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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/13486394?noj=FRM13486394-14DC" width="1" height="1"></div>

Pogo-Panic.swf

This is the info page for
Flash #117176

(Click the ID number above for more basic data on this flash file.)


Text
© 2006 corus    entertainment inc. all rights reserved.

tm

PLAY GAME

SECRET CODES

INSTRUCTIONS

INSTRUCTIONS

HIGHSCORES

HIGHSCORES

Version 163

333

THIS WAY TO
UPTOWN

THIS WAY TO
MIDTOWN

THIS WAY TO
DOWNTOWN

MIDTOWN

DOWNTOWN

UPTOWN

9999

333

100

200

300

400

500

88

88

Want to Power Up your POGO Panic experience? Look for specially
marked packages of POGO to enhance your gameplay!

SUBMIT CODE

< MAIN MENU

SECRET coDES

Enter it below and press "submit code".

HAVE A SECRET CODE?

invalid

coDE accepted!

You've Earned:

<p align="center"><font face="WhoopAss" size="31" color="#ffffff" letterSpacing="1.000000" kerning="0">message</font></p>

CONTINUE >

INSTRUCTIONS

STARTING EACH SHIFT...

CONTROL YOUR PLAYER BY...

You'll find out how much money you have to make and how much time you
have to collect that amount.
Make money by choosing and then delivering orders on time.
Be careful of obstacles in the way, hit them and you'll slow down.
Use SPACEBAR to jump and the UP and DOWN keys to switch between your
delivery lanes.

page 1 of 2

NEXT >

INSTRUCTIONS

As you complete each shift you will unlock new tricks (or new areas).
Unlock all the tricks to earn as much money as you can on the way to
each delivery.
SuperJump, SpeedBurst, ExtraTime and ExtraCash are powerups that
will help you pass each level if you pick them up. If you've collected a
SuperJump you can use it by holding down the SPACEBAR until the
SuperJump icon starts flashing then let go of the SPACEBAR!

TR!CKS ON THE WAY

AND POWERUPS

page 2 of 2

< BACK

YOU CAN BEEF UP YOUR
SCORE BY ENTERING
CODES FOUND ON
SPECIALLY MARKED
BOXES OF POGO!

GAME HINT:

<p align="right"><font face="WhoopAss" size="24" color="#ffffff" letterSpacing="1.000000" kerning="0">100%</font></p>

uptown

midtown

downtown

CHOOSE A DELIVERY

<p align="left"><font face="WhoopAss" size="18" color="#ffffff" letterSpacing="1.000000" kerning="0">672 &nbsp;downtown</font></p>

<p align="left"><font face="WhoopAss" size="30" color="#ffffff" letterSpacing="1.000000" kerning="0">$40.00</font></p>

POGO 12 PACK

<p align="left"><font face="WhoopAss" size="30" color="#ffffff" letterSpacing="1.000000" kerning="0">2.4KM</font></p>

DELIVERY

PAY

DISTANCE

TIME REMAINING

4:00

up

mid

down

shift EARNINGS

<p align="left"><font face="WhoopAss" size="18" color="#ffff00" letterSpacing="1.000000" kerning="0">/$1500.00</font></p>

<p align="right"><font face="WhoopAss" size="18" color="#ffffff" letterSpacing="1.000000" kerning="0">$90.25</font></p>

START

THE BOSS SAYS YOU NEED TO EARN

<p align="center"><font face="WhoopAss" size="34" color="#ffff00" letterSpacing="1.000000" kerning="0">SHIFT &nbsp;XX &nbsp;Goal</font></p>

<p align="left"><font face="WhoopAss" size="45" color="#ffffff" letterSpacing="1.000000" kerning="0">$15.00</font></p>

OR YOU'RE FIRED!

<p align="left"><font face="WhoopAss" size="30" color="#ffffff" letterSpacing="1.000000" kerning="0">5 MINUTEs and</font></p><p align="left"><font face="WhoopAss" size="30" color="#ffffff" letterSpacing="1.000000" kerning="0">59 seconds</font></p>

IN

DELIVERY

672  downtown

PAY

$400

invin
cible
grou
p

x8

x8

YOU GoT

dELIVERY COMPLETE!

<p align="left"><font face="WhoopAss" size="30" color="#ffffff" letterSpacing="1.000000" kerning="0">$1500.00</font></p>

FOR THat DELIVERY.

The Boss Added

<p align="left"><font face="WhoopAss" size="30" color="#ffffff" letterSpacing="1.000000" kerning="0">30</font></p>

seconds To Your Shift.

<p align="center"><font face="WhoopAss" size="60" color="#ffff00" letterSpacing="2.000000" kerning="0">SHIFT &nbsp;XX &nbsp;passed!</font></p>

$19.00

SHIFT EARNINGS

$33.15

$14.15

GAME EARNINGS

$88888.00

$2413.00

Deliveries

Tricks

+

=

Previous Earnings

Press Z while you're
on the ground or in
the air.

NEW TRICK
UNLOCKED!

Hold Z to
grind a bench or
construction horse.

Now you can make
deliveries to Midtown.

MAP
EXPANDED

Press X on the
ground or hold X on
an object for this
latest trick.

Press X in the air to
pull off this trick. This
one takes more time.

Select  Downtown
deliveries for more $.

Hold C in the air to
pull off a killer grab.

Press C on the
ground or on an
object for more fun.

Press V when you
have serious air for
the ultimate grab!

Keep
Going!

You didn't meet the
job requirements  :(

YOU'RE
FIRED!

GAME OVER!

SUBMIT SCORE

Enter your initials below and press "submit score"
to see if you made the highscores list.

YOU DIDN'T COLLECT ENOUGH MONEY FOR THIS SHIFT.

GAME TOTAL

<p align="right"><font face="WhoopAss" size="40" color="#ccff00" letterSpacing="1.000000" kerning="0"> $1067.00</font></p>

Your Quota

Shift Total

<p align="right"><font face="WhoopAss" size="30" color="#ffff00" letterSpacing="1.000000" kerning="0"> $40,000.00</font></p>

<p align="right"><font face="WhoopAss" size="30" color="#ffff00" letterSpacing="1.000000" kerning="0"> $40,000.00</font></p>

hIGHSCORES

<p align="left"><font face="WhoopAss" size="30" color="#ffffff" letterSpacing="1.000000" kerning="0"> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</font></p>

<p align="left"><font face="WhoopAss" size="30" color="#ccff00" letterSpacing="1.000000" kerning="0"> &nbsp;&nbsp;&nbsp;&nbsp;</font></p>

< MAIN MENU

ActionScript [AS1/AS2]

Frame 1
function initialMusic() { music = {}; music.lastMusic = "none"; music.currentMusic = "none"; music.menuLoop = new Sound(); music.menuLoop.attachSound("musicLoopMenu"); music.gameLoop = new Sound(); music.gameLoop.attachSound("musicLoopGame"); } function initialSFX() { sfx = {}; sfx.buttonHit = new Sound(); sfx.buttonHit.attachSound("sfxButtonHit"); sfx.buttonOver = new Sound(); sfx.buttonOver.attachSound("sfxButtonOver"); sfx.crashSmall = new Sound(); sfx.crashSmall.attachSound("sfxCrashSmall"); sfx.crashBig = new Sound(); sfx.crashBig.attachSound("sfxCrashBig"); sfx.crashOldLady = new Sound(); sfx.crashOldLady.attachSound("sfxCrashOldLady"); sfx.brake = new Sound(); sfx.brake.attachSound("sfxbrake"); sfx.jump = new Sound(); sfx.jump.attachSound("sfxJump"); sfx.land = new Sound(); sfx.land.attachSound("sfxLand"); sfx.superJump = new Sound(); sfx.superJump.attachSound("sfxSuperJump"); sfx.powerUp = new Sound(); sfx.powerUp.attachSound("sfxPowerUp"); sfx.shiftEndBad = new Sound(); sfx.shiftEndBad.attachSound("sfxShiftEndBad"); sfx.shiftEndGood = new Sound(); sfx.shiftEndGood.attachSound("sfxShiftEndGood"); sfx.shiftEndWarning = new Sound(); sfx.shiftEndWarning.attachSound("sfxShiftEndWarning"); sfx.money = new Sound(); sfx.money.attachSound("sfxMoney"); sfx.trick0 = new Sound(); sfx.trick0.attachSound("sfxTrick0"); sfx.trick1 = new Sound(); sfx.trick1.attachSound("sfxTrick1"); sfx.trick2 = new Sound(); sfx.trick2.attachSound("sfxTrick2"); sfx.trick3 = new Sound(); sfx.trick3.attachSound("sfxTrick3"); sfx.trick4 = new Sound(); sfx.trick4.attachSound("sfxTrick4"); sfx.trick5 = new Sound(); sfx.trick5.attachSound("sfxTrick5"); sfx.trick6 = new Sound(); sfx.trick6.attachSound("sfxTrick6"); sfx.trick7 = new Sound(); sfx.trick7.attachSound("sfxTrick7"); sfx.trick8 = new Sound(); sfx.trick8.attachSound("sfxTrick8"); sfx.nextCrashFrame = 0; sfx.framesCrash = 24; sfx.nextBrakeFrame = 0; sfx.framesBrake = 32; } function playMusic(name) { if (world.soundOn) { if (music.currentMusic != "none") { stopMusic(music.currentMusic); } music.currentMusic = name; var _local1 = music[name]; _local1.start(); _local1.onSoundComplete = function () { playMusic(music.currentMusic); }; } } function stopMusic(name) { music.currentMusic = "none"; var _local1 = music[name]; _local1.stop(); } function playSFX(name) { if (world.soundOn) { if ((name == "crashSmall") || (name == "crashBig")) { if (game.frames > sfx.nextCrashFrame) { var _local2 = sfx[name]; _local2.start(); sfx.nextCrashFrame = game.frames + sfx.framesCrash; } } else if (name == "brake") { if (game.frames > sfx.nextBrakeFrame) { var _local2 = sfx[name]; _local2.start(); sfx.nextBrakeFrame = game.frames + sfx.framesBrake; } } else { var _local2 = sfx[name]; _local2.start(); } } } function stopSFX(name) { var _local1 = sfx[name]; _local1.stop(); } function initialLevels() { alert("initialLevels"); var _local1 = "level" + world.currentLevel; main[_local1] = {}; main[_local1].deliveryTotal = 0; main[_local1].trickTotal = 0; main[_local1].deliveryAdded = false; main[_local1].previousEarned = world.currentLevelEarned; } function loadLevel(level) { lstring = "level" + level; if (level == 1) { var _local2 = 1500; main[lstring].totalMinutes = 1; main[lstring].quotaCents = main[lstring].totalMinutes * _local2; main[lstring].townsUnlocked_array = [true, false, false]; main[lstring].groundTrickUnlocked_array = [false, false, false]; main[lstring].horseTrickUnlocked_array = [false, false, false]; main[lstring].airTrickUnlocked_array = [false, false, false, false, false, false]; } else if (level == 2) { var _local2 = 2000; main[lstring].totalMinutes = 1; main[lstring].quotaCents = main[lstring].totalMinutes * _local2; main[lstring].townsUnlocked_array = [true, false, false]; main[lstring].groundTrickUnlocked_array = [false, false, true]; main[lstring].horseTrickUnlocked_array = [false, false, false]; main[lstring].airTrickUnlocked_array = [false, true, false, false, false, false]; } else if (level == 3) { var _local2 = 2600; main[lstring].totalMinutes = 1; main[lstring].quotaCents = main[lstring].totalMinutes * _local2; main[lstring].townsUnlocked_array = [true, false, false]; main[lstring].groundTrickUnlocked_array = [false, false, true]; main[lstring].horseTrickUnlocked_array = [false, true, false]; main[lstring].airTrickUnlocked_array = [false, true, false, false, false, false]; } else if (level == 4) { var _local2 = 3300; main[lstring].totalMinutes = 1.5; main[lstring].quotaCents = main[lstring].totalMinutes * _local2; main[lstring].townsUnlocked_array = [true, true, false]; main[lstring].groundTrickUnlocked_array = [false, false, true]; main[lstring].horseTrickUnlocked_array = [false, true, false]; main[lstring].airTrickUnlocked_array = [false, true, false, false, false, false]; } else if (level == 5) { var _local2 = 4100; main[lstring].totalMinutes = 1.5; main[lstring].quotaCents = main[lstring].totalMinutes * _local2; main[lstring].townsUnlocked_array = [true, true, false]; main[lstring].groundTrickUnlocked_array = [false, true, true]; main[lstring].horseTrickUnlocked_array = [true, true, false]; main[lstring].airTrickUnlocked_array = [false, true, false, false, false, false]; } else if (level == 6) { var _local2 = 4800; main[lstring].totalMinutes = 1.5; main[lstring].quotaCents = main[lstring].totalMinutes * _local2; main[lstring].townsUnlocked_array = [true, true, false]; main[lstring].groundTrickUnlocked_array = [false, true, true]; main[lstring].horseTrickUnlocked_array = [true, true, false]; main[lstring].airTrickUnlocked_array = [false, true, true, false, false, false]; } else if (level == 7) { var _local2 = 5500; main[lstring].totalMinutes = 2; main[lstring].quotaCents = main[lstring].totalMinutes * _local2; main[lstring].townsUnlocked_array = [true, true, true]; main[lstring].groundTrickUnlocked_array = [false, true, true]; main[lstring].horseTrickUnlocked_array = [true, true, false]; main[lstring].airTrickUnlocked_array = [false, true, true, false, false, false]; } else if (level == 8) { var _local2 = 6200; main[lstring].totalMinutes = 2; main[lstring].quotaCents = main[lstring].totalMinutes * _local2; main[lstring].townsUnlocked_array = [true, true, true]; main[lstring].groundTrickUnlocked_array = [false, true, true]; main[lstring].horseTrickUnlocked_array = [true, true, false]; main[lstring].airTrickUnlocked_array = [false, true, true, false, true, false]; } else if (level == 9) { var _local2 = 6900; main[lstring].totalMinutes = 2; main[lstring].quotaCents = main[lstring].totalMinutes * _local2; main[lstring].townsUnlocked_array = [true, true, true]; main[lstring].groundTrickUnlocked_array = [true, true, true]; main[lstring].horseTrickUnlocked_array = [true, true, true]; main[lstring].airTrickUnlocked_array = [false, true, true, false, true, false]; } else if (level == 10) { var _local2 = 7600; main[lstring].totalMinutes = 3; main[lstring].quotaCents = main[lstring].totalMinutes * _local2; main[lstring].townsUnlocked_array = [true, true, true]; main[lstring].groundTrickUnlocked_array = [true, true, true]; main[lstring].horseTrickUnlocked_array = [true, true, true]; main[lstring].airTrickUnlocked_array = [false, true, true, false, true, true]; } else if (level > 10) { var _local2 = 7600 + ((level - 10) * 500); main[lstring].totalMinutes = 3; main[lstring].quotaCents = main[lstring].totalMinutes * _local2; main[lstring].townsUnlocked_array = [true, true, true]; main[lstring].groundTrickUnlocked_array = [true, true, true]; main[lstring].horseTrickUnlocked_array = [true, true, true]; main[lstring].airTrickUnlocked_array = [false, true, true, false, true, true]; } } function funcLevelUp() { alert("funcLevelUp"); var _local1; if (world.doOver) { _local1 = "level" + world.currentLevel; world.doOver = null; world.cheatCode = ""; } else { world.currentLevel++; _local1 = "level" + world.currentLevel; var _local2 = "level" + (world.currentLevel - 1); alert("lstring " + _local1); main[_local1] = {}; main[_local1].deliveryTotal = 0; main[_local1].trickTotal = 0; main[_local1].deliveryAdded = false; } main[_local1].previousEarned = world.currentLevelEarned; world.framesLeft = main.framesLeft; world.levelCompleted = true; loadLevel(world.currentLevel); gotoAndPlay ("deliveryOptions"); } function initialTown() { town0 = {}; var _local1 = town0; _local1.map_array = [{width:bg.streetWidth, clip:""}, {width:bg.streetWidth, clip:""}, {width:bg.streetWidth, clip:""}, {width:bg.streetWidth, clip:""}, {width:bg.streetWidth, clip:""}, {width:bg.streetWidth, clip:""}, {width:bg.streetWidth, clip:""}]; _local1.item_array = []; _local1.item_array.push({type:"cone", row:0, x:400, direction:"left"}); _local1.item_array.push({type:"cone", row:2, x:400, direction:"left"}); _local1.item_array.push({type:"cone", row:1, x:800, direction:"left"}); _local1.item_array.push({type:"cone", row:3, x:800, direction:"left"}); _local1.item_array.push({type:"cone", row:0, x:1200, direction:"left"}); _local1.item_array.push({type:"cone", row:2, x:1200, direction:"left"}); _local1.item_array.push({type:"cone", row:1, x:1600, direction:"left"}); _local1.item_array.push({type:"cone", row:3, x:1600, direction:"left"}); _local1.item_array.push({type:"horseVer", row:0, x:2200, direction:"left"}); _local1.item_array.push({type:"garbageCan", row:0, x:2800, direction:"left"}); _local1.item_array.push({type:"horseHor", row:1, x:2700, direction:"left"}); _local1.item_array.push({type:"horseHor", row:2, x:2700, direction:"left"}); _local1.item_array.push({type:"cone", row:3, x:3000, direction:"left"}); _local1.item_array.push({type:"garbageCan", row:0, x:3200, direction:"left"}); _local1.item_array.push({type:"horseHor", row:1, x:3200, direction:"left"}); _local1.item_array.push({type:"horseHor", row:2, x:3200, direction:"left"}); _local1.item_array.push({type:"cone", row:1, x:3500, direction:"left"}); _local1.item_array.push({type:"hydrant", row:2, x:3700, direction:"left"}); _local1.item_array.push({type:"bench", row:0, x:3600, direction:"left"}); _local1.item_array.push({type:"cone", row:3, x:3900, direction:"left"}); _local1.item_array.push({type:"bench", row:0, x:4200, direction:"left"}); _local1.item_array.push({type:"cone", row:1, x:4000, direction:"left"}); _local1.item_array.push({type:"horseVer", row:0, x:4800, direction:"left"}); _local1.item_array.push({type:"horseVer", row:1, x:5200, direction:"left"}); _local1.item_array.push({type:"horseVer", row:0, x:5600, direction:"left"}); _local1.item_array.push({type:"horseVer", row:1, x:6000, direction:"left"}); _local1.item_array.push({type:"cone", row:3, x:5600, direction:"left"}); _local1.item_array.push({type:"garbageCan", row:0, x:6000, direction:"left"}); _local1.item_array.push({type:"bench", row:0, x:6600, direction:"left"}); _local1.item_array.push({type:"ramp", row:1, x:6500, direction:"left"}); _local1.item_array.push({type:"ramp", row:2, x:6600, direction:"right"}); _local1.item_array.push({type:"garbageCan", row:3, x:6500, direction:"left"}); _local1.item_array.push({type:"bench", row:1, x:7200, direction:"left"}); _local1.item_array.push({type:"hydrant", row:2, x:7500, direction:"left"}); _local1.item_array.push({type:"garbageCan", row:0, x:8000, direction:"left"}); _local1.item_array.push({type:"garbageCan", row:3, x:8000, direction:"left"}); _local1.item_array.push({type:"cone", row:3, x:8400, direction:"left"}); _local1.item_array.push({type:"horseVer", row:0, x:8600, direction:"left"}); _local1.item_array.push({type:"cone", row:3, x:8800, direction:"left"}); _local1.item_array.push({type:"streetSignUptown", row:2, x:8650, direction:"left"}); _local1.item_array.push({type:"streetSignUptown", row:2, x:9050, direction:"left"}); _local1.item_array.push({type:"cone", row:0, x:9200, direction:"left"}); _local1.item_array.push({type:"cone", row:1, x:9200, direction:"left"}); _local1.item_array.push({type:"cone", row:2, x:9200, direction:"left"}); _local1.item_array.push({type:"cone", row:3, x:9200, direction:"left"}); _local1.item_array.push({type:"garbageCan", row:2, x:9500, direction:"left"}); _local1.item_array.push({type:"cone", row:0, x:9800, direction:"left"}); _local1.item_array.push({type:"cone", row:1, x:9800, direction:"left"}); _local1.item_array.push({type:"cone", row:2, x:9800, direction:"left"}); _local1.item_array.push({type:"cone", row:3, x:9800, direction:"left"}); _local1.item_array.push({type:"streetSignUptown", row:2, x:10650, direction:"left"}); _local1.item_array.push({type:"streetSignUptown", row:2, x:11050, direction:"left"}); _local1.item_array.push({type:"garbageCan", row:0, x:11400, direction:"left"}); _local1.item_array.push({type:"garbageCan", row:0, x:11800, direction:"left"}); _local1.item_array.push({type:"hydrant", row:2, x:11500, direction:"left"}); _local1.item_array.push({type:"horseHor", row:1, x:11200, direction:"left"}); _local1.powerUp_array = []; _local1.powerUp_array.push({type:"jump", row:0, x:5800, y:-10, height:20}); _local1.powerUp_array.push({type:"money", row:1, x:8000, y:-10, height:20}); town1 = {}; _local1 = town1; _local1.map_array = [{width:bg.streetWidth, clip:""}, {width:bg.streetWidth, clip:""}, {width:bg.streetWidth, clip:""}, {width:bg.streetWidth, clip:""}, {width:bg.streetWidth, clip:""}, {width:bg.streetWidth, clip:""}, {width:bg.streetWidth, clip:""}]; _local1.item_array = []; _local1.item_array.push({type:"bin", row:0, x:400, direction:"left"}); _local1.item_array.push({type:"cone", row:2, x:400, direction:"left"}); _local1.item_array.push({type:"cone", row:1, x:800, direction:"left"}); _local1.item_array.push({type:"cone", row:3, x:800, direction:"left"}); _local1.item_array.push({type:"bin", row:0, x:1200, direction:"left"}); _local1.item_array.push({type:"cone", row:2, x:1200, direction:"left"}); _local1.item_array.push({type:"cone", row:1, x:1600, direction:"left"}); _local1.item_array.push({type:"cone", row:3, x:1600, direction:"left"}); _local1.item_array.push({type:"oldLady", row:2, x:1900, direction:"down"}); _local1.item_array.push({type:"oldLady", row:3, x:2100, direction:"up"}); _local1.item_array.push({type:"horseVer", row:0, x:2400, direction:"left"}); _local1.item_array.push({type:"cone", row:2, x:2400, direction:"left"}); _local1.item_array.push({type:"cone", row:3, x:2400, direction:"left"}); _local1.item_array.push({type:"garbageCan", row:0, x:2800, direction:"left"}); _local1.item_array.push({type:"horseHor", row:1, x:2700, direction:"left"}); _local1.item_array.push({type:"horseHor", row:2, x:2700, direction:"left"}); _local1.item_array.push({type:"cone", row:3, x:3000, direction:"left"}); _local1.item_array.push({type:"garbageCan", row:0, x:3200, direction:"left"}); _local1.item_array.push({type:"horseHor", row:1, x:3200, direction:"left"}); _local1.item_array.push({type:"horseHor", row:2, x:3200, direction:"left"}); _local1.item_array.push({type:"cone", row:1, x:3500, direction:"left"}); _local1.item_array.push({type:"hydrant", row:2, x:3700, direction:"left"}); _local1.item_array.push({type:"garbageCan", row:3, x:3700, direction:"left"}); _local1.item_array.push({type:"bench", row:0, x:3600, direction:"left"}); _local1.item_array.push({type:"bench", row:0, x:4200, direction:"left"}); _local1.item_array.push({type:"cone", row:3, x:4000, direction:"left"}); _local1.item_array.push({type:"cone", row:3, x:4400, direction:"left"}); _local1.item_array.push({type:"horseVer", row:0, x:4600, direction:"left"}); _local1.item_array.push({type:"horseVer", row:1, x:5000, direction:"left"}); _local1.item_array.push({type:"horseVer", row:0, x:5400, direction:"left"}); _local1.item_array.push({type:"horseVer", row:1, x:5800, direction:"left"}); _local1.item_array.push({type:"cone", row:3, x:6200, direction:"left"}); _local1.item_array.push({type:"garbageCan", row:0, x:6000, direction:"left"}); _local1.item_array.push({type:"ramp", row:3, x:7200, direction:"left"}); _local1.item_array.push({type:"ramp", row:3, x:7500, direction:"right"}); _local1.item_array.push({type:"bench", row:0, x:6600, direction:"left"}); _local1.item_array.push({type:"ramp", row:1, x:6200, direction:"left"}); _local1.item_array.push({type:"ramp", row:1, x:6800, direction:"left"}); _local1.item_array.push({type:"ramp", row:2, x:6600, direction:"right"}); _local1.item_array.push({type:"ramp", row:2, x:7200, direction:"right"}); _local1.item_array.push({type:"bench", row:1, x:7200, direction:"left"}); _local1.item_array.push({type:"hydrant", row:2, x:7800, direction:"left"}); _local1.item_array.push({type:"garbageCan", row:0, x:8000, direction:"left"}); _local1.item_array.push({type:"oldLady", row:0, x:8400, direction:"down"}); _local1.item_array.push({type:"oldLady", row:3, x:8600, direction:"up"}); _local1.item_array.push({type:"streetSignMidtown", row:2, x:8650, direction:"left"}); _local1.item_array.push({type:"streetSignMidtown", row:2, x:9050, direction:"left"}); _local1.item_array.push({type:"oldLady", row:2, x:9200, direction:"down"}); _local1.item_array.push({type:"oldLady", row:3, x:9400, direction:"up"}); _local1.item_array.push({type:"oldLady", row:0, x:9600, direction:"down"}); _local1.item_array.push({type:"oldLady", row:2, x:9800, direction:"up"}); _local1.item_array.push({type:"bin", row:0, x:10000, direction:"left"}); _local1.item_array.push({type:"cone", row:1, x:10000, direction:"left"}); _local1.item_array.push({type:"cone", row:2, x:10000, direction:"left"}); _local1.item_array.push({type:"cone", row:3, x:10000, direction:"left"}); _local1.item_array.push({type:"horseVer", row:1, x:10400, direction:"left"}); _local1.item_array.push({type:"horseVer", row:0, x:10750, direction:"left"}); _local1.item_array.push({type:"cone", row:3, x:10500, direction:"left"}); _local1.item_array.push({type:"streetSignMidtown", row:2, x:10650, direction:"left"}); _local1.item_array.push({type:"streetSignMidtown", row:2, x:11050, direction:"left"}); _local1.item_array.push({type:"garbageCan", row:0, x:11400, direction:"left"}); _local1.item_array.push({type:"garbageCan", row:3, x:11600, direction:"left"}); _local1.item_array.push({type:"garbageCan", row:0, x:11800, direction:"left"}); _local1.item_array.push({type:"hydrant", row:2, x:11500, direction:"left"}); _local1.powerUp_array = []; _local1.powerUp_array.push({type:"jump", row:0, x:1400, y:-10, height:20}); _local1.powerUp_array.push({type:"speed", row:0, x:5700, y:-10, height:20}); _local1.powerUp_array.push({type:"time", row:2, x:6700, y:-10, height:20}); _local1.powerUp_array.push({type:"money", row:1, x:8000, y:-10, height:20}); town2 = {}; _local1 = town2; _local1.map_array = [{width:bg.streetWidth, clip:""}, {width:bg.streetWidth, clip:""}, {width:bg.streetWidth, clip:""}, {width:bg.streetWidth, clip:""}, {width:bg.streetWidth, clip:""}, {width:bg.streetWidth, clip:""}, {width:bg.streetWidth, clip:""}]; _local1.item_array = []; _local1.item_array.push({type:"planter", row:2, x:400, direction:"left"}); _local1.item_array.push({type:"longPlanter", row:2, x:750, direction:"left"}); _local1.item_array.push({type:"planter", row:2, x:1100, direction:"left"}); _local1.item_array.push({type:"longPlanter", row:2, x:1450, direction:"left"}); _local1.item_array.push({type:"planter", row:2, x:1800, direction:"left"}); _local1.item_array.push({type:"longPlanter", row:2, x:2150, direction:"left"}); _local1.item_array.push({type:"planter", row:2, x:2500, direction:"left"}); _local1.item_array.push({type:"cone", row:0, x:600, direction:"left"}); _local1.item_array.push({type:"cone", row:1, x:600, direction:"left"}); _local1.item_array.push({type:"cone", row:3, x:600, direction:"left"}); _local1.item_array.push({type:"cone", row:0, x:1000, direction:"left"}); _local1.item_array.push({type:"cone", row:1, x:1000, direction:"left"}); _local1.item_array.push({type:"cone", row:3, x:1000, direction:"left"}); _local1.item_array.push({type:"cone", row:0, x:1400, direction:"left"}); _local1.item_array.push({type:"cone", row:1, x:1400, direction:"left"}); _local1.item_array.push({type:"cone", row:3, x:1400, direction:"left"}); _local1.item_array.push({type:"cone", row:0, x:1800, direction:"left"}); _local1.item_array.push({type:"cone", row:1, x:1800, direction:"left"}); _local1.item_array.push({type:"cone", row:3, x:1800, direction:"left"}); _local1.item_array.push({type:"cone", row:0, x:2200, direction:"left"}); _local1.item_array.push({type:"cone", row:1, x:2200, direction:"left"}); _local1.item_array.push({type:"cone", row:3, x:2200, direction:"left"}); _local1.item_array.push({type:"cone", row:0, x:2600, direction:"left"}); _local1.item_array.push({type:"cone", row:1, x:2600, direction:"left"}); _local1.item_array.push({type:"cone", row:3, x:2600, direction:"left"}); _local1.item_array.push({type:"ramp", row:0, x:3000, direction:"left"}); _local1.item_array.push({type:"ramp", row:1, x:3400, direction:"right"}); _local1.item_array.push({type:"ramp", row:2, x:3400, direction:"right"}); _local1.item_array.push({type:"ramp", row:3, x:3000, direction:"left"}); _local1.item_array.push({type:"cone", row:0, x:3200, direction:"left"}); _local1.item_array.push({type:"cone", row:0, x:3400, direction:"left"}); _local1.item_array.push({type:"cone", row:3, x:3200, direction:"left"}); _local1.item_array.push({type:"cone", row:3, x:3500, direction:"left"}); _local1.item_array.push({type:"horseHor", row:1, x:4000, direction:"left"}); _local1.item_array.push({type:"garbageCan", row:1, x:4300, direction:"left"}); _local1.item_array.push({type:"horseHor", row:1, x:4600, direction:"left"}); _local1.item_array.push({type:"garbageCan", row:1, x:4900, direction:"left"}); _local1.item_array.push({type:"horseHor", row:1, x:5200, direction:"left"}); _local1.item_array.push({type:"horseHor", row:3, x:4000, direction:"left"}); _local1.item_array.push({type:"garbageCan", row:3, x:4300, direction:"left"}); _local1.item_array.push({type:"horseHor", row:3, x:4600, direction:"left"}); _local1.item_array.push({type:"garbageCan", row:3, x:4900, direction:"left"}); _local1.item_array.push({type:"horseHor", row:3, x:5200, direction:"left"}); _local1.item_array.push({type:"garbageCan", row:0, x:4000, direction:"left"}); _local1.item_array.push({type:"garbageCan", row:0, x:4600, direction:"left"}); _local1.item_array.push({type:"garbageCan", row:0, x:5200, direction:"left"}); _local1.item_array.push({type:"garbageCan", row:2, x:4000, direction:"left"}); _local1.item_array.push({type:"garbageCan", row:2, x:4600, direction:"left"}); _local1.item_array.push({type:"garbageCan", row:2, x:5200, direction:"left"}); _local1.item_array.push({type:"oldLady", row:1, x:5600, direction:"up"}); _local1.item_array.push({type:"oldLady", row:2, x:5900, direction:"down"}); _local1.item_array.push({type:"planter", row:2, x:6300, direction:"left"}); _local1.item_array.push({type:"longPlanter", row:2, x:6800, direction:"left"}); _local1.item_array.push({type:"planter", row:2, x:7400, direction:"left"}); _local1.item_array.push({type:"longPlanter", row:2, x:7900, direction:"left"}); _local1.item_array.push({type:"planter", row:2, x:8500, direction:"left"}); _local1.item_array.push({type:"bench", row:1, x:6500, direction:"left"}); _local1.item_array.push({type:"bench", row:1, x:7000, direction:"left"}); _local1.item_array.push({type:"garbageCan", row:0, x:6800, direction:"left"}); _local1.item_array.push({type:"garbageCan", row:0, x:7600, direction:"left"}); _local1.item_array.push({type:"garbageCan", row:0, x:8400, direction:"left"}); _local1.item_array.push({type:"bin", row:1, x:7200, direction:"left"}); _local1.item_array.push({type:"bin", row:1, x:8000, direction:"left"}); _local1.item_array.push({type:"bin", row:1, x:8800, direction:"left"}); _local1.item_array.push({type:"ramp", row:0, x:9600, direction:"right"}); _local1.item_array.push({type:"ramp", row:1, x:9800, direction:"left"}); _local1.item_array.push({type:"ramp", row:2, x:9800, direction:"left"}); _local1.item_array.push({type:"ramp", row:3, x:9600, direction:"right"}); _local1.item_array.push({type:"streetSignDowntown", row:2, x:8650, direction:"left"}); _local1.item_array.push({type:"streetSignDowntown", row:2, x:9050, direction:"left"}); _local1.item_array.push({type:"bench", row:1, x:10300, direction:"left"}); _local1.item_array.push({type:"horseHor", row:1, x:10700, direction:"left"}); _local1.item_array.push({type:"bench", row:0, x:10200, direction:"left"}); _local1.item_array.push({type:"bench", row:2, x:10200, direction:"left"}); _local1.item_array.push({type:"horseHor", row:3, x:10600, direction:"left"}); _local1.item_array.push({type:"streetSignDowntown", row:2, x:10650, direction:"left"}); _local1.item_array.push({type:"streetSignDowntown", row:2, x:11050, direction:"left"}); _local1.item_array.push({type:"oldLady", row:2, x:10900, direction:"down"}); _local1.item_array.push({type:"oldLady", row:4, x:11300, direction:"up"}); _local1.item_array.push({type:"oldLady", row:2, x:11600, direction:"up"}); _local1.item_array.push({type:"oldLady", row:3, x:11900, direction:"down"}); _local1.powerUp_array = []; _local1.powerUp_array.push({type:"time", row:2, x:1200, y:-10, height:20}); _local1.powerUp_array.push({type:"jump", row:0, x:1600, y:-10, height:20}); _local1.powerUp_array.push({type:"speed", row:0, x:2800, y:-10, height:20}); _local1.powerUp_array.push({type:"money", row:1, x:3600, y:-10, height:20}); _local1.powerUp_array.push({type:"speed", row:1, x:5000, y:-10, height:20}); _local1.powerUp_array.push({type:"time", row:2, x:6500, y:-10, height:20}); _local1.powerUp_array.push({type:"money", row:1, x:8000, y:-10, height:20}); } function initialWorldVaribles() { alert("initialWorldVaribles"); world = {}; world.fps = 24; world.soundOn = true; world.currentLevel = 1; world.initialTownId = 0; world.initialStreetNum = 25; world.playerCurrentTownId = world.initialTownId; world.playerCurrentStreetNum = world.initialStreetNum; world.currentLevelEarned = 0; world.currentDeliveryEarned = 0; world.totalEarned = 0; world.currentLevel_obj = {}; world.currentDelivery_obj = {}; world.intersection1Num = 44; world.intersection2Num = 54; world.maxStreetNum = 60; world.town_array = new Array(); world.town_array[0] = {name:"uptown", unlocked:false, streetNumStreetFrom:100}; world.town_array[1] = {name:"midtown", unlocked:false, streetNumStreetFrom:200}; world.town_array[2] = {name:"downtown", unlocked:false, streetNumStreetFrom:300}; world.levelCompleted = true; world.cheatCodeBonusTime = 240; world.framesBonusDistRatio = 0.25; world.levelQuotaCents = 0; world.money = 0; world.cheatCodeBonusSuperJumps = 3; world.superJumpsLeft = 0; world.cheatCodeBonusInvinc = 3; world.superInvincLeft = 0; world.cheatCode = ""; world.framesLeft = 0; } function resetWorldVaribles() { world.currentLevel = 1; world.playerCurrentTownId = world.initialTownId; world.currentLevelEarned = 0; world.currentDeliveryEarned = 0; world.totalEarned = 0; world.currentLevel_obj = {}; world.currentDelivery_obj = {}; world.intersection1Num = 44; world.intersection2Num = 54; world.maxStreetNum = 60; world.town_array = new Array(); world.town_array[0] = {name:"uptown", locked:false, streetNumStreetFrom:100}; world.town_array[1] = {name:"midtown", locked:true, streetNumStreetFrom:200}; world.town_array[2] = {name:"downtown", locked:true, streetNumStreetFrom:300}; world.levelCompleted = true; world.framesLeft = 0; world.framesBonusDistRatio = 0.5; world.money = 0; world.superJumpsLeft = 0; world.superInvincLeft = 0; } function initialSoundButton() { sound_btn.onRelease = function () { if (world.soundOn) { world.soundOn = false; music.menuLoop.setVolume(0); music.gameLoop.setVolume(0); music.lastMusic = music.currentMusic; this.gotoAndStop("off"); } else { world.soundOn = true; music.menuLoop.setVolume(100); music.gameLoop.setVolume(100); this.gotoAndStop("on"); } }; } function startLevel(level) { alert("startLevel " + level); world.currentLevel_obj = main["level" + level]; world.framesLeft = (world.currentLevel_obj.totalMinutes * world.fps) * 60; } function (arEvent, arAction) { ((("javascript: _hbLink ('/flash/" + arEvent.toLowerCase()) + "/") + arAction.toLowerCase()) + "','left','0,0,0,0')"; }; main = this; initialWorldVaribles(); initialSoundButton(); initialLevels(); initialMusic(); initialSFX();
Frame 2
function initialTitleButtons() { play_btn.onRelease = function () { playSFX("buttonHit"); gotoAndPlay ("loader"); }; play_btn.onRollOver = function () { playSFX("buttonOver"); }; code_btn.onRelease = function () { _root.funcHITBOX("misc", "code"); playSFX("buttonHit"); gotoAndPlay ("code"); }; code_btn.onRollOver = function () { playSFX("buttonOver"); }; instructions_btn.onRelease = function () { _root.funcHITBOX("instructions", "view_instructions"); playSFX("buttonHit"); gotoAndPlay ("instructions"); }; instructions_btn.onRollOver = function () { playSFX("buttonOver"); }; highscore_btn.onRelease = function () { _root.funcHITBOX("misc", "high_score"); playSFX("buttonHit"); gotoAndPlay ("highscores"); }; highscore_btn.onRollOver = function () { playSFX("buttonOver"); }; } function funcConvertToCurrency(arNum) { var _local2; if ((arNum % 100) == 0) { _local2 = ("$" + (arNum / 100)) + ".00"; } else if ((arNum % 10) == 0) { _local2 = ("$" + (arNum / 100)) + "0"; } else { _local2 = "$" + (arNum / 100); } return(_local2); } function updateTitleMusic() { if (music.currentMusic != "menuLoop") { playMusic("menuLoop"); } } stop(); updateTitleMusic(); initialTitleButtons(); main.framesLeft = 3600; main.gameID = 218; main.path = this._url.substr(0, this._url.indexOf(".com") + 5); alert("main.path " + main.path);
Frame 11
function initialCodeButtons() { submit_btn.onRelease = function () { if (codeStatus == "none") { playSFX("buttonHit"); checkCode(); } }; submit_btn.onRollOver = function () { if (codeStatus == "none") { playSFX("buttonOver"); } }; back_btn.onRelease = function () { if (codeStatus == "none") { playSFX("buttonHit"); gotoAndPlay ("title"); } }; back_btn.onRollOver = function () { if (codeStatus == "none") { playSFX("buttonOver"); } }; } function checkCode() { var _local2 = code_txt.text.toLowerCase(); alert("code " + _local2); if (_local2 == "ketchup") { _root.funcHITBOX("misc", "Code_ketchup"); world.cheatCode = "jump"; codeStatus = "accepted"; showCodeAcceptedBox(); } else if ((((((((_local2 == "069192000014") || (_local2 == "6919200001")) || (_local2 == "069192000175")) || (_local2 == "6919200017")) || (_local2 == "069192000151")) || (_local2 == "6919200015")) || (_local2 == "069192000151")) || (_local2 == "6919200015")) { _root.funcHITBOX("misc", "Code_UPC_ketchup_" + _local2); world.cheatCode = "jump"; codeStatus = "accepted"; showCodeAcceptedBox(); } else if (_local2 == "wheels") { _root.funcHITBOX("misc", "Code_wheels"); world.cheatCode = "speed"; codeStatus = "accepted"; showCodeAcceptedBox(); } else if (_local2 == "highroller") { _root.funcHITBOX("misc", "Code_highroller"); world.cheatCode = "money"; codeStatus = "accepted"; showCodeAcceptedBox(); } else if (_local2 == "bigtime") { _root.funcHITBOX("misc", "Code_bigtime"); world.cheatCode = "time"; codeStatus = "accepted"; showCodeAcceptedBox(); } else if (_local2 == "mustard") { _root.funcHITBOX("misc", "Code_mustard"); world.cheatCode = "invincible"; codeStatus = "accepted"; showCodeAcceptedBox(); } else if ((((((((_local2 == "069192001004") || (_local2 == "6919200100")) || (_local2 == "069192000984")) || (_local2 == "6919200098")) || (_local2 == "069192000991")) || (_local2 == "6919200099")) || (_local2 == "069192003026")) || (_local2 == "6919200302")) { _root.funcHITBOX("misc", "Code_UPC_mustard_" + _local2); world.cheatCode = "invincible"; codeStatus = "accepted"; showCodeAcceptedBox(); } else if (_local2 == "fourpack") { _root.funcHITBOX("misc", "Code_fourpack"); world.cheatCode = "life"; codeStatus = "accepted"; showCodeAcceptedBox(); } else { code_txt.text = ""; codeStatus = "invalid"; showInvalidCodeMsg(); } } function showCodeAcceptedBox() { submit_btn.enabled = false; codeAccepted_mc._visible = true; if (world.cheatCode == "jump") { codeAccepted_mc.msg_txt.text = "3 Super Jumps!"; } else if (world.cheatCode == "speed") { codeAccepted_mc.msg_txt.text = "Super Speed!"; } else if (world.cheatCode == "money") { codeAccepted_mc.msg_txt.text = "2 x Cash!"; } else if (world.cheatCode == "time") { codeAccepted_mc.msg_txt.text = "Bonus Time!"; } else if (world.cheatCode == "invincible") { codeAccepted_mc.msg_txt.text = "Invincibility!"; } else if (world.cheatCode == "life") { codeAccepted_mc.msg_txt.text = "Bonus Life!"; } codeAccepted_mc.start_btn.onRelease = function () { gotoLoadingScreen(); }; } function showInvalidCodeMsg() { codeStatus = "invalid"; invalid_mc.play(); invalid_mc.onEnterFrame = function () { if (this._currentframe == this._totalframes) { Selection.setFocus(code_txt); codeStatus = "none"; this.onEnterFrame = undefined; } }; } function gotoLoadingScreen() { gotoAndPlay ("loader"); } stop(); initialCodeButtons(); Selection.setFocus(code_txt); var codeStatus = "none"; codeAccepted_mc._visible = false;
Frame 21
function initialInstructionButtons() { play_btn.onRelease = function () { playSFX("buttonHit"); gotoAndPlay ("loader"); }; play_btn.onRollOver = function () { playSFX("buttonOver"); }; back_btn.onRelease = function () { playSFX("buttonHit"); gotoAndPlay ("title"); }; back_btn.onRollOver = function () { playSFX("buttonOver"); }; instructionNext_btn.onRelease = function () { playSFX("buttonHit"); gotoAndPlay ("instructions2"); }; instructionNext_btn.onRollOver = function () { playSFX("buttonOver"); }; } stop(); initialInstructionButtons();
Frame 31
function initialInstruction2Buttons() { play_btn.onRelease = function () { playSFX("buttonHit"); gotoAndPlay ("loader"); }; play_btn.onRollOver = function () { playSFX("buttonOver"); }; back_btn.onRelease = function () { playSFX("buttonHit"); gotoAndPlay ("title"); }; back_btn.onRollOver = function () { playSFX("buttonOver"); }; instructionBack_btn.onRelease = function () { playSFX("buttonHit"); gotoAndPlay ("instructions"); }; instructionBack_btn.onRollOver = function () { playSFX("buttonOver"); }; } stop(); initialInstruction2Buttons();
Frame 41
function createLoaderActionControl() { createEmptyMovieClip("loaderAction_mc", -1); loaderAction_mc.onEnterFrame = function () { percent_txt.text = (loaderBar_mc._currentframe + 1) + "%"; if (loaderBar_mc._currentframe == loaderBar_mc._totalframes) { this.onEnterFrame = undefined; this.removeMovieClip(); gotoAndPlay ("deliveryOptions"); } }; } stop(); _root.funcHITBOX("play_activity", "play_game"); loadLevel(world.currentLevel); createLoaderActionControl();
Frame 51
function getDistance(fromWhere_obj, toWhere_obj) { var _local1 = 0; if (fromWhere_obj.townId == toWhere_obj.townId) { _local1 = getDistanceFromSameTown(fromWhere_obj.streetNum, toWhere_obj.streetNum); } else if ((fromWhere_obj.townId == 0) && (toWhere_obj.townId == 1)) { _local1 = getDistanceFromSameTown(fromWhere_obj.streetNum, world.intersection1Num); _local1 = _local1 + getDistanceFromSameTown(world.intersection2Num, toWhere_obj.streetNum); } else if ((fromWhere_obj.townId == 1) && (toWhere_obj.townId == 2)) { _local1 = getDistanceFromSameTown(fromWhere_obj.streetNum, world.intersection1Num); _local1 = _local1 + getDistanceFromSameTown(world.intersection2Num, toWhere_obj.streetNum); } else if ((fromWhere_obj.townId == 2) && (toWhere_obj.townId == 0)) { _local1 = getDistanceFromSameTown(fromWhere_obj.streetNum, world.intersection1Num); _local1 = _local1 + getDistanceFromSameTown(world.intersection2Num, toWhere_obj.streetNum); } else if ((fromWhere_obj.townId == 0) && (toWhere_obj.townId == 2)) { _local1 = getDistanceFromSameTown(fromWhere_obj.streetNum, world.intersection2Num); _local1 = _local1 + getDistanceFromSameTown(world.intersection1Num, toWhere_obj.streetNum); } else if ((fromWhere_obj.townId == 2) && (toWhere_obj.townId == 1)) { _local1 = getDistanceFromSameTown(fromWhere_obj.streetNum, world.intersection2Num); _local1 = _local1 + getDistanceFromSameTown(world.intersection1Num, toWhere_obj.streetNum); } else if ((fromWhere_obj.townId == 1) && (toWhere_obj.townId == 0)) { _local1 = getDistanceFromSameTown(fromWhere_obj.streetNum, world.intersection2Num); _local1 = _local1 + getDistanceFromSameTown(world.intersection1Num, toWhere_obj.streetNum); } return(_local1); } function getDistanceFromSameTown(streetNum1, streetNum2) { var _local2 = Math.abs(streetNum2 - streetNum1); if (streetNum1 > streetNum2) { streetNum2 = streetNum2 + world.maxStreetNum; } else { streetNum1 = streetNum1 + world.maxStreetNum; } var _local1 = Math.abs(streetNum2 - streetNum1); if (_local2 < _local1) { return(_local2); } return(_local1); } function setDeliveries() { deliveryList.item_array = []; var _local3 = 0; while (_local3 < deliveryList.items) { do { deliveryList.item_array[_local3] = {}; var done = true; var _local4 = getARandomUnlockedTown(); var _local5 = world.town_array[_local4]; var _local2 = deliveryList.item_array[_local3]; _local2.townId = _local4; _local2.streetNum = random(world.maxStreetNum); _local2.dist = getDistance(deliveryList.currentLocation_obj, _local2); if ((_local2.streetNum == world.intersection1Num) || (_local2.streetNum == world.intersection2Num)) { done = false; } else if (_local2.dist < delivery.minDist) { done = false; } } while (!done); _local2.id = _local3; _local2.order = deliveryList.order_array[random(deliveryList.order_array.length)]; _local2.town = _local5.name; _local2.realStreetNum = _local5.streetNumStreetFrom + (_local2.streetNum * 2); _local2.moneyCents = (_local2.dist * 50) + (random(Math.round(_local2.dist)) * 8); if (_local2.dist > 45) { _local2.moneyCents = _local2.moneyCents + 800; } else if (_local2.dist > 35) { _local2.moneyCents = _local2.moneyCents + 400; } else if (_local2.dist > 25) { _local2.moneyCents = _local2.moneyCents + 200; } else if (_local2.dist > 15) { _local2.moneyCents = _local2.moneyCents + 100; } _local2.secBonus = Math.round(_local2.dist * world.framesBonusDistRatio); if (world.playerCurrentTownId != _local4) { _local2.secBonus = _local2.secBonus + delivery.secsCrossTownExtra; } _local2.secIncr = 100 / _local2.secBonus; alert("delivery_obj.secIncr " + _local2.secIncr); _local2.timeMod = 3; _local2.subtractPoint = world.framesLeft - (world.fps * _local2.timeMod); _local2.clip = deliveryField.clip[("deliveryBar" + _local3) + "_mc"]; _local2.clip.order_txt.text = ("Pogo " + _local2.order) + " pack"; _local2.clip.address_txt.text = (_local2.realStreetNum + " ") + _local2.town; if ((_local2.dist % 10) == 0) { _local2.clip.distance_txt.text = (_local2.dist / 10) + ".0 km"; } else { _local2.clip.distance_txt.text = (_local2.dist / 10) + "km"; } _local2.clip.money_txt.text = funcConvertToCurrency(_local2.moneyCents); _local2.clip.id_txt.text = _local2.id + 1; _local2.clip.gotoAndPlay(_local2.level); _local2.clip.id = _local3; _local2.clip.onRelease = function () { selectItem(this.id); }; _local3++; } } function showCurrentLocationClip() { var _local1 = world.playerCurrentTownId; var _local8 = world.town_array[_local1]; var _local3 = world.playerCurrentStreetNum; var _local4 = deliveryMap[("town" + _local1) + "Clip"]; deliveryMap.currentPositionClip = _local4.attachMovie("symbol current location", "currentLocation_mc", deliveryDepth.mapCurrentLocationDepth); var _local5 = (_local3 / world.maxStreetNum) * 360; var _local2 = (_local5 * Math.PI) / 180; var _local7 = deliveryMap.radius * Math.cos(_local2); var _local6 = deliveryMap.radius * Math.sin(_local2); deliveryMap.currentPositionClip._x = _local7; deliveryMap.currentPositionClip._y = _local6; if (_local1 == 0) { deliveryMap.currentPositionClip._rotation = -90; } else if (_local1 == 1) { deliveryMap.currentPositionClip._rotation = 150; } else if (_local1 == 2) { deliveryMap.currentPositionClip._rotation = 30; } } function showDeliveryLocationsClip() { var _local2 = 0; while (_local2 < deliveryList.items) { var _local1 = deliveryList.item_array[_local2]; var _local3 = _local1.townId; var _local10 = world.town_array[_local3]; var _local8 = _local1.streetNum; var _local4 = deliveryMap[("town" + _local3) + "Clip"]; _local1.mapClip = _local4.attachMovie("symbol delivery location", ("deliveryLocation" + _local2) + "_mc", deliveryDepth.mapDeliveryLocationDepth + _local2); var _local9 = (_local8 / world.maxStreetNum) * 360; var _local5 = (_local9 * Math.PI) / 180; var _local7 = deliveryMap.radius * Math.cos(_local5); var _local6 = deliveryMap.radius * Math.sin(_local5); if (_local2 == deliveryList.currentItem) { _local1.clip.gotoAndStop("selected"); deliveryMap.currentDeliveryPositionClip = _local4.attachMovie("symbol current delivery location", "currentDeliveryLocation_mc", deliveryDepth.mapCurrentDeliveryLocationDepth); deliveryMap.currentDeliveryPositionClip._x = _local7; deliveryMap.currentDeliveryPositionClip._y = _local6; } _local1.mapClip._x = _local7; _local1.mapClip._y = _local6; _local2++; } } function getARandomUnlockedTown() { var _local3 = []; var _local1 = 0; while (_local1 < world.town_array.length) { var _local2 = world.currentLevel_obj.townsUnlocked_array[_local1]; if (_local2) { _local3.push(_local1); } _local1++; } return(_local3[random(_local3.length)]); } function initialDeliveryVariables() { deliveryDepth = {}; deliveryDepth.mapDeliveryLocationDepth = 200; deliveryDepth.mapCurrentLocationDepth = 1000; deliveryDepth.mapCurrentDeliveryLocationDepth = 2000; delivery = {}; delivery.status = "showRequirement"; delivery.minDist = 10; delivery.secsCrossTownExtra = 3; delivery.keyListener = {}; deliveryField = {}; deliveryField.clip = deliveryField_mc; deliveryMap = {}; deliveryMap.town0Clip = deliveryField.clip.town0_mc; deliveryMap.town1Clip = deliveryField.clip.town1_mc; deliveryMap.town2Clip = deliveryField.clip.town2_mc; deliveryMap.currentPositionClip = ""; deliveryMap.currentDeliveryPositionClip = ""; deliveryMap.radius = 50; deliveryMap.locationsInTown = 60; deliveryList = {}; deliveryList.clip = deliveryField.clip.deliveryList_mc; deliveryList.items = 5; deliveryList.order_array = [4, 8, 12]; deliveryList.currentLocation_obj = {townId:world.playerCurrentTownId, streetNum:world.playerCurrentStreetNum}; deliveryList.item_array = []; deliveryList.currentItem = 0; requirementPopUp = {}; requirementPopUp.clip = popUpRequirement_mc; deliveryStats = {}; deliveryStats.clip = earning_mc; deliveryStats.currentLevelEarnedClip = deliveryStats.clip.currentLevelEarned_mc; deliveryStats.quota_txt = deliveryStats.clip.quota_txt; deliveryStats.currentLevelEarned_txt = deliveryStats.clip.currentLevelEarned_mc.money_mc.money_txt; } function initialRequirementBox() { alert("world.levelCompleted " + world.levelCompleted); if (world.levelCompleted) { startLevel(world.currentLevel); delivery.status = "showRequirement"; play_btn._visible = false; requirementPopUp.clip._visible = true; requirementPopUp.clip.money_txt.text = ("$" + (world.currentLevel_obj.quotaCents / 100)) + ".00"; requirementPopUp.clip.money_txt.text = funcConvertToCurrency(world.currentLevel_obj.quotaCents); var _local1 = Math.floor(world.currentLevel_obj.totalMinutes); var _local2 = 0; if (_local1 != world.currentLevel_obj.totalMinutes) { _local2 = (world.currentLevel_obj.totalMinutes - _local1) * 60; } var _local3; if (_local1 < 1) { _local3 = ("0 MINUTES AND \r" + _local2) + " SECONDS"; } else if (_local1 == 1) { _local3 = ("1 MINUTE AND \r" + _local2) + " SECONDS"; } else { _local3 = ((_local1 + " MINUTES AND \r") + _local2) + " SECONDS"; } requirementPopUp.clip.minutes_txt.text = _local3; requirementPopUp.clip.shiftTitle_txt.text = ("SHIFT " + world.currentLevel) + " QUOTA"; requirementPopUp.clip.continue_btn.onRelease = function () { delivery.status = "selectDelivery"; world.levelCompleted = false; main.requirementPopUp.clip._visible = false; play_btn._visible = true; }; } else { delivery.status = "selectDelivery"; requirementPopUp.clip._visible = false; } } function initialDeliveryKeyControl() { delivery.keyListener.onKeyDown = function () { if (delivery.status == "showRequirement") { if (Key.getCode() == 13) { delivery.status = "selectDelivery"; world.levelCompleted = false; main.requirementPopUp.clip._visible = false; play_btn._visible = true; } } else if (delivery.status == "selectDelivery") { if (Key.getCode() == 38) { selectPreviousItem(); } else if (Key.getCode() == 40) { selectNextItem(); } else if (Key.getCode() == 13) { setDeliveryGoal(); Key.removeListener(this); gotoAndPlay ("game"); } } }; Key.addListener(delivery.keyListener); } function initialDeliveryButtons() { play_btn.onRelease = function () { if (delivery.status == "selectDelivery") { playSFX("buttonHit"); setDeliveryGoal(); Key.removeListener(delivery.keyListener); gotoAndPlay ("game"); } }; play_btn.onRollOver = function () { playSFX("buttonOver"); }; } function setDeliveryGoal() { var _local1 = deliveryList.item_array[deliveryList.currentItem]; world.currentDelivery_obj = _local1; } function selectPreviousItem() { deliveryList.currentItem--; if (deliveryList.currentItem < 0) { deliveryList.currentItem = deliveryList.items - 1; } deliveryMap.currentDeliveryPositionClip.removeMovieClip(); var _local2 = 0; while (_local2 < deliveryList.items) { var _local1 = deliveryList.item_array[_local2]; if (_local2 == deliveryList.currentItem) { _local1.clip.gotoAndStop("selected"); var _local3 = _local1.townId; var _local4 = deliveryMap[("town" + _local3) + "Clip"]; deliveryMap.currentDeliveryPositionClip = _local4.attachMovie("symbol current delivery location", "currentDeliveryLocation_mc", deliveryDepth.mapCurrentDeliveryLocationDepth); deliveryMap.currentDeliveryPositionClip._x = _local1.mapClip._x; deliveryMap.currentDeliveryPositionClip._y = _local1.mapClip._y; } else { _local1.clip.gotoAndStop("normal"); } _local2++; } } function selectNextItem() { alert("CURRENT ITEM " + deliveryList.currentItem); deliveryList.currentItem++; if (deliveryList.currentItem > (deliveryList.items - 1)) { deliveryList.currentItem = 0; } deliveryMap.currentDeliveryPositionClip.removeMovieClip(); var _local2 = 0; while (_local2 < deliveryList.items) { var _local1 = deliveryList.item_array[_local2]; if (_local2 == deliveryList.currentItem) { _local1.clip.gotoAndStop("selected"); var _local3 = _local1.townId; var _local4 = deliveryMap[("town" + _local3) + "Clip"]; deliveryMap.currentDeliveryPositionClip = _local4.attachMovie("symbol current delivery location", "currentDeliveryLocation_mc", deliveryDepth.mapCurrentDeliveryLocationDepth); deliveryMap.currentDeliveryPositionClip._x = _local1.mapClip._x; deliveryMap.currentDeliveryPositionClip._y = _local1.mapClip._y; } else { _local1.clip.gotoAndStop("normal"); } _local2++; } } function selectItem(id) { deliveryList.currentItem = id; deliveryMap.currentDeliveryPositionClip.removeMovieClip(); var _local2 = 0; while (_local2 < deliveryList.items) { var _local1 = deliveryList.item_array[_local2]; if (_local2 == deliveryList.currentItem) { _local1.clip.gotoAndStop("selected"); var _local3 = _local1.townId; var _local4 = deliveryMap[("town" + _local3) + "Clip"]; deliveryMap.currentDeliveryPositionClip = _local4.attachMovie("symbol current delivery location", "currentDeliveryLocation_mc", deliveryDepth.mapCurrentDeliveryLocationDepth); deliveryMap.currentDeliveryPositionClip._x = _local1.mapClip._x; deliveryMap.currentDeliveryPositionClip._y = _local1.mapClip._y; } else { _local1.clip.gotoAndStop("normal"); } _local2++; } } function showDeliveryStats() { if ((world.currentLevel_obj.quotaCents % 100) == 0) { deliveryStats.quota_txt.text = ("/$" + (world.currentLevel_obj.quotaCents / 100)) + ".00"; } else if ((world.currentLevel_obj.quotaCents % 10) == 0) { deliveryStats.quota_txt.text = ("/$" + (world.currentLevel_obj.quotaCents / 100)) + "0"; } else { deliveryStats.quota_txt.text = "/$" + (world.currentLevel_obj.quotaCents / 100); } var _local1 = world.currentLevel_obj.deliveryTotal + world.currentLevel_obj.trickTotal; deliveryStats.currentLevelEarned_txt.text = funcConvertToCurrency(_local1); } function showDeliveryTimeLeft() { var _local2 = Math.floor(world.framesLeft / world.fps); var _local1 = _local2 % 60; var _local3 = Math.floor(_local2 / 60); if (_local1 < 10) { timeLeft_mc.timeLeft_txt.text = (_local3 + ":0") + _local1; } else { timeLeft_mc.timeLeft_txt.text = (_local3 + ":") + _local1; } } function updateDeliveryMusic() { if (music.currentMusic != "gameLoop") { playMusic("gameLoop"); } } stop(); updateDeliveryMusic(); initialDeliveryVariables(); initialRequirementBox(); initialDeliveryKeyControl(); initialDeliveryButtons(); showDeliveryStats(); setDeliveries(); showCurrentLocationClip(); showDeliveryLocationsClip(); showDeliveryTimeLeft();
Frame 61
function initialIsoWorld() { iso = {}; iso.alpha = 0; iso.theta = 45; iso.alphaRad = (iso.alpha * Math.PI) / 180; iso.thetaRad = (iso.theta * Math.PI) / 180; iso.sinAlpha = Math.sin(iso.alphaRad); iso.cosAlpha = Math.cos(iso.alphaRad); iso.sinTheta = Math.sin(iso.thetaRad); iso.cosTheta = Math.cos(iso.thetaRad); } function mapToScreen(xpp, ypp, zpp) { var _local4 = iso.sinTheta; var _local6 = iso.cosTheta; var _local1 = iso.sinAlpha; var _local2 = iso.cosAlpha; var _local5 = ypp; var _local7 = (xpp * _local2) + (zpp * _local1); var _local3 = (zpp * _local2) - (xpp * _local1); var _local9 = _local7; var _local8 = (_local5 * _local6) - (_local3 * _local4); return([_local9, _local8]); } function mapToIsoWorld(screenX, screenY) { var _local4 = iso.sinTheta; var _local7 = iso.cosTheta; var _local1 = iso.sinAlpha; var _local2 = iso.cosAlpha; var _local3 = ((screenX / _local2) - (screenY / (_local1 * _local4))) * (1 / ((_local2 / _local1) + (_local1 / _local2))); var _local5 = (1 / _local2) * (screenX - (_local3 * _local1)); return([_local5, _local3]); } function checkCollisions() { checkPlayerItemsCollision(); checkPlayerPowerUpCollision(); } function funcJumpCrashCheck(arObj, arType, arNum, arNum2) { switch (arType) { case ">" : if (world.superInvincLeft > -1) { if (arObj != player.collisionObj) { player.collisionObj = arObj; world.superInvincLeft--; } } else { if (player.xmov >= player.minCrashSpeed) { if (arObj.type == "oldLady") { playSFX("crashOldLady"); } else { playSFX("crashBig"); } if (player.onObject == "ground") { player.moveStatus = "crash"; } else if (player.onObject == "air") { player.moveStatus = "jumpCrash"; } } else { playSFX("crashSmall"); } player.tempx = arNum; player.xmov = 0; } break; case "<" : if (world.superInvincLeft > -1) { if (arObj != player.collisionObj) { player.collisionObj = arObj; world.superInvincLeft--; } } else { if (player.xmov <= (-player.minCrashSpeed)) { if (arObj.type == "oldLady") { playSFX("crashOldLady"); } else { playSFX("crashBig"); } if (player.onObject == "ground") { player.moveStatus = "crash"; } else if (player.onObject == "air") { player.moveStatus = "jumpCrash"; } } else { playSFX("crashSmall"); } player.tempx = arNum; player.xmov = 0; } break; case "<>" : if (world.superInvincLeft > -1) { if (arObj != player.collisionObj) { player.collisionObj = arObj; world.superInvincLeft--; } } else { playSFX("crashSmall"); if (player.onObject == "ground") { player.moveStatus = "crash"; } else if (player.onObject == "air") { player.moveStatus = "jumpCrash"; } if (arNum != undefined) { player.tempx = arNum; player.xmov = 0; } } break; case "abs>" : if (world.superInvincLeft > -1) { if (arObj != player.collisionObj) { player.collisionObj = arObj; world.superInvincLeft--; } } else { if (Math.abs(player.xmov) >= player.minCrashSpeed) { if (arObj.type == "oldLady") { playSFX("crashOldLady"); } else { playSFX("crashBig"); } if (player.onObject == "ground") { player.moveStatus = "crash"; } else if (player.onObject == "air") { player.moveStatus = "jumpCrash"; } } else { playSFX("crashSmall"); } player.tempx = arNum; player.xmov = 0; } break; case "ground" : if (world.superInvincLeft > -1) { if (arObj != player.collisionObj) { player.collisionObj = arObj; world.superInvincLeft--; } } else if (player.xmov > 0) { if (Math.abs(player.xmov) >= player.minCrashSpeed) { if (arObj.type == "oldLady") { playSFX("crashOldLady"); } else { playSFX("crashBig"); } player.moveStatus = "crash"; } else { playSFX("crashSmall"); } player.tempx = arNum; player.xmov = 0; } else { if (Math.abs(player.xmov) >= player.minCrashSpeed) { if (arObj.type == "oldLady") { playSFX("crashOldLady"); } else { playSFX("crashBig"); } player.moveStatus = "crash"; } else { playSFX("crashSmall"); } player.tempx = arNum2; player.xmov = 0; } } } function checkPlayerPowerUpCollision() { var _local11 = main["town" + world.playerCurrentTownId]; var _local2 = 0; while (_local2 < _local11.powerUp_array.length) { var _local1 = main["powerUp" + _local2]; if (_local1.status == "normal") { var _local6 = _local1.x - (powerUp.width / 2); var _local4 = _local1.x + (powerUp.width / 2); var _local5 = _local1.y - (powerUp.height / 2); var _local3 = _local1.y + (powerUp.height / 2); if ((player.tempx > _local6) && (player.tempx < _local4)) { if ((player.tempy > _local5) && (player.tempy < _local3)) { if (player.currentRow == _local1.row) { playSFX("powerUp"); _local1.status = "taken"; playerPowerUp(_local1.type); _local1.clip.removeMovieClip(); } } } if (_local1.x2 != -1) { var _local8 = _local1.x2 - (_local1.width / 2); var _local10 = _local1.x2 + (_local1.width / 2); var _local7 = _local1.y2 - (powerUp.height / 2); var _local9 = _local1.y2 + (powerUp.height / 2); if ((player.tempx > _local8) && (player.tempx < _local10)) { if ((player.tempy > _local7) && (player.tempy < _local9)) { if (player.currentRow == _local1.row) { playSFX("powerUp"); _local1.status = "taken"; playerPowerUp(_local1.type); _local1.clip.removeMovieClip(); } } } } } _local2++; } } function checkPlayerTypeAItemCollision(item_obj) { var _local4 = item_obj.x - (item_obj.width / 2); var _local3 = item_obj.x + (item_obj.width / 2); var _local2 = item_obj.x; if ((player.tempx > _local4) && (player.tempx < _local3)) { if (player.currentRow == item_obj.row) { player.tempz = bg.rowz_array[player.currentRow]; if (player.tempy <= (-item_obj.height)) { if ((player.tempx <= _local2) && (player.x > _local2)) { addTrickMoney(item_obj.jumpMoney); } else if ((player.tempx >= _local2) && (player.x < _local2)) { addTrickMoney(item_obj.jumpMoney); } } else if (player.tempy > (-item_obj.height)) { player.onSuperJump = false; if (player.xmov >= 0) { if (player.tempx < _local2) { funcJumpCrashCheck(item_obj, ">", _local4); } else { funcJumpCrashCheck(item_obj, "<>", _local3); } if (player.xmov >= player.minCrashSpeed) { funcJumpCrashCheck(item_obj, "<>", undefined); } } else if (player.xmov < 0) { if (player.tempx > _local2) { funcJumpCrashCheck(item_obj, "<", _local3); } else { funcJumpCrashCheck(item_obj, "<>", _local4); } if (player.xmov <= (-player.minCrashSpeed)) { funcJumpCrashCheck(item_obj, "<>", undefined); } } } } } if (item_obj.x2 != -1) { _local4 = item_obj.x2 - (item_obj.width / 2); _local3 = item_obj.x2 + (item_obj.width / 2); _local2 = item_obj.x2; if (player.tempy <= (-item_obj.height)) { if ((player.tempx <= _local2) && (player.x > _local2)) { addTrickMoney(item_obj.jumpMoney); } else if ((player.tempx >= _local2) && (player.x < _local2)) { addTrickMoney(item_obj.jumpMoney); } } else if ((player.tempx > _local4) && (player.tempx < _local3)) { if (player.currentRow == item_obj.row) { if (player.tempy > (-item_obj.height)) { player.onSuperJump = false; if (player.xmov > 0) { if (player.tempx < _local2) { funcJumpCrashCheck(item_obj, ">", _local4); } else { funcJumpCrashCheck(item_obj, "<>", _local3); } } else if (player.xmov < 0) { if (player.tempx > _local2) { funcJumpCrashCheck(item_obj, "<", _local3); } else { funcJumpCrashCheck(item_obj, "<>", _local4); } if (player.xmov <= (-player.minCrashSpeed)) { funcJumpCrashCheck(item_obj, "<>", undefined); } } } } } } } function checkPlayerTypeBItemCollision(item_obj) { var _local4 = item_obj.x - (item_obj.width / 2); var _local3 = item_obj.x + (item_obj.width / 2); var _local2 = item_obj.x; if ((player.tempx > _local4) && (player.tempx < _local3)) { if ((player.currentRow == item_obj.row) || (player.currentRow == (item_obj.row + 1))) { player.tempz = bg.rowz_array[player.currentRow]; if (player.tempy <= (-item_obj.height)) { if ((player.tempx <= _local2) && (player.x > _local2)) { addTrickMoney(item_obj.jumpMoney); } else if ((player.tempx >= _local2) && (player.x < _local2)) { addTrickMoney(item_obj.jumpMoney); } } else if (player.tempy > (-item_obj.height)) { player.onSuperJump = false; if (player.xmov > 0) { if (player.tempx < _local2) { funcJumpCrashCheck(item_obj, ">", _local4); } else { funcJumpCrashCheck(item_obj, "<>", _local3); } } else if (player.xmov < 0) { if (player.tempx > _local2) { funcJumpCrashCheck(item_obj, "<", _local3); } else { funcJumpCrashCheck(item_obj, "<>", _local4); } if (player.xmov <= (-player.minCrashSpeed)) { funcJumpCrashCheck(item_obj, "<>", undefined); } } } } } if (item_obj.x2 != -1) { _local4 = item_obj.x2 - (item_obj.width / 2); _local3 = item_obj.x2 + (item_obj.width / 2); _local2 = item_obj.x2; if ((player.tempx > _local4) && (player.tempx < _local3)) { if ((player.currentRow == item_obj.row) || (player.currentRow == (item_obj.row + 1))) { if (player.tempy <= (-item_obj.height)) { if ((player.tempx <= _local2) && (player.x > _local2)) { addTrickMoney(item_obj.jumpMoney); } else if ((player.tempx >= _local2) && (player.x < _local2)) { addTrickMoney(item_obj.jumpMoney); } } else if (player.tempy > (-item_obj.height)) { player.onSuperJump = false; if (player.xmov > 0) { if (player.tempx < _local2) { funcJumpCrashCheck(item_obj, ">", _local4); } else { funcJumpCrashCheck(item_obj, "<>", _local3); } } else if (player.xmov < 0) { if (player.tempx > _local2) { funcJumpCrashCheck(item_obj, "<", _local3); } else { funcJumpCrashCheck(item_obj, "<>", _local4); } if (player.xmov <= (-player.minCrashSpeed)) { funcJumpCrashCheck(item_obj, "<>", undefined); } } } } } } } function checkPlayerTypeCItemCollision(item_obj) { var _local3 = item_obj.x - (item_obj.width / 2); var _local2 = item_obj.x + (item_obj.width / 2); if ((player.tempx > _local3) && (player.tempx < _local2)) { if (player.currentRow == item_obj.row) { player.tempz = bg.rowz_array[player.currentRow]; if ((player.tempy > (-item_obj.height)) && (player.y < (-item_obj.height))) { playSFX("land"); player.onSuperJump = false; player.tempy = -item_obj.height; player.moveStatus = "landHorse"; } else if (player.tempy >= (-item_obj.height)) { if (player.onObject == "ground") { player.onSuperJump = false; funcJumpCrashCheck(item_obj, "ground", _local3, _local2); } else if (player.onObject == "air") { playSFX("land"); player.onSuperJump = false; player.tempy = -item_obj.height; player.moveStatus = "landHorse"; resetTrickArray(); } } } } else if ((player.tempx > _local2) && (player.x < _local2)) { if ((player.moveStatus == "landHorse") || (player.moveStatus == "jumpReadyOnHorse")) { player.moveStatus = "jumpDown"; } else if ((player.moveStatus == "horseTrick0") || (player.moveStatus == "horseTrickEnd0")) { player.moveStatus = "jumpDown"; } else if ((player.moveStatus == "horseTrick1") || (player.moveStatus == "horseTrickEnd1")) { player.moveStatus = "jumpDown"; } else if (player.moveStatus == "horseTrick2") { player.moveStatus = "jumpDown"; } } else if ((player.tempx < _local3) && (player.x > _local3)) { if ((player.moveStatus == "landHorse") || (player.moveStatus == "jumpReadyOnHorse")) { player.moveStatus = "jumpDown"; } else if ((player.moveStatus == "horseTrick0") || (player.moveStatus == "horseTrickEnd0")) { player.moveStatus = "jumpDown"; } else if ((player.moveStatus == "horseTrick1") || (player.moveStatus == "horseTrickEnd1")) { player.moveStatus = "jumpDown"; } else if (player.moveStatus == "horseTrick2") { player.moveStatus = "jumpDown"; } } if (item_obj.x2 != -1) { var _local4 = item_obj.x2 - (item_obj.width / 2); var _local5 = item_obj.x2 + (item_obj.width / 2); if ((player.tempx > _local4) && (player.tempx < _local5)) { if (player.currentRow == item_obj.row) { if ((player.tempy > (-item_obj.height)) && (player.y < (-item_obj.height))) { playSFX("land"); player.onSuperJump = false; player.tempy = -item_obj.height; player.moveStatus = "landHorse"; } else if (player.tempy >= (-item_obj.height)) { if (player.onObject == "ground") { player.onSuperJump = false; funcJumpCrashCheck(item_obj, "ground", _local4, _local5); } else if (player.onObject == "air") { playSFX("land"); player.onSuperJump = false; player.tempy = -item_obj.height; player.moveStatus = "landHorse"; } } } } else if ((player.tempx > _local5) && (player.x < _local5)) { if ((player.moveStatus == "landHorse") || (player.moveStatus == "jumpReadyOnHorse")) { player.moveStatus = "jumpDown"; } else if ((player.moveStatus == "horseTrick0") || (player.moveStatus == "horseTrickEnd0")) { player.moveStatus = "jumpDown"; } else if ((player.moveStatus == "horseTrick1") || (player.moveStatus == "horseTrickEnd1")) { player.moveStatus = "jumpDown"; } else if (player.moveStatus == "horseTrick2") { player.moveStatus = "jumpDown"; } } else if ((player.tempx < _local4) && (player.x > _local4)) { if ((player.moveStatus == "landHorse") || (player.moveStatus == "jumpReadyOnHorse")) { player.moveStatus = "jumpDown"; } else if ((player.moveStatus == "horseTrick0") || (player.moveStatus == "horseTrickEnd0")) { player.moveStatus = "jumpDown"; } else if ((player.moveStatus == "horseTrick1") || (player.moveStatus == "horseTrickEnd1")) { player.moveStatus = "jumpDown"; } else if (player.moveStatus == "horseTrick2") { player.moveStatus = "jumpDown"; } } } } function checkPlayerTypeDItemCollision(item_obj) { var _local3 = item_obj.x - (item_obj.width / 2); var _local2 = item_obj.x + (item_obj.width / 2); if (player.currentRow == item_obj.row) { if (item_obj.direction == "left") { if (player.xmov > 0) { if ((player.tempx > _local3) && (player.x < _local2)) { player.tempz = bg.rowz_array[player.currentRow]; var _local5 = player.tempx - _local3; var _local4 = (_local5 * item_obj.height) / item_obj.width; if (player.tempy >= (-_local4)) { if (player.tempx < _local2) { player.onSuperJump = false; player.onObject = "ramp"; player.moveStatus = "accelerate"; player.tempy = -_local4; player.clip._rotation = ((-Math.atan(item_obj.height / item_obj.width)) / Math.PI) * 180; } else if ((player.x < _local2) && (player.tempx > _local2)) { player.onSuperJump = false; player.ymov = player.xmov * (-Math.atan(item_obj.height / item_obj.width)); player.onObject = "air"; player.moveStatus = "jumpUp"; player.tempy = -_local4; player.clip._rotation = 0; } } } } else if ((player.tempx > _local3) && (player.tempx < _local2)) { player.tempz = bg.rowz_array[player.currentRow]; var _local4 = ((-(player.tempx - _local3)) / item_obj.width) * item_obj.height; if (player.tempy > _local4) { player.onSuperJump = false; if (Math.abs(player.tempx - _local3) < Math.abs(player.tempx - _local2)) { funcJumpCrashCheck(item_obj, "abs>", _local3); } else { funcJumpCrashCheck(item_obj, "abs>", _local2 + 10); } } } } else if (player.xmov < 0) { if ((player.tempx < _local2) && (player.x > _local3)) { var _local5 = _local2 - player.tempx; var _local4 = (_local5 * item_obj.height) / item_obj.width; if (player.tempy >= (-_local4)) { if (player.tempx > _local3) { player.onSuperJump = false; player.onObject = "ramp"; player.moveStatus = "accelerate"; player.tempy = -_local4; player.clip._rotation = (Math.atan(item_obj.height / item_obj.width) / Math.PI) * 180; } else if ((player.x > _local3) && (player.tempx < _local3)) { player.onSuperJump = false; player.ymov = (-player.xmov) * (-Math.atan(item_obj.height / item_obj.width)); player.onObject = "air"; player.moveStatus = "jumpUp"; player.tempy = -_local4; player.clip._rotation = 0; addTrickMoney(item_obj.jumpMoney); } } } } else if ((player.tempx > _local3) && (player.tempx < _local2)) { var _local4 = ((-(_local2 - player.tempx)) / item_obj.width) * item_obj.height; if (player.tempy > _local4) { player.onSuperJump = false; if (Math.abs(player.tempx - _local3) < Math.abs(player.tempx - _local2)) { funcJumpCrashCheck(item_obj, "abs>", _local3 - 10); } else { funcJumpCrashCheck(item_obj, "abs>", _local2); } } } } if (item_obj.x2 != -1) { _local3 = item_obj.x2 - (item_obj.width / 2); _local2 = item_obj.x2 + (item_obj.width / 2); if (player.currentRow == item_obj.row) { if (item_obj.direction == "left") { if (player.xmov > 0) { if ((player.tempx > _local3) && (player.x < _local2)) { var _local5 = player.tempx - _local3; var _local4 = (_local5 * item_obj.height) / item_obj.width; if (player.tempy >= (-_local4)) { if (player.tempx < _local2) { player.onSuperJump = false; player.onObject = "ramp"; player.moveStatus = "accelerate"; player.tempy = -_local4; player.clip._rotation = ((-Math.atan(item_obj.height / item_obj.width)) / Math.PI) * 180; } else if ((player.x < _local2) && (player.tempx > _local2)) { player.onSuperJump = false; player.ymov = player.xmov * (-Math.atan(item_obj.height / item_obj.width)); player.onObject = "air"; player.moveStatus = "jumpUp"; player.tempy = -_local4; player.clip._rotation = 0; } } } } else if ((player.tempx > _local3) && (player.tempx < _local2)) { var _local4 = ((-(player.tempx - _local3)) / item_obj.width) * item_obj.height; if (player.tempy > _local4) { player.onSuperJump = false; if (Math.abs(player.tempx - _local3) < Math.abs(player.tempx - _local2)) { funcJumpCrashCheck(item_obj, "abs>", _local3); } else { funcJumpCrashCheck(item_obj, "abs>", _local2 + 10); } } } } else if (player.xmov < 0) { if ((player.tempx < _local2) && (player.x > _local3)) { var _local5 = _local2 - player.tempx; var _local4 = (_local5 * item_obj.height) / item_obj.width; if (player.tempy >= (-_local4)) { if (player.tempx > _local3) { player.onSuperJump = false; player.onObject = "ramp"; player.moveStatus = "accelerate"; player.tempy = -_local4; player.clip._rotation = (Math.atan(item_obj.height / item_obj.width) / Math.PI) * 180; } else if ((player.x > _local3) && (player.tempx < _local3)) { player.onSuperJump = false; player.ymov = (-player.xmov) * (-Math.atan(item_obj.height / item_obj.width)); player.onObject = "air"; player.moveStatus = "jumpUp"; player.tempy = -_local4; player.clip._rotation = 0; addTrickMoney(item_obj.jumpMoney); } } } } else if ((player.tempx > _local3) && (player.tempx < _local2)) { var _local4 = ((-(_local2 - player.tempx)) / item_obj.width) * item_obj.height; if (player.tempy > _local4) { player.onSuperJump = false; if (Math.abs(player.tempx - _local3) < Math.abs(player.tempx - _local2)) { funcJumpCrashCheck(item_obj, "abs>", _local3 - 10); } else { funcJumpCrashCheck(item_obj, "abs>", _local2); } } } } } } function checkPlayerItemsCollision() { var _local3 = main["town" + world.playerCurrentTownId]; var _local2 = 0; while (_local2 < _local3.item_array.length) { var _local1 = main["item" + _local2]; if (_local1.type == "cone") { checkPlayerTypeAItemCollision(_local1); } else if (_local1.type == "bin") { checkPlayerTypeAItemCollision(_local1); } else if (_local1.type == "hydrant") { checkPlayerTypeAItemCollision(_local1); } else if (_local1.type == "streetSignUptown") { checkPlayerTypeAItemCollision(_local1); } else if (_local1.type == "streetSignMidtown") { checkPlayerTypeAItemCollision(_local1); } else if (_local1.type == "streetSignDowntown") { checkPlayerTypeAItemCollision(_local1); } else if (_local1.type == "oldLady") { checkPlayerTypeAItemCollision(_local1); } else if (_local1.type == "garbageCan") { checkPlayerTypeAItemCollision(_local1); } else if (_local1.type == "horseVer") { checkPlayerTypeBItemCollision(_local1); } else if (_local1.type == "planter") { checkPlayerTypeCItemCollision(_local1); } else if (_local1.type == "longPlanter") { checkPlayerTypeCItemCollision(_local1); } else if (_local1.type == "bench") { checkPlayerTypeCItemCollision(_local1); } else if (_local1.type == "longBench") { checkPlayerTypeCItemCollision(_local1); } else if (_local1.type == "horseHor") { checkPlayerTypeCItemCollision(_local1); } else if (_local1.type == "ramp") { checkPlayerTypeDItemCollision(_local1); } _local2++; } } function initialPlayer() { player = {}; player.clip = ""; player.animationClip = ""; player.pogoClip = ""; player.radius = 20; player.mass = 10; player.initx = gameField.width / 2; player.inity = 0; player.initz = -350; player.minz = -500; player.maxz = -250; player.maxXSpeed = 12; player.maxXSpeedOnRamp = 15; player.maxXCheatCodeSpeed = 14; player.maxXCheatCodeSpeedOnRamp = 17; player.maxXPowerUpSpeed = 16; player.maxXPowerUpSpeedOnRamp = 19; player.minXSpeedOnHorse = 4; player.minCrashSpeed = 8; player.jumpRowSpeed = 10; player.jumpYSpeed = -12.5; player.jumpPowerUpYSpeed = -20; player.minx = 0; player.maxx = bg.locations * bg.locationWidth; player.yacc = 1; player.xacceleration = 0.3; player.xRampAcceleration = 0.4; player.xdecay = 0.03; player.xBrakeDecay = 0.6; player.tempx = 0; player.tempy = 0; player.tempz = 0; player.x = 0; player.y = 0; player.z = 0; player.flashx = 0; player.flashy = 0; player.xmov = 0; player.ymov = 0; player.zmov = 0; player.xacc = 0; player.zacc = 0; player.framesKeyDownPowerUp = 12; player.framesKeyDown = 0; player.framesPowerUp = 240; player.powerUpEndFrame = 0; player.status = "normal"; player.lastMoveStatus = "rest"; player.moveStatus = "rest"; player.onSuperJump = false; player.powerUpStatus = "none"; player.onObject = "ground"; player.nextClipLabel = "none"; player.lastMoveFrame = 19; player.lastAccelerateFrame = 38; player.lastSlowFrame = 44; player.lastBrakeFrame = 50; player.lastJumpReadyFrame = 58; player.lastJumpUpFrame = 70; player.lastJumpDownFrame = 79; player.lastJumpLandFrame = 84; player.lastJumpRowStartFrame = 89; player.lastJumpRowFrame = 99; player.lastCrashFrame = 112; player.lastJumpCrashFrame = 138; player.lastSkateUpFrame = 171; player.lastGroundTrick0Frame = 186; player.lastGroundTrick1Frame = 221; player.lastGroundTrick2Frame = 229; player.lastHorseTrick0Frame = 240; player.lastHorseTrick0EndFrame = 244; player.lastHorseTrick1Frame = 247; player.lastHorseTrick1EndFrame = 250; player.lastHorseTrick2Frame = 262; player.lastAirTrick0Frame = 277; player.lastAirTrick1Frame = 284; player.lastAirTrick2Frame = 297; player.lastAirTrick3EndFrame = 311; player.lastAirTrick4Frame = 314; player.lastAirTrick4EndFrame = 319; player.lastAirTrick5EndFrame = 344; player.currentRow = 0; } function loadPlayer(streetNum) { var _local3 = "player"; var _local4 = "player_mc"; var _local2 = gameDepth[("row" + player.currentRow) + "Max"]; player.clip = bg.clip.attachMovie(_local3, _local4, _local2); player.animationClip = player.clip.animation_mc; player.pogoClip = pPogoShow_mc; player.initx = (streetNum * bg.houseWidth) + (bg.houseWidth / 2); player.x = player.initx; player.y = player.inity; player.z = bg.rowz_array[player.currentRow]; player.tempx = player.x; player.tempy = player.y; player.tempz = player.z; var _local1 = mapToScreen(player.x, player.y, player.z); player.flashx = _local1[0]; player.flashy = _local1[1]; player.clip._x = player.flashx; player.clip._y = player.flashy; player.nextClipLabel = "stop"; } function resetTrickArray() { game.currentTrick_array = []; } function addCurrentTrick(trick) { game.currentTrick_array.push(trick); } function getCurrentTrickInArray(trick) { var _local2 = 0; var _local1 = 0; while (_local1 < game.currentTrick_array.length) { if (game.currentTrick_array[_local1] == trick) { _local2++; } _local1++; } return(_local2); } function captureKeys() { var _local1 = main["level" + world.currentLevel]; var _local8 = Key.isDown(37); var _local7 = Key.isDown(39); var _local10 = Key.isDown(38); var _local14 = Key.isDown(40); var _local2 = Key.isDown(32); var _local3 = Key.isDown(90); var _local4 = Key.isDown(88); var _local5 = Key.isDown(67); var _local11 = Key.isDown(86); player.lastMoveStatus = player.moveStatus; if (player.onObject == "ground") { if ((((player.lastMoveStatus == "rest") || (player.lastMoveStatus == "slow")) || (player.lastMoveStatus == "accelerate")) || (player.lastMoveStatus == "brake")) { if ((!_local8) && (!_local7)) { if (player.xmov == 0) { player.moveStatus = "rest"; player.xacc = 0; } else if (player.xmov > 0) { if (player.xmov < player.xdecay) { player.moveStatus = "rest"; player.xacc = -player.xmov; } else { player.moveStatus = "slow"; player.xacc = -player.xdecay; } } else if (player.xmov < 0) { if (player.xmov > (-player.xdecay)) { player.moveStatus = "rest"; player.xacc = -player.xmov; } else { player.moveStatus = "slow"; player.xacc = player.xdecay; } } } else if (_local8) { if (player.xmov > 0) { playSFX("brake"); player.xacc = -player.xBrakeDecay; player.moveStatus = "brake"; } else { player.xacc = -player.xacceleration; player.moveStatus = "accelerate"; } } else if (_local7) { if (player.xmov < 0) { playSFX("brake"); player.moveStatus = "brake"; player.xacc = player.xBrakeDecay; } else { player.xacc = player.xacceleration; player.moveStatus = "accelerate"; } } if (_local10) { if (player.currentRow > 0) { if (!isItemRowUp()) { jumpUpRow(); } } else if (player.currentRow == 0) { var _local9 = getPlayerCurrentIntersectionId(); if (_local9 == 1) { if (world.playerCurrentTownId == 0) { var _local12 = world.town_array[1]; } else if (world.playerCurrentTownId == 1) { var _local12 = world.town_array[2]; } else if (world.playerCurrentTownId == 2) { var _local12 = world.town_array[0]; } if (_local12.unlocked) { playerSkateUp(1); } } else if (_local9 == 2) { if (world.playerCurrentTownId == 0) { var _local12 = world.town_array[2]; } else if (world.playerCurrentTownId == 1) { var _local12 = world.town_array[0]; } else if (world.playerCurrentTownId == 2) { var _local12 = world.town_array[1]; } if (_local12.unlocked) { playerSkateUp(2); } } } } else if (_local14) { if (player.currentRow < (bg.rows - 1)) { if (!isItemRowDown()) { jumpDownRow(); } } } if (_local2) { player.moveStatus = "jumpReady"; } if (((player.lastMoveStatus == "slow") || (player.lastMoveStatus == "accelerate")) || (player.lastMoveStatus == "brake")) { if (_local3) { if (_local1.groundTrickUnlocked_array[2]) { playSFX("trick1"); player.moveStatus = "groundTrick2"; } } else if (_local4) { if (_local1.groundTrickUnlocked_array[1]) { playSFX("trick0"); player.moveStatus = "groundTrick1"; } } else if (_local5) { if (_local1.groundTrickUnlocked_array[0]) { playSFX("trick2"); player.moveStatus = "groundTrick0"; } } } } else if (player.lastMoveStatus == "jumpReady") { if (!_local2) { if (player.framesKeyDown >= player.framesKeyDownPowerUp) { if (world.superJumpsLeft > 0) { playSFX("superJump"); player.onSuperJump = true; world.superJumpsLeft--; player.moveStatus = "jumpUp"; player.ymov = player.jumpPowerUpYSpeed; player.framesKeyDown = 0; stats.superJumpMeterClipFlashOn = false; stats.superJumpMeterClip.animation_mc.gotoAndStop("normal"); } else { playSFX("jump"); player.onSuperJump = false; player.moveStatus = "jumpUp"; player.ymov = player.jumpYSpeed; player.framesKeyDown = 0; } } else { playSFX("jump"); player.onSuperJump = false; player.moveStatus = "jumpUp"; player.ymov = player.jumpYSpeed; player.framesKeyDown = 0; } resetTrickArray(); } else { player.framesKeyDown++; } } } else if (player.onObject == "air") { if ((player.lastMoveStatus == "jumpUp") || (player.lastMoveStatus == "jumpDown")) { if (_local3) { if (_local1.airTrickUnlocked_array[1]) { playSFX("trick1"); player.moveStatus = "airTrick1"; } } else if (_local4) { if (_local1.airTrickUnlocked_array[2]) { playSFX("trick2"); player.moveStatus = "airTrick2"; } } else if (_local5) { if (_local1.airTrickUnlocked_array[4]) { playSFX("trick8"); player.moveStatus = "airTrick4"; } } else if (_local11) { if (_local1.airTrickUnlocked_array[5]) { playSFX("trick7"); player.moveStatus = "airTrick5"; } } } else if (player.lastMoveStatus == "airTrick4") { if (!_local5) { player.moveStatus = "airTrickEnd4"; } else if ((game.frames % 5) == 0) { var _local13 = getCurrentTrickInArray("airTrick4"); var _local6 = Math.round(score.airTrick4 / Math.pow(2, _local13)); if (_local6 < 1) { _local6 = 1; } addTrickMoney(_local6); addCurrentTrick("airTrick4"); if (player.onSuperJump) { addTrickMoney(_local6 * score.superJumpRatio); } else { addTrickMoney(_local6); } } } } else if (player.onObject == "ramp") { if (player.xmov > 0) { player.xacc = player.xRampAcceleration; } else { player.xacc = -player.xRampAcceleration; } if ((((player.lastMoveStatus == "rest") || (player.lastMoveStatus == "slow")) || (player.lastMoveStatus == "accelerate")) || (player.lastMoveStatus == "brake")) { if (_local2) { player.moveStatus = "jumpReady"; } } else if (player.lastMoveStatus == "jumpReady") { if (!_local2) { playSFX("jump"); player.onSuperJump = false; player.moveStatus = "jumpUp"; player.ymov = player.jumpYSpeed - (Math.abs(player.xmov) * 0.707106781186547); } } } else if (player.onObject == "horse") { player.xacc = 0; if (player.lastMoveStatus == "landHorse") { if (_local2) { player.moveStatus = "jumpReadyOnHorse"; } else if (_local3) { if (_local1.horseTrickUnlocked_array[1]) { player.moveStatus = "horseTrick1"; } } else if (_local4) { if (_local1.horseTrickUnlocked_array[0]) { player.moveStatus = "horseTrick0"; } } else if (_local5) { if (_local1.horseTrickUnlocked_array[2]) { player.moveStatus = "horseTrick2"; } } } else if (player.lastMoveStatus == "jumpReadyOnHorse") { if (!_local2) { playSFX("jump"); player.onSuperJump = false; player.moveStatus = "jumpUp"; player.ymov = player.jumpYSpeed; resetTrickArray(); } } else if (player.moveStatus == "horseTrick1") { if (!_local3) { player.moveStatus = "horseTrickEnd1"; } else if ((game.frames % 8) == 0) { var _local13 = getCurrentTrickInArray("horseTrick1"); var _local6 = Math.round(score.horseTrick1 / Math.pow(2, _local13)); if (_local6 < 1) { _local6 = 1; } addTrickMoney(_local6); addCurrentTrick("horseTrick1"); } } else if (player.moveStatus == "horseTrick0") { if (!_local4) { player.moveStatus = "horseTrickEnd0"; } else if ((game.frames % 15) == 0) { var _local13 = getCurrentTrickInArray("horseTrick0"); var _local6 = Math.round(score.horseTrick0 / Math.pow(2, _local13)); if (_local6 < 1) { _local6 = 1; } addTrickMoney(_local6); addCurrentTrick("horseTrick0"); } } } } function getPlayerCurrentIntersectionId() { if ((player.tempx > game.intersection1Minx) && (player.tempx < game.intersection1Maxx)) { return(1); } if ((player.tempx > game.intersection2Minx) && (player.tempx < game.intersection2Maxx)) { return(2); } return(-1); } function jumpDownRow() { player.moveStatus = "jumpRowDownStart"; player.nextClipLabel = "jumpRowStart"; player.currentRow++; var _local1 = gameDepth[("row" + player.currentRow) + "Max"]; player.clip.swapDepths(_local1); } function jumpUpRow() { player.moveStatus = "jumpRowUpStart"; player.nextClipLabel = "jumpRowStart"; player.currentRow--; var _local1 = gameDepth[("row" + player.currentRow) + "Max"]; player.clip.swapDepths(_local1); } function playerSkateUp(intersectionId) { player.moveStatus = "skateUp" + intersectionId; player.nextClipLabel = "skateUp"; player.status = "changingTown"; player.currentRow = 0; } function playerPowerUp(type) { if (type == "speed") { player.powerUpStatus = "speed"; player.powerUpEndFrame = game.frames + player.framesPowerUp; } else if (type == "jump") { if (world.superJumpsLeft < game.superJumpsMax) { world.superJumpsLeft++; } } else if (type == "time") { addTime(powerUp.secBonus); } else if (type == "money") { addTrickMoney(powerUp.centsBonus); } } function playerMoveToNewTown() { removeAllItems(); removeAllPowerUps(); if (player.moveStatus == "skateUp1") { world.playerCurrentStreetNum = world.intersection2Num; if (world.playerCurrentTownId == 0) { world.playerCurrentTownId = 1; } else if (world.playerCurrentTownId == 1) { world.playerCurrentTownId = 2; } else if (world.playerCurrentTownId == 2) { world.playerCurrentTownId = 0; } } else if (player.moveStatus == "skateUp2") { world.playerCurrentStreetNum = world.intersection1Num; if (world.playerCurrentTownId == 0) { world.playerCurrentTownId = 2; } else if (world.playerCurrentTownId == 1) { world.playerCurrentTownId = 0; } else if (world.playerCurrentTownId == 2) { world.playerCurrentTownId = 1; } } player.status = "normal"; bg.goalClip.removeMovieClip(); miniMap.currentPositionClip.removeMovieClip(); loadPlayer(world.playerCurrentStreetNum); loadMap(world.playerCurrentTownId); loadCurrentLocationClip(); } function setPlayerTempPosition() { player.xmov = player.xmov + player.xacc; if (player.powerUpStatus != "none") { if (game.frames > player.powerUpEndFrame) { player.powerUpStatus = "none"; } } if (player.onObject == "ground") { if (player.powerUpStatus == "speed") { if (player.xmov > player.maxXPowerUpSpeed) { player.xmov = player.maxXPowerUpSpeed; } else if (player.xmov < (-player.maxXPowerUpSpeed)) { player.xmov = -player.maxXPowerUpSpeed; } } else if (player.xmov > player.maxXSpeed) { player.xmov = player.maxXSpeed; } else if (player.xmov < (-player.maxXSpeed)) { player.xmov = -player.maxXSpeed; } } else if (player.onObject == "air") { if (player.powerUpStatus == "speed") { if (player.xmov > player.maxXPowerUpSpeed) { player.xmov = player.maxXPowerUpSpeed; } else if (player.xmov < (-player.maxXPowerUpSpeed)) { player.xmov = -player.maxXPowerUpSpeed; } } else if (player.xmov > player.maxXSpeed) { player.xmov = player.maxXSpeed; } else if (player.xmov < (-player.maxXSpeed)) { player.xmov = -player.maxXSpeed; } } else if (player.onObject == "ramp") { if (player.powerUpStatus == "speed") { if (player.xmov > player.maxXPowerUpSpeedOnRamp) { player.xmov = player.maxXPowerUpSpeedOnRamp; } else if (player.xmov < (-player.maxXPowerUpSpeedOnRamp)) { player.xmov = -player.maxXPowerUpSpeedOnRamp; } } else if (player.xmov > player.maxXSpeedOnRamp) { player.xmov = player.maxXSpeedOnRamp; } else if (player.xmov < (-player.maxXSpeedOnRamp)) { player.xmov = -player.maxXSpeedOnRamp; } } else if (player.onObject == "horse") { if (player.powerUpStatus == "speed") { if (player.xmov > 0) { if (player.xmov > player.maxXPowerUpSpeed) { player.xmov = player.maxXPowerUpSpeed; } else if (player.xmov < player.minXSpeedOnHorse) { player.xmov = player.minXSpeedOnHorse; } } else if (player.xmov < (-player.maxXPowerUpSpeed)) { player.xmov = -player.maxXPowerUpSpeed; } else if (player.xmov > (-player.minXSpeedOnHorse)) { player.xmov = -player.minXSpeedOnHorse; } } else if (player.xmov > 0) { if (player.xmov > player.maxXSpeed) { player.xmov = player.maxXSpeed; } else if (player.xmov < player.minXSpeedOnHorse) { player.xmov = player.minXSpeedOnHorse; } } else if (player.xmov < (-player.maxXSpeed)) { player.xmov = -player.maxXSpeed; } else if (player.xmov > (-player.minXSpeedOnHorse)) { player.xmov = -player.minXSpeedOnHorse; } } if (player.moveStatus == "jumpUp") { player.ymov = player.ymov + player.yacc; player.tempy = player.tempy + player.ymov; if (player.ymov > 0) { player.moveStatus = "jumpDown"; } } else if (player.moveStatus == "jumpDown") { player.ymov = player.ymov + player.yacc; player.tempy = player.tempy + player.ymov; if (player.tempy > 0) { playSFX("land"); player.onSuperJump = false; player.moveStatus = "jumpLand"; player.ymov = 0; player.tempy = 0; } } else if (((((((player.moveStatus == "airTrick0") || (player.moveStatus == "airTrick1")) || (player.moveStatus == "airTrick2")) || (player.moveStatus == "airTrick3")) || (player.moveStatus == "airTrick4")) || (player.moveStatus == "airTrickEnd4")) || (player.moveStatus == "airTrick5")) { player.ymov = player.ymov + player.yacc; player.tempy = player.tempy + player.ymov; if (player.tempy > 0) { playSFX("crashBig"); player.moveStatus = "crash"; player.onObject = "ground"; player.nextClipLabel = "crash"; player.xmov = 0; player.ymov = 0; player.tempy = 0; } } else if (player.moveStatus == "jumpCrash") { player.ymov = player.ymov + player.yacc; player.tempy = player.tempy + player.ymov; if (player.tempy > 0) { player.onSuperJump = false; player.ymov = 0; player.tempy = 0; } } else if (player.moveStatus == "jumpRowUp") { player.zmov = player.jumpRowSpeed; var _local1 = bg.rowz_array[player.currentRow]; player.tempz = player.tempz + player.zmov; if (player.tempz > _local1) { player.tempz = _local1; } } else if (player.moveStatus == "jumpRowDown") { player.zmov = -player.jumpRowSpeed; var _local2 = bg.rowz_array[player.currentRow]; player.tempz = player.tempz + player.zmov; if (player.tempz < _local2) { player.tempz = _local2; } } else if (player.moveStatus == "skateUp1") { player.xmov = 0; player.ymov = 0; } else if (player.moveStatus == "skateUp2") { player.xmov = 0; player.ymov = 0; } player.tempx = player.tempx + player.xmov; var _local4 = (-bg.maxx) + (gameField.width / 2); var _local3 = (-bg.minx) + (gameField.width / 2); if (player.tempx < _local4) { player.tempx = player.tempx + bg.width; } else if (player.tempx > _local3) { player.tempx = player.tempx - bg.width; } } function updatePlayer() { updatePlayerAnimations(); if (player.xmov > 0) { player.clip._xscale = 100; } else if (player.xmov < 0) { player.clip._xscale = -100; } if (world.playerCurrentTownId == world.currentDelivery_obj.townId) { if ((player.tempx > game.targetMinx) && (player.tempx < game.targetMaxx)) { if (Math.abs(player.xmov) < game.deliverySpeed) { deliveryCompleted(); } } else if ((player.tempx > game.target2Minx) && (player.tempx < game.target2Maxx)) { if (Math.abs(player.xmov) < game.deliverySpeed) { deliveryCompleted(); } } } player.x = player.tempx; player.y = player.tempy; player.z = player.tempz; var _local1 = mapToScreen(player.x, player.y, player.z); player.flashx = _local1[0]; player.flashy = _local1[1]; player.clip._x = player.flashx; player.clip._y = player.flashy; } function updatePlayerAnimations() { if (player.onObject == "ground") { updatePlayerAnimationsOnGround(); } else if (player.onObject == "air") { updatePlayerAnimationsOnAir(); } else if (player.onObject == "ramp") { updatePlayerAnimationsOnRamp(); } else if (player.onObject == "horse") { updatePlayerAnimationsOnHorse(); } } function updatePlayerAnimationsOnGround() { if (player.lastMoveStatus == "rest") { if (player.moveStatus == "accelerate") { player.nextClipLabel = "accelerate"; } else if (player.moveStatus == "brake") { player.nextClipLabel = "brake"; } else if (player.moveStatus == "jumpReady") { player.nextClipLabel = "jumpReady"; } else if (player.moveStatus == "jumpRowUpStart") { player.nextClipLabel = "jumpRowStart"; } else if (player.moveStatus == "jumpRowDownStart") { player.nextClipLabel = "jumpRowStart"; } else if (player.moveStatus == "crash") { player.nextClipLabel = "crash"; } } else if (player.lastMoveStatus == "slow") { if (player.moveStatus == "accelerate") { player.nextClipLabel = "accelerate"; } else if (player.moveStatus == "brake") { player.nextClipLabel = "brake"; } else if (player.moveStatus == "rest") { player.nextClipLabel = "stop"; } else if (player.moveStatus == "jumpReady") { player.nextClipLabel = "jumpReady"; } else if (player.moveStatus == "jumpRowUpStart") { player.nextClipLabel = "jumpRowStart"; } else if (player.moveStatus == "jumpRowDownStart") { player.nextClipLabel = "jumpRowStart"; } else if (player.moveStatus == "crash") { player.nextClipLabel = "crash"; } else if (player.moveStatus == "groundTrick0") { player.nextClipLabel = "groundTrick0"; } else if (player.moveStatus == "groundTrick1") { player.nextClipLabel = "groundTrick1"; } else if (player.moveStatus == "groundTrick2") { player.nextClipLabel = "groundTrick2"; } } else if (player.lastMoveStatus == "accelerate") { if (player.moveStatus == "brake") { player.nextClipLabel = "brake"; } else if (player.moveStatus == "slow") { player.nextClipLabel = "slow"; } else if (player.moveStatus == "jumpReady") { player.nextClipLabel = "jumpReady"; } else if (player.moveStatus == "jumpRowUpStart") { player.nextClipLabel = "jumpRowStart"; } else if (player.moveStatus == "jumpRowDownStart") { player.nextClipLabel = "jumpRowStart"; } else if (player.moveStatus == "crash") { player.nextClipLabel = "crash"; } else if (player.moveStatus == "groundTrick0") { player.nextClipLabel = "groundTrick0"; } else if (player.moveStatus == "groundTrick1") { player.nextClipLabel = "groundTrick1"; } else if (player.moveStatus == "groundTrick2") { player.nextClipLabel = "groundTrick2"; } } else if (player.lastMoveStatus == "brake") { if (player.moveStatus == "accelerate") { player.nextClipLabel = "accelerate"; } else if (player.moveStatus == "slow") { player.nextClipLabel = "slow"; } else if (player.moveStatus == "rest") { player.nextClipLabel = "stop"; } else if (player.moveStatus == "jumpReady") { player.nextClipLabel = "jumpReady"; } else if (player.moveStatus == "jumpRowUpStart") { player.nextClipLabel = "jumpRowStart"; } else if (player.moveStatus == "jumpRowDownStart") { player.nextClipLabel = "jumpRowStart"; } else if (player.moveStatus == "crash") { player.nextClipLabel = "crash"; } else if (player.moveStatus == "groundTrick0") { player.nextClipLabel = "groundTrick0"; } else if (player.moveStatus == "groundTrick1") { player.nextClipLabel = "groundTrick1"; } else if (player.moveStatus == "groundTrick2") { player.nextClipLabel = "groundTrick2"; } } else if (player.lastMoveStatus == "jumpReady") { if (player.moveStatus == "jumpUp") { player.onObject = "air"; player.nextClipLabel = "jumpUp"; } else if (player.moveStatus == "crash") { player.nextClipLabel = "crash"; } } else if (player.lastMoveStatus == "jumpLand") { if (player.moveStatus == "rest") { player.nextClipLabel = "rest"; } } else if (((player.lastMoveStatus == "groundTrick0") || (player.lastMoveStatus == "groundTrick1")) || (player.lastMoveStatus == "groundTrick2")) { if (player.moveStatus == "crash") { player.nextClipLabel = "crash"; } } else if (((player.lastMoveStatus == "groundTrickEnd0") || (player.lastMoveStatus == "groundTrickEnd1")) || (player.lastMoveStatus == "groundTrickEnd2")) { if (player.moveStatus == "crash") { player.nextClipLabel = "crash"; } } if (((player.nextClipLabel == "stop") || (player.nextClipLabel == "rest")) || (player.nextClipLabel == "jumpReady")) { player.animationClip.gotoAndStop(player.nextClipLabel); } else if ((((((player.nextClipLabel == "accelerate") || (player.nextClipLabel == "brake")) || (player.nextClipLabel == "slow")) || (player.nextClipLabel == "jumpUp")) || (player.nextClipLabel == "jumpRowStart")) || (player.nextClipLabel == "crash")) { player.animationClip.gotoAndPlay(player.nextClipLabel); } else if (player.nextClipLabel == "skateUp") { player.clip.gotoAndPlay("up"); player.animationClip.gotoAndPlay(player.nextClipLabel); } else if (player.nextClipLabel == "groundTrick0") { player.animationClip.gotoAndPlay(player.nextClipLabel); } else if (player.nextClipLabel == "groundTrick1") { player.animationClip.gotoAndPlay(player.nextClipLabel); } else if (player.nextClipLabel == "groundTrick2") { player.animationClip.gotoAndPlay(player.nextClipLabel); } else if (player.animationClip._currentframe == player.lastMoveFrame) { player.animationClip.gotoAndPlay("move"); } else if (player.animationClip._currentframe == player.lastAccelerateFrame) { player.animationClip.gotoAndPlay("accelerate"); } else if (player.animationClip._currentframe == player.lastSlowFrame) { player.animationClip.gotoAndPlay("move"); } else if (player.animationClip._currentframe == player.lastBrakeFrame) { player.animationClip.stop(); } else if (player.animationClip._currentframe == player.lastCrashFrame) { player.moveStatus = "rest"; player.animationClip.gotoAndStop("rest"); } else if (player.animationClip._currentframe == player.lastJumpLandFrame) { player.moveStatus = "rest"; player.animationClip.gotoAndStop("rest"); } else if (player.animationClip._currentframe == player.lastJumpRowStartFrame) { if (player.lastMoveStatus == "jumpRowUpStart") { player.moveStatus = "jumpRowUp"; } else if (player.lastMoveStatus == "jumpRowDownStart") { player.moveStatus = "jumpRowDown"; } player.animationClip.gotoAndPlay("jumpRow"); } else if (player.animationClip._currentframe == player.lastJumpRowFrame) { player.tempz = bg.rowz_array[player.currentRow]; player.moveStatus = "rest"; player.animationClip.gotoAndStop("rest"); } else if (player.animationClip._currentframe == player.lastSkateUpFrame) { playerMoveToNewTown(); player.moveStatus = "rest"; player.clip.gotoAndStop("normal"); player.animationClip.gotoAndStop("rest"); } else if (player.animationClip._currentframe == player.lastGroundTrick0Frame) { addTrickMoney(score.groundTrick0); player.moveStatus = "rest"; player.animationClip.gotoAndStop("rest"); } else if (player.animationClip._currentframe == player.lastGroundTrick1Frame) { addTrickMoney(score.groundTrick1); player.moveStatus = "rest"; player.animationClip.gotoAndStop("rest"); } else if (player.animationClip._currentframe == player.lastGroundTrick2Frame) { addTrickMoney(score.groundTrick2); player.moveStatus = "rest"; player.animationClip.gotoAndStop("rest"); } player.nextClipLabel = "none"; } function updatePlayerAnimationsOnAir() { if (player.lastMoveStatus == "accelerate") { if (player.moveStatus == "jumpUp") { player.nextClipLabel = "jumpUp"; } } else if (player.lastMoveStatus == "jumpUp") { if (player.moveStatus == "jumpDown") { player.nextClipLabel = "jumpDown"; } else if (player.moveStatus == "jumpCrash") { player.nextClipLabel = "jumpCrash"; } else if (player.moveStatus == "landHorse") { player.onObject = "horse"; player.nextClipLabel = "rest"; } else if (player.moveStatus == "airTrick0") { player.nextClipLabel = "airTrick0"; } else if (player.moveStatus == "airTrick1") { player.nextClipLabel = "airTrick1"; } else if (player.moveStatus == "airTrick2") { player.nextClipLabel = "airTrick2"; } else if (player.moveStatus == "airTrick3") { player.nextClipLabel = "airTrick3"; } else if (player.moveStatus == "airTrick4") { player.nextClipLabel = "airTrick4"; } else if (player.moveStatus == "airTrick5") { player.nextClipLabel = "airTrick5"; } } else if (player.lastMoveStatus == "jumpDown") { if (player.moveStatus == "jumpLand") { player.onObject = "ground"; player.nextClipLabel = "jumpLand"; } else if (player.moveStatus == "jumpCrash") { player.nextClipLabel = "jumpCrash"; } else if (player.moveStatus == "landHorse") { player.onObject = "horse"; player.nextClipLabel = "rest"; } else if (player.moveStatus == "airTrick0") { player.nextClipLabel = "airTrick0"; } else if (player.moveStatus == "airTrick1") { player.nextClipLabel = "airTrick1"; } else if (player.moveStatus == "airTrick2") { player.nextClipLabel = "airTrick2"; } else if (player.moveStatus == "airTrick3") { player.nextClipLabel = "airTrick3"; } else if (player.moveStatus == "airTrick4") { player.nextClipLabel = "airTrick4"; } else if (player.moveStatus == "airTrick5") { player.nextClipLabel = "airTrick5"; } } else if ((((((player.lastMoveStatus == "airTrick0") || (player.lastMoveStatus == "airTrick1")) || (player.lastMoveStatus == "airTrick2")) || (player.lastMoveStatus == "airTrick3")) || (player.lastMoveStatus == "airTrick4")) || (player.lastMoveStatus == "airTrick5")) { if (player.moveStatus == "airTrickEnd4") { player.nextClipLabel = "airTrickEnd4"; } else if (player.moveStatus == "landHorse") { player.onObject = "horse"; player.nextClipLabel = "rest"; } else if (player.moveStatus == "jumpCrash") { player.nextClipLabel = "jumpCrash"; } } else if ((((((player.lastMoveStatus == "airTrickEnd0") || (player.lastMoveStatus == "airTrickEnd1")) || (player.lastMoveStatus == "airTrickEnd2")) || (player.lastMoveStatus == "airTrickEnd3")) || (player.lastMoveStatus == "airTrickEnd4")) || (player.lastMoveStatus == "airTrickEnd5")) { if (player.moveStatus == "jumpDown") { player.onObject = "air"; player.nextClipLabel = "jumpDown"; } else if (player.moveStatus == "landHorse") { player.onObject = "horse"; player.nextClipLabel = "rest"; } else if (player.moveStatus == "jumpCrash") { player.nextClipLabel = "jumpCrash"; } } if (player.nextClipLabel == "jumpLand") { player.animationClip.gotoAndPlay(player.nextClipLabel); } else if (player.nextClipLabel == "jumpUp") { player.animationClip.gotoAndPlay(player.nextClipLabel); } else if (player.nextClipLabel == "jumpDown") { player.animationClip.gotoAndPlay(player.nextClipLabel); } else if (player.nextClipLabel == "rest") { player.animationClip.gotoAndStop(player.nextClipLabel); } else if (player.nextClipLabel == "jumpCrash") { player.animationClip.gotoAndPlay(player.nextClipLabel); } else if (player.nextClipLabel == "airTrick0") { player.animationClip.gotoAndPlay(player.nextClipLabel); } else if (player.nextClipLabel == "airTrick1") { player.animationClip.gotoAndPlay(player.nextClipLabel); } else if (player.nextClipLabel == "airTrick2") { player.animationClip.gotoAndPlay(player.nextClipLabel); } else if (player.nextClipLabel == "airTrick3") { player.animationClip.gotoAndPlay(player.nextClipLabel); } else if (player.nextClipLabel == "airTrick4") { player.animationClip.gotoAndPlay(player.nextClipLabel); } else if (player.nextClipLabel == "airTrickEnd4") { player.animationClip.gotoAndPlay(player.nextClipLabel); } else if (player.nextClipLabel == "airTrick5") { player.animationClip.gotoAndPlay(player.nextClipLabel); } else if (player.animationClip._currentframe == player.lastJumpUpFrame) { player.moveStatus = "jumpDown"; player.animationClip.gotoAndPlay("jumpDown"); } else if (player.animationClip._currentframe == player.lastJumpDownFrame) { player.animationClip.stop(); } else if (player.animationClip._currentframe == player.lastJumpCrashFrame) { player.moveStatus = "rest"; player.onObject = "ground"; player.animationClip.gotoAndStop("stop"); } else if (player.animationClip._currentframe == player.lastAirTrick0Frame) { var _local2 = getCurrentTrickInArray("airTrick0"); var _local1 = Math.round(score.airTrick0 / Math.pow(2, _local2)); if (_local1 < 1) { _local1 = 1; } addTrickMoney(_local1); addCurrentTrick("airTrick0"); if (player.onSuperJump) { addTrickMoney(_local1 * score.superJumpRatio); } else { addTrickMoney(_local1); } player.moveStatus = "jumpDown"; player.animationClip.gotoAndStop("jumpDown"); } else if (player.animationClip._currentframe == player.lastAirTrick1Frame) { var _local2 = getCurrentTrickInArray("airTrick1"); var _local1 = Math.round(score.airTrick1 / Math.pow(2, _local2)); if (_local1 < 1) { _local1 = 1; } addTrickMoney(_local1); addCurrentTrick("airTrick1"); if (player.onSuperJump) { addTrickMoney(_local1 * score.superJumpRatio); } else { addTrickMoney(_local1); } player.moveStatus = "jumpDown"; player.animationClip.gotoAndStop("jumpDown"); } else if (player.animationClip._currentframe == player.lastAirTrick2Frame) { var _local2 = getCurrentTrickInArray("airTrick2"); var _local1 = Math.round(score.airTrick2 / Math.pow(2, _local2)); if (_local1 < 1) { _local1 = 1; } addTrickMoney(_local1); addCurrentTrick("airTrick2"); if (player.onSuperJump) { addTrickMoney(_local1 * score.superJumpRatio); } else { addTrickMoney(_local1); } player.moveStatus = "jumpDown"; player.animationClip.gotoAndStop("jumpDown"); } else if (player.animationClip._currentframe == player.lastAirTrick3EndFrame) { var _local2 = getCurrentTrickInArray("airTrick3"); var _local1 = Math.round(score.airTrick3 / Math.pow(2, _local2)); if (_local1 < 1) { _local1 = 1; } addTrickMoney(_local1); addCurrentTrick("airTrick3"); if (player.onSuperJump) { addTrickMoney(_local1 * score.superJumpRatio); } else { addTrickMoney(_local1); } player.moveStatus = "jumpDown"; player.animationClip.gotoAndStop("jumpDown"); } else if (player.animationClip._currentframe == player.lastAirTrick4Frame) { player.animationClip.stop(); } else if (player.animationClip._currentframe == player.lastAirTrick4EndFrame) { player.moveStatus = "jumpDown"; player.animationClip.gotoAndStop("jumpDown"); } else if (player.animationClip._currentframe == player.lastAirTrick5EndFrame) { var _local2 = getCurrentTrickInArray("airTrick5"); var _local1 = Math.round(score.airTrick5 / Math.pow(2, _local2)); if (_local1 < 1) { _local1 = 1; } addTrickMoney(_local1); addCurrentTrick("airTrick5"); if (player.onSuperJump) { addTrickMoney(_local1 * score.superJumpRatio); } else { addTrickMoney(_local1); } player.moveStatus = "jumpDown"; player.animationClip.gotoAndStop("jumpDown"); } player.nextClipLabel = "none"; } function updatePlayerAnimationsOnRamp() { if ((((player.lastMoveStatus == "rest") || (player.lastMoveStatus == "slow")) || (player.lastMoveStatus == "accelerate")) || (player.lastMoveStatus == "brake")) { if (player.moveStatus == "jumpReady") { player.nextClipLabel = "jumpReady"; } } else if (player.lastMoveStatus == "jumpReady") { if (player.moveStatus == "jumpUp") { player.onObject = "air"; player.nextClipLabel = "jumpUp"; } } if (player.nextClipLabel == "jumpReady") { player.animationClip.gotoAndStop(player.nextClipLabel); } else if (player.nextClipLabel == "jumpUp") { player.animationClip.gotoAndPlay(player.nextClipLabel); } player.nextClipLabel = "none"; } function updatePlayerAnimationsOnHorse() { if (player.lastMoveStatus == "landHorse") { if (player.moveStatus == "jumpReadyOnHorse") { player.nextClipLabel = "jumpReady"; } else if (player.moveStatus == "jumpDown") { player.onObject = "air"; player.nextClipLabel = "jumpDown"; } else if (player.moveStatus == "horseTrick0") { player.nextClipLabel = "horseTrick0"; } else if (player.moveStatus == "horseTrick1") { player.nextClipLabel = "horseTrick1"; } else if (player.moveStatus == "horseTrick2") { var _local2 = getCurrentTrickInArray("horseTrick2"); var _local1 = Math.round(score.horseTrick2 / Math.pow(2, _local2)); if (_local1 < 1) { _local1 = 1; } addTrickMoney(_local1); addCurrentTrick("horseTrick2"); player.nextClipLabel = "horseTrick2"; } } else if (player.lastMoveStatus == "jumpReadyOnHorse") { if (player.moveStatus == "jumpUp") { player.onObject = "air"; player.nextClipLabel = "jumpUp"; } else if (player.moveStatus == "jumpDown") { player.onObject = "air"; player.nextClipLabel = "jumpDown"; } } else if (player.lastMoveStatus == "horseTrick0") { if (player.moveStatus == "horseTrickEnd0") { player.nextClipLabel = "horseTrickEnd0"; } else if (player.moveStatus == "jumpDown") { player.onObject = "air"; player.nextClipLabel = "jumpDown"; } } else if (player.lastMoveStatus == "horseTrickEnd0") { if (player.moveStatus == "jumpDown") { player.onObject = "air"; player.nextClipLabel = "jumpDown"; } } else if (player.lastMoveStatus == "horseTrick1") { if (player.moveStatus == "horseTrickEnd1") { player.nextClipLabel = "horseTrickEnd1"; } else if (player.moveStatus == "jumpDown") { player.onObject = "air"; player.nextClipLabel = "jumpDown"; } } else if (player.lastMoveStatus == "horseTrickEnd1") { if (player.moveStatus == "jumpDown") { player.onObject = "air"; player.nextClipLabel = "jumpDown"; } } else if (player.lastMoveStatus == "horseTrick2") { if (player.moveStatus == "jumpDown") { player.onObject = "air"; player.nextClipLabel = "jumpDown"; } } if ((player.nextClipLabel == "jumpUp") || (player.nextClipLabel == "jumpDown")) { player.animationClip.gotoAndPlay(player.nextClipLabel); } else if (player.nextClipLabel == "jumpReady") { player.animationClip.gotoAndStop(player.nextClipLabel); } else if (player.nextClipLabel == "horseTrick0") { player.animationClip.gotoAndPlay(player.nextClipLabel); } else if (player.nextClipLabel == "horseTrickEnd0") { player.animationClip.gotoAndPlay(player.nextClipLabel); } else if (player.nextClipLabel == "horseTrick1") { player.animationClip.gotoAndPlay(player.nextClipLabel); } else if (player.nextClipLabel == "horseTrickEnd1") { player.animationClip.gotoAndPlay(player.nextClipLabel); } else if (player.nextClipLabel == "horseTrick2") { player.animationClip.gotoAndPlay(player.nextClipLabel); } else if (player.animationClip._currentframe == player.lastHorseTrick0Frame) { player.animationClip.stop(); } else if (player.animationClip._currentframe == player.lastHorseTrick0EndFrame) { player.moveStatus = "landHorse"; player.animationClip.gotoAndStop("rest"); } else if (player.animationClip._currentframe == player.lastHorseTrick1Frame) { player.animationClip.stop(); } else if (player.animationClip._currentframe == player.lastHorseTrick1EndFrame) { player.moveStatus = "landHorse"; player.animationClip.gotoAndStop("rest"); } else if (player.animationClip._currentframe == player.lastHorseTrick2Frame) { player.moveStatus = "landHorse"; player.animationClip.gotoAndStop("rest"); } player.nextClipLabel = "none"; } function loadItems(id) { var _local3 = main["town" + id]; var _local2 = 0; while (_local2 < _local3.item_array.length) { main["item" + _local2] = {}; var _local1 = main["item" + _local2]; _local1.type = _local3.item_array[_local2].type; _local1.row = _local3.item_array[_local2].row; _local1.direction = _local3.item_array[_local2].direction; _local1.x = _local3.item_array[_local2].x; _local1.z = bg.rowz_array[_local1.row]; _local1.y = 0; if (_local1.type == "ramp") { if (_local1.direction == "left") { var _local6 = "rampLeft"; } else { var _local6 = "rampRight"; } } else { var _local6 = _local1.type; } var _local7 = ("item" + _local2) + "_mc"; var _local5 = (gameDepth[("row" + _local1.row) + "Max"] - _local2) - 1; _local1.clip = bg.clip.attachMovie(_local6, _local7, _local5); var _local4 = mapToScreen(_local1.x, _local1.y, _local1.z); _local1.flashx = _local4[0]; _local1.flashy = _local4[1]; _local1.clip._x = _local1.flashx; _local1.clip._y = _local1.flashy; if (_local1.direction == "right") { _local1.clip._xscale = -100; } if (_local1.direction == "right") { if (_local1.type == "ramp") { _local1.clip._xscale = 100; } else { _local1.clip._xscale = -100; } } if ((_local1.x >= 0) && (_local1.x < bg.streetWidth)) { if (_local1.type == "ramp") { if (_local1.direction == "left") { var _local6 = "rampLeft"; } else { var _local6 = "rampRight"; } } else { var _local6 = _local1.type; } _local7 = ("item_2" + _local2) + "_mc"; _local5 = (gameDepth[("row" + _local1.row) + "Max"] - _local2) - 500; _local1.clip2 = bg.clip.attachMovie(_local6, _local7, _local5); _local1.x2 = _local1.x + bg.width; _local1.z2 = bg.rowz_array[_local1.row]; _local1.y2 = 0; _local4 = mapToScreen(_local1.x2, _local1.y, _local1.z); _local1.flashx2 = _local4[0]; _local1.flashy2 = _local4[1]; _local1.clip2._x = _local1.flashx2; _local1.clip2._y = _local1.flashy2; if (_local1.direction == "right") { if (_local1.type == "ramp") { _local1.clip2._xscale = 100; } else { _local1.clip2._xscale = -100; } } } else { _local1.x2 = -1; _local1.z2 = -1; _local1.y2 = -1; } if (_local1.type == "cone") { _local1.width = cone.width; _local1.height = cone.height; _local1.jumpMoney = cone.jumpMoney; } else if (_local1.type == "bin") { _local1.width = bin.width; _local1.height = bin.height; _local1.jumpMoney = bin.jumpMoney; } else if (_local1.type == "hydrant") { _local1.width = hydrant.width; _local1.height = hydrant.height; _local1.jumpMoney = hydrant.jumpMoney; } else if (_local1.type == "garbageCan") { _local1.width = garbageCan.width; _local1.height = garbageCan.height; _local1.jumpMoney = garbageCan.jumpMoney; } else if (_local1.type == "planter") { _local1.width = planter.width; _local1.height = planter.height; _local1.jumpMoney = planter.jumpMoney; } else if (_local1.type == "longPlanter") { _local1.width = longPlanter.width; _local1.height = longPlanter.height; _local1.jumpMoney = longPlanter.jumpMoney; } else if (_local1.type == "streetSignUptown") { _local1.width = streetSignUptown.width; _local1.height = streetSignUptown.height; _local1.jumpMoney = streetSignUptown.jumpMoney; } else if (_local1.type == "streetSignMidtown") { _local1.width = streetSignMidtown.width; _local1.height = streetSignMidtown.height; _local1.jumpMoney = streetSignMidtown.jumpMoney; } else if (_local1.type == "streetSignDowntown") { _local1.width = streetSignDowntown.width; _local1.height = streetSignDowntown.height; _local1.jumpMoney = streetSignDowntown.jumpMoney; } else if (_local1.type == "oldLady") { _local1.width = oldLady.width; _local1.height = oldLady.height; _local1.jumpMoney = oldLady.jumpMoney; if (_local1.direction == "down") { _local1.clip.animation_mc.gotoAndPlay("down"); } else { _local1.clip.animation_mc.gotoAndPlay("up"); } } else if (_local1.type == "bench") { _local1.width = bench.width; _local1.height = bench.height; _local1.jumpMoney = bench.jumpMoney; } else if (_local1.type == "longBench") { _local1.width = longBench.width; _local1.height = longBench.height; _local1.jumpMoney = longBench.jumpMoney; } else if (_local1.type == "horseVer") { _local1.width = horseVer.width; _local1.height = horseVer.height; _local1.jumpMoney = horseVer.jumpMoney; } else if (_local1.type == "horseHor") { _local1.width = horseHor.width; _local1.height = horseHor.height; _local1.jumpMoney = horseHor.jumpMoney; } else if (_local1.type == "ramp") { _local1.width = ramp.width; _local1.height = ramp.height; _local1.jumpMoney = ramp.jumpMoney; } _local2++; } } function removeAllItems() { var _local3 = main["town" + world.playerCurrentTownId]; var _local1 = 0; while (_local1 < _local3.item_array.length) { var _local2 = main["item" + _local1]; _local2.clip.removeMovieClip(); _local2.clip2.removeMovieClip(); _local2 = {}; _local1++; } } function isItemRowUp() { var _local5 = player.currentRow - 1; var _local6 = main["town" + world.playerCurrentTownId]; var _local2 = 0; while (_local2 < _local6.item_array.length) { var _local1 = main["item" + _local2]; if (_local1.row == _local5) { var _local4 = _local1.x - (_local1.width / 2); var _local3 = _local1.x + (_local1.width / 2); if ((player.tempx > _local4) && (player.tempx < _local3)) { return(true); } } _local2++; } return(false); } function isItemRowDown() { var _local5 = player.currentRow + 1; var _local6 = main["town" + world.playerCurrentTownId]; var _local2 = 0; while (_local2 < _local6.item_array.length) { var _local1 = main["item" + _local2]; if (_local1.row == _local5) { var _local4 = _local1.x - (_local1.width / 2); var _local3 = _local1.x + (_local1.width / 2); if ((player.tempx > _local4) && (player.tempx < _local3)) { return(true); } } _local2++; } return(false); } function updateItems() { var _local12 = world.playerCurrentTownId; var _local11 = main["town" + _local12]; var _local5 = 0; while (_local5 < _local11.item_array.length) { var _local1 = main["item" + _local5]; if (_local1.type == "oldLady") { var _local8 = bg.rowz_array[bg.rowz_array.length - 1]; var _local6 = bg.rowz_array[0]; var _local7 = oldLady.speed; if (_local1.direction == "up") { _local1.z = _local1.z + _local7; if (_local1.z > _local6) { _local1.z = _local6; _local1.direction = "down"; _local1.clip.animation_mc.gotoAndPlay("down"); } } else if (_local1.direction == "down") { _local1.z = _local1.z - _local7; if (_local1.z < _local8) { _local1.z = _local8; _local1.direction = "up"; _local1.clip.animation_mc.gotoAndPlay("up"); } } var _local4 = 9999; var _local2 = 0; while (_local2 < bg.rowz_array.length) { var _local3 = Math.abs(_local1.z - bg.rowz_array[_local2]); if (_local3 < _local4) { _local4 = _local3; _local1.row = _local2; } _local2++; } var _local10 = (gameDepth[("row" + _local1.row) + "Max"] - _local5) - 1; _local1.clip.swapDepths(_local10); var _local9 = mapToScreen(_local1.x, _local1.y, _local1.z); _local1.flashx = _local9[0]; _local1.flashy = _local9[1]; _local1.clip._x = _local1.flashx; _local1.clip._y = _local1.flashy; } _local5++; } } function loadPowerUps(id) { var _local3 = main["town" + id]; var _local2 = 0; while (_local2 < _local3.powerUp_array.length) { main["powerUp" + _local2] = {}; var _local1 = main["powerUp" + _local2]; _local1.type = _local3.powerUp_array[_local2].type; _local1.row = _local3.powerUp_array[_local2].row; _local1.x = _local3.powerUp_array[_local2].x; _local1.z = bg.rowz_array[_local1.row]; _local1.y = _local3.powerUp_array[_local2].y; _local1.status = "normal"; var _local6 = "powerUp"; var _local7 = ("powerUp" + _local2) + "_mc"; var _local5 = (gameDepth[("row" + _local1.row) + "Max"] - _local2) - 250; _local1.clip = bg.clip.attachMovie(_local6, _local7, _local5); _local1.itemClip = _local1.clip.animation_mc.item_mc; var _local4 = mapToScreen(_local1.x, _local1.y, _local1.z); _local1.flashx = _local4[0]; _local1.flashy = _local4[1]; _local1.clip._x = _local1.flashx; _local1.clip._y = _local1.flashy; _local1.itemClip.gotoAndStop(_local1.type); if ((_local1.x >= 0) && (_local1.x < bg.streetWidth)) { _local6 = "powerUp"; _local7 = ("powerUp_2" + _local2) + "_mc"; _local5 = (gameDepth[("row" + _local1.row) + "Max"] - _local2) - 350; _local1.clip2 = bg.clip.attachMovie(_local6, _local7, _local5); _local1.x2 = _local1.x + bg.width; _local1.z2 = bg.rowz_array[_local1.row]; _local1.y2 = _local1.height; _local4 = mapToScreen(_local1.x2, _local1.y, _local1.z); _local1.flashx2 = _local4[0]; _local1.flashy2 = _local4[1]; _local1.clip2._x = _local1.flashx2; _local1.clip2._y = _local1.flashy2; } else { _local1.x2 = -1; _local1.z2 = -1; _local1.y2 = -1; } _local2++; } } function removeAllPowerUps() { var _local3 = main["town" + world.playerCurrentTownId]; var _local2 = 0; while (_local2 < _local3.powerUp_array.length) { var _local1 = main["powerUp" + _local2]; _local1.clip.removeMovieClip(); _local1.clip2.removeMovieClip(); _local1 = {}; _local2++; } } function loadMap(id) { var _local2 = main["town" + id]; var _local1 = 0; while (_local1 < (_local2.map_array.length - 1)) { var _local4 = _local2.map_array[_local1]; loadMapSection(id, _local1); _local1++; } loadMapEnd(id); bg.streets = _local2.map_array.length; bg.width = bg.streetWidth * (bg.streets - 1); bg.minx = (-bg.width) - gameField.width; bg.maxx = 0; if (id == world.currentDelivery_obj.townId) { loadDeliveryGoal(id); } loadItems(id); loadPowerUps(id); setMapIntersections(); updateBG(); } function setMapIntersections() { world.intersection1Num = 44; world.intersection2Num = 54; game.intersection1Minx = (world.intersection1Num * bg.houseWidth) + (bg.houseWidth / 4); game.intersection1Maxx = game.intersection1Minx + (bg.houseWidth / 2); game.intersection2Minx = (world.intersection2Num * bg.houseWidth) + (bg.houseWidth / 4); game.intersection2Maxx = game.intersection2Minx + (bg.houseWidth / 2); } function loadMapSection(id, section) { var _local5 = main["level" + world.currentLevel]; var _local9 = main["town" + id]; var _local2 = _local9.map_array[section]; var _local7 = (("map" + id) + "_") + section; var _local11 = ((("map" + id) + "_") + section) + "_mc"; var _local6 = gameDepth.map + section; _local2.clip = bg.clip.attachMovie(_local7, _local11, _local6); _local2.clip._x = getSectionX(id, section); _local2.clip._y = 0; world.town_array[0].unlocked = _local5.townsUnlocked_array[0]; world.town_array[1].unlocked = _local5.townsUnlocked_array[1]; world.town_array[2].unlocked = _local5.townsUnlocked_array[2]; if (id == 0) { var _local10 = world.town_array[1]; var _local8 = world.town_array[2]; if (section == 4) { _local2.clip.sign_mc.gotoAndStop(2); if (_local10.unlocked) { _local2.clip.block_mc._alpha = 0; } else { _local2.clip.block_mc._alpha = 100; } } else if (section == 5) { _local2.clip.sign_mc.gotoAndStop(3); if (_local8.unlocked) { _local2.clip.block_mc._alpha = 0; } else { _local2.clip.block_mc._alpha = 100; } } } else if (id == 1) { var _local10 = world.town_array[2]; var _local8 = world.town_array[0]; if (section == 4) { _local2.clip.sign_mc.gotoAndStop(3); if (_local10.unlocked) { _local2.clip.block_mc._alpha = 0; } else { _local2.clip.block_mc._alpha = 100; } } else if (section == 5) { _local2.clip.sign_mc.gotoAndStop(1); if (_local8.unlocked) { _local2.clip.block_mc._alpha = 0; } else { _local2.clip.block_mc._alpha = 100; } } } else if (id == 2) { var _local10 = world.town_array[0]; var _local8 = world.town_array[1]; if (section == 4) { _local2.clip.sign_mc.gotoAndStop(1); if (_local10.unlocked) { _local2.clip.block_mc._alpha = 0; } else { _local2.clip.block_mc._alpha = 100; } } else if (section == 5) { _local2.clip.sign_mc.gotoAndStop(2); if (_local8.unlocked) { _local2.clip.block_mc._alpha = 0; } else { _local2.clip.block_mc._alpha = 100; } } } var _local1 = 0; while (_local1 < bg.housesPerStreet) { _local2.clip[("buildingNum" + _local1) + "_mc"].number_txt.text = ((_local1 + (section * bg.housesPerStreet)) * 2) + world.town_array[id].streetNumStreetFrom; _local1++; } } function loadMapEnd(id) { var _local6 = main["town" + id]; var _local5 = _local6.map_array.length - 1; var _local3 = _local6.map_array[_local5]; var _local8 = ("map" + id) + "_0"; var _local9 = ((("map" + id) + "_") + _local5) + "_mc"; var _local7 = gameDepth.map + _local5; _local3.clip = bg.clip.attachMovie(_local8, _local9, _local7); _local3.clip._x = getSectionX(id, _local5); _local3.clip._y = 0; var _local1 = 0; while (_local1 < bg.housesPerStreet) { var _local2 = 0; _local3.clip[("buildingNum" + _local1) + "_mc"].number_txt.text = ((_local1 + (_local2 * bg.housesPerStreet)) * 2) + world.town_array[id].streetNumStreetFrom; _local1++; } } function loadDeliveryGoal(id) { var _local5 = main["town" + id]; var _local1 = world.currentDelivery_obj.streetNum; var _local3 = "deliveryGoal"; var _local4 = "deliveryGoal_mc"; var _local2 = gameDepth.deliveryGoal; bg.goalClip = bg.clip.attachMovie(_local3, _local4, _local2); bg.goalClip._x = (_local1 * bg.houseWidth) + (bg.houseWidth / 3); bg.goalClip._y = 159; game.targetMinx = bg.goalClip._x; game.targetMaxx = bg.goalClip._x + (bg.houseWidth / 3); if ((bg.goalClip._x >= 0) && (bg.goalClip._x < bg.streetWidth)) { _local3 = "deliveryGoal"; _local4 = "deliveryGoal2_mc"; _local2 = gameDepth.deliveryGoal + 1; bg.goalClip2 = bg.clip.attachMovie(_local3, _local4, _local2); bg.goalClip2._x = ((_local1 * bg.houseWidth) + bg.width) + (bg.houseWidth / 3); bg.goalClip2._y = 159; game.target2Minx = bg.goalClip2._x; game.target2Maxx = bg.goalClip2._x + (bg.houseWidth / 3); } } function getSectionX(id, section) { var _local4 = main["town" + id]; var _local2 = 0; var _local1 = 0; while (_local1 < section) { _local2 = _local2 + bg.streetWidth; _local1++; } return(_local2); } function unloadMapSection(id, section) { var _local2 = main["town" + id]; var _local1 = _local2.map_array[section]; _local1.clip = bg.clip.unloadMovie(); } function updateBG() { bg.x = (gameField.width / 2) - player.flashx; var _local1 = mapToScreen(bg.x, bg.y, bg.z); bg.flashx = _local1[0]; if (bg.x < bg.minx) { bg.x = bg.x + bg.width; } else if (bg.x > bg.maxx) { bg.x = bg.x - bg.width; } bg.clip._x = bg.x; } function loadMiniMap() { loadCurrentLocationClip(); loadDeliveryLocationsClip(); } function updateMiniMap() { updateCurrentLocationClip(); } function loadCurrentLocationClip() { var _local1 = world.playerCurrentTownId; var _local8 = world.town_array[_local1]; var _local3 = world.playerCurrentStreetNum; var _local4 = miniMap[("town" + _local1) + "Clip"]; var _local5 = (_local3 / world.maxStreetNum) * 360; var _local2 = (_local5 * Math.PI) / 180; var _local7 = miniMap.radius * Math.cos(_local2); var _local6 = miniMap.radius * Math.sin(_local2); miniMap.currentPositionClip = _local4.attachMovie("symbol current location", "currentLocation_mc", 1); miniMap.currentPositionClip._x = _local7; miniMap.currentPositionClip._y = _local6; if (_local1 == 0) { miniMap.currentPositionClip._rotation = -90; } else if (_local1 == 1) { miniMap.currentPositionClip._rotation = 150; } else if (_local1 == 2) { miniMap.currentPositionClip._rotation = 30; } } function loadDeliveryLocationsClip() { var _local1 = world.currentDelivery_obj.townId; var _local8 = world.town_array[_local1]; var _local3 = world.currentDelivery_obj.streetNum; var _local4 = miniMap[("town" + _local1) + "Clip"]; var _local5 = (_local3 / world.maxStreetNum) * 360; var _local2 = (_local5 * Math.PI) / 180; var _local7 = miniMap.radius * Math.cos(_local2); var _local6 = miniMap.radius * Math.sin(_local2); miniMap.deliveryPositionClip = _local4.attachMovie("symbol current delivery location", "deliveryLocation_mc", 0); miniMap.deliveryPositionClip._x = _local7; miniMap.deliveryPositionClip._y = _local6; miniMap.deliveryPositionClip._rotation = -90; } function updateCurrentLocationClip() { var _local1 = world.playerCurrentTownId; var _local8 = world.town_array[_local1]; var _local3 = (player.x - (bg.houseWidth / 2)) / bg.houseWidth; var _local7 = miniMap[("town" + _local1) + "Clip"]; var _local4 = (_local3 / world.maxStreetNum) * 360; var _local2 = (_local4 * Math.PI) / 180; var _local6 = miniMap.radius * Math.cos(_local2); var _local5 = miniMap.radius * Math.sin(_local2); miniMap.currentPositionClip._x = _local6; miniMap.currentPositionClip._y = _local5; } function initialGameVariables() { gameDepth = {}; gameDepth.action = 0; gameDepth.map = 1; gameDepth.deliveryGoal = 100; gameDepth.itemInit = 1000; gameDepth.row0Max = 3000; gameDepth.row1Max = 4000; gameDepth.row2Max = 5000; gameDepth.row3Max = 6000; gameDepth.popUpPoint = 8000; game = {}; game.gravity = 0.5; game.targetMinx = 0; game.targetMaxx = 0; game.target2Minx = 0; game.target2Maxx = 0; game.intersection1Minx = 0; game.intersection1Maxx = 0; game.intersection2Minx = 0; game.intersection2Maxx = 0; game.deliverySpeed = 1; game.superJumpsMax = 5; game.framesPogoPopUpDelay = 24; game.deliveryPopUpFrame = 0; game.status = "ready"; game.currentTrick_array = []; game.frames = 0; game.keyListener = {}; gameField = {}; gameField.clip = gameField_mc; gameField.width = 550; bg = {}; bg.clip = gameField.clip.bgLoader_mc; bg.goalClip = ""; bg.streetWidth = 2000; bg.houseWidth = 200; bg.housesPerStreet = bg.streetWidth / bg.houseWidth; bg.streets = 0; bg.width = 0; bg.height = 250; bg.locations = 12; bg.minx = 0; bg.maxx = 0; bg.rowz_array = [-265, -332, -399, -480]; bg.rows = 4; bg.x = 0; bg.y = 0; bg.z = 0; bg.flashx = 0; bg.flashy = 0; bg.xmov = 0; bumper = {}; bumper.currentId = 0; item = {}; item.currentId = 0; cone = {}; cone.width = 100; cone.height = 25; cone.jumpMoney = 20; hydrant = {}; hydrant.width = 100; hydrant.height = 35; hydrant.jumpMoney = 40; garbageCan = {}; garbageCan.width = 100; garbageCan.height = 40; garbageCan.jumpMoney = 50; bin = {}; bin.width = 100; bin.height = 25; bin.jumpMoney = 30; streetSignUptown = {}; streetSignUptown.width = 80; streetSignUptown.height = 300; streetSignUptown.jumpMoney = 30; streetSignMidtown = {}; streetSignMidtown.width = 80; streetSignMidtown.height = 300; streetSignMidtown.jumpMoney = 30; streetSignDowntown = {}; streetSignDowntown.width = 80; streetSignDowntown.height = 300; streetSignDowntown.jumpMoney = 30; oldLady = {}; oldLady.width = 100; oldLady.height = 45; oldLady.jumpMoney = 40; oldLady.speed = 3; planter = {}; planter.width = 165; planter.height = 15; planter.jumpMoney = 30; longPlanter = {}; longPlanter.width = 230; longPlanter.height = 15; longPlanter.jumpMoney = 50; bench = {}; bench.width = 146; bench.height = 80; bench.jumpMoney = 50; longBench = {}; longBench.width = 220; longBench.height = 80; longBench.jumpMoney = 80; horseVer = {}; horseVer.width = 100; horseVer.height = 40; horseVer.jumpMoney = 40; horseHor = {}; horseHor.width = 240; horseHor.height = 40; horseHor.jumpMoney = 100; ramp = {}; ramp.width = 110; ramp.height = 90; ramp.jumpMoney = 80; powerUp = {}; powerUp.width = 40; powerUp.height = 40; powerUp.secBonus = 5; powerUp.centsBonus = 200; circlesColl = new CirclesCollision2(); collision = {}; collision.bumperDecay = 0.3; miniMap = {}; miniMap.clip = map_mc; miniMap.town0Clip = miniMap.clip.town0_mc; miniMap.town1Clip = miniMap.clip.town1_mc; miniMap.town2Clip = miniMap.clip.town2_mc; miniMap.currentPositionClip = ""; miniMap.deliveryPositionClip = ""; miniMap.radius = 50; score = {}; score.popUpClip = ""; score.superJumpRatio = 3; score.ramp = 10; score.groundTrick0 = 20; score.groundTrick1 = 50; score.groundTrick2 = 5; score.airTrick0 = 0; score.airTrick1 = 12; score.airTrick2 = 40; score.airTrick3 = 0; score.airTrick4 = 18; score.airTrick5 = 150; score.horseTrick0 = 75; score.horseTrick1 = 25; score.horseTrick2 = 80; popUpPoint = {}; popUpPoint.y = -120; popUpPoint.currentId = 0; popUpPoint.currentMaxId = 20; deliveryPopUp = {}; deliveryPopUp.clip = popUpDeliveryComplete_mc; stats = {}; stats.deliveryClip = stats_mc; stats.superJumpMeterClip = superJumpIcon_mc; stats.superJumpsLeftTxt = superJumpsLeft_txt; stats.superSpeedMeterClip = superSpeedIcon_mc; stats.invincibleMeterClip = invincible_mc; stats.invincibleLeftTxt = invincibleLeft_txt; stats.superJumpMeterClipFlashOn = false; } function loadCode() { if (world.cheatCode == "jump") { world.superJumpsLeft = world.cheatCodeBonusSuperJumps; } else if (world.cheatCode == "speed") { player.maxXSpeed = player.maxXCheatCodeSpeed; player.maxXSpeedOnRamp = player.maxXCheatCodeSpeedOnRamp; } else if (world.cheatCode == "money") { } else if (world.cheatCode == "time") { world.framesLeft = world.framesLeft + world.cheatCodeBonusTime; } else if (world.cheatCode == "invincible") { world.superInvincLeft = world.cheatCodeBonusInvinc; } else if (world.cheatCode == "life") { } } function startGame() { deliveryPopUp.clip._visible = false; world.currentDeliveryEarned = 0; game.targetMinx = 0; game.targetMaxx = 0; loadPlayer(world.playerCurrentStreetNum); loadMap(world.playerCurrentTownId); loadMiniMap(); loadStats(); createActionControl(); game.status = "play"; } function loadStats() { var _local2 = world.currentDelivery_obj.realStreetNum; var _local3 = world.town_array[world.currentDelivery_obj.townId].name; var _local1 = (_local2 + " ") + _local3; var _local4 = world.currentDelivery_obj.moneyCents / 100; stats.deliveryClip.address_txt.text = _local1; stats.deliveryClip.money_txt.text = funcConvertToCurrency(world.currentDelivery_obj.moneyCents); } function addTime(sec) { alert("addTime"); var _local1 = sec * world.fps; world.framesLeft = world.framesLeft + _local1; } function addMoney(cent) { if (world.cheatCode == "money") { cent = cent * 2; cent = Math.floor(cent); } world.currentDeliveryEarned = world.currentDeliveryEarned + cent; world.currentLevelEarned = world.currentLevelEarned + cent; world.currentLevel_obj.deliveryTotal = world.currentLevel_obj.deliveryTotal + cent; var _local2 = world.currentLevel_obj.deliveryTotal + world.currentLevel_obj.trickTotal; deliveryStats.currentLevelEarned_txt.text = funcConvertToCurrency(_local2); deliveryStats.currentLevelEarnedClip.gotoAndPlay("pop"); showPopUpMoney(cent); } function addTrickMoney(cent) { playSFX("money"); if (world.cheatCode == "money") { cent = cent * 2; cent = Math.floor(cent); } world.currentLevel_obj.trickTotal = world.currentLevel_obj.trickTotal + cent; world.currentLevelEarned = world.currentLevelEarned + cent; var _local2 = world.currentLevel_obj.deliveryTotal + world.currentLevel_obj.trickTotal; deliveryStats.currentLevelEarned_txt.text = funcConvertToCurrency(_local2); deliveryStats.currentLevelEarnedClip.gotoAndPlay("pop"); showPopUpMoney(cent); } function showPopUpMoney(cent) { var _local3 = "popUpPoint"; var _local4 = "popUpPoint_mc"; var _local2 = gameDepth.popUpPoint; score.popUpClip = bg.clip.attachMovie(_local3, _local4, _local2); score.popUpClip.points_mc.points_txt.text = cent + "\u00A2"; var _local1 = mapToScreen(player.x, player.y - 150, player.z); score.popUpClip._x = _local1[0]; score.popUpClip._y = _local1[1]; } function showDeliveryPopUp() { player.pogoClip.gotoAndPlay("hide"); if (world.currentDelivery_obj.faceThing > 90) { deliveryPopUp.clip.pHead.pHead.gotoAndStop("vhappy"); } else if ((world.currentDelivery_obj.faceThing < 91) && (world.currentDelivery_obj.faceThing > 70)) { deliveryPopUp.clip.pHead.pHead.gotoAndStop("happy"); } else if ((world.currentDelivery_obj.faceThing < 30) && (world.currentDelivery_obj.faceThing > 10)) { deliveryPopUp.clip.pHead.pHead.gotoAndStop("angry"); } else if (world.currentDelivery_obj.faceThing < 11) { deliveryPopUp.clip.pHead.pHead.gotoAndStop("vangry"); } else { deliveryPopUp.clip.pHead.pHead.gotoAndStop("default"); } deliveryPopUp.clip._visible = true; stats.deliveryClip.customer_mc.pHead.gotoAndStop("default"); deliveryPopUp.clip.deliveryEarned_txt.text = funcConvertToCurrency(world.currentDeliveryEarned); deliveryPopUp.clip.secondsBonus_txt.text = String(world.currentDelivery_obj.secBonus); if (world.currentDelivery_obj.secBonus == 1) { deliveryPopUp.clip.shift_txt.text = "second to your shift."; } else { deliveryPopUp.clip.shift_txt.text = "seconds to your shift."; } if (!world.currentLevel_obj.deliveryAdded) { world.currentLevel_obj.deliveryAdded = true; world.currentLevel_obj.deliveryTotal = world.currentLevel_obj.deliveryTotal + world.currentDeliveryEarned; } deliveryPopUp.clip.continue_btn.onRelease = function () { backToDeliveryOptionsPage(); }; } function deliveryCompleted() { world.playerCurrentTownId = world.currentDelivery_obj.townId; world.playerCurrentStreetNum = world.currentDelivery_obj.streetNum; if (world.cheatCode == "money") { world.currentDelivery_obj.moneyCents = world.currentDelivery_obj.moneyCents * 2; } world.currentDeliveryEarned = world.currentDeliveryEarned + world.currentDelivery_obj.moneyCents; world.currentLevelEarned = world.currentLevelEarned + world.currentDelivery_obj.moneyCents; addTime(world.currentDelivery_obj.secBonus); miniMap.deliveryPositionClip.removeMovieClip(); game.status = "deliveryComplete"; game.deliveryPopUpFrame = game.frames + game.framesPogoPopUpDelay; player.pogoClip._y = player.clip._y; player.pogoClip._x = player.clip._x + bg.clip._x; player.animationClip.gotoAndStop("stop"); player.pogoClip.gotoAndPlay("show"); } function backToDeliveryOptionsPage() { action_mc.onEnterFrame = undefined; action_mc.removeMovieClip(); gotoAndPlay ("deliveryOptions"); world.currentLevel_obj.deliveryAdded = false; } function levelCompleted() { action_mc.onEnterFrame = undefined; action_mc.removeMovieClip(); gotoAndPlay ("levelCompleted"); } function gameOver() { action_mc.onEnterFrame = undefined; action_mc.removeMovieClip(); gotoAndPlay ("gameOver"); } function updateTime() { if (player.status != "changingTown") { world.framesLeft--; if (world.framesLeft < 0) { world.framesLeft = 0; var _local4 = world.currentLevel_obj.deliveryTotal + world.currentLevel_obj.trickTotal; if (_local4 < world.currentLevel_obj.quotaCents) { alert("game over"); if (world.cheatCode != "life") { gameOver(); } else { world.doOver = true; alert("doOver"); levelCompleted(); } } else { alert("level complete"); levelCompleted(); } } else { if (world.framesLeft < world.currentDelivery_obj.subtractPoint) { world.currentDelivery_obj.subtractPoint = world.framesLeft - (world.fps * world.currentDelivery_obj.timeMod); if (world.currentDelivery_obj.secBonus < 0) { world.currentDelivery_obj.secBonus = 0; } world.currentDelivery_obj.faceThing = Math.floor(world.currentDelivery_obj.secBonus * world.currentDelivery_obj.secIncr); alert("delivery_obj.secBonus " + world.currentDelivery_obj.faceThing); if ((world.currentDelivery_obj.faceThing < 30) && (world.currentDelivery_obj.faceThing > 9)) { stats.deliveryClip.customer_mc.pHead.gotoAndStop("angry"); } else if (world.currentDelivery_obj.faceThing < 10) { stats.deliveryClip.customer_mc.pHead.gotoAndStop("vangry"); } } var _local2 = Math.floor(world.framesLeft / world.fps); var _local1 = _local2 % 60; var _local3 = Math.floor(_local2 / 60); if (_local1 < 10) { timeLeft_mc.timeLeft_txt.text = (_local3 + ":0") + _local1; } else { timeLeft_mc.timeLeft_txt.text = (_local3 + ":") + _local1; } } } } function updateStats() { if (world.superJumpsLeft > 0) { if (player.framesKeyDown >= player.framesKeyDownPowerUp) { if (!stats.superJumpMeterClipFlashOn) { stats.superJumpMeterClipFlashOn = true; stats.superJumpMeterClip.animation_mc.gotoAndPlay("ready"); } } } if (world.superJumpsLeft > 0) { stats.superJumpMeterClip._visible = true; stats.superJumpsLeftTxt.text = "x " + world.superJumpsLeft; } else { stats.superJumpMeterClip._visible = false; stats.superJumpsLeftTxt.text = ""; } if (player.powerUpStatus == "speed") { stats.superSpeedMeterClip._visible = true; } else { stats.superSpeedMeterClip._visible = false; } if (world.superInvincLeft > 0) { stats.invincibleMeterClip._visible = true; stats.invincibleLeftTxt.text = "X" + world.superInvincLeft; } else { stats.invincibleMeterClip._visible = false; stats.invincibleLeftTxt.text = ""; } } function initialDeliveryCompletedKeyControl() { game.keyListener.onKeyDown = function () { if (Key.getCode() == 13) { Key.removeListener(this); backToDeliveryOptionsPage(); } }; Key.addListener(game.keyListener); } function createActionControl() { createEmptyMovieClip("action_mc", gameDepth.action); action_mc.onEnterFrame = function () { if (game.status == "play") { captureKeys(); setPlayerTempPosition(); updateItems(); checkCollisions(); updatePlayer(); updateBG(); updateMiniMap(); updateTime(); updateStats(); } else if (game.status == "deliveryComplete") { if (game.frames > game.deliveryPopUpFrame) { showDeliveryPopUp(); initialDeliveryCompletedKeyControl(); } } trace("speed " + player.xmov); game.frames++; }; } stop(); initialGameVariables(); initialIsoWorld(); initialTown(); initialPlayer(); loadCode(); startGame();
Frame 71
function funcLevelEndMessage() { var _local7 = world.currentLevel_obj.deliveryTotal; var _local5 = world.currentLevel_obj.trickTotal; var _local9 = world.currentLevelEarned; var _local10 = world.currentLevel_obj.quotaCents; var _local4 = world.currentLevel_obj.deliveryTotal + world.currentLevel_obj.trickTotal; var _local6 = world.currentLevel_obj.previousEarned; var _local2 = _local4 - world.currentLevel_obj.quotaCents; pDeliveryTotal_txt.text = funcConvertToCurrency(_local7); pTrickTotal_txt.text = funcConvertToCurrency(_local5); pCurrentTotal_txt.text = funcConvertToCurrency(_local9); pShiftTotal_txt.text = funcConvertToCurrency(_local4); pPreviousScore_txt.text = funcConvertToCurrency(_local6); alert("lProfit " + _local2); if (world.doOver) { pShift_txt.text = ("SHIFT " + world.currentLevel) + " do over!"; pMessage.pTitle.text = "You get a do over"; pMessage.pCopy.text = "The Boss gives you another chance."; } else { pShift_txt.text = ("SHIFT " + world.currentLevel) + " PASSED!"; var _local3 = world.currentLevel + 1; if (_local3 == 4) { pBoss.pHead.gotoAndStop("happy"); } else if (_local3 == 7) { pBoss.pHead.gotoAndStop("happy"); } else { var _local1 = _local2 / 100; if (_local1 > 20) { pBoss.pHead.gotoAndStop("vhappy"); } else if ((_local1 < 21) && (_local1 > 16)) { pBoss.pHead.gotoAndStop("happy"); } else if ((_local1 < 6) && (_local1 > 0)) { pBoss.pHead.gotoAndStop("angry"); } else if (_local1 < 1) { pBoss.pHead.gotoAndStop("vangry"); } } } if (world.currentLevel < 10) { var _local8 = world.currentLevel + ""; message_mc.gotoAndStop(_local8); } else { message_mc.gotoAndStop(10); } } stop(); funcLevelEndMessage(); btContinue.onRelease = function () { playSFX("buttonHit"); main.funcLevelUp(); }; btContinue.onRollOver = function () { playSFX("buttonOver"); };
Frame 81
var gname = "pogo_panicMT"; var gscore = world.currentLevelEarned; getURL ("index.php?act=Arcade&do=newscore", "_self", "POST");
Frame 90
stop(); funcGetScores = function () { var _local4 = new LoadVars(); _local4.onLoad = function (success) { if (success) { i = 0; while (i < 10) { var _local2 = main["sc" + i]; _local2.pRank_text = String((i + 1) + "."); var _local3 = this["name" + i]; if ((_local3 == null) || (_local3 == undefined)) { _local2.pName_txt.text = "AA"; _local2.pScore_txt.text = funcConvertToCurrency(0); } else { _local2.pName_txt.text = this["name" + i]; _local2.pScore_txt.text = funcConvertToCurrency(this["score" + i]); } _local2._visible = true; i++; } } else { alert("NOMO"); } }; _local4.load((main.path + "/gamepad/play/games/getGameHighScores.asp?gameID=") + main.gameID); }; btPlayAgain.onRelease = function () { playSFX("buttonHit"); main.resetWorldVaribles(); main.initialLevels(); gotoAndPlay ("loader"); }; btPlayAgain.onRollOver = function () { playSFX("buttonOver"); }; main_btn.onRelease = function () { _root.funcHITBOX("play_activity", "play_again"); playSFX("buttonHit"); main.resetWorldVaribles(); main.initialLevels(); gotoAndPlay ("title"); }; main_btn.onRollOver = function () { playSFX("buttonOver"); }; funcGetScores();
Symbol 276 MovieClip Frame 181
gotoAndPlay (1);
Symbol 319 MovieClip Frame 1
stop();
Symbol 41 MovieClip Frame 1
Symbol 42 MovieClip Frame 21
gotoAndPlay (1);
Symbol 47 MovieClip [pogoPack] Frame 16
stop();
Symbol 62 MovieClip Frame 1
stop();
Symbol 122 MovieClip [popUpPoint] Frame 12
Symbol 122 MovieClip [popUpPoint] Frame 21
stop();
Symbol 126 MovieClip [deliveryGoal] Frame 27
gotoAndPlay (1);
Symbol 210 MovieClip Frame 12
gotoAndPlay (1);
Symbol 231 MovieClip Frame 139
_root.dustCloud.gotoAndStop(2);
Symbol 231 MovieClip Frame 285
Symbol 231 MovieClip Frame 297
Symbol 231 MovieClip Frame 298
Symbol 231 MovieClip Frame 311
Symbol 231 MovieClip Frame 319
Symbol 235 MovieClip Frame 1
stop();
Symbol 235 MovieClip Frame 26
stop();
Symbol 236 MovieClip [player] Frame 1
stop();
Symbol 236 MovieClip [player] Frame 42
stop();
Symbol 271 MovieClip Frame 11
gotoAndPlay ("down");
Symbol 271 MovieClip Frame 22
gotoAndPlay ("up");
Symbol 351 MovieClip Frame 1
stop();
Symbol 351 MovieClip Frame 2
_root.func_playSound("error1");
Symbol 370 MovieClip Frame 21
gotoAndPlay (1);
Symbol 384 MovieClip Frame 100
stop();
Symbol 408 MovieClip Frame 1
stop();
Symbol 408 MovieClip Frame 11
stop();
Symbol 428 MovieClip Frame 1
stop();
Symbol 428 MovieClip Frame 18
gotoAndStop ("normal");
Symbol 445 MovieClip Frame 1
stop();
Symbol 464 MovieClip Frame 1
stop();
Symbol 465 MovieClip Frame 1
stop();
Symbol 465 MovieClip Frame 31
gotoAndPlay ("ready");
Symbol 466 MovieClip Frame 1
stop();
Symbol 469 MovieClip Frame 1
stop();
Symbol 470 MovieClip Frame 1
stop();
Symbol 470 MovieClip Frame 23
gotoAndPlay ("ready");
Symbol 478 Button
on (release) { this._visible = false; }
Symbol 518 MovieClip Frame 1
stop();

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Symbol 202 GraphicUsed by:203
Symbol 203 MovieClipUses:184 202Used by:231
Symbol 204 GraphicUsed by:205
Symbol 205 MovieClipUses:184 204Used by:231
Symbol 206 GraphicUsed by:207
Symbol 207 MovieClipUses:184 206Used by:231
Symbol 208 GraphicUsed by:209
Symbol 209 MovieClipUses:208Used by:210
Symbol 210 MovieClipUses:209Used by:231
Symbol 211 GraphicUsed by:212
Symbol 212 MovieClipUses:211Used by:231
Symbol 213 GraphicUsed by:214
Symbol 214 MovieClipUses:213Used by:231
Symbol 215 GraphicUsed by:216
Symbol 216 MovieClipUses:215Used by:231
Symbol 217 GraphicUsed by:218
Symbol 218 MovieClipUses:217Used by:231
Symbol 219 GraphicUsed by:220
Symbol 220 MovieClipUses:219Used by:231
Symbol 221 GraphicUsed by:222
Symbol 222 MovieClipUses:221 184Used by:231
Symbol 223 GraphicUsed by:226
Symbol 224 GraphicUsed by:225
Symbol 225 MovieClipUses:224Used by:226
Symbol 226 MovieClipUses:223 225 195Used by:231
Symbol 227 GraphicUsed by:228
Symbol 228 MovieClipUses:227Used by:231
Symbol 229 GraphicUsed by:230
Symbol 230 MovieClipUses:229Used by:231
Symbol 231 MovieClipUses:166 168 170 172 174 178 180 186 190 197 199 201 203 205 207 210 212 214 216 218 220 222 226 228 230Used by:236
Symbol 232 BitmapUsed by:233
Symbol 233 GraphicUses:232Used by:234
Symbol 234 MovieClipUses:233Used by:235
Symbol 235 MovieClipUses:30 234Used by:236 467  Timeline
Symbol 236 MovieClip [player]Uses:231 235
Symbol 237 GraphicUsed by:238
Symbol 238 MovieClipUses:237Used by:240
Symbol 239 EditableTextUses:150Used by:240
Symbol 240 MovieClip [symbol current delivery location]Uses:238 239
Symbol 241 GraphicUsed by:242
Symbol 242 MovieClipUses:241Used by:244
Symbol 243 EditableTextUses:150Used by:244
Symbol 244 MovieClip [symbol delivery location]Uses:242 243
Symbol 245 GraphicUsed by:246
Symbol 246 MovieClipUses:245Used by:247
Symbol 247 MovieClip [symbol current location]Uses:246
Symbol 248 GraphicUsed by:249
Symbol 249 MovieClip [intesection]Uses:248
Symbol 250 GraphicUsed by:251
Symbol 251 MovieClip [bumper]Uses:250
Symbol 252 GraphicUsed by:253
Symbol 253 MovieClipUses:252Used by:271
Symbol 254 GraphicUsed by:255
Symbol 255 MovieClipUses:254Used by:271
Symbol 256 GraphicUsed by:257
Symbol 257 MovieClipUses:256Used by:271
Symbol 258 GraphicUsed by:259
Symbol 259 MovieClipUses:258Used by:271
Symbol 260 GraphicUsed by:263
Symbol 261 GraphicUsed by:262
Symbol 262 MovieClipUses:261Used by:263 266
Symbol 263 MovieClipUses:260 262Used by:271
Symbol 264 GraphicUsed by:266
Symbol 265 GraphicUsed by:266
Symbol 266 MovieClipUses:264 262 265Used by:271
Symbol 267 GraphicUsed by:268
Symbol 268 MovieClipUses:267Used by:271
Symbol 269 GraphicUsed by:270
Symbol 270 MovieClipUses:269Used by:271
Symbol 271 MovieClipUses:253 255 257 259 263 266 268 270Used by:272
Symbol 272 MovieClip [oldLady]Uses:271
Symbol 322 BitmapUsed by:323
Symbol 323 GraphicUses:322Used by:324
Symbol 324 MovieClipUses:323Used by:413  Timeline
Symbol 325 GraphicUsed by:Timeline
Symbol 326 BitmapUsed by:327
Symbol 327 GraphicUses:326Used by:328
Symbol 328 MovieClipUses:327Used by:413  Timeline
Symbol 329 FontUsed by:330 354
Symbol 330 TextUses:329Used by:Timeline
Symbol 331 BitmapUsed by:332
Symbol 332 GraphicUses:331Used by:333
Symbol 333 MovieClipUses:332Used by:Timeline
Symbol 334 TextUses:289Used by:335
Symbol 335 ButtonUses:295 334 298 294Used by:Timeline
Symbol 336 FontUsed by:337 344 347 353 355 360 361 362 365 371 372 373 377 378 385 398 400 401 403 415 425 426 436 437 438 447 448 449 456 458 472 473 476 477 481 487 489 490 491 492 494 495 496 505 508 515 517 521 525 526 528 531 532 533 535 537
Symbol 337 EditableTextUses:336Used by:Timeline
Symbol 338 GraphicUsed by:339 343 367 375 431
Symbol 339 MovieClipUses:338Used by:343 367 375 431
Symbol 340 TextUses:289Used by:343
Symbol 341 GraphicUsed by:342
Symbol 342 MovieClipUses:341Used by:343 367 375 431
Symbol 343 ButtonUses:339 340 342 338Used by:Timeline
Symbol 344 TextUses:336Used by:Timeline
Symbol 345 FontUsed by:346 364 369 524
Symbol 346 TextUses:345Used by:Timeline
Symbol 347 TextUses:336Used by:Timeline
Symbol 348 FontUsed by:349
Symbol 349 TextUses:348Used by:350
Symbol 350 MovieClipUses:349Used by:351
Symbol 351 MovieClipUses:350Used by:Timeline
Symbol 352 GraphicUsed by:358
Symbol 353 TextUses:336Used by:358
Symbol 354 TextUses:329Used by:358
Symbol 355 EditableTextUses:336Used by:358
Symbol 356 TextUses:289Used by:357 478 488
Symbol 357 ButtonUses:295 356 298 294Used by:358 450
Symbol 358 MovieClipUses:352 353 354 355 357Used by:Timeline
Symbol 359 GraphicUsed by:Timeline
Symbol 360 TextUses:336Used by:Timeline
Symbol 361 TextUses:336Used by:Timeline
Symbol 362 TextUses:336Used by:Timeline
Symbol 363 FontUsed by:364 369
Symbol 364 TextUses:345 363Used by:Timeline
Symbol 365 TextUses:336Used by:Timeline
Symbol 366 TextUses:289Used by:367
Symbol 367 ButtonUses:339 366 342 338Used by:Timeline
Symbol 368 TextUses:119Used by:Timeline
Symbol 369 TextUses:345 363Used by:Timeline
Symbol 370 MovieClipUses:30 41Used by:Timeline
Symbol 371 TextUses:336Used by:Timeline
Symbol 372 TextUses:336Used by:Timeline
Symbol 373 TextUses:336Used by:Timeline
Symbol 374 TextUses:289Used by:375
Symbol 375 ButtonUses:339 374 342 338Used by:Timeline
Symbol 376 GraphicUsed by:Timeline
Symbol 377 TextUses:336Used by:Timeline
Symbol 378 TextUses:336Used by:Timeline
Symbol 379 GraphicUsed by:380
Symbol 380 MovieClipUses:379Used by:384
Symbol 381 ShapeTweeningUsed by:384
Symbol 382 GraphicUsed by:384
Symbol 383 GraphicUsed by:384
Symbol 384 MovieClipUses:380 381 382 310 383Used by:Timeline
Symbol 385 EditableTextUses:336Used by:Timeline
Symbol 386 GraphicUsed by:413
Symbol 387 GraphicUsed by:390
Symbol 388 BitmapUsed by:389
Symbol 389 GraphicUses:388Used by:390
Symbol 390 MovieClipUses:387 389Used by:413
Symbol 391 GraphicUsed by:395
Symbol 392 TextUses:283Used by:395
Symbol 393 TextUses:283Used by:395
Symbol 394 TextUses:283Used by:395
Symbol 395 MovieClipUses:391 392 393 394Used by:396
Symbol 396 MovieClipUses:395Used by:413
Symbol 397 GraphicUsed by:413
Symbol 398 TextUses:336Used by:413
Symbol 399 GraphicUsed by:408
Symbol 400 EditableTextUses:336Used by:408
Symbol 401 EditableTextUses:336Used by:408
Symbol 402 EditableTextUses:119Used by:408
Symbol 403 EditableTextUses:336Used by:408
Symbol 404 GraphicUsed by:408
Symbol 405 TextUses:119Used by:408
Symbol 406 TextUses:119Used by:408
Symbol 407 TextUses:119Used by:408
Symbol 408 MovieClipUses:399 400 401 402 403 404 405 406 407Used by:413
Symbol 409 MovieClipUsed by:413
Symbol 410 GraphicUsed by:411
Symbol 411 MovieClipUses:410Used by:412
Symbol 412 MovieClipUses:411Used by:413 423
Symbol 413 MovieClipUses:324 386 390 396 397 398 282 284 408 409 412 328Used by:Timeline
Symbol 414 TextUses:119Used by:416
Symbol 415 EditableTextUses:336Used by:416
Symbol 416 MovieClipUses:414 415Used by:Timeline
Symbol 417 GraphicUsed by:422
Symbol 418 FontUsed by:419 420 421
Symbol 419 TextUses:418Used by:422
Symbol 420 TextUses:418Used by:422
Symbol 421 TextUses:418Used by:422
Symbol 422 MovieClipUses:417 419 420 421Used by:423
Symbol 423 MovieClipUses:422 412Used by:Timeline
Symbol 424 TextUses:119Used by:429
Symbol 425 EditableTextUses:336Used by:429
Symbol 426 EditableTextUses:336Used by:427
Symbol 427 MovieClipUses:426Used by:428
Symbol 428 MovieClipUses:427Used by:429
Symbol 429 MovieClipUses:424 425 428Used by:Timeline
Symbol 430 TextUses:289Used by:431
Symbol 431 ButtonUses:339 430 342 338Used by:Timeline
Symbol 432 GraphicUsed by:450 483
Symbol 433 GraphicUsed by:434
Symbol 434 MovieClipUses:433Used by:450 483
Symbol 435 GraphicUsed by:450
Symbol 436 TextUses:336Used by:450
Symbol 437 EditableTextUses:336Used by:450
Symbol 438 EditableTextUses:336Used by:450
Symbol 439 GraphicUsed by:446
Symbol 440 GraphicUsed by:445
Symbol 441 GraphicUsed by:445
Symbol 442 GraphicUsed by:445
Symbol 443 GraphicUsed by:445
Symbol 444 GraphicUsed by:445
Symbol 445 MovieClipUses:440 441 442 443 444Used by:446
Symbol 446 MovieClipUses:439 445Used by:450 459 483  Timeline
Symbol 447 TextUses:336Used by:450
Symbol 448 EditableTextUses:336Used by:450
Symbol 449 TextUses:336Used by:450
Symbol 450 MovieClipUses:432 434 435 436 437 438 357 446 447 448 449Used by:Timeline
Symbol 451 GraphicUsed by:454
Symbol 452 GraphicUsed by:453
Symbol 453 MovieClipUses:452Used by:454
Symbol 454 MovieClipUses:451 453Used by:Timeline
Symbol 455 TextUses:119Used by:459
Symbol 456 EditableTextUses:336Used by:459
Symbol 457 TextUses:119Used by:459
Symbol 458 EditableTextUses:336Used by:459
Symbol 459 MovieClipUses:446 455 456 457 458Used by:Timeline
Symbol 460 TextUses:119Used by:466
Symbol 461 GraphicUsed by:464 469
Symbol 462 GraphicUsed by:463
Symbol 463 MovieClipUses:462Used by:464
Symbol 464 MovieClipUses:461 463Used by:465  Timeline
Symbol 465 MovieClipUses:30 464Used by:466
Symbol 466 MovieClipUses:460 465Used by:Timeline
Symbol 467 MovieClipUses:31 235 33Used by:Timeline
Symbol 468 MovieClipUses:35Used by:469
Symbol 469 MovieClipUses:461 468Used by:470
Symbol 470 MovieClipUses:469Used by:471
Symbol 471 MovieClipUses:470Used by:Timeline
Symbol 472 EditableTextUses:336Used by:Timeline
Symbol 473 EditableTextUses:336Used by:Timeline
Symbol 474 GraphicUsed by:483
Symbol 475 TextUses:119Used by:483
Symbol 476 TextUses:336Used by:483
Symbol 477 EditableTextUses:336Used by:483
Symbol 478 ButtonUses:295 356 298 294Used by:483
Symbol 479 TextUses:119Used by:483
Symbol 480 TextUses:119Used by:483
Symbol 481 EditableTextUses:336Used by:483
Symbol 482 EditableTextUses:119Used by:483
Symbol 483 MovieClipUses:432 434 474 475 476 477 478 446 479 480 481 482Used by:Timeline
Symbol 484 GraphicUsed by:Timeline
Symbol 485 GraphicUsed by:Timeline
Symbol 486 GraphicUsed by:Timeline
Symbol 487 EditableTextUses:336Used by:Timeline
Symbol 488 ButtonUses:295 356 298 294Used by:Timeline
Symbol 489 EditableTextUses:336Used by:Timeline
Symbol 490 TextUses:336Used by:Timeline
Symbol 491 EditableTextUses:336Used by:Timeline
Symbol 492 EditableTextUses:336Used by:Timeline
Symbol 493 GraphicUsed by:Timeline
Symbol 494 TextUses:336Used by:Timeline
Symbol 495 EditableTextUses:336Used by:Timeline
Symbol 496 EditableTextUses:336Used by:Timeline
Symbol 497 FontUsed by:498 499 500 501 502 504 506 507 509 510 511 512 513 514 516 529 530 536
Symbol 498 TextUses:497Used by:Timeline
Symbol 499 TextUses:497Used by:Timeline
Symbol 500 TextUses:497Used by:Timeline
Symbol 501 TextUses:497Used by:Timeline
Symbol 502 TextUses:497Used by:Timeline
Symbol 503 FontUsed by:504 506 509 510 512 513 514
Symbol 504 TextUses:497 503Used by:518
Symbol 505 TextUses:336Used by:518
Symbol 506 TextUses:497 503Used by:518
Symbol 507 TextUses:497Used by:518
Symbol 508 TextUses:336Used by:518
Symbol 509 TextUses:497 503Used by:518
Symbol 510 TextUses:497 503Used by:518
Symbol 511 TextUses:497Used by:518
Symbol 512 TextUses:497 503Used by:518
Symbol 513 TextUses:497 503Used by:518
Symbol 514 TextUses:497 503Used by:518
Symbol 515 TextUses:336Used by:518
Symbol 516 TextUses:497Used by:518
Symbol 517 TextUses:336Used by:518
Symbol 518 MovieClipUses:504 505 506 507 508 509 510 511 512 513 514 515 516 517Used by:Timeline
Symbol 519 GraphicUsed by:Timeline
Symbol 520 GraphicUsed by:Timeline
Symbol 521 TextUses:336Used by:Timeline
Symbol 522 TextUses:289Used by:523
Symbol 523 ButtonUses:295 522 298 294Used by:Timeline
Symbol 524 TextUses:345Used by:Timeline
Symbol 525 EditableTextUses:336Used by:Timeline
Symbol 526 TextUses:336Used by:Timeline
Symbol 527 TextUses:119Used by:Timeline
Symbol 528 EditableTextUses:336Used by:Timeline
Symbol 529 TextUses:497Used by:Timeline
Symbol 530 TextUses:497Used by:Timeline
Symbol 531 EditableTextUses:336Used by:Timeline
Symbol 532 EditableTextUses:336Used by:Timeline
Symbol 533 TextUses:336Used by:Timeline
Symbol 534 ButtonUses:288 290 292 287Used by:Timeline
Symbol 535 EditableTextUses:336Used by:538
Symbol 536 EditableTextUses:497Used by:538
Symbol 537 EditableTextUses:336Used by:538
Symbol 538 MovieClipUses:535 536 537Used by:Timeline
Symbol 539 TextUses:289Used by:540
Symbol 540 ButtonUses:288 539 292 287Used by:Timeline

Instance Names

"play_btn"Frame 1Symbol 293 Button
"code_btn"Frame 1Symbol 299 Button
"instructions_btn"Frame 1Symbol 303 Button
"highscore_btn"Frame 1Symbol 306 Button
"sound_btn"Frame 1Symbol 319 MovieClip
"submit_btn"Frame 11Symbol 335 Button
"code_txt"Frame 11Symbol 337 EditableText
"back_btn"Frame 11Symbol 343 Button
"invalid_mc"Frame 11Symbol 351 MovieClip
"codeAccepted_mc"Frame 11Symbol 358 MovieClip
"play_btn"Frame 21Symbol 293 Button
"instructionNext_btn"Frame 21Symbol 367 Button
"powerUp3"Frame 31Symbol 370 MovieClip
"powerUp4"Frame 31Symbol 370 MovieClip
"powerUp2"Frame 31Symbol 370 MovieClip
"powerUp1"Frame 31Symbol 370 MovieClip
"instructionBack_btn"Frame 31Symbol 375 Button
"loaderBar_mc"Frame 41Symbol 384 MovieClip
"percent_txt"Frame 41Symbol 385 EditableText
"deliveryField_mc"Frame 51Symbol 413 MovieClip
"timeLeft_mc"Frame 51Symbol 416 MovieClip
"map_mc"Frame 51Symbol 423 MovieClip
"earning_mc"Frame 51Symbol 429 MovieClip
"play_btn"Frame 51Symbol 431 Button
"popUpRequirement_mc"Frame 51Symbol 450 MovieClip
"gameField_mc"Frame 61Symbol 454 MovieClip
"pPogoShow_mc"Frame 61Symbol 235 MovieClip
"stats_mc"Frame 61Symbol 459 MovieClip
"powerUpMeter_mc2"Frame 61Symbol 466 MovieClip
"superSpeedIcon_mc"Frame 61Symbol 467 MovieClip
"superJumpIcon_mc"Frame 61Symbol 471 MovieClip
"invincible_mc"Frame 61Symbol 464 MovieClip
"superJumpsLeft_txt"Frame 61Symbol 472 EditableText
"invincibleLeft_txt"Frame 61Symbol 473 EditableText
"popUpDeliveryComplete_mc"Frame 61Symbol 483 MovieClip
"pShift_txt"Frame 71Symbol 487 EditableText
"btContinue"Frame 71Symbol 488 Button
"pDeliveryTotal_txt"Frame 71Symbol 489 EditableText
"pShiftTotal_txt"Frame 71Symbol 491 EditableText
"pTrickTotal_txt"Frame 71Symbol 492 EditableText
"pCurrentTotal_txt"Frame 71Symbol 495 EditableText
"pPreviousScore_txt"Frame 71Symbol 496 EditableText
"pBoss"Frame 71Symbol 446 MovieClip
"message_mc"Frame 71Symbol 518 MovieClip
"btSubmit"Frame 81Symbol 523 Button
"codeInput_txt"Frame 81Symbol 525 EditableText
"pGameTotal_txt"Frame 81Symbol 528 EditableText
"pShiftTotal_txt"Frame 81Symbol 531 EditableText
"pLevelQuota"Frame 81Symbol 532 EditableText
"btPlayAgain"Frame 90Symbol 534 Button
"sc0"Frame 90Symbol 538 MovieClip
"sc1"Frame 90Symbol 538 MovieClip
"sc2"Frame 90Symbol 538 MovieClip
"sc3"Frame 90Symbol 538 MovieClip
"sc4"Frame 90Symbol 538 MovieClip
"sc5"Frame 90Symbol 538 MovieClip
"sc6"Frame 90Symbol 538 MovieClip
"sc7"Frame 90Symbol 538 MovieClip
"sc8"Frame 90Symbol 538 MovieClip
"sc9"Frame 90Symbol 538 MovieClip
"main_btn"Frame 90Symbol 540 Button
"item_mc"Symbol 42 MovieClip Frame 1Symbol 41 MovieClip
"animation_mc"Symbol 43 MovieClip [powerUp] Frame 1Symbol 42 MovieClip
"number_txt"Symbol 53 MovieClip Frame 1Symbol 52 EditableText
"buildingNum0_mc"Symbol 66 MovieClip [map1_5] Frame 1Symbol 53 MovieClip
"buildingNum1_mc"Symbol 66 MovieClip [map1_5] Frame 1Symbol 53 MovieClip
"buildingNum2_mc"Symbol 66 MovieClip [map1_5] Frame 1Symbol 53 MovieClip
"buildingNum3_mc"Symbol 66 MovieClip [map1_5] Frame 1Symbol 53 MovieClip
"buildingNum5_mc"Symbol 66 MovieClip [map1_5] Frame 1Symbol 53 MovieClip
"buildingNum6_mc"Symbol 66 MovieClip [map1_5] Frame 1Symbol 53 MovieClip
"buildingNum7_mc"Symbol 66 MovieClip [map1_5] Frame 1Symbol 53 MovieClip
"buildingNum8_mc"Symbol 66 MovieClip [map1_5] Frame 1Symbol 53 MovieClip
"buildingNum9_mc"Symbol 66 MovieClip [map1_5] Frame 1Symbol 53 MovieClip
"sign_mc"Symbol 66 MovieClip [map1_5] Frame 1Symbol 62 MovieClip
"block_mc"Symbol 66 MovieClip [map1_5] Frame 1Symbol 65 MovieClip
"buildingNum0_mc"Symbol 67 MovieClip [map1_4] Frame 1Symbol 53 MovieClip
"buildingNum1_mc"Symbol 67 MovieClip [map1_4] Frame 1Symbol 53 MovieClip
"buildingNum2_mc"Symbol 67 MovieClip [map1_4] Frame 1Symbol 53 MovieClip
"buildingNum3_mc"Symbol 67 MovieClip [map1_4] Frame 1Symbol 53 MovieClip
"buildingNum5_mc"Symbol 67 MovieClip [map1_4] Frame 1Symbol 53 MovieClip
"buildingNum6_mc"Symbol 67 MovieClip [map1_4] Frame 1Symbol 53 MovieClip
"buildingNum7_mc"Symbol 67 MovieClip [map1_4] Frame 1Symbol 53 MovieClip
"buildingNum8_mc"Symbol 67 MovieClip [map1_4] Frame 1Symbol 53 MovieClip
"buildingNum9_mc"Symbol 67 MovieClip [map1_4] Frame 1Symbol 53 MovieClip
"sign_mc"Symbol 67 MovieClip [map1_4] Frame 1Symbol 62 MovieClip
"block_mc"Symbol 67 MovieClip [map1_4] Frame 1Symbol 65 MovieClip
"buildingNum0_mc"Symbol 70 MovieClip [map1_3] Frame 1Symbol 53 MovieClip
"buildingNum1_mc"Symbol 70 MovieClip [map1_3] Frame 1Symbol 53 MovieClip
"buildingNum2_mc"Symbol 70 MovieClip [map1_3] Frame 1Symbol 53 MovieClip
"buildingNum3_mc"Symbol 70 MovieClip [map1_3] Frame 1Symbol 53 MovieClip
"buildingNum4_mc"Symbol 70 MovieClip [map1_3] Frame 1Symbol 53 MovieClip
"buildingNum5_mc"Symbol 70 MovieClip [map1_3] Frame 1Symbol 53 MovieClip
"buildingNum6_mc"Symbol 70 MovieClip [map1_3] Frame 1Symbol 53 MovieClip
"buildingNum7_mc"Symbol 70 MovieClip [map1_3] Frame 1Symbol 53 MovieClip
"buildingNum8_mc"Symbol 70 MovieClip [map1_3] Frame 1Symbol 53 MovieClip
"buildingNum9_mc"Symbol 70 MovieClip [map1_3] Frame 1Symbol 53 MovieClip
"buildingNum0_mc"Symbol 71 MovieClip [map1_2] Frame 1Symbol 53 MovieClip
"buildingNum1_mc"Symbol 71 MovieClip [map1_2] Frame 1Symbol 53 MovieClip
"buildingNum2_mc"Symbol 71 MovieClip [map1_2] Frame 1Symbol 53 MovieClip
"buildingNum3_mc"Symbol 71 MovieClip [map1_2] Frame 1Symbol 53 MovieClip
"buildingNum4_mc"Symbol 71 MovieClip [map1_2] Frame 1Symbol 53 MovieClip
"buildingNum5_mc"Symbol 71 MovieClip [map1_2] Frame 1Symbol 53 MovieClip
"buildingNum6_mc"Symbol 71 MovieClip [map1_2] Frame 1Symbol 53 MovieClip
"buildingNum7_mc"Symbol 71 MovieClip [map1_2] Frame 1Symbol 53 MovieClip
"buildingNum8_mc"Symbol 71 MovieClip [map1_2] Frame 1Symbol 53 MovieClip
"buildingNum9_mc"Symbol 71 MovieClip [map1_2] Frame 1Symbol 53 MovieClip
"buildingNum0_mc"Symbol 72 MovieClip [map1_1] Frame 1Symbol 53 MovieClip
"buildingNum1_mc"Symbol 72 MovieClip [map1_1] Frame 1Symbol 53 MovieClip
"buildingNum2_mc"Symbol 72 MovieClip [map1_1] Frame 1Symbol 53 MovieClip
"buildingNum3_mc"Symbol 72 MovieClip [map1_1] Frame 1Symbol 53 MovieClip
"buildingNum4_mc"Symbol 72 MovieClip [map1_1] Frame 1Symbol 53 MovieClip
"buildingNum5_mc"Symbol 72 MovieClip [map1_1] Frame 1Symbol 53 MovieClip
"buildingNum6_mc"Symbol 72 MovieClip [map1_1] Frame 1Symbol 53 MovieClip
"buildingNum7_mc"Symbol 72 MovieClip [map1_1] Frame 1Symbol 53 MovieClip
"buildingNum8_mc"Symbol 72 MovieClip [map1_1] Frame 1Symbol 53 MovieClip
"buildingNum9_mc"Symbol 72 MovieClip [map1_1] Frame 1Symbol 53 MovieClip
"buildingNum0_mc"Symbol 74 MovieClip [map1_0] Frame 1Symbol 53 MovieClip
"buildingNum1_mc"Symbol 74 MovieClip [map1_0] Frame 1Symbol 53 MovieClip
"buildingNum2_mc"Symbol 74 MovieClip [map1_0] Frame 1Symbol 53 MovieClip
"buildingNum3_mc"Symbol 74 MovieClip [map1_0] Frame 1Symbol 53 MovieClip
"buildingNum4_mc"Symbol 74 MovieClip [map1_0] Frame 1Symbol 53 MovieClip
"buildingNum5_mc"Symbol 74 MovieClip [map1_0] Frame 1Symbol 53 MovieClip
"buildingNum6_mc"Symbol 74 MovieClip [map1_0] Frame 1Symbol 53 MovieClip
"buildingNum7_mc"Symbol 74 MovieClip [map1_0] Frame 1Symbol 53 MovieClip
"buildingNum8_mc"Symbol 74 MovieClip [map1_0] Frame 1Symbol 53 MovieClip
"buildingNum9_mc"Symbol 74 MovieClip [map1_0] Frame 1Symbol 53 MovieClip
"buildingNum0_mc"Symbol 77 MovieClip [map2_5] Frame 1Symbol 53 MovieClip
"buildingNum1_mc"Symbol 77 MovieClip [map2_5] Frame 1Symbol 53 MovieClip
"buildingNum2_mc"Symbol 77 MovieClip [map2_5] Frame 1Symbol 53 MovieClip
"buildingNum3_mc"Symbol 77 MovieClip [map2_5] Frame 1Symbol 53 MovieClip
"buildingNum5_mc"Symbol 77 MovieClip [map2_5] Frame 1Symbol 53 MovieClip
"buildingNum6_mc"Symbol 77 MovieClip [map2_5] Frame 1Symbol 53 MovieClip
"buildingNum7_mc"Symbol 77 MovieClip [map2_5] Frame 1Symbol 53 MovieClip
"buildingNum8_mc"Symbol 77 MovieClip [map2_5] Frame 1Symbol 53 MovieClip
"buildingNum9_mc"Symbol 77 MovieClip [map2_5] Frame 1Symbol 53 MovieClip
"sign_mc"Symbol 77 MovieClip [map2_5] Frame 1Symbol 62 MovieClip
"block_mc"Symbol 77 MovieClip [map2_5] Frame 1Symbol 65 MovieClip
"buildingNum0_mc"Symbol 78 MovieClip [map2_4] Frame 1Symbol 53 MovieClip
"buildingNum1_mc"Symbol 78 MovieClip [map2_4] Frame 1Symbol 53 MovieClip
"buildingNum2_mc"Symbol 78 MovieClip [map2_4] Frame 1Symbol 53 MovieClip
"buildingNum3_mc"Symbol 78 MovieClip [map2_4] Frame 1Symbol 53 MovieClip
"buildingNum5_mc"Symbol 78 MovieClip [map2_4] Frame 1Symbol 53 MovieClip
"buildingNum6_mc"Symbol 78 MovieClip [map2_4] Frame 1Symbol 53 MovieClip
"buildingNum7_mc"Symbol 78 MovieClip [map2_4] Frame 1Symbol 53 MovieClip
"buildingNum8_mc"Symbol 78 MovieClip [map2_4] Frame 1Symbol 53 MovieClip
"buildingNum9_mc"Symbol 78 MovieClip [map2_4] Frame 1Symbol 53 MovieClip
"sign_mc"Symbol 78 MovieClip [map2_4] Frame 1Symbol 62 MovieClip
"block_mc"Symbol 78 MovieClip [map2_4] Frame 1Symbol 65 MovieClip
"buildingNum0_mc"Symbol 81 MovieClip [map2_3] Frame 1Symbol 53 MovieClip
"buildingNum1_mc"Symbol 81 MovieClip [map2_3] Frame 1Symbol 53 MovieClip
"buildingNum2_mc"Symbol 81 MovieClip [map2_3] Frame 1Symbol 53 MovieClip
"buildingNum3_mc"Symbol 81 MovieClip [map2_3] Frame 1Symbol 53 MovieClip
"buildingNum4_mc"Symbol 81 MovieClip [map2_3] Frame 1Symbol 53 MovieClip
"buildingNum5_mc"Symbol 81 MovieClip [map2_3] Frame 1Symbol 53 MovieClip
"buildingNum6_mc"Symbol 81 MovieClip [map2_3] Frame 1Symbol 53 MovieClip
"buildingNum7_mc"Symbol 81 MovieClip [map2_3] Frame 1Symbol 53 MovieClip
"buildingNum8_mc"Symbol 81 MovieClip [map2_3] Frame 1Symbol 53 MovieClip
"buildingNum9_mc"Symbol 81 MovieClip [map2_3] Frame 1Symbol 53 MovieClip
"buildingNum0_mc"Symbol 82 MovieClip [map2_2] Frame 1Symbol 53 MovieClip
"buildingNum1_mc"Symbol 82 MovieClip [map2_2] Frame 1Symbol 53 MovieClip
"buildingNum2_mc"Symbol 82 MovieClip [map2_2] Frame 1Symbol 53 MovieClip
"buildingNum3_mc"Symbol 82 MovieClip [map2_2] Frame 1Symbol 53 MovieClip
"buildingNum4_mc"Symbol 82 MovieClip [map2_2] Frame 1Symbol 53 MovieClip
"buildingNum5_mc"Symbol 82 MovieClip [map2_2] Frame 1Symbol 53 MovieClip
"buildingNum6_mc"Symbol 82 MovieClip [map2_2] Frame 1Symbol 53 MovieClip
"buildingNum7_mc"Symbol 82 MovieClip [map2_2] Frame 1Symbol 53 MovieClip
"buildingNum8_mc"Symbol 82 MovieClip [map2_2] Frame 1Symbol 53 MovieClip
"buildingNum9_mc"Symbol 82 MovieClip [map2_2] Frame 1Symbol 53 MovieClip
"buildingNum0_mc"Symbol 83 MovieClip [map2_1] Frame 1Symbol 53 MovieClip
"buildingNum1_mc"Symbol 83 MovieClip [map2_1] Frame 1Symbol 53 MovieClip
"buildingNum2_mc"Symbol 83 MovieClip [map2_1] Frame 1Symbol 53 MovieClip
"buildingNum3_mc"Symbol 83 MovieClip [map2_1] Frame 1Symbol 53 MovieClip
"buildingNum4_mc"Symbol 83 MovieClip [map2_1] Frame 1Symbol 53 MovieClip
"buildingNum5_mc"Symbol 83 MovieClip [map2_1] Frame 1Symbol 53 MovieClip
"buildingNum6_mc"Symbol 83 MovieClip [map2_1] Frame 1Symbol 53 MovieClip
"buildingNum7_mc"Symbol 83 MovieClip [map2_1] Frame 1Symbol 53 MovieClip
"buildingNum8_mc"Symbol 83 MovieClip [map2_1] Frame 1Symbol 53 MovieClip
"buildingNum9_mc"Symbol 83 MovieClip [map2_1] Frame 1Symbol 53 MovieClip
"buildingNum0_mc"Symbol 85 MovieClip [map2_0] Frame 1Symbol 53 MovieClip
"buildingNum1_mc"Symbol 85 MovieClip [map2_0] Frame 1Symbol 53 MovieClip
"buildingNum2_mc"Symbol 85 MovieClip [map2_0] Frame 1Symbol 53 MovieClip
"buildingNum3_mc"Symbol 85 MovieClip [map2_0] Frame 1Symbol 53 MovieClip
"buildingNum4_mc"Symbol 85 MovieClip [map2_0] Frame 1Symbol 53 MovieClip
"buildingNum5_mc"Symbol 85 MovieClip [map2_0] Frame 1Symbol 53 MovieClip
"buildingNum6_mc"Symbol 85 MovieClip [map2_0] Frame 1Symbol 53 MovieClip
"buildingNum7_mc"Symbol 85 MovieClip [map2_0] Frame 1Symbol 53 MovieClip
"buildingNum8_mc"Symbol 85 MovieClip [map2_0] Frame 1Symbol 53 MovieClip
"buildingNum9_mc"Symbol 85 MovieClip [map2_0] Frame 1Symbol 53 MovieClip
"points_txt"Symbol 121 MovieClip Frame 1Symbol 120 EditableText
"points_mc"Symbol 122 MovieClip [popUpPoint] Frame 1Symbol 121 MovieClip
"number_txt"Symbol 139 MovieClip Frame 1Symbol 138 EditableText
"sign_mc"Symbol 140 MovieClip [map0_5] Frame 1Symbol 62 MovieClip
"buildingNum0_mc"Symbol 140 MovieClip [map0_5] Frame 1Symbol 139 MovieClip
"buildingNum1_mc"Symbol 140 MovieClip [map0_5] Frame 1Symbol 139 MovieClip
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"footF"Symbol 231 MovieClip Frame 321Symbol 172 MovieClip
"footF"Symbol 231 MovieClip Frame 343Symbol 199 MovieClip
"footF"Symbol 231 MovieClip Frame 344Symbol 172 MovieClip
"animation_mc"Symbol 236 MovieClip [player] Frame 1Symbol 231 MovieClip
"pogoPack_mc"Symbol 236 MovieClip [player] Frame 1Symbol 235 MovieClip
"id_txt"Symbol 240 MovieClip [symbol current delivery location] Frame 1Symbol 239 EditableText
"id_txt"Symbol 244 MovieClip [symbol delivery location] Frame 1Symbol 243 EditableText
"animation_mc"Symbol 272 MovieClip [oldLady] Frame 1Symbol 271 MovieClip
"msg_txt"Symbol 358 MovieClip Frame 1Symbol 355 EditableText
"start_btn"Symbol 358 MovieClip Frame 1Symbol 357 Button
"cube"Symbol 370 MovieClip Frame 1Symbol 41 MovieClip
"address_txt"Symbol 408 MovieClip Frame 1Symbol 400 EditableText
"money_txt"Symbol 408 MovieClip Frame 1Symbol 401 EditableText
"order_txt"Symbol 408 MovieClip Frame 1Symbol 402 EditableText
"distance_txt"Symbol 408 MovieClip Frame 1Symbol 403 EditableText
"deliveryBar0_mc"Symbol 413 MovieClip Frame 1Symbol 408 MovieClip
"deliveryBar1_mc"Symbol 413 MovieClip Frame 1Symbol 408 MovieClip
"deliveryBar2_mc"Symbol 413 MovieClip Frame 1Symbol 408 MovieClip
"deliveryBar3_mc"Symbol 413 MovieClip Frame 1Symbol 408 MovieClip
"deliveryBar4_mc"Symbol 413 MovieClip Frame 1Symbol 408 MovieClip
"deliveryList_mc"Symbol 413 MovieClip Frame 1Symbol 409 MovieClip
"town2_mc"Symbol 413 MovieClip Frame 1Symbol 412 MovieClip
"town1_mc"Symbol 413 MovieClip Frame 1Symbol 412 MovieClip
"town0_mc"Symbol 413 MovieClip Frame 1Symbol 412 MovieClip
"timeLeft_txt"Symbol 416 MovieClip Frame 1Symbol 415 EditableText
"town2_mc"Symbol 423 MovieClip Frame 1Symbol 412 MovieClip
"town1_mc"Symbol 423 MovieClip Frame 1Symbol 412 MovieClip
"town0_mc"Symbol 423 MovieClip Frame 1Symbol 412 MovieClip
"money_txt"Symbol 427 MovieClip Frame 1Symbol 426 EditableText
"money_mc"Symbol 428 MovieClip Frame 1Symbol 427 MovieClip
"quota_txt"Symbol 429 MovieClip Frame 1Symbol 425 EditableText
"currentLevelEarned_mc"Symbol 429 MovieClip Frame 1Symbol 428 MovieClip
"pHead"Symbol 446 MovieClip Frame 1Symbol 445 MovieClip
"shiftTitle_txt"Symbol 450 MovieClip Frame 1Symbol 437 EditableText
"money_txt"Symbol 450 MovieClip Frame 1Symbol 438 EditableText
"continue_btn"Symbol 450 MovieClip Frame 1Symbol 357 Button
"minutes_txt"Symbol 450 MovieClip Frame 1Symbol 448 EditableText
"bgLoader_mc"Symbol 454 MovieClip Frame 1Symbol 453 MovieClip
"customer_mc"Symbol 459 MovieClip Frame 1Symbol 446 MovieClip
"address_txt"Symbol 459 MovieClip Frame 1Symbol 456 EditableText
"money_txt"Symbol 459 MovieClip Frame 1Symbol 458 EditableText
"item_mc"Symbol 465 MovieClip Frame 1Symbol 464 MovieClip
"cube"Symbol 465 MovieClip Frame 16Symbol 464 MovieClip
"animation_mc"Symbol 466 MovieClip Frame 11Symbol 465 MovieClip
"animation_mc"Symbol 466 MovieClip Frame 21Symbol 465 MovieClip
"animation_mc"Symbol 466 MovieClip Frame 31Symbol 465 MovieClip
"pPogoShow_mc"Symbol 467 MovieClip Frame 1Symbol 235 MovieClip
"item_mc"Symbol 470 MovieClip Frame 1Symbol 469 MovieClip
"item_mc"Symbol 470 MovieClip Frame 20Symbol 469 MovieClip
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"continue_btn"Symbol 483 MovieClip Frame 1Symbol 478 Button
"pHead"Symbol 483 MovieClip Frame 1Symbol 446 MovieClip
"secondsBonus_txt"Symbol 483 MovieClip Frame 1Symbol 481 EditableText
"shift_txt"Symbol 483 MovieClip Frame 1Symbol 482 EditableText
"pScore_txt"Symbol 538 MovieClip Frame 1Symbol 535 EditableText
"pRank_text"Symbol 538 MovieClip Frame 1Symbol 536 EditableText
"pName_txt"Symbol 538 MovieClip Frame 1Symbol 537 EditableText

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1 as "sfxTrick8"
ExportAssets (56)Timeline Frame 1Symbol 2 as "sfxTrick7"
ExportAssets (56)Timeline Frame 1Symbol 3 as "sfxTrick6"
ExportAssets (56)Timeline Frame 1Symbol 4 as "sfxTrick5"
ExportAssets (56)Timeline Frame 1Symbol 5 as "sfxTrick4"
ExportAssets (56)Timeline Frame 1Symbol 6 as "sfxTrick3"
ExportAssets (56)Timeline Frame 1Symbol 7 as "sfxTrick2"
ExportAssets (56)Timeline Frame 1Symbol 8 as "sfxTrick1"
ExportAssets (56)Timeline Frame 1Symbol 9 as "sfxTrick0"
ExportAssets (56)Timeline Frame 1Symbol 10 as "sfxSuperJump"
ExportAssets (56)Timeline Frame 1Symbol 11 as "sfxShiftEndWarning"
ExportAssets (56)Timeline Frame 1Symbol 12 as "sfxShiftEndGood"
ExportAssets (56)Timeline Frame 1Symbol 13 as "sfxShiftEndBad"
ExportAssets (56)Timeline Frame 1Symbol 14 as "sfxPowerUp"
ExportAssets (56)Timeline Frame 1Symbol 15 as "sfxMove"
ExportAssets (56)Timeline Frame 1Symbol 16 as "sfxMoney"
ExportAssets (56)Timeline Frame 1Symbol 17 as "sfxLand"
ExportAssets (56)Timeline Frame 1Symbol 18 as "sfxJump"
ExportAssets (56)Timeline Frame 1Symbol 19 as "sfxCrashSmall"
ExportAssets (56)Timeline Frame 1Symbol 20 as "sfxCrashOldLady"
ExportAssets (56)Timeline Frame 1Symbol 21 as "sfxCrashBig"
ExportAssets (56)Timeline Frame 1Symbol 22 as "sfxButtonOver"
ExportAssets (56)Timeline Frame 1Symbol 23 as "sfxButtonHit"
ExportAssets (56)Timeline Frame 1Symbol 24 as "sfxbrake"
ExportAssets (56)Timeline Frame 1Symbol 25 as "musicLoopMenu"
ExportAssets (56)Timeline Frame 1Symbol 26 as "musicLoopGame"
ExportAssets (56)Timeline Frame 1Symbol 29 as "rampRight"
ExportAssets (56)Timeline Frame 1Symbol 43 as "powerUp"
ExportAssets (56)Timeline Frame 1Symbol 47 as "pogoPack"
ExportAssets (56)Timeline Frame 1Symbol 64 as "cone"
ExportAssets (56)Timeline Frame 1Symbol 66 as "map1_5"
ExportAssets (56)Timeline Frame 1Symbol 67 as "map1_4"
ExportAssets (56)Timeline Frame 1Symbol 70 as "map1_3"
ExportAssets (56)Timeline Frame 1Symbol 71 as "map1_2"
ExportAssets (56)Timeline Frame 1Symbol 72 as "map1_1"
ExportAssets (56)Timeline Frame 1Symbol 74 as "map1_0"
ExportAssets (56)Timeline Frame 1Symbol 77 as "map2_5"
ExportAssets (56)Timeline Frame 1Symbol 78 as "map2_4"
ExportAssets (56)Timeline Frame 1Symbol 81 as "map2_3"
ExportAssets (56)Timeline Frame 1Symbol 82 as "map2_2"
ExportAssets (56)Timeline Frame 1Symbol 83 as "map2_1"
ExportAssets (56)Timeline Frame 1Symbol 85 as "map2_0"
ExportAssets (56)Timeline Frame 1Symbol 87 as "horseHor"
ExportAssets (56)Timeline Frame 1Symbol 92 as "longPlanter"
ExportAssets (56)Timeline Frame 1Symbol 95 as "planter"
ExportAssets (56)Timeline Frame 1Symbol 99 as "streetSignMidtown"
ExportAssets (56)Timeline Frame 1Symbol 102 as "streetSignDowntown"
ExportAssets (56)Timeline Frame 1Symbol 105 as "streetSignUptown"
ExportAssets (56)Timeline Frame 1Symbol 110 as "bin"
ExportAssets (56)Timeline Frame 1Symbol 112 as "hydrant"
ExportAssets (56)Timeline Frame 1Symbol 118 as "longBench"
ExportAssets (56)Timeline Frame 1Symbol 122 as "popUpPoint"
ExportAssets (56)Timeline Frame 1Symbol 126 as "deliveryGoal"
ExportAssets (56)Timeline Frame 1Symbol 128 as "garbageCan"
ExportAssets (56)Timeline Frame 1Symbol 130 as "horseVer"
ExportAssets (56)Timeline Frame 1Symbol 132 as "bench"
ExportAssets (56)Timeline Frame 1Symbol 135 as "rampLeft"
ExportAssets (56)Timeline Frame 1Symbol 140 as "map0_5"
ExportAssets (56)Timeline Frame 1Symbol 141 as "map0_4"
ExportAssets (56)Timeline Frame 1Symbol 144 as "map0_3"
ExportAssets (56)Timeline Frame 1Symbol 145 as "map0_2"
ExportAssets (56)Timeline Frame 1Symbol 146 as "map0_1"
ExportAssets (56)Timeline Frame 1Symbol 147 as "map0_0"
ExportAssets (56)Timeline Frame 1Symbol 162 as "map0"
ExportAssets (56)Timeline Frame 1Symbol 236 as "player"
ExportAssets (56)Timeline Frame 1Symbol 240 as "symbol current delivery location"
ExportAssets (56)Timeline Frame 1Symbol 244 as "symbol delivery location"
ExportAssets (56)Timeline Frame 1Symbol 247 as "symbol current location"
ExportAssets (56)Timeline Frame 1Symbol 249 as "intesection"
ExportAssets (56)Timeline Frame 1Symbol 251 as "bumper"
ExportAssets (56)Timeline Frame 1Symbol 272 as "oldLady"

Labels

"title"Frame 2
"code"Frame 11
"instructions"Frame 21
"instructions2"Frame 31
"loader"Frame 41
"deliveryOptions"Frame 51
"game"Frame 61
"levelCompleted"Frame 71
"gameOver"Frame 81
"highscores"Frame 90
"on"Symbol 319 MovieClip Frame 1
"off"Symbol 319 MovieClip Frame 11
"speed"Symbol 41 MovieClip Frame 1
"jump"Symbol 41 MovieClip Frame 3
"time"Symbol 41 MovieClip Frame 5
"money"Symbol 41 MovieClip Frame 7
"uptown"Symbol 62 MovieClip Frame 1
"midtown"Symbol 62 MovieClip Frame 2
"downtown"Symbol 62 MovieClip Frame 3
"in"Symbol 122 MovieClip [popUpPoint] Frame 1
"out"Symbol 122 MovieClip [popUpPoint] Frame 13
"stop"Symbol 231 MovieClip Frame 1
"rest"Symbol 231 MovieClip Frame 6
"move"Symbol 231 MovieClip Frame 10
"startAccelerate"Symbol 231 MovieClip Frame 20
"accelerate"Symbol 231 MovieClip Frame 25
"slow"Symbol 231 MovieClip Frame 39
"brake"Symbol 231 MovieClip Frame 45
"brakeEnd"Symbol 231 MovieClip Frame 51
"jumpReady"Symbol 231 MovieClip Frame 54
"jumpUp"Symbol 231 MovieClip Frame 59
"jumpDown"Symbol 231 MovieClip Frame 71
"jumpLand"Symbol 231 MovieClip Frame 80
"jumpRowStart"Symbol 231 MovieClip Frame 85
"jumpRow"Symbol 231 MovieClip Frame 90
"crash"Symbol 231 MovieClip Frame 100
"jumpCrash"Symbol 231 MovieClip Frame 113
"skateUp"Symbol 231 MovieClip Frame 139
"groundTrick0"Symbol 231 MovieClip Frame 172
"groundTrick1"Symbol 231 MovieClip Frame 187
"groundTrick2"Symbol 231 MovieClip Frame 222
"horseTrick0"Symbol 231 MovieClip Frame 230
"horseTrickEnd0"Symbol 231 MovieClip Frame 241
"horseTrick1"Symbol 231 MovieClip Frame 245
"horseTrickEnd1"Symbol 231 MovieClip Frame 248
"horseTrick2"Symbol 231 MovieClip Frame 251
"airTrick0"Symbol 231 MovieClip Frame 263
"airTrick1"Symbol 231 MovieClip Frame 278
"airTrick2"Symbol 231 MovieClip Frame 285
"airTrick3"Symbol 231 MovieClip Frame 298
"airTrickEnd3"Symbol 231 MovieClip Frame 307
"airTrick4"Symbol 231 MovieClip Frame 312
"airTrickEnd4"Symbol 231 MovieClip Frame 315
"airTrick5"Symbol 231 MovieClip Frame 320
"airTrickEnd5"Symbol 231 MovieClip Frame 339
"hide"Symbol 235 MovieClip Frame 1
"show"Symbol 235 MovieClip Frame 11
"normal"Symbol 236 MovieClip [player] Frame 1
"up"Symbol 236 MovieClip [player] Frame 11
"down"Symbol 271 MovieClip Frame 1
"up"Symbol 271 MovieClip Frame 12
"normal"Symbol 408 MovieClip Frame 1
"selected"Symbol 408 MovieClip Frame 11
"normal"Symbol 428 MovieClip Frame 1
"pop"Symbol 428 MovieClip Frame 11
"default"Symbol 445 MovieClip Frame 1
"vhappy"Symbol 445 MovieClip Frame 2
"happy"Symbol 445 MovieClip Frame 3
"angry"Symbol 445 MovieClip Frame 4
"vangry"Symbol 445 MovieClip Frame 5
"normal"Symbol 465 MovieClip Frame 1
"ready"Symbol 465 MovieClip Frame 11
"left0"Symbol 466 MovieClip Frame 1
"left1"Symbol 466 MovieClip Frame 11
"left2"Symbol 466 MovieClip Frame 21
"left3"Symbol 466 MovieClip Frame 31
"normal"Symbol 470 MovieClip Frame 1
"ready"Symbol 470 MovieClip Frame 11
"start"Symbol 518 MovieClip Frame 1
"gameOver"Symbol 518 MovieClip Frame 10




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Created: 8/3 -2019 02:12:56 Last modified: 8/3 -2019 02:12:56 Server time: 14/11 -2024 06:39:04