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strawhatsamurai.swf

This is the info page for
Flash #116223

(Click the ID number above for more basic data on this flash file.)


Text
10

end turn

end turn

instructions

heeh

Turn  0

item found

select an option

hit points  +10

hit points  +10

chance to dodge +10%

chance to dodge +10%

chance to deflect +10%

strategy mode instructions

close

close

Select a friendly sector and click on an adjacent empty
or enemy sector to attempt to take over that sector.

4

5

page 1 of 6

number on each sector indicates troop strength.

page 2 of 6

troops will not receive reinforcements from other sectors but
will automatically receive reinforcements at the end of turn.

7

instead

page 3 of 6

Select the samurai and click on an adjacent sector to move him.

5

page 4 of 6

the samurai is only able to move freely in friendly sectors.

8

page 5 of 6

move samurai into enemy sectors to enter battle mode at
end of turn.

page 6 of 6

BOW found

bow tutorial

bow tutorial

return

return

i need to take out the guard tower before i can move into the open.

catapult

fire at gate

fire at gate

FIRE AT enemy camp

fire at enemy camp

i need to take out the guard tower before i can move into the open.

YOU have caused me enough trouble! NOW YOU WILL PAY!!!

player stats

max slash combo

slashes

arrows fired

headshots

banners converted          /7

items found                         /7

deaths

score

fights

kills

mission

current objective

hp

dodge hits              %

1

1

1

1

1

1

1

1

1

1

10

90

Stall the construction of the gate until friendly forces arrive.

take down the guard tower

arrow headshots

1

time

210 min 48 sec

turn

1

1

1

sectdrs owned

/

to be continued...

to be continued...

return to title screen

achievement!

it is a time of war.

close

close

(click to continue)

the lands are torn between
conquering warlords.

The Aka-Ryu army from the north
is attempting to expand southwards.

our forts guarding the mountain pass
have come under seige.

with the forts occupied, an advance
force was sent to take control of
the mountain pass.

If they successfully fortify the pass,
the aka-ryu will be almost impossible
to drive back.

Our troops are too far away to arrive
before the enemy fortifications
are complete.

this is where you come in -
right now you are the closest
to the mountain pass.

We need you to stall the construction
of the enemy fortifications until
friendly forces arrive.

When friendly forces arrive, lead them
to wipe out the aka-ryu advance forces.

Defeat the enemy commander and the
aka-ryu advance forces will fall soon
after.

strategy mode

mission accomplished

mission

mission start!

If you liked this game, please vote it
for the "E4 Grand Master Flash Award".
Voting ends 31 Oct 2008. Thanks =)

straw hat samurai

play

play

v1.3

Music: Kevin MacLeod

Director's cut

enter  password

AREA CLEAR

YOU DIED

Click here to continue

YOU DIED

Click here to continue

Click to continue

000123

i i i

0

000123

20

Loading...

100

%

ActionScript [AS3]

Section 1
//arrowammo_icon_36 (shunpo_fla.arrowammo_icon_36) package shunpo_fla { import flash.display.*; import flash.text.*; public dynamic class arrowammo_icon_36 extends MovieClip { public var arrowtext:TextField; } }//package shunpo_fla
Section 2
//banner_115 (shunpo_fla.banner_115) package shunpo_fla { import flash.display.*; public dynamic class banner_115 extends MovieClip { public function banner_115(){ addFrameScript(0, frame1, 1, frame2); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package shunpo_fla
Section 3
//birdstop_221 (shunpo_fla.birdstop_221) package shunpo_fla { import flash.display.*; import flash.events.*; import flash.geom.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.net.*; import flash.filters.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class birdstop_221 extends MovieClip { public var temp:int; public function birdstop_221(){ addFrameScript(0, frame1, 8, frame9, 18, frame19, 28, frame29, 38, frame39, 40, frame41, 42, frame43); } function frame1(){ } function frame19(){ if ((Math.random() * 8) < 7){ this.gotoAndPlay(10); } else { temp = (Math.random() * 5); if (temp == 0){ this.gotoAndPlay(1); } else { if (temp == 1){ this.gotoAndPlay(10); } else { if (temp == 2){ this.gotoAndPlay(20); } else { if (temp == 3){ this.gotoAndPlay(30); } else { if (temp == 4){ this.gotoAndPlay(40); }; }; }; }; }; if ((Math.random() * 10) < 1){ this.scaleX = -(this.scaleX); }; }; } function frame9(){ if ((Math.random() * 8) < 7){ this.gotoAndPlay(1); } else { temp = (Math.random() * 5); if (temp == 0){ this.gotoAndPlay(1); } else { if (temp == 1){ this.gotoAndPlay(10); } else { if (temp == 2){ this.gotoAndPlay(20); } else { if (temp == 3){ this.gotoAndPlay(30); } else { if (temp == 4){ this.gotoAndPlay(40); }; }; }; }; }; if ((Math.random() * 10) < 1){ this.scaleX = -(this.scaleX); }; if ((Math.random() * 10) < 1){ MovieClip(this.parent).flyaway(); }; }; } function frame29(){ if ((Math.random() * 8) < 7){ this.gotoAndPlay(20); } else { temp = (Math.random() * 5); if (temp == 0){ this.gotoAndPlay(1); } else { if (temp == 1){ this.gotoAndPlay(10); } else { if (temp == 2){ this.gotoAndPlay(20); } else { if (temp == 3){ this.gotoAndPlay(30); } else { if (temp == 4){ this.gotoAndPlay(40); }; }; }; }; }; if ((Math.random() * 10) < 1){ this.scaleX = -(this.scaleX); }; }; } function frame39(){ if ((Math.random() * 2) < 1){ this.gotoAndPlay(30); } else { this.gotoAndPlay(1); }; } function frame43(){ this.gotoAndPlay(1); } function frame41(){ if (!MovieClip(parent).onscarecrow){ if (this.scaleX < 0){ this.x = (this.x + 7); } else { this.x = (this.x - 7); }; }; } } }//package shunpo_fla
Section 4
//bloodspurt_191 (shunpo_fla.bloodspurt_191) package shunpo_fla { import flash.display.*; public dynamic class bloodspurt_191 extends MovieClip { public function bloodspurt_191(){ addFrameScript(24, frame25); } function frame25(){ stop(); } } }//package shunpo_fla
Section 5
//bossdialoganim_147 (shunpo_fla.bossdialoganim_147) package shunpo_fla { import flash.display.*; import flash.events.*; public dynamic class bossdialoganim_147 extends MovieClip { public var enemydialog:MovieClip; public function bossdialoganim_147(){ addFrameScript(0, frame1, 1, frame2, 11, frame12, 23, frame24); } function frame12(){ stop(); } function frame1(){ enemydialog.visible = false; stop(); } function frame24(){ stop(); enemydialog.visible = false; } function frame2(){ enemydialog.visible = true; enemydialog.buttonMode = true; enemydialog.addEventListener(MouseEvent.CLICK, enemydialogEvent); } public function enemydialogEvent(_arg1:Event):void{ this.play(); StatsManager.instance.bossDialogClick(); } } }//package shunpo_fla
Section 6
//bowdialog_135 (shunpo_fla.bowdialog_135) package shunpo_fla { import flash.display.*; import flash.events.*; import flash.geom.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.net.*; import flash.filters.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class bowdialog_135 extends MovieClip { public var btn2:SimpleButton; public var btn1:SimpleButton; public function bowdialog_135(){ addFrameScript(0, frame1); } public function btn1ClickEvent(_arg1:Event):void{ this.visible = false; StatsManager.instance.location = 37; MovieClip(parent.parent).transition.gotoAndPlay(25); } function frame1(){ btn1.addEventListener(MouseEvent.CLICK, btn1ClickEvent); btn2.addEventListener(MouseEvent.CLICK, btn2ClickEvent); } public function btn2ClickEvent(_arg1:Event):void{ this.visible = false; } } }//package shunpo_fla
Section 7
//catapultdialog_141 (shunpo_fla.catapultdialog_141) package shunpo_fla { import flash.display.*; import flash.events.*; public dynamic class catapultdialog_141 extends MovieClip { public var btn2:SimpleButton; public var btn1:SimpleButton; public function catapultdialog_141(){ addFrameScript(0, frame1); } public function cbtn2ClickEvent(_arg1:Event):void{ this.visible = false; StatsManager.instance.fireAtCamp(); } function frame1(){ btn1.addEventListener(MouseEvent.CLICK, cbtn1ClickEvent); btn2.addEventListener(MouseEvent.CLICK, cbtn2ClickEvent); } public function cbtn1ClickEvent(_arg1:Event):void{ this.visible = false; StatsManager.instance.fireAtGate(); } } }//package shunpo_fla
Section 8
//dashcloud_183 (shunpo_fla.dashcloud_183) package shunpo_fla { import flash.display.*; import flash.events.*; import flash.geom.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.net.*; import flash.filters.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class dashcloud_183 extends MovieClip { public function dashcloud_183(){ addFrameScript(0, frame1); } function frame1(){ this.visible = MovieClip(parent.parent.parent).shouldDrawSmoke(); } } }//package shunpo_fla
Section 9
//enemy_shieldarm_270 (shunpo_fla.enemy_shieldarm_270) package shunpo_fla { import flash.display.*; public dynamic class enemy_shieldarm_270 extends MovieClip { public var shield:MovieClip; } }//package shunpo_fla
Section 10
//enemy1_attack_238 (shunpo_fla.enemy1_attack_238) package shunpo_fla { import flash.display.*; import flash.events.*; import flash.geom.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.net.*; import flash.filters.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class enemy1_attack_238 extends MovieClip { public var head:MovieClip; public function enemy1_attack_238(){ addFrameScript(15, frame16, 19, frame20); } function frame16(){ MovieClip(parent.parent).checkEnemyWeaponHitPlayer(this.weapon); } function frame20(){ MovieClip(parent.parent).moveAgain(); } } }//package shunpo_fla
Section 11
//enemy1_die_2_250 (shunpo_fla.enemy1_die_2_250) package shunpo_fla { import flash.display.*; import flash.events.*; import flash.geom.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.net.*; import flash.filters.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class enemy1_die_2_250 extends MovieClip { public var pt; public var xpos; public var xvel; public var bp; public var bloodspurt:MovieClip; public var marker:MovieClip; public var rot; public var head; public function enemy1_die_2_250(){ addFrameScript(1, frame2, 18, frame19, 29, frame30); } function frame30(){ stop(); MovieClip(parent.parent).deathAnimDone = true; } function frame19(){ if (bp != null){ bp.setActive(false); }; } function frame2(){ if ((((Player.stageMode == 1)) || (ParticleSystemManager.isAbleToSupport()))){ bp = ParticleSystemManager.instance.createParticleSystem(BloodParticleSystem.typeCode, 0, 0, this); bp.setMarker(marker); bp.setNumber(10); bp.setVel(6); bloodspurt.visible = false; }; marker.visible = false; xvel = ((Math.random() * 3) + 3); xpos = 0; rot = -(((Math.random() * 10) + 10)); if ((Math.random() * 2) < 1){ xvel = -(xvel); xpos = 50; rot = -(rot); }; pt = new Point(xpos, (-80 - (Math.random() * 20))); pt = this.localToGlobal(pt); pt = EnemyManager.instance.getGameStage().globalToLocal(pt); head = ProjectileManager.instance.createProjectile(3, pt.x, pt.y, xvel, ((Math.random() * 3) + 3)); head.rot = rot; } } }//package shunpo_fla
Section 12
//enemy1_die_240 (shunpo_fla.enemy1_die_240) package shunpo_fla { import flash.display.*; import flash.events.*; import flash.geom.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.net.*; import flash.filters.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class enemy1_die_240 extends MovieClip { public var bp; public var bloodspurt:MovieClip; public var marker:MovieClip; public function enemy1_die_240(){ addFrameScript(1, frame2, 18, frame19, 29, frame30); } function frame19(){ if (bp != null){ bp.setActive(false); }; } function frame30(){ stop(); MovieClip(parent.parent).deathAnimDone = true; } function frame2(){ if ((((Player.stageMode == 1)) || (ParticleSystemManager.isAbleToSupport()))){ bp = ParticleSystemManager.instance.createParticleSystem(BloodParticleSystem.typeCode, 0, 0, this); bp.setMarker(marker); bloodspurt.visible = false; }; marker.visible = false; } } }//package shunpo_fla
Section 13
//enemy1_die_3_245 (shunpo_fla.enemy1_die_3_245) package shunpo_fla { import flash.display.*; import flash.events.*; import flash.geom.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.net.*; import flash.filters.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class enemy1_die_3_245 extends MovieClip { public var pt; public var xpos; public var xvel; public var bp; public var arm; public var bloodspurt:MovieClip; public var marker:MovieClip; public var xscale; public var rot; public function enemy1_die_3_245(){ addFrameScript(1, frame2, 18, frame19, 29, frame30); } function frame30(){ stop(); MovieClip(parent.parent).deathAnimDone = true; } function frame19(){ if (bp != null){ bp.setActive(false); }; } function frame2(){ if ((((Player.stageMode == 1)) || (ParticleSystemManager.isAbleToSupport()))){ bp = ParticleSystemManager.instance.createParticleSystem(BloodParticleSystem.typeCode, 0, 0, this); bp.setMarker(marker); bp.setNumber(10); bloodspurt.visible = false; }; marker.visible = false; xvel = ((Math.random() * 3) + 5); xpos = 0; rot = ((Math.random() * 10) + 15); xscale = -1; if (MovieClip(parent.parent).currentFrame == 1){ xvel = -(xvel); xpos = 30; rot = -(rot); xscale = 1; }; pt = new Point(xpos, -30); pt = this.localToGlobal(pt); pt = EnemyManager.instance.getGameStage().globalToLocal(pt); arm = ProjectileManager.instance.createProjectile(4, pt.x, pt.y, xvel, ((Math.random() * 3) + 3)); arm.rot = rot; arm.scaleX = xscale; } } }//package shunpo_fla
Section 14
//enemy1_die_byarrow1_255 (shunpo_fla.enemy1_die_byarrow1_255) package shunpo_fla { import flash.display.*; import flash.events.*; import flash.geom.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.net.*; import flash.filters.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class enemy1_die_byarrow1_255 extends MovieClip { public var bp; public var bloodspurt:MovieClip; public var marker:MovieClip; public function enemy1_die_byarrow1_255(){ addFrameScript(1, frame2, 5, frame6, 31, frame32); } function frame6(){ if (bp != null){ bp.setActive(false); }; } function frame2(){ if ((((Player.stageMode == 1)) || (ParticleSystemManager.isAbleToSupport()))){ bp = ParticleSystemManager.instance.createParticleSystem(BloodParticleSystem.typeCode, 0, 0, this); bp.setMarker(marker); bp.setNumber(15); bp.setVel(12); bloodspurt.visible = false; }; marker.visible = false; } function frame32(){ stop(); MovieClip(parent.parent).deathAnimDone = true; } } }//package shunpo_fla
Section 15
//enemy1_direction_235 (shunpo_fla.enemy1_direction_235) package shunpo_fla { import flash.display.*; public dynamic class enemy1_direction_235 extends MovieClip { public var enemy:MovieClip; public function enemy1_direction_235(){ addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5, 5, frame6, 6, frame7); } function frame3(){ stop(); } function frame6(){ stop(); } function frame7(){ stop(); } function frame1(){ stop(); } function frame4(){ stop(); } function frame5(){ stop(); } function frame2(){ stop(); } } }//package shunpo_fla
Section 16
//enemy1_stop_84 (shunpo_fla.enemy1_stop_84) package shunpo_fla { import flash.display.*; public dynamic class enemy1_stop_84 extends MovieClip { public var head:MovieClip; } }//package shunpo_fla
Section 17
//enemy1_walk_236 (shunpo_fla.enemy1_walk_236) package shunpo_fla { import flash.display.*; public dynamic class enemy1_walk_236 extends MovieClip { public var head:MovieClip; } }//package shunpo_fla
Section 18
//enemy2_aimingtop_290 (shunpo_fla.enemy2_aimingtop_290) package shunpo_fla { import flash.display.*; import flash.events.*; import flash.geom.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.net.*; import flash.filters.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class enemy2_aimingtop_290 extends MovieClip { public var bow:MovieClip; public var head:MovieClip; public function enemy2_aimingtop_290(){ addFrameScript(0, frame1); } function frame1(){ if (!MovieClip(root).pauseGame){ this.rotation = MovieClip(parent.parent.parent).getAimAngle(this); }; } } }//package shunpo_fla
Section 19
//enemy2_aimingtop2_291 (shunpo_fla.enemy2_aimingtop2_291) package shunpo_fla { import flash.display.*; import flash.events.*; import flash.geom.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.net.*; import flash.filters.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class enemy2_aimingtop2_291 extends MovieClip { public var bow:MovieClip; public var head:MovieClip; public function enemy2_aimingtop2_291(){ addFrameScript(0, frame1); } function frame1(){ this.rotation = MovieClip(parent.parent.parent).lastAimAngle; } } }//package shunpo_fla
Section 20
//enemy2_direction_286 (shunpo_fla.enemy2_direction_286) package shunpo_fla { import flash.display.*; public dynamic class enemy2_direction_286 extends MovieClip { public var enemy:MovieClip; public function enemy2_direction_286(){ addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5, 5, frame6, 6, frame7); } function frame3(){ stop(); } function frame6(){ stop(); } function frame7(){ stop(); } function frame1(){ stop(); } function frame4(){ stop(); } function frame5(){ stop(); } function frame2(){ stop(); } } }//package shunpo_fla
Section 21
//enemy2_shoot_289 (shunpo_fla.enemy2_shoot_289) package shunpo_fla { import flash.display.*; import flash.events.*; import flash.geom.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.net.*; import flash.filters.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class enemy2_shoot_289 extends MovieClip { public var bow:MovieClip; public var head:MovieClip; public var aimtop:MovieClip; public function enemy2_shoot_289(){ addFrameScript(3, frame4, 4, frame5, 19, frame20); } function frame20(){ MovieClip(parent.parent).doStop(); } function frame4(){ if ((Math.random() * 2) < 1){ this.gotoAndPlay(1); }; } function frame5(){ MovieClip(parent.parent).shootArrow(aimtop.bow); } } }//package shunpo_fla
Section 22
//enemy2_stop_89 (shunpo_fla.enemy2_stop_89) package shunpo_fla { import flash.display.*; public dynamic class enemy2_stop_89 extends MovieClip { public var bow:MovieClip; public var head:MovieClip; } }//package shunpo_fla
Section 23
//enemy2_walking_287 (shunpo_fla.enemy2_walking_287) package shunpo_fla { import flash.display.*; public dynamic class enemy2_walking_287 extends MovieClip { public var bow:MovieClip; public var head:MovieClip; } }//package shunpo_fla
Section 24
//enemy3_attack_279 (shunpo_fla.enemy3_attack_279) package shunpo_fla { import flash.display.*; import flash.events.*; import flash.geom.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.net.*; import flash.filters.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class enemy3_attack_279 extends MovieClip { public var weapon:MovieClip; public var head:MovieClip; public function enemy3_attack_279(){ addFrameScript(2, frame3, 3, frame4, 4, frame5, 19, frame20); } function frame3(){ MovieClip(parent.parent).checkEnemyWeaponHitPlayer(this.weapon); } function frame20(){ MovieClip(parent.parent).moveAgain(); MovieClip(parent.parent).setReload(false); } function frame4(){ MovieClip(parent.parent).checkEnemyWeaponHitPlayer(this.weapon); } function frame5(){ MovieClip(parent.parent).checkEnemyWeaponHitPlayer(this.weapon); MovieClip(parent.parent).setReload(true); } } }//package shunpo_fla
Section 25
//enemy3_direction_277 (shunpo_fla.enemy3_direction_277) package shunpo_fla { import flash.display.*; public dynamic class enemy3_direction_277 extends MovieClip { public var enemy:MovieClip; public function enemy3_direction_277(){ addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5, 5, frame6, 6, frame7); } function frame3(){ stop(); } function frame6(){ stop(); } function frame7(){ stop(); } function frame1(){ stop(); } function frame4(){ stop(); } function frame5(){ stop(); } function frame2(){ stop(); } } }//package shunpo_fla
Section 26
//enemy3_stop_95 (shunpo_fla.enemy3_stop_95) package shunpo_fla { import flash.display.*; public dynamic class enemy3_stop_95 extends MovieClip { public var weapon:MovieClip; public var head:MovieClip; } }//package shunpo_fla
Section 27
//enemy3_walk_278 (shunpo_fla.enemy3_walk_278) package shunpo_fla { import flash.display.*; public dynamic class enemy3_walk_278 extends MovieClip { public var weapon:MovieClip; public var head:MovieClip; } }//package shunpo_fla
Section 28
//enemy4_attack_284 (shunpo_fla.enemy4_attack_284) package shunpo_fla { import flash.display.*; import flash.events.*; import flash.geom.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.net.*; import flash.filters.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class enemy4_attack_284 extends MovieClip { public var weapon:MovieClip; public var head:MovieClip; public function enemy4_attack_284(){ addFrameScript(0, frame1, 5, frame6); } function frame6(){ if (MovieClip(parent.parent).isNearPlayer()){ MovieClip(parent.parent).checkEnemyWeaponHitPlayer(this.weapon.tip); }; } function frame1(){ if (MovieClip(parent.parent).isNearPlayer()){ MovieClip(parent.parent).checkEnemyWeaponHitPlayer(this.weapon.tip); }; } } }//package shunpo_fla
Section 29
//enemy4_direction_282 (shunpo_fla.enemy4_direction_282) package shunpo_fla { import flash.display.*; public dynamic class enemy4_direction_282 extends MovieClip { public var enemy:MovieClip; public function enemy4_direction_282(){ addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5, 5, frame6, 6, frame7); } function frame3(){ stop(); } function frame6(){ stop(); } function frame7(){ stop(); } function frame1(){ stop(); } function frame4(){ stop(); } function frame5(){ stop(); } function frame2(){ stop(); } } }//package shunpo_fla
Section 30
//enemy4_stop_75 (shunpo_fla.enemy4_stop_75) package shunpo_fla { import flash.display.*; public dynamic class enemy4_stop_75 extends MovieClip { public var head:MovieClip; } }//package shunpo_fla
Section 31
//enemy4_walk_283 (shunpo_fla.enemy4_walk_283) package shunpo_fla { import flash.display.*; public dynamic class enemy4_walk_283 extends MovieClip { public var head:MovieClip; } }//package shunpo_fla
Section 32
//enemy5_attack_274 (shunpo_fla.enemy5_attack_274) package shunpo_fla { import flash.display.*; import flash.events.*; import flash.geom.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.net.*; import flash.filters.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class enemy5_attack_274 extends MovieClip { public var shield:MovieClip; public var head:MovieClip; public function enemy5_attack_274(){ addFrameScript(11, frame12, 19, frame20); } function frame12(){ MovieClip(parent.parent).checkEnemyWeaponHitPlayer(this.weapon); } function frame20(){ MovieClip(parent.parent).actionState = 1; } } }//package shunpo_fla
Section 33
//enemy5_direction_268 (shunpo_fla.enemy5_direction_268) package shunpo_fla { import flash.display.*; public dynamic class enemy5_direction_268 extends MovieClip { public var enemy:MovieClip; public function enemy5_direction_268(){ addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5, 5, frame6, 6, frame7, 9, frame10); } function frame10(){ stop(); } function frame3(){ stop(); } function frame6(){ stop(); } function frame7(){ stop(); } function frame1(){ stop(); } function frame4(){ stop(); } function frame5(){ stop(); } function frame2(){ stop(); } } }//package shunpo_fla
Section 34
//enemy5_squat_269 (shunpo_fla.enemy5_squat_269) package shunpo_fla { import flash.display.*; public dynamic class enemy5_squat_269 extends MovieClip { public var shield:MovieClip; public var head:MovieClip; public function enemy5_squat_269(){ addFrameScript(2, frame3); } function frame3(){ stop(); } } }//package shunpo_fla
Section 35
//enemy5_stop_275 (shunpo_fla.enemy5_stop_275) package shunpo_fla { import flash.display.*; public dynamic class enemy5_stop_275 extends MovieClip { public var shield:MovieClip; } }//package shunpo_fla
Section 36
//enemy5_walk_272 (shunpo_fla.enemy5_walk_272) package shunpo_fla { import flash.display.*; public dynamic class enemy5_walk_272 extends MovieClip { public var shield:MovieClip; public var head:MovieClip; } }//package shunpo_fla
Section 37
//enemy6_attack_260 (shunpo_fla.enemy6_attack_260) package shunpo_fla { import flash.display.*; import flash.events.*; import flash.geom.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.net.*; import flash.filters.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class enemy6_attack_260 extends MovieClip { public var weapon:MovieClip; public var weapon1:MovieClip; public var weapon2:MovieClip; public function enemy6_attack_260(){ addFrameScript(10, frame11, 22, frame23, 23, frame24, 24, frame25, 29, frame30); } function frame25(){ if (MovieClip(parent.parent).isNearPlayer()){ MovieClip(parent.parent).checkEnemyWeaponHitPlayer(this.weapon1); }; if (MovieClip(parent.parent).isNearPlayer()){ MovieClip(parent.parent).checkEnemyWeaponHitPlayer(this.weapon2); }; } function frame23(){ if (MovieClip(parent.parent).isNearPlayer()){ MovieClip(parent.parent).checkEnemyWeaponHitPlayer(this.weapon1); }; } function frame24(){ if (MovieClip(parent.parent).isNearPlayer()){ MovieClip(parent.parent).checkEnemyWeaponHitPlayer(this.weapon1); }; } function frame30(){ if (MovieClip(parent.parent).isNearPlayer()){ MovieClip(parent.parent).checkEnemyWeaponHitPlayer(this.weapon1); }; if (MovieClip(parent.parent).isNearPlayer()){ MovieClip(parent.parent).checkEnemyWeaponHitPlayer(this.weapon2); }; gotoAndPlay(1); } function frame11(){ this.gotoAndPlay(1); } } }//package shunpo_fla
Section 38
//enemy6_die_262 (shunpo_fla.enemy6_die_262) package shunpo_fla { import flash.display.*; import flash.events.*; import flash.geom.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.net.*; import flash.filters.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class enemy6_die_262 extends MovieClip { public var bp; public var bloodspurt:MovieClip; public var marker:MovieClip; public function enemy6_die_262(){ addFrameScript(0, frame1, 58, frame59, 59, frame60); } function frame1(){ if ((((Player.stageMode == 1)) || (ParticleSystemManager.isAbleToSupport()))){ bp = ParticleSystemManager.instance.createParticleSystem(BloodParticleSystem.typeCode, 0, 0, this); bp.setMarker(marker); bp.setVel(10); bloodspurt.visible = false; }; marker.visible = false; } function frame59(){ if (bp != null){ bp.setActive(false); }; } function frame60(){ stop(); MovieClip(parent.parent).deathAnimDone = true; } } }//package shunpo_fla
Section 39
//enemy6_direction_257 (shunpo_fla.enemy6_direction_257) package shunpo_fla { import flash.display.*; public dynamic class enemy6_direction_257 extends MovieClip { public var enemy:MovieClip; public function enemy6_direction_257(){ addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 9, frame10, 10, frame11); } function frame10(){ stop(); } function frame3(){ stop(); } function frame1(){ stop(); } function frame4(){ stop(); } function frame2(){ stop(); } function frame11(){ stop(); } } }//package shunpo_fla
Section 40
//enemy6_jump_264 (shunpo_fla.enemy6_jump_264) package shunpo_fla { import flash.display.*; public dynamic class enemy6_jump_264 extends MovieClip { public var weapon:MovieClip; } }//package shunpo_fla
Section 41
//enemy6_jumpstart_263 (shunpo_fla.enemy6_jumpstart_263) package shunpo_fla { import flash.display.*; import flash.events.*; import flash.geom.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.net.*; import flash.filters.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class enemy6_jumpstart_263 extends MovieClip { public var enemy:MovieClip; public var dashcloud2:MovieClip; public var dashcloud1:MovieClip; public function enemy6_jumpstart_263(){ addFrameScript(14, frame15); } function frame15(){ MovieClip(parent.parent).jumpDownStart(); stop(); } } }//package shunpo_fla
Section 42
//enemy6_throwspear_265 (shunpo_fla.enemy6_throwspear_265) package shunpo_fla { import flash.display.*; import flash.events.*; import flash.geom.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.net.*; import flash.filters.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class enemy6_throwspear_265 extends MovieClip { public var weapon:MovieClip; public function enemy6_throwspear_265(){ addFrameScript(7, frame8); } function frame8(){ MovieClip(parent.parent).throwSpear(); } } }//package shunpo_fla
Section 43
//enemycatapultoperator_294 (shunpo_fla.enemycatapultoperator_294) package shunpo_fla { import flash.display.*; public dynamic class enemycatapultoperator_294 extends MovieClip { public var head:MovieClip; public function enemycatapultoperator_294(){ addFrameScript(0, frame1, 20, frame21, 39, frame40); } function frame1(){ stop(); } function frame21(){ gotoAndPlay(1); } function frame40(){ stop(); } } }//package shunpo_fla
Section 44
//enemydialog_145 (shunpo_fla.enemydialog_145) package shunpo_fla { import flash.display.*; import flash.text.*; public dynamic class enemydialog_145 extends MovieClip { public var words:TextField; public var pic1:MovieClip; } }//package shunpo_fla
Section 45
//enemydialoganim_144 (shunpo_fla.enemydialoganim_144) package shunpo_fla { import flash.display.*; import flash.events.*; public dynamic class enemydialoganim_144 extends MovieClip { public var enemydialog:MovieClip; public function enemydialoganim_144(){ addFrameScript(0, frame1, 1, frame2, 11, frame12, 23, frame24); } function frame12(){ stop(); } function frame1(){ enemydialog.visible = false; stop(); } function frame24(){ stop(); enemydialog.visible = false; } function frame2(){ enemydialog.visible = true; enemydialog.buttonMode = true; enemydialog.addEventListener(MouseEvent.CLICK, enemydialogEvent); } public function enemydialogEvent(_arg1:Event):void{ this.play(); StatsManager.instance.enemyDialogClick(); } } }//package shunpo_fla
Section 46
//enemyicon_82 (shunpo_fla.enemyicon_82) package shunpo_fla { import flash.display.*; import flash.events.*; public dynamic class enemyicon_82 extends MovieClip { public var enemy:MovieClip; public function enemyicon_82(){ addFrameScript(0, frame1); } function frame1(){ stop(); enemy.buttonMode = true; enemy.addEventListener(MouseEvent.CLICK, enemyEvent); } public function enemyEvent(_arg1:Event):void{ StatsManager.instance.gotoLevel(StatsManager.instance.getPatrolLocation(this)); } } }//package shunpo_fla
Section 47
//enemyicon_individual_83 (shunpo_fla.enemyicon_individual_83) package shunpo_fla { import flash.display.*; public dynamic class enemyicon_individual_83 extends MovieClip { public var katana:MovieClip; public var shield:MovieClip; public var enemy:MovieClip; public var spear:MovieClip; public var sword:MovieClip; } }//package shunpo_fla
Section 48
//foreground_11 (shunpo_fla.foreground_11) package shunpo_fla { import flash.display.*; public dynamic class foreground_11 extends MovieClip { public var g3:MovieClip; public var g1:MovieClip; public var g2:MovieClip; public function foreground_11(){ addFrameScript(0, frame1, 1, frame2); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package shunpo_fla
Section 49
//founddialog_125 (shunpo_fla.founddialog_125) package shunpo_fla { import flash.display.*; import flash.events.*; public dynamic class founddialog_125 extends MovieClip { public var btn2:SimpleButton; public var btn1:SimpleButton; public function founddialog_125(){ addFrameScript(0, frame1); } public function btn1ClickEvent(_arg1:Event):void{ this.visible = false; StatsManager.instance.hp = (StatsManager.instance.hp + 10); StatsManager.instance.totalItems++; } function frame1(){ btn1.addEventListener(MouseEvent.CLICK, btn1ClickEvent); btn2.addEventListener(MouseEvent.CLICK, btn2ClickEvent); } public function btn2ClickEvent(_arg1:Event):void{ this.visible = false; StatsManager.instance.armor++; StatsManager.instance.totalItems++; } } }//package shunpo_fla
Section 50
//friendlyicon_99 (shunpo_fla.friendlyicon_99) package shunpo_fla { import flash.display.*; import flash.events.*; public dynamic class friendlyicon_99 extends MovieClip { public var friendly:MovieClip; public function friendlyicon_99(){ addFrameScript(0, frame1); } function frame1(){ stop(); friendly.buttonMode = true; friendly.addEventListener(MouseEvent.CLICK, friendlyEvent); } public function friendlyEvent(_arg1:Event):void{ StatsManager.instance.gotoLevel(StatsManager.instance.getFriendlyLocation(this)); } } }//package shunpo_fla
Section 51
//friendlyicon_individual_100 (shunpo_fla.friendlyicon_individual_100) package shunpo_fla { import flash.display.*; public dynamic class friendlyicon_individual_100 extends MovieClip { public var katana:MovieClip; public var shield:MovieClip; public var enemy:MovieClip; public var spear:MovieClip; public var sword:MovieClip; } }//package shunpo_fla
Section 52
//friendlyspear_105 (shunpo_fla.friendlyspear_105) package shunpo_fla { import flash.display.*; public dynamic class friendlyspear_105 extends MovieClip { public var tip:MovieClip; } }//package shunpo_fla
Section 53
//gate_113 (shunpo_fla.gate_113) package shunpo_fla { import flash.display.*; public dynamic class gate_113 extends MovieClip { public function gate_113(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package shunpo_fla
Section 54
//grass_12 (shunpo_fla.grass_12) package shunpo_fla { import flash.display.*; public dynamic class grass_12 extends MovieClip { public function grass_12(){ addFrameScript(28, frame29); } function frame29(){ if ((Math.random() * 5) > 3){ this.gotoAndPlay(21); }; } } }//package shunpo_fla
Section 55
//guardtower_people_232 (shunpo_fla.guardtower_people_232) package shunpo_fla { import flash.display.*; import flash.events.*; import flash.geom.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.net.*; import flash.filters.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class guardtower_people_232 extends MovieClip { public var enemy:MovieClip; public function guardtower_people_232(){ addFrameScript(0, frame1, 10, frame11, 12, frame13, 20, frame21, 24, frame25); } function frame1(){ stop(); this.down = false; } function frame25(){ stop(); this.down = false; } function frame13(){ stop(); this.down = true; } function frame21(){ if ((Math.random() * 3) < 1){ gotoAndPlay(20); }; } function frame11(){ if ((Math.random() * 3) < 1){ gotoAndPlay(10); }; } } }//package shunpo_fla
Section 56
//guardtowericon_112 (shunpo_fla.guardtowericon_112) package shunpo_fla { import flash.display.*; import flash.events.*; public dynamic class guardtowericon_112 extends MovieClip { public function guardtowericon_112(){ addFrameScript(0, frame1, 1, frame2, 2, frame3); } function frame3(){ stop(); } function frame1(){ stop(); stop(); this.buttonMode = true; this.addEventListener(MouseEvent.CLICK, clickEvent); } function frame2(){ stop(); } public function clickEvent(_arg1:Event):void{ StatsManager.instance.gotoLevel(13); } } }//package shunpo_fla
Section 57
//healthbar_38 (shunpo_fla.healthbar_38) package shunpo_fla { import flash.display.*; public dynamic class healthbar_38 extends MovieClip { public function healthbar_38(){ addFrameScript(0, frame1, 1, frame2); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package shunpo_fla
Section 58
//hexdialog_128 (shunpo_fla.hexdialog_128) package shunpo_fla { import flash.display.*; import flash.events.*; public dynamic class hexdialog_128 extends MovieClip { public var next:SimpleButton; public var btn1:SimpleButton; public var selected:MovieClip; public var back:SimpleButton; public function hexdialog_128(){ addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5, 5, frame6); } public function btn1ClickEvent(_arg1:Event):void{ this.visible = false; } public function back3ClickEvent(_arg1:Event):void{ this.gotoAndPlay(3); } public function nextClickEvent(_arg1:Event):void{ nextFrame(); } function frame3(){ btn1.addEventListener(MouseEvent.CLICK, btn1ClickEvent); next.addEventListener(MouseEvent.CLICK, nextClickEvent); back.addEventListener(MouseEvent.CLICK, back2ClickEvent); stop(); } function frame6(){ btn1.addEventListener(MouseEvent.CLICK, btn1ClickEvent); back.addEventListener(MouseEvent.CLICK, back5ClickEvent); stop(); } function frame1(){ btn1.addEventListener(MouseEvent.CLICK, btn1ClickEvent); next.addEventListener(MouseEvent.CLICK, nextClickEvent); stop(); } function frame4(){ btn1.addEventListener(MouseEvent.CLICK, btn1ClickEvent); next.addEventListener(MouseEvent.CLICK, nextClickEvent); back.addEventListener(MouseEvent.CLICK, back3ClickEvent); stop(); } function frame5(){ btn1.addEventListener(MouseEvent.CLICK, btn1ClickEvent); next.addEventListener(MouseEvent.CLICK, nextClickEvent); back.addEventListener(MouseEvent.CLICK, back4ClickEvent); stop(); } public function back2ClickEvent(_arg1:Event):void{ this.gotoAndPlay(2); } function frame2(){ btn1.addEventListener(MouseEvent.CLICK, btn1ClickEvent); next.addEventListener(MouseEvent.CLICK, nextClickEvent); back.addEventListener(MouseEvent.CLICK, back1ClickEvent); stop(); } public function back1ClickEvent(_arg1:Event):void{ this.gotoAndPlay(1); } public function back5ClickEvent(_arg1:Event):void{ this.gotoAndPlay(5); } public function back4ClickEvent(_arg1:Event):void{ this.gotoAndPlay(4); } } }//package shunpo_fla
Section 59
//hexgrid_111 (shunpo_fla.hexgrid_111) package shunpo_fla { import flash.display.*; public dynamic class hexgrid_111 extends MovieClip { public var hex_3_0:Hex; public var hex_3_1:Hex; public var hex_3_3:Hex; public var hex_3_5:Hex; public var hex_3_4:Hex; public var hex_3_6:Hex; public var hex_3_7:Hex; public var hex_3_8:Hex; public var hex_3_2:Hex; public var hex_3_9:Hex; public var hex_2_0:Hex; public var hex_2_4:Hex; public var hex_2_5:Hex; public var hex_2_6:Hex; public var hex_2_7:Hex; public var hex_2_9:Hex; public var hex_2_3:Hex; public var hex_3_11:Hex; public var hex_3_10:Hex; public var hex_1_1:Hex; public var hex_1_2:Hex; public var hex_1_5:Hex; public var hex_1_6:Hex; public var hex_1_4:Hex; public var hex_1_7:Hex; public var hex_1_8:Hex; public var hex_1_3:Hex; public var hex_9_5:Hex; public var hex_9_8:Hex; public var hex_9_6:Hex; public var hex_1_0:Hex; public var hex_9_4:Hex; public var hex_4_10:Hex; public var hex_9_7:Hex; public var hex_10_4:Hex; public var hex_10_5:Hex; public var hex_10_6:Hex; public var hex_10_7:Hex; public var hex_0_0:Hex; public var hex_0_1:Hex; public var hex_0_2:Hex; public var hex_0_4:Hex; public var hex_0_5:Hex; public var hex_0_6:Hex; public var hex_0_7:Hex; public var hex_0_8:Hex; public var hex_0_9:Hex; public var hex_0_3:Hex; public var hex_8_4:Hex; public var hex_8_5:Hex; public var hex_8_6:Hex; public var hex_8_7:Hex; public var hex_8_8:Hex; public var hex_7_4:Hex; public var hex_7_5:Hex; public var hex_7_7:Hex; public var hex_5_10:Hex; public var hex_7_9:Hex; public var hex_5_11:Hex; public var hex_7_6:Hex; public var hex_7_8:Hex; public var hex_0_10:Hex; public var hex_6_5:Hex; public var hex_6_6:Hex; public var hex_6_9:Hex; public var hex_6_3:Hex; public var hex_6_8:Hex; public var hex_5_1:Hex; public var hex_5_5:Hex; public var hex_5_7:Hex; public var hex_5_2:Hex; public var hex_5_6:Hex; public var hex_1_11:Hex; public var hex_5_0:Hex; public var hex_5_4:Hex; public var hex_5_3:Hex; public var hex_1_10:Hex; public var hex_4_0:Hex; public var hex_4_4:Hex; public var hex_4_7:Hex; public var hex_4_8:Hex; public var hex_4_5:Hex; public var hex_4_6:Hex; public var hex_4_3:Hex; public var hex_2_10:Hex; } }//package shunpo_fla
Section 60
//hexinside_48 (shunpo_fla.hexinside_48) package shunpo_fla { import flash.display.*; public dynamic class hexinside_48 extends MovieClip { public function hexinside_48(){ addFrameScript(0, frame1, 1, frame2, 2, frame3); } function frame3(){ stop(); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package shunpo_fla
Section 61
//hexplayericon_116 (shunpo_fla.hexplayericon_116) package shunpo_fla { import flash.display.*; import flash.events.*; public dynamic class hexplayericon_116 extends MovieClip { public var selected:MovieClip; public var highlight:MovieClip; public var hexplayer:MovieClip; public function hexplayericon_116(){ addFrameScript(0, frame1); } function frame1(){ highlight.visible = false; selected.visible = false; this.buttonMode = true; this.addEventListener(MouseEvent.CLICK, phexClickEvent); this.addEventListener(MouseEvent.MOUSE_OVER, phexOverEvent); this.addEventListener(MouseEvent.MOUSE_OUT, phexOutEvent); } public function phexOutEvent(_arg1:Event):void{ highlight.visible = false; } public function phexOverEvent(_arg1:Event):void{ if (HexManager.heroLocation.side == 2){ highlight.visible = true; }; } public function phexClickEvent(_arg1:Event):void{ HexManager.playerHexClick(this); } } }//package shunpo_fla
Section 62
//introanim_154 (shunpo_fla.introanim_154) package shunpo_fla { import flash.display.*; import flash.events.*; import flash.geom.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.net.*; import flash.filters.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class introanim_154 extends MovieClip { public var closebutton:SimpleButton; public var clicky2:SimpleButton; public var clicky:SimpleButton; public function introanim_154(){ addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5, 5, frame6, 6, frame7, 7, frame8, 8, frame9, 9, frame10, 10, frame11); } public function clicky2ClickEvent(_arg1:Event):void{ this.visible = false; StatsManager.instance.map.gui.missionstart.gotoAndPlay(2); } function frame10(){ stop(); } function frame3(){ stop(); } function frame6(){ stop(); } function frame7(){ stop(); } function frame1(){ closebutton.addEventListener(MouseEvent.CLICK, closebuttonClickEvent); clicky.addEventListener(MouseEvent.CLICK, clickyClickEvent); stop(); } function frame4(){ stop(); } function frame5(){ stop(); } function frame9(){ stop(); } function frame8(){ stop(); } function frame2(){ stop(); } function frame11(){ stop(); clicky2.addEventListener(MouseEvent.CLICK, clicky2ClickEvent); } public function closebuttonClickEvent(_arg1:Event):void{ this.visible = false; StatsManager.instance.map.gui.missionstart.gotoAndPlay(2); } public function clickyClickEvent(_arg1:Event):void{ this.nextFrame(); } } }//package shunpo_fla
Section 63
//location_72 (shunpo_fla.location_72) package shunpo_fla { import flash.display.*; import flash.events.*; public dynamic class location_72 extends MovieClip { public var chest:MovieClip; public function location_72(){ addFrameScript(0, frame1, 1, frame2); } public function locationMouseOutEvent(_arg1:Event):void{ gotoAndStop(1); } public function locationMouseOverEvent(_arg1:Event):void{ gotoAndStop(2); } function frame1(){ stop(); this.buttonMode = true; this.addEventListener(MouseEvent.MOUSE_OVER, locationMouseOverEvent); this.addEventListener(MouseEvent.MOUSE_OUT, locationMouseOutEvent); this.addEventListener(MouseEvent.MOUSE_UP, locationMouseUpEvent); } function frame2(){ stop(); } public function locationMouseUpEvent(_arg1:Event):void{ var _local2:*; _local2 = this.name.substr(6); StatsManager.instance.gotoLevel(_local2); } } }//package shunpo_fla
Section 64
//MainTimeline (shunpo_fla.MainTimeline) package shunpo_fla { import flash.display.*; import flash.events.*; import flash.geom.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.net.*; import flash.filters.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class MainTimeline extends MovieClip { public var overworldMode:Boolean; public var statsManager; public var gameStage:MovieClip; public var hinttext:TextField; public var hptext:TextField; public var healthbar:MovieClip; public var t2:tree2; public var t3:tree2; public var t1:tree1; public var smallsticker:SimpleButton; public var t4:tree1; public var loadingtext:TextField; public var mutebutton:MovieClip; public var f2:MovieClip; public var redbg:MovieClip; public var continuebutton:SimpleButton; public var password:TextField; public var cloud2:MovieClip; public var cloud4:MovieClip; public var cloud6:MovieClip; public var f1:MovieClip; public var cloud3:MovieClip; public var cloud7:MovieClip; public var cloud1:MovieClip; public var cloud5:MovieClip; public var cloud8:MovieClip; public var jumptostrat:Boolean; public var scoretext:TextField; public var stagebg1:MovieClip; public var stagebg2:MovieClip; public var initMode:Boolean; public var stageManager; public var playericon; public var player:MovieClip; public var thing:MovieClip; public var lutbutton:SimpleButton; public var enemyManager; public var pauseGame:Boolean; public var slashcanvas:MovieClip; public var samuraipic:MovieClip; public var staticbg:MovieClip; public var scoremessage:TextField; public var cloudspeed; public var foreground:MovieClip; public var arrowammoicon:MovieClip; public var transition:MovieClip; public var canvas:MovieClip; public var guicover:MovieClip; public var map:MovieClip; public var playbutton:SimpleButton; public var playercanvas:MovieClip; public var projectileManager; public var particleSystemManager; public var scoreboard:MovieClip; public var soundManager; public var tt1:tree1; public var tt2:tree2; public var tt3:tree2; public var tt4:tree1; public var mousePressed:Boolean; public var e4sticker:SimpleButton; public function MainTimeline(){ addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5, 5, frame6); } public function ptitleClickEvent(_arg1:Event):void{ thing.removeEventListener(Event.ENTER_FRAME, titleloop); if (password.text.toLowerCase() == "strategy mode"){ jumptostrat = true; }; play(); } public function mouseMoveEvent(_arg1:MouseEvent){ if (initMode){ return; }; if (overworldMode){ return; }; player.drawLine(mousePressed, mouseX, mouseY, canvas); } public function onComplete(_arg1:Event):void{ nextFrame(); } public function mouseUpEvent(_arg1:MouseEvent){ if (initMode){ return; }; if (overworldMode){ return; }; player.mouseUp(mouseX, mouseY, canvas, mousePressed); mousePressed = false; } function frame2(){ stop(); playbutton.addEventListener(MouseEvent.CLICK, ptitleClickEvent); smallsticker.addEventListener(MouseEvent.CLICK, se4ClickEvent); lutbutton.addEventListener(MouseEvent.CLICK, lutClickEvent); thing.addEventListener(Event.ENTER_FRAME, titleloop); cloudspeed = new Array(); jumptostrat = false; } function frame4(){ initMode = false; overworldMode = false; if (map != null){ stage.removeChild(map); }; mousePressed = false; pauseGame = false; enemyManager.reinit(gameStage); projectileManager.reinit(gameStage); particleSystemManager.reinit(gameStage); stageManager.reinit(gameStage); playercanvas.addChild(player); player.reinit(); redbg.visible = false; scoreboard.visible = false; continuebutton.visible = false; continuebutton.addEventListener(MouseEvent.CLICK, onMouseClickEvent); stop(); stageManager.init(); StatsManager.instance.addScore(0); StatsManager.instance.displayHP(); transition.transition.gotoAndPlay(2); arrowammoicon.visible = false; guicover.visible = false; StatsManager.instance.battlesFought++; if (StatsManager.instance.location == 13){ StageManager.instance.showHint("Use your bow to eliminate the archers in the guardtower"); }; if (((SoundManager.instance.isPlaying) && (SoundManager.instance.playSounds))){ mutebutton.gotoAndStop(2); } else { if (((!(SoundManager.instance.isPlaying)) && (SoundManager.instance.playSounds))){ mutebutton.gotoAndStop(3); } else { if (((!(SoundManager.instance.isPlaying)) && (!(SoundManager.instance.playSounds)))){ mutebutton.gotoAndStop(4); }; }; }; mutebutton.buttonMode = true; mutebutton.addEventListener(MouseEvent.CLICK, muteClickEvent); } function frame3(){ initMode = true; mousePressed = false; pauseGame = false; overworldMode = false; enemyManager = new EnemyManager(gameStage); statsManager = new StatsManager(); soundManager = new SoundManager(); projectileManager = new ProjectileManager(gameStage); particleSystemManager = new ParticleSystemManager(gameStage); stageManager = new StageManager(gameStage); player = Player.createPlayer(100, 350, this); redbg.visible = false; stage.addEventListener(Event.ENTER_FRAME, gameloop); stage.addEventListener(MouseEvent.MOUSE_MOVE, mouseMoveEvent); stage.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownEvent); stage.addEventListener(MouseEvent.MOUSE_UP, mouseUpEvent); stage.addEventListener(KeyboardEvent.KEY_DOWN, reportKeyDown); stage.addEventListener(KeyboardEvent.KEY_UP, reportKeyUp); if (!jumptostrat){ goFightstage(); } else { StatsManager.instance.strategyMode(); goOverworld(); }; } function frame5(){ stop(); initMode = false; overworldMode = true; map = new overworld(); stage.addChild(map); map.transition.gotoAndPlay(2); playericon = new player_icon(); map.playercanvas.addChild(playericon); map.y = -830; statsManager.setMap(map); statsManager.setRoot(this); statsManager.setPlayerIcon(playericon); statsManager.displayCircles(); statsManager.hideMapMsg(); HexManager.reinit(); } function frame6(){ stop(); e4sticker.addEventListener(MouseEvent.CLICK, e4ClickEvent); this.loaderInfo.addEventListener(ProgressEvent.PROGRESS, onProgress); this.loaderInfo.addEventListener(Event.COMPLETE, onComplete); } function frame1(){ MochiAd.showPreGameAd({clip:root, id:"8d49e85f7cb105ed", res:"720x400"}); } public function lutClickEvent(_arg1:Event):void{ var url:String; var request:URLRequest; var event = _arg1; url = "http://lutc.blogspot.com"; request = new URLRequest(url); try { navigateToURL(request, "_blank"); } catch(e:Error) { trace("Error occurred!"); }; } public function reportKeyUp(_arg1:KeyboardEvent):void{ if (initMode){ return; }; if (overworldMode){ return; }; switch (_arg1.keyCode){ case Keyboard.SPACE: if (Player.stageMode == 1){ return; }; pauseGame = !(pauseGame); if (pauseGame){ enemyManager.pauseGame(); Player.instance.displayScoreMessage("Paused"); } else { enemyManager.unpauseGame(); Player.instance.displayScoreMessage(""); }; break; case Keyboard.SHIFT: if ((((Player.stageMode == 1)) || ((Player.stageMode == 2)))){ return; }; player.setAimingArrow(false, mouseX, mouseY); mousePressed = false; arrowammoicon.visible = false; break; case 65: case 37: Player.instance.keyScrollLeft = false; break; case 68: case 39: Player.instance.keyScrollRight = false; break; }; } public function onMouseClickEvent(_arg1:Event):void{ StatsManager.instance.died(); goOverworld(); } public function overworldloop(){ if (initMode){ return; }; if (map.gui.introanim.visible){ return; }; HexManager.update(); map.uparrow.visible = false; map.downarrow.visible = false; StatsManager.instance.totalTiming++; if ((((mouseY < 50)) && ((map.y < -10)))){ map.uparrow.visible = true; StatsManager.instance.moveMap(10); }; if ((((mouseY > 350)) && ((map.y > -830)))){ map.downarrow.visible = true; StatsManager.instance.moveMap(-10); }; } public function muteClickEvent(_arg1:Event):void{ if (mutebutton.currentFrame == 2){ mutebutton.gotoAndStop(3); } else { if (mutebutton.currentFrame == 3){ mutebutton.gotoAndStop(4); } else { if (mutebutton.currentFrame == 4){ mutebutton.gotoAndStop(2); }; }; }; } public function titleloop(_arg1:Event){ f1.x = (f1.x - 2); f2.x = (f2.x - 2); if (f1.x <= -1300){ f1.x = 1300; }; if (f2.x <= -1300){ f2.x = 1300; }; titleClouds(); t1.x = (t1.x - 2); t2.x = (t2.x - 2); t3.x = (t3.x - 2); t4.x = (t4.x - 2); if (t1.x < -200){ t1.x = (900 + (Math.random() * 400)); }; if (t2.x < -200){ t2.x = (900 + (Math.random() * 400)); }; if (t3.x < -200){ t3.x = (900 + (Math.random() * 400)); }; if (t4.x < -200){ t4.x = (900 + (Math.random() * 400)); }; tt1.x = (tt1.x - 1); tt2.x = (tt2.x - 1); tt3.x = (tt3.x - 1); tt4.x = (tt4.x - 1); if (tt1.x < -100){ tt1.x = (800 + (Math.random() * 200)); }; if (tt2.x < -100){ tt2.x = (800 + (Math.random() * 200)); }; if (tt3.x < -100){ tt3.x = (800 + (Math.random() * 200)); }; if (tt4.x < -100){ tt4.x = (800 + (Math.random() * 200)); }; } public function onProgress(_arg1:ProgressEvent):void{ var _local2:Number; var _local3:Number; var _local4:int; _local2 = _arg1.target.bytesLoaded; _local3 = _arg1.target.bytesTotal; _local4 = (_local2 / _local3); loadingtext.text = _local4.toString(); } public function goOverworld(){ overworldMode = true; gotoAndStop(1, "overworld"); } public function titleClouds(){ var _local1:*; var _local2:*; if (cloudspeed.length == 0){ _local1 = 1; while (_local1 <= 8) { cloudspeed[_local1] = Math.random(); getChildByName(("cloud" + _local1)).y = (50 + (Math.random() * 200)); if ((Math.random() * 3) < 1){ getChildByName(("cloud" + _local1)).visible = false; }; _local1++; }; }; _local1 = 1; while (_local1 <= 8) { _local2 = getChildByName(("cloud" + _local1)); _local2.x = (_local2.x - cloudspeed[_local1]); if (_local2.x < -100){ _local2.x = 820; _local2.y = (50 + (Math.random() * 200)); cloudspeed[_local1] = Math.random(); if ((Math.random() * 3) < 1){ _local2.visible = false; }; }; _local1++; }; } public function gameloop(_arg1:Event):void{ if (initMode){ return; }; if (overworldMode){ overworldloop(); } else { player.update(mousePressed, mouseX, mouseY); if (!pauseGame){ enemyManager.update(); projectileManager.update(); particleSystemManager.update(); stageManager.update(); }; }; } public function se4ClickEvent(_arg1:Event):void{ var url:String; var request:URLRequest; var event = _arg1; url = "http://www.goldenjoystick.com/"; request = new URLRequest(url); try { navigateToURL(request, "_blank"); } catch(e:Error) { trace("Error occurred!"); }; } public function e4ClickEvent(_arg1:Event):void{ var url:String; var request:URLRequest; var event = _arg1; url = "http://www.e4.com/joystick/"; request = new URLRequest(url); try { navigateToURL(request, "_blank"); } catch(e:Error) { trace("Error occurred!"); }; } public function reportKeyDown(_arg1:KeyboardEvent):void{ if (initMode){ return; }; if (overworldMode){ return; }; switch (_arg1.keyCode){ case Keyboard.SHIFT: if (StatsManager.instance.hasBow){ arrowammoicon.visible = true; }; StatsManager.instance.displayArrowAmmo(); if (((((((!(StatsManager.instance.hasBow)) || ((StatsManager.instance.arrowAmmo <= 0)))) || ((Player.stageMode == 1)))) || ((Player.stageMode == 2)))){ return; }; player.setAimingArrow(true, mouseX, mouseY); break; case 65: case 37: Player.instance.keyScrollLeft = true; break; case 68: case 39: Player.instance.keyScrollRight = true; break; }; } public function mouseDownEvent(_arg1:MouseEvent){ if (initMode){ return; }; if (overworldMode){ return; }; mousePressed = true; player.mouseDown(mouseX, mouseY, canvas); } public function goFightstage(){ overworldMode = false; gotoAndStop(1, "fightstage"); } } }//package shunpo_fla
Section 65
//maptextbox_124 (shunpo_fla.maptextbox_124) package shunpo_fla { import flash.display.*; import flash.text.*; public dynamic class maptextbox_124 extends MovieClip { public var textbox:TextField; } }//package shunpo_fla
Section 66
//mission_161 (shunpo_fla.mission_161) package shunpo_fla { import flash.display.*; public dynamic class mission_161 extends MovieClip { public function mission_161(){ addFrameScript(0, frame1, 54, frame55); } function frame1(){ stop(); } function frame55(){ stop(); } } }//package shunpo_fla
Section 67
//missionaccomplished_159 (shunpo_fla.missionaccomplished_159) package shunpo_fla { import flash.display.*; public dynamic class missionaccomplished_159 extends MovieClip { public function missionaccomplished_159(){ addFrameScript(0, frame1, 54, frame55); } function frame1(){ stop(); } function frame55(){ stop(); } } }//package shunpo_fla
Section 68
//missionstart_163 (shunpo_fla.missionstart_163) package shunpo_fla { import flash.display.*; public dynamic class missionstart_163 extends MovieClip { public function missionstart_163(){ addFrameScript(0, frame1, 54, frame55); } function frame1(){ stop(); } function frame55(){ stop(); } } }//package shunpo_fla
Section 69
//mute_43 (shunpo_fla.mute_43) package shunpo_fla { import flash.display.*; public dynamic class mute_43 extends MovieClip { public function mute_43(){ addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4); } function frame3(){ stop(); SoundManager.instance.stopMusic(); } function frame1(){ stop(); } function frame4(){ stop(); SoundManager.instance.playSounds = false; } function frame2(){ stop(); SoundManager.instance.playMusic(); SoundManager.instance.playSounds = true; } } }//package shunpo_fla
Section 70
//overworldGUI_120 (shunpo_fla.overworldGUI_120) package shunpo_fla { import flash.display.*; import flash.events.*; import flash.geom.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.net.*; import flash.filters.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class overworldGUI_120 extends MovieClip { public var bossdialog:MovieClip; public var turnnumber:TextField; public var endturnbutton:SimpleButton; public var infoicon:SimpleButton; public var stratinstructionbtn:SimpleButton; public var hexdialog:MovieClip; public var itemfounddialog:MovieClip; public var playerdialog:MovieClip; public var bowfounddialog:MovieClip; public var missionstart:MovieClip; public var introanim:MovieClip; public var catapultdialog:MovieClip; public var mutebutton:MovieClip; public var strategymode:MovieClip; public var stats:MovieClip; public var words:TextField; public var maptextbox:MovieClip; public var missionaccomplished:MovieClip; public var mission:MovieClip; public var enemydialog:MovieClip; public function overworldGUI_120(){ addFrameScript(0, frame1); } public function statsClickEvent(_arg1:Event):void{ if (!StatsManager.instance.bossDefeated){ stats.visible = false; }; } public function mute2ClickEvent(_arg1:Event):void{ if (mutebutton.currentFrame == 2){ mutebutton.gotoAndStop(3); } else { if (mutebutton.currentFrame == 3){ mutebutton.gotoAndStop(4); } else { if (mutebutton.currentFrame == 4){ mutebutton.gotoAndStop(2); }; }; }; } public function hexdialogClickEvent(_arg1:Event):void{ StatsManager.instance.map.gui.hexdialog.gotoAndStop(1); StatsManager.instance.map.gui.hexdialog.visible = true; } function frame1(){ infoicon.addEventListener(MouseEvent.CLICK, infoClickEvent); stats.buttonMode = true; stats.addEventListener(MouseEvent.CLICK, statsClickEvent); endturnbutton.addEventListener(MouseEvent.CLICK, endturnClickEvent); stratinstructionbtn.addEventListener(MouseEvent.CLICK, hexdialogClickEvent); if (((SoundManager.instance.isPlaying) && (SoundManager.instance.playSounds))){ mutebutton.gotoAndStop(2); } else { if (((!(SoundManager.instance.isPlaying)) && (SoundManager.instance.playSounds))){ mutebutton.gotoAndStop(3); } else { if (((!(SoundManager.instance.isPlaying)) && (!(SoundManager.instance.playSounds)))){ mutebutton.gotoAndStop(4); }; }; }; mutebutton.buttonMode = true; mutebutton.addEventListener(MouseEvent.CLICK, mute2ClickEvent); } public function infoClickEvent(_arg1:Event):void{ StatsManager.instance.displayStats(); } public function endturnClickEvent(_arg1:Event):void{ HexManager.endPlayerTurn(); } } }//package shunpo_fla
Section 71
//patrolicon1_74 (shunpo_fla.patrolicon1_74) package shunpo_fla { import flash.display.*; import flash.events.*; public dynamic class patrolicon1_74 extends MovieClip { public var weapon:MovieClip; public var enemy:MovieClip; public var head:MovieClip; public function patrolicon1_74(){ addFrameScript(0, frame1, 1, frame2); } function frame1(){ stop(); enemy.buttonMode = true; enemy.addEventListener(MouseEvent.CLICK, enemyEvent); } function frame2(){ stop(); } public function enemyEvent(_arg1:Event):void{ StatsManager.instance.gotoLevel(StatsManager.instance.getPatrolLocation(this)); } } }//package shunpo_fla
Section 72
//patrolicon2_110 (shunpo_fla.patrolicon2_110) package shunpo_fla { import flash.display.*; import flash.events.*; public dynamic class patrolicon2_110 extends MovieClip { public var enemy:MovieClip; public function patrolicon2_110(){ addFrameScript(0, frame1); } function frame1(){ stop(); enemy.buttonMode = true; enemy.addEventListener(MouseEvent.CLICK, enemyEvent); } public function enemyEvent(_arg1:Event):void{ StatsManager.instance.gotoLevel(StatsManager.instance.getPatrolLocation(this)); } } }//package shunpo_fla
Section 73
//playerdialog_139 (shunpo_fla.playerdialog_139) package shunpo_fla { import flash.display.*; import flash.text.*; public dynamic class playerdialog_139 extends MovieClip { public var words:TextField; } }//package shunpo_fla
Section 74
//playerdialoganim_138 (shunpo_fla.playerdialoganim_138) package shunpo_fla { import flash.display.*; import flash.events.*; public dynamic class playerdialoganim_138 extends MovieClip { public var playerdialog:MovieClip; public function playerdialoganim_138(){ addFrameScript(0, frame1, 1, frame2, 11, frame12, 23, frame24); } function frame12(){ stop(); } function frame1(){ playerdialog.visible = false; stop(); } function frame24(){ stop(); playerdialog.visible = false; } function frame2(){ playerdialog.visible = true; playerdialog.buttonMode = true; playerdialog.addEventListener(MouseEvent.CLICK, playerdialogEvent); } public function playerdialogEvent(_arg1:Event):void{ this.play(); StatsManager.instance.playerDialogClick(); } } }//package shunpo_fla
Section 75
//reinforceanim_51 (shunpo_fla.reinforceanim_51) package shunpo_fla { import flash.display.*; public dynamic class reinforceanim_51 extends MovieClip { public function reinforceanim_51(){ addFrameScript(0, frame1, 2, frame3); } function frame3(){ gotoAndStop(1); } function frame1(){ stop(); } } }//package shunpo_fla
Section 76
//samurai_aimingtop_206 (shunpo_fla.samurai_aimingtop_206) package shunpo_fla { import flash.display.*; import flash.events.*; import flash.geom.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.net.*; import flash.filters.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class samurai_aimingtop_206 extends MovieClip { public function samurai_aimingtop_206(){ addFrameScript(0, frame1, 3, frame4, 4, frame5, 5, frame6, 6, frame7, 7, frame8, 8, frame9, 9, frame10, 10, frame11, 11, frame12, 12, frame13, 13, frame14); } function frame10(){ Player.instance.setArrowPower(8); } function frame14(){ Player.instance.setArrowPower(13); } function frame12(){ Player.instance.setArrowPower(10); } function frame6(){ Player.instance.setArrowPower(4); } function frame7(){ Player.instance.setArrowPower(5); } function frame1(){ Player.instance.setArrowPower(3); gotoAndStop(4); } function frame13(){ Player.instance.setArrowPower(11); } function frame4(){ stop(); Player.instance.setArrowPower(3); } function frame5(){ Player.instance.setArrowPower(3); } function frame9(){ Player.instance.setArrowPower(7); } function frame8(){ Player.instance.setArrowPower(6); } function frame11(){ Player.instance.setArrowPower(9); } } }//package shunpo_fla
Section 77
//samurai_aimingtop2_213 (shunpo_fla.samurai_aimingtop2_213) package shunpo_fla { import flash.display.*; import flash.events.*; import flash.geom.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.net.*; import flash.filters.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class samurai_aimingtop2_213 extends MovieClip { public function samurai_aimingtop2_213(){ addFrameScript(0, frame1); } function frame1(){ if (!MovieClip(root).pauseGame){ this.rotation = MovieClip(parent.parent.parent).getAimAngle(); }; } } }//package shunpo_fla
Section 78
//samurai_arrow_reload_201 (shunpo_fla.samurai_arrow_reload_201) package shunpo_fla { import flash.display.*; public dynamic class samurai_arrow_reload_201 extends MovieClip { public var aimtop:MovieClip; public function samurai_arrow_reload_201(){ addFrameScript(11, frame12); } function frame12(){ MovieClip(parent).gotoAndStop(21); } } }//package shunpo_fla
Section 79
//samurai_arrowaim_205 (shunpo_fla.samurai_arrowaim_205) package shunpo_fla { import flash.display.*; public dynamic class samurai_arrowaim_205 extends MovieClip { public var aimtop:MovieClip; public function samurai_arrowaim_205(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package shunpo_fla
Section 80
//samurai_die_186 (shunpo_fla.samurai_die_186) package shunpo_fla { import flash.display.*; import flash.events.*; import flash.geom.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.net.*; import flash.filters.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class samurai_die_186 extends MovieClip { public var pt; public var xpos; public var xvel; public var bp; public var bloodspurt:MovieClip; public var marker:MovieClip; public var hat; public var rot; public function samurai_die_186(){ addFrameScript(0, frame1, 22, frame23, 24, frame25, 30, frame31, 32, frame33, 39, frame40, 41, frame42, 46, frame47, 48, frame49, 59, frame60); } function frame1(){ bp = ParticleSystemManager.instance.createParticleSystem(BloodParticleSystem.typeCode, 0, 0, this); bp.setMarker(marker); bp.setNumber(15); bp.setVel(7); bloodspurt.visible = false; marker.visible = false; xvel = 3; xpos = 0; rot = 30; if ((Math.random() * 2) < 1){ xvel = -(xvel); xpos = 50; rot = -(rot); }; pt = new Point(xpos, -85); pt = this.localToGlobal(pt); pt = EnemyManager.instance.getGameStage().globalToLocal(pt); hat = ProjectileManager.instance.createProjectile(7, pt.x, pt.y, xvel, 15); hat.rot = rot; stage.frameRate = 12; } function frame25(){ if (bp != null){ bp.setActive(true); }; } function frame23(){ if (bp != null){ bp.setActive(false); }; bp.setVel(9); bp.setNumber(15); } function frame31(){ if (bp != null){ bp.setActive(false); }; } function frame40(){ if (bp != null){ bp.setActive(false); }; bp.setNumber(10); } function frame33(){ if (bp != null){ bp.setActive(true); }; } function frame47(){ if (bp != null){ bp.setActive(false); }; } function frame49(){ if (bp != null){ bp.setActive(true); }; } function frame42(){ if (bp != null){ bp.setActive(true); }; } function frame60(){ stop(); if (bp != null){ bp.setActive(false); }; } } }//package shunpo_fla
Section 81
//samurai_diearrow_196 (shunpo_fla.samurai_diearrow_196) package shunpo_fla { import flash.display.*; import flash.events.*; import flash.geom.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.net.*; import flash.filters.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class samurai_diearrow_196 extends MovieClip { public var pt; public var xpos; public var xvel; public var bp; public var marker:MovieClip; public var hat; public var rot; public function samurai_diearrow_196(){ addFrameScript(0, frame1, 18, frame19, 49, frame50); } function frame1(){ bp = ParticleSystemManager.instance.createParticleSystem(BloodParticleSystem.typeCode, 0, 0, this); bp.setMarker(marker); bp.setNumber(10); bp.setVel(6); marker.visible = false; xvel = 3; xpos = 0; rot = 30; if ((Math.random() * 2) < 1){ xvel = -(xvel); xpos = 50; rot = -(rot); }; pt = new Point(xpos, -85); pt = this.localToGlobal(pt); pt = EnemyManager.instance.getGameStage().globalToLocal(pt); hat = ProjectileManager.instance.createProjectile(7, pt.x, pt.y, xvel, 15); hat.rot = rot; stage.frameRate = 12; } function frame19(){ if (bp != null){ bp.setActive(false); }; } function frame50(){ stop(); } } }//package shunpo_fla
Section 82
//samurai_falling_anim_178 (shunpo_fla.samurai_falling_anim_178) package shunpo_fla { import flash.display.*; import flash.events.*; import flash.geom.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.net.*; import flash.filters.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class samurai_falling_anim_178 extends MovieClip { public function samurai_falling_anim_178(){ addFrameScript(9, frame10); } function frame10(){ MovieClip(parent.parent).land(); } } }//package shunpo_fla
Section 83
//samurai_holding_anim_175 (shunpo_fla.samurai_holding_anim_175) package shunpo_fla { import flash.display.*; public dynamic class samurai_holding_anim_175 extends MovieClip { public function samurai_holding_anim_175(){ addFrameScript(8, frame9, 9, frame10); } function frame10(){ MovieClip(parent).gotoAndStop(1); } function frame9(){ if (Player.stageMode == 1){ this.stop(); } else { if (!((Math.random() * 3) < 1)){ this.gotoAndPlay(1); }; }; } } }//package shunpo_fla
Section 84
//samurai_knife_86 (shunpo_fla.samurai_knife_86) package shunpo_fla { import flash.display.*; import flash.events.*; import flash.geom.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.net.*; import flash.filters.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class samurai_knife_86 extends MovieClip { public function samurai_knife_86(){ addFrameScript(0, frame1); } function frame1(){ MovieClip(parent).weapon = this; } } }//package shunpo_fla
Section 85
//samurai_left_174 (shunpo_fla.samurai_left_174) package shunpo_fla { import flash.display.*; public dynamic class samurai_left_174 extends MovieClip { public var player:MovieClip; public function samurai_left_174(){ addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5, 5, frame6, 9, frame10, 10, frame11, 14, frame15, 15, frame16, 19, frame20, 20, frame21, 21, frame22, 49, frame50, 50, frame51, 51, frame52); } function frame10(){ stop(); } function frame3(){ stop(); } function frame6(){ stop(); } function frame16(){ stop(); } function frame1(){ stop(); } function frame22(){ stop(); } function frame4(){ stop(); } function frame5(){ stop(); } function frame21(){ stop(); } function frame20(){ stop(); } function frame2(){ stop(); } function frame15(){ stop(); } function frame11(){ stop(); } function frame51(){ stop(); } function frame52(){ stop(); } function frame50(){ stop(); } } }//package shunpo_fla
Section 86
//samurai_posing_transition_177 (shunpo_fla.samurai_posing_transition_177) package shunpo_fla { import flash.display.*; public dynamic class samurai_posing_transition_177 extends MovieClip { public function samurai_posing_transition_177(){ addFrameScript(8, frame9, 9, frame10); } function frame10(){ MovieClip(parent).gotoAndStop(3); } function frame9(){ if (Player.stageMode == 1){ this.stop(); }; } } }//package shunpo_fla
Section 87
//samurai_sheathing_216 (shunpo_fla.samurai_sheathing_216) package shunpo_fla { import flash.display.*; public dynamic class samurai_sheathing_216 extends MovieClip { public function samurai_sheathing_216(){ addFrameScript(4, frame5); } function frame5(){ stop(); } } }//package shunpo_fla
Section 88
//samurai_sheathing_anim_215 (shunpo_fla.samurai_sheathing_anim_215) package shunpo_fla { import flash.display.*; public dynamic class samurai_sheathing_anim_215 extends MovieClip { public function samurai_sheathing_anim_215(){ addFrameScript(8, frame9, 9, frame10); } function frame10(){ MovieClip(parent).gotoAndStop(1); } function frame9(){ if (!((Math.random() * 3) < 1)){ this.gotoAndPlay(1); }; } } }//package shunpo_fla
Section 89
//samurai_shootarrow_212 (shunpo_fla.samurai_shootarrow_212) package shunpo_fla { import flash.display.*; public dynamic class samurai_shootarrow_212 extends MovieClip { public var aimtop:MovieClip; public function samurai_shootarrow_212(){ addFrameScript(0, frame1, 19, frame20); } function frame1(){ if (Player.stageMode == 1){ stop(); }; } function frame20(){ MovieClip(parent).gotoAndStop(21); } } }//package shunpo_fla
Section 90
//samurai_shunpo_jumpstart_184 (shunpo_fla.samurai_shunpo_jumpstart_184) package shunpo_fla { import flash.display.*; import flash.events.*; import flash.geom.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.net.*; import flash.filters.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class samurai_shunpo_jumpstart_184 extends MovieClip { public var dashcloud2:MovieClip; public var dashcloud1:MovieClip; public function samurai_shunpo_jumpstart_184(){ addFrameScript(3, frame4, 14, frame15); } function frame15(){ MovieClip(parent.parent).shunpoEnd(); } function frame4(){ MovieClip(parent.parent).drawSlash(); } } }//package shunpo_fla
Section 91
//samurai_shunpo_start_182 (shunpo_fla.samurai_shunpo_start_182) package shunpo_fla { import flash.display.*; import flash.events.*; import flash.geom.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.net.*; import flash.filters.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class samurai_shunpo_start_182 extends MovieClip { public var dashcloud1:MovieClip; public function samurai_shunpo_start_182(){ addFrameScript(3, frame4, 14, frame15); } function frame15(){ MovieClip(parent.parent).shunpoEnd(); } function frame4(){ MovieClip(parent.parent).drawSlash(); } } }//package shunpo_fla
Section 92
//scoreboard_34 (shunpo_fla.scoreboard_34) package shunpo_fla { import flash.display.*; public dynamic class scoreboard_34 extends MovieClip { public function scoreboard_34(){ addFrameScript(0, frame1); } function frame1(){ } } }//package shunpo_fla
Section 93
//shield_271 (shunpo_fla.shield_271) package shunpo_fla { import flash.display.*; import flash.events.*; import flash.geom.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.net.*; import flash.filters.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class shield_271 extends MovieClip { public var stuckarrow1:stuck_arrow; public var stuckarrow2:stuck_arrow; public var stuckarrow3:stuck_arrow; public function shield_271(){ addFrameScript(0, frame1); } function frame1(){ if (MovieClip(parent.parent.parent.parent).stuckarrow1rot == 0){ stuckarrow1.visible = false; } else { stuckarrow1.visible = true; stuckarrow1.rotation = MovieClip(parent.parent.parent.parent).stuckarrow1rot; }; if (MovieClip(parent.parent.parent.parent).stuckarrow2rot == 0){ stuckarrow2.visible = false; } else { stuckarrow2.visible = true; stuckarrow2.rotation = MovieClip(parent.parent.parent.parent).stuckarrow2rot; }; if (MovieClip(parent.parent.parent.parent).stuckarrow3rot == 0){ stuckarrow3.visible = false; } else { stuckarrow2.visible = true; stuckarrow2.rotation = MovieClip(parent.parent.parent.parent).stuckarrow3rot; }; } } }//package shunpo_fla
Section 94
//shieldicon_87 (shunpo_fla.shieldicon_87) package shunpo_fla { import flash.display.*; public dynamic class shieldicon_87 extends MovieClip { public var head:MovieClip; } }//package shunpo_fla
Section 95
//spear_76 (shunpo_fla.spear_76) package shunpo_fla { import flash.display.*; public dynamic class spear_76 extends MovieClip { public var tip:MovieClip; } }//package shunpo_fla
Section 96
//stagebg1canvas_28 (shunpo_fla.stagebg1canvas_28) package shunpo_fla { import flash.display.*; import flash.events.*; public dynamic class stagebg1canvas_28 extends MovieClip { public var tuticon2:MovieClip; public var tuticon3:MovieClip; public var tuticon1:SimpleButton; public var newbanner:MovieClip; public var stagebg1:MovieClip; public function stagebg1canvas_28(){ addFrameScript(0, frame1, 1, frame2, 2, frame3); } function frame3(){ stop(); } function frame1(){ stop(); } function frame2(){ stop(); tuticon2.visible = false; tuticon3.visible = false; newbanner.visible = false; tuticon1.addEventListener(MouseEvent.CLICK, tut1Event); } public function tut1Event(_arg1:Event):void{ tuticon1.visible = false; newbanner.visible = true; if (tuticon3.visible){ return; }; tuticon2.visible = true; StageManager.instance.showHint("Draw a line along the dotted line to slash with your sword.\rMove mouse to the edge of the screen to scroll.\rYou may also use A-D or arrow keys to scroll.\rPress spacebar to pause."); StatsManager.instance.gotBanner(); } } }//package shunpo_fla
Section 97
//stagebg2canvas_21 (shunpo_fla.stagebg2canvas_21) package shunpo_fla { import flash.display.*; public dynamic class stagebg2canvas_21 extends MovieClip { public var stagebg2:MovieClip; public function stagebg2canvas_21(){ addFrameScript(0, frame1, 1, frame2); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package shunpo_fla
Section 98
//staticbg_all_17 (shunpo_fla.staticbg_all_17) package shunpo_fla { import flash.display.*; public dynamic class staticbg_all_17 extends MovieClip { public function staticbg_all_17(){ addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5, 5, frame6, 6, frame7, 7, frame8, 8, frame9, 9, frame10, 10, frame11); } function frame10(){ stop(); } function frame3(){ stop(); } function frame6(){ stop(); } function frame7(){ stop(); } function frame1(){ stop(); } function frame4(){ stop(); } function frame5(){ stop(); } function frame9(){ stop(); } function frame8(){ stop(); } function frame2(){ stop(); } function frame11(){ stop(); } } }//package shunpo_fla
Section 99
//statssheet_149 (shunpo_fla.statssheet_149) package shunpo_fla { import flash.display.*; import flash.events.*; import flash.text.*; import flash.net.*; public dynamic class statssheet_149 extends MovieClip { public var achievementkills:MovieClip; public var hp:TextField; public var achievementheadshot:MovieClip; public var slashes:TextField; public var achievementbanner:MovieClip; public var achievementarrowheadshot:MovieClip; public var deflect:TextField; public var objective:TextField; public var sectorlabel:MovieClip; public var sectorcount:TextField; public var achievementfights:MovieClip; public var achievementdeaths:MovieClip; public var timing:TextField; public var deaths:TextField; public var arrows:TextField; public var score:TextField; public var turns:TextField; public var combo:TextField; public var sectortotal:TextField; public var battles:TextField; public var achievementitem:MovieClip; public var achievementhex:MovieClip; public var banners:TextField; public var achievementmaxslash:MovieClip; public var kills:TextField; public var headshots:TextField; public var smallsmallsticker:SimpleButton; public var mission:TextField; public var items:TextField; public var contbtn:SimpleButton; public var arrowheadshots:TextField; public function statssheet_149(){ addFrameScript(0, frame1); } public function sse4ClickEvent(_arg1:Event):void{ var url:String; var request:URLRequest; var event = _arg1; url = "http://www.goldenjoystick.com/"; request = new URLRequest(url); try { navigateToURL(request, "_blank"); } catch(e:Error) { trace("Error occurred!"); }; } function frame1(){ if (!StatsManager.instance.bossDefeated){ contbtn.visible = false; }; contbtn.addEventListener(MouseEvent.CLICK, contClickEvent); smallsmallsticker.addEventListener(MouseEvent.CLICK, sse4ClickEvent); } public function contClickEvent(_arg1:Event):void{ var url:String; var request:URLRequest; var event = _arg1; url = "http://lutc.blogspot.com"; request = new URLRequest(url); try { navigateToURL(request, "_blank"); } catch(e:Error) { trace("Error occurred!"); }; } } }//package shunpo_fla
Section 100
//strategymodeanim_157 (shunpo_fla.strategymodeanim_157) package shunpo_fla { import flash.display.*; public dynamic class strategymodeanim_157 extends MovieClip { public function strategymodeanim_157(){ addFrameScript(0, frame1, 54, frame55); } function frame1(){ stop(); } function frame55(){ stop(); StatsManager.instance.showPlayerDialog("Use the troops to clear a path to the enemy commander's tent"); } } }//package shunpo_fla
Section 101
//tent_114 (shunpo_fla.tent_114) package shunpo_fla { import flash.display.*; public dynamic class tent_114 extends MovieClip { public function tent_114(){ addFrameScript(0, frame1, 1, frame2); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package shunpo_fla
Section 102
//transition_41 (shunpo_fla.transition_41) package shunpo_fla { import flash.display.*; import flash.events.*; import flash.geom.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.net.*; import flash.filters.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class transition_41 extends MovieClip { public function transition_41(){ addFrameScript(0, frame1, 23, frame24, 47, frame48, 59, frame60, 82, frame83, 119, frame120, 152, frame153); } function frame153(){ stop(); } function frame1(){ stop(); } function frame24(){ stop(); } function frame83(){ stop(); } function frame120(){ stop(); MovieClip(parent.parent).goOverworld(); } function frame48(){ stop(); StatsManager.instance.transitionOut(); } function frame60(){ stop(); } } }//package shunpo_fla
Section 103
//transition2_40 (shunpo_fla.transition2_40) package shunpo_fla { import flash.display.*; public dynamic class transition2_40 extends MovieClip { public var transition:MovieClip; } }//package shunpo_fla
Section 104
//ArmProjectile (ArmProjectile) package { public class ArmProjectile extends Projectile { public var bp; public var rot:int;// = 20 public static var gravity:Number = 1; public static var typeCode:int = 4; public function ArmProjectile(_arg1:int, _arg2:int, _arg3:Number, _arg4:Number){ rot = 20; super(); this.x = _arg1; this.y = _arg2; this.velX = _arg3; this.velY = _arg4; ttlMax = (10 * 24); ttl = ttlMax; } override public function update(){ if (!flying){ doDissappear(); return; }; this.x = (this.x + velX); this.y = (this.y - velY); this.rotation = (this.rotation + rot); velY = (velY - gravity); if ((((this.y > Player.groundY)) && ((velY < 0)))){ if (velY > -5){ flying = false; }; velY = (-(velY) / 3); velX = ((velX * 3) / 4); rot = (rot / 2); }; } } }//package
Section 105
//Arrow (Arrow) package { import flash.display.*; import flash.events.*; public class Arrow extends Projectile { public static var gravity:Number = 1; public static var typeCode:int = 1; public function Arrow(_arg1:int, _arg2:int, _arg3:Number, _arg4:Number){ addFrameScript(0, frame1, 1, frame2); this.x = _arg1; this.y = _arg2; this.velX = _arg3; this.velY = _arg4; this.buttonMode = true; this.addEventListener(MouseEvent.CLICK, onClick); } override public function breakarrow(){ var _local1:*; flying = false; visible = false; _local1 = ProjectileManager.instance.createProjectile(Arrow_broken.typeCode, this.x, this.y, (-10 + (Math.random() * 20)), (-5 + (Math.random() * 10))); } function frame1(){ stop(); } function frame2(){ stop(); } override public function update(){ if (!flying){ doDissappear(); return; }; this.x = (this.x + velX); this.y = (this.y - velY); this.rotation = (Math.atan((-(velY) / velX)) * (180 / Math.PI)); velY = (velY - gravity); if (this.hitTestObject(MovieClip(parent.parent).player)){ if (MovieClip(parent.parent).player.gotArrowHit(this)){ this.visible = false; this.flying = false; }; }; if (this.y > (Player.groundY - 15)){ if ((Math.random() * 3) > 1){ flying = false; this.gotoAndStop(2); }; }; } function onClick(_arg1:MouseEvent):void{ if (Player.stageMode == 2){ return; }; this.visible = false; this.flying = false; StatsManager.instance.addArrowAmmo(); } } }//package
Section 106
//Arrow_broken (Arrow_broken) package { public class Arrow_broken extends Projectile { public static var gravity:Number = 1; public static var typeCode:int = 6; public function Arrow_broken(_arg1:int, _arg2:int, _arg3:Number, _arg4:Number){ addFrameScript(0, frame1); this.x = _arg1; this.y = _arg2; this.velX = _arg3; this.velY = _arg4; } function frame1(){ stop(); } override public function update(){ if (!flying){ doDissappear(); return; }; this.x = (this.x + velX); this.y = (this.y - velY); this.rotation = (this.rotation + 20); velY = (velY - gravity); if (this.y > (Player.groundY - 15)){ if ((Math.random() * 3) > 1){ flying = false; this.visible = false; }; }; } } }//package
Section 107
//Arrow_player (Arrow_player) package { import flash.display.*; import flash.events.*; public class Arrow_player extends Projectile { public var killingHit:Boolean;// = false var enemyTarget:Enemy; public var sharpend:MovieClip; var stopcentering:Boolean;// = false var centered:Boolean;// = false var simulating:Boolean;// = false public static var gravity:Number = 1; public static var typeCode:int = 5; public function Arrow_player(_arg1:int, _arg2:int, _arg3:Number, _arg4:Number){ simulating = false; killingHit = false; centered = false; stopcentering = false; super(); addFrameScript(0, frame1, 1, frame2); this.x = _arg1; this.y = _arg2; this.velX = _arg3; this.velY = _arg4; this.buttonMode = true; this.addEventListener(MouseEvent.CLICK, onClick); } override public function breakarrow(){ var _local1:*; _local1 = ProjectileManager.instance.createProjectile(Arrow_broken.typeCode, this.x, this.y, (-10 + (Math.random() * 20)), (-5 + (Math.random() * 10))); } function frame1(){ stop(); } public function unfreeze(){ flying = true; stopcentering = true; } function frame2(){ stop(); } override public function update(){ if (!flying){ if (!killingHit){ doDissappear(); }; return; }; this.x = (this.x + velX); this.y = (this.y - velY); this.rotation = (Math.atan((-(velY) / velX)) * (180 / Math.PI)); velY = (velY - gravity); if ((((Player.stageMode == 1)) && (!(stopcentering)))){ if (!centered){ centered = true; Player.instance.centrePlayer(); }; MovieClip(parent).x = (MovieClip(parent).x - this.velX); MovieClip(parent.parent).playercanvas.x = (MovieClip(parent.parent).playercanvas.x - this.velX); }; if (EnemyManager.instance.checkArrowHit(this)){ flying = false; if (Player.stageMode == 1){ this.x = enemyTarget.x; EnemyManager.instance.freezeCounter = 36; } else { this.visible = false; }; }; if ((((((((Player.stageMode == 1)) && ((EnemyManager.instance.freezeCounter <= 0)))) && (!(enemyTarget.isDead())))) || (((((((((!((enemyTarget == null))) && (!(enemyTarget.isDead())))) && (killingHit))) && (!(simulating)))) && ((Math.abs((enemyTarget.getPlayerPos().x - enemyTarget.x)) < Math.abs((enemyTarget.getPlayerPos().x - this.x)))))))){ enemyTarget.setArrowShot(true); enemyTarget.die(); trace("autokill"); stopcentering = true; this.visible = false; }; if (this.y > (Player.groundY - 15)){ if ((Math.random() * 3) > 1){ flying = false; if ((((this.x > 0)) && ((this.x < MovieClip(parent.parent).foreground.width)))){ MovieClip(parent.parent).stagebg1.addChild(this); }; }; }; if ((((this.x < 0)) || ((this.x > StageManager.instance.stageWidth)))){ this.visible = false; this.flying = false; }; } public function simulateHit(_arg1:Enemy):Boolean{ var _local2:*; var _local3:*; var _local4:*; var _local5:*; var _local6:*; var _local7:*; simulating = true; killingHit = false; _local2 = this.x; _local3 = this.y; _local4 = velX; _local5 = velY; _local6 = _arg1.x; _local7 = _arg1.y; enemyTarget = _arg1; while (((this.flying) && (!(killingHit)))) { if (_arg1.currentFrame == 1){ _arg1.x = (_arg1.x + _arg1.speed); } else { _arg1.x = (_arg1.x - _arg1.speed); }; this.update(); }; this.x = _local2; this.y = _local3; velX = _local4; velY = _local5; this.visible = true; _arg1.x = _local6; _arg1.y = _local7; flying = true; simulating = false; return (killingHit); } public function isSimulation():Boolean{ return (simulating); } public function disable(){ flying = false; visible = false; killingHit = false; } function onClick(_arg1:MouseEvent):void{ if (Player.stageMode == 2){ return; }; this.disable(); StatsManager.instance.addArrowAmmo(); } } }//package
Section 108
//BallProjectile (BallProjectile) package { import flash.display.*; public class BallProjectile extends Projectile { public var bp; public var rot:int;// = 20 public static var gravity:Number = 1; public static var typeCode:int = 9; public function BallProjectile(_arg1:int, _arg2:int, _arg3:Number, _arg4:Number){ rot = 20; super(); this.x = _arg1; this.y = _arg2; this.velX = _arg3; this.velY = _arg4; ttl = 24; } override public function breakarrow(){ velX = -(velX); velY = -(velY); } override public function update(){ if (!flying){ doDissappear(); return; }; this.x = (this.x + velX); this.y = (this.y - velY); this.rotation = (this.rotation - rot); velY = (velY - gravity); if ((((this.y <= 0)) && ((velY > 5)))){ Enemy_catapult.instance.destroy(); flying = false; visible = false; }; if (this.hitTestObject(MovieClip(parent.parent).player)){ if (MovieClip(parent.parent).player.gotBallHit(this)){ }; }; if ((((this.y > (Player.groundY - 5))) && ((velY < 0)))){ if (velY > -5){ flying = false; }; velY = (-(velY) / 3); velX = ((velX * 3) / 4); rot = (rot / 2); }; } } }//package
Section 109
//BloodParticle (BloodParticle) package { import flash.display.*; public class BloodParticle extends MovieClip { var ttl:int;// = -1 var maxttl:int;// = 0 var velX:Number;// = 0 var gravity:Number;// = 0 var velY:Number;// = 0 var manager:BloodParticleSystem; var owner:MovieClip; public function BloodParticle(_arg1:MovieClip, _arg2:BloodParticleSystem){ velX = 0; velY = 0; ttl = -1; maxttl = 0; gravity = 0; super(); this.owner = _arg1; this.manager = _arg2; this.visible = false; } public function init(_arg1:int, _arg2:int, _arg3:Number, _arg4:int, _arg5:Number, _arg6:int, _arg7:int, _arg8:Number){ this.x = _arg1; this.y = _arg2; this.gravity = _arg8; _arg3 = ((_arg3 + ((Math.random() * 2) * _arg4)) - _arg4); _arg5 = ((_arg5 + ((Math.random() * 2) * _arg6)) - _arg6); maxttl = _arg7; velX = (Math.sin((_arg3 * (Math.PI / 180))) * _arg5); velY = ((Math.cos((_arg3 * (Math.PI / 180))) * _arg5) * -1); this.ttl = _arg7; this.visible = true; this.scaleX = (0.6 + ((Math.random() * 4) / 10)); this.scaleY = (0.6 + ((Math.random() * 4) / 10)); } public function isDead(){ return ((ttl < 0)); } public function update(){ if (ttl < 0){ return; }; if (ttl == 0){ this.visible = false; manager.decreaseCount(); }; ttl--; this.x = (this.x + velX); this.y = (this.y + velY); velY = (velY + gravity); this.alpha = ((ttl / maxttl) + 0.1); } } }//package
Section 110
//BloodParticleSystem (BloodParticleSystem) package { import flash.display.*; public class BloodParticleSystem extends ParticleSystem { public static var typeCode:int = 1; public function BloodParticleSystem(_arg1:Number, _arg2:Number, _arg3:MovieClip){ var _local4:*; var _local5:*; super(); this.owner = _arg3; this.px = _arg1; this.py = _arg2; pnumber = 15; pangle = 50; panglevariance = 10; pvel = 9; pvelvariance = 2; pgravity = 0.6; pttl = 25; totalCount = (pnumber * pttl); _local4 = 0; while (_local4 < totalCount) { _local5 = new BloodParticle(_arg3, this); _arg3.addChild(_local5); particles.push(_local5); _local5.visible = false; _local4++; }; } } }//package
Section 111
//BodyProjectile (BodyProjectile) package { public class BodyProjectile extends Projectile { public var bp; public var rot:int;// = 20 public static var gravity:Number = 0.8; public static var typeCode:int = 8; public function BodyProjectile(_arg1:int, _arg2:int, _arg3:Number, _arg4:Number){ rot = 20; super(); this.x = _arg1; this.y = _arg2; this.velX = _arg3; this.velY = _arg4; rot = 5; } override public function update(){ if (!flying){ doDissappear(); return; }; this.x = (this.x + velX); this.y = (this.y - velY); this.rotation = (Math.atan((-(velY) / velX)) * (180 / Math.PI)); this.scaleX = (this.scaleX - 0.01); this.scaleY = (this.scaleY - 0.01); this.alpha = (this.alpha - 0.01); velY = (velY - gravity); if ((((this.y > (Player.groundY - 5))) && ((velY < 0)))){ flying = false; visible = false; }; } } }//package
Section 112
//bossdie (bossdie) package { import flash.media.*; public dynamic class bossdie extends Sound { } }//package
Section 113
//crash (crash) package { import flash.media.*; public dynamic class crash extends Sound { } }//package
Section 114
//Enemy (Enemy) package { import flash.display.*; import flash.geom.*; public class Enemy extends MovieClip { const STOP_STATE = 0; const JUMPUP_STATE = 4; const MOVE_STATE = 1; const JUMPDOWN_STATE = 5; const ATTACK_STATE = 2; const DIE_STATE = 3; var hp:int;// = 1 var destinationX:Number;// = 0 var enemyManager;// = null public var removeMe:Boolean;// = false public var speed:int;// = 5 var dead:Boolean;// = false var arrowshot:Boolean;// = false public var actionState:int;// = 0 public var type:int;// = 0 var frozen:Boolean;// = false public var deathAnimDone:Boolean;// = false var AIcounter:int;// = 0 var disappearCounter:int; var disappearCounterMax:int;// = 240 var headshot:Boolean;// = false var player:Player;// = null var AIcounterMax:int;// = 30 public function Enemy(){ actionState = STOP_STATE; removeMe = false; type = 0; hp = 1; speed = 5; destinationX = 0; AIcounterMax = 30; AIcounter = 0; disappearCounterMax = (10 * 24); disappearCounter = disappearCounterMax; dead = false; deathAnimDone = false; frozen = false; headshot = false; arrowshot = false; player = null; enemyManager = null; super(); } public function getPlayerPos():Point{ return (MovieClip(parent).globalToLocal(new Point(Player.instance.x, Player.instance.y))); } public function isNearPlayer():Boolean{ return ((Math.abs((getPlayerPos().x - this.x)) < 100)); } public function getPlayerIsFacingLeft():Boolean{ return (MovieClip(parent.parent).player.isFacingLeft()); } public function pauseGame(){ MovieClip(this).enemy.enemy.stop(); if (MovieClip(this).enemy.enemy.bloodspurt != null){ MovieClip(this).enemy.enemy.bloodspurt.stop(); }; } public function getPlayerIsRunning():Boolean{ return (MovieClip(parent.parent).player.getIsRunning()); } public function isHeadshot():Boolean{ return (((headshot) && (!(dead)))); } public function checkEnemyWeaponHitPlayer(_arg1:MovieClip){ if (!isNearPlayer()){ return; }; MovieClip(parent.parent).player.checkEnemyWeaponHitPlayer(_arg1); } public function setManager(_arg1:EnemyManager){ this.enemyManager = _arg1; } public function setArrowShot(_arg1:Boolean){ arrowshot = _arg1; } public function faceDestination(){ if (destinationX < this.x){ if (this.currentFrame != 2){ this.gotoAndStop(2); }; } else { if (this.currentFrame != 1){ this.gotoAndStop(1); }; }; } public function freeze(){ MovieClip(this).enemy.enemy.stop(); frozen = true; } public function die(){ } public function getPlayerShunpoDestination():int{ return (MovieClip(parent).globalToLocal(MovieClip(parent.parent).player.getShunpoDestination()).x); } public function hit(_arg1:int, _arg2:int):Boolean{ if (hp > 0){ hp--; return (true); }; return (false); } public function doDisappear(){ if ((((((((Player.stageMode == 1)) && ((this.alpha == 1)))) || (removeMe))) || ((disappearCounter < 0)))){ return; }; disappearCounter--; if (disappearCounter < 24){ this.alpha = (disappearCounter / 24); }; if (disappearCounter == 0){ enemyManager.getGameStage().removeChild(this); disappearCounter = -1; removeMe = true; }; } public function facePlayer(){ if (getPlayerPos().x < this.x){ if (this.currentFrame != 2){ this.gotoAndStop(2); }; } else { if (this.currentFrame != 1){ this.gotoAndStop(1); }; }; } public function isHitFront(_arg1:int, _arg2:int){ var _local3:*; _local3 = new Point(_arg1, _arg2); _local3 = enemyManager.getGameStage().globalToLocal(_local3); if ((((this.currentFrame == 1)) && ((_local3.x > this.x)))){ return (true); }; if ((((this.currentFrame == 2)) && ((_local3.x < this.x)))){ return (true); }; return (false); } public function unpauseGame(){ if ((((disappearCounter > 0)) && (!(deathAnimDone)))){ MovieClip(this).enemy.enemy.play(); if (MovieClip(this).enemy.enemy.bloodspurt != null){ MovieClip(this).enemy.enemy.bloodspurt.play(); }; }; } public function getPlayerDestination():int{ return (MovieClip(parent).globalToLocal(MovieClip(parent.parent).player.getDestination()).x); } public function isDead():Boolean{ return (dead); } public function isColliding():Boolean{ return (enemyManager.isColliding(this)); } public function update(){ } public function arrowHit(_arg1:Arrow_player):Boolean{ return (true); } public function setPosition(_arg1:int, _arg2:int){ this.x = _arg1; this.y = _arg2; } public function getHP():int{ return (hp); } public function setDead(_arg1:Boolean){ dead = _arg1; } public function getPlayerIsShunpo():Boolean{ return (MovieClip(parent.parent).player.getIsShunpo()); } public function reactShunpo(_arg1:Array, _arg2:Array){ } } }//package
Section 115
//Enemy_bird (Enemy_bird) package { import flash.display.*; public class Enemy_bird extends Enemy { var destinationY; var flystraight;// = false var flying:Boolean;// = false var oldx;// = 0 var yspeed; public var onscarecrow:Boolean;// = false public var flybird:MovieClip; public static var typeCode:int = 101; public function Enemy_bird(){ flying = false; flystraight = false; oldx = 0; onscarecrow = false; super(); addFrameScript(0, frame1, 1, frame2); type = typeCode; hp = 0; } public function flyTo(_arg1, _arg2){ flying = true; destinationX = _arg1; destinationY = _arg2; this.gotoAndStop(2); oldx = this.x; yspeed = (Math.random() * 10); if (_arg1 < this.x){ this.scaleX = 1; } else { this.scaleX = -1; }; } function frame2(){ stop(); } function frame1(){ stop(); } override public function die(){ dead = true; } override public function unpauseGame(){ if (flybird != null){ flybird.play(); }; } public function flyStraight(_arg1, _arg2, _arg3){ if (_arg3 < _arg1){ this.scaleX = 1; } else { this.scaleX = -1; }; flystraight = true; this.gotoAndStop(2); oldx = _arg1; destinationX = _arg3; this.x = _arg1; this.y = _arg2; } override public function freeze(){ this.visible = false; } override public function isDead():Boolean{ return (true); } override public function update(){ var _local1:*; var _local2:*; var _local3:Enemy_bird; var _local4:*; if (Player.stageMode == 1){ freeze(); frozen = true; }; if (!visible){ return; }; if (frozen){ return; }; if (((((!(flystraight)) && (!(flying)))) && (isNearPlayer()))){ if ((Math.random() * 2) < 1){ return; }; flyaway(); _local1 = 0; while (_local1 < EnemyManager.instance.enemyList.length) { _local2 = EnemyManager.instance.enemyList[_local1]; if (_local2.type == 101){ _local3 = _local2; if (((((!(_local3.flying)) && (!(_local3.flystraight)))) && ((Math.abs((_local3.x - this.x)) < 200)))){ if ((Math.random() * 2) < 1){ _local4 = (_local3.x + (Math.random() * 200)); } else { _local4 = (_local3.x - (Math.random() * 200)); }; _local3.flyTo(_local4, -20); }; }; _local1++; }; } else { if (flying){ if (destinationX > oldx){ this.x = (this.x + ((Math.random() * 10) + 10)); } else { this.x = (this.x - ((Math.random() * 10) + 10)); }; this.y = (this.y - yspeed); yspeed = (yspeed + ((Math.random() * 4) - 2)); if (((((!(onscarecrow)) && ((this.y <= destinationY)))) || (((onscarecrow) && ((this.y <= (destinationY - MovieClip(this.parent).y))))))){ flying = false; this.visible = false; }; } else { if (flystraight){ if (destinationX > oldx){ this.x = (this.x + 5); } else { if (destinationX < oldx){ this.x = (this.x - 5); }; }; this.y = (this.y + ((Math.random() * 2) - 1)); if ((((this.x < 0)) || ((this.x > StageManager.instance.stageWidth)))){ flystraight = false; this.visible = false; }; }; }; }; } override public function pauseGame(){ if (flybird != null){ flybird.stop(); }; } override public function hit(_arg1:int, _arg2:int):Boolean{ if (hp > 0){ hp--; return (true); }; return (false); } public function flyaway(){ var _local1:*; if (flying){ return; }; if ((Math.random() * 2) < 1){ _local1 = (this.x + (Math.random() * 200)); } else { _local1 = (this.x - (Math.random() * 200)); }; flyTo(_local1, -20); } } }//package
Section 116
//Enemy_catapult (Enemy_catapult) package { import flash.display.*; import flash.geom.*; public class Enemy_catapult extends Enemy { public var operator:MovieClip; var moved:Boolean;// = false public static var instance:Enemy_catapult; public static var typeCode:int = 103; public function Enemy_catapult(){ moved = false; super(); addFrameScript(0, frame1, 1, frame2, 34, frame35); speed = 0; hp = 1; AIcounterMax = 12; destinationX = this.x; actionState = STOP_STATE; instance = this; } function AI(){ var _local1:*; var _local2:*; _local1 = new Point(x, y); _local1 = MovieClip(this.parent).localToGlobal(_local1); _local2 = MovieClip(Player.instance.parent).localToGlobal(new Point(Player.instance.x, Player.instance.y)); if ((((((this.currentFrame == 1)) && (((_local1.x - _local2.x) > 400)))) && (((Math.random() * 5) < 1)))){ shootBall(); }; } function frame2(){ } function frame1(){ stop(); } override public function die(){ dead = true; } override public function unpauseGame(){ } function frame35(){ operator.gotoAndPlay(10); } override public function freeze(){ frozen = true; } override public function isDead():Boolean{ return (true); } public function shootBall(){ var _local1:*; gotoAndPlay(2); _local1 = EnemyManager.instance.getGameStage().globalToLocal(new Point(Player.instance.x, Player.instance.y)); ProjectileManager.instance.createProjectile(BallProjectile.typeCode, ((_local1.x + 200) + (Math.random() * 100)), -100, (-5 - (Math.random() * 10)), -10); } override public function update(){ var _local1:*; if ((((Player.stageMode == 1)) && (!(moved)))){ _local1 = new Point(x, y); _local1 = MovieClip(this.parent).localToGlobal(_local1); _local1 = EnemyManager.instance.getGameStage().globalToLocal(_local1); this.setPosition(_local1.x, _local1.y); EnemyManager.instance.getGameStage().addChild(this); moved = true; }; if (((frozen) || ((Player.stageMode == 1)))){ return; }; if ((((hp == 0)) && (!((this.operator.currentFrame == 40))))){ this.gotoAndStop(24); this.operator.gotoAndStop(40); }; AIcounter--; if (AIcounter <= 0){ AIcounter = AIcounterMax; if (hp > 0){ AI(); }; }; } override public function arrowHit(_arg1:Arrow_player):Boolean{ return (false); } override public function pauseGame(){ } override public function hit(_arg1:int, _arg2:int):Boolean{ return (false); } public function destroy(){ this.operator.gotoAndStop(40); hp = 0; Player.instance.displayScoreMessage("Disabled Catapult Operator: +1000"); StatsManager.instance.addScore(1000); StageManager.instance.showHint(""); } } }//package
Section 117
//Enemy_guardtower (Enemy_guardtower) package { import flash.display.*; import flash.geom.*; public class Enemy_guardtower extends Enemy { var e2dead:Boolean;// = false var ducking:Boolean;// = false var moved:Boolean;// = false var e1dead:Boolean;// = false public var enemy1:MovieClip; public var enemy2:MovieClip; public var enemy3:MovieClip; var e3dead:Boolean;// = false public static var typeCode:int = 102; public function Enemy_guardtower(){ ducking = false; e1dead = false; e2dead = false; e3dead = false; moved = false; super(); speed = 0; hp = 3; AIcounterMax = 12; destinationX = this.x; actionState = STOP_STATE; } function AI(){ if (!ducking){ if ((Math.random() * 10) < 1){ duck(); } else { if ((Math.random() * 4) < 1){ doAttack(); }; }; } else { if ((Math.random() * 10) < 1){ comeout(); } else { if ((Math.random() * 25) < 1){ spawnSpear(); }; }; }; } override public function die(){ dead = true; } override public function unpauseGame(){ } override public function freeze(){ frozen = true; } function duck(){ if (!ducking){ if (!e1dead){ enemy1.gotoAndPlay(10); }; if (!e2dead){ enemy2.gotoAndPlay(10); }; if (!e3dead){ enemy3.gotoAndPlay(10); }; ducking = true; }; } function doAttack(){ var _local1:*; _local1 = 0; while (_local1 < hp) { shootArrow(); _local1++; }; } override public function update(){ var _local1:*; if ((((Player.stageMode == 1)) && (!(moved)))){ _local1 = new Point(x, y); _local1 = MovieClip(this.parent).localToGlobal(_local1); _local1 = EnemyManager.instance.getGameStage().globalToLocal(_local1); this.setPosition(_local1.x, _local1.y); EnemyManager.instance.getGameStage().addChild(this); moved = true; }; if (frozen){ return; }; AIcounter--; if (AIcounter <= 0){ AIcounter = AIcounterMax; AI(); }; } override public function arrowHit(_arg1:Arrow_player):Boolean{ duck(); if (((_arg1.hitTestObject(enemy1)) && (!(enemy1.down)))){ e1dead = true; hp--; enemy1.visible = false; spawnSpear(); createFaller(); Player.instance.displayScoreMessage("+100"); StatsManager.instance.addScore(100); return (true); }; if (((_arg1.hitTestObject(enemy2)) && (!(enemy2.down)))){ e2dead = true; hp--; enemy2.visible = false; spawnSpear(); createFaller(); Player.instance.displayScoreMessage("+100"); StatsManager.instance.addScore(100); return (true); }; if (((_arg1.hitTestObject(enemy3)) && (!(enemy3.down)))){ e3dead = true; hp--; enemy3.visible = false; spawnSpear(); createFaller(); Player.instance.displayScoreMessage("+100"); StatsManager.instance.addScore(100); return (true); }; return (false); } override public function pauseGame(){ } function spawnSpear(){ var _local1:*; _local1 = 0; while (_local1 < (4 - hp)) { EnemyManager.instance.createEnemyType(4); _local1++; }; if (hp == 0){ EnemyManager.instance.setEnemyInWaiting(0); Player.instance.displayScoreMessage("Defeated Guard Tower: +1000"); StatsManager.instance.addScore(1000); StageManager.instance.showHint("Defeat the remaining guards"); }; } public function shootArrow(){ var _local1:*; var _local2:*; var _local3:*; var _local4:*; var _local5:*; var _local6:*; var _local7:*; _local1 = new Point(x, y); _local1 = MovieClip(this.parent).localToGlobal(_local1); _local1 = EnemyManager.instance.getGameStage().globalToLocal(_local1); _local2 = _local1.x; _local3 = (_local1.y - 300); _local4 = ((Math.random() * 25) + 5); _local5 = ((Math.random() * 20) - 5); _local6 = EnemyManager.instance.gameStage.globalToLocal(new Point(Player.instance.x, Player.instance.y)); if (_local2 > _local6.x){ _local4 = -(Math.abs(_local4)); }; _local7 = ProjectileManager.instance.createProjectile(Arrow.typeCode, _local2, _local3, _local4, _local5); if (_local4 < 0){ _local7.scaleX = -1; }; } function createFaller(){ var _local1:*; var _local2:*; _local1 = ((Math.random() * 2) - 4); _local2 = ProjectileManager.instance.createProjectile(8, x, (y - 250), _local1, 8); MovieClip(parent).addChild(_local2); MovieClip(parent).setChildIndex(_local2, MovieClip(parent).getChildIndex(this)); SoundManager.instance.playDie(); } override public function hit(_arg1:int, _arg2:int):Boolean{ return (false); } function comeout(){ if (ducking){ if (!e1dead){ enemy1.gotoAndPlay(20); }; if (!e2dead){ enemy2.gotoAndPlay(20); }; if (!e3dead){ enemy3.gotoAndPlay(20); }; ducking = false; doAttack(); }; } } }//package
Section 118
//Enemy_scarecrow (Enemy_scarecrow) package { import flash.display.*; import flash.geom.*; public class Enemy_scarecrow extends Enemy { var yscale:Number;// = 1 var bird:Enemy_bird;// = null var dark:Number; var xscale:Number;// = 1 public var ignore;// = false public static var typeCode:int = 100; public function Enemy_scarecrow(){ var _local1:int; xscale = 1; yscale = 1; bird = null; ignore = false; super(); addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4); _local1 = (Math.random() * 5); if (_local1 < 3){ bird = new Enemy_bird(); if (_local1 == 0){ bird.setPosition(-40, -135); } else { if (_local1 == 1){ bird.setPosition(40, -135); } else { if (_local1 == 2){ bird.setPosition(0, -165); }; }; }; EnemyManager.instance.enemyList.push(bird); this.addChild(bird); bird.onscarecrow = true; }; this.rotation = (-10 + (Math.random() * 20)); this.y = (this.y + (10 + (Math.random() * 25))); dark = (-(Math.random()) * 60); xscale = (((Math.random() * 2) + 8) / 10); yscale = (((Math.random() * 2) + 8) / 10); if ((Math.random() * 2) < 1){ xscale = -(xscale); }; this.scaleX = xscale; this.scaleY = yscale; } function frame2(){ stop(); } function frame3(){ stop(); } function frame4(){ stop(); } function frame1(){ stop(); } override public function die(){ var _local1:*; var _local2:*; var _local3:*; var _local4:*; if (StatsManager.instance.location == 36){ MovieClip(parent.parent).stagebg1.tuticon2.visible = false; MovieClip(parent.parent).stagebg1.tuticon3.visible = true; }; if (bird != null){ bird.visible = false; }; dead = true; SoundManager.instance.playScarecrowDie(); if (Player.stageMode == 1){ this.gotoAndStop(4); } else { this.gotoAndStop(2); }; this.rotation = (this.rotation + 5); _local1 = -(((Math.random() * 5) + 2)); _local2 = ((Math.random() * 5) + 20); if ((Math.random() * 2) < 1){ _local2 = -(_local2); _local1 = -(_local1); }; _local3 = new Point(-20, -120); _local3 = this.localToGlobal(_local3); _local3 = EnemyManager.instance.getGameStage().globalToLocal(_local3); if (Player.stageMode == 1){ _local4 = ProjectileManager.instance.createProjectile(101, _local3.x, _local3.y, _local1, 35); } else { _local4 = ProjectileManager.instance.createProjectile(100, _local3.x, _local3.y, _local1, 35); }; _local4.rot = _local2; _local4.scaleX = xscale; _local4.scaleY = yscale; } override public function unpauseGame(){ } override public function freeze(){ if (bird != null){ bird.visible = false; }; } override public function isDead():Boolean{ if (((ignore) && (!(dead)))){ return (false); }; return (dead); } override public function update(){ if (Player.stageMode == 1){ if (dead){ gotoAndStop(4); } else { gotoAndStop(3); }; }; } override public function arrowHit(_arg1:Arrow_player):Boolean{ if (_arg1.isSimulation()){ if (hp == 1){ _arg1.killingHit = true; }; return (true); }; if (hp > 0){ hp--; if (hp <= 0){ if (_arg1.killingHit){ freeze(); } else { if (bird != null){ bird.flyaway(); }; die(); }; }; return (true); }; return (false); } override public function pauseGame(){ } override public function hit(_arg1:int, _arg2:int):Boolean{ if (bird != null){ bird.flyaway(); }; if (hp > 0){ hp--; return (true); }; return (false); } } }//package
Section 119
//Enemy_squirrel (Enemy_squirrel) package { import flash.display.*; public class Enemy_squirrel extends Enemy { public var squirrel:MovieClip; var running:Boolean;// = false public static var typeCode:int = 102; public function Enemy_squirrel(){ running = false; super(); addFrameScript(0, frame1, 1, frame2); type = typeCode; if ((Math.random() * 2) < 1){ this.scaleX = -1; }; hp = 0; } function frame2(){ stop(); } function frame1(){ stop(); } override public function die(){ dead = true; } override public function unpauseGame(){ if (this.squirrel != null){ this.squirrel.play(); }; } override public function freeze(){ this.visible = false; } override public function isDead():Boolean{ return (true); } override public function update(){ if (Player.stageMode == 1){ freeze(); frozen = true; }; if (((!(visible)) || (frozen))){ return; }; if (running){ if (this.scaleX == 1){ this.x = (this.x + 10); } else { this.x = (this.x - 10); }; if ((((this.x < -50)) || ((this.x > (StageManager.instance.stageWidth + 50))))){ this.visible = false; }; if ((Math.random() * 8) < 1){ running = false; this.gotoAndStop(1); }; } else { if ((Math.random() * 20) < 1){ running = true; this.gotoAndStop(2); }; }; } override public function pauseGame(){ if (this.squirrel != null){ this.squirrel.stop(); }; } override public function hit(_arg1:int, _arg2:int):Boolean{ if (hp > 0){ hp--; return (true); }; return (false); } } }//package
Section 120
//Enemy_target (Enemy_target) package { public class Enemy_target extends Enemy { public static var typeCode:int = 101; public function Enemy_target(){ this.rotation = (-10 + (Math.random() * 20)); speed = 0; } override public function die(){ dead = true; } override public function unpauseGame(){ } override public function freeze(){ } override public function update(){ } override public function arrowHit(_arg1:Arrow_player):Boolean{ if (_arg1.y < (this.y - 97)){ return (false); }; if (_arg1.isSimulation()){ if (hp == 1){ _arg1.killingHit = true; }; return (true); }; if (hp > 0){ hp--; if (hp <= 0){ if (_arg1.killingHit){ freeze(); }; }; return (true); }; return (false); } override public function pauseGame(){ } override public function hit(_arg1:int, _arg2:int):Boolean{ if (hp > 0){ hp--; return (true); }; return (false); } } }//package
Section 121
//Enemy1 (Enemy1) package { import flash.display.*; import flash.geom.*; public class Enemy1 extends Enemy { public var enemy:MovieClip; public static var typeCode:int = 1; public function Enemy1(){ addFrameScript(0, frame1, 1, frame2); speed = 2; AIcounterMax = 48; destinationX = this.x; actionState = MOVE_STATE; } public function moveAgain(){ destinationX = getPlayerPos().x; faceDestination(); actionState = MOVE_STATE; speed = ((Math.random() * 2) + 2); } function AI(){ var _local1:*; if (Player.stageMode == 1){ return; }; _local1 = getPlayerPos().x; if (Math.abs((_local1 - this.x)) > 50){ destinationX = _local1; faceDestination(); actionState = MOVE_STATE; speed = ((Math.random() * 2) + 2); } else { actionState = ATTACK_STATE; }; } function frame2(){ stop(); } function frame1(){ stop(); } override public function die(){ dead = true; SoundManager.instance.playDie(); StatsManager.instance.kills++; if (headshot){ enemy.gotoAndStop(6); } else { if (((arrowshot) && ((Player.stageMode == 1)))){ enemy.gotoAndStop(7); } else { if (!arrowshot){ if ((Math.random() * 2) < 1){ this.gotoAndStop(1); } else { this.gotoAndStop(2); }; }; if ((Math.random() * 10) > 1){ enemy.gotoAndStop(4); } else { enemy.gotoAndStop(5); }; }; }; } override public function freeze(){ this.enemy.enemy.stop(); frozen = true; } function doAttack(){ facePlayer(); if (enemy.currentFrame != 3){ enemy.gotoAndStop(3); }; } override public function update(){ if (isDead()){ doDisappear(); return; }; if (frozen){ return; }; AIcounter--; if (AIcounter <= 0){ AIcounter = AIcounterMax; AI(); }; if ((((hp > 0)) && ((Math.abs((getPlayerPos().x - this.x)) <= 50)))){ actionState = ATTACK_STATE; }; switch (actionState){ case STOP_STATE: doStop(); break; case MOVE_STATE: doMove(); break; case ATTACK_STATE: doAttack(); break; case DIE_STATE: die(); break; }; } override public function arrowHit(_arg1:Arrow_player):Boolean{ if (_arg1.y < (this.y - 97)){ return (false); }; if (_arg1.isSimulation()){ if (hp == 1){ _arg1.killingHit = true; }; return (true); }; if (hp > 0){ hp--; arrowshot = true; if (((!((MovieClip(this).enemy.enemy == null))) && (MovieClip(this).enemy.enemy.head.hitTestObject(_arg1)))){ headshot = true; }; if (hp <= 0){ if (_arg1.killingHit){ freeze(); if (headshot){ Player.instance.displayScoreMessage("Coup de Grace Arrow Headshot: +5000"); StatsManager.instance.addScore(5000); StatsManager.instance.arrowHeadShots++; } else { Player.instance.displayScoreMessage("Coup de Grace: +500"); StatsManager.instance.addScore(500); }; } else { die(); if (headshot){ Player.instance.displayScoreMessage("Arrow Headshot: +400"); StatsManager.instance.addScore(400); StatsManager.instance.arrowHeadShots++; } else { Player.instance.displayScoreMessage("+100"); StatsManager.instance.addScore(100); }; }; }; return (true); }; return (false); } function doMove(){ if (enemy.currentFrame != 2){ enemy.gotoAndStop(2); }; if ((this.x - destinationX) > speed){ this.x = (this.x - speed); } else { if ((this.x - destinationX) < -(speed)){ this.x = (this.x + speed); } else { actionState = STOP_STATE; facePlayer(); }; }; } function doStop(){ if (enemy.currentFrame != 1){ enemy.gotoAndStop(1); }; } override public function hit(_arg1:int, _arg2:int):Boolean{ var _local3:*; if (hp > 0){ hp--; _local3 = new Point(_arg1, _arg2); if (MovieClip(this).enemy.enemy.head.hitTestPoint(_local3.x, _local3.y)){ headshot = true; }; return (true); }; return (false); } } }//package
Section 122
//Enemy2 (Enemy2) package { import flash.display.*; import flash.geom.*; public class Enemy2 extends Enemy { var reloadCounter:int; var maxReloadCounter:int;// = 96 public var lastAimAngle:int;// = 0 public var enemy:MovieClip; public static var typeCode:int = 2; public function Enemy2(){ maxReloadCounter = (4 * 24); reloadCounter = maxReloadCounter; lastAimAngle = 0; super(); addFrameScript(0, frame1, 1, frame2); speed = 2; AIcounterMax = (5 * 24); destinationX = this.x; actionState = MOVE_STATE; } public function getAimAngle(_arg1:MovieClip):int{ var _local2:*; var _local3:*; var _local4:*; var _local5:*; var _local6:*; var _local7:*; var _local8:*; if (frozen){ return (_arg1.rotation); }; _local2 = this.x; _local3 = (this.y - 50); _local4 = (getPlayerPos().x + 10); _local5 = (getPlayerPos().y - 50); _local6 = 20; if (_local2 > _local4){ _local6 = -(_local6); }; _local7 = ((_local4 - _local2) / _local6); _local8 = (((_local5 + (((0.5 * Arrow.gravity) * _local7) * _local7)) - _local3) / _local7); lastAimAngle = ((Math.atan2(_local8, _local6) * 180) / Math.PI); if (_local6 < 0){ lastAimAngle = (((-(Math.atan2(_local8, _local6)) * 180) / Math.PI) - 180); }; return (lastAimAngle); } function AI(){ var _local1:*; if (Player.stageMode == 1){ return; }; _local1 = getPlayerPos().x; if (((((((Math.random() * 25) < 1)) || ((this.x < 70)))) || ((this.x > (StageManager.instance.stageWidth - 30))))){ actionState = MOVE_STATE; if (Math.abs((this.x - _local1)) < 700){ if ((this.x - _local1) > 0){ destinationX = (this.x + (Math.random() * 100)); } else { destinationX = (this.x - (Math.random() * 100)); }; }; if (destinationX < 0){ destinationX = (Math.random() * 150); } else { if (destinationX > StageManager.instance.stageWidth){ destinationX = (StageManager.instance.stageWidth - (Math.random() * 150)); }; }; faceDestination(); } else { actionState = ATTACK_STATE; if (enemy.currentFrame != 1){ enemy.gotoAndStop(1); }; }; } function frame2(){ stop(); } function frame1(){ stop(); } override public function die(){ dead = true; SoundManager.instance.playDie(); StatsManager.instance.kills++; if (headshot){ enemy.gotoAndStop(6); } else { if (((arrowshot) && ((Player.stageMode == 1)))){ enemy.gotoAndStop(7); } else { if (!arrowshot){ if ((Math.random() * 2) < 1){ this.gotoAndStop(1); } else { this.gotoAndStop(2); }; }; if ((Math.random() * 10) > 1){ enemy.gotoAndStop(4); } else { enemy.gotoAndStop(5); }; }; }; } override public function freeze(){ this.enemy.enemy.stop(); frozen = true; } function doAttack(){ facePlayer(); if (enemy.currentFrame != 3){ enemy.gotoAndStop(3); }; } override public function update(){ if (isDead()){ doDisappear(); return; }; if (frozen){ return; }; AIcounter--; if (AIcounter <= 0){ AIcounter = AIcounterMax; AI(); }; switch (actionState){ case STOP_STATE: doStop(); break; case MOVE_STATE: doMove(); break; case ATTACK_STATE: facePlayer(); reloadCounter--; if (reloadCounter <= 0){ reloadCounter = maxReloadCounter; doAttack(); }; break; case DIE_STATE: die(); break; }; } override public function arrowHit(_arg1:Arrow_player):Boolean{ if (_arg1.y < (this.y - 95)){ return (false); }; if (_arg1.isSimulation()){ if (hp == 1){ _arg1.killingHit = true; }; return (true); }; if (hp > 0){ hp--; arrowshot = true; if (MovieClip(this).enemy.enemy != null){ if (MovieClip(this).enemy.enemy.aimtop != null){ if (MovieClip(this).enemy.enemy.aimtop.head.hitTestObject(_arg1)){ headshot = true; }; } else { if (MovieClip(this).enemy.enemy.head != null){ if (MovieClip(this).enemy.enemy.head.hitTestObject(_arg1)){ headshot = true; }; }; }; }; if (hp <= 0){ if (_arg1.killingHit){ freeze(); if (headshot){ Player.instance.displayScoreMessage("Coup de Grace Arrow Headshot: +5000"); StatsManager.instance.addScore(5000); StatsManager.instance.arrowHeadShots++; } else { Player.instance.displayScoreMessage("Coup de Grace: +500"); StatsManager.instance.addScore(500); }; } else { die(); if (headshot){ Player.instance.displayScoreMessage("Arrow Headshot: +400"); StatsManager.instance.addScore(400); StatsManager.instance.arrowHeadShots++; } else { Player.instance.displayScoreMessage("+100"); StatsManager.instance.addScore(100); }; }; }; return (true); }; return (false); } function doMove(){ if (enemy.currentFrame != 2){ enemy.gotoAndStop(2); }; if ((destinationX - this.x) < -(speed)){ this.x = (this.x - speed); } else { if ((destinationX - this.x) > speed){ this.x = (this.x + speed); } else { actionState = ATTACK_STATE; if (enemy.currentFrame != 1){ enemy.gotoAndStop(1); }; }; }; } public function shootArrow(_arg1:MovieClip){ var _local2:*; var _local3:*; var _local4:*; var _local5:*; var _local6:*; var _local7:*; var _local8:*; var _local9:*; var _local10:*; _local2 = this.x; _local3 = (this.y - 80); _local4 = ((Math.random() * 200) - 100); _local5 = 2; if (getPlayerIsFacingLeft()){ _local5 = -(_local5); }; _local6 = 20; if (_local2 > getPlayerPos().x){ _local6 = -(_local6); }; _local7 = ((this.x - getPlayerPos().x) / (_local5 - _local6)); _local8 = ((getPlayerPos().y - 125) + _local4); _local9 = (((_local8 + (((0.5 * Arrow.gravity) * _local7) * _local7)) - _local3) / _local7); _local10 = ProjectileManager.instance.createProjectile(Arrow.typeCode, _local2, _local3, _local6, _local9); if (_local6 < 0){ _local10.scaleX = -1; }; } public function doStop(){ facePlayer(); if (enemy.currentFrame != 1){ enemy.gotoAndStop(1); }; } override public function hit(_arg1:int, _arg2:int):Boolean{ var _local3:*; if ((((this.enemy.currentFrame == 1)) || ((this.enemy.currentFrame == 3)))){ if (this.enemy.enemy.aimtop != null){ if (this.enemy.enemy.aimtop.bow.hitTestPoint(_arg1, _arg2, true)){ return (false); }; } else { if (this.enemy.enemy.bow != null){ if (this.enemy.enemy.bow.hitTestPoint(_arg1, _arg2, true)){ return (false); }; }; }; }; if (hp > 0){ hp--; _local3 = new Point(_arg1, _arg2); if (MovieClip(this).enemy.enemy.aimtop != null){ if (MovieClip(this).enemy.enemy.aimtop.head.hitTestPoint(_local3.x, _local3.y)){ headshot = true; }; }; if (MovieClip(this).enemy.enemy.head != null){ if (MovieClip(this).enemy.enemy.head.hitTestPoint(_local3.x, _local3.y)){ headshot = true; }; }; return (true); }; return (false); } } }//package
Section 123
//Enemy3 (Enemy3) package { import flash.display.*; import flash.geom.*; public class Enemy3 extends Enemy { public var enemy:MovieClip; var reload:Boolean;// = false public static var typeCode:int = 3; public function Enemy3(){ reload = false; super(); addFrameScript(0, frame1, 1, frame2); speed = 3; AIcounterMax = 48; destinationX = this.x; actionState = MOVE_STATE; } public function moveAgain(){ destinationX = getPlayerPos().x; faceDestination(); actionState = MOVE_STATE; speed = ((Math.random() * 2) + 2); } function AI(){ var _local1:*; if (Player.stageMode == 1){ return; }; _local1 = getPlayerPos().x; if (Math.abs((_local1 - this.x)) > 70){ destinationX = _local1; faceDestination(); actionState = MOVE_STATE; speed = ((Math.random() * 3) + 2); } else { if (!reload){ actionState = ATTACK_STATE; }; }; } function frame2(){ stop(); } function frame1(){ stop(); } override public function die(){ dead = true; SoundManager.instance.playDie(); StatsManager.instance.kills++; if (headshot){ enemy.gotoAndStop(6); } else { if (((arrowshot) && ((Player.stageMode == 1)))){ enemy.gotoAndStop(7); } else { if (!arrowshot){ if ((Math.random() * 2) < 1){ this.gotoAndStop(1); } else { this.gotoAndStop(2); }; }; if ((Math.random() * 10) > 1){ enemy.gotoAndStop(4); } else { enemy.gotoAndStop(5); }; }; }; } override public function freeze(){ this.enemy.enemy.stop(); frozen = true; } public function setReload(_arg1:Boolean){ reload = _arg1; } function doAttack(){ facePlayer(); if (((!(reload)) && (!((enemy.currentFrame == 3))))){ enemy.gotoAndStop(3); }; } override public function update(){ if (isDead()){ doDisappear(); return; }; if (frozen){ return; }; AIcounter--; if (AIcounter <= 0){ AIcounter = AIcounterMax; AI(); }; if ((((((((((hp > 0)) && ((Math.abs((getPlayerPos().x - this.x)) <= 70)))) && (!(reload)))) && ((this.x > 20)))) && ((this.x < (Player.instance.windowWidth - 20))))){ actionState = ATTACK_STATE; }; switch (actionState){ case STOP_STATE: doStop(); break; case MOVE_STATE: doMove(); break; case ATTACK_STATE: doAttack(); break; case DIE_STATE: die(); break; }; } override public function arrowHit(_arg1:Arrow_player):Boolean{ if (_arg1.y < (this.y - 100)){ return (false); }; if (_arg1.isSimulation()){ if (hp == 1){ _arg1.killingHit = true; }; return (true); }; if (hp > 0){ hp--; arrowshot = true; if (((!((MovieClip(this).enemy.enemy == null))) && (MovieClip(this).enemy.enemy.head.hitTestObject(_arg1)))){ headshot = true; }; if (hp <= 0){ if (_arg1.killingHit){ freeze(); if (headshot){ Player.instance.displayScoreMessage("Coup de Grace Arrow Headshot: +5000"); StatsManager.instance.addScore(5000); StatsManager.instance.arrowHeadShots++; } else { Player.instance.displayScoreMessage("Coup de Grace: +500"); StatsManager.instance.addScore(500); }; } else { die(); if (headshot){ Player.instance.displayScoreMessage("Arrow Headshot: +400"); StatsManager.instance.addScore(400); StatsManager.instance.arrowHeadShots++; } else { Player.instance.displayScoreMessage("+100"); StatsManager.instance.addScore(100); }; }; }; return (true); }; return (false); } function doMove(){ reload = false; if (enemy.currentFrame != 2){ enemy.gotoAndStop(2); }; if ((this.x - destinationX) > speed){ this.x = (this.x - speed); } else { if ((this.x - destinationX) < -(speed)){ this.x = (this.x + speed); } else { actionState = STOP_STATE; }; }; } override public function pauseGame(){ if ((((MovieClip(this).enemy.currentFrame == 3)) && ((((MovieClip(this).enemy.enemy.currentFrame == 3)) || ((MovieClip(this).enemy.enemy.currentFrame == 4)))))){ MovieClip(this).enemy.enemy.gotoAndStop(5); } else { MovieClip(this).enemy.enemy.stop(); }; } function doStop(){ if (enemy.currentFrame != 1){ enemy.gotoAndStop(1); }; } override public function hit(_arg1:int, _arg2:int):Boolean{ var _local3:*; if ((((((this.enemy.currentFrame == 1)) || ((this.enemy.currentFrame == 2)))) || ((this.enemy.currentFrame == 3)))){ if (this.enemy.enemy.weapon != null){ if (this.enemy.enemy.weapon.hitTestPoint(_arg1, _arg2)){ return (false); }; }; }; if (hp > 0){ hp--; _local3 = new Point(_arg1, _arg2); if (MovieClip(this).enemy.enemy.head.hitTestPoint(_local3.x, _local3.y)){ headshot = true; }; return (true); }; return (false); } } }//package
Section 124
//Enemy4 (Enemy4) package { import flash.display.*; import flash.geom.*; public class Enemy4 extends Enemy { public var enemy:MovieClip; public static var typeCode:int = 4; public function Enemy4(){ addFrameScript(0, frame1, 1, frame2); speed = 3; AIcounterMax = 24; destinationX = this.x; actionState = MOVE_STATE; } function AI(){ var _local1:*; if (Player.stageMode == 1){ return; }; _local1 = getPlayerPos().x; if (Math.abs((_local1 - this.x)) > 400){ destinationX = _local1; faceDestination(); actionState = MOVE_STATE; speed = ((Math.random() * 3) + 1); } else { if (((((Math.random() * 2) < 1)) || ((Math.abs((_local1 - this.x)) < 200)))){ if (_local1 < this.x){ destinationX = (_local1 - 500); } else { destinationX = (_local1 + 500); }; faceDestination(); actionState = ATTACK_STATE; speed = 8; }; }; } function frame2(){ stop(); } function frame1(){ stop(); } override public function die(){ dead = true; SoundManager.instance.playDie(); StatsManager.instance.kills++; if (headshot){ enemy.gotoAndStop(6); } else { if (((arrowshot) && ((Player.stageMode == 1)))){ facePlayer(); enemy.gotoAndStop(7); } else { if (!arrowshot){ if ((Math.random() * 2) < 1){ this.gotoAndStop(1); } else { this.gotoAndStop(2); }; }; if ((Math.random() * 10) > 1){ enemy.gotoAndStop(4); } else { enemy.gotoAndStop(5); }; }; }; } override public function freeze(){ this.enemy.enemy.stop(); frozen = true; } function doAttack(){ if (enemy.currentFrame != 3){ enemy.gotoAndStop(3); }; if ((this.x - destinationX) > speed){ this.x = (this.x - speed); } else { if ((this.x - destinationX) < -(speed)){ this.x = (this.x + speed); } else { this.x = destinationX; actionState = STOP_STATE; }; }; } override public function update(){ if (isDead()){ doDisappear(); return; }; if (frozen){ return; }; AIcounter--; if ((((AIcounter <= 0)) && (!((actionState == ATTACK_STATE))))){ AIcounter = AIcounterMax; AI(); }; switch (actionState){ case STOP_STATE: doStop(); break; case MOVE_STATE: doMove(); break; case ATTACK_STATE: doAttack(); break; case DIE_STATE: die(); break; }; } override public function arrowHit(_arg1:Arrow_player):Boolean{ if (_arg1.y < (this.y - 97)){ return (false); }; if (enemy.currentFrame == 3){ if (_arg1.y < (this.y - 75)){ return (false); }; }; if (_arg1.isSimulation()){ if (hp == 1){ _arg1.killingHit = true; }; return (true); }; if (hp > 0){ hp--; arrowshot = true; if (((!((MovieClip(this).enemy.enemy == null))) && (MovieClip(this).enemy.enemy.head.hitTestObject(_arg1)))){ headshot = true; }; if (hp <= 0){ if (_arg1.killingHit){ freeze(); if (headshot){ Player.instance.displayScoreMessage("Coup de Grace Arrow Headshot: +5000"); StatsManager.instance.addScore(5000); StatsManager.instance.arrowHeadShots++; } else { Player.instance.displayScoreMessage("Coup de Grace: +500"); StatsManager.instance.addScore(500); }; } else { die(); if (headshot){ Player.instance.displayScoreMessage("Arrow Headshot: +400"); StatsManager.instance.addScore(400); StatsManager.instance.arrowHeadShots++; } else { Player.instance.displayScoreMessage("+100"); StatsManager.instance.addScore(100); }; }; }; return (true); }; return (false); } function doMove(){ faceDestination(); if (enemy.currentFrame != 2){ enemy.gotoAndStop(2); }; if ((this.x - destinationX) > speed){ this.x = (this.x - speed); } else { if ((this.x - destinationX) < -(speed)){ this.x = (this.x + speed); } else { actionState = STOP_STATE; }; }; } function doStop(){ facePlayer(); if (enemy.currentFrame != 1){ enemy.gotoAndStop(1); }; } override public function hit(_arg1:int, _arg2:int):Boolean{ var _local3:*; if (hp > 0){ hp--; _local3 = new Point(_arg1, _arg2); if (MovieClip(this).enemy.enemy.head.hitTestPoint(_local3.x, _local3.y)){ headshot = true; }; return (true); }; return (false); } } }//package
Section 125
//Enemy5 (Enemy5) package { import flash.display.*; import flash.geom.*; public class Enemy5 extends Enemy { public var stuckarrow3rot;// = 0 public var stuckarrow1rot;// = 0 public var enemy:MovieClip; public var stuckarrow2rot;// = 0 public static var typeCode:int = 5; public function Enemy5(){ stuckarrow1rot = 0; stuckarrow2rot = 0; stuckarrow3rot = 0; super(); addFrameScript(0, frame1, 1, frame2); speed = 1; AIcounterMax = 24; destinationX = this.x; actionState = MOVE_STATE; } function AI(){ var _local1:*; if (Player.stageMode == 1){ return; }; _local1 = getPlayerPos().x; if ((((actionState == STOP_STATE)) && (((Math.random() * 3) < 2)))){ return; }; if (((((((Math.random() * 4) < 1)) && ((this.x > 20)))) && ((this.x < (Player.instance.windowWidth - 20))))){ actionState = STOP_STATE; } else { if (Math.abs((_local1 - this.x)) > 50){ destinationX = _local1; faceDestination(); actionState = MOVE_STATE; speed = ((Math.random() * 3) + 1); } else { actionState = ATTACK_STATE; }; }; } function frame2(){ stop(); } function frame1(){ stop(); } override public function die(){ dead = true; SoundManager.instance.playDie(); StatsManager.instance.kills++; if (headshot){ enemy.gotoAndStop(6); } else { if (((arrowshot) && ((Player.stageMode == 1)))){ enemy.gotoAndStop(7); } else { if (!arrowshot){ if ((Math.random() * 2) < 1){ this.gotoAndStop(1); } else { this.gotoAndStop(2); }; }; if ((Math.random() * 10) > 1){ enemy.gotoAndStop(4); } else { enemy.gotoAndStop(5); }; }; }; } override public function freeze(){ this.enemy.enemy.stop(); frozen = true; } function doAttack(){ facePlayer(); if (enemy.currentFrame != 3){ enemy.gotoAndStop(3); }; } override public function update(){ if (isDead()){ doDisappear(); return; }; if (frozen){ return; }; AIcounter--; if (AIcounter <= 0){ AIcounter = AIcounterMax; AI(); }; if ((((hp > 0)) && ((Math.abs((getPlayerPos().x - this.x)) <= 50)))){ actionState = ATTACK_STATE; }; switch (actionState){ case STOP_STATE: doStop(); break; case MOVE_STATE: doMove(); break; case ATTACK_STATE: doAttack(); break; case DIE_STATE: die(); break; }; } override public function arrowHit(_arg1:Arrow_player):Boolean{ if (_arg1.y < (this.y - 95)){ return (false); }; if ((((((enemy.currentFrame == 1)) && (!((enemy.enemy == null))))) && ((enemy.enemy.currentFrame == 3)))){ if (_arg1.y < (this.y - 75)){ return (false); }; }; if (hp > 0){ if (((!((enemy.enemy.shield == null))) && (!(enemy.enemy.shield.shield.hitTestObject(_arg1))))){ if (_arg1.isSimulation()){ if (hp == 1){ _arg1.killingHit = true; }; return (true); }; hp--; if (MovieClip(this).enemy.enemy.head.hitTestObject(_arg1)){ headshot = true; }; if (hp <= 0){ if (_arg1.killingHit){ freeze(); if (headshot){ Player.instance.displayScoreMessage("Coup de Grace Arrow Headshot: +5000"); StatsManager.instance.addScore(5000); StatsManager.instance.arrowHeadShots++; } else { Player.instance.displayScoreMessage("Coup de Grace: +500"); StatsManager.instance.addScore(500); }; } else { die(); if (headshot){ Player.instance.displayScoreMessage("Arrow Headshot: +400"); StatsManager.instance.addScore(400); StatsManager.instance.arrowHeadShots++; } else { Player.instance.displayScoreMessage("+100"); StatsManager.instance.addScore(100); }; }; }; } else { if (_arg1.isSimulation()){ _arg1.killingHit = false; return (true); }; if (this.currentFrame == 1){ this.x = (this.x - 20); } else { this.x = (this.x + 20); }; _arg1.disable(); if ((Math.random() * 3) < 1){ _arg1.breakarrow(); } else { if (!enemy.enemy.shield.shield.stuckarrow1.visible){ enemy.enemy.shield.shield.stuckarrow1.rotation = _arg1.rotation; enemy.enemy.shield.shield.stuckarrow1.visible = true; stuckarrow1rot = _arg1.rotation; } else { if (!enemy.enemy.shield.shield.stuckarrow2.visible){ enemy.enemy.shield.shield.stuckarrow2.rotation = _arg1.rotation; enemy.enemy.shield.shield.stuckarrow2.visible = true; stuckarrow2rot = _arg1.rotation; } else { if (!enemy.enemy.shield.shield.stuckarrow3.visible){ enemy.enemy.shield.shield.stuckarrow3.rotation = _arg1.rotation; enemy.enemy.shield.shield.stuckarrow3.visible = true; stuckarrow3rot = _arg1.rotation; } else { _arg1.breakarrow(); }; }; }; }; return (true); }; }; return (false); } function doMove(){ if (enemy.currentFrame != 2){ enemy.gotoAndStop(2); }; if ((this.x - destinationX) > speed){ this.x = (this.x - speed); } else { if ((this.x - destinationX) < -(speed)){ this.x = (this.x + speed); } else { actionState = STOP_STATE; }; }; } function doStop(){ if (enemy.currentFrame != 1){ enemy.gotoAndStop(1); }; } override public function hit(_arg1:int, _arg2:int):Boolean{ var _local3:*; if (hp > 0){ if (!enemy.enemy.shield.shield.hitTestPoint(_arg1, _arg2)){ hp--; _local3 = new Point(_arg1, _arg2); if (MovieClip(this).enemy.enemy.head.hitTestPoint(_local3.x, _local3.y)){ headshot = true; }; }; return (true); }; return (false); } } }//package
Section 126
//Enemy6 (Enemy6) package { import flash.display.*; public class Enemy6 extends Enemy { var fallVel;// = 0 var reloadMax:int;// = 24 public var enemy:MovieClip; var reload:int; public static var typeCode:int = 6; public function Enemy6(){ reloadMax = 24; reload = reloadMax; fallVel = 0; super(); addFrameScript(0, frame1, 1, frame2); speed = 5; AIcounterMax = 24; destinationX = this.x; actionState = MOVE_STATE; hp = 3; } public function shouldDrawSmoke():Boolean{ return (true); } function AI(){ var _local1:*; _local1 = getPlayerPos().x; if (Math.abs((_local1 - this.x)) > 400){ destinationX = _local1; faceDestination(); actionState = MOVE_STATE; speed = ((Math.random() * 3) + 2); } else { if (((((Math.random() * 2) < 1)) || ((Math.abs((_local1 - this.x)) <= 400)))){ if (_local1 < this.x){ destinationX = (_local1 - 500); } else { destinationX = (_local1 + 500); }; faceDestination(); actionState = ATTACK_STATE; speed = 15; }; }; } public function jumpDownStart(){ actionState = JUMPDOWN_STATE; enemy.gotoAndStop(11); this.y = (this.y - (25 * 10)); if (this.currentFrame == 1){ this.x = (this.x + (30 * 10)); } else { this.x = (this.x - (30 * 10)); }; fallVel = 0; } function frame2(){ stop(); } function frame1(){ stop(); } override public function die(){ SoundManager.instance.playBossDie(); StatsManager.instance.bossDefeated = true; StatsManager.instance.hexState[2][5].side = 2; StatsManager.instance.kills++; this.y = Player.groundY; dead = true; if (this.x > getPlayerPos().x){ this.gotoAndStop(2); } else { this.gotoAndStop(1); }; if (enemy.currentFrame != 4){ enemy.gotoAndStop(4); }; } override public function reactShunpo(_arg1:Array, _arg2:Array){ if (checkHitBeforeShunpo(_arg1, _arg2)){ enemy.gotoAndStop(10); actionState = JUMPUP_STATE; }; } override public function unpauseGame(){ if ((((disappearCounter > 0)) && (!(deathAnimDone)))){ MovieClip(this).enemy.enemy.play(); }; } override public function freeze(){ frozen = true; this.y = Player.groundY; enemy.gotoAndStop(1); if (Player.instance.currentFrame == 1){ this.x = (getPlayerPos().x + 12); } else { this.x = (getPlayerPos().x - 12); }; } public function throwSpear(){ var _local1:*; var _local2:*; var _local3:*; var _local4:*; var _local5:*; var _local6:*; var _local7:*; var _local8:*; var _local9:*; _local1 = this.x; _local2 = (this.y - 100); _local3 = 0; _local4 = 30; if (getPlayerIsFacingLeft()){ _local4 = -(_local4); }; _local5 = 20; if (_local1 > getPlayerPos().x){ _local5 = -(_local5); }; _local6 = (-15 + (Math.random() * 20)); _local7 = ProjectileManager.instance.createProjectile(Javalin.typeCode, _local1, _local2, _local5, _local6); if (_local5 < 0){ _local7.scaleX = -1; }; _local8 = 0; _local9 = 0; while (_local9 < _local8) { _local6 = (-25 + (Math.random() * 20)); _local7 = ProjectileManager.instance.createProjectile(Javalin.typeCode, _local1, _local2, _local5, _local6); if (_local5 < 0){ _local7.scaleX = -1; }; _local9++; }; } function doAttack(){ if (enemy.currentFrame != 3){ enemy.gotoAndStop(3); }; if ((this.x - destinationX) > speed){ this.x = (this.x - speed); } else { if ((this.x - destinationX) < -(speed)){ this.x = (this.x + speed); } else { this.x = destinationX; actionState = STOP_STATE; }; }; if ((((((((reload <= 0)) && ((Math.abs((this.x - getPlayerPos().x)) < 150)))) && (!((enemy.enemy == null))))) && ((enemy.enemy.currentFrame < 23)))){ enemy.enemy.gotoAndPlay(23); reload = reloadMax; }; } override public function update(){ var _local1:*; if (((isDead()) || (frozen))){ return; }; reload--; if ((((((((((reload <= 0)) && ((Math.abs((this.x - getPlayerPos().x)) < 150)))) && (!((actionState == ATTACK_STATE))))) && (!((actionState == JUMPUP_STATE))))) && (!((actionState == JUMPDOWN_STATE))))){ _local1 = getPlayerPos().x; if (_local1 < this.x){ destinationX = (_local1 - 500); } else { destinationX = (_local1 + 500); }; faceDestination(); actionState = ATTACK_STATE; speed = 15; }; AIcounter--; if ((((((((AIcounter <= 0)) && (!((actionState == ATTACK_STATE))))) && (!((actionState == JUMPUP_STATE))))) && (!((actionState == JUMPDOWN_STATE))))){ AIcounter = AIcounterMax; AI(); }; switch (actionState){ case STOP_STATE: doStop(); break; case MOVE_STATE: doMove(); break; case ATTACK_STATE: doAttack(); break; case DIE_STATE: die(); break; case JUMPUP_STATE: jumpup(); break; case JUMPDOWN_STATE: jumpdown(); break; }; } override public function arrowHit(_arg1:Arrow_player):Boolean{ var _local2:*; if (_arg1.isSimulation()){ return (true); }; _arg1.breakarrow(); if ((((enemy.currentFrame == 3)) && (!((enemy.enemy == null))))){ enemy.enemy.gotoAndPlay(23); } else { _local2 = getPlayerPos().x; if (_local2 < this.x){ destinationX = (_local2 - 500); } else { destinationX = (_local2 + 500); }; faceDestination(); actionState = ATTACK_STATE; speed = 15; }; return (true); } function doMove(){ faceDestination(); if (enemy.currentFrame != 2){ enemy.gotoAndStop(2); }; if ((this.x - destinationX) > speed){ this.x = (this.x - speed); } else { if ((this.x - destinationX) < -(speed)){ this.x = (this.x + speed); } else { actionState = STOP_STATE; }; }; } override public function pauseGame(){ MovieClip(this).enemy.enemy.stop(); } function doStop(){ facePlayer(); if (enemy.currentFrame != 1){ enemy.gotoAndStop(1); }; } public function jumpup(){ } public function getPositionAfter15():int{ var _local1:*; _local1 = 1; if (this.currentFrame == 2){ _local1 = -1; }; return ((this.x + ((speed * 15) * _local1))); } override public function hit(_arg1:int, _arg2:int):Boolean{ if ((((hp > 0)) && ((actionState == JUMPDOWN_STATE)))){ hp--; Player.instance.displayScoreMessage("Landed a hit: +500"); StatsManager.instance.addScore(500); SoundManager.instance.playPunch(); if (hp == 0){ Player.instance.displayScoreMessage("Boss defeated: +5000"); StatsManager.instance.addScore(5000); }; return (true); }; return (false); } public function checkHitBeforeShunpo(_arg1:Array, _arg2:Array):Boolean{ var _local3:*; var _local4:*; var _local5:*; var _local6:*; var _local7:*; var _local8:*; var _local9:*; _local3 = new Array(); _local4 = new Array(); _local3.push(_arg1[0]); _local4.push(_arg2[0]); _local5 = 1; while (_local5 < _arg1.length) { _local8 = ((_arg1[_local5] - _arg1[(_local5 - 1)]) / 4); _local9 = ((_arg2[_local5] - _arg2[(_local5 - 1)]) / 4); _local3.push((_arg1[(_local5 - 1)] + _local8)); _local4.push((_arg2[(_local5 - 1)] + _local9)); _local3.push((_arg1[(_local5 - 1)] + (2 * _local8))); _local4.push((_arg2[(_local5 - 1)] + (2 * _local9))); _local3.push((_arg1[(_local5 - 1)] + (3 * _local8))); _local4.push((_arg2[(_local5 - 1)] + (3 * _local9))); _local3.push(_arg1[_local5]); _local4.push(_arg2[_local5]); _local5++; }; _local6 = enemyManager.getGameStage().x; _local7 = 0; while (_local7 < _local3.length) { if (((((!(isDead())) && ((Math.abs(((x - _local3[_local7]) + _local6)) < 100)))) && (MovieClip(this).hitTestPoint(_local3[_local7], _local4[_local7], true)))){ if ((((this.hp > 0)) && (!((actionState == JUMPDOWN_STATE))))){ return (true); }; }; _local7++; }; return (false); } public function jumpdown(){ facePlayer(); fallVel = (fallVel + 0.5); this.y = (this.y + fallVel); if (this.currentFrame == 1){ this.x = (this.x - 5); } else { this.x = (this.x + 5); }; if (this.y >= Player.groundY){ actionState = STOP_STATE; this.y = Player.groundY; }; } } }//package
Section 127
//enemybanner (enemybanner) package { import flash.display.*; import flash.events.*; public dynamic class enemybanner extends MovieClip { public var oldbanner:SimpleButton; public var newbanner:MovieClip; public function enemybanner(){ addFrameScript(0, frame1); } function frame1(){ stop(); newbanner.visible = false; oldbanner.addEventListener(MouseEvent.CLICK, bannerEvent); } public function bannerEvent(_arg1:Event):void{ if (!newbanner.visible){ StatsManager.instance.gotBanner(); newbanner.visible = true; }; } } }//package
Section 128
//EnemyManager (EnemyManager) package { import flash.display.*; public class EnemyManager { var cleanUpCounter:int; public var frozen:Boolean;// = false var gameStage:MovieClip; var cleanUpCounterMax:int;// = 480 public var freezeCounterMax:int;// = 48 public var enemyList; var enemyInWaiting:int;// = 0 var frozenArrow; public var freezeCounter:int; public static var instance:EnemyManager; public function EnemyManager(_arg1:MovieClip){ enemyList = new Array(); freezeCounterMax = 48; freezeCounter = freezeCounterMax; frozen = false; enemyInWaiting = 0; cleanUpCounterMax = (20 * 24); cleanUpCounter = cleanUpCounterMax; super(); this.gameStage = _arg1; instance = this; } public function pauseGame(){ var _local1:*; Player.stageMode = 2; _local1 = 0; while (_local1 < enemyList.length) { enemyList[_local1].pauseGame(); _local1++; }; StageManager.instance.desaturate(MovieClip(gameStage.root).staticbg); StageManager.instance.desaturate(gameStage); Player.instance.pauseGame(); MovieClip(gameStage.root).foreground.g1.stop(); MovieClip(gameStage.root).foreground.g2.stop(); MovieClip(gameStage.root).foreground.g3.stop(); StageManager.instance.desaturate(MovieClip(gameStage.parent).stagebg1); StageManager.instance.desaturate(MovieClip(gameStage.parent).stagebg2); } public function countHeadshot():int{ var _local1:*; var _local2:*; _local1 = 0; _local2 = 0; while (_local2 < enemyList.length) { if (enemyList[_local2].isHeadshot()){ _local1++; }; _local2++; }; return (_local1); } public function reactShunpo(_arg1:Array, _arg2:Array){ var _local3:*; _local3 = 0; while (_local3 < enemyList.length) { if (!enemyList[_local3].isDead()){ enemyList[_local3].reactShunpo(_arg1, _arg2); }; _local3++; }; } public function unpauseGame(){ var _local1:*; Player.stageMode = 0; _local1 = 0; while (_local1 < enemyList.length) { enemyList[_local1].unpauseGame(); _local1++; }; if (checkDeath()){ freezeCounter = 1; }; StageManager.instance.clearFilter(MovieClip(gameStage.root).staticbg); StageManager.instance.clearFilter(gameStage); Player.instance.unpauseGame(); MovieClip(gameStage.root).foreground.g1.play(); MovieClip(gameStage.root).foreground.g2.play(); MovieClip(gameStage.root).foreground.g3.play(); StageManager.instance.clearFilter(MovieClip(gameStage.parent).stagebg1); StageManager.instance.clearFilter(MovieClip(gameStage.parent).stagebg2); } public function finishPlayerDie(){ StageManager.instance.makeDark(gameStage, -300); StageManager.instance.makeDark(MovieClip(gameStage.parent).playercanvas, -300); MovieClip(gameStage.parent).redbg.visible = true; MovieClip(gameStage.parent).stagebg1.visible = false; MovieClip(gameStage.parent).stagebg2.visible = false; StageManager.instance.l1.visible = false; StageManager.instance.l2.visible = false; StageManager.instance.r1.visible = false; StageManager.instance.r2.visible = false; StageManager.instance.showHint(""); } public function createRandomEnemyNoArrow(_arg1){ var _local2:*; var _local3:*; _local2 = -100; if ((Math.random() * 2) > 1){ _local2 = (StageManager.instance.stageWidth + 100); }; _local3 = Math.floor(((Math.random() * _arg1) + 1)); if (_local3 == 2){ return; }; createEnemy(_local3, _local2, 350); } public function createGuardTower(_arg1:int, _arg2:int){ var _local3:*; _local3 = new Enemy_guardtower(); MovieClip(gameStage.parent).stagebg2.addChild(_local3); _local3.x = _arg1; _local3.y = _arg2; _local3.setManager(this); enemyList.push(_local3); } public function register(_arg1:Enemy){ _arg1.setManager(this); enemyList.push(_arg1); } public function createCatapult(_arg1:int, _arg2:int){ var _local3:*; _local3 = new Enemy_catapult(); MovieClip(gameStage.parent).stagebg2.addChild(_local3); _local3.x = _arg1; _local3.y = _arg2; _local3.setManager(this); enemyList.push(_local3); _local3.scaleX = 0.8; _local3.scaleY = 0.8; } public function getEnemyInWaiting(){ return (enemyInWaiting); } public function setEnemyInWaiting(_arg1:int){ enemyInWaiting = _arg1; } public function reinit(_arg1:MovieClip){ this.gameStage = _arg1; enemyList = new Array(); cleanUpCounter = cleanUpCounterMax; frozen = false; freezeCounter = freezeCounterMax; frozenArrow = null; } public function showContinue(){ MovieClip(gameStage.parent).continuebutton.visible = true; } public function update(){ var _local1:*; var _local2:*; var _local3:*; if (frozen){ freezeCounter--; if (freezeCounter == 0){ _local2 = countDying(); if (_local2 > StatsManager.instance.maxCombo){ StatsManager.instance.maxCombo = _local2; }; _local3 = countHeadshot(); if (Player.instance.getIsDead()){ Player.instance.deathAnim(); } else { killDying(); }; if (frozenArrow != null){ frozenArrow.unfreeze(); } else { if ((((_local2 == 1)) && ((_local3 == 0)))){ Player.instance.displayScoreMessage("Coup de Grace: +500"); StatsManager.instance.addScore(500); } else { if ((((_local2 == 1)) && ((_local3 == 1)))){ Player.instance.displayScoreMessage("Coup de Grace Headshot: +1000"); StatsManager.instance.addScore(1000); } else { if ((((_local2 > 1)) && ((_local3 == 0)))){ Player.instance.displayScoreMessage(((("Coup de Grace Combo: " + _local2) + "x") + (_local2 * 500))); StatsManager.instance.addScore(((_local2 * _local2) * 500)); } else { if ((((_local2 > 1)) && ((_local3 == _local2)))){ Player.instance.displayScoreMessage(((("Coup de Grace Headshot Combo: " + _local3) + "x") + (_local3 * 1000))); StatsManager.instance.addScore(((_local3 * _local3) * 1000)); } else { if ((((_local2 > 1)) && ((_local3 > 0)))){ Player.instance.displayScoreMessage(((((((("Coup de Grace Combo/Headshot: " + (_local2 - _local3)) + "x") + (_local2 * 500)) + " + ") + _local3) + "x") + (_local2 * 1000))); StatsManager.instance.addScore(((((_local2 - _local3) * _local2) * 500) + ((_local3 * _local2) * 1000))); }; }; }; }; }; }; }; if ((((freezeCounter == (-2 * 24))) || ((((StatsManager.instance.location == 37)) && ((freezeCounter == 12)))))){ if (!Player.instance.getIsDead()){ showScoreboard(); }; }; }; _local1 = 0; while (_local1 < enemyList.length) { enemyList[_local1].update(); _local1++; }; cleanUpCounter--; if ((((cleanUpCounter <= 0)) || ((enemyList.length > 50)))){ cleanUpCounter = cleanUpCounterMax; cleanUp(); }; } public function cleanUp(){ var _local1:*; var _local2:*; _local1 = new Array(); _local2 = 0; while (_local2 < enemyList.length) { if (!enemyList[_local2].removeMe){ _local1.push(enemyList[_local2]); }; _local2++; }; enemyList = _local1; } public function checkDeath():Boolean{ var _local1:*; var _local2:*; _local1 = countDying(); if (_local1 > StatsManager.instance.maxCombo){ StatsManager.instance.maxCombo = _local1; }; _local2 = countHeadshot(); if ((((countAlive() == _local1)) && ((enemyInWaiting == 0)))){ freezeDying(); return (true); }; killDying(); if ((((_local1 == 1)) && ((_local2 == 0)))){ Player.instance.displayScoreMessage("+100"); StatsManager.instance.addScore(100); } else { if ((((_local1 == 1)) && ((_local2 == 1)))){ Player.instance.displayScoreMessage("Headshot: +200"); StatsManager.instance.addScore(200); } else { if ((((_local1 > 1)) && ((_local2 == 0)))){ Player.instance.displayScoreMessage(((("Combo: " + _local1) + "x") + (_local1 * 100))); StatsManager.instance.addScore(((_local1 * _local1) * 100)); } else { if ((((_local1 > 1)) && ((_local2 == _local1)))){ Player.instance.displayScoreMessage(((("Headshot Combo: " + _local2) + "x") + (_local2 * 200))); StatsManager.instance.addScore(((_local2 * _local2) * 200)); } else { if ((((_local1 > 1)) && ((_local2 > 0)))){ Player.instance.displayScoreMessage(((((((("Combo/Headshot: " + (_local1 - _local2)) + "x") + (_local1 * 100)) + " + ") + _local2) + "x") + (_local1 * 200))); StatsManager.instance.addScore(((((_local1 - _local2) * _local1) * 100) + ((_local2 * _local1) * 200))); }; }; }; }; }; return (false); } public function createEnemyType(_arg1){ var _local2:*; _local2 = -100; if ((Math.random() * 2) > 1){ _local2 = (StageManager.instance.stageWidth + 100); }; createEnemy(_arg1, _local2, 350); } public function freezeDyingArrow(_arg1:Arrow_player){ var _local2:*; frozenArrow = _arg1; _local2 = 0; while (_local2 < enemyList.length) { if (((!(enemyList[_local2].isDead())) && ((enemyList[_local2].hp <= 0)))){ enemyList[_local2].freeze(); }; _local2++; }; frozen = true; freezeCounter = freezeCounterMax; Player.stageMode = 1; StageManager.instance.makeDark(gameStage, -300); StageManager.instance.makeDark(MovieClip(gameStage.parent).playercanvas, -300); MovieClip(gameStage.parent).redbg.visible = true; MovieClip(gameStage.parent).stagebg1.visible = false; MovieClip(gameStage.parent).stagebg2.visible = false; MovieClip(gameStage.parent).guicover.visible = true; StageManager.instance.l1.visible = false; StageManager.instance.l2.visible = false; StageManager.instance.r1.visible = false; StageManager.instance.r2.visible = false; StageManager.instance.showHint(""); } public function freezeDying(){ var _local1:*; _local1 = 0; while (_local1 < enemyList.length) { if (((!(enemyList[_local1].isDead())) && ((enemyList[_local1].hp <= 0)))){ enemyList[_local1].freeze(); }; _local1++; }; frozen = true; freezeCounter = freezeCounterMax; Player.stageMode = 1; StageManager.instance.makeDark(gameStage, -300); StageManager.instance.makeDark(MovieClip(gameStage.parent).playercanvas, -300); MovieClip(gameStage.parent).redbg.visible = true; MovieClip(gameStage.parent).stagebg1.visible = false; MovieClip(gameStage.parent).stagebg2.visible = false; MovieClip(gameStage.parent).guicover.visible = true; StageManager.instance.l1.visible = false; StageManager.instance.l2.visible = false; StageManager.instance.r1.visible = false; StageManager.instance.r2.visible = false; StageManager.instance.showHint(""); } public function countDying():int{ var _local1:*; var _local2:*; _local1 = 0; _local2 = 0; while (_local2 < enemyList.length) { if (((!(enemyList[_local2].isDead())) && ((enemyList[_local2].hp <= 0)))){ _local1++; }; _local2++; }; return (_local1); } public function createRandomEnemySide(_arg1, _arg2){ var _local3:*; var _local4:*; _local3 = -100; if (_arg2){ _local3 = (StageManager.instance.stageWidth + 100); }; _local4 = Math.floor(((Math.random() * _arg1) + 1)); createEnemy(_local4, _local3, 350); } public function playerDie(){ var _local1:*; _local1 = 0; while (_local1 < enemyList.length) { enemyList[_local1].pauseGame(); enemyList[_local1].freeze(); if (enemyList[_local1].isDead()){ enemyList[_local1].visible = false; }; _local1++; }; frozen = true; freezeCounter = freezeCounterMax; Player.stageMode = 1; StageManager.instance.makeDark(gameStage, -300); StageManager.instance.makeDark(MovieClip(gameStage.parent).playercanvas, -300); MovieClip(gameStage.parent).redbg.visible = true; MovieClip(gameStage.parent).stagebg1.visible = false; MovieClip(gameStage.parent).stagebg2.visible = false; MovieClip(gameStage.parent).canvas.graphics.clear(); MovieClip(gameStage.parent).guicover.visible = true; StageManager.instance.l1.visible = false; StageManager.instance.l2.visible = false; StageManager.instance.r1.visible = false; StageManager.instance.r2.visible = false; StageManager.instance.showHint(""); } public function createRandomEnemy(_arg1){ var _local2:*; var _local3:*; _local2 = -100; if ((Math.random() * 2) > 1){ _local2 = (StageManager.instance.stageWidth + 100); }; _local3 = Math.floor(((Math.random() * _arg1) + 1)); createEnemy(_local3, _local2, 350); } public function playerDieArrow(){ var _local1:*; _local1 = 0; while (_local1 < enemyList.length) { enemyList[_local1].pauseGame(); StageManager.instance.desaturate(enemyList[_local1]); enemyList[_local1].freeze(); if (enemyList[_local1].isDead()){ enemyList[_local1].visible = false; }; _local1++; }; StageManager.instance.desaturate(MovieClip(gameStage.root).staticbg); MovieClip(gameStage.root).foreground.g1.stop(); MovieClip(gameStage.root).foreground.g2.stop(); MovieClip(gameStage.root).foreground.g3.stop(); StageManager.instance.desaturate(MovieClip(gameStage.parent).stagebg1); StageManager.instance.desaturate(MovieClip(gameStage.parent).stagebg2); MovieClip(gameStage.parent).canvas.graphics.clear(); freezeCounter = freezeCounterMax; Player.stageMode = 1; MovieClip(gameStage.parent).guicover.visible = true; } public function checkHit(_arg1:Array, _arg2:Array){ var _local3:*; var _local4:*; var _local5:*; var _local6:*; var _local7:*; var _local8:*; var _local9:*; var _local10:*; var _local11:*; _local3 = new Array(); _local4 = new Array(); _local3.push(_arg1[0]); _local4.push(_arg2[0]); _local5 = 1; while (_local5 < _arg1.length) { _local8 = ((_arg1[_local5] - _arg1[(_local5 - 1)]) / 4); _local9 = ((_arg2[_local5] - _arg2[(_local5 - 1)]) / 4); _local3.push((_arg1[(_local5 - 1)] + _local8)); _local4.push((_arg2[(_local5 - 1)] + _local9)); _local3.push((_arg1[(_local5 - 1)] + (2 * _local8))); _local4.push((_arg2[(_local5 - 1)] + (2 * _local9))); _local3.push((_arg1[(_local5 - 1)] + (3 * _local8))); _local4.push((_arg2[(_local5 - 1)] + (3 * _local9))); _local3.push(_arg1[_local5]); _local4.push(_arg2[_local5]); _local5++; }; _local6 = gameStage.x; _local7 = 0; while (_local7 < enemyList.length) { _local10 = false; _local11 = 0; while (_local11 < _local3.length) { if (((((((!(enemyList[_local7].isDead())) && (!(_local10)))) && ((Math.abs(((enemyList[_local7].x - _local3[_local11]) + _local6)) < 100)))) && (MovieClip(enemyList[_local7]).hitTestPoint(_local3[_local11], _local4[_local11], true)))){ if (enemyList[_local7].hit(_local3[_local11], _local4[_local11])){ _local10 = true; }; }; _local11++; }; _local7++; }; } public function createEnemy(_arg1:int, _arg2:int, _arg3:int):Enemy{ var _local4:Enemy; if (enemyInWaiting == 0){ return (null); }; enemyInWaiting--; switch (_arg1){ case Enemy_scarecrow.typeCode: _local4 = new Enemy_scarecrow(); break; case Enemy_target.typeCode: _local4 = new Enemy_target(); break; case Enemy1.typeCode: _local4 = new Enemy1(); break; case Enemy2.typeCode: _local4 = new Enemy2(); break; case Enemy3.typeCode: _local4 = new Enemy3(); break; case Enemy4.typeCode: _local4 = new Enemy4(); break; case Enemy5.typeCode: _local4 = new Enemy5(); break; case Enemy6.typeCode: _local4 = new Enemy6(); break; }; gameStage.addChild(_local4); _local4.setManager(this); enemyList.push(_local4); _local4.setPosition(_arg2, _arg3); return (_local4); } public function killDying(){ var _local1:*; _local1 = 0; while (_local1 < enemyList.length) { if (((!(enemyList[_local1].isDead())) && ((enemyList[_local1].hp <= 0)))){ enemyList[_local1].die(); }; _local1++; }; } public function showScoreboard(){ MovieClip(gameStage.parent).scoreboard.visible = true; MovieClip(gameStage.parent).transition.transition.gotoAndPlay(90); } public function checkArrowHit(_arg1:MovieClip):Boolean{ var _local2:*; _local2 = 0; while (_local2 < enemyList.length) { if (((((!(enemyList[_local2].isDead())) && ((((Math.abs((enemyList[_local2].x - _arg1.x)) < 100)) || (!((MovieClip(enemyList[_local2].parent) == gameStage))))))) && (MovieClip(enemyList[_local2]).hitTestObject(_arg1)))){ if (enemyList[_local2].arrowHit(_arg1)){ return (true); }; }; _local2++; }; return (false); } public function getGameStage():MovieClip{ return (gameStage); } public function isColliding(_arg1:Enemy):Boolean{ var _local2:*; _local2 = 0; while (_local2 < enemyList.length) { if (((((!(enemyList[_local2].isDead())) && (!((_arg1 == enemyList[_local2]))))) && ((Math.abs((_arg1.x - enemyList[_local2].x)) < 50)))){ return (true); }; _local2++; }; return (false); } public function countAlive():int{ var _local1:*; var _local2:*; _local1 = 0; _local2 = 0; while (_local2 < enemyList.length) { if (!enemyList[_local2].isDead()){ _local1++; }; _local2++; }; return (_local1); } } }//package
Section 129
//HatProjectile (HatProjectile) package { import flash.display.*; public class HatProjectile extends Projectile { var counter;// = 10 public var bp; public var rot:int;// = 20 public static var gravity:Number = 1; public static var typeCode:int = 7; public function HatProjectile(_arg1:int, _arg2:int, _arg3:Number, _arg4:Number){ rot = 20; counter = 10; super(); this.x = _arg1; this.y = _arg2; this.velX = _arg3; this.velY = _arg4; } override public function update(){ if (!flying){ return; }; this.x = (this.x + velX); this.y = (this.y - velY); this.rotation = (this.rotation + rot); velY = (velY - gravity); if ((((this.y > (Player.groundY - 5))) && ((velY < 0)))){ if (velY > -5){ flying = false; Player.instance.player.player.bp.setActive(false); }; velY = (-(velY) / 3); velX = ((velX * 3) / 4); rot = (rot / 2); MovieClip(EnemyManager.instance.getGameStage().parent).stage.frameRate = 24; EnemyManager.instance.finishPlayerDie(); EnemyManager.instance.showContinue(); }; } } }//package
Section 130
//HeadProjectile (HeadProjectile) package { public class HeadProjectile extends Projectile { public var bp; public var rot:int;// = 20 public static var gravity:Number = 1; public static var typeCode:int = 3; public function HeadProjectile(_arg1:int, _arg2:int, _arg3:Number, _arg4:Number){ rot = 20; super(); addFrameScript(0, frame1); this.x = _arg1; this.y = _arg2; this.velX = _arg3; this.velY = _arg4; StatsManager.instance.headshotCount++; } function frame1(){ stop(); } override public function update(){ if (!flying){ doDissappear(); return; }; this.x = (this.x + velX); this.y = (this.y - velY); this.rotation = (this.rotation + rot); velY = (velY - gravity); if ((((this.y > (Player.groundY - 5))) && ((velY < 0)))){ if (velY > -5){ flying = false; }; velY = (-(velY) / 3); velX = ((velX * 3) / 4); rot = (rot / 2); }; } } }//package
Section 131
//Hex (Hex) package { import flash.display.*; import flash.events.*; import flash.geom.*; import flash.text.*; public class Hex extends MovieClip { public var reinforceanim:MovieClip; public var hex:MovieClip; public var selecthighlight:MovieClip; public var num:TextField; var info:HexInfo; public var highlight:MovieClip; public function Hex(){ addFrameScript(0, frame1); } public function select(){ selecthighlight.visible = true; } public function init(_arg1:HexInfo){ this.info = _arg1; } public function hexOutEvent(_arg1:Event):void{ highlight.visible = false; } public function getColumn(){ return (info.column); } public function hexOverEvent(_arg1:Event):void{ highlight.visible = true; } public function hexClickEvent(_arg1:Event):void{ HexManager.hexClick(this); } function frame1(){ highlight.visible = false; selecthighlight.visible = false; this.addEventListener(MouseEvent.CLICK, hexClickEvent); this.addEventListener(MouseEvent.MOUSE_OVER, hexOverEvent); this.addEventListener(MouseEvent.MOUSE_OUT, hexOutEvent); } public function getHexInfo():HexInfo{ return (info); } public function getRow(){ return (info.row); } public function updateDisplay(){ var _local1:*; hex.gotoAndStop(info.side); num.text = info.strength.toString(); num.x = -23; num.y = -20; num.scaleX = 1; num.scaleY = 1; if (info.strength == 0){ num.text = ""; }; if (info.hasPlayer){ _local1 = new Point(x, y); _local1 = StatsManager.instance.map.hexgrid.localToGlobal(_local1); _local1 = StatsManager.instance.map.globalToLocal(_local1); StatsManager.instance.map.hexplayer.x = _local1.x; StatsManager.instance.map.hexplayer.y = (_local1.y - 8); num.x = -4; num.y = -8; num.scaleX = 0.8; num.scaleY = 0.8; }; } public function unselect(){ selecthighlight.visible = false; } } }//package
Section 132
//HexInfo (HexInfo) package { public class HexInfo { public var strength:int;// = 0 public var column:int;// = -1 public var side:int;// = 1 public var row:int;// = -1 public var hasPlayer:Boolean;// = false public function HexInfo(_arg1:int, _arg2:int){ side = 1; row = -1; column = -1; strength = 0; hasPlayer = false; super(); this.row = _arg1; this.column = _arg2; } public function getHex():Hex{ return (StatsManager.instance.map.hexgrid.getChildByName(((("hex_" + row) + "_") + column))); } } }//package
Section 133
//HexManager (HexManager) package { import flash.display.*; public class HexManager { public static var selectedHex:Hex; static var engagedStrength = -1; public static var isPlayerTurn:Boolean = true; public static var instance:HexManager; public static var enemiesToFight:int = 0; static var maxCounter = 12; public static var playerSelected:Boolean = false; public static var heroLocation:HexInfo; static var counter = maxCounter; public function HexManager(){ instance = this; } public static function canMove(_arg1:Hex, _arg2:Hex):Boolean{ if ((((_arg1 == null)) || ((_arg2 == null)))){ return (false); }; if (_arg1.info.strength == 1){ return (false); }; if (_arg1.info.side == _arg2.info.side){ return (false); }; if ((((_arg1.getRow() == _arg2.getRow())) && ((Math.abs((_arg1.getColumn() - _arg2.getColumn())) == 1)))){ return (true); }; if (((((((_arg1.getRow() % 2) == 0)) && ((Math.abs((_arg1.getRow() - _arg2.getRow())) == 1)))) && ((((_arg1.getColumn() == _arg2.getColumn())) || ((_arg1.getColumn() == (_arg2.getColumn() - 1))))))){ return (true); }; if (((((!(((_arg1.getRow() % 2) == 0))) && ((Math.abs((_arg1.getRow() - _arg2.getRow())) == 1)))) && ((((_arg1.getColumn() == _arg2.getColumn())) || ((_arg1.getColumn() == (_arg2.getColumn() + 1))))))){ return (true); }; return (false); } public static function reinit(){ selectedHex = null; counter = maxCounter; } public static function selectHex(_arg1:Hex){ if (((isSurroundedByFriendly(_arg1)) || ((_arg1.info.strength == 1)))){ return; }; if (selectedHex != null){ selectedHex.unselect(); }; selectedHex = _arg1; _arg1.select(); } public static function update(){ if (StatsManager.instance.mission == 4){ if (!isPlayerTurn){ counter--; if (counter == 0){ counter = maxCounter; if (!enemyMove()){ endEnemyTurn(); }; }; }; }; } public static function endEnemyTurn(){ isPlayerTurn = true; StatsManager.instance.map.gui.words.text = ""; StatsManager.instance.turn++; StatsManager.instance.displayTurn(); reinforceForces(3); StatsManager.instance.map.gui.endturnbutton.visible = true; trace("player moves"); } public static function enemyMove():Boolean{ var _local1:*; var _local2:*; var _local3:Hex; _local1 = 0; while (_local1 <= 10) { _local2 = 0; while (_local2 <= 11) { _local3 = StatsManager.instance.map.hexgrid.getChildByName(((("hex_" + _local1) + "_") + _local2)); if (((!((_local3 == null))) && ((_local3.info.side == 3)))){ if (individualEnemyMove(_local3)){ return (true); }; }; _local2++; }; _local1++; }; return (false); } static function isClear(_arg1:Hex):Boolean{ var _local2:*; var _local3:*; var _local4:Hex; _local2 = (_arg1.getRow() - 2); while (_local2 <= (_arg1.getRow() + 2)) { _local3 = (_arg1.getColumn() - 2); while (_local3 <= (_arg1.getColumn() + 2)) { _local4 = StatsManager.instance.map.hexgrid.getChildByName(((("hex_" + _local2) + "_") + _local3)); if (_local4 != null){ if ((((_local4.info.side == 3)) && ((_local4.info.strength > 1)))){ return (false); }; }; _local3++; }; _local2++; }; return (true); } static function isNextToPlayer(_arg1:Hex):Boolean{ var _local2:*; var _local3:*; var _local4:Hex; _local2 = (_arg1.getRow() - 1); while (_local2 <= (_arg1.getRow() + 1)) { _local3 = (_arg1.getColumn() - 1); while (_local3 <= (_arg1.getColumn() + 1)) { _local4 = StatsManager.instance.map.hexgrid.getChildByName(((("hex_" + _local2) + "_") + _local3)); if (_local4 != null){ if (_local4.info.hasPlayer){ return (true); }; }; _local3++; }; _local2++; }; return (false); } public static function reinforceForces(_arg1:int){ var _local2:*; var _local3:*; var _local4:Hex; var _local5:*; var _local6:*; _local2 = 0; while (_local2 <= 10) { _local3 = 0; while (_local3 <= 11) { _local4 = StatsManager.instance.map.hexgrid.getChildByName(((("hex_" + _local2) + "_") + _local3)); if (((!((_local4 == null))) && ((_local4.info.side == _arg1)))){ _local5 = 3; if (_arg1 == 3){ _local5 = 2; }; _local6 = (Math.random() * _local5); if (((!((_local6 == 0))) && (!((_local4.info.strength == 10))))){ _local4.reinforceanim.gotoAndPlay(2); }; _local4.info.strength = (_local4.info.strength + _local6); if (_local4.info.strength > 10){ _local4.info.strength = 10; }; if (StatsManager.instance.hexCheat){ if (_arg1 == 2){ _local4.info.strength = 10; }; }; _local4.updateDisplay(); }; _local3++; }; _local2++; }; } static function individualEnemyMove(_arg1:Hex):Boolean{ var _local2:Array; var _local3:Array; var _local4:Array; var _local5:Array; var _local6:int; var _local7:*; _local2 = getOptions(_arg1); if ((((_local2.length == 0)) || (isNextToPlayer(_arg1)))){ return (false); }; _local3 = new Array(); _local4 = new Array(); _local5 = new Array(); _local7 = 0; while (_local7 < _local2.length) { if ((((_local2[_local7].info.side == 1)) || ((((_local2[_local7].info.side == 2)) && ((_local2[_local7].info.strength < _arg1.info.strength)))))){ _local5.push(_local2[_local7]); } else { if ((((_local2[_local7].info.side == 2)) && ((_local2[_local7].info.strength == _arg1.info.strength)))){ _local3.push(_local2[_local7]); } else { if ((((_local2[_local7].info.side == 2)) && ((_local2[_local7].info.strength == (_arg1.info.strength + 1))))){ _local4.push(_local2[_local7]); }; }; }; _local7++; }; if (_arg1.info.strength == 2){ if (isClear(_arg1)){ trace("easy"); _local6 = (Math.random() * _local5.length); moveTo(_arg1, _local5[_local6]); return (true); }; return (false); } else { if (_local5.length > 0){ trace("easy"); _local6 = (Math.random() * _local5.length); moveTo(_arg1, _local5[_local6]); return (true); }; if (_local3.length > 0){ trace("risky"); _local6 = (Math.random() * _local3.length); moveTo(_arg1, _local3[_local6]); return (true); }; if (_local4.length > 0){ if ((Math.random() * 3) > 1){ return (false); }; trace("very risky"); _local6 = (Math.random() * _local4.length); moveTo(_arg1, _local4[_local6]); return (true); }; }; return (false); } public static function died(){ heroLocation.side = 3; heroLocation.strength = engagedStrength; } public static function winsFight(_arg1:Hex, _arg2:Hex){ var _local3:int; var _local4:int; var _local5:int; var _local6:*; if ((((_arg2.getRow() == 2)) && ((_arg2.getColumn() == 5)))){ StatsManager.instance.map.gui.words.text = "The enemy commander decimated your troops. Send in the samurai!"; return (false); }; if (StatsManager.instance.hexCheat){ if (_arg1.info.side == 2){ return (true); }; if (_arg2.info.side == 2){ return (false); }; }; _local3 = 0; _local4 = 0; _local6 = 0; while (_local6 < _arg1.info.strength) { _local5 = ((Math.random() * 6) + 1); _local3 = (_local3 + _local5); _local6++; }; _local6 = 0; while (_local6 < _arg2.info.strength) { _local5 = ((Math.random() * 6) + 1); _local4 = (_local4 + _local5); _local6++; }; return ((_local3 >= _local4)); } static function getOptions(_arg1:Hex):Array{ var _local2:Array; var _local3:*; var _local4:*; var _local5:Hex; _local2 = new Array(); _local3 = (_arg1.getRow() - 1); while (_local3 <= (_arg1.getRow() + 1)) { _local4 = (_arg1.getColumn() - 1); while (_local4 <= (_arg1.getColumn() + 1)) { _local5 = StatsManager.instance.map.hexgrid.getChildByName(((("hex_" + _local3) + "_") + _local4)); if (((((!((_local5 == null))) && (!(_local5.info.hasPlayer)))) && (canMove(_arg1, _local5)))){ _local2.push(_local5); }; _local4++; }; _local3++; }; return (_local2); } static function isSurroundedByFriendly(_arg1:Hex):Boolean{ var _local2:*; var _local3:*; var _local4:Hex; _local2 = (_arg1.getRow() - 1); while (_local2 <= (_arg1.getRow() + 1)) { _local3 = (_arg1.getColumn() - 1); while (_local3 <= (_arg1.getColumn() + 1)) { _local4 = StatsManager.instance.map.hexgrid.getChildByName(((("hex_" + _local2) + "_") + _local3)); if (_local4 != null){ if (_local4.info.side != _arg1.info.side){ return (false); }; }; _local3++; }; _local2++; }; return (true); } public static function moveTo(_arg1:Hex, _arg2:Hex){ if (_arg2.info.side == 1){ _arg2.info.side = _arg1.info.side; _arg2.info.strength = (_arg1.info.strength - 1); _arg1.info.strength = 1; _arg1.updateDisplay(); _arg2.updateDisplay(); if (isPlayerTurn){ selectHex(_arg2); }; } else { if (_arg1.info.side != _arg2.info.side){ if (winsFight(_arg1, _arg2)){ _arg2.info.side = _arg1.info.side; _arg2.info.strength = (_arg1.info.strength - 1); _arg1.info.strength = 1; _arg1.updateDisplay(); _arg2.updateDisplay(); if (isPlayerTurn){ selectHex(_arg2); }; } else { _arg1.info.strength = 1; _arg1.updateDisplay(); }; }; }; } public static function hexClick(_arg1:Hex){ if (!isPlayerTurn){ return; }; if (((playerSelected) && (playerCanMove(_arg1)))){ heroLocation.hasPlayer = false; heroLocation.getHex().updateDisplay(); _arg1.info.hasPlayer = true; _arg1.updateDisplay(); heroLocation = _arg1.info; if (_arg1.info.side == 2){ StatsManager.instance.map.gui.words.text = ""; }; if (((((!(StatsManager.instance.banner3taken)) && ((heroLocation.row == 2)))) && ((heroLocation.column == 0)))){ StatsManager.instance.banner3taken = true; StatsManager.instance.map.newbanner3.visible = true; StatsManager.instance.totalBanners++; StatsManager.instance.totalScore = (StatsManager.instance.totalScore + 2000); }; if (((((!(StatsManager.instance.banner4taken)) && ((heroLocation.row == 0)))) && ((heroLocation.column == 8)))){ StatsManager.instance.banner4taken = true; StatsManager.instance.map.newbanner4.visible = true; StatsManager.instance.totalBanners++; StatsManager.instance.totalScore = (StatsManager.instance.totalScore + 2000); }; if (((((!(StatsManager.instance.banner5taken)) && ((heroLocation.row == 5)))) && ((heroLocation.column == 10)))){ StatsManager.instance.banner5taken = true; StatsManager.instance.map.newbanner5.visible = true; StatsManager.instance.totalBanners++; StatsManager.instance.totalScore = (StatsManager.instance.totalScore + 2000); }; if (((((!(StatsManager.instance.hexitemtaken)) && ((heroLocation.row == 0)))) && ((heroLocation.column == 0)))){ StatsManager.instance.hexitemtaken = true; StatsManager.instance.map.hexitem.visible = false; StatsManager.instance.getItem(); }; if (((((((!(StatsManager.instance.bossDefeated)) && ((heroLocation.row == 2)))) && ((heroLocation.column == 5)))) && ((heroLocation.side == 3)))){ StatsManager.instance.map.gui.words.text = "Warning - This is the final battle in the game."; }; return; }; playerSelected = false; StatsManager.instance.map.hexplayer.selected.visible = false; if ((((selectedHex == null)) && (!((_arg1.info.side == 2))))){ return; }; if ((((selectedHex == null)) || ((selectedHex.info.side == _arg1.info.side)))){ selectHex(_arg1); } else { if (canMove(selectedHex, _arg1)){ moveTo(selectedHex, _arg1); }; }; } public static function playerHexClick(_arg1:MovieClip){ if (!isPlayerTurn){ return; }; playerSelected = !(playerSelected); _arg1.selected.visible = playerSelected; if (selectedHex != null){ selectedHex.unselect(); selectedHex = null; }; } public static function playerCanMove(_arg1:Hex):Boolean{ var _local2:Hex; _local2 = heroLocation.getHex(); if ((((_local2 == null)) || ((_arg1 == null)))){ return (false); }; if ((((((_local2.info.side == 3)) || ((_local2.info.side == 1)))) && ((((_arg1.info.side == 3)) || ((_arg1.info.side == 1)))))){ return (false); }; if ((((_local2.getRow() == _arg1.getRow())) && ((Math.abs((_local2.getColumn() - _arg1.getColumn())) == 1)))){ return (true); }; if (((((((_local2.getRow() % 2) == 0)) && ((Math.abs((_local2.getRow() - _arg1.getRow())) == 1)))) && ((((_local2.getColumn() == _arg1.getColumn())) || ((_local2.getColumn() == (_arg1.getColumn() - 1))))))){ return (true); }; if (((((!(((_local2.getRow() % 2) == 0))) && ((Math.abs((_local2.getRow() - _arg1.getRow())) == 1)))) && ((((_local2.getColumn() == _arg1.getColumn())) || ((_local2.getColumn() == (_arg1.getColumn() + 1))))))){ return (true); }; return (false); } public static function endPlayerTurn(){ isPlayerTurn = false; StatsManager.instance.map.gui.endturnbutton.visible = false; StatsManager.instance.map.gui.words.text = "The enemy is on the move."; if (selectedHex != null){ selectedHex.unselect(); selectedHex = null; }; reinforceForces(2); if (heroLocation.side == 3){ enemiesToFight = heroLocation.strength; engagedStrength = heroLocation.strength; heroLocation.strength = 1; if (((((((!(StatsManager.instance.bossDefeated)) && ((heroLocation.row == 2)))) && ((heroLocation.column == 5)))) && ((heroLocation.side == 3)))){ StatsManager.instance.map.gui.bossdialog.gotoAndPlay(2); } else { heroLocation.side = 2; StatsManager.instance.location = 100; StatsManager.instance.map.transition.gotoAndPlay(25); }; } else { if (heroLocation.side == 1){ heroLocation.side = 2; heroLocation.strength = 1; heroLocation.getHex().updateDisplay(); } else { trace("computer moves"); }; }; } } }//package
Section 134
//hit1 (hit1) package { import flash.media.*; public dynamic class hit1 extends Sound { } }//package
Section 135
//hit2 (hit2) package { import flash.media.*; public dynamic class hit2 extends Sound { } }//package
Section 136
//hit3 (hit3) package { import flash.media.*; public dynamic class hit3 extends Sound { } }//package
Section 137
//Javalin (Javalin) package { import flash.display.*; public class Javalin extends Projectile { public var tip:MovieClip; public static var gravity:Number = 1; public static var typeCode:int = 2; public function Javalin(_arg1:int, _arg2:int, _arg3:Number, _arg4:Number){ addFrameScript(0, frame1, 1, frame2); this.x = _arg1; this.y = _arg2; this.velX = _arg3; this.velY = _arg4; ttlMax = (2 * 24); } function frame1(){ stop(); } function frame2(){ stop(); } override public function update(){ if (!flying){ doDissappear(); return; }; this.x = (this.x + velX); this.y = (this.y - velY); this.rotation = (Math.atan((-(velY) / velX)) * (180 / Math.PI)); velY = (velY - gravity); if (this.hitTestObject(MovieClip(parent.parent).player)){ MovieClip(parent.parent).player.gotHit(); }; if (this.y > (Player.groundY - 30)){ if ((Math.random() * 3) > 1){ flying = false; this.gotoAndStop(2); }; }; } } }//package
Section 138
//MochiAd (MochiAd) package { import flash.display.*; import flash.events.*; import flash.utils.*; import flash.net.*; import flash.system.*; public class MochiAd { public static function getVersion():String{ return ("2.6"); } public static function showClickAwayAd(_arg1:Object):void{ var DEFAULTS:Object; var clip:Object; var ad_timeout:Number; var mc:MovieClip; var wh:Array; var w:Number; var h:Number; var chk:MovieClip; var sendHostProgress:Boolean; var options = _arg1; DEFAULTS = {ad_timeout:2000, regpt:"o", method:"showClickAwayAd", res:"300x250", no_bg:true, ad_started:function ():void{ }, ad_finished:function ():void{ }, ad_loaded:function (_arg1:Number, _arg2:Number):void{ }, ad_failed:function ():void{ trace("[MochiAd] Couldn't load an ad, make sure your game's local security sandbox is configured for Access Network Only and that you are not using ad blocking software"); }, ad_skipped:function ():void{ }}; options = MochiAd._parseOptions(options, DEFAULTS); clip = options.clip; ad_timeout = options.ad_timeout; delete options.ad_timeout; if (!MochiAd.load(options)){ options.ad_failed(); options.ad_finished(); return; }; options.ad_started(); mc = clip._mochiad; mc["onUnload"] = function ():void{ MochiAd._cleanup(mc); options.ad_finished(); }; wh = MochiAd._getRes(options, clip); w = wh[0]; h = wh[1]; mc.x = (w * 0.5); mc.y = (h * 0.5); chk = createEmptyMovieClip(mc, "_mochiad_wait", 3); chk.ad_timeout = ad_timeout; chk.started = getTimer(); chk.showing = false; mc.unloadAd = function ():void{ MochiAd.unload(clip); }; mc.adLoaded = options.ad_loaded; mc.adSkipped = options.ad_skipped; mc.rpc = function (_arg1:Number, _arg2:Object):void{ MochiAd.rpc(clip, _arg1, _arg2); }; sendHostProgress = false; mc.regContLC = function (_arg1:String):void{ mc._containerLCName = _arg1; }; chk["onEnterFrame"] = function ():void{ var _local1:Object; var _local2:Number; var _local3:Boolean; var _local4:Number; if (!this.parent){ delete this.onEnterFrame; return; }; _local1 = this.parent._mochiad_ctr; _local2 = (getTimer() - this.started); _local3 = false; if (!chk.showing){ _local4 = this.parent._mochiad_ctr.contentLoaderInfo.bytesTotal; if (_local4 > 0){ chk.showing = true; _local3 = true; chk.started = getTimer(); } else { if (_local2 > chk.ad_timeout){ options.ad_failed(); _local3 = true; }; }; }; if (this.root == null){ _local3 = true; }; if (_local3){ delete this.onEnterFrame; }; }; doOnEnterFrame(chk); } public static function _isNetworkAvailable():Boolean{ return (!((Security.sandboxType == "localWithFile"))); } public static function _allowDomains(_arg1:String):String{ var _local2:String; _local2 = _arg1.split("/")[2].split(":")[0]; Security.allowDomain("*"); Security.allowDomain(_local2); Security.allowInsecureDomain("*"); Security.allowInsecureDomain(_local2); return (_local2); } public static function unload(_arg1:Object):Boolean{ if (((_arg1.clip) && (_arg1.clip._mochiad))){ _arg1 = _arg1.clip; }; if (_arg1.origFrameRate != undefined){ _arg1.stage.frameRate = _arg1.origFrameRate; }; if (!_arg1._mochiad){ return (false); }; if (_arg1._mochiad._containerLCName != undefined){ _arg1._mochiad.lc.send(_arg1._mochiad._containerLCName, "notify", {id:"unload"}); }; if (_arg1._mochiad.onUnload){ _arg1._mochiad.onUnload(); }; delete _arg1._mochiad_loaded; delete _arg1._mochiad; return (true); } public static function showInterLevelAd(_arg1:Object):void{ var DEFAULTS:Object; var clip:Object; var ad_msec:Number; var ad_timeout:Number; var fadeout_time:Number; var mc:MovieClip; var wh:Array; var w:Number; var h:Number; var chk:MovieClip; var options = _arg1; DEFAULTS = {ad_timeout:2000, fadeout_time:250, regpt:"o", method:"showTimedAd", ad_started:function ():void{ if ((this.clip is MovieClip)){ this.clip.stop(); } else { throw (new Error("MochiAd.showInterLevelAd requires a clip that is a MovieClip or is an instance of a class that extends MovieClip. If your clip is a Sprite, then you must provide custom ad_started and ad_finished handlers.")); }; }, ad_finished:function ():void{ if ((this.clip is MovieClip)){ this.clip.play(); } else { throw (new Error("MochiAd.showInterLevelAd requires a clip that is a MovieClip or is an instance of a class that extends MovieClip. If your clip is a Sprite, then you must provide custom ad_started and ad_finished handlers.")); }; }, ad_loaded:function (_arg1:Number, _arg2:Number):void{ }, ad_failed:function ():void{ trace("[MochiAd] Couldn't load an ad, make sure your game's local security sandbox is configured for Access Network Only and that you are not using ad blocking software"); }, ad_skipped:function ():void{ }}; options = MochiAd._parseOptions(options, DEFAULTS); clip = options.clip; ad_msec = 11000; ad_timeout = options.ad_timeout; delete options.ad_timeout; fadeout_time = options.fadeout_time; delete options.fadeout_time; if (!MochiAd.load(options)){ options.ad_failed(); options.ad_finished(); return; }; options.ad_started(); mc = clip._mochiad; mc["onUnload"] = function ():void{ MochiAd._cleanup(mc); options.ad_finished(); }; wh = MochiAd._getRes(options, clip); w = wh[0]; h = wh[1]; mc.x = (w * 0.5); mc.y = (h * 0.5); chk = createEmptyMovieClip(mc, "_mochiad_wait", 3); chk.ad_msec = ad_msec; chk.ad_timeout = ad_timeout; chk.started = getTimer(); chk.showing = false; chk.fadeout_time = fadeout_time; chk.fadeFunction = function ():void{ var _local1:Number; if (!this.parent){ delete this.onEnterFrame; delete this.fadeFunction; return; }; _local1 = (100 * (1 - ((getTimer() - this.fadeout_start) / this.fadeout_time))); if (_local1 > 0){ this.parent.alpha = (_local1 * 0.01); } else { MochiAd.unload(clip); delete this["onEnterFrame"]; }; }; mc.unloadAd = function ():void{ MochiAd.unload(clip); }; mc.adLoaded = options.ad_loaded; mc.adSkipped = options.ad_skipped; mc.adjustProgress = function (_arg1:Number):void{ var _local2:Object; _local2 = mc._mochiad_wait; _local2.server_control = true; _local2.showing = true; _local2.started = getTimer(); _local2.ad_msec = (_arg1 - 250); }; mc.rpc = function (_arg1:Number, _arg2:Object):void{ MochiAd.rpc(clip, _arg1, _arg2); }; chk["onEnterFrame"] = function ():void{ var _local1:Object; var _local2:Number; var _local3:Boolean; var _local4:Number; if (!this.parent){ delete this.onEnterFrame; delete this.fadeFunction; return; }; _local1 = this.parent._mochiad_ctr; _local2 = (getTimer() - this.started); _local3 = false; if (!chk.showing){ _local4 = this.parent._mochiad_ctr.contentLoaderInfo.bytesTotal; if (_local4 > 0){ chk.showing = true; chk.started = getTimer(); MochiAd.adShowing(clip); } else { if (_local2 > chk.ad_timeout){ options.ad_failed(); _local3 = true; }; }; }; if (_local2 > chk.ad_msec){ _local3 = true; }; if (_local3){ if (this.server_control){ delete this.onEnterFrame; } else { this.fadeout_start = getTimer(); this.onEnterFrame = this.fadeFunction; }; }; }; doOnEnterFrame(chk); } public static function _parseOptions(_arg1:Object, _arg2:Object):Object{ var _local3:Object; var _local4:String; var _local5:Array; var _local6:Number; var _local7:Array; _local3 = {}; for (_local4 in _arg2) { _local3[_local4] = _arg2[_local4]; }; if (_arg1){ for (_local4 in _arg1) { _local3[_local4] = _arg1[_local4]; }; }; if (_local3.clip == undefined){ throw (new Error("MochiAd is missing the 'clip' parameter. This should be a MovieClip, Sprite or an instance of a class that extends MovieClip or Sprite.")); }; _arg1 = _local3.clip.loaderInfo.parameters.mochiad_options; if (_arg1){ _local5 = _arg1.split("&"); _local6 = 0; while (_local6 < _local5.length) { _local7 = _local5[_local6].split("="); _local3[unescape(_local7[0])] = unescape(_local7[1]); _local6++; }; }; if (_local3.id == "test"){ trace("[MochiAd] WARNING: Using the MochiAds test identifier, make sure to use the code from your dashboard, not this example!"); }; return (_local3); } public static function _cleanup(_arg1:Object):void{ var idx:Number; var k:String; var lc:LocalConnection; var f:Function; var mc = _arg1; if (("lc" in mc)){ lc = mc.lc; f = function ():void{ try { lc.client = null; lc.close(); } catch(e:Error) { }; }; setTimeout(f, 0); }; idx = DisplayObjectContainer(mc).numChildren; while (idx > 0) { idx = (idx - 1); DisplayObjectContainer(mc).removeChildAt(idx); }; for (k in mc) { delete mc[k]; }; } public static function load(_arg1:Object):MovieClip{ var DEFAULTS:Object; var clip:Object; var depth:Number; var mc:MovieClip; var wh:Array; var lv:URLVariables; var k:String; var server:String; var hostname:String; var lc:LocalConnection; var name:String; var loader:Loader; var g:Function; var req:URLRequest; var v:Object; var options = _arg1; DEFAULTS = {server:"http://x.mochiads.com/srv/1/", method:"load", depth:10333, id:"_UNKNOWN_"}; options = MochiAd._parseOptions(options, DEFAULTS); options.swfv = 9; options.mav = MochiAd.getVersion(); clip = options.clip; if (!MochiAd._isNetworkAvailable()){ return (null); }; try { if (clip._mochiad_loaded){ return (null); }; } catch(e:Error) { throw (new Error("MochiAd requires a clip that is an instance of a dynamic class. If your class extends Sprite or MovieClip, you must make it dynamic.")); }; depth = options.depth; delete options.depth; mc = createEmptyMovieClip(clip, "_mochiad", depth); wh = MochiAd._getRes(options, clip); options.res = ((wh[0] + "x") + wh[1]); options.server = (options.server + options.id); delete options.id; clip._mochiad_loaded = true; if (clip.loaderInfo.loaderURL.indexOf("http") == 0){ options.as3_swf = clip.loaderInfo.loaderURL; }; lv = new URLVariables(); for (k in options) { v = options[k]; if (!(v is Function)){ lv[k] = v; }; }; server = lv.server; delete lv.server; hostname = _allowDomains(server); lc = new LocalConnection(); lc.client = mc; name = ["", Math.floor(new Date().getTime()), Math.floor((Math.random() * 999999))].join("_"); lc.allowDomain("*", "localhost"); lc.allowInsecureDomain("*", "localhost"); lc.connect(name); mc.lc = lc; mc.lcName = name; lv.lc = name; lv.st = getTimer(); loader = new Loader(); g = function (_arg1:Object):void{ _arg1.target.removeEventListener(_arg1.type, arguments.callee); MochiAd.unload(clip); }; loader.contentLoaderInfo.addEventListener(Event.UNLOAD, g); req = new URLRequest((server + ".swf")); req.contentType = "application/x-www-form-urlencoded"; req.method = URLRequestMethod.POST; req.data = lv; loader.load(req); mc.addChild(loader); mc._mochiad_ctr = loader; return (mc); } public static function runMethod(_arg1:Object, _arg2:String, _arg3:Array):Object{ var _local4:Array; var _local5:Number; _local4 = _arg2.split("."); _local5 = 0; while (_local5 < (_local4.length - 1)) { if ((((_arg1[_local4[_local5]] == undefined)) || ((_arg1[_local4[_local5]] == null)))){ return (undefined); }; _arg1 = _arg1[_local4[_local5]]; _local5++; }; if (typeof(_arg1[_local4[_local5]]) == "function"){ return (_arg1[_local4[_local5]].apply(_arg1, _arg3)); }; return (undefined); } public static function createEmptyMovieClip(_arg1:Object, _arg2:String, _arg3:Number):MovieClip{ var _local4:MovieClip; _local4 = new MovieClip(); if (((false) && (_arg3))){ _arg1.addChildAt(_local4, _arg3); } else { _arg1.addChild(_local4); }; _arg1[_arg2] = _local4; _local4["_name"] = _arg2; return (_local4); } public static function _getRes(_arg1:Object, _arg2:Object):Array{ var _local3:Object; var _local4:Number; var _local5:Number; var _local6:Array; _local3 = _arg2.getBounds(_arg2.root); _local4 = 0; _local5 = 0; if (typeof(_arg1.res) != "undefined"){ _local6 = _arg1.res.split("x"); _local4 = parseFloat(_local6[0]); _local5 = parseFloat(_local6[1]); } else { _local4 = (_local3.xMax - _local3.xMin); _local5 = (_local3.yMax - _local3.yMin); }; if ((((_local4 == 0)) || ((_local5 == 0)))){ _local4 = _arg2.stage.stageWidth; _local5 = _arg2.stage.stageHeight; }; return ([_local4, _local5]); } public static function adShowing(_arg1:Object):void{ _arg1.origFrameRate = _arg1.stage.frameRate; _arg1.stage.frameRate = 30; } public static function getValue(_arg1:Object, _arg2:String):Object{ var _local3:Array; var _local4:Number; _local3 = _arg2.split("."); _local4 = 0; while (_local4 < (_local3.length - 1)) { if ((((_arg1[_local3[_local4]] == undefined)) || ((_arg1[_local3[_local4]] == null)))){ return (undefined); }; _arg1 = _arg1[_local3[_local4]]; _local4++; }; return (_arg1[_local3[_local4]]); } public static function rpc(_arg1:Object, _arg2:Number, _arg3:Object):void{ var _local4:Object; var _local5:Object; switch (_arg3.id){ case "setValue": MochiAd.setValue(_arg1, _arg3.objectName, _arg3.value); break; case "getValue": _local4 = MochiAd.getValue(_arg1, _arg3.objectName); _arg1._mochiad.lc.send(_arg1._mochiad._containerLCName, "rpcResult", _arg2, _local4); break; case "runMethod": _local5 = MochiAd.runMethod(_arg1, _arg3.method, _arg3.args); _arg1._mochiad.lc.send(_arg1._mochiad._containerLCName, "rpcResult", _arg2, _local5); break; default: trace(("[mochiads rpc] unknown rpc id: " + _arg3.id)); }; } public static function setValue(_arg1:Object, _arg2:String, _arg3:Object):void{ var _local4:Array; var _local5:Number; _local4 = _arg2.split("."); _local5 = 0; while (_local5 < (_local4.length - 1)) { if ((((_arg1[_local4[_local5]] == undefined)) || ((_arg1[_local4[_local5]] == null)))){ return; }; _arg1 = _arg1[_local4[_local5]]; _local5++; }; _arg1[_local4[_local5]] = _arg3; } public static function showPreGameAd(_arg1:Object):void{ var DEFAULTS:Object; var clip:Object; var ad_msec:Number; var ad_timeout:Number; var fadeout_time:Number; var mc:MovieClip; var wh:Array; var w:Number; var h:Number; var chk:MovieClip; var bar:MovieClip; var bar_color:Number; var bar_background:Number; var bar_outline:Number; var backing_mc:MovieClip; var backing:Object; var inside_mc:MovieClip; var inside:Object; var outline_mc:MovieClip; var outline:Object; var complete:Boolean; var unloaded:Boolean; var f:Function; var sendHostProgress:Boolean; var fn:Function; var r:MovieClip; var options = _arg1; DEFAULTS = {ad_timeout:3000, fadeout_time:250, regpt:"o", method:"showPreloaderAd", color:0xFF8A00, background:16777161, outline:13994812, no_progress_bar:false, ad_started:function ():void{ if ((this.clip is MovieClip)){ this.clip.stop(); } else { throw (new Error("MochiAd.showPreGameAd requires a clip that is a MovieClip or is an instance of a class that extends MovieClip. If your clip is a Sprite, then you must provide custom ad_started and ad_finished handlers.")); }; }, ad_finished:function ():void{ if ((this.clip is MovieClip)){ this.clip.play(); } else { throw (new Error("MochiAd.showPreGameAd requires a clip that is a MovieClip or is an instance of a class that extends MovieClip. If your clip is a Sprite, then you must provide custom ad_started and ad_finished handlers.")); }; }, ad_loaded:function (_arg1:Number, _arg2:Number):void{ }, ad_failed:function ():void{ trace("[MochiAd] Couldn't load an ad, make sure your game's local security sandbox is configured for Access Network Only and that you are not using ad blocking software"); }, ad_skipped:function ():void{ }, ad_progress:function (_arg1:Number):void{ }}; options = MochiAd._parseOptions(options, DEFAULTS); if ("c862232051e0a94e1c3609b3916ddb17".substr(0) == "dfeada81ac97cde83665f81c12da7def"){ options.ad_started(); fn = function ():void{ options.ad_finished(); }; setTimeout(fn, 100); return; }; clip = options.clip; ad_msec = 11000; ad_timeout = options.ad_timeout; delete options.ad_timeout; fadeout_time = options.fadeout_time; delete options.fadeout_time; if (!MochiAd.load(options)){ options.ad_failed(); options.ad_finished(); return; }; options.ad_started(); mc = clip._mochiad; mc["onUnload"] = function ():void{ var fn:Function; MochiAd._cleanup(mc); fn = function ():void{ options.ad_finished(); }; setTimeout(fn, 100); }; wh = MochiAd._getRes(options, clip); w = wh[0]; h = wh[1]; mc.x = (w * 0.5); mc.y = (h * 0.5); chk = createEmptyMovieClip(mc, "_mochiad_wait", 3); chk.x = (w * -0.5); chk.y = (h * -0.5); bar = createEmptyMovieClip(chk, "_mochiad_bar", 4); if (options.no_progress_bar){ bar.visible = false; delete options.no_progress_bar; } else { bar.x = 10; bar.y = (h - 20); }; bar_color = options.color; delete options.color; bar_background = options.background; delete options.background; bar_outline = options.outline; delete options.outline; backing_mc = createEmptyMovieClip(bar, "_outline", 1); backing = backing_mc.graphics; backing.beginFill(bar_background); backing.moveTo(0, 0); backing.lineTo((w - 20), 0); backing.lineTo((w - 20), 10); backing.lineTo(0, 10); backing.lineTo(0, 0); backing.endFill(); inside_mc = createEmptyMovieClip(bar, "_inside", 2); inside = inside_mc.graphics; inside.beginFill(bar_color); inside.moveTo(0, 0); inside.lineTo((w - 20), 0); inside.lineTo((w - 20), 10); inside.lineTo(0, 10); inside.lineTo(0, 0); inside.endFill(); inside_mc.scaleX = 0; outline_mc = createEmptyMovieClip(bar, "_outline", 3); outline = outline_mc.graphics; outline.lineStyle(0, bar_outline, 100); outline.moveTo(0, 0); outline.lineTo((w - 20), 0); outline.lineTo((w - 20), 10); outline.lineTo(0, 10); outline.lineTo(0, 0); chk.ad_msec = ad_msec; chk.ad_timeout = ad_timeout; chk.started = getTimer(); chk.showing = false; chk.last_pcnt = 0; chk.fadeout_time = fadeout_time; chk.fadeFunction = function ():void{ var _local1:Number; _local1 = (100 * (1 - ((getTimer() - this.fadeout_start) / this.fadeout_time))); if (_local1 > 0){ this.parent.alpha = (_local1 * 0.01); } else { MochiAd.unload(clip); delete this["onEnterFrame"]; }; }; complete = false; unloaded = false; f = function (_arg1:Event):void{ _arg1.target.removeEventListener(_arg1.type, arguments.callee); complete = true; if (unloaded){ MochiAd.unload(clip); }; }; clip.loaderInfo.addEventListener(Event.COMPLETE, f); if ((clip.root is MovieClip)){ r = (clip.root as MovieClip); if (r.framesLoaded >= r.totalFrames){ complete = true; }; }; mc.unloadAd = function ():void{ unloaded = true; if (complete){ MochiAd.unload(clip); }; }; mc.adLoaded = options.ad_loaded; mc.adSkipped = options.ad_skipped; mc.adjustProgress = function (_arg1:Number):void{ var _local2:Object; _local2 = mc._mochiad_wait; _local2.server_control = true; _local2.showing = true; _local2.started = getTimer(); _local2.ad_msec = _arg1; }; mc.rpc = function (_arg1:Number, _arg2:Object):void{ MochiAd.rpc(clip, _arg1, _arg2); }; mc.rpcTestFn = function (_arg1:String):Object{ trace(("[MOCHIAD rpcTestFn] " + _arg1)); return (_arg1); }; mc.regContLC = function (_arg1:String):void{ mc._containerLCName = _arg1; }; sendHostProgress = false; mc.sendHostLoadProgress = function (_arg1:String):void{ sendHostProgress = true; }; chk["onEnterFrame"] = function ():void{ var _local1:Object; var _local2:Object; var _local3:Number; var _local4:Boolean; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Object; var _local10:Number; var _local11:Number; if (((!(this.parent)) || (!(this.parent.parent)))){ delete this["onEnterFrame"]; return; }; _local1 = this.parent.parent.root; _local2 = this.parent._mochiad_ctr; _local3 = (getTimer() - this.started); _local4 = false; _local5 = _local1.loaderInfo.bytesTotal; _local6 = _local1.loaderInfo.bytesLoaded; if (complete){ _local6 = Math.max(1, _local6); _local5 = _local6; }; _local7 = ((100 * _local6) / _local5); _local8 = ((100 * _local3) / chk.ad_msec); _local9 = this._mochiad_bar._inside; _local10 = Math.min(100, Math.min(((_local7) || (0)), _local8)); _local10 = Math.max(this.last_pcnt, _local10); this.last_pcnt = _local10; _local9.scaleX = (_local10 * 0.01); options.ad_progress(_local10); if (sendHostProgress){ clip._mochiad.lc.send(clip._mochiad._containerLCName, "notify", {id:"hostLoadPcnt", pcnt:_local7}); if (_local7 == 100){ sendHostProgress = false; }; }; if (!chk.showing){ _local11 = this.parent._mochiad_ctr.contentLoaderInfo.bytesTotal; if (_local11 > 0){ chk.showing = true; chk.started = getTimer(); MochiAd.adShowing(clip); } else { if ((((_local3 > chk.ad_timeout)) && ((_local7 == 100)))){ options.ad_failed(); _local4 = true; }; }; }; if (_local3 > chk.ad_msec){ _local4 = true; }; if (((complete) && (_local4))){ if (this.server_control){ delete this.onEnterFrame; } else { this.fadeout_start = getTimer(); this.onEnterFrame = chk.fadeFunction; }; }; }; doOnEnterFrame(chk); } public static function showPreloaderAd(_arg1:Object):void{ trace("[MochiAd] DEPRECATED: showPreloaderAd was renamed to showPreGameAd in 2.0"); MochiAd.showPreGameAd(_arg1); } public static function showTimedAd(_arg1:Object):void{ trace("[MochiAd] DEPRECATED: showTimedAd was renamed to showInterLevelAd in 2.0"); MochiAd.showInterLevelAd(_arg1); } public static function doOnEnterFrame(_arg1:MovieClip):void{ var f:Function; var mc = _arg1; f = function (_arg1:Object):void{ if (((("onEnterFrame" in mc)) && (mc.onEnterFrame))){ mc.onEnterFrame(); } else { _arg1.target.removeEventListener(_arg1.type, arguments.callee); }; }; mc.addEventListener(Event.ENTER_FRAME, f); } } }//package
Section 139
//music1 (music1) package { import flash.media.*; public dynamic class music1 extends Sound { } }//package
Section 140
//overworld (overworld) package { import flash.display.*; public dynamic class overworld extends MovieClip { public var link_1_2:MovieClip; public var link_27_28:MovieClip; public var link_16_19:MovieClip; public var tentsquash:MovieClip; public var link_16_17:MovieClip; public var objective0:MovieClip; public var objective1:MovieClip; public var objective3:MovieClip; public var link_11_13:MovieClip; public var link_22_25:MovieClip; public var objective2:MovieClip; public var link_11_12:MovieClip; public var link_0_2:MovieClip; public var objective5:MovieClip; public var link_22_23:MovieClip; public var link_33_35:MovieClip; public var objective4:MovieClip; public var link_7_8:MovieClip; public var link_33_34:MovieClip; public var uparrow:scrollarrow; public var link_34_35:MovieClip; public var link_12_14:MovieClip; public var link_23_26:MovieClip; public var link_7_12:MovieClip; public var link_17_20:MovieClip; public var link_23_24:MovieClip; public var downarrow:scrollarrow; public var hexitem:MovieClip; public var link_18_19:MovieClip; public var gate:MovieClip; public var link_13_14:MovieClip; public var link_24_27:MovieClip; public var mask2:MovieClip; public var link_29_31:MovieClip; public var newbanner2:MovieClip; public var newbanner3:MovieClip; public var newbanner4:MovieClip; public var newbanner5:MovieClip; public var newbanner6:MovieClip; public var friendly1:MovieClip; public var circle10:MovieClip; public var circle12:MovieClip; public var circle14:MovieClip; public var circle16:MovieClip; public var circle17:MovieClip; public var circle18:MovieClip; public var link_18_38:MovieClip; public var circle15:MovieClip; public var friendly3:MovieClip; public var circle13:MovieClip; public var circle11:MovieClip; public var link_30_32:MovieClip; public var mask3:MovieClip; public var circle20:MovieClip; public var circle19:MovieClip; public var circle24:MovieClip; public var circle26:MovieClip; public var circle27:MovieClip; public var circle29:MovieClip; public var link_9_10:MovieClip; public var circle25:MovieClip; public var circle23:MovieClip; public var link_13_15:MovieClip; public var circle28:MovieClip; public var link_30_33:MovieClip; public var circle30:MovieClip; public var link_4_7:MovieClip; public var circle32:MovieClip; public var circle33:MovieClip; public var circle34:MovieClip; public var circle35:MovieClip; public var circle36:MovieClip; public var circle38:MovieClip; public var circle39:MovieClip; public var mask1:MovieClip; public var gui:MovieClip; public var circle22:MovieClip; public var link_19_20:MovieClip; public var link_25_26:MovieClip; public var circle37:MovieClip; public var hexgrid:MovieClip; public var circle21:MovieClip; public var circle31:MovieClip; public var link_14_16:MovieClip; public var transition:MovieClip; public var link_29_32:MovieClip; public var link_18_22:MovieClip; public var friendly2:MovieClip; public var link_20_21:MovieClip; public var link_31_34:MovieClip; public var circle2:MovieClip; public var circle4:MovieClip; public var patrol1:MovieClip; public var patrol2:MovieClip; public var patrol5:MovieClip; public var circle3:MovieClip; public var patrol7:MovieClip; public var patrol12:MovieClip; public var patrol3:MovieClip; public var patrol4:MovieClip; public var circle1:MovieClip; public var patrol6:MovieClip; public var patrol10:MovieClip; public var link_31_32:MovieClip; public var patrol13:MovieClip; public var circle8:MovieClip; public var circle0:MovieClip; public var playercanvas:MovieClip; public var patrol11:MovieClip; public var patrol9:MovieClip; public var link_4_39:MovieClip; public var circle9:MovieClip; public var patrol8:MovieClip; public var circle5:MovieClip; public var circle7:MovieClip; public var link_20_24:MovieClip; public var link_3_4:MovieClip; public var link_3_6:MovieClip; public var link_5_10:MovieClip; public var link_15_16:MovieClip; public var guardtower:MovieClip; public var linkout1:MovieClip; public var linkout2:MovieClip; public var linkout3:MovieClip; public var link_2_3:MovieClip; public var link_26_27:MovieClip; public var link_15_18:MovieClip; public var link_2_5:MovieClip; public var circle6:MovieClip; public var newbanner:MovieClip; public var link_19_23:MovieClip; public var link_10_11:MovieClip; public var hexplayer:MovieClip; public var link_21_28:MovieClip; public var link_32_33:MovieClip; public var link_29_30:MovieClip; public var playercanvas2:MovieClip; public var link_32_34:MovieClip; public var link_0_36:MovieClip; } }//package
Section 141
//ParticleSystem (ParticleSystem) package { import flash.display.*; import flash.utils.*; public class ParticleSystem { var indexpos:int;// = 0 var pvel;// = 9 var active;// = true var px;// = 0 var py;// = 0 var count;// = 0 var panglevariance;// = 10 var particleTimer:Timer; var pangle;// = 50 var pvelvariance;// = 2 var pttl;// = 30 var totalCount; var particles; var owner:MovieClip; var pgravity;// = 0.6 var pnumber;// = 20 var marker:MovieClip;// = null var removeMe:Boolean;// = false public function ParticleSystem(){ particles = new Array(); active = true; marker = null; count = 0; totalCount = (pnumber * pttl); removeMe = false; indexpos = 0; pnumber = 20; px = 0; py = 0; pangle = 50; panglevariance = 10; pvel = 9; pvelvariance = 2; pgravity = 0.6; pttl = 30; super(); } public function setNumber(_arg1){ pnumber = _arg1; } public function setActive(_arg1:Boolean){ active = _arg1; } public function decreaseCount(){ count--; } public function setVel(_arg1){ pvel = _arg1; } public function getNextParticle(_arg1):Array{ var _local2:*; var _local3:*; _local2 = new Array(); _local3 = indexpos; while (_local3 < totalCount) { if (particles[_local3].isDead()){ _local2.push(particles[_local3]); if (_local2.length == _arg1){ indexpos = (_local3 + 1); if (indexpos >= totalCount){ indexpos = 0; }; return (_local2); }; }; _local3++; }; indexpos = 0; return (_local2); } public function update(){ var _local1:*; var _local2:*; var _local3:*; var _local4:*; if (removeMe){ return; }; if (((!(active)) && ((count <= 0)))){ _local2 = 0; while (_local2 < totalCount) { owner.removeChild(particles[_local2]); _local2++; }; removeMe = true; }; if (((!(active)) && ((pnumber > 0)))){ pnumber--; } else { if (active){ followMarker(); _local3 = getNextParticle(pnumber); _local4 = 0; while (_local4 < _local3.length) { _local3[_local4].init(px, py, pangle, panglevariance, pvel, pvelvariance, pttl, pgravity); count++; _local4++; }; }; }; _local1 = 0; while (_local1 < particles.length) { particles[_local1].update(); _local1++; }; } public function followMarker(){ if (marker == null){ return; }; this.px = marker.x; this.py = marker.y; this.pangle = marker.rotation; } public function setMarker(_arg1:MovieClip){ this.marker = _arg1; } public function isActive():Boolean{ return (active); } } }//package
Section 142
//ParticleSystemManager (ParticleSystemManager) package { import flash.display.*; public class ParticleSystemManager { var gameStage:MovieClip; var cleanUpCounter:int; var cleanUpCounterMax:int;// = 720 static var particleSystemList = new Array(); public static var instance:ParticleSystemManager; public function ParticleSystemManager(_arg1:MovieClip){ cleanUpCounterMax = (30 * 24); cleanUpCounter = cleanUpCounterMax; super(); this.gameStage = _arg1; instance = this; } public function reinit(_arg1:MovieClip){ this.gameStage = _arg1; particleSystemList = new Array(); cleanUpCounter = cleanUpCounterMax; } public function cleanUp(){ var _local1:*; var _local2:*; _local1 = new Array(); _local2 = 0; while (_local2 < particleSystemList.length) { if (!particleSystemList[_local2].removeMe){ _local1.push(particleSystemList[_local2]); }; _local2++; }; particleSystemList = _local1; } public function update(){ var _local1:*; _local1 = 0; while (_local1 < particleSystemList.length) { particleSystemList[_local1].update(); _local1++; }; cleanUpCounter--; if ((((cleanUpCounter <= 0)) || ((particleSystemList.length > 50)))){ cleanUpCounter = cleanUpCounterMax; cleanUp(); }; } public function createParticleSystem(_arg1:int, _arg2:int, _arg3:int, _arg4:MovieClip):ParticleSystem{ var _local5:ParticleSystem; switch (_arg1){ case BloodParticleSystem.typeCode: _local5 = new BloodParticleSystem(_arg2, _arg3, _arg4); break; }; particleSystemList.push(_local5); return (_local5); } public function getGameStage():MovieClip{ return (gameStage); } public static function isAbleToSupport():Boolean{ var _local1:*; var _local2:*; _local1 = 0; _local2 = 0; while (_local2 < particleSystemList.length) { if (particleSystemList[_local2].isActive()){ _local1++; }; _local2++; }; return ((_local1 < 2)); } } }//package
Section 143
//Player (Player) package { import flash.display.*; import flash.geom.*; public class Player extends MovieClip { const gameStageBorder = 30; const scrollSpeed = 15; const windowWidth = 720; var destinationX:int;// = 0 var destinationY:int;// = 0 var shunpoJump:Boolean;// = false var isShunPo:Boolean;// = false public var keyScrollLeft;// = false var standingRange:int;// = 100 var arrowPower:int;// = 0 var runSpeed:int;// = 20 var aimAngle;// = 0 var PAUSE_MOVE;// = 3 var clickThreshhold:int;// = 5 var isDead:Boolean;// = false public var player:MovieClip; var NORMAL;// = 0 var getHitTimer:int;// = 0 var hasSlash:Boolean;// = false var shunpoCounter:int;// = -1 var arrayY:Array; var arrayX:Array; var STAGEEND;// = 1 var isRunning:Boolean;// = false var arrayX_temp:Array; var oldMouseX:int;// = 0 var oldMouseY:int;// = 0 public var keyScrollRight;// = false var fallingCounter:int;// = -1 var maxDistance:int;// = 300 var arrowCharging:Boolean;// = false var aimingArrow:Boolean;// = false var distanceLeft:int;// = 0 var arrayY_temp:Array; var fallingCounterMax:int;// = 15 var shunpoCounterMax:int;// = 20 var PAUSE;// = 2 var isFalling:Boolean;// = false var walkSpeed:int;// = 2 public static const groundY = 350; public static var stageMode:int = 0; public static var instance:MovieClip; public function Player(){ maxDistance = 300; aimingArrow = false; arrowPower = 0; arrowCharging = false; destinationX = 0; destinationY = 0; arrayX_temp = new Array(); arrayY_temp = new Array(); arrayX = new Array(); arrayY = new Array(); oldMouseX = 0; oldMouseY = 0; distanceLeft = 0; walkSpeed = 2; runSpeed = 20; standingRange = 100; isRunning = false; isShunPo = false; shunpoJump = false; isFalling = false; hasSlash = false; clickThreshhold = 5; getHitTimer = 0; isDead = false; keyScrollLeft = false; keyScrollRight = false; shunpoCounter = -1; shunpoCounterMax = 20; fallingCounter = -1; fallingCounterMax = 15; NORMAL = 0; STAGEEND = 1; PAUSE = 2; PAUSE_MOVE = 3; aimAngle = 0; super(); addFrameScript(0, frame1, 1, frame2); destinationX = this.x; destinationY = this.y; instance = this; } public function getAimAngle(){ return (aimAngle); } public function shouldDrawSmoke():Boolean{ return ((getDistance(arrayX[0], arrayY[0], arrayX[(arrayX.length - 1)], arrayY[(arrayY.length - 1)]) >= (maxDistance - 20))); } public function mouseUp(_arg1:int, _arg2:int, _arg3:MovieClip, _arg4:Boolean){ if ((((((Player.stageMode == 2)) || ((Player.stageMode == 1)))) || (!(_arg4)))){ return; }; if (aimingArrow){ arrowCharging = false; if (this.player.currentFrame == 21){ fireArrow(); }; } else { hasSlash = (((arrayX_temp.length > clickThreshhold)) || ((getDistance(arrayX_temp[0], arrayY_temp[0], arrayX_temp[(arrayX_temp.length - 1)], arrayY_temp[(arrayY_temp.length - 1)]) > 10))); if (!hasSlash){ destinationX = _arg1; destinationY = _arg2; _arg3.graphics.clear(); _arg3.graphics.moveTo(_arg1, _arg2); isRunning = false; } else { destinationX = arrayX_temp[0]; destinationY = arrayY_temp[0]; arrayX = arrayX_temp.slice(); arrayY = arrayY_temp.slice(); isRunning = (Math.abs((destinationX - this.x)) > standingRange); }; }; } public function checkEnemyWeaponHitPlayer(_arg1:MovieClip){ if (player.hitTestObject(_arg1)){ gotHit(); }; } public function getAimingArrow():Boolean{ return (aimingArrow); } function frame2(){ stop(); } function frame1(){ stop(); } public function setArrowPower(_arg1){ arrowPower = _arg1; } public function getIsRunning():Boolean{ return (isRunning); } public function unpauseGame(){ player.player.play(); if (player.player.dashcloud1 != null){ Player.instance.player.player.dashcloud1.play(); }; if (player.player.dashcloud2 != null){ Player.instance.player.player.dashcloud2.play(); }; } public function centrePlayerScroll(){ var _local1:*; if (isShunPo){ return; }; _local1 = (this.x - (windowWidth / 2)); if (_local1 > 10){ _local1 = 10; } else { if (_local1 < -10){ _local1 = -10; }; }; MovieClip(parent.parent).gameStage.x = (MovieClip(parent.parent).gameStage.x - _local1); MovieClip(this.parent).x = (MovieClip(this.parent).x - _local1); } public function drawSlash(){ var _local1:*; var _local2:*; var _local3:*; MovieClip(root).canvas.graphics.clear(); MovieClip(root).canvas.graphics.moveTo(mouseX, mouseY); _local1 = maxDistance; MovieClip(root).slashcanvas.graphics.moveTo(arrayX[0], arrayY[0]); _local2 = 1; while (_local2 <= (arrayX.length - 1)) { _local3 = getDistance(arrayX[(_local2 - 1)], arrayY[(_local2 - 1)], arrayX[_local2], arrayY[_local2]); MovieClip(root).slashcanvas.graphics.lineStyle((10 - (10 * ((maxDistance - _local1) / maxDistance))), 0xCCCCCC, 1, false, LineScaleMode.NONE, CapsStyle.ROUND, JointStyle.ROUND, 3); MovieClip(root).slashcanvas.graphics.lineTo(arrayX[_local2], arrayY[_local2]); _local1 = (_local1 - _local3); _local2++; }; } public function deathAnim(){ if ((Math.random() * 2) < 1){ this.gotoAndStop(1); } else { this.gotoAndStop(2); }; this.player.gotoAndStop(15); } public function centrePlayer(){ var _local1:*; _local1 = (this.x - (windowWidth / 2)); MovieClip(parent.parent).gameStage.x = (MovieClip(parent.parent).gameStage.x - _local1); MovieClip(this.parent).x = (MovieClip(this.parent).x - _local1); MovieClip(parent.parent).stagebg1.x = (MovieClip(parent.parent).stagebg1.x - _local1); MovieClip(parent.parent).stagebg2.x = (MovieClip(parent.parent).stagebg2.x - (_local1 / 3)); } public function movement(_arg1:Boolean){ var _local2:*; var _local3:*; var _local4:*; var _local5:*; var _local6:*; if (isFalling){ return; }; _local2 = walkSpeed; _local3 = walkSpeed; if (isRunning){ _local3 = runSpeed; _local2 = standingRange; }; _local4 = ((hasSlash) && (!(isRunning))); if (((!(_local4)) && (((this.x - destinationX) < -(_local2))))){ this.x = (this.x + _local3); if ((((((_local3 == runSpeed)) && (!((player.currentFrame == 6))))) && (!(isShunPo)))){ player.gotoAndStop(6); } else { if (((((!((_local3 == runSpeed))) && (!((player.currentFrame == 2))))) && (!(isShunPo)))){ player.gotoAndStop(2); }; }; } else { if (((!(_local4)) && (((this.x - destinationX) > _local2)))){ this.x = (this.x - _local3); if ((((((_local3 == runSpeed)) && (!((player.currentFrame == 6))))) && (!(isShunPo)))){ player.gotoAndStop(6); } else { if (((((!((_local3 == runSpeed))) && (!((player.currentFrame == 2))))) && (!(isShunPo)))){ player.gotoAndStop(2); }; }; } else { this.x = destinationX; if (!hasSlash){ if (((((((!(isShunPo)) && (!((player.currentFrame == 1))))) && (!((player.currentFrame == 3))))) && (!((player.currentFrame == 4))))){ player.gotoAndStop(1); }; } else { if (!isShunPo){ isShunPo = true; isRunning = false; hasSlash = false; _local5 = (destinationX - arrayX[0]); _local6 = 0; while (_local6 <= (arrayX.length - 1)) { arrayX[_local6] = (arrayX[_local6] + _local5); _local6++; }; if ((this.y - destinationY) > 150){ player.gotoAndStop(11); shunpoJump = true; } else { player.gotoAndStop(10); }; SoundManager.instance.playSlash(); shunpoCounter = shunpoCounterMax; EnemyManager.instance.reactShunpo(arrayX, arrayY); EnemyManager.instance.checkHit(arrayX, arrayY); ProjectileManager.instance.checkHit(arrayX, arrayY); }; }; }; }; } public function update(_arg1:Boolean, _arg2:int, _arg3:int){ StatsManager.instance.timing++; if (isDead){ return; }; if (stageMode != STAGEEND){ if (keyScrollLeft){ scrollGameStage(_arg1, 50, 0); } else { if (keyScrollRight){ scrollGameStage(_arg1, (windowWidth - 50), 0); } else { scrollGameStage(_arg1, _arg2, _arg3); }; }; }; if ((((stageMode == NORMAL)) || ((stageMode == PAUSE_MOVE)))){ if (!aimingArrow){ movement(_arg1); facing(); } else { getAimingAngle(_arg2, _arg3); if (arrowCharging){ if (this.player.currentFrame == 21){ this.player.player.aimtop.nextFrame(); }; }; }; if (getHitTimer > 0){ getHitTimer--; }; if (((isShunPo) && ((shunpoCounter > 0)))){ shunpoCounter--; } else { if (shunpoCounter == 0){ shunpoCounter = -1; shunpoEnd(); trace("forced shunpo end"); }; }; if (((isFalling) && ((fallingCounter > 0)))){ fallingCounter--; } else { if (fallingCounter == 0){ fallingCounter = -1; land(); trace("forced land"); }; }; }; } public function getShunpoDestination():Point{ return (new Point(arrayX[(arrayX.length - 1)], arrayY[(arrayY.length - 1)])); } public function mouseDown(_arg1:int, _arg2:int, _arg3:MovieClip){ if (aimingArrow){ arrowCharging = true; } else { _arg3.graphics.clear(); _arg3.x = 0; arrayX_temp = new Array(); arrayY_temp = new Array(); arrayX_temp.push(_arg1); arrayY_temp.push(_arg2); _arg3.graphics.moveTo(_arg1, _arg2); oldMouseX = _arg1; oldMouseY = _arg2; distanceLeft = maxDistance; }; } public function gotBallHit(_arg1:Projectile){ var _local2:*; if (((!(isShunPo)) && ((getHitTimer == 0)))){ getHitTimer = 12; _local2 = StatsManager.instance.getChanceToDeflect(); if ((Math.random() * 100) > _local2){ StatsManager.instance.hp--; StatsManager.instance.displayHP(); if (StatsManager.instance.hp <= 0){ this.y = groundY; this.player.gotoAndStop(15); isDead = true; if (_arg1.getVelX() < 0){ this.gotoAndStop(1); } else { this.gotoAndStop(2); }; EnemyManager.instance.playerDie(); } else { MovieClip(this.parent.parent).transition.transition.gotoAndPlay(150); }; }; return (true); //unresolved jump }; return (false); } public function getDestination():Point{ return (new Point(destinationX, destinationY)); } public function displayScoreMessage(_arg1:String){ MovieClip(this.parent.parent).scoremessage.text = _arg1; } public function pauseGame(){ if (player.player != null){ player.player.stop(); }; if (player.player.dashcloud1 != null){ Player.instance.player.player.dashcloud1.stop(); }; if (player.player.dashcloud2 != null){ Player.instance.player.player.dashcloud2.stop(); }; } public function getAimingAngle(_arg1:int, _arg2:int){ var _local3:*; var _local4:*; var _local5:*; var _local6:*; if (instance.player.currentFrame != 21){ return; }; _local3 = new Point(this.player.player.aimtop.x, this.player.player.aimtop.y); _local3 = this.player.player.localToGlobal(_local3); _local4 = (_arg1 - _local3.x); _local5 = ((_arg2 - _local3.y) + 20); if (_local4 > 0){ this.gotoAndStop(1); } else { if (_local4 < 0){ this.gotoAndStop(2); }; }; if (this.currentFrame == 1){ _local6 = ((-(Math.atan2(_local5, _local4)) * 180) / Math.PI); if (_local6 > 50){ _local6 = 50; } else { if (_local6 < -20){ _local6 = -20; }; }; this.player.player.aimtop.rotation = _local6; aimAngle = _local6; } else { _local6 = (((Math.atan2(_local5, _local4) * 180) / Math.PI) + 180); if ((((_local6 > 50)) && ((_local6 < 200)))){ _local6 = 50; } else { if ((((_local6 < 340)) && ((_local6 > 60)))){ _local6 = 340; }; }; this.player.player.aimtop.rotation = _local6; aimAngle = _local6; }; } public function drawLine(_arg1:Boolean, _arg2:int, _arg3:int, _arg4:MovieClip){ var _local5:*; if (((((((((((_arg1) && ((distanceLeft > 0)))) && (!(isShunPo)))) && (!(aimingArrow)))) && (!((Player.stageMode == 2))))) && (!((Player.stageMode == 1))))){ _local5 = getDistance(oldMouseX, oldMouseY, _arg2, _arg3); _arg4.graphics.lineStyle((9 - (9 * ((maxDistance - distanceLeft) / maxDistance))), 0x990000, 1, false, LineScaleMode.NONE, CapsStyle.ROUND, JointStyle.ROUND, 3); _arg4.graphics.lineTo(_arg2, _arg3); distanceLeft = (distanceLeft - _local5); if (((!((_arg2 == oldMouseX))) || (!((_arg3 == oldMouseY))))){ arrayX_temp.push(_arg2); arrayY_temp.push(_arg3); }; oldMouseX = _arg2; oldMouseY = _arg3; }; } function getDistance(_arg1:int, _arg2:int, _arg3:int, _arg4:int):int{ var _local5:*; var _local6:*; _local5 = Math.abs((_arg1 - _arg3)); _local6 = Math.abs((_arg2 - _arg4)); return (Math.sqrt(((_local5 * _local5) + (_local6 * _local6)))); } public function getIsShunpo():Boolean{ return (isShunPo); } public function shunpoEnd(){ MovieClip(root).slashcanvas.graphics.clear(); getEnemyManager().checkHit(arrayX, arrayY); ProjectileManager.instance.checkHit(arrayX, arrayY); if (stageMode != 2){ EnemyManager.instance.checkDeath(); }; if (arrayX[(arrayX.length - 1)] > arrayX[(arrayX.length - 8)]){ this.gotoAndStop(1); } else { this.gotoAndStop(2); }; this.x = arrayX[(arrayX.length - 1)]; if (this.x < 50){ this.x = 50; } else { if (this.x > (windowWidth - 50)){ this.x = (windowWidth - 50); }; }; isFalling = (((arrayY[(arrayY.length - 1)] < 140)) && (!(shunpoJump))); destinationX = this.x; destinationY = this.y; if (isFalling){ fallingCounter = fallingCounterMax; player.gotoAndStop(5); this.y = arrayY[(arrayY.length - 1)]; } else { if (shunpoJump){ land(); } else { player.gotoAndStop(3); }; }; shunpoJump = false; isShunPo = false; arrayX = new Array(); arrayY = new Array(); StatsManager.instance.slashCount++; } public function gotHit(){ var _local1:*; if (((!(isShunPo)) && ((getHitTimer == 0)))){ getHitTimer = 12; _local1 = StatsManager.instance.getChanceToDeflect(); if ((Math.random() * 100) > _local1){ StatsManager.instance.hp--; if (StatsManager.instance.location == 101){ StatsManager.instance.hp--; }; StatsManager.instance.displayHP(); if (StatsManager.instance.hp <= 0){ isDead = true; pauseGame(); EnemyManager.instance.playerDie(); } else { MovieClip(this.parent.parent).transition.transition.gotoAndPlay(150); }; } else { displayScoreMessage("Dodged enemy hit"); }; }; } public function getEnemyManager():EnemyManager{ return (EnemyManager.instance); } public function gotArrowHit(_arg1:Projectile){ var _local2:*; if (((!(isShunPo)) && ((getHitTimer == 0)))){ getHitTimer = 12; _local2 = StatsManager.instance.getChanceToDeflect(); if ((Math.random() * 100) > _local2){ StatsManager.instance.hp--; StatsManager.instance.displayHP(); if (StatsManager.instance.hp <= 0){ this.y = groundY; this.player.gotoAndStop(16); isDead = true; if (_arg1.getVelX() < 0){ this.gotoAndStop(1); } else { this.gotoAndStop(2); }; EnemyManager.instance.playerDieArrow(); } else { MovieClip(this.parent.parent).transition.transition.gotoAndPlay(150); }; return (true); } else { displayScoreMessage("Dodged arrow"); return (false); }; //unresolved jump }; return (false); } public function fireArrow(){ var _local1:*; var _local2:*; var _local3:*; var _local4:*; var _local5:*; var _local6:*; var _local7:Enemy; var _local8:*; this.player.gotoAndStop(23); _local1 = MovieClip(StageManager.instance.gameStage).globalToLocal(new Point(this.x, this.y)); if (this.currentFrame == 1){ _local1.x = (_local1.x + 10); } else { _local1.x = (_local1.x - 10); }; _local2 = (arrowPower * 4); _local3 = aimAngle; _local4 = (_local2 * Math.cos(((_local3 * Math.PI) / 180))); _local5 = (_local2 * Math.sin(((_local3 * Math.PI) / 180))); if (this.currentFrame == 2){ _local4 = -(_local4); }; _local6 = ProjectileManager.instance.createProjectile(Arrow_player.typeCode, _local1.x, (_local1.y - 70), _local4, _local5); if (this.currentFrame == 2){ _local6.scaleX = -1; }; if ((((EnemyManager.instance.getEnemyInWaiting() == 0)) && ((EnemyManager.instance.countAlive() == 1)))){ _local8 = 0; while (_local8 < EnemyManager.instance.enemyList.length) { if (!EnemyManager.instance.enemyList[_local8].isDead()){ _local7 = EnemyManager.instance.enemyList[_local8]; }; _local8++; }; if (_local6.simulateHit(_local7)){ EnemyManager.instance.freezeDyingArrow(_local6); }; }; StatsManager.instance.arrowAmmo--; if (StatsManager.instance.arrowAmmo == 0){ aimingArrow = false; }; StatsManager.instance.displayArrowAmmo(); StatsManager.instance.arrowCount++; } public function getIsDead():Boolean{ return (isDead); } public function setPosition(_arg1:int, _arg2:int){ this.x = _arg1; this.y = _arg2; this.destinationX = _arg1; this.destinationY = _arg2; } public function reinit(){ stageMode = 0; isDead = false; aimingArrow = false; isShunPo = false; isRunning = false; isFalling = false; hasSlash = false; keyScrollLeft = false; keyScrollRight = false; shunpoCounter = -1; } public function setAimingArrow(_arg1:Boolean, _arg2:int, _arg3:int){ if ((((((((((((_arg1 == true)) && (!(isShunPo)))) && (!(isRunning)))) && (!(isFalling)))) && (!(aimingArrow)))) && (!(hasSlash)))){ MovieClip(parent.parent).canvas.graphics.clear(); aimingArrow = true; destinationX = this.x; destinationY = this.y; if (this.x < _arg2){ this.gotoAndStop(1); } else { if (this.x > _arg2){ this.gotoAndStop(2); }; }; this.player.gotoAndStop(20); aimingArrow = _arg1; } else { if (_arg1 == false){ aimingArrow = false; }; }; } public function isFacingLeft():Boolean{ return ((this.currentFrame == 2)); } public function facing(){ if ((((destinationX > this.x)) && (!(isFalling)))){ if (this.currentFrame != 1){ this.gotoAndStop(1); }; } else { if ((((destinationX < this.x)) && (!(isFalling)))){ if (this.currentFrame != 2){ this.gotoAndStop(2); }; }; }; } public function scrollGameStage(_arg1:Boolean, _arg2:int, _arg3:int){ var _local4:*; if (((((_arg1) && (!(aimingArrow)))) || ((stageMode == STAGEEND)))){ return; }; if (StageManager.instance.l1 != null){ StageManager.instance.l1.visible = false; }; if (StageManager.instance.l2 != null){ StageManager.instance.l2.visible = false; }; if (StageManager.instance.r1 != null){ StageManager.instance.r1.visible = false; }; if (StageManager.instance.r2 != null){ StageManager.instance.r2.visible = false; }; _local4 = 1; if (((((!(isShunPo)) && ((_arg2 <= 50)))) && ((MovieClip(parent.parent).gameStage.x < ((0 - gameStageBorder) + 10))))){ StageManager.instance.l1.visible = true; if (_arg2 <= 25){ _local4 = 1.5; StageManager.instance.l2.visible = true; }; MovieClip(parent.parent).gameStage.x = (MovieClip(parent.parent).gameStage.x + (scrollSpeed * _local4)); MovieClip(parent.parent).canvas.x = (MovieClip(parent.parent).canvas.x + (scrollSpeed * _local4)); MovieClip(parent.parent).foreground.x = (MovieClip(parent.parent).foreground.x + (scrollSpeed * _local4)); if (MovieClip(parent.parent).stagebg1 != null){ MovieClip(parent.parent).stagebg1.x = (MovieClip(parent.parent).stagebg1.x + (scrollSpeed * _local4)); }; if (MovieClip(parent.parent).stagebg2 != null){ MovieClip(parent.parent).stagebg2.x = (MovieClip(parent.parent).stagebg2.x + ((scrollSpeed * _local4) / 3)); }; this.x = (this.x + (scrollSpeed * _local4)); destinationX = (destinationX + (scrollSpeed * _local4)); } else { if (((((!(isShunPo)) && ((_arg2 >= (windowWidth - 50))))) && (((MovieClip(parent.parent).gameStage.x + StageManager.instance.stageWidth) > (windowWidth + gameStageBorder))))){ StageManager.instance.r1.visible = true; if (_arg2 >= (windowWidth - 25)){ _local4 = 1.5; StageManager.instance.r2.visible = true; }; MovieClip(parent.parent).gameStage.x = (MovieClip(parent.parent).gameStage.x - (scrollSpeed * _local4)); MovieClip(parent.parent).canvas.x = (MovieClip(parent.parent).canvas.x - (scrollSpeed * _local4)); MovieClip(parent.parent).foreground.x = (MovieClip(parent.parent).foreground.x - (scrollSpeed * _local4)); if (MovieClip(parent.parent).stagebg1 != null){ MovieClip(parent.parent).stagebg1.x = (MovieClip(parent.parent).stagebg1.x - (scrollSpeed * _local4)); }; if (MovieClip(parent.parent).stagebg2 != null){ MovieClip(parent.parent).stagebg2.x = (MovieClip(parent.parent).stagebg2.x - ((scrollSpeed * _local4) / 3)); }; this.x = (this.x - (scrollSpeed * _local4)); destinationX = (destinationX - (scrollSpeed * _local4)); }; }; } public function land(){ isFalling = false; player.gotoAndStop(4); this.y = groundY; if (this.currentFrame == 1){ this.x = (this.x + 40); destinationX = this.x; } else { this.x = (this.x - 40); destinationX = this.x; }; } public static function createPlayer(_arg1:int, _arg2:int, _arg3:MovieClip):Player{ var _local4:*; _local4 = new (Player); _arg3.playercanvas.addChild(_local4); _local4.x = _arg1; _local4.y = _arg2; _local4.destinationX = _arg1; _local4.destinationY = _arg2; instance = _local4; return (_local4); } } }//package
Section 144
//player_icon (player_icon) package { import flash.display.*; public dynamic class player_icon extends MovieClip { public var player:MovieClip; public function player_icon(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 145
//Projectile (Projectile) package { import flash.display.*; public class Projectile extends MovieClip { var ttl:int; var ttlMax:int;// = 720 var removeMe:Boolean;// = false var velX:Number;// = 0 var velY:Number;// = 0 var flying:Boolean;// = true public static var gravity:Number = 1; public function Projectile(){ velX = 0; velY = 0; flying = true; ttlMax = (30 * 24); ttl = ttlMax; removeMe = false; super(); } public function stopMotion(){ velX = 0; velY = 0; } public function breakarrow(){ } public function isFlying():Boolean{ return (flying); } public function remove(){ MovieClip(this.parent).removeChild(this); } public function doDissappear(){ if (Player.stageMode == 1){ return; }; if (ttl > 0){ ttl--; if (ttl < 24){ this.alpha = (ttl / 24); }; if (ttl <= 0){ removeMe = true; }; }; } public function setFlying(_arg1:Boolean){ flying = _arg1; } public function update(){ } public function getVelX():Number{ return (velX); } } }//package
Section 146
//ProjectileManager (ProjectileManager) package { import flash.display.*; public class ProjectileManager { var cleanUpCounterMax:int;// = 1440 var projectileList; var cleanUpCounter:int; var gameStage:MovieClip; public static var instance:ProjectileManager; public function ProjectileManager(_arg1:MovieClip){ projectileList = new Array(); cleanUpCounterMax = (60 * 24); cleanUpCounter = cleanUpCounterMax; super(); this.gameStage = _arg1; instance = this; } public function reinit(_arg1:MovieClip){ this.gameStage = _arg1; projectileList = new Array(); cleanUpCounter = cleanUpCounterMax; } public function cleanUp(){ var _local1:*; var _local2:*; _local1 = new Array(); _local2 = 0; while (_local2 < projectileList.length) { if (!projectileList[_local2].removeMe){ _local1.push(projectileList[_local2]); } else { projectileList[_local2].remove(); }; _local2++; }; projectileList = _local1; } public function createProjectile(_arg1:int, _arg2:int, _arg3:int, _arg4:Number, _arg5:Number):Projectile{ var _local6:Projectile; switch (_arg1){ case Arrow.typeCode: _local6 = new Arrow(_arg2, _arg3, _arg4, _arg5); break; case Javalin.typeCode: _local6 = new Javalin(_arg2, _arg3, _arg4, _arg5); break; case HeadProjectile.typeCode: _local6 = new HeadProjectile(_arg2, _arg3, _arg4, _arg5); break; case ArmProjectile.typeCode: _local6 = new ArmProjectile(_arg2, _arg3, _arg4, _arg5); break; case Arrow_player.typeCode: _local6 = new Arrow_player(_arg2, _arg3, _arg4, _arg5); break; case Arrow_broken.typeCode: _local6 = new Arrow_broken(_arg2, _arg3, _arg4, _arg5); break; case HatProjectile.typeCode: _local6 = new HatProjectile(_arg2, _arg3, _arg4, _arg5); break; case BodyProjectile.typeCode: _local6 = new BodyProjectile(_arg2, _arg3, _arg4, _arg5); break; case BallProjectile.typeCode: _local6 = new BallProjectile(_arg2, _arg3, _arg4, _arg5); break; case ScarecrowProjectile.typeCode: _local6 = new ScarecrowProjectile(_arg2, _arg3, _arg4, _arg5); break; case ScarecrowProjectileBlack.typeCode: _local6 = new ScarecrowProjectileBlack(_arg2, _arg3, _arg4, _arg5); break; }; if ((((_arg1 == Arrow.typeCode)) || ((_arg1 == BallProjectile.typeCode)))){ MovieClip(gameStage.parent).stagebg1.addChild(_local6); } else { gameStage.addChild(_local6); }; projectileList.push(_local6); return (_local6); } public function update(){ var _local1:*; _local1 = 0; while (_local1 < projectileList.length) { projectileList[_local1].update(); _local1++; }; cleanUpCounter--; if ((((cleanUpCounter <= 0)) || ((projectileList.length > 50)))){ cleanUpCounter = cleanUpCounterMax; cleanUp(); }; } public function checkHit(_arg1:Array, _arg2:Array){ var _local3:*; var _local4:*; var _local5:*; var _local6:*; var _local7:*; var _local8:*; var _local9:*; var _local10:*; _local3 = new Array(); _local4 = new Array(); _local3.push(_arg1[0]); _local4.push(_arg2[0]); _local5 = 1; while (_local5 < _arg1.length) { _local8 = ((_arg1[_local5] - _arg1[(_local5 - 1)]) / 4); _local9 = ((_arg2[_local5] - _arg2[(_local5 - 1)]) / 4); _local3.push((_arg1[(_local5 - 1)] + _local8)); _local4.push((_arg2[(_local5 - 1)] + _local9)); _local3.push((_arg1[(_local5 - 1)] + (2 * _local8))); _local4.push((_arg2[(_local5 - 1)] + (2 * _local9))); _local3.push((_arg1[(_local5 - 1)] + (3 * _local8))); _local4.push((_arg2[(_local5 - 1)] + (3 * _local9))); _local3.push(_arg1[_local5]); _local4.push(_arg2[_local5]); _local5++; }; _local6 = gameStage.x; _local7 = 0; while (_local7 < projectileList.length) { _local10 = 0; while (_local10 < _local3.length) { if (((projectileList[_local7].isFlying()) && (MovieClip(projectileList[_local7]).hitTestPoint(_local3[_local10], _local4[_local10], true)))){ projectileList[_local7].breakarrow(); }; _local10++; }; _local7++; }; } public function makeInvis(){ var _local1:*; _local1 = 0; while (_local1 < projectileList.length) { projectileList[_local1].visible = false; _local1++; }; } public function getGameStage():MovieClip{ return (gameStage); } } }//package
Section 147
//punch (punch) package { import flash.media.*; public dynamic class punch extends Sound { } }//package
Section 148
//ScarecrowProjectile (ScarecrowProjectile) package { public class ScarecrowProjectile extends Projectile { public var bp; public var rot:int;// = 5 public static var gravity:Number = 2; public static var typeCode:int = 100; public function ScarecrowProjectile(_arg1:int, _arg2:int, _arg3:Number, _arg4:Number){ rot = 5; super(); addFrameScript(0, frame1); this.x = _arg1; this.y = _arg2; this.velX = _arg3; this.velY = _arg4; } function frame1(){ stop(); } override public function update(){ if (!flying){ doDissappear(); return; }; this.x = (this.x + velX); this.y = (this.y - velY); this.rotation = (this.rotation + rot); velY = (velY - gravity); if (this.y > (Player.groundY - 10)){ flying = false; }; } } }//package
Section 149
//ScarecrowProjectileBlack (ScarecrowProjectileBlack) package { public class ScarecrowProjectileBlack extends Projectile { public var bp; public var rot:int;// = 5 public static var gravity:Number = 2; public static var typeCode:int = 101; public function ScarecrowProjectileBlack(_arg1:int, _arg2:int, _arg3:Number, _arg4:Number){ rot = 5; super(); addFrameScript(0, frame1); this.x = _arg1; this.y = _arg2; this.velX = _arg3; this.velY = _arg4; } function frame1(){ stop(); } override public function update(){ if (!flying){ doDissappear(); return; }; this.x = (this.x + velX); this.y = (this.y - velY); this.rotation = (this.rotation + rot); velY = (velY - gravity); if (this.y > (Player.groundY - 10)){ flying = false; }; } } }//package
Section 150
//scrollarrow (scrollarrow) package { import flash.display.*; public dynamic class scrollarrow extends MovieClip { } }//package
Section 151
//SoundManager (SoundManager) package { import flash.media.*; public class SoundManager { public var isPlaying;// = true public var sc:SoundChannel; public var bgmusic1:Sound; public var playSounds;// = true public static var instance:SoundManager; public function SoundManager(){ bgmusic1 = new music1(); isPlaying = true; playSounds = true; super(); instance = this; sc = bgmusic1.play(0, 999); } public function stopMusic(){ if (isPlaying){ sc.stop(); isPlaying = false; }; } public function playMusic(){ if (!isPlaying){ sc = bgmusic1.play(0, 999); isPlaying = true; }; } public function playSlash(){ var _local1:int; var _local2:Sound; if (!playSounds){ return; }; _local1 = (Math.random() * 3); if (_local1 == 0){ _local2 = new sword1(); _local2.play(); } else { if (_local1 == 1){ _local2 = new sword2(); _local2.play(); } else { if (_local1 == 2){ _local2 = new sword3(); _local2.play(); }; }; }; } public function playDie(){ var _local1:int; var _local2:Sound; if (!playSounds){ return; }; _local1 = (Math.random() * 3); if (_local1 == 0){ _local2 = new hit1(); _local2.play(); } else { if (_local1 == 1){ _local2 = new hit2(); _local2.play(); } else { if (_local1 == 2){ _local2 = new hit3(); _local2.play(); }; }; }; } public function playPunch(){ var _local1:Sound; _local1 = new punch(); _local1.play(); } public function playScarecrowDie(){ var _local1:int; var _local2:Sound; if (!playSounds){ return; }; _local1 = (Math.random() * 2); if (_local1 == 0){ _local2 = new hit1(); _local2.play(); } else { if (_local1 == 1){ _local2 = new hit2(); _local2.play(); }; }; } public function playCrash(){ var _local1:Sound; if (!playSounds){ return; }; _local1 = new crash(); _local1.play(); } public function playBossDie(){ var _local1:Sound; if (!playSounds){ return; }; _local1 = new bossdie(); _local1.play(); } } }//package
Section 152
//StageManager (StageManager) package { import flash.display.*; import flash.geom.*; import flash.filters.*; public class StageManager { public var r2:MovieClip; var colorMax;// = 11 var colorCounterMax;// = 2 var colorCounter; var autoCreateBirds:Boolean;// = true var stageNum:int;// = 0 public var gameStage:MovieClip; var cloudspeed; public var l1:MovieClip; public var l2:MovieClip; var counterMax:int;// = 12 var stageVar:int;// = 0 var noclouds:Boolean;// = false var color;// = 1 public var stageWidth:int;// = 800 var counter:int; var enemyCountMax:int;// = 0 public var r1:MovieClip; public static var instance:StageManager; public function StageManager(_arg1:MovieClip){ stageNum = 0; counterMax = 12; counter = counterMax; stageWidth = 800; enemyCountMax = 0; stageVar = 0; cloudspeed = new Array(); noclouds = false; autoCreateBirds = true; colorCounterMax = 2; colorCounter = colorCounterMax; colorMax = 11; color = 1; super(); this.gameStage = _arg1; instance = this; } public function makeDark(_arg1:MovieClip, _arg2:int){ var _local3:Array; var _local4:ColorMatrixFilter; _local3 = [1, 0, 0, 0, _arg2, 0, 1, 0, 0, _arg2, 0, 0, 1, 0, _arg2, 0, 0, 0, 1, 0]; _local4 = new ColorMatrixFilter(_local3); _arg1.filters = [_local4]; } public function updateColorCounter(){ colorCounter--; if (colorCounter == 0){ colorCounter = colorCounterMax; color++; if (color > colorMax){ color = 1; }; }; } public function init(){ initStage(StatsManager.instance.location); } public function changeColor(_arg1:MovieClip, _arg2:uint){ var _local3:ColorTransform; _local3 = _arg1.transform.colorTransform; _local3.color = _arg2; _arg1.transform.colorTransform = _local3; } public function createRandomTree():MovieClip{ var _local1:MovieClip; if ((Math.random() * 2) < 1){ _local1 = new tree1(); } else { _local1 = new tree2(); }; return (_local1); } public function initScenary(_arg1:int, _arg2:int, _arg3:int, _arg4:MovieClip){ var _local5:*; var _local6:*; var _local7:*; var _local8:int; if (autoCreateBirds){ if ((Math.random() * 2) < 1){ _local5 = ((Math.random() * 10) + 1); _local6 = 0; while (_local6 < _local5) { _local7 = createBird((Math.random() * stageWidth), 350); if ((Math.random() * 4) < 1){ _local7.flyStraight((stageWidth - (Math.random() * 50)), (20 + (Math.random() * 50)), -50); }; _local6++; }; }; if ((Math.random() * 4) < 1){ _local8 = (Math.random() * 3); _local6 = 0; while (_local6 < _local8) { createSquirrel((Math.random() * stageWidth), 350); _local6++; }; }; }; switch (_arg1){ case -1: MovieClip(gameStage.parent).stagebg1.gotoAndStop(2); MovieClip(gameStage.parent).stagebg2.gotoAndStop(2); MovieClip(gameStage.parent).staticbg.gotoAndStop(1); break; case -2: MovieClip(gameStage.parent).stagebg1.gotoAndStop(3); MovieClip(gameStage.parent).stagebg2.gotoAndStop(2); MovieClip(gameStage.parent).staticbg.gotoAndStop(2); break; case 1: MovieClip(gameStage.parent).staticbg.gotoAndStop(1); StageManager.instance.createTrees(_arg2, 9397305, _arg3, 16482326, _arg4); break; case 2: MovieClip(gameStage.parent).staticbg.gotoAndStop(2); StageManager.instance.createTrees(_arg2, 9397305, _arg3, 16482326, _arg4); break; case 3: MovieClip(gameStage.parent).staticbg.gotoAndStop(3); StageManager.instance.createTrees(_arg2, 0x525700, _arg3, 0x9BB700, _arg4); break; case 4: MovieClip(gameStage.parent).staticbg.gotoAndStop(4); StageManager.instance.createTrees(_arg2, 1653510, _arg3, 2711305, _arg4); break; case 5: MovieClip(gameStage.parent).staticbg.gotoAndStop(5); StageManager.instance.createTrees(_arg2, 3300460, _arg3, 6261921, _arg4); break; case 6: MovieClip(gameStage.parent).staticbg.gotoAndStop(6); StageManager.instance.createTrees(_arg2, 677255, _arg3, 6664950, _arg4); break; case 7: MovieClip(gameStage.parent).staticbg.gotoAndStop(7); StageManager.instance.createTrees(_arg2, 5192058, _arg3, 8742829, _arg4); break; case 8: MovieClip(gameStage.parent).staticbg.gotoAndStop(8); StageManager.instance.createTrees(_arg2, 2568731, _arg3, 3821096, _arg4); break; case 9: MovieClip(gameStage.parent).staticbg.gotoAndStop(9); StageManager.instance.createTrees(_arg2, 4660054, _arg3, 7023751, _arg4); break; case 10: MovieClip(gameStage.parent).staticbg.gotoAndStop(10); StageManager.instance.createTrees(_arg2, 1446193, _arg3, 3945361, _arg4); break; case 11: MovieClip(gameStage.parent).staticbg.gotoAndStop(11); break; }; } public function showHint(_arg1:String){ MovieClip(gameStage.parent).hinttext.text = _arg1; } public function moveClouds(){ var _local1:*; var _local2:*; if (cloudspeed.length == 0){ _local1 = 1; while (_local1 <= 8) { cloudspeed[_local1] = Math.random(); MovieClip(gameStage.parent).getChildByName(("cloud" + _local1)).y = (50 + (Math.random() * 200)); if (((noclouds) || (((Math.random() * 3) < 1)))){ MovieClip(gameStage.parent).getChildByName(("cloud" + _local1)).visible = false; }; _local1++; }; }; _local1 = 1; while (_local1 <= 8) { _local2 = MovieClip(gameStage.parent).getChildByName(("cloud" + _local1)); _local2.x = (_local2.x - cloudspeed[_local1]); if (_local2.x < -100){ _local2.x = 820; _local2.y = (50 + (Math.random() * 200)); cloudspeed[_local1] = Math.random(); if (((noclouds) || (((Math.random() * 3) < 1)))){ _local2.visible = false; }; }; _local1++; }; } public function desaturate(_arg1:MovieClip){ var _local2:Array; var _local3:ColorMatrixFilter; _local2 = [0.3, 0.59, 0.11, 0, 0, 0.3, 0.59, 0.11, 0, 0, 0.3, 0.59, 0.11, 0, 0, 0, 0, 0, 1, 0]; _local3 = new ColorMatrixFilter(_local2); _arg1.filters = [_local3]; } public function clearFilter(_arg1:MovieClip){ _arg1.filters = null; } public function reinit(_arg1:MovieClip){ this.gameStage = _arg1; counter = counterMax; l1 = new scrollarrow(); l1.x = 12; l1.y = 180; l1.visible = false; l2 = new scrollarrow(); l2.x = 27; l2.y = 180; l2.visible = false; r1 = new scrollarrow(); r1.scaleX = -1; r1.x = 710; r1.y = 180; r1.visible = false; r2 = new scrollarrow(); r2.scaleX = -1; r2.x = 695; r2.y = 180; r2.visible = false; MovieClip(_arg1.parent).addChild(l1); MovieClip(_arg1.parent).addChild(l2); MovieClip(_arg1.parent).addChild(r1); MovieClip(_arg1.parent).addChild(r2); cloudspeed = new Array(); noclouds = false; } public function initStage(_arg1){ var _local2:*; stageNum = _arg1; stageWidth = 720; enemyCountMax = 0; stageVar = 0; noclouds = false; autoCreateBirds = true; switch (_arg1){ case 36: Player.instance.setPosition(80, 350); stageWidth = 1300; EnemyManager.instance.setEnemyInWaiting(4); EnemyManager.instance.createEnemy(100, 500, 350); EnemyManager.instance.createEnemy(100, 1105, 350); EnemyManager.instance.createEnemy(100, 1015, 350); EnemyManager.instance.createEnemy(100, 925, 350); autoCreateBirds = false; initScenary(-1, 0, 0, null); noclouds = true; _local2 = 0; while (_local2 < 5) { createBird((200 + (Math.random() * 300)), 350); _local2++; }; showHint("Tutorial - Click on the banner to walk towards it."); break; case 37: Player.instance.setPosition(80, 350); stageWidth = 1300; EnemyManager.instance.setEnemyInWaiting(1); EnemyManager.instance.createEnemy(101, 1200, 350); initScenary(7, 0, 0, null); ProjectileManager.instance.createProjectile(Arrow.typeCode, 300, 200, 1, 0); ProjectileManager.instance.createProjectile(Arrow.typeCode, 320, 200, 1, 0); ProjectileManager.instance.createProjectile(Arrow.typeCode, 340, 200, 1, 0); ProjectileManager.instance.createProjectile(Arrow.typeCode, 360, 200, 1, 0); ProjectileManager.instance.createProjectile(Arrow.typeCode, 380, 200, 1, 0); showHint("Click on arrows to pick them up.\rHold shift to equip your bow.\rPress and hold left mouse button to pull back on the bow."); break; case 0: Player.instance.setPosition(100, 350); stageWidth = 720; initScenary(2, 1, 4, null); EnemyManager.instance.setEnemyInWaiting(1); EnemyManager.instance.createEnemy(1, 700, 350); break; case 1: Player.instance.setPosition(360, 350); stageWidth = 720; initScenary(-2, 2, 4, null); EnemyManager.instance.setEnemyInWaiting(8); EnemyManager.instance.createEnemy(1, 700, 350); EnemyManager.instance.createEnemy(1, 800, 350); EnemyManager.instance.createEnemy(1, 900, 350); EnemyManager.instance.createEnemy(1, 1000, 350); EnemyManager.instance.createEnemy(1, -400, 350); EnemyManager.instance.createEnemy(1, -300, 350); EnemyManager.instance.createEnemy(1, -200, 350); EnemyManager.instance.createEnemy(1, -100, 350); break; case 2: Player.instance.setPosition(100, 350); stageWidth = 720; initScenary(3, 2, 4, null); EnemyManager.instance.setEnemyInWaiting(3); EnemyManager.instance.createEnemy(1, 700, 350); EnemyManager.instance.createEnemy(1, 600, 350); EnemyManager.instance.createEnemy(1, -100, 350); break; case 3: Player.instance.setPosition(360, 350); stageWidth = 720; initScenary(3, 3, 4, null); EnemyManager.instance.setEnemyInWaiting(6); EnemyManager.instance.createEnemy(1, 700, 350); EnemyManager.instance.createEnemy(3, 800, 350); EnemyManager.instance.createEnemy(1, 900, 350); EnemyManager.instance.createEnemy(3, -300, 350); EnemyManager.instance.createEnemy(1, -200, 350); EnemyManager.instance.createEnemy(3, -100, 350); break; case 5: Player.instance.setPosition(100, 350); stageWidth = 1300; initScenary(4, 2, 5, null); EnemyManager.instance.setEnemyInWaiting(5); EnemyManager.instance.createEnemy(1, 700, 350); EnemyManager.instance.createEnemy(1, 800, 350); EnemyManager.instance.createEnemy(1, 900, 350); EnemyManager.instance.createEnemy(2, 1200, 350); EnemyManager.instance.createEnemy(2, 1100, 350); noclouds = true; break; case 6: Player.instance.setPosition(360, 350); stageWidth = 1300; initScenary(3, 2, 5, null); EnemyManager.instance.setEnemyInWaiting(10); EnemyManager.instance.createEnemy(3, 1300, 350); EnemyManager.instance.createEnemy(3, 1200, 350); EnemyManager.instance.createEnemy(3, 1100, 350); EnemyManager.instance.createEnemy(3, 1000, 350); EnemyManager.instance.createEnemy(3, 900, 350); EnemyManager.instance.createEnemy(3, 0, 350); EnemyManager.instance.createEnemy(3, -100, 350); EnemyManager.instance.createEnemy(3, -200, 350); EnemyManager.instance.createEnemy(3, -300, 350); EnemyManager.instance.createEnemy(3, -400, 350); break; case 8: Player.instance.setPosition(360, 350); stageWidth = 1300; autoCreateBirds = false; initScenary(-2, 0, 0, null); EnemyManager.instance.setEnemyInWaiting(8); EnemyManager.instance.createEnemy(4, 1300, 350); EnemyManager.instance.createEnemy(4, 1250, 350); EnemyManager.instance.createEnemy(4, 1200, 350); EnemyManager.instance.createEnemy(4, 1150, 350); EnemyManager.instance.createEnemy(4, -100, 350); EnemyManager.instance.createEnemy(4, -150, 350); EnemyManager.instance.createEnemy(4, -200, 350); EnemyManager.instance.createEnemy(4, -250, 350); _local2 = 0; while (_local2 < 10) { createBird((100 + (Math.random() * 1100)), 350); _local2++; }; break; case 9: Player.instance.setPosition(100, 350); stageWidth = 1300; initScenary(4, 5, 5, null); noclouds = true; EnemyManager.instance.setEnemyInWaiting(10); EnemyManager.instance.createEnemy(2, 900, 350); EnemyManager.instance.createEnemy(2, 1000, 350); EnemyManager.instance.createEnemy(2, 1100, 350); EnemyManager.instance.createEnemy(2, 1200, 350); EnemyManager.instance.createEnemy(2, 1300, 350); EnemyManager.instance.createEnemy(2, -100, 350); EnemyManager.instance.createEnemy(2, -200, 350); EnemyManager.instance.createEnemy(2, -300, 350); EnemyManager.instance.createEnemy(2, -400, 350); EnemyManager.instance.createEnemy(2, -500, 350); break; case 10: Player.instance.setPosition(360, 350); stageWidth = 1300; initScenary(4, 3, 5, null); noclouds = true; EnemyManager.instance.setEnemyInWaiting(10); EnemyManager.instance.createEnemy(2, 1100, 350); EnemyManager.instance.createEnemy(2, 1200, 350); EnemyManager.instance.createEnemy(2, 1300, 350); EnemyManager.instance.createEnemy(1, 1100, 350); EnemyManager.instance.createEnemy(1, 1200, 350); EnemyManager.instance.createEnemy(2, -400, 350); EnemyManager.instance.createEnemy(2, -300, 350); EnemyManager.instance.createEnemy(2, -200, 350); EnemyManager.instance.createEnemy(1, -100, 350); EnemyManager.instance.createEnemy(1, -100, 350); break; case 11: Player.instance.setPosition(100, 350); stageWidth = 1300; initScenary(4, 4, 5, null); noclouds = true; EnemyManager.instance.setEnemyInWaiting(11); EnemyManager.instance.createEnemy(2, 1300, 350); EnemyManager.instance.createEnemy(2, 1200, 350); EnemyManager.instance.createEnemy(2, 1100, 350); EnemyManager.instance.createEnemy(1, 1100, 350); EnemyManager.instance.createEnemy(1, 1000, 350); EnemyManager.instance.createEnemy(1, 900, 350); EnemyManager.instance.createEnemy(1, 800, 350); EnemyManager.instance.createEnemy(1, 700, 350); EnemyManager.instance.createEnemy(3, 1300, 350); EnemyManager.instance.createEnemy(3, 1200, 350); EnemyManager.instance.createEnemy(3, 1100, 350); break; case 13: Player.instance.setPosition(100, 350); stageWidth = 1300; initScenary(8, 2, 5, createBanner()); EnemyManager.instance.setEnemyInWaiting(-1); EnemyManager.instance.createGuardTower(500, 350); break; case 4: case 7: case 12: case 14: Player.instance.setPosition(360, 350); stageWidth = 1300; initScenary(5, 2, 8, null); EnemyManager.instance.setEnemyInWaiting(25); enemyCountMax = 5; break; case 15: case 16: case 17: case 18: case 19: case 20: Player.instance.setPosition(360, 350); stageWidth = 900; if (_arg1 == 17){ initScenary(-2, 2, 5, null); } else { if (_arg1 <= 16){ initScenary(6, 2, 5, null); } else { if (_arg1 >= 18){ initScenary(7, 2, 5, null); }; }; }; EnemyManager.instance.setEnemyInWaiting(25); enemyCountMax = 5; break; case 21: Player.instance.setPosition(360, 350); stageWidth = 900; initScenary(7, 2, 5, null); EnemyManager.instance.setEnemyInWaiting(6); EnemyManager.instance.createEnemy(5, 700, 350); EnemyManager.instance.createEnemy(5, 800, 350); EnemyManager.instance.createEnemy(5, 900, 350); EnemyManager.instance.createEnemy(5, -300, 350); EnemyManager.instance.createEnemy(5, -200, 350); EnemyManager.instance.createEnemy(5, -100, 350); break; case 28: Player.instance.setPosition(360, 350); stageWidth = 900; initScenary(8, 2, 5, null); EnemyManager.instance.setEnemyInWaiting(40); enemyCountMax = 8; break; case 22: case 24: case 26: if ((((StatsManager.instance.getBuildersLeft() == 0)) && ((((_arg1 == 22)) || ((_arg1 == 24)))))){ stageWidth = 2400; MovieClip(gameStage.parent).foreground.gotoAndStop(2); initScenary(8, 2, 5, createBanner()); EnemyManager.instance.createCatapult(1100, 350); showHint("To defeat the catapult hit it back in the balls.\rDefeat all the soldiers to clear the area."); } else { stageWidth = 900; initScenary(9, 2, 5, null); }; Player.instance.setPosition(360, 350); EnemyManager.instance.setEnemyInWaiting(25); enemyCountMax = 5; break; case 25: case 23: case 27: if ((((StatsManager.instance.getBuildersLeft() == 0)) && ((_arg1 == 23)))){ stageWidth = 2400; MovieClip(gameStage.parent).foreground.gotoAndStop(2); initScenary(8, 2, 5, createBanner()); EnemyManager.instance.createCatapult(1100, 350); showHint("To defeat the catapult hit it back in the balls.\rDefeat all the soldiers to clear the area."); } else { stageWidth = 900; initScenary(9, 2, 5, null); }; Player.instance.setPosition(360, 350); EnemyManager.instance.setEnemyInWaiting(25); enemyCountMax = 5; break; case 100: Player.instance.setPosition(360, 350); if (HexManager.enemiesToFight < 5){ stageWidth = 720; } else { if (HexManager.enemiesToFight <= 8){ stageWidth = 900; } else { stageWidth = 1300; }; }; if ((Math.random() * 2) < 1){ initScenary(10, 2, 5, null); } else { initScenary(11, 2, 5, null); }; EnemyManager.instance.setEnemyInWaiting((HexManager.enemiesToFight * 5)); enemyCountMax = HexManager.enemiesToFight; makeDark(gameStage, -25); makeDark(MovieClip(gameStage.parent).playercanvas, -25); break; case 101: Player.instance.setPosition(100, 350); stageWidth = 1300; initScenary(8, 2, 5, createBanner()); EnemyManager.instance.setEnemyInWaiting(1); EnemyManager.instance.createEnemy(6, 800, 350); break; }; } public function createBanner():MovieClip{ var _local1:*; _local1 = new enemybanner(); _local1.x = (100 + (Math.random() * (stageWidth - 200))); _local1.y = 350; gameStage.addChild(_local1); _local1.rotation = (_local1.rotation + ((Math.random() * 20) - 10)); makeDark(_local1, -50); return (_local1); } public function createBird(_arg1, _arg2):Enemy_bird{ var _local3:*; _local3 = new Enemy_bird(); _local3.setPosition(_arg1, _arg2); EnemyManager.instance.enemyList.push(_local3); MovieClip(gameStage.parent).foreground.addChild(_local3); return (_local3); } public function update(){ if (Player.instance.getIsDead()){ return; }; moveClouds(); counter--; if (counter <= 0){ counter = counterMax; switch (stageNum){ case 4: case 7: case 12: case 14: if (EnemyManager.instance.countAlive() < enemyCountMax){ EnemyManager.instance.createRandomEnemy(3); }; break; case 15: case 16: case 17: case 18: case 19: case 20: if (EnemyManager.instance.countAlive() < enemyCountMax){ EnemyManager.instance.createRandomEnemyNoArrow(4); }; break; case 28: if (EnemyManager.instance.countAlive() < enemyCountMax){ EnemyManager.instance.createRandomEnemyNoArrow(4); }; break; case 22: case 24: case 26: if (EnemyManager.instance.countAlive() < enemyCountMax){ EnemyManager.instance.createRandomEnemy(4); }; break; case 25: case 23: case 27: if (EnemyManager.instance.countAlive() < enemyCountMax){ EnemyManager.instance.createRandomEnemyNoArrow(5); }; break; case 100: if (EnemyManager.instance.countAlive() < enemyCountMax){ EnemyManager.instance.createRandomEnemy(5); }; break; }; }; } public function createSquirrel(_arg1, _arg2){ var _local3:*; _local3 = new Enemy_squirrel(); _local3.setPosition(_arg1, _arg2); EnemyManager.instance.enemyList.push(_local3); MovieClip(gameStage.parent).foreground.addChild(_local3); } public function createTrees(_arg1:int, _arg2:uint, _arg3:int, _arg4:uint, _arg5:MovieClip){ var _local6:MovieClip; var _local7:MovieClip; var _local8:MovieClip; var _local9:*; var _local10:*; _local6 = MovieClip(gameStage.parent).stagebg1; _local7 = MovieClip(gameStage.parent).stagebg2; _local9 = 0; while (_local9 < _arg1) { if ((Math.random() * 2) < 1){ _local8 = new tree1(); } else { _local8 = new tree2(); }; _local8.name = ("tree" + _local9); _local8.y = (Player.groundY + 15); _local8.x = (((Math.random() * StageManager.instance.stageWidth) * 3) / 4); _local10 = ((10 + (Math.random() * 3)) / 10); _local8.scaleY = _local10; _local8.scaleX = _local10; if ((Math.random() * 2) < 1){ _local8.scaleX = -(_local8.scaleX); }; _local8.rotation = (-5 + (Math.random() * 10)); _local6.addChild(_local8); StageManager.instance.changeColor(_local8, _arg2); if (_arg5 != null){ while (_arg5.hitTestObject(_local8)) { _local8.x = (_local8.x + 10); }; }; _local9++; }; _local9 = 0; while (_local9 < _arg3) { if ((Math.random() * 2) < 1){ _local8 = new tree1(); } else { _local8 = new tree2(); }; _local8.name = ("tree" + _local9); _local8.y = (Player.groundY + 15); _local8.x = (((Math.random() * StageManager.instance.stageWidth) * 3) / 4); _local10 = ((10 + (Math.random() * 3)) / 20); _local8.scaleY = _local10; _local8.scaleX = _local10; if ((Math.random() * 2) < 1){ _local8.scaleX = -(_local8.scaleX); }; _local8.rotation = (-5 + (Math.random() * 10)); _local7.addChild(_local8); StageManager.instance.changeColor(_local8, _arg4); _local9++; }; } } }//package
Section 153
//StatsLevel (StatsLevel) package { public class StatsLevel { public var highestCombo:int;// = 0 public var completed:Boolean;// = false public var hasItem:Boolean;// = false public var kills:int;// = 0 public var headshots:int;// = 0 public var points:int;// = 0 public var arrowHeadShots:int;// = 0 public var hidden:Boolean;// = false public var visited:Boolean;// = false public var timeTaken:int;// = -1 public var stylePoints:int;// = 0 public function StatsLevel(){ completed = false; visited = false; hidden = false; timeTaken = -1; hasItem = false; points = 0; stylePoints = 0; headshots = 0; arrowHeadShots = 0; kills = 0; highestCombo = 0; super(); } } }//package
Section 154
//StatsManager (StatsManager) package { import flash.display.*; import flash.net.*; public class StatsManager { var banner2taken:Boolean;// = false public var battlesFought:int;// = 0 public var hp:int;// = 10 var patrolsDown; public var playerIcon:MovieClip; var tentSquash:Boolean;// = false var patrolsLoc; var totalArrowHeadShots:int;// = 0 var hexState; var mission4init:Boolean;// = false public var armor:int;// = 0 var previousArrowAmmo:int;// = 0 var root; public var banner4taken:Boolean;// = false public var timing:int;// = 0 var patrolsLocOld; var engagedPatrol;// = -1 public var headshotCount:int;// = 0 public var map:MovieClip; var banner1taken:Boolean;// = false public var showAll:Boolean;// = false var domination:Boolean;// = false public var levels; var totalHeadshotCount:int;// = 0 public var maxHP:int;// = 3 public var arrowAmmo:int;// = 3 public var hexCheat:Boolean;// = false public var turn:int;// = 1 var gateState:int;// = 1 public var maxCombo:int;// = 0 public var mission:int;// = 0 public var arrowCount:int;// = 0 public var slashCount:int;// = 0 public var bossDefeated:Boolean;// = false public var banner3taken:Boolean;// = false public var totalTiming:int;// = 0 public var arrowHeadShots:int;// = 0 public var location:int;// = 36 var patrolsDead; var totalScore:int;// = 0 public var skipFights:Boolean;// = false public var banners:int;// = 0 public var previousLocation:int;// = 0 public var hasBow:Boolean;// = false var totalLevels:int;// = 39 public var kills:int;// = 0 public var hexitemtaken:Boolean;// = false var previousScore:int;// = 0 public var totalItems:int;// = 0 public var banner5taken:Boolean;// = false public var totalBanners:int;// = 0 var totalKills:int;// = 0 var totalDeaths:int;// = 0 var totalSlashCount:int;// = 0 var totalArrowCount:int;// = 0 public static var instance:StatsManager; public function StatsManager(){ var _local1:*; var _local2:*; var _local3:*; hasBow = false; arrowAmmo = 3; previousArrowAmmo = 0; armor = 0; maxHP = 3; location = 36; previousLocation = 0; showAll = false; skipFights = false; levels = new Array(); mission = 0; totalLevels = 39; gateState = 1; tentSquash = false; hp = 10; timing = 0; slashCount = 0; arrowCount = 0; headshotCount = 0; banners = 0; kills = 0; arrowHeadShots = 0; maxCombo = 0; totalTiming = 0; totalSlashCount = 0; totalHeadshotCount = 0; totalArrowCount = 0; totalBanners = 0; totalScore = 0; totalKills = 0; totalArrowHeadShots = 0; previousScore = 0; totalDeaths = 0; battlesFought = 0; totalItems = 0; turn = 1; banner1taken = false; banner2taken = false; banner3taken = false; banner4taken = false; banner5taken = false; hexitemtaken = false; mission4init = false; hexState = new Array(); hexCheat = false; bossDefeated = false; domination = false; patrolsDown = new Array(false, true, false); patrolsDead = new Array(true, false, true, false, false, true, true, false, false, false, false, false, false, false); patrolsLoc = new Array(40, 7, 12, 15, 16, 19, 20, 21, 25, 26, 27, 22, 23, 24); patrolsLocOld = new Array(); engagedPatrol = -1; super(); instance = this; new HexManager(); _local1 = 0; while (_local1 <= totalLevels) { levels.push(new StatsLevel()); _local1++; }; _local2 = 0; while (_local2 <= 10) { hexState[_local2] = new Array(); _local3 = 0; while (_local3 <= 11) { hexState[_local2][_local3] = new HexInfo(_local2, _local3); _local3++; }; _local2++; }; location = 36; levels[36].visited = true; levels[1].hasItem = true; levels[6].hasItem = true; levels[8].hasItem = true; levels[9].hasItem = true; levels[21].hasItem = true; levels[27].hasItem = true; } public function displayHex(){ var _local1:*; var _local2:*; var _local3:Hex; addArrowAmmo(); addArrowAmmo(); map.hexgrid.visible = true; _local1 = 0; while (_local1 <= totalLevels) { MovieClip(map.getChildByName(("circle" + _local1))).visible = false; _local2 = 0; while (_local2 <= totalLevels) { if (map.getChildByName(((("link_" + _local1) + "_") + _local2)) != null){ map.getChildByName(((("link_" + _local1) + "_") + _local2)).visible = false; }; _local2++; }; _local1++; }; map.gui.endturnbutton.visible = HexManager.isPlayerTurn; if (!HexManager.isPlayerTurn){ StatsManager.instance.map.gui.words.text = "The enemy is on the move."; }; map.linkout1.visible = false; map.linkout2.visible = false; map.linkout3.visible = false; map.friendly1.visible = false; map.friendly2.visible = false; map.friendly3.visible = false; map.patrol1.visible = false; map.patrol2.visible = false; map.patrol3.visible = false; map.patrol4.visible = false; map.patrol5.visible = false; map.patrol6.visible = false; map.patrol7.visible = false; map.patrol8.visible = false; map.patrol9.visible = false; map.patrol10.visible = false; map.patrol11.visible = false; map.patrol12.visible = false; map.patrol13.visible = false; map.gui.itemfounddialog.visible = false; map.gui.bowfounddialog.visible = false; map.gui.catapultdialog.visible = false; map.gui.hexdialog.visible = false; map.gui.stats.visible = false; map.objective0.visible = false; map.objective1.visible = false; map.objective2.visible = false; map.objective3.visible = false; map.objective4.visible = false; map.objective5.visible = true; playerIcon.visible = false; map.friendly1.visible = true; map.friendly1.x = map.circle18.x; map.friendly1.y = map.circle18.y; map.friendly1.scaleX = -1; map.friendly2.visible = true; map.friendly2.x = map.circle19.x; map.friendly2.y = map.circle19.y; map.friendly3.visible = true; map.friendly3.x = map.circle20.x; map.friendly3.y = map.circle20.y; map.friendly3.scaleX = -1; if (tentSquash){ map.tentsquash.gotoAndStop(2); }; map.newbanner.visible = banner1taken; map.newbanner2.visible = banner2taken; map.newbanner3.visible = banner3taken; map.newbanner4.visible = banner4taken; map.newbanner5.visible = banner5taken; map.newbanner6.visible = bossDefeated; map.hexitem.visible = !(hexitemtaken); map.gate.gotoAndStop(gateState); if (gateState >= 15){ map.hexgrid.removeChild(map.hexgrid.hex_10_5); }; if (gateState >= 10){ map.hexgrid.removeChild(map.hexgrid.hex_10_6); }; if (gateState >= 5){ map.hexgrid.removeChild(map.hexgrid.hex_10_7); }; if (!mission4init){ initMission4(); }; _local1 = 0; while (_local1 <= 10) { _local2 = 0; while (_local2 <= 11) { _local3 = map.hexgrid.getChildByName(((("hex_" + _local1) + "_") + _local2)); if (_local3 != null){ _local3.init(hexState[_local1][_local2]); _local3.updateDisplay(); }; _local2++; }; _local1++; }; if (bossDefeated){ map.objective5.visible = false; displayStats(); map.gui.missionaccomplished.gotoAndPlay(2); map.gui.words.text = ""; }; } public function getFriendlyLocation(_arg1:MovieClip):int{ if (_arg1.name == "friendly1"){ if (turn == 29){ return (38); }; if (turn >= 30){ return (18); }; } else { if (_arg1.name == "friendly2"){ if (turn == 24){ return (39); }; if (turn == 25){ return (4); }; if (turn == 26){ return (7); }; if (turn == 27){ return (12); }; if (turn == 28){ return (14); }; if (turn == 29){ return (16); }; if (turn >= 30){ return (19); }; } else { if (_arg1.name == "friendly3"){ if (turn == 29){ return (21); }; if (turn >= 30){ return (20); }; }; }; }; return (0); } public function sumScore():int{ var _local1:int; var _local2:*; _local1 = 0; _local2 = 0; while (_local2 <= totalLevels) { _local1 = (_local1 + (levels[_local2].points + levels[_local2].stylePoints)); _local2++; }; return (_local1); } public function displayStats(){ var _local1:*; var _local2:int; var _local3:int; map.gui.stats.achievementitem.visible = (totalItems == 7); map.gui.stats.achievementbanner.visible = (totalBanners == 7); map.gui.stats.achievementhex.visible = (((mission == 4)) && ((countFriendlyHex() == countTotalHex()))); map.gui.stats.achievementmaxslash.visible = (maxCombo >= 6); map.gui.stats.achievementarrowheadshot.visible = (totalArrowHeadShots >= 20); map.gui.stats.achievementheadshot.visible = (totalHeadshotCount >= 100); map.gui.stats.achievementkills.visible = (totalKills >= 300); map.gui.stats.achievementfights.visible = (battlesFought >= 30); map.gui.stats.achievementdeaths.visible = false; if (bossDefeated){ if (map.gui.stats.achievementitem.visible){ totalScore = (totalScore + 50000); }; if (map.gui.stats.achievementbanner.visible){ totalScore = (totalScore + 50000); }; if (map.gui.stats.achievementmaxslash.visible){ totalScore = (totalScore + 50000); }; if (map.gui.stats.achievementarrowheadshot.visible){ totalScore = (totalScore + 50000); }; if (map.gui.stats.achievementheadshot.visible){ totalScore = (totalScore + 50000); }; if (map.gui.stats.achievementkills.visible){ totalScore = (totalScore + 50000); }; if (map.gui.stats.achievementfights.visible){ totalScore = (totalScore + 50000); }; if (totalDeaths == 0){ map.gui.stats.achievementdeaths.visible = true; totalScore = (totalScore + 50000); }; totalScore = (totalScore + (countFriendlyHex() * 10000)); }; map.gui.stats.visible = true; map.gui.stats.hp.text = hp; map.gui.stats.deflect.text = (armor * 10); map.gui.stats.battles.text = battlesFought; _local1 = (totalTiming / 24); _local2 = (_local1 / 60); _local3 = (_local1 % 60); map.gui.stats.timing.text = (((_local2 + " min ") + _local3) + " sec"); map.gui.stats.kills.text = totalKills; map.gui.stats.deaths.text = totalDeaths; map.gui.stats.score.text = totalScore; map.gui.stats.slashes.text = totalSlashCount; map.gui.stats.combo.text = maxCombo; map.gui.stats.headshots.text = totalHeadshotCount; map.gui.stats.arrows.text = totalArrowCount; map.gui.stats.arrowheadshots.text = totalArrowHeadShots; map.gui.stats.items.text = totalItems; map.gui.stats.banners.text = totalBanners; map.gui.stats.turns.text = turn; map.gui.stats.sectorlabel.visible = (mission == 4); map.gui.stats.sectorcount.visible = (mission == 4); map.gui.stats.sectortotal.visible = (mission == 4); if (mission == 4){ map.gui.stats.sectorcount.text = countFriendlyHex(); map.gui.stats.sectortotal.text = countTotalHex(); }; if (mission == 0){ map.gui.stats.mission.text = "Stall the construction of the enemy gates until friendly forces arrive."; map.gui.stats.objective.text = "move towards the gates."; } else { if (mission == 1){ map.gui.stats.mission.text = "Stall the construction of the enemy gates until friendly forces arrive."; map.gui.stats.objective.text = "take down the guard tower."; } else { if (mission == 2){ map.gui.stats.mission.text = "Stall the construction of the enemy gates until friendly forces arrive."; map.gui.stats.objective.text = "eliminate the gate builders."; } else { if (mission == 3){ map.gui.stats.mission.text = "Stall the construction of the the enemy gates until friendly forces arrive."; map.gui.stats.objective.text = (("friendly forces arriving in " + (30 - turn)) + " turns."); } else { if (bossDefeated){ map.gui.stats.mission.text = "Congratulations! You have won the game"; map.gui.stats.objective.text = "Mission Accomplished!"; } else { if (mission == 4){ map.gui.stats.mission.text = "defeat the enemy commander."; map.gui.stats.objective.text = "use troops to clear a path to the enemy commander tent."; }; }; }; }; }; }; } public function nextTurn(){ turn++; if (showAll){ movePatrols(); }; StageManager.instance.updateColorCounter(); if ((((getBuildersLeft() > 0)) && ((gateState <= 28)))){ gateState++; }; } function playEnemyDialog():Boolean{ var _local1:int; switch (location){ case 0: showEnemyDialog("Hey you there! Get over here!"); return (true); case 4: case 7: case 12: case 14: _local1 = (Math.random() * 5); if (_local1 == 0){ showEnemyDialog("STOP!"); } else { if (_local1 == 1){ showEnemyDialog("Die!"); } else { if (_local1 == 2){ showEnemyDialog("Intruder!"); } else { if (_local1 == 3){ showEnemyDialog("Enemy contact!"); } else { if (_local1 == 4){ showEnemyDialog("Meet your maker!"); }; }; }; }; }; return (true); case 15: case 16: case 17: case 18: case 19: case 20: _local1 = (Math.random() * 5); if (_local1 == 0){ showEnemyDialog("STOP!"); } else { if (_local1 == 1){ showEnemyDialog("Die!"); } else { if (_local1 == 2){ showEnemyDialog("Intruder!"); } else { if (_local1 == 3){ showEnemyDialog("Enemy contact!"); } else { if (_local1 == 4){ showEnemyDialog("Meet your maker!"); }; }; }; }; }; return (true); case 22: case 23: case 24: if ((((getBuildersLeft() == 0)) && ((mission == 2)))){ showEnemyDialog("Bring out the catapult!"); return (true); }; break; case 28: showPlayerDialog("Ambush!"); return (true); }; return (false); } public function getPatrolLocation(_arg1:MovieClip){ var _local2:*; _local2 = 1; while (_local2 <= 13) { if (_arg1.name == ("patrol" + _local2)){ return (patrolsLoc[_local2]); }; _local2++; }; } public function showPlayerDialog(_arg1:String){ map.gui.playerdialog.playerdialog.words.text = _arg1; map.gui.playerdialog.gotoAndPlay(2); } public function getChanceToDeflect():int{ return ((armor * 10)); } public function fireAtCamp(){ tentSquash = true; SoundManager.instance.playCrash(); map.tentsquash.gotoAndStop(2); displayCircles(); } public function displayHP(){ if (hp == 1){ MovieClip(Player.instance.parent.parent).healthbar.gotoAndStop(2); }; MovieClip(Player.instance.parent.parent).healthbar.width = (hp * 10); MovieClip(Player.instance.parent.parent).hptext.text = hp; } public function updateStats(){ totalTiming = (totalTiming + timing); totalSlashCount = (totalSlashCount + slashCount); totalHeadshotCount = (totalHeadshotCount + headshotCount); totalArrowCount = (totalArrowCount + arrowCount); totalBanners = (totalBanners + banners); totalKills = (totalKills + kills); totalArrowHeadShots = (totalArrowHeadShots + arrowHeadShots); stageReset(); } public function initMission4(){ var _local1:*; map.gui.strategymode.gotoAndPlay(2); map.gui.words.text = "State saved. Password - strategy mode"; mission4init = true; _local1 = 4; while (_local1 <= 7) { hexState[10][_local1].side = 2; hexState[10][_local1].strength = 6; _local1++; }; hexState[10][4].hasPlayer = true; HexManager.heroLocation = hexState[10][4]; hexState[1][4].side = 3; hexState[1][4].strength = 7; hexState[1][7].side = 3; hexState[1][7].strength = 7; hexState[3][4].side = 3; hexState[3][4].strength = 7; hexState[3][7].side = 3; hexState[3][7].strength = 7; hexState[2][5].side = 3; hexState[2][5].strength = 7; if (!tentSquash){ hexState[4][5].side = 3; hexState[4][5].strength = 7; }; if (!patrolsDead[8]){ hexState[7][4].side = 3; hexState[7][4].strength = 4; }; if (!patrolsDead[9]){ hexState[7][6].side = 3; hexState[7][6].strength = 4; }; if (!patrolsDead[10]){ hexState[7][8].side = 3; hexState[7][8].strength = 4; }; } public function displayTurn(){ map.gui.turnnumber.text = ("TURN " + turn); } public function showMapMsg(_arg1:String){ map.gui.maptextbox.textbox.text = _arg1; map.gui.maptextbox.visible = false; } public function hideMapMsg(){ map.gui.maptextbox.textbox.text = ""; map.gui.maptextbox.visible = false; } public function countTotalHex():int{ var _local1:int; var _local2:*; var _local3:*; var _local4:Hex; _local1 = 0; _local2 = 0; while (_local2 <= 10) { _local3 = 0; while (_local3 <= 11) { _local4 = map.hexgrid.getChildByName(((("hex_" + _local2) + "_") + _local3)); if (_local4 != null){ _local1++; }; _local3++; }; _local2++; }; return (_local1); } public function fireAtGate(){ SoundManager.instance.playCrash(); if (gateState >= 25){ gateState = 19; } else { if (gateState >= 15){ gateState = 10; } else { gateState = 1; }; }; map.gate.gotoAndStop(gateState); map.link_18_22.visible = true; map.link_19_23.visible = true; map.link_20_24.visible = true; displayCircles(); } public function bossDialogClick(){ StatsManager.instance.location = 101; StatsManager.instance.map.transition.gotoAndPlay(25); } public function setRoot(_arg1){ this.root = _arg1; } public function playerDialogClick(){ if ((((location == 28)) && (skipFights))){ displayCircles(); return; }; if (location == 28){ map.transition.gotoAndPlay(25); } else { if (mission == 4){ map.gui.hexdialog.visible = true; }; }; } public function enemyDialogClick(){ if (skipFights){ displayCircles(); return; }; map.transition.gotoAndPlay(25); } public function displayCircles(){ var _local1:*; var _local2:MovieClip; var _local3:*; map.gui.introanim.visible = false; if (mission == 4){ displayTurn(); displayHex(); return; }; stageEnd(); movePlayerIcon(); displayFriendlies(); displayPatrol(); displayTurn(); displayObjective(); map.hexgrid.visible = false; map.gui.endturnbutton.visible = false; map.gui.stratinstructionbtn.visible = false; map.newbanner.visible = banner1taken; map.newbanner2.visible = banner2taken; map.newbanner3.visible = false; map.newbanner4.visible = false; map.newbanner5.visible = false; map.newbanner6.visible = false; map.hexitem.visible = false; if (!showAll){ _local1 = 0; while (_local1 <= totalLevels) { _local2 = MovieClip(map.getChildByName(("circle" + _local1))); if (!levels[_local1].hasItem){ _local2.chest.visible = false; }; if (!levels[_local1].visited){ _local2.visible = false; }; _local1++; }; _local1 = 0; while (_local1 <= totalLevels) { _local3 = 0; while (_local3 <= totalLevels) { if (map.getChildByName(((("link_" + _local1) + "_") + _local3)) != null){ if (((!(levels[_local1].visited)) && (!(levels[_local3].visited)))){ map.getChildByName(((("link_" + _local1) + "_") + _local3)).visible = false; } else { map.getChildByName(((("link_" + _local1) + "_") + _local3)).visible = true; }; if (((levels[_local1].visited) || (levels[_local3].visited))){ map.getChildByName(("circle" + _local1)).visible = true; map.getChildByName(("circle" + _local3)).visible = true; }; }; _local3++; }; _local1++; }; } else { _local1 = 0; while (_local1 <= totalLevels) { _local2 = MovieClip(map.getChildByName(("circle" + _local1))); if (!levels[_local1].hasItem){ _local2.chest.visible = false; }; _local1++; }; }; map.gate.gotoAndStop(gateState); if (gateState == 25){ if (location < 22){ showPlayerDialog("I am too late. Gate construction is complete. I need to find another way in."); } else { showPlayerDialog("I am too late. Gate construction is complete."); }; }; if (map.gate.currentFrame >= 7){ map.link_20_24.visible = false; }; if (map.gate.currentFrame >= 15){ map.link_19_23.visible = false; }; if (map.gate.currentFrame >= 25){ map.link_18_22.visible = false; map.link_21_28.visible = true; map.link_27_28.visible = true; map.circle28.visible = true; } else { map.link_21_28.visible = false; map.link_27_28.visible = false; map.circle28.visible = false; }; if (tentSquash){ map.tentsquash.gotoAndStop(2); }; } public function addScore(_arg1:int){ totalScore = (totalScore + _arg1); MovieClip(Player.instance.parent.parent).scoretext.text = ("score " + totalScore); } public function getItem(){ map.gui.itemfounddialog.visible = true; } public function goTitleStage(){ root.goTitleStage(); } public function movePatrols(){ var _local1:*; patrolsLocOld = patrolsLoc.slice(); _local1 = 1; while (_local1 <= 2) { switch (patrolsLoc[_local1]){ case 14: patrolsDown[_local1] = true; patrolsLoc[_local1] = 12; break; case 12: if (patrolsDown[_local1]){ patrolsLoc[_local1] = 7; } else { patrolsLoc[_local1] = 14; }; break; case 7: if (patrolsDown[_local1]){ patrolsLoc[_local1] = 4; } else { patrolsLoc[_local1] = 12; }; break; case 4: patrolsDown[_local1] = false; patrolsLoc[_local1] = 7; break; }; _local1++; }; _local1 = 3; while (_local1 <= 6) { switch (patrolsLoc[_local1]){ case 18: patrolsLoc[_local1] = 15; break; case 17: patrolsLoc[_local1] = 20; break; default: if (patrolsLoc[_local1] < 17){ var _local2 = patrolsLoc; var _local3 = _local1; var _local4 = (_local2[_local3] + 1); _local2[_local3] = _local4; } else { if (patrolsLoc[_local1] > 18){ _local2 = patrolsLoc; _local3 = _local1; _local4 = (_local2[_local3] - 1); _local2[_local3] = _local4; }; }; }; _local1++; }; } public function displayObjective(){ map.objective0.visible = (mission == 0); map.objective1.visible = (mission == 1); map.objective2.visible = (mission == 2); map.objective3.visible = (mission == 2); map.objective4.visible = (mission == 2); map.objective5.visible = (mission == 4); } public function setMap(_arg1:MovieClip){ this.map = _arg1; if (mission == 4){ moveMap(630); } else { if ((((location >= 5)) && ((location <= 14)))){ moveMap(200); } else { if ((((location >= 15)) && ((location <= 17)))){ moveMap(400); } else { if ((((location >= 18)) && ((location <= 28)))){ moveMap(500); }; }; }; }; } public function movePlayerIcon(){ if (MovieClip(map.getChildByName(("circle" + location))).x < MovieClip(map.getChildByName(("circle" + previousLocation))).x){ playerIcon.scaleX = -1; } else { playerIcon.scaleX = 1; }; playerIcon.x = MovieClip(map.getChildByName(("circle" + location))).x; playerIcon.y = MovieClip(map.getChildByName(("circle" + location))).y; if (location == 15){ map.playercanvas2.addChild(playerIcon); } else { if ((((location == 13)) || ((location >= 18)))){ map.playercanvas.addChild(playerIcon); }; }; if ((((mission <= 1)) && ((location == 13)))){ map.guardtower.gotoAndStop(3); }; } public function checkPlayerMeetPatrols():Boolean{ var _local1:*; _local1 = 1; while (_local1 <= 13) { if ((((((location == patrolsLoc[_local1])) || ((location == patrolsLocOld[_local1])))) && (!(patrolsDead[_local1])))){ patrolsDead[_local1] = true; engagedPatrol = _local1; return (true); }; _local1++; }; engagedPatrol = -1; return (false); } public function showEnemyDialog(_arg1:String){ map.gui.enemydialog.enemydialog.words.text = _arg1; map.gui.enemydialog.gotoAndPlay(2); } public function loadData(){ var _local1:SharedObject; _local1 = SharedObject.getLocal("strawhatsamurai"); if (_local1.data.saved == undefined){ trace("No data"); return; }; arrowAmmo = _local1.data.arrowAmmo; hp = _local1.data.hp; gateState = _local1.data.gateState; tentSquash = _local1.data.tentSquash; armor = _local1.data.armor; battlesFought = _local1.data.battlesFought; totalTiming = _local1.data.totalTiming; totalKills = _local1.data.totalKills; totalDeaths = _local1.data.totalDeaths; totalScore = _local1.data.totalScore; totalSlashCount = _local1.data.totalSlashCount; maxCombo = _local1.data.maxCombo; totalHeadshotCount = _local1.data.totalHeadshotCount; totalArrowCount = _local1.data.totalArrowCount; totalArrowHeadShots = _local1.data.totalArrowHeadShots; totalItems = _local1.data.totalItems; totalBanners = _local1.data.totalBanners; turn = _local1.data.turn; trace(((((turn + " ") + totalBanners) + " ") + totalItems)); } public function transitionOut(){ stageReset(); root.overworldMode = false; root.goFightstage(); } public function strategyMode(){ mission = 4; bossDefeated = false; hasBow = true; arrowAmmo = 3; hp = 15; gateState = 10; tentSquash = false; loadData(); } public function moveMap(_arg1:int){ map.y = (map.y + _arg1); map.uparrow.y = (map.uparrow.y - _arg1); map.downarrow.y = (map.downarrow.y - _arg1); map.transition.y = (map.transition.y - _arg1); map.gui.y = (map.gui.y - _arg1); map.mask1.y = (map.mask1.y - _arg1); map.mask2.y = (map.mask2.y - _arg1); map.mask3.y = (map.mask3.y - _arg1); } public function saveData(){ var _local1:SharedObject; _local1 = SharedObject.getLocal("strawhatsamurai"); _local1.data.saved = true; _local1.data.arrowAmmo = arrowAmmo; _local1.data.hp = hp; _local1.data.gateState = gateState; _local1.data.tentSquash = tentSquash; _local1.data.armor = armor; _local1.data.battlesFought = battlesFought; _local1.data.totalTiming = totalTiming; _local1.data.totalKills = totalKills; _local1.data.totalDeaths = totalDeaths; _local1.data.totalScore = totalScore; _local1.data.totalSlashCount = totalSlashCount; _local1.data.maxCombo = maxCombo; _local1.data.totalHeadshotCount = totalHeadshotCount; _local1.data.totalArrowCount = totalArrowCount; _local1.data.totalArrowHeadShots = totalArrowHeadShots; _local1.data.totalItems = totalItems; _local1.data.totalBanners = totalBanners; _local1.data.turn = turn; _local1.flush(); } public function addArrowAmmo(){ arrowAmmo++; if (arrowAmmo > 10){ arrowAmmo = 10; }; } public function gotBanner(){ Player.instance.displayScoreMessage("Banner Converted: +2000"); addScore(2000); banners++; if (location == 13){ banner1taken = true; }; if (getBuildersLeft() == 0){ banner2taken = true; }; } public function gotoLevel(_arg1:int){ var _local2:*; var _local3:*; if ((((mission <= 1)) && ((((_arg1 == 4)) || ((_arg1 == 12)))))){ map.guardtower.gotoAndStop(2); showPlayerDialog("I need to take out the guard tower before i can go into the open."); map.objective0.visible = false; map.objective1.visible = true; mission = 1; return; }; if (_arg1 < location){ _local2 = _arg1; _local3 = location; } else { _local2 = location; _local3 = _arg1; }; if (((!((_local2 == _local3))) && ((map.getChildByName(((("link_" + _local2) + "_") + _local3)) == null)))){ return; }; if (((!((_local2 == _local3))) && (!(map.getChildByName(((("link_" + _local2) + "_") + _local3)).visible)))){ return; }; previousLocation = location; previousScore = totalScore; previousArrowAmmo = arrowAmmo; location = _arg1; nextTurn(); movePlayerIcon(); if (((!(levels[_arg1].visited)) || (checkPlayerMeetPatrols()))){ levels[_arg1].visited = true; if (playEnemyDialog()){ return; }; if (!skipFights){ map.transition.gotoAndPlay(25); } else { displayCircles(); trace(("fight" + location)); }; } else { displayCircles(); }; } public function died(){ if (mission != 4){ if (engagedPatrol == -1){ levels[location].visited = false; } else { patrolsDead[engagedPatrol] = false; }; location = previousLocation; hp = 10; } else { HexManager.died(); hp = 15; }; totalScore = (totalScore - 10000); if (totalScore < 0){ totalScore = 0; }; arrowAmmo = previousArrowAmmo; totalDeaths++; banners = 0; } public function displayPatrol(){ var _local1:*; var _local2:*; if (!showAll){ map.patrol1.visible = false; map.patrol2.visible = false; map.patrol3.visible = false; map.patrol4.visible = false; map.patrol5.visible = false; map.patrol6.visible = false; map.patrol7.visible = false; map.patrol8.visible = false; map.patrol9.visible = false; map.patrol10.visible = false; map.patrol11.visible = false; map.patrol12.visible = false; map.patrol13.visible = false; } else { _local1 = 1; while (_local1 <= 13) { if (patrolsDead[_local1]){ map.getChildByName(("patrol" + _local1)).visible = false; }; _local1++; }; _local1 = 1; while (_local1 <= 13) { _local2 = map.getChildByName(("patrol" + _local1)); _local2.x = MovieClip(map.getChildByName(("circle" + patrolsLoc[_local1]))).x; _local2.y = MovieClip(map.getChildByName(("circle" + patrolsLoc[_local1]))).y; if ((((_local1 >= 3)) && ((_local1 <= 6)))){ if (patrolsLoc[_local1] < 18){ _local2.scaleX = -1; } else { _local2.scaleX = 1; }; }; _local1++; }; }; } public function countFriendlyHex():int{ var _local1:int; var _local2:*; var _local3:*; var _local4:Hex; _local1 = 0; _local2 = 0; while (_local2 <= 10) { _local3 = 0; while (_local3 <= 11) { _local4 = map.hexgrid.getChildByName(((("hex_" + _local2) + "_") + _local3)); if (_local4 != null){ if (_local4.getHexInfo().side == 2){ _local1++; }; }; _local3++; }; _local2++; }; return (_local1); } public function displayFriendlies(){ var _local1:*; map.link_18_38.visible = false; map.circle38.visible = false; map.link_4_39.visible = false; map.circle39.visible = false; map.linkout1.visible = false; map.linkout2.visible = false; map.linkout3.visible = false; map.friendly1.visible = false; map.friendly2.visible = false; map.friendly3.visible = false; if (showAll){ levels[38].visited = true; levels[39].visited = true; }; switch (turn){ case 24: map.linkout2.visible = true; map.link_4_39.visible = true; map.circle39.visible = true; map.friendly2.visible = true; map.friendly2.x = map.circle39.x; map.friendly2.y = map.circle39.y; break; case 25: map.linkout2.visible = true; map.link_4_39.visible = true; map.circle39.visible = true; map.friendly2.visible = true; map.friendly2.x = map.circle4.x; map.friendly2.y = map.circle4.y; patrolsDead[2] = true; break; case 26: map.linkout2.visible = true; map.link_4_39.visible = true; map.circle39.visible = true; map.friendly2.visible = true; map.friendly2.x = map.circle7.x; map.friendly2.y = map.circle7.y; patrolsDead[1] = true; break; case 27: map.linkout2.visible = true; map.link_4_39.visible = true; map.circle39.visible = true; map.friendly2.visible = true; map.friendly2.x = map.circle12.x; map.friendly2.y = map.circle12.y; break; case 28: map.linkout2.visible = true; map.link_4_39.visible = true; map.circle39.visible = true; map.friendly2.visible = true; map.friendly2.x = map.circle14.x; map.friendly2.y = map.circle14.y; break; case 29: map.linkout2.visible = true; map.link_4_39.visible = true; map.circle39.visible = true; map.friendly2.visible = true; map.friendly2.x = map.circle16.x; map.friendly2.y = map.circle16.y; map.linkout1.visible = true; map.link_18_38.visible = true; map.circle38.visible = true; map.friendly1.visible = true; map.friendly1.x = map.circle38.x; map.friendly1.y = map.circle38.y; map.linkout3.visible = true; map.friendly3.visible = true; map.friendly3.x = map.circle21.x; map.friendly3.y = map.circle21.y; patrolsDead[7] = true; break; }; if (turn >= 30){ _local1 = 1; while (_local1 <= 7) { patrolsDead[_local1] = true; _local1++; }; map.linkout2.visible = true; map.link_4_39.visible = true; map.circle39.visible = true; map.friendly2.visible = true; map.friendly2.x = map.circle19.x; map.friendly2.y = map.circle19.y; map.linkout1.visible = true; map.link_18_38.visible = true; map.circle38.visible = true; map.friendly1.visible = true; map.friendly1.x = map.circle18.x; map.friendly1.y = map.circle18.y; map.friendly1.scaleX = -1; map.linkout3.visible = true; map.friendly3.visible = true; map.friendly3.x = map.circle20.x; map.friendly3.y = map.circle20.y; map.friendly3.scaleX = -1; }; } public function displayArrowAmmo(){ MovieClip(Player.instance.parent.parent).arrowammoicon.arrowtext.text = arrowAmmo; } public function getBuildersLeft():int{ var _local1:*; _local1 = 0; if (!patrolsDead[11]){ _local1++; }; if (!patrolsDead[12]){ _local1++; }; if (!patrolsDead[13]){ _local1++; }; return (_local1); } public function stageReset(){ timing = 0; slashCount = 0; headshotCount = 0; arrowCount = 0; banners = 0; kills = 0; arrowHeadShots = 0; Player.instance.gotoAndStop(1); Player.instance.player.gotoAndStop(1); } public function setPlayerIcon(_arg1:MovieClip){ this.playerIcon = _arg1; } public function stageEnd(){ var _local1:*; updateStats(); if (hasBow){ addArrowAmmo(); addArrowAmmo(); }; map.gui.itemfounddialog.visible = false; map.gui.bowfounddialog.visible = false; map.gui.catapultdialog.visible = false; map.gui.hexdialog.visible = false; map.gui.stats.visible = false; switch (location){ case 36: if (turn == 1){ map.gui.mission.gotoAndPlay(2); map.gui.introanim.visible = true; showPlayerDialog("Let's do this!"); }; break; case 0: if (turn == 2){ showPlayerDialog("This place is crawling with enemy troops. I need to be careful."); }; break; case 1: if (levels[1].hasItem){ getItem(); levels[1].hasItem = false; }; break; case 5: if (!hasBow){ hasBow = true; map.gui.bowfounddialog.visible = true; }; break; case 6: if (levels[6].hasItem){ getItem(); levels[6].hasItem = false; }; break; case 8: if (levels[8].hasItem){ getItem(); levels[8].hasItem = false; }; break; case 9: if (levels[9].hasItem){ getItem(); levels[9].hasItem = false; }; break; case 13: mission = 2; showAll = true; if (getBuildersLeft() > 0){ showPlayerDialog("I can see everything from up here... those builders need to be eliminated."); }; levels[4].visited = true; levels[7].visited = true; _local1 = 12; while (_local1 <= 27) { levels[_local1].visited = true; _local1++; }; break; case 21: if (levels[21].hasItem){ getItem(); levels[21].hasItem = false; }; break; case 27: if (levels[27].hasItem){ getItem(); levels[27].hasItem = false; }; break; case 37: location = 5; break; case 22: case 23: case 24: if ((((getBuildersLeft() == 0)) && ((mission == 2)))){ mission = 3; map.gui.catapultdialog.visible = true; if (turn < 24){ showPlayerDialog((("Held enemy at bay for " + (24 - turn)) + " turns")); turn = 24; }; if (gateState >= 25){ map.gui.catapultdialog.btn2.visible = false; }; }; break; }; if ((((turn > 30)) && ((gateState < 25)))){ mission = 4; saveData(); trace("State saved"); }; } } }//package
Section 155
//stuck_arrow (stuck_arrow) package { import flash.display.*; public dynamic class stuck_arrow extends MovieClip { public function stuck_arrow(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 156
//sword1 (sword1) package { import flash.media.*; public dynamic class sword1 extends Sound { } }//package
Section 157
//sword2 (sword2) package { import flash.media.*; public dynamic class sword2 extends Sound { } }//package
Section 158
//sword3 (sword3) package { import flash.media.*; public dynamic class sword3 extends Sound { } }//package
Section 159
//tree1 (tree1) package { import flash.display.*; public dynamic class tree1 extends MovieClip { } }//package
Section 160
//tree2 (tree2) package { import flash.display.*; public dynamic class tree2 extends MovieClip { } }//package

Library Items

Symbol 1 Sound {hit2}
Symbol 2 Sound {sword3}
Symbol 3 Sound {hit3}
Symbol 4 Sound {hit1}
Symbol 5 Sound {sword2}
Symbol 6 Sound {sword1}
Symbol 7 Sound {bossdie}
Symbol 8 Sound {music1}
Symbol 9 Sound {crash}
Symbol 10 Sound {punch}
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Symbol 13 GraphicUsed by:14
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Symbol 25 GraphicUsed by:26
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Symbol 31 GraphicUsed by:36
Symbol 32 GraphicUsed by:36
Symbol 33 GraphicUsed by:36
Symbol 34 GraphicUsed by:36
Symbol 35 GraphicUsed by:36
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Symbol 127 GraphicUsed by:131
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Symbol 174 MovieClip {stuck_arrow}Uses:173Used by:175
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Symbol 830 GraphicUsed by:831
Symbol 831 MovieClip {shunpo_fla.mute_43}Uses:828 829 830Used by:832  Timeline
Symbol 832 MovieClip {shunpo_fla.overworldGUI_120}Uses:619 623 628 631 632 634 649 687 697 703 714 719 723 724 778 813 818 821 824 827 831Used by:836
Symbol 833 MovieClipUses:815Used by:835
Symbol 834 GraphicUsed by:835
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Symbol 836 MovieClip {overworld}Uses:494 496 498 500 502 504 506 508 510 512 514 516 518 520 522 524 526 528 530 535 537 542 544 546 559 560 562 563 565 567 569 570 585 589 604 605 608 533 611 612 614 616 832 835
Symbol 837 GraphicUsed by:839
Symbol 838 GraphicUsed by:839
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Symbol 840 GraphicUsed by:841
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Symbol 842 MovieClip {enemybanner}Uses:839 841
Symbol 843 GraphicUsed by:844
Symbol 844 MovieClip {BallProjectile}Uses:843
Symbol 845 BitmapUsed by:846
Symbol 846 GraphicUses:845Used by:847
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Symbol 869 MovieClip {shunpo_fla.grass_12}Uses:861 862 863 864 865 866 867 868Used by:870
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Symbol 895 GraphicUses:894Used by:960  Timeline
Symbol 896 GraphicUsed by:914
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Symbol 900 GraphicUsed by:914
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Symbol 904 GraphicUsed by:914
Symbol 905 GraphicUsed by:914
Symbol 906 GraphicUsed by:914
Symbol 907 GraphicUsed by:908
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Symbol 909 GraphicUsed by:910
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Symbol 911 BitmapUsed by:912
Symbol 912 GraphicUses:911Used by:913
Symbol 913 MovieClipUses:912Used by:914
Symbol 914 MovieClip {shunpo_fla.staticbg_all_17}Uses:896 897 898 899 900 901 902 903 904 905 906 908 910 913Used by:Timeline
Symbol 915 GraphicUsed by:Timeline
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Symbol 923 MovieClip {shunpo_fla.stagebg2canvas_21}Uses:922Used by:Timeline
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Symbol 925 MovieClipUsed by:Timeline
Symbol 926 MovieClipUses:918 921Used by:931
Symbol 927 GraphicUsed by:928
Symbol 928 MovieClipUses:927Used by:931
Symbol 929 GraphicUsed by:930
Symbol 930 MovieClipUses:929Used by:931
Symbol 931 MovieClip {shunpo_fla.stagebg1canvas_28}Uses:926 839 928 930 841Used by:Timeline
Symbol 932 TextUses:624Used by:933
Symbol 933 MovieClip {shunpo_fla.scoreboard_34}Uses:932Used by:Timeline
Symbol 934 TextUses:624Used by:940
Symbol 935 TextUses:624Used by:940
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Symbol 941 EditableTextUses:624Used by:Timeline
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Symbol 945 GraphicUsed by:947
Symbol 946 EditableTextUses:624Used by:947
Symbol 947 MovieClip {shunpo_fla.arrowammo_icon_36}Uses:945 946Used by:Timeline
Symbol 948 GraphicUsed by:950
Symbol 949 GraphicUsed by:950
Symbol 950 MovieClip {shunpo_fla.healthbar_38}Uses:948 949Used by:Timeline
Symbol 951 EditableTextUses:624Used by:Timeline
Symbol 952 GraphicUsed by:953
Symbol 953 MovieClipUses:952Used by:Timeline
Symbol 954 MovieClip {shunpo_fla.transition2_40}Uses:835Used by:Timeline
Symbol 955 GraphicUsed by:Timeline
Symbol 956 EditableTextUses:624Used by:Timeline
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Instance Names

"cloud4"Frame 2Symbol 854 MovieClip
"cloud6"Frame 2Symbol 856 MovieClip
"cloud8"Frame 2Symbol 858 MovieClip
"cloud3"Frame 2Symbol 860 MovieClip
"cloud5"Frame 2Symbol 854 MovieClip
"cloud1"Frame 2Symbol 856 MovieClip
"cloud2"Frame 2Symbol 858 MovieClip
"cloud7"Frame 2Symbol 860 MovieClip
"tt1"Frame 2Symbol 850 MovieClip {tree1}
"tt2"Frame 2Symbol 847 MovieClip {tree2}
"tt4"Frame 2Symbol 850 MovieClip {tree1}
"tt3"Frame 2Symbol 847 MovieClip {tree2}
"t1"Frame 2Symbol 850 MovieClip {tree1}
"t2"Frame 2Symbol 847 MovieClip {tree2}
"t4"Frame 2Symbol 850 MovieClip {tree1}
"t3"Frame 2Symbol 847 MovieClip {tree2}
"f1"Frame 2Symbol 870 MovieClip {shunpo_fla.foreground_11}
"thing"Frame 2Symbol 872 MovieClip
"f2"Frame 2Symbol 870 MovieClip {shunpo_fla.foreground_11}
"smallsticker"Frame 2Symbol 876 Button
"playbutton"Frame 2Symbol 884 Button
"lutbutton"Frame 2Symbol 888 Button
"password"Frame 2Symbol 893 EditableText
"staticbg"Frame 3Symbol 914 MovieClip {shunpo_fla.staticbg_all_17}
"cloud4"Frame 3Symbol 854 MovieClip
"cloud6"Frame 3Symbol 856 MovieClip
"cloud8"Frame 3Symbol 858 MovieClip
"cloud3"Frame 3Symbol 860 MovieClip
"cloud5"Frame 3Symbol 854 MovieClip
"cloud1"Frame 3Symbol 856 MovieClip
"cloud2"Frame 3Symbol 858 MovieClip
"cloud7"Frame 3Symbol 860 MovieClip
"stagebg2"Frame 3Symbol 923 MovieClip {shunpo_fla.stagebg2canvas_21}
"redbg"Frame 3Symbol 924 MovieClip
"gameStage"Frame 3Symbol 925 MovieClip
"playercanvas"Frame 3Symbol 560 MovieClip
"stagebg1"Frame 3Symbol 931 MovieClip {shunpo_fla.stagebg1canvas_28}
"foreground"Frame 3Symbol 870 MovieClip {shunpo_fla.foreground_11}
"canvas"Frame 3Symbol 560 MovieClip
"slashcanvas"Frame 3Symbol 560 MovieClip
"scoreboard"Frame 3Symbol 933 MovieClip {shunpo_fla.scoreboard_34}
"continuebutton"Frame 3Symbol 940 Button
"scoretext"Frame 3Symbol 941 EditableText
"hptext"Frame 3Symbol 942 EditableText
"scoremessage"Frame 3Symbol 944 EditableText
"arrowammoicon"Frame 3Symbol 947 MovieClip {shunpo_fla.arrowammo_icon_36}
"samuraipic"Frame 3Symbol 727 MovieClip
"healthbar"Frame 3Symbol 950 MovieClip {shunpo_fla.healthbar_38}
"hinttext"Frame 3Symbol 951 EditableText
"guicover"Frame 3Symbol 953 MovieClip
"transition"Frame 3Symbol 954 MovieClip {shunpo_fla.transition2_40}
"staticbg"Frame 4Symbol 914 MovieClip {shunpo_fla.staticbg_all_17}
"cloud4"Frame 4Symbol 854 MovieClip
"cloud6"Frame 4Symbol 856 MovieClip
"cloud8"Frame 4Symbol 858 MovieClip
"cloud3"Frame 4Symbol 860 MovieClip
"cloud5"Frame 4Symbol 854 MovieClip
"cloud1"Frame 4Symbol 856 MovieClip
"cloud2"Frame 4Symbol 858 MovieClip
"cloud7"Frame 4Symbol 860 MovieClip
"stagebg2"Frame 4Symbol 923 MovieClip {shunpo_fla.stagebg2canvas_21}
"redbg"Frame 4Symbol 924 MovieClip
"gameStage"Frame 4Symbol 925 MovieClip
"playercanvas"Frame 4Symbol 560 MovieClip
"stagebg1"Frame 4Symbol 931 MovieClip {shunpo_fla.stagebg1canvas_28}
"foreground"Frame 4Symbol 870 MovieClip {shunpo_fla.foreground_11}
"canvas"Frame 4Symbol 560 MovieClip
"slashcanvas"Frame 4Symbol 560 MovieClip
"scoreboard"Frame 4Symbol 933 MovieClip {shunpo_fla.scoreboard_34}
"continuebutton"Frame 4Symbol 940 Button
"scoretext"Frame 4Symbol 956 EditableText
"scoremessage"Frame 4Symbol 957 EditableText
"arrowammoicon"Frame 4Symbol 947 MovieClip {shunpo_fla.arrowammo_icon_36}
"samuraipic"Frame 4Symbol 727 MovieClip
"healthbar"Frame 4Symbol 950 MovieClip {shunpo_fla.healthbar_38}
"hinttext"Frame 4Symbol 958 EditableText
"mutebutton"Frame 4Symbol 831 MovieClip {shunpo_fla.mute_43}
"hptext"Frame 4Symbol 959 EditableText
"guicover"Frame 4Symbol 953 MovieClip
"transition"Frame 4Symbol 954 MovieClip {shunpo_fla.transition2_40}
"e4sticker"Frame 6Symbol 960 Button
"loadingtext"Frame 6Symbol 962 EditableText
"head"Symbol 26 MovieClip {shunpo_fla.enemycatapultoperator_294} Frame 1Symbol 14 MovieClip
"operator"Symbol 36 MovieClip {Enemy_catapult} Frame 1Symbol 26 MovieClip {shunpo_fla.enemycatapultoperator_294}
"head"Symbol 48 MovieClip {shunpo_fla.enemy2_stop_89} Frame 1Symbol 14 MovieClip
"bow"Symbol 48 MovieClip {shunpo_fla.enemy2_stop_89} Frame 1Symbol 47 MovieClip
"bow"Symbol 61 MovieClip {shunpo_fla.enemy2_walking_287} Frame 1Symbol 53 MovieClip
"head"Symbol 61 MovieClip {shunpo_fla.enemy2_walking_287} Frame 1Symbol 14 MovieClip
"head"Symbol 64 MovieClip {shunpo_fla.enemy2_aimingtop_290} Frame 1Symbol 14 MovieClip
"bow"Symbol 64 MovieClip {shunpo_fla.enemy2_aimingtop_290} Frame 1Symbol 47 MovieClip
"head"Symbol 69 MovieClip {shunpo_fla.enemy2_aimingtop2_291} Frame 1Symbol 14 MovieClip
"bow"Symbol 69 MovieClip {shunpo_fla.enemy2_aimingtop2_291} Frame 1Symbol 53 MovieClip
"aimtop"Symbol 74 MovieClip {shunpo_fla.enemy2_shoot_289} Frame 1Symbol 64 MovieClip {shunpo_fla.enemy2_aimingtop_290}
"aimtop"Symbol 74 MovieClip {shunpo_fla.enemy2_shoot_289} Frame 5Symbol 69 MovieClip {shunpo_fla.enemy2_aimingtop2_291}
"bow"Symbol 74 MovieClip {shunpo_fla.enemy2_shoot_289} Frame 10Symbol 53 MovieClip
"head"Symbol 74 MovieClip {shunpo_fla.enemy2_shoot_289} Frame 10Symbol 14 MovieClip
"marker"Symbol 97 MovieClip {shunpo_fla.enemy1_die_240} Frame 2Symbol 79 MovieClip
"bloodspurt"Symbol 97 MovieClip {shunpo_fla.enemy1_die_240} Frame 2Symbol 88 MovieClip {shunpo_fla.bloodspurt_191}
"marker"Symbol 108 MovieClip {shunpo_fla.enemy1_die_3_245} Frame 2Symbol 79 MovieClip
"bloodspurt"Symbol 108 MovieClip {shunpo_fla.enemy1_die_3_245} Frame 2Symbol 88 MovieClip {shunpo_fla.bloodspurt_191}
"marker"Symbol 121 MovieClip {shunpo_fla.enemy1_die_2_250} Frame 2Symbol 79 MovieClip
"bloodspurt"Symbol 121 MovieClip {shunpo_fla.enemy1_die_2_250} Frame 2Symbol 88 MovieClip {shunpo_fla.bloodspurt_191}
"marker"Symbol 123 MovieClip {shunpo_fla.enemy1_die_byarrow1_255} Frame 2Symbol 79 MovieClip
"bloodspurt"Symbol 123 MovieClip {shunpo_fla.enemy1_die_byarrow1_255} Frame 2Symbol 88 MovieClip {shunpo_fla.bloodspurt_191}
"enemy"Symbol 124 MovieClip {shunpo_fla.enemy2_direction_286} Frame 1Symbol 48 MovieClip {shunpo_fla.enemy2_stop_89}
"enemy"Symbol 124 MovieClip {shunpo_fla.enemy2_direction_286} Frame 2Symbol 61 MovieClip {shunpo_fla.enemy2_walking_287}
"enemy"Symbol 124 MovieClip {shunpo_fla.enemy2_direction_286} Frame 3Symbol 74 MovieClip {shunpo_fla.enemy2_shoot_289}
"enemy"Symbol 124 MovieClip {shunpo_fla.enemy2_direction_286} Frame 4Symbol 97 MovieClip {shunpo_fla.enemy1_die_240}
"enemy"Symbol 124 MovieClip {shunpo_fla.enemy2_direction_286} Frame 5Symbol 108 MovieClip {shunpo_fla.enemy1_die_3_245}
"enemy"Symbol 124 MovieClip {shunpo_fla.enemy2_direction_286} Frame 6Symbol 121 MovieClip {shunpo_fla.enemy1_die_2_250}
"enemy"Symbol 124 MovieClip {shunpo_fla.enemy2_direction_286} Frame 7Symbol 123 MovieClip {shunpo_fla.enemy1_die_byarrow1_255}
"enemy"Symbol 125 MovieClip {Enemy2} Frame 1Symbol 124 MovieClip {shunpo_fla.enemy2_direction_286}
"tip"Symbol 131 MovieClip {shunpo_fla.spear_76} Frame 1Symbol 129 MovieClip
"head"Symbol 134 MovieClip {shunpo_fla.enemy4_stop_75} Frame 1Symbol 14 MovieClip
"head"Symbol 139 MovieClip {shunpo_fla.enemy4_walk_283} Frame 1Symbol 14 MovieClip
"weapon"Symbol 148 MovieClip {shunpo_fla.enemy4_attack_284} Frame 1Symbol 131 MovieClip {shunpo_fla.spear_76}
"head"Symbol 148 MovieClip {shunpo_fla.enemy4_attack_284} Frame 1Symbol 14 MovieClip
"enemy"Symbol 149 MovieClip {shunpo_fla.enemy4_direction_282} Frame 1Symbol 134 MovieClip {shunpo_fla.enemy4_stop_75}
"enemy"Symbol 149 MovieClip {shunpo_fla.enemy4_direction_282} Frame 2Symbol 139 MovieClip {shunpo_fla.enemy4_walk_283}
"enemy"Symbol 149 MovieClip {shunpo_fla.enemy4_direction_282} Frame 3Symbol 148 MovieClip {shunpo_fla.enemy4_attack_284}
"enemy"Symbol 149 MovieClip {shunpo_fla.enemy4_direction_282} Frame 4Symbol 97 MovieClip {shunpo_fla.enemy1_die_240}
"enemy"Symbol 149 MovieClip {shunpo_fla.enemy4_direction_282} Frame 5Symbol 108 MovieClip {shunpo_fla.enemy1_die_3_245}
"enemy"Symbol 149 MovieClip {shunpo_fla.enemy4_direction_282} Frame 6Symbol 121 MovieClip {shunpo_fla.enemy1_die_2_250}
"enemy"Symbol 149 MovieClip {shunpo_fla.enemy4_direction_282} Frame 7Symbol 123 MovieClip {shunpo_fla.enemy1_die_byarrow1_255}
"enemy"Symbol 150 MovieClip {Enemy4} Frame 1Symbol 149 MovieClip {shunpo_fla.enemy4_direction_282}
"weapon"Symbol 157 MovieClip {shunpo_fla.enemy3_stop_95} Frame 1Symbol 152 MovieClip
"head"Symbol 157 MovieClip {shunpo_fla.enemy3_stop_95} Frame 1Symbol 14 MovieClip
"weapon"Symbol 160 MovieClip {shunpo_fla.enemy3_walk_278} Frame 1Symbol 152 MovieClip
"head"Symbol 160 MovieClip {shunpo_fla.enemy3_walk_278} Frame 1Symbol 14 MovieClip
"weapon"Symbol 166 MovieClip {shunpo_fla.enemy3_attack_279} Frame 1Symbol 152 MovieClip
"head"Symbol 166 MovieClip {shunpo_fla.enemy3_attack_279} Frame 1Symbol 14 MovieClip
"weapon"Symbol 166 MovieClip {shunpo_fla.enemy3_attack_279} Frame 3Symbol 162 MovieClip
"weapon"Symbol 166 MovieClip {shunpo_fla.enemy3_attack_279} Frame 5Symbol 152 MovieClip
"enemy"Symbol 167 MovieClip {shunpo_fla.enemy3_direction_277} Frame 1Symbol 157 MovieClip {shunpo_fla.enemy3_stop_95}
"enemy"Symbol 167 MovieClip {shunpo_fla.enemy3_direction_277} Frame 2Symbol 160 MovieClip {shunpo_fla.enemy3_walk_278}
"enemy"Symbol 167 MovieClip {shunpo_fla.enemy3_direction_277} Frame 3Symbol 166 MovieClip {shunpo_fla.enemy3_attack_279}
"enemy"Symbol 167 MovieClip {shunpo_fla.enemy3_direction_277} Frame 4Symbol 97 MovieClip {shunpo_fla.enemy1_die_240}
"enemy"Symbol 167 MovieClip {shunpo_fla.enemy3_direction_277} Frame 5Symbol 108 MovieClip {shunpo_fla.enemy1_die_3_245}
"enemy"Symbol 167 MovieClip {shunpo_fla.enemy3_direction_277} Frame 6Symbol 121 MovieClip {shunpo_fla.enemy1_die_2_250}
"enemy"Symbol 167 MovieClip {shunpo_fla.enemy3_direction_277} Frame 7Symbol 123 MovieClip {shunpo_fla.enemy1_die_byarrow1_255}
"enemy"Symbol 168 MovieClip {Enemy3} Frame 1Symbol 167 MovieClip {shunpo_fla.enemy3_direction_277}
"stuckarrow2"Symbol 175 MovieClip {shunpo_fla.shield_271} Frame 1Symbol 174 MovieClip {stuck_arrow}
"stuckarrow1"Symbol 175 MovieClip {shunpo_fla.shield_271} Frame 1Symbol 174 MovieClip {stuck_arrow}
"stuckarrow3"Symbol 175 MovieClip {shunpo_fla.shield_271} Frame 1Symbol 174 MovieClip {stuck_arrow}
"shield"Symbol 176 MovieClip {shunpo_fla.enemy_shieldarm_270} Frame 1Symbol 175 MovieClip {shunpo_fla.shield_271}
"head"Symbol 180 MovieClip {shunpo_fla.enemy5_squat_269} Frame 1Symbol 14 MovieClip
"shield"Symbol 180 MovieClip {shunpo_fla.enemy5_squat_269} Frame 1Symbol 176 MovieClip {shunpo_fla.enemy_shieldarm_270}
"head"Symbol 203 MovieClip {shunpo_fla.enemy5_walk_272} Frame 1Symbol 14 MovieClip
"shield"Symbol 203 MovieClip {shunpo_fla.enemy5_walk_272} Frame 1Symbol 176 MovieClip {shunpo_fla.enemy_shieldarm_270}
"head"Symbol 211 MovieClip {shunpo_fla.enemy5_attack_274} Frame 1Symbol 14 MovieClip
"shield"Symbol 211 MovieClip {shunpo_fla.enemy5_attack_274} Frame 1Symbol 176 MovieClip {shunpo_fla.enemy_shieldarm_270}
"shield"Symbol 213 MovieClip {shunpo_fla.enemy5_stop_275} Frame 1Symbol 176 MovieClip {shunpo_fla.enemy_shieldarm_270}
"enemy"Symbol 214 MovieClip {shunpo_fla.enemy5_direction_268} Frame 1Symbol 180 MovieClip {shunpo_fla.enemy5_squat_269}
"enemy"Symbol 214 MovieClip {shunpo_fla.enemy5_direction_268} Frame 2Symbol 203 MovieClip {shunpo_fla.enemy5_walk_272}
"enemy"Symbol 214 MovieClip {shunpo_fla.enemy5_direction_268} Frame 3Symbol 211 MovieClip {shunpo_fla.enemy5_attack_274}
"enemy"Symbol 214 MovieClip {shunpo_fla.enemy5_direction_268} Frame 4Symbol 97 MovieClip {shunpo_fla.enemy1_die_240}
"enemy"Symbol 214 MovieClip {shunpo_fla.enemy5_direction_268} Frame 5Symbol 108 MovieClip {shunpo_fla.enemy1_die_3_245}
"enemy"Symbol 214 MovieClip {shunpo_fla.enemy5_direction_268} Frame 6Symbol 121 MovieClip {shunpo_fla.enemy1_die_2_250}
"enemy"Symbol 214 MovieClip {shunpo_fla.enemy5_direction_268} Frame 7Symbol 123 MovieClip {shunpo_fla.enemy1_die_byarrow1_255}
"enemy"Symbol 214 MovieClip {shunpo_fla.enemy5_direction_268} Frame 10Symbol 213 MovieClip {shunpo_fla.enemy5_stop_275}
"enemy"Symbol 215 MovieClip {Enemy5} Frame 1Symbol 214 MovieClip {shunpo_fla.enemy5_direction_268}
"weapon"Symbol 238 MovieClip {shunpo_fla.enemy6_attack_260} Frame 1Symbol 131 MovieClip {shunpo_fla.spear_76}
"weapon1"Symbol 238 MovieClip {shunpo_fla.enemy6_attack_260} Frame 23Symbol 234 MovieClip
"weapon1"Symbol 238 MovieClip {shunpo_fla.enemy6_attack_260} Frame 25Symbol 152 MovieClip
"weapon2"Symbol 238 MovieClip {shunpo_fla.enemy6_attack_260} Frame 25Symbol 170 MovieClip {shunpo_fla.samurai_knife_86}
"marker"Symbol 240 MovieClip {shunpo_fla.enemy6_die_262} Frame 1Symbol 79 MovieClip
"bloodspurt"Symbol 240 MovieClip {shunpo_fla.enemy6_die_262} Frame 1Symbol 88 MovieClip {shunpo_fla.bloodspurt_191}
"weapon"Symbol 243 MovieClip {shunpo_fla.enemy6_jump_264} Frame 1Symbol 131 MovieClip {shunpo_fla.spear_76}
"enemy"Symbol 259 MovieClip {shunpo_fla.enemy6_jumpstart_263} Frame 1Symbol 243 MovieClip {shunpo_fla.enemy6_jump_264}
"dashcloud1"Symbol 259 MovieClip {shunpo_fla.enemy6_jumpstart_263} Frame 1Symbol 258 MovieClip {shunpo_fla.dashcloud_183}
"dashcloud2"Symbol 259 MovieClip {shunpo_fla.enemy6_jumpstart_263} Frame 1Symbol 258 MovieClip {shunpo_fla.dashcloud_183}
"weapon"Symbol 264 MovieClip {shunpo_fla.enemy6_throwspear_265} Frame 1Symbol 131 MovieClip {shunpo_fla.spear_76}
"enemy"Symbol 265 MovieClip {shunpo_fla.enemy6_direction_257} Frame 1Symbol 218 MovieClip
"enemy"Symbol 265 MovieClip {shunpo_fla.enemy6_direction_257} Frame 2Symbol 225 MovieClip
"enemy"Symbol 265 MovieClip {shunpo_fla.enemy6_direction_257} Frame 3Symbol 238 MovieClip {shunpo_fla.enemy6_attack_260}
"enemy"Symbol 265 MovieClip {shunpo_fla.enemy6_direction_257} Frame 4Symbol 240 MovieClip {shunpo_fla.enemy6_die_262}
"enemy"Symbol 265 MovieClip {shunpo_fla.enemy6_direction_257} Frame 10Symbol 259 MovieClip {shunpo_fla.enemy6_jumpstart_263}
"enemy"Symbol 265 MovieClip {shunpo_fla.enemy6_direction_257} Frame 11Symbol 264 MovieClip {shunpo_fla.enemy6_throwspear_265}
"enemy"Symbol 266 MovieClip {Enemy6} Frame 1Symbol 265 MovieClip {shunpo_fla.enemy6_direction_257}
"head"Symbol 269 MovieClip {shunpo_fla.enemy1_stop_84} Frame 1Symbol 14 MovieClip
"head"Symbol 303 MovieClip {shunpo_fla.enemy1_walk_236} Frame 1Symbol 14 MovieClip
"head"Symbol 309 MovieClip {shunpo_fla.enemy1_attack_238} Frame 1Symbol 14 MovieClip
"enemy"Symbol 310 MovieClip {shunpo_fla.enemy1_direction_235} Frame 1Symbol 269 MovieClip {shunpo_fla.enemy1_stop_84}
"enemy"Symbol 310 MovieClip {shunpo_fla.enemy1_direction_235} Frame 2Symbol 303 MovieClip {shunpo_fla.enemy1_walk_236}
"enemy"Symbol 310 MovieClip {shunpo_fla.enemy1_direction_235} Frame 3Symbol 309 MovieClip {shunpo_fla.enemy1_attack_238}
"enemy"Symbol 310 MovieClip {shunpo_fla.enemy1_direction_235} Frame 4Symbol 97 MovieClip {shunpo_fla.enemy1_die_240}
"enemy"Symbol 310 MovieClip {shunpo_fla.enemy1_direction_235} Frame 5Symbol 108 MovieClip {shunpo_fla.enemy1_die_3_245}
"enemy"Symbol 310 MovieClip {shunpo_fla.enemy1_direction_235} Frame 6Symbol 121 MovieClip {shunpo_fla.enemy1_die_2_250}
"enemy"Symbol 310 MovieClip {shunpo_fla.enemy1_direction_235} Frame 7Symbol 123 MovieClip {shunpo_fla.enemy1_die_byarrow1_255}
"enemy"Symbol 311 MovieClip {Enemy1} Frame 1Symbol 310 MovieClip {shunpo_fla.enemy1_direction_235}
"enemy"Symbol 319 MovieClip {shunpo_fla.guardtower_people_232} Frame 1Symbol 269 MovieClip {shunpo_fla.enemy1_stop_84}
"enemy3"Symbol 321 MovieClip {Enemy_guardtower} Frame 1Symbol 319 MovieClip {shunpo_fla.guardtower_people_232}
"enemy2"Symbol 321 MovieClip {Enemy_guardtower} Frame 1Symbol 319 MovieClip {shunpo_fla.guardtower_people_232}
"enemy1"Symbol 321 MovieClip {Enemy_guardtower} Frame 1Symbol 319 MovieClip {shunpo_fla.guardtower_people_232}
"sharpend"Symbol 330 MovieClip {Arrow_player} Frame 1Symbol 329 MovieClip
"tip"Symbol 333 MovieClip {Javalin} Frame 1Symbol 129 MovieClip
"flybird"Symbol 345 MovieClip {Enemy_bird} Frame 1Symbol 339 MovieClip {shunpo_fla.birdstop_221}
"flybird"Symbol 345 MovieClip {Enemy_bird} Frame 2Symbol 344 MovieClip
"squirrel"Symbol 352 MovieClip {Enemy_squirrel} Frame 1Symbol 347 MovieClip
"squirrel"Symbol 352 MovieClip {Enemy_squirrel} Frame 2Symbol 351 MovieClip
"dashcloud1"Symbol 399 MovieClip {shunpo_fla.samurai_shunpo_start_182} Frame 1Symbol 258 MovieClip {shunpo_fla.dashcloud_183}
"dashcloud1"Symbol 402 MovieClip {shunpo_fla.samurai_shunpo_jumpstart_184} Frame 1Symbol 258 MovieClip {shunpo_fla.dashcloud_183}
"dashcloud2"Symbol 402 MovieClip {shunpo_fla.samurai_shunpo_jumpstart_184} Frame 1Symbol 258 MovieClip {shunpo_fla.dashcloud_183}
"marker"Symbol 418 MovieClip {shunpo_fla.samurai_die_186} Frame 1Symbol 79 MovieClip
"bloodspurt"Symbol 418 MovieClip {shunpo_fla.samurai_die_186} Frame 1Symbol 88 MovieClip {shunpo_fla.bloodspurt_191}
"marker"Symbol 426 MovieClip {shunpo_fla.samurai_diearrow_196} Frame 1Symbol 79 MovieClip
"aimtop"Symbol 433 MovieClip {shunpo_fla.samurai_arrow_reload_201} Frame 1Symbol 430 MovieClip
"aimtop"Symbol 433 MovieClip {shunpo_fla.samurai_arrow_reload_201} Frame 6Symbol 432 MovieClip
"aimtop"Symbol 433 MovieClip {shunpo_fla.samurai_arrow_reload_201} Frame 12Symbol 430 MovieClip
"aimtop"Symbol 466 MovieClip {shunpo_fla.samurai_arrowaim_205} Frame 1Symbol 465 MovieClip {shunpo_fla.samurai_aimingtop_206}
"aimtop"Symbol 470 MovieClip {shunpo_fla.samurai_shootarrow_212} Frame 1Symbol 469 MovieClip {shunpo_fla.samurai_aimingtop2_213}
"aimtop"Symbol 470 MovieClip {shunpo_fla.samurai_shootarrow_212} Frame 6Symbol 430 MovieClip
"aimtop"Symbol 470 MovieClip {shunpo_fla.samurai_shootarrow_212} Frame 12Symbol 432 MovieClip
"player"Symbol 476 MovieClip {shunpo_fla.samurai_left_174} Frame 1Symbol 364 MovieClip
"player"Symbol 476 MovieClip {shunpo_fla.samurai_left_174} Frame 2Symbol 371 MovieClip
"player"Symbol 476 MovieClip {shunpo_fla.samurai_left_174} Frame 3Symbol 376 MovieClip {shunpo_fla.samurai_holding_anim_175}
"player"Symbol 476 MovieClip {shunpo_fla.samurai_left_174} Frame 4Symbol 383 MovieClip {shunpo_fla.samurai_posing_transition_177}
"player"Symbol 476 MovieClip {shunpo_fla.samurai_left_174} Frame 5Symbol 389 MovieClip {shunpo_fla.samurai_falling_anim_178}
"player"Symbol 476 MovieClip {shunpo_fla.samurai_left_174} Frame 6Symbol 396 MovieClip
"player"Symbol 476 MovieClip {shunpo_fla.samurai_left_174} Frame 10Symbol 399 MovieClip {shunpo_fla.samurai_shunpo_start_182}
"player"Symbol 476 MovieClip {shunpo_fla.samurai_left_174} Frame 11Symbol 402 MovieClip {shunpo_fla.samurai_shunpo_jumpstart_184}
"player"Symbol 476 MovieClip {shunpo_fla.samurai_left_174} Frame 15Symbol 418 MovieClip {shunpo_fla.samurai_die_186}
"player"Symbol 476 MovieClip {shunpo_fla.samurai_left_174} Frame 16Symbol 426 MovieClip {shunpo_fla.samurai_diearrow_196}
"player"Symbol 476 MovieClip {shunpo_fla.samurai_left_174} Frame 20Symbol 433 MovieClip {shunpo_fla.samurai_arrow_reload_201}
"player"Symbol 476 MovieClip {shunpo_fla.samurai_left_174} Frame 21Symbol 466 MovieClip {shunpo_fla.samurai_arrowaim_205}
"player"Symbol 476 MovieClip {shunpo_fla.samurai_left_174} Frame 22Symbol 470 MovieClip {shunpo_fla.samurai_shootarrow_212}
"player"Symbol 477 MovieClip {Player} Frame 1Symbol 476 MovieClip {shunpo_fla.samurai_left_174}
"player"Symbol 492 MovieClip {player_icon} Frame 1Symbol 364 MovieClip
"chest"Symbol 535 MovieClip {shunpo_fla.location_72} Frame 1Symbol 533 MovieClip
"enemy"Symbol 537 MovieClip {shunpo_fla.patrolicon1_74} Frame 1Symbol 134 MovieClip {shunpo_fla.enemy4_stop_75}
"head"Symbol 537 MovieClip {shunpo_fla.patrolicon1_74} Frame 2Symbol 14 MovieClip
"weapon"Symbol 537 MovieClip {shunpo_fla.patrolicon1_74} Frame 2Symbol 131 MovieClip {shunpo_fla.spear_76}
"head"Symbol 540 MovieClip {shunpo_fla.shieldicon_87} Frame 1Symbol 14 MovieClip
"sword"Symbol 541 MovieClip {shunpo_fla.enemyicon_individual_83} Frame 1Symbol 269 MovieClip {shunpo_fla.enemy1_stop_84}
"shield"Symbol 541 MovieClip {shunpo_fla.enemyicon_individual_83} Frame 1Symbol 540 MovieClip {shunpo_fla.shieldicon_87}
"enemy"Symbol 541 MovieClip {shunpo_fla.enemyicon_individual_83} Frame 1Symbol 48 MovieClip {shunpo_fla.enemy2_stop_89}
"katana"Symbol 541 MovieClip {shunpo_fla.enemyicon_individual_83} Frame 1Symbol 157 MovieClip {shunpo_fla.enemy3_stop_95}
"spear"Symbol 541 MovieClip {shunpo_fla.enemyicon_individual_83} Frame 1Symbol 134 MovieClip {shunpo_fla.enemy4_stop_75}
"enemy"Symbol 542 MovieClip {shunpo_fla.enemyicon_82} Frame 1Symbol 541 MovieClip {shunpo_fla.enemyicon_individual_83}
"tip"Symbol 557 MovieClip {shunpo_fla.friendlyspear_105} Frame 1Symbol 129 MovieClip
"sword"Symbol 558 MovieClip {shunpo_fla.friendlyicon_individual_100} Frame 1Symbol 548 MovieClip
"shield"Symbol 558 MovieClip {shunpo_fla.friendlyicon_individual_100} Frame 1Symbol 550 MovieClip
"enemy"Symbol 558 MovieClip {shunpo_fla.friendlyicon_individual_100} Frame 1Symbol 552 MovieClip
"katana"Symbol 558 MovieClip {shunpo_fla.friendlyicon_individual_100} Frame 1Symbol 554 MovieClip
"spear"Symbol 558 MovieClip {shunpo_fla.friendlyicon_individual_100} Frame 1Symbol 557 MovieClip {shunpo_fla.friendlyspear_105}
"friendly"Symbol 559 MovieClip {shunpo_fla.friendlyicon_99} Frame 1Symbol 558 MovieClip {shunpo_fla.friendlyicon_individual_100}
"enemy"Symbol 570 MovieClip {shunpo_fla.patrolicon2_110} Frame 1Symbol 540 MovieClip {shunpo_fla.shieldicon_87}
"hex"Symbol 584 MovieClip {Hex} Frame 1Symbol 574 MovieClip {shunpo_fla.hexinside_48}
"highlight"Symbol 584 MovieClip {Hex} Frame 1Symbol 576 MovieClip
"selecthighlight"Symbol 584 MovieClip {Hex} Frame 1Symbol 578 MovieClip
"reinforceanim"Symbol 584 MovieClip {Hex} Frame 1Symbol 581 MovieClip {shunpo_fla.reinforceanim_51}
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"hex_9_7"Symbol 585 MovieClip {shunpo_fla.hexgrid_111} Frame 1Symbol 584 MovieClip {Hex}
"hex_9_8"Symbol 585 MovieClip {shunpo_fla.hexgrid_111} Frame 1Symbol 584 MovieClip {Hex}
"hex_9_5"Symbol 585 MovieClip {shunpo_fla.hexgrid_111} Frame 1Symbol 584 MovieClip {Hex}
"hex_9_6"Symbol 585 MovieClip {shunpo_fla.hexgrid_111} Frame 1Symbol 584 MovieClip {Hex}
"hex_9_4"Symbol 585 MovieClip {shunpo_fla.hexgrid_111} Frame 1Symbol 584 MovieClip {Hex}
"hex_8_8"Symbol 585 MovieClip {shunpo_fla.hexgrid_111} Frame 1Symbol 584 MovieClip {Hex}
"hex_8_6"Symbol 585 MovieClip {shunpo_fla.hexgrid_111} Frame 1Symbol 584 MovieClip {Hex}
"hex_8_7"Symbol 585 MovieClip {shunpo_fla.hexgrid_111} Frame 1Symbol 584 MovieClip {Hex}
"hex_8_4"Symbol 585 MovieClip {shunpo_fla.hexgrid_111} Frame 1Symbol 584 MovieClip {Hex}
"hex_8_5"Symbol 585 MovieClip {shunpo_fla.hexgrid_111} Frame 1Symbol 584 MovieClip {Hex}
"hex_7_9"Symbol 585 MovieClip {shunpo_fla.hexgrid_111} Frame 1Symbol 584 MovieClip {Hex}
"hex_7_8"Symbol 585 MovieClip {shunpo_fla.hexgrid_111} Frame 1Symbol 584 MovieClip {Hex}
"hex_7_5"Symbol 585 MovieClip {shunpo_fla.hexgrid_111} Frame 1Symbol 584 MovieClip {Hex}
"hex_7_6"Symbol 585 MovieClip {shunpo_fla.hexgrid_111} Frame 1Symbol 584 MovieClip {Hex}
"hex_7_4"Symbol 585 MovieClip {shunpo_fla.hexgrid_111} Frame 1Symbol 584 MovieClip {Hex}
"hex_6_9"Symbol 585 MovieClip {shunpo_fla.hexgrid_111} Frame 1Symbol 584 MovieClip {Hex}
"hex_6_5"Symbol 585 MovieClip {shunpo_fla.hexgrid_111} Frame 1Symbol 584 MovieClip {Hex}
"hex_6_3"Symbol 585 MovieClip {shunpo_fla.hexgrid_111} Frame 1Symbol 584 MovieClip {Hex}
"hex_5_11"Symbol 585 MovieClip {shunpo_fla.hexgrid_111} Frame 1Symbol 584 MovieClip {Hex}
"hex_5_10"Symbol 585 MovieClip {shunpo_fla.hexgrid_111} Frame 1Symbol 584 MovieClip {Hex}
"hex_5_5"Symbol 585 MovieClip {shunpo_fla.hexgrid_111} Frame 1Symbol 584 MovieClip {Hex}
"hex_5_6"Symbol 585 MovieClip {shunpo_fla.hexgrid_111} Frame 1Symbol 584 MovieClip {Hex}
"hex_5_4"Symbol 585 MovieClip {shunpo_fla.hexgrid_111} Frame 1Symbol 584 MovieClip {Hex}
"hex_5_1"Symbol 585 MovieClip {shunpo_fla.hexgrid_111} Frame 1Symbol 584 MovieClip {Hex}
"hex_5_2"Symbol 585 MovieClip {shunpo_fla.hexgrid_111} Frame 1Symbol 584 MovieClip {Hex}
"hex_5_0"Symbol 585 MovieClip {shunpo_fla.hexgrid_111} Frame 1Symbol 584 MovieClip {Hex}
"hex_4_10"Symbol 585 MovieClip {shunpo_fla.hexgrid_111} Frame 1Symbol 584 MovieClip {Hex}
"hex_4_6"Symbol 585 MovieClip {shunpo_fla.hexgrid_111} Frame 1Symbol 584 MovieClip {Hex}
"hex_4_7"Symbol 585 MovieClip {shunpo_fla.hexgrid_111} Frame 1Symbol 584 MovieClip {Hex}
"hex_4_4"Symbol 585 MovieClip {shunpo_fla.hexgrid_111} Frame 1Symbol 584 MovieClip {Hex}
"hex_4_5"Symbol 585 MovieClip {shunpo_fla.hexgrid_111} Frame 1Symbol 584 MovieClip {Hex}
"hex_4_0"Symbol 585 MovieClip {shunpo_fla.hexgrid_111} Frame 1Symbol 584 MovieClip {Hex}
"hex_3_11"Symbol 585 MovieClip {shunpo_fla.hexgrid_111} Frame 1Symbol 584 MovieClip {Hex}
"hex_3_10"Symbol 585 MovieClip {shunpo_fla.hexgrid_111} Frame 1Symbol 584 MovieClip {Hex}
"hex_3_7"Symbol 585 MovieClip {shunpo_fla.hexgrid_111} Frame 1Symbol 584 MovieClip {Hex}
"hex_3_8"Symbol 585 MovieClip {shunpo_fla.hexgrid_111} Frame 1Symbol 584 MovieClip {Hex}
"hex_3_5"Symbol 585 MovieClip {shunpo_fla.hexgrid_111} Frame 1Symbol 584 MovieClip {Hex}
"hex_3_6"Symbol 585 MovieClip {shunpo_fla.hexgrid_111} Frame 1Symbol 584 MovieClip {Hex}
"hex_3_3"Symbol 585 MovieClip {shunpo_fla.hexgrid_111} Frame 1Symbol 584 MovieClip {Hex}
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"hex_2_10"Symbol 585 MovieClip {shunpo_fla.hexgrid_111} Frame 1Symbol 584 MovieClip {Hex}
"hex_3_9"Symbol 585 MovieClip {shunpo_fla.hexgrid_111} Frame 1Symbol 584 MovieClip {Hex}
"hex_2_9"Symbol 585 MovieClip {shunpo_fla.hexgrid_111} Frame 1Symbol 584 MovieClip {Hex}
"hex_2_6"Symbol 585 MovieClip {shunpo_fla.hexgrid_111} Frame 1Symbol 584 MovieClip {Hex}
"hex_2_7"Symbol 585 MovieClip {shunpo_fla.hexgrid_111} Frame 1Symbol 584 MovieClip {Hex}
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"hex_2_3"Symbol 585 MovieClip {shunpo_fla.hexgrid_111} Frame 1Symbol 584 MovieClip {Hex}
"hex_2_0"Symbol 585 MovieClip {shunpo_fla.hexgrid_111} Frame 1Symbol 584 MovieClip {Hex}
"hex_1_11"Symbol 585 MovieClip {shunpo_fla.hexgrid_111} Frame 1Symbol 584 MovieClip {Hex}
"hex_1_10"Symbol 585 MovieClip {shunpo_fla.hexgrid_111} Frame 1Symbol 584 MovieClip {Hex}
"hex_1_7"Symbol 585 MovieClip {shunpo_fla.hexgrid_111} Frame 1Symbol 584 MovieClip {Hex}
"hex_1_8"Symbol 585 MovieClip {shunpo_fla.hexgrid_111} Frame 1Symbol 584 MovieClip {Hex}
"hex_1_5"Symbol 585 MovieClip {shunpo_fla.hexgrid_111} Frame 1Symbol 584 MovieClip {Hex}
"hex_1_6"Symbol 585 MovieClip {shunpo_fla.hexgrid_111} Frame 1Symbol 584 MovieClip {Hex}
"hex_1_3"Symbol 585 MovieClip {shunpo_fla.hexgrid_111} Frame 1Symbol 584 MovieClip {Hex}
"hex_1_4"Symbol 585 MovieClip {shunpo_fla.hexgrid_111} Frame 1Symbol 584 MovieClip {Hex}
"hex_1_1"Symbol 585 MovieClip {shunpo_fla.hexgrid_111} Frame 1Symbol 584 MovieClip {Hex}
"hex_1_0"Symbol 585 MovieClip {shunpo_fla.hexgrid_111} Frame 1Symbol 584 MovieClip {Hex}
"hex_0_10"Symbol 585 MovieClip {shunpo_fla.hexgrid_111} Frame 1Symbol 584 MovieClip {Hex}
"hex_0_8"Symbol 585 MovieClip {shunpo_fla.hexgrid_111} Frame 1Symbol 584 MovieClip {Hex}
"hex_0_9"Symbol 585 MovieClip {shunpo_fla.hexgrid_111} Frame 1Symbol 584 MovieClip {Hex}
"hex_0_6"Symbol 585 MovieClip {shunpo_fla.hexgrid_111} Frame 1Symbol 584 MovieClip {Hex}
"hex_0_7"Symbol 585 MovieClip {shunpo_fla.hexgrid_111} Frame 1Symbol 584 MovieClip {Hex}
"hex_0_4"Symbol 585 MovieClip {shunpo_fla.hexgrid_111} Frame 1Symbol 584 MovieClip {Hex}
"hex_0_5"Symbol 585 MovieClip {shunpo_fla.hexgrid_111} Frame 1Symbol 584 MovieClip {Hex}
"hex_0_2"Symbol 585 MovieClip {shunpo_fla.hexgrid_111} Frame 1Symbol 584 MovieClip {Hex}
"hex_0_3"Symbol 585 MovieClip {shunpo_fla.hexgrid_111} Frame 1Symbol 584 MovieClip {Hex}
"hex_0_0"Symbol 585 MovieClip {shunpo_fla.hexgrid_111} Frame 1Symbol 584 MovieClip {Hex}
"hex_0_1"Symbol 585 MovieClip {shunpo_fla.hexgrid_111} Frame 1Symbol 584 MovieClip {Hex}
"hex_5_3"Symbol 585 MovieClip {shunpo_fla.hexgrid_111} Frame 1Symbol 584 MovieClip {Hex}
"hex_6_8"Symbol 585 MovieClip {shunpo_fla.hexgrid_111} Frame 1Symbol 584 MovieClip {Hex}
"hex_5_7"Symbol 585 MovieClip {shunpo_fla.hexgrid_111} Frame 1Symbol 584 MovieClip {Hex}
"hex_6_6"Symbol 585 MovieClip {shunpo_fla.hexgrid_111} Frame 1Symbol 584 MovieClip {Hex}
"hex_4_8"Symbol 585 MovieClip {shunpo_fla.hexgrid_111} Frame 1Symbol 584 MovieClip {Hex}
"hex_10_6"Symbol 585 MovieClip {shunpo_fla.hexgrid_111} Frame 1Symbol 584 MovieClip {Hex}
"hex_10_7"Symbol 585 MovieClip {shunpo_fla.hexgrid_111} Frame 1Symbol 584 MovieClip {Hex}
"hex_10_4"Symbol 585 MovieClip {shunpo_fla.hexgrid_111} Frame 1Symbol 584 MovieClip {Hex}
"hex_10_5"Symbol 585 MovieClip {shunpo_fla.hexgrid_111} Frame 1Symbol 584 MovieClip {Hex}
"hex_7_7"Symbol 585 MovieClip {shunpo_fla.hexgrid_111} Frame 1Symbol 584 MovieClip {Hex}
"hex_4_3"Symbol 585 MovieClip {shunpo_fla.hexgrid_111} Frame 1Symbol 584 MovieClip {Hex}
"hex_1_2"Symbol 585 MovieClip {shunpo_fla.hexgrid_111} Frame 1Symbol 584 MovieClip {Hex}
"hexplayer"Symbol 612 MovieClip {shunpo_fla.hexplayericon_116} Frame 1Symbol 364 MovieClip
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"btn1"Symbol 649 MovieClip {shunpo_fla.founddialog_125} Frame 1Symbol 642 Button
"btn2"Symbol 649 MovieClip {shunpo_fla.founddialog_125} Frame 1Symbol 647 Button
"btn1"Symbol 687 MovieClip {shunpo_fla.hexdialog_128} Frame 1Symbol 655 Button
"next"Symbol 687 MovieClip {shunpo_fla.hexdialog_128} Frame 1Symbol 663 Button
"back"Symbol 687 MovieClip {shunpo_fla.hexdialog_128} Frame 2Symbol 663 Button
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"selected"Symbol 687 MovieClip {shunpo_fla.hexdialog_128} Frame 4Symbol 364 MovieClip
"selected"Symbol 687 MovieClip {shunpo_fla.hexdialog_128} Frame 4Symbol 364 MovieClip
"btn1"Symbol 697 MovieClip {shunpo_fla.bowdialog_135} Frame 1Symbol 691 Button
"btn2"Symbol 697 MovieClip {shunpo_fla.bowdialog_135} Frame 1Symbol 695 Button
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"playerdialog"Symbol 703 MovieClip {shunpo_fla.playerdialoganim_138} Frame 1Symbol 702 MovieClip {shunpo_fla.playerdialog_139}
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"pic1"Symbol 718 MovieClip {shunpo_fla.enemydialog_145} Frame 1Symbol 717 MovieClip
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FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS3.
Protect (24)Timeline Frame 10 bytes ""




http://swfchan.com/24/116223/info.shtml
Created: 9/3 -2019 01:22:44 Last modified: 9/3 -2019 01:22:44 Server time: 15/11 -2024 04:08:33