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New-Mario-Flash.swf

This is the info page for
Flash #116431

(Click the ID number above for more basic data on this flash file.)


ActionScript [AS3]
Section 1
//BitmapAsset (mx.core.BitmapAsset) package mx.core { import flash.display.*; public class BitmapAsset extends FlexBitmap implements IFlexAsset, IFlexDisplayObject { mx_internal static const VERSION:String = "3.2.0.3958"; public function BitmapAsset(bitmapData:BitmapData=null, pixelSnapping:String="auto", smoothing:Boolean=false){ super(bitmapData, pixelSnapping, smoothing); } public function get measuredWidth():Number{ if (bitmapData){ return (bitmapData.width); }; return (0); } public function get measuredHeight():Number{ if (bitmapData){ return (bitmapData.height); }; return (0); } public function setActualSize(newWidth:Number, newHeight:Number):void{ width = newWidth; height = newHeight; } public function move(x:Number, y:Number):void{ this.x = x; this.y = y; } } }//package mx.core
Section 2
//FlexBitmap (mx.core.FlexBitmap) package mx.core { import flash.display.*; import mx.utils.*; public class FlexBitmap extends Bitmap { mx_internal static const VERSION:String = "3.2.0.3958"; public function FlexBitmap(bitmapData:BitmapData=null, pixelSnapping:String="auto", smoothing:Boolean=false){ var bitmapData = bitmapData; var pixelSnapping = pixelSnapping; var smoothing = smoothing; super(bitmapData, pixelSnapping, smoothing); name = NameUtil.createUniqueName(this); //unresolved jump var _slot1 = e; } override public function toString():String{ return (NameUtil.displayObjectToString(this)); } } }//package mx.core
Section 3
//IFlexAsset (mx.core.IFlexAsset) package mx.core { public interface IFlexAsset { } }//package mx.core
Section 4
//IFlexDisplayObject (mx.core.IFlexDisplayObject) package mx.core { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.accessibility.*; public interface IFlexDisplayObject extends IBitmapDrawable, IEventDispatcher { function get visible():Boolean; function get rotation():Number; function localToGlobal(void:Point):Point; function get name():String; function set width(flash.display:Number):void; function get measuredHeight():Number; function get blendMode():String; function get scale9Grid():Rectangle; function set name(flash.display:String):void; function set scaleX(flash.display:Number):void; function set scaleY(flash.display:Number):void; function get measuredWidth():Number; function get accessibilityProperties():AccessibilityProperties; function set scrollRect(flash.display:Rectangle):void; function get cacheAsBitmap():Boolean; function globalToLocal(void:Point):Point; function get height():Number; function set blendMode(flash.display:String):void; function get parent():DisplayObjectContainer; function getBounds(String:DisplayObject):Rectangle; function get opaqueBackground():Object; function set scale9Grid(flash.display:Rectangle):void; function setActualSize(_arg1:Number, _arg2:Number):void; function set alpha(flash.display:Number):void; function set accessibilityProperties(flash.display:AccessibilityProperties):void; function get width():Number; function hitTestPoint(_arg1:Number, _arg2:Number, _arg3:Boolean=false):Boolean; function set cacheAsBitmap(flash.display:Boolean):void; function get scaleX():Number; function get scaleY():Number; function get scrollRect():Rectangle; function get mouseX():Number; function get mouseY():Number; function set height(flash.display:Number):void; function set mask(flash.display:DisplayObject):void; function getRect(String:DisplayObject):Rectangle; function get alpha():Number; function set transform(flash.display:Transform):void; function move(_arg1:Number, _arg2:Number):void; function get loaderInfo():LoaderInfo; function get root():DisplayObject; function hitTestObject(mx.core:IFlexDisplayObject/mx.core:IFlexDisplayObject:stage/get:DisplayObject):Boolean; function set opaqueBackground(flash.display:Object):void; function set visible(flash.display:Boolean):void; function get mask():DisplayObject; function set x(flash.display:Number):void; function set y(flash.display:Number):void; function get transform():Transform; function set filters(flash.display:Array):void; function get x():Number; function get y():Number; function get filters():Array; function set rotation(flash.display:Number):void; function get stage():Stage; } }//package mx.core
Section 5
//IRepeaterClient (mx.core.IRepeaterClient) package mx.core { public interface IRepeaterClient { function get instanceIndices():Array; function set instanceIndices(C:\autobuild\3.2.0\frameworks\projects\framework\src;mx\core;IRepeaterClient.as:Array):void; function get isDocument():Boolean; function set repeaters(C:\autobuild\3.2.0\frameworks\projects\framework\src;mx\core;IRepeaterClient.as:Array):void; function initializeRepeaterArrays(C:\autobuild\3.2.0\frameworks\projects\framework\src;mx\core;IRepeaterClient.as:IRepeaterClient):void; function get repeaters():Array; function set repeaterIndices(C:\autobuild\3.2.0\frameworks\projects\framework\src;mx\core;IRepeaterClient.as:Array):void; function get repeaterIndices():Array; } }//package mx.core
Section 6
//mx_internal (mx.core.mx_internal) package mx.core { public namespace mx_internal = "http://www.adobe.com/2006/flex/mx/internal"; }//package mx.core
Section 7
//SoundAsset (mx.core.SoundAsset) package mx.core { import flash.media.*; public class SoundAsset extends Sound implements IFlexAsset { mx_internal static const VERSION:String = "3.2.0.3958"; public function SoundAsset(){ super(); } } }//package mx.core
Section 8
//NameUtil (mx.utils.NameUtil) package mx.utils { import flash.display.*; import mx.core.*; import flash.utils.*; public class NameUtil { mx_internal static const VERSION:String = "3.2.0.3958"; private static var counter:int = 0; public function NameUtil(){ super(); } public static function displayObjectToString(displayObject:DisplayObject):String{ var result:String; var o:DisplayObject; var s:String; var indices:Array; var displayObject = displayObject; o = displayObject; while (o != null) { if (((((o.parent) && (o.stage))) && ((o.parent == o.stage)))){ break; }; s = o.name; if ((o is IRepeaterClient)){ indices = IRepeaterClient(o).instanceIndices; if (indices){ s = (s + (("[" + indices.join("][")) + "]")); }; }; result = ((result == null)) ? s : ((s + ".") + result); o = o.parent; }; //unresolved jump var _slot1 = e; return (result); } public static function createUniqueName(object:Object):String{ if (!object){ return (null); }; var name:String = getQualifiedClassName(object); var index:int = name.indexOf("::"); if (index != -1){ name = name.substr((index + 2)); }; var charCode:int = name.charCodeAt((name.length - 1)); if ((((charCode >= 48)) && ((charCode <= 57)))){ name = (name + "_"); }; return ((name + counter++)); } } }//package mx.utils
Section 9
//AddGraphic (objects.AddGraphic) package objects { import mx.core.*; public function AddGraphic(x:uint, y:uint, txt:String):BitmapAsset{ var gfx:BitmapAsset = new (Mario.classGFX.AccessGFX(txt)); gfx.x = x; gfx.y = y; return (gfx); } }//package objects
Section 10
//Back (objects.Back) package objects { import mx.core.*; public class Back { public var gfx1:BitmapAsset; public var gfx2:BitmapAsset; public function Back(bit:uint){ super(); gfx1 = new (Mario.classGFX.AccessGFX(("back_" + bit))); gfx2 = new (Mario.classGFX.AccessGFX(("back_" + bit))); Mario.layerBack2.addChildAt(gfx1, 0); Mario.layerBack2.addChildAt(gfx2, 0); Update(0); } public function Update(myID:uint):void{ if (Player.pX > 0){ gfx1.x = -((((-(Mario.scrollX) + 200) / 5) % 400)); gfx2.x = (gfx1.x + 400); } else { gfx1.x = -(((((-(Mario.scrollX) + 200) / 5) + 4000) % 400)); gfx2.x = (gfx1.x + 400); }; } } }//package objects
Section 11
//Background (objects.Background) package objects { import mx.core.*; public class Background { private var bX:Number; private var bY:Number; private var GFX:BitmapAsset; private var parallel:Number; public function Background(obX:int, obY:int, grafa:String, Par:Number=0){ super(); bX = obX; bY = obY; parallel = Par; GFX = new (Mario.classGFX.AccessGFX(grafa)); GFX.x = (bX + ((-(Mario.scrollX) + 200) * parallel)); GFX.y = bY; Mario.layerBack.addChild(GFX); } public function Update(myID:uint):void{ if (Mario.playerControllable){ GFX.x = (bX + (((-(Mario.scrollX) + 200) - bX) * parallel)); }; } public function Reset(xX:int):void{ GFX.x = (bX + (((-(Mario.scrollX) + 200) - bX) * parallel)); } } }//package objects
Section 12
//BBeetle (objects.BBeetle) package objects { import flash.display.*; import flash.media.*; public class BBeetle extends Enemy { private var waiter:uint;// = 0 private var Mode:uint;// = 0 private var frame:uint;// = 0 private var SFXStomp:Sound; private var wait:uint;// = 0 private var GFX:Array; private var fall:Boolean;// = false private var num:uint;// = 0 public function BBeetle(Xpos:uint, Ypos:uint){ SFXStomp = new (Mario.classSFX.accessSFX("stompduck")); GFX = new Array(6); super(); eX = Xpos; eY = Ypos; eWid = 20; dir = ((Player.pX > eX)) ? 1 : -1; eHei = 20; GFX[0] = new (Mario.classGFX.AccessGFX("enemy_bbeetle_1")); GFX[1] = new (Mario.classGFX.AccessGFX("enemy_bbeetle_2")); GFX[2] = new (Mario.classGFX.AccessGFX("enemy_bbeetle_shell_1")); GFX[3] = new (Mario.classGFX.AccessGFX("enemy_bbeetle_shell_2")); GFX[4] = new (Mario.classGFX.AccessGFX("enemy_bbeetle_shell_3")); GFX[5] = new (Mario.classGFX.AccessGFX("enemy_bbeetle_shell_4")); GFX[0].x = (eX - 2); GFX[0].y = (eY - 4); Mario.layerFore.addChild(GFX[0]); } override public function Stomp(myID:uint):void{ if (Mode == 0){ Mario.instEffects.push(new Points((eX + 10), (eY - 5), "200")); this.Mode = 1; Player.hitStomp = true; Player.Bounce(eY); this.makeShell(); num = 0; waiter = 0; if (Mario.sounds){ SFXStomp.play(); }; } else { Mario.instEffects.push(new Points((eX + 10), (eY - 5), "100")); Mode = 1; waiter = 0; Player.hitStomp = true; Player.Bounce(eY); this.makeShell(); isShell = false; num = 0; if (Mario.sounds){ SFXStomp.play(); }; }; } override public function FireballHit(myID:uint, dir:int):Boolean{ if (Mario.sounds){ SFXKick.play(); }; return (true); } override public function Update(myID:uint):void{ var GFXclass:Class; var hits:int; var i:int; if (active){ if (Mode == 0){ eX = (eX + dir); if (dir > 0){ if (Mario.enemyBounce(myID, ((eX + eWid) - 1), eY, 2, eHei) == false){ if (((Mario.levelColl(((eX + eWid) - 1), eY)) || (Mario.levelColl(((eX + eWid) - 1), ((eY + eHei) - 1))))){ dir = (dir * -1); eX = (eX + dir); }; } else { dir = (dir * -1); eX = (eX + dir); }; } else { if (Mario.enemyBounce(myID, (eX - 1), eY, 2, eHei) == false){ if (((Mario.levelColl(eX, eY)) || (Mario.levelColl(eX, ((eY + eHei) - 1))))){ dir = (dir * -1); eX = (eX + dir); }; } else { dir = (dir * -1); eX = (eX + dir); }; }; gravity = (gravity + Mario.gravity); if (gravity > 10){ gravity = 10; }; eY = (eY + Math.round(gravity)); if (gravity > 1){ fall = true; }; if (gravity > 0){ if (((Mario.levelColl(eX, ((eY + eHei) - 1))) || (Mario.levelColl(((eX + eWid) - 1), ((eY + eHei) - 1))))){ gravity = 0; eY = ((Math.floor((eY / 25)) * 25) + 5); if (fall){ dir = ((Player.pX > eX)) ? 1 : -1; fall = false; }; }; }; wait++; if (wait == 15){ Mario.layerFore.removeChild(GFX[frame]); frame = ((frame + 1) % 2); Mario.layerFore.addChild(GFX[frame]); wait = 0; }; GFX[frame].scaleX = dir; GFX[frame].x = ((eX - 2) + ((dir == 1)) ? 0 : 24); GFX[frame].y = (eY - 4); if (Mario.playerCollide(eX, eY, eWid, eHei)){ if (((Player.pY - Player.gravity) + Player.pHei) < ((eY - gravity) + 5)){ if (Player.hitStomp == false){ Mario.stompSetDistance(myID, eX); }; } else { Mario.hitPlayer(); }; }; } else { if (Mode == 1){ gravity = (gravity + Mario.gravity); if (gravity > 10){ gravity = 10; }; eY = (eY + Math.round(gravity)); if (gravity > 0){ if (((Mario.levelColl(eX, ((eY + eHei) - 1))) || (Mario.levelColl(((eX + eWid) - 1), ((eY + eHei) - 1))))){ gravity = 0; eY = ((Math.floor((eY / 25)) * 25) + 5); }; }; if (Mario.playerCollide(eX, eY, eWid, eHei)){ if ((Player.pX - eX) > 0){ dir = -1; } else { dir = 1; }; isShell = true; wait = 0; Mode = 2; Mario.instEffects.push(new Points((eX + 10), (eY - 5), "500")); if (Mario.sounds){ SFXKick.play(); }; }; waiter++; GFX[frame].x = ((eX - 2) + ((waiter > 150)) ? Math.sin((waiter * 2)) : 0); GFX[frame].y = (eY - 2); if (waiter > 250){ Mode = 0; waiter = 0; wait = 14; dir = ((Player.pX > eX)) ? 1 : -1; }; } else { eX = (eX + (dir * 6)); hits = Mario.enemyShellHit(myID, eX, eY, eWid, eHei, dir); if (hits < 0){ Fire((myID - Mario.decreaseI), -(dir)); }; i = Math.abs(hits); while (i > 0) { Mario.instEffects.push(new Points((eX + 10), (eY - 5), Mario.givePointShell(num))); num++; if (num == 8){ num = 0; }; i--; }; if (alive){ if (dir > 0){ if (((Mario.levelColl(((eX + eWid) - 1), eY)) || (Mario.levelColl(((eX + eWid) - 1), ((eY + eHei) - 1))))){ dir = (dir * -1); eX = (((Math.floor((eX / 25)) * 25) + 25) - eWid); }; } else { if (((Mario.levelColl(eX, eY)) || (Mario.levelColl(eX, ((eY + eHei) - 1))))){ dir = (dir * -1); eX = ((Math.floor((eX / 25)) * 25) + 25); }; }; gravity = (gravity + Mario.gravity); if (gravity > 10){ gravity = 10; }; eY = (eY + Math.round(gravity)); if (gravity > 0){ if (((Mario.levelColl(eX, ((eY + eHei) - 1))) || (Mario.levelColl(((eX + eWid) - 1), ((eY + eHei) - 1))))){ gravity = 0; eY = ((Math.floor((eY / 25)) * 25) + 5); }; }; wait++; if (wait == 3){ Mario.layerFore.removeChild(GFX[frame]); frame = (2 + ((frame - 1) % 4)); Mario.layerFore.addChild(GFX[frame]); wait = 0; }; GFX[frame].x = (eX - 2); GFX[frame].y = (eY - 2); if (Mario.playerCollide(eX, eY, eWid, eHei)){ if (Mode == 3){ if (((Player.pY - Player.gravity) + Player.pHei) < ((eY - gravity) + 5)){ if (Player.hitStomp == false){ Mario.stompSetDistance(myID, eX); }; } else { Mario.hitPlayer(); }; }; } else { Mode = 3; }; }; }; }; } else { if (((((Player.pX + 250) > eX)) && (((Player.pX - 250) < eX)))){ active = true; }; }; if (eY > ((Mario.levelHei * 25) + 250)){ Fire(myID, 1); }; } private function makeShell():void{ Mario.layerFore.removeChild(GFX[frame]); frame = 2; GFX[frame].x = (eX - 2); GFX[frame].y = (eY - 2); Mario.layerFore.addChild(GFX[frame]); } override public function Fire(myID:uint, dir:int):Boolean{ Mario.layerFore.removeChild(GFX[frame]); Mario.removeEnemy(myID); alive = false; Mario.instEffects.push(new Enemy_Fire((eX - 2), (eY - 2), (Mario.Sign(dir) * 3), Mario.classGFX.AccessGFX("enemy_bbeetle_shell_1"))); return (true); } } }//package objects
Section 13
//Block (objects.Block) package objects { import flash.media.*; public class Block { var bX:Number; var bY:Number; var SFXBrick:Sound; public function Block(){ SFXBrick = new (Mario.classSFX.accessSFX("brick")); super(); } public function Headbutt(myID:uint):void{ } public function Update(myID:uint):void{ } } }//package objects
Section 14
//Bonus (objects.Bonus) package objects { import flash.display.*; import flash.media.*; public class Bonus extends Block { private var SFXSprout:Sound; private var invisible:Boolean; private var wait:uint;// = 0 private var SFXCoin:Sound; private var GFX:Array; public var type:uint; private var frame:uint;// = 0 private var seq:Number;// = -1 public function Bonus(Xpos:uint, Ypos:uint, typ:uint, inv:Boolean=false):void{ GFX = new Array(3); SFXSprout = new (Mario.classSFX.accessSFX("sprout")); SFXCoin = new (Mario.classSFX.accessSFX("coin")); super(); invisible = inv; bX = Xpos; bY = Ypos; type = typ; if (type == 0){ GFX[0] = new (Mario.classGFX.AccessGFX("bonus_used")); GFX[0].x = bX; GFX[0].y = bY; } else { GFX[0] = new (Mario.classGFX.AccessGFX("bonus_bonus_1")); GFX[1] = new (Mario.classGFX.AccessGFX("bonus_bonus_2")); GFX[2] = new (Mario.classGFX.AccessGFX("bonus_bonus_3")); GFX[3] = new (Mario.classGFX.AccessGFX("bonus_bonus_4")); GFX[4] = new (Mario.classGFX.AccessGFX("bonus_bonus_5")); GFX[0].x = (GFX[1].x = (GFX[2].x = (GFX[3].x = (GFX[4].x = bX)))); GFX[0].y = (GFX[1].y = (GFX[2].y = (GFX[3].y = (GFX[4].y = bY)))); }; if (!invisible){ Mario.layerWall.addChild(GFX[0]); }; if (!invisible){ Mario.changeLevel((bX / 25), (bY / 25), "x"); }; } override public function Headbutt(myID:uint):void{ if (type == 1){ Mario.Hud.Coins++; Mario.Hud.RedrawCoins(); if (Mario.sounds){ SFXCoin.play(); }; Mario.instEffects.push(new Coin_Jump((bX + 5), (bY - 22))); }; if (invisible){ Mario.changeLevel((bX / 25), (bY / 25), "x"); Player.pY = ((Math.floor((bY / 25)) * 25) + 25); }; if (!invisible){ Mario.layerWall.removeChild(GFX[frame]); }; GFX[0] = new (Mario.classGFX.AccessGFX("bonus_used")); GFX[0].x = bX; GFX[0].y = bY; Mario.layerWall.addChild(GFX[0]); frame = 0; seq = Math.PI; Mario.enemyHitFireball(bX, (bY - 2), 25, 2, Player.dir); } override public function Update(myID:uint):void{ if (seq == -1){ if (type > 0){ if (Player.hitHead){ if (Mario.playerCollide(bX, bY, 25, 26)){ Mario.headbuttSetDistance(myID, bX); }; } else { if (((((((invisible) && ((Player.gravity < 0)))) && (((Player.pY - Player.gravity) > (bY + 24))))) && (Mario.playerCollide(bX, bY, 25, 26)))){ Mario.headbuttSetDistance(myID, bX); }; }; wait++; if ((((wait == 6)) && (!(invisible)))){ Mario.layerWall.removeChild(GFX[frame]); frame = ((frame + 1) % 3); Mario.layerWall.addChild(GFX[frame]); wait = 0; }; }; } else { if (seq > 0){ GFX[frame].y = (bY - (Math.sin(seq) * 10)); seq = (seq - (Math.PI / 10)); } else { GFX[frame].y = bY; switch (type){ case 2: if (Player.pSize == 0){ Mario.instObjects.push(new Shroom(bX, bY)); } else { Mario.instObjects.push(new Flower(bX, bY)); }; if (Mario.sounds){ SFXSprout.play(); }; break; case 3: Mario.instObjects.push(new KillShroom(bX, bY)); if (Mario.sounds){ SFXSprout.play(); }; break; case 4: Mario.instObjects.push(new LifeShroom(bX, bY)); if (Mario.sounds){ SFXSprout.play(); }; break; case 5: Mario.instObjects.push(new Star(bX, bY)); if (Mario.sounds){ SFXSprout.play(); }; break; }; type = 0; }; }; } } }//package objects
Section 15
//Bowser (objects.Bowser) package objects { import flash.media.*; public class Bowser extends Enemy { public var damageWait:uint;// = 0 public var hp:int; private var SFXRadish:Sound; public var hampau:uint; public var ham:uint; public var hammerer1:uint;// = 0 public var hammerer2:uint;// = 0 public var musicFundo:uint;// = 0 public var border:uint; public var action:uint;// = 0 private var SFXBump:Sound; public var firehp:uint;// = 6 public var fl:uint; public var scroll:uint;// = 0 public var moveTo:uint; private var SFXGrowl:Sound; public var hamno:uint; public var GFX:Array; public var frameTime:uint;// = 0 public var waiter:uint; private var SFXKill:Sound; public var moveWait:uint;// = 0 private var SFXStomp:Sound; public var frame:uint;// = 0 public function Bowser(x:uint, y:uint, borderx:uint, hape:uint, flame:uint, hammer:uint, hammerno:uint, hammerpause:uint){ GFX = new Array(4); SFXBump = new (Mario.classSFX.accessSFX("bump")); SFXStomp = new (Mario.classSFX.accessSFX("bowser_hit")); SFXGrowl = new (Mario.classSFX.accessSFX("growl")); SFXKill = new (Mario.classSFX.accessSFX("bowser_kill")); SFXRadish = new (Mario.classSFX.accessSFX("radish")); super(); GFX[0] = new (Mario.classGFX.AccessGFX("bowser_1")); GFX[1] = new (Mario.classGFX.AccessGFX("bowser_2")); GFX[2] = new (Mario.classGFX.AccessGFX("bowser_3")); GFX[3] = new (Mario.classGFX.AccessGFX("bowser_4")); fl = flame; ham = hammer; hamno = hammerno; hampau = hammerpause; border = borderx; moveTo = (eX = x); eWid = 40; eHei = 46; eY = y; hp = hape; Mario.layerFore.addChild(GFX[frame]); } private function changeFrame(fra:uint):void{ Mario.layerFore.removeChild(GFX[frame]); frame = fra; Mario.layerFore.addChild(GFX[frame]); } override public function Stomp(myID:uint):void{ if (damageWait == 0){ Player.Bounce(eY); hp--; damageWait = 120; firehp = 6; if (Mario.sounds){ SFXStomp.play(); }; }; } private function gfxPosition():void{ dir = ((Player.pX > eX)) ? 1 : -1; GFX[frame].scaleX = dir; GFX[frame].x = ((eX - 5) + ((dir == -1)) ? 50 : 0); GFX[frame].y = (eY - 10); GFX[frame].alpha = Math.abs(Math.cos(((damageWait * Math.PI) / 30))); } override public function Fire(myID:uint, dir:int):Boolean{ return (false); } override public function Update(myID:uint):void{ var radish:Fireball; if (hp <= 0){ Mario.layerFore.removeChild(GFX[frame]); Mario.removeEnemy(myID); Mario.instEffects.push(new Enemy_Fall((eX - 5), (eY - 10), dir, GFX[frame])); Mario.instObjects.push(new BowserKilled()); if (Mario.sounds){ SFXKill.play(); }; Mario.classSFX.Play(-1); return; }; if (musicFundo > 0){ musicFundo++; if (musicFundo == 150){ if (Mario.music){ Mario.classSFX.Play(5); }; }; }; if (scroll == 0){ if (Player.pX > (border - 200)){ scroll = 1; Mario.checkPoint = Mario.levelid; if (Mario.music){ musicFundo = 1; Mario.classSFX.Play(4); Mario.musika = 5; }; Mario.scrollEdge = (Player.pX - 200); Mario.centerScreen(Player.pX); Mario.scrolling = false; }; } else { if (scroll == 1){ if (Mario.scrollEdge < border){ Mario.scrollEdge++; Mario.centerScreen((Mario.scrollEdge + 200)); if ((Player.pX + Math.round((Player.speed / 100))) < (Mario.scrollEdge + 2)){ Player.pX = (Mario.scrollEdge + 2); Player.speed = Math.max(0, Player.speed); if (((Mario.playerControllable) && (((Mario.levelColl(((Player.pX + Player.pWid) - 1), Player.pY)) || (Mario.levelColl(((Player.pX + Player.pWid) - 1), ((Player.pY + Player.pHei) - 1))))))){ Mario.hitPlayer(true); }; }; } else { scroll = 2; }; }; }; gravity = (gravity + (Mario.gravity / 3)); eY = (eY + Math.round(gravity)); if (gravity > 0){ if (((Mario.levelColl(eX, ((eY + eHei) - 1))) || (Mario.levelColl(((eX + eWid) - 1), ((eY + eHei) - 1))))){ gravity = 0; eY = ((Math.floor((eY / 25)) * 25) + 4); if (Math.random() < 0.05){ gravity = -4; }; }; }; if ((((moveTo == eX)) && ((moveWait == 0)))){ switch (Math.floor((Math.random() * 2))){ case 0: moveTo = ((border + 25) + Math.floor((Math.random() * 310))); case 1: moveWait = Math.floor((Math.random() * 40)); }; } else { if (moveWait > 0){ moveWait--; } else { eX = (eX + (Mario.Sign((moveTo - eX)) * Math.min(2, Math.abs((moveTo - eX))))); }; }; if (Mario.playerCollide(eX, eY, eWid, eHei)){ if (((Player.pY - Player.gravity) + Player.pHei) <= (eY + 5)){ if (Player.hitStomp == false){ Mario.stompSetDistance(myID, eX); }; } else { Mario.hitPlayer(); }; }; if (action == 0){ frameTime++; if (frameTime > 15){ if (frame == 0){ changeFrame(1); } else { changeFrame(0); }; frameTime = 0; if ((Math.random() * 50) < (fl + ham)){ if ((Math.random() * fl) >= (Math.random() * ham)){ action = 1; changeFrame(3); waiter = 0; } else { action = 2; changeFrame(3); waiter = 0; hammerer1 = hamno; }; }; }; } else { if (action == 1){ if (waiter < 80){ waiter++; } else { if (waiter == 80){ waiter++; changeFrame(2); if (Mario.sounds){ SFXGrowl.play(); }; if (Mario.levelid == 16){ Mario.instEffects.push(new BowserFlame(((eX + 5) + (20 * dir)), (eY + 10), dir, (((Player.pY + 30) - Player.pHei) + 40))); Mario.instEffects.push(new BowserFlame(((eX + 5) + (20 * dir)), (eY + 10), dir, (((Player.pY + 30) - Player.pHei) - 40))); }; Mario.instEffects.push(new BowserFlame(((eX + 5) + (20 * dir)), (eY + 10), dir, ((Player.pY + 30) - Player.pHei))); } else { if (waiter < 100){ waiter++; } else { if (waiter == 100){ changeFrame(0); action = 0; }; }; }; }; } else { if (action == 2){ if (waiter < 80){ waiter++; } else { if (waiter == 80){ if (hammerer2 == 0){ if (hammerer1 > 0){ changeFrame(2); radish = new Fireball(((eX + 5) + ((dir == 1)) ? 30 : 0), (eY + 10), dir, true); radish.dir = (dir * 3); radish.gravity = 0; Mario.instObjects.push(radish); if (Mario.sounds){ SFXRadish.play(); }; hammerer1--; } else { changeFrame(0); action = 0; }; hammerer2 = hampau; } else { hammerer2--; }; } else { if (waiter < 100){ waiter++; } else { if (waiter == 100){ changeFrame(0); action = 0; }; }; }; }; }; }; }; if (damageWait > 0){ damageWait--; }; gfxPosition(); } override public function FireballHit(myID:uint, dir:int):Boolean{ if (damageWait == 0){ firehp--; if (firehp == 0){ hp--; damageWait = 120; firehp = 6; }; }; if (Mario.sounds){ SFXBump.play(); }; return (true); } } }//package objects
Section 16
//BowserFlame (objects.BowserFlame) package objects { public class BowserFlame extends Effect { public var GFX:Array; public var frame:uint;// = 0 public var eX:uint; public var eY:uint; public var newy:uint; public var dir:int; public function BowserFlame(x:uint, y:uint, dire:int, ny:uint){ GFX = new Array(3); super(); GFX[0] = new (Mario.classGFX.AccessGFX("bowser_flame_1")); GFX[1] = new (Mario.classGFX.AccessGFX("bowser_flame_2")); GFX[2] = new (Mario.classGFX.AccessGFX("bowser_flame_3")); eX = x; eY = y; dir = dire; newy = ny; GFX[0].scaleX = dir; GFX[1].scaleX = dir; GFX[2].scaleX = dir; GFX[frame].x = (eX + ((dir == -1)) ? 41 : -16); GFX[frame].y = (eY - 3); Mario.layerFore.addChildAt(GFX[0], 0); } override public function Update(myID:uint):void{ timer++; if (timer == 6){ Mario.layerFore.removeChild(GFX[frame]); frame = ((frame + 1) % 3); Mario.layerFore.addChildAt(GFX[frame], 0); timer = 0; }; eX = (eX + (dir * 3)); if (eY != newy){ eY = (eY + (Mario.Sign((newy - eY)) * Math.min(2, Math.abs((newy - eY))))); }; GFX[frame].x = (eX + ((dir == -1)) ? 41 : -16); GFX[frame].y = (eY - 3); if (Math.abs((eX - Player.pX)) > 500){ Mario.layerFore.removeChild(GFX[frame]); Mario.removeEffect(myID); }; if (Mario.playerCollide(eX, eY, 25, 17)){ Mario.hitPlayer(); }; } } }//package objects
Section 17
//BowserKilled (objects.BowserKilled) package objects { import flash.display.*; import flash.media.*; public class BowserKilled extends Obj { public var timer:uint;// = 0 public var gfx:Sprite; public var SFXComplete:Sound; public function BowserKilled(){ SFXComplete = new (Mario.classSFX.accessSFX("level_complete")); gfx = new Sprite(); super(); gfx.graphics.beginFill(0); gfx.graphics.drawRect(0, 0, 400, 375); gfx.graphics.endFill(); } override public function Update(myID:uint):void{ timer++; if (timer > 130){ if (Mario.levelid < 12){ SFXComplete.play(); Swap(); Mario.removeObject(myID); } else { if (timer == 131){ Mario.layerGover.addChild(gfx); gfx.alpha = 0; } else { gfx.alpha = (gfx.alpha + 0.1); if (gfx.alpha > 1){ Mario.levelid++; Mario.clearLevel(); Mario.decreaseI = 1; }; }; }; }; } private function Swap():void{ Mario.playerControllable = false; Mario.layerFore.removeChild(Player.GFX2); Mario.instEffects.push(new PlayerFinish(Player.pX, Player.pY, Player.gravity, Player.speed, Player.frame)); if (Mario.music){ SFXComplete.play(); }; } } }//package objects
Section 18
//Brick (objects.Brick) package objects { import mx.core.*; public class Brick extends Block { private var GFX:BitmapAsset; private var seq:Number;// = 0 public function Brick(Xpos:uint, Ypos:uint):void{ super(); bX = Xpos; bY = Ypos; var GFXclass:Class = Mario.classGFX.AccessGFX("bonus_brick"); GFX = new (GFXclass); GFX.x = bX; GFX.y = bY; Mario.layerWall.addChild(GFX); Mario.changeLevel((bX / 25), (bY / 25), "x"); } override public function Update(myID:uint):void{ if (Player.hitHead){ if (Mario.playerCollide(bX, bY, 25, 26)){ Mario.headbuttSetDistance(myID, bX); }; }; if (seq > 0){ GFX.y = (bY - (Math.sin(seq) * 10)); seq = (seq - (Math.PI / 10)); } else { GFX.y = bY; }; } override public function Headbutt(myID:uint):void{ Mario.enemyHitFireball(bX, (bY - 2), 25, 2, Player.dir); if (Player.pSize > 0){ Mario.layerWall.removeChild(GFX); Mario.removeBlock(myID); Mario.changeLevel((bX / 25), (bY / 25), " "); Mario.instEffects.push(new Enemy_Fire(bX, bY, (Player.speed / 100), Mario.classGFX.AccessGFX("bonus_brick"))); if (Mario.sounds){ SFXBrick.play(); }; } else { seq = Math.PI; }; } } }//package objects
Section 19
//BrickMulti (objects.BrickMulti) package objects { import mx.core.*; import flash.media.*; public class BrickMulti extends Block { private var coins:uint;// = 0 private var SFXCoin:Sound; private var GFX:BitmapAsset; private var seq:Number;// = 0 public function BrickMulti(Xpos:uint, Ypos:uint, coins:uint=5):void{ var GFXclass:Class; SFXCoin = new (Mario.classSFX.accessSFX("coin")); super(); bX = Xpos; bY = Ypos; this.coins = coins; GFXclass = Mario.classGFX.AccessGFX("bonus_brick"); GFX = new (GFXclass); GFX.x = bX; GFX.y = bY; Mario.layerWall.addChild(GFX); Mario.changeLevel((bX / 25), (bY / 25), "x"); } override public function Update(myID:uint):void{ if ((((coins > 0)) && (Player.hitHead))){ if (Mario.playerCollide(bX, bY, 25, 26)){ Mario.headbuttSetDistance(myID, bX); }; }; if (seq > 0){ GFX.y = (bY - (Math.sin(seq) * 10)); seq = (seq - (Math.PI / 10)); } else { GFX.y = bY; }; } override public function Headbutt(myID:uint):void{ var GFXclass:Class; seq = Math.PI; if (coins > 0){ Mario.enemyHitFireball(bX, (bY - 2), 25, 2, Player.dir); Mario.Hud.Coins++; Mario.Hud.RedrawCoins(); Mario.instEffects.push(new Coin_Jump((bX + 5), (bY - 22))); coins = (coins - 1); if (Mario.sounds){ SFXCoin.play(); }; if (coins == 0){ Mario.layerWall.removeChild(GFX); GFXclass = Mario.classGFX.AccessGFX("bonus_used"); GFX = new (GFXclass); GFX.x = bX; GFX.y = bY; Mario.layerWall.addChild(GFX); }; }; } } }//package objects
Section 20
//Bullet (objects.Bullet) package objects { import flash.media.*; public class Bullet extends Enemy { private var SFX:Sound; private var SFXStomp:Sound; private var frame:uint;// = 0 private var wait:uint;// = 0 private var GFX:Array; public function Bullet(x:uint, y:uint){ GFX = new Array(3); SFXStomp = new (Mario.classSFX.accessSFX("stomp")); SFX = new (Mario.classSFX.accessSFX("cannon")); super(); eX = x; eY = y; dir = ((Player.pX > eX)) ? 3 : -3; frame = Math.abs((-((wait / 8)) + 2)); GFX[0] = new (Mario.classGFX.AccessGFX("enemy_bullet_1")); GFX[1] = new (Mario.classGFX.AccessGFX("enemy_bullet_2")); GFX[2] = new (Mario.classGFX.AccessGFX("enemy_bullet_3")); GFX[frame].scaleX = (dir / 3); GFX[frame].x = ((eX - 2) + ((dir > 0)) ? 0 : 25); GFX[frame].y = (eY - 2); Mario.layerFore.addChild(GFX[frame]); if ((((eX > (Player.pX + 300))) || ((eX < (Player.pX - 300))))){ } else { SFX.play(); }; } override public function Stomp(myID:uint):void{ Mario.layerFore.removeChild(GFX[frame]); Mario.removeEnemy(myID); alive = false; Player.hitStomp = true; Player.Bounce(eY); Mario.instEffects.push(new Enemy_Fall(eX, eY, Mario.Sign(dir), GFX[frame])); if (Mario.sounds){ SFXStomp.play(); }; } override public function Update(myID:uint):void{ wait++; if ((wait % 8) == 0){ Mario.layerFore.removeChild(GFX[frame]); frame = Math.abs((-((wait / 8)) + 2)); Mario.layerFore.addChild(GFX[frame]); if (wait == 32){ wait = 0; }; }; eX = (eX + dir); GFX[frame].scaleX = (dir / 3); GFX[frame].x = ((eX - 2) + ((dir > 0)) ? 0 : 25); GFX[frame].y = (eY - 2); if (Mario.playerCollide(eX, eY, 21, 21)){ if (((Player.pY - Player.gravity) + Player.pHei) < ((eY - gravity) + 5)){ if (Player.hitStomp == false){ Mario.stompSetDistance(myID, eX); }; } else { Mario.hitPlayer(); }; }; if ((((eX > (Player.pX + 300))) || ((eX < (Player.pX - 300))))){ Mario.layerFore.removeChild(GFX[frame]); Mario.removeEnemy(myID); }; } override public function FireballHit(myID:uint, dir:int):Boolean{ return (false); } } }//package objects
Section 21
//Cannon (objects.Cannon) package objects { import mx.core.*; public class Cannon extends Obj { private var GFX:BitmapAsset; private var wait:uint; public function Cannon(x:uint, y:uint){ super(); oX = x; oY = y; wait = (60 + Math.floor((Math.random() * 100))); GFX = new (Mario.classGFX.AccessGFX("Wall_T")); GFX.x = oX; GFX.y = oY; Mario.layerEffects.addChild(GFX); Mario.changeLevel((oX / 25), (oY / 25), "x"); } override public function Update(myID:uint):void{ wait--; if (wait == 0){ if ((((Player.pX < (oX - 100))) || ((((Player.pX > (oX + 100))) && ((Math.abs((Player.pX - oX)) < 300)))))){ Mario.instEnemies.push(new Bullet((oX + 2), (oY + 3))); }; wait = (60 + Math.floor((Math.random() * 100))); }; } } }//package objects
Section 22
//Cloud (objects.Cloud) package objects { public class Cloud extends Effect { private var GFX:Array; private var frame:uint;// = 0 public function Cloud(x:uint, y:uint){ GFX = new Array(3); super(); GFX[0] = new (Mario.classGFX.AccessGFX("back_cloud_1")); GFX[1] = new (Mario.classGFX.AccessGFX("back_cloud_2")); GFX[2] = new (Mario.classGFX.AccessGFX("back_cloud_3")); GFX[0].x = (GFX[1].x = (GFX[2].x = x)); GFX[0].y = (GFX[1].y = (GFX[2].y = y)); Mario.layerEffects.addChild(GFX[0]); } override public function Update(myID:uint):void{ timer++; if (timer == 20){ Mario.layerEffects.removeChild(GFX[frame]); frame = ((frame + 1) % 3); Mario.layerEffects.addChild(GFX[frame]); timer = 0; }; } } }//package objects
Section 23
//Coin (objects.Coin) package objects { import flash.display.*; import flash.media.*; public class Coin extends Obj { public var wait:uint;// = 0 private var SFXCoin:Sound; private var GFX:Array; public var frame:uint;// = 0 public function Coin(typeX:Number, typeY:Number){ GFX = new Array(3); SFXCoin = new (Mario.classSFX.accessSFX("coin")); super(); oX = (typeX + 4); oY = (typeY + 2); GFX[0] = new (Mario.classGFX.AccessGFX("object_coin_1")); GFX[1] = new (Mario.classGFX.AccessGFX("object_coin_2")); GFX[2] = new (Mario.classGFX.AccessGFX("object_coin_3")); GFX[0].x = (GFX[1].x = (GFX[2].x = (oX - 4))); GFX[0].y = (GFX[1].y = (GFX[2].y = (oY - 2))); Mario.layerFore.addChild(GFX[0]); } override public function Update(myID:uint):void{ wait++; if (wait == 4){ Mario.layerFore.removeChild(GFX[frame]); frame = ((frame + 1) % 3); Mario.layerFore.addChild(GFX[frame]); wait = 0; }; if (Mario.playerCollide(oX, oY, 16, 22)){ Mario.Hud.Coins++; Mario.Hud.RedrawCoins(); Mario.layerFore.removeChild(GFX[frame]); Mario.removeObject(myID); if (Mario.sounds){ SFXCoin.play(); }; }; } } }//package objects
Section 24
//Coin_Boom (objects.Coin_Boom) package objects { import flash.display.*; public class Coin_Boom extends Effect { public var fX:Number; public var fY:Number; public var wait:uint;// = 0 public var GFX:Array; public var frame:uint;// = 0 public function Coin_Boom(oX:Number, oY:Number){ GFX = new Array(3); super(); fX = oX; fY = oY; GFX[0] = new (Mario.classGFX.AccessGFX("effect_coin_boom_1")); GFX[1] = new (Mario.classGFX.AccessGFX("effect_coin_boom_2")); GFX[2] = new (Mario.classGFX.AccessGFX("effect_coin_boom_3")); GFX[0].x = fX; GFX[0].y = fY; Mario.layerFore.addChild(GFX[0]); } override public function Update(myID:uint):void{ fY = (fY + 0.2); wait++; if (wait == 8){ Mario.layerFore.removeChild(GFX[frame]); frame++; Mario.layerFore.addChild(GFX[frame]); wait = 0; }; GFX[frame].x = fX; GFX[frame].y = fY; GFX[frame].alpha = (1 - (((frame * 8) + wait) / 24)); if ((((frame == 2)) && ((wait == 7)))){ Mario.layerFore.removeChild(GFX[frame]); Mario.removeEffect(myID); }; } } }//package objects
Section 25
//Coin_Jump (objects.Coin_Jump) package objects { import mx.core.*; public class Coin_Jump extends Effect { public var fX:Number; public var fY:Number; public var speed:Number;// = 10 public var GFX:BitmapAsset; public var frame:uint;// = 1 public function Coin_Jump(oX:Number, oY:Number){ super(); fX = oX; fY = oY; var GFXclass:Class = Mario.classGFX.AccessGFX("effect_coin_jump_1"); GFX = new (GFXclass); GFX.x = fX; GFX.y = fY; Mario.layerFore.addChild(GFX); } override public function Update(myID:uint):void{ frame = (((frame + 1) % 12) + 1); fY = (fY - speed); speed = (speed - Mario.gravity); Mario.layerFore.removeChild(GFX); var GFXclass:Class = Mario.classGFX.AccessGFX(("effect_coin_jump_" + Math.ceil((frame / 3)))); GFX = new (GFXclass); GFX.x = fX; GFX.y = fY; Mario.layerFore.addChild(GFX); if (speed < 2){ Mario.instEffects.push(new Points((fX + 7), (fY + 130), "200")); Mario.instEffects.push(new Coin_Boom((fX - 10), fY)); Mario.layerFore.removeChild(GFX); Mario.removeEffect(myID); }; } } }//package objects
Section 26
//DeadMario (objects.DeadMario) package objects { import mx.core.*; public class DeadMario extends Effect { private var grav:Number;// = -5 private var fX:int; private var fY:int; private var GFX:BitmapAsset; public function DeadMario(oX:int, oY:int){ super(); fX = oX; fY = oY; timer = 0; GFX = new (Mario.classGFX.AccessGFX("object_mario_dead")); GFX.x = fX; GFX.y = fY; Mario.layerEffects.addChild(GFX); } override public function Update(myID:uint):void{ timer++; if (timer > 40){ fY = (fY + grav); if (timer > 60){ grav = Math.min((grav + Mario.gravity), 5); }; GFX.y = fY; if (fY > ((Mario.levelHei * 25) + 150)){ Mario.removeEffect(myID); Mario.layerEffects.removeChild(GFX); if (Mario.Hud.Lives == 0){ Mario.instObjects.push(new GameOver()); } else { Mario.Hud.Lives--; Mario.clearLevel(); Mario.decreaseI = 1; }; }; }; } } }//package objects
Section 27
//Effect (objects.Effect) package objects { public class Effect { var timer:uint; public function Effect(){ super(); } public function Update(myID:uint):void{ } } }//package objects
Section 28
//Elevator (objects.Elevator) package objects { import mx.core.*; public class Elevator extends Obj { protected var grav:int;// = 0 protected var wid:uint;// = 25 protected var holds:Boolean;// = false protected var GFX:BitmapAsset; public function Elevator(x:uint, y:uint, wid:uint, graph:String){ super(); oX = x; oY = y; this.wid = wid; GFX = new (Mario.classGFX.AccessGFX(graph)); GFX.x = oX; GFX.y = oY; Mario.layerWall.addChild(GFX); } override public function Update(myID:uint):void{ if (!holds){ if ((((((Player.pY + Player.pHei) - Player.gravity) < ((oY - grav) + 5))) && (Mario.playerCollide(oX, (oY - 2), wid, 7)))){ Player.elev = this; holds = true; Player.gravity = 0; Player.pY = (oY - Player.pHei); Player.ResetGraphic(); }; } else { if (Mario.playerCollide(oX, (oY - 2), wid, 2)){ Player.gravity = 0; Player.pY = (oY - Player.pHei); Player.ResetGraphic(); } else { this.free(); }; }; Act(); } protected function Act():void{ } public function free():void{ holds = false; Player.elev = null; } } }//package objects
Section 29
//ElevatorFall (objects.ElevatorFall) package objects { public class ElevatorFall extends Elevator { private var timer:uint;// = 0 public function ElevatorFall(x:uint, y:uint, wid:uint, graph:String){ super(x, y, wid, graph); } override protected function Act():void{ if (((holds) || ((timer > 0)))){ timer++; }; if (timer > 30){ grav = (grav + 0.2); }; if (holds){ Player.pY = (Player.pY + Math.round(grav)); }; oY = (oY + Math.round(grav)); GFX.y = (oY - Math.round(grav)); } override public function free():void{ super.free(); Player.gravity = grav; } } }//package objects
Section 30
//ElevatorLoop (objects.ElevatorLoop) package objects { public class ElevatorLoop extends Elevator { public function ElevatorLoop(x:uint, y:uint, wid:uint, graph:String, drspd:int){ super(x, y, wid, graph); grav = drspd; } override protected function Act():void{ if (holds){ Player.pY = (Player.pY + Math.round(grav)); }; oY = (oY + Math.round(grav)); GFX.y = oY; if (oY > 385){ oY = (oY - 400); free(); } else { if (oY < -25){ oY = (oY + 400); free(); }; }; } override public function free():void{ if (holds){ super.free(); Player.gravity = grav; }; } } }//package objects
Section 31
//Enemy (objects.Enemy) package objects { import flash.media.*; public class Enemy { public var active:Boolean;// = false public var bounce:Boolean;// = true public var SFXKick:Sound; public var alive:Boolean;// = true public var eX:Number; public var eY:Number; public var gravity:Number;// = 0 public var dir:int; public var eHei:uint; public var eWid:uint; public var stomped:Boolean;// = false public var isShell:Boolean;// = false public function Enemy(){ SFXKick = new (Mario.classSFX.accessSFX("kick")); super(); } public function Fire(myID:uint, dir:int):Boolean{ return (false); } public function Stomp(myID:uint):void{ } public function Update(myID:uint):void{ } public function FireballHit(myID:uint, dir:int):Boolean{ Fire(myID, dir); Mario.instEffects.push(new Points((eX + 10), (eY - 5), "200")); if (Mario.sounds){ SFXKick.play(); }; return (true); } } }//package objects
Section 32
//Enemy_Fall (objects.Enemy_Fall) package objects { import mx.core.*; public class Enemy_Fall extends Effect { public var fX:Number; public var fY:Number; public var moveY:Number;// = 0 public var GFX:BitmapAsset; public function Enemy_Fall(oX:Number, oY:Number, dir:int, GFXclass:BitmapAsset){ super(); GFX = GFXclass; fX = (oX - ((dir == -1)) ? -(GFX.width) : 0); fY = (oY + GFX.height); GFX.x = fX; GFX.y = fY; GFX.scaleY = -1; GFX.scaleX = dir; Mario.layerFore.addChild(GFX); } override public function Update(myID:uint):void{ moveY = (moveY + Mario.gravity); fY = (fY + moveY); GFX.x = fX; GFX.y = fY; if (fY > ((Mario.levelHei * 25) + 20)){ Mario.layerFore.removeChild(GFX); Mario.removeEffect(myID); }; } } }//package objects
Section 33
//Enemy_Fire (objects.Enemy_Fire) package objects { import flash.display.*; import mx.core.*; public class Enemy_Fire extends Effect { public var fX:Number; public var fY:Number; public var moveX:Number; public var moveY:Number; public var GFX:Sprite; public function Enemy_Fire(oX:Number, oY:Number, dir:int, GFXclass:Class){ super(); moveX = dir; moveY = -6; var GFX2:BitmapAsset = new (GFXclass); GFX2.x = (-(GFX2.width) / 2); GFX2.y = (-(GFX2.height) / 2); fX = (oX + (GFX2.width / 2)); fY = (oY + (GFX2.width / 2)); GFX = new Sprite(); GFX.x = fX; GFX.y = fY; GFX.addChild(GFX2); Mario.layerFore.addChild(GFX); } override public function Update(myID:uint):void{ fX = (fX + moveX); moveY = (moveY + Mario.gravity); fY = (fY + moveY); GFX.x = fX; GFX.y = fY; GFX.rotation = (GFX.rotation + (moveX * 4)); if (fY > ((Mario.levelHei * 25) + 20)){ Mario.layerFore.removeChild(GFX); Mario.removeEffect(myID); }; } } }//package objects
Section 34
//Finish (objects.Finish) package objects { import mx.core.*; import flash.media.*; public class Finish { public var GFXBack:BitmapAsset; public var GFXBar:BitmapAsset; public var GFXArr:BitmapAsset; public var collected:Boolean;// = false public var dir:int;// = 2 public var fY:int; public var GFXFore:BitmapAsset; public var bX:int; public var bY:int; public var fX:int; public var SFXComplete:Sound; public function Finish(obX:int, obY:int){ SFXComplete = new (Mario.classSFX.accessSFX("level_complete")); super(); fX = obX; fY = obY; bX = (obX + 114); bY = 0; GFXArr = new (Mario.classGFX.AccessGFX("finish_4")); GFXBack = new (Mario.classGFX.AccessGFX("finish_1")); GFXFore = new (Mario.classGFX.AccessGFX("finish_2")); GFXBar = new (Mario.classGFX.AccessGFX("finish_3")); GFXArr.x = fX; GFXArr.y = fY; GFXBack.x = (fX + 100); GFXBack.y = (fY - 200); GFXFore.x = (fX + 150); GFXFore.y = (fY - 200); GFXBar.x = bX; GFXBar.y = (fY - bY); Mario.layerEffects.addChild(GFXArr); Mario.layerWall.addChild(GFXBack); Mario.layerEffects.addChild(GFXFore); Mario.layerFore.addChild(GFXBar); } private function Swap():void{ Mario.playerControllable = false; Mario.layerFore.removeChild(Player.GFX2); Mario.instEffects.unshift(new PlayerFinish(Player.pX, Player.pY, Player.gravity, Player.speed, Player.frame)); Mario.classSFX.Play(-1); if (Mario.music){ SFXComplete.play(); }; } public function Update(myID:uint):void{ var czap:uint; if (!collected){ bY = (bY + dir); if (bY == 190){ dir = -2; }; if (bY == 0){ dir = 2; }; GFXBar.x = (bX + 2); GFXBar.y = (fY - bY); if (Mario.playerCollide(bX, (fY - bY), 37, 12)){ collected = true; Mario.instEffects.push(new Enemy_Fire(bX, (fY - bY), 3, Mario.classGFX.AccessGFX("finish_3"))); Mario.layerFore.removeChild(GFXBar); czap = Math.round(((bY * 6) / 190)); Mario.instEffects.push(new Points(bX, (fY - bY), Mario.givePointShell(czap))); Swap(); } else { if (Mario.playerCollide((fX + 20), (fY + 20), 500, 5)){ collected = true; Swap(); }; }; }; } } }//package objects
Section 35
//Fire_Boom (objects.Fire_Boom) package objects { import flash.display.*; import mx.core.*; public class Fire_Boom extends Effect { public var GFX:Sprite; public function Fire_Boom(oX:Number, oY:Number){ super(); timer = 0; var GFXclass:Class = Mario.classGFX.AccessGFX("effect_fire_boom"); var GFX2:BitmapAsset = new (GFXclass); GFX2.x = -12.5; GFX2.y = -12.5; GFX = new Sprite(); GFX.x = oX; GFX.y = oY; GFX.addChild(GFX2); Mario.layerFore.addChild(GFX); } override public function Update(myID:uint):void{ timer++; GFX.alpha = (1.5 - (timer / 10)); GFX.scaleX = (timer / 10); GFX.scaleY = (timer / 10); if (timer == 10){ Mario.layerFore.removeChild(GFX); Mario.removeEffect(myID); }; } } }//package objects
Section 36
//Fireball (objects.Fireball) package objects { import flash.display.*; import mx.core.*; import flash.media.*; public class Fireball extends Obj { public var hostile:Boolean; public var oWid:uint;// = 10 public var dir:int; public var gravity:Number;// = 0 public var GFX:Sprite; private var SFXBump:Sound; public var oHei:uint;// = 10 public function Fireball(typeX:int, typeY:int, obDir:Number, isHostile:Boolean=false){ SFXBump = new (Mario.classSFX.accessSFX("bump")); super(); oX = typeX; oY = typeY; dir = (obDir * 6); hostile = isHostile; var GFXclass:Class = Mario.classGFX.AccessGFX("object_radish"); var GFX2:BitmapAsset = new (GFXclass); GFX2.x = -6; GFX2.y = -6; GFX = new Sprite(); GFX.x = oX; GFX.y = oY; GFX.addChild(GFX2); Mario.layerFore.addChild(GFX); } public function destroy(myID:uint):void{ Mario.layerFore.removeChild(GFX); Mario.removeObject(myID); if (!hostile){ Mario.radishNO--; }; Mario.instEffects.push(new Fire_Boom(oX, oY)); } override public function Update(myID:uint):void{ if (hostile){ if (Mario.playerCollide((oX - 4), (oY - 4), 9, 9)){ Mario.hitPlayer(); destroy(myID); }; } else { if (Mario.enemyHitFireball((oX - 4), (oY - 4), 9, 9, dir)){ destroy(myID); return; }; }; oX = (oX + dir); if (((((Mario.levelColl((oX + (4 * Mario.Sign(dir))), (oY - 4))) || (Mario.levelColl((oX + (4 * Mario.Sign(dir))), (oY + 4))))) || ((oY > ((Mario.levelHei * 25) + 100))))){ destroy(myID); return; }; gravity = (gravity + Mario.gravity); oY = (oY + gravity); if (((Mario.levelColl((oX - 4), (oY + 4))) || (Mario.levelColl((oX + 4), (oY + 4))))){ gravity = -5; oY = ((Math.floor(((oY + 5) / 25)) * 25) - 5); }; GFX.x = oX; GFX.y = oY; GFX.rotation = (GFX.rotation + 10); } } }//package objects
Section 37
//Fireplant (objects.Fireplant) package objects { import flash.display.*; import mx.core.*; import flash.media.*; public class Fireplant extends Obj { public var hostile:Boolean; public var oWid:uint;// = 10 public var dir:Number; public var gravity:Number;// = 0 public var GFX:Sprite; private var SFXBump:Sound; public var oHei:uint;// = 10 public function Fireplant(typeX:int, typeY:int, obDir:Number, grav:Number){ SFXBump = new (Mario.classSFX.accessSFX("bump")); super(); oX = typeX; oY = typeY; dir = obDir; gravity = grav; var GFX2:BitmapAsset = new (Mario.classGFX.AccessGFX("object_radish")); GFX2.x = -6; GFX2.y = -6; GFX = new Sprite(); GFX.x = oX; GFX.y = oY; GFX.addChild(GFX2); Mario.layerFore.addChild(GFX); } public function destroy(myID:uint):void{ Mario.layerFore.removeChild(GFX); Mario.removeObject(myID); Mario.instEffects.push(new Fire_Boom(oX, oY)); } override public function Update(myID:uint):void{ if (Mario.playerCollide((oX - 4), (oY - 4), 9, 9)){ Mario.hitPlayer(); destroy(myID); return; }; oX = (oX + dir); oY = (oY + gravity); gravity = (gravity + (Mario.gravity / 2)); if (Mario.levelColl(oX, oY)){ if (Mario.sounds){ SFXBump.play(); }; destroy(myID); return; }; GFX.x = oX; GFX.y = oY; GFX.rotation = (GFX.rotation + 10); } } }//package objects
Section 38
//Flower (objects.Flower) package objects { import flash.display.*; public class Flower extends Obj { public var oWid:uint;// = 25 public var frame:uint;// = 0 public var wait:uint;// = 0 public var GFX:Array; public var oHei:uint;// = 25 public var seq:Boolean;// = false public function Flower(Xpos:uint, Ypos:uint){ GFX = new Array(4); super(); oX = Xpos; oY = Ypos; GFX[0] = new (Mario.classGFX.AccessGFX("object_flower_1")); GFX[1] = new (Mario.classGFX.AccessGFX("object_flower_2")); GFX[2] = new (Mario.classGFX.AccessGFX("object_flower_3")); GFX[3] = new (Mario.classGFX.AccessGFX("object_flower_4")); GFX[0].x = oX; GFX[0].y = oY; Mario.layerHide.addChild(GFX[0]); } override public function Update(myID:uint):void{ if (seq == false){ oY = (oY - 0.5); if (Mario.levelColl((oX + 12), (oY + 24)) == false){ seq = true; }; }; wait++; if (wait == 2){ Mario.layerHide.removeChild(GFX[frame]); frame = ((frame + 1) % 4); Mario.layerHide.addChild(GFX[frame]); wait = 0; }; GFX[frame].x = oX; GFX[frame].y = oY; if (seq){ if (Mario.playerCollide(oX, oY, oWid, oHei)){ Mario.instEffects.push(new Points((oX + 12), (oY - 5), "1000")); Mario.playerBonus(1); Mario.layerHide.removeChild(GFX[frame]); Mario.removeObject(myID); }; }; } } }//package objects
Section 39
//FlyGreen (objects.FlyGreen) package objects { import flash.display.*; import flash.media.*; public class FlyGreen extends Enemy { private var wait:uint;// = 0 private var GFX:Array; private var SFXStomp:Sound; private var frame:uint;// = 0 public function FlyGreen(Xpos:uint, Ypos:uint){ GFX = new Array(2); SFXStomp = new (Mario.classSFX.accessSFX("stompduck")); super(); eX = Xpos; eY = Ypos; eWid = 21; dir = ((Player.pX > eX)) ? 1 : -1; eHei = 21; GFX[0] = new (Mario.classGFX.AccessGFX("enemy_fly_green_1")); GFX[1] = new (Mario.classGFX.AccessGFX("enemy_fly_green_2")); GFX[0].x = (eX - 3); GFX[0].y = (eY - 5); Mario.layerFore.addChild(GFX[0]); } override public function Update(myID:uint):void{ var GFXclass:Class; if (active){ eX = (eX + dir); if (dir > 0){ if (Mario.enemyBounce(myID, ((eX + eWid) - 1), eY, 2, eHei) == false){ if (((Mario.levelColl(((eX + eWid) - 1), eY)) || (Mario.levelColl(((eX + eWid) - 1), ((eY + eHei) - 1))))){ dir = (dir * -1); eX = (eX + dir); }; } else { dir = (dir * -1); eX = (eX + dir); }; } else { if (Mario.enemyBounce(myID, (eX - 1), eY, 2, eHei) == false){ if (((Mario.levelColl(eX, eY)) || (Mario.levelColl(eX, ((eY + eHei) - 1))))){ dir = (dir * -1); eX = (eX + dir); }; } else { dir = (dir * -1); eX = (eX + dir); }; }; gravity = (gravity + (Mario.gravity / 2)); if (gravity > 10){ gravity = 10; }; eY = (eY + Math.round(gravity)); if (gravity > 0){ if (((Mario.levelColl(eX, ((eY + eHei) - 1))) || (Mario.levelColl(((eX + eWid) - 1), ((eY + eHei) - 1))))){ gravity = -4; eY = ((Math.floor((eY / 25)) * 25) + 4); }; }; wait++; if (wait == 15){ Mario.layerFore.removeChild(GFX[frame]); frame = (1 - frame); Mario.layerFore.addChild(GFX[frame]); wait = 0; }; GFX[frame].scaleX = dir; GFX[frame].x = ((eX - 2) + ((dir == 1)) ? 0 : 24); GFX[frame].y = (eY - 16); if (Mario.playerCollide(eX, eY, eWid, eHei)){ if (((Player.pY - Player.gravity) + Player.pHei) <= (eY + 5)){ if (Player.hitStomp == false){ Mario.stompSetDistance(myID, eX); }; } else { Mario.hitPlayer(); }; }; } else { if (((((Player.pX + 250) > eX)) && (((Player.pX - 250) < eX)))){ active = true; }; }; if (eY > ((Mario.levelHei * 25) + 250)){ Fire(myID, 1); }; } override public function Fire(myID:uint, dir:int):Boolean{ Mario.layerFore.removeChild(GFX[frame]); Mario.removeEnemy(myID); alive = false; Mario.instEffects.push(new Enemy_Fire((eX - 2), (eY - 1), (Mario.Sign(dir) * 3), Mario.classGFX.AccessGFX("enemy_fly_green_1"))); return (true); } override public function Stomp(myID:uint):void{ Mario.layerFore.removeChild(GFX[frame]); Mario.removeEnemy(myID); alive = false; Mario.instEnemies.push(new TroopaGreen(eX, eY)); Player.hitStomp = true; Player.Bounce(eY); if (Mario.sounds){ SFXStomp.play(); }; } } }//package objects
Section 40
//FlyRed (objects.FlyRed) package objects { import flash.display.*; import flash.media.*; public class FlyRed extends Enemy { private var SFXStomp:Sound; private var frame:uint;// = 0 private var ydir:Number; private var wait:uint;// = 0 private var starty:uint; private var GFX:Array; public function FlyRed(Xpos:uint, Ypos:uint){ GFX = new Array(2); SFXStomp = new (Mario.classSFX.accessSFX("stompduck")); super(); eX = Xpos; eY = Ypos; starty = eY; eWid = 21; dir = ((Player.pX > eX)) ? 1 : -1; ydir = 0.1; eHei = 21; GFX[0] = new (Mario.classGFX.AccessGFX("enemy_fly_red_1")); GFX[1] = new (Mario.classGFX.AccessGFX("enemy_fly_red_2")); GFX[0].x = (eX - 3); GFX[0].y = (eY - 5); Mario.layerFore.addChild(GFX[0]); } override public function Update(myID:uint):void{ var GFXclass:Class; if (active){ dir = ((Player.pX > eX)) ? 1 : -1; gravity = (gravity + ydir); eY = (eY + gravity); gravity = ((gravity > 2)) ? 2 : ((gravity < -2)) ? -2 : gravity; if (eY > (starty + 100)){ ydir = -0.1; }; if (eY < starty){ ydir = 0.1; }; wait++; if (wait == 15){ Mario.layerFore.removeChild(GFX[frame]); frame = (1 - frame); Mario.layerFore.addChild(GFX[frame]); wait = 0; }; GFX[frame].scaleX = dir; GFX[frame].x = ((eX - 2) + ((dir == 1)) ? 0 : 24); GFX[frame].y = (eY - 16); if (Mario.playerCollide(eX, eY, eWid, eHei)){ if (((Player.pY - Player.gravity) + Player.pHei) <= (eY + 5)){ if (Player.hitStomp == false){ Mario.stompSetDistance(myID, eX); }; } else { Mario.hitPlayer(); }; }; } else { if (((((((Player.pX + 250) > eX)) && (((Player.pX - 250) < eX)))) || ((eX < 400)))){ active = true; }; }; if (eY > ((Mario.levelHei * 25) + 250)){ Fire(myID, 1); }; } override public function Stomp(myID:uint):void{ Mario.layerFore.removeChild(GFX[frame]); Mario.removeEnemy(myID); alive = false; Mario.instEnemies.push(new TroopaRed(eX, eY)); Player.hitStomp = true; Player.Bounce(eY); if (Mario.sounds){ SFXStomp.play(); }; } override public function Fire(myID:uint, dir:int):Boolean{ Mario.layerFore.removeChild(GFX[frame]); Mario.removeEnemy(myID); alive = false; Mario.instEffects.push(new Enemy_Fire((eX - 2), (eY - 1), (Mario.Sign(dir) * 3), Mario.classGFX.AccessGFX("enemy_fly_red_1"))); return (true); } } }//package objects
Section 41
//GameEnd (objects.GameEnd) package objects { import flash.display.*; import mx.core.*; import flash.media.*; import flash.text.*; import flash.geom.*; public class GameEnd { private var timer:Number;// = 0 private var txt:TextField; private var GFXC:Class; private var SFXJ:Sound; private var kiss:Sprite; private var GFXK:Class; private var bar:Shape; private var cX:Number; private var cY:Number;// = 0 private var list:Array; private var seq:uint;// = 0 private var GFXZ:Class; private var st:BitmapAsset; private var kifu:Boolean;// = false private var Jebs:Class; private var flash:Sprite; private var castle:Sprite; private var bar2:Shape; public function GameEnd(){ GFXK = GameEnd_GFXK; GFXC = GameEnd_GFXC; GFXZ = GameEnd_GFXZ; castle = new Sprite(); kiss = new Sprite(); flash = new Sprite(); bar = new Shape(); bar2 = new Shape(); list = new Array(); txt = new TextField(); Jebs = GameEnd_Jebs; super(); st = new GFXZ(); st.x = (200 - (st.width / 2)); st.y = (275 - st.height); SFXJ = new Jebs(); flash.graphics.beginFill(0xFFFFFF); flash.graphics.drawRect(0, 0, 400, 375); flash.graphics.endFill(); Mario.playerControllable = false; Player.GFX2.alpha = 0; Mario.Hud.GFX.alpha = 0; var tem:BitmapAsset = new GFXK(); kiss.addChild(tem); kiss.x = (200 - (kiss.width / 2)); kiss.y = 40; tem = new GFXC(); castle.addChild(tem); kiss.alpha = 0; cX = (200 - (castle.width / 2)); castle.x = cX; castle.y = cY; Barer(); Mario.layerGover.addChild(st); Mario.layerGover.addChild(castle); Mario.layerGover.addChild(flash); Mario.layerGover.addChild(kiss); Mario.layerGover.addChild(bar); Mario.layerGover.addChild(txt); Mario.layerGover.addChild(bar2); txt.textColor = 0xFFFFFF; bar.alpha = 0; bar2.alpha = 0; flash.alpha = 0; txt.scaleX = 1.5; txt.x = 200; txt.y = 309; txt.scaleY = 1.5; txt.autoSize = TextFieldAutoSize.CENTER; txt.alpha = 0; } public function Update(myID:uint):void{ if (Mario.music == 0){ kifu = true; } else { if (kifu){ if (seq == 0){ Mario.classSFX.Play(7, 1); } else { Mario.classSFX.Play(8); }; kifu = false; }; }; if (seq == 0){ if (timer == 0){ Mario.classSFX.Play(7, 1); }; cY = (cY - ((timer > 100)) ? ((timer - 100) / 135) : 0); Mario.playerControllable = false; Player.GFX2.alpha = 0; Mario.Hud.GFX.alpha = 0; castle.x = cX; castle.y = cY; timer = (timer + 1); Mario.instEffects.push(new Fire_Boom((cX + (Math.random() * castle.width)), (castle.y + castle.height))); if (cY < (-(castle.height) - 10)){ seq = 1; timer = 2; if (Mario.sounds){ SFXJ.play(); }; }; } else { if (seq == 1){ flash.alpha = timer; timer = (timer - 0.01); if (timer <= 0){ Mario.classSFX.Play(8); seq = 2; timer = -0.5; }; } else { if (seq == 2){ timer = (timer + 0.01); kiss.alpha = timer; bar.alpha = timer; if (timer >= 1){ bar2.alpha = 1; timer = 0; seq = 3; txt.htmlText = "<p align='center'>New Super Mario\n2009 \nSoftendo.com Fangames</p>"; txt.x = (200 - (txt.width / 2)); }; } else { if (seq == 3){ timer = (timer + 0.01); bar2.alpha = (1 - (Math.sin(timer) * 4)); if (timer > Math.PI){ timer = 0; seq = 4; txt.htmlText = "<p align='center'>Congratulations \n Game was easy?\n Play more on fangame site </p>"; txt.x = (200 - (txt.width / 2)); }; } else { if (seq == 4){ timer = (timer + 0.01); bar2.alpha = (1 - (Math.sin(timer) * 4)); if (timer > Math.PI){ timer = 0; seq = 5; txt.htmlText = "<p align='center'>Music: Nintendo\nSound Effects: Nintendo, Public Domain\n </p>"; txt.x = (200 - (txt.width / 2)); }; } else { if (seq == 5){ timer = (timer + 0.01); bar2.alpha = (1 - (Math.sin(timer) * 4)); if (timer > Math.PI){ timer = 0; seq = 6; txt.scaleX = 2.5; txt.scaleY = 2.5; txt.htmlText = "<p align='center'>Thank You for Playing!</p>"; txt.x = (200 - (txt.width / 2)); txt.y = (txt.y + 10); }; } else { if (seq == 6){ timer = (timer + 0.005); bar2.alpha = (1 - (Math.sin(timer) * 4)); if (timer > Math.PI){ Mario.clearLevel(false); Mario.TScreen = new TitleScreen(); Mario.sequence = 4; Mario.decreaseI = 1; Mario.stepping = true; }; }; }; }; }; }; }; }; } public function Barer():void{ var fillType:String = GradientType.LINEAR; var colors:Array = [0, 0]; var alphas:Array = [0, 1]; var ratios:Array = [0, 40]; var matr:Matrix = new Matrix(); matr.createGradientBox(400, 75, (Math.PI / 2)); var spreadMethod:String = SpreadMethod.PAD; bar.graphics.beginGradientFill(fillType, colors, alphas, ratios, matr, spreadMethod); bar.graphics.drawRect(0, 0, 400, 75); bar.graphics.endFill(); bar.y = 300; bar2.graphics.beginFill(0); bar2.graphics.drawRect(0, 0, 400, 75); bar2.graphics.endFill(); bar2.y = 315; } } }//package objects
Section 42
//GameEnd_GFXC (objects.GameEnd_GFXC) package objects { import mx.core.*; public class GameEnd_GFXC extends BitmapAsset { } }//package objects
Section 43
//GameEnd_GFXK (objects.GameEnd_GFXK) package objects { import mx.core.*; public class GameEnd_GFXK extends BitmapAsset { } }//package objects
Section 44
//GameEnd_GFXZ (objects.GameEnd_GFXZ) package objects { import mx.core.*; public class GameEnd_GFXZ extends BitmapAsset { } }//package objects
Section 45
//GameEnd_Jebs (objects.GameEnd_Jebs) package objects { import mx.core.*; public class GameEnd_Jebs extends SoundAsset { } }//package objects
Section 46
//GameOver (objects.GameOver) package objects { import mx.core.*; import flash.media.*; public class GameOver extends Obj { private var gfx2:BitmapAsset; private var gfx3:BitmapAsset; private var timer:uint;// = 0 private var gfx1:BitmapAsset; private var SFXOver:Sound; private var sel:uint;// = 0 public function GameOver(){ SFXOver = new (Mario.classSFX.accessSFX("gameover")); super(); gfx1 = new (Mario.classGFX.AccessGFX("gameover")); gfx2 = new (Mario.classGFX.AccessGFX("continue")); gfx3 = new (Mario.classGFX.AccessGFX("quit")); gfx1.x = ((400 / 2) - (gfx1.width / 2)); gfx1.y = ((375 / 2) - (gfx1.height / 2)); Mario.layerGover.addChild(gfx1); Mario.checkPoint = 0; SFXOver.play(); } override public function Update(myID:uint):void{ timer++; if (timer == 180){ gfx2.x = ((400 / 2) - (gfx2.width / 2)); gfx2.y = 230; Mario.layerGover.addChild(gfx2); gfx3.x = ((400 / 2) - (gfx3.width / 2)); gfx3.y = 250; Mario.layerGover.addChild(gfx3); }; if (timer > 180){ if (((Mario.isKeyPressed(1)) || (Mario.isKeyPressed(3)))){ sel = (1 - sel); }; if (Mario.isKeyPressed(5)){ if (sel == 0){ Mario.Hud.Lives = 2; Mario.Hud.Pnts = 0; Mario.checkPoint = 0; Mario.Hud.RedrawPnts(); Mario.levelid = Math.max((Mario.levelid - 1), (Math.floor((Mario.levelid / 4)) * 4)); Mario.clearLevel(); Mario.decreaseI = 1; } else { Mario.layerGover.removeChild(gfx1); Mario.clearLevel(false); Mario.TScreen = new TitleScreen(); Mario.sequence = 4; Mario.decreaseI = 1; Mario.stepping = true; }; }; }; if (sel == 0){ gfx2.alpha = 1; gfx3.alpha = 0.5; } else { gfx2.alpha = 0.5; gfx3.alpha = 1; }; } } }//package objects
Section 47
//GFX (objects.GFX) package objects { public class GFX { private var GFX_EN_SHELL_RED_2:Class; private var GFX_EN_SHELL_RED_3:Class; private var GFX_EN_FLY_RED_1:Class; private var GFX_EN_FLY_RED_2:Class; private var GFX_EN_SHELL_RED_1:Class; private var GFX_FONT_COIN_1:Class; private var GFX_EN_SHELL_RED_4:Class; private var GFX_FONT_COIN_3:Class; private var GFX_OB_STAR_1:Class; private var GFX_OB_STAR_2:Class; private var GFX_OB_STAR_4:Class; private var GFX_MARIO2_JUMP:Class; private var GFX_OB_STAR_3:Class; private var GFX_WALL_ca:Class; private var GFX_FONT_COIN_2:Class; private var GFX_FONT_WORLD:Class; private var GFX_MARIO2_ENTER:Class; private var GFX_FONT_X:Class; private var GFX_EFF_GOOMBA_STOMPED:Class; private var GFX_EFF_POINTS_2000:Class; private var GFX_WALL_cb:Class; private var GFX_WALL_c2:Class; private var GFX_OB_FLOWER_1:Class; private var GFX_OB_FLOWER_2:Class; private var GFX_BACK_CLOUD_1:Class; private var GFX_BACK_CLOUD_2:Class; private var GFX_BACK_CLOUD_3:Class; private var GFX_OB_FLOWER_3:Class; private var GFX_EN_GOOMBA2:Class; private var GFX_OB_FLOWER_4:Class; private var GFX_MARIO2_WALK_1:Class; private var GFX_MARIO2_WALK_2:Class; private var GFX_MARIO2_WALK_3:Class; private var GFX_FONT_LINE:Class; private var GFX_MARIO2_BRAKE:Class; private var GFX_OB_COIN_1:Class; private var GFX_OB_COIN_3:Class; private var GFX_OB_COIN_2:Class; private var GFX_EN_SPINY_SHELL_2:Class; private var GFX_MARIO1_ENTER:Class; private var GFX_EN_SPINY_SHELL_1:Class; private var GFX_EFF_FIRE_BOOM:Class; private var GFX_EN_LAKITU_1:Class; private var GFX_EN_LAKITU_2:Class; private var GFX_EN_FLY_GREEN_1:Class; private var GFX_EN_FLY_GREEN_2:Class; private var GFX_OB_KILLSHROOM:Class; private var GFX_EFF_HAMMER:Class; private var GFX_BACK_HILL:Class; private var GFX_BACK_LANTERN:Class; private var GFX_BON_BRICK2:Class; private var GFX_BON_BRICK3:Class; private var GFX_EN_JUMPER_1:Class; private var GFX_EN_JUMPER_2:Class; private var GFX_EN_JUMPER_3:Class; private var GFX_MARIO1_BRAKE:Class; private var GFX_BACK_BACK_1:Class; private var GFX_BACK_BACK_2:Class; private var GFX_BACK_BACK_3:Class; private var GFX_BACK_BACK_4:Class; private var GFX_BACK_BACK_5:Class; private var GFX_EFF_POINTS_5000:Class; private var GFX_EN_SPINY_1:Class; private var GFX_EN_SPINY_2:Class; private var GFX_MARIO_DEAD:Class; private var GFX_FINISH_1:Class; private var GFX_FINISH_3:Class; private var GFX_MARIO0_ENTER:Class; private var GFX_FINISH_2:Class; private var GFX_FINISH_4:Class; private var GFX_EN_SHELL_GREEN_1:Class; private var GFX_EN_SHELL_GREEN_2:Class; private var GFX_EN_SHELL_GREEN_3:Class; private var GFX_EN_SHELL_GREEN_4:Class; private var GFX_BON_USED:Class; private var GFX_EFF_POINTS_500:Class; private var GFX_MARIO0_BRAKE:Class; private var GFX_EN_PSTATIC_1:Class; private var GFX_EN_PSTATIC_2:Class; private var GFX_EN_PSTATIC_3:Class; private var GFX_MARIO1_CROUCH:Class; private var GFX_MARIO2_FIRE:Class; private var GFX_OB_LIFESHROOM:Class; private var GFX_LAVA_1:Class; private var GFX_LAVA_2:Class; private var GFX_LAVA_3:Class; private var GFX_LAVA_4:Class; private var GFX_LAVA_5:Class; private var GFX_LAVA_6:Class; private var GFX_LAVA_7:Class; private var GFX_BACK_TREE_1:Class; private var GFX_BACK_TREE_2:Class; private var GFX_BACK_TREE_3:Class; private var GFX_BACK_TREE_4:Class; private var GFX_BACK_TREE_5:Class; private var GFX_EN_KOOPA_GREEN_1:Class; private var GFX_EN_KOOPA_GREEN_2:Class; private var GFX_FONT_HEAD:Class; private var GFX_EFF_POINTS_8000:Class; private var GFX_EN_GOOMBA:Class; private var GFX_EN_BBEETLE_SHELL_1:Class; private var GFX_BACK_FOREST_1:Class; private var GFX_EN_BBEETLE_SHELL_3:Class; private var GFX_BACK_FOREST_3:Class; private var GFX_BACK_FOREST_4:Class; private var GFX_EN_BBEETLE_SHELL_2:Class; private var GFX_BACK_FOREST_2:Class; private var GFX_EN_BBEETLE_SHELL_4:Class; private var GFX_BACK_HILL_BIG_22:Class; private var GFX_BON_USED2:Class; private var GFX_BON_USED3:Class; private var GFX_BON_BRICK:Class; private var GFX_BACK_GRASS_L1:Class; private var GFX_BACK_GRASS_L2:Class; private var GFX_WALL_2:Class; private var GFX_EN_PFLAME_1:Class; private var GFX_WALL_6:Class; private var GFX_MARIO0_WALK_1:Class; private var GFX_BACK_GRASS_L3:Class; private var GFX_MARIO0_WALK_3:Class; private var GFX_WALL_3:Class; private var GFX_WALL_4:Class; private var GFX_EN_PFLAME_2:Class; private var GFX_BOWSER_1:Class; private var GFX_BOWSER_2:Class; private var GFX_BOWSER_3:Class; private var GFX_BOWSER_4:Class; private var GFX_WALL_B:Class; private var GFX_WALL_7:Class; private var GFX_WALL_0:Class; private var GFX_Z_QUIT:Class; private var GFX_EFF_GOOMBA_STOMPED2:Class; private var GFX_EFF_POINTS_200:Class; private var GFX_WALL_5:Class; private var GFX_BACK_GRASS_M1:Class; private var GFX_BACK_GRASS_M2:Class; private var GFX_BACK_GRASS_M3:Class; private var GFX_BOWSER_FLAME_1:Class; private var GFX_BOWSER_FLAME_2:Class; private var GFX_BOWSER_FLAME_3:Class; private var GFX_WALL_E:Class; private var GFX_WALL_G:Class; private var GFX_WALL_H:Class; private var GFX_Z_GAMEOVER:Class; private var GFX_WALL_A:Class; private var GFX_MARIO0_WALK_2:Class; private var GFX_WALL_9:Class; private var GFX_WALL_D:Class; private var GFX_WALL_N:Class; private var GFX_OB_RADISH:Class; private var GFX_WALL_P:Class; private var GFX_WALL_Q:Class; private var GFX_WALL_a:Class; private var GFX_WALL_b:Class; private var GFX_WALL_c:Class; private var GFX_BACK_TREE2_2:Class; private var GFX_BACK_TREE2_3:Class; private var GFX_BACK_TREE2_4:Class; private var GFX_BACK_TREE2_5:Class; private var GFX_WALL_h:Class; private var GFX_MARIO0_JUMP:Class; private var GFX_WALL_e:Class; private var GFX_WALL_g:Class; private var GFX_WALL_i:Class; private var GFX_WALL_k:Class; private var GFX_WALL_d:Class; private var GFX_WALL_f:Class; private var GFX_WALL_1:Class; private var GFX_WALL_q:Class; private var GFX_WALL_j:Class; private var GFX_EFF_COIN_BOOM_1:Class; private var GFX_EFF_COIN_BOOM_2:Class; private var GFX_EFF_COIN_BOOM_3:Class; private var GFX_WALL_n:Class; private var GFX_WALL_8:Class; private var GFX_WALL_p:Class; private var GFX_WALL_y:Class; private var GFX_WALL_r:Class; private var GFX_WALL_s:Class; private var GFX_EFF_POINTS_100:Class; private var GFX_WALL_w:Class; private var GFX_WALL_O:Class; private var GFX_EN_FISH_2:Class; private var GFX_WALL_R:Class; private var GFX_MARIO2_CROUCH:Class; private var GFX_WALL_u:Class; private var GFX_WALL_l:Class; private var GFX_EN_FISH_1:Class; private var GFX_BACK_CLOUDS_1:Class; private var GFX_BACK_CLOUDS_2:Class; private var GFX_BACK_CLOUDS_3:Class; private var GFX_BACK_CLOUDS_4:Class; private var GFX_BACK_CLOUDS_5:Class; private var GFX_BACK_CLOUDS_6:Class; private var GFX_BACK_CLOUDS_7:Class; private var GFX_BACK_CLOUDS_8:Class; private var GFX_EN_MILL:Class; private var GFX_BACK_HILL_BIG_222:Class; private var GFX_OB_COIN_JUMP_1:Class; private var GFX_WALL_v:Class; private var GFX_WALL_m:Class; private var GFX_OB_COIN_JUMP_2:Class; private var GFX_OB_COIN_JUMP_3:Class; private var GFX_OB_COIN_JUMP_4:Class; private var GFX_WALL_I:Class; private var GFX_WALL_t:Class; private var GFX_WALL_K:Class; private var GFX_WALL_M:Class; private var GFX_EN_BULLET_1:Class; private var GFX_EN_BULLET_2:Class; private var GFX_EN_BULLET_3:Class; private var GFX_WALL_T:Class; private var GFX_WALL_U:Class; private var GFX_WALL_F:Class; private var GFX_WALL_J:Class; private var GFX_WALL_x:Class; private var GFX_WALL_L:Class; private var GFX_WALL_z:Class; private var GFX_OB_SHROOM:Class; private var GFX_WALL_S:Class; private var GFX_WALL_C:Class; private var GFX_WALL_o:Class; private var GFX_BACK_FENCE_1:Class; private var GFX_BACK_FENCE_2:Class; private var GFX_BACK_FENCE_3:Class; private var GFX_FONT_TIME:Class; private var GFX_BACK_GRASS_R1:Class; private var GFX_BACK_GRASS_R2:Class; private var GFX_BACK_GRASS_R3:Class; private var GFX_BON_BONUS_1:Class; private var GFX_BON_BONUS_2:Class; private var GFX_BON_BONUS_3:Class; private var GFX_BON_BONUS_4:Class; private var GFX_BON_BONUS_5:Class; private var GFX_EN_BBEETLE_1:Class; private var GFX_EN_BBEETLE_2:Class; private var GFX_BACK_COLUMN_1:Class; private var GFX_BACK_COLUMN_2:Class; private var GFX_BACK_COLUMN_3:Class; private var GFX_BACK_COLUMN_4:Class; private var GFX_EFF_ELEVATOR_1:Class; private var GFX_EFF_ELEVATOR_2:Class; private var GFX_EFF_ELEVATOR_4:Class; private var GFX_MARIO1_WALK_1:Class; private var GFX_MARIO1_WALK_2:Class; private var GFX_EFF_ELEVATOR_3:Class; private var GFX_EFF_POINTS_1UP:Class; private var GFX_EN_KOOPA_RED_2:Class; private var GFX_MARIO1_JUMP:Class; private var GFX_EN_KOOPA_RED_1:Class; private var GFX_MARIO1_WALK_3:Class; private var GFX_Z_CONTINUE:Class; private var GFX_FONT_MARIO:Class; private var GFX_WALL_a0:Class; private var GFX_WALL_a1:Class; private var GFX_WALL_a2:Class; private var GFX_WALL_a3:Class; private var GFX_WALL_a4:Class; private var GFX_WALL_a5:Class; private var GFX_WALL_a6:Class; private var GFX_BACK_FENCE2_1:Class; private var GFX_BACK_FENCE2_2:Class; private var GFX_BACK_FENCE2_3:Class; private var GFX_WALL_a7:Class; private var GFX_WALL_a8:Class; private var GFX_WALL_a9:Class; private var GFX_WALL_b0:Class; private var GFX_WALL_b1:Class; private var GFX_WALL_b2:Class; private var GFX_WALL_b4:Class; private var GFX_WALL_b5:Class; private var GFX_WALL_b6:Class; private var GFX_WALL_b7:Class; private var GFX_WALL_b8:Class; private var GFX_WALL_b9:Class; private var GFX_WALL_b3:Class; private var GFX_WALL_aa:Class; private var GFX_BACK_HILL_BIG:Class; private var GFX_EN_PPLANT_1:Class; private var GFX_WALL_ab:Class; private var GFX_WALL_c4:Class; private var GFX_WALL_c5:Class; private var GFX_EFF_POINTS_1000:Class; private var GFX_WALL_c1:Class; private var GFX_EN_PPLANT_2:Class; private var GFX_FONT_0:Class; private var GFX_FONT_1:Class; private var GFX_EN_HAMMER_1:Class; private var GFX_EN_HAMMER_2:Class; private var GFX_FONT_4:Class; private var GFX_FONT_5:Class; private var GFX_FONT_6:Class; private var GFX_FONT_7:Class; private var GFX_FONT_8:Class; private var GFX_FONT_2:Class; private var GFX_FONT_3:Class; private var GFX_WALL_c6:Class; private var GFX_WALL_c8:Class; private var GFX_WALL_c0:Class; private var GFX_WALL_ba:Class; private var GFX_FONT_9:Class; private var GFX_WALL_c3:Class; private var GFX_WALL_c7:Class; private var GFX_WALL_c9:Class; private var GFX_WALL_bb:Class; public function GFX(){ GFX_BACK_BACK_1 = GFX_GFX_BACK_BACK_1; GFX_BACK_BACK_2 = GFX_GFX_BACK_BACK_2; GFX_BACK_BACK_3 = GFX_GFX_BACK_BACK_3; GFX_BACK_BACK_4 = GFX_GFX_BACK_BACK_4; GFX_BACK_BACK_5 = GFX_GFX_BACK_BACK_5; GFX_BACK_CLOUD_1 = GFX_GFX_BACK_CLOUD_1; GFX_BACK_CLOUD_2 = GFX_GFX_BACK_CLOUD_2; GFX_BACK_CLOUD_3 = GFX_GFX_BACK_CLOUD_3; GFX_BACK_CLOUDS_1 = GFX_GFX_BACK_CLOUDS_1; GFX_BACK_CLOUDS_2 = GFX_GFX_BACK_CLOUDS_2; GFX_BACK_CLOUDS_3 = GFX_GFX_BACK_CLOUDS_3; GFX_BACK_CLOUDS_4 = GFX_GFX_BACK_CLOUDS_4; GFX_BACK_CLOUDS_5 = GFX_GFX_BACK_CLOUDS_5; GFX_BACK_CLOUDS_6 = GFX_GFX_BACK_CLOUDS_6; GFX_BACK_CLOUDS_7 = GFX_GFX_BACK_CLOUDS_7; GFX_BACK_CLOUDS_8 = GFX_GFX_BACK_CLOUDS_8; GFX_BACK_COLUMN_1 = GFX_GFX_BACK_COLUMN_1; GFX_BACK_COLUMN_2 = GFX_GFX_BACK_COLUMN_2; GFX_BACK_COLUMN_3 = GFX_GFX_BACK_COLUMN_3; GFX_BACK_COLUMN_4 = GFX_GFX_BACK_COLUMN_4; GFX_BACK_FENCE_1 = GFX_GFX_BACK_FENCE_1; GFX_BACK_FENCE_2 = GFX_GFX_BACK_FENCE_2; GFX_BACK_FENCE_3 = GFX_GFX_BACK_FENCE_3; GFX_BACK_FENCE2_1 = GFX_GFX_BACK_FENCE2_1; GFX_BACK_FENCE2_2 = GFX_GFX_BACK_FENCE2_2; GFX_BACK_FENCE2_3 = GFX_GFX_BACK_FENCE2_3; GFX_BACK_FOREST_1 = GFX_GFX_BACK_FOREST_1; GFX_BACK_FOREST_2 = GFX_GFX_BACK_FOREST_2; GFX_BACK_FOREST_3 = GFX_GFX_BACK_FOREST_3; GFX_BACK_FOREST_4 = GFX_GFX_BACK_FOREST_4; GFX_BACK_GRASS_L1 = GFX_GFX_BACK_GRASS_L1; GFX_BACK_GRASS_L2 = GFX_GFX_BACK_GRASS_L2; GFX_BACK_GRASS_L3 = GFX_GFX_BACK_GRASS_L3; GFX_BACK_GRASS_M1 = GFX_GFX_BACK_GRASS_M1; GFX_BACK_GRASS_M2 = GFX_GFX_BACK_GRASS_M2; GFX_BACK_GRASS_M3 = GFX_GFX_BACK_GRASS_M3; GFX_BACK_GRASS_R1 = GFX_GFX_BACK_GRASS_R1; GFX_BACK_GRASS_R2 = GFX_GFX_BACK_GRASS_R2; GFX_BACK_GRASS_R3 = GFX_GFX_BACK_GRASS_R3; GFX_BACK_HILL = GFX_GFX_BACK_HILL; GFX_BACK_HILL_BIG = GFX_GFX_BACK_HILL_BIG; GFX_BACK_HILL_BIG_22 = GFX_GFX_BACK_HILL_BIG_22; GFX_BACK_HILL_BIG_222 = GFX_GFX_BACK_HILL_BIG_222; GFX_BACK_LANTERN = GFX_GFX_BACK_LANTERN; GFX_BACK_TREE_1 = GFX_GFX_BACK_TREE_1; GFX_BACK_TREE_2 = GFX_GFX_BACK_TREE_2; GFX_BACK_TREE_3 = GFX_GFX_BACK_TREE_3; GFX_BACK_TREE_4 = GFX_GFX_BACK_TREE_4; GFX_BACK_TREE_5 = GFX_GFX_BACK_TREE_5; GFX_BACK_TREE2_2 = GFX_GFX_BACK_TREE2_2; GFX_BACK_TREE2_3 = GFX_GFX_BACK_TREE2_3; GFX_BACK_TREE2_4 = GFX_GFX_BACK_TREE2_4; GFX_BACK_TREE2_5 = GFX_GFX_BACK_TREE2_5; GFX_BON_BONUS_1 = GFX_GFX_BON_BONUS_1; GFX_BON_BONUS_2 = GFX_GFX_BON_BONUS_2; GFX_BON_BONUS_3 = GFX_GFX_BON_BONUS_3; GFX_BON_BONUS_4 = GFX_GFX_BON_BONUS_4; GFX_BON_BONUS_5 = GFX_GFX_BON_BONUS_5; GFX_BON_BRICK = GFX_GFX_BON_BRICK; GFX_BON_BRICK2 = GFX_GFX_BON_BRICK2; GFX_BON_BRICK3 = GFX_GFX_BON_BRICK3; GFX_BON_USED = GFX_GFX_BON_USED; GFX_BON_USED2 = GFX_GFX_BON_USED2; GFX_BON_USED3 = GFX_GFX_BON_USED3; GFX_BOWSER_1 = GFX_GFX_BOWSER_1; GFX_BOWSER_2 = GFX_GFX_BOWSER_2; GFX_BOWSER_3 = GFX_GFX_BOWSER_3; GFX_BOWSER_4 = GFX_GFX_BOWSER_4; GFX_BOWSER_FLAME_1 = GFX_GFX_BOWSER_FLAME_1; GFX_BOWSER_FLAME_2 = GFX_GFX_BOWSER_FLAME_2; GFX_BOWSER_FLAME_3 = GFX_GFX_BOWSER_FLAME_3; GFX_EFF_COIN_BOOM_1 = GFX_GFX_EFF_COIN_BOOM_1; GFX_EFF_COIN_BOOM_2 = GFX_GFX_EFF_COIN_BOOM_2; GFX_EFF_COIN_BOOM_3 = GFX_GFX_EFF_COIN_BOOM_3; GFX_FINISH_1 = GFX_GFX_FINISH_1; GFX_FINISH_2 = GFX_GFX_FINISH_2; GFX_FINISH_3 = GFX_GFX_FINISH_3; GFX_FINISH_4 = GFX_GFX_FINISH_4; GFX_EFF_FIRE_BOOM = GFX_GFX_EFF_FIRE_BOOM; GFX_EFF_GOOMBA_STOMPED = GFX_GFX_EFF_GOOMBA_STOMPED; GFX_EFF_GOOMBA_STOMPED2 = GFX_GFX_EFF_GOOMBA_STOMPED2; GFX_EFF_HAMMER = GFX_GFX_EFF_HAMMER; GFX_EFF_POINTS_1UP = GFX_GFX_EFF_POINTS_1UP; GFX_EFF_POINTS_100 = GFX_GFX_EFF_POINTS_100; GFX_EFF_POINTS_200 = GFX_GFX_EFF_POINTS_200; GFX_EFF_POINTS_500 = GFX_GFX_EFF_POINTS_500; GFX_EFF_POINTS_1000 = GFX_GFX_EFF_POINTS_1000; GFX_EFF_POINTS_2000 = GFX_GFX_EFF_POINTS_2000; GFX_EFF_POINTS_5000 = GFX_GFX_EFF_POINTS_5000; GFX_EFF_POINTS_8000 = GFX_GFX_EFF_POINTS_8000; GFX_EFF_ELEVATOR_1 = GFX_GFX_EFF_ELEVATOR_1; GFX_EFF_ELEVATOR_2 = GFX_GFX_EFF_ELEVATOR_2; GFX_EFF_ELEVATOR_3 = GFX_GFX_EFF_ELEVATOR_3; GFX_EFF_ELEVATOR_4 = GFX_GFX_EFF_ELEVATOR_4; GFX_EN_BBEETLE_1 = GFX_GFX_EN_BBEETLE_1; GFX_EN_BBEETLE_2 = GFX_GFX_EN_BBEETLE_2; GFX_EN_BBEETLE_SHELL_1 = GFX_GFX_EN_BBEETLE_SHELL_1; GFX_EN_BBEETLE_SHELL_2 = GFX_GFX_EN_BBEETLE_SHELL_2; GFX_EN_BBEETLE_SHELL_3 = GFX_GFX_EN_BBEETLE_SHELL_3; GFX_EN_BBEETLE_SHELL_4 = GFX_GFX_EN_BBEETLE_SHELL_4; GFX_EN_BULLET_1 = GFX_GFX_EN_BULLET_1; GFX_EN_BULLET_2 = GFX_GFX_EN_BULLET_2; GFX_EN_BULLET_3 = GFX_GFX_EN_BULLET_3; GFX_EN_FISH_1 = GFX_GFX_EN_FISH_1; GFX_EN_FISH_2 = GFX_GFX_EN_FISH_2; GFX_EN_FLY_GREEN_1 = GFX_GFX_EN_FLY_GREEN_1; GFX_EN_FLY_GREEN_2 = GFX_GFX_EN_FLY_GREEN_2; GFX_EN_FLY_RED_1 = GFX_GFX_EN_FLY_RED_1; GFX_EN_FLY_RED_2 = GFX_GFX_EN_FLY_RED_2; GFX_EN_GOOMBA = GFX_GFX_EN_GOOMBA; GFX_EN_GOOMBA2 = GFX_GFX_EN_GOOMBA2; GFX_EN_HAMMER_1 = GFX_GFX_EN_HAMMER_1; GFX_EN_HAMMER_2 = GFX_GFX_EN_HAMMER_2; GFX_EN_JUMPER_1 = GFX_GFX_EN_JUMPER_1; GFX_EN_JUMPER_2 = GFX_GFX_EN_JUMPER_2; GFX_EN_JUMPER_3 = GFX_GFX_EN_JUMPER_3; GFX_EN_KOOPA_GREEN_1 = GFX_GFX_EN_KOOPA_GREEN_1; GFX_EN_KOOPA_GREEN_2 = GFX_GFX_EN_KOOPA_GREEN_2; GFX_EN_KOOPA_RED_1 = GFX_GFX_EN_KOOPA_RED_1; GFX_EN_KOOPA_RED_2 = GFX_GFX_EN_KOOPA_RED_2; GFX_EN_LAKITU_1 = GFX_GFX_EN_LAKITU_1; GFX_EN_LAKITU_2 = GFX_GFX_EN_LAKITU_2; GFX_EN_MILL = GFX_GFX_EN_MILL; GFX_EN_PFLAME_1 = GFX_GFX_EN_PFLAME_1; GFX_EN_PFLAME_2 = GFX_GFX_EN_PFLAME_2; GFX_EN_PPLANT_1 = GFX_GFX_EN_PPLANT_1; GFX_EN_PPLANT_2 = GFX_GFX_EN_PPLANT_2; GFX_EN_PSTATIC_1 = GFX_GFX_EN_PSTATIC_1; GFX_EN_PSTATIC_2 = GFX_GFX_EN_PSTATIC_2; GFX_EN_PSTATIC_3 = GFX_GFX_EN_PSTATIC_3; GFX_EN_SHELL_GREEN_1 = GFX_GFX_EN_SHELL_GREEN_1; GFX_EN_SHELL_GREEN_2 = GFX_GFX_EN_SHELL_GREEN_2; GFX_EN_SHELL_GREEN_3 = GFX_GFX_EN_SHELL_GREEN_3; GFX_EN_SHELL_GREEN_4 = GFX_GFX_EN_SHELL_GREEN_4; GFX_EN_SHELL_RED_1 = GFX_GFX_EN_SHELL_RED_1; GFX_EN_SHELL_RED_2 = GFX_GFX_EN_SHELL_RED_2; GFX_EN_SHELL_RED_3 = GFX_GFX_EN_SHELL_RED_3; GFX_EN_SHELL_RED_4 = GFX_GFX_EN_SHELL_RED_4; GFX_EN_SPINY_1 = GFX_GFX_EN_SPINY_1; GFX_EN_SPINY_2 = GFX_GFX_EN_SPINY_2; GFX_EN_SPINY_SHELL_1 = GFX_GFX_EN_SPINY_SHELL_1; GFX_EN_SPINY_SHELL_2 = GFX_GFX_EN_SPINY_SHELL_2; GFX_FONT_0 = GFX_GFX_FONT_0; GFX_FONT_1 = GFX_GFX_FONT_1; GFX_FONT_2 = GFX_GFX_FONT_2; GFX_FONT_3 = GFX_GFX_FONT_3; GFX_FONT_4 = GFX_GFX_FONT_4; GFX_FONT_5 = GFX_GFX_FONT_5; GFX_FONT_6 = GFX_GFX_FONT_6; GFX_FONT_7 = GFX_GFX_FONT_7; GFX_FONT_8 = GFX_GFX_FONT_8; GFX_FONT_9 = GFX_GFX_FONT_9; GFX_FONT_LINE = GFX_GFX_FONT_LINE; GFX_FONT_COIN_1 = GFX_GFX_FONT_COIN_1; GFX_FONT_COIN_2 = GFX_GFX_FONT_COIN_2; GFX_FONT_COIN_3 = GFX_GFX_FONT_COIN_3; GFX_FONT_HEAD = GFX_GFX_FONT_HEAD; GFX_FONT_MARIO = GFX_GFX_FONT_MARIO; GFX_FONT_TIME = GFX_GFX_FONT_TIME; GFX_FONT_WORLD = GFX_GFX_FONT_WORLD; GFX_FONT_X = GFX_GFX_FONT_X; GFX_LAVA_1 = GFX_GFX_LAVA_1; GFX_LAVA_2 = GFX_GFX_LAVA_2; GFX_LAVA_3 = GFX_GFX_LAVA_3; GFX_LAVA_4 = GFX_GFX_LAVA_4; GFX_LAVA_5 = GFX_GFX_LAVA_5; GFX_LAVA_6 = GFX_GFX_LAVA_6; GFX_LAVA_7 = GFX_GFX_LAVA_7; GFX_MARIO0_BRAKE = GFX_GFX_MARIO0_BRAKE; GFX_MARIO0_ENTER = GFX_GFX_MARIO0_ENTER; GFX_MARIO0_JUMP = GFX_GFX_MARIO0_JUMP; GFX_MARIO0_WALK_1 = GFX_GFX_MARIO0_WALK_1; GFX_MARIO0_WALK_2 = GFX_GFX_MARIO0_WALK_2; GFX_MARIO0_WALK_3 = GFX_GFX_MARIO0_WALK_3; GFX_MARIO1_BRAKE = GFX_GFX_MARIO1_BRAKE; GFX_MARIO1_CROUCH = GFX_GFX_MARIO1_CROUCH; GFX_MARIO1_ENTER = GFX_GFX_MARIO1_ENTER; GFX_MARIO1_JUMP = GFX_GFX_MARIO1_JUMP; GFX_MARIO1_WALK_1 = GFX_GFX_MARIO1_WALK_1; GFX_MARIO1_WALK_2 = GFX_GFX_MARIO1_WALK_2; GFX_MARIO1_WALK_3 = GFX_GFX_MARIO1_WALK_3; GFX_MARIO2_BRAKE = GFX_GFX_MARIO2_BRAKE; GFX_MARIO2_CROUCH = GFX_GFX_MARIO2_CROUCH; GFX_MARIO2_ENTER = GFX_GFX_MARIO2_ENTER; GFX_MARIO2_FIRE = GFX_GFX_MARIO2_FIRE; GFX_MARIO2_JUMP = GFX_GFX_MARIO2_JUMP; GFX_MARIO2_WALK_1 = GFX_GFX_MARIO2_WALK_1; GFX_MARIO2_WALK_2 = GFX_GFX_MARIO2_WALK_2; GFX_MARIO2_WALK_3 = GFX_GFX_MARIO2_WALK_3; GFX_MARIO_DEAD = GFX_GFX_MARIO_DEAD; GFX_OB_COIN_1 = GFX_GFX_OB_COIN_1; GFX_OB_COIN_2 = GFX_GFX_OB_COIN_2; GFX_OB_COIN_3 = GFX_GFX_OB_COIN_3; GFX_OB_COIN_JUMP_1 = GFX_GFX_OB_COIN_JUMP_1; GFX_OB_COIN_JUMP_2 = GFX_GFX_OB_COIN_JUMP_2; GFX_OB_COIN_JUMP_3 = GFX_GFX_OB_COIN_JUMP_3; GFX_OB_COIN_JUMP_4 = GFX_GFX_OB_COIN_JUMP_4; GFX_OB_FLOWER_1 = GFX_GFX_OB_FLOWER_1; GFX_OB_FLOWER_2 = GFX_GFX_OB_FLOWER_2; GFX_OB_FLOWER_3 = GFX_GFX_OB_FLOWER_3; GFX_OB_FLOWER_4 = GFX_GFX_OB_FLOWER_4; GFX_OB_STAR_1 = GFX_GFX_OB_STAR_1; GFX_OB_STAR_2 = GFX_GFX_OB_STAR_2; GFX_OB_STAR_3 = GFX_GFX_OB_STAR_3; GFX_OB_STAR_4 = GFX_GFX_OB_STAR_4; GFX_OB_KILLSHROOM = GFX_GFX_OB_KILLSHROOM; GFX_OB_LIFESHROOM = GFX_GFX_OB_LIFESHROOM; GFX_OB_RADISH = GFX_GFX_OB_RADISH; GFX_OB_SHROOM = GFX_GFX_OB_SHROOM; GFX_Z_GAMEOVER = GFX_GFX_Z_GAMEOVER; GFX_Z_CONTINUE = GFX_GFX_Z_CONTINUE; GFX_Z_QUIT = GFX_GFX_Z_QUIT; GFX_WALL_0 = GFX_GFX_WALL_0; GFX_WALL_1 = GFX_GFX_WALL_1; GFX_WALL_2 = GFX_GFX_WALL_2; GFX_WALL_3 = GFX_GFX_WALL_3; GFX_WALL_4 = GFX_GFX_WALL_4; GFX_WALL_5 = GFX_GFX_WALL_5; GFX_WALL_6 = GFX_GFX_WALL_6; GFX_WALL_7 = GFX_GFX_WALL_7; GFX_WALL_8 = GFX_GFX_WALL_8; GFX_WALL_9 = GFX_GFX_WALL_9; GFX_WALL_a = GFX_GFX_WALL_a; GFX_WALL_b = GFX_GFX_WALL_b; GFX_WALL_a0 = GFX_GFX_WALL_a0; GFX_WALL_a1 = GFX_GFX_WALL_a1; GFX_WALL_a2 = GFX_GFX_WALL_a2; GFX_WALL_a3 = GFX_GFX_WALL_a3; GFX_WALL_a4 = GFX_GFX_WALL_a4; GFX_WALL_a5 = GFX_GFX_WALL_a5; GFX_WALL_a6 = GFX_GFX_WALL_a6; GFX_WALL_a7 = GFX_GFX_WALL_a7; GFX_WALL_a8 = GFX_GFX_WALL_a8; GFX_WALL_a9 = GFX_GFX_WALL_a9; GFX_WALL_aa = GFX_GFX_WALL_aa; GFX_WALL_ab = GFX_GFX_WALL_ab; GFX_WALL_b0 = GFX_GFX_WALL_b0; GFX_WALL_b1 = GFX_GFX_WALL_b1; GFX_WALL_b2 = GFX_GFX_WALL_b2; GFX_WALL_b3 = GFX_GFX_WALL_b3; GFX_WALL_b4 = GFX_GFX_WALL_b4; GFX_WALL_b5 = GFX_GFX_WALL_b5; GFX_WALL_b6 = GFX_GFX_WALL_b6; GFX_WALL_b7 = GFX_GFX_WALL_b7; GFX_WALL_b8 = GFX_GFX_WALL_b8; GFX_WALL_b9 = GFX_GFX_WALL_b9; GFX_WALL_ba = GFX_GFX_WALL_ba; GFX_WALL_bb = GFX_GFX_WALL_bb; GFX_WALL_c0 = GFX_GFX_WALL_c0; GFX_WALL_c1 = GFX_GFX_WALL_c1; GFX_WALL_c2 = GFX_GFX_WALL_c2; GFX_WALL_c3 = GFX_GFX_WALL_c3; GFX_WALL_c4 = GFX_GFX_WALL_c4; GFX_WALL_c5 = GFX_GFX_WALL_c5; GFX_WALL_c6 = GFX_GFX_WALL_c6; GFX_WALL_c7 = GFX_GFX_WALL_c7; GFX_WALL_c8 = GFX_GFX_WALL_c8; GFX_WALL_c9 = GFX_GFX_WALL_c9; GFX_WALL_ca = GFX_GFX_WALL_ca; GFX_WALL_cb = GFX_GFX_WALL_cb; GFX_WALL_c = GFX_GFX_WALL_c; GFX_WALL_d = GFX_GFX_WALL_d; GFX_WALL_e = GFX_GFX_WALL_e; GFX_WALL_f = GFX_GFX_WALL_f; GFX_WALL_g = GFX_GFX_WALL_g; GFX_WALL_h = GFX_GFX_WALL_h; GFX_WALL_i = GFX_GFX_WALL_i; GFX_WALL_j = GFX_GFX_WALL_j; GFX_WALL_k = GFX_GFX_WALL_k; GFX_WALL_l = GFX_GFX_WALL_l; GFX_WALL_m = GFX_GFX_WALL_m; GFX_WALL_n = GFX_GFX_WALL_n; GFX_WALL_o = GFX_GFX_WALL_o; GFX_WALL_p = GFX_GFX_WALL_p; GFX_WALL_q = GFX_GFX_WALL_q; GFX_WALL_r = GFX_GFX_WALL_r; GFX_WALL_s = GFX_GFX_WALL_s; GFX_WALL_t = GFX_GFX_WALL_t; GFX_WALL_u = GFX_GFX_WALL_u; GFX_WALL_v = GFX_GFX_WALL_v; GFX_WALL_w = GFX_GFX_WALL_w; GFX_WALL_x = GFX_GFX_WALL_x; GFX_WALL_y = GFX_GFX_WALL_y; GFX_WALL_z = GFX_GFX_WALL_z; GFX_WALL_A = GFX_GFX_WALL_A; GFX_WALL_B = GFX_GFX_WALL_B; GFX_WALL_C = GFX_GFX_WALL_C; GFX_WALL_D = GFX_GFX_WALL_D; GFX_WALL_E = GFX_GFX_WALL_E; GFX_WALL_F = GFX_GFX_WALL_F; GFX_WALL_G = GFX_GFX_WALL_G; GFX_WALL_H = GFX_GFX_WALL_H; GFX_WALL_I = GFX_GFX_WALL_I; GFX_WALL_J = GFX_GFX_WALL_J; GFX_WALL_K = GFX_GFX_WALL_K; GFX_WALL_L = GFX_GFX_WALL_L; GFX_WALL_M = GFX_GFX_WALL_M; GFX_WALL_N = GFX_GFX_WALL_N; GFX_WALL_O = GFX_GFX_WALL_O; GFX_WALL_P = GFX_GFX_WALL_P; GFX_WALL_Q = GFX_GFX_WALL_Q; GFX_WALL_R = GFX_GFX_WALL_R; GFX_WALL_S = GFX_GFX_WALL_S; GFX_WALL_T = GFX_GFX_WALL_T; GFX_WALL_U = GFX_GFX_WALL_U; super(); } public function AccessGFX(name:String):Class{ if (Mario.levelGenre == 1){ switch (name){ case "Wall_0": return (GFX_WALL_b0); case "Wall_1": return (GFX_WALL_b1); case "Wall_2": return (GFX_WALL_b2); case "Wall_3": return (GFX_WALL_b3); case "Wall_4": return (GFX_WALL_b4); case "Wall_5": return (GFX_WALL_b5); case "Wall_6": return (GFX_WALL_b6); case "Wall_7": return (GFX_WALL_b7); case "Wall_8": return (GFX_WALL_b8); case "Wall_9": return (GFX_WALL_b9); case "Wall_a": return (GFX_WALL_ba); case "Wall_b": return (GFX_WALL_bb); case "enemy_goomba": return (GFX_EN_GOOMBA2); case "effect_goomba_stomped": return (GFX_EFF_GOOMBA_STOMPED2); case "bonus_brick": return (GFX_BON_BRICK3); case "bonus_used": return (GFX_BON_USED2); }; } else { if (Mario.levelGenre == 2){ switch (name){ case "Wall_0": return (GFX_WALL_c0); case "Wall_1": return (GFX_WALL_c1); case "Wall_2": return (GFX_WALL_c2); case "Wall_3": return (GFX_WALL_c3); case "Wall_4": return (GFX_WALL_c4); case "Wall_5": return (GFX_WALL_c5); case "Wall_6": return (GFX_WALL_c6); case "Wall_7": return (GFX_WALL_c7); case "Wall_8": return (GFX_WALL_c8); case "Wall_9": return (GFX_WALL_c9); case "Wall_a": return (GFX_WALL_ca); case "Wall_b": return (GFX_WALL_cb); case "back_fence_1": return (GFX_BACK_FENCE2_1); case "back_fence_2": return (GFX_BACK_FENCE2_2); case "back_fence_3": return (GFX_BACK_FENCE2_3); case "back_tree_2": return (GFX_BACK_TREE2_2); case "back_tree_3": return (GFX_BACK_TREE2_3); case "back_tree_4": return (GFX_BACK_TREE2_4); case "back_tree_5": return (GFX_BACK_TREE2_5); }; } else { if (Mario.levelGenre == 3){ switch (name){ case "Wall_0": return (GFX_WALL_a0); case "Wall_1": return (GFX_WALL_a1); case "Wall_2": return (GFX_WALL_a2); case "Wall_3": return (GFX_WALL_a3); case "Wall_4": return (GFX_WALL_a4); case "Wall_5": return (GFX_WALL_a5); case "Wall_6": return (GFX_WALL_a6); case "Wall_7": return (GFX_WALL_a7); case "Wall_8": return (GFX_WALL_a8); case "Wall_9": return (GFX_WALL_a9); case "Wall_a": return (GFX_WALL_aa); case "Wall_b": return (GFX_WALL_ab); case "enemy_goomba": return (GFX_EN_GOOMBA2); case "enemy_goomba_stomped": return (GFX_EFF_GOOMBA_STOMPED2); case "bonus_brick": return (GFX_BON_BRICK2); case "bonus_used": return (GFX_BON_USED3); }; }; }; }; switch (name){ case "back_1": return (GFX_BACK_BACK_1); case "back_2": return (GFX_BACK_BACK_2); case "back_3": return (GFX_BACK_BACK_3); case "back_4": return (GFX_BACK_BACK_4); case "back_5": return (GFX_BACK_BACK_5); case "back_cloud_1": return (GFX_BACK_CLOUD_1); case "back_cloud_2": return (GFX_BACK_CLOUD_2); case "back_cloud_3": return (GFX_BACK_CLOUD_3); case "back_clouds_1": return (GFX_BACK_CLOUDS_1); case "back_clouds_2": return (GFX_BACK_CLOUDS_2); case "back_clouds_3": return (GFX_BACK_CLOUDS_3); case "back_clouds_4": return (GFX_BACK_CLOUDS_4); case "back_clouds_5": return (GFX_BACK_CLOUDS_5); case "back_clouds_6": return (GFX_BACK_CLOUDS_6); case "back_clouds_7": return (GFX_BACK_CLOUDS_7); case "back_clouds_8": return (GFX_BACK_CLOUDS_8); case "back_column_1": return (GFX_BACK_COLUMN_1); case "back_column_2": return (GFX_BACK_COLUMN_2); case "back_column_3": return (GFX_BACK_COLUMN_3); case "back_column_4": return (GFX_BACK_COLUMN_4); case "back_fence_1": return (GFX_BACK_FENCE_1); case "back_fence_2": return (GFX_BACK_FENCE_2); case "back_fence_3": return (GFX_BACK_FENCE_3); case "back_forest_1": return (GFX_BACK_FOREST_1); case "back_forest_2": return (GFX_BACK_FOREST_2); case "back_forest_3": return (GFX_BACK_FOREST_3); case "back_forest_4": return (GFX_BACK_FOREST_4); case "back_grass_l1": return (GFX_BACK_GRASS_L1); case "back_grass_l2": return (GFX_BACK_GRASS_L2); case "back_grass_l3": return (GFX_BACK_GRASS_L3); case "back_grass_m1": return (GFX_BACK_GRASS_M1); case "back_grass_m2": return (GFX_BACK_GRASS_M2); case "back_grass_m3": return (GFX_BACK_GRASS_M3); case "back_grass_r1": return (GFX_BACK_GRASS_R1); case "back_grass_r2": return (GFX_BACK_GRASS_R2); case "back_grass_r3": return (GFX_BACK_GRASS_R3); case "back_hill": return (GFX_BACK_HILL); case "back_hill_big": return (GFX_BACK_HILL_BIG); case "back_hill_big_22": return (GFX_BACK_HILL_BIG_22); case "back_hill_big_222": return (GFX_BACK_HILL_BIG_222); case "back_lantern": return (GFX_BACK_LANTERN); case "back_tree_1": return (GFX_BACK_TREE_1); case "back_tree_2": return (GFX_BACK_TREE_2); case "back_tree_3": return (GFX_BACK_TREE_3); case "back_tree_4": return (GFX_BACK_TREE_4); case "back_tree_5": return (GFX_BACK_TREE_5); case "bonus_bonus_1": return (GFX_BON_BONUS_1); case "bonus_bonus_2": return (GFX_BON_BONUS_2); case "bonus_bonus_3": return (GFX_BON_BONUS_3); case "bonus_bonus_4": return (GFX_BON_BONUS_4); case "bonus_bonus_5": return (GFX_BON_BONUS_5); case "bonus_brick": return (GFX_BON_BRICK); case "bonus_used": return (GFX_BON_USED); case "bowser_1": return (GFX_BOWSER_1); case "bowser_2": return (GFX_BOWSER_2); case "bowser_3": return (GFX_BOWSER_3); case "bowser_4": return (GFX_BOWSER_4); case "bowser_flame_1": return (GFX_BOWSER_FLAME_1); case "bowser_flame_2": return (GFX_BOWSER_FLAME_2); case "bowser_flame_3": return (GFX_BOWSER_FLAME_3); case "effect_coin_boom_1": return (GFX_EFF_COIN_BOOM_1); case "effect_coin_boom_2": return (GFX_EFF_COIN_BOOM_2); case "effect_coin_boom_3": return (GFX_EFF_COIN_BOOM_3); case "finish_1": return (GFX_FINISH_1); case "finish_2": return (GFX_FINISH_2); case "finish_3": return (GFX_FINISH_3); case "finish_4": return (GFX_FINISH_4); case "effect_fire_boom": return (GFX_EFF_FIRE_BOOM); case "effect_goomba_stomped": return (GFX_EFF_GOOMBA_STOMPED); case "effect_hammer": return (GFX_EFF_HAMMER); case "effect_points_1up": return (GFX_EFF_POINTS_1UP); case "effect_points_100": return (GFX_EFF_POINTS_100); case "effect_points_200": return (GFX_EFF_POINTS_200); case "effect_points_500": return (GFX_EFF_POINTS_500); case "effect_points_1000": return (GFX_EFF_POINTS_1000); case "effect_points_2000": return (GFX_EFF_POINTS_2000); case "effect_points_5000": return (GFX_EFF_POINTS_5000); case "effect_points_8000": return (GFX_EFF_POINTS_8000); case "elevator_1": return (GFX_EFF_ELEVATOR_1); case "elevator_2": return (GFX_EFF_ELEVATOR_2); case "elevator_3": return (GFX_EFF_ELEVATOR_3); case "elevator_4": return (GFX_EFF_ELEVATOR_4); case "enemy_bbeetle_1": return (GFX_EN_BBEETLE_1); case "enemy_bbeetle_2": return (GFX_EN_BBEETLE_2); case "enemy_bbeetle_shell_1": return (GFX_EN_BBEETLE_SHELL_1); case "enemy_bbeetle_shell_2": return (GFX_EN_BBEETLE_SHELL_2); case "enemy_bbeetle_shell_3": return (GFX_EN_BBEETLE_SHELL_3); case "enemy_bbeetle_shell_4": return (GFX_EN_BBEETLE_SHELL_4); case "enemy_bullet_1": return (GFX_EN_BULLET_1); case "enemy_bullet_2": return (GFX_EN_BULLET_2); case "enemy_bullet_3": return (GFX_EN_BULLET_3); case "enemy_fly_green_1": return (GFX_EN_FLY_GREEN_1); case "enemy_fly_green_2": return (GFX_EN_FLY_GREEN_2); case "enemy_fly_red_1": return (GFX_EN_FLY_RED_1); case "enemy_fly_red_2": return (GFX_EN_FLY_RED_2); case "enemy_goomba": return (GFX_EN_GOOMBA); case "enemy_hammer_1": return (GFX_EN_HAMMER_1); case "enemy_hammer_2": return (GFX_EN_HAMMER_2); case "enemy_jumper_1": return (GFX_EN_JUMPER_1); case "enemy_jumper_2": return (GFX_EN_JUMPER_2); case "enemy_jumper_3": return (GFX_EN_JUMPER_3); case "enemy_koopa_green_1": return (GFX_EN_KOOPA_GREEN_1); case "enemy_koopa_green_2": return (GFX_EN_KOOPA_GREEN_2); case "enemy_koopa_red_1": return (GFX_EN_KOOPA_RED_1); case "enemy_koopa_red_2": return (GFX_EN_KOOPA_RED_2); case "enemy_lakitu_1": return (GFX_EN_LAKITU_1); case "enemy_lakitu_2": return (GFX_EN_LAKITU_2); case "enemy_mill": return (GFX_EN_MILL); case "enemy_pflame_1": return (GFX_EN_PFLAME_1); case "enemy_pflame_2": return (GFX_EN_PFLAME_2); case "enemy_pplant_1": return (GFX_EN_PPLANT_1); case "enemy_pplant_2": return (GFX_EN_PPLANT_2); case "enemy_pstatic_1": return (GFX_EN_PSTATIC_1); case "enemy_pstatic_2": return (GFX_EN_PSTATIC_2); case "enemy_pstatic_3": return (GFX_EN_PSTATIC_3); case "enemy_shell_green_1": return (GFX_EN_SHELL_GREEN_1); case "enemy_shell_green_2": return (GFX_EN_SHELL_GREEN_2); case "enemy_shell_green_3": return (GFX_EN_SHELL_GREEN_3); case "enemy_shell_green_4": return (GFX_EN_SHELL_GREEN_4); case "enemy_shell_red_1": return (GFX_EN_SHELL_RED_1); case "enemy_shell_red_2": return (GFX_EN_SHELL_RED_2); case "enemy_shell_red_3": return (GFX_EN_SHELL_RED_3); case "enemy_shell_red_4": return (GFX_EN_SHELL_RED_4); case "enemy_spiny_1": return (GFX_EN_SPINY_1); case "enemy_spiny_2": return (GFX_EN_SPINY_2); case "enemy_spiny_shell_1": return (GFX_EN_SPINY_SHELL_1); case "enemy_spiny_shell_2": return (GFX_EN_SPINY_SHELL_2); case "font_0": return (GFX_FONT_0); case "font_1": return (GFX_FONT_1); case "font_2": return (GFX_FONT_2); case "font_3": return (GFX_FONT_3); case "font_4": return (GFX_FONT_4); case "font_5": return (GFX_FONT_5); case "font_6": return (GFX_FONT_6); case "font_7": return (GFX_FONT_7); case "font_8": return (GFX_FONT_8); case "font_9": return (GFX_FONT_9); case "font_-": return (GFX_FONT_LINE); case "font_coin_1": return (GFX_FONT_COIN_1); case "font_coin_2": return (GFX_FONT_COIN_2); case "font_coin_3": return (GFX_FONT_COIN_3); case "font_head": return (GFX_FONT_HEAD); case "font_mario": return (GFX_FONT_MARIO); case "font_time": return (GFX_FONT_TIME); case "font_world": return (GFX_FONT_WORLD); case "font_x": return (GFX_FONT_X); case "lava_1": return (GFX_LAVA_1); case "lava_2": return (GFX_LAVA_2); case "lava_3": return (GFX_LAVA_3); case "lava_4": return (GFX_LAVA_4); case "lava_5": return (GFX_LAVA_5); case "lava_6": return (GFX_LAVA_6); case "lava_7": return (GFX_LAVA_7); case "object_mario0_crouch": return (GFX_MARIO0_WALK_1); case "object_mario0_walk_1": return (GFX_MARIO0_WALK_1); case "object_mario0_walk_2": return (GFX_MARIO0_WALK_2); case "object_mario0_walk_3": return (GFX_MARIO0_WALK_3); case "object_mario0_jump": return (GFX_MARIO0_JUMP); case "object_mario0_brake": return (GFX_MARIO0_BRAKE); case "object_mario1_walk_1": return (GFX_MARIO1_WALK_1); case "object_mario1_walk_2": return (GFX_MARIO1_WALK_2); case "object_mario1_walk_3": return (GFX_MARIO1_WALK_3); case "object_mario1_jump": return (GFX_MARIO1_JUMP); case "object_mario1_brake": return (GFX_MARIO1_BRAKE); case "object_mario1_crouch": return (GFX_MARIO1_CROUCH); case "object_mario2_walk_1": return (GFX_MARIO2_WALK_1); case "object_mario2_walk_2": return (GFX_MARIO2_WALK_2); case "object_mario2_walk_3": return (GFX_MARIO2_WALK_3); case "object_mario2_jump": return (GFX_MARIO2_JUMP); case "object_mario2_brake": return (GFX_MARIO2_BRAKE); case "object_mario2_crouch": return (GFX_MARIO2_CROUCH); case "object_mario2_fire": return (GFX_MARIO2_FIRE); case "object_mario_dead": return (GFX_MARIO_DEAD); case "object_mario0_enter": return (GFX_MARIO0_ENTER); case "object_mario1_enter": return (GFX_MARIO1_ENTER); case "object_mario2_enter": return (GFX_MARIO2_ENTER); case "object_coin_1": return (GFX_OB_COIN_1); case "object_coin_2": return (GFX_OB_COIN_2); case "object_coin_3": return (GFX_OB_COIN_3); case "effect_coin_jump_1": return (GFX_OB_COIN_JUMP_1); case "effect_coin_jump_2": return (GFX_OB_COIN_JUMP_2); case "effect_coin_jump_3": return (GFX_OB_COIN_JUMP_3); case "effect_coin_jump_4": return (GFX_OB_COIN_JUMP_4); case "object_flower_1": return (GFX_OB_FLOWER_1); case "object_flower_2": return (GFX_OB_FLOWER_2); case "object_flower_3": return (GFX_OB_FLOWER_3); case "object_flower_4": return (GFX_OB_FLOWER_4); case "object_star_1": return (GFX_OB_STAR_1); case "object_star_2": return (GFX_OB_STAR_2); case "object_star_3": return (GFX_OB_STAR_3); case "object_star_4": return (GFX_OB_STAR_4); case "object_killshroom": return (GFX_OB_KILLSHROOM); case "object_lifeshroom": return (GFX_OB_LIFESHROOM); case "object_radish": return (GFX_OB_RADISH); case "object_shroom": return (GFX_OB_SHROOM); case "continue": return (GFX_Z_CONTINUE); case "gameover": return (GFX_Z_GAMEOVER); case "quit": return (GFX_Z_QUIT); case "Wall_0": return (GFX_WALL_0); case "Wall_1": return (GFX_WALL_1); case "Wall_2": return (GFX_WALL_2); case "Wall_3": return (GFX_WALL_3); case "Wall_4": return (GFX_WALL_4); case "Wall_5": return (GFX_WALL_5); case "Wall_6": return (GFX_WALL_6); case "Wall_7": return (GFX_WALL_7); case "Wall_8": return (GFX_WALL_8); case "Wall_9": return (GFX_WALL_9); case "Wall_a": return (GFX_WALL_a); case "Wall_b": return (GFX_WALL_b); case "Wall_c": return (GFX_WALL_c); case "Wall_d": return (GFX_WALL_d); case "Wall_e": return (GFX_WALL_e); case "Wall_f": return (GFX_WALL_f); case "Wall_g": return (GFX_WALL_g); case "Wall_h": return (GFX_WALL_h); case "Wall_i": return (GFX_WALL_i); case "Wall_j": return (GFX_WALL_j); case "Wall_k": return (GFX_WALL_k); case "Wall_l": return (GFX_WALL_l); case "Wall_m": return (GFX_WALL_m); case "Wall_n": return (GFX_WALL_n); case "Wall_o": return (GFX_WALL_o); case "Wall_p": return (GFX_WALL_p); case "Wall_q": return (GFX_WALL_q); case "Wall_r": return (GFX_WALL_r); case "Wall_s": return (GFX_WALL_s); case "Wall_t": return (GFX_WALL_t); case "Wall_u": return (GFX_WALL_u); case "Wall_v": return (GFX_WALL_v); case "Wall_w": return (GFX_WALL_w); case "Wall_x": return (GFX_WALL_x); case "Wall_y": return (GFX_WALL_y); case "Wall_z": return (GFX_WALL_z); case "Wall_A": return (GFX_WALL_A); case "Wall_B": return (GFX_WALL_B); case "Wall_C": return (GFX_WALL_C); case "Wall_D": return (GFX_WALL_D); case "Wall_E": return (GFX_WALL_E); case "Wall_F": return (GFX_WALL_F); case "Wall_G": return (GFX_WALL_G); case "Wall_H": return (GFX_WALL_H); case "Wall_I": return (GFX_WALL_I); case "Wall_J": return (GFX_WALL_J); case "Wall_K": return (GFX_WALL_K); case "Wall_L": return (GFX_WALL_L); case "Wall_M": return (GFX_WALL_M); case "Wall_N": return (GFX_WALL_N); case "Wall_O": return (GFX_WALL_O); case "Wall_P": return (GFX_WALL_P); case "Wall_Q": return (GFX_WALL_Q); case "Wall_R": return (GFX_WALL_R); case "Wall_S": return (GFX_WALL_S); case "Wall_T": return (GFX_WALL_T); case "Wall_U": return (GFX_WALL_U); }; return (GFX_FONT_0); } } }//package objects
Section 48
//GFX_GFX_BACK_BACK_1 (objects.GFX_GFX_BACK_BACK_1) package objects { import mx.core.*; public class GFX_GFX_BACK_BACK_1 extends BitmapAsset { } }//package objects
Section 49
//GFX_GFX_BACK_BACK_2 (objects.GFX_GFX_BACK_BACK_2) package objects { import mx.core.*; public class GFX_GFX_BACK_BACK_2 extends BitmapAsset { } }//package objects
Section 50
//GFX_GFX_BACK_BACK_3 (objects.GFX_GFX_BACK_BACK_3) package objects { import mx.core.*; public class GFX_GFX_BACK_BACK_3 extends BitmapAsset { } }//package objects
Section 51
//GFX_GFX_BACK_BACK_4 (objects.GFX_GFX_BACK_BACK_4) package objects { import mx.core.*; public class GFX_GFX_BACK_BACK_4 extends BitmapAsset { } }//package objects
Section 52
//GFX_GFX_BACK_BACK_5 (objects.GFX_GFX_BACK_BACK_5) package objects { import mx.core.*; public class GFX_GFX_BACK_BACK_5 extends BitmapAsset { } }//package objects
Section 53
//GFX_GFX_BACK_CLOUD_1 (objects.GFX_GFX_BACK_CLOUD_1) package objects { import mx.core.*; public class GFX_GFX_BACK_CLOUD_1 extends BitmapAsset { } }//package objects
Section 54
//GFX_GFX_BACK_CLOUD_2 (objects.GFX_GFX_BACK_CLOUD_2) package objects { import mx.core.*; public class GFX_GFX_BACK_CLOUD_2 extends BitmapAsset { } }//package objects
Section 55
//GFX_GFX_BACK_CLOUD_3 (objects.GFX_GFX_BACK_CLOUD_3) package objects { import mx.core.*; public class GFX_GFX_BACK_CLOUD_3 extends BitmapAsset { } }//package objects
Section 56
//GFX_GFX_BACK_CLOUDS_1 (objects.GFX_GFX_BACK_CLOUDS_1) package objects { import mx.core.*; public class GFX_GFX_BACK_CLOUDS_1 extends BitmapAsset { } }//package objects
Section 57
//GFX_GFX_BACK_CLOUDS_2 (objects.GFX_GFX_BACK_CLOUDS_2) package objects { import mx.core.*; public class GFX_GFX_BACK_CLOUDS_2 extends BitmapAsset { } }//package objects
Section 58
//GFX_GFX_BACK_CLOUDS_3 (objects.GFX_GFX_BACK_CLOUDS_3) package objects { import mx.core.*; public class GFX_GFX_BACK_CLOUDS_3 extends BitmapAsset { } }//package objects
Section 59
//GFX_GFX_BACK_CLOUDS_4 (objects.GFX_GFX_BACK_CLOUDS_4) package objects { import mx.core.*; public class GFX_GFX_BACK_CLOUDS_4 extends BitmapAsset { } }//package objects
Section 60
//GFX_GFX_BACK_CLOUDS_5 (objects.GFX_GFX_BACK_CLOUDS_5) package objects { import mx.core.*; public class GFX_GFX_BACK_CLOUDS_5 extends BitmapAsset { } }//package objects
Section 61
//GFX_GFX_BACK_CLOUDS_6 (objects.GFX_GFX_BACK_CLOUDS_6) package objects { import mx.core.*; public class GFX_GFX_BACK_CLOUDS_6 extends BitmapAsset { } }//package objects
Section 62
//GFX_GFX_BACK_CLOUDS_7 (objects.GFX_GFX_BACK_CLOUDS_7) package objects { import mx.core.*; public class GFX_GFX_BACK_CLOUDS_7 extends BitmapAsset { } }//package objects
Section 63
//GFX_GFX_BACK_CLOUDS_8 (objects.GFX_GFX_BACK_CLOUDS_8) package objects { import mx.core.*; public class GFX_GFX_BACK_CLOUDS_8 extends BitmapAsset { } }//package objects
Section 64
//GFX_GFX_BACK_COLUMN_1 (objects.GFX_GFX_BACK_COLUMN_1) package objects { import mx.core.*; public class GFX_GFX_BACK_COLUMN_1 extends BitmapAsset { } }//package objects
Section 65
//GFX_GFX_BACK_COLUMN_2 (objects.GFX_GFX_BACK_COLUMN_2) package objects { import mx.core.*; public class GFX_GFX_BACK_COLUMN_2 extends BitmapAsset { } }//package objects
Section 66
//GFX_GFX_BACK_COLUMN_3 (objects.GFX_GFX_BACK_COLUMN_3) package objects { import mx.core.*; public class GFX_GFX_BACK_COLUMN_3 extends BitmapAsset { } }//package objects
Section 67
//GFX_GFX_BACK_COLUMN_4 (objects.GFX_GFX_BACK_COLUMN_4) package objects { import mx.core.*; public class GFX_GFX_BACK_COLUMN_4 extends BitmapAsset { } }//package objects
Section 68
//GFX_GFX_BACK_FENCE_1 (objects.GFX_GFX_BACK_FENCE_1) package objects { import mx.core.*; public class GFX_GFX_BACK_FENCE_1 extends BitmapAsset { } }//package objects
Section 69
//GFX_GFX_BACK_FENCE_2 (objects.GFX_GFX_BACK_FENCE_2) package objects { import mx.core.*; public class GFX_GFX_BACK_FENCE_2 extends BitmapAsset { } }//package objects
Section 70
//GFX_GFX_BACK_FENCE_3 (objects.GFX_GFX_BACK_FENCE_3) package objects { import mx.core.*; public class GFX_GFX_BACK_FENCE_3 extends BitmapAsset { } }//package objects
Section 71
//GFX_GFX_BACK_FENCE2_1 (objects.GFX_GFX_BACK_FENCE2_1) package objects { import mx.core.*; public class GFX_GFX_BACK_FENCE2_1 extends BitmapAsset { } }//package objects
Section 72
//GFX_GFX_BACK_FENCE2_2 (objects.GFX_GFX_BACK_FENCE2_2) package objects { import mx.core.*; public class GFX_GFX_BACK_FENCE2_2 extends BitmapAsset { } }//package objects
Section 73
//GFX_GFX_BACK_FENCE2_3 (objects.GFX_GFX_BACK_FENCE2_3) package objects { import mx.core.*; public class GFX_GFX_BACK_FENCE2_3 extends BitmapAsset { } }//package objects
Section 74
//GFX_GFX_BACK_FOREST_1 (objects.GFX_GFX_BACK_FOREST_1) package objects { import mx.core.*; public class GFX_GFX_BACK_FOREST_1 extends BitmapAsset { } }//package objects
Section 75
//GFX_GFX_BACK_FOREST_2 (objects.GFX_GFX_BACK_FOREST_2) package objects { import mx.core.*; public class GFX_GFX_BACK_FOREST_2 extends BitmapAsset { } }//package objects
Section 76
//GFX_GFX_BACK_FOREST_3 (objects.GFX_GFX_BACK_FOREST_3) package objects { import mx.core.*; public class GFX_GFX_BACK_FOREST_3 extends BitmapAsset { } }//package objects
Section 77
//GFX_GFX_BACK_FOREST_4 (objects.GFX_GFX_BACK_FOREST_4) package objects { import mx.core.*; public class GFX_GFX_BACK_FOREST_4 extends BitmapAsset { } }//package objects
Section 78
//GFX_GFX_BACK_GRASS_L1 (objects.GFX_GFX_BACK_GRASS_L1) package objects { import mx.core.*; public class GFX_GFX_BACK_GRASS_L1 extends BitmapAsset { } }//package objects
Section 79
//GFX_GFX_BACK_GRASS_L2 (objects.GFX_GFX_BACK_GRASS_L2) package objects { import mx.core.*; public class GFX_GFX_BACK_GRASS_L2 extends BitmapAsset { } }//package objects
Section 80
//GFX_GFX_BACK_GRASS_L3 (objects.GFX_GFX_BACK_GRASS_L3) package objects { import mx.core.*; public class GFX_GFX_BACK_GRASS_L3 extends BitmapAsset { } }//package objects
Section 81
//GFX_GFX_BACK_GRASS_M1 (objects.GFX_GFX_BACK_GRASS_M1) package objects { import mx.core.*; public class GFX_GFX_BACK_GRASS_M1 extends BitmapAsset { } }//package objects
Section 82
//GFX_GFX_BACK_GRASS_M2 (objects.GFX_GFX_BACK_GRASS_M2) package objects { import mx.core.*; public class GFX_GFX_BACK_GRASS_M2 extends BitmapAsset { } }//package objects
Section 83
//GFX_GFX_BACK_GRASS_M3 (objects.GFX_GFX_BACK_GRASS_M3) package objects { import mx.core.*; public class GFX_GFX_BACK_GRASS_M3 extends BitmapAsset { } }//package objects
Section 84
//GFX_GFX_BACK_GRASS_R1 (objects.GFX_GFX_BACK_GRASS_R1) package objects { import mx.core.*; public class GFX_GFX_BACK_GRASS_R1 extends BitmapAsset { } }//package objects
Section 85
//GFX_GFX_BACK_GRASS_R2 (objects.GFX_GFX_BACK_GRASS_R2) package objects { import mx.core.*; public class GFX_GFX_BACK_GRASS_R2 extends BitmapAsset { } }//package objects
Section 86
//GFX_GFX_BACK_GRASS_R3 (objects.GFX_GFX_BACK_GRASS_R3) package objects { import mx.core.*; public class GFX_GFX_BACK_GRASS_R3 extends BitmapAsset { } }//package objects
Section 87
//GFX_GFX_BACK_HILL (objects.GFX_GFX_BACK_HILL) package objects { import mx.core.*; public class GFX_GFX_BACK_HILL extends BitmapAsset { } }//package objects
Section 88
//GFX_GFX_BACK_HILL_BIG (objects.GFX_GFX_BACK_HILL_BIG) package objects { import mx.core.*; public class GFX_GFX_BACK_HILL_BIG extends BitmapAsset { } }//package objects
Section 89
//GFX_GFX_BACK_HILL_BIG_22 (objects.GFX_GFX_BACK_HILL_BIG_22) package objects { import mx.core.*; public class GFX_GFX_BACK_HILL_BIG_22 extends BitmapAsset { } }//package objects
Section 90
//GFX_GFX_BACK_HILL_BIG_222 (objects.GFX_GFX_BACK_HILL_BIG_222) package objects { import mx.core.*; public class GFX_GFX_BACK_HILL_BIG_222 extends BitmapAsset { } }//package objects
Section 91
//GFX_GFX_BACK_LANTERN (objects.GFX_GFX_BACK_LANTERN) package objects { import mx.core.*; public class GFX_GFX_BACK_LANTERN extends BitmapAsset { } }//package objects
Section 92
//GFX_GFX_BACK_TREE_1 (objects.GFX_GFX_BACK_TREE_1) package objects { import mx.core.*; public class GFX_GFX_BACK_TREE_1 extends BitmapAsset { } }//package objects
Section 93
//GFX_GFX_BACK_TREE_2 (objects.GFX_GFX_BACK_TREE_2) package objects { import mx.core.*; public class GFX_GFX_BACK_TREE_2 extends BitmapAsset { } }//package objects
Section 94
//GFX_GFX_BACK_TREE_3 (objects.GFX_GFX_BACK_TREE_3) package objects { import mx.core.*; public class GFX_GFX_BACK_TREE_3 extends BitmapAsset { } }//package objects
Section 95
//GFX_GFX_BACK_TREE_4 (objects.GFX_GFX_BACK_TREE_4) package objects { import mx.core.*; public class GFX_GFX_BACK_TREE_4 extends BitmapAsset { } }//package objects
Section 96
//GFX_GFX_BACK_TREE_5 (objects.GFX_GFX_BACK_TREE_5) package objects { import mx.core.*; public class GFX_GFX_BACK_TREE_5 extends BitmapAsset { } }//package objects
Section 97
//GFX_GFX_BACK_TREE2_2 (objects.GFX_GFX_BACK_TREE2_2) package objects { import mx.core.*; public class GFX_GFX_BACK_TREE2_2 extends BitmapAsset { } }//package objects
Section 98
//GFX_GFX_BACK_TREE2_3 (objects.GFX_GFX_BACK_TREE2_3) package objects { import mx.core.*; public class GFX_GFX_BACK_TREE2_3 extends BitmapAsset { } }//package objects
Section 99
//GFX_GFX_BACK_TREE2_4 (objects.GFX_GFX_BACK_TREE2_4) package objects { import mx.core.*; public class GFX_GFX_BACK_TREE2_4 extends BitmapAsset { } }//package objects
Section 100
//GFX_GFX_BACK_TREE2_5 (objects.GFX_GFX_BACK_TREE2_5) package objects { import mx.core.*; public class GFX_GFX_BACK_TREE2_5 extends BitmapAsset { } }//package objects
Section 101
//GFX_GFX_BON_BONUS_1 (objects.GFX_GFX_BON_BONUS_1) package objects { import mx.core.*; public class GFX_GFX_BON_BONUS_1 extends BitmapAsset { } }//package objects
Section 102
//GFX_GFX_BON_BONUS_2 (objects.GFX_GFX_BON_BONUS_2) package objects { import mx.core.*; public class GFX_GFX_BON_BONUS_2 extends BitmapAsset { } }//package objects
Section 103
//GFX_GFX_BON_BONUS_3 (objects.GFX_GFX_BON_BONUS_3) package objects { import mx.core.*; public class GFX_GFX_BON_BONUS_3 extends BitmapAsset { } }//package objects
Section 104
//GFX_GFX_BON_BONUS_4 (objects.GFX_GFX_BON_BONUS_4) package objects { import mx.core.*; public class GFX_GFX_BON_BONUS_4 extends BitmapAsset { } }//package objects
Section 105
//GFX_GFX_BON_BONUS_5 (objects.GFX_GFX_BON_BONUS_5) package objects { import mx.core.*; public class GFX_GFX_BON_BONUS_5 extends BitmapAsset { } }//package objects
Section 106
//GFX_GFX_BON_BRICK (objects.GFX_GFX_BON_BRICK) package objects { import mx.core.*; public class GFX_GFX_BON_BRICK extends BitmapAsset { } }//package objects
Section 107
//GFX_GFX_BON_BRICK2 (objects.GFX_GFX_BON_BRICK2) package objects { import mx.core.*; public class GFX_GFX_BON_BRICK2 extends BitmapAsset { } }//package objects
Section 108
//GFX_GFX_BON_BRICK3 (objects.GFX_GFX_BON_BRICK3) package objects { import mx.core.*; public class GFX_GFX_BON_BRICK3 extends BitmapAsset { } }//package objects
Section 109
//GFX_GFX_BON_USED (objects.GFX_GFX_BON_USED) package objects { import mx.core.*; public class GFX_GFX_BON_USED extends BitmapAsset { } }//package objects
Section 110
//GFX_GFX_BON_USED2 (objects.GFX_GFX_BON_USED2) package objects { import mx.core.*; public class GFX_GFX_BON_USED2 extends BitmapAsset { } }//package objects
Section 111
//GFX_GFX_BON_USED3 (objects.GFX_GFX_BON_USED3) package objects { import mx.core.*; public class GFX_GFX_BON_USED3 extends BitmapAsset { } }//package objects
Section 112
//GFX_GFX_BOWSER_1 (objects.GFX_GFX_BOWSER_1) package objects { import mx.core.*; public class GFX_GFX_BOWSER_1 extends BitmapAsset { } }//package objects
Section 113
//GFX_GFX_BOWSER_2 (objects.GFX_GFX_BOWSER_2) package objects { import mx.core.*; public class GFX_GFX_BOWSER_2 extends BitmapAsset { } }//package objects
Section 114
//GFX_GFX_BOWSER_3 (objects.GFX_GFX_BOWSER_3) package objects { import mx.core.*; public class GFX_GFX_BOWSER_3 extends BitmapAsset { } }//package objects
Section 115
//GFX_GFX_BOWSER_4 (objects.GFX_GFX_BOWSER_4) package objects { import mx.core.*; public class GFX_GFX_BOWSER_4 extends BitmapAsset { } }//package objects
Section 116
//GFX_GFX_BOWSER_FLAME_1 (objects.GFX_GFX_BOWSER_FLAME_1) package objects { import mx.core.*; public class GFX_GFX_BOWSER_FLAME_1 extends BitmapAsset { } }//package objects
Section 117
//GFX_GFX_BOWSER_FLAME_2 (objects.GFX_GFX_BOWSER_FLAME_2) package objects { import mx.core.*; public class GFX_GFX_BOWSER_FLAME_2 extends BitmapAsset { } }//package objects
Section 118
//GFX_GFX_BOWSER_FLAME_3 (objects.GFX_GFX_BOWSER_FLAME_3) package objects { import mx.core.*; public class GFX_GFX_BOWSER_FLAME_3 extends BitmapAsset { } }//package objects
Section 119
//GFX_GFX_EFF_COIN_BOOM_1 (objects.GFX_GFX_EFF_COIN_BOOM_1) package objects { import mx.core.*; public class GFX_GFX_EFF_COIN_BOOM_1 extends BitmapAsset { } }//package objects
Section 120
//GFX_GFX_EFF_COIN_BOOM_2 (objects.GFX_GFX_EFF_COIN_BOOM_2) package objects { import mx.core.*; public class GFX_GFX_EFF_COIN_BOOM_2 extends BitmapAsset { } }//package objects
Section 121
//GFX_GFX_EFF_COIN_BOOM_3 (objects.GFX_GFX_EFF_COIN_BOOM_3) package objects { import mx.core.*; public class GFX_GFX_EFF_COIN_BOOM_3 extends BitmapAsset { } }//package objects
Section 122
//GFX_GFX_EFF_ELEVATOR_1 (objects.GFX_GFX_EFF_ELEVATOR_1) package objects { import mx.core.*; public class GFX_GFX_EFF_ELEVATOR_1 extends BitmapAsset { } }//package objects
Section 123
//GFX_GFX_EFF_ELEVATOR_2 (objects.GFX_GFX_EFF_ELEVATOR_2) package objects { import mx.core.*; public class GFX_GFX_EFF_ELEVATOR_2 extends BitmapAsset { } }//package objects
Section 124
//GFX_GFX_EFF_ELEVATOR_3 (objects.GFX_GFX_EFF_ELEVATOR_3) package objects { import mx.core.*; public class GFX_GFX_EFF_ELEVATOR_3 extends BitmapAsset { } }//package objects
Section 125
//GFX_GFX_EFF_ELEVATOR_4 (objects.GFX_GFX_EFF_ELEVATOR_4) package objects { import mx.core.*; public class GFX_GFX_EFF_ELEVATOR_4 extends BitmapAsset { } }//package objects
Section 126
//GFX_GFX_EFF_FIRE_BOOM (objects.GFX_GFX_EFF_FIRE_BOOM) package objects { import mx.core.*; public class GFX_GFX_EFF_FIRE_BOOM extends BitmapAsset { } }//package objects
Section 127
//GFX_GFX_EFF_GOOMBA_STOMPED (objects.GFX_GFX_EFF_GOOMBA_STOMPED) package objects { import mx.core.*; public class GFX_GFX_EFF_GOOMBA_STOMPED extends BitmapAsset { } }//package objects
Section 128
//GFX_GFX_EFF_GOOMBA_STOMPED2 (objects.GFX_GFX_EFF_GOOMBA_STOMPED2) package objects { import mx.core.*; public class GFX_GFX_EFF_GOOMBA_STOMPED2 extends BitmapAsset { } }//package objects
Section 129
//GFX_GFX_EFF_HAMMER (objects.GFX_GFX_EFF_HAMMER) package objects { import mx.core.*; public class GFX_GFX_EFF_HAMMER extends BitmapAsset { } }//package objects
Section 130
//GFX_GFX_EFF_POINTS_100 (objects.GFX_GFX_EFF_POINTS_100) package objects { import mx.core.*; public class GFX_GFX_EFF_POINTS_100 extends BitmapAsset { } }//package objects
Section 131
//GFX_GFX_EFF_POINTS_1000 (objects.GFX_GFX_EFF_POINTS_1000) package objects { import mx.core.*; public class GFX_GFX_EFF_POINTS_1000 extends BitmapAsset { } }//package objects
Section 132
//GFX_GFX_EFF_POINTS_1UP (objects.GFX_GFX_EFF_POINTS_1UP) package objects { import mx.core.*; public class GFX_GFX_EFF_POINTS_1UP extends BitmapAsset { } }//package objects
Section 133
//GFX_GFX_EFF_POINTS_200 (objects.GFX_GFX_EFF_POINTS_200) package objects { import mx.core.*; public class GFX_GFX_EFF_POINTS_200 extends BitmapAsset { } }//package objects
Section 134
//GFX_GFX_EFF_POINTS_2000 (objects.GFX_GFX_EFF_POINTS_2000) package objects { import mx.core.*; public class GFX_GFX_EFF_POINTS_2000 extends BitmapAsset { } }//package objects
Section 135
//GFX_GFX_EFF_POINTS_500 (objects.GFX_GFX_EFF_POINTS_500) package objects { import mx.core.*; public class GFX_GFX_EFF_POINTS_500 extends BitmapAsset { } }//package objects
Section 136
//GFX_GFX_EFF_POINTS_5000 (objects.GFX_GFX_EFF_POINTS_5000) package objects { import mx.core.*; public class GFX_GFX_EFF_POINTS_5000 extends BitmapAsset { } }//package objects
Section 137
//GFX_GFX_EFF_POINTS_8000 (objects.GFX_GFX_EFF_POINTS_8000) package objects { import mx.core.*; public class GFX_GFX_EFF_POINTS_8000 extends BitmapAsset { } }//package objects
Section 138
//GFX_GFX_EN_BBEETLE_1 (objects.GFX_GFX_EN_BBEETLE_1) package objects { import mx.core.*; public class GFX_GFX_EN_BBEETLE_1 extends BitmapAsset { } }//package objects
Section 139
//GFX_GFX_EN_BBEETLE_2 (objects.GFX_GFX_EN_BBEETLE_2) package objects { import mx.core.*; public class GFX_GFX_EN_BBEETLE_2 extends BitmapAsset { } }//package objects
Section 140
//GFX_GFX_EN_BBEETLE_SHELL_1 (objects.GFX_GFX_EN_BBEETLE_SHELL_1) package objects { import mx.core.*; public class GFX_GFX_EN_BBEETLE_SHELL_1 extends BitmapAsset { } }//package objects
Section 141
//GFX_GFX_EN_BBEETLE_SHELL_2 (objects.GFX_GFX_EN_BBEETLE_SHELL_2) package objects { import mx.core.*; public class GFX_GFX_EN_BBEETLE_SHELL_2 extends BitmapAsset { } }//package objects
Section 142
//GFX_GFX_EN_BBEETLE_SHELL_3 (objects.GFX_GFX_EN_BBEETLE_SHELL_3) package objects { import mx.core.*; public class GFX_GFX_EN_BBEETLE_SHELL_3 extends BitmapAsset { } }//package objects
Section 143
//GFX_GFX_EN_BBEETLE_SHELL_4 (objects.GFX_GFX_EN_BBEETLE_SHELL_4) package objects { import mx.core.*; public class GFX_GFX_EN_BBEETLE_SHELL_4 extends BitmapAsset { } }//package objects
Section 144
//GFX_GFX_EN_BULLET_1 (objects.GFX_GFX_EN_BULLET_1) package objects { import mx.core.*; public class GFX_GFX_EN_BULLET_1 extends BitmapAsset { } }//package objects
Section 145
//GFX_GFX_EN_BULLET_2 (objects.GFX_GFX_EN_BULLET_2) package objects { import mx.core.*; public class GFX_GFX_EN_BULLET_2 extends BitmapAsset { } }//package objects
Section 146
//GFX_GFX_EN_BULLET_3 (objects.GFX_GFX_EN_BULLET_3) package objects { import mx.core.*; public class GFX_GFX_EN_BULLET_3 extends BitmapAsset { } }//package objects
Section 147
//GFX_GFX_EN_FISH_1 (objects.GFX_GFX_EN_FISH_1) package objects { import mx.core.*; public class GFX_GFX_EN_FISH_1 extends BitmapAsset { } }//package objects
Section 148
//GFX_GFX_EN_FISH_2 (objects.GFX_GFX_EN_FISH_2) package objects { import mx.core.*; public class GFX_GFX_EN_FISH_2 extends BitmapAsset { } }//package objects
Section 149
//GFX_GFX_EN_FLY_GREEN_1 (objects.GFX_GFX_EN_FLY_GREEN_1) package objects { import mx.core.*; public class GFX_GFX_EN_FLY_GREEN_1 extends BitmapAsset { } }//package objects
Section 150
//GFX_GFX_EN_FLY_GREEN_2 (objects.GFX_GFX_EN_FLY_GREEN_2) package objects { import mx.core.*; public class GFX_GFX_EN_FLY_GREEN_2 extends BitmapAsset { } }//package objects
Section 151
//GFX_GFX_EN_FLY_RED_1 (objects.GFX_GFX_EN_FLY_RED_1) package objects { import mx.core.*; public class GFX_GFX_EN_FLY_RED_1 extends BitmapAsset { } }//package objects
Section 152
//GFX_GFX_EN_FLY_RED_2 (objects.GFX_GFX_EN_FLY_RED_2) package objects { import mx.core.*; public class GFX_GFX_EN_FLY_RED_2 extends BitmapAsset { } }//package objects
Section 153
//GFX_GFX_EN_GOOMBA (objects.GFX_GFX_EN_GOOMBA) package objects { import mx.core.*; public class GFX_GFX_EN_GOOMBA extends BitmapAsset { } }//package objects
Section 154
//GFX_GFX_EN_GOOMBA2 (objects.GFX_GFX_EN_GOOMBA2) package objects { import mx.core.*; public class GFX_GFX_EN_GOOMBA2 extends BitmapAsset { } }//package objects
Section 155
//GFX_GFX_EN_HAMMER_1 (objects.GFX_GFX_EN_HAMMER_1) package objects { import mx.core.*; public class GFX_GFX_EN_HAMMER_1 extends BitmapAsset { } }//package objects
Section 156
//GFX_GFX_EN_HAMMER_2 (objects.GFX_GFX_EN_HAMMER_2) package objects { import mx.core.*; public class GFX_GFX_EN_HAMMER_2 extends BitmapAsset { } }//package objects
Section 157
//GFX_GFX_EN_JUMPER_1 (objects.GFX_GFX_EN_JUMPER_1) package objects { import mx.core.*; public class GFX_GFX_EN_JUMPER_1 extends BitmapAsset { } }//package objects
Section 158
//GFX_GFX_EN_JUMPER_2 (objects.GFX_GFX_EN_JUMPER_2) package objects { import mx.core.*; public class GFX_GFX_EN_JUMPER_2 extends BitmapAsset { } }//package objects
Section 159
//GFX_GFX_EN_JUMPER_3 (objects.GFX_GFX_EN_JUMPER_3) package objects { import mx.core.*; public class GFX_GFX_EN_JUMPER_3 extends BitmapAsset { } }//package objects
Section 160
//GFX_GFX_EN_KOOPA_GREEN_1 (objects.GFX_GFX_EN_KOOPA_GREEN_1) package objects { import mx.core.*; public class GFX_GFX_EN_KOOPA_GREEN_1 extends BitmapAsset { } }//package objects
Section 161
//GFX_GFX_EN_KOOPA_GREEN_2 (objects.GFX_GFX_EN_KOOPA_GREEN_2) package objects { import mx.core.*; public class GFX_GFX_EN_KOOPA_GREEN_2 extends BitmapAsset { } }//package objects
Section 162
//GFX_GFX_EN_KOOPA_RED_1 (objects.GFX_GFX_EN_KOOPA_RED_1) package objects { import mx.core.*; public class GFX_GFX_EN_KOOPA_RED_1 extends BitmapAsset { } }//package objects
Section 163
//GFX_GFX_EN_KOOPA_RED_2 (objects.GFX_GFX_EN_KOOPA_RED_2) package objects { import mx.core.*; public class GFX_GFX_EN_KOOPA_RED_2 extends BitmapAsset { } }//package objects
Section 164
//GFX_GFX_EN_LAKITU_1 (objects.GFX_GFX_EN_LAKITU_1) package objects { import mx.core.*; public class GFX_GFX_EN_LAKITU_1 extends BitmapAsset { } }//package objects
Section 165
//GFX_GFX_EN_LAKITU_2 (objects.GFX_GFX_EN_LAKITU_2) package objects { import mx.core.*; public class GFX_GFX_EN_LAKITU_2 extends BitmapAsset { } }//package objects
Section 166
//GFX_GFX_EN_MILL (objects.GFX_GFX_EN_MILL) package objects { import mx.core.*; public class GFX_GFX_EN_MILL extends BitmapAsset { } }//package objects
Section 167
//GFX_GFX_EN_PFLAME_1 (objects.GFX_GFX_EN_PFLAME_1) package objects { import mx.core.*; public class GFX_GFX_EN_PFLAME_1 extends BitmapAsset { } }//package objects
Section 168
//GFX_GFX_EN_PFLAME_2 (objects.GFX_GFX_EN_PFLAME_2) package objects { import mx.core.*; public class GFX_GFX_EN_PFLAME_2 extends BitmapAsset { } }//package objects
Section 169
//GFX_GFX_EN_PPLANT_1 (objects.GFX_GFX_EN_PPLANT_1) package objects { import mx.core.*; public class GFX_GFX_EN_PPLANT_1 extends BitmapAsset { } }//package objects
Section 170
//GFX_GFX_EN_PPLANT_2 (objects.GFX_GFX_EN_PPLANT_2) package objects { import mx.core.*; public class GFX_GFX_EN_PPLANT_2 extends BitmapAsset { } }//package objects
Section 171
//GFX_GFX_EN_PSTATIC_1 (objects.GFX_GFX_EN_PSTATIC_1) package objects { import mx.core.*; public class GFX_GFX_EN_PSTATIC_1 extends BitmapAsset { } }//package objects
Section 172
//GFX_GFX_EN_PSTATIC_2 (objects.GFX_GFX_EN_PSTATIC_2) package objects { import mx.core.*; public class GFX_GFX_EN_PSTATIC_2 extends BitmapAsset { } }//package objects
Section 173
//GFX_GFX_EN_PSTATIC_3 (objects.GFX_GFX_EN_PSTATIC_3) package objects { import mx.core.*; public class GFX_GFX_EN_PSTATIC_3 extends BitmapAsset { } }//package objects
Section 174
//GFX_GFX_EN_SHELL_GREEN_1 (objects.GFX_GFX_EN_SHELL_GREEN_1) package objects { import mx.core.*; public class GFX_GFX_EN_SHELL_GREEN_1 extends BitmapAsset { } }//package objects
Section 175
//GFX_GFX_EN_SHELL_GREEN_2 (objects.GFX_GFX_EN_SHELL_GREEN_2) package objects { import mx.core.*; public class GFX_GFX_EN_SHELL_GREEN_2 extends BitmapAsset { } }//package objects
Section 176
//GFX_GFX_EN_SHELL_GREEN_3 (objects.GFX_GFX_EN_SHELL_GREEN_3) package objects { import mx.core.*; public class GFX_GFX_EN_SHELL_GREEN_3 extends BitmapAsset { } }//package objects
Section 177
//GFX_GFX_EN_SHELL_GREEN_4 (objects.GFX_GFX_EN_SHELL_GREEN_4) package objects { import mx.core.*; public class GFX_GFX_EN_SHELL_GREEN_4 extends BitmapAsset { } }//package objects
Section 178
//GFX_GFX_EN_SHELL_RED_1 (objects.GFX_GFX_EN_SHELL_RED_1) package objects { import mx.core.*; public class GFX_GFX_EN_SHELL_RED_1 extends BitmapAsset { } }//package objects
Section 179
//GFX_GFX_EN_SHELL_RED_2 (objects.GFX_GFX_EN_SHELL_RED_2) package objects { import mx.core.*; public class GFX_GFX_EN_SHELL_RED_2 extends BitmapAsset { } }//package objects
Section 180
//GFX_GFX_EN_SHELL_RED_3 (objects.GFX_GFX_EN_SHELL_RED_3) package objects { import mx.core.*; public class GFX_GFX_EN_SHELL_RED_3 extends BitmapAsset { } }//package objects
Section 181
//GFX_GFX_EN_SHELL_RED_4 (objects.GFX_GFX_EN_SHELL_RED_4) package objects { import mx.core.*; public class GFX_GFX_EN_SHELL_RED_4 extends BitmapAsset { } }//package objects
Section 182
//GFX_GFX_EN_SPINY_1 (objects.GFX_GFX_EN_SPINY_1) package objects { import mx.core.*; public class GFX_GFX_EN_SPINY_1 extends BitmapAsset { } }//package objects
Section 183
//GFX_GFX_EN_SPINY_2 (objects.GFX_GFX_EN_SPINY_2) package objects { import mx.core.*; public class GFX_GFX_EN_SPINY_2 extends BitmapAsset { } }//package objects
Section 184
//GFX_GFX_EN_SPINY_SHELL_1 (objects.GFX_GFX_EN_SPINY_SHELL_1) package objects { import mx.core.*; public class GFX_GFX_EN_SPINY_SHELL_1 extends BitmapAsset { } }//package objects
Section 185
//GFX_GFX_EN_SPINY_SHELL_2 (objects.GFX_GFX_EN_SPINY_SHELL_2) package objects { import mx.core.*; public class GFX_GFX_EN_SPINY_SHELL_2 extends BitmapAsset { } }//package objects
Section 186
//GFX_GFX_FINISH_1 (objects.GFX_GFX_FINISH_1) package objects { import mx.core.*; public class GFX_GFX_FINISH_1 extends BitmapAsset { } }//package objects
Section 187
//GFX_GFX_FINISH_2 (objects.GFX_GFX_FINISH_2) package objects { import mx.core.*; public class GFX_GFX_FINISH_2 extends BitmapAsset { } }//package objects
Section 188
//GFX_GFX_FINISH_3 (objects.GFX_GFX_FINISH_3) package objects { import mx.core.*; public class GFX_GFX_FINISH_3 extends BitmapAsset { } }//package objects
Section 189
//GFX_GFX_FINISH_4 (objects.GFX_GFX_FINISH_4) package objects { import mx.core.*; public class GFX_GFX_FINISH_4 extends BitmapAsset { } }//package objects
Section 190
//GFX_GFX_FONT_0 (objects.GFX_GFX_FONT_0) package objects { import mx.core.*; public class GFX_GFX_FONT_0 extends BitmapAsset { } }//package objects
Section 191
//GFX_GFX_FONT_1 (objects.GFX_GFX_FONT_1) package objects { import mx.core.*; public class GFX_GFX_FONT_1 extends BitmapAsset { } }//package objects
Section 192
//GFX_GFX_FONT_2 (objects.GFX_GFX_FONT_2) package objects { import mx.core.*; public class GFX_GFX_FONT_2 extends BitmapAsset { } }//package objects
Section 193
//GFX_GFX_FONT_3 (objects.GFX_GFX_FONT_3) package objects { import mx.core.*; public class GFX_GFX_FONT_3 extends BitmapAsset { } }//package objects
Section 194
//GFX_GFX_FONT_4 (objects.GFX_GFX_FONT_4) package objects { import mx.core.*; public class GFX_GFX_FONT_4 extends BitmapAsset { } }//package objects
Section 195
//GFX_GFX_FONT_5 (objects.GFX_GFX_FONT_5) package objects { import mx.core.*; public class GFX_GFX_FONT_5 extends BitmapAsset { } }//package objects
Section 196
//GFX_GFX_FONT_6 (objects.GFX_GFX_FONT_6) package objects { import mx.core.*; public class GFX_GFX_FONT_6 extends BitmapAsset { } }//package objects
Section 197
//GFX_GFX_FONT_7 (objects.GFX_GFX_FONT_7) package objects { import mx.core.*; public class GFX_GFX_FONT_7 extends BitmapAsset { } }//package objects
Section 198
//GFX_GFX_FONT_8 (objects.GFX_GFX_FONT_8) package objects { import mx.core.*; public class GFX_GFX_FONT_8 extends BitmapAsset { } }//package objects
Section 199
//GFX_GFX_FONT_9 (objects.GFX_GFX_FONT_9) package objects { import mx.core.*; public class GFX_GFX_FONT_9 extends BitmapAsset { } }//package objects
Section 200
//GFX_GFX_FONT_COIN_1 (objects.GFX_GFX_FONT_COIN_1) package objects { import mx.core.*; public class GFX_GFX_FONT_COIN_1 extends BitmapAsset { } }//package objects
Section 201
//GFX_GFX_FONT_COIN_2 (objects.GFX_GFX_FONT_COIN_2) package objects { import mx.core.*; public class GFX_GFX_FONT_COIN_2 extends BitmapAsset { } }//package objects
Section 202
//GFX_GFX_FONT_COIN_3 (objects.GFX_GFX_FONT_COIN_3) package objects { import mx.core.*; public class GFX_GFX_FONT_COIN_3 extends BitmapAsset { } }//package objects
Section 203
//GFX_GFX_FONT_HEAD (objects.GFX_GFX_FONT_HEAD) package objects { import mx.core.*; public class GFX_GFX_FONT_HEAD extends BitmapAsset { } }//package objects
Section 204
//GFX_GFX_FONT_LINE (objects.GFX_GFX_FONT_LINE) package objects { import mx.core.*; public class GFX_GFX_FONT_LINE extends BitmapAsset { } }//package objects
Section 205
//GFX_GFX_FONT_MARIO (objects.GFX_GFX_FONT_MARIO) package objects { import mx.core.*; public class GFX_GFX_FONT_MARIO extends BitmapAsset { } }//package objects
Section 206
//GFX_GFX_FONT_TIME (objects.GFX_GFX_FONT_TIME) package objects { import mx.core.*; public class GFX_GFX_FONT_TIME extends BitmapAsset { } }//package objects
Section 207
//GFX_GFX_FONT_WORLD (objects.GFX_GFX_FONT_WORLD) package objects { import mx.core.*; public class GFX_GFX_FONT_WORLD extends BitmapAsset { } }//package objects
Section 208
//GFX_GFX_FONT_X (objects.GFX_GFX_FONT_X) package objects { import mx.core.*; public class GFX_GFX_FONT_X extends BitmapAsset { } }//package objects
Section 209
//GFX_GFX_LAVA_1 (objects.GFX_GFX_LAVA_1) package objects { import mx.core.*; public class GFX_GFX_LAVA_1 extends BitmapAsset { } }//package objects
Section 210
//GFX_GFX_LAVA_2 (objects.GFX_GFX_LAVA_2) package objects { import mx.core.*; public class GFX_GFX_LAVA_2 extends BitmapAsset { } }//package objects
Section 211
//GFX_GFX_LAVA_3 (objects.GFX_GFX_LAVA_3) package objects { import mx.core.*; public class GFX_GFX_LAVA_3 extends BitmapAsset { } }//package objects
Section 212
//GFX_GFX_LAVA_4 (objects.GFX_GFX_LAVA_4) package objects { import mx.core.*; public class GFX_GFX_LAVA_4 extends BitmapAsset { } }//package objects
Section 213
//GFX_GFX_LAVA_5 (objects.GFX_GFX_LAVA_5) package objects { import mx.core.*; public class GFX_GFX_LAVA_5 extends BitmapAsset { } }//package objects
Section 214
//GFX_GFX_LAVA_6 (objects.GFX_GFX_LAVA_6) package objects { import mx.core.*; public class GFX_GFX_LAVA_6 extends BitmapAsset { } }//package objects
Section 215
//GFX_GFX_LAVA_7 (objects.GFX_GFX_LAVA_7) package objects { import mx.core.*; public class GFX_GFX_LAVA_7 extends BitmapAsset { } }//package objects
Section 216
//GFX_GFX_MARIO_DEAD (objects.GFX_GFX_MARIO_DEAD) package objects { import mx.core.*; public class GFX_GFX_MARIO_DEAD extends BitmapAsset { } }//package objects
Section 217
//GFX_GFX_MARIO0_BRAKE (objects.GFX_GFX_MARIO0_BRAKE) package objects { import mx.core.*; public class GFX_GFX_MARIO0_BRAKE extends BitmapAsset { } }//package objects
Section 218
//GFX_GFX_MARIO0_ENTER (objects.GFX_GFX_MARIO0_ENTER) package objects { import mx.core.*; public class GFX_GFX_MARIO0_ENTER extends BitmapAsset { } }//package objects
Section 219
//GFX_GFX_MARIO0_JUMP (objects.GFX_GFX_MARIO0_JUMP) package objects { import mx.core.*; public class GFX_GFX_MARIO0_JUMP extends BitmapAsset { } }//package objects
Section 220
//GFX_GFX_MARIO0_WALK_1 (objects.GFX_GFX_MARIO0_WALK_1) package objects { import mx.core.*; public class GFX_GFX_MARIO0_WALK_1 extends BitmapAsset { } }//package objects
Section 221
//GFX_GFX_MARIO0_WALK_2 (objects.GFX_GFX_MARIO0_WALK_2) package objects { import mx.core.*; public class GFX_GFX_MARIO0_WALK_2 extends BitmapAsset { } }//package objects
Section 222
//GFX_GFX_MARIO0_WALK_3 (objects.GFX_GFX_MARIO0_WALK_3) package objects { import mx.core.*; public class GFX_GFX_MARIO0_WALK_3 extends BitmapAsset { } }//package objects
Section 223
//GFX_GFX_MARIO1_BRAKE (objects.GFX_GFX_MARIO1_BRAKE) package objects { import mx.core.*; public class GFX_GFX_MARIO1_BRAKE extends BitmapAsset { } }//package objects
Section 224
//GFX_GFX_MARIO1_CROUCH (objects.GFX_GFX_MARIO1_CROUCH) package objects { import mx.core.*; public class GFX_GFX_MARIO1_CROUCH extends BitmapAsset { } }//package objects
Section 225
//GFX_GFX_MARIO1_ENTER (objects.GFX_GFX_MARIO1_ENTER) package objects { import mx.core.*; public class GFX_GFX_MARIO1_ENTER extends BitmapAsset { } }//package objects
Section 226
//GFX_GFX_MARIO1_JUMP (objects.GFX_GFX_MARIO1_JUMP) package objects { import mx.core.*; public class GFX_GFX_MARIO1_JUMP extends BitmapAsset { } }//package objects
Section 227
//GFX_GFX_MARIO1_WALK_1 (objects.GFX_GFX_MARIO1_WALK_1) package objects { import mx.core.*; public class GFX_GFX_MARIO1_WALK_1 extends BitmapAsset { } }//package objects
Section 228
//GFX_GFX_MARIO1_WALK_2 (objects.GFX_GFX_MARIO1_WALK_2) package objects { import mx.core.*; public class GFX_GFX_MARIO1_WALK_2 extends BitmapAsset { } }//package objects
Section 229
//GFX_GFX_MARIO1_WALK_3 (objects.GFX_GFX_MARIO1_WALK_3) package objects { import mx.core.*; public class GFX_GFX_MARIO1_WALK_3 extends BitmapAsset { } }//package objects
Section 230
//GFX_GFX_MARIO2_BRAKE (objects.GFX_GFX_MARIO2_BRAKE) package objects { import mx.core.*; public class GFX_GFX_MARIO2_BRAKE extends BitmapAsset { } }//package objects
Section 231
//GFX_GFX_MARIO2_CROUCH (objects.GFX_GFX_MARIO2_CROUCH) package objects { import mx.core.*; public class GFX_GFX_MARIO2_CROUCH extends BitmapAsset { } }//package objects
Section 232
//GFX_GFX_MARIO2_ENTER (objects.GFX_GFX_MARIO2_ENTER) package objects { import mx.core.*; public class GFX_GFX_MARIO2_ENTER extends BitmapAsset { } }//package objects
Section 233
//GFX_GFX_MARIO2_FIRE (objects.GFX_GFX_MARIO2_FIRE) package objects { import mx.core.*; public class GFX_GFX_MARIO2_FIRE extends BitmapAsset { } }//package objects
Section 234
//GFX_GFX_MARIO2_JUMP (objects.GFX_GFX_MARIO2_JUMP) package objects { import mx.core.*; public class GFX_GFX_MARIO2_JUMP extends BitmapAsset { } }//package objects
Section 235
//GFX_GFX_MARIO2_WALK_1 (objects.GFX_GFX_MARIO2_WALK_1) package objects { import mx.core.*; public class GFX_GFX_MARIO2_WALK_1 extends BitmapAsset { } }//package objects
Section 236
//GFX_GFX_MARIO2_WALK_2 (objects.GFX_GFX_MARIO2_WALK_2) package objects { import mx.core.*; public class GFX_GFX_MARIO2_WALK_2 extends BitmapAsset { } }//package objects
Section 237
//GFX_GFX_MARIO2_WALK_3 (objects.GFX_GFX_MARIO2_WALK_3) package objects { import mx.core.*; public class GFX_GFX_MARIO2_WALK_3 extends BitmapAsset { } }//package objects
Section 238
//GFX_GFX_OB_COIN_1 (objects.GFX_GFX_OB_COIN_1) package objects { import mx.core.*; public class GFX_GFX_OB_COIN_1 extends BitmapAsset { } }//package objects
Section 239
//GFX_GFX_OB_COIN_2 (objects.GFX_GFX_OB_COIN_2) package objects { import mx.core.*; public class GFX_GFX_OB_COIN_2 extends BitmapAsset { } }//package objects
Section 240
//GFX_GFX_OB_COIN_3 (objects.GFX_GFX_OB_COIN_3) package objects { import mx.core.*; public class GFX_GFX_OB_COIN_3 extends BitmapAsset { } }//package objects
Section 241
//GFX_GFX_OB_COIN_JUMP_1 (objects.GFX_GFX_OB_COIN_JUMP_1) package objects { import mx.core.*; public class GFX_GFX_OB_COIN_JUMP_1 extends BitmapAsset { } }//package objects
Section 242
//GFX_GFX_OB_COIN_JUMP_2 (objects.GFX_GFX_OB_COIN_JUMP_2) package objects { import mx.core.*; public class GFX_GFX_OB_COIN_JUMP_2 extends BitmapAsset { } }//package objects
Section 243
//GFX_GFX_OB_COIN_JUMP_3 (objects.GFX_GFX_OB_COIN_JUMP_3) package objects { import mx.core.*; public class GFX_GFX_OB_COIN_JUMP_3 extends BitmapAsset { } }//package objects
Section 244
//GFX_GFX_OB_COIN_JUMP_4 (objects.GFX_GFX_OB_COIN_JUMP_4) package objects { import mx.core.*; public class GFX_GFX_OB_COIN_JUMP_4 extends BitmapAsset { } }//package objects
Section 245
//GFX_GFX_OB_FLOWER_1 (objects.GFX_GFX_OB_FLOWER_1) package objects { import mx.core.*; public class GFX_GFX_OB_FLOWER_1 extends BitmapAsset { } }//package objects
Section 246
//GFX_GFX_OB_FLOWER_2 (objects.GFX_GFX_OB_FLOWER_2) package objects { import mx.core.*; public class GFX_GFX_OB_FLOWER_2 extends BitmapAsset { } }//package objects
Section 247
//GFX_GFX_OB_FLOWER_3 (objects.GFX_GFX_OB_FLOWER_3) package objects { import mx.core.*; public class GFX_GFX_OB_FLOWER_3 extends BitmapAsset { } }//package objects
Section 248
//GFX_GFX_OB_FLOWER_4 (objects.GFX_GFX_OB_FLOWER_4) package objects { import mx.core.*; public class GFX_GFX_OB_FLOWER_4 extends BitmapAsset { } }//package objects
Section 249
//GFX_GFX_OB_KILLSHROOM (objects.GFX_GFX_OB_KILLSHROOM) package objects { import mx.core.*; public class GFX_GFX_OB_KILLSHROOM extends BitmapAsset { } }//package objects
Section 250
//GFX_GFX_OB_LIFESHROOM (objects.GFX_GFX_OB_LIFESHROOM) package objects { import mx.core.*; public class GFX_GFX_OB_LIFESHROOM extends BitmapAsset { } }//package objects
Section 251
//GFX_GFX_OB_RADISH (objects.GFX_GFX_OB_RADISH) package objects { import mx.core.*; public class GFX_GFX_OB_RADISH extends BitmapAsset { } }//package objects
Section 252
//GFX_GFX_OB_SHROOM (objects.GFX_GFX_OB_SHROOM) package objects { import mx.core.*; public class GFX_GFX_OB_SHROOM extends BitmapAsset { } }//package objects
Section 253
//GFX_GFX_OB_STAR_1 (objects.GFX_GFX_OB_STAR_1) package objects { import mx.core.*; public class GFX_GFX_OB_STAR_1 extends BitmapAsset { } }//package objects
Section 254
//GFX_GFX_OB_STAR_2 (objects.GFX_GFX_OB_STAR_2) package objects { import mx.core.*; public class GFX_GFX_OB_STAR_2 extends BitmapAsset { } }//package objects
Section 255
//GFX_GFX_OB_STAR_3 (objects.GFX_GFX_OB_STAR_3) package objects { import mx.core.*; public class GFX_GFX_OB_STAR_3 extends BitmapAsset { } }//package objects
Section 256
//GFX_GFX_OB_STAR_4 (objects.GFX_GFX_OB_STAR_4) package objects { import mx.core.*; public class GFX_GFX_OB_STAR_4 extends BitmapAsset { } }//package objects
Section 257
//GFX_GFX_WALL_0 (objects.GFX_GFX_WALL_0) package objects { import mx.core.*; public class GFX_GFX_WALL_0 extends BitmapAsset { } }//package objects
Section 258
//GFX_GFX_WALL_1 (objects.GFX_GFX_WALL_1) package objects { import mx.core.*; public class GFX_GFX_WALL_1 extends BitmapAsset { } }//package objects
Section 259
//GFX_GFX_WALL_2 (objects.GFX_GFX_WALL_2) package objects { import mx.core.*; public class GFX_GFX_WALL_2 extends BitmapAsset { } }//package objects
Section 260
//GFX_GFX_WALL_3 (objects.GFX_GFX_WALL_3) package objects { import mx.core.*; public class GFX_GFX_WALL_3 extends BitmapAsset { } }//package objects
Section 261
//GFX_GFX_WALL_4 (objects.GFX_GFX_WALL_4) package objects { import mx.core.*; public class GFX_GFX_WALL_4 extends BitmapAsset { } }//package objects
Section 262
//GFX_GFX_WALL_5 (objects.GFX_GFX_WALL_5) package objects { import mx.core.*; public class GFX_GFX_WALL_5 extends BitmapAsset { } }//package objects
Section 263
//GFX_GFX_WALL_6 (objects.GFX_GFX_WALL_6) package objects { import mx.core.*; public class GFX_GFX_WALL_6 extends BitmapAsset { } }//package objects
Section 264
//GFX_GFX_WALL_7 (objects.GFX_GFX_WALL_7) package objects { import mx.core.*; public class GFX_GFX_WALL_7 extends BitmapAsset { } }//package objects
Section 265
//GFX_GFX_WALL_8 (objects.GFX_GFX_WALL_8) package objects { import mx.core.*; public class GFX_GFX_WALL_8 extends BitmapAsset { } }//package objects
Section 266
//GFX_GFX_WALL_9 (objects.GFX_GFX_WALL_9) package objects { import mx.core.*; public class GFX_GFX_WALL_9 extends BitmapAsset { } }//package objects
Section 267
//GFX_GFX_WALL_A (objects.GFX_GFX_WALL_A) package objects { import mx.core.*; public class GFX_GFX_WALL_A extends BitmapAsset { } }//package objects
Section 268
//GFX_GFX_WALL_a (objects.GFX_GFX_WALL_a) package objects { import mx.core.*; public class GFX_GFX_WALL_a extends BitmapAsset { } }//package objects
Section 269
//GFX_GFX_WALL_a0 (objects.GFX_GFX_WALL_a0) package objects { import mx.core.*; public class GFX_GFX_WALL_a0 extends BitmapAsset { } }//package objects
Section 270
//GFX_GFX_WALL_a1 (objects.GFX_GFX_WALL_a1) package objects { import mx.core.*; public class GFX_GFX_WALL_a1 extends BitmapAsset { } }//package objects
Section 271
//GFX_GFX_WALL_a2 (objects.GFX_GFX_WALL_a2) package objects { import mx.core.*; public class GFX_GFX_WALL_a2 extends BitmapAsset { } }//package objects
Section 272
//GFX_GFX_WALL_a3 (objects.GFX_GFX_WALL_a3) package objects { import mx.core.*; public class GFX_GFX_WALL_a3 extends BitmapAsset { } }//package objects
Section 273
//GFX_GFX_WALL_a4 (objects.GFX_GFX_WALL_a4) package objects { import mx.core.*; public class GFX_GFX_WALL_a4 extends BitmapAsset { } }//package objects
Section 274
//GFX_GFX_WALL_a5 (objects.GFX_GFX_WALL_a5) package objects { import mx.core.*; public class GFX_GFX_WALL_a5 extends BitmapAsset { } }//package objects
Section 275
//GFX_GFX_WALL_a6 (objects.GFX_GFX_WALL_a6) package objects { import mx.core.*; public class GFX_GFX_WALL_a6 extends BitmapAsset { } }//package objects
Section 276
//GFX_GFX_WALL_a7 (objects.GFX_GFX_WALL_a7) package objects { import mx.core.*; public class GFX_GFX_WALL_a7 extends BitmapAsset { } }//package objects
Section 277
//GFX_GFX_WALL_a8 (objects.GFX_GFX_WALL_a8) package objects { import mx.core.*; public class GFX_GFX_WALL_a8 extends BitmapAsset { } }//package objects
Section 278
//GFX_GFX_WALL_a9 (objects.GFX_GFX_WALL_a9) package objects { import mx.core.*; public class GFX_GFX_WALL_a9 extends BitmapAsset { } }//package objects
Section 279
//GFX_GFX_WALL_aa (objects.GFX_GFX_WALL_aa) package objects { import mx.core.*; public class GFX_GFX_WALL_aa extends BitmapAsset { } }//package objects
Section 280
//GFX_GFX_WALL_ab (objects.GFX_GFX_WALL_ab) package objects { import mx.core.*; public class GFX_GFX_WALL_ab extends BitmapAsset { } }//package objects
Section 281
//GFX_GFX_WALL_B (objects.GFX_GFX_WALL_B) package objects { import mx.core.*; public class GFX_GFX_WALL_B extends BitmapAsset { } }//package objects
Section 282
//GFX_GFX_WALL_b (objects.GFX_GFX_WALL_b) package objects { import mx.core.*; public class GFX_GFX_WALL_b extends BitmapAsset { } }//package objects
Section 283
//GFX_GFX_WALL_b0 (objects.GFX_GFX_WALL_b0) package objects { import mx.core.*; public class GFX_GFX_WALL_b0 extends BitmapAsset { } }//package objects
Section 284
//GFX_GFX_WALL_b1 (objects.GFX_GFX_WALL_b1) package objects { import mx.core.*; public class GFX_GFX_WALL_b1 extends BitmapAsset { } }//package objects
Section 285
//GFX_GFX_WALL_b2 (objects.GFX_GFX_WALL_b2) package objects { import mx.core.*; public class GFX_GFX_WALL_b2 extends BitmapAsset { } }//package objects
Section 286
//GFX_GFX_WALL_b3 (objects.GFX_GFX_WALL_b3) package objects { import mx.core.*; public class GFX_GFX_WALL_b3 extends BitmapAsset { } }//package objects
Section 287
//GFX_GFX_WALL_b4 (objects.GFX_GFX_WALL_b4) package objects { import mx.core.*; public class GFX_GFX_WALL_b4 extends BitmapAsset { } }//package objects
Section 288
//GFX_GFX_WALL_b5 (objects.GFX_GFX_WALL_b5) package objects { import mx.core.*; public class GFX_GFX_WALL_b5 extends BitmapAsset { } }//package objects
Section 289
//GFX_GFX_WALL_b6 (objects.GFX_GFX_WALL_b6) package objects { import mx.core.*; public class GFX_GFX_WALL_b6 extends BitmapAsset { } }//package objects
Section 290
//GFX_GFX_WALL_b7 (objects.GFX_GFX_WALL_b7) package objects { import mx.core.*; public class GFX_GFX_WALL_b7 extends BitmapAsset { } }//package objects
Section 291
//GFX_GFX_WALL_b8 (objects.GFX_GFX_WALL_b8) package objects { import mx.core.*; public class GFX_GFX_WALL_b8 extends BitmapAsset { } }//package objects
Section 292
//GFX_GFX_WALL_b9 (objects.GFX_GFX_WALL_b9) package objects { import mx.core.*; public class GFX_GFX_WALL_b9 extends BitmapAsset { } }//package objects
Section 293
//GFX_GFX_WALL_ba (objects.GFX_GFX_WALL_ba) package objects { import mx.core.*; public class GFX_GFX_WALL_ba extends BitmapAsset { } }//package objects
Section 294
//GFX_GFX_WALL_bb (objects.GFX_GFX_WALL_bb) package objects { import mx.core.*; public class GFX_GFX_WALL_bb extends BitmapAsset { } }//package objects
Section 295
//GFX_GFX_WALL_c (objects.GFX_GFX_WALL_c) package objects { import mx.core.*; public class GFX_GFX_WALL_c extends BitmapAsset { } }//package objects
Section 296
//GFX_GFX_WALL_C (objects.GFX_GFX_WALL_C) package objects { import mx.core.*; public class GFX_GFX_WALL_C extends BitmapAsset { } }//package objects
Section 297
//GFX_GFX_WALL_c0 (objects.GFX_GFX_WALL_c0) package objects { import mx.core.*; public class GFX_GFX_WALL_c0 extends BitmapAsset { } }//package objects
Section 298
//GFX_GFX_WALL_c1 (objects.GFX_GFX_WALL_c1) package objects { import mx.core.*; public class GFX_GFX_WALL_c1 extends BitmapAsset { } }//package objects
Section 299
//GFX_GFX_WALL_c2 (objects.GFX_GFX_WALL_c2) package objects { import mx.core.*; public class GFX_GFX_WALL_c2 extends BitmapAsset { } }//package objects
Section 300
//GFX_GFX_WALL_c3 (objects.GFX_GFX_WALL_c3) package objects { import mx.core.*; public class GFX_GFX_WALL_c3 extends BitmapAsset { } }//package objects
Section 301
//GFX_GFX_WALL_c4 (objects.GFX_GFX_WALL_c4) package objects { import mx.core.*; public class GFX_GFX_WALL_c4 extends BitmapAsset { } }//package objects
Section 302
//GFX_GFX_WALL_c5 (objects.GFX_GFX_WALL_c5) package objects { import mx.core.*; public class GFX_GFX_WALL_c5 extends BitmapAsset { } }//package objects
Section 303
//GFX_GFX_WALL_c6 (objects.GFX_GFX_WALL_c6) package objects { import mx.core.*; public class GFX_GFX_WALL_c6 extends BitmapAsset { } }//package objects
Section 304
//GFX_GFX_WALL_c7 (objects.GFX_GFX_WALL_c7) package objects { import mx.core.*; public class GFX_GFX_WALL_c7 extends BitmapAsset { } }//package objects
Section 305
//GFX_GFX_WALL_c8 (objects.GFX_GFX_WALL_c8) package objects { import mx.core.*; public class GFX_GFX_WALL_c8 extends BitmapAsset { } }//package objects
Section 306
//GFX_GFX_WALL_c9 (objects.GFX_GFX_WALL_c9) package objects { import mx.core.*; public class GFX_GFX_WALL_c9 extends BitmapAsset { } }//package objects
Section 307
//GFX_GFX_WALL_ca (objects.GFX_GFX_WALL_ca) package objects { import mx.core.*; public class GFX_GFX_WALL_ca extends BitmapAsset { } }//package objects
Section 308
//GFX_GFX_WALL_cb (objects.GFX_GFX_WALL_cb) package objects { import mx.core.*; public class GFX_GFX_WALL_cb extends BitmapAsset { } }//package objects
Section 309
//GFX_GFX_WALL_d (objects.GFX_GFX_WALL_d) package objects { import mx.core.*; public class GFX_GFX_WALL_d extends BitmapAsset { } }//package objects
Section 310
//GFX_GFX_WALL_D (objects.GFX_GFX_WALL_D) package objects { import mx.core.*; public class GFX_GFX_WALL_D extends BitmapAsset { } }//package objects
Section 311
//GFX_GFX_WALL_E (objects.GFX_GFX_WALL_E) package objects { import mx.core.*; public class GFX_GFX_WALL_E extends BitmapAsset { } }//package objects
Section 312
//GFX_GFX_WALL_e (objects.GFX_GFX_WALL_e) package objects { import mx.core.*; public class GFX_GFX_WALL_e extends BitmapAsset { } }//package objects
Section 313
//GFX_GFX_WALL_F (objects.GFX_GFX_WALL_F) package objects { import mx.core.*; public class GFX_GFX_WALL_F extends BitmapAsset { } }//package objects
Section 314
//GFX_GFX_WALL_f (objects.GFX_GFX_WALL_f) package objects { import mx.core.*; public class GFX_GFX_WALL_f extends BitmapAsset { } }//package objects
Section 315
//GFX_GFX_WALL_G (objects.GFX_GFX_WALL_G) package objects { import mx.core.*; public class GFX_GFX_WALL_G extends BitmapAsset { } }//package objects
Section 316
//GFX_GFX_WALL_g (objects.GFX_GFX_WALL_g) package objects { import mx.core.*; public class GFX_GFX_WALL_g extends BitmapAsset { } }//package objects
Section 317
//GFX_GFX_WALL_H (objects.GFX_GFX_WALL_H) package objects { import mx.core.*; public class GFX_GFX_WALL_H extends BitmapAsset { } }//package objects
Section 318
//GFX_GFX_WALL_h (objects.GFX_GFX_WALL_h) package objects { import mx.core.*; public class GFX_GFX_WALL_h extends BitmapAsset { } }//package objects
Section 319
//GFX_GFX_WALL_I (objects.GFX_GFX_WALL_I) package objects { import mx.core.*; public class GFX_GFX_WALL_I extends BitmapAsset { } }//package objects
Section 320
//GFX_GFX_WALL_i (objects.GFX_GFX_WALL_i) package objects { import mx.core.*; public class GFX_GFX_WALL_i extends BitmapAsset { } }//package objects
Section 321
//GFX_GFX_WALL_J (objects.GFX_GFX_WALL_J) package objects { import mx.core.*; public class GFX_GFX_WALL_J extends BitmapAsset { } }//package objects
Section 322
//GFX_GFX_WALL_j (objects.GFX_GFX_WALL_j) package objects { import mx.core.*; public class GFX_GFX_WALL_j extends BitmapAsset { } }//package objects
Section 323
//GFX_GFX_WALL_K (objects.GFX_GFX_WALL_K) package objects { import mx.core.*; public class GFX_GFX_WALL_K extends BitmapAsset { } }//package objects
Section 324
//GFX_GFX_WALL_k (objects.GFX_GFX_WALL_k) package objects { import mx.core.*; public class GFX_GFX_WALL_k extends BitmapAsset { } }//package objects
Section 325
//GFX_GFX_WALL_L (objects.GFX_GFX_WALL_L) package objects { import mx.core.*; public class GFX_GFX_WALL_L extends BitmapAsset { } }//package objects
Section 326
//GFX_GFX_WALL_l (objects.GFX_GFX_WALL_l) package objects { import mx.core.*; public class GFX_GFX_WALL_l extends BitmapAsset { } }//package objects
Section 327
//GFX_GFX_WALL_m (objects.GFX_GFX_WALL_m) package objects { import mx.core.*; public class GFX_GFX_WALL_m extends BitmapAsset { } }//package objects
Section 328
//GFX_GFX_WALL_M (objects.GFX_GFX_WALL_M) package objects { import mx.core.*; public class GFX_GFX_WALL_M extends BitmapAsset { } }//package objects
Section 329
//GFX_GFX_WALL_n (objects.GFX_GFX_WALL_n) package objects { import mx.core.*; public class GFX_GFX_WALL_n extends BitmapAsset { } }//package objects
Section 330
//GFX_GFX_WALL_N (objects.GFX_GFX_WALL_N) package objects { import mx.core.*; public class GFX_GFX_WALL_N extends BitmapAsset { } }//package objects
Section 331
//GFX_GFX_WALL_o (objects.GFX_GFX_WALL_o) package objects { import mx.core.*; public class GFX_GFX_WALL_o extends BitmapAsset { } }//package objects
Section 332
//GFX_GFX_WALL_O (objects.GFX_GFX_WALL_O) package objects { import mx.core.*; public class GFX_GFX_WALL_O extends BitmapAsset { } }//package objects
Section 333
//GFX_GFX_WALL_P (objects.GFX_GFX_WALL_P) package objects { import mx.core.*; public class GFX_GFX_WALL_P extends BitmapAsset { } }//package objects
Section 334
//GFX_GFX_WALL_p (objects.GFX_GFX_WALL_p) package objects { import mx.core.*; public class GFX_GFX_WALL_p extends BitmapAsset { } }//package objects
Section 335
//GFX_GFX_WALL_q (objects.GFX_GFX_WALL_q) package objects { import mx.core.*; public class GFX_GFX_WALL_q extends BitmapAsset { } }//package objects
Section 336
//GFX_GFX_WALL_Q (objects.GFX_GFX_WALL_Q) package objects { import mx.core.*; public class GFX_GFX_WALL_Q extends BitmapAsset { } }//package objects
Section 337
//GFX_GFX_WALL_r (objects.GFX_GFX_WALL_r) package objects { import mx.core.*; public class GFX_GFX_WALL_r extends BitmapAsset { } }//package objects
Section 338
//GFX_GFX_WALL_R (objects.GFX_GFX_WALL_R) package objects { import mx.core.*; public class GFX_GFX_WALL_R extends BitmapAsset { } }//package objects
Section 339
//GFX_GFX_WALL_s (objects.GFX_GFX_WALL_s) package objects { import mx.core.*; public class GFX_GFX_WALL_s extends BitmapAsset { } }//package objects
Section 340
//GFX_GFX_WALL_S (objects.GFX_GFX_WALL_S) package objects { import mx.core.*; public class GFX_GFX_WALL_S extends BitmapAsset { } }//package objects
Section 341
//GFX_GFX_WALL_T (objects.GFX_GFX_WALL_T) package objects { import mx.core.*; public class GFX_GFX_WALL_T extends BitmapAsset { } }//package objects
Section 342
//GFX_GFX_WALL_t (objects.GFX_GFX_WALL_t) package objects { import mx.core.*; public class GFX_GFX_WALL_t extends BitmapAsset { } }//package objects
Section 343
//GFX_GFX_WALL_U (objects.GFX_GFX_WALL_U) package objects { import mx.core.*; public class GFX_GFX_WALL_U extends BitmapAsset { } }//package objects
Section 344
//GFX_GFX_WALL_u (objects.GFX_GFX_WALL_u) package objects { import mx.core.*; public class GFX_GFX_WALL_u extends BitmapAsset { } }//package objects
Section 345
//GFX_GFX_WALL_v (objects.GFX_GFX_WALL_v) package objects { import mx.core.*; public class GFX_GFX_WALL_v extends BitmapAsset { } }//package objects
Section 346
//GFX_GFX_WALL_w (objects.GFX_GFX_WALL_w) package objects { import mx.core.*; public class GFX_GFX_WALL_w extends BitmapAsset { } }//package objects
Section 347
//GFX_GFX_WALL_x (objects.GFX_GFX_WALL_x) package objects { import mx.core.*; public class GFX_GFX_WALL_x extends BitmapAsset { } }//package objects
Section 348
//GFX_GFX_WALL_y (objects.GFX_GFX_WALL_y) package objects { import mx.core.*; public class GFX_GFX_WALL_y extends BitmapAsset { } }//package objects
Section 349
//GFX_GFX_WALL_z (objects.GFX_GFX_WALL_z) package objects { import mx.core.*; public class GFX_GFX_WALL_z extends BitmapAsset { } }//package objects
Section 350
//GFX_GFX_Z_CONTINUE (objects.GFX_GFX_Z_CONTINUE) package objects { import mx.core.*; public class GFX_GFX_Z_CONTINUE extends BitmapAsset { } }//package objects
Section 351
//GFX_GFX_Z_GAMEOVER (objects.GFX_GFX_Z_GAMEOVER) package objects { import mx.core.*; public class GFX_GFX_Z_GAMEOVER extends BitmapAsset { } }//package objects
Section 352
//GFX_GFX_Z_QUIT (objects.GFX_GFX_Z_QUIT) package objects { import mx.core.*; public class GFX_GFX_Z_QUIT extends BitmapAsset { } }//package objects
Section 353
//Goomba (objects.Goomba) package objects { import mx.core.*; import flash.media.*; public class Goomba extends Enemy { private var GFX:BitmapAsset; private var SFXStomp:Sound; private var frame:uint;// = 0 public function Goomba(Xpos:uint, Ypos:uint){ SFXStomp = new (Mario.classSFX.accessSFX("stomp")); super(); eX = Xpos; eY = Ypos; eWid = 21; dir = ((Player.pX > eX)) ? 1 : -1; eHei = 21; var GFXclass:Class = Mario.classGFX.AccessGFX("enemy_goomba"); GFX = new (GFXclass); GFX.x = ((eX - 2) + ((frame > 15)) ? 25 : 0); GFX.y = (eY - 4); Mario.layerFore.addChild(GFX); } override public function Update(myID:uint):void{ if (active){ stomped = false; eX = (eX + dir); if (dir > 0){ if (Mario.enemyBounce(myID, ((eX + eWid) - 1), eY, 2, eHei) == false){ if (((Mario.levelColl(((eX + eWid) - 1), eY)) || (Mario.levelColl(((eX + eWid) - 1), ((eY + eHei) - 1))))){ dir = (dir * -1); eX = (eX + dir); }; } else { dir = (dir * -1); eX = (eX + dir); }; } else { if (Mario.enemyBounce(myID, eX, eY, 2, eHei) == false){ if (((Mario.levelColl(eX, eY)) || (Mario.levelColl(eX, ((eY + eHei) - 1))))){ dir = (dir * -1); eX = (eX + dir); }; } else { dir = (dir * -1); eX = (eX + dir); }; }; gravity = (gravity + Mario.gravity); if (gravity > 10){ gravity = 10; }; eY = (eY + Math.round(gravity)); if (gravity > 0){ if (((Mario.levelColl(eX, ((eY + eHei) - 1))) || (Mario.levelColl(((eX + eWid) - 1), ((eY + eHei) - 1))))){ gravity = 0; eY = ((Math.floor((eY / 25)) * 25) + 4); }; }; if (Mario.playerCollide(eX, eY, eWid, eHei)){ if (((Player.pY - Player.gravity) + Player.pHei) < ((eY - gravity) + 5)){ if (Player.hitStomp == false){ Mario.stompSetDistance(myID, eX); }; } else { Mario.hitPlayer(); }; }; frame = ((frame + 1) % 30); if (frame > 15){ GFX.scaleX = -1; } else { GFX.scaleX = 1; }; GFX.x = ((eX - 2) + ((frame > 15)) ? 25 : 0); GFX.y = (eY - 4); } else { if (((((((Player.pX + 250) > eX)) && (((Player.pX - 250) < eX)))) || (((Mario.scrollEdge + 400) > eX)))){ active = true; }; }; if (eY > ((Mario.levelHei * 25) + 250)){ Fire(myID, 1); }; } override public function Stomp(myID:uint):void{ Mario.instEffects.push(new Points((eX + 10), (eY - 5), "100")); Player.hitStomp = true; Player.Bounce(eY); Mario.layerFore.removeChild(GFX); Mario.removeEnemy(myID); Mario.instEffects.push(new Goomba_Stomped(eX, eY)); if (Mario.sounds){ SFXStomp.play(); }; } override public function Fire(myID:uint, dir:int):Boolean{ Mario.layerFore.removeChild(GFX); Mario.removeEnemy(myID); Mario.instEffects.push(new Enemy_Fire((eX - 2), (eY - 4), (Mario.Sign(dir) * 3), Mario.classGFX.AccessGFX("enemy_goomba"))); return (true); } } }//package objects
Section 354
//Goomba_Stomped (objects.Goomba_Stomped) package objects { import mx.core.*; public class Goomba_Stomped extends Effect { public var fX:Number; public var fY:Number; public var GFX:BitmapAsset; public var gravity:Number;// = 0 public function Goomba_Stomped(oX:Number, oY:Number){ super(); timer = 50; fX = oX; fY = oY; var GFXclass:Class = Mario.classGFX.AccessGFX("effect_goomba_stomped"); GFX = new (GFXclass); GFX.x = (oX - 2); GFX.y = (oY - 4); Mario.layerFore.addChild(GFX); } override public function Update(myID:uint):void{ timer--; GFX.alpha = (timer / 25); gravity = (gravity + Mario.gravity); fY = (fY + Math.floor(gravity)); if (((Mario.levelColl(fX, (fY + 20))) || (Mario.levelColl((fX + 20), (fY + 20))))){ gravity = 0; fY = ((Math.floor((fY / 25)) * 25) + 4); }; GFX.x = (fX - 2); GFX.y = (fY - 4); if (timer == 0){ Mario.layerFore.removeChild(GFX); Mario.removeEffect(myID); }; } } }//package objects
Section 355
//Grass (objects.Grass) package objects { public class Grass extends Effect { private var GFX:Array; private var frame:uint;// = 0 public function Grass(x:uint, y:uint, pos:String="l"){ GFX = new Array(3); super(); frame = Math.abs((-((timer / 20)) + 2)); GFX[0] = new (Mario.classGFX.AccessGFX((("back_grass_" + pos) + "1"))); GFX[1] = new (Mario.classGFX.AccessGFX((("back_grass_" + pos) + "2"))); GFX[2] = new (Mario.classGFX.AccessGFX((("back_grass_" + pos) + "3"))); GFX[0].x = (GFX[1].x = (GFX[2].x = x)); GFX[0].y = (GFX[1].y = (GFX[2].y = y)); Mario.layerWall.addChild(GFX[frame]); } override public function Update(myID:uint):void{ timer++; if ((timer % 20) == 0){ Mario.layerWall.removeChild(GFX[frame]); frame = Math.abs((-((timer / 20)) + 2)); if (timer == 80){ timer = 0; }; Mario.layerWall.addChild(GFX[frame]); }; } } }//package objects
Section 356
//Hammer (objects.Hammer) package objects { import flash.display.*; import mx.core.*; public class Hammer extends Obj { private var waiter:uint;// = 0 private var movY:Number;// = 0 private var movX:Number;// = 0 private var Troopa:HammerTroopa; private var GFX:Sprite; public function Hammer(Troop:HammerTroopa){ GFX = new Sprite(); super(); Troopa = Troop; var GFX2:BitmapAsset = new (Mario.classGFX.AccessGFX("effect_hammer")); GFX2.x = -10; GFX2.y = -6; GFX.addChild(GFX2); oY = 0; oX = 0; Mario.layerEffects.addChild(GFX); } public function SetPos():void{ if (Troopa.dir == 1){ if (Troopa.frame == 0){ GFX.rotation = 0; GFX.x = (Troopa.eX + 16); GFX.y = (Troopa.eY - 2); } else { GFX.rotation = 90; GFX.x = (Troopa.eX + 28); GFX.y = (Troopa.eY + 22); }; } else { if (Troopa.frame == 0){ GFX.rotation = 0; GFX.x = (Troopa.eX + 2); GFX.y = (Troopa.eY - 2); } else { GFX.rotation = -90; GFX.x = (Troopa.eX - 8); GFX.y = (Troopa.eY + 22); }; }; } override public function Update(myID:uint):void{ waiter++; if (waiter < 30){ SetPos(); } else { if (waiter == 30){ SetPos(); oX = (GFX.x - 4); oY = (GFX.y - 4); movX = ((Troopa.dir * (Math.random() + 1)) * 2); movY = -(((Math.random() + 1) * 2)); } else { oX = (oX + (movX / 2)); oY = (oY + movY); GFX.rotation = (GFX.rotation + (movX / 2)); GFX.x = (oX + 4); GFX.y = (oY + 4); movY = (movY + (Mario.gravity / 2)); if (Mario.playerCollide(oX, oY, 8, 8)){ Mario.hitPlayer(); }; }; }; if ((((((oY > ((Mario.levelHei * 25) + 250))) || ((oY < -200)))) || ((((Troopa.dead == true)) && ((waiter < 100)))))){ Mario.removeObject(myID); Mario.layerEffects.removeChild(GFX); }; } } }//package objects
Section 357
//HammerTroopa (objects.HammerTroopa) package objects { import flash.display.*; import flash.media.*; public class HammerTroopa extends Enemy { private var attacking:uint;// = 0 public var dead:Boolean; public var frame:uint;// = 0 private var jump:uint;// = 0 private var gotox:uint;// = 0 private var startx:uint;// = 0 private var GFX:Array; private var SFXStomp:Sound; private var wait:uint;// = 0 private var radisher:Boolean; public function HammerTroopa(Xpos:uint, Ypos:uint, radish:Boolean=false){ GFX = new Array(2); SFXStomp = new (Mario.classSFX.accessSFX("stomp")); super(); eX = Xpos; eY = Ypos; startx = Xpos; gotox = Xpos; radisher = radish; eWid = 21; dir = ((Player.pX > eX)) ? 1 : -1; eHei = 35; dir = 1; GFX[0] = new (Mario.classGFX.AccessGFX("enemy_hammer_1")); GFX[1] = new (Mario.classGFX.AccessGFX("enemy_hammer_2")); GFX[0].x = ((eX - 2) + ((dir > 0)) ? 0 : 25); GFX[0].y = (eY - 4); Mario.layerFore.addChild(GFX[0]); } override public function Stomp(myID:uint):void{ Mario.instEffects.push(new Points((eX + 10), (eY - 5), "100")); Player.hitStomp = true; dead = true; Player.Bounce(eY); Mario.layerFore.removeChild(GFX[frame]); Mario.removeEnemy(myID); Mario.instEffects.push(new Enemy_Fall((eX - 4), (eY - 3), dir, GFX[frame])); if (Mario.sounds){ SFXStomp.play(); }; } override public function Fire(myID:uint, dir:int):Boolean{ Mario.layerFore.removeChild(GFX[frame]); Mario.removeEnemy(myID); dead = true; Mario.instEffects.push(new Enemy_Fire((eX - 2), (eY - 4), (Mario.Sign(dir) * 3), Mario.classGFX.AccessGFX("enemy_hammer_1"))); return (true); } override public function Update(myID:uint):void{ if (active){ if ((((jump == 0)) && ((gravity == 0)))){ switch (Math.floor((Math.random() * 50))){ case 0: gravity = -2; if (eY < 275){ jump = 40; }; break; case 25: gravity = -6; break; }; }; if (eX == gotox){ if (Math.floor((Math.random() * 20)) == 0){ gotox = Math.round((startx + (150 * (Math.random() - 0.5)))); }; }; if (attacking > 0){ attacking--; } else { if (Math.random() < 0.03){ if (!radisher){ attacking = 40; Mario.instObjects.push(new Hammer(this)); }; }; }; eX = (eX + Mario.Sign((gotox - eX))); stomped = false; gravity = (gravity + (Mario.gravity / 3)); if (gravity > 10){ gravity = 10; }; eY = (eY + Math.round(gravity)); if (jump > 0){ jump--; }; if ((((gravity > 0)) && ((jump == 0)))){ if (((Mario.levelColl(eX, ((eY + eHei) - 1))) || (Mario.levelColl(((eX + eWid) - 1), ((eY + eHei) - 1))))){ gravity = 0; eY = ((Math.floor((((eY + eHei) - 1) / 25)) * 25) - 35); }; }; if (Mario.playerCollide(eX, eY, eWid, eHei)){ if (((Player.pY - Player.gravity) + Player.pHei) <= ((eY + 5) - gravity)){ if (Player.hitStomp == false){ Mario.stompSetDistance(myID, eX); }; } else { Mario.hitPlayer(); }; }; wait++; if (wait == 15){ Mario.layerFore.removeChild(GFX[frame]); frame = (1 - frame); Mario.layerFore.addChild(GFX[frame]); dir = ((Player.pX > eX)) ? 1 : -1; GFX[frame].scaleX = dir; wait = 0; if (frame == 0){ if (((((radisher) && ((attacking == 0)))) && ((Math.random() < 0.4)))){ attacking = 20; Mario.instObjects.push(new Fireball((eX + 10), (eY + 10), (dir / 2), true)); }; }; }; GFX[frame].x = ((eX - 4) + ((dir > 0)) ? 0 : 25); GFX[frame].y = (eY - 3); } else { if (((((((Player.pX + 250) > eX)) && (((Player.pX - 250) < eX)))) || (((Mario.scrollEdge + 400) > eX)))){ active = true; }; }; if (eY > ((Mario.levelHei * 25) + 250)){ Fire(myID, 1); }; } } }//package objects
Section 358
//Jumper (objects.Jumper) package objects { public class Jumper extends Enemy { private var wait:uint;// = 0 private var horimov:Number; private var GFX:Array; private var frame:uint;// = 0 public function Jumper(x:uint, y:uint, hor:Number=0, grav:int=-10){ GFX = new Array(3); super(); eX = x; eY = y; eWid = 19; eHei = 21; GFX[0] = new (Mario.classGFX.AccessGFX("enemy_jumper_1")); GFX[1] = new (Mario.classGFX.AccessGFX("enemy_jumper_2")); GFX[2] = new (Mario.classGFX.AccessGFX("enemy_jumper_3")); gravity = grav; horimov = hor; GFX[0].x = (eX + 1); GFX[0].y = (eY + 2); Mario.layerFore.addChild(GFX[0]); } override public function Update(myID:uint):void{ eY = (eY + gravity); eX = (eX + horimov); gravity = (gravity + (Mario.gravity / 2)); wait++; if (wait == 4){ Mario.layerFore.removeChild(GFX[frame]); frame = ((frame + 1) % 3); Mario.layerFore.addChild(GFX[frame]); wait = 0; }; GFX[frame].x = (eX + 1); GFX[frame].y = ((eY + 2) + ((gravity < 0)) ? 0 : 20); GFX[frame].scaleY = ((gravity < 0)) ? 1 : -1; if (Mario.playerCollide(eX, eY, eWid, eHei)){ Mario.hitPlayer(); }; if (eY > ((Mario.levelHei * 25) + 200)){ Mario.layerFore.removeChild(GFX[frame]); Mario.removeEnemy(myID); }; } } }//package objects
Section 359
//JumperThrower (objects.JumperThrower) package objects { public class JumperThrower extends Enemy { private var waiter:uint; private var amounter:uint; private var sizeh:Number; private var sizev:Number; private var wait:uint; private var pause:uint; private var pauser:uint; private var amount:uint; public function JumperThrower(x:uint, y:uint, height:Number, width:Number, wai:uint, amo:uint, pau:uint){ super(); eX = x; eY = y; sizeh = width; sizev = height; wait = (waiter = wai); amount = (amounter = amo); pause = (pauser = pau); } override public function Update(myID:uint):void{ if (waiter > 0){ waiter--; } else { if (pauser > 0){ pauser--; } else { amounter = (amounter - 1); pauser = pause; Mario.instEnemies.push(new Jumper(eX, eY, (((Math.random() - 0.5) * 2) * sizeh), ((sizev - Math.random()) + Math.random()))); if (amounter == 0){ amounter = amount; waiter = wait; }; }; }; } } }//package objects
Section 360
//KillShroom (objects.KillShroom) package objects { import mx.core.*; import flash.media.*; public class KillShroom extends Obj { public var oWid:uint;// = 21 private var SFX:Sound; public var dir:int; public var gravity:Number;// = 0 public var GFX:BitmapAsset; public var oHei:uint;// = 21 public var seq:Boolean;// = false public function KillShroom(Xpos:uint, Ypos:uint){ SFX = new (Mario.classSFX.accessSFX("life")); super(); oX = Xpos; oY = Ypos; var GFXclass:Class = Mario.classGFX.AccessGFX("object_killshroom"); GFX = new (GFXclass); GFX.x = oX; GFX.y = oY; Mario.layerHide.addChild(GFX); } override public function Update(myID:uint):void{ var GFXclass:Class; if (seq){ oX = (oX + dir); if (dir > 0){ if (((Mario.levelColl(((oX + oWid) - 1), oY)) || (Mario.levelColl(((oX + oWid) - 1), ((oY + oHei) - 1))))){ dir = (dir * -1); oX = (oX + dir); }; } else { if (((Mario.levelColl(oX, oY)) || (Mario.levelColl(oX, ((oY + oHei) - 1))))){ dir = (dir * -1); oX = (oX + dir); }; }; gravity = (gravity + Mario.gravity); if (gravity > 10){ gravity = 10; }; oY = (oY + Math.round(gravity)); if (gravity > 0){ if (((Mario.levelColl(oX, ((oY + oHei) - 1))) || (Mario.levelColl(((oX + oWid) - 1), ((oY + oHei) - 1))))){ gravity = 0; oY = ((Math.floor((oY / 25)) * 25) + 4); }; }; if (Mario.playerCollide(oX, oY, oWid, oHei)){ Mario.hitPlayer(true); Mario.layerFore.removeChild(GFX); Mario.removeObject(myID); }; GFX.x = (oX - 2); GFX.y = (oY - 4); } else { oY = (oY - 0.5); GFX.x = oX; GFX.y = oY; if (Mario.levelColl((oX + 12), (oY + 24)) == false){ Mario.layerHide.removeChild(GFX); oX = (oX + 2); oY = (oY + 4); GFXclass = Mario.classGFX.AccessGFX("object_killshroom"); GFX = new (GFXclass); GFX.x = (oX - 2); GFX.y = (oY - 4); Mario.layerFore.addChild(GFX); dir = (((Player.pX - oX) > 0)) ? 1 : -1; seq = true; }; }; if (oY > ((Mario.levelHei * 25) + 250)){ Mario.layerFore.removeChild(GFX); Mario.removeObject(myID); }; } } }//package objects
Section 361
//Lakitu (objects.Lakitu) package objects { import flash.display.*; import flash.media.*; public class Lakitu extends Enemy { private var moveX:Number;// = 0 private var SFXStomp:Sound; private var frame:uint;// = 0 private var SFXplu:Sound; private var wait:uint;// = 0 private var GFX:Array; public function Lakitu(Xpos:uint, Ypos:uint){ GFX = new Array(2); SFXStomp = new (Mario.classSFX.accessSFX("stomp")); SFXplu = new (Mario.classSFX.accessSFX("lakitu")); super(); bounce = false; eX = Xpos; eY = Ypos; eWid = 22; eHei = 22; gravity = -4; GFX[0] = new (Mario.classGFX.AccessGFX("enemy_lakitu_1")); GFX[1] = new (Mario.classGFX.AccessGFX("enemy_lakitu_2")); GFX[0].x = (eX - 2); GFX[0].y = (eY - 12); Mario.layerFore.addChild(GFX[0]); } override public function Update(myID:uint):void{ var GFXclass:Class; if ((Player.pX + (Player.speed / 10)) > eX){ moveX = Math.min((moveX + 0.3), 6); } else { moveX = Math.max((moveX - 0.3), -6); }; eX = (eX + Math.round(moveX)); if (wait < 250){ wait++; }; if (wait == 250){ if ((((((((Mario.levelColl(eX, (eY - 10)) == false)) && ((Mario.levelColl(eX, (eY + 10)) == false)))) && ((Mario.levelColl((eX + 20), (eY - 10)) == false)))) && ((Mario.levelColl((eX + 20), (eY + 10)) == false)))){ Mario.layerFore.removeChild(GFX[frame]); frame = 0; wait = 0; if (Mario.levelid == 13){ wait = (50 + (Math.random() * 50)); }; Mario.layerFore.addChild(GFX[frame]); SFXplu.play(); Mario.instEnemies.push(new SpinyShell(eX, (eY - 10))); }; } else { if (wait == 150){ Mario.layerFore.removeChild(GFX[frame]); frame = 1; Mario.layerFore.addChild(GFX[frame]); }; }; GFX[frame].x = (eX - 2); GFX[frame].y = (eY - 2); if (((Mario.playerControllable) && (Mario.Collide(eX, eY, eWid, eHei, Player.pX, ((Player.pY + Player.pHei) - 1), Player.pWid, 1)))){ if (((Player.pY - Player.gravity) + Player.pHei) < (eY + 5)){ if (Player.hitStomp == false){ Mario.stompSetDistance(myID, eX); }; }; }; } override public function Stomp(myID:uint):void{ Mario.instEffects.push(new Points((eX + 10), (eY - 5), "1000")); Player.hitStomp = true; Player.Bounce(eY); Mario.instEffects.push(new Lakitu_Stomped(eX, eY)); eX = (eX + 3000); if (Mario.sounds){ SFXStomp.play(); }; } override public function Fire(myID:uint, dir:int):Boolean{ eX = (eX + 3000); Mario.instEffects.push(new Enemy_Fire((eX - 2), (eY - 12), (Mario.Sign(dir) * 3), Mario.classGFX.AccessGFX("enemy_lakitu_1"))); return (true); } } }//package objects
Section 362
//Lakitu_Stomped (objects.Lakitu_Stomped) package objects { import mx.core.*; public class Lakitu_Stomped extends Effect { public var fY:Number; public var GFX:BitmapAsset; public var gravity:Number;// = 0 public function Lakitu_Stomped(oX:Number, oY:Number){ super(); fY = (oY + 37); var GFXclass:Class = Mario.classGFX.AccessGFX("enemy_lakitu_1"); GFX = new (GFXclass); GFX.scaleY = -1; GFX.x = oX; GFX.y = fY; Mario.layerFore.addChild(GFX); } override public function Update(myID:uint):void{ gravity = (gravity + Mario.gravity); fY = (fY + gravity); GFX.y = fY; if (fY > ((Mario.levelHei * 25) + 80)){ Mario.layerFore.removeChild(GFX); Mario.removeEffect(myID); }; } } }//package objects
Section 363
//Lantern (objects.Lantern) package objects { import flash.display.*; import mx.core.*; import flash.geom.*; public class Lantern extends Effect { public var eX:uint; public var gfx1:BitmapAsset; public var gfx2:Shape; public function Lantern(x:uint, y:uint){ gfx2 = new Shape(); super(); gfx1 = new (Mario.classGFX.AccessGFX("back_lantern")); var fillType:String = GradientType.RADIAL; var colors:Array = [0xFFFFFF, 0xFFFFFF]; var alphas:Array = [0.8, 0]; var ratios:Array = [100, 0xFF]; var matr:Matrix = new Matrix(); matr.createGradientBox(100, 100, 0, -50, -50); var spreadMethod:String = SpreadMethod.PAD; gfx2.graphics.beginGradientFill(fillType, colors, alphas, ratios, matr, spreadMethod); gfx2.graphics.drawCircle(0, 0, 50); gfx2.graphics.endFill(); gfx1.x = (eX - (((-(Mario.scrollX) + 200) - eX) * 0.2)); gfx1.y = y; gfx2.x = ((eX - (((-(Mario.scrollX) + 200) - eX) * 0.2)) + 9); gfx2.y = (y + 22); gfx2.blendMode = BlendMode.ADD; Mario.layerBack2.addChildAt(gfx1, 0); Mario.layerBack2.addChild(gfx2); eX = x; } override public function Update(myID:uint):void{ gfx1.x = (eX - (((-(Mario.scrollX) + 200) - eX) * 0.2)); gfx2.x = ((eX - (((-(Mario.scrollX) + 200) - eX) * 0.2)) + 9); if (Math.random() < 0.4){ gfx2.alpha = (0.8 + (Math.random() / 5)); gfx2.scaleX = (0.95 + (gfx2.alpha / 5)); gfx2.scaleY = gfx2.scaleX; }; } } }//package objects
Section 364
//LastLevel (objects.LastLevel) package objects { public class LastLevel extends Obj { public var shroom:Boolean;// = false public var waiter:uint;// = 0 public function LastLevel(){ super(); } override public function Update(myID:uint):void{ if ((((((shroom == false)) && (((waiter % 50) == 25)))) && ((Player.pSize == 0)))){ shroom = true; Mario.instObjects.push(new Shroom(180, -25)); }; waiter++; if (waiter == 360){ waiter = 0; if (Player.pX > 200){ Mario.instEnemies.push(new Spiny(30, -25)); } else { Mario.instEnemies.push(new Spiny(355, -25)); }; }; } } }//package objects
Section 365
//Lava (objects.Lava) package objects { public class Lava extends Obj { public var wait:uint;// = 0 public var GFX:Array; public var frame:uint;// = 0 public function Lava(x:uint, y:uint){ GFX = new Array(7); super(); GFX[0] = new (Mario.classGFX.AccessGFX("lava_1")); GFX[1] = new (Mario.classGFX.AccessGFX("lava_2")); GFX[2] = new (Mario.classGFX.AccessGFX("lava_3")); GFX[3] = new (Mario.classGFX.AccessGFX("lava_4")); GFX[4] = new (Mario.classGFX.AccessGFX("lava_5")); GFX[5] = new (Mario.classGFX.AccessGFX("lava_6")); GFX[6] = new (Mario.classGFX.AccessGFX("lava_7")); GFX[0].x = (GFX[1].x = (GFX[2].x = (GFX[3].x = (GFX[4].x = (GFX[5].x = (GFX[6].x = x)))))); GFX[0].y = (GFX[1].y = (GFX[2].y = (GFX[3].y = (GFX[4].y = (GFX[5].y = (GFX[6].y = y)))))); Mario.layerEffects.addChild(GFX[0]); } override public function Update(myID:uint):void{ wait++; if (wait == 12){ Mario.layerEffects.removeChild(GFX[frame]); frame = ((frame + 1) % 7); wait = 0; Mario.layerEffects.addChild(GFX[frame]); }; } } }//package objects
Section 366
//LifeShroom (objects.LifeShroom) package objects { import mx.core.*; import flash.media.*; public class LifeShroom extends Obj { public var oWid:uint;// = 21 private var SFX:Sound; public var dir:int; public var gravity:Number;// = 0 public var GFX:BitmapAsset; public var oHei:uint;// = 21 public var seq:Boolean;// = false public function LifeShroom(Xpos:uint, Ypos:uint){ SFX = new (Mario.classSFX.accessSFX("life")); super(); oX = Xpos; oY = Ypos; var GFXclass:Class = Mario.classGFX.AccessGFX("object_lifeshroom"); GFX = new (GFXclass); GFX.x = oX; GFX.y = oY; Mario.layerHide.addChild(GFX); } override public function Update(myID:uint):void{ var GFXclass:Class; if (seq){ oX = (oX + dir); if (dir > 0){ if (((Mario.levelColl(((oX + oWid) - 1), oY)) || (Mario.levelColl(((oX + oWid) - 1), ((oY + oHei) - 1))))){ dir = (dir * -1); oX = (oX + dir); }; } else { if (((Mario.levelColl(oX, oY)) || (Mario.levelColl(oX, ((oY + oHei) - 1))))){ dir = (dir * -1); oX = (oX + dir); }; }; gravity = (gravity + Mario.gravity); if (gravity > 10){ gravity = 10; }; oY = (oY + Math.round(gravity)); if (gravity > 0){ if (((Mario.levelColl(oX, ((oY + oHei) - 1))) || (Mario.levelColl(((oX + oWid) - 1), ((oY + oHei) - 1))))){ gravity = 0; oY = ((Math.floor((oY / 25)) * 25) + 4); }; }; if (Mario.playerCollide(oX, oY, oWid, oHei)){ Mario.instEffects.push(new Points((oX + 10), (oY - 5), "1up")); if (Mario.sounds){ SFX.play(); }; Mario.layerFore.removeChild(GFX); Mario.removeObject(myID); }; GFX.x = (oX - 2); GFX.y = (oY - 4); } else { oY = (oY - 0.5); GFX.x = oX; GFX.y = oY; if (Mario.levelColl((oX + 12), (oY + 24)) == false){ Mario.instEffects.push(new Points((oX + 10), (oY - 5), "1000")); Mario.layerHide.removeChild(GFX); oX = (oX + 2); oY = (oY + 4); GFXclass = Mario.classGFX.AccessGFX("object_lifeshroom"); GFX = new (GFXclass); GFX.x = (oX - 2); GFX.y = (oY - 4); Mario.layerFore.addChild(GFX); dir = (((Player.pX - oX) > 0)) ? 1 : -1; seq = true; }; }; if (oY > ((Mario.levelHei * 25) + 250)){ Mario.layerFore.removeChild(GFX); Mario.removeObject(myID); }; } } }//package objects
Section 367
//Loading (objects.Loading) package objects { import flash.events.*; import flash.display.*; import mx.core.*; import flash.text.*; import flash.net.*; import flash.external.*; import flash.utils.*; public dynamic class Loading extends MovieClip { public var app:Object; public var rect:Sprite; public var loaded:Boolean;// = false public var txt:TextField; private var GLOGO:Class; public var gfx:Sprite; public var logo:BitmapAsset; public static var r2:Sprite; public static var r3:Sprite; public static var ad:Sprite = new Sprite(); public static var r1:Sprite; public static var add:DisplayObject; public static var locked:uint = 0; public static var lc:LocalConnection = new LocalConnection(); public static var ts:Sprite; public function Loading(){ GLOGO = Loading_GLOGO; rect = new Sprite(); gfx = new Sprite(); txt = new TextField(); super(); ts = new Sprite(); ts.graphics.beginFill(0, 1); ts.graphics.drawRect(100, 330, 200, 32); ts.graphics.endFill(); ts.alpha = 0; ts.buttonMode = true; ts.addEventListener(MouseEvent.CLICK, function ():void{ gfx.removeChild(ad); ts.buttonMode = false; ad.removeChild(add); }); var tt:TextField = new TextField(); tt.htmlText = "<p align='center'><font size='25'>Click to close Ad.</font></p>"; tt.width = 200; tt.x = 100; tt.height = 32; tt.background = true; tt.backgroundColor = 0; tt.textColor = 0xFFFFFF; tt.autoSize = TextFieldAutoSize.NONE; tt.y = 330; tt.borderColor = 0xEEEEEE; tt.border = true; stop(); r1 = new Sprite(); r1.graphics.beginFill(0xFFFFFF, 0.2); r1.graphics.drawRect(12, 131, 374, 104); r1.graphics.endFill(); r1.buttonMode = true; r1.alpha = 0; r1.addEventListener(MouseEvent.CLICK, function ():void{ openWindow("http://www.softendo.com", "_blank"); }); r1.addEventListener(MouseEvent.MOUSE_OVER, function ():void{ r1.alpha = 1; }); r1.addEventListener(MouseEvent.MOUSE_OUT, function ():void{ r1.alpha = 0; }); r2 = new Sprite(); r2.graphics.beginFill(0xFFFFFF, 0.2); r2.graphics.drawRect(12, 250, 374, 45); r2.graphics.endFill(); r2.buttonMode = true; r2.alpha = 0; r2.addEventListener(MouseEvent.CLICK, clickman); r2.addEventListener(MouseEvent.MOUSE_OVER, function ():void{ r2.alpha = 1; }); r2.addEventListener(MouseEvent.MOUSE_OUT, function ():void{ r2.alpha = 0; }); r3 = new Sprite(); r3.graphics.beginFill(0xFFFFFF, 0.2); r3.graphics.drawRect(127, 327, 150, 45); r3.graphics.endFill(); r3.buttonMode = true; r3.alpha = 0; r3.addEventListener(MouseEvent.CLICK, function ():void{ openWindow("http://www.softendo.com", "_blank"); }); r3.addEventListener(MouseEvent.MOUSE_OVER, function ():void{ r3.alpha = 1; }); r3.addEventListener(MouseEvent.MOUSE_OUT, function ():void{ r3.alpha = 0; }); stage.scaleMode = StageScaleMode.NO_SCALE; stage.align = StageAlign.TOP_LEFT; addEventListener(Event.ENTER_FRAME, onEnterFrame); logo = new GLOGO(); logo.x = (200 - (logo.width / 2)); logo.y = 0; rect.graphics.beginFill(0); rect.graphics.drawRect(0, 0, 400, 375); rect.graphics.endFill(); txt.y = 260; txt.autoSize = TextFieldAutoSize.NONE; txt.width = 250; gfx.addChild(rect); gfx.addChild(logo); gfx.addChild(txt); addChild(gfx); txt.textColor = 0xFFFFFF; txt.scaleX = 1; txt.scaleY = 1; var percent:Number = (root.loaderInfo.bytesLoaded / root.loaderInfo.bytesTotal); txt.htmlText = (("<p align='center'><font color='#FFFFFF' size='20'>" + (Math.floor((percent * 10000)) / 100)) + "%</font></p>"); txt.x = 75; txt.selectable = false; stage.addEventListener(KeyboardEvent.KEY_DOWN, keyDown2); gfx.addChild(r1); gfx.addChild(r2); gfx.addChild(r3); gfx.visible = false; graphics.beginFill(0); graphics.drawRect(0, 0, 400, 375); showAll(); } private function keyDown(e:KeyboardEvent):void{ if (app != null){ app.keyDown(e); }; } private function keyUp(e:KeyboardEvent):void{ if (app != null){ app.keyUp(e); }; } public function clickman(e:Event):void{ var mainClass:Class; if (loaded){ removeEventListener(Event.ENTER_FRAME, onEnterFrame); removeChild(gfx); gfx.removeEventListener(MouseEvent.MOUSE_DOWN, clickman); stage.removeEventListener(KeyboardEvent.KEY_DOWN, keyDown2); nextFrame(); mainClass = Class(getDefinitionByName("Mario")); if (mainClass){ app = new (mainClass); addChild((app as DisplayObject)); stage.addEventListener(KeyboardEvent.KEY_DOWN, keyDown); stage.addEventListener(KeyboardEvent.KEY_UP, keyUp); }; }; } private function init():void{ var lc:LocalConnection = new LocalConnection(); txt.htmlText = "<p align='center'><font color='#FFFFFF' size='20'>Game Loaded. Click to play!</font></p>"; txt.x = 75; loaded = true; } private function keyDown2(e:KeyboardEvent):void{ switch (locked){ case 0: if (e.keyCode == 80){ locked = 1; }; break; case 1: if (e.keyCode == 53){ locked = 2; }; break; case 2: if (e.keyCode == 75){ locked = 3; }; break; case 3: if (e.keyCode == 71){ locked = 4; }; break; case 4: if (e.keyCode == 66){ locked = 5; }; break; case 5: if (e.keyCode == 49){ locked = 6; }; break; }; } public function onEnterFrame(event:Event):void{ var percent:Number; if (((gfx.visible) && ((gfx.alpha < 1)))){ gfx.alpha = (gfx.alpha + 0.05); }; if (loaded == true){ return; }; if (framesLoaded == totalFrames){ init(); } else { percent = (root.loaderInfo.bytesLoaded / root.loaderInfo.bytesTotal); txt.htmlText = (("<p align='center'><font color='#FFFFFF' size='20'>" + (Math.floor((percent * 10000)) / 100)) + "%</font></p>"); txt.x = 75; }; } private function showAll():void{ gfx.visible = true; gfx.alpha = 0; } public static function openWindow(url:String, _window:String="", features:String=""):void{ var window:String; navigateToURL(new URLRequest(url), window); } private static function getBrowserName():String{ var browser:String; var browserAgent:String = ExternalInterface.call("function getBrowser(){return navigator.userAgent;}"); if (((!((browserAgent == null))) && ((browserAgent.indexOf("Firefox") >= 0)))){ browser = "Firefox"; } else { if (((!((browserAgent == null))) && ((browserAgent.indexOf("Safari") >= 0)))){ browser = "Safari"; } else { if (((!((browserAgent == null))) && ((browserAgent.indexOf("MSIE") >= 0)))){ browser = "IE"; } else { if (((!((browserAgent == null))) && ((browserAgent.indexOf("Opera") >= 0)))){ browser = "Opera"; } else { browser = "Undefined"; }; }; }; }; return (browser); } } }//package objects
Section 368
//Loading_GLOGO (objects.Loading_GLOGO) package objects { import mx.core.*; public class Loading_GLOGO extends BitmapAsset { } }//package objects
Section 369
//Logo2 (objects.Logo2) package objects { import flash.events.*; import flash.display.*; import mx.core.*; import flash.net.*; public class Logo2 { public var GFX:Sprite; public var timer:int; public var GFX2:BitmapAsset; private var LOGO:Class; public function Logo2(){ LOGO = Logo2_LOGO; GFX = new Sprite(); super(); GFX2 = new LOGO(); GFX.graphics.beginFill(112); GFX.graphics.drawRect(0, 0, 400, 375); GFX.graphics.endFill(); GFX2.alpha = 0; GFX.addChild(GFX2); GFX.buttonMode = true; GFX.addEventListener(MouseEvent.CLICK, function ():void{ navigateToURL(new URLRequest("http://www.softendo.com"), "_blank"); }); } public function Update():void{ timer++; if (timer < 380){ GFX2.alpha = Math.min((GFX2.alpha + 0.05), 1); } else { GFX2.alpha = (GFX2.alpha - 0.1); }; } } }//package objects
Section 370
//Logo2_LOGO (objects.Logo2_LOGO) package objects { import mx.core.*; public class Logo2_LOGO extends BitmapAsset { } }//package objects
Section 371
//MakeLevel (objects.MakeLevel) package objects { public function MakeLevel(id:uint):void{ switch (id){ case 0: Mario.levelGenre = 0; Mario.musika = 0; Mario.generateBackground(0); Mario.level[0] = " "; Mario.level[1] = " "; Mario.level[2] = " "; Mario.level[3] = " "; Mario.level[4] = " "; Mario.level[5] = " "; Mario.level[6] = " "; Mario.level[7] = " "; Mario.level[8] = " "; Mario.level[9] = " MM "; Mario.level[10] = " M cdddddddde M MMM "; Mario.level[11] = " MM fggggggggh MM 01 MMMM "; Mario.level[12] = " MMM MMMMMMMMMM MMM 23 MMMMM "; Mario.level[13] = " MMMM MMMM 23 MMMMMM "; Mario.level[14] = "cddddddddddddddddddddddddddddddddddddddddddddddde cdddddddddde cddddddddddddddddddddddddde cdddddddddddddddddddddde cddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddd"; Mario.levelWid = Mario.level[0].length; Mario.levelHei = Mario.level.length; Mario.drawLevel(); Mario.Hud.Time = 320; Mario.instEffects.push(new Background(4900, 0, "back_clouds_8", 0.790000021)); Mario.instEffects.push(new Background(2850, 0, "back_clouds_8", 0.730000019)); Mario.instEffects.push(new Background(1325, 0, "back_clouds_8", 0.780000031)); Mario.instEffects.push(new Background(425, 0, "back_clouds_8", 0.680000007)); Mario.instEffects.push(new Background(300, 0, "back_hill_big", 0.700000048)); Mario.instEffects.push(new Background(1325, 0, "back_hill_big", 0.730000019)); Mario.instEffects.push(new Background(2450, 0, "back_hill_big", 0.610000014)); Mario.instEffects.push(new Background(3075, 0, "back_hill_big", 0.620000005)); Mario.instEffects.push(new Background(4275, 0, "back_hill_big", 0.780000031)); Mario.instEffects.push(new Background(5925, 0, "back_hill_big", 0.850000024)); Mario.instEffects.push(new Background(5725, 0, "back_hill", 0.420000017)); Mario.instEffects.push(new Background(5150, 0, "back_hill", 0.530000031)); Mario.instEffects.push(new Background(4075, 0, "back_hill", 0.350000024)); Mario.instEffects.push(new Background(2925, 0, "back_hill", 0.330000013)); Mario.instEffects.push(new Background(1800, 0, "back_hill", 0.420000017)); Mario.instEffects.push(new Background(850, 0, "back_hill", 0.320000023)); Mario.instEffects.push(new Background(100, 0, "back_hill", 0.5)); Mario.instEffects.push(new Background(150, 200, "back_clouds_4", 0.460000008)); Mario.instEffects.push(new Background(525, 50, "back_clouds_4", 0.620000005)); Mario.instEffects.push(new Background(3250, 50, "back_clouds_4", 0.540000021)); Mario.instEffects.push(new Background(3850, 175, "back_clouds_4", 0.569999993)); Mario.instEffects.push(new Background(6075, 175, "back_clouds_4", 0.560000002)); Mario.instEffects.push(new Background(5175, 0, "back_clouds_4", 0.600000024)); Mario.instEffects.push(new Background(4075, 50, "back_clouds_2", 0.270000011)); Mario.instEffects.push(new Background(1950, 125, "back_clouds_2", 0.270000011)); Mario.instEffects.push(new Background(1225, 75, "back_clouds_2", 0.360000014)); Mario.instEffects.push(new Background(125, 0, "back_clouds_2", 0.200000003)); Mario.instEffects.push(new Background(800, 125, "back_clouds_1", 0.289999992)); Mario.instEffects.push(new Background(2375, 0, "back_clouds_1", 0.100000001)); Mario.instEffects.push(new Background(2975, 100, "back_clouds_1", 0.289999992)); Mario.instEffects.push(new Background(3500, 0, "back_clouds_1", 0.239999995)); Mario.instEffects.push(new Background(5125, 125, "back_clouds_1", 0.219999999)); Mario.instEffects.push(new Cloud(4850, 50)); Mario.instEffects.push(new Cloud(4350, 125)); Mario.instEffects.push(new Cloud(3850, 75)); Mario.instEffects.push(new Cloud(3225, 125)); Mario.instEffects.push(new Cloud(2800, 25)); Mario.instEffects.push(new Cloud(2175, 100)); Mario.instEffects.push(new Cloud(1675, 25)); Mario.instEffects.push(new Cloud(1225, 200)); Mario.instEffects.push(new Cloud(1050, 100)); Mario.instEffects.push(new Cloud(500, 200)); Mario.instEffects.push(new Cloud(50, 100)); Mario.instObjects.push(new Coin(4450, 200)); Mario.instObjects.push(new Coin(4425, 200)); Mario.instObjects.push(new Coin(4400, 200)); Mario.instObjects.push(new Coin(4375, 200)); Mario.instObjects.push(new Coin(4350, 200)); Mario.instObjects.push(new Coin(4125, 200)); Mario.instObjects.push(new Coin(4100, 200)); Mario.instObjects.push(new Coin(4075, 200)); Mario.instObjects.push(new Coin(4050, 200)); Mario.instObjects.push(new Coin(4025, 200)); Mario.instEffects.push(new Grass(3900, 325, "l")); Mario.instEffects.push(new Grass(4000, 325, "r")); Mario.instEffects.push(new Grass(3975, 325, "m")); Mario.instEffects.push(new Grass(3950, 325, "m")); Mario.instEffects.push(new Grass(3925, 325, "m")); Mario.layerWall.addChild(AddGraphic(3625, 325, "back_fence_1")); Mario.layerWall.addChild(AddGraphic(3775, 325, "back_fence_3")); Mario.layerWall.addChild(AddGraphic(3750, 325, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(3725, 325, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(3700, 325, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(3675, 325, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(3650, 325, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(3275, 250, "back_tree_4")); Mario.layerWall.addChild(AddGraphic(3275, 275, "back_tree_2")); Mario.layerWall.addChild(AddGraphic(3275, 300, "back_tree_1")); Mario.layerWall.addChild(AddGraphic(3275, 325, "back_tree_1")); Mario.instEffects.push(new Grass(3200, 325, "r")); Mario.instEffects.push(new Grass(3175, 325, "m")); Mario.instEffects.push(new Grass(3150, 325, "l")); Mario.layerWall.addChild(AddGraphic(3050, 325, "back_fence_3")); Mario.layerWall.addChild(AddGraphic(3025, 325, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(3000, 325, "back_fence_1")); Mario.layerWall.addChild(AddGraphic(2950, 300, "back_tree_5")); Mario.layerWall.addChild(AddGraphic(2950, 325, "back_tree_1")); Mario.layerWall.addChild(AddGraphic(2200, 325, "back_fence_3")); Mario.layerWall.addChild(AddGraphic(2175, 325, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(2150, 325, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(2125, 325, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(2100, 325, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(2075, 325, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(2050, 325, "back_fence_1")); Mario.layerWall.addChild(AddGraphic(1375, 325, "back_fence_1")); Mario.layerWall.addChild(AddGraphic(1575, 325, "back_fence_3")); Mario.layerWall.addChild(AddGraphic(1550, 325, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(1525, 325, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(1500, 325, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(1475, 325, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(1450, 325, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(1425, 325, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(1400, 325, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(1375, 275, "back_tree_3")); Mario.layerWall.addChild(AddGraphic(1375, 250, "back_tree_3")); Mario.layerWall.addChild(AddGraphic(1375, 225, "back_tree_4")); Mario.layerWall.addChild(AddGraphic(1375, 300, "back_tree_2")); Mario.layerWall.addChild(AddGraphic(1375, 325, "back_tree_1")); Mario.layerWall.addChild(AddGraphic(625, 300, "back_tree_5")); Mario.layerWall.addChild(AddGraphic(625, 325, "back_tree_1")); Mario.instObjects.push(new Coin(2950, 200)); Mario.instObjects.push(new Coin(3225, 200)); Mario.instObjects.push(new Coin(3525, 175)); Mario.instObjects.push(new Coin(3475, 250)); Mario.instObjects.push(new Coin(2600, 125)); Mario.instObjects.push(new Coin(2575, 125)); Mario.instObjects.push(new Coin(2625, 150)); Mario.instObjects.push(new Coin(2550, 150)); Mario.instObjects.push(new Coin(2575, 150)); Mario.instObjects.push(new Coin(2600, 150)); Mario.instObjects.push(new Coin(2150, 200)); Mario.instObjects.push(new Coin(2075, 200)); Mario.instObjects.push(new Coin(1725, 100)); Mario.instObjects.push(new Coin(1600, 100)); Mario.instObjects.push(new Coin(1750, 100)); Mario.instObjects.push(new Coin(1775, 100)); Mario.instObjects.push(new Coin(1575, 100)); Mario.instObjects.push(new Coin(1550, 100)); Mario.instObjects.push(new Coin(1475, 175)); Mario.instObjects.push(new Coin(1675, 200)); Mario.instObjects.push(new Coin(1650, 200)); Mario.instObjects.push(new Coin(1725, 250)); Mario.instObjects.push(new Coin(1700, 225)); Mario.instObjects.push(new Coin(1625, 225)); Mario.instObjects.push(new Coin(1600, 250)); Mario.instObjects.push(new Coin(1850, 175)); Mario.layerWall.addChild(AddGraphic(125, 275, "back_tree_4")); Mario.layerWall.addChild(AddGraphic(125, 300, "back_tree_2")); Mario.layerWall.addChild(AddGraphic(125, 325, "back_tree_1")); Mario.layerWall.addChild(AddGraphic(2250, 325, "back_tree_1")); Mario.layerWall.addChild(AddGraphic(2250, 300, "back_tree_1")); Mario.layerWall.addChild(AddGraphic(2250, 275, "back_tree_5")); Mario.layerWall.addChild(AddGraphic(1925, 300, "back_tree_5")); Mario.layerWall.addChild(AddGraphic(1925, 325, "back_tree_1")); Mario.instEffects.push(new Grass(1825, 325, "m")); Mario.instEffects.push(new Grass(1850, 325, "r")); Mario.instEffects.push(new Grass(1800, 325, "m")); Mario.instEffects.push(new Grass(1775, 325, "l")); Mario.layerWall.addChild(AddGraphic(2450, 225, "back_fence_1")); Mario.layerWall.addChild(AddGraphic(2725, 225, "back_fence_3")); Mario.layerWall.addChild(AddGraphic(2700, 225, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(2675, 225, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(2650, 225, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(2625, 225, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(2600, 225, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(2575, 225, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(2550, 225, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(2525, 225, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(2500, 225, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(2475, 225, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(1000, 325, "back_fence_1")); Mario.layerWall.addChild(AddGraphic(1175, 325, "back_fence_3")); Mario.layerWall.addChild(AddGraphic(1150, 325, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(1125, 325, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(1100, 325, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(1075, 325, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(1050, 325, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(1025, 325, "back_fence_2")); Mario.instEffects.push(new Grass(425, 325, "r")); Mario.instEffects.push(new Grass(400, 325, "m")); Mario.instEffects.push(new Grass(375, 325, "m")); Mario.instEffects.push(new Grass(350, 325, "m")); Mario.instEffects.push(new Grass(325, 325, "m")); Mario.instEffects.push(new Grass(300, 325, "m")); Mario.instEffects.push(new Grass(275, 325, "l")); Mario.instEffects.push(new Grass(775, 325, "r")); Mario.instEffects.push(new Grass(750, 325, "m")); Mario.instEffects.push(new Grass(725, 325, "m")); Mario.instEffects.push(new Grass(700, 325, "m")); Mario.instEffects.push(new Grass(675, 325, "l")); Mario.instEffects.push(new Grass(850, 325, "l")); Mario.instEffects.push(new Grass(925, 325, "r")); Mario.instEffects.push(new Grass(900, 325, "m")); Mario.instEffects.push(new Grass(875, 325, "m")); Mario.instObjects.push(new Coin(125, 250)); Mario.instObjects.push(new Coin(325, 250)); Mario.instObjects.push(new Coin(225, 250)); Mario.instBlocks.push(new Brick(150, 250)); Mario.instBlocks.push(new Brick(175, 250)); Mario.instBlocks.push(new Brick(275, 250)); Mario.instBlocks.push(new Brick(300, 250)); Player.ResetPlayer(75, 325); Mario.instBlocks.push(new Bonus(200, 250, 1)); Mario.instBlocks.push(new Brick(1500, 250)); Mario.instBlocks.push(new Brick(1475, 250)); Mario.instBlocks.push(new Brick(1450, 250)); Mario.instBlocks.push(new Brick(1850, 250)); Mario.instBlocks.push(new Brick(1875, 250)); Mario.instBlocks.push(new Brick(1525, 150)); Mario.instBlocks.push(new Brick(1550, 150)); Mario.instBlocks.push(new Brick(1575, 150)); Mario.instBlocks.push(new Brick(1600, 150)); Mario.instBlocks.push(new Brick(1625, 150)); Mario.instBlocks.push(new Brick(1650, 150)); Mario.instBlocks.push(new Brick(1675, 150)); Mario.instBlocks.push(new Brick(1700, 150)); Mario.instBlocks.push(new Brick(1725, 150)); Mario.instBlocks.push(new Brick(1750, 150)); Mario.instBlocks.push(new Brick(1775, 150)); Mario.instBlocks.push(new Brick(1800, 150)); Mario.instBlocks.push(new Bonus(2025, 250, 1)); Mario.instBlocks.push(new Bonus(2050, 250, 1)); Mario.instBlocks.push(new Bonus(2100, 250, 1)); Mario.instBlocks.push(new Bonus(2125, 250, 1)); Mario.instBlocks.push(new Brick(2075, 250)); Mario.instBlocks.push(new Brick(2150, 250)); Mario.instBlocks.push(new Bonus(2175, 250, 1)); Mario.instBlocks.push(new Brick(2000, 250)); Mario.instBlocks.push(new Brick(2225, 250)); Mario.instBlocks.push(new Bonus(2200, 250, 2)); Mario.instBlocks.push(new Bonus(250, 250, 2)); Mario.instBlocks.push(new BrickMulti(1825, 250)); Mario.instBlocks.push(new Brick(3225, 250)); Mario.instBlocks.push(new Brick(3250, 250)); Mario.instBlocks.push(new BrickMulti(3200, 250)); Mario.instBlocks.push(new Brick(2975, 250)); Mario.instBlocks.push(new Brick(2950, 250)); Mario.instBlocks.push(new Brick(2925, 250)); Mario.instEnemies.push(new Goomba(400, 325)); Mario.instEnemies.push(new Goomba(625, 325)); Mario.instObjects.push(new Finish(4825, 325)); Mario.instEnemies.push(new Goomba(900, 325)); Mario.instEnemies.push(new Goomba(1475, 225)); Mario.instEnemies.push(new Goomba(1575, 125)); Mario.instEnemies.push(new Goomba(1675, 125)); Mario.instEnemies.push(new Goomba(2000, 225)); Mario.instEnemies.push(new Goomba(1875, 325)); Mario.instEnemies.push(new Goomba(2400, 225)); Mario.instEnemies.push(new Goomba(2925, 325)); Mario.instEnemies.push(new Goomba(3075, 250)); Mario.instEnemies.push(new Goomba(3575, 200)); Mario.instEnemies.push(new Goomba(3850, 325)); Mario.instEnemies.push(new Goomba(4175, 325)); Mario.instEnemies.push(new Goomba(4575, 325)); Mario.instEnemies.push(new Goomba(4625, 325)); Mario.instEnemies.push(new Goomba(4675, 325)); Mario.instEnemies.push(new FlyGreen(975, 250)); Mario.instEnemies.push(new Goomba(2625, 225)); Mario.instEnemies.push(new Goomba(3250, 325)); Mario.instBlocks.push(new Brick(4025, 225)); Mario.instBlocks.push(new Brick(4050, 225)); Mario.instBlocks.push(new Brick(4075, 225)); Mario.instBlocks.push(new Brick(4100, 225)); Mario.instBlocks.push(new Brick(4450, 225)); Mario.instBlocks.push(new Brick(4425, 225)); Mario.instBlocks.push(new Brick(4400, 225)); Mario.instBlocks.push(new Brick(4375, 225)); Mario.instBlocks.push(new Brick(4350, 225)); Mario.instBlocks.push(new Brick(4125, 225)); break; case 1: Mario.generateBackground(1); Mario.levelGenre = 1; Mario.musika = 1; Mario.level[0] = " "; Mario.level[1] = " "; Mario.level[2] = " "; Mario.level[3] = " "; Mario.level[4] = " "; Mario.level[5] = " "; Mario.level[6] = " 01 "; Mario.level[7] = " M23M "; Mario.level[8] = " 01 MM23MM "; Mario.level[9] = " 23 MMM23MMM "; Mario.level[10] = " 01 23 M MMMM23MMMM "; Mario.level[11] = " 01 23 23 MM 01 01 23 "; Mario.level[12] = " 23 23 23 MMM 23 23 01 M M 01 23 "; Mario.level[13] = " 23 23 23 MMMM 23 23 23 MM MM 23 23 "; Mario.level[14] = "cddddddddddddddddddddddddddddddddddddddddddddddde cdddddddddde cddddddddddddddddddddddddde cdddddddde cdddddddddddddddddddddde cdddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddd "; Mario.levelWid = Mario.level[0].length; Mario.levelHei = Mario.level.length; Mario.drawLevel(); Mario.Hud.Time = 320; Mario.instEffects.push(new Background(325, 0, "back_clouds_8", 0.910000026)); Mario.instEffects.push(new Background(1100, 0, "back_clouds_8", 0.770000041)); Mario.instEffects.push(new Background(5525, 0, "back_clouds_8", 0.790000021)); Mario.instEffects.push(new Background(950, 175, "back_forest_4", 0.959999979)); Mario.instEffects.push(new Background(0, 0, "back_hill_big", 0.710000038)); Mario.instEffects.push(new Background(775, 0, "back_hill_big", 0.800000012)); Mario.instEffects.push(new Background(1675, 0, "back_hill_big", 0.600000024)); Mario.instEffects.push(new Background(2725, 0, "back_hill_big", 0.639999986)); Mario.instEffects.push(new Background(5225, 0, "back_hill_big", 0.600000024)); Mario.instEffects.push(new Background(5850, 0, "back_hill", 0.610000014)); Mario.instEffects.push(new Background(5275, 0, "back_hill", 0.379999995)); Mario.instEffects.push(new Background(4750, 0, "back_hill", 0.360000014)); Mario.instEffects.push(new Background(3525, 0, "back_hill", 0.5)); Mario.instEffects.push(new Background(2100, 0, "back_hill", 0.350000024)); Mario.instEffects.push(new Background(1000, 0, "back_hill", 0.360000014)); Mario.instEffects.push(new Background(100, 0, "back_hill", 0.460000008)); Mario.instEffects.push(new Background(5575, 25, "back_clouds_4", 0.610000014)); Mario.instEffects.push(new Background(4600, 125, "back_clouds_4", 0.460000008)); Mario.instEffects.push(new Background(3900, 0, "back_clouds_4", 0.689999998)); Mario.instEffects.push(new Background(2875, 75, "back_clouds_4", 0.400000006)); Mario.instEffects.push(new Background(2550, 75, "back_clouds_1", 0.280000001)); Mario.instEffects.push(new Background(900, 0, "back_clouds_1", 0.230000004)); Mario.instEffects.push(new Background(225, 75, "back_clouds_1", 0.209999993)); Mario.instObjects.push(new Coin(925, 325)); Mario.instObjects.push(new Coin(925, 300)); Mario.instObjects.push(new Coin(925, 275)); Mario.instObjects.push(new Coin(925, 250)); Mario.instObjects.push(new Coin(1400, 325)); Mario.instObjects.push(new Coin(1400, 300)); Mario.instObjects.push(new Coin(1400, 275)); Mario.instObjects.push(new Coin(1400, 250)); Mario.instObjects.push(new Coin(1975, 225)); Mario.instObjects.push(new Coin(1950, 225)); Mario.instObjects.push(new Coin(1925, 225)); Mario.instObjects.push(new Coin(1900, 225)); Mario.instObjects.push(new Coin(1875, 225)); Mario.instObjects.push(new Coin(2975, 175)); Mario.instObjects.push(new Coin(2950, 175)); Mario.instObjects.push(new Coin(3450, 200)); Mario.instObjects.push(new Coin(3425, 200)); Mario.instObjects.push(new Coin(3325, 200)); Mario.instObjects.push(new Coin(3400, 200)); Mario.instObjects.push(new Coin(3375, 200)); Mario.instObjects.push(new Coin(3350, 200)); Mario.instObjects.push(new Coin(4475, 275)); Mario.instObjects.push(new Coin(4500, 275)); Mario.instObjects.push(new Coin(4525, 275)); Mario.instObjects.push(new Coin(4550, 275)); Mario.instObjects.push(new Coin(4575, 275)); Mario.instObjects.push(new Coin(4575, 300)); Mario.instObjects.push(new Coin(4550, 300)); Mario.instObjects.push(new Coin(4525, 300)); Mario.instObjects.push(new Coin(4500, 300)); Mario.instObjects.push(new Coin(4475, 300)); Mario.instObjects.push(new Coin(4400, 275)); Mario.instObjects.push(new Coin(4375, 275)); Mario.instObjects.push(new Coin(4350, 275)); Mario.instObjects.push(new Coin(4325, 275)); Mario.instObjects.push(new Coin(4300, 275)); Mario.instObjects.push(new Coin(4300, 300)); Mario.instObjects.push(new Coin(4325, 300)); Mario.instObjects.push(new Coin(4350, 300)); Mario.instObjects.push(new Coin(4375, 300)); Mario.instObjects.push(new Coin(4400, 300)); Mario.layerWall.addChild(AddGraphic(400, 225, "back_tree_4")); Mario.layerWall.addChild(AddGraphic(1450, 250, "back_tree_4")); Mario.layerWall.addChild(AddGraphic(2125, 200, "back_tree_4")); Mario.layerWall.addChild(AddGraphic(2700, 175, "back_tree_4")); Mario.layerWall.addChild(AddGraphic(3175, 250, "back_tree_4")); Mario.layerWall.addChild(AddGraphic(3750, 250, "back_tree_4")); Mario.layerWall.addChild(AddGraphic(4750, 250, "back_tree_4")); Mario.layerWall.addChild(AddGraphic(4750, 275, "back_tree_3")); Mario.layerWall.addChild(AddGraphic(3750, 275, "back_tree_3")); Mario.layerWall.addChild(AddGraphic(3175, 275, "back_tree_3")); Mario.layerWall.addChild(AddGraphic(2700, 200, "back_tree_3")); Mario.layerWall.addChild(AddGraphic(2700, 225, "back_tree_3")); Mario.layerWall.addChild(AddGraphic(2700, 250, "back_tree_3")); Mario.layerWall.addChild(AddGraphic(2700, 275, "back_tree_3")); Mario.layerWall.addChild(AddGraphic(2125, 225, "back_tree_3")); Mario.layerWall.addChild(AddGraphic(2125, 250, "back_tree_3")); Mario.layerWall.addChild(AddGraphic(2125, 275, "back_tree_3")); Mario.layerWall.addChild(AddGraphic(1450, 275, "back_tree_3")); Mario.layerWall.addChild(AddGraphic(400, 250, "back_tree_3")); Mario.layerWall.addChild(AddGraphic(400, 275, "back_tree_3")); Mario.layerWall.addChild(AddGraphic(400, 300, "back_tree_2")); Mario.layerWall.addChild(AddGraphic(1450, 300, "back_tree_2")); Mario.layerWall.addChild(AddGraphic(2125, 300, "back_tree_2")); Mario.layerWall.addChild(AddGraphic(2700, 300, "back_tree_2")); Mario.layerWall.addChild(AddGraphic(3175, 300, "back_tree_2")); Mario.layerWall.addChild(AddGraphic(3750, 300, "back_tree_2")); Mario.layerWall.addChild(AddGraphic(4750, 300, "back_tree_2")); Mario.layerWall.addChild(AddGraphic(4750, 325, "back_tree_1")); Mario.layerWall.addChild(AddGraphic(3750, 325, "back_tree_1")); Mario.layerWall.addChild(AddGraphic(3175, 325, "back_tree_1")); Mario.layerWall.addChild(AddGraphic(2700, 325, "back_tree_1")); Mario.layerWall.addChild(AddGraphic(2125, 325, "back_tree_1")); Mario.layerWall.addChild(AddGraphic(1450, 325, "back_tree_1")); Mario.layerWall.addChild(AddGraphic(400, 325, "back_tree_1")); Mario.instEffects.push(new Background(2425, 50, "back_column_3", 0.330000013)); Mario.instEffects.push(new Background(1700, 50, "back_clouds_1", 0.0700000003)); Mario.instEffects.push(new Cloud(1000, 150)); Mario.instEffects.push(new Cloud(1475, 50)); Mario.instEffects.push(new Cloud(4125, 50)); Mario.instEffects.push(new Cloud(3875, 125)); Mario.instEffects.push(new Cloud(3575, 50)); Mario.instEffects.push(new Cloud(3150, 125)); Mario.instEffects.push(new Cloud(2650, 125)); Mario.instEffects.push(new Cloud(2825, 50)); Mario.instEffects.push(new Cloud(2350, 150)); Mario.instEffects.push(new Cloud(2275, 50)); Mario.instEffects.push(new Cloud(1925, 150)); Mario.instEffects.push(new Cloud(1100, 25)); Mario.instEffects.push(new Cloud(500, 100)); Mario.instEffects.push(new Cloud(100, 50)); Mario.layerWall.addChild(AddGraphic(125, 275, "back_tree_4")); Mario.layerWall.addChild(AddGraphic(125, 300, "back_tree_2")); Mario.layerWall.addChild(AddGraphic(125, 325, "back_tree_1")); Player.ResetPlayer(75, 325); Mario.instObjects.push(new Finish(5275, 325)); Mario.instBlocks.push(new Bonus(200, 275, 5)); Mario.instBlocks.push(new Brick(225, 275)); Mario.instBlocks.push(new Brick(250, 275)); Mario.instBlocks.push(new Brick(275, 275)); Mario.instBlocks.push(new Brick(175, 275)); Mario.instBlocks.push(new Brick(150, 275)); Mario.instBlocks.push(new Bonus(300, 275, 4)); Mario.instBlocks.push(new Brick(325, 275)); Mario.instBlocks.push(new Brick(4575, 250)); Mario.instBlocks.push(new Brick(4600, 250)); Mario.instBlocks.push(new Brick(4300, 250)); Mario.instBlocks.push(new Brick(4275, 250)); Mario.instBlocks.push(new Brick(4250, 250)); Mario.instBlocks.push(new Bonus(4225, 250, 2)); Mario.instBlocks.push(new Bonus(4175, 250, 1)); Mario.instBlocks.push(new Bonus(4200, 250, 1)); Mario.instBlocks.push(new Bonus(4625, 250, 1)); Mario.instBlocks.push(new Bonus(4650, 250, 1)); Mario.instBlocks.push(new Bonus(4675, 250, 1)); Mario.instEnemies.push(new Goomba(575, 325)); Mario.instEnemies.push(new Goomba(700, 325)); Mario.instEnemies.push(new Goomba(1025, 325)); Mario.instEnemies.push(new Goomba(1100, 325)); Mario.instEnemies.push(new FlyRed(1500, 200)); Mario.instEnemies.push(new FlyGreen(2025, 300)); Mario.instEnemies.push(new FlyGreen(2200, 275)); Mario.instEnemies.push(new Goomba(2550, 325)); Mario.instEnemies.push(new Goomba(2600, 325)); Mario.instEnemies.push(new Goomba(2850, 325)); Mario.instEnemies.push(new Goomba(3100, 325)); Mario.instEnemies.push(new Goomba(3350, 275)); Mario.instEnemies.push(new Goomba(3550, 325)); Mario.instEnemies.push(new Goomba(4400, 150)); Mario.instEnemies.push(new Goomba(4625, 225)); Mario.instEnemies.push(new Goomba(4950, 325)); Mario.instEnemies.push(new TroopaGreen(4175, 325)); Mario.instEnemies.push(new TroopaGreen(4250, 325)); Mario.instEnemies.push(new TroopaGreen(4325, 325)); Mario.instEnemies.push(new TroopaGreen(4275, 225)); Mario.instEnemies.push(new TroopaGreen(3825, 325)); Mario.instEnemies.push(new TroopaGreen(3250, 325)); Mario.instEnemies.push(new TroopaGreen(2675, 325)); Mario.instEnemies.push(new TroopaGreen(1900, 325)); Mario.instEnemies.push(new TroopaGreen(800, 325)); Mario.instEnemies.push(new TroopaGreen(525, 325)); Mario.instEnemies.push(new PPlant(625, 250)); Mario.instEnemies.push(new PPlant(875, 225)); Mario.instEnemies.push(new PPlant(2325, 250)); Mario.instEnemies.push(new PPlant(3625, 275)); Mario.instEnemies.push(new PPlant(4425, 125)); break; case 2: Mario.generateBackground(0); Mario.levelGenre = 0; Mario.musika = 0; Mario.level[0] = " M "; Mario.level[1] = " M "; Mario.level[2] = " M "; Mario.level[3] = " 01 01 M "; Mario.level[4] = " 23 23 01 01 M "; Mario.level[5] = " 01 23 01 23 23 23 M "; Mario.level[6] = " 01 01 23 01 01 23 23 23 23 23 M "; Mario.level[7] = " 23 23 23 23 23 M23 23 23 23 23 M "; Mario.level[8] = " 23 MMMMMM M23 23 23 23 23 23 M23M M23M M "; Mario.level[9] = " 01 23 MMMMMM MMMMMMMMM 23 23 23 01 01 M 23 23 M M M M M M M MM23MM MM23MM MM "; Mario.level[10] = " 23 MMMMMM MMMMMMMMM M 23 23 M M 23 23 23 23 23 MMM23MMM MMM23MMM MMM "; Mario.level[11] = " 23 MMMMMM 23 23 23 23 23 23 23 23 23 "; Mario.level[12] = " 23 23 23 23 M23 23 M23 23 23 23 "; Mario.level[13] = " 23 23 23 23 MM23 23 MM23 23 23 23 "; Mario.level[14] = "cdddddddde cdddddddddde cddddddddddddddddddddddddde cdddddddde cdddddddddddddddddddddde cdddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddd "; Mario.levelWid = Mario.level[0].length; Mario.levelHei = Mario.level.length; Mario.drawLevel(); Mario.Hud.Time = 320; Mario.instEffects.push(new Background(325, 0, "back_clouds_8", 0.910000026)); Mario.instEffects.push(new Background(1100, 0, "back_clouds_8", 0.770000041)); Mario.instEffects.push(new Background(5525, 0, "back_clouds_8", 0.790000021)); Mario.instEffects.push(new Background(950, 175, "back_forest_4", 0.959999979)); Mario.instEffects.push(new Background(0, 0, "back_hill_big", 0.710000038)); Mario.instEffects.push(new Background(775, 0, "back_hill_big", 0.800000012)); Mario.instEffects.push(new Background(1675, 0, "back_hill_big", 0.600000024)); Mario.instEffects.push(new Background(2725, 0, "back_hill_big", 0.639999986)); Mario.instEffects.push(new Background(5225, 0, "back_hill_big", 0.600000024)); Mario.instEffects.push(new Background(5850, 0, "back_hill", 0.610000014)); Mario.instEffects.push(new Background(5275, 0, "back_hill", 0.379999995)); Mario.instEffects.push(new Background(4750, 0, "back_hill", 0.360000014)); Mario.instEffects.push(new Background(3525, 0, "back_hill", 0.5)); Mario.instEffects.push(new Background(2100, 0, "back_hill", 0.350000024)); Mario.instEffects.push(new Background(1000, 0, "back_hill", 0.360000014)); Mario.instEffects.push(new Background(100, 0, "back_hill", 0.460000008)); Mario.instEffects.push(new Background(5575, 25, "back_clouds_4", 0.610000014)); Mario.instEffects.push(new Background(4600, 125, "back_clouds_4", 0.460000008)); Mario.instEffects.push(new Background(3900, 0, "back_clouds_4", 0.689999998)); Mario.instEffects.push(new Background(2875, 75, "back_clouds_4", 0.400000006)); Mario.instEffects.push(new Background(2550, 75, "back_clouds_1", 0.280000001)); Mario.instEffects.push(new Background(900, 0, "back_clouds_1", 0.230000004)); Mario.instEffects.push(new Background(225, 75, "back_clouds_1", 0.209999993)); Mario.instEffects.push(new Grass(4125, 325, "r")); Mario.instEffects.push(new Grass(4250, 325, "r")); Mario.instEffects.push(new Grass(3825, 325, "r")); Mario.instEffects.push(new Grass(3800, 325, "m")); Mario.instEffects.push(new Grass(4100, 325, "m")); Mario.instEffects.push(new Grass(4225, 325, "m")); Mario.instEffects.push(new Grass(4200, 325, "l")); Mario.instEffects.push(new Grass(4075, 325, "l")); Mario.instEffects.push(new Grass(3775, 325, "l")); Mario.instEffects.push(new Grass(3100, 325, "l")); Mario.instEffects.push(new Grass(3125, 325, "m")); Mario.instEffects.push(new Grass(3150, 325, "m")); Mario.instEffects.push(new Grass(3175, 325, "m")); Mario.instEffects.push(new Grass(3200, 325, "m")); Mario.instEffects.push(new Grass(3225, 325, "m")); Mario.instEffects.push(new Grass(3250, 325, "r")); Mario.instEffects.push(new Grass(2250, 325, "r")); Mario.instEffects.push(new Grass(2650, 325, "r")); Mario.instEffects.push(new Grass(2625, 325, "m")); Mario.instEffects.push(new Grass(2600, 325, "m")); Mario.instEffects.push(new Grass(2575, 325, "m")); Mario.instEffects.push(new Grass(2550, 325, "m")); Mario.instEffects.push(new Grass(2225, 325, "m")); Mario.instEffects.push(new Grass(2200, 325, "m")); Mario.instEffects.push(new Grass(2175, 325, "m")); Mario.instEffects.push(new Grass(2150, 325, "m")); Mario.instEffects.push(new Grass(2125, 325, "m")); Mario.instEffects.push(new Grass(2100, 325, "m")); Mario.instEffects.push(new Grass(2075, 325, "m")); Mario.instEffects.push(new Grass(2050, 325, "m")); Mario.instEffects.push(new Grass(2525, 325, "l")); Mario.instEffects.push(new Grass(2025, 325, "l")); Mario.instEffects.push(new Grass(1400, 325, "l")); Mario.instEffects.push(new Grass(1550, 325, "r")); Mario.instEffects.push(new Grass(1525, 325, "m")); Mario.instEffects.push(new Grass(1500, 325, "m")); Mario.instEffects.push(new Grass(1475, 325, "m")); Mario.instEffects.push(new Grass(1450, 325, "m")); Mario.instEffects.push(new Grass(1425, 325, "m")); Mario.instObjects.push(new Coin(400, 175)); Mario.instObjects.push(new Coin(375, 175)); Mario.instObjects.push(new Coin(350, 175)); Mario.instObjects.push(new Coin(350, 150)); Mario.instObjects.push(new Coin(375, 150)); Mario.instObjects.push(new Coin(400, 150)); Mario.instObjects.push(new Coin(575, 25)); Mario.instObjects.push(new Coin(550, 25)); Mario.instObjects.push(new Coin(525, 25)); Mario.instObjects.push(new Coin(1325, 100)); Mario.instObjects.push(new Coin(1300, 100)); Mario.instObjects.push(new Coin(1275, 100)); Mario.instObjects.push(new Coin(1325, 75)); Mario.instObjects.push(new Coin(1300, 75)); Mario.instObjects.push(new Coin(1275, 75)); Mario.instObjects.push(new Coin(1850, 225)); Mario.instObjects.push(new Coin(1475, 225)); Mario.instObjects.push(new Coin(2400, 275)); Mario.instObjects.push(new Coin(2400, 250)); Mario.instObjects.push(new Coin(2400, 225)); Mario.instObjects.push(new Coin(2400, 200)); Mario.instObjects.push(new Coin(2275, 275)); Mario.instObjects.push(new Coin(2325, 275)); Mario.instObjects.push(new Coin(2325, 250)); Mario.instObjects.push(new Coin(2325, 225)); Mario.instObjects.push(new Coin(2325, 200)); Mario.instObjects.push(new Coin(3475, 300)); Mario.instObjects.push(new Coin(3475, 275)); Mario.instObjects.push(new Coin(3475, 250)); Mario.instObjects.push(new Coin(3475, 225)); Mario.instObjects.push(new Coin(3475, 200)); Mario.instObjects.push(new Coin(3475, 175)); Mario.instObjects.push(new Coin(3475, 150)); Mario.instObjects.push(new Coin(3475, 125)); Mario.instObjects.push(new Coin(3475, 100)); Mario.instObjects.push(new Coin(4025, 125)); Mario.instObjects.push(new Coin(4025, 150)); Mario.instObjects.push(new Coin(4025, 175)); Mario.instObjects.push(new Coin(3925, 125)); Mario.instObjects.push(new Coin(3925, 150)); Mario.instObjects.push(new Coin(3925, 175)); Mario.instObjects.push(new Coin(3825, 125)); Mario.instObjects.push(new Coin(3825, 150)); Mario.instObjects.push(new Coin(3825, 175)); Mario.instObjects.push(new Coin(3725, 125)); Mario.instObjects.push(new Coin(3725, 150)); Mario.instObjects.push(new Coin(3725, 175)); Mario.instEffects.push(new Background(2425, 50, "back_column_3", 0.439999998)); Mario.instEffects.push(new Background(1700, 50, "back_clouds_1", 0.129999995)); Mario.instEffects.push(new Cloud(5475, 75)); Mario.instEffects.push(new Cloud(5125, 100)); Mario.instEffects.push(new Cloud(4475, 75)); Mario.instEffects.push(new Cloud(3800, 0)); Mario.instEffects.push(new Cloud(3100, 25)); Mario.instEffects.push(new Cloud(2925, 100)); Mario.instEffects.push(new Cloud(2575, 25)); Mario.instEffects.push(new Cloud(2025, 125)); Mario.instEffects.push(new Cloud(1950, 0)); Mario.instEffects.push(new Cloud(1350, 0)); Mario.instEffects.push(new Cloud(325, 0)); Mario.instEffects.push(new Cloud(775, 300)); Mario.layerWall.addChild(AddGraphic(125, 275, "back_tree_4")); Mario.layerWall.addChild(AddGraphic(125, 300, "back_tree_2")); Mario.layerWall.addChild(AddGraphic(125, 325, "back_tree_1")); Player.ResetPlayer(75, 325); Mario.instObjects.push(new Finish(5275, 325)); Mario.instEnemies.push(new PPlant(175, 200)); Mario.instEnemies.push(new PPlant(625, 125)); Mario.instEnemies.push(new PPlant(1125, 100)); Mario.instEnemies.push(new PPlant(1550, 125)); Mario.instEnemies.push(new PPlant(1750, 125)); Mario.instEnemies.push(new PPlant(2350, 50)); Mario.instEnemies.push(new PPlant(2775, 200)); Mario.instEnemies.push(new PPlant(3425, 50)); Mario.instEnemies.push(new PPlant(3325, 100)); Mario.instEnemies.push(new PPlant(4275, 75)); Mario.instEnemies.push(new PPlant(4750, 75)); Mario.instEnemies.push(new Goomba(400, 225)); Mario.instEnemies.push(new Goomba(450, 125)); Mario.instEnemies.push(new TroopaRed(725, 175)); Mario.instEnemies.push(new TroopaRed(975, 200)); Mario.instEnemies.push(new TroopaRed(1350, 325)); Mario.instEnemies.push(new TroopaRed(1925, 325)); Mario.instEnemies.push(new TroopaRed(2175, 325)); Mario.instEnemies.push(new TroopaRed(2575, 325)); Mario.instEnemies.push(new Goomba(2700, 200)); Mario.instEnemies.push(new Goomba(2950, 325)); Mario.instEnemies.push(new Goomba(3175, 325)); Mario.instEnemies.push(new Goomba(3250, 200)); Mario.instEnemies.push(new Goomba(3075, 325)); Mario.instEnemies.push(new Goomba(3525, 200)); Mario.instEnemies.push(new Goomba(4025, 200)); Mario.instEnemies.push(new Goomba(4225, 200)); Mario.instEnemies.push(new Goomba(4475, 325)); Mario.instEnemies.push(new Goomba(4600, 325)); Mario.instEnemies.push(new Goomba(4725, 175)); Mario.instEnemies.push(new Goomba(4800, 175)); Mario.instEnemies.push(new Goomba(4975, 200)); Mario.instEnemies.push(new Goomba(3825, 200)); Mario.instEnemies.push(new Goomba(3675, 325)); Mario.instEnemies.push(new Spiny(3975, 325)); Mario.instBlocks.push(new Bonus(950, 75, 1)); Mario.instBlocks.push(new Bonus(975, 75, 1)); Mario.instBlocks.push(new Bonus(1000, 75, 1)); Mario.instBlocks.push(new Bonus(1500, 250, 1)); Mario.instBlocks.push(new Bonus(1525, 250, 1)); Mario.instBlocks.push(new Bonus(1900, 250, 1)); Mario.instBlocks.push(new Bonus(1875, 250, 1)); Mario.instBlocks.push(new Bonus(1825, 250, 2)); break; case 3: Mario.generateBackground(0); Mario.levelGenre = 0; Mario.musika = 2; Mario.level[0] = " 23 23 23 23 MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM "; Mario.level[1] = " 23 23 23 23 MM R MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM "; Mario.level[2] = " 23 23 23 23 MM R MM MMMMMMM "; Mario.level[3] = " 01 23 23 23 23 MM R MM MMMMMM "; Mario.level[4] = " 23 23 23 23 23 MM R MM MMMMM "; Mario.level[5] = " 23 23 23 23 45 MM MMMMMMMMMMMMM R MM MMMMMMMMMMMMMMM MMMM "; Mario.level[6] = " 23 23 23 23 MM MMMMMMMMMMMMM R MM M MMM "; Mario.level[7] = " 23 45 23 23 MM MM R MM M MM "; Mario.level[8] = " 23 23 23 MM MMMMMMMMMMMMMMMM MMMMM M MM "; Mario.level[9] = " 23 23 23 MM MMMMMMMMMMMMMMMM MMMMM MMM MMMMMMMMM MMMMMMMMMMMMMMM "; Mario.level[10] = " 23 23 23 M 01 M 01 M MM MMMMMMM MMMMMM MMM MMMMM MMMMMMMMM zzzzzz MM MM "; Mario.level[11] = " 45 01 45 45 MM 23 MM 23 MM MM MMMMMMM MMMMMM MM MMMMM MMMMMMMMM MM MM "; Mario.level[12] = " 23 MMM 23 MMM 23 MMM MM MMMMMM MM MM MM "; Mario.level[13] = " 23 MMMM 23 MMMM 23 MMMM MM MMMMMM MM MM MM "; Mario.level[14] = "cddddddddddddddddddddddddddddddddddddddddddddddde cdddddddddde cddddddddddddddddddddddddde cdddddddde cdddddddddddddddddddddde cddddddddddddddddddddMM MMddddddddddddddddddddddddddddddddddddddddddddddddddddddd "; Mario.levelWid = Mario.level[0].length; Mario.levelHei = Mario.level.length; Mario.drawLevel(); Mario.Hud.Time = 320; Mario.instEffects.push(new Background(25, 100, "back_clouds_8", 0.910000026)); Mario.instEffects.push(new Background(325, 0, "back_clouds_8", 0.910000026)); Mario.instEffects.push(new Background(1100, 0, "back_clouds_8", 0.770000041)); Mario.instEffects.push(new Background(5525, 0, "back_clouds_8", 0.790000021)); Mario.instEffects.push(new Background(950, 175, "back_forest_4", 0.959999979)); Mario.instEffects.push(new Background(0, 0, "back_hill_big", 0.710000038)); Mario.instEffects.push(new Background(775, 0, "back_hill_big", 0.800000012)); Mario.instEffects.push(new Background(1675, 0, "back_hill_big", 0.600000024)); Mario.instEffects.push(new Background(2725, 0, "back_hill_big", 0.639999986)); Mario.instEffects.push(new Background(5225, 0, "back_hill_big", 0.600000024)); Mario.instEffects.push(new Background(5850, 0, "back_hill", 0.610000014)); Mario.instEffects.push(new Background(5275, 0, "back_hill", 0.379999995)); Mario.instEffects.push(new Background(4750, 0, "back_hill", 0.360000014)); Mario.instEffects.push(new Background(3525, 0, "back_hill", 0.5)); Mario.instEffects.push(new Background(2100, 0, "back_hill", 0.350000024)); Mario.instEffects.push(new Background(1000, 0, "back_hill", 0.360000014)); Mario.instEffects.push(new Background(100, 0, "back_hill", 0.460000008)); Mario.instEffects.push(new Background(5575, 25, "back_clouds_4", 0.610000014)); Mario.instEffects.push(new Background(4600, 125, "back_clouds_4", 0.460000008)); Mario.instEffects.push(new Background(3900, 0, "back_clouds_4", 0.689999998)); Mario.instEffects.push(new Background(2875, 75, "back_clouds_4", 0.400000006)); Mario.instEffects.push(new Background(2550, 75, "back_clouds_1", 0.280000001)); Mario.instEffects.push(new Background(900, 0, "back_clouds_1", 0.230000004)); Mario.instEffects.push(new Background(225, 75, "back_clouds_1", 0.209999993)); Mario.instEffects.push(new Background(4325, 0, "back_hill_big_222", 0.569999986)); Mario.instEffects.push(new Background(3550, 0, "back_hill_big_222", 0.570000012)); Mario.instEffects.push(new Background(2850, 0, "back_hill_big_222", 0.580000033)); Mario.instEffects.push(new Background(2100, 0, "back_hill_big_222", 0.590000033)); Mario.instEffects.push(new Cloud(5625, 150)); Mario.instEffects.push(new Cloud(5450, 0)); Mario.instEffects.push(new Cloud(5125, 125)); Mario.instEffects.push(new Cloud(1875, 100)); Mario.instEffects.push(new Cloud(750, 50)); Mario.instObjects.push(new Coin(500, 275)); Mario.instObjects.push(new Coin(525, 275)); Mario.instObjects.push(new Coin(550, 275)); Mario.instObjects.push(new Coin(575, 275)); Mario.instObjects.push(new Coin(600, 275)); Mario.instObjects.push(new Coin(625, 275)); Mario.instObjects.push(new Coin(775, 275)); Mario.instObjects.push(new Coin(800, 275)); Mario.instObjects.push(new Coin(825, 275)); Mario.instObjects.push(new Coin(850, 275)); Mario.instObjects.push(new Coin(875, 275)); Mario.instObjects.push(new Coin(900, 275)); Mario.instObjects.push(new Coin(1475, 250)); Mario.instObjects.push(new Coin(1450, 250)); Mario.instObjects.push(new Coin(1425, 250)); Mario.instObjects.push(new Coin(1375, 275)); Mario.instObjects.push(new Coin(1375, 250)); Mario.instObjects.push(new Coin(1400, 250)); Mario.instObjects.push(new Coin(1400, 275)); Mario.instObjects.push(new Coin(1425, 275)); Mario.instObjects.push(new Coin(1450, 275)); Mario.instObjects.push(new Coin(1475, 275)); Mario.instObjects.push(new Coin(2300, 325)); Mario.instObjects.push(new Coin(2275, 325)); Mario.instObjects.push(new Coin(2250, 325)); Mario.instObjects.push(new Coin(2225, 325)); Mario.instObjects.push(new Coin(2200, 325)); Mario.instObjects.push(new Coin(2200, 300)); Mario.instObjects.push(new Coin(2225, 300)); Mario.instObjects.push(new Coin(2250, 300)); Mario.instObjects.push(new Coin(2275, 300)); Mario.instObjects.push(new Coin(2300, 300)); Mario.instObjects.push(new Coin(3100, 275)); Mario.instObjects.push(new Coin(3075, 275)); Mario.instObjects.push(new Coin(3050, 275)); Mario.instObjects.push(new Coin(3025, 275)); Mario.instObjects.push(new Coin(3000, 275)); Mario.instObjects.push(new Coin(2950, 125)); Mario.instObjects.push(new Coin(2975, 125)); Mario.instObjects.push(new Coin(3000, 125)); Mario.instObjects.push(new Coin(3025, 125)); Mario.instObjects.push(new Coin(3050, 125)); Mario.instObjects.push(new Coin(3725, 150)); Mario.instObjects.push(new Coin(3700, 150)); Mario.instObjects.push(new Coin(3675, 150)); Mario.instObjects.push(new Coin(3650, 150)); Mario.instObjects.push(new Coin(3625, 150)); Mario.instEffects.push(new Grass(925, 325, "r")); Mario.instEffects.push(new Grass(900, 325, "m")); Mario.instEffects.push(new Grass(875, 325, "m")); Mario.instEffects.push(new Grass(850, 325, "m")); Mario.instEffects.push(new Grass(825, 325, "m")); Mario.instEffects.push(new Grass(800, 325, "m")); Mario.instEffects.push(new Grass(775, 325, "m")); Mario.instEffects.push(new Grass(750, 325, "l")); Mario.instEffects.push(new Background(2425, 50, "back_column_3", 0.410000026)); Mario.instEffects.push(new Background(1700, 50, "back_clouds_1", 0.159999996)); Mario.instEffects.push(new Cloud(1475, 50)); Mario.instEffects.push(new Cloud(2650, 125)); Mario.instEffects.push(new Cloud(2350, 150)); Mario.instEffects.push(new Cloud(1100, 25)); Mario.instEffects.push(new Cloud(500, 100)); Mario.instEffects.push(new Cloud(100, 50)); Mario.layerWall.addChild(AddGraphic(125, 275, "back_tree_4")); Mario.layerWall.addChild(AddGraphic(125, 300, "back_tree_2")); Mario.layerWall.addChild(AddGraphic(125, 325, "back_tree_1")); Player.ResetPlayer(75, 325); Mario.instObjects.push(new Finish(5275, 325)); Mario.instEnemies.push(new PPlant(250, 300, -1)); Mario.instEnemies.push(new PPlant(425, 200, -1)); Mario.instEnemies.push(new PPlant(675, 300, -1)); Mario.instEnemies.push(new PPlant(975, 300, -1)); Mario.instEnemies.push(new PPlant(1300, 150, -1)); Mario.instEnemies.push(new PPlant(2525, 175, -1)); Mario.instEnemies.push(new PPlant(3475, 300, -1)); Mario.instEnemies.push(new PPlant(2800, 100)); Mario.instEnemies.push(new PPlant(3150, 175)); Mario.instEnemies.push(new PPlant(1750, 225)); Mario.instEnemies.push(new TroopaRed(525, 325)); Mario.instEnemies.push(new TroopaRed(575, 325)); Mario.instEnemies.push(new FlyGreen(800, 275)); Mario.instEnemies.push(new FlyGreen(900, 225)); Mario.instEnemies.push(new FlyGreen(1200, 175)); Mario.instEnemies.push(new FlyGreen(1575, 175)); Mario.instEnemies.push(new Goomba(1850, 325)); Mario.instEnemies.push(new Goomba(1925, 325)); Mario.instEnemies.push(new Goomba(2050, 225)); Mario.instEnemies.push(new Goomba(2225, 225)); Mario.instEnemies.push(new Goomba(2300, 225)); Mario.instEnemies.push(new Goomba(2625, 100)); Mario.instEnemies.push(new Goomba(2700, 100)); Mario.instEnemies.push(new Goomba(2975, 325)); Mario.instEnemies.push(new Goomba(3175, 325)); Mario.instEnemies.push(new Goomba(3275, 325)); Mario.instEnemies.push(new FlyGreen(3900, 175)); Mario.instEnemies.push(new FlyGreen(2875, 300)); Mario.instEnemies.push(new FlyGreen(2275, 150)); Mario.instEnemies.push(new FlyGreen(4625, 75)); Mario.instEnemies.push(new FlyGreen(4700, 175)); Mario.instEnemies.push(new FlyGreen(4775, 300)); Mario.instEnemies.push(new FlyGreen(4475, 275)); Mario.instBlocks.push(new Bonus(225, 275, 2)); Mario.instBlocks.push(new Bonus(2675, 250, 1)); Mario.instBlocks.push(new Bonus(2925, 125, 1)); Mario.instBlocks.push(new Bonus(2950, 100, 1)); Mario.instBlocks.push(new Bonus(2975, 100, 1)); Mario.instBlocks.push(new Bonus(3000, 100, 1)); Mario.instBlocks.push(new Bonus(3025, 100, 1)); Mario.instBlocks.push(new Bonus(3050, 100, 1)); Mario.instBlocks.push(new Bonus(3075, 125, 1)); Mario.instBlocks.push(new Bonus(3375, 225, 1)); Mario.instBlocks.push(new Bonus(3400, 225, 1)); Mario.instEnemies.push(new FlyGreen(3450, 175)); Mario.instEnemies.push(new FlyGreen(3875, 325)); Mario.instObjects.push(new Mill(3250, 250, 120, 1)); Mario.instObjects.push(new Mill(3650, 225, 120, 1)); Mario.instObjects.push(new Mill(4150, 275, 120, 1)); Mario.instObjects.push(new Mill(4825, 250, 120, 1)); Mario.instObjects.push(new Mill(4500, 150, 120, 1)); break; case 4: Mario.levelGenre = 0; Mario.musika = 0; Mario.generateBackground(0); Mario.level[0] = " "; Mario.level[1] = " "; Mario.level[2] = " "; Mario.level[3] = " "; Mario.level[4] = " cdde "; Mario.level[5] = " fggh "; Mario.level[6] = " fggh "; Mario.level[7] = " fggh "; Mario.level[8] = " M fggh "; Mario.level[9] = " M fggh "; Mario.level[10] = " M M fggh M M "; Mario.level[11] = "ddddde cdddddde M cddddddddddde fggh cde M 01 M MM "; Mario.level[12] = "gggggh fgggggghcddddddddde cdddddddefgggggggggggh fgghcddddddddddddddddddddddde cde fgh cdddde MM "; Mario.level[13] = "gggggh fgggggghfggggggggghcdddddddddde cdddddefggggggghfgggggggggggh fgghfgggggggggggggggggggggggh fgh fgh cde fggggh cde cdddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddde"; Mario.level[14] = "gggggh fgggggghfggggggggghfgggggggggghcddddddddddddddefggggghfggggggghfgggggggggggh fgghfgggggggggggggggggggggggh fgh fgh fgh fggggh fgh fggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggh"; Mario.levelWid = Mario.level[0].length; Mario.levelHei = Mario.level.length; Mario.drawLevel(); Mario.Hud.Time = 320; Player.ResetPlayer(50, 225); Mario.instEffects.push(new Background(325, 0, "back_clouds_8", 0.910000026)); Mario.instEffects.push(new Background(1100, 0, "back_clouds_8", 0.770000041)); Mario.instEffects.push(new Background(5525, 0, "back_clouds_8", 0.790000021)); Mario.instEffects.push(new Background(950, 175, "back_forest_4", 0.959999979)); Mario.instEffects.push(new Background(0, 0, "back_hill_big", 0.710000038)); Mario.instEffects.push(new Background(775, 0, "back_hill_big", 0.800000012)); Mario.instEffects.push(new Background(1675, 0, "back_hill_big", 0.600000024)); Mario.instEffects.push(new Background(2725, 0, "back_hill_big", 0.639999986)); Mario.instEffects.push(new Background(5225, 0, "back_hill_big", 0.600000024)); Mario.instEffects.push(new Background(5850, 0, "back_hill", 0.610000014)); Mario.instEffects.push(new Background(5275, 0, "back_hill", 0.379999995)); Mario.instEffects.push(new Background(4750, 0, "back_hill", 0.360000014)); Mario.instEffects.push(new Background(3525, 0, "back_hill", 0.5)); Mario.instEffects.push(new Background(2100, 0, "back_hill", 0.350000024)); Mario.instEffects.push(new Background(1000, 0, "back_hill", 0.360000014)); Mario.instEffects.push(new Background(100, 0, "back_hill", 0.460000008)); Mario.instEffects.push(new Background(5575, 25, "back_clouds_4", 0.610000014)); Mario.instEffects.push(new Background(4600, 125, "back_clouds_4", 0.460000008)); Mario.instEffects.push(new Background(3900, 0, "back_clouds_4", 0.689999998)); Mario.instEffects.push(new Background(2875, 75, "back_clouds_4", 0.400000006)); Mario.instEffects.push(new Background(2550, 75, "back_clouds_1", 0.280000001)); Mario.instEffects.push(new Background(900, 0, "back_clouds_1", 0.230000004)); Mario.instEffects.push(new Background(225, 75, "back_clouds_1", 0.209999993)); Mario.layerWall.addChild(AddGraphic(6050, 300, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(6025, 300, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(6000, 300, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(5975, 300, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(5950, 300, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(5925, 300, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(5900, 300, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(5875, 300, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(5850, 300, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(5825, 300, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(5800, 300, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(5775, 300, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(5750, 300, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(5725, 300, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(5700, 300, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(5675, 300, "back_fence_2")); Mario.instEffects.push(new Cloud(5725, 50)); Mario.instEffects.push(new Cloud(5625, 150)); Mario.instEffects.push(new Cloud(5350, 75)); Mario.instEffects.push(new Cloud(5175, 150)); Mario.instEffects.push(new Cloud(4925, 50)); Mario.instEffects.push(new Cloud(4625, 125)); Mario.instEffects.push(new Cloud(4350, 75)); Mario.instEffects.push(new Cloud(4075, 175)); Mario.instEffects.push(new Cloud(3875, 25)); Mario.instEffects.push(new Cloud(3525, 100)); Mario.instEffects.push(new Cloud(3400, 200)); Mario.instEffects.push(new Cloud(3200, 50)); Mario.instEffects.push(new Cloud(2975, 125)); Mario.instEffects.push(new Cloud(2600, 50)); Mario.instEffects.push(new Cloud(2375, 175)); Mario.instEffects.push(new Cloud(2025, 75)); Mario.instEffects.push(new Cloud(1800, 125)); Mario.instEffects.push(new Cloud(1475, 25)); Mario.instEffects.push(new Cloud(1150, 125)); Mario.instEffects.push(new Cloud(725, 75)); Mario.instEffects.push(new Cloud(450, 125)); Mario.instEffects.push(new Cloud(75, 50)); Mario.layerWall.addChild(AddGraphic(5250, 225, "back_tree_4")); Mario.layerWall.addChild(AddGraphic(5100, 250, "back_tree_4")); Mario.layerWall.addChild(AddGraphic(4700, 225, "back_tree_4")); Mario.layerWall.addChild(AddGraphic(4225, 125, "back_tree_4")); Mario.layerWall.addChild(AddGraphic(3700, 150, "back_tree_4")); Mario.layerWall.addChild(AddGraphic(2825, 200, "back_tree_4")); Mario.layerWall.addChild(AddGraphic(1850, 150, "back_tree_4")); Mario.layerWall.addChild(AddGraphic(650, 175, "back_tree_4")); Mario.layerWall.addChild(AddGraphic(600, 225, "back_tree_4")); Mario.layerWall.addChild(AddGraphic(250, 150, "back_tree_4")); Mario.layerWall.addChild(AddGraphic(250, 175, "back_tree_3")); Mario.layerWall.addChild(AddGraphic(650, 200, "back_tree_3")); Mario.layerWall.addChild(AddGraphic(650, 225, "back_tree_3")); Mario.layerWall.addChild(AddGraphic(1850, 175, "back_tree_3")); Mario.layerWall.addChild(AddGraphic(1850, 200, "back_tree_3")); Mario.layerWall.addChild(AddGraphic(3700, 175, "back_tree_3")); Mario.layerWall.addChild(AddGraphic(4225, 150, "back_tree_3")); Mario.layerWall.addChild(AddGraphic(4225, 200, "back_tree_3")); Mario.layerWall.addChild(AddGraphic(4225, 175, "back_tree_3")); Mario.layerWall.addChild(AddGraphic(5100, 275, "back_tree_2")); Mario.layerWall.addChild(AddGraphic(5250, 250, "back_tree_2")); Mario.layerWall.addChild(AddGraphic(4700, 250, "back_tree_2")); Mario.layerWall.addChild(AddGraphic(4225, 225, "back_tree_2")); Mario.layerWall.addChild(AddGraphic(3700, 200, "back_tree_2")); Mario.layerWall.addChild(AddGraphic(2825, 225, "back_tree_2")); Mario.layerWall.addChild(AddGraphic(1850, 225, "back_tree_2")); Mario.layerWall.addChild(AddGraphic(650, 250, "back_tree_2")); Mario.layerWall.addChild(AddGraphic(600, 250, "back_tree_2")); Mario.layerWall.addChild(AddGraphic(250, 200, "back_tree_2")); Mario.layerWall.addChild(AddGraphic(1450, 275, "back_tree_5")); Mario.layerWall.addChild(AddGraphic(3650, 225, "back_tree_5")); Mario.layerWall.addChild(AddGraphic(5550, 275, "back_tree_5")); Mario.layerWall.addChild(AddGraphic(5550, 300, "back_tree_1")); Mario.layerWall.addChild(AddGraphic(5100, 300, "back_tree_1")); Mario.instEffects.push(new Grass(5175, 300, "l")); Mario.instEffects.push(new Grass(5425, 300, "l")); Mario.instEffects.push(new Grass(5225, 300, "r")); Mario.instEffects.push(new Grass(5500, 300, "r")); Mario.layerWall.addChild(AddGraphic(5250, 275, "back_tree_1")); Mario.layerWall.addChild(AddGraphic(5250, 300, "back_tree_1")); Mario.layerWall.addChild(AddGraphic(4700, 275, "back_tree_1")); Mario.layerWall.addChild(AddGraphic(4700, 300, "back_tree_1")); Mario.layerWall.addChild(AddGraphic(4225, 250, "back_tree_1")); Mario.layerWall.addChild(AddGraphic(4225, 275, "back_tree_1")); Mario.layerWall.addChild(AddGraphic(4225, 300, "back_tree_1")); Mario.layerWall.addChild(AddGraphic(3650, 250, "back_tree_1")); Mario.layerWall.addChild(AddGraphic(3700, 225, "back_tree_1")); Mario.layerWall.addChild(AddGraphic(3700, 250, "back_tree_1")); Mario.layerWall.addChild(AddGraphic(2825, 250, "back_tree_1")); Mario.layerWall.addChild(AddGraphic(2825, 275, "back_tree_1")); Mario.layerWall.addChild(AddGraphic(1850, 250, "back_tree_1")); Mario.layerWall.addChild(AddGraphic(1450, 300, "back_tree_1")); Mario.layerWall.addChild(AddGraphic(950, 300, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(650, 275, "back_tree_1")); Mario.layerWall.addChild(AddGraphic(600, 275, "back_tree_1")); Mario.layerWall.addChild(AddGraphic(250, 225, "back_tree_1")); Mario.layerWall.addChild(AddGraphic(250, 250, "back_tree_1")); Mario.instEffects.push(new Grass(0, 250, "l")); Mario.instEffects.push(new Grass(750, 300, "l")); Mario.instEffects.push(new Grass(1125, 325, "l")); Mario.instEffects.push(new Grass(1450, 300, "l")); Mario.instEffects.push(new Grass(1875, 250, "l")); Mario.instEffects.push(new Grass(3025, 275, "l")); Mario.instEffects.push(new Grass(3200, 275, "l")); Mario.instEffects.push(new Grass(3500, 275, "l")); Mario.instEffects.push(new Grass(4575, 300, "l")); Mario.instEffects.push(new Grass(4725, 300, "l")); Mario.instEffects.push(new Grass(4800, 300, "r")); Mario.instEffects.push(new Grass(4625, 300, "r")); Mario.instEffects.push(new Grass(3550, 275, "r")); Mario.instEffects.push(new Grass(3275, 275, "r")); Mario.instEffects.push(new Grass(3100, 275, "r")); Mario.instEffects.push(new Grass(1950, 250, "r")); Mario.instEffects.push(new Grass(1575, 300, "r")); Mario.instEffects.push(new Grass(1175, 325, "r")); Mario.instEffects.push(new Grass(800, 300, "r")); Mario.instEffects.push(new Grass(50, 250, "r")); Mario.instEffects.push(new Grass(25, 250, "m")); Mario.instEffects.push(new Grass(775, 300, "m")); Mario.instEffects.push(new Grass(1150, 325, "m")); Mario.instEffects.push(new Grass(1475, 300, "m")); Mario.instEffects.push(new Grass(1500, 300, "m")); Mario.instEffects.push(new Grass(1525, 300, "m")); Mario.instEffects.push(new Grass(1550, 300, "m")); Mario.instEffects.push(new Grass(1925, 250, "m")); Mario.instEffects.push(new Grass(1900, 250, "m")); Mario.instEffects.push(new Grass(3050, 275, "m")); Mario.instEffects.push(new Grass(3075, 275, "m")); Mario.instEffects.push(new Grass(3225, 275, "m")); Mario.instEffects.push(new Grass(3250, 275, "m")); Mario.instEffects.push(new Grass(3525, 275, "m")); Mario.instEffects.push(new Grass(4600, 300, "m")); Mario.instEffects.push(new Grass(4750, 300, "m")); Mario.instEffects.push(new Grass(4775, 300, "m")); Mario.instEffects.push(new Grass(5200, 300, "m")); Mario.instEffects.push(new Grass(5450, 300, "m")); Mario.instEffects.push(new Grass(5475, 300, "m")); Mario.layerWall.addChild(AddGraphic(5550, 300, "back_fence_1")); Mario.layerWall.addChild(AddGraphic(5275, 300, "back_fence_1")); Mario.layerWall.addChild(AddGraphic(4850, 300, "back_fence_1")); Mario.layerWall.addChild(AddGraphic(4400, 300, "back_fence_1")); Mario.layerWall.addChild(AddGraphic(3775, 300, "back_fence_1")); Mario.layerWall.addChild(AddGraphic(3325, 275, "back_fence_1")); Mario.layerWall.addChild(AddGraphic(2850, 275, "back_fence_1")); Mario.layerWall.addChild(AddGraphic(2675, 75, "back_fence_1")); Mario.layerWall.addChild(AddGraphic(2000, 250, "back_fence_1")); Mario.layerWall.addChild(AddGraphic(1625, 275, "back_fence_1")); Mario.layerWall.addChild(AddGraphic(1225, 325, "back_fence_1")); Mario.layerWall.addChild(AddGraphic(1025, 325, "back_fence_1")); Mario.layerWall.addChild(AddGraphic(825, 300, "back_fence_1")); Mario.layerWall.addChild(AddGraphic(475, 275, "back_fence_1")); Mario.layerWall.addChild(AddGraphic(275, 250, "back_fence_1")); Mario.layerWall.addChild(AddGraphic(450, 250, "back_fence_3")); Mario.layerWall.addChild(AddGraphic(575, 275, "back_fence_3")); Mario.layerWall.addChild(AddGraphic(1000, 300, "back_fence_3")); Mario.layerWall.addChild(AddGraphic(1100, 325, "back_fence_3")); Mario.layerWall.addChild(AddGraphic(1775, 275, "back_fence_3")); Mario.layerWall.addChild(AddGraphic(2100, 250, "back_fence_3")); Mario.layerWall.addChild(AddGraphic(2750, 75, "back_fence_3")); Mario.layerWall.addChild(AddGraphic(3000, 275, "back_fence_3")); Mario.layerWall.addChild(AddGraphic(3400, 275, "back_fence_3")); Mario.layerWall.addChild(AddGraphic(3875, 300, "back_fence_3")); Mario.layerWall.addChild(AddGraphic(4550, 300, "back_fence_3")); Mario.layerWall.addChild(AddGraphic(5400, 300, "back_fence_3")); Mario.layerWall.addChild(AddGraphic(5650, 300, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(5625, 300, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(5600, 300, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(5575, 300, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(5375, 300, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(5350, 300, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(5325, 300, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(5300, 300, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(5025, 300, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(5000, 300, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(4975, 300, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(4950, 300, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(4925, 300, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(4900, 300, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(4875, 300, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(4525, 300, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(4500, 300, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(4475, 300, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(4450, 300, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(4425, 300, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(3850, 300, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(3800, 300, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(3825, 300, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(3350, 275, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(3375, 275, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(2700, 75, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(2725, 75, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(2975, 275, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(2950, 275, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(2925, 275, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(2900, 275, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(2875, 275, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(2025, 250, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(2050, 250, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(2075, 250, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(1750, 275, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(1725, 275, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(1700, 275, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(1675, 275, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(1650, 275, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(1050, 325, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(1075, 325, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(1250, 325, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(1275, 325, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(1300, 325, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(1325, 325, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(1350, 325, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(1375, 325, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(1400, 325, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(975, 300, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(925, 300, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(900, 300, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(875, 300, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(850, 300, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(500, 275, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(525, 275, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(550, 275, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(425, 250, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(400, 250, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(375, 250, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(350, 250, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(325, 250, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(300, 250, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(50, 250, "back_fence_1")); Mario.layerWall.addChild(AddGraphic(150, 250, "back_fence_3")); Mario.layerWall.addChild(AddGraphic(75, 250, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(100, 250, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(125, 250, "back_fence_2")); Mario.instObjects.push(new Coin(4625, 200)); Mario.instObjects.push(new Coin(4550, 200)); Mario.instObjects.push(new Coin(3675, 200)); Mario.instObjects.push(new Coin(3225, 200)); Mario.instObjects.push(new Coin(3050, 200)); Mario.instObjects.push(new Coin(2275, 50)); Mario.instObjects.push(new Coin(2300, 50)); Mario.instObjects.push(new Coin(2325, 50)); Mario.instObjects.push(new Coin(2550, 325)); Mario.instObjects.push(new Coin(2525, 325)); Mario.instObjects.push(new Coin(2500, 325)); Mario.instObjects.push(new Coin(2550, 125)); Mario.instObjects.push(new Coin(2525, 125)); Mario.instObjects.push(new Coin(2500, 125)); Mario.instObjects.push(new Coin(2325, 225)); Mario.instObjects.push(new Coin(2300, 225)); Mario.instObjects.push(new Coin(2275, 225)); Mario.instObjects.push(new Coin(1950, 200)); Mario.instObjects.push(new Coin(2000, 200)); Mario.instObjects.push(new Coin(2050, 200)); Mario.instObjects.push(new Coin(1300, 175)); Mario.instObjects.push(new Coin(1125, 175)); Mario.instObjects.push(new Coin(700, 200)); Mario.instObjects.push(new Coin(375, 100)); Mario.instObjects.push(new Coin(300, 100)); Mario.instObjects.push(new ElevatorLoop(2275, 275, 75, "elevator_3", 1)); Mario.instObjects.push(new ElevatorLoop(2275, 100, 75, "elevator_3", 1)); Mario.instObjects.push(new ElevatorLoop(2500, 175, 75, "elevator_3", 1)); Mario.instObjects.push(new ElevatorLoop(2500, 0, 75, "elevator_3", 1)); Mario.instBlocks.push(new Brick(1200, 250)); Mario.instBlocks.push(new Brick(1225, 250)); Mario.instBlocks.push(new Brick(1275, 250)); Mario.instBlocks.push(new Brick(1150, 250)); Mario.instBlocks.push(new Brick(1125, 250)); Mario.instBlocks.push(new Brick(1675, 200)); Mario.instBlocks.push(new Brick(2125, 100)); Mario.instBlocks.push(new Brick(3175, 200)); Mario.instBlocks.push(new Brick(3150, 200)); Mario.instBlocks.push(new Brick(2925, 200)); Mario.instBlocks.push(new Brick(3325, 200)); Mario.instBlocks.push(new Brick(4075, 125)); Mario.instBlocks.push(new Brick(4475, 200)); Mario.instBlocks.push(new Brick(4500, 200)); Mario.instObjects.push(new Finish(5150, 300)); Mario.instBlocks.push(new Brick(4725, 200)); Mario.instBlocks.push(new Bonus(1175, 250, 1)); Mario.instBlocks.push(new Bonus(1250, 250, 1)); Mario.instBlocks.push(new Bonus(1325, 250, 1)); Mario.instBlocks.push(new Bonus(1100, 250, 1)); Mario.instBlocks.push(new Bonus(700, 150, 1)); Mario.instBlocks.push(new Bonus(300, 150, 1)); Mario.instBlocks.push(new Bonus(375, 150, 1)); Mario.instBlocks.push(new Bonus(1675, 100, 1)); Mario.instBlocks.push(new Bonus(2800, 200, 1)); Mario.instBlocks.push(new Bonus(3300, 200, 1)); Mario.instBlocks.push(new Bonus(3525, 200, 1)); Mario.instBlocks.push(new Bonus(4025, 125, 1)); Mario.instBlocks.push(new Bonus(3975, 125, 1)); Mario.instBlocks.push(new Bonus(4050, 125, 1)); Mario.instBlocks.push(new Bonus(4675, 200, 1)); Mario.instBlocks.push(new Bonus(4000, 125, 2)); Mario.instBlocks.push(new Bonus(2800, 100, 5)); Mario.instBlocks.push(new Bonus(2100, 200, 1, true)); Mario.instBlocks.push(new BrickMulti(1300, 250)); Mario.instBlocks.push(new BrickMulti(2950, 200)); Mario.instBlocks.push(new BrickMulti(3950, 125)); Mario.instEnemies.push(new FlyRed(175, 100)); Mario.instEnemies.push(new FlyGreen(625, 275)); Mario.instEnemies.push(new FlyGreen(1425, 300)); Mario.instEnemies.push(new FlyGreen(1600, 275)); Mario.instEnemies.push(new FlyGreen(1825, 250)); Mario.instEnemies.push(new Spiny(1250, 225)); Mario.instEnemies.push(new Spiny(1175, 225)); Mario.instEnemies.push(new Spiny(700, 125)); Mario.instEnemies.push(new Goomba(400, 250)); Mario.instEnemies.push(new Goomba(375, 250)); Mario.instEnemies.push(new Goomba(350, 250)); Mario.instEnemies.push(new PPlant(4000, 250)); Mario.instEnemies.push(new Goomba(1225, 325)); Mario.instEnemies.push(new Goomba(1200, 325)); Mario.instEnemies.push(new FlyGreen(2800, 75)); Mario.instEnemies.push(new Spiny(3125, 275)); Mario.instEnemies.push(new Spiny(3200, 275)); Mario.instEnemies.push(new TroopaRed(3675, 250)); Mario.instEnemies.push(new TroopaRed(4225, 300)); Mario.instEnemies.push(new TroopaRed(4675, 300)); Mario.instBlocks.push(new Brick(4700, 200)); Mario.instEnemies.push(new Spiny(4550, 300)); Mario.instEnemies.push(new Spiny(4800, 300)); Mario.instEnemies.push(new Spiny(4950, 300)); break; case 5: Mario.levelGenre = 0; Mario.musika = 1; Mario.generateBackground(0); Mario.level[0] = " M M M M M M M M "; Mario.level[1] = " M M M M M M M M "; Mario.level[2] = " M M M M M M M M "; Mario.level[3] = " MMMMMMMMMMMM MMMMMMMMMMM MMMMMMM MMMMMMMMMMM "; Mario.level[4] = " "; Mario.level[5] = " MMMM "; Mario.level[6] = " M M M "; Mario.level[7] = " M M MM "; Mario.level[8] = " MMMM M M MMM "; Mario.level[9] = " M M M M MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM "; Mario.level[10] = "cddddddddddddddde MMMMMMMM MMMMMMMMMMM MMMMMMMMMMMMM MMMMMMMMMMMM MMMMMMMMMMM MMMMMMM M M M M M M "; Mario.level[11] = "ggggggggggggggggh M M M M M M M M M M M M M M M M M M "; Mario.level[12] = "ggggggggggggggggh M M M M M M M M M M M M M M M M MMMMMMMMMMM M M "; Mario.level[13] = "ggggggggggggggggh M M M M M M M M M M M M M M M M M M M M "; Mario.level[14] = "ggggggggggggggggh M M M M M M M M M M M M M M M M M M M M "; Mario.levelWid = Mario.level[0].length; Mario.levelHei = Mario.level.length; Mario.drawLevel(); Mario.Hud.Time = 320; Mario.instEffects.push(new Background(0, 200, "back_hill_big", 0.800000012)); Mario.instEffects.push(new Background(325, 0, "back_clouds_8", 0.910000026)); Mario.instEffects.push(new Background(1100, 0, "back_clouds_8", 0.770000041)); Mario.instEffects.push(new Background(5525, 0, "back_clouds_8", 0.790000021)); Mario.instEffects.push(new Background(950, 175, "back_forest_4", 0.959999979)); Mario.instEffects.push(new Background(0, 0, "back_hill_big", 0.710000038)); Mario.instEffects.push(new Background(775, 0, "back_hill_big", 0.800000012)); Mario.instEffects.push(new Background(1675, 0, "back_hill_big", 0.600000024)); Mario.instEffects.push(new Background(2725, 0, "back_hill_big", 0.639999986)); Mario.instEffects.push(new Background(5225, 0, "back_hill_big", 0.600000024)); Mario.instEffects.push(new Background(5850, 0, "back_hill", 0.610000014)); Mario.instEffects.push(new Background(5275, 0, "back_hill", 0.379999995)); Mario.instEffects.push(new Background(4750, 0, "back_hill", 0.360000014)); Mario.instEffects.push(new Background(3525, 0, "back_hill", 0.5)); Mario.instEffects.push(new Background(2100, 0, "back_hill", 0.350000024)); Mario.instEffects.push(new Background(1000, 0, "back_hill", 0.360000014)); Mario.instEffects.push(new Background(100, 0, "back_hill", 0.460000008)); Mario.instEffects.push(new Background(5575, 25, "back_clouds_4", 0.610000014)); Mario.instEffects.push(new Background(4600, 125, "back_clouds_4", 0.460000008)); Mario.instEffects.push(new Background(3900, 0, "back_clouds_4", 0.689999998)); Mario.instEffects.push(new Background(2875, 75, "back_clouds_4", 0.400000006)); Mario.instEffects.push(new Background(2550, 75, "back_clouds_1", 0.280000001)); Mario.instEffects.push(new Background(900, 0, "back_clouds_1", 0.230000004)); Mario.instEffects.push(new Background(225, 75, "back_clouds_1", 0.209999993)); Mario.instEffects.push(new Background(5175, 0, "back_hill_big_222", 0.75999999)); Mario.instEffects.push(new Lantern(5275, 100)); Mario.instEffects.push(new Lantern(5200, 100)); Mario.instEffects.push(new Lantern(5075, 100)); Mario.instEffects.push(new Lantern(4475, 100)); Mario.instEffects.push(new Lantern(4200, 100)); Mario.instEffects.push(new Lantern(4025, 100)); Mario.instEffects.push(new Lantern(3600, 100)); Mario.instEffects.push(new Lantern(3700, 100)); Mario.instEffects.push(new Background(5775, 0, "back_hill_big_222", 0.739999986)); Mario.instEffects.push(new Background(4475, 0, "back_hill_big_222", 0.700000012)); Mario.instEffects.push(new Background(3850, 0, "back_hill_big_222", 0.760000033)); Mario.instEffects.push(new Background(3125, 0, "back_hill_big_222", 0.790000033)); Mario.instEffects.push(new Cloud(5400, 0)); Mario.instEffects.push(new Cloud(5625, 75)); Mario.instEffects.push(new Cloud(6000, 0)); Mario.instEffects.push(new Cloud(6000, 275)); Mario.instEffects.push(new Cloud(5625, 300)); Mario.instEffects.push(new Cloud(5450, 250)); Mario.instEffects.push(new Cloud(5050, 0)); Mario.instEffects.push(new Cloud(4575, 0)); Mario.instEffects.push(new Cloud(4000, 275)); Mario.instEffects.push(new Cloud(3575, 0)); Mario.instEffects.push(new Cloud(3375, 50)); Mario.instEffects.push(new Cloud(3250, 0)); Mario.instEffects.push(new Cloud(3050, 25)); Mario.instEffects.push(new Cloud(2000, 75)); Mario.instEffects.push(new Cloud(2700, 25)); Mario.instEffects.push(new Cloud(2450, 325)); Mario.instEffects.push(new Cloud(1650, 0)); Mario.instEffects.push(new Cloud(1500, 75)); Mario.instEffects.push(new Cloud(875, 50)); Mario.instEffects.push(new Cloud(325, 75)); Mario.instEffects.push(new Cloud(0, 25)); Mario.instObjects.push(new Coin(75, 150)); Mario.instObjects.push(new Coin(100, 150)); Mario.instObjects.push(new Coin(125, 150)); Mario.instObjects.push(new Coin(150, 150)); Mario.instObjects.push(new Coin(175, 150)); Mario.instObjects.push(new Coin(200, 150)); Mario.instObjects.push(new Coin(200, 125)); Mario.instObjects.push(new Coin(175, 125)); Mario.instObjects.push(new Coin(150, 125)); Mario.instObjects.push(new Coin(125, 125)); Mario.instObjects.push(new Coin(100, 125)); Mario.instObjects.push(new Coin(75, 125)); Mario.instObjects.push(new ElevatorLoop(500, 250, 100, "elevator_4", 1)); Mario.instObjects.push(new ElevatorLoop(1150, 250, 100, "elevator_4", 1)); Mario.instObjects.push(new ElevatorLoop(700, 325, 100, "elevator_4", 1)); Mario.instObjects.push(new ElevatorLoop(1325, 350, 100, "elevator_4", 1)); Mario.instObjects.push(new ElevatorLoop(1150, 50, 100, "elevator_4", 1)); Mario.instObjects.push(new ElevatorLoop(500, 50, 100, "elevator_4", 1)); Mario.instObjects.push(new ElevatorLoop(700, 150, 100, "elevator_4", 1)); Mario.instObjects.push(new ElevatorLoop(1325, 150, 100, "elevator_4", 1)); Mario.instObjects.push(new ElevatorLoop(1850, 250, 100, "elevator_4", 1)); Mario.instObjects.push(new ElevatorLoop(1850, 100, 100, "elevator_4", 1)); Mario.instObjects.push(new ElevatorLoop(2050, 175, 100, "elevator_4", 1)); Mario.instObjects.push(new ElevatorLoop(2050, 25, 100, "elevator_4", 1)); Mario.instObjects.push(new ElevatorLoop(2050, 300, 100, "elevator_4", 1)); Mario.instObjects.push(new ElevatorLoop(2225, 100, 100, "elevator_4", 1)); Mario.instObjects.push(new ElevatorLoop(2225, 275, 100, "elevator_4", 1)); Mario.instObjects.push(new ElevatorLoop(2400, 175, 100, "elevator_4", 1)); Mario.instObjects.push(new ElevatorLoop(2575, 275, 100, "elevator_4", 1)); Mario.instObjects.push(new ElevatorLoop(2575, 100, 100, "elevator_4", 1)); Mario.instObjects.push(new ElevatorLoop(2700, 175, 100, "elevator_4", 1)); Mario.instObjects.push(new ElevatorLoop(2875, 50, 100, "elevator_4", 1)); Mario.instObjects.push(new ElevatorLoop(2875, 250, 100, "elevator_4", 1)); Mario.instObjects.push(new Finish(5900, 200)); Mario.instEnemies.push(new Spiny(5700, 175)); Mario.instEnemies.push(new Spiny(5625, 200)); Mario.instEnemies.push(new Spiny(5525, 200)); Mario.instEnemies.push(new FlyRed(1275, 175)); Mario.instEnemies.push(new FlyRed(2000, 175)); Mario.instEnemies.push(new FlyRed(2175, 175)); Mario.instEnemies.push(new FlyRed(2350, 75)); Mario.instEnemies.push(new FlyRed(2375, 275)); Mario.instEnemies.push(new FlyRed(2500, 75)); Mario.instEnemies.push(new FlyRed(2675, 225)); Mario.instEnemies.push(new FlyRed(2825, 100)); Mario.instEnemies.push(new FlyRed(2550, 225)); Mario.instEnemies.push(new FlyRed(2825, 250)); Mario.instEnemies.push(new FlyRed(2975, 175)); Mario.instEnemies.push(new FlyRed(3000, 275)); Mario.instEnemies.push(new FlyRed(3425, 250)); Mario.instEnemies.push(new FlyRed(3475, 175)); Mario.instEnemies.push(new FlyRed(3850, 150)); Mario.instEnemies.push(new FlyRed(3925, 250)); Mario.instEnemies.push(new FlyRed(3900, 175)); Mario.instEnemies.push(new FlyRed(4275, 250)); Mario.instEnemies.push(new FlyRed(4375, 175)); Mario.instEnemies.push(new FlyRed(4325, 150)); Mario.instEnemies.push(new FlyRed(4600, 225)); Mario.instEnemies.push(new FlyRed(4750, 150)); Mario.instEnemies.push(new FlyRed(4950, 175)); Mario.instEnemies.push(new FlyRed(4900, 250)); Mario.instEnemies.push(new FlyRed(5000, 275)); Mario.instEnemies.push(new FlyRed(5300, 250)); Mario.instEnemies.push(new FlyRed(5350, 200)); Mario.instEnemies.push(new FlyRed(5400, 150)); Mario.instEnemies.push(new TroopaRed(5075, 275)); Mario.instEnemies.push(new TroopaRed(5225, 275)); Mario.instEnemies.push(new TroopaRed(5150, 275)); Mario.instEnemies.push(new TroopaRed(4825, 100)); Mario.instEnemies.push(new TroopaRed(4500, 225)); Mario.instEnemies.push(new TroopaRed(4175, 225)); Mario.instEnemies.push(new TroopaRed(4100, 225)); Mario.instEnemies.push(new TroopaRed(3750, 225)); Mario.instEnemies.push(new TroopaRed(3625, 225)); Mario.instEnemies.push(new TroopaRed(3575, 225)); Mario.instEnemies.push(new TroopaRed(3075, 225)); Mario.instEnemies.push(new TroopaRed(3325, 225)); Mario.instEnemies.push(new TroopaRed(3200, 225)); Mario.instEnemies.push(new TroopaRed(1725, 225)); Mario.instEnemies.push(new TroopaRed(1550, 225)); Mario.instEnemies.push(new TroopaRed(1625, 225)); Mario.instEnemies.push(new TroopaRed(1025, 225)); Mario.instEnemies.push(new TroopaRed(925, 225)); Player.ResetPlayer(50, 225); Mario.instBlocks.push(new Bonus(3225, 125, 2)); break; case 6: Mario.generateBackground(1); Mario.levelGenre = 1; Mario.musika = 2; Mario.level[0] = " MMMMM MMMMM MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM "; Mario.level[1] = " MMMM MMMM M M "; Mario.level[2] = " MMM MMM MM M M "; Mario.level[3] = " MM MM MM MM M M "; Mario.level[4] = " M M MM M M "; Mario.level[5] = " M M "; Mario.level[6] = " M MM MM M MMMMMMMMMMMMMM M T "; Mario.level[7] = " MM MM MM M M M M M S M M M "; Mario.level[8] = " MM M M M MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM "; Mario.level[9] = " M M M MM MM M M M MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM "; Mario.level[10] = " MM M MM MM MM MM M M M MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM "; Mario.level[11] = " MMM MMM MM MMMMMMMMMMMMMM M MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM "; Mario.level[12] = " MMMM M MMMM M MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM "; Mario.level[13] = " MMMMM MMMMM M MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM "; Mario.level[14] = "MMMMMMMMMMMMM MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM "; Mario.levelWid = Mario.level[0].length; Mario.levelHei = Mario.level.length; Mario.drawLevel(); Mario.Hud.Time = 320; Mario.instEffects.push(new Background(5825, 0, "back_hill_big_222", 0.820000052)); Mario.instEffects.push(new Background(5200, 0, "back_hill_big_222", 0.550000012)); Mario.instEffects.push(new Background(4550, 0, "back_hill_big_222", 0.689999998)); Mario.instEffects.push(new Background(3950, 0, "back_hill_big_222", 0.629999995)); Mario.instEffects.push(new Background(3350, 0, "back_hill_big_222", 0.670000017)); Mario.instEffects.push(new Background(2825, 0, "back_hill_big_222", 0.75999999)); Mario.instEffects.push(new Background(2100, 0, "back_hill_big_222", 0.639999986)); Mario.instEffects.push(new Background(1450, 0, "back_hill_big_222", 0.800000012)); Mario.instEffects.push(new Background(775, 0, "back_hill_big_222", 0.590000033)); Mario.instEffects.push(new Background(0, 0, "back_hill_big_222", 0.590000033)); Mario.instObjects.push(new Coin(4675, 100)); Mario.instObjects.push(new Coin(4650, 100)); Mario.instObjects.push(new Coin(4625, 100)); Mario.instObjects.push(new Coin(4600, 100)); Mario.instObjects.push(new Coin(4575, 100)); Mario.instObjects.push(new Coin(4550, 100)); Mario.instObjects.push(new Coin(4525, 100)); Mario.instObjects.push(new Coin(4500, 100)); Mario.instObjects.push(new Coin(4475, 100)); Mario.instObjects.push(new Coin(3875, 250)); Mario.instObjects.push(new Coin(3850, 250)); Mario.instObjects.push(new Coin(3825, 250)); Mario.instObjects.push(new Coin(3800, 250)); Mario.instObjects.push(new Coin(3775, 250)); Mario.instObjects.push(new Coin(3750, 250)); Mario.instObjects.push(new Coin(3725, 250)); Mario.instObjects.push(new Coin(3700, 250)); Mario.instObjects.push(new Coin(2825, 75)); Mario.instObjects.push(new Coin(2850, 75)); Mario.instObjects.push(new Coin(2875, 75)); Mario.instObjects.push(new Coin(2875, 100)); Mario.instObjects.push(new Coin(2850, 100)); Mario.instObjects.push(new Coin(2825, 100)); Mario.instObjects.push(new Coin(1475, 0)); Mario.instObjects.push(new Coin(1500, 0)); Mario.instObjects.push(new Coin(1550, 25)); Mario.instObjects.push(new Coin(1550, 0)); Mario.instObjects.push(new Coin(1525, 0)); Mario.instObjects.push(new Coin(1525, 25)); Mario.instObjects.push(new Coin(1500, 25)); Mario.instObjects.push(new Coin(1475, 25)); Mario.instObjects.push(new Coin(1475, 50)); Mario.instObjects.push(new Coin(1500, 50)); Mario.instObjects.push(new Coin(1525, 50)); Mario.instObjects.push(new Coin(1550, 50)); Mario.instObjects.push(new Coin(1550, 75)); Mario.instObjects.push(new Coin(1525, 75)); Mario.instObjects.push(new Coin(1500, 75)); Mario.instObjects.push(new Coin(1475, 75)); Mario.instObjects.push(new Coin(850, 175)); Mario.instObjects.push(new Coin(850, 200)); Mario.instObjects.push(new Coin(850, 225)); Mario.instObjects.push(new Coin(675, 225)); Mario.instObjects.push(new Coin(675, 250)); Mario.instObjects.push(new Coin(675, 275)); Mario.instObjects.push(new Coin(425, 150)); Mario.instObjects.push(new Coin(425, 175)); Mario.instObjects.push(new Coin(425, 200)); Mario.instObjects.push(new Coin(550, 75)); Mario.instObjects.push(new Coin(550, 100)); Mario.instObjects.push(new Coin(550, 125)); Mario.instEffects.push(new Lantern(2100, 25)); Mario.instEffects.push(new Lantern(2225, 175)); Mario.instEffects.push(new Lantern(2975, 25)); Mario.instEffects.push(new Lantern(3525, 25)); Mario.instEffects.push(new Lantern(5400, 25)); Mario.instEffects.push(new Lantern(5125, 25)); Mario.instEffects.push(new Lantern(4775, 25)); Mario.instEffects.push(new Lantern(4575, 25)); Mario.instEffects.push(new Lantern(3950, 25)); Mario.instEffects.push(new Lantern(3375, 25)); Mario.instEffects.push(new Lantern(2850, 25)); Mario.instEffects.push(new Lantern(2575, 275)); Mario.instEffects.push(new Lantern(2200, 25)); Mario.instEffects.push(new Lantern(1925, 125)); Mario.instEffects.push(new Lantern(1825, 225)); Mario.instEffects.push(new Lantern(1650, 300)); Mario.instEffects.push(new Lantern(1325, 100)); Mario.instEffects.push(new Lantern(925, 125)); Mario.instEffects.push(new Lantern(550, 175)); Mario.instEffects.push(new Lantern(425, 250)); Mario.instEffects.push(new Lantern(300, 125)); Player.ResetPlayer(75, 325); Mario.instObjects.push(new Finish(5275, 325)); Mario.instObjects.push(new Lava(325, 350)); Mario.instObjects.push(new Lava(350, 350)); Mario.instObjects.push(new Lava(375, 350)); Mario.instObjects.push(new Lava(400, 350)); Mario.instObjects.push(new Lava(425, 350)); Mario.instObjects.push(new Lava(450, 350)); Mario.instObjects.push(new Lava(475, 350)); Mario.instObjects.push(new Lava(500, 350)); Mario.instObjects.push(new Lava(525, 350)); Mario.instObjects.push(new Lava(550, 350)); Mario.instObjects.push(new Lava(575, 350)); Mario.instObjects.push(new Lava(600, 350)); Mario.instObjects.push(new Lava(625, 350)); Mario.instObjects.push(new Lava(650, 350)); Mario.instObjects.push(new Lava(675, 350)); Mario.instObjects.push(new Lava(700, 350)); Mario.instObjects.push(new Lava(725, 350)); Mario.instObjects.push(new Lava(750, 350)); Mario.instObjects.push(new Lava(775, 350)); Mario.instObjects.push(new Lava(800, 350)); Mario.instObjects.push(new Lava(825, 350)); Mario.instObjects.push(new Lava(850, 350)); Mario.instObjects.push(new Lava(875, 350)); Mario.instObjects.push(new Lava(900, 350)); Mario.instEnemies.push(new PPlant(175, 325)); Mario.instEnemies.push(new PPlant(275, 225)); Mario.instEnemies.push(new PPlant(1050, 325)); Mario.instEnemies.push(new PPlant(1175, 325)); Mario.instEnemies.push(new PPlant(1300, 325)); Mario.instEnemies.push(new PPlant(1275, 200, -1)); Mario.instEnemies.push(new PPlant(1275, 125)); Mario.instEnemies.push(new PPlant(1300, 25)); Mario.instEnemies.push(new PPlant(1400, 200)); Mario.instEnemies.push(new PPlant(1550, 125)); Mario.instEnemies.push(new PPlant(1775, 325)); Mario.instEnemies.push(new PPlant(2000, 325)); Mario.instEnemies.push(new FlyRed(1725, 125)); Mario.instEnemies.push(new TroopaRed(2325, 250)); Mario.instEnemies.push(new TroopaRed(2250, 250)); Mario.instEnemies.push(new TroopaRed(2175, 250)); Mario.instEnemies.push(new TroopaRed(2175, 125)); Mario.instEnemies.push(new TroopaRed(2275, 125)); Mario.instEnemies.push(new TroopaRed(2425, 125)); Mario.instEnemies.push(new Goomba(2125, 325)); Mario.instEnemies.push(new Goomba(2250, 325)); Mario.instEnemies.push(new Goomba(2575, 325)); Mario.instEnemies.push(new TroopaRed(2800, 175)); Mario.instEnemies.push(new TroopaRed(2850, 175)); Mario.instEnemies.push(new TroopaRed(2900, 175)); Mario.instEnemies.push(new TroopaRed(3725, 325)); Mario.instEnemies.push(new TroopaRed(3775, 325)); Mario.instEnemies.push(new TroopaRed(3825, 325)); Mario.instEnemies.push(new TroopaRed(4125, 175)); Mario.instEnemies.push(new TroopaRed(4225, 175)); Mario.instEnemies.push(new TroopaRed(4300, 175)); Mario.instEnemies.push(new Spiny(3150, 175)); Mario.instEnemies.push(new Spiny(3275, 175)); Mario.instEnemies.push(new Spiny(3350, 175)); Mario.instEnemies.push(new Spiny(4425, 175)); Mario.instEnemies.push(new Spiny(4525, 175)); Mario.instEnemies.push(new Spiny(4650, 175)); Mario.instEnemies.push(new Spiny(4875, 175)); Mario.instEnemies.push(new TroopaGreen(4775, 150)); Mario.instObjects.push(new Cannon(3500, 150)); Mario.instBlocks.push(new Bonus(0, 225, 1)); Mario.instBlocks.push(new Bonus(25, 225, 1)); Mario.instBlocks.push(new Bonus(50, 225, 1)); Mario.instBlocks.push(new Bonus(550, 0, 1)); Mario.instBlocks.push(new Bonus(1175, 250, 1)); Mario.instBlocks.push(new Bonus(1525, 175, 1)); Mario.instBlocks.push(new Bonus(1600, 175, 1)); Mario.instBlocks.push(new Bonus(1850, 200, 1)); Mario.instBlocks.push(new Bonus(2025, 275, 1)); Mario.instEnemies.push(new PStatic(1900, 50)); Mario.instEnemies.push(new PStatic(1925, 50)); Mario.instObjects.push(new Mill(2075, 250, 120, 1)); Mario.instObjects.push(new Mill(2425, 175, 120, 1)); Mario.instObjects.push(new Mill(2550, 25, 120, 1)); Mario.instObjects.push(new Mill(1675, 225, 120, 1)); break; case 7: Mario.level[0] = " "; Mario.level[1] = " "; Mario.level[2] = " "; Mario.level[3] = " "; Mario.level[4] = " "; Mario.level[5] = " "; Mario.level[6] = " "; Mario.level[7] = " "; Mario.level[8] = " "; Mario.level[9] = " "; Mario.level[10] = " "; Mario.level[11] = "dddddddddddddddddddddddddddddddd"; Mario.level[12] = "gggggggggggggggggggggggggggggggg"; Mario.level[13] = "gggggggggggggggggggggggggggggggg"; Mario.level[14] = "gggggggggggggggggggggggggggggggg"; Mario.levelWid = Mario.level[0].length; Mario.levelHei = Mario.level.length; Mario.drawLevel(); Mario.Hud.Time = 320; Player.ResetPlayer(0, 0); Mario.playerControllable = false; Player.GFX2.alpha = 0; Mario.Hud.GFX.alpha = 0; Mario.instEffects.push(new Cloud(375, 0)); Mario.instEffects.push(new Cloud(325, 75)); Mario.instEffects.push(new Cloud(150, 25)); Mario.instEffects.push(new Cloud(25, 50)); Mario.layerWall.addChild(AddGraphic(200, 250, "back_fence_3")); Mario.layerWall.addChild(AddGraphic(100, 250, "back_fence_1")); Mario.layerWall.addChild(AddGraphic(250, 250, "back_fence_1")); Mario.layerWall.addChild(AddGraphic(275, 250, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(300, 250, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(325, 250, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(350, 250, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(375, 250, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(175, 250, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(150, 250, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(125, 250, "back_fence_2")); Mario.instEffects.push(new Grass(250, 250, "r")); Mario.instEffects.push(new Grass(225, 250, "m")); Mario.instEffects.push(new Grass(200, 250, "l")); Mario.instEffects.push(new Grass(100, 250, "r")); Mario.instEffects.push(new Grass(75, 250, "m")); Mario.instEffects.push(new Grass(50, 250, "m")); Mario.instEffects.push(new Grass(25, 250, "l")); Mario.layerWall.addChild(AddGraphic(375, 150, "back_tree_4")); Mario.layerWall.addChild(AddGraphic(375, 200, "back_tree_3")); Mario.layerWall.addChild(AddGraphic(375, 175, "back_tree_3")); Mario.layerWall.addChild(AddGraphic(375, 225, "back_tree_2")); Mario.layerWall.addChild(AddGraphic(375, 250, "back_tree_1")); Mario.layerWall.addChild(AddGraphic(300, 200, "back_tree_4")); Mario.layerWall.addChild(AddGraphic(300, 225, "back_tree_2")); Mario.layerWall.addChild(AddGraphic(300, 250, "back_tree_1")); Mario.layerWall.addChild(AddGraphic(25, 150, "back_tree_4")); Mario.layerWall.addChild(AddGraphic(25, 175, "back_tree_3")); Mario.layerWall.addChild(AddGraphic(25, 200, "back_tree_3")); Mario.layerWall.addChild(AddGraphic(25, 225, "back_tree_2")); Mario.layerWall.addChild(AddGraphic(25, 250, "back_tree_1")); Mario.instObjects.push(new GameEnd()); Mario.musika = 13; break; case 8: Mario.generateBackground(1); Mario.levelGenre = 1; Mario.musika = 1; Mario.instObjects.push(new GameEnd()); Mario.level[0] = " "; Mario.level[1] = " "; Mario.level[2] = " "; Mario.level[3] = " "; Mario.level[4] = " "; Mario.level[5] = " "; Mario.level[6] = " "; Mario.level[7] = " "; Mario.level[8] = " "; Mario.level[9] = " "; Mario.level[10] = " "; Mario.level[11] = "MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM "; Mario.level[12] = " "; Mario.level[13] = " "; Mario.level[14] = " "; Mario.levelWid = Mario.level[0].length; Mario.levelHei = Mario.level.length; Mario.drawLevel(); Mario.Hud.Time = 320; Player.ResetPlayer(75, 225); Mario.instObjects.push(new Finish(2350, 250)); Mario.instEffects.push(new Back(1)); break; case 9: Mario.levelGenre = 2; Mario.musika = 0; Mario.generateBackground(1); Mario.level[0] = " "; Mario.level[1] = " "; Mario.level[2] = " "; Mario.level[3] = " "; Mario.level[4] = " "; Mario.level[5] = " "; Mario.level[6] = " M M "; Mario.level[7] = " M M "; Mario.level[8] = " M M "; Mario.level[9] = " 01 M M "; Mario.level[10] = " M MM 23 M M "; Mario.level[11] = " M 01 23 M M M M M M M M M M M M M M "; Mario.level[12] = " M 23 23 M M MM M M M M M M M M M M "; Mario.level[13] = " M 23 23 M M 01 MM M M M M M M M M M M "; Mario.level[14] = "xxxxxxxy wxxxxxxxxxxxy wy wxxxxxxxxxxxxy wxxxxxxxxxy wxxxxxxy wxy wy wxxxxxxxxxxxxxxxxxxxxxxxxxxxxxy wy wxy wxy wxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxy M M M M M M M M M M M M M M wxy wxxxxxxxxxxxxxxxxxxxxxxxxx"; Mario.levelWid = Mario.level[0].length; Mario.levelHei = Mario.level.length; Mario.drawLevel(); Mario.Hud.Time = 320; Player.ResetPlayer(75, 250); Mario.instEffects.push(new Cloud(8400, 50)); Mario.instEffects.push(new Cloud(8175, 100)); Mario.instEffects.push(new Cloud(8050, 175)); Mario.instEffects.push(new Cloud(7925, 0)); Mario.instEffects.push(new Cloud(7675, 125)); Mario.instEffects.push(new Cloud(7550, 50)); Mario.instEffects.push(new Cloud(7325, 150)); Mario.instEffects.push(new Cloud(7200, 75)); Mario.instEffects.push(new Cloud(6975, 150)); Mario.instEffects.push(new Cloud(6725, 25)); Mario.instEffects.push(new Cloud(6375, 100)); Mario.instEffects.push(new Cloud(6150, 150)); Mario.instEffects.push(new Cloud(5950, 25)); Mario.instEffects.push(new Cloud(5650, 100)); Mario.instEffects.push(new Cloud(5400, 125)); Mario.instEffects.push(new Cloud(5100, 25)); Mario.instEffects.push(new Cloud(4850, 100)); Mario.instEffects.push(new Cloud(4500, 175)); Mario.instEffects.push(new Cloud(4350, 50)); Mario.instEffects.push(new Cloud(4100, 100)); Mario.instEffects.push(new Cloud(3950, 175)); Mario.instEffects.push(new Cloud(3725, 50)); Mario.instEffects.push(new Cloud(3575, 150)); Mario.instEffects.push(new Cloud(3350, 25)); Mario.instEffects.push(new Cloud(3100, 150)); Mario.instEffects.push(new Cloud(3000, 25)); Mario.instEffects.push(new Cloud(2800, 75)); Mario.instEffects.push(new Cloud(2600, 175)); Mario.instEffects.push(new Cloud(2325, 50)); Mario.instEffects.push(new Cloud(1950, 150)); Mario.instEffects.push(new Cloud(1775, 50)); Mario.instEffects.push(new Cloud(1450, 100)); Mario.instEffects.push(new Cloud(1175, 50)); Mario.instEffects.push(new Cloud(900, 125)); Mario.instEffects.push(new Cloud(675, 200)); Mario.instEffects.push(new Cloud(350, 75)); Mario.layerWall.addChild(AddGraphic(8275, 325, "back_fence_1")); Mario.layerWall.addChild(AddGraphic(8425, 325, "back_fence_3")); Mario.layerWall.addChild(AddGraphic(8400, 325, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(8375, 325, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(8350, 325, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(8325, 325, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(8300, 325, "back_fence_2")); Mario.instEffects.push(new Grass(8275, 325, "r")); Mario.instEffects.push(new Grass(8250, 325, "m")); Mario.instEffects.push(new Grass(8225, 325, "m")); Mario.instEffects.push(new Grass(8200, 325, "l")); Mario.layerWall.addChild(AddGraphic(7850, 300, "back_tree_5")); Mario.layerWall.addChild(AddGraphic(7850, 325, "back_tree_1")); Mario.layerWall.addChild(AddGraphic(7900, 325, "back_fence_1")); Mario.layerWall.addChild(AddGraphic(8175, 325, "back_fence_3")); Mario.layerWall.addChild(AddGraphic(8150, 325, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(8125, 325, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(8100, 325, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(8075, 325, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(8050, 325, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(8025, 325, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(8000, 325, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(7975, 325, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(7950, 325, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(7925, 325, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(7625, 325, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(7600, 325, "back_fence_1")); Mario.layerWall.addChild(AddGraphic(7675, 325, "back_fence_3")); Mario.layerWall.addChild(AddGraphic(7650, 325, "back_fence_2")); Mario.instEffects.push(new Grass(6850, 325, "r")); Mario.instEffects.push(new Grass(6825, 325, "m")); Mario.instEffects.push(new Grass(6800, 325, "m")); Mario.instEffects.push(new Grass(6775, 325, "m")); Mario.instEffects.push(new Grass(6750, 325, "l")); Mario.layerWall.addChild(AddGraphic(6725, 275, "back_tree_5")); Mario.layerWall.addChild(AddGraphic(6725, 325, "back_tree_1")); Mario.layerWall.addChild(AddGraphic(6725, 300, "back_tree_1")); Mario.layerWall.addChild(AddGraphic(6700, 225, "back_tree_4")); Mario.layerWall.addChild(AddGraphic(6700, 250, "back_tree_3")); Mario.layerWall.addChild(AddGraphic(6700, 275, "back_tree_3")); Mario.layerWall.addChild(AddGraphic(6700, 300, "back_tree_2")); Mario.layerWall.addChild(AddGraphic(6700, 325, "back_tree_1")); Mario.layerWall.addChild(AddGraphic(6525, 325, "back_fence_1")); Mario.layerWall.addChild(AddGraphic(6625, 325, "back_fence_3")); Mario.layerWall.addChild(AddGraphic(6600, 325, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(6575, 325, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(6550, 325, "back_fence_2")); Mario.instEffects.push(new Grass(6475, 325, "r")); Mario.instEffects.push(new Grass(6450, 325, "m")); Mario.instEffects.push(new Grass(0x1919, 325, "m")); Mario.instEffects.push(new Grass(0x1900, 325, "m")); Mario.instEffects.push(new Grass(6375, 325, "m")); Mario.instEffects.push(new Grass(6350, 325, "l")); Mario.layerWall.addChild(AddGraphic(6300, 325, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(6275, 325, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(6125, 325, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(6150, 325, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(6050, 125, "back_tree_4")); Mario.layerWall.addChild(AddGraphic(6050, 150, "back_tree_3")); Mario.layerWall.addChild(AddGraphic(6050, 175, "back_tree_3")); Mario.layerWall.addChild(AddGraphic(6050, 200, "back_tree_3")); Mario.layerWall.addChild(AddGraphic(6050, 225, "back_tree_3")); Mario.layerWall.addChild(AddGraphic(6050, 250, "back_tree_2")); Mario.layerWall.addChild(AddGraphic(6050, 275, "back_tree_1")); Mario.layerWall.addChild(AddGraphic(6050, 300, "back_tree_1")); Mario.layerWall.addChild(AddGraphic(6050, 325, "back_tree_1")); Mario.layerWall.addChild(AddGraphic(5975, 325, "back_fence_1")); Mario.layerWall.addChild(AddGraphic(6000, 325, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(5925, 325, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(5900, 325, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(5850, 325, "back_fence_3")); Mario.layerWall.addChild(AddGraphic(5825, 325, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(5775, 325, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(5750, 325, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(5700, 325, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(5675, 325, "back_fence_2")); Mario.instEffects.push(new Grass(5600, 325, "r")); Mario.instEffects.push(new Grass(5575, 325, "m")); Mario.instEffects.push(new Grass(5550, 325, "m")); Mario.instEffects.push(new Grass(5525, 325, "m")); Mario.instEffects.push(new Grass(5500, 325, "m")); Mario.instEffects.push(new Grass(5475, 325, "l")); Mario.layerWall.addChild(AddGraphic(5100, 275, "back_tree_3")); Mario.layerWall.addChild(AddGraphic(5100, 250, "back_tree_4")); Mario.layerWall.addChild(AddGraphic(5100, 300, "back_tree_2")); Mario.layerWall.addChild(AddGraphic(5100, 325, "back_tree_1")); Mario.instEffects.push(new Grass(5350, 325, "r")); Mario.instEffects.push(new Grass(5325, 325, "m")); Mario.instEffects.push(new Grass(5300, 325, "m")); Mario.instEffects.push(new Grass(5275, 325, "l")); Mario.layerWall.addChild(AddGraphic(5225, 325, "back_fence_3")); Mario.layerWall.addChild(AddGraphic(5200, 325, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(5175, 325, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(5150, 325, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(5125, 325, "back_fence_1")); Mario.layerWall.addChild(AddGraphic(5050, 325, "back_fence_3")); Mario.layerWall.addChild(AddGraphic(5025, 325, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(5000, 325, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(4975, 325, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(4950, 325, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(4925, 325, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(4900, 325, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(4875, 325, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(4850, 325, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(4600, 275, "back_tree_4")); Mario.layerWall.addChild(AddGraphic(4600, 300, "back_tree_2")); Mario.layerWall.addChild(AddGraphic(4600, 325, "back_tree_1")); Mario.layerWall.addChild(AddGraphic(4625, 325, "back_fence_1")); Mario.layerWall.addChild(AddGraphic(4775, 325, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(4750, 325, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(4725, 325, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(4700, 325, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(4675, 325, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(4650, 325, "back_fence_2")); Mario.instEffects.push(new Grass(4425, 325, "r")); Mario.instEffects.push(new Grass(4400, 325, "m")); Mario.instEffects.push(new Grass(4375, 325, "l")); Mario.layerWall.addChild(AddGraphic(4225, 300, "back_tree_5")); Mario.layerWall.addChild(AddGraphic(4225, 325, "back_tree_1")); Mario.layerWall.addChild(AddGraphic(3950, 325, "back_fence_1")); Mario.layerWall.addChild(AddGraphic(4025, 325, "back_fence_3")); Mario.layerWall.addChild(AddGraphic(3975, 325, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(4000, 325, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(3675, 325, "back_fence_1")); Mario.layerWall.addChild(AddGraphic(3750, 325, "back_fence_3")); Mario.layerWall.addChild(AddGraphic(3725, 325, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(3700, 325, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(3750, 275, "back_tree_4")); Mario.layerWall.addChild(AddGraphic(3750, 300, "back_tree_2")); Mario.layerWall.addChild(AddGraphic(3750, 325, "back_tree_1")); Mario.instEffects.push(new Grass(3650, 325, "r")); Mario.instEffects.push(new Grass(3600, 325, "m")); Mario.instEffects.push(new Grass(3625, 325, "m")); Mario.instEffects.push(new Grass(3575, 325, "l")); Mario.layerWall.addChild(AddGraphic(3450, 300, "back_tree_5")); Mario.layerWall.addChild(AddGraphic(3450, 325, "back_tree_1")); Mario.layerWall.addChild(AddGraphic(3075, 325, "back_fence_3")); Mario.layerWall.addChild(AddGraphic(3000, 325, "back_fence_1")); Mario.layerWall.addChild(AddGraphic(3400, 325, "back_fence_3")); Mario.layerWall.addChild(AddGraphic(3375, 325, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(3350, 325, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(3325, 325, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(3300, 325, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(3275, 325, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(3025, 325, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(3050, 325, "back_fence_2")); Mario.instEffects.push(new Grass(3125, 325, "l")); Mario.instEffects.push(new Grass(3175, 325, "r")); Mario.instEffects.push(new Grass(3150, 325, "m")); Mario.layerWall.addChild(AddGraphic(3200, 325, "back_tree_1")); Mario.layerWall.addChild(AddGraphic(3200, 300, "back_tree_1")); Mario.layerWall.addChild(AddGraphic(3200, 275, "back_tree_5")); Mario.layerWall.addChild(AddGraphic(3100, 225, "back_tree_4")); Mario.layerWall.addChild(AddGraphic(3100, 300, "back_tree_2")); Mario.layerWall.addChild(AddGraphic(3100, 250, "back_tree_3")); Mario.layerWall.addChild(AddGraphic(3100, 275, "back_tree_3")); Mario.layerWall.addChild(AddGraphic(3100, 325, "back_tree_1")); Mario.layerWall.addChild(AddGraphic(2825, 275, "back_tree_5")); Mario.layerWall.addChild(AddGraphic(2850, 300, "back_tree_5")); Mario.layerWall.addChild(AddGraphic(2850, 325, "back_tree_1")); Mario.layerWall.addChild(AddGraphic(2825, 300, "back_tree_1")); Mario.layerWall.addChild(AddGraphic(2825, 325, "back_tree_1")); Mario.instEffects.push(new Grass(2650, 325, "r")); Mario.instEffects.push(new Grass(2625, 325, "m")); Mario.instEffects.push(new Grass(2600, 325, "l")); Mario.instEffects.push(new Grass(2425, 325, "r")); Mario.instEffects.push(new Grass(2400, 325, "m")); Mario.instEffects.push(new Grass(2375, 325, "m")); Mario.instEffects.push(new Grass(2350, 325, "l")); Mario.layerWall.addChild(AddGraphic(1800, 325, "back_fence_1")); Mario.layerWall.addChild(AddGraphic(1875, 325, "back_fence_3")); Mario.layerWall.addChild(AddGraphic(1850, 325, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(1825, 325, "back_fence_2")); Mario.instEffects.push(new Grass(1900, 325, "l")); Mario.instEffects.push(new Grass(2000, 325, "r")); Mario.instEffects.push(new Grass(1975, 325, "m")); Mario.instEffects.push(new Grass(1950, 325, "m")); Mario.instEffects.push(new Grass(1925, 325, "m")); Mario.instObjects.push(new Coin(750, 250)); Mario.instObjects.push(new Coin(725, 250)); Mario.instObjects.push(new Coin(1550, 175)); Mario.instObjects.push(new Coin(1575, 175)); Mario.instObjects.push(new Coin(1350, 175)); Mario.instObjects.push(new Coin(1300, 175)); Mario.instObjects.push(new Coin(1250, 175)); Mario.instObjects.push(new Coin(3375, 250)); Mario.instObjects.push(new Coin(3400, 250)); Mario.instObjects.push(new Coin(3400, 225)); Mario.instObjects.push(new Coin(3375, 225)); Mario.instObjects.push(new Coin(3425, 75)); Mario.instObjects.push(new Coin(3350, 75)); Mario.instObjects.push(new Coin(3250, 75)); Mario.instObjects.push(new Coin(3250, 100)); Mario.instObjects.push(new Coin(3350, 50)); Mario.instObjects.push(new Coin(3425, 50)); Mario.instObjects.push(new Coin(3525, 100)); Mario.instObjects.push(new Coin(3525, 75)); Mario.instObjects.push(new Coin(4400, 250)); Mario.instObjects.push(new Coin(4200, 250)); Mario.instObjects.push(new Coin(4000, 250)); Mario.instObjects.push(new Coin(3975, 250)); Mario.instObjects.push(new Coin(5200, 200)); Mario.instObjects.push(new Coin(5100, 200)); Mario.instObjects.push(new Coin(5000, 200)); Mario.instObjects.push(new Coin(7550, 275)); Mario.instObjects.push(new Coin(7500, 275)); Mario.instObjects.push(new Coin(7450, 275)); Mario.instObjects.push(new Coin(7400, 275)); Mario.instObjects.push(new Coin(7350, 275)); Mario.instObjects.push(new Coin(7300, 275)); Mario.instObjects.push(new Coin(7250, 275)); Mario.instObjects.push(new Coin(7200, 275)); Mario.instObjects.push(new Coin(7150, 275)); Mario.instObjects.push(new Coin(7100, 275)); Mario.instObjects.push(new Coin(7050, 275)); Mario.instObjects.push(new Coin(7000, 275)); Mario.instObjects.push(new Coin(6950, 275)); Mario.instObjects.push(new Coin(6900, 275)); Mario.instObjects.push(new Coin(6300, 325)); Mario.instObjects.push(new Coin(6275, 325)); Mario.instObjects.push(new Coin(6200, 325)); Mario.instObjects.push(new Coin(6225, 325)); Mario.instObjects.push(new Coin(6125, 325)); Mario.instObjects.push(new Coin(6150, 325)); Mario.instObjects.push(new Coin(6075, 325)); Mario.instObjects.push(new Coin(6050, 325)); Mario.instObjects.push(new Coin(6000, 325)); Mario.instObjects.push(new Coin(5975, 325)); Mario.instObjects.push(new Coin(5900, 325)); Mario.instObjects.push(new Coin(5925, 325)); Mario.instObjects.push(new Coin(5850, 325)); Mario.instObjects.push(new Coin(5825, 325)); Mario.instObjects.push(new Coin(5775, 325)); Mario.instObjects.push(new Coin(5750, 325)); Mario.instObjects.push(new Coin(5675, 325)); Mario.instObjects.push(new Coin(5700, 325)); Mario.layerWall.addChild(AddGraphic(175, 275, "back_tree_4")); Mario.layerWall.addChild(AddGraphic(175, 300, "back_tree_2")); Mario.layerWall.addChild(AddGraphic(175, 325, "back_tree_1")); Mario.layerWall.addChild(AddGraphic(725, 325, "back_fence_1")); Mario.layerWall.addChild(AddGraphic(775, 325, "back_fence_3")); Mario.layerWall.addChild(AddGraphic(750, 325, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(125, 325, "back_fence_3")); Mario.layerWall.addChild(AddGraphic(100, 325, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(75, 325, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(50, 325, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(25, 325, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(0, 325, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(325, 300, "back_tree_5")); Mario.layerWall.addChild(AddGraphic(325, 325, "back_tree_1")); Mario.instEffects.push(new Grass(425, 325, "l")); Mario.instEffects.push(new Grass(500, 325, "r")); Mario.instEffects.push(new Grass(475, 325, "m")); Mario.instEffects.push(new Grass(450, 325, "m")); Mario.layerWall.addChild(AddGraphic(925, 325, "back_fence_1")); Mario.layerWall.addChild(AddGraphic(950, 325, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(975, 325, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(1000, 325, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(1025, 325, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(1050, 325, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(1075, 325, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(1100, 325, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(1125, 325, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(1150, 325, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(1175, 325, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(1200, 325, "back_fence_2")); Mario.instBlocks.push(new Bonus(1250, 250, 0)); Mario.instBlocks.push(new Bonus(1275, 250, 0)); Mario.instBlocks.push(new Bonus(1300, 250, 0)); Mario.instBlocks.push(new Bonus(1325, 250, 0)); Mario.instBlocks.push(new Bonus(1350, 250, 0)); Mario.instBlocks.push(new Bonus(1375, 250, 0)); Mario.instEnemies.push(new Lakitu(225, 50)); Mario.instEnemies.push(new PFlame(2250, 200)); Mario.instEnemies.push(new PPlant(2050, 250)); Mario.instEnemies.push(new PFlame(4800, 300)); Mario.instObjects.push(new Finish(7900, 325)); Mario.instBlocks.push(new Bonus(7875, 250, 0)); Mario.instBlocks.push(new BrickMulti(3350, 100)); Mario.instBlocks.push(new BrickMulti(3425, 100)); Mario.instBlocks.push(new Bonus(3400, 200, 3, true)); Mario.instBlocks.push(new Bonus(3375, 200, 5, true)); Mario.instBlocks.push(new Brick(2050, 175)); Mario.instBlocks.push(new Bonus(1850, 250, 1)); Mario.instBlocks.push(new Bonus(5000, 250, 1)); Mario.instBlocks.push(new Bonus(5100, 250, 1)); Mario.instBlocks.push(new Bonus(5200, 250, 1)); Mario.instBlocks.push(new Brick(5025, 250)); Mario.instBlocks.push(new Brick(4975, 250)); Mario.instBlocks.push(new Brick(5075, 250)); Mario.instBlocks.push(new Brick(5175, 250)); Mario.instBlocks.push(new Brick(5225, 250)); Mario.instBlocks.push(new BrickMulti(5125, 250)); Mario.instEnemies.push(new FlyGreen(6750, 325)); Mario.instEnemies.push(new BBeetle(5100, 325)); Mario.instEnemies.push(new Goomba(5150, 325)); Mario.instEnemies.push(new Goomba(5050, 325)); Mario.instEnemies.push(new Goomba(3175, 325)); Mario.instEffects.push(new Back(5)); break; case 10: Mario.levelGenre = 2; Mario.musika = 0; Mario.generateBackground(1); Mario.level[0] = " "; Mario.level[1] = " "; Mario.level[2] = " "; Mario.level[3] = " 23 "; Mario.level[4] = " 23 "; Mario.level[5] = " 23 "; Mario.level[6] = " 23 01 "; Mario.level[7] = " 23 23 "; Mario.level[8] = " S S S 23 23 "; Mario.level[9] = " S R S R S S R 23 23 "; Mario.level[10] = " MQQQQM MQQQQQQQQQQQQQM M MQQQQM MQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQM MQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQM 23 "; Mario.level[11] = " 23 "; Mario.level[12] = " 23 "; Mario.level[13] = " 23 "; Mario.level[14] = " wxxxxxxxxxxxxxxxxxxxxxxxy M wxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxy"; Mario.levelWid = Mario.level[0].length; Mario.levelHei = Mario.level.length; Mario.drawLevel(); Mario.Hud.Time = 320; Mario.instObjects.push(new Coin(5800, 175)); Mario.instObjects.push(new Coin(5800, 200)); Mario.instObjects.push(new Coin(5225, 225)); Mario.instObjects.push(new Coin(5225, 200)); Mario.instObjects.push(new Coin(5225, 300)); Mario.instObjects.push(new Coin(5225, 275)); Mario.instObjects.push(new Coin(5225, 250)); Mario.instObjects.push(new Coin(4900, 25)); Mario.instObjects.push(new Coin(4925, 25)); Mario.instObjects.push(new Coin(5075, 200)); Mario.instObjects.push(new Coin(5025, 200)); Mario.instObjects.push(new Coin(4225, 225)); Mario.instObjects.push(new Coin(4175, 225)); Mario.instObjects.push(new Coin(3775, 225)); Mario.instObjects.push(new Coin(3475, 225)); Mario.instObjects.push(new Coin(3525, 225)); Mario.instObjects.push(new Coin(3725, 225)); Mario.instObjects.push(new Coin(3150, 225)); Mario.instObjects.push(new Coin(3100, 225)); Mario.instObjects.push(new Coin(2825, 225)); Mario.instObjects.push(new Coin(2775, 225)); Mario.instObjects.push(new Coin(2450, 225)); Mario.instObjects.push(new Coin(2400, 225)); Mario.instObjects.push(new Coin(2150, 225)); Mario.instObjects.push(new Coin(2100, 225)); Mario.instObjects.push(new Coin(1825, 225)); Mario.instObjects.push(new Coin(1775, 225)); Mario.instObjects.push(new Coin(1525, 225)); Mario.instObjects.push(new Coin(1500, 225)); Mario.instObjects.push(new Coin(1250, 225)); Mario.instObjects.push(new Coin(850, 100)); Mario.instObjects.push(new Coin(850, 125)); Mario.instObjects.push(new Coin(600, 225)); Mario.instObjects.push(new Coin(550, 225)); Mario.layerWall.addChild(AddGraphic(6225, 250, "back_tree_4")); Mario.layerWall.addChild(AddGraphic(6225, 275, "back_tree_3")); Mario.layerWall.addChild(AddGraphic(6225, 300, "back_tree_2")); Mario.layerWall.addChild(AddGraphic(6225, 325, "back_tree_1")); Mario.layerWall.addChild(AddGraphic(5875, 325, "back_fence_1")); Mario.layerWall.addChild(AddGraphic(6200, 325, "back_fence_3")); Mario.layerWall.addChild(AddGraphic(6175, 325, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(6150, 325, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(6125, 325, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(6100, 325, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(6075, 325, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(6050, 325, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(6025, 325, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(6000, 325, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(5975, 325, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(5950, 325, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(5925, 325, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(5900, 325, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(5750, 325, "back_fence_1")); Mario.layerWall.addChild(AddGraphic(5825, 325, "back_fence_3")); Mario.layerWall.addChild(AddGraphic(5800, 325, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(5775, 325, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(5075, 275, "back_tree_4")); Mario.layerWall.addChild(AddGraphic(5075, 300, "back_tree_2")); Mario.layerWall.addChild(AddGraphic(5075, 325, "back_tree_1")); Mario.layerWall.addChild(AddGraphic(4875, 325, "back_fence_1")); Mario.layerWall.addChild(AddGraphic(5000, 325, "back_fence_3")); Mario.layerWall.addChild(AddGraphic(4975, 325, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(4950, 325, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(4925, 325, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(4900, 325, "back_fence_2")); Mario.instEffects.push(new Grass(5325, 325, "r")); Mario.instEffects.push(new Grass(5300, 325, "m")); Mario.instEffects.push(new Grass(5275, 325, "l")); Mario.layerWall.addChild(AddGraphic(4725, 325, "back_fence_1")); Mario.layerWall.addChild(AddGraphic(4800, 325, "back_fence_3")); Mario.layerWall.addChild(AddGraphic(4750, 325, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(4775, 325, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(5125, 300, "back_tree_5")); Mario.layerWall.addChild(AddGraphic(5125, 325, "back_tree_1")); Mario.layerWall.addChild(AddGraphic(4850, 275, "back_tree_3")); Mario.layerWall.addChild(AddGraphic(4850, 250, "back_tree_4")); Mario.layerWall.addChild(AddGraphic(4850, 300, "back_tree_2")); Mario.layerWall.addChild(AddGraphic(4850, 325, "back_tree_1")); Player.ResetPlayer(125, 200); Mario.instObjects.push(new Cannon(575, 200)); Mario.instObjects.push(new Cannon(850, 175)); Mario.instObjects.push(new Cannon(1225, 200)); Mario.instObjects.push(new Cannon(1800, 175)); Mario.instObjects.push(new Cannon(2125, 225)); Mario.instObjects.push(new Cannon(2425, 200)); Mario.instObjects.push(new Cannon(2800, 225)); Mario.instObjects.push(new Cannon(3125, 200)); Mario.instObjects.push(new Cannon(3500, 225)); Mario.instObjects.push(new Cannon(3750, 175)); Mario.instObjects.push(new Cannon(4200, 225)); Mario.instEnemies.push(new Spiny(1325, 225)); Mario.instEnemies.push(new Spiny(1375, 225)); Mario.instEnemies.push(new Spiny(1425, 225)); Mario.instEnemies.push(new Spiny(1600, 225)); Mario.instEnemies.push(new Spiny(1650, 225)); Mario.instEnemies.push(new Spiny(1700, 225)); Mario.instEnemies.push(new Spiny(2000, 225)); Mario.instEnemies.push(new Spiny(1950, 225)); Mario.instEnemies.push(new Spiny(2350, 225)); Mario.instEnemies.push(new Spiny(2300, 225)); Mario.instEnemies.push(new Spiny(2550, 225)); Mario.instEnemies.push(new Spiny(2600, 225)); Mario.instEnemies.push(new Spiny(3250, 225)); Mario.instEnemies.push(new Spiny(3300, 225)); Mario.instEnemies.push(new Spiny(3650, 225)); Mario.instEnemies.push(new Spiny(4025, 225)); Mario.instEnemies.push(new Spiny(3975, 225)); Mario.instEnemies.push(new FlyRed(3025, 100)); Mario.instEnemies.push(new FlyRed(1150, 75)); Mario.instEnemies.push(new FlyRed(900, 200)); Mario.instEnemies.push(new FlyRed(800, 125)); Mario.instEnemies.push(new FlyRed(350, 175)); Mario.instEnemies.push(new FlyRed(300, 225)); Mario.instEnemies.push(new FlyRed(250, 100)); Mario.instEnemies.push(new HammerTroopa(5050, 325)); Mario.instBlocks.push(new Brick(5000, 250)); Mario.instBlocks.push(new Brick(5025, 250)); Mario.instBlocks.push(new Brick(5050, 250)); Mario.instBlocks.push(new Brick(5075, 250)); Mario.instBlocks.push(new Brick(5025, 150)); Mario.instBlocks.push(new Brick(5050, 150)); Mario.instBlocks.push(new Brick(5100, 150)); Mario.instBlocks.push(new Bonus(5100, 250, 0)); Mario.instBlocks.push(new Bonus(5000, 150, 0)); Mario.instBlocks.push(new Bonus(5125, 150, 0)); Mario.instBlocks.push(new Bonus(5150, 150, 0)); Mario.instBlocks.push(new Bonus(4975, 250, 0)); Mario.instBlocks.push(new Bonus(4950, 250, 0)); Mario.instBlocks.push(new Bonus(4925, 50, 0)); Mario.instBlocks.push(new Bonus(4900, 50, 0)); Mario.instBlocks.push(new Bonus(4925, 250, 0)); Mario.instBlocks.push(new Bonus(4900, 250, 0)); Mario.instBlocks.push(new BrickMulti(5075, 150)); Mario.instBlocks.push(new Bonus(4875, 250, 2, true)); Mario.instBlocks.push(new Bonus(4875, 125, 4, true)); Mario.instObjects.push(new Finish(5850, 325)); Mario.instBlocks.push(new Bonus(5800, 250, 0)); Mario.instEnemies.push(new PPlant(5175, 125)); Mario.instEnemies.push(new Goomba(5125, 125)); Mario.instEnemies.push(new Goomba(5075, 125)); Mario.instEnemies.push(new Goomba(5025, 125)); Mario.instEffects.push(new Back(5)); break; case 11: Mario.levelGenre = 3; Mario.musika = 2; Mario.level[0] = "BABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABAB ABABABABABABABABABABABABABABABABABABABABABABABABABABABCABABABABABABABABABABABABABABABABABABH"; Mario.level[1] = " AB H"; Mario.level[2] = " PD H"; Mario.level[3] = " AB H"; Mario.level[4] = " CP EFFFG H"; Mario.level[5] = " AB HIIILG H"; Mario.level[6] = " PDU HIIIILG H"; Mario.level[7] = " S 01 01 01 S AB HIIIIILG H"; Mario.level[8] = " UUUUUUUUU UUUUUUUUU EFFFG UUUUUUUUUUUUUUUUUUUUUUUUUUUUUU EFFFG C HIIIIIILG H"; Mario.level[9] = " EFFGS HIIIJ UUUUUUUUUUUUUUUUUUUUUUUUUUUU HIIIJ AB UHIIIIIIILFFFFFFFGOOOOOOOOOOOOOOOOH"; Mario.level[10] = "FFG EFFFKIILG HIIIJ 45 45 45 HIIIJ HIIIIIIIIIIIIIIIJ H"; Mario.level[11] = "IILG EKIIIIIIIJ EFFFG HIIILG EKIIIJ HIIIIIIIIIIIIIIIJ H"; Mario.level[12] = "IIILFFFFG EFFFKIIIIIIIIJ EKIIIJ 01 HIIIIJ HIIIIJUUUUUUUUUUUHIIIIIIIIIIIIIIIJ H"; Mario.level[13] = "IIIIIIIIJ HIIIIIIIIIIIILFFKIIIIJ 23 HIIIILG EKIIIIJ HIIIIIIIIIIIIIIIJ H"; Mario.level[14] = "IIIIIIIIJ HIIIIIIIIIIIIIIIIIIIIJ EG HIIIIILFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFKIIIIIJ HIIIIIIIIIIIIIIIJ H"; Mario.levelWid = Mario.level[0].length; Mario.levelHei = Mario.level.length; Mario.drawLevel(); Mario.Hud.Time = 320; Player.ResetPlayer(((Mario.checkPoint == 11)) ? (178 * 25) : 25, 75); Mario.instObjects.push(new Coin(4425, 250)); Mario.instObjects.push(new Coin(4325, 175)); Mario.instObjects.push(new Coin(3850, 75)); Mario.instObjects.push(new Coin(3825, 75)); Mario.instObjects.push(new Coin(3350, 75)); Mario.instObjects.push(new Coin(3325, 75)); Mario.instObjects.push(new Coin(3575, 75)); Mario.instObjects.push(new Coin(3600, 75)); Mario.instObjects.push(new Coin(3600, 100)); Mario.instObjects.push(new Coin(3575, 100)); Mario.instObjects.push(new Coin(2250, 325)); Mario.instObjects.push(new Coin(2225, 325)); Mario.instObjects.push(new Coin(2225, 275)); Mario.instObjects.push(new Coin(2250, 275)); Mario.instObjects.push(new Coin(2250, 300)); Mario.instObjects.push(new Coin(2225, 300)); Mario.instObjects.push(new Coin(1950, 50)); Mario.instObjects.push(new Coin(1900, 50)); Mario.instObjects.push(new Coin(1375, 25)); Mario.instObjects.push(new Coin(1700, 25)); Mario.instObjects.push(new Coin(1525, 50)); Mario.instObjects.push(new Coin(1550, 50)); Mario.instObjects.push(new Coin(1525, 75)); Mario.instObjects.push(new Coin(1525, 100)); Mario.instObjects.push(new Coin(1525, 125)); Mario.instObjects.push(new Coin(1550, 125)); Mario.instObjects.push(new Coin(1550, 100)); Mario.instObjects.push(new Coin(1550, 75)); Mario.instObjects.push(new Coin(1200, 50)); Mario.instObjects.push(new Coin(1175, 50)); Mario.instObjects.push(new Coin(1125, 50)); Mario.instObjects.push(new Coin(1100, 50)); Mario.instObjects.push(new Coin(750, 275)); Mario.instObjects.push(new Coin(725, 275)); Mario.instObjects.push(new Coin(725, 300)); Mario.instObjects.push(new Coin(750, 300)); Mario.instObjects.push(new Coin(150, 175)); Mario.instObjects.push(new Coin(150, 200)); Mario.instObjects.push(new Coin(400, 250)); Mario.instObjects.push(new Coin(425, 250)); Mario.instObjects.push(new Coin(525, 200)); Mario.instObjects.push(new Coin(550, 200)); Mario.instObjects.push(new ElevatorFall(1500, 200, 100, "elevator_4")); Mario.instObjects.push(new ElevatorLoop(2225, 200, 50, "elevator_2", -3)); Mario.instObjects.push(new ElevatorFall(2575, 200, 50, "elevator_2")); Mario.instObjects.push(new ElevatorFall(2825, 200, 25, "elevator_1")); Mario.instObjects.push(new Mill(4300, 200, 130, 2, 50)); Mario.instEnemies.push(new PFlame(3825, 150)); Mario.instEnemies.push(new PFlame(3575, 150)); Mario.instEnemies.push(new PFlame(3325, 150)); Mario.instEnemies.push(new PPlant(3325, 275, -1)); Mario.instEnemies.push(new PPlant(3575, 275, -1)); Mario.instEnemies.push(new PPlant(3825, 275, -1)); Mario.instBlocks.push(new Bonus(3600, 25, 1, true)); Mario.instBlocks.push(new Bonus(3575, 25, 1, true)); Mario.instBlocks.push(new Bonus(3625, 125, 4, true)); Mario.instObjects.push(new Cannon(3250, 150)); Mario.instObjects.push(new Cannon(3925, 150)); Mario.instObjects.push(new Cannon(3675, 175)); Mario.instObjects.push(new Cannon(3500, 175)); Mario.instEnemies.push(new Spiny(3725, 325)); Mario.instEnemies.push(new Spiny(3475, 325)); Mario.instEnemies.push(new HammerTroopa(1150, 175, true)); Mario.instObjects.push(new Cannon(700, 200)); Mario.instBlocks.push(new Brick(1100, 75)); Mario.instBlocks.push(new Brick(1175, 75)); Mario.instBlocks.push(new Brick(1200, 75)); Mario.instBlocks.push(new Brick(1900, 100)); Mario.instBlocks.push(new Brick(1925, 100)); Mario.instBlocks.push(new Brick(1950, 100)); Mario.instBlocks.push(new Bonus(1975, 100, 1)); Mario.instBlocks.push(new Bonus(1875, 100, 0)); Mario.instBlocks.push(new Bonus(1150, 75, 1, true)); Mario.instBlocks.push(new Bonus(1225, 75, 0)); Mario.instBlocks.push(new Bonus(1075, 75, 0)); Mario.instEnemies.push(new PFlame(1525, 275)); Mario.instObjects.push(new Lava(925, 350)); Mario.instObjects.push(new Lava(950, 350)); Mario.instObjects.push(new Lava(975, 350)); Mario.instObjects.push(new Lava(1000, 350)); Mario.instObjects.push(new Lava(1025, 350)); Mario.instObjects.push(new Lava(1050, 350)); Mario.instObjects.push(new Lava(1075, 350)); Mario.instObjects.push(new Lava(1100, 350)); Mario.instObjects.push(new Lava(1125, 350)); Mario.instObjects.push(new Lava(1150, 350)); Mario.instObjects.push(new Lava(1175, 350)); Mario.instObjects.push(new Lava(1200, 350)); Mario.instObjects.push(new Lava(1225, 350)); Mario.instObjects.push(new Lava(1250, 350)); Mario.instObjects.push(new Lava(1275, 350)); Mario.instObjects.push(new Lava(1300, 350)); Mario.instObjects.push(new Lava(1325, 350)); Mario.instObjects.push(new Lava(1350, 350)); Mario.instObjects.push(new Lava(1375, 350)); Mario.instObjects.push(new Lava(1400, 350)); Mario.instObjects.push(new Lava(1425, 350)); Mario.instObjects.push(new Lava(1450, 350)); Mario.instObjects.push(new Lava(1475, 350)); Mario.instObjects.push(new Lava(1500, 350)); Mario.instObjects.push(new Lava(1575, 350)); Mario.instObjects.push(new Lava(1600, 350)); Mario.instObjects.push(new Lava(1625, 350)); Mario.instObjects.push(new Lava(1650, 350)); Mario.instObjects.push(new Lava(1675, 350)); Mario.instObjects.push(new Lava(1700, 350)); Mario.instObjects.push(new Lava(1725, 350)); Mario.instObjects.push(new Lava(1750, 350)); Mario.instObjects.push(new Lava(1775, 350)); Mario.instObjects.push(new Lava(1800, 350)); Mario.instObjects.push(new Lava(1825, 350)); Mario.instObjects.push(new Lava(1850, 350)); Mario.instObjects.push(new Lava(1875, 350)); Mario.instObjects.push(new Lava(1900, 350)); Mario.instObjects.push(new Lava(1925, 350)); Mario.instObjects.push(new Lava(1950, 350)); Mario.instObjects.push(new Lava(1975, 350)); Mario.instObjects.push(new Lava(2000, 350)); Mario.instObjects.push(new Lava(2025, 350)); Mario.instObjects.push(new Lava(2050, 350)); Mario.instObjects.push(new Lava(2075, 350)); Mario.instObjects.push(new Lava(2100, 350)); Mario.instObjects.push(new Lava(2125, 350)); Mario.instObjects.push(new Lava(2150, 350)); Mario.instObjects.push(new Lava(2175, 350)); Mario.instObjects.push(new Lava(2200, 350)); Mario.instObjects.push(new Lava(2225, 350)); Mario.instObjects.push(new Lava(2250, 350)); Mario.instObjects.push(new Lava(2275, 350)); Mario.instObjects.push(new Lava(2300, 350)); Mario.instObjects.push(new Lava(2325, 350)); Mario.instObjects.push(new Lava(2350, 350)); Mario.instObjects.push(new Lava(2375, 350)); Mario.instObjects.push(new Lava(2400, 350)); Mario.instObjects.push(new Lava(2425, 350)); Mario.instObjects.push(new Lava(2450, 350)); Mario.instObjects.push(new Lava(2475, 350)); Mario.instObjects.push(new Lava(2500, 350)); Mario.instObjects.push(new Lava(2525, 350)); Mario.instObjects.push(new Lava(2550, 350)); Mario.instObjects.push(new Lava(2575, 350)); Mario.instObjects.push(new Lava(2600, 350)); Mario.instObjects.push(new Lava(2625, 350)); Mario.instObjects.push(new Lava(2650, 350)); Mario.instObjects.push(new Lava(2675, 350)); Mario.instObjects.push(new Lava(2700, 350)); Mario.instObjects.push(new Lava(2725, 350)); Mario.instObjects.push(new Lava(2750, 350)); Mario.instObjects.push(new Lava(2775, 350)); Mario.instObjects.push(new Lava(2800, 350)); Mario.instObjects.push(new Lava(2825, 350)); Mario.instObjects.push(new Lava(2850, 350)); Mario.instObjects.push(new Lava(2875, 350)); Mario.instObjects.push(new Lava(2900, 350)); Mario.instObjects.push(new Lava(2925, 350)); Mario.instObjects.push(new Lava(2950, 350)); Mario.instObjects.push(new Lava(2975, 350)); Mario.instObjects.push(new Lava(3000, 350)); Mario.instObjects.push(new Lava(4175, 350)); Mario.instObjects.push(new Lava(4200, 350)); Mario.instObjects.push(new Lava(4225, 350)); Mario.instObjects.push(new Lava(4250, 350)); Mario.instObjects.push(new Lava(4275, 350)); Mario.instObjects.push(new Lava(4300, 350)); Mario.instObjects.push(new Lava(4325, 350)); Mario.instObjects.push(new Lava(4350, 350)); Mario.instObjects.push(new Lava(4375, 350)); Mario.instObjects.push(new Lava(4400, 350)); Mario.instObjects.push(new Lava(4425, 350)); Mario.instObjects.push(new Lava(4875, 350)); Mario.instObjects.push(new Lava(4900, 350)); Mario.instObjects.push(new Lava(4925, 350)); Mario.instObjects.push(new Lava(4950, 350)); Mario.instObjects.push(new Lava(4975, 350)); Mario.instObjects.push(new Lava(5000, 350)); Mario.instObjects.push(new Lava(5025, 350)); Mario.instObjects.push(new Lava(5050, 350)); Mario.instObjects.push(new Lava(5075, 350)); Mario.instObjects.push(new Lava(5100, 350)); Mario.instObjects.push(new Lava(5125, 350)); Mario.instObjects.push(new Lava(5150, 350)); Mario.instObjects.push(new Lava(5175, 350)); Mario.instObjects.push(new Lava(5200, 350)); Mario.instObjects.push(new Lava(5225, 350)); Mario.instObjects.push(new Lava(5250, 350)); Mario.instBlocks.push(new Bonus(3550, 125, 1, true)); Mario.instBlocks.push(new Bonus(4175, 200, 2, true)); Mario.instEnemies.push(new TroopaRed(1875, 175)); Mario.instEnemies.push(new TroopaRed(1975, 175)); Mario.instEnemies.push(new FlyRed(1700, 125)); Mario.instEnemies.push(new FlyRed(1375, 150)); Mario.instEnemies.push(new Spiny(650, 200)); Mario.instEnemies.push(new Spiny(625, 200)); Mario.instEnemies.push(new FlyGreen(850, 250)); Mario.instEnemies.push(new JumperThrower(5075, 350, -9, 0, 180, 1, 0)); Mario.instBlocks.push(new Brick(4075, 100)); Mario.instBlocks.push(new Brick(4100, 100)); Mario.instBlocks.push(new BrickMulti(4125, 100)); Mario.instBlocks.push(new Brick(3075, 100)); Mario.instBlocks.push(new Brick(3050, 100)); Mario.instBlocks.push(new Brick(3100, 100)); Mario.instBlocks.push(new BrickMulti(1125, 75)); Mario.instEnemies.push(new Bowser((202 * 25), 75, (195 * 25), 6, 10, 5, 3, 20)); Mario.instEffects.push(new Back(3)); break; case 12: Mario.levelGenre = 1; Mario.musika = 1; Mario.level[0] = "N "; Mario.level[1] = "N "; Mario.level[2] = "N "; Mario.level[3] = "N "; Mario.level[4] = "N NN N01N "; Mario.level[5] = "N N23N S "; Mario.level[6] = "N N S N23N R "; Mario.level[7] = "N N01N NNNN NNNN23NNNN NNNN "; Mario.level[8] = "N N N S N23N N N N 23 N 6778 "; Mario.level[9] = "N N S R N23N N N N 23 N 9aab "; Mario.level[10] = "N N Nrrrrrrrrs01qrrrrrrrrN NNNN NNNN NNNN NNNN NNNN23NNNN NNNN NNNN 23 NNNN NNNNNNN N N N N N N N N N N N N N N N N N N N N N N N N N N N N N N N N N N N qs "; Mario.level[11] = "N qrrrrs N N Nuuuuuuuuv23tuuuuuuuuN N N N N N N N N N 23 N N 23 N N N N N N N N N N N N N N N N N N N N N N N N N N N N N N N tv "; Mario.level[12] = "N tuuuuvqrs N NN NuuuuuuuuvqstuuuuuuuuN N N N N N N N N N 23 N N 23 N N N N N N N N N N N N N N N N N tv "; Mario.level[13] = "N tuuuuvtuvqs N N NN NNNNNNNNNNNNNNNNNNNNNN NNNN NNNN NNNN NNNN NNNN 23 NNNN 23 NNNN N N N N N N tvqrrrrrrrrrrrrrrrrrrrrrrrrrrs"; Mario.level[14] = "Nqrrrrrs tuuuuvtuvtvN N 23 23 N tvtuuuuuuuuuuuuuuuuuuuuuuuuuuv"; Mario.levelWid = Mario.level[0].length; Mario.levelHei = Mario.level.length; Mario.drawLevel(); Mario.Hud.Time = 320; Player.ResetPlayer(100, 25); Mario.instObjects.push(new Coin(6550, 225)); Mario.instObjects.push(new Coin(6575, 225)); Mario.instObjects.push(new Coin(6575, 200)); Mario.instObjects.push(new Coin(6550, 200)); Mario.instObjects.push(new Coin(6525, 200)); Mario.instObjects.push(new Coin(6525, 225)); Mario.instObjects.push(new Coin(6450, 225)); Mario.instObjects.push(new Coin(6475, 225)); Mario.instObjects.push(new Coin(6475, 200)); Mario.instObjects.push(new Coin(6450, 200)); Mario.instObjects.push(new Coin(0x1919, 200)); Mario.instObjects.push(new Coin(0x1919, 225)); Mario.instObjects.push(new Coin(5950, 225)); Mario.instObjects.push(new Coin(5950, 200)); Mario.instObjects.push(new Coin(5700, 225)); Mario.instObjects.push(new Coin(5700, 200)); Mario.instObjects.push(new Coin(5450, 225)); Mario.instObjects.push(new Coin(5450, 200)); Mario.instObjects.push(new Coin(5425, 200)); Mario.instObjects.push(new Coin(5475, 200)); Mario.instObjects.push(new Coin(5675, 200)); Mario.instObjects.push(new Coin(5725, 200)); Mario.instObjects.push(new Coin(5975, 225)); Mario.instObjects.push(new Coin(5975, 200)); Mario.instObjects.push(new Coin(5925, 200)); Mario.instObjects.push(new Coin(5925, 225)); Mario.instObjects.push(new Coin(5725, 225)); Mario.instObjects.push(new Coin(5675, 225)); Mario.instObjects.push(new Coin(5425, 225)); Mario.instObjects.push(new Coin(5475, 225)); Mario.instObjects.push(new Coin(4875, 300)); Mario.instObjects.push(new Coin(4500, 225)); Mario.instObjects.push(new Coin(4275, 300)); Mario.instObjects.push(new Coin(3975, 300)); Mario.instObjects.push(new Coin(3825, 300)); Mario.instObjects.push(new Coin(3675, 300)); Mario.instObjects.push(new Coin(3525, 300)); Mario.instObjects.push(new Coin(700, 150)); Mario.instObjects.push(new Coin(1125, 25)); Mario.instObjects.push(new Coin(1925, 200)); Mario.instObjects.push(new Coin(1700, 200)); Mario.instObjects.push(new Coin(2575, 200)); Mario.instObjects.push(new Coin(2550, 200)); Mario.instObjects.push(new Coin(3000, 225)); Mario.instObjects.push(new Coin(2975, 225)); Mario.instObjects.push(new Coin(2975, 200)); Mario.instObjects.push(new Coin(3000, 200)); Mario.instObjects.push(new Coin(3000, 150)); Mario.instObjects.push(new Coin(2975, 150)); Mario.instObjects.push(new Coin(2975, 175)); Mario.instObjects.push(new Coin(3000, 175)); Mario.instObjects.push(new Coin(5100, 150)); Mario.instObjects.push(new Coin(5200, 150)); Mario.instObjects.push(new Coin(5300, 150)); Mario.instObjects.push(new Coin(5400, 150)); Mario.instObjects.push(new Coin(5500, 150)); Mario.instObjects.push(new Coin(5600, 150)); Mario.instObjects.push(new Coin(5700, 150)); Mario.instObjects.push(new Coin(5800, 150)); Mario.instObjects.push(new Coin(5900, 150)); Mario.instObjects.push(new Coin(6000, 150)); Mario.instObjects.push(new Coin(6100, 150)); Mario.instObjects.push(new Coin(6200, 150)); Mario.instObjects.push(new Coin(6300, 150)); Mario.instObjects.push(new Coin(0x1900, 150)); Mario.instObjects.push(new Coin(6500, 150)); Mario.instObjects.push(new Coin(6600, 150)); Mario.instObjects.push(new Coin(6700, 150)); Mario.instObjects.push(new Coin(6800, 150)); Mario.layerWall.addChild(AddGraphic(7475, 300, "back_fence_3")); Mario.layerWall.addChild(AddGraphic(7450, 300, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(7425, 300, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(7400, 300, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(7375, 300, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(7350, 300, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(7325, 300, "back_fence_1")); Mario.layerWall.addChild(AddGraphic(7000, 300, "back_fence_1")); Mario.layerWall.addChild(AddGraphic(7050, 300, "back_fence_3")); Mario.layerWall.addChild(AddGraphic(7025, 300, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(7100, 300, "back_fence_1")); Mario.layerWall.addChild(AddGraphic(7300, 300, "back_fence_3")); Mario.layerWall.addChild(AddGraphic(7275, 300, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(7250, 300, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(7225, 300, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(7200, 300, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(7175, 300, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(7150, 300, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(7125, 300, "back_fence_2")); Mario.instEffects.push(new Lantern(125, 100)); Mario.instEffects.push(new Lantern(300, 150)); Mario.instEffects.push(new Lantern(500, 75)); Mario.instEffects.push(new Lantern(725, 175)); Mario.instEffects.push(new Lantern(975, 100)); Mario.instEffects.push(new Lantern(1150, 200)); Mario.instEffects.push(new Lantern(1350, 50)); Mario.instEffects.push(new Lantern(1675, 75)); Mario.instEffects.push(new Lantern(1825, 175)); Mario.instEffects.push(new Lantern(2025, 100)); Mario.instEffects.push(new Lantern(2350, 200)); Mario.instEffects.push(new Lantern(2500, 75)); Mario.instEffects.push(new Lantern(2850, 150)); Mario.instEffects.push(new Lantern(3075, 50)); Mario.instEffects.push(new Lantern(3275, 75)); Mario.instEffects.push(new Lantern(3550, 150)); Mario.instEffects.push(new Lantern(3850, 75)); Mario.instEffects.push(new Lantern(4275, 150)); Mario.instEffects.push(new Lantern(4400, 50)); Mario.instEffects.push(new Lantern(4875, 150)); Mario.instEffects.push(new Lantern(5225, 100)); Mario.instEffects.push(new Lantern(5625, 150)); Mario.instEffects.push(new Lantern(5975, 50)); Mario.instEffects.push(new Lantern(6325, 125)); Mario.instEffects.push(new Lantern(6800, 75)); Mario.instEffects.push(new Lantern(7150, 175)); Mario.instEffects.push(new Lantern(7325, 75)); Mario.instObjects.push(new Finish(7075, 300)); Mario.instEnemies.push(new PFlame(2975, 225)); Mario.instEnemies.push(new PFlame(4100, 150)); Mario.instEnemies.push(new PFlame(4625, 75)); Mario.instEnemies.push(new FlyGreen(5950, 225)); Mario.instEnemies.push(new FlyGreen(6450, 225)); Mario.instEnemies.push(new FlyGreen(6550, 225)); Mario.instEnemies.push(new FlyGreen(5700, 225)); Mario.instEnemies.push(new FlyGreen(5450, 225)); Mario.instEnemies.push(new Spiny(2925, 225)); Mario.instEnemies.push(new Spiny(3050, 225)); Mario.instEnemies.push(new Spiny(3175, 225)); Mario.instEnemies.push(new Spiny(2800, 225)); Mario.instObjects.push(new Cannon(2725, 225)); Mario.instObjects.push(new Cannon(3250, 225)); Mario.instObjects.push(new Cannon(3600, 200)); Mario.instObjects.push(new Cannon(3900, 175)); Mario.instObjects.push(new Cannon(4325, 225)); Mario.instObjects.push(new Cannon(4425, 125)); Mario.instObjects.push(new Cannon(4675, 75)); Mario.instObjects.push(new Cannon(5025, 100)); Mario.instObjects.push(new Cannon(4800, 225)); Mario.instBlocks.push(new Brick(325, 175)); Mario.instBlocks.push(new Brick(375, 175)); Mario.instBlocks.push(new Brick(300, 175)); Mario.instBlocks.push(new BrickMulti(350, 175)); Mario.instBlocks.push(new Bonus(2800, 150, 1)); Mario.instBlocks.push(new Bonus(3500, 250, 1, true)); Mario.instBlocks.push(new Bonus(3650, 250, 1, true)); Mario.instBlocks.push(new Bonus(3800, 250, 1, true)); Mario.instBlocks.push(new Bonus(3950, 250, 1, true)); Mario.instBlocks.push(new Bonus(4250, 250, 1, true)); Mario.instBlocks.push(new Bonus(4475, 175, 4, true)); Mario.instBlocks.push(new Bonus(4850, 250, 2, true)); Mario.instBlocks.push(new Bonus(3175, 150, 1)); Mario.instEffects.push(new Back(1)); break; case 13: Mario.levelGenre = 0; Mario.musika = 0; Mario.generateBackground(0); Mario.level[0] = " "; Mario.level[1] = " "; Mario.level[2] = " "; Mario.level[3] = " "; Mario.level[4] = " "; Mario.level[5] = " "; Mario.level[6] = " "; Mario.level[7] = " ijlm "; Mario.level[8] = " ijkkkkklm ijlm M M M M M M M M M M M M ijkkkkklm MM MM ijkkkklm ijklm np "; Mario.level[9] = " nooooop np nooooop MM 01 01 MM noooop nop np ijlm "; Mario.level[10] = " nooooop np nooooop MM 23 MM MM 23 MM noooop nop np np "; Mario.level[11] = " nooooop ijlm np nooooop MM 23 MM MM 23 MM noooop ijlm ijkkkkklm nop np np "; Mario.level[12] = " nooooop np np nooooop MM 23 MM MM 23 MM noooop np nooooop nop np np ijkkkklm "; Mario.level[13] = " nooooop ijkkkkkkkkkkkkklm np np nooooop MM 23 MM MM 23 MM noooop np nooooop nop np np noooop cddddddddddddddddddddddddddddde"; Mario.level[14] = " nooooop nooooooooooooop np np nooooop MM 23 MM MM 23 MM noooop np nooooop nop np np noooop fgggggggggggggggggggggggggggggh"; Mario.levelWid = Mario.level[0].length; Mario.levelHei = Mario.level.length; Mario.drawLevel(); Mario.Hud.Time = 320; Mario.instEffects.push(new Background(1400, 250, "back_column_4", 0.910000026)); Mario.instEffects.push(new Background(4300, 75, "back_column_1", 0.889999986)); Mario.instEffects.push(new Background(425, 100, "back_column_1", 0.860000014)); Mario.instEffects.push(new Background(3175, 75, "back_column_1", 0.840000033)); Mario.instEffects.push(new Background(6050, 175, "back_column_4", 0.800000012)); Mario.instEffects.push(new Background(25, 75, "back_column_4", 0.790000021)); Mario.instEffects.push(new Background(5050, 200, "back_column_1", 0.790000021)); Mario.instEffects.push(new Background(5675, 150, "back_column_1", 0.780000031)); Mario.instEffects.push(new Background(825, 150, "back_column_4", 0.770000041)); Mario.instEffects.push(new Background(2150, 100, "back_column_4", 0.75999999)); Mario.instEffects.push(new Background(5400, 50, "back_column_1", 0.730000019)); Mario.instEffects.push(new Background(1225, 200, "back_column_1", 0.730000019)); Mario.instEffects.push(new Background(5925, 75, "back_column_1", 0.680000007)); Mario.instEffects.push(new Background(2975, 175, "back_column_4", 0.660000026)); Mario.instEffects.push(new Background(3475, 125, "back_column_4", 0.650000036)); Mario.instEffects.push(new Background(2375, 50, "back_column_1", 0.640000045)); Mario.instEffects.push(new Background(4625, 125, "back_column_1", 0.640000045)); Mario.instEffects.push(new Background(3875, 200, "back_column_1", 0.600000024)); Mario.instEffects.push(new Background(3075, 175, "back_column_3", 0.590000033)); Mario.instEffects.push(new Background(600, 200, "back_column_2", 0.570000052)); Mario.instEffects.push(new Background(4725, 75, "back_column_3", 0.530000031)); Mario.instEffects.push(new Background(275, 225, "back_column_3", 0.50999999)); Mario.instEffects.push(new Background(5550, 50, "back_column_3", 0.480000019)); Mario.instEffects.push(new Background(6200, 225, "back_column_3", 0.460000008)); Mario.instEffects.push(new Background(1150, 50, "back_column_2", 0.470000029)); Mario.instEffects.push(new Background(3650, 200, "back_column_2", 0.450000018)); Mario.instEffects.push(new Background(2625, 50, "back_column_2", 0.450000018)); Mario.instEffects.push(new Background(1800, 150, "back_column_2", 0.430000007)); Mario.instEffects.push(new Background(4500, 25, "back_column_2", 0.390000015)); Mario.instEffects.push(new Background(1525, 75, "back_column_3", 0.360000014)); Mario.instEffects.push(new Background(5825, 150, "back_column_2", 0.330000013)); Mario.instEffects.push(new Background(4950, 125, "back_column_2", 0.320000023)); Mario.instEffects.push(new Background(150, 150, "back_column_2", 0.320000023)); Mario.instEffects.push(new Background(3925, 100, "back_column_3", 0.300000012)); Mario.layerWall.addChild(AddGraphic(5925, 300, "back_fence_1")); Mario.layerWall.addChild(AddGraphic(6300, 300, "back_fence_3")); Mario.layerWall.addChild(AddGraphic(6275, 300, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(6250, 300, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(6225, 300, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(6200, 300, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(6175, 300, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(6150, 300, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(6125, 300, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(6100, 300, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(6075, 300, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(6050, 300, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(6025, 300, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(6000, 300, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(5975, 300, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(5950, 300, "back_fence_2")); Mario.instEffects.push(new Grass(5850, 300, "r")); Mario.instEffects.push(new Grass(5825, 300, "m")); Mario.instEffects.push(new Grass(5800, 300, "m")); Mario.instEffects.push(new Grass(5775, 300, "l")); Mario.instObjects.push(new Coin(5300, 150)); Mario.instObjects.push(new Coin(5300, 125)); Mario.instObjects.push(new Coin(5275, 125)); Mario.instObjects.push(new Coin(5275, 150)); Mario.instObjects.push(new Coin(5175, 100)); Mario.instObjects.push(new Coin(5175, 75)); Mario.instObjects.push(new Coin(5150, 75)); Mario.instObjects.push(new Coin(5150, 100)); Mario.instObjects.push(new Coin(4750, 200)); Mario.instObjects.push(new Coin(4750, 175)); Mario.instObjects.push(new Coin(4725, 175)); Mario.instObjects.push(new Coin(4725, 200)); Mario.instObjects.push(new Coin(4625, 175)); Mario.instObjects.push(new Coin(4600, 175)); Mario.instObjects.push(new Coin(4600, 200)); Mario.instObjects.push(new Coin(4625, 200)); Mario.instObjects.push(new Coin(4375, 175)); Mario.instObjects.push(new Coin(4400, 175)); Mario.instObjects.push(new Coin(4400, 200)); Mario.instObjects.push(new Coin(4375, 200)); Mario.instObjects.push(new Coin(3450, 200)); Mario.instObjects.push(new Coin(3450, 225)); Mario.instObjects.push(new Coin(3300, 125)); Mario.instObjects.push(new Coin(3300, 150)); Mario.instObjects.push(new Coin(3225, 75)); Mario.instObjects.push(new Coin(3225, 100)); Mario.instObjects.push(new Coin(3175, 225)); Mario.instObjects.push(new Coin(3175, 200)); Mario.instObjects.push(new Coin(3050, 100)); Mario.instObjects.push(new Coin(3050, 125)); Mario.instObjects.push(new Coin(3000, 225)); Mario.instObjects.push(new Coin(3000, 250)); Mario.instObjects.push(new Coin(2900, 175)); Mario.instObjects.push(new Coin(2900, 200)); Mario.instObjects.push(new Coin(2800, 100)); Mario.instObjects.push(new Coin(2800, 125)); Mario.instObjects.push(new Coin(2725, 150)); Mario.instObjects.push(new Coin(2725, 175)); Mario.instObjects.push(new Coin(2650, 200)); Mario.instObjects.push(new Coin(2650, 225)); Mario.instObjects.push(new Coin(2550, 125)); Mario.instObjects.push(new Coin(2550, 150)); Mario.instObjects.push(new Coin(1300, 125)); Mario.instObjects.push(new Coin(1300, 150)); Mario.instObjects.push(new Coin(1200, 125)); Mario.instObjects.push(new Coin(1200, 150)); Mario.instObjects.push(new Coin(1750, 150)); Mario.instObjects.push(new Coin(1750, 125)); Mario.instObjects.push(new Coin(1650, 125)); Mario.instObjects.push(new Coin(1650, 150)); Mario.instObjects.push(new Coin(625, 100)); Mario.instObjects.push(new Coin(675, 100)); Mario.instObjects.push(new Coin(475, 100)); Mario.instObjects.push(new Coin(525, 100)); Mario.instObjects.push(new Coin(650, 75)); Mario.instObjects.push(new Coin(650, 100)); Mario.instObjects.push(new Coin(500, 75)); Mario.instObjects.push(new Coin(500, 100)); Mario.instObjects.push(new Coin(650, 125)); Mario.instObjects.push(new Coin(500, 125)); Player.ResetPlayer(125, 175); Mario.instEnemies.push(new Lakitu(125, 25)); Mario.instEnemies.push(new FlyRed(2650, 275)); Mario.instEnemies.push(new FlyRed(2550, 200)); Mario.instEnemies.push(new FlyRed(2725, 225)); Mario.instEnemies.push(new FlyRed(2800, 175)); Mario.instEnemies.push(new FlyRed(2900, 250)); Mario.instEnemies.push(new FlyRed(3000, 300)); Mario.instEnemies.push(new FlyRed(3050, 175)); Mario.instEnemies.push(new FlyRed(3175, 275)); Mario.instEnemies.push(new FlyRed(3225, 150)); Mario.instEnemies.push(new FlyRed(3300, 200)); Mario.instEnemies.push(new FlyRed(3450, 275)); Mario.instEnemies.push(new Spiny(4200, 175)); Mario.instEnemies.push(new Spiny(1975, 175)); Mario.instEnemies.push(new Spiny(700, 300)); Mario.instEnemies.push(new TroopaRed(400, 300)); Mario.instEnemies.push(new TroopaRed(750, 300)); Mario.instEnemies.push(new HammerTroopa(625, 300, true)); Mario.instEnemies.push(new Spiny(450, 300)); Mario.instEnemies.push(new Spiny(525, 300)); Mario.instEnemies.push(new FlyGreen(1700, 175)); Mario.instEnemies.push(new FlyGreen(1600, 175)); Mario.instEnemies.push(new FlyGreen(1500, 175)); Mario.instEnemies.push(new PStatic(1550, 175)); Mario.instEnemies.push(new PFlame(3775, 200)); Mario.instEnemies.push(new PFlame(2225, 200)); Mario.instEnemies.push(new PStatic(4400, 250)); Mario.instEnemies.push(new PStatic(4375, 250)); Mario.instEnemies.push(new PStatic(4600, 250)); Mario.instEnemies.push(new PStatic(4625, 250)); Mario.instEnemies.push(new PStatic(4750, 250)); Mario.instEnemies.push(new PStatic(4725, 250)); Mario.instEnemies.push(new PStatic(5300, 200)); Mario.instEnemies.push(new PStatic(5150, 150)); Mario.instEnemies.push(new PStatic(5175, 150)); Mario.instEnemies.push(new PStatic(5275, 200)); Mario.instEnemies.push(new FlyGreen(5600, 275)); Mario.instEnemies.push(new Goomba(5850, 300)); Mario.instEnemies.push(new Goomba(5900, 300)); Mario.instEnemies.push(new Goomba(5875, 300)); Mario.instObjects.push(new Finish(5825, 300)); Mario.instBlocks.push(new Brick(500, 200)); Mario.instBlocks.push(new Brick(675, 200)); Mario.instBlocks.push(new Brick(650, 200)); Mario.instBlocks.push(new Brick(475, 200)); Mario.instEnemies.push(new FlyGreen(1450, 175)); Mario.instEnemies.push(new FlyGreen(1350, 175)); Mario.instEnemies.push(new FlyGreen(1250, 175)); Mario.instEnemies.push(new PStatic(1400, 175)); Mario.instBlocks.push(new Bonus(925, 175, 1)); Mario.instBlocks.push(new Bonus(1125, 100, 1)); Mario.instBlocks.push(new Bonus(625, 200, 3)); Mario.instBlocks.push(new Bonus(525, 200, 3)); Mario.instBlocks.push(new Bonus(900, 175, 3)); Mario.instBlocks.push(new Bonus(1100, 100, 0)); Mario.instBlocks.push(new Brick(1875, 100)); Mario.instBlocks.push(new Brick(1925, 100)); Mario.instBlocks.push(new Bonus(1900, 100, 5)); Mario.instEnemies.push(new Spiny(4925, 175)); Mario.instEnemies.push(new Spiny(4875, 175)); Mario.instEnemies.push(new Spiny(5550, 275)); Mario.instEnemies.push(new Spiny(5475, 275)); Mario.instEffects.push(new Back(2)); break; case 14: Mario.levelGenre = 0; Mario.musika = 0; Mario.generateBackground(0); Mario.level[0] = " "; Mario.level[1] = " "; Mario.level[2] = " "; Mario.level[3] = " "; Mario.level[4] = " "; Mario.level[5] = " M MMMMM M "; Mario.level[6] = " "; Mario.level[7] = " "; Mario.level[8] = " "; Mario.level[9] = " MMM M MMM "; Mario.level[10] = " S 01 "; Mario.level[11] = " R 23 "; Mario.level[12] = " R 23 "; Mario.level[13] = "cdddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddde01cdddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddde cddddddddddddddddddddddddddddde"; Mario.level[14] = "fggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggh23fggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggh fgggggggggggggggggggggggggggggh"; Mario.levelWid = Mario.level[0].length; Mario.levelHei = Mario.level.length; Mario.drawLevel(); Mario.Hud.Time = 320; Mario.instEffects.push(new Cloud(4700, 50)); Mario.instEffects.push(new Cloud(4300, 150)); Mario.instEffects.push(new Cloud(3275, 50)); Mario.instEffects.push(new Cloud(2700, 100)); Mario.instEffects.push(new Cloud(450, 25)); Mario.instEffects.push(new Cloud(1325, 75)); Mario.instEffects.push(new Cloud(2175, 50)); Mario.instEffects.push(new Background(150, 125, "back_clouds_8", 0.810000002)); Mario.instEffects.push(new Background(4300, 25, "back_hill_big", 0.689999998)); Mario.instEffects.push(new Background(1550, 150, "back_clouds_4", 0.519999981)); Mario.instEffects.push(new Background(2900, 200, "back_clouds_6", 0.480000019)); Mario.instEffects.push(new Background(2425, 125, "back_clouds_2", 0.320000023)); Mario.instEffects.push(new Background(3625, 100, "back_clouds_3", 0.0500000007)); Mario.layerWall.addChild(AddGraphic(100, 250, "back_tree_4")); Mario.layerWall.addChild(AddGraphic(100, 275, "back_tree_2")); Mario.layerWall.addChild(AddGraphic(300, 275, "back_tree_5")); Mario.layerWall.addChild(AddGraphic(0, 250, "back_tree_5")); Mario.layerWall.addChild(AddGraphic(0, 275, "back_tree_1")); Mario.layerWall.addChild(AddGraphic(0, 300, "back_tree_1")); Mario.layerWall.addChild(AddGraphic(100, 300, "back_tree_1")); Mario.layerWall.addChild(AddGraphic(300, 300, "back_tree_1")); Mario.layerWall.addChild(AddGraphic(225, 225, "back_tree_3")); Mario.layerWall.addChild(AddGraphic(225, 200, "back_tree_3")); Mario.layerWall.addChild(AddGraphic(225, 175, "back_tree_4")); Mario.layerWall.addChild(AddGraphic(450, 225, "back_tree_4")); Mario.layerWall.addChild(AddGraphic(450, 250, "back_tree_2")); Mario.layerWall.addChild(AddGraphic(225, 250, "back_tree_2")); Mario.layerWall.addChild(AddGraphic(225, 275, "back_tree_1")); Mario.layerWall.addChild(AddGraphic(225, 300, "back_tree_1")); Mario.layerWall.addChild(AddGraphic(450, 275, "back_tree_1")); Mario.layerWall.addChild(AddGraphic(450, 300, "back_tree_1")); Mario.layerWall.addChild(AddGraphic(625, 300, "back_fence_1")); Mario.layerWall.addChild(AddGraphic(825, 300, "back_fence_3")); Mario.layerWall.addChild(AddGraphic(800, 300, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(775, 300, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(750, 300, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(725, 300, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(700, 300, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(675, 300, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(650, 300, "back_fence_2")); Mario.instEffects.push(new Grass(500, 300, "l")); Mario.instEffects.push(new Grass(575, 300, "r")); Mario.instEffects.push(new Grass(550, 300, "m")); Mario.instEffects.push(new Grass(525, 300, "m")); Mario.instEffects.push(new Grass(300, 300, "l")); Mario.instEffects.push(new Grass(400, 300, "r")); Mario.instEffects.push(new Grass(375, 300, "m")); Mario.instEffects.push(new Grass(350, 300, "m")); Mario.instEffects.push(new Grass(325, 300, "m")); Mario.instEffects.push(new Grass(125, 300, "l")); Mario.instEffects.push(new Grass(175, 300, "r")); Mario.instEffects.push(new Grass(150, 300, "m")); Mario.layerWall.addChild(AddGraphic(1025, 300, "back_fence_1")); Mario.layerWall.addChild(AddGraphic(1175, 300, "back_fence_3")); Mario.layerWall.addChild(AddGraphic(1050, 300, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(1075, 300, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(1100, 300, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(1125, 300, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(1150, 300, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(1425, 300, "back_fence_3")); Mario.layerWall.addChild(AddGraphic(1225, 300, "back_fence_1")); Mario.layerWall.addChild(AddGraphic(1250, 300, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(1275, 300, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(1300, 300, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(1325, 300, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(1350, 300, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(1375, 300, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(1400, 300, "back_fence_2")); Mario.instEffects.push(new Grass(1500, 300, "l")); Mario.instEffects.push(new Grass(1625, 300, "r")); Mario.instEffects.push(new Grass(1525, 300, "m")); Mario.instEffects.push(new Grass(1550, 300, "m")); Mario.instEffects.push(new Grass(1575, 300, "m")); Mario.instEffects.push(new Grass(1600, 300, "m")); Mario.layerWall.addChild(AddGraphic(1700, 300, "back_fence_1")); Mario.layerWall.addChild(AddGraphic(1825, 300, "back_fence_3")); Mario.layerWall.addChild(AddGraphic(1725, 300, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(1750, 300, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(1775, 300, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(1800, 300, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(1850, 250, "back_tree_3")); Mario.layerWall.addChild(AddGraphic(1850, 225, "back_tree_4")); Mario.layerWall.addChild(AddGraphic(1850, 275, "back_tree_2")); Mario.layerWall.addChild(AddGraphic(1850, 300, "back_tree_1")); Mario.layerWall.addChild(AddGraphic(1950, 275, "back_tree_5")); Mario.layerWall.addChild(AddGraphic(1950, 300, "back_tree_1")); Mario.instEffects.push(new Grass(2125, 300, "r")); Mario.instEffects.push(new Grass(2100, 300, "m")); Mario.instEffects.push(new Grass(2075, 300, "m")); Mario.instEffects.push(new Grass(2050, 300, "m")); Mario.instEffects.push(new Grass(2025, 300, "l")); Mario.layerWall.addChild(AddGraphic(2575, 300, "back_fence_3")); Mario.layerWall.addChild(AddGraphic(2225, 300, "back_fence_1")); Mario.layerWall.addChild(AddGraphic(2250, 300, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(2275, 300, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(2300, 300, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(2325, 300, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(2350, 300, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(2375, 300, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(2425, 300, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(2450, 300, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(2475, 300, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(2500, 300, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(2525, 300, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(2550, 300, "back_fence_2")); Mario.instEffects.push(new Grass(2825, 300, "r")); Mario.instEffects.push(new Grass(2800, 300, "m")); Mario.instEffects.push(new Grass(2775, 300, "m")); Mario.instEffects.push(new Grass(2725, 300, "m")); Mario.instEffects.push(new Grass(2750, 300, "m")); Mario.instEffects.push(new Grass(2700, 300, "l")); Mario.layerWall.addChild(AddGraphic(2675, 250, "back_tree_4")); Mario.layerWall.addChild(AddGraphic(2675, 275, "back_tree_2")); Mario.layerWall.addChild(AddGraphic(2675, 300, "back_tree_1")); Mario.layerWall.addChild(AddGraphic(3050, 300, "back_fence_1")); Mario.instEffects.push(new Grass(2975, 300, "r")); Mario.instEffects.push(new Grass(2950, 300, "m")); Mario.instEffects.push(new Grass(2925, 300, "m")); Mario.instEffects.push(new Grass(2900, 300, "l")); Mario.layerWall.addChild(AddGraphic(3150, 300, "back_fence_3")); Mario.layerWall.addChild(AddGraphic(3125, 300, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(3100, 300, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(3075, 300, "back_fence_2")); Mario.instObjects.push(new Coin(1750, 250)); Mario.instObjects.push(new Coin(1775, 250)); Mario.instObjects.push(new Coin(50, 100)); Mario.instObjects.push(new Coin(50, 125)); Mario.instObjects.push(new Coin(500, 75)); Mario.instObjects.push(new Coin(350, 75)); Mario.instObjects.push(new Coin(350, 175)); Mario.instObjects.push(new Coin(500, 175)); Mario.instObjects.push(new Coin(1175, 225)); Mario.instObjects.push(new Coin(1200, 250)); Mario.instObjects.push(new Coin(1150, 250)); Mario.instObjects.push(new Coin(1175, 250)); Mario.instObjects.push(new Coin(1200, 275)); Mario.instObjects.push(new Coin(1150, 275)); Mario.instObjects.push(new Coin(1275, 275)); Mario.instObjects.push(new Coin(1275, 250)); Mario.instObjects.push(new Coin(1350, 275)); Mario.instObjects.push(new Coin(1350, 250)); Mario.instObjects.push(new Coin(1450, 225)); Mario.instObjects.push(new Coin(1425, 225)); Mario.instObjects.push(new Coin(1425, 250)); Mario.instObjects.push(new Coin(1450, 250)); Mario.instObjects.push(new Coin(1075, 250)); Mario.instObjects.push(new Coin(1075, 225)); Mario.instObjects.push(new Coin(850, 250)); Mario.instObjects.push(new Coin(850, 225)); Mario.instObjects.push(new Coin(1050, 200)); Mario.instObjects.push(new Coin(875, 200)); Mario.instObjects.push(new Coin(1025, 200)); Mario.instObjects.push(new Coin(1000, 200)); Mario.instObjects.push(new Coin(900, 200)); Mario.instObjects.push(new Coin(925, 200)); Mario.instObjects.push(new Coin(925, 225)); Mario.instObjects.push(new Coin(900, 225)); Mario.instObjects.push(new Coin(875, 225)); Mario.instObjects.push(new Coin(875, 250)); Mario.instObjects.push(new Coin(1050, 250)); Mario.instObjects.push(new Coin(1050, 225)); Mario.instObjects.push(new Coin(1025, 225)); Mario.instObjects.push(new Coin(1000, 225)); Mario.instObjects.push(new Coin(1325, 250)); Mario.instObjects.push(new Coin(1325, 225)); Mario.instObjects.push(new Coin(1300, 225)); Mario.instObjects.push(new Coin(1300, 250)); Mario.layerWall.addChild(AddGraphic(3375, 300, "back_fence_3")); Mario.layerWall.addChild(AddGraphic(3350, 300, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(3325, 300, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(3300, 300, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(3275, 300, "back_fence_1")); Mario.layerWall.addChild(AddGraphic(3400, 275, "back_tree_5")); Mario.layerWall.addChild(AddGraphic(3400, 300, "back_tree_1")); Mario.layerWall.addChild(AddGraphic(3225, 250, "back_tree_4")); Mario.layerWall.addChild(AddGraphic(3225, 275, "back_tree_2")); Mario.layerWall.addChild(AddGraphic(3225, 300, "back_tree_1")); Mario.layerWall.addChild(AddGraphic(4325, 300, "back_fence_3")); Mario.layerWall.addChild(AddGraphic(3550, 300, "back_fence_1")); Mario.layerWall.addChild(AddGraphic(3575, 300, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(3600, 300, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(3625, 300, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(3650, 300, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(3675, 300, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(3700, 300, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(3725, 300, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(3750, 300, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(3775, 300, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(3800, 300, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(3825, 300, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(3850, 300, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(3875, 300, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(3900, 300, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(3925, 300, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(3950, 300, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(3975, 300, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(4000, 300, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(4025, 300, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(4050, 300, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(4075, 300, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(4100, 300, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(4125, 300, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(4150, 300, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(4175, 300, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(4200, 300, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(4225, 300, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(4250, 300, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(4275, 300, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(4300, 300, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(5025, 300, "back_fence_3")); Mario.layerWall.addChild(AddGraphic(5000, 300, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(4975, 300, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(4850, 300, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(4950, 300, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(4925, 300, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(4900, 300, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(4875, 300, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(4825, 300, "back_fence_1")); Mario.instEffects.push(new Grass(4750, 300, "r")); Mario.instEffects.push(new Grass(4725, 300, "m")); Mario.instEffects.push(new Grass(4700, 300, "m")); Mario.instEffects.push(new Grass(4675, 300, "m")); Mario.instEffects.push(new Grass(4650, 300, "l")); Mario.instObjects.push(new Cannon(50, 225)); Player.ResetPlayer(50, 175); Mario.instEnemies.push(new HammerTroopa(425, 300)); Mario.instEnemies.push(new HammerTroopa(425, 100)); Mario.instEnemies.push(new Spiny(700, 300)); Mario.instEnemies.push(new Spiny(750, 300)); Mario.instEnemies.push(new Spiny(800, 300)); Mario.instEnemies.push(new PFlame(950, 225)); Mario.instEnemies.push(new PStatic(1000, 300)); Mario.instEnemies.push(new PStatic(1025, 300)); Mario.instEnemies.push(new PStatic(900, 300)); Mario.instEnemies.push(new PStatic(925, 300)); Mario.instEnemies.push(new PStatic(1050, 300)); Mario.instEnemies.push(new PStatic(875, 300)); Mario.instEnemies.push(new PStatic(850, 300)); Mario.instEnemies.push(new PStatic(1075, 300)); Mario.instEnemies.push(new PStatic(1150, 300)); Mario.instEnemies.push(new PStatic(1175, 300)); Mario.instEnemies.push(new PStatic(1200, 300)); Mario.instEnemies.push(new PStatic(1275, 300)); Mario.instEnemies.push(new PStatic(1300, 300)); Mario.instEnemies.push(new PStatic(1325, 300)); Mario.instEnemies.push(new PStatic(1350, 300)); Mario.instEnemies.push(new PStatic(1425, 300)); Mario.instEnemies.push(new PStatic(1450, 300)); Mario.instEnemies.push(new Spiny(1650, 300)); Mario.instEnemies.push(new Spiny(1700, 300)); Mario.instEnemies.push(new PFlame(1750, 300)); Mario.instEnemies.push(new HammerTroopa(2075, 300, true)); Mario.instEnemies.push(new Goomba(3900, 300)); Mario.instEnemies.push(new Goomba(3800, 300)); Mario.instEnemies.push(new Spiny(3875, 300)); Mario.instEnemies.push(new Spiny(3825, 300)); Mario.instEnemies.push(new Spiny(3975, 300)); Mario.instEnemies.push(new Spiny(4025, 300)); Mario.instEnemies.push(new Goomba(3950, 300)); Mario.instEnemies.push(new Goomba(4000, 300)); Mario.instEnemies.push(new Goomba(4050, 300)); Mario.instEnemies.push(new Goomba(3925, 300)); Mario.instEnemies.push(new Goomba(3775, 300)); Mario.instEnemies.push(new Goomba(3700, 300)); Mario.instEnemies.push(new Goomba(3675, 300)); Mario.instEnemies.push(new Goomba(3625, 300)); Mario.instEnemies.push(new Goomba(3600, 300)); Mario.instEnemies.push(new Goomba(4075, 300)); Mario.instEnemies.push(new Goomba(4100, 300)); Mario.instEnemies.push(new Goomba(4175, 300)); Mario.instEnemies.push(new Goomba(4200, 300)); Mario.instEnemies.push(new Goomba(4225, 300)); Mario.instEnemies.push(new Goomba(4250, 300)); Mario.instEnemies.push(new Spiny(3850, 300)); Mario.instEnemies.push(new Spiny(3725, 300)); Mario.instEnemies.push(new Spiny(3750, 300)); Mario.instEnemies.push(new Spiny(3650, 300)); Mario.instEnemies.push(new Spiny(4125, 300)); Mario.instEnemies.push(new Spiny(4150, 300)); Mario.instEnemies.push(new TroopaRed(4325, 300)); Mario.instObjects.push(new Finish(4600, 300)); Mario.instBlocks.push(new Brick(3175, 125)); Mario.instBlocks.push(new BrickMulti(3525, 125)); Mario.instBlocks.push(new Bonus(2875, 125, 0)); Mario.instBlocks.push(new Bonus(2200, 125, 0)); Mario.instBlocks.push(new Bonus(2600, 125, 3)); Mario.instBlocks.push(new Bonus(500, 125, 1)); Mario.instBlocks.push(new Bonus(450, 225, 2)); Mario.instBlocks.push(new Bonus(350, 125, 1)); Mario.instBlocks.push(new Bonus(400, 225, 1)); Mario.instObjects.push(new Cannon(2200, 300)); Mario.instObjects.push(new Cannon(2200, 275)); Mario.instObjects.push(new Cannon(2200, 250)); Mario.instObjects.push(new Cannon(2200, 225)); Mario.instObjects.push(new Cannon(2400, 300)); Mario.instObjects.push(new Cannon(2600, 225)); Mario.instObjects.push(new Cannon(2600, 250)); Mario.instObjects.push(new Cannon(2600, 275)); Mario.instObjects.push(new Cannon(2600, 300)); Mario.instObjects.push(new Cannon(2875, 225)); Mario.instObjects.push(new Cannon(2875, 250)); Mario.instObjects.push(new Cannon(2875, 275)); Mario.instObjects.push(new Cannon(2875, 300)); Mario.instObjects.push(new Cannon(3025, 300)); Mario.instObjects.push(new Cannon(3175, 225)); Mario.instObjects.push(new Cannon(3175, 250)); Mario.instObjects.push(new Cannon(3175, 275)); Mario.instObjects.push(new Cannon(3175, 300)); Mario.instObjects.push(new Cannon(3525, 225)); Mario.instObjects.push(new Cannon(3525, 250)); Mario.instObjects.push(new Cannon(3525, 275)); Mario.instObjects.push(new Cannon(3525, 300)); Mario.instEffects.push(new Back(4)); break; case 15: Mario.musika = 2; Mario.levelGenre = 3; Mario.level[0] = "ABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABAB"; Mario.level[1] = " CD "; Mario.level[2] = " AB "; Mario.level[3] = " CD "; Mario.level[4] = " EG "; Mario.level[5] = " HJ "; Mario.level[6] = " HJ "; Mario.level[7] = " HJ "; Mario.level[8] = " HJ "; Mario.level[9] = " HJ "; Mario.level[10] = "G HJ "; Mario.level[11] = "LG U U U HJ 01 01 01 U U U U U U U U U U 01 "; Mario.level[12] = "ILFFFFFFFFFFFFFFFFFFFFFFFFG EFFFFFFFFFFFFFFFFFFFFG EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFG 23 "; Mario.level[13] = "IIIIIIIIIIIIIIIIIIIIIIIIIILFFFFFFFFFFFFFFFKIIIIIIIIIIIIIIIIIIIILFFFFFFFFFFFFFFKIIIIIIIIIIIIIIIIIIIIIIIIIIIIIJ EFFG "; Mario.level[14] = "IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIJ HIIJ "; Mario.levelWid = Mario.level[0].length; Mario.levelHei = Mario.level.length; Mario.drawLevel(); Mario.Hud.Time = 320; Mario.instObjects.push(new Coin(500, 275)); Mario.instObjects.push(new Coin(250, 275)); Mario.instObjects.push(new Coin(450, 275)); Mario.instObjects.push(new Coin(400, 275)); Mario.instObjects.push(new Coin(350, 275)); Mario.instObjects.push(new Coin(300, 275)); Mario.instObjects.push(new Coin(275, 275)); Mario.instObjects.push(new Coin(325, 275)); Mario.instObjects.push(new Coin(375, 275)); Mario.instObjects.push(new Coin(425, 275)); Mario.instObjects.push(new Coin(475, 275)); Mario.instObjects.push(new Coin(1475, 225)); Mario.instObjects.push(new Coin(1475, 250)); Mario.instObjects.push(new Coin(1450, 250)); Mario.instObjects.push(new Coin(1450, 225)); Mario.instObjects.push(new Coin(1375, 225)); Mario.instObjects.push(new Coin(1375, 250)); Mario.instObjects.push(new Coin(1350, 250)); Mario.instObjects.push(new Coin(1350, 225)); Mario.instObjects.push(new Coin(1275, 225)); Mario.instObjects.push(new Coin(1275, 250)); Mario.instObjects.push(new Coin(1250, 225)); Mario.instObjects.push(new Coin(1250, 250)); Mario.instObjects.push(new Coin(1150, 225)); Mario.instObjects.push(new Coin(1175, 225)); Mario.instObjects.push(new Coin(1175, 250)); Mario.instObjects.push(new Coin(1150, 250)); Mario.instObjects.push(new Coin(825, 275)); Mario.instObjects.push(new Coin(825, 250)); Mario.instObjects.push(new Coin(900, 275)); Mario.instObjects.push(new Coin(900, 250)); Mario.instObjects.push(new Coin(1825, 275)); Mario.instObjects.push(new Coin(1825, 250)); Mario.instObjects.push(new Coin(1725, 250)); Mario.instObjects.push(new Coin(1725, 275)); Mario.instObjects.push(new Coin(2350, 175)); Mario.instObjects.push(new Coin(2325, 175)); Mario.instObjects.push(new Coin(2250, 175)); Mario.instObjects.push(new Coin(2225, 175)); Mario.instObjects.push(new Coin(2150, 175)); Mario.instObjects.push(new Coin(2125, 175)); Player.ResetPlayer(25, 275); Mario.instEnemies.push(new Spiny(275, 275)); Mario.instEnemies.push(new Spiny(325, 275)); Mario.instEnemies.push(new Spiny(375, 275)); Mario.instEnemies.push(new Spiny(425, 275)); Mario.instEnemies.push(new Spiny(475, 275)); Mario.instEnemies.push(new HammerTroopa(825, 275)); Mario.instEnemies.push(new HammerTroopa(900, 275)); Mario.instEnemies.push(new PStatic(1150, 275)); Mario.instEnemies.push(new PStatic(1175, 275)); Mario.instEnemies.push(new PStatic(1250, 275)); Mario.instEnemies.push(new PStatic(1275, 275)); Mario.instEnemies.push(new PStatic(1350, 275)); Mario.instEnemies.push(new PStatic(1375, 275)); Mario.instEnemies.push(new PStatic(1450, 275)); Mario.instEnemies.push(new PStatic(1475, 275)); Mario.instEnemies.push(new HammerTroopa(1725, 275, true)); Mario.instEnemies.push(new HammerTroopa(1825, 275, true)); Mario.instEnemies.push(new PFlame(2125, 250)); Mario.instEnemies.push(new PFlame(2325, 250)); Mario.instObjects.push(new ElevatorFall(1975, 200, 25, "elevator_1")); Mario.instEnemies.push(new PFlame(2225, 250)); Mario.instEnemies.push(new PStatic(4875, 300)); Mario.instEnemies.push(new PStatic(4950, 300)); Mario.instObjects.push(new Cannon(1100, 250)); Mario.instObjects.push(new Cannon(1100, 225)); Mario.instObjects.push(new Cannon(1525, 250)); Mario.instObjects.push(new Cannon(1525, 225)); Mario.instBlocks.push(new Bonus(25, 150, 2, true)); Mario.instBlocks.push(new Bonus(1075, 100, 4, true)); Mario.instObjects.push(new Lava(2725, 350)); Mario.instObjects.push(new Lava(2750, 350)); Mario.instObjects.push(new Lava(2775, 350)); Mario.instObjects.push(new Lava(2800, 350)); Mario.instObjects.push(new Lava(2825, 350)); Mario.instObjects.push(new Lava(2850, 350)); Mario.instObjects.push(new Lava(2875, 350)); Mario.instObjects.push(new Lava(2900, 350)); Mario.instObjects.push(new Lava(2925, 350)); Mario.instObjects.push(new Lava(2950, 350)); Mario.instObjects.push(new Lava(2975, 350)); Mario.instObjects.push(new Lava(3000, 350)); Mario.instObjects.push(new Lava(3025, 350)); Mario.instObjects.push(new Lava(3050, 350)); Mario.instObjects.push(new Lava(3075, 350)); Mario.instObjects.push(new Lava(3100, 350)); Mario.instObjects.push(new Lava(3125, 350)); Mario.instObjects.push(new Lava(3150, 350)); Mario.instObjects.push(new Lava(3175, 350)); Mario.instObjects.push(new Lava(3200, 350)); Mario.instObjects.push(new Lava(3225, 350)); Mario.instObjects.push(new Lava(3250, 350)); Mario.instObjects.push(new Lava(3275, 350)); Mario.instObjects.push(new Lava(3300, 350)); Mario.instObjects.push(new Lava(3325, 350)); Mario.instObjects.push(new Lava(3350, 350)); Mario.instObjects.push(new Lava(3375, 350)); Mario.instObjects.push(new Lava(3400, 350)); Mario.instObjects.push(new Lava(3425, 350)); Mario.instObjects.push(new Lava(3450, 350)); Mario.instObjects.push(new Lava(3475, 350)); Mario.instObjects.push(new Lava(3500, 350)); Mario.instObjects.push(new Lava(3525, 350)); Mario.instObjects.push(new Lava(3550, 350)); Mario.instObjects.push(new Lava(3575, 350)); Mario.instObjects.push(new Lava(3600, 350)); Mario.instObjects.push(new Lava(3625, 350)); Mario.instObjects.push(new Lava(3650, 350)); Mario.instObjects.push(new Lava(3675, 350)); Mario.instObjects.push(new Lava(3700, 350)); Mario.instObjects.push(new Lava(3725, 350)); Mario.instObjects.push(new Lava(3750, 350)); Mario.instObjects.push(new Lava(3775, 350)); Mario.instObjects.push(new Lava(3800, 350)); Mario.instObjects.push(new Lava(3825, 350)); Mario.instObjects.push(new Lava(3850, 350)); Mario.instObjects.push(new Lava(3875, 350)); Mario.instObjects.push(new Lava(3900, 350)); Mario.instObjects.push(new Lava(3925, 350)); Mario.instObjects.push(new Lava(3950, 350)); Mario.instObjects.push(new Lava(3975, 350)); Mario.instObjects.push(new Lava(4000, 350)); Mario.instObjects.push(new Lava(4025, 350)); Mario.instObjects.push(new Lava(4050, 350)); Mario.instObjects.push(new Lava(4075, 350)); Mario.instObjects.push(new Lava(4100, 350)); Mario.instObjects.push(new Lava(4125, 350)); Mario.instObjects.push(new Lava(4150, 350)); Mario.instObjects.push(new Lava(4175, 350)); Mario.instObjects.push(new Lava(4200, 350)); Mario.instObjects.push(new Lava(4225, 350)); Mario.instObjects.push(new Lava(4250, 350)); Mario.instObjects.push(new Lava(4275, 350)); Mario.instObjects.push(new Lava(4300, 350)); Mario.instObjects.push(new Lava(4325, 350)); Mario.instObjects.push(new Lava(4350, 350)); Mario.instObjects.push(new Lava(4375, 350)); Mario.instObjects.push(new Lava(4400, 350)); Mario.instObjects.push(new Lava(4425, 350)); Mario.instObjects.push(new Lava(4450, 350)); Mario.instObjects.push(new Lava(4475, 350)); Mario.instObjects.push(new Lava(4500, 350)); Mario.instObjects.push(new Lava(4525, 350)); Mario.instObjects.push(new Lava(4550, 350)); Mario.instObjects.push(new Lava(4575, 350)); Mario.instObjects.push(new Lava(4600, 350)); Mario.instObjects.push(new Lava(4625, 350)); Mario.instObjects.push(new Lava(4650, 350)); Mario.instObjects.push(new Lava(4675, 350)); Mario.instObjects.push(new Lava(4700, 350)); Mario.instObjects.push(new Lava(4725, 350)); Mario.instObjects.push(new Lava(4750, 350)); Mario.instObjects.push(new Lava(4775, 350)); Mario.instObjects.push(new Lava(4800, 350)); Mario.instObjects.push(new Lava(4825, 350)); Mario.instObjects.push(new Lava(4850, 350)); Mario.instObjects.push(new Lava(4975, 350)); Mario.instObjects.push(new Lava(5000, 350)); Mario.instObjects.push(new Lava(5025, 350)); Mario.instObjects.push(new Lava(5050, 350)); Mario.instObjects.push(new Lava(5075, 350)); Mario.instObjects.push(new Lava(5100, 350)); Mario.instObjects.push(new Lava(5125, 350)); Mario.instObjects.push(new Lava(5150, 350)); Mario.instObjects.push(new Lava(5175, 350)); Mario.instObjects.push(new Lava(5200, 350)); Mario.instObjects.push(new Lava(5225, 350)); Mario.instObjects.push(new Lava(5250, 350)); Mario.instObjects.push(new Lava(5275, 350)); Mario.instObjects.push(new Lava(5300, 350)); Mario.instObjects.push(new Lava(5325, 350)); Mario.instObjects.push(new Lava(5350, 350)); Mario.instObjects.push(new Lava(5375, 350)); Mario.instObjects.push(new Lava(5400, 350)); Mario.instObjects.push(new Lava(5425, 350)); Mario.instObjects.push(new Lava(5450, 350)); Mario.instObjects.push(new Lava(5475, 350)); Mario.instObjects.push(new Lava(5500, 350)); Mario.instObjects.push(new Lava(5525, 350)); Mario.instObjects.push(new Lava(5550, 350)); Mario.instObjects.push(new Lava(5575, 350)); Mario.instObjects.push(new Lava(5600, 350)); Mario.instObjects.push(new Lava(5625, 350)); Mario.instObjects.push(new Lava(5650, 350)); Mario.instObjects.push(new Lava(5675, 350)); Mario.instObjects.push(new Lava(5700, 350)); Mario.instObjects.push(new Lava(5725, 350)); Mario.instObjects.push(new Lava(5750, 350)); Mario.instObjects.push(new Pipein((197 * 25), (11 * 25), (195 * 25), (11 * 25), 1, 4)); Mario.instEffects.push(new Back(3)); break; case 16: Mario.levelGenre = 3; Mario.level[0] = "D C45D C45D CM"; Mario.level[1] = " M"; Mario.level[2] = " M"; Mario.level[3] = " M"; Mario.level[4] = " M"; Mario.level[5] = " M"; Mario.level[6] = " M"; Mario.level[7] = " O O M"; Mario.level[8] = " M"; Mario.level[9] = " M"; Mario.level[10] = " M"; Mario.level[11] = " OOOOOOOOOOOOOO M"; Mario.level[12] = " M"; Mario.level[13] = " M"; Mario.level[14] = " M"; Mario.levelWid = Mario.level[0].length; Mario.levelHei = Mario.level.length; Mario.drawLevel(); Mario.Hud.Time = 320; Mario.instEffects.push(new Lantern(350, 125)); Mario.instEffects.push(new Lantern(25, 125)); Mario.instEffects.push(new Lantern(250, 50)); Mario.instEffects.push(new Lantern(125, 50)); Mario.instObjects.push(new Lava(0, 350)); Mario.instObjects.push(new Lava(25, 350)); Mario.instObjects.push(new Lava(50, 350)); Mario.instObjects.push(new Lava(75, 350)); Mario.instObjects.push(new Lava(100, 350)); Mario.instObjects.push(new Lava(125, 350)); Mario.instObjects.push(new Lava(150, 350)); Mario.instObjects.push(new Lava(175, 350)); Mario.instObjects.push(new Lava(200, 350)); Mario.instObjects.push(new Lava(225, 350)); Mario.instObjects.push(new Lava(250, 350)); Mario.instObjects.push(new Lava(275, 350)); Mario.instObjects.push(new Lava(300, 350)); Mario.instObjects.push(new Lava(325, 350)); Mario.instObjects.push(new Lava(350, 350)); Mario.instObjects.push(new Lava(375, 350)); Player.ResetPlayer(200, 0); Mario.instEnemies.push(new Bowser(350, 200, 0, 9, 15, 15, 15, 5)); Mario.instEffects.push(new Back(3)); Mario.instObjects.push(new LastLevel()); break; case 17: Mario.level[0] = " "; Mario.level[1] = " "; Mario.level[2] = " "; Mario.level[3] = " "; Mario.level[4] = " "; Mario.level[5] = " "; Mario.level[6] = " "; Mario.level[7] = " "; Mario.level[8] = " "; Mario.level[9] = " "; Mario.level[10] = " "; Mario.level[11] = "dddddddddddddddd"; Mario.level[12] = "gggggggggggggggg"; Mario.level[13] = "gggggggggggggggg"; Mario.level[14] = "gggggggggggggggg"; Mario.levelWid = Mario.level[0].length; Mario.levelHei = Mario.level.length; Mario.drawLevel(); Mario.Hud.Time = 320; Player.ResetPlayer(0, 0); Mario.playerControllable = false; Player.GFX2.alpha = 0; Mario.Hud.GFX.alpha = 0; Mario.instEffects.push(new Cloud(375, 0)); Mario.instEffects.push(new Cloud(325, 75)); Mario.instEffects.push(new Cloud(150, 25)); Mario.instEffects.push(new Cloud(25, 50)); Mario.layerWall.addChild(AddGraphic(200, 250, "back_fence_3")); Mario.layerWall.addChild(AddGraphic(100, 250, "back_fence_1")); Mario.layerWall.addChild(AddGraphic(250, 250, "back_fence_1")); Mario.layerWall.addChild(AddGraphic(275, 250, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(300, 250, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(325, 250, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(350, 250, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(375, 250, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(175, 250, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(150, 250, "back_fence_2")); Mario.layerWall.addChild(AddGraphic(125, 250, "back_fence_2")); Mario.instEffects.push(new Grass(250, 250, "r")); Mario.instEffects.push(new Grass(225, 250, "m")); Mario.instEffects.push(new Grass(200, 250, "l")); Mario.instEffects.push(new Grass(100, 250, "r")); Mario.instEffects.push(new Grass(75, 250, "m")); Mario.instEffects.push(new Grass(50, 250, "m")); Mario.instEffects.push(new Grass(25, 250, "l")); Mario.layerWall.addChild(AddGraphic(375, 150, "back_tree_4")); Mario.layerWall.addChild(AddGraphic(375, 200, "back_tree_3")); Mario.layerWall.addChild(AddGraphic(375, 175, "back_tree_3")); Mario.layerWall.addChild(AddGraphic(375, 225, "back_tree_2")); Mario.layerWall.addChild(AddGraphic(375, 250, "back_tree_1")); Mario.layerWall.addChild(AddGraphic(300, 200, "back_tree_4")); Mario.layerWall.addChild(AddGraphic(300, 225, "back_tree_2")); Mario.layerWall.addChild(AddGraphic(300, 250, "back_tree_1")); Mario.layerWall.addChild(AddGraphic(25, 150, "back_tree_4")); Mario.layerWall.addChild(AddGraphic(25, 175, "back_tree_3")); Mario.layerWall.addChild(AddGraphic(25, 200, "back_tree_3")); Mario.layerWall.addChild(AddGraphic(25, 225, "back_tree_2")); Mario.layerWall.addChild(AddGraphic(25, 250, "back_tree_1")); Mario.instObjects.push(new GameEnd()); Mario.musika = 13; break; }; if (Mario.levelid < 7){ Mario.sequence = 0; Mario.self.waitScreen(); }; Mario.stepping = true; } }//package objects
Section 372
//Mill (objects.Mill) package objects { import flash.display.*; import mx.core.*; public class Mill extends Obj { public var moment:Number; public var dist:uint; public var speed:Number; public var GFX:Sprite; public var millX:Number; public var millY:Number; private static const PI:Number = 3.14159265358979; public function Mill(x:uint, y:uint, dis:uint, spd:Number, mom:Number=0){ GFX = new Sprite(); super(); oX = (x + 12); oY = (y + 12); dist = dis; speed = ((PI / 240) * spd); moment = mom; setPos(); var wall:BitmapAsset = new (Mario.classGFX.AccessGFX("Wall_P")); wall.x = x; wall.y = y; Mario.layerWall.addChild(wall); var GFX2:BitmapAsset = new (Mario.classGFX.AccessGFX("enemy_mill")); GFX2.x = -12.5; GFX2.y = -12.5; GFX.addChild(GFX2); GFX.x = (millX + 11); GFX.y = (millY + 11); Mario.layerEffects.addChild(GFX); Mario.changeLevel((x / 25), (y / 25), "x"); } private function setPos():void{ millX = ((oX + (Math.cos(moment) * dist)) - 11); millY = ((oY + (Math.sin(moment) * dist)) - 11); } override public function Update(myID:uint):void{ moment = (moment + speed); setPos(); GFX.x = (millX + 11); GFX.y = (millY + 11); if (Mario.playerCollide(millX, millY, 23, 23)){ Mario.hitPlayer(); }; } } }//package objects
Section 373
//Obj (objects.Obj) package objects { public class Obj { var oX:Number; var oY:Number; public function Obj(){ super(); } public function Update(myID:uint):void{ } } }//package objects
Section 374
//Pauser (objects.Pauser) package objects { import flash.display.*; import flash.media.*; public class Pauser { private var shade:Shape; public function Pauser(){ shade = new Shape(); super(); shade.graphics.beginFill(0, 0.5); shade.graphics.drawRect(0, 0, 400, 375); shade.graphics.endFill(); Mario.layerGover.addChild(shade); SoundMixer.soundTransform = new SoundTransform(0.3, 0); } public function kill():void{ Mario.layerGover.removeChild(shade); SoundMixer.soundTransform = new SoundTransform(1, 0); } } }//package objects
Section 375
//PFlame (objects.PFlame) package objects { import flash.display.*; public class PFlame extends Enemy { private var GFX:Array; private var timer:uint;// = 0 private var wait:uint;// = 0 private var frame:uint;// = 0 public function PFlame(Xpos:uint, Ypos:uint, d:int=1){ GFX = new Array(2); super(); bounce = false; eX = (Xpos + 14); eY = Ypos; eWid = 20; dir = d; eHei = 32; GFX[0] = new (Mario.classGFX.AccessGFX("enemy_pflame_1")); GFX[1] = new (Mario.classGFX.AccessGFX("enemy_pflame_2")); GFX[0].x = (eX - 2); GFX[0].y = ((eY - 2) + ((dir == -1)) ? 38 : 0); GFX[0].scaleY = (GFX[1].scaleY = dir); Mario.layerHide.addChild(GFX[0]); } override public function Fire(myID:uint, dir:int):Boolean{ Mario.layerHide.removeChild(GFX[frame]); Mario.removeEnemy(myID); return (true); } override public function Update(myID:uint):void{ if (active){ if (dir == 1){ if (timer < 100){ timer++; } else { if (timer == 100){ if (((((Player.pX - eX) < -72)) || (((Player.pX - eX) > 50)))){ timer = 101; }; } else { if (timer == 101){ eY--; if (Mario.levelColl(eX, ((eY + eHei) - 1)) == false){ timer = 102; }; } else { if (timer == 105){ eY++; if (Mario.levelColl(eX, (eY - 3))){ timer = 0; }; }; }; }; }; } else { if (timer < 100){ timer++; } else { if (timer == 100){ if (((((Player.pX - eX) < -72)) || (((Player.pX - eX) > 50)))){ timer = 101; }; } else { if (timer == 101){ eY++; if (Mario.levelColl(eX, eY) == false){ timer = 102; }; } else { if (timer == 105){ eY--; if (Mario.levelColl(eX, ((eY + eHei) + 3))){ timer = 0; }; }; }; }; }; }; if (Mario.playerCollide(eX, eY, eWid, eHei)){ Mario.hitPlayer(); }; wait++; if (wait == 15){ Mario.layerHide.removeChild(GFX[frame]); frame = (1 - frame); if (frame == 0){ if ((((timer >= 102)) && ((timer < 105)))){ timer++; if (((((Player.pX + 250) > eX)) && (((Player.pX - 250) < eX)))){ if (dir == 1){ Mario.instObjects.push(new Fireplant((eX + 10), (eY + 5), ((Mario.Sign((Player.pX - eX)) * 4) * Math.random()), -6)); } else { Mario.instObjects.push(new Fireplant((eX + 10), (eY + 30), ((Mario.Sign((Player.pX - eX)) * 4) * Math.random()), 1)); }; }; }; }; Mario.layerHide.addChild(GFX[frame]); wait = 0; }; GFX[frame].x = (eX - 2); GFX[frame].y = ((eY - 2) + ((dir == -1)) ? 38 : 0); } else { if (((((Player.pX + 250) > eX)) && (((Player.pX - 250) < eX)))){ active = true; timer = 100; }; }; } } }//package objects
Section 376
//Pipein (objects.Pipein) package objects { import mx.core.*; import flash.media.*; public class Pipein { public var oX:int; public var oY:int; public var lockX:uint;// = 0 public var obje:PlayerPiper; public var backid:uint;// = 0 public var scroll:Boolean; public var endX:int; public var endY:int; public var seq:int;// = 0 public var dirout:int; public var SFXPupupu:Sound; public var dirin:int; public static var BGon:Boolean = false; public static var BG:BitmapAsset; public function Pipein(obX:int, obY:int, eX:int, eY:int, dri:int, dro:int, Bid:uint=0, scroll:Boolean=true, lX:uint=0){ SFXPupupu = new (Mario.classSFX.accessSFX("powerdown")); super(); backid = Bid; this.scroll = scroll; lockX = lX; oX = obX; oY = obY; endX = eX; endY = eY; dirin = dri; dirout = dro; } public function Leave():void{ if (Mario.sounds){ SFXPupupu.play(); }; switch (dirout){ case 0: Player.pX = endX; obje = new PlayerPiper(Player.pX, endY, 1, 0, false, scroll); break; case 1: Player.pX = (endX - 12); obje = new PlayerPiper(Player.pX, (endY - Player.pHei), 0, 1, false, scroll); break; case 2: Player.pX = endX; obje = new PlayerPiper(Player.pX, endY, -1, 0, false, scroll); break; case 3: Player.pX = (endX - 12); obje = new PlayerPiper((endX - 12), endY, 0, -1, false, scroll); break; case 4: Mario.playerControllable = true; Mario.levelid++; Mario.clearLevel(); Mario.decreaseI = 1; }; if (backid == 0){ if (BGon){ Mario.layerPipe.removeChild(BG); BGon = false; }; } else { if (BGon){ Mario.layerPipe.removeChild(BG); BGon = false; }; BG = new (Mario.classGFX.AccessGFX(("back_" + backid))); Mario.layerPipe.addChild(BG); BGon = true; }; if (scroll){ Mario.scrolling = true; Mario.centerScreen(Player.pX); } else { Mario.scrolling = false; Mario.layerHide.x = -(lockX); Mario.layerWall.x = -(lockX); Mario.layerFore.x = -(lockX); Mario.layerEffects.x = -(lockX); }; seq = 31; } public function Update(myID:uint):void{ switch (seq){ case 0: if (Mario.playerCollide((oX - 2), (oY - 2), 6, 6)){ if (Mario.isKeyDown(dirin)){ if (Player.crouch){ Player.pHei = 45; Player.pY = (Player.pY - 21); Player.crouch = 0; }; Enter(); }; }; break; case 1: if (obje.completed){ Mario.layerHide.removeChild(obje.GFX); seq = 2; } else { obje.Update(); }; break; case 30: Leave(); break; case 31: if (obje.completed){ seq = 0; Player.ResetPlayer(obje.pX, obje.pY); Mario.playerControllable = true; Mario.layerHide.removeChild(obje.GFX); } else { obje.Update(); }; break; default: seq++; }; } public function Enter():void{ Mario.playerControllable = false; Mario.layerFore.removeChild(Player.GFX2); Mario.Hud.debugtext.text = String(dirin); if (Mario.sounds){ SFXPupupu.play(); }; switch (dirin){ case 0: obje = new PlayerPiper((oX - 12), (oY - Player.pHei), 1, 0, true); break; case 1: Player.pX = (oX - 12); obje = new PlayerPiper(Player.pX, (oY - Player.pHei), 0, 1, true); break; case 2: obje = new PlayerPiper((oX - 12), (oY - Player.pHei), -1, 0, true); break; case 3: Player.pX = (oX - 12); obje = new PlayerPiper(Player.pX, (oY - Player.pHei), 0, -1, true); break; }; if (Mario.scrolling){ Mario.centerScreen(Player.pX); }; seq = 1; } } }//package objects
Section 377
//Player (objects.Player) package objects { import flash.display.*; import mx.core.*; import flash.media.*; import flash.geom.*; public class Player { private var JUMP:Boolean;// = false public var SFXKick:Sound; private var SFXJump:Sound; private var SFXBump:Sound; private var SFXRadish:Sound; public static const PLAYER_MAXSPEED:Number = 356; public static const PLAYER_SPEED:Number = 16; public static var hitStomp:Boolean = false; public static var dir:int = 1; public static var SFXDeath:Sound = new (Mario.classSFX.accessSFX("death")); ; public static var pSize:uint = 0; public static var hitHead:Boolean = false; public static var elev:Elevator; public static var trans:ColorTransform = new ColorTransform(); public static var sequenceFrame:uint = 0; public static var crouch:uint = 0; public static var SFXPowerup:Sound = new (Mario.classSFX.accessSFX("powerup")); ; public static var sequence:int = 0; public static var pWid:uint = 22; public static var speed:Number = 0; public static var gravity:Number = 0; public static var SFXPowerdown:Sound = new (Mario.classSFX.accessSFX("powerdown")); ; public static var GFX:BitmapAsset; private static var jumper:uint = 0; private static var maxJumper:uint = 0; private static var seq:uint = 0; public static var pX:int; public static var pY:int; public static var frame:uint = 0; public static var fired:uint = 0; public static var shield:uint = 0; public static var GFX2:Sprite = new Sprite(); public static var pHei:uint = 24; public static var starred:uint = 0; public function Player(iX:Number, iY:Number):void{ SFXJump = new (Mario.classSFX.accessSFX("jump")); SFXRadish = new (Mario.classSFX.accessSFX("radish")); SFXBump = new (Mario.classSFX.accessSFX("bump")); SFXKick = new (Mario.classSFX.accessSFX("kick")); super(); pX = iX; pY = iY; var GFXclass:Class = Mario.classGFX.AccessGFX("object_mario0_walk_1"); GFX = new (GFXclass); GFX.x = (pX - 2); GFX.y = (pY - 3); GFX2.addChild(GFX); Mario.layerFore.addChild(GFX2); } public function Update():void{ var GFXclass:Class; seq = 0; if (pSize > 0){ if (Mario.isKeyDown(1)){ if (crouch == 0){ pHei = 24; pY = (pY + 21); crouch = 1; }; } else { if ((((crouch == 1)) && (((Mario.levelColl(pX, (pY + pHei))) || (Mario.levelColl(((pX + pWid) - 1), (pY + pHei))))))){ pHei = 45; pY = (pY - 21); crouch = 2; }; }; } else { crouch = 0; }; if (crouch == 0){ if (Mario.isKeyDown(0)){ dir = 1; if (speed > -10){ if (speed < PLAYER_MAXSPEED){ speed = (speed + PLAYER_SPEED); }; } else { dir = -1; seq = 1; speed = (speed + (PLAYER_SPEED * 3)); }; } else { if (Mario.isKeyDown(2)){ dir = -1; if (speed < 10){ if (speed > -(PLAYER_MAXSPEED)){ speed = (speed - PLAYER_SPEED); }; } else { dir = 1; seq = 1; speed = (speed - (PLAYER_SPEED * 3)); }; } else { if (speed > 2){ speed = (speed - PLAYER_SPEED); } else { if (speed < -2){ speed = (speed + PLAYER_SPEED); }; }; }; }; } else { if ((((Mario.levelColl(pX, (pY + pHei)) == false)) && ((Mario.levelColl(((pX + pWid) - 1), (pY + pHei)) == false)))){ if (Mario.isKeyDown(0)){ dir = 1; if (speed > -10){ if (speed < PLAYER_MAXSPEED){ speed = (speed + PLAYER_SPEED); }; } else { dir = -1; seq = 1; speed = (speed + (PLAYER_SPEED * 3)); }; } else { if (Mario.isKeyDown(2)){ dir = -1; if (speed < 10){ if (speed > -(PLAYER_MAXSPEED)){ speed = (speed - PLAYER_SPEED); }; } else { dir = 1; seq = 1; speed = (speed - (PLAYER_SPEED * 3)); }; } else { if (speed > 2){ speed = (speed - (PLAYER_SPEED / 2)); } else { if (speed < -2){ speed = (speed + (PLAYER_SPEED / 2)); }; }; }; }; } else { if (Mario.isKeyDown(0)){ dir = 1; } else { if (Mario.isKeyDown(2)){ dir = -1; }; }; if (speed > 2){ speed = (speed - PLAYER_SPEED); } else { if (speed < -2){ speed = (speed + PLAYER_SPEED); }; }; }; }; if (Mario.isKeyPressed(3)){ JUMP = true; } else { if (!Mario.isKeyDown(3)){ JUMP = false; }; }; if (((((Mario.isKeyPressed(3)) || (JUMP))) && (((((!((elev == null))) || (Mario.levelColl(pX, ((pY + pHei) + 1))))) || (Mario.levelColl(((pX + pWid) - 1), ((pY + pHei) + 1))))))){ gravity = -7; jumper = 1; JUMP = false; maxJumper = ((12 - 3) + Math.min(3, Math.abs((speed / 100)))); if (elev){ elev.free(); }; if (Mario.sounds){ SFXJump.play(); }; }; if (((((Mario.isKeyDown(3)) && ((jumper < maxJumper)))) && ((jumper > 0)))){ jumper++; gravity = -7; } else { jumper = 20; }; if (crouch < 2){ pX = (pX + Math.round((speed / 100))); if (speed > 0){ if (((((Mario.levelColl(((pX + pWid) - 1), pY)) || (Mario.levelColl(((pX + pWid) - 1), ((pY + pHei) - 1))))) || (Mario.levelColl(((pX + pWid) - 1), (pY + ((pHei - 1) / 2)))))){ speed = 0; pX = (((Math.floor((pX / 25)) * 25) + 25) - pWid); }; } else { if (((((Mario.levelColl(pX, pY)) || (Mario.levelColl(pX, ((pY + pHei) - 1))))) || (Mario.levelColl(pX, (pY + ((pHei - 1) / 2)))))){ speed = 0; pX = ((Math.floor((pX / 25)) * 25) + 25); }; }; if (gravity > 10){ gravity = 10; }; if ((((((elev == null)) && ((Mario.levelColl(pX, (pY + pHei)) == false)))) && ((Mario.levelColl(((pX + pWid) - 1), (pY + pHei)) == false)))){ gravity = (gravity + Mario.gravity); seq = 2; } else { if (gravity >= 0){ gravity = 0; }; }; pY = (pY + Math.round(gravity)); if (gravity > 0){ if (((Mario.levelColl(pX, ((pY + pHei) - 1))) || (Mario.levelColl(((pX + pWid) - 1), ((pY + pHei) - 1))))){ jumper = 0; gravity = 0; pY = ((Math.floor((pY / 25)) * 25) + ((crouch == 0)) ? ((pSize > 0)) ? 5 : 1 : 1); seq = 0; }; } else { if (((Mario.levelColl(pX, pY)) || (Mario.levelColl(((pX + pWid) - 1), pY)))){ jumper = 0; gravity = 0; Player.hitHead = true; if (Mario.sounds){ SFXBump.play(); }; pY = ((Math.floor((pY / 25)) * 25) + 25); }; }; } else { if (((((((Mario.levelColl(pX, ((pY + pHei) - 1))) || (Mario.levelColl(((pX + pWid) - 1), pY)))) || (Mario.levelColl(((pX + pWid) - 1), ((pY + pHei) - 1))))) || (Mario.levelColl(pX, pY)))){ pX = (pX + 2); } else { crouch = 0; }; }; var size:uint = pSize; var visible:uint; if (sequence != 0){ sequenceFrame--; if ((sequenceFrame % 2) == 1){ switch (sequence){ case -2: size = 2; break; case -1: size = 1; break; case 1: size = 0; break; case 2: size = 1; break; }; }; if (sequenceFrame == 0){ sequence = 0; }; } else { if (shield > 0){ visible = (shield % 2); shield--; }; }; if (crouch == 1){ GFXclass = Mario.classGFX.AccessGFX((("object_mario" + size) + "_crouch")); } else { if ((((((pSize == 2)) && (Mario.isKeyPressed(5)))) && ((Mario.radishNO < 2)))){ Mario.instObjects.push(new Fireball((pX + ((dir == 1)) ? 22 : 0), (pY + 10), dir)); Mario.radishNO++; if (Mario.sounds){ SFXRadish.play(); }; GFXclass = Mario.classGFX.AccessGFX("object_mario2_fire"); fired = 4; } else { if (fired > 0){ GFXclass = Mario.classGFX.AccessGFX("object_mario2_fire"); fired--; } else { switch (seq){ case 0: frame = (((frame + Math.abs((speed / 3))) % 1367) + 1); if (Math.abs(speed) < 10){ frame = 400; }; GFXclass = Mario.classGFX.AccessGFX(((("object_mario" + String(size)) + "_walk_") + String(Math.ceil((frame / 456))))); break; case 1: GFXclass = Mario.classGFX.AccessGFX((("object_mario" + String(size)) + "_brake")); break; case 2: GFXclass = Mario.classGFX.AccessGFX((("object_mario" + String(size)) + "_jump")); break; }; }; }; }; GFX2.removeChild(GFX); GFX = new (GFXclass); GFX.scaleX = dir; GFX.x = ((pX - ((dir == -1)) ? -25 : 3) + (visible * 1000)); GFX.y = ((pY - 3) - ((((pSize == 0)) || ((crouch == 1)))) ? 21 : 0); if (starred > 0){ Player.hitStomp = true; Mario.enemyStarHit(pX, pY, pWid, pHei, dir); if ((((starred > 100)) || (((starred % 5) == 0)))){ trans.greenOffset = ((Math.random() - 0.5) * 400); trans.redOffset = ((Math.random() - 0.5) * 400); trans.blueOffset = ((Math.random() - 0.5) * 0); }; starred--; if (starred == 0){ Mario.classSFX.Play(Mario.musika); }; } else { trans.greenOffset = 0; trans.redOffset = 0; trans.blueOffset = 0; }; GFX2.transform.colorTransform = trans; GFX2.addChild(GFX); if (pY > ((Mario.levelHei * 25) + 25)){ Mario.hitPlayer(true); }; if (Mario.scrolling){ Mario.scrollX = Math.min((200 - Player.pX), -(Mario.scrollEdge)); }; } public static function CeilPull():void{ var kY:uint; if (((Mario.levelColl(pX, pY)) || (Mario.levelColl(((pX + pWid) - 1), pY)))){ kY = ((Math.floor((pY / 25)) * 25) + 25); if (((Mario.levelColl(pX, ((kY + pHei) - 1))) || (Mario.levelColl(((pX + pWid) - 1), ((kY + pHei) - 1))))){ crouch = 2; } else { pY = kY; }; }; } public static function starMe():void{ starred = 400; Mario.classSFX.Play(3); } public static function Reset():void{ Player.hitStomp = false; Player.hitHead = false; } public static function Bounce(enemyY:int):void{ Player.pY = (enemyY - Player.pHei); Player.gravity = -7; Player.jumper = 1; CeilPull(); GFX.x = (pX - ((dir == -1)) ? -25 : 3); GFX.y = ((pY - 3) - ((((pSize == 0)) || ((crouch == 1)))) ? 21 : 0); } public static function Falls():Boolean{ if (Player.gravity > 1){ return (true); }; return (false); } public static function ResetGraphic():void{ GFX.scaleX = dir; GFX.x = (pX - ((dir == -1)) ? -25 : 3); GFX.y = ((pY - 3) - ((((pSize == 0)) || ((crouch == 1)))) ? 21 : 0); } public static function ResetPlayer(xX:Number, xY:Number):void{ pX = xX; pY = xY; speed = 0; gravity = 0; jumper = 0; GFX.x = (pX - ((dir == -1)) ? -25 : 3); GFX.y = ((pY - 3) - ((((pSize == 0)) || ((crouch == 1)))) ? 21 : 0); if (((Mario.levelColl(pX, ((pY + pHei) - 1))) || (Mario.levelColl(((pX + pWid) - 1), ((pY + pHei) - 1))))){ Player.pY = (Player.pY - 25); }; Mario.layerFore.addChild(GFX2); } } }//package objects
Section 378
//PlayerFinish (objects.PlayerFinish) package objects { import mx.core.*; import flash.media.*; public class PlayerFinish { public const PLAYER_SPEED:Number = 12; public var GFX:BitmapAsset; private var timer:int;// = 0 public var speed:Number;// = 0 public var pX:int; private var SFXPoint:Sound; private var frame:uint;// = 0 private var gravity:Number;// = 0 public var pY:int; public function PlayerFinish(iX:Number, iY:Number, grav:Number, spd:Number, frm:uint):void{ SFXPoint = new (Mario.classSFX.accessSFX("points")); super(); pX = iX; pY = iY; speed = spd; frame = frm; gravity = grav; if (Player.crouch > 0){ Player.pHei = (Player.pHei + 25); pY = (pY - 21); }; if (((Mario.levelColl(pX, (pY + Player.pHei))) || (Mario.levelColl((pX + Player.pWid), (pY + Player.pHei))))){ GFX = new (Mario.classGFX.AccessGFX(((("object_mario" + String(Player.pSize)) + "_walk_") + String(Math.ceil((frame / 456)))))); } else { GFX = new (Mario.classGFX.AccessGFX((("object_mario" + Player.pSize) + "_jump"))); }; GFX.x = (pX - 3); GFX.y = ((pY - 3) - ((Player.pSize == 0)) ? 21 : 0); Mario.layerFore.addChild(GFX); } public function Update(myID:uint):void{ Mario.classSFX.Play(); if (speed > 200){ speed = (speed - PLAYER_SPEED); } else { if (speed < 185){ speed = (speed + PLAYER_SPEED); }; }; pX = (pX + Math.round((speed / 100))); Mario.layerFore.removeChild(GFX); if ((((Mario.levelColl(pX, (pY + Player.pHei)) == false)) && ((Mario.levelColl((pX + Player.pWid), (pY + Player.pHei)) == false)))){ gravity = (gravity + Mario.gravity); pY = (pY + gravity); frame = 400; GFX = new (Mario.classGFX.AccessGFX((("object_mario" + Player.pSize) + "_jump"))); } else { pY = ((Math.floor((pY / 25)) * 25) + ((Player.pSize > 0)) ? 5 : 1); frame = (((frame + Math.abs((speed / 3))) % 1367) + 1); GFX = new (Mario.classGFX.AccessGFX(((("object_mario" + String(Player.pSize)) + "_walk_") + String(Math.ceil((frame / 456)))))); }; GFX.x = (pX - 3); GFX.y = ((pY - 3) - ((Player.pSize == 0)) ? 21 : 0); Mario.layerFore.addChild(GFX); if (timer > 150){ if (Mario.Hud.Time > 0){ Mario.Hud.Time--; Mario.Hud.Pnts = (Mario.Hud.Pnts + 100); }; if (Mario.Hud.Time > 4){ Mario.Hud.Time = (Mario.Hud.Time - 4); if (Mario.sounds){ SFXPoint.play(); }; Mario.Hud.Pnts = (Mario.Hud.Pnts + 20); }; Mario.Hud.RedrawPnts(); Mario.Hud.RedrawTime(); if (Mario.Hud.Time == 0){ timer++; }; if (timer == 450){ Mario.levelid++; Mario.clearLevel(); }; } else { timer++; }; } } }//package objects
Section 379
//PlayerPiper (objects.PlayerPiper) package objects { import mx.core.*; public class PlayerPiper { public var GFX:BitmapAsset; public var moveX:int; public var pX:int; public var pY:int; public var completed:Boolean;// = false public var moveY:int; public var gX:int;// = 0 public var enter:Boolean; public var gY:int;// = 0 private var lock:Boolean; public function PlayerPiper(peX:int, peY:int, mX:int, mY:int, en:Boolean, l:Boolean=false){ super(); pX = peX; pY = peY; lock = l; moveX = mX; moveY = mY; enter = en; if (moveX != 0){ GFX = new (Mario.classGFX.AccessGFX((("object_mario" + String(Player.pSize)) + "_walk_3"))); gX = ((mX > 0)) ? 0 : 25; gY = ((Player.pSize > 0)) ? 0 : -21; pY = (pY - ((Player.pSize > 0)) ? 21 : 0); GFX.scaleX = mX; } else { GFX = new (Mario.classGFX.AccessGFX((("object_mario" + String(Player.pSize)) + "_enter"))); gY = ((Player.pSize > 0)) ? 0 : -21; }; GFX.x = (pX + gX); GFX.y = (pY + gY); Mario.layerHide.addChild(GFX); } public function Update():void{ pX = (pX + moveX); pY = (pY + moveY); GFX.x = (pX + gX); GFX.y = (pY + gY); if (enter){ if (((((((Mario.levelColl(pX, pY)) && (Mario.levelColl(((pX + Player.pWid) - 1), pY)))) && (Mario.levelColl(pX, ((pY + Player.pHei) - 1))))) && (Mario.levelColl(((pX + Player.pWid) - 1), ((pY + Player.pHei) - 1))))){ completed = true; }; } else { if ((((((((Mario.levelColl(pX, pY) == false)) && ((Mario.levelColl(((pX + Player.pWid) - 1), pY) == false)))) && ((Mario.levelColl(pX, ((pY + Player.pHei) - 1)) == false)))) && ((Mario.levelColl(((pX + Player.pWid) - 1), ((pY + Player.pHei) - 1)) == false)))){ completed = true; }; }; if (lock){ Mario.centerScreen(pX); }; } } }//package objects
Section 380
//Points (objects.Points) package objects { import mx.core.*; public class Points extends Effect { private var GFX:BitmapAsset; private var fY:int; public function Points(oX:Number, oY:Number, numb:String){ super(); fY = oY; var GFXclass:Class = Mario.classGFX.AccessGFX(("effect_points_" + numb)); GFX = new (GFXclass); GFX.x = Math.floor((oX - (GFX.width / 2))); GFX.y = fY; Mario.layerEffects.addChild(GFX); timer = 120; switch (numb){ case "100": Mario.Hud.Pnts = (Mario.Hud.Pnts + 100); Mario.Hud.RedrawPnts(); break; case "200": Mario.Hud.Pnts = (Mario.Hud.Pnts + 200); Mario.Hud.RedrawPnts(); break; case "500": Mario.Hud.Pnts = (Mario.Hud.Pnts + 500); Mario.Hud.RedrawPnts(); break; case "1000": Mario.Hud.Pnts = (Mario.Hud.Pnts + 1000); Mario.Hud.RedrawPnts(); break; case "2000": Mario.Hud.Pnts = (Mario.Hud.Pnts + 2000); Mario.Hud.RedrawPnts(); break; case "5000": Mario.Hud.Pnts = (Mario.Hud.Pnts + 5000); Mario.Hud.RedrawPnts(); break; case "8000": Mario.Hud.Pnts = (Mario.Hud.Pnts + 8000); Mario.Hud.RedrawPnts(); break; case "1up": Mario.Hud.Lives++; Mario.Hud.RedrawPnts(); break; }; } override public function Update(myID:uint):void{ fY = (fY - 1); timer--; GFX.y = fY; GFX.alpha = (timer / 30); if (timer == 0){ Mario.removeEffect(myID); Mario.layerEffects.removeChild(GFX); }; } } }//package objects
Section 381
//PPlant (objects.PPlant) package objects { import flash.display.*; public class PPlant extends Enemy { private var GFX:Array; private var timer:uint;// = 0 private var wait:uint;// = 0 private var frame:uint;// = 0 public function PPlant(Xpos:uint, Ypos:uint, d:int=1){ GFX = new Array(2); super(); bounce = false; eX = (Xpos + 14); eY = Ypos; eWid = 20; dir = d; eHei = 32; GFX[0] = new (Mario.classGFX.AccessGFX("enemy_pplant_1")); GFX[1] = new (Mario.classGFX.AccessGFX("enemy_pplant_2")); GFX[0].x = (eX - 2); GFX[0].y = ((eY - 2) + ((dir == -1)) ? 38 : 0); GFX[0].scaleY = (GFX[1].scaleY = dir); Mario.layerHide.addChild(GFX[0]); } override public function Fire(myID:uint, dir:int):Boolean{ Mario.layerHide.removeChild(GFX[frame]); Mario.removeEnemy(myID); return (true); } override public function Update(myID:uint):void{ if (active){ if (dir == 1){ if (timer < 100){ timer++; } else { if (timer == 100){ if (((((Player.pX - eX) < -72)) || (((Player.pX - eX) > 50)))){ timer = 101; }; } else { if (timer == 101){ eY--; if (Mario.levelColl(eX, ((eY + eHei) - 1)) == false){ timer = 102; }; } else { if (timer < 160){ timer++; } else { if (timer == 160){ eY++; if (Mario.levelColl(eX, (eY - 3))){ timer = 0; }; }; }; }; }; }; } else { if (timer < 100){ timer++; } else { if (timer == 100){ if (((((Player.pX - eX) < -72)) || (((Player.pX - eX) > 50)))){ timer = 101; }; } else { if (timer == 101){ eY++; if (Mario.levelColl(eX, eY) == false){ timer = 102; }; } else { if (timer < 160){ timer++; } else { if (timer == 160){ eY--; if (Mario.levelColl(eX, ((eY + eHei) + 3))){ timer = 0; }; }; }; }; }; }; }; if (Mario.playerCollide(eX, eY, eWid, eHei)){ Mario.hitPlayer(); }; wait++; if (wait == 15){ Mario.layerHide.removeChild(GFX[frame]); frame = (1 - frame); Mario.layerHide.addChild(GFX[frame]); wait = 0; }; GFX[frame].x = (eX - 2); GFX[frame].y = ((eY - 2) + ((dir == -1)) ? 38 : 0); } else { if (((((Player.pX + 250) > eX)) && (((Player.pX - 250) < eX)))){ active = true; timer = 100; }; }; } } }//package objects
Section 382
//PStatic (objects.PStatic) package objects { public class PStatic extends Enemy { private var wait:uint;// = 0 private var GFX:Array; private var frame:uint;// = 0 public function PStatic(x:uint, y:uint){ GFX = new Array(3); super(); eX = x; eY = y; frame = Math.abs((-((wait / 4)) + 2)); GFX[0] = new (Mario.classGFX.AccessGFX("enemy_pstatic_1")); GFX[1] = new (Mario.classGFX.AccessGFX("enemy_pstatic_2")); GFX[2] = new (Mario.classGFX.AccessGFX("enemy_pstatic_3")); GFX[0].x = (GFX[1].x = (GFX[2].x = x)); GFX[0].y = (GFX[1].y = (GFX[2].y = y)); Mario.layerWall.addChild(GFX[frame]); } override public function Update(myID:uint):void{ wait++; if ((wait % 4) == 0){ Mario.layerWall.removeChild(GFX[frame]); frame = Math.abs((-((wait / 4)) + 2)); if (wait == 16){ wait = 0; }; Mario.layerWall.addChild(GFX[frame]); }; if (Mario.playerCollide((eX + 2), (eY + 2), 21, 21)){ Mario.hitPlayer(); }; } override public function Fire(myID:uint, dir:int):Boolean{ return (false); } override public function FireballHit(myID:uint, dir:int):Boolean{ return (false); } } }//package objects
Section 383
//SFX (objects.SFX) package objects { import flash.media.*; public class SFX { private var SFX_MUS1:Class; private var SFX_MUS2:Class; private var SFX_BOWSERHIT:Class; private var SFX_MUS6:Class; private var SFX_MUS4:Class; private var SFX_MUS5:Class; private var SFX_MUS9:Class; private var SFX_MUS3:Class; private var SFX_HURRY:Class; private var SFX_SPROUT:Class; public var Musics:Array; private var SFX_LIFE:Class; private var SFX_CANNON:Class; private var SFX_MUS8:Class; private var SFX_DEATH:Class; private var SFX_MUS7:Class; private var SFX_POWERDOWN:Class; private var SFX_COIN:Class; private var SFX_STOMP2:Class; public var playingMus:SoundChannel; private var SFX_GROWL:Class; private var SFX_BRICK:Class; private var SFX_JUMP:Class; private var SFX_BOWSERKILL:Class; private var SFX_FIREBALL:Class; private var SFX_BUMP:Class; private var SFX_LEVEL_COMPLETE:Class; private var SFX_STOMP:Class; private var SFX_GAMEOVER:Class; private var SFX_POWERUP:Class; private var SFX_KICK:Class; private var SFX_LAKITU:Class; private var SFX_POINTS:Class; public function SFX(){ Musics = new Array(6); SFX_BOWSERHIT = SFX_SFX_BOWSERHIT; SFX_BOWSERKILL = SFX_SFX_BOWSERKILL; SFX_BRICK = SFX_SFX_BRICK; SFX_BUMP = SFX_SFX_BUMP; SFX_CANNON = SFX_SFX_CANNON; SFX_COIN = SFX_SFX_COIN; SFX_DEATH = SFX_SFX_DEATH; SFX_FIREBALL = SFX_SFX_FIREBALL; SFX_GAMEOVER = SFX_SFX_GAMEOVER; SFX_GROWL = SFX_SFX_GROWL; SFX_HURRY = SFX_SFX_HURRY; SFX_JUMP = SFX_SFX_JUMP; SFX_KICK = SFX_SFX_KICK; SFX_LAKITU = SFX_SFX_LAKITU; SFX_LEVEL_COMPLETE = SFX_SFX_LEVEL_COMPLETE; SFX_LIFE = SFX_SFX_LIFE; SFX_POINTS = SFX_SFX_POINTS; SFX_POWERDOWN = SFX_SFX_POWERDOWN; SFX_POWERUP = SFX_SFX_POWERUP; SFX_SPROUT = SFX_SFX_SPROUT; SFX_STOMP = SFX_SFX_STOMP; SFX_STOMP2 = SFX_SFX_STOMP2; SFX_MUS1 = SFX_SFX_MUS1; SFX_MUS2 = SFX_SFX_MUS2; SFX_MUS3 = SFX_SFX_MUS3; SFX_MUS4 = SFX_SFX_MUS4; SFX_MUS5 = SFX_SFX_MUS5; SFX_MUS6 = SFX_SFX_MUS6; SFX_MUS7 = SFX_SFX_MUS7; SFX_MUS8 = SFX_SFX_MUS8; SFX_MUS9 = SFX_SFX_MUS9; super(); Musics[0] = new SFX_MUS1(); Musics[1] = new SFX_MUS2(); Musics[2] = new SFX_MUS3(); Musics[3] = new SFX_MUS4(); Musics[4] = new SFX_MUS5(); Musics[5] = new SFX_MUS6(); Musics[6] = new SFX_MUS7(); Musics[7] = new SFX_MUS8(); Musics[8] = new SFX_MUS9(); } public function accessSFX(text:String):Class{ switch (text){ case "bowser_hit": return (SFX_BOWSERHIT); case "bowser_kill": return (SFX_BOWSERKILL); case "brick": return (SFX_BRICK); case "bump": return (SFX_BUMP); case "coin": return (SFX_COIN); case "cannon": return (SFX_CANNON); case "death": return (SFX_DEATH); case "radish": return (SFX_FIREBALL); case "gameover": return (SFX_GAMEOVER); case "growl": return (SFX_GROWL); case "hurry": return (SFX_HURRY); case "jump": return (SFX_JUMP); case "kick": return (SFX_KICK); case "lakitu": return (SFX_LAKITU); case "level_complete": return (SFX_LEVEL_COMPLETE); case "life": return (SFX_LIFE); case "points": return (SFX_POINTS); case "powerdown": return (SFX_POWERDOWN); case "powerup": return (SFX_POWERUP); case "sprout": return (SFX_SPROUT); case "stomp": return (SFX_STOMP); case "stompduck": return (SFX_STOMP2); }; return (new Class()); } public function Play(music:int=-1, loops:uint=100):void{ if (playingMus != null){ playingMus.stop(); }; if (Mario.music == false){ return; }; if (music > -1){ playingMus = Musics[music].play(0, loops); }; } } }//package objects
Section 384
//SFX_SFX_BOWSERHIT (objects.SFX_SFX_BOWSERHIT) package objects { import mx.core.*; public class SFX_SFX_BOWSERHIT extends SoundAsset { } }//package objects
Section 385
//SFX_SFX_BOWSERKILL (objects.SFX_SFX_BOWSERKILL) package objects { import mx.core.*; public class SFX_SFX_BOWSERKILL extends SoundAsset { } }//package objects
Section 386
//SFX_SFX_BRICK (objects.SFX_SFX_BRICK) package objects { import mx.core.*; public class SFX_SFX_BRICK extends SoundAsset { } }//package objects
Section 387
//SFX_SFX_BUMP (objects.SFX_SFX_BUMP) package objects { import mx.core.*; public class SFX_SFX_BUMP extends SoundAsset { } }//package objects
Section 388
//SFX_SFX_CANNON (objects.SFX_SFX_CANNON) package objects { import mx.core.*; public class SFX_SFX_CANNON extends SoundAsset { } }//package objects
Section 389
//SFX_SFX_COIN (objects.SFX_SFX_COIN) package objects { import mx.core.*; public class SFX_SFX_COIN extends SoundAsset { } }//package objects
Section 390
//SFX_SFX_DEATH (objects.SFX_SFX_DEATH) package objects { import mx.core.*; public class SFX_SFX_DEATH extends SoundAsset { } }//package objects
Section 391
//SFX_SFX_FIREBALL (objects.SFX_SFX_FIREBALL) package objects { import mx.core.*; public class SFX_SFX_FIREBALL extends SoundAsset { } }//package objects
Section 392
//SFX_SFX_GAMEOVER (objects.SFX_SFX_GAMEOVER) package objects { import mx.core.*; public class SFX_SFX_GAMEOVER extends SoundAsset { } }//package objects
Section 393
//SFX_SFX_GROWL (objects.SFX_SFX_GROWL) package objects { import mx.core.*; public class SFX_SFX_GROWL extends SoundAsset { } }//package objects
Section 394
//SFX_SFX_HURRY (objects.SFX_SFX_HURRY) package objects { import mx.core.*; public class SFX_SFX_HURRY extends SoundAsset { } }//package objects
Section 395
//SFX_SFX_JUMP (objects.SFX_SFX_JUMP) package objects { import mx.core.*; public class SFX_SFX_JUMP extends SoundAsset { } }//package objects
Section 396
//SFX_SFX_KICK (objects.SFX_SFX_KICK) package objects { import mx.core.*; public class SFX_SFX_KICK extends SoundAsset { } }//package objects
Section 397
//SFX_SFX_LAKITU (objects.SFX_SFX_LAKITU) package objects { import mx.core.*; public class SFX_SFX_LAKITU extends SoundAsset { } }//package objects
Section 398
//SFX_SFX_LEVEL_COMPLETE (objects.SFX_SFX_LEVEL_COMPLETE) package objects { import mx.core.*; public class SFX_SFX_LEVEL_COMPLETE extends SoundAsset { } }//package objects
Section 399
//SFX_SFX_LIFE (objects.SFX_SFX_LIFE) package objects { import mx.core.*; public class SFX_SFX_LIFE extends SoundAsset { } }//package objects
Section 400
//SFX_SFX_MUS1 (objects.SFX_SFX_MUS1) package objects { import mx.core.*; public class SFX_SFX_MUS1 extends SoundAsset { } }//package objects
Section 401
//SFX_SFX_MUS2 (objects.SFX_SFX_MUS2) package objects { import mx.core.*; public class SFX_SFX_MUS2 extends SoundAsset { } }//package objects
Section 402
//SFX_SFX_MUS3 (objects.SFX_SFX_MUS3) package objects { import mx.core.*; public class SFX_SFX_MUS3 extends SoundAsset { } }//package objects
Section 403
//SFX_SFX_MUS4 (objects.SFX_SFX_MUS4) package objects { import mx.core.*; public class SFX_SFX_MUS4 extends SoundAsset { } }//package objects
Section 404
//SFX_SFX_MUS5 (objects.SFX_SFX_MUS5) package objects { import mx.core.*; public class SFX_SFX_MUS5 extends SoundAsset { } }//package objects
Section 405
//SFX_SFX_MUS6 (objects.SFX_SFX_MUS6) package objects { import mx.core.*; public class SFX_SFX_MUS6 extends SoundAsset { } }//package objects
Section 406
//SFX_SFX_MUS7 (objects.SFX_SFX_MUS7) package objects { import mx.core.*; public class SFX_SFX_MUS7 extends SoundAsset { } }//package objects
Section 407
//SFX_SFX_MUS8 (objects.SFX_SFX_MUS8) package objects { import mx.core.*; public class SFX_SFX_MUS8 extends SoundAsset { } }//package objects
Section 408
//SFX_SFX_MUS9 (objects.SFX_SFX_MUS9) package objects { import mx.core.*; public class SFX_SFX_MUS9 extends SoundAsset { } }//package objects
Section 409
//SFX_SFX_POINTS (objects.SFX_SFX_POINTS) package objects { import mx.core.*; public class SFX_SFX_POINTS extends SoundAsset { } }//package objects
Section 410
//SFX_SFX_POWERDOWN (objects.SFX_SFX_POWERDOWN) package objects { import mx.core.*; public class SFX_SFX_POWERDOWN extends SoundAsset { } }//package objects
Section 411
//SFX_SFX_POWERUP (objects.SFX_SFX_POWERUP) package objects { import mx.core.*; public class SFX_SFX_POWERUP extends SoundAsset { } }//package objects
Section 412
//SFX_SFX_SPROUT (objects.SFX_SFX_SPROUT) package objects { import mx.core.*; public class SFX_SFX_SPROUT extends SoundAsset { } }//package objects
Section 413
//SFX_SFX_STOMP (objects.SFX_SFX_STOMP) package objects { import mx.core.*; public class SFX_SFX_STOMP extends SoundAsset { } }//package objects
Section 414
//SFX_SFX_STOMP2 (objects.SFX_SFX_STOMP2) package objects { import mx.core.*; public class SFX_SFX_STOMP2 extends SoundAsset { } }//package objects
Section 415
//Shroom (objects.Shroom) package objects { import mx.core.*; public class Shroom extends Obj { public var oWid:uint;// = 21 public var dir:int; public var gravity:Number;// = 0 public var GFX:BitmapAsset; public var oHei:uint;// = 21 public var seq:Boolean;// = false public function Shroom(Xpos:uint, Ypos:int){ super(); oX = Xpos; oY = Ypos; var GFXclass:Class = Mario.classGFX.AccessGFX("object_shroom"); GFX = new (GFXclass); GFX.x = oX; GFX.y = oY; Mario.layerHide.addChild(GFX); } override public function Update(myID:uint):void{ var GFXclass:Class; if (seq){ oX = (oX + dir); if (dir > 0){ if (((Mario.levelColl(((oX + oWid) - 1), oY)) || (Mario.levelColl(((oX + oWid) - 1), ((oY + oHei) - 1))))){ dir = (dir * -1); oX = (oX + dir); }; } else { if (((Mario.levelColl(oX, oY)) || (Mario.levelColl(oX, ((oY + oHei) - 1))))){ dir = (dir * -1); oX = (oX + dir); }; }; gravity = (gravity + Mario.gravity); if (gravity > 10){ gravity = 10; }; oY = (oY + Math.round(gravity)); if (gravity > 0){ if (((Mario.levelColl(oX, ((oY + oHei) - 1))) || (Mario.levelColl(((oX + oWid) - 1), ((oY + oHei) - 1))))){ gravity = 0; oY = ((Math.floor((oY / 25)) * 25) + 4); }; }; if (Mario.playerCollide(oX, oY, oWid, oHei)){ Mario.playerBonus(0); Mario.layerFore.removeChild(GFX); Mario.removeObject(myID); }; GFX.x = (oX - 2); GFX.y = (oY - 4); } else { oY = (oY - 0.5); GFX.x = oX; GFX.y = oY; if (Mario.levelColl((oX + 12), (oY + 24)) == false){ Mario.instEffects.push(new Points((oX + 10), (oY - 5), "1000")); Mario.layerHide.removeChild(GFX); oX = (oX + 2); oY = (oY + 4); GFXclass = Mario.classGFX.AccessGFX("object_shroom"); GFX = new (GFXclass); GFX.x = (oX - 2); GFX.y = (oY - 4); Mario.layerFore.addChild(GFX); dir = (((Player.pX - oX) > 0)) ? 1 : -1; seq = true; }; }; if (oY > ((Mario.levelHei * 25) + 250)){ Mario.layerFore.removeChild(GFX); Mario.removeObject(myID); }; } } }//package objects
Section 416
//Spiny (objects.Spiny) package objects { import flash.display.*; public class Spiny extends Enemy { private var wait:uint;// = 0 private var GFX:Array; private var fall:Boolean;// = false private var frame:uint;// = 0 public function Spiny(Xpos:uint, Ypos:int){ GFX = new Array(2); super(); eX = Xpos; eY = Ypos; eWid = 21; dir = ((Player.pX > eX)) ? 1 : -1; eHei = 21; GFX[0] = new (Mario.classGFX.AccessGFX("enemy_spiny_1")); GFX[1] = new (Mario.classGFX.AccessGFX("enemy_spiny_2")); GFX[0].x = (eX - 3); GFX[0].y = (eY - 4); Mario.layerFore.addChild(GFX[0]); } override public function Update(myID:uint):void{ if (active){ stomped = false; eX = (eX + dir); if (dir > 0){ if (Mario.enemyBounce(myID, ((eX + eWid) - 1), eY, 2, eHei) == false){ if (((Mario.levelColl(((eX + eWid) - 1), eY)) || (Mario.levelColl(((eX + eWid) - 1), ((eY + eHei) - 1))))){ dir = (dir * -1); eX = (eX + dir); }; } else { dir = (dir * -1); eX = (eX + dir); }; } else { if (Mario.enemyBounce(myID, (eX - 1), eY, 2, eHei) == false){ if (((Mario.levelColl(eX, eY)) || (Mario.levelColl(eX, ((eY + eHei) - 1))))){ dir = (dir * -1); eX = (eX + dir); }; } else { dir = (dir * -1); eX = (eX + dir); }; }; gravity = (gravity + Mario.gravity); if (gravity > 10){ gravity = 10; }; eY = (eY + Math.round(gravity)); if (gravity > 1){ fall = true; }; if (gravity > 0){ if (((Mario.levelColl(eX, ((eY + eHei) - 1))) || (Mario.levelColl(((eX + eWid) - 1), ((eY + eHei) - 1))))){ gravity = 0; eY = ((Math.floor((eY / 25)) * 25) + 4); if (fall){ dir = ((Player.pX > eX)) ? 1 : -1; fall = false; }; }; }; if (Mario.playerCollide(eX, eY, eWid, eHei)){ Mario.hitPlayer(); }; wait++; if (wait == 15){ Mario.layerFore.removeChild(GFX[frame]); frame = (1 - frame); Mario.layerFore.addChild(GFX[frame]); wait = 0; }; GFX[frame].scaleX = dir; GFX[frame].x = ((eX - 2) + ((dir == -1)) ? 25 : 0); GFX[frame].y = (eY - 4); } else { if (((((((Player.pX + 250) > eX)) && (((Player.pX - 250) < eX)))) || (((Mario.scrollEdge + 400) > eX)))){ active = true; }; }; if (eY > ((Mario.levelHei * 25) + 250)){ Fire(myID, 1); }; } override public function Fire(myID:uint, dir:int):Boolean{ Mario.layerFore.removeChild(GFX[frame]); Mario.removeEnemy(myID); Mario.instEffects.push(new Enemy_Fire((eX - 2), (eY - 4), (Mario.Sign(dir) * 3), Mario.classGFX.AccessGFX("enemy_spiny_1"))); return (true); } } }//package objects
Section 417
//SpinyShell (objects.SpinyShell) package objects { import flash.display.*; import mx.core.*; public class SpinyShell extends Enemy { private var GFX:Sprite; public function SpinyShell(Xpos:uint, Ypos:uint){ GFX = new Sprite(); super(); eX = Xpos; eY = Ypos; eWid = 21; eHei = 21; gravity = -2; var GFX2:BitmapAsset = new (Mario.classGFX.AccessGFX("enemy_spiny_shell_1")); GFX2.x = (-(GFX2.width) / 2); GFX2.y = (-(GFX2.height) / 2); GFX.addChild(GFX2); GFX.x = (eX + 10); GFX.y = (eY + 10); Mario.layerFore.addChild(GFX); } override public function Update(myID:uint):void{ gravity = (gravity + (Mario.gravity / 2)); eY = (eY + gravity); gravity = Math.min(20, gravity); GFX.rotation = (GFX.rotation + 6); GFX.x = (eX + 10); GFX.y = (eY + 10); if (((Mario.levelColl(eX, (eY + eHei))) || (Mario.levelColl(((eX + eWid) - 1), (eY + eHei))))){ eY = ((Math.floor((((eY + eHei) / 25) - 1)) * 25) + 5); gravity = 0; Mario.removeEnemy(myID); Mario.layerFore.removeChild(GFX); Mario.instEnemies.push(new Spiny(eX, ((Math.floor((eY / 25)) * 25) + 4))); alive = false; }; if (Mario.playerCollide(eX, eY, eWid, eHei)){ Mario.hitPlayer(); }; if (eY > ((Mario.levelHei * 25) + 250)){ Fire(myID, 1); }; } override public function Fire(myID:uint, dir:int):Boolean{ Mario.layerFore.removeChild(GFX); Mario.removeEnemy(myID); Mario.instEffects.push(new Enemy_Fire(eX, (eY - 4), (Mario.Sign(dir) * 3), Mario.classGFX.AccessGFX("enemy_spiny_shell_1"))); return (true); } } }//package objects
Section 418
//Star (objects.Star) package objects { import flash.display.*; public class Star extends Obj { public var oWid:uint;// = 21 public var dir:int; public var gravity:Number;// = 0 public var frame:uint;// = 0 public var wait:uint;// = 0 public var GFX:Array; public var oHei:uint;// = 21 public var seq:Boolean;// = false public function Star(Xpos:uint, Ypos:uint){ GFX = new Array(4); super(); oX = Xpos; oY = Ypos; GFX[0] = new (Mario.classGFX.AccessGFX("object_star_1")); GFX[1] = new (Mario.classGFX.AccessGFX("object_star_2")); GFX[2] = new (Mario.classGFX.AccessGFX("object_star_3")); GFX[3] = new (Mario.classGFX.AccessGFX("object_star_4")); GFX[0].x = oX; GFX[0].y = oY; Mario.layerHide.addChild(GFX[0]); } override public function Update(myID:uint):void{ if (seq){ oX = (oX + dir); if (dir > 0){ if (((Mario.levelColl(((oX + oWid) - 1), oY)) || (Mario.levelColl(((oX + oWid) - 1), ((oY + oHei) - 1))))){ dir = (dir * -1); oX = (oX + dir); }; } else { if (((Mario.levelColl(oX, oY)) || (Mario.levelColl(oX, ((oY + oHei) - 1))))){ dir = (dir * -1); oX = (oX + dir); }; }; gravity = (gravity + (Mario.gravity / 2)); if (gravity > 10){ gravity = 10; }; oY = (oY + Math.round(gravity)); if (gravity > 0){ if (((Mario.levelColl(oX, ((oY + oHei) - 1))) || (Mario.levelColl(((oX + oWid) - 1), ((oY + oHei) - 1))))){ gravity = -5; oY = ((Math.floor((oY / 25)) * 25) + 4); }; }; if (Mario.playerCollide(oX, oY, oWid, oHei)){ Player.starMe(); Mario.layerFore.removeChild(GFX[frame]); Mario.removeObject(myID); return; }; wait++; if (wait == 3){ Mario.layerFore.removeChild(GFX[frame]); frame = ((frame + 1) % 4); Mario.layerFore.addChild(GFX[frame]); wait = 0; }; GFX[frame].x = (oX - 2); GFX[frame].y = (oY - 4); } else { oY = (oY - 0.5); wait++; if (wait == 3){ Mario.layerHide.removeChild(GFX[frame]); frame = ((frame + 1) % 4); Mario.layerHide.addChild(GFX[frame]); wait = 0; }; GFX[frame].x = oX; GFX[frame].y = oY; if (Mario.levelColl((oX + 12), (oY + 24)) == false){ Mario.instEffects.push(new Points((oX + 10), (oY - 5), "1000")); Mario.layerHide.removeChild(GFX[frame]); oX = (oX + 2); oY = (oY + 4); GFX[frame].x = (oX - 2); GFX[frame].y = (oY - 4); Mario.layerFore.addChild(GFX[frame]); dir = (((Player.pX - oX) > 0)) ? 1 : -1; seq = true; }; }; if (oY > ((Mario.levelHei * 25) + 250)){ Mario.layerFore.removeChild(GFX[frame]); Mario.removeObject(myID); }; } } }//package objects
Section 419
//TitleScreen (objects.TitleScreen) package objects { import flash.events.*; import flash.display.*; import mx.core.*; import flash.net.*; public class TitleScreen { private var timer:uint;// = 0 private var Start:Class; private var Logo:Class; private var Text2:Class; private var GFXK:BitmapAsset; private var GFXL:BitmapAsset; private var Keys:Class; private var Cloud:BitmapAsset; private var GFXP:BitmapAsset; private var Text1:Class; private var Hill:BitmapAsset; private var GFXfloor:Sprite; private var tix:Number;// = 0 private var pX:uint;// = 600 public var sel:uint;// = 1 private var GS:BitmapAsset; private var frame:uint;// = 0 private var GFXT1:BitmapAsset; private var GFXT2:BitmapAsset; private var More:Class; private static var GFXM:Sprite; public function TitleScreen(){ var czop:BitmapAsset; var j:uint; var czap:BitmapAsset; GFXfloor = new Sprite(); Hill = new (Mario.classGFX.AccessGFX("back_hill_big_22")); Cloud = new (Mario.classGFX.AccessGFX("back_clouds_8")); GFXP = new (Mario.classGFX.AccessGFX("object_mario0_walk_1")); Logo = TitleScreen_Logo; Start = TitleScreen_Start; More = TitleScreen_More; Keys = TitleScreen_Keys; Text1 = TitleScreen_Text1; Text2 = TitleScreen_Text2; super(); if (GFXM == null){ GFXM = new Sprite(); GFXM.addChild(new More()); GFXM.addEventListener(MouseEvent.CLICK, function ():void{ navigateToURL(new URLRequest("http://www.softendo.com"), "_blank"); }); GFXM.buttonMode = true; }; GFXL = new Logo(); GFXK = new Keys(); GFXT1 = new Text1(); GFXT2 = new Text2(); GS = new Start(); GS.x = (200 - (GS.width / 2)); GS.y = 200; Mario.generateBackground(0); Mario.layerGover.addChild(Hill); Mario.layerGover.addChild(Cloud); Mario.layerGover.addChild(GFXfloor); Mario.layerGover.addChild(GFXL); Mario.layerGover.addChild(GFXK); Mario.layerGover.addChild(GFXT1); Mario.layerGover.addChild(GFXT2); Mario.layerGover.addChild(GFXP); Mario.layerGover.addChild(GFXM); Mario.layerGover.addChild(GS); GFXP.x = pX; GFXL.x = 420; GFXK.x = (400 - GFXK.width); GFXK.y = (375 - GFXK.height); GFXK.alpha = 0; GFXT1.alpha = 0; GFXT2.alpha = 0; GFXT1.y = 280; GFXT2.y = 320; Hill.x = -50; Cloud.x = -200; Cloud.y = 200; var i:uint; while (i < 18) { czop = new (Mario.classGFX.AccessGFX("Wall_d")); czop.y = (11 * 25); czop.x = (i * 25); GFXfloor.addChild(czop); j = 12; while (j < 15) { czap = new (Mario.classGFX.AccessGFX("Wall_g")); czap.y = (j * 25); czap.x = (i * 25); GFXfloor.addChild(czap); j = (j + 1); }; i = (i + 1); }; Mario.classSFX.Play(6); } public function Update():void{ tix = (tix + 0.1); GS.alpha = Math.min(1, (Math.sin(tix) + 1)); GFXfloor.x = ((((25 + GFXfloor.x) - 3) % 25) - 25); Hill.x = (Hill.x - 0.68); Cloud.x = (Cloud.x - 0.12); if (Hill.x < -(Hill.width)){ Hill.x = (Hill.x + (Hill.width + 800)); }; if (Cloud.x < -(Cloud.width)){ Cloud.x = (Cloud.x + (Cloud.width + 400)); }; timer++; if ((timer % 4) == 0){ Mario.layerGover.removeChild(GFXP); frame = ((frame + 1) % 3); GFXP = new (Mario.classGFX.AccessGFX(("object_mario0_walk_" + (frame + 1)))); Mario.layerGover.addChild(GFXP); }; GFXP.x = pX; GFXP.y = 228; pX = Math.max(190, (pX - 1)); GFXL.x = Math.max((200 - (GFXL.width / 2)), (GFXL.x - 10)); if ((((timer > 350)) && ((timer < 400)))){ GFXK.alpha = Math.min(1, (GFXK.alpha + 0.05)); GFXT1.alpha = Math.min(1, (GFXT1.alpha + 0.05)); GFXT2.alpha = Math.min(0.5, (GFXT2.alpha + 0.025)); }; if (timer < 400){ if (Mario.isKeyPressed(5)){ pX = 190; GFXL.x = (200 - (GFXL.width / 2)); GFXK.alpha = 1; GFXT1.alpha = 0.5; GFXT2.alpha = 1; timer = 400; }; } else { if (((Mario.isKeyPressed(1)) || (Mario.isKeyPressed(3)))){ sel = (1 - sel); if (sel == 0){ GFXT1.alpha = 1; GFXT2.alpha = 0.5; } else { GFXT1.alpha = 0.5; GFXT2.alpha = 1; }; }; if (((((Mario.isKeyPressed(5)) || (Mario.isKeyPressed(6)))) || (Mario.isKeyPressed(7)))){ Mario.Hud.Pnts = 0; Mario.Hud.RedrawPnts(); Mario.checkPoint = 0; if (sel == 0){ sel = 10; } else { sel = 11; }; }; }; } } }//package objects
Section 420
//TitleScreen_Keys (objects.TitleScreen_Keys) package objects { import mx.core.*; public class TitleScreen_Keys extends BitmapAsset { } }//package objects
Section 421
//TitleScreen_Logo (objects.TitleScreen_Logo) package objects { import mx.core.*; public class TitleScreen_Logo extends BitmapAsset { } }//package objects
Section 422
//TitleScreen_More (objects.TitleScreen_More) package objects { import mx.core.*; public class TitleScreen_More extends BitmapAsset { } }//package objects
Section 423
//TitleScreen_Start (objects.TitleScreen_Start) package objects { import mx.core.*; public class TitleScreen_Start extends BitmapAsset { } }//package objects
Section 424
//TitleScreen_Text1 (objects.TitleScreen_Text1) package objects { import mx.core.*; public class TitleScreen_Text1 extends BitmapAsset { } }//package objects
Section 425
//TitleScreen_Text2 (objects.TitleScreen_Text2) package objects { import mx.core.*; public class TitleScreen_Text2 extends BitmapAsset { } }//package objects
Section 426
//TroopaGreen (objects.TroopaGreen) package objects { import flash.display.*; import flash.media.*; public class TroopaGreen extends Enemy { private var waiter:uint;// = 0 private var Mode:uint;// = 0 private var frame:uint;// = 0 private var SFXStomp:Sound; private var wait:uint;// = 0 private var GFX:Array; private var fall:Boolean;// = false private var num:uint;// = 0 public function TroopaGreen(Xpos:uint, Ypos:uint){ GFX = new Array(6); SFXStomp = new (Mario.classSFX.accessSFX("stompduck")); super(); eX = Xpos; eY = Ypos; eWid = 21; dir = ((Player.pX > eX)) ? 1 : -1; eHei = 21; GFX[0] = new (Mario.classGFX.AccessGFX("enemy_koopa_green_1")); GFX[1] = new (Mario.classGFX.AccessGFX("enemy_koopa_green_2")); GFX[2] = new (Mario.classGFX.AccessGFX("enemy_shell_green_1")); GFX[3] = new (Mario.classGFX.AccessGFX("enemy_shell_green_2")); GFX[4] = new (Mario.classGFX.AccessGFX("enemy_shell_green_3")); GFX[5] = new (Mario.classGFX.AccessGFX("enemy_shell_green_4")); GFX[frame].scaleX = dir; GFX[frame].x = ((eX - 2) + ((dir == 1)) ? 0 : 24); GFX[frame].y = (eY - 16); Mario.layerFore.addChild(GFX[0]); } override public function Stomp(myID:uint):void{ if (Mode == 0){ Mario.instEffects.push(new Points((eX + 10), (eY - 5), "200")); this.Mode = 1; Player.hitStomp = true; Player.Bounce(eY); this.makeShell(); wait = 0; waiter = 0; num = 0; if (Mario.sounds){ SFXStomp.play(); }; } else { Mario.instEffects.push(new Points((eX + 10), (eY - 5), "100")); Mode = 1; Player.hitStomp = true; Player.Bounce(eY); this.makeShell(); isShell = false; waiter = 0; num = 0; if (Mario.sounds){ SFXStomp.play(); }; }; } override public function Update(myID:uint):void{ var GFXclass:Class; var hits:int; var i:int; if (active){ if (Mode == 0){ eX = (eX + dir); if (dir > 0){ if (Mario.enemyBounce(myID, ((eX + eWid) - 1), eY, 2, eHei) == false){ if (((Mario.levelColl(((eX + eWid) - 1), eY)) || (Mario.levelColl(((eX + eWid) - 1), ((eY + eHei) - 1))))){ dir = (dir * -1); eX = (eX + dir); }; } else { dir = (dir * -1); eX = (eX + dir); }; } else { if (Mario.enemyBounce(myID, (eX - 1), eY, 2, eHei) == false){ if (((Mario.levelColl(eX, eY)) || (Mario.levelColl(eX, ((eY + eHei) - 1))))){ dir = (dir * -1); eX = (eX + dir); }; } else { dir = (dir * -1); eX = (eX + dir); }; }; gravity = (gravity + Mario.gravity); if (gravity > 10){ gravity = 10; }; eY = (eY + Math.round(gravity)); if (gravity > 1){ fall = true; }; if (gravity > 0){ if (((Mario.levelColl(eX, ((eY + eHei) - 1))) || (Mario.levelColl(((eX + eWid) - 1), ((eY + eHei) - 1))))){ gravity = 0; eY = ((Math.floor((eY / 25)) * 25) + 4); if (fall){ dir = ((Player.pX > eX)) ? 1 : -1; fall = false; }; }; }; wait++; if (wait == 15){ Mario.layerFore.removeChild(GFX[frame]); frame = ((frame + 1) % 2); Mario.layerFore.addChild(GFX[frame]); wait = 0; }; GFX[frame].scaleX = dir; GFX[frame].x = ((eX - 2) + ((dir == 1)) ? 0 : 24); GFX[frame].y = (eY - 16); if (Mario.playerCollide(eX, eY, eWid, eHei)){ if (((Player.pY - Player.gravity) + Player.pHei) < ((eY - gravity) + 5)){ if (Player.hitStomp == false){ Mario.stompSetDistance(myID, eX); }; } else { Mario.hitPlayer(); }; }; } else { if (Mode == 1){ gravity = (gravity + Mario.gravity); if (gravity > 10){ gravity = 10; }; eY = (eY + Math.round(gravity)); if (gravity > 0){ if (((Mario.levelColl(eX, ((eY + eHei) - 1))) || (Mario.levelColl(((eX + eWid) - 1), ((eY + eHei) - 1))))){ gravity = 0; eY = ((Math.floor((eY / 25)) * 25) + 4); }; }; if (Mario.playerCollide(eX, eY, eWid, eHei)){ if ((Player.pX - eX) > 0){ dir = -1; } else { dir = 1; }; isShell = true; Mode = 2; Mario.instEffects.push(new Points((eX + 10), (eY - 5), "500")); if (Mario.sounds){ SFXKick.play(); }; }; waiter++; GFX[frame].x = ((eX - 2) + ((waiter > 150)) ? Math.sin((waiter * 2)) : 0); GFX[frame].y = (eY - 1); if (waiter > 250){ Mode = 0; waiter = 0; wait = 14; dir = ((Player.pX > eX)) ? 1 : -1; }; } else { eX = (eX + (dir * 6)); hits = Mario.enemyShellHit(myID, eX, eY, eWid, eHei, dir); if (hits < 0){ Fire((myID - Mario.decreaseI), -(dir)); }; i = Math.abs(hits); while (i > 0) { Mario.instEffects.push(new Points((eX + 10), (eY - 5), Mario.givePointShell(num))); num++; if (num == 8){ num = 5; }; i--; }; if (alive){ if (dir > 0){ if (((Mario.levelColl(((eX + eWid) - 1), eY)) || (Mario.levelColl(((eX + eWid) - 1), ((eY + eHei) - 1))))){ dir = (dir * -1); eX = (((Math.floor((eX / 25)) * 25) + 25) - eWid); }; } else { if (((Mario.levelColl(eX, eY)) || (Mario.levelColl(eX, ((eY + eHei) - 1))))){ dir = (dir * -1); eX = ((Math.floor((eX / 25)) * 25) + 25); }; }; gravity = (gravity + Mario.gravity); if (gravity > 10){ gravity = 10; }; eY = (eY + Math.round(gravity)); if (gravity > 0){ if (((Mario.levelColl(eX, ((eY + eHei) - 1))) || (Mario.levelColl(((eX + eWid) - 1), ((eY + eHei) - 1))))){ gravity = 0; eY = ((Math.floor((eY / 25)) * 25) + 4); }; }; wait++; if (wait == 3){ Mario.layerFore.removeChild(GFX[frame]); frame = (2 + ((frame - 1) % 4)); Mario.layerFore.addChild(GFX[frame]); wait = 0; }; GFX[frame].x = (eX - 2); GFX[frame].y = (eY - 1); if (Mario.playerCollide(eX, eY, eWid, eHei)){ if (Mode == 3){ if (((Player.pY - Player.gravity) + Player.pHei) < ((eY - gravity) + 5)){ if (Player.hitStomp == false){ Mario.stompSetDistance(myID, eX); }; } else { Mario.hitPlayer(); }; }; } else { Mode = 3; }; }; }; }; } else { if (((((Player.pX + 250) > eX)) && (((Player.pX - 250) < eX)))){ active = true; }; }; if (eY > ((Mario.levelHei * 25) + 250)){ Fire(myID, 1); }; } private function makeShell():void{ Mario.layerFore.removeChild(GFX[frame]); frame = 2; GFX[frame].x = (eX - 3); GFX[frame].y = (eY - 1); Mario.layerFore.addChild(GFX[frame]); } override public function Fire(myID:uint, dir:int):Boolean{ Mario.layerFore.removeChild(GFX[frame]); Mario.removeEnemy(myID); alive = false; Mario.instEffects.push(new Enemy_Fire((eX - 2), (eY - 1), (Mario.Sign(dir) * 3), Mario.classGFX.AccessGFX("enemy_shell_green_1"))); return (true); } } }//package objects
Section 427
//TroopaRed (objects.TroopaRed) package objects { import flash.display.*; import flash.media.*; public class TroopaRed extends Enemy { private var waiter:uint;// = 0 private var Mode:uint;// = 0 private var frame:uint;// = 0 private var SFXStomp:Sound; private var wait:uint;// = 0 private var GFX:Array; private var fall:Boolean;// = false private var num:uint;// = 0 public function TroopaRed(Xpos:uint, Ypos:uint){ GFX = new Array(6); SFXStomp = new (Mario.classSFX.accessSFX("stompduck")); super(); eX = Xpos; eY = Ypos; eWid = 21; dir = ((Player.pX > eX)) ? 1 : -1; eHei = 21; GFX[0] = new (Mario.classGFX.AccessGFX("enemy_koopa_red_1")); GFX[1] = new (Mario.classGFX.AccessGFX("enemy_koopa_red_2")); GFX[2] = new (Mario.classGFX.AccessGFX("enemy_shell_red_1")); GFX[3] = new (Mario.classGFX.AccessGFX("enemy_shell_red_2")); GFX[4] = new (Mario.classGFX.AccessGFX("enemy_shell_red_3")); GFX[5] = new (Mario.classGFX.AccessGFX("enemy_shell_red_4")); GFX[0].x = (eX - 3); GFX[0].y = (eY - 5); Mario.layerFore.addChild(GFX[0]); } override public function Stomp(myID:uint):void{ if (Mode == 0){ Mario.instEffects.push(new Points((eX + 10), (eY - 5), "200")); this.Mode = 1; Player.hitStomp = true; Player.Bounce(eY); this.makeShell(); waiter = 0; wait = 0; num = 0; if (Mario.sounds){ SFXStomp.play(); }; } else { Mario.instEffects.push(new Points((eX + 10), (eY - 5), "100")); Mode = 1; Player.hitStomp = true; Player.Bounce(eY); this.makeShell(); isShell = false; waiter = 0; wait = 0; num = 0; if (Mario.sounds){ SFXStomp.play(); }; }; wait = 0; } override public function Update(myID:uint):void{ var GFXclass:Class; var hits:int; var i:int; if (active){ if (Mode == 0){ eX = (eX + dir); if (dir > 0){ if (Mario.enemyBounce(myID, ((eX + eWid) - 1), eY, 2, eHei) == false){ if (((Mario.levelColl(((eX + eWid) - 1), eY)) || (Mario.levelColl(((eX + eWid) - 1), ((eY + eHei) - 1))))){ dir = (dir * -1); eX = (eX + dir); } else { if ((((gravity < 1)) && ((Mario.levelColl((eX + eWid), (eY + eHei)) == false)))){ dir = (dir * -1); eX = (eX + dir); }; }; } else { dir = (dir * -1); eX = (eX + dir); }; } else { if (Mario.enemyBounce(myID, (eX - 1), eY, 2, eHei) == false){ if ((((((Mario.levelColl((eX - 1), (eY + eHei)) == false)) || (Mario.levelColl(eX, eY)))) || (Mario.levelColl(eX, ((eY + eHei) - 1))))){ dir = (dir * -1); eX = (eX + dir); } else { if ((((gravity > 1)) && ((Mario.levelColl((eX - 1), (eY + eHei)) == false)))){ dir = (dir * -1); eX = (eX + dir); }; }; } else { dir = (dir * -1); eX = (eX + dir); }; }; gravity = (gravity + Mario.gravity); if (gravity > 10){ gravity = 10; }; eY = (eY + Math.round(gravity)); if (gravity > 1){ fall = true; }; if (gravity > 0){ if (((Mario.levelColl(eX, ((eY + eHei) - 1))) || (Mario.levelColl(((eX + eWid) - 1), ((eY + eHei) - 1))))){ gravity = 0; eY = ((Math.floor((eY / 25)) * 25) + 4); if (fall){ dir = ((Player.pX > eX)) ? 1 : -1; fall = false; }; }; }; wait++; if (wait == 15){ Mario.layerFore.removeChild(GFX[frame]); frame = ((frame + 1) % 2); Mario.layerFore.addChild(GFX[frame]); wait = 0; }; GFX[frame].scaleX = dir; GFX[frame].x = ((eX - 2) + ((dir == 1)) ? 0 : 25); GFX[frame].y = (eY - 16); if (Mario.playerCollide(eX, eY, eWid, eHei)){ if (((Player.pY - Player.gravity) + Player.pHei) < ((eY - gravity) + 5)){ if (Player.hitStomp == false){ Mario.stompSetDistance(myID, eX); }; } else { Mario.hitPlayer(); }; }; } else { if (Mode == 1){ gravity = (gravity + Mario.gravity); if (gravity > 10){ gravity = 10; }; eY = (eY + Math.round(gravity)); if (gravity > 0){ if (((Mario.levelColl(eX, ((eY + eHei) - 1))) || (Mario.levelColl(((eX + eWid) - 1), ((eY + eHei) - 1))))){ gravity = 0; eY = ((Math.floor((eY / 25)) * 25) + 4); }; }; if (Mario.playerCollide(eX, eY, eWid, eHei)){ if ((Player.pX - eX) > 0){ dir = -1; } else { dir = 1; }; isShell = true; Mode = 2; Mario.instEffects.push(new Points((eX + 10), (eY - 5), "500")); if (Mario.sounds){ SFXKick.play(); }; }; waiter++; GFX[frame].x = ((eX - 2) + ((waiter > 150)) ? Math.sin((waiter * 2)) : 0); GFX[frame].y = (eY - 1); if (waiter > 250){ Mode = 0; waiter = 0; wait = 14; dir = ((Player.pX > eX)) ? 1 : -1; }; } else { eX = (eX + (dir * 6)); hits = Mario.enemyShellHit(myID, eX, eY, eWid, eHei, dir); if (hits < 0){ Fire((myID - Mario.decreaseI), -(dir)); }; i = Math.abs(hits); while (i > 0) { Mario.instEffects.push(new Points((eX + 10), (eY - 5), Mario.givePointShell(num))); num++; if (num == 8){ num = 0; }; i--; }; if (alive){ if (dir > 0){ if (((Mario.levelColl(((eX + eWid) - 1), eY)) || (Mario.levelColl(((eX + eWid) - 1), ((eY + eHei) - 1))))){ dir = (dir * -1); eX = (((Math.floor((eX / 25)) * 25) + 25) - eWid); }; } else { if (((Mario.levelColl(eX, eY)) || (Mario.levelColl(eX, ((eY + eHei) - 1))))){ dir = (dir * -1); eX = ((Math.floor((eX / 25)) * 25) + 25); }; }; gravity = (gravity + Mario.gravity); if (gravity > 10){ gravity = 10; }; eY = (eY + Math.round(gravity)); if (gravity > 0){ if (((Mario.levelColl(eX, ((eY + eHei) - 1))) || (Mario.levelColl(((eX + eWid) - 1), ((eY + eHei) - 1))))){ gravity = 0; eY = ((Math.floor((eY / 25)) * 25) + 4); }; }; wait++; if (wait == 3){ Mario.layerFore.removeChild(GFX[frame]); frame = (2 + ((frame - 1) % 4)); Mario.layerFore.addChild(GFX[frame]); wait = 0; }; GFX[frame].x = (eX - 2); GFX[frame].y = (eY - 1); if (Mario.playerCollide(eX, eY, eWid, eHei)){ if (Mode == 3){ if (((Player.pY - Player.gravity) + Player.pHei) < ((eY - gravity) + 5)){ if (Player.hitStomp == false){ Mario.stompSetDistance(myID, eX); }; } else { Mario.hitPlayer(); }; }; } else { Mode = 3; }; }; }; }; } else { if (((((Player.pX + 250) > eX)) && (((Player.pX - 250) < eX)))){ active = true; }; }; if (eY > ((Mario.levelHei * 25) + 250)){ Fire(myID, 1); }; } private function makeShell():void{ Mario.layerFore.removeChild(GFX[frame]); frame = 2; GFX[frame].x = (eX - 2); GFX[frame].y = (eY - 1); Mario.layerFore.addChild(GFX[frame]); } override public function Fire(myID:uint, dir:int):Boolean{ Mario.layerFore.removeChild(GFX[frame]); Mario.removeEnemy(myID); alive = false; Mario.instEffects.push(new Enemy_Fire((eX - 2), (eY - 1), (Mario.Sign(dir) * 3), Mario.classGFX.AccessGFX("enemy_shell_red_1"))); return (true); } } }//package objects
Section 428
//TypeHud (objects.TypeHud) package objects { import flash.display.*; import mx.core.*; import flash.media.*; import flash.text.*; public class TypeHud { public var debugtext:TextField; public var SFXLife:Sound; private var GFXP3:BitmapAsset; private var GFXP4:BitmapAsset; private var GFXP5:BitmapAsset; private var GFXP6:BitmapAsset; private var wait:uint;// = 0 public var Pnts:int;// = 0 private var GFXX:BitmapAsset; private var GFXTIME:BitmapAsset; public var SFXHurry:Sound; private var GFXMARIO:BitmapAsset; private var GFXWORLD:BitmapAsset; private var GFXW1:BitmapAsset; private var GFXW2:BitmapAsset; public var GFX:Sprite; private var GFXW3:BitmapAsset; public var Coins:int;// = 0 public var Interval:int;// = 20 public var Lives:int;// = 0 private var GFXC2:BitmapAsset; private var GFXCOIN:BitmapAsset; public var Time:int;// = 320 private var GFXC1:BitmapAsset; private var GFXT1:BitmapAsset; private var GFXT2:BitmapAsset; private var GFXT3:BitmapAsset; private var GFXP1:BitmapAsset; private var GFXP2:BitmapAsset; public function TypeHud(){ var GFXclass:Class; SFXLife = new (Mario.classSFX.accessSFX("life")); GFX = new Sprite(); debugtext = new TextField(); SFXHurry = new (Mario.classSFX.accessSFX("hurry")); super(); GFXclass = Mario.classGFX.AccessGFX("font_1"); GFXC1 = new (GFXclass); GFXC1.x = 0; GFXC1.y = 0; GFX.addChild(GFXC1); GFXclass = Mario.classGFX.AccessGFX("font_1"); GFXC2 = new (GFXclass); GFXC2.x = 1; GFXC2.y = 1; GFX.addChild(GFXC2); GFXclass = Mario.classGFX.AccessGFX("font_1"); GFXP1 = new (GFXclass); GFXP1.x = 1; GFXP1.y = 1; GFX.addChild(GFXP1); GFXclass = Mario.classGFX.AccessGFX("font_1"); GFXP2 = new (GFXclass); GFXP2.x = 1; GFXP2.y = 1; GFX.addChild(GFXP2); GFXclass = Mario.classGFX.AccessGFX("font_1"); GFXP3 = new (GFXclass); GFXP3.x = 1; GFXP3.y = 1; GFX.addChild(GFXP3); GFXclass = Mario.classGFX.AccessGFX("font_1"); GFXP4 = new (GFXclass); GFXP4.x = 1; GFXP4.y = 1; GFX.addChild(GFXP4); GFXclass = Mario.classGFX.AccessGFX("font_1"); GFXP5 = new (GFXclass); GFXP5.x = 1; GFXP5.y = 1; GFX.addChild(GFXP5); GFXclass = Mario.classGFX.AccessGFX("font_1"); GFXP6 = new (GFXclass); GFXP6.x = 1; GFXP6.y = 1; GFX.addChild(GFXP6); GFXclass = Mario.classGFX.AccessGFX("font_1"); GFXT1 = new (GFXclass); GFXT1.x = 1; GFXT1.y = 1; GFX.addChild(GFXT1); GFXclass = Mario.classGFX.AccessGFX("font_1"); GFXT2 = new (GFXclass); GFXT2.x = 1; GFXT2.y = 1; GFX.addChild(GFXT2); GFXclass = Mario.classGFX.AccessGFX("font_1"); GFXT3 = new (GFXclass); GFXT3.x = 1; GFXT3.y = 1; GFX.addChild(GFXT3); GFXclass = Mario.classGFX.AccessGFX("font_time"); GFXTIME = new (GFXclass); GFXTIME.x = 325; GFXTIME.y = 20; GFX.addChild(GFXTIME); GFXclass = Mario.classGFX.AccessGFX("font_world"); GFXWORLD = new (GFXclass); GFXWORLD.x = 200; GFXWORLD.y = 20; GFX.addChild(GFXWORLD); GFXclass = Mario.classGFX.AccessGFX("font_mario"); GFXMARIO = new (GFXclass); GFXMARIO.x = 25; GFXMARIO.y = 20; GFX.addChild(GFXMARIO); GFXclass = Mario.classGFX.AccessGFX("font_coin_1"); GFXCOIN = new (GFXclass); GFXCOIN.x = 120; GFXCOIN.y = 35; GFX.addChild(GFXCOIN); GFXclass = Mario.classGFX.AccessGFX("font_x"); GFXX = new (GFXclass); GFXX.x = 130; GFXX.y = 36; GFX.addChild(GFXX); GFXclass = Mario.classGFX.AccessGFX("font_1"); GFXW1 = new (GFXclass); GFXW1.x = 214; GFXW1.y = 35; GFX.addChild(GFXW1); GFXclass = Mario.classGFX.AccessGFX("font_-"); GFXW2 = new (GFXclass); GFXW2.x = 225; GFXW2.y = 35; GFX.addChild(GFXW2); GFXclass = Mario.classGFX.AccessGFX("font_1"); GFXW3 = new (GFXclass); GFXW3.x = 238; GFXW3.y = 35; GFX.addChild(GFXW3); RedrawWorld(); RedrawCoins(); RedrawTime(); RedrawPnts(); } public function RedrawTime():void{ GFX.removeChild(GFXT1); GFX.removeChild(GFXT2); GFX.removeChild(GFXT3); var GFXclass:Class = Mario.classGFX.AccessGFX(("font_" + Math.floor((Time / 100)))); GFXT1 = new (GFXclass); GFXclass = Mario.classGFX.AccessGFX(("font_" + (Math.floor((Time / 10)) % 10))); GFXT2 = new (GFXclass); GFXclass = Mario.classGFX.AccessGFX(("font_" + (Time % 10))); GFXT3 = new (GFXclass); GFXT1.x = (340 + ((Time > 99)) ? 0 : 1000); GFXT1.y = 35; GFXT2.x = (352 + ((Time > 9)) ? 0 : 1000); GFXT2.y = 35; GFXT3.x = 364; GFXT3.y = 35; GFX.addChild(GFXT1); GFX.addChild(GFXT2); GFX.addChild(GFXT3); } public function RedrawPnts():void{ GFX.removeChild(GFXP1); GFX.removeChild(GFXP2); GFX.removeChild(GFXP3); GFX.removeChild(GFXP4); GFX.removeChild(GFXP5); GFX.removeChild(GFXP6); var GFXclass:Class = Mario.classGFX.AccessGFX(("font_" + Math.floor((Pnts / 100000)))); GFXP1 = new (GFXclass); GFXclass = Mario.classGFX.AccessGFX(("font_" + (Math.floor((Pnts / 10000)) % 10))); GFXP2 = new (GFXclass); GFXclass = Mario.classGFX.AccessGFX(("font_" + (Math.floor((Pnts / 1000)) % 10))); GFXP3 = new (GFXclass); GFXclass = Mario.classGFX.AccessGFX(("font_" + (Math.floor((Pnts / 100)) % 10))); GFXP4 = new (GFXclass); GFXclass = Mario.classGFX.AccessGFX(("font_" + (Math.floor((Pnts / 10)) % 10))); GFXP5 = new (GFXclass); GFXclass = Mario.classGFX.AccessGFX(("font_" + (Pnts % 10))); GFXP6 = new (GFXclass); GFXP1.x = (25 + ((Pnts > 99999)) ? 0 : 1000); GFXP1.y = 35; GFXP2.x = (37 + ((Pnts > 9999)) ? 0 : 1000); GFXP2.y = 35; GFXP3.x = (49 + ((Pnts > 999)) ? 0 : 1000); GFXP3.y = 35; GFXP4.x = (61 + ((Pnts > 99)) ? 0 : 1000); GFXP4.y = 35; GFXP5.x = (73 + ((Pnts > 9)) ? 0 : 1000); GFXP5.y = 35; GFXP6.x = 85; GFXP6.y = 35; GFX.addChild(GFXP1); GFX.addChild(GFXP2); GFX.addChild(GFXP3); GFX.addChild(GFXP4); GFX.addChild(GFXP5); GFX.addChild(GFXP6); } public function RedrawWorld():void{ var GFXclass:Class; GFX.removeChild(GFXW1); GFX.removeChild(GFXW3); var czop:uint = ((Mario.levelid < 16)) ? (Math.floor((Mario.levelid / 4)) + 1) : 4; GFXclass = Mario.classGFX.AccessGFX(("font_" + czop)); GFXW1 = new (GFXclass); GFXW1.x = 214; GFXW1.y = 35; GFX.addChild(GFXW1); czop = ((Mario.levelid < 16)) ? ((Mario.levelid % 4) + 1) : 5; GFXclass = Mario.classGFX.AccessGFX(("font_" + czop)); GFXW3 = new (GFXclass); GFXW3.x = 238; GFXW3.y = 35; GFX.addChild(GFXW3); } public function RedrawCoins():void{ GFX.removeChild(GFXC1); GFX.removeChild(GFXC2); while (Coins > 99) { Coins = (Coins - 100); Mario.instEffects.push(new Points(Player.pX, Player.pY, "1up")); if (Mario.sounds){ SFXLife.play(); }; }; var GFXclass:Class = Mario.classGFX.AccessGFX(("font_" + Math.floor((Coins / 10)))); GFXC1 = new (GFXclass); GFXclass = Mario.classGFX.AccessGFX(("font_" + (Coins % 10))); GFXC2 = new (GFXclass); GFXC1.x = 142; GFXC1.y = 35; GFXC2.x = 154; GFXC2.y = 35; GFX.addChild(GFXC1); GFX.addChild(GFXC2); } public function Hud():Sprite{ return (GFX); } public function Update():void{ var GFXclass:Class; if (Mario.playerControllable){ Interval--; if (Interval == 0){ Interval = 25; Time--; RedrawTime(); if (Time == 100){ SFXHurry.play(); }; }; if (Time == 0){ Mario.hitPlayer(true); }; }; wait = (((wait + 1) % 30) + 1); if ((wait % 10) == 2){ GFX.removeChild(GFXCOIN); GFXclass = Mario.classGFX.AccessGFX(("font_coin_" + Math.ceil((wait / 10)))); GFXCOIN = new (GFXclass); GFXCOIN.x = 120; GFXCOIN.y = 35; GFX.addChild(GFXCOIN); }; } } }//package objects
Section 429
//WaitScreen (objects.WaitScreen) package objects { import flash.display.*; import mx.core.*; public class WaitScreen { public var GFX:Sprite; public var seq:uint;// = 0 public var Back:Shape; public var timer:uint;// = 0 public var GFXL2:BitmapAsset; public var GFXHEAD:BitmapAsset; public var GFXL1:BitmapAsset; public var GFXX:BitmapAsset; public function WaitScreen(){ GFX = new Sprite(); Back = new Shape(); super(); Back.graphics.beginFill(0); Back.graphics.drawRect(0, 0, 400, 375); GFX.addChild(Back); } public function update():uint{ var _local1:Class; switch (seq){ case 0: Mario.Hud.RedrawWorld(); Mario.classSFX.Play(); _local1 = Mario.classGFX.AccessGFX("font_head"); GFXHEAD = new (_local1); _local1 = Mario.classGFX.AccessGFX("font_x"); GFXX = new (_local1); GFXHEAD.x = 101; GFXHEAD.y = 140; GFXX.x = 200; GFXX.y = 191; GFX.addChild(GFXHEAD); GFX.addChild(GFXX); setVar(Mario.Hud.Lives); seq = 1; return (0); case 1: timer++; if (timer == 50){ timer = 0; seq = 2; }; return (1); case 2: clearAll(); seq = 0; if (Mario.music){ Mario.classSFX.Play(Mario.musika); }; Mario.self.ingameStep(); return (2); }; return (1); } public function setVar(Livs:uint):void{ var GFXclass:Class = Mario.classGFX.AccessGFX(("font_" + Math.floor((Livs / 10)))); GFXL1 = new (GFXclass); GFXclass = Mario.classGFX.AccessGFX(("font_" + (Livs % 10))); GFXL2 = new (GFXclass); GFXL1.x = 217; GFXL1.y = 190; GFXL2.x = 229; GFXL2.y = 190; GFX.addChild(GFXL1); GFX.addChild(GFXL2); } public function clearAll():void{ GFX.removeChild(GFXL1); GFX.removeChild(GFXL2); GFX.removeChild(GFXHEAD); GFX.removeChild(GFXX); } } }//package objects
Section 430
//Mario (Mario) package { import flash.events.*; import flash.display.*; import mx.core.*; import objects.*; import flash.geom.*; import flash.ui.*; import flash.net.*; public class Mario extends Sprite { private var instPlayer:Player; public static var instEnemies:Array = new Array(); public static var Waiter:WaitScreen; public static var playerControllable:Boolean = true; private static var headbuttDistance:uint = 999; public static var mox:Number; public static var moy:Number; public static var music:Boolean = true; public static var scrollEdge:int = 0; public static var scrollX:int = 0; private static var stompID:int = -1; public static var background:Shape = new Shape(); public static var gradient:Shape = new Shape(); public static var layerHide:Sprite = new Sprite(); public static var sounds:Boolean = true; public static var self:Mario; public static var stepping:Boolean = true; public static var gravity:Number = 0.4; public static var decreaseStomp:uint = 0; private static var headbuttID:int = -1; public static var layerBack2:Sprite = new Sprite(); public static var _mochiads_game_id:String = "d4eac2885f39c7d8"; public static var levelGenre:uint = 0; public static var checkPoint:uint = 1; public static var decreaseI:uint = 0; public static var instBlocks:Array = new Array(); private static var stompDistance:uint = 999; public static var layerEffects:Sprite = new Sprite(); public static var level:Array = new Array(); public static var Log2:Logo2; public static var layerPipe:Sprite = new Sprite(); public static var layerFore:Sprite = new Sprite(); public static var levelWid:uint; private static var keysDown:Array = [false, false, false, false, false, false, false, false]; public static var levelid:uint = 0; public static var layerWall:Sprite = new Sprite(); public static var sequence:uint = 11; public static var radishNO:uint = 0; public static var musika:uint; public static var layerBack:Sprite = new Sprite(); public static var Hud:TypeHud; public static var TScreen:TitleScreen; public static var classGFX:GFX; public static var instEffects:Array = new Array(); public static var levelHei:uint; public static var layerGover:Sprite = new Sprite(); public static var classSFX:SFX; public static var instObjects:Array = new Array(); public static var scrolling:Boolean = true; public static var pause:Pauser; private static var keysHit:Array = [0, 0, 0, 0, 0, 0, 0, 0]; public function Mario():void{ super(); var mask:Shape = new Shape(); mask.graphics.beginFill(0); mask.graphics.drawRect(0, 0, 400, 375); this.mask = mask; addChild(mask); self = this; addEventListener(Event.ENTER_FRAME, MainGame); generateBackground(1); addChildAt(gradient, 0); addChild(layerBack2); addChild(layerBack); addChild(layerPipe); addChild(layerHide); addChild(layerWall); addChild(layerFore); addChild(layerEffects); addChild(layerGover); MainGame(null); } public function waitScreen():void{ switch (Waiter.update()){ case 0: addChildAt(Waiter.GFX, (this.numChildren - 1)); break; case 2: removeChild(Waiter.GFX); sequence = 1; break; }; layerBack.x = 0; layerHide.x = 0; layerWall.x = 0; layerFore.x = 0; } public function Logo():void{ } public function ingameStep():void{ var i:int; Hud.Update(); if (playerControllable){ instPlayer.Update(); }; stompDistance = 99; stompID = -1; i = (instEnemies.length - 1); while (i >= 0) { instEnemies[i].Update(i); i = (i - decreaseI); stompID = (stompID - decreaseStomp); decreaseI = 0; decreaseStomp = 0; i--; }; if (Mario.stompID > -1){ instEnemies[stompID].Stomp(stompID); }; headbuttID = -1; headbuttDistance = 99; i = (instBlocks.length - 1); while (i >= 0) { instBlocks[i].Update(i); i--; }; if (Mario.headbuttID > -1){ instBlocks[headbuttID].Headbutt(headbuttID); }; i = (instObjects.length - 1); while (i >= 0) { instObjects[i].Update(i); if (decreaseI == 1){ decreaseI = 0; return; }; i--; }; i = (instEffects.length - 1); while (i >= 0) { instEffects[i].Update(i); if (decreaseI == 1){ decreaseI = 0; break; }; i--; }; keyHitReset(); Player.Reset(); if (((playerControllable) && (scrolling))){ scrollX = Math.min((200 - Player.pX), -(scrollEdge)); layerBack.x = scrollX; layerHide.x = scrollX; layerWall.x = scrollX; layerFore.x = scrollX; layerEffects.x = scrollX; }; } public function keyDown(e:KeyboardEvent):void{ switch (e.keyCode){ case Keyboard.RIGHT: keysDown[0] = true; if (keysHit[0] == 0){ keysHit[0] = 1; }; break; case Keyboard.DOWN: keysDown[1] = true; if (keysHit[1] == 0){ keysHit[1] = 1; }; break; case Keyboard.LEFT: keysDown[2] = true; if (keysHit[2] == 0){ keysHit[2] = 1; }; break; case Keyboard.UP: keysDown[3] = true; if (keysHit[3] == 0){ keysHit[3] = 1; }; break; case 90: keysDown[4] = true; if (keysHit[4] == 0){ keysHit[4] = 1; }; break; case Keyboard.SPACE: keysDown[5] = true; if (keysHit[5] == 0){ keysHit[5] = 1; }; break; case Keyboard.SPACE: keysDown[6] = true; if (keysHit[6] == 0){ keysHit[6] = 1; }; break; case Keyboard.ENTER: keysDown[7] = true; if (keysHit[7] == 0){ keysHit[7] = 1; }; break; case Keyboard.ESCAPE: togglePause(); break; case 83: toggleSound(); break; case 77: toggleMusic(); break; }; } public function keyUp(e:KeyboardEvent):void{ switch (e.keyCode){ case Keyboard.RIGHT: keysDown[0] = false; if (keysHit[0] > 0){ keysHit[0] = 0; }; break; case Keyboard.DOWN: keysDown[1] = false; if (keysHit[1] > 0){ keysHit[1] = 0; }; break; case Keyboard.LEFT: keysDown[2] = false; if (keysHit[2] > 0){ keysHit[2] = 0; }; break; case Keyboard.UP: keysDown[3] = false; if (keysHit[3] > 0){ keysHit[3] = 0; }; break; case 90: keysDown[4] = false; if (keysHit[4] > 0){ keysHit[4] = 0; }; break; case Keyboard.SPACE: keysDown[5] = false; if (keysHit[5] > 0){ keysHit[5] = 0; }; break; case Keyboard.SPACE: keysDown[6] = false; if (keysHit[6] > 0){ keysHit[6] = 0; }; break; case Keyboard.ENTER: keysDown[7] = false; if (keysHit[7] > 0){ keysHit[7] = 0; }; break; }; } public function TitScreen():void{ var sharx:SharedObject; if (TScreen == null){ TScreen = new TitleScreen(); }; TScreen.Update(); keyHitReset(); if (TScreen.sel == 10){ Player.GFX2.alpha = 1; levelid = 0; Hud.Lives = 2; Mario.clearLevel(); TScreen = null; Hud.GFX.alpha = 1; waitScreen(); } else { if (TScreen.sel == 11){ Player.GFX2.alpha = 1; sharx = SharedObject.getLocal("MarioForeverFlash"); if (sharx.data.level >= 12){ levelid = Math.max(12, (sharx.data.level - 1)); } else { if (sharx.data.level >= 8){ levelid = Math.max(8, (sharx.data.level - 1)); } else { if (sharx.data.level >= 4){ levelid = Math.max(4, (sharx.data.level - 1)); } else { levelid = Math.max(0, (sharx.data.level - 1)); }; }; }; Hud.Lives = 2; Hud.Coins = 0; Hud.Pnts = 0; Hud.RedrawCoins(); Hud.RedrawPnts(); Mario.clearLevel(); TScreen = null; Hud.GFX.alpha = 1; waitScreen(); }; }; } private function MainGame(e:Event):void{ mox = mouseX; moy = mouseY; if (stepping){ switch (sequence){ case 0: waitScreen(); break; case 1: ingameStep(); break; case 2: Logo(); break; case 3: LogoZwei(); break; case 4: TitScreen(); break; case 11: classGFX = new GFX(); classSFX = new SFX(); instPlayer = new Player(25, 200); Waiter = new WaitScreen(); Log2 = new Logo2(); Player.GFX2.alpha = 0; Hud = new TypeHud(); Hud.GFX.alpha = 0; addChild(Hud.Hud()); sequence = 3; break; case 12: break; }; }; } public function LogoZwei():void{ if (Log2.timer == 0){ Player.GFX2.alpha = 0; layerGover.addChild(Log2.GFX); }; Log2.Update(); if (Log2.timer == 400){ layerGover.removeChild(Log2.GFX); sequence = 4; Log2 = new Logo2(); }; } private function keyHitReset():void{ if (keysHit[0] == 1){ keysHit[0] = 2; }; if (keysHit[1] == 1){ keysHit[1] = 2; }; if (keysHit[2] == 1){ keysHit[2] = 2; }; if (keysHit[3] == 1){ keysHit[3] = 2; }; if (keysHit[4] == 1){ keysHit[4] = 2; }; if (keysHit[5] == 1){ keysHit[5] = 2; }; if (keysHit[6] == 1){ keysHit[6] = 2; }; if (keysHit[7] == 1){ keysHit[7] = 2; }; } public static function togglePause():void{ if (((((!((sequence == 12))) && (!((sequence == 1))))) || ((musika == 13)))){ return; }; if (pause == null){ sequence = 12; pause = new Pauser(); } else { sequence = 1; pause.kill(); pause = null; }; } public static function toggleSound():void{ if (sounds == true){ sounds = false; } else { sounds = true; }; } public static function playerCollide(x1:uint, y1:uint, wid1:uint, hei1:uint):Boolean{ var tempX:int; var tempY:int; if (playerControllable){ tempX = (Player.pX - x1); tempY = (Player.pY - y1); if ((((((((tempX < wid1)) && ((tempX > -(Player.pWid))))) && ((tempY < hei1)))) && ((tempY > -(Player.pHei))))){ return (true); }; }; return (false); } public static function isKeyDown(kCode:uint):Boolean{ return (keysDown[kCode]); } public static function centerScreen(kX:int):void{ scrollX = Math.min((200 - kX), -(scrollEdge)); layerBack.x = scrollX; layerHide.x = scrollX; layerWall.x = scrollX; layerFore.x = scrollX; layerEffects.x = scrollX; var i:int = (instEffects.length - 1); while (i >= 0) { if ((instEffects[i] is Background)){ instEffects[i].Reset(kX); }; i--; }; } public static function Collide(x1:uint, y1:uint, wid1:uint, hei1:uint, x2:uint, y2:uint, wid2:uint, hei2:uint):Boolean{ var tempX:int = (x2 - x1); var tempY:int = (y2 - y1); if ((((((((tempX < wid1)) && ((tempX > -(wid2))))) && ((tempY < hei1)))) && ((tempY > -(hei2))))){ return (true); }; return (false); } public static function toggleMusic():void{ if (music == true){ music = false; } else { music = true; }; if (music == false){ classSFX.Play(); } else { if (sequence == 4){ classSFX.Play(6); } else { if (Player.starred > 0){ classSFX.Play(3); } else { if (sequence == 1){ if (musika != 13){ classSFX.Play(musika); }; }; }; }; }; } public static function enemyBounce(myID:uint, oX:int, oY:int, oWid:uint, oHei:uint):Boolean{ var i:int = (instEnemies.length - 1); while (i >= 0) { if (((((!((i == myID))) && ((instEnemies[i].bounce == true)))) && (Mario.Collide(oX, oY, oWid, oHei, instEnemies[i].eX, instEnemies[i].eY, instEnemies[i].eWid, instEnemies[i].eHei)))){ return (true); }; i--; }; return (false); } public static function enemyStarHit(oX:int, oY:int, oWid:uint, oHei:uint, dir:int):void{ var ins:Enemy; var i:int = (instEnemies.length - 1); while (i >= 0) { if (Mario.Collide(oX, oY, oWid, oHei, instEnemies[i].eX, instEnemies[i].eY, instEnemies[i].eWid, instEnemies[i].eHei)){ ins = instEnemies[i]; if (ins.Fire(i, dir)){ if (Mario.sounds){ ins.SFXKick.play(); }; Mario.instEffects.push(new Points(oX, oY, "200")); }; }; i--; }; } public static function removeEffect(effectId:uint):void{ Mario.instEffects.splice(effectId, 1); } public static function enemyHitFireball(oX:int, oY:int, oWid:uint, oHei:uint, dir:int):Boolean{ var i:int = (instEnemies.length - 1); while (i >= 0) { if (Mario.Collide(oX, oY, oWid, oHei, instEnemies[i].eX, instEnemies[i].eY, instEnemies[i].eWid, instEnemies[i].eHei)){ if (instEnemies[i].FireballHit(i, dir)){ return (true); }; }; i--; }; return (false); } public static function clearLevel(make:Boolean=true):void{ var sharx:SharedObject; var lev:uint; stepping = false; instEnemies = new Array(); instEffects = new Array(); instObjects = new Array(); instBlocks = new Array(); while (layerBack.numChildren > 0) { layerBack.removeChildAt(0); }; while (layerFore.numChildren > 0) { layerFore.removeChildAt(0); }; while (layerHide.numChildren > 0) { layerHide.removeChildAt(0); }; while (layerWall.numChildren > 0) { layerWall.removeChildAt(0); }; while (layerBack2.numChildren > 0) { layerBack2.removeChildAt(0); }; while (layerEffects.numChildren > 0) { layerEffects.removeChildAt(0); }; while (layerGover.numChildren > 0) { layerGover.removeChildAt(0); }; Player.starred = 0; Player.shield = 0; if (make){ sharx = SharedObject.getLocal("MarioForeverFlash"); lev = levelid; sharx.data.level = lev; sharx.flush(128); playerControllable = true; scrolling = true; scrollEdge = 0; MakeLevel(levelid); }; } public static function hitPlayer(permaDeath:Boolean=false):void{ if ((((((((Player.shield == 0)) && ((Player.sequence == 0)))) && ((Player.starred == 0)))) || (permaDeath))){ if (Player.pSize == 2){ Player.sequence = -2; Player.pSize = 1; Player.sequenceFrame = 60; Player.shield = 100; if (permaDeath){ Player.sequence = 0; Player.sequenceFrame = 0; Player.shield = 0; Mario.instEffects.push(new DeadMario(Player.pX, (Player.pY - 21))); playerControllable = false; layerFore.removeChild(Player.GFX2); if (scrolling){ scrollX = Math.min((200 - Player.pX), -(scrollEdge)); layerBack.x = scrollX; layerHide.x = scrollX; layerWall.x = scrollX; layerFore.x = scrollX; layerEffects.x = scrollX; }; Mario.classSFX.Play(-1); if (Mario.sounds){ Player.SFXDeath.play(); }; } else { if (Mario.sounds){ Player.SFXPowerdown.play(); }; }; } else { if (Player.pSize == 1){ if (Player.crouch != 1){ Player.pHei = 24; Player.pY = (Player.pY + 21); }; if (Player.pSize == 1){ Player.sequence = 2; } else { Player.sequence = -2; }; Player.pSize = 0; Player.sequenceFrame = 60; Player.shield = 100; if (permaDeath){ Player.sequence = 0; Player.sequenceFrame = 0; Player.shield = 0; Mario.instEffects.push(new DeadMario(Player.pX, (Player.pY - 21))); playerControllable = false; layerFore.removeChild(Player.GFX2); if (scrolling){ scrollX = Math.min((200 - Player.pX), -(scrollEdge)); layerBack.x = scrollX; layerHide.x = scrollX; layerWall.x = scrollX; layerFore.x = scrollX; layerEffects.x = scrollX; }; Mario.classSFX.Play(-1); if (Mario.sounds){ Player.SFXDeath.play(); }; } else { if (Mario.sounds){ Player.SFXPowerdown.play(); }; }; } else { Mario.instEffects.push(new DeadMario(Player.pX, (Player.pY - 21))); playerControllable = false; layerFore.removeChild(Player.GFX2); if (scrolling){ scrollX = Math.min((200 - Player.pX), -(scrollEdge)); layerBack.x = scrollX; layerHide.x = scrollX; layerWall.x = scrollX; layerFore.x = scrollX; layerEffects.x = scrollX; }; Mario.classSFX.Play(-1); if (Mario.sounds){ Player.SFXDeath.play(); }; }; }; }; } public static function removeEnemy(enemyId:uint):void{ if (enemyId < stompID){ stompID--; }; Mario.instEnemies.splice(enemyId, 1); } public static function removeBlock(blockId:uint):void{ Mario.instBlocks.splice(blockId, 1); } public static function stompSetDistance(enemyID:uint, eX:int):void{ if (Math.abs((eX - Player.pX)) < Mario.stompDistance){ Mario.stompID = enemyID; Mario.stompDistance = Math.abs((eX - Player.pX)); }; } public static function givePointShell(numb:uint):String{ switch (numb){ case 0: return ("100"); case 1: return ("200"); case 2: return ("500"); case 3: return ("1000"); case 4: return ("2000"); case 5: return ("5000"); case 6: return ("8000"); case 7: return ("1up"); }; return ("100"); } public static function generateBackground(dako:uint):void{ var fillType:String; var spreadMethod:String; gradient.graphics.clear(); var colors:Array = new Array(2); var alphas:Array = new Array(2); var ratios:Array = new Array(2); var matr:Matrix = new Matrix(); switch (dako){ case 0: fillType = GradientType.LINEAR; colors = [39372, 1179647]; alphas = [100, 100]; ratios = [60, 120]; matr = new Matrix(); matr.createGradientBox(400, 375, (Math.PI / 2)); spreadMethod = SpreadMethod.PAD; gradient.graphics.beginGradientFill(fillType, colors, alphas, ratios, matr, spreadMethod); gradient.graphics.drawRect(0, 0, 400, 375); break; case 1: fillType = GradientType.LINEAR; colors = [2113648, 1122626]; alphas = [100, 100]; ratios = [60, 120]; matr = new Matrix(); matr.createGradientBox(400, 375, (Math.PI / 2)); spreadMethod = SpreadMethod.PAD; gradient.graphics.beginGradientFill(fillType, colors, alphas, ratios, matr, spreadMethod); gradient.graphics.drawRect(0, 0, 400, 375); break; }; } public static function headbuttSetDistance(objectID:uint, oX:int):void{ if (Math.abs((oX - Player.pX)) < Mario.headbuttDistance){ Mario.headbuttID = objectID; Mario.headbuttDistance = Math.abs((oX - Player.pX)); }; } public static function isKeyPressed(kCode:uint):Boolean{ if (kCode > 7){ return (false); }; if (keysHit[kCode] == 1){ return (true); }; return (false); } public static function levelColl(iX:Number, iY:Number):Boolean{ if (iX < scrollEdge){ return (true); }; iX = Math.floor((iX / 25)); iY = Math.floor((iY / 25)); if ((((((((iX < Mario.levelWid)) && ((iX > -1)))) && ((iY < Mario.levelHei)))) && ((iY > -1)))){ if (Mario.level[iY].charAt(iX) == "x"){ return (true); }; }; return (false); } public static function drawLevel():void{ var GFX:BitmapAsset; var j:uint; var i:uint; while (i < Mario.levelHei) { j = 0; while (j < Mario.levelWid) { switch (Mario.level[i].charAt(j)){ case " ": break; case "n": case "o": case "p": GFX = new (Mario.classGFX.AccessGFX(("Wall_" + Mario.level[i].charAt(j)))); GFX.x = (j * 25); GFX.y = (i * 25); Mario.layerHide.addChild(GFX); changeLevel(j, i, " "); break; default: GFX = new (Mario.classGFX.AccessGFX(("Wall_" + Mario.level[i].charAt(j)))); GFX.x = (j * 25); GFX.y = (i * 25); Mario.layerWall.addChild(GFX); changeLevel(j, i, "x"); break; }; j++; }; i++; }; } public static function changeLevel(xPosition:uint, yPosition:uint, newChar:String):void{ Mario.level[yPosition] = ((Mario.level[yPosition].substr(0, xPosition) + newChar) + Mario.level[yPosition].substr((xPosition + 1))); } public static function playerBonus(type:uint):void{ switch (type){ case 0: if (Player.pSize == 0){ Player.pHei = 45; Player.pY = (Player.pY - 21); Player.CeilPull(); Player.pSize = 1; Player.sequence = 1; Player.sequenceFrame = 60; Player.shield = 0; }; break; case 1: if (Player.pSize == 0){ Player.pHei = 45; Player.pY = (Player.pY - 21); Player.CeilPull(); Player.pSize = 1; Player.sequence = 1; Player.sequenceFrame = 60; Player.shield = 0; } else { if (Player.pSize == 1){ Player.pSize = 2; Player.sequence = -1; Player.sequenceFrame = 60; Player.shield = 0; }; }; break; }; if (Mario.sounds){ Player.SFXPowerup.play(); }; } public static function Sign(variable:Number):int{ if (variable > 0){ return (1); }; if (variable < 0){ return (-1); }; return (0); } public static function enemyShellHit(myID:int, oX:int, oY:int, oWid:uint, oHei:uint, dir:int):int{ var ins:Enemy; var ret:int; var hit = 1; var i:int = (instEnemies.length - 1); while (i >= 0) { if (((!((i == myID))) && (Mario.Collide(oX, oY, oWid, oHei, instEnemies[i].eX, instEnemies[i].eY, instEnemies[i].eWid, instEnemies[i].eHei)))){ if (i < myID){ Mario.decreaseI++; }; if (stompID < myID){ Mario.decreaseStomp++; }; if (i < Mario.stompID){ Mario.stompID--; }; if (instEnemies[i].isShell){ hit = -1; }; ins = instEnemies[i]; if (ins.Fire(i, dir)){ if (Mario.sounds){ ins.SFXKick.play(); }; }; ret++; }; i--; }; return ((ret * hit)); } public static function removeObject(objectId:uint):void{ Mario.instObjects.splice(objectId, 1); } } }//package

Library Items

Symbol 1 Bitmap {objects.Loading_GLOGO} [objects.Loading_GLOGO]
Symbol 2 Bitmap {objects.TitleScreen_More} [objects.TitleScreen_More]
Symbol 3 Bitmap {objects.TitleScreen_Text2} [objects.TitleScreen_Text2]
Symbol 4 Bitmap {objects.TitleScreen_Text1} [objects.TitleScreen_Text1]
Symbol 5 Bitmap {objects.TitleScreen_Logo} [objects.TitleScreen_Logo]
Symbol 6 Bitmap {objects.Logo2_LOGO} [objects.Logo2_LOGO]
Symbol 7 Sound {objects.SFX_SFX_MUS2} [objects.SFX_SFX_MUS2]
Symbol 8 Sound {objects.SFX_SFX_DEATH} [objects.SFX_SFX_DEATH]
Symbol 9 Sound {objects.SFX_SFX_JUMP} [objects.SFX_SFX_JUMP]
Symbol 10 Sound {objects.SFX_SFX_MUS1} [objects.SFX_SFX_MUS1]
Symbol 11 Sound {objects.SFX_SFX_LAKITU} [objects.SFX_SFX_LAKITU]
Symbol 12 Sound {objects.SFX_SFX_POWERUP} [objects.SFX_SFX_POWERUP]
Symbol 13 Sound {objects.SFX_SFX_MUS7} [objects.SFX_SFX_MUS7]
Symbol 14 Sound {objects.SFX_SFX_KICK} [objects.SFX_SFX_KICK]
Symbol 15 Sound {objects.SFX_SFX_MUS4} [objects.SFX_SFX_MUS4]
Symbol 16 Sound {objects.SFX_SFX_STOMP2} [objects.SFX_SFX_STOMP2]
Symbol 17 Sound {objects.SFX_SFX_SPROUT} [objects.SFX_SFX_SPROUT]
Symbol 18 Sound {objects.SFX_SFX_POINTS} [objects.SFX_SFX_POINTS]
Symbol 19 Sound {objects.SFX_SFX_CANNON} [objects.SFX_SFX_CANNON]
Symbol 20 Sound {objects.SFX_SFX_BRICK} [objects.SFX_SFX_BRICK]
Symbol 21 Sound {objects.SFX_SFX_STOMP} [objects.SFX_SFX_STOMP]
Symbol 22 Sound {objects.SFX_SFX_MUS5} [objects.SFX_SFX_MUS5]
Symbol 23 Sound {objects.SFX_SFX_HURRY} [objects.SFX_SFX_HURRY]
Symbol 24 Sound {objects.SFX_SFX_BOWSERHIT} [objects.SFX_SFX_BOWSERHIT]
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Symbol 26 Sound {objects.SFX_SFX_LIFE} [objects.SFX_SFX_LIFE]
Symbol 27 Sound {objects.SFX_SFX_GROWL} [objects.SFX_SFX_GROWL]
Symbol 28 Sound {objects.SFX_SFX_MUS3} [objects.SFX_SFX_MUS3]
Symbol 29 Sound {objects.SFX_SFX_GAMEOVER} [objects.SFX_SFX_GAMEOVER]
Symbol 30 Sound {objects.SFX_SFX_COIN} [objects.SFX_SFX_COIN]
Symbol 31 Sound {objects.SFX_SFX_FIREBALL} [objects.SFX_SFX_FIREBALL]
Symbol 32 Sound {objects.SFX_SFX_MUS8} [objects.SFX_SFX_MUS8]
Symbol 33 Sound {objects.SFX_SFX_BOWSERKILL} [objects.SFX_SFX_BOWSERKILL]
Symbol 34 Sound {objects.SFX_SFX_MUS9} [objects.SFX_SFX_MUS9]
Symbol 35 Sound {objects.SFX_SFX_BUMP} [objects.SFX_SFX_BUMP]
Symbol 36 Sound {objects.SFX_SFX_POWERDOWN} [objects.SFX_SFX_POWERDOWN]
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Symbol 122 Bitmap {objects.GFX_GFX_FONT_5} [objects.GFX_GFX_FONT_5]
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Symbol 125 Bitmap {objects.GFX_GFX_WALL_n} [objects.GFX_GFX_WALL_n]
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Symbol 129 Bitmap {objects.GFX_GFX_WALL_c2} [objects.GFX_GFX_WALL_c2]
Symbol 130 Bitmap {objects.GFX_GFX_FONT_COIN_1} [objects.GFX_GFX_FONT_COIN_1]
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Symbol 132 Bitmap {objects.GFX_GFX_WALL_c4} [objects.GFX_GFX_WALL_c4]
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Symbol 138 Bitmap {objects.GFX_GFX_MARIO0_WALK_3} [objects.GFX_GFX_MARIO0_WALK_3]
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Symbol 140 Bitmap {objects.GFX_GFX_MARIO2_JUMP} [objects.GFX_GFX_MARIO2_JUMP]
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Symbol 318 Bitmap {objects.GFX_GFX_EN_PFLAME_1} [objects.GFX_GFX_EN_PFLAME_1]
Symbol 319 Bitmap {objects.GFX_GFX_WALL_G} [objects.GFX_GFX_WALL_G]
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Symbol 324 Bitmap {objects.GFX_GFX_EN_PSTATIC_3} [objects.GFX_GFX_EN_PSTATIC_3]
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Symbol 329 Bitmap {objects.GFX_GFX_WALL_J} [objects.GFX_GFX_WALL_J]
Symbol 330 Bitmap {objects.GFX_GFX_WALL_a8} [objects.GFX_GFX_WALL_a8]
Symbol 331 Bitmap {objects.GFX_GFX_LAVA_5} [objects.GFX_GFX_LAVA_5]
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Symbol 334 Bitmap {objects.GFX_GFX_MARIO0_ENTER} [objects.GFX_GFX_MARIO0_ENTER]
Symbol 335 Bitmap {objects.GFX_GFX_BACK_HILL_BIG_222} [objects.GFX_GFX_BACK_HILL_BIG_222]
Symbol 336 Bitmap {objects.GFX_GFX_EN_FLY_RED_2} [objects.GFX_GFX_EN_FLY_RED_2]
Symbol 337 Bitmap {objects.GFX_GFX_MARIO1_WALK_3} [objects.GFX_GFX_MARIO1_WALK_3]
Symbol 338 Bitmap {objects.GFX_GFX_EN_BBEETLE_SHELL_4} [objects.GFX_GFX_EN_BBEETLE_SHELL_4]
Symbol 339 Bitmap {objects.GFX_GFX_WALL_a3} [objects.GFX_GFX_WALL_a3]
Symbol 340 Bitmap {objects.GFX_GFX_EN_PSTATIC_2} [objects.GFX_GFX_EN_PSTATIC_2]
Symbol 341 Bitmap {objects.GFX_GFX_MARIO2_ENTER} [objects.GFX_GFX_MARIO2_ENTER]
Symbol 342 Bitmap {objects.GFX_GFX_EN_BBEETLE_SHELL_1} [objects.GFX_GFX_EN_BBEETLE_SHELL_1]
Symbol 343 Bitmap {objects.GameEnd_GFXC} [objects.GameEnd_GFXC]
Symbol 344 Sound {objects.GameEnd_Jebs} [objects.GameEnd_Jebs]
Symbol 345 Bitmap {objects.GameEnd_GFXZ} [objects.GameEnd_GFXZ]
Symbol 346 Bitmap {objects.GameEnd_GFXK} [objects.GameEnd_GFXK]
Symbol 347 Bitmap {objects.TitleScreen_Keys}
Symbol 348 Bitmap {objects.TitleScreen_Start}

Special Tags

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ExportAssets (56)Timeline Frame 2Symbol 142 as "objects.GFX_GFX_WALL_b8"
ExportAssets (56)Timeline Frame 2Symbol 143 as "objects.GFX_GFX_EN_LAKITU_2"
ExportAssets (56)Timeline Frame 2Symbol 144 as "objects.GFX_GFX_BACK_COLUMN_4"
ExportAssets (56)Timeline Frame 2Symbol 145 as "objects.GFX_GFX_OB_FLOWER_4"
ExportAssets (56)Timeline Frame 2Symbol 146 as "objects.GFX_GFX_BOWSER_3"
ExportAssets (56)Timeline Frame 2Symbol 147 as "objects.GFX_GFX_WALL_x"
ExportAssets (56)Timeline Frame 2Symbol 148 as "objects.GFX_GFX_WALL_2"
ExportAssets (56)Timeline Frame 2Symbol 149 as "objects.GFX_GFX_WALL_C"
ExportAssets (56)Timeline Frame 2Symbol 150 as "objects.GFX_GFX_WALL_m"
ExportAssets (56)Timeline Frame 2Symbol 151 as "objects.GFX_GFX_EN_GOOMBA2"
ExportAssets (56)Timeline Frame 2Symbol 152 as "objects.GFX_GFX_FONT_6"
ExportAssets (56)Timeline Frame 2Symbol 153 as "objects.GFX_GFX_MARIO1_JUMP"
ExportAssets (56)Timeline Frame 2Symbol 154 as "objects.GFX_GFX_EFF_HAMMER"
ExportAssets (56)Timeline Frame 2Symbol 155 as "objects.GFX_GFX_WALL_v"
ExportAssets (56)Timeline Frame 2Symbol 156 as "objects.GFX_GFX_EN_HAMMER_1"
ExportAssets (56)Timeline Frame 2Symbol 157 as "objects.GFX_GFX_WALL_g"
ExportAssets (56)Timeline Frame 2Symbol 158 as "objects.GFX_GFX_BACK_GRASS_L3"
ExportAssets (56)Timeline Frame 2Symbol 159 as "objects.GFX_GFX_WALL_c8"
ExportAssets (56)Timeline Frame 2Symbol 160 as "objects.GFX_GFX_EN_BBEETLE_1"
ExportAssets (56)Timeline Frame 2Symbol 161 as "objects.GFX_GFX_EN_BULLET_1"
ExportAssets (56)Timeline Frame 2Symbol 162 as "objects.GFX_GFX_OB_FLOWER_3"
ExportAssets (56)Timeline Frame 2Symbol 163 as "objects.GFX_GFX_EFF_ELEVATOR_4"
ExportAssets (56)Timeline Frame 2Symbol 164 as "objects.GFX_GFX_WALL_c7"
ExportAssets (56)Timeline Frame 2Symbol 165 as "objects.GFX_GFX_WALL_c"
ExportAssets (56)Timeline Frame 2Symbol 166 as "objects.GFX_GFX_WALL_u"
ExportAssets (56)Timeline Frame 2Symbol 167 as "objects.GFX_GFX_WALL_c1"
ExportAssets (56)Timeline Frame 2Symbol 168 as "objects.GFX_GFX_WALL_c5"
ExportAssets (56)Timeline Frame 2Symbol 169 as "objects.GFX_GFX_EN_BBEETLE_2"
ExportAssets (56)Timeline Frame 2Symbol 170 as "objects.GFX_GFX_BON_BRICK2"
ExportAssets (56)Timeline Frame 2Symbol 171 as "objects.GFX_GFX_WALL_a"
ExportAssets (56)Timeline Frame 2Symbol 172 as "objects.GFX_GFX_WALL_b4"
ExportAssets (56)Timeline Frame 2Symbol 173 as "objects.GFX_GFX_FONT_1"
ExportAssets (56)Timeline Frame 2Symbol 174 as "objects.GFX_GFX_BOWSER_4"
ExportAssets (56)Timeline Frame 2Symbol 175 as "objects.GFX_GFX_BON_BRICK3"
ExportAssets (56)Timeline Frame 2Symbol 176 as "objects.GFX_GFX_BOWSER_1"
ExportAssets (56)Timeline Frame 2Symbol 177 as "objects.GFX_GFX_WALL_A"
ExportAssets (56)Timeline Frame 2Symbol 178 as "objects.GFX_GFX_WALL_o"
ExportAssets (56)Timeline Frame 2Symbol 179 as "objects.GFX_GFX_EFF_ELEVATOR_3"
ExportAssets (56)Timeline Frame 2Symbol 180 as "objects.GFX_GFX_FONT_0"
ExportAssets (56)Timeline Frame 2Symbol 181 as "objects.GFX_GFX_FINISH_2"
ExportAssets (56)Timeline Frame 2Symbol 182 as "objects.GFX_GFX_WALL_bb"
ExportAssets (56)Timeline Frame 2Symbol 183 as "objects.GFX_GFX_WALL_8"
ExportAssets (56)Timeline Frame 2Symbol 184 as "objects.GFX_GFX_WALL_b6"
ExportAssets (56)Timeline Frame 2Symbol 185 as "objects.GFX_GFX_LAVA_4"
ExportAssets (56)Timeline Frame 2Symbol 186 as "objects.GFX_GFX_EN_SHELL_GREEN_1"
ExportAssets (56)Timeline Frame 2Symbol 187 as "objects.GFX_GFX_BOWSER_FLAME_2"
ExportAssets (56)Timeline Frame 2Symbol 188 as "objects.GFX_GFX_WALL_b0"
ExportAssets (56)Timeline Frame 2Symbol 189 as "objects.GFX_GFX_WALL_U"
ExportAssets (56)Timeline Frame 2Symbol 190 as "objects.GFX_GFX_WALL_b5"
ExportAssets (56)Timeline Frame 2Symbol 191 as "objects.GFX_GFX_EFF_GOOMBA_STOMPED"
ExportAssets (56)Timeline Frame 2Symbol 192 as "objects.GFX_GFX_BACK_GRASS_M3"
ExportAssets (56)Timeline Frame 2Symbol 193 as "objects.GFX_GFX_WALL_b"
ExportAssets (56)Timeline Frame 2Symbol 194 as "objects.GFX_GFX_LAVA_2"
ExportAssets (56)Timeline Frame 2Symbol 195 as "objects.GFX_GFX_EN_SHELL_GREEN_3"
ExportAssets (56)Timeline Frame 2Symbol 196 as "objects.GFX_GFX_BON_USED3"
ExportAssets (56)Timeline Frame 2Symbol 197 as "objects.GFX_GFX_FONT_COIN_3"
ExportAssets (56)Timeline Frame 2Symbol 198 as "objects.GFX_GFX_WALL_b2"
ExportAssets (56)Timeline Frame 2Symbol 199 as "objects.GFX_GFX_BON_BONUS_3"
ExportAssets (56)Timeline Frame 2Symbol 200 as "objects.GFX_GFX_BACK_HILL"
ExportAssets (56)Timeline Frame 2Symbol 201 as "objects.GFX_GFX_WALL_a7"
ExportAssets (56)Timeline Frame 2Symbol 202 as "objects.GFX_GFX_FONT_LINE"
ExportAssets (56)Timeline Frame 2Symbol 203 as "objects.GFX_GFX_MARIO2_WALK_1"
ExportAssets (56)Timeline Frame 2Symbol 204 as "objects.GFX_GFX_MARIO2_FIRE"
ExportAssets (56)Timeline Frame 2Symbol 205 as "objects.GFX_GFX_WALL_c9"
ExportAssets (56)Timeline Frame 2Symbol 206 as "objects.GFX_GFX_EN_FLY_GREEN_1"
ExportAssets (56)Timeline Frame 2Symbol 207 as "objects.GFX_GFX_FONT_HEAD"
ExportAssets (56)Timeline Frame 2Symbol 208 as "objects.GFX_GFX_WALL_T"
ExportAssets (56)Timeline Frame 2Symbol 209 as "objects.GFX_GFX_EFF_ELEVATOR_2"
ExportAssets (56)Timeline Frame 2Symbol 210 as "objects.GFX_GFX_WALL_B"
ExportAssets (56)Timeline Frame 2Symbol 211 as "objects.GFX_GFX_BON_USED"
ExportAssets (56)Timeline Frame 2Symbol 212 as "objects.GFX_GFX_BON_USED2"
ExportAssets (56)Timeline Frame 2Symbol 213 as "objects.GFX_GFX_FONT_8"
ExportAssets (56)Timeline Frame 2Symbol 214 as "objects.GFX_GFX_Z_CONTINUE"
ExportAssets (56)Timeline Frame 2Symbol 215 as "objects.GFX_GFX_BACK_TREE_5"
ExportAssets (56)Timeline Frame 2Symbol 216 as "objects.GFX_GFX_MARIO0_JUMP"
ExportAssets (56)Timeline Frame 2Symbol 217 as "objects.GFX_GFX_FONT_9"
ExportAssets (56)Timeline Frame 2Symbol 218 as "objects.GFX_GFX_WALL_b7"
ExportAssets (56)Timeline Frame 2Symbol 219 as "objects.GFX_GFX_MARIO0_WALK_2"
ExportAssets (56)Timeline Frame 2Symbol 220 as "objects.GFX_GFX_BOWSER_FLAME_1"
ExportAssets (56)Timeline Frame 2Symbol 221 as "objects.GFX_GFX_BACK_COLUMN_3"
ExportAssets (56)Timeline Frame 2Symbol 222 as "objects.GFX_GFX_WALL_I"
ExportAssets (56)Timeline Frame 2Symbol 223 as "objects.GFX_GFX_BACK_FENCE2_1"
ExportAssets (56)Timeline Frame 2Symbol 224 as "objects.GFX_GFX_BACK_GRASS_M1"
ExportAssets (56)Timeline Frame 2Symbol 225 as "objects.GFX_GFX_MARIO1_BRAKE"
ExportAssets (56)Timeline Frame 2Symbol 226 as "objects.GFX_GFX_EN_PPLANT_1"
ExportAssets (56)Timeline Frame 2Symbol 227 as "objects.GFX_GFX_BON_BONUS_2"
ExportAssets (56)Timeline Frame 2Symbol 228 as "objects.GFX_GFX_BACK_GRASS_M2"
ExportAssets (56)Timeline Frame 2Symbol 229 as "objects.GFX_GFX_BACK_LANTERN"
ExportAssets (56)Timeline Frame 2Symbol 230 as "objects.GFX_GFX_WALL_r"
ExportAssets (56)Timeline Frame 2Symbol 231 as "objects.GFX_GFX_EN_FLY_GREEN_2"
ExportAssets (56)Timeline Frame 2Symbol 232 as "objects.GFX_GFX_WALL_9"
ExportAssets (56)Timeline Frame 2Symbol 233 as "objects.GFX_GFX_WALL_a9"
ExportAssets (56)Timeline Frame 2Symbol 234 as "objects.GFX_GFX_WALL_6"
ExportAssets (56)Timeline Frame 2Symbol 235 as "objects.GFX_GFX_BACK_FOREST_1"
ExportAssets (56)Timeline Frame 2Symbol 236 as "objects.GFX_GFX_WALL_ba"
ExportAssets (56)Timeline Frame 2Symbol 237 as "objects.GFX_GFX_WALL_b3"
ExportAssets (56)Timeline Frame 2Symbol 238 as "objects.GFX_GFX_MARIO1_ENTER"
ExportAssets (56)Timeline Frame 2Symbol 239 as "objects.GFX_GFX_WALL_s"
ExportAssets (56)Timeline Frame 2Symbol 240 as "objects.GFX_GFX_EN_FISH_1"
ExportAssets (56)Timeline Frame 2Symbol 241 as "objects.GFX_GFX_BACK_FENCE_2"
ExportAssets (56)Timeline Frame 2Symbol 242 as "objects.GFX_GFX_BOWSER_FLAME_3"
ExportAssets (56)Timeline Frame 2Symbol 243 as "objects.GFX_GFX_BACK_FOREST_2"
ExportAssets (56)Timeline Frame 2Symbol 244 as "objects.GFX_GFX_WALL_d"
ExportAssets (56)Timeline Frame 2Symbol 245 as "objects.GFX_GFX_WALL_b1"
ExportAssets (56)Timeline Frame 2Symbol 246 as "objects.GFX_GFX_BACK_FENCE_3"
ExportAssets (56)Timeline Frame 2Symbol 247 as "objects.GFX_GFX_FONT_7"
ExportAssets (56)Timeline Frame 2Symbol 248 as "objects.GFX_GFX_OB_RADISH"
ExportAssets (56)Timeline Frame 2Symbol 249 as "objects.GFX_GFX_BACK_HILL_BIG"
ExportAssets (56)Timeline Frame 2Symbol 250 as "objects.GFX_GFX_WALL_5"
ExportAssets (56)Timeline Frame 2Symbol 251 as "objects.GFX_GFX_WALL_q"
ExportAssets (56)Timeline Frame 2Symbol 252 as "objects.GFX_GFX_FINISH_1"
ExportAssets (56)Timeline Frame 2Symbol 253 as "objects.GFX_GFX_MARIO_DEAD"
ExportAssets (56)Timeline Frame 2Symbol 254 as "objects.GFX_GFX_EFF_GOOMBA_STOMPED2"
ExportAssets (56)Timeline Frame 2Symbol 255 as "objects.GFX_GFX_EN_MILL"
ExportAssets (56)Timeline Frame 2Symbol 256 as "objects.GFX_GFX_EN_BULLET_3"
ExportAssets (56)Timeline Frame 2Symbol 257 as "objects.GFX_GFX_FONT_COIN_2"
ExportAssets (56)Timeline Frame 2Symbol 258 as "objects.GFX_GFX_WALL_p"
ExportAssets (56)Timeline Frame 2Symbol 259 as "objects.GFX_GFX_WALL_L"
ExportAssets (56)Timeline Frame 2Symbol 260 as "objects.GFX_GFX_WALL_7"
ExportAssets (56)Timeline Frame 2Symbol 261 as "objects.GFX_GFX_BACK_CLOUDS_5"
ExportAssets (56)Timeline Frame 2Symbol 262 as "objects.GFX_GFX_EN_SHELL_GREEN_4"
ExportAssets (56)Timeline Frame 2Symbol 263 as "objects.GFX_GFX_MARIO0_WALK_1"
ExportAssets (56)Timeline Frame 2Symbol 264 as "objects.GFX_GFX_BACK_CLOUDS_4"
ExportAssets (56)Timeline Frame 2Symbol 265 as "objects.GFX_GFX_BACK_CLOUDS_7"
ExportAssets (56)Timeline Frame 2Symbol 266 as "objects.GFX_GFX_OB_SHROOM"
ExportAssets (56)Timeline Frame 2Symbol 267 as "objects.GFX_GFX_MARIO2_BRAKE"
ExportAssets (56)Timeline Frame 2Symbol 268 as "objects.GFX_GFX_EN_SPINY_SHELL_1"
ExportAssets (56)Timeline Frame 2Symbol 269 as "objects.GFX_GFX_FONT_3"
ExportAssets (56)Timeline Frame 2Symbol 270 as "objects.GFX_GFX_BACK_COLUMN_1"
ExportAssets (56)Timeline Frame 2Symbol 271 as "objects.GFX_GFX_OB_STAR_1"
ExportAssets (56)Timeline Frame 2Symbol 272 as "objects.GFX_GFX_Z_GAMEOVER"
ExportAssets (56)Timeline Frame 2Symbol 273 as "objects.GFX_GFX_WALL_P"
ExportAssets (56)Timeline Frame 2Symbol 274 as "objects.GFX_GFX_EFF_POINTS_1UP"
ExportAssets (56)Timeline Frame 2Symbol 275 as "objects.GFX_GFX_BACK_TREE_1"
ExportAssets (56)Timeline Frame 2Symbol 276 as "objects.GFX_GFX_WALL_c0"
ExportAssets (56)Timeline Frame 2Symbol 277 as "objects.GFX_GFX_EN_SPINY_SHELL_2"
ExportAssets (56)Timeline Frame 2Symbol 278 as "objects.GFX_GFX_WALL_H"
ExportAssets (56)Timeline Frame 2Symbol 279 as "objects.GFX_GFX_EFF_FIRE_BOOM"
ExportAssets (56)Timeline Frame 2Symbol 280 as "objects.GFX_GFX_BACK_CLOUDS_2"
ExportAssets (56)Timeline Frame 2Symbol 281 as "objects.GFX_GFX_EN_KOOPA_GREEN_1"
ExportAssets (56)Timeline Frame 2Symbol 282 as "objects.GFX_GFX_WALL_E"
ExportAssets (56)Timeline Frame 2Symbol 283 as "objects.GFX_GFX_EFF_COIN_BOOM_1"
ExportAssets (56)Timeline Frame 2Symbol 284 as "objects.GFX_GFX_BACK_CLOUDS_3"
ExportAssets (56)Timeline Frame 2Symbol 285 as "objects.GFX_GFX_EN_FISH_2"
ExportAssets (56)Timeline Frame 2Symbol 286 as "objects.GFX_GFX_WALL_4"
ExportAssets (56)Timeline Frame 2Symbol 287 as "objects.GFX_GFX_EN_PFLAME_2"
ExportAssets (56)Timeline Frame 2Symbol 288 as "objects.GFX_GFX_BACK_COLUMN_2"
ExportAssets (56)Timeline Frame 2Symbol 289 as "objects.GFX_GFX_BACK_FENCE2_2"
ExportAssets (56)Timeline Frame 2Symbol 290 as "objects.GFX_GFX_EN_PSTATIC_1"
ExportAssets (56)Timeline Frame 2Symbol 291 as "objects.GFX_GFX_MARIO1_WALK_1"
ExportAssets (56)Timeline Frame 2Symbol 292 as "objects.GFX_GFX_EN_BBEETLE_SHELL_3"
ExportAssets (56)Timeline Frame 2Symbol 293 as "objects.GFX_GFX_WALL_K"
ExportAssets (56)Timeline Frame 2Symbol 294 as "objects.GFX_GFX_BACK_CLOUDS_6"
ExportAssets (56)Timeline Frame 2Symbol 295 as "objects.GFX_GFX_LAVA_7"
ExportAssets (56)Timeline Frame 2Symbol 296 as "objects.GFX_GFX_BON_BONUS_1"
ExportAssets (56)Timeline Frame 2Symbol 297 as "objects.GFX_GFX_FINISH_3"
ExportAssets (56)Timeline Frame 2Symbol 298 as "objects.GFX_GFX_WALL_cb"
ExportAssets (56)Timeline Frame 2Symbol 299 as "objects.GFX_GFX_MARIO1_CROUCH"
ExportAssets (56)Timeline Frame 2Symbol 300 as "objects.GFX_GFX_FONT_WORLD"
ExportAssets (56)Timeline Frame 2Symbol 301 as "objects.GFX_GFX_LAVA_6"
ExportAssets (56)Timeline Frame 2Symbol 302 as "objects.GFX_GFX_EFF_COIN_BOOM_2"
ExportAssets (56)Timeline Frame 2Symbol 303 as "objects.GFX_GFX_FINISH_4"
ExportAssets (56)Timeline Frame 2Symbol 304 as "objects.GFX_GFX_BON_BONUS_4"
ExportAssets (56)Timeline Frame 2Symbol 305 as "objects.GFX_GFX_BACK_TREE_3"
ExportAssets (56)Timeline Frame 2Symbol 306 as "objects.GFX_GFX_MARIO2_WALK_2"
ExportAssets (56)Timeline Frame 2Symbol 307 as "objects.GFX_GFX_LAVA_1"
ExportAssets (56)Timeline Frame 2Symbol 308 as "objects.GFX_GFX_OB_STAR_2"
ExportAssets (56)Timeline Frame 2Symbol 309 as "objects.GFX_GFX_EN_SHELL_GREEN_2"
ExportAssets (56)Timeline Frame 2Symbol 310 as "objects.GFX_GFX_WALL_F"
ExportAssets (56)Timeline Frame 2Symbol 311 as "objects.GFX_GFX_WALL_a4"
ExportAssets (56)Timeline Frame 2Symbol 312 as "objects.GFX_GFX_BACK_FENCE2_3"
ExportAssets (56)Timeline Frame 2Symbol 313 as "objects.GFX_GFX_MARIO2_WALK_3"
ExportAssets (56)Timeline Frame 2Symbol 314 as "objects.GFX_GFX_WALL_a6"
ExportAssets (56)Timeline Frame 2Symbol 315 as "objects.GFX_GFX_BACK_CLOUDS_1"
ExportAssets (56)Timeline Frame 2Symbol 316 as "objects.GFX_GFX_MARIO1_WALK_2"
ExportAssets (56)Timeline Frame 2Symbol 317 as "objects.GFX_GFX_MARIO2_CROUCH"
ExportAssets (56)Timeline Frame 2Symbol 318 as "objects.GFX_GFX_EN_PFLAME_1"
ExportAssets (56)Timeline Frame 2Symbol 319 as "objects.GFX_GFX_WALL_G"
ExportAssets (56)Timeline Frame 2Symbol 320 as "objects.GFX_GFX_BON_BONUS_5"
ExportAssets (56)Timeline Frame 2Symbol 321 as "objects.GFX_GFX_BON_BRICK"
ExportAssets (56)Timeline Frame 2Symbol 322 as "objects.GFX_GFX_EFF_POINTS_100"
ExportAssets (56)Timeline Frame 2Symbol 323 as "objects.GFX_GFX_LAVA_3"
ExportAssets (56)Timeline Frame 2Symbol 324 as "objects.GFX_GFX_EN_PSTATIC_3"
ExportAssets (56)Timeline Frame 2Symbol 325 as "objects.GFX_GFX_FONT_MARIO"
ExportAssets (56)Timeline Frame 2Symbol 326 as "objects.GFX_GFX_OB_STAR_3"
ExportAssets (56)Timeline Frame 2Symbol 327 as "objects.GFX_GFX_BACK_CLOUDS_8"
ExportAssets (56)Timeline Frame 2Symbol 328 as "objects.GFX_GFX_EN_BBEETLE_SHELL_2"
ExportAssets (56)Timeline Frame 2Symbol 329 as "objects.GFX_GFX_WALL_J"
ExportAssets (56)Timeline Frame 2Symbol 330 as "objects.GFX_GFX_WALL_a8"
ExportAssets (56)Timeline Frame 2Symbol 331 as "objects.GFX_GFX_LAVA_5"
ExportAssets (56)Timeline Frame 2Symbol 332 as "objects.GFX_GFX_EFF_POINTS_2000"
ExportAssets (56)Timeline Frame 2Symbol 333 as "objects.GFX_GFX_BACK_TREE_2"
ExportAssets (56)Timeline Frame 2Symbol 334 as "objects.GFX_GFX_MARIO0_ENTER"
ExportAssets (56)Timeline Frame 2Symbol 335 as "objects.GFX_GFX_BACK_HILL_BIG_222"
ExportAssets (56)Timeline Frame 2Symbol 336 as "objects.GFX_GFX_EN_FLY_RED_2"
ExportAssets (56)Timeline Frame 2Symbol 337 as "objects.GFX_GFX_MARIO1_WALK_3"
ExportAssets (56)Timeline Frame 2Symbol 338 as "objects.GFX_GFX_EN_BBEETLE_SHELL_4"
ExportAssets (56)Timeline Frame 2Symbol 339 as "objects.GFX_GFX_WALL_a3"
ExportAssets (56)Timeline Frame 2Symbol 340 as "objects.GFX_GFX_EN_PSTATIC_2"
ExportAssets (56)Timeline Frame 2Symbol 341 as "objects.GFX_GFX_MARIO2_ENTER"
ExportAssets (56)Timeline Frame 2Symbol 342 as "objects.GFX_GFX_EN_BBEETLE_SHELL_1"
ExportAssets (56)Timeline Frame 2Symbol 343 as "objects.GameEnd_GFXC"
ExportAssets (56)Timeline Frame 2Symbol 344 as "objects.GameEnd_Jebs"
ExportAssets (56)Timeline Frame 2Symbol 345 as "objects.GameEnd_GFXZ"
ExportAssets (56)Timeline Frame 2Symbol 346 as "objects.GameEnd_GFXK"
EnableDebugger2 (64)Timeline Frame 131 bytes "u.$1$Kv$wwDVMJk6x07y3ba6BvSrt/."
DebugMX1 (63)Timeline Frame 1
SerialNumber (41)Timeline Frame 1

Labels

"objects_Loading"Frame 1
"Mario"Frame 2




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Created: 8/3 -2019 22:34:32 Last modified: 8/3 -2019 22:34:32 Server time: 14/11 -2024 06:36:25