbol 273 FontUsed by:274 275
Symbol 274 TextUses:273Used by:Timeline
Symbol 275 EditableTextUses:273Used by:Timeline
Symbol 276 TextUses:141Used by:277
Symbol 277 ButtonUses:242 276 194 244Used by:Timeline
Symbol 278 BitmapUsed by:279
Symbol 279 GraphicUses:278Used by:Timeline
Symbol 280 ButtonUses:263 264 194 265Used by:Timeline
Symbol 281 GraphicUsed by:285 286 287 288 289 290 291 316 317 318 319 320
Symbol 282 TextUses:141Used by:285 286 287 288 289 290 291 316 317 318 319 320
Symbol 283 GraphicUsed by:285 286 287 288 289 290 291 316 317 318 319 320
Symbol 284 GraphicUsed by:285 286 287 288 289 290 291 316 317 318 319 320
Symbol 285 ButtonUses:281 282 283 284Used by:Timeline
Symbol 286 ButtonUses:281 282 283 284Used by:Timeline
Symbol 287 ButtonUses:281 282 283 284Used by:Timeline
Symbol 288 ButtonUses:281 282 283 284Used by:Timeline
Symbol 289 ButtonUses:281 282 283 284Used by:Timeline
Symbol 290 ButtonUses:281 282 283 284Used by:Timeline
Symbol 291 ButtonUses:281 282 283 284Used by:Timeline
Symbol 292 TextUses:141Used by:Timeline
Symbol 293 TextUses:141Used by:Timeline
Symbol 294 TextUses:141Used by:Timeline
Symbol 295 TextUses:141Used by:Timeline
Symbol 296 EditableTextUses:141Used by:Timeline
Symbol 297 TextUses:141Used by:Timeline
Symbol 298 TextUses:141Used by:Timeline
Symbol 299 TextUses:141Used by:Timeline
Symbol 300 TextUses:141Used by:Timeline
Symbol 301 TextUses:141Used by:Timeline
Symbol 302 TextUses:141Used by:Timeline
Symbol 303 TextUses:141Used by:Timeline
Symbol 304 EditableTextUses:141Used by:Timeline
Symbol 305 EditableTextUses:141Used by:Timeline
Symbol 306 EditableTextUses:141Used by:Timeline
Symbol 307 EditableTextUses:141Used by:Timeline
Symbol 308 EditableTextUses:141Used by:Timeline
Symbol 309 GraphicUsed by:311
Symbol 310 EditableTextUses:141Used by:311
Symbol 311 MovieClipUses:309 310Used by:Timeline
Symbol 312 BitmapUsed by:313
Symbol 313 GraphicUses:312Used by:Timeline
Symbol 314 ButtonUses:242 243 194 244Used by:Timeline
Symbol 315 ButtonUses:260 261 194 244Used by:Timeline
Symbol 316 ButtonUses:281 282 283 284Used by:Timeline
Symbol 317 ButtonUses:281 282 283 284Used by:Timeline
Symbol 318 ButtonUses:281 282 283 284Used by:Timeline
Symbol 319 ButtonUses:281 282 283 284Used by:Timeline
Symbol 320 ButtonUses:281 282 283 284Used by:Timeline
Symbol 321 EditableTextUses:141Used by:Timeline
Symbol 322 EditableTextUses:141Used by:Timeline
Symbol 323 TextUses:141Used by:Timeline
Symbol 324 TextUses:141Used by:Timeline
Symbol 325 TextUses:141Used by:Timeline
Symbol 326 TextUses:141Used by:Timeline
Symbol 327 TextUses:141Used by:Timeline
Symbol 328 TextUses:141Used by:Timeline
Symbol 329 TextUses:141Used by:Timeline
Symbol 330 TextUses:141Used by:Timeline
Symbol 331 TextUses:141Used by:Timeline
Symbol 332 EditableTextUses:141Used by:Timeline
Symbol 333 EditableTextUses:141Used by:Timeline
Streaming Sound 1Used by:Symbol 231 MovieClip

Instance Names

"drip"Frame 5Symbol 236 MovieClip
"wall"Frame 30Symbol 202 MovieClip [wall]
"scorebox"Frame 35Symbol 275 EditableText
"buyshotgun"Frame 40Symbol 285 Button
"buyrifle"Frame 40Symbol 286 Button
"buypistolrounds"Frame 40Symbol 287 Button
"buyriflerounds"Frame 40Symbol 288 Button
"buysmg"Frame 40Symbol 289 Button
"buyshotgunshells"Frame 40Symbol 290 Button
"buysmgrounds"Frame 40Symbol 291 Button
"ammo1"Frame 40Symbol 296 EditableText
"ammo4"Frame 40Symbol 304 EditableText
"ammo3"Frame 40Symbol 305 EditableText
"ammo2"Frame 40Symbol 306 EditableText
"moneybox"Frame 40Symbol 307 EditableText
"scorebox"Frame 40Symbol 308 EditableText
"nomoney"Frame 40Symbol 311 MovieClip
"buysmg"Frame 45Symbol 319 Button
"lightbut"Frame 45Symbol 320 Button
"lightlvl"Frame 45Symbol 321 EditableText
"pricetxt"Frame 45Symbol 322 EditableText
"moneybox"Frame 45Symbol 332 EditableText
"scorebox"Frame 45Symbol 333 EditableText
"legs"Symbol 68 MovieClip [man] Frame 1Symbol 14 MovieClip
"person"Symbol 68 MovieClip [man] Frame 1Symbol 67 MovieClip
"healthtext"Symbol 110 MovieClip [healthMC] Frame 1Symbol 109 EditableText
"ammotext"Symbol 113 MovieClip [ammoMC] Frame 1Symbol 112 EditableText
"txt"Symbol 136 MovieClip [dayt] Frame 1Symbol 135 EditableText
"txt"Symbol 148 MovieClip [pistolammo] Frame 1Symbol 147 EditableText
"txt"Symbol 150 MovieClip [smgammo] Frame 1Symbol 149 EditableText
"txt"Symbol 152 MovieClip [shotgunammo] Frame 1Symbol 151 EditableText
"txt"Symbol 154 MovieClip [rifleammo] Frame 1Symbol 153 EditableText
"txt"Symbol 156 MovieClip [knifeammo] Frame 1Symbol 155 EditableText
"knifepic"Symbol 189 MovieClip [guns] Frame 1Symbol 164 MovieClip [knifepic]
"pistolpic"Symbol 189 MovieClip [guns] Frame 1Symbol 170 MovieClip [pistolpic]
"smgpic"Symbol 189 MovieClip [guns] Frame 1Symbol 176 MovieClip [smgpic]
"shotgunpic"Symbol 189 MovieClip [guns] Frame 1Symbol 182 MovieClip [shotgunpic]
"riflepic"Symbol 189 MovieClip [guns] Frame 1Symbol 188 MovieClip [riflepic]
"purchased"Symbol 200 MovieClip [purchased] Frame 1Symbol 199 Button
"bar"Symbol 220 MovieClip Frame 1Symbol 205 MovieClip
"nomoney"Symbol 311 MovieClip Frame 1Symbol 310 EditableText

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata present, AS1/AS2.
SWFMetaData (77)Timeline Frame 1187 bytes "<rdf:RDF xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"><rdf:Description rdf:about="" xmlns ..."
ExportAssets (56)Timeline Frame 1Symbol 1 as "sword"
ExportAssets (56)Timeline Frame 1Symbol 2 as "shotgunshot"
ExportAssets (56)Timeline Frame 1Symbol 3 as "reload"
ExportAssets (56)Timeline Frame 1Symbol 4 as "pistolshot"
ExportAssets (56)Timeline Frame 1Symbol 5 as "gunshot"
ExportAssets (56)Timeline Frame 1Symbol 6 as "growl1"
ExportAssets (56)Timeline Frame 1Symbol 7 as "biggunshot"
ExportAssets (56)Timeline Frame 1Symbol 8 as "song2"
ExportAssets (56)Timeline Frame 1Symbol 9 as "map"
ExportAssets (56)Timeline Frame 1Symbol 47 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 68 as "man"
ExportAssets (56)Timeline Frame 1Symbol 72 as "fire0"
ExportAssets (56)Timeline Frame 1Symbol 76 as "gun0"
ExportAssets (56)Timeline Frame 1Symbol 85 as "enemy1"
ExportAssets (56)Timeline Frame 1Symbol 87 as "aimer"
ExportAssets (56)Timeline Frame 1Symbol 89 as "words"
ExportAssets (56)Timeline Frame 1Symbol 91 as "reloader"
ExportAssets (56)Timeline Frame 1Symbol 93 as "reloaderback"
ExportAssets (56)Timeline Frame 1Symbol 95 as "hitline"
ExportAssets (56)Timeline Frame 1Symbol 97 as "hitline3"
ExportAssets (56)Timeline Frame 1Symbol 99 as "healthbarback"
ExportAssets (56)Timeline Frame 1Symbol 101 as "healthbar"
ExportAssets (56)Timeline Frame 1Symbol 104 as "shade2"
ExportAssets (56)Timeline Frame 1Symbol 105 as "shade1"
ExportAssets (56)Timeline Frame 1Symbol 107 as "darkness"
ExportAssets (56)Timeline Frame 1Symbol 110 as "healthMC"
ExportAssets (56)Timeline Frame 1Symbol 113 as "ammoMC"
ExportAssets (56)Timeline Frame 1Symbol 116 as "blood"
ExportAssets (56)Timeline Frame 1Symbol 119 as "deadzomb"
ExportAssets (56)Timeline Frame 1Symbol 121 as "bullet"
ExportAssets (56)Timeline Frame 1Symbol 124 as "back3"
ExportAssets (56)Timeline Frame 1Symbol 129 as "enemy3"
ExportAssets (56)Timeline Frame 1Symbol 132 as "enemy4"
ExportAssets (56)Timeline Frame 1Symbol 133 as "enemy5"
ExportAssets (56)Timeline Frame 1Symbol 136 as "dayt"
ExportAssets (56)Timeline Frame 1Symbol 139 as "splatter"
ExportAssets (56)Timeline Frame 1Symbol 140 as "enemy2"
ExportAssets (56)Timeline Frame 1Symbol 143 as "healthword"
ExportAssets (56)Timeline Frame 1Symbol 145 as "reloadword"
ExportAssets (56)Timeline Frame 1Symbol 148 as "pistolammo"
ExportAssets (56)Timeline Frame 1Symbol 150 as "smgammo"
ExportAssets (56)Timeline Frame 1Symbol 152 as "shotgunammo"
ExportAssets (56)Timeline Frame 1Symbol 154 as "rifleammo"
ExportAssets (56)Timeline Frame 1Symbol 156 as "knifeammo"
ExportAssets (56)Timeline Frame 1Symbol 158 as "greyness"
ExportAssets (56)Timeline Frame 1Symbol 164 as "knifepic"
ExportAssets (56)Timeline Frame 1Symbol 170 as "pistolpic"
ExportAssets (56)Timeline Frame 1Symbol 176 as "smgpic"
ExportAssets (56)Timeline Frame 1Symbol 182 as "shotgunpic"
ExportAssets (56)Timeline Frame 1Symbol 188 as "riflepic"
ExportAssets (56)Timeline Frame 1Symbol 189 as "guns"
ExportAssets (56)Timeline Frame 1Symbol 191 as "darkness1"
ExportAssets (56)Timeline Frame 1Symbol 193 as "darkness2"
ExportAssets (56)Timeline Frame 1Symbol 196 as "armorlink"
ExportAssets (56)Timeline Frame 1Symbol 200 as "purchased"
ExportAssets (56)Timeline Frame 1Symbol 202 as "wall"

Labels

"loaded"Symbol 220 MovieClip Frame 3




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Created: 9/3 -2019 14:26:34 Last modified: 9/3 -2019 14:26:34 Server time: 03/01 -2025 01:40:05