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amateur-surgeon-2.swf

This is the info page for
Flash #115734

(Click the ID number above for more basic data on this flash file.)


Text
LOADING

PRELOADING

BLEED EVERYWHERE

dISCHARGE FORM

patient

score

Time LEFT

total score

<p align="center"><font face="Kiwi" size="26" color="#333333" letterSpacing="0.000000" kerning="1"><b>POINTS AWAY FROM</b></font></p>

<p align="right"><font face="Toonish" size="31" color="#bf302f" letterSpacing="0.000000" kerning="1">100761</font></p>

<p align="left"><font face="Toonish" size="31" color="#bf302f" letterSpacing="0.000000" kerning="1">A</font></p>

<p align="right"><font face="Boopee" size="28" color="#bf302f" letterSpacing="0.000000" kerning="1"><b>0</b></font></p>

<p align="left"><font face="Boopee" size="26" color="#bf302f" letterSpacing="0.000000" kerning="1"><b>Tommy Gracefuls</b></font></p>

<p align="left"><font face="Boopee" size="26" color="#bf302f" letterSpacing="0.000000" kerning="1"><b>Tony Alias</b></font></p>

<p align="left"><font face="Boopee" size="26" color="#bf302f" letterSpacing="0.000000" kerning="1"><b>Richard Thimble</b></font></p>

<p align="left"><font face="Boopee" size="26" color="#bf302f" letterSpacing="0.000000" kerning="1"><b>Dick Masterson</b></font></p>

<p align="left"><font face="Boopee" size="26" color="#bf302f" letterSpacing="0.000000" kerning="1"><b>Miss Distress</b></font></p>

<p align="left"><font face="Boopee" size="26" color="#bf302f" letterSpacing="0.000000" kerning="1"><b>Scarlett Throbbing</b></font></p>

<p align="left"><font face="Boopee" size="26" color="#bf302f" letterSpacing="0.000000" kerning="1"><b>Uncle Chuckles</b></font></p>

<p align="left"><font face="Boopee" size="26" color="#bf302f" letterSpacing="0.000000" kerning="1"><b>The Shame-rock</b></font></p>

<p align="left"><font face="Boopee" size="26" color="#bf302f" letterSpacing="0.000000" kerning="1"><b>Mystery Boss</b></font></p>

<p align="left"><font face="Boopee" size="26" color="#bf302f" letterSpacing="0.000000" kerning="1"><b>Vladimir Ampire</b></font></p>

<p align="left"><font face="Boopee" size="26" color="#bf302f" letterSpacing="0.000000" kerning="1"><b>Ringo Fixit</b></font></p>

<p align="left"><font face="Boopee" size="26" color="#bf302f" letterSpacing="0.000000" kerning="1"><b>Napoleon Trotterski</b></font></p>

<p align="left"><font face="Boopee" size="26" color="#bf302f" letterSpacing="0.000000" kerning="1"><b>Capn&apos; Splinters</b></font></p>

<p align="left"><font face="Boopee" size="26" color="#bf302f" letterSpacing="0.000000" kerning="1"><b>Princess Starla</b></font></p>

<p align="left"><font face="Boopee" size="26" color="#bf302f" letterSpacing="0.000000" kerning="1"><b>Chewtoy Chuck</b></font></p>

<p align="left"><font face="Boopee" size="26" color="#bf302f" letterSpacing="0.000000" kerning="1"><b>Jimmy the Spider</b></font></p>

<p align="left"><font face="Boopee" size="26" color="#bf302f" letterSpacing="0.000000" kerning="1"><b>Peeping Tom</b></font></p>

<p align="left"><font face="Boopee" size="26" color="#bf302f" letterSpacing="0.000000" kerning="1"><b>The Aide</b></font></p>

<p align="left"><font face="Boopee" size="26" color="#bf302f" letterSpacing="0.000000" kerning="1"><b>Dwayne Pipe</b></font></p>

<p align="left"><font face="Boopee" size="26" color="#bf302f" letterSpacing="0.000000" kerning="1"><b>Bleed</b></font></p>

continue

Upgrade tool

Upgrade tool

Upgrade tool

QUICKER CUTS

REACHED
MAXIMUM
UPGRADE

EASIER
EXTRACTION

QUICKER BURNING

QUICKER HEALING

LESS STICHES
NEEDED

HEAL MORE
HEALTH

RESTORE MORE
HEALTH

GREATER ACCURACY

MORE SUCTION
POWER

IMPROVED
DETECTION

Restoring my memories

[adultswim]
High Scores
component

y

A

L

P

instructions

two legs bad
four legs good

455-013

Alan Probe:

yeah
baby

yeah
baby

yeah
baby

no way

no way

no way

are you sure?

your current progress
will be lost

new game

new game

new game

continue game

continue game

continue game

credits

presents A game by

[ADULT SWIM]

skip

And so, once again "Dwayne Pipe", a.k.a
"Horrace d'Obscene", a.k.a "the
President" had his life saved by the man he
hated more than any other - Alan Probe.

51 years after the  events
of amateur surgeon

In return, he was made to swear that he
would re-open all of the "Bleed Everywhere"
hospitals that he had closed when he came
into power - with immediate effect.

An aged Officer Brutality was called out
of retirement to watch over Dwayne, to
make sure he kept his promise.

Bradley revealed himself to be none other
than Alan’s very own grandson, real name
"Buttley Jr", named after his father
Buttley – one of Alan’s two sons.

And Alan?

With Buttley jr’s help, Alan had his
beloved hospitals restored to him – the
hospitals that he and his friend and
mentor Dr. Bleed had built together.

Back

Back

Character Art

Simon

C

I

N

O

T

A

I

D

E

M

TM

A

GAME

Paul

Producer

Jim

Writer

Vicki

Shabeer

QA

Graphic Design
& Music

Dean

QA & Design

Julius

Illustration & Animation

Sarah

Jon

continue

continue

continue

<p align="left"><font face="Toonish" size="18" color="#f9f9f9" letterSpacing="0.000000" kerning="1">Click on the creature to shock it – but be careful! If the patient is hit, it’ll stop their heart! If the patient’s heart stops, shock them again with the battery to give them a jolt back to life!</font></p>

cu
tS
ce
ne
Ho
ld
er

Memories

Score:

Time:

Act1

Act2

<p align="left"><font face="Berlin Sans FB Demi" size="25" color="#000000" letterSpacing="0.000000" kerning="1">99999999</font></p>

<p align="left"><font face="Berlin Sans FB Demi" size="25" color="#000000" letterSpacing="0.000000" kerning="1">99999999</font></p>

A

Tommy

Tony

richard

dick

distress

Scarlett

chuckles

Rock

?

PRESIDENT

vladimir

ringo

napoleon

capn'

starla

chuck

jimmy

tom

aide

Dwayne

bleed

everywhere

bleed

A

Tommy

?

mystery

BLEED EVERYWHERE

case file

patient

description

best score

best time

<p align="left"><font face="Boopee" size="26" color="#bf302f" letterSpacing="0.000000" kerning="1"><b>6,499</b></font></p>

<p align="left"><font face="Boopee" size="26" color="#bf302f" letterSpacing="0.000000" kerning="1"><b>6,499</b></font></p>

begin operation

begin operation

back

back

<p align="left"><font face="Boopee" size="26" color="#bf302f" letterSpacing="0.000000" kerning="1"><b>Tommy Gracefuls</b></font></p>

<p align="left"><font face="Boopee" size="26" color="#bf302f" letterSpacing="0.000000" kerning="1"><b>Tony Alias</b></font></p>

<p align="left"><font face="Boopee" size="26" color="#bf302f" letterSpacing="0.000000" kerning="1"><b>Richard Thimble</b></font></p>

<p align="left"><font face="Boopee" size="26" color="#bf302f" letterSpacing="0.000000" kerning="1"><b>Dick Masterson</b></font></p>

<p align="left"><font face="Boopee" size="26" color="#bf302f" letterSpacing="0.000000" kerning="1"><b>Miss Distress</b></font></p>

<p align="left"><font face="Boopee" size="26" color="#bf302f" letterSpacing="0.000000" kerning="1"><b>Scarlett Throbbing</b></font></p>

<p align="left"><font face="Boopee" size="26" color="#bf302f" letterSpacing="0.000000" kerning="1"><b>Uncle Chuckles</b></font></p>

<p align="left"><font face="Boopee" size="26" color="#bf302f" letterSpacing="0.000000" kerning="1"><b>The Shame-rock</b></font></p>

<p align="left"><font face="Boopee" size="26" color="#bf302f" letterSpacing="0.000000" kerning="1"><b>The President</b></font></p>

<p align="left"><font face="Boopee" size="26" color="#bf302f" letterSpacing="0.000000" kerning="1"><b>Vladimir Ampire</b></font></p>

<p align="left"><font face="Boopee" size="26" color="#bf302f" letterSpacing="0.000000" kerning="1"><b>Ringo Fixit</b></font></p>

<p align="left"><font face="Boopee" size="26" color="#bf302f" letterSpacing="0.000000" kerning="1"><b>Napoleon Trotterski</b></font></p>

<p align="left"><font face="Boopee" size="26" color="#bf302f" letterSpacing="0.000000" kerning="1"><b>Capn&apos; Splinters</b></font></p>

<p align="left"><font face="Boopee" size="26" color="#bf302f" letterSpacing="0.000000" kerning="1"><b>Princess Starla</b></font></p>

<p align="left"><font face="Boopee" size="26" color="#bf302f" letterSpacing="0.000000" kerning="1"><b>Chewtoy Chuck</b></font></p>

<p align="left"><font face="Boopee" size="26" color="#bf302f" letterSpacing="0.000000" kerning="1"><b>Jimmy the Spider</b></font></p>

<p align="left"><font face="Boopee" size="26" color="#bf302f" letterSpacing="0.000000" kerning="1"><b>Peeping Tom</b></font></p>

<p align="left"><font face="Boopee" size="26" color="#bf302f" letterSpacing="0.000000" kerning="1"><b>The Aide</b></font></p>

<p align="left"><font face="Boopee" size="26" color="#bf302f" letterSpacing="0.000000" kerning="1"><b>Dwayne Pipe</b></font></p>

<p align="left"><font face="Boopee" size="26" color="#bf302f" letterSpacing="0.000000" kerning="1"><b>Bleed</b></font></p>

<p align="left"><font face="Boopee" size="26" color="#bf302f" letterSpacing="0.000000" kerning="1"><b>It&apos;s a masked blast from the past! Was he robbing the Old Folks Home, or does he live here now?</b></font></p><p align="left"><font face="Boopee" size="26" color="#bf302f" letterSpacing="0.000000" kerning="1"><b>Either way, Tommy here is in urgent need of a glassectomy - and that&apos;s just the start of his troubles...</b></font></p>

<p align="left"><font face="Boopee" size="26" color="#bf302f" letterSpacing="0.000000" kerning="1"><b>A man so mysterious that &quot;Tony Alias&quot; may not even be his real name. He&apos;s been brought here as further practice for my aging fingers. I&apos;m pretty confident I can get to the bottom of his troubles - just follow the money!</b></font></p>

<p align="left"><font face="Boopee" size="26" color="#bf302f" letterSpacing="0.000000" kerning="1"><b>Now here&apos;s a man who looks like he&apos;s been through the wars. He&apos;s muddied, beaten and bloodied. He might be an escapee from somewhere, imprisoned for a crime he did not commit... Or did. Who knows? Chop chop!</b></font></p>

<p align="left"><font face="Boopee" size="26" color="#bf302f" letterSpacing="0.000000" kerning="1"><b>Ah... Here we go! Back to good ol&apos; patients with good ol&apos; crazy diseases. Dick here has bones so brittle it&apos;s like his body is being supported by matchsticks.</b></font></p><p align="left"><font face="Boopee" size="26" color="#bf302f" letterSpacing="0.000000" kerning="1"><b>I&apos;ll need to cut out the dead wood and get some good ol&apos; improvised implants in place! </b></font></p>

<p align="left"><font face="Boopee" size="26" color="#bf302f" letterSpacing="0.000000" kerning="1"><b>The patient clearly has several issues - but unfortunately she doesn&apos;t want any of them fixed. She just wants a series of painful cosmetic procedures instead. People have told me before where I can stick my tools - but never like this!</b></font></p>

<p align="left"><font face="Boopee" size="26" color="#bf302f" letterSpacing="0.000000" kerning="1"><b>I&apos;m no stranger to weird and icky, but every now and then something a little unusual turns up! Seems this lovely young lady here is suffering from some unwanted guests. It would be un-gentlemanly to refuse to help!</b></font></p>

<p align="left"><font face="Boopee" size="26" color="#bf302f" letterSpacing="0.000000" kerning="1"><b>AUGH! CLOWN!</b></font></p><p align="left"><font face="Boopee" size="26" color="#bf302f" letterSpacing="0.000000" kerning="1"><b>Sorry... Just had a bit of a moment there. Everyone has a right to dress as they please, and a right to surgical help if they need it... But there&apos;s just something about Clowns that is so... WRONG!</b></font></p>

<p align="left"><font face="Boopee" size="26" color="#bf302f" letterSpacing="0.000000" kerning="1"><b>I could never remember if the &quot;luck of the Irish&quot; means you have good luck or bad. Thankfully, this cage-fighting patient has cleared up the mystery once and for all. Or maybe it&apos;s not about luck at all - he&apos;s just really bad at his job!</b></font></p>

<p align="left"><font face="Boopee" size="26" color="#bf302f" letterSpacing="0.000000" kerning="1"><b>I&apos;m used to improvising in surgery. I&apos;m used sub-optimal working conditions. Heck, with my incontinence and dementia, I&apos;m used to forgetting to use the toilet. But operating in the dark on a totally unknown condition? That&apos;s new!</b></font></p>

<p align="left"><font face="Boopee" size="26" color="#bf302f" letterSpacing="0.000000" kerning="1"><b>If they weren&apos;t before, things officially just got very strange. The patient has shown up with multiple &quot;villager-inflicted&quot; wounds, a cape and pointy teeth. He swears he&apos;s not a vampire. He must think I&apos;M the sucker! Ha ha ha! ...sigh.</b></font></p>

<p align="left"><font face="Boopee" size="26" color="#bf302f" letterSpacing="0.000000" kerning="1"><b>Who is this mysterious man,</b></font></p><p align="left"><font face="Boopee" size="26" color="#bf302f" letterSpacing="0.000000" kerning="1"><b>found face down in a chicken </b></font></p><p align="left"><font face="Boopee" size="26" color="#bf302f" letterSpacing="0.000000" kerning="1"><b>coop? Are those peck marks on his body? Maybe if I can fix him up and not ask too many questions, he&apos;ll return the favour and let me use his shack...</b></font></p>

<p align="left"><font face="Boopee" size="26" color="#bf302f" letterSpacing="0.000000" kerning="1"><b>Either the ammonia from the chicken poop is going to my head , or a pig in a hat really did just trot in... with some very strange requests. Four legs good, but two opposable thumbs and the gift of speech is even better, it seems.</b></font></p>

<p align="left"><font face="Boopee" size="26" color="#bf302f" letterSpacing="0.000000" kerning="1"><b>Pirates - the scourge of the seas and internet alike. I spliced a main-brace once; my trousers fell down and the wind made my timbers shiver. Then all the nurses screamed and I had to go back to my room. Good times.</b></font></p>

<p align="left"><font face="Boopee" size="26" color="#bf302f" letterSpacing="0.000000" kerning="1"><b>The search for youth and beauty can take you to some funny places. It&apos;s taken this lady out to a deserted chicken coop to be operated on by an old man with a pizza cutter. If that&apos;s not dedication, I don&apos;t know what is...</b></font></p>

<p align="left"><font face="Boopee" size="26" color="#bf302f" letterSpacing="0.000000" kerning="1"><b>If you train attack dogs, then I guess you&apos;re going to need to have something, or someone for them to practice on. Looks like this guy is a firm believer of &quot;If you want a job done right, best to do it yourself&quot;...</b></font></p>

<p align="left"><font face="Boopee" size="26" color="#bf302f" letterSpacing="0.000000" kerning="1"><b>Now THIS is the kind of clientele I&apos;d expect to find in a clinic set up in a chicken coop in the middle of nowhere.</b></font></p><p align="left"><font face="Boopee" size="26" color="#bf302f" letterSpacing="0.000000" kerning="1"><b>He&apos;d do whatever a spider can - &nbsp;if all spiders did was be sick while wearing a cheap outfit made out of old socks. Brilliant!</b></font></p>

<p align="left"><font face="Boopee" size="26" color="#bf302f" letterSpacing="0.000000" kerning="1"><b>Jeepers, creepers... Where&apos;d you get those peepers? No, seriously. Look at them! It&apos;s like you&apos;ve got goldfish bowls attached to your face! Like a baby seal with magnifying glasses on its head... Only a billion times less cute. </b></font></p>

<p align="left"><font face="Boopee" size="26" color="#bf302f" letterSpacing="0.000000" kerning="1"><b>Wait - this guy is the aide to the president? And he&apos;s also my grandson? Can that really be true, or is he just saying that so I&apos;ll save him? </b></font></p><p align="left"><font face="Boopee" size="26" color="#bf302f" letterSpacing="0.000000" kerning="1"><b>Only one way to find out for sure!</b></font></p>

<p align="left"><font face="Boopee" size="26" color="#bf302f" letterSpacing="0.000000" kerning="1"><b>There&apos;s nothing like a good nemesis too keep you feeling young! Shame this guy is nothing like a good nemesis...</b></font></p><p align="left"><font face="Boopee" size="26" color="#bf302f" letterSpacing="0.000000" kerning="1"><b>It&apos;s taken 70 years to accumulate the experience for this surgery... Almost seems a shame to waste it on him!</b></font></p>

<p align="left"><font face="Boopee" size="26" color="#bf302f" letterSpacing="0.000000" kerning="1"><b>Sometimes when you work at something and love doing it for its own sake, you might get just ONE special moment where the normal rules don&apos;t apply... That, or some vampire tears may let you bring your dead mentor back to life for a bit!</b></font></p>

A

PRESIDENT

<p align="left"><font face="Toonish" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">Click on the creature to shock it – but be careful! If the patient is hit, it’ll stop their heart! Shock them again with the battery to give them a jolt back to life!</font></p>

DR. BLEED

DR. BLEED

R.I.P

R.I.P

<p align="left"><font face="Coolvetica" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1">Probe: Heh. The only thing I really want is to be allowed to be a surgeon again! Legally, I mean. And for Aureola and the kids to come back… Heh! I might even have grandkids by now! …but I guess that ain’t going to happen…</font></p>

<p align="left"><font face="Verdana" size="13" color="#ff0000" letterSpacing="0.000000" kerning="1"><b>ALAN</b></font></p><p align="left"><font face="Verdana" size="13" color="#ff0000" letterSpacing="0.000000" kerning="1"><b>THOUGHTFUL</b></font></p>

Meanwhile...

next

next

next

continue

continue

continue

bonus MISSION 1
UNLOCKED!

bonus MISSION 2
UNLOCKED!

...and finally, Through his grandson, Alan
was able to reach out to his wife,
Aureola, and his estranged family.

<p align="center"><font face="Toonish" size="90" color="#ff0000" letterSpacing="0.000000" kerning="1">30</font></p>

Failed

MENU

VIAGRA

SOME

Start

Start

Start

Tommy Gracefuls

Tony Alias

Richard Thumble

Dick Masterson

Uncle Chuckles

Scarlett Throbbing

The Shame-Rock

Mystery Boss

Vladimir Ampire

Ringo Fixit

Napoleon Trotterski

Capn' Splinters

Princess Starla

Chewtoy Chuck

Jimmy The Spider

Peeping Tom

Miss Distress

The Aide

Dwayne Pipe

Slicing up angels

in heaven

Slicing up angels

in heaven

Bleed

GOOD

x100

REVIVED

!!!CONGRATULATIONS!!!

battery

1:30

0

Rate

20

bpm

3

2

1

4

5

6

7

8

9

0

BLEED EVERYWHERE

obituary report

Patient Name

time left

subsequent action

mission score

<p align="left"><font face="Boopee" size="19" color="#bf302f" letterSpacing="0.000000" kerning="1"><b>0</b></font></p>

<p align="left"><font face="Boopee" size="19" color="#bf302f" letterSpacing="0.000000" kerning="1"><b>6:20</b></font></p>

REPLAY

QUIT

<p align="left"><font face="Boopee" size="26" color="#bf302f" letterSpacing="0.000000" kerning="1"><b>Tommy Gracefuls</b></font></p>

<p align="left"><font face="Boopee" size="26" color="#bf302f" letterSpacing="0.000000" kerning="1"><b>Tony Alias</b></font></p>

<p align="left"><font face="Boopee" size="26" color="#bf302f" letterSpacing="0.000000" kerning="1"><b>Richard Thimble</b></font></p>

<p align="left"><font face="Boopee" size="26" color="#bf302f" letterSpacing="0.000000" kerning="1"><b>Dick Masterson</b></font></p>

<p align="left"><font face="Boopee" size="26" color="#bf302f" letterSpacing="0.000000" kerning="1"><b>Miss Distress</b></font></p>

<p align="left"><font face="Boopee" size="26" color="#bf302f" letterSpacing="0.000000" kerning="1"><b>Scarlett Throbbing</b></font></p>

<p align="left"><font face="Boopee" size="26" color="#bf302f" letterSpacing="0.000000" kerning="1"><b>Uncle Chuckles</b></font></p>

<p align="left"><font face="Boopee" size="26" color="#bf302f" letterSpacing="0.000000" kerning="1"><b>The Shame-rock</b></font></p>

<p align="left"><font face="Boopee" size="26" color="#bf302f" letterSpacing="0.000000" kerning="1"><b>Mystery Boss</b></font></p>

<p align="left"><font face="Boopee" size="26" color="#bf302f" letterSpacing="0.000000" kerning="1"><b>Vladimir Ampire</b></font></p>

<p align="left"><font face="Boopee" size="26" color="#bf302f" letterSpacing="0.000000" kerning="1"><b>Ringo Fixit</b></font></p>

<p align="left"><font face="Boopee" size="26" color="#bf302f" letterSpacing="0.000000" kerning="1"><b>Napoleon Trotterski</b></font></p>

<p align="left"><font face="Boopee" size="26" color="#bf302f" letterSpacing="0.000000" kerning="1"><b>Capn&apos; Splinters</b></font></p>

<p align="left"><font face="Boopee" size="26" color="#bf302f" letterSpacing="0.000000" kerning="1"><b>Princess Starla</b></font></p>

<p align="left"><font face="Boopee" size="26" color="#bf302f" letterSpacing="0.000000" kerning="1"><b>Chewtoy Chuck</b></font></p>

<p align="left"><font face="Boopee" size="26" color="#bf302f" letterSpacing="0.000000" kerning="1"><b>Jimmy the Spider</b></font></p>

<p align="left"><font face="Boopee" size="26" color="#bf302f" letterSpacing="0.000000" kerning="1"><b>Peeping Tom</b></font></p>

<p align="left"><font face="Boopee" size="26" color="#bf302f" letterSpacing="0.000000" kerning="1"><b>The Aide</b></font></p>

<p align="left"><font face="Boopee" size="26" color="#bf302f" letterSpacing="0.000000" kerning="1"><b>Dwayne Pipe</b></font></p>

<p align="left"><font face="Boopee" size="26" color="#bf302f" letterSpacing="0.000000" kerning="1"><b>Bleed</b></font></p>

GAME PAUSED

quit

quit

yes

yes

no

no

resume

resume

help

help

music
off

music
off

music
oN

music
oN

SOUND FX
OFF

SOUND FX
OFF

SOUND FX
on

SOUND FX
on

Owner:
Alan Probe
Occupation
Genius Surgeon

back

back

Procedures.

screenshot
of tool in use

Making incisions and cutting out
objects buried under the skin.

USES

HOW TO USE

Hold the mouse down to begin
cutting and trace along the yellow
dotted line.

pizza cutter

Tongs

Moving loose objects around, pulling
objects from skin.

Click and hold the mouse to grab
the object, move as appropriate and
release the mouse to let go.

pain away

Healing closed wounds, burns, scars
and other injuries.

Click and hold the mouse to apply
cream. Run down the length of the
injury to heal.

THREAD

Used for:
Attaching body parts
together, closing
internal and external
wounds

Notes:
- Once a cut has
been correctly
stapled the player
will be informed
of this.

Holding closed wounds that are
open so they can be sealed.

Make a cross stitch pattern along
the length of the cut to seal the
wound.

Vacuum

Sucking up liquids that are present
on surface of the skin.

Click and hold the mouse to activate
the vacuum, follow the red box with
the cursor to activate suction.

Lighter

Sealing wounds by burning then
shut, killing nasty creatures.

Click and hold the mouse while
running it down the length of the
wound. Using inappropriately will
cause burns.

injection

Combined with the cream is
used to given patient injections.

Select injection then cream. Click
and hold the mouse on the
body, follow the path through
the maze to inject.

ultrasonic 5000

Scanning the body to find objects
under the skin.

Ares that make the tool glow
green in color contain hidden
objects.

Chainsaw

Chainsawing out organs, slicing
through bones and causing carnage.

Click and hold the mouse. Trace
the yellow line as quickly as
possible to avoid extra damage.

Car Battery

Restarting patients heart, killing
nasty creatures.

Click on the patient to use. If used
on the body when the patient is
alive it will stop the heart.

Small cut

Burn down length of
cut to seal

Rub cream down cut
to heal it

Large cut

Rub cream
down cut
to heal it

Stitch along the cut to
hold it closed.

Burn

Rub in pain relief
cream to heal the
burn

FIRE

Suck up a liquid
(blood) using the
vacuum.

Use the vacuum on the
base of the fire
to put it out
with the
liquid.

Surface
extraction

Pull out the object
with the tongs and drop
in the tray at the
bottom of the screen.

Then heal large cut
left over.

Under
Surface extraction

Scan the body to reveal
hidden objects under skin

Slice object location to
bring them to surface

Remove
carefully with tongs as
before.

POISON

Use the injection tool to
suck poison out from
under the skin

Quickly suck up poison
with vacuum

Note: Poison slowly grows
until dealt with.

Explosive
Extractions

1. Item cannot be removed with the
tweezers, it must be burnt with the
lighter.
2. This causes it to explode showering the
immediate area with sharp metal and
causing a fire in the place of the object
which showers the surrounding area with
embers causing burns.

Cut out as per
under-surface

Burn the chip to release
the seal.

Quickly heal explosion
debris before patient
dies.

Organ
Transplant

Chainsaw around Organ to
release then chainsaw along
lines to chop it up into pieces.

Remove each piece with
tongs and drop into tray.

Grab new organ and
position correctly on
body

Burn around edge
to seal in place

Cream around edge
to heal.

ActionScript [AS3]

Section 1
//Connector (app.connector.Connector) package app.connector { import flash.events.*; import shell.*; public class Connector extends EventDispatcher { protected static var missions:Array; public static var CONNECTOR_READY:String = "Connector_ready"; public static var _current_mission_id:Number; public static var instance:Connector; public static var _current_mission:Number; public function Connector(){ if (instance == null){ instance = this; } else { trace("Connector is a singleton: can only be instantiated once"); }; } public function init():void{ onLevelsLoaded(); _current_mission_id = 0; } public function onLevelsLoaded():void{ var _local3:*; var _local1 = "[{\"name\":\"1\",\"mission_data\":[ {\"injuries\":[{\"id\":1, \"x\":146, \"y\":128, \"rotation\":50, \"scale\":1}, {\"id\":1, \"x\":440, \"y\":281, \"rotation\":120, \"scale\":1}, {\"id\":1, \"x\":340, \"y\":169, \"rotation\":50, \"scale\":1}], \"body_level\":1, \"bg\":\"torso\", \"time\":3800, \"health\":90}, {\"injuries\":[{\"id\":2, \"x\":287, \"y\":207, \"rotation\":0, \"scale\":1}], \"body_level\":1, \"bg\":\"torso\", \"time\":-1, \"health\":-1}, {\"injuries\":[{\"id\":1, \"x\":119, \"y\":88, \"rotation\":20, \"scale\":1},{\"id\":5, \"x\":140, \"y\":200, \"rotation\":40, \"scale\":1}, {\"id\":1, \"x\":174, \"y\":277, \"rotation\":60, \"scale\":1}, {\"id\":5, \"x\":289, \"y\":137, \"rotation\":100, \"scale\":1}, {\"id\":3, \"x\":465, \"y\":255, \"rotation\":100, \"scale\":1}, {\"id\":5, \"x\":400, \"y\":320, \"rotation\":100, \"scale\":1}], \"body_level\":2, \"bg\":\"chest\", \"time\":-1, \"health\":-1}, {\"injuries\":[{\"id\":3, \"x\":287, \"y\":207, \"rotation\":0, \"scale\":1}], \"body_level\":1, \"bg\":\"torso\", \"time\":-1, \"health\":-1}], \"tools\":[]},{\"name\":\"2\",\"mission_data\":[{\"injuries\":[{\"id\":7, \"x\":155, \"y\":176, \"rotation\":30, \"scale\":1},{\"id\":7, \"x\":420, \"y\":323, \"rotation\":140, \"scale\":1}], \"body_level\":1, \"bg\":\"aliastorso\", \"time\":4700, \"health\":85}, {\"injuries\":[{\"id\":2, \"x\":295, \"y\":207, \"rotation\":0, \"scale\":1}], \"body_level\":1, \"bg\":\"aliastorso\", \"time\":-1, \"health\":-1}, {\"injuries\":[{\"id\":9, \"x\":192, \"y\":308, \"rotation\":60, \"scale\":1}], \"body_level\":2, \"bg\":\"stomachinner\", \"time\":-1, \"health\":-1}, {\"injuries\":[{\"id\":3, \"x\":295, \"y\":207, \"rotation\":0, \"scale\":1}], \"body_level\":1, \"bg\":\"aliastorso\", \"time\":-1, \"health\":-1}, {\"injuries\":[{\"id\":2, \"x\":340, \"y\":327, \"rotation\":90, \"scale\":1}], \"body_level\":1, \"bg\":\"aliastorso\", \"time\":-1, \"health\":-1}, {\"injuries\":[{\"id\":2, \"x\":275, \"y\":277, \"rotation\":45, \"scale\":1}], \"body_level\":2, \"bg\":\"intestine\", \"time\":-1, \"health\":-1}, {\"injuries\":[{\"id\":8, \"x\":290, \"y\":195, \"rotation\":10, \"scale\":1}], \"body_level\":3, \"bg\":\"intestineinner\", \"time\":-1, \"health\":-1}, {\"injuries\":[{\"id\":3, \"x\":275, \"y\":277, \"rotation\":45, \"scale\":1}], \"body_level\":2, \"bg\":\"intestine\", \"time\":-1, \"health\":-1}, {\"injuries\":[{\"id\":3, \"x\":340, \"y\":327, \"rotation\":90, \"scale\":1}], \"body_level\":1, \"bg\":\"aliastorso\", \"time\":-1, \"health\":-1}], \"tools\":[1, 2, 3, 4, 5]},{\"name\":\"3\",\"mission_data\":[{\"injuries\":[{\"id\":1, \"x\":110, \"y\":182, \"rotation\":95, \"scale\":1},{\"id\":3, \"x\":149, \"y\":362, \"rotation\":200, \"scale\":1},{\"id\":1, \"x\":267, \"y\":296, \"rotation\":10, \"scale\":1},{\"id\":1, \"x\":488, \"y\":187, \"rotation\":300, \"scale\":1},{\"id\":5, \"x\":335, \"y\":152, \"rotation\":40, \"scale\":1},{\"id\":45, \"x\":450, \"y\":360, \"rotation\":140, \"scale\":1}], \"body_level\":1, \"bg\":\"thimbletorso\", \"time\":5800, \"health\":10}, {\"injuries\":[{\"id\":2, \"x\":420, \"y\":270, \"rotation\":45, \"scale\":1}], \"body_level\":1, \"bg\":\"thimbletorso\", \"time\":-1, \"health\":-1}, {\"injuries\":[{\"id\":5, \"x\":104, \"y\":196, \"rotation\":20, \"scale\":1}, {\"id\":46, \"x\":383, \"y\":240, \"rotation\":120, \"scale\":1},{\"id\":46, \"x\":175, \"y\":361, \"rotation\":320, \"scale\":1}, {\"id\":1, \"x\":240, \"y\":284, \"rotation\":90, \"scale\":1}, {\"id\":3, \"x\":427, \"y\":382, \"rotation\":230, \"scale\":1}], \"body_level\":2, \"bg\":\"kidneys\", \"time\":-1, \"health\":-1}, {\"injuries\":[{\"id\":3, \"x\":420, \"y\":270, \"rotation\":45, \"scale\":1}], \"body_level\":1, \"bg\":\"thimbletorso\", \"time\":-1, \"health\":-1}], \"tools\":[1, 2, 3, 4, 5, 6, 10]},{\"name\":\"4\",\"mission_data\":[{\"injuries\":[{\"id\":2, \"x\":106, \"y\":146, \"rotation\":45, \"scale\":1}], \"body_level\":1, \"bg\":\"dicktorso\", \"time\":7800, \"health\":50}, {\"injuries\":[{\"id\":60, \"x\":313, \"y\":271, \"rotation\":0, \"scale\":1}, {\"id\":15, \"x\":152, \"y\":442, \"rotation\":220, \"scale\":1}], \"body_level\":2, \"bg\":\"chest\", \"time\":-1, \"health\":-1}, {\"injuries\":[{\"id\":3, \"x\":106, \"y\":146, \"rotation\":45, \"scale\":1}], \"body_level\":1, \"bg\":\"dicktorso\", \"time\":-1, \"health\":-1}, {\"injuries\":[{\"id\":2, \"x\":348, \"y\":410, \"rotation\":90, \"scale\":1}], \"body_level\":1, \"bg\":\"dicktorso\", \"time\":-1, \"health\":-1}, {\"injuries\":[{\"id\":59, \"x\":291, \"y\":296, \"rotation\":0, \"scale\":1}], \"body_level\":2, \"bg\":\"chest\", \"time\":-1, \"health\":-1}, {\"injuries\":[{\"id\":3, \"x\":348, \"y\":410, \"rotation\":90, \"scale\":1}], \"body_level\":1, \"bg\":\"dicktorso\", \"time\":-1, \"health\":-1}, {\"injuries\":[{\"id\":2, \"x\":290, \"y\":257, \"rotation\":0, \"scale\":1}], \"body_level\":1, \"bg\":\"dicktorso\", \"time\":-1, \"health\":-1}, {\"injuries\":[{\"id\":67, \"x\":299, \"y\":250, \"rotation\":0, \"scale\":1}, {\"id\":15, \"x\":148, \"y\":347, \"rotation\":100, \"scale\":1}, {\"id\":16, \"x\":528, \"y\":191, \"rotation\":30, \"scale\":1}], \"body_level\":2, \"bg\":\"chest\", \"time\":-1, \"health\":-1}, {\"injuries\":[{\"id\":3, \"x\":290, \"y\":257, \"rotation\":0, \"scale\":1}], \"body_level\":1, \"bg\":\"dicktorso\", \"time\":-1, \"health\":-1}],\"tools\":[1, 2, 3, 4, 5, 6, 8, 10]},{\"name\":\"5\",\"mission_data\":[{\"injuries\":[{\"id\":2, \"x\":368, \"y\":340, \"rotation\":90, \"scale\":1}], \"body_level\":1, \"bg\":\"misstorso\", \"time\":7800, \"health\":50}, {\"injuries\":[{\"id\":64, \"x\":115, \"y\":252, \"rotation\":315, \"scale\":1}], \"body_level\":2, \"bg\":\"lungs\", \"time\":-1, \"health\":-1}, {\"injuries\":[{\"id\":64, \"x\":465, \"y\":262, \"rotation\":135, \"scale\":1}], \"body_level\":2, \"bg\":\"lungs\", \"time\":-1, \"health\":-1}, {\"injuries\":[{\"id\":63, \"x\":368, \"y\":340, \"rotation\":90, \"scale\":1}], \"body_level\":1, \"bg\":\"misstorso\", \"time\":-1, \"health\":-1}, {\"injuries\":[{\"id\":2, \"x\":434, \"y\":210, \"rotation\":110, \"scale\":1}], \"body_level\":1, \"bg\":\"misstorso\", \"time\":-1, \"health\":-1}, {\"injuries\":[{\"id\":64, \"x\":145, \"y\":286, \"rotation\":315, \"scale\":1}], \"body_level\":2, \"bg\":\"heart\", \"time\":-1, \"health\":-1}, {\"injuries\":[{\"id\":64, \"x\":340, \"y\":364, \"rotation\":225, \"scale\":1}], \"body_level\":2, \"bg\":\"heart\", \"time\":-1, \"health\":-1}, {\"injuries\":[{\"id\":64, \"x\":226, \"y\":109, \"rotation\":45, \"scale\":1}], \"body_level\":2, \"bg\":\"heart\", \"time\":-1, \"health\":-1}, {\"injuries\":[{\"id\":64, \"x\":447, \"y\":193, \"rotation\":135, \"scale\":1}], \"body_level\":2, \"bg\":\"heart\", \"time\":-1, \"health\":-1}, {\"injuries\":[{\"id\":63, \"x\":434, \"y\":210, \"rotation\":110, \"scale\":1}], \"body_level\":1, \"bg\":\"misstorso2\", \"time\":-1, \"health\":-1}],\"tools\":[1, 2, 3, 4, 5, 6, 7, 8, 10]},{\"name\":\"6\",\"mission_data\":[{\"injuries\":[{\"id\":1, \"x\":98, \"y\":189, \"rotation\":100, \"scale\":1}, {\"id\":3, \"x\":131, \"y\":296, \"rotation\":20, \"scale\":1}, {\"id\":1, \"x\":246, \"y\":221, \"rotation\":270, \"scale\":1}, {\"id\":1, \"x\":261, \"y\":311, \"rotation\":10, \"scale\":1}, {\"id\":3, \"x\":425, \"y\":282, \"rotation\":100, \"scale\":1}, {\"id\":1, \"x\":425, \"y\":170, \"rotation\":200, \"scale\":1}], \"body_level\":1, \"bg\":\"throbbingtorso\", \"time\":10200, \"health\":25}, {\"injuries\":[{\"id\":2, \"x\":407, \"y\":206, \"rotation\":45, \"scale\":1}], \"body_level\":1, \"bg\":\"throbbingtorso\", \"time\":-1, \"health\":-1}, {\"injuries\":[{\"id\":1, \"x\":127, \"y\":111, \"rotation\":320, \"scale\":1}, {\"id\":3, \"x\":173, \"y\":257, \"rotation\":70, \"scale\":1}, {\"id\":1, \"x\":299, \"y\":169, \"rotation\":10, \"scale\":1}, {\"id\":3, \"x\":406, \"y\":285, \"rotation\":200, \"scale\":1}, {\"id\":10, \"x\":104, \"y\":280, \"rotation\":0, \"scale\":1}], \"body_level\":2, \"bg\":\"heart\", \"time\":-1, \"health\":-1}, {\"injuries\":[{\"id\":3, \"x\":407, \"y\":206, \"rotation\":45, \"scale\":1}], \"body_level\":1, \"bg\":\"throbbingtorso\", \"time\":-1, \"health\":-1}, {\"injuries\":[{\"id\":2, \"x\":245, \"y\":362, \"rotation\":90, \"scale\":1}], \"body_level\":1, \"bg\":\"throbbingtorso\", \"time\":-1, \"health\":-1}, {\"injuries\":[{\"id\":1, \"x\":90, \"y\":133, \"rotation\":90, \"scale\":1}, {\"id\":1, \"x\":100, \"y\":245, \"rotation\":250, \"scale\":1}, {\"id\":1, \"x\":211, \"y\":175, \"rotation\":10, \"scale\":1}, {\"id\":1, \"x\":271, \"y\":260, \"rotation\":350, \"scale\":1}, {\"id\":1, \"x\":432, \"y\":243, \"rotation\":280, \"scale\":1}, {\"id\":1, \"x\":396, \"y\":155, \"rotation\":200, \"scale\":1}, {\"id\":10, \"x\":104, \"y\":160, \"rotation\":0, \"scale\":1}, {\"id\":10, \"x\":350, \"y\":400, \"rotation\":0, \"scale\":1}], \"body_level\":2, \"bg\":\"liver\", \"time\":-1, \"health\":-1}, {\"injuries\":[{\"id\":3, \"x\":245, \"y\":362, \"rotation\":90, \"scale\":1}], \"body_level\":1, \"bg\":\"throbbingtorso\", \"time\":-1, \"health\":-1}],\"tools\":[1, 2, 3, 4, 5, 6, 7, 8, 10]},{\"name\":\"7\",\"mission_data\":[{\"injuries\":[{\"id\":61, \"x\":293, \"y\":202, \"rotation\":0, \"scale\":1}], \"organs\":[{\"type\":\"game.model.assets.organs.ClownEyeAS\", \"x\":121, \"y\":164}, {\"type\":\"game.model.assets.organs.ClownEyeAS\", \"x\":488, \"y\":164}], \"body_level\":1, \"bg\":\"clownface\", \"time\":6800, \"health\":55}, {\"injuries\":[{\"id\":2, \"x\":350, \"y\":230, \"rotation\":90, \"scale\":1}], \"body_level\":1, \"bg\":\"clowntorso\", \"time\":-1, \"health\":-1}, {\"injuries\":[{\"id\":56, \"x\":-1, \"y\":-1, \"rotation\":0, \"scale\":1}, {\"id\":3, \"x\":504, \"y\":272, \"rotation\":60, \"scale\":1}, {\"id\":1, \"x\":354, \"y\":313, \"rotation\":20, \"scale\":1}, {\"id\":1, \"x\":297, \"y\":175, \"rotation\":200, \"scale\":1}, {\"id\":1, \"x\":119, \"y\":234, \"rotation\":260, \"scale\":1}], \"body_level\":2, \"bg\":\"chest\", \"time\":-1, \"health\":-1}, {\"injuries\":[{\"id\":3, \"x\":350, \"y\":230, \"rotation\":90, \"scale\":1}], \"body_level\":1, \"bg\":\"clowntorso\", \"time\":-1, \"health\":-1}, {\"injuries\":[{\"id\":2, \"x\":355, \"y\":288, \"rotation\":90, \"scale\":1}], \"body_level\":1, \"bg\":\"clowntorso\", \"time\":-1, \"health\":-1}, {\"injuries\":[{\"id\":65, \"x\":355, \"y\":250, \"rotation\":90, \"scale\":1}], \"body_level\":2, \"bg\":\"stomachinner\", \"time\":-1, \"health\":-1}, {\"injuries\":[{\"id\":3, \"x\":355, \"y\":288, \"rotation\":90, \"scale\":1}], \"body_level\":1, \"bg\":\"clowntorso\", \"time\":-1, \"health\":-1}],\"tools\":[1, 2, 3, 4, 5, 6, 7, 8, 10]},{\"name\":\"8\",\"mission_data\":[{\"injuries\":[{\"id\":1, \"x\":111, \"y\":205, \"rotation\":80, \"scale\":1},{\"id\":3, \"x\":241, \"y\":244, \"rotation\":20, \"scale\":1}, {\"id\":1, \"x\":426, \"y\":266, \"rotation\":300, \"scale\":1}, {\"id\":1, \"x\":326, \"y\":204, \"rotation\":80, \"scale\":1}], \"body_level\":1, \"bg\":\"shametorso\", \"time\":7900, \"health\":40}, {\"injuries\":[{\"id\":2, \"x\":420, \"y\":270, \"rotation\":45, \"scale\":1}], \"body_level\":1, \"bg\":\"shametorso\", \"time\":-1, \"health\":-1}, {\"injuries\":[{\"id\":12, \"x\":100, \"y\":268, \"rotation\":0, \"scale\":1}, {\"id\":12, \"x\":239, \"y\":352, \"rotation\":0, \"scale\":1}, {\"id\":12, \"x\":415, \"y\":263, \"rotation\":0, \"scale\":1}, {\"id\":12, \"x\":479, \"y\":180, \"rotation\":0, \"scale\":1}, {\"id\":12, \"x\":291, \"y\":144, \"rotation\":0, \"scale\":1}], \"body_level\":2, \"bg\":\"liver\", \"time\":-1, \"health\":-1}, {\"injuries\":[{\"id\":3, \"x\":420, \"y\":270, \"rotation\":45, \"scale\":1}], \"body_level\":1, \"bg\":\"shametorso\", \"time\":-1, \"health\":-1}, {\"injuries\":[{\"id\":2, \"x\":280, \"y\":210, \"rotation\":0, \"scale\":1}], \"body_level\":1, \"bg\":\"knee\", \"time\":-1, \"health\":-1}, {\"injuries\":[{\"id\":14, \"x\":295, \"y\":300, \"rotation\":0, \"scale\":1}, {\"id\":15, \"x\":155, \"y\":110, \"rotation\":50, \"scale\":1}, {\"id\":16, \"x\":480, \"y\":340, \"rotation\":350, \"scale\":1}], \"body_level\":2, \"bg\":\"kneeInside\", \"time\":-1, \"health\":-1}, {\"injuries\":[{\"id\":3, \"x\":280, \"y\":210, \"rotation\":0, \"scale\":1}], \"body_level\":1, \"bg\":\"knee\", \"time\":-1, \"health\":-1}, {\"injuries\":[{\"id\":2, \"x\":310, \"y\":230, \"rotation\":0, \"scale\":1}], \"body_level\":1, \"bg\":\"thigh\", \"time\":-1, \"health\":-1}, {\"injuries\":[{\"id\":21, \"x\":260, \"y\":280, \"rotation\":0, \"scale\":1}, {\"id\":22, \"x\":150, \"y\":270, \"rotation\":10, \"scale\":1}, {\"id\":23, \"x\":450, \"y\":140, \"rotation\":80, \"scale\":1}], \"body_level\":2, \"bg\":\"thighInside\", \"time\":-1, \"health\":-1}, {\"injuries\":[{\"id\":3, \"x\":310, \"y\":230, \"rotation\":0, \"scale\":1}], \"body_level\":1, \"bg\":\"thigh\", \"time\":-1, \"health\":-1}],\"tools\":[1, 2, 3, 4, 5, 6, 7, 8, 9, 10]},{\"name\":\"9\",\"mission_data\":[{\"injuries\":[{\"id\":2, \"x\":486, \"y\":191, \"rotation\":45, \"scale\":1}], \"torch\":true, \"body_level\":1, \"bg\":\"horacetorso\", \"time\":6800, \"health\":20}, {\"injuries\":[{\"id\":1, \"x\":350, \"y\":260, \"rotation\":80, \"scale\":1},{\"id\":1, \"x\":160, \"y\":190, \"rotation\":200, \"scale\":1},{\"id\":1, \"x\":460, \"y\":400, \"rotation\":45, \"scale\":1},{\"id\":1, \"x\":500, \"y\":220, \"rotation\":10, \"scale\":1},{\"id\":12, \"x\":404, \"y\":329, \"rotation\":0, \"scale\":1}, {\"id\":12, \"x\":124, \"y\":222, \"rotation\":0, \"scale\":1}], \"torch\":true,\"body_level\":2, \"bg\":\"chest\", \"time\":-1, \"health\":-1}, {\"injuries\":[{\"id\":3, \"x\":486, \"y\":191, \"rotation\":45, \"scale\":1}], \"torch\":true,\"body_level\":1, \"bg\":\"horacetorso\", \"time\":-1, \"health\":-1}, {\"injuries\":[{\"id\":2, \"x\":300, \"y\":240, \"rotation\":0, \"scale\":1}], \"torch\":true,\"body_level\":1, \"bg\":\"horacetorso\", \"time\":-1, \"health\":-1}, {\"injuries\":[{\"id\":38, \"x\":-1, \"y\":-1, \"rotation\":45, \"scale\":1}, {\"id\":12, \"x\":118, \"y\":216, \"rotation\":0, \"scale\":1}, {\"id\":12, \"x\":507, \"y\":399, \"rotation\":0, \"scale\":1}, {\"id\":12, \"x\":473, \"y\":203, \"rotation\":0, \"scale\":1}, {\"id\":1, \"x\":258, 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\"y\":176, \"rotation\":0, \"scale\":1}], \"body_level\":2, \"bg\":\"heart\", \"time\":-1, \"health\":-1}, {\"injuries\":[{\"id\":3, \"x\":529, \"y\":165, \"rotation\":45, \"scale\":1}], \"body_level\":1, \"bg\":\"aidetorso\", \"time\":-1, \"health\":-1}],\"tools\":[1, 2, 3, 4, 5, 6, 7, 8, 9, 10]},{\"name\":\"19\",\"mission_data\":[{\"injuries\":[{\"id\":1, \"x\":453, \"y\":145, \"rotation\":60, \"scale\":1}, {\"id\":1, \"x\":443, \"y\":148, \"rotation\":0, \"scale\":1}, {\"id\":1, \"x\":450, \"y\":194, \"rotation\":220, \"scale\":1}], \"body_level\":1, \"bg\":\"horacetorso\", \"time\":9800, \"health\":20}, {\"injuries\":[{\"id\":2, \"x\":498, \"y\":136, \"rotation\":45, \"scale\":1}], \"body_level\":1, \"bg\":\"horacetorso\", \"time\":-1, \"health\":-1}, {\"injuries\":[{\"id\":3, \"x\":196, \"y\":160, \"rotation\":20, \"scale\":1}, {\"id\":1, \"x\":180, \"y\":345, \"rotation\":240, \"scale\":1}, {\"id\":1, \"x\":255, \"y\":186, \"rotation\":220, \"scale\":1}, {\"id\":1, \"x\":286, \"y\":288, \"rotation\":120, \"scale\":1}, {\"id\":1, \"x\":374, \"y\":235, \"rotation\":0, \"scale\":1}, {\"id\":12, \"x\":360, \"y\":182, \"rotation\":0, \"scale\":1}, {\"id\":12, \"x\":281, \"y\":342, \"rotation\":0, \"scale\":1}], \"body_level\":2, \"bg\":\"heart\", \"time\":-1, \"health\":-1}, {\"injuries\":[{\"id\":2, \"x\":286, \"y\":179, \"rotation\":0, \"scale\":1}], \"body_level\":2, \"bg\":\"heart\", \"time\":-1, \"health\":-1}, {\"injuries\":[{\"id\":1, \"x\":336, \"y\":154, \"rotation\":330, \"scale\":1}, {\"id\":1, \"x\":108, \"y\":211, \"rotation\":10, \"scale\":1}, {\"id\":1, \"x\":296, \"y\":335, \"rotation\":230, \"scale\":1}, {\"id\":1, \"x\":487, \"y\":225, \"rotation\":90, \"scale\":1}, {\"id\":74, \"x\":300, \"y\":230, \"rotation\":0, \"scale\":1}, {\"id\":81, \"x\":320, \"y\":250, \"rotation\":0, \"scale\":1}], \"body_level\":3, \"bg\":\"innerheart\", \"time\":-1, \"health\":-1}, {\"injuries\":[{\"id\":3, \"x\":286, \"y\":179, \"rotation\":0, \"scale\":1}], \"body_level\":2, \"bg\":\"heart\", \"time\":-1, \"health\":-1}, {\"injuries\":[{\"id\":3, \"x\":498, \"y\":136, \"rotation\":45, \"scale\":1}], \"body_level\":1, \"bg\":\"horacetorso\", \"time\":-1, \"health\":-1}],\"tools\":[1, 2, 3, 4, 5, 6, 7, 8, 9, 10]},{\"name\":\"20\",\"mission_data\":[{\"injuries\":[{\"id\":93, \"x\":294, \"y\":169, \"rotation\":0, \"scale\":1}, {\"id\":94, \"x\":203, \"y\":125, \"rotation\":0, \"scale\":1}, {\"id\":94, \"x\":246, \"y\":350, \"rotation\":0, \"scale\":1}, {\"id\":94, \"x\":275, \"y\":231, \"rotation\":0, \"scale\":1}, {\"id\":94, \"x\":350, \"y\":180, \"rotation\":0, \"scale\":1}, {\"id\":94, \"x\":199, \"y\":284, \"rotation\":0, \"scale\":1}, {\"id\":94, \"x\":327, \"y\":386, \"rotation\":0, \"scale\":1}, {\"id\":94, \"x\":203, \"y\":209, \"rotation\":0, \"scale\":1}, {\"id\":94, \"x\":327, \"y\":284, \"rotation\":0, \"scale\":1}, {\"id\":94, \"x\":275, \"y\":144, \"rotation\":0, \"scale\":1}, {\"id\":94, \"x\":246, \"y\":429, \"rotation\":0, \"scale\":1}], \"body_level\":1, \"bg\":\"grave\", \"time\":10500, \"health\":0}, {\"injuries\":[{\"id\":92, \"x\":297, \"y\":339, \"rotation\":0, \"scale\":1}], \"body_level\":2, \"bg\":\"nothing\", \"time\":-1, \"health\":-1}], \"tools\":[1, 2, 3, 4, 5, 6, 7, 8, 9, 10]}]"; var _local2:Object = JSON.deserialize(_local1); missions = []; for each (_local3 in _local2) { missions.push(new Mission(_local3)); }; _current_mission = 0; dispatchEvent(new Event(CONNECTOR_READY)); } public static function set current_mission_id(_arg1:int):void{ _current_mission_id = _arg1; } public static function getInstance():Connector{ return (instance); } public static function set current_mission(_arg1):void{ _current_mission = _arg1; } public static function get current_mission():Mission{ return (missions[_current_mission]); } public static function get current_mission_id():int{ return (_current_mission); } public static function get mission_list():Array{ var _local1:Array = []; var _local2:int; while (_local2 < missions.length) { _local1.push(Mission(missions[_local2]).name); _local2++; }; return (_local1); } } }//package app.connector
Section 2
//Injury (app.connector.Injury) package app.connector { public class Injury { public var scale:int; public var offset:Boolean; public var x:int; public var y:int; public var id:int; public var rotation:int; public function Injury(_arg1:Object){ id = _arg1.id; x = _arg1.x; y = _arg1.y; rotation = _arg1.rotation; scale = _arg1.scale; offset = _arg1.offset; } } }//package app.connector
Section 3
//Mission (app.connector.Mission) package app.connector { public class Mission { public var tools:Array; public var data:Array; public var name:String; public function Mission(_arg1:Object){ name = _arg1.name; data = []; tools = _arg1.tools; var _local2:int; while (_local2 < _arg1.mission_data.length) { data.push(new MissionStage(_arg1.mission_data[_local2])); _local2++; }; trace(("Created mission " + data.length)); } } }//package app.connector
Section 4
//MissionStage (app.connector.MissionStage) package app.connector { import game.model.assets.organs.*; public class MissionStage { public var organs:Array; public var torch:Boolean; public var bg:String; public var body_level:int; public var time:int; public var injuries:Array; public var health:int; public var organ_classes:Array; public function MissionStage(_arg1:Object){ var _local2:int; organ_classes = [EyeAS, EyeWithLidAS, ClownEyeAS]; super(); body_level = _arg1.body_level; bg = _arg1.bg; time = _arg1.time; health = _arg1.health; injuries = []; _local2 = 0; while (_local2 < _arg1.injuries.length) { injuries.push(new Injury(_arg1.injuries[_local2])); _local2++; }; if (_arg1.organs){ organs = []; _local2 = 0; while (_local2 < _arg1.organs.length) { organs.push(_arg1.organs[_local2]); _local2++; }; }; if (_arg1.torch){ torch = true; } else { torch = false; }; } } }//package app.connector
Section 5
//SharedObjectManager (app.connector.SharedObjectManager) package app.connector { import flash.events.*; import game.interfaces.*; import flash.net.*; public class SharedObjectManager extends EventDispatcher { public var level10C:int;// = 19637 public var level10D:int;// = 13091 public var mySO:SharedObject; public var level4A:int;// = 20392 public var level4B:int;// = 17172 public var level4C:int;// = 12879 public var level4D:int;// = 8586 public var level19A:int;// = 352492 public var level19B:int;// = 296836 public var level19C:int;// = 222627 public var level19D:int;// = 148418 public var level11A:int;// = 70293 public var level11B:int;// = 59194 public var level11C:int;// = 44395 public var level11D:int;// = 29597 public var level5A:int;// = 3875 public var level5B:int;// = 3263 public var level5D:int;// = 1631 public var level5C:int;// = 2447 public var level12A:int;// = 11378 public var level12B:int;// = 9581 public var level12D:int;// = 4790 public var level12C:int;// = 7186 public var level18C:int;// = 65785 public var level6A:int;// = 46506 public var level6B:int;// = 39163 public var level6C:int;// = 29372 public var level6D:int;// = 19581 public var level13A:int;// = 60662 public var level13C:int;// = 38313 public var level13B:int;// = 51084 public var level13D:int;// = 25542 public var level7A:int;// = 31839 public var level7B:int;// = 26812 public var level7C:int;// = 20109 public var level7D:int;// = 13406 public var level14B:int;// = 25240 public var level14D:int;// = 12620 public var level14A:int;// = 29972 public var level14C:int;// = 18930 public var level8A:int;// = 52102 public var level8B:int;// = 43876 public var level8C:int;// = 32907 public var level8D:int;// = 21938 public var level15A:int;// = 68080 public var level15B:int;// = 57331 public var level15C:int;// = 42998 public var level15D:int;// = 28665 public var level9A:int;// = 89061 public var level9B:int;// = 74999 public var level9D:int;// = 37499 public var level1A:int;// = 10572 public var level1B:int;// = 8903 public var level1D:int;// = 4451 public var level16A:int;// = 68636 public var level16B:int;// = 57799 public var level16D:int;// = 28899 public var level1C:int;// = 6677 public var level20A:int;// = 879 public var level20B:int;// = 740 public var level16C:int;// = 43349 public var level20D:int;// = 370 public var level9C:int;// = 56249 public var level20C:int;// = 555 public var level2A:int;// = 13005 public var level2B:int;// = 10952 public var level2C:int;// = 8214 public var level2D:int;// = 5476 public var level17A:int;// = 17085 public var level17B:int;// = 14388 public var level17C:int;// = 10791 public var level17D:int;// = 7194 public var level3A:int;// = 20274 public var level3B:int;// = 17073 public var level3C:int;// = 12805 public var level3D:int;// = 8536 public var level18A:int;// = 104160 public var level18B:int;// = 87714 public var level18D:int;// = 43857 public var level10A:int;// = 31092 public var level10B:int;// = 26183 public function SharedObjectManager(){ mySO = SharedObject.getLocal("surgeon32"); if (mySO.size == 0){ setup(); } else { mySO.data["firstRun"] = false; saveData(); }; } public function setLevelTime(_arg1:int, _arg2:String):void{ mySO.data["total_time"] = 0; mySO.data[("time" + _arg2)] = _arg1; var _local3:* = 1; while (_local3 <= 20) { mySO.data["total_time"] = (mySO.data["total_time"] + mySO.data[("time" + _local3)]); _local3++; }; } public function setUpgraded(_arg1:String):void{ mySO.data[("upgraded" + _arg1)] = true; } public function clearSO():void{ setup(); mySO.flush(); } public function setLevelScore(_arg1:int, _arg2:String):void{ mySO.data["total_score"] = 0; mySO.data[("score" + _arg2)] = _arg1; var _local3:* = 1; while (_local3 <= 20) { mySO.data["total_score"] = (mySO.data["total_score"] + mySO.data[("score" + _local3)]); _local3++; }; } public function setToolLevel(_arg1:String):void{ var _local2 = mySO.data; var _local3 = (_arg1 + "_level"); var _local4 = (_local2[_local3] + 1); _local2[_local3] = _local4; } public function setup():void{ mySO.data["firstRun"] = true; mySO.data["highestLevel"] = 1; var _local1:* = 1; while (_local1 <= 20) { mySO.data[("upgraded" + _local1)] = false; mySO.data[("grade" + _local1)] = ""; mySO.data[("score" + _local1)] = 0; mySO.data[("time" + _local1)] = 0; _local1++; }; mySO.data["unlocked10"] = false; mySO.data["unlocked20"] = false; mySO.data["tools"] = []; mySO.data["total_time"] = 0; mySO.data["total_score"] = 0; mySO.data["highestLevel"] = 1; mySO.data["cutter_level"] = 1; mySO.data["tongs_level"] = 1; mySO.data["lighter_level"] = 1; mySO.data["cream_level"] = 1; mySO.data["stitch_level"] = 1; mySO.data["vacuum_level"] = 1; mySO.data["chainsaw_level"] = 1; mySO.data["injection_level"] = 1; mySO.data["battery_level"] = 1; mySO.data["scanner_level"] = 1; saveData(); } public function setLevelGrade(_arg1:int, _arg2:String):void{ var _local3:String; if (_arg1 >= this[(("level" + _arg2) + "A")]){ _local3 = "A"; } else { if (_arg1 >= this[(("level" + _arg2) + "B")]){ _local3 = "B"; } else { if (_arg1 >= this[(("level" + _arg2) + "C")]){ _local3 = "C"; } else { if (_arg1 >= this[(("level" + _arg2) + "D")]){ _local3 = "D"; } else { _local3 = "F"; }; }; }; }; mySO.data[("grade" + _arg2)] = _local3; } public function setHighestLevel(_arg1:int):void{ if (_arg1 == 10){ _arg1 = 11; }; mySO.data["highestLevel"] = _arg1; } public function saveData():void{ mySO.flush(); } public function addTool(_arg1:int):void{ mySO.data["tools"].push(_arg1); } } }//package app.connector
Section 6
//IPreloader (app.interfaces.IPreloader) package app.interfaces { import shell.*; public interface IPreloader { function init():void; function update(_arg1:LoadInfo):void; function closePreloader():void; function onComplete():void; } }//package app.interfaces
Section 7
//IWaiter (app.interfaces.IWaiter) package app.interfaces { public interface IWaiter { function init():void; function closeWaiter():void; function onComplete():void; } }//package app.interfaces
Section 8
//SoundPackage (app.sound.SoundPackage) package app.sound { import shell.sound.*; public class SoundPackage implements ISound { private var effects:Array; private var music:Array; public static var SNARL:String = "snarl"; public static var SNEAK_MUSIC:String = "test_sound"; public static var EXPLOSION:String = "explosion_alternate"; public static var FLATLINE:String = "flatline"; public static var SQUID_EXPLOSION:String = "squid_explosion"; public static var BLIP:String = "blip"; public static var AMBIENT_SURGERY:String = "ambient_surgery"; public static var SQUID_ANGRY:String = "squid_angry"; public static var ROAR_LOOP:String = "roar_loop"; public static var DOVE_FLAP:String = "dove_flap"; public static var SOARING:String = "soaring"; public static var CENT_EXPLOSION:String = "cent_explosion"; public static var LIGHTER:String = "lighter_loop"; public static var CRAB_DEATH:String = "crab_death"; public static var EXTRACTION1:String = "extraction_1"; public static var EXTRACTION2:String = "extraction_2"; public static var EXTRACTION3:String = "extraction_3"; public static var EXTRACTION4:String = "extraction_4"; public static var EXTRACTION5:String = "extraction_5"; public static var FEMALE_SCREAM1:String = "female_1"; public static var FEMALE_SCREAM2:String = "female_2"; public static var FEMALE_SCREAM3:String = "female_3"; public static var FEMALE_SCREAM4:String = "female_4"; public static var FEMALE_SCREAM5:String = "female_5"; public static var BEEP:String = "beep"; public static var FIRE:String = "fire_loop"; public static var INK1:String = "ink_1"; public static var INK2:String = "ink_2"; public static var SPITTING:String = "spitting"; public static var CLOWN_SCREAM1:String = "clown_1"; public static var CLOWN_SCREAM2:String = "clown_2"; public static var ALERT_MUSIC:String = "test_overlay"; public static var CLOWN_SCREAM4:String = "clown_4"; public static var CLOWN_SCREAM5:String = "clown_5"; public static var CLOWN_SCREAM3:String = "clown_3"; public static var GENERIC_CREATURE1:String = "generic_creature_1"; public static var GENERIC_CREATURE2:String = "generic_creature_2"; public static var GENERIC_CREATURE4:String = "generic_creature_4"; public static var BUZZER_WRONG:String = "buzzer_wrong"; public static var PIG_SCREAM2:String = "pig_2"; public static var PIG_SCREAM3:String = "pig_3"; public static var PIZZA_CUTTER:String = "pizza_cutter_loop"; public static var PIG_SCREAM1:String = "pig_1"; public static var CRAB_EXPLODE:String = "crab_explode"; public static var GENERIC_CREATURE3:String = "generic_creature_3"; public static var CREAM:String = "cream_loop"; public static var AMBIENT_SHACK:String = "ambient_shack"; public static var ERUPT:String = "erupt"; public static var SPLAT1:String = "splat_1"; public static var SPLAT2:String = "splat_2"; public static var DOVE_SQUEAL1:String = "dove_squeal_1"; public static var DOVE_SQUEAL2:String = "dove_squeal_2"; public static var SUCK:String = "suck"; public static var MUSIC_2:String = "music_2"; public static var MUSIC_1:String = "music_1"; public static var AMBIENT_OFFICE:String = "ambient_office"; public static var AMBIENT_BATHROOM:String = "ambient_bathroom"; public static var BAT_FLAP:String = "bat_flap"; public static var CHAINSAW:String = "chainsaw_loop"; public static var PLEASURE_SCREAM1:String = "pleasure_1"; public static var PLEASURE_SCREAM2:String = "pleasure_2"; public static var PLEASURE_SCREAM3:String = "pleasure_3"; public static var CENT_SCREECH:String = "cent_screech"; public static var SOUNDTRACK:String = "soundtrack"; public static var BUTTON_SELECT:String = "button_select"; public static var INJECTION_IN:String = "injection_in"; public static var OUTRO_MUSIC:String = "music_1"; public static var MMM:String = "mmm"; public static var INJECTION_OUT:String = "injection_out"; public static var WASP_FLY:String = "wasp_fly"; public static var VACUUM:String = "vacuum_loop"; public static var BUZZER_RIGHT:String = "buzzer_right"; public static var SOUND_FOLDER:String = ""; public static var NOSE_POP:String = "nose_pop"; public static var BUZZ:String = "buzz"; public static var INTRO_MUSIC:String = "intro_music"; public static var DAZED:String = "dazed"; public static var SQUID_PAIN:String = "squid_pain"; public static var DOVE_COOING:String = "dove_cooing"; public static var BATTERY:String = "battery"; public static var DROP:String = "drop"; public static var MALE_SCREAM1:String = "male_1"; public static var MALE_SCREAM2:String = "male_2"; public static var MALE_SCREAM3:String = "male_3"; public static var SNEAK_SOUND:String = "sneakSound"; public static var MALE_SCREAM4:String = "male_4"; public static var MALE_SCREAM5:String = "male_5"; public static var DOVE_EXPLODE:String = "dove_explode"; public function SoundPackage(){ effects = [FEMALE_SCREAM1, FEMALE_SCREAM2, FEMALE_SCREAM3, FEMALE_SCREAM4, FEMALE_SCREAM5, MALE_SCREAM1, MALE_SCREAM2, MALE_SCREAM3, MALE_SCREAM4, MALE_SCREAM5, PLEASURE_SCREAM1, PLEASURE_SCREAM2, PLEASURE_SCREAM3, PIG_SCREAM1, PIG_SCREAM2, PIG_SCREAM3, INJECTION_IN, INJECTION_OUT, PIZZA_CUTTER, CHAINSAW, VACUUM, CREAM, LIGHTER, DROP, EXTRACTION1, EXTRACTION2, EXTRACTION3, EXTRACTION4, EXTRACTION5, NOSE_POP, DOVE_COOING, DOVE_EXPLODE, DOVE_SQUEAL1, DOVE_SQUEAL2, CRAB_DEATH, CRAB_EXPLODE, GENERIC_CREATURE1, GENERIC_CREATURE2, GENERIC_CREATURE3, GENERIC_CREATURE4, EXPLOSION, SPLAT1, SPLAT2, FIRE, BUTTON_SELECT, BEEP, MMM, CLOWN_SCREAM1, CLOWN_SCREAM2, CLOWN_SCREAM3, CLOWN_SCREAM4, CLOWN_SCREAM5, WASP_FLY, BATTERY, BUZZ, SPITTING, BAT_FLAP, BUZZER_RIGHT, BUZZER_WRONG, DOVE_FLAP, SUCK, ROAR_LOOP, SNARL, CENT_EXPLOSION, SQUID_EXPLOSION, INK1, INK2, ERUPT, DAZED, CENT_SCREECH, SQUID_PAIN, SQUID_ANGRY, SOARING, OUTRO_MUSIC, BLIP, FLATLINE]; music = [AMBIENT_BATHROOM, AMBIENT_SHACK, AMBIENT_SURGERY, AMBIENT_OFFICE, MUSIC_1, MUSIC_2, SOUNDTRACK, INTRO_MUSIC]; } public function getEffects():Array{ return (effects); } public function getSourceFolder():String{ return (SOUND_FOLDER); } public function getMusic():Array{ return (music); } public static function pickSound(_arg1:Array):String{ var _local2:int = Math.ceil((Math.random() * (_arg1.length - 1))); return (_arg1[_local2]); } } }//package app.sound
Section 9
//CutScene (app.view.CutScene) package app.view { import shell.sound.*; import flash.events.*; import flash.display.*; import flash.utils.*; import app.connector.*; import game.utils.*; import shell.*; import game.libraries.*; import game.*; import game.interfaces.*; import app.sound.*; import flash.net.*; import game.model.assets.tools.*; public class CutScene extends MenuObject { public var pressedShift:Boolean;// = true public var maxScene:int;// = 0 public var currentLevel:int; private var scene:String; public var bug_btn:SimpleButton; public var outro:MovieClip; public var currentScene:int;// = 0 public var setGrade:String; private var controller:Game; public var holder:Sprite; public var summary:Sprite; public var maxSegment:int;// = 0 public var running:String; public var dTimer:int;// = 0 public var unlock:int; public var maxDTimer:int;// = 150 public var selectedTool:MovieClip; private var dialogueArray:Array; public var floors:Dictionary; private var rtl:RuntimeLibrary; public var currentSegment:int;// = 0 public static var CUTSCENE_COMPLETE:String = "CUTSCENE_COMPLETE"; public function CutScene(_arg1:String, _arg2:int, _arg3:Game, _arg4:int=0){ unlock = _arg4; controller = _arg3; currentLevel = _arg2; scene = _arg1; var _local5:Array = Library.getInstance().cut_scenes; dialogueArray = []; var _local6:* = 0; while (_local6 < _local5.length) { if (_local5[_local6][0] == (scene + (currentLevel + 1))){ dialogueArray.push(_local5[_local6][1]); break; }; _local6++; }; maxScene = dialogueArray.length; setTarget("cutSceneHolder"); attachClip(); target.addEventListener(Event.ADDED_TO_STAGE, ready); if (scene == "end"){ }; holder = target; } public function init():void{ if ((((((dialogueArray[currentScene][currentSegment][0] == "bathroom")) || ((dialogueArray[currentScene][currentSegment][0] == "bedroom")))) || ((dialogueArray[currentScene][currentSegment][0] == "home")))){ if (SoundController.getInstance().theme != SoundPackage.AMBIENT_BATHROOM){ SoundController.getInstance().swapTheme(SoundPackage.AMBIENT_BATHROOM, true); }; } else { if (dialogueArray[currentScene][currentSegment][0] == "shack"){ if (SoundController.getInstance().theme != SoundPackage.AMBIENT_SHACK){ SoundController.getInstance().swapTheme(SoundPackage.AMBIENT_SHACK, true); }; } else { if ((((dialogueArray[currentScene][currentSegment][0] == "office_light")) || ((dialogueArray[currentScene][currentSegment][0] == "office_dark")))){ if (SoundController.getInstance().theme != SoundPackage.AMBIENT_OFFICE){ SoundController.getInstance().swapTheme(SoundPackage.AMBIENT_OFFICE, true); }; } else { if (dialogueArray[currentScene][currentSegment][0] != "graveyard"){ if (SoundController.getInstance().theme != SoundPackage.AMBIENT_SURGERY){ SoundController.getInstance().swapTheme(SoundPackage.AMBIENT_SURGERY, true); }; }; }; }; }; selectedTool = null; target.visible = false; addEventListener(Event.ENTER_FRAME, setupDialogue, null, null, true); addEventListener(Event.ENTER_FRAME, checkDialogue, null, null, true); holder["summary"].visible = false; outro = holder["outro"]; outro.visible = false; outro.mouseEnabled = false; outro.mouseChildren = false; outro.gotoAndStop(1); holder["banner"].mouseEnabled = false; holder["banner"].mouseChildren = false; } public function createSummary(){ holder["summary"].visible = true; holder["summary"].gotoAndPlay(2); addEventListener(Event.ENTER_FRAME, setupSummary, null, null, true); } public function finish(_arg1:Event):void{ SoundController.getInstance().stopping = false; SoundController.getInstance().playSound(SoundController.EFFECTS, SoundPackage.BUTTON_SELECT); holder["summary"]["holder"]["start"].removeEventListener(MouseEvent.CLICK, finish); if (unlock == 10){ holder["banner"].mouseEnabled = true; holder["banner"].mouseChildren = true; holder["banner"]["holder"].gotoAndPlay(2); holder["banner"]["holder"]["cont_btn"].addEventListener(MouseEvent.CLICK, end); } else { if (unlock == 20){ holder["banner"].mouseEnabled = true; holder["banner"].mouseChildren = true; holder["banner"]["holder"].gotoAndPlay(41); holder["banner"]["holder"]["cont_btn"].addEventListener(MouseEvent.CLICK, end); } else { if (unlock == 0){ if ((currentLevel + 1) == 19){ outroGo(); } else { dispatchEvent(new Event(CUTSCENE_COMPLETE, true)); }; }; }; }; } public function ready(_arg1):void{ target.removeEventListener(Event.ADDED_TO_STAGE, ready); init(); } public function upgrade(_arg1:Event){ SoundController.getInstance().stopping = false; SoundController.getInstance().playSound(SoundController.EFFECTS, SoundPackage.BUTTON_SELECT); holder["upgrade"]["holder"]["restore"].removeEventListener(MouseEvent.CLICK, upgrade); controller.so.setToolLevel(selectedTool.name); controller.so.setUpgraded(String((currentLevel + 1))); controller.so.saveData(); createSummary(); } public function selectTool(_arg1:MouseEvent):void{ var _local2:*; var _local3:ITool; SoundController.getInstance().stopping = false; SoundController.getInstance().playSound(SoundController.EFFECTS, SoundPackage.BUTTON_SELECT); if (selectedTool == null){ selectedTool = MovieClip(_arg1.currentTarget); _local2 = 0; while (_local2 < controller.gameState.possible_tools.length) { _local3 = controller.gameState.possible_tools[_local2]; if (_local3.getData().name == selectedTool.name){ selectedTool.gotoAndStop((("lvl" + Tool(_local3).level) + "hov")); break; }; _local2++; }; holder["upgrade"]["holder"]["restore"].mouseEnabled = true; holder["upgrade"]["holder"]["restore"].alpha = 1; } else { if (selectedTool == _arg1.currentTarget){ _local2 = 0; while (_local2 < controller.gameState.possible_tools.length) { _local3 = controller.gameState.possible_tools[_local2]; if (_local3.getData().name == selectedTool.name){ selectedTool.gotoAndStop(("lvl" + Tool(_local3).level)); break; }; _local2++; }; selectedTool = null; holder["upgrade"]["holder"]["restore"].mouseEnabled = false; holder["upgrade"]["holder"]["restore"].alpha = 0.3; } else { _local2 = 0; while (_local2 < controller.gameState.possible_tools.length) { _local3 = controller.gameState.possible_tools[_local2]; if (_local3.getData().name == selectedTool.name){ selectedTool.gotoAndStop(("lvl" + Tool(_local3).level)); break; }; _local2++; }; selectedTool = MovieClip(_arg1.currentTarget); _local2 = 0; while (_local2 < controller.gameState.possible_tools.length) { _local3 = controller.gameState.possible_tools[_local2]; if (_local3.getData().name == selectedTool.name){ selectedTool.gotoAndStop((("lvl" + Tool(_local3).level) + "hov")); break; }; _local2++; }; holder["upgrade"]["holder"]["restore"].mouseEnabled = true; holder["upgrade"]["holder"]["restore"].alpha = 1; }; }; } public function createUpgrade(){ holder["upgrade"].visible = true; holder["upgrade"].gotoAndPlay(2); setupUpgrade(); } public function checkDialogue(_arg1:Event):void{ dTimer++; if (dTimer >= maxDTimer){ dTimer = 0; currentSegment++; if (currentSegment >= maxSegment){ currentScene++; if (currentScene >= maxScene){ removeEventListener(Event.ENTER_FRAME, checkDialogue); if (scene == "end"){ if (controller.so.mySO.data[("upgraded" + (currentLevel + 1))] == false){ createUpgrade(); } else { createSummary(); }; } else { dispatchEvent(new Event(CUTSCENE_COMPLETE, true)); }; } else { setupDialogue(_arg1); }; } else { setupDialogue(_arg1); }; }; } public function submitScore(_arg1:Event){ SoundController.getInstance().stopping = false; SoundController.getInstance().playSound(SoundController.EFFECTS, SoundPackage.BUTTON_SELECT); var _local2:int = controller.so.mySO.data["total_score"]; var _local3:* = root["cmpSetObj"]; _local3.local2 = _local2; _local3.local1 = 3052; _local3.clearListeners(); } public function skipOutro(_arg1:Event):void{ SoundController.getInstance().playSound(SoundController.EFFECTS, SoundPackage.BUTTON_SELECT); removeEventListener(Event.ENTER_FRAME, checkOutro); outro["skip"].removeEventListener(MouseEvent.CLICK, skipOutro); dispatchEvent(new Event(CUTSCENE_COMPLETE, true)); } public function setupUpgrade(){ var _local2:ITool; holder["upgrade"]["holder"]["restore"].mouseEnabled = false; holder["upgrade"]["holder"]["restore"].alpha = 0.3; holder["upgrade"]["holder"]["restore"].addEventListener(MouseEvent.CLICK, upgrade); var _local1:* = 0; while (_local1 < controller.gameState.possible_tools.length) { _local2 = controller.gameState.possible_tools[_local1]; holder["upgrade"]["holder"][_local2.getData().name].gotoAndStop(("lvl" + Tool(_local2).level)); if (Tool(_local2).level < 3){ holder["upgrade"]["holder"][_local2.getData().name].mouseEnabled = true; holder["upgrade"]["holder"][_local2.getData().name].buttonMode = true; holder["upgrade"]["holder"][_local2.getData().name].addEventListener(MouseEvent.MOUSE_DOWN, selectTool); }; _local1++; }; } public function outroGo():void{ SoundController.getInstance().swapTheme(SoundPackage.OUTRO_MUSIC, true); outro.visible = true; outro.mouseEnabled = true; outro.mouseChildren = true; outro["skip"].visible = true; outro["skip"].mouseEnabled = true; addEventListener(Event.ENTER_FRAME, checkOutro); outro["skip"].addEventListener(MouseEvent.CLICK, skipOutro); outro.gotoAndPlay(2); } public function checkOutro(_arg1:Event):void{ outro.nextFrame(); if (outro.currentFrame == outro.totalFrames){ skipOutro(_arg1); }; } public function checkGradeBar(_arg1:Event):void{ if (holder["summary"]["holder"]["grade"] == null){ return; }; if (holder["summary"]["holder"]["grade"].currentLabel != setGrade){ holder["summary"]["holder"]["grade"].nextFrame(); } else { holder["summary"]["holder"]["grade"].stop(); removeEventListener(Event.ENTER_FRAME, checkGradeBar); }; } public function missionComplete(_arg1:Event){ } public function setupSummary(_arg1:Event){ var _local4:int; var _local2:Array = controller.mission_data.data; var _local3:MissionStage = _local2[0]; if ((((((((((((((((((((((((((((((holder["summary"] == null)) || ((holder["summary"]["holder"] == null)))) || ((holder["summary"]["holder"]["time"] == null)))) || ((holder["summary"]["holder"]["time"]["txt"] == null)))) || ((holder["summary"]["holder"]["score"] == null)))) || ((holder["summary"]["holder"]["score"]["txt"] == null)))) || ((holder["summary"]["holder"]["tscore"] == null)))) || ((holder["summary"]["holder"]["tscore"]["txt"] == null)))) || ((holder["summary"]["holder"]["patient"] == null)))) || ((holder["summary"]["holder"]["start"] == null)))) || ((holder["summary"]["holder"]["grade"] == null)))) || ((holder["summary"]["holder"]["nscore"] == null)))) || ((holder["summary"]["holder"]["ngrade"] == null)))) || ((holder["summary"]["holder"]["paf"] == null)))) || ((holder["summary"]["holder"]["mcMGHome"] == null)))){ return; }; removeEventListener(Event.ENTER_FRAME, setupSummary); holder["summary"]["holder"]["time"]["txt"].text = MathUtils.formatTime(((controller.gameState.time / 30) * 1000)); holder["summary"]["holder"]["score"]["txt"].text = MathUtils.makeScorePretty(controller.gameState.score); holder["summary"]["holder"]["tscore"]["txt"].text = MathUtils.makeScorePretty(controller.so.mySO.data["total_score"]); holder["summary"]["holder"]["patient"].gotoAndStop((currentLevel + 1)); holder["summary"]["holder"]["start"].addEventListener(MouseEvent.CLICK, finish); holder["summary"]["holder"]["mcMGHome"].addEventListener(MouseEvent.CLICK, goToURL); holder["summary"]["holder"]["ngrade"].visible = true; holder["summary"]["holder"]["nscore"].visible = true; holder["summary"]["holder"]["paf"].visible = true; if (controller.gameState.score < controller.so[(("level" + (currentLevel + 1)) + "D")]){ holder["summary"]["holder"]["ngrade"].text = "D"; setGrade = "F"; _local4 = (controller.so[(("level" + (currentLevel + 1)) + "D")] - controller.gameState.score); holder["summary"]["holder"]["nscore"].text = MathUtils.makeScorePretty(_local4); } else { if (controller.gameState.score < controller.so[(("level" + (currentLevel + 1)) + "C")]){ holder["summary"]["holder"]["ngrade"].text = "C"; setGrade = "D"; _local4 = (controller.so[(("level" + (currentLevel + 1)) + "C")] - controller.gameState.score); holder["summary"]["holder"]["nscore"].text = MathUtils.makeScorePretty(_local4); } else { if (controller.gameState.score < controller.so[(("level" + (currentLevel + 1)) + "B")]){ holder["summary"]["holder"]["ngrade"].text = "B"; setGrade = "C"; _local4 = (controller.so[(("level" + (currentLevel + 1)) + "B")] - controller.gameState.score); holder["summary"]["holder"]["nscore"].text = MathUtils.makeScorePretty(_local4); } else { if (controller.gameState.score < controller.so[(("level" + (currentLevel + 1)) + "A")]){ holder["summary"]["holder"]["ngrade"].text = "A"; setGrade = "B"; _local4 = (controller.so[(("level" + (currentLevel + 1)) + "A")] - controller.gameState.score); holder["summary"]["holder"]["nscore"].text = MathUtils.makeScorePretty(_local4); } else { setGrade = "A"; holder["summary"]["holder"]["ngrade"].visible = false; holder["summary"]["holder"]["nscore"].visible = false; holder["summary"]["holder"]["paf"].visible = false; }; }; }; }; addEventListener(Event.ENTER_FRAME, checkGradeBar); } public function goToURL(_arg1:MouseEvent):void{ var _local8:String; var _local2:String = _arg1.currentTarget.name; var _local3 = "surgeon2"; var _local4:* = new LocalConnection(); var _local5:String = _local4.domain; var _local6:URLVariables = new URLVariables(); var _local7 = ""; var _local9 = ""; switch (_local2){ case "mcMGHome": _local9 = "moregames_btn"; _local8 = "http://games.adultswim.com/"; break; case "mcBug": _local9 = "moregames_bug"; _local8 = "http://games.adultswim.com/"; break; case "mcIphoneHome": _local8 = "http://itunes.apple.com/us/app/amateur-surgeon-2/id400765065?mt=8"; break; default: _local8 = "http://games.adultswim.com"; break; }; var _local10 = "cut_scene"; if (_local8 != "http://itunes.apple.com/us/app/amateur-surgeon-2/id400765065?mt=8"){ _local6.cid = ((((((("GAME_Ext_" + _local3) + "_") + _local5) + "_") + _local10) + "_") + _local9); }; var _local11:URLRequest = new URLRequest(_local8); _local11.data = _local6; navigateToURL(_local11, "_blank"); } public function next(_arg1:MouseEvent){ SoundController.getInstance().stopping = false; SoundController.getInstance().playSound(SoundController.EFFECTS, SoundPackage.BUTTON_SELECT); dTimer = maxDTimer; } public function setupDialogue(_arg1:Event):void{ var _local3:*; var _local4:Boolean; var _local5:Array; var _local6:*; if ((((((dialogueArray[currentScene][currentSegment][0] == "bathroom")) || ((dialogueArray[currentScene][currentSegment][0] == "bedroom")))) || ((dialogueArray[currentScene][currentSegment][0] == "home")))){ if (SoundController.getInstance().theme != SoundPackage.AMBIENT_BATHROOM){ SoundController.getInstance().swapTheme(SoundPackage.AMBIENT_BATHROOM, true); }; } else { if (dialogueArray[currentScene][currentSegment][0] == "shack"){ if (SoundController.getInstance().theme != SoundPackage.AMBIENT_SHACK){ SoundController.getInstance().swapTheme(SoundPackage.AMBIENT_SHACK, true); }; } else { if ((((dialogueArray[currentScene][currentSegment][0] == "office_light")) || ((dialogueArray[currentScene][currentSegment][0] == "office_dark")))){ if (SoundController.getInstance().theme != SoundPackage.AMBIENT_OFFICE){ SoundController.getInstance().swapTheme(SoundPackage.AMBIENT_OFFICE, true); }; } else { if (dialogueArray[currentScene][currentSegment][0] != "graveyard"){ if (SoundController.getInstance().theme != SoundPackage.AMBIENT_SURGERY){ SoundController.getInstance().swapTheme(SoundPackage.AMBIENT_SURGERY, true); }; }; }; }; }; maxSegment = dialogueArray[currentScene].length; var _local2:Boolean; if ((((((((((((holder["bg"] == null)) || ((holder["speech"] == null)))) || ((holder["char1"] == null)))) || ((holder["char2"] == null)))) || ((holder["char3"] == null)))) || ((holder["char4"] == null)))){ _local2 = true; }; if ((((((((holder["skip"] == null)) || ((holder["next"] == null)))) || ((holder["underBut"] == null)))) || ((holder["mcBug"] == null)))){ _local2 = true; }; if (_local2 == false){ holder.visible = true; holder["skip"].addEventListener(MouseEvent.CLICK, skip, false, 0, true); holder["next"].addEventListener(MouseEvent.CLICK, next, false, 0, true); bug_btn = holder["mcBug"]; bug_btn.addEventListener(MouseEvent.CLICK, goToURL); holder["underBut"].addEventListener(MouseEvent.CLICK, next, false, 0, true); holder["bg"].gotoAndStop(dialogueArray[currentScene][currentSegment][0]); holder["char1"].gotoAndStop(dialogueArray[currentScene][currentSegment][1]); holder["char2"].gotoAndStop(dialogueArray[currentScene][currentSegment][2]); holder["char3"].gotoAndStop(dialogueArray[currentScene][currentSegment][3]); holder["char4"].gotoAndStop(dialogueArray[currentScene][currentSegment][4]); _local3 = 1; while (_local3 <= 4) { if (dialogueArray[currentScene][currentSegment][_local3] == "nothing"){ holder[("char" + _local3)].visible = false; } else { holder[("char" + _local3)].visible = true; }; if (dialogueArray[currentScene][currentSegment][5].split(",").length > 1){ _local4 = false; _local5 = dialogueArray[currentScene][currentSegment][5].split(","); _local6 = 0; while (_local6 < _local5.length) { if (holder[("char" + _local3)].currentLabel == _local5[_local6]){ _local4 = true; }; _local6++; }; if (_local4 == false){ ColourUtils.tint(0, 0.6, holder[("char" + _local3)]); } else { ColourUtils.tint(0, 0, holder[("char" + _local3)]); }; } else { if (holder[("char" + _local3)].currentLabel != dialogueArray[currentScene][currentSegment][5]){ ColourUtils.tint(0, 0.6, holder[("char" + _local3)]); } else { ColourUtils.tint(0, 0, holder[("char" + _local3)]); }; }; _local3++; }; holder["speech"].text = String(dialogueArray[currentScene][currentSegment][6]); removeEventListener(Event.ENTER_FRAME, setupDialogue); }; } public function end(_arg1:Event):void{ holder["banner"]["holder"]["cont_btn"].removeEventListener(MouseEvent.CLICK, end); if ((currentLevel + 1) == 19){ outroGo(); } else { dispatchEvent(new Event(CUTSCENE_COMPLETE, true)); }; } public function skip(_arg1:MouseEvent){ SoundController.getInstance().stopping = false; SoundController.getInstance().playSound(SoundController.EFFECTS, SoundPackage.BUTTON_SELECT); removeEventListener(Event.ENTER_FRAME, checkDialogue); if (scene == "end"){ if (controller.so.mySO.data[("upgraded" + (currentLevel + 1))] == false){ createUpgrade(); } else { createSummary(); }; } else { dispatchEvent(new Event(CUTSCENE_COMPLETE, true)); }; } } }//package app.view
Section 10
//FailedScreen (app.view.FailedScreen) package app.view { import shell.sound.*; import flash.events.*; import flash.display.*; import app.connector.*; import game.utils.*; import shell.*; import game.*; import app.sound.*; public class FailedScreen extends MenuObject { public var summary:Sprite; private var rtl:RuntimeLibrary; public var currentLevel:int; public var holder:Sprite; private var controller:Game; public static var LOSTSCREEN_COMPLETE:String = "LOSTSCREEN_COMPLETE"; public static var LOSTSCREEN_REPLAY:String = "LOSTSCREEN_REPLAY"; public function FailedScreen(_arg1:int, _arg2:Game){ controller = _arg2; currentLevel = (_arg1 + 1); setTarget("failedScreen"); attachClip(); target.addEventListener(Event.ADDED_TO_STAGE, ready); } public function ready(_arg1):void{ target.removeEventListener(Event.ADDED_TO_STAGE, ready); init(); } public function replay(_arg1:Event):void{ SoundController.getInstance().stopping = false; SoundController.getInstance().playSound(SoundController.EFFECTS, SoundPackage.BUTTON_SELECT); target["holder"]["replay"].removeEventListener(MouseEvent.CLICK, replay); target["holder"]["quit"].removeEventListener(MouseEvent.CLICK, finished); dispatchEvent(new Event(LOSTSCREEN_REPLAY, true)); } public function init():void{ var _local1:Array = controller.mission_data.data; var _local2:MissionStage = _local1[0]; target["holder"]["quit"].addEventListener(MouseEvent.CLICK, finished, null, null, true); target["holder"]["replay"].addEventListener(MouseEvent.CLICK, replay); getMovieClip("holder")["patient"].gotoAndStop(currentLevel); var _local3:String = MathUtils.formatTime(((controller.gameState.time / 30) * 1000)); getMovieClip("holder")["time"].text = String(_local3); getMovieClip("holder")["score"].text = MathUtils.makeScorePretty(controller.gameState.score); target.play(); } public function finished(_arg1:Event):void{ SoundController.getInstance().stopping = false; SoundController.getInstance().playSound(SoundController.EFFECTS, SoundPackage.BUTTON_SELECT); target["holder"]["quit"].removeEventListener(MouseEvent.CLICK, finished); target["holder"]["replay"].removeEventListener(MouseEvent.CLICK, replay); dispatchEvent(new Event(LOSTSCREEN_COMPLETE, true)); } } }//package app.view
Section 11
//LevelScreen (app.view.LevelScreen) package app.view { import shell.sound.*; import flash.events.*; import flash.display.*; import app.connector.*; import game.utils.*; import shell.*; import app.*; import app.sound.*; import flash.net.*; public class LevelScreen extends MenuObject { public var folder_bug_btn:SimpleButton; public var selection; public var bug_btn:SimpleButton; public var act2x:Number; public var controller:Controller; public var act1:Boolean;// = false public var unlocked:Boolean;// = false public var so:SharedObjectManager; public var allAs:Boolean; public var act1x:Number; public static var MENUSCREEN_LINKAGE:String = "levelSelect"; public static var MENUSCREEN_COMPLETE:String = "menu_screen_complete"; public function LevelScreen(_arg1:SharedObjectManager, _arg2:Controller){ controller = _arg2; so = _arg1; setTarget(MENUSCREEN_LINKAGE); attachClip(); target.addEventListener(Event.ADDED_TO_STAGE, ready); } public function onClick(_arg1:MouseEvent):void{ SoundController.getInstance().playSound(SoundController.EFFECTS, SoundPackage.BUTTON_SELECT); selection = (int(String(_arg1.currentTarget.name).split("pic")[1]) - 1); if (so.mySO.data[("grade" + (selection + 1))] != ""){ getMovieClip("folder")["holder"]["pic"].gotoAndStop((selection + 1)); getMovieClip("folder")["holder"]["patient"].gotoAndStop((selection + 1)); getMovieClip("folder")["holder"]["desc"].gotoAndStop((selection + 1)); getMovieClip("folder")["holder"]["pic"]["grade"].text = so.mySO.data[("grade" + (selection + 1))]; getMovieClip("folder")["holder"]["score"].text = MathUtils.makeScorePretty(so.mySO.data[("score" + (selection + 1))]); getMovieClip("folder")["holder"]["time"].text = MathUtils.formatTime(((so.mySO.data[("time" + (selection + 1))] / 30) * 1000)); getMovieClip("folder").gotoAndPlay(2); } else { closeMenuScreen(); }; } public function closeMenuScreen():void{ if (hasEventListener(Event.ENTER_FRAME)){ removeEventListener(Event.ENTER_FRAME, check); }; menuGo(); } public function check(_arg1:Event):void{ var _local2:*; _local2 = 1; while (_local2 <= 10) { if ((((((_local2 <= so.mySO.data["highestLevel"])) || (unlocked))) && (((((!((_local2 == 10))) || (allAs))) || (unlocked))))){ if (getMovieClip("page1")[("pic" + _local2)]["grey"] == null){ return; }; if (getMovieClip("page1")[("pic" + _local2)]["hidden"] == null){ return; }; if (getMovieClip("page1")[("pic" + _local2)]["white"] == null){ return; }; if (so.mySO.data[("grade" + _local2)] == ""){ getMovieClip("page1")[("pic" + _local2)]["grey"].visible = true; getMovieClip("page1")[("pic" + _local2)]["hidden"].visible = true; getMovieClip("page1")[("pic" + _local2)]["white"].visible = true; } else { getMovieClip("page1")[("pic" + _local2)]["grey"].visible = false; getMovieClip("page1")[("pic" + _local2)]["hidden"].visible = false; getMovieClip("page1")[("pic" + _local2)]["white"].visible = false; }; }; _local2++; }; _local2 = 1; while (_local2 <= 10) { if (((((((_local2 + 10) <= so.mySO.data["highestLevel"])) || (unlocked))) && (((((!(((_local2 + 10) == 20))) || (allAs))) || (unlocked))))){ if (getMovieClip("page2")[("pic" + (_local2 + 10))]["grey"] == null){ return; }; if (getMovieClip("page2")[("pic" + (_local2 + 10))]["hidden"] == null){ return; }; if (getMovieClip("page2")[("pic" + (_local2 + 10))]["white"] == null){ return; }; if (so.mySO.data[("grade" + (_local2 + 10))] == ""){ getMovieClip("page2")[("pic" + (_local2 + 10))]["grey"].visible = true; getMovieClip("page2")[("pic" + (_local2 + 10))]["hidden"].visible = true; getMovieClip("page2")[("pic" + (_local2 + 10))]["white"].visible = true; } else { getMovieClip("page2")[("pic" + (_local2 + 10))]["grey"].visible = false; getMovieClip("page2")[("pic" + (_local2 + 10))]["hidden"].visible = false; getMovieClip("page2")[("pic" + (_local2 + 10))]["white"].visible = false; }; }; _local2++; }; removeEventListener(Event.ENTER_FRAME, check); } public function begin(_arg1:MouseEvent):void{ SoundController.getInstance().playSound(SoundController.EFFECTS, SoundPackage.BUTTON_SELECT); closeMenuScreen(); } public function init():void{ var _local1:*; allAs = true; _local1 = 1; while (_local1 <= 10) { getMovieClip("page1")[("pic" + _local1)]["grade"].text = so.mySO.data[("grade" + _local1)]; getMovieClip("page1")[("pic" + _local1)]["grade"].mouseEnabled = false; if ((((((_local1 <= so.mySO.data["highestLevel"])) || (unlocked))) && (((((!((_local1 == 10))) || (allAs))) || (unlocked))))){ getMovieClip("page1")[("pic" + _local1)].addEventListener(MouseEvent.CLICK, onClick); getMovieClip("page1")[("pic" + _local1)].buttonMode = true; if (so.mySO.data[("grade" + _local1)] == ""){ getMovieClip("page1")[("pic" + _local1)]["grey"].visible = true; getMovieClip("page1")[("pic" + _local1)]["hidden"].visible = true; } else { getMovieClip("page1")[("pic" + _local1)]["grey"].visible = false; getMovieClip("page1")[("pic" + _local1)]["hidden"].visible = false; }; getMovieClip("page1")[("pic" + _local1)].gotoAndStop(_local1); getMovieClip("page1")[("pic" + _local1)].visible = true; } else { getMovieClip("page1")[("pic" + _local1)].gotoAndStop("locked"); if (_local1 == 10){ getMovieClip("page1")[("pic" + _local1)].visible = false; }; }; if (so.mySO.data[("grade" + _local1)] != "A"){ allAs = false; }; _local1++; }; _local1 = 1; while (_local1 <= 10) { getMovieClip("page2")[("pic" + (_local1 + 10))]["grade"].text = so.mySO.data[("grade" + (_local1 + 10))]; getMovieClip("page2")[("pic" + (_local1 + 10))]["grade"].mouseEnabled = false; if ((((((act1 == false)) && (((((_local1 + 10) <= so.mySO.data["highestLevel"])) || (unlocked))))) && (((((!(((_local1 + 10) == 20))) || (allAs))) || (unlocked))))){ getMovieClip("page2")[("pic" + (_local1 + 10))].addEventListener(MouseEvent.CLICK, onClick); getMovieClip("page2")[("pic" + (_local1 + 10))].buttonMode = true; if (so.mySO.data[("grade" + (_local1 + 10))] == ""){ getMovieClip("page2")[("pic" + (_local1 + 10))]["grey"].visible = true; getMovieClip("page2")[("pic" + (_local1 + 10))]["hidden"].visible = true; } else { getMovieClip("page2")[("pic" + (_local1 + 10))]["grey"].visible = false; getMovieClip("page2")[("pic" + (_local1 + 10))]["hidden"].visible = false; }; getMovieClip("page2")[("pic" + (_local1 + 10))].gotoAndStop((_local1 + 10)); getMovieClip("page2")[("pic" + (_local1 + 10))].visible = true; } else { getMovieClip("page2")[("pic" + (_local1 + 10))].gotoAndStop("locked"); if ((_local1 + 10) == 20){ getMovieClip("page2")[("pic" + (_local1 + 10))].visible = false; }; }; if (so.mySO.data[("grade" + (_local1 + 10))] != "A"){ allAs = false; }; _local1++; }; getTextField("score").text = MathUtils.makeScorePretty(so.mySO.data["total_score"]); getTextField("time").text = MathUtils.formatTime(((so.mySO.data["total_time"] / 30) * 1000)); target["act1"].addEventListener(MouseEvent.CLICK, setAct1); target["act2"].addEventListener(MouseEvent.CLICK, setAct2); target["folder"]["holder"]["back"].addEventListener(MouseEvent.CLICK, back); target["folder"]["holder"]["begin"].addEventListener(MouseEvent.CLICK, begin); act1x = target["act1"].x; act2x = target["act2"].x; if ((Connector._current_mission_id + 1) <= 10){ target["act1"].x = (act1x - 30); target["act2"].x = act2x; target["act1"].mouseEnabled = false; target["act2"].mouseEnabled = true; getMovieClip("page2").visible = (getMovieClip("page2").mouseEnabled = false); getMovieClip("page1").visible = (getMovieClip("page1").mouseEnabled = true); } else { target["act2"].x = (act2x - 30); target["act1"].x = act1x; target["act2"].mouseEnabled = false; target["act1"].mouseEnabled = true; getMovieClip("page1").visible = (getMovieClip("page1").mouseEnabled = false); getMovieClip("page2").visible = (getMovieClip("page2").mouseEnabled = true); }; bug_btn = target["mcBug"]; bug_btn.addEventListener(MouseEvent.CLICK, goToURL); folder_bug_btn = target["folder"]["holder"]["mcBug"]; folder_bug_btn.addEventListener(MouseEvent.CLICK, goToURL); addEventListener(Event.ENTER_FRAME, check); } public function setAct1(_arg1:Event):void{ SoundController.getInstance().playSound(SoundController.EFFECTS, SoundPackage.BUTTON_SELECT); getMovieClip("page2").visible = (getMovieClip("page2").mouseEnabled = false); getMovieClip("page1").visible = (getMovieClip("page1").mouseEnabled = true); target["act1"].x = (act1x - 30); target["act2"].x = act2x; target["act1"].mouseEnabled = false; target["act2"].mouseEnabled = true; } public function menuGo():void{ dispatchEvent(new Event(MENUSCREEN_COMPLETE)); } public function setAct2(_arg1:Event):void{ SoundController.getInstance().playSound(SoundController.EFFECTS, SoundPackage.BUTTON_SELECT); getMovieClip("page2").visible = (getMovieClip("page2").mouseEnabled = true); getMovieClip("page1").visible = (getMovieClip("page1").mouseEnabled = false); target["act2"].x = (act2x - 30); target["act1"].x = act1x; target["act2"].mouseEnabled = false; target["act1"].mouseEnabled = true; } public function ready(_arg1):void{ target.removeEventListener(Event.ADDED_TO_STAGE, ready); init(); } public function goToURL(_arg1:MouseEvent):void{ var _local8:String; var _local2:String = _arg1.currentTarget.name; var _local3 = "surgeon2"; var _local4:* = new LocalConnection(); var _local5:String = _local4.domain; var _local6:URLVariables = new URLVariables(); var _local7 = ""; var _local9 = ""; switch (_local2){ case "mcMGHome": _local9 = "moregames_btn"; _local8 = "http://games.adultswim.com/"; break; case "mcBug": _local9 = "moregames_bug"; _local8 = "http://games.adultswim.com/"; break; case "mcIphoneHome": _local8 = "http://itunes.apple.com/us/app/amateur-surgeon-2/id400765065?mt=8"; break; default: _local8 = "http://games.adultswim.com"; break; }; var _local10 = "level_select"; if (_local8 != "http://itunes.apple.com/us/app/amateur-surgeon-2/id400765065?mt=8"){ _local6.cid = ((((((("GAME_Ext_" + _local3) + "_") + _local5) + "_") + _local10) + "_") + _local9); }; trace(("strURI " + _local8)); trace(("variables.cid " + _local6.cid)); var _local11:URLRequest = new URLRequest(_local8); _local11.data = _local6; navigateToURL(_local11, "_blank"); } public function back(_arg1:MouseEvent):void{ SoundController.getInstance().playSound(SoundController.EFFECTS, SoundPackage.BUTTON_SELECT); getMovieClip("folder").gotoAndPlay(21); } } }//package app.view
Section 12
//PauseScreen (app.view.PauseScreen) package app.view { import shell.sound.*; import flash.events.*; import flash.display.*; import shell.*; import game.*; import app.sound.*; import flash.net.*; public class PauseScreen extends Sprite { public var help:MovieClip; public var currentLevel:int; private var controller:Game; public var summary:Sprite; private var rtl:RuntimeLibrary; public var holder:MovieClip; public static var PAUSE_COMPLETE:String = "PAUSE_COMPLETE"; public function PauseScreen(_arg1:Game){ controller = _arg1; init(); } public function dontQuit(_arg1:Event):void{ SoundController.getInstance().playSound(SoundController.EFFECTS, SoundPackage.BUTTON_SELECT); holder["holder"]["quit"].gotoAndStop(1); holder["holder"]["quit"].addEventListener(MouseEvent.MOUSE_DOWN, pressQuit); holder["holder"]["quit"]["yes"].removeEventListener(MouseEvent.CLICK, quit); holder["holder"]["quit"]["no"].removeEventListener(MouseEvent.CLICK, dontQuit); holder["holder"]["quit"]["yes"].mouseEnabled = false; holder["holder"]["quit"]["yes"].visible = false; holder["holder"]["quit"]["no"].mouseEnabled = false; holder["holder"]["quit"]["no"].visible = false; } public function goToURL(_arg1:MouseEvent):void{ var _local8:String; var _local2:String = _arg1.currentTarget.name; var _local3 = "surgeon2"; var _local4:* = new LocalConnection(); var _local5:String = _local4.domain; var _local6:URLVariables = new URLVariables(); var _local7 = ""; var _local9 = ""; switch (_local2){ case "mcMGHome": _local9 = "moregames_btn"; _local8 = "http://games.adultswim.com/"; break; case "mcBug": _local9 = "moregames_bug"; _local8 = "http://games.adultswim.com/"; break; case "mcIphoneHome": _local8 = "http://itunes.apple.com/us/app/amateur-surgeon-2/id400765065?mt=8"; break; default: _local8 = "http://games.adultswim.com"; break; }; var _local10 = "pause_screen"; if (_local8 != "http://itunes.apple.com/us/app/amateur-surgeon-2/id400765065?mt=8"){ _local6.cid = ((((((("GAME_Ext_" + _local3) + "_") + _local5) + "_") + _local10) + "_") + _local9); }; trace(("strURI " + _local8)); trace(("variables.cid " + _local6.cid)); var _local11:URLRequest = new URLRequest(_local8); _local11.data = _local6; navigateToURL(_local11, "_blank"); } public function toggleEffects(_arg1:Event):void{ SoundController.getInstance().playSound(SoundController.EFFECTS, SoundPackage.BUTTON_SELECT); if (controller.controller.sounds.getSoundEffectsOn()){ controller.controller.sounds.setSoundEffectsOn(false); holder["holder"]["sholder"].gotoAndStop(1); } else { controller.controller.sounds.setSoundEffectsOn(true); holder["holder"]["sholder"].gotoAndStop(2); }; } public function quit(_arg1:Event):void{ SoundController.getInstance().playSound(SoundController.EFFECTS, SoundPackage.BUTTON_SELECT); holder["holder"]["quit"]["yes"].removeEventListener(MouseEvent.CLICK, quit); holder["holder"]["quit"]["no"].removeEventListener(MouseEvent.CLICK, dontQuit); controller.quitGame(null); } public function init():void{ holder = (RuntimeLibrary.getMovieClipByLinkageID("pauseScreen") as MovieClip); holder["holder"]["resume"].addEventListener(MouseEvent.CLICK, startResume, null, null, true); holder["holder"]["sholder"].addEventListener(MouseEvent.CLICK, toggleEffects, null, null, true); holder["holder"]["mholder"].addEventListener(MouseEvent.CLICK, toggleMusic, null, null, true); holder["holder"]["quit"].addEventListener(MouseEvent.MOUSE_DOWN, pressQuit, null, null, true); holder["holder"]["help"].addEventListener(MouseEvent.CLICK, playHelp, null, null, true); holder["holder"]["mcBug"].addEventListener(MouseEvent.MOUSE_DOWN, goToURL); if (controller.controller.sounds.getSoundEffectsOn()){ holder["holder"]["sholder"].gotoAndStop(2); } else { holder["holder"]["sholder"].gotoAndStop(1); }; if (controller.controller.sounds.getMusicOn()){ holder["holder"]["mholder"].gotoAndStop(2); } else { holder["holder"]["mholder"].gotoAndStop(1); }; holder["holder"]["quit"]["yes"].mouseEnabled = false; holder["holder"]["quit"]["yes"].visible = false; holder["holder"]["quit"]["no"].mouseEnabled = false; holder["holder"]["quit"]["no"].visible = false; holder.x = 39; holder.y = 6; help = holder["help"]; help.stop(); addChild(holder); } public function cleanUp():void{ holder["holder"]["sholder"].removeEventListener(MouseEvent.CLICK, toggleEffects); holder["holder"]["mholder"].removeEventListener(MouseEvent.CLICK, toggleMusic); removeChild(holder); } public function playHelp(_arg1:Event):void{ SoundController.getInstance().playSound(SoundController.EFFECTS, SoundPackage.BUTTON_SELECT); help.mouseEnabled = true; help.mouseChildren = true; help.gotoAndPlay(2); help["holder"]["pages"].visible = false; help["holder"]["pages"].mouseEnabled = false; help["holder"]["pages"].mouseChildren = false; help["holder"]["buttons"].visible = true; help["holder"]["buttons"].mouseEnabled = true; help["holder"]["buttons"].mouseChildren = true; help["holder"]["back"].addEventListener(MouseEvent.CLICK, removeHelp); help["holder"]["buttons"]["smallCut"].addEventListener(MouseEvent.CLICK, showPage); help["holder"]["buttons"]["largeCut"].addEventListener(MouseEvent.CLICK, showPage); help["holder"]["buttons"]["burn"].addEventListener(MouseEvent.CLICK, showPage); help["holder"]["buttons"]["fire"].addEventListener(MouseEvent.CLICK, showPage); help["holder"]["buttons"]["surfaceExtraction"].addEventListener(MouseEvent.CLICK, showPage); help["holder"]["buttons"]["underSurfaceExtraction"].addEventListener(MouseEvent.CLICK, showPage); help["holder"]["buttons"]["poison"].addEventListener(MouseEvent.CLICK, showPage); help["holder"]["buttons"]["transplant"].addEventListener(MouseEvent.CLICK, showPage); help["holder"]["pages"]["back"].addEventListener(MouseEvent.CLICK, removePage); } public function checkResume(_arg1:Event):void{ if (holder.currentFrame == holder.totalFrames){ removeEventListener(Event.ENTER_FRAME, checkResume); cleanUp(); finished(_arg1); }; } public function removeHelp(_arg1:Event):void{ SoundController.getInstance().playSound(SoundController.EFFECTS, SoundPackage.BUTTON_SELECT); help.gotoAndPlay(11); help.mouseEnabled = false; help.mouseChildren = false; help["holder"]["buttons"]["smallCut"].removeEventListener(MouseEvent.CLICK, showPage); help["holder"]["buttons"]["largeCut"].removeEventListener(MouseEvent.CLICK, showPage); help["holder"]["buttons"]["burn"].removeEventListener(MouseEvent.CLICK, showPage); help["holder"]["buttons"]["fire"].removeEventListener(MouseEvent.CLICK, showPage); help["holder"]["buttons"]["surfaceExtraction"].removeEventListener(MouseEvent.CLICK, showPage); help["holder"]["buttons"]["underSurfaceExtraction"].removeEventListener(MouseEvent.CLICK, showPage); help["holder"]["buttons"]["poison"].removeEventListener(MouseEvent.CLICK, showPage); help["holder"]["buttons"]["transplant"].removeEventListener(MouseEvent.CLICK, showPage); help["holder"]["pages"]["back"].removeEventListener(MouseEvent.CLICK, removePage); } public function startResume(_arg1:Event):void{ SoundController.getInstance().playSound(SoundController.EFFECTS, SoundPackage.BUTTON_SELECT); holder["holder"]["resume"].removeEventListener(MouseEvent.CLICK, startResume); holder.play(); holder.mouseChildren = false; holder.mouseEnabled = false; addEventListener(Event.ENTER_FRAME, checkResume); } public function toggleMusic(_arg1:Event):void{ SoundController.getInstance().playSound(SoundController.EFFECTS, SoundPackage.BUTTON_SELECT); if (controller.controller.sounds.getMusicOn()){ controller.controller.sounds.setMusicOn(false); holder["holder"]["mholder"].gotoAndStop(1); } else { controller.controller.sounds.setMusicOn(true); holder["holder"]["mholder"].gotoAndStop(2); }; } public function pressQuit(_arg1:Event):void{ SoundController.getInstance().playSound(SoundController.EFFECTS, SoundPackage.BUTTON_SELECT); holder["holder"]["quit"].gotoAndStop(2); holder["holder"]["quit"].removeEventListener(MouseEvent.MOUSE_DOWN, pressQuit); holder["holder"]["quit"]["yes"].addEventListener(MouseEvent.CLICK, quit); holder["holder"]["quit"]["no"].addEventListener(MouseEvent.CLICK, dontQuit); holder["holder"]["quit"]["yes"].mouseEnabled = true; holder["holder"]["quit"]["yes"].visible = true; holder["holder"]["quit"]["no"].mouseEnabled = true; holder["holder"]["quit"]["no"].visible = true; } public function removePage(_arg1:MouseEvent):void{ SoundController.getInstance().playSound(SoundController.EFFECTS, SoundPackage.BUTTON_SELECT); help["holder"]["buttons"].visible = true; help["holder"]["buttons"].mouseEnabled = true; help["holder"]["buttons"].mouseChildren = true; help["holder"]["pages"].visible = false; help["holder"]["pages"].mouseEnabled = false; help["holder"]["pages"].mouseChildren = false; } public function finished(_arg1:Event):void{ dispatchEvent(new Event(PAUSE_COMPLETE, true)); } public function showPage(_arg1:MouseEvent):void{ SoundController.getInstance().playSound(SoundController.EFFECTS, SoundPackage.BUTTON_SELECT); help["holder"]["buttons"].visible = false; help["holder"]["buttons"].mouseEnabled = false; help["holder"]["buttons"].mouseChildren = false; help["holder"]["pages"].gotoAndStop(MovieClip(_arg1.currentTarget).name); help["holder"]["pages"].visible = true; help["holder"]["pages"].mouseEnabled = true; help["holder"]["pages"].mouseChildren = true; } } }//package app.view
Section 13
//PreloaderView (app.view.PreloaderView) package app.view { import flash.events.*; import flash.display.*; import flash.text.*; import shell.*; import app.interfaces.*; public class PreloaderView extends MenuObject implements IPreloader { private var load_bar:MovieClip; public var mc2f:int; public var mc1f:int; private var txt:TextField; public var pc:Number; public static var PRELOADER_LINKAGE:String = "preloader_mc"; public function PreloaderView(){ setTarget(PRELOADER_LINKAGE); attachClip(); } public function onComplete():void{ closePreloader(); } public function update(_arg1:LoadInfo):void{ if (Math.round(_arg1.percent) >= 100){ load_bar.gotoAndStop(100); } else { mc1f++; mc2f++; if (mc1f > 25){ mc1f = 1; }; if (mc2f > 25){ mc2f = 1; }; load_bar["mc1"].gotoAndStop(mc1f); load_bar["mc2"].gotoAndStop(mc2f); load_bar.gotoAndStop(Math.floor(_arg1.percent)); }; } public function init():void{ mc1f = 1; mc2f = 1; pc = 0; load_bar = getMovieClip("preloader")["inner"]; load_bar.gotoAndStop(1); } public function closePreloader():void{ trace("close preloader"); dispatchEvent(new Event(Preloader.LOAD_COMPLETE)); } } }//package app.view
Section 14
//StartScene (app.view.StartScene) package app.view { import shell.sound.*; import flash.events.*; import flash.display.*; import shell.*; import game.*; import app.sound.*; import flash.net.*; public class StartScene extends Sprite { public var summary:Sprite; private var rtl:RuntimeLibrary; public var currentLevel:int; public var bug_btn:SimpleButton; public var holder:Sprite; private var controller:Game; public static var STARTSCENE_COMPLETE:String = "STARTSCENE_COMPLETE"; public function StartScene(_arg1:int, _arg2:Game){ controller = _arg2; currentLevel = (_arg1 + 1); init(); } public function init():void{ holder = RuntimeLibrary.getMovieClipByLinkageID(("startScreen" + currentLevel)); holder["start"].addEventListener(MouseEvent.CLICK, finished, null, null, true); bug_btn = holder["mcBug"]; bug_btn.addEventListener(MouseEvent.CLICK, goToURL); addChild(holder); } public function finished(_arg1:Event):void{ SoundController.getInstance().playSound(SoundController.EFFECTS, SoundPackage.BUTTON_SELECT); holder["start"].removeEventListener(MouseEvent.CLICK, finished); removeChild(holder); dispatchEvent(new Event(STARTSCENE_COMPLETE, true)); } public function goToURL(_arg1:MouseEvent):void{ var _local8:String; var _local2:String = _arg1.currentTarget.name; var _local3 = "surgeon2"; var _local4:* = new LocalConnection(); var _local5:String = _local4.domain; var _local6:URLVariables = new URLVariables(); var _local7 = ""; var _local9 = ""; switch (_local2){ case "mcMGHome": _local9 = "moregames_btn"; _local8 = "http://games.adultswim.com/"; break; case "mcBug": _local9 = "moregames_bug"; _local8 = "http://games.adultswim.com/"; break; case "mcIphoneHome": _local8 = "http://itunes.apple.com/us/app/amateur-surgeon-2/id400765065?mt=8"; break; default: _local8 = "http://games.adultswim.com"; break; }; var _local10 = "start_scene"; if (_local8 != "http://itunes.apple.com/us/app/amateur-surgeon-2/id400765065?mt=8"){ _local6.cid = ((((((("GAME_Ext_" + _local3) + "_") + _local5) + "_") + _local10) + "_") + _local9); }; trace(("strURI " + _local8)); trace(("variables.cid " + _local6.cid)); var _local11:URLRequest = new URLRequest(_local8); _local11.data = _local6; navigateToURL(_local11, "_blank"); } } }//package app.view
Section 15
//StartScreen (app.view.StartScreen) package app.view { import shell.sound.*; import flash.events.*; import flash.display.*; import flash.text.*; import app.connector.*; import game.utils.*; import shell.*; import app.*; import app.sound.*; import flash.net.*; public class StartScreen extends MenuObject { private var iphone_btn:SimpleButton; private var continue_btn:SimpleButton; private var start_btn:MovieClip; private var credits:MovieClip; public var controller:Controller; public var so:SharedObjectManager; private var intro:MovieClip; private var txt:TextField; private var more_btn:SimpleButton; private var credits_btn:SimpleButton; public static var STARTSCREEN_COMPLETE:String = "start_screen_complete"; public static var STARTSCREEN_LINKAGE:String = "start_mc"; public function StartScreen(_arg1:SharedObjectManager, _arg2:Controller){ controller = _arg2; so = _arg1; setTarget(STARTSCREEN_LINKAGE); attachClip(); target.addEventListener(Event.ADDED_TO_STAGE, init); } public function pressContinue(_arg1:Event):void{ SoundController.getInstance().playSound(SoundController.EFFECTS, SoundPackage.BUTTON_SELECT); controller.setupTransition(continueGo); } public function goToURL(_arg1:MouseEvent):void{ var _local8:String; var _local2:String = _arg1.currentTarget.name; var _local3 = "surgeon2"; var _local4:* = new LocalConnection(); var _local5:String = _local4.domain; var _local6:URLVariables = new URLVariables(); var _local7 = ""; var _local9 = ""; switch (_local2){ case "mcMGHome": _local9 = "moregames_btn"; _local8 = "http://games.adultswim.com/"; break; case "mcBug": _local9 = "moregames_bug"; _local8 = "http://games.adultswim.com/"; break; case "mcIphoneHome": _local8 = "http://itunes.apple.com/us/app/amateur-surgeon-2/id400765065?mt=8"; break; default: _local8 = "http://games.adultswim.com"; break; }; var _local10 = "start_screen"; if (_local8 != "http://itunes.apple.com/us/app/amateur-surgeon-2/id400765065?mt=8"){ _local6.cid = ((((((("GAME_Ext_" + _local3) + "_") + _local5) + "_") + _local10) + "_") + _local9); }; trace(("strURI " + _local8)); trace(("variables.cid " + _local6.cid)); var _local11:URLRequest = new URLRequest(_local8); _local11.data = _local6; navigateToURL(_local11, "_blank"); } public function endSure(_arg1:Event):void{ SoundController.getInstance().playSound(SoundController.EFFECTS, SoundPackage.BUTTON_SELECT); start_btn["holder"]["yes"].mouseEnabled = false; start_btn["holder"]["no"].mouseEnabled = false; addEventListener(Event.ENTER_FRAME, checkEnd); } public function checkIntro(_arg1:Event):void{ intro.nextFrame(); if (intro.currentFrame == intro.totalFrames){ skipIntro(_arg1); }; } public function closeStartScreen(_arg1:Event):void{ SoundController.getInstance().playSound(SoundController.EFFECTS, SoundPackage.BUTTON_SELECT); start_btn["new_game"].removeEventListener(MouseEvent.CLICK, playSure); continue_btn.removeEventListener(MouseEvent.CLICK, pressContinue); dispatchEvent(new Event(STARTSCREEN_COMPLETE)); } public function init(_arg1:Event):void{ start_btn = getMovieClip("start_btn"); start_btn["new_game"].addEventListener(MouseEvent.CLICK, playSure); start_btn["new_game"].mouseEnabled = true; start_btn["holder"]["yes"].addEventListener(MouseEvent.CLICK, playIntro); start_btn["holder"]["yes"].mouseEnabled = false; start_btn["holder"]["no"].addEventListener(MouseEvent.CLICK, endSure); start_btn["holder"]["no"].mouseEnabled = false; continue_btn = target["continue_btn"]; if (so.mySO.data["firstRun"] == false){ ColourUtils.tint(0, 0, continue_btn); continue_btn.mouseEnabled = true; continue_btn.addEventListener(MouseEvent.CLICK, pressContinue); } else { ColourUtils.tint(0, 0.5, continue_btn); continue_btn.mouseEnabled = false; }; intro = getMovieClip("intro"); intro["skip"].visible = false; intro["skip"].mouseEnabled = false; intro["skip"].addEventListener(MouseEvent.CLICK, skipIntro); credits = getMovieClip("credits"); credits.visible = false; credits.mouseEnabled = false; credits["back"].visible = false; credits["back"].mouseEnabled = false; credits["back"].addEventListener(MouseEvent.CLICK, removeCredits); credits_btn = target["credits_btn"]; credits_btn.addEventListener(MouseEvent.CLICK, addCredits); more_btn = target["mcMGHome"]; more_btn.addEventListener(MouseEvent.CLICK, goToURL); iphone_btn = target["mcIphoneHome"]; iphone_btn.addEventListener(MouseEvent.CLICK, goToURL); } public function playIntro(_arg1:Event):void{ SoundController.getInstance().playSound(SoundController.EFFECTS, SoundPackage.BUTTON_SELECT); controller.setupTransition(introGo); } public function playSure(_arg1:Event):void{ trace("1"); SoundController.getInstance().playSound(SoundController.EFFECTS, SoundPackage.BUTTON_SELECT); trace("2"); if (so.mySO.data["firstRun"] == false){ trace("3"); start_btn["new_game"].mouseEnabled = false; addEventListener(Event.ENTER_FRAME, checkSure); } else { trace("4"); playIntro(_arg1); }; } public function skipIntro(_arg1:Event):void{ SoundController.getInstance().playSound(SoundController.EFFECTS, SoundPackage.BUTTON_SELECT); start_btn["holder"]["yes"].removeEventListener(MouseEvent.CLICK, playIntro); start_btn["holder"]["no"].removeEventListener(MouseEvent.CLICK, endSure); intro.gotoAndStop(1); removeEventListener(Event.ENTER_FRAME, checkIntro); intro["skip"].removeEventListener(MouseEvent.CLICK, skipIntro); closeStartScreen(_arg1); } public function continueGo():void{ start_btn["new_game"].removeEventListener(MouseEvent.CLICK, playSure); continue_btn.removeEventListener(MouseEvent.CLICK, closeStartScreen); dispatchEvent(new Event(STARTSCREEN_COMPLETE)); } private function removeCredits(_arg1:MouseEvent):void{ credits.visible = false; credits.mouseEnabled = false; credits["back"].visible = false; credits["back"].mouseEnabled = false; } private function addCredits(_arg1:MouseEvent):void{ credits.visible = true; credits.mouseEnabled = true; credits["back"].visible = true; credits["back"].mouseEnabled = true; } public function checkEnd(_arg1:Event):void{ start_btn.nextFrame(); if (start_btn.currentFrame == start_btn.totalFrames){ start_btn.gotoAndStop(1); start_btn["new_game"].mouseEnabled = true; removeEventListener(Event.ENTER_FRAME, checkEnd); }; } public function introGo():void{ SoundController.getInstance().playSound(SoundController.EFFECTS, SoundPackage.BUTTON_SELECT); SoundController.getInstance().swapTheme(SoundPackage.INTRO_MUSIC, true); so.setup(); intro["skip"].visible = true; intro["skip"].mouseEnabled = true; addEventListener(Event.ENTER_FRAME, checkIntro); } public function checkSure(_arg1:Event):void{ start_btn.nextFrame(); if (start_btn.currentFrame == 11){ start_btn["holder"]["yes"].mouseEnabled = true; start_btn["holder"]["no"].mouseEnabled = true; removeEventListener(Event.ENTER_FRAME, checkSure); }; } } }//package app.view
Section 16
//WaitView (app.view.WaitView) package app.view { import flash.events.*; import flash.display.*; import flash.text.*; import shell.*; import app.interfaces.*; public class WaitView extends MenuObject implements IWaiter { private var txt:TextField; private var wheel:MovieClip; public static var WAITER_LINKAGE:String = "wait_mc"; public function WaitView(){ setTarget(WAITER_LINKAGE); attachClip(); } public function onComplete():void{ closeWaiter(); } public function closeWaiter():void{ dispatchEvent(new Event(Preloader.LOAD_COMPLETE)); } public function init():void{ txt = getTextField("txt"); wheel = getMovieClip("wheel"); wheel.play(); txt.text = "Loading data"; } } }//package app.view
Section 17
//Controller (app.Controller) package app { import shell.sound.*; import flash.events.*; import flash.display.*; import app.connector.*; import game.utils.*; import shell.*; import game.libraries.*; import game.*; import game.interfaces.*; import app.sound.*; import app.view.*; public class Controller extends Sprite { public var sounds:SoundController; public var game_layer:Sprite; private var menu_screen:LevelScreen; public var transition:MovieClip; public var mc:Sprite; public var so:SharedObjectManager; public var my_game:IEngine; private var start_screen:StartScreen; public var callBack:Function; public var fps:fpsBox; private var _shell:Shell; public var app_layer:Sprite; public function Controller(_arg1:Sprite){ trace("create controller"); mc = _arg1; so = new SharedObjectManager(); _shell = new Shell(this, new LoadCollection("core/skin/", ["shell_preloader.swf"]), [new LoadCollection("core/skin/", ["shell.swf", "sounds.swf"]), new LoadCollection("media/", ["cut_scene.swf"])]); _shell.addEventListener(Shell.RESUME_GAME, onShellLoaded); game_layer = new Sprite(); app_layer = new Sprite(); addChild(game_layer); addChild(app_layer); addChild(_shell); } public function showStartScreen(_arg1:Event):void{ trace("show start screen"); start_screen = new StartScreen(so, this); start_screen.addEventListener(StartScreen.STARTSCREEN_COMPLETE, showMenuScreen); sounds.swapTheme(SoundPackage.SNEAK_MUSIC, true); addChild(start_screen); if (SoundController.getInstance().theme != SoundPackage.SOUNDTRACK){ SoundController.getInstance().swapTheme(SoundPackage.SOUNDTRACK, true); }; } private function checkFrame(_arg1:Event):void{ if (MovieClip(mc).currentFrame == MovieClip(mc).totalFrames){ sounds = new SoundController(new SoundPackage(), false); removeEventListener(Event.ENTER_FRAME, checkFrame); Library.getInstance().addEventListener(Library.COMPLETE, showStartScreen); Library.getInstance().init(); }; } public function stopGame(_arg1:Event=null):void{ if (((!((my_game == null))) && ((my_game.active == true)))){ my_game.pauseGame(); }; } public function showMenuScreen(_arg1:Event=null):void{ if (SoundController.getInstance().theme != SoundPackage.SOUNDTRACK){ SoundController.getInstance().swapTheme(SoundPackage.SOUNDTRACK, true); }; if (start_screen != null){ removeChild(start_screen); start_screen = null; }; if (so.mySO.data["firstRun"] == false){ menu_screen = new LevelScreen(so, this); menu_screen.addEventListener(LevelScreen.MENUSCREEN_COMPLETE, startGame); addChild(menu_screen); swapChildren(transition, menu_screen); } else { startGame(null); }; } public function quitGame(_arg1:Event=null):void{ game_layer.removeChild((my_game as Sprite)); my_game = null; removeEventListener(Shell.STOP_GAME, stopGame); removeEventListener(Shell.RESUME_GAME, resumeGame); removeEventListener(Shell.QUIT_GAME, quitGame); removeEventListener(Shell.REPLAY, replay); showMenuScreen(); } public function replay(_arg1:Event=null):void{ game_layer.removeChild((my_game as Sprite)); my_game = null; removeEventListener(Shell.STOP_GAME, stopGame); removeEventListener(Shell.RESUME_GAME, resumeGame); removeEventListener(Shell.QUIT_GAME, quitGame); removeEventListener(Shell.REPLAY, replay); if (menu_screen != null){ removeChild(menu_screen); menu_screen = null; }; my_game = new Game(Connector.current_mission, so, this); game_layer.addChild((my_game as Sprite)); addEventListener(Shell.STOP_GAME, stopGame); addEventListener(Shell.RESUME_GAME, resumeGame); addEventListener(Shell.QUIT_GAME, quitGame); addEventListener(Shell.REPLAY, replay); } public function setupTransition(_arg1:Function):void{ transition = (RuntimeLibrary.getMovieClipByLinkageID("bandages") as MovieClip); addChild(transition); addEventListener(Event.ENTER_FRAME, checkTransition); callBack = _arg1; } public function startGame(_arg1:Event=null):void{ if (so.mySO.data["firstRun"] == false){ Connector.current_mission = menu_screen.selection; Connector.current_mission_id = menu_screen.selection; } else { Connector.current_mission = 0; Connector.current_mission_id = 0; }; if (menu_screen != null){ removeChild(menu_screen); menu_screen = null; }; my_game = new Game(Connector.current_mission, so, this); game_layer.addChild((my_game as Sprite)); addEventListener(Shell.STOP_GAME, stopGame); addEventListener(Shell.RESUME_GAME, resumeGame); addEventListener(Shell.QUIT_GAME, quitGame); addEventListener(Shell.REPLAY, replay); } public function onShellLoaded(_arg1:Event=null):void{ trace("shell loaded"); MovieClip(mc).play(); addEventListener(Event.ENTER_FRAME, checkFrame); _shell.removeEventListener(Shell.RESUME_GAME, onShellLoaded); } public function checkTransition(_arg1:Event):void{ if (transition.currentFrame < transition.totalFrames){ transition.nextFrame(); }; if (transition.currentFrame == 25){ callBack(); }; if (transition.currentFrame == transition.totalFrames){ removeChild(transition); transition = null; removeEventListener(Event.ENTER_FRAME, checkTransition); }; } public function resumeGame(_arg1:Event=null):void{ if (((!((my_game == null))) && ((my_game.active == true)))){ my_game.resumeGame(); }; } } }//package app
Section 18
//compareStringCaseInSensitive (de.polygonal.ds.sort.compare.compareStringCaseInSensitive) package de.polygonal.ds.sort.compare { public function compareStringCaseInSensitive(_arg1:String, _arg2:String):int{ var _local3:int; var _local4:int; var _local5:int; _arg1 = _arg1.toLowerCase(); _arg2 = _arg2.toLowerCase(); if ((_arg1.length + _arg2.length) > 2){ _local3 = 0; _local4 = ((_arg1.length > _arg2.length)) ? _arg1.length : _arg2.length; _local5 = 0; while (_local5 < _local4) { _local3 = (_arg1.charCodeAt(_local5) - _arg2.charCodeAt(_local5)); if (_local3 != 0){ break; }; _local5++; }; return (_local3); } else { }; return ((!NULL! - !NULL!)); } }//package de.polygonal.ds.sort.compare
Section 19
//compareStringCaseInSensitiveDesc (de.polygonal.ds.sort.compare.compareStringCaseInSensitiveDesc) package de.polygonal.ds.sort.compare { public function compareStringCaseInSensitiveDesc(_arg1:String, _arg2:String):int{ var _local3:int; var _local4:int; var _local5:int; _arg1 = _arg1.toLowerCase(); _arg2 = _arg2.toLowerCase(); if ((_arg1.length + _arg2.length) > 2){ _local3 = 0; _local4 = ((_arg1.length > _arg2.length)) ? _arg1.length : _arg2.length; _local5 = 0; while (_local5 < _local4) { _local3 = (_arg2.charCodeAt(_local5) - _arg1.charCodeAt(_local5)); if (_local3 != 0){ break; }; _local5++; }; return (_local3); } else { }; return ((!NULL! - !NULL!)); } }//package de.polygonal.ds.sort.compare
Section 20
//compareStringCaseSensitive (de.polygonal.ds.sort.compare.compareStringCaseSensitive) package de.polygonal.ds.sort.compare { public function compareStringCaseSensitive(_arg1:String, _arg2:String):int{ var _local3:int; var _local4:int; var _local5:int; if ((_arg1.length + _arg2.length) > 2){ _local3 = 0; _local4 = ((_arg1.length > _arg2.length)) ? _arg1.length : _arg2.length; _local5 = 0; while (_local5 < _local4) { _local3 = (_arg1.charCodeAt(_local5) - _arg2.charCodeAt(_local5)); if (_local3 != 0){ break; }; _local5++; }; return (_local3); } else { }; return ((!NULL! - !NULL!)); } }//package de.polygonal.ds.sort.compare
Section 21
//compareStringCaseSensitiveDesc (de.polygonal.ds.sort.compare.compareStringCaseSensitiveDesc) package de.polygonal.ds.sort.compare { public function compareStringCaseSensitiveDesc(_arg1:String, _arg2:String):int{ var _local3:int; var _local4:int; var _local5:int; if ((_arg1.length + _arg2.length) > 2){ _local3 = 0; _local4 = ((_arg1.length > _arg2.length)) ? _arg1.length : _arg2.length; _local5 = 0; while (_local5 < _local4) { _local3 = (_arg2.charCodeAt(_local5) - _arg1.charCodeAt(_local5)); if (_local3 != 0){ break; }; _local5++; }; return (_local3); } else { }; return ((!NULL! - !NULL!)); } }//package de.polygonal.ds.sort.compare
Section 22
//dLinkedInsertionSort (de.polygonal.ds.sort.dLinkedInsertionSort) package de.polygonal.ds.sort { import de.polygonal.ds.*; public function dLinkedInsertionSort(_arg1:DListNode, _arg2:Boolean=false):DListNode{ var _local4:DListNode; var _local5:DListNode; var _local6:DListNode; var _local7:DListNode; var _local8:*; if (!_arg1){ return (null); }; var _local3:DListNode = _arg1; if (_arg2){ _local5 = _local3.next; while (_local5) { _local6 = _local5.next; _local4 = _local5.prev; if (_local4.data < _local5.data){ _local7 = _local4; while (_local7.prev) { if (_local7.prev.data < _local5.data){ _local7 = _local7.prev; } else { break; }; }; if (_local6){ _local4.next = _local6; _local6.prev = _local4; } else { _local4.next = null; }; if (_local7 == _local3){ _local5.prev = null; _local5.next = _local7; _local7.prev = _local5; _local3 = _local5; } else { _local5.prev = _local7.prev; _local7.prev.next = _local5; _local5.next = _local7; _local7.prev = _local5; }; }; _local5 = _local6; }; return (_local3); //unresolved jump }; _local5 = _local3.next; while (_local5) { _local6 = _local5.next; _local4 = _local5.prev; if (_local4.data > _local5.data){ _local7 = _local4; while (_local7.prev) { if (_local7.prev.data > _local5.data){ _local7 = _local7.prev; } else { break; }; }; if (_local6){ _local4.next = _local6; _local6.prev = _local4; } else { _local4.next = null; }; if (_local7 == _local3){ _local5.prev = null; _local5.next = _local7; _local7.prev = _local5; _local3 = _local5; } else { _local5.prev = _local7.prev; _local7.prev.next = _local5; _local5.next = _local7; _local7.prev = _local5; }; }; _local5 = _local6; }; return (_local3); } }//package de.polygonal.ds.sort
Section 23
//dLinkedInsertionSortCmp (de.polygonal.ds.sort.dLinkedInsertionSortCmp) package de.polygonal.ds.sort { import de.polygonal.ds.*; public function dLinkedInsertionSortCmp(_arg1:DListNode, _arg2:Function, _arg3:Boolean=false):DListNode{ var _local5:DListNode; var _local6:DListNode; var _local7:DListNode; var _local8:DListNode; var _local9:*; if (((!(_arg1)) || ((_arg2 == null)))){ return (null); }; var _local4:DListNode = _arg1; if (_arg3){ _local6 = _local4.next; while (_local6) { _local7 = _local6.next; _local5 = _local6.prev; if (_arg2(_local5.data, _local6.data) < 0){ _local8 = _local5; while (_local8.prev) { if (_arg2(_local8.prev.data, _local6.data) < 0){ _local8 = _local8.prev; } else { break; }; }; if (_local7){ _local5.next = _local7; _local7.prev = _local5; } else { _local5.next = null; }; if (_local8 == _local4){ _local6.prev = null; _local6.next = _local8; _local8.prev = _local6; _local4 = _local6; } else { _local6.prev = _local8.prev; _local8.prev.next = _local6; _local6.next = _local8; _local8.prev = _local6; }; }; _local6 = _local7; }; } else { _local6 = _local4.next; while (_local6) { _local7 = _local6.next; _local5 = _local6.prev; if (_arg2(_local5.data, _local6.data) > 0){ _local8 = _local5; while (_local8.prev) { if (_arg2(_local8.prev.data, _local6.data) > 0){ _local8 = _local8.prev; } else { break; }; }; if (_local7){ _local5.next = _local7; _local7.prev = _local5; } else { _local5.next = null; }; if (_local8 == _local4){ _local6.prev = null; _local6.next = _local8; _local8.prev = _local6; _local4 = _local6; } else { _local6.prev = _local8.prev; _local8.prev.next = _local6; _local6.next = _local8; _local8.prev = _local6; }; }; _local6 = _local7; }; }; return (_local4); } }//package de.polygonal.ds.sort
Section 24
//dLinkedMergeSort (de.polygonal.ds.sort.dLinkedMergeSort) package de.polygonal.ds.sort { import de.polygonal.ds.*; public function dLinkedMergeSort(_arg1:DListNode, _arg2:Boolean=false):DListNode{ var _local4:DListNode; var _local5:DListNode; var _local6:DListNode; var _local7:DListNode; var _local9:int; var _local10:int; var _local11:int; var _local12:int; if (!_arg1){ return (null); }; var _local3:DListNode = _arg1; var _local8 = 1; if (_arg2){ while (true) { _local4 = _local3; _local7 = null; _local3 = _local7; _local9 = 0; while (_local4) { _local9++; _local12 = 0; _local10 = 0; _local5 = _local4; while (_local12 < _local8) { _local10++; _local5 = _local5.next; if (!_local5){ break; }; _local12++; }; _local11 = _local8; while ((((_local10 > 0)) || ((((_local11 > 0)) && (_local5))))) { if (_local10 == 0){ _local6 = _local5; _local5 = _local5.next; _local11--; } else { if ((((_local11 == 0)) || (!(_local5)))){ _local6 = _local4; _local4 = _local4.next; _local10--; } else { if ((_local4.data - _local5.data) >= 0){ _local6 = _local4; _local4 = _local4.next; _local10--; } else { _local6 = _local5; _local5 = _local5.next; _local11--; }; }; }; if (_local7){ _local7.next = _local6; } else { _local3 = _local6; }; _local6.prev = _local7; _local7 = _local6; }; _local4 = _local5; }; _local7.next = null; if (_local9 <= 1){ return (_local3); }; _local8 = (_local8 << 1); }; } else { while (true) { _local4 = _local3; _local7 = null; _local3 = _local7; _local9 = 0; while (_local4) { _local9++; _local12 = 0; _local10 = 0; _local5 = _local4; while (_local12 < _local8) { _local10++; _local5 = _local5.next; if (!_local5){ break; }; _local12++; }; _local11 = _local8; while ((((_local10 > 0)) || ((((_local11 > 0)) && (_local5))))) { if (_local10 == 0){ _local6 = _local5; _local5 = _local5.next; _local11--; } else { if ((((_local11 == 0)) || (!(_local5)))){ _local6 = _local4; _local4 = _local4.next; _local10--; } else { if ((_local4.data - _local5.data) <= 0){ _local6 = _local4; _local4 = _local4.next; _local10--; } else { _local6 = _local5; _local5 = _local5.next; _local11--; }; }; }; if (_local7){ _local7.next = _local6; } else { _local3 = _local6; }; _local6.prev = _local7; _local7 = _local6; }; _local4 = _local5; }; _local7.next = null; if (_local9 <= 1){ return (_local3); }; _local8 = (_local8 << 1); }; }; return (null); } }//package de.polygonal.ds.sort
Section 25
//dLinkedMergeSortCmp (de.polygonal.ds.sort.dLinkedMergeSortCmp) package de.polygonal.ds.sort { import de.polygonal.ds.*; public function dLinkedMergeSortCmp(_arg1:DListNode, _arg2:Function, _arg3:Boolean=false):DListNode{ var _local5:DListNode; var _local6:DListNode; var _local7:DListNode; var _local8:DListNode; var _local10:int; var _local11:int; var _local12:int; var _local13:int; if (((!(_arg1)) || ((_arg2 == null)))){ return (null); }; var _local4:DListNode = _arg1; var _local9 = 1; if (_arg3){ while (true) { _local5 = _local4; _local8 = null; _local4 = _local8; _local10 = 0; while (_local5) { _local10++; _local13 = 0; _local11 = 0; _local6 = _local5; while (_local13 < _local9) { _local11++; _local6 = _local6.next; if (!_local6){ break; }; _local13++; }; _local12 = _local9; while ((((_local11 > 0)) || ((((_local12 > 0)) && (_local6))))) { if (_local11 == 0){ _local7 = _local6; _local6 = _local6.next; _local12--; } else { if ((((_local12 == 0)) || (!(_local6)))){ _local7 = _local5; _local5 = _local5.next; _local11--; } else { if (_arg2(_local5.data, _local6.data) >= 0){ _local7 = _local5; _local5 = _local5.next; _local11--; } else { _local7 = _local6; _local6 = _local6.next; _local12--; }; }; }; if (_local8){ _local8.next = _local7; } else { _local4 = _local7; }; _local7.prev = _local8; _local8 = _local7; }; _local5 = _local6; }; _arg1.prev = _local8; _local8.next = null; if (_local10 <= 1){ return (_local4); }; _local9 = (_local9 << 1); }; } else { while (true) { _local5 = _local4; _local8 = null; _local4 = _local8; _local10 = 0; while (_local5) { _local10++; _local13 = 0; _local11 = 0; _local6 = _local5; while (_local13 < _local9) { _local11++; _local6 = _local6.next; if (!_local6){ break; }; _local13++; }; _local12 = _local9; while ((((_local11 > 0)) || ((((_local12 > 0)) && (_local6))))) { if (_local11 == 0){ _local7 = _local6; _local6 = _local6.next; _local12--; } else { if ((((_local12 == 0)) || (!(_local6)))){ _local7 = _local5; _local5 = _local5.next; _local11--; } else { if (_arg2(_local5.data, _local6.data) <= 0){ _local7 = _local5; _local5 = _local5.next; _local11--; } else { _local7 = _local6; _local6 = _local6.next; _local12--; }; }; }; if (_local8){ _local8.next = _local7; } else { _local4 = _local7; }; _local7.prev = _local8; _local8 = _local7; }; _local5 = _local6; }; _arg1.prev = _local8; _local8.next = null; if (_local10 <= 1){ return (_local4); }; _local9 = (_local9 << 1); }; }; return (null); } }//package de.polygonal.ds.sort
Section 26
//Array2 (de.polygonal.ds.Array2) package de.polygonal.ds { public class Array2 implements Collection { private var _a:Array; private var _h:int; private var _w:int; public function Array2(_arg1:int, _arg2:int){ if ((((_arg1 < 1)) || ((_arg2 < 1)))){ throw (new Error("illegal size")); }; _a = new Array((_w = _arg1), (_h = _arg2)); fill(null); } public function get size():int{ return ((_w * _h)); } public function fill(_arg1):void{ var _local3:int; var _local4:Class; var _local2:int = (_w * _h); if ((_arg1 is Class)){ _local4 = (_arg1 as Class); _local3 = 0; while (_local3 < _local2) { _a[_local3] = new (_local4); _local3++; }; } else { _local3 = 0; while (_local3 < _local2) { _a[_local3] = _arg1; _local3++; }; }; } public function get width():int{ return (_w); } public function getCol(_arg1:int):Array{ var _local2:Array = []; var _local3:int; while (_local3 < _h) { _local2[_local3] = _a[int(((_local3 * _w) + _arg1))]; _local3++; }; return (_local2); } public function shiftDown():void{ if (_h == 1){ return; }; var _local1:int = ((_h - 1) * _w); _a = _a.slice(_local1, (_local1 + _w)).concat(_a); _a.splice((_h * _w), _w); } public function set width(_arg1:int):void{ resize(_arg1, _h); } public function appendCol(_arg1:Array):void{ _arg1.length = _h; var _local2:int; while (_local2 < _h) { _a.splice((((_local2 * _w) + _w) + _local2), 0, _arg1[_local2]); _local2++; }; _w++; } public function set height(_arg1:int):void{ resize(_w, _arg1); } public function clear():void{ _a = new Array(size); } public function get(_arg1:int, _arg2:int){ return (_a[((_arg2 * _w) + _arg1)]); } public function setRow(_arg1:uint, _arg2:Array):void{ if ((((_arg1 < 0)) || ((_arg1 > _h)))){ throw (new Error("row index out of bounds")); }; var _local3:int = (_arg1 * _w); var _local4:int; while (_local4 < _w) { _a[int((_local3 + _local4))] = _arg2[_local4]; _local4++; }; } public function prependCol(_arg1:Array):void{ _arg1.length = _h; var _local2:int; while (_local2 < _h) { _a.splice(((_local2 * _w) + _local2), 0, _arg1[_local2]); _local2++; }; _w++; } public function isEmpty():Boolean{ return (false); } public function toArray():Array{ var _local1:Array = _a.concat(); var _local2:int = size; if (_local1.length > _local2){ _local1.length = _local2; }; return (_local1); } public function contains(_arg1):Boolean{ var _local2:int = size; var _local3:int; while (_local3 < _local2) { if (_a[_local3] === _arg1){ return (true); }; _local3++; }; return (false); } public function appendRow(_arg1:Array):void{ _arg1.length = _w; _a = _a.concat(_arg1); _h++; } public function dump():String{ var _local2:int; var _local3:*; var _local5:int; var _local1 = "Array2\n{"; var _local4:int; while (_local4 < _h) { _local1 = (_local1 + ("\n" + "\t")); _local2 = (_local4 * _w); _local5 = 0; while (_local5 < _w) { _local3 = _a[int((_local2 + _local5))]; _local1 = (_local1 + (("[" + ((_local3)!=undefined) ? _local3 : "?") + "]")); _local5++; }; _local4++; }; _local1 = (_local1 + "\n}"); return (_local1); } public function getArray():Array{ return (_a); } public function getRow(_arg1:int):Array{ var _local2:int = (_arg1 * _w); return (_a.slice(_local2, (_local2 + _w))); } public function get height():int{ return (_h); } public function shiftLeft():void{ var _local2:int; if (_w == 1){ return; }; var _local1:int = (_w - 1); var _local3:int; while (_local3 < _h) { _local2 = ((_local3 * _w) + _local1); _a.splice(_local2, 0, _a.splice((_local2 - _local1), 1)); _local3++; }; } public function getIterator():Iterator{ return (new Array2Iterator(this)); } public function prependRow(_arg1:Array):void{ _arg1.length = _w; _a = _arg1.concat(_a); _h++; } public function set(_arg1:int, _arg2:int, _arg3):void{ _a[int(((_arg2 * _w) + _arg1))] = _arg3; } public function resize(_arg1:int, _arg2:int):void{ var _local6:int; var _local7:int; var _local8:int; var _local9:int; if ((((_arg1 < 1)) || ((_arg2 < 1)))){ throw (new Error("illegal size")); }; var _local3:Array = _a.concat(); _a.length = 0; _a.length = (_arg1 * _arg2); var _local4:int = ((_arg1 < _w)) ? _arg1 : _w; var _local5:int = ((_arg2 < _h)) ? _arg2 : _h; _local7 = 0; while (_local7 < _local5) { _local8 = (_local7 * _arg1); _local9 = (_local7 * _w); _local6 = 0; while (_local6 < _local4) { _a[int((_local8 + _local6))] = _local3[int((_local9 + _local6))]; _local6++; }; _local7++; }; _w = _arg1; _h = _arg2; } public function transpose():void{ var _local3:int; var _local1:Array = _a.concat(); var _local2:int; while (_local2 < _h) { _local3 = 0; while (_local3 < _w) { _a[int(((_local3 * _w) + _local2))] = _local1[int(((_local2 * _w) + _local3))]; _local3++; }; _local2++; }; } public function shiftRight():void{ var _local2:int; if (_w == 1){ return; }; var _local1:int = (_w - 1); var _local3:int; while (_local3 < _h) { _local2 = ((_local3 * _w) + _local1); _a.splice((_local2 - _local1), 0, _a.splice(_local2, 1)); _local3++; }; } public function toString():String{ return ((((("[Array2, width=" + width) + ", height=") + height) + "]")); } public function shiftUp():void{ if (_h == 1){ return; }; _a = _a.concat(_a.slice(0, _w)); _a.splice(0, _w); } public function setCol(_arg1:int, _arg2:Array):void{ if ((((_arg1 < 0)) || ((_arg1 > _w)))){ throw (new Error("column index out of bounds")); }; var _local3:int; while (_local3 < _h) { _a[int(((_local3 * _w) + _arg1))] = _arg2[_local3]; _local3++; }; } } }//package de.polygonal.ds class Array2Iterator implements Iterator { private var _xCursor:int; private var _a2:Array2; private var _yCursor:int; private function Array2Iterator(_arg1:Array2){ _a2 = _arg1; _xCursor = (_yCursor = 0); } public function start():void{ _xCursor = (_yCursor = 0); } public function hasNext():Boolean{ return ((((_yCursor * _a2.width) + _xCursor) < _a2.size)); } public function get data(){ return (_a2.get(_xCursor, _yCursor)); } public function set data(_arg1):void{ _a2.set(_xCursor, _yCursor, _arg1); } public function next(){ var _local1:* = data; if (++_xCursor == _a2.width){ _yCursor++; _xCursor = 0; }; return (_local1); } }
Section 27
//Collection (de.polygonal.ds.Collection) package de.polygonal.ds { public interface Collection { function get size():int; function isEmpty():Boolean; function getIterator():Iterator; function clear():void; function toArray():Array; function contains(_arg1):Boolean; } }//package de.polygonal.ds
Section 28
//DLinkedList (de.polygonal.ds.DLinkedList) package de.polygonal.ds { import de.polygonal.ds.sort.*; import de.polygonal.ds.sort.compare.*; public class DLinkedList implements Collection { private var _count:int; public var tail:DListNode; public var head:DListNode; public function DLinkedList(... _args){ head = (tail = null); _count = 0; if (_args.length > 0){ append.apply(this, _args); }; } public function get size():int{ return (_count); } public function isEmpty():Boolean{ return ((_count == 0)); } public function remove(_arg1:DListIterator):Boolean{ if (((!((_arg1.list == this))) || (!(_arg1.node)))){ return (false); }; var _local2:DListNode = _arg1.node; if (_local2 == head){ head = head.next; } else { if (_local2 == tail){ tail = tail.prev; }; }; if (_arg1.node){ _arg1.node = _arg1.node.next; }; if (_local2.prev){ _local2.prev.next = _local2.next; }; if (_local2.next){ _local2.next.prev = _local2.prev; }; _local2.next = (_local2.prev = null); if (head == null){ tail = null; }; _count--; return (true); } public function removeHead(){ var _local1:*; if (head){ _local1 = head.data; head = head.next; if (head){ head.prev = null; } else { tail = null; }; _count--; return (_local1); }; return (null); } public function clear():void{ var _local2:DListNode; var _local1:DListNode = head; head = null; while (_local1) { _local2 = _local1.next; _local1.next = (_local1.prev = null); _local1 = _local2; }; _count = 0; } public function prepend(... _args):DListNode{ var _local4:DListNode; var _local5:int; var _local2:int = _args.length; var _local3:DListNode = new DListNode(_args[int((_local2 - 1))]); if (head){ head.insertBefore(_local3); head = head.prev; } else { head = (tail = _local3); }; if (_local2 > 1){ _local4 = _local3; _local5 = (_local2 - 2); while (_local5 >= 0) { _local3 = new DListNode(_args[_local5]); head.insertBefore(_local3); head = head.prev; _local5--; }; _count = (_count + _local2); return (_local4); }; _count++; return (_local3); } public function popDown():void{ var _local1:DListNode = tail; if (tail.prev == head){ tail = head; tail.next = null; head = _local1; head.prev = null; head.next = tail; tail.prev = head; } else { tail = tail.prev; tail.next = null; head.prev = _local1; _local1.prev = null; _local1.next = head; head = _local1; }; } public function concat(... _args):DLinkedList{ var _local3:DLinkedList; var _local4:DListNode; var _local2:DLinkedList = new DLinkedList(); _local4 = head; while (_local4) { _local2.append(_local4.data); _local4 = _local4.next; }; var _local5:int = _args.length; var _local6:int; while (_local6 < _local5) { _local3 = _args[_local6]; _local4 = _local3.head; while (_local4) { _local2.append(_local4.data); _local4 = _local4.next; }; _local6++; }; return (_local2); } public function insertBefore(_arg1:DListIterator, _arg2):DListNode{ var _local3:DListNode; if (_arg1.list != this){ return (null); }; if (_arg1.node){ _local3 = new DListNode(_arg2); _arg1.node.insertBefore(_local3); if (_arg1.node == head){ head = head.prev; }; _count++; return (_local3); //unresolved jump }; return (prepend(_arg2)); } public function append(... _args):DListNode{ var _local4:DListNode; var _local5:int; var _local2:int = _args.length; var _local3:DListNode = new DListNode(_args[0]); if (head){ tail.insertAfter(_local3); tail = tail.next; } else { head = (tail = _local3); }; if (_local2 > 1){ _local4 = _local3; _local5 = 1; while (_local5 < _local2) { _local3 = new DListNode(_args[_local5]); tail.insertAfter(_local3); tail = tail.next; _local5++; }; _count = (_count + _local2); return (_local4); }; _count++; return (_local3); } public function sort(... _args):void{ var _local2:int; var _local3:Function; var _local4:*; if (_count <= 1){ return; }; if (_args.length > 0){ _local2 = 0; _local3 = null; _local4 = _args[0]; if ((_local4 is Function)){ _local3 = _local4; if (_args.length > 1){ _local4 = _args[1]; if ((_local4 is int)){ _local2 = _local4; }; }; } else { if ((_local4 is int)){ _local2 = _local4; }; }; if (Boolean(_local3)){ if ((_local2 & 2)){ head = dLinkedInsertionSortCmp(head, _local3, (_local2 == 18)); } else { head = dLinkedMergeSortCmp(head, _local3, (_local2 == 16)); }; } else { if ((_local2 & 2)){ if ((_local2 & 4)){ if (_local2 == 22){ head = dLinkedInsertionSortCmp(head, compareStringCaseSensitiveDesc); } else { if (_local2 == 14){ head = dLinkedInsertionSortCmp(head, compareStringCaseInSensitive); } else { if (_local2 == 30){ head = dLinkedInsertionSortCmp(head, compareStringCaseInSensitiveDesc); } else { head = dLinkedInsertionSortCmp(head, compareStringCaseSensitive); }; }; }; } else { head = dLinkedInsertionSort(head, (_local2 == 18)); }; } else { if ((_local2 & 4)){ if (_local2 == 20){ head = dLinkedMergeSortCmp(head, compareStringCaseSensitiveDesc); } else { if (_local2 == 12){ head = dLinkedMergeSortCmp(head, compareStringCaseInSensitive); } else { if (_local2 == 28){ head = dLinkedMergeSortCmp(head, compareStringCaseInSensitiveDesc); } else { head = dLinkedMergeSortCmp(head, compareStringCaseSensitive); }; }; }; } else { if ((_local2 & 16)){ head = dLinkedMergeSort(head, true); }; }; }; }; } else { head = dLinkedMergeSort(head); }; } public function contains(_arg1):Boolean{ var _local2:DListNode = head; while (_local2) { if (_local2.data == _arg1){ return (true); }; _local2 = _local2.next; }; return (false); } public function reverse():void{ var _local1:DListNode; var _local3:DListNode; if (_count == 0){ return; }; var _local2:DListNode = tail; while (_local2) { _local1 = _local2.prev; if (!_local2.next){ _local2.next = _local2.prev; _local2.prev = null; head = _local2; } else { if (!_local2.prev){ _local2.prev = _local2.next; _local2.next = null; tail = _local2; } else { _local3 = _local2.next; _local2.next = _local2.prev; _local2.prev = _local3; }; }; _local2 = _local1; }; } public function insertAfter(_arg1:DListIterator, _arg2):DListNode{ var _local3:DListNode; if (_arg1.list != this){ return (null); }; if (_arg1.node){ _local3 = new DListNode(_arg2); _arg1.node.insertAfter(_local3); if (_arg1.node == tail){ tail = _arg1.node.next; }; _count++; return (_local3); //unresolved jump }; return (append(_arg2)); } public function getIterator():Iterator{ return (new DListIterator(this, head)); } public function toArray():Array{ var _local1:Array = []; var _local2:DListNode = head; while (_local2) { _local1.push(_local2.data); _local2 = _local2.next; }; return (_local1); } public function getListIterator():DListIterator{ return (new DListIterator(this, head)); } public function join(_arg1):String{ if (_count == 0){ return (""); }; var _local2 = ""; var _local3:DListNode = head; while (_local3.next) { _local2 = (_local2 + (_local3.data + _arg1)); _local3 = _local3.next; }; _local2 = (_local2 + _local3.data); return (_local2); } public function toString():String{ return ((("[DLinkedList > has " + size) + " nodes]")); } public function removeTail(){ var _local1:*; if (tail){ _local1 = tail.data; tail = tail.prev; if (tail){ tail.next = null; } else { head = null; }; _count--; return (_local1); }; return (null); } public function lastNodeOf(_arg1, _arg2:DListIterator=null):DListIterator{ if (_arg2 != null){ if (_arg2.list != this){ return (null); }; }; var _local3:DListNode = ((_arg2)==null) ? tail : _arg2.node; while (_local3) { if (_local3.data === _arg1){ return (new DListIterator(this, _local3)); }; _local3 = _local3.prev; }; return (null); } public function merge(... _args):void{ var _local2:DLinkedList; _local2 = _args[0]; if (_local2.head){ if (head){ tail.next = _local2.head; _local2.head.prev = tail; tail = _local2.tail; } else { head = _local2.head; tail = _local2.tail; }; _count = (_count + _local2.size); }; var _local3:int = _args.length; var _local4 = 1; while (_local4 < _local3) { _local2 = _args[_local4]; if (_local2.head){ tail.next = _local2.head; _local2.head.prev = tail; tail = _local2.tail; _count = (_count + _local2.size); }; _local4++; }; } public function nodeOf(_arg1, _arg2:DListIterator=null):DListIterator{ if (_arg2 != null){ if (_arg2.list != this){ return (null); }; }; var _local3:DListNode = ((_arg2)==null) ? head : _arg2.node; while (_local3) { if (_local3.data === _arg1){ return (new DListIterator(this, _local3)); }; _local3 = _local3.next; }; return (null); } public function dump():String{ if (head == null){ return ("DLinkedList, empty"); }; var _local1 = (((("DLinkedList, has " + _count) + " node") + ((_count == 1)) ? "" : "s") + "\n|< Head\n"); var _local2:DListIterator = getListIterator(); while (_local2.valid()) { _local1 = (_local1 + (("\t" + _local2.data) + "\n")); _local2.forth(); }; _local1 = (_local1 + "Tail >|"); return (_local1); } public function splice(_arg1:DListIterator, _arg2:uint=4294967295, ... _args):DLinkedList{ var _local4:DListNode; var _local5:DListNode; var _local6:DLinkedList; var _local7:int; var _local8:int; var _local9:DListNode; if (_arg1){ if (_arg1.list != this){ return (null); }; }; if (_arg1.node){ _local4 = _arg1.node; _local5 = _arg1.node.prev; _local6 = new DLinkedList(); if (_arg2 == 4294967295){ if (_arg1.node == tail){ return (_local6); }; while (_arg1.node) { _local6.append(_arg1.node.data); _arg1.remove(); }; _arg1.list = _local6; _arg1.node = _local4; return (_local6); } else { _local7 = 0; while (_local7 < _arg2) { if (_arg1.node){ _local6.append(_arg1.node.data); _arg1.remove(); } else { break; }; _local7++; }; }; _local8 = _args.length; if (_local8 > 0){ if (_count == 0){ _local7 = 0; while (_local7 < _local8) { append(_args[_local7]); _local7++; }; } else { if (_local5 == null){ _local9 = prepend(_args[0]); _local7 = 1; while (_local7 < _local8) { _local9.insertAfter(new DListNode(_args[_local7])); if (_local9 == tail){ tail = _local9.next; }; _local9 = _local9.next; _count++; _local7++; }; } else { _local9 = _local5; _local7 = 0; while (_local7 < _local8) { _local9.insertAfter(new DListNode(_args[_local7])); if (_local9 == tail){ tail = _local9.next; }; _local9 = _local9.next; _count++; _local7++; }; }; }; _arg1.node = _local9; } else { _arg1.node = _local4; }; _arg1.list = _local6; return (_local6); }; return (null); } public function shiftUp():void{ var _local1:DListNode = head; if (head.next == tail){ head = tail; head.prev = null; tail = _local1; tail.next = null; head.next = tail; tail.prev = head; } else { head = head.next; head.prev = null; tail.next = _local1; _local1.next = null; _local1.prev = tail; tail = _local1; }; } } }//package de.polygonal.ds
Section 29
//DListIterator (de.polygonal.ds.DListIterator) package de.polygonal.ds { public class DListIterator implements Iterator { public var node:DListNode; public var list:DLinkedList; public function DListIterator(_arg1:DLinkedList, _arg2:DListNode=null){ this.list = _arg1; this.node = _arg2; } public function remove():Boolean{ return (list.remove(this)); } public function back():void{ if (node){ node = node.prev; }; } public function start():void{ node = list.head; } public function get data(){ if (node){ return (node.data); }; return (null); } public function forth():void{ if (node){ node = node.next; }; } public function toString():String{ return ((("{DListIterator, data=" + (node) ? node.data : "null") + "}")); } public function hasNext():Boolean{ return (Boolean(node)); } public function valid():Boolean{ return (Boolean(node)); } public function next(){ var _local1:*; if (hasNext()){ _local1 = node.data; node = node.next; return (_local1); }; return (null); } public function set data(_arg1):void{ node.data = _arg1; } public function end():void{ node = list.tail; } } }//package de.polygonal.ds
Section 30
//DListNode (de.polygonal.ds.DListNode) package de.polygonal.ds { public class DListNode implements LinkedListNode { public var prev:DListNode; public var next:DListNode; public var data; public function DListNode(_arg1){ next = (prev = null); data = _arg1; } public function unlink():void{ if (prev){ prev.next = next; }; if (next){ next.prev = prev; }; next = (prev = null); } public function insertAfter(_arg1:DListNode):void{ _arg1.next = next; _arg1.prev = this; if (next){ next.prev = _arg1; }; next = _arg1; } public function insertBefore(_arg1:DListNode):void{ _arg1.next = this; _arg1.prev = prev; if (prev){ prev.next = _arg1; }; prev = _arg1; } public function toString():String{ return ((("[DListNode, data=" + data) + "]")); } } }//package de.polygonal.ds
Section 31
//Iterator (de.polygonal.ds.Iterator) package de.polygonal.ds { public interface Iterator { function start():void; function set data(_arg1):void; function get data(); function next(); function hasNext():Boolean; } }//package de.polygonal.ds
Section 32
//LinkedListNode (de.polygonal.ds.LinkedListNode) package de.polygonal.ds { public interface LinkedListNode { } }//package de.polygonal.ds
Section 33
//LinkedStack (de.polygonal.ds.LinkedStack) package de.polygonal.ds { public class LinkedStack implements Collection { private var _list:DLinkedList; public function LinkedStack(_arg1:DLinkedList=null){ if (_arg1 == null){ _list = new DLinkedList(); } else { _list = _arg1; }; } public function push(_arg1):void{ _list.append(_arg1); } public function isEmpty():Boolean{ return ((_list.size == 0)); } public function getIterator():Iterator{ return (_list.getIterator()); } public function contains(_arg1):Boolean{ return (_list.contains(_arg1)); } public function get size():int{ return (_list.size); } public function toString():String{ return ((("[LinkedStack > " + _list) + "]")); } public function clear():void{ _list.clear(); } public function pop(){ var _local1:* = ((_list.size > 0)) ? _list.tail.data : null; _list.removeTail(); return (_local1); } public function dump():String{ return (("LinkedStack:\n" + _list.dump())); } public function peek(){ return (((_list.size > 0)) ? _list.tail.data : null); } public function toArray():Array{ return (_list.toArray()); } } }//package de.polygonal.ds
Section 34
//Linear (fl.motion.easing.Linear) package fl.motion.easing { public class Linear { public static function easeOut(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ return ((((_arg3 * _arg1) / _arg4) + _arg2)); } public static function easeIn(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ return ((((_arg3 * _arg1) / _arg4) + _arg2)); } public static function easeInOut(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ return ((((_arg3 * _arg1) / _arg4) + _arg2)); } public static function easeNone(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ return ((((_arg3 * _arg1) / _arg4) + _arg2)); } } }//package fl.motion.easing
Section 35
//Color (fl.motion.Color) package fl.motion { import flash.display.*; import flash.geom.*; public class Color extends ColorTransform { private var _tintColor:Number;// = 0 private var _tintMultiplier:Number;// = 0 public function Color(_arg1:Number=1, _arg2:Number=1, _arg3:Number=1, _arg4:Number=1, _arg5:Number=0, _arg6:Number=0, _arg7:Number=0, _arg8:Number=0){ super(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6, _arg7, _arg8); } private function deriveTintColor():uint{ var _local1:Number = (1 / this.tintMultiplier); var _local2:uint = Math.round((this.redOffset * _local1)); var _local3:uint = Math.round((this.greenOffset * _local1)); var _local4:uint = Math.round((this.blueOffset * _local1)); var _local5:uint = (((_local2 << 16) | (_local3 << 8)) | _local4); return (_local5); } public function set brightness(_arg1:Number):void{ if (_arg1 > 1){ _arg1 = 1; } else { if (_arg1 < -1){ _arg1 = -1; }; }; var _local2:Number = (1 - Math.abs(_arg1)); var _local3:Number = 0; if (_arg1 > 0){ _local3 = (_arg1 * 0xFF); }; this.redMultiplier = (this.greenMultiplier = (this.blueMultiplier = _local2)); this.redOffset = (this.greenOffset = (this.blueOffset = _local3)); } private function parseXML(_arg1:XML=null):Color{ var _local3:XML; var _local4:String; var _local5:uint; if (!_arg1){ return (this); }; var _local2:XML = _arg1.elements()[0]; if (!_local2){ return (this); }; for each (_local3 in _local2.attributes()) { _local4 = _local3.localName(); if (_local4 == "tintColor"){ _local5 = (Number(_local3.toString()) as uint); this.tintColor = _local5; } else { this[_local4] = Number(_local3.toString()); }; }; return (this); } public function get tintColor():uint{ return (this._tintColor); } public function set tintColor(_arg1:uint):void{ this.setTint(_arg1, this.tintMultiplier); } public function get brightness():Number{ return ((this.redOffset) ? (1 - this.redMultiplier) : (this.redMultiplier - 1)); } public function set tintMultiplier(_arg1:Number):void{ this.setTint(this.tintColor, _arg1); } public function get tintMultiplier():Number{ return (this._tintMultiplier); } public function setTint(_arg1:uint, _arg2:Number):void{ this._tintColor = _arg1; this._tintMultiplier = _arg2; this.redMultiplier = (this.greenMultiplier = (this.blueMultiplier = (1 - _arg2))); var _local3:uint = ((_arg1 >> 16) & 0xFF); var _local4:uint = ((_arg1 >> 8) & 0xFF); var _local5:uint = (_arg1 & 0xFF); this.redOffset = Math.round((_local3 * _arg2)); this.greenOffset = Math.round((_local4 * _arg2)); this.blueOffset = Math.round((_local5 * _arg2)); } public static function interpolateColor(_arg1:uint, _arg2:uint, _arg3:Number):uint{ var _local4:Number = (1 - _arg3); var _local5:uint = ((_arg1 >> 24) & 0xFF); var _local6:uint = ((_arg1 >> 16) & 0xFF); var _local7:uint = ((_arg1 >> 8) & 0xFF); var _local8:uint = (_arg1 & 0xFF); var _local9:uint = ((_arg2 >> 24) & 0xFF); var _local10:uint = ((_arg2 >> 16) & 0xFF); var _local11:uint = ((_arg2 >> 8) & 0xFF); var _local12:uint = (_arg2 & 0xFF); var _local13:uint = ((_local5 * _local4) + (_local9 * _arg3)); var _local14:uint = ((_local6 * _local4) + (_local10 * _arg3)); var _local15:uint = ((_local7 * _local4) + (_local11 * _arg3)); var _local16:uint = ((_local8 * _local4) + (_local12 * _arg3)); var _local17:uint = ((((_local13 << 24) | (_local14 << 16)) | (_local15 << 8)) | _local16); return (_local17); } public static function interpolateTransform(_arg1:ColorTransform, _arg2:ColorTransform, _arg3:Number):ColorTransform{ var _local4:Number = (1 - _arg3); var _local5:ColorTransform = new ColorTransform(((_arg1.redMultiplier * _local4) + (_arg2.redMultiplier * _arg3)), ((_arg1.greenMultiplier * _local4) + (_arg2.greenMultiplier * _arg3)), ((_arg1.blueMultiplier * _local4) + (_arg2.blueMultiplier * _arg3)), ((_arg1.alphaMultiplier * _local4) + (_arg2.alphaMultiplier * _arg3)), ((_arg1.redOffset * _local4) + (_arg2.redOffset * _arg3)), ((_arg1.greenOffset * _local4) + (_arg2.greenOffset * _arg3)), ((_arg1.blueOffset * _local4) + (_arg2.blueOffset * _arg3)), ((_arg1.alphaOffset * _local4) + (_arg2.alphaOffset * _arg3))); return (_local5); } public static function fromXML(_arg1:XML):Color{ return (Color(new (Color).parseXML(_arg1))); } } }//package fl.motion
Section 36
//IEngine (game.interfaces.IEngine) package game.interfaces { import flash.events.*; public interface IEngine { function get active():Boolean; function pauseGame():void; function onViewLoaded(_arg1:Event=null):void; function endGame():void; function onModelLoaded(_arg1:Event=null):void; function startGame(_arg1:Event):void; function getAssets(_arg1:Event=null):void; function removeListeners():void; function createModel(_arg1:Event=null):void; function addListeners():void; function resumeGame():void; } }//package game.interfaces
Section 37
//IInjury (game.interfaces.IInjury) package game.interfaces { import game.libraries.assets.*; import app.connector.*; public interface IInjury { function updateInjury():void; function setData(_arg1:InjuryData, _arg2:Injury, _arg3:Boolean, _arg4:Boolean):void; function render():void; } }//package game.interfaces
Section 38
//IOrgan (game.interfaces.IOrgan) package game.interfaces { public interface IOrgan { function addClip():void; function render():void; } }//package game.interfaces
Section 39
//ITool (game.interfaces.ITool) package game.interfaces { import flash.events.*; import game.libraries.assets.*; public interface ITool { function getData():ToolData; function onMouseUp():void; function turnOff(_arg1:Boolean=true):void; function wrongUsage():void; function isTurnedOn():Boolean; function render(_arg1:Event):void; function onMouseDown():void; function setData(_arg1:ToolData):void; } }//package game.interfaces
Section 40
//InjuryData (game.libraries.assets.InjuryData) package game.libraries.assets { public class InjuryData { public var type:Class; public var id:int; public var linkage:String; public var name:String; public var description:String; public function InjuryData(_arg1:int, _arg2:String, _arg3:Class, _arg4:String="", _arg5:String=""){ linkage = _arg2; id = _arg1; name = _arg4; description = _arg5; type = _arg3; } } }//package game.libraries.assets
Section 41
//ToolData (game.libraries.assets.ToolData) package game.libraries.assets { public class ToolData { public var linkage:String; public var name:String; public var keycode:int; public var enterFrame:Boolean; public var type:Class; public var id:int; public var description:String; public function ToolData(_arg1:int, _arg2:String, _arg3:Class, _arg4:int, _arg5:String="", _arg6:String="", _arg7:Boolean=false){ linkage = _arg2; id = _arg1; name = _arg5; description = _arg6; type = _arg3; keycode = _arg4; enterFrame = _arg7; } } }//package game.libraries.assets
Section 42
//Library (game.libraries.Library) package game.libraries { import flash.events.*; import game.libraries.assets.*; import game.model.assets.injuries.*; import game.model.assets.tools.*; import game.model.assets.*; public class Library extends EventDispatcher { protected var compiler_array:Array; public var cut_scenes:Array; protected var xml_list:Array; protected static var asset_library:Array; public static var injury_library:Array; public static var tool_library:Array; public static var instance:Library; public static var COMPLETE:String = "library_complete"; public function Library(){ cut_scenes = []; xml_list = ["dialog.xml"]; compiler_array = []; super(); trace("Library is singleton"); } public function setupDialog(_arg1:String):void{ var _local4:Array; var _local5:String; var _local6:Number; var _local7:String; var _local8:String; var _local9:String; var _local10:String; var _local11:String; var _local12:String; var _local13:String; var _local2:XML = new XML("<?xml version=\"1.0\" encoding=\"ISO-8859-1\"?> <?xml-stylesheet type=\"text/xsl\" href=\"dialog.xsl\"?> <data> <dialog scene = \"start1\"> <screen bg=\"bedroom\" highlight=\"alan_playing_chess\" pos1=\"nothing\" pos2=\"nothing\" pos3=\"alan_playing_chess\" pos4=\"nothing\">ALAN: Hmm! An intriguing and sexy move, my dusty old friend!</screen> <screen bg=\"bedroom\" highlight=\"aide_nervous\" pos1=\"nothing\" pos2=\"aide_nervous\" pos3=\"alan_playing_chess\" pos4=\"nothing\">AIDE: Uh... I'm looking for Alan Probe? The retired surgeon?</screen> <screen bg=\"bedroom\" highlight=\"alan_playing_chess\" pos1=\"nothing\" pos2=\"aide_nervous\" pos3=\"alan_playing_chess\" pos4=\"nothing\">ALAN: FORCED retirement, I'll have you know! But yep - \"Legendary Surgeon Alan Probe\", right here. </screen> <screen bg=\"bedroom\" highlight=\"alan_playing_chess\" pos1=\"nothing\" pos2=\"aide_nervous\" pos3=\"alan_playing_chess\" pos4=\"nothing\">ALAN: ...by the way, your friend in the doorway appears to be bleeding messily to death on the carpet.</screen> <screen bg=\"bedroom\" highlight=\"thief_injured\" pos1=\"nothing\" pos2=\"thief_injured\" pos3=\"alan_playing_chess\" pos4=\"aide_nervous\">TOMMY: Groan...</screen> <screen bg=\"bedroom\" highlight=\"alan_proud\" pos1=\"alan_proud\" pos2=\"thief_injured\" pos3=\"chess\" pos4=\"aide_nervous\">ALAN: Woo hoo! I'll fix him! I can't get in trouble if YOU came to ME!</screen> <screen bg=\"bedroom\" highlight=\"alan_facingaway\" pos1=\"alan_facingaway\" pos2=\"thief_injured\" pos3=\"chess\" pos4=\"aide_nervous\">ALAN: Bring him through to the toilet! My skills are as rusty as my tools, but I'm sure it'll all come back to me!</screen> <screen bg=\"bedroom\" highlight=\"alan_thoughtful\" pos1=\"alan_thoughtful\" pos2=\"thief_injured\" pos3=\"chess\" pos4=\"aide_nervous\">ALAN: Probably!</screen> </dialog> <dialog scene = \"end1\"> <screen bg=\"bathroom\" highlight=\"alan_suspicious\" pos1=\"alan_suspicious\" pos2=\"aide_normal\" pos3=\"nothing\" pos4=\"nothing\">ALAN: Hmm, sorry about that. They don't usually bleed as much...</screen> <screen bg=\"bathroom\" highlight=\"aide_normal\" pos1=\"alan_suspicious\" pos2=\"aide_normal\" pos3=\"nothing\" pos4=\"nothing\">AIDE: My God... You... That was incredible!</screen> <screen bg=\"bathroom\" highlight=\"alan_happy\" pos1=\"alan_happy\" pos2=\"aide_normal\" pos3=\"nothing\" pos4=\"nothing\">ALAN: Heh! That's what they all said, back in the day!</screen> <screen bg=\"bathroom\" highlight=\"alan_sad\" pos1=\"alan_sad\" pos2=\"aide_normal\" pos3=\"nothing\" pos4=\"nothing\">ALAN: ...right before all my hospitals got shut down by the government for being \"farcically unsafe\".</screen> <screen bg=\"bathroom\" highlight=\"aide_explaining\" pos1=\"alan_sad\" pos2=\"aide_explaining\" pos3=\"nothing\" pos4=\"nothing\">AIDE: Mister Probe, allow me to introduce myself.</screen> <screen bg=\"bathroom\" highlight=\"aide_thoughtful\" pos1=\"alan_sad\" pos2=\"aide_thoughtful\" pos3=\"nothing\" pos4=\"nothing\">AIDE: My name is...</screen> <screen bg=\"bathroom\" highlight=\"aide_happy\" pos1=\"alan_sad\" pos2=\"aide_happy\" pos3=\"nothing\" pos4=\"nothing\">AIDE: Bradley! Yes. That will do!</screen> <screen bg=\"bathroom\" highlight=\"aide_thoughtful\" pos1=\"alan_sad\" pos2=\"aide_thoughtful\" pos3=\"nothing\" pos4=\"nothing\">BRADLEY: I represent a person who would like to give you another chance to practice surgery again...</screen> <screen bg=\"bathroom\" highlight=\"alan_happy\" pos1=\"alan_happy\" pos2=\"aide_thoughtful\" pos3=\"nothing\" pos4=\"nothing\">ALAN: Hey! They'd have to be pretty brave! I wasn't kidding when I said I was rusty!</screen> <screen bg=\"bathroom\" highlight=\"aide_happy\" pos1=\"alan_happy\" pos2=\"aide_happy\" pos3=\"nothing\" pos4=\"nothing\">BRADLEY: I figured that might be an issue - but I may have the solution! Let me explain...</screen> </dialog> <dialog scene = \"start2\"> <screen bg=\"bathroom\" highlight=\"aide_explaining\" pos1=\"alan_happy\" pos2=\"aide_explaining\" pos3=\"nothing\" pos4=\"nothing\">BRADLEY: ...and so that is my proposal.</screen> <screen bg=\"bathroom\" highlight=\"alan_happy\" pos1=\"alan_happy\" pos2=\"aide_normal\" pos3=\"nothing\" pos4=\"nothing\">ALAN: That was a long, dull explanation. Let me see if I stayed awake long enough to get it...</screen> <screen bg=\"bathroom\" highlight=\"alan_suspicious\" pos1=\"alan_suspicious\" pos2=\"aide_normal\" pos3=\"nothing\" pos4=\"nothing\">ALAN: You want me, a 70-year-old surgeon in forced retirement, to perform \"a really weird\" surgery on \"someone important\"?</screen> <screen bg=\"bathroom\" highlight=\"aide_explaining\" pos1=\"alan_suspicious\" pos2=\"aide_explaining\" pos3=\"nothing\" pos4=\"nothing\">BRADLEY: Yes.</screen> <screen bg=\"bathroom\" highlight=\"alan_suspicious\" pos1=\"alan_suspicious\" pos2=\"aide_normal\" pos3=\"nothing\" pos4=\"nothing\">ALAN: But you can't tell me who it is?</screen> <screen bg=\"bathroom\" highlight=\"aide_explaining\" pos1=\"alan_suspicious\" pos2=\"aide_explaining\" pos3=\"nothing\" pos4=\"nothing\">BRADLEY: No.</screen> <screen bg=\"bathroom\" highlight=\"alan_suspicious\" pos1=\"alan_suspicious\" pos2=\"aide_normal\" pos3=\"nothing\" pos4=\"nothing\">ALAN: And you think if I operate on them NOW, I'll mess it up because I'm so old and rubbish and out of practice?</screen> <screen bg=\"bathroom\" highlight=\"aide_thoughtful\" pos1=\"alan_suspicious\" pos2=\"aide_thoughtful\" pos3=\"nothing\" pos4=\"nothing\">BRADLEY: I was more polite, but... Yes.</screen> <screen bg=\"bathroom\" highlight=\"alan_suspicious\" pos1=\"alan_suspicious\" pos2=\"aide_normal\" pos3=\"nothing\" pos4=\"nothing\">ALAN: So your plan is to sneak injured people in here so I can practice until I'm good enough again?</screen> <screen bg=\"bathroom\" highlight=\"aide_explaining\" pos1=\"alan_suspicious\" pos2=\"aide_explaining\" pos3=\"nothing\" pos4=\"nothing\">BRADLEY: Yes.</screen> <screen bg=\"bathroom\" highlight=\"alan_suspicious\" pos1=\"alan_suspicious\" pos2=\"aide_thoughtful\" pos3=\"nothing\" pos4=\"nothing\">ALAN: Sounds pretty crazy to me...</screen> <screen bg=\"bathroom\" highlight=\"alan_excited\" pos1=\"alan_excited\" pos2=\"aide_thoughtful\" pos3=\"nothing\" pos4=\"nothing\">ALAN: GREAT! Who's up next!</screen> </dialog> <dialog scene = \"end2\"> <screen bg=\"bathroom\" highlight=\"alan_proud\" pos1=\"alan_proud\" pos2=\"aide_happy\" pos3=\"nothing\" pos4=\"nothing\">ALAN: He he he! Look at me!</screen> <screen bg=\"bathroom\" highlight=\"alan_happy\" pos1=\"alan_happy\" pos2=\"aide_happy\" pos3=\"nothing\" pos4=\"nothing\">ALAN: Ol' Alan Probe, surgeoning once again!</screen> <screen bg=\"bathroom\" highlight=\"aide_amazed\" pos1=\"alan_happy\" pos2=\"aide_amazed\" pos3=\"nothing\" pos4=\"nothing\">BRADLEY: I must say... You really are amazing!</screen> <screen bg=\"bathroom\" highlight=\"alan_happy\" pos1=\"alan_happy\" pos2=\"aide_normal\" pos3=\"nothing\" pos4=\"nothing\">ALAN: That? That was NOTHING! I’m just starting to warm up again!</screen> </dialog> <dialog scene = \"start3\"> <screen bg=\"bathroom\" highlight=\"aide_happy\" pos1=\"alan_happy\" pos2=\"aide_happy\" pos3=\"nothing\" pos4=\"nothing\">BRADLEY: I've read all about you, you know!</screen> <screen bg=\"bathroom\" highlight=\"aide_smiling\" pos1=\"alan_happy\" pos2=\"aide_smiling\" pos3=\"nothing\" pos4=\"nothing\">BRADLEY: How you started as a pizza boy, and cleared the great Dr. Bleed of that murder charge...</screen> <screen bg=\"bathroom\" highlight=\"alan_happy\" pos1=\"alan_happy\" pos2=\"aide_smiling\" pos3=\"nothing\" pos4=\"nothing\">ALAN: Ha! Yep! I was all the rage back in the day!</screen> <screen bg=\"bathroom\" highlight=\"alan_happy\" pos1=\"alan_happy\" pos2=\"aide_smiling\" pos3=\"nothing\" pos4=\"nothing\">ALAN: You know they even made a videogame about me?</screen> <screen bg=\"bathroom\" highlight=\"aide_suspicious\" pos1=\"alan_happy\" pos2=\"aide_suspicious\" pos3=\"nothing\" pos4=\"nothing\">BRADLEY: Yeah! I could never get the hang of the corkscrew!</screen> <screen bg=\"bathroom\" highlight=\"aide_thoughtful\" pos1=\"alan_happy\" pos2=\"aide_thoughtful\" pos3=\"nothing\" pos4=\"nothing\">BRADLEY: I hope if they do a sequel they change it for something less awful!</screen> <screen bg=\"bathroom\" highlight=\"alan_proud,aide_camera\" pos1=\"alan_proud\" pos2=\"aide_camera\" pos3=\"nothing\" pos4=\"nothing\"></screen> <screen bg=\"bathroom\" highlight=\"aide_smiling\" pos1=\"alan_happy\" pos2=\"aide_smiling\" pos3=\"nothing\" pos4=\"nothing\">BRADLEY: Yes... Anyway!</screen> <screen bg=\"bathroom\" highlight=\"alan_happy\" pos1=\"alan_happy\" pos2=\"aide_normal\" pos3=\"nothing\" pos4=\"nothing\">ALAN: If you wanna hear more stories, wheel in the next patient! I can cut AND chat!</screen> <screen bg=\"bathroom\" highlight=\"alan_thoughtful\" pos1=\"alan_thoughtful\" pos2=\"aide_normal\" pos3=\"nothing\" pos4=\"nothing\">ALAN: Probably...</screen> </dialog> <dialog scene = \"end3\"> <screen bg=\"bathroom\" highlight=\"alan_proud\" pos1=\"alan_proud\" pos2=\"aide_normal\" pos3=\"nothing\" pos4=\"nothing\">ALAN: ...and that's pretty much the story!</screen> <screen bg=\"bathroom\" highlight=\"alan_proud\" pos1=\"alan_proud\" pos2=\"aide_normal\" pos3=\"nothing\" pos4=\"nothing\">ALAN: Dr. Bleed and I, we set up so many of our \"Probe and Bleed\" hospitals!</screen> <screen bg=\"bathroom\" highlight=\"alan_happy\" pos1=\"alan_happy\" pos2=\"aide_normal\" pos3=\"nothing\" pos4=\"nothing\">ALAN: Our students could operate anywhere and with anything!</screen> <screen bg=\"bathroom\" highlight=\"alan_sad\" pos1=\"alan_sad\" pos2=\"aide_thoughtful\" pos3=\"nothing\" pos4=\"nothing\">ALAN: Then a new government came in, and shut us all down.</screen> <screen bg=\"bathroom\" highlight=\"aide_sad\" pos1=\"alan_rueful\" pos2=\"aide_sad\" pos3=\"nothing\" pos4=\"nothing\">BRADLEY: I'm so sorry...</screen> <screen bg=\"bathroom\" highlight=\"aide_businesslike\" pos1=\"alan_rueful\" pos2=\"aide_businesslike\" pos3=\"nothing\" pos4=\"nothing\">BRADLEY: I mean, Mr. Probe - I need to attend to some... issues. But I will keep a steady supply of patients coming your way!</screen> <screen bg=\"bathroom\" highlight=\"alan_happy\" pos1=\"alan_happy\" pos2=\"aide_businesslike\" pos3=\"nothing\" pos4=\"nothing\">ALAN: Heh! Just keep 'em coming!</screen> </dialog> <dialog scene = \"start4\"> <screen bg=\"bathroom\" highlight=\"alan_proud\" pos1=\"alan_proud\" pos2=\"businessmogul_normal\" pos3=\"nothing\" pos4=\"nothing\">ALAN: At last! Some quality time with a patient!</screen> <screen bg=\"bathroom\" highlight=\"alan_happy\" pos1=\"alan_happy\" pos2=\"businessmogul_normal\" pos3=\"nothing\" pos4=\"nothing\">ALAN: So, tell me about yourself!</screen> <screen bg=\"bathroom\" highlight=\"businessmogul_normal\" pos1=\"alan_happy\" pos2=\"businessmogul_normal\" pos3=\"nothing\" pos4=\"nothing\">DICK MASTERSON: Well, when I was growing up I...</screen> <screen bg=\"bathroom\" highlight=\"alan_yelling\" pos1=\"alan_yelling\" pos2=\"businessmogul_normal\" pos3=\"nothing\" pos4=\"nothing\">ALAN: I meant tell me about your weird injury or illness! The good stuff!</screen> <screen bg=\"bathroom\" highlight=\"businessmogul_passionately\" pos1=\"alan_normal\" pos2=\"businessmogul_passionately\" pos3=\"nothing\" pos4=\"nothing\">DICK: I have brittle bones. Every moment I live is agony.</screen> <screen bg=\"bathroom\" highlight=\"alan_normal\" pos1=\"alan_normal\" pos2=\"businessmogul_passionately\" pos3=\"nothing\" pos4=\"nothing\">ALAN: Sounds AMAZING! Let's start poking around!</screen> </dialog> <dialog scene = \"end4\"> <screen bg=\"bathroom\" highlight=\"alan_suspicious\" pos1=\"alan_suspicious\" pos2=\"businessmogul_normal\" pos3=\"nothing\" pos4=\"nothing\">ALAN: Well, your bones won't be giving you any more problems!</screen> <screen bg=\"bathroom\" highlight=\"businessmogul_normal\" pos1=\"alan_suspicious\" pos2=\"businessmogul_normal\" pos3=\"nothing\" pos4=\"nothing\">DICK: How come?</screen> <screen bg=\"bathroom\" highlight=\"alan_happy\" pos1=\"alan_happy\" pos2=\"businessmogul_normal\" pos3=\"nothing\" pos4=\"nothing\">ALAN: You don't have any anymore. I replaced them all with metal junk I had laying around.</screen> <screen bg=\"bathroom\" highlight=\"alan_normal\" pos1=\"alan_normal\" pos2=\"businessmogul_normal\" pos3=\"nothing\" pos4=\"nothing\">ALAN: So stay away from electrical equipment!</screen> <screen bg=\"bathroom\" highlight=\"businessmogul_normal\" pos1=\"alan_normal\" pos2=\"businessmogul_normal\" pos3=\"nothing\" pos4=\"nothing\">DICK: Ha ha ha! I like you! You're a kidder! I like kidders!</screen> <screen bg=\"bathroom\" highlight=\"alan_suspicious\" pos1=\"alan_suspicious\" pos2=\"businessmogul_normal\" pos3=\"nothing\" pos4=\"nothing\">ALAN: No, seriously. If you as much as look at a microwave, you will die.</screen> <screen bg=\"bathroom\" highlight=\"businessmogul_normal\" pos1=\"alan_suspicious\" pos2=\"businessmogul_normal\" pos3=\"nothing\" pos4=\"nothing\">DICK: Ha ha! Classic bedside manner! Love it!</screen> </dialog> <dialog scene = \"start5\"> <screen bg=\"bathroom\" highlight=\"distress_angry\" pos1=\"alan_normal\" pos2=\"distress_angry\" pos3=\"nothing\" pos4=\"nothing\">MISTRESS DISTRESS: So, \"doctor\"... I HEAR you're pretty \"extreme\"... But you LOOK a bit \"old and past it\" to me!</screen> <screen bg=\"bathroom\" highlight=\"alan_angry\" pos1=\"alan_angry\" pos2=\"both_angry\" pos3=\"nothing\" pos4=\"nothing\">ALAN: I'll have you know I once saved the world from the Spider Queen's Evil Sisterhood using only my wits and a sparkly thong!</screen> <screen bg=\"bathroom\" highlight=\"alan_thoughtful\" pos1=\"alan_thoughtful\" pos2=\"both_angry\" pos3=\"nothing\" pos4=\"nothing\">ALAN: No.Wait... That might not have been me...</screen> <screen bg=\"bathroom\" highlight=\"distress_angry\" pos1=\"alan_normal\" pos2=\"distress_angry\" pos3=\"nothing\" pos4=\"nothing\">DISTRESS: Ugh! Whatever! Well, I want you to take it to the next level!</screen> <screen bg=\"bathroom\" highlight=\"distress_angry\" pos1=\"alan_normal\" pos2=\"distress_angry\" pos3=\"nothing\" pos4=\"nothing\">DISTRESS: I want to be your surgical CANVAS OF AGONY! Paint me with pain!</screen> <screen bg=\"bathroom\" highlight=\"gimp_angry\" pos1=\"alan_normal\" pos2=\"gimp_angry\" pos3=\"nothing\" pos4=\"nothing\">GIMP: Yrrrrgh! Shrr rrrrrrryy rrrks prrrrn!</screen> <screen bg=\"bathroom\" highlight=\"alan_nervous\" pos1=\"alan_nervous\" pos2=\"both_angry\" pos3=\"nothing\" pos4=\"nothing\">ALAN: Ewwww!</screen> </dialog> <dialog scene = \"end5\"> <screen bg=\"bathroom\" highlight=\"distress_happy\" pos1=\"alan_normal\" pos2=\"distress_happy\" pos3=\"nothing\" pos4=\"nothing\">DISTRESS: Ahhh! That was amazing!</screen> <screen bg=\"bathroom\" highlight=\"alan_normal\" pos1=\"alan_normal\" pos2=\"distress_happy\" pos3=\"nothing\" pos4=\"nothing\">ALAN: I aim to please!</screen> <screen bg=\"bathroom\" highlight=\"alan_suspicious\" pos1=\"alan_suspicious\" pos2=\"both_happy\" pos3=\"nothing\" pos4=\"nothing\">ALAN: Or at least not hit any vital organs...</screen> <screen bg=\"bathroom\" highlight=\"gimp_happy\" pos1=\"alan_suspicious\" pos2=\"gimp_happy\" pos3=\"nothing\" pos4=\"nothing\">GIMP: Wrrrrl yrrr strrrrple mrrr brrrrt-chrrrrks trrrgrrrtrrr?</screen> <screen bg=\"bathroom\" highlight=\"alan_suspicious\" pos1=\"alan_suspicious\" pos2=\"both_happy\" pos3=\"nothing\" pos4=\"nothing\">ALAN: Uh... I don't use staples any more!</screen> <screen bg=\"bathroom\" highlight=\"alan_normal\" pos1=\"alan_normal\" pos2=\"both_happy\" pos3=\"nothing\" pos4=\"nothing\">ALAN: Be seeing you!</screen> <screen bg=\"bathroom\" highlight=\"alan_nervous\" pos1=\"alan_nervous\" pos2=\"nothing\" pos3=\"nothing\" pos4=\"nothing\">ALAN: Well, that was strange and awful...</screen> <screen bg=\"bathroom\" highlight=\"aide_normal\" pos1=\"alan_nervous\" pos2=\"aide_normal\" pos3=\"nothing\" pos4=\"nothing\">BRADLEY: Alan - Dr. Probe... How's it going?</screen> <screen bg=\"bathroom\" highlight=\"alan_proud\" pos1=\"alan_proud\" pos2=\"aide_normal\" pos3=\"nothing\" pos4=\"nothing\">ALAN: Ah ha ha! It's just like old times!</screen> <screen bg=\"bathroom\" highlight=\"alan_thoughtful\" pos1=\"alan_thoughtful\" pos2=\"aide_normal\" pos3=\"nothing\" pos4=\"nothing\">ALAN: Except Bleed is dead, I'm in a home and my family have all abandoned me...</screen> <screen bg=\"bathroom\" highlight=\"alan_sad\" pos1=\"alan_sad\" pos2=\"aide_normal\" pos3=\"nothing\" pos4=\"nothing\">ALAN: Bummer.</screen> <screen bg=\"bathroom\" highlight=\"aide_normal\" pos1=\"alan_sad\" pos2=\"aide_normal\" pos3=\"nothing\" pos4=\"nothing\">BRADLEY: Your family? Where are they?</screen> <screen bg=\"bathroom\" highlight=\"alan_happy\" pos1=\"alan_happy\" pos2=\"aide_normal\" pos3=\"nothing\" pos4=\"nothing\">ALAN: Ah... Classic story - young surgeon rockets to fame and fortune... Marries the vigilante girl of his dreams from the first game, has two kids...</screen> <screen bg=\"bathroom\" highlight=\"alan_suspicious\" pos1=\"alan_suspicious\" pos2=\"aide_normal\" pos3=\"nothing\" pos4=\"nothing\">ALAN: Then all his hospitals get shut down, he sinks into depression and drives his family crazy with his self-loathing, they leave...</screen> <screen bg=\"bathroom\" highlight=\"alan_sad\" pos1=\"alan_sad\" pos2=\"aide_normal\" pos3=\"nothing\" pos4=\"nothing\">ALAN: ...and he ends up in a home. That ol' chestnut! </screen> <screen bg=\"bathroom\" highlight=\"aide_normal\" pos1=\"alan_sad\" pos2=\"aide_normal\" pos3=\"nothing\" pos4=\"nothing\">BRADLEY: Wow...</screen> <screen bg=\"bathroom\" highlight=\"alan_normal\" pos1=\"alan_normal\" pos2=\"aide_normal\" pos3=\"nothing\" pos4=\"nothing\">ALAN: But doing surgery again is great! I feel I'm really starting to get the hang of it!</screen> <screen bg=\"bathroom\" highlight=\"aide_normal\" pos1=\"alan_normal\" pos2=\"aide_normal\" pos3=\"nothing\" pos4=\"nothing\">BRADLEY: That's excellent news! Please carry on - my... \"contact\" will be most pleased!</screen> </dialog> <dialog scene = \"start6\"> <screen bg=\"bathroom\" highlight=\"scarlett_normal\" pos1=\"alan_normal\" pos2=\"scarlett_normal\" pos3=\"nothing\" pos4=\"nothing\">SCARLETT THROBBING: I have a medical condition, doc...</screen> <screen bg=\"bathroom\" highlight=\"scarlett_normal\" pos1=\"alan_normal\" pos2=\"scarlett_normal\" pos3=\"nothing\" pos4=\"nothing\">SCARLETT: ...but there's no easy way to say it!</screen> <screen bg=\"bathroom\" highlight=\"alan_suspicious\" pos1=\"alan_suspicious\" pos2=\"scarlett_normal\" pos3=\"nothing\" pos4=\"nothing\">ALAN: Is it one of those really long, latin words?</screen> <screen bg=\"bathroom\" highlight=\"scarlett_normal\" pos1=\"alan_suspicious\" pos2=\"scarlett_normal\" pos3=\"nothing\" pos4=\"nothing\">SCARLETT: Maybe... If \"crustaceans\" is latin...</screen> <screen bg=\"bathroom\" highlight=\"alan_surprised\" pos1=\"alan_surprised\" pos2=\"scarlett_normal\" pos3=\"nothing\" pos4=\"nothing\">ALAN: Oh!</screen> <screen bg=\"bathroom\" highlight=\"scarlett_normal\" pos1=\"alan_surprised\" pos2=\"scarlett_normal\" pos3=\"nothing\" pos4=\"nothing\">SCARLETT: It's not what you think! I just ate some bad crab eggs is all!</screen> </dialog> <dialog scene = \"end6\"> <screen bg=\"bathroom\" highlight=\"scarlett_excited\" pos1=\"alan_normal\" pos2=\"scarlett_excited\" pos3=\"nothing\" pos4=\"nothing\">SCARLETT: Oh that feels good!</screen> <screen bg=\"bathroom\" highlight=\"alan_surprised\" pos1=\"alan_surprised\" pos2=\"scarlett_excited\" pos3=\"nothing\" pos4=\"nothing\">ALAN: Steady! Just because my wife left me doesn't mean she couldn't walk in any minute!</screen> <screen bg=\"bathroom\" highlight=\"scarlett_normal\" pos1=\"alan_surprised\" pos2=\"scarlett_normal\" pos3=\"nothing\" pos4=\"nothing\">SCARLETT: You're an amazing guy! So chivalrous!</screen> <screen bg=\"bathroom\" highlight=\"alan_thoughtful\" pos1=\"alan_thoughtful\" pos2=\"scarlett_normal\" pos3=\"nothing\" pos4=\"nothing\">ALAN: Yeah... That. Plus, I don't fancy operating on myself in the event of a heart attack.</screen> <screen bg=\"bathroom\" highlight=\"alan_proud\" pos1=\"alan_proud\" pos2=\"scarlett_normal\" pos3=\"nothing\" pos4=\"nothing\">ALAN: Bye now! Stay classy!</screen> </dialog> <dialog scene = \"start7\"> <screen bg=\"bathroom\" highlight=\"alan_yelling\" pos1=\"alan_yelling\" pos2=\"clown_bored\" pos3=\"nothing\" pos4=\"nothing\">ALAN: AUUUUGH! OH GOD IT'S A CLOWN! A HORRIBLE, HORRIBLE CLOWN!</screen> <screen bg=\"bathroom\" highlight=\"clown_bored\" pos1=\"alan_suspicious\" pos2=\"clown_bored\" pos3=\"nothing\" pos4=\"nothing\">UNCLE CHUCKLES: *sigh* It's just like every kids' party I've ever done.</screen> <screen bg=\"bathroom\" highlight=\"clown_bored\" pos1=\"alan_suspicious\" pos2=\"clown_bored\" pos3=\"nothing\" pos4=\"nothing\">CHUCKLES: Are you going to scream and break my nose when I start pulling things out of my pants, too?</screen> <screen bg=\"bathroom\" highlight=\"alan_suspicious\" pos1=\"alan_suspicious\" pos2=\"clown_bored\" pos3=\"nothing\" pos4=\"nothing\">ALAN: Uh... Maybe!</screen> <screen bg=\"bathroom\" highlight=\"alan_nervous\" pos1=\"alan_nervous\" pos2=\"clown_bored\" pos3=\"nothing\" pos4=\"nothing\">ALAN: Sorry, I think I've got it under control now...</screen> <screen bg=\"bathroom\" highlight=\"clown_bored\" pos1=\"alan_nervous\" pos2=\"clown_bored\" pos3=\"nothing\" pos4=\"nothing\">CHUCKLES: Right. Well, the problem is-</screen> <screen bg=\"bathroom\" highlight=\"alan_yelling\" pos1=\"alan_yelling\" pos2=\"clown_bored\" pos3=\"nothing\" pos4=\"nothing\">ALAN: AUGH! CLOWN!</screen> <screen bg=\"bathroom\" highlight=\"alan_nervous\" pos1=\"alan_nervous\" pos2=\"clown_bored\" pos3=\"nothing\" pos4=\"nothing\">ALAN: Sorry... Sorry.</screen> <screen bg=\"bathroom\" highlight=\"alan_normal\" pos1=\"alan_normal\" pos2=\"clown_bored\" pos3=\"nothing\" pos4=\"nothing\">ALAN: So, what's the problem?</screen> <screen bg=\"bathroom\" highlight=\"clown_bored\" pos1=\"alan_normal\" pos2=\"clown_bored\" pos3=\"nothing\" pos4=\"nothing\">CHUCKLES: Well, imagine pulling a rabbit out a hat...</screen> <screen bg=\"bathroom\" highlight=\"clown_bored\" pos1=\"alan_normal\" pos2=\"clown_bored\" pos3=\"nothing\" pos4=\"nothing\">CHUCKLES: ...except I didn't accidentally sit on my \"rabbit\" and get him stuck halfway up my \"hat\", if you get my drift...</screen> <screen bg=\"bathroom\" highlight=\"alan_nervous\" pos1=\"alan_nervous\" pos2=\"clown_bored\" pos3=\"nothing\" pos4=\"nothing\">ALAN: I wish this kind of thing was just a little bit less common...</screen> </dialog> <dialog scene = \"end7\"> <screen bg=\"bathroom\" highlight=\"clown_happy\" pos1=\"alan_normal\" pos2=\"clown_happy\" pos3=\"nothing\" pos4=\"nothing\">CHUCKLES: Oh Mr. Bunny!</screen> <screen bg=\"bathroom\" highlight=\"clown_happy\" pos1=\"alan_normal\" pos2=\"clown_happy\" pos3=\"nothing\" pos4=\"nothing\">CHUCKLES: I know I say this every time, but I promise that will never happen again!</screen> <screen bg=\"bathroom\" highlight=\"clown_happy\" pos1=\"alan_normal\" pos2=\"clown_happy\" pos3=\"nothing\" pos4=\"nothing\">CHUCKLES: Thank you!</screen> <screen bg=\"bathroom\" highlight=\"alan_yelling\" pos1=\"alan_yelling\" pos2=\"clown_happy\" pos3=\"nothing\" pos4=\"nothing\">ALAN: AUGH! CLOWN!</screen> <screen bg=\"bathroom\" highlight=\"clown_bored\" pos1=\"alan_nervous\" pos2=\"clown_bored\" pos3=\"nothing\" pos4=\"nothing\">CHUCKLES: I'm leaving.</screen> <screen bg=\"shack\" highlight=\"meanwhile\" pos1=\"meanwhile\" pos2=\"nothing\" pos3=\"nothing\" pos4=\"nothing\">ALAN: But hey! That's one of the advantages of the slight onset of senility!</screen> <screen bg=\"office_dark\" highlight=\"mysterious_normal\" pos1=\"mysterious_normal\" pos2=\"aide_dark\" pos3=\"nothing\" pos4=\"nothing\">MYSTERIOUS FIGURE: So, how is the good doctor progressing?</screen> <screen bg=\"office_dark\" highlight=\"aide_dark\" pos1=\"mysterious_normal\" pos2=\"aide_dark\" pos3=\"nothing\" pos4=\"nothing\">BRADLEY'S VOICE: He's a phenomenon!</screen> <screen bg=\"office_dark\" highlight=\"aide_dark\" pos1=\"mysterious_normal\" pos2=\"aide_dark\" pos3=\"nothing\" pos4=\"nothing\">BRADLEY: His technique is baffling - but when he gets into a flow...</screen> <screen bg=\"office_dark\" highlight=\"aide_dark\" pos1=\"mysterious_normal\" pos2=\"aide_dark\" pos3=\"nothing\" pos4=\"nothing\">BRADLEY: I can only imagine what he must have been like at the peak of his skills!</screen> <screen bg=\"office_dark\" highlight=\"mysterious_normal\" pos1=\"mysterious_normal\" pos2=\"aide_dark\" pos3=\"nothing\" pos4=\"nothing\">FIGURE: GOD! Why don't you just MARRY him if you love him so much?</screen> <screen bg=\"office_dark\" highlight=\"aide_dark\" pos1=\"mysterious_normal\" pos2=\"aide_dark\" pos3=\"nothing\" pos4=\"nothing\">BRADLEY: I didn't mean to get carried away sir...</screen> <screen bg=\"office_dark\" highlight=\"mysterious_normal\" pos1=\"mysterious_normal\" pos2=\"aide_dark\" pos3=\"nothing\" pos4=\"nothing\">FIGURE: Just make sure he'll be ready! I don't have much longer...</screen> </dialog> <dialog scene = \"start8\"> <screen bg=\"bathroom\" highlight=\"shamerock_happy\" pos1=\"alan_normal\" pos2=\"shamerock_happy\" pos3=\"nothing\" pos4=\"nothing\">THE SHAME-ROCK: Ah, now but I know what you'll say, doc!</screen> <screen bg=\"bathroom\" highlight=\"shamerock_happy\" pos1=\"alan_normal\" pos2=\"shamerock_happy\" pos3=\"nothing\" pos4=\"nothing\">SHAME-ROCK: You'll say, \"Ah, but that guy looks like he's been through the wars!\", so you will!</screen> <screen bg=\"bathroom\" highlight=\"alan_thoughtful\" pos1=\"alan_thoughtful\" pos2=\"shamerock_happy\" pos3=\"nothing\" pos4=\"nothing\">ALAN: Actually, my guess would have been a blender, or possibly some kind of farm equipment...</screen> <screen bg=\"bathroom\" highlight=\"shamerock_happy\" pos1=\"alan_suspicious\" pos2=\"shamerock_happy\" pos3=\"nothing\" pos4=\"nothing\">SHAME-ROCK: Ha! But that's all part of being an elite cage-fighter, so it is!</screen> <screen bg=\"bathroom\" highlight=\"shamerock_happy\" pos1=\"alan_suspicious\" pos2=\"shamerock_happy\" pos3=\"nothing\" pos4=\"nothing\">SHAME-ROCK: And besides, you should have seen the other guy!</screen> <screen bg=\"bathroom\" highlight=\"alan_suspicious\" pos1=\"alan_suspicious\" pos2=\"shamerock_happy\" pos3=\"nothing\" pos4=\"nothing\">ALAN: Worse off, was he?</screen> <screen bg=\"bathroom\" highlight=\"shamerock_happy\" pos1=\"alan_suspicious\" pos2=\"shamerock_happy\" pos3=\"nothing\" pos4=\"nothing\">SHAME-ROCK: I literally broke me foot of in his a-</screen> <screen bg=\"bathroom\" highlight=\"alan_proud\" pos1=\"alan_proud\" pos2=\"shamerock_happy\" pos3=\"nothing\" pos4=\"nothing\">ALAN: Right! Well! Let's crack on, shall we?</screen> </dialog> <dialog scene = \"end8\"> <screen bg=\"bathroom\" highlight=\"shamerock_crutches\" pos1=\"alan_normal\" pos2=\"shamerock_crutches\" pos3=\"nothing\" pos4=\"nothing\">SHAME-ROCK: Well, I feel great!</screen> <screen bg=\"bathroom\" highlight=\"shamerock_crutches\" pos1=\"alan_normal\" pos2=\"shamerock_crutches\" pos3=\"nothing\" pos4=\"nothing\">SHAME-ROCK: But is all the bandages exactly necessary?</screen> <screen bg=\"bathroom\" highlight=\"alan_thoughtful\" pos1=\"alan_thoughtful\" pos2=\"shamerock_crutches\" pos3=\"nothing\" pos4=\"nothing\">ALAN: Well, you know how sometimes you have to put a cone on an injured dog to stop it hurting itself again because it's so stupid?</screen> <screen bg=\"bathroom\" highlight=\"shamerock_bandages\" pos1=\"alan_thoughtful\" pos2=\"shamerock_bandages\" pos3=\"nothing\" pos4=\"nothing\">SHAME-ROCK: Ah! I see! This is to stop me from destroyin' me opponents too early on?</screen> <screen bg=\"bathroom\" highlight=\"alan_suspicious\" pos1=\"alan_suspicious\" pos2=\"shamerock_bandages\" pos3=\"nothing\" pos4=\"nothing\">ALAN: Yes! Let's go with that explanation!</screen> <screen bg=\"shack\" highlight=\"meanwhile\" pos1=\"meanwhile\" pos2=\"nothing\" pos3=\"nothing\" pos4=\"nothing\">ALAN: But hey! That's one of the advantages of the slight onset of senility!</screen> <screen bg=\"office_dark\" highlight=\"mysterious_normal\" pos1=\"mysterious_normal\" pos2=\"aide_dark\" pos3=\"nothing\" pos4=\"nothing\">FIGURE: Gah! Bradley! Urk!</screen> <screen bg=\"office_dark\" highlight=\"aide_dark\" pos1=\"mysterious_normal\" pos2=\"aide_dark\" pos3=\"nothing\" pos4=\"nothing\">BRADLEY: Sir! We can't wait any longer! I'm going to get Alan!</screen> <screen bg=\"office_dark\" highlight=\"mysterious_normal\" pos1=\"mysterious_normal\" pos2=\"aide_dark\" pos3=\"nothing\" pos4=\"nothing\">FIGURE: Gack!</screen> </dialog> <dialog scene = \"start9\"> <screen bg=\"home\" highlight=\"aide_normal\" pos1=\"alan_normal\" pos2=\"aide_normal\" pos3=\"nothing\" pos4=\"nothing\">BRADLEY: Alan! It's time to go!</screen> <screen bg=\"home\" highlight=\"alan_normal\" pos1=\"alan_normal\" pos2=\"aide_normal\" pos3=\"nothing\" pos4=\"nothing\">ALAN: I am all kinds of ready!</screen> <screen bg=\"home\" highlight=\"aide_normal\" pos1=\"alan_normal\" pos2=\"aide_normal\" pos3=\"nothing\" pos4=\"nothing\">BRADLEY: Please put this blindfold on - we're going for a ride!</screen> <screen bg=\"office_dark\" highlight=\"aide_dark\" pos1=\"alan_dark\" pos2=\"aide_dark\" pos3=\"nothing\" pos4=\"nothing\">BRADLEY: We're here! You can take the blindfold off.</screen> <screen bg=\"office_dark\" highlight=\"alan_dark\" pos1=\"alan_dark\" pos2=\"aide_dark\" pos3=\"nothing\" pos4=\"nothing\">ALAN: Right!</screen> <screen bg=\"office_dark\" highlight=\"alan_dark\" pos1=\"alan_dark\" pos2=\"aide_dark\" pos3=\"nothing\" pos4=\"nothing\">ALAN: Uh... It's still dark! If you can just turn on some lights, I'll get to it!</screen> <screen bg=\"office_dark\" highlight=\"aide_dark\" pos1=\"alan_dark\" pos2=\"aide_dark\" pos3=\"nothing\" pos4=\"nothing\">BRADLEY: Ah... yes, about that... I'm afraid the identity of my employer can never be compromised.</screen> <screen bg=\"office_dark\" highlight=\"alan_dark\" pos1=\"alan_dark\" pos2=\"aide_dark\" pos3=\"nothing\" pos4=\"nothing\">ALAN: Meaning?</screen> <screen bg=\"office_dark\" highlight=\"aide_dark\" pos1=\"alan_dark\" pos2=\"aide_dark\" pos3=\"nothing\" pos4=\"nothing\">BRADLEY: Here's a torch.</screen> <screen bg=\"office_dark\" highlight=\"aide_dark\" pos1=\"alan_dark\" pos2=\"aide_dark\" pos3=\"nothing\" pos4=\"nothing\">BRADLEY: If you shine it anywhere near his face, I will be forced to shoot you.</screen> <screen bg=\"office_dark\" highlight=\"alan_dark\" pos1=\"alan_dark\" pos2=\"aide_dark\" pos3=\"nothing\" pos4=\"nothing\">ALAN: You ARE kidding me?</screen> </dialog> <dialog scene = \"end9\"> <screen bg=\"office_dark\" highlight=\"alan_dark\" pos1=\"alan_dark\" pos2=\"aide_dark\" pos3=\"nothing\" pos4=\"mysterious_normal\">ALAN: Well, that was pretty crazy!</screen> <screen bg=\"office_dark\" highlight=\"mysterious_normal\" pos1=\"alan_dark\" pos2=\"mysterious_normal\" pos3=\"nothing\" pos4=\"aide_dark\">FIGURE: psstwsssspsss</screen> <screen bg=\"office_dark\" highlight=\"aide_dark\" pos1=\"alan_dark\" pos2=\"aide_dark\" pos3=\"nothing\" pos4=\"mysterious_normal\">BRADLEY: My employer says: \"You'd better have gotten them all out this time\".</screen> <screen bg=\"office_dark\" highlight=\"alan_dark\" pos1=\"alan_dark\" pos2=\"aide_dark\" pos3=\"nothing\" pos4=\"mysterious_normal\">ALAN: Tell him he's welcome - the ingrate!</screen> <screen bg=\"office_dark\" highlight=\"alan_dark\" pos1=\"alan_dark\" pos2=\"aide_dark\" pos3=\"nothing\" pos4=\"mysterious_normal\">ALAN: So, what's the deal now?</screen> <screen bg=\"office_dark\" highlight=\"mysterious_normal\" pos1=\"alan_dark\" pos2=\"mysterious_normal\" pos3=\"nothing\" pos4=\"aide_dark\">FIGURE: pssspspssp</screen> <screen bg=\"office_dark\" highlight=\"aide_dark\" pos1=\"alan_dark\" pos2=\"aide_dark\" pos3=\"nothing\" pos4=\"mysterious_normal\">BRADLEY: My employer says that he is extremely grateful.</screen> <screen bg=\"office_dark\" highlight=\"aide_dark\" pos1=\"alan_dark\" pos2=\"aide_dark\" pos3=\"nothing\" pos4=\"mysterious_normal\">BRADLEY: Is there anything you would like in return for your services?</screen> <screen bg=\"office_dark\" highlight=\"alan_dark\" pos1=\"alan_dark\" pos2=\"aide_dark\" pos3=\"nothing\" pos4=\"mysterious_normal\">ALAN: Heh. The only thing I really want is to be allowed to be a surgeon again!</screen> <screen bg=\"office_dark\" highlight=\"alan_dark\" pos1=\"alan_dark\" pos2=\"aide_dark\" pos3=\"nothing\" pos4=\"mysterious_normal\">ALAN: Legally, I mean.</screen> <screen bg=\"office_dark\" highlight=\"alan_dark\" pos1=\"alan_dark\" pos2=\"aide_dark\" pos3=\"nothing\" pos4=\"mysterious_normal\">ALAN: And for Aureola and the kids to come back.</screen> <screen bg=\"office_dark\" highlight=\"alan_dark\" pos1=\"alan_dark\" pos2=\"aide_dark\" pos3=\"nothing\" pos4=\"mysterious_normal\">ALAN: ...but I guess that ain't going to happen...</screen> <screen bg=\"office_dark\" highlight=\"aide_smilingdark\" pos1=\"alan_dark\" pos2=\"aide_smilingdark\" pos3=\"nothing\" pos4=\"mysterious_normal\">BRADLEY: Why don't you go and wait in the car, Alan? I will join you in a moment.</screen> <screen bg=\"office_dark\" highlight=\"alan_dark\" pos1=\"alan_dark\" pos2=\"aide_smilingdark\" pos3=\"nothing\" pos4=\"mysterious_normal\">ALAN: Heh! Don't be long - the ol' bladder's not what it used to be! Heh heh!</screen> <screen bg=\"office_dark\" highlight=\"aide_dark\" pos1=\"mysterious_normal\" pos2=\"aide_dark\" pos3=\"nothing\" pos4=\"nothing\">BRADLEY: Well sir?</screen> <screen bg=\"office_dark\" highlight=\"aide_dark\" pos1=\"mysterious_normal\" pos2=\"aide_dark\" pos3=\"nothing\" pos4=\"nothing\">BRADLEY: Couldn't you pull some strings? He DID just save your life.</screen> <screen bg=\"office_dark\" highlight=\"mysterious_normal\" pos1=\"mysterious_normal\" pos2=\"aide_dark\" pos3=\"nothing\" pos4=\"nothing\">FIGURE: Indeed. Yes. I would like to do something for mister Probe.</screen> <screen bg=\"office_dark\" highlight=\"mysterious_normal\" pos1=\"mysterious_normal\" pos2=\"aide_dark\" pos3=\"nothing\" pos4=\"nothing\">FIGURE: Take him to a little place he can call his own - somewhere out of the way.</screen> <screen bg=\"office_dark\" highlight=\"aide_dark\" pos1=\"mysterious_normal\" pos2=\"aide_dark\" pos3=\"nothing\" pos4=\"nothing\">BRADLEY: You want me to set him up with an office? Oh sir - that's wonde-</screen> <screen bg=\"office_dark\" highlight=\"mysterious_normal\" pos1=\"mysterious_normal\" pos2=\"aide_dark\" pos3=\"nothing\" pos4=\"nothing\">FIGURE: Then shoot him in the back of the head.</screen> <screen bg=\"office_dark\" highlight=\"aide_dark\" pos1=\"mysterious_normal\" pos2=\"aide_dark\" pos3=\"nothing\" pos4=\"nothing\">BRADLEY: SIR! I-</screen> <screen bg=\"office_dark\" highlight=\"mysterious_normal\" pos1=\"mysterious_normal\" pos2=\"aide_dark\" pos3=\"nothing\" pos4=\"nothing\">FIGURE: You will leave now.</screen> <screen bg=\"office_dark\" highlight=\"mysterious_normal\" pos1=\"mysterious_normal\" pos2=\"aide_dark\" pos3=\"nothing\" pos4=\"nothing\">FIGURE: You can turn the lights on as you go.</screen> <screen bg=\"office_dark\" highlight=\"mysterious_normal\" pos1=\"mysterious_normal\" pos2=\"aide_dark\" pos3=\"nothing\" pos4=\"nothing\">FIGURE: I imagine the effect will be... Suitably dramatic.</screen> <screen bg=\"office_dark\" highlight=\"aide_dark\" pos1=\"mysterious_normal\" pos2=\"aide_dark\" pos3=\"nothing\" pos4=\"nothing\">BRADLEY: I...</screen> <screen bg=\"office_dark\" highlight=\"aide_unhappydark\" pos1=\"mysterious_normal\" pos2=\"aide_unhappydark\" pos3=\"nothing\" pos4=\"nothing\">BRADLEY: Yes sir...</screen> <screen bg=\"office_light\" highlight=\"aide_sad\" pos1=\"president_normal\" pos2=\"aide_sad\" pos3=\"nothing\" pos4=\"nothing\">BRADLEY: ...MISTER PRESIDENT!</screen> <screen bg=\"office_light\" highlight=\"president_happy\" pos1=\"president_happy\" pos2=\"aide_sad\" pos3=\"nothing\" pos4=\"nothing\">THE PRESIDENT: DUM DUM DUUUUM!</screen> </dialog> <dialog scene = \"start10\"> <screen bg=\"bathroom\" highlight=\"vlad_closed\" pos1=\"alan_normal\" pos2=\"vlad_closed\" pos3=\"nothing\" pos4=\"nothing\">VLADIMIR AMPIRE: Doktor! You must believe me!</screen> <screen bg=\"bathroom\" highlight=\"vlad_closed\" pos1=\"alan_normal\" pos2=\"vlad_closed\" pos3=\"nothing\" pos4=\"nothing\">VLADIMIR: I'm NOT a vampire! Those villagers got it all wrong!</screen> <screen bg=\"bathroom\" highlight=\"alan_thoughtful\" pos1=\"alan_thoughtful\" pos2=\"vlad_closed\" pos3=\"nothing\" pos4=\"nothing\">ALAN: Uh... Ok. Let's see where this goes!</screen> <screen bg=\"bathroom\" highlight=\"vlad_closed\" pos1=\"alan_suspicious\" pos2=\"vlad_closed\" pos3=\"nothing\" pos4=\"nothing\">VLADIMIR: They staked me! They shot me with a silver bullet! They threw holy water at me, made me eat some garlic and almost cut my head off!</screen> <screen bg=\"bathroom\" highlight=\"alan_suspicious\" pos1=\"alan_suspicious\" pos2=\"vlad_closed\" pos3=\"nothing\" pos4=\"nothing\">ALAN: Right... And you're still standing here, telling me you're NOT a vampire?</screen> <screen bg=\"bathroom\" highlight=\"vlad_closed\" pos1=\"alan_suspicious\" pos2=\"vlad_closed\" pos3=\"nothing\" pos4=\"nothing\">VLADIMIR: Yes! And it must be true, because any of those things vould have killed a vampire! Right?</screen> <screen bg=\"bathroom\" highlight=\"alan_thoughtful\" pos1=\"alan_thoughtful\" pos2=\"vlad_closed\" pos3=\"nothing\" pos4=\"nothing\">ALAN: I'm pretty sure most humans would be dead too...</screen> <screen bg=\"bathroom\" highlight=\"vlad_closed\" pos1=\"alan_suspicious\" pos2=\"vlad_closed\" pos3=\"nothing\" pos4=\"nothing\">VLADIMIR: Regardless! You must fix me!</screen> <screen bg=\"bathroom\" highlight=\"vlad_closed\" pos1=\"alan_suspicious\" pos2=\"vlad_closed\" pos3=\"nothing\" pos4=\"nothing\">VLADIMIR: ...but bright light makes me explode into flame, so keep it dark, ok?</screen> </dialog> <dialog scene = \"end10\"> <screen bg=\"bathroom\" highlight=\"alan_suspicious\" pos1=\"alan_suspicious\" pos2=\"vlad_closed\" pos3=\"nothing\" pos4=\"nothing\">ALAN: So, are you SURE you're not a vampire? Why did villagers attack you?</screen> <screen bg=\"bathroom\" highlight=\"alan_surprised\" pos1=\"alan_surprised\" pos2=\"vlad_closed\" pos3=\"nothing\" pos4=\"nothing\">ALAN: In fact, we're just outside a large city in the 21st century... Where did you even FIND villagers?</screen> <screen bg=\"bathroom\" highlight=\"vlad_closed\" pos1=\"alan_suspicious\" pos2=\"vlad_closed\" pos3=\"nothing\" pos4=\"nothing\">VLADIMIR: Vaat, vat is this? \"Interview with the Vampire\"?</screen> <screen bg=\"bathroom\" highlight=\"vlad_closed\" pos1=\"alan_suspicious\" pos2=\"vlad_closed\" pos3=\"nothing\" pos4=\"nothing\">VLADIMIR: Chillax already, baby!</screen> <screen bg=\"bathroom\" highlight=\"alan_surprised\" pos1=\"alan_surprised\" pos2=\"vlad_closed\" pos3=\"nothing\" pos4=\"nothing\">ALAN: You ARE a vampire! Oh god!</screen> <screen bg=\"bathroom\" highlight=\"alan_surprised\" pos1=\"alan_surprised\" pos2=\"vlad_closed\" pos3=\"nothing\" pos4=\"nothing\">ALAN: Does this mean you're going to suck me dry?</screen> <screen bg=\"bathroom\" highlight=\"vlad_closed\" pos1=\"alan_suspicious\" pos2=\"vlad_closed\" pos3=\"nothing\" pos4=\"nothing\">VLADIMIR: Ah! A double-entendre! Most excellent!</screen> <screen bg=\"bathroom\" highlight=\"vlad_closed\" pos1=\"alan_suspicious\" pos2=\"vlad_closed\" pos3=\"nothing\" pos4=\"nothing\">VLADIMIR: Thank you, no. But I think now I will throw up in my mouth a little.</screen> <screen bg=\"bathroom\" highlight=\"vlad_closed\" pos1=\"alan_suspicious\" pos2=\"vlad_closed\" pos3=\"nothing\" pos4=\"nothing\">VLADIMIR: Listen, here is a little token of my appreciation. If you ever find yourself dead, it may come in handy!</screen> <screen bg=\"bathroom\" highlight=\"vlad_normal\" pos1=\"alan_suspicious\" pos2=\"vlad_normal\" pos3=\"nothing\" pos4=\"nothing\">VLADIMIR: If it doesn't work... Just bring it back to me! Blah-ha-ha!</screen> <screen bg=\"bathroom\" highlight=\"alan_thoughtful\" pos1=\"alan_thoughtful\" pos2=\"nothing\" pos3=\"nothing\" pos4=\"nothing\">ALAN: He was a lot less sparkly than I'd expected...</screen> </dialog> <dialog scene = \"start11\"> <screen bg=\"shack\" highlight=\"alan_facingaway\" pos1=\"alan_facingaway\" pos2=\"aide_nervous\" pos3=\"nothing\" pos4=\"nothing\">ALAN: Wow... This place reminds me of the first place I ever performed surgery!</screen> <screen bg=\"shack\" highlight=\"alan_thoughtful\" pos1=\"alan_thoughtful\" pos2=\"aide_nervous\" pos3=\"nothing\" pos4=\"nothing\">ALAN: It's ALMOST as much of a dump, anyway...</screen> <screen bg=\"shack\" highlight=\"aide_nervous\" pos1=\"alan_thoughtful\" pos2=\"aide_nervous\" pos3=\"nothing\" pos4=\"nothing\">BRADLEY: Mister Probe...</screen> <screen bg=\"shack\" highlight=\"aide_nervous\" pos1=\"alan_thoughtful\" pos2=\"aide_nervous\" pos3=\"nothing\" pos4=\"nothing\">BRADLEY: I have some bad news. I can't...</screen> <screen bg=\"shack\" highlight=\"alan_suspicious\" pos1=\"alan_suspicious\" pos2=\"aide_nervous\" pos3=\"nothing\" pos4=\"nothing\">ALAN: Can't what? Can't wave a magic wand and reopen all my hospitals?</screen> <screen bg=\"shack\" highlight=\"alan_happy\" pos1=\"alan_happy\" pos2=\"aide_nervous\" pos3=\"nothing\" pos4=\"nothing\">ALAN: I don't even care! I'm having a blast just doing what I do best!</screen> <screen bg=\"shack\" highlight=\"alan_excited\" pos1=\"alan_excited\" pos2=\"aide_nervous\" pos3=\"nothing\" pos4=\"nothing\">ALAN: Tell you what - you can keep the patients coming. I'll treat 'em right here!</screen> <screen bg=\"shack\" highlight=\"alan_thoughtful\" pos1=\"alan_thoughtful\" pos2=\"aide_nervous\" pos3=\"nothing\" pos4=\"nothing\">ALAN: Hey! Is there a patient in that chicken coop?</screen> <screen bg=\"shack\" highlight=\"alan_happy\" pos1=\"alan_happy\" pos2=\"aide_nervous\" pos3=\"nothing\" pos4=\"nothing\">ALAN: Awww! An injured weirdo - just for me? You shouldn't have!</screen> <screen bg=\"shack\" highlight=\"aide_normal\" pos1=\"alan_happy\" pos2=\"aide_normal\" pos3=\"nothing\" pos4=\"nothing\">BRADLEY: I have no idea who that is...</screen> </dialog> <dialog scene = \"end11\"> <screen bg=\"shack\" highlight=\"aide_normal\" pos1=\"alan_normal\" pos2=\"aide_normal\" pos3=\"nothing\" pos4=\"nothing\">BRADLEY: Listen, Alan...</screen> <screen bg=\"shack\" highlight=\"aide_normal\" pos1=\"alan_normal\" pos2=\"aide_normal\" pos3=\"nothing\" pos4=\"nothing\">BRADLEY: Something isn't right - it's not safe here...</screen> <screen bg=\"shack\" highlight=\"alan_excited\" pos1=\"alan_excited\" pos2=\"aide_normal\" pos3=\"nothing\" pos4=\"nothing\">ALAN: Not safe? That's great! Just like the glory days!</screen> <screen bg=\"shack\" highlight=\"alan_surprised\" pos1=\"alan_surprised\" pos2=\"aide_normal\" pos3=\"nothing\" pos4=\"nothing\">ALAN: Dr. Bleed and I, holed up in secret, dodging cops and criminals...</screen> <screen bg=\"shack\" highlight=\"aide_normal\" pos1=\"alan_surprised\" pos2=\"aide_normal\" pos3=\"nothing\" pos4=\"nothing\">BRADLEY: But...</screen> <screen bg=\"shack\" highlight=\"alan_normal\" pos1=\"alan_normal\" pos2=\"aide_normal\" pos3=\"nothing\" pos4=\"nothing\">ALAN: Listen! I don't care what happened with your mysterious \"employer\"!</screen> <screen bg=\"shack\" highlight=\"alan_surprised\" pos1=\"alan_surprised\" pos2=\"aide_normal\" pos3=\"nothing\" pos4=\"nothing\">ALAN: All I want is to do surgery! I want to feel like my old self - my young self!</screen> <screen bg=\"shack\" highlight=\"alan_normal\" pos1=\"alan_normal\" pos2=\"aide_normal\" pos3=\"nothing\" pos4=\"nothing\">ALAN: So my family can be proud of me again...</screen> <screen bg=\"shack\" highlight=\"aide_normal\" pos1=\"alan_normal\" pos2=\"aide_normal\" pos3=\"nothing\" pos4=\"nothing\">BRADLEY: Your family?</screen> <screen bg=\"shack\" highlight=\"aide_sad\" pos1=\"alan_normal\" pos2=\"aide_sad\" pos3=\"nothing\" pos4=\"nothing\">BRADLEY: You really miss them, don't you?</screen> <screen bg=\"shack\" highlight=\"aide_smiling\" pos1=\"alan_normal\" pos2=\"aide_smiling\" pos3=\"nothing\" pos4=\"nothing\">BRADLEY: I'll see what I can do!</screen> <screen bg=\"shack\" highlight=\"alan_surprised\" pos1=\"alan_surprised\" pos2=\"aide_normal\" pos3=\"nothing\" pos4=\"nothing\">ALAN: Hooray! Just keep the patients coming!</screen> </dialog> <dialog scene = \"start12\"> <screen bg=\"shack\" highlight=\"pig_normal\" pos1=\"alan_suspicious\" pos2=\"pig_normal\" pos3=\"nothing\" pos4=\"nothing\">NAPOLEON TROTTERSKI: MRRRRROINK!</screen> <screen bg=\"shack\" highlight=\"alan_suspicious\" pos1=\"alan_suspicious\" pos2=\"pig_normal\" pos3=\"nothing\" pos4=\"nothing\">ALAN: Well this is... Different.</screen> <screen bg=\"shack\" highlight=\"pig_normal\" pos1=\"alan_suspicious\" pos2=\"pig_normal\" pos3=\"nothing\" pos4=\"nothing\">NAPOLEON: SKWEEEE!</screen> <screen bg=\"shack\" highlight=\"alan_excited\" pos1=\"alan_excited\" pos2=\"pig_normal\" pos3=\"nothing\" pos4=\"nothing\">ALAN: What's that? Little Timmy fell down a well?</screen> <screen bg=\"shack\" highlight=\"alan_normal\" pos1=\"alan_normal\" pos2=\"pig_normal\" pos3=\"nothing\" pos4=\"nothing\">ALAN: Just kidding.</screen> <screen bg=\"shack\" highlight=\"pig_handingnote\" pos1=\"alan_normal\" pos2=\"pig_handingnote\" pos3=\"nothing\" pos4=\"nothing\">NAPOLEON: Skweee...</screen> <screen bg=\"shack\" highlight=\"alan_suspicious\" pos1=\"alan_suspicious\" pos2=\"pig_handingnote\" pos3=\"nothing\" pos4=\"nothing\">ALAN: A note...</screen> <screen bg=\"shack\" highlight=\"alan_surprised\" pos1=\"alan_surprised\" pos2=\"pig_handingnote\" pos3=\"nothing\" pos4=\"nothing\">ALAN: THIS is what you want me to do to you?</screen> </dialog> <dialog scene = \"end12\"> <screen bg=\"shack\" highlight=\"pig_typing\" pos1=\"alan_thoughtful\" pos2=\"pig_typing\" pos3=\"nothing\" pos4=\"nothing\">NAPOLEON: SANK YOU, MON DOCTOR.</screen> <screen bg=\"shack\" highlight=\"pig_typing\" pos1=\"alan_thoughtful\" pos2=\"pig_typing\" pos3=\"nothing\" pos4=\"nothing\">NAPOLEON: COME LA REVOLUTIONE YOU WILL BE SPARED.</screen> <screen bg=\"shack\" highlight=\"alan_normal\" pos1=\"alan_normal\" pos2=\"pig_typing\" pos3=\"nothing\" pos4=\"nothing\">ALAN: Well thank goodness for that!</screen> <screen bg=\"shack\" highlight=\"pig_typing\" pos1=\"alan_excited\" pos2=\"pig_typing\" pos3=\"nothing\" pos4=\"nothing\">NAPOLEON: OR TURNED INTO GLUE. I AM NOT SURE YET.</screen> </dialog> <dialog scene = \"start13\"> <screen bg=\"shack\" highlight=\"pirate_normal\" pos1=\"alan_normal\" pos2=\"pirate_normal\" pos3=\"nothing\" pos4=\"nothing\">CAP'N SPLINTERS: Yarrrgh! Doc! I haven't been feeling myself recently!</screen> <screen bg=\"shack\" highlight=\"alan_surprised\" pos1=\"alan_surprised\" pos2=\"pirate_normal\" pos3=\"nothing\" pos4=\"nothing\">ALAN: Congratulations! I imagine it must be a real temptation on long, lonely sea voyages!</screen> <screen bg=\"shack\" highlight=\"pirate_normal\" pos1=\"alan_surprised\" pos2=\"pirate_normal\" pos3=\"nothing\" pos4=\"nothing\">CAP'N: No! I mean I've been pillaging and violatin' my way across the seas for years - but now there's a heaviness on my heart!</screen> <screen bg=\"shack\" highlight=\"alan_happy\" pos1=\"alan_happy\" pos2=\"pirate_normal\" pos3=\"nothing\" pos4=\"nothing\">ALAN: My salty old friend, it sounds like you've grown a conscience!</screen> <screen bg=\"shack\" highlight=\"pirate_normal\" pos1=\"alan_happy\" pos2=\"pirate_normal\" pos3=\"nothing\" pos4=\"nothing\">CAP'N: Yaarrrr, perhaps. But I was thinking it might be something to do with the live squid I swallowed?</screen> <screen bg=\"shack\" highlight=\"pirate_showingsquid\" pos1=\"alan_happy\" pos2=\"pirate_showingsquid\" pos3=\"nothing\" pos4=\"nothing\">CAP'N: Glaaaargh!</screen> <screen bg=\"shack\" highlight=\"alan_thoughtful\" pos1=\"alan_thoughtful\" pos2=\"pirate_showingsquid\" pos3=\"nothing\" pos4=\"nothing\">ALAN: Hmm. That is also a possibility...</screen> </dialog> <dialog scene = \"end13\"> <screen bg=\"shack\" highlight=\"pirate_sad\" pos1=\"alan_thoughtful\" pos2=\"pirate_sad\" pos3=\"nothing\" pos4=\"nothing\">CAP'N: Yarr... I almost miss him now he's gone...</screen> <screen bg=\"shack\" highlight=\"alan_thoughtful\" pos1=\"alan_thoughtful\" pos2=\"pirate_sad\" pos3=\"nothing\" pos4=\"nothing\">ALAN: You know, I'm sure I already did a surgery just like this in one of the other \"Amateur Surgeon\" games...</screen> <screen bg=\"shack\" highlight=\"alan_surprised\" pos1=\"alan_surprised\" pos2=\"pirate_sad\" pos3=\"nothing\" pos4=\"nothing\">ALAN: ...or maybe I was just playing a PIRATE copy! Ah ha ha ha!</screen> <screen bg=\"shack\" highlight=\"pirate_sad\" pos1=\"alan_surprised\" pos2=\"pirate_sad\" pos3=\"nothing\" pos4=\"nothing\">CAP'N: ...</screen> <screen bg=\"shack\" highlight=\"alan_proud\" pos1=\"alan_proud\" pos2=\"pirate_sad\" pos3=\"nothing\" pos4=\"nothing\">ALAN: ...</screen> <screen bg=\"shack\" highlight=\"pirate_sad\" pos1=\"alan_proud\" pos2=\"pirate_sad\" pos3=\"nothing\" pos4=\"nothing\">CAP'N: Yar. I'll just be goin', then.</screen> </dialog> <dialog scene = \"start14\"> <screen bg=\"shack\" highlight=\"starla_normal\" pos1=\"alan_normal\" pos2=\"starla_normal\" pos3=\"nothing\" pos4=\"nothing\">PRINCESS STARLA: Oh doctor! Don't look at me!</screen> <screen bg=\"shack\" highlight=\"alan_surprised\" pos1=\"alan_surprised\" pos2=\"starla_normal\" pos3=\"nothing\" pos4=\"nothing\">ALAN: I wasn't! I mean, I might have caught a glimpse, but, well, you're quite... Revealed...</screen> <screen bg=\"shack\" highlight=\"starla_normal\" pos1=\"alan_surprised\" pos2=\"starla_normal\" pos3=\"nothing\" pos4=\"nothing\">STARLA: Oh, you're so sweet! But I don't know how you can bear to even say such things!</screen> <screen bg=\"shack\" highlight=\"starla_normal\" pos1=\"alan_surprised\" pos2=\"starla_normal\" pos3=\"nothing\" pos4=\"nothing\">STARLA: Won't you help me, please? I need you to make me beautiful!</screen> <screen bg=\"shack\" highlight=\"alan_normal\" pos1=\"alan_normal\" pos2=\"starla_normal\" pos3=\"nothing\" pos4=\"nothing\">ALAN: I can maybe do a little nip, slash, tuck here and there...</screen> </dialog> <dialog scene = \"end14\"> <screen bg=\"shack\" highlight=\"starla_normal\" pos1=\"alan_normal\" pos2=\"starla_normal\" pos3=\"nothing\" pos4=\"nothing\">STARLA: Oh doctor!</screen> <screen bg=\"shack\" highlight=\"starla_normal\" pos1=\"alan_normal\" pos2=\"starla_normal\" pos3=\"nothing\" pos4=\"nothing\">STARLA: It's... I'm beautiful!</screen> <screen bg=\"shack\" highlight=\"alan_normal\" pos1=\"alan_normal\" pos2=\"starla_normal\" pos3=\"nothing\" pos4=\"nothing\">ALAN: I aim to please - or at least not hit any major vital organs!</screen> <screen bg=\"shack\" highlight=\"alan_thoughtful\" pos1=\"alan_thoughtful\" pos2=\"starla_normal\" pos3=\"nothing\" pos4=\"nothing\">ALAN: I may have used that line before...</screen> <screen bg=\"shack\" highlight=\"alan_happy\" pos1=\"alan_happy\" pos2=\"starla_normal\" pos3=\"nothing\" pos4=\"nothing\">ALAN: But hey! That's one of the advantages of the slight onset of senility!</screen> <screen bg=\"shack\" highlight=\"meanwhile\" pos1=\"meanwhile\" pos2=\"nothing\" pos3=\"nothing\" pos4=\"nothing\">ALAN: But hey! That's one of the advantages of the slight onset of senility!</screen> <screen bg=\"office_light\" highlight=\"president_normal\" pos1=\"aide_normal\" pos2=\"president_normal\" pos3=\"nothing\" pos4=\"nothing\">PRESIDENT: Where the hell have you been?</screen> <screen bg=\"office_light\" highlight=\"president_angry\" pos1=\"aide_normal\" pos2=\"president_angry\" pos3=\"nothing\" pos4=\"nothing\">PRESIDENT: The next words out of your mouth had better be \"burying the evidence\", or so help me!</screen> <screen bg=\"office_light\" highlight=\"aide_nervous\" pos1=\"aide_nervous\" pos2=\"president_angry\" pos3=\"nothing\" pos4=\"nothing\">BRADLEY: Uh...</screen> <screen bg=\"office_light\" highlight=\"aide_amazed\" pos1=\"aide_amazed\" pos2=\"president_angry\" pos3=\"nothing\" pos4=\"nothing\">BRADLEY: He escaped!</screen> <screen bg=\"office_light\" highlight=\"president_furious\" pos1=\"aide_amazed\" pos2=\"president_furious\" pos3=\"nothing\" pos4=\"nothing\">PRESIDENT: He's a 70-year-old man with a self-confessed bladder problem! How did he ESCAPE?</screen> <screen bg=\"office_light\" highlight=\"aide_sad\" pos1=\"aide_sad\" pos2=\"president_furious\" pos3=\"nothing\" pos4=\"nothing\">BRADLEY: Sir... please! What have you got against him?</screen> <screen bg=\"office_light\" highlight=\"aide_sad\" pos1=\"aide_sad\" pos2=\"president_furious\" pos3=\"nothing\" pos4=\"nothing\">BRADLEY: Your first act as president was to close his hospitals - you ruined his life!</screen> <screen bg=\"office_light\" highlight=\"aide_normal\" pos1=\"aide_normal\" pos2=\"president_furious\" pos3=\"nothing\" pos4=\"nothing\">BRADLEY: Then he SAVES yours, and you want him killed!</screen> <screen bg=\"office_light\" highlight=\"aide_suspicious\" pos1=\"aide_suspicious\" pos2=\"president_furious\" pos3=\"nothing\" pos4=\"nothing\">BRADLEY: Well I won't do it!</screen> <screen bg=\"office_light\" highlight=\"president_angry\" pos1=\"aide_suspicious\" pos2=\"president_angry\" pos3=\"nothing\" pos4=\"nothing\">PRESIDENT: You WON'T? You won't obey a direct order from your PRESIDENT?</screen> <screen bg=\"office_light\" highlight=\"aide_sad\" pos1=\"aide_sad\" pos2=\"president_angry\" pos3=\"nothing\" pos4=\"nothing\">BRADLEY: He... He's my grandfather.</screen> <screen bg=\"office_light\" highlight=\"president_normal\" pos1=\"aide_sad\" pos2=\"president_normal\" pos3=\"nothing\" pos4=\"nothing\">PRESIDENT: Your... Grandfather?</screen> <screen bg=\"office_light\" highlight=\"president_plotting\" pos1=\"aide_sad\" pos2=\"president_plotting\" pos3=\"nothing\" pos4=\"nothing\">PRESIDENT: Ah... My dear boy... I had no idea.</screen> <screen bg=\"office_light\" highlight=\"president_happy\" pos1=\"aide_sad\" pos2=\"president_happy\" pos3=\"nothing\" pos4=\"nothing\">PRESIDENT: Of course, this changes everything!</screen> </dialog> <dialog scene = \"start15\"> <screen bg=\"shack\" highlight=\"chewtoy_pain\" pos1=\"alan_normal\" pos2=\"chewtoy_pain\" pos3=\"nothing\" pos4=\"nothing\">CHEWTOY CHUCK: Doc! Help me! I got one of my dogs too worked up during training! I've been bitten half to death!</screen> <screen bg=\"shack\" highlight=\"alan_thoughtful\" pos1=\"alan_thoughtful\" pos2=\"chewtoy_pain\" pos3=\"nothing\" pos4=\"nothing\">ALAN: Hmm. Was it a German Shepherd?</screen> <screen bg=\"shack\" highlight=\"chewtoy_pain\" pos1=\"alan_thoughtful\" pos2=\"chewtoy_pain\" pos3=\"nothing\" pos4=\"nothing\">CHUCK: What? No, you idiot! It was one of my DOGS.</screen> <screen bg=\"shack\" highlight=\"alan_suspicious\" pos1=\"alan_suspicious\" pos2=\"chewtoy_pain\" pos3=\"nothing\" pos4=\"nothing\">ALAN: No, I meant... Never mind...</screen> </dialog> <dialog scene = \"end15\"> <screen bg=\"shack\" highlight=\"chewtoy_happy\" pos1=\"alan_normal\" pos2=\"chewtoy_happy\" pos3=\"nothing\" pos4=\"nothing\">CHUCK: That's better! You know, I've got 100 dogs in all - all boys! Just one girl dog!</screen> <screen bg=\"shack\" highlight=\"chewtoy_happy\" pos1=\"alan_normal\" pos2=\"chewtoy_happy\" pos3=\"nothing\" pos4=\"nothing\">CHUCK: Funny things is, she's the ONLY one that doesn't bite me!</screen> <screen bg=\"shack\" highlight=\"chewtoy_happy\" pos1=\"alan_normal\" pos2=\"chewtoy_happy\" pos3=\"nothing\" pos4=\"nothing\">CHUCK: Guess you could say I've got ninety-nine problems, but the bitc-</screen> <screen bg=\"shack\" highlight=\"alan_happy\" pos1=\"alan_happy\" pos2=\"chewtoy_happy\" pos3=\"nothing\" pos4=\"nothing\">ALAN: Ha... Well! Best let you go back to them!</screen> </dialog> <dialog scene = \"start16\"> <screen bg=\"shack\" highlight=\"jimmy_ceiling\" pos1=\"alan_normal\" pos2=\"jimmy_ceiling\" pos3=\"nothing\" pos4=\"nothing\">JIMMY THE SPIDER: Ta daaaa! Look in your pocket! Your watch is gone! I stole it!</screen> <screen bg=\"shack\" highlight=\"alan_surprised\" pos1=\"alan_surprised\" pos2=\"jimmy_normal\" pos3=\"nothing\" pos4=\"nothing\">ALAN: Ah! What the hell are you supposed to be?</screen> <screen bg=\"shack\" highlight=\"jimmy_normal\" pos1=\"alan_surprised\" pos2=\"jimmy_normal\" pos3=\"nothing\" pos4=\"nothing\">JIMMY: JIMMY THE SPIDER! Cat-burglar extraordinaire!</screen> <screen bg=\"shack\" highlight=\"jimmy_normal\" pos1=\"alan_surprised\" pos2=\"jimmy_normal\" pos3=\"nothing\" pos4=\"nothing\">JIMMY: I must have burgled, oh, five cats so far! Ha ha ha!</screen> <screen bg=\"shack\" highlight=\"alan_sad\" pos1=\"alan_sad\" pos2=\"jimmy_normal\" pos3=\"nothing\" pos4=\"nothing\">ALAN: ...awful</screen> <screen bg=\"shack\" highlight=\"jimmy_normal\" pos1=\"alan_sad\" pos2=\"jimmy_normal\" pos3=\"nothing\" pos4=\"nothing\">JIMMY: No, I'm just kidding. But I am TOTALLY SPIDER-LIKE!</screen> <screen bg=\"shack\" highlight=\"alan_thoughtful\" pos1=\"alan_thoughtful\" pos2=\"jimmy_normal\" pos3=\"nothing\" pos4=\"nothing\">ALAN: And you want me to what, remove part of your brain to cure you of this weird behavior?</screen> <screen bg=\"shack\" highlight=\"jimmy_happy\" pos1=\"alan_thoughtful\" pos2=\"jimmy_happy\" pos3=\"nothing\" pos4=\"nothing\">JIMMY: No way! It's just that recently, some of my SPIDER MEALS have been...</screen> <screen bg=\"shack\" highlight=\"jimmy_vomiting\" pos1=\"alan_nervous\" pos2=\"jimmy_vomiting\" pos3=\"nothing\" pos4=\"nothing\">JIMMY: ...repeating on me.</screen> <screen bg=\"shack\" highlight=\"alan_nervous\" pos1=\"alan_nervous\" pos2=\"jimmy_vomiting\" pos3=\"nothing\" pos4=\"nothing\">ALAN: Gross... Well, say \"Ah\"!</screen> </dialog> <dialog scene = \"end16\"> <screen bg=\"shack\" highlight=\"jimmy_happy\" pos1=\"alan_happy\" pos2=\"jimmy_happy\" pos3=\"nothing\" pos4=\"nothing\">JIMMY: Ah - that's so much better!</screen> <screen bg=\"shack\" highlight=\"alan_happy\" pos1=\"alan_happy\" pos2=\"jimmy_happy\" pos3=\"nothing\" pos4=\"nothing\">ALAN: Next time, why not try eating a spider to catch the flies?</screen> <screen bg=\"shack\" highlight=\"alan_thoughtful\" pos1=\"alan_thoughtful\" pos2=\"jimmy_happy\" pos3=\"nothing\" pos4=\"nothing\">ALAN: Or would that be like cannibalism?</screen> <screen bg=\"shack\" highlight=\"jimmy_happy\" pos1=\"alan_thoughtful\" pos2=\"jimmy_happy\" pos3=\"nothing\" pos4=\"nothing\">JIMMY: Ha! Yeah! Sure - eat a spider! Can you imagine someone coming in with a whole bunch of spiders running around inside them?</screen> <screen bg=\"shack\" highlight=\"alan_thoughtful\" pos1=\"alan_thoughtful\" pos2=\"jimmy_happy\" pos3=\"nothing\" pos4=\"nothing\">ALAN: You'd be surprised...</screen> <screen bg=\"shack\" highlight=\"aide_normal\" pos1=\"alan_thoughtful\" pos2=\"aide_normal\" pos3=\"nothing\" pos4=\"nothing\">BRADLEY: Alan! Listen - there's good news!</screen> <screen bg=\"shack\" highlight=\"aide_happy\" pos1=\"alan_thoughtful\" pos2=\"aide_happy\" pos3=\"nothing\" pos4=\"nothing\">BRADLEY: I think something wonderful is going to happen! I think we're going to be able to reopen your hospitals!</screen> <screen bg=\"shack\" highlight=\"alan_surprised\" pos1=\"alan_surprised\" pos2=\"aide_normal\" pos3=\"nothing\" pos4=\"nothing\">ALAN: What? What?</screen> <screen bg=\"shack\" highlight=\"aide_normal\" pos1=\"alan_surprised\" pos2=\"aide_normal\" pos3=\"nothing\" pos4=\"nothing\">BRADLEY: I'll explain more when you've finished with your next patient! Be quick!</screen> </dialog> <dialog scene = \"start17\"> <screen bg=\"shack\" highlight=\"alan_suspicious\" pos1=\"alan_suspicious\" pos2=\"tom_intense\" pos3=\"nothing\" pos4=\"nothing\">ALAN: How can I hel-</screen> <screen bg=\"shack\" highlight=\"tom_intense\" pos1=\"alan_suspicious\" pos2=\"tom_intense\" pos3=\"nothing\" pos4=\"nothing\">PEEPING TOM: I LIKE TO LOOK AT THINGS.</screen> <screen bg=\"shack\" highlight=\"tom_intense\" pos1=\"alan_suspicious\" pos2=\"tom_intense\" pos3=\"nothing\" pos4=\"nothing\">TOM: Not necessarily WEIRD things, you understand!</screen> <screen bg=\"shack\" highlight=\"alan_suspicious\" pos1=\"alan_suspicious\" pos2=\"tom_intense\" pos3=\"nothing\" pos4=\"nothing\">ALAN: Just \"things\", hey? I see...</screen> <screen bg=\"shack\" highlight=\"tom_rage\" pos1=\"alan_suspicious\" pos2=\"tom_rage\" pos3=\"nothing\" pos4=\"nothing\">TOM: YOU \"SEE\"? YOU MOCK ME! YOU MOCK ME WITH YOUR BEAUTIFUL EYES! For I CANNOT SEE!</screen> <screen bg=\"shack\" highlight=\"tom_intense\" pos1=\"alan_suspicious\" pos2=\"tom_intense\" pos3=\"nothing\" pos4=\"nothing\">TOM: Or at least, not as well as I'd like to...</screen> <screen bg=\"shack\" highlight=\"alan_excited\" pos1=\"alan_excited\" pos2=\"tom_intense\" pos3=\"nothing\" pos4=\"nothing\">ALAN: One eyeball surgery coming right up!</screen> </dialog> <dialog scene = \"end17\"> <screen bg=\"shack\" highlight=\"tom_happy\" pos1=\"alan_normal\" pos2=\"tom_happy\" pos3=\"nothing\" pos4=\"nothing\">TOM: Ahhh! It's wonderful!</screen> <screen bg=\"shack\" highlight=\"tom_happy\" pos1=\"alan_normal\" pos2=\"tom_happy\" pos3=\"nothing\" pos4=\"nothing\">TOM: I can't wait to start looking at some really WEIRD stuff again!</screen> <screen bg=\"shack\" highlight=\"tom_intense\" pos1=\"alan_normal\" pos2=\"tom_intense\" pos3=\"nothing\" pos4=\"nothing\">TOM: DON'T LOOK AT ME LIKE THAT! It makes me feel...dirty!</screen> <screen bg=\"shack\" highlight=\"tom_happy\" pos1=\"alan_normal\" pos2=\"tom_happy\" pos3=\"nothing\" pos4=\"nothing\">TOM: Actually, you CAN keep looking! Mmmm!</screen> <screen bg=\"shack\" highlight=\"alan_rueful\" pos1=\"alan_rueful\" pos2=\"tom_happy\" pos3=\"nothing\" pos4=\"nothing\">ALAN: Yeuch!</screen> <screen bg=\"shack\" highlight=\"aide_happy\" pos1=\"alan_happy\" pos2=\"aide_happy\" pos3=\"nothing\" pos4=\"nothing\">BRADLEY: Alan! My employer has had a change of heart!</screen> <screen bg=\"shack\" highlight=\"aide_happy\" pos1=\"alan_happy\" pos2=\"aide_happy\" pos3=\"nothing\" pos4=\"nothing\">BRADLEY: He wants to meet you! He has good news about your hospitals!</screen> <screen bg=\"shack\" highlight=\"alan_normal\" pos1=\"alan_normal\" pos2=\"aide_happy\" pos3=\"nothing\" pos4=\"nothing\">ALAN: Are you sure about this?</screen> <screen bg=\"shack\" highlight=\"aide_happy\" pos1=\"alan_normal\" pos2=\"aide_happy\" pos3=\"nothing\" pos4=\"nothing\">BRADLEY: Yes! Please - it's so important! I'll send a car - just be in it! Don't forget your blindfold!</screen> </dialog> <dialog scene = \"start18\"> <screen bg=\"office_dark\" highlight=\"alan_normal\" pos1=\"alan_normal\" pos2=\"mysterious_normal\" pos3=\"nothing\" pos4=\"nothing\">ALAN: Hello? Bradley?</screen> <screen bg=\"office_light\" highlight=\"president_normal\" pos1=\"alan_surprised\" pos2=\"president_normal\" pos3=\"nothing\" pos4=\"nothing\">PRESIDENT: Hello Alan.</screen> <screen bg=\"office_light\" highlight=\"alan_surprised\" pos1=\"alan_surprised\" pos2=\"president_normal\" pos3=\"nothing\" pos4=\"nothing\">ALAN: Oh my God it's the president.</screen> <screen bg=\"office_light\" highlight=\"alan_suspicious\" pos1=\"alan_suspicious\" pos2=\"president_normal\" pos3=\"nothing\" pos4=\"nothing\">ALAN: You're the douche who closed all my hospitals!</screen> <screen bg=\"office_light\" highlight=\"alan_sad\" pos1=\"alan_sad\" pos2=\"president_normal\" pos3=\"nothing\" pos4=\"nothing\">ALAN: If I'd have known I was going to meet you, I'd have worn my open-back gown from the home, to make it easier to tell you to kiss my...</screen> <screen bg=\"office_light\" highlight=\"president_plotting\" pos1=\"alan_sad\" pos2=\"president_plotting\" pos3=\"nothing\" pos4=\"nothing\">PRESIDENT: My dear, old, crazy Alan Probe...</screen> <screen bg=\"office_light\" highlight=\"president_happy\" pos1=\"alan_sad\" pos2=\"president_happy\" pos3=\"nothing\" pos4=\"nothing\">PRESIDENT: How terribly you've aged!</screen> <screen bg=\"office_light\" highlight=\"alan_angry\" pos1=\"alan_angry\" pos2=\"president_normal\" pos3=\"nothing\" pos4=\"nothing\">ALAN: Screw this. Tell Bradley I'm out of here.</screen> <screen bg=\"office_light\" highlight=\"president_happy\" pos1=\"alan_angry\" pos2=\"president_happy\" pos3=\"nothing\" pos4=\"nothing\">PRESIDENT: Why not tell him yourself?</screen> <screen bg=\"office_light\" highlight=\"aide_injured\" pos1=\"alan_surprised\" pos2=\"aide_injured\" pos3=\"nothing\" pos4=\"president_normal\">BRADLEY: Groan...</screen> <screen bg=\"office_light\" highlight=\"alan_surprised\" pos1=\"alan_surprised\" pos2=\"president_normal\" pos3=\"nothing\" pos4=\"aide_injured\">ALAN: Oh my God. What did you DO?</screen> <screen bg=\"office_light\" highlight=\"president_normal\" pos1=\"alan_surprised\" pos2=\"president_normal\" pos3=\"nothing\" pos4=\"aide_injured\">PRESIDENT: Turns out little Bradley here was quite the keeper of secrets!</screen> <screen bg=\"office_light\" highlight=\"president_angry\" pos1=\"alan_surprised\" pos2=\"president_angry\" pos3=\"nothing\" pos4=\"aide_injured\">PRESIDENT: ...from both of us.</screen> <screen bg=\"office_light\" highlight=\"alan_angry\" pos1=\"alan_angry\" pos2=\"president_normal\" pos3=\"nothing\" pos4=\"aide_injured\">ALAN: Secrets? What? Is it the secret why you're SUCH a colossal douchebag?</screen> <screen bg=\"office_light\" highlight=\"president_normal\" pos1=\"alan_angry\" pos2=\"president_normal\" pos3=\"nothing\" pos4=\"aide_injured\">PRESIDENT: Ah, it's so delicious - all the time you had with him, and you never knew!</screen> <screen bg=\"office_light\" highlight=\"president_happy\" pos1=\"alan_angry\" pos2=\"president_happy\" pos3=\"nothing\" pos4=\"aide_injured\">PRESIDENT: Alan - he's your grandson!</screen> <screen bg=\"office_light\" highlight=\"alan_sad\" pos1=\"alan_sad\" pos2=\"president_normal\" pos3=\"nothing\" pos4=\"aide_injured\">ALAN: You're mental.</screen> <screen bg=\"office_light\" highlight=\"president_normal\" pos1=\"alan_normal\" pos2=\"president_normal\" pos3=\"nothing\" pos4=\"aide_injured\">PRESIDENT: Ask him yourself, if you don't believe me.</screen> <screen bg=\"office_light\" highlight=\"president_happy\" pos1=\"alan_normal\" pos2=\"president_happy\" pos3=\"nothing\" pos4=\"aide_injured\">PRESIDENT: You may need to patch him up a bit first!</screen> </dialog> <dialog scene = \"end18\"> <screen bg=\"office_light\" highlight=\"alan_surprised\" pos1=\"alan_surprised\" pos2=\"president_normal\" pos3=\"nothing\" pos4=\"nothing\">ALAN: I just don't get it! What the hell have you got against me?</screen> <screen bg=\"office_light\" highlight=\"alan_angry\" pos1=\"alan_angry\" pos2=\"president_normal\" pos3=\"nothing\" pos4=\"nothing\">ALAN: You shut down my hospitals, rip up my legacy...</screen> <screen bg=\"office_light\" highlight=\"alan_angry\" pos1=\"alan_angry\" pos2=\"president_normal\" pos3=\"nothing\" pos4=\"nothing\">ALAN: And then you try to kill my possibly-grandson after I SAVE YOUR LIFE!</screen> <screen bg=\"office_light\" highlight=\"alan_angry\" pos1=\"alan_angry\" pos2=\"president_normal\" pos3=\"nothing\" pos4=\"nothing\">ALAN: WHAT is YOUR PROBLEM?</screen> <screen bg=\"office_light\" highlight=\"president_normal\" pos1=\"alan_angry\" pos2=\"president_normal\" pos3=\"nothing\" pos4=\"nothing\">PRESIDENT: Ha! This, coming from the man who almost killed me with his botched surgery!</screen> <screen bg=\"office_light\" highlight=\"alan_surprised\" pos1=\"alan_surprised\" pos2=\"president_normal\" pos3=\"nothing\" pos4=\"nothing\">ALAN: I didn't botch anything!</screen> <screen bg=\"office_light\" highlight=\"president_angry\" pos1=\"alan_surprised\" pos2=\"president_angry\" pos3=\"nothing\" pos4=\"nothing\">PRESIDENT: The man who foiled my plans at every turn!</screen> <screen bg=\"office_light\" highlight=\"alan_yelling\" pos1=\"alan_yelling\" pos2=\"president_angry\" pos3=\"nothing\" pos4=\"nothing\">ALAN: I have done ZERO foiling! There has been NO FOILING!</screen> <screen bg=\"office_light\" highlight=\"president_furious\" pos1=\"alan_yelling\" pos2=\"president_furious\" pos3=\"nothing\" pos4=\"nothing\">PRESIDENT: The man who had me locked up for 20 years! 20 YEARS!</screen> <screen bg=\"office_light\" highlight=\"alan_angry\" pos1=\"alan_angry\" pos2=\"president_furious\" pos3=\"nothing\" pos4=\"nothing\">ALAN: I LOCKED YOU UP? WHAT THE HELL ARE YOU TALKING ABOUT?!</screen> <screen bg=\"office_light\" highlight=\"president_furious\" pos1=\"alan_angry\" pos2=\"president_furious\" pos3=\"nothing\" pos4=\"nothing\">PRESIDENT: How I loathe you pizza boy!</screen> <screen bg=\"office_light\" highlight=\"president_angry\" pos1=\"alan_angry\" pos2=\"president_angry\" pos3=\"nothing\" pos4=\"nothing\">PRESIDENT: How it gladdened me to see your dreams crumble!</screen> <screen bg=\"office_light\" highlight=\"president_angry\" pos1=\"alan_angry\" pos2=\"president_angry\" pos3=\"nothing\" pos4=\"nothing\">PRESIDENT: For your family to abandon you, unable to witness your shame!</screen> <screen bg=\"office_light\" highlight=\"president_happy\" pos1=\"alan_angry\" pos2=\"president_happy\" pos3=\"nothing\" pos4=\"nothing\">PRESIDENT: But now... To have your own grandson at my fingertips!</screen> <screen bg=\"office_light\" highlight=\"alan_suspicious\" pos1=\"alan_suspicious\" pos2=\"president_happy\" pos3=\"nothing\" pos4=\"nothing\">ALAN: Pizza boy? No-one's called me that for...</screen> <screen bg=\"office_light\" highlight=\"president_angry\" pos1=\"alan_suspicious\" pos2=\"president_angry\" pos3=\"nothing\" pos4=\"nothing\">PRESIDENT: My one regret is that our stinking, worthless teacher DIED before he could see your downfall!</screen> <screen bg=\"office_light\" highlight=\"alan_suspicious\" pos1=\"alan_suspicious\" pos2=\"president_angry\" pos3=\"nothing\" pos4=\"nothing\">ALAN: Wait...</screen> <screen bg=\"office_light\" highlight=\"alan_thoughtful\" pos1=\"alan_thoughtful\" pos2=\"president_angry\" pos3=\"nothing\" pos4=\"nothing\">ALAN: OUR teacher? You mean, Dr. Bleed? But...</screen> <screen bg=\"office_light\" highlight=\"alan_surprised\" pos1=\"alan_surprised\" pos2=\"president_angry\" pos3=\"nothing\" pos4=\"nothing\">ALAN: Oh. My. God.</screen> <screen bg=\"office_light\" highlight=\"president_happy\" pos1=\"alan_surprised\" pos2=\"president_happy\" pos3=\"nothing\" pos4=\"nothing\">PRESIDENT: That's right, Alan!</screen> <screen bg=\"office_light\" highlight=\"dwayne_normal\" pos1=\"alan_surprised\" pos2=\"dwayne_normal\" pos3=\"nothing\" pos4=\"nothing\">PRESIDENT: MWAAAHAHAHAAAA!</screen> <screen bg=\"office_light\" highlight=\"alan_angry\" pos1=\"alan_angry\" pos2=\"dwayne_normal\" pos3=\"nothing\" pos4=\"nothing\">ALAN: DWAYNE PIPE?</screen> <screen bg=\"office_light\" highlight=\"dwayne_stand\" pos1=\"alan_angry\" pos2=\"dwayne_stand\" pos3=\"nothing\" pos4=\"nothing\">DWAYNE: DUM DUM DUMMMMM!</screen> </dialog> <dialog scene = \"start19\"> <screen bg=\"office_light\" highlight=\"dwayne_stand\" pos1=\"alan_sad\" pos2=\"dwayne_stand\" pos3=\"nothing\" pos4=\"nothing\">DWAYNE: How does it feel, pizza boy?</screen> <screen bg=\"office_light\" highlight=\"dwayne_stand\" pos1=\"alan_sad\" pos2=\"dwayne_stand\" pos3=\"nothing\" pos4=\"nothing\">DWAYNE: To know that your old nemesis has WON!?</screen> <screen bg=\"office_light\" highlight=\"dwayne_normal\" pos1=\"alan_sad\" pos2=\"dwayne_normal\" pos3=\"nothing\" pos4=\"nothing\">DWAYNE: I WIN!</screen> <screen bg=\"office_light\" highlight=\"dwayne_normal\" pos1=\"alan_sad\" pos2=\"dwayne_normal\" pos3=\"nothing\" pos4=\"nothing\">DWAYNE: AH HAHAHAHAAAA!</screen> <screen bg=\"office_light\" highlight=\"alan_sad\" pos1=\"alan_sad\" pos2=\"dwayne_normal\" pos3=\"nothing\" pos4=\"nothing\">ALAN: God you're a douche.</screen> <screen bg=\"office_light\" highlight=\"alan_angry\" pos1=\"alan_angry\" pos2=\"dwayne_normal\" pos3=\"nothing\" pos4=\"nothing\">ALAN: I mean, wow. WOW.</screen> <screen bg=\"office_light\" highlight=\"dwayne_stand\" pos1=\"alan_angry\" pos2=\"dwayne_stand\" pos3=\"nothing\" pos4=\"nothing\">DWAYNE: You even SAVED my LIFE!</screen> <screen bg=\"office_light\" highlight=\"dwayne_stand\" pos1=\"alan_angry\" pos2=\"dwayne_stand\" pos3=\"nothing\" pos4=\"nothing\">DWAYNE: You pulled all those bugs out of me!</screen> <screen bg=\"office_light\" highlight=\"dwayne_stand\" pos1=\"alan_angry\" pos2=\"dwayne_stand\" pos3=\"nothing\" pos4=\"nothing\">DWAYNE: You...</screen> <screen bg=\"office_light\" highlight=\"dwayne_burp\" pos1=\"alan_angry\" pos2=\"dwayne_burp\" pos3=\"nothing\" pos4=\"nothing\">DWAYNE: BUUUURP</screen> <screen bg=\"office_light\" highlight=\"dwayne_burp\" pos1=\"alan_angry\" pos2=\"dwayne_burp\" pos3=\"nothing\" pos4=\"nothing\">DWAYNE: Uh oh.</screen> <screen bg=\"office_light\" highlight=\"alan_surprised\" pos1=\"alan_surprised\" pos2=\"dwayne_burp\" pos3=\"nothing\" pos4=\"nothing\">ALAN: AH HA HA HA!!! Looks like I missed a few!</screen> <screen bg=\"office_light\" highlight=\"alan_happy\" pos1=\"alan_happy\" pos2=\"dwayne_burp\" pos3=\"nothing\" pos4=\"nothing\">ALAN: God, I SUCK at those bug extraction surgeries!</screen> <screen bg=\"office_light\" highlight=\"alan_proud\" pos1=\"alan_proud\" pos2=\"dwayne_burp\" pos3=\"nothing\" pos4=\"nothing\">ALAN: Tick-tock, Dwayne!</screen> <screen bg=\"office_light\" highlight=\"alan_surprised\" pos1=\"alan_surprised\" pos2=\"dwayne_burp\" pos3=\"nothing\" pos4=\"nothing\">ALAN: Tell you what, I'll save you if you promise to stop being a douche?</screen> <screen bg=\"office_light\" highlight=\"alan_proud\" pos1=\"alan_proud\" pos2=\"dwayne_burp\" pos3=\"nothing\" pos4=\"nothing\">ALAN: Oh what the hell - one last time for old time's sake!</screen> </dialog> <dialog scene = \"end19\"> <screen bg=\"office_light\" highlight=\"aide_sad\" pos1=\"alan_happy\" pos2=\"aide_sad\" pos3=\"nothing\" pos4=\"nothing\">BRADLEY: Ugh... Alan, I'm so sorry.</screen> <screen bg=\"office_light\" highlight=\"aide_sad\" pos1=\"alan_happy\" pos2=\"aide_sad\" pos3=\"nothing\" pos4=\"nothing\">BRADLEY: It's true. I am your grandson. I just wanted to bring our family back together...</screen> <screen bg=\"office_light\" highlight=\"aide_sad\" pos1=\"alan_happy\" pos2=\"aide_sad\" pos3=\"nothing\" pos4=\"nothing\">BRADLEY: I thought if I became aide to the president, I could find a way to help you!</screen> <screen bg=\"office_light\" highlight=\"aide_sad\" pos1=\"alan_happy\" pos2=\"aide_sad\" pos3=\"nothing\" pos4=\"nothing\">BRADLEY: I had no idea the president was the bad guy!</screen> <screen bg=\"office_light\" highlight=\"aide_thoughtful\" pos1=\"alan_happy\" pos2=\"aide_thoughtful\" pos3=\"nothing\" pos4=\"nothing\">BRADLEY: I mean, how does a criminal imprisoned for MURDER manage to get out of jail, disguise his identity...</screen> <screen bg=\"office_light\" highlight=\"aide_thoughtful\" pos1=\"alan_happy\" pos2=\"aide_thoughtful\" pos3=\"nothing\" pos4=\"nothing\">BRADLEY: ...and then run for, and become, president of the United States? </screen> <screen bg=\"office_light\" highlight=\"alan_happy\" pos1=\"alan_happy\" pos2=\"aide_normal\" pos3=\"nothing\" pos4=\"nothing\">ALAN: Ha! Listen... grandson. We could sit here and poke holes in the plot all night...</screen> <screen bg=\"office_light\" highlight=\"alan_proud,aide_camera\" pos1=\"alan_proud\" pos2=\"aide_camera\" pos3=\"nothing\" pos4=\"nothing\"></screen> <screen bg=\"office_light\" highlight=\"alan_happy\" pos1=\"alan_happy\" pos2=\"aide_thoughtful\" pos3=\"nothing\" pos4=\"nothing\">ALAN: ...but I think I'd rather we went and visited some of our family, and started rebuilding some bridges! Whaddya say?</screen> <screen bg=\"office_light\" highlight=\"aide_happy\" pos1=\"alan_happy\" pos2=\"aide_happy\" pos3=\"nothing\" pos4=\"nothing\">BRADLEY: Let's go... Grandpa!</screen> </dialog> <dialog scene = \"start20\"> <screen bg=\"bedroom\" highlight=\"alan_happy\" pos1=\"alan_happy\" pos2=\"nothing\" pos3=\"nothing\" pos4=\"nothing\">ALAN: Ah, it'll be good to get out of this place!</screen> <screen bg=\"bedroom\" highlight=\"alan_happy\" pos1=\"alan_happy\" pos2=\"nothing\" pos3=\"nothing\" pos4=\"nothing\">ALAN: I've modified a pig, pulled a rabbit out of a clown, unmasked the president and gotten my life back...</screen> <screen bg=\"bedroom\" highlight=\"alan_proud\" pos1=\"alan_proud\" pos2=\"nothing\" pos3=\"nothing\" pos4=\"nothing\">ALAN: Not a bad run for an old guy who now sometimes forgets to drop his pants before he uses the toilet!</screen> <screen bg=\"bedroom\" highlight=\"alan_sad\" pos1=\"alan_sad\" pos2=\"nothing\" pos3=\"nothing\" pos4=\"nothing\">ALAN: I just wish Dr. Bleed was around to have seen it...</screen> <screen bg=\"bedroom\" highlight=\"alan_excited\" pos1=\"alan_excited\" pos2=\"nothing\" pos3=\"nothing\" pos4=\"nothing\">ALAN: Hey! Didn't that whack-job vampire say something about something that was something to do with raising the dead? Or something?</screen> <screen bg=\"bedroom\" highlight=\"alan_normal\" pos1=\"alan_normal\" pos2=\"nothing\" pos3=\"nothing\" pos4=\"nothing\">ALAN: I don't know if it's the joy in my heart at finishing the game, or the crazy in my head at there being nothing left to complete, but I think it's time to go pay an old friend a visit!</screen> </dialog> <dialog scene = \"end20\"> <screen bg=\"graveyard\" highlight=\"bleed_angelic\" pos1=\"alan_surprised\" pos2=\"bleed_angelic\" pos3=\"nothing\" pos4=\"nothing\">DR. IGNACIOUS BLEED: Hello Alan.</screen> <screen bg=\"graveyard\" highlight=\"alan_surprised\" pos1=\"alan_surprised\" pos2=\"bleed_angelic\" pos3=\"nothing\" pos4=\"nothing\">ALAN: Ha... Dr. Bleed! Oh wow... It worked!</screen> <screen bg=\"graveyard\" highlight=\"alan_thoughtful\" pos1=\"alan_thoughtful\" pos2=\"bleed_angelic\" pos3=\"nothing\" pos4=\"nothing\">ALAN: Ah... I want to say something witty to wind you up!</screen> <screen bg=\"graveyard\" highlight=\"alan_tear\" pos1=\"alan_tear\" pos2=\"bleed_angelic\" pos3=\"nothing\" pos4=\"nothing\">ALAN: But at the same time I almost want to cry... I've missed you!</screen> <screen bg=\"graveyard\" highlight=\"bleed_angelic\" pos1=\"alan_tear\" pos2=\"bleed_angelic\" pos3=\"nothing\" pos4=\"nothing\">BLEED: Ha! We made quite the team, didn't we?</screen> <screen bg=\"graveyard\" highlight=\"alan_surprised\" pos1=\"alan_surprised\" pos2=\"bleed_angelic\" pos3=\"nothing\" pos4=\"nothing\">ALAN: It was the best! Remember when I hit that old guy with the pizza van, and we patched him up together?</screen> <screen bg=\"graveyard\" highlight=\"bleed_angelic\" pos1=\"alan_surprised\" pos2=\"bleed_angelic\" pos3=\"nothing\" pos4=\"nothing\">BLEED: Yes. That was me.</screen> <screen bg=\"graveyard\" highlight=\"alan_happy\" pos1=\"alan_happy\" pos2=\"bleed_angelic\" pos3=\"nothing\" pos4=\"nothing\">ALAN: Oh yeah!</screen> <screen bg=\"graveyard\" highlight=\"alan_suspicious\" pos1=\"alan_suspicious\" pos2=\"bleed_angelic\" pos3=\"nothing\" pos4=\"nothing\">ALAN: Man... I don't really know what to say now!</screen> <screen bg=\"graveyard\" highlight=\"bleed_angelic\" pos1=\"alan_suspicious\" pos2=\"bleed_angelic\" pos3=\"nothing\" pos4=\"nothing\">BLEED: You could apologize for digging me up?</screen> <screen bg=\"graveyard\" highlight=\"alan_thoughtful\" pos1=\"alan_thoughtful\" pos2=\"bleed_angelic\" pos3=\"nothing\" pos4=\"nothing\">ALAN: Yeah, I'm not really sure what I was thinking...</screen> <screen bg=\"graveyard\" highlight=\"alan_surprised\" pos1=\"alan_surprised\" pos2=\"bleed_angelic\" pos3=\"nothing\" pos4=\"nothing\">ALAN: I guess it's just not really an Amateur Surgeon game without Dr. Bleed!</screen> <screen bg=\"graveyard\" highlight=\"bleed_angelic\" pos1=\"alan_surprised\" pos2=\"bleed_angelic\" pos3=\"nothing\" pos4=\"nothing\">BLEED: That's very kind of you Alan - I'm so very proud of you, and everything you've done.</screen> <screen bg=\"graveyard\" highlight=\"alan_normal\" pos1=\"alan_normal\" pos2=\"bleed_angelic\" pos3=\"nothing\" pos4=\"nothing\">ALAN: Even when I forgot to pull that thing out of Dwayne no fewer than three separate times?</screen> <screen bg=\"graveyard\" highlight=\"bleed_angelic\" pos1=\"alan_normal\" pos2=\"bleed_angelic\" pos3=\"nothing\" pos4=\"nothing\">BLEED: That was the best of all.</screen> <screen bg=\"graveyard\" highlight=\"bleed_angelic\" pos1=\"alan_normal\" pos2=\"bleed_angelic\" pos3=\"nothing\" pos4=\"nothing\">BLEED: I have to go now.</screen> <screen bg=\"graveyard\" highlight=\"bleed_angelic\" pos1=\"alan_normal\" pos2=\"bleed_angelic\" pos3=\"nothing\" pos4=\"nothing\">BLEED: Goodbye, Alan.</screen> <screen bg=\"graveyard\" highlight=\"alan_happy\" pos1=\"alan_happy\" pos2=\"bleed_angelic\" pos3=\"nothing\" pos4=\"nothing\">ALAN: Goodbye, Dr. Bleed...</screen> <screen bg=\"graveyard\" highlight=\"alan_happy\" pos1=\"alan_happy\" pos2=\"nothing\" pos3=\"nothing\" pos4=\"nothing\"></screen> <screen bg=\"graveyard\" highlight=\"alan_tear\" pos1=\"alan_tear\" pos2=\"nothing\" pos3=\"nothing\" pos4=\"nothing\"></screen> </dialog> </data>"); var _local3:Number = 0; while (_local3 < _local2.dialog.length()) { _local4 = []; _local5 = _local2.dialog[_local3].@scene; _local6 = 0; while (_local6 < _local2.dialog[_local3].screen.length()) { _local7 = _local2.dialog[_local3].screen[_local6].@bg; _local8 = _local2.dialog[_local3].screen[_local6].@pos1; _local9 = _local2.dialog[_local3].screen[_local6].@pos2; _local10 = _local2.dialog[_local3].screen[_local6].@pos3; _local11 = _local2.dialog[_local3].screen[_local6].@pos4; _local12 = _local2.dialog[_local3].screen[_local6].@highlight; _local13 = _local2.dialog[_local3].screen[_local6]; _local4.push([_local7, _local8, _local9, _local10, _local11, _local12, _local13]); _local6++; }; cut_scenes.push([_local5, _local4]); _local3++; }; } public function getToolByID(_arg1:int):ToolData{ var _local2:ToolData; var _local3:int = tool_library.length; var _local4:int; while (_local4 < _local3) { if (tool_library[_local4].id == _arg1){ _local2 = tool_library[_local4]; break; }; _local4++; }; return (_local2); } public function parseFiles():void{ var _local1:int; while (_local1 < xml_list.length) { setupDialog(xml_list[_local1]); _local1++; }; dispatchEvent(new Event(COMPLETE)); } public function init():void{ onXMLLoaded(); } protected function setupInjuries():void{ injury_library = []; injury_library.push(new InjuryData(0, "empty", BloodSplatterAS, "", "")); injury_library.push(new InjuryData(1, "SmallCut", SmallCutAS, "", "")); injury_library.push(new InjuryData(2, "Incision", IncisionAS, "", "")); injury_library.push(new InjuryData(3, "LargeCut", LargeCutAS, "", "")); injury_library.push(new InjuryData(4, "SurfaceExtraction", SurfaceExtractionAS, "", "")); injury_library.push(new InjuryData(5, "SurfaceExtractionGlass", SurfaceExtractionAS, "", "")); injury_library.push(new InjuryData(6, "SurfaceExtractionBone", SurfaceExtractionAS, "", "")); injury_library.push(new InjuryData(7, "UnderSurfaceExtractionMoney", UnderSurfaceExtractionAS, "", "")); injury_library.push(new InjuryData(8, "UnderSurfaceExtractionPassport", UnderSurfaceExtractionAS, "", "")); injury_library.push(new InjuryData(9, "UnderSurfaceExtractionCard", UnderSurfaceExtractionAS, "", "")); injury_library.push(new InjuryData(10, "Crab", CrabAS, "", "")); injury_library.push(new InjuryData(11, "empty", PoisonSplatterAS, "", "")); injury_library.push(new InjuryData(12, "Poison", PoisonAS, "", "")); injury_library.push(new InjuryData(13, "Transplant", TransplantAS, "", "")); injury_library.push(new InjuryData(14, "KneeTransplant", KneeTransplantAS, "", "")); injury_library.push(new InjuryData(15, "SurfaceExtractionKnee1", SurfaceExtractionAS, "", "")); injury_library.push(new InjuryData(16, "SurfaceExtractionKnee2", SurfaceExtractionAS, "", "")); injury_library.push(new InjuryData(17, "empty", BlueBloodSplatterAS, "", "")); injury_library.push(new InjuryData(18, "SurfaceExtractionCrab", SurfaceExtractionAS, "", "")); injury_library.push(new InjuryData(19, "empty", BoneSplatterAS, "", "")); injury_library.push(new InjuryData(20, "empty", SparkSplatterAS, "", "")); injury_library.push(new InjuryData(21, "ThighTransplant", ThighTransplantAS, "", "")); injury_library.push(new InjuryData(22, "SurfaceExtractionThigh1", SurfaceExtractionAS, "", "")); injury_library.push(new InjuryData(23, "SurfaceExtractionThigh2", SurfaceExtractionAS, "", "")); injury_library.push(new InjuryData(24, "KidneyTransplantLeft", KidneyTransplantLeftAS, "", "")); injury_library.push(new InjuryData(25, "KidneyTransplantRight", KidneyTransplantRightAS, "", "")); injury_library.push(new InjuryData(26, "ExplosiveExtraction", ExplosiveExtractionAS, "", "")); injury_library.push(new InjuryData(27, "empty", FireSplatterAS, "", "")); injury_library.push(new InjuryData(28, "Burn", BurnAS, "", "")); injury_library.push(new InjuryData(29, "Fire", FireAS, "", "")); injury_library.push(new InjuryData(30, "Eyelid", EyelidAS, "", "")); injury_library.push(new InjuryData(31, "FireFlyEgg", FireFlyEggAS, "", "")); injury_library.push(new InjuryData(32, "FireFly", FireFlyAS, "", "")); injury_library.push(new InjuryData(33, "ExtractionFireFlyEggBroken", ExtractionFireFlyEggBrokenAS, "", "")); injury_library.push(new InjuryData(34, "SurfaceExtractionTooth1", SurfaceExtractionAS, "", "")); injury_library.push(new InjuryData(35, "SurfaceExtractionTooth2", SurfaceExtractionAS, "", "")); injury_library.push(new InjuryData(36, "UnderSurfaceExtractionTooth1", UnderSurfaceExtractionAS, "", "")); injury_library.push(new InjuryData(37, "UnderSurfaceExtractionTooth2", UnderSurfaceExtractionAS, "", "")); injury_library.push(new InjuryData(38, "InsectBoss", InsectBossAS, "", "")); injury_library.push(new InjuryData(39, "ExplosiveExtractionEye", ExplosiveExtractionAS, "", "")); injury_library.push(new InjuryData(40, "LeftEyeTransplant", EyeTransplantAS, "", "")); injury_library.push(new InjuryData(41, "RightEyeTransplant", EyeTransplantAS, "", "")); injury_library.push(new InjuryData(42, "LeftThumbTransplant", LeftThumbTransplantAS, "", "")); injury_library.push(new InjuryData(43, "RightThumbTransplant", RightThumbTransplantAS, "", "")); injury_library.push(new InjuryData(44, "TypeAndTell", TypeAndTellAS, "", "")); injury_library.push(new InjuryData(45, "SurfaceExtractionWire", SurfaceExtractionAS, "", "")); injury_library.push(new InjuryData(46, "UnderSurfaceExtractionWire", UnderSurfaceExtractionAS, "", "")); injury_library.push(new InjuryData(47, "Squid", SquidAS, "", "")); injury_library.push(new InjuryData(48, "empty", InkSplatterAS, "", "")); injury_library.push(new InjuryData(49, "Barnicle", BarnicleAS, "", "")); injury_library.push(new InjuryData(50, "empty", BarnicleSplatterAS, "", "")); injury_library.push(new InjuryData(51, "SurfaceExtractionTentacle1", SurfaceExtractionAS, "", "")); injury_library.push(new InjuryData(52, "SurfaceExtractionTentacle2", SurfaceExtractionAS, "", "")); injury_library.push(new InjuryData(53, "SurfaceExtractionTentacle3", SurfaceExtractionAS, "", "")); injury_library.push(new InjuryData(54, "SurfaceExtractionTentacle4", SurfaceExtractionAS, "", "")); injury_library.push(new InjuryData(55, "SurfaceExtractionTentacle5", SurfaceExtractionAS, "", "")); injury_library.push(new InjuryData(56, "Dove", DoveAS, "", "")); injury_library.push(new InjuryData(57, "Droplet", DropletAS, "", "")); injury_library.push(new InjuryData(58, "empty", DoveSplatterAS, "", "")); injury_library.push(new InjuryData(59, "PelvisTransplant", PelvisTransplantAS, "", "")); injury_library.push(new InjuryData(60, "ShoulderTransplant", ShoulderTransplantAS, "", "")); injury_library.push(new InjuryData(61, "ClownNose", ClownNoseAS, "", "")); injury_library.push(new InjuryData(62, "Scarring", ScarringAS, "", "")); injury_library.push(new InjuryData(63, "LargeCutScar", LargeCutScarAS, "", "")); injury_library.push(new InjuryData(64, "Insertion", InsertionAS, "", "")); injury_library.push(new InjuryData(65, "UnderSurfaceExtractionClown", UnderSurfaceExtractionClownAS, "", "")); injury_library.push(new InjuryData(66, "Bunny", BunnyAS, "", "")); injury_library.push(new InjuryData(67, "SpineTransplant", SpineTransplantAS, "", "")); injury_library.push(new InjuryData(68, "Fat", FatAS, "", "")); injury_library.push(new InjuryData(69, "empty", FatSplatterAS, "", "")); injury_library.push(new InjuryData(70, "TopLipLeft", LipAS, "", "")); injury_library.push(new InjuryData(71, "BottomLipLeft", LipAS, "", "")); injury_library.push(new InjuryData(72, "NoseTransplant", NoseTransplantAS, "", "")); injury_library.push(new InjuryData(73, "Unibrow", UnibrowAS, "", "")); injury_library.push(new InjuryData(74, "empty", CentipedeAS, "", "")); injury_library.push(new InjuryData(75, "TopLipRight", LipAS, "", "")); injury_library.push(new InjuryData(76, "BottomLipRight", LipAS, "", "")); injury_library.push(new InjuryData(77, "SurfaceExtractionNeedle", SurfaceExtractionAS, "", "")); injury_library.push(new InjuryData(78, "ExplosiveExtractionBomb", ExplosiveExtractionBombAS, "", "")); injury_library.push(new InjuryData(79, "PoisonLiverTransplant", PoisonLiverTransplantAS, "", "")); injury_library.push(new InjuryData(80, "PoisonKidneyTransplant", PoisonKidneyTransplantAS, "", "")); injury_library.push(new InjuryData(81, "BigCentipede", BigCentipedeAS, "", "")); injury_library.push(new InjuryData(82, "SmallCut", BloodSmallCutAS, "", "")); injury_library.push(new InjuryData(83, "LargeCut", BloodLargeCutAS, "", "")); injury_library.push(new InjuryData(84, "Burn", BloodBurnAS, "", "")); injury_library.push(new InjuryData(85, "empty", SaltSplatterAS, "", "")); injury_library.push(new InjuryData(86, "SurfaceExtractionStake", SurfaceExtractionStakeAS, "", "")); injury_library.push(new InjuryData(87, "SurfaceExtractionGarlic", SurfaceExtractionGarlicAS, "", "")); injury_library.push(new InjuryData(88, "UnderSurfaceExtractionSilver", UnderSurfaceExtractionSilverAS, "", "")); injury_library.push(new InjuryData(89, "Fire", BloodFireAS, "", "")); injury_library.push(new InjuryData(90, "empty", BloodFireSplatterAS, "", "")); injury_library.push(new InjuryData(91, "Bat", BatAS, "", "")); injury_library.push(new InjuryData(92, "Bleed", BleedAS, "", "")); injury_library.push(new InjuryData(93, "IncisionCoffin", IncisionCoffinAS, "", "")); injury_library.push(new InjuryData(94, "dirtSplatter", DirtAS, "", "")); injury_library.push(new InjuryData(95, "empty", FeatherSplatterAS, "", "")); tool_library = []; tool_library.push(new ToolData(3, "Lighter", Lighter, 51, "lighter", "", true)); tool_library.push(new ToolData(4, "Cream", Cream, 52, "cream", "", true)); tool_library.push(new ToolData(1, "Cutter", Cutter, 49, "cutter", "", true)); tool_library.push(new ToolData(5, "Stitch", Stitch, 53, "stitch", "", true)); tool_library.push(new ToolData(2, "Tongs", Tongs, 50, "tongs", "", true)); tool_library.push(new ToolData(6, "Vacuum", Vacuum, 54, "vacuum", "", true)); tool_library.push(new ToolData(7, "Chainsaw", Chainsaw, 55, "chainsaw", "", true)); tool_library.push(new ToolData(8, "Injection", Injection, 56, "injection", "", true)); tool_library.push(new ToolData(9, "Battery", Battery, 57, "battery", "", true)); tool_library.push(new ToolData(10, "Scanner", Scanner, 48, "scanner", "", true)); } public function getToolByName(_arg1:String):ToolData{ var _local2:ToolData; var _local3:int = tool_library.length; var _local4:int; while (_local4 < _local3) { if (tool_library[_local4].name == _arg1){ _local2 = tool_library[_local4]; break; }; _local4++; }; return (_local2); } protected function onXMLLoaded():void{ parseFiles(); setupInjuries(); } public function getInjuryByID(_arg1:int):InjuryData{ var _local2:InjuryData; var _local3:int = injury_library.length; var _local4:int; while (_local4 < _local3) { if (injury_library[_local4].id == _arg1){ _local2 = injury_library[_local4]; break; }; _local4++; }; return (_local2); } public static function getInstance():Library{ if (instance == null){ instance = new (Library); }; return (instance); } public static function getToolLibrary():Array{ return (tool_library); } public static function getAssetList():Array{ return (asset_library); } } }//package game.libraries
Section 43
//BarnicleAS (game.model.assets.injuries.BarnicleAS) package game.model.assets.injuries { import shell.sound.*; import flash.events.*; import flash.display.*; import flash.geom.*; import app.connector.*; import game.model.*; import game.interfaces.*; import app.sound.*; public class BarnicleAS extends InjuryGraphic implements IInjury { public var maxSpeed:int;// = 5 public var fastMulti:Number;// = 1.02 public var minX:int;// = 0 public var speed:Number; public var rowY1:int;// = 110 public var rowY2:int;// = 230 public var minSpeed:int;// = 3 public var slowMulti:Number;// = 0.99 public var rowY3:int;// = 350 public var ovality:Number;// = 1.2 public var dir:String; public var ox:Number;// = 0 public var oy:Number;// = -2.7 public var distanceFromEye:Number;// = 5 public var maxX:int;// = 600 public var maxEyeMovement:Number;// = 5 public var runRadius:int;// = 40 public var numRows:int;// = 3 public function BarnicleAS(_arg1:GameState){ super(_arg1); make = "crab"; currentStage = 1; maxStages = 1; stageArray = [["lighter", "nothing", 1000, 250, 0.3, 350, "nothing", "nothing", true, "invisible", false, smallStage]]; depth = "creatures_lower"; } override public function render():void{ var _local1:int; var _local2:int; var _local3:int; var _local4:*; var _local5:Object; var _local6:Injury; if (mc == null){ return; }; if (alive){ if (((!((mc == null))) && (!((mc["pupil"] == null))))){ _local1 = (mc.mouseX - ox); _local2 = (mc.mouseY - oy); _local3 = Math.min(Math.max((Math.sqrt(((_local1 * _local1) + (_local2 * _local2))) / distanceFromEye), 0), maxEyeMovement); _local4 = Math.atan2(_local2, _local1); mc["pupil"].x = (((Math.cos(_local4) * _local3) * ovality) + ox); mc["pupil"].y = ((Math.sin(_local4) * _local3) + oy); }; specialTimer = (specialTimer + 2); if (specialTimer >= stageArray[(currentStage - 1)][5]){ specialTimer = Math.round((stageArray[(currentStage - 1)][5] * Math.random())); gameState.health = (gameState.health - (stageArray[(currentStage - 1)][4] * 2)); special(); }; } else { _local5 = new Object(); _local5.id = 50; _local5.x = mc.x; _local5.y = mc.y; _local5.rotation = 0; _local5.scale = 1; _local6 = new Injury(_local5); gameState.addBlood(_local6); if (mc["dying"] != null){ if (mc["dying"].currentFrame == mc["dying"].totalFrames){ mc.gotoAndStop("DEAD"); gameState.removeInjury(this); gameState.currentInjuries.splice(gameState.currentInjuries.indexOf(this), 1); hitBoxes = []; invincible = false; }; }; return; }; } override public function setup():void{ var _local2:DisplayObject; var _local3:ColorTransform; invincible = false; invincibleTimer = maxInvincibleTimer; damageTimer = 0; specialTimer = Math.round((stageArray[(currentStage - 1)][5] * Math.random())); mc.stop(); hitBoxes = [[]]; var _local1:* = 0; while (_local1 < mc["hit"].numChildren) { _local2 = mc["hit"].getChildAt(_local1); if ((_local2 is MovieClip)){ if (stageArray[(currentStage - 1)][9] == "invisible"){ _local2.visible = false; } else { _local3 = new ColorTransform(); if (stageArray[(currentStage - 1)][9] == "yellow"){ _local3.color = 16777011; } else { if (stageArray[(currentStage - 1)][9] == "black"){ _local3.color = 0; } else { if (stageArray[(currentStage - 1)][9] == "green"){ _local3.color = 6750003; }; }; }; _local2.transform.colorTransform = _local3; _local2.visible = true; }; hitBoxes[0].push([_local2, 5]); }; _local1++; }; mc.gotoAndStop("ALIVE"); } override public function updateInjury():void{ var _local1:int; currentStage++; speed = 0; damageTimer = 0; gameState.createPopup("correct", mc.x, mc.y, this); if (currentStage > maxStages){ _local1 = ((Math.random() * 3) + 1); SoundController.getInstance().playSound(SoundController.EFFECTS, SoundPackage[("GENERIC_CREATURE" + _local1)]); alive = false; mc.gotoAndStop("DYING"); invincible = true; }; } override public function createEffect(_arg1:int, _arg2:int):void{ } override public function interact():void{ } override public function special():void{ } } }//package game.model.assets.injuries
Section 44
//BarnicleSplatterAS (game.model.assets.injuries.BarnicleSplatterAS) package game.model.assets.injuries { import game.libraries.assets.*; import app.connector.*; import game.model.*; import game.interfaces.*; public class BarnicleSplatterAS extends BloodSplatterAS implements IInjury { public var maxEyeMovement:Number;// = 30 public var ox:Number;// = 0 public var oy:Number;// = -2.7 public var distanceFromEye:Number;// = 5 public var ovality:Number;// = 1.2 public function BarnicleSplatterAS(_arg1:GameState, _arg2:Number=-1){ make = "barnicleSplatter"; super(_arg1, _arg2); baseVel = 4; numParticles = 1; } override public function setData(_arg1:InjuryData, _arg2:Injury, _arg3:Boolean, _arg4:Boolean):void{ super.setData(_arg1, _arg2, _arg3, _arg4); make = "barnicleSplatter"; } } }//package game.model.assets.injuries
Section 45
//BatAS (game.model.assets.injuries.BatAS) package game.model.assets.injuries { import shell.sound.*; import flash.events.*; import flash.display.*; import game.libraries.assets.*; import flash.geom.*; import app.connector.*; import game.utils.*; import game.model.*; import game.interfaces.*; import app.sound.*; import game.model.assets.tools.*; public class BatAS extends InjuryGraphic implements IInjury { public var splatMod:int;// = 2 public var bloodVel:int;// = 20 public var minX:int;// = 0 public var minY:int;// = 0 public var state:String; public var targetFrame:String; public var maxEffectTimer:int;// = 3 public var maxX:int;// = 650 public var maxY:int;// = 460 public var splatChance:int;// = 50 public function BatAS(_arg1:GameState){ super(_arg1); make = "bat"; currentStage = 1; maxStages = 1; stageArray = [[["injection", "lighter"], "nothing", 1000, 300, 0.1, 360, "nothing", "nothing", true, "invisible", false, bigStage]]; depth = "creatures_lower"; state = "sleeping"; } override public function setup():void{ var _local2:DisplayObject; var _local3:ColorTransform; targetFrame = ""; specialTimer = 0; state = "sleeping"; mc.gotoAndStop(state); hitBoxes = [[]]; var _local1:* = 0; while (_local1 < mc["hit"].numChildren) { _local2 = mc["hit"].getChildAt(_local1); if ((_local2 is MovieClip)){ if (stageArray[(currentStage - 1)][9] == "invisible"){ _local2.visible = false; } else { _local3 = new ColorTransform(); if (stageArray[(currentStage - 1)][9] == "yellow"){ _local3.color = 16777011; } else { if (stageArray[(currentStage - 1)][9] == "black"){ _local3.color = 0; } else { if (stageArray[(currentStage - 1)][9] == "green"){ _local3.color = 6750003; }; }; }; _local2.transform.colorTransform = _local3; _local2.visible = true; }; hitBoxes[0].push([_local2, 4]); }; _local1++; }; } override public function render():void{ var _local1:*; var _local2:int; var _local3:int; var _local4:Object; var _local5:Injury; var _local6:Object; var _local7:Injury; var _local8:Object; var _local9:Injury; var _local10:Object; var _local11:Injury; var _local12:Object; var _local13:Injury; var _local14:Number; var _local15:Point; var _local16:Point; if (mc == null){ return; }; if (alive){ if (targetFrame != ""){ if (state == "flapping"){ if (mc["body"] != null){ if (mc["body"].currentLabel != targetFrame){ mc["body"].nextFrame(); SoundController.getInstance().playSound(SoundController.EFFECTS, SoundPackage.EXTRACTION1); }; }; } else { if (mc["body"] != null){ if (mc["body"].currentFrame > 1){ mc["body"].prevFrame(); }; }; }; }; if ((((state == "flapping")) || ((state == "spitting")))){ if (state == "flapping"){ SoundController.getInstance().playSound(SoundController.EFFECTS, SoundPackage.BAT_FLAP); }; specialTimer++; if (specialTimer >= stageArray[(currentStage - 1)][5]){ special(); }; }; } else { if (mc.currentLabel == "dying"){ if (mc["body"] != null){ mc["body"].play(); if (mc["body"].currentFrame == mc["body"].totalFrames){ SoundController.getInstance().playSound(SoundController.EFFECTS, SoundPackage.CRAB_EXPLODE); _local1 = 0; while (_local1 < 5) { _local4 = new Object(); _local4.id = 0; _local4.x = mc.x; _local4.y = mc.y; _local4.rotation = 0; _local4.scale = 1; _local5 = new Injury(_local4); gameState.addBlood(_local5); _local6 = new Object(); _local6.id = 0; _local6.x = (mc.x + 100); _local6.y = (mc.y - 100); _local6.rotation = 0; _local6.scale = 1; _local7 = new Injury(_local6); _local8 = new Object(); _local8.id = 0; _local8.x = (mc.x - 100); _local8.y = (mc.y + 100); _local8.rotation = 0; _local8.scale = 1; _local9 = new Injury(_local8); _local10 = new Object(); _local10.id = 0; _local10.x = (mc.x + 100); _local10.y = (mc.y + 100); _local10.rotation = 0; _local10.scale = 1; _local11 = new Injury(_local10); gameState.addBlood(_local11); _local12 = new Object(); _local12.id = 0; _local12.x = (mc.x - 100); _local12.y = (mc.y - 100); _local12.rotation = 0; _local12.scale = 1; _local13 = new Injury(_local12); gameState.addBlood(_local13); _local1++; }; _local2 = (Math.random() * maxX); _local3 = (Math.random() * maxY); gameState.controller.addSplat("blood", _local2, _local3); state = "dead"; mc.gotoAndStop(state); currentStage++; gameState.removeInjury(this); }; }; }; }; if (state == "spitting"){ SoundController.getInstance().playSound(SoundController.EFFECTS, SoundPackage.SPITTING); _local14 = (Math.random() * splatChance); if ((((_local14 <= (splatChance / splatMod))) && (!((mc["spitting"] == null))))){ _local15 = new Point(mc["spitting"].x, mc["spitting"].y); _local16 = MovieClip(mc["spitting"]).localToGlobal(_local15); _local2 = ((Math.random() * 300) - 150); _local3 = ((Math.random() * 300) - 150); gameState.controller.addSplat("blood", (_local2 + _local16.x), (_local3 + _local16.y)); }; }; } override public function updateInjury():void{ gameState.createPopup("correct", mc.x, mc.y, this, -1); if (state == "sleeping"){ SoundController.getInstance().playSound(SoundController.EFFECTS, SoundPackage.GENERIC_CREATURE3); state = "flapping"; mc.gotoAndStop(state); specialTimer = 0; } else { if (state == "flapping"){ SoundController.getInstance().playSound(SoundController.EFFECTS, SoundPackage.GENERIC_CREATURE2); if (targetFrame == ""){ targetFrame = "amount2"; } else { if (targetFrame == "amount2"){ targetFrame = "amount3"; } else { if (targetFrame == "amount3"){ targetFrame = "amount4"; alive = false; state = "dying"; mc.gotoAndStop(state); }; }; }; }; }; } override public function createEffect(_arg1:int, _arg2:int):void{ var _local3:Object = new Object(); _local3.id = 0; _local3.x = mouseX; _local3.y = mouseY; _local3.rotation = 0; _local3.scale = 1; var _local4:int = _arg2; var _local5:Injury = new Injury(_local3); var _local6:* = 0; while (_local6 < _arg1) { gameState.addInjury(_local5, false); _local6++; }; } override public function special():void{ var _local1:*; var _local2:DisplayObject; var _local3:ColorTransform; if (state == "flapping"){ mc["body"].gotoAndStop(1); targetFrame = ""; specialTimer = (stageArray[(currentStage - 1)][5] / 1.5); state = "spitting"; hitBoxes = [[]]; _local1 = 0; while (_local1 < mc["hit"].numChildren) { _local2 = mc["hit"].getChildAt(_local1); if ((_local2 is MovieClip)){ if (stageArray[(currentStage - 1)][9] == "invisible"){ _local2.visible = false; } else { _local3 = new ColorTransform(); if (stageArray[(currentStage - 1)][9] == "yellow"){ _local3.color = 16777011; } else { if (stageArray[(currentStage - 1)][9] == "black"){ _local3.color = 0; } else { if (stageArray[(currentStage - 1)][9] == "green"){ _local3.color = 6750003; }; }; }; _local2.transform.colorTransform = _local3; _local2.visible = true; }; hitBoxes[0].push([_local2, 4]); }; _local1++; }; } else { if (state == "spitting"){ specialTimer = 0; state = "sleeping"; }; }; mc.gotoAndStop(state); } override public function setData(_arg1:InjuryData, _arg2:Injury, _arg3:Boolean, _arg4:Boolean):void{ super.setData(_arg1, _arg2, _arg3, _arg4); } override public function interact():void{ } } }//package game.model.assets.injuries
Section 46
//BigCentipedeAS (game.model.assets.injuries.BigCentipedeAS) package game.model.assets.injuries { import shell.sound.*; import flash.events.*; import flash.display.*; import game.libraries.assets.*; import flash.geom.*; import app.connector.*; import game.utils.*; import game.model.*; import game.interfaces.*; import app.sound.*; import game.model.assets.tools.*; public class BigCentipedeAS extends InjuryGraphic implements IInjury { public var splatMod:int;// = 2 public var lastX:int;// = -1 public var lastY:int;// = -1 public var state:String; public var stunned:Boolean; public var cutTimer:int; public var maxCutTimer:int;// = 10 public var eyeHit:int; public var maxEffectTimer:int;// = 3 public var oMaxMouseShake:int;// = 90 public var hits:Array; public var bloodVel:int;// = 20 public var minX:int;// = 0 public var minY:int;// = 0 public var mouseShake:int;// = 0 public var maxMouseShake:int; public var bloodTimer:int; public var baseMaxShake:int;// = 15 public var maxX:int;// = 650 public var maxY:int;// = 460 public var neededDist:int;// = 10 public var splatChance:int;// = 50 public function BigCentipedeAS(_arg1:GameState){ super(_arg1); make = "bigCentipede"; currentStage = 1; maxStages = 1; stageArray = [["injection", "nothing", 1000, 300, 0.05, 180, "nothing", "nothing", true, "invisible", false, bigStage]]; depth = "creatures_lower"; state = "hidden"; bloodTimer = 0; } override public function setup():void{ maxMouseShake = (oMaxMouseShake - (baseMaxShake * hits.length)); cutTimer = 0; mouseShake = 0; lastX = -1; lastY = -1; specialTimer = 0; state = "hidden"; mc.gotoAndStop(state); stunned = false; } override public function render():void{ var _local1:int; var _local2:int; var _local3:Object; var _local4:Injury; var _local5:Object; var _local6:Injury; var _local7:Object; var _local8:Injury; var _local9:Object; var _local10:Injury; var _local11:Object; var _local12:Injury; var _local13:Object; var _local14:Injury; var _local15:Object; var _local16:Injury; var _local17:Object; var _local18:Injury; var _local19:int; var _local20:int; var _local21:int; var _local22:int; var _local23:int; var _local24:Boolean; var _local25:int; var _local26:Object; var _local27:Injury; var _local28:Number; var _local29:int; if (mc == null){ return; }; if (mc[state] != null){ if (mc[state]["holder"] != null){ }; }; if (hits.indexOf(1) == -1){ if (((((((!((mc[state] == null))) && (!((mc[state]["holder"] == null))))) && (!((mc[state]["holder"]["holder"] == null))))) && (!((mc[state]["holder"]["holder"]["eye1"] == null))))){ mc[state]["holder"]["holder"]["eye1"].gotoAndStop("burst"); }; } else { if (((((((!((mc[state] == null))) && (!((mc[state]["holder"] == null))))) && (!((mc[state]["holder"]["holder"] == null))))) && (!((mc[state]["holder"]["holder"]["eye1"] == null))))){ if (state == "stunned"){ mc[state]["holder"]["holder"]["eye1"].gotoAndStop("normal"); } else { mc[state]["holder"]["holder"]["eye1"].gotoAndStop(1); }; }; }; if (hits.indexOf(2) == -1){ if (((((((!((mc[state] == null))) && (!((mc[state]["holder"] == null))))) && (!((mc[state]["holder"]["holder"] == null))))) && (!((mc[state]["holder"]["holder"]["eye2"] == null))))){ mc[state]["holder"]["holder"]["eye2"].gotoAndStop("burst"); }; } else { if (((((((!((mc[state] == null))) && (!((mc[state]["holder"] == null))))) && (!((mc[state]["holder"]["holder"] == null))))) && (!((mc[state]["holder"]["holder"]["eye2"] == null))))){ if (state == "stunned"){ mc[state]["holder"]["holder"]["eye2"].gotoAndStop("normal"); } else { mc[state]["holder"]["holder"]["eye2"].gotoAndStop(1); }; }; }; if (hits.indexOf(3) == -1){ if (((((((!((mc[state] == null))) && (!((mc[state]["holder"] == null))))) && (!((mc[state]["holder"]["holder"] == null))))) && (!((mc[state]["holder"]["holder"]["eye3"] == null))))){ mc[state]["holder"]["holder"]["eye3"].gotoAndStop("burst"); }; } else { if (((((((!((mc[state] == null))) && (!((mc[state]["holder"] == null))))) && (!((mc[state]["holder"]["holder"] == null))))) && (!((mc[state]["holder"]["holder"]["eye3"] == null))))){ if (state == "stunned"){ mc[state]["holder"]["holder"]["eye3"].gotoAndStop("normal"); } else { mc[state]["holder"]["holder"]["eye3"].gotoAndStop(1); }; }; }; if (alive){ if ((((((state == "hidden")) || ((state == "stunned")))) || ((state == "craze")))){ if (state == "hidden"){ if ((((specialTimer == 0)) && ((gameState._injuries.length > 1)))){ return; }; if (specialTimer <= (stageArray[(currentStage - 1)][5] * 0.7)){ SoundController.getInstance().playSound(SoundController.EFFECTS, SoundPackage.ERUPT); gameState.controller.shakeScreen("Higher"); }; }; specialTimer++; if (specialTimer >= stageArray[(currentStage - 1)][5]){ special(); }; } else { if (state == "appear"){ if (mc["appear"] != null){ if (mc["appear"].currentFrame >= 16){ SoundController.getInstance().playSound(SoundController.EFFECTS, SoundPackage.ROAR_LOOP); _local1 = (Math.random() * maxX); _local2 = (Math.random() * maxY); gameState.controller.addSplat("blood", _local1, _local2); }; mc["appear"].play(); if (mc["appear"].currentFrame == mc["appear"].totalFrames){ _local3 = new Object(); _local3.id = 3; gameState.health = (gameState.health - 5); _local3.x = (mc.x - 20); _local3.y = (mc.y - (mc.height / 2)); _local3.rotation = 0; _local3.scale = 2; _local4 = new Injury(_local3); gameState.addInjury(_local4, false); SoundController.getInstance().playSound(SoundController.EFFECTS, SoundPackage.PIZZA_CUTTER); state = "attack"; mc.gotoAndStop(state); specialTimer = 0; }; }; } else { if (state == "retract"){ if (mc["retract"] != null){ mc["retract"].play(); if (mc["retract"].currentFrame == mc["retract"].totalFrames){ state = "stunned"; mc.gotoAndStop(state); specialTimer = 0; }; }; } else { if (state == "vanish"){ if (mc["vanish"] != null){ mc["vanish"].play(); if (mc["vanish"].currentFrame == mc["vanish"].totalFrames){ _local3 = new Object(); _local3.id = 74; _local3.x = mc.x; _local3.y = mc.y; _local3.rotation = 0; _local3.scale = 1; _local4 = new Injury(_local3); gameState.addInjury(_local4, false); _local5 = new Object(); _local5.id = 74; _local5.x = (mc.x + 75); _local5.y = (mc.y + 75); _local5.rotation = 0; _local5.scale = 1; _local6 = new Injury(_local5); state = "hidden"; mc.gotoAndStop(state); specialTimer = 0; _local7 = new Object(); _local7.id = 0; _local7.x = mc.x; _local7.y = mc.y; _local7.rotation = 0; _local7.scale = 1; _local8 = new Injury(_local7); gameState.addBlood(_local8); }; }; }; }; }; }; } else { if (mc.currentLabel == "dying"){ SoundController.getInstance().playSound(SoundController.EFFECTS, SoundPackage.CENT_EXPLOSION); bloodTimer++; if (bloodTimer >= 10){ bloodTimer = 0; _local9 = new Object(); _local9.id = 11; _local9.x = mc.x; _local9.y = mc.y; _local9.rotation = 0; _local9.scale = 1; _local10 = new Injury(_local9); gameState.addInjury(_local10, false); _local11 = new Object(); _local11.id = 11; _local11.x = (mc.x + 100); _local11.y = (mc.y - 100); _local11.rotation = 0; _local11.scale = 1; _local12 = new Injury(_local11); _local13 = new Object(); _local13.id = 11; _local13.x = (mc.x - 100); _local13.y = (mc.y + 100); _local13.rotation = 0; _local13.scale = 1; _local14 = new Injury(_local13); _local15 = new Object(); _local15.id = 11; _local15.x = (mc.x + 100); _local15.y = (mc.y + 100); _local15.rotation = 0; _local15.scale = 1; _local16 = new Injury(_local15); gameState.addInjury(_local16, false); _local17 = new Object(); _local17.id = 11; _local17.x = (mc.x - 100); _local17.y = (mc.y - 100); _local17.rotation = 0; _local17.scale = 1; _local18 = new Injury(_local17); gameState.addInjury(_local18, false); _local9 = new Object(); _local9.id = 0; _local9.x = mc.x; _local9.y = mc.y; _local9.rotation = 0; _local9.scale = 1; _local10 = new Injury(_local9); gameState.addBlood(_local10); _local11 = new Object(); _local11.id = 0; _local11.x = (mc.x + 100); _local11.y = (mc.y - 100); _local11.rotation = 0; _local11.scale = 1; _local12 = new Injury(_local11); gameState.addBlood(_local12); _local13 = new Object(); _local13.id = 0; _local13.x = (mc.x - 100); _local13.y = (mc.y + 100); _local13.rotation = 0; _local13.scale = 1; _local14 = new Injury(_local13); gameState.addBlood(_local14); _local15 = new Object(); _local15.id = 0; _local15.x = (mc.x + 100); _local15.y = (mc.y + 100); _local15.rotation = 0; _local15.scale = 1; _local16 = new Injury(_local15); gameState.addBlood(_local16); _local17 = new Object(); _local17.id = 0; _local17.x = (mc.x - 100); _local17.y = (mc.y - 100); _local17.rotation = 0; _local17.scale = 1; _local18 = new Injury(_local17); gameState.addBlood(_local18); }; _local1 = (Math.random() * maxX); _local2 = (Math.random() * maxY); gameState.controller.addSplat("poison", _local1, _local2); if (mc["dying"] != null){ mc["dying"].play(); if (mc["dying"].currentFrame == mc["dying"].totalFrames){ _local3 = new Object(); _local3.id = 74; _local3.x = mc.x; _local3.y = mc.y; _local3.rotation = 0; _local3.scale = 1; _local4 = new Injury(_local3); gameState.addInjury(_local4, false); gameState.addInjury(_local4, false); gameState.addInjury(_local4, false); gameState.removeInjury(this); }; }; }; }; if (state == "craze"){ SoundController.getInstance().playSound(SoundController.EFFECTS, SoundPackage.ERUPT); gameState.controller.redScreen(); gameState.health = (gameState.health - stageArray[(currentStage - 1)][4]); cutTimer++; if (cutTimer == maxCutTimer){ cutTimer = 0; _local19 = (360 * Math.random()); _local20 = 0; while (_local20 < (_local19 + 360)) { _local21 = ((mc.width / 2) + (Math.random() * (mc.width / 2))); _local22 = (mc.x + (Math.sin((((_local19 + _local20) * Math.PI) / 180)) * _local21)); _local23 = (mc.y + (Math.cos((((_local19 + _local20) * Math.PI) / 180)) * -(_local21))); if ((((((((_local22 > minX)) && ((_local22 < maxX)))) && ((_local23 > minY)))) && ((_local23 < maxY)))){ _local24 = true; _local25 = MapUtils.getDist(_local22, mc.x, _local23, mc.y); if (_local25 <= (mc.width / 2)){ _local24 = false; continue; }; if (_local24){ _local26 = new Object(); _local26.id = 1; gameState.health = (gameState.health - 3); _local26.x = _local22; _local26.y = _local23; _local26.rotation = (360 * Math.random()); _local26.scale = 1; _local27 = new Injury(_local26); gameState.addInjury(_local27, false); SoundController.getInstance().playSound(SoundController.EFFECTS, SoundPackage.PIZZA_CUTTER); _local7 = new Object(); _local7.id = 0; _local7.x = _local22; _local7.y = _local23; _local7.rotation = 0; _local7.scale = 1; _local8 = new Injury(_local7); gameState.addBlood(_local8); break; }; }; _local20 = (_local20 + 20); }; }; } else { if (state == "attack"){ SoundController.getInstance().playSound(SoundController.EFFECTS, SoundPackage.ROAR_LOOP); if (state == "attack"){ _local29 = MapUtils.getDist(lastX, mouseX, lastY, mouseY); lastX = mouseX; lastY = mouseY; if (_local29 >= neededDist){ mouseShake++; gameState.controller.shakeScreen("Higher"); }; if (mouseShake == maxMouseShake){ stunned = true; mouseShake = 0; state = "retract"; mc.gotoAndStop(state); }; }; _local28 = (Math.random() * splatChance); if (_local28 <= (splatChance / splatMod)){ _local1 = (Math.random() * maxX); _local2 = (Math.random() * maxY); gameState.controller.addSplat("poison", _local1, _local2); }; gameState.health = (gameState.health - stageArray[(currentStage - 1)][4]); } else { if ((((state == "stunned")) || ((state == "retract")))){ SoundController.getInstance().playSound(SoundController.EFFECTS, SoundPackage.DAZED); }; }; }; } override public function updateInjury():void{ var _local1:* = 0; while (_local1 < hits.length) { if (hits[_local1] == eyeHit){ removeHit(_local1); break; }; _local1++; }; maxMouseShake = (oMaxMouseShake - (baseMaxShake * hits.length)); if (hits.length == 0){ currentStage++; }; if (currentStage > maxStages){ SoundController.getInstance().playSound(SoundController.EFFECTS, SoundPackage.CENT_SCREECH); gameState.createPopup("correct", mc.x, mc.y, this); alive = false; invincible = true; state = "dying"; mc.gotoAndStop(state); } else { SoundController.getInstance().playSound(SoundController.EFFECTS, SoundPackage.SNARL); gameState.createPopup("correct", mc.x, mc.y, this, -1); stunned = false; specialTimer = (stageArray[(currentStage - 1)][5] / 2); state = "craze"; mc.gotoAndStop(state); }; } public function updateEye(_arg1:int):void{ eyeHit = _arg1; updateInjury(); } override public function setData(_arg1:InjuryData, _arg2:Injury, _arg3:Boolean, _arg4:Boolean):void{ super.setData(_arg1, _arg2, _arg3, _arg4); hits = [1, 2, 3]; } override public function createEffect(_arg1:int, _arg2:int):void{ var _local3:Object = new Object(); _local3.id = 0; _local3.x = mouseX; _local3.y = mouseY; _local3.rotation = 0; _local3.scale = 1; var _local4:int = _arg2; var _local5:Injury = new Injury(_local3); var _local6:* = 0; while (_local6 < _arg1) { gameState.addInjury(_local5, false); _local6++; }; } override public function special():void{ if (state == "hidden"){ specialTimer = (stageArray[(currentStage - 1)][5] / 1.5); state = "appear"; } else { if (state == "craze"){ specialTimer = 0; state = "vanish"; } else { if (state == "stunned"){ specialTimer = (stageArray[(currentStage - 1)][5] / 2); state = "craze"; }; }; }; mc.gotoAndStop(state); stunned = false; } override public function interact():void{ } public function removeHit(_arg1:int):void{ SoundController.getInstance().playSound(SoundController.EFFECTS, SoundPackage.SPLAT1); var _local2:int = hits.splice(_arg1, 1); mc[state]["holder"]["holder"][("eye" + _local2)].gotoAndStop(2); var _local3:Object = new Object(); _local3.id = 0; var _local4:Point = new Point((mc[state]["holder"]["holder"][("eye" + _local2)].x - (mc[state]["holder"]["holder"][("eye" + _local2)] / 4)), mc[state]["holder"]["holder"][("eye" + _local2)].y); var _local5:Point = MovieClip(mc[state]["holder"]["holder"][("eye" + _local2)]).localToGlobal(_local4); _local3.x = _local5.x; _local3.y = _local5.y; _local3.rotation = 0; _local3.scale = 1; var _local6:Injury = new Injury(_local3); gameState.addBlood(_local6); gameState.addBlood(_local6); gameState.addBlood(_local6); gameState.addBlood(_local6); var _local7:Object = new Object(); _local7.id = 11; _local7.x = _local5.x; _local7.y = _local5.y; _local7.rotation = 0; _local7.scale = 1; var _local8:Injury = new Injury(_local7); gameState.addInjury(_local8, false); gameState.addInjury(_local8, false); gameState.addInjury(_local8, false); gameState.addInjury(_local8, false); } } }//package game.model.assets.injuries
Section 47
//BleedAS (game.model.assets.injuries.BleedAS) package game.model.assets.injuries { import shell.sound.*; import flash.events.*; import flash.display.*; import game.model.*; import game.interfaces.*; import app.sound.*; import game.model.assets.tools.*; public class BleedAS extends InjuryGraphic implements IInjury { public var mouthHealth:int; public var thumbTimer:int; public var maxTearsTimer:int;// = 600 public var maxThumbTimer:int;// = 500 public var syrupTimer:int; public var maxSyrupTimer:int;// = 600 public var bodyHealth:int; public var injectionTimer:int; public var maxInjectionTimer:int;// = 900 public var batteryTimer:int; public var hits:Array; public var lighterTimer:int; public var minX:int;// = 0 public var minY:int;// = 0 public var heartHealth:int; public var maxBatteryTimer:int;// = 500 public var maxLighterTimer:int;// = 750 public var maxX:int;// = 650 public var maxY:int;// = 460 public var tearsTimer:int; public var maxAliveTimer:int;// = 900 public var aliveTimer:int; public function BleedAS(_arg1:GameState){ super(_arg1); make = "bleed"; currentStage = 1; maxStages = 1; stageArray = [[["injection", "lighter", "stitch", "battery", "cream"], "nothing", 1000, 300, 0.1, 180, "nothing", "nothing", false, "invisible", false, bigStage]]; depth = "creatures_lower"; } override public function render():void{ if (mc != null){ }; if ((((mc == null)) || ((mc["holder"] == null)))){ return; }; if (injectionTimer > 0){ injectionTimer--; if (injectionTimer <= 0){ }; }; if (batteryTimer > 0){ batteryTimer--; if (batteryTimer <= 0){ }; }; if (syrupTimer > 0){ syrupTimer--; if (syrupTimer <= 0){ mouthHealth = 15; }; }; if (tearsTimer > 0){ tearsTimer--; if (tearsTimer <= 0){ heartHealth = 15; }; }; if (lighterTimer > 0){ lighterTimer--; if (lighterTimer <= 0){ bodyHealth = 25; }; }; if (thumbTimer > 0){ thumbTimer--; if (thumbTimer <= 0){ mc["holder"]["thumb"].gotoAndStop(1); }; }; if (gameState.health >= 30){ if (aliveTimer == 0){ aliveTimer = maxAliveTimer; }; aliveTimer--; if (aliveTimer <= 0){ mc.stage.removeEventListener(MouseEvent.MOUSE_DOWN, checkThumbClick); alive = false; invincible = true; currentStage++; gameState.removeInjury(this); }; } else { aliveTimer = 0; }; gameState.health = 0; gameState.health = (gameState.health + (1 * (((injectionTimer / maxInjectionTimer) * 100) / 10))); gameState.health = (gameState.health + (1 * (((lighterTimer / maxLighterTimer) * 100) / 10))); gameState.health = (gameState.health + (1 * (((syrupTimer / maxSyrupTimer) * 100) / 10))); gameState.health = (gameState.health + (1 * (((batteryTimer / maxBatteryTimer) * 100) / 10))); if (thumbTimer > 0){ gameState.health = (gameState.health + 10); }; gameState.health = (gameState.health + (1 * (((tearsTimer / maxTearsTimer) * 100) / 10))); var _local1:int = gameState.health; if (_local1 < 1){ _local1 = 1; } else { if (_local1 > 30){ _local1 = 30; }; }; mc["holder"]["eye1"].gotoAndStop(_local1); mc["holder"]["eye2"].gotoAndStop(_local1); mc["holder"]["green"].gotoAndStop(_local1); } override public function updateInjury():void{ gameState.createPopup("correct", mouseX, mouseY, this, -1); if ((gameState.currentTool is Injection)){ if (injectionTimer == 0){ }; injectionTimer = maxInjectionTimer; } else { if ((gameState.currentTool is Battery)){ if (batteryTimer == 0){ }; batteryTimer = maxBatteryTimer; } else { if ((gameState.currentTool is Lighter)){ if (lighterTimer == 0){ }; lighterTimer = maxLighterTimer; bodyHealth = 25; } else { if ((gameState.currentTool is Cream)){ if (syrupTimer == 0){ }; syrupTimer = maxSyrupTimer; mouthHealth = 15; } else { if ((gameState.currentTool is Stitch)){ if (tearsTimer == 0){ }; tearsTimer = maxTearsTimer; heartHealth = 15; }; }; }; }; }; } override public function interact():void{ } override public function special():void{ } public function checkThumbClick(_arg1:Event):void{ SoundController.getInstance().playSound(SoundController.EFFECTS, SoundPackage.BUTTON_SELECT); if (((mc["holder"]["thumb"].hitTestPoint(mouseX, mouseY, true)) && ((mc["holder"]["thumb"].currentFrame == 1)))){ if (thumbTimer == 0){ }; thumbTimer = maxThumbTimer; mc["holder"]["thumb"].gotoAndStop(2); gameState.createPopup("correct", mouseX, mouseY, this, -1); }; } override public function setup():void{ aliveTimer = 0; injectionTimer = 0; batteryTimer = 0; syrupTimer = 0; lighterTimer = 0; tearsTimer = 0; thumbTimer = 0; mouthHealth = 15; heartHealth = 15; bodyHealth = 25; mc.stage.addEventListener(MouseEvent.MOUSE_DOWN, checkThumbClick); } } }//package game.model.assets.injuries
Section 48
//BloodBurnAS (game.model.assets.injuries.BloodBurnAS) package game.model.assets.injuries { import game.model.*; import game.interfaces.*; public class BloodBurnAS extends InjuryGraphic implements IInjury { public function BloodBurnAS(_arg1:GameState){ super(_arg1); make = "bloodBurn"; maxStages = 1; stageArray = [["vacuum", "nothing", 1000, 250, 0.3, 500, "nothing", "nothing", true, "invisible", false, smallStage]]; } } }//package game.model.assets.injuries
Section 49
//BloodFireAS (game.model.assets.injuries.BloodFireAS) package game.model.assets.injuries { import shell.sound.*; import app.connector.*; import game.model.*; import game.interfaces.*; import app.sound.*; public class BloodFireAS extends InjuryGraphic implements IInjury { public var health:int;// = 7 public function BloodFireAS(_arg1:GameState){ super(_arg1); make = "bloodFire"; maxStages = 1; stageArray = [["vacuum", "nothing", 1000, 350, 0.4, 500, "fireSplatter", "nothing", true, "invisible", false, smallStage]]; depth = "injuries_higher"; } override public function updateInjury():void{ var _local1:Object; var _local2:Injury; currentStage++; damageTimer = 0; gameState.createPopup("correct", mc.x, mc.y, this); if (currentStage > maxStages){ _local1 = new Object(); _local1.id = 84; _local1.x = mc.x; _local1.y = mc.y; _local1.rotation = (360 * Math.random()); _local1.scale = 1; _local2 = new Injury(_local1); gameState.addInjury(_local2, playerCreated); alive = false; gameState.removeInjury(this); gameState.currentInjuries.splice(gameState.currentInjuries.indexOf(this), 1); hitBoxes = []; } else { setup(); }; } override public function special():void{ specialTimer = Math.round((stageArray[(currentStage - 1)][5] * Math.random())); var _local1:Object = new Object(); _local1.id = 90; _local1.x = mc.x; _local1.y = mc.y; _local1.rotation = 0; _local1.scale = 1; var _local2:Injury = new Injury(_local1); gameState.addInjury(_local2, playerCreated); } override public function render():void{ super.render(); SoundController.getInstance().playSound(SoundController.EFFECTS, SoundPackage.FIRE); } } }//package game.model.assets.injuries
Section 50
//BloodFireSplatterAS (game.model.assets.injuries.BloodFireSplatterAS) package game.model.assets.injuries { import game.libraries.assets.*; import app.connector.*; import game.model.*; import game.interfaces.*; public class BloodFireSplatterAS extends SplatterAS implements IInjury { public function BloodFireSplatterAS(_arg1:GameState, _arg2:Number=-1){ super(_arg1, _arg2); make = "bloodFireSplatter"; } override public function updateInjury():void{ currentStage++; damageTimer = 0; if (currentStage > maxStages){ alive = false; gameState.removeInjury(this); hitBoxes = []; } else { setup(); }; } override public function setData(_arg1:InjuryData, _arg2:Injury, _arg3:Boolean, _arg4:Boolean):void{ super.setData(_arg1, _arg2, _arg3, _arg4); remove = true; make = "fireSplatter"; ran = 1; numParticles = 1; baseVel = 6; } } }//package game.model.assets.injuries
Section 51
//BloodLargeCutAS (game.model.assets.injuries.BloodLargeCutAS) package game.model.assets.injuries { import game.model.*; import game.interfaces.*; public class BloodLargeCutAS extends InjuryGraphic implements IInjury { public function BloodLargeCutAS(_arg1:GameState){ super(_arg1); make = "bloodLargeCut"; maxStages = 1; stageArray = [["vacuum", "nothing", 1000, 250, 0.4, 500, "blood", "nothing", true, "invisible", true, smallStage]]; } } }//package game.model.assets.injuries
Section 52
//BloodSmallCutAS (game.model.assets.injuries.BloodSmallCutAS) package game.model.assets.injuries { import game.model.*; import game.interfaces.*; public class BloodSmallCutAS extends InjuryGraphic implements IInjury { public function BloodSmallCutAS(_arg1:GameState){ super(_arg1); make = "bloodSmallCut"; maxStages = 1; stageArray = [["vacuum", "nothing", 1000, 250, 0.4, 500, "blood", "nothing", true, "invisible", true, smallStage]]; } } }//package game.model.assets.injuries
Section 53
//BloodSplatterAS (game.model.assets.injuries.BloodSplatterAS) package game.model.assets.injuries { import game.model.*; import game.interfaces.*; public class BloodSplatterAS extends SplatterAS implements IInjury { public function BloodSplatterAS(_arg1:GameState, _arg2:Number=-1){ super(_arg1, _arg2); make = "bloodSplatter"; } } }//package game.model.assets.injuries
Section 54
//BlueBloodSplatterAS (game.model.assets.injuries.BlueBloodSplatterAS) package game.model.assets.injuries { import game.libraries.assets.*; import app.connector.*; import game.model.*; import game.interfaces.*; public class BlueBloodSplatterAS extends BloodSplatterAS implements IInjury { public function BlueBloodSplatterAS(_arg1:GameState, _arg2:Number=-1){ make = "blueBloodSplatter"; super(_arg1, _arg2); } override public function setData(_arg1:InjuryData, _arg2:Injury, _arg3:Boolean, _arg4:Boolean):void{ super.setData(_arg1, _arg2, _arg3, _arg4); make = "blueBloodSplatter"; } } }//package game.model.assets.injuries
Section 55
//BoneSplatterAS (game.model.assets.injuries.BoneSplatterAS) package game.model.assets.injuries { import game.libraries.assets.*; import app.connector.*; import game.model.*; import game.interfaces.*; public class BoneSplatterAS extends SplatterAS implements IInjury { public function BoneSplatterAS(_arg1:GameState, _arg2:Number=-1){ super(_arg1, _arg2); make = "boneSplatter"; } override public function setData(_arg1:InjuryData, _arg2:Injury, _arg3:Boolean, _arg4:Boolean):void{ super.setData(_arg1, _arg2, _arg3, _arg4); remove = true; make = "boneSplatter"; ran = 1; } } }//package game.model.assets.injuries
Section 56
//BunnyAS (game.model.assets.injuries.BunnyAS) package game.model.assets.injuries { import flash.display.*; import flash.geom.*; import game.model.*; import game.interfaces.*; import game.model.assets.tools.*; public class BunnyAS extends ExtractionAS implements IInjury { public function BunnyAS(_arg1:GameState){ super(_arg1); make = "bunny"; currentStage = 1; maxStages = 1; stageArray = [["tongs", "nothing", 1000, 250, 0.6, 900, "firefly", "nothing", true, "invisible", false, smallStage]]; depth = "injuries_higher"; slippery = false; beingHeld = false; } override public function special():void{ mc.visible = true; } override public function setup():void{ var _local2:DisplayObject; var _local3:ColorTransform; cursor = ("Cursor" + go_data.linkage); invincible = false; invincibleTimer = maxInvincibleTimer; damageTimer = 0; specialTimer = (Math.round((stageArray[(currentStage - 1)][5] * Math.random())) - (stageArray[(currentStage - 1)][5] / 2)); if (specialTimer < 0){ specialTimer = 0; }; hitBoxes = [[]]; var _local1:* = 0; while (_local1 < mc["hit"].numChildren) { _local2 = mc["hit"].getChildAt(_local1); if ((_local2 is MovieClip)){ if (stageArray[(currentStage - 1)][9] == "invisible"){ _local2.visible = false; } else { _local3 = new ColorTransform(); if (stageArray[(currentStage - 1)][9] == "yellow"){ _local3.color = 16777011; } else { if (stageArray[(currentStage - 1)][9] == "black"){ _local3.color = 0; } else { if (stageArray[(currentStage - 1)][9] == "green"){ _local3.color = 6750003; }; }; }; _local2.transform.colorTransform = _local3; _local2.visible = true; }; hitBoxes[0].push([_local2, 2]); }; _local1++; }; } override public function render():void{ var _local1:int; if (mc == null){ return; }; if (alive){ _local1 = Math.round(((specialTimer / stageArray[(currentStage - 1)][5]) * 100)); damageTimer++; if (damageTimer >= stageArray[(currentStage - 1)][3]){ damageTimer = 0; gameState.health = (gameState.health - (stageArray[(currentStage - 1)][4] * 2)); }; specialTimer = (specialTimer + 2); if (specialTimer >= stageArray[(currentStage - 1)][5]){ special(); }; }; } } }//package game.model.assets.injuries
Section 57
//BurnAS (game.model.assets.injuries.BurnAS) package game.model.assets.injuries { import game.model.*; import game.interfaces.*; public class BurnAS extends InjuryGraphic implements IInjury { public function BurnAS(_arg1:GameState){ super(_arg1); make = "burn"; maxStages = 1; stageArray = [["cream", "nothing", 1000, 250, 0.3, 500, "nothing", "nothing", true, "invisible", false, smallStage]]; } } }//package game.model.assets.injuries
Section 58
//CentipedeAS (game.model.assets.injuries.CentipedeAS) package game.model.assets.injuries { import shell.sound.*; import flash.events.*; import flash.display.*; import gs.*; import game.libraries.assets.*; import app.connector.*; import game.utils.*; import shell.*; import game.model.*; import game.interfaces.*; import fl.motion.easing.*; import app.sound.*; import game.model.assets.tools.*; public class CentipedeAS extends InjuryGraphic implements IInjury { public var seg6:MovieClip; public var seg8:MovieClip; public var seg5:MovieClip; public var seg7:MovieClip; public var seg9:MovieClip; public var dir:String;// = "" public var state:String; public var stunned:Boolean; public var maxMoveDist:Number;// = 30 public var maxHideTimer:int;// = 250 public var hideTimer:int; public var maxEffectTimer:int;// = 3 public var ran_rot:int;// = 0 public var dirTimer:int; public var maxDirTimer:int;// = 5 public var hits:Array; public var minX:int;// = 75 public var minY:int;// = 125 public var angle:Number; public var speed:Number;// = 0.2 public var currentHit:MovieClip; public var targetX:Number; public var targetY:Number; public var maxX:int;// = 525 public var maxY:int;// = 385 public var seg1:MovieClip; public var seg2:MovieClip; public var seg3:MovieClip; public var seg4:MovieClip; public function CentipedeAS(_arg1:GameState){ hits = []; super(_arg1); make = "centipede"; currentStage = 1; maxStages = 1; stageArray = [["chainsaw", "nothing", 1000, 100, 0.2, 250, "smallCut", "nothing", false, "invisible", false, bigStage]]; depth = "creatures_lower"; state = "before_craze"; dirTimer = ((Math.random() * maxDirTimer) / 2); } override public function render():void{ var _local1:Object; var _local2:Injury; if (mc == null){ return; }; if (alive){ specialTimer++; if (specialTimer >= stageArray[(currentStage - 1)][5]){ special(); }; } else { _local1 = new Object(); _local1.id = 0; _local1.x = seg1.x; _local1.y = seg1.y; _local1.rotation = 0; _local1.scale = 1; _local2 = new Injury(_local1); gameState.addBlood(_local2); gameState.addBlood(_local2); gameState.addBlood(_local2); _local1 = new Object(); _local1.id = 0; _local1.x = seg6.x; _local1.y = seg6.y; _local1.rotation = 0; _local1.scale = 1; _local2 = new Injury(_local1); gameState.addBlood(_local2); gameState.addBlood(_local2); gameState.addBlood(_local2); }; } override public function updateInjury():void{ var _local3:Object; var _local4:Injury; var _local5:Object; gameState.createPopup("correct", mc.x, mc.y, this, -1); if (hits.length == 1){ _local3 = new Object(); _local3.id = 12; _local3.x = currentHit.x; _local3.y = currentHit.y; _local3.rotation = 0; _local3.scale = 1; _local4 = new Injury(_local3); gameState.addInjury(_local4, false); _local5 = new Object(); _local5.id = 11; _local5.x = currentHit.x; _local5.y = currentHit.y; _local5.rotation = 0; _local5.scale = 1; _local4 = new Injury(_local5); gameState.addInjury(_local4, false); } else { _local3 = new Object(); _local3.id = 11; _local3.x = currentHit.x; _local3.y = currentHit.y; _local3.rotation = 0; _local3.scale = 1; _local4 = new Injury(_local3); gameState.addInjury(_local4, false); }; var _local1:Object = new Object(); _local1.id = 0; _local1.x = currentHit.x; _local1.y = currentHit.y; _local1.rotation = 0; _local1.scale = 1; var _local2:Injury = new Injury(_local1); gameState.addBlood(_local2); removeHit(0); } override public function setup():void{ var _local4:String; var _local5:DisplayObject; hitBoxes = []; specialTimer = (stageArray[(currentStage - 1)][5] / 2); state = "before_spray"; stunned = false; var _local1:* = 0; while (_local1 < hits.length) { if (_local1 == 0){ _local4 = "head"; } else { _local4 = "body"; }; this[("seg" + hits[_local1])] = (RuntimeLibrary.getMovieClipByLinkageID(_local4) as MovieClip); this[("seg" + hits[_local1])].x = mc.x; this[("seg" + hits[_local1])].y = mc.y; gameState.controller.view.creatures_lower.addChildAt(this[("seg" + hits[_local1])], 0); _local1++; }; this[("seg" + 6)] = (RuntimeLibrary.getMovieClipByLinkageID("tail") as MovieClip); this[("seg" + 6)].x = mc.x; this[("seg" + 6)].y = (mc.y + (hits.length * 50)); gameState.controller.view.creatures_lower.addChildAt(this[("seg" + 6)], 0); currentHit = seg5; ColourUtils.tint(0xFF0000, 0.3, currentHit); hitBoxes = []; hitBoxes.push([]); var _local2:MovieClip = currentHit; var _local3:* = 0; while (_local3 < _local2.numChildren) { _local5 = _local2.getChildAt(_local3); if ((_local5 is MovieClip)){ hitBoxes[0].push([_local5, 5]); }; _local3++; }; tweenBodyParts(); } override public function setData(_arg1:InjuryData, _arg2:Injury, _arg3:Boolean, _arg4:Boolean):void{ super.setData(_arg1, _arg2, _arg3, _arg4); hits = [1, 2, 3, 4, 5]; } override public function special():void{ specialTimer = (stageArray[(currentStage - 1)][5] / 2); var _local1:Object = new Object(); _local1.id = 1; gameState.health = (gameState.health - 3); _local1.x = seg1.x; _local1.y = seg1.y; _local1.rotation = seg1.rotation; _local1.scale = 1; var _local2:Injury = new Injury(_local1); gameState.addInjury(_local2, false); SoundController.getInstance().playSound(SoundController.EFFECTS, SoundPackage.PIZZA_CUTTER); var _local3:Object = new Object(); _local3.id = 0; _local3.x = seg1.x; _local3.y = seg1.y; _local3.rotation = 0; _local3.scale = 1; var _local4:Injury = new Injury(_local3); gameState.addBlood(_local4); } private function tweenBodyParts():void{ var _local3:int; var _local4:int; var _local6:Number; var _local1:int = (Math.random() * 3); dirTimer++; if (dirTimer == maxDirTimer){ dirTimer = ((Math.random() * maxDirTimer) / 2); if (_local1 < 1){ ran_rot = -20; } else { if (_local1 < 2){ ran_rot = 20; } else { ran_rot = 0; }; }; }; var _local2:int = seg1.rotation; _local3 = (seg1.x + (Math.sin((((ran_rot + _local2) * Math.PI) / 180)) * maxMoveDist)); _local4 = (seg1.y + (Math.cos((((ran_rot + _local2) * Math.PI) / 180)) * -(maxMoveDist))); if ((((((((_local3 > minX)) && ((_local3 < maxX)))) && ((_local4 > minY)))) && ((_local4 < maxY)))){ targetX = _local3; targetY = _local4; _local6 = (MapUtils.getAngle(seg1.x, targetX, seg1.y, targetY) - 90); seg1.rotation = _local6; } else { _local3 = (seg1.x + (Math.sin((((_local2 + 180) * Math.PI) / 180)) * maxMoveDist)); _local4 = (seg1.y + (Math.cos((((_local2 + 180) * Math.PI) / 180)) * -(maxMoveDist))); targetX = _local3; targetY = _local4; _local6 = (MapUtils.getAngle(seg1.x, targetX, seg1.y, targetY) - 90); seg1.rotation = _local6; dirTimer = (maxDirTimer - 1); }; TweenLite.to(seg1, speed, {x:targetX, y:targetY, ease:Linear.easeNone, onComplete:tweenBodyParts}); var _local5:* = 1; while (_local5 < hits.length) { _local6 = (MapUtils.getAngle(this[("seg" + hits[_local5])].x, this[("seg" + hits[(_local5 - 1)])].x, this[("seg" + hits[_local5])].y, this[("seg" + hits[(_local5 - 1)])].y) - 90); this[("seg" + hits[_local5])].rotation = _local6; TweenLite.to(this[("seg" + hits[_local5])], speed, {x:this[("seg" + hits[(_local5 - 1)])].x, y:this[("seg" + hits[(_local5 - 1)])].y, ease:Linear.easeNone}); _local5++; }; TweenLite.to(seg6, speed, {x:this[("seg" + hits[(hits.length - 1)])].x, y:this[("seg" + hits[(hits.length - 1)])].y, ease:Linear.easeNone}); _local6 = (MapUtils.getAngle(this[("seg" + 6)].x, this[("seg" + hits[(hits.length - 1)])].x, this[("seg" + 6)].y, this[("seg" + hits[(hits.length - 1)])].y) - 90); this[("seg" + 6)].rotation = _local6; } override public function interact():void{ var _local1:*; var _local2:MovieClip; var _local3:*; var _local4:DisplayObject; if ((gameState.currentTool is Battery)){ ColourUtils.tint(0xFF0000, 0.3, currentHit); gameState.createPopup("correct", mouseX, mouseY, this, -1); _local1 = 0; while (_local1 < hits.length) { _local2 = this[("seg" + hits[_local1])]; _local3 = 0; while (_local3 < _local2.numChildren) { _local4 = _local2.getChildAt(_local3); if ((_local4 is MovieClip)){ }; _local3++; }; _local1++; }; }; } override public function createEffect(_arg1:int, _arg2:int):void{ var _local3:Object = new Object(); _local3.id = 0; _local3.x = mouseX; _local3.y = mouseY; _local3.rotation = 0; _local3.scale = 1; var _local4:Injury = new Injury(_local3); var _local5:* = 0; while (_local5 < _arg1) { gameState.addBlood(_local4); _local5++; }; } public function removeHit(_arg1:int):void{ var _local2:int; var _local6:MovieClip; var _local7:*; var _local8:DisplayObject; _local2 = ((Math.random() * 1) + 1); SoundController.getInstance().playSound(SoundController.EFFECTS, SoundPackage[("SPLAT" + _local2)]); var _local3:int = hits.splice((hits.length - 1), 1); var _local4:Object = new Object(); _local4.id = 0; _local4.x = this[("seg" + _local3)].x; _local4.y = this[("seg" + _local3)].y; _local4.rotation = 0; _local4.scale = 1; var _local5:Injury = new Injury(_local4); gameState.addBlood(_local5); gameState.addBlood(_local5); gameState.addBlood(_local5); hitBoxes.splice((hits.length - 1), 1); if (hits.length == 0){ _local2 = ((Math.random() * 3) + 1); SoundController.getInstance().playSound(SoundController.EFFECTS, SoundPackage[("GENERIC_CREATURE" + _local2)]); seg6.visible = false; currentStage++; alive = false; TweenLite.killTweensOf(seg1); TweenLite.killTweensOf(seg6); seg1.visible = false; gameState.removeInjury(this); } else { this[("seg" + _local3)].visible = false; currentHit = this[("seg" + hits[(hits.length - 1)])]; ColourUtils.tint(0xFF0000, 0.3, currentHit); hitBoxes = []; hitBoxes.push([]); _local6 = currentHit; _local7 = 0; while (_local7 < _local6.numChildren) { _local8 = _local6.getChildAt(_local7); if ((_local8 is MovieClip)){ hitBoxes[0].push([_local8, 5]); }; _local7++; }; }; } } }//package game.model.assets.injuries
Section 59
//ClownNoseAS (game.model.assets.injuries.ClownNoseAS) package game.model.assets.injuries { import shell.sound.*; import app.connector.*; import game.model.*; import game.interfaces.*; import app.sound.*; public class ClownNoseAS extends InjuryGraphic implements IInjury { public function ClownNoseAS(_arg1:GameState){ super(_arg1); make = "clownNose"; currentStage = 1; maxStages = 4; stageArray = [["cutter", "nothing", 1000, 250, 0.3, 75, "nothing", "nothing", false, "yellow", true, smallStage], ["stitch", "nothing", 1000, 250, 0.3, 500, "blood", "nothing", false, "invisible", true, smallStage], ["lighter", "back", 1000, 250, 0.3, 100, "nothing", "nothing", false, "invisible", true, smallStage], ["cream", "back", 1000, 250, 0.3, 500, "nothing", "nothing", false, "invisible", true, smallStage]]; } override public function updateInjury():void{ var _local1:Object; var _local2:Injury; var _local3:*; currentStage++; damageTimer = 0; gameState.createPopup("correct", mc.x, mc.y, this); if (stageArray[(currentStage - 2)][10]){ mc.nextFrame(); }; if (currentStage == 2){ SoundController.getInstance().playSound(SoundController.EFFECTS, SoundPackage.NOSE_POP); _local1 = new Object(); _local1.id = 0; _local1.x = mc.x; _local1.y = (mc.y + (mc.height / 2)); _local1.rotation = 0; _local1.scale = 1; _local2 = new Injury(_local1); _local3 = 0; while (_local3 < 15) { gameState.addBlood(_local2); gameState.addBlood(_local2, 1); gameState.addBlood(_local2, 2); gameState.addBlood(_local2, 4); gameState.addBlood(_local2, 6); gameState.addBlood(_local2, 7); gameState.addBlood(_local2, 8); gameState.addBlood(_local2, 10); gameState.addBlood(_local2, 11); gameState.addBlood(_local2, 13); gameState.addBlood(_local2, 14); gameState.addBlood(_local2, 15); gameState.addBlood(_local2, 16); gameState.addBlood(_local2, 18); _local3++; }; }; if (currentStage > maxStages){ alive = false; gameState.removeInjury(this); gameState.currentInjuries.splice(gameState.currentInjuries.indexOf(this), 1); hitBoxes = []; } else { setup(); }; } override public function createEffect(_arg1:int, _arg2:int):void{ var _local3:Object = new Object(); _local3.id = 0; _local3.x = mouseX; _local3.y = mouseY; _local3.rotation = 0; _local3.scale = 1; var _local4:int = _arg2; var _local5:Injury = new Injury(_local3); var _local6:* = 0; while (_local6 < (_arg1 * 8)) { gameState.addBlood(_local5, _local4); _local6++; }; } } }//package game.model.assets.injuries
Section 60
//CrabAS (game.model.assets.injuries.CrabAS) package game.model.assets.injuries { import shell.sound.*; import flash.events.*; import flash.display.*; import flash.geom.*; import app.connector.*; import game.utils.*; import game.model.*; import game.interfaces.*; import app.sound.*; public class CrabAS extends InjuryGraphic implements IInjury { public var maxSpeed:int;// = 5 public var runRadius:int;// = 40 public var minX:int;// = 0 public var speed:Number; public var rowY1:int;// = 110 public var rowY2:int;// = 230 public var rowY3:int;// = 350 public var minSpeed:int;// = 3 public var dir:String; public var maxX:int;// = 600 public var slowMulti:Number;// = 0.99 public var fastMulti:Number;// = 1.02 public var numRows:int;// = 3 public function CrabAS(_arg1:GameState){ super(_arg1); make = "crab"; currentStage = 1; maxStages = 2; stageArray = [["chainsaw", "nothing", 1000, 250, 0.6, 600, "smallCut", "nothing", false, "invisible", true, bigStage], ["chainsaw", "nothing", 1000, 250, 0.6, 450, "smallCut", "nothing", true, "invisible", true, bigStage]]; depth = "creatures_lower"; } override public function render():void{ var _local2:Object; var _local3:Injury; var _local4:Object; var _local5:Injury; var _local6:String; if (mc == null){ return; }; if (mc.currentLabel == "HITTING_SHELL"){ if (mc["holder"] != null){ if (mc["holder"].currentFrame == mc["holder"].totalFrames){ _local2 = new Object(); _local2.id = 18; gameState.health = (gameState.health - 3); _local2.x = mc.x; _local2.y = mc.y; if (mc.x < (minX + 150)){ _local2.rotation = 45; } else { if (mc.x > (maxX - 150)){ _local2.rotation = 315; } else { _local2.rotation = (360 * Math.random()); }; }; _local2.scale = 1; _local3 = new Injury(_local2); _local3.offset = true; gameState.addInjury(_local3, false); SoundController.getInstance().playSound(SoundController.EFFECTS, SoundPackage.PIZZA_CUTTER); setup(); speed = maxSpeed; invincible = false; }; }; return; } else { if (mc.currentLabel == "HITTING_NOSHELL"){ _local4 = new Object(); _local4.id = 17; _local4.x = mc.x; _local4.y = mc.y; _local4.rotation = 0; _local4.scale = 1; _local5 = new Injury(_local4); gameState.addBlood(_local5); if (mc["holder"] != null){ if (mc["holder"].currentFrame == mc["holder"].totalFrames){ mc.gotoAndStop("DEAD"); gameState.removeInjury(this); gameState.currentInjuries.splice(gameState.currentInjuries.indexOf(this), 1); hitBoxes = []; speed = maxSpeed; invincible = false; }; }; return; }; }; if (alive){ specialTimer = (specialTimer + 2); if (specialTimer >= stageArray[(currentStage - 1)][5]){ specialTimer = Math.round((stageArray[(currentStage - 1)][5] * Math.random())); gameState.health = (gameState.health - (stageArray[(currentStage - 1)][4] * 2)); special(); }; }; var _local1:int = MapUtils.getDist(mc.x, mouseX, mc.y, mouseY); if (_local1 <= runRadius){ if (mouseX > mc.x){ _local6 = "left"; dir = "left"; } else { if (mouseX < mc.x){ _local6 = "right"; dir = "right"; }; }; if (_local6 != dir){ if (speed <= minSpeed){ dir = _local6; } else { speed = (speed * slowMulti); }; } else { if (speed < maxSpeed){ speed = (speed * fastMulti); }; }; } else { if (speed > minSpeed){ speed = (speed * slowMulti); }; }; if (dir == "left"){ mc.x = (mc.x - speed); if (mc.x <= (minX - 50)){ mc.x = (maxX + 50); }; } else { mc.x = (mc.x + speed); if (mc.x >= (maxX + 50)){ mc.x = (minX - 50); }; }; } override public function setup():void{ var _local2:DisplayObject; var _local3:ColorTransform; var _local4:Number; invincible = false; invincibleTimer = maxInvincibleTimer; damageTimer = 0; specialTimer = Math.round((stageArray[(currentStage - 1)][5] * Math.random())); mc.stop(); hitBoxes = [[]]; var _local1:* = 0; while (_local1 < mc["hit"].numChildren) { _local2 = mc["hit"].getChildAt(_local1); if ((_local2 is MovieClip)){ if (stageArray[(currentStage - 1)][9] == "invisible"){ _local2.visible = false; } else { _local3 = new ColorTransform(); if (stageArray[(currentStage - 1)][9] == "yellow"){ _local3.color = 16777011; } else { if (stageArray[(currentStage - 1)][9] == "black"){ _local3.color = 0; } else { if (stageArray[(currentStage - 1)][9] == "green"){ _local3.color = 6750003; }; }; }; _local2.transform.colorTransform = _local3; _local2.visible = true; }; hitBoxes[0].push([_local2, 4]); }; _local1++; }; if (currentStage == 1){ mc.gotoAndStop("WALKING_SHELL"); speed = minSpeed; mc.x = Math.round((maxX * Math.random())); _local4 = (Math.random() * 2); if (_local4 <= 1){ dir = "left"; } else { dir = "right"; }; } else { if (currentStage == 2){ mc.gotoAndStop("WALKING_NOSHELL"); }; }; } override public function updateInjury():void{ currentStage++; speed = 0; damageTimer = 0; gameState.createPopup("correct", mc.x, mc.y, this); if (currentStage > maxStages){ SoundController.getInstance().playSound(SoundController.EFFECTS, SoundPackage.CRAB_DEATH); alive = false; mc.gotoAndStop("HITTING_NOSHELL"); invincible = true; } else { if (currentStage == 2){ SoundController.getInstance().playSound(SoundController.EFFECTS, SoundPackage.CRAB_EXPLODE); mc.gotoAndStop("HITTING_SHELL"); invincible = true; }; }; minSpeed = (minSpeed * 1.7); maxSpeed = (maxSpeed * 1.7); } override public function createEffect(_arg1:int, _arg2:int):void{ var _local3:Object; var _local4:int; var _local5:Injury; var _local6:*; if (currentStage != 1){ _local3 = new Object(); _local3.id = 17; _local3.x = mouseX; _local3.y = mouseY; _local3.rotation = 0; _local3.scale = 1; _local4 = _arg2; _local5 = new Injury(_local3); _local6 = 0; while (_local6 < _arg1) { gameState.addBlood(_local5, _local4); _local6++; }; } else { _local6 = 0; while (_local6 < _arg1) { gameState.controller.addEffect("sparkParticle", mouseX, mouseY, 0, "effects_lower", 1); _local6++; }; }; } override public function interact():void{ } override public function special():void{ var _local1:Object; var _local2:Injury; var _local3:Object; var _local4:Injury; if ((((mc.x > (minX + 75))) && ((mc.x < (maxX - 75))))){ if (stageArray[(currentStage - 1)][6] == "smallCut"){ _local1 = new Object(); _local1.id = 1; SoundController.getInstance().playSound(SoundController.EFFECTS, SoundPackage.PIZZA_CUTTER); gameState.health = (gameState.health - 3); _local1.x = mc.x; _local1.y = mc.y; _local1.rotation = (360 * Math.random()); _local1.scale = 1; _local2 = new Injury(_local1); gameState.addInjury(_local2, false); _local3 = new Object(); _local3.id = 0; _local3.x = mc.x; _local3.y = mc.y; _local3.rotation = 0; _local3.scale = 1; _local4 = new Injury(_local3); gameState.addBlood(_local4); }; }; } } }//package game.model.assets.injuries
Section 61
//DirtAS (game.model.assets.injuries.DirtAS) package game.model.assets.injuries { import game.model.*; import game.interfaces.*; public class DirtAS extends InjuryGraphic implements IInjury { public var health:int;// = 1 public function DirtAS(_arg1:GameState){ super(_arg1); make = "dirt"; maxStages = 1; stageArray = [["nothing", "nothing", 1000, 350, 0.3, 500, "nothing", "nothing", true, "invisible", false, smallStage]]; depth = "splatter_lower"; } override public function updateInjury():void{ currentStage++; damageTimer = 0; if (currentStage > maxStages){ alive = false; gameState.removeInjury(this); gameState.currentInjuries.splice(gameState.currentInjuries.indexOf(this), 1); hitBoxes = []; } else { setup(); }; } override public function special():void{ } override public function render():void{ super.render(); } } }//package game.model.assets.injuries
Section 62
//DoveAS (game.model.assets.injuries.DoveAS) package game.model.assets.injuries { import shell.sound.*; import flash.events.*; import flash.display.*; import app.connector.*; import game.utils.*; import game.model.*; import game.interfaces.*; import app.sound.*; public class DoveAS extends InjuryGraphic implements IInjury { public var settleDist:int;// = 25 public var minSpeed:int;// = 10 public var frameCount:int; public var angleTimer:int; public var slowMulti:Number;// = 0.99 public var firstRun:Boolean; public var maxAngleTimer:int;// = 120 public var maxSpeed:int;// = 10 public var minX:int;// = 75 public var minY:int;// = 125 public var fastMulti:Number;// = 1.02 public var speed:Number; public var numIs:int; public var angle:Number; public var maxCrossed:int;// = 1 public var side:String; public var crossed:int; public var attracted:Boolean; public var targetX:Number; public var targetY:Number; public var maxX:int;// = 525 public var maxY:int;// = 385 public var runRadius:int;// = 40 public static var numCreated:int = 0; public function DoveAS(_arg1:GameState){ frameCount = 0; super(_arg1); make = "dove"; currentStage = 1; maxStages = 1; stageArray = [["battery", "nothing", 1000, 210, 0.2, 70, "smallCut", "nothing", true, "invisible", false, bigStage]]; depth = "creatures_higher"; lives = 3; numCreated++; if (numCreated == 1){ numIs = 1; } else { numIs = 2; }; } override public function setup():void{ var _local1:int; super.setup(); if (currentStage == 1){ invincible = false; mc.gotoAndStop("ALIVE"); crossed = 1; if (numIs == 1){ _local1 = 1; } else { _local1 = 2; }; if (_local1 == 1){ side = "right"; mc.x = (minX - 250); targetX = (maxX + 250); } else { side = "left"; mc.x = (maxX + 250); targetX = (minX - 250); }; mc.y = (Math.round(((maxY - minY) * Math.random())) + minY); targetY = (Math.round(((maxY - minY) * Math.random())) + minY); angle = (MapUtils.getAngle(mc.x, targetX, mc.y, targetY) - 90); mc.rotation = angle; angleTimer = 0; if (angleTimer < 0){ angleTimer = 0; }; lives = 3; mc["shadow"].visible = false; mc["alive"].visible = true; speed = (maxSpeed / ((maxCrossed - crossed) + 1)); SoundController.getInstance().playSound(SoundController.EFFECTS, SoundPackage.DOVE_COOING); firstRun = true; crossed = 0; }; } override public function render():void{ var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Object; var _local6:Injury; frameCount++; if (mc == null){ return; }; var _local1:* = gameState.controller.view; if (alive){ mc.rotation = angle; _local2 = (Math.sin(((angle * Math.PI) / 180)) * speed); _local3 = (Math.cos(((angle * Math.PI) / 180)) * -(speed)); mc.x = (mc.x + _local2); mc.y = (mc.y + _local3); if (((!((mc["shocked"] == null))) && ((mc.currentLabel == "SHOCKED")))){ if (mc["shocked"].currentFrame == mc["shocked"].totalFrames){ mc.gotoAndStop("ALIVE"); }; }; if (speed != 0){ if (mc["shadow"].visible){ SoundController.getInstance().playSound(SoundController.EFFECTS, SoundPackage.DOVE_FLAP); } else { SoundController.getInstance().playSound(SoundController.EFFECTS, SoundPackage.SOARING); }; if (mc["alive"] != null){ specialTimer++; if (specialTimer >= stageArray[(currentStage - 1)][5]){ special(); }; }; _local4 = MapUtils.getDist(mc.x, targetX, mc.y, targetY); if (_local4 <= settleDist){ speed = 0; }; } else { angleTimer++; if (angleTimer >= maxAngleTimer){ angleTimer = 0; if (angleTimer < 0){ angleTimer = 0; }; if (crossed == maxCrossed){ SoundController.getInstance().playSound(SoundController.EFFECTS, SoundPackage.DOVE_COOING); invincible = false; if (side == "left"){ side = "right"; targetX = (maxX + 250); } else { side = "left"; targetX = (minX - 250); }; targetY = (Math.round(((maxY - minY) * Math.random())) + minY); angle = (MapUtils.getAngle(mc.x, targetX, mc.y, targetY) - 90); mc.rotation = angle; angleTimer = 0; if (angleTimer < 0){ angleTimer = 0; }; mc["shadow"].visible = false; mc["alive"].visible = true; speed = (maxSpeed / ((maxCrossed - crossed) + 1)); crossed = 0; } else { invincible = true; mc["shadow"].visible = true; mc["alive"].visible = false; if (side == "left"){ side = "right"; targetX = (maxX + 250); } else { side = "left"; targetX = (minX - 250); }; targetY = (Math.round(((maxY - minY) * Math.random())) + minY); angle = (MapUtils.getAngle(mc.x, targetX, mc.y, targetY) - 90); mc.rotation = angle; angleTimer = 0; if (angleTimer < 0){ angleTimer = 0; }; mc["shadow"].gotoAndStop((crossed + 1)); speed = (maxSpeed / ((maxCrossed - crossed) + 1)); crossed++; }; }; }; } else { _local5 = new Object(); _local5.id = 0; _local5.x = mc.x; _local5.y = mc.y; _local5.rotation = 0; _local5.scale = 1; _local6 = new Injury(_local5); gameState.addBlood(_local6); gameState.addBlood(_local6); gameState.addBlood(_local6); gameState.addBlood(_local6); if (mc["anim"] != null){ if (mc["anim"].currentFrame == mc["anim"].totalFrames){ SoundController.getInstance().playSound(SoundController.EFFECTS, SoundPackage.DOVE_EXPLODE); mc.gotoAndStop("DEAD"); gameState.removeInjury(this); }; }; }; } override public function updateInjury():void{ currentStage++; speed = 0; damageTimer = 0; gameState.createPopup("correct", mc.x, mc.y, this); if (currentStage > maxStages){ invincible = true; alive = false; mc.gotoAndStop("DYING"); }; } override public function createEffect(_arg1:int, _arg2:int):void{ } override public function special():void{ var _local1:Object; var _local2:Injury; var _local3:Object; var _local4:Injury; if ((((((((mc.x > minX)) && ((mc.x < maxX)))) && ((mc.y > minY)))) && ((mc.y < maxY)))){ if (mc["alive"].visible){ specialTimer = ((stageArray[(currentStage - 1)][5] / 2) + Math.round(((stageArray[(currentStage - 1)][5] / 2) * Math.random()))); gameState.health = (gameState.health - (stageArray[(currentStage - 1)][4] * 2)); _local1 = new Object(); _local1.id = 1; gameState.health = (gameState.health - 3); _local1.x = mc.x; _local1.y = mc.y; _local1.rotation = (360 * Math.random()); _local1.scale = 1; _local2 = new Injury(_local1); gameState.addInjury(_local2, false); SoundController.getInstance().playSound(SoundController.EFFECTS, SoundPackage.PIZZA_CUTTER); _local3 = new Object(); _local3.id = 0; _local3.x = mc.x; _local3.y = mc.y; _local3.rotation = 0; _local3.scale = 1; _local4 = new Injury(_local3); gameState.addBlood(_local4); } else { specialTimer = 0; _local1 = new Object(); _local1.id = 57; _local1.x = mc.x; _local1.y = mc.y; _local1.scale = 1; _local2 = new Injury(_local1); gameState.addInjury(_local2, false); }; }; } override public function interact():void{ var _local1:Object = new Object(); _local1.id = 58; _local1.x = mc.x; _local1.y = mc.y; _local1.rotation = 0; _local1.scale = 1; var _local2:Injury = new Injury(_local1); gameState.addInjury(_local2, false); gameState.addInjury(_local2, false); var _local3:Object = new Object(); _local3.id = 0; _local3.x = mc.x; _local3.y = mc.y; _local3.rotation = 0; _local3.scale = 1; var _local4:Injury = new Injury(_local3); gameState.addBlood(_local4); gameState.addBlood(_local4); var _local5:Object = new Object(); _local5.id = 95; _local5.x = mc.x; _local5.y = mc.y; _local5.rotation = 0; _local5.scale = 1; var _local6:Injury = new Injury(_local5); gameState.addBlood(_local6); gameState.addBlood(_local6); gameState.addBlood(_local6); var _local7:Object = new Object(); _local7.id = 95; _local7.x = (mc.x + 50); _local7.y = (mc.y + 50); _local7.rotation = 0; _local7.scale = 1; var _local8:Injury = new Injury(_local7); gameState.addBlood(_local8); gameState.addBlood(_local8); gameState.addBlood(_local8); var _local9:Object = new Object(); _local9.id = 95; _local9.x = (mc.x - 50); _local9.y = (mc.y - 50); _local9.rotation = 0; _local9.scale = 1; var _local10:Injury = new Injury(_local9); gameState.addBlood(_local10); gameState.addBlood(_local10); gameState.addBlood(_local10); lives--; var _local11:int = ((Math.random() * 1) + 1); SoundController.getInstance().playSound(SoundController.EFFECTS, SoundPackage[("DOVE_SQUEAL" + _local11)]); if (lives == 0){ speed = 0; updateInjury(); } else { gameState.createPopup("correct", mc.x, mc.y, this, -1); invincibleTimer = 0; invincible = true; mc.gotoAndStop("SHOCKED"); }; } } }//package game.model.assets.injuries
Section 63
//DoveSplatterAS (game.model.assets.injuries.DoveSplatterAS) package game.model.assets.injuries { import game.libraries.assets.*; import app.connector.*; import game.model.*; import game.interfaces.*; public class DoveSplatterAS extends SplatterAS implements IInjury { public function DoveSplatterAS(_arg1:GameState, _arg2:Number=-1){ make = "doveSplatter"; super(_arg1, _arg2); numParticles = 2; stageArray = [["nothing", "nothing", 1000, 250, 0.06, 100, "nothing", "nothing", true, "invisible", false, smallStage]]; } override public function setData(_arg1:InjuryData, _arg2:Injury, _arg3:Boolean, _arg4:Boolean):void{ super.setData(_arg1, _arg2, _arg3, _arg4); make = "doveSplatter"; } override public function render():void{ super.render(); if (alive){ damageTimer++; if (damageTimer >= stageArray[(currentStage - 1)][3]){ damageTimer = 0; gameState.health = (gameState.health - (particles.length / 3)); }; specialTimer = (specialTimer + 2); if (specialTimer >= stageArray[(currentStage - 1)][5]){ special(); }; }; } } }//package game.model.assets.injuries
Section 64
//DropletAS (game.model.assets.injuries.DropletAS) package game.model.assets.injuries { import shell.sound.*; import flash.events.*; import flash.display.*; import app.connector.*; import game.model.*; import game.interfaces.*; import app.sound.*; public class DropletAS extends InjuryGraphic implements IInjury { public function DropletAS(_arg1:GameState){ super(_arg1); make = "droplet"; currentStage = 1; maxStages = 1; stageArray = [["nothing", "nothing", 1000, 210, 0.3, 8, "smallCut", "nothing", true, "invisible", false, bigStage]]; depth = "splatter_higher"; } override public function updateInjury():void{ var _local1:Object; var _local2:Injury; currentStage++; if (currentStage > maxStages){ _local1 = new Object(); _local1.id = 58; _local1.x = mc.x; _local1.y = mc.y; _local1.rotation = 0; _local1.scale = 1; _local2 = new Injury(_local1); gameState.addInjury(_local2, false); gameState.addInjury(_local2, false); invincible = true; alive = false; mc.visible = false; gameState.removeInjury(this); }; } override public function createEffect(_arg1:int, _arg2:int):void{ } override public function interact():void{ } override public function special():void{ } override public function setup():void{ } override public function render():void{ if (mc == null){ return; }; if (mc.currentFrame == mc.totalFrames){ SoundController.getInstance().playSound(SoundController.EFFECTS, SoundPackage.EXTRACTION2); updateInjury(); }; } } }//package game.model.assets.injuries
Section 65
//ExplosiveExtractionAS (game.model.assets.injuries.ExplosiveExtractionAS) package game.model.assets.injuries { import shell.sound.*; import app.connector.*; import game.model.*; import game.interfaces.*; import app.sound.*; public class ExplosiveExtractionAS extends InjuryGraphic implements IInjury { public function ExplosiveExtractionAS(_arg1:GameState){ super(_arg1); make = "explosiveExtraction"; currentStage = 1; maxStages = 1; stageArray = [["lighter", "nothing", 1000, 250, 0.6, 75, "nothing", "nothing", true, "invisible", true, smallStage]]; } override public function updateInjury():void{ var _local1:Object; var _local2:Injury; var _local3:Object; var _local4:Injury; if (currentStage == 1){ SoundController.getInstance().playSound(SoundController.EFFECTS, SoundPackage.EXPLOSION); _local1 = new Object(); _local1.id = 27; _local1.x = mc.x; _local1.y = mc.y; _local1.rotation = 0; _local1.scale = 1; _local2 = new Injury(_local1); gameState.addInjury(_local2, false); _local3 = new Object(); _local3.id = 29; _local3.x = mc.x; _local3.y = mc.y; _local3.rotation = 0; _local3.scale = 1; _local4 = new Injury(_local3); gameState.addInjury(_local4, false); gameState.health = (gameState.health - 2); }; super.updateInjury(); } } }//package game.model.assets.injuries
Section 66
//ExplosiveExtractionBombAS (game.model.assets.injuries.ExplosiveExtractionBombAS) package game.model.assets.injuries { import shell.sound.*; import app.connector.*; import game.model.*; import game.interfaces.*; import app.sound.*; public class ExplosiveExtractionBombAS extends InjuryGraphic implements IInjury { public function ExplosiveExtractionBombAS(_arg1:GameState){ super(_arg1); make = "explosiveExtractionBomb"; currentStage = 1; maxStages = 1; stageArray = [["lighter", "nothing", 1000, 250, 0.6, 75, "nothing", "nothing", true, "invisible", true, smallStage]]; } override public function updateInjury():void{ var _local1:Object; var _local2:Injury; var _local3:Object; var _local4:Injury; var _local5:Object; var _local6:Injury; if (currentStage == 1){ SoundController.getInstance().playSound(SoundController.EFFECTS, SoundPackage.EXPLOSION); _local1 = new Object(); _local1.id = 27; _local1.x = mc.x; _local1.y = mc.y; _local1.rotation = 0; _local1.scale = 1; _local2 = new Injury(_local1); gameState.addInjury(_local2, false); _local3 = new Object(); _local3.id = 29; _local3.x = mc.x; _local3.y = mc.y; _local3.rotation = 0; _local3.scale = 1; _local4 = new Injury(_local3); gameState.addInjury(_local4, false); _local5 = new Object(); _local5.id = 12; _local5.x = mc.x; _local5.y = mc.y; _local5.rotation = 0; _local5.scale = 1; _local6 = new Injury(_local5); gameState.addInjury(_local6, false); gameState.health = (gameState.health - 2); }; super.updateInjury(); } } }//package game.model.assets.injuries
Section 67
//ExtractionAS (game.model.assets.injuries.ExtractionAS) package game.model.assets.injuries { import flash.display.*; import flash.geom.*; import game.model.*; import game.interfaces.*; public class ExtractionAS extends InjuryGraphic implements IInjury { public function ExtractionAS(_arg1:GameState){ super(_arg1); make = "extraction"; depth = "injuries_higher"; } override public function updateInjury():void{ currentStage++; damageTimer = 0; gameState.createPopup("correct", mouseX, mouseY, this); alive = false; gameState.removeInjury(this); gameState.currentInjuries.splice(gameState.currentInjuries.indexOf(this), 1); hitBoxes = []; } override public function setup():void{ var _local2:DisplayObject; var _local3:ColorTransform; if (alive){ mc.visible = true; }; cursor = ("Cursor" + go_data.linkage); invincible = false; invincibleTimer = maxInvincibleTimer; damageTimer = 0; specialTimer = (Math.round(((stageArray[(currentStage - 1)][5] / 2) * Math.random())) + (stageArray[(currentStage - 1)][5] / 2)); hitBoxes = [[]]; var _local1:* = 0; while (_local1 < mc["hit"].numChildren) { _local2 = mc["hit"].getChildAt(_local1); if ((_local2 is MovieClip)){ if (stageArray[(currentStage - 1)][9] == "invisible"){ _local2.visible = false; } else { _local3 = new ColorTransform(); if (stageArray[(currentStage - 1)][9] == "yellow"){ _local3.color = 16777011; } else { if (stageArray[(currentStage - 1)][9] == "black"){ _local3.color = 0; } else { if (stageArray[(currentStage - 1)][9] == "green"){ _local3.color = 6750003; }; }; }; _local2.transform.colorTransform = _local3; _local2.visible = true; }; hitBoxes[0].push([_local2, 2]); }; _local1++; }; } } }//package game.model.assets.injuries
Section 68
//ExtractionFireFlyEggBrokenAS (game.model.assets.injuries.ExtractionFireFlyEggBrokenAS) package game.model.assets.injuries { import game.model.*; import game.interfaces.*; public class ExtractionFireFlyEggBrokenAS extends ExtractionAS implements IInjury { public function ExtractionFireFlyEggBrokenAS(_arg1:GameState){ super(_arg1); make = "extractionFireFlyEggBroken"; currentStage = 1; maxStages = 1; stageArray = [["tongs", "nothing", 1000, 250, 0.6, 200, "nothing", "nothing", true, "invisible", false, smallStage]]; } override public function updateInjury():void{ super.updateInjury(); mc.visible = false; } } }//package game.model.assets.injuries
Section 69
//EyelidAS (game.model.assets.injuries.EyelidAS) package game.model.assets.injuries { import game.model.*; import game.interfaces.*; public class EyelidAS extends InjuryGraphic implements IInjury { public var origHY:Number; public var angleBuffer:int;// = 35 public var removeDist:int;// = 180 public function EyelidAS(_arg1:GameState){ super(_arg1); make = "eyelid"; maxStages = 1; stageArray = [["tongs", "nothing", 1000, 250, 0.4, 100, "nothing", "nothing", false, "invisible", false, smallStage]]; origHY = -1; depth = "injuries_lower"; } override public function updateInjury():void{ currentStage++; var _local1:int = (stageArray[(currentStage - 2)][11] - gameState.injuryTimer); if (_local1 < 0){ _local1 = 0; }; gameState.createPopup("correct", mc.x, mc.y, this); if (currentStage > maxStages){ alive = false; gameState.removeInjury(this); gameState.currentInjuries.splice(gameState.currentInjuries.indexOf(this), 1); hitBoxes = []; } else { setup(); }; } override public function setup():void{ super.setup(); if (origHY == -1){ origHY = mc["hit"].y; }; mc["hit"].y = origHY; mc["anim"].gotoAndStop(1); } } }//package game.model.assets.injuries
Section 70
//EyeTransplantAS (game.model.assets.injuries.EyeTransplantAS) package game.model.assets.injuries { import game.libraries.assets.*; import app.connector.*; import game.model.*; import game.interfaces.*; public class EyeTransplantAS extends TransplantAS implements IInjury { public function EyeTransplantAS(_arg1:GameState){ super(_arg1); make = "eyeTransplant"; } override public function setData(_arg1:InjuryData, _arg2:Injury, _arg3:Boolean, _arg4:Boolean):void{ var _local5:*; super.setData(_arg1, _arg2, _arg3, _arg4); max_pieces = 1; pieces_removed = 0; removables = []; hits = []; if (max_pieces == 1){ hits.push(1); } else { _local5 = 1; while (_local5 <= (max_pieces - 1)) { hits.push(_local5); _local5++; }; }; removed = []; } override public function createEffect(_arg1:int, _arg2:int):void{ var _local3:Object = new Object(); _local3.id = 0; _local3.x = mouseX; _local3.y = mouseY; _local3.rotation = 0; _local3.scale = 1; var _local4:int = _arg2; var _local5:Injury = new Injury(_local3); var _local6:* = 0; while (_local6 < _arg1) { gameState.addBlood(_local5, _local4); _local6++; }; } } }//package game.model.assets.injuries
Section 71
//FatAS (game.model.assets.injuries.FatAS) package game.model.assets.injuries { import shell.sound.*; import app.connector.*; import game.utils.*; import game.model.*; import game.interfaces.*; import app.sound.*; public class FatAS extends InjuryGraphic implements IInjury { public function FatAS(_arg1:GameState){ super(_arg1); make = "fat"; maxStages = 2; stageArray = [["cutter", "nothing", 1000, 250, 0.4, 100, "nothing", "nothing", false, "invisible", false, smallStage], ["lighter", "back", 1000, 250, 0.4, 100, "nothing", "nothing", true, "invisible", false, smallStage]]; hidden = true; } override public function updateInjury():void{ var _local1:int; var _local2:Object; var _local3:Injury; var _local4:*; var _local5:Object; var _local6:Injury; var _local7:Object; var _local8:Injury; var _local9:Object; var _local10:Injury; var _local11:Object; var _local12:Injury; if (currentStage == 1){ _local1 = ((Math.random() * 1) + 1); SoundController.getInstance().playSound(SoundController.EFFECTS, SoundPackage[("SPLAT" + _local1)]); hidden = false; _local2 = new Object(); _local2.id = 69; _local2.y = mc.y; _local2.x = mc.x; _local2.rotation = 0; _local2.scale = 1; _local3 = new Injury(_local2); gameState.addInjury(_local3, false); gameState.addInjury(_local3, false); gameState.addInjury(_local3, false); mc.visible = true; _local4 = 0; while (_local4 < mc.numChildren) { mc.getChildAt(_local4).visible = true; _local4++; }; }; currentStage++; gameState.createPopup("correct", mc.x, mc.y, this); if (stageArray[(currentStage - 2)][10]){ mc.nextFrame(); }; if (currentStage > maxStages){ SoundController.getInstance().playSound(SoundController.EFFECTS, SoundPackage.NOSE_POP); SoundController.getInstance().playSound(SoundController.EFFECTS, SoundPackage.EXPLOSION); alive = false; _local2 = new Object(); _local2.id = 69; _local2.x = mc.x; _local2.y = mc.y; _local2.rotation = 0; _local2.scale = 1; _local3 = new Injury(_local2); gameState.addInjury(_local3, false); gameState.addInjury(_local3, false); gameState.addInjury(_local3, false); _local5 = new Object(); _local5.id = 69; _local5.x = (mc.x - 30); _local5.y = (mc.y - 30); _local5.rotation = 0; _local5.scale = 1; _local6 = new Injury(_local5); gameState.addInjury(_local6, false); gameState.addInjury(_local6, false); gameState.addInjury(_local6, false); _local7 = new Object(); _local7.id = 69; _local7.x = (mc.x + 30); _local7.y = (mc.y + 30); _local7.rotation = 0; _local7.scale = 1; _local8 = new Injury(_local7); gameState.addInjury(_local8, false); gameState.addInjury(_local8, false); gameState.addInjury(_local8, false); gameState.removeInjury(this); gameState.currentInjuries.splice(gameState.currentInjuries.indexOf(this), 1); hitBoxes = []; _local9 = new Object(); _local9.id = 27; _local9.x = mc.x; _local9.y = mc.y; _local9.rotation = 0; _local9.scale = 1; _local10 = new Injury(_local9); gameState.addInjury(_local10, false); _local11 = new Object(); _local11.id = 29; _local11.x = mc.x; _local11.y = mc.y; _local11.rotation = 0; _local11.scale = 1; _local12 = new Injury(_local11); gameState.addInjury(_local12, false); gameState.health = (gameState.health - 2); } else { setup(); }; } override public function setup():void{ super.setup(); if (currentStage == 1){ mc.visible = false; }; } } }//package game.model.assets.injuries
Section 72
//FatSplatterAS (game.model.assets.injuries.FatSplatterAS) package game.model.assets.injuries { import game.libraries.assets.*; import app.connector.*; import game.model.*; import game.interfaces.*; public class FatSplatterAS extends SplatterAS implements IInjury { public function FatSplatterAS(_arg1:GameState, _arg2:Number=-1){ super(_arg1, _arg2); make = "fatSplatter"; baseVel = 7; numParticles = 8; stageArray = [["nothing", "nothing", 1000, 350, 0.06, 100, "nothing", "nothing", true, "invisible", false, smallStage]]; } override public function setData(_arg1:InjuryData, _arg2:Injury, _arg3:Boolean, _arg4:Boolean):void{ super.setData(_arg1, _arg2, _arg3, _arg4); ran = 5; } override public function render():void{ super.render(); if (alive){ damageTimer++; if (damageTimer >= stageArray[(currentStage - 1)][3]){ damageTimer = 0; gameState.health = (gameState.health - (particles.length / 3)); }; specialTimer = (specialTimer + 2); if (specialTimer >= stageArray[(currentStage - 1)][5]){ special(); }; }; } } }//package game.model.assets.injuries
Section 73
//FeatherSplatterAS (game.model.assets.injuries.FeatherSplatterAS) package game.model.assets.injuries { import game.libraries.assets.*; import app.connector.*; import game.model.*; import game.interfaces.*; public class FeatherSplatterAS extends BloodSplatterAS implements IInjury { public var maxEyeMovement:Number;// = 30 public var ox:Number;// = 0 public var oy:Number;// = -2.7 public var distanceFromEye:Number;// = 5 public var ovality:Number;// = 1.2 public function FeatherSplatterAS(_arg1:GameState, _arg2:Number=-1){ make = "featherSplatter"; super(_arg1, _arg2); baseVel = 4; numParticles = 1; ran = 1; stageArray = [["nothing", "nothing", 1000, 250, 0.06, 300, "nothing", "nothing", true, "invisible", false, smallStage]]; } override public function setData(_arg1:InjuryData, _arg2:Injury, _arg3:Boolean, _arg4:Boolean):void{ super.setData(_arg1, _arg2, _arg3, _arg4); make = "featherSplatter"; ran = 1; } } }//package game.model.assets.injuries
Section 74
//FireAS (game.model.assets.injuries.FireAS) package game.model.assets.injuries { import shell.sound.*; import app.connector.*; import game.model.*; import game.interfaces.*; import app.sound.*; public class FireAS extends InjuryGraphic implements IInjury { public var health:int;// = 7 public function FireAS(_arg1:GameState){ super(_arg1); make = "fire"; maxStages = 1; stageArray = [["vacuum", "nothing", 1000, 350, 0.4, 500, "fireSplatter", "nothing", true, "invisible", false, smallStage]]; depth = "injuries_higher"; } override public function updateInjury():void{ var _local1:Object; var _local2:Injury; currentStage++; damageTimer = 0; gameState.createPopup("correct", mc.x, mc.y, this); if (currentStage > maxStages){ _local1 = new Object(); _local1.id = 28; _local1.x = mc.x; _local1.y = mc.y; _local1.rotation = (360 * Math.random()); _local1.scale = 1; _local2 = new Injury(_local1); gameState.addInjury(_local2, playerCreated); alive = false; gameState.removeInjury(this); gameState.currentInjuries.splice(gameState.currentInjuries.indexOf(this), 1); hitBoxes = []; } else { setup(); }; } override public function special():void{ specialTimer = Math.round(((stageArray[(currentStage - 1)][5] / 2) * Math.random())); var _local1:Object = new Object(); _local1.id = 27; _local1.x = mc.x; _local1.y = mc.y; _local1.rotation = 0; _local1.scale = 1; var _local2:Injury = new Injury(_local1); gameState.addInjury(_local2, playerCreated); } override public function render():void{ super.render(); SoundController.getInstance().playSound(SoundController.EFFECTS, SoundPackage.FIRE); } } }//package game.model.assets.injuries
Section 75
//FireFlyAS (game.model.assets.injuries.FireFlyAS) package game.model.assets.injuries { import shell.sound.*; import flash.events.*; import flash.display.*; import app.connector.*; import game.utils.*; import game.model.*; import game.interfaces.*; import app.sound.*; public class FireFlyAS extends InjuryGraphic implements IInjury { public var maxSpeed:int;// = 18 public var runRadius:int;// = 40 public var minX:int;// = 75 public var minY:int;// = 125 public var angle:int; public var speed:Number; public var minSpeed:int;// = 12 public var attracted:Boolean; public var targetX:int; public var targetY:int; public var angleTimer:int; public var maxX:int;// = 525 public var maxY:int;// = 360 public var maxAngleTimer:int;// = 30 public var slowMulti:Number;// = 0.99 public var fastMulti:Number;// = 1.02 public function FireFlyAS(_arg1:GameState){ super(_arg1); make = "fireFly"; currentStage = 1; maxStages = 1; stageArray = [["battery", "nothing", 1000, 250, 0.3, 400, "fireball", "nothing", true, "invisible", true, bigStage]]; depth = "creatures_higher"; } override public function updateInjury():void{ var _local1:Object; var _local2:Injury; currentStage++; speed = 0; damageTimer = 0; gameState.createPopup("correct", mc.x, mc.y, this); if (currentStage > maxStages){ _local1 = new Object(); _local1.id = 50; _local1.x = mc.x; _local1.y = mc.y; _local1.rotation = 0; _local1.scale = 1; _local2 = new Injury(_local1); gameState.addBlood(_local2); gameState.addBlood(_local2); gameState.addBlood(_local2); gameState.addBlood(_local2); gameState.addBlood(_local2); invincible = true; alive = false; mc.gotoAndStop("DEAD"); }; } override public function interact():void{ var _local1:int; lives--; if (lives == 0){ _local1 = ((Math.random() * 1) + 1); SoundController.getInstance().playSound(SoundController.EFFECTS, SoundPackage[("GENERIC_CREATURE" + _local1)]); updateInjury(); } else { gameState.createPopup("correct", mc.x, mc.y, this); }; } override public function setup():void{ super.setup(); if (currentStage == 1){ lives = 1; mc.gotoAndStop("ALIVE"); if ((((mc.x == -1)) && ((mc.y == -1)))){ mc.x = (Math.round(((maxX - minX) * Math.random())) + minX); mc.y = (Math.round(((maxY - minY) * Math.random())) + minY); }; targetX = (Math.round(((maxX - minX) * Math.random())) + minX); targetY = (Math.round(((maxY - minY) * Math.random())) + minY); angle = (MapUtils.getAngle(mc.x, targetX, mc.y, targetY) - 90); angleTimer = ((maxAngleTimer * Math.random()) - (maxAngleTimer / 3)); if (angleTimer < 0){ angleTimer = 0; }; speed = maxSpeed; }; } override public function render():void{ var _local1:int; var _local2:Object; var _local3:Injury; var _local4:Object; var _local5:Injury; if (mc == null){ return; }; if (alive){ SoundController.getInstance().playSound(SoundController.EFFECTS, SoundPackage.BUZZ); specialTimer++; if (specialTimer >= stageArray[(currentStage - 1)][5]){ specialTimer = Math.round((stageArray[(currentStage - 1)][5] * Math.random())); gameState.health = (gameState.health - (stageArray[(currentStage - 1)][4] * 2)); special(); }; mc.x = (mc.x + (Math.sin(((angle * Math.PI) / 180)) * speed)); mc.y = (mc.y + (Math.cos(((angle * Math.PI) / 180)) * -(speed))); if (speed != 0){ _local1 = MapUtils.getDist(mc.x, targetX, mc.y, targetY); if (_local1 <= speed){ speed = 0; }; } else { angleTimer++; if (angleTimer >= maxAngleTimer){ angleTimer = ((maxAngleTimer * Math.random()) - (maxAngleTimer / 3)); if (angleTimer < 0){ angleTimer = 0; }; speed = maxSpeed; targetX = (Math.round(((maxX - minX) * Math.random())) + minX); targetY = (Math.round(((maxY - minY) * Math.random())) + minY); angle = (MapUtils.getAngle(mc.x, targetX, mc.y, targetY) - 90); }; }; } else { if (mc["anim"] != null){ if (mc["anim"].currentFrame == 40){ SoundController.getInstance().playSound(SoundController.EFFECTS, SoundPackage.CRAB_EXPLODE); _local2 = new Object(); _local2.id = 29; gameState.health = (gameState.health - 2); _local2.x = mc.x; _local2.y = mc.y; _local2.rotation = 0; _local2.scale = 1; _local3 = new Injury(_local2); gameState.addInjury(_local3, false); _local4 = new Object(); _local4.id = 27; _local4.x = mc.x; _local4.y = mc.y; _local4.rotation = 0; _local4.scale = 1; _local5 = new Injury(_local4); gameState.addInjury(_local5, false); }; if (mc["anim"].currentFrame == mc["anim"].totalFrames){ mc.visible = false; gameState.removeInjury(this); }; }; }; } override public function createEffect(_arg1:int, _arg2:int):void{ } override public function special():void{ var _local1:Object; var _local2:Injury; var _local3:Object; var _local4:Injury; if ((((((((mc.x > (minX + 50))) && ((mc.x < (maxX - 50))))) && ((mc.y > (minY + 50))))) && ((mc.y < (maxY - 50))))){ if (stageArray[(currentStage - 1)][6] == "fireball"){ _local1 = new Object(); _local1.id = 29; gameState.health = (gameState.health - 2); SoundController.getInstance().playSound(SoundController.EFFECTS, SoundPackage.EXPLOSION); _local1.x = mc.x; _local1.y = mc.y; _local1.rotation = 0; _local1.scale = 1; _local2 = new Injury(_local1); gameState.addInjury(_local2, false); _local3 = new Object(); _local3.id = 27; _local3.x = mc.x; _local3.y = mc.y; _local3.rotation = 0; _local3.scale = 1; _local4 = new Injury(_local3); gameState.addInjury(_local4, false); }; }; } } }//package game.model.assets.injuries
Section 76
//FireFlyEggAS (game.model.assets.injuries.FireFlyEggAS) package game.model.assets.injuries { import shell.sound.*; import flash.display.*; import flash.geom.*; import app.connector.*; import game.model.*; import game.interfaces.*; import app.sound.*; import game.model.assets.tools.*; public class FireFlyEggAS extends ExtractionAS implements IInjury { public function FireFlyEggAS(_arg1:GameState){ super(_arg1); make = "fireFlyEgg"; currentStage = 1; maxStages = 1; stageArray = [["tongs", "nothing", 1000, 250, 0.5, 900, "firefly", "nothing", true, "invisible", false, smallStage]]; depth = "injuries_higher"; slippery = true; beingHeld = false; } override public function special():void{ var _local1:Object; var _local2:Object; var _local3:Injury; var _local4:Object; var _local5:Injury; var _local6:Injury; var _local7:Object; var _local8:Injury; SoundController.getInstance().playSound(SoundController.EFFECTS, SoundPackage.EXPLOSION); mc["anim"].gotoAndPlay(99); gameState.health = (gameState.health - 2); if (beingHeld){ _local1 = new Object(); _local2 = new Object(); _local2.id = 32; _local2.x = mouseX; _local2.y = mouseY; _local2.rotation = 0; _local2.scale = 1; _local3 = new Injury(_local2); gameState.addInjury(_local3, false); _local4 = new Object(); _local4.id = 33; _local4.x = mouseX; _local4.y = mouseY; _local4.rotation = 0; _local4.scale = 1; _local5 = new Injury(_local4); gameState.addInjury(_local5, false); _local1.id = 29; _local1.x = mouseX; _local1.y = mouseY; _local1.rotation = 0; _local1.scale = 1; _local6 = new Injury(_local1); gameState.addInjury(_local6, false); trace("special"); Tongs(gameState.currentTool).holding = []; Tongs(gameState.currentTool).injury = null; Tongs(gameState.currentTool).turnOff(); _local7 = new Object(); _local7.id = 27; _local7.x = mouseX; _local7.y = mouseY; _local7.rotation = 0; _local7.scale = 1; _local8 = new Injury(_local7); gameState.addInjury(_local8, false); } else { _local2 = new Object(); _local2.id = 32; _local2.x = mc.x; _local2.y = mc.y; _local2.rotation = 0; _local2.scale = 1; _local3 = new Injury(_local2); gameState.addInjury(_local3, false); _local4 = new Object(); _local4.id = 33; _local4.x = mc.x; _local4.y = mc.y; _local4.rotation = 0; _local4.scale = 1; _local5 = new Injury(_local4); gameState.addInjury(_local5, false); _local1 = new Object(); _local1.id = 29; _local1.x = mc.x; _local1.y = mc.y; _local1.rotation = 0; _local1.scale = 1; _local6 = new Injury(_local1); gameState.addInjury(_local6, false); _local7 = new Object(); _local7.id = 27; _local7.x = mc.x; _local7.y = mc.y; _local7.rotation = 0; _local7.scale = 1; _local8 = new Injury(_local7); gameState.addInjury(_local8, false); }; currentStage++; gameState.removeInjury(this); } override public function setup():void{ var _local2:DisplayObject; var _local3:ColorTransform; cursor = ("Cursor" + go_data.linkage); invincible = false; invincibleTimer = maxInvincibleTimer; damageTimer = 0; specialTimer = (Math.round((stageArray[(currentStage - 1)][5] * Math.random())) - (stageArray[(currentStage - 1)][5] / 2)); if (specialTimer < 0){ specialTimer = 0; }; hitBoxes = [[]]; var _local1:* = 0; while (_local1 < mc["hit"].numChildren) { _local2 = mc["hit"].getChildAt(_local1); if ((_local2 is MovieClip)){ if (stageArray[(currentStage - 1)][9] == "invisible"){ _local2.visible = false; } else { _local3 = new ColorTransform(); if (stageArray[(currentStage - 1)][9] == "yellow"){ _local3.color = 16777011; } else { if (stageArray[(currentStage - 1)][9] == "black"){ _local3.color = 0; } else { if (stageArray[(currentStage - 1)][9] == "green"){ _local3.color = 6750003; }; }; }; _local2.transform.colorTransform = _local3; _local2.visible = true; }; hitBoxes[0].push([_local2, 2]); }; _local1++; }; } override public function render():void{ var _local1:int; if (mc == null){ return; }; if (alive){ _local1 = Math.round(((specialTimer / stageArray[(currentStage - 1)][5]) * 100)); if (beingHeld){ if (Tongs(gameState.currentTool).draggable["anim"] != null){ Tongs(gameState.currentTool).draggable["anim"].gotoAndStop(_local1); }; } else { if (mc["anim"] != null){ mc["anim"].gotoAndStop(_local1); }; }; damageTimer++; if (damageTimer >= stageArray[(currentStage - 1)][3]){ damageTimer = 0; gameState.health = (gameState.health - (stageArray[(currentStage - 1)][4] * 2)); }; specialTimer++; if (specialTimer >= stageArray[(currentStage - 1)][5]){ special(); }; }; } } }//package game.model.assets.injuries
Section 77
//FireSplatterAS (game.model.assets.injuries.FireSplatterAS) package game.model.assets.injuries { import game.libraries.assets.*; import app.connector.*; import game.model.*; import game.interfaces.*; public class FireSplatterAS extends SplatterAS implements IInjury { public function FireSplatterAS(_arg1:GameState, _arg2:Number=-1){ super(_arg1, _arg2); make = "fireSplatter"; } override public function updateInjury():void{ currentStage++; damageTimer = 0; if (currentStage > maxStages){ alive = false; gameState.removeInjury(this); hitBoxes = []; } else { setup(); }; } override public function setData(_arg1:InjuryData, _arg2:Injury, _arg3:Boolean, _arg4:Boolean):void{ super.setData(_arg1, _arg2, _arg3, _arg4); remove = true; make = "fireSplatter"; ran = 1; numParticles = 1; baseVel = 6; } } }//package game.model.assets.injuries
Section 78
//IncisionAS (game.model.assets.injuries.IncisionAS) package game.model.assets.injuries { import game.model.*; import game.interfaces.*; public class IncisionAS extends InjuryGraphic implements IInjury { public function IncisionAS(_arg1:GameState){ super(_arg1); make = "incision"; currentStage = 1; maxStages = 1; stageArray = [["cutter", "nothing", 1000, 250, 0.5, 75, "nothing", "nothing", true, "yellow", true, smallStage]]; } } }//package game.model.assets.injuries
Section 79
//IncisionCoffinAS (game.model.assets.injuries.IncisionCoffinAS) package game.model.assets.injuries { import game.model.*; import game.interfaces.*; public class IncisionCoffinAS extends InjuryGraphic implements IInjury { public function IncisionCoffinAS(_arg1:GameState){ super(_arg1); make = "incisionCoffin"; currentStage = 1; maxStages = 1; stageArray = [["chainsaw", "nothing", 1000, 250, 0.5, 75, "nothing", "nothing", true, "yellow", true, smallStage]]; } override public function createEffect(_arg1:int, _arg2:int):void{ var _local3:* = 0; while (_local3 < _arg1) { gameState.controller.addEffect("sparkParticle", mouseX, mouseY, 0, "effects_lower", 1); _local3++; }; gameState.controller.addEffect("woodParticle", mouseX, mouseY, 0, "effects_lower", 1); } } }//package game.model.assets.injuries
Section 80
//InjuryGraphic (game.model.assets.injuries.InjuryGraphic) package game.model.assets.injuries { import flash.display.*; import game.libraries.assets.*; import flash.geom.*; import app.connector.*; import game.utils.*; import game.model.*; import game.interfaces.*; public class InjuryGraphic extends Sprite implements IInjury { public var currentStage:int; public var lives:int; public var specialTimer:int; public var beingHeld:Boolean; public var damageTimer:int; public var instance_data:Injury; public var mc:MovieClip; public var invincible:Boolean; public var go_data:InjuryData; public var hidden:Boolean; public var smallStage:int;// = 120 public var maxStages:int; public var slippery:Boolean; public var gameState:GameState; public var depth:String; public var playerCreated:Boolean; public var alive:Boolean; public var original:Boolean; public var cursor:String; public var removable:MovieClip; public var bigStage:int;// = 240 public var maxInvincibleTimer:int;// = 45 public var hitBoxes:Array; public var invincibleTimer:int; public var make:String; public var stageArray:Array; public function InjuryGraphic(_arg1:GameState){ hidden = false; gameState = _arg1; currentStage = 1; alive = true; depth = "injuries_lower"; } public function updateInjury():void{ currentStage++; damageTimer = 0; gameState.createPopup("correct", mc.x, mc.y, this); if (stageArray[(currentStage - 2)][10]){ mc.nextFrame(); }; if (currentStage > maxStages){ alive = false; gameState.removeInjury(this); gameState.currentInjuries.splice(gameState.currentInjuries.indexOf(this), 1); hitBoxes = []; } else { setup(); }; } public function render():void{ if (alive){ damageTimer++; if (damageTimer >= stageArray[(currentStage - 1)][3]){ damageTimer = 0; gameState.health = (gameState.health - (stageArray[(currentStage - 1)][4] * 2)); }; specialTimer = (specialTimer + 2); if (specialTimer >= stageArray[(currentStage - 1)][5]){ special(); }; }; } public function createEffect(_arg1:int, _arg2:int):void{ var _local3:Object = new Object(); _local3.id = 0; _local3.x = mouseX; _local3.y = mouseY; _local3.rotation = 0; _local3.scale = 1; var _local4:int = _arg2; var _local5:Injury = new Injury(_local3); var _local6:* = 0; while (_local6 < _arg1) { gameState.addBlood(_local5, _local4); _local6++; }; } public function interact():void{ } public function special():void{ var _local1:Object; var _local2:int; var _local3:Point; var _local4:Point; var _local5:Injury; var _local6:Object; var _local7:Injury; specialTimer = Math.round((stageArray[(currentStage - 1)][5] * Math.random())); if (stageArray[(currentStage - 1)][6] == "blood"){ _local1 = new Object(); _local1.id = 0; _local2 = (mc.rotation + 180); _local3 = new Point(mc.x, mc.y); _local4 = LineUtils.getPositionFromAngle(_local3, _local2, (mc.height / 2)); _local1.y = _local4.y; _local1.x = _local4.x; _local1.rotation = 0; _local1.scale = 1; _local5 = new Injury(_local1); gameState.addBlood(_local5); } else { if (stageArray[(currentStage - 1)][6] == "smallCut"){ _local6 = new Object(); _local6.id = 1; _local6.x = mc.x; _local6.y = mc.y; _local6.rotation = (360 * Math.random()); _local6.scale = 1; _local7 = new Injury(_local6); gameState.addInjury(_local7, false); _local1 = new Object(); _local1.id = 0; _local1.x = mc.x; _local1.y = mc.y; _local1.rotation = 0; _local1.scale = 1; _local5 = new Injury(_local1); gameState.addBlood(_local5); }; }; } public function setData(_arg1:InjuryData, _arg2:Injury, _arg3:Boolean, _arg4:Boolean):void{ go_data = _arg1; instance_data = _arg2; playerCreated = _arg3; original = _arg4; } public function getHitBoxes():Array{ return (hitBoxes); } public function cleanUp():void{ } public function setup():void{ var _local2:DisplayObject; var _local3:ColorTransform; invincible = false; invincibleTimer = maxInvincibleTimer; damageTimer = 0; specialTimer = Math.round((stageArray[(currentStage - 1)][5] * Math.random())); mc.stop(); hitBoxes = [[]]; var _local1:* = 0; while (_local1 < mc["hit"].numChildren) { _local2 = mc["hit"].getChildAt(_local1); if ((_local2 is MovieClip)){ if (stageArray[(currentStage - 1)][9] == "invisible"){ _local2.visible = false; } else { _local3 = new ColorTransform(); if (stageArray[(currentStage - 1)][9] == "yellow"){ _local3.color = 16777011; } else { if (stageArray[(currentStage - 1)][9] == "black"){ _local3.color = 0; } else { if (stageArray[(currentStage - 1)][9] == "green"){ _local3.color = 6750003; }; }; }; _local2.transform.colorTransform = _local3; _local2.visible = true; }; hitBoxes[0].push([_local2, 2]); }; _local1++; }; } } }//package game.model.assets.injuries
Section 81
//InkSplatterAS (game.model.assets.injuries.InkSplatterAS) package game.model.assets.injuries { import game.libraries.assets.*; import game.model.*; import game.interfaces.*; public class InkSplatterAS extends SplatterAS implements IInjury { public function InkSplatterAS(_arg1:GameState, _arg2:Number=-1){ super(_arg1, _arg2); make = "inkSplatter"; stageArray = [["nothing", "nothing", 1000, 350, 0.06, 100, "nothing", "nothing", true, "invisible", false, smallStage]]; baseVel = 8; numParticles = 15; } override public function render():void{ super.render(); if (alive){ damageTimer++; if (damageTimer >= stageArray[(currentStage - 1)][3]){ damageTimer = 0; gameState.health = (gameState.health - (particles.length / 3)); }; specialTimer = (specialTimer + 2); if (specialTimer >= stageArray[(currentStage - 1)][5]){ special(); }; }; } } }//package game.model.assets.injuries
Section 82
//InsectBossAS (game.model.assets.injuries.InsectBossAS) package game.model.assets.injuries { import shell.sound.*; import flash.events.*; import flash.display.*; import app.connector.*; import game.utils.*; import game.model.*; import game.interfaces.*; import app.sound.*; public class InsectBossAS extends InjuryGraphic implements IInjury { public var maxSpeed:int;// = 70 public var runRadius:int;// = 40 public var minX:int;// = 75 public var minY:int;// = 125 public var settleDist:int;// = 50 public var angle:Number; public var speed:Number; public var side:String; public var maxCrossed:int;// = 2 public var minSpeed:int;// = 26 public var crossed:int; public var attracted:Boolean; public var targetX:int; public var bloodTimer:int; public var targetY:int; public var angleTimer:int; public var maxX:int;// = 525 public var maxY:int;// = 385 public var maxAngleTimer:int;// = 270 public var slowMulti:Number;// = 0.99 public var fastMulti:Number;// = 1.02 public function InsectBossAS(_arg1:GameState){ super(_arg1); make = "insectBoss"; currentStage = 1; maxStages = 1; stageArray = [["battery", "nothing", 1000, 210, 0.4, 8, "smallCut", "nothing", true, "invisible", false, bigStage]]; depth = "creatures_higher"; lives = 3; crossed = 0; bloodTimer = 0; } override public function updateInjury():void{ currentStage++; speed = 0; damageTimer = 0; gameState.createPopup("correct", mc.x, mc.y, this); if (currentStage > maxStages){ invincible = true; alive = false; mc.gotoAndStop("DYING"); }; } override public function special():void{ var _local1:Object; var _local2:Injury; var _local3:Object; var _local4:Injury; if ((((((((mc.x > minX)) && ((mc.x < maxX)))) && ((mc.y > minY)))) && ((mc.y < maxY)))){ if (stageArray[(currentStage - 1)][6] == "smallCut"){ _local1 = new Object(); _local1.id = 1; gameState.health = (gameState.health - 3); _local1.x = mc.x; _local1.y = mc.y; _local1.rotation = (360 * Math.random()); _local1.scale = 1; _local2 = new Injury(_local1); gameState.addInjury(_local2, false); SoundController.getInstance().playSound(SoundController.EFFECTS, SoundPackage.PIZZA_CUTTER); _local3 = new Object(); _local3.id = 0; _local3.x = mc.x; _local3.y = mc.y; _local3.rotation = 0; _local3.scale = 1; _local4 = new Injury(_local3); gameState.addBlood(_local4); }; }; } override public function render():void{ var _local1:int; var _local2:Object; var _local3:Injury; var _local4:Object; var _local5:Injury; if (mc == null){ return; }; if (alive){ mc.rotation = angle; mc.x = (mc.x + (Math.sin(((angle * Math.PI) / 180)) * speed)); mc.y = (mc.y + (Math.cos(((angle * Math.PI) / 180)) * -(speed))); if (speed != 0){ invincible = true; specialTimer++; if (specialTimer >= stageArray[(currentStage - 1)][5]){ specialTimer = Math.round((stageArray[(currentStage - 1)][5] * Math.random())); gameState.health = (gameState.health - (stageArray[(currentStage - 1)][4] * 2)); special(); }; _local1 = MapUtils.getDist(mc.x, targetX, mc.y, targetY); if (_local1 <= settleDist){ speed = 0; if (((!((mc["alive"] == null))) && ((mc.currentLabel == "ALIVE")))){ mc["alive"].stop(); }; }; } else { invincible = false; angleTimer++; if (angleTimer >= maxAngleTimer){ angleTimer = ((maxAngleTimer * Math.random()) - (maxAngleTimer / 3)); if (angleTimer < 0){ angleTimer = 0; }; speed = maxSpeed; SoundController.getInstance().playSound(SoundController.EFFECTS, SoundPackage.WASP_FLY); if (((!((mc["alive"] == null))) && ((mc.currentLabel == "ALIVE")))){ mc["alive"].play(); }; if (crossed == maxCrossed){ crossed = 0; targetX = (Math.round(((maxX - minX) * Math.random())) + minX); targetY = (Math.round(((maxY - minY) * Math.random())) + minY); angle = (MapUtils.getAngle(mc.x, targetX, mc.y, targetY) - 90); mc.rotation = angle; angleTimer = (maxAngleTimer / 1.2); if (angleTimer < 0){ angleTimer = 0; }; } else { if (side == "left"){ side = "right"; targetX = (maxX + 250); } else { side = "left"; targetX = (minX - 250); }; targetY = (Math.round(((maxY - minY) * Math.random())) + minY); angle = (MapUtils.getAngle(mc.x, targetX, mc.y, targetY) - 90); mc.rotation = angle; angleTimer = 0; if (angleTimer < 0){ angleTimer = 0; }; crossed++; }; }; }; if (((!((mc["shocked"] == null))) && ((mc.currentLabel == "SHOCKED")))){ if (mc["shocked"].currentFrame == mc["shocked"].totalFrames){ mc.gotoAndStop("ALIVE"); }; }; } else { bloodTimer++; if (bloodTimer >= 10){ bloodTimer = 0; _local2 = new Object(); _local2.id = 11; _local2.x = mc.x; _local2.y = mc.y; _local2.rotation = 0; _local2.scale = 1; _local3 = new Injury(_local2); gameState.addInjury(_local3, false); }; if (mc["anim"] != null){ if (mc["anim"].currentFrame == mc["anim"].totalFrames){ _local4 = new Object(); _local4.id = 12; _local4.x = mc.x; _local4.y = mc.y; _local4.rotation = 0; _local4.scale = 1; _local5 = new Injury(_local4); gameState.addInjury(_local5, false); mc.gotoAndStop("DEAD"); mc.visible = false; gameState.removeInjury(this); }; }; }; } override public function interact():void{ var _local3:Object; var _local4:Injury; var _local1:Object = new Object(); _local1.id = 11; _local1.x = mc.x; _local1.y = mc.y; _local1.rotation = 0; _local1.scale = 1; var _local2:Injury = new Injury(_local1); gameState.addInjury(_local2, false); gameState.addInjury(_local2, false); lives--; if (lives == 0){ updateInjury(); SoundController.getInstance().playSound(SoundController.EFFECTS, SoundPackage.GENERIC_CREATURE1); } else { SoundController.getInstance().playSound(SoundController.EFFECTS, SoundPackage.CRAB_EXPLODE); _local3 = new Object(); _local3.id = 12; _local3.x = mc.x; _local3.y = mc.y; _local3.rotation = 0; _local3.scale = 1; _local4 = new Injury(_local3); gameState.addInjury(_local4, false); gameState.createPopup("correct", mc.x, mc.y, this, -1); if (side == "left"){ side = "right"; targetX = (maxX + 150); } else { side = "left"; targetX = (minX - 150); }; targetY = (Math.round(((maxY - minY) * Math.random())) + minY); angle = (MapUtils.getAngle(mc.x, targetX, mc.y, targetY) - 90); mc.rotation = angle; angleTimer = (maxAngleTimer - 1); invincibleTimer = 0; invincible = true; mc.gotoAndStop("SHOCKED"); }; } override public function createEffect(_arg1:int, _arg2:int):void{ } override public function setup():void{ var _local1:int; super.setup(); if (currentStage == 1){ mc.gotoAndStop("ALIVE"); _local1 = ((Math.random() * 2) + 1); if (_local1 == 1){ side = "left"; mc.x = (minX - 250); targetX = (maxX + 250); } else { side = "right"; mc.x = (maxX + 250); targetX = (minX - 250); }; mc.y = (Math.round(((maxY - minY) * Math.random())) + minY); targetY = (Math.round(((maxY - minY) * Math.random())) + minY); angle = (MapUtils.getAngle(mc.x, targetX, mc.y, targetY) - 90); mc.rotation = angle; angleTimer = 0; if (angleTimer < 0){ angleTimer = 0; }; lives = 3; speed = maxSpeed; SoundController.getInstance().playSound(SoundController.EFFECTS, SoundPackage.WASP_FLY); crossed = 0; }; } } }//package game.model.assets.injuries
Section 83
//InsertionAS (game.model.assets.injuries.InsertionAS) package game.model.assets.injuries { import shell.sound.*; import game.libraries.assets.*; import flash.geom.*; import app.connector.*; import game.utils.*; import game.model.*; import game.interfaces.*; import app.sound.*; import game.model.assets.tools.*; public class InsertionAS extends InjuryGraphic implements IInjury { public var max_pieces:Number; public var removed:Array; public var pieces_removed:Number; public var hits:Array; public var oHeight:int; public var removables:Array; public function InsertionAS(_arg1:GameState){ super(_arg1); oHeight = -1; make = "insertion"; currentStage = 1; maxStages = 2; stageArray = [["cutter", "nothing", 1000, 250, 0.4, 100, "nothing", "nothing", false, "yellow", true, smallStage], ["tongs", "back", 1000, 250, 0.4, 500, "blood", "nothing", false, "invisible", true, smallStage]]; depth = "injuries_lower"; } override public function updateInjury():void{ var _local1:int; var _local2:ITool; currentStage++; damageTimer = 0; gameState.createPopup("correct", mc.x, mc.y, this); if (oHeight == -1){ oHeight = (mc.height / 2); }; if (stageArray[(currentStage - 2)][10]){ mc.nextFrame(); }; if (currentStage > maxStages){ alive = false; gameState.currentInjuries.splice(gameState.currentInjuries.indexOf(this), 1); hitBoxes = []; } else { setup(); _local1 = 0; while (_local1 < gameState._tools.length) { _local2 = gameState._tools[_local1]; if ((_local2 is Tongs)){ Tongs(_local2).setTrayHolding(this, "CursorInsertionPlaceable"); Tongs(_local2).addTray(); }; _local1++; }; }; } override public function render():void{ var _local1:Object; var _local2:int; var _local3:Point; var _local4:Point; var _local5:Injury; if (mc == null){ return; }; if (mc["anim"] != null){ SoundController.getInstance().playSound(SoundController.EFFECTS, SoundPackage.EXTRACTION4); _local1 = new Object(); _local1.id = 0; _local2 = (mc.rotation + 180); _local3 = new Point(mc.x, mc.y); _local4 = LineUtils.getPositionFromAngle(_local3, _local2, (oHeight / 2)); _local1.y = _local4.y; _local1.x = _local4.x; _local1.rotation = 0; _local1.scale = 1; _local5 = new Injury(_local1); gameState.addBlood(_local5); if (mc["anim"].currentFrame == mc["anim"].totalFrames){ alive = false; gameState.removeInjury(this); }; }; if (alive){ damageTimer++; if (damageTimer >= stageArray[(currentStage - 1)][3]){ damageTimer = 0; gameState.health = (gameState.health - (stageArray[(currentStage - 1)][4] * 2)); }; specialTimer = (specialTimer + 2); if (specialTimer >= stageArray[(currentStage - 1)][5]){ special(); }; }; } } }//package game.model.assets.injuries
Section 84
//KidneyTransplantLeftAS (game.model.assets.injuries.KidneyTransplantLeftAS) package game.model.assets.injuries { import game.libraries.assets.*; import app.connector.*; import game.model.*; import game.interfaces.*; public class KidneyTransplantLeftAS extends TransplantAS implements IInjury { public function KidneyTransplantLeftAS(_arg1:GameState){ super(_arg1); make = "kidneyTransplantLeft"; } override public function setData(_arg1:InjuryData, _arg2:Injury, _arg3:Boolean, _arg4:Boolean):void{ var _local5:*; super.setData(_arg1, _arg2, _arg3, _arg4); max_pieces = 3; pieces_removed = 0; removables = []; hits = []; if (max_pieces == 1){ hits.push(1); } else { _local5 = 1; while (_local5 <= (max_pieces - 1)) { hits.push(_local5); _local5++; }; }; removed = []; } override public function createEffect(_arg1:int, _arg2:int):void{ var _local3:Object = new Object(); _local3.id = 0; _local3.x = mouseX; _local3.y = mouseY; _local3.rotation = 0; _local3.scale = 1; var _local4:int = _arg2; var _local5:Injury = new Injury(_local3); var _local6:* = 0; while (_local6 < _arg1) { gameState.addBlood(_local5, _local4); _local6++; }; } } }//package game.model.assets.injuries
Section 85
//KidneyTransplantRightAS (game.model.assets.injuries.KidneyTransplantRightAS) package game.model.assets.injuries { import game.libraries.assets.*; import app.connector.*; import game.model.*; import game.interfaces.*; public class KidneyTransplantRightAS extends TransplantAS implements IInjury { public function KidneyTransplantRightAS(_arg1:GameState){ super(_arg1); make = "kidneyTransplantRight"; } override public function setData(_arg1:InjuryData, _arg2:Injury, _arg3:Boolean, _arg4:Boolean):void{ var _local5:*; super.setData(_arg1, _arg2, _arg3, _arg4); max_pieces = 3; pieces_removed = 0; removables = []; hits = []; if (max_pieces == 1){ hits.push(1); } else { _local5 = 1; while (_local5 <= (max_pieces - 1)) { hits.push(_local5); _local5++; }; }; removed = []; } override public function createEffect(_arg1:int, _arg2:int):void{ var _local3:Object = new Object(); _local3.id = 0; _local3.x = mouseX; _local3.y = mouseY; _local3.rotation = 0; _local3.scale = 1; var _local4:int = _arg2; var _local5:Injury = new Injury(_local3); var _local6:* = 0; while (_local6 < _arg1) { gameState.addBlood(_local5, _local4); _local6++; }; } } }//package game.model.assets.injuries
Section 86
//KneeTransplantAS (game.model.assets.injuries.KneeTransplantAS) package game.model.assets.injuries { import game.libraries.assets.*; import app.connector.*; import game.model.*; import game.interfaces.*; public class KneeTransplantAS extends TransplantAS implements IInjury { public function KneeTransplantAS(_arg1:GameState){ super(_arg1); make = "kneeTransplant"; } override public function setData(_arg1:InjuryData, _arg2:Injury, _arg3:Boolean, _arg4:Boolean):void{ var _local5:*; super.setData(_arg1, _arg2, _arg3, _arg4); max_pieces = 1; pieces_removed = 0; removables = []; hits = []; if (max_pieces == 1){ hits.push(1); } else { _local5 = 1; while (_local5 <= (max_pieces - 1)) { hits.push(_local5); _local5++; }; }; removed = []; } override public function createEffect(_arg1:int, _arg2:int):void{ var _local3:* = 0; while (_local3 < _arg1) { gameState.controller.addEffect("sparkParticle", mouseX, mouseY, 0, "effects_lower", 1); _local3++; }; gameState.controller.addEffect("boneParticle", mouseX, mouseY, 0, "effects_lower", 1); } } }//package game.model.assets.injuries
Section 87
//LargeCutAS (game.model.assets.injuries.LargeCutAS) package game.model.assets.injuries { import game.model.*; import game.interfaces.*; public class LargeCutAS extends InjuryGraphic implements IInjury { public function LargeCutAS(_arg1:GameState){ super(_arg1); make = "largeCut"; maxStages = 3; stageArray = [["stitch", "nothing", 1000, 250, 0.4, 500, "blood", "nothing", false, "invisible", true, smallStage], ["lighter", "back", 1000, 250, 0.4, 100, "nothing", "nothing", false, "invisible", true, smallStage], ["cream", "back", 1000, 250, 0.4, 500, "nothing", "nothing", true, "invisible", true, smallStage]]; } } }//package game.model.assets.injuries
Section 88
//LargeCutScarAS (game.model.assets.injuries.LargeCutScarAS) package game.model.assets.injuries { import game.model.*; import game.interfaces.*; public class LargeCutScarAS extends InjuryGraphic implements IInjury { public function LargeCutScarAS(_arg1:GameState){ super(_arg1); make = "largeCutScar"; maxStages = 2; stageArray = [["stitch", "nothing", 1000, 250, 0.4, 500, "blood", "nothing", false, "invisible", true, smallStage], ["lighter", "back", 1000, 250, 0.4, 100, "nothing", "nothing", false, "invisible", true, smallStage]]; } } }//package game.model.assets.injuries
Section 89
//LeftThumbTransplantAS (game.model.assets.injuries.LeftThumbTransplantAS) package game.model.assets.injuries { import game.libraries.assets.*; import app.connector.*; import game.model.*; import game.interfaces.*; public class LeftThumbTransplantAS extends TransplantAS implements IInjury { public function LeftThumbTransplantAS(_arg1:GameState){ super(_arg1); make = "leftThumbTransplant"; } override public function setData(_arg1:InjuryData, _arg2:Injury, _arg3:Boolean, _arg4:Boolean):void{ var _local5:*; super.setData(_arg1, _arg2, _arg3, _arg4); max_pieces = 1; pieces_removed = 0; removables = []; hits = []; if (max_pieces == 1){ hits.push(1); } else { _local5 = 1; while (_local5 <= (max_pieces - 1)) { hits.push(_local5); _local5++; }; }; removed = []; } override public function createEffect(_arg1:int, _arg2:int):void{ var _local3:* = 0; while (_local3 < _arg1) { gameState.controller.addEffect("sparkParticle", mouseX, mouseY, 0, "effects_lower", 1); _local3++; }; } } }//package game.model.assets.injuries
Section 90
//LipAS (game.model.assets.injuries.LipAS) package game.model.assets.injuries { import flash.events.*; import flash.display.*; import flash.geom.*; import game.model.*; import game.interfaces.*; public class LipAS extends InjuryGraphic implements IInjury { public function LipAS(_arg1:GameState){ super(_arg1); make = "lip"; currentStage = 1; maxStages = 1; stageArray = [["injection", "nothing", 1000, 250, 0.3, 350, "nothing", "nothing", false, "invisible", false, smallStage]]; depth = "injuries_lower"; } override public function updateInjury():void{ currentStage++; damageTimer = 0; gameState.createPopup("correct", mc.x, mc.y, this); if (currentStage > maxStages){ alive = false; mc.gotoAndStop("DYING"); invincible = true; gameState.removeInjury(this); }; } override public function createEffect(_arg1:int, _arg2:int):void{ } override public function render():void{ if (mc == null){ return; }; } override public function interact():void{ } override public function special():void{ } override public function setup():void{ var _local2:DisplayObject; var _local3:ColorTransform; invincible = false; invincibleTimer = maxInvincibleTimer; damageTimer = 0; specialTimer = Math.round((stageArray[(currentStage - 1)][5] * Math.random())); mc.stop(); hitBoxes = [[]]; var _local1:* = 0; while (_local1 < mc["hit"].numChildren) { _local2 = mc["hit"].getChildAt(_local1); if ((_local2 is MovieClip)){ if (stageArray[(currentStage - 1)][9] == "invisible"){ _local2.visible = false; } else { _local3 = new ColorTransform(); if (stageArray[(currentStage - 1)][9] == "yellow"){ _local3.color = 16777011; } else { if (stageArray[(currentStage - 1)][9] == "black"){ _local3.color = 0; } else { if (stageArray[(currentStage - 1)][9] == "green"){ _local3.color = 6750003; }; }; }; _local2.transform.colorTransform = _local3; _local2.visible = true; }; hitBoxes[0].push([_local2, 3]); }; _local1++; }; mc.gotoAndStop("ALIVE"); } } }//package game.model.assets.injuries
Section 91
//NoseTransplantAS (game.model.assets.injuries.NoseTransplantAS) package game.model.assets.injuries { import game.libraries.assets.*; import app.connector.*; import game.model.*; import game.interfaces.*; public class NoseTransplantAS extends TransplantAS implements IInjury { public function NoseTransplantAS(_arg1:GameState){ super(_arg1); make = "noseTransplant"; } override public function setData(_arg1:InjuryData, _arg2:Injury, _arg3:Boolean, _arg4:Boolean):void{ var _local5:*; super.setData(_arg1, _arg2, _arg3, _arg4); max_pieces = 1; pieces_removed = 0; removables = []; hits = []; if (max_pieces == 1){ hits.push(1); } else { _local5 = 1; while (_local5 <= (max_pieces - 1)) { hits.push(_local5); _local5++; }; }; removed = []; } override public function createEffect(_arg1:int, _arg2:int):void{ var _local3:* = 0; while (_local3 < _arg1) { gameState.controller.addEffect("sparkParticle", mouseX, mouseY, 0, "effects_lower", 1); _local3++; }; gameState.controller.addEffect("boneParticle", mouseX, mouseY, 0, "effects_lower", 1); } } }//package game.model.assets.injuries
Section 92
//PelvisTransplantAS (game.model.assets.injuries.PelvisTransplantAS) package game.model.assets.injuries { import game.libraries.assets.*; import app.connector.*; import game.model.*; import game.interfaces.*; public class PelvisTransplantAS extends TransplantAS implements IInjury { public function PelvisTransplantAS(_arg1:GameState){ super(_arg1); make = "pelvisTransplant"; } override public function setData(_arg1:InjuryData, _arg2:Injury, _arg3:Boolean, _arg4:Boolean):void{ var _local5:*; super.setData(_arg1, _arg2, _arg3, _arg4); max_pieces = 1; pieces_removed = 0; removables = []; hits = []; if (max_pieces == 1){ hits.push(1); } else { _local5 = 1; while (_local5 <= (max_pieces - 1)) { hits.push(_local5); _local5++; }; }; removed = []; } override public function createEffect(_arg1:int, _arg2:int):void{ var _local3:* = 0; while (_local3 < _arg1) { gameState.controller.addEffect("sparkParticle", mouseX, mouseY, 0, "effects_lower", 1); _local3++; }; gameState.controller.addEffect("boneParticle", mouseX, mouseY, 0, "effects_lower", 1); } } }//package game.model.assets.injuries
Section 93
//PoisonAS (game.model.assets.injuries.PoisonAS) package game.model.assets.injuries { import flash.display.*; import app.connector.*; import game.utils.*; import game.model.*; import game.interfaces.*; public class PoisonAS extends InjuryGraphic implements IInjury { public var minX:int;// = -50 public var minY:int;// = 150 public var created:Boolean; public var maxX:int;// = 550 public var maxY:int;// = 410 public function PoisonAS(_arg1:GameState){ super(_arg1); make = "poison"; maxStages = 1; stageArray = [["injection", "nothing", 1000, 250, 0.4, 980, "poison", "nothing", true, "invisible", false, smallStage]]; created = false; } override public function updateInjury():void{ var _local1:Object; var _local2:Injury; if (currentStage == 1){ _local1 = new Object(); _local1.id = 11; _local1.x = mc.x; _local1.y = mc.y; _local1.rotation = 0; _local1.scale = 1; _local2 = new Injury(_local1); gameState.addInjury(_local2, false); gameState.addInjury(_local2, false); gameState.addInjury(_local2, false); }; super.updateInjury(); } override public function createEffect(_arg1:int, _arg2:int):void{ var _local3:Object = new Object(); _local3.id = 11; _local3.x = mouseX; _local3.y = mouseY; _local3.rotation = 0; _local3.scale = 1; var _local4:int = _arg2; var _local5:Injury = new Injury(_local3); var _local6:* = 0; while (_local6 < _arg1) { gameState.addInjury(_local5, false); _local6++; }; } override public function special():void{ var _local1:int; var _local2:int; var _local3:int; var _local4:int; var _local5:Boolean; var _local6:*; var _local7:InjuryGraphic; var _local8:int; var _local9:Object; var _local10:Injury; if (created == false){ specialTimer = Math.round(((stageArray[(currentStage - 1)][5] / 2) * Math.random())); _local1 = (360 * Math.random()); _local2 = 0; while (_local2 < (_local1 + 360)) { _local3 = (mc.x + (Math.sin((((_local1 + _local2) * Math.PI) / 180)) * (mc.width * 0.8))); _local4 = (mc.y + (Math.cos((((_local1 + _local2) * Math.PI) / 180)) * -((mc.width * 0.8)))); if ((((((((_local3 > minX)) && ((_local3 < maxX)))) && ((_local4 > minY)))) && ((_local4 < maxY)))){ _local5 = true; _local6 = 0; while (_local6 < gameState._injuries.length) { _local7 = (gameState._injuries[_local6] as InjuryGraphic); if ((((_local7 is PoisonAS)) && (!((_local7 == this))))){ _local8 = MapUtils.getDist(_local3, _local7.instance_data.x, _local4, _local7.instance_data.y); if (_local8 <= (mc.width * 0.8)){ _local5 = false; break; }; }; _local6++; }; if (_local5){ _local9 = new Object(); _local9.id = 12; _local9.x = _local3; _local9.y = _local4; _local9.rotation = 0; _local9.scale = 1; _local10 = new Injury(_local9); gameState.addInjury(_local10, false); break; }; }; _local2 = (_local2 + 20); }; }; } override public function setup():void{ var _local2:DisplayObject; invincible = false; invincibleTimer = maxInvincibleTimer; damageTimer = 0; specialTimer = Math.round(((stageArray[(currentStage - 1)][5] / 2) * Math.random())); mc.stop(); hitBoxes = [[]]; var _local1:* = 0; while (_local1 < mc["hit"].numChildren) { _local2 = mc["hit"].getChildAt(_local1); if ((_local2 is MovieClip)){ if (stageArray[(currentStage - 1)][9] == "invisible"){ _local2.visible = false; } else { _local2.visible = true; }; hitBoxes[0].push([_local2, 3]); }; _local1++; }; } } }//package game.model.assets.injuries
Section 94
//PoisonKidneyTransplantAS (game.model.assets.injuries.PoisonKidneyTransplantAS) package game.model.assets.injuries { import game.libraries.assets.*; import app.connector.*; import game.model.*; import game.interfaces.*; public class PoisonKidneyTransplantAS extends TransplantAS implements IInjury { public function PoisonKidneyTransplantAS(_arg1:GameState){ super(_arg1); make = "poisonKidneyTransplant"; } override public function setData(_arg1:InjuryData, _arg2:Injury, _arg3:Boolean, _arg4:Boolean):void{ var _local5:*; super.setData(_arg1, _arg2, _arg3, _arg4); max_pieces = 3; pieces_removed = 0; removables = []; hits = []; if (max_pieces == 1){ hits.push(1); } else { _local5 = 1; while (_local5 <= (max_pieces - 1)) { hits.push(_local5); _local5++; }; }; removed = []; } override public function createEffect(_arg1:int, _arg2:int):void{ var _local3:Object = new Object(); _local3.id = 0; _local3.x = mouseX; _local3.y = mouseY; _local3.rotation = 0; _local3.scale = 1; var _local4:int = _arg2; var _local5:Injury = new Injury(_local3); var _local6:* = 0; while (_local6 < _arg1) { gameState.addBlood(_local5, _local4); _local6++; }; } } }//package game.model.assets.injuries
Section 95
//PoisonLiverTransplantAS (game.model.assets.injuries.PoisonLiverTransplantAS) package game.model.assets.injuries { import game.libraries.assets.*; import app.connector.*; import game.model.*; import game.interfaces.*; public class PoisonLiverTransplantAS extends TransplantAS implements IInjury { public function PoisonLiverTransplantAS(_arg1:GameState){ super(_arg1); make = "poisonLiverTransplant"; } override public function setData(_arg1:InjuryData, _arg2:Injury, _arg3:Boolean, _arg4:Boolean):void{ var _local5:*; super.setData(_arg1, _arg2, _arg3, _arg4); max_pieces = 3; pieces_removed = 0; removables = []; hits = []; if (max_pieces == 1){ hits.push(1); } else { _local5 = 1; while (_local5 <= (max_pieces - 1)) { hits.push(_local5); _local5++; }; }; removed = []; } override public function createEffect(_arg1:int, _arg2:int):void{ var _local3:Object = new Object(); _local3.id = 0; _local3.x = mouseX; _local3.y = mouseY; _local3.rotation = 0; _local3.scale = 1; var _local4:int = _arg2; var _local5:Injury = new Injury(_local3); var _local6:* = 0; while (_local6 < _arg1) { gameState.addBlood(_local5, _local4); _local6++; }; } } }//package game.model.assets.injuries
Section 96
//PoisonSplatterAS (game.model.assets.injuries.PoisonSplatterAS) package game.model.assets.injuries { import game.libraries.assets.*; import app.connector.*; import game.model.*; import game.interfaces.*; public class PoisonSplatterAS extends SplatterAS implements IInjury { public function PoisonSplatterAS(_arg1:GameState, _arg2:Number=-1){ super(_arg1, _arg2); make = "poisonSplatter"; baseVel = 6; numParticles = 13; stageArray = [["nothing", "nothing", 1000, 350, 0.06, 100, "nothing", "nothing", true, "invisible", false, smallStage]]; } override public function setData(_arg1:InjuryData, _arg2:Injury, _arg3:Boolean, _arg4:Boolean):void{ super.setData(_arg1, _arg2, _arg3, _arg4); ran = 1; } override public function render():void{ super.render(); if (alive){ damageTimer++; if (damageTimer >= stageArray[(currentStage - 1)][3]){ damageTimer = 0; gameState.health = (gameState.health - (particles.length / 3)); }; specialTimer = (specialTimer + 2); if (specialTimer >= stageArray[(currentStage - 1)][5]){ special(); }; }; } } }//package game.model.assets.injuries
Section 97
//RightThumbTransplantAS (game.model.assets.injuries.RightThumbTransplantAS) package game.model.assets.injuries { import game.libraries.assets.*; import app.connector.*; import game.model.*; import game.interfaces.*; public class RightThumbTransplantAS extends TransplantAS implements IInjury { public function RightThumbTransplantAS(_arg1:GameState){ super(_arg1); make = "rightThumbTransplant"; } override public function setData(_arg1:InjuryData, _arg2:Injury, _arg3:Boolean, _arg4:Boolean):void{ var _local5:*; super.setData(_arg1, _arg2, _arg3, _arg4); max_pieces = 1; pieces_removed = 0; removables = []; hits = []; if (max_pieces == 1){ hits.push(1); } else { _local5 = 1; while (_local5 <= (max_pieces - 1)) { hits.push(_local5); _local5++; }; }; removed = []; } override public function createEffect(_arg1:int, _arg2:int):void{ var _local3:* = 0; while (_local3 < _arg1) { gameState.controller.addEffect("sparkParticle", mouseX, mouseY, 0, "effects_lower", 1); _local3++; }; } } }//package game.model.assets.injuries
Section 98
//SaltSplatterAS (game.model.assets.injuries.SaltSplatterAS) package game.model.assets.injuries { import game.libraries.assets.*; import app.connector.*; import game.model.*; import game.interfaces.*; public class SaltSplatterAS extends SplatterAS implements IInjury { public function SaltSplatterAS(_arg1:GameState, _arg2:Number=-1){ super(_arg1, _arg2); make = "saltSplatter"; baseVel = 6; numParticles = 3; stageArray = [["nothing", "nothing", 1000, 350, 0.06, 100, "nothing", "nothing", true, "invisible", false, smallStage]]; } override public function setData(_arg1:InjuryData, _arg2:Injury, _arg3:Boolean, _arg4:Boolean):void{ super.setData(_arg1, _arg2, _arg3, _arg4); ran = 1; } override public function render():void{ super.render(); if (alive){ damageTimer++; if (damageTimer >= stageArray[(currentStage - 1)][3]){ damageTimer = 0; gameState.health = (gameState.health - (particles.length / 3)); }; specialTimer = (specialTimer + 2); if (specialTimer >= stageArray[(currentStage - 1)][5]){ special(); }; }; } } }//package game.model.assets.injuries
Section 99
//ScarringAS (game.model.assets.injuries.ScarringAS) package game.model.assets.injuries { import game.model.*; import game.interfaces.*; public class ScarringAS extends InjuryGraphic implements IInjury { public function ScarringAS(_arg1:GameState){ super(_arg1); make = "scarring"; currentStage = 1; maxStages = 3; stageArray = [["cutter", "nothing", 1000, 250, 0.5, 75, "nothing", "nothing", false, "yellow", true, smallStage], ["stitch", "nothing", 1000, 250, 0.5, 500, "blood", "nothing", false, "invisible", true, smallStage], ["lighter", "back", 1000, 250, 0.5, 100, "nothing", "nothing", false, "invisible", true, smallStage]]; } } }//package game.model.assets.injuries
Section 100
//ShoulderTransplantAS (game.model.assets.injuries.ShoulderTransplantAS) package game.model.assets.injuries { import game.libraries.assets.*; import app.connector.*; import game.model.*; import game.interfaces.*; public class ShoulderTransplantAS extends TransplantAS implements IInjury { public function ShoulderTransplantAS(_arg1:GameState){ super(_arg1); make = "shoulderTransplant"; } override public function setData(_arg1:InjuryData, _arg2:Injury, _arg3:Boolean, _arg4:Boolean):void{ var _local5:*; super.setData(_arg1, _arg2, _arg3, _arg4); max_pieces = 1; pieces_removed = 0; removables = []; hits = []; if (max_pieces == 1){ hits.push(1); } else { _local5 = 1; while (_local5 <= (max_pieces - 1)) { hits.push(_local5); _local5++; }; }; removed = []; } override public function createEffect(_arg1:int, _arg2:int):void{ var _local3:* = 0; while (_local3 < _arg1) { gameState.controller.addEffect("sparkParticle", mouseX, mouseY, 0, "effects_lower", 1); _local3++; }; gameState.controller.addEffect("boneParticle", mouseX, mouseY, 0, "effects_lower", 1); } } }//package game.model.assets.injuries
Section 101
//SmallCutAS (game.model.assets.injuries.SmallCutAS) package game.model.assets.injuries { import game.model.*; import game.interfaces.*; public class SmallCutAS extends InjuryGraphic implements IInjury { public function SmallCutAS(_arg1:GameState){ super(_arg1); make = "smallCut"; maxStages = 2; stageArray = [["lighter", "nothing", 1000, 250, 0.4, 500, "blood", "nothing", false, "invisible", true, smallStage], ["cream", "back", 1000, 250, 0.4, 500, "nothing", "nothing", true, "invisible", true, smallStage]]; } } }//package game.model.assets.injuries
Section 102
//SparkSplatterAS (game.model.assets.injuries.SparkSplatterAS) package game.model.assets.injuries { import game.libraries.assets.*; import app.connector.*; import game.model.*; import game.interfaces.*; public class SparkSplatterAS extends SplatterAS implements IInjury { public function SparkSplatterAS(_arg1:GameState, _arg2:Number=-1){ super(_arg1, _arg2); make = "sparkSplatter"; } override public function setData(_arg1:InjuryData, _arg2:Injury, _arg3:Boolean, _arg4:Boolean):void{ super.setData(_arg1, _arg2, _arg3, _arg4); remove = true; ran = 1; } } }//package game.model.assets.injuries
Section 103
//SpineTransplantAS (game.model.assets.injuries.SpineTransplantAS) package game.model.assets.injuries { import game.libraries.assets.*; import app.connector.*; import game.model.*; import game.interfaces.*; public class SpineTransplantAS extends TransplantAS implements IInjury { public function SpineTransplantAS(_arg1:GameState){ super(_arg1); make = "spineTransplant"; } override public function setData(_arg1:InjuryData, _arg2:Injury, _arg3:Boolean, _arg4:Boolean):void{ var _local5:*; super.setData(_arg1, _arg2, _arg3, _arg4); max_pieces = 1; pieces_removed = 0; removables = []; hits = []; if (max_pieces == 1){ hits.push(1); } else { _local5 = 1; while (_local5 <= (max_pieces - 1)) { hits.push(_local5); _local5++; }; }; removed = []; } override public function createEffect(_arg1:int, _arg2:int):void{ var _local3:* = 0; while (_local3 < _arg1) { gameState.controller.addEffect("sparkParticle", mouseX, mouseY, 0, "effects_lower", 1); _local3++; }; gameState.controller.addEffect("boneParticle", mouseX, mouseY, 0, "effects_lower", 1); } } }//package game.model.assets.injuries
Section 104
//SplatterAS (game.model.assets.injuries.SplatterAS) package game.model.assets.injuries { import flash.display.*; import app.connector.*; import shell.*; import game.model.*; import game.interfaces.*; public class SplatterAS extends InjuryGraphic implements IInjury { public var remove:Boolean; public var minX:int;// = 25 public var numParticles:int;// = 1 public var particle_mod:Number;// = 0.7 public var baseVel:Number;// = 7 public var minY:int;// = 110 public var ran:int;// = 5 public var particles:Array; public var maxY:int;// = 435 public var friction:Number;// = 0.9 public var maxX:int;// = 575 public function SplatterAS(_arg1:GameState, _arg2:Number=-1){ super(_arg1); maxStages = 1; depth = "splatter_higher"; particles = []; if (_arg2 != -1){ baseVel = _arg2; }; stageArray = [["nothing", "nothing", 1000, 250, 0.06, 100, "nothing", "nothing", true, "invisible", false, smallStage]]; } override public function render():void{ var _local1:*; var _local2:MovieClip; var _local3:Number; var _local4:Number; var _local5:Object; var _local6:Injury; var _local7:Number; var _local8:Number; var _local9:Number; _local1 = 0; for (;_local1 < particles.length;_local1++) { _local2 = particles[_local1][0]; if (particles[_local1][1] != -1){ _local3 = (particles[_local1][1] * friction); if (_local3 <= 1){ _local3 = 0; }; particles[_local1][1] = _local3; _local2.x = (_local2.x + (Math.sin(((_local2.rotation * Math.PI) / 180)) * _local3)); _local2.y = (_local2.y + (Math.cos(((_local2.rotation * Math.PI) / 180)) * -(_local3))); _local4 = particles[_local1][2][0]; if (_local4 == particles[_local1][2][1]){ if ((this is FeatherSplatterAS)){ _local2.gotoAndStop(1); } else { _local2.nextFrame(); }; mc.cacheAsBitmap = true; if (depth == "splatter_higher"){ if (remove){ if ((this is FeatherSplatterAS)){ }; while (mc.numChildren > 0) { if ((this is FireSplatterAS)){ _local5 = new Object(); _local5.id = 28; _local5.x = mc.getChildAt(0).x; _local5.y = mc.getChildAt(0).y; _local5.rotation = (360 * Math.random()); _local5.scale = 1; _local6 = new Injury(_local5); gameState.addInjury(_local6, playerCreated); } else { if ((this is BloodFireSplatterAS)){ _local5 = new Object(); _local5.id = 84; _local5.x = mc.getChildAt(0).x; _local5.y = mc.getChildAt(0).y; _local5.rotation = (360 * Math.random()); _local5.scale = 1; _local6 = new Injury(_local5); gameState.addInjury(_local6, playerCreated); }; }; mc.removeChildAt(0); particles.splice(0, 1); }; if (particles.length == 0){ updateInjury(); }; } else { depth = "splatter_lower"; gameState.controller.view.swapDepth(this, "splatter_higher"); if ((((((((_local2.x < minX)) || ((_local2.x > maxX)))) || ((_local2.y < minY)))) || ((_local2.y > maxY)))){ if ((this is FeatherSplatterAS)){ }; removeParticle(_local1); continue; }; }; }; if (_local2.currentFrame == _local2.totalFrames){ }; } else { _local4++; _local8 = Math.round(((100 / particles[_local1][2][1]) * _local4)); if ((this is FeatherSplatterAS)){ _local9 = ((100 - _local8) / 1000); } else { _local9 = ((50 - _local8) / 1000); }; _local7 = (1 + _local9); _local2.scaleX = (_local2.scaleX * _local7); _local2.scaleY = (_local2.scaleY * _local7); particles[_local1][2][0] = _local4; }; }; }; } override public function updateInjury():void{ currentStage++; damageTimer = 0; gameState.createPopup("correct", mouseX, mouseY, this); if (stageArray[(currentStage - 2)][10]){ mc.nextFrame(); }; if (currentStage > maxStages){ alive = false; gameState.removeInjury(this); gameState.currentInjuries.splice(gameState.currentInjuries.indexOf(this), 1); hitBoxes = []; } else { setup(); }; } public function removeParticle(_arg1:int):void{ mc.removeChild(particles[_arg1][0]); particles.splice(_arg1, 1); if ((((((((((this is PoisonSplatterAS)) || ((this is InkSplatterAS)))) || ((this is FatSplatterAS)))) || ((this is DoveSplatterAS)))) || ((this is SaltSplatterAS)))){ if (particles.length == 0){ updateInjury(); }; } else { if (particles.length == 0){ gameState.checkTutorial("removed_injury", this); }; }; } override public function setup():void{ var _local2:MovieClip; var _local3:Number; var _local4:Number; var _local5:int; var _local6:Array; damageTimer = 0; specialTimer = 0; var _local1:* = 0; while (_local1 < Math.ceil((numParticles * particle_mod))) { _local2 = (RuntimeLibrary.getMovieClipByLinkageID((make + Math.round((1 + ((ran - 1) * Math.random()))))) as MovieClip); _local2.x = instance_data.x; _local2.y = instance_data.y; _local2.scaleX = 0.3; _local2.scaleY = 0.3; if (original){ _local2.gotoAndStop(2); } else { _local2.gotoAndStop(1); }; _local2.rotation = (360 * Math.random()); mc.addChild(_local2); _local3 = ((baseVel / 2) + (baseVel * Math.random())); _local4 = _local3; _local5 = 1; while (_local4 > 1) { _local4 = (_local4 * friction); _local5++; }; if (original){ }; _local6 = [_local2, _local3, [0, _local5]]; particles.push(_local6); _local1++; }; } } }//package game.model.assets.injuries
Section 105
//SquidAS (game.model.assets.injuries.SquidAS) package game.model.assets.injuries { import shell.sound.*; import flash.events.*; import flash.display.*; import game.libraries.assets.*; import flash.geom.*; import app.connector.*; import shell.*; import game.model.*; import game.interfaces.*; import app.sound.*; import game.model.assets.tools.*; public class SquidAS extends InjuryGraphic implements IInjury { public var splatMod:int;// = 2 public var bloodVel:int;// = 20 public var minX:int;// = 0 public var minY:int;// = 0 public var hits:Array; public var state:String; public var stunned:Boolean; public var arm1:MovieClip; public var arm_positions:Array; public var arm3:MovieClip; public var arm5:MovieClip; public var arm4:MovieClip; public var arm2:MovieClip; public var maxEffectTimer:int;// = 3 public var maxX:int;// = 650 public var maxY:int;// = 460 public var splatChance:int;// = 50 public var inkTimer:int; public function SquidAS(_arg1:GameState){ arm_positions = [[-245.5, -142], [-223.5, 80.7], [244, -187.3], [247, 18.3], [-17.9, 156]]; super(_arg1); make = "squid"; currentStage = 1; maxStages = 6; stageArray = [[["chainsaw", "battery"], "nothing", 1000, 250, 0.07, 150, "nothing", "nothing", false, "yellow", false, bigStage], [["chainsaw", "battery"], "nothing", 1000, 250, 0.07, 150, "nothing", "nothing", false, "yellow", false, bigStage], [["chainsaw", "battery"], "nothing", 1000, 250, 0.07, 150, "nothing", "nothing", false, "yellow", false, bigStage], [["chainsaw", "battery"], "nothing", 1000, 250, 0.07, 150, "nothing", "nothing", false, "yellow", false, bigStage], [["chainsaw", "battery"], "nothing", 1000, 250, 0.07, 150, "nothing", "nothing", false, "yellow", false, bigStage], [["chainsaw", "battery"], "nothing", 1000, 250, 0.07, 150, "nothing", "nothing", true, "invisible", false, bigStage]]; depth = "creatures_lower"; state = "dying"; inkTimer = 0; } override public function setup():void{ var _local1:*; var _local2:MovieClip; var _local3:*; var _local4:DisplayObject; hitBoxes = []; _local1 = 0; while (_local1 < hits.length) { hitBoxes.push([]); _local2 = mc[("hit" + hits[_local1])]; _local3 = 0; while (_local3 < _local2.numChildren) { _local4 = _local2.getChildAt(_local3); if ((_local4 is MovieClip)){ _local4.visible = false; hitBoxes[_local1].push([_local4, 6]); }; _local3++; }; _local1++; }; specialTimer = 0; state = "before_spray"; mc["head"].gotoAndStop(state); stunned = false; _local1 = 0; while (_local1 < (hits.length - 1)) { this[("arm" + (_local1 + 1))] = (RuntimeLibrary.getMovieClipByLinkageID(("arm" + (_local1 + 1))) as MovieClip); this[("arm" + (_local1 + 1))].x = (arm_positions[_local1][0] + mc.x); this[("arm" + (_local1 + 1))].y = (arm_positions[_local1][1] + mc.y); gameState.controller.view.injuries_lower.addChildAt(this[("arm" + (_local1 + 1))], 0); _local1++; }; } override public function updateInjury():void{ currentStage++; gameState.createPopup("correct", mc.x, mc.y, this); if (currentStage > maxStages){ SoundController.getInstance().playSound(SoundController.EFFECTS, SoundPackage.SNARL); alive = false; invincible = true; state = "dying"; mc["head"].gotoAndStop(state); } else { stunned = false; specialTimer = stageArray[(currentStage - 1)][5]; }; } public function removeHit(_arg1:int):void{ var _local3:int; var _local4:int; var _local2:int = hits.splice(_arg1, 1); mc[("hit" + _local2)].visible = false; hitBoxes.splice(_arg1, 1); if (_local2 != 6){ SoundController.getInstance().playSound(SoundController.EFFECTS, SoundPackage.SQUID_ANGRY); _local3 = (5 + (Math.random() * 10)); _local4 = (5 + (Math.random() * 10)); this[("arm" + _local2)].x = (this[("arm" + _local2)].x - _local3); this[("arm" + _local2)].y = (this[("arm" + _local2)].y - _local4); } else { SoundController.getInstance().playSound(SoundController.EFFECTS, SoundPackage.SQUID_PAIN); }; } override public function render():void{ var _local1:int; var _local2:int; var _local3:Object; var _local4:Injury; var _local5:Object; var _local6:Injury; var _local7:Object; var _local8:Injury; var _local9:Object; var _local10:Injury; var _local11:Object; var _local12:Injury; var _local13:Number; if (mc == null){ return; }; if (alive){ specialTimer++; if (specialTimer >= stageArray[(currentStage - 1)][5]){ special(); }; } else { if (mc["head"].currentLabel == "dying"){ SoundController.getInstance().playSound(SoundController.EFFECTS, SoundPackage.SQUID_EXPLOSION); inkTimer++; if (inkTimer >= 25){ inkTimer = 0; _local3 = new Object(); _local3.id = 48; _local3.x = mc.x; _local3.y = mc.y; _local3.rotation = 0; _local3.scale = 1; _local4 = new Injury(_local3); gameState.addInjury(_local4, false); _local5 = new Object(); _local5.id = 48; _local5.x = (mc.x + 100); _local5.y = (mc.y - 100); _local5.rotation = 0; _local5.scale = 1; _local6 = new Injury(_local5); _local7 = new Object(); _local7.id = 48; _local7.x = (mc.x - 100); _local7.y = (mc.y + 100); _local7.rotation = 0; _local7.scale = 1; _local8 = new Injury(_local7); _local9 = new Object(); _local9.id = 48; _local9.x = (mc.x + 100); _local9.y = (mc.y + 100); _local9.rotation = 0; _local9.scale = 1; _local10 = new Injury(_local9); gameState.addInjury(_local10, false); _local11 = new Object(); _local11.id = 48; _local11.x = (mc.x - 100); _local11.y = (mc.y - 100); _local11.rotation = 0; _local11.scale = 1; _local12 = new Injury(_local11); gameState.addInjury(_local12, false); }; _local1 = (Math.random() * maxX); _local2 = (Math.random() * maxY); gameState.controller.addSplat("ink", _local1, _local2); trace(MenuObject.describe(mc["head"])); if (mc["head"]["dying"] != null){ mc["head"]["dying"].gotoAndStop((mc["head"]["dying"].currentFrame + 1)); if (mc["head"]["dying"].currentFrame == mc["head"]["dying"].totalFrames){ state = "dead"; mc["head"].gotoAndStop(state); gameState.removeInjury(this); }; }; }; }; if (state == "craze"){ SoundController.getInstance().playSound(SoundController.EFFECTS, SoundPackage.ERUPT); gameState.controller.redScreen(); gameState.health = (gameState.health - (stageArray[(currentStage - 1)][4] * 2)); } else { if (state == "spray"){ SoundController.getInstance().playSound(SoundController.EFFECTS, SoundPackage.SPITTING); _local13 = (Math.random() * splatChance); if (_local13 <= (splatChance / splatMod)){ _local1 = (Math.random() * maxX); _local2 = (Math.random() * maxY); gameState.controller.addSplat("ink", _local1, _local2); }; gameState.health = (gameState.health - (stageArray[(currentStage - 1)][4] * 2)); } else { if (state == "mouth_open"){ if (((((((!((mc["head"] == null))) && (!((mc["head"]["mouth_open"] == null))))) && (!((mc["head"]["mouth_open"]["holder"] == null))))) && ((mc["head"]["mouth_open"]["holder"].currentFrame > 15)))){ SoundController.getInstance().playSound(SoundController.EFFECTS, SoundPackage.SUCK); }; } else { if (state == "stunned"){ SoundController.getInstance().playSound(SoundController.EFFECTS, SoundPackage.DAZED); }; }; }; }; } override public function special():void{ var _local2:MovieClip; var _local3:*; var _local4:DisplayObject; if (state == "before_craze"){ specialTimer = (stageArray[(currentStage - 1)][5] / 2); state = "craze"; } else { if (state == "craze"){ specialTimer = 0; state = "before_spray"; } else { if (state == "before_spray"){ specialTimer = ((stageArray[(currentStage - 1)][5] / 10) * currentStage); mc["head"]["mouth_open"] = null; state = "mouth_open"; } else { if (state == "mouth_open"){ specialTimer = (stageArray[(currentStage - 1)][5] / 2); state = "spray"; SoundController.getInstance().stopFX(SoundPackage.SUCK); } else { if (state == "spray"){ specialTimer = 0; state = "before_spray"; } else { if (state == "stunned"){ specialTimer = (stageArray[(currentStage - 1)][5] / 2); state = "craze"; }; }; }; }; }; }; mc["head"].gotoAndStop(state); stunned = false; var _local1:* = 0; while (_local1 < hits.length) { _local2 = mc[("hit" + hits[_local1])]; _local3 = 0; while (_local3 < _local2.numChildren) { _local4 = _local2.getChildAt(_local3); if ((_local4 is MovieClip)){ _local4.visible = false; }; _local3++; }; _local1++; }; } override public function setData(_arg1:InjuryData, _arg2:Injury, _arg3:Boolean, _arg4:Boolean):void{ super.setData(_arg1, _arg2, _arg3, _arg4); hits = [1, 2, 3, 4, 5, 6]; } override public function createEffect(_arg1:int, _arg2:int):void{ var _local3:Object = new Object(); _local3.id = 48; _local3.x = mouseX; _local3.y = mouseY; _local3.rotation = 0; _local3.scale = 1; var _local4:int = _arg2; var _local5:Injury = new Injury(_local3); var _local6:* = 0; while (_local6 < _arg1) { gameState.addInjury(_local5, false); _local6++; }; } override public function interact():void{ var _local1:*; var _local2:MovieClip; var _local3:*; var _local4:DisplayObject; var _local5:ColorTransform; if ((gameState.currentTool is Battery)){ if (mc["head"]["mouth_open"]["tonsils"].hitTestPoint(mouseX, mouseY, true)){ mc["head"]["mouth_open"]["tonsils"] = null; gameState.createPopup("correct", mouseX, mouseY, this, -1); state = "stunned"; SoundController.getInstance().stopFX(SoundPackage.SUCK); mc["head"].gotoAndStop(state); specialTimer = 0; stunned = true; _local1 = 0; while (_local1 < hits.length) { _local2 = mc[("hit" + hits[_local1])]; _local3 = 0; while (_local3 < _local2.numChildren) { _local4 = _local2.getChildAt(_local3); if ((_local4 is MovieClip)){ if (stageArray[(currentStage - 1)][9] == "invisible"){ _local4.visible = false; } else { _local5 = new ColorTransform(); if (stageArray[(currentStage - 1)][9] == "yellow"){ _local5.color = 16777011; } else { if (stageArray[(currentStage - 1)][9] == "black"){ _local5.color = 0; } else { if (stageArray[(currentStage - 1)][9] == "green"){ _local5.color = 6750003; }; }; }; _local4.transform.colorTransform = _local5; _local4.visible = true; }; }; _local3++; }; _local1++; }; } else { gameState.createPopup("wrong", mouseX, mouseY, null); }; }; } } }//package game.model.assets.injuries
Section 106
//SurfaceExtractionAS (game.model.assets.injuries.SurfaceExtractionAS) package game.model.assets.injuries { import flash.geom.*; import app.connector.*; import game.utils.*; import game.model.*; import game.interfaces.*; public class SurfaceExtractionAS extends InjuryGraphic implements IInjury { public var removableLength:int;// = 46 public var angleBuffer:int;// = 35 public var origRX:Number; public var origHX:Number; public function SurfaceExtractionAS(_arg1:GameState){ super(_arg1); make = "surfaceExtraction"; maxStages = 5; stageArray = [["tongs", "nothing", 1000, 250, 0.4, 100, "nothing", "nothing", false, "invisible", false, smallStage], ["tongs", "back", 1000, 250, 0.4, 500, "blood", "nothing", false, "invisible", true, smallStage], ["stitch", "nothing", 1000, 250, 0.4, 500, "blood", "nothing", false, "invisible", true, smallStage], ["lighter", "back", 1000, 250, 0.4, 100, "nothing", "nothing", false, "invisible", true, smallStage], ["cream", "back", 1000, 250, 0.4, 500, "nothing", "nothing", true, "invisible", true, smallStage]]; origRX = -1; origHX = -1; depth = "injuries_lower"; } override public function updateInjury():void{ var _local6:Object; var _local7:Injury; var _local1:int = (mc.rotation + 180); var _local2:Point = new Point(mc.x, mc.y); var _local3:int = MapUtils.getDist(mc["s"].x, mc["e"].x, mc["s"].y, mc["e"].y); var _local4:Point = LineUtils.getPositionFromAngle(_local2, _local1, (_local3 / 2)); if (currentStage == 1){ _local6 = new Object(); _local6.id = 0; _local6.y = _local4.y; _local6.x = _local4.x; _local6.rotation = 0; _local6.scale = 1; _local7 = new Injury(_local6); gameState.addBlood(_local7); }; currentStage++; var _local5:int = (stageArray[(currentStage - 2)][11] - gameState.injuryTimer); if (_local5 < 0){ _local5 = 0; }; if (currentStage == 3){ gameState.createPopup("correct", mouseX, mouseY, this); } else { gameState.createPopup("correct", _local4.x, _local4.y, this); }; if (stageArray[(currentStage - 2)][10]){ mc.nextFrame(); }; if (currentStage > maxStages){ alive = false; gameState.removeInjury(this); gameState.currentInjuries.splice(gameState.currentInjuries.indexOf(this), 1); hitBoxes = []; } else { setup(); removable.getChildAt(0).visible = false; }; } override public function setup():void{ var _local1:Object; var _local2:int; var _local3:Point; var _local4:int; var _local5:Point; var _local6:Injury; if ((((currentStage == 1)) && ((removable.getChildAt(0).visible == false)))){ _local1 = new Object(); _local1.id = 0; _local2 = (mc.rotation + 180); _local3 = new Point(mc.x, mc.y); _local4 = MapUtils.getDist(mc["s"].x, mc["e"].x, mc["s"].y, mc["e"].y); _local5 = LineUtils.getPositionFromAngle(_local3, _local2, (_local4 / 2)); _local1.y = _local5.y; _local1.x = _local5.x; _local1.rotation = 0; _local1.scale = 1; _local6 = new Injury(_local1); gameState.addBlood(_local6); }; super.setup(); if (origRX == -1){ origRX = removable.getChildAt(0).x; }; if (origHX == -1){ origHX = mc["hit"].x; }; removable.getChildAt(0).x = origRX; mc["hit"].x = origHX; removable.getChildAt(0).visible = true; cursor = ("Cursor" + go_data.linkage); removableLength = (removable.getChildAt(0).height / 2); } } }//package game.model.assets.injuries
Section 107
//SurfaceExtractionGarlicAS (game.model.assets.injuries.SurfaceExtractionGarlicAS) package game.model.assets.injuries { import game.model.*; import game.interfaces.*; public class SurfaceExtractionGarlicAS extends SurfaceExtractionAS implements IInjury { public function SurfaceExtractionGarlicAS(_arg1:GameState){ super(_arg1); make = "surfaceExtraction"; maxStages = 3; stageArray = [["tongs", "nothing", 1000, 250, 0.4, 100, "nothing", "nothing", false, "invisible", false, smallStage], ["tongs", "back", 1000, 250, 0.4, 500, "blood", "nothing", false, "invisible", true, smallStage], ["vacuum", "nothing", 1000, 250, 0.4, 500, "blood", "nothing", true, "invisible", true, smallStage]]; origRX = -1; origHX = -1; depth = "injuries_lower"; } } }//package game.model.assets.injuries
Section 108
//SurfaceExtractionStakeAS (game.model.assets.injuries.SurfaceExtractionStakeAS) package game.model.assets.injuries { import game.model.*; import game.interfaces.*; public class SurfaceExtractionStakeAS extends SurfaceExtractionAS implements IInjury { public function SurfaceExtractionStakeAS(_arg1:GameState){ super(_arg1); make = "surfaceExtraction"; maxStages = 3; stageArray = [["tongs", "nothing", 1000, 250, 0.4, 100, "nothing", "nothing", false, "invisible", false, smallStage], ["tongs", "back", 1000, 250, 0.4, 500, "blood", "nothing", false, "invisible", true, smallStage], ["vacuum", "nothing", 1000, 250, 0.4, 500, "blood", "nothing", true, "invisible", true, smallStage]]; origRX = -1; origHX = -1; depth = "injuries_lower"; } } }//package game.model.assets.injuries
Section 109
//ThighTransplantAS (game.model.assets.injuries.ThighTransplantAS) package game.model.assets.injuries { import game.libraries.assets.*; import app.connector.*; import game.model.*; import game.interfaces.*; public class ThighTransplantAS extends TransplantAS implements IInjury { public function ThighTransplantAS(_arg1:GameState){ super(_arg1); make = "thighTransplant"; } override public function setData(_arg1:InjuryData, _arg2:Injury, _arg3:Boolean, _arg4:Boolean):void{ var _local5:*; super.setData(_arg1, _arg2, _arg3, _arg4); max_pieces = 1; pieces_removed = 0; removables = []; hits = []; if (max_pieces == 1){ hits.push(1); } else { _local5 = 1; while (_local5 <= (max_pieces - 1)) { hits.push(_local5); _local5++; }; }; removed = []; } override public function createEffect(_arg1:int, _arg2:int):void{ var _local3:* = 0; while (_local3 < _arg1) { gameState.controller.addEffect("sparkParticle", mouseX, mouseY, 0, "effects_lower", 1); _local3++; }; gameState.controller.addEffect("boneParticle", mouseX, mouseY, 0, "effects_lower", 1); } } }//package game.model.assets.injuries
Section 110
//TransplantAS (game.model.assets.injuries.TransplantAS) package game.model.assets.injuries { import flash.display.*; import game.libraries.assets.*; import flash.geom.*; import app.connector.*; import game.model.*; import game.interfaces.*; public class TransplantAS extends InjuryGraphic implements IInjury { public var max_pieces:Number; public var removed:Array; public var pieces_removed:Number; public var hits:Array; public var removables:Array; public function TransplantAS(_arg1:GameState){ super(_arg1); make = "transplant"; maxStages = 4; stageArray = [[["chainsaw", "tongs"], "nothing", 1000, 250, 0.4, 100, "nothing", "nothing", false, "yellow", false, smallStage], ["tongs", "back", 1000, 250, 0.4, 500, "nothing", "nothing", false, "invisible", true, smallStage], ["lighter", "back", 1000, 250, 0.4, 100, "nothing", "nothing", false, "black", true, smallStage], ["cream", "back", 1000, 250, 0.4, 500, "nothing", "nothing", false, "green", true, smallStage]]; depth = "injuries_lower"; } public function updateRemovables(_arg1:int):void{ var _local2:*; var _local3:int; var _local4:int; if (_arg1 == 1){ if (hits.length == 0){ _local2 = 1; while (_local2 <= max_pieces) { if (removables.indexOf(_local2) == -1){ removables.push(_local2); }; _local3 = (5 + (Math.random() * 10)); _local4 = (5 + (Math.random() * 10)); mc[("removable" + _local2)].x = (mc[("removable" + _local2)].x - _local3); mc[("removable" + _local2)].y = (mc[("removable" + _local2)].y - _local4); _local2++; }; } else { if (removables.indexOf(1) == -1){ removables.push(1); }; _local3 = (5 + (Math.random() * 10)); _local4 = (5 + (Math.random() * 10)); mc[("removable" + 1)].x = (mc[("removable" + 1)].x - _local3); mc[("removable" + 1)].y = (mc[("removable" + 1)].y - _local4); }; } else { if (_arg1 < (max_pieces - 1)){ if (hits.indexOf((_arg1 - 1)) == -1){ if (removables.indexOf(_arg1) == -1){ removables.push(_arg1); }; _local3 = (5 + (Math.random() * 10)); _local4 = (5 + (Math.random() * 10)); mc[("removable" + (_arg1 - 1))].x = (mc[("removable" + (_arg1 - 1))].x - _local3); mc[("removable" + (_arg1 - 1))].y = (mc[("removable" + (_arg1 - 1))].y - _local4); }; if (hits.indexOf((_arg1 + 1)) == -1){ if (removables.indexOf((_arg1 + 1)) == -1){ removables.push((_arg1 + 1)); }; _local3 = (5 + (Math.random() * 10)); _local4 = (5 + (Math.random() * 10)); mc[("removable" + (_arg1 + 1))].x = (mc[("removable" + (_arg1 + 1))].x - _local3); mc[("removable" + (_arg1 + 1))].y = (mc[("removable" + (_arg1 + 1))].y - _local4); }; } else { if (_arg1 == (max_pieces - 1)){ if (removables.indexOf(_local2) == -1){ removables.push(max_pieces); }; _local3 = (5 + (Math.random() * 10)); _local4 = (5 + (Math.random() * 10)); mc[("removable" + max_pieces)].x = (mc[("removable" + max_pieces)].x - _local3); mc[("removable" + max_pieces)].y = (mc[("removable" + max_pieces)].y - _local4); if (hits.indexOf((_arg1 - 1)) == -1){ if (removables.indexOf(_arg1) == -1){ removables.push(_arg1); }; _local3 = (5 + (Math.random() * 10)); _local4 = (5 + (Math.random() * 10)); mc[("removable" + _arg1)].x = (mc[("removable" + _arg1)].x - _local3); mc[("removable" + _arg1)].y = (mc[("removable" + _arg1)].y - _local4); }; }; }; }; } override public function setData(_arg1:InjuryData, _arg2:Injury, _arg3:Boolean, _arg4:Boolean):void{ var _local5:*; super.setData(_arg1, _arg2, _arg3, _arg4); pieces_removed = 0; removables = []; hits = []; if (max_pieces == 1){ hits.push(1); } else { _local5 = 1; while (_local5 <= (max_pieces - 1)) { hits.push(_local5); _local5++; }; }; removed = []; } override public function updateInjury():void{ var _local1:int; var _local2:int; if (removed.length == max_pieces){ currentStage++; _local2 = (currentStage - 2); _local1 = -2; } else { _local2 = (currentStage - 1); _local1 = -1; }; var _local3:int = (stageArray[_local2][11] - gameState.injuryTimer); if (_local3 < 0){ _local3 = 0; }; gameState.createPopup("correct", mc.x, mc.y, this, _local1); if (stageArray[_local2][10]){ mc.nextFrame(); }; if (currentStage > maxStages){ alive = false; gameState.removeInjury(this); gameState.currentInjuries.splice(gameState.currentInjuries.indexOf(this), 1); hitBoxes = []; } else { setup(); }; } public function removeHit(_arg1:int):void{ var _local2:int = hits.splice(_arg1, 1); hitBoxes.splice(_arg1, 1); mc[("hit" + _local2)].visible = false; updateRemovables(_local2); } public function removeRemovable(_arg1:int):void{ mc[("removable" + _arg1)].visible = false; var _local2:* = 0; while (_local2 < removables.length) { if (removables[_local2] == _arg1){ removables.splice(_local2, 1); }; _local2++; }; removed.push(_arg1); } override public function setup():void{ var _local1:*; var _local2:MovieClip; var _local3:*; var _local4:DisplayObject; var _local5:ColorTransform; var _local6:MovieClip; invincible = false; invincibleTimer = maxInvincibleTimer; damageTimer = 0; specialTimer = Math.round((stageArray[(currentStage - 1)][5] * Math.random())); mc.stop(); hitBoxes = []; _local1 = 0; while (_local1 < hits.length) { hitBoxes.push([]); _local2 = mc[("hit" + hits[_local1])]; _local3 = 0; while (_local3 < _local2.numChildren) { _local4 = _local2.getChildAt(_local3); if ((_local4 is MovieClip)){ if (stageArray[(currentStage - 1)][9] == "invisible"){ _local4.visible = false; } else { _local5 = new ColorTransform(); if (stageArray[(currentStage - 1)][9] == "yellow"){ _local5.color = 16777011; } else { if (stageArray[(currentStage - 1)][9] == "black"){ _local5.color = 0; } else { if (stageArray[(currentStage - 1)][9] == "green"){ _local5.color = 6750003; }; }; }; _local4.transform.colorTransform = _local5; _local4.visible = true; hitBoxes[_local1].push([_local4, 2]); }; }; _local3++; }; _local1++; }; _local2 = mc["hit"]; _local3 = 0; while (_local3 < _local2.numChildren) { hitBoxes.push([]); _local4 = _local2.getChildAt(_local3); if ((_local4 is MovieClip)){ if ((((stageArray[(currentStage - 1)][9] == "invisible")) || ((currentStage == 1)))){ _local4.visible = false; } else { _local5 = new ColorTransform(); if (stageArray[(currentStage - 1)][9] == "yellow"){ _local5.color = 16777011; } else { if (stageArray[(currentStage - 1)][9] == "black"){ _local5.color = 0; } else { if (stageArray[(currentStage - 1)][9] == "green"){ _local5.color = 6750003; }; }; }; _local4.transform.colorTransform = _local5; _local4.visible = true; }; if (currentStage != 1){ hitBoxes[_local1].push([_local4, 3]); }; }; _local3++; }; _local1 = 0; while (_local1 < removables.length) { if (removed.indexOf(removables[_local1]) == -1){ _local6 = mc[("removable" + removables[_local1])]; _local6.visible = true; }; _local1++; }; cursor = ("Cursor" + go_data.linkage); } } }//package game.model.assets.injuries
Section 111
//TypeAndTellAS (game.model.assets.injuries.TypeAndTellAS) package game.model.assets.injuries { import shell.sound.*; import flash.events.*; import flash.display.*; import gs.*; import game.libraries.assets.*; import flash.geom.*; import app.connector.*; import game.utils.*; import game.model.*; import game.interfaces.*; import fl.motion.easing.*; import app.sound.*; public class TypeAndTellAS extends TransplantAS implements IInjury { public var oWords:Array; public var neededWords:int;// = 10 public var minY:int;// = 100 public var minX:int;// = 50 public var typedWord:String; public var correctWords:int; public var currentWord:String; public var words:Array; public var mx:int;// = -127 public var maxY:int;// = 360 public var otx:int; public var maxX:int;// = 550 public function TypeAndTellAS(_arg1:GameState){ oWords = ["bacon", "oink", "trotter", "piggy", "troth", "farm", "muddy", "back", "little", "piglet", "swine", "pork", "sausage"]; super(_arg1); make = "typeAndTell"; maxStages = 6; stageArray = [[["chainsaw", "tongs"], "nothing", 1000, 250, 0.3, 100, "nothing", "nothing", false, "yellow", false, smallStage], ["tongs", "back", 1000, 250, 0.3, 500, "nothing", "nothing", false, "invisible", true, smallStage], ["lighter", "back", 1000, 250, 0.3, 500, "nothing", "nothing", false, "black", true, smallStage], ["cream", "back", 1000, 250, 0.3, 500, "nothing", "nothing", false, "green", true, smallStage], ["battery", "back", 1000, 250, 0.3, 100, "nothing", "nothing", false, "invisible", true, smallStage], ["anything", "back", 1000, 350, 3, 600, "nothing", "nothing", false, "invisible", true, smallStage]]; otx = -1; words = []; trace("type and tell init"); } public function chooseWord():void{ var _local2:*; if (words.length == 0){ words = []; _local2 = 0; while (_local2 < oWords.length) { words.push(oWords[_local2]); _local2++; }; }; var _local1:int = (Math.random() * words.length); currentWord = words.splice(_local1, 1); typedWord = ""; if (otx == -1){ otx = mc["screen"]["word"].x; }; mc["screen"]["word"].x = otx; mc["screen"]["word"].text = currentWord; TweenLite.to(mc["screen"]["word"], ((stageArray[(currentStage - 1)][3] / 30) - correctWords), {ease:Linear.easeNone, x:(mc["screen"]["bomb"].x + (mc["screen"]["bomb"].width / 2)), onComplete:tooSlow}); } override public function cleanUp():void{ trace("cleanup"); if (mc.stage.hasEventListener(KeyboardEvent.KEY_DOWN)){ mc.stage.removeEventListener(KeyboardEvent.KEY_DOWN, keyboardCheck); }; if (((!((mc["screen"] == null))) && (!((mc["screen"]["word"] == null))))){ TweenLite.killTweensOf(mc["screen"]["word"]); }; } private function setupListener(_arg1:Event=null):void{ var _local2:*; mc.removeEventListener(Event.ADDED_TO_STAGE, setupListener); if (mc.stage.hasEventListener(KeyboardEvent.KEY_DOWN) == false){ mc.stage.addEventListener(KeyboardEvent.KEY_DOWN, keyboardCheck); gameState.controller.view[depth].mouseEnabled = (gameState.controller.view[depth].mouseChildren = true); mc.mouseEnabled = (mc.mouseChildren = true); mc["screen"].mouseEnabled = true; mc["screen"]["keys"].mouseEnabled = true; mc["screen"]["keys"].mouseChildren = true; _local2 = 0; while (_local2 < mc["screen"]["keys"].numChildren) { _local2++; }; }; } public function wrongWord():void{ SoundController.getInstance().playSound(SoundController.EFFECTS, SoundPackage.BUZZER_WRONG); SoundController.getInstance().playSound(SoundController.EFFECTS, SoundPackage.EXPLOSION); TweenLite.killTweensOf(mc["screen"]["word"]); gameState.createPopup("wrong", mc.x, mc.y, null); var _local1:Object = new Object(); _local1.id = 29; _local1.x = (Math.round(((maxX - minX) * Math.random())) + minX); _local1.y = (Math.round(((maxY - minY) * Math.random())) + minY); _local1.rotation = 0; _local1.scale = 1; var _local2:Injury = new Injury(_local1); gameState.addInjury(_local2, false); var _local3:Object = new Object(); _local3.id = 27; _local3.x = _local1.x; _local3.y = _local1.y; _local3.rotation = 0; _local3.scale = 1; var _local4:Injury = new Injury(_local3); gameState.addInjury(_local4, false); trace("wrong word"); setup(); gameState.health = (gameState.health - (stageArray[(currentStage - 1)][4] * 2)); } private function checkListener(_arg1:Event):void{ if (mc.stage != null){ setupListener(); mc.removeEventListener(Event.ENTER_FRAME, checkListener); }; } override public function render():void{ if (alive){ specialTimer++; if (specialTimer >= stageArray[(currentStage - 1)][5]){ special(); }; }; } override public function updateInjury():void{ var _local1:int; var _local2:int; var _local4:*; if (removed.length == max_pieces){ currentStage++; _local2 = (currentStage - 2); _local1 = -2; } else { _local2 = (currentStage - 1); _local1 = -1; }; var _local3:int = (stageArray[_local2][11] - gameState.injuryTimer); if (_local3 < 0){ _local3 = 0; }; if (currentStage < 6){ gameState.createPopup("correct", mc.x, mc.y, this, _local1); }; if (stageArray[_local2][10]){ mc.nextFrame(); }; if (currentStage > maxStages){ alive = false; if (mc.stage.hasEventListener(KeyboardEvent.KEY_DOWN)){ mc.stage.removeEventListener(KeyboardEvent.KEY_DOWN, keyboardCheck); _local4 = 0; while (_local4 < mc["screen"]["keys"].numChildren) { _local4++; }; }; mc["screen"]["word"].x = mx; mc["screen"]["word"].text = "!!!CONGRATULATIONS!!!"; ColourUtils.ApplyColourToString(0, mc["screen"]["word"].text.length, 6750003, mc["screen"]["word"]); gameState.removeInjury(this); gameState.currentInjuries.splice(gameState.currentInjuries.indexOf(this), 1); hitBoxes = []; } else { trace("update injury"); setup(); }; } override public function updateRemovables(_arg1:int):void{ removables.push(_arg1); var _local2:int = (2 + (Math.random() * 10)); var _local3:int = (2 + (Math.random() * 10)); mc[("removable" + _arg1)].x = (mc[("removable" + _arg1)].x - _local2); mc[("removable" + _arg1)].y = (mc[("removable" + _arg1)].y - _local3); } override public function setData(_arg1:InjuryData, _arg2:Injury, _arg3:Boolean, _arg4:Boolean):void{ var _local5:*; super.setData(_arg1, _arg2, _arg3, _arg4); max_pieces = 3; pieces_removed = 0; removables = []; hits = []; if (max_pieces == 1){ hits.push(1); } else { _local5 = 1; while (_local5 <= max_pieces) { hits.push(_local5); _local5++; }; }; removed = []; } override public function createEffect(_arg1:int, _arg2:int):void{ var _local3:Object = new Object(); _local3.id = 0; _local3.x = mouseX; _local3.y = mouseY; _local3.rotation = 0; _local3.scale = 1; var _local4:int = _arg2; var _local5:Injury = new Injury(_local3); var _local6:* = 0; while (_local6 < _arg1) { gameState.addBlood(_local5, _local4); _local6++; }; } public function keyCheck(_arg1:MovieClip):void{ var _local2:String = _arg1.name.split("key")[1]; checkWord(_local2); } public function checkWord(_arg1:String):void{ var _local2:Boolean; if (currentWord.substr(typedWord.length, 1) == _arg1){ ColourUtils.ApplyColourToString(0, (typedWord.length + 1), 6750003, mc["screen"]["word"]); typedWord = (typedWord + _arg1); if (typedWord == currentWord){ SoundController.getInstance().playSound(SoundController.EFFECTS, SoundPackage.BUZZER_RIGHT); gameState.createPopup("correct", mc.x, mc.y, this, -1); TweenLite.killTweensOf(mc["screen"]["word"]); correctWords++; if (correctWords == neededWords){ mc["screen"]["bomb"].visible = false; updateInjury(); } else { trace("check word"); setup(); }; }; } else { wrongWord(); }; } override public function interact():void{ var _local1:*; var _local2:MovieClip; if (currentStage == 5){ updateInjury(); } else { if (currentStage == 6){ SoundController.getInstance().playSound(SoundController.EFFECTS, SoundPackage.BUTTON_SELECT); _local1 = 0; while (_local1 < mc["screen"]["keys"].numChildren) { _local2 = mc["screen"]["keys"].getChildAt(_local1); if (_local2.hitTestPoint(mouseX, mouseY, true)){ keyCheck(_local2); }; _local1++; }; }; }; } public function keyboardCheck(_arg1:KeyboardEvent):void{ var _local2:String = String.fromCharCode(_arg1.charCode); checkWord(_local2); } public function tooSlow():void{ SoundController.getInstance().playSound(SoundController.EFFECTS, SoundPackage.BUZZER_WRONG); SoundController.getInstance().playSound(SoundController.EFFECTS, SoundPackage.EXPLOSION); TweenLite.killTweensOf(mc["screen"]["word"]); gameState.createPopup("tooslow", mc.x, mc.y, null); var _local1:Object = new Object(); _local1.id = 29; _local1.x = (Math.round(((maxX - minX) * Math.random())) + minX); _local1.y = (Math.round(((maxY - minY) * Math.random())) + minY); _local1.rotation = 0; _local1.scale = 1; var _local2:Injury = new Injury(_local1); gameState.addInjury(_local2, false); var _local3:Object = new Object(); _local3.id = 27; _local3.x = _local1.x; _local3.y = _local1.y; _local3.rotation = 0; _local3.scale = 1; var _local4:Injury = new Injury(_local3); gameState.addInjury(_local4, false); trace("too slow"); setup(); gameState.health = (gameState.health - (stageArray[(currentStage - 1)][4] * 2)); } override public function setup():void{ var _local1:*; var _local2:MovieClip; var _local3:*; var _local4:DisplayObject; var _local5:ColorTransform; var _local6:MovieClip; trace("calling setup"); invincible = false; invincibleTimer = maxInvincibleTimer; damageTimer = 0; specialTimer = Math.round((stageArray[(currentStage - 1)][5] * Math.random())); mc.stop(); if (currentStage > 5){ if (mc.stage != null){ setupListener(); } else { mc.addEventListener(Event.ENTER_FRAME, checkListener); }; chooseWord(); return; }; correctWords = 0; hitBoxes = []; _local1 = 0; while (_local1 < hits.length) { hitBoxes.push([]); _local2 = mc[("hit" + hits[_local1])]; _local3 = 0; while (_local3 < _local2.numChildren) { _local4 = _local2.getChildAt(_local3); if ((_local4 is MovieClip)){ if (stageArray[(currentStage - 1)][9] == "invisible"){ _local4.visible = false; } else { _local5 = new ColorTransform(); if (stageArray[(currentStage - 1)][9] == "yellow"){ _local5.color = 16777011; } else { if (stageArray[(currentStage - 1)][9] == "black"){ _local5.color = 0; } else { if (stageArray[(currentStage - 1)][9] == "green"){ _local5.color = 6750003; }; }; }; _local4.transform.colorTransform = _local5; _local4.visible = true; hitBoxes[_local1].push([_local4, 2]); }; }; _local3++; }; _local1++; }; _local2 = mc["hit"]; _local3 = 0; while (_local3 < _local2.numChildren) { hitBoxes.push([]); _local4 = _local2.getChildAt(_local3); if ((_local4 is MovieClip)){ if ((((stageArray[(currentStage - 1)][9] == "invisible")) || ((currentStage == 1)))){ _local4.visible = false; } else { _local5 = new ColorTransform(); if (stageArray[(currentStage - 1)][9] == "yellow"){ _local5.color = 16777011; } else { if (stageArray[(currentStage - 1)][9] == "black"){ _local5.color = 0; } else { if (stageArray[(currentStage - 1)][9] == "green"){ _local5.color = 6750003; }; }; }; _local4.transform.colorTransform = _local5; _local4.visible = true; }; if (currentStage != 1){ hitBoxes[_local1].push([_local4, 3]); }; }; _local3++; }; _local1 = 0; while (_local1 < removables.length) { if (removed.indexOf(removables[_local1]) == -1){ _local6 = mc[("removable" + removables[_local1])]; _local6.visible = true; }; _local1++; }; cursor = ("Cursor" + go_data.linkage); } } }//package game.model.assets.injuries
Section 112
//UnderSurfaceExtractionAS (game.model.assets.injuries.UnderSurfaceExtractionAS) package game.model.assets.injuries { import shell.sound.*; import flash.geom.*; import app.connector.*; import game.utils.*; import game.model.*; import game.interfaces.*; import app.sound.*; public class UnderSurfaceExtractionAS extends SurfaceExtractionAS implements IInjury { public function UnderSurfaceExtractionAS(_arg1:GameState){ super(_arg1); make = "underSurfaceExtraction"; maxStages = 6; stageArray = [["cutter", "nothing", 1000, 250, 0.4, 100, "nothing", "nothing", false, "invisible", false, smallStage], ["tongs", "nothing", 1000, 250, 0.4, 100, "nothing", "nothing", false, "invisible", false, smallStage], ["tongs", "back", 1000, 250, 0.4, 500, "blood", "nothing", false, "invisible", true, smallStage], ["stitch", "nothing", 1000, 250, 0.4, 500, "blood", "nothing", false, "invisible", true, smallStage], ["lighter", "back", 1000, 250, 0.4, 100, "nothing", "nothing", false, "invisible", true, smallStage], ["cream", "back", 1000, 250, 0.4, 500, "nothing", "nothing", true, "invisible", true, smallStage]]; hidden = true; } override public function updateInjury():void{ var _local6:int; var _local7:Object; var _local8:Injury; var _local9:*; var _local1:int = (mc.rotation + 180); var _local2:Point = new Point(mc.x, mc.y); var _local3:int = MapUtils.getDist(mc["s"].x, mc["e"].x, mc["s"].y, mc["e"].y); var _local4:Point = LineUtils.getPositionFromAngle(_local2, _local1, (_local3 / 2)); if (currentStage == 1){ _local6 = ((Math.random() * 1) + 1); SoundController.getInstance().playSound(SoundController.EFFECTS, SoundPackage[("SPLAT" + _local6)]); hidden = false; _local7 = new Object(); _local7.id = 0; _local7.y = _local4.y; _local7.x = _local4.x; _local7.rotation = 0; _local7.scale = 1; _local8 = new Injury(_local7); gameState.addBlood(_local8); mc.visible = true; _local9 = 0; while (_local9 < mc.numChildren) { mc.getChildAt(_local9).visible = true; _local9++; }; removable.getChildAt(0).visible = true; }; currentStage++; var _local5:int = (stageArray[(currentStage - 2)][11] - gameState.injuryTimer); if (_local5 < 0){ _local5 = 0; }; gameState.createPopup("correct", _local4.x, _local4.y, this); if (stageArray[(currentStage - 2)][10]){ mc.nextFrame(); }; if (currentStage > maxStages){ alive = false; gameState.removeInjury(this); gameState.currentInjuries.splice(gameState.currentInjuries.indexOf(this), 1); hitBoxes = []; } else { setup(); if (currentStage != 2){ removable.getChildAt(0).visible = false; }; }; } override public function setup():void{ super.setup(); if (currentStage == 1){ mc.visible = false; removable.getChildAt(0).visible = false; }; } } }//package game.model.assets.injuries
Section 113
//UnderSurfaceExtractionClownAS (game.model.assets.injuries.UnderSurfaceExtractionClownAS) package game.model.assets.injuries { import shell.sound.*; import flash.display.*; import flash.geom.*; import app.connector.*; import game.utils.*; import game.model.*; import game.interfaces.*; import app.sound.*; public class UnderSurfaceExtractionClownAS extends SurfaceExtractionAS implements IInjury { public var moved:int; public function UnderSurfaceExtractionClownAS(_arg1:GameState){ beingHeld = false; super(_arg1); make = "underSurfaceExtractionClown"; maxStages = 5; stageArray = [["cutter", "nothing", 1000, 250, 0.4, 100, "nothing", "nothing", false, "invisible", false, smallStage], ["tongs", "nothing", 1000, 250, 0.4, 100, "nothing", "nothing", false, "invisible", true, smallStage], ["stitch", "nothing", 1000, 250, 0.4, 500, "blood", "nothing", false, "invisible", true, smallStage], ["lighter", "back", 1000, 250, 0.4, 100, "nothing", "nothing", false, "invisible", true, smallStage], ["cream", "back", 1000, 250, 0.4, 500, "nothing", "nothing", true, "invisible", true, smallStage]]; hidden = true; moved = 0; } override public function updateInjury():void{ var _local1:int; var _local2:Point; var _local4:Point; var _local6:int; var _local7:Object; var _local8:Injury; var _local9:*; var _local10:Object; var _local11:Injury; _local1 = (mc.rotation + 180); _local2 = new Point(mc.x, mc.y); var _local3:int = MapUtils.getDist(mc["s"].x, mc["e"].x, mc["s"].y, mc["e"].y); _local4 = LineUtils.getPositionFromAngle(_local2, _local1, (_local3 / 2)); if (currentStage == 1){ _local6 = ((Math.random() * 1) + 1); SoundController.getInstance().playSound(SoundController.EFFECTS, SoundPackage[("SPLAT" + _local6)]); hidden = false; _local7 = new Object(); _local7.id = 0; _local7.y = _local4.y; _local7.x = _local4.x; _local7.rotation = 0; _local7.scale = 1; _local8 = new Injury(_local7); gameState.addBlood(_local8); mc.visible = true; _local9 = 0; while (_local9 < mc.numChildren) { mc.getChildAt(_local9).visible = true; _local9++; }; removable.getChildAt(0).visible = true; }; currentStage++; var _local5:int = (stageArray[(currentStage - 2)][11] - gameState.injuryTimer); if (_local5 < 0){ _local5 = 0; }; gameState.createPopup("correct", _local4.x, _local4.y, this); if (stageArray[(currentStage - 2)][10]){ mc.nextFrame(); }; if (currentStage == 3){ _local10 = new Object(); _local10.id = 66; _local1 = (mc.rotation + 180); _local2 = new Point(mc.x, mc.y); _local4 = LineUtils.getPositionFromAngle(_local2, _local1, 72); _local10.x = _local4.x; _local10.y = (_local4.y + 100); _local10.rotation = 0; _local10.scale = 1; _local11 = new Injury(_local10); gameState.addInjury(_local11, false); removable.getChildAt(0).visible = false; mc["hit"].x = origHX; }; if (currentStage > maxStages){ alive = false; gameState.removeInjury(this); gameState.currentInjuries.splice(gameState.currentInjuries.indexOf(this), 1); hitBoxes = []; } else { setup(); if (currentStage != 2){ removable.getChildAt(0).visible = false; }; }; } override public function render():void{ if (mc == null){ return; }; super.render(); if (mouseY > 460){ beingHeld = false; }; if (beingHeld == false){ if ((((((removable.getChildAt(0).x > origRX)) && ((hidden == false)))) && ((currentStage == 2)))){ removable.getChildAt(0).x = (removable.getChildAt(0).x - 1); mc["hit"].x = (mc["hit"].x - 1); moved = (moved - 1); }; }; } override public function setup():void{ var _local2:Object; var _local3:int; var _local4:Point; var _local5:int; var _local6:Point; var _local7:Injury; var _local8:DisplayObject; var _local9:ColorTransform; if ((((currentStage == 1)) && ((removable.getChildAt(0).visible == false)))){ _local2 = new Object(); _local2.id = 0; _local3 = (mc.rotation + 180); _local4 = new Point(mc.x, mc.y); _local5 = MapUtils.getDist(mc["s"].x, mc["e"].x, mc["s"].y, mc["e"].y); _local6 = LineUtils.getPositionFromAngle(_local4, _local3, (_local5 / 2)); _local2.y = _local6.y; _local2.x = _local6.x; _local2.rotation = 0; _local2.scale = 1; _local7 = new Injury(_local2); gameState.addBlood(_local7); }; invincible = false; invincibleTimer = maxInvincibleTimer; damageTimer = 0; specialTimer = Math.round((stageArray[(currentStage - 1)][5] * Math.random())); mc.stop(); hitBoxes = [[]]; var _local1:* = 0; while (_local1 < mc["hit"].numChildren) { _local8 = mc["hit"].getChildAt(_local1); if ((_local8 is MovieClip)){ if (stageArray[(currentStage - 1)][9] == "invisible"){ _local8.visible = false; } else { _local9 = new ColorTransform(); if (stageArray[(currentStage - 1)][9] == "yellow"){ _local9.color = 16777011; } else { if (stageArray[(currentStage - 1)][9] == "black"){ _local9.color = 0; } else { if (stageArray[(currentStage - 1)][9] == "green"){ _local9.color = 6750003; }; }; }; _local8.transform.colorTransform = _local9; _local8.visible = true; }; hitBoxes[0].push([_local8, 2]); }; _local1++; }; if (origRX == -1){ origRX = removable.getChildAt(0).x; }; if (origHX == -1){ origHX = mc["hit"].x; }; beingHeld = false; removable.getChildAt(0).visible = true; cursor = ("Cursor" + go_data.linkage); removableLength = (removable.getChildAt(0).height / 2); removableLength = 1000; if (currentStage != 2){ removable.getChildAt(0).visible = false; }; if (currentStage == 1){ mc.visible = false; }; } } }//package game.model.assets.injuries
Section 114
//UnderSurfaceExtractionSilverAS (game.model.assets.injuries.UnderSurfaceExtractionSilverAS) package game.model.assets.injuries { import shell.sound.*; import flash.geom.*; import app.connector.*; import game.utils.*; import game.model.*; import game.interfaces.*; import app.sound.*; public class UnderSurfaceExtractionSilverAS extends SurfaceExtractionAS implements IInjury { public function UnderSurfaceExtractionSilverAS(_arg1:GameState){ super(_arg1); make = "underSurfaceExtractionSilver"; maxStages = 4; stageArray = [["cutter", "nothing", 1000, 250, 0.4, 100, "nothing", "nothing", false, "invisible", false, smallStage], ["tongs", "nothing", 1000, 250, 0.4, 100, "nothing", "nothing", false, "invisible", false, smallStage], ["tongs", "back", 1000, 250, 0.4, 500, "blood", "nothing", false, "invisible", true, smallStage], ["vacuum", "nothing", 1000, 250, 0.4, 500, "blood", "nothing", true, "invisible", true, smallStage]]; hidden = true; } override public function updateInjury():void{ var _local6:int; var _local7:Object; var _local8:Injury; var _local9:*; var _local1:int = (mc.rotation + 180); var _local2:Point = new Point(mc.x, mc.y); var _local3:int = MapUtils.getDist(mc["s"].x, mc["e"].x, mc["s"].y, mc["e"].y); var _local4:Point = LineUtils.getPositionFromAngle(_local2, _local1, (_local3 / 2)); if (currentStage == 1){ _local6 = ((Math.random() * 1) + 1); SoundController.getInstance().playSound(SoundController.EFFECTS, SoundPackage[("SPLAT" + _local6)]); hidden = false; _local7 = new Object(); _local7.id = 0; _local7.y = _local4.y; _local7.x = _local4.x; _local7.rotation = 0; _local7.scale = 1; _local8 = new Injury(_local7); gameState.addBlood(_local8); mc.visible = true; _local9 = 0; while (_local9 < mc.numChildren) { mc.getChildAt(_local9).visible = true; _local9++; }; removable.getChildAt(0).visible = true; }; currentStage++; var _local5:int = (stageArray[(currentStage - 2)][11] - gameState.injuryTimer); if (_local5 < 0){ _local5 = 0; }; gameState.createPopup("correct", _local4.x, _local4.y, this); if (stageArray[(currentStage - 2)][10]){ mc.nextFrame(); }; if (currentStage > maxStages){ alive = false; gameState.removeInjury(this); gameState.currentInjuries.splice(gameState.currentInjuries.indexOf(this), 1); hitBoxes = []; } else { setup(); if (currentStage != 2){ removable.getChildAt(0).visible = false; }; }; } override public function setup():void{ super.setup(); if (currentStage == 1){ mc.visible = false; removable.getChildAt(0).visible = false; }; } } }//package game.model.assets.injuries
Section 115
//UnibrowAS (game.model.assets.injuries.UnibrowAS) package game.model.assets.injuries { import flash.display.*; import app.connector.*; import game.model.*; import game.interfaces.*; public class UnibrowAS extends InjuryGraphic implements IInjury { public var created:Boolean; public function UnibrowAS(_arg1:GameState){ super(_arg1); make = "unibrow"; maxStages = 1; stageArray = [["lighter", "nothing", 1000, 250, 0.4, 900, "nothing", "nothing", true, "visible", false, smallStage]]; } override public function updateInjury():void{ var _local1:Object = new Object(); _local1.id = 29; _local1.x = mc.x; _local1.y = mc.y; _local1.rotation = 0; _local1.scale = 1; var _local2:Injury = new Injury(_local1); gameState.addInjury(_local2, false); super.updateInjury(); gameState.health = (gameState.health - 2); } override public function setup():void{ var _local2:DisplayObject; invincible = false; invincibleTimer = maxInvincibleTimer; damageTimer = 0; specialTimer = Math.round(((stageArray[(currentStage - 1)][5] / 2) * Math.random())); mc.stop(); hitBoxes = [[]]; var _local1:* = 0; while (_local1 < mc["hit"].numChildren) { _local2 = mc["hit"].getChildAt(_local1); if ((_local2 is MovieClip)){ if (stageArray[(currentStage - 1)][9] == "invisible"){ _local2.visible = false; } else { _local2.visible = true; }; hitBoxes[0].push([_local2, 2]); }; _local1++; }; } } }//package game.model.assets.injuries
Section 116
//ClownEyeAS (game.model.assets.organs.ClownEyeAS) package game.model.assets.organs { import flash.display.*; import shell.*; import game.interfaces.*; public class ClownEyeAS extends EyeAS implements IOrgan { public function ClownEyeAS(_arg1, _arg2){ super(_arg1, _arg2); maxEyeMovement = 30; distanceFromEye = 10; ovality = 1.2; ox = 0; oy = 0; } override public function addClip():void{ clip = (RuntimeLibrary.getMovieClipByLinkageID("ClownEye") as MovieClip); addChild(clip); clip.x = _x; clip.y = _y; } override public function render():void{ var _local1:int; var _local2:int; var _local3:int; var _local4:*; if (((!((clip == null))) && (!((clip["pupil"] == null))))){ _local1 = (clip.mouseX - ox); _local2 = (clip.mouseY - oy); _local3 = Math.min(Math.max((Math.sqrt(((_local1 * _local1) + (_local2 * _local2))) / distanceFromEye), 0), maxEyeMovement); _local4 = Math.atan2(_local2, _local1); clip["pupil"].x = (((Math.cos(_local4) * _local3) * ovality) + ox); clip["pupil"].y = ((Math.sin(_local4) * _local3) + oy); }; } } }//package game.model.assets.organs
Section 117
//EyeAS (game.model.assets.organs.EyeAS) package game.model.assets.organs { import flash.display.*; import shell.*; import game.interfaces.*; public class EyeAS extends Sprite implements IOrgan { public var maxEyeMovement:Number;// = 90 public var _x:Number; public var ox:Number;// = 299 public var oy:Number;// = 186 public var clip:MovieClip; public var distanceFromEye:Number;// = 10 public var _y:Number; public var ovality:Number;// = 1.2 public function EyeAS(_arg1, _arg2){ _x = _arg1; _y = _arg2; trace("hello i am an eye"); } public function addClip():void{ clip = (RuntimeLibrary.getMovieClipByLinkageID("movingEye") as MovieClip); addChild(clip); clip.x = _x; clip.y = _y; } public function render():void{ var _local1:int; var _local2:int; var _local3:int; var _local4:*; if (((!((clip == null))) && (!((clip["pupil"] == null))))){ _local1 = (mouseX - ox); _local2 = (mouseY - oy); _local3 = Math.min(Math.max((Math.sqrt(((_local1 * _local1) + (_local2 * _local2))) / distanceFromEye), 0), maxEyeMovement); _local4 = Math.atan2(_local2, _local1); clip["pupil"].x = (((Math.cos(_local4) * _local3) * ovality) + ox); clip["pupil"].y = ((Math.sin(_local4) * _local3) + oy); }; } } }//package game.model.assets.organs
Section 118
//EyeWithLidAS (game.model.assets.organs.EyeWithLidAS) package game.model.assets.organs { import flash.display.*; import shell.*; import game.interfaces.*; public class EyeWithLidAS extends Sprite implements IOrgan { public var maxEyeMovement:Number;// = 90 public var _x:Number; public var ox:Number;// = 299 public var oy:Number;// = 186 public var clip:MovieClip; public var distanceFromEye:Number;// = 10 public var _y:Number; public var ovality:Number;// = 1.2 public function EyeWithLidAS(_arg1, _arg2){ _x = _arg1; _y = _arg2; trace("hello i am an eye"); } public function addClip():void{ clip = (RuntimeLibrary.getMovieClipByLinkageID("movingEyeWithLid") as MovieClip); addChild(clip); clip.x = _x; clip.y = _y; } public function render():void{ var _local1:int; var _local2:int; var _local3:int; var _local4:*; if (((!((clip == null))) && (!((clip["pupil"] == null))))){ _local1 = (mouseX - ox); _local2 = (mouseY - oy); _local3 = Math.min(Math.max((Math.sqrt(((_local1 * _local1) + (_local2 * _local2))) / distanceFromEye), 0), maxEyeMovement); _local4 = Math.atan2(_local2, _local1); clip["pupil"].x = (((Math.cos(_local4) * _local3) * ovality) + ox); clip["pupil"].y = ((Math.sin(_local4) * _local3) + oy); }; } } }//package game.model.assets.organs
Section 119
//Battery (game.model.assets.tools.Battery) package game.model.assets.tools { import shell.sound.*; import flash.events.*; import flash.display.*; import game.libraries.assets.*; import app.connector.*; import game.model.assets.injuries.*; import game.model.*; import game.interfaces.*; import app.sound.*; public class Battery extends Tool implements ITool { public var restartAmount:int; public function Battery(_arg1:GameState){ super(_arg1); getSingleInjury = false; level = gameState.controller.so.mySO.data["battery_level"]; if (level == 1){ restartAmount = 10; } else { if (level == 2){ restartAmount = 20; } else { if (level == 3){ restartAmount = 30; }; }; }; } override public function onMouseUp():void{ super.onMouseUp(); } override public function onMouseDown():void{ super.onMouseDown(); } override public function turnOff(_arg1:Boolean=true):void{ super.turnOff(); } override public function wrongUsage():void{ var _local1:Object; var _local2:Injury; super.wrongUsage(); gameState.createPopup("wrong", mouseX, mouseY, null); if ((Connector._current_mission + 1) == 20){ } else { if ((Connector._current_mission + 1) != 10){ gameState.inShock = true; gameState.inShockTimer = 0; _local1 = new Object(); _local1.id = 28; _local1.x = mouseX; _local1.y = mouseY; _local1.rotation = 0; _local1.scale = 1; _local2 = new Injury(_local1); gameState.addInjury(_local2, true); } else { _local1 = new Object(); _local1.id = 29; _local1.x = mouseX; _local1.y = mouseY; _local1.rotation = 0; _local1.scale = 1; _local2 = new Injury(_local1); gameState.addInjury(_local2, true); }; }; turnOff(); } override public function turnOn():void{ var _local1:Boolean; var _local2:*; var _local3:*; if (turnedOn){ return; }; if ((Connector._current_mission + 1) == 19){ _local1 = false; _local2 = 0; while (_local2 < gameState._injuries.length) { _local3 = gameState._injuries[_local2]; if ((((_local3 is BigCentipedeAS)) && ((BigCentipedeAS(_local3).state == "attack")))){ _local1 = true; return; }; _local2++; }; }; super.turnOn(); SoundController.getInstance().playSound(SoundController.EFFECTS, SoundPackage.BATTERY); gameState.controller.addEffect("bodyshock", mouseX, mouseY, 0, "effects_higher", 1); if ((gameState.currentInjuries[0] is Array)){ if (gameState.currentInjuries[0][0] == "anything"){ gameState.currentInjuries[0][1].interact(); return; }; }; } override public function render(_arg1:Event):void{ var _local2:*; var _local3:BleedAS; var _local4:InjuryGraphic; var _local5:MovieClip; var _local6:Object; var _local7:Injury; var _local8:Array; var _local9:Boolean; if ((Connector._current_mission + 1) == 10){ wrongUsage(); return; }; if ((Connector._current_mission + 1) == 20){ gameState.currentInjuries = gameState.controller.findCorrectInjury(getSingleInjury); if (gameState.currentInjuries.length != 0){ _local2 = 0; while (_local2 < gameState.currentInjuries.length) { _local3 = gameState.currentInjuries[_local2]; _local3.updateInjury(); _local2++; }; } else { wrongUsage(); }; return; }; gameState.currentInjuries = gameState.controller.findCorrectInjury(getSingleInjury); if (gameState.currentInjuries.length != 0){ _local2 = 0; while (_local2 < gameState.currentInjuries.length) { _local4 = gameState.currentInjuries[_local2]; if ((_local4 is DoveAS)){ if (((_local4.invincible) && (_local4.mc["alive"].visible))){ return; }; if (((_local4.invincible) && ((_local4.mc["alive"].visible == false)))){ wrongUsage(); return; }; } else { if (_local4.invincible){ return; }; }; if ((_local4 is SquidAS)){ _local5 = _local4.mc["hit6"]; } else { _local5 = _local4.mc["hit"]; }; if (_local5.hitTestPoint(mouseX, mouseY, true)){ _local4.interact(); turnOff(); return; }; _local2++; }; } else { if (gameState.inShock){ _local6 = new Object(); _local6.id = 28; _local6.x = mouseX; _local6.y = mouseY; _local6.rotation = 0; _local6.scale = 1; _local7 = new Injury(_local6); gameState.addInjury(_local7, true); gameState.createPopup("revived", mouseX, mouseY, null); gameState.inShock = false; gameState.inShockTimer = gameState.maxInShockTimer; if (gameState.health > restartAmount){ gameState.health = restartAmount; }; turnOff(); } else { _local8 = gameState.controller.mission_data.data; _local9 = false; _local2 = 0; while (_local2 < gameState._injuries.length) { if ((((gameState._injuries[_local2] is CentipedeAS)) && (CentipedeAS(gameState._injuries[_local2]).hidden))){ _local9 = true; CentipedeAS(gameState._injuries[_local2]).interact(); break; }; _local2++; }; if (((!((Connector.current_mission_id == 16))) || ((_local9 == false)))){ wrongUsage(); } else { gameState.inShock = true; gameState.inShockTimer = 0; turnOff(); _local6 = new Object(); _local6.id = 28; _local6.x = mouseX; _local6.y = mouseY; _local6.rotation = 0; _local6.scale = 1; _local7 = new Injury(_local6); gameState.addInjury(_local7, true); }; }; }; } } }//package game.model.assets.tools
Section 120
//Chainsaw (game.model.assets.tools.Chainsaw) package game.model.assets.tools { import shell.sound.*; import flash.events.*; import flash.display.*; import game.libraries.assets.*; import app.connector.*; import game.utils.*; import game.model.assets.injuries.*; import game.model.*; import game.interfaces.*; import app.sound.*; public class Chainsaw extends Tool implements ITool { public var splatMod:int;// = 10 public var minX:int;// = 0 public var minY:int;// = 0 public var maxX:int;// = 650 public var maxY:int;// = 460 public var splatChance:int;// = 50 public function Chainsaw(_arg1:GameState){ super(_arg1); getSingleInjury = true; maxEffectTimer = 8; maxBloodTimer = 8; maxLowEffectTimer = (maxEffectTimer / 3); bloodVel = 14; level = gameState.controller.so.mySO.data["chainsaw_level"]; if (level == 1){ damage = 5; hitBuffer = 20; healAmount = 1; } else { if (level == 2){ damage = 3; hitBuffer = 50; healAmount = 2; } else { if (level == 3){ damage = 1; hitBuffer = 80; healAmount = 3; }; }; }; } override public function onMouseUp():void{ super.onMouseUp(); } override public function turnOff(_arg1:Boolean=true):void{ super.turnOff(); } override public function onMouseDown():void{ super.onMouseDown(); } override public function wrongUsage():void{ var _local4:Injury; super.wrongUsage(); if (gameState.inShock == false){ if ((Connector._current_mission + 1) != 20){ gameState.health = (gameState.health - damage); }; }; var _local1:Object = new Object(); if ((Connector._current_mission + 1) == 20){ } else { if ((Connector._current_mission + 1) == 10){ _local1.id = 83; } else { _local1.id = 3; }; }; if ((Connector._current_mission + 1) != 20){ _local1.x = mouseX; _local1.y = mouseY; _local1.rotation = (360 * Math.random()); _local1.scale = 1; _local4 = new Injury(_local1); gameState.addInjury(_local4, true); }; var _local2:Object = new Object(); _local2.id = 0; _local2.x = mouseX; _local2.y = mouseY; _local2.rotation = 0; _local2.scale = 1; var _local3:Injury = new Injury(_local2); gameState.addBlood(_local3, bloodVel); } override public function turnOn():void{ var _local1:Boolean; var _local2:*; var _local3:*; if (turnedOn){ return; }; if ((Connector._current_mission + 1) == 19){ _local1 = false; _local2 = 0; while (_local2 < gameState._injuries.length) { _local3 = gameState._injuries[_local2]; if ((((_local3 is BigCentipedeAS)) && ((BigCentipedeAS(_local3).state == "attack")))){ _local1 = true; return; }; _local2++; }; }; super.turnOn(); if ((gameState.currentInjuries[0] is Array)){ if (gameState.currentInjuries[0][0] == "anything"){ gameState.currentInjuries[0][1].interact(); return; }; }; effectTimer = (maxEffectTimer - 1); if (level == 1){ gameState.controller.view.controlPanel.cursor["hit"].scaleX = 1; gameState.controller.view.controlPanel.cursor["hit"].scaleY = 1; } else { if (level == 2){ gameState.controller.view.controlPanel.cursor["hit"].scaleX = 5; gameState.controller.view.controlPanel.cursor["hit"].scaleY = 5; } else { if (level == 3){ gameState.controller.view.controlPanel.cursor["hit"].scaleX = 10; gameState.controller.view.controlPanel.cursor["hit"].scaleY = 10; }; }; }; } override public function render(_arg1:Event):void{ var _local2:Boolean; var _local3:Object; var _local4:Injury; var _local5:Number; var _local6:*; var _local7:InjuryGraphic; var _local8:MovieClip; var _local9:Array; var _local10:*; var _local11:Boolean; var _local12:*; var _local13:MovieClip; SoundController.getInstance().playSound(SoundController.EFFECTS, SoundPackage.CHAINSAW); super.render(_arg1); gameState.controller.shakeScreen("Higher"); bloodTimer++; if (bloodTimer >= maxBloodTimer){ bloodTimer = 0; _local3 = new Object(); _local3.id = 0; _local3.x = mouseX; _local3.y = mouseY; _local3.rotation = 0; _local3.scale = 1; _local4 = new Injury(_local3); gameState.addBlood(_local4, bloodVel); gameState.addBlood(_local4, bloodVel); gameState.addBlood(_local4, bloodVel); _local5 = (Math.random() * splatChance); }; if (gameState.currentInjuries.length == 0){ }; _local2 = false; if (gameState.currentInjuries.length != 0){ _local6 = 0; while (_local6 < gameState.currentInjuries.length) { _local7 = gameState.currentInjuries[_local6]; if (_local7.invincible){ return; }; _local8 = gameState.controller.view.controlPanel.cursor["hit"]; _local9 = _local7.getHitBoxes(); if ((_local7 is IncisionCoffinAS)){ _local10 = 0; while (_local10 < _local9.length) { if (_local9[_local10].length != 0){ _local11 = true; _local12 = 0; while (_local12 < _local9[_local10].length) { _local13 = _local9[_local10][_local12][0]; _local2 = false; _local8 = gameState.controller.view.controlPanel.cursor["hit"]; if (_local8.hitTestObject(_local13)){ _local2 = true; }; if (_local2){ effectTimer++; if (effectTimer >= maxEffectTimer){ _local7.createEffect(1, bloodVel); effectTimer = 0; }; _local9[_local10][_local12][1] = (_local9[_local10][_local12][1] - healAmount); }; if (_local9[_local10][_local12][1] <= 0){ _local9[_local10][_local12][0].visible = false; } else { _local11 = false; }; _local12++; }; if (_local11){ _local7.updateInjury(); }; }; _local10++; }; } else { _local10 = 0; while (_local10 < _local9.length) { if (_local9[_local10].length != 0){ _local11 = true; _local12 = 0; while (_local12 < _local9[_local10].length) { _local13 = _local9[_local10][_local12][0]; _local2 = false; if (_local8.hitTestObject(_local13)){ _local2 = true; }; if (_local2){ _local7.interact(); effectTimer++; if (effectTimer >= maxEffectTimer){ effectTimer = 0; _local7.createEffect(2, bloodVel); }; _local9[_local10][_local12][1] = (_local9[_local10][_local12][1] - healAmount); }; if (_local9[_local10][_local12][1] <= 0){ _local9[_local10][_local12][0].visible = false; } else { _local11 = false; }; _local12++; }; if (_local11){ if ((_local7 is TransplantAS)){ TransplantAS(_local7).removeHit(_local10); } else { if ((_local7 is SquidAS)){ SquidAS(_local7).removeHit(_local10); }; }; _local7.updateInjury(); }; }; _local10++; }; }; _local6++; }; }; if (_local2 == false){ if (gameState.inShock == false){ if ((Connector._current_mission + 1) != 20){ gameState.health = (gameState.health - (damage / 70)); }; }; }; } } }//package game.model.assets.tools
Section 121
//Cream (game.model.assets.tools.Cream) package game.model.assets.tools { import shell.sound.*; import flash.events.*; import flash.display.*; import game.libraries.assets.*; import app.connector.*; import game.utils.*; import game.model.assets.injuries.*; import game.model.*; import game.interfaces.*; import app.sound.*; public class Cream extends Tool implements ITool { public function Cream(_arg1:GameState){ super(_arg1); getSingleInjury = false; level = gameState.controller.so.mySO.data["cream_level"]; maxEffectTimer = 8; maxBloodTimer = 8; maxLowEffectTimer = (maxEffectTimer / 3); if (level == 1){ hitBuffer = 20; healAmount = 1; damage = 0.1; } else { if (level == 2){ hitBuffer = 50; healAmount = 2; damage = 0.2; } else { if (level == 3){ hitBuffer = 80; healAmount = 3; damage = 0.3; }; }; }; } override public function onMouseUp():void{ super.onMouseUp(); } override public function turnOff(_arg1:Boolean=true):void{ super.turnOff(); } override public function wrongUsage():void{ super.wrongUsage(); gameState.createPopup("wrong", mouseX, mouseY, null); var _local1:Object = new Object(); _local1.id = 84; _local1.x = mouseX; _local1.y = mouseY; _local1.rotation = 0; _local1.scale = 1; var _local2:Injury = new Injury(_local1); gameState.addInjury(_local2, true); } override public function onMouseDown():void{ super.onMouseDown(); } override public function turnOn():void{ var _local1:Boolean; var _local2:*; var _local3:*; if (turnedOn){ return; }; if ((Connector._current_mission + 1) == 19){ _local1 = false; _local2 = 0; while (_local2 < gameState._injuries.length) { _local3 = gameState._injuries[_local2]; if ((((_local3 is BigCentipedeAS)) && ((BigCentipedeAS(_local3).state == "attack")))){ _local1 = true; return; }; _local2++; }; }; super.turnOn(); if ((gameState.currentInjuries[0] is Array)){ if (gameState.currentInjuries[0][0] == "anything"){ gameState.currentInjuries[0][1].interact(); }; }; if (level == 1){ gameState.controller.view.controlPanel.cursor["hit"].scaleX = 1; gameState.controller.view.controlPanel.cursor["hit"].scaleY = 1; } else { if (level == 2){ gameState.controller.view.controlPanel.cursor["hit"].scaleX = 5; gameState.controller.view.controlPanel.cursor["hit"].scaleY = 5; } else { if (level == 3){ gameState.controller.view.controlPanel.cursor["hit"].scaleX = 10; gameState.controller.view.controlPanel.cursor["hit"].scaleY = 10; }; }; }; } override public function render(_arg1:Event):void{ var _local2:*; var _local3:BleedAS; var _local4:InjuryGraphic; var _local5:Array; var _local6:*; var _local7:Boolean; var _local8:*; var _local9:MovieClip; var _local10:Boolean; var _local11:MovieClip; if (mouseY > 460){ turnOff(true); }; lowEffectTimer++; if (lowEffectTimer >= maxLowEffectTimer){ lowEffectTimer = 0; SoundController.getInstance().playSound(SoundController.EFFECTS, SoundPackage.CREAM); if ((Connector._current_mission + 1) != 20){ gameState.controller.addEffect("cream", mouseX, mouseY, 0, "effects_higher", 0.2); } else { gameState.controller.addEffect("syrup", mouseX, mouseY, 0, "effects_higher", 0.2); }; }; effectTimer++; if (effectTimer >= maxEffectTimer){ effectTimer = 0; if ((Connector._current_mission + 1) != 20){ gameState.controller.addEffect("creamSpray", mouseX, mouseY, (360 * Math.random()), "effects_lower", 0.1); } else { gameState.controller.addEffect("syrupSpray", mouseX, mouseY, (360 * Math.random()), "effects_lower", 0.1); }; }; if (lowEffectTimer >= (maxLowEffectTimer - 1)){ if ((Connector._current_mission + 1) == 10){ SoundController.getInstance().playSound(SoundController.EFFECTS, SoundPackage.LIGHTER); gameState.controller.addEffect("smoke", mouseX, mouseY, 0, "effects_higher", 1); }; }; if ((Connector._current_mission + 1) == 10){ wrongUsageTimer++; if (wrongUsageTimer >= maxWrongUsageTimer){ wrongUsage(); }; return; }; if ((Connector._current_mission + 1) == 20){ gameState.currentInjuries = gameState.controller.findCorrectInjury(getSingleInjury); if (gameState.currentInjuries.length != 0){ _local2 = 0; while (_local2 < gameState.currentInjuries.length) { _local3 = gameState.currentInjuries[_local2]; if (((!((_local3.mc["holder"]["mouth"] == null))) && (_local3.mc["holder"]["mouth"].hitTestPoint(mouseX, mouseY, true)))){ _local3.mouthHealth--; if (_local3.mouthHealth <= 0){ _local3.updateInjury(); }; }; _local2++; }; }; return; }; if (gameState.inShock == false){ }; gameState.currentInjuries = gameState.controller.findCorrectInjury(getSingleInjury); if (gameState.currentInjuries.length != 0){ _local2 = 0; while (_local2 < gameState.currentInjuries.length) { if ((gameState.currentInjuries[_local2] is Array) == false){ _local4 = gameState.currentInjuries[_local2]; if (_local4.invincible){ return; }; _local5 = _local4.getHitBoxes(); _local6 = 0; while (_local6 < _local5.length) { if (_local5[_local6].length != 0){ _local7 = true; _local8 = 0; while (_local8 < _local5[_local6].length) { _local9 = _local5[_local6][_local8][0]; _local10 = false; _local11 = gameState.controller.view.controlPanel.cursor["hit"]; if (_local11.hitTestObject(_local9)){ _local10 = true; }; if (_local10){ if (gameState.inShock == false){ if ((Connector._current_mission + 1) != 20){ gameState.health = (gameState.health + damage); }; }; _local5[_local6][_local8][1] = (_local5[_local6][_local8][1] - healAmount); }; if (_local5[_local6][_local8][1] <= 0){ _local5[_local6][_local8][0].visible = false; } else { _local7 = false; }; _local8++; }; if (_local7){ _local4.updateInjury(); }; }; _local6++; }; }; _local2++; }; }; } } }//package game.model.assets.tools
Section 122
//Cutter (game.model.assets.tools.Cutter) package game.model.assets.tools { import shell.sound.*; import flash.events.*; import flash.display.*; import game.libraries.assets.*; import flash.geom.*; import app.connector.*; import game.utils.*; import game.model.assets.injuries.*; import game.model.*; import game.interfaces.*; import app.sound.*; public class Cutter extends Tool implements ITool { public function Cutter(_arg1:GameState){ super(_arg1); getSingleInjury = true; maxEffectTimer = 8; maxBloodTimer = 8; maxLowEffectTimer = (maxEffectTimer / 3); bloodVel = 9; level = gameState.controller.so.mySO.data["cutter_level"]; if (level == 1){ hitBuffer = 20; healAmount = 1; } else { if (level == 2){ hitBuffer = 50; healAmount = 2; } else { if (level == 3){ hitBuffer = 80; healAmount = 3; }; }; }; damage = 3; } override public function onMouseUp():void{ super.onMouseUp(); } override public function turnOff(_arg1:Boolean=true):void{ super.turnOff(); } override public function wrongUsage():void{ var _local4:Injury; super.wrongUsage(); if (gameState.inShock == false){ if ((Connector._current_mission + 1) != 20){ gameState.health = (gameState.health - damage); }; }; var _local1:Object = new Object(); if ((Connector._current_mission + 1) == 20){ } else { if ((Connector._current_mission + 1) == 10){ _local1.id = 82; } else { _local1.id = 1; }; }; if ((Connector._current_mission + 1) != 20){ _local1.x = mouseX; _local1.y = mouseY; _local1.rotation = (360 * Math.random()); _local1.scale = 1; _local4 = new Injury(_local1); gameState.addInjury(_local4, true); }; var _local2:Object = new Object(); _local2.id = 0; _local2.x = mouseX; _local2.y = mouseY; _local2.rotation = 0; _local2.scale = 1; var _local3:Injury = new Injury(_local2); gameState.addBlood(_local3, bloodVel); } override public function onMouseDown():void{ super.onMouseDown(); } override public function turnOn():void{ var _local1:Boolean; var _local2:*; var _local3:*; if (turnedOn){ return; }; if ((Connector._current_mission + 1) == 19){ _local1 = false; _local2 = 0; while (_local2 < gameState._injuries.length) { _local3 = gameState._injuries[_local2]; if ((((_local3 is BigCentipedeAS)) && ((BigCentipedeAS(_local3).state == "attack")))){ _local1 = true; return; }; _local2++; }; }; super.turnOn(); if ((gameState.currentInjuries[0] is Array)){ if (gameState.currentInjuries[0][0] == "anything"){ gameState.currentInjuries[0][1].interact(); return; }; }; effectTimer = (maxEffectTimer - 1); if (level == 1){ gameState.controller.view.controlPanel.cursor["hit"].scaleX = 1; gameState.controller.view.controlPanel.cursor["hit"].scaleY = 1; } else { if (level == 2){ gameState.controller.view.controlPanel.cursor["hit"].scaleX = 5; gameState.controller.view.controlPanel.cursor["hit"].scaleY = 5; } else { if (level == 3){ gameState.controller.view.controlPanel.cursor["hit"].scaleX = 10; gameState.controller.view.controlPanel.cursor["hit"].scaleY = 10; }; }; }; } override public function render(_arg1:Event):void{ var _local2:Object; var _local3:Injury; var _local4:*; var _local5:InjuryGraphic; var _local6:int; var _local7:Point; var _local8:int; var _local9:Point; var _local10:int; var _local11:Array; var _local12:*; var _local13:Boolean; var _local14:*; var _local15:MovieClip; var _local16:Boolean; var _local17:MovieClip; SoundController.getInstance().playSound(SoundController.EFFECTS, SoundPackage.PIZZA_CUTTER); super.render(_arg1); bloodTimer++; if (bloodTimer >= maxBloodTimer){ bloodTimer = 0; _local2 = new Object(); _local2.id = 0; _local2.x = mouseX; _local2.y = mouseY; _local2.rotation = 0; _local2.scale = 1; _local3 = new Injury(_local2); gameState.addBlood(_local3, bloodVel); }; if (gameState.currentInjuries.length != 0){ _local4 = 0; while (_local4 < gameState.currentInjuries.length) { _local5 = gameState.currentInjuries[_local4]; if (_local5.invincible){ return; }; if ((((((((_local5 is FatAS)) || ((_local5 is UnderSurfaceExtractionAS)))) || ((_local5 is UnderSurfaceExtractionClownAS)))) || ((_local5 is UnderSurfaceExtractionSilverAS)))){ _local6 = (_local5.mc.rotation + 180); _local7 = new Point(_local5.mc.x, _local5.mc.y); if ((_local5 is FatAS)){ _local9 = _local7; } else { _local10 = MapUtils.getDist(_local5.mc["s"].x, _local5.mc["e"].x, _local5.mc["s"].y, _local5.mc["e"].y); _local9 = LineUtils.getPositionFromAngle(_local7, _local6, (_local10 / 2)); }; _local8 = MapUtils.getDist(_local9.x, mouseX, _local9.y, mouseY); if ((_local8 - hitBuffer) <= hitDist){ _local5.updateInjury(); }; } else { _local11 = _local5.getHitBoxes(); _local12 = 0; while (_local12 < _local11.length) { if (_local11[_local12].length != 0){ _local13 = true; _local14 = 0; while (_local14 < _local11[_local12].length) { _local15 = _local11[_local12][_local14][0]; _local16 = false; _local17 = gameState.controller.view.controlPanel.cursor["hit"]; if (_local17.hitTestObject(_local15)){ _local16 = true; }; if (_local16){ effectTimer++; if (effectTimer >= maxEffectTimer){ _local5.createEffect(1, bloodVel); effectTimer = 0; }; _local11[_local12][_local14][1] = (_local11[_local12][_local14][1] - healAmount); }; if (_local11[_local12][_local14][1] <= 0){ _local11[_local12][_local14][0].visible = false; } else { _local13 = false; }; _local14++; }; if (_local13){ _local5.updateInjury(); }; }; _local12++; }; }; _local4++; }; }; } } }//package game.model.assets.tools
Section 123
//Injection (game.model.assets.tools.Injection) package game.model.assets.tools { import shell.sound.*; import flash.events.*; import flash.display.*; import game.libraries.assets.*; import app.connector.*; import shell.*; import game.model.assets.injuries.*; import game.model.*; import game.interfaces.*; import app.sound.*; public class Injection extends Tool implements ITool { public var minX:int;// = 25 public var minY:int;// = 200 public var bar:MovieClip; public var eyeHit:Number; public var boost:int;// = 10 public var maxX:int;// = 575 public var maxY:int;// = 600 public var injury:InjuryGraphic; public function Injection(_arg1:GameState){ super(_arg1); getSingleInjury = true; damage = 2; level = gameState.controller.so.mySO.data["injection_level"]; if (level == 1){ boost = 10; } else { if (level == 2){ boost = 13; } else { if (level == 3){ boost = 16; }; }; }; } override public function onMouseUp():void{ super.onMouseUp(); } override public function onMouseDown():void{ super.onMouseDown(); } override public function render(_arg1:Event):void{ var _local2:Object; var _local3:Object; var _local4:Injury; var _local5:Injury; if (mouseY > 460){ turnOff(true); }; if ((((((bar["wall"] == null)) || ((bar["hit"] == null)))) || ((bar["floor"] == null)))){ return; }; if (((!((injury == null))) && ((injury is BatAS)))){ if (BatAS(injury).state != "flapping"){ wrongUsage(); gameState.createPopup("wrong", mouseX, mouseY, null); turnOff(); return; }; }; if (bar["hit"].hitTestPoint(mouseX, mouseY, true)){ SoundController.getInstance().playSound(SoundController.EFFECTS, SoundPackage.INJECTION_OUT); if (injury == null){ if (gameState.inShock == false){ if ((Connector._current_mission + 1) == 10){ SoundController.getInstance().playSound(SoundController.EFFECTS, SoundPackage.MMM); gameState.createPopup("yummy", mouseX, mouseY, null); gameState.health = (gameState.health + boost); } else { if ((Connector._current_mission + 1) != 20){ gameState.createPopup("correct", mouseX, mouseY, null); gameState.health = (gameState.health + boost); }; }; }; } else { if ((injury is BigCentipedeAS)){ BigCentipedeAS(injury).updateEye(eyeHit); } else { injury.updateInjury(); }; }; turnOff(); return; }; if (bar["wall"].hitTestPoint(mouseX, mouseY, true)){ wrongUsage(); gameState.createPopup("wrong", mouseX, mouseY, null); if (gameState.inShock == false){ if ((Connector._current_mission + 1) != 20){ gameState.health = (gameState.health - damage); }; _local2 = new Object(); if ((Connector._current_mission + 1) == 20){ } else { if ((Connector._current_mission + 1) == 10){ _local2.id = 82; } else { _local2.id = 1; }; }; if ((Connector._current_mission + 1) != 20){ _local2.x = mouseX; _local2.y = mouseY; _local2.rotation = (360 * Math.random()); _local2.scale = 1; _local5 = new Injury(_local2); gameState.addInjury(_local5, true); }; _local3 = new Object(); _local3.id = 0; _local3.x = mouseX; _local3.y = mouseY; _local3.rotation = 0; _local3.scale = 1; _local4 = new Injury(_local3); gameState.addBlood(_local4, bloodVel); }; turnOff(); return; }; if (bar["floor"].hitTestPoint(mouseX, mouseY, true) == false){ wrongUsage(); gameState.createPopup("wrong", mouseX, mouseY, null); if (gameState.inShock == false){ if ((Connector._current_mission + 1) != 20){ gameState.health = (gameState.health - damage); }; _local2 = new Object(); if ((Connector._current_mission + 1) == 20){ } else { if ((Connector._current_mission + 1) == 10){ _local2.id = 82; } else { _local2.id = 1; }; }; if ((Connector._current_mission + 1) != 20){ _local2.x = mouseX; _local2.y = mouseY; _local2.rotation = (360 * Math.random()); _local2.scale = 1; _local5 = new Injury(_local2); gameState.addInjury(_local5, true); }; _local3 = new Object(); _local3.id = 0; _local3.x = mouseX; _local3.y = mouseY; _local3.rotation = 0; _local3.scale = 1; _local4 = new Injury(_local3); gameState.addBlood(_local4, bloodVel); }; turnOff(); return; }; } override public function turnOff(_arg1:Boolean=true):void{ gameState.controller.view.controlPanel.cursor.visible = true; super.turnOff(); if (bar != null){ removeChild(bar); bar = null; }; injury = null; } override public function wrongUsage():void{ super.wrongUsage(); } override public function turnOn():void{ var _local2:Boolean; var _local3:*; var _local4:*; var _local5:*; if (turnedOn){ return; }; if ((Connector._current_mission + 1) == 19){ _local2 = false; _local3 = 0; while (_local3 < gameState._injuries.length) { _local4 = gameState._injuries[_local3]; if ((((_local4 is BigCentipedeAS)) && ((BigCentipedeAS(_local4).state == "attack")))){ _local2 = true; return; }; _local3++; }; }; super.turnOn(); gameState.controller.view.controlPanel.cursor.visible = false; if ((gameState.currentInjuries[0] is Array)){ if (gameState.currentInjuries[0][0] == "anything"){ gameState.currentInjuries[0][1].interact(); return; }; }; bar = null; var _local1:int = ((Math.random() * 1) + 1); bar = (RuntimeLibrary.getMovieClipByLinkageID(("injectionBar" + level)) as MovieClip); if ((Connector._current_mission + 1) == 10){ bar.gotoAndStop(("vlad" + _local1)); } else { bar.gotoAndStop(("bar" + _local1)); }; bar.x = mouseX; bar.y = mouseY; if (mouseY <= minY){ if (mouseX <= minX){ bar.rotation = 135; } else { if (mouseX >= maxX){ bar.rotation = 225; } else { bar.rotation = 180; }; }; } else { if (mouseY >= maxY){ if (mouseX <= minX){ bar.rotation = 45; } else { if (mouseX >= maxX){ bar.rotation = 315; } else { bar.rotation = 0; }; }; } else { if (mouseX <= minX){ bar.rotation = 45; } else { if (mouseX >= maxX){ bar.rotation = 315; } else { bar.rotation = 0; }; }; }; }; addChild(bar); gameState.currentInjuries = gameState.controller.findCorrectInjury(getSingleInjury); if (gameState.currentInjuries.length != 0){ injury = gameState.currentInjuries[0]; if ((injury is BigCentipedeAS)){ _local5 = 0; while (_local5 < BigCentipedeAS(injury).hits.length) { if (injury.mc["stunned"]["holder"]["holder"][("eye" + BigCentipedeAS(injury).hits[_local5])].hitTestPoint(mouseX, mouseY, true)){ eyeHit = BigCentipedeAS(injury).hits[_local5]; break; }; _local5++; }; }; } else { injury = null; }; SoundController.getInstance().playSound(SoundController.EFFECTS, SoundPackage.INJECTION_IN); } } }//package game.model.assets.tools
Section 124
//Lighter (game.model.assets.tools.Lighter) package game.model.assets.tools { import shell.sound.*; import flash.events.*; import flash.display.*; import game.libraries.assets.*; import app.connector.*; import game.utils.*; import game.model.assets.injuries.*; import game.model.*; import game.interfaces.*; import app.sound.*; public class Lighter extends Tool implements ITool { public function Lighter(_arg1:GameState){ super(_arg1); getSingleInjury = false; level = gameState.controller.so.mySO.data["lighter_level"]; maxEffectTimer = 8; maxBloodTimer = 8; maxLowEffectTimer = (maxEffectTimer / 3); if (level == 1){ hitBuffer = 20; healAmount = 1; } else { if (level == 2){ hitBuffer = 50; healAmount = 2; } else { if (level == 3){ hitBuffer = 80; healAmount = 3; }; }; }; damage = 2; } override public function onMouseUp():void{ super.onMouseUp(); } override public function turnOff(_arg1:Boolean=true):void{ super.turnOff(); } override public function wrongUsage():void{ var _local1:Object; var _local2:Injury; super.wrongUsage(); gameState.createPopup("wrong", mouseX, mouseY, null); if (gameState.inShock == false){ if ((Connector._current_mission + 1) != 20){ gameState.health = (gameState.health - damage); }; }; if ((Connector._current_mission + 1) == 20){ } else { if ((Connector._current_mission + 1) != 10){ _local1 = new Object(); _local1.id = 28; _local1.x = mouseX; _local1.y = mouseY; _local1.rotation = 0; _local1.scale = 1; _local2 = new Injury(_local1); gameState.addInjury(_local2, true); } else { _local1 = new Object(); _local1.id = 89; _local1.x = mouseX; _local1.y = mouseY; _local1.rotation = 0; _local1.scale = 1; _local2 = new Injury(_local1); gameState.addInjury(_local2, true); }; }; } override public function onMouseDown():void{ super.onMouseDown(); } override public function turnOn():void{ var _local1:Boolean; var _local2:*; var _local3:*; if (turnedOn){ return; }; if ((Connector._current_mission + 1) == 19){ _local1 = false; _local2 = 0; while (_local2 < gameState._injuries.length) { _local3 = gameState._injuries[_local2]; if ((((_local3 is BigCentipedeAS)) && ((BigCentipedeAS(_local3).state == "attack")))){ _local1 = true; return; }; _local2++; }; }; super.turnOn(); if ((gameState.currentInjuries[0] is Array)){ if (gameState.currentInjuries[0][0] == "anything"){ gameState.currentInjuries[0][1].interact(); return; }; }; if (level == 1){ gameState.controller.view.controlPanel.cursor["hit"].scaleX = 1; gameState.controller.view.controlPanel.cursor["hit"].scaleY = 1; } else { if (level == 2){ gameState.controller.view.controlPanel.cursor["hit"].scaleX = 5; gameState.controller.view.controlPanel.cursor["hit"].scaleY = 5; } else { if (level == 3){ gameState.controller.view.controlPanel.cursor["hit"].scaleX = 10; gameState.controller.view.controlPanel.cursor["hit"].scaleY = 10; }; }; }; } override public function render(_arg1:Event):void{ var _local2:*; var _local3:BleedAS; var _local4:InjuryGraphic; var _local5:Array; var _local6:*; var _local7:Boolean; var _local8:*; var _local9:MovieClip; var _local10:Boolean; var _local11:MovieClip; lowEffectTimer++; if (lowEffectTimer >= maxLowEffectTimer){ lowEffectTimer = 0; SoundController.getInstance().playSound(SoundController.EFFECTS, SoundPackage.LIGHTER); gameState.controller.addEffect("flame", mouseX, mouseY, 0, "effects_lower", 0.2); }; effectTimer++; if (effectTimer >= maxEffectTimer){ effectTimer = 0; gameState.controller.addEffect("flameSpray", mouseX, mouseY, (360 * Math.random()), "effects_higher", 0.1); }; if (lowEffectTimer >= (maxLowEffectTimer - 1)){ if ((Connector._current_mission + 1) == 10){ gameState.controller.addEffect("smoke", mouseX, mouseY, 0, "effects_higher", 1); }; }; super.render(_arg1); if (((((Connector._current_mission + 1) == 10)) && ((gameState.currentInjuries.length == 0)))){ wrongUsageTimer++; if (wrongUsageTimer >= maxWrongUsageTimer){ wrongUsage(); }; return; }; if ((Connector._current_mission + 1) == 20){ gameState.currentInjuries = gameState.controller.findCorrectInjury(getSingleInjury); if (gameState.currentInjuries.length != 0){ _local2 = 0; while (_local2 < gameState.currentInjuries.length) { _local3 = gameState.currentInjuries[_local2]; _local3.bodyHealth--; if (_local3.bodyHealth <= 0){ _local3.updateInjury(); }; _local2++; }; }; return; }; if (gameState.currentInjuries.length != 0){ _local2 = 0; while (_local2 < gameState.currentInjuries.length) { _local4 = gameState.currentInjuries[_local2]; if (_local4.invincible){ return; }; _local5 = _local4.getHitBoxes(); _local6 = 0; while (_local6 < _local5.length) { if (_local5[_local6].length != 0){ _local7 = true; _local8 = 0; while (_local8 < _local5[_local6].length) { _local9 = _local5[_local6][_local8][0]; _local10 = false; _local11 = gameState.controller.view.controlPanel.cursor["hit"]; if (_local11.hitTestObject(_local9)){ _local10 = true; }; if (_local10){ if (_local5[_local6][_local8][1] > 0){ _local5[_local6][_local8][1] = (_local5[_local6][_local8][1] - healAmount); }; }; if (_local5[_local6][_local8][1] <= 0){ _local5[_local6][_local8][0].visible = false; } else { _local7 = false; }; _local8++; }; if (_local7){ _local4.updateInjury(); }; }; _local6++; }; _local2++; }; }; } } }//package game.model.assets.tools
Section 125
//Scanner (game.model.assets.tools.Scanner) package game.model.assets.tools { import shell.sound.*; import flash.events.*; import flash.display.*; import game.libraries.assets.*; import flash.geom.*; import app.connector.*; import game.utils.*; import shell.*; import game.model.assets.injuries.*; import game.model.*; import game.interfaces.*; import app.sound.*; public class Scanner extends Tool implements ITool { public var yellowDist:int;// = 125 public var rings:MovieClip; public var arrow:MovieClip; public var bar:MovieClip; public var orangeDist:int;// = 200 public function Scanner(_arg1:GameState){ super(_arg1); getSingleInjury = false; level = gameState.controller.so.mySO.data["scanner_level"]; } override public function turnOff(_arg1:Boolean=true):void{ super.turnOff(); if (bar != null){ removeChild(bar); bar = null; }; if (arrow != null){ removeChild(arrow); arrow = null; }; if (rings != null){ removeChild(rings); rings = null; }; } override public function wrongUsage():void{ } override public function onMouseDown():void{ super.onMouseDown(); } override public function onMouseUp():void{ super.onMouseUp(); } override public function render(_arg1:Event):void{ var _local2:Boolean; var _local3:int; var _local4:int; var _local5:Array; var _local6:int; var _local7:*; var _local8:InjuryGraphic; var _local9:Point; var _local10:int; var _local11:int; var _local12:Point; var _local13:int; var _local14:int; var _local15:int; if (mouseY > 460){ turnOff(true); }; bar.x = mouseX; bar.y = mouseY; arrow.x = mouseX; arrow.y = mouseY; gameState.currentInjuries = gameState.controller.findHiddenInjury(getSingleInjury); if (((!((bar["holder"] == null))) && (!((bar["holder"]["ring"] == null))))){ _local2 = false; if ((((bar["holder"]["ring"].currentLabel == "black")) || ((bar["holder"]["ring"].currentLabel == "red")))){ _local4 = (bar["holder"].totalFrames - (bar["holder"].currentFrame + 1)); if (_local4 < 0){ _local2 = true; _local3 = Math.abs(_local4); } else { _local3 = (bar["holder"].currentFrame + 1); }; bar["holder"].gotoAndStop(_local3); } else { if (bar["holder"]["ring"].currentLabel == "orange"){ _local4 = (bar["holder"].totalFrames - (bar["holder"].currentFrame + 2)); if (_local4 < 0){ _local2 = true; _local3 = Math.abs(_local4); } else { _local3 = (bar["holder"].currentFrame + 2); }; bar["holder"].gotoAndStop(_local3); } else { if (bar["holder"]["ring"].currentLabel == "yellow"){ _local4 = (bar["holder"].totalFrames - (bar["holder"].currentFrame + 3)); if (_local4 < 0){ _local2 = true; _local3 = Math.abs(_local4); } else { _local3 = (bar["holder"].currentFrame + 3); }; bar["holder"].gotoAndStop(_local3); } else { if (bar["holder"]["ring"].currentLabel == "green"){ _local4 = (bar["holder"].totalFrames - (bar["holder"].currentFrame + 4)); if (_local4 < 0){ _local2 = true; _local3 = Math.abs(_local4); } else { _local3 = (bar["holder"].currentFrame + 4); }; bar["holder"].gotoAndStop(_local3); }; }; }; }; if (_local2){ SoundController.getInstance().playSound(SoundController.EFFECTS, SoundPackage.BEEP); }; }; if (gameState.currentInjuries.length != 0){ _local5 = []; _local6 = -1; _local7 = 0; while (_local7 < gameState.currentInjuries.length) { _local8 = gameState.currentInjuries[_local7]; _local9 = new Point(); if (((((_local8 is FatAS) == false)) && (((_local8 is CentipedeAS) == false)))){ _local11 = (_local8.mc.rotation + 180); _local12 = new Point(_local8.mc.x, _local8.mc.y); _local13 = MapUtils.getDist(_local8.mc["s"].x, _local8.mc["e"].x, _local8.mc["s"].y, _local8.mc["e"].y); _local9 = LineUtils.getPositionFromAngle(_local12, _local11, (_local13 / 2)); } else { if ((_local8 is CentipedeAS)){ _local9.x = CentipedeAS(_local8).seg1.x; _local9.y = CentipedeAS(_local8).seg1.y; } else { _local9.x = _local8.mc.x; _local9.y = _local8.mc.y; }; }; _local10 = MapUtils.getDist(_local9.x, mouseX, _local9.y, mouseY); if ((((_local6 == -1)) || ((_local10 < _local6)))){ _local6 = _local10; _local5.unshift([_local8, _local10]); } else { _local5.push([_local8, _local10]); }; _local7++; }; _local7 = 0; while (_local7 < _local5.length) { _local8 = _local5[_local7][0]; _local14 = _local5[_local7][1]; _local9 = new Point(); if (((((_local8 is FatAS) == false)) && (((_local8 is CentipedeAS) == false)))){ _local11 = (_local8.mc.rotation + 180); _local12 = new Point(_local8.mc.x, _local8.mc.y); _local13 = MapUtils.getDist(_local8.mc["s"].x, _local8.mc["e"].x, _local8.mc["s"].y, _local8.mc["e"].y); _local9 = LineUtils.getPositionFromAngle(_local12, _local11, (_local13 / 2)); } else { if ((_local8 is CentipedeAS)){ _local9.x = CentipedeAS(_local8).seg1.x; _local9.y = CentipedeAS(_local8).seg1.y; } else { _local9.x = _local8.mc.x; _local9.y = _local8.mc.y; }; }; _local15 = (MapUtils.getAngle(_local9.x, mouseX, _local9.y, mouseY) + 90); if (_local14 <= hitDist){ arrow.rotation = _local15; bar["holder"]["ring"].gotoAndStop("green"); break; } else { if (_local14 <= yellowDist){ arrow.rotation = _local15; bar["holder"]["ring"].gotoAndStop("yellow"); break; } else { if (_local14 <= orangeDist){ arrow.rotation = _local15; bar["holder"]["ring"].gotoAndStop("orange"); break; } else { arrow.rotation = _local15; bar["holder"]["ring"].gotoAndStop("red"); break; }; }; }; _local7++; }; if (_local5.length == 0){ bar["holder"]["ring"].gotoAndStop("black"); }; } else { bar["holder"]["ring"].gotoAndStop("black"); }; } override public function turnOn():void{ var _local1:Boolean; var _local2:*; var _local3:*; var _local4:InjuryGraphic; var _local5:int; var _local6:Point; var _local7:MovieClip; var _local8:Point; var _local9:int; if (turnedOn){ return; }; if ((Connector._current_mission + 1) == 19){ _local1 = false; _local2 = 0; while (_local2 < gameState._injuries.length) { _local3 = gameState._injuries[_local2]; if ((((_local3 is BigCentipedeAS)) && ((BigCentipedeAS(_local3).state == "attack")))){ _local1 = true; return; }; _local2++; }; }; SoundController.getInstance().playSound(SoundController.EFFECTS, SoundPackage.BEEP); super.turnOn(); rings = null; bar = null; bar = (RuntimeLibrary.getMovieClipByLinkageID("scannerBar") as MovieClip); bar.x = mouseX; bar.y = mouseY; addChild(bar); arrow = null; arrow = (RuntimeLibrary.getMovieClipByLinkageID("scannerArrow") as MovieClip); arrow.x = mouseX; arrow.y = mouseY; addChild(arrow); if (level > 1){ arrow.visible = true; } else { arrow.visible = false; }; if (level > 2){ rings = new MovieClip(); addChild(rings); gameState.currentInjuries = gameState.controller.findHiddenInjury(getSingleInjury); if (gameState.currentInjuries.length != 0){ _local2 = 0; while (_local2 < gameState.currentInjuries.length) { _local4 = gameState.currentInjuries[_local2]; _local5 = (_local4.mc.rotation + 180); _local6 = new Point(_local4.mc.x, _local4.mc.y); if ((_local4 is FatAS)){ _local8 = _local6; } else { _local9 = MapUtils.getDist(_local4.mc["s"].x, _local4.mc["e"].x, _local4.mc["s"].y, _local4.mc["e"].y); _local8 = LineUtils.getPositionFromAngle(_local6, _local5, (_local9 / 2)); }; _local7 = (RuntimeLibrary.getMovieClipByLinkageID("scannerRing") as MovieClip); _local7.x = _local8.x; _local7.y = _local8.y; rings.addChild(_local7); _local2++; }; }; }; } } }//package game.model.assets.tools
Section 126
//Stitch (game.model.assets.tools.Stitch) package game.model.assets.tools { import shell.sound.*; import flash.events.*; import flash.display.*; import game.libraries.assets.*; import flash.geom.*; import app.connector.*; import game.utils.*; import game.model.assets.injuries.*; import game.model.*; import game.interfaces.*; import app.sound.*; public class Stitch extends Tool implements ITool { public var line:MovieClip; public var injuries:Array; public var needed:int; public function Stitch(_arg1:GameState){ super(_arg1); getSingleInjury = false; line = new MovieClip(); addChild(line); damage = 2; level = gameState.controller.so.mySO.data["stitch_level"]; if (level == 1){ needed = 4; } else { if (level == 2){ needed = 3; } else { if (level == 3){ needed = 2; }; }; }; } override public function onMouseUp():void{ super.onMouseUp(); } override public function turnOn():void{ var _local1:Boolean; var _local2:*; var _local3:*; var _local4:ColorTransform; if (turnedOn){ return; }; if ((Connector._current_mission + 1) == 19){ _local1 = false; _local2 = 0; while (_local2 < gameState._injuries.length) { _local3 = gameState._injuries[_local2]; if ((((_local3 is BigCentipedeAS)) && ((BigCentipedeAS(_local3).state == "attack")))){ _local1 = true; return; }; _local2++; }; }; super.turnOn(); if ((gameState.currentInjuries[0] is Array)){ if (gameState.currentInjuries[0][0] == "anything"){ gameState.currentInjuries[0][1].interact(); return; }; }; injuries = []; if ((Connector._current_mission + 1) != 20){ line.graphics.clear(); line.graphics.lineStyle(3, 0xFFFFFF); line.graphics.moveTo(mouseX, mouseY); _local4 = new ColorTransform(); _local4.color = 0x6600FF; line.transform.colorTransform = _local4; }; } override public function onMouseDown():void{ super.onMouseDown(); } override public function turnOff(_arg1:Boolean=true):void{ if (_arg1){ }; super.turnOff(); injuries = []; line.graphics.clear(); } override public function render(_arg1:Event):void{ var _local2:*; var _local3:BleedAS; var _local4:*; var _local5:Boolean; var _local6:*; var _local7:InjuryGraphic; var _local8:Boolean; var _local9:Array; var _local10:int; var _local11:MovieClip; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:VectorX; var _local20:Point; var _local21:int; var _local22:Point; var _local23:VectorX; var _local24:Point; var _local25:Sprite; var _local26:Boolean; if (mouseY > 460){ turnOff(true); }; if ((Connector._current_mission + 1) == 20){ SoundController.getInstance().playSound(SoundController.EFFECTS, SoundPackage.EXTRACTION1); gameState.controller.addEffect("vampiretears", mouseX, mouseY, 0, "effects_higher", 0.2); effectTimer++; if (effectTimer >= maxEffectTimer){ effectTimer = 0; gameState.controller.addEffect("vampiretearsSpray", mouseX, mouseY, (360 * Math.random()), "effects_lower", 0.1); }; gameState.currentInjuries = gameState.controller.findCorrectInjury(getSingleInjury); if (gameState.currentInjuries.length != 0){ _local2 = 0; while (_local2 < gameState.currentInjuries.length) { _local3 = gameState.currentInjuries[_local2]; if (((!((_local3.mc["holder"]["heart"] == null))) && (_local3.mc["holder"]["heart"].hitTestPoint(mouseX, mouseY, true)))){ _local3.heartHealth--; if (_local3.heartHealth <= 0){ _local3.updateInjury(); }; }; _local2++; }; }; return; }; line.graphics.lineTo(mouseX, mouseY); gameState.currentInjuries = gameState.controller.findCorrectInjury(getSingleInjury); if (gameState.currentInjuries.length != 0){ _local4 = 0; while (_local4 < gameState.currentInjuries.length) { _local5 = false; _local6 = 0; while (_local6 < injuries.length) { if (gameState.currentInjuries[_local4] == injuries[_local6][0]){ _local5 = true; break; }; _local6++; }; if (_local5 == false){ injuries.push([gameState.currentInjuries[_local4], [], [], [], []]); }; _local4++; }; }; if (injuries.length != 0){ _local2 = 0; while (_local2 < injuries.length) { _local7 = injuries[_local2][0]; _local8 = false; _local9 = _local7.getHitBoxes()[0]; _local10 = _local9.length; _local11 = _local7.mc["hit"]; if (_local9.length != 0){ }; _local12 = _local7.mc["s"].x; _local13 = _local7.mc["s"].y; _local14 = _local7.mc["e"].y; if (_local9.length != 0){ if (_local7.mc.mouseX < _local12){ if (injuries[_local2][2] == "right"){ _local8 = true; }; injuries[_local2][2] = "left"; } else { if (_local7.mc.mouseX > _local12){ if (injuries[_local2][2] == "left"){ _local8 = true; }; injuries[_local2][2] = "right"; }; }; }; if (_local8){ _local8 = false; _local15 = 0; _local16 = (_local14 - _local13); _local17 = (mouseX - injuries[_local2][3]); _local18 = (mouseY - injuries[_local2][4]); _local19 = new VectorX(mouseX, mouseY, _local17, _local18); _local20 = new Point((_local12 + _local7.mc.x), (_local13 + _local7.mc.y)); _local21 = (_local7.mc.rotation + 180); trace(("angle " + _local21)); _local22 = LineUtils.getPositionFromAngle(_local20, _local21, _local16); _local23 = new VectorX(_local20.x, _local20.y, (_local22.x - _local20.x), (_local22.y - _local20.y)); _local24 = LineUtils.getIntersectionPoint(_local23, _local19); _local25 = (_local7.mc.parent as Sprite); injuries[_local2][1].push(_local24); _local26 = finishedStitching(_local9, injuries[_local2][1], injuries[_local2][0], needed); if (_local26){ SoundController.getInstance().playSound(SoundController.EFFECTS, SoundPackage.EXTRACTION3); _local7.updateInjury(); turnOff(); break; }; }; injuries[_local2][3] = mouseX; injuries[_local2][4] = mouseY; _local2++; }; }; } override public function wrongUsage():void{ super.wrongUsage(); turnOff(); injuries = []; if (gameState.inShock == false){ gameState.health = (gameState.health - damage); }; } public function finishedStitching(_arg1:Array, _arg2:Array, _arg3:InjuryGraphic, _arg4:int):Boolean{ var _local7:*; var _local8:Point; var _local9:MovieClip; var _local5:int; var _local6:* = 0; while (_local6 < _arg1.length) { _local7 = 0; while (_local7 < _arg2.length) { _local8 = _arg2[_local7]; _local9 = _arg1[_local6][0]; if (_local9.hitTestPoint(_local8.x, _local8.y, true)){ _local5++; break; }; _local7++; }; _local6++; }; if (_local5 == _arg4){ return (true); }; return (false); } } }//package game.model.assets.tools
Section 127
//Tongs (game.model.assets.tools.Tongs) package game.model.assets.tools { import shell.sound.*; import flash.events.*; import flash.display.*; import game.libraries.assets.*; import flash.geom.*; import app.connector.*; import game.utils.*; import shell.*; import game.model.assets.injuries.*; import game.model.*; import game.interfaces.*; import app.sound.*; public class Tongs extends Tool implements ITool { public var holding:Array; public var draggable:MovieClip; public var clip:MovieClip; public var grip:int; public var minMovement:int;// = 5 public var removeBuffer:int; public var lastInjury:InjuryGraphic; public var angleBuffer:int; public var mouseArray:Array; public var tray:MovieClip; public var injury:InjuryGraphic; public var movedDist:int; public var trayHolding:Array; public function Tongs(_arg1:GameState){ super(_arg1); holding = []; trayHolding = []; getSingleInjury = true; tray = (RuntimeLibrary.getMovieClipByLinkageID("tray") as MovieClip); tray.x = 75; tray.y = 400; addChild(tray); removeTray(); level = gameState.controller.so.mySO.data["tongs_level"]; if (level == 1){ angleBuffer = 0; removeBuffer = 0; grip = 0; } else { if (level == 2){ angleBuffer = 15; removeBuffer = 15; grip = 2; } else { if (level == 3){ angleBuffer = 30; removeBuffer = 30; grip = 4; }; }; }; damage = 2; } public function setHolding(_arg1:String=""):void{ var _local2:int = ((Math.random() * 4) + 1); SoundController.getInstance().playSound(SoundController.EFFECTS, SoundPackage[("EXTRACTION" + _local2)]); holding = [injury, injury.cursor, _arg1]; draggable = (RuntimeLibrary.getMovieClipByLinkageID((injury.cursor + _arg1)) as MovieClip); draggable.x = mouseX; draggable.y = mouseY; addChild(draggable); addTray(); } public function removeTrayHolding():void{ holding = []; trayHolding = []; removeTray(); } override public function turnOff(_arg1:Boolean=true):void{ var _local2:int; if (injury != null){ SoundController.getInstance().playSound(SoundController.EFFECTS, SoundPackage.SPLAT1); }; super.turnOff(); if (((((((!((injury == null))) && (!((injury == undefined))))) && ((injury is UnderSurfaceExtractionClownAS)))) && ((_arg1 == true)))){ injury.beingHeld = false; return; }; if ((injury is UnderSurfaceExtractionClownAS)){ injury.beingHeld = false; }; if (((((!((injury == null))) && (!((injury == undefined))))) && (injury.alive))){ if (holding.length == 0){ super.wrongUsage(); if (gameState.inShock == false){ gameState.health = (gameState.health - damage); }; gameState.createPopup("dropped", mouseX, mouseY, null); }; injury.setup(); }; if (holding.length != 0){ if (holding[2] == "tray"){ removeChild(draggable); draggable = null; if (trayHolding[0]["mc"].hitTestPoint(mouseX, mouseY, true)){ _local2 = ((Math.random() * 4) + 1); SoundController.getInstance().playSound(SoundController.EFFECTS, SoundPackage[("EXTRACTION" + _local2)]); trayHolding[0].updateInjury(); removeTrayHolding(); } else { super.wrongUsage(); if (gameState.inShock == false){ gameState.health = (gameState.health - damage); }; gameState.createPopup("dropped", mouseX, mouseY, null); setTrayHolding(trayHolding[0], (("Cursor" + trayHolding[0].go_data.linkage) + "Placeable")); }; } else { if (tray["hit"].hitTestPoint(mouseX, mouseY, true)){ SoundController.getInstance().playSound(SoundController.EFFECTS, SoundPackage.DROP); if (((((!((holding[2] == null))) && (!((holding[2] == null))))) && ((injury is TransplantAS)))){ TransplantAS(injury).removeRemovable(int(holding[2])); }; injury.updateInjury(); if ((((injury.currentStage == 2)) && ((injury is TransplantAS)))){ setTrayHolding(injury, (("Cursor" + injury.go_data.linkage) + "Placeable")); }; } else { super.wrongUsage(); if (gameState.inShock == false){ gameState.health = (gameState.health - damage); }; gameState.createPopup("dropped", mouseX, mouseY, null); if ((injury is FireFlyEggAS)){ holding[0].special(); } else { if ((injury is BunnyAS)){ holding[0].special(); }; holding[0].setup(); if (((((injury is TransplantAS) == false)) && (((injury is ExtractionAS) == false)))){ holding[0].currentStage--; }; }; }; }; }; if (draggable != null){ removeChild(draggable); draggable = null; }; injury = null; holding = []; mouseArray = []; if (trayHolding.length == 0){ removeTray(); }; movedDist = 0; } override public function turnOn():void{ var _local2:Boolean; var _local3:*; var _local4:*; if (turnedOn){ return; }; if ((Connector._current_mission + 1) == 19){ _local2 = false; _local3 = 0; while (_local3 < gameState._injuries.length) { _local4 = gameState._injuries[_local3]; if ((((_local4 is BigCentipedeAS)) && ((BigCentipedeAS(_local4).state == "attack")))){ _local2 = true; return; }; _local3++; }; }; if ((Connector._current_mission + 1) == 20){ return; }; super.turnOn(); if ((gameState.currentInjuries[0] is Array)){ if (gameState.currentInjuries[0][0] == "anything"){ gameState.currentInjuries[0][1].interact(); return; }; }; if ((lastInjury is UnderSurfaceExtractionClownAS) == false){ movedDist = 0; } else { movedDist = UnderSurfaceExtractionClownAS(lastInjury).moved; }; holding = []; mouseArray = []; injury = null; draggable = null; var _local1:* = [mouseX, mouseY]; mouseArray.push(_local1, _local1, _local1, _local1); if (((!((trayHolding.length == 0))) && (trayHolding[1].hitTestPoint(mouseX, mouseY, true)))){ setHoldingFromTray(trayHolding); }; } override public function onMouseDown():void{ super.onMouseDown(); } public function removeTray():void{ tray.visible = false; if (trayHolding.length != 0){ removeChild(clip); clip = null; }; trayHolding = []; } override public function render(_arg1:Event):void{ var _local2:int; var _local3:int; var _local4:int; var _local5:MovieClip; var _local6:Array; var _local7:MovieClip; var _local8:*; var _local9:MovieClip; var _local10:Array; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:int; var _local19:*; var _local20:int; var _local21:Point; var _local22:Point; if (mouseY > 460){ turnOff(true); }; gameState.currentInjuries = gameState.controller.findCorrectInjury(getSingleInjury); wrongUsageTimer = 0; if (holding.length != 0){ if (holding[0].slippery != true){ draggable.x = mouseX; draggable.y = mouseY; } else { _local2 = (MapUtils.getAngle(mouseX, draggable.x, mouseY, draggable.y) + 90); _local3 = MapUtils.getDist(mouseX, draggable.x, mouseY, draggable.y); if (_local3 <= 3){ _local3 = 0; }; _local4 = (3 + grip); if (_local4 > _local3){ _local4 = _local3; }; if (_local3 == 0){ _local4 = 0; }; draggable.x = (draggable.x + (Math.sin(((_local2 * Math.PI) / 180)) * _local4)); draggable.y = (draggable.y + (Math.cos(((_local2 * Math.PI) / 180)) * -(_local4))); if (draggable.hitTestPoint(mouseX, mouseY, true) == false){ turnOff(false); }; }; } else { if (injury != null){ if ((injury is ExtractionAS)){ if (injury.mc["hit"].hitTestPoint(mouseX, mouseY, true)){ ExtractionAS(injury).beingHeld = true; injury.mc.visible = false; setHolding(); gameState.createPopup("correct", mouseX, mouseY, injury, -1); }; return; } else { if ((injury is TransplantAS)){ _local6 = TransplantAS(injury).removables; _local7 = null; _local8 = 0; while (_local8 < _local6.length) { _local9 = injury.mc[("removable" + _local6[_local8])]; if (_local9.hitTestPoint(mouseX, mouseY, true)){ setHolding(String(_local6[_local8])); injury.updateInjury(); injury.mc[("removable" + _local6[_local8])].visible = false; _local7 = _local9; break; }; _local8++; }; if (_local7 == null){ wrongUsage(); gameState.createPopup("dropped", mouseX, mouseY, null); }; _local5 = _local7; return; } else { if ((injury is EyelidAS)){ if (injury.mc["hit"].hitTestPoint(mouseX, mouseY, true) == false){ wrongUsage(); gameState.createPopup("dropped", mouseX, mouseY, null); }; } else { if (injury.removable.getChildAt(0).hitTestPoint(mouseX, mouseY, true) == false){ wrongUsage(); gameState.createPopup("dropped", mouseX, mouseY, null); }; }; }; }; }; if (gameState.currentInjuries.length != 0){ _local8 = 0; while (_local8 < gameState.currentInjuries.length) { injury = gameState.currentInjuries[_local8]; lastInjury = injury; if ((injury is ExtractionAS)){ return; }; if ((injury is EyelidAS)){ _local10 = [mouseX, mouseY]; _local11 = mouseArray[(mouseArray.length - 1)][0]; _local12 = mouseArray[(mouseArray.length - 1)][1]; mouseArray.push(_local10); _local13 = _local10[0]; _local14 = _local10[1]; _local15 = (MapUtils.getAngle(_local13, _local11, _local14, _local12) + 90); _local16 = MapUtils.getDist(_local13, _local13, _local14, _local12); _local17 = MapUtils.getDist(_local13, _local13, _local14, injury.mc.y); if ((((_local15 > (injury.mc.rotation - (EyelidAS(injury).angleBuffer + angleBuffer)))) && ((_local15 < (injury.mc.rotation + (EyelidAS(injury).angleBuffer + angleBuffer)))))){ injury.mc["hit"].y = (injury.mc["hit"].y - _local16); movedDist = (movedDist + _local16); _local18 = ((injury.mc["anim"].totalFrames / EyelidAS(injury).removeDist) * movedDist); injury.mc["anim"].gotoAndStop(_local18); if (injury.mc["anim"].currentFrame == injury.mc["anim"].totalFrames){ injury.updateInjury(); turnOff(); SoundController.getInstance().playSound(SoundController.EFFECTS, SoundPackage.EXTRACTION4); }; } else { if (_local16 >= minMovement){ wrongUsage(); gameState.createPopup("dropped", mouseX, mouseY, null); break; }; }; return; } else { if ((injury is TransplantAS)){ _local6 = TransplantAS(injury).removables; _local19 = 0; while (_local19 < _local6.length) { _local9 = injury.mc[("removable" + _local6[_local19])]; _local5 = _local9; return; _local19++; }; } else { _local5 = (injury.removable.getChildAt(0) as MovieClip); }; }; if ((((_local5 == null)) || ((_local5.hitTestPoint(mouseX, mouseY, true) == false)))){ wrongUsage(); gameState.createPopup("dropped", mouseX, mouseY, null); break; }; if ((injury is UnderSurfaceExtractionSilverAS)){ if ((Connector._current_mission + 1) == 10){ _local20 = (injury.mc.rotation + 180); _local21 = new Point(injury.mc.x, injury.mc.y); _local22 = LineUtils.getPositionFromAngle(_local21, _local20, (injury.mc.height / 2)); SoundController.getInstance().playSound(SoundController.EFFECTS, SoundPackage.LIGHTER); gameState.controller.addEffect("smoke", _local22.x, _local22.y, 0, "effects_higher", 1); }; }; injury.beingHeld = true; _local10 = [mouseX, mouseY]; mouseArray.push(_local10); _local11 = mouseArray[(mouseArray.length - 5)][0]; _local12 = mouseArray[(mouseArray.length - 5)][1]; _local13 = _local10[0]; _local14 = _local10[1]; _local15 = (MapUtils.getAngle(_local13, _local11, _local14, _local12) + 90); _local16 = MapUtils.getDist(_local13, _local11, _local14, _local12); _local17 = MapUtils.getDist(_local13, injury.mc.x, _local14, injury.mc.y); if ((((_local15 > ((injury.mc.rotation + 90) - (SurfaceExtractionAS(injury).angleBuffer + angleBuffer)))) && ((_local15 < ((injury.mc.rotation + 90) + (SurfaceExtractionAS(injury).angleBuffer + angleBuffer)))))){ _local5.x = (_local5.x + _local16); movedDist = (movedDist + _local16); if ((injury is UnderSurfaceExtractionClownAS)){ UnderSurfaceExtractionClownAS(injury).moved = (UnderSurfaceExtractionClownAS(injury).moved + _local16); }; injury.mc["hit"].x = (injury.mc["hit"].x + _local16); if ((movedDist + removeBuffer) >= SurfaceExtractionAS(injury).removableLength){ if ((injury is UnderSurfaceExtractionClownAS) == false){ setHolding(); } else { turnOff(); }; injury.updateInjury(); }; } else { if (_local16 >= minMovement){ if ((injury is UnderSurfaceExtractionClownAS) == false){ wrongUsage(); gameState.createPopup("dropped", mouseX, mouseY, null); break; } else { if (_local12 < _local14){ wrongUsage(); gameState.createPopup("dropped", mouseX, mouseY, null); break; }; }; }; }; _local8++; }; }; }; } public function setTrayHolding(_arg1:InjuryGraphic, _arg2:String):void{ clip = (RuntimeLibrary.getMovieClipByLinkageID(_arg2) as MovieClip); addChild(clip); clip.x = tray.x; clip.y = tray.y; if (_arg2 == "CursorInsertionPlaceable"){ clip.y = (clip.y + (clip.height / 2)); }; trayHolding = [_arg1, clip]; } override public function onMouseUp():void{ super.onMouseUp(); } public function setHoldingFromTray(_arg1:Array):void{ SoundController.getInstance().playSound(SoundController.EFFECTS, SoundPackage.DROP); holding = [_arg1[0], _arg1[1], "tray"]; draggable = _arg1[1]; draggable.x = mouseX; draggable.y = mouseY; } override public function wrongUsage():void{ super.wrongUsage(); turnOff(false); if (gameState.inShock == false){ gameState.health = (gameState.health - damage); }; } public function addTray():void{ tray.visible = true; } } }//package game.model.assets.tools
Section 128
//Tool (game.model.assets.tools.Tool) package game.model.assets.tools { import shell.sound.*; import flash.events.*; import flash.display.*; import game.libraries.assets.*; import app.connector.*; import game.model.*; import game.interfaces.*; import app.sound.*; public class Tool extends Sprite implements ITool { public var level:int; public var go_data:ToolData; public var maxWrongUsageTimer:int;// = 45 public var maxEffectTimer:int;// = 3 public var wrongUsageTimer:int;// = 0 public var effectTimer:int; public var hitBuffer:int; public var gameState:GameState; public var lowEffectTimer:int; public var bloodVel:int;// = 5 public var maxLowEffectTimer:int;// = 3 public var getSingleInjury:Boolean; public var hitDist:int;// = 50 public var turnedOn:Boolean; public var healAmount:int; public var bloodTimer:int; public var damage:int; public var maxBloodTimer:int;// = 3 public function Tool(_arg1:GameState){ gameState = _arg1; } public function render(_arg1:Event):void{ if (mouseY > 460){ turnOff(true); }; gameState.currentInjuries = gameState.controller.findCorrectInjury(getSingleInjury); if (gameState.currentInjuries.length != 0){ wrongUsageTimer = 0; } else { wrongUsageTimer++; if (wrongUsageTimer >= maxWrongUsageTimer){ gameState.createPopup("wrong", mouseX, mouseY, null); wrongUsage(); }; }; } public function getData():ToolData{ return (go_data); } public function isTurnedOn():Boolean{ return (turnedOn); } public function setData(_arg1:ToolData):void{ go_data = _arg1; } public function turnOn():void{ gameState.currentInjuries = gameState.controller.findCorrectInjury(getSingleInjury); if ((gameState.currentInjuries[0] is Array)){ if (gameState.currentInjuries[0][0] == "anything"){ if (((((gameState.currentTool is Vacuum) == false)) && (((gameState.currentTool is Cream) == false)))){ return; }; }; }; turnedOn = true; if (hasEventListener(Event.ENTER_FRAME) == false){ addEventListener(Event.ENTER_FRAME, render); }; } public function onMouseUp():void{ turnOff(); } public function turnOff(_arg1:Boolean=true):void{ turnedOn = false; gameState.currentInjuries = []; if (hasEventListener(Event.ENTER_FRAME)){ removeEventListener(Event.ENTER_FRAME, render); }; } public function onMouseDown():void{ if ((((gameState.controller.view.controlPanel["target"].hitTestPoint(mouseX, mouseY, true) == false)) && ((turnedOn == false)))){ turnOn(); }; } public function checkUsage():void{ } public function wrongUsage():void{ var _local1:int; if ((Connector._current_mission + 1) != 20){ if (gameState.inShock == false){ if ((Connector.current_mission_id + 1) == 7){ _local1 = ((Math.random() * 4) + 1); SoundController.getInstance().playSound(SoundController.EFFECTS, SoundPackage[("CLOWN_SCREAM" + _local1)]); } else { if ((Connector.current_mission_id + 1) == 5){ _local1 = ((Math.random() * 2) + 1); SoundController.getInstance().playSound(SoundController.EFFECTS, SoundPackage[("PLEASURE_SCREAM" + _local1)]); } else { if (((((Connector.current_mission_id + 1) == 6)) || (((Connector.current_mission_id + 1) == 14)))){ _local1 = ((Math.random() * 4) + 1); SoundController.getInstance().playSound(SoundController.EFFECTS, SoundPackage[("FEMALE_SCREAM" + _local1)]); } else { if ((Connector.current_mission_id + 1) == 12){ _local1 = ((Math.random() * 2) + 1); SoundController.getInstance().playSound(SoundController.EFFECTS, SoundPackage[("PIG_SCREAM" + _local1)]); } else { _local1 = ((Math.random() * 4) + 1); SoundController.getInstance().playSound(SoundController.EFFECTS, SoundPackage[("MALE_SCREAM" + _local1)]); }; }; }; }; }; }; wrongUsageTimer = 0; } } }//package game.model.assets.tools
Section 129
//Vacuum (game.model.assets.tools.Vacuum) package game.model.assets.tools { import shell.sound.*; import flash.events.*; import flash.display.*; import game.libraries.assets.*; import flash.geom.*; import app.connector.*; import game.utils.*; import game.model.assets.injuries.*; import game.model.*; import game.interfaces.*; import app.sound.*; public class Vacuum extends Tool implements ITool { public var nozzleRadius:int;// = 25 public var bloodHeld:int; public var radius:int;// = 75 public var bar:MovieClip; public var suction:int;// = 200 public function Vacuum(_arg1:GameState){ super(_arg1); getSingleInjury = false; bloodHeld = 100; level = gameState.controller.so.mySO.data["vacuum_level"]; if (level == 1){ healAmount = 1; hitBuffer = 20; suction = 250; radius = 75; } else { if (level == 2){ healAmount = 2; hitBuffer = 50; suction = 350; radius = 150; } else { if (level == 3){ healAmount = 3; hitBuffer = 80; suction = 450; radius = 300; }; }; }; } override public function onMouseUp():void{ super.onMouseUp(); } override public function onMouseDown():void{ super.onMouseDown(); } override public function render(_arg1:Event):void{ var _local3:*; var _local4:*; var _local5:MovieClip; var _local6:int; var _local7:int; var _local8:Point; var _local9:int; var _local10:Point; var _local11:Array; var _local12:*; var _local13:Boolean; var _local14:*; var _local15:MovieClip; var _local16:Boolean; var _local17:MovieClip; var _local18:DirtAS; var _local19:BloodSplatterAS; var _local20:MovieClip; var _local21:Number; var _local22:Number; var _local23:InjuryGraphic; var _local24:*; var _local25:Number; if (mouseY > 460){ turnOff(true); }; gameState.currentInjuries = gameState.controller.findCorrectInjury(getSingleInjury); var _local2:Boolean; SoundController.getInstance().playSound(SoundController.EFFECTS, SoundPackage.VACUUM); if (gameState.currentInjuries.length != 0){ _local3 = 0; while (_local3 < gameState.currentInjuries.length) { if ((gameState.currentInjuries[_local3] is Array) == false){ _local4 = gameState.currentInjuries[_local3]; if ((((_local4 is FireAS)) || ((_local4 is BloodFireAS)))){ _local5 = _local4.mc["hit"]; _local6 = _local5.x; _local7 = _local5.y; if ((_local4 is DirtAS) == false){ _local10 = new Point(((_local6 + _local4.mc.x) + (_local5.width / 2)), ((_local7 + _local4.mc.y) + (_local5.height / 2))); } else { _local10 = new Point((_local6 + _local4.mc.x), (_local7 + _local4.mc.y)); }; _local8 = _local10; _local9 = MapUtils.getDist(_local8.x, mouseX, _local8.y, mouseY); if ((((_local9 <= hitBuffer)) && ((bloodHeld > 0)))){ _local4.health--; if ((_local4 is DirtAS) == false){ gameState.controller.addEffect("bloodDrop", mouseX, mouseY, 0, "effects_higher", 1); }; if (_local4.health <= 0){ _local4.updateInjury(); }; _local2 = true; }; } else { _local11 = _local4.getHitBoxes(); _local12 = 0; while (_local12 < _local11.length) { if (_local11[_local12].length != 0){ _local13 = true; _local14 = 0; while (_local14 < _local11[_local12].length) { _local15 = _local11[_local12][_local14][0]; _local16 = false; _local17 = gameState.controller.view.controlPanel.cursor["hit"]; if (_local17.hitTestObject(_local15)){ _local16 = true; }; if (_local16){ gameState.controller.addEffect("bloodDrop", mouseX, mouseY, 0, "effects_higher", 1); _local11[_local12][_local14][1] = (_local11[_local12][_local14][1] - healAmount); _local2 = true; }; if (_local11[_local12][_local14][1] <= 0){ _local11[_local12][_local14][0].visible = false; } else { _local13 = false; }; _local14++; }; if (_local13){ SoundController.getInstance().playSound(SoundController.EFFECTS, SoundPackage.EXTRACTION3); _local4.updateInjury(); }; }; _local12++; }; }; }; _local3++; }; }; if (_local2){ return; }; _local3 = 0; while (_local3 < gameState._blood.length) { if ((gameState._blood[_local3] is DirtAS)){ _local18 = gameState._blood[_local3]; _local5 = _local18.mc["hit"]; _local6 = _local5.x; _local7 = _local5.y; if ((_local18 is DirtAS) == false){ _local10 = new Point(((_local6 + _local18.mc.x) + (_local5.width / 2)), ((_local7 + _local18.mc.y) + (_local5.height / 2))); } else { _local10 = new Point((_local6 + _local18.mc.x), (_local7 + _local18.mc.y)); }; _local8 = _local10; _local9 = MapUtils.getDist(_local8.x, mouseX, _local8.y, mouseY); if ((((_local9 <= hitBuffer)) && ((bloodHeld > 0)))){ _local18.health--; if ((_local18 is DirtAS) == false){ gameState.controller.addEffect("bloodDrop", mouseX, mouseY, 0, "effects_higher", 1); }; if ((((_local18.health <= 0)) && (_local18.alive))){ _local18.updateInjury(); }; }; } else { _local19 = (gameState._blood[_local3] as BloodSplatterAS); _local12 = 0; while (_local12 < _local19.particles.length) { _local20 = _local19.particles[_local12][0]; if (_local19.particles[_local12][2][0] >= _local19.particles[_local12][2][1]){ _local21 = MapUtils.getDist(_local20.x, mouseX, _local20.y, mouseY); if (_local21 <= nozzleRadius){ _local19.removeParticle(_local12); bloodHeld = (bloodHeld + 10); } else { if (_local21 <= radius){ _local20.gotoAndStop(1); _local19.particles[_local12][1] = -1; _local22 = (MapUtils.getAngle(_local20.x, mouseX, _local20.y, mouseY) - 90); _local20.x = (_local20.x + (Math.sin(((_local22 * Math.PI) / 180)) * (suction / _local21))); _local20.y = (_local20.y + (Math.cos(((_local22 * Math.PI) / 180)) * -((suction / _local21)))); }; }; }; _local12++; }; }; _local3++; }; _local3 = 0; while (_local3 < gameState._injuries.length) { _local23 = (gameState._injuries[_local3] as InjuryGraphic); if (((((((((((_local23 is PoisonSplatterAS) == false)) && (((_local23 is FatSplatterAS) == false)))) && (((_local23 is DoveSplatterAS) == false)))) && (((_local23 is InkSplatterAS) == false)))) && (((_local23 is SaltSplatterAS) == false)))){ } else { _local24 = _local23; _local12 = 0; while (_local12 < _local24.particles.length) { _local20 = _local24.particles[_local12][0]; if (_local24.particles[_local12][2][0] >= _local24.particles[_local12][2][1]){ _local25 = MapUtils.getDist(_local20.x, mouseX, _local20.y, mouseY); if (_local25 <= nozzleRadius){ _local24.removeParticle(_local12); } else { if (_local25 <= radius){ _local20.gotoAndStop(1); _local24.particles[_local12][1] = -1; _local22 = (MapUtils.getAngle(_local20.x, mouseX, _local20.y, mouseY) - 90); _local20.x = (_local20.x + (Math.sin(((_local22 * Math.PI) / 180)) * (suction / _local25))); _local20.y = (_local20.y + (Math.cos(((_local22 * Math.PI) / 180)) * -((suction / _local25)))); }; }; }; _local12++; }; }; _local3++; }; } override public function turnOff(_arg1:Boolean=true):void{ super.turnOff(); if (bar != null){ removeChild(bar); }; } override public function wrongUsage():void{ } override public function turnOn():void{ var _local1:Boolean; var _local2:*; var _local3:*; if (turnedOn){ return; }; if ((Connector._current_mission + 1) == 19){ _local1 = false; _local2 = 0; while (_local2 < gameState._injuries.length) { _local3 = gameState._injuries[_local2]; if ((((_local3 is BigCentipedeAS)) && ((BigCentipedeAS(_local3).state == "attack")))){ _local1 = true; return; }; _local2++; }; }; super.turnOn(); if ((gameState.currentInjuries[0] is Array)){ if (gameState.currentInjuries[0][0] == "anything"){ gameState.currentInjuries[0][1].interact(); }; }; } } }//package game.model.assets.tools
Section 130
//Popup (game.model.assets.Popup) package game.model.assets { import flash.display.*; import shell.*; public class Popup extends Sprite { public var mc:MovieClip; public function Popup(_arg1:String){ mc = (RuntimeLibrary.getMovieClipByLinkageID(_arg1) as MovieClip); addChild(mc); mc.scaleX = 0.8; mc.scaleY = 0.8; } } }//package game.model.assets
Section 131
//GameState (game.model.GameState) package game.model { import de.polygonal.ds.*; import shell.sound.*; import flash.events.*; import flash.display.*; import flash.utils.*; import game.libraries.assets.*; import app.connector.*; import shell.*; import game.libraries.*; import game.*; import game.model.assets.injuries.*; import game.ui.*; import game.interfaces.*; import app.sound.*; import game.model.assets.tools.*; import game.model.assets.*; public class GameState extends EventDispatcher { protected var overflow:Boolean;// = false protected var cameray:int; public var currentStage:int; public var tutorial13:Array; public var tutorial14:Array; protected var _characters:Array; protected var camerax:int; public var tutorial10:Array; public var injuryTimer:int; public var tutUp:Boolean; public var tutorial16:Array; public var tutorial18:Array; public var tutorial19:Array; protected var _gameobjects:Array; public var paused:Boolean;// = false protected var creation_stack:LinkedStack; public var tutorial17:Array; public var selected_chars:Array; public var tutorial20:Array; protected var _pickups:Array; protected var buffer:int; public var minX:int;// = 50 public var minY:int;// = 150 public var tutorial15:Array; public var maxInShockTimer:int;// = 300 public var health:Number; public var current_tutorial:Array; protected var max_renders_per_tick:int;// = 8 protected var _furniture:Array; public var maxX:int;// = 550 public var maxY:int;// = 410 protected var cy:int; protected var cx:int; public var inShock:Boolean; protected var walkMapState:Array2; protected var displayList:Array; private var sample_size:Number;// = 1.2 public var possible_tools:Array; public var score:int; protected var dragObject:String; protected var ui:UI; public var combo:int; public var tutorial4:Array; public var tutorial5:Array; public var tutorial7:Array; public var tutorial2:Array; public var controller:Game; public var tutorial6:Array; public var _organs:Array; public var tutorial1:Array; public var tutorial3:Array; public var tutorial8:Array; public var tutorial9:Array; public var currentTool:ITool; protected var teams:Array; public var baseHealScore:int;// = 10 public var _injuries:Array; public var time:int; public var inShockTimer:int; public var used_tutorials:Array; protected var _display_list:Array; public var _tools:Array; public var _bg:String; public var currentInjuries:Array; public var tutorial_pop:MovieClip; public var baseTimeScore:int;// = 1 public var _blood:Array; protected var _terrain:Array; public var tutorial11:Array; public var tutorial12:Array; public static var STAGE_STARTED:String = "stage_started"; public static var TOOL_SUCCESS:String = "tool_success"; public static var SELECTION_TYPE_MIXED:String = "Selection_mixed"; public static var SELECTION_TYPE_NONE:String = "Selection_none"; public static var REMOVED_INJURY:String = "removed_injury"; public static var SELECTION_TYPE_SINGLE:String = "Selection_single"; public static var UPDATED_INJURY:String = "updated_injury"; public static var MISSION_FINISHED:String = "mission_finished"; public static var GAME_STATE_READY:String = "Gamestate_ready"; public static var TUTORIAL_CLICKED:String = "clicked"; public static var MISSION_FAILED:String = "mission_failed"; public static var STAGE_FINISHED:String = "stage_finished"; public static var TUTORIAL_TRIGGER:String = "tutorial"; public static var SELECTED_TOOL:String = "selected_tool"; public function GameState(_arg1:Game){ _display_list = []; _characters = []; _terrain = []; _pickups = []; _gameobjects = []; _furniture = []; _injuries = []; _organs = []; possible_tools = []; _tools = []; _blood = []; tutorial1 = [[STAGE_STARTED, 1, ["clicked"], "pop", "It’s all coming back to me! Small cuts don’t need stitches, just grab the LIGHTER...", [["unlock", "lighter"], ["arrow", "lighter"]]], [SELECTED_TOOL, "lighter", [UPDATED_INJURY, SmallCutAS, 2], "text", "aaaand drag along the line to burn the cut shut! That sizzling is the smell of medical science, kids!", [[TUTORIAL_TRIGGER, 2]]], [TUTORIAL_TRIGGER, null, ["clicked"], "pop", "We don’t want scars, so if we just grab the SPECIAL CREAM...", [["unlock", "cream"], ["arrow", "cream"]]], [SELECTED_TOOL, "cream", [REMOVED_INJURY, SmallCutAS, "none"], "text", "...then applying along the line heals a burned cut completely! Placebo? Magic? Either way, no-one gets sued!"], [STAGE_STARTED, 2, ["clicked"], "pop", "Surgery is like a box of chocolates - sometimes there’s another layer underneath! Now where’s my pizza cutter?", [["unlock", "cutter"], ["arrow", "cutter"]]], [SELECTED_TOOL, "cutter", [REMOVED_INJURY, IncisionAS, "none"], "text", "Cut along the dotted line to get to the heart of the matter... Or lungs, stomach or whatever!"], [STAGE_STARTED, 3, ["clicked"], "pop", "Looks like there are things here that shouldn’t be. Let’s grab the TONGS!", [["unlock", "tongs"], ["arrow", "tongs"]]], [SELECTED_TOOL, "tongs", [UPDATED_INJURY, SurfaceExtractionAS, 3], "text", "GENTLY drag out the glass with the tongs and place on the tray. Remember! “If in doubt, yank it out!” Unless it’s heart surgery, or other vital organs...", [[TUTORIAL_TRIGGER, 8]]], [TUTORIAL_TRIGGER, null, ["clicked"], "pop", "Ok! This is a big cut. I used to use staples, but being in a home has let me perfect my STITCHING!", [["unlock", "stitch"], ["arrow", "stitch"]]], [SELECTED_TOOL, "stitch", [UPDATED_INJURY, SurfaceExtractionAS, 4], "text", "Click and hold to create stitches, drag back and forward down the length of a cut to close it up. Knit one, purl two!", [[TUTORIAL_TRIGGER, 10]]], [TUTORIAL_TRIGGER, null, ["clicked"], "pop", "Once a cut is stitched I can heal it as normal with lighter and cream. I’ll need to heal all the wounds before I can move on...", [["arrow", "lighter"], ["arrow", "cream"]]], [STAGE_STARTED, 4, ["clicked"], "pop", "Now to close up the exit wound and we’re done!"]]; tutorial2 = [[STAGE_STARTED, 1, ["clicked"], "pop", "This is dangerous – I can’t see what’s causing the trouble. I’ll need the ULTRASOUND 5000", [["unlock", "scanner"], ["arrow", "scanner"]]], [SELECTED_TOOL, "scanner", [UPDATED_INJURY, UnderSurfaceExtractionAS, 2], "text", "Move the ULTRASOUND 5000 around and the pulse will turn green when it’s near to an offending item – then I can switch to the PIZZA CUTTER to take it out!", [[TUTORIAL_TRIGGER, 2]]], [TUTORIAL_TRIGGER, null, ["clicked"], "pop", "Blood! Too much bleeding is bad for the patient, and it also makes it hard to see what you’re doing. Select the VACCUUM...", [["unlock", "vacuum"], ["arrow", "vacuum"]]], [SELECTED_TOOL, "vacuum", [REMOVED_INJURY, BloodSplatterAS, "none"], "text", "...click on the blood to suck it up!"], [STAGE_STARTED, 3, ["clicked"], "pop", "If your patient’s heart-rate drops to zero, or you run out of time – you fail! So keep a close eye on the heart-rate monitor, and the timer!", [["arrow", "health"], ["arrow", "time"]]]]; tutorial3 = [[STAGE_STARTED, 1, ["clicked"], "pop", "Prevention might be the best cure – but when a patient is really close to death, sometimes only a giant INJECTION up the wazoo will do! Select the SYRINGE...", [["unlock", "injection"], ["arrow", "injection"]]], [SELECTED_TOOL, "injection", [TOOL_SUCCESS, "injection"], "text", "...then CLICK and HOLD DOWN where you want to inject! A steady hand is needed to navigate it successfully without touching the sides.", [[TUTORIAL_TRIGGER, 2]]], [TUTORIAL_TRIGGER, null, ["clicked"], "pop", "Awesome! A few more shots and I can start work on these wounds!"]]; tutorial4 = [[STAGE_STARTED, 2, ["clicked"], "pop", "Always use the right tool for tricky jobs like cutting bone or tough organs. Or failing that, just get the CHAINSAW out!", [["unlock", "chainsaw"], ["arrow", "chainsaw"]]], [SELECTED_TOOL, "chainsaw", [UPDATED_INJURY, TransplantAS, 1], "text", "The chainsaw has a kick to it! So trace the yellow carefully!", [[TUTORIAL_TRIGGER, 2]]], [TUTORIAL_TRIGGER, null, ["clicked"], "pop", "Once you’ve cut the bone loose, grab it with the tongs. If you’re doing a transplant, take the replacement from the tray, and drop it in place...", [["arrow", "tongs"]]], [UPDATED_INJURY, [UPDATED_INJURY, TransplantAS, 3], ["clicked"], "pop", "...then burn it and cream it like always! Sweet!", [["arrow", "lighter"], ["arrow", "cream"]]]]; tutorial5 = [[STAGE_STARTED, 2, ["clicked"], "pop", "Sounds like she wants some extreme piercings. The lungs are the obvious choice!"]]; tutorial6 = [[STAGE_STARTED, 3, ["clicked"], "pop", "A crab?! Ewwww! I’ll bet we can use the chainsaw for massive damage!"]]; tutorial7 = [[STAGE_STARTED, 3, ["clicked"], "pop", "Creatures flapping and squirming around inside people are SURPRISINGLY common! The car battery is our friend here...", [["unlock", "battery"], ["arrow", "battery"]]], [SELECTED_TOOL, "battery", [UPDATED_INJURY, DoveAS, 1], "text", "Click on the creature to shock it – but be careful! If the patient is hit, it’ll stop their heart! Shock them again with the battery to give them a jolt back to life!"]]; tutorial8 = [[STAGE_STARTED, 3, ["clicked"], "pop", "Poison! Arrrgh! I HATE poison! Use the SYRINGE to pierce the skin and suck it up before it spreads!"]]; tutorial9 = [[STAGE_STARTED, 5, [UPDATED_INJURY, InsectBossAS, 1], "text", "What is that?! I should wait till it lands on the body and then I can taser it."]]; tutorial10 = []; tutorial11 = []; tutorial12 = []; tutorial13 = []; tutorial14 = []; tutorial15 = []; tutorial16 = []; tutorial17 = []; tutorial18 = []; tutorial19 = []; tutorial20 = [[STAGE_STARTED, 2, ["clicked"], "pop", "If I can keep his heartrate above 30 for more than 30 seconds, I'm in with a chance!", [[TUTORIAL_TRIGGER, 1]]], [TUTORIAL_TRIGGER, null, ["clicked"], "pop", "I'll need to feed him cough syrup, pour vampire tears on his heart, use voodoo to attach his thumb...and whatever other tricks I can think of!"]]; super(); controller = _arg1; inShock = false; inShockTimer = maxInShockTimer; } public function init():void{ var _local2:int; var _local3:ToolData; var _local4:ITool; tutUp = false; current_tutorial = []; used_tutorials = []; injuryTimer = 0; score = 0; combo = 0; currentStage = 1; _display_list = []; teams = [0, 1]; selected_chars = []; creation_stack = new LinkedStack(); currentTool = null; var _local1:int; while (_local1 < Library.getToolLibrary().length) { _local2 = Library.getToolLibrary()[_local1].id; _local3 = Library.getInstance().getToolByID(_local2); _local4 = (new _local3.type(this) as ITool); _local4.setData(_local3); possible_tools.push(_local4); if (((!((controller.mission_data.tools.indexOf(_local2) == -1))) || (!((controller.so.mySO.data["tools"].indexOf(_local2) == -1))))){ _tools.push(_local4); }; _local1++; }; dispatchEvent(new Event(GAME_STATE_READY)); setupStage(currentStage); } public function getWalkMapState():Array2{ return (walkMapState); } public function createPopup(_arg1:String, _arg2:Number, _arg3:Number, _arg4:InjuryGraphic, _arg5:int=-2):void{ var _local6:Boolean; var _local7:int; var _local8:int; if ((((((((_arg1 == "correct")) || ((_arg1 == "healed")))) || ((_arg1 == "revived")))) || ((_arg1 == "yummy")))){ if (_arg4 == null){ if ((((((_arg1 == "correct")) || ((_arg1 == "healed")))) || ((_arg1 == "yummy")))){ if ((Connector._current_mission + 1) != 10){ _arg1 = "healed"; }; checkTutorial(TOOL_SUCCESS, "injection"); }; } else { _local6 = false; _local7 = (100 * (injuryTimer / _arg4.stageArray[(_arg4.currentStage + _arg5)][11])); _arg1 = "awesome"; _local8 = baseHealScore; if ((((_arg4.playerCreated == false)) && (!(((Connector._current_mission_id + 1) == 20))))){ combo++; score = (score + ((baseHealScore + _local8) * combo)); }; checkTutorial(UPDATED_INJURY, _arg4); }; } else { combo = 0; controller.redScreen(); }; controller.createPopup(_arg1, _arg2, _arg3, _arg4); injuryTimer = 0; } public function get blood():Array{ return (_blood); } public function addOrgan(_arg1):void{ var _local2:String = _arg1.type; var _local3:Class = (getDefinitionByName(_local2) as Class); var _local4:IOrgan = (new _local3(_arg1.x, _arg1.y) as IOrgan); _organs.push(_local4); } public function removeInjury(_arg1:InjuryGraphic):void{ if (_injuries.indexOf(_arg1) != -1){ _injuries.splice(_injuries.indexOf(_arg1), 1); }; if (_blood.indexOf(_arg1) != -1){ _blood.splice(_blood.indexOf(_arg1), 1); }; if (_display_list.indexOf(_arg1) != -1){ _display_list.splice(_display_list.indexOf(_arg1), 1); }; checkTutorial("removed_injury", _arg1); } public function setupTutorial():void{ if (current_tutorial[0][3] == "pop"){ paused = true; tutorial_pop = (RuntimeLibrary.getMovieClipByLinkageID("tut_pop") as MovieClip); tutorial_pop.addEventListener(MouseEvent.CLICK, clickedTutorial); tutorial_pop["txt"].text = current_tutorial[0][4]; tutorial_pop["cont"].addEventListener(MouseEvent.CLICK, clickedTutorial); controller.view.addTut(tutorial_pop); tutUp = true; } else { if (current_tutorial[0][3] == "text"){ tutorial_pop = (RuntimeLibrary.getMovieClipByLinkageID("text_pop") as MovieClip); tutorial_pop.mouseEnabled = false; tutorial_pop.mouseChildren = false; tutorial_pop["txt"].text = current_tutorial[0][4]; controller.view.addTut(tutorial_pop); tutUp = false; }; }; } public function filterRemovedClips(_arg1:Array):Array{ var _local2:Array = []; var _local3:int = _arg1.length; var _local4:int; while (_local4 < _local3) { if (((!((_characters.indexOf(_arg1[_local4]) == -1))) && ((_arg1[_local4].alive == true)))){ _local2.push(_arg1[_local4]); }; _local4++; }; return (_local2); } public function get display_list():Array{ return (_display_list); } public function removeOrgans():void{ _organs = []; } public function getUI():UI{ return (ui); } public function addInjury(_arg1:Injury, _arg2:Boolean, _arg3:Boolean=false):void{ if ((_injuries[0] is Incision)){ return; }; var _local4:int = _arg1.id; if (_arg3 == false){ if (_arg1.x < minX){ _arg1.x = minX; }; if (_arg1.x > maxX){ _arg1.x = maxX; }; if (_arg1.y < minY){ _arg1.y = minY; }; if (_arg1.y > maxY){ _arg1.y = maxY; }; }; var _local5:InjuryData = Library.getInstance().getInjuryByID(_local4); var _local6:IInjury = (new _local5.type(this) as IInjury); _local6.setData(_local5, _arg1, _arg2, _arg3); _injuries.push(_local6); _display_list.push(_local6); if (_arg2){ checkTutorial("player_created_injury", _local6); } else { checkTutorial("computer_created_injury", _local6); }; } public function setupStage(_arg1:int):void{ var _local5:*; var _local2:Mission = controller.mission_data; var _local3:MissionStage = _local2.data[(_arg1 - 1)]; checkTutorial("stage_started", _arg1); var _local4:Injury; _local5 = 0; while (_local5 < _local3.injuries.length) { if (Injury(_local3.injuries[_local5]).id == 94){ addBlood(_local3.injuries[_local5]); } else { addInjury(_local3.injuries[_local5], false, true); }; _local5++; }; if (((!((_local3.organs == null))) && (!((_local3.organs.length == 0))))){ _local5 = 0; while (_local5 < _local3.organs.length) { addOrgan(_local3.organs[_local5]); _local5++; }; }; _bg = _local3.bg; if (_local3.time != -1){ time = _local3.time; }; if (_local3.health != -1){ health = _local3.health; }; } public function checkTutorial(_arg1:String, _arg2=null):void{ var _local4:*; var _local5:Boolean; var _local6:int; var _local7:Boolean; var _local8:*; var _local9:*; if (controller.so.mySO.data[("score" + (Connector.current_mission_id + 1))] != 0){ return; }; var _local3:Array = this[("tutorial" + (Connector.current_mission_id + 1))]; if (current_tutorial.length == 0){ _local4 = 0; while (_local4 < _local3.length) { if (used_tutorials.indexOf(_local4) != -1){ } else { if (_local3[_local4][0] == _arg1){ if (_arg1 == STAGE_STARTED){ if (currentStage == _local3[_local4][1]){ current_tutorial = [_local3[_local4], _local4]; setupTutorial(); break; }; } else { if (_arg1 == SELECTED_TOOL){ if (_arg2 == _local3[_local4][1]){ current_tutorial = [_local3[_local4], _local4]; setupTutorial(); break; }; } else { if (_arg1 == TUTORIAL_TRIGGER){ if (_local4 == _arg2){ current_tutorial = [_local3[_local4], _local4]; setupTutorial(); break; }; } else { if (_arg1 == UPDATED_INJURY){ if ((_arg2 is _local3[_local4][1][1])){ if (InjuryGraphic(_arg2).currentStage == _local3[_local4][1][2]){ current_tutorial = [_local3[_local4], _local4]; setupTutorial(); break; }; }; }; }; }; }; }; }; _local4++; }; } else { _local5 = false; _local6 = -1; if (((((!((current_tutorial[0][2][0] == null))) && (!((current_tutorial[0][2][0] == undefined))))) && ((current_tutorial[0][2][0] == _arg1)))){ if (_arg1 == TUTORIAL_CLICKED){ paused = false; tutorial_pop.removeEventListener(MouseEvent.CLICK, clickedTutorial); tutorial_pop["cont"].removeEventListener(MouseEvent.CLICK, clickedTutorial); _local5 = true; } else { if (_arg1 == UPDATED_INJURY){ if ((_arg2 is current_tutorial[0][2][1])){ _local7 = false; _local8 = 0; while (_local8 < _injuries.length) { if ((_injuries[_local8] is current_tutorial[0][2][1])){ if (InjuryGraphic(_injuries[_local8]).currentStage < current_tutorial[0][2][2]){ _local7 = true; break; }; }; _local8++; }; if (_local7 == false){ _local5 = true; }; }; } else { if (_arg1 == REMOVED_INJURY){ if ((_arg2 is current_tutorial[0][2][1])){ if ((_arg2 is BloodSplatterAS)){ _local5 = true; } else { _local7 = false; _local8 = 0; while (_local8 < _injuries.length) { if ((_injuries[_local8] is current_tutorial[0][2][1])){ _local7 = true; break; }; _local8++; }; if (_local7 == false){ _local5 = true; }; }; }; } else { if (_arg1 == TOOL_SUCCESS){ if (current_tutorial[0][2][1] == _arg2){ _local5 = true; }; }; }; }; }; }; if (_local5){ controller.view.removeTut(tutorial_pop); used_tutorials.push(current_tutorial[1]); if (((!((current_tutorial[0][5] == null))) && (!((current_tutorial[0][5].length == 0))))){ _local8 = 0; while (_local8 < current_tutorial[0][5].length) { if (current_tutorial[0][5][_local8][0] == "unlock"){ _local9 = 0; while (_local9 < possible_tools.length) { if (Tool(possible_tools[_local9]).getData().name == current_tutorial[0][5][_local8][1]){ _tools.push(Tool(possible_tools[_local9])); controller.view.controlPanel.updateTools(); }; _local9++; }; } else { if (current_tutorial[0][5][_local8][0] == "arrow"){ controller.view.controlPanel.displayArrow(current_tutorial[0][5][_local8][1]); } else { if (current_tutorial[0][5][_local8][0] == TUTORIAL_TRIGGER){ _local6 = current_tutorial[0][5][_local8][1]; }; }; }; _local8++; }; }; current_tutorial = []; if (_local6 != -1){ checkTutorial(TUTORIAL_TRIGGER, _local6); }; }; }; } public function clickedTutorial(_arg1:Event):void{ SoundController.getInstance().playSound(SoundController.EFFECTS, SoundPackage.BUTTON_SELECT); checkTutorial(TUTORIAL_CLICKED); } public function cleanUp():void{ var _local2:ITool; var _local1:int; while (_local1 < _tools.length) { _local2 = _tools[_local1]; if (_local2.isTurnedOn()){ _local2.turnOff(); _local2 = null; }; _local1++; }; _tools = []; } public function update():void{ } public function removeBlood():void{ _blood = []; } public function addBlood(_arg1:Injury, _arg2:Number=-1):void{ var _local3:int; var _local4:InjuryData; var _local5:Class; var _local6:IInjury; if (((((!(((Connector._current_mission + 1) == 20))) || (!((_bg == "grave"))))) || ((_arg1 is DirtAS)))){ _local3 = _arg1.id; _local4 = Library.getInstance().getInjuryByID(_local3); _local5 = _local4.type; if (_arg1.id == 94){ _local6 = (new _local5(this) as IInjury); } else { _local6 = (new _local5(this, _arg2) as IInjury); }; _local6.setData(_local4, _arg1, false, false); _blood.push(_local6); _display_list.push(_local6); }; } } }//package game.model
Section 132
//Model (game.model.Model) package game.model { import flash.events.*; import flash.display.*; import app.connector.*; import game.libraries.*; public class Model extends EventDispatcher { public var mapHeight:Number;// = 0 protected var lib:Library; public var targetx:int; public var mapWidth:Number;// = 0 public var targety:int; protected var instance; public var visibleHeight:Number; public var visibleWidth:Number; private var master_array:Array; public var stage:Stage; public static var GAME_HEIGHT:Number = 540; public static var GAME_WIDTH:Number = 760; public static var MODEL_READY:String = "Model_ready"; public static var MODEL_CHANGED:String = "Model_CHANGED"; public static var QUIT:String = "quit"; public function Model(_arg1:Mission, _arg2:Stage){ master_array = _arg1.data; stage = _arg2; } public function getStage():Stage{ return (stage); } protected function onLibraryReady(_arg1:Event):void{ dispatchEvent(new Event(MODEL_READY)); } public function init():void{ lib = new Library(); lib.addEventListener(Library.COMPLETE, onLibraryReady); } } }//package game.model
Section 133
//UI (game.ui.UI) package game.ui { import flash.events.*; import flash.display.*; public class UI extends EventDispatcher { public var stage:Stage; public static var KEY_ESCAPE:int = 27; public static var KEY_DOWN_LEFT:int = 103; public static var MOUSE:String = "mouseDown"; public static var KEY_LEFT:int = 37; public static var KEY_UP:int = 38; public static var keysPressed:Array = []; public static var KEY_DOWN_RIGHT:int = 102; public static var KEY_DOWN:int = 40; public static var KEY_PRESS:String = "down"; public static var KEY_UP_LEFT:int = 101; public static var KEY_ENTER:int = 13; public static var mousePressed:Boolean = false; public static var KEY_A:int = 65; public static var KEY_B:int = 27; public static var KEY_G:int = 71; public static var KEY_D:int = 68; public static var KEY_R:int = 82; public static var KEY_S:int = 83; public static var KEY_CONTROL:int = 17; public static var KEY_W:int = 87; public static var KEY_UP_RIGHT:int = 100; public static var KEY_SHIFT:int = 16; public static var KEY_SPACE:int = 32; public static var KEY_RELEASE:String = "up"; public static var KEY_RIGHT:int = 39; public function UI(_arg1:Stage){ stage = _arg1; } private function onMouseUp(_arg1:MouseEvent):void{ mousePressed = false; } private function onKeyDown(_arg1:KeyboardEvent):void{ keysPressed[_arg1.keyCode] = true; dispatchEvent(new KeyboardEvent(KEY_PRESS, true)); } private function onMouseDown(_arg1:MouseEvent):void{ mousePressed = true; } private function onKeyUp(_arg1:KeyboardEvent):void{ keysPressed[_arg1.keyCode] = false; } public static function isKeyDown():Boolean{ var _local1:Boolean; if (keysPressed.length > 0){ _local1 = true; }; return (_local1); } public static function keyIsDown(_arg1:uint):Boolean{ if (keysPressed[_arg1]){ return (keysPressed[_arg1]); }; return (false); } } }//package game.ui
Section 134
//ArrayUtils (game.utils.ArrayUtils) package game.utils { public class ArrayUtils { public static function compareArrays(_arg1:Array, _arg2:Array):Array{ var _local5:int; var _local3:Array = []; var _local4:int; while (_local4 < _arg1.length) { _local5 = _arg2.indexOf(_arg1[_local4]); if (_local5 == -1){ _local3.push(_arg1[_local4]); }; _local4++; }; return (_local3); } } }//package game.utils
Section 135
//ColourUtils (game.utils.ColourUtils) package game.utils { import flash.display.*; import flash.geom.*; import flash.text.*; import fl.motion.*; public class ColourUtils { public static function interpolateColor(_arg1:ColorTransform, _arg2:ColorTransform, _arg3:Number):ColorTransform{ var _local4:ColorTransform = new ColorTransform(); _local4.redMultiplier = (_arg1.redMultiplier + ((_arg2.redMultiplier - _arg1.redMultiplier) * _arg3)); _local4.greenMultiplier = (_arg1.greenMultiplier + ((_arg2.greenMultiplier - _arg1.greenMultiplier) * _arg3)); _local4.blueMultiplier = (_arg1.blueMultiplier + ((_arg2.blueMultiplier - _arg1.blueMultiplier) * _arg3)); _local4.alphaMultiplier = (_arg1.alphaMultiplier + ((_arg2.alphaMultiplier - _arg1.alphaMultiplier) * _arg3)); _local4.redOffset = (_arg1.redOffset + ((_arg2.redOffset - _arg1.redOffset) * _arg3)); _local4.greenOffset = (_arg1.greenOffset + ((_arg2.greenOffset - _arg1.greenOffset) * _arg3)); _local4.blueOffset = (_arg1.blueOffset + ((_arg2.blueOffset - _arg1.blueOffset) * _arg3)); _local4.alphaOffset = (_arg1.alphaOffset + ((_arg2.alphaOffset - _arg1.alphaOffset) * _arg3)); return (_local4); } public static function tint(_arg1:Number, _arg2:Number, _arg3:DisplayObject){ var _local4:* = new Color(); _local4.setTint(_arg1, _arg2); _arg3.transform.colorTransform = _local4; } public static function ApplyColourToString(_arg1:int, _arg2:int, _arg3:uint, _arg4:TextField):void{ var _local5:TextFormat = new TextFormat(); _local5.color = _arg3; _arg4.setTextFormat(_local5, _arg1, _arg2); } } }//package game.utils
Section 136
//fpsBox (game.utils.fpsBox) package game.utils { import flash.events.*; import flash.display.*; import flash.utils.*; import flash.text.*; import flash.system.*; public class fpsBox extends TextField { protected var frames:uint;// = 0 protected var format:TextFormat; protected var averageArray:Array; protected var targetFPS:int;// = 0 public function fpsBox(... _args){ format = new TextFormat(); averageArray = new Array(); super(); var _local2:Timer = new Timer(1000); format.font = "Verdana"; format.color = 1073200; format.size = 20; format.bold = true; this.autoSize = TextFieldAutoSize.LEFT; this.defaultTextFormat = format; this.text = "-- FPS ---- AV"; _local2.addEventListener(TimerEvent.TIMER, tick); if ((_args[0] is Stage)){ _args[0].addEventListener(Event.ENTER_FRAME, everyFrame, false, 0, true); targetFPS = _args[0].frameRate; } else { this.addEventListener(Event.ENTER_FRAME, everyFrame, false, 0, true); }; _local2.start(); } public function everyFrame(_arg1:Event):void{ frames++; } protected function tick(_arg1:TimerEvent):void{ var _local2:int; averageArray.push(frames); if (averageArray.length == 4){ _local2 = 1; while (_local2 < averageArray.length) { averageArray[0] = (averageArray[0] + averageArray[_local2]); _local2++; }; averageArray.splice(1, (averageArray.length - 1)); averageArray[0] = (averageArray[0] / 4); }; this.text = (((frames + " FPS ") + Math.round(averageArray[0])) + " AV"); if (targetFPS != 0){ this.appendText((" /" + targetFPS)); }; this.appendText(((" " + String(Math.round((System.totalMemory / 1000000)))) + " kb")); frames = 0; } } }//package game.utils
Section 137
//LineUtils (game.utils.LineUtils) package game.utils { import flash.geom.*; public class LineUtils { public static function degreesToRadians(_arg1:Number):Number{ var _local2:Number = ((_arg1 * Math.PI) / 180); return (_local2); } public static function getIntersectionPoint(_arg1:VectorX, _arg2:VectorX):Point{ var _local3:* = (_arg2.x - _arg1.x); var _local4:* = (_arg2.y - _arg1.y); var _local5:* = new VectorX(0, 0, _local3, _local4); var _local6:* = (perpProduct(_local5, _arg2) / perpProduct(_arg1, _arg2)); var _local7:* = (_arg1.x + (_arg1.vx * _local6)); var _local8:* = (_arg1.y + (_arg1.vy * _local6)); return (new Point(_local7, _local8)); } public static function perpProduct(_arg1:VectorX, _arg2:VectorX):Number{ var _local3:Number = ((_arg1.vx * _arg2.vy) - (_arg1.vy * _arg2.vx)); return (_local3); } public static function radiansToDegrees(_arg1:Number):Number{ var _local2:Number = ((_arg1 * 180) / Math.PI); return (_local2); } public static function getPositionFromAngle(_arg1:Point, _arg2:Number, _arg3:Number):Point{ var _local4:Number = (_arg1.x + (Math.sin(((_arg2 * Math.PI) / 180)) * _arg3)); var _local5:Number = (_arg1.y + (Math.cos(((_arg2 * Math.PI) / 180)) * -(_arg3))); return (new Point(_local4, _local5)); } public static function getDist(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ var _local5:Number = Math.round((_arg1 - _arg2)); var _local6:Number = Math.round((_arg3 - _arg4)); var _local7:Number = Math.round(Math.sqrt(((_local5 * _local5) + (_local6 * _local6)))); return (_local7); } } }//package game.utils
Section 138
//MapUtils (game.utils.MapUtils) package game.utils { import flash.geom.*; public class MapUtils { public static var scale:Number = 1; public static var iso_scale:int = 2; public static function perpProduct(_arg1:VectorX, _arg2:VectorX):Number{ var _local3:Number = ((_arg1.vx * _arg2.vy) - (_arg1.vy * _arg2.vx)); return (_local3); } public static function gridRefToMouse(_arg1:Number):Number{ return ((_arg1 * scale)); } public static function getDirection(_arg1, _arg2):String{ var _local3:*; var _local4:*; if (_arg1 > _arg2){ _local3 = ((360 - _arg1) + _arg2); } else { _local3 = (_arg2 - _arg1); }; if (_arg1 < _arg2){ _local4 = (_arg1 + (360 - _arg2)); } else { _local4 = (_arg1 - _arg2); }; if (_local3 < _local4){ return ("right"); }; return ("left"); } public static function getIsoXYfromMouseXY(_arg1:Number, _arg2:Number):Point{ var _local3:Number = (_arg1 / scale); var _local4:Number = (_arg2 / scale); var _local5:Number = Math.round(((_local3 + (iso_scale * _local4)) / iso_scale)); var _local6:Number = Math.round(((_local3 - (iso_scale * _local4)) / iso_scale)); return (new Point(_local5, _local6)); } public static function mouseToGridRef(_arg1:Number):Number{ return (Math.round((_arg1 / scale))); } public static function mouseToExactGridRef(_arg1:Number):Number{ return ((_arg1 / scale)); } public static function isoGridRefToMouse(_arg1:Number, _arg2:Number):Point{ var _local3:Number = ((_arg1 + _arg2) * scale); var _local4:Number = (((_arg1 - _arg2) * scale) / iso_scale); return (new Point(_local3, _local4)); } public static function getPointAlongLine(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number):Array{ var _local6:* = _arg5; var _local7:* = Math.floor((_arg1 + ((_arg2 - _arg1) * _local6))); var _local8:* = Math.floor((_arg3 + ((_arg4 - _arg3) * _local6))); return ([_local7, _local8]); } public static function getIntersectionPoint(_arg1:VectorX, _arg2:VectorX):Point{ var _local3:* = (_arg2.x - _arg1.x); var _local4:* = (_arg2.y - _arg1.y); var _local5:* = new VectorX(0, 0, _local3, _local4); var _local6:* = (perpProduct(_local5, _arg2) / perpProduct(_arg1, _arg2)); var _local7:* = (_arg1.x + (_arg1.vx * _local6)); var _local8:* = (_arg1.y + (_arg1.vy * _local6)); return (new Point(_local7, _local8)); } public static function getDist(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ var _local5:Number = (_arg1 - _arg2); var _local6:Number = (_arg3 - _arg4); var _local7:Number = Math.sqrt(((_local5 * _local5) + (_local6 * _local6))); return (_local7); } public static function getAngle(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ return (((Math.atan2((_arg3 - _arg4), (_arg1 - _arg2)) * 180) / Math.PI)); } } }//package game.utils
Section 139
//MathUtils (game.utils.MathUtils) package game.utils { public class MathUtils { public static function makeScorePretty(_arg1:Number):String{ var _local7:*; var _local2 = ""; var _local3:String = String(_arg1); var _local4:Array = _local3.split(""); var _local5:int; var _local6:int; _local7 = (_local3.length - 1); while (_local7 >= 0) { _local5++; if ((((_local5 == 3)) && (!((_local7 == 0))))){ _local5 = 0; _local4.splice(_local7, 0, ","); _local6++; if (_local7 <= 3){ break; }; }; _local7--; }; _local7 = 0; while (_local7 < _local4.length) { _local2 = (_local2 + _local4[_local7]); _local7++; }; return (_local2); } public static function makeMePretty(_arg1:Number):String{ var _local6:Number; if (isNaN(_arg1)){ return ("£0"); }; _arg1 = (Math.round((_arg1 * 100)) / 100); var _local2:Boolean; if (_arg1 < 0){ _arg1 = Math.abs(_arg1); _local2 = true; }; var _local3:String = String(_arg1); var _local4:* = _local3.split("."); if (_local4[1] == undefined){ _local4[1] = "00"; }; if (_local4[1].length == 1){ _local4[1] = (_local4[1] + "0"); }; var _local5:Array = new Array(); var _local7:Number = _local4[0].length; while (_local7 > 0) { _local6 = Math.max((_local7 - 3), 0); _local5.unshift(_local4[0].slice(_local6, _local7)); _local7 = _local6; }; _local4[0] = _local5.join(","); var _local8:String = _local4[0]; if (_local2 == true){ _local8 = ("-" + _local8); }; _local8 = ("£" + _local8); return (_local8); } public static function formatTime(_arg1:int):String{ var _local6:String; var _local2:int = _arg1; var _local3:int = Math.floor((_local2 / 60000)); var _local4:int = Math.floor(((_local2 - (_local3 * 60000)) / 1000)); if (_local4 < 10){ _local6 = ("0" + String(_local4)); } else { _local6 = String(_local4); }; var _local5:String = String(_local3); return (((_local5 + ":") + _local6)); } } }//package game.utils
Section 140
//VectorX (game.utils.VectorX) package game.utils { public class VectorX { public var vx:Number; public var vy:Number; public var x:Number; public var y:Number; public function VectorX(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number){ x = _arg1; y = _arg2; vx = _arg3; vy = _arg4; } } }//package game.utils
Section 141
//Panel (game.view.Panel) package game.view { import shell.sound.*; import flash.events.*; import flash.display.*; import app.connector.*; import game.utils.*; import shell.*; import game.model.assets.injuries.*; import game.model.*; import game.interfaces.*; import app.sound.*; import flash.net.*; import game.model.assets.tools.*; public class Panel extends MenuObject { private var detail:String; public var cursor:MovieClip; public var bleedCountdown:MovieClip; protected var base:Sprite; public var healthBound1:int;// = 0 public var healthBound2:int;// = 15 public var healthBound3:int;// = 25 public var healthBound4:int;// = 45 public var soundTimer:int; public var maxSoundTimer:int;// = 180 protected var gameState:GameState; public static var PANEL_READY:String = "Control_panel_ready"; public function Panel(_arg1:GameState){ base = new Sprite(); super(); gameState = _arg1; setTarget("ui"); attachClip(); cursor = (RuntimeLibrary.getMovieClipByLinkageID("cursor") as MovieClip); if ((Connector._current_mission + 1) == 20){ bleedCountdown = (RuntimeLibrary.getMovieClipByLinkageID("bleedCountdown") as MovieClip); bleedCountdown.x = 525; bleedCountdown.y = 150; bleedCountdown.visible = false; bleedCountdown.gotoAndStop(1); addChild(bleedCountdown); }; cursor.x = mouseX; cursor.y = mouseY; cursor.mouseEnabled = false; addChild(cursor); setCursor("nothing"); cursor.visible = true; } public function onKeyDown(_arg1:KeyboardEvent):void{ var _local4:ITool; if (gameState.paused){ return; }; if (((!((gameState.currentTool == null))) && (gameState.currentTool.isTurnedOn()))){ gameState.currentTool.turnOff(); }; var _local2:int = _arg1.charCode; var _local3:* = 0; while (_local3 < gameState._tools.length) { _local4 = (gameState._tools[_local3] as ITool); if (_local4.getData().keycode == _local2){ if (gameState.currentTool == _local4){ if (gameState.currentTool.isTurnedOn()){ gameState.currentTool.turnOff(); }; gameState.currentTool = null; setUI(_local4.getData().name); setCursor("nothing"); } else { gameState.currentTool = _local4; setUI(_local4.getData().name); setCursor(_local4.getData().name); gameState.checkTutorial("selected_tool", _local4.getData().name); }; }; _local3++; }; } public function selectTool(_arg1:MouseEvent):void{ var _local3:ITool; SoundController.getInstance().playSound(SoundController.EFFECTS, SoundPackage.BUTTON_SELECT); if (gameState.paused){ return; }; if (((!((gameState.currentTool == null))) && (gameState.currentTool.isTurnedOn()))){ gameState.currentTool.turnOff(); }; var _local2:* = 0; while (_local2 < gameState.possible_tools.length) { _local3 = (gameState.possible_tools[_local2] as ITool); if (_local3.getData().name == _arg1.currentTarget.name){ if (gameState.currentTool == _local3){ if (gameState.currentTool.isTurnedOn()){ gameState.currentTool.turnOff(); }; gameState.currentTool = null; setUI(_local3.getData().name); setCursor("nothing"); } else { gameState.currentTool = _local3; setUI(_local3.getData().name); setCursor(_local3.getData().name); gameState.checkTutorial("selected_tool", _local3.getData().name); }; }; _local2++; }; } public function pauseGame(_arg1:Event):void{ SoundController.getInstance().playSound(SoundController.EFFECTS, SoundPackage.BUTTON_SELECT); gameState.controller.view.addPauseScreen(); } public function init():void{ var _local2:ITool; soundTimer = 0; target["pause_but"].addEventListener(MouseEvent.MOUSE_DOWN, pauseGame); target["mcBug"].addEventListener(MouseEvent.MOUSE_DOWN, goToURL); target["bg"].gotoAndStop(1); target["jogger"].gotoAndStop(1); target.x = 0; target.y = 0; dispatchEvent(new Event(PANEL_READY)); target.mouseEnabled = false; var _local1:* = 0; while (_local1 < gameState.possible_tools.length) { _local2 = gameState.possible_tools[_local1]; if (gameState._tools.indexOf(_local2) != -1){ if (((((Connector._current_mission + 1) == 20)) && ((((_local2 is Cream)) || ((_local2 is Stitch)))))){ target[_local2.getData().name].gotoAndStop("bleed"); } else { if (((((Connector._current_mission + 1) == 10)) && ((_local2 is Injection)))){ target[_local2.getData().name].gotoAndStop("vlad"); } else { target[_local2.getData().name].gotoAndStop((2 * Tool(_local2).level)); }; }; target[_local2.getData().name].mouseEnabled = true; target[_local2.getData().name].buttonMode = true; target[_local2.getData().name].addEventListener(MouseEvent.MOUSE_DOWN, selectTool); target[(_local2.getData().name + "highlight")].gotoAndStop(((2 * Tool(_local2).level) - 1)); } else { if (((((Connector._current_mission + 1) == 20)) && ((((_local2 is Cream)) || ((_local2 is Stitch)))))){ target[_local2.getData().name].gotoAndStop("bleed"); } else { if (((((Connector._current_mission + 1) == 10)) && ((_local2 is Injection)))){ target[_local2.getData().name].gotoAndStop("vlad"); } else { target[_local2.getData().name].gotoAndStop(((2 * Tool(_local2).level) - 1)); }; }; target[_local2.getData().name].mouseEnabled = false; target[_local2.getData().name].buttonMode = false; target[(_local2.getData().name + "highlight")].gotoAndStop(((2 * Tool(_local2).level) - 1)); }; _local1++; }; stage.addEventListener(KeyboardEvent.KEY_UP, onKeyDown); } public function updateTools():void{ var _local2:ITool; var _local1:* = 0; while (_local1 < gameState.possible_tools.length) { _local2 = gameState.possible_tools[_local1]; if (gameState._tools.indexOf(_local2) != -1){ if (((((Connector._current_mission + 1) == 20)) && ((((_local2 is Cream)) || ((_local2 is Stitch)))))){ target[_local2.getData().name].gotoAndStop("bleed"); } else { if (((((Connector._current_mission + 1) == 10)) && ((_local2 is Injection)))){ target[_local2.getData().name].gotoAndStop("vlad"); } else { target[_local2.getData().name].gotoAndStop((2 * Tool(_local2).level)); }; }; target[_local2.getData().name].mouseEnabled = true; target[_local2.getData().name].buttonMode = true; if (target[_local2.getData().name].hasEventListener(MouseEvent.MOUSE_DOWN)){ target[_local2.getData().name].removeEventListener(MouseEvent.MOUSE_DOWN, selectTool); }; target[_local2.getData().name].addEventListener(MouseEvent.MOUSE_DOWN, selectTool); target[(_local2.getData().name + "highlight")].gotoAndStop(((2 * Tool(_local2).level) - 1)); }; _local1++; }; } protected function detectKeyPresses():void{ } public function onResume(_arg1:Event):void{ } public function removeListeners():void{ var _local2:ITool; if (((!((gameState.currentTool == null))) && (gameState.currentTool.isTurnedOn()))){ gameState.currentTool.turnOff(); }; if (stage.hasEventListener(KeyboardEvent.KEY_UP)){ stage.removeEventListener(KeyboardEvent.KEY_UP, onKeyDown); }; var _local1:* = 0; while (_local1 < gameState.possible_tools.length) { _local2 = gameState.possible_tools[_local1]; if (target[_local2.getData().name].hasEventListener(MouseEvent.MOUSE_DOWN)){ target[_local2.getData().name].removeEventListener(MouseEvent.MOUSE_DOWN, selectTool); }; _local1++; }; } public function render():void{ var _local4:int; var _local5:int; if (gameState.paused){ return; }; if ((Connector._current_mission + 1) == 20){ if ((((gameState._injuries.length > 0)) && ((gameState._injuries[0] is BleedAS)))){ if (BleedAS(gameState._injuries[0]).aliveTimer > 0){ bleedCountdown.visible = true; bleedCountdown["txt"].text = String(Math.round((BleedAS(gameState._injuries[0]).aliveTimer / 30))); } else { bleedCountdown.visible = false; }; } else { bleedCountdown.visible = false; }; }; if (((((!((cursor == null))) && (!((cursor["hit"] == null))))) && (cursor["hit"].mouseEnabled))){ cursor["hit"].mouseEnabled = false; }; if ((Connector._current_mission + 1) != 10){ if (gameState.health <= healthBound1){ soundTimer = (soundTimer + 10); _local4 = 5; _local5 = 5; gameState.health = 0; if (((!((target["jogger"]["holder"] == null))) && ((target["jogger"]["holder"].currentFrame == target["jogger"]["holder"].totalFrames)))){ if ((Connector._current_mission + 1) != 20){ gameState.controller.missionFailed(); }; }; } else { if (gameState.health <= healthBound2){ soundTimer = (soundTimer + 8); _local4 = 4; _local5 = 4; } else { if (gameState.health <= healthBound3){ soundTimer = (soundTimer + 5); _local4 = 3; _local5 = 3; } else { if (gameState.health <= healthBound4){ soundTimer = (soundTimer + 3); _local4 = 2; _local5 = 2; } else { soundTimer = (soundTimer + 1); _local4 = 1; _local5 = 1; }; }; }; }; if (soundTimer >= maxSoundTimer){ if (gameState.inShock == false){ SoundController.getInstance().playSound(SoundController.EFFECTS, SoundPackage.BLIP); }; soundTimer = -((soundTimer - maxSoundTimer)); }; target["health"].text = String(Math.round(gameState.health)); if (gameState.inShock){ _local4 = 7; _local5 = 5; target["health"].text = "0"; }; } else { target["health"].text = "0"; _local4 = 5; _local5 = 5; }; if (target["jogger"].currentFrame != _local4){ target["jogger"].gotoAndStop(_local4); }; if (target["bg"].currentFrame != _local5){ target["bg"].gotoAndStop(_local5); }; target["score"].text = MathUtils.makeScorePretty(gameState.score); target["time"].text = MathUtils.formatTime(((gameState.time / 30) * 1000)); cursor.x = mouseX; cursor.y = mouseY; var _local1:Array = gameState.controller.mission_data.data; var _local2:MissionStage = _local1[0]; var _local3:MissionStage = _local1[(gameState.currentStage - 1)]; target["drip"].gotoAndStop((100 - int(((gameState.time / _local2.time) * 100)))); } public function setCursor(_arg1:String):void{ if ((Connector._current_mission + 1) == 10){ if (_arg1 == "injection"){ _arg1 = "blood"; }; }; if ((Connector._current_mission + 1) == 20){ if (_arg1 == "stitch"){ _arg1 = "vial"; } else { if (_arg1 == "cream"){ _arg1 = "syrup"; }; }; }; cursor.gotoAndStop(_arg1); } public function onQuit(_arg1:Event):void{ } public function displayArrow(_arg1:String):void{ target[("effect" + _arg1)].gotoAndPlay(2); } public function onPause(_arg1:Event):void{ } public function goToURL(_arg1:MouseEvent):void{ var _local8:String; var _local2:String = _arg1.currentTarget.name; var _local3 = "surgeon2"; var _local4:* = new LocalConnection(); var _local5:String = _local4.domain; var _local6:URLVariables = new URLVariables(); var _local7 = ""; var _local9 = ""; switch (_local2){ case "mcMGHome": _local9 = "moregames_btn"; _local8 = "http://games.adultswim.com/"; break; case "mcBug": _local9 = "moregames_bug"; _local8 = "http://games.adultswim.com/"; break; case "mcIphoneHome": _local8 = "http://itunes.apple.com/us/app/amateur-surgeon-2/id400765065?mt=8"; break; default: _local8 = "http://games.adultswim.com"; break; }; var _local10 = "ui_panel"; if (_local8 != "http://itunes.apple.com/us/app/amateur-surgeon-2/id400765065?mt=8"){ _local6.cid = ((((((("GAME_Ext_" + _local3) + "_") + _local5) + "_") + _local10) + "_") + _local9); }; trace(("strURI " + _local8)); trace(("variables.cid " + _local6.cid)); var _local11:URLRequest = new URLRequest(_local8); _local11.data = _local6; navigateToURL(_local11, "_blank"); } public function setUI(_arg1:String):void{ var _local2:*; var _local3:ITool; if ((target[(_arg1 + "highlight")].currentFrame % 2) != 0){ _local2 = 0; while (_local2 < gameState._tools.length) { _local3 = gameState._tools[_local2]; if (_local3.getData().name == _arg1){ target[(_local3.getData().name + "highlight")].gotoAndStop((2 * Tool(_local3).level)); } else { target[(_local3.getData().name + "highlight")].gotoAndStop(((2 * Tool(_local3).level) - 1)); }; _local2++; }; } else { _local2 = 0; while (_local2 < gameState._tools.length) { _local3 = gameState._tools[_local2]; target[(_local3.getData().name + "highlight")].gotoAndStop(((2 * Tool(_local3).level) - 1)); _local2++; }; }; } } }//package game.view
Section 142
//View (game.view.View) package game.view { import shell.sound.*; import flash.events.*; import flash.display.*; import flash.utils.*; import flash.geom.*; import game.utils.*; import shell.*; import game.libraries.*; import game.*; import game.model.assets.injuries.*; import game.model.*; import app.sound.*; import app.view.*; import game.model.assets.*; import game.events.*; public class View extends Sprite { public var injuries_higher:Sprite; public var splatter_lower:Sprite; public var organs:Sprite; public var effects_lower:Sprite; public var currentShake:String; protected var tools_holder:Sprite; public var world:Sprite; public var creatures_lower:Sprite; public var injuries_lower:Sprite; protected var popup_holder:Sprite; public var shakeAmountLower:Number;// = 1 public var my_mask:Sprite; public var controlPanel:Panel; public var effects_higher:Sprite; public var maxRedTimer:int;// = 30 public var fade_mc:Sprite; public var redTimer:int; protected var gameState:GameState; public var fading:Array; protected var bg:MovieClip; public var splatter_higher:Sprite; public var splatter_top:Sprite; public var creatures_higher:Sprite; public var pause_screen:PauseScreen; protected var redScreen:Sprite; public var shakeTimer:int; public var maxShakeTimer:int;// = 5 public var shakeAmountHigher:Number;// = 4 public var tutorial_pop:Sprite; protected var display_list:Array; public static var VIEW_READY:String = "View_ready"; public function View(_arg1:GameState){ fading = []; super(); gameState = _arg1; } function redraw():void{ var _local2:Array; var _local3:int; var _local4:int; var _local5:int; var _local6:int; var _local7:int; var _local8:Popup; var _local9:MovieClip; var _local10:Number; var _local11:Number; var _local12:InjuryGraphic; var _local13:MovieClip; var _local1:Array = gameState.display_list; _local2 = ArrayUtils.compareArrays(display_list, _local1); _local3 = _local2.length; _local4 = 0; while (_local4 < _local3) { _local7 = getDisplayIndex(_local2[_local4]); if (_local7 > -1){ removeItem(display_list[_local7]); display_list.splice(_local7, 1); }; _local4++; }; _local5 = _local1.length; _local6 = 0; while (_local6 < _local5) { if (getDisplayIndex(_local1[_local6]) < 0){ display_list.push(_local1[_local6]); addItem(_local1[_local6]); }; _local6++; }; if (bg.currentLabel != gameState._bg){ bg.gotoAndStop(gameState._bg); }; _local4 = 0; while (_local4 < popup_holder.numChildren) { _local8 = Popup(popup_holder.getChildAt(_local4)); if (_local8.mc.currentFrame < _local8.mc.totalFrames){ _local8.mc.nextFrame(); } else { popup_holder.removeChildAt(_local4); }; _local4++; }; _local4 = 0; while (_local4 < effects_lower.numChildren) { _local9 = (effects_lower.getChildAt(_local4) as MovieClip); if (_local9.currentFrame != _local9.totalFrames){ }; if (_local9.currentFrame == _local9.totalFrames){ effects_lower.removeChildAt(_local4); }; _local4++; }; _local4 = 0; while (_local4 < effects_higher.numChildren) { _local9 = (effects_higher.getChildAt(_local4) as MovieClip); if (_local9.currentFrame != _local9.totalFrames){ }; if (_local9.currentFrame == _local9.totalFrames){ effects_higher.removeChildAt(_local4); }; _local4++; }; _local4 = 0; while (_local4 < splatter_top.numChildren) { _local9 = (splatter_top.getChildAt(_local4) as MovieClip); if (_local9.currentFrame != _local9.totalFrames){ }; if (_local9.currentFrame == _local9.totalFrames){ splatter_top.removeChildAt(_local4); }; _local4++; }; _local2 = ArrayUtils.compareArrays(display_list, _local1); _local3 = _local2.length; _local4 = 0; while (_local4 < _local3) { _local7 = getDisplayIndex(_local2[_local4]); if (_local7 > -1){ removeItem(display_list[_local7]); display_list.splice(_local7, 1); }; _local4++; }; _local5 = _local1.length; _local6 = 0; while (_local6 < _local5) { if (getDisplayIndex(_local1[_local6]) < 0){ display_list.push(_local1[_local6]); addItem(_local1[_local6]); }; _local6++; }; if (shakeTimer < maxShakeTimer){ shakeTimer++; _local10 = (this[("shakeAmount" + currentShake)] - ((this[("shakeAmount" + currentShake)] * 2) * Math.random())); _local11 = (this[("shakeAmount" + currentShake)] - ((this[("shakeAmount" + currentShake)] * 2) * Math.random())); world.x = _local10; world.y = _local11; if (shakeTimer >= maxShakeTimer){ currentShake = "Lower"; world.x = 0; world.y = 0; }; }; if (redTimer < maxRedTimer){ redTimer++; if (redScreen.visible == false){ redScreen.visible = true; }; if (redTimer >= maxRedTimer){ redScreen.visible = false; }; }; _local4 = 0; while (_local4 < fading.length) { _local12 = fading[_local4]; _local13 = _local12.mc; _local12.mc.alpha = (_local13.alpha - 0.1); if (_local13.alpha <= 0){ this[_local12.depth].removeChild(_local13); fading.splice(_local4, 1); dispatchEvent(new Event(Game.REMOVED_INJURY, true)); }; _local4++; }; if (gameState.controller.torch){ if (my_mask != null){ my_mask.x = mouseX; my_mask.y = mouseY; }; }; if (organs.numChildren == 0){ if (gameState._organs.length != 0){ _local4 = 0; while (_local4 < gameState._organs.length) { organs.addChild(gameState._organs[_local4]); gameState._organs[_local4].addClip(); _local4++; }; }; }; } public function onSelectionChanged():void{ controlPanel.render(); } public function removeInjuries():void{ while (injuries_lower.numChildren > 0) { injuries_lower.removeChildAt(0); }; while (injuries_higher.numChildren > 0) { injuries_higher.removeChildAt(0); }; while (creatures_lower.numChildren > 0) { creatures_lower.removeChildAt(0); }; while (creatures_higher.numChildren > 0) { creatures_higher.removeChildAt(0); }; } public function addSplat(_arg1:String, _arg2:Number, _arg3:Number):void{ var _local4:MovieClip = (RuntimeLibrary.getMovieClipByLinkageID(("bigSplat" + _arg1)) as MovieClip); _local4.x = _arg2; _local4.y = _arg3; splatter_top.addChildAt(_local4, 0); var _local5:int = ((Math.random() * 1) + 1); SoundController.getInstance().playSound(SoundController.EFFECTS, SoundPackage[("INK" + _local5)]); } public function removeListeners():void{ if (hasEventListener(Event.ENTER_FRAME)){ removeEventListener(Event.ENTER_FRAME, render); }; } protected function disableMouse():void{ var _local3:Sprite; var _local1:int = world.numChildren; var _local2:int; while (_local2 < _local1) { _local3 = (world.getChildAt(_local2) as Sprite); if (_local3 != controlPanel){ _local3.mouseEnabled = (_local3.mouseChildren = false); }; _local2++; }; popup_holder.mouseEnabled = (popup_holder.mouseChildren = false); tools_holder.mouseEnabled = (tools_holder.mouseChildren = false); organs.mouseEnabled = (organs.mouseChildren = false); } protected function onPanelReady(_arg1:Event):void{ controlPanel.render(); drawWorld(); dispatchEvent(new Event(VIEW_READY)); } public function addListeners():void{ if (hasEventListener(Event.ENTER_FRAME) == false){ addEventListener(Event.ENTER_FRAME, render); }; } public function init():void{ currentShake = "Lower"; shakeTimer = maxShakeTimer; redTimer = maxRedTimer; display_list = []; controlPanel = new Panel(gameState); controlPanel.addEventListener(Panel.PANEL_READY, onPanelReady); controlPanel.init(); } protected function getDisplayIndex(_arg1):int{ var _local2 = -1; var _local3:int = display_list.length; var _local4:int; while (_local4 < _local3) { if (display_list[_local4] == _arg1){ _local2 = _local4; break; }; _local4++; }; return (_local2); } public function addPauseScreen():void{ gameState.paused = true; pause_screen = new PauseScreen(gameState.controller); pause_screen.addEventListener(PauseScreen.PAUSE_COMPLETE, removePauseScreen); addChild(pause_screen); } public function createPopup(_arg1:String, _arg2:Number, _arg3:Number, _arg4:InjuryGraphic):void{ var _local5:Popup = new Popup(_arg1); popup_holder.addChild(_local5); if ((((((((_arg1 == "ok")) || ((_arg1 == "good")))) || ((_arg1 == "great")))) || ((_arg1 == "awesome")))){ if (_arg4.playerCreated == false){ _local5.mc["holder"]["inner"]["combo"].visible = true; } else { _local5.mc["holder"]["inner"]["combo"].visible = false; }; _local5.mc["holder"]["inner"]["combo"].text = ("x " + gameState.combo); }; _local5.x = _arg2; _local5.y = _arg3; } protected function drawWorld():void{ bg = (RuntimeLibrary.getMovieClipByLinkageID("bgHolder") as MovieClip); world = new Sprite(); popup_holder = new Sprite(); tools_holder = new Sprite(); organs = new Sprite(); injuries_lower = new Sprite(); splatter_lower = new Sprite(); injuries_higher = new Sprite(); creatures_lower = new Sprite(); splatter_higher = new Sprite(); effects_lower = new Sprite(); effects_higher = new Sprite(); creatures_higher = new Sprite(); splatter_top = new Sprite(); fade_mc = new Sprite(); tutorial_pop = new Sprite(); addChild(world); addChild(fade_mc); redScreen = (RuntimeLibrary.getMovieClipByLinkageID("redScreen") as MovieClip); addChild(redScreen); redScreen.visible = false; addChild(popup_holder); addChild(controlPanel); addChild(tutorial_pop); addChild(tools_holder); world.addChild(bg); world.addChild(organs); world.addChild(injuries_lower); world.addChild(splatter_lower); world.addChild(injuries_higher); world.addChild(creatures_lower); world.addChild(splatter_higher); world.addChild(effects_lower); world.addChild(effects_higher); world.addChild(creatures_higher); world.addChild(splatter_top); if (gameState.controller.torch){ my_mask = null; my_mask = (RuntimeLibrary.getMovieClipByLinkageID("torch") as MovieClip); addChild(my_mask); world.mask = my_mask; }; redraw(); var _local1:* = 0; while (_local1 < gameState.possible_tools.length) { tools_holder.addChild(gameState.possible_tools[_local1]); _local1++; }; } protected function removeItem(_arg1):void{ var _local2:InjuryGraphic = InjuryGraphic(_arg1); if (_local2.stageArray[(_local2.currentStage - 2)][8]){ fading.push(_local2); if ((_local2 is SurfaceExtractionAS)){ injuries_higher.removeChild(_local2.removable); }; } else { dispatchEvent(new Event(Game.REMOVED_INJURY, true)); }; } public function addTut(_arg1:MovieClip):void{ tutorial_pop.addChild(_arg1); tutorial_pop.mouseEnabled = false; } protected function render(_arg1:Event):void{ controlPanel.render(); gameState.update(); redraw(); } public function cleanUp():void{ if (pause_screen != null){ pause_screen.cleanUp(); removePauseScreen(null); }; var _local1:* = 0; while (_local1 < gameState.possible_tools.length) { tools_holder.removeChild(gameState.possible_tools[_local1]); _local1++; }; removeListeners(); controlPanel.removeListeners(); removeChild(controlPanel); controlPanel = null; } public function removeOrgans():void{ while (organs.numChildren > 0) { organs.removeChildAt(0); }; } public function onModelChanged():void{ controlPanel.render(); } public function addEffect(_arg1:String, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:String, _arg6:Number):void{ var _local7:MovieClip = (RuntimeLibrary.getMovieClipByLinkageID(_arg1) as MovieClip); _local7.x = _arg2; _local7.y = _arg3; _local7.rotation = _arg4; _local7.scaleX = _arg6; _local7.scaleY = _arg6; this[_arg5].addChild(_local7); } protected function addItem(_arg1):void{ var _local4:int; var _local5:Point; var _local6:Point; var _local7:MovieClip; var _local8:int; var _local2:InjuryGraphic = InjuryGraphic(_arg1); var _local3:MovieClip = (RuntimeLibrary.getMovieClipByLinkageID(_local2.go_data.linkage) as MovieClip); _local2.mc = _local3; if (_local2.instance_data.offset){ _local4 = (_local2.instance_data.rotation + 180); _local5 = new Point(_local2.instance_data.x, _local2.instance_data.y); _local6 = LineUtils.getPositionFromAngle(_local5, _local4, -((_local3.height / 2))); _local2.instance_data.x = _local6.x; _local2.instance_data.y = _local6.y; }; if ((_local2 is SplatterAS) == false){ _local3.cacheAsBitmap = true; _local3.x = _local2.instance_data.x; _local3.y = _local2.instance_data.y; _local3.rotation = _local2.instance_data.rotation; _local3.scaleX = _local2.instance_data.scale; _local3.scaleY = _local2.instance_data.scale; this[_local2.depth].addChild(_local3); if ((_local2 is SurfaceExtractionAS)){ _local7 = (createRemovable(_local2.go_data.linkage) as MovieClip); _local2.removable = _local7; _local4 = (_local2.instance_data.rotation + 180); _local5 = new Point(_local2.instance_data.x, _local2.instance_data.y); _local8 = MapUtils.getDist(_local3["s"].x, _local3["e"].x, _local3["s"].y, _local3["e"].y); _local6 = LineUtils.getPositionFromAngle(_local5, _local4, (_local8 / 2)); _local2.removable.y = _local6.y; _local2.removable.x = _local6.x; _local2.removable.rotation = _local2.instance_data.rotation; _local2.removable.scaleX = _local2.instance_data.scale; _local2.removable.scaleY = _local2.instance_data.scale; _local2.removable.getChildAt(0).rotation = 90; _local2.removable.getChildAt(1).rotation = 90; injuries_higher.addChild(_local2.removable); }; } else { this[_local2.depth].addChildAt(_local3, 0); }; _local2.setup(); } protected function createRemovable(_arg1:String):MovieClip{ var _local2:MovieClip = new MovieClip(); var _local3:MovieClip = (RuntimeLibrary.getMovieClipByLinkageID((_arg1 + "Removable")) as MovieClip); var _local4:Sprite = new Sprite(); _local4.graphics.beginFill(15, 1); _local4.graphics.moveTo(-200, -550); _local4.graphics.lineTo(200, -200); _local4.graphics.lineTo(200, 0); _local4.graphics.lineTo(-200, 0); _local4.graphics.lineTo(-200, -200); _local4.graphics.endFill(); _local2.addChild(_local3); _local2.addChild(_local4); _local3.mask = _local4; return (_local2); } public function removePauseScreen(_arg1:Event):void{ if (gameState.tutUp == false){ gameState.paused = false; }; removeChild(pause_screen); pause_screen = null; } public function removeBlood():void{ while (splatter_lower.numChildren > 0) { splatter_lower.removeChildAt(0); }; while (splatter_higher.numChildren > 0) { splatter_higher.removeChildAt(0); }; } public function removeTut(_arg1:MovieClip):void{ tutorial_pop.removeChild(_arg1); gameState.tutUp = false; } public function swapDepth(_arg1, _arg2:String):void{ var _local3:InjuryGraphic = InjuryGraphic(_arg1); this[_arg2].removeChild(_local3.mc); this[_local3.depth].addChild(_local3.mc); } } }//package game.view
Section 143
//Game (game.Game) package game { import shell.sound.*; import flash.events.*; import flash.display.*; import gs.*; import app.connector.*; import game.utils.*; import shell.*; import game.model.assets.injuries.*; import game.ui.*; import app.*; import game.model.*; import game.interfaces.*; import app.sound.*; import app.view.*; import game.view.*; import game.model.assets.tools.*; import game.model.assets.*; import game.events.*; public class Game extends Sprite implements IEngine { public var mission_data:Mission; public var image_mc:MovieClip; protected var ui:UI; public var controller:Controller; public var view:View; public var unlockLevel:int; protected var model:Model; protected var _active:Boolean;// = false public var gameState:GameState; private var cut_scene:CutScene; public var overTimer;// = 0 public var so:SharedObjectManager; private var lost_screen:FailedScreen; private var start_scene:StartScene; public var torch:Boolean; public static var REMOVED_INJURY:String = "removed injury"; public function Game(_arg1:Mission, _arg2:SharedObjectManager, _arg3:Controller){ so = _arg2; controller = _arg3; mission_data = _arg1; if (MissionStage(mission_data.data[0]).torch){ torch = true; } else { torch = false; }; addEventListener(Event.ADDED_TO_STAGE, getAssets); OverwriteManager.init(); OverwriteManager.mode = OverwriteManager.NONE; } public function getAssets(_arg1:Event=null):void{ createModel(null); } public function addSplat(_arg1:String, _arg2:Number, _arg3:Number):void{ if (view == null){ return; }; view.addSplat(_arg1, _arg2, _arg3); } public function get active():Boolean{ return (_active); } public function pauseGame():void{ stage.quality = StageQuality.HIGH; removeListeners(); } public function removeImageMC():void{ var _local1:*; if (image_mc != null){ TweenLite.killTweensOf(image_mc); _local1 = 0; while (_local1 < image_mc.numChildren) { image_mc.removeChildAt(0); _local1++; }; view.fade_mc.removeChild(image_mc); }; image_mc = null; } public function createPopup(_arg1:String, _arg2:Number, _arg3:Number, _arg4:InjuryGraphic):void{ if (view == null){ return; }; view.createPopup(_arg1, _arg2, _arg3, _arg4); } public function addEffect(_arg1:String, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:String, _arg6:Number):void{ if (view == null){ return; }; view.addEffect(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6); } public function createModel(_arg1:Event=null):void{ onModelLoaded(); } public function render(_arg1:Event):void{ if (gameState == null){ return; }; if (gameState.paused){ return; }; if (gameState.inShockTimer < gameState.maxInShockTimer){ gameState.inShockTimer++; if (gameState.inShockTimer >= gameState.maxInShockTimer){ gameState.inShockTimer = 0; gameState.inShock = false; missionFailed(); return; }; }; gameState.injuryTimer++; gameState.time--; if (gameState.time <= 0){ gameState.time = 0; missionFailed(); return; }; updateInjuries(); if ((gameState.currentTool is Chainsaw)){ }; overTimer++; if (overTimer == 60){ }; } public function quitGo():void{ endGame(); if (cut_scene != null){ removeChild(cut_scene); cut_scene.removeEventListener(CutScene.CUTSCENE_COMPLETE, quitGame); cut_scene = null; }; if (lost_screen != null){ removeChild(lost_screen); lost_screen.removeEventListener(FailedScreen.LOSTSCREEN_COMPLETE, quitGame); lost_screen.removeEventListener(FailedScreen.LOSTSCREEN_REPLAY, replay); lost_screen = null; }; dispatchEvent(new Event(Shell.QUIT_GAME, true)); } public function shakeScreen(_arg1:String):void{ if (view == null){ return; }; if (view.currentShake != "Higher"){ view.shakeTimer = 0; view.currentShake = _arg1; }; } public function findHiddenInjury(_arg1:Boolean):Array{ var _local3:InjuryGraphic; var _local2:Array = []; var _local4:* = 0; while (_local4 < gameState._injuries.length) { _local3 = gameState._injuries[_local4]; if (_local3.alive == false){ } else { if (_local3.hidden){ _local2.push(_local3); if (_arg1){ break; }; }; }; _local4++; }; return (_local2); } public function missionCompleted():void{ var _local1:int; _local1 = 0; while (_local1 < gameState._injuries.length) { InjuryGraphic(gameState._injuries[_local1]).cleanUp(); _local1++; }; if (((!((gameState.currentTool == null))) && (gameState.currentTool.isTurnedOn()))){ gameState.currentTool.turnOff(); }; SoundController.getInstance().stopAllFX(); gameState.checkTutorial("mission_finished"); gameState.score = (gameState.score + (gameState.baseTimeScore * (gameState.time / 10))); var _local2:Array = mission_data.data; var _local3:MissionStage = _local2[0]; if ((Connector.current_mission_id + 1) >= so.mySO.data["highestLevel"]){ so.setHighestLevel((Connector.current_mission_id + 2)); }; var _local4:int = (_local3.time - gameState.time); if ((((so.mySO.data[("time" + (Connector.current_mission_id + 1))] == 0)) || ((_local4 < so.mySO.data[("time" + (Connector.current_mission_id + 1))])))){ so.setLevelTime(_local4, String((Connector.current_mission_id + 1))); }; if (gameState.score > so.mySO.data[("score" + (Connector.current_mission_id + 1))]){ so.setLevelScore(gameState.score, String((Connector.current_mission_id + 1))); so.setLevelGrade(gameState.score, String((Connector.current_mission_id + 1))); }; _local1 = 0; while (_local1 < gameState._tools.length) { if (so.mySO.data["tools"].indexOf(ITool(gameState._tools[_local1]).getData().id) == -1){ so.addTool(ITool(gameState._tools[_local1]).getData().id); }; _local1++; }; var _local5:Boolean; _local1 = 1; while (_local1 <= 20) { if ((((((_local1 == 10)) && (_local5))) && ((controller.so.mySO.data["unlocked10"] == false)))){ controller.so.mySO.data["unlocked10"] = true; unlockLevel = 10; }; if ((((((_local1 == 20)) && (_local5))) && ((controller.so.mySO.data["unlocked20"] == false)))){ controller.so.mySO.data["unlocked20"] = true; unlockLevel = 20; }; if (controller.so.mySO.data[("grade" + _local1)] != "A"){ _local5 = false; }; _local1++; }; so.mySO.data["firstRun"] = false; so.saveData(); pauseGame(); startEndCutScene(); } public function startOpeningCutScene():void{ stage.quality = StageQuality.HIGH; cut_scene = new CutScene("start", Connector.current_mission_id, this); cut_scene.addEventListener(CutScene.CUTSCENE_COMPLETE, showIntro); addChild(cut_scene); } public function startEndCutScene():void{ stage.quality = StageQuality.HIGH; endGo(); } public function endGo():void{ cut_scene = new CutScene("end", Connector.current_mission_id, this, unlockLevel); cut_scene.addEventListener(CutScene.CUTSCENE_COMPLETE, quitGame); addChild(cut_scene); } public function addListeners():void{ addEventListener(Event.ENTER_FRAME, render); view.addListeners(); addEventListener(MouseEvent.MOUSE_DOWN, onMouseDown); addEventListener(MouseEvent.MOUSE_UP, onMouseUp); } public function finishedMission():Boolean{ var _local1:Array = mission_data.data; var _local2:MissionStage = _local1[(gameState.currentStage - 1)]; if (_local2 == null){ return (true); }; return (false); } public function removeListeners():void{ removeEventListener(Event.ENTER_FRAME, render); view.removeListeners(); removeEventListener(MouseEvent.MOUSE_DOWN, onMouseDown); removeEventListener(MouseEvent.MOUSE_UP, onMouseUp); } public function updateInjuries():void{ var _local1:*; var _local2:InjuryGraphic; var _local3:*; if (gameState == null){ return; }; _local1 = 0; while (_local1 < gameState._injuries.length) { _local2 = gameState._injuries[_local1]; _local2.render(); _local1++; }; _local1 = 0; while (_local1 < gameState._blood.length) { _local2 = gameState._blood[_local1]; if ((_local2 is SplatterAS)){ _local2.render(); }; _local1++; }; _local1 = 0; while (_local1 < gameState._organs.length) { _local3 = gameState._organs[_local1]; _local3.render(); _local1++; }; } public function onMouseUp(_arg1:MouseEvent):void{ if (gameState.paused){ }; if (((!((gameState.currentTool == null))) && (gameState.currentTool.isTurnedOn()))){ gameState.currentTool.onMouseUp(); }; } public function onGameStateLoaded(_arg1:Event=null):void{ view = new View(gameState); view.addEventListener(View.VIEW_READY, onViewLoaded); view.init(); view.addEventListener(REMOVED_INJURY, checkInjuries); } public function onModelLoaded(_arg1:Event=null):void{ gameState = new GameState(this); gameState.addEventListener(GameState.GAME_STATE_READY, onGameStateLoaded); gameState.init(); } public function onMouseDown(_arg1:MouseEvent):void{ if (gameState.paused){ return; }; if (gameState.currentTool != null){ gameState.currentTool.onMouseDown(); }; } public function onViewLoaded(_arg1:Event=null):void{ addChild(view); startOpeningCutScene(); stage.focus = this; } public function createBitmap(_arg1:Sprite):Bitmap{ var _local2:BitmapData = new BitmapData(600, 460); _local2.draw(_arg1); return (new Bitmap(_local2)); } public function createFadeAnimation(_arg1:MovieClip):void{ TweenLite.to(_arg1, 1.5, {alpha:0, onComplete:removeImageMC}); } public function needToFade():Boolean{ var _local1:Array = mission_data.data; var _local2:MissionStage = _local1[(gameState.currentStage - 2)]; var _local3:MissionStage = _local1[(gameState.currentStage - 1)]; if (((!((_local3 == null))) && (!((_local3.body_level == _local2.body_level))))){ return (true); }; return (false); } public function showLostScreen():void{ stage.quality = StageQuality.HIGH; lost_screen = new FailedScreen(Connector.current_mission_id, this); lost_screen.addEventListener(FailedScreen.LOSTSCREEN_COMPLETE, quitGame); lost_screen.addEventListener(FailedScreen.LOSTSCREEN_REPLAY, replay); addChild(lost_screen); } public function resumeGame():void{ stage.quality = StageQuality.MEDIUM; addListeners(); } public function redScreen():void{ if (view == null){ return; }; view.currentShake = "Higher"; view.shakeTimer = 0; view.redTimer = 0; } public function findCorrectInjury(_arg1:Boolean):Array{ var _local3:InjuryGraphic; var _local4:*; var _local5:Boolean; var _local6:Array; var _local7:*; var _local8:Boolean; var _local9:*; var _local10:Boolean; var _local2:Array = []; if ((Connector._current_mission + 1) == 19){ _local5 = false; _local4 = 0; while (_local4 < gameState._injuries.length) { _local3 = gameState._injuries[_local4]; if ((((_local3 is BigCentipedeAS)) && ((BigCentipedeAS(_local3).state == "attack")))){ _local5 = true; return (_local2); }; _local4++; }; }; if ((Connector._current_mission + 1) == 20){ _local4 = 0; while (_local4 < gameState._injuries.length) { _local3 = gameState._injuries[_local4]; if ((_local3 is BleedAS)){ if (_local3.mc["holder"]["thumb"].hitTestPoint(mouseX, mouseY, true)){ _local2.push(_local3); return (_local2); }; if (((!((_local3.mc["hit"] == null))) && (_local3.mc["hit"].hitTestPoint(mouseX, mouseY, true)))){ _local6 = _local3.stageArray[(_local3.currentStage - 1)][0]; _local7 = 0; while (_local7 < _local6.length) { if (_local6[_local7] == gameState.currentTool.getData().name){ _local2.push(_local3); return (_local2); }; _local7++; }; }; }; _local4++; }; }; _local4 = 0; for (;_local4 < gameState._injuries.length;_local4++) { _local3 = gameState._injuries[_local4]; if ((((_local3.alive == false)) || ((_local3 is SplatterAS)))){ } else { if ((_local3 is SquidAS)){ _local6 = _local3.stageArray[(_local3.currentStage - 1)][0]; if (_local3.mc == null){ continue; }; _local7 = 0; while (_local7 < _local6.length) { if (_local6[_local7] == gameState.currentTool.getData().name){ _local8 = false; if ((gameState.currentTool is Battery)){ if ((((((((((((SquidAS(_local3).state == "mouth_open")) && (!((_local3.mc["head"]["mouth_open"] == null))))) && (!((_local3.mc["head"]["mouth_open"]["holder"] == null))))) && ((_local3.mc["head"]["mouth_open"]["holder"].currentFrame > 15)))) && (!((_local3.mc["head"]["mouth_open"]["tonsils"] == null))))) && (_local3.mc["head"]["mouth_open"]["tonsils"].hitTestPoint(mouseX, mouseY, true)))){ _local8 = true; }; } else { if ((gameState.currentTool is Chainsaw)){ if (_local3.currentStage < 6){ _local9 = 0; while (_local9 < (SquidAS(_local3).hits.length - 1)) { if (((((SquidAS(_local3).stunned) && (!((_local3.mc[("hit" + SquidAS(_local3).hits[_local9])] == null))))) && (_local3.mc[("hit" + SquidAS(_local3).hits[_local9])].hitTestPoint(mouseX, mouseY, true)))){ _local8 = true; break; }; _local9++; }; } else { if (((((SquidAS(_local3).stunned) && (!((_local3.mc["hit6"] == null))))) && (_local3.mc["hit6"].hitTestPoint(mouseX, mouseY, true)))){ _local8 = true; }; }; }; }; if (_local8){ _local2.push(_local3); if (_arg1){ return (_local2); }; }; }; _local7++; }; } else { if ((_local3 is BigCentipedeAS)){ _local6 = _local3.stageArray[(_local3.currentStage - 1)]; if (_local3.mc == null){ continue; }; if (_local6[0] == gameState.currentTool.getData().name){ _local8 = false; if ((gameState.currentTool is Injection)){ _local9 = 0; while (_local9 < BigCentipedeAS(_local3).hits.length) { if (((((BigCentipedeAS(_local3).stunned) && (!((_local3.mc["stunned"]["holder"]["holder"][("eye" + BigCentipedeAS(_local3).hits[_local9])] == null))))) && (_local3.mc["stunned"]["holder"]["holder"][("eye" + BigCentipedeAS(_local3).hits[_local9])].hitTestPoint(mouseX, mouseY, true)))){ _local8 = true; break; }; _local9++; }; }; if (_local8){ _local2.push(_local3); if (_arg1){ return (_local2); }; }; }; } else { if ((_local3 is TransplantAS)){ if (_local3.currentStage == 1){ _local6 = _local3.stageArray[(_local3.currentStage - 1)][0]; } else { _local6 = _local3.stageArray[(_local3.currentStage - 1)]; if (((((!((_local3.mc["hit"] == null))) && (_local3.mc["hit"].hitTestPoint(mouseX, mouseY, true)))) && ((_local6[0] == "anything")))){ _local2.push(["anything", _local3]); }; if (((((!((_local3.mc["hit"] == null))) && (_local3.mc["hit"].hitTestPoint(mouseX, mouseY, true)))) && ((_local3.stageArray[(_local3.currentStage - 1)][0] == gameState.currentTool.getData().name)))){ _local2.push(_local3); break; }; }; if (_local3.mc == null){ continue; }; _local7 = 0; while (_local7 < _local6.length) { if (_local6[_local7] == gameState.currentTool.getData().name){ _local8 = false; _local9 = 0; while (_local9 < TransplantAS(_local3).removables.length) { if (((((!((_local3.mc[("removable" + TransplantAS(_local3).removables[_local9])] == null))) && (_local3.mc[("removable" + TransplantAS(_local3).removables[_local9])].visible))) && (_local3.mc[("removable" + TransplantAS(_local3).removables[_local9])].hitTestPoint(mouseX, mouseY, true)))){ _local8 = true; break; }; _local9++; }; _local9 = 0; while (_local9 < TransplantAS(_local3).hits.length) { if (((((!((_local3.mc[("hit" + TransplantAS(_local3).hits[_local9])] == null))) && (_local3.mc[("hit" + TransplantAS(_local3).hits[_local9])].visible))) && (_local3.mc[("hit" + TransplantAS(_local3).hits[_local9])].hitTestPoint(mouseX, mouseY, true)))){ _local8 = true; break; }; _local9++; }; if (_local8){ _local2.push(_local3); if (_arg1){ return (_local2); }; }; }; _local7++; }; } else { if ((_local3 is BatAS)){ _local6 = _local3.stageArray[(_local3.currentStage - 1)][0]; if (_local3.mc == null){ continue; }; _local7 = 0; while (_local7 < _local6.length) { if (_local6[_local7] == gameState.currentTool.getData().name){ _local8 = false; if ((gameState.currentTool is Lighter)){ if ((((((BatAS(_local3).state == "sleeping")) && (!((_local3.mc["hit"] == null))))) && (_local3.mc["hit"].hitTestPoint(mouseX, mouseY, true)))){ _local8 = true; }; } else { if ((gameState.currentTool is Injection)){ if ((((((BatAS(_local3).state == "flapping")) && (!((_local3.mc["body"] == null))))) && (_local3.mc["body"].hitTestPoint(mouseX, mouseY, true)))){ _local8 = true; }; }; }; if (_local8){ _local2.push(_local3); if (_arg1){ return (_local2); }; }; }; _local7++; }; } else { if (_local3.stageArray[(_local3.currentStage - 1)][0] == gameState.currentTool.getData().name){ if ((_local3 is CentipedeAS)){ _local10 = false; _local9 = 0; while (_local9 < CentipedeAS(_local3).hits.length) { if (CentipedeAS(_local3)[("seg" + CentipedeAS(_local3).hits[_local9])].hitTestPoint(mouseX, mouseY, true)){ _local10 = true; break; }; _local9++; }; if (((((((!((CentipedeAS(_local3).currentHit == null))) && (!((CentipedeAS(_local3).currentHit == undefined))))) && (CentipedeAS(_local3).currentHit.hitTestPoint(mouseX, mouseY, true)))) || (_local10))){ _local2.push(_local3); if (_arg1){ return (_local2); }; }; } else { if (((((!((_local3.mc["hit"] == null))) && (_local3.mc["hit"].hitTestPoint(mouseX, mouseY, true)))) || ((((((((_local3 is SurfaceExtractionAS)) && (!((_local3.removable == null))))) && (_local3.removable.visible))) && (_local3.removable.hitTestPoint(mouseX, mouseY, true)))))){ _local2.push(_local3); if (_arg1){ return (_local2); }; }; }; }; }; }; }; }; }; }; return (_local2); } public function quitGame(_arg1:Event=null):void{ controller.setupTransition(quitGo); } public function replayGo(_arg1:Event=null):void{ endGame(); if (cut_scene != null){ removeChild(cut_scene); cut_scene.removeEventListener(CutScene.CUTSCENE_COMPLETE, quitGame); cut_scene = null; }; if (lost_screen != null){ removeChild(lost_screen); lost_screen.removeEventListener(FailedScreen.LOSTSCREEN_COMPLETE, quitGame); lost_screen.removeEventListener(FailedScreen.LOSTSCREEN_REPLAY, replay); lost_screen = null; }; dispatchEvent(new Event(Shell.REPLAY, true)); } public function missionFailed():void{ var _local1:int; while (_local1 < gameState._injuries.length) { InjuryGraphic(gameState._injuries[_local1]).cleanUp(); _local1++; }; if (((!((gameState.currentTool == null))) && (gameState.currentTool.isTurnedOn()))){ gameState.currentTool.turnOff(); }; SoundController.getInstance().stopAllFX(); SoundController.getInstance().playSound(SoundController.EFFECTS, SoundPackage.FLATLINE, false, 1, true); gameState.checkTutorial("mission_failed"); pauseGame(); showLostScreen(); } public function endGame():void{ SoundController.getInstance().stopping = false; so.mySO.data["firstRun"] = false; so.saveData(); if (((!((gameState.currentTool == null))) && (gameState.currentTool.isTurnedOn()))){ gameState.currentTool.onMouseUp(); }; _active = false; pauseGame(); view.cleanUp(); gameState.cleanUp(); removeChild(view); view = null; gameState = null; model = null; } public function replay(_arg1:Event=null):void{ replayGo(); } public function showIntro(_arg1:Event):void{ if (cut_scene != null){ removeChild(cut_scene); cut_scene.removeEventListener(CutScene.CUTSCENE_COMPLETE, showIntro); cut_scene = null; }; start_scene = new StartScene(Connector.current_mission_id, this); start_scene.addEventListener(StartScene.STARTSCENE_COMPLETE, startGame); addChild(start_scene); } public function startGame(_arg1:Event):void{ stage.quality = StageQuality.MEDIUM; if (start_scene != null){ removeChild(start_scene); start_scene.removeEventListener(StartScene.STARTSCENE_COMPLETE, startGame); start_scene = null; }; if ((Connector.current_mission_id + 1) <= 10){ SoundController.getInstance().swapTheme(SoundPackage.MUSIC_1, true); } else { SoundController.getInstance().swapTheme(SoundPackage.MUSIC_2, true); }; trace("start game"); addListeners(); _active = true; } public function checkInjuries(_arg1:Event):void{ var _local2:Array; var _local3:MissionStage; var _local4:MissionStage; if ((((gameState == null)) || ((view == null)))){ return; }; if ((((gameState._injuries.length == 0)) && ((view.fading.length == 0)))){ gameState.currentStage++; if (finishedMission()){ missionCompleted(); } else { gameState.checkTutorial("stage_finished", gameState.currentStage); if (needToFade()){ image_mc = new MovieClip(); image_mc.addChild(createBitmap(view.world)); view.fade_mc.addChild(image_mc); createFadeAnimation(image_mc); gameState.removeBlood(); gameState.removeOrgans(); view.removeOrgans(); view.removeBlood(); view.removeInjuries(); } else { _local2 = mission_data.data; _local3 = _local2[(gameState.currentStage - 2)]; _local4 = _local2[(gameState.currentStage - 1)]; gameState.removeOrgans(); view.removeOrgans(); if (((!((_local4 == null))) && (!((_local4.bg == _local3.bg))))){ gameState.removeBlood(); view.removeBlood(); view.removeInjuries(); }; }; gameState.setupStage(gameState.currentStage); }; }; } } }//package game
Section 144
//OverwriteManager (gs.OverwriteManager) package gs { import flash.utils.*; import flash.errors.*; public class OverwriteManager { public static const ALL:int = 1; public static const NONE:int = 0; public static const AUTO:int = 2; public static const CONCURRENT:int = 3; public static const version:Number = 0.96; public static var mode:int; public static var enabled:Boolean; public static function killVars(_arg1:Object, _arg2:Object, _arg3:Array, _arg4:Array, _arg5:Array):void{ var _local7:String; var _local6:int = (_arg4.length - 1); while (_local6 > -1) { if (_arg1[_arg4[_local6].name] != undefined){ _arg4.splice(_local6, 1); }; _local6--; }; _local6 = (_arg3.length - 1); while (_local6 > -1) { if (_arg1[_arg3[_local6].name] != undefined){ _arg3.splice(_local6, 1); }; _local6--; }; _local6 = (_arg5.length - 1); while (_local6 > -1) { if (_arg1[_arg5[_local6].name] != undefined){ _arg5.splice(_local6, 1); }; _local6--; }; for (_local7 in _arg1) { delete _arg2[_local7]; }; } public static function manageOverwrites(_arg1:TweenLite, _arg2:Dictionary):void{ var _local5:Object; var _local8:int; var _local9:Object; var _local10:String; var _local3:Object = _arg1.vars; var _local4:int = ((_local3.overwrite)==undefined) ? mode : int(_local3.overwrite); if (_local4 < 2){ return; }; var _local6:Number = _arg1.startTime; var _local7:Array = []; for each (_local5 in _arg2) { if (((!((_local5 == _arg1))) && ((_local5.startTime <= _local6)))){ _local7[_local7.length] = _local5; }; }; if (_local7.length == 0){ return; }; if (_local4 == AUTO){ if (_local3.isTV == true){ _local3 = _local3.exposedProps; }; _local9 = {}; for (_local10 in _local3) { if ((((((((((((((((((((((((((((((((((((((_local10 == "ease")) || ((_local10 == "delay")))) || ((_local10 == "overwrite")))) || ((_local10 == "onComplete")))) || ((_local10 == "onCompleteParams")))) || ((_local10 == "runBackwards")))) || ((_local10 == "persist")))) || ((_local10 == "onUpdate")))) || ((_local10 == "onUpdateParams")))) || ((_local10 == "timeScale")))) || ((_local10 == "onStart")))) || ((_local10 == "onStartParams")))) || ((_local10 == "renderOnStart")))) || ((_local10 == "proxiedEase")))) || ((_local10 == "easeParams")))) || ((_local10 == "onCompleteAll")))) || ((_local10 == "onCompleteAllParams")))) || ((_local10 == "yoyo")))) || ((_local10 == "loop")))){ } else { _local9[_local10] = 1; }; }; _local8 = (_local7.length - 1); while (_local8 > -1) { _local7[_local8].killVars(_local9); _local8--; }; } else { _local8 = (_local7.length - 1); while (_local8 > -1) { _arg2[_local7[_local8]] = null; delete _arg2[_local7[_local8]]; _local8--; }; }; } public static function init(_arg1:int=2):int{ if (TweenLite.version < 8.14){ }; TweenLite.overwriteManager = OverwriteManager; mode = _arg1; enabled = true; return (mode); } } }//package gs
Section 145
//TweenLite (gs.TweenLite) package gs { import flash.events.*; import flash.display.*; import flash.utils.*; import flash.geom.*; public class TweenLite { public var delay:Number; protected var _hasUpdate:Boolean; protected var _subTweens:Array; protected var _initted:Boolean; public var startTime:int; public var target:Object; public var duration:Number; protected var _hst:Boolean; protected var _isDisplayObject:Boolean; protected var _active:Boolean; public var tweens:Array; public var vars:Object; public var initTime:int; protected var _timeScale:Number; private static var _timer:Timer = new Timer(2000); private static var _classInitted:Boolean; public static var defaultEase:Function = TweenLite.easeOut; public static var version:Number = 8.14; protected static var _all:Dictionary = new Dictionary(); private static var _sprite:Sprite = new Sprite(); protected static var _curTime:uint; public static var overwriteManager:Object; public static var killDelayedCallsTo:Function = TweenLite.killTweensOf; private static var _listening:Boolean; public function TweenLite(_arg1:Object, _arg2:Number, _arg3:Object){ var _local5:*; super(); if (_arg1 == null){ return; }; if (!_classInitted){ _curTime = getTimer(); _sprite.addEventListener(Event.ENTER_FRAME, executeAll); if (overwriteManager == null){ overwriteManager = {mode:1, enabled:false}; }; _classInitted = true; }; this.vars = _arg3; this.duration = ((_arg2) || (0.001)); this.delay = ((_arg3.delay) || (0)); _timeScale = ((_arg3.timeScale) || (1)); _active = (((_arg2 == 0)) && ((this.delay == 0))); this.target = _arg1; _isDisplayObject = (_arg1 is DisplayObject); if (!(this.vars.ease is Function)){ this.vars.ease = defaultEase; }; if (this.vars.easeParams != null){ this.vars.proxiedEase = this.vars.ease; this.vars.ease = easeProxy; }; if (!isNaN(Number(this.vars.autoAlpha))){ this.vars.alpha = Number(this.vars.autoAlpha); this.vars.visible = (this.vars.alpha > 0); }; this.tweens = []; _subTweens = []; _hst = (_initted = false); this.initTime = _curTime; this.startTime = (this.initTime + (this.delay * 1000)); var _local4:int = ((((_arg3.overwrite == undefined)) || (((!(overwriteManager.enabled)) && ((_arg3.overwrite > 1)))))) ? overwriteManager.mode : int(_arg3.overwrite); if ((((_all[_arg1] == undefined)) || (((!((_arg1 == null))) && ((_local4 == 1)))))){ delete _all[_arg1]; _all[_arg1] = new Dictionary(true); } else { if ((((_local4 > 1)) && ((this.delay == 0)))){ overwriteManager.manageOverwrites(this, _all[_arg1]); }; }; _all[_arg1][this] = this; if ((((((this.vars.runBackwards == true)) && (!((this.vars.renderOnStart == true))))) || (_active))){ initTweenVals(); this.startTime = _curTime; if (_active){ render((this.startTime + 1)); } else { render(this.startTime); }; _local5 = this.vars.visible; if (this.vars.isTV == true){ _local5 = this.vars.exposedProps.visible; }; if (((((!((_local5 == null))) && ((this.vars.runBackwards == true)))) && (_isDisplayObject))){ this.target.visible = Boolean(_local5); }; }; if (((!(_listening)) && (!(_active)))){ _timer.addEventListener("timer", killGarbage); _timer.start(); _listening = true; }; } protected function addSubTween(_arg1:String, _arg2:Function, _arg3:Object, _arg4:Object, _arg5:Object=null):void{ var _local7:String; var _local6:Object = {name:_arg1, proxy:_arg2, target:_arg3, info:_arg5}; _subTweens[_subTweens.length] = _local6; for (_local7 in _arg4) { if (typeof(_arg4[_local7]) == "number"){ this.tweens[this.tweens.length] = {o:_arg3, p:_local7, s:_arg3[_local7], c:(_arg4[_local7] - _arg3[_local7]), sub:_local6, name:_arg1}; } else { this.tweens[this.tweens.length] = {o:_arg3, p:_local7, s:_arg3[_local7], c:Number(_arg4[_local7]), sub:_local6, name:_arg1}; }; }; _hst = true; } public function initTweenVals(_arg1:Boolean=false, _arg2:String=""):void{ var _local3:String; var _local4:int; var _local6:Array; var _local7:ColorTransform; var _local8:ColorTransform; var _local9:Object; var _local5:Object = this.vars; if (_local5.isTV == true){ _local5 = _local5.exposedProps; }; if (((((!(_arg1)) && (!((this.delay == 0))))) && (overwriteManager.enabled))){ overwriteManager.manageOverwrites(this, _all[this.target]); }; if ((this.target is Array)){ _local6 = ((this.vars.endArray) || ([])); _local4 = 0; while (_local4 < _local6.length) { if (((!((this.target[_local4] == _local6[_local4]))) && (!((this.target[_local4] == undefined))))){ this.tweens[this.tweens.length] = {o:this.target, p:_local4.toString(), s:this.target[_local4], c:(_local6[_local4] - this.target[_local4]), name:_local4.toString()}; }; _local4++; }; } else { if (((((!((typeof(_local5.tint) == "undefined"))) || ((this.vars.removeTint == true)))) && (_isDisplayObject))){ _local7 = this.target.transform.colorTransform; _local8 = new ColorTransform(); if (_local5.alpha != undefined){ _local8.alphaMultiplier = _local5.alpha; delete _local5.alpha; } else { _local8.alphaMultiplier = this.target.alpha; }; if (((!((this.vars.removeTint == true))) && (((((!((_local5.tint == null))) && (!((_local5.tint == ""))))) || ((_local5.tint == 0)))))){ _local8.color = _local5.tint; }; addSubTween("tint", tintProxy, {progress:0}, {progress:1}, {target:this.target, color:_local7, endColor:_local8}); }; if (((!((_local5.frame == null))) && (_isDisplayObject))){ addSubTween("frame", frameProxy, {frame:this.target.currentFrame}, {frame:_local5.frame}, {target:this.target}); }; if (((!(isNaN(this.vars.volume))) && (this.target.hasOwnProperty("soundTransform")))){ addSubTween("volume", volumeProxy, this.target.soundTransform, {volume:this.vars.volume}, {target:this.target}); }; for (_local3 in _local5) { if ((((((((((((((((((((((((((((((((((((((_local3 == "ease")) || ((_local3 == "delay")))) || ((_local3 == "overwrite")))) || ((_local3 == "onComplete")))) || ((_local3 == "onCompleteParams")))) || ((_local3 == "runBackwards")))) || ((_local3 == "visible")))) || ((_local3 == "autoOverwrite")))) || ((_local3 == "persist")))) || ((_local3 == "onUpdate")))) || ((_local3 == "onUpdateParams")))) || ((_local3 == "autoAlpha")))) || ((_local3 == "timeScale")))) || ((_local3 == "onStart")))) || ((_local3 == "onStartParams")))) || ((_local3 == "renderOnStart")))) || ((_local3 == "proxiedEase")))) || ((_local3 == "easeParams")))) || (((_arg1) && (!((_arg2.indexOf(((" " + _local3) + " ")) == -1))))))){ } else { if (((!(((_isDisplayObject) && ((((((_local3 == "tint")) || ((_local3 == "removeTint")))) || ((_local3 == "frame"))))))) && (!((((_local3 == "volume")) && (this.target.hasOwnProperty("soundTransform"))))))){ if (typeof(_local5[_local3]) == "number"){ this.tweens[this.tweens.length] = {o:this.target, p:_local3, s:this.target[_local3], c:(_local5[_local3] - this.target[_local3]), name:_local3}; } else { this.tweens[this.tweens.length] = {o:this.target, p:_local3, s:this.target[_local3], c:Number(_local5[_local3]), name:_local3}; }; }; }; }; }; if (this.vars.runBackwards == true){ _local4 = (this.tweens.length - 1); while (_local4 > -1) { _local9 = this.tweens[_local4]; this.tweens[_local4].s = (_local9.s + _local9.c); _local9.c = (_local9.c * -1); _local4--; }; }; if ((((_local5.visible == true)) && (_isDisplayObject))){ this.target.visible = true; }; if (this.vars.onUpdate != null){ _hasUpdate = true; }; _initted = true; } public function get active():Boolean{ if (_active){ return (true); }; if (_curTime >= this.startTime){ _active = true; if (!_initted){ initTweenVals(); } else { if (((!((this.vars.visible == undefined))) && (_isDisplayObject))){ this.target.visible = true; }; }; if (this.vars.onStart != null){ this.vars.onStart.apply(null, this.vars.onStartParams); }; if (this.duration == 0.001){ this.startTime = (this.startTime - 1); }; return (true); //unresolved jump }; return (false); } public function render(_arg1:uint):void{ var _local3:Number; var _local4:Object; var _local5:int; var _local2:Number = ((_arg1 - this.startTime) / 1000); if (_local2 >= this.duration){ _local2 = this.duration; _local3 = 1; } else { _local3 = this.vars.ease(_local2, 0, 1, this.duration); }; _local5 = (this.tweens.length - 1); while (_local5 > -1) { _local4 = this.tweens[_local5]; _local4.o[_local4.p] = (_local4.s + (_local3 * _local4.c)); _local5--; }; if (_hst){ _local5 = (_subTweens.length - 1); while (_local5 > -1) { _subTweens[_local5].proxy(_subTweens[_local5]); _local5--; }; }; if (_hasUpdate){ this.vars.onUpdate.apply(null, this.vars.onUpdateParams); }; if (_local2 == this.duration){ complete(true); }; } protected function easeProxy(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ return (this.vars.proxiedEase.apply(null, arguments.concat(this.vars.easeParams))); } public function killVars(_arg1:Object):void{ if (overwriteManager.enabled){ overwriteManager.killVars(_arg1, this.vars, this.tweens, _subTweens, []); }; } public function complete(_arg1:Boolean=false):void{ if (!_arg1){ if (!_initted){ initTweenVals(); }; this.startTime = (_curTime - ((this.duration * 1000) / _timeScale)); render(_curTime); return; }; if (((!((this.vars.visible == undefined))) && (_isDisplayObject))){ if (((!(isNaN(this.vars.autoAlpha))) && ((this.target.alpha == 0)))){ this.target.visible = false; } else { if (this.vars.runBackwards != true){ this.target.visible = this.vars.visible; }; }; }; if (this.vars.persist != true){ removeTween(this); }; if (this.vars.onComplete != null){ this.vars.onComplete.apply(null, this.vars.onCompleteParams); }; } public static function easeOut(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ _arg1 = (_arg1 / _arg4); return ((((-(_arg3) * _arg1) * (_arg1 - 2)) + _arg2)); } public static function frameProxy(_arg1:Object):void{ _arg1.info.target.gotoAndStop(Math.round(_arg1.target.frame)); } public static function removeTween(_arg1:TweenLite=null):void{ if (((!((_arg1 == null))) && (!((_all[_arg1.target] == undefined))))){ _all[_arg1.target][_arg1] = null; delete _all[_arg1.target][_arg1]; }; } public static function killTweensOf(_arg1:Object=null, _arg2:Boolean=false):void{ var _local3:Object; var _local4:*; if (((!((_arg1 == null))) && (!((_all[_arg1] == undefined))))){ if (_arg2){ _local3 = _all[_arg1]; for (_local4 in _local3) { _local3[_local4].complete(false); }; }; delete _all[_arg1]; }; } public static function delayedCall(_arg1:Number, _arg2:Function, _arg3:Array=null):TweenLite{ return (new TweenLite(_arg2, 0, {delay:_arg1, onComplete:_arg2, onCompleteParams:_arg3, overwrite:0})); } public static function from(_arg1:Object, _arg2:Number, _arg3:Object):TweenLite{ _arg3.runBackwards = true; return (new TweenLite(_arg1, _arg2, _arg3)); } public static function executeAll(_arg1:Event=null):void{ var _local3:Dictionary; var _local4:Object; var _local5:Object; var _local2:uint = (_curTime = getTimer()); if (_listening){ _local3 = _all; for each (_local4 in _local3) { for (_local5 in _local4) { if (((!((_local4[_local5] == undefined))) && (_local4[_local5].active))){ _local4[_local5].render(_local2); }; }; }; }; } public static function volumeProxy(_arg1:Object):void{ _arg1.info.target.soundTransform = _arg1.target; } public static function killGarbage(_arg1:TimerEvent):void{ var _local3:Boolean; var _local4:Object; var _local5:Object; var _local6:Object; var _local2:uint; for (_local4 in _all) { _local3 = false; for (_local5 in _all[_local4]) { _local3 = true; break; }; if (!_local3){ delete _all[_local4]; } else { _local2++; }; }; if (_local2 == 0){ _timer.removeEventListener("timer", killGarbage); _timer.stop(); _listening = false; }; } public static function tintProxy(_arg1:Object):void{ var _local2:Number = _arg1.target.progress; var _local3:Number = (1 - _local2); var _local4:Object = _arg1.info.color; var _local5:Object = _arg1.info.endColor; _arg1.info.target.transform.colorTransform = new ColorTransform(((_local4.redMultiplier * _local3) + (_local5.redMultiplier * _local2)), ((_local4.greenMultiplier * _local3) + (_local5.greenMultiplier * _local2)), ((_local4.blueMultiplier * _local3) + (_local5.blueMultiplier * _local2)), ((_local4.alphaMultiplier * _local3) + (_local5.alphaMultiplier * _local2)), ((_local4.redOffset * _local3) + (_local5.redOffset * _local2)), ((_local4.greenOffset * _local3) + (_local5.greenOffset * _local2)), ((_local4.blueOffset * _local3) + (_local5.blueOffset * _local2)), ((_local4.alphaOffset * _local3) + (_local5.alphaOffset * _local2))); } public static function to(_arg1:Object, _arg2:Number, _arg3:Object):TweenLite{ return (new TweenLite(_arg1, _arg2, _arg3)); } } }//package gs
Section 146
//arrowanimtyutjtjt_2929 (main_fla.arrowanimtyutjtjt_2929) package main_fla { import flash.display.*; public dynamic class arrowanimtyutjtjt_2929 extends MovieClip { public function arrowanimtyutjtjt_2929(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package main_fla
Section 147
//BLEEDEYEBALL_2469 (main_fla.BLEEDEYEBALL_2469) package main_fla { import flash.display.*; public dynamic class BLEEDEYEBALL_2469 extends MovieClip { public function BLEEDEYEBALL_2469(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package main_fla
Section 148
//blob1_3059 (main_fla.blob1_3059) package main_fla { import flash.display.*; public dynamic class blob1_3059 extends MovieClip { public function blob1_3059(){ addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5); } function frame1(){ stop(); } function frame2(){ stop(); } function frame3(){ stop(); } function frame4(){ stop(); } function frame5(){ stop(); } } }//package main_fla
Section 149
//bodyanim_1483 (main_fla.bodyanim_1483) package main_fla { import flash.display.*; public dynamic class bodyanim_1483 extends MovieClip { public function bodyanim_1483(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package main_fla
Section 150
//bonus_mission_banner_mc_1436 (main_fla.bonus_mission_banner_mc_1436) package main_fla { import flash.display.*; public dynamic class bonus_mission_banner_mc_1436 extends MovieClip { public var cont_btn:SimpleButton; public function bonus_mission_banner_mc_1436(){ addFrameScript(0, frame1, 39, frame40, 79, frame80); } function frame1(){ stop(); } function frame80(){ stop(); } function frame40(){ stop(); } } }//package main_fla
Section 151
//corkhol_2886 (main_fla.corkhol_2886) package main_fla { import flash.display.*; public dynamic class corkhol_2886 extends MovieClip { public function corkhol_2886(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package main_fla
Section 152
//creamhol_2872 (main_fla.creamhol_2872) package main_fla { import flash.display.*; public dynamic class creamhol_2872 extends MovieClip { public function creamhol_2872(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package main_fla
Section 153
//cutholder_2831 (main_fla.cutholder_2831) package main_fla { import flash.display.*; public dynamic class cutholder_2831 extends MovieClip { public function cutholder_2831(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package main_fla
Section 154
//dischargeHolder_1399 (main_fla.dischargeHolder_1399) package main_fla { import flash.display.*; import flash.text.*; public dynamic class dischargeHolder_1399 extends MovieClip { public var start:SimpleButton; public var nscore:TextField; public var patient:MovieClip; public var ngrade:TextField; public var tscore:MovieClip; public var mcMGHome:SimpleButton; public var time:MovieClip; public var paf:TextField; public var grade:MovieClip; public var score:MovieClip; public function dischargeHolder_1399(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package main_fla
Section 155
//drk_3127 (main_fla.drk_3127) package main_fla { import flash.display.*; public dynamic class drk_3127 extends MovieClip { public var masbut:SimpleButton; public function drk_3127(){ addFrameScript(0, frame1); } function frame1(){ masbut.useHandCursor = false; } } }//package main_fla
Section 156
//FINGA_2474 (main_fla.FINGA_2474) package main_fla { import flash.display.*; public dynamic class FINGA_2474 extends MovieClip { public function FINGA_2474(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package main_fla
Section 157
//grading_mc_1412 (main_fla.grading_mc_1412) package main_fla { import flash.display.*; public dynamic class grading_mc_1412 extends MovieClip { public function grading_mc_1412(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package main_fla
Section 158
//helpanimcopy_3013 (main_fla.helpanimcopy_3013) package main_fla { import flash.display.*; public dynamic class helpanimcopy_3013 extends MovieClip { public var holder:MovieClip; public function helpanimcopy_3013(){ addFrameScript(0, frame1, 10, frame11); } function frame1(){ stop(); } function frame11(){ stop(); } } }//package main_fla
Section 159
//holderbullet_3062 (main_fla.holderbullet_3062) package main_fla { import flash.display.*; public dynamic class holderbullet_3062 extends MovieClip { public var hit:MovieClip; public var glass:MovieClip; public function holderbullet_3062(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package main_fla
Section 160
//introclip_244 (main_fla.introclip_244) package main_fla { import flash.display.*; public dynamic class introclip_244 extends MovieClip { public var skip:SimpleButton; public function introclip_244(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package main_fla
Section 161
//lholder_3032 (main_fla.lholder_3032) package main_fla { import flash.display.*; public dynamic class lholder_3032 extends MovieClip { public var hit:MovieClip; public function lholder_3032(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package main_fla
Section 162
//lighterhol_2842 (main_fla.lighterhol_2842) package main_fla { import flash.display.*; public dynamic class lighterhol_2842 extends MovieClip { public function lighterhol_2842(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package main_fla
Section 163
//manny_death_2785 (main_fla.manny_death_2785) package main_fla { import flash.display.*; public dynamic class manny_death_2785 extends MovieClip { public function manny_death_2785(){ addFrameScript(32, frame33); } function frame33(){ stop(); } } }//package main_fla
Section 164
//manny_shock1_2786 (main_fla.manny_shock1_2786) package main_fla { import flash.display.*; public dynamic class manny_shock1_2786 extends MovieClip { public function manny_shock1_2786(){ addFrameScript(40, frame41); } function frame41(){ stop(); } } }//package main_fla
Section 165
//newgamesure_203 (main_fla.newgamesure_203) package main_fla { import flash.display.*; public dynamic class newgamesure_203 extends MovieClip { public var new_game:SimpleButton; public var holder:MovieClip; public function newgamesure_203(){ addFrameScript(0, frame1, 10, frame11); } function frame1(){ stop(); } function frame11(){ stop(); } } }//package main_fla
Section 166
//pageholdercopy_3022 (main_fla.pageholdercopy_3022) package main_fla { import flash.display.*; public dynamic class pageholdercopy_3022 extends MovieClip { public var transplant:MovieClip; public var largeCut:MovieClip; public var burn:MovieClip; public var surfaceExtraction:MovieClip; public var poison:MovieClip; public var smallCut:MovieClip; public var underSurfaceExtraction:MovieClip; public var fire:MovieClip; public function pageholdercopy_3022(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package main_fla
Section 167
//ringocopy_3029 (main_fla.ringocopy_3029) package main_fla { import flash.display.*; public dynamic class ringocopy_3029 extends MovieClip { public function ringocopy_3029(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package main_fla
Section 168
//sawhol_2884 (main_fla.sawhol_2884) package main_fla { import flash.display.*; public dynamic class sawhol_2884 extends MovieClip { public function sawhol_2884(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package main_fla
Section 169
//shodercopy_3024 (main_fla.shodercopy_3024) package main_fla { import flash.display.*; public dynamic class shodercopy_3024 extends MovieClip { public var hit:MovieClip; public function shodercopy_3024(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package main_fla
Section 170
//shol_2921 (main_fla.shol_2921) package main_fla { import flash.display.*; public dynamic class shol_2921 extends MovieClip { public function shol_2921(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package main_fla
Section 171
//shotholdercopy_3058 (main_fla.shotholdercopy_3058) package main_fla { import flash.display.*; public dynamic class shotholdercopy_3058 extends MovieClip { public var lighter:MovieClip; public var holder:MovieClip; public var hit:MovieClip; public function shotholdercopy_3058(){ addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5, 5, frame6, 6, frame7, 7, frame8, 8, frame9, 9, frame10); } function frame1(){ stop(); } function frame2(){ stop(); } function frame4(){ stop(); } function frame5(){ stop(); } function frame6(){ stop(); } function frame7(){ stop(); } function frame8(){ stop(); } function frame10(){ stop(); } function frame3(){ stop(); } function frame9(){ stop(); } } }//package main_fla
Section 172
//skewercomp_2332 (main_fla.skewercomp_2332) package main_fla { import flash.display.*; public dynamic class skewercomp_2332 extends MovieClip { public function skewercomp_2332(){ addFrameScript(9, frame10); } function frame10(){ stop(); } } }//package main_fla
Section 173
//sound_holder_1462 (main_fla.sound_holder_1462) package main_fla { import flash.display.*; public dynamic class sound_holder_1462 extends MovieClip { public function sound_holder_1462(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package main_fla
Section 174
//staplerhol_2874 (main_fla.staplerhol_2874) package main_fla { import flash.display.*; public dynamic class staplerhol_2874 extends MovieClip { public function staplerhol_2874(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package main_fla
Section 175
//strip_2827 (main_fla.strip_2827) package main_fla { import flash.display.*; public dynamic class strip_2827 extends MovieClip { public function strip_2827(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package main_fla
Section 176
//strip1_2806 (main_fla.strip1_2806) package main_fla { import flash.display.*; public dynamic class strip1_2806 extends MovieClip { public function strip1_2806(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package main_fla
Section 177
//strip2_2803 (main_fla.strip2_2803) package main_fla { import flash.display.*; public dynamic class strip2_2803 extends MovieClip { public function strip2_2803(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package main_fla
Section 178
//strip3_2789 (main_fla.strip3_2789) package main_fla { import flash.display.*; public dynamic class strip3_2789 extends MovieClip { public function strip3_2789(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package main_fla
Section 179
//strip4_2809 (main_fla.strip4_2809) package main_fla { import flash.display.*; public dynamic class strip4_2809 extends MovieClip { public function strip4_2809(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package main_fla
Section 180
//strip5_2812 (main_fla.strip5_2812) package main_fla { import flash.display.*; public dynamic class strip5_2812 extends MovieClip { public function strip5_2812(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package main_fla
Section 181
//strip6_2815 (main_fla.strip6_2815) package main_fla { import flash.display.*; public dynamic class strip6_2815 extends MovieClip { public function strip6_2815(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package main_fla
Section 182
//strip7_2818 (main_fla.strip7_2818) package main_fla { import flash.display.*; public dynamic class strip7_2818 extends MovieClip { public function strip7_2818(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package main_fla
Section 183
//strip8_2821 (main_fla.strip8_2821) package main_fla { import flash.display.*; public dynamic class strip8_2821 extends MovieClip { public function strip8_2821(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package main_fla
Section 184
//strip9_2824 (main_fla.strip9_2824) package main_fla { import flash.display.*; public dynamic class strip9_2824 extends MovieClip { public function strip9_2824(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package main_fla
Section 185
//SUPERHOLDER_2470 (main_fla.SUPERHOLDER_2470) package main_fla { import flash.display.*; public dynamic class SUPERHOLDER_2470 extends MovieClip { public function SUPERHOLDER_2470(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package main_fla
Section 186
//tonghol_2834 (main_fla.tonghol_2834) package main_fla { import flash.display.*; public dynamic class tonghol_2834 extends MovieClip { public function tonghol_2834(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package main_fla
Section 187
//vachol_2882 (main_fla.vachol_2882) package main_fla { import flash.display.*; public dynamic class vachol_2882 extends MovieClip { public function vachol_2882(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package main_fla
Section 188
//wireh_2919 (main_fla.wireh_2919) package main_fla { import flash.display.*; public dynamic class wireh_2919 extends MovieClip { public function wireh_2919(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package main_fla
Section 189
//mc_preroll_play (prerollAssets.mc_preroll_play) package prerollAssets { import flash.display.*; public dynamic class mc_preroll_play extends MovieClip { public var over:MovieClip; public var mcPlay:MovieClip; public function mc_preroll_play(){ addFrameScript(0, this.frame1); } function frame1(){ stop(); } } }//package prerollAssets
Section 190
//AOver_21 (prerollAssets_fla.AOver_21) package prerollAssets_fla { import flash.display.*; public dynamic class AOver_21 extends MovieClip { public function AOver_21(){ addFrameScript(3, this.frame4); } function frame4(){ stop(); } } }//package prerollAssets_fla
Section 191
//LOver_22 (prerollAssets_fla.LOver_22) package prerollAssets_fla { import flash.display.*; public dynamic class LOver_22 extends MovieClip { public function LOver_22(){ addFrameScript(3, this.frame4); } function frame4(){ stop(); } } }//package prerollAssets_fla
Section 192
//PLAYbuttonDOWN_19 (prerollAssets_fla.PLAYbuttonDOWN_19) package prerollAssets_fla { import flash.display.*; public dynamic class PLAYbuttonDOWN_19 extends MovieClip { public function PLAYbuttonDOWN_19(){ addFrameScript(4, this.frame5); } function frame5(){ stop(); } } }//package prerollAssets_fla
Section 193
//PLAYhit_2 (prerollAssets_fla.PLAYhit_2) package prerollAssets_fla { import flash.display.*; public dynamic class PLAYhit_2 extends MovieClip { public function PLAYhit_2(){ addFrameScript(0, this.frame1, 20, this.frame21); } function frame21(){ stop(); } function frame1(){ stop(); } } }//package prerollAssets_fla
Section 194
//Pover_23 (prerollAssets_fla.Pover_23) package prerollAssets_fla { import flash.display.*; public dynamic class Pover_23 extends MovieClip { public function Pover_23(){ addFrameScript(3, this.frame4); } function frame4(){ stop(); } } }//package prerollAssets_fla
Section 195
//YOver_20 (prerollAssets_fla.YOver_20) package prerollAssets_fla { import flash.display.*; public dynamic class YOver_20 extends MovieClip { public function YOver_20(){ addFrameScript(3, this.frame4); } function frame4(){ stop(); } } }//package prerollAssets_fla
Section 196
//ISound (shell.sound.ISound) package shell.sound { public interface ISound { function getEffects():Array; function getSourceFolder():String; function getMusic():Array; } }//package shell.sound
Section 197
//SoundController (shell.sound.SoundController) package shell.sound { import flash.media.*; import flash.events.*; import flash.utils.*; import shell.*; import flash.net.*; public class SoundController { private var effects:Array; public var stopping:Boolean; private var musicTransform:SoundTransform; public var theme:String; private var gameMusic:Sound; private var ambient:String; private var isMusicOn:Boolean; private var source:String; public var current_music:String; private var effectSnds:Array; private var music:Array; private var load_from_file:Boolean; private var musicSnds:Array; private var fxTransform:SoundTransform; private var isSoundEffectsOn:Boolean; public static var EFFECTS:String = "effects"; public static var MUSIC:String = "music"; protected static var instance:SoundController; public static var TOGGLE_EFFECTS:String = "toggle_fx"; public static var TOGGLE_MUSIC:String = "toggle_music"; private static var sound_folder:String = "assets/sounds/"; public function SoundController(_arg1:ISound, _arg2:Boolean){ if (instance == null){ load_from_file = _arg2; isMusicOn = true; isSoundEffectsOn = true; effects = _arg1.getEffects(); music = _arg1.getMusic(); source = _arg1.getSourceFolder(); fxTransform = new SoundTransform(1); musicTransform = new SoundTransform(1); loadSounds(); instance = this; }; stopping = false; } public function getSoundEffectsOn():Boolean{ return (isSoundEffectsOn); } private function sndProgress(_arg1:ProgressEvent):void{ } private function createSound(_arg1:String):Sound{ var _local2:Sound = new Sound(); if (load_from_file == true){ _local2.load(new URLRequest((source + _arg1))); _local2.addEventListener(IOErrorEvent.IO_ERROR, sndIOError); _local2.addEventListener(ProgressEvent.PROGRESS, sndProgress); _local2.addEventListener(Event.COMPLETE, sndComplete); } else { _local2 = RuntimeLibrary.getAssetByLinkageID(_arg1); }; return (_local2); } public function setSoundEffectsOn(_arg1:Boolean):void{ fxTransform.volume = int(_arg1); isSoundEffectsOn = _arg1; } private function loadSounds():void{ var _local5:Boolean; var _local1:Array = []; var _local2:Array = []; var _local3:int; while (_local3 < effects.length) { _local5 = false; if (String(effects[_local3]).split("ambient").length > 1){ }; _local1.push(new SoundHolder(createSound(effects[_local3]), EFFECTS, _local5)); _local3++; }; effectSnds = _local1; var _local4:int; while (_local4 < music.length) { _local2.push(new SoundHolder(createSound(music[_local4]), MUSIC)); _local4++; }; musicSnds = _local2; } public function swapAmbient(_arg1:String, _arg2:Boolean=false):void{ _arg2 = false; var _local3:SoundHolder = getEffect(ambient); var _local4:Number = 0; if (_local3 != null){ if (_arg2 == true){ _local3.fadeOut(); } else { _local3.stop(); }; }; ambient = _arg1; playSound(EFFECTS, ambient, _arg2, 9999); } public function getEffect(_arg1:String):SoundHolder{ var _local2:SoundHolder; var _local3:int; while (_local3 < effects.length) { if (effects[_local3] == _arg1){ _local2 = effectSnds[_local3]; break; }; _local3++; }; return (_local2); } public function stopMusic(_arg1:Boolean=false):void{ var _local2:SoundHolder = getMusic(theme); if (_local2 != null){ if (_arg1 == true){ _local2.fadeOut(); } else { _local2.setVol(false); }; }; theme = ""; } public function stopAmbient(_arg1:Boolean=false):void{ var _local2:SoundHolder = getEffect(ambient); if (_local2 != null){ if (_arg1 == true){ _local2.fadeOut(); } else { _local2.setVol(false); }; }; ambient = ""; } public function getMusic(_arg1:String):SoundHolder{ var _local2:SoundHolder; var _local3:int; while (_local3 < music.length) { if (music[_local3] == _arg1){ _local2 = musicSnds[_local3]; break; }; _local3++; }; return (_local2); } public function playSound(_arg1:String, _arg2:String, _arg3:Boolean=false, _arg4:int=1, _arg5:Boolean=false):void{ var _local6:SoundHolder; var _local7:SoundHolder; _arg3 = false; if (_arg1 == MUSIC){ if (isMusicOn){ _local6 = getMusic(_arg2); if (_local6 != null){ if (_arg3 == true){ _local6.fadeIn(); } else { _local6.play(musicTransform, _arg4); }; current_music = _arg2; theme = _arg2; }; }; }; if (_arg1 == EFFECTS){ if ((((stopping == false)) || (_arg5))){ if (isSoundEffectsOn){ _local7 = getEffect(_arg2); if (_local7 != null){ if (_arg3 == true){ _local7.fadeIn(); } else { _local7.play(fxTransform, _arg4); }; }; }; }; }; } public function stopAllFX():void{ var _local2:SoundHolder; stopping = true; var _local1:int; while (_local1 < effects.length) { _local2 = getEffect(effects[_local1]); _local2.stop(); _local2 = null; _local1++; }; } public function swapTheme(_arg1:String, _arg2:Boolean=false):void{ _arg2 = false; var _local3:SoundHolder = getMusic(theme); var _local4:Number = 0; if (_local3 != null){ if (_arg2 == true){ _local3.fadeOut(); } else { _local3.setVol(false); }; }; theme = _arg1; playSound(MUSIC, theme, _arg2); current_music = theme; } private function sndComplete(_arg1:Event):void{ var _local2:Sound = (_arg1.target as Sound); } public function setMusicOn(_arg1:Boolean):void{ var _local2:SoundHolder; isMusicOn = _arg1; if (isMusicOn){ musicTransform.volume = 1; } else { musicTransform.volume = 0; }; if (current_music != null){ _local2 = getMusic(current_music); if (isMusicOn){ playSound(MUSIC, theme); current_music = theme; } else { _local2.setVol(false); }; }; } public function stopFX(_arg1:String, _arg2:Boolean=false):void{ var _local3:SoundHolder = getEffect(_arg1); if (_local3 != null){ if (_arg2 == true){ _local3.fadeOut(); } else { _local3.stop(); }; }; } public function getMusicOn():Boolean{ return (isMusicOn); } private function sndIOError(_arg1:IOErrorEvent):void{ } public static function getInstance():SoundController{ return (instance); } } }//package shell.sound
Section 198
//SoundHolder (shell.sound.SoundHolder) package shell.sound { import flash.media.*; import flash.events.*; import gs.*; public class SoundHolder { public var volume:Number;// = 0 private var channel:SoundChannel; private var sound:Sound; public var is_playing:Boolean; public var type:String; public function SoundHolder(_arg1:Sound, _arg2:String, _arg3:Boolean=false){ type = _arg2; sound = _arg1; channel = new SoundChannel(); is_playing = false; if ((((type == SoundController.MUSIC)) || ((_arg3 == true)))){ channel = sound.play(0, 9999); play(new SoundTransform(volume), 9999, _arg3); }; } public function stop():void{ if (channel.hasEventListener(Event.SOUND_COMPLETE)){ channel.removeEventListener(Event.SOUND_COMPLETE, onSoundComplete); }; is_playing = false; channel.stop(); } public function fadeIn():void{ volume = 0; TweenLite.to(this, 5, {volume:1, onUpdate:checkVol}); } private function onSoundComplete(_arg1:Event):void{ channel.removeEventListener(Event.SOUND_COMPLETE, onSoundComplete); is_playing = false; } public function fadeOut():void{ TweenLite.to(this, 5, {volume:0, onUpdate:checkVol}); } public function checkVol():void{ var _local1:SoundTransform = new SoundTransform(volume); channel.soundTransform = _local1; } public function play(_arg1:SoundTransform, _arg2:int=1, _arg3:Boolean=false):void{ var transform = _arg1; var loops = _arg2; var ambient = _arg3; try { if ((((((type == SoundController.EFFECTS)) && ((ambient == false)))) && ((is_playing == false)))){ is_playing = true; channel = sound.play(0, loops); channel.addEventListener(Event.SOUND_COMPLETE, onSoundComplete); }; volume = transform.volume; channel.soundTransform = transform; } catch(e:Error) { }; } public function setVol(_arg1:Boolean):void{ var _local2:Number; if (_arg1){ _local2 = 1; } else { _local2 = 0; }; var _local3:SoundTransform = new SoundTransform(_local2); channel.soundTransform = _local3; } } }//package shell.sound
Section 199
//GetPath (shell.GetPath) package shell { public class GetPath { private static var _path:String; private static var _userpath:String; public static function getRoot():String{ return (_path); } public static function setPath(_arg1:String, _arg2:String):void{ var _local4:*; var _local3:String = _arg1; if (_path == null){ _local4 = _local3.split("/"); _local4.pop(); _path = _local4.join("/"); if (_path.indexOf("UsersRoss") == -1){ (_path + "/"); }; }; _userpath = (_path + _arg2); trace(((("GetPath set root to: " + _path) + "\n and path to : ") + _userpath)); } public static function getPath():String{ return (_userpath); } } }//package shell
Section 200
//JSON (shell.JSON) package shell { public class JSON { public static function serialize(_arg1):String{ var _local2:String; var _local3:Number; var _local4:Number; var _local6:*; var _local7:String; var _local8:Number; var _local5 = ""; switch (typeof(_arg1)){ case "object": if (_arg1){ if ((_arg1 is Array)){ _local4 = _arg1.length; _local3 = 0; while (_local3 < _local4) { _local6 = serialize(_arg1[_local3]); if (_local5){ _local5 = (_local5 + ","); }; _local5 = (_local5 + _local6); _local3++; }; return ((("[" + _local5) + "]")); } else { if (typeof(_arg1.toString) != "undefined"){ for (_local7 in _arg1) { _local6 = _arg1[_local7]; if (((!((typeof(_local6) == "undefined"))) && (!((typeof(_local6) == "function"))))){ _local6 = serialize(_local6); if (_local5){ _local5 = (_local5 + ","); }; _local5 = (_local5 + ((serialize(_local7) + ":") + _local6)); }; }; return ((("{" + _local5) + "}")); }; }; }; return ("null"); case "number": return ((isFinite(_arg1)) ? String(_arg1) : "null"); case "string": _local4 = _arg1.length; _local5 = "\""; _local3 = 0; while (_local3 < _local4) { _local2 = _arg1.charAt(_local3); if (_local2 >= " "){ if ((((_local2 == "\\")) || ((_local2 == "\"")))){ _local5 = (_local5 + "\\"); }; _local5 = (_local5 + _local2); } else { switch (_local2){ case "\b": _local5 = (_local5 + "\\b"); break; case "\f": _local5 = (_local5 + "\\f"); break; case "\n": _local5 = (_local5 + "\\n"); break; case "\r": _local5 = (_local5 + "\\r"); break; case "\t": _local5 = (_local5 + "\\t"); break; default: _local8 = _local2.charCodeAt(); _local5 = (_local5 + (("\\u00" + Math.floor((_local8 / 16)).toString(16)) + (_local8 % 16).toString(16))); }; }; _local3 = (_local3 + 1); }; return ((_local5 + "\"")); case "boolean": return (String(_arg1)); default: return ("null"); }; } public static function deserialize(_arg1:String){ var at:Number; var ch:String; var _isDigit:Function; var _isHexDigit:Function; var _white:Function; var _string:Function; var _next:Function; var _array:Function; var _object:Function; var _number:Function; var _word:Function; var _value:Function; var _error:Function; var source = _arg1; source = new String(source); at = 0; ch = " "; _isDigit = function (_arg1:String){ return (((("0" <= _arg1)) && ((_arg1 <= "9")))); }; _isHexDigit = function (_arg1:String){ return (((((_isDigit(_arg1)) || (((("A" <= _arg1)) && ((_arg1 <= "F")))))) || (((("a" <= _arg1)) && ((_arg1 <= "f")))))); }; _error = function (_arg1:String):void{ throw (new Error(_arg1, (at - 1))); }; _next = function (){ ch = source.charAt(at); at = (at + 1); return (ch); }; _white = function ():void{ while (ch) { if (ch <= " "){ _next(); } else { if (ch == "/"){ switch (_next()){ case "/": do { } while (((((_next()) && (!((ch == "\n"))))) && (!((ch == "\r"))))); break; case "*": _next(); while (true) { if (ch){ if (ch == "*"){ if (_next() == "/"){ _next(); break; }; } else { _next(); }; } else { _error("Unterminated Comment"); }; }; break; default: _error("Syntax Error"); }; } else { break; }; }; }; }; _string = function (){ var _local3:*; var _local4:*; var _local1:* = ""; var _local2:* = ""; var _local5:Boolean; if (ch == "\""){ while (_next()) { if (ch == "\""){ _next(); return (_local2); }; if (ch == "\\"){ switch (_next()){ case "b": _local2 = (_local2 + "\b"); break; case "f": _local2 = (_local2 + "\f"); break; case "n": _local2 = (_local2 + "\n"); break; case "r": _local2 = (_local2 + "\r"); break; case "t": _local2 = (_local2 + "\t"); break; case "u": _local4 = 0; _local1 = 0; while (_local1 < 4) { _local3 = parseInt(_next(), 16); if (!isFinite(_local3)){ _local5 = true; break; }; _local4 = ((_local4 * 16) + _local3); _local1 = (_local1 + 1); }; if (_local5){ _local5 = false; break; }; _local2 = (_local2 + String.fromCharCode(_local4)); break; default: _local2 = (_local2 + ch); }; } else { _local2 = (_local2 + ch); }; }; }; _error("Bad String"); return (null); }; _array = function (){ var _local1:Array = []; if (ch == "["){ _next(); _white(); if (ch == "]"){ _next(); return (_local1); }; while (ch) { _local1.push(_value()); _white(); if (ch == "]"){ _next(); return (_local1); }; if (ch != ","){ break; }; _next(); _white(); }; }; _error("Bad Array"); return (null); }; _object = function (){ var _local1:* = {}; var _local2:* = {}; if (ch == "{"){ _next(); _white(); if (ch == "}"){ _next(); return (_local2); }; while (ch) { _local1 = _string(); _white(); if (ch != ":"){ break; }; _next(); _local2[_local1] = _value(); _white(); if (ch == "}"){ _next(); return (_local2); }; if (ch != ","){ break; }; _next(); _white(); }; }; _error("Bad Object"); }; _number = function (){ var _local2:*; var _local1:* = ""; var _local3 = ""; var _local4 = ""; if (ch == "-"){ _local1 = "-"; _local4 = _local1; _next(); }; if (ch == "0"){ _next(); if ((((ch == "x")) || ((ch == "X")))){ _next(); while (_isHexDigit(ch)) { _local3 = (_local3 + ch); _next(); }; if (_local3 == ""){ _error("mal formed Hexadecimal"); } else { return (Number(((_local4 + "0x") + _local3))); }; } else { _local1 = (_local1 + "0"); }; }; while (_isDigit(ch)) { _local1 = (_local1 + ch); _next(); }; if (ch == "."){ _local1 = (_local1 + "."); while (((((_next()) && ((ch >= "0")))) && ((ch <= "9")))) { _local1 = (_local1 + ch); }; }; _local2 = (1 * _local1); if (!isFinite(_local2)){ _error("Bad Number"); } else { return (_local2); }; return (NaN); }; _word = function (){ switch (ch){ case "t": if ((((((_next() == "r")) && ((_next() == "u")))) && ((_next() == "e")))){ _next(); return (true); }; break; case "f": if ((((((((_next() == "a")) && ((_next() == "l")))) && ((_next() == "s")))) && ((_next() == "e")))){ _next(); return (false); }; break; case "n": if ((((((_next() == "u")) && ((_next() == "l")))) && ((_next() == "l")))){ _next(); return (null); }; break; }; _error("Syntax Error"); return (null); }; _value = function (){ _white(); switch (ch){ case "{": return (_object()); case "[": return (_array()); case "\"": return (_string()); case "-": return (_number()); default: return (((((ch >= "0")) && ((ch <= "9")))) ? _number() : _word()); }; }; return (_value()); } } }//package shell
Section 201
//LoadCollection (shell.LoadCollection) package shell { public class LoadCollection { public var folder:String; public var files:Array; public function LoadCollection(_arg1:String, _arg2:Array){ folder = _arg1; files = _arg2; } } }//package shell
Section 202
//LoadInfo (shell.LoadInfo) package shell { public class LoadInfo { public var total_bytes:int; public var loaded_bytes:int; public var percent:int; public var total_files:int; public var loaded_files:int; public function LoadInfo(_arg1:int, _arg2:int, _arg3:int, _arg4:int){ loaded_bytes = _arg1; total_bytes = _arg2; loaded_files = _arg3; total_files = _arg4; percent = Math.round(((100 / total_bytes) * loaded_bytes)); } } }//package shell
Section 203
//MenuObject (shell.MenuObject) package shell { import flash.events.*; import flash.display.*; import flash.utils.*; import flash.text.*; public class MenuObject extends Sprite { public var data; private var text_fields:Dictionary; private var sprites:Dictionary; public var target:MovieClip; public var id:String; public function MenuObject(_arg1:MovieClip=null, _arg2=null){ target = _arg1; data = _arg2; createIndex(); } public function getMenuObject(_arg1:String):MenuObject{ var _local2:MovieClip = getMovieClip(_arg1); return (new MenuObject(_local2)); } private function createIndex():void{ var _local2:int; var _local3:*; var _local4:DisplayObject; text_fields = new Dictionary(true); sprites = new Dictionary(true); var _local1 = (("---------------------\nContents of " + target) + " :\n"); if (target != null){ target.gotoAndStop(1); _local2 = 0; while (_local2 < target.numChildren) { _local4 = target.getChildAt(_local2); _local1 = (_local1 + ((_local4.name + " ") + _local4)); if ((_local4 is TextField)){ text_fields[_local4.name] = _local4; } else { if ((_local4 is MovieClip)){ _local1 = (_local1 + (" frames: " + MovieClip(_local4).totalFrames)); sprites[_local4.name] = _local4; MovieClip(_local4).gotoAndStop(1); } else { sprites[_local4.name] = _local4; }; }; _local1 = (_local1 + "\n"); _local2++; }; id = target.name; } else { _local1 = (_local1 + " target is null"); }; trace(_local1); } public function getSprite(_arg1:String):Sprite{ return ((sprites[_arg1] as Sprite)); } public function addButtonEvents(_arg1:Function, _arg2:Function=null, _arg3:Function=null):String{ target.mouseChildren = false; target.buttonMode = true; target.addEventListener(MouseEvent.CLICK, _arg1); if (((!((_arg2 == null))) && (!((_arg3 == null))))){ target.addEventListener(MouseEvent.ROLL_OVER, _arg2); target.addEventListener(MouseEvent.ROLL_OUT, _arg3); }; return (target.name); } public function attachClip():void{ if (target != null){ addChild(target); }; } public function getTextField(_arg1:String):TextField{ return ((text_fields[_arg1] as TextField)); } public function getMovieClip(_arg1:String):MovieClip{ return ((sprites[_arg1] as MovieClip)); } public function setTarget(_arg1:String):void{ if (target != null){ trace("creating new target sprite"); }; target = (RuntimeLibrary.getMovieClipByLinkageID(_arg1) as MovieClip); createIndex(); } public static function describe(_arg1:Sprite):String{ var _local3:int; var _local4:*; var _local5:DisplayObject; var _local2 = (("---------------------\nContents of " + _arg1) + " :\n"); if (_arg1 != null){ _local3 = 0; while (_local3 < _arg1.numChildren) { _local5 = _arg1.getChildAt(_local3); _local2 = (_local2 + ((_local5.name + " ") + _local5)); if ((_local5 is MovieClip)){ _local2 = (_local2 + (" frames: " + MovieClip(_local5).totalFrames)); }; _local2 = (_local2 + "\n"); _local3++; }; }; return (_local2); } } }//package shell
Section 204
//Preloader (shell.Preloader) package shell { import flash.events.*; import flash.display.*; import app.connector.*; import app.view.*; public class Preloader extends Sprite { private var PRELOAD_CLASS:Class; private var myshell:Shell; private var preloader; private var WAITING_CLASS:Class; private var _showing_waiter:Boolean;// = false private var _showing_preloader:Boolean;// = false private var _busy:Boolean;// = false private var wait; public static var LOAD_COMPLETE:String = "LOAD_COMPLETE"; public function Preloader(_arg1:Shell){ WAITING_CLASS = WaitView; PRELOAD_CLASS = PreloaderView; super(); myshell = _arg1; addEventListener(Event.ADDED_TO_STAGE, init); } public function get busy():Boolean{ return (_busy); } private function onAssetsReady(_arg1:Event=null){ var _local2:Array = myshell.assets; var _local3:int; while (_local3 < _local2.length) { myshell.rtl.addFiles(_local2[_local3]); _local3++; }; _busy = false; showPreloader(); } private function init(_arg1:Event):void{ trace("start preloader"); _busy = false; removeEventListener(Event.ADDED_TO_STAGE, init); var _local2:LoadCollection = myshell.preload_assets; onAssetsReady(); } private function stopWaiter(_arg1:Event):void{ _showing_waiter = false; myshell.connector.removeEventListener(Connector.CONNECTOR_READY, stopWaiter); wait.addEventListener(LOAD_COMPLETE, onWaiterStopped); wait.onComplete(); } private function stopPreloader(_arg1:Event=null):void{ myshell.rtl.removeEventListener(RuntimeLibrary.LIBRARY_READY, stopPreloader); _showing_preloader = false; removeEventListener(Event.ENTER_FRAME, updatePreloader); preloader.addEventListener(LOAD_COMPLETE, onPreloaderStopped); preloader.onComplete(); } private function onReady():void{ checkComplete(); trace("ready"); if (_busy == false){ trace("not busy"); dispatchEvent(new Event(LOAD_COMPLETE)); }; } private function checkComplete():void{ if ((((_showing_preloader == false)) && ((_showing_waiter == false)))){ _busy = false; }; } private function updatePreloader(_arg1:Event):void{ preloader.update(myshell.rtl.getBytesInfo()); if (myshell.rtl.ready == true){ trace("RTL ready"); stopPreloader(); }; } public function showPreloader():void{ if (_busy == false){ _busy = true; _showing_preloader = true; preloader = new PRELOAD_CLASS(); addChild(preloader); trace("add pre loader"); preloader.init(); addEventListener(Event.ENTER_FRAME, updatePreloader); }; } private function onWaiterStopped(_arg1:Event):void{ _showing_waiter = false; removeChild(wait); wait = null; onReady(); } private function onPreloaderStopped(_arg1:Event):void{ trace("preloader finished"); _showing_preloader = false; removeChild(preloader); preloader = null; onReady(); } public function showWaiter():void{ if (_busy == false){ _busy = true; _showing_waiter = true; wait = new WAITING_CLASS(); addChild(wait); myshell.connector.addEventListener(Connector.CONNECTOR_READY, stopWaiter); wait.init(); }; } } }//package shell
Section 205
//RuntimeLibrary (shell.RuntimeLibrary) package shell { import flash.events.*; import flash.display.*; import flash.utils.*; import flash.net.*; import flash.system.*; public class RuntimeLibrary extends EventDispatcher { private var load_counter:int;// = 0 private var _ready:Boolean;// = false private var bytes_counter:Dictionary; private var load_total:int;// = 0 private var _game:Sprite; private var bytes_total:Dictionary; private static var loaders:Array = []; private static var assetClass:Class; private static var instance:RuntimeLibrary; private static var file_look_up:Dictionary; public static var LIBRARY_READY:String = "Library_ready"; public function RuntimeLibrary(_arg1:Sprite){ _game = _arg1; if (instance == null){ instance = this; loaders = []; bytes_counter = new Dictionary(true); bytes_total = new Dictionary(true); file_look_up = new Dictionary(true); load_total = 0; }; } public function getBytesInfo():LoadInfo{ var _local1:int = _game.stage.loaderInfo.bytesLoaded; var _local2:int = _game.stage.loaderInfo.bytesTotal; checkIfReady(); return (new LoadInfo(_local1, _local2, load_counter, load_total)); } protected function checkLoad(_arg1:ProgressEvent):void{ var _local2:int; while (_local2 < loaders.length) { if ((loaders[_local2] is Loader)){ if (Loader(loaders[_local2]).contentLoaderInfo == _arg1.target){ bytes_total[loaders[_local2]] = _arg1.bytesTotal; bytes_counter[loaders[_local2]] = _arg1.bytesLoaded; }; } else { if (loaders[_local2] == _arg1.target){ bytes_total[loaders[_local2]] = _arg1.bytesTotal; bytes_counter[loaders[_local2]] = _arg1.bytesLoaded; }; }; _local2++; }; } public function get ready():Boolean{ return (_ready); } public function addFiles(_arg1:LoadCollection):void{ _ready = false; load_total = (load_total + _arg1.files.length); var _local2:int; while (_local2 < _arg1.files.length) { load_total--; _local2++; }; checkIfReady(); } public function checkIfReady():void{ trace((" _game.stage.loaderInfo.bytesLoaded " + _game.stage.loaderInfo.bytesLoaded)); trace(("_game.stage.loaderInfo.bytesTotal " + _game.stage.loaderInfo.bytesTotal)); if (_game.stage.loaderInfo.bytesLoaded >= _game.stage.loaderInfo.bytesTotal){ _ready = true; dispatchEvent(new Event(LIBRARY_READY)); }; } protected function loadComplete(_arg1:Event):void{ load_counter++; checkIfReady(); } public static function getMovieClipByLinkageID(_arg1:String):Sprite{ return (getAssetByLinkageID(_arg1)); } public static function getClass(_arg1:String):Class{ var _local2:Class; var _local4:ApplicationDomain; var _local3:int; while (_local3 < loaders.length) { if ((loaders[_local3] is Loader)){ _local4 = Loader(loaders[_local3]).contentLoaderInfo.applicationDomain; if (((!((_local4 == null))) && ((_local4.hasDefinition(_arg1) == true)))){ _local2 = (Loader(loaders[_local3]).contentLoaderInfo.applicationDomain.getDefinition(_arg1) as Class); }; }; _local3++; }; if (_local2 == null){ _local2 = (getDefinitionByName(_arg1) as Class); }; if (_local2 == null){ trace((("Error: movieclip asset '" + _arg1) + "' was not found")); }; return (_local2); } public static function getInstance():RuntimeLibrary{ return (instance); } public static function getAssetByLinkageID(_arg1:String){ assetClass = getClass(_arg1); return (new assetClass()); } public static function getFile(_arg1:String){ return (file_look_up[_arg1]); } } }//package shell
Section 206
//Shell (shell.Shell) package shell { import flash.events.*; import flash.display.*; import app.connector.*; import versioning.*; public class Shell extends Sprite { private var callback:Function; private var _assets:Array; private var _rtl:RuntimeLibrary; private var _connector:Connector; private var _game:Sprite; private var _preloader:Preloader; private var _preload_assets:LoadCollection; public static var QUIT_GAME:String = "quit_game"; public static var RESUME_GAME:String = "resume_game"; public static var REPLAY:String = "replay"; public static var instance:Shell; public static var STOP_GAME:String = "stop_game"; public function Shell(_arg1:Sprite, _arg2:LoadCollection, _arg3:Array):void{ trace("shell created"); if (instance == null){ _preload_assets = _arg2; _assets = _arg3; _game = _arg1; addEventListener(Event.ADDED_TO_STAGE, init); instance = this; } else { trace("Shell is a singleton: can only be instantiated once"); }; } public function get assets():Array{ return (_assets); } public function loadConnector(_arg1:Event=null):void{ trace("load connector created"); _preloader.removeEventListener(Preloader.LOAD_COMPLETE, loadConnector); _preloader.addEventListener(Preloader.LOAD_COMPLETE, onShellReady); } public function get rtl():RuntimeLibrary{ return (_rtl); } public function get connector():Connector{ return (_connector); } public function onShellReady(_arg1:Event):void{ trace(("remove preloader " + callback)); _connector = new Connector(); _connector.init(); if (callback != null){ trace(("Callback : call " + callback)); callback.call(); }; dispatchEvent(new Event(RESUME_GAME, true)); } public function get preload_assets():LoadCollection{ return (_preload_assets); } private function init(_arg1:Event):void{ trace("shell init"); removeEventListener(Event.ADDED_TO_STAGE, init); var _local2:GetVersion = new GetVersion((parent as Sprite)); GetPath.setPath(this.loaderInfo.loaderURL, "/"); trace("creating rtl and preloader"); _rtl = new RuntimeLibrary(_game); _preloader = new Preloader(this); _preloader.addEventListener(Preloader.LOAD_COMPLETE, onShellReady); addChild(_preloader); } public static function getInstance():Shell{ return (instance); } } }//package shell
Section 207
//ClickHandler (src.com.adultswim.Preroll.ClickHandler) package src.com.adultswim.Preroll { import flash.events.*; import flash.display.*; import flash.net.*; public class ClickHandler extends Sprite { private var stream:Object; private var blackBg:Object; private var stageHeight:Number; private var stageWidth:Number; private var oStage:Object; private var oRoot:Object; private var gameMethod:Function; private var strDomain:String; private var mcPlay:Object; private var video:Object; private var gameName:String; public function ClickHandler(){ mcPlay = GlobalVarContainer.vars.mcPlay; oStage = GlobalVarContainer.vars.stage; oRoot = GlobalVarContainer.vars.root; stageWidth = GlobalVarContainer.vars.stageWidth; stageHeight = GlobalVarContainer.vars.stageHeight; stream = GlobalVarContainer.vars.stream; video = GlobalVarContainer.vars.video; blackBg = GlobalVarContainer.vars.blackBg; gameName = GlobalVarContainer.vars.gameName; strDomain = GlobalVarContainer.vars.strDomain; gameMethod = GlobalVarContainer.vars.gameMethod; super(); trace("ClickHandler initiated"); oStage.addEventListener(MouseEvent.CLICK, clickHandler); } private function clickHandler(_arg1:MouseEvent):void{ trace("click handler!!!"); switch (true){ case mcPlay.hitTestPoint(oStage.mouseX, oStage.mouseY, true): trace("mcPlay", this, this["parent"]); oStage.removeChild(mcPlay); oStage.removeChild(video); oStage.removeChild(blackBg); oStage.removeEventListener(MouseEvent.CLICK, clickHandler); oRoot.gameInit(); trace("clickHandler activated - play"); GlobalVarContainer.vars.gameMethod; break; default: goToURL(GlobalVarContainer.vars.bReady); break; }; GlobalVarContainer.vars.stream.resume(); } private function goToURL(_arg1:Boolean=false):void{ var _local2 = "http://games.adultswim.com"; var _local3 = ""; switch (_arg1){ case true: _local3 = "_end"; break; default: break; }; var _local4:URLVariables = new URLVariables(); _local4.cid = ((((("GAME_Ext_" + gameName) + "_") + strDomain) + "_preroll") + _local3); trace("variables.cid", _local4.cid); var _local5:URLRequest = new URLRequest(_local2); _local5.data = _local4; navigateToURL(_local5, "_blank"); } } }//package src.com.adultswim.Preroll
Section 208
//GetVars (src.com.adultswim.Preroll.GetVars) package src.com.adultswim.Preroll { import flash.display.*; import flash.net.*; public class GetVars extends Sprite { private var oRoot:Object; private var my_lc:LocalConnection; public function GetVars(){ oRoot = GlobalVarContainer.vars.root; my_lc = new LocalConnection(); super(); trace("~~~~", oRoot, GlobalVarContainer.vars.strBase); switch (oRoot.loaderInfo.parameters.strBase){ case undefined: case null: case "": GlobalVarContainer.vars.strBase = (("http://i.cdn.turner.com/adultswim/games/hs/" + GlobalVarContainer.vars.gameName) + "/"); break; default: try { GlobalVarContainer.vars.strBase = oRoot.loaderInfo.parameters.strBase; } catch(e:Error) { }; break; }; switch (oRoot.loaderInfo.parameters.strDomain){ case undefined: case null: case "": GlobalVarContainer.vars.strDomain = my_lc.domain; break; default: try { GlobalVarContainer.vars.strDomain = oRoot.loaderInfo.parameters.strDomain; } catch(e:Error) { }; break; }; } } }//package src.com.adultswim.Preroll
Section 209
//GlobalVarContainer (src.com.adultswim.Preroll.GlobalVarContainer) package src.com.adultswim.Preroll { public class GlobalVarContainer { public static var vars:Object = []; } }//package src.com.adultswim.Preroll
Section 210
//Navigation (src.com.adultswim.Preroll.Navigation) package src.com.adultswim.Preroll { import flash.events.*; import flash.display.*; public class Navigation extends Sprite { private var stageHeight:Number; private var stream:Object; private var stageWidth:Number; private var mcPlay:Object; private var oStage:Object; public function Navigation(){ mcPlay = GlobalVarContainer.vars.mcPlay; oStage = GlobalVarContainer.vars.stage; stageWidth = GlobalVarContainer.vars.stageWidth; stageHeight = GlobalVarContainer.vars.stageHeight; stream = GlobalVarContainer.vars.stream; super(); trace("Navigation initiated"); trace("mcPlay", mcPlay); trace("mcPlay.name", mcPlay.name); oStage.addChild(mcPlay); mcPlay.mcPlayBtn.gotoAndPlay(2); mcPlay.scaleX = (mcPlay.scaleY = 0.5); mcPlay.x = ((stageWidth / 2) - (mcPlay.width / 2)); mcPlay.y = 289; mcPlay.addEventListener(MouseEvent.MOUSE_OVER, clickMethod); mcPlay.addEventListener(MouseEvent.MOUSE_OUT, clickMethod); mcPlay.addEventListener(MouseEvent.MOUSE_DOWN, clickMethod); } public function clickMethod(_arg1:MouseEvent):void{ switch (_arg1.type){ case "mouseOver": mcPlay.gotoAndStop("over"); break; case "mouseOut": mcPlay.gotoAndStop("off"); break; case "click": mcPlay.gotoAndStop("down"); break; default: break; }; } } }//package src.com.adultswim.Preroll
Section 211
//NetStreamer (src.com.adultswim.Preroll.NetStreamer) package src.com.adultswim.Preroll { import flash.media.*; import flash.events.*; import flash.display.*; import flash.net.*; public class NetStreamer extends Sprite { public var nav:Navigation; private var stageHeight:Number; private var stream:NetStream; private var stageWidth:Number; private var connection:NetConnection; private var oStage:Object; private var oVideo:Object; private var videoURL:String; private var flvWidth:Number; private var flvHeight:Number; public function NetStreamer(){ flvHeight = GlobalVarContainer.vars.flvHeight; flvWidth = GlobalVarContainer.vars.flvWidth; oStage = GlobalVarContainer.vars.stage; stageHeight = GlobalVarContainer.vars.stageHeight; stageWidth = GlobalVarContainer.vars.stageWidth; videoURL = GlobalVarContainer.vars.flvPath; super(); connection = new NetConnection(); connection.addEventListener(NetStatusEvent.NET_STATUS, netStatusHandler); connection.addEventListener(SecurityErrorEvent.SECURITY_ERROR, securityErrorHandler); connection.connect(null); } private function securityErrorHandler(_arg1:SecurityErrorEvent):void{ trace(("securityErrorHandler: " + _arg1)); } private function connectStream():void{ trace("|-o-| connectStream"); trace(((((("|-o-| rect " + oStage) + " :: ") + stageWidth) + " : ") + stageHeight)); stream = new NetStream(connection); stream.addEventListener(NetStatusEvent.NET_STATUS, netStatusHandler); stream.client = new CustomClient(); var _local1:Sprite = new Sprite(); _local1.graphics.beginFill(0); _local1.graphics.drawRect(0, 0, stageWidth, stageHeight); oStage.addChild(_local1); GlobalVarContainer.vars.blackBg = _local1; var _local2:Video = new Video(); GlobalVarContainer.vars.video = _local2; trace(((("!!!!!!!! width: " + flvWidth) + " : ") + flvHeight)); _local2.x = ((stageWidth - flvWidth) / 2); _local2.y = ((stageHeight - flvHeight) / 2); _local2.width = flvWidth; _local2.height = flvHeight; _local2.attachNetStream(stream); stream.play(videoURL); GlobalVarContainer.vars.stream = stream; oStage.addChild(_local2); var _local3:MovieClip = new MovieClip(); } private function netStatusHandler(_arg1:NetStatusEvent):void{ switch (_arg1.info.code){ case "NetConnection.Connect.Success": connectStream(); break; case "NetStream.Play.StreamNotFound": trace(("Stream not found: " + videoURL)); break; case "NetStream.Play.Stop": trace("All Stop, Aye"); break; default: break; }; } } }//package src.com.adultswim.Preroll class CustomClient { public var nav:Navigation; private function CustomClient(){ } public function onXMPData(_arg1:Object):void{ } public function onCuePoint(_arg1:Object):void{ trace(((((("|-o-| |-o-| cuepoint: time=" + _arg1.time) + " name=") + _arg1.name) + " type=") + _arg1.type)); switch (_arg1.name){ case "enterPlay": GlobalVarContainer.vars.bReady = true; nav = new Navigation(); break; default: break; }; } public function onMetaData(_arg1:Object):void{ trace(((((((("metadata: duration=" + _arg1.duration) + " width=") + _arg1.width) + " height=") + _arg1.height) + " framerate=") + _arg1.framerate)); } }
Section 212
//Preroller (src.com.adultswim.Preroll.Preroller) package src.com.adultswim.Preroll { import flash.display.*; import flash.net.*; public class Preroller extends Sprite { private var clickHandler:ClickHandler; private var myVid:NetStreamer; private var oStage:Object; private var oRoot:Object; private var my_lc:LocalConnection; private var getVars:GetVars; public function Preroller(){ my_lc = new LocalConnection(); super(); trace("!@", my_lc.domain); switch (stage){ case null: case undefined: case "": oStage = GlobalVarContainer.vars.stage; trace("@@@@stage is null. Now set to object: ", oStage); break; default: oStage = stage; trace("@@@@stage is available!"); break; }; switch (root){ case null: case undefined: case "": oRoot = GlobalVarContainer.vars.root; trace("####root is null. Now set to object: ", oStage); break; default: oRoot = root; trace("####root is available!"); break; }; trace("$$$$jumbotron", oStage, oRoot, "::", GlobalVarContainer.vars.root); getVars = new GetVars(); myVid = new NetStreamer(); clickHandler = new ClickHandler(); } } }//package src.com.adultswim.Preroll
Section 213
//GetVersion (versioning.GetVersion) package versioning { import flash.display.*; import flash.ui.*; public class GetVersion { private var cm:ContextMenu; private static var id:String = Version.id; public function GetVersion(_arg1:Sprite):void{ cm = new ContextMenu(); cm.hideBuiltInItems(); var _local2:ContextMenuItem = new ContextMenuItem(("Version : " + getVersionString())); cm.customItems.push(_local2); _arg1.contextMenu = cm; } public static function getVersionString():String{ return (id); } } }//package versioning
Section 214
//Version (versioning.Version) package versioning { public class Version { public static var id:String = "15/04/2010 16:46:15.83 MEDIATONIC-PC"; } }//package versioning
Section 215
//ambient_bathroom (ambient_bathroom) package { import flash.media.*; public dynamic class ambient_bathroom extends Sound { } }//package
Section 216
//ambient_office (ambient_office) package { import flash.media.*; public dynamic class ambient_office extends Sound { } }//package
Section 217
//ambient_shack (ambient_shack) package { import flash.media.*; public dynamic class ambient_shack extends Sound { } }//package
Section 218
//ambient_surgery (ambient_surgery) package { import flash.media.*; public dynamic class ambient_surgery extends Sound { } }//package
Section 219
//arm1 (arm1) package { import flash.display.*; public dynamic class arm1 extends MovieClip { } }//package
Section 220
//arm2 (arm2) package { import flash.display.*; public dynamic class arm2 extends MovieClip { } }//package
Section 221
//arm3 (arm3) package { import flash.display.*; public dynamic class arm3 extends MovieClip { } }//package
Section 222
//arm4 (arm4) package { import flash.display.*; public dynamic class arm4 extends MovieClip { } }//package
Section 223
//arm5 (arm5) package { import flash.display.*; public dynamic class arm5 extends MovieClip { } }//package
Section 224
//awesome (awesome) package { import flash.display.*; public dynamic class awesome extends MovieClip { public var holder:MovieClip; } }//package
Section 225
//bandages (bandages) package { import flash.display.*; public dynamic class bandages extends MovieClip { } }//package
Section 226
//Barnicle (Barnicle) package { import flash.display.*; public dynamic class Barnicle extends MovieClip { public var hit:MovieClip; public var dying:MovieClip; public var pupil:MovieClip; } }//package
Section 227
//barnicleSplatter1 (barnicleSplatter1) package { import flash.display.*; public dynamic class barnicleSplatter1 extends MovieClip { } }//package
Section 228
//barnicleSplatter2 (barnicleSplatter2) package { import flash.display.*; public dynamic class barnicleSplatter2 extends MovieClip { } }//package
Section 229
//barnicleSplatter3 (barnicleSplatter3) package { import flash.display.*; public dynamic class barnicleSplatter3 extends MovieClip { } }//package
Section 230
//barnicleSplatter4 (barnicleSplatter4) package { import flash.display.*; public dynamic class barnicleSplatter4 extends MovieClip { } }//package
Section 231
//barnicleSplatter5 (barnicleSplatter5) package { import flash.display.*; public dynamic class barnicleSplatter5 extends MovieClip { } }//package
Section 232
//Bat (Bat) package { import flash.display.*; public dynamic class Bat extends MovieClip { public var body:MovieClip; public var flapping:MovieClip; public var sleeping:MovieClip; public var dying:MovieClip; public var hit:MovieClip; public var spitting:MovieClip; } }//package
Section 233
//bat_flap (bat_flap) package { import flash.media.*; public dynamic class bat_flap extends Sound { } }//package
Section 234
//battery (battery) package { import flash.media.*; public dynamic class battery extends Sound { } }//package
Section 235
//beep (beep) package { import flash.media.*; public dynamic class beep extends Sound { } }//package
Section 236
//bgHolder (bgHolder) package { import flash.display.*; public dynamic class bgHolder extends MovieClip { } }//package
Section 237
//BigCentipede (BigCentipede) package { import flash.display.*; public dynamic class BigCentipede extends MovieClip { public var retract:MovieClip; public var attack:MovieClip; public var dying:MovieClip; public var stunned:MovieClip; public var appear:MovieClip; public var vanish:MovieClip; public var craze:MovieClip; } }//package
Section 238
//bigSplatblood (bigSplatblood) package { import flash.display.*; public dynamic class bigSplatblood extends MovieClip { } }//package
Section 239
//bigSplatink (bigSplatink) package { import flash.display.*; public dynamic class bigSplatink extends MovieClip { } }//package
Section 240
//bigSplatpoison (bigSplatpoison) package { import flash.display.*; public dynamic class bigSplatpoison extends MovieClip { } }//package
Section 241
//Bleed (Bleed) package { import flash.display.*; public dynamic class Bleed extends MovieClip { public var hit:MovieClip; public var holder:MovieClip; } }//package
Section 242
//bleedCountdown (bleedCountdown) package { import flash.display.*; import flash.text.*; public dynamic class bleedCountdown extends MovieClip { public var txt:TextField; } }//package
Section 243
//blip (blip) package { import flash.media.*; public dynamic class blip extends Sound { } }//package
Section 244
//bloodDrop (bloodDrop) package { import flash.display.*; public dynamic class bloodDrop extends MovieClip { } }//package
Section 245
//bloodSplatter1 (bloodSplatter1) package { import flash.display.*; public dynamic class bloodSplatter1 extends MovieClip { } }//package
Section 246
//bloodSplatter2 (bloodSplatter2) package { import flash.display.*; public dynamic class bloodSplatter2 extends MovieClip { } }//package
Section 247
//bloodSplatter3 (bloodSplatter3) package { import flash.display.*; public dynamic class bloodSplatter3 extends MovieClip { } }//package
Section 248
//bloodSplatter4 (bloodSplatter4) package { import flash.display.*; public dynamic class bloodSplatter4 extends MovieClip { } }//package
Section 249
//bloodSplatter5 (bloodSplatter5) package { import flash.display.*; public dynamic class bloodSplatter5 extends MovieClip { } }//package
Section 250
//blueBloodSplatter1 (blueBloodSplatter1) package { import flash.display.*; public dynamic class blueBloodSplatter1 extends MovieClip { } }//package
Section 251
//blueBloodSplatter2 (blueBloodSplatter2) package { import flash.display.*; public dynamic class blueBloodSplatter2 extends MovieClip { } }//package
Section 252
//blueBloodSplatter3 (blueBloodSplatter3) package { import flash.display.*; public dynamic class blueBloodSplatter3 extends MovieClip { } }//package
Section 253
//blueBloodSplatter4 (blueBloodSplatter4) package { import flash.display.*; public dynamic class blueBloodSplatter4 extends MovieClip { } }//package
Section 254
//blueBloodSplatter5 (blueBloodSplatter5) package { import flash.display.*; public dynamic class blueBloodSplatter5 extends MovieClip { } }//package
Section 255
//body (body) package { import flash.display.*; public dynamic class body extends MovieClip { } }//package
Section 256
//bodyshock (bodyshock) package { import flash.display.*; public dynamic class bodyshock extends MovieClip { } }//package
Section 257
//boneParticle (boneParticle) package { import flash.display.*; public dynamic class boneParticle extends MovieClip { } }//package
Section 258
//BottomLipLeft (BottomLipLeft) package { import flash.display.*; public dynamic class BottomLipLeft extends MovieClip { public var hit:MovieClip; } }//package
Section 259
//BottomLipRight (BottomLipRight) package { import flash.display.*; public dynamic class BottomLipRight extends MovieClip { public var hit:MovieClip; } }//package
Section 260
//Bunny (Bunny) package { import flash.display.*; public dynamic class Bunny extends MovieClip { public var hit:MovieClip; } }//package
Section 261
//Burn (Burn) package { import flash.display.*; public dynamic class Burn extends MovieClip { public var hit:MovieClip; } }//package
Section 262
//button_select (button_select) package { import flash.media.*; public dynamic class button_select extends Sound { } }//package
Section 263
//buzz (buzz) package { import flash.media.*; public dynamic class buzz extends Sound { } }//package
Section 264
//buzzer_right (buzzer_right) package { import flash.media.*; public dynamic class buzzer_right extends Sound { } }//package
Section 265
//buzzer_wrong (buzzer_wrong) package { import flash.media.*; public dynamic class buzzer_wrong extends Sound { } }//package
Section 266
//cent_explosion (cent_explosion) package { import flash.media.*; public dynamic class cent_explosion extends Sound { } }//package
Section 267
//cent_screech (cent_screech) package { import flash.media.*; public dynamic class cent_screech extends Sound { } }//package
Section 268
//chainsaw_loop (chainsaw_loop) package { import flash.media.*; public dynamic class chainsaw_loop extends Sound { } }//package
Section 269
//clown_1 (clown_1) package { import flash.media.*; public dynamic class clown_1 extends Sound { } }//package
Section 270
//clown_2 (clown_2) package { import flash.media.*; public dynamic class clown_2 extends Sound { } }//package
Section 271
//clown_3 (clown_3) package { import flash.media.*; public dynamic class clown_3 extends Sound { } }//package
Section 272
//clown_4 (clown_4) package { import flash.media.*; public dynamic class clown_4 extends Sound { } }//package
Section 273
//clown_5 (clown_5) package { import flash.media.*; public dynamic class clown_5 extends Sound { } }//package
Section 274
//ClownEye (ClownEye) package { import flash.display.*; public dynamic class ClownEye extends MovieClip { public var pupil:MovieClip; } }//package
Section 275
//ClownNose (ClownNose) package { import flash.display.*; public dynamic class ClownNose extends MovieClip { public var s:MovieClip; public var hit:MovieClip; public var e:MovieClip; } }//package
Section 276
//Crab (Crab) package { import flash.display.*; public dynamic class Crab extends MovieClip { public var hit:MovieClip; public var holder:MovieClip; } }//package
Section 277
//crab_death (crab_death) package { import flash.media.*; public dynamic class crab_death extends Sound { } }//package
Section 278
//crab_explode (crab_explode) package { import flash.media.*; public dynamic class crab_explode extends Sound { } }//package
Section 279
//cream (cream) package { import flash.display.*; public dynamic class cream extends MovieClip { } }//package
Section 280
//cream_loop (cream_loop) package { import flash.media.*; public dynamic class cream_loop extends Sound { } }//package
Section 281
//creamSpray (creamSpray) package { import flash.display.*; public dynamic class creamSpray extends MovieClip { } }//package
Section 282
//cursor (cursor) package { import flash.display.*; public dynamic class cursor extends MovieClip { public var hit:MovieClip; } }//package
Section 283
//CursorBunny (CursorBunny) package { import flash.display.*; public dynamic class CursorBunny extends MovieClip { } }//package
Section 284
//CursorExtractionFireFlyEggBroken (CursorExtractionFireFlyEggBroken) package { import flash.display.*; public dynamic class CursorExtractionFireFlyEggBroken extends MovieClip { } }//package
Section 285
//CursorFireFlyEgg (CursorFireFlyEgg) package { import flash.display.*; public dynamic class CursorFireFlyEgg extends MovieClip { public var anim:MovieClip; } }//package
Section 286
//CursorInsertionPlaceable (CursorInsertionPlaceable) package { import flash.display.*; public dynamic class CursorInsertionPlaceable extends MovieClip { } }//package
Section 287
//CursorKidneyTransplantLeft1 (CursorKidneyTransplantLeft1) package { import flash.display.*; public dynamic class CursorKidneyTransplantLeft1 extends MovieClip { } }//package
Section 288
//CursorKidneyTransplantLeft2 (CursorKidneyTransplantLeft2) package { import flash.display.*; public dynamic class CursorKidneyTransplantLeft2 extends MovieClip { } }//package
Section 289
//CursorKidneyTransplantLeft3 (CursorKidneyTransplantLeft3) package { import flash.display.*; public dynamic class CursorKidneyTransplantLeft3 extends MovieClip { } }//package
Section 290
//CursorKidneyTransplantLeftPlaceable (CursorKidneyTransplantLeftPlaceable) package { import flash.display.*; public dynamic class CursorKidneyTransplantLeftPlaceable extends MovieClip { } }//package
Section 291
//CursorKidneyTransplantRight1 (CursorKidneyTransplantRight1) package { import flash.display.*; public dynamic class CursorKidneyTransplantRight1 extends MovieClip { } }//package
Section 292
//CursorKidneyTransplantRight2 (CursorKidneyTransplantRight2) package { import flash.display.*; public dynamic class CursorKidneyTransplantRight2 extends MovieClip { } }//package
Section 293
//CursorKidneyTransplantRight3 (CursorKidneyTransplantRight3) package { import flash.display.*; public dynamic class CursorKidneyTransplantRight3 extends MovieClip { } }//package
Section 294
//CursorKidneyTransplantRightPlaceable (CursorKidneyTransplantRightPlaceable) package { import flash.display.*; public dynamic class CursorKidneyTransplantRightPlaceable extends MovieClip { } }//package
Section 295
//CursorKneeTransplant1 (CursorKneeTransplant1) package { import flash.display.*; public dynamic class CursorKneeTransplant1 extends MovieClip { } }//package
Section 296
//CursorKneeTransplantPlaceable (CursorKneeTransplantPlaceable) package { import flash.display.*; public dynamic class CursorKneeTransplantPlaceable extends MovieClip { } }//package
Section 297
//CursorLeftEyeTransplant1 (CursorLeftEyeTransplant1) package { import flash.display.*; public dynamic class CursorLeftEyeTransplant1 extends MovieClip { } }//package
Section 298
//CursorLeftEyeTransplantPlaceable (CursorLeftEyeTransplantPlaceable) package { import flash.display.*; public dynamic class CursorLeftEyeTransplantPlaceable extends MovieClip { } }//package
Section 299
//CursorLeftThumbTransplant1 (CursorLeftThumbTransplant1) package { import flash.display.*; public dynamic class CursorLeftThumbTransplant1 extends MovieClip { } }//package
Section 300
//CursorLeftThumbTransplantPlaceable (CursorLeftThumbTransplantPlaceable) package { import flash.display.*; public dynamic class CursorLeftThumbTransplantPlaceable extends MovieClip { } }//package
Section 301
//CursorNoseTransplant1 (CursorNoseTransplant1) package { import flash.display.*; public dynamic class CursorNoseTransplant1 extends MovieClip { public var removable1:MovieClip; } }//package
Section 302
//CursorNoseTransplantPlaceable (CursorNoseTransplantPlaceable) package { import flash.display.*; public dynamic class CursorNoseTransplantPlaceable extends MovieClip { } }//package
Section 303
//CursorPelvisTransplant1 (CursorPelvisTransplant1) package { import flash.display.*; public dynamic class CursorPelvisTransplant1 extends MovieClip { } }//package
Section 304
//CursorPelvisTransplantPlaceable (CursorPelvisTransplantPlaceable) package { import flash.display.*; public dynamic class CursorPelvisTransplantPlaceable extends MovieClip { } }//package
Section 305
//CursorPoisonKidneyTransplant1 (CursorPoisonKidneyTransplant1) package { import flash.display.*; public dynamic class CursorPoisonKidneyTransplant1 extends MovieClip { public var removable1:MovieClip; } }//package
Section 306
//CursorPoisonKidneyTransplant2 (CursorPoisonKidneyTransplant2) package { import flash.display.*; public dynamic class CursorPoisonKidneyTransplant2 extends MovieClip { public var removable2:MovieClip; } }//package
Section 307
//CursorPoisonKidneyTransplant3 (CursorPoisonKidneyTransplant3) package { import flash.display.*; public dynamic class CursorPoisonKidneyTransplant3 extends MovieClip { public var removable3:MovieClip; } }//package
Section 308
//CursorPoisonKidneyTransplantPlaceable (CursorPoisonKidneyTransplantPlaceable) package { import flash.display.*; public dynamic class CursorPoisonKidneyTransplantPlaceable extends MovieClip { } }//package
Section 309
//CursorPoisonLiverTransplant1 (CursorPoisonLiverTransplant1) package { import flash.display.*; public dynamic class CursorPoisonLiverTransplant1 extends MovieClip { public var removable1:MovieClip; } }//package
Section 310
//CursorPoisonLiverTransplant2 (CursorPoisonLiverTransplant2) package { import flash.display.*; public dynamic class CursorPoisonLiverTransplant2 extends MovieClip { } }//package
Section 311
//CursorPoisonLiverTransplant3 (CursorPoisonLiverTransplant3) package { import flash.display.*; public dynamic class CursorPoisonLiverTransplant3 extends MovieClip { public var removable3:MovieClip; } }//package
Section 312
//CursorPoisonLiverTransplantPlaceable (CursorPoisonLiverTransplantPlaceable) package { import flash.display.*; public dynamic class CursorPoisonLiverTransplantPlaceable extends MovieClip { } }//package
Section 313
//CursorRightEyeTransplant1 (CursorRightEyeTransplant1) package { import flash.display.*; public dynamic class CursorRightEyeTransplant1 extends MovieClip { } }//package
Section 314
//CursorRightEyeTransplantPlaceable (CursorRightEyeTransplantPlaceable) package { import flash.display.*; public dynamic class CursorRightEyeTransplantPlaceable extends MovieClip { } }//package
Section 315
//CursorRightThumbTransplant1 (CursorRightThumbTransplant1) package { import flash.display.*; public dynamic class CursorRightThumbTransplant1 extends MovieClip { } }//package
Section 316
//CursorRightThumbTransplantPlaceable (CursorRightThumbTransplantPlaceable) package { import flash.display.*; public dynamic class CursorRightThumbTransplantPlaceable extends MovieClip { } }//package
Section 317
//CursorShoulderTransplant1 (CursorShoulderTransplant1) package { import flash.display.*; public dynamic class CursorShoulderTransplant1 extends MovieClip { public var removable1:MovieClip; } }//package
Section 318
//CursorShoulderTransplantPlaceable (CursorShoulderTransplantPlaceable) package { import flash.display.*; public dynamic class CursorShoulderTransplantPlaceable extends MovieClip { } }//package
Section 319
//CursorSpineTransplant1 (CursorSpineTransplant1) package { import flash.display.*; public dynamic class CursorSpineTransplant1 extends MovieClip { } }//package
Section 320
//CursorSpineTransplantPlaceable (CursorSpineTransplantPlaceable) package { import flash.display.*; public dynamic class CursorSpineTransplantPlaceable extends MovieClip { } }//package
Section 321
//CursorSurfaceExtraction (CursorSurfaceExtraction) package { import flash.display.*; public dynamic class CursorSurfaceExtraction extends MovieClip { } }//package
Section 322
//CursorSurfaceExtractionBone (CursorSurfaceExtractionBone) package { import flash.display.*; public dynamic class CursorSurfaceExtractionBone extends MovieClip { } }//package
Section 323
//CursorSurfaceExtractionCrab (CursorSurfaceExtractionCrab) package { import flash.display.*; public dynamic class CursorSurfaceExtractionCrab extends MovieClip { } }//package
Section 324
//CursorSurfaceExtractionGarlic (CursorSurfaceExtractionGarlic) package { import flash.display.*; public dynamic class CursorSurfaceExtractionGarlic extends MovieClip { } }//package
Section 325
//CursorSurfaceExtractionGlass (CursorSurfaceExtractionGlass) package { import flash.display.*; public dynamic class CursorSurfaceExtractionGlass extends MovieClip { } }//package
Section 326
//CursorSurfaceExtractionKnee1 (CursorSurfaceExtractionKnee1) package { import flash.display.*; public dynamic class CursorSurfaceExtractionKnee1 extends MovieClip { } }//package
Section 327
//CursorSurfaceExtractionKnee2 (CursorSurfaceExtractionKnee2) package { import flash.display.*; public dynamic class CursorSurfaceExtractionKnee2 extends MovieClip { } }//package
Section 328
//CursorSurfaceExtractionNeedle (CursorSurfaceExtractionNeedle) package { import flash.display.*; public dynamic class CursorSurfaceExtractionNeedle extends MovieClip { } }//package
Section 329
//CursorSurfaceExtractionStake (CursorSurfaceExtractionStake) package { import flash.display.*; public dynamic class CursorSurfaceExtractionStake extends MovieClip { } }//package
Section 330
//CursorSurfaceExtractionTentacle1 (CursorSurfaceExtractionTentacle1) package { import flash.display.*; public dynamic class CursorSurfaceExtractionTentacle1 extends MovieClip { } }//package
Section 331
//CursorSurfaceExtractionTentacle2 (CursorSurfaceExtractionTentacle2) package { import flash.display.*; public dynamic class CursorSurfaceExtractionTentacle2 extends MovieClip { } }//package
Section 332
//CursorSurfaceExtractionTentacle3 (CursorSurfaceExtractionTentacle3) package { import flash.display.*; public dynamic class CursorSurfaceExtractionTentacle3 extends MovieClip { } }//package
Section 333
//CursorSurfaceExtractionTentacle4 (CursorSurfaceExtractionTentacle4) package { import flash.display.*; public dynamic class CursorSurfaceExtractionTentacle4 extends MovieClip { } }//package
Section 334
//CursorSurfaceExtractionTentacle5 (CursorSurfaceExtractionTentacle5) package { import flash.display.*; public dynamic class CursorSurfaceExtractionTentacle5 extends MovieClip { } }//package
Section 335
//CursorSurfaceExtractionThigh1 (CursorSurfaceExtractionThigh1) package { import flash.display.*; public dynamic class CursorSurfaceExtractionThigh1 extends MovieClip { } }//package
Section 336
//CursorSurfaceExtractionThigh2 (CursorSurfaceExtractionThigh2) package { import flash.display.*; public dynamic class CursorSurfaceExtractionThigh2 extends MovieClip { } }//package
Section 337
//CursorSurfaceExtractionTooth1 (CursorSurfaceExtractionTooth1) package { import flash.display.*; public dynamic class CursorSurfaceExtractionTooth1 extends MovieClip { } }//package
Section 338
//CursorSurfaceExtractionTooth2 (CursorSurfaceExtractionTooth2) package { import flash.display.*; public dynamic class CursorSurfaceExtractionTooth2 extends MovieClip { } }//package
Section 339
//CursorSurfaceExtractionWire (CursorSurfaceExtractionWire) package { import flash.display.*; public dynamic class CursorSurfaceExtractionWire extends MovieClip { } }//package
Section 340
//CursorThighTransplant1 (CursorThighTransplant1) package { import flash.display.*; public dynamic class CursorThighTransplant1 extends MovieClip { } }//package
Section 341
//CursorThighTransplantPlaceable (CursorThighTransplantPlaceable) package { import flash.display.*; public dynamic class CursorThighTransplantPlaceable extends MovieClip { } }//package
Section 342
//CursorTransplant1 (CursorTransplant1) package { import flash.display.*; public dynamic class CursorTransplant1 extends MovieClip { } }//package
Section 343
//CursorTransplant2 (CursorTransplant2) package { import flash.display.*; public dynamic class CursorTransplant2 extends MovieClip { } }//package
Section 344
//CursorTransplant3 (CursorTransplant3) package { import flash.display.*; public dynamic class CursorTransplant3 extends MovieClip { } }//package
Section 345
//CursorTransplantPlaceable (CursorTransplantPlaceable) package { import flash.display.*; public dynamic class CursorTransplantPlaceable extends MovieClip { } }//package
Section 346
//CursorTypeAndTell1 (CursorTypeAndTell1) package { import flash.display.*; public dynamic class CursorTypeAndTell1 extends MovieClip { } }//package
Section 347
//CursorTypeAndTell2 (CursorTypeAndTell2) package { import flash.display.*; public dynamic class CursorTypeAndTell2 extends MovieClip { } }//package
Section 348
//CursorTypeAndTell3 (CursorTypeAndTell3) package { import flash.display.*; public dynamic class CursorTypeAndTell3 extends MovieClip { } }//package
Section 349
//CursorTypeAndTellPlaceable (CursorTypeAndTellPlaceable) package { import flash.display.*; public dynamic class CursorTypeAndTellPlaceable extends MovieClip { } }//package
Section 350
//CursorUnderSurfaceExtractionCard (CursorUnderSurfaceExtractionCard) package { import flash.display.*; public dynamic class CursorUnderSurfaceExtractionCard extends MovieClip { } }//package
Section 351
//CursorUnderSurfaceExtractionMoney (CursorUnderSurfaceExtractionMoney) package { import flash.display.*; public dynamic class CursorUnderSurfaceExtractionMoney extends MovieClip { } }//package
Section 352
//CursorUnderSurfaceExtractionPassport (CursorUnderSurfaceExtractionPassport) package { import flash.display.*; public dynamic class CursorUnderSurfaceExtractionPassport extends MovieClip { } }//package
Section 353
//CursorUnderSurfaceExtractionSilver (CursorUnderSurfaceExtractionSilver) package { import flash.display.*; public dynamic class CursorUnderSurfaceExtractionSilver extends MovieClip { } }//package
Section 354
//CursorUnderSurfaceExtractionTooth1 (CursorUnderSurfaceExtractionTooth1) package { import flash.display.*; public dynamic class CursorUnderSurfaceExtractionTooth1 extends MovieClip { } }//package
Section 355
//CursorUnderSurfaceExtractionTooth2 (CursorUnderSurfaceExtractionTooth2) package { import flash.display.*; public dynamic class CursorUnderSurfaceExtractionTooth2 extends MovieClip { } }//package
Section 356
//CursorUnderSurfaceExtractionWire (CursorUnderSurfaceExtractionWire) package { import flash.display.*; public dynamic class CursorUnderSurfaceExtractionWire extends MovieClip { } }//package
Section 357
//cutSceneHolder (cutSceneHolder) package { import flash.display.*; import flash.text.*; public dynamic class cutSceneHolder extends MovieClip { public var bg:MovieClip; public var skip:SimpleButton; public var underBut:MovieClip; public var outro:MovieClip; public var mcBug:SimpleButton; public var char1:MovieClip; public var char2:MovieClip; public var char3:MovieClip; public var char4:MovieClip; public var speech:TextField; public var upgrade:upgradeScreen; public var summary:discharge; public var banner:MovieClip; public var next:SimpleButton; } }//package
Section 358
//dazed (dazed) package { import flash.media.*; public dynamic class dazed extends Sound { } }//package
Section 359
//dirtSplatter (dirtSplatter) package { import flash.display.*; public dynamic class dirtSplatter extends MovieClip { public var hit:MovieClip; } }//package
Section 360
//discharge (discharge) package { import flash.display.*; public dynamic class discharge extends MovieClip { public var holder:MovieClip; public function discharge(){ addFrameScript(6, frame7); } function frame7(){ stop(); } } }//package
Section 361
//dot (dot) package { import flash.display.*; public dynamic class dot extends MovieClip { } }//package
Section 362
//dot2 (dot2) package { import flash.display.*; public dynamic class dot2 extends MovieClip { } }//package
Section 363
//dot3 (dot3) package { import flash.display.*; public dynamic class dot3 extends MovieClip { } }//package
Section 364
//Dove (Dove) package { import flash.display.*; public dynamic class Dove extends MovieClip { public var shadow:MovieClip; public var anim:MovieClip; public var hit:MovieClip; public var shocked:MovieClip; public var alive:MovieClip; } }//package
Section 365
//dove_cooing (dove_cooing) package { import flash.media.*; public dynamic class dove_cooing extends Sound { } }//package
Section 366
//dove_explode (dove_explode) package { import flash.media.*; public dynamic class dove_explode extends Sound { } }//package
Section 367
//dove_flap (dove_flap) package { import flash.media.*; public dynamic class dove_flap extends Sound { } }//package
Section 368
//dove_squeal_1 (dove_squeal_1) package { import flash.media.*; public dynamic class dove_squeal_1 extends Sound { } }//package
Section 369
//dove_squeal_2 (dove_squeal_2) package { import flash.media.*; public dynamic class dove_squeal_2 extends Sound { } }//package
Section 370
//doveSplatter1 (doveSplatter1) package { import flash.display.*; public dynamic class doveSplatter1 extends MovieClip { } }//package
Section 371
//doveSplatter2 (doveSplatter2) package { import flash.display.*; public dynamic class doveSplatter2 extends MovieClip { } }//package
Section 372
//doveSplatter3 (doveSplatter3) package { import flash.display.*; public dynamic class doveSplatter3 extends MovieClip { } }//package
Section 373
//doveSplatter4 (doveSplatter4) package { import flash.display.*; public dynamic class doveSplatter4 extends MovieClip { } }//package
Section 374
//doveSplatter5 (doveSplatter5) package { import flash.display.*; public dynamic class doveSplatter5 extends MovieClip { } }//package
Section 375
//drop (drop) package { import flash.media.*; public dynamic class drop extends Sound { } }//package
Section 376
//Droplet (Droplet) package { import flash.display.*; public dynamic class Droplet extends MovieClip { } }//package
Section 377
//dropped (dropped) package { import flash.display.*; public dynamic class dropped extends MovieClip { public var holder:MovieClip; } }//package
Section 378
//empty (empty) package { import flash.display.*; public dynamic class empty extends MovieClip { } }//package
Section 379
//erupt (erupt) package { import flash.media.*; public dynamic class erupt extends Sound { } }//package
Section 380
//explosion_alternate (explosion_alternate) package { import flash.media.*; public dynamic class explosion_alternate extends Sound { } }//package
Section 381
//ExplosiveExtraction (ExplosiveExtraction) package { import flash.display.*; public dynamic class ExplosiveExtraction extends MovieClip { public var hit:MovieClip; } }//package
Section 382
//ExplosiveExtractionBomb (ExplosiveExtractionBomb) package { import flash.display.*; public dynamic class ExplosiveExtractionBomb extends MovieClip { public var hit:MovieClip; } }//package
Section 383
//ExplosiveExtractionEye (ExplosiveExtractionEye) package { import flash.display.*; public dynamic class ExplosiveExtractionEye extends MovieClip { public var hit:MovieClip; } }//package
Section 384
//extraction_1 (extraction_1) package { import flash.media.*; public dynamic class extraction_1 extends Sound { } }//package
Section 385
//extraction_2 (extraction_2) package { import flash.media.*; public dynamic class extraction_2 extends Sound { } }//package
Section 386
//extraction_3 (extraction_3) package { import flash.media.*; public dynamic class extraction_3 extends Sound { } }//package
Section 387
//extraction_4 (extraction_4) package { import flash.media.*; public dynamic class extraction_4 extends Sound { } }//package
Section 388
//extraction_5 (extraction_5) package { import flash.media.*; public dynamic class extraction_5 extends Sound { } }//package
Section 389
//ExtractionFireFlyEggBroken (ExtractionFireFlyEggBroken) package { import flash.display.*; public dynamic class ExtractionFireFlyEggBroken extends MovieClip { public var hit:MovieClip; } }//package
Section 390
//Eye (Eye) package { import flash.display.*; public dynamic class Eye extends MovieClip { public var pupil:MovieClip; } }//package
Section 391
//Eyelid (Eyelid) package { import flash.display.*; public dynamic class Eyelid extends MovieClip { public var anim:MovieClip; public var hit:MovieClip; } }//package
Section 392
//failedScreen (failedScreen) package { import flash.display.*; public dynamic class failedScreen extends MovieClip { public var holder:MovieClip; public function failedScreen(){ addFrameScript(5, frame6); } function frame6(){ stop(); } } }//package
Section 393
//Fat (Fat) package { import flash.display.*; public dynamic class Fat extends MovieClip { public var hit:MovieClip; } }//package
Section 394
//fatSplatter1 (fatSplatter1) package { import flash.display.*; public dynamic class fatSplatter1 extends MovieClip { } }//package
Section 395
//fatSplatter2 (fatSplatter2) package { import flash.display.*; public dynamic class fatSplatter2 extends MovieClip { } }//package
Section 396
//fatSplatter3 (fatSplatter3) package { import flash.display.*; public dynamic class fatSplatter3 extends MovieClip { } }//package
Section 397
//fatSplatter4 (fatSplatter4) package { import flash.display.*; public dynamic class fatSplatter4 extends MovieClip { } }//package
Section 398
//fatSplatter5 (fatSplatter5) package { import flash.display.*; public dynamic class fatSplatter5 extends MovieClip { } }//package
Section 399
//featherSplatter1 (featherSplatter1) package { import flash.display.*; public dynamic class featherSplatter1 extends MovieClip { } }//package
Section 400
//female_1 (female_1) package { import flash.media.*; public dynamic class female_1 extends Sound { } }//package
Section 401
//female_2 (female_2) package { import flash.media.*; public dynamic class female_2 extends Sound { } }//package
Section 402
//female_3 (female_3) package { import flash.media.*; public dynamic class female_3 extends Sound { } }//package
Section 403
//female_4 (female_4) package { import flash.media.*; public dynamic class female_4 extends Sound { } }//package
Section 404
//female_5 (female_5) package { import flash.media.*; public dynamic class female_5 extends Sound { } }//package
Section 405
//Fire (Fire) package { import flash.display.*; public dynamic class Fire extends MovieClip { public var hit:MovieClip; } }//package
Section 406
//fire_loop (fire_loop) package { import flash.media.*; public dynamic class fire_loop extends Sound { } }//package
Section 407
//FireFly (FireFly) package { import flash.display.*; public dynamic class FireFly extends MovieClip { public var anim:MovieClip; public var hit:MovieClip; } }//package
Section 408
//FireFlyEgg (FireFlyEgg) package { import flash.display.*; public dynamic class FireFlyEgg extends MovieClip { public var anim:MovieClip; public var hit:MovieClip; } }//package
Section 409
//fireSplatter1 (fireSplatter1) package { import flash.display.*; public dynamic class fireSplatter1 extends MovieClip { } }//package
Section 410
//flame (flame) package { import flash.display.*; public dynamic class flame extends MovieClip { } }//package
Section 411
//FLAME_SPRAY (FLAME_SPRAY) package { import flash.display.*; public dynamic class FLAME_SPRAY extends MovieClip { } }//package
Section 412
//flameSpray (flameSpray) package { import flash.display.*; public dynamic class flameSpray extends MovieClip { } }//package
Section 413
//flatline (flatline) package { import flash.media.*; public dynamic class flatline extends Sound { } }//package
Section 414
//generic_creature_1 (generic_creature_1) package { import flash.media.*; public dynamic class generic_creature_1 extends Sound { } }//package
Section 415
//generic_creature_2 (generic_creature_2) package { import flash.media.*; public dynamic class generic_creature_2 extends Sound { } }//package
Section 416
//generic_creature_3 (generic_creature_3) package { import flash.media.*; public dynamic class generic_creature_3 extends Sound { } }//package
Section 417
//generic_creature_4 (generic_creature_4) package { import flash.media.*; public dynamic class generic_creature_4 extends Sound { } }//package
Section 418
//good (good) package { import flash.display.*; public dynamic class good extends MovieClip { public var holder:MovieClip; } }//package
Section 419
//great (great) package { import flash.display.*; public dynamic class great extends MovieClip { public var holder:MovieClip; } }//package
Section 420
//head (head) package { import flash.display.*; public dynamic class head extends MovieClip { } }//package
Section 421
//healed (healed) package { import flash.display.*; public dynamic class healed extends MovieClip { public var holder:MovieClip; } }//package
Section 422
//health (health) package { import flash.display.*; public dynamic class health extends MovieClip { public var health_bar:MovieClip; } }//package
Section 423
//hit (hit) package { import flash.display.*; public dynamic class hit extends MovieClip { } }//package
Section 424
//Incision (Incision) package { import flash.display.*; public dynamic class Incision extends MovieClip { public var s:MovieClip; public var hit:MovieClip; public var e:MovieClip; } }//package
Section 425
//IncisionCoffin (IncisionCoffin) package { import flash.display.*; public dynamic class IncisionCoffin extends MovieClip { public var s:MovieClip; public var hit:MovieClip; public var e:MovieClip; } }//package
Section 426
//injection_in (injection_in) package { import flash.media.*; public dynamic class injection_in extends Sound { } }//package
Section 427
//injection_out (injection_out) package { import flash.media.*; public dynamic class injection_out extends Sound { } }//package
Section 428
//injectionBar1 (injectionBar1) package { import flash.display.*; public dynamic class injectionBar1 extends MovieClip { public var hit:MovieClip; public var wall:MovieClip; public var floor:MovieClip; public function injectionBar1(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 429
//injectionBar2 (injectionBar2) package { import flash.display.*; public dynamic class injectionBar2 extends MovieClip { public var hit:MovieClip; public var wall:MovieClip; public var floor:MovieClip; public function injectionBar2(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 430
//injectionBar3 (injectionBar3) package { import flash.display.*; public dynamic class injectionBar3 extends MovieClip { public var hit:MovieClip; public var wall:MovieClip; public var floor:MovieClip; public function injectionBar3(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 431
//ink_1 (ink_1) package { import flash.media.*; public dynamic class ink_1 extends Sound { } }//package
Section 432
//ink_2 (ink_2) package { import flash.media.*; public dynamic class ink_2 extends Sound { } }//package
Section 433
//inkSplatter1 (inkSplatter1) package { import flash.display.*; public dynamic class inkSplatter1 extends MovieClip { } }//package
Section 434
//inkSplatter2 (inkSplatter2) package { import flash.display.*; public dynamic class inkSplatter2 extends MovieClip { } }//package
Section 435
//inkSplatter3 (inkSplatter3) package { import flash.display.*; public dynamic class inkSplatter3 extends MovieClip { } }//package
Section 436
//inkSplatter4 (inkSplatter4) package { import flash.display.*; public dynamic class inkSplatter4 extends MovieClip { } }//package
Section 437
//inkSplatter5 (inkSplatter5) package { import flash.display.*; public dynamic class inkSplatter5 extends MovieClip { } }//package
Section 438
//InsectBoss (InsectBoss) package { import flash.display.*; public dynamic class InsectBoss extends MovieClip { public var anim:MovieClip; public var hit:MovieClip; public var shocked:MovieClip; public var alive:MovieClip; } }//package
Section 439
//Insertion (Insertion) package { import flash.display.*; public dynamic class Insertion extends MovieClip { public var anim:MovieClip; public var s:MovieClip; public var e:MovieClip; public var hit:MovieClip; } }//package
Section 440
//intro_music (intro_music) package { import flash.media.*; public dynamic class intro_music extends Sound { } }//package
Section 441
//kidney (kidney) package { import flash.display.*; public dynamic class kidney extends MovieClip { } }//package
Section 442
//KidneyTransplantLeft (KidneyTransplantLeft) package { import flash.display.*; public dynamic class KidneyTransplantLeft extends MovieClip { public var hit:MovieClip; public var removable1:MovieClip; public var removable2:MovieClip; public var removable3:MovieClip; public var hit1:MovieClip; public var hit2:MovieClip; } }//package
Section 443
//KidneyTransplantRight (KidneyTransplantRight) package { import flash.display.*; public dynamic class KidneyTransplantRight extends MovieClip { public var hit:MovieClip; public var removable1:MovieClip; public var removable2:MovieClip; public var removable3:MovieClip; public var hit1:MovieClip; public var hit2:MovieClip; } }//package
Section 444
//KneeTransplant (KneeTransplant) package { import flash.display.*; public dynamic class KneeTransplant extends MovieClip { public var hit:MovieClip; public var removable1:MovieClip; public var hit1:MovieClip; } }//package
Section 445
//LargeCut (LargeCut) package { import flash.display.*; public dynamic class LargeCut extends MovieClip { public var s:MovieClip; public var hit:MovieClip; public var e:MovieClip; } }//package
Section 446
//LargeCutScar (LargeCutScar) package { import flash.display.*; public dynamic class LargeCutScar extends MovieClip { public var s:MovieClip; public var hit:MovieClip; public var e:MovieClip; } }//package
Section 447
//LeftEyeTransplant (LeftEyeTransplant) package { import flash.display.*; public dynamic class LeftEyeTransplant extends MovieClip { public var hit:MovieClip; public var removable1:MovieClip; public var hit1:MovieClip; } }//package
Section 448
//LeftThumbTransplant (LeftThumbTransplant) package { import flash.display.*; public dynamic class LeftThumbTransplant extends MovieClip { public var hit:MovieClip; public var removable1:MovieClip; public var hit1:MovieClip; } }//package
Section 449
//levelSelect (levelSelect) package { import flash.display.*; import flash.text.*; public dynamic class levelSelect extends MovieClip { public var act2:SimpleButton; public var page1:MovieClip; public var page2:MovieClip; public var time:TextField; public var folder:patientfolder; public var score:TextField; public var mcBug:SimpleButton; public var act1:SimpleButton; } }//package
Section 450
//lighter_loop (lighter_loop) package { import flash.media.*; public dynamic class lighter_loop extends Sound { } }//package
Section 451
//lostScreen (lostScreen) package { import flash.display.*; public dynamic class lostScreen extends MovieClip { public var start:MovieClip; } }//package
Section 452
//Main (Main) package { import flash.events.*; import flash.display.*; import shell.*; import app.*; import src.com.adultswim.Preroll.*; import flash.net.*; import prerollAssets.*; public class Main extends MovieClip { private var clickHandler:ClickHandler; private var myVid:NetStreamer; private var play_mc:mc_preroll_play; private var oStage:Object; private var oRoot:Object; private var logo; private var re:RegExp; private var my_lc:LocalConnection; private var getVars:GetVars; private var gameName:String;// = "amateursurgeon2" public function Main(){ my_lc = new LocalConnection(); re = new RegExp("http://i.cdn.turner.com/adultswim/games2/tools/swf/preroll-asg-syndicated(-\\w+)?-(\\d+)x(\\d+).flv", "i"); play_mc = new mc_preroll_play(); super(); addFrameScript(0, frame1, 14, frame15); addEventListener(Event.ADDED_TO_STAGE, init); } function frame15(){ stop(); } public function init(_arg1:Event):void{ trace("init"); gameName = "surgeon2"; trace("!@", my_lc.domain); switch (stage){ case null: oStage = GlobalVarContainer.vars.stage; trace("@@@@stage is null. Now set to object: ", oStage); break; default: oStage = stage; GlobalVarContainer.vars.stage = oStage; trace("@@@@stage is available!"); break; }; switch (root){ case null: oRoot = GlobalVarContainer.vars.root; trace("####root is null. Now set to object: ", oRoot); break; default: oRoot = root; GlobalVarContainer.vars.root = oRoot; trace("####root is available!"); break; }; GlobalVarContainer.vars.flvPath = "http://i.cdn.turner.com/adultswim/games2/tools/swf/preroll-asg-syndicated-noplay-728x500.flv"; GlobalVarContainer.vars.flvWidth = parseInt(GlobalVarContainer.vars.flvPath.replace(re, "$2")); GlobalVarContainer.vars.flvHeight = parseInt(GlobalVarContainer.vars.flvPath.replace(re, "$3")); trace(GlobalVarContainer.vars.flvPath.replace(re, "$0"), GlobalVarContainer.vars.flvPath.replace(re, "$1"), GlobalVarContainer.vars.flvPath.replace(re, "$2"), GlobalVarContainer.vars.flvPath.replace(re, "$3")); GlobalVarContainer.vars.stageWidth = oStage.stageWidth; GlobalVarContainer.vars.stageHeight = oStage.stageHeight; GlobalVarContainer.vars.mcLogo = logo; GlobalVarContainer.vars.mcPlay = play_mc; trace("$$$$jumbotron", oStage, oRoot, "::", GlobalVarContainer.vars.root); var _local2:Preroller = new Preroller(); addChild(play_mc); play_mc.scaleX = (play_mc.scaleY = 0.5); play_mc.x = ((oStage.stageWidth / 2) - (play_mc.width / 2)); play_mc.y = 289; } public function gameInit():void{ trace("start game"); stage.align = StageAlign.TOP_LEFT; stage.scaleMode = StageScaleMode.NO_SCALE; tabChildren = false; tabEnabled = false; addChild(new Controller(this)); } function frame1(){ stop(); } } }//package
Section 453
//male_1 (male_1) package { import flash.media.*; public dynamic class male_1 extends Sound { } }//package
Section 454
//male_2 (male_2) package { import flash.media.*; public dynamic class male_2 extends Sound { } }//package
Section 455
//male_3 (male_3) package { import flash.media.*; public dynamic class male_3 extends Sound { } }//package
Section 456
//male_4 (male_4) package { import flash.media.*; public dynamic class male_4 extends Sound { } }//package
Section 457
//male_5 (male_5) package { import flash.media.*; public dynamic class male_5 extends Sound { } }//package
Section 458
//masking (masking) package { import flash.display.*; public dynamic class masking extends MovieClip { } }//package
Section 459
//mmm (mmm) package { import flash.media.*; public dynamic class mmm extends Sound { } }//package
Section 460
//movingEye (movingEye) package { import flash.display.*; public dynamic class movingEye extends MovieClip { public var pupil:MovieClip; } }//package
Section 461
//movingEyeWithLid (movingEyeWithLid) package { import flash.display.*; public dynamic class movingEyeWithLid extends MovieClip { public var pupil:MovieClip; } }//package
Section 462
//music_1 (music_1) package { import flash.media.*; public dynamic class music_1 extends Sound { } }//package
Section 463
//music_2 (music_2) package { import flash.media.*; public dynamic class music_2 extends Sound { } }//package
Section 464
//nose_pop (nose_pop) package { import flash.media.*; public dynamic class nose_pop extends Sound { } }//package
Section 465
//NoseTransplant (NoseTransplant) package { import flash.display.*; public dynamic class NoseTransplant extends MovieClip { public var hit:MovieClip; public var removable1:MovieClip; public var hit1:MovieClip; } }//package
Section 466
//ok (ok) package { import flash.display.*; public dynamic class ok extends MovieClip { public var holder:MovieClip; } }//package
Section 467
//patientfolder (patientfolder) package { import flash.display.*; public dynamic class patientfolder extends MovieClip { public var holder:MovieClip; public function patientfolder(){ addFrameScript(0, frame1, 19, frame20); } function frame20(){ stop(); } function frame1(){ stop(); } } }//package
Section 468
//pauseScreen (pauseScreen) package { import flash.display.*; public dynamic class pauseScreen extends MovieClip { public var help:MovieClip; public var holder:MovieClip; public function pauseScreen(){ addFrameScript(20, frame21); } function frame21(){ stop(); } } }//package
Section 469
//PelvisTransplant (PelvisTransplant) package { import flash.display.*; public dynamic class PelvisTransplant extends MovieClip { public var hit:MovieClip; public var removable1:MovieClip; public var hit1:MovieClip; } }//package
Section 470
//pig_1 (pig_1) package { import flash.media.*; public dynamic class pig_1 extends Sound { } }//package
Section 471
//pig_2 (pig_2) package { import flash.media.*; public dynamic class pig_2 extends Sound { } }//package
Section 472
//pig_3 (pig_3) package { import flash.media.*; public dynamic class pig_3 extends Sound { } }//package
Section 473
//pizza_cutter_loop (pizza_cutter_loop) package { import flash.media.*; public dynamic class pizza_cutter_loop extends Sound { } }//package
Section 474
//pleasure_1 (pleasure_1) package { import flash.media.*; public dynamic class pleasure_1 extends Sound { } }//package
Section 475
//pleasure_2 (pleasure_2) package { import flash.media.*; public dynamic class pleasure_2 extends Sound { } }//package
Section 476
//pleasure_3 (pleasure_3) package { import flash.media.*; public dynamic class pleasure_3 extends Sound { } }//package
Section 477
//Poison (Poison) package { import flash.display.*; public dynamic class Poison extends MovieClip { public var hit:MovieClip; } }//package
Section 478
//PoisonKidneyTransplant (PoisonKidneyTransplant) package { import flash.display.*; public dynamic class PoisonKidneyTransplant extends MovieClip { public var hit:MovieClip; public var removable1:MovieClip; public var removable2:MovieClip; public var removable3:MovieClip; public var hit1:MovieClip; public var hit2:MovieClip; } }//package
Section 479
//PoisonLiverTransplant (PoisonLiverTransplant) package { import flash.display.*; public dynamic class PoisonLiverTransplant extends MovieClip { public var hit:MovieClip; public var removable1:MovieClip; public var removable2:MovieClip; public var removable3:MovieClip; public var hit1:MovieClip; public var hit2:MovieClip; } }//package
Section 480
//poisonSplatter1 (poisonSplatter1) package { import flash.display.*; public dynamic class poisonSplatter1 extends MovieClip { } }//package
Section 481
//preloader_mc (preloader_mc) package { import flash.display.*; public dynamic class preloader_mc extends MovieClip { public var preloader:MovieClip; } }//package
Section 482
//redScreen (redScreen) package { import flash.display.*; public dynamic class redScreen extends MovieClip { } }//package
Section 483
//revived (revived) package { import flash.display.*; public dynamic class revived extends MovieClip { public var holder:MovieClip; } }//package
Section 484
//RightEyeTransplant (RightEyeTransplant) package { import flash.display.*; public dynamic class RightEyeTransplant extends MovieClip { public var hit:MovieClip; public var removable1:MovieClip; public var hit1:MovieClip; } }//package
Section 485
//RightThumbTransplant (RightThumbTransplant) package { import flash.display.*; public dynamic class RightThumbTransplant extends MovieClip { public var hit:MovieClip; public var removable1:MovieClip; public var hit1:MovieClip; } }//package
Section 486
//roar_loop (roar_loop) package { import flash.media.*; public dynamic class roar_loop extends Sound { } }//package
Section 487
//saltSplatter1 (saltSplatter1) package { import flash.display.*; public dynamic class saltSplatter1 extends MovieClip { } }//package
Section 488
//saltSplatter2 (saltSplatter2) package { import flash.display.*; public dynamic class saltSplatter2 extends MovieClip { } }//package
Section 489
//saltSplatter3 (saltSplatter3) package { import flash.display.*; public dynamic class saltSplatter3 extends MovieClip { } }//package
Section 490
//scannerArrow (scannerArrow) package { import flash.display.*; public dynamic class scannerArrow extends MovieClip { } }//package
Section 491
//scannerBar (scannerBar) package { import flash.display.*; public dynamic class scannerBar extends MovieClip { public var holder:MovieClip; } }//package
Section 492
//scannerRing (scannerRing) package { import flash.display.*; public dynamic class scannerRing extends MovieClip { public var holder:MovieClip; } }//package
Section 493
//Scarring (Scarring) package { import flash.display.*; public dynamic class Scarring extends MovieClip { public var s:MovieClip; public var hit:MovieClip; public var e:MovieClip; } }//package
Section 494
//ShoulderTransplant (ShoulderTransplant) package { import flash.display.*; public dynamic class ShoulderTransplant extends MovieClip { public var hit:MovieClip; public var removable1:MovieClip; public var hit1:MovieClip; } }//package
Section 495
//SmallCut (SmallCut) package { import flash.display.*; public dynamic class SmallCut extends MovieClip { public var hit:MovieClip; } }//package
Section 496
//smoke (smoke) package { import flash.display.*; public dynamic class smoke extends MovieClip { } }//package
Section 497
//snarl (snarl) package { import flash.media.*; public dynamic class snarl extends Sound { } }//package
Section 498
//soaring (soaring) package { import flash.media.*; public dynamic class soaring extends Sound { } }//package
Section 499
//soundtrack (soundtrack) package { import flash.media.*; public dynamic class soundtrack extends Sound { } }//package
Section 500
//sparkParticle (sparkParticle) package { import flash.display.*; public dynamic class sparkParticle extends MovieClip { } }//package
Section 501
//SpineTransplant (SpineTransplant) package { import flash.display.*; public dynamic class SpineTransplant extends MovieClip { public var hit:MovieClip; public var removable1:MovieClip; public var hit1:MovieClip; } }//package
Section 502
//spitting (spitting) package { import flash.media.*; public dynamic class spitting extends Sound { } }//package
Section 503
//splat_1 (splat_1) package { import flash.media.*; public dynamic class splat_1 extends Sound { } }//package
Section 504
//splat_2 (splat_2) package { import flash.media.*; public dynamic class splat_2 extends Sound { } }//package
Section 505
//Squid (Squid) package { import flash.display.*; public dynamic class Squid extends MovieClip { public var hit3:MovieClip; public var hit4:MovieClip; public var hit6:MovieClip; public var hit5:MovieClip; public var head:MovieClip; public var hit1:MovieClip; public var hit2:MovieClip; } }//package
Section 506
//squid_angry (squid_angry) package { import flash.media.*; public dynamic class squid_angry extends Sound { } }//package
Section 507
//squid_explosion (squid_explosion) package { import flash.media.*; public dynamic class squid_explosion extends Sound { } }//package
Section 508
//squid_pain (squid_pain) package { import flash.media.*; public dynamic class squid_pain extends Sound { } }//package
Section 509
//start_mc (start_mc) package { import flash.display.*; public dynamic class start_mc extends MovieClip { public var mcIphoneHome:SimpleButton; public var continue_btn:SimpleButton; public var intro:MovieClip; public var mcMGHome:SimpleButton; public var credits_btn:SimpleButton; public var credits:MovieClip; public var start_btn:MovieClip; } }//package
Section 510
//startScreen1 (startScreen1) package { import flash.display.*; public dynamic class startScreen1 extends MovieClip { public var start:SimpleButton; public var mcBug:SimpleButton; } }//package
Section 511
//startScreen10 (startScreen10) package { import flash.display.*; public dynamic class startScreen10 extends MovieClip { public var start:SimpleButton; public var mcBug:SimpleButton; } }//package
Section 512
//startScreen11 (startScreen11) package { import flash.display.*; public dynamic class startScreen11 extends MovieClip { public var start:SimpleButton; public var mcBug:SimpleButton; } }//package
Section 513
//startScreen12 (startScreen12) package { import flash.display.*; public dynamic class startScreen12 extends MovieClip { public var start:SimpleButton; public var mcBug:SimpleButton; } }//package
Section 514
//startScreen13 (startScreen13) package { import flash.display.*; public dynamic class startScreen13 extends MovieClip { public var start:SimpleButton; public var mcBug:SimpleButton; } }//package
Section 515
//startScreen14 (startScreen14) package { import flash.display.*; public dynamic class startScreen14 extends MovieClip { public var start:SimpleButton; public var mcBug:SimpleButton; } }//package
Section 516
//startScreen15 (startScreen15) package { import flash.display.*; public dynamic class startScreen15 extends MovieClip { public var start:SimpleButton; public var mcBug:SimpleButton; } }//package
Section 517
//startScreen16 (startScreen16) package { import flash.display.*; public dynamic class startScreen16 extends MovieClip { public var start:SimpleButton; public var mcBug:SimpleButton; } }//package
Section 518
//startScreen17 (startScreen17) package { import flash.display.*; public dynamic class startScreen17 extends MovieClip { public var start:SimpleButton; public var mcBug:SimpleButton; } }//package
Section 519
//startScreen18 (startScreen18) package { import flash.display.*; public dynamic class startScreen18 extends MovieClip { public var start:SimpleButton; public var mcBug:SimpleButton; } }//package
Section 520
//startScreen19 (startScreen19) package { import flash.display.*; public dynamic class startScreen19 extends MovieClip { public var start:SimpleButton; public var mcBug:SimpleButton; } }//package
Section 521
//startScreen2 (startScreen2) package { import flash.display.*; public dynamic class startScreen2 extends MovieClip { public var start:SimpleButton; public var mcBug:SimpleButton; } }//package
Section 522
//startScreen20 (startScreen20) package { import flash.display.*; public dynamic class startScreen20 extends MovieClip { public var start:SimpleButton; public var mcBug:SimpleButton; } }//package
Section 523
//startScreen3 (startScreen3) package { import flash.display.*; public dynamic class startScreen3 extends MovieClip { public var start:SimpleButton; public var mcBug:SimpleButton; } }//package
Section 524
//startScreen4 (startScreen4) package { import flash.display.*; public dynamic class startScreen4 extends MovieClip { public var start:SimpleButton; public var mcBug:SimpleButton; } }//package
Section 525
//startScreen5 (startScreen5) package { import flash.display.*; public dynamic class startScreen5 extends MovieClip { public var start:SimpleButton; public var mcBug:SimpleButton; } }//package
Section 526
//startScreen6 (startScreen6) package { import flash.display.*; public dynamic class startScreen6 extends MovieClip { public var start:SimpleButton; public var mcBug:SimpleButton; } }//package
Section 527
//startScreen7 (startScreen7) package { import flash.display.*; public dynamic class startScreen7 extends MovieClip { public var start:SimpleButton; public var mcBug:SimpleButton; } }//package
Section 528
//startScreen8 (startScreen8) package { import flash.display.*; public dynamic class startScreen8 extends MovieClip { public var start:SimpleButton; public var mcBug:SimpleButton; } }//package
Section 529
//startScreen9 (startScreen9) package { import flash.display.*; public dynamic class startScreen9 extends MovieClip { public var start:SimpleButton; public var mcBug:SimpleButton; } }//package
Section 530
//stitch (stitch) package { import flash.display.*; public dynamic class stitch extends MovieClip { } }//package
Section 531
//suck (suck) package { import flash.media.*; public dynamic class suck extends Sound { } }//package
Section 532
//SurfaceExtraction (SurfaceExtraction) package { import flash.display.*; public dynamic class SurfaceExtraction extends MovieClip { public var hit:MovieClip; public var removable:MovieClip; } }//package
Section 533
//SurfaceExtractionBone (SurfaceExtractionBone) package { import flash.display.*; public dynamic class SurfaceExtractionBone extends MovieClip { public var s:MovieClip; public var hit:MovieClip; public var e:MovieClip; } }//package
Section 534
//SurfaceExtractionBoneRemovable (SurfaceExtractionBoneRemovable) package { import flash.display.*; public dynamic class SurfaceExtractionBoneRemovable extends MovieClip { } }//package
Section 535
//SurfaceExtractionCrab (SurfaceExtractionCrab) package { import flash.display.*; public dynamic class SurfaceExtractionCrab extends MovieClip { public var s:MovieClip; public var hit:MovieClip; public var e:MovieClip; } }//package
Section 536
//SurfaceExtractionCrabRemovable (SurfaceExtractionCrabRemovable) package { import flash.display.*; public dynamic class SurfaceExtractionCrabRemovable extends MovieClip { } }//package
Section 537
//SurfaceExtractionGarlic (SurfaceExtractionGarlic) package { import flash.display.*; public dynamic class SurfaceExtractionGarlic extends MovieClip { public var s:MovieClip; public var hit:MovieClip; public var e:MovieClip; } }//package
Section 538
//SurfaceExtractionGarlicRemovable (SurfaceExtractionGarlicRemovable) package { import flash.display.*; public dynamic class SurfaceExtractionGarlicRemovable extends MovieClip { } }//package
Section 539
//SurfaceExtractionGlass (SurfaceExtractionGlass) package { import flash.display.*; public dynamic class SurfaceExtractionGlass extends MovieClip { public var s:MovieClip; public var hit:MovieClip; public var e:MovieClip; } }//package
Section 540
//SurfaceExtractionGlassRemovable (SurfaceExtractionGlassRemovable) package { import flash.display.*; public dynamic class SurfaceExtractionGlassRemovable extends MovieClip { } }//package
Section 541
//SurfaceExtractionKnee1 (SurfaceExtractionKnee1) package { import flash.display.*; public dynamic class SurfaceExtractionKnee1 extends MovieClip { public var s:MovieClip; public var hit:MovieClip; public var e:MovieClip; } }//package
Section 542
//SurfaceExtractionKnee1Removable (SurfaceExtractionKnee1Removable) package { import flash.display.*; public dynamic class SurfaceExtractionKnee1Removable extends MovieClip { } }//package
Section 543
//SurfaceExtractionKnee2 (SurfaceExtractionKnee2) package { import flash.display.*; public dynamic class SurfaceExtractionKnee2 extends MovieClip { public var s:MovieClip; public var hit:MovieClip; public var e:MovieClip; } }//package
Section 544
//SurfaceExtractionKnee2Removable (SurfaceExtractionKnee2Removable) package { import flash.display.*; public dynamic class SurfaceExtractionKnee2Removable extends MovieClip { } }//package
Section 545
//SurfaceExtractionNeedle (SurfaceExtractionNeedle) package { import flash.display.*; public dynamic class SurfaceExtractionNeedle extends MovieClip { public var s:MovieClip; public var hit:MovieClip; public var e:MovieClip; } }//package
Section 546
//SurfaceExtractionNeedleRemovable (SurfaceExtractionNeedleRemovable) package { import flash.display.*; public dynamic class SurfaceExtractionNeedleRemovable extends MovieClip { } }//package
Section 547
//SurfaceExtractionStake (SurfaceExtractionStake) package { import flash.display.*; public dynamic class SurfaceExtractionStake extends MovieClip { public var s:MovieClip; public var hit:MovieClip; public var e:MovieClip; } }//package
Section 548
//SurfaceExtractionStakeRemovable (SurfaceExtractionStakeRemovable) package { import flash.display.*; public dynamic class SurfaceExtractionStakeRemovable extends MovieClip { } }//package
Section 549
//SurfaceExtractionTentacle1 (SurfaceExtractionTentacle1) package { import flash.display.*; public dynamic class SurfaceExtractionTentacle1 extends MovieClip { public var s:MovieClip; public var hit:MovieClip; public var e:MovieClip; } }//package
Section 550
//SurfaceExtractionTentacle2 (SurfaceExtractionTentacle2) package { import flash.display.*; public dynamic class SurfaceExtractionTentacle2 extends MovieClip { public var s:MovieClip; public var hit:MovieClip; public var e:MovieClip; } }//package
Section 551
//SurfaceExtractionTentacle3 (SurfaceExtractionTentacle3) package { import flash.display.*; public dynamic class SurfaceExtractionTentacle3 extends MovieClip { public var s:MovieClip; public var hit:MovieClip; public var e:MovieClip; } }//package
Section 552
//SurfaceExtractionTentacle4 (SurfaceExtractionTentacle4) package { import flash.display.*; public dynamic class SurfaceExtractionTentacle4 extends MovieClip { public var s:MovieClip; public var hit:MovieClip; public var e:MovieClip; } }//package
Section 553
//SurfaceExtractionTentacle5 (SurfaceExtractionTentacle5) package { import flash.display.*; public dynamic class SurfaceExtractionTentacle5 extends MovieClip { public var s:MovieClip; public var hit:MovieClip; public var e:MovieClip; } }//package
Section 554
//SurfaceExtractionThigh1 (SurfaceExtractionThigh1) package { import flash.display.*; public dynamic class SurfaceExtractionThigh1 extends MovieClip { public var s:MovieClip; public var hit:MovieClip; public var e:MovieClip; } }//package
Section 555
//SurfaceExtractionThigh1Removable (SurfaceExtractionThigh1Removable) package { import flash.display.*; public dynamic class SurfaceExtractionThigh1Removable extends MovieClip { } }//package
Section 556
//SurfaceExtractionThigh2 (SurfaceExtractionThigh2) package { import flash.display.*; public dynamic class SurfaceExtractionThigh2 extends MovieClip { public var s:MovieClip; public var hit:MovieClip; public var e:MovieClip; } }//package
Section 557
//SurfaceExtractionThigh2Removable (SurfaceExtractionThigh2Removable) package { import flash.display.*; public dynamic class SurfaceExtractionThigh2Removable extends MovieClip { } }//package
Section 558
//SurfaceExtractionTooth1 (SurfaceExtractionTooth1) package { import flash.display.*; public dynamic class SurfaceExtractionTooth1 extends MovieClip { public var s:MovieClip; public var hit:MovieClip; public var e:MovieClip; } }//package
Section 559
//SurfaceExtractionTooth1Removable (SurfaceExtractionTooth1Removable) package { import flash.display.*; public dynamic class SurfaceExtractionTooth1Removable extends MovieClip { } }//package
Section 560
//SurfaceExtractionTooth2 (SurfaceExtractionTooth2) package { import flash.display.*; public dynamic class SurfaceExtractionTooth2 extends MovieClip { public var s:MovieClip; public var hit:MovieClip; public var e:MovieClip; } }//package
Section 561
//SurfaceExtractionTooth2Removable (SurfaceExtractionTooth2Removable) package { import flash.display.*; public dynamic class SurfaceExtractionTooth2Removable extends MovieClip { } }//package
Section 562
//SurfaceExtractionWire (SurfaceExtractionWire) package { import flash.display.*; public dynamic class SurfaceExtractionWire extends MovieClip { public var s:MovieClip; public var hit:MovieClip; public var e:MovieClip; } }//package
Section 563
//SurfaceExtractionWireRemovable (SurfaceExtractionWireRemovable) package { import flash.display.*; public dynamic class SurfaceExtractionWireRemovable extends MovieClip { } }//package
Section 564
//syrup (syrup) package { import flash.display.*; public dynamic class syrup extends MovieClip { } }//package
Section 565
//syrupSpray (syrupSpray) package { import flash.display.*; public dynamic class syrupSpray extends MovieClip { } }//package
Section 566
//tail (tail) package { import flash.display.*; public dynamic class tail extends MovieClip { } }//package
Section 567
//text_pop (text_pop) package { import flash.display.*; import flash.text.*; public dynamic class text_pop extends MovieClip { public var txt:TextField; } }//package
Section 568
//ThighTransplant (ThighTransplant) package { import flash.display.*; public dynamic class ThighTransplant extends MovieClip { public var hit:MovieClip; public var removable1:MovieClip; public var hit1:MovieClip; } }//package
Section 569
//tooslow (tooslow) package { import flash.display.*; public dynamic class tooslow extends MovieClip { public var holder:MovieClip; } }//package
Section 570
//TopLipLeft (TopLipLeft) package { import flash.display.*; public dynamic class TopLipLeft extends MovieClip { public var hit:MovieClip; } }//package
Section 571
//TopLipRight (TopLipRight) package { import flash.display.*; public dynamic class TopLipRight extends MovieClip { public var hit:MovieClip; } }//package
Section 572
//torch (torch) package { import flash.display.*; public dynamic class torch extends MovieClip { } }//package
Section 573
//Transplant (Transplant) package { import flash.display.*; public dynamic class Transplant extends MovieClip { public var hit:MovieClip; public var removable1:MovieClip; public var removable2:MovieClip; public var removable3:MovieClip; public var hit1:MovieClip; public var hit2:MovieClip; } }//package
Section 574
//tray (tray) package { import flash.display.*; public dynamic class tray extends MovieClip { public var hit:MovieClip; } }//package
Section 575
//tut_pop (tut_pop) package { import flash.display.*; import flash.text.*; public dynamic class tut_pop extends MovieClip { public var txt:TextField; public var cont:SimpleButton; } }//package
Section 576
//TypeAndTell (TypeAndTell) package { import flash.display.*; public dynamic class TypeAndTell extends MovieClip { public var hit3:MovieClip; public var hit:MovieClip; public var removable1:MovieClip; public var removable2:MovieClip; public var removable3:MovieClip; public var screen:MovieClip; public var hit1:MovieClip; public var hit2:MovieClip; } }//package
Section 577
//ui (ui) package { import flash.display.*; import flash.text.*; public dynamic class ui extends MovieClip { public var cream:MovieClip; public var mcBug:SimpleButton; public var effectvacuum:MovieClip; public var chainsaw:MovieClip; public var effectstitch:MovieClip; public var effectcream:MovieClip; public var score:TextField; public var battery:MovieClip; public var tongshighlight:MovieClip; public var effectlighter:MovieClip; public var effecttongs:MovieClip; public var cutter:MovieClip; public var effectchainsaw:MovieClip; public var stitchhighlight:MovieClip; public var vacuumhighlight:MovieClip; public var chainsawhighlight:MovieClip; public var effecthealth:MovieClip; public var stitch:MovieClip; public var vacuum:MovieClip; public var injectionhighlight:MovieClip; public var pause_but:MovieClip; public var lighter:MovieClip; public var drip:MovieClip; public var bg:MovieClip; public var batteryhighlight:MovieClip; public var effectscanner:MovieClip; public var lighterhighlight:MovieClip; public var jogger:MovieClip; public var time:TextField; public var injection:MovieClip; public var health:TextField; public var effecttime:MovieClip; public var effectbattery:MovieClip; public var effectinjection:MovieClip; public var creamhighlight:MovieClip; public var cutterhighlight:MovieClip; public var scannerhighlight:MovieClip; public var effectcutter:MovieClip; public var scanner:MovieClip; public var tongs:MovieClip; } }//package
Section 578
//UnderSurfaceExtractionCard (UnderSurfaceExtractionCard) package { import flash.display.*; public dynamic class UnderSurfaceExtractionCard extends MovieClip { public var s:MovieClip; public var hit:MovieClip; public var e:MovieClip; } }//package
Section 579
//UnderSurfaceExtractionCardRemovable (UnderSurfaceExtractionCardRemovable) package { import flash.display.*; public dynamic class UnderSurfaceExtractionCardRemovable extends MovieClip { } }//package
Section 580
//UnderSurfaceExtractionClown (UnderSurfaceExtractionClown) package { import flash.display.*; public dynamic class UnderSurfaceExtractionClown extends MovieClip { public var s:MovieClip; public var hit:MovieClip; public var e:MovieClip; } }//package
Section 581
//UnderSurfaceExtractionClownRemovable (UnderSurfaceExtractionClownRemovable) package { import flash.display.*; public dynamic class UnderSurfaceExtractionClownRemovable extends MovieClip { } }//package
Section 582
//UnderSurfaceExtractionMoney (UnderSurfaceExtractionMoney) package { import flash.display.*; public dynamic class UnderSurfaceExtractionMoney extends MovieClip { public var s:MovieClip; public var hit:MovieClip; public var e:MovieClip; } }//package
Section 583
//UnderSurfaceExtractionMoneyRemovable (UnderSurfaceExtractionMoneyRemovable) package { import flash.display.*; public dynamic class UnderSurfaceExtractionMoneyRemovable extends MovieClip { } }//package
Section 584
//UnderSurfaceExtractionPassport (UnderSurfaceExtractionPassport) package { import flash.display.*; public dynamic class UnderSurfaceExtractionPassport extends MovieClip { public var s:MovieClip; public var hit:MovieClip; public var e:MovieClip; } }//package
Section 585
//UnderSurfaceExtractionPassportRemovable (UnderSurfaceExtractionPassportRemovable) package { import flash.display.*; public dynamic class UnderSurfaceExtractionPassportRemovable extends MovieClip { } }//package
Section 586
//UnderSurfaceExtractionSilver (UnderSurfaceExtractionSilver) package { import flash.display.*; public dynamic class UnderSurfaceExtractionSilver extends MovieClip { public var s:MovieClip; public var hit:MovieClip; public var e:MovieClip; } }//package
Section 587
//UnderSurfaceExtractionSilverRemovable (UnderSurfaceExtractionSilverRemovable) package { import flash.display.*; public dynamic class UnderSurfaceExtractionSilverRemovable extends MovieClip { } }//package
Section 588
//UnderSurfaceExtractionTooth1 (UnderSurfaceExtractionTooth1) package { import flash.display.*; public dynamic class UnderSurfaceExtractionTooth1 extends MovieClip { public var s:MovieClip; public var hit:MovieClip; public var e:MovieClip; } }//package
Section 589
//UnderSurfaceExtractionTooth1Removable (UnderSurfaceExtractionTooth1Removable) package { import flash.display.*; public dynamic class UnderSurfaceExtractionTooth1Removable extends MovieClip { } }//package
Section 590
//UnderSurfaceExtractionTooth2 (UnderSurfaceExtractionTooth2) package { import flash.display.*; public dynamic class UnderSurfaceExtractionTooth2 extends MovieClip { public var s:MovieClip; public var hit:MovieClip; public var e:MovieClip; } }//package
Section 591
//UnderSurfaceExtractionTooth2Removable (UnderSurfaceExtractionTooth2Removable) package { import flash.display.*; public dynamic class UnderSurfaceExtractionTooth2Removable extends MovieClip { } }//package
Section 592
//UnderSurfaceExtractionWire (UnderSurfaceExtractionWire) package { import flash.display.*; public dynamic class UnderSurfaceExtractionWire extends MovieClip { public var s:MovieClip; public var hit:MovieClip; public var e:MovieClip; } }//package
Section 593
//UnderSurfaceExtractionWireRemovable (UnderSurfaceExtractionWireRemovable) package { import flash.display.*; public dynamic class UnderSurfaceExtractionWireRemovable extends MovieClip { } }//package
Section 594
//Unibrow (Unibrow) package { import flash.display.*; public dynamic class Unibrow extends MovieClip { public var hit:MovieClip; } }//package
Section 595
//upgradeScreen (upgradeScreen) package { import flash.display.*; public dynamic class upgradeScreen extends MovieClip { public var holder:MovieClip; public function upgradeScreen(){ addFrameScript(0, frame1, 10, frame11); } function frame1(){ stop(); } function frame11(){ stop(); } } }//package
Section 596
//vacuum_loop (vacuum_loop) package { import flash.media.*; public dynamic class vacuum_loop extends Sound { } }//package
Section 597
//vacuumBar (vacuumBar) package { import flash.display.*; public dynamic class vacuumBar extends MovieClip { public var hitter:hit; } }//package
Section 598
//wait_mc (wait_mc) package { import flash.display.*; import flash.text.*; public dynamic class wait_mc extends MovieClip { public var txt:TextField; public var wheel:MovieClip; } }//package
Section 599
//wake (wake) package { import flash.display.*; public dynamic class wake extends MovieClip { } }//package
Section 600
//vampiretears (vampiretears) package { import flash.display.*; public dynamic class vampiretears extends MovieClip { } }//package
Section 601
//vampiretearsSpray (vampiretearsSpray) package { import flash.display.*; public dynamic class vampiretearsSpray extends MovieClip { } }//package
Section 602
//wasp_fly (wasp_fly) package { import flash.media.*; public dynamic class wasp_fly extends Sound { } }//package
Section 603
//woodParticle (woodParticle) package { import flash.display.*; public dynamic class woodParticle extends MovieClip { } }//package
Section 604
//wrong (wrong) package { import flash.display.*; public dynamic class wrong extends MovieClip { public var holder:MovieClip; } }//package
Section 605
//yummy (yummy) package { import flash.display.*; public dynamic class yummy extends MovieClip { public var holder:MovieClip; } }//package

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Symbol 6358 MovieClipUses:6357 6326Used by:6369
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Symbol 6361 GraphicUsed by:6365
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Symbol 6364 GraphicUsed by:6365
Symbol 6365 MovieClipUses:6359 6360 6361 6362 6363 6364Used by:6366 6570
Symbol 6366 MovieClipUses:6365 6326Used by:6369
Symbol 6367 GraphicUsed by:6368
Symbol 6368 MovieClipUses:6367Used by:6369 6570
Symbol 6369 MovieClip {main_fla.pageholdercopy_3022}Uses:6313 6327 6334 6341 6342 6345 6348 6358 6366 6368Used by:6571
Symbol 6370 TextUses:11Used by:6406
Symbol 6371 GraphicUsed by:6372
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Symbol 6374 GraphicUsed by:6405
Symbol 6375 GraphicUsed by:6380
Symbol 6376 GraphicUsed by:6380 6404
Symbol 6377 GraphicUsed by:6380 6404
Symbol 6378 GraphicUsed by:6380
Symbol 6379 GraphicUsed by:6380 6404
Symbol 6380 MovieClip {main_fla.blob1_3059}Uses:6375 6376 6377 6378 6379Used by:6404
Symbol 6381 GraphicUsed by:6382
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Symbol 6391 GraphicUsed by:6392
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Symbol 6395 MovieClipUses:6394Used by:6401
Symbol 6396 GraphicUsed by:6401
Symbol 6397 GraphicUsed by:6398
Symbol 6398 MovieClipUses:6397Used by:6401
Symbol 6399 GraphicUsed by:6400
Symbol 6400 MovieClipUses:6399Used by:6401
Symbol 6401 MovieClip {main_fla.holderbullet_3062}Uses:6390 6389 6395 6387 6396 6398 6400Used by:6404
Symbol 6402 MovieClipUses:5144Used by:6404
Symbol 6403 MovieClipUses:5146Used by:6404
Symbol 6404 MovieClip {main_fla.shotholdercopy_3058}Uses:144 5142 4208 6380 6379 6377 6376 6347 5496 6382 6384 6385 1941 6401 5143 6402 6403 5542 5580 5581Used by:6405
Symbol 6405 MovieClipUses:6372 6373 6374 6404Used by:6406
Symbol 6406 MovieClipUses:955 6370 6405Used by:6570
Symbol 6407 TextUses:6303Used by:6570
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Symbol 6411 TextUses:11Used by:6570
Symbol 6412 GraphicUsed by:6415
Symbol 6413 GraphicUsed by:6415
Symbol 6414 GraphicUsed by:6415
Symbol 6415 ButtonUses:6306 6412 6310 6413 6414 6305 6309Used by:6570
Symbol 6416 TextUses:59Used by:6570
Symbol 6417 GraphicUsed by:6418
Symbol 6418 MovieClipUses:6417Used by:6570
Symbol 6419 TextUses:6303Used by:6570
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Symbol 6442 MovieClipUses:5901Used by:6570
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Symbol 6444 MovieClipUses:254Used by:6570
Symbol 6445 GraphicUsed by:6570
Symbol 6446 MovieClipUses:5906Used by:6570
Symbol 6447 GraphicUsed by:6570
Symbol 6448 MovieClipUses:260 5909Used by:6570
Symbol 6449 MovieClipUses:324 5911Used by:6570
Symbol 6450 MovieClipUses:5913Used by:6570
Symbol 6451 GraphicUsed by:6570
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Symbol 6454 GraphicUsed by:6570
Symbol 6455 MovieClipUses:5920Used by:6570
Symbol 6456 MovieClipUses:5923Used by:6465
Symbol 6457 MovieClipUses:254Used by:6465
Symbol 6458 MovieClipUses:287Used by:6465
Symbol 6459 MovieClipUses:290 260 5929Used by:6465
Symbol 6460 MovieClipUses:5931 324 5911Used by:6465
Symbol 6461 MovieClipUses:5933Used by:6465
Symbol 6462 MovieClipUses:303Used by:6465
Symbol 6463 MovieClipUses:332Used by:6465
Symbol 6464 MovieClipUses:5939Used by:6465
Symbol 6465 MovieClipUses:5922 6456 284 6457 5926 6458 5928 6459 6460 6461 5935 6462 305 6463 5938 6464Used by:6570
Symbol 6466 GraphicUsed by:6570
Symbol 6467 TextUses:59Used by:6570
Symbol 6468 TextUses:6303Used by:6570
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Symbol 6470 GraphicUsed by:6570
Symbol 6471 MovieClipUses:394Used by:6570
Symbol 6472 GraphicUsed by:6570
Symbol 6473 MovieClipUses:5603Used by:6570
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Symbol 6475 MovieClipUses:5605Used by:6570
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Symbol 6482 MovieClipUses:410Used by:6570
Symbol 6483 GraphicUsed by:6570
Symbol 6484 MovieClipUses:5618Used by:6570
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Symbol 6486 GraphicUsed by:6570
Symbol 6487 MovieClipUses:418Used by:6570
Symbol 6488 MovieClipUses:420Used by:6570
Symbol 6489 GraphicUsed by:6570
Symbol 6490 TextUses:59 1142Used by:6570
Symbol 6491 TextUses:6303Used by:6570
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Symbol 6493 GraphicUsed by:6570
Symbol 6494 MovieClipUses:6097Used by:6570
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Symbol 6507 MovieClipUses:6506Used by:6570
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Symbol 6509 MovieClipUses:5944Used by:6570
Symbol 6510 MovieClipUses:254Used by:6570
Symbol 6511 GraphicUsed by:6570
Symbol 6512 MovieClipUses:5906Used by:6570
Symbol 6513 GraphicUsed by:6570
Symbol 6514 MovieClipUses:260 5951Used by:6570
Symbol 6515 MovieClipUses:5513 5953Used by:6570
Symbol 6516 MovieClipUses:5955Used by:6570
Symbol 6517 GraphicUsed by:6570
Symbol 6518 MovieClipUses:5519Used by:6570
Symbol 6519 MovieClipUses:332Used by:6570
Symbol 6520 MovieClipUses:5920Used by:6570
Symbol 6521 GraphicUsed by:6570
Symbol 6522 TextUses:59Used by:6570
Symbol 6523 TextUses:6303Used by:6570
Symbol 6524 TextUses:6303Used by:6570
Symbol 6525 GraphicUsed by:6570
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Symbol 6527 GraphicUsed by:6570
Symbol 6528 TextUses:59Used by:6570
Symbol 6529 TextUses:6303Used by:6570
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Symbol 6531 TextUses:6303Used by:6570
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Symbol 6535 TextUses:6303Used by:6570
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Symbol 6540 TextUses:6303Used by:6570
Symbol 6541 GraphicUsed by:6570
Symbol 6542 GraphicUsed by:6570
Symbol 6543 TextUses:59Used by:6570
Symbol 6544 TextUses:6303Used by:6570
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Symbol 6551 TextUses:59Used by:6570
Symbol 6552 TextUses:6303Used by:6570
Symbol 6553 TextUses:6303Used by:6570
Symbol 6554 TextUses:6303Used by:6570
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Symbol 6557 GraphicUsed by:6570
Symbol 6558 GraphicUsed by:6570
Symbol 6559 GraphicUsed by:6570
Symbol 6560 GraphicUsed by:6570
Symbol 6561 MovieClipUses:4727Used by:6563
Symbol 6562 MovieClipUses:4729Used by:6563
Symbol 6563 MovieClipUses:4726 6561 6562Used by:6570
Symbol 6564 TextUses:59Used by:6570
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Symbol 6566 TextUses:6303Used by:6570
Symbol 6567 TextUses:6303Used by:6570
Symbol 6568 TextUses:6303Used by:6570
Symbol 6569 TextUses:6303Used by:6570
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Symbol 6571 MovieClipUses:6291 6293 6294 6296 6298 6300 6301 6302 6304 6312 6369 6570Used by:6575
Symbol 6572 GraphicUsed by:6573 6574
Symbol 6573 ButtonUses:6572Used by:6574
Symbol 6574 MovieClip {main_fla.drk_3127}Uses:6572 6573Used by:6575 6576
Symbol 6575 MovieClip {main_fla.helpanimcopy_3013}Uses:6571 6574Used by:6576
Symbol 6576 MovieClip {pauseScreen}Uses:6290 6575 6574Used by:Timeline

Instance Names

"wheel"Symbol 7 MovieClip {wait_mc} Frame 1Symbol 4 MovieClip
"txt"Symbol 7 MovieClip {wait_mc} Frame 1Symbol 6 EditableText
"mc2"Symbol 24 MovieClip Frame 1Symbol 21 MovieClip
"mc1"Symbol 24 MovieClip Frame 1Symbol 21 MovieClip
"mc1"Symbol 24 MovieClip Frame 100Symbol 21 MovieClip
"inner"Symbol 25 MovieClip Frame 1Symbol 24 MovieClip
"preloader"Symbol 26 MovieClip {preloader_mc} Frame 1Symbol 25 MovieClip
"txt"Symbol 81 MovieClip Frame 1Symbol 80 EditableText
"paf"Symbol 140 MovieClip {main_fla.dischargeHolder_1399} Frame 1Symbol 60 EditableText
"nscore"Symbol 140 MovieClip {main_fla.dischargeHolder_1399} Frame 1Symbol 62 EditableText
"ngrade"Symbol 140 MovieClip {main_fla.dischargeHolder_1399} Frame 1Symbol 63 EditableText
"grade"Symbol 140 MovieClip {main_fla.dischargeHolder_1399} Frame 1Symbol 78 MovieClip {main_fla.grading_mc_1412}
"tscore"Symbol 140 MovieClip {main_fla.dischargeHolder_1399} Frame 1Symbol 81 MovieClip
"time"Symbol 140 MovieClip {main_fla.dischargeHolder_1399} Frame 1Symbol 81 MovieClip
"score"Symbol 140 MovieClip {main_fla.dischargeHolder_1399} Frame 1Symbol 81 MovieClip
"patient"Symbol 140 MovieClip {main_fla.dischargeHolder_1399} Frame 1Symbol 102 MovieClip
"start"Symbol 140 MovieClip {main_fla.dischargeHolder_1399} Frame 1Symbol 122 Button
"mcMGHome"Symbol 140 MovieClip {main_fla.dischargeHolder_1399} Frame 1Symbol 134 Button
"holder"Symbol 143 MovieClip {discharge} Frame 1Symbol 140 MovieClip {main_fla.dischargeHolder_1399}
"restore"Symbol 559 MovieClip Frame 1Symbol 160 Button
"cutter"Symbol 559 MovieClip Frame 1Symbol 228 MovieClip
"tongs"Symbol 559 MovieClip Frame 1Symbol 249 MovieClip
"lighter"Symbol 559 MovieClip Frame 1Symbol 356 MovieClip
"cream"Symbol 559 MovieClip Frame 1Symbol 364 MovieClip
"stitch"Symbol 559 MovieClip Frame 1Symbol 392 MovieClip
"injection"Symbol 559 MovieClip Frame 1Symbol 462 MovieClip
"battery"Symbol 559 MovieClip Frame 1Symbol 470 MovieClip
"chainsaw"Symbol 559 MovieClip Frame 1Symbol 479 MovieClip
"vacuum"Symbol 559 MovieClip Frame 1Symbol 487 MovieClip
"scanner"Symbol 559 MovieClip Frame 1Symbol 510 MovieClip
"holder"Symbol 562 MovieClip {upgradeScreen} Frame 1Symbol 559 MovieClip
"mcPlay"Symbol 602 MovieClip {prerollAssets.mc_preroll_play} Frame 1Symbol 579 MovieClip {prerollAssets_fla.PLAYhit_2}
"over"Symbol 602 MovieClip {prerollAssets.mc_preroll_play} Frame 2Symbol 596 MovieClip
"yes"Symbol 1018 MovieClip Frame 1Symbol 996 Button
"no"Symbol 1018 MovieClip Frame 1Symbol 1012 Button
"holder"Symbol 1038 MovieClip {main_fla.newgamesure_203} Frame 1Symbol 1018 MovieClip
"new_game"Symbol 1038 MovieClip {main_fla.newgamesure_203} Frame 1Symbol 1037 Button
"skip"Symbol 1189 MovieClip {main_fla.introclip_244} Frame 1Symbol 1079 Button
"back"Symbol 1752 MovieClip Frame 1Symbol 1201 Button
"start_btn"Symbol 1753 MovieClip {start_mc} Frame 1Symbol 1038 MovieClip {main_fla.newgamesure_203}
"continue_btn"Symbol 1753 MovieClip {start_mc} Frame 1Symbol 1053 Button
"mcMGHome"Symbol 1753 MovieClip {start_mc} Frame 1Symbol 134 Button
"mcIphoneHome"Symbol 1753 MovieClip {start_mc} Frame 1Symbol 1060 Button
"credits_btn"Symbol 1753 MovieClip {start_mc} Frame 1Symbol 1068 Button
"intro"Symbol 1753 MovieClip {start_mc} Frame 1Symbol 1189 MovieClip {main_fla.introclip_244}
"credits"Symbol 1753 MovieClip {start_mc} Frame 1Symbol 1752 MovieClip
"cont"Symbol 1785 MovieClip {tut_pop} Frame 1Symbol 1782 Button
"txt"Symbol 1785 MovieClip {tut_pop} Frame 1Symbol 1783 EditableText
"but"Symbol 1951 MovieClip Frame 1Symbol 1831 MovieClip
"grey"Symbol 1951 MovieClip Frame 1Symbol 1840 MovieClip
"hidden"Symbol 1951 MovieClip Frame 1Symbol 1838 MovieClip
"grade"Symbol 1951 MovieClip Frame 1Symbol 1842 EditableText
"white"Symbol 1951 MovieClip Frame 1Symbol 1845 MovieClip
"hidden"Symbol 1951 MovieClip Frame 2Symbol 881 MovieClip
"hidden"Symbol 1951 MovieClip Frame 3Symbol 873 MovieClip
"hidden"Symbol 1951 MovieClip Frame 4Symbol 1849 MovieClip
"grey"Symbol 1951 MovieClip Frame 5Symbol 1840 MovieClip
"hidden"Symbol 1951 MovieClip Frame 5Symbol 804 MovieClip
"grey"Symbol 1951 MovieClip Frame 6Symbol 1840 MovieClip
"hidden"Symbol 1951 MovieClip Frame 6Symbol 1859 MovieClip
"grey"Symbol 1951 MovieClip Frame 7Symbol 1840 MovieClip
"hidden"Symbol 1951 MovieClip Frame 7Symbol 1863 MovieClip
"grey"Symbol 1951 MovieClip Frame 8Symbol 1840 MovieClip
"hidden"Symbol 1951 MovieClip Frame 8Symbol 791 MovieClip
"hidden"Symbol 1951 MovieClip Frame 9Symbol 1867 MovieClip
"hidden"Symbol 1951 MovieClip Frame 9Symbol 1870 MovieClip
"hidden"Symbol 1951 MovieClip Frame 10Symbol 1877 MovieClip
"hidden"Symbol 1951 MovieClip Frame 11Symbol 1885 MovieClip
"hidden"Symbol 1951 MovieClip Frame 12Symbol 1889 MovieClip
"hidden"Symbol 1951 MovieClip Frame 13Symbol 1892 MovieClip
"hidden"Symbol 1951 MovieClip Frame 14Symbol 1899 MovieClip
"hidden"Symbol 1951 MovieClip Frame 15Symbol 1905 MovieClip
"hidden"Symbol 1951 MovieClip Frame 16Symbol 1909 MovieClip
"hidden"Symbol 1951 MovieClip Frame 17Symbol 1921 MovieClip
"hidden"Symbol 1951 MovieClip Frame 18Symbol 1930 MovieClip
"hidden"Symbol 1951 MovieClip Frame 19Symbol 1870 MovieClip
"hidden"Symbol 1951 MovieClip Frame 20Symbol 1946 MovieClip
"padlock"Symbol 1951 MovieClip Frame 24Symbol 1950 MovieClip
"but"Symbol 1961 MovieClip Frame 1Symbol 1953 MovieClip
"grey"Symbol 1961 MovieClip Frame 1Symbol 1840 MovieClip
"hidden"Symbol 1961 MovieClip Frame 1Symbol 1838 MovieClip
"grade"Symbol 1961 MovieClip Frame 1Symbol 1954 EditableText
"white"Symbol 1961 MovieClip Frame 1Symbol 1845 MovieClip
"hidden"Symbol 1961 MovieClip Frame 2Symbol 881 MovieClip
"hidden"Symbol 1961 MovieClip Frame 3Symbol 873 MovieClip
"hidden"Symbol 1961 MovieClip Frame 4Symbol 1849 MovieClip
"grey"Symbol 1961 MovieClip Frame 5Symbol 1840 MovieClip
"hidden"Symbol 1961 MovieClip Frame 5Symbol 804 MovieClip
"grey"Symbol 1961 MovieClip Frame 6Symbol 1840 MovieClip
"hidden"Symbol 1961 MovieClip Frame 6Symbol 1859 MovieClip
"grey"Symbol 1961 MovieClip Frame 7Symbol 1840 MovieClip
"hidden"Symbol 1961 MovieClip Frame 7Symbol 1863 MovieClip
"grey"Symbol 1961 MovieClip Frame 8Symbol 1840 MovieClip
"hidden"Symbol 1961 MovieClip Frame 8Symbol 791 MovieClip
"hidden"Symbol 1961 MovieClip Frame 9Symbol 1870 MovieClip
"hidden"Symbol 1961 MovieClip Frame 10Symbol 1877 MovieClip
"hidden"Symbol 1961 MovieClip Frame 11Symbol 1885 MovieClip
"hidden"Symbol 1961 MovieClip Frame 12Symbol 1889 MovieClip
"hidden"Symbol 1961 MovieClip Frame 13Symbol 1892 MovieClip
"hidden"Symbol 1961 MovieClip Frame 14Symbol 1899 MovieClip
"hidden"Symbol 1961 MovieClip Frame 15Symbol 1905 MovieClip
"hidden"Symbol 1961 MovieClip Frame 16Symbol 1909 MovieClip
"hidden"Symbol 1961 MovieClip Frame 17Symbol 1921 MovieClip
"hidden"Symbol 1961 MovieClip Frame 18Symbol 1930 MovieClip
"hidden"Symbol 1961 MovieClip Frame 19Symbol 1867 MovieClip
"hidden"Symbol 1961 MovieClip Frame 20Symbol 1946 MovieClip
"padlock"Symbol 1961 MovieClip Frame 24Symbol 1950 MovieClip
"pic11"Symbol 1962 MovieClip Frame 1Symbol 1951 MovieClip
"pic12"Symbol 1962 MovieClip Frame 1Symbol 1951 MovieClip
"pic13"Symbol 1962 MovieClip Frame 1Symbol 1951 MovieClip
"pic14"Symbol 1962 MovieClip Frame 1Symbol 1951 MovieClip
"pic15"Symbol 1962 MovieClip Frame 1Symbol 1951 MovieClip
"pic16"Symbol 1962 MovieClip Frame 1Symbol 1951 MovieClip
"pic17"Symbol 1962 MovieClip Frame 1Symbol 1951 MovieClip
"pic18"Symbol 1962 MovieClip Frame 1Symbol 1951 MovieClip
"pic19"Symbol 1962 MovieClip Frame 1Symbol 1951 MovieClip
"pic20"Symbol 1962 MovieClip Frame 1Symbol 1961 MovieClip
"pic1"Symbol 1963 MovieClip Frame 1Symbol 1951 MovieClip
"pic2"Symbol 1963 MovieClip Frame 1Symbol 1951 MovieClip
"pic3"Symbol 1963 MovieClip Frame 1Symbol 1951 MovieClip
"pic4"Symbol 1963 MovieClip Frame 1Symbol 1951 MovieClip
"pic5"Symbol 1963 MovieClip Frame 1Symbol 1951 MovieClip
"pic6"Symbol 1963 MovieClip Frame 1Symbol 1951 MovieClip
"pic7"Symbol 1963 MovieClip Frame 1Symbol 1951 MovieClip
"pic8"Symbol 1963 MovieClip Frame 1Symbol 1951 MovieClip
"pic9"Symbol 1963 MovieClip Frame 1Symbol 1951 MovieClip
"pic10"Symbol 1963 MovieClip Frame 1Symbol 1961 MovieClip
"but"Symbol 2050 MovieClip Frame 1Symbol 1831 MovieClip
"grade"Symbol 2050 MovieClip Frame 1Symbol 2045 EditableText
"hidden"Symbol 2050 MovieClip Frame 9Symbol 1867 MovieClip
"padlock"Symbol 2050 MovieClip Frame 24Symbol 1950 MovieClip
"score"Symbol 2051 MovieClip Frame 1Symbol 1991 EditableText
"time"Symbol 2051 MovieClip Frame 1Symbol 1992 EditableText
"begin"Symbol 2051 MovieClip Frame 1Symbol 1997 Button
"back"Symbol 2051 MovieClip Frame 1Symbol 2002 Button
"patient"Symbol 2051 MovieClip Frame 1Symbol 2023 MovieClip
"desc"Symbol 2051 MovieClip Frame 1Symbol 2044 MovieClip
"mcBug"Symbol 2051 MovieClip Frame 1Symbol 1968 Button
"pic"Symbol 2051 MovieClip Frame 1Symbol 2050 MovieClip
"holder"Symbol 2054 MovieClip {patientfolder} Frame 1Symbol 2051 MovieClip
"act1"Symbol 2055 MovieClip {levelSelect} Frame 1Symbol 1813 Button
"act2"Symbol 2055 MovieClip {levelSelect} Frame 1Symbol 1817 Button
"score"Symbol 2055 MovieClip {levelSelect} Frame 1Symbol 1819 EditableText
"time"Symbol 2055 MovieClip {levelSelect} Frame 1Symbol 1820 EditableText
"page2"Symbol 2055 MovieClip {levelSelect} Frame 1Symbol 1962 MovieClip
"page1"Symbol 2055 MovieClip {levelSelect} Frame 1Symbol 1963 MovieClip
"mcBug"Symbol 2055 MovieClip {levelSelect} Frame 1Symbol 1968 Button
"folder"Symbol 2055 MovieClip {levelSelect} Frame 1Symbol 2054 MovieClip {patientfolder}
"txt"Symbol 2070 MovieClip {text_pop} Frame 1Symbol 2069 EditableText
"cont_btn"Symbol 3005 MovieClip {main_fla.bonus_mission_banner_mc_1436} Frame 1Symbol 2980 Button
"holder"Symbol 3006 MovieClip Frame 1Symbol 3005 MovieClip {main_fla.bonus_mission_banner_mc_1436}
"skip"Symbol 3033 MovieClip Frame 1Symbol 1079 Button
"underBut"Symbol 3034 MovieClip {cutSceneHolder} Frame 1Symbol 2071 MovieClip
"bg"Symbol 3034 MovieClip {cutSceneHolder} Frame 1Symbol 2707 MovieClip
"bg"Symbol 3034 MovieClip {cutSceneHolder} Frame 1Symbol 2707 MovieClip
"speech"Symbol 3034 MovieClip {cutSceneHolder} Frame 1Symbol 2710 EditableText
"char4"Symbol 3034 MovieClip {cutSceneHolder} Frame 1Symbol 2959 MovieClip
"char3"Symbol 3034 MovieClip {cutSceneHolder} Frame 1Symbol 2959 MovieClip
"char2"Symbol 3034 MovieClip {cutSceneHolder} Frame 1Symbol 2959 MovieClip
"char1"Symbol 3034 MovieClip {cutSceneHolder} Frame 1Symbol 2959 MovieClip
"skip"Symbol 3034 MovieClip {cutSceneHolder} Frame 1Symbol 1079 Button
"next"Symbol 3034 MovieClip {cutSceneHolder} Frame 1Symbol 2976 Button
"mcBug"Symbol 3034 MovieClip {cutSceneHolder} Frame 1Symbol 1968 Button
"upgrade"Symbol 3034 MovieClip {cutSceneHolder} Frame 1Symbol 562 MovieClip {upgradeScreen}
"summary"Symbol 3034 MovieClip {cutSceneHolder} Frame 1Symbol 143 MovieClip {discharge}
"banner"Symbol 3034 MovieClip {cutSceneHolder} Frame 1Symbol 3006 MovieClip
"outro"Symbol 3034 MovieClip {cutSceneHolder} Frame 1Symbol 3033 MovieClip
"hit"Symbol 3127 MovieClip {Unibrow} Frame 1Symbol 3126 MovieClip
"hit"Symbol 3134 MovieClip {dirtSplatter} Frame 1Symbol 3133 MovieClip
"txt"Symbol 3136 MovieClip {bleedCountdown} Frame 1Symbol 3135 EditableText
"body"Symbol 3180 MovieClip {Bat} Frame 1Symbol 3159 MovieClip {main_fla.bodyanim_1483}
"sleeping"Symbol 3180 MovieClip {Bat} Frame 1Symbol 3163 MovieClip
"hit"Symbol 3180 MovieClip {Bat} Frame 1Symbol 3167 MovieClip
"flapping"Symbol 3180 MovieClip {Bat} Frame 10Symbol 3172 MovieClip
"spitting"Symbol 3180 MovieClip {Bat} Frame 20Symbol 3175 MovieClip
"dying"Symbol 3180 MovieClip {Bat} Frame 30Symbol 3179 MovieClip
"pupil"Symbol 3183 MovieClip {ClownEye} Frame 1Symbol 3182 MovieClip
"pupil"Symbol 3186 MovieClip {movingEye} Frame 1Symbol 3185 MovieClip
"pupil"Symbol 3188 MovieClip {movingEyeWithLid} Frame 1Symbol 3185 MovieClip
"anim"Symbol 3229 MovieClip {Eyelid} Frame 1Symbol 3226 MovieClip
"hit"Symbol 3229 MovieClip {Eyelid} Frame 1Symbol 3228 MovieClip
"health_bar"Symbol 3248 MovieClip {health} Frame 1Symbol 3247 MovieClip
"eye1"Symbol 3341 MovieClip Frame 1Symbol 3325 MovieClip
"eye2"Symbol 3341 MovieClip Frame 1Symbol 3333 MovieClip
"eye3"Symbol 3341 MovieClip Frame 1Symbol 3338 MovieClip
"holder"Symbol 3342 MovieClip Frame 1Symbol 3341 MovieClip
"eye1"Symbol 3350 MovieClip Frame 1Symbol 3325 MovieClip
"eye2"Symbol 3350 MovieClip Frame 1Symbol 3333 MovieClip
"eye3"Symbol 3350 MovieClip Frame 1Symbol 3338 MovieClip
"holder"Symbol 3351 MovieClip Frame 1Symbol 3350 MovieClip
"holder"Symbol 3353 MovieClip Frame 16Symbol 3351 MovieClip
"eye1"Symbol 3360 MovieClip Frame 1Symbol 3325 MovieClip
"eye2"Symbol 3360 MovieClip Frame 1Symbol 3333 MovieClip
"eye3"Symbol 3360 MovieClip Frame 1Symbol 3338 MovieClip
"holder"Symbol 3361 MovieClip Frame 1Symbol 3360 MovieClip
"holder"Symbol 3362 MovieClip Frame 1Symbol 3361 MovieClip
"holder"Symbol 3363 MovieClip Frame 1Symbol 3351 MovieClip
"eye1"Symbol 3366 MovieClip Frame 1Symbol 3325 MovieClip
"eye2"Symbol 3366 MovieClip Frame 1Symbol 3333 MovieClip
"eye3"Symbol 3366 MovieClip Frame 1Symbol 3338 MovieClip
"holder"Symbol 3367 MovieClip Frame 1Symbol 3366 MovieClip
"holder"Symbol 3368 MovieClip Frame 1Symbol 3367 MovieClip
"holder"Symbol 3369 MovieClip Frame 1Symbol 3342 MovieClip
"holder"Symbol 3370 MovieClip Frame 1Symbol 3361 MovieClip
"eye1"Symbol 3377 MovieClip Frame 1Symbol 3325 MovieClip
"eye2"Symbol 3377 MovieClip Frame 1Symbol 3333 MovieClip
"eye3"Symbol 3377 MovieClip Frame 1Symbol 3338 MovieClip
"holder"Symbol 3378 MovieClip Frame 1Symbol 3377 MovieClip
"holder"Symbol 3379 MovieClip Frame 1Symbol 3378 MovieClip
"appear"Symbol 3380 MovieClip {BigCentipede} Frame 25Symbol 3353 MovieClip
"retract"Symbol 3380 MovieClip {BigCentipede} Frame 48Symbol 3362 MovieClip
"attack"Symbol 3380 MovieClip {BigCentipede} Frame 65Symbol 3363 MovieClip
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Created: 9/3 -2019 08:48:11 Last modified: 9/3 -2019 08:48:11 Server time: 22/12 -2024 21:02:26