STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229595 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2595 · P5190 |
This is the info page for Flash #115405 |
+2 |
M&M |
+200 |
Friecrow |
next |
Mission Accomplished! |
<p align="left"><font face="Huxtable" size="29" color="#000000" letterSpacing="0.000000" kerning="1">Loading</font></p> |
<p align="left"><font face="Huxtable" size="29" color="#000000" letterSpacing="0.000000" kerning="1">Loading.</font></p> |
<p align="left"><font face="Huxtable" size="29" color="#000000" letterSpacing="0.000000" kerning="1">Loading...</font></p> |
Presents |
Game Concept &Graphic /Art &Programing by An Lieu Special Thank to My Family Chalini Cin My friends For thier endless support ,inspiration, and feedbacks. |
Game Concept &Graphic /Art &Programing by An Lieu Special Thank to My Family Chalini Cin My friends For thier endless support ,inspiration, and feedbacks. A 1manStudio Product Visit : www.1manstudio.net |
Others |
Weapons |
Characters |
Control |
Movements Control |
Summon |
Heavy Weapon |
Light Weapon |
Switch Light Weapon |
Switch Heavy Weapon |
Switch Summon |
Control Keys |
Z |
X |
C |
D |
S |
A |
Nelly-The Fridge Nelly’s Rune Symbol allows him to pilot The Fridge. This ancient flying fortress is designed to withstand an incredible amount of punishment before employing any major system failures. The ability to gradually regenerate its shield increases the Fridge’s endurance even more. However, nothing comes without a price. The Fridge’s speed is below average. This downfall makes it take damage more frequently than its counterpart. Shield : 14 Energy : 10 Speed : 6 Special : Regeneration |
Character Attribute |
Lina-The Fish Lina‘s Rune Symbol allows her to pilot The Fish. Unlike the Fridge, The Fish is much less fortified and can not regenerate its shield. Therefore, every hit being taken by this Symbol can become critical. Making up for this weakness, the Fish’s lightening-fast speed allows it to escape dangerous areas quickly and avoid serious damages. It also makes use of an Energy Generator which rapidly fills up The Fish’s energy pool. Shield : 9 Energy : 12 Speed : 12 Special : Energy Recovery |
Flockers |
Class: Light Weapon Damage: 24 Reload Speed: Medium Range: Long Energy: n/a Special: Pack Hunter |
Spearfish Missile |
Class: Heavy Weapon Damage: 35 Reload Speed: Slow Range: Long Energy: 20 Special: Piercing Damage |
Twinphin |
Class: Guardian Damage: 70 Duration: 360 Endurance: 40 Energy: 10 Special: Energy Shield |
Meastros Boen |
Class: Guardian Damage: 80 Duration: 220 Endurance: 40 Energy: 30 Special: Stationary |
Flaming Moo |
Class: Heavy Weapon Damage: 6 Reload Speed: Very Fast Range: Short Energy: 1 Special: Piercing Damage Spread Attack |
Cuk-tak cracker |
Class: Light Weapon Damage: 18 Reload Speed: Fast Range: Long Energy: n/a Special: Energy Drain Spread Attack |
Lina's starting weapons |
Nelly's starting weapons |
Many types of anti-cuisinde weapons exist in U.F.F universe. They are devided into three main catalogs. Light weapons typically inflict minor damage but dont consume energy. Heavy weapons can drain the energy pools quickly in exchange for major damage. Guardians are called to aid by performing special stkills. Each character starts with 3 basic weapons and gruadually recieves more during the course of the game. |
Anti-Cuisine Weaponry |
Not all parts of the player’s machines are vulnerable to attacks. The Fridge’s weak spot is its red crystal while the Fish’s Achilles' heel is the green crystal. Money can be used to upgrade the machines after every mission. There are three kinds of upgrades. Shield Upgrade improves endurance and Fridge’s HP regeneration rate. Energy Upgrade enlarges Energy’s pool and speeds up Energy recovery. Speed Upgrade allows player to move faster. Only one Guardian can be on the screen at the same time. |
Useful Tips |
<p align="center"><font face="Maiandra GD" size="17" color="#990000" letterSpacing="0.000000" kerning="1">Easy</font></p> |
Mode Sound Graphic Quality Control |
New Game |
New Game |
Instructions |
Instructions |
Options |
Options |
Continue |
Continue |
Credit |
Credit |
Next |
This is a place-holder for plot-advancing |
No... |
Yes! |
Try again? |
<p align="left"><font face="Heavy Heap" size="29" color="#ffff00" letterSpacing="0.000000" kerning="1">0</font></p> |
$ |
<p align="center"><font face="Lucida Handwriting" size="18" color="#000099" letterSpacing="-1.000000" kerning="1">100</font></p> |
<p align="center"><font face="Lucida Handwriting" size="18" color="#006600" letterSpacing="-1.000000" kerning="1">100</font></p> |
<p align="left"><font face="Heavy Heap" size="26" color="#ffff00" letterSpacing="0.000000" kerning="1">1</font></p> |
<p align="center"><font face="Lucida Handwriting" size="18" color="#000066" letterSpacing="-1.000000" kerning="1">100</font></p> |
<p align="center"><font face="Lucida Handwriting" size="18" color="#990000" letterSpacing="-1.000000" kerning="1">100</font></p> |
This is the end of the Alpha Version of this game. Thank you for playing! |
ActionScript [AS1/AS2]
Frame 1stop(); loader_black_mov.onEnterFrame = function () { totalByte = _root.getBytesTotal(); loadedByte = _root.getBytesLoaded(); loaderCount = (loadedByte / totalByte) * 130; this._height = 130 - loaderCount; if (loadedByte == totalByte) { gotoAndPlay ("logo_scene"); } };Instance of Symbol 334 MovieClip [loader_black_mov] "loader_black_mov" in Frame 1onClipEvent (enterFrame) { }Frame 2var logoTimer = 0; stop(); logo_mov.onEnterFrame = function () { logoTimer++; if (logoTimer == 150) { gotoAndPlay ("start_scene"); } };Frame 3stop(); var treeTimer = 0; var optionPresented = 0; var modeCounter = 1; var mode_text = "unknown"; var difficulty = 1; var instructionPresented = 0; menu_whole.onEnterFrame = function () { treeTimer++; treeTimer = treeTimer % 1200; if (treeTimer == 500) { this.menu_tree.tree_1.gotoAndPlay("tree_hide"); } if (treeTimer == 600) { this.menu_tree.tree_2.gotoAndPlay("tree_hide"); } if (treeTimer == 700) { this.menu_tree.tree_3.gotoAndPlay("tree_hide"); } if (treeTimer == 800) { this.menu_tree.tree_4.gotoAndPlay("tree_hide"); } if (treeTimer == 1100) { this.menu_tree.tree_1.gotoAndPlay("tree_hide"); this.menu_tree.tree_2.gotoAndPlay("tree_hide"); this.menu_tree.tree_3.gotoAndPlay("tree_hide"); this.menu_tree.tree_4.gotoAndPlay("tree_hide"); } optionButton(); instructionButton(); }; menu_whole.credit_btn.onRelease = function () { creditRoll_mv.gotoAndPlay("play"); }; optionButton = function () { if (optionPresented == 1) { option_mov._y = option_mov._y + 20; if (option_mov._y >= 100) { option_mov._y = 100; } } if (optionPresented == 0) { option_mov._y = option_mov._y - 20; if (option_mov._y <= -250) { option_mov._y = -250; } } if (modeCounter == 0) { option_mov.mode_text = "Easy"; difficulty = 0.5; } if (modeCounter == 1) { option_mov.mode_text = "Normal"; difficulty = 1; } if (modeCounter == 2) { option_mov.mode_text = "Hard"; difficulty = 1.5; } menu_whole.option_btn.onRelease = function () { optionPresented++; optionPresented = optionPresented % 2; }; option_mov.mode_btn.onRelease = function () { modeCounter++; modeCounter = modeCounter % 3; }; }; instructionButton = function () { if (instructionPresented == 1) { instruction_mov._y = instruction_mov._y + 20; if (instruction_mov._y >= 250) { instruction_mov._y = 250; } } if (instructionPresented == 0) { instruction_mov._y = instruction_mov._y - 20; if (instruction_mov._y <= -400) { instruction_mov._y = -400; } } menu_whole.inst_btn.onRelease = function () { instructionPresented++; instructionPresented = instructionPresented % 2; }; instruction_mov.lina_profile_btn.onRelease = function () { instruction_mov.gotoAndStop("profile_lina"); }; instruction_mov.nelly_profile_btn.onRelease = function () { instruction_mov.gotoAndStop("profile_nelly"); }; instruction_mov.char_btn.onRelease = function () { instruction_mov.gotoAndStop("profile_nelly"); }; instruction_mov.control_btn.onRelease = function () { instruction_mov.gotoAndStop("control"); }; instruction_mov.weapon_btn.onRelease = function () { instruction_mov.gotoAndStop("weapon"); }; instruction_mov.other_btn.onRelease = function () { instruction_mov.gotoAndStop("other"); }; }; menu_whole.newgame_btn.onRelease = function () { gotoAndPlay ("story_1"); };Frame 6stop(); next_btn.onRelease = function () { gotoAndPlay ("char_select"); };Frame 8function checkSelectButton() { mc2.mv_select.btn_lina.onRelease = function () { nellySelected = false; gotoAndPlay ("stage_1"); }; mc2.mv_select.btn_lina.onRollOver = function () { greenbar.gotoAndPlay("greenbar_uncover"); lina_text.gotoAndPlay("lina_text_uncover"); mc2.stop(); }; mc2.mv_select.btn_lina.onRollOut = function () { greenbar.gotoAndPlay("greenbar_cover"); lina_text.gotoAndPlay("lina_text_cover"); mc2.play(); }; mc2.mv_select.btn_nelly.onRelease = function () { gotoAndPlay ("stage_1"); }; mc2.mv_select.btn_nelly.onRollOver = function () { redbar.gotoAndPlay("redbar_uncover"); nelly_text.gotoAndPlay("nelly_text_uncover"); mc2.stop(); }; mc2.mv_select.btn_nelly.onRollOut = function () { redbar.gotoAndPlay("redbar_cover"); nelly_text.gotoAndPlay("nelly_text_cover"); mc2.play(); }; } stop(); var nellySelected = true; mc2.onEnterFrame = function () { checkSelectButton(); };Frame 13_root.createEmptyMovieClip("burgerLayer", 98); _root.createEmptyMovieClip("MMLayer", 91); _root.createEmptyMovieClip("kfcLayer", 89); _root.createEmptyMovieClip("bossLayer", 88); _root.createEmptyMovieClip("bulletLayer", 99); _root.createEmptyMovieClip("fireLayer", 96); _root.createEmptyMovieClip("pigLayer", 97); _root.createEmptyMovieClip("bulletLayer", 95); _root.createEmptyMovieClip("swordfishLayer", 94); _root.createEmptyMovieClip("dolphinLayer", 103); _root.createEmptyMovieClip("gatorLayer", 105); if (nellySelected == true) { _root.createEmptyMovieClip("player", 100); player.attachMovie("fridge_mov", fridge, 90); player._x = 600; player._y = 300; player._xscale = 100; player._yscale = 100; } if (nellySelected == false) { _root.createEmptyMovieClip("player2", 101); player2.attachMovie("theFish_mov", fish, 102); player2._x = 600; player2._y = 300; player2._xscale = 80; player2._yscale = 80; } var repeatTime = 0; var repeatTime2 = 0; var repeatTime3 = 0; var pigCount = 81; var pigPresent = false; var hpRegenDelay = 0; var repeatTimeP2_ = 0; var repeatTimeP2_2 = 0; var repeatTimeP2_3 = 29; var dolphinCount = 81; var dolphinPresent = false; var spRegenDelay2 = 0; tryAgain_mv._visible = false; var bulletCount = 0; var MMCount = 0; var burgerCount = 0; var kfcCount = 0; var enemyBurger = 0; var enemyMM = 0; var enemyGator = 0; var enemyKfc = 0; var bossEnemy = 0; var kfcPresent = false; var bossPresent = false; var speed = 6; var chickenDamage = 25; var chickenDelay = 5; var pigDelay = 5; var pigDamage = 75; var fireDelay = 1; var fireDamage = 6; var playerHP = 130; var playerMaxHP = 130; var playerSP = 100; var playerMaxSP = 100; var playerDisSP = Math.floor(playerSP); var playerDisHP = Math.floor(playerHP); var player1Money = 0; var speed_2 = 12; var pinkFishBulletDamage = 20; var pinkFishBulletDelay = 10; var dolphinDelay = 2; var dolphinDamage = 80; var swordfishDelay = 20; var swordfishDamage = 45; var player2MaxHP = 95; var player2HP = 95; var player2SP = 125; var player2MaxSP = 125; var player2DisSP = Math.floor(player2SP); var player2Regen = (player2MaxSP / 100); var player2Money = 0; var bulletNumber = 60; var burgerHP = 60; var burgerRate = 10; var burgerNumber = 100; var statueHP = 4000; var newbg_dx = 2; player.onEnterFrame = function () { checkKey1(); spawnEnemy(); checkBeingHit(); hpRegen(); updateStat(); platformScroller(); if (playerHP <= 0) { player.removeMovieClip(); tryAgain_mv._visible = true; kfcLayer.removeMovieClip(); bossLayer.removeMovieClip(); } }; player2.onEnterFrame = function () { checkKey2(); spawnEnemy(); checkBeingHit(); spRegen2(); updateStat(); platformScroller(); if (player2HP <= 0) { player2.removeMovieClip(); tryAgain_mv._visible = true; kfcLayer.removeMovieClip(); bossLayer.removeMovieClip(); } }; checkKey1 = function () { if (Key.isDown(69)) { playerHP++; playerSP++; } if (Key.isDown(37)) { player._x = player._x + (-speed); if (player._x < 50) { player._x = 50; } } if (Key.isDown(39)) { player._x = player._x + speed; if (player._x > 750) { player._x = 750; } } if (Key.isDown(38)) { player._y = player._y + (-speed); if (player._y < 50) { player._y = 50; } } if (Key.isDown(40)) { player._y = player._y + speed; if (player._y > 420) { player._y = 420; } } if (Key.isDown(67)) { firing1 = true; repeatTime++; repeatTime = repeatTime % chickenDelay; } else { firing1 = false; } if ((firing1 && (repeatTime == 0)) && (firing3 == false)) { nellyStat.logo_chicken.gotoAndPlay(2); createChicken("chicken_mov", player._x, player._y, -15, (Math.random() * 6) - 3); } if (Key.isDown(90)) { firing2 = true; repeatTime2++; repeatTime2 = repeatTime2 % pigDelay; } else { firing2 = false; } if (((firing2 && (repeatTime2 == 1)) && (playerSP >= 30)) && (pigPresent == false)) { pigPresent = true; nellyStat.logo_pig.gotoAndPlay(2); playerSP = playerSP - 30; createPig("pig_mov", player._x - 100, player._y + 100, -0.2, 0); } if (Key.isDown(88)) { repeatTime3++; repeatTime3 = repeatTime3 % fireDelay; if (playerSP > 0) { firing3 = true; } if (playerSP < 0) { playerSP = 0; } } else { firing3 = false; } if ((((firing3 && (repeatTime3 == 0)) && (firing1 == false)) && (firing2 == false)) && (playerSP > 0)) { player[fridge].gotoAndPlay("player_fire"); nellyStat.logo_cow.gotoAndPlay(2); playerSP = playerSP - 1; createFire("fire_mov", player._x - 60, player._y + 70, -10, (Math.random() * 12) - 6); } else { nellyStat.logo_cow.gotoAndPlay(1); } }; checkKey2 = function () { if (Key.isDown(69)) { player2HP++; player2SP++; } if (Key.isDown(37)) { player2._x = player2._x + (-speed_2); if (player2._x < 50) { player2._x = 50; } } if (Key.isDown(39)) { player2._x = player2._x + speed_2; if (player2._x > 750) { player2._x = 750; } } if (Key.isDown(38)) { player2._y = player2._y + (-speed_2); if (player2._y < 10) { player2._y = 10; } } if (Key.isDown(40)) { player2._y = player2._y + speed_2; if (player2._y > 500) { player2._y = 500; } } if (Key.isDown(67)) { firing1 = true; repeatTimeP2_++; repeatTimeP2_ = repeatTimeP2_ % pinkFishBulletDelay; } else { firing1 = false; } if ((firing1 && (repeatTimeP2_ == 0)) && (firing3 == false)) { linaStat.logo_pinkfish.gotoAndPlay(2); createpinkFishBullet("pinkFishBullet_mov", player2._x - 50, player2._y + 35, -20 + (Math.random() * 3), 0); createpinkFishBullet("pinkFishBullet_mov", player2._x - 60, player2._y + 50, -20 + (Math.random() * 3), 0); createpinkFishBullet("pinkFishBullet_mov", player2._x - 50, player2._y + 65, -20 + (Math.random() * 3), 0); } if (Key.isDown(90)) { firing2 = true; repeatTimeP2_2++; repeatTimeP2_2 = repeatTimeP2_2 % dolphinDelay; } else { firing2 = false; } if (((firing2 && (repeatTimeP2_2 == 1)) && (player2SP >= 10)) && (dolphinPresent == false)) { dolphinPresent = true; linaStat.logo_dolphin.gotoAndPlay(2); player2SP = player2SP - 10; createdolphin("dolphinRing_mov", player2._x, player2._y, 0, 0); } if (Key.isDown(88)) { repeatTimeP2_3++; repeatTimeP2_3 = repeatTimeP2_3 % swordfishDelay; if (player2SP > 0) { firing3 = true; } if (player2SP < 0) { player2SP = 0; } } else { firing3 = false; repeatTimeP2_3++; if (repeatTimeP2_3 >= (swordfishDelay - 1)) { repeatTimeP2_3 = swordfishDelay - 1; } } if ((((firing3 && (repeatTimeP2_3 == 0)) && (firing1 == false)) && (firing2 == false)) && (player2SP >= 20)) { linaStat.logo_swordfish.gotoAndPlay(2); player2SP = player2SP - 20; createswordfish("swordfish_mov", player2._x + 100, player2._y + 150, -20, 0); } }; createChicken = function (type, x, y, dx, dy) { bulletCount++; bulletCount = bulletCount % bulletNumber; cnm = "chicken" + bulletCount; bulletLayer.attachMovie(type, cnm, bulletCount); bulletLayer[cnm]._x = x; bulletLayer[cnm]._y = y; bulletLayer[cnm].dx = dx; bulletLayer[cnm].dy = dy; bulletLayer[cnm]._xscale = 90; bulletLayer[cnm]._yscale = 90; bulletLayer[cnm].onEnterFrame = function () { this._x = this._x + this.dx; this._y = this._y + this.dy; if (this._x < (player._x - 700)) { this.removeMovieClip(); } var _local2 = 0; while (_local2 < burgerNumber) { var _local3 = "burger" + _local2; if ((this.hitTest(burgerLayer[_local3]) && (burgerLayer[_local3]._currentframe < 16)) && (this._currentframe < 21)) { burgerLayer[_local3].hp = burgerLayer[_local3].hp - chickenDamage; playerSP = playerSP + 0.35; this.dx = 0; this.gotoAndPlay("bullet_die"); } _local2++; } _local2 = 0; while (_local2 < 20) { var _local4 = "hitSpot" + _local2; if (this.hitTest(statue_mov[_local4]) && (this._currentframe < 21)) { statueHP = statueHP - chickenDamage; playerSP = playerSP + 0.2; this.dx = 0; this.gotoAndPlay("bullet_die"); } _local2++; } _local2 = 0; while (_local2 < 20) { var _local3 = "kfc" + _local2; if ((this.hitTest(kfcLayer[_local3]) && (kfcLayer[_local3]._currentframe <= 10)) && (this._currentframe < 21)) { kfcLayer[_local3].hp = kfcLayer[_local3].hp - chickenDamage; playerSP = playerSP + 0.2; this.gotoAndPlay("bullet_die"); } _local2++; } _local2 = 0; while (_local2 < 20) { var _local3 = "boss" + _local2; if (this.hitTest(bossLayer[_local3].boss_eye) && (this._currentframe < 21)) { bossLayer[_local3].hp = bossLayer[_local3].hp - chickenDamage; playerSP = playerSP + 1; this.gotoAndPlay("bullet_die"); } _local2++; } }; }; createpinkFishBullet = function (type, x, y, dx, dy) { bulletCount++; bulletCount = bulletCount % bulletNumber; cnm = "pinkFishBullet" + bulletCount; bulletLayer.attachMovie(type, cnm, bulletCount); bulletLayer[cnm]._x = x; bulletLayer[cnm]._y = y; bulletLayer[cnm].dx = dx; bulletLayer[cnm].dy = dy; bulletLayer[cnm]._xscale = 25; bulletLayer[cnm]._yscale = 25; bulletLayer[cnm].onEnterFrame = function () { this._x = this._x + this.dx; this._y = this._y + this.dy; if (this.hitTest(testObject) && (this._currentframe < 21)) { testHP = testHP + pinkFishBulletDamage; this.dx = 0; this.gotoAndPlay("bullet_die"); } if (this._x < (player2._x - 700)) { this.removeMovieClip(); } var _local2 = 0; while (_local2 < burgerNumber) { var _local3 = "burger" + _local2; if ((this.hitTest(burgerLayer[_local3]) && (burgerLayer[_local3]._currentframe < 16)) && (this._currentframe < 21)) { burgerLayer[_local3].hp = burgerLayer[_local3].hp - pinkFishBulletDamage; this.dx = 0; this.gotoAndPlay("bullet_die"); } _local2++; } _local2 = 0; while (_local2 < 20) { var _local4 = "hitSpot" + _local2; if (this.hitTest(statue_mov[_local4]) && (this._currentframe < 21)) { statueHP = statueHP - pinkFishBulletDamage; this.dx = 0; this.gotoAndPlay("bullet_die"); } _local2++; } _local2 = 0; while (_local2 < 20) { var _local3 = "kfc" + _local2; if ((this.hitTest(kfcLayer[_local3]) && (kfcLayer[_local3]._currentframe <= 10)) && (this._currentframe < 21)) { kfcLayer[_local3].hp = kfcLayer[_local3].hp - pinkFishBulletDamage; this.gotoAndPlay("bullet_die"); } _local2++; } _local2 = 0; while (_local2 < 20) { var _local3 = "boss" + _local2; if (this.hitTest(bossLayer[_local3].boss_eye) && (this._currentframe < 21)) { bossLayer[_local3].hp = bossLayer[_local3].hp - pinkFishBulletDamage; this.gotoAndPlay("bullet_die"); } _local2++; } }; }; createPig = function (type, x, y, dx, dy) { pigCount++; if (pigCount > 81) { pigCount = 81; } pnm = "pig" + pigCount; pigLayer.attachMovie(type, pnm, pigCount); pigLayer[pnm]._x = x; pigLayer[pnm]._y = y; pigLayer[pnm].dx = dx; pigLayer[pnm].dy = dy; pigLayer[pnm]._xscale = 100; pigLayer[pnm]._yscale = 100; pigLayer[pnm].pTimer = 0; pigLayer[pnm].pHP = 40; pigLayer[pnm].onEnterFrame = function () { this.pTimer++; this.pTimer = this.pTimer % 240; this._x = this._x + this.dx; this._y = this._y + this.dy; if (((this.pTimer > 220) || (this.pHP <= 0)) && (this._currentframe < 16)) { nellyStat.logo_pig.gotoAndPlay(1); pigPresent = false; this.gotoAndPlay("pig_die"); } var _local2 = 0; while (_local2 < burgerNumber) { var _local3 = "burger" + _local2; if (this.hitTest(burgerLayer[_local3]) && (burgerLayer[_local3]._currentframe < 16)) { burgerLayer[_local3].hp = burgerLayer[_local3].hp - pigDamage; this.pHP--; if (this._currentframe < 16) { this.gotoAndPlay("pig_hit"); } } _local2++; } _local2 = 0; while (_local2 < 20) { var _local4 = "hitSpot" + _local2; if (this.hitTest(statue_mov[_local4]) && (this._currentframe < 16)) { this.pHP--; this.gotoAndPlay("pig_hit"); statueHP = statueHP - pigDamage; } _local2++; } _local2 = 0; while (_local2 < 20) { var _local3 = "gator" + _local2; if ((this.hitTest(gatorLayer[_local3]) && (this._currentframe < 16)) && (gatorLayer[_local3]._currentframe <= 15)) { this.pHP--; this.gotoAndPlay("pig_hit"); gatorLayer[_local3].gotoAndPlay("gator_die"); } _local2++; } _local2 = 0; while (_local2 < 20) { var _local3 = "kfc" + _local2; if (this.hitTest(kfcLayer[_local3]) && (this._currentframe < 16)) { this.pHP--; this.gotoAndPlay("pig_hit"); kfcLayer[_local3].hp = kfcLayer[_local3].hp - pigDamage; } _local2++; } _local2 = 0; while (_local2 < 20) { var _local3 = "boss" + _local2; if (this.hitTest(bossLayer[_local3].boss_eye) && (this._currentframe < 16)) { this.pHP--; this.gotoAndPlay("pig_hit"); bossLayer[_local3].hp = bossLayer[_local3].hp - pigDamage; } _local2++; } }; }; createdolphin = function (type, x, y, dx, dy) { dolphinCount++; if (dolphinCount > 81) { dolphinCount = 81; } pnm = "dolphin" + dolphinCount; dolphinLayer.attachMovie(type, pnm, dolphinCount); dolphinLayer[pnm]._x = x; dolphinLayer[pnm]._y = y; dolphinLayer[pnm].dx = dx; dolphinLayer[pnm].dy = dy; dolphinLayer[pnm]._xscale = 100; dolphinLayer[pnm]._yscale = 100; dolphinLayer[pnm].pTimer = 0; dolphinLayer[pnm].pHP = 30; dolphinLayer[pnm].onEnterFrame = function () { this.pTimer++; this.pTimer = this.pTimer % 360; this._x = player2._x; this._y = player2._y; if ((((this.pTimer > 350) || (this.pHP <= 0)) || (player2SP <= 0)) && (this._currentframe <= 7)) { linaStat.logo_dolphin.gotoAndPlay(1); dolphinPresent = false; this.gotoAndPlay("dolphin_die"); } var _local2 = 0; while (_local2 < burgerNumber) { var _local3 = "burger" + _local2; if (this.hitTest(burgerLayer[_local3]) && (burgerLayer[_local3]._currentframe <= 7)) { burgerLayer[_local3].hp = burgerLayer[_local3].hp - dolphinDamage; this.pHP--; player2SP = player2SP - (5 * difficulty); this.gotoAndPlay("dolphin_hit"); } _local2++; } _local2 = 0; while (_local2 < 20) { var _local4 = "hitSpot" + _local2; if (this.hitTest(statue_mov[_local4]) && (this._currentframe < 7)) { this.pHP--; player2SP = player2SP - (5 * difficulty); this.gotoAndPlay("dolphin_hit"); statueHP = statueHP - dolphinDamage; } _local2++; } _local2 = 0; while (_local2 < 20) { var _local3 = "gator" + _local2; if ((this.hitTest(gatorLayer[_local3]) && (this._currentframe < 7)) && (gatorLayer[_local3]._currentframe <= 15)) { this.pHP--; player2SP = player2SP - (10 * difficulty); this.gotoAndPlay("dolphin_hit"); gatorLayer[_local3].gotoAndPlay("gator_die"); } _local2++; } _local2 = 0; while (_local2 < 20) { var _local3 = "kfc" + _local2; if (this.hitTest(kfcLayer[_local3]) && (this._currentframe < 7)) { this.pHP--; player2SP = player2SP - (5 * difficulty); this.gotoAndPlay("dolphin_hit"); kfcLayer[_local3].hp = kfcLayer[_local3].hp - dolphinDamage; } _local2++; } _local2 = 0; while (_local2 < 20) { var _local3 = "boss" + _local2; if (this.hitTest(bossLayer[_local3].boss_eye) && (this._currentframe < 7)) { this.pHP--; player2SP = player2SP - (5 * difficulty); this.gotoAndPlay("dolphin_hit"); bossLayer[_local3].hp = bossLayer[_local3].hp - dolphinDamage; } _local2++; } }; }; createFire = function (type, x, y, dx, dy) { bulletCount++; bulletCount = bulletCount % 15; fnm = "fire" + bulletCount; fireLayer.attachMovie(type, fnm, bulletCount); fireLayer[fnm]._x = x; fireLayer[fnm]._y = y; fireLayer[fnm].dx = dx; fireLayer[fnm].dy = dy; fireLayer[fnm]._xscale = 100; fireLayer[fnm]._yscale = 100; fireLayer[fnm].onEnterFrame = function () { this._x = this._x + this.dx; this._y = this._y + this.dy; if (this._x < (player._x - 250)) { this.removeMovieClip(); } if (this.hitTest(testObject)) { testHP = testHP + fireDamage; } var _local2 = 0; while (_local2 < burgerNumber) { var _local3 = "burger" + _local2; if (this.hitTest(burgerLayer[_local3]) && (burgerLayer[_local3]._currentframe < 16)) { burgerLayer[_local3].hp = burgerLayer[_local3].hp - fireDamage; } _local2++; } _local2 = 0; while (_local2 < 20) { var _local4 = "hitSpot" + _local2; if (this.hitTest(statue_mov[_local4])) { statueHP = statueHP - fireDamage; } _local2++; } _local2 = 0; while (_local2 < 20) { var _local3 = "kfc" + _local2; if (this.hitTest(kfcLayer[_local3]) && (kfcLayer[_local3]._currentframe <= 10)) { kfcLayer[_local3].hp = kfcLayer[_local3].hp - fireDamage; } _local2++; } _local2 = 0; while (_local2 < 20) { var _local3 = "boss" + _local2; if (this.hitTest(bossLayer[_local3].boss_eye)) { bossLayer[_local3].hp = bossLayer[_local3].hp - fireDamage; } _local2++; } }; }; createswordfish = function (type, x, y, dx, dy) { bulletCount++; bulletCount = bulletCount % bulletNumber; fnm = "swordfish" + bulletCount; swordfishLayer.attachMovie(type, fnm, bulletCount); swordfishLayer[fnm]._x = x; swordfishLayer[fnm]._y = y; swordfishLayer[fnm].dx = dx; swordfishLayer[fnm].dy = dy; swordfishLayer[fnm]._xscale = 100; swordfishLayer[fnm]._yscale = 100; swordfishLayer[fnm].onEnterFrame = function () { this._x = this._x + this.dx; this._y = this._y + this.dy; if (this._x < -75) { this.removeMovieClip(); } if (this.hitTest(testObject)) { testHP = testHP + swordfishDamage; } var _local2 = 0; while (_local2 < burgerNumber) { var _local3 = "burger" + _local2; if (this.hitTest(burgerLayer[_local3]) && (burgerLayer[_local3]._currentframe < 16)) { burgerLayer[_local3].hp = burgerLayer[_local3].hp - swordfishDamage; } _local2++; } _local2 = 0; while (_local2 < 20) { var _local4 = "hitSpot" + _local2; if (this.hitTest(statue_mov[_local4])) { statueHP = statueHP - swordfishDamage; } _local2++; } _local2 = 0; while (_local2 < 20) { var _local3 = "kfc" + _local2; if (this.hitTest(kfcLayer[_local3]) && (kfcLayer[_local3]._currentframe <= 10)) { kfcLayer[_local3].hp = kfcLayer[_local3].hp - swordfishDamage; } _local2++; } _local2 = 0; while (_local2 < 20) { var _local3 = "boss" + _local2; if (this.hitTest(bossLayer[_local3].boss_eye)) { bossLayer[_local3].hp = bossLayer[_local3].hp - swordfishDamage; } _local2++; } }; }; spawnEnemy = function () { enemyBurger++; enemyBurger = enemyBurger % burgerRate; if (enemyBurger == 0) { if (nellySelected == true) { burgerY = player._y; } if (nellySelected == false) { burgerY = player2._y; } createBurger("burger", -10, burgerY); createBurger("burger", 0, burgerY); createBurger("burger", 20, burgerY); } }; createBurger = function (type, x, y) { burgerCount++; burgerCount = burgerCount % burgerNumber; nm = "burger" + burgerCount; burgerLayer.attachMovie(type, nm, burgerCount); burgerLayer[nm]._y = y; burgerLayer[nm].yline = y; burgerLayer[nm]._x = x; burgerLayer[nm].dx = (Math.random() * 3) + 10; burgerLayer[nm].t = Math.random() * 6.28; burgerLayer[nm]._xscale = -75; burgerLayer[nm]._yscale = 75; burgerLayer[nm].hp = burgerHP; burgerLayer[nm].onEnterFrame = function () { this._y = this.yline + (Math.sin(this.t) * 100); this._x = this._x + this.dx; this.t = this.t + 0.1; if (this._y > 800) { this.removeMovieClip(); } if (this._y < -200) { this.removeMovieClip(); } if (this._x > 800) { this.removeMovieClip(); } if (this._x < 0) { this.removeMovieClip(); } if ((this.hp <= 0) && (this._currentframe < 16)) { this.gotoAndPlay("enemy_die"); player1Money = player1Money + 2; player2Money = player2Money + 2; } }; }; createMM = function (x, y) { MMCount++; MMCount = MMCount % 20; mnm = "MM" + MMCount; MMLayer.attachMovie("MM_mov", mnm, 20 - MMCount); MMLayer[mnm]._x = x; MMLayer[mnm]._y = y; MMLayer[mnm].scaleAcc = 0.5; MMLayer[mnm].scaleRate = 0.5; MMLayer[mnm]._xscale = 10; MMLayer[mnm]._yscale = 10; MMLayer[mnm].frame = Math.ceil(Math.random() * 4); MMLayer[mnm].yrange = (-Math.random()) * 14; MMLayer[mnm].xrange = (Math.random() * 8) - 4; MMLayer[mnm].onEnterFrame = function () { this.scaleRate = this.scaleRate + 0.1; this._xscale = this._xscale + this.scaleRate; this._yscale = this._yscale + this.scaleRate; this._x = this._x + this.xrange; this._y = this._y + this.yrange; if ((this._xscale >= 130) && (this._currentframe < 5)) { this.gotoAndPlay("enemy_die"); } }; }; gatorCount = 0; createGator = function (x, y, z) { gatorCount++; gatorCount = gatorCount % 20; gnm = "gator" + gatorCount; gatorLayer.attachMovie("gator_mov", gnm, gatorCount); gatorLayer[gnm]._x = x; gatorLayer[gnm]._y = y; gatorLayer[gnm].dy = z; gatorLayer[gnm].dyAcc = 1; gatorLayer[gnm].onEnterFrame = function () { this._x = this._x - 1; this.dy = this.dy + this.dyAcc; this._y = this._y + this.dy; if ((this.dy >= 0) && (this._currentframe < 5)) { if (this._currentframe < 16) { this.gotoAndPlay("gator_turn"); } } if (this._y > 600) { this.removeMovieClip(); } }; }; createKfc = function (x, y) { kfcCount++; kfcCount = kfcCount % 20; knm = "kfc" + kfcCount; kfcLayer.attachMovie("kfc_mov", knm, kfcCount); kfcLayer[knm]._x = x; kfcLayer[knm]._y = y; kfcLayer[knm].hp = 2000; kfcLayer[knm].speed = 2; kfcLayer[knm].onEnterFrame = function () { if (nellySelected == true) { if (this._x > player._x) { this._x = this._x - this.speed; } if (this._x < player._x) { this._x = this._x + this.speed; } } if (nellySelected == false) { if (this._x > player2._x) { this._x = this._x - this.speed; } if (this._x < player2._x) { this._x = this._x + this.speed; } } enemyGator++; enemyGator = enemyGator % 40; if (enemyGator == 0) { createGator(this._x + 50, 600, -25); } if ((this.hp <= 0) && (this._currentframe <= 10)) { this.gotoAndPlay("enemy_die"); player1Money = player1Money + 200; player2Money = player2Money + 200; } }; }; bossCount = 0; bossTimer = 0; createBoss = function (x, y) { bossCount = 1; bnm = "boss" + bossCount; bossLayer.attachMovie("boss_1_mov", bnm, bossCount); bossLayer[bnm]._x = x; bossLayer[bnm]._y = y; bossLayer[bnm].MaxHp = 4000; bossLayer[bnm].hp = 4000; bossLayer[bnm].randomAtk = 0; bossLayer[bnm].atk1 = false; bossLayer[bnm].atk2 = false; bossLayer[bnm].atk3 = false; bossLayer[bnm].onEnterFrame = function () { this.hpBar._width = (this.hp / this.MaxHp) * 600; burgerRate = 9999999999; bossTimer++; bossTimer = bossTimer % 100; enemyGator++; enemyGator = enemyGator % 20; if (((enemyGator == 0) && (this._currentframe < 111)) && (this._currentframe > 80)) { createGator((Math.random() * 500) + 100, 600, -33); } if ((bossTimer == 0) && (this._currentframe < 206)) { this.randomAtk = Math.random() * 100; if (this.randomAtk <= 33) { this.gotoAndPlay("enemy_atk1"); } if ((this.randomAtk > 33) && (this.randomAtk <= 66)) { this.gotoAndPlay("enemy_atk2"); } if (this.randomAtk > 66) { this.gotoAndPlay("enemy_atk3_begin"); } } if ((this.hp <= 0) && (this._currentframe < 206)) { this.gotoAndPlay("enemy_die"); player1Money = player1Money + 500; player2Money = player2Money + 500; bossLayer.attachMovie("next_stage_mov", "next_stage", 10); bossLayer.next_stage._x = 400; bossLayer.next_stage._y = 300; bossLayer.next_stage.next_btn.onRelease = function () { _root.gotoAndPlay("story_2"); bossLayer.next_stage.removeMovieClip(); player.removeMovieClip(); player2.removeMovieClip(); }; } }; }; checkBeingHit = function () { var _local2 = 0; while (_local2 < burgerNumber) { var _local3 = "burger" + _local2; if (player[fridge].main.hitTest(burgerLayer[_local3]) && (burgerLayer[_local3]._currentframe < 16)) { burgerLayer[_local3].gotoAndPlay("enemy_die"); player[fridge].gotoAndPlay("player_hit"); playerHP = playerHP - (12 * difficulty); } if (player2[fish].main.hitTest(burgerLayer[_local3]) && (burgerLayer[_local3]._currentframe < 16)) { burgerLayer[_local3].gotoAndPlay("enemy_die"); player2[fish].gotoAndPlay("player_hit"); player2HP = player2HP - (12 * difficulty); } _local2++; } _local2 = 0; while (_local2 < 20) { var _local3 = "MM" + _local2; if ((player[fridge].main.hitTest(MMLayer[_local3]) && (MMLayer[_local3]._currentframe < 5)) && (MMLayer[_local3]._xscale > 90)) { MMLayer[_local3].gotoAndPlay("enemy_die"); player[fridge].gotoAndPlay("player_hit"); playerHP = playerHP - (20 * difficulty); } if ((player2[fish].main.hitTest(MMLayer[_local3]) && (MMLayer[_local3]._currentframe < 5)) && (MMLayer[_local3]._xscale > 90)) { MMLayer[_local3].gotoAndPlay("enemy_die"); player2[fish].gotoAndPlay("player_hit"); player2HP = player2HP - (20 * difficulty); } _local2++; } _local2 = 0; while (_local2 < 20) { var _local3 = "gator" + _local2; if (player[fridge].main.hitTest(gatorLayer[_local3]) && (gatorLayer[_local3]._currentframe <= 15)) { player[fridge].gotoAndPlay("player_hit"); playerHP = playerHP - (10 * difficulty); gatorLayer[_local3].gotoAndPlay("gator_die"); } if (player2[fish].main.hitTest(gatorLayer[_local3]) && (gatorLayer[_local3]._currentframe <= 15)) { player2[fish].gotoAndPlay("player_hit"); player2HP = player2HP - (10 * difficulty); gatorLayer[_local3].gotoAndPlay("gator_die"); } _local2++; } _local2 = 0; while (_local2 < 20) { var _local3 = "kfc" + _local2; if (player[fridge].main.hitTest(kfcLayer[_local3]) && ((player[fridge]._currentframe <= 30) || (player[fridge]._currentframe > 37))) { player[fridge].gotoAndPlay("player_hit"); playerHP = playerHP - (4 * difficulty); } if (player2[fish].main.hitTest(kfcLayer[_local3]) && (player2[fish]._currentframe <= 30)) { player2[fish].gotoAndPlay("player_hit"); player2HP = player2HP - (4 * difficulty); } _local2++; } _local2 = 0; while (_local2 < 20) { var _local1 = "hitSpot" + _local2; if ((((player[fridge].main.hitTest(bossLayer.boss1.hitSpot1) || (player[fridge].main.hitTest(bossLayer.boss1.hitSpot2))) || (player[fridge].main.hitTest(bossLayer.boss1.boss_spear2[_local1]))) || (player[fridge].main.hitTest(bossLayer.boss1.boss_spear[_local1]))) && ((player[fridge]._currentframe <= 30) || (player[fridge]._currentframe > 37))) { player[fridge].gotoAndPlay("player_hit"); playerHP = playerHP - (7 * difficulty); } if ((((player2[fish].main.hitTest(bossLayer.boss1.hitSpot1) || (player2[fish].main.hitTest(bossLayer.boss1.hitSpot2))) || (player2[fish].main.hitTest(bossLayer.boss1.boss_spear2[_local1]))) || (player2[fish].main.hitTest(bossLayer.boss1.boss_spear[_local1]))) && (player2[fish]._currentframe <= 30)) { player2[fish].gotoAndPlay("player_hit"); player2HP = player2HP - (7 * difficulty); } _local2++; } }; hpRegen = function () { hpRegenDelay++; hpRegenDelay = hpRegenDelay % 24; if (hpRegenDelay == 0) { playerHP = playerHP + (playerMaxHP / 100); } if (playerHP >= playerMaxHP) { playerHP = playerMaxHP; } if (playerSP >= playerMaxSP) { playerSP = playerMaxSP; } }; spRegen2 = function () { spRegenDelay2++; spRegenDelay2 = spRegenDelay2 % 12; if (spRegenDelay2 == 0) { player2SP = player2SP + player2Regen; } if (player2SP > player2MaxSP) { player2SP = player2MaxSP; } if (player2HP > player2MaxHP) { player2HP = player2MaxHP; } }; statue_mov._x = -3200; platform._x = -3200; skyline._x = -3200; island1._x = -2200; island2._x = -1000; island3._x = -500; bg_dx = 10; platformScroller = function () { island1._x = island1._x + bg_dx; island2._x = island2._x + bg_dx; island3._x = island3._x + bg_dx; if (platform._x > -1400) { enemyKfc++; enemyKfc = enemyKfc % 30; if ((enemyKfc == 0) && (kfcPresent == false)) { createKfc(50, 50); kfcPresent = true; burgerRate = 400; } } if (kfcPresent == true) { bg_dx = 0; } if (kfcLayer[knm].hp <= 0) { burgerRate = 40; bg_dx = newbg_dx; } if ((island2._x > 100) && (island2._x < 700)) { enemyMM++; enemyMM = enemyMM % 30; if (enemyMM == 0) { createMM(island2._x + ((Math.random() * 50) - 25), island2._y); } } if ((island3._x > 100) && (island3._x < 700)) { enemyMM++; enemyMM = enemyMM % 30; if (enemyMM == 0) { createMM(island3._x + ((Math.random() * 50) - 25), island3._y); } } if ((island1._x > 100) && (island1._x < 700)) { enemyMM++; enemyMM = enemyMM % 30; if (enemyMM == 0) { createMM(island1._x + ((Math.random() * 50) - 100), island1._y); } } platform._x = platform._x + bg_dx; if (platform._x >= 0) { platform._x = 0; } skyline._x = skyline._x + bg_dx; if (skyline._x >= 0) { skyline._x = 0; } statue_mov._x = statue_mov._x + bg_dx; statue_mov.hpBar._width = statueHP / 40; if (statue_mov._x > 0) { statue_mov._x = 0; if (statueHP > 0) { burgerRate = 20; } if (statueHP <= 0) { if (statue_mov._currentframe < 10) { statue_mov.gotoAndPlay("statue_die"); } if (bossPresent == false) { bossPresent = true; createBoss(80, 370); } burgerRate = 9999999 /* 0x98967F */; } } }; updateStat = function () { nellyStat.hpBar_p1._width = 115 * (playerHP / playerMaxHP); nellyStat.spBar_p1._width = 105 * (playerSP / playerMaxSP); nellyStat.playerDisSP = Math.floor(playerSP); nellyStat.playerHP = playerHP; nellyStat.playerDisHP = Math.floor(playerHP); nellyStat.player1Money = player1Money; if (nellySelected == true) { linaStat._visible = false; } linaStat.hpBar_p2._width = 115 * (player2HP / player2MaxHP); linaStat.spBar_p2._width = 105 * (player2SP / player2MaxSP); linaStat.player2DisSP = Math.floor(player2SP); linaStat.player2HP = player2HP; linaStat.player2Money = player2Money; if (nellySelected == false) { nellyStat._visible = false; } }; stop();Frame 18stop(); next_btn.onRelease = function () { gotoAndPlay ("start_scene"); };Symbol 12 MovieClip [swordfish_mov] Frame 15gotoAndPlay (6);Symbol 26 MovieClip [pinkFishBullet_mov] Frame 20gotoAndPlay ("bullet_normal");Symbol 26 MovieClip [pinkFishBullet_mov] Frame 25this.removeMovieClip();Symbol 35 MovieClip [dolphinRing_mov] Frame 6stop();Symbol 35 MovieClip [dolphinRing_mov] Frame 12gotoAndPlay (6);Symbol 35 MovieClip [dolphinRing_mov] Frame 19this.removeMovieClip();Symbol 56 MovieClip [chicken_mov] Frame 20gotoAndPlay ("bullet_normal");Symbol 56 MovieClip [chicken_mov] Frame 25this.removeMovieClip();Symbol 73 MovieClip [burger] Frame 15this.gotoAndPlay("enemy_normal");Symbol 73 MovieClip [burger] Frame 24this.removeMovieClip();Symbol 115 MovieClip [pig_mov] Frame 15gotoAndPlay (5);Symbol 115 MovieClip [pig_mov] Frame 20gotoAndPlay (5);Symbol 115 MovieClip [pig_mov] Frame 27this.removeMovieClip();Symbol 123 MovieClip [MM_mov] Frame 1stop();Symbol 123 MovieClip [MM_mov] Frame 2stop();Symbol 123 MovieClip [MM_mov] Frame 3stop();Symbol 123 MovieClip [MM_mov] Frame 4stop();Symbol 123 MovieClip [MM_mov] Frame 10this.removeMovieClip();Symbol 132 MovieClip [gator_mov] Frame 1stop();Symbol 132 MovieClip [gator_mov] Frame 15stop();Symbol 132 MovieClip [gator_mov] Frame 22stop();Symbol 148 MovieClip [kfc_mov] Frame 10gotoAndPlay ("enemy_normal");Symbol 148 MovieClip [kfc_mov] Frame 20this.removeMovieClip();Symbol 204 MovieClip [boss_1_mov] Frame 80gotoAndPlay ("enemy_normal");Symbol 204 MovieClip [boss_1_mov] Frame 110gotoAndPlay ("enemy_atk1");Symbol 204 MovieClip [boss_1_mov] Frame 140gotoAndPlay ("enemy_normal");Symbol 204 MovieClip [boss_1_mov] Frame 205gotoAndPlay ("enemy_normal");Symbol 204 MovieClip [boss_1_mov] Frame 240this.removeMovieClip();Symbol 219 MovieClip [logo_cow_mov] Frame 1stop();Symbol 264 MovieClip [theFish_mov] Frame 30gotoAndPlay ("player_normal");Symbol 264 MovieClip [theFish_mov] Frame 36gotoAndPlay ("player_normal");Symbol 327 MovieClip [fridge_mov] Frame 30gotoAndPlay ("player_normal");Symbol 327 MovieClip [fridge_mov] Frame 36gotoAndPlay ("player_normal");Symbol 346 MovieClip Frame 10stop();Symbol 349 MovieClip Frame 20stop();Symbol 361 MovieClip Frame 15stop();Symbol 367 MovieClip Frame 15stop();Symbol 368 MovieClip Frame 15stop();Symbol 374 MovieClip Frame 1stop();Symbol 444 MovieClip Frame 1stop();Symbol 444 MovieClip Frame 5stop();Symbol 444 MovieClip Frame 10stop();Symbol 444 MovieClip Frame 15stop();Symbol 444 MovieClip Frame 20stop();Symbol 459 MovieClip Frame 20stop();Symbol 508 MovieClip Frame 60stop();Symbol 527 MovieClip Frame 15stop();Symbol 528 MovieClip Frame 15stop();Symbol 535 MovieClip Frame 15stop();Symbol 536 MovieClip Frame 10stop();Symbol 547 MovieClip Frame 1stop();Symbol 547 MovieClip Frame 10stop();Symbol 550 MovieClip Frame 1stop();Symbol 550 MovieClip Frame 10stop();Symbol 557 MovieClip Frame 1stop();Symbol 557 MovieClip Frame 15stop();Symbol 560 MovieClip Frame 1stop();Symbol 560 MovieClip Frame 15stop();Symbol 596 MovieClip Frame 1stop();Symbol 596 MovieClip Frame 30stop();Symbol 606 MovieClip Frame 1yes_btn.onRelease = function () { _parent.gotoAndPlay("char_select"); }; no_btn.onRelease = function () { _parent.gotoAndPlay("start_scene"); };Symbol 607 MovieClip Frame 120stop();Symbol 615 MovieClip Frame 1stop();Symbol 617 MovieClip Frame 1stop();Symbol 617 MovieClip Frame 2stop();Symbol 619 MovieClip Frame 1stop();Symbol 635 MovieClip Frame 1stop();Symbol 635 MovieClip Frame 2stop();Symbol 637 MovieClip Frame 1stop();
Library Items
Symbol 1 Bitmap | Used by:2 10 11 | |
Symbol 2 Graphic | Uses:1 | Used by:12 |
Symbol 3 Bitmap | Used by:4 11 | |
Symbol 4 Graphic | Uses:3 | Used by:12 |
Symbol 5 Graphic | Used by:6 | |
Symbol 6 MovieClip | Uses:5 | Used by:12 199 204 596 |
Symbol 7 Graphic | Used by:8 | |
Symbol 8 MovieClip | Uses:7 | Used by:9 |
Symbol 9 MovieClip | Uses:8 | Used by:12 |
Symbol 10 Graphic | Uses:1 | Used by:12 |
Symbol 11 Graphic | Uses:1 3 | Used by:12 |
Symbol 12 MovieClip [swordfish_mov] | Uses:2 4 6 9 10 11 | |
Symbol 13 Bitmap | Used by:14 23 25 | |
Symbol 14 Graphic | Uses:13 | Used by:26 |
Symbol 15 Bitmap | Used by:16 21 23 25 | |
Symbol 16 Graphic | Uses:15 | Used by:26 |
Symbol 17 Bitmap | Used by:18 23 25 | |
Symbol 18 Graphic | Uses:17 | Used by:26 |
Symbol 19 Bitmap | Used by:20 22 23 25 | |
Symbol 20 Graphic | Uses:19 | Used by:26 |
Symbol 21 Graphic | Uses:15 | Used by:26 |
Symbol 22 Graphic | Uses:19 | Used by:26 |
Symbol 23 Graphic | Uses:13 15 17 19 | Used by:26 |
Symbol 24 Graphic | Used by:26 56 132 | |
Symbol 25 Graphic | Uses:13 15 17 19 | Used by:26 |
Symbol 26 MovieClip [pinkFishBullet_mov] | Uses:14 16 18 20 21 22 23 24 25 | |
Symbol 27 Bitmap | Used by:28 | |
Symbol 28 Graphic | Uses:27 | Used by:34 |
Symbol 29 Bitmap | Used by:30 31 32 33 | |
Symbol 30 Graphic | Uses:29 | Used by:34 |
Symbol 31 Graphic | Uses:29 | Used by:34 |
Symbol 32 Graphic | Uses:29 | Used by:34 |
Symbol 33 Graphic | Uses:29 | Used by:34 |
Symbol 34 MovieClip | Uses:28 30 31 32 33 | Used by:35 |
Symbol 35 MovieClip [dolphinRing_mov] | Uses:34 | |
Symbol 36 Bitmap | Used by:38 51 54 | |
Symbol 37 Bitmap | Used by:38 52 54 | |
Symbol 38 Graphic | Uses:36 37 | Used by:56 |
Symbol 39 Bitmap | Used by:40 41 | |
Symbol 40 Graphic | Uses:39 | Used by:42 |
Symbol 41 Graphic | Uses:39 | Used by:42 |
Symbol 42 MovieClip | Uses:40 41 | Used by:56 |
Symbol 43 Bitmap | Used by:44 47 48 49 50 55 | |
Symbol 44 Graphic | Uses:43 | Used by:56 |
Symbol 45 Bitmap | Used by:46 50 55 | |
Symbol 46 Graphic | Uses:45 | Used by:56 |
Symbol 47 Graphic | Uses:43 | Used by:56 |
Symbol 48 Graphic | Uses:43 | Used by:56 |
Symbol 49 Graphic | Uses:43 | Used by:56 |
Symbol 50 Graphic | Uses:43 45 | Used by:56 |
Symbol 51 Graphic | Uses:36 | Used by:56 |
Symbol 52 Graphic | Uses:37 | Used by:56 |
Symbol 53 Sound | Used by:56 | |
Symbol 54 Graphic | Uses:36 37 | Used by:56 |
Symbol 55 Graphic | Uses:43 45 | Used by:56 |
Symbol 56 MovieClip [chicken_mov] | Uses:38 42 44 46 47 48 49 50 24 51 52 53 54 55 | |
Symbol 57 Bitmap | Used by:58 72 | |
Symbol 58 Graphic | Uses:57 | Used by:73 |
Symbol 59 Bitmap | Used by:60 72 | |
Symbol 60 Graphic | Uses:59 | Used by:73 |
Symbol 61 Bitmap | Used by:62 72 | |
Symbol 62 Graphic | Uses:61 | Used by:73 |
Symbol 63 Bitmap | Used by:64 72 | |
Symbol 64 Graphic | Uses:63 | Used by:73 |
Symbol 65 Bitmap | Used by:66 72 | |
Symbol 66 Graphic | Uses:65 | Used by:73 |
Symbol 67 Font | Used by:68 118 146 153 608 609 631 | |
Symbol 68 Text | Uses:67 | Used by:73 |
Symbol 69 Bitmap | Used by:70 | |
Symbol 70 Graphic | Uses:69 | Used by:71 |
Symbol 71 MovieClip | Uses:70 | Used by:73 123 204 596 |
Symbol 72 Graphic | Uses:57 59 61 63 65 | Used by:73 |
Symbol 73 MovieClip [burger] | Uses:58 60 62 64 66 68 71 72 | |
Symbol 74 Bitmap | Used by:75 76 77 78 79 80 81 | |
Symbol 75 Graphic | Uses:74 | Used by:82 |
Symbol 76 Graphic | Uses:74 | Used by:82 |
Symbol 77 Graphic | Uses:74 | Used by:82 |
Symbol 78 Graphic | Uses:74 | Used by:82 |
Symbol 79 Graphic | Uses:74 | Used by:82 |
Symbol 80 Graphic | Uses:74 | Used by:82 |
Symbol 81 Graphic | Uses:74 | Used by:82 |
Symbol 82 MovieClip [fire_mov] | Uses:75 76 77 78 79 80 81 | |
Symbol 83 Graphic | Used by:115 | |
Symbol 84 Bitmap | Used by:86 92 | |
Symbol 85 Bitmap | Used by:86 92 | |
Symbol 86 Graphic | Uses:84 85 | Used by:93 |
Symbol 87 Bitmap | Used by:88 89 90 91 92 | |
Symbol 88 Graphic | Uses:87 | Used by:93 |
Symbol 89 Graphic | Uses:87 | Used by:93 |
Symbol 90 Graphic | Uses:87 | Used by:93 |
Symbol 91 Graphic | Uses:87 | Used by:93 |
Symbol 92 Graphic | Uses:84 85 87 | Used by:93 |
Symbol 93 MovieClip | Uses:86 88 89 90 91 92 | Used by:115 |
Symbol 94 Bitmap | Used by:95 101 106 114 | |
Symbol 95 Graphic | Uses:94 | Used by:115 |
Symbol 96 Bitmap | Used by:97 102 105 106 113 114 | |
Symbol 97 Graphic | Uses:96 | Used by:115 |
Symbol 98 Bitmap | Used by:100 103 107 114 | |
Symbol 99 Bitmap | Used by:100 104 107 114 | |
Symbol 100 Graphic | Uses:98 99 | Used by:115 |
Symbol 101 Graphic | Uses:94 | Used by:115 |
Symbol 102 Graphic | Uses:96 | Used by:115 |
Symbol 103 Graphic | Uses:98 | Used by:115 |
Symbol 104 Graphic | Uses:99 | Used by:115 |
Symbol 105 Graphic | Uses:96 | Used by:115 |
Symbol 106 Graphic | Uses:94 96 | Used by:115 |
Symbol 107 Graphic | Uses:98 99 | Used by:115 |
Symbol 108 Bitmap | Used by:109 | |
Symbol 109 Graphic | Uses:108 | Used by:115 264 327 |
Symbol 110 Bitmap | Used by:111 | |
Symbol 111 Graphic | Uses:110 | Used by:115 |
Symbol 112 Sound | Used by:115 | |
Symbol 113 Graphic | Uses:96 | Used by:115 |
Symbol 114 Graphic | Uses:94 96 98 99 | Used by:115 |
Symbol 115 MovieClip [pig_mov] | Uses:93 83 95 97 100 101 102 103 104 105 106 107 109 111 112 113 114 | |
Symbol 116 Graphic | Used by:117 | |
Symbol 117 MovieClip | Uses:116 | Used by:123 |
Symbol 118 Text | Uses:67 | Used by:123 |
Symbol 119 Graphic | Used by:123 | |
Symbol 120 Graphic | Used by:123 | |
Symbol 121 Graphic | Used by:123 | |
Symbol 122 Graphic | Used by:123 | |
Symbol 123 MovieClip [MM_mov] | Uses:117 118 119 120 121 122 71 | |
Symbol 124 Bitmap | Used by:125 126 | |
Symbol 125 Graphic | Uses:124 | Used by:127 |
Symbol 126 Graphic | Uses:124 | Used by:127 |
Symbol 127 MovieClip | Uses:125 126 | Used by:132 |
Symbol 128 Bitmap | Used by:129 130 131 | |
Symbol 129 Graphic | Uses:128 | Used by:132 |
Symbol 130 Graphic | Uses:128 | Used by:132 |
Symbol 131 Graphic | Uses:128 | Used by:132 |
Symbol 132 MovieClip [gator_mov] | Uses:127 129 130 24 131 | |
Symbol 133 Bitmap | Used by:134 147 | |
Symbol 134 Graphic | Uses:133 | Used by:148 |
Symbol 135 Bitmap | Used by:136 147 | |
Symbol 136 Graphic | Uses:135 | Used by:148 |
Symbol 137 Bitmap | Used by:138 139 142 143 144 145 147 | |
Symbol 138 Graphic | Uses:137 | Used by:148 |
Symbol 139 Graphic | Uses:137 | Used by:148 |
Symbol 140 Bitmap | Used by:141 147 | |
Symbol 141 Graphic | Uses:140 | Used by:148 |
Symbol 142 Graphic | Uses:137 | Used by:148 |
Symbol 143 Graphic | Uses:137 | Used by:148 |
Symbol 144 Graphic | Uses:137 | Used by:148 |
Symbol 145 Graphic | Uses:137 | Used by:148 |
Symbol 146 Text | Uses:67 | Used by:148 |
Symbol 147 Graphic | Uses:133 135 137 140 | Used by:148 |
Symbol 148 MovieClip [kfc_mov] | Uses:134 136 138 139 141 142 143 144 145 146 147 | |
Symbol 149 Bitmap | Used by:150 151 | |
Symbol 150 Graphic | Uses:149 | Used by:152 |
Symbol 151 Graphic | Uses:149 | Used by:152 |
Symbol 152 MovieClip [boss1_cage] | Uses:150 151 | Used by:204 |
Symbol 153 Text | Uses:67 | Used by:204 |
Symbol 154 Bitmap | Used by:155 209 210 | |
Symbol 155 Graphic | Uses:154 | Used by:204 |
Symbol 156 Graphic | Used by:157 | |
Symbol 157 MovieClip [hpBar_p1] | Uses:156 | Used by:204 596 645 |
Symbol 158 Bitmap | Used by:159 169 183 187 188 189 193 197 202 | |
Symbol 159 Graphic | Uses:158 | Used by:204 |
Symbol 160 Bitmap | Used by:161 169 179 183 187 188 189 194 197 202 | |
Symbol 161 Graphic | Uses:160 | Used by:204 |
Symbol 162 Graphic | Used by:204 | |
Symbol 163 Bitmap | Used by:164 170 190 | |
Symbol 164 Graphic | Uses:163 | Used by:204 |
Symbol 165 Bitmap | Used by:166 171 184 191 195 203 | |
Symbol 166 Graphic | Uses:165 | Used by:204 |
Symbol 167 Bitmap | Used by:168 171 180 184 191 196 203 | |
Symbol 168 Graphic | Uses:167 | Used by:204 |
Symbol 169 Graphic | Uses:158 160 | Used by:204 |
Symbol 170 Graphic | Uses:163 | Used by:204 |
Symbol 171 Graphic | Uses:165 167 | Used by:204 |
Symbol 172 Bitmap | Used by:173 174 175 181 182 184 185 186 191 192 198 200 201 | |
Symbol 173 Graphic | Uses:172 | Used by:204 |
Symbol 174 Graphic | Uses:172 | Used by:204 |
Symbol 175 Graphic | Uses:172 | Used by:204 |
Symbol 176 Bitmap | Used by:177 | |
Symbol 177 Graphic | Uses:176 | Used by:178 |
Symbol 178 MovieClip | Uses:177 | Used by:204 |
Symbol 179 Graphic | Uses:160 | Used by:204 |
Symbol 180 Graphic | Uses:167 | Used by:204 |
Symbol 181 Graphic | Uses:172 | Used by:204 |
Symbol 182 Graphic | Uses:172 | Used by:204 |
Symbol 183 Graphic | Uses:158 160 | Used by:204 |
Symbol 184 Graphic | Uses:165 167 172 | Used by:204 |
Symbol 185 Graphic | Uses:172 | Used by:204 |
Symbol 186 Graphic | Uses:172 | Used by:204 |
Symbol 187 Graphic | Uses:158 160 | Used by:204 |
Symbol 188 Graphic | Uses:158 160 | Used by:204 |
Symbol 189 Graphic | Uses:158 160 | Used by:204 |
Symbol 190 Graphic | Uses:163 | Used by:204 |
Symbol 191 Graphic | Uses:165 167 172 | Used by:204 |
Symbol 192 Graphic | Uses:172 | Used by:204 |
Symbol 193 Graphic | Uses:158 | Used by:204 |
Symbol 194 Graphic | Uses:160 | Used by:204 |
Symbol 195 Graphic | Uses:165 | Used by:204 |
Symbol 196 Graphic | Uses:167 | Used by:204 |
Symbol 197 Graphic | Uses:158 160 | Used by:204 |
Symbol 198 Graphic | Uses:172 | Used by:199 |
Symbol 199 MovieClip [boss1_atk3] | Uses:6 198 | Used by:204 |
Symbol 200 Graphic | Uses:172 | Used by:204 |
Symbol 201 Graphic | Uses:172 | Used by:204 |
Symbol 202 Graphic | Uses:158 160 | Used by:204 |
Symbol 203 Graphic | Uses:165 167 | Used by:204 |
Symbol 204 MovieClip [boss_1_mov] | Uses:153 155 157 159 161 164 162 166 168 169 170 171 173 174 175 152 6 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 199 200 201 71 202 203 | |
Symbol 205 Font | Used by:206 | |
Symbol 206 Text | Uses:205 | Used by:208 |
Symbol 207 Graphic | Used by:208 | |
Symbol 208 Button | Uses:206 207 | Used by:216 |
Symbol 209 Graphic | Uses:154 | Used by:211 |
Symbol 210 Graphic | Uses:154 | Used by:211 |
Symbol 211 MovieClip | Uses:209 210 | Used by:216 607 |
Symbol 212 Bitmap | Used by:213 | |
Symbol 213 Graphic | Uses:212 | Used by:216 607 |
Symbol 214 Font | Used by:215 | |
Symbol 215 Text | Uses:214 | Used by:216 |
Symbol 216 MovieClip [next_stage_mov] | Uses:208 211 213 215 | |
Symbol 217 Bitmap | Used by:218 | |
Symbol 218 Graphic | Uses:217 | Used by:219 431 |
Symbol 219 MovieClip [logo_cow_mov] | Uses:218 | Used by:645 |
Symbol 220 Bitmap | Used by:221 | |
Symbol 221 Graphic | Uses:220 | Used by:222 |
Symbol 222 MovieClip [sea_mov] | Uses:221 | Used by:Timeline |
Symbol 223 Bitmap | Used by:224 225 226 227 | |
Symbol 224 Graphic | Uses:223 | Used by:228 |
Symbol 225 Graphic | Uses:223 | Used by:228 |
Symbol 226 Graphic | Uses:223 | Used by:228 |
Symbol 227 Graphic | Uses:223 | Used by:228 |
Symbol 228 MovieClip | Uses:224 225 226 227 | Used by:264 |
Symbol 229 Bitmap | Used by:230 231 232 233 237 238 239 240 241 244 245 | |
Symbol 230 Graphic | Uses:229 | Used by:246 |
Symbol 231 Graphic | Uses:229 | Used by:246 |
Symbol 232 Graphic | Uses:229 | Used by:246 |
Symbol 233 Graphic | Uses:229 | Used by:246 |
Symbol 234 Bitmap | Used by:235 236 242 243 | |
Symbol 235 Graphic | Uses:234 | Used by:246 |
Symbol 236 Graphic | Uses:234 | Used by:246 |
Symbol 237 Graphic | Uses:229 | Used by:246 |
Symbol 238 Graphic | Uses:229 | Used by:246 |
Symbol 239 Graphic | Uses:229 | Used by:246 |
Symbol 240 Graphic | Uses:229 | Used by:246 |
Symbol 241 Graphic | Uses:229 | Used by:246 |
Symbol 242 Graphic | Uses:234 | Used by:246 |
Symbol 243 Graphic | Uses:234 | Used by:246 |
Symbol 244 Graphic | Uses:229 | Used by:246 |
Symbol 245 Graphic | Uses:229 | Used by:246 |
Symbol 246 MovieClip | Uses:230 231 232 233 235 236 237 238 239 240 241 242 243 244 245 | Used by:264 |
Symbol 247 Bitmap | Used by:248 259 263 | |
Symbol 248 Graphic | Uses:247 | Used by:264 |
Symbol 249 Bitmap | Used by:250 260 261 263 | |
Symbol 250 Graphic | Uses:249 | Used by:264 |
Symbol 251 Bitmap | Used by:252 263 | |
Symbol 252 Graphic | Uses:251 | Used by:264 |
Symbol 253 Bitmap | Used by:254 262 263 | |
Symbol 254 Graphic | Uses:253 | Used by:264 |
Symbol 255 Bitmap | Used by:256 263 | |
Symbol 256 Graphic | Uses:255 | Used by:264 |
Symbol 257 Bitmap | Used by:258 263 | |
Symbol 258 Graphic | Uses:257 | Used by:264 |
Symbol 259 Graphic | Uses:247 | Used by:264 |
Symbol 260 Graphic | Uses:249 | Used by:264 |
Symbol 261 Graphic | Uses:249 | Used by:264 |
Symbol 262 Graphic | Uses:253 | Used by:264 |
Symbol 263 Graphic | Uses:247 249 251 253 255 257 | Used by:264 |
Symbol 264 MovieClip [theFish_mov] | Uses:228 246 248 250 252 254 256 258 259 260 261 262 263 109 | Used by:444 |
Symbol 265 Bitmap | Used by:266 276 284 325 | |
Symbol 266 Graphic | Uses:265 | Used by:285 |
Symbol 267 Bitmap | Used by:268 277 284 325 | |
Symbol 268 Graphic | Uses:267 | Used by:285 |
Symbol 269 Bitmap | Used by:270 278 284 | |
Symbol 270 Graphic | Uses:269 | Used by:285 |
Symbol 271 Bitmap | Used by:272 279 284 | |
Symbol 272 Graphic | Uses:271 | Used by:285 |
Symbol 273 Bitmap | Used by:274 275 280 281 282 283 284 | |
Symbol 274 Graphic | Uses:273 | Used by:285 |
Symbol 275 Graphic | Uses:273 | Used by:285 |
Symbol 276 Graphic | Uses:265 | Used by:285 |
Symbol 277 Graphic | Uses:267 | Used by:285 |
Symbol 278 Graphic | Uses:269 | Used by:285 |
Symbol 279 Graphic | Uses:271 | Used by:285 |
Symbol 280 Graphic | Uses:273 | Used by:285 |
Symbol 281 Graphic | Uses:273 | Used by:285 |
Symbol 282 Graphic | Uses:273 | Used by:285 |
Symbol 283 Graphic | Uses:273 | Used by:285 |
Symbol 284 Graphic | Uses:265 267 269 271 273 | Used by:285 |
Symbol 285 MovieClip [cow_mov] | Uses:266 268 270 272 274 275 276 277 278 279 280 281 282 283 284 | Used by:324 327 |
Symbol 286 Bitmap | Used by:287 302 | |
Symbol 287 Graphic | Uses:286 | Used by:303 |
Symbol 288 Bitmap | Used by:289 290 291 296 297 298 302 | |
Symbol 289 Graphic | Uses:288 | Used by:303 |
Symbol 290 Graphic | Uses:288 | Used by:303 |
Symbol 291 Graphic | Uses:288 | Used by:303 |
Symbol 292 Bitmap | Used by:293 294 295 299 300 301 302 | |
Symbol 293 Graphic | Uses:292 | Used by:303 |
Symbol 294 Graphic | Uses:292 | Used by:303 |
Symbol 295 Graphic | Uses:292 | Used by:303 |
Symbol 296 Graphic | Uses:288 | Used by:303 |
Symbol 297 Graphic | Uses:288 | Used by:303 |
Symbol 298 Graphic | Uses:288 | Used by:303 |
Symbol 299 Graphic | Uses:292 | Used by:303 |
Symbol 300 Graphic | Uses:292 | Used by:303 |
Symbol 301 Graphic | Uses:292 | Used by:303 |
Symbol 302 Graphic | Uses:286 288 292 | Used by:303 |
Symbol 303 MovieClip | Uses:287 289 290 291 293 294 295 296 297 298 299 300 301 302 | Used by:327 |
Symbol 304 Bitmap | Used by:305 | |
Symbol 305 Graphic | Uses:304 | Used by:306 |
Symbol 306 MovieClip | Uses:305 | Used by:327 |
Symbol 307 Bitmap | Used by:308 325 | |
Symbol 308 Graphic | Uses:307 | Used by:327 |
Symbol 309 Graphic | Used by:324 | |
Symbol 310 Bitmap | Used by:311 325 | |
Symbol 311 Graphic | Uses:310 | Used by:324 |
Symbol 312 Graphic | Used by:324 | |
Symbol 313 Bitmap | Used by:314 323 | |
Symbol 314 Graphic | Uses:313 | Used by:324 |
Symbol 315 Graphic | Used by:324 | |
Symbol 316 Bitmap | Used by:317 321 | |
Symbol 317 Graphic | Uses:316 | Used by:324 |
Symbol 318 Bitmap | Used by:319 | |
Symbol 319 Graphic | Uses:318 | Used by:324 |
Symbol 320 Graphic | Used by:324 | |
Symbol 321 Graphic | Uses:316 | Used by:324 |
Symbol 322 Graphic | Used by:324 | |
Symbol 323 Graphic | Uses:313 | Used by:324 |
Symbol 324 MovieClip | Uses:285 309 311 312 314 315 317 319 320 321 322 323 | Used by:327 |
Symbol 325 Graphic | Uses:307 265 267 310 | Used by:327 |
Symbol 326 Sound | Used by:327 | |
Symbol 327 MovieClip [fridge_mov] | Uses:303 306 308 324 109 325 285 326 | Used by:444 |
Symbol 328 Font | Used by:329 330 331 | |
Symbol 329 EditableText | Uses:328 | Used by:332 |
Symbol 330 EditableText | Uses:328 | Used by:332 |
Symbol 331 EditableText | Uses:328 | Used by:332 |
Symbol 332 MovieClip [loader_text] | Uses:329 330 331 | Used by:Timeline |
Symbol 333 Graphic | Used by:334 460 463 469 | |
Symbol 334 MovieClip [loader_black_mov] | Uses:333 | Used by:Timeline |
Symbol 335 Bitmap | Used by:336 | |
Symbol 336 Graphic | Uses:335 | Used by:Timeline |
Symbol 337 Bitmap | Used by:338 | |
Symbol 338 Graphic | Uses:337 | Used by:Timeline |
Symbol 339 Graphic | Used by:368 | |
Symbol 340 Graphic | Used by:368 | |
Symbol 341 Bitmap | Used by:342 345 | |
Symbol 342 Graphic | Uses:341 | Used by:346 |
Symbol 343 Bitmap | Used by:344 345 | |
Symbol 344 Graphic | Uses:343 | Used by:346 |
Symbol 345 Graphic | Uses:341 343 | Used by:346 |
Symbol 346 MovieClip | Uses:342 344 345 | Used by:368 |
Symbol 347 Graphic | Used by:368 | |
Symbol 348 Graphic | Used by:349 | |
Symbol 349 MovieClip | Uses:348 | Used by:368 |
Symbol 350 Font | Used by:351 | |
Symbol 351 EditableText | Uses:350 | Used by:368 |
Symbol 352 Bitmap | Used by:360 | |
Symbol 353 Bitmap | Used by:360 | |
Symbol 354 Bitmap | Used by:360 | |
Symbol 355 Bitmap | Used by:360 | |
Symbol 356 Bitmap | Used by:360 | |
Symbol 357 Bitmap | Used by:360 | |
Symbol 358 Bitmap | Used by:360 | |
Symbol 359 Bitmap | Used by:360 | |
Symbol 360 Graphic | Uses:352 353 354 355 356 357 358 359 | Used by:361 |
Symbol 361 MovieClip | Uses:360 | Used by:368 |
Symbol 362 Bitmap | Used by:364 | |
Symbol 363 Bitmap | Used by:364 | |
Symbol 364 Graphic | Uses:362 363 | Used by:367 |
Symbol 365 Bitmap | Used by:366 | |
Symbol 366 Graphic | Uses:365 | Used by:367 |
Symbol 367 MovieClip | Uses:364 366 | Used by:368 |
Symbol 368 MovieClip | Uses:339 340 346 347 349 351 361 367 SS1 | Used by:Timeline |
Symbol 369 Font | Used by:372 373 | |
Symbol 370 Font | ||
Symbol 371 Font | Used by:372 373 | |
Symbol 372 Text | Uses:369 371 | Used by:374 |
Symbol 373 Text | Uses:369 371 | Used by:374 |
Symbol 374 MovieClip | Uses:372 373 | Used by:Timeline |
Symbol 375 Font | Used by:376 377 378 379 406 408 412 417 422 427 430 435 439 442 | |
Symbol 376 Text | Uses:375 | Used by:444 |
Symbol 377 Text | Uses:375 | Used by:444 |
Symbol 378 Text | Uses:375 | Used by:444 |
Symbol 379 Text | Uses:375 | Used by:444 |
Symbol 380 Graphic | Used by:383 | |
Symbol 381 Graphic | Used by:383 | |
Symbol 382 Sound | Used by:383 460 463 466 469 472 530 538 | |
Symbol 383 Button | Uses:380 381 382 | Used by:444 449 |
Symbol 384 Font | Used by:385 386 387 388 389 390 391 392 393 394 395 396 397 398 406 407 408 411 412 416 417 421 422 426 427 429 430 434 435 437 438 439 440 442 443 | |
Symbol 385 Text | Uses:384 | Used by:444 |
Symbol 386 Text | Uses:384 | Used by:444 |
Symbol 387 Text | Uses:384 | Used by:444 |
Symbol 388 Text | Uses:384 | Used by:444 |
Symbol 389 Text | Uses:384 | Used by:444 |
Symbol 390 Text | Uses:384 | Used by:444 |
Symbol 391 Text | Uses:384 | Used by:444 |
Symbol 392 Text | Uses:384 | Used by:444 |
Symbol 393 Text | Uses:384 | Used by:444 |
Symbol 394 Text | Uses:384 | Used by:444 |
Symbol 395 Text | Uses:384 | Used by:444 |
Symbol 396 Text | Uses:384 | Used by:444 |
Symbol 397 Text | Uses:384 | Used by:444 |
Symbol 398 Text | Uses:384 | Used by:444 |
Symbol 399 Graphic | Used by:400 | |
Symbol 400 MovieClip | Uses:399 | Used by:444 |
Symbol 401 Bitmap | Used by:402 | |
Symbol 402 Graphic | Uses:401 | Used by:444 |
Symbol 403 Graphic | Used by:404 | |
Symbol 404 MovieClip | Uses:403 | Used by:444 |
Symbol 405 Graphic | Used by:444 | |
Symbol 406 Text | Uses:375 384 | Used by:444 |
Symbol 407 Text | Uses:384 | Used by:444 |
Symbol 408 Text | Uses:375 384 | Used by:444 |
Symbol 409 Bitmap | Used by:410 | |
Symbol 410 Graphic | Uses:409 | Used by:413 618 |
Symbol 411 Text | Uses:384 | Used by:413 |
Symbol 412 Text | Uses:375 384 | Used by:413 |
Symbol 413 Button | Uses:410 411 412 | Used by:444 |
Symbol 414 Bitmap | Used by:415 613 | |
Symbol 415 Graphic | Uses:414 | Used by:418 |
Symbol 416 Text | Uses:384 | Used by:418 |
Symbol 417 Text | Uses:375 384 | Used by:418 |
Symbol 418 Button | Uses:415 416 417 | Used by:444 |
Symbol 419 Bitmap | Used by:420 | |
Symbol 420 Graphic | Uses:419 | Used by:423 616 |
Symbol 421 Text | Uses:384 | Used by:423 |
Symbol 422 Text | Uses:375 384 | Used by:423 |
Symbol 423 Button | Uses:420 421 422 | Used by:444 |
Symbol 424 Bitmap | Used by:425 | |
Symbol 425 Graphic | Uses:424 | Used by:428 634 |
Symbol 426 Text | Uses:384 | Used by:428 |
Symbol 427 Text | Uses:375 384 | Used by:428 |
Symbol 428 Button | Uses:425 426 427 | Used by:444 |
Symbol 429 Text | Uses:384 | Used by:431 |
Symbol 430 Text | Uses:375 384 | Used by:431 |
Symbol 431 Button | Uses:218 429 430 | Used by:444 |
Symbol 432 Bitmap | Used by:433 | |
Symbol 433 Graphic | Uses:432 | Used by:436 636 |
Symbol 434 Text | Uses:384 | Used by:436 |
Symbol 435 Text | Uses:375 384 | Used by:436 |
Symbol 436 Button | Uses:433 434 435 | Used by:444 |
Symbol 437 Text | Uses:384 | Used by:444 |
Symbol 438 Text | Uses:384 | Used by:444 |
Symbol 439 Text | Uses:384 375 | Used by:444 |
Symbol 440 Text | Uses:384 | Used by:444 |
Symbol 441 Graphic | Used by:444 | |
Symbol 442 Text | Uses:384 375 | Used by:444 |
Symbol 443 Text | Uses:384 | Used by:444 |
Symbol 444 MovieClip | Uses:376 377 378 379 383 385 386 387 388 389 390 391 392 393 394 395 396 397 398 400 402 404 405 406 407 264 327 408 413 418 423 428 431 436 437 438 439 440 441 442 443 | Used by:Timeline |
Symbol 445 Font | Used by:446 | |
Symbol 446 EditableText | Uses:445 | Used by:449 |
Symbol 447 Font | Used by:448 450 451 461 462 464 465 467 468 470 471 | |
Symbol 448 Text | Uses:447 | Used by:449 |
Symbol 449 MovieClip | Uses:446 383 448 | Used by:Timeline |
Symbol 450 Text | Uses:447 | Used by:460 |
Symbol 451 Text | Uses:447 | Used by:460 |
Symbol 452 Bitmap | Used by:453 458 | |
Symbol 453 Graphic | Uses:452 | Used by:459 460 472 |
Symbol 454 Bitmap | Used by:455 458 | |
Symbol 455 Graphic | Uses:454 | Used by:459 |
Symbol 456 Bitmap | Used by:457 458 | |
Symbol 457 Graphic | Uses:456 | Used by:459 |
Symbol 458 Graphic | Uses:454 456 452 | Used by:459 |
Symbol 459 MovieClip | Uses:453 455 457 458 | Used by:460 463 466 469 472 |
Symbol 460 Button | Uses:450 451 459 333 453 382 | Used by:510 |
Symbol 461 Text | Uses:447 | Used by:463 |
Symbol 462 Text | Uses:447 | Used by:463 |
Symbol 463 Button | Uses:461 462 459 333 382 | Used by:510 |
Symbol 464 Text | Uses:447 | Used by:466 |
Symbol 465 Text | Uses:447 | Used by:466 |
Symbol 466 Button | Uses:464 465 459 382 | Used by:510 |
Symbol 467 Text | Uses:447 | Used by:469 |
Symbol 468 Text | Uses:447 | Used by:469 |
Symbol 469 Button | Uses:467 468 459 333 382 | Used by:510 |
Symbol 470 Text | Uses:447 | Used by:472 |
Symbol 471 Text | Uses:447 | Used by:472 |
Symbol 472 Button | Uses:470 471 459 453 382 | Used by:510 |
Symbol 473 Graphic | Used by:474 | |
Symbol 474 MovieClip | Uses:473 | Used by:509 |
Symbol 475 Bitmap | Used by:476 479 498 | |
Symbol 476 Graphic | Uses:475 | Used by:508 |
Symbol 477 Bitmap | Used by:478 484 498 | |
Symbol 478 Graphic | Uses:477 | Used by:508 |
Symbol 479 Graphic | Uses:475 | Used by:508 |
Symbol 480 Bitmap | Used by:481 487 498 505 507 | |
Symbol 481 Graphic | Uses:480 | Used by:508 |
Symbol 482 Bitmap | Used by:483 487 498 506 507 | |
Symbol 483 Graphic | Uses:482 | Used by:508 |
Symbol 484 Graphic | Uses:477 | Used by:508 |
Symbol 485 Bitmap | Used by:486 492 498 | |
Symbol 486 Graphic | Uses:485 | Used by:508 |
Symbol 487 Graphic | Uses:480 482 | Used by:508 |
Symbol 488 Bitmap | Used by:489 497 498 502 504 | |
Symbol 489 Graphic | Uses:488 | Used by:508 |
Symbol 490 Bitmap | Used by:491 497 498 503 504 | |
Symbol 491 Graphic | Uses:490 | Used by:508 |
Symbol 492 Graphic | Uses:485 | Used by:508 |
Symbol 493 Bitmap | Used by:494 498 499 501 | |
Symbol 494 Graphic | Uses:493 | Used by:508 |
Symbol 495 Bitmap | Used by:496 498 500 501 | |
Symbol 496 Graphic | Uses:495 | Used by:508 |
Symbol 497 Graphic | Uses:488 490 | Used by:508 |
Symbol 498 Graphic | Uses:493 495 488 490 485 480 482 477 475 | Used by:508 |
Symbol 499 Graphic | Uses:493 | Used by:508 |
Symbol 500 Graphic | Uses:495 | Used by:508 |
Symbol 501 Graphic | Uses:493 495 | Used by:508 |
Symbol 502 Graphic | Uses:488 | Used by:508 |
Symbol 503 Graphic | Uses:490 | Used by:508 |
Symbol 504 Graphic | Uses:488 490 | Used by:508 |
Symbol 505 Graphic | Uses:480 | Used by:508 |
Symbol 506 Graphic | Uses:482 | Used by:508 |
Symbol 507 Graphic | Uses:480 482 | Used by:508 |
Symbol 508 MovieClip | Uses:476 478 479 481 483 484 486 487 489 491 492 494 496 497 498 499 500 501 502 503 504 505 506 507 | Used by:509 |
Symbol 509 MovieClip | Uses:474 508 | Used by:510 |
Symbol 510 MovieClip | Uses:460 463 466 469 472 509 | Used by:Timeline |
Symbol 511 Bitmap | Used by:512 | |
Symbol 512 Graphic | Uses:511 | Used by:Timeline |
Symbol 513 Font | Used by:514 516 601 603 605 646 | |
Symbol 514 Text | Uses:513 | Used by:515 |
Symbol 515 Button | Uses:514 | Used by:Timeline |
Symbol 516 Text | Uses:513 | Used by:Timeline |
Symbol 517 Bitmap | Used by:518 519 520 521 | |
Symbol 518 Graphic | Uses:517 | Used by:522 |
Symbol 519 Graphic | Uses:517 | Used by:522 |
Symbol 520 Graphic | Uses:517 | Used by:522 |
Symbol 521 Graphic | Uses:517 | Used by:522 |
Symbol 522 MovieClip | Uses:518 519 520 521 | Used by:Timeline |
Symbol 523 Bitmap | Used by:524 | |
Symbol 524 Graphic | Uses:523 | Used by:527 530 |
Symbol 525 Bitmap | Used by:526 | |
Symbol 526 Graphic | Uses:525 | Used by:528 530 |
Symbol 527 MovieClip | Uses:524 | Used by:530 |
Symbol 528 MovieClip | Uses:526 | Used by:530 |
Symbol 529 Graphic | Used by:530 | |
Symbol 530 Button | Uses:524 526 527 528 529 382 | Used by:541 |
Symbol 531 Bitmap | Used by:532 | |
Symbol 532 Graphic | Uses:531 | Used by:535 538 |
Symbol 533 Bitmap | Used by:534 | |
Symbol 534 Graphic | Uses:533 | Used by:536 538 |
Symbol 535 MovieClip | Uses:532 | Used by:538 |
Symbol 536 MovieClip | Uses:534 | Used by:538 |
Symbol 537 Graphic | Used by:538 | |
Symbol 538 Button | Uses:532 534 535 536 537 382 | Used by:541 |
Symbol 539 Bitmap | Used by:540 | |
Symbol 540 Graphic | Uses:539 | Used by:541 |
Symbol 541 MovieClip | Uses:530 538 540 | Used by:542 |
Symbol 542 MovieClip | Uses:541 | Used by:Timeline |
Symbol 543 Bitmap | Used by:544 | |
Symbol 544 Graphic | Uses:543 | Used by:Timeline |
Symbol 545 Bitmap | Used by:546 | |
Symbol 546 Graphic | Uses:545 | Used by:547 |
Symbol 547 MovieClip | Uses:546 | Used by:Timeline |
Symbol 548 Bitmap | Used by:549 | |
Symbol 549 Graphic | Uses:548 | Used by:550 |
Symbol 550 MovieClip | Uses:549 | Used by:Timeline |
Symbol 551 Bitmap | Used by:552 | |
Symbol 552 Graphic | Uses:551 | Used by:Timeline |
Symbol 553 Bitmap | Used by:554 | |
Symbol 554 Graphic | Uses:553 | Used by:Timeline |
Symbol 555 Bitmap | Used by:556 | |
Symbol 556 Graphic | Uses:555 | Used by:557 |
Symbol 557 MovieClip | Uses:556 | Used by:Timeline |
Symbol 558 Bitmap | Used by:559 | |
Symbol 559 Graphic | Uses:558 | Used by:560 |
Symbol 560 MovieClip | Uses:559 | Used by:Timeline |
Symbol 561 Bitmap | Used by:562 | |
Symbol 562 Graphic | Uses:561 | Used by:Timeline |
Symbol 563 Bitmap | Used by:564 566 568 | |
Symbol 564 Graphic | Uses:563 | Used by:565 |
Symbol 565 MovieClip | Uses:564 | Used by:Timeline |
Symbol 566 Graphic | Uses:563 | Used by:567 |
Symbol 567 MovieClip | Uses:566 | Used by:Timeline |
Symbol 568 Graphic | Uses:563 | Used by:569 |
Symbol 569 MovieClip | Uses:568 | Used by:Timeline |
Symbol 570 Graphic | Used by:596 | |
Symbol 571 Bitmap | Used by:578 581 588 595 | |
Symbol 572 Bitmap | Used by:578 582 589 595 | |
Symbol 573 Bitmap | Used by:578 583 590 595 | |
Symbol 574 Bitmap | Used by:578 584 591 595 | |
Symbol 575 Bitmap | Used by:578 585 592 595 | |
Symbol 576 Bitmap | Used by:578 586 593 595 | |
Symbol 577 Bitmap | Used by:578 587 594 595 | |
Symbol 578 Graphic | Uses:571 572 573 574 575 576 577 | Used by:596 |
Symbol 579 Bitmap | Used by:580 | |
Symbol 580 Graphic | Uses:579 | Used by:596 |
Symbol 581 Graphic | Uses:571 | Used by:596 |
Symbol 582 Graphic | Uses:572 | Used by:596 |
Symbol 583 Graphic | Uses:573 | Used by:596 |
Symbol 584 Graphic | Uses:574 | Used by:596 |
Symbol 585 Graphic | Uses:575 | Used by:596 |
Symbol 586 Graphic | Uses:576 | Used by:596 |
Symbol 587 Graphic | Uses:577 | Used by:596 |
Symbol 588 Graphic | Uses:571 | Used by:596 |
Symbol 589 Graphic | Uses:572 | Used by:596 |
Symbol 590 Graphic | Uses:573 | Used by:596 |
Symbol 591 Graphic | Uses:574 | Used by:596 |
Symbol 592 Graphic | Uses:575 | Used by:596 |
Symbol 593 Graphic | Uses:576 | Used by:596 |
Symbol 594 Graphic | Uses:577 | Used by:596 |
Symbol 595 Graphic | Uses:571 572 573 574 575 576 577 | Used by:596 |
Symbol 596 MovieClip | Uses:157 6 570 578 580 71 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 | Used by:Timeline |
Symbol 597 Graphic | Used by:598 | |
Symbol 598 MovieClip | Uses:597 | Used by:Timeline |
Symbol 599 Bitmap | Used by:600 | |
Symbol 600 Graphic | Uses:599 | Used by:Timeline |
Symbol 601 Text | Uses:513 | Used by:602 |
Symbol 602 Button | Uses:601 | Used by:606 |
Symbol 603 Text | Uses:513 | Used by:604 |
Symbol 604 Button | Uses:603 | Used by:606 |
Symbol 605 Text | Uses:513 | Used by:606 |
Symbol 606 MovieClip | Uses:602 604 605 | Used by:Timeline |
Symbol 607 MovieClip | Uses:213 211 | Used by:Timeline |
Symbol 608 EditableText | Uses:67 | Used by:630 |
Symbol 609 Text | Uses:67 | Used by:610 |
Symbol 610 MovieClip | Uses:609 | Used by:630 645 |
Symbol 611 Bitmap | Used by:612 | |
Symbol 612 Graphic | Uses:611 | Used by:630 |
Symbol 613 Graphic | Uses:414 | Used by:614 |
Symbol 614 MovieClip | Uses:613 | Used by:615 |
Symbol 615 MovieClip | Uses:614 | Used by:630 |
Symbol 616 MovieClip | Uses:420 | Used by:617 |
Symbol 617 MovieClip | Uses:616 | Used by:630 |
Symbol 618 MovieClip | Uses:410 | Used by:619 |
Symbol 619 MovieClip | Uses:618 | Used by:630 |
Symbol 620 Bitmap | Used by:621 | |
Symbol 621 Graphic | Uses:620 | Used by:630 |
Symbol 622 Font | Used by:623 624 640 641 | |
Symbol 623 EditableText | Uses:622 | Used by:630 |
Symbol 624 EditableText | Uses:622 | Used by:630 |
Symbol 625 Graphic | Used by:626 | |
Symbol 626 MovieClip | Uses:625 | Used by:630 |
Symbol 627 Graphic | Used by:628 | |
Symbol 628 MovieClip | Uses:627 | Used by:630 |
Symbol 629 Graphic | Used by:630 | |
Symbol 630 MovieClip | Uses:608 610 612 615 617 619 621 623 624 626 628 629 | Used by:Timeline |
Symbol 631 EditableText | Uses:67 | Used by:645 |
Symbol 632 Bitmap | Used by:633 | |
Symbol 633 Graphic | Uses:632 | Used by:645 |
Symbol 634 MovieClip | Uses:425 | Used by:635 |
Symbol 635 MovieClip | Uses:634 | Used by:645 |
Symbol 636 MovieClip | Uses:433 | Used by:637 |
Symbol 637 MovieClip | Uses:636 | Used by:645 |
Symbol 638 Bitmap | Used by:639 | |
Symbol 639 Graphic | Uses:638 | Used by:645 |
Symbol 640 EditableText | Uses:622 | Used by:645 |
Symbol 641 EditableText | Uses:622 | Used by:645 |
Symbol 642 Graphic | Used by:643 | |
Symbol 643 MovieClip | Uses:642 | Used by:645 |
Symbol 644 Graphic | Used by:645 | |
Symbol 645 MovieClip | Uses:631 610 633 635 637 219 639 640 641 643 157 644 | Used by:Timeline |
Symbol 646 Text | Uses:513 | Used by:Timeline |
Streaming Sound 1 | Used by:Symbol 368 MovieClip |
Instance Names
"loader_black_mov" | Frame 1 | Symbol 334 MovieClip [loader_black_mov] |
"logo_mov" | Frame 2 | Symbol 368 MovieClip |
"creditRoll_mv" | Frame 3 | Symbol 374 MovieClip |
"instruction_mov" | Frame 3 | Symbol 444 MovieClip |
"option_mov" | Frame 3 | Symbol 449 MovieClip |
"menu_whole" | Frame 3 | Symbol 510 MovieClip |
"next_btn" | Frame 6 | Symbol 515 Button |
"mc2" | Frame 8 | Symbol 542 MovieClip |
"greenbar" | Frame 8 | Symbol 547 MovieClip |
"redbar" | Frame 8 | Symbol 550 MovieClip |
"nelly_text" | Frame 8 | Symbol 557 MovieClip |
"lina_text" | Frame 8 | Symbol 560 MovieClip |
"island1" | Frame 10 | Symbol 565 MovieClip |
"island2" | Frame 10 | Symbol 567 MovieClip |
"island3" | Frame 10 | Symbol 569 MovieClip |
"statue_mov" | Frame 10 | Symbol 596 MovieClip |
"skyline" | Frame 10 | Symbol 598 MovieClip |
"platform" | Frame 10 | Symbol 222 MovieClip [sea_mov] |
"tryAgain_mv" | Frame 13 | Symbol 606 MovieClip |
"linaStat" | Frame 13 | Symbol 630 MovieClip |
"nellyStat" | Frame 13 | Symbol 645 MovieClip |
"next_btn" | Frame 18 | Symbol 515 Button |
"hitSpot7" | Symbol 12 MovieClip [swordfish_mov] Frame 5 | Symbol 6 MovieClip |
"hitSpot6" | Symbol 12 MovieClip [swordfish_mov] Frame 5 | Symbol 6 MovieClip |
"hitSpot1" | Symbol 12 MovieClip [swordfish_mov] Frame 5 | Symbol 6 MovieClip |
"hitSpot5" | Symbol 12 MovieClip [swordfish_mov] Frame 5 | Symbol 6 MovieClip |
"hitSpot4" | Symbol 12 MovieClip [swordfish_mov] Frame 5 | Symbol 6 MovieClip |
"hitSpot2" | Symbol 12 MovieClip [swordfish_mov] Frame 5 | Symbol 6 MovieClip |
"hitSpot3" | Symbol 12 MovieClip [swordfish_mov] Frame 5 | Symbol 6 MovieClip |
"hitSpot9" | Symbol 199 MovieClip [boss1_atk3] Frame 1 | Symbol 6 MovieClip |
"hitSpot8" | Symbol 199 MovieClip [boss1_atk3] Frame 1 | Symbol 6 MovieClip |
"hitSpot7" | Symbol 199 MovieClip [boss1_atk3] Frame 1 | Symbol 6 MovieClip |
"hitSpot6" | Symbol 199 MovieClip [boss1_atk3] Frame 1 | Symbol 6 MovieClip |
"hitSpot5" | Symbol 199 MovieClip [boss1_atk3] Frame 1 | Symbol 6 MovieClip |
"hitSpot4" | Symbol 199 MovieClip [boss1_atk3] Frame 1 | Symbol 6 MovieClip |
"hitSpot3" | Symbol 199 MovieClip [boss1_atk3] Frame 1 | Symbol 6 MovieClip |
"hitSpot2" | Symbol 199 MovieClip [boss1_atk3] Frame 1 | Symbol 6 MovieClip |
"hitSpot1" | Symbol 199 MovieClip [boss1_atk3] Frame 1 | Symbol 6 MovieClip |
"hpBar" | Symbol 204 MovieClip [boss_1_mov] Frame 1 | Symbol 157 MovieClip [hpBar_p1] |
"hitSpot2" | Symbol 204 MovieClip [boss_1_mov] Frame 50 | Symbol 6 MovieClip |
"hitSpot1" | Symbol 204 MovieClip [boss_1_mov] Frame 50 | Symbol 6 MovieClip |
"boss_eye" | Symbol 204 MovieClip [boss_1_mov] Frame 50 | Symbol 178 MovieClip |
"hitSpot2" | Symbol 204 MovieClip [boss_1_mov] Frame 122 | Symbol 6 MovieClip |
"hitSpot1" | Symbol 204 MovieClip [boss_1_mov] Frame 122 | Symbol 6 MovieClip |
"hitSpot2" | Symbol 204 MovieClip [boss_1_mov] Frame 141 | Symbol 6 MovieClip |
"hitSpot1" | Symbol 204 MovieClip [boss_1_mov] Frame 141 | Symbol 6 MovieClip |
"boss_eye" | Symbol 204 MovieClip [boss_1_mov] Frame 141 | Symbol 178 MovieClip |
"boss_spear" | Symbol 204 MovieClip [boss_1_mov] Frame 161 | Symbol 199 MovieClip [boss1_atk3] |
"boss_spear2" | Symbol 204 MovieClip [boss_1_mov] Frame 161 | Symbol 199 MovieClip [boss1_atk3] |
"boss_spear" | Symbol 204 MovieClip [boss_1_mov] Frame 168 | Symbol 199 MovieClip [boss1_atk3] |
"boss_spear2" | Symbol 204 MovieClip [boss_1_mov] Frame 174 | Symbol 199 MovieClip [boss1_atk3] |
"next_btn" | Symbol 216 MovieClip [next_stage_mov] Frame 1 | Symbol 208 Button |
"main" | Symbol 264 MovieClip [theFish_mov] Frame 1 | Symbol 228 MovieClip |
"main" | Symbol 327 MovieClip [fridge_mov] Frame 1 | Symbol 306 MovieClip |
"weapon_btn" | Symbol 444 MovieClip Frame 1 | Symbol 383 Button |
"char_btn" | Symbol 444 MovieClip Frame 1 | Symbol 383 Button |
"other_btn" | Symbol 444 MovieClip Frame 1 | Symbol 383 Button |
"control_btn" | Symbol 444 MovieClip Frame 1 | Symbol 383 Button |
"lina_profile_btn" | Symbol 444 MovieClip Frame 5 | Symbol 383 Button |
"nelly_profile_btn" | Symbol 444 MovieClip Frame 5 | Symbol 383 Button |
"nelly_profile_mov" | Symbol 444 MovieClip Frame 5 | Symbol 327 MovieClip [fridge_mov] |
"control_btn" | Symbol 449 MovieClip Frame 1 | Symbol 383 Button |
"quality_btn" | Symbol 449 MovieClip Frame 1 | Symbol 383 Button |
"sound_btn" | Symbol 449 MovieClip Frame 1 | Symbol 383 Button |
"mode_btn" | Symbol 449 MovieClip Frame 1 | Symbol 383 Button |
"tree_3" | Symbol 509 MovieClip Frame 1 | Symbol 508 MovieClip |
"tree_1" | Symbol 509 MovieClip Frame 1 | Symbol 508 MovieClip |
"tree_2" | Symbol 509 MovieClip Frame 1 | Symbol 508 MovieClip |
"tree_4" | Symbol 509 MovieClip Frame 1 | Symbol 508 MovieClip |
"newgame_btn" | Symbol 510 MovieClip Frame 1 | Symbol 460 Button |
"inst_btn" | Symbol 510 MovieClip Frame 1 | Symbol 463 Button |
"option_btn" | Symbol 510 MovieClip Frame 1 | Symbol 466 Button |
"continue_btn" | Symbol 510 MovieClip Frame 1 | Symbol 469 Button |
"credit_btn" | Symbol 510 MovieClip Frame 1 | Symbol 472 Button |
"menu_tree" | Symbol 510 MovieClip Frame 1 | Symbol 509 MovieClip |
"btn_nelly" | Symbol 541 MovieClip Frame 1 | Symbol 530 Button |
"btn_lina" | Symbol 541 MovieClip Frame 1 | Symbol 538 Button |
"mv_select" | Symbol 542 MovieClip Frame 1 | Symbol 541 MovieClip |
"hpBar" | Symbol 596 MovieClip Frame 1 | Symbol 157 MovieClip [hpBar_p1] |
"hitSpot2" | Symbol 596 MovieClip Frame 1 | Symbol 6 MovieClip |
"hitSpot1" | Symbol 596 MovieClip Frame 1 | Symbol 6 MovieClip |
"no_btn" | Symbol 606 MovieClip Frame 1 | Symbol 602 Button |
"yes_btn" | Symbol 606 MovieClip Frame 1 | Symbol 604 Button |
"logo_swordfish" | Symbol 630 MovieClip Frame 1 | Symbol 615 MovieClip |
"logo_dolphin" | Symbol 630 MovieClip Frame 1 | Symbol 617 MovieClip |
"logo_pinkfish" | Symbol 630 MovieClip Frame 1 | Symbol 619 MovieClip |
"spBar_p2" | Symbol 630 MovieClip Frame 1 | Symbol 626 MovieClip |
"hpBar_p2" | Symbol 630 MovieClip Frame 1 | Symbol 628 MovieClip |
"logo_pig" | Symbol 645 MovieClip Frame 1 | Symbol 635 MovieClip |
"logo_chicken" | Symbol 645 MovieClip Frame 1 | Symbol 637 MovieClip |
"logo_cow" | Symbol 645 MovieClip Frame 1 | Symbol 219 MovieClip [logo_cow_mov] |
"playerHP" | Symbol 645 MovieClip Frame 1 | Symbol 641 EditableText |
"spBar_p1" | Symbol 645 MovieClip Frame 1 | Symbol 643 MovieClip |
"hpBar_p1" | Symbol 645 MovieClip Frame 1 | Symbol 157 MovieClip [hpBar_p1] |
Special Tags
FileAttributes (69) | Timeline Frame 1 | Access local files only, Metadata not present, AS1/AS2. |
ExportAssets (56) | Timeline Frame 1 | Symbol 12 as "swordfish_mov" |
ExportAssets (56) | Timeline Frame 1 | Symbol 26 as "pinkFishBullet_mov" |
ExportAssets (56) | Timeline Frame 1 | Symbol 35 as "dolphinRing_mov" |
ExportAssets (56) | Timeline Frame 1 | Symbol 56 as "chicken_mov" |
ExportAssets (56) | Timeline Frame 1 | Symbol 73 as "burger" |
ExportAssets (56) | Timeline Frame 1 | Symbol 82 as "fire_mov" |
ExportAssets (56) | Timeline Frame 1 | Symbol 115 as "pig_mov" |
ExportAssets (56) | Timeline Frame 1 | Symbol 123 as "MM_mov" |
ExportAssets (56) | Timeline Frame 1 | Symbol 132 as "gator_mov" |
ExportAssets (56) | Timeline Frame 1 | Symbol 148 as "kfc_mov" |
ExportAssets (56) | Timeline Frame 1 | Symbol 152 as "boss1_cage" |
ExportAssets (56) | Timeline Frame 1 | Symbol 157 as "hpBar_p1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 199 as "boss1_atk3" |
ExportAssets (56) | Timeline Frame 1 | Symbol 204 as "boss_1_mov" |
ExportAssets (56) | Timeline Frame 1 | Symbol 216 as "next_stage_mov" |
ExportAssets (56) | Timeline Frame 1 | Symbol 219 as "logo_cow_mov" |
ExportAssets (56) | Timeline Frame 1 | Symbol 222 as "sea_mov" |
ExportAssets (56) | Timeline Frame 1 | Symbol 264 as "theFish_mov" |
ExportAssets (56) | Timeline Frame 1 | Symbol 285 as "cow_mov" |
ExportAssets (56) | Timeline Frame 1 | Symbol 327 as "fridge_mov" |
ExportAssets (56) | Timeline Frame 1 | Symbol 332 as "loader_text" |
ExportAssets (56) | Timeline Frame 1 | Symbol 334 as "loader_black_mov" |
Labels
"logo_scene" | Frame 2 |
"start_scene" | Frame 3 |
"story_1" | Frame 6 |
"char_select" | Frame 8 |
"stage_1" | Frame 13 |
"story_2" | Frame 18 |
"bullet_normal" | Symbol 26 MovieClip [pinkFishBullet_mov] Frame 1 |
"bullet_die" | Symbol 26 MovieClip [pinkFishBullet_mov] Frame 21 |
"dolphin_hit" | Symbol 35 MovieClip [dolphinRing_mov] Frame 7 |
"dolphin_die" | Symbol 35 MovieClip [dolphinRing_mov] Frame 13 |
"bullet_normal" | Symbol 56 MovieClip [chicken_mov] Frame 1 |
"bullet_die" | Symbol 56 MovieClip [chicken_mov] Frame 21 |
"enemy_normal" | Symbol 73 MovieClip [burger] Frame 1 |
"enemy_die" | Symbol 73 MovieClip [burger] Frame 16 |
"pig_hit" | Symbol 115 MovieClip [pig_mov] Frame 16 |
"pig_die" | Symbol 115 MovieClip [pig_mov] Frame 21 |
"enemy_die" | Symbol 123 MovieClip [MM_mov] Frame 5 |
"gator_turn" | Symbol 132 MovieClip [gator_mov] Frame 5 |
"gator_die" | Symbol 132 MovieClip [gator_mov] Frame 16 |
"enemy_normal" | Symbol 148 MovieClip [kfc_mov] Frame 1 |
"enemy_die" | Symbol 148 MovieClip [kfc_mov] Frame 11 |
"enemy_normal" | Symbol 204 MovieClip [boss_1_mov] Frame 50 |
"enemy_atk1" | Symbol 204 MovieClip [boss_1_mov] Frame 81 |
"enemy_atk2" | Symbol 204 MovieClip [boss_1_mov] Frame 111 |
"enemy_atk3_begin" | Symbol 204 MovieClip [boss_1_mov] Frame 141 |
"enemy_atk3" | Symbol 204 MovieClip [boss_1_mov] Frame 160 |
"enemy_atk3_end" | Symbol 204 MovieClip [boss_1_mov] Frame 191 |
"enemy_die" | Symbol 204 MovieClip [boss_1_mov] Frame 206 |
"player_normal" | Symbol 264 MovieClip [theFish_mov] Frame 1 |
"player_hit" | Symbol 264 MovieClip [theFish_mov] Frame 31 |
"player_normal" | Symbol 327 MovieClip [fridge_mov] Frame 1 |
"player_hit" | Symbol 327 MovieClip [fridge_mov] Frame 31 |
"player_fire" | Symbol 327 MovieClip [fridge_mov] Frame 37 |
"stop" | Symbol 374 MovieClip Frame 1 |
"play" | Symbol 374 MovieClip Frame 2 |
"control" | Symbol 444 MovieClip Frame 1 |
"profile_nelly" | Symbol 444 MovieClip Frame 5 |
"profile_lina" | Symbol 444 MovieClip Frame 10 |
"weapon" | Symbol 444 MovieClip Frame 15 |
"other" | Symbol 444 MovieClip Frame 20 |
"tree_hide" | Symbol 508 MovieClip Frame 70 |
"greenbar_cover" | Symbol 547 MovieClip Frame 1 |
"greenbar_uncover" | Symbol 547 MovieClip Frame 2 |
"redbar_cover" | Symbol 550 MovieClip Frame 1 |
"redbar_uncover" | Symbol 550 MovieClip Frame 2 |
"nelly_text_cover" | Symbol 557 MovieClip Frame 1 |
"nelly_text_uncover" | Symbol 557 MovieClip Frame 2 |
"lina_text_cover" | Symbol 560 MovieClip Frame 1 |
"lina_text_uncover" | Symbol 560 MovieClip Frame 2 |
"statue_normal" | Symbol 596 MovieClip Frame 1 |
"statue_die" | Symbol 596 MovieClip Frame 10 |
Dynamic Text Variables
mode_text | Symbol 446 EditableText | "<p align="center"><font face="Maiandra GD" size="17" color="#990000" letterSpacing="0.000000" kerning="1">Easy</font></p>" |
player2Money | Symbol 608 EditableText | "<p align="left"><font face="Heavy Heap" size="29" color="#ffff00" letterSpacing="0.000000" kerning="1">0</font></p>" |
player2DisSP | Symbol 623 EditableText | "<p align="center"><font face="Lucida Handwriting" size="18" color="#000099" letterSpacing="-1.000000" kerning="1">100</font></p>" |
player2HP | Symbol 624 EditableText | "<p align="center"><font face="Lucida Handwriting" size="18" color="#006600" letterSpacing="-1.000000" kerning="1">100</font></p>" |
player1Money | Symbol 631 EditableText | "<p align="left"><font face="Heavy Heap" size="26" color="#ffff00" letterSpacing="0.000000" kerning="1">1</font></p>" |
playerDisSP | Symbol 640 EditableText | "<p align="center"><font face="Lucida Handwriting" size="18" color="#000066" letterSpacing="-1.000000" kerning="1">100</font></p>" |
playerDisHP | Symbol 641 EditableText | "<p align="center"><font face="Lucida Handwriting" size="18" color="#990000" letterSpacing="-1.000000" kerning="1">100</font></p>" |
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