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Crusade of Cuisine.swf

This is the info page for
Flash #115405

(Click the ID number above for more basic data on this flash file.)


Text
+2

M&M

+200

Friecrow

next

Mission Accomplished!

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Presents

Game Concept
&Graphic /Art
&Programing
by
An Lieu
Special Thank
to
My Family
Chalini
Cin
My friends
For thier endless support
,inspiration, and
feedbacks.

Game Concept
&Graphic /Art
&Programing
by
An Lieu
Special Thank
to
My Family
Chalini
Cin
My friends
For thier endless
support ,inspiration,
and feedbacks.
A 1manStudio
Product
Visit :
www.1manstudio.net

Others

Weapons

Characters

Control

Movements Control

Summon

Heavy Weapon

Light Weapon

Switch
Light Weapon

Switch
Heavy Weapon

Switch
Summon

Control Keys

Z

X

C

D

S

A

Nelly-The Fridge
Nelly’s Rune Symbol allows him to pilot The Fridge. This ancient
flying fortress is designed to withstand an incredible amount of
punishment before employing any major system failures. The
ability to gradually regenerate its shield increases the Fridge’s
endurance even more. However, nothing comes without a price.
The Fridge’s speed is below average. This downfall makes it take
damage more frequently than its counterpart.
Shield  : 14
Energy : 10
Speed  : 6
Special : Regeneration

Character Attribute

Lina-The Fish
Lina‘s Rune Symbol allows her to pilot The Fish. Unlike the
Fridge, The Fish is much less fortified and can not regenerate its
shield.  Therefore, every hit being taken by this Symbol can
become critical. Making up for this weakness, the Fish’s
lightening-fast speed allows it to escape dangerous areas
quickly and avoid serious damages. It also makes use of an
Energy Generator which rapidly fills up The Fish’s energy pool.
Shield  : 9
Energy : 12
Speed  : 12
Special : Energy Recovery

Flockers

Class: Light Weapon
Damage: 24
Reload Speed: Medium
Range: Long
Energy: n/a
Special: Pack Hunter

Spearfish Missile

Class: Heavy Weapon
Damage: 35
Reload Speed: Slow
Range: Long
Energy: 20
Special: Piercing Damage

Twinphin

Class: Guardian
Damage: 70
Duration: 360
Endurance: 40
Energy: 10
Special: Energy Shield

Meastros Boen

Class: Guardian
Damage: 80
Duration: 220
Endurance: 40
Energy: 30
Special: Stationary

Flaming Moo

Class: Heavy Weapon
Damage: 6
Reload Speed: Very Fast
Range: Short
Energy: 1
Special: Piercing Damage
Spread Attack

Cuk-tak cracker

Class: Light Weapon
Damage: 18
Reload Speed: Fast
Range: Long
Energy: n/a
Special: Energy Drain
Spread Attack

Lina's starting weapons

Nelly's starting weapons

Many types of anti-cuisinde weapons exist in U.F.F universe. They are devided
into three main catalogs.  Light weapons typically inflict minor damage but dont
consume energy. Heavy weapons can drain the energy pools quickly in exchange
for major damage. Guardians are called to aid by performing special stkills.
Each character starts with 3 basic weapons and gruadually recieves more
during the course of the game.

Anti-Cuisine Weaponry

Not all parts of the player’s machines are vulnerable to attacks. The
Fridge’s weak spot is its red crystal while the Fish’s Achilles' heel is the
green crystal.
Money can be used to upgrade the machines after every mission. There
are three kinds of upgrades. Shield Upgrade improves endurance and
Fridge’s HP regeneration rate. Energy Upgrade enlarges Energy’s pool
and speeds up Energy recovery. Speed Upgrade allows player to move
faster.
Only one Guardian can be on the screen at the same time.

Useful Tips

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Mode
Sound
Graphic Quality
Control

New Game

New Game

Instructions

Instructions

Options

Options

Continue

Continue

Credit

Credit

Next

This is a place-holder
for plot-advancing

No...

Yes!

Try again?

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$

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This is the end of the
Alpha Version of this game.
Thank you for playing!

ActionScript [AS1/AS2]

Frame 1
stop(); loader_black_mov.onEnterFrame = function () { totalByte = _root.getBytesTotal(); loadedByte = _root.getBytesLoaded(); loaderCount = (loadedByte / totalByte) * 130; this._height = 130 - loaderCount; if (loadedByte == totalByte) { gotoAndPlay ("logo_scene"); } };
Instance of Symbol 334 MovieClip [loader_black_mov] "loader_black_mov" in Frame 1
onClipEvent (enterFrame) { }
Frame 2
var logoTimer = 0; stop(); logo_mov.onEnterFrame = function () { logoTimer++; if (logoTimer == 150) { gotoAndPlay ("start_scene"); } };
Frame 3
stop(); var treeTimer = 0; var optionPresented = 0; var modeCounter = 1; var mode_text = "unknown"; var difficulty = 1; var instructionPresented = 0; menu_whole.onEnterFrame = function () { treeTimer++; treeTimer = treeTimer % 1200; if (treeTimer == 500) { this.menu_tree.tree_1.gotoAndPlay("tree_hide"); } if (treeTimer == 600) { this.menu_tree.tree_2.gotoAndPlay("tree_hide"); } if (treeTimer == 700) { this.menu_tree.tree_3.gotoAndPlay("tree_hide"); } if (treeTimer == 800) { this.menu_tree.tree_4.gotoAndPlay("tree_hide"); } if (treeTimer == 1100) { this.menu_tree.tree_1.gotoAndPlay("tree_hide"); this.menu_tree.tree_2.gotoAndPlay("tree_hide"); this.menu_tree.tree_3.gotoAndPlay("tree_hide"); this.menu_tree.tree_4.gotoAndPlay("tree_hide"); } optionButton(); instructionButton(); }; menu_whole.credit_btn.onRelease = function () { creditRoll_mv.gotoAndPlay("play"); }; optionButton = function () { if (optionPresented == 1) { option_mov._y = option_mov._y + 20; if (option_mov._y >= 100) { option_mov._y = 100; } } if (optionPresented == 0) { option_mov._y = option_mov._y - 20; if (option_mov._y <= -250) { option_mov._y = -250; } } if (modeCounter == 0) { option_mov.mode_text = "Easy"; difficulty = 0.5; } if (modeCounter == 1) { option_mov.mode_text = "Normal"; difficulty = 1; } if (modeCounter == 2) { option_mov.mode_text = "Hard"; difficulty = 1.5; } menu_whole.option_btn.onRelease = function () { optionPresented++; optionPresented = optionPresented % 2; }; option_mov.mode_btn.onRelease = function () { modeCounter++; modeCounter = modeCounter % 3; }; }; instructionButton = function () { if (instructionPresented == 1) { instruction_mov._y = instruction_mov._y + 20; if (instruction_mov._y >= 250) { instruction_mov._y = 250; } } if (instructionPresented == 0) { instruction_mov._y = instruction_mov._y - 20; if (instruction_mov._y <= -400) { instruction_mov._y = -400; } } menu_whole.inst_btn.onRelease = function () { instructionPresented++; instructionPresented = instructionPresented % 2; }; instruction_mov.lina_profile_btn.onRelease = function () { instruction_mov.gotoAndStop("profile_lina"); }; instruction_mov.nelly_profile_btn.onRelease = function () { instruction_mov.gotoAndStop("profile_nelly"); }; instruction_mov.char_btn.onRelease = function () { instruction_mov.gotoAndStop("profile_nelly"); }; instruction_mov.control_btn.onRelease = function () { instruction_mov.gotoAndStop("control"); }; instruction_mov.weapon_btn.onRelease = function () { instruction_mov.gotoAndStop("weapon"); }; instruction_mov.other_btn.onRelease = function () { instruction_mov.gotoAndStop("other"); }; }; menu_whole.newgame_btn.onRelease = function () { gotoAndPlay ("story_1"); };
Frame 6
stop(); next_btn.onRelease = function () { gotoAndPlay ("char_select"); };
Frame 8
function checkSelectButton() { mc2.mv_select.btn_lina.onRelease = function () { nellySelected = false; gotoAndPlay ("stage_1"); }; mc2.mv_select.btn_lina.onRollOver = function () { greenbar.gotoAndPlay("greenbar_uncover"); lina_text.gotoAndPlay("lina_text_uncover"); mc2.stop(); }; mc2.mv_select.btn_lina.onRollOut = function () { greenbar.gotoAndPlay("greenbar_cover"); lina_text.gotoAndPlay("lina_text_cover"); mc2.play(); }; mc2.mv_select.btn_nelly.onRelease = function () { gotoAndPlay ("stage_1"); }; mc2.mv_select.btn_nelly.onRollOver = function () { redbar.gotoAndPlay("redbar_uncover"); nelly_text.gotoAndPlay("nelly_text_uncover"); mc2.stop(); }; mc2.mv_select.btn_nelly.onRollOut = function () { redbar.gotoAndPlay("redbar_cover"); nelly_text.gotoAndPlay("nelly_text_cover"); mc2.play(); }; } stop(); var nellySelected = true; mc2.onEnterFrame = function () { checkSelectButton(); };
Frame 13
_root.createEmptyMovieClip("burgerLayer", 98); _root.createEmptyMovieClip("MMLayer", 91); _root.createEmptyMovieClip("kfcLayer", 89); _root.createEmptyMovieClip("bossLayer", 88); _root.createEmptyMovieClip("bulletLayer", 99); _root.createEmptyMovieClip("fireLayer", 96); _root.createEmptyMovieClip("pigLayer", 97); _root.createEmptyMovieClip("bulletLayer", 95); _root.createEmptyMovieClip("swordfishLayer", 94); _root.createEmptyMovieClip("dolphinLayer", 103); _root.createEmptyMovieClip("gatorLayer", 105); if (nellySelected == true) { _root.createEmptyMovieClip("player", 100); player.attachMovie("fridge_mov", fridge, 90); player._x = 600; player._y = 300; player._xscale = 100; player._yscale = 100; } if (nellySelected == false) { _root.createEmptyMovieClip("player2", 101); player2.attachMovie("theFish_mov", fish, 102); player2._x = 600; player2._y = 300; player2._xscale = 80; player2._yscale = 80; } var repeatTime = 0; var repeatTime2 = 0; var repeatTime3 = 0; var pigCount = 81; var pigPresent = false; var hpRegenDelay = 0; var repeatTimeP2_ = 0; var repeatTimeP2_2 = 0; var repeatTimeP2_3 = 29; var dolphinCount = 81; var dolphinPresent = false; var spRegenDelay2 = 0; tryAgain_mv._visible = false; var bulletCount = 0; var MMCount = 0; var burgerCount = 0; var kfcCount = 0; var enemyBurger = 0; var enemyMM = 0; var enemyGator = 0; var enemyKfc = 0; var bossEnemy = 0; var kfcPresent = false; var bossPresent = false; var speed = 6; var chickenDamage = 25; var chickenDelay = 5; var pigDelay = 5; var pigDamage = 75; var fireDelay = 1; var fireDamage = 6; var playerHP = 130; var playerMaxHP = 130; var playerSP = 100; var playerMaxSP = 100; var playerDisSP = Math.floor(playerSP); var playerDisHP = Math.floor(playerHP); var player1Money = 0; var speed_2 = 12; var pinkFishBulletDamage = 20; var pinkFishBulletDelay = 10; var dolphinDelay = 2; var dolphinDamage = 80; var swordfishDelay = 20; var swordfishDamage = 45; var player2MaxHP = 95; var player2HP = 95; var player2SP = 125; var player2MaxSP = 125; var player2DisSP = Math.floor(player2SP); var player2Regen = (player2MaxSP / 100); var player2Money = 0; var bulletNumber = 60; var burgerHP = 60; var burgerRate = 10; var burgerNumber = 100; var statueHP = 4000; var newbg_dx = 2; player.onEnterFrame = function () { checkKey1(); spawnEnemy(); checkBeingHit(); hpRegen(); updateStat(); platformScroller(); if (playerHP <= 0) { player.removeMovieClip(); tryAgain_mv._visible = true; kfcLayer.removeMovieClip(); bossLayer.removeMovieClip(); } }; player2.onEnterFrame = function () { checkKey2(); spawnEnemy(); checkBeingHit(); spRegen2(); updateStat(); platformScroller(); if (player2HP <= 0) { player2.removeMovieClip(); tryAgain_mv._visible = true; kfcLayer.removeMovieClip(); bossLayer.removeMovieClip(); } }; checkKey1 = function () { if (Key.isDown(69)) { playerHP++; playerSP++; } if (Key.isDown(37)) { player._x = player._x + (-speed); if (player._x < 50) { player._x = 50; } } if (Key.isDown(39)) { player._x = player._x + speed; if (player._x > 750) { player._x = 750; } } if (Key.isDown(38)) { player._y = player._y + (-speed); if (player._y < 50) { player._y = 50; } } if (Key.isDown(40)) { player._y = player._y + speed; if (player._y > 420) { player._y = 420; } } if (Key.isDown(67)) { firing1 = true; repeatTime++; repeatTime = repeatTime % chickenDelay; } else { firing1 = false; } if ((firing1 && (repeatTime == 0)) && (firing3 == false)) { nellyStat.logo_chicken.gotoAndPlay(2); createChicken("chicken_mov", player._x, player._y, -15, (Math.random() * 6) - 3); } if (Key.isDown(90)) { firing2 = true; repeatTime2++; repeatTime2 = repeatTime2 % pigDelay; } else { firing2 = false; } if (((firing2 && (repeatTime2 == 1)) && (playerSP >= 30)) && (pigPresent == false)) { pigPresent = true; nellyStat.logo_pig.gotoAndPlay(2); playerSP = playerSP - 30; createPig("pig_mov", player._x - 100, player._y + 100, -0.2, 0); } if (Key.isDown(88)) { repeatTime3++; repeatTime3 = repeatTime3 % fireDelay; if (playerSP > 0) { firing3 = true; } if (playerSP < 0) { playerSP = 0; } } else { firing3 = false; } if ((((firing3 && (repeatTime3 == 0)) && (firing1 == false)) && (firing2 == false)) && (playerSP > 0)) { player[fridge].gotoAndPlay("player_fire"); nellyStat.logo_cow.gotoAndPlay(2); playerSP = playerSP - 1; createFire("fire_mov", player._x - 60, player._y + 70, -10, (Math.random() * 12) - 6); } else { nellyStat.logo_cow.gotoAndPlay(1); } }; checkKey2 = function () { if (Key.isDown(69)) { player2HP++; player2SP++; } if (Key.isDown(37)) { player2._x = player2._x + (-speed_2); if (player2._x < 50) { player2._x = 50; } } if (Key.isDown(39)) { player2._x = player2._x + speed_2; if (player2._x > 750) { player2._x = 750; } } if (Key.isDown(38)) { player2._y = player2._y + (-speed_2); if (player2._y < 10) { player2._y = 10; } } if (Key.isDown(40)) { player2._y = player2._y + speed_2; if (player2._y > 500) { player2._y = 500; } } if (Key.isDown(67)) { firing1 = true; repeatTimeP2_++; repeatTimeP2_ = repeatTimeP2_ % pinkFishBulletDelay; } else { firing1 = false; } if ((firing1 && (repeatTimeP2_ == 0)) && (firing3 == false)) { linaStat.logo_pinkfish.gotoAndPlay(2); createpinkFishBullet("pinkFishBullet_mov", player2._x - 50, player2._y + 35, -20 + (Math.random() * 3), 0); createpinkFishBullet("pinkFishBullet_mov", player2._x - 60, player2._y + 50, -20 + (Math.random() * 3), 0); createpinkFishBullet("pinkFishBullet_mov", player2._x - 50, player2._y + 65, -20 + (Math.random() * 3), 0); } if (Key.isDown(90)) { firing2 = true; repeatTimeP2_2++; repeatTimeP2_2 = repeatTimeP2_2 % dolphinDelay; } else { firing2 = false; } if (((firing2 && (repeatTimeP2_2 == 1)) && (player2SP >= 10)) && (dolphinPresent == false)) { dolphinPresent = true; linaStat.logo_dolphin.gotoAndPlay(2); player2SP = player2SP - 10; createdolphin("dolphinRing_mov", player2._x, player2._y, 0, 0); } if (Key.isDown(88)) { repeatTimeP2_3++; repeatTimeP2_3 = repeatTimeP2_3 % swordfishDelay; if (player2SP > 0) { firing3 = true; } if (player2SP < 0) { player2SP = 0; } } else { firing3 = false; repeatTimeP2_3++; if (repeatTimeP2_3 >= (swordfishDelay - 1)) { repeatTimeP2_3 = swordfishDelay - 1; } } if ((((firing3 && (repeatTimeP2_3 == 0)) && (firing1 == false)) && (firing2 == false)) && (player2SP >= 20)) { linaStat.logo_swordfish.gotoAndPlay(2); player2SP = player2SP - 20; createswordfish("swordfish_mov", player2._x + 100, player2._y + 150, -20, 0); } }; createChicken = function (type, x, y, dx, dy) { bulletCount++; bulletCount = bulletCount % bulletNumber; cnm = "chicken" + bulletCount; bulletLayer.attachMovie(type, cnm, bulletCount); bulletLayer[cnm]._x = x; bulletLayer[cnm]._y = y; bulletLayer[cnm].dx = dx; bulletLayer[cnm].dy = dy; bulletLayer[cnm]._xscale = 90; bulletLayer[cnm]._yscale = 90; bulletLayer[cnm].onEnterFrame = function () { this._x = this._x + this.dx; this._y = this._y + this.dy; if (this._x < (player._x - 700)) { this.removeMovieClip(); } var _local2 = 0; while (_local2 < burgerNumber) { var _local3 = "burger" + _local2; if ((this.hitTest(burgerLayer[_local3]) && (burgerLayer[_local3]._currentframe < 16)) && (this._currentframe < 21)) { burgerLayer[_local3].hp = burgerLayer[_local3].hp - chickenDamage; playerSP = playerSP + 0.35; this.dx = 0; this.gotoAndPlay("bullet_die"); } _local2++; } _local2 = 0; while (_local2 < 20) { var _local4 = "hitSpot" + _local2; if (this.hitTest(statue_mov[_local4]) && (this._currentframe < 21)) { statueHP = statueHP - chickenDamage; playerSP = playerSP + 0.2; this.dx = 0; this.gotoAndPlay("bullet_die"); } _local2++; } _local2 = 0; while (_local2 < 20) { var _local3 = "kfc" + _local2; if ((this.hitTest(kfcLayer[_local3]) && (kfcLayer[_local3]._currentframe <= 10)) && (this._currentframe < 21)) { kfcLayer[_local3].hp = kfcLayer[_local3].hp - chickenDamage; playerSP = playerSP + 0.2; this.gotoAndPlay("bullet_die"); } _local2++; } _local2 = 0; while (_local2 < 20) { var _local3 = "boss" + _local2; if (this.hitTest(bossLayer[_local3].boss_eye) && (this._currentframe < 21)) { bossLayer[_local3].hp = bossLayer[_local3].hp - chickenDamage; playerSP = playerSP + 1; this.gotoAndPlay("bullet_die"); } _local2++; } }; }; createpinkFishBullet = function (type, x, y, dx, dy) { bulletCount++; bulletCount = bulletCount % bulletNumber; cnm = "pinkFishBullet" + bulletCount; bulletLayer.attachMovie(type, cnm, bulletCount); bulletLayer[cnm]._x = x; bulletLayer[cnm]._y = y; bulletLayer[cnm].dx = dx; bulletLayer[cnm].dy = dy; bulletLayer[cnm]._xscale = 25; bulletLayer[cnm]._yscale = 25; bulletLayer[cnm].onEnterFrame = function () { this._x = this._x + this.dx; this._y = this._y + this.dy; if (this.hitTest(testObject) && (this._currentframe < 21)) { testHP = testHP + pinkFishBulletDamage; this.dx = 0; this.gotoAndPlay("bullet_die"); } if (this._x < (player2._x - 700)) { this.removeMovieClip(); } var _local2 = 0; while (_local2 < burgerNumber) { var _local3 = "burger" + _local2; if ((this.hitTest(burgerLayer[_local3]) && (burgerLayer[_local3]._currentframe < 16)) && (this._currentframe < 21)) { burgerLayer[_local3].hp = burgerLayer[_local3].hp - pinkFishBulletDamage; this.dx = 0; this.gotoAndPlay("bullet_die"); } _local2++; } _local2 = 0; while (_local2 < 20) { var _local4 = "hitSpot" + _local2; if (this.hitTest(statue_mov[_local4]) && (this._currentframe < 21)) { statueHP = statueHP - pinkFishBulletDamage; this.dx = 0; this.gotoAndPlay("bullet_die"); } _local2++; } _local2 = 0; while (_local2 < 20) { var _local3 = "kfc" + _local2; if ((this.hitTest(kfcLayer[_local3]) && (kfcLayer[_local3]._currentframe <= 10)) && (this._currentframe < 21)) { kfcLayer[_local3].hp = kfcLayer[_local3].hp - pinkFishBulletDamage; this.gotoAndPlay("bullet_die"); } _local2++; } _local2 = 0; while (_local2 < 20) { var _local3 = "boss" + _local2; if (this.hitTest(bossLayer[_local3].boss_eye) && (this._currentframe < 21)) { bossLayer[_local3].hp = bossLayer[_local3].hp - pinkFishBulletDamage; this.gotoAndPlay("bullet_die"); } _local2++; } }; }; createPig = function (type, x, y, dx, dy) { pigCount++; if (pigCount > 81) { pigCount = 81; } pnm = "pig" + pigCount; pigLayer.attachMovie(type, pnm, pigCount); pigLayer[pnm]._x = x; pigLayer[pnm]._y = y; pigLayer[pnm].dx = dx; pigLayer[pnm].dy = dy; pigLayer[pnm]._xscale = 100; pigLayer[pnm]._yscale = 100; pigLayer[pnm].pTimer = 0; pigLayer[pnm].pHP = 40; pigLayer[pnm].onEnterFrame = function () { this.pTimer++; this.pTimer = this.pTimer % 240; this._x = this._x + this.dx; this._y = this._y + this.dy; if (((this.pTimer > 220) || (this.pHP <= 0)) && (this._currentframe < 16)) { nellyStat.logo_pig.gotoAndPlay(1); pigPresent = false; this.gotoAndPlay("pig_die"); } var _local2 = 0; while (_local2 < burgerNumber) { var _local3 = "burger" + _local2; if (this.hitTest(burgerLayer[_local3]) && (burgerLayer[_local3]._currentframe < 16)) { burgerLayer[_local3].hp = burgerLayer[_local3].hp - pigDamage; this.pHP--; if (this._currentframe < 16) { this.gotoAndPlay("pig_hit"); } } _local2++; } _local2 = 0; while (_local2 < 20) { var _local4 = "hitSpot" + _local2; if (this.hitTest(statue_mov[_local4]) && (this._currentframe < 16)) { this.pHP--; this.gotoAndPlay("pig_hit"); statueHP = statueHP - pigDamage; } _local2++; } _local2 = 0; while (_local2 < 20) { var _local3 = "gator" + _local2; if ((this.hitTest(gatorLayer[_local3]) && (this._currentframe < 16)) && (gatorLayer[_local3]._currentframe <= 15)) { this.pHP--; this.gotoAndPlay("pig_hit"); gatorLayer[_local3].gotoAndPlay("gator_die"); } _local2++; } _local2 = 0; while (_local2 < 20) { var _local3 = "kfc" + _local2; if (this.hitTest(kfcLayer[_local3]) && (this._currentframe < 16)) { this.pHP--; this.gotoAndPlay("pig_hit"); kfcLayer[_local3].hp = kfcLayer[_local3].hp - pigDamage; } _local2++; } _local2 = 0; while (_local2 < 20) { var _local3 = "boss" + _local2; if (this.hitTest(bossLayer[_local3].boss_eye) && (this._currentframe < 16)) { this.pHP--; this.gotoAndPlay("pig_hit"); bossLayer[_local3].hp = bossLayer[_local3].hp - pigDamage; } _local2++; } }; }; createdolphin = function (type, x, y, dx, dy) { dolphinCount++; if (dolphinCount > 81) { dolphinCount = 81; } pnm = "dolphin" + dolphinCount; dolphinLayer.attachMovie(type, pnm, dolphinCount); dolphinLayer[pnm]._x = x; dolphinLayer[pnm]._y = y; dolphinLayer[pnm].dx = dx; dolphinLayer[pnm].dy = dy; dolphinLayer[pnm]._xscale = 100; dolphinLayer[pnm]._yscale = 100; dolphinLayer[pnm].pTimer = 0; dolphinLayer[pnm].pHP = 30; dolphinLayer[pnm].onEnterFrame = function () { this.pTimer++; this.pTimer = this.pTimer % 360; this._x = player2._x; this._y = player2._y; if ((((this.pTimer > 350) || (this.pHP <= 0)) || (player2SP <= 0)) && (this._currentframe <= 7)) { linaStat.logo_dolphin.gotoAndPlay(1); dolphinPresent = false; this.gotoAndPlay("dolphin_die"); } var _local2 = 0; while (_local2 < burgerNumber) { var _local3 = "burger" + _local2; if (this.hitTest(burgerLayer[_local3]) && (burgerLayer[_local3]._currentframe <= 7)) { burgerLayer[_local3].hp = burgerLayer[_local3].hp - dolphinDamage; this.pHP--; player2SP = player2SP - (5 * difficulty); this.gotoAndPlay("dolphin_hit"); } _local2++; } _local2 = 0; while (_local2 < 20) { var _local4 = "hitSpot" + _local2; if (this.hitTest(statue_mov[_local4]) && (this._currentframe < 7)) { this.pHP--; player2SP = player2SP - (5 * difficulty); this.gotoAndPlay("dolphin_hit"); statueHP = statueHP - dolphinDamage; } _local2++; } _local2 = 0; while (_local2 < 20) { var _local3 = "gator" + _local2; if ((this.hitTest(gatorLayer[_local3]) && (this._currentframe < 7)) && (gatorLayer[_local3]._currentframe <= 15)) { this.pHP--; player2SP = player2SP - (10 * difficulty); this.gotoAndPlay("dolphin_hit"); gatorLayer[_local3].gotoAndPlay("gator_die"); } _local2++; } _local2 = 0; while (_local2 < 20) { var _local3 = "kfc" + _local2; if (this.hitTest(kfcLayer[_local3]) && (this._currentframe < 7)) { this.pHP--; player2SP = player2SP - (5 * difficulty); this.gotoAndPlay("dolphin_hit"); kfcLayer[_local3].hp = kfcLayer[_local3].hp - dolphinDamage; } _local2++; } _local2 = 0; while (_local2 < 20) { var _local3 = "boss" + _local2; if (this.hitTest(bossLayer[_local3].boss_eye) && (this._currentframe < 7)) { this.pHP--; player2SP = player2SP - (5 * difficulty); this.gotoAndPlay("dolphin_hit"); bossLayer[_local3].hp = bossLayer[_local3].hp - dolphinDamage; } _local2++; } }; }; createFire = function (type, x, y, dx, dy) { bulletCount++; bulletCount = bulletCount % 15; fnm = "fire" + bulletCount; fireLayer.attachMovie(type, fnm, bulletCount); fireLayer[fnm]._x = x; fireLayer[fnm]._y = y; fireLayer[fnm].dx = dx; fireLayer[fnm].dy = dy; fireLayer[fnm]._xscale = 100; fireLayer[fnm]._yscale = 100; fireLayer[fnm].onEnterFrame = function () { this._x = this._x + this.dx; this._y = this._y + this.dy; if (this._x < (player._x - 250)) { this.removeMovieClip(); } if (this.hitTest(testObject)) { testHP = testHP + fireDamage; } var _local2 = 0; while (_local2 < burgerNumber) { var _local3 = "burger" + _local2; if (this.hitTest(burgerLayer[_local3]) && (burgerLayer[_local3]._currentframe < 16)) { burgerLayer[_local3].hp = burgerLayer[_local3].hp - fireDamage; } _local2++; } _local2 = 0; while (_local2 < 20) { var _local4 = "hitSpot" + _local2; if (this.hitTest(statue_mov[_local4])) { statueHP = statueHP - fireDamage; } _local2++; } _local2 = 0; while (_local2 < 20) { var _local3 = "kfc" + _local2; if (this.hitTest(kfcLayer[_local3]) && (kfcLayer[_local3]._currentframe <= 10)) { kfcLayer[_local3].hp = kfcLayer[_local3].hp - fireDamage; } _local2++; } _local2 = 0; while (_local2 < 20) { var _local3 = "boss" + _local2; if (this.hitTest(bossLayer[_local3].boss_eye)) { bossLayer[_local3].hp = bossLayer[_local3].hp - fireDamage; } _local2++; } }; }; createswordfish = function (type, x, y, dx, dy) { bulletCount++; bulletCount = bulletCount % bulletNumber; fnm = "swordfish" + bulletCount; swordfishLayer.attachMovie(type, fnm, bulletCount); swordfishLayer[fnm]._x = x; swordfishLayer[fnm]._y = y; swordfishLayer[fnm].dx = dx; swordfishLayer[fnm].dy = dy; swordfishLayer[fnm]._xscale = 100; swordfishLayer[fnm]._yscale = 100; swordfishLayer[fnm].onEnterFrame = function () { this._x = this._x + this.dx; this._y = this._y + this.dy; if (this._x < -75) { this.removeMovieClip(); } if (this.hitTest(testObject)) { testHP = testHP + swordfishDamage; } var _local2 = 0; while (_local2 < burgerNumber) { var _local3 = "burger" + _local2; if (this.hitTest(burgerLayer[_local3]) && (burgerLayer[_local3]._currentframe < 16)) { burgerLayer[_local3].hp = burgerLayer[_local3].hp - swordfishDamage; } _local2++; } _local2 = 0; while (_local2 < 20) { var _local4 = "hitSpot" + _local2; if (this.hitTest(statue_mov[_local4])) { statueHP = statueHP - swordfishDamage; } _local2++; } _local2 = 0; while (_local2 < 20) { var _local3 = "kfc" + _local2; if (this.hitTest(kfcLayer[_local3]) && (kfcLayer[_local3]._currentframe <= 10)) { kfcLayer[_local3].hp = kfcLayer[_local3].hp - swordfishDamage; } _local2++; } _local2 = 0; while (_local2 < 20) { var _local3 = "boss" + _local2; if (this.hitTest(bossLayer[_local3].boss_eye)) { bossLayer[_local3].hp = bossLayer[_local3].hp - swordfishDamage; } _local2++; } }; }; spawnEnemy = function () { enemyBurger++; enemyBurger = enemyBurger % burgerRate; if (enemyBurger == 0) { if (nellySelected == true) { burgerY = player._y; } if (nellySelected == false) { burgerY = player2._y; } createBurger("burger", -10, burgerY); createBurger("burger", 0, burgerY); createBurger("burger", 20, burgerY); } }; createBurger = function (type, x, y) { burgerCount++; burgerCount = burgerCount % burgerNumber; nm = "burger" + burgerCount; burgerLayer.attachMovie(type, nm, burgerCount); burgerLayer[nm]._y = y; burgerLayer[nm].yline = y; burgerLayer[nm]._x = x; burgerLayer[nm].dx = (Math.random() * 3) + 10; burgerLayer[nm].t = Math.random() * 6.28; burgerLayer[nm]._xscale = -75; burgerLayer[nm]._yscale = 75; burgerLayer[nm].hp = burgerHP; burgerLayer[nm].onEnterFrame = function () { this._y = this.yline + (Math.sin(this.t) * 100); this._x = this._x + this.dx; this.t = this.t + 0.1; if (this._y > 800) { this.removeMovieClip(); } if (this._y < -200) { this.removeMovieClip(); } if (this._x > 800) { this.removeMovieClip(); } if (this._x < 0) { this.removeMovieClip(); } if ((this.hp <= 0) && (this._currentframe < 16)) { this.gotoAndPlay("enemy_die"); player1Money = player1Money + 2; player2Money = player2Money + 2; } }; }; createMM = function (x, y) { MMCount++; MMCount = MMCount % 20; mnm = "MM" + MMCount; MMLayer.attachMovie("MM_mov", mnm, 20 - MMCount); MMLayer[mnm]._x = x; MMLayer[mnm]._y = y; MMLayer[mnm].scaleAcc = 0.5; MMLayer[mnm].scaleRate = 0.5; MMLayer[mnm]._xscale = 10; MMLayer[mnm]._yscale = 10; MMLayer[mnm].frame = Math.ceil(Math.random() * 4); MMLayer[mnm].yrange = (-Math.random()) * 14; MMLayer[mnm].xrange = (Math.random() * 8) - 4; MMLayer[mnm].onEnterFrame = function () { this.scaleRate = this.scaleRate + 0.1; this._xscale = this._xscale + this.scaleRate; this._yscale = this._yscale + this.scaleRate; this._x = this._x + this.xrange; this._y = this._y + this.yrange; if ((this._xscale >= 130) && (this._currentframe < 5)) { this.gotoAndPlay("enemy_die"); } }; }; gatorCount = 0; createGator = function (x, y, z) { gatorCount++; gatorCount = gatorCount % 20; gnm = "gator" + gatorCount; gatorLayer.attachMovie("gator_mov", gnm, gatorCount); gatorLayer[gnm]._x = x; gatorLayer[gnm]._y = y; gatorLayer[gnm].dy = z; gatorLayer[gnm].dyAcc = 1; gatorLayer[gnm].onEnterFrame = function () { this._x = this._x - 1; this.dy = this.dy + this.dyAcc; this._y = this._y + this.dy; if ((this.dy >= 0) && (this._currentframe < 5)) { if (this._currentframe < 16) { this.gotoAndPlay("gator_turn"); } } if (this._y > 600) { this.removeMovieClip(); } }; }; createKfc = function (x, y) { kfcCount++; kfcCount = kfcCount % 20; knm = "kfc" + kfcCount; kfcLayer.attachMovie("kfc_mov", knm, kfcCount); kfcLayer[knm]._x = x; kfcLayer[knm]._y = y; kfcLayer[knm].hp = 2000; kfcLayer[knm].speed = 2; kfcLayer[knm].onEnterFrame = function () { if (nellySelected == true) { if (this._x > player._x) { this._x = this._x - this.speed; } if (this._x < player._x) { this._x = this._x + this.speed; } } if (nellySelected == false) { if (this._x > player2._x) { this._x = this._x - this.speed; } if (this._x < player2._x) { this._x = this._x + this.speed; } } enemyGator++; enemyGator = enemyGator % 40; if (enemyGator == 0) { createGator(this._x + 50, 600, -25); } if ((this.hp <= 0) && (this._currentframe <= 10)) { this.gotoAndPlay("enemy_die"); player1Money = player1Money + 200; player2Money = player2Money + 200; } }; }; bossCount = 0; bossTimer = 0; createBoss = function (x, y) { bossCount = 1; bnm = "boss" + bossCount; bossLayer.attachMovie("boss_1_mov", bnm, bossCount); bossLayer[bnm]._x = x; bossLayer[bnm]._y = y; bossLayer[bnm].MaxHp = 4000; bossLayer[bnm].hp = 4000; bossLayer[bnm].randomAtk = 0; bossLayer[bnm].atk1 = false; bossLayer[bnm].atk2 = false; bossLayer[bnm].atk3 = false; bossLayer[bnm].onEnterFrame = function () { this.hpBar._width = (this.hp / this.MaxHp) * 600; burgerRate = 9999999999; bossTimer++; bossTimer = bossTimer % 100; enemyGator++; enemyGator = enemyGator % 20; if (((enemyGator == 0) && (this._currentframe < 111)) && (this._currentframe > 80)) { createGator((Math.random() * 500) + 100, 600, -33); } if ((bossTimer == 0) && (this._currentframe < 206)) { this.randomAtk = Math.random() * 100; if (this.randomAtk <= 33) { this.gotoAndPlay("enemy_atk1"); } if ((this.randomAtk > 33) && (this.randomAtk <= 66)) { this.gotoAndPlay("enemy_atk2"); } if (this.randomAtk > 66) { this.gotoAndPlay("enemy_atk3_begin"); } } if ((this.hp <= 0) && (this._currentframe < 206)) { this.gotoAndPlay("enemy_die"); player1Money = player1Money + 500; player2Money = player2Money + 500; bossLayer.attachMovie("next_stage_mov", "next_stage", 10); bossLayer.next_stage._x = 400; bossLayer.next_stage._y = 300; bossLayer.next_stage.next_btn.onRelease = function () { _root.gotoAndPlay("story_2"); bossLayer.next_stage.removeMovieClip(); player.removeMovieClip(); player2.removeMovieClip(); }; } }; }; checkBeingHit = function () { var _local2 = 0; while (_local2 < burgerNumber) { var _local3 = "burger" + _local2; if (player[fridge].main.hitTest(burgerLayer[_local3]) && (burgerLayer[_local3]._currentframe < 16)) { burgerLayer[_local3].gotoAndPlay("enemy_die"); player[fridge].gotoAndPlay("player_hit"); playerHP = playerHP - (12 * difficulty); } if (player2[fish].main.hitTest(burgerLayer[_local3]) && (burgerLayer[_local3]._currentframe < 16)) { burgerLayer[_local3].gotoAndPlay("enemy_die"); player2[fish].gotoAndPlay("player_hit"); player2HP = player2HP - (12 * difficulty); } _local2++; } _local2 = 0; while (_local2 < 20) { var _local3 = "MM" + _local2; if ((player[fridge].main.hitTest(MMLayer[_local3]) && (MMLayer[_local3]._currentframe < 5)) && (MMLayer[_local3]._xscale > 90)) { MMLayer[_local3].gotoAndPlay("enemy_die"); player[fridge].gotoAndPlay("player_hit"); playerHP = playerHP - (20 * difficulty); } if ((player2[fish].main.hitTest(MMLayer[_local3]) && (MMLayer[_local3]._currentframe < 5)) && (MMLayer[_local3]._xscale > 90)) { MMLayer[_local3].gotoAndPlay("enemy_die"); player2[fish].gotoAndPlay("player_hit"); player2HP = player2HP - (20 * difficulty); } _local2++; } _local2 = 0; while (_local2 < 20) { var _local3 = "gator" + _local2; if (player[fridge].main.hitTest(gatorLayer[_local3]) && (gatorLayer[_local3]._currentframe <= 15)) { player[fridge].gotoAndPlay("player_hit"); playerHP = playerHP - (10 * difficulty); gatorLayer[_local3].gotoAndPlay("gator_die"); } if (player2[fish].main.hitTest(gatorLayer[_local3]) && (gatorLayer[_local3]._currentframe <= 15)) { player2[fish].gotoAndPlay("player_hit"); player2HP = player2HP - (10 * difficulty); gatorLayer[_local3].gotoAndPlay("gator_die"); } _local2++; } _local2 = 0; while (_local2 < 20) { var _local3 = "kfc" + _local2; if (player[fridge].main.hitTest(kfcLayer[_local3]) && ((player[fridge]._currentframe <= 30) || (player[fridge]._currentframe > 37))) { player[fridge].gotoAndPlay("player_hit"); playerHP = playerHP - (4 * difficulty); } if (player2[fish].main.hitTest(kfcLayer[_local3]) && (player2[fish]._currentframe <= 30)) { player2[fish].gotoAndPlay("player_hit"); player2HP = player2HP - (4 * difficulty); } _local2++; } _local2 = 0; while (_local2 < 20) { var _local1 = "hitSpot" + _local2; if ((((player[fridge].main.hitTest(bossLayer.boss1.hitSpot1) || (player[fridge].main.hitTest(bossLayer.boss1.hitSpot2))) || (player[fridge].main.hitTest(bossLayer.boss1.boss_spear2[_local1]))) || (player[fridge].main.hitTest(bossLayer.boss1.boss_spear[_local1]))) && ((player[fridge]._currentframe <= 30) || (player[fridge]._currentframe > 37))) { player[fridge].gotoAndPlay("player_hit"); playerHP = playerHP - (7 * difficulty); } if ((((player2[fish].main.hitTest(bossLayer.boss1.hitSpot1) || (player2[fish].main.hitTest(bossLayer.boss1.hitSpot2))) || (player2[fish].main.hitTest(bossLayer.boss1.boss_spear2[_local1]))) || (player2[fish].main.hitTest(bossLayer.boss1.boss_spear[_local1]))) && (player2[fish]._currentframe <= 30)) { player2[fish].gotoAndPlay("player_hit"); player2HP = player2HP - (7 * difficulty); } _local2++; } }; hpRegen = function () { hpRegenDelay++; hpRegenDelay = hpRegenDelay % 24; if (hpRegenDelay == 0) { playerHP = playerHP + (playerMaxHP / 100); } if (playerHP >= playerMaxHP) { playerHP = playerMaxHP; } if (playerSP >= playerMaxSP) { playerSP = playerMaxSP; } }; spRegen2 = function () { spRegenDelay2++; spRegenDelay2 = spRegenDelay2 % 12; if (spRegenDelay2 == 0) { player2SP = player2SP + player2Regen; } if (player2SP > player2MaxSP) { player2SP = player2MaxSP; } if (player2HP > player2MaxHP) { player2HP = player2MaxHP; } }; statue_mov._x = -3200; platform._x = -3200; skyline._x = -3200; island1._x = -2200; island2._x = -1000; island3._x = -500; bg_dx = 10; platformScroller = function () { island1._x = island1._x + bg_dx; island2._x = island2._x + bg_dx; island3._x = island3._x + bg_dx; if (platform._x > -1400) { enemyKfc++; enemyKfc = enemyKfc % 30; if ((enemyKfc == 0) && (kfcPresent == false)) { createKfc(50, 50); kfcPresent = true; burgerRate = 400; } } if (kfcPresent == true) { bg_dx = 0; } if (kfcLayer[knm].hp <= 0) { burgerRate = 40; bg_dx = newbg_dx; } if ((island2._x > 100) && (island2._x < 700)) { enemyMM++; enemyMM = enemyMM % 30; if (enemyMM == 0) { createMM(island2._x + ((Math.random() * 50) - 25), island2._y); } } if ((island3._x > 100) && (island3._x < 700)) { enemyMM++; enemyMM = enemyMM % 30; if (enemyMM == 0) { createMM(island3._x + ((Math.random() * 50) - 25), island3._y); } } if ((island1._x > 100) && (island1._x < 700)) { enemyMM++; enemyMM = enemyMM % 30; if (enemyMM == 0) { createMM(island1._x + ((Math.random() * 50) - 100), island1._y); } } platform._x = platform._x + bg_dx; if (platform._x >= 0) { platform._x = 0; } skyline._x = skyline._x + bg_dx; if (skyline._x >= 0) { skyline._x = 0; } statue_mov._x = statue_mov._x + bg_dx; statue_mov.hpBar._width = statueHP / 40; if (statue_mov._x > 0) { statue_mov._x = 0; if (statueHP > 0) { burgerRate = 20; } if (statueHP <= 0) { if (statue_mov._currentframe < 10) { statue_mov.gotoAndPlay("statue_die"); } if (bossPresent == false) { bossPresent = true; createBoss(80, 370); } burgerRate = 9999999 /* 0x98967F */; } } }; updateStat = function () { nellyStat.hpBar_p1._width = 115 * (playerHP / playerMaxHP); nellyStat.spBar_p1._width = 105 * (playerSP / playerMaxSP); nellyStat.playerDisSP = Math.floor(playerSP); nellyStat.playerHP = playerHP; nellyStat.playerDisHP = Math.floor(playerHP); nellyStat.player1Money = player1Money; if (nellySelected == true) { linaStat._visible = false; } linaStat.hpBar_p2._width = 115 * (player2HP / player2MaxHP); linaStat.spBar_p2._width = 105 * (player2SP / player2MaxSP); linaStat.player2DisSP = Math.floor(player2SP); linaStat.player2HP = player2HP; linaStat.player2Money = player2Money; if (nellySelected == false) { nellyStat._visible = false; } }; stop();
Frame 18
stop(); next_btn.onRelease = function () { gotoAndPlay ("start_scene"); };
Symbol 12 MovieClip [swordfish_mov] Frame 15
gotoAndPlay (6);
Symbol 26 MovieClip [pinkFishBullet_mov] Frame 20
gotoAndPlay ("bullet_normal");
Symbol 26 MovieClip [pinkFishBullet_mov] Frame 25
this.removeMovieClip();
Symbol 35 MovieClip [dolphinRing_mov] Frame 6
stop();
Symbol 35 MovieClip [dolphinRing_mov] Frame 12
gotoAndPlay (6);
Symbol 35 MovieClip [dolphinRing_mov] Frame 19
this.removeMovieClip();
Symbol 56 MovieClip [chicken_mov] Frame 20
gotoAndPlay ("bullet_normal");
Symbol 56 MovieClip [chicken_mov] Frame 25
this.removeMovieClip();
Symbol 73 MovieClip [burger] Frame 15
this.gotoAndPlay("enemy_normal");
Symbol 73 MovieClip [burger] Frame 24
this.removeMovieClip();
Symbol 115 MovieClip [pig_mov] Frame 15
gotoAndPlay (5);
Symbol 115 MovieClip [pig_mov] Frame 20
gotoAndPlay (5);
Symbol 115 MovieClip [pig_mov] Frame 27
this.removeMovieClip();
Symbol 123 MovieClip [MM_mov] Frame 1
stop();
Symbol 123 MovieClip [MM_mov] Frame 2
stop();
Symbol 123 MovieClip [MM_mov] Frame 3
stop();
Symbol 123 MovieClip [MM_mov] Frame 4
stop();
Symbol 123 MovieClip [MM_mov] Frame 10
this.removeMovieClip();
Symbol 132 MovieClip [gator_mov] Frame 1
stop();
Symbol 132 MovieClip [gator_mov] Frame 15
stop();
Symbol 132 MovieClip [gator_mov] Frame 22
stop();
Symbol 148 MovieClip [kfc_mov] Frame 10
gotoAndPlay ("enemy_normal");
Symbol 148 MovieClip [kfc_mov] Frame 20
this.removeMovieClip();
Symbol 204 MovieClip [boss_1_mov] Frame 80
gotoAndPlay ("enemy_normal");
Symbol 204 MovieClip [boss_1_mov] Frame 110
gotoAndPlay ("enemy_atk1");
Symbol 204 MovieClip [boss_1_mov] Frame 140
gotoAndPlay ("enemy_normal");
Symbol 204 MovieClip [boss_1_mov] Frame 205
gotoAndPlay ("enemy_normal");
Symbol 204 MovieClip [boss_1_mov] Frame 240
this.removeMovieClip();
Symbol 219 MovieClip [logo_cow_mov] Frame 1
stop();
Symbol 264 MovieClip [theFish_mov] Frame 30
gotoAndPlay ("player_normal");
Symbol 264 MovieClip [theFish_mov] Frame 36
gotoAndPlay ("player_normal");
Symbol 327 MovieClip [fridge_mov] Frame 30
gotoAndPlay ("player_normal");
Symbol 327 MovieClip [fridge_mov] Frame 36
gotoAndPlay ("player_normal");
Symbol 346 MovieClip Frame 10
stop();
Symbol 349 MovieClip Frame 20
stop();
Symbol 361 MovieClip Frame 15
stop();
Symbol 367 MovieClip Frame 15
stop();
Symbol 368 MovieClip Frame 15
stop();
Symbol 374 MovieClip Frame 1
stop();
Symbol 444 MovieClip Frame 1
stop();
Symbol 444 MovieClip Frame 5
stop();
Symbol 444 MovieClip Frame 10
stop();
Symbol 444 MovieClip Frame 15
stop();
Symbol 444 MovieClip Frame 20
stop();
Symbol 459 MovieClip Frame 20
stop();
Symbol 508 MovieClip Frame 60
stop();
Symbol 527 MovieClip Frame 15
stop();
Symbol 528 MovieClip Frame 15
stop();
Symbol 535 MovieClip Frame 15
stop();
Symbol 536 MovieClip Frame 10
stop();
Symbol 547 MovieClip Frame 1
stop();
Symbol 547 MovieClip Frame 10
stop();
Symbol 550 MovieClip Frame 1
stop();
Symbol 550 MovieClip Frame 10
stop();
Symbol 557 MovieClip Frame 1
stop();
Symbol 557 MovieClip Frame 15
stop();
Symbol 560 MovieClip Frame 1
stop();
Symbol 560 MovieClip Frame 15
stop();
Symbol 596 MovieClip Frame 1
stop();
Symbol 596 MovieClip Frame 30
stop();
Symbol 606 MovieClip Frame 1
yes_btn.onRelease = function () { _parent.gotoAndPlay("char_select"); }; no_btn.onRelease = function () { _parent.gotoAndPlay("start_scene"); };
Symbol 607 MovieClip Frame 120
stop();
Symbol 615 MovieClip Frame 1
stop();
Symbol 617 MovieClip Frame 1
stop();
Symbol 617 MovieClip Frame 2
stop();
Symbol 619 MovieClip Frame 1
stop();
Symbol 635 MovieClip Frame 1
stop();
Symbol 635 MovieClip Frame 2
stop();
Symbol 637 MovieClip Frame 1
stop();

Library Items

Symbol 1 BitmapUsed by:2 10 11
Symbol 2 GraphicUses:1Used by:12
Symbol 3 BitmapUsed by:4 11
Symbol 4 GraphicUses:3Used by:12
Symbol 5 GraphicUsed by:6
Symbol 6 MovieClipUses:5Used by:12 199 204 596
Symbol 7 GraphicUsed by:8
Symbol 8 MovieClipUses:7Used by:9
Symbol 9 MovieClipUses:8Used by:12
Symbol 10 GraphicUses:1Used by:12
Symbol 11 GraphicUses:1 3Used by:12
Symbol 12 MovieClip [swordfish_mov]Uses:2 4 6 9 10 11
Symbol 13 BitmapUsed by:14 23 25
Symbol 14 GraphicUses:13Used by:26
Symbol 15 BitmapUsed by:16 21 23 25
Symbol 16 GraphicUses:15Used by:26
Symbol 17 BitmapUsed by:18 23 25
Symbol 18 GraphicUses:17Used by:26
Symbol 19 BitmapUsed by:20 22 23 25
Symbol 20 GraphicUses:19Used by:26
Symbol 21 GraphicUses:15Used by:26
Symbol 22 GraphicUses:19Used by:26
Symbol 23 GraphicUses:13 15 17 19Used by:26
Symbol 24 GraphicUsed by:26 56 132
Symbol 25 GraphicUses:13 15 17 19Used by:26
Symbol 26 MovieClip [pinkFishBullet_mov]Uses:14 16 18 20 21 22 23 24 25
Symbol 27 BitmapUsed by:28
Symbol 28 GraphicUses:27Used by:34
Symbol 29 BitmapUsed by:30 31 32 33
Symbol 30 GraphicUses:29Used by:34
Symbol 31 GraphicUses:29Used by:34
Symbol 32 GraphicUses:29Used by:34
Symbol 33 GraphicUses:29Used by:34
Symbol 34 MovieClipUses:28 30 31 32 33Used by:35
Symbol 35 MovieClip [dolphinRing_mov]Uses:34
Symbol 36 BitmapUsed by:38 51 54
Symbol 37 BitmapUsed by:38 52 54
Symbol 38 GraphicUses:36 37Used by:56
Symbol 39 BitmapUsed by:40 41
Symbol 40 GraphicUses:39Used by:42
Symbol 41 GraphicUses:39Used by:42
Symbol 42 MovieClipUses:40 41Used by:56
Symbol 43 BitmapUsed by:44 47 48 49 50 55
Symbol 44 GraphicUses:43Used by:56
Symbol 45 BitmapUsed by:46 50 55
Symbol 46 GraphicUses:45Used by:56
Symbol 47 GraphicUses:43Used by:56
Symbol 48 GraphicUses:43Used by:56
Symbol 49 GraphicUses:43Used by:56
Symbol 50 GraphicUses:43 45Used by:56
Symbol 51 GraphicUses:36Used by:56
Symbol 52 GraphicUses:37Used by:56
Symbol 53 SoundUsed by:56
Symbol 54 GraphicUses:36 37Used by:56
Symbol 55 GraphicUses:43 45Used by:56
Symbol 56 MovieClip [chicken_mov]Uses:38 42 44 46 47 48 49 50 24 51 52 53 54 55
Symbol 57 BitmapUsed by:58 72
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Symbol 635 MovieClipUses:634Used by:645
Symbol 636 MovieClipUses:433Used by:637
Symbol 637 MovieClipUses:636Used by:645
Symbol 638 BitmapUsed by:639
Symbol 639 GraphicUses:638Used by:645
Symbol 640 EditableTextUses:622Used by:645
Symbol 641 EditableTextUses:622Used by:645
Symbol 642 GraphicUsed by:643
Symbol 643 MovieClipUses:642Used by:645
Symbol 644 GraphicUsed by:645
Symbol 645 MovieClipUses:631 610 633 635 637 219 639 640 641 643 157 644Used by:Timeline
Symbol 646 TextUses:513Used by:Timeline
Streaming Sound 1Used by:Symbol 368 MovieClip

Instance Names

"loader_black_mov"Frame 1Symbol 334 MovieClip [loader_black_mov]
"logo_mov"Frame 2Symbol 368 MovieClip
"creditRoll_mv"Frame 3Symbol 374 MovieClip
"instruction_mov"Frame 3Symbol 444 MovieClip
"option_mov"Frame 3Symbol 449 MovieClip
"menu_whole"Frame 3Symbol 510 MovieClip
"next_btn"Frame 6Symbol 515 Button
"mc2"Frame 8Symbol 542 MovieClip
"greenbar"Frame 8Symbol 547 MovieClip
"redbar"Frame 8Symbol 550 MovieClip
"nelly_text"Frame 8Symbol 557 MovieClip
"lina_text"Frame 8Symbol 560 MovieClip
"island1"Frame 10Symbol 565 MovieClip
"island2"Frame 10Symbol 567 MovieClip
"island3"Frame 10Symbol 569 MovieClip
"statue_mov"Frame 10Symbol 596 MovieClip
"skyline"Frame 10Symbol 598 MovieClip
"platform"Frame 10Symbol 222 MovieClip [sea_mov]
"tryAgain_mv"Frame 13Symbol 606 MovieClip
"linaStat"Frame 13Symbol 630 MovieClip
"nellyStat"Frame 13Symbol 645 MovieClip
"next_btn"Frame 18Symbol 515 Button
"hitSpot7"Symbol 12 MovieClip [swordfish_mov] Frame 5Symbol 6 MovieClip
"hitSpot6"Symbol 12 MovieClip [swordfish_mov] Frame 5Symbol 6 MovieClip
"hitSpot1"Symbol 12 MovieClip [swordfish_mov] Frame 5Symbol 6 MovieClip
"hitSpot5"Symbol 12 MovieClip [swordfish_mov] Frame 5Symbol 6 MovieClip
"hitSpot4"Symbol 12 MovieClip [swordfish_mov] Frame 5Symbol 6 MovieClip
"hitSpot2"Symbol 12 MovieClip [swordfish_mov] Frame 5Symbol 6 MovieClip
"hitSpot3"Symbol 12 MovieClip [swordfish_mov] Frame 5Symbol 6 MovieClip
"hitSpot9"Symbol 199 MovieClip [boss1_atk3] Frame 1Symbol 6 MovieClip
"hitSpot8"Symbol 199 MovieClip [boss1_atk3] Frame 1Symbol 6 MovieClip
"hitSpot7"Symbol 199 MovieClip [boss1_atk3] Frame 1Symbol 6 MovieClip
"hitSpot6"Symbol 199 MovieClip [boss1_atk3] Frame 1Symbol 6 MovieClip
"hitSpot5"Symbol 199 MovieClip [boss1_atk3] Frame 1Symbol 6 MovieClip
"hitSpot4"Symbol 199 MovieClip [boss1_atk3] Frame 1Symbol 6 MovieClip
"hitSpot3"Symbol 199 MovieClip [boss1_atk3] Frame 1Symbol 6 MovieClip
"hitSpot2"Symbol 199 MovieClip [boss1_atk3] Frame 1Symbol 6 MovieClip
"hitSpot1"Symbol 199 MovieClip [boss1_atk3] Frame 1Symbol 6 MovieClip
"hpBar"Symbol 204 MovieClip [boss_1_mov] Frame 1Symbol 157 MovieClip [hpBar_p1]
"hitSpot2"Symbol 204 MovieClip [boss_1_mov] Frame 50Symbol 6 MovieClip
"hitSpot1"Symbol 204 MovieClip [boss_1_mov] Frame 50Symbol 6 MovieClip
"boss_eye"Symbol 204 MovieClip [boss_1_mov] Frame 50Symbol 178 MovieClip
"hitSpot2"Symbol 204 MovieClip [boss_1_mov] Frame 122Symbol 6 MovieClip
"hitSpot1"Symbol 204 MovieClip [boss_1_mov] Frame 122Symbol 6 MovieClip
"hitSpot2"Symbol 204 MovieClip [boss_1_mov] Frame 141Symbol 6 MovieClip
"hitSpot1"Symbol 204 MovieClip [boss_1_mov] Frame 141Symbol 6 MovieClip
"boss_eye"Symbol 204 MovieClip [boss_1_mov] Frame 141Symbol 178 MovieClip
"boss_spear"Symbol 204 MovieClip [boss_1_mov] Frame 161Symbol 199 MovieClip [boss1_atk3]
"boss_spear2"Symbol 204 MovieClip [boss_1_mov] Frame 161Symbol 199 MovieClip [boss1_atk3]
"boss_spear"Symbol 204 MovieClip [boss_1_mov] Frame 168Symbol 199 MovieClip [boss1_atk3]
"boss_spear2"Symbol 204 MovieClip [boss_1_mov] Frame 174Symbol 199 MovieClip [boss1_atk3]
"next_btn"Symbol 216 MovieClip [next_stage_mov] Frame 1Symbol 208 Button
"main"Symbol 264 MovieClip [theFish_mov] Frame 1Symbol 228 MovieClip
"main"Symbol 327 MovieClip [fridge_mov] Frame 1Symbol 306 MovieClip
"weapon_btn"Symbol 444 MovieClip Frame 1Symbol 383 Button
"char_btn"Symbol 444 MovieClip Frame 1Symbol 383 Button
"other_btn"Symbol 444 MovieClip Frame 1Symbol 383 Button
"control_btn"Symbol 444 MovieClip Frame 1Symbol 383 Button
"lina_profile_btn"Symbol 444 MovieClip Frame 5Symbol 383 Button
"nelly_profile_btn"Symbol 444 MovieClip Frame 5Symbol 383 Button
"nelly_profile_mov"Symbol 444 MovieClip Frame 5Symbol 327 MovieClip [fridge_mov]
"control_btn"Symbol 449 MovieClip Frame 1Symbol 383 Button
"quality_btn"Symbol 449 MovieClip Frame 1Symbol 383 Button
"sound_btn"Symbol 449 MovieClip Frame 1Symbol 383 Button
"mode_btn"Symbol 449 MovieClip Frame 1Symbol 383 Button
"tree_3"Symbol 509 MovieClip Frame 1Symbol 508 MovieClip
"tree_1"Symbol 509 MovieClip Frame 1Symbol 508 MovieClip
"tree_2"Symbol 509 MovieClip Frame 1Symbol 508 MovieClip
"tree_4"Symbol 509 MovieClip Frame 1Symbol 508 MovieClip
"newgame_btn"Symbol 510 MovieClip Frame 1Symbol 460 Button
"inst_btn"Symbol 510 MovieClip Frame 1Symbol 463 Button
"option_btn"Symbol 510 MovieClip Frame 1Symbol 466 Button
"continue_btn"Symbol 510 MovieClip Frame 1Symbol 469 Button
"credit_btn"Symbol 510 MovieClip Frame 1Symbol 472 Button
"menu_tree"Symbol 510 MovieClip Frame 1Symbol 509 MovieClip
"btn_nelly"Symbol 541 MovieClip Frame 1Symbol 530 Button
"btn_lina"Symbol 541 MovieClip Frame 1Symbol 538 Button
"mv_select"Symbol 542 MovieClip Frame 1Symbol 541 MovieClip
"hpBar"Symbol 596 MovieClip Frame 1Symbol 157 MovieClip [hpBar_p1]
"hitSpot2"Symbol 596 MovieClip Frame 1Symbol 6 MovieClip
"hitSpot1"Symbol 596 MovieClip Frame 1Symbol 6 MovieClip
"no_btn"Symbol 606 MovieClip Frame 1Symbol 602 Button
"yes_btn"Symbol 606 MovieClip Frame 1Symbol 604 Button
"logo_swordfish"Symbol 630 MovieClip Frame 1Symbol 615 MovieClip
"logo_dolphin"Symbol 630 MovieClip Frame 1Symbol 617 MovieClip
"logo_pinkfish"Symbol 630 MovieClip Frame 1Symbol 619 MovieClip
"spBar_p2"Symbol 630 MovieClip Frame 1Symbol 626 MovieClip
"hpBar_p2"Symbol 630 MovieClip Frame 1Symbol 628 MovieClip
"logo_pig"Symbol 645 MovieClip Frame 1Symbol 635 MovieClip
"logo_chicken"Symbol 645 MovieClip Frame 1Symbol 637 MovieClip
"logo_cow"Symbol 645 MovieClip Frame 1Symbol 219 MovieClip [logo_cow_mov]
"playerHP"Symbol 645 MovieClip Frame 1Symbol 641 EditableText
"spBar_p1"Symbol 645 MovieClip Frame 1Symbol 643 MovieClip
"hpBar_p1"Symbol 645 MovieClip Frame 1Symbol 157 MovieClip [hpBar_p1]

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 12 as "swordfish_mov"
ExportAssets (56)Timeline Frame 1Symbol 26 as "pinkFishBullet_mov"
ExportAssets (56)Timeline Frame 1Symbol 35 as "dolphinRing_mov"
ExportAssets (56)Timeline Frame 1Symbol 56 as "chicken_mov"
ExportAssets (56)Timeline Frame 1Symbol 73 as "burger"
ExportAssets (56)Timeline Frame 1Symbol 82 as "fire_mov"
ExportAssets (56)Timeline Frame 1Symbol 115 as "pig_mov"
ExportAssets (56)Timeline Frame 1Symbol 123 as "MM_mov"
ExportAssets (56)Timeline Frame 1Symbol 132 as "gator_mov"
ExportAssets (56)Timeline Frame 1Symbol 148 as "kfc_mov"
ExportAssets (56)Timeline Frame 1Symbol 152 as "boss1_cage"
ExportAssets (56)Timeline Frame 1Symbol 157 as "hpBar_p1"
ExportAssets (56)Timeline Frame 1Symbol 199 as "boss1_atk3"
ExportAssets (56)Timeline Frame 1Symbol 204 as "boss_1_mov"
ExportAssets (56)Timeline Frame 1Symbol 216 as "next_stage_mov"
ExportAssets (56)Timeline Frame 1Symbol 219 as "logo_cow_mov"
ExportAssets (56)Timeline Frame 1Symbol 222 as "sea_mov"
ExportAssets (56)Timeline Frame 1Symbol 264 as "theFish_mov"
ExportAssets (56)Timeline Frame 1Symbol 285 as "cow_mov"
ExportAssets (56)Timeline Frame 1Symbol 327 as "fridge_mov"
ExportAssets (56)Timeline Frame 1Symbol 332 as "loader_text"
ExportAssets (56)Timeline Frame 1Symbol 334 as "loader_black_mov"

Labels

"logo_scene"Frame 2
"start_scene"Frame 3
"story_1"Frame 6
"char_select"Frame 8
"stage_1"Frame 13
"story_2"Frame 18
"bullet_normal"Symbol 26 MovieClip [pinkFishBullet_mov] Frame 1
"bullet_die"Symbol 26 MovieClip [pinkFishBullet_mov] Frame 21
"dolphin_hit"Symbol 35 MovieClip [dolphinRing_mov] Frame 7
"dolphin_die"Symbol 35 MovieClip [dolphinRing_mov] Frame 13
"bullet_normal"Symbol 56 MovieClip [chicken_mov] Frame 1
"bullet_die"Symbol 56 MovieClip [chicken_mov] Frame 21
"enemy_normal"Symbol 73 MovieClip [burger] Frame 1
"enemy_die"Symbol 73 MovieClip [burger] Frame 16
"pig_hit"Symbol 115 MovieClip [pig_mov] Frame 16
"pig_die"Symbol 115 MovieClip [pig_mov] Frame 21
"enemy_die"Symbol 123 MovieClip [MM_mov] Frame 5
"gator_turn"Symbol 132 MovieClip [gator_mov] Frame 5
"gator_die"Symbol 132 MovieClip [gator_mov] Frame 16
"enemy_normal"Symbol 148 MovieClip [kfc_mov] Frame 1
"enemy_die"Symbol 148 MovieClip [kfc_mov] Frame 11
"enemy_normal"Symbol 204 MovieClip [boss_1_mov] Frame 50
"enemy_atk1"Symbol 204 MovieClip [boss_1_mov] Frame 81
"enemy_atk2"Symbol 204 MovieClip [boss_1_mov] Frame 111
"enemy_atk3_begin"Symbol 204 MovieClip [boss_1_mov] Frame 141
"enemy_atk3"Symbol 204 MovieClip [boss_1_mov] Frame 160
"enemy_atk3_end"Symbol 204 MovieClip [boss_1_mov] Frame 191
"enemy_die"Symbol 204 MovieClip [boss_1_mov] Frame 206
"player_normal"Symbol 264 MovieClip [theFish_mov] Frame 1
"player_hit"Symbol 264 MovieClip [theFish_mov] Frame 31
"player_normal"Symbol 327 MovieClip [fridge_mov] Frame 1
"player_hit"Symbol 327 MovieClip [fridge_mov] Frame 31
"player_fire"Symbol 327 MovieClip [fridge_mov] Frame 37
"stop"Symbol 374 MovieClip Frame 1
"play"Symbol 374 MovieClip Frame 2
"control"Symbol 444 MovieClip Frame 1
"profile_nelly"Symbol 444 MovieClip Frame 5
"profile_lina"Symbol 444 MovieClip Frame 10
"weapon"Symbol 444 MovieClip Frame 15
"other"Symbol 444 MovieClip Frame 20
"tree_hide"Symbol 508 MovieClip Frame 70
"greenbar_cover"Symbol 547 MovieClip Frame 1
"greenbar_uncover"Symbol 547 MovieClip Frame 2
"redbar_cover"Symbol 550 MovieClip Frame 1
"redbar_uncover"Symbol 550 MovieClip Frame 2
"nelly_text_cover"Symbol 557 MovieClip Frame 1
"nelly_text_uncover"Symbol 557 MovieClip Frame 2
"lina_text_cover"Symbol 560 MovieClip Frame 1
"lina_text_uncover"Symbol 560 MovieClip Frame 2
"statue_normal"Symbol 596 MovieClip Frame 1
"statue_die"Symbol 596 MovieClip Frame 10

Dynamic Text Variables

mode_textSymbol 446 EditableText"<p align="center"><font face="Maiandra GD" size="17" color="#990000" letterSpacing="0.000000" kerning="1">Easy</font></p>"
player2MoneySymbol 608 EditableText"<p align="left"><font face="Heavy Heap" size="29" color="#ffff00" letterSpacing="0.000000" kerning="1">0</font></p>"
player2DisSPSymbol 623 EditableText"<p align="center"><font face="Lucida Handwriting" size="18" color="#000099" letterSpacing="-1.000000" kerning="1">100</font></p>"
player2HPSymbol 624 EditableText"<p align="center"><font face="Lucida Handwriting" size="18" color="#006600" letterSpacing="-1.000000" kerning="1">100</font></p>"
player1MoneySymbol 631 EditableText"<p align="left"><font face="Heavy Heap" size="26" color="#ffff00" letterSpacing="0.000000" kerning="1">1</font></p>"
playerDisSPSymbol 640 EditableText"<p align="center"><font face="Lucida Handwriting" size="18" color="#000066" letterSpacing="-1.000000" kerning="1">100</font></p>"
playerDisHPSymbol 641 EditableText"<p align="center"><font face="Lucida Handwriting" size="18" color="#990000" letterSpacing="-1.000000" kerning="1">100</font></p>"




http://swfchan.com/24/115405/info.shtml
Created: 9/3 -2019 14:15:44 Last modified: 9/3 -2019 14:15:44 Server time: 22/12 -2024 20:01:00