Combined Code
// unknown tag 88 length 70
movieClip 16 gialog {
}
movieClip 18 {
}
movieClip 20 {
}
movieClip 22 {
}
movieClip 24 {
}
movieClip 26 {
}
movieClip 28 {
}
movieClip 30 {
}
movieClip 32 {
}
movieClip 34 {
}
movieClip 43 {
}
movieClip 47 {
}
movieClip 48 {
}
movieClip 49 popup_obj {
}
movieClip 55 {
}
movieClip 56 {
}
movieClip 59 {
}
movieClip 60 {
}
movieClip 61 phrase_area {
}
// unknown tag 88 length 143
movieClip 66 button_play {
}
movieClip 70 btn_yes {
}
movieClip 72 btn_no {
}
movieClip 74 btn_more {
}
movieClip 76 btn_enter_room_3 {
}
movieClip 77 btn_enter_room_2 {
}
movieClip 79 btn_enter_room_1 {
}
movieClip 81 btn_again {
}
movieClip 83 {
}
movieClip 85 {
}
movieClip 86 {
}
movieClip 89 counter {
}
movieClip 93 btn_next {
}
movieClip 96 btn_logo {
}
movieClip 100 {
}
movieClip 104 {
frame 1 {
stop();
}
}
movieClip 107 {
}
movieClip 110 {
}
movieClip 111 {
}
movieClip 113 {
}
movieClip 115 {
}
// unknown tag 88 length 138
movieClip 120 {
}
movieClip 121 {
frame 1 {
function drawPercent(per) {
per *= 100;
if (per > 100) {
per = 100;
}
tx = origx + per * 212 / 100;
preloader.movebar._x += (tx - preloader.movebar._x) / 5;
preloader.perc.text = int(per) + '%';
per2 = per;
}
stop();
var per2;
var li = 0;
var tx = 0;
var origx = preloader.movebar._x;
var per = 0;
onEnterFrame = function () {
if (this.ispreview != 'preview') {
var v3 = _parent.getBytesLoaded() / _parent.getBytesTotal();
this.drawPercent(v3);
}
if (per2 > 99) {
++li;
if (li == 10) {
gotoAndPlay(2);
}
}
};
_parent.stop();
}
frame 26 {
_parent.play();
}
}
movieClip 228 __Packages.Texts {
#initclip
if (!_global.Texts) {
var v1 = function (myClip, myFont, xPos, yPos, myWidth, myAlig, myFrame, mySprite, myText) {
this.textObj = _root.attachMovie(myFont, myClip, mySprite);
this.textObj.gotoAndStop(myFrame);
this.textObj.txt = myText;
this.textObj._x = xPos;
this.textObj._y = yPos;
if (myWidth > 0) {
this.textObj.fld._width = myWidth;
}
if (!(myAlig eq '')) {
this.format = new TextFormat();
this.format.align = myAlig;
this.textObj.fld.setTextFormat(this.format);
}
};
_global.Texts = v1;
var v2 = v1.prototype;
v2.pres = function () {
this.rootClip[this.newObject].font.gotoAndStop(3);
};
v2.over = function () {
this.rootClip[this.newObject].font.gotoAndStop(2);
};
v2.norm = function () {
this.rootClip[this.newObject].font.gotoAndStop(1);
};
v2.setMoney = function (myCurrency, mySeparator, myPosition, myMoney, myPrev) {
var v2 = '';
var v5 = 0;
var v3 = (String(myMoney)).length - 1;
while (v3 >= 0) {
v5 += 1;
if (v5 > 3) {
v5 = 1;
if (mySeparator eq 'SPACE') {
v2 += ' ';
} else {
v2 += mySeparator;
}
}
v2 += (String(myMoney)).charAt(v3);
--v3;
}
myMoney = '';
v3 = 0;
while (v3 < (String(v2)).length) {
myMoney += (String(v2)).charAt((String(v2)).length - v3 - 1);
++v3;
}
switch (String(myPosition)) {
case 'beginning':
this.rootClip[this.newObject].font.txt = myPrev + myCurrency + myMoney;
break;
case 'end':
this.rootClip[this.newObject].font.txt = myPrev + myMoney + myCurrency;
break;
default:
this.rootClip[this.newObject].font.txt = myPrev + myCurrency + myMoney;
}
};
v2.textConfigure = function (myText) {
var v3 = myText.split('/n');
var v2 = '';
var v1 = 0;
while (v1 < v3.length) {
v2 += v3[v1];
if (v1 < v3.length - 1) {
v2 += '\n';
}
++v1;
}
return v2;
};
v2.setText = function (myText) {
this.textObj.txt = this.textConfigure(myText);
};
v2.setAlign = function (myAlig) {
this.format.align = myAlig;
this.textObj.fld.setTextFormat(this.format);
};
v2.setPosition = function (myX, myY) {
this.textObj._x = myX;
this.textObj._y = myY;
};
v2.setRotation = function (myRot) {
this.rootClip[this.newObject]._rotation = myRot;
};
v2.setWidth = function (myWidth) {
this.textObj.fld._width = myWidth;
};
v2.setVisible = function (myVis) {
this.textObj._visible = myVis;
};
v2.setAlpha = function (myAlpha) {
this.rootClip[this.newObject]._alpha = myAlpha;
};
v2.textObj = new Object();
ASSetPropFlags(_global.Texts.prototype, null, 1);
}
#endinitclip
}
movieClip 229 __Packages.Strings {
#initclip
if (!_global.Strings) {
var v1 = function () {
super();
this.es_strList = new Object();
this.es_strList.scene_1_1 = '¿Qué hacen ustedes aquÃ, muchachas?';
this.es_strList.scene_1_2 = 'Solamente deseamos \'¡buenas noches!\' la una a la otra... ';
this.es_strList.scene_1_3 = '¿S� ¿Realmente?... ';
this.es_strList.scene_1_4 = 'Pienso en que me dicen la mentira...';
this.es_strList.scene_1_5 = 'Adivino que ustedes se besaban...';
this.es_strList.scene_1_6 = 'Quiero el sexo también...';
this.es_strList.scene_1_7 = '¡Válgame Dios! Nosotras aún no tenÃamos ningún pensamiento que usted es una de nosotras...';
this.es_strList.scene_1_8 = '¿Es Ud una lesbiana?';
this.es_strList.scene_1_9 = ' Estamos todas las lesbianas aquà .... ';
this.es_strList.scene_1_10 = ' ¡Ah, me siento tan cachonda!...';
this.es_strList.scene_1_11 = ' Yo estoy también... ¡Quiero sentir un strap-on dentro de mÃ!';
this.es_strList.scene_1_12 = 'Tengo casi alcancé un orgasmo...';
this.es_strList.scene_1_13 = ' ¿Le gustamos a mÃ, ñiña? ¡Tengo una strap-on!... Vayamos a intentarlo.';
this.es_strList.scene_1_14 = '¡Cómame más rápido! El punto culminante es pronto...';
this.es_strList.scene_1_15 = '¡Intento, querida!';
this.es_strList.scene_1_16 = '¿Está lista de joder, belleza?';
this.es_strList.scene_1_17 = 'SÃ...';
this.es_strList.scene_1_18 = 'Adoro estimular su clÃtoris y ver sus jugos de coño... mmm...';
this.es_strList.scene_1_19 = '¡¡Péguelo en mÃ, por favor!!!';
this.es_strList.scene_1_20 = '¡Más duro!';
this.es_strList.scene_1_21 = '¡Quiero lamer su coño... es tan sabroso!';
this.en_strList = new Object();
this.en_strList.scene_1_1 = 'I am so tired today...';
this.en_strList.scene_1_2 = 'Do you feel relax now?';
this.en_strList.scene_1_3 = 'Yeah, babe! You know how to make me smile!';
this.en_strList.scene_1_4 = 'Good...';
this.en_strList.scene_1_5 = 'I am tired of YOU!';
this.en_strList.scene_1_6 = 'What?';
this.en_strList.scene_1_7 = 'Stroke better!';
this.en_strList.scene_1_8 = 'Don\'t push... I am trying!';
this.en_strList.scene_1_9 = 'I\'ll explode your mind...';
this.en_strList.scene_1_10 = ' It\'s time to invite me as your gueast, honey!';
this.en_strList.scene_1_11 = 'Adore when you are so unpredictable...';
this.en_strList.scene_1_12 = 'I want u...';
this.ru_strList = new Object();
this.ru_strList.scene_1_1 = 'Что Ð’Ñ‹ здеÑÑŒ делаете, девушки? ';
this.ru_strList.scene_1_2 = 'Мы вÑего лишь пожелали друг другу Ñпокойной ночи…';
this.ru_strList.scene_1_3 = 'Даа? Ðеужели?... ';
this.ru_strList.scene_1_4 = 'Я думаю, что вы мне говорите неправду…';
this.ru_strList.scene_1_5 = 'Я уверена, что вы целовалиÑь…';
this.ru_strList.scene_1_6 = 'Я тоже хочу ÑекÑа…';
this.ru_strList.scene_1_7 = 'Ðичего Ñебе! Мы даже и не догадывалиÑÑŒ, что Ñ‚Ñ‹ – одна из наÑ…';
this.ru_strList.scene_1_8 = 'Ты – леÑбиÑнка? ';
this.ru_strList.scene_1_9 = 'Мы вÑе здеÑÑŒ леÑбиÑнки… и Ñ‚Ñ‹ тоже можешь попробовать любить и быть любимой Ñ Ð½Ð°Ð¼Ð¸â€¦';
this.ru_strList.scene_1_10 = 'Ммм, Ñ Ð²ÑÑ ÑƒÐ¶Ðµ горю!... ';
this.ru_strList.scene_1_11 = 'Я тоже… Я хочу почувÑтвовать внутри ÑÐµÐ±Ñ Ñ‡Ñ‚Ð¾-то побольше! ';
this.ru_strList.scene_1_12 = 'Я уже почти вÑе…';
this.ru_strList.scene_1_13 = 'Я тебе нравлюÑÑŒ, крошка? ПоÑмотри, что у Ð¼ÐµÐ½Ñ ÐµÑÑ‚ÑŒ! Давай попробуем Ñто! ';
this.ru_strList.scene_1_14 = 'Двигай быÑтрее Ñзыком! Оргазм уже близок…';
this.ru_strList.scene_1_15 = 'Я ÑтараюÑÑŒ, ÑладкаÑ! ';
this.ru_strList.scene_1_16 = 'Хочешь поиграть Ñо мной, краÑотка? ';
this.ru_strList.scene_1_17 = 'Да…';
this.ru_strList.scene_1_18 = 'Я обожаю Ñтимулировать твой клитор и Ñмотреть, как увлажнÑетÑÑ Ñ‚Ð²Ð¾Ñ ÐºÐ¸Ñка…ммм';
this.ru_strList.scene_1_19 = 'Воткни его в менÑ, пожалуйÑта!!! ';
this.ru_strList.scene_1_20 = 'Сильнее! ';
this.ru_strList.scene_1_21 = 'Я хочу попробовать твою киÑку… она Ñ‚Ð°ÐºÐ°Ñ Ð²ÐºÑƒÑнаÑ! ';
this.fr_strList = new Object();
this.fr_strList.scene_1_1 = 'Salut! Tu es tellement belle ! Tu te promènes toute seule?';
this.fr_strList.scene_1_2 = 'Salut! Oui. J\'attend ma mère.';
this.fr_strList.scene_1_3 = 'Quelle choupette sexy. J\'imagine que personne n\'a pas encore pris soin de ton corps doux!';
this.fr_strList.scene_1_4 = 'T\'es un vieux connard ! De quoi tu parle ? Je vais crier au secours!';
this.fr_strList.scene_1_5 = 'Salut! Tu es perdue ? Je peux t\'aider à chercher la maison?';
this.fr_strList.scene_1_6 = 'Non, je ne suis pas perdue. Je me promène juste et je ne parle pas aux inconnus.';
this.fr_strList.scene_1_7 = 'Quel est ton emploi de temps ?';
this.fr_strList.scene_1_8 = 'Je fais mes études dans la section 4. Ma mère doit venir me chercher après l\'école.';
this.fr_strList.scene_1_9 = 'Tu as un copin ? Il a déjà été dans ta culotte?';
this.fr_strList.scene_1_10 = 'Non ! Quelles sales choses tu dis là !?';
this.fr_strList.scene_1_11 = 'Qu\'est-ce que tu pense si on se promène ensemble. Je t\'achèterai une glace...';
this.fr_strList.scene_1_12 = 'Ma mère m\'interdit de parler avec des garçon étrangers...';
this.hu_strList = new Object();
this.hu_strList.scene_1_1 = 'Mit csináltok itt, lányok?';
this.hu_strList.scene_1_2 = 'Épp jó éjszakát kÃvántunk egymásnak...';
this.hu_strList.scene_1_3 = 'Igen? Tényleg?... ';
this.hu_strList.scene_1_4 = 'Azt hiszem, nem mondasz nekem igazat...';
this.hu_strList.scene_1_5 = 'Szerintem csókolóztatok...';
this.hu_strList.scene_1_6 = 'Én is szexet akarok...';
this.hu_strList.scene_1_7 = 'Jesszus! Fogalmunk sem volt, hogy te is közénk tartozol...';
this.hu_strList.scene_1_8 = 'Leszbikus vagy?';
this.hu_strList.scene_1_9 = 'Mi itt mind leszbik vagyunk.... és ha gondolod, velünk tarthatsz, ha van kedved egy kis szexhez...';
this.hu_strList.scene_1_10 = 'Annyira kÃvánom a szexet!...';
this.hu_strList.scene_1_11 = 'Én is... Egy műfarkat akarok érezni magamban!';
this.hu_strList.scene_1_12 = 'Majdnem elélveztem...';
this.hu_strList.scene_1_13 = 'Tetszem neked, bébi? Van egy strap-onom!... Próbáljuk ki!';
this.hu_strList.scene_1_14 = 'Gyorsabban! Mindjárt elmegyek...';
this.hu_strList.scene_1_15 = 'Próbálom, édes!';
this.hu_strList.scene_1_16 = 'Készen állsz a dugásra, szépségem?';
this.hu_strList.scene_1_17 = 'Igen....';
this.hu_strList.scene_1_18 = 'Imádom izgatni a csiklódat, és érezni, milyen nedves vagy...mmm';
this.hu_strList.scene_1_19 = 'Dugd be, kérlek!!!';
this.hu_strList.scene_1_20 = 'Erősebben!';
this.hu_strList.scene_1_21 = 'Ki akarlak nyalni... olyan finom a puncid!';
this.it_strList = new Object();
this.it_strList.scene_1_1 = 'Cosa ci state facendo, ragazze?';
this.it_strList.scene_1_2 = 'Ci stiamo dicendo “buona notteâ€...';
this.it_strList.scene_1_3 = 'Sì? Veramente?... ';
this.it_strList.scene_1_4 = 'Penso che mi menta...';
this.it_strList.scene_1_5 = 'Secondo me stavate baciandovi...';
this.it_strList.scene_1_6 = 'Anch’io voglio fare sesso...';
this.it_strList.scene_1_7 = 'Dio! Non pensavamo che fossi come noi...';
this.it_strList.scene_1_8 = 'Sei una lesbica?';
this.it_strList.scene_1_9 = 'Tutti di noi siamo lesbiche qui.... e forse possiamo provare a fare amore...';
this.it_strList.scene_1_10 = 'Oh, sono tanto eccitata!...';
this.it_strList.scene_1_11 = 'Anch’io... voglio sentirmi un vibratore nella fichetta!';
this.it_strList.scene_1_12 = 'Sono quasi venuta...';
this.it_strList.scene_1_13 = 'Mi ami, tesoro? Ho un vibratore!... Proviamolo.';
this.it_strList.scene_1_14 = 'Leccami più forte! Sto per venire...';
this.it_strList.scene_1_15 = 'Sto provando, tesoro!';
this.it_strList.scene_1_16 = 'Sei pronta per scopare, bella?';
this.it_strList.scene_1_17 = 'Sì....';
this.it_strList.scene_1_18 = 'Amo stimolarti il clitoride e vedere l’umidità della tua fichetta...mmm';
this.it_strList.scene_1_19 = 'Penetra in me, per favore!!!';
this.it_strList.scene_1_20 = 'Più forte!';
this.it_strList.scene_1_21 = 'Voglio leccarti la fichetta... è tanto dolce!';
this.pl_strList = new Object();
this.pl_strList.scene_1_1 = 'Dziewczyny, co tu robicie?';
this.pl_strList.scene_1_2 = 'Życzymy sobie nawzajem dobrej nocy...';
this.pl_strList.scene_1_3 = 'Ta? Jasne?... ';
this.pl_strList.scene_1_4 = 'Wydaje mi się, że kłamiecie...';
this.pl_strList.scene_1_5 = 'Założę się, że się całowałyście...';
this.pl_strList.scene_1_6 = 'Ja też pragnę seksu..';
this.pl_strList.scene_1_7 = 'Ojej! Nie miałyśmy bladego pojęcia, że też jesteś jedną z nas...';
this.pl_strList.scene_1_8 = 'JesteÅ› lesbijkÄ…?';
this.pl_strList.scene_1_9 = 'Wszystkie tutaj jesteśmy lesbijkami.... możesz się z nami pokochać podczas gdy my zjamiemy się tobą...';
this.pl_strList.scene_1_10 = 'Och, jestem taka napalona!...';
this.pl_strList.scene_1_11 = 'Ja też... Mam ochotę poczuć twojego sztucznego penisa we mnie!';
this.pl_strList.scene_1_12 = 'Prawie doszłam...';
this.pl_strList.scene_1_13 = 'Podobam ci się, maleńka? Mam pasa z fiutem!... Wypróbujmy go.';
this.pl_strList.scene_1_14 = 'Liż mnie szybciej! Jestem tak blisko...';
this.pl_strList.scene_1_15 = 'RobiÄ™ co mogÄ™, kochaniutka!';
this.pl_strList.scene_1_16 = 'To jak piękna, ruchamy się?';
this.pl_strList.scene_1_17 = 'Tak....';
this.pl_strList.scene_1_18 = 'Uwielbiam bawić się twoją łechtaczką i patrzeć jak twoja cipka robi się mokra... mmm';
this.pl_strList.scene_1_19 = 'Proszę, wjedź we mnie!!!';
this.pl_strList.scene_1_20 = 'Mocniej!';
this.pl_strList.scene_1_21 = 'Mam ochotę wylizać twoją cipkę... ona jest taka pysznaI!';
this.de_strList = new Object();
this.de_strList.scene_1_1 = 'Was macht ihr hier, Mädchen?';
this.de_strList.scene_1_2 = 'Wir sagten bloß einander “Gute Nachtâ€â€¦';
this.de_strList.scene_1_3 = 'So? Wirklich?...';
this.de_strList.scene_1_4 = 'Ich nehme an, ihr lügt mir…';
this.de_strList.scene_1_5 = 'Ich vermute, ihr küsst euch…';
this.de_strList.scene_1_6 = 'Ich will Sex auch…';
this.de_strList.scene_1_7 = 'Mensch! Wir hatten sogar keine Ahnung, dass du eine von uns bist…';
this.de_strList.scene_1_8 = 'Bist du eine Lesbe?';
this.de_strList.scene_1_9 = 'Wir alle sind Lesben hier… und du kannst uns zu lieben versuchen, während wir dich lieben…';
this.de_strList.scene_1_10 = 'Ah, ich fühle mich so geil!...';
this.de_strList.scene_1_11 = 'Ich auch… Ich will einen Strapon drinnen fühlen!';
this.de_strList.scene_1_12 = 'Es ist fast gekommen…';
this.de_strList.scene_1_13 = 'Hast du mich gern, Baby? Ich habe einen Strapon!... Lass uns es versuchen.';
this.de_strList.scene_1_14 = 'Mach es schneller! Die Klimax ist bald…';
this.de_strList.scene_1_15 = 'Ich versuche es, Süße!';
this.de_strList.scene_1_16 = 'Bist du bereit, zu bumsen?';
this.de_strList.scene_1_17 = 'Ja…';
this.de_strList.scene_1_18 = 'Ich begehre es, deinen Kitzler zu stimulieren und anzusehen, wie es feuchter wird…mmm';
this.de_strList.scene_1_19 = 'Steck ihn in mich, bitte!!!';
this.de_strList.scene_1_20 = 'Harter!';
this.de_strList.scene_1_21 = 'Ich will deine Muschi schmecken… Sie ist so lecker!';
this.ro_strList = new Object();
this.ro_strList.scene_1_1 = 'Ce faceţi aici, fetelor?';
this.ro_strList.scene_1_2 = 'Tocmai ne spuneam “noapte bună†una alteia...';
this.ro_strList.scene_1_3 = 'Da? Serios?... ';
this.ro_strList.scene_1_4 = 'Cred că mă minţi...';
this.ro_strList.scene_1_5 = 'Cred că vă sărutaţi...';
this.ro_strList.scene_1_6 = 'ÅŸi eu vreau sex...';
this.ro_strList.scene_1_7 = 'Doamne! Habar n-am avut că şi tu eşti ca şi noi...';
this.ro_strList.scene_1_8 = 'Eşti lesbiană?';
this.ro_strList.scene_1_9 = 'Toate de aici suntem lesbiene....şi poţi să încerci să ne iubeşti în timp ce noi te iubim pe tine...';
this.ro_strList.scene_1_10 = 'Oh, mă simt atât de excitată!...';
this.ro_strList.scene_1_11 = 'Şi eu...vreau să simt un penis de plastic înăuntru!';
this.ro_strList.scene_1_12 = 'Aproape că mi-am dat drumul...';
this.ro_strList.scene_1_13 = 'Îţi place de mine, iubito? Am un penis cu hăţuri!...să-l încercăm.';
this.ro_strList.scene_1_14 = 'Mănâncă-mă mai repede! Voi ajunge la climax în curând...';
this.ro_strList.scene_1_15 = 'ÃŽncerc, scumpo!';
this.ro_strList.scene_1_16 = 'EÅŸti gata pentru sex, frumoaso?';
this.ro_strList.scene_1_17 = 'Da....';
this.ro_strList.scene_1_18 = 'Ador să-ţi stimulez clitorisul şi să-ţi văd lichidele din păsărică...mmm';
this.ro_strList.scene_1_19 = 'Introdu-l în mine, te rog!!!';
this.ro_strList.scene_1_20 = 'Mai tare!';
this.ro_strList.scene_1_21 = 'Îmi vine să-ţi mănânc păsărica...e atât de gustoasă!';
this.bg_strList = new Object();
this.bg_strList.scene_1_1 = 'Какво правите тук момичета?';
this.bg_strList.scene_1_2 = 'Пожелавахме Ñи „лека нощ†една на друга...';
this.bg_strList.scene_1_3 = 'Ðми? Сериозно?... ';
this.bg_strList.scene_1_4 = 'МиÑлÑ, че ме лъжеш...';
this.bg_strList.scene_1_5 = 'МиÑлÑ, че Ñе целувахте...';
this.bg_strList.scene_1_6 = 'И аз иÑкам ÑекÑ...';
this.bg_strList.scene_1_7 = 'Боже! Дори нÑмахме предÑтава, че Ñи една от наÑ...';
this.bg_strList.scene_1_8 = 'ЛеÑбийка ли Ñи?';
this.bg_strList.scene_1_9 = 'Ð’Ñички тук Ñме леÑбийки…и може да Ñе пробваш да ни галиш, докато ние галим теб…';
this.bg_strList.scene_1_10 = 'О, толкова Ñъм възбудена!...';
this.bg_strList.scene_1_11 = 'И аз…ИÑкам да уÑÐµÑ‚Ñ Ð¸Ð·ÐºÑƒÑтвен кур вътре в мен!';
this.bg_strList.scene_1_12 = 'Почти Ñвърших...';
this.bg_strList.scene_1_13 = 'ХареÑваш ли ме, Ñкъпа? Имам колан Ñ Ð¸Ð·ÐºÑƒÑтвен кур!...Ðека да го пробваме.';
this.bg_strList.scene_1_14 = 'Лижи ме по-бързо! Оргазмът наближава...';
this.bg_strList.scene_1_15 = 'Опитвам Ñе, Ñладурче!';
this.bg_strList.scene_1_16 = 'Готова ли Ñи да Ñе чукаме краÑавице?';
this.bg_strList.scene_1_17 = 'Да...';
this.bg_strList.scene_1_18 = 'Обожавам да Ñтимулирам клитора ти и да гледам Ñоковете на котенцето ти…ммм';
this.bg_strList.scene_1_19 = 'Вкарай ми го, Ð¼Ð¾Ð»Ñ Ñ‚Ðµ!!!';
this.bg_strList.scene_1_20 = 'По-Ñилно!';
this.bg_strList.scene_1_21 = 'ИÑкам да ти изÑм котенцето…толкова е вкуÑно!';
this.pt_strList = new Object();
this.pt_strList.scene_1_1 = 'O que fazem aqui garotas?';
this.pt_strList.scene_1_2 = 'Estavamos só a dar as boas noites...';
this.pt_strList.scene_1_3 = 'Sim? A sério?... ';
this.pt_strList.scene_1_4 = 'Acho que me estão a dizer umas mentiras...';
this.pt_strList.scene_1_5 = 'Acho que se estavam a beijar...';
this.pt_strList.scene_1_6 = 'Também quero sexo...';
this.pt_strList.scene_1_7 = 'Credo! Nós nem sabiamos que tu eras uma das nossas...';
this.pt_strList.scene_1_8 = 'És lésbica?';
this.pt_strList.scene_1_9 = 'Aqui somos todas lésbicas.... e podem tentar dar-nos prazer enquanto te damos prazer a ti...';
this.pt_strList.scene_1_10 = 'Oh, estou cheia de tesão!...';
this.pt_strList.scene_1_11 = 'Eu também... Quero sentir uma pomba amarrada dentro de mim!';
this.pt_strList.scene_1_12 = 'Estou quase a vir...';
this.pt_strList.scene_1_13 = 'Gostas de mim gostosa? Tenho uma pomba amarrada!... Vamos experimentar.';
this.pt_strList.scene_1_14 = 'Come-me com mais força! Estou quase a vir-me...';
this.pt_strList.scene_1_15 = 'Estou a tentar gostosa!';
this.pt_strList.scene_1_16 = 'Estás pronta para foder gostosa?';
this.pt_strList.scene_1_17 = 'Sim....';
this.pt_strList.scene_1_18 = 'Adoro estimular o teu clitoris e ver os lÃquidos da tua cona...mmm';
this.pt_strList.scene_1_19 = 'Enfia-o dentro de mim, por favor!!!';
this.pt_strList.scene_1_20 = 'Com mais força!';
this.pt_strList.scene_1_21 = 'Quero comer a tua cona... é tão saborosa!';
this.sr_strList = new Object();
this.sr_strList.scene_1_1 = 'Å ta radite ovde, devojke?';
this.sr_strList.scene_1_2 = 'Samo smo htele da poželimo “laku noć†jedna drugoj...';
this.sr_strList.scene_1_3 = 'Stvarno?... ';
this.sr_strList.scene_1_4 = 'Ja mislim da vi mene lažete...';
this.sr_strList.scene_1_5 = 'Pretpostavljam da ste se ljubile...';
this.sr_strList.scene_1_6 = 'Ja takođe hoću da se kresnem...';
this.sr_strList.scene_1_7 = 'Brate! Nismo ni znale da si jedna od nas...';
this.sr_strList.scene_1_8 = 'Da li si ti lezbejka?';
this.sr_strList.scene_1_9 = 'Sve smo lezbejke ovde.... a ti možeš da probaš da nas voliš kako ćemo i mi voleti tebe...';
this.sr_strList.scene_1_10 = 'Oh, tako sam napaljena!...';
this.sr_strList.scene_1_11 = 'I ja... Želim da osetim strep u sebi!';
this.sr_strList.scene_1_12 = 'Skoro sam svršila...';
this.sr_strList.scene_1_13 = 'Da li ti se sviđam, draga? Imam strep!... Ajde da ga probamo.';
this.sr_strList.scene_1_14 = 'Liži me brže! Uskoro ću da svršim...';
this.sr_strList.scene_1_15 = 'Trudim se dušo!';
this.sr_strList.scene_1_16 = 'Da li spremna da se kresneš, lepotice?';
this.sr_strList.scene_1_17 = 'Da....';
this.sr_strList.scene_1_18 = 'Uživam da stimuÄiÅ¡em tvoj klitoris i da gledam tvoje sokove...mmm';
this.sr_strList.scene_1_19 = 'Gurni mi ga molim te!!!';
this.sr_strList.scene_1_20 = 'JaÄe!';
this.sr_strList.scene_1_21 = 'Želim da ti poližem picu... tako je ukusna!';
this.ua_strList = new Object();
this.ua_strList.scene_1_1 = 'Що це ви робите?';
this.ua_strList.scene_1_2 = 'ПроÑто балакаємо... Чи тобі щоÑÑŒ не подобаєтьÑÑ?';
this.ua_strList.scene_1_3 = 'Та ви що? ДійÑно?... ';
this.ua_strList.scene_1_4 = 'Мені здаєтьÑÑ, ви мені брешете...';
this.ua_strList.scene_1_5 = 'Я впевнена, ви щойно цілувалиÑÑŒ...';
this.ua_strList.scene_1_6 = 'Я також хочу ÑекÑу...';
this.ua_strList.scene_1_7 = 'ГоÑподи! Ми й не подумали, що ти можеш виÑвитиÑÑŒ однією з наÑ...';
this.ua_strList.scene_1_8 = 'Ти леÑбіÑнка?';
this.ua_strList.scene_1_9 = 'Ми вÑÑ– тут леÑбіÑнки.... Ñ– коли вже ти зацікавилаÑÑŒ нашим Ñправами, ми пропонуємо тобі відвідати невеличку приватну вечірку...';
this.ua_strList.scene_1_10 = 'О, Ñ Ð¿Ð¾Ñ‡ÑƒÐ²Ð°ÑŽÑ‚ÑŒ такою збудженою!...';
this.ua_strList.scene_1_11 = 'Я також... Хочу відчути твій Ñтрапон вÑередині Ñебе!';
this.ua_strList.scene_1_12 = 'Я вже на грані оргазму...';
this.ua_strList.scene_1_13 = 'Я подобаюÑÑŒ тобі, крихітко? Давай-но Ñпробуємо мій новий Ñтрапон у дії!';
this.ua_strList.scene_1_14 = 'Лижи мене, швидше! Я кінчаю!!';
this.ua_strList.scene_1_15 = 'ÐамагаюÑÑŒ, люба!';
this.ua_strList.scene_1_16 = 'Готова до ÑекÑу, краÑуне?';
this.ua_strList.scene_1_17 = 'Так....';
this.ua_strList.scene_1_18 = 'Мені шалено подобаєтьÑÑ Ñтимулювати твій клітор та ÑпоÑтерігати за тим, Ñк Ñік витікає з піхви… ммм';
this.ua_strList.scene_1_19 = 'Ð’Ñтроми його в мене, будь лаÑка!!!';
this.ua_strList.scene_1_20 = 'Дужче!';
this.ua_strList.scene_1_21 = 'Дозволь мені вилизати твою гарÑчу дірочку, вона виглÑдає такою Ñолодкою!';
this.langList = new Object();
this.langList.en = 'Play';
this.langList.ru = 'Играть';
this.langList.de = 'Spielen';
this.langList.es = 'Jugar';
this.langList.fr = 'Jouer';
this.langList.hu = 'Play';
this.langList.it = 'Gioca!';
this.langList.pl = 'Zagraj';
this.langList.ro = 'Joacă';
this.gameNameList = new Object();
this.gameNameList.en = 'Ovulation Sex Therapy';
this.gameNameList.bg = 'ЛеÑбийÑко ÑÐµÐºÑ Ð¿Ð°Ñ€Ñ‚Ð¸';
this.gameNameList.ru = 'ЛеÑбийÑкие игры Ñо Ñтрапоном';
this.gameNameList.de = 'Lesbische Straponfreude';
this.gameNameList.es = 'Strap-on Lesbiano para AlegrÃa';
this.gameNameList.fr = 'Grosse queue pour la Choupette';
this.gameNameList.hu = 'Leszbi strap-on örömök';
this.gameNameList.it = 'Gioia Sessuale Lesbica con un Vibratore';
this.gameNameList.pl = 'Radość Lesbijskiego Seksu';
this.gameNameList.pt = 'Lésbicas Amarradas Joy';
this.gameNameList.sr = 'Lezbejsko vezivanje Džoj';
this.gameNameList.ua = 'ЛеÑбійÑькі Розваги';
this.gameNameList.ro = 'Distracţia Sexuală a Lesbienelor';
};
_global.Strings = v1;
_global.Strings extends MovieClip;
var v2 = v1.prototype;
ASSetPropFlags(_global.Strings.prototype, null, 1);
}
#endinitclip
}
movieClip 230 __Packages.Buttons {
#initclip
if (!_global.Buttons) {
var v1 = function (myList) {
super();
this.buttonList = new Array();
var v5 = 0;
while (v5 < myList.length) {
this.buttonList[v5] = _root.attachMovie(myList[v5].obj, 'button_obj_' + v5, 150 + v5);
this.buttonList[v5]._x = myList[v5].area[0];
this.buttonList[v5]._y = myList[v5].area[1];
this.buttonList[v5].frame = myList[v5].frame;
this.buttonList[v5].url = myList[v5].url;
this.buttonList[v5].gotoAndStop(1);
this.buttonList[v5].onRollOver = function () {
this.gotoAndStop(2);
};
this.buttonList[v5].onRollOut = function () {
this.gotoAndStop(1);
};
this.buttonList[v5].onDragOut = function () {
this.gotoAndStop(1);
};
this.buttonList[v5].onRelease = function () {
if (!(this.url eq '')) {
this.getURL(this.url, 'blank');
}
if (this.frame != 0) {
_root.gotoAndStop(this.frame);
_global.myButtons.kill();
}
};
++v5;
}
};
_global.Buttons = v1;
_global.Buttons extends MovieClip;
var v2 = v1.prototype;
v2.kill = function () {
var v3 = 0;
while (v3 < this.buttonList.length) {
delete this.buttonList[v3].onRollOver;
delete this.buttonList[v3].onRollOut;
delete this.buttonList[v3].onDragOut;
delete this.buttonList[v3].onRelease;
this.buttonList[v3].removeMovieClip();
++v3;
}
delete this.buttonList;
delete _global.myButtons;
};
ASSetPropFlags(_global.Buttons.prototype, null, 1);
}
#endinitclip
}
movieClip 231 __Packages.Waiting {
#initclip
if (!_global.Waiting) {
var v1 = function (myFramesQty, myFrame, snd) {
super();
this.framesQty = myFramesQty;
this.gotoFrame = myFrame;
this.counter = 0;
this.mySound = snd;
if (!(this.mySound eq '') and !(this.mySound eq undefined)) {
this.playSound(this.mySound, false);
}
_root.onEnterFrame = function () {
_global.myWaiting.counter += 1;
if (_global.myWaiting.counter >= _global.myWaiting.framesQty) {
_global.myWaiting.kill();
_root.gotoAndStop(_global.myWaiting.gotoFrame);
}
};
};
_global.Waiting = v1;
_global.Waiting extends MovieClip;
var v2 = v1.prototype;
v2.playSound = function (soundName, loop) {
_root.sound.attachSound(soundName);
_root.sound.start();
};
v2.kill = function () {
delete _root.onEnterFrame;
};
ASSetPropFlags(_global.Waiting.prototype, null, 1);
}
#endinitclip
}
movieClip 232 __Packages.Popup {
#initclip
if (!_global.Popup) {
var v1 = function (myList) {
super();
this.popupObject = new Object();
this.popupObject = _root.attachMovie('popup_obj', 'popup_obj', 50);
this.popupObject.popup_1 = new Array(7);
this.popupObject.popup_1[2] = myList.cloud[1];
this.popupObject.popup_1[3] = myList.cloud[2];
this.popupObject.popup_1[6] = myList.cloud[0];
_root[this.popupObject.popup_1[6]]._visible = false;
if (_root[this.popupObject.popup_1[6]].arrow._y > 0) {
this.popupObject.popup_1[1] = _root[this.popupObject.popup_1[6]]._y + 30;
this.popupObject.popup_1[0] = _root[this.popupObject.popup_1[6]]._x - this.popupObject.popup_1[2] + 75;
this.popupObject.popup_1[4] = true;
this.popupObject.popup_1[5] = false;
} else {
if (_root[this.popupObject.popup_1[6]].arrow._y < 0) {
this.popupObject.popup_1[1] = _root[this.popupObject.popup_1[6]]._y - this.popupObject.popup_1[3] - 30;
this.popupObject.popup_1[0] = _root[this.popupObject.popup_1[6]]._x - 33;
this.popupObject.popup_1[4] = false;
this.popupObject.popup_1[5] = true;
} else {
if (_root[this.popupObject.popup_1[6]].arrow._y == 0) {
this.popupObject.popup_1[4] = false;
this.popupObject.popup_1[5] = false;
this.popupObject.popup_1[1] = _root[this.popupObject.popup_1[6]]._y;
this.popupObject.popup_1[0] = _root[this.popupObject.popup_1[6]]._x;
}
}
}
this.popupObject._x = this.popupObject.popup_1[0];
this.popupObject._y = this.popupObject.popup_1[1];
this.popupObject.frame = myList.frame;
this.popupObject.popup_1_2._width = this.popupObject.popup_1[2] - 40;
this.popupObject.popup_2_2._width = this.popupObject.popup_1[2] - 40;
this.popupObject.popup_3_2._width = this.popupObject.popup_1[2] - 40;
this.popupObject.popup_2_1._height = this.popupObject.popup_1[3] - 40;
this.popupObject.popup_2_2._height = this.popupObject.popup_1[3] - 40;
this.popupObject.popup_2_3._height = this.popupObject.popup_1[3] - 40;
this.popupObject.popup_1_3._x = this.popupObject.popup_1[2] - 20;
this.popupObject.popup_2_3._x = this.popupObject.popup_1[2] - 0;
this.popupObject.popup_3_3._x = this.popupObject.popup_1[2] - 20;
this.popupObject.popup_3_1._y = this.popupObject.popup_1[3] - 20;
this.popupObject.popup_3_2._y = this.popupObject.popup_1[3] - 0;
this.popupObject.popup_3_3._y = this.popupObject.popup_1[3] - 20;
_global.gameTexts.text_0.setText(myList.text);
_global.gameTexts.text_0.setAlign('center');
_global.gameTexts.text_0.setPosition(this.popupObject.popup_1[0] + 10, this.popupObject.popup_1[1] + 15);
_global.gameTexts.text_0.setWidth(this.popupObject.popup_1[2] - 20);
_global.gameTexts.text_0.setVisible(true);
this.popupObject.popup_arrow_up._x = this.popupObject.popup_1[2] - 90;
this.popupObject.popup_arrow_down._y = this.popupObject.popup_1[3] - 0;
this.popupObject.popup_button._x = this.popupObject.popup_1[2] - 50;
this.popupObject.popup_button._y = this.popupObject.popup_1[3] - 15;
this.popupObject.popup_arrow_up._visible = this.popupObject.popup_1[4];
this.popupObject.popup_arrow_down._visible = this.popupObject.popup_1[5];
this.popupObject.popup_button.gotoAndStop(1);
this.popupObject.popup_button.onRollOver = function () {
this.gotoAndStop(2);
};
this.popupObject.popup_button.onRollOut = function () {
this.gotoAndStop(1);
};
this.popupObject.popup_button.onDragOut = function () {
this.gotoAndStop(1);
};
this.popupObject.popup_button.onRelease = function () {
_root.gotoAndStop(this._parent.frame);
_global.myPopup.kill();
};
};
_global.Popup = v1;
_global.Popup extends MovieClip;
var v2 = v1.prototype;
v2.kill = function () {
delete this.popupObject.popup_button.onRollOver;
delete this.popupObject.popup_button.onRollOut;
delete this.popupObject.popup_button.onDragOut;
delete this.popupObject.popup_button.onRelease;
_global.gameTexts.text_0.setText('');
this.popupObject.removeMovieClip();
delete this.popupObject;
delete _global.myPopup;
};
ASSetPropFlags(_global.Popup.prototype, null, 1);
}
#endinitclip
}
movieClip 233 __Packages.Regime {
#initclip
if (!_global.Regime) {
var v1 = function (myList, myBtn, myFrame) {
super();
this.regimeData = myList;
this.nextBtn = myBtn;
this.nextframe = myFrame;
this.regimeCurr = 0;
this._passFR = 0;
this._totalFR = 0;
this.regimeData[0].cntr = 0;
this.regimeData[0].pass = true;
this.regimeData[0].time = this.regimeData[0].time * 30 + 1;
this._totalFR += this.regimeData[0].time;
var v5 = 1;
while (v5 < this.regimeData.length) {
this.regimeData[v5].cntr = 0;
this.regimeData[v5].pass = false;
this.regimeData[v5].time = this.regimeData[v5].time * 30 + 1;
this._totalFR += this.regimeData[v5].time;
++v5;
}
_root.counter.gotoAndStop(1);
this.startAnimation(0);
_root[this.nextBtn].gotoAndStop(1);
_root[this.nextBtn].onRollOver = function () {
this.gotoAndStop(2);
};
_root[this.nextBtn].onRollOut = function () {
this.gotoAndStop(1);
};
_root[this.nextBtn].onDragOut = function () {
this.gotoAndStop(1);
};
_root[this.nextBtn].onRelease = function () {
_global.myRegime.kill();
_root.gotoAndStop(myFrame);
};
_root[this.nextBtn]._visible = false;
this.sound = new Sound();
};
_global.Regime = v1;
_global.Regime extends MovieClip;
var v2 = v1.prototype;
v2.init = function () {
var v4 = 0;
while (v4 < this.regimeData.length) {
_root[this.regimeData[v4].btn].gotoAndStop(1);
if (this.regimeData[v4].pass eq true) {
if (v4 != this.regimeCurr) {
_root[this.regimeData[v4].btn].id = v4;
_root[this.regimeData[v4].btn].onRollOver = function () {
this.gotoAndStop(2);
};
_root[this.regimeData[v4].btn].onRollOut = function () {
this.gotoAndStop(1);
};
_root[this.regimeData[v4].btn].onDragOut = function () {
this.gotoAndStop(1);
};
_root[this.regimeData[v4].btn].onRelease = function () {
_global.myRegime.startAnimation(this.id);
};
} else {
_root[this.regimeData[v4].btn].gotoAndStop(3);
}
_root[this.regimeData[v4].btn]._alpha = 100;
} else {
_root[this.regimeData[v4].btn]._alpha = 30;
}
++v4;
}
};
v2.drop = function () {
var v3 = 0;
while (v3 < this.regimeData.length) {
if (this.regimeData[v3].pass eq true) {
delete _root[this.regimeData[v3].btn].onRollOver;
delete _root[this.regimeData[v3].btn].onRollOut;
delete _root[this.regimeData[v3].btn].onDragOut;
delete _root[this.regimeData[v3].btn].onRelease;
}
++v3;
}
};
v2.startAnimation = function (myID) {
this.drop();
this.regimeCurr = myID;
clearInterval(this.regimeIntr);
_root.gotoAndStop(this.regimeData[myID].frame);
this.regimeIntr = setInterval(this, 'runAnimation', 33);
this.init();
this.sound.stop(this.soundName);
if (myID > 0) {
this.soundName = this.regimeData[myID].snd;
this.playSound(this.soundName, true);
} else {
_root.sound.stop(this._sound);
}
};
v2.runAnimation = function () {
if (this.regimeData[this.regimeCurr].cntr < this.regimeData[this.regimeCurr].time) {
this.regimeData[this.regimeCurr].cntr += 1;
this._passFR += 1;
_root.counter.gotoAndStop(int(500 * this._passFR / this._totalFR));
if (this.regimeData[this.regimeCurr].cntr == this.regimeData[this.regimeCurr].time) {
this.drop();
this.regimeData[this.regimeCurr + 1].pass = true;
this.init();
if (this.regimeCurr == this.regimeData.length - 1) {
_root[this.nextBtn]._visible = true;
}
}
}
};
v2.kill = function () {
_root.sound.stop(this._sound);
this.regimeIntr = setInterval(this, 'runAnimation', 33);
this.drop();
delete this.regimeData;
};
v2.playSound = function (soundName, loop) {
if (!(this._sound eq undefined)) {
_root.sound.stop(this._sound);
}
this._sound = soundName;
_root.sound.attachSound(soundName);
if (loop) {
_root.sound.start(0, 100000);
} else {
_root.sound.start();
}
};
ASSetPropFlags(_global.Regime.prototype, null, 1);
}
#endinitclip
}
movieClip 234 __Packages.Dialog {
#initclip
if (!_global.Dialog) {
var v1 = function (myList, xPos, yPos, popup_1, popup_2, myFrame) {
super();
this.dailogList = new Array();
var v5 = 0;
while (v5 < myList.length) {
this.dailogList[v5] = _root.attachMovie('phrase_area', 'phrase_obj_' + v5, 100 + v5);
this.dailogList[v5]._x = xPos;
this.dailogList[v5]._y = yPos + v5 * 35;
this.dailogList[v5].phrase = myList[v5].phrase;
this.dailogList[v5].answer = myList[v5].answer;
this.dailogList[v5].correct = myList[v5].correct;
this.dailogList[v5].frame = myList[v5].frame;
this.dailogList[v5].snd = myList[v5].snd;
this.dailogList[v5].visited = false;
this.dailogList[v5].numb = v5;
this.dailogList[v5].gotoAndStop(1);
_global.gameTexts['dialog_' + v5].setText(myList[v5].phrase);
_global.gameTexts['dialog_' + v5].setAlign('left');
_global.gameTexts['dialog_' + v5].setPosition(xPos + 5, yPos + v5 * 35 + 7);
_global.gameTexts['dialog_' + v5].setVisible(true);
this.dailogList[v5].onRollOver = function () {
if (this.visited eq false) {
this.gotoAndStop(2);
}
};
this.dailogList[v5].onRollOut = function () {
if (this.visited eq false) {
this.gotoAndStop(1);
}
};
this.dailogList[v5].onDragOut = function () {
if (this.visited eq false) {
this.gotoAndStop(1);
}
};
this.dailogList[v5].onRelease = function () {
if (this.visited eq false) {
_global.myDialog.makePopup(this.numb, 1);
}
};
++v5;
}
this.popupObject = new Object();
this.popupObject = _root.attachMovie('popup_obj', 'popup_obj', 50, {'_visible': false});
this.popupObject.popup_1 = new Array(7);
this.popupObject.popup_1[2] = popup_1[1];
this.popupObject.popup_1[3] = popup_1[2];
this.popupObject.popup_1[6] = popup_1[0];
this.popupObject.popup_2 = new Array(7);
this.popupObject.popup_2[2] = popup_2[1];
this.popupObject.popup_2[3] = popup_2[2];
this.popupObject.popup_2[6] = popup_2[0];
this.popupObject.popup_button.gotoAndStop(1);
_root[this.popupObject.popup_1[6]]._visible = false;
if (_root[this.popupObject.popup_1[6]].arrow._y > 0) {
this.popupObject.popup_1[1] = _root[this.popupObject.popup_1[6]]._y + 30;
this.popupObject.popup_1[0] = _root[this.popupObject.popup_1[6]]._x - this.popupObject.popup_1[2] + 75;
this.popupObject.popup_1[4] = true;
this.popupObject.popup_1[5] = false;
} else {
if (_root[this.popupObject.popup_1[6]].arrow._y < 0) {
this.popupObject.popup_1[1] = _root[this.popupObject.popup_1[6]]._y - this.popupObject.popup_1[3] - 30;
this.popupObject.popup_1[0] = _root[this.popupObject.popup_1[6]]._x - 33;
this.popupObject.popup_1[4] = false;
this.popupObject.popup_1[5] = true;
} else {
if (_root[this.popupObject.popup_1[6]].arrow._y == 0) {
this.popupObject.popup_1[4] = false;
this.popupObject.popup_1[5] = false;
this.popupObject.popup_1[1] = _root[this.popupObject.popup_1[6]]._y;
this.popupObject.popup_1[0] = _root[this.popupObject.popup_1[6]]._x;
}
}
}
_root[this.popupObject.popup_2[6]]._visible = false;
if (_root[this.popupObject.popup_2[6]].arrow._y > 0) {
this.popupObject.popup_2[1] = _root[this.popupObject.popup_2[6]]._y + 30;
this.popupObject.popup_2[0] = _root[this.popupObject.popup_2[6]]._x - this.popupObject.popup_2[2] + 75;
this.popupObject.popup_2[4] = true;
this.popupObject.popup_2[5] = false;
} else {
if (_root[this.popupObject.popup_2[6]].arrow._y < 0) {
this.popupObject.popup_2[1] = _root[this.popupObject.popup_2[6]]._y - this.popupObject.popup_2[3] - 30;
this.popupObject.popup_2[0] = _root[this.popupObject.popup_2[6]]._x - 33;
this.popupObject.popup_2[4] = false;
this.popupObject.popup_2[5] = true;
} else {
if (_root[this.popupObject.popup_2[6]].arrow._y == 0) {
this.popupObject.popup_2[4] = false;
this.popupObject.popup_2[5] = false;
this.popupObject.popup_2[1] = _root[this.popupObject.popup_2[6]]._y;
this.popupObject.popup_2[0] = _root[this.popupObject.popup_2[6]]._x;
}
}
}
_root.startFrame = _root._currentframe + 1;
_root.finishFrame = myFrame;
this.sound = new Sound();
};
_global.Dialog = v1;
_global.Dialog extends MovieClip;
var v2 = v1.prototype;
v2.makePopup = function (choiceNumb, popupNumb) {
this.hideDialog();
this.popupObject._visible = true;
this.popupObject._x = this.popupObject['popup_' + popupNumb][0];
this.popupObject._y = this.popupObject['popup_' + popupNumb][1];
this.popupObject.popup_1_2._width = this.popupObject['popup_' + popupNumb][2] - 40;
this.popupObject.popup_2_2._width = this.popupObject['popup_' + popupNumb][2] - 40;
this.popupObject.popup_3_2._width = this.popupObject['popup_' + popupNumb][2] - 40;
this.popupObject.popup_2_1._height = this.popupObject['popup_' + popupNumb][3] - 40;
this.popupObject.popup_2_2._height = this.popupObject['popup_' + popupNumb][3] - 40;
this.popupObject.popup_2_3._height = this.popupObject['popup_' + popupNumb][3] - 40;
this.popupObject.popup_1_3._x = this.popupObject['popup_' + popupNumb][2] - 20;
this.popupObject.popup_2_3._x = this.popupObject['popup_' + popupNumb][2] - 0;
this.popupObject.popup_3_3._x = this.popupObject['popup_' + popupNumb][2] - 20;
this.popupObject.popup_3_1._y = this.popupObject['popup_' + popupNumb][3] - 20;
this.popupObject.popup_3_2._y = this.popupObject['popup_' + popupNumb][3] - 0;
this.popupObject.popup_3_3._y = this.popupObject['popup_' + popupNumb][3] - 20;
if (popupNumb == 1) {
_global.gameTexts.text_0.setText(this.dailogList[choiceNumb].phrase);
} else {
_global.gameTexts.text_0.setText(this.dailogList[choiceNumb].answer);
this.playSound(_global.myDialog.dailogList[choiceNumb].snd, false);
}
_global.gameTexts.text_0.setAlign('center');
_global.gameTexts.text_0.setPosition(this.popupObject['popup_' + popupNumb][0] + 10, this.popupObject['popup_' + popupNumb][1] + 15);
_global.gameTexts.text_0.setWidth(this.popupObject['popup_' + popupNumb][2] - 20);
_global.gameTexts.text_0.setVisible(true);
this.popupObject.popup_arrow_up._x = this.popupObject['popup_' + popupNumb][2] - 90;
this.popupObject.popup_arrow_down._y = this.popupObject['popup_' + popupNumb][3] - 0;
this.popupObject.popup_button._x = this.popupObject['popup_' + popupNumb][2] - 50;
this.popupObject.popup_button._y = this.popupObject['popup_' + popupNumb][3] - 15;
this.popupObject.popup_arrow_up._visible = this.popupObject['popup_' + popupNumb][4];
this.popupObject.popup_arrow_down._visible = this.popupObject['popup_' + popupNumb][5];
this.popupObject.popup_button.gotoAndStop(1);
this.popupObject.popup_button.onRollOver = function () {
this.gotoAndStop(2);
};
this.popupObject.popup_button.onRollOut = function () {
this.gotoAndStop(1);
};
this.popupObject.popup_button.onDragOut = function () {
this.gotoAndStop(1);
};
this.popupObject.popup_button.onRelease = function () {
_global.myDialog.kullPopup(popupNumb);
if (popupNumb == 1) {
_root.gotoAndStop(_global.myDialog.dailogList[choiceNumb].frame);
_global.myDialog.makePopup(choiceNumb, 2);
} else {
if (_global.myDialog.dailogList[choiceNumb].correct eq false) {
_global.myDialog.dailogList[choiceNumb].visited = true;
_global.myDialog.dailogList[choiceNumb].gotoAndStop(3);
_root.gotoAndStop(_root.startFrame);
_global.myDialog.showDialog();
} else {
_root.gotoAndStop(_root.finishFrame);
_global.myDialog.kill();
}
}
};
};
v2.showDialog = function () {
var v3 = 0;
while (v3 < this.dailogList.length) {
this.dailogList[v3]._visible = true;
_global.gameTexts['dialog_' + v3].setVisible(true);
++v3;
}
};
v2.hideDialog = function () {
var v3 = 0;
while (v3 < this.dailogList.length) {
this.dailogList[v3]._visible = false;
_global.gameTexts['dialog_' + v3].setVisible(false);
++v3;
}
};
v2.kullPopup = function (popupNumb) {
delete this.popupObject.popup_button.onRollOver;
delete this.popupObject.popup_button.onRollOut;
delete this.popupObject.popup_button.onDragOut;
delete this.popupObject.popup_button.onRelease;
this.popupObject._visible = false;
_global.gameTexts.text_0.setVisible(false);
};
v2.kill = function () {
this.popupObject.removeMovieClip();
delete this.popupObject;
var v3 = 0;
while (v3 < this.dailogList.length) {
delete this.dailogList[v3].onRollOver;
delete this.dailogList[v3].onRollOut;
delete this.dailogList[v3].onDragOut;
delete this.dailogList[v3].onRelease;
this.dailogList[v3].removeMovieClip();
++v3;
}
delete this.dailogList;
delete _global.myDialog;
};
v2.playSound = function (soundName, loop) {
_root.sound.attachSound(soundName);
if (loop) {
_root.sound.start(0, 100000);
} else {
_root.sound.start();
}
};
ASSetPropFlags(_global.Dialog.prototype, null, 1);
}
#endinitclip
}
movieClip 235 __Packages.Shakehand {
#initclip
if (!_global.Shakehand) {
var v1 = function (myList) {
super();
this.datasList = myList;
this.datasList.dist = 0;
this.datasList.x = _root._xmouse;
this.datasList.y = _root._ymouse;
this.datasList.last_x = _root._xmouse;
this.datasList.last_y = _root._ymouse;
this.datasList.summ_x = 0;
this.datasList.summ_y = 0;
this.datasList.counter = 0;
this.datasList.status = 0;
this.datasList.fr_jump = 0;
this.datasList.c_frame = _root.scene._currentframe;
this.datasList.m_frame = _root.scene._framesloaded;
_root.scene.gotoAndStop(1);
_root.counter.gotoAndStop(1);
this.popupList = new Object();
this.popupList = _root.attachMovie('popup_obj', 'popup_obj', 50);
this.popupList.popup_button.gotoAndStop(1);
this.popupList.popup_button._visible = false;
this.popupList.popup_arrow_up._visible = false;
this.popupList.popup_arrow_down._visible = false;
this.popupList._x = this.datasList.popup[0];
this.popupList._y = this.datasList.popup[1];
this.popupList.popup_1_2._width = this.datasList.popup[2] - 40;
this.popupList.popup_2_2._width = this.datasList.popup[2] - 40;
this.popupList.popup_3_2._width = this.datasList.popup[2] - 40;
this.popupList.popup_2_1._height = this.datasList.popup[3] - 40;
this.popupList.popup_2_2._height = this.datasList.popup[3] - 40;
this.popupList.popup_2_3._height = this.datasList.popup[3] - 40;
this.popupList.popup_1_3._x = this.datasList.popup[2] - 20;
this.popupList.popup_2_3._x = this.datasList.popup[2] - 0;
this.popupList.popup_3_3._x = this.datasList.popup[2] - 20;
this.popupList.popup_3_1._y = this.datasList.popup[3] - 20;
this.popupList.popup_3_2._y = this.datasList.popup[3] - 0;
this.popupList.popup_3_3._y = this.datasList.popup[3] - 20;
_global.gameTexts.text_0.setText(this.datasList.popup[4]);
_global.gameTexts.text_0.setAlign('center');
_global.gameTexts.text_0.setPosition(this.datasList.popup[0] + 10, this.datasList.popup[1] + 15);
_global.gameTexts.text_0.setWidth(this.datasList.popup[2] - 20);
_global.gameTexts.text_0.setVisible(true);
trace(this.datasList.popup[0]);
this.interval = setInterval(this.actionWaiting, 30, this);
};
_global.Shakehand = v1;
_global.Shakehand extends MovieClip;
var v2 = v1.prototype;
v2.actionWaiting = function (obj) {
var v9 = _root._xmouse;
var v10 = _root._ymouse;
var v11 = Math.sqrt(Math.pow(v9 - obj.datasList.x, 2) + Math.pow(v10 - obj.datasList.y, 2));
this.datasList.status -= 1;
if (obj.datasList.dist <= v11) {
obj.datasList.dist = v11;
} else {
var v13 = Math.abs(obj.datasList.x - obj.datasList.last_x) * Math.cos(obj.datasList.angle * Math.PI / 180);
var v12 = Math.abs(obj.datasList.y - obj.datasList.last_y) * Math.sin(obj.datasList.angle * Math.PI / 180);
var v14 = Math.sqrt(Math.pow(v13, 2) + Math.pow(v12, 2));
var v8 = v14 / obj.datasList.counter * obj.datasList.difficulty;
if (v8 > 7 * obj.datasList.counter) {
v8 = 7 * obj.datasList.counter;
}
obj.datasList.status += Math.ceil(v8);
obj.datasList.counter = 0;
obj.datasList.dist = 0;
obj.datasList.x = v9;
obj.datasList.y = v10;
}
var v6 = 100 * obj.datasList.status / 1000;
if (v6 > 100) {
v6 = 100;
}
obj.datasList.fr_jump = Math.ceil(obj.datasList.maxFrameJump * v6 / 100) + obj.datasList.minFrameJump;
var v5 = obj.datasList.c_frame + obj.datasList.fr_jump;
if (v5 > obj.datasList.m_frame) {
v5 -= obj.datasList.m_frame;
}
obj.datasList.c_frame = v5;
_root.scene.gotoAndStop(obj.datasList.c_frame);
if (int(499 * obj.datasList.status / 1000) + 1 > _root.counter._currentframe) {
_root.counter.nextFrame();
_root.counter.nextFrame();
} else {
if (int(499 * obj.datasList.status / 1000) + 1 < _root.counter._currentframe) {
_root.counter.prevFrame();
_root.counter.prevFrame();
}
}
obj.datasList.last_x = v9;
obj.datasList.last_y = v10;
++obj.datasList.counter;
if (obj.datasList.status > 0) {
var v7 = obj.datasList.status * 0.005 + 1;
if (v7 > 5) {
v7 = 5;
}
obj.datasList.status -= v7;
}
if (obj.datasList.status < 0) {
obj.datasList.status = 0;
}
if (v6 >= 100) {
_root.gotoAndStop(obj.datasList.frame);
_global.myShakehand.kill();
}
};
v2.kill = function () {
clearInterval(this.interval);
_global.gameTexts.text_0.setText('');
this.popupList.removeMovieClip();
delete this.popupList;
delete _global.myShakehand;
};
ASSetPropFlags(_global.Shakehand.prototype, null, 1);
}
#endinitclip
}
frame 2 {
_global.LanguageGame = 'en';
_global.OnlineGame = 'online';
_global.gameTexts = new Object();
_global.gameTexts.dialog_0 = new Texts('dialog_0', 'gialog', 10, 10, 0, 'left', 0, 1000, '');
_global.gameTexts.dialog_1 = new Texts('dialog_1', 'gialog', 10, 45, 0, 'left', 0, 1001, '');
_global.gameTexts.dialog_2 = new Texts('dialog_2', 'gialog', 10, 80, 0, 'left', 0, 1002, '');
_global.gameTexts.dialog_3 = new Texts('dialog_3', 'gialog', 10, 80, 0, 'left', 0, 1003, '');
_global.gameTexts.dialog_4 = new Texts('dialog_4', 'gialog', 10, 80, 0, 'left', 0, 1004, '');
_global.gameTexts.text_0 = new Texts('text_0', 'gialog', 10, 80, 0, 'left', 0, 1010, '');
_global.gameTexts.text_1 = new Texts('text_1', 'gialog', 10, 80, 0, 'left', 0, 1011, '');
_global.strings = new Strings();
_global.str = _global.strings[_global.LanguageGame + '_strList'];
_global.str2 = _global.strings.langList;
_global.gameName = _global.strings.gameNameList;
_global.haveOfficeSex = false;
_global.haveRoom_1Sex = false;
_global.haveRoom_2Sex = false;
_root.btn_logo.onRelease = function () {
getURL('http://sexgamesbox.com/?fr=' + _global.LanguageGame + '-Ovulation-Sex-Therapy-' + _global.OnlineGame, 'blank');
};
_root.sound = new Sound(_root.sound_switch);
_root.sound1 = new Sound(_root.music_switch);
_root.sound1.attachSound('music');
_root.sound1.start(0, 100000);
_root.music_vol = 50;
_root.sound1.setVolume(_root.music_vol);
_root.music_switch.gotoAndStop(1);
_root.music_switch.onRelease = function () {
if (_root.music_vol == 50) {
_root.music_switch.gotoAndStop(2);
_root.music_vol = 0;
} else {
_root.music_switch.gotoAndStop(1);
_root.music_vol = 50;
}
_root.sound1.setVolume(_root.music_vol);
};
_root.sound_vol = 100;
_root.sound_switch.gotoAndStop(1);
_root.sound_switch.onRelease = function () {
if (_root.sound_vol == 100) {
_root.sound_switch.gotoAndStop(2);
_root.sound_vol = 0;
} else {
_root.sound_switch.gotoAndStop(1);
_root.sound_vol = 100;
}
_root.sound.setVolume(_root.sound_vol);
};
}
movieClip 124 {
}
movieClip 127 {
}
frame 9 {
game_name.text = _global.gameName[_global.LanguageGame];
_global.buttonList = new Array({'area': [335, 300], 'obj': 'button_play', 'frame': 13, 'url': ''});
_global.myButtons = new Buttons(_global.buttonList);
stop();
}
movieClip 129 {
frame 96 {
stop();
}
}
frame 13 {
_global.myWaiting = new Waiting(122, 14);
stop;
}
movieClip 133 {
frame 122 {
stop();
}
}
movieClip 136 {
frame 30 {
stop();
}
}
frame 14 {
_global.myWaiting = new Waiting(35, 15);
stop();
}
movieClip 138 {
frame 138 {
stop();
}
}
frame 15 {
_global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': 16, 'text': _global.str.scene_1_1});
stop();
}
movieClip 140 {
}
movieClip 141 {
}
frame 16 {
_global.regimeList = new Array({'btn': 'temp_1', 'time': 0, 'frame': 17, 'snd': 'sos_1'}, {'btn': 'temp_2', 'time': 9, 'frame': 18, 'snd': 'sos_1'}, {'btn': 'temp_3', 'time': 9, 'frame': 19, 'snd': 'sos_2'}, {'btn': 'temp_4', 'time': 9, 'frame': 20, 'snd': 'sos_3'});
_global.myRegime = new Regime(_global.regimeList, 'btn_next', 21);
stop();
}
movieClip 143 {
frame 43 {
gotoAndPlay(20);
}
}
movieClip 148 {
}
movieClip 150 {
}
movieClip 152 {
}
movieClip 154 {
}
movieClip 156 {
}
movieClip 158 {
frame 19 {
gotoAndPlay(1);
}
}
movieClip 160 {
}
frame 21 {
_global.myWaiting = new Waiting(105, 22);
stop();
}
movieClip 162 {
frame 151 {
stop();
}
}
frame 22 {
_global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': 23, 'text': _global.str.scene_1_2});
stop();
}
frame 23 {
_global.dialogList = new Array({'phrase': _global.str.scene_1_3, 'answer': _global.str.scene_1_4, 'correct': true, 'frame': 25, 'snd': 'laugh_3'}, {'phrase': _global.str.scene_1_5, 'answer': _global.str.scene_1_6, 'correct': false, 'frame': 25, 'snd': 'laugh_2'}, {'phrase': _global.str.scene_1_7, 'answer': _global.str.scene_1_8, 'correct': false, 'frame': 25, 'snd': 'laugh_1'});
_global.myDialog = new Dialog(_global.dialogList, 35, 365, ['quest_cloud', 250, 75], ['ans_cloud', 250, 70], 26);
stop();
}
movieClip 164 {
}
movieClip 166 {
}
frame 26 {
_global.myWaiting = new Waiting(79, 27);
stop();
}
movieClip 168 {
frame 127 {
stop();
}
}
frame 27 {
_global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': 28, 'text': _global.str.scene_1_9});
stop();
}
frame 28 {
_global.myWaiting = new Waiting(33, 29);
stop();
}
movieClip 170 {
frame 33 {
stop();
}
}
frame 29 {
_global.myShakehand = new Shakehand({'angle': 90, 'difficulty': 1, 'minFrameJump': 0, 'maxFrameJump': 3, 'frame': 31, 'popup': [100, 400, 200, 60, 'Shake your mouse up\'n\'down to make it faster']});
stop();
}
movieClip 172 {
}
frame 31 {
_global.myWaiting = new Waiting(314, 32);
stop();
}
movieClip 174 {
frame 314 {
stop();
}
}
frame 32 {
_global.regimeList = new Array({'btn': 'temp_1', 'time': 0, 'frame': 34, 'snd': 'temp_1'}, {'btn': 'temp_2', 'time': 9, 'frame': 35, 'snd': 'temp_2'}, {'btn': 'temp_3', 'time': 9, 'frame': 36, 'snd': 'temp_3'}, {'btn': 'temp_4', 'time': 9, 'frame': 37, 'snd': 'temp_1'});
_global.myRegime = new Regime(_global.regimeList, 'btn_next', 21);
stop();
}
movieClip 176 {
}
movieClip 178 {
}
movieClip 180 {
}
movieClip 181 {
}
movieClip 182 {
}
movieClip 183 {
}
movieClip 185 {
frame 63 {
gotoAndPlay(1);
}
}
movieClip 187 {
frame 35 {
gotoAndPlay(1);
}
}
movieClip 189 {
frame 43 {
gotoAndPlay(14);
}
}
frame 37 {
_global.myWaiting = new Waiting(70, 38);
stop();
}
movieClip 191 {
frame 93 {
stop();
}
}
frame 38 {
_global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': 39, 'text': _global.str.scene_1_10});
stop();
}
frame 39 {
_global.myWaiting = new Waiting(177, 40);
stop();
}
movieClip 193 {
frame 177 {
stop();
}
}
frame 40 {
_global.myShakehand = new Shakehand({'angle': 90, 'difficulty': 1, 'minFrameJump': 0, 'maxFrameJump': 3, 'frame': 42, 'popup': [100, 400, 200, 60, 'Shake your mouse up\'n\'down to make it faster']});
stop();
}
movieClip 195 {
}
frame 42 {
_global.myWaiting = new Waiting(139, 43);
stop();
}
movieClip 197 {
frame 139 {
stop();
}
}
frame 43 {
_global.myShakehand = new Shakehand({'angle': 90, 'difficulty': 1, 'minFrameJump': 0, 'maxFrameJump': 3, 'frame': 45, 'popup': [100, 400, 200, 60, 'Shake your mouse up\'n\'down to make it faster']});
stop();
}
movieClip 199 {
}
frame 45 {
_global.myWaiting = new Waiting(298, 46);
stop();
}
movieClip 201 {
frame 322 {
stop();
}
}
frame 46 {
_global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': 47, 'text': _global.str.scene_1_11});
stop();
}
frame 47 {
_global.myWaiting = new Waiting(322, 48);
stop();
}
movieClip 203 {
frame 342 {
stop();
}
}
frame 48 {
_global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': 49, 'text': _global.str.scene_1_12});
stop();
}
frame 49 {
_global.myWaiting = new Waiting(112, 50);
stop();
}
movieClip 205 {
frame 180 {
gotoAndPlay(156);
}
}
frame 50 {
_global.regimeList = new Array({'btn': 'temp_1', 'time': 0, 'frame': 51, 'snd': 'sos_1'}, {'btn': 'temp_2', 'time': 9, 'frame': 52, 'snd': 'temp_1'}, {'btn': 'temp_3', 'time': 9, 'frame': 53, 'snd': 'temp_2'}, {'btn': 'temp_4', 'time': 9, 'frame': 54, 'snd': 'temp_3'});
_global.myRegime = new Regime(_global.regimeList, 'btn_next', 55);
stop();
}
movieClip 207 {
}
movieClip 209 {
}
movieClip 211 {
}
movieClip 213 {
}
movieClip 215 {
}
movieClip 217 {
frame 74 {
gotoAndPlay(54);
}
}
movieClip 219 {
frame 146 {
gotoAndPlay(129);
}
}
movieClip 221 {
frame 38 {
gotoAndPlay(1);
}
}
frame 55 {
_global.myWaiting = new Waiting(721, 56);
stop();
}
movieClip 223 {
frame 764 {
stop();
}
}
frame 56 {
_global.myWaiting = new Waiting(30, 100);
stop();
}
movieClip 226 {
frame 30 {
stop();
}
}
frame 73 {
_global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': 22, 'text': _global.str.scene_1_1});
stop();
}
frame 100 {
game_name.text = _global.gameName[_global.LanguageGame];
_global.buttonList = new Array({'area': [-20, 210], 'obj': 'btn_again', 'frame': 13, 'url': ''}, {'area': [-20, 261], 'obj': 'btn_more', 'frame': 0, 'url': 'http://sexgamesbox.com/?fr=' + _global.LanguageGame + '-Ovulation-Sex-Therapy-' + _global.OnlineGame});
_global.myButtons = new Buttons(_global.buttonList);
stop();
}