[Tools][Expand/Collapse All]Note that automatic extraction of ActionScript 3 is still pretty much unsupported by swfchan. AS1/AS2 works okay most of the time.Frame 1 (691 B)
bmp = new flash.display.BitmapData(428, 240, false, 4278190080);
_root.attachBitmap(bmp, 1);
m = new flash.geom.Matrix();
m.a = (m.d = 1);
m.b = (m.c = 0);
m.tx = 214;
m.ty = 120;
inwm._visible = false;
_root.onEnterFrame = function () {
rn = random(11) - 5;
hm = (random(5) + 1) / 10;
if (rn < inwm.wm._rotation) {
hm = hm * -1;
}
inwm.wm._rotation = inwm.wm._rotation + hm;
rn = random(11) - 5;
hm = (random(5) + 1) / 10;
if (rn < inwm.wm._x) {
hm = hm * -1;
}
inwm.wm._x = inwm.wm._x + hm;
rn = random(11) - 5;
hm = (random(5) + 1) / 10;
if (rn < inwm.wm._y) {
hm = hm * -1;
}
inwm.wm._y = inwm.wm._y + hm;
bmp.draw(inwm, m);
};
Symbol 63 MovieClip Frame 16 (8 B)
stop();
Symbol 64 MovieClip Frame 1 (8 B)
stop();
Symbol 134 MovieClip Frame 330 (102 B)
song1 = (song2 = (song3 = ""));
if (loopnum == undefined) {
loopnum = 1;
} else {
loopnum++;
}
Symbol 134 MovieClip Frame 331 (500 B)
if (loopnum == 1) {
full1 = "Fanart and game data";
}
if (loopnum == 2) {
full1 = "You're watching again?!";
}
if (loopnum == 3) {
full1 = "Go outside or something";
}
if (loopnum == 4) {
full1 = "Secret code on view #20";
}
if (((loopnum > 4) && (loopnum < 20)) || (loopnum > 20)) {
full1 = "This is Loop Number " + loopnum;
}
if (loopnum == 20) {
full1 = "UpUpDnDnLtRtLrRtBAstart";
}
full2 = "Eurobeat Brony";
full3 = "Discord (EuroChaos Mix)";
del = 15;
Instance of Symbol 36 MovieClip in Symbol 134 MovieClip Frame 332 (582 B)
onClipEvent (enterFrame) {
with (this._parent) {
del--;
if (del == 0) {
del = 3;
if (length(song1) != length(full1)) {
song1 = full1.slice((length(full1) - length(song1)) - 1, length(full1) - length(song1)) + song1;
}
}
if (del == 1) {
if (length(song2) != length(full2)) {
song2 = full2.slice((length(full2) - length(song2)) - 1, length(full2) - length(song2)) + song2;
}
}
if (del == 2) {
if (length(song3) != length(full3)) {
song3 = full3.slice((length(full3) - length(song3)) - 1, length(full3) - length(song3)) + song3;
}
}
}
}