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deal-or-no-deal-2.swf

This is the info page for
Flash #115900

(Click the ID number above for more basic data on this flash file.)


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No mindless trivia.

No tricky stunts.

Just $1,000,000.

And it's all for one question.

Deal!

Credits

Rules

After picking your case, select six of the remaining 25
cases to reveal, one at a time. You will get a "phone
call" from The Banker, who makes an offer to buy the
contestant's case for a certain amount, based on the
cash amounts still in play. If you accept the buyout,
the game then ends, and the contents of his/her case
are revealed (along with the whereabouts of the top
remaining prizes). Should you refuse the offer, you
then must choose five of the remaining cases to
eliminate from consideration. Another deal with The
Banker is made, and play continues as before.

If you don't take this deal, you will be taking whatever's in your case. Choose wisely.

YOUR CASE

6

CASES
TO
GO

If you don't take this deal, you will be taking whatever's in your case. Choose wisely.

6

$1,000,000

It's the
banker.

He's making
you an offer
of...

$999,999

PREVIOUS OFFERS

Do you accept
this offer?

No Deal!

$999,999

$999,999

$999,999

$999,999

$999,999

$999,999

CONGRATULATIONS!

You made a deal for

$1000000.

But what was in your box?

Let's see what's in that
case...

$1,000,000

Your deal:

$1000000.

$1,000,000

Thank you for playing!

Play Again!

Generic Luck Game

Programming

Cory Anotado

Graphics

Suzanne Crin

Jay Lewis

Alex Davis

Sounds

Bankers

Maurice Mattis

Special Thanks

Dan Eckert

William Cole

Michael Stanton

Chris Colbourne

Ryan Aleczander

Abby Mudd

Generic Luck Game has been created for entertainment
purposes only.  No ownership or infringement of copyrights
is intended or implied by having this game available.

The code and graphics in this game has been created
(c) 2005 Cory Anotado.

Thank you for playing Pacdude Games!

ActionScript [AS1/AS2]

Frame 1
Stage.showMenu = false;
Frame 137
function openCase() { if (pickedcase == 1) { _root.opening.openedcase.blocknumber = _root.case1.blocknumber; _root.checkamount = _root.case1.checkamount; _root.tempvalue = _root.case1.dollaramount; _root.opening.dollaramount = "$" + _root.case1.dollaramount; _root.opening.play(); } else if (pickedcase == 2) { _root.opening.openedcase.blocknumber = _root.case2.blocknumber; _root.checkamount = _root.case2.checkamount; _root.tempvalue = _root.case2.dollaramount; _root.opening.dollaramount = "$" + _root.case2.dollaramount; _root.opening.play(); } else if (pickedcase == 3) { _root.opening.openedcase.blocknumber = _root.case3.blocknumber; _root.checkamount = _root.case3.checkamount; _root.tempvalue = _root.case3.dollaramount; _root.opening.dollaramount = "$" + _root.case3.dollaramount; _root.opening.play(); } else if (pickedcase == 4) { _root.opening.openedcase.blocknumber = _root.case4.blocknumber; _root.checkamount = _root.case4.checkamount; _root.tempvalue = _root.case4.dollaramount; _root.opening.dollaramount = "$" + _root.case4.dollaramount; _root.opening.play(); } else if (pickedcase == 5) { _root.opening.openedcase.blocknumber = _root.case5.blocknumber; _root.checkamount = _root.case5.checkamount; _root.tempvalue = _root.case5.dollaramount; _root.opening.dollaramount = "$" + _root.case5.dollaramount; _root.opening.play(); } else if (pickedcase == 6) { _root.opening.openedcase.blocknumber = _root.case6.blocknumber; _root.checkamount = _root.case6.checkamount; _root.tempvalue = _root.case6.dollaramount; _root.opening.dollaramount = "$" + _root.case6.dollaramount; _root.opening.play(); } else if (pickedcase == 7) { _root.opening.openedcase.blocknumber = _root.case7.blocknumber; _root.checkamount = _root.case7.checkamount; _root.tempvalue = _root.case7.dollaramount; _root.opening.dollaramount = "$" + _root.case7.dollaramount; _root.opening.play(); } else if (pickedcase == 8) { _root.opening.openedcase.blocknumber = _root.case8.blocknumber; _root.checkamount = _root.case8.checkamount; _root.tempvalue = _root.case8.dollaramount; _root.opening.dollaramount = "$" + _root.case8.dollaramount; _root.opening.play(); } else if (pickedcase == 9) { _root.opening.openedcase.blocknumber = _root.case9.blocknumber; _root.checkamount = _root.case9.checkamount; _root.tempvalue = _root.case9.dollaramount; _root.opening.dollaramount = "$" + _root.case9.dollaramount; _root.opening.play(); } else if (pickedcase == 10) { _root.opening.openedcase.blocknumber = _root.case10.blocknumber; _root.checkamount = _root.case10.checkamount; _root.tempvalue = _root.case10.dollaramount; _root.opening.dollaramount = "$" + _root.case10.dollaramount; _root.opening.play(); } else if (pickedcase == 11) { _root.opening.openedcase.blocknumber = _root.case11.blocknumber; _root.checkamount = _root.case11.checkamount; _root.tempvalue = _root.case11.dollaramount; _root.opening.dollaramount = "$" + _root.case11.dollaramount; _root.opening.play(); } else if (pickedcase == 12) { _root.opening.openedcase.blocknumber = _root.case12.blocknumber; _root.checkamount = _root.case12.checkamount; _root.tempvalue = _root.case12.dollaramount; _root.opening.dollaramount = "$" + _root.case12.dollaramount; _root.opening.play(); } else if (pickedcase == 13) { _root.opening.openedcase.blocknumber = _root.case13.blocknumber; _root.checkamount = _root.case13.checkamount; _root.tempvalue = _root.case13.dollaramount; _root.opening.dollaramount = "$" + _root.case13.dollaramount; _root.opening.play(); } else if (pickedcase == 14) { _root.opening.openedcase.blocknumber = _root.case14.blocknumber; _root.checkamount = _root.case14.checkamount; _root.tempvalue = _root.case14.dollaramount; _root.opening.dollaramount = "$" + _root.case14.dollaramount; _root.opening.play(); } else if (pickedcase == 15) { _root.opening.openedcase.blocknumber = _root.case15.blocknumber; _root.checkamount = _root.case15.checkamount; _root.tempvalue = _root.case15.dollaramount; _root.opening.dollaramount = "$" + _root.case15.dollaramount; _root.opening.play(); } else if (pickedcase == 16) { _root.opening.openedcase.blocknumber = _root.case16.blocknumber; _root.checkamount = _root.case16.checkamount; _root.tempvalue = _root.case16.dollaramount; _root.opening.dollaramount = "$" + _root.case16.dollaramount; _root.opening.play(); } else if (pickedcase == 17) { _root.opening.openedcase.blocknumber = _root.case17.blocknumber; _root.checkamount = _root.case17.checkamount; _root.tempvalue = _root.case17.dollaramount; _root.opening.dollaramount = "$" + _root.case17.dollaramount; _root.opening.play(); } else if (pickedcase == 18) { _root.opening.openedcase.blocknumber = _root.case18.blocknumber; _root.checkamount = _root.case18.checkamount; _root.tempvalue = _root.case18.dollaramount; _root.opening.dollaramount = "$" + _root.case18.dollaramount; _root.opening.play(); } else if (pickedcase == 19) { _root.opening.openedcase.blocknumber = _root.case19.blocknumber; _root.checkamount = _root.case19.checkamount; _root.tempvalue = _root.case19.dollaramount; _root.opening.dollaramount = "$" + _root.case19.dollaramount; _root.opening.play(); } else if (pickedcase == 20) { _root.opening.openedcase.blocknumber = _root.case20.blocknumber; _root.checkamount = _root.case20.checkamount; _root.tempvalue = _root.case20.dollaramount; _root.opening.dollaramount = "$" + _root.case20.dollaramount; _root.opening.play(); } else if (pickedcase == 21) { _root.opening.openedcase.blocknumber = _root.case21.blocknumber; _root.checkamount = _root.case21.checkamount; _root.tempvalue = _root.case21.dollaramount; _root.opening.dollaramount = "$" + _root.case21.dollaramount; _root.opening.play(); } else if (pickedcase == 22) { _root.opening.openedcase.blocknumber = _root.case22.blocknumber; _root.checkamount = _root.case22.checkamount; _root.tempvalue = _root.case22.dollaramount; _root.opening.dollaramount = "$" + _root.case22.dollaramount; _root.opening.play(); } else if (pickedcase == 23) { _root.opening.openedcase.blocknumber = _root.case23.blocknumber; _root.checkamount = _root.case23.checkamount; _root.tempvalue = _root.case23.dollaramount; _root.opening.dollaramount = "$" + _root.case23.dollaramount; _root.opening.play(); } else if (pickedcase == 24) { _root.opening.openedcase.blocknumber = _root.case24.blocknumber; _root.checkamount = _root.case24.checkamount; _root.tempvalue = _root.case24.dollaramount; _root.opening.dollaramount = "$" + _root.case24.dollaramount; _root.opening.play(); } else if (pickedcase == 25) { _root.opening.openedcase.blocknumber = _root.case25.blocknumber; _root.checkamount = _root.case25.checkamount; _root.tempvalue = _root.case25.dollaramount; _root.opening.dollaramount = "$" + _root.case25.dollaramount; _root.opening.play(); } else if (pickedcase == 26) { _root.opening.openedcase.blocknumber = _root.case26.blocknumber; _root.checkamount = _root.case26.checkamount; _root.tempvalue = _root.case26.dollaramount; _root.opening.dollaramount = "$" + _root.case26.dollaramount; _root.opening.play(); } } function flipAmount() { _root.opening.gotoAndStop(1); if (_root.tempvalue == 0.01) { _root.cent.play(); _root.smallvalueremoved = _root.smallvalueremoved + 1; } else if (_root.tempvalue == 1) { _root.one.play(); _root.smallvalueremoved = _root.smallvalueremoved + 1; } else if (_root.tempvalue == 5) { _root.five.play(); _root.smallvalueremoved = _root.smallvalueremoved + 1; } else if (_root.tempvalue == 10) { _root.ten.play(); _root.smallvalueremoved = _root.smallvalueremoved + 1; } else if (_root.tempvalue == 25) { _root.twentyfive.play(); _root.smallvalueremoved = _root.smallvalueremoved + 1; } else if (_root.tempvalue == 50) { _root.fifty.play(); _root.smallvalueremoved = _root.smallvalueremoved + 1; } else if (_root.tempvalue == 75) { _root.seventyfive.play(); _root.smallvalueremoved = _root.smallvalueremoved + 1; } else if (_root.tempvalue == 100) { _root.oneg.play(); _root.smallvalueremoved = _root.smallvalueremoved + 1; } else if (_root.tempvalue == 200) { _root.twog.play(); _root.smallvalueremoved = _root.smallvalueremoved + 1; } else if (_root.tempvalue == 300) { _root.threeg.play(); _root.smallvalueremoved = _root.smallvalueremoved + 1; } else if (_root.tempvalue == 400) { _root.fourg.play(); _root.smallvalueremoved = _root.smallvalueremoved + 1; } else if (_root.tempvalue == 500) { _root.fiveg.play(); _root.smallvalueremoved = _root.smallvalueremoved + 1; } else if (_root.tempvalue == 750) { _root.sevenfifty.play(); _root.smallvalueremoved = _root.smallvalueremoved + 1; } else if (_root.tempvalue == 1000) { _root.onek.play(); _root.smallvalueremoved = _root.smallvalueremoved + 1; } else if (_root.tempvalue == 5000) { _root.fivek.play(); _root.smallvalueremoved = _root.smallvalueremoved + 1; } else if (_root.tempvalue == 10000) { _root.tenk.play(); _root.smallvalueremoved = _root.smallvalueremoved + 1; } else if (_root.tempvalue == 25000) { _root.twentyfivek.play(); _root.smallvalueremoved = _root.smallvalueremoved + 1; } else if (_root.tempvalue == 50000) { _root.fiftyk.play(); _root.smallvalueremoved = _root.smallvalueremoved + 1; } else if (_root.tempvalue == 75000) { _root.seventyfivek.play(); _root.largevalueremoved = _root.largevalueremoved + 1; } else if (_root.tempvalue == 100000) { _root.hundredk.play(); _root.largevalueremoved = _root.largevalueremoved + 1; } else if (_root.tempvalue == 200000) { _root.twohundredk.play(); _root.largevalueremoved = _root.largevalueremoved + 1; } else if (_root.tempvalue == 300000) { _root.threehundredk.play(); _root.largevalueremoved = _root.largevalueremoved + 1; } else if (_root.tempvalue == 400000) { _root.fourhundredk.play(); _root.largevalueremoved = _root.largevalueremoved + 2; } else if (_root.tempvalue == 500000) { _root.fivehundredk.play(); _root.largevalueremoved = _root.largevalueremoved + 3; } else if (_root.tempvalue == 750000) { _root.sevenfiftyk.play(); _root.largevalueremoved = _root.largevalueremoved + 4; } else if (_root.tempvalue == 1000000) { _root.million.play(); _root.largevalueremoved = _root.largevalueremoved + 5; } trace(largevalueremoved); trace(smallvalueremoved); } function buttonDisabled() { if (your_briefcase.blocknumber == 1) { button1._visible = false; } else if (your_briefcase.blocknumber == 2) { button2._visible = false; } else if (your_briefcase.blocknumber == 3) { button3._visible = false; } else if (your_briefcase.blocknumber == 4) { button4._visible = false; } else if (your_briefcase.blocknumber == 5) { button5._visible = false; } else if (your_briefcase.blocknumber == 6) { button6._visible = false; } else if (your_briefcase.blocknumber == 7) { button7._visible = false; } else if (your_briefcase.blocknumber == 8) { button8._visible = false; } else if (your_briefcase.blocknumber == 9) { button9._visible = false; } else if (your_briefcase.blocknumber == 10) { button10._visible = false; } else if (your_briefcase.blocknumber == 11) { button11._visible = false; } else if (your_briefcase.blocknumber == 12) { button12._visible = false; } else if (your_briefcase.blocknumber == 13) { button13._visible = false; } else if (your_briefcase.blocknumber == 14) { button14._visible = false; } else if (your_briefcase.blocknumber == 15) { button15._visible = false; } else if (your_briefcase.blocknumber == 16) { button16._visible = false; } else if (your_briefcase.blocknumber == 17) { button17._visible = false; } else if (your_briefcase.blocknumber == 18) { button18._visible = false; } else if (your_briefcase.blocknumber == 19) { button19._visible = false; } else if (your_briefcase.blocknumber == 20) { button20._visible = false; } else if (your_briefcase.blocknumber == 21) { button21._visible = false; } else if (your_briefcase.blocknumber == 22) { button22._visible = false; } else if (your_briefcase.blocknumber == 23) { button23._visible = false; } else if (your_briefcase.blocknumber == 24) { button24._visible = false; } else if (your_briefcase.blocknumber == 25) { button25._visible = false; } else if (your_briefcase.blocknumber == 26) { button26._visible = false; } } function banker() { _root.total = _root.your_value; _root.countit = 1; y = 1; while (y < 27) { tellTarget ("case" + y) { if (_visible == true) { _root.countit = _root.countit + 1; trace("Case Count: " + _root.countit); trace("Visibility: " + _visible); _root.total = _root.total + dollaramount; trace(dollaramount); } else { _root.total = _root.total; } trace(_root.total); }; y++; } trace("BANKER DEAL"); _root.total = _root.total / _root.countit; trace("AVERAGE: " + _root.total); if (_root.countit == 20) { _root.total = _root.total * 0.1; } else if (_root.countit == 15) { _root.total = _root.total * 0.3; } else if (_root.countit == 11) { _root.total = _root.total * 0.75; } else if (_root.countit == 8) { _root.total = _root.total * 0.83; } else if (_root.countit == 6) { _root.total = _root.total * 0.95; } else if (_root.countit == 5) { _root.total = _root.total * 1.01; } else if (_root.countit == 4) { _root.total = _root.total; } else if (_root.countit == 2) { _root.total = _root.total * 1.02; } else { _root.total = _root.total * 1.05; } trace("ADJUSTED: " + _root.total); if (_root.total < 50) { _root.total = int(_root.total * 100) / 100; } else if (_root.total < 100) { _root.total = Math.round(_root.total / 10) * 10; } else if (_root.total < 1000) { _root.total = Math.round(_root.total / 100) * 100; } else { _root.total = Math.round(_root.total / 1000) * 1000; } if (_root.largevalueremoved > _root.smallvalueremoved) { _root.bankerskew = _root.largevalueremoved * 4000; if (_root.total > _root.bankerskew) { _root.total = _root.total - _root.bankerskew; } } else if (_root.smallvalueremoved > _root.largevalueremoved) { _root.bankerskew = _root.smallvalueremoved * 2000; if (_root.total > _root.bankerskew) { _root.total = _root.total + _root.bankerskew; } } trace("BANKER SKEW: $" + _root.bankerskew); trace("OFFER: " + _root.total); _root.bankeroffer = "$" + _root.total; _root.bankerskew = 0; _root.largevalueremoved = 0; _root.smallvalueremoved = 0; } function takeTheCase() { dondtrigger = "case"; gotoAndPlay (185); } prevoffer = new Array("", "", "", "", "", ""); small = new Sound(); small.attachSound("small"); large = new Sound(); large.attachSound("large"); bankloop = new Sound(); bankloop.attachSound("bankloop"); nodeal = new Sound(); nodeal.attachSound("nodeal"); _root.bankerskew = 0; _root.largevalueremoved = 0; _root.smallvalueremoved = 0;
Frame 182
rules._visible = false; rules_button._visible = false; caseamount = new Array(0.01, 1, 5, 10, 25, 50, 75, 100, 200, 300, 400, 500, 750, 1000, 5000, 10000, 25000, 50000, 75000, 100000, 200000, 300000, 400000, 500000, 750000, 1000000); total = 0; countit = 0; stop();
Frame 183
function bankCheck() { if (removeamount == 0) { bankmovie._visible = true; bankmovie.play(); } } status = "Welcome to Deal or No Deal! Select the case you think has the million."; opening._visible = false; checkamount = 0; x = 1; while (x < 27) { caselength = caseamount.length; casepick = random(caselength); tellTarget ("case" + x) { blocknumber = _root.x; dollaramount = _root.caseamount[_root.casepick]; checkamount = dollaramount; trace((("DOLLAR: " + _root.x) + ": ") + dollaramount); trace((("CHECK: " + _root.x) + ": ") + checkamount); }; caseamount.splice(casepick, 1); x++; } milliongone = false; sevenfiftygone = false; fivegone = false; your_briefcase.blocknumber = "?"; lastamount = 7; casequantity = 26; stop(); function statusWriter() { statusdisplay = Number(random(50) + 1); if (_root.removeamount == 1) { _root.casestogo = "CASE\rTO\rGO"; } else if (_root.removeamount == 0) { _root.casestogo = "CASES\rTO\rGO"; } else { _root.casestogo = "CASES\rTO\rGO"; } trace(statusdisplay); if (statusdisplay > 44) { if (_root.largevalueremoved > _root.smallvalueremoved) { _root.status = "You need to be more careful! You've knocked big amounts off."; } else { _root.status = "You're not doing too bad right now. Keep it up."; } } else if (statusdisplay > 39) { if (_root.largevalueremoved > _root.smallvalueremoved) { _root.status = "The banker's pretty relaxed right now. Step it up!"; } else if (_root.smallvalueremoved > _root.largevalueremoved) { _root.status = "You've got the banker on edge, so keep it up!"; } else { _root.status = "I don't think anyone can read the banker's mind right now."; } } else if (statusdisplay > 34) { _root.casepercent = int((1 / _root.casequantity) * 100); if (_root.casequantity > 10) { if (_root.milliongone == false) { _root.status = ("You have a 1 in " + _root.casequantity) + " chance of winning $1,000,000!"; } else if (_root.sevenfiftygone == false) { _root.status = ("You have a 1 in " + _root.casequantity) + " chance of winning $750,000!"; } else if (_root.fivegone == false) { _root.status = ("You have a 1 in " + _root.casequantity) + " chance of winning $500,000!"; } else { _root.status = "This game isn't over yet. Keep going!"; } } else if (_root.milliongone == false) { _root.status = ("You have a " + _root.casepercent) + "% chance of winning $1,000,000!"; } else if (_root.sevenfiftygone == false) { _root.status = ("You have a " + _root.casepercent) + "% chance of winning $750,000!"; } else if (_root.fivegone == false) { _root.status = ("You have a " + _root.casepercent) + "% chance of winning $500,000!"; } else { _root.status = "This game isn't over yet. Keep going!"; } } else { trace("AMOUNT TO BE REMOVED: " + _root.removeamount); if (_root.removeamount == 1) { _root.status = "Please select 1 case to be removed."; } else if (_root.removeamount == 0) { _root.status = "Stand by..."; } else { _root.status = ("Please select " + _root.removeamount) + " cases to be removed."; } } }
Frame 184
trace(your_briefcase.blocknumber); buttonDisabled(); trace(your_briefcase.blocknumber); removeamount = lastamount - 1; lastamount = removeamount; trace(lastamount); trace(removeamount); status = "Let's get this game started. Select a briefcase."; opening._visible = false; bankmovie._visible = false; stop();
Frame 185
bankloop.stop(); if (dondtrigger == "case") { gotoAndPlay ("checkcase"); }
Frame 229
if (dondtrigger != "case") { gotoAndPlay ("revealcase"); }
Frame 245
if (dondtrigger == "case") { bankoffer = "Your Case"; } your_briefcase.blocknumber = your_case;
Frame 255
your_value = "$" + your_value;
Frame 304
stop();
Frame 963
gotoAndPlay (137);
Symbol 12 Button
on (release) { _root.play(); }
Symbol 13 MovieClip Frame 1
_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { setProperty(bar, _xscale , PercentLoaded); } else { gotoAndStop ("loaded"); }
Symbol 13 MovieClip Frame 2
gotoAndPlay (1);
Symbol 68 Button
on (release) { stopAllSounds(); play(); }
Symbol 74 Button
on (release) { stopAllSounds(); gotoAndPlay (305); }
Symbol 79 Button
on (release) { rules._visible = true; }
Symbol 83 Button
on (release) { rules._visible = false; rules_button._visible = false; }
Symbol 90 MovieClip Frame 1
_root.bankCheck(); stop();
Symbol 90 MovieClip Frame 15
_root.bankCheck(); stop();
Symbol 93 MovieClip Frame 1
_root.bankCheck(); stop();
Symbol 93 MovieClip Frame 15
_root.bankCheck(); stop();
Symbol 96 MovieClip Frame 1
_root.bankCheck(); stop();
Symbol 96 MovieClip Frame 15
_root.bankCheck(); stop();
Symbol 99 MovieClip Frame 1
_root.bankCheck(); stop();
Symbol 99 MovieClip Frame 15
_root.bankCheck(); stop();
Symbol 102 MovieClip Frame 1
_root.bankCheck(); stop();
Symbol 102 MovieClip Frame 15
_root.bankCheck(); stop();
Symbol 105 MovieClip Frame 1
_root.bankCheck(); stop();
Symbol 105 MovieClip Frame 15
_root.bankCheck(); stop();
Symbol 108 MovieClip Frame 1
_root.bankCheck(); stop();
Symbol 108 MovieClip Frame 15
_root.bankCheck(); stop();
Symbol 111 MovieClip Frame 1
_root.bankCheck(); stop();
Symbol 111 MovieClip Frame 15
_root.bankCheck(); stop();
Symbol 114 MovieClip Frame 1
_root.bankCheck(); stop();
Symbol 114 MovieClip Frame 15
_root.bankCheck(); stop();
Symbol 117 MovieClip Frame 1
_root.bankCheck(); stop();
Symbol 117 MovieClip Frame 15
_root.bankCheck(); stop();
Symbol 120 MovieClip Frame 1
_root.bankCheck(); stop();
Symbol 120 MovieClip Frame 15
_root.bankCheck(); stop();
Symbol 123 MovieClip Frame 1
_root.bankCheck(); stop();
Symbol 123 MovieClip Frame 15
_root.bankCheck(); stop();
Symbol 126 MovieClip Frame 1
_root.bankCheck(); stop();
Symbol 126 MovieClip Frame 15
_root.bankCheck(); stop();
Symbol 129 MovieClip Frame 1
_root.bankCheck(); stop();
Symbol 129 MovieClip Frame 15
_root.bankCheck(); stop();
Symbol 132 MovieClip Frame 1
_root.bankCheck(); stop();
Symbol 132 MovieClip Frame 15
_root.bankCheck(); stop();
Symbol 135 MovieClip Frame 1
_root.bankCheck(); stop();
Symbol 135 MovieClip Frame 15
_root.bankCheck(); stop();
Symbol 138 MovieClip Frame 1
_root.bankCheck(); stop();
Symbol 138 MovieClip Frame 15
_root.bankCheck(); stop();
Symbol 141 MovieClip Frame 1
_root.bankCheck(); stop();
Symbol 141 MovieClip Frame 15
_root.bankCheck(); stop();
Symbol 144 MovieClip Frame 1
_root.bankCheck(); stop();
Symbol 144 MovieClip Frame 15
_root.bankCheck(); stop();
Symbol 147 MovieClip Frame 1
_root.bankCheck(); stop();
Symbol 147 MovieClip Frame 15
_root.bankCheck(); stop();
Symbol 150 MovieClip Frame 1
_root.bankCheck(); stop();
Symbol 150 MovieClip Frame 15
_root.bankCheck(); stop();
Symbol 153 MovieClip Frame 1
_root.bankCheck(); stop();
Symbol 153 MovieClip Frame 15
_root.bankCheck(); stop();
Symbol 156 MovieClip Frame 1
_root.bankCheck(); stop();
Symbol 156 MovieClip Frame 15
_root.bankCheck(); stop();
Symbol 159 MovieClip Frame 1
_root.bankCheck(); stop();
Symbol 159 MovieClip Frame 15
_root.bankCheck(); stop();
Symbol 162 MovieClip Frame 1
_root.bankCheck(); stop();
Symbol 162 MovieClip Frame 15
_root.bankCheck(); stop();
Symbol 165 MovieClip Frame 1
_root.bankCheck(); stop();
Symbol 165 MovieClip Frame 15
_root.bankCheck(); stop();
Symbol 168 Button
on (release) { your_briefcase.blocknumber = 1; your_case = your_briefcase.blocknumber; your_value = case1.dollaramount; case1._visible = false; button1.enabled = false; play(); }
Symbol 169 Button
on (release) { your_briefcase.blocknumber = 2; your_value = case2.dollaramount; case2._visible = false; button2.enabled = false; play(); }
Symbol 170 Button
on (release) { your_briefcase.blocknumber = 3; your_value = case3.dollaramount; case3._visible = false; button3.enabled = false; play(); }
Symbol 171 Button
on (release) { your_briefcase.blocknumber = 4; your_value = case4.dollaramount; case4._visible = false; button4.enabled = false; play(); }
Symbol 172 Button
on (release) { your_briefcase.blocknumber = 5; your_value = case5.dollaramount; case5._visible = false; button5.enabled = false; play(); }
Symbol 173 Button
on (release) { your_briefcase.blocknumber = 6; your_value = case6.dollaramount; case6._visible = false; button6.enabled = false; play(); }
Symbol 174 Button
on (release) { your_briefcase.blocknumber = 7; your_value = case7.dollaramount; case7._visible = false; button7.enabled = false; play(); }
Symbol 175 Button
on (release) { your_briefcase.blocknumber = 8; your_value = case8.dollaramount; case8._visible = false; button8.enabled = false; play(); }
Symbol 176 Button
on (release) { your_briefcase.blocknumber = 9; your_value = case9.dollaramount; case9._visible = false; button9.enabled = false; play(); }
Symbol 177 Button
on (release) { your_briefcase.blocknumber = 10; your_value = case10.dollaramount; case10._visible = false; button10.enabled = false; play(); }
Symbol 178 Button
on (release) { your_briefcase.blocknumber = 11; your_value = case11.dollaramount; case11._visible = false; button11.enabled = false; play(); }
Symbol 179 Button
on (release) { your_briefcase.blocknumber = 12; your_value = case12.dollaramount; case12._visible = false; button12.enabled = false; play(); }
Symbol 180 Button
on (release) { your_briefcase.blocknumber = 13; your_value = case13.dollaramount; case13._visible = false; button13.enabled = false; play(); }
Symbol 181 Button
on (release) { your_briefcase.blocknumber = 14; your_value = case14.dollaramount; case14._visible = false; button14.enabled = false; play(); }
Symbol 182 Button
on (release) { your_briefcase.blocknumber = 15; your_value = case15.dollaramount; case15._visible = false; button15.enabled = false; play(); }
Symbol 183 Button
on (release) { your_briefcase.blocknumber = 16; your_value = case16.dollaramount; case16._visible = false; button16.enabled = false; play(); }
Symbol 184 Button
on (release) { your_briefcase.blocknumber = 17; your_value = case17.dollaramount; case17._visible = false; button17.enabled = false; play(); }
Symbol 185 Button
on (release) { your_briefcase.blocknumber = 18; your_value = case18.dollaramount; case18._visible = false; button18.enabled = false; play(); }
Symbol 186 Button
on (release) { your_briefcase.blocknumber = 19; your_value = case19.dollaramount; case19._visible = false; button19.enabled = false; play(); }
Symbol 187 Button
on (release) { your_briefcase.blocknumber = 20; your_value = case20.dollaramount; case20._visible = false; button20.enabled = false; play(); }
Symbol 188 Button
on (release) { your_briefcase.blocknumber = 21; your_value = case21.dollaramount; case21._visible = false; button21.enabled = false; play(); }
Symbol 189 Button
on (release) { your_briefcase.blocknumber = 22; your_value = case22.dollaramount; case22._visible = false; button22.enabled = false; play(); }
Symbol 190 Button
on (release) { your_briefcase.blocknumber = 23; your_value = case23.dollaramount; case23._visible = false; button23.enabled = false; play(); }
Symbol 191 Button
on (release) { your_briefcase.blocknumber = 24; your_value = case24.dollaramount; case24._visible = false; button24.enabled = false; play(); }
Symbol 192 Button
on (release) { your_briefcase.blocknumber = 25; your_value = case25.dollaramount; case25._visible = false; button25.enabled = false; play(); }
Symbol 193 Button
on (release) { your_briefcase.blocknumber = 26; your_value = case26.dollaramount; case26._visible = false; button26.enabled = false; play(); }
Symbol 202 Button
on (release) { opening._visible = true; pickedcase = 1; openCase(); case1._visible = false; button1.enabled = false; briefcasecount = briefcasecount - 1; }
Symbol 203 Button
on (release) { opening._visible = true; pickedcase = 2; openCase(); case2._visible = false; button2.enabled = false; briefcasecount = briefcasecount - 1; }
Symbol 204 Button
on (release) { opening._visible = true; pickedcase = 3; openCase(); case3._visible = false; button3.enabled = false; briefcasecount = briefcasecount - 1; }
Symbol 205 Button
on (release) { opening._visible = true; pickedcase = 4; openCase(); case4._visible = false; button4.enabled = false; briefcasecount = briefcasecount - 1; }
Symbol 206 Button
on (release) { opening._visible = true; pickedcase = 5; openCase(); case5._visible = false; button5.enabled = false; briefcasecount = briefcasecount - 1; }
Symbol 207 Button
on (release) { opening._visible = true; pickedcase = 6; openCase(); case6._visible = false; button6.enabled = false; briefcasecount = briefcasecount - 1; }
Symbol 208 Button
on (release) { opening._visible = true; pickedcase = 7; openCase(); case7._visible = false; button7.enabled = false; briefcasecount = briefcasecount - 1; }
Symbol 209 Button
on (release) { opening._visible = true; pickedcase = 8; openCase(); case8._visible = false; button8.enabled = false; briefcasecount = briefcasecount - 1; }
Symbol 210 Button
on (release) { opening._visible = true; pickedcase = 9; openCase(); case9._visible = false; button9.enabled = false; briefcasecount = briefcasecount - 1; }
Symbol 211 Button
on (release) { opening._visible = true; pickedcase = 10; openCase(); case10._visible = false; button10.enabled = false; briefcasecount = briefcasecount - 1; }
Symbol 212 Button
on (release) { opening._visible = true; pickedcase = 11; openCase(); case11._visible = false; button11.enabled = false; briefcasecount = briefcasecount - 1; }
Symbol 213 Button
on (release) { opening._visible = true; pickedcase = 12; openCase(); case12._visible = false; button12.enabled = false; briefcasecount = briefcasecount - 1; }
Symbol 214 Button
on (release) { opening._visible = true; pickedcase = 13; openCase(); case13._visible = false; button13.enabled = false; briefcasecount = briefcasecount - 1; }
Symbol 215 Button
on (release) { opening._visible = true; pickedcase = 14; openCase(); case14._visible = false; button14.enabled = false; briefcasecount = briefcasecount - 1; }
Symbol 216 Button
on (release) { opening._visible = true; pickedcase = 15; openCase(); case15._visible = false; button15.enabled = false; briefcasecount = briefcasecount - 1; }
Symbol 217 Button
on (release) { opening._visible = true; pickedcase = 16; openCase(); case16._visible = false; button16.enabled = false; briefcasecount = briefcasecount - 1; }
Symbol 218 Button
on (release) { opening._visible = true; pickedcase = 17; openCase(); case17._visible = false; button17.enabled = false; briefcasecount = briefcasecount - 1; }
Symbol 219 Button
on (release) { opening._visible = true; pickedcase = 18; openCase(); case18._visible = false; button18.enabled = false; briefcasecount = briefcasecount - 1; }
Symbol 220 Button
on (release) { opening._visible = true; pickedcase = 19; openCase(); case19._visible = false; button19.enabled = false; briefcasecount = briefcasecount - 1; }
Symbol 221 Button
on (release) { opening._visible = true; pickedcase = 20; openCase(); case20._visible = false; button20.enabled = false; briefcasecount = briefcasecount - 1; }
Symbol 222 Button
on (release) { opening._visible = true; pickedcase = 21; openCase(); case21._visible = false; button21.enabled = false; briefcasecount = briefcasecount - 1; }
Symbol 223 Button
on (release) { opening._visible = true; pickedcase = 22; openCase(); case22._visible = false; button22.enabled = false; briefcasecount = briefcasecount - 1; }
Symbol 224 Button
on (release) { opening._visible = true; pickedcase = 23; openCase(); case23._visible = false; button23.enabled = false; briefcasecount = briefcasecount - 1; }
Symbol 225 Button
on (release) { opening._visible = true; pickedcase = 24; openCase(); case24._visible = false; button24.enabled = false; briefcasecount = briefcasecount - 1; }
Symbol 226 Button
on (release) { opening._visible = true; pickedcase = 25; openCase(); case25._visible = false; button25.enabled = false; briefcasecount = briefcasecount - 1; }
Symbol 227 Button
on (release) { opening._visible = true; pickedcase = 26; openCase(); case26._visible = false; button26.enabled = false; briefcasecount = briefcasecount - 1; }
Symbol 240 MovieClip Frame 1
stop();
Symbol 240 MovieClip Frame 33
if (_root.checkamount > 50000) { _root.large.start(); } else { _root.small.start(); } if (_root.checkamount == 1000000) { _root.milliongone = true; } if (_root.checkamount == 750000) { _root.sevenfiftygone = true; } if (_root.checkamount == 500000) { _root.fivegone = true; }
Symbol 240 MovieClip Frame 60
_root.removeamount = _root.removeamount - 1; _root.flipAmount(); _root.opening._visible = false; _root.casequantity = _root.casequantity - 1; trace("CHECK AMOUNT: " + _root.checkamount); trace("MILLION GONE? " + _root.milliongone); trace("$750,000 GONE? " + _root.sevenfiftygone); trace("$500,000 GONE? " + _root.fivegone); _root.statusWriter(); stop();
Symbol 252 Button
on (release) { _root.play(); }
Symbol 254 Button
on (release) { _root.bankloop.stop(); _root.nodeal.start(); if (_root.countit == 2) { _root.takeTheCase(); } else { _root.bankeroffer = bankeroffer; _root.prevoffer.splice(0, 0, _root.bankeroffer); trace(_root.prevoffer); _root.buttonDisabled(); if (_root.lastamount == 1) { _root.removeamount = 1; _root.lastamount = 1; } else { _root.removeamount = _root.lastamount - 1; _root.lastamount = _root.removeamount; } trace(_root.lastamount); trace(_root.removeamount); if (_root.removeamount == 1) { _root.status = "Please select 1 case to be removed."; } else { _root.status = ("Please select " + _root.removeamount) + " cases to be removed."; } _root.bankmovie.gotoAndPlay(1); _root.opening._visible = false; _root.bankmovie._visible = false; stop(); } }
Symbol 261 MovieClip Frame 1
stop();
Symbol 261 MovieClip Frame 2
_root.bankloop.start(0, 1000);
Symbol 261 MovieClip Frame 141
_root.banker(); bankeroffer = "$" + _root.total;
Symbol 261 MovieClip Frame 175
if (_root.countit == 2) { _root.status = "If you don't take this deal, you will be taking whatever's in your case."; } else if (_root.lastamount > 1) { _root.status = ("If you don't take this deal, you'll be removing " + (_root.lastamount - 1)) + " cases."; } else if (_root.lastamount == 1) { _root.status = "If you don't take this deal, you'll be removing 1 case."; } _root.bankoffer = bankeroffer; stop(); prevoffer1 = _root.prevoffer[0]; prevoffer2 = _root.prevoffer[1]; prevoffer3 = _root.prevoffer[2]; prevoffer4 = _root.prevoffer[3]; prevoffer5 = _root.prevoffer[4]; prevoffer6 = _root.prevoffer[5]; prevoffer7 = _root.prevoffer[6];
Symbol 278 Button
on (release) { stopAllSounds(); gotoAndPlay (137); }

Library Items

Symbol 1 Sound [nodeal]
Symbol 2 Sound [small]
Symbol 3 Sound [large]
Symbol 4 Sound [bankloop]
Symbol 5 GraphicUsed by:6
Symbol 6 MovieClipUses:5Used by:13
Symbol 7 GraphicUsed by:13
Symbol 8 GraphicUsed by:12
Symbol 9 GraphicUsed by:12
Symbol 10 GraphicUsed by:12
Symbol 11 GraphicUsed by:12
Symbol 12 ButtonUses:8 9 10 11Used by:13
Symbol 13 MovieClipUses:6 7 12Used by:Timeline
Symbol 14 GraphicUsed by:Timeline
Symbol 15 GraphicUsed by:43
Symbol 16 FontUsed by:17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 195
Symbol 17 TextUses:16Used by:43
Symbol 18 TextUses:16Used by:43
Symbol 19 TextUses:16Used by:43
Symbol 20 TextUses:16Used by:43
Symbol 21 TextUses:16Used by:43
Symbol 22 TextUses:16Used by:43
Symbol 23 TextUses:16Used by:43
Symbol 24 TextUses:16Used by:43
Symbol 25 TextUses:16Used by:43
Symbol 26 TextUses:16Used by:43
Symbol 27 TextUses:16Used by:43
Symbol 28 TextUses:16Used by:43
Symbol 29 TextUses:16Used by:43
Symbol 30 TextUses:16Used by:43
Symbol 31 TextUses:16Used by:43
Symbol 32 TextUses:16Used by:43
Symbol 33 TextUses:16Used by:43
Symbol 34 TextUses:16Used by:43
Symbol 35 TextUses:16Used by:43
Symbol 36 TextUses:16Used by:43
Symbol 37 TextUses:16Used by:43
Symbol 38 TextUses:16Used by:43
Symbol 39 TextUses:16Used by:43
Symbol 40 TextUses:16Used by:43
Symbol 41 TextUses:16Used by:43
Symbol 42 TextUses:16Used by:43
Symbol 43 MovieClipUses:15 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42Used by:Timeline
Symbol 44 GraphicUsed by:Timeline
Symbol 45 FontUsed by:46 47 48 49 255 256 257 258 259 260 263 264 265 266 267 271 272 276
Symbol 46 TextUses:45Used by:Timeline
Symbol 47 TextUses:45Used by:Timeline
Symbol 48 TextUses:45Used by:Timeline
Symbol 49 TextUses:45Used by:Timeline
Symbol 50 BitmapUsed by:51 53 61 231 233 239
Symbol 51 GraphicUses:50Used by:85  Timeline
Symbol 52 GraphicUsed by:Timeline
Symbol 53 GraphicUses:50Used by:Timeline
Symbol 54 BitmapUsed by:55
Symbol 55 GraphicUses:54Used by:56
Symbol 56 MovieClipUses:55Used by:57  Timeline
Symbol 57 MovieClipUses:56Used by:Timeline
Symbol 58 SoundUsed by:Timeline
Symbol 59 GraphicUsed by:60
Symbol 60 MovieClipUses:59Used by:Timeline
Symbol 61 GraphicUses:50Used by:Timeline
Symbol 62 GraphicUsed by:68 83 252
Symbol 63 FontUsed by:64 166 197 198 199 201 228 229 237 248 253 274
Symbol 64 TextUses:63Used by:68 83 252
Symbol 65 GraphicUsed by:68 83 252
Symbol 66 GraphicUsed by:68 83 252
Symbol 67 GraphicUsed by:68 74 79 83 252 254 278
Symbol 68 ButtonUses:62 64 65 66 67Used by:Timeline
Symbol 69 GraphicUsed by:74 254 278
Symbol 70 FontUsed by:71 76 81 250 277 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299
Symbol 71 TextUses:70Used by:74
Symbol 72 GraphicUsed by:74 254 278
Symbol 73 GraphicUsed by:74 254 278
Symbol 74 ButtonUses:69 71 72 73 67Used by:Timeline
Symbol 75 GraphicUsed by:79
Symbol 76 TextUses:70Used by:79
Symbol 77 GraphicUsed by:79
Symbol 78 GraphicUsed by:79
Symbol 79 ButtonUses:75 76 77 78 67Used by:Timeline
Symbol 80 GraphicUsed by:82
Symbol 81 TextUses:70Used by:82
Symbol 82 MovieClipUses:80 81Used by:Timeline
Symbol 83 ButtonUses:62 64 65 66 67Used by:Timeline
Symbol 84 GraphicUsed by:Timeline
Symbol 85 MovieClipUses:51Used by:Timeline
Symbol 86 BitmapUsed by:87 200 245
Symbol 87 GraphicUses:86Used by:Timeline
Symbol 88 BitmapUsed by:89
Symbol 89 GraphicUses:88Used by:90
Symbol 90 MovieClipUses:89Used by:Timeline
Symbol 91 BitmapUsed by:92
Symbol 92 GraphicUses:91Used by:93
Symbol 93 MovieClipUses:92Used by:Timeline
Symbol 94 BitmapUsed by:95
Symbol 95 GraphicUses:94Used by:96
Symbol 96 MovieClipUses:95Used by:Timeline
Symbol 97 BitmapUsed by:98
Symbol 98 GraphicUses:97Used by:99
Symbol 99 MovieClipUses:98Used by:Timeline
Symbol 100 BitmapUsed by:101
Symbol 101 GraphicUses:100Used by:102
Symbol 102 MovieClipUses:101Used by:Timeline
Symbol 103 BitmapUsed by:104
Symbol 104 GraphicUses:103Used by:105
Symbol 105 MovieClipUses:104Used by:Timeline
Symbol 106 BitmapUsed by:107
Symbol 107 GraphicUses:106Used by:108
Symbol 108 MovieClipUses:107Used by:Timeline
Symbol 109 BitmapUsed by:110
Symbol 110 GraphicUses:109Used by:111
Symbol 111 MovieClipUses:110Used by:Timeline
Symbol 112 BitmapUsed by:113
Symbol 113 GraphicUses:112Used by:114
Symbol 114 MovieClipUses:113Used by:Timeline
Symbol 115 BitmapUsed by:116
Symbol 116 GraphicUses:115Used by:117
Symbol 117 MovieClipUses:116Used by:Timeline
Symbol 118 BitmapUsed by:119
Symbol 119 GraphicUses:118Used by:120
Symbol 120 MovieClipUses:119Used by:Timeline
Symbol 121 BitmapUsed by:122
Symbol 122 GraphicUses:121Used by:123
Symbol 123 MovieClipUses:122Used by:Timeline
Symbol 124 BitmapUsed by:125
Symbol 125 GraphicUses:124Used by:126
Symbol 126 MovieClipUses:125Used by:Timeline
Symbol 127 BitmapUsed by:128
Symbol 128 GraphicUses:127Used by:129
Symbol 129 MovieClipUses:128Used by:Timeline
Symbol 130 BitmapUsed by:131
Symbol 131 GraphicUses:130Used by:132
Symbol 132 MovieClipUses:131Used by:Timeline
Symbol 133 BitmapUsed by:134
Symbol 134 GraphicUses:133Used by:135
Symbol 135 MovieClipUses:134Used by:Timeline
Symbol 136 BitmapUsed by:137
Symbol 137 GraphicUses:136Used by:138
Symbol 138 MovieClipUses:137Used by:Timeline
Symbol 139 BitmapUsed by:140
Symbol 140 GraphicUses:139Used by:141
Symbol 141 MovieClipUses:140Used by:Timeline
Symbol 142 BitmapUsed by:143
Symbol 143 GraphicUses:142Used by:144
Symbol 144 MovieClipUses:143Used by:Timeline
Symbol 145 BitmapUsed by:146
Symbol 146 GraphicUses:145Used by:147
Symbol 147 MovieClipUses:146Used by:Timeline
Symbol 148 BitmapUsed by:149
Symbol 149 GraphicUses:148Used by:150
Symbol 150 MovieClipUses:149Used by:Timeline
Symbol 151 BitmapUsed by:152
Symbol 152 GraphicUses:151Used by:153
Symbol 153 MovieClipUses:152Used by:Timeline
Symbol 154 BitmapUsed by:155
Symbol 155 GraphicUses:154Used by:156
Symbol 156 MovieClipUses:155Used by:Timeline
Symbol 157 BitmapUsed by:158
Symbol 158 GraphicUses:157Used by:159
Symbol 159 MovieClipUses:158Used by:Timeline
Symbol 160 BitmapUsed by:161
Symbol 161 GraphicUses:160Used by:162
Symbol 162 MovieClipUses:161Used by:Timeline
Symbol 163 BitmapUsed by:164
Symbol 164 GraphicUses:163Used by:165
Symbol 165 MovieClipUses:164Used by:Timeline
Symbol 166 EditableTextUses:63Used by:Timeline
Symbol 167 GraphicUsed by:168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 230
Symbol 168 ButtonUses:167Used by:Timeline
Symbol 169 ButtonUses:167Used by:Timeline
Symbol 170 ButtonUses:167Used by:Timeline
Symbol 171 ButtonUses:167Used by:Timeline
Symbol 172 ButtonUses:167Used by:Timeline
Symbol 173 ButtonUses:167Used by:Timeline
Symbol 174 ButtonUses:167Used by:Timeline
Symbol 175 ButtonUses:167Used by:Timeline
Symbol 176 ButtonUses:167Used by:Timeline
Symbol 177 ButtonUses:167Used by:Timeline
Symbol 178 ButtonUses:167Used by:Timeline
Symbol 179 ButtonUses:167Used by:Timeline
Symbol 180 ButtonUses:167Used by:Timeline
Symbol 181 ButtonUses:167Used by:Timeline
Symbol 182 ButtonUses:167Used by:Timeline
Symbol 183 ButtonUses:167Used by:Timeline
Symbol 184 ButtonUses:167Used by:Timeline
Symbol 185 ButtonUses:167Used by:Timeline
Symbol 186 ButtonUses:167Used by:Timeline
Symbol 187 ButtonUses:167Used by:Timeline
Symbol 188 ButtonUses:167Used by:Timeline
Symbol 189 ButtonUses:167Used by:Timeline
Symbol 190 ButtonUses:167Used by:Timeline
Symbol 191 ButtonUses:167Used by:Timeline
Symbol 192 ButtonUses:167Used by:Timeline
Symbol 193 ButtonUses:167Used by:Timeline
Symbol 194 GraphicUsed by:196
Symbol 195 EditableTextUses:16Used by:196
Symbol 196 MovieClipUses:194 195Used by:240  Timeline
Symbol 197 TextUses:63Used by:Timeline
Symbol 198 EditableTextUses:63Used by:Timeline
Symbol 199 EditableTextUses:63Used by:Timeline
Symbol 200 GraphicUses:86Used by:Timeline
Symbol 201 EditableTextUses:63Used by:Timeline
Symbol 202 ButtonUses:167Used by:Timeline
Symbol 203 ButtonUses:167Used by:Timeline
Symbol 204 ButtonUses:167Used by:Timeline
Symbol 205 ButtonUses:167Used by:Timeline
Symbol 206 ButtonUses:167Used by:Timeline
Symbol 207 ButtonUses:167Used by:Timeline
Symbol 208 ButtonUses:167Used by:Timeline
Symbol 209 ButtonUses:167Used by:Timeline
Symbol 210 ButtonUses:167Used by:Timeline
Symbol 211 ButtonUses:167Used by:Timeline
Symbol 212 ButtonUses:167Used by:Timeline
Symbol 213 ButtonUses:167Used by:Timeline
Symbol 214 ButtonUses:167Used by:Timeline
Symbol 215 ButtonUses:167Used by:Timeline
Symbol 216 ButtonUses:167Used by:Timeline
Symbol 217 ButtonUses:167Used by:Timeline
Symbol 218 ButtonUses:167Used by:Timeline
Symbol 219 ButtonUses:167Used by:Timeline
Symbol 220 ButtonUses:167Used by:Timeline
Symbol 221 ButtonUses:167Used by:Timeline
Symbol 222 ButtonUses:167Used by:Timeline
Symbol 223 ButtonUses:167Used by:Timeline
Symbol 224 ButtonUses:167Used by:Timeline
Symbol 225 ButtonUses:167Used by:Timeline
Symbol 226 ButtonUses:167Used by:Timeline
Symbol 227 ButtonUses:167Used by:Timeline
Symbol 228 EditableTextUses:63Used by:Timeline
Symbol 229 EditableTextUses:63Used by:Timeline
Symbol 230 ButtonUses:167Used by:240 261
Symbol 231 GraphicUses:50Used by:232
Symbol 232 MovieClipUses:231Used by:240 261
Symbol 233 GraphicUses:50Used by:240 261
Symbol 234 GraphicUsed by:240
Symbol 235 GraphicUsed by:236
Symbol 236 MovieClipUses:235Used by:240  Timeline
Symbol 237 EditableTextUses:63Used by:240
Symbol 238 GraphicUsed by:240
Symbol 239 GraphicUses:50Used by:240 261
Symbol 240 MovieClipUses:230 232 233 196 234 236 237 238 239 SS2Used by:Timeline
Symbol 241 GraphicUsed by:261
Symbol 242 FontUsed by:243 244 251
Symbol 243 TextUses:242Used by:261
Symbol 244 TextUses:242Used by:261
Symbol 245 GraphicUses:86Used by:261
Symbol 246 GraphicUsed by:247
Symbol 247 MovieClipUses:246Used by:261
Symbol 248 EditableTextUses:63Used by:261
Symbol 249 GraphicUsed by:261
Symbol 250 TextUses:70Used by:261
Symbol 251 TextUses:242Used by:261
Symbol 252 ButtonUses:62 64 65 66 67Used by:261
Symbol 253 TextUses:63Used by:254
Symbol 254 ButtonUses:69 253 72 73 67Used by:261
Symbol 255 EditableTextUses:45Used by:261
Symbol 256 EditableTextUses:45Used by:261
Symbol 257 EditableTextUses:45Used by:261
Symbol 258 EditableTextUses:45Used by:261
Symbol 259 EditableTextUses:45Used by:261
Symbol 260 EditableTextUses:45Used by:261
Symbol 261 MovieClipUses:230 233 232 241 239 243 244 245 247 248 249 250 251 252 254 255 256 257 258 259 260 SS3Used by:Timeline
Symbol 262 GraphicUsed by:Timeline
Symbol 263 TextUses:45Used by:Timeline
Symbol 264 TextUses:45Used by:Timeline
Symbol 265 EditableTextUses:45Used by:Timeline
Symbol 266 TextUses:45Used by:Timeline
Symbol 267 TextUses:45Used by:Timeline
Symbol 268 GraphicUsed by:Timeline
Symbol 269 FontUsed by:270
Symbol 270 EditableTextUses:269Used by:Timeline
Symbol 271 TextUses:45Used by:Timeline
Symbol 272 EditableTextUses:45Used by:Timeline
Symbol 273 GraphicUsed by:Timeline
Symbol 274 EditableTextUses:63Used by:Timeline
Symbol 275 GraphicUsed by:Timeline
Symbol 276 TextUses:45Used by:Timeline
Symbol 277 TextUses:70Used by:278
Symbol 278 ButtonUses:69 277 72 73 67Used by:Timeline
Symbol 279 GraphicUsed by:Timeline
Symbol 280 TextUses:70Used by:Timeline
Symbol 281 TextUses:70Used by:Timeline
Symbol 282 TextUses:70Used by:Timeline
Symbol 283 TextUses:70Used by:Timeline
Symbol 284 TextUses:70Used by:Timeline
Symbol 285 TextUses:70Used by:Timeline
Symbol 286 TextUses:70Used by:Timeline
Symbol 287 TextUses:70Used by:Timeline
Symbol 288 TextUses:70Used by:Timeline
Symbol 289 TextUses:70Used by:Timeline
Symbol 290 TextUses:70Used by:Timeline
Symbol 291 TextUses:70Used by:Timeline
Symbol 292 TextUses:70Used by:Timeline
Symbol 293 TextUses:70Used by:Timeline
Symbol 294 TextUses:70Used by:Timeline
Symbol 295 TextUses:70Used by:Timeline
Symbol 296 TextUses:70Used by:Timeline
Symbol 297 TextUses:70Used by:Timeline
Symbol 298 TextUses:70Used by:Timeline
Symbol 299 TextUses:70Used by:Timeline
Streaming Sound 1Used by:Timeline
Streaming Sound 2Used by:Symbol 240 MovieClip
Streaming Sound 3Used by:Symbol 261 MovieClip

Instance Names

"rules"Frame 182Symbol 82 MovieClip
"rules_button"Frame 182Symbol 83 Button
"cent"Frame 183Symbol 90 MovieClip
"one"Frame 183Symbol 93 MovieClip
"five"Frame 183Symbol 96 MovieClip
"ten"Frame 183Symbol 99 MovieClip
"twentyfive"Frame 183Symbol 102 MovieClip
"fifty"Frame 183Symbol 105 MovieClip
"seventyfive"Frame 183Symbol 108 MovieClip
"oneg"Frame 183Symbol 111 MovieClip
"twog"Frame 183Symbol 114 MovieClip
"threeg"Frame 183Symbol 117 MovieClip
"fourg"Frame 183Symbol 120 MovieClip
"fiveg"Frame 183Symbol 123 MovieClip
"sevenfifty"Frame 183Symbol 126 MovieClip
"onek"Frame 183Symbol 129 MovieClip
"fivek"Frame 183Symbol 132 MovieClip
"tenk"Frame 183Symbol 135 MovieClip
"twentyfivek"Frame 183Symbol 138 MovieClip
"fiftyk"Frame 183Symbol 141 MovieClip
"seventyfivek"Frame 183Symbol 144 MovieClip
"hundredk"Frame 183Symbol 147 MovieClip
"twohundredk"Frame 183Symbol 150 MovieClip
"threehundredk"Frame 183Symbol 153 MovieClip
"fourhundredk"Frame 183Symbol 156 MovieClip
"fivehundredk"Frame 183Symbol 159 MovieClip
"sevenfiftyk"Frame 183Symbol 162 MovieClip
"million"Frame 183Symbol 165 MovieClip
"button1"Frame 183Symbol 168 Button
"button2"Frame 183Symbol 169 Button
"button3"Frame 183Symbol 170 Button
"button4"Frame 183Symbol 171 Button
"button5"Frame 183Symbol 172 Button
"button6"Frame 183Symbol 173 Button
"button7"Frame 183Symbol 174 Button
"button8"Frame 183Symbol 175 Button
"button9"Frame 183Symbol 176 Button
"button10"Frame 183Symbol 177 Button
"button11"Frame 183Symbol 178 Button
"button12"Frame 183Symbol 179 Button
"button13"Frame 183Symbol 180 Button
"button14"Frame 183Symbol 181 Button
"button15"Frame 183Symbol 182 Button
"button16"Frame 183Symbol 183 Button
"button17"Frame 183Symbol 184 Button
"button18"Frame 183Symbol 185 Button
"button19"Frame 183Symbol 186 Button
"button20"Frame 183Symbol 187 Button
"button21"Frame 183Symbol 188 Button
"button22"Frame 183Symbol 189 Button
"button23"Frame 183Symbol 190 Button
"button24"Frame 183Symbol 191 Button
"button25"Frame 183Symbol 192 Button
"button26"Frame 183Symbol 193 Button
"your_briefcase"Frame 183Symbol 196 MovieClip
"case19"Frame 183Symbol 196 MovieClip
"case24"Frame 183Symbol 196 MovieClip
"case25"Frame 183Symbol 196 MovieClip
"case26"Frame 183Symbol 196 MovieClip
"case23"Frame 183Symbol 196 MovieClip
"case14"Frame 183Symbol 196 MovieClip
"case20"Frame 183Symbol 196 MovieClip
"case21"Frame 183Symbol 196 MovieClip
"case22"Frame 183Symbol 196 MovieClip
"case18"Frame 183Symbol 196 MovieClip
"case11"Frame 183Symbol 196 MovieClip
"case15"Frame 183Symbol 196 MovieClip
"case16"Frame 183Symbol 196 MovieClip
"case17"Frame 183Symbol 196 MovieClip
"case13"Frame 183Symbol 196 MovieClip
"case6"Frame 183Symbol 196 MovieClip
"case7"Frame 183Symbol 196 MovieClip
"case12"Frame 183Symbol 196 MovieClip
"case9"Frame 183Symbol 196 MovieClip
"case10"Frame 183Symbol 196 MovieClip
"case1"Frame 183Symbol 196 MovieClip
"case2"Frame 183Symbol 196 MovieClip
"case8"Frame 183Symbol 196 MovieClip
"case4"Frame 183Symbol 196 MovieClip
"case5"Frame 183Symbol 196 MovieClip
"case3"Frame 183Symbol 196 MovieClip
"button1"Frame 184Symbol 202 Button
"button2"Frame 184Symbol 203 Button
"button3"Frame 184Symbol 204 Button
"button4"Frame 184Symbol 205 Button
"button5"Frame 184Symbol 206 Button
"button6"Frame 184Symbol 207 Button
"button7"Frame 184Symbol 208 Button
"button8"Frame 184Symbol 209 Button
"button9"Frame 184Symbol 210 Button
"button10"Frame 184Symbol 211 Button
"button11"Frame 184Symbol 212 Button
"button12"Frame 184Symbol 213 Button
"button13"Frame 184Symbol 214 Button
"button14"Frame 184Symbol 215 Button
"button15"Frame 184Symbol 216 Button
"button16"Frame 184Symbol 217 Button
"button17"Frame 184Symbol 218 Button
"button18"Frame 184Symbol 219 Button
"button19"Frame 184Symbol 220 Button
"button20"Frame 184Symbol 221 Button
"button21"Frame 184Symbol 222 Button
"button22"Frame 184Symbol 223 Button
"button23"Frame 184Symbol 224 Button
"button24"Frame 184Symbol 225 Button
"button25"Frame 184Symbol 226 Button
"button26"Frame 184Symbol 227 Button
"opening"Frame 184Symbol 240 MovieClip
"bankmovie"Frame 184Symbol 261 MovieClip
"your_briefcase"Frame 245Symbol 196 MovieClip
"bar"Symbol 13 MovieClip Frame 1Symbol 6 MovieClip
"openedcase"Symbol 240 MovieClip Frame 1Symbol 196 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
Protect (24)Timeline Frame 131 bytes "..$1$sp$wE8RZ5YCPgB8z4uB6d2o41."
ExportAssets (56)Timeline Frame 1Symbol 1 as "nodeal"
ExportAssets (56)Timeline Frame 1Symbol 2 as "small"
ExportAssets (56)Timeline Frame 1Symbol 3 as "large"
ExportAssets (56)Timeline Frame 1Symbol 4 as "bankloop"

Labels

"checkcase"Frame 229
"revealcase"Frame 245
"loaded"Symbol 13 MovieClip Frame 3

Dynamic Text Variables

statusSymbol 166 EditableText"If you don't take this deal, you will be taking whatever's in your case. Choose wisely."
blocknumberSymbol 195 EditableText""
removeamountSymbol 198 EditableText"6"
casestogoSymbol 199 EditableText"CASES TO GO"
statusSymbol 201 EditableText"If you don't take this deal, you will be taking whatever's in your case. Choose wisely."
removeamountSymbol 228 EditableText"6"
casestogoSymbol 229 EditableText""
dollaramountSymbol 237 EditableText"$1,000,000"
bankerofferSymbol 248 EditableText"$999,999"
prevoffer1Symbol 255 EditableText"$999,999"
prevoffer2Symbol 256 EditableText"$999,999"
prevoffer3Symbol 257 EditableText"$999,999"
prevoffer4Symbol 258 EditableText"$999,999"
prevoffer5Symbol 259 EditableText"$999,999"
prevoffer6Symbol 260 EditableText"$999,999"
bankofferSymbol 265 EditableText"$1000000."
your_valueSymbol 270 EditableText"$1,000,000"
bankofferSymbol 272 EditableText"$1000000."
your_valueSymbol 274 EditableText"$1,000,000"




http://swfchan.com/24/115900/info.shtml
Created: 9/3 -2019 06:38:30 Last modified: 9/3 -2019 06:38:30 Server time: 15/11 -2024 01:38:49