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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/68711372?noj=FRM68711372-22DC" width="1" height="1"></div>

road-rampage.swf

This is the info page for
Flash #115465

(Click the ID number above for more basic data on this flash file.)


Text
Next Level!

Game Control

SOUNDS

Use your mouse to help your car
avoid obstacles such as trees,
potholes and other cars.  Collect
gold coins to earn points. Have fun!

INSTRUCTIONS

ActionScript [AS1/AS2]

Instance of Symbol 214 MovieClip in Frame 1
//component parameters onClipEvent (construct) { xin_motion_val = "Down"; xin_alphatype_val = "Yes"; xout_motion_val = "Down"; xout_alphatype_val = "Yes"; perc_req_val = 90; show_perc_val = "Yes"; slow_factor_val = 0.3; init_action_val = "_parent.stop();"; play_action_val = "_parent.play();"; }
Frame 128
stop();
Frame 129
stop();
Instance of Symbol 204 MovieClip [RoadRampageGame] in Frame 129
//component parameters onClipEvent (construct) { cp_up_linkage = []; cp_up_linkage[0] = "side_up1"; cp_up_linkage[1] = "side_up2"; cp_up_linkage[2] = "side_up3"; cp_up_linkage[3] = "side_up4"; cp_up_linkage[4] = "tree0"; cp_up_linkage[5] = "tree1"; cp_up_linkage[6] = "tree2"; cp_up_linkage[7] = "tree3"; cp_up_linkage[8] = "tree4"; cp_down_linkage = []; cp_down_linkage[0] = "tree0"; cp_down_linkage[1] = "tree1"; cp_down_linkage[2] = "tree2"; cp_down_linkage[3] = "tree3"; cp_down_linkage[4] = "tree4"; cp_down_linkage[5] = "side_down1"; cp_down_linkage[6] = "side_down2"; cp_down_linkage[7] = "side_down3"; cp_down_linkage[8] = "side_down4"; cp_obstacles_road_linkage = []; cp_obstacles_road_linkage[0] = "obstacle0"; cp_obstacles_road_linkage[1] = "obstacle1"; cp_obstacles_road_linkage[2] = "obstacle2"; cp_obstacles_road_linkage[3] = "obstacle3"; cp_obstacles_road_linkage[4] = "obstacle4"; cp_obstacles_road_linkage[5] = "obstacle5"; cp_obstacles_hole_linkage = []; cp_obstacles_hole_linkage[0] = "obstaclehole1"; cp_obstacles_hole_linkage[1] = "obstaclehole2"; cp_obstacles_hole_linkage[2] = "obstaclehole3"; cp_obstacles_hole_linkage[3] = "obstaclehole4"; cp_obstacles_moving_linkage = []; cp_obstacles_moving_linkage[0] = "moving1"; cp_obstacles_moving_linkage[1] = "moving2"; cp_obstacles_moving_linkage[2] = "moving3"; cp_obstacles_moving_linkage[3] = "moving4"; cp_moving_points = 20; cp_new_obstacle_delay = 0.5; cp_new_moving_obstacle_delay = 3.5; cp_repair_delay = 3; cp_reload_delay = 4; cp_repair_linkage = "repair"; cp_speed_increase = 0.1; cp_speed_freq = 10; cp_bonus_linkage = "bonus"; cp_reload_linkage = "reload"; cp_shield_linkage = "shield"; cp_bad_linkage = "bad"; cp_bad_points = -10; cp_min_speed = 7; cp_max_speed = 15; cp_num_bullets = 5; cp_bonus_points = 1000; cp_shield_time = 3; cp_car_accuracy = 15; cp_tree_spacing = 150; cp_left_tree_x = 40; cp_right_tree_x = 610; cp_up_tree_y = 20; cp_down_tree_y = 450; cp_num_fall_game_over = 6; cp_direction = "Right to Left"; }
Frame 130
stop();
Frame 131
stop();
Symbol 10 MovieClip [explosion1] Frame 17
this._parent._unloadMovie();
Instance of Symbol 13 MovieClip "hit_mc" in Symbol 14 MovieClip [obstacle5] Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 13 MovieClip "hit_mc" in Symbol 16 MovieClip [obstacle4] Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 13 MovieClip "hit_mc" in Symbol 18 MovieClip [obstaclehole4] Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 13 MovieClip "hit_mc" in Symbol 20 MovieClip [obstaclehole3] Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 13 MovieClip "hit_mc" in Symbol 22 MovieClip [obstacle3] Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 13 MovieClip "hit_mc" in Symbol 24 MovieClip [obstaclehole1] Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 13 MovieClip "hit_mc" in Symbol 26 MovieClip [obstacle2] Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 13 MovieClip "hit_mc" in Symbol 28 MovieClip [obstacle1] Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 13 MovieClip "hit_mc" in Symbol 30 MovieClip [obstacle0] Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 37 MovieClip [small poof] Frame 18
this._parent.remove_me(this);
Symbol 47 MovieClip [big poof] Frame 19
this._parent.remove_me(this);
Symbol 54 MovieClip [explosion] Frame 17
this._parent._unloadMovie();
Instance of Symbol 13 MovieClip "hit_mc" in Symbol 62 MovieClip [moving4] Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 13 MovieClip "hit_mc" in Symbol 67 MovieClip [moving3] Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 13 MovieClip "hit_mc" in Symbol 72 MovieClip [moving2] Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 13 MovieClip "hit_mc" in Symbol 77 MovieClip [moving1] Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 118 MovieClip Frame 1
stop();
Symbol 118 MovieClip Frame 2
stop();
Symbol 118 MovieClip Frame 3
stop();
Symbol 118 MovieClip Frame 4
stop();
Symbol 118 MovieClip Frame 5
stop();
Symbol 118 MovieClip Frame 6
stop();
Symbol 126 MovieClip [car] Frame 1
stop();
Instance of Symbol 13 MovieClip "hit_car_mc" in Symbol 126 MovieClip [car] Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 132 Button
on (release) { _parent.change_mode("play"); this.removeMovieClip(); }
Symbol 133 MovieClip [next_level_prompt] Frame 17
stop();
Instance of Symbol 13 MovieClip "hit_mc" in Symbol 153 MovieClip [shield] Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 13 MovieClip "hit_mc" in Symbol 165 MovieClip [bonus] Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 13 MovieClip "hit_mc" in Symbol 167 MovieClip [repair] Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 13 MovieClip "hit_mc" in Symbol 169 MovieClip [reload] Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 13 MovieClip "hit_mc" in Symbol 170 MovieClip [bullet] Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 13 MovieClip "hit_mc" in Symbol 171 MovieClip [bad] Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 203 MovieClip Frame 1
this._visible = false; this.stop();
Symbol 204 MovieClip [RoadRampageGame] Frame 1
#initclip 1 RoadRampageGame = function () { this.debug = true; this._visible = false; this.change_mode("loading data"); this.side_up_linkage = this.cp_up_linkage; this.side_down_linkage = this.cp_down_linkage; this.road_obstacles_linkage = this.cp_obstacles_road_linkage; this.hole_obstacles_linkage = this.cp_obstacles_hole_linkage; this.moving_obstacles_linkage = this.cp_obstacles_moving_linkage; this.moving_points = this.cp_moving_points; this.repair_linkage = this.cp_repair_linkage; this.bonus_linkage = this.cp_bonus_linkage; this.reload_linkage = this.cp_reload_linkage; this.shield_linkage = this.cp_shield_linkage; this.bad_linkage = this.cp_bad_linkage; this.bad_points = this.cp_bad_points; this.new_obstacle_delay = this.cp_new_obstacle_delay * SECOND; this.new_moving_obstacle_delay = this.cp_new_moving_obstacle_delay * SECOND; this.repair_delay = this.cp_repair_delay * SECOND; this.reload_delay = this.cp_reload_delay * SECOND; this.speed_increase = this.cp_speed_increase * SECOND; this.speed_freq = this.cp_speed_freq * SECOND; this.starting_bullets = this.cp_num_bullets; this.min_speed = this.cp_min_speed; this.max_speed = this.cp_max_speed; this.roadster_accuracy = this.cp_car_accuracy; this.tree_spacing = this.cp_tree_spacing; this.left_tree_x = this.cp_left_tree_x; this.right_tree_x = this.cp_right_tree_x; this.up_tree_y = this.cp_up_tree_y; this.down_tree_y = this.cp_down_tree_y; this.bonus_points = this.cp_bonus_points; this.shield_time = this.cp_shield_time; this.num_fall_game_over = this.cp_num_fall_game_over; this.direction = this.cp_direction; this.timeline = this; for (var _local2 in this) { if (_local2.indexOf("cp_") != -1) { delete this[_local2]; } } this.initialize(); }; RoadRampageGame.prototype = new MovieClip(); Object.registerClass("RoadRampageGame", RoadRampageGame); Object.prototype.SECOND = 1000; RoadRampageGame.prototype.initialize = function () { this.initialize_variables(); this.initialize_graphics(); this.change_mode("play"); this._visible = true; }; RoadRampageGame.prototype.initialize_variables = function () { this._num = new Number(); this.depth = 0; this.roadster_depth = 50000; this.moving_obs_depth = 1000; this.bullet_speed = 0; this.bullet_array = new Array(); this.speed_increase_time = getTimer(); this.obstacles = new Array(); this.moving_obstacles = new Array(); this.trees = new Array(); this.stationary_obstacles_linkage = new Array(); this.score = 0; this.straight_angle = 0.628318530717959; this.roadster_speed = 0; this.num_bullets = this.starting_bullets; this.roadster_distance = 0; this.current_level = -1; this.tree_side = 1; this.num_wipe_outs = 0; this.stage_width = Stage.width; this.stage_height = Stage.height; this.previous_repair = -1; this.previous_reload = -1; this.shielded = false; this.new_question_delay = Number.MAX_VALUE; this.change_mode("play"); }; RoadRampageGame.prototype.initialize_graphics = function () { this.timeline._parent.background_mc.cacheAsBitmap = true; this.initialize_obstructions(); this.create_roadster_graphic(); this.create_question_graphic(); this.timeline.info.swapDepths(this.roadster_depth + 1); this.obstacleID = setInterval(this.timeline, "add_obstacle", this.new_obstacle_delay, "normal"); this.movingObstacleID = setInterval(this.timeline, "add_moving_obstacle", this.new_moving_obstacle_delay); this.repairID = setInterval(this.timeline, "add_obstacle", this.repair_delay, "repair"); this.reloadID = setInterval(this.timeline, "add_obstacle", this.reload_delay, "reload"); }; RoadRampageGame.prototype.initialize_obstructions = function () { var _local2 = 0; while (_local2 < this.road_obstacles_linkage.length) { var _local3 = new Object(); _local3.linkage = this.road_obstacles_linkage[_local2]; _local3.type = "normal"; this.stationary_obstacles_linkage.push(_local3); _local2++; } _local2 = 0; while (_local2 < this.hole_obstacles_linkage.length) { var _local3 = new Object(); _local3.linkage = this.hole_obstacles_linkage[_local2]; _local3.type = "hole"; this.stationary_obstacles_linkage.push(_local3); _local2++; } var _local3 = new Object(); _local3.linkage = this.bonus_linkage; _local3.type = "bonus"; this.stationary_obstacles_linkage.push(_local3); _local3 = new Object(); _local3.linkage = this.shield_linkage; _local3.type = "shield"; this.stationary_obstacles_linkage.push(_local3); _local3 = new Object(); _local3.linkage = this.bad_linkage; _local3.type = "bad"; this.stationary_obstacles_linkage.push(_local3); }; RoadRampageGame.prototype.create_roadster_graphic = function () { this.timeline.attachMovie("car", "roadster", this.roadster_depth); this.timeline.roadster.cacheAsBitmap = true; this.timeline.roadster.shield_mc._visible = false; if (this.direction == "Up to Down") { this.timeline.roadster._x = this.stage_width / 2; this.timeline.roadster._y = this.stage_height; } else if (this.direction == "Down to Up") { this.timeline.roadster._x = this.stage_width / 2; this.timeline.roadster._y = 0; } else if (this.direction == "Left to Right") { this.timeline.roadster._x = this.stage_width; this.timeline.roadster._y = this.stage_height / 2; } else if (this.direction == "Right to Left") { this.timeline.roadster._x = 0; this.timeline.roadster._y = this.stage_height / 2; } this.timeline.roadster._xscale = (this.timeline.roadster._yscale = 80); }; RoadRampageGame.prototype.onEnterFrame = function () { if ((this.mode == "play") || (this.mode == "wiped_out")) { this.check_add_tree(); this.apply_roadster_physics(); this.animate_game_objects(); this.update_variables(); } }; RoadRampageGame.prototype.add_obstacle = function (new_type) { if (this.mode != "play") { return(undefined); } if (new_type == "normal") { clearInterval(this.obstacleID); var _local3 = this.stationary_obstacles_linkage.rande(); this.obstacleID = setInterval(this.timeline, "add_obstacle", this.new_obstacle_delay, "normal"); } else if (new_type == "repair") { clearInterval(this.repairID); var _local3 = new Object(); _local3.linkage = this.repair_linkage; _local3.type = "repair"; this.repair_delay = this.repair_delay + (this.speed_increase / 10); this.repairID = setInterval(this.timeline, "add_obstacle", this.repair_delay, "repair"); } else if (new_type == "reload") { clearInterval(this.reloadID); var _local3 = new Object(); _local3.linkage = this.reload_linkage; _local3.type = "reload"; this.reload_delay = this.reload_delay + (this.speed_increase / 10); this.reloadID = setInterval(this.timeline, "add_obstacle", this.reload_delay, "reload"); } this.depth++; if (this.depth >= this.moving_obs_depth) { this.depth = 1; } var _local2 = this.timeline.attachMovie(_local3.linkage, "obstacle" + this.depth, this.depth); _local2.cacheAsBitmap = true; _local2.linkage = _local3.linkage; _local2.type = _local3.type; if (this.direction == "Up to Down") { _local2._x = this._num.randf(this.left_tree_x + (_local2._width / 2), this.right_tree_x - (_local2._width / 2)); _local2._y = (-_local2._height) / 2; } else if (this.direction == "Down to Up") { _local2._x = this._num.randf(this.left_tree_x + (_local2._width / 2), this.right_tree_x - (_local2._width / 2)); _local2._y = this.stage_height + (_local2._height / 2); } else if (this.direction == "Left to Right") { _local2._x = (-_local2._width) / 2; _local2._y = this._num.randf(this.up_tree_y + (_local2._height / 2), this.down_tree_y - (_local2._height / 2)); } else if (this.direction == "Right to Left") { _local2._x = this.stage_width + (_local2._width / 2); _local2._y = this._num.randf(this.up_tree_y + (_local2._height / 2), this.down_tree_y - (_local2._height / 2)); } _local2._scale = (_local2._yscale = 80); this.obstacles.push(_local2); }; RoadRampageGame.prototype.add_moving_obstacle = function () { if (this.mode != "play") { return(undefined); } clearInterval(this.movingObstacleID); var _local3 = this.moving_obstacles_linkage.rande(); this.moving_obs_depth++; if (this.moving_obs_depth >= this.roadster_depth) { this.moving_obs_depth = 1000; this.depth = 1; } var _local2 = this.timeline.attachMovie(_local3, "obstacle" + this.moving_obs_depth, this.moving_obs_depth); _local2.cacheAsBitmap = true; _local2.linkage = _local3; _local2.type = "car"; if (this.direction == "Up to Down") { _local2._x = this._num.randf(this.left_tree_x + (_local2._width / 2), this.right_tree_x - (_local2._width / 2)); _local2._y = (-_local2._height) / 2; } else if (this.direction == "Down to Up") { _local2._x = this._num.randf(this.left_tree_x + (_local2._width / 2), this.right_tree_x - (_local2._width / 2)); _local2._y = this.stage_height + (_local2._height / 2); } else if (this.direction == "Left to Right") { _local2._x = (-_local2._width) / 2; _local2._y = this._num.randf(this.up_tree_y + (_local2._height / 2), this.down_tree_y - (_local2._height / 2)); } else if (this.direction == "Right to Left") { _local2._x = this.stage_width + (_local2._width / 2); _local2._y = this._num.randf(this.up_tree_y + (_local2._height / 2), this.down_tree_y - (_local2._height / 2)); } _local2._xscale = (_local2._yscale = 80); this.moving_obstacles.push(_local2); this.movingObstacleID = setInterval(this.timeline, "add_moving_obstacle", this.new_moving_obstacle_delay); }; RoadRampageGame.prototype.check_add_tree = function () { if ((this.roadster_distance - this.last_distance) >= this.tree_spacing) { this.depth++; if (this.tree_side == 1) { var _local3 = this.side_up_linkage.rande(); } else { var _local3 = this.side_down_linkage.rande(); } var _local2 = this.timeline.attachMovie(_local3, "tree" + this.depth, this.depth); _local2.cacheAsBitmap = true; _local2.type = "tree"; if (this.direction == "Up to Down") { if (this.tree_side == 1) { _local2._x = this.left_tree_x; } else { _local2._x = this.right_tree_x; } _local2._y = (-_local2._height) / 2; } else if (this.direction == "Down to Up") { if (this.tree_side == 1) { _local2._x = this.left_tree_x; } else { _local2._x = this.right_tree_x; } _local2._y = this.stage_height + (_local2._height / 2); } else if (this.direction == "Left to Right") { _local2._x = (-_local2._width) / 2; if (this.tree_side == 1) { _local2._y = this.up_tree_y; } else { _local2._y = this.down_tree_y; } } else if (this.direction == "Right to Left") { _local2._x = this.stage_width + (_local2._width / 2); if (this.tree_side == 1) { _local2._y = this.up_tree_y; } else { _local2._y = this.down_tree_y; } } _local2._xscale = (_local2._yscale = 80); this.trees.push(_local2); this.last_distance = this.roadster_distance; this.tree_side = this.tree_side * -1; } }; RoadRampageGame.prototype.apply_roadster_physics = function () { if (this.direction == "Up to Down") { this.roadster_acceleration = ((this.timeline.roadster._y + (this.timeline.roadster._height / 2)) - _root._ymouse) / 50; } else if (this.direction == "Down to Up") { this.roadster_acceleration = ((this.timeline.roadster._y - (this.timeline.roadster._height / 2)) - _root._ymouse) / 50; this.roadster_acceleration = this.roadster_acceleration * -1; } else if (this.direction == "Left to Right") { this.roadster_acceleration = ((this.timeline.roadster._x + (this.timeline.roadster._width / 2)) + _root._xmouse) / 50; this.roadster_acceleration = this.roadster_acceleration * -1; } else if (this.direction == "Right to Left") { this.roadster_acceleration = ((this.timeline.roadster._x + (this.timeline.roadster._width / 2)) + _root._xmouse) / 50; } if (this.mode == "play") { this.roadster_speed = this.roadster_speed + this.roadster_acceleration; if (this.roadster_speed > this.max_speed) { this.roadster_speed = this.max_speed; } else if (this.roadster_speed < this.min_speed) { this.roadster_speed = this.min_speed; } } else if (this.mode == "wiped_out") { this.roadster_speed = this.roadster_speed - (this.roadster_speed / 30); this.timeline.roadster._rotation = 0; if (Math.abs(this.roadster_speed) < 5) { this.timeline._parent.background_mc.play(); this.change_mode("play"); if (this.num_wipe_outs >= this.num_fall_game_over) { _root.score = this.score; this.timeline._parent.gotoAndStop("Lose"); } } } this.roadster_distance = this.roadster_distance + this.roadster_speed; }; RoadRampageGame.prototype.animate_game_objects = function () { this.animate_roadster(); this.animate_trees(); this.animate_obstacles(); this.animate_moving_obstacles(); this.animate_bullet(); this.animate_answer_choices(); }; RoadRampageGame.prototype.animate_roadster = function () { if (this.mode == "wiped_out") { if ((this.direction == "Up to Down") || (this.direction == "Down to Up")) { if (this.timeline.roadster._x <= (this.stage_width / 2)) { var direction = 1; } else { var direction = -1; } this.timeline.roadster._x = this.timeline.roadster._x + ((this.roadster_speed * direction) * 0.333333333333333); } else { if (this.timeline.roadster._y <= (this.stage_height / 2)) { var direction = 1; } else { var direction = -1; } this.timeline.roadster._y = this.timeline.roadster._y + ((this.roadster_speed * direction) * 0.333333333333333); } } else if (this.mode == "play") { if (this.direction == "Up to Down") { this.timeline.roadster._x = this.timeline.roadster._x + ((_root._xmouse - this.timeline.roadster._x) / this.roadster_accuracy); this.timeline.roadster._y = this.timeline.roadster._y + ((_root._ymouse - (this.timeline.roadster._y - (this.timeline.roadster._height / 2))) / this.roadster_accuracy); } else if (this.direction == "Down to Up") { this.timeline.roadster._x = this.timeline.roadster._x + ((_root._xmouse - this.timeline.roadster._x) / this.roadster_accuracy); this.timeline.roadster._y = this.timeline.roadster._y + ((_root._ymouse - (this.timeline.roadster._y + (this.timeline.roadster._height / 2))) / this.roadster_accuracy); } else if (this.direction == "Left to Right") { this.timeline.roadster._x = this.timeline.roadster._x + (((_root._xmouse - this.timeline.roadster._x) + (this.timeline.roadster._width / 2)) / this.roadster_accuracy); this.timeline.roadster._y = this.timeline.roadster._y + ((_root._ymouse - this.timeline.roadster._y) / this.roadster_accuracy); } else if (this.direction == "Right to Left") { this.timeline.roadster._x = this.timeline.roadster._x + (((_root._xmouse - this.timeline.roadster._x) - (this.timeline.roadster._width / 2)) / this.roadster_accuracy); this.timeline.roadster._y = this.timeline.roadster._y + ((_root._ymouse - this.timeline.roadster._y) / this.roadster_accuracy); } var _local5 = this.timeline.roadster._x - _root._xmouse; var _local4 = this.timeline.roadster._y - _root._ymouse; if (this.direction == "Up to Down") { var _local3 = Math.atan2(_local5, _local4); } else if (this.direction == "Down to Up") { var _local3 = Math.atan2(_local5, -_local4); } else if (this.direction == "Left to Right") { var _local3 = Math.atan2(_local4, _local5); } else if (this.direction == "Right to Left") { var _local3 = Math.atan2(_local4, -_local5); } this.timeline.roadster._rotation = ((-0.333333333333333 * _local3) * 180) / Math.PI; this.timeline.roadster.angle = _local3; this.old_frame = this.timeline.roadster._currentframe; if (Math.abs(_local3) < this.straight_angle) { this.timeline.roadster.gotoAndStop("Straight"); } else if (_local3 > 0) { this.timeline.roadster.gotoAndStop("Turn Left"); } else if (_local3 < 0) { this.timeline.roadster.gotoAndStop("Turn Right"); } this.timeline.roadster.main_car.gotoAndStop(this.num_wipe_outs + 1); var _local6 = this.timeline.roadster._currentframe; if ((this.old_frame != _local6) && (_local3 > (1.2 * this.straight_angle))) { this.play_sound(["skids1", "skids2"].rande()); } if ((this.old_frame != _local6) && (_local3 < (-1.2 * this.straight_angle))) { this.play_sound(["skids1", "skids2"].rande()); } } }; RoadRampageGame.prototype.animate_trees = function () { var _local3 = 0; while (_local3 < this.trees.length) { var _local2 = this.trees[_local3]; if (this.direction == "Up to Down") { _local2._y = _local2._y + this.roadster_speed; } else if (this.direction == "Down to Up") { _local2._y = _local2._y - this.roadster_speed; } else if (this.direction == "Left to Right") { _local2._x = _local2._x + this.roadster_speed; } else if (this.direction == "Right to Left") { _local2._x = _local2._x - this.roadster_speed; } if (this.obstacle_off_stage(_local2)) { this.trees = this.trees.remove_element(_local2); _local2.removeMovieClip(); } if ((this.mode != "wiped_out") && (this.wipeout_object != _local2)) { if (_local2.hitTest(this.timeline.roadster.hit_area)) { if (!this.shielded) { this.wipe_out(_local2); } else { this.play_sound("hitwithshield"); } } } _local3++; } }; RoadRampageGame.prototype.animate_obstacles = function () { j = this.obstacles.length - 1; while (j >= 0) { var _local2 = this.obstacles[j]; if (this.direction == "Up to Down") { _local2._y = _local2._y + this.roadster_speed; } else if (this.direction == "Down to Up") { _local2._y = _local2._y - this.roadster_speed; } else if (this.direction == "Left to Right") { _local2._x = _local2._x + this.roadster_speed; } else if (this.direction == "Right to Left") { _local2._x = _local2._x - this.roadster_speed; } if (this.obstacle_off_stage(_local2)) { this.obstacles = this.obstacles.remove_element(_local2); _local2.removeMovieClip(); } if ((_local2.hit_mc.hitTest(this.timeline.roadster.hit_area) && (this.mode != "wiped_out")) && (this.wipeout_object != _local2)) { if ((_local2.type == "normal") || (_local2.type == "hole")) { if (!this.shielded) { this.wipe_out(_local2); } else { this.play_sound("hitwithshield"); } } else if (_local2.type == "repair") { this.repair_car(); this.obstacles = this.obstacles.remove_element(_local2); _local2.removeMovieClip(); } else if (_local2.type == "shield") { this.shield_car(); this.obstacles = this.obstacles.remove_element(_local2); _local2.removeMovieClip(); } else if (_local2.type == "reload") { this.reload_car(); this.obstacles = this.obstacles.remove_element(_local2); _local2.removeMovieClip(); } else if (_local2.type == "bonus") { this.get_bonus(); this.obstacles = this.obstacles.remove_element(_local2); _local2.removeMovieClip(); } else if (_local2.type == "bad") { if (!this.shielded) { this.wipe_out(_local2); this.obstacles = this.obstacles.remove_element(_local2); _local2.removeMovieClip(); this.get_bad(); } else { this.play_sound("hitwithshield"); } } } j--; } }; RoadRampageGame.prototype.animate_moving_obstacles = function () { var _local3 = this.moving_obstacles.length - 1; while (_local3 >= 0) { var _local2 = this.moving_obstacles[_local3]; if (this.direction == "Up to Down") { _local2._y = _local2._y + (this.roadster_speed * 0.5); } else if (this.direction == "Down to Up") { _local2._y = _local2._y - (this.roadster_speed * 0.5); } else if (this.direction == "Left to Right") { _local2._x = _local2._x + (this.roadster_speed * 0.5); } else if (this.direction == "Right to Left") { _local2._x = _local2._x - (this.roadster_speed * 0.5); } if (this.obstacle_off_stage(_local2)) { this.moving_obstacles = this.moving_obstacles.remove_element(_local2); _local2.removeMovieClip(); } if ((this.mode != "wiped_out") && (this.wipeout_object != _local2)) { if (_local2.hit_mc.hitTest(this.timeline.roadster.hit_car_mc)) { if (!this.shielded) { this.wipe_out(_local2); return(undefined); } this.play_sound("hitwithshield"); } } if (_local2.hit_mc.hitTest(this.timeline.roadster.hit_car_mc)) { this.adjust_cars(_local2); } _local3--; } }; RoadRampageGame.prototype.adjust_cars = function (_mc) { var _local5 = {x:this.timeline.roadster.hit_car_mc._x, y:this.timeline.roadster.hit_car_mc._y}; this.timeline.roadster.hit_car_mc.localToGlobal(_local5); var _local7 = this.timeline.roadster.hit_car_mc._width / 2; var _local6 = this.timeline.roadster.hit_car_mc._height / 2; var _local3 = [_local5.x - _local7, _local5.y - _local6, _local5.x + _local7, _local5.y + _local6]; _local5 = {x:_mc.hit_mc._x, y:_mc.hit_mc._y}; _mc.hit_mc.localToGlobal(_local5); _local7 = _mc.hit_mc._width / 2; _local6 = _mc.hit_mc._height / 2; var _local2 = [_local5.x - _local7, _local5.y - _local6, _local5.x + _local7, _local5.y + _local6]; if ((_local3[2] > _local2[0]) && (_local3[0] < _local2[0])) { var _local8 = _local3[2] - _local2[0]; _mc._x = _mc._x + _local8; } else if ((_local3[0] < _local2[2]) && (_local3[2] > _local2[2])) { var _local8 = _local2[2] - _local3[0]; _mc._x = _mc._x - _local8; } if ((_local3[3] > _local2[1]) && (_local3[1] < _local2[1])) { var _local8 = _local3[3] - _local2[1]; _mc._y = _mc._y + _local8; } else if ((_local3[1] < _local2[3]) && (_local3[3] > _local2[3])) { var _local8 = _local2[3] - _local3[1]; _mc._y = _mc._y - _local8; } }; RoadRampageGame.prototype.animate_bullet = function () { var _local3 = this.bullet_array.length - 1; while (_local3 >= 0) { var _local2 = this.bullet_array[_local3]; if (_local2 != undefined) { if (this.direction == "Up to Down") { _local2._y = _local2._y - _local2.bullet_speed; _local2._x = _local2._x + (_local2.bullet_angle * 5); } else if (this.direction == "Down to Up") { _local2._y = _local2._y + _local2.bullet_speed; _local2._x = _local2._x - (_local2.bullet_angle * 5); } else if (this.direction == "Left to Right") { _local2._x = _local2._x - _local2.bullet_speed; _local2._y = _local2._y + (_local2.bullet_angle * 5); } else if (this.direction == "Right to Left") { _local2._x = _local2._x + _local2.bullet_speed; _local2._y = _local2._y - (_local2.bullet_angle * 5); } if (this.bullet_hit(_local2)) { this.bullet_array = this.bullet_array.remove_element(_local2); this.play_sound("explode"); _local2.removeMovieClip(); } if (this.bullet_off_stage(_local2)) { this.bullet_array = this.bullet_array.remove_element(_local2); _local2.removeMovieClip(); } } _local3--; } }; RoadRampageGame.prototype.bullet_hit = function (_mc_bullet) { var _local5 = this.moving_obstacles.length - 1; while (_local5 >= 0) { var _local4 = this.moving_obstacles[_local5]; if (_mc_bullet.hit_mc.hitTest(_local4.hit_mc)) { this.moving_obstacles = this.moving_obstacles.remove_element(_local4); _local4.removeMovieClip(); this.moving_obs_depth++; _local4 = this.timeline.attachMovie("big poof", "explosion_big", this.moving_obs_depth); _local4._x = _mc_bullet._x + (_mc_bullet._width / 2); _local4._y = _mc_bullet._y; _local4.cacheAsBitmap = true; this.bullet_speed = this.roadster_speed * 0.5; this.score = this.score + this.moving_points; _local4._yscale = (_local4._xscale = 80); return(true); } _local5--; } _local5 = this.obstacles.length - 1; while (_local5 >= 0) { var _local4 = this.obstacles[_local5]; if (_local4.type == "normal") { if (_mc_bullet.hit_mc.hitTest(_local4)) { this.obstacles = this.obstacles.remove_element(_local4); this.moving_obs_depth++; var _local3 = this.timeline.attachMovie("small poof", "explosion_small", this.moving_obs_depth); _local3._x = _mc_bullet._x + (_mc_bullet._width / 2); _local3._y = _mc_bullet._y; _local3._xscale = (_local3._yscale = 80); _local3.cacheAsBitmap = true; _local4.removeMovieClip(); return(true); } } _local5--; } return(false); }; RoadRampageGame.prototype.remove_me = function (_mc) { _mc.removeMovieClip(); }; RoadRampageGame.prototype.obstacle_off_stage = function (_mc) { if (this.direction == "Up to Down") { if ((_mc._y - (_mc._height / 2)) >= this.stage_height) { return(true); } } else if (this.direction == "Down to Up") { if ((_mc._y + (_mc._height / 2)) <= 0) { return(true); } } else if (this.direction == "Left to Right") { if ((_mc._x - (_mc._width / 2)) >= this.stage_width) { return(true); } } else if (this.direction == "Right to Left") { if ((_mc._x + (_mc._width / 2)) <= 0) { return(true); } } return(false); }; RoadRampageGame.prototype.bullet_off_stage = function (_mc) { if (this.direction == "Down to Up") { if ((_mc._y - (_mc._height / 2)) >= this.stage_height) { return(true); } } else if (this.direction == "Up to Down") { if ((_mc._y + (_mc._height / 2)) <= 0) { return(true); } } else if (this.direction == "Right to Left") { if ((_mc._x - (_mc._width / 2)) >= this.stage_width) { return(true); } } else if (this.direction == "Left to Right") { if ((_mc._x + (_mc._width / 2)) <= 0) { return(true); } } return(false); }; RoadRampageGame.prototype.update_variables = function () { this.timeline.info.player_score = this.score; this.timeline.info.lives = this.num_fall_game_over - this.num_wipe_outs; this.timeline.info.bullets = this.num_bullets; if ((getTimer() - this.speed_increase_time) >= this.speed_freq) { this.speed_increase_time = getTimer(); this.new_obstacle_delay = this.new_obstacle_delay - (this.speed_increase / 10); if (this.new_obstacle_delay < 300) { this.new_obstacle_delay = 300; } this.new_moving_obstacle_delay = this.new_moving_obstacle_delay - this.speed_increase; if (this.new_moving_obstacle_delay < 1500) { this.new_moving_obstacle_delay = 1500; } } }; RoadRampageGame.prototype.wipe_out = function (_who) { this.change_mode("wiped_out"); this.num_wipe_outs++; this.timeline.roadster.gotoAndStop("Wipe Out"); this.timeline.roadster.main_car.gotoAndStop(this.num_wipe_outs + 1); this.timeline.roadster.main_car.car.stop(); this.timeline._parent.background_mc.stop(); if (this.num_wipe_outs == this.num_fall_game_over) { this.play_sound("finalcrash"); } else if (this.num_wipe_outs == (this.num_fall_game_over - 1)) { this.play_sound("almostfinalcrash"); } else if (_who.type == "car") { this.play_sound(["hitcar1", "hitcar2", "hitcar3"].rande()); } else { this.play_sound(["hitobs1", "hitobs2", "hitobs3"].rande()); } this.wipeout_object = _who; }; RoadRampageGame.prototype.repair_car = function () { this.num_wipe_outs--; if (this.num_wipe_outs < 0) { this.num_wipe_outs = 0; } this.timeline.roadster.gotoAndStop(1); this.timeline.roadster.main_car.prevFrame(); this.play_sound("hitrepair"); }; RoadRampageGame.prototype.shield_car = function () { this.timeline.roadster.shield_mc._visible = true; this.play_sound("hitshield"); this.shieldID = setInterval(this.timeline, "clear_shield", this.shield_time * SECOND); this.shielded = true; }; RoadRampageGame.prototype.clear_shield = function () { clearInterval(this.shieldID); this.timeline.roadster.shield_mc._visible = false; this.shielded = false; }; RoadRampageGame.prototype.reload_car = function () { this.num_bullets = this.starting_bullets; this.play_sound("reload"); }; RoadRampageGame.prototype.get_bonus = function () { this.score = this.score + this.bonus_points; this.play_sound("powerup"); }; RoadRampageGame.prototype.get_bad = function (_mc) { this.score = this.score + this.bad_points; this.play_sound("hitbad"); }; RoadRampageGame.prototype.onMouseDown = function () { if ((this.num_bullets > 0) && (this.mode == "play")) { this.moving_obs_depth++; var _local2 = this.timeline.attachMovie("bullet", "bullet" + this.moving_obs_depth, this.moving_obs_depth); _local2._x = this.timeline.roadster._x + (this.timeline.roadster._width / 2); _local2._y = this.timeline.roadster._y; _local2.cacheAsBitmap = true; _local2.bullet_speed = this.roadster_speed * 0.5; _local2.bullet_angle = this.timeline.roadster.angle; _local2._rotation = this.timeline.roadster._rotation; _local2._yscale = (_local2._xscale = 80); this.num_bullets--; this.play_sound("shoot"); this.bullet_array.push(_local2); } }; RoadRampageGame.prototype.play_sound = function (linkage) { this.sound_mc.gotoAndStop(linkage); this.sound_mc.gotoAndStop(1); }; RoadRampageGame.prototype.change_mode = function (new_mode) { this.old_mode = this.mode; this.mode = new_mode; }; #endinitclip MovieClip.prototype.playing = false; MovieClip.prototype.mouseOver = false; MovieClip.prototype._currentlabel = ""; MovieClip.prototype.intersects = function (_mc, align_x, align_y) { var _local3 = new Array(); var _local2 = new Array(); switch (align_x) { case "center" : _local3.push(this._x - (this._width / 2)); _local3.push(this._x + (this._width / 2)); _local2.push(_mc._x - (_mc._width / 2)); _local2.push(_mc._x + (_mc._width / 2)); break; case "left" : _local3.push(this._x); _local3.push(this._x + this._width); _local2.push(_mc._x); _local2.push(_mc._x + _mc._width); break; case "right" : _local3.push(this._x - this._width); _local3.push(this._x); _local2.push(_mc._x - _mc._width); _local2.push(_mc._x); } switch (align_y) { case "center" : _local3.push(this._y - (this._height / 2)); _local3.push(this._y + (this._height / 2)); _local2.push(_mc._y - (_mc._height / 2)); _local2.push(_mc._y + (_mc._height / 2)); break; case "top" : _local3.push(this._y); _local3.push(this._y + this._height); _local2.push(_mc._y); _local2.push(_mc._y + _mc._height); break; case "bottom" : _local3.push(this._y - this._height); _local3.push(this._y); _local2.push(_mc._y - _mc._height); _local2.push(_mc._y); } if ((_local3[0] < _local2[0]) && (_local3[1] > _local2[0])) { return(1); } if ((_local3[0] < _local2[1]) && (_local3[1] > _local2[1])) { return(1); } if ((_local3[2] < _local2[2]) && (_local3[3] > _local2[2])) { return(2); } if ((_local3[2] < _local2[3]) && (_local3[3] > _local2[3])) { return(2); } return(0); }; MovieClip.prototype._play = function () { this.playing = true; this.play(); }; MovieClip.prototype._stop = function () { this.playing = false; this.stop(); }; MovieClip.prototype._gotoAndPlay = function (frame) { this.playing = true; if (typeof(frame) == "string") { this._currentlabel = frame; } this.gotoAndPlay(frame); }; MovieClip.prototype._gotoAndStop = function (frame) { this.playing = false; if (typeof(frame) == "string") { this._currentlabel = frame; } this.gotoAndStop(frame); }; MovieClip.prototype.hasLabel = function (label) { this.duplicateMovieClip("__TEMP__", 97324, {_x:-1, _y:-1, _visible:false, _width:1, _height:1}); new Sound(this._parent.__TEMP__).setVolume(0); this._parent.__TEMP__.gotoAndStop(label); var _local3 = this._parent.__TEMP__._currentframe; this._parent.__TEMP__.nextFrame(); this._parent.__TEMP__.gotoAndStop(label); var _local4 = this._parent.__TEMP__._currentframe; var _local2 = _local3 == _local4; this._parent.__TEMP__.removeMovieClip(); return(_local2); }; MovieClip.prototype.gotoAndPlayRandom = function () { var _local2 = new Number(); this._gotoAndPlay(_local2.randi(1, this._totalframes + 1)); }; MovieClip.prototype.gotoAndStopRandom = function () { var _local2 = new Number(); this._gotoAndStop(_local2.randi(1, this._totalframes + 1)); }; Number.prototype.isOdd = function (x) { return(x % 2); }; Number.prototype.randi = function (a, b) { return(Math.floor(Math.random() * (b - a)) + Math.floor(a)); }; Number.prototype.randf = function (a, b) { return((Math.random() * (b - a)) + a); }; Array.prototype.swap_elements = function (a, b) { var _local2 = this[a]; this[a] = this[b]; this[b] = _local2; }; Array.prototype.copy = function (_array) { var _local2 = 0; while (_local2 < _array.length) { this[_local2] = _array[_local2]; _local2++; } return(this); }; Array.prototype.swap_elements2D = function (a, b, c, d) { if ((a == c) && (b == d)) { return(undefined); } var _local3 = this[a][b]; this[a][b] = this[c][d]; this[c][d] = _local3; }; Array.prototype.randomize = function () { var _local3 = new Number(); var _local2 = 0; while (_local2 < this.length) { this.swap_elements(_local3.randi(0, this.length), _local3.randi(0, this.length)); _local2++; } }; Array.prototype.randomize2D = function () { var _local5 = this.length; var _local4 = this[0].length; var _local2 = new Number(); var _local3 = 0; while (_local3 < (_local5 * _local4)) { this.swap_elements2D(_local2.randi(0, _local5), _local2.randi(0, _local4), _local2.randi(0, _local5), _local2.randi(0, _local4)); _local3++; } }; Array.prototype.build_2D_Array = function (x, y) { var _local5 = 0; var _local4 = 0; var _local3 = 0; while (_local3 < x) { this[_local3] = new Array(); var _local2 = 0; while (_local2 < y) { if ((_local4 != 0) && ((_local4 % 2) == 0)) { _local5++; } this[_local3][_local2] = Math.floor(_local5); _local4++; _local2++; } _local3++; } }; Array.prototype.return_random_element = function () { var _local2 = new Number(); return(this[_local2.randi(0, this.length)]); }; Array.prototype.get_random_indices = function (a, b) { var _local2 = new Array(); var _local1 = a; while (_local1 <= b) { _local2.push(_local1); _local1++; } _local2.randomize(); return(_local2); }; Array.prototype.contains = function (_array) { var _local2 = 0; while (_local2 < _array.length) { if (this.return_indices(_array[_local2]) == -1) { return(false); } _local2++; } return(true); }; Array.prototype.return_indices = function (a) { var _local2 = 0; while (_local2 < this.length) { if (this[_local2] == a) { return(_local2); } _local2++; } return(-1); }; Array.prototype.remove_element = function (a) { var _local2 = this.return_indices(a); if (_local2 == -1) { return(this); } var _local4 = this.slice(0, _local2); var _local3 = this.slice(_local2 + 1, this.length); this=_local4.concat(_local3);//parameter overwritten _local4.concat(_local3); return(this); }; Array.prototype.remove_indices = function (a) { var _local3 = this.slice(0, a); var _local2 = this.slice(a + 1, this.length); this=_local3.concat(_local2);//parameter overwritten _local3.concat(_local2); return(this); }; Array.prototype.push_no_duplicate = function (a) { var _local2 = this.return_indices(a); if (_local2 == -1) { this.push(a); } return(this); }; Array.prototype.populate = function (_indices, _number, _increase) { var _local2 = 0; while (_local2 < _indices) { if (_increase) { var _local3 = _number + _local2; } else { var _local3 = _number; } if (this[_local2] == undefined) { this.push(_local3); } else { this[_local2] = _local3; } _local2++; } return(this); }; Array.NumericSortFunction = function (A, B) { if (A < B) { return(-1); } if (A > B) { return(1); } return(0); }; Array.prototype.rande = function () { var _local2 = new Number(); return(this[_local2.randi(0, this.length)]); }; Array.prototype.hasElement = function (e) { var _local2 = 0; while (_local2 < this.length) { if (this[_local2] == e) { return(true); } _local2++; } return(false); }; Array.prototype.swap = function (a, b) { var _local2 = this[a]; this[a] = this[b]; this[b] = _local2; }; Array.prototype.removeElementByProp = function (e) { var _local2 = 0; while (_local2 < this.length) { var _local3 = true; for (var _local5 in this[_local2]) { if (this[_local2][_local5] != e[_local5]) { _local3 = false; } } if (_local3) { this.splice(_local2, 1); _local2--; } _local2++; } }; Array.prototype.randomize_array_letters = function () { var _local2 = new String(); var _local4 = 0; while (_local4 < this.length) { var _local5 = 0; while (_local5 < this[_local4].length) { _local2 = _local2 + this[_local4].charAt(_local5); _local5++; } _local4++; } var _local8 = new Array(); _local4 = 0; while (_local4 < this.length) { _local8[_local4] = new String(); var _local5 = 0; while (_local5 < this[_local4].length) { var _local7 = new Number(); var _local3 = _local7.randi(0, _local2.length); var _local6 = _local2.charAt(_local3); _local2 = _local2.substr(0, _local3) + _local2.substr(_local3 + 1, _local2.length - _local3); _local8[_local4] = _local8[_local4] + _local6; _local5++; } _local4++; } return(_local8); }; String.prototype.replace = function (s, r) { var _local4 = ""; var _local2 = 0; while (_local2 = this.indexOf(s) , _local2 != -1) { _local4 = _local4 + (this.substr(0, _local2) + r); this=this.substr(_local2 + s.length);//parameter overwritten this.substr(_local2 + s.length); } return(_local4 + this); }; String.prototype.return_reverse = function () { var _local3 = ""; var _local2 = this.length - 1; while (_local2 >= 0) { _local3 = _local3 + this.charAt(_local2); _local2--; } return(_local3); }; String.prototype.replace_where = function (where, newChar) { var _local2 = ""; _local2 = this.substring(0, where) + newChar; _local2 = _local2 + this.substring(where + 1, this.length); return(_local2); }; String.prototype.remove_where = function (s) { var _local2 = ""; _local2 = this.substring(0, s); _local2 = _local2 + this.substring(s + 1, this.length); return(_local2); }; String.prototype.pad = function (s, n) { var _local3 = ""; var _local2 = 0; while (_local2 < n) { _local3 = _local3 + s; _local2++; } _local3 = _local3 + this; return(_local3); }; String.prototype.randomize_letters = function () { var _local3 = new Array(); var _local2 = 0; while (_local2 < this.length) { _local3.push(this.charAt(_local2)); _local2++; } _local3.randomize(); var _local4 = new String(); _local2 = 0; while (_local2 < _local3.length) { _local4 = _local4 + _local3[_local2]; _local2++; } return(_local4); }; _global.degreesToRadians = function (degrees) { return((degrees / 180) * Math.PI); }; _global.radiansToDegrees = function (radians) { return((radians / Math.PI) * 180); }; _global.returnConstantString = function (char, n) { var _local2 = ""; var _local1 = 0; while (_local1 < n) { _local2 = _local2 + char; _local1++; } return(_local2); }; ASSetPropFlags(_global, "returnConstantString", 1); _global.recursiveObjectTrace = function (obj, level) { if (level == undefined) { level = 0; } for (var _local3 in obj) { if (typeof(obj[_local3]) == "object") { trace(((returnConstantString(" ", level * 4) + _local3) + " = ") + obj[_local3]); trace(returnConstantString(" ", level * 4) + "{"); recursiveObjectTrace(obj[_local3], level + 1); trace(returnConstantString(" ", level * 4) + "}"); } else { trace(((returnConstantString(" ", level * 4) + _local3) + " = ") + obj[_local3]); } } }; ASSetPropFlags(_global, "recursiveObjectTrace", 1); _root._quality = "MEDIUM";
Instance of Symbol 173 MovieClip "controller" in Symbol 204 MovieClip [RoadRampageGame] Frame 1
onClipEvent (load) { this._visible = false; } onClipEvent (data) { _parent.game.num_questions = Number(num_questions); _parent.game.num_choices = Number(num_choices); _parent.game.quiz_questions = new Array(); var j = 0; while (j < _parent.game.num_questions) { _parent.game.quiz_questions[j] = new Object(); _parent.game.quiz_questions[j].question = this["question" + j]; _parent.game.quiz_questions[j].answer = this[("question" + j) + "_answer"]; _parent.game.quiz_questions[j].choices = new Array(); var k = 0; while (k < _parent.game.num_choices) { _parent.game.quiz_questions[j].choices[k] = this[(("choice" + j) + "_") + k]; k++; } j++; } _parent.quiz_questions.shuffle(); _parent.change_mode("play"); } onClipEvent (keyDown) { _parent.key_press(); }
Symbol 214 MovieClip Frame 1
stop();
Instance of Symbol 213 MovieClip "swfloader" in Symbol 214 MovieClip Frame 1
onClipEvent (load) { function strip_spaces(str) { var _local3 = new String(""); var _local1 = 0; while (_local1 < str.length) { if ((str.charAt(_local1) != " ") && (str.charAt(_local1) != ";")) { _local3 = _local3 + str.charAt(_local1); } _local1++; } return(_local3); } function simple_script(action, timeline) { action = strip_spaces(action); if ((action.length > 0) && ((action.indexOf(")") != -1) && (action.indexOf("(") != -1))) { var _local3 = action.split("."); var _local5 = _local3.pop(); var _local7 = _local5.indexOf("("); var _local9 = _local5.indexOf(")"); var _local8 = _local5.substr(0, _local7); var _local4 = _local5.substr(_local7 + 1, _local9 - (_local7 + 1)); var _local2 = timeline; var _local1 = 0; while (_local1 < _local3.length) { _local2 = _local2[_local3[_local1]]; _local1++; } if (_local4.indexOf("\"") != -1) { _local4 = _local4.substr(1, _local4.length - 2); } _local2[_local8](_local4); } } function execute_action() { unloaded = true; _parent._visible = false; simple_script(_parent.play_action_val, _parent); } _parent.anim.gotoAndStop(1); simple_script(_parent.init_action_val, _parent); var done = false; var unloaded = false; var orig_x = _parent._x; var orig_y = _parent._y; var dist_x = (_parent._x + ((_parent._width * 2) / 3)); var dist_y = (_parent._y + ((_parent._height * 2) / 3)); var orig_a = _parent._alpha; var accel_jump = 0.75; var slow_factor = _parent.slow_factor_val; var speed_factor = (1 + (slow_factor / (1 - slow_factor))); var ready = false; var perc_fadeout = 0; _parent.perc._x = _parent.anim._x - (_parent.perc._width / 2); _parent.perc._y = _parent.anim._y - (_parent.perc._height / 2); if (slow_factor < 1) { switch (_parent.xin_motion_val) { case "Up" : _parent._y = orig_y + (dist_y * 2); break; case "Down" : _parent._y = orig_y - (dist_y * 2); break; case "Left" : _parent._x = orig_x + (dist_x * 2); break; case "Right" : _parent._x = orig_x - (dist_x * 2); break; case "Toward" : _parent._xscale = (_parent._yscale = 1); break; case "None" : _parent._alpha = 0; } } else { ready = true; } } onClipEvent (enterFrame) { if (unloaded) { return(undefined); } if (!ready) { switch (_parent.xin_motion_val) { case "Toward" : _parent._xscale = _parent._xscale + ((100 - _parent._xscale) * slow_factor); _parent._yscale = _parent._xscale; if (_parent.xin_alphatype_val == "Yes") { _parent._alpha = Math.round((orig_a / 100) * Math.max(0, Math.min(_parent._xscale, 100))); } if (Math.abs(100 - _parent._xscale) < 0.5) { _parent._xscale = (_parent._yscale = 100); _parent._alpha = orig_a; ready = true; } break; default : _parent._x = _parent._x + ((orig_x - _parent._x) * slow_factor); _parent._y = _parent._y + ((orig_y - _parent._y) * slow_factor); if (_parent.xin_alphatype_val == "Yes") { if (_parent.xin_motion_val == "None") { _parent._alpha = _parent._alpha + ((orig_a - _parent._alpha) * slow_factor); } else if (Math.abs(orig_x - _parent._x) > Math.abs(orig_y - _parent._y)) { _parent._alpha = 100 - Math.round(((orig_a / 100) * (Math.min(dist_x, Math.abs(_parent._x - orig_x)) / dist_x)) * 100); } else { _parent._alpha = 100 - Math.round(((orig_a / 100) * (Math.min(dist_y, Math.abs(_parent._y - orig_y)) / dist_y)) * 100); } } if (!(((_parent.xin_motion_val == "None") && (Math.abs(_parent._alpha - orig_a) <= 1)) || (((_parent.xin_motion_val != "None") && (Math.abs(_parent._y - orig_y) < 0.5)) && (Math.abs(_parent._x - orig_x) < 0.5)))) { break; } _parent._x = orig_x; _parent._y = orig_y; _parent._alpha = orig_a; ready = true; } } else if (!done) { var rl = _root.getBytesLoaded(); var rt = (_root.getBytesTotal() * (_parent.perc_req_val / 100)); if ((rl > 10) && (rt > 10)) { rl = Math.min(rl, rt); var new_frame = (_parent.anim._currentframe + Math.ceil(((_parent.anim._totalframes * (rl / rt)) - _parent.anim._currentframe) / 4)); new_frame = Math.max(1, new_frame); if (_parent.show_perc_val == "Yes") { _parent.perc.text = Math.round(((new_frame - 1) / (_parent.anim._totalframes - 1)) * 100) + " %"; } if (new_frame != _parent.anim._currentframe) { _parent.anim.gotoAndStop(new_frame); } if ((_parent.anim._totalframes == _parent.anim._currentframe) && (rl >= rt)) { done = true; } } } else if (slow_factor < 1) { switch (_parent.xout_motion_val) { case "Down" : if (_parent._y <= orig_y) { _parent._y = orig_y + accel_jump; } _parent._y = orig_y + (Math.abs(_parent._y - orig_y) * speed_factor); perc_fadeout = Math.round((Math.min(dist_y, Math.abs(_parent._y - orig_y)) / dist_y) * 100); if (_parent._y > (orig_y + (dist_y * 2))) { execute_action(); } break; case "Up" : if (_parent._y >= orig_y) { _parent._y = orig_y - accel_jump; } _parent._y = orig_y - (Math.abs(_parent._y - orig_y) * speed_factor); perc_fadeout = Math.round((Math.min(dist_y, Math.abs(_parent._y - orig_y)) / dist_y) * 100); if (_parent._y < (orig_y - (dist_y * 2))) { execute_action(); } break; case "Right" : if (_parent._x <= orig_x) { _parent._x = orig_x + accel_jump; } _parent._x = orig_x + (Math.abs(_parent._x - orig_x) * speed_factor); perc_fadeout = Math.round((Math.min(dist_x, Math.abs(_parent._x - orig_x)) / dist_x) * 100); if (_parent._x > (orig_x + (dist_x * 2))) { execute_action(); } break; case "Left" : if (_parent._x >= orig_x) { _parent._x = orig_x - accel_jump; } _parent._x = orig_x - (Math.abs(_parent._x - orig_x) * speed_factor); perc_fadeout = Math.round((Math.min(dist_x, Math.abs(_parent._x - orig_x)) / dist_x) * 100); if (_parent._x < (orig_x - (dist_x * 2))) { execute_action(); } break; case "Away" : if ((_parent._xscale >= 100) || (_parent._yscale >= 100)) { _parent._xscale = (_parent._yscale = 100 - accel_jump); } _parent._xscale = (_parent._yscale = Math.max(0.5, 100 - ((100 - _parent._yscale) * speed_factor))); perc_fadeout = 100 - Math.round(Math.max(0, Math.min(_parent._xscale, 100))); if (_parent._xscale < 1) { execute_action(); } break; default : perc_fadeout = perc_fadeout + ((100 - perc_fadeout) * slow_factor); if (Math.abs(perc_fadeout - 100) > 1) { break; } execute_action(); } if (!(_parent.xout_alphatype_val === "Yes")) { } else { _parent._alpha = (orig_a / 100) * (100 - perc_fadeout); } } else { execute_action(); } }
Symbol 319 Button
on (release) { _root.inst.gotoAndStop("On"); gotoAndStop ("i2"); }
Symbol 320 Button
on (release) { _root.inst.gotoAndStop("Off"); gotoAndStop ("i1"); }
Symbol 321 MovieClip Frame 1
stop();
Symbol 321 MovieClip Frame 2
stop();
Symbol 331 Button
on (release) { this.play(); }
Symbol 339 MovieClip Frame 1
stop();
Symbol 339 MovieClip Frame 2
stop();
Symbol 348 Button
on (press) { this.gotoAndStop("Intro"); }
Symbol 352 Button
on (press) { _root.gotoAndStop("Intro"); }

Library Items

Symbol 1 GraphicUsed by:10
Symbol 2 SoundUsed by:10 54
Symbol 3 GraphicUsed by:10
Symbol 4 GraphicUsed by:10
Symbol 5 GraphicUsed by:10
Symbol 6 GraphicUsed by:10
Symbol 7 GraphicUsed by:10
Symbol 8 GraphicUsed by:10 37 54
Symbol 9 GraphicUsed by:10 37 54
Symbol 10 MovieClip [explosion1]Uses:1 2 3 4 5 6 7 8 9
Symbol 11 GraphicUsed by:14
Symbol 12 GraphicUsed by:13
Symbol 13 MovieClipUses:12Used by:14 16 18 20 22 24 26 28 30 62 67 72 77 126 153 165 167 169 170 171
Symbol 14 MovieClip [obstacle5]Uses:11 13
Symbol 15 GraphicUsed by:16
Symbol 16 MovieClip [obstacle4]Uses:15 13
Symbol 17 GraphicUsed by:18
Symbol 18 MovieClip [obstaclehole4]Uses:17 13
Symbol 19 GraphicUsed by:20
Symbol 20 MovieClip [obstaclehole3]Uses:19 13
Symbol 21 GraphicUsed by:22 171
Symbol 22 MovieClip [obstacle3]Uses:21 13
Symbol 23 GraphicUsed by:24
Symbol 24 MovieClip [obstaclehole1]Uses:23 13
Symbol 25 GraphicUsed by:26
Symbol 26 MovieClip [obstacle2]Uses:25 13
Symbol 27 GraphicUsed by:28
Symbol 28 MovieClip [obstacle1]Uses:27 13
Symbol 29 GraphicUsed by:30
Symbol 30 MovieClip [obstacle0]Uses:29 13
Symbol 31 GraphicUsed by:37
Symbol 32 GraphicUsed by:37
Symbol 33 GraphicUsed by:37
Symbol 34 GraphicUsed by:37
Symbol 35 GraphicUsed by:37
Symbol 36 GraphicUsed by:37
Symbol 37 MovieClip [small poof]Uses:31 32 33 34 35 36 8 9
Symbol 38 GraphicUsed by:47
Symbol 39 GraphicUsed by:47
Symbol 40 GraphicUsed by:47
Symbol 41 GraphicUsed by:47
Symbol 42 GraphicUsed by:47
Symbol 43 GraphicUsed by:47
Symbol 44 GraphicUsed by:47
Symbol 45 GraphicUsed by:47
Symbol 46 GraphicUsed by:47
Symbol 47 MovieClip [big poof]Uses:38 39 40 41 42 43 44 45 46
Symbol 48 GraphicUsed by:54
Symbol 49 GraphicUsed by:54
Symbol 50 GraphicUsed by:54
Symbol 51 GraphicUsed by:54
Symbol 52 GraphicUsed by:54
Symbol 53 GraphicUsed by:54
Symbol 54 MovieClip [explosion]Uses:48 2 49 50 51 52 53 8 9
Symbol 55 GraphicUsed by:61 66 71 76 81 85 91 101 107 117
Symbol 56 GraphicUsed by:61 66 71 76 81 85 91 101 107 117
Symbol 57 GraphicUsed by:61 66 71 76 81 85 91 101 107 117
Symbol 58 GraphicUsed by:61
Symbol 59 GraphicUsed by:61
Symbol 60 GraphicUsed by:61
Symbol 61 MovieClipUses:55 56 57 58 59 60Used by:62
Symbol 62 MovieClip [moving4]Uses:61 13
Symbol 63 GraphicUsed by:66
Symbol 64 GraphicUsed by:66
Symbol 65 GraphicUsed by:66
Symbol 66 MovieClipUses:55 56 57 63 64 65Used by:67
Symbol 67 MovieClip [moving3]Uses:66 13
Symbol 68 GraphicUsed by:71
Symbol 69 GraphicUsed by:71
Symbol 70 GraphicUsed by:71
Symbol 71 MovieClipUses:55 56 57 68 69 70Used by:72
Symbol 72 MovieClip [moving2]Uses:71 13
Symbol 73 GraphicUsed by:76
Symbol 74 GraphicUsed by:76
Symbol 75 GraphicUsed by:76
Symbol 76 MovieClipUses:55 56 57 73 74 75Used by:77
Symbol 77 MovieClip [moving1]Uses:76 13
Symbol 78 GraphicUsed by:81
Symbol 79 GraphicUsed by:81
Symbol 80 GraphicUsed by:81
Symbol 81 MovieClipUses:55 56 57 78 79 80Used by:118
Symbol 82 GraphicUsed by:85
Symbol 83 GraphicUsed by:85
Symbol 84 GraphicUsed by:85
Symbol 85 MovieClipUses:55 56 57 82 83 84Used by:118
Symbol 86 GraphicUsed by:91
Symbol 87 GraphicUsed by:91
Symbol 88 GraphicUsed by:91
Symbol 89 GraphicUsed by:91
Symbol 90 GraphicUsed by:91
Symbol 91 MovieClipUses:55 56 57 86 87 88 89 90Used by:118
Symbol 92 GraphicUsed by:101
Symbol 93 GraphicUsed by:101
Symbol 94 GraphicUsed by:101
Symbol 95 GraphicUsed by:101
Symbol 96 GraphicUsed by:101
Symbol 97 GraphicUsed by:101
Symbol 98 GraphicUsed by:101
Symbol 99 GraphicUsed by:101
Symbol 100 GraphicUsed by:101
Symbol 101 MovieClipUses:55 57 56 92 93 94 95 96 97 98 99 100Used by:118
Symbol 102 GraphicUsed by:107
Symbol 103 GraphicUsed by:107
Symbol 104 GraphicUsed by:107
Symbol 105 GraphicUsed by:107
Symbol 106 GraphicUsed by:107
Symbol 107 MovieClipUses:55 57 56 102 103 104 105 106Used by:118
Symbol 108 GraphicUsed by:117
Symbol 109 GraphicUsed by:117
Symbol 110 GraphicUsed by:117
Symbol 111 GraphicUsed by:117
Symbol 112 GraphicUsed by:117
Symbol 113 GraphicUsed by:117
Symbol 114 GraphicUsed by:117
Symbol 115 GraphicUsed by:117
Symbol 116 GraphicUsed by:117
Symbol 117 MovieClipUses:55 56 57 108 109 110 111 112 113 114 115 116Used by:118
Symbol 118 MovieClipUses:81 85 91 101 107 117Used by:126
Symbol 119 GraphicUsed by:125
Symbol 120 GraphicUsed by:125
Symbol 121 GraphicUsed by:125
Symbol 122 GraphicUsed by:125
Symbol 123 GraphicUsed by:125
Symbol 124 GraphicUsed by:125
Symbol 125 MovieClipUses:119 120 121 122 123 124Used by:126
Symbol 126 MovieClip [car]Uses:118 13 125
Symbol 127 GraphicUsed by:133  Timeline
Symbol 128 FontUsed by:129 172 184
Symbol 129 EditableTextUses:128Used by:133
Symbol 130 GraphicUsed by:132
Symbol 131 GraphicUsed by:132
Symbol 132 ButtonUses:130 131Used by:133
Symbol 133 MovieClip [next_level_prompt]Uses:127 129 132
Symbol 134 GraphicUsed by:136 138 140 142
Symbol 135 GraphicUsed by:136
Symbol 136 MovieClip [side_down4]Uses:134 135
Symbol 137 GraphicUsed by:138
Symbol 138 MovieClip [side_down3]Uses:134 137
Symbol 139 GraphicUsed by:140
Symbol 140 MovieClip [side_down2]Uses:134 139
Symbol 141 GraphicUsed by:142
Symbol 142 MovieClip [side_down1]Uses:134 141
Symbol 143 GraphicUsed by:145 147 149 151
Symbol 144 GraphicUsed by:145
Symbol 145 MovieClip [sign_up4]Uses:143 144
Symbol 146 GraphicUsed by:147
Symbol 147 MovieClip [sign_up3]Uses:143 146
Symbol 148 GraphicUsed by:149
Symbol 149 MovieClip [side_up2]Uses:143 148
Symbol 150 GraphicUsed by:151
Symbol 151 MovieClip [side_up1]Uses:143 150
Symbol 152 GraphicUsed by:153
Symbol 153 MovieClip [shield]Uses:152 13
Symbol 154 GraphicUsed by:164
Symbol 155 GraphicUsed by:164
Symbol 156 GraphicUsed by:164
Symbol 157 GraphicUsed by:164
Symbol 158 GraphicUsed by:164
Symbol 159 GraphicUsed by:164
Symbol 160 GraphicUsed by:164
Symbol 161 GraphicUsed by:164
Symbol 162 GraphicUsed by:164
Symbol 163 GraphicUsed by:164
Symbol 164 MovieClipUses:154 155 156 157 158 159 160 161 162 163Used by:165
Symbol 165 MovieClip [bonus]Uses:164 13
Symbol 166 GraphicUsed by:167
Symbol 167 MovieClip [repair]Uses:166 13
Symbol 168 GraphicUsed by:169 170  Timeline
Symbol 169 MovieClip [reload]Uses:168 13
Symbol 170 MovieClip [bullet]Uses:168 13
Symbol 171 MovieClip [bad]Uses:21 13
Symbol 172 TextUses:128Used by:173
Symbol 173 MovieClipUses:172Used by:204
Symbol 174 GraphicUsed by:183
Symbol 175 GraphicUsed by:183
Symbol 176 GraphicUsed by:183
Symbol 177 GraphicUsed by:183
Symbol 178 GraphicUsed by:183
Symbol 179 FontUsed by:180 181 182 211
Symbol 180 EditableTextUses:179Used by:183
Symbol 181 EditableTextUses:179Used by:183
Symbol 182 EditableTextUses:179Used by:183
Symbol 183 MovieClipUses:174 175 176 177 178 180 181 182Used by:204
Symbol 184 TextUses:128Used by:203
Symbol 185 SoundUsed by:203
Symbol 186 SoundUsed by:203
Symbol 187 SoundUsed by:203
Symbol 188 SoundUsed by:203
Symbol 189 SoundUsed by:203
Symbol 190 SoundUsed by:203
Symbol 191 SoundUsed by:203
Symbol 192 SoundUsed by:203
Symbol 193 SoundUsed by:203
Symbol 194 SoundUsed by:203
Symbol 195 SoundUsed by:203
Symbol 196 SoundUsed by:203
Symbol 197 SoundUsed by:203
Symbol 198 SoundUsed by:203
Symbol 199 SoundUsed by:203
Symbol 200 SoundUsed by:203
Symbol 201 SoundUsed by:203
Symbol 202 SoundUsed by:203
Symbol 203 MovieClipUses:184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202Used by:204
Symbol 204 MovieClip [RoadRampageGame]Uses:173 183 203Used by:Timeline
Symbol 205 GraphicUsed by:Timeline
Symbol 206 GraphicUsed by:210
Symbol 207 GraphicUsed by:210
Symbol 208 GraphicUsed by:210
Symbol 209 GraphicUsed by:210
Symbol 210 MovieClipUses:206 207 208 209Used by:214
Symbol 211 EditableTextUses:179Used by:212
Symbol 212 MovieClipUses:211Used by:214
Symbol 213 MovieClipUsed by:214
Symbol 214 MovieClipUses:210 212 213Used by:Timeline
Symbol 215 GraphicUsed by:310
Symbol 216 GraphicUsed by:310
Symbol 217 GraphicUsed by:310
Symbol 218 GraphicUsed by:310
Symbol 219 GraphicUsed by:310
Symbol 220 GraphicUsed by:310
Symbol 221 GraphicUsed by:310
Symbol 222 GraphicUsed by:310
Symbol 223 GraphicUsed by:310
Symbol 224 GraphicUsed by:310
Symbol 225 GraphicUsed by:310
Symbol 226 GraphicUsed by:310
Symbol 227 GraphicUsed by:310
Symbol 228 GraphicUsed by:310
Symbol 229 GraphicUsed by:310
Symbol 230 GraphicUsed by:310
Symbol 231 GraphicUsed by:310
Symbol 232 GraphicUsed by:310
Symbol 233 GraphicUsed by:310
Symbol 234 GraphicUsed by:310
Symbol 235 GraphicUsed by:310
Symbol 236 GraphicUsed by:310
Symbol 237 GraphicUsed by:310
Symbol 238 GraphicUsed by:310
Symbol 239 GraphicUsed by:310
Symbol 240 GraphicUsed by:310
Symbol 241 GraphicUsed by:310
Symbol 242 GraphicUsed by:310
Symbol 243 GraphicUsed by:310
Symbol 244 SoundUsed by:310
Symbol 245 GraphicUsed by:310
Symbol 246 GraphicUsed by:310
Symbol 247 GraphicUsed by:310
Symbol 248 GraphicUsed by:310
Symbol 249 GraphicUsed by:310
Symbol 250 GraphicUsed by:310
Symbol 251 GraphicUsed by:310
Symbol 252 GraphicUsed by:310
Symbol 253 GraphicUsed by:310
Symbol 254 GraphicUsed by:310
Symbol 255 GraphicUsed by:310
Symbol 256 GraphicUsed by:310
Symbol 257 GraphicUsed by:310
Symbol 258 GraphicUsed by:310
Symbol 259 GraphicUsed by:310
Symbol 260 GraphicUsed by:310
Symbol 261 GraphicUsed by:310
Symbol 262 GraphicUsed by:310
Symbol 263 SoundUsed by:310
Symbol 264 GraphicUsed by:310
Symbol 265 GraphicUsed by:310
Symbol 266 GraphicUsed by:310
Symbol 267 GraphicUsed by:310
Symbol 268 GraphicUsed by:310
Symbol 269 GraphicUsed by:310
Symbol 270 GraphicUsed by:310
Symbol 271 GraphicUsed by:310
Symbol 272 GraphicUsed by:310
Symbol 273 GraphicUsed by:310
Symbol 274 GraphicUsed by:310
Symbol 275 GraphicUsed by:310
Symbol 276 GraphicUsed by:310
Symbol 277 GraphicUsed by:310
Symbol 278 GraphicUsed by:310
Symbol 279 GraphicUsed by:310
Symbol 280 GraphicUsed by:310
Symbol 281 GraphicUsed by:310
Symbol 282 GraphicUsed by:310
Symbol 283 GraphicUsed by:310
Symbol 284 GraphicUsed by:310
Symbol 285 GraphicUsed by:310
Symbol 286 GraphicUsed by:310
Symbol 287 GraphicUsed by:310
Symbol 288 SoundUsed by:310
Symbol 289 GraphicUsed by:310
Symbol 290 GraphicUsed by:310
Symbol 291 GraphicUsed by:310
Symbol 292 GraphicUsed by:310
Symbol 293 GraphicUsed by:310
Symbol 294 GraphicUsed by:310
Symbol 295 GraphicUsed by:310
Symbol 296 GraphicUsed by:310
Symbol 297 GraphicUsed by:310
Symbol 298 GraphicUsed by:310
Symbol 299 GraphicUsed by:310
Symbol 300 GraphicUsed by:310
Symbol 301 GraphicUsed by:310
Symbol 302 GraphicUsed by:310
Symbol 303 GraphicUsed by:310
Symbol 304 GraphicUsed by:310
Symbol 305 GraphicUsed by:310
Symbol 306 GraphicUsed by:310
Symbol 307 GraphicUsed by:310
Symbol 308 GraphicUsed by:310
Symbol 309 GraphicUsed by:310
Symbol 310 MovieClipUses:215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309Used by:Timeline
Symbol 311 GraphicUsed by:Timeline
Symbol 312 GraphicUsed by:Timeline
Symbol 313 GraphicUsed by:Timeline
Symbol 314 GraphicUsed by:Timeline
Symbol 315 GraphicUsed by:Timeline
Symbol 316 GraphicUsed by:319 320
Symbol 317 GraphicUsed by:319 320
Symbol 318 GraphicUsed by:319 320
Symbol 319 ButtonUses:316 317 318Used by:321
Symbol 320 ButtonUses:316 317 318Used by:321
Symbol 321 MovieClipUses:319 320Used by:Timeline
Symbol 322 GraphicUsed by:Timeline
Symbol 323 GraphicUsed by:Timeline
Symbol 324 GraphicUsed by:Timeline
Symbol 325 GraphicUsed by:Timeline
Symbol 326 GraphicUsed by:Timeline
Symbol 327 GraphicUsed by:Timeline
Symbol 328 GraphicUsed by:331
Symbol 329 GraphicUsed by:331
Symbol 330 GraphicUsed by:331
Symbol 331 ButtonUses:328 329 330Used by:Timeline
Symbol 332 GraphicUsed by:Timeline
Symbol 333 GraphicUsed by:339
Symbol 334 FontUsed by:335
Symbol 335 TextUses:334Used by:339
Symbol 336 FontUsed by:337
Symbol 337 TextUses:336Used by:339
Symbol 338 GraphicUsed by:339
Symbol 339 MovieClipUses:333 335 337 338Used by:Timeline
Symbol 340 GraphicUsed by:343
Symbol 341 GraphicUsed by:343
Symbol 342 GraphicUsed by:343
Symbol 343 MovieClipUses:340 341 342Used by:Timeline
Symbol 344 GraphicUsed by:Timeline
Symbol 345 GraphicUsed by:348 352
Symbol 346 GraphicUsed by:348 352
Symbol 347 GraphicUsed by:348 352
Symbol 348 ButtonUses:345 346 347Used by:Timeline
Symbol 349 FontUsed by:350 359
Symbol 350 EditableTextUses:349Used by:Timeline
Symbol 351 GraphicUsed by:Timeline
Symbol 352 ButtonUses:345 346 347Used by:Timeline
Symbol 353 GraphicUsed by:Timeline
Symbol 354 GraphicUsed by:Timeline
Symbol 355 GraphicUsed by:Timeline
Symbol 356 GraphicUsed by:Timeline
Symbol 357 GraphicUsed by:Timeline
Symbol 358 GraphicUsed by:Timeline
Symbol 359 EditableTextUses:349Used by:Timeline
Symbol 360 GraphicUsed by:Timeline

Instance Names

"inst"Frame 127Symbol 339 MovieClip
"background_mc"Frame 129Symbol 343 MovieClip
"hit_mc"Symbol 14 MovieClip [obstacle5] Frame 1Symbol 13 MovieClip
"hit_mc"Symbol 16 MovieClip [obstacle4] Frame 1Symbol 13 MovieClip
"hit_mc"Symbol 18 MovieClip [obstaclehole4] Frame 1Symbol 13 MovieClip
"hit_mc"Symbol 20 MovieClip [obstaclehole3] Frame 1Symbol 13 MovieClip
"hit_mc"Symbol 22 MovieClip [obstacle3] Frame 1Symbol 13 MovieClip
"hit_mc"Symbol 24 MovieClip [obstaclehole1] Frame 1Symbol 13 MovieClip
"hit_mc"Symbol 26 MovieClip [obstacle2] Frame 1Symbol 13 MovieClip
"hit_mc"Symbol 28 MovieClip [obstacle1] Frame 1Symbol 13 MovieClip
"hit_mc"Symbol 30 MovieClip [obstacle0] Frame 1Symbol 13 MovieClip
"hit_mc"Symbol 62 MovieClip [moving4] Frame 1Symbol 13 MovieClip
"hit_mc"Symbol 67 MovieClip [moving3] Frame 1Symbol 13 MovieClip
"hit_mc"Symbol 72 MovieClip [moving2] Frame 1Symbol 13 MovieClip
"hit_mc"Symbol 77 MovieClip [moving1] Frame 1Symbol 13 MovieClip
"car"Symbol 118 MovieClip Frame 1Symbol 81 MovieClip
"car"Symbol 118 MovieClip Frame 2Symbol 85 MovieClip
"car"Symbol 118 MovieClip Frame 3Symbol 91 MovieClip
"car"Symbol 118 MovieClip Frame 4Symbol 101 MovieClip
"car"Symbol 118 MovieClip Frame 5Symbol 107 MovieClip
"car"Symbol 118 MovieClip Frame 6Symbol 117 MovieClip
"main_car"Symbol 126 MovieClip [car] Frame 1Symbol 118 MovieClip
"hit_area"Symbol 126 MovieClip [car] Frame 1Symbol 13 MovieClip
"hit_car_mc"Symbol 126 MovieClip [car] Frame 1Symbol 13 MovieClip
"shield_mc"Symbol 126 MovieClip [car] Frame 1Symbol 125 MovieClip
"hit_mc"Symbol 153 MovieClip [shield] Frame 1Symbol 13 MovieClip
"hit_mc"Symbol 165 MovieClip [bonus] Frame 1Symbol 13 MovieClip
"hit_mc"Symbol 167 MovieClip [repair] Frame 1Symbol 13 MovieClip
"hit_mc"Symbol 169 MovieClip [reload] Frame 1Symbol 13 MovieClip
"hit_mc"Symbol 170 MovieClip [bullet] Frame 1Symbol 13 MovieClip
"hit_mc"Symbol 171 MovieClip [bad] Frame 1Symbol 13 MovieClip
"controller"Symbol 204 MovieClip [RoadRampageGame] Frame 1Symbol 173 MovieClip
"info"Symbol 204 MovieClip [RoadRampageGame] Frame 1Symbol 183 MovieClip
"sound_mc"Symbol 204 MovieClip [RoadRampageGame] Frame 1Symbol 203 MovieClip
"anim"Symbol 214 MovieClip Frame 1Symbol 210 MovieClip
"perc"Symbol 214 MovieClip Frame 1Symbol 212 MovieClip
"swfloader"Symbol 214 MovieClip Frame 1Symbol 213 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 10 as "explosion1"
ExportAssets (56)Timeline Frame 1Symbol 14 as "obstacle5"
ExportAssets (56)Timeline Frame 1Symbol 16 as "obstacle4"
ExportAssets (56)Timeline Frame 1Symbol 18 as "obstaclehole4"
ExportAssets (56)Timeline Frame 1Symbol 20 as "obstaclehole3"
ExportAssets (56)Timeline Frame 1Symbol 22 as "obstacle3"
ExportAssets (56)Timeline Frame 1Symbol 24 as "obstaclehole1"
ExportAssets (56)Timeline Frame 1Symbol 26 as "obstacle2"
ExportAssets (56)Timeline Frame 1Symbol 28 as "obstacle1"
ExportAssets (56)Timeline Frame 1Symbol 30 as "obstacle0"
ExportAssets (56)Timeline Frame 1Symbol 37 as "small poof"
ExportAssets (56)Timeline Frame 1Symbol 47 as "big poof"
ExportAssets (56)Timeline Frame 1Symbol 54 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 62 as "moving4"
ExportAssets (56)Timeline Frame 1Symbol 67 as "moving3"
ExportAssets (56)Timeline Frame 1Symbol 72 as "moving2"
ExportAssets (56)Timeline Frame 1Symbol 77 as "moving1"
ExportAssets (56)Timeline Frame 1Symbol 126 as "car"
ExportAssets (56)Timeline Frame 1Symbol 133 as "next_level_prompt"
ExportAssets (56)Timeline Frame 1Symbol 136 as "side_down4"
ExportAssets (56)Timeline Frame 1Symbol 138 as "side_down3"
ExportAssets (56)Timeline Frame 1Symbol 140 as "side_down2"
ExportAssets (56)Timeline Frame 1Symbol 142 as "side_down1"
ExportAssets (56)Timeline Frame 1Symbol 145 as "sign_up4"
ExportAssets (56)Timeline Frame 1Symbol 147 as "sign_up3"
ExportAssets (56)Timeline Frame 1Symbol 149 as "side_up2"
ExportAssets (56)Timeline Frame 1Symbol 151 as "side_up1"
ExportAssets (56)Timeline Frame 1Symbol 153 as "shield"
ExportAssets (56)Timeline Frame 1Symbol 165 as "bonus"
ExportAssets (56)Timeline Frame 1Symbol 167 as "repair"
ExportAssets (56)Timeline Frame 1Symbol 169 as "reload"
ExportAssets (56)Timeline Frame 1Symbol 170 as "bullet"
ExportAssets (56)Timeline Frame 1Symbol 171 as "bad"
ExportAssets (56)Timeline Frame 1Symbol 204 as "RoadRampageGame"

Labels

"Intro"Frame 127
"Lose"Frame 130
"Win"Frame 131
"Straight"Symbol 126 MovieClip [car] Frame 1
"Turn Left"Symbol 126 MovieClip [car] Frame 2
"Turn Right"Symbol 126 MovieClip [car] Frame 3
"Wipe Out"Symbol 126 MovieClip [car] Frame 4
"explode"Symbol 203 MovieClip Frame 2
"hitcar1"Symbol 203 MovieClip Frame 3
"hitcar2"Symbol 203 MovieClip Frame 4
"hitcar3"Symbol 203 MovieClip Frame 5
"hitobs1"Symbol 203 MovieClip Frame 6
"hitobs2"Symbol 203 MovieClip Frame 7
"hitobs3"Symbol 203 MovieClip Frame 8
"hitwithshield"Symbol 203 MovieClip Frame 9
"skids1"Symbol 203 MovieClip Frame 10
"skids2"Symbol 203 MovieClip Frame 11
"almostfinalcrash"Symbol 203 MovieClip Frame 12
"finalcrash"Symbol 203 MovieClip Frame 13
"powerup"Symbol 203 MovieClip Frame 14
"hitrepair"Symbol 203 MovieClip Frame 15
"hitbad"Symbol 203 MovieClip Frame 16
"shoot"Symbol 203 MovieClip Frame 17
"hitshield"Symbol 203 MovieClip Frame 18
"reload"Symbol 203 MovieClip Frame 19
"01"Symbol 310 MovieClip Frame 70
"01"Symbol 310 MovieClip Frame 87
"i1"Symbol 321 MovieClip Frame 1
"i2"Symbol 321 MovieClip Frame 2
"Off"Symbol 339 MovieClip Frame 1
"On"Symbol 339 MovieClip Frame 2

Dynamic Text Variables

fieldSymbol 129 EditableText"Next Level!"
player_scoreSymbol 180 EditableText""
livesSymbol 181 EditableText""
bulletsSymbol 182 EditableText""
textSymbol 211 EditableText""
scoreSymbol 350 EditableText""
scoreSymbol 359 EditableText""




http://swfchan.com/24/115465/info.shtml
Created: 9/3 -2019 13:26:07 Last modified: 9/3 -2019 13:26:07 Server time: 22/12 -2024 10:28:29