STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229595 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2595 · P5190 |
This is the info page for Flash #117449 |
0% |
LOADING THE ZOMBIE APOCALYPSE... |
MOVE / WALK |
NEXT WEAPON |
PAUSE |
QUIT |
W |
A |
S |
D |
SPACE |
P |
ESC |
SHOOT |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
0 |
SELECT WEAPON |
There you were, watching television and minding your own business when BAM! -undead apocalypse comes smashing right through your front door. But don't go feeling sorry for yourself, there's some survivors holding down a fortress at a place called Haven Island. Fortunately, you've got a brain for making gadgets. Send those creeps back to the smelly world they came from by finding junk and assembling it into devastating weapons. Keep an eye out for car keys, some of those zombies carry them around. Once you have them, find a car and drive the hell out of there! |
Cheats? What cheats? What do you think this is? A game of checkers with grandma?! Everyone knows the quickest way to get yourself undead is to try and take a foolish shortcut! Get back on the road and head to Haven Island! |
Cheats are enabled. To disable cheats, click here. |
<p align="center"><font face="M12_MACH BIKER" size="13" color="#000000" letterSpacing="2.000000" kerning="1">GODMODE ENABLED</font></p> |
0% |
<p align="right"><font face="M12_MACH BIKER_14pt_st" size="14" color="#ccff00" letterSpacing="5.000000" kerning="0">0</font></p> |
MOVEWASD |
FIREMOUSE |
WEAPONSPACE 0 - 9 |
QUITESC |
PAUSEP |
YOU HAVE THE KEYS |
GET TO THE VEHICLE! |
PAUSED |
PRESS P TO RESUME |
GIVE UP AND DONATE YOUR FLESH TO THE UNDEAD FEAST? |
If you enjoyed Undead Highway then you should check out the FREE 3D zombie MMORPG, Dead Frontier. Just click the ad to play! |
YES/QUIT |
YES/QUIT |
NO/CANCEL |
NO/CANCEL |
YOU ARE DELICIOUS ...AND DEAD. |
RETRY |
RETRY |
MAIN MENU |
MAIN MENU |
Hey, if anybody's out there ya'll need to head to Haven Island down south. We've got this place boarded up like Fort Knox. Hurry up though, 'cuz we're locking it down for good tomorrow. |
SKIP |
SKIP |
<p align="center"><font face="M12_MACH BIKER" size="31" color="#ccff00" letterSpacing="2.000000" kerning="0">LEVEL 5 COMPLETE</font></p> |
ZOMBIES KILLED |
<p align="left"><font face="M12_MACH BIKER" size="14" color="#ccff00" letterSpacing="2.000000" kerning="0">0</font></p> |
ACCURACY % |
<p align="left"><font face="M12_MACH BIKER" size="14" color="#ccff00" letterSpacing="2.000000" kerning="0">0</font></p> |
DAMAGE POINTS |
<p align="left"><font face="M12_MACH BIKER" size="14" color="#ccff00" letterSpacing="2.000000" kerning="0">0</font></p> |
INFECTED % |
<p align="left"><font face="M12_MACH BIKER" size="14" color="#ccff00" letterSpacing="2.000000" kerning="0">0</font></p> |
CRATES RETRIEVED |
<p align="left"><font face="M12_MACH BIKER" size="14" color="#ccff00" letterSpacing="2.000000" kerning="0">0</font></p> |
LEVEL SCORE |
<p align="left"><font face="M12_MACH BIKER" size="14" color="#ccff00" letterSpacing="2.000000" kerning="0">0</font></p> |
TOTAL SCORE |
<p align="left"><font face="M12_MACH BIKER" size="14" color="#ccff00" letterSpacing="2.000000" kerning="0">0</font></p> |
CONTINUE |
CONTINUE |
<p align="center"><font face="Arial_9pt_st" size="9" color="#ffffff" letterSpacing="1.000000" kerning="0">100</font></p> |
<p align="left"><font face="Trebuchet MS" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>0</b></font></p><p align="left"></p> |
<p align="left"><font face="Trebuchet MS" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>1</b></font></p><p align="left"></p> |
<p align="left"><font face="Trebuchet MS" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>2</b></font></p><p align="left"></p> |
<p align="left"><font face="Trebuchet MS" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>3</b></font></p><p align="left"></p> |
<p align="left"><font face="Trebuchet MS" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>4</b></font></p><p align="left"></p> |
<p align="left"><font face="Trebuchet MS" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>5</b></font></p><p align="left"></p> |
<p align="left"><font face="Trebuchet MS" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>6</b></font></p><p align="left"></p> |
<p align="left"><font face="Trebuchet MS" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>7</b></font></p><p align="left"></p> |
<p align="left"><font face="Trebuchet MS" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>0</b></font></p><p align="left"></p> |
<p align="left"><font face="Trebuchet MS" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>10</b></font></p><p align="left"></p> |
<p align="left"><font face="Trebuchet MS" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>20</b></font></p><p align="left"></p> |
<p align="left"><font face="Trebuchet MS" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>30</b></font></p><p align="left"></p> |
<p align="left"><font face="Trebuchet MS" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>40</b></font></p><p align="left"></p> |
<p align="left"><font face="Trebuchet MS" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>50</b></font></p><p align="left"></p> |
<p align="left"><font face="Trebuchet MS" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>60</b></font></p><p align="left"></p> |
<p align="left"><font face="Trebuchet MS" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>70</b></font></p><p align="left"></p> |
<p align="left"><font face="Trebuchet MS" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>80</b></font></p><p align="left"></p> |
<p align="left"><font face="Trebuchet MS" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>90</b></font></p><p align="left"></p> |
<p align="left"><font face="Trebuchet MS" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>100</b></font></p><p align="left"></p> |
<p align="left"><font face="Trebuchet MS" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>110</b></font></p><p align="left"></p> |
<p align="left"><font face="Trebuchet MS" size="6" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>0</b></font></p><p align="left"></p> |
<p align="left"><font face="Trebuchet MS" size="6" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>2<sbr />0</b></font></p><p align="left"></p> |
<p align="left"><font face="Trebuchet MS" size="6" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>3<sbr />0</b></font></p><p align="left"></p> |
<p align="left"><font face="Trebuchet MS" size="6" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>5<sbr />0</b></font></p><p align="left"></p> |
<p align="left"><font face="Trebuchet MS" size="6" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>6<sbr />0</b></font></p><p align="left"></p> |
<p align="left"><font face="Trebuchet MS" size="6" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>8<sbr />0</b></font></p><p align="left"></p> |
<p align="left"><font face="Trebuchet MS" size="6" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>1<sbr />0<sbr />0</b></font></p><p align="left"></p> |
<p align="left"><font face="Trebuchet MS" size="6" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>1<sbr />2<sbr />0</b></font></p><p align="left"></p> |
<p align="left"><font face="Trebuchet MS" size="6" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>1<sbr />4<sbr />0</b></font></p><p align="left"></p> |
<p align="left"><font face="Trebuchet MS" size="6" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>1<sbr />6<sbr />0</b></font></p><p align="left"></p> |
<p align="left"><font face="Trebuchet MS" size="6" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>1<sbr />8<sbr />0</b></font></p><p align="left"></p> |
<p align="left"><font face="Trebuchet MS" size="6" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>2<sbr />0<sbr />0</b></font></p><p align="left"></p> |
<p align="left"><font face="Trebuchet MS" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>MPH</b></font></p><p align="left"></p> |
<p align="left"><font face="Trebuchet MS" size="5" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>km/h</b></font></p><p align="left"></p> |
<p align="left"><font face="Trebuchet MS" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>RPM</b></font></p><p align="left"></p> |
<p align="left"><font face="Trebuchet MS" size="5" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>x1000</b></font></p><p align="left"></p> |
<p align="left"><font face="Trebuchet MS" size="5" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>C</b></font></p><p align="left"></p> |
<p align="left"><font face="Trebuchet MS" size="5" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>H</b></font></p><p align="left"></p> |
<p align="left"><font face="Trebuchet MS" size="5" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>C</b></font></p><p align="left"></p> |
<p align="left"><font face="Trebuchet MS" size="5" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>H</b></font></p><p align="left"></p> |
<p align="left"><font face="Trebuchet MS" size="5" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>E</b></font></p><p align="left"></p> |
<p align="left"><font face="Trebuchet MS" size="5" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>F</b></font></p><p align="left"></p> |
<p align="left"><font face="OCR A Std" size="79" color="#cc6600" letterSpacing="0.000000" kerning="1">FM1 90.3</font></p><p align="left"></p> |
<p align="left"><font face="Trebuchet MS" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>0</b></font></p><p align="left"></p> |
<p align="left"><font face="Trebuchet MS" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>1</b></font></p><p align="left"></p> |
<p align="left"><font face="Trebuchet MS" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>2</b></font></p><p align="left"></p> |
<p align="left"><font face="Trebuchet MS" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>3</b></font></p><p align="left"></p> |
<p align="left"><font face="Trebuchet MS" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>4</b></font></p><p align="left"></p> |
<p align="left"><font face="Trebuchet MS" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>5</b></font></p><p align="left"></p> |
<p align="left"><font face="Trebuchet MS" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>6</b></font></p><p align="left"></p> |
<p align="left"><font face="Trebuchet MS" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>7</b></font></p><p align="left"></p> |
<p align="left"><font face="Trebuchet MS" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>0</b></font></p><p align="left"></p> |
<p align="left"><font face="Trebuchet MS" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>10</b></font></p><p align="left"></p> |
<p align="left"><font face="Trebuchet MS" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>20</b></font></p><p align="left"></p> |
<p align="left"><font face="Trebuchet MS" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>30</b></font></p><p align="left"></p> |
<p align="left"><font face="Trebuchet MS" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>40</b></font></p><p align="left"></p> |
<p align="left"><font face="Trebuchet MS" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>50</b></font></p><p align="left"></p> |
<p align="left"><font face="Trebuchet MS" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>60</b></font></p><p align="left"></p> |
<p align="left"><font face="Trebuchet MS" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>70</b></font></p><p align="left"></p> |
<p align="left"><font face="Trebuchet MS" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>80</b></font></p><p align="left"></p> |
<p align="left"><font face="Trebuchet MS" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>90</b></font></p><p align="left"></p> |
<p align="left"><font face="Trebuchet MS" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>100</b></font></p><p align="left"></p> |
<p align="left"><font face="Trebuchet MS" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>110</b></font></p><p align="left"></p> |
<p align="left"><font face="Trebuchet MS" size="6" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>0</b></font></p><p align="left"></p> |
<p align="left"><font face="Trebuchet MS" size="6" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>20</b></font></p><p align="left"></p> |
<p align="left"><font face="Trebuchet MS" size="6" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>30</b></font></p><p align="left"></p> |
<p align="left"><font face="Trebuchet MS" size="6" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>50</b></font></p><p align="left"></p> |
<p align="left"><font face="Trebuchet MS" size="6" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>60</b></font></p><p align="left"></p> |
<p align="left"><font face="Trebuchet MS" size="6" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>80</b></font></p><p align="left"></p> |
<p align="left"><font face="Trebuchet MS" size="6" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>100</b></font></p><p align="left"></p> |
<p align="left"><font face="Trebuchet MS" size="6" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>120</b></font></p><p align="left"></p> |
<p align="left"><font face="Trebuchet MS" size="6" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>140</b></font></p><p align="left"></p> |
<p align="left"><font face="Trebuchet MS" size="6" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>160</b></font></p><p align="left"></p> |
<p align="left"><font face="Trebuchet MS" size="6" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>180</b></font></p><p align="left"></p> |
<p align="left"><font face="Trebuchet MS" size="6" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>200</b></font></p><p align="left"></p> |
<p align="left"><font face="Trebuchet MS" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>MPH</b></font></p><p align="left"></p> |
<p align="left"><font face="Trebuchet MS" size="5" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>km/h</b></font></p><p align="left"></p> |
<p align="left"><font face="Trebuchet MS" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>RPM</b></font></p><p align="left"></p> |
<p align="left"><font face="Trebuchet MS" size="5" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>x1000</b></font></p><p align="left"></p> |
<p align="left"><font face="Trebuchet MS" size="5" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>C</b></font></p><p align="left"></p> |
<p align="left"><font face="Trebuchet MS" size="5" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>H</b></font></p><p align="left"></p> |
<p align="left"><font face="Trebuchet MS" size="5" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>E</b></font></p><p align="left"></p> |
<p align="left"><font face="Trebuchet MS" size="5" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>F</b></font></p><p align="left"></p> |
<p align="left"><font face="Trebuchet MS" size="5" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>E</b></font></p><p align="left"></p> |
<p align="left"><font face="Trebuchet MS" size="5" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>F</b></font></p><p align="left"></p> |
<p align="left"><font face="OCR A Std" size="79" color="#006f99" letterSpacing="0.000000" kerning="1">75</font></p><p align="left"></p> |
<p align="right"></p> |
<p align="center"><font face="PF Tempesta Five Condensed_12pt_st" size="12" color="#ffffff" letterSpacing="2.000000" kerning="0"><b>+13</b></font></p> |
MARBLE GUN |
MARBLES SHOTGUN |
DUAL NAIL GUNS |
ROOFING NAILS SHOTGUN |
FIRE-STARTER |
HAIRSPRAY PLASTIC TUBING PVC PIPE LIGHTER |
SPUD GUN |
SACK OF POTATOES PVC PIPE |
BOTTLE ROCKET LAUNCHER |
BOTTLE ROCKETS PVC PIPE LIGHTER |
ACID BUBBLER |
CLEANING PRODUCTS BUBBLE BLOWER |
AUTOMATIC COIN RIFLE |
PIGGY BANK ELECTRONIC SOLENOID |
CHAINSAW CANNON |
INDUSTRIAL COOLING DUCT HYDRAULIC PUMP CHAINSAW |
DNA RE-SEQUENCER |
MICROWAVE OVEN VACUUM CLEANER CELL PHONE BATTERY |
CONTINUE |
CONTINUE |
BRANDON MILLER |
PROGRAMMING / ART / LEVEL DESIGN |
BRANDON-MILLER.COM |
CASS KOVANDA |
ANIMATIONS / GAMEPLAY |
BRANDON-MILLER.COM |
SPECIAL THANKS TO |
GINA & TILLY KOVANDA |
FOR THEIR PATIENCE AND ENCOURAGEMENT WHILE CASS SLAVED AWAY NIGHTS HE'D RATHER SPEND WITH THEM |
SARAH, NATE, AND GABE ALBRIGHT |
FOR THEIR ADVICE, ENCOURAGEMENT, AND DELICIOUS HOME-COOKED MEALS WHILE BRANDON LET HIMSELF GO DURING DEVELOPMENT |
FlashGameLicense.com |
SPONSOR/LICENSE ANIMATION HERE |
www.brandon-miller.com |
Games by Brandon Miller |
ActionScript [AS3]
Section 1//ColorShortcuts (caurina.transitions.properties.ColorShortcuts) package caurina.transitions.properties { import caurina.transitions.*; import flash.geom.*; import flash.filters.*; public class ColorShortcuts { private static var LUMINANCE_B:Number = 0.072169; private static var LUMINANCE_G:Number = 0.71516; private static var LUMINANCE_R:Number = 0.212671; public function ColorShortcuts(){ trace("This is an static class and should not be instantiated."); } public static function _color_splitter(_arg1, _arg2:Array):Array{ var _local3:Array; _local3 = new Array(); if (_arg1 == null){ _local3.push({name:"_color_redMultiplier", value:1}); _local3.push({name:"_color_redOffset", value:0}); _local3.push({name:"_color_greenMultiplier", value:1}); _local3.push({name:"_color_greenOffset", value:0}); _local3.push({name:"_color_blueMultiplier", value:1}); _local3.push({name:"_color_blueOffset", value:0}); } else { _local3.push({name:"_color_redMultiplier", value:0}); _local3.push({name:"_color_redOffset", value:AuxFunctions.numberToR(_arg1)}); _local3.push({name:"_color_greenMultiplier", value:0}); _local3.push({name:"_color_greenOffset", value:AuxFunctions.numberToG(_arg1)}); _local3.push({name:"_color_blueMultiplier", value:0}); _local3.push({name:"_color_blueOffset", value:AuxFunctions.numberToB(_arg1)}); }; return (_local3); } public static function _contrast_set(_arg1:Object, _arg2:Number, _arg3:Array, _arg4:Object=null):void{ var _local5:Number; var _local6:Number; var _local7:ColorTransform; _local5 = (_arg2 + 1); _local6 = Math.round((_arg2 * -128)); _local7 = new ColorTransform(_local5, _local5, _local5, 1, _local6, _local6, _local6, 0); _arg1.transform.colorTransform = _local7; } public static function _brightness_get(_arg1:Object, _arg2:Array, _arg3:Object=null):Number{ var _local4:Boolean; var _local5:ColorTransform; var _local6:Number; var _local7:Number; _local4 = _arg2[0]; _local5 = _arg1.transform.colorTransform; _local6 = (1 - (((_local5.redMultiplier + _local5.greenMultiplier) + _local5.blueMultiplier) / 3)); _local7 = (((_local5.redOffset + _local5.greenOffset) + _local5.blueOffset) / 3); if (_local4){ return (((_local7 > 0)) ? (_local7 / 0xFF) : -(_local6)); //unresolved jump }; return ((_local7 / 100)); } public static function _saturation_get(_arg1:Object, _arg2:Array, _arg3:Object=null):Number{ var _local4:Array; var _local5:Boolean; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; _local4 = getObjectMatrix(_arg1); _local5 = _arg2[0]; _local6 = (_local5) ? (1 / 3) : LUMINANCE_R; _local7 = (_local5) ? (1 / 3) : LUMINANCE_G; _local8 = (_local5) ? (1 / 3) : LUMINANCE_B; _local9 = (((((_local4[0] - _local6) / (1 - _local6)) + ((_local4[6] - _local7) / (1 - _local7))) + ((_local4[12] - _local8) / (1 - _local8))) / 3); _local10 = (1 - (((((((_local4[1] / _local7) + (_local4[2] / _local8)) + (_local4[5] / _local6)) + (_local4[7] / _local8)) + (_local4[10] / _local6)) + (_local4[11] / _local7)) / 6)); return (((_local9 + _local10) / 2)); } public static function _oldColor_property_get(_arg1:Object, _arg2:Array, _arg3:Object=null):Number{ return ((_arg1.transform.colorTransform[_arg2[0]] * 100)); } public static function _brightness_set(_arg1:Object, _arg2:Number, _arg3:Array, _arg4:Object=null):void{ var _local5:Boolean; var _local6:Number; var _local7:Number; var _local8:ColorTransform; _local5 = _arg3[0]; if (_local5){ _local6 = (1 - Math.abs(_arg2)); _local7 = ((_arg2 > 0)) ? Math.round((_arg2 * 0xFF)) : 0; } else { _local6 = 1; _local7 = Math.round((_arg2 * 100)); }; _local8 = new ColorTransform(_local6, _local6, _local6, 1, _local7, _local7, _local7, 0); _arg1.transform.colorTransform = _local8; } public static function _saturation_set(_arg1:Object, _arg2:Number, _arg3:Array, _arg4:Object=null):void{ var _local5:Boolean; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Array; _local5 = _arg3[0]; _local6 = (_local5) ? (1 / 3) : LUMINANCE_R; _local7 = (_local5) ? (1 / 3) : LUMINANCE_G; _local8 = (_local5) ? (1 / 3) : LUMINANCE_B; _local9 = _arg2; _local10 = (1 - _local9); _local11 = (_local6 * _local10); _local12 = (_local7 * _local10); _local13 = (_local8 * _local10); _local14 = [(_local11 + _local9), _local12, _local13, 0, 0, _local11, (_local12 + _local9), _local13, 0, 0, _local11, _local12, (_local13 + _local9), 0, 0, 0, 0, 0, 1, 0]; setObjectMatrix(_arg1, _local14); } private static function getObjectMatrix(_arg1:Object):Array{ var _local2:Number; _local2 = 0; while (_local2 < _arg1.filters.length) { if ((_arg1.filters[_local2] is ColorMatrixFilter)){ return (_arg1.filters[_local2].matrix.concat()); }; _local2++; }; return ([1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0]); } public static function getHueDistance(_arg1:Array, _arg2:Array):Number{ return (((Math.abs((_arg1[0] - _arg2[0])) + Math.abs((_arg1[1] - _arg2[1]))) + Math.abs((_arg1[2] - _arg2[2])))); } public static function _hue_set(_arg1:Object, _arg2:Number, _arg3:Array, _arg4:Object=null):void{ setObjectMatrix(_arg1, getHueMatrix(_arg2)); } public static function _hue_get(_arg1:Object, _arg2:Array, _arg3:Object=null):Number{ var _local4:Array; var _local5:Array; var _local6:Number; var _local7:Number; var _local8:Number; _local4 = getObjectMatrix(_arg1); _local5 = []; _local5[0] = {angle:-179.9, matrix:getHueMatrix(-179.9)}; _local5[1] = {angle:180, matrix:getHueMatrix(180)}; _local6 = 0; while (_local6 < _local5.length) { _local5[_local6].distance = getHueDistance(_local4, _local5[_local6].matrix); _local6++; }; _local7 = 15; _local6 = 0; while (_local6 < _local7) { if (_local5[0].distance < _local5[1].distance){ _local8 = 1; } else { _local8 = 0; }; _local5[_local8].angle = ((_local5[0].angle + _local5[1].angle) / 2); _local5[_local8].matrix = getHueMatrix(_local5[_local8].angle); _local5[_local8].distance = getHueDistance(_local4, _local5[_local8].matrix); _local6++; }; return (_local5[_local8].angle); } public static function getHueMatrix(_arg1:Number):Array{ var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Array; _local2 = ((_arg1 * Math.PI) / 180); _local3 = LUMINANCE_R; _local4 = LUMINANCE_G; _local5 = LUMINANCE_B; _local6 = Math.cos(_local2); _local7 = Math.sin(_local2); _local8 = [((_local3 + (_local6 * (1 - _local3))) + (_local7 * -(_local3))), ((_local4 + (_local6 * -(_local4))) + (_local7 * -(_local4))), ((_local5 + (_local6 * -(_local5))) + (_local7 * (1 - _local5))), 0, 0, ((_local3 + (_local6 * -(_local3))) + (_local7 * 0.143)), ((_local4 + (_local6 * (1 - _local4))) + (_local7 * 0.14)), ((_local5 + (_local6 * -(_local5))) + (_local7 * -0.283)), 0, 0, ((_local3 + (_local6 * -(_local3))) + (_local7 * -((1 - _local3)))), ((_local4 + (_local6 * -(_local4))) + (_local7 * _local4)), ((_local5 + (_local6 * (1 - _local5))) + (_local7 * _local5)), 0, 0, 0, 0, 0, 1, 0]; return (_local8); } public static function _color_property_get(_arg1:Object, _arg2:Array, _arg3:Object=null):Number{ return (_arg1.transform.colorTransform[_arg2[0]]); } public static function init():void{ Tweener.registerSpecialProperty("_color_ra", _oldColor_property_get, _oldColor_property_set, ["redMultiplier"]); Tweener.registerSpecialProperty("_color_rb", _color_property_get, _color_property_set, ["redOffset"]); Tweener.registerSpecialProperty("_color_ga", _oldColor_property_get, _oldColor_property_set, ["greenMultiplier"]); Tweener.registerSpecialProperty("_color_gb", _color_property_get, _color_property_set, ["greenOffset"]); Tweener.registerSpecialProperty("_color_ba", _oldColor_property_get, _oldColor_property_set, ["blueMultiplier"]); Tweener.registerSpecialProperty("_color_bb", _color_property_get, _color_property_set, ["blueOffset"]); Tweener.registerSpecialProperty("_color_aa", _oldColor_property_get, _oldColor_property_set, ["alphaMultiplier"]); Tweener.registerSpecialProperty("_color_ab", _color_property_get, _color_property_set, ["alphaOffset"]); Tweener.registerSpecialProperty("_color_redMultiplier", _color_property_get, _color_property_set, ["redMultiplier"]); Tweener.registerSpecialProperty("_color_redOffset", _color_property_get, _color_property_set, ["redOffset"]); Tweener.registerSpecialProperty("_color_greenMultiplier", _color_property_get, _color_property_set, ["greenMultiplier"]); Tweener.registerSpecialProperty("_color_greenOffset", _color_property_get, _color_property_set, ["greenOffset"]); Tweener.registerSpecialProperty("_color_blueMultiplier", _color_property_get, _color_property_set, ["blueMultiplier"]); Tweener.registerSpecialProperty("_color_blueOffset", _color_property_get, _color_property_set, ["blueOffset"]); Tweener.registerSpecialProperty("_color_alphaMultiplier", _color_property_get, _color_property_set, ["alphaMultiplier"]); Tweener.registerSpecialProperty("_color_alphaOffset", _color_property_get, _color_property_set, ["alphaOffset"]); Tweener.registerSpecialPropertySplitter("_color", _color_splitter); Tweener.registerSpecialPropertySplitter("_colorTransform", _colorTransform_splitter); Tweener.registerSpecialProperty("_brightness", _brightness_get, _brightness_set, [false]); Tweener.registerSpecialProperty("_tintBrightness", _brightness_get, _brightness_set, [true]); Tweener.registerSpecialProperty("_contrast", _contrast_get, _contrast_set); Tweener.registerSpecialProperty("_hue", _hue_get, _hue_set); Tweener.registerSpecialProperty("_saturation", _saturation_get, _saturation_set, [false]); Tweener.registerSpecialProperty("_dumbSaturation", _saturation_get, _saturation_set, [true]); } private static function setObjectMatrix(_arg1:Object, _arg2:Array):void{ var _local3:Array; var _local4:Boolean; var _local5:Number; var _local6:ColorMatrixFilter; _local3 = _arg1.filters.concat(); _local4 = false; _local5 = 0; while (_local5 < _local3.length) { if ((_local3[_local5] is ColorMatrixFilter)){ _local3[_local5].matrix = _arg2.concat(); _local4 = true; }; _local5++; }; if (!_local4){ _local6 = new ColorMatrixFilter(_arg2); _local3[_local3.length] = _local6; }; _arg1.filters = _local3; } public static function _color_property_set(_arg1:Object, _arg2:Number, _arg3:Array, _arg4:Object=null):void{ var _local5:ColorTransform; _local5 = _arg1.transform.colorTransform; _local5[_arg3[0]] = _arg2; _arg1.transform.colorTransform = _local5; } public static function _oldColor_property_set(_arg1:Object, _arg2:Number, _arg3:Array, _arg4:Object=null):void{ var _local5:ColorTransform; _local5 = _arg1.transform.colorTransform; _local5[_arg3[0]] = (_arg2 / 100); _arg1.transform.colorTransform = _local5; } public static function _contrast_get(_arg1:Object, _arg2:Array, _arg3:Object=null):Number{ var _local4:ColorTransform; var _local5:Number; var _local6:Number; _local4 = _arg1.transform.colorTransform; _local5 = ((((_local4.redMultiplier + _local4.greenMultiplier) + _local4.blueMultiplier) / 3) - 1); _local6 = ((((_local4.redOffset + _local4.greenOffset) + _local4.blueOffset) / 3) / -128); return (((_local5 + _local6) / 2)); } public static function _colorTransform_splitter(_arg1:Object, _arg2:Array):Array{ var _local3:Array; _local3 = new Array(); if (_arg1 == null){ _local3.push({name:"_color_redMultiplier", value:1}); _local3.push({name:"_color_redOffset", value:0}); _local3.push({name:"_color_greenMultiplier", value:1}); _local3.push({name:"_color_greenOffset", value:0}); _local3.push({name:"_color_blueMultiplier", value:1}); _local3.push({name:"_color_blueOffset", value:0}); } else { _local3.push({name:"_color_redMultiplier", value:_arg1.redMultiplier}); _local3.push({name:"_color_redOffset", value:_arg1.redOffset}); _local3.push({name:"_color_blueMultiplier", value:_arg1.blueMultiplier}); _local3.push({name:"_color_blueOffset", value:_arg1.blueOffset}); _local3.push({name:"_color_greenMultiplier", value:_arg1.greenMultiplier}); _local3.push({name:"_color_greenOffset", value:_arg1.greenOffset}); _local3.push({name:"_color_alphaMultiplier", value:_arg1.alphaMultiplier}); _local3.push({name:"_color_alphaOffset", value:_arg1.alphaOffset}); }; return (_local3); } } }//package caurina.transitions.propertiesSection 2//AuxFunctions (caurina.transitions.AuxFunctions) package caurina.transitions { public class AuxFunctions { public static function getObjectLength(_arg1:Object):uint{ var _local2:uint; var _local3:String; _local2 = 0; for (_local3 in _arg1) { _local2++; }; return (_local2); } public static function numberToG(_arg1:Number):Number{ return (((_arg1 & 0xFF00) >> 8)); } public static function numberToB(_arg1:Number):Number{ return ((_arg1 & 0xFF)); } public static function numberToR(_arg1:Number):Number{ return (((_arg1 & 0xFF0000) >> 16)); } public static function concatObjects(... _args):Object{ var _local2:Object; var _local3:Object; var _local4:int; var _local5:String; _local2 = {}; _local4 = 0; while (_local4 < _args.length) { _local3 = _args[_local4]; for (_local5 in _local3) { if (_local3[_local5] == null){ delete _local2[_local5]; } else { _local2[_local5] = _local3[_local5]; }; }; _local4++; }; return (_local2); } } }//package caurina.transitionsSection 3//Equations (caurina.transitions.Equations) package caurina.transitions { public class Equations { public function Equations(){ trace("Equations is a static class and should not be instantiated."); } public static function easeOutBounce(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ _arg1 = (_arg1 / _arg4); if (_arg1 < (1 / 2.75)){ return (((_arg3 * ((7.5625 * _arg1) * _arg1)) + _arg2)); }; if (_arg1 < (2 / 2.75)){ _arg1 = (_arg1 - (1.5 / 2.75)); return (((_arg3 * (((7.5625 * _arg1) * _arg1) + 0.75)) + _arg2)); }; if (_arg1 < (2.5 / 2.75)){ _arg1 = (_arg1 - (2.25 / 2.75)); return (((_arg3 * (((7.5625 * _arg1) * _arg1) + 0.9375)) + _arg2)); }; _arg1 = (_arg1 - (2.625 / 2.75)); return (((_arg3 * (((7.5625 * _arg1) * _arg1) + 0.984375)) + _arg2)); } public static function easeInOutElastic(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ var _local6:Number; var _local7:Number; var _local8:Number; if (_arg1 == 0){ return (_arg2); }; _arg1 = (_arg1 / (_arg4 / 2)); if (_arg1 == 2){ return ((_arg2 + _arg3)); }; _local6 = (((!(Boolean(_arg5))) || (isNaN(_arg5.period)))) ? (_arg4 * (0.3 * 1.5)) : _arg5.period; _local8 = (((!(Boolean(_arg5))) || (isNaN(_arg5.amplitude)))) ? 0 : _arg5.amplitude; if (((!(Boolean(_local8))) || ((_local8 < Math.abs(_arg3))))){ _local8 = _arg3; _local7 = (_local6 / 4); } else { _local7 = ((_local6 / (2 * Math.PI)) * Math.asin((_arg3 / _local8))); }; if (_arg1 < 1){ --_arg1; return (((-0.5 * ((_local8 * Math.pow(2, (10 * _arg1))) * Math.sin(((((_arg1 * _arg4) - _local7) * (2 * Math.PI)) / _local6)))) + _arg2)); }; --_arg1; return ((((((_local8 * Math.pow(2, (-10 * _arg1))) * Math.sin(((((_arg1 * _arg4) - _local7) * (2 * Math.PI)) / _local6))) * 0.5) + _arg3) + _arg2)); } public static function easeInOutQuad(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ _arg1 = (_arg1 / (_arg4 / 2)); if (_arg1 < 1){ return (((((_arg3 / 2) * _arg1) * _arg1) + _arg2)); }; --_arg1; return ((((-(_arg3) / 2) * ((_arg1 * (_arg1 - 2)) - 1)) + _arg2)); } public static function easeInOutBounce(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ if (_arg1 < (_arg4 / 2)){ return (((easeInBounce((_arg1 * 2), 0, _arg3, _arg4) * 0.5) + _arg2)); }; return ((((easeOutBounce(((_arg1 * 2) - _arg4), 0, _arg3, _arg4) * 0.5) + (_arg3 * 0.5)) + _arg2)); } public static function easeInOutBack(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ var _local6:Number; _local6 = (((!(Boolean(_arg5))) || (isNaN(_arg5.overshoot)))) ? 1.70158 : _arg5.overshoot; _arg1 = (_arg1 / (_arg4 / 2)); if (_arg1 < 1){ _local6 = (_local6 * 1.525); return ((((_arg3 / 2) * ((_arg1 * _arg1) * (((_local6 + 1) * _arg1) - _local6))) + _arg2)); }; _arg1 = (_arg1 - 2); _local6 = (_local6 * 1.525); return ((((_arg3 / 2) * (((_arg1 * _arg1) * (((_local6 + 1) * _arg1) + _local6)) + 2)) + _arg2)); } public static function easeOutInCubic(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ if (_arg1 < (_arg4 / 2)){ return (easeOutCubic((_arg1 * 2), _arg2, (_arg3 / 2), _arg4, _arg5)); }; return (easeInCubic(((_arg1 * 2) - _arg4), (_arg2 + (_arg3 / 2)), (_arg3 / 2), _arg4, _arg5)); } public static function easeNone(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ return ((((_arg3 * _arg1) / _arg4) + _arg2)); } public static function easeOutBack(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ var _local6:Number; _local6 = (((!(Boolean(_arg5))) || (isNaN(_arg5.overshoot)))) ? 1.70158 : _arg5.overshoot; _arg1 = ((_arg1 / _arg4) - 1); return (((_arg3 * (((_arg1 * _arg1) * (((_local6 + 1) * _arg1) + _local6)) + 1)) + _arg2)); } public static function easeInOutSine(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ return ((((-(_arg3) / 2) * (Math.cos(((Math.PI * _arg1) / _arg4)) - 1)) + _arg2)); } public static function easeInBack(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ var _local6:Number; _local6 = (((!(Boolean(_arg5))) || (isNaN(_arg5.overshoot)))) ? 1.70158 : _arg5.overshoot; _arg1 = (_arg1 / _arg4); return (((((_arg3 * _arg1) * _arg1) * (((_local6 + 1) * _arg1) - _local6)) + _arg2)); } public static function easeInQuart(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ _arg1 = (_arg1 / _arg4); return ((((((_arg3 * _arg1) * _arg1) * _arg1) * _arg1) + _arg2)); } public static function easeOutInQuint(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ if (_arg1 < (_arg4 / 2)){ return (easeOutQuint((_arg1 * 2), _arg2, (_arg3 / 2), _arg4, _arg5)); }; return (easeInQuint(((_arg1 * 2) - _arg4), (_arg2 + (_arg3 / 2)), (_arg3 / 2), _arg4, _arg5)); } public static function easeOutInBounce(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ if (_arg1 < (_arg4 / 2)){ return (easeOutBounce((_arg1 * 2), _arg2, (_arg3 / 2), _arg4, _arg5)); }; return (easeInBounce(((_arg1 * 2) - _arg4), (_arg2 + (_arg3 / 2)), (_arg3 / 2), _arg4, _arg5)); } public static function init():void{ Tweener.registerTransition("easenone", easeNone); Tweener.registerTransition("linear", easeNone); Tweener.registerTransition("easeinquad", easeInQuad); Tweener.registerTransition("easeoutquad", easeOutQuad); Tweener.registerTransition("easeinoutquad", easeInOutQuad); Tweener.registerTransition("easeoutinquad", easeOutInQuad); Tweener.registerTransition("easeincubic", easeInCubic); Tweener.registerTransition("easeoutcubic", easeOutCubic); Tweener.registerTransition("easeinoutcubic", easeInOutCubic); Tweener.registerTransition("easeoutincubic", easeOutInCubic); Tweener.registerTransition("easeinquart", easeInQuart); Tweener.registerTransition("easeoutquart", easeOutQuart); Tweener.registerTransition("easeinoutquart", easeInOutQuart); Tweener.registerTransition("easeoutinquart", easeOutInQuart); Tweener.registerTransition("easeinquint", easeInQuint); Tweener.registerTransition("easeoutquint", easeOutQuint); Tweener.registerTransition("easeinoutquint", easeInOutQuint); Tweener.registerTransition("easeoutinquint", easeOutInQuint); Tweener.registerTransition("easeinsine", easeInSine); Tweener.registerTransition("easeoutsine", easeOutSine); Tweener.registerTransition("easeinoutsine", easeInOutSine); Tweener.registerTransition("easeoutinsine", easeOutInSine); Tweener.registerTransition("easeincirc", easeInCirc); Tweener.registerTransition("easeoutcirc", easeOutCirc); Tweener.registerTransition("easeinoutcirc", easeInOutCirc); Tweener.registerTransition("easeoutincirc", easeOutInCirc); Tweener.registerTransition("easeinexpo", easeInExpo); Tweener.registerTransition("easeoutexpo", easeOutExpo); Tweener.registerTransition("easeinoutexpo", easeInOutExpo); Tweener.registerTransition("easeoutinexpo", easeOutInExpo); Tweener.registerTransition("easeinelastic", easeInElastic); Tweener.registerTransition("easeoutelastic", easeOutElastic); Tweener.registerTransition("easeinoutelastic", easeInOutElastic); Tweener.registerTransition("easeoutinelastic", easeOutInElastic); Tweener.registerTransition("easeinback", easeInBack); Tweener.registerTransition("easeoutback", easeOutBack); Tweener.registerTransition("easeinoutback", easeInOutBack); Tweener.registerTransition("easeoutinback", easeOutInBack); Tweener.registerTransition("easeinbounce", easeInBounce); Tweener.registerTransition("easeoutbounce", easeOutBounce); Tweener.registerTransition("easeinoutbounce", easeInOutBounce); Tweener.registerTransition("easeoutinbounce", easeOutInBounce); } public static function easeOutExpo(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ return (((_arg1)==_arg4) ? (_arg2 + _arg3) : (((_arg3 * 1.001) * (-(Math.pow(2, ((-10 * _arg1) / _arg4))) + 1)) + _arg2)); } public static function easeOutInBack(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ if (_arg1 < (_arg4 / 2)){ return (easeOutBack((_arg1 * 2), _arg2, (_arg3 / 2), _arg4, _arg5)); }; return (easeInBack(((_arg1 * 2) - _arg4), (_arg2 + (_arg3 / 2)), (_arg3 / 2), _arg4, _arg5)); } public static function easeInExpo(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ return (((_arg1)==0) ? _arg2 : (((_arg3 * Math.pow(2, (10 * ((_arg1 / _arg4) - 1)))) + _arg2) - (_arg3 * 0.001))); } public static function easeInCubic(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ _arg1 = (_arg1 / _arg4); return (((((_arg3 * _arg1) * _arg1) * _arg1) + _arg2)); } public static function easeInQuint(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ _arg1 = (_arg1 / _arg4); return (((((((_arg3 * _arg1) * _arg1) * _arg1) * _arg1) * _arg1) + _arg2)); } public static function easeInOutCirc(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ _arg1 = (_arg1 / (_arg4 / 2)); if (_arg1 < 1){ return ((((-(_arg3) / 2) * (Math.sqrt((1 - (_arg1 * _arg1))) - 1)) + _arg2)); }; _arg1 = (_arg1 - 2); return ((((_arg3 / 2) * (Math.sqrt((1 - (_arg1 * _arg1))) + 1)) + _arg2)); } public static function easeInQuad(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ _arg1 = (_arg1 / _arg4); return ((((_arg3 * _arg1) * _arg1) + _arg2)); } public static function easeInBounce(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ return (((_arg3 - easeOutBounce((_arg4 - _arg1), 0, _arg3, _arg4)) + _arg2)); } public static function easeOutInExpo(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ if (_arg1 < (_arg4 / 2)){ return (easeOutExpo((_arg1 * 2), _arg2, (_arg3 / 2), _arg4, _arg5)); }; return (easeInExpo(((_arg1 * 2) - _arg4), (_arg2 + (_arg3 / 2)), (_arg3 / 2), _arg4, _arg5)); } public static function easeOutQuart(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ _arg1 = ((_arg1 / _arg4) - 1); return (((-(_arg3) * ((((_arg1 * _arg1) * _arg1) * _arg1) - 1)) + _arg2)); } public static function easeInSine(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ return ((((-(_arg3) * Math.cos(((_arg1 / _arg4) * (Math.PI / 2)))) + _arg3) + _arg2)); } public static function easeInOutQuart(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ _arg1 = (_arg1 / (_arg4 / 2)); if (_arg1 < 1){ return (((((((_arg3 / 2) * _arg1) * _arg1) * _arg1) * _arg1) + _arg2)); }; _arg1 = (_arg1 - 2); return ((((-(_arg3) / 2) * ((((_arg1 * _arg1) * _arg1) * _arg1) - 2)) + _arg2)); } public static function easeOutQuad(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ _arg1 = (_arg1 / _arg4); return ((((-(_arg3) * _arg1) * (_arg1 - 2)) + _arg2)); } public static function easeOutInElastic(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ if (_arg1 < (_arg4 / 2)){ return (easeOutElastic((_arg1 * 2), _arg2, (_arg3 / 2), _arg4, _arg5)); }; return (easeInElastic(((_arg1 * 2) - _arg4), (_arg2 + (_arg3 / 2)), (_arg3 / 2), _arg4, _arg5)); } public static function easeInElastic(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ var _local6:Number; var _local7:Number; var _local8:Number; if (_arg1 == 0){ return (_arg2); }; _arg1 = (_arg1 / _arg4); if (_arg1 == 1){ return ((_arg2 + _arg3)); }; _local6 = (((!(Boolean(_arg5))) || (isNaN(_arg5.period)))) ? (_arg4 * 0.3) : _arg5.period; _local8 = (((!(Boolean(_arg5))) || (isNaN(_arg5.amplitude)))) ? 0 : _arg5.amplitude; if (((!(Boolean(_local8))) || ((_local8 < Math.abs(_arg3))))){ _local8 = _arg3; _local7 = (_local6 / 4); } else { _local7 = ((_local6 / (2 * Math.PI)) * Math.asin((_arg3 / _local8))); }; --_arg1; return ((-(((_local8 * Math.pow(2, (10 * _arg1))) * Math.sin(((((_arg1 * _arg4) - _local7) * (2 * Math.PI)) / _local6)))) + _arg2)); } public static function easeOutCubic(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ _arg1 = ((_arg1 / _arg4) - 1); return (((_arg3 * (((_arg1 * _arg1) * _arg1) + 1)) + _arg2)); } public static function easeOutQuint(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ _arg1 = ((_arg1 / _arg4) - 1); return (((_arg3 * (((((_arg1 * _arg1) * _arg1) * _arg1) * _arg1) + 1)) + _arg2)); } public static function easeOutInQuad(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ if (_arg1 < (_arg4 / 2)){ return (easeOutQuad((_arg1 * 2), _arg2, (_arg3 / 2), _arg4, _arg5)); }; return (easeInQuad(((_arg1 * 2) - _arg4), (_arg2 + (_arg3 / 2)), (_arg3 / 2), _arg4, _arg5)); } public static function easeOutSine(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ return (((_arg3 * Math.sin(((_arg1 / _arg4) * (Math.PI / 2)))) + _arg2)); } public static function easeInOutCubic(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ _arg1 = (_arg1 / (_arg4 / 2)); if (_arg1 < 1){ return ((((((_arg3 / 2) * _arg1) * _arg1) * _arg1) + _arg2)); }; _arg1 = (_arg1 - 2); return ((((_arg3 / 2) * (((_arg1 * _arg1) * _arg1) + 2)) + _arg2)); } public static function easeInOutQuint(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ _arg1 = (_arg1 / (_arg4 / 2)); if (_arg1 < 1){ return ((((((((_arg3 / 2) * _arg1) * _arg1) * _arg1) * _arg1) * _arg1) + _arg2)); }; _arg1 = (_arg1 - 2); return ((((_arg3 / 2) * (((((_arg1 * _arg1) * _arg1) * _arg1) * _arg1) + 2)) + _arg2)); } public static function easeInCirc(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ _arg1 = (_arg1 / _arg4); return (((-(_arg3) * (Math.sqrt((1 - (_arg1 * _arg1))) - 1)) + _arg2)); } public static function easeOutInSine(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ if (_arg1 < (_arg4 / 2)){ return (easeOutSine((_arg1 * 2), _arg2, (_arg3 / 2), _arg4, _arg5)); }; return (easeInSine(((_arg1 * 2) - _arg4), (_arg2 + (_arg3 / 2)), (_arg3 / 2), _arg4, _arg5)); } public static function easeInOutExpo(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ if (_arg1 == 0){ return (_arg2); }; if (_arg1 == _arg4){ return ((_arg2 + _arg3)); }; _arg1 = (_arg1 / (_arg4 / 2)); if (_arg1 < 1){ return (((((_arg3 / 2) * Math.pow(2, (10 * (_arg1 - 1)))) + _arg2) - (_arg3 * 0.0005))); }; --_arg1; return (((((_arg3 / 2) * 1.0005) * (-(Math.pow(2, (-10 * _arg1))) + 2)) + _arg2)); } public static function easeOutElastic(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ var _local6:Number; var _local7:Number; var _local8:Number; if (_arg1 == 0){ return (_arg2); }; _arg1 = (_arg1 / _arg4); if (_arg1 == 1){ return ((_arg2 + _arg3)); }; _local6 = (((!(Boolean(_arg5))) || (isNaN(_arg5.period)))) ? (_arg4 * 0.3) : _arg5.period; _local8 = (((!(Boolean(_arg5))) || (isNaN(_arg5.amplitude)))) ? 0 : _arg5.amplitude; if (((!(Boolean(_local8))) || ((_local8 < Math.abs(_arg3))))){ _local8 = _arg3; _local7 = (_local6 / 4); } else { _local7 = ((_local6 / (2 * Math.PI)) * Math.asin((_arg3 / _local8))); }; return (((((_local8 * Math.pow(2, (-10 * _arg1))) * Math.sin(((((_arg1 * _arg4) - _local7) * (2 * Math.PI)) / _local6))) + _arg3) + _arg2)); } public static function easeOutCirc(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ _arg1 = ((_arg1 / _arg4) - 1); return (((_arg3 * Math.sqrt((1 - (_arg1 * _arg1)))) + _arg2)); } public static function easeOutInQuart(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ if (_arg1 < (_arg4 / 2)){ return (easeOutQuart((_arg1 * 2), _arg2, (_arg3 / 2), _arg4, _arg5)); }; return (easeInQuart(((_arg1 * 2) - _arg4), (_arg2 + (_arg3 / 2)), (_arg3 / 2), _arg4, _arg5)); } public static function easeOutInCirc(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ if (_arg1 < (_arg4 / 2)){ return (easeOutCirc((_arg1 * 2), _arg2, (_arg3 / 2), _arg4, _arg5)); }; return (easeInCirc(((_arg1 * 2) - _arg4), (_arg2 + (_arg3 / 2)), (_arg3 / 2), _arg4, _arg5)); } } }//package caurina.transitionsSection 4//PropertyInfoObj (caurina.transitions.PropertyInfoObj) package caurina.transitions { public class PropertyInfoObj { public var originalValueComplete:Object; public var modifierParameters:Array; public var isSpecialProperty:Boolean; public var hasModifier:Boolean; public var valueComplete:Number; public var extra:Object; public var valueStart:Number; public var modifierFunction:Function; public var arrayIndex:Number; public function PropertyInfoObj(_arg1:Number, _arg2:Number, _arg3:Object, _arg4:Number, _arg5:Object, _arg6:Boolean, _arg7:Function, _arg8:Array){ valueStart = _arg1; valueComplete = _arg2; originalValueComplete = _arg3; arrayIndex = _arg4; extra = _arg5; isSpecialProperty = _arg6; hasModifier = Boolean(_arg7); modifierFunction = _arg7; modifierParameters = _arg8; } public function toString():String{ var _local1:String; _local1 = "\n[PropertyInfoObj "; _local1 = (_local1 + ("valueStart:" + String(valueStart))); _local1 = (_local1 + ", "); _local1 = (_local1 + ("valueComplete:" + String(valueComplete))); _local1 = (_local1 + ", "); _local1 = (_local1 + ("originalValueComplete:" + String(originalValueComplete))); _local1 = (_local1 + ", "); _local1 = (_local1 + ("arrayIndex:" + String(arrayIndex))); _local1 = (_local1 + ", "); _local1 = (_local1 + ("extra:" + String(extra))); _local1 = (_local1 + ", "); _local1 = (_local1 + ("isSpecialProperty:" + String(isSpecialProperty))); _local1 = (_local1 + ", "); _local1 = (_local1 + ("hasModifier:" + String(hasModifier))); _local1 = (_local1 + ", "); _local1 = (_local1 + ("modifierFunction:" + String(modifierFunction))); _local1 = (_local1 + ", "); _local1 = (_local1 + ("modifierParameters:" + String(modifierParameters))); _local1 = (_local1 + "]\n"); return (_local1); } public function clone():PropertyInfoObj{ var _local1:PropertyInfoObj; _local1 = new PropertyInfoObj(valueStart, valueComplete, originalValueComplete, arrayIndex, extra, isSpecialProperty, modifierFunction, modifierParameters); return (_local1); } } }//package caurina.transitionsSection 5//SpecialProperty (caurina.transitions.SpecialProperty) package caurina.transitions { public class SpecialProperty { public var parameters:Array; public var preProcess:Function; public var setValue:Function; public var getValue:Function; public function SpecialProperty(_arg1:Function, _arg2:Function, _arg3:Array=null, _arg4:Function=null){ getValue = _arg1; setValue = _arg2; parameters = _arg3; preProcess = _arg4; } public function toString():String{ var _local1:String; _local1 = ""; _local1 = (_local1 + "[SpecialProperty "); _local1 = (_local1 + ("getValue:" + String(getValue))); _local1 = (_local1 + ", "); _local1 = (_local1 + ("setValue:" + String(setValue))); _local1 = (_local1 + ", "); _local1 = (_local1 + ("parameters:" + String(parameters))); _local1 = (_local1 + ", "); _local1 = (_local1 + ("preProcess:" + String(preProcess))); _local1 = (_local1 + "]"); return (_local1); } } }//package caurina.transitionsSection 6//SpecialPropertyModifier (caurina.transitions.SpecialPropertyModifier) package caurina.transitions { public class SpecialPropertyModifier { public var getValue:Function; public var modifyValues:Function; public function SpecialPropertyModifier(_arg1:Function, _arg2:Function){ modifyValues = _arg1; getValue = _arg2; } public function toString():String{ var _local1:String; _local1 = ""; _local1 = (_local1 + "[SpecialPropertyModifier "); _local1 = (_local1 + ("modifyValues:" + String(modifyValues))); _local1 = (_local1 + ", "); _local1 = (_local1 + ("getValue:" + String(getValue))); _local1 = (_local1 + "]"); return (_local1); } } }//package caurina.transitionsSection 7//SpecialPropertySplitter (caurina.transitions.SpecialPropertySplitter) package caurina.transitions { public class SpecialPropertySplitter { public var parameters:Array; public var splitValues:Function; public function SpecialPropertySplitter(_arg1:Function, _arg2:Array){ splitValues = _arg1; parameters = _arg2; } public function toString():String{ var _local1:String; _local1 = ""; _local1 = (_local1 + "[SpecialPropertySplitter "); _local1 = (_local1 + ("splitValues:" + String(splitValues))); _local1 = (_local1 + ", "); _local1 = (_local1 + ("parameters:" + String(parameters))); _local1 = (_local1 + "]"); return (_local1); } } }//package caurina.transitionsSection 8//Tweener (caurina.transitions.Tweener) package caurina.transitions { import flash.events.*; import flash.display.*; import flash.utils.*; public class Tweener { private static var _timeScale:Number = 1; private static var _currentTimeFrame:Number; private static var _specialPropertySplitterList:Object; public static var autoOverwrite:Boolean = true; private static var _engineExists:Boolean = false; private static var _currentTime:Number; private static var _tweenList:Array; private static var _specialPropertyModifierList:Object; private static var _specialPropertyList:Object; private static var _transitionList:Object; private static var _inited:Boolean = false; private static var __tweener_controller__:MovieClip; public function Tweener(){ trace("Tweener is a static class and should not be instantiated."); } public static function registerSpecialPropertyModifier(_arg1:String, _arg2:Function, _arg3:Function):void{ var _local4:SpecialPropertyModifier; if (!_inited){ init(); }; _local4 = new SpecialPropertyModifier(_arg2, _arg3); _specialPropertyModifierList[_arg1] = _local4; } public static function registerSpecialProperty(_arg1:String, _arg2:Function, _arg3:Function, _arg4:Array=null, _arg5:Function=null):void{ var _local6:SpecialProperty; if (!_inited){ init(); }; _local6 = new SpecialProperty(_arg2, _arg3, _arg4, _arg5); _specialPropertyList[_arg1] = _local6; } public static function init(... _args):void{ _inited = true; _transitionList = new Object(); Equations.init(); _specialPropertyList = new Object(); _specialPropertyModifierList = new Object(); _specialPropertySplitterList = new Object(); } private static function updateTweens():Boolean{ var _local1:int; if (_tweenList.length == 0){ return (false); }; _local1 = 0; while (_local1 < _tweenList.length) { if ((((_tweenList[_local1] == undefined)) || (!(_tweenList[_local1].isPaused)))){ if (!updateTweenByIndex(_local1)){ removeTweenByIndex(_local1); }; if (_tweenList[_local1] == null){ removeTweenByIndex(_local1, true); _local1--; }; }; _local1++; }; return (true); } public static function addCaller(_arg1:Object=null, _arg2:Object=null):Boolean{ var _local3:Number; var _local4:Array; var _local5:Object; var _local6:Number; var _local7:Number; var _local8:Function; var _local9:TweenListObj; var _local10:Number; var _local11:String; if (!Boolean(_arg1)){ return (false); }; if ((_arg1 is Array)){ _local4 = _arg1.concat(); } else { _local4 = [_arg1]; }; _local5 = _arg2; if (!_inited){ init(); }; if (((!(_engineExists)) || (!(Boolean(__tweener_controller__))))){ startEngine(); }; _local6 = (isNaN(_local5.time)) ? 0 : _local5.time; _local7 = (isNaN(_local5.delay)) ? 0 : _local5.delay; if (typeof(_local5.transition) == "string"){ _local11 = _local5.transition.toLowerCase(); _local8 = _transitionList[_local11]; } else { _local8 = _local5.transition; }; if (!Boolean(_local8)){ _local8 = _transitionList["easeoutexpo"]; }; _local3 = 0; while (_local3 < _local4.length) { if (_local5.useFrames == true){ _local9 = new TweenListObj(_local4[_local3], (_currentTimeFrame + (_local7 / _timeScale)), (_currentTimeFrame + ((_local7 + _local6) / _timeScale)), true, _local8, _local5.transitionParams); } else { _local9 = new TweenListObj(_local4[_local3], (_currentTime + ((_local7 * 1000) / _timeScale)), (_currentTime + (((_local7 * 1000) + (_local6 * 1000)) / _timeScale)), false, _local8, _local5.transitionParams); }; _local9.properties = null; _local9.onStart = _local5.onStart; _local9.onUpdate = _local5.onUpdate; _local9.onComplete = _local5.onComplete; _local9.onOverwrite = _local5.onOverwrite; _local9.onStartParams = _local5.onStartParams; _local9.onUpdateParams = _local5.onUpdateParams; _local9.onCompleteParams = _local5.onCompleteParams; _local9.onOverwriteParams = _local5.onOverwriteParams; _local9.onStartScope = _local5.onStartScope; _local9.onUpdateScope = _local5.onUpdateScope; _local9.onCompleteScope = _local5.onCompleteScope; _local9.onOverwriteScope = _local5.onOverwriteScope; _local9.onErrorScope = _local5.onErrorScope; _local9.isCaller = true; _local9.count = _local5.count; _local9.waitFrames = _local5.waitFrames; _tweenList.push(_local9); if ((((_local6 == 0)) && ((_local7 == 0)))){ _local10 = (_tweenList.length - 1); updateTweenByIndex(_local10); removeTweenByIndex(_local10); }; _local3++; }; return (true); } public static function pauseAllTweens():Boolean{ var _local1:Boolean; var _local2:uint; if (!Boolean(_tweenList)){ return (false); }; _local1 = false; _local2 = 0; while (_local2 < _tweenList.length) { pauseTweenByIndex(_local2); _local1 = true; _local2++; }; return (_local1); } public static function removeTweens(_arg1:Object, ... _args):Boolean{ var _local3:Array; var _local4:uint; var _local5:SpecialPropertySplitter; var _local6:Array; var _local7:uint; _local3 = new Array(); _local4 = 0; while (_local4 < _args.length) { if ((((typeof(_args[_local4]) == "string")) && ((_local3.indexOf(_args[_local4]) == -1)))){ if (_specialPropertySplitterList[_args[_local4]]){ _local5 = _specialPropertySplitterList[_args[_local4]]; _local6 = _local5.splitValues(_arg1, null); _local7 = 0; while (_local7 < _local6.length) { _local3.push(_local6[_local7].name); _local7++; }; } else { _local3.push(_args[_local4]); }; }; _local4++; }; return (affectTweens(removeTweenByIndex, _arg1, _local3)); } public static function updateFrame():void{ _currentTimeFrame++; } public static function splitTweens(_arg1:Number, _arg2:Array):uint{ var _local3:TweenListObj; var _local4:TweenListObj; var _local5:uint; var _local6:String; var _local7:Boolean; _local3 = _tweenList[_arg1]; _local4 = _local3.clone(false); _local5 = 0; while (_local5 < _arg2.length) { _local6 = _arg2[_local5]; if (Boolean(_local3.properties[_local6])){ _local3.properties[_local6] = undefined; delete _local3.properties[_local6]; }; _local5++; }; for (_local6 in _local4.properties) { _local7 = false; _local5 = 0; while (_local5 < _arg2.length) { if (_arg2[_local5] == _local6){ _local7 = true; break; }; _local5++; }; if (!_local7){ _local4.properties[_local6] = undefined; delete _local4.properties[_local6]; }; }; _tweenList.push(_local4); return ((_tweenList.length - 1)); } public static function resumeTweenByIndex(_arg1:Number):Boolean{ var _local2:TweenListObj; var _local3:Number; _local2 = _tweenList[_arg1]; if ((((_local2 == null)) || (!(_local2.isPaused)))){ return (false); }; _local3 = getCurrentTweeningTime(_local2); _local2.timeStart = (_local2.timeStart + (_local3 - _local2.timePaused)); _local2.timeComplete = (_local2.timeComplete + (_local3 - _local2.timePaused)); _local2.timePaused = undefined; _local2.isPaused = false; return (true); } public static function getVersion():String{ return ("AS3 1.33.74"); } public static function onEnterFrame(_arg1:Event):void{ var _local2:Boolean; updateTime(); updateFrame(); _local2 = false; _local2 = updateTweens(); if (!_local2){ stopEngine(); }; } public static function updateTime():void{ _currentTime = getTimer(); } private static function updateTweenByIndex(_arg1:Number):Boolean{ var tTweening:TweenListObj; var isOver:Boolean; var mustUpdate:Boolean; var nv:Number; var t:Number; var b:Number; var c:Number; var d:Number; var pName:String; var eventScope:Object; var tScope:Object; var cTime:Number; var tProperty:Object; var pv:Number; var i = _arg1; tTweening = _tweenList[i]; if ((((tTweening == null)) || (!(Boolean(tTweening.scope))))){ return (false); }; isOver = false; cTime = getCurrentTweeningTime(tTweening); if (cTime >= tTweening.timeStart){ tScope = tTweening.scope; if (tTweening.isCaller){ do { t = (((tTweening.timeComplete - tTweening.timeStart) / tTweening.count) * (tTweening.timesCalled + 1)); b = tTweening.timeStart; c = (tTweening.timeComplete - tTweening.timeStart); d = (tTweening.timeComplete - tTweening.timeStart); nv = tTweening.transition(t, b, c, d); } while (!(cTime >= nv)); } else { mustUpdate = (((((tTweening.skipUpdates < 1)) || (!(tTweening.skipUpdates)))) || ((tTweening.updatesSkipped >= tTweening.skipUpdates))); if (cTime >= tTweening.timeComplete){ isOver = true; mustUpdate = true; }; if (!tTweening.hasStarted){ if (Boolean(tTweening.onStart)){ eventScope = (Boolean(tTweening.onStartScope)) ? tTweening.onStartScope : tScope; try { tTweening.onStart.apply(eventScope, tTweening.onStartParams); } catch(e2:Error) { handleError(tTweening, e2, "onStart"); }; }; for (pName in tTweening.properties) { if (tTweening.properties[pName].isSpecialProperty){ if (Boolean(_specialPropertyList[pName].preProcess)){ tTweening.properties[pName].valueComplete = _specialPropertyList[pName].preProcess(tScope, _specialPropertyList[pName].parameters, tTweening.properties[pName].originalValueComplete, tTweening.properties[pName].extra); }; pv = _specialPropertyList[pName].getValue(tScope, _specialPropertyList[pName].parameters, tTweening.properties[pName].extra); } else { pv = tScope[pName]; }; tTweening.properties[pName].valueStart = (isNaN(pv)) ? tTweening.properties[pName].valueComplete : pv; }; mustUpdate = true; tTweening.hasStarted = true; }; if (mustUpdate){ for (pName in tTweening.properties) { tProperty = tTweening.properties[pName]; if (isOver){ nv = tProperty.valueComplete; } else { if (tProperty.hasModifier){ t = (cTime - tTweening.timeStart); d = (tTweening.timeComplete - tTweening.timeStart); nv = tTweening.transition(t, 0, 1, d, tTweening.transitionParams); nv = tProperty.modifierFunction(tProperty.valueStart, tProperty.valueComplete, nv, tProperty.modifierParameters); } else { t = (cTime - tTweening.timeStart); b = tProperty.valueStart; c = (tProperty.valueComplete - tProperty.valueStart); d = (tTweening.timeComplete - tTweening.timeStart); nv = tTweening.transition(t, b, c, d, tTweening.transitionParams); }; }; if (tTweening.rounded){ nv = Math.round(nv); }; if (tProperty.isSpecialProperty){ _specialPropertyList[pName].setValue(tScope, nv, _specialPropertyList[pName].parameters, tTweening.properties[pName].extra); } else { tScope[pName] = nv; }; }; tTweening.updatesSkipped = 0; if (Boolean(tTweening.onUpdate)){ eventScope = (Boolean(tTweening.onUpdateScope)) ? tTweening.onUpdateScope : tScope; try { tTweening.onUpdate.apply(eventScope, tTweening.onUpdateParams); } catch(e3:Error) { handleError(tTweening, e3, "onUpdate"); }; }; } else { tTweening.updatesSkipped++; }; }; if (((isOver) && (Boolean(tTweening.onComplete)))){ eventScope = (Boolean(tTweening.onCompleteScope)) ? tTweening.onCompleteScope : tScope; try { tTweening.onComplete.apply(eventScope, tTweening.onCompleteParams); } catch(e4:Error) { handleError(tTweening, e4, "onComplete"); }; }; return (!(isOver)); }; return (true); } public static function setTimeScale(_arg1:Number):void{ var _local2:Number; var _local3:Number; if (isNaN(_arg1)){ _arg1 = 1; }; if (_arg1 < 1E-5){ _arg1 = 1E-5; }; if (_arg1 != _timeScale){ if (_tweenList != null){ _local2 = 0; while (_local2 < _tweenList.length) { _local3 = getCurrentTweeningTime(_tweenList[_local2]); _tweenList[_local2].timeStart = (_local3 - (((_local3 - _tweenList[_local2].timeStart) * _timeScale) / _arg1)); _tweenList[_local2].timeComplete = (_local3 - (((_local3 - _tweenList[_local2].timeComplete) * _timeScale) / _arg1)); if (_tweenList[_local2].timePaused != undefined){ _tweenList[_local2].timePaused = (_local3 - (((_local3 - _tweenList[_local2].timePaused) * _timeScale) / _arg1)); }; _local2++; }; }; _timeScale = _arg1; }; } public static function resumeAllTweens():Boolean{ var _local1:Boolean; var _local2:uint; if (!Boolean(_tweenList)){ return (false); }; _local1 = false; _local2 = 0; while (_local2 < _tweenList.length) { resumeTweenByIndex(_local2); _local1 = true; _local2++; }; return (_local1); } private static function handleError(_arg1:TweenListObj, _arg2:Error, _arg3:String):void{ var eventScope:Object; var pTweening = _arg1; var pError = _arg2; var pCallBackName = _arg3; if (((Boolean(pTweening.onError)) && ((pTweening.onError is Function)))){ eventScope = (Boolean(pTweening.onErrorScope)) ? pTweening.onErrorScope : pTweening.scope; try { pTweening.onError.apply(eventScope, [pTweening.scope, pError]); } catch(metaError:Error) { printError(((((String(pTweening.scope) + " raised an error while executing the 'onError' handler. Original error:\n ") + pError.getStackTrace()) + "\nonError error: ") + metaError.getStackTrace())); }; } else { if (!Boolean(pTweening.onError)){ printError(((((String(pTweening.scope) + " raised an error while executing the '") + pCallBackName) + "'handler. \n") + pError.getStackTrace())); }; }; } private static function startEngine():void{ _engineExists = true; _tweenList = new Array(); __tweener_controller__ = new MovieClip(); __tweener_controller__.addEventListener(Event.ENTER_FRAME, Tweener.onEnterFrame); _currentTimeFrame = 0; updateTime(); } public static function removeAllTweens():Boolean{ var _local1:Boolean; var _local2:uint; if (!Boolean(_tweenList)){ return (false); }; _local1 = false; _local2 = 0; while (_local2 < _tweenList.length) { removeTweenByIndex(_local2); _local1 = true; _local2++; }; return (_local1); } public static function addTween(_arg1:Object=null, _arg2:Object=null):Boolean{ var _local3:Number; var _local4:Number; var _local5:String; var _local6:Array; var _local7:Object; var _local8:Number; var _local9:Number; var _local10:Array; var _local11:Object; var _local12:Object; var _local13:Function; var _local14:Object; var _local15:TweenListObj; var _local16:Number; var _local17:Array; var _local18:Array; var _local19:Array; var _local20:String; if (!Boolean(_arg1)){ return (false); }; if ((_arg1 is Array)){ _local6 = _arg1.concat(); } else { _local6 = [_arg1]; }; _local7 = TweenListObj.makePropertiesChain(_arg2); if (!_inited){ init(); }; if (((!(_engineExists)) || (!(Boolean(__tweener_controller__))))){ startEngine(); }; _local8 = (isNaN(_local7.time)) ? 0 : _local7.time; _local9 = (isNaN(_local7.delay)) ? 0 : _local7.delay; _local10 = new Array(); _local11 = {overwrite:true, time:true, delay:true, useFrames:true, skipUpdates:true, transition:true, transitionParams:true, onStart:true, onUpdate:true, onComplete:true, onOverwrite:true, onError:true, rounded:true, onStartParams:true, onUpdateParams:true, onCompleteParams:true, onOverwriteParams:true, onStartScope:true, onUpdateScope:true, onCompleteScope:true, onOverwriteScope:true, onErrorScope:true}; _local12 = new Object(); for (_local5 in _local7) { if (!_local11[_local5]){ if (_specialPropertySplitterList[_local5]){ _local17 = _specialPropertySplitterList[_local5].splitValues(_local7[_local5], _specialPropertySplitterList[_local5].parameters); _local3 = 0; while (_local3 < _local17.length) { if (_specialPropertySplitterList[_local17[_local3].name]){ _local18 = _specialPropertySplitterList[_local17[_local3].name].splitValues(_local17[_local3].value, _specialPropertySplitterList[_local17[_local3].name].parameters); _local4 = 0; while (_local4 < _local18.length) { _local10[_local18[_local4].name] = {valueStart:undefined, valueComplete:_local18[_local4].value, arrayIndex:_local18[_local4].arrayIndex, isSpecialProperty:false}; _local4++; }; } else { _local10[_local17[_local3].name] = {valueStart:undefined, valueComplete:_local17[_local3].value, arrayIndex:_local17[_local3].arrayIndex, isSpecialProperty:false}; }; _local3++; }; } else { if (_specialPropertyModifierList[_local5] != undefined){ _local19 = _specialPropertyModifierList[_local5].modifyValues(_local7[_local5]); _local3 = 0; while (_local3 < _local19.length) { _local12[_local19[_local3].name] = {modifierParameters:_local19[_local3].parameters, modifierFunction:_specialPropertyModifierList[_local5].getValue}; _local3++; }; } else { _local10[_local5] = {valueStart:undefined, valueComplete:_local7[_local5]}; }; }; }; }; for (_local5 in _local10) { if (_specialPropertyList[_local5] != undefined){ _local10[_local5].isSpecialProperty = true; } else { if (_local6[0][_local5] == undefined){ printError((((("The property '" + _local5) + "' doesn't seem to be a normal object property of ") + String(_local6[0])) + " or a registered special property.")); }; }; }; for (_local5 in _local12) { if (_local10[_local5] != undefined){ _local10[_local5].modifierParameters = _local12[_local5].modifierParameters; _local10[_local5].modifierFunction = _local12[_local5].modifierFunction; }; }; if (typeof(_local7.transition) == "string"){ _local20 = _local7.transition.toLowerCase(); _local13 = _transitionList[_local20]; } else { _local13 = _local7.transition; }; if (!Boolean(_local13)){ _local13 = _transitionList["easeoutexpo"]; }; _local3 = 0; while (_local3 < _local6.length) { _local14 = new Object(); for (_local5 in _local10) { _local14[_local5] = new PropertyInfoObj(_local10[_local5].valueStart, _local10[_local5].valueComplete, _local10[_local5].valueComplete, _local10[_local5].arrayIndex, {}, _local10[_local5].isSpecialProperty, _local10[_local5].modifierFunction, _local10[_local5].modifierParameters); }; if (_local7.useFrames == true){ _local15 = new TweenListObj(_local6[_local3], (_currentTimeFrame + (_local9 / _timeScale)), (_currentTimeFrame + ((_local9 + _local8) / _timeScale)), true, _local13, _local7.transitionParams); } else { _local15 = new TweenListObj(_local6[_local3], (_currentTime + ((_local9 * 1000) / _timeScale)), (_currentTime + (((_local9 * 1000) + (_local8 * 1000)) / _timeScale)), false, _local13, _local7.transitionParams); }; _local15.properties = _local14; _local15.onStart = _local7.onStart; _local15.onUpdate = _local7.onUpdate; _local15.onComplete = _local7.onComplete; _local15.onOverwrite = _local7.onOverwrite; _local15.onError = _local7.onError; _local15.onStartParams = _local7.onStartParams; _local15.onUpdateParams = _local7.onUpdateParams; _local15.onCompleteParams = _local7.onCompleteParams; _local15.onOverwriteParams = _local7.onOverwriteParams; _local15.onStartScope = _local7.onStartScope; _local15.onUpdateScope = _local7.onUpdateScope; _local15.onCompleteScope = _local7.onCompleteScope; _local15.onOverwriteScope = _local7.onOverwriteScope; _local15.onErrorScope = _local7.onErrorScope; _local15.rounded = _local7.rounded; _local15.skipUpdates = _local7.skipUpdates; if (((_local7.overwrite == undefined)) ? autoOverwrite : _local7.overwrite){ removeTweensByTime(_local15.scope, _local15.properties, _local15.timeStart, _local15.timeComplete); }; _tweenList.push(_local15); if ((((_local8 == 0)) && ((_local9 == 0)))){ _local16 = (_tweenList.length - 1); updateTweenByIndex(_local16); removeTweenByIndex(_local16); }; _local3++; }; return (true); } public static function registerTransition(_arg1:String, _arg2:Function):void{ if (!_inited){ init(); }; _transitionList[_arg1] = _arg2; } public static function printError(_arg1:String):void{ trace(("## [Tweener] Error: " + _arg1)); } private static function affectTweens(_arg1:Function, _arg2:Object, _arg3:Array):Boolean{ var _local4:Boolean; var _local5:uint; var _local6:Array; var _local7:uint; var _local8:uint; var _local9:uint; _local4 = false; if (!Boolean(_tweenList)){ return (false); }; _local5 = 0; while (_local5 < _tweenList.length) { if (((_tweenList[_local5]) && ((_tweenList[_local5].scope == _arg2)))){ if (_arg3.length == 0){ _arg1(_local5); _local4 = true; } else { _local6 = new Array(); _local7 = 0; while (_local7 < _arg3.length) { if (Boolean(_tweenList[_local5].properties[_arg3[_local7]])){ _local6.push(_arg3[_local7]); }; _local7++; }; if (_local6.length > 0){ _local8 = AuxFunctions.getObjectLength(_tweenList[_local5].properties); if (_local8 == _local6.length){ _arg1(_local5); _local4 = true; } else { _local9 = splitTweens(_local5, _local6); _arg1(_local9); _local4 = true; }; }; }; }; _local5++; }; return (_local4); } public static function getTweens(_arg1:Object):Array{ var _local2:uint; var _local3:String; var _local4:Array; if (!Boolean(_tweenList)){ return ([]); }; _local4 = new Array(); _local2 = 0; while (_local2 < _tweenList.length) { if (((Boolean(_tweenList[_local2])) && ((_tweenList[_local2].scope == _arg1)))){ for (_local3 in _tweenList[_local2].properties) { _local4.push(_local3); }; }; _local2++; }; return (_local4); } public static function isTweening(_arg1:Object):Boolean{ var _local2:uint; if (!Boolean(_tweenList)){ return (false); }; _local2 = 0; while (_local2 < _tweenList.length) { if (((Boolean(_tweenList[_local2])) && ((_tweenList[_local2].scope == _arg1)))){ return (true); }; _local2++; }; return (false); } public static function pauseTweenByIndex(_arg1:Number):Boolean{ var _local2:TweenListObj; _local2 = _tweenList[_arg1]; if ((((_local2 == null)) || (_local2.isPaused))){ return (false); }; _local2.timePaused = getCurrentTweeningTime(_local2); _local2.isPaused = true; return (true); } public static function getCurrentTweeningTime(_arg1:Object):Number{ return ((_arg1.useFrames) ? _currentTimeFrame : _currentTime); } public static function getTweenCount(_arg1:Object):Number{ var _local2:uint; var _local3:Number; if (!Boolean(_tweenList)){ return (0); }; _local3 = 0; _local2 = 0; while (_local2 < _tweenList.length) { if (((Boolean(_tweenList[_local2])) && ((_tweenList[_local2].scope == _arg1)))){ _local3 = (_local3 + AuxFunctions.getObjectLength(_tweenList[_local2].properties)); }; _local2++; }; return (_local3); } private static function stopEngine():void{ _engineExists = false; _tweenList = null; _currentTime = 0; _currentTimeFrame = 0; __tweener_controller__.removeEventListener(Event.ENTER_FRAME, Tweener.onEnterFrame); __tweener_controller__ = null; } public static function removeTweensByTime(_arg1:Object, _arg2:Object, _arg3:Number, _arg4:Number):Boolean{ var removed:Boolean; var removedLocally:Boolean; var i:uint; var tl:uint; var pName:String; var eventScope:Object; var p_scope = _arg1; var p_properties = _arg2; var p_timeStart = _arg3; var p_timeComplete = _arg4; removed = false; tl = _tweenList.length; i = 0; while (i < tl) { if (((Boolean(_tweenList[i])) && ((p_scope == _tweenList[i].scope)))){ if ((((p_timeComplete > _tweenList[i].timeStart)) && ((p_timeStart < _tweenList[i].timeComplete)))){ removedLocally = false; for (pName in _tweenList[i].properties) { if (Boolean(p_properties[pName])){ if (Boolean(_tweenList[i].onOverwrite)){ eventScope = (Boolean(_tweenList[i].onOverwriteScope)) ? _tweenList[i].onOverwriteScope : _tweenList[i].scope; try { _tweenList[i].onOverwrite.apply(eventScope, _tweenList[i].onOverwriteParams); } catch(e:Error) { handleError(_tweenList[i], e, "onOverwrite"); }; }; _tweenList[i].properties[pName] = undefined; delete _tweenList[i].properties[pName]; removedLocally = true; removed = true; }; }; if (removedLocally){ if (AuxFunctions.getObjectLength(_tweenList[i].properties) == 0){ removeTweenByIndex(i); }; }; }; }; i = (i + 1); }; return (removed); } public static function registerSpecialPropertySplitter(_arg1:String, _arg2:Function, _arg3:Array=null):void{ var _local4:SpecialPropertySplitter; if (!_inited){ init(); }; _local4 = new SpecialPropertySplitter(_arg2, _arg3); _specialPropertySplitterList[_arg1] = _local4; } public static function removeTweenByIndex(_arg1:Number, _arg2:Boolean=false):Boolean{ _tweenList[_arg1] = null; if (_arg2){ _tweenList.splice(_arg1, 1); }; return (true); } public static function resumeTweens(_arg1:Object, ... _args):Boolean{ var _local3:Array; var _local4:uint; _local3 = new Array(); _local4 = 0; while (_local4 < _args.length) { if ((((typeof(_args[_local4]) == "string")) && ((_local3.indexOf(_args[_local4]) == -1)))){ _local3.push(_args[_local4]); }; _local4++; }; return (affectTweens(resumeTweenByIndex, _arg1, _local3)); } public static function pauseTweens(_arg1:Object, ... _args):Boolean{ var _local3:Array; var _local4:uint; _local3 = new Array(); _local4 = 0; while (_local4 < _args.length) { if ((((typeof(_args[_local4]) == "string")) && ((_local3.indexOf(_args[_local4]) == -1)))){ _local3.push(_args[_local4]); }; _local4++; }; return (affectTweens(pauseTweenByIndex, _arg1, _local3)); } } }//package caurina.transitionsSection 9//TweenListObj (caurina.transitions.TweenListObj) package caurina.transitions { public class TweenListObj { public var onUpdate:Function; public var useFrames:Boolean; public var hasStarted:Boolean; public var onOverwriteParams:Array; public var timeStart:Number; public var count:Number; public var timeComplete:Number; public var onStartParams:Array; public var onUpdateScope:Object; public var rounded:Boolean; public var onUpdateParams:Array; public var properties:Object; public var onComplete:Function; public var transitionParams:Object; public var updatesSkipped:Number; public var onStart:Function; public var onOverwriteScope:Object; public var skipUpdates:Number; public var onStartScope:Object; public var scope:Object; public var transition:Function; public var timePaused:Number; public var onCompleteParams:Array; public var timesCalled:Number; public var isCaller:Boolean; public var onError:Function; public var onErrorScope:Object; public var onOverwrite:Function; public var isPaused:Boolean; public var waitFrames:Boolean; public var onCompleteScope:Object; public function TweenListObj(_arg1:Object, _arg2:Number, _arg3:Number, _arg4:Boolean, _arg5:Function, _arg6:Object){ scope = _arg1; timeStart = _arg2; timeComplete = _arg3; useFrames = _arg4; transition = _arg5; transitionParams = _arg6; properties = new Object(); isPaused = false; timePaused = undefined; isCaller = false; updatesSkipped = 0; timesCalled = 0; skipUpdates = 0; hasStarted = false; } public function clone(_arg1:Boolean):TweenListObj{ var _local2:TweenListObj; var _local3:String; _local2 = new TweenListObj(scope, timeStart, timeComplete, useFrames, transition, transitionParams); _local2.properties = new Array(); for (_local3 in properties) { _local2.properties[_local3] = properties[_local3].clone(); }; _local2.skipUpdates = skipUpdates; _local2.updatesSkipped = updatesSkipped; if (!_arg1){ _local2.onStart = onStart; _local2.onUpdate = onUpdate; _local2.onComplete = onComplete; _local2.onOverwrite = onOverwrite; _local2.onError = onError; _local2.onStartParams = onStartParams; _local2.onUpdateParams = onUpdateParams; _local2.onCompleteParams = onCompleteParams; _local2.onOverwriteParams = onOverwriteParams; _local2.onStartScope = onStartScope; _local2.onUpdateScope = onUpdateScope; _local2.onCompleteScope = onCompleteScope; _local2.onOverwriteScope = onOverwriteScope; _local2.onErrorScope = onErrorScope; }; _local2.rounded = rounded; _local2.isPaused = isPaused; _local2.timePaused = timePaused; _local2.isCaller = isCaller; _local2.count = count; _local2.timesCalled = timesCalled; _local2.waitFrames = waitFrames; _local2.hasStarted = hasStarted; return (_local2); } public function toString():String{ var _local1:String; var _local2:Boolean; var _local3:String; _local1 = "\n[TweenListObj "; _local1 = (_local1 + ("scope:" + String(scope))); _local1 = (_local1 + ", properties:"); _local2 = true; for (_local3 in properties) { if (!_local2){ _local1 = (_local1 + ","); }; _local1 = (_local1 + ("[name:" + properties[_local3].name)); _local1 = (_local1 + (",valueStart:" + properties[_local3].valueStart)); _local1 = (_local1 + (",valueComplete:" + properties[_local3].valueComplete)); _local1 = (_local1 + "]"); _local2 = false; }; _local1 = (_local1 + (", timeStart:" + String(timeStart))); _local1 = (_local1 + (", timeComplete:" + String(timeComplete))); _local1 = (_local1 + (", useFrames:" + String(useFrames))); _local1 = (_local1 + (", transition:" + String(transition))); _local1 = (_local1 + (", transitionParams:" + String(transitionParams))); if (skipUpdates){ _local1 = (_local1 + (", skipUpdates:" + String(skipUpdates))); }; if (updatesSkipped){ _local1 = (_local1 + (", updatesSkipped:" + String(updatesSkipped))); }; if (Boolean(onStart)){ _local1 = (_local1 + (", onStart:" + String(onStart))); }; if (Boolean(onUpdate)){ _local1 = (_local1 + (", onUpdate:" + String(onUpdate))); }; if (Boolean(onComplete)){ _local1 = (_local1 + (", onComplete:" + String(onComplete))); }; if (Boolean(onOverwrite)){ _local1 = (_local1 + (", onOverwrite:" + String(onOverwrite))); }; if (Boolean(onError)){ _local1 = (_local1 + (", onError:" + String(onError))); }; if (onStartParams){ _local1 = (_local1 + (", onStartParams:" + String(onStartParams))); }; if (onUpdateParams){ _local1 = (_local1 + (", onUpdateParams:" + String(onUpdateParams))); }; if (onCompleteParams){ _local1 = (_local1 + (", onCompleteParams:" + String(onCompleteParams))); }; if (onOverwriteParams){ _local1 = (_local1 + (", onOverwriteParams:" + String(onOverwriteParams))); }; if (onStartScope){ _local1 = (_local1 + (", onStartScope:" + String(onStartScope))); }; if (onUpdateScope){ _local1 = (_local1 + (", onUpdateScope:" + String(onUpdateScope))); }; if (onCompleteScope){ _local1 = (_local1 + (", onCompleteScope:" + String(onCompleteScope))); }; if (onOverwriteScope){ _local1 = (_local1 + (", onOverwriteScope:" + String(onOverwriteScope))); }; if (onErrorScope){ _local1 = (_local1 + (", onErrorScope:" + String(onErrorScope))); }; if (rounded){ _local1 = (_local1 + (", rounded:" + String(rounded))); }; if (isPaused){ _local1 = (_local1 + (", isPaused:" + String(isPaused))); }; if (timePaused){ _local1 = (_local1 + (", timePaused:" + String(timePaused))); }; if (isCaller){ _local1 = (_local1 + (", isCaller:" + String(isCaller))); }; if (count){ _local1 = (_local1 + (", count:" + String(count))); }; if (timesCalled){ _local1 = (_local1 + (", timesCalled:" + String(timesCalled))); }; if (waitFrames){ _local1 = (_local1 + (", waitFrames:" + String(waitFrames))); }; if (hasStarted){ _local1 = (_local1 + (", hasStarted:" + String(hasStarted))); }; _local1 = (_local1 + "]\n"); return (_local1); } public static function makePropertiesChain(_arg1:Object):Object{ var _local2:Object; var _local3:Object; var _local4:Object; var _local5:Object; var _local6:Number; var _local7:Number; var _local8:Number; _local2 = _arg1.base; if (_local2){ _local3 = {}; if ((_local2 is Array)){ _local4 = []; _local8 = 0; while (_local8 < _local2.length) { _local4.push(_local2[_local8]); _local8++; }; } else { _local4 = [_local2]; }; _local4.push(_arg1); _local6 = _local4.length; _local7 = 0; while (_local7 < _local6) { if (_local4[_local7]["base"]){ _local5 = AuxFunctions.concatObjects(makePropertiesChain(_local4[_local7]["base"]), _local4[_local7]); } else { _local5 = _local4[_local7]; }; _local3 = AuxFunctions.concatObjects(_local3, _local5); _local7++; }; if (_local3["base"]){ delete _local3["base"]; }; return (_local3); //unresolved jump }; return (_arg1); } } }//package caurina.transitionsSection 10//Bullet (com.brandonmiller.undeadhighway.bullets.Bullet) package com.brandonmiller.undeadhighway.bullets { import flash.geom.*; import flash.display.*; public class Bullet extends MovieClip { public var hitTarget:Boolean;// = false public var animateOnImpact:Boolean;// = true public var inert:Boolean;// = false public var inertOnImpact:Boolean;// = true public var removeOnInert:Boolean;// = false public var speed:Number;// = 30 public var damage:Number;// = 50 private var me; private var _main:Main; public var spriteFrame:String;// = "bullet_small" public var ready:Boolean;// = false public var sprite:MovieClip; public var deathSequences:Array; private var _dir:Number;// = 0 public var damageReduction:Number;// = 0 public var removable:Boolean;// = false public function Bullet(){ me = this; spriteFrame = "bullet_small"; ready = false; inert = false; inertOnImpact = true; removeOnInert = false; removable = false; animateOnImpact = true; hitTarget = false; _dir = 0; speed = 30; damage = 50; damageReduction = 0; deathSequences = new Array("death1", "death2", "death3"); super(); } public function init():void{ gotoAndStop(spriteFrame); } private function updatePosition():void{ var _local1:*; _local1 = new Point(); _local1 = Point.polar(speed, degreesToRadians((_dir - 90))); me.x = (me.x + _local1.x); me.y = (me.y + _local1.y); if (isOffStage()){ remove(); }; } private function degreesToRadians(_arg1:Number):Number{ return (((_arg1 * Math.PI) / 180)); } public function set dir(_arg1:Number):void{ _dir = _arg1; rotation = _dir; } private function isOffStage():Boolean{ if ((((((((me.x < (_main.curNavPage.level.offStageMinX - 100))) || ((me.y < (_main.curNavPage.level.offStageMinY - 100))))) || ((me.x > (_main.curNavPage.level.offStageMaxX + 100))))) || ((me.y > (_main.curNavPage.level.offStageMaxY + 100))))){ return (true); }; return (false); } public function remove():void{ inert = true; removable = true; } public function impact():void{ hitTarget = true; if (animateOnImpact){ sprite.gotoAndPlay("impact"); }; if (inertOnImpact){ setInert(); }; } public function get dir():Number{ return (_dir); } public function get main():Main{ return (_main); } private function updatePower():void{ damage = Math.max(1, (damage - damageReduction)); } public function update():void{ if (!removable){ if (!inert){ updatePosition(); updatePower(); }; }; } public function set main(_arg1:Main):void{ _main = _arg1; } public function setInert():void{ inert = true; if (removeOnInert){ remove(); }; } public function cleanUp():void{ remove(); } } }//package com.brandonmiller.undeadhighway.bulletsSection 11//BulletBottleRocket (com.brandonmiller.undeadhighway.bullets.BulletBottleRocket) package com.brandonmiller.undeadhighway.bullets { public class BulletBottleRocket extends Bullet { override public function init():void{ spriteFrame = "bullet_bottlerocket"; inertOnImpact = true; removeOnInert = false; animateOnImpact = true; speed = 40; damage = 50; deathSequences = new Array("death3"); gotoAndStop(spriteFrame); } } }//package com.brandonmiller.undeadhighway.bulletsSection 12//BulletBubble (com.brandonmiller.undeadhighway.bullets.BulletBubble) package com.brandonmiller.undeadhighway.bullets { public class BulletBubble extends Bullet { override public function init():void{ spriteFrame = "bullet_bubble"; inertOnImpact = true; removeOnInert = false; animateOnImpact = true; speed = 2; damage = 25; deathSequences = new Array("death1", "death2"); gotoAndStop(spriteFrame); } } }//package com.brandonmiller.undeadhighway.bulletsSection 13//BulletChainsaw (com.brandonmiller.undeadhighway.bullets.BulletChainsaw) package com.brandonmiller.undeadhighway.bullets { public class BulletChainsaw extends Bullet { override public function init():void{ spriteFrame = "bullet_chainsaw"; inertOnImpact = false; removeOnInert = true; animateOnImpact = true; speed = 30; damage = 150; deathSequences = new Array("death3"); gotoAndStop(spriteFrame); } } }//package com.brandonmiller.undeadhighway.bulletsSection 14//BulletDNAResequencer (com.brandonmiller.undeadhighway.bullets.BulletDNAResequencer) package com.brandonmiller.undeadhighway.bullets { public class BulletDNAResequencer extends Bullet { override public function init():void{ spriteFrame = "bullet_dnaresequencer"; inertOnImpact = false; removeOnInert = false; animateOnImpact = true; speed = 10; damage = 1000; deathSequences = new Array("death3"); gotoAndStop(spriteFrame); } } }//package com.brandonmiller.undeadhighway.bulletsSection 15//BulletFlame (com.brandonmiller.undeadhighway.bullets.BulletFlame) package com.brandonmiller.undeadhighway.bullets { public class BulletFlame extends Bullet { override public function init():void{ spriteFrame = "bullet_flame"; inertOnImpact = false; removeOnInert = false; animateOnImpact = false; speed = 10; damage = 2; deathSequences = new Array("death1", "death2"); gotoAndStop(spriteFrame); } } }//package com.brandonmiller.undeadhighway.bulletsSection 16//BulletMarbles (com.brandonmiller.undeadhighway.bullets.BulletMarbles) package com.brandonmiller.undeadhighway.bullets { public class BulletMarbles extends Bullet { override public function init():void{ spriteFrame = "bullet_marbles"; inertOnImpact = true; removeOnInert = true; animateOnImpact = false; speed = 35; damage = 110; damageReduction = 5; deathSequences = new Array("death1", "death3"); gotoAndStop(spriteFrame); } } }//package com.brandonmiller.undeadhighway.bulletsSection 17//BulletSmall (com.brandonmiller.undeadhighway.bullets.BulletSmall) package com.brandonmiller.undeadhighway.bullets { public class BulletSmall extends Bullet { override public function init():void{ spriteFrame = "bullet_small"; inertOnImpact = true; removeOnInert = false; animateOnImpact = true; speed = 30; damage = 25; deathSequences = new Array("death1", "death2"); gotoAndStop(spriteFrame); } } }//package com.brandonmiller.undeadhighway.bulletsSection 18//BulletSpud (com.brandonmiller.undeadhighway.bullets.BulletSpud) package com.brandonmiller.undeadhighway.bullets { public class BulletSpud extends Bullet { override public function init():void{ spriteFrame = "bullet_spud"; inertOnImpact = true; removeOnInert = true; animateOnImpact = false; speed = 25; damage = 120; deathSequences = new Array("death1", "death3", "death3"); gotoAndStop(spriteFrame); } } }//package com.brandonmiller.undeadhighway.bulletsSection 19//Hud (com.brandonmiller.undeadhighway.hud.Hud) package com.brandonmiller.undeadhighway.hud { import flash.events.*; import caurina.transitions.*; import flash.display.*; import flash.net.*; import flash.text.*; import flash.ui.*; public class Hud extends MovieClip { public var noAmmo:MovieClip; private var weaponIconSpacingX:Number;// = 42 public var health:MovieClip; private var weaponIcons:Array; public var _main:Main; public var score:MovieClip; public var gotKeys:MovieClip; private var pauseMode:String;// = "" public var notifications:MovieClip; private var weaponIconInactiveAlpha:Number;// = 0.4 public var paused:MovieClip; public var weapon_icons:MovieClip; private var weaponIconStartY:Number;// = 470 private var weaponIconStartX:Number;// = 630 private var slashMaxOpacity:Number;// = 0.8 public var quitConfirm:MovieClip; public var slash:MovieClip; private var me; public var workshops:MovieClip; public var loseConfirm:MovieClip; public var keys:MovieClip; public function Hud(){ me = this; weaponIcons = new Array(); weaponIconSpacingX = 42; weaponIconStartX = 630; weaponIconStartY = 470; weaponIconInactiveAlpha = 0.4; pauseMode = ""; slashMaxOpacity = 0.8; super(); } public function weaponAssembled(_arg1:String):void{ var _local2:Workshop; openWorkshop(); _local2 = new Workshop(); workshops.addChild(_local2); _local2.weapons.gotoAndStop(_arg1); } public function disableCrosshair():void{ Mouse.show(); _main.curNavPage.level.levelArt.crosshair.visible = false; } private function cleanUpButtons():void{ MovieClip(loseConfirm.btnRetry_mc).removeEventListener(MouseEvent.ROLL_OVER, btnRollOver); MovieClip(loseConfirm.btnRetry_mc).removeEventListener(MouseEvent.ROLL_OUT, btnRollOut); MovieClip(loseConfirm.btnRetry_mc).removeEventListener(MouseEvent.CLICK, btnRetryClick); MovieClip(loseConfirm.btnMenu_mc).removeEventListener(MouseEvent.ROLL_OVER, btnRollOver); MovieClip(loseConfirm.btnMenu_mc).removeEventListener(MouseEvent.ROLL_OUT, btnRollOut); MovieClip(loseConfirm.btnMenu_mc).removeEventListener(MouseEvent.CLICK, btnLoseMenuClick); MovieClip(quitConfirm.btnQuit_mc).removeEventListener(MouseEvent.ROLL_OVER, btnRollOver); MovieClip(quitConfirm.btnQuit_mc).removeEventListener(MouseEvent.ROLL_OUT, btnRollOut); MovieClip(quitConfirm.btnQuit_mc).removeEventListener(MouseEvent.CLICK, btnQuitClick); MovieClip(quitConfirm.btnCancel_mc).removeEventListener(MouseEvent.ROLL_OVER, btnRollOver); MovieClip(quitConfirm.btnCancel_mc).removeEventListener(MouseEvent.ROLL_OUT, btnRollOut); MovieClip(quitConfirm.btnCancel_mc).removeEventListener(MouseEvent.CLICK, btnCancelClick); MovieClip(quitConfirm).removeEventListener(MouseEvent.CLICK, btnDummyClick); MovieClip(loseConfirm.dead_frontier.btn).removeEventListener(MouseEvent.CLICK, adClick); MovieClip(loseConfirm.dead_frontier.btn).removeEventListener(MouseEvent.ROLL_OVER, adHover); MovieClip(loseConfirm.dead_frontier.btn).removeEventListener(MouseEvent.ROLL_OUT, adNoHover); MovieClip(quitConfirm.dead_frontier.btn).removeEventListener(MouseEvent.CLICK, adClick); MovieClip(quitConfirm.dead_frontier.btn).removeEventListener(MouseEvent.ROLL_OVER, adHover); MovieClip(quitConfirm.dead_frontier.btn).removeEventListener(MouseEvent.ROLL_OUT, adNoHover); } private function pauseZombies():void{ var _local1:uint; _local1 = 0; while (_local1 < _main.curNavPage.level.zombies.length) { _main.curNavPage.level.zombies[_local1].pause(); _local1++; }; } private function adNoHover(_arg1:MouseEvent):void{ MovieClip(_arg1.target.parent).hover.alpha = 0; } private function closeQuitConfirm():void{ if (pauseMode == "quit"){ unpauseZombies(); _main.enablePerformanceMode(); enableCrosshair(); quitConfirm.visible = false; _main.curNavPage.paused = false; pauseMode = ""; _main.stage.focus = _main.stage; }; } public function updateShowDamage():void{ if (slash.alpha > 0){ slash.alpha = (slash.alpha - 0.05); }; } private function shiftWeaponIcons():void{ var _local1:uint; _local1 = 0; while (_local1 < weaponIcons.length) { weaponIcons[_local1].x = (weaponIcons[_local1].x - weaponIconSpacingX); _local1++; }; } public function updateHealth():void{ updateShowDamage(); health.gotoAndStop(((100 - _main.curNavPage.level.player.health) + 1)); health.percent_txt.text = (String((100 - _main.curNavPage.level.player.health)) + "%"); } public function unpauseGame():void{ if (pauseMode == "pause"){ unpauseZombies(); _main.enablePerformanceMode(); enableCrosshair(); paused.visible = false; _main.curNavPage.paused = false; pauseMode = ""; _main.stage.focus = _main.stage; }; } public function setGameLost():void{ _main.stopAllSounds(); _main.playSound("sfx_game_over"); pauseZombies(); _main.disablePerformanceMode(); disableCrosshair(); _main.curNavPage.paused = true; loseConfirm.alpha = 0; loseConfirm.visible = true; Tweener.addTween(loseConfirm, {alpha:1, time:2}); loseConfirm.play(); MovieClip(loseConfirm.dead_frontier).gotoAndPlay(1); pauseMode = "lost"; } public function cleanUp():void{ cleanUpButtons(); } public function openQuitConfirm():void{ if (pauseMode == ""){ _main.stopAllSounds(); pauseZombies(); _main.disablePerformanceMode(); disableCrosshair(); _main.curNavPage.paused = true; quitConfirm.visible = true; MovieClip(quitConfirm.dead_frontier).gotoAndPlay(1); pauseMode = "quit"; }; } public function update():void{ updateWeapons(); updateHealth(); updateScore(); } public function showDamage():void{ slash.alpha = slashMaxOpacity; } public function updateWeapons():void{ var _local1:uint; if (_main.curNavPage.currentWeapon.ammoLeft == 0){ noAmmo.visible = true; } else { noAmmo.visible = false; }; _local1 = 0; while (_local1 < weaponIcons.length) { if (String(weaponIcons[_local1].ammo_txt.text) != String(_main.curNavPage.weapons[_local1].ammoLeft)){ weaponIcons[_local1].ammo_txt.text = String(_main.curNavPage.weapons[_local1].ammoLeft); }; _local1++; }; } public function createWeaponIcon(_arg1:String):void{ var _local2:HudWeaponIcon; shiftWeaponIcons(); _local2 = new HudWeaponIcon(); _local2.gotoAndStop(_arg1); _local2.x = weaponIconStartX; _local2.y = weaponIconStartY; weapon_icons.addChild(_local2); weaponIcons.push(_local2); } private function adHover(_arg1:MouseEvent):void{ MovieClip(_arg1.target.parent).hover.alpha = 1; } public function setActiveWeaponIcon(_arg1:uint):void{ var _local2:uint; _local2 = 0; while (_local2 < weaponIcons.length) { weaponIcons[_local2].alpha = weaponIconInactiveAlpha; _local2++; }; weaponIcons[_arg1].alpha = 1; } public function showGotKeys():void{ if (pauseMode == ""){ _main.stopAllSounds(); pauseZombies(); _main.disablePerformanceMode(); disableCrosshair(); _main.curNavPage.paused = true; pauseMode = "gotkeys"; }; gotKeys.gotoAndPlay(2); gotKeys.visible = true; } private function createButtons():void{ MovieClip(loseConfirm.btnRetry_mc).buttonMode = true; MovieClip(loseConfirm.btnRetry_mc).addEventListener(MouseEvent.ROLL_OVER, btnRollOver); MovieClip(loseConfirm.btnRetry_mc).addEventListener(MouseEvent.ROLL_OUT, btnRollOut); MovieClip(loseConfirm.btnRetry_mc).addEventListener(MouseEvent.CLICK, btnRetryClick); MovieClip(loseConfirm.btnMenu_mc).buttonMode = true; MovieClip(loseConfirm.btnMenu_mc).addEventListener(MouseEvent.ROLL_OVER, btnRollOver); MovieClip(loseConfirm.btnMenu_mc).addEventListener(MouseEvent.ROLL_OUT, btnRollOut); MovieClip(loseConfirm.btnMenu_mc).addEventListener(MouseEvent.CLICK, btnLoseMenuClick); MovieClip(quitConfirm.btnQuit_mc).buttonMode = true; MovieClip(quitConfirm.btnQuit_mc).addEventListener(MouseEvent.ROLL_OVER, btnRollOver); MovieClip(quitConfirm.btnQuit_mc).addEventListener(MouseEvent.ROLL_OUT, btnRollOut); MovieClip(quitConfirm.btnQuit_mc).addEventListener(MouseEvent.CLICK, btnQuitClick); MovieClip(quitConfirm.btnCancel_mc).buttonMode = true; MovieClip(quitConfirm.btnCancel_mc).addEventListener(MouseEvent.ROLL_OVER, btnRollOver); MovieClip(quitConfirm.btnCancel_mc).addEventListener(MouseEvent.ROLL_OUT, btnRollOut); MovieClip(quitConfirm.btnCancel_mc).addEventListener(MouseEvent.CLICK, btnCancelClick); MovieClip(quitConfirm).addEventListener(MouseEvent.CLICK, btnDummyClick); MovieClip(loseConfirm.dead_frontier.btn).buttonMode = true; MovieClip(loseConfirm.dead_frontier.btn).addEventListener(MouseEvent.CLICK, adClick); MovieClip(loseConfirm.dead_frontier.btn).addEventListener(MouseEvent.ROLL_OVER, adHover); MovieClip(loseConfirm.dead_frontier.btn).addEventListener(MouseEvent.ROLL_OUT, adNoHover); MovieClip(quitConfirm.dead_frontier.btn).buttonMode = true; MovieClip(quitConfirm.dead_frontier.btn).addEventListener(MouseEvent.CLICK, adClick); MovieClip(quitConfirm.dead_frontier.btn).addEventListener(MouseEvent.ROLL_OVER, adHover); MovieClip(quitConfirm.dead_frontier.btn).addEventListener(MouseEvent.ROLL_OUT, adNoHover); } private function btnLoseMenuClick(_arg1:MouseEvent):void{ _main.fglgt.alert(_main.curNavPage.score, "Quit from Lose Screen", "Quit from Lose Screen"); _main.resetLevelSaveState(); _main.playSound("sfx_button_click"); _main.replaceNavPage("menu"); } public function hideGotKeys():void{ gotKeys.gotoAndStop(1); gotKeys.visible = false; if (pauseMode == "gotkeys"){ unpauseZombies(); _main.enablePerformanceMode(); enableCrosshair(); _main.curNavPage.paused = false; pauseMode = ""; _main.stage.focus = _main.stage; }; } public function pauseGame():void{ if (pauseMode == ""){ _main.stopAllSounds(); pauseZombies(); _main.disablePerformanceMode(); disableCrosshair(); _main.curNavPage.paused = true; paused.visible = true; pauseMode = "pause"; }; } public function init():void{ var _local1:TextFormat; createButtons(); loseConfirm.visible = false; loseConfirm.stop(); quitConfirm.visible = false; paused.visible = false; gotKeys.stop(); gotKeys.visible = false; noAmmo.visible = false; health.stop(); keys.visible = false; createWeaponIcons(); _local1 = new TextFormat(); _local1.letterSpacing = 5; score.score_txt.defaultTextFormat = _local1; } private function adClick(_arg1:MouseEvent):void{ var url:String; var request:URLRequest; var e = _arg1; url = "http://www.deadfrontier.com/index.php?cp=neilUndeadHighway&sid=3"; request = new URLRequest(url); try { navigateToURL(request, "_blank"); } catch(e:Error) { trace("Error occurred!"); }; } private function btnCancelClick(_arg1:MouseEvent):void{ _main.fglgt.alert(_main.curNavPage.score, "Cancelled Quit from HUD", "Cancelled Quit from HUD"); _main.playSound("sfx_button_click"); closeQuitConfirm(); } private function btnRetryClick(_arg1:MouseEvent):void{ _main.fglgt.alert(_main.curNavPage.score, "Retry from Lose Screen", "Retry from Lose Screen"); _main.playSound("sfx_button_click"); _main.replaceNavPage("game"); } private function btnDummyClick(_arg1:MouseEvent):void{ } private function updateScore():void{ if (!_main.cheatsEnabled){ if (String(_main.curNavPage.score) != score.score_txt.text){ score.score_txt.text = _main.curNavPage.score; }; } else { if (_main.cheats.godmode){ score.score_txt.text = "GODMODE"; } else { score.score_txt.text = 0; }; }; } private function unpauseZombies():void{ var _local1:uint; _local1 = 0; while (_local1 < _main.curNavPage.level.zombies.length) { _main.curNavPage.level.zombies[_local1].unpause(); _local1++; }; } private function btnRollOver(_arg1:MouseEvent):void{ _arg1.target.gotoAndStop(2); } public function set main(_arg1:Main):void{ _main = _arg1; } private function btnQuitClick(_arg1:MouseEvent):void{ _main.fglgt.alert(_main.curNavPage.score, "Quit from HUD", "Quit from HUD"); _main.resetLevelSaveState(); _main.playSound("sfx_button_click"); _main.replaceNavPage("menu"); } private function btnRollOut(_arg1:MouseEvent):void{ _arg1.target.gotoAndStop(1); } public function closeWorkshop():void{ if (pauseMode == "workshop"){ unpauseZombies(); _main.enablePerformanceMode(); enableCrosshair(); _main.curNavPage.paused = false; pauseMode = ""; _main.stage.focus = _main.stage; }; } public function get main():Main{ return (_main); } private function createWeaponIcons():void{ var _local1:uint; _local1 = 0; while (_local1 < _main.curNavPage.weapons.length) { createWeaponIcon(_main.curNavPage.weapons[_local1].spriteFrame); _local1++; }; setActiveWeaponIcon(_main.curNavPage.currentWeaponIndex); } public function enableCrosshair():void{ Mouse.hide(); _main.curNavPage.level.levelArt.crosshair.visible = true; } public function openWorkshop():void{ _main.stopAllSounds(); pauseZombies(); _main.disablePerformanceMode(); disableCrosshair(); _main.curNavPage.paused = true; pauseMode = "workshop"; } } }//package com.brandonmiller.undeadhighway.hudSection 20//Notification (com.brandonmiller.undeadhighway.hud.Notification) package com.brandonmiller.undeadhighway.hud { import caurina.transitions.*; import flash.display.*; import flash.text.*; public class Notification extends MovieClip { public var bg:MovieClip; private var me; public var msg_txt:TextField; public function Notification(){ me = this; super(); mouseEnabled = false; msg_txt.mouseEnabled = false; } public function cleanUp():void{ } public function show(_arg1:String, _arg2:Number=1):void{ var htmlMsg = _arg1; var displayTime = _arg2; x = 620; y = 50; alpha = 0; msg_txt.autoSize = TextFieldAutoSize.RIGHT; msg_txt.htmlText = htmlMsg; bg.width = (msg_txt.width + 15); Tweener.addTween(me, {y:200, alpha:1, time:0.5, transition:"easeoutcubic", onComplete:function (){ Tweener.addTween(me, {y:300, alpha:0, time:0.25, delay:displayTime, transition:"easeincubic", onComplete:function (){ MovieClip(me.parent).removeChild(me); }}); }}); } } }//package com.brandonmiller.undeadhighway.hudSection 21//PointPopup (com.brandonmiller.undeadhighway.hud.PointPopup) package com.brandonmiller.undeadhighway.hud { import caurina.transitions.*; import flash.display.*; import flash.text.*; public class PointPopup extends MovieClip { public var val_txt:TextField; private var me; public function PointPopup(){ me = this; super(); mouseEnabled = false; val_txt.mouseEnabled = false; } public function show(_arg1:Number, _arg2:Number, _arg3:String):void{ var pX = _arg1; var pY = _arg2; var msg = _arg3; x = (pX + ((Math.random() * 20) - 10)); y = pY; val_txt.text = msg; Tweener.addTween(me, {y:(pY - 50), alpha:0, time:1, transition:"easeoutcubic", onComplete:function (){ MovieClip(me.parent).removeChild(me); }}); } } }//package com.brandonmiller.undeadhighway.hudSection 22//Workshop (com.brandonmiller.undeadhighway.hud.Workshop) package com.brandonmiller.undeadhighway.hud { import flash.events.*; import flash.geom.*; import flash.display.*; import flash.net.*; import flash.utils.*; import flash.media.*; import flash.text.*; import flash.filters.*; import flash.external.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.printing.*; import flash.system.*; import flash.ui.*; import flash.xml.*; public dynamic class Workshop extends MovieClip { public var continueBtn:MovieClip; public var me; public var weapons:MovieClip; public function Workshop(){ addFrameScript(0, frame1); } public function btnContinueClick(_arg1:MouseEvent):void{ cleanUp(); Hud(MovieClip(this).parent.parent).closeWorkshop(); MovieClip(this).parent.removeChild(me); } function frame1(){ stop(); me = this; continueBtn.stop(); continueBtn.buttonMode = true; continueBtn.addEventListener(MouseEvent.ROLL_OVER, btnRollOver); continueBtn.addEventListener(MouseEvent.ROLL_OUT, btnRollOut); continueBtn.addEventListener(MouseEvent.CLICK, btnContinueClick); } public function btnRollOver(_arg1:MouseEvent):void{ _arg1.target.gotoAndStop(2); } public function btnRollOut(_arg1:MouseEvent):void{ _arg1.target.gotoAndStop(1); } public function cleanUp():void{ continueBtn.removeEventListener(MouseEvent.ROLL_OVER, btnRollOver); continueBtn.removeEventListener(MouseEvent.ROLL_OUT, btnRollOut); continueBtn.removeEventListener(MouseEvent.CLICK, btnContinueClick); } } }//package com.brandonmiller.undeadhighway.hudSection 23//Crate (com.brandonmiller.undeadhighway.items.Crate) package com.brandonmiller.undeadhighway.items { public class Crate extends Item { public function Crate(){ spriteFrame = "crate"; expires = true; } override public function pickup():void{ _main.curNavPage.level.addStat("crate retrieved"); _main.curNavPage.level.addNotification((("Picked up <font color=\"#CCFF00\">" + itemType) + "</font>")); _main.curNavPage.retrievedItem(itemType); } } }//package com.brandonmiller.undeadhighway.itemsSection 24//Item (com.brandonmiller.undeadhighway.items.Item) package com.brandonmiller.undeadhighway.items { import flash.display.*; public class Item extends MovieClip { public var expired:Boolean;// = false public var expires:Boolean;// = false public var expireFade:uint;// = 120 private var me; public var hit:MovieClip; public var _main:Main; public var spriteFrame:String;// = "keys" public var expireDelay:uint;// = 120 private var expireCounter:uint;// = 0 public var itemType:String;// = "keys" public function Item(){ me = this; spriteFrame = "keys"; itemType = "keys"; expired = false; expires = false; expireDelay = 120; expireFade = 120; expireCounter = 0; super(); } public function init():void{ initClass(); } public function initClass():void{ me.gotoAndStop(spriteFrame); } public function pickup():void{ _main.curNavPage.retrievedItem(itemType); } public function remove():void{ cleanUp(); } public function get main():Main{ return (_main); } public function update():void{ if (expireCounter > (expireDelay + expireFade)){ expired = true; } else { if (expireCounter > expireDelay){ if (alpha > 0){ alpha = 0; } else { alpha = 1; }; }; }; expireCounter++; } private function cleanUp():void{ } public function set main(_arg1:Main):void{ _main = _arg1; } } }//package com.brandonmiller.undeadhighway.itemsSection 25//Keys (com.brandonmiller.undeadhighway.items.Keys) package com.brandonmiller.undeadhighway.items { public class Keys extends Item { public function Keys(){ spriteFrame = "keys"; } override public function pickup():void{ _main.curNavPage.level.addNotification("Picked up <font color=\"#CCFF00\">Keys</font>! Time to get out of here!", 2); _main.curNavPage.retrievedItem(itemType); } } }//package com.brandonmiller.undeadhighway.itemsSection 26//Level (com.brandonmiller.undeadhighway.levels.Level) package com.brandonmiller.undeadhighway.levels { import flash.geom.*; import flash.display.*; import flash.utils.*; import flash.text.*; import com.brandonmiller.undeadhighway.hud.*; import com.brandonmiller.undeadhighway.items.*; import com.brandonmiller.undeadhighway.nav.*; import com.brandonmiller.undeadhighway.player.*; import com.brandonmiller.undeadhighway.zombies.*; import flash.ui.*; public class Level extends MovieClip { private var zombieSkins:uint;// = 4 private var cinematics; public var shotsHit:uint;// = 0 public var levelArt; private var levelStarted:Boolean;// = false private var levelOver:Boolean;// = false public var cratesRetrieved:uint;// = 0 private var levelWon:Boolean;// = false private var needKeysInterval:uint;// = 90 private var _main:Main; private var score:uint;// = 0 private var camMinX:Number;// = 0 private var crateOccurance:Number;// = 0.35 private var camMinY:Number;// = 0 private var _levelNum:uint;// = 1 private var waveCounter:uint;// = 0 private var nextBottomStackIndex:uint;// = 0 public var player:Player; public var offStageMaxX:Number;// = 0 private var notificationQueue:Array; public var offStageMaxY:Number;// = 0 public var hud:Hud; private var notificationQueueSpeed:uint;// = 45 private var maxAliveZombies:uint;// = 20 public var zombies:Array; private var zombiesCreated:uint;// = 0 private var groundFXBitmap:Bitmap; public var damagePoints:uint;// = 0 private var levelMode:uint;// = 0 public var hasKey:Boolean;// = false private var notifyTimer:Timer; public var keyHasDropped:Boolean;// = false private var notificationTimeCount:int;// = 0 private var me; public var bullets:Array; public var offStageMinX:Number;// = 0 public var offStageMinY:Number;// = 0 private var zombieSkinCounter:uint;// = 1 private var needKeysTimer:uint;// = 0 public var shotsFired:uint;// = 0 public var items:Array; private var levelVars:Object; private var camMaxX:Number;// = 0 private var camMaxY:Number;// = 0 public var zombiesKilled:uint;// = 0 public function Level(){ me = this; _levelNum = 1; score = 0; levelMode = 0; levelStarted = false; levelOver = false; levelWon = false; hasKey = false; keyHasDropped = false; crateOccurance = 0.35; maxAliveZombies = 20; waveCounter = 0; zombieSkins = 4; zombieSkinCounter = 1; zombiesKilled = 0; zombiesCreated = 0; shotsFired = 0; shotsHit = 0; damagePoints = 0; cratesRetrieved = 0; bullets = new Array(); zombies = new Array(); items = new Array(); camMinX = 0; camMinY = 0; camMaxX = 0; camMaxY = 0; offStageMinX = 0; offStageMinY = 0; offStageMaxX = 0; offStageMaxY = 0; nextBottomStackIndex = 0; notificationQueue = new Array(); notificationQueueSpeed = 45; notificationTimeCount = 0; needKeysInterval = 90; needKeysTimer = 0; super(); } private function updateZombies():void{ var _local1:int; _local1 = (zombies.length - 1); while (_local1 >= 0) { if (zombies[_local1].removable){ zombies[_local1].cleanUp(); levelArt.sprites.removeChild(zombies[_local1]); zombies[_local1] = null; zombies.splice(_local1, 1); nextBottomStackIndex--; } else { zombies[_local1].update(); }; _local1--; }; if ((((((waveCounter >= levelVars.speed)) && ((zombies.length < maxAliveZombies)))) || ((zombies.length == 0)))){ createZombieWave(); }; waveCounter++; } public function addNotification(_arg1:String, _arg2:Number=1):void{ notificationQueue.push({msg:(("<font letterspacing=\"2\">" + _arg1) + "</font>"), time:_arg2}); } public function createItem(_arg1:Object):void{ var _local2:*; switch (_arg1.item){ case "keys": keyHasDropped = true; _local2 = new Keys(); break; default: _local2 = new Crate(); break; }; _local2.main = _main; _local2.itemType = _arg1.item; _local2.init(); _local2.x = _arg1.x; _local2.y = _arg1.y; levelArt.sprites.addChildAt(_local2, nextBottomStackIndex); items.push(_local2); nextBottomStackIndex++; } private function createZombie(_arg1:Object):void{ var _local2:*; zombieSkinCounter++; if (zombieSkinCounter > zombieSkins){ zombieSkinCounter = 1; }; switch (_arg1.type){ case "slow": _local2 = new ZombieSlow(); break; case "normal": _local2 = new ZombieNormal(); break; case "fast": _local2 = new ZombieFast(); break; case "carl": _local2 = new ZombieCarlLewis(); break; }; _local2.main = _main; _local2.skin = zombieSkinCounter; _local2.init(); _local2.x = _arg1.x; _local2.y = _arg1.y; _local2.itemDrop = _arg1.item; levelArt.sprites.addChild(_local2); zombies.push(_local2); addStat("zombie created"); } private function createZombieWave():void{ var _local1:Point; var _local2:String; var _local3:uint; _local2 = ""; _local3 = 0; while (_local3 < levelVars.zombies.length) { _local1 = newZombiePos(); _local2 = ""; if (keyHasDropped){ _local2 = ""; } else { if ((zombiesCreated + 1) == levelVars.keyDrop){ _local2 = "keys"; } else { if (Math.random() < crateOccurance){ _local2 = _main.curNavPage.randomItem(); }; }; }; createZombie({x:_local1.x, y:_local1.y, type:levelVars.zombies[_local3], item:_local2}); _local3++; }; waveCounter = 0; } public function addGroundFX(_arg1:String, _arg2:Number, _arg3:Number, _arg4:Number=0):void{ var _local5:*; var _local6:Bitmap; var _local7:Number; var _local8:Number; var _local9:uint; switch (_arg1){ case "splatter": _local9 = (Math.round((Math.random() * 2)) + 1); switch (_local9){ case 1: _local7 = 56; _local8 = 54; _local5 = new FX_Splatter1(_local7, _local8); break; case 2: _local7 = 38; _local8 = 51; _local5 = new FX_Splatter2(_local7, _local8); break; case 3: _local7 = 40; _local8 = 54; _local5 = new FX_Splatter3(_local7, _local8); break; }; break; case "explode": _local7 = 114; _local8 = 116; _local5 = new FX_SplatterExplode(_local7, _local8); break; }; _local6 = new Bitmap(_local5); _local6.x = (_arg2 - (_local7 / 2)); _local6.y = (_arg3 - (_local8 / 2)); levelArt.groundFX.addChild(_local6); } private function createHUD():void{ hud = new Hud(); hud.main = _main; hud.init(); addChild(hud); } private function removeAllBullets():void{ var _local1:uint; _local1 = 0; while (_local1 < bullets.length) { bullets[_local1].cleanUp(); levelArt.sprites.removeChild(bullets[_local1]); bullets[_local1] = null; _local1++; }; bullets = null; } private function updateItems():void{ var _local1:int; _local1 = (items.length - 1); while (_local1 >= 0) { if (items[_local1].hit.hitTestObject(player.hitArea_mc)){ items[_local1].pickup(); removeItem(_local1); } else { if (items[_local1].expires){ items[_local1].update(); if (items[_local1].expired){ removeItem(_local1); }; }; }; _local1--; }; } public function addPointPopup(_arg1:Number, _arg2:Number, _arg3:String):void{ var _local4:PointPopup; _local4 = new PointPopup(); hud.notifications.addChild(_local4); _local4.show(_arg1, _arg2, _arg3); } private function createNextNotification():void{ var _local1:String; var _local2:Number; var _local3:Notification; if (notificationQueue.length > 0){ _local1 = notificationQueue[0].msg; _local2 = notificationQueue[0].time; notificationQueue.splice(0, 1); _local3 = new Notification(); hud.notifications.addChild(_local3); _local3.show(_local1, _local2); notificationTimeCount = Math.round((notificationQueueSpeed * _local2)); }; } private function newZombiePos():Point{ var _local1:Point; var _local2:Boolean; var _local3:Boolean; _local1 = new Point(0, 0); _local1.x = ((Math.random() * levelArt.travelArea.width) + levelArt.travelArea.x); _local2 = false; _local3 = false; if (player.y > 580){ _local2 = true; }; if (player.y < ((levelArt.travelArea.height + levelArt.travelArea.y) - 580)){ _local3 = true; }; if (((_local2) && (_local3))){ if (Math.random() > 0.5){ _local1.y = (offStageMinY - 100); } else { _local1.y = (offStageMaxY + 100); }; } else { if (_local2){ _local1.y = (offStageMinY - 100); } else { if (_local3){ _local1.y = (offStageMaxY + 100); }; }; }; return (_local1); } private function updateNotifications():void{ if (notificationTimeCount <= 0){ createNextNotification(); }; notificationTimeCount--; } public function addStat(_arg1:String, _arg2=null):void{ switch (_arg1){ case "zombie created": zombiesCreated++; break; case "zombie killed": zombiesKilled++; addToScore(50); break; case "crate retrieved": cratesRetrieved++; addToScore(5); break; case "damage points": damagePoints = (damagePoints + _arg2); addToScore(_arg2); break; case "shot fired": shotsFired++; break; case "shot hit": shotsHit++; break; }; } private function updateBullets():void{ var _local1:uint; var _local2:int; _local2 = (bullets.length - 1); while (_local2 >= 0) { if (bullets[_local2].removable){ if (bullets[_local2].hitTarget){ addStat("shot hit"); }; bullets[_local2].cleanUp(); levelArt.sprites.removeChild(bullets[_local2]); bullets[_local2] = null; bullets.splice(_local2, 1); } else { if (!bullets[_local2].inert){ if (bullets[_local2].ready){ bullets[_local2].update(); _local1 = 0; while (_local1 < zombies.length) { if (((zombies[_local1].alive) && (bullets[_local2].hitTestObject(zombies[_local1].hitArea_mc)))){ zombies[_local1].applyDamage(bullets[_local2].damage, bullets[_local2].spriteFrame, bullets[_local2].deathSequences); bullets[_local2].impact(); }; _local1++; }; } else { bullets[_local2].ready = true; }; }; }; _local2--; }; } public function set levelNum(_arg1:uint):void{ _levelNum = _arg1; } public function update():void{ if (levelMode == 1){ updateGameVars(); updateCrosshair(); player.update(); hud.update(); updateItems(); updateBullets(); updateWeapons(); updateZombies(); updateNotifications(); checkForWin(); }; } public function cleanUp():void{ Mouse.show(); hud.cleanUp(); removeAllItems(); removeAllBullets(); removeAllZombies(); player.cleanUp(); } private function updateWeapons():void{ var _local1:uint; var _local2:uint; _local1 = 0; _local2 = 0; while (_local2 < _main.curNavPage.weapons.length) { _local1 = (_local1 + _main.curNavPage.weapons[_local2].ammoLeft); _main.curNavPage.weapons[_local2].update(); _local2++; }; if ((((_local1 == 0)) && ((items.length == 0)))){ _main.curNavPage.weapons[0].resupplyAmmo(); addNotification("Enjoy the <font color=\"#CCFF00\">Pity Ammo</font>!"); }; } public function outroCinematicsComplete():void{ _main.stopAllSounds(); removeChild(cinematics); levelMode = 3; setLevelComplete(); } private function outroCinematicsCreate():void{ switch (_levelNum){ case 1: cinematics = new Level1Outro(); break; case 2: cinematics = new Level2Outro(); break; case 3: cinematics = new Level3Outro(); break; case 4: cinematics = new Level4Outro(); break; case 5: cinematics = new Level5Outro(); break; }; } public function addToScore(_arg1):void{ _arg1 = Math.round(_arg1); score = (score + _arg1); _main.curNavPage.score = (_main.curNavPage.score + _arg1); } private function createPlayer():void{ player = new Player(); player.main = _main; player.x = ((levelArt.travelArea.width / 2) + levelArt.travelArea.x); player.y = (levelArt.travelArea.height + levelArt.travelArea.y); player.moveMinX = levelArt.travelArea.x; player.moveMinY = levelArt.travelArea.y; player.moveMaxX = (player.moveMinX + levelArt.travelArea.width); player.moveMaxY = (player.moveMinY + levelArt.travelArea.height); player.init(); levelArt.sprites.addChild(player); } public function hideCrosshair():void{ Mouse.show(); levelArt.crosshair.visible = false; } public function introCinematicsComplete():void{ _main.stopAllSounds(); removeChild(cinematics); showCrosshair(); levelMode = 1; _main.enablePerformanceMode(); } public function init():void{ setLevelVars(); levelStart(); initNotifications(); } private function setLevelWon():void{ levelWon = true; outroCinematicsPlay(); } private function updateGameVars():void{ var _local1:*; _local1 = new Point(0, 0); _local1 = levelArt.sprites.globalToLocal(_local1); offStageMinX = _local1.x; offStageMinY = _local1.y; offStageMaxX = (offStageMinX + _main.stage.stageWidth); offStageMaxY = (offStageMinY + _main.stage.stageHeight); } private function levelStart():void{ _main.fglgt.beginLevel(_levelNum, _main.curNavPage.score, (("Level " + _levelNum) + " Started"), (("Level " + _levelNum) + " Started")); levelStarted = true; createLevelArt(); createPlayer(); createHUD(); introCinematicsPlay(); } private function removeAllItems():void{ var _local1:uint; _local1 = 0; while (_local1 < items.length) { items[_local1].remove(); levelArt.sprites.removeChild(items[_local1]); items[_local1] = null; _local1++; }; items = null; } private function introCinematicsCreate():void{ switch (_levelNum){ case 1: cinematics = new Level1Intro(); break; case 2: cinematics = new Level2Intro(); break; case 3: cinematics = new Level3Intro(); break; case 4: cinematics = new Level4Intro(); break; case 5: cinematics = new Level5Intro(); break; }; } private function outroCinematicsPlay():void{ hud.disableCrosshair(); _main.disablePerformanceMode(); levelMode = 2; outroCinematicsCreate(); addChild(cinematics); } private function createLevelArt():void{ switch (_levelNum){ case 1: levelArt = new Level1Art(); break; case 2: levelArt = new Level2Art(); break; case 3: levelArt = new Level3Art(); break; case 4: levelArt = new Level4Art(); break; case 5: levelArt = new Level5Art(); break; }; addChild(levelArt); levelArt.x = ((0 - ((levelArt.travelArea.width / 2) + levelArt.travelArea.x)) + (_main.stage.stageWidth / 2)); levelArt.y = (0 - (levelArt.camArea.height - _main.stage.stageHeight)); camMinX = (0 - (levelArt.camArea.width - _main.stage.stageWidth)); camMinY = (0 - (levelArt.camArea.height - _main.stage.stageHeight)); } public function get levelNum():uint{ return (_levelNum); } public function set main(_arg1:Main):void{ _main = _arg1; } private function checkForWin():void{ if (player.hitArea_mc.hitTestObject(levelArt.levelend.hit)){ if (_main.curNavPage.hasItem("keys")){ setLevelWon(); } else { if (needKeysTimer >= needKeysInterval){ needKeysTimer = 0; addNotification("You must find the <font color=\"#CCFF00\">Keys</font> to leave!"); }; }; }; needKeysTimer++; } private function setLevelVars():void{ switch (_levelNum){ case 1: levelVars = {keyDrop:30, speed:220, zombies:new Array("slow", "slow", "normal")}; break; case 2: levelVars = {keyDrop:80, speed:170, zombies:new Array("fast", "normal", "normal", "carl")}; break; case 3: levelVars = {keyDrop:110, speed:170, zombies:new Array("carl", "fast", "fast", "normal", "slow")}; break; case 4: levelVars = {keyDrop:130, speed:130, zombies:new Array("carl", "fast", "carl", "slow")}; break; case 5: levelVars = {keyDrop:150, speed:90, zombies:new Array("carl", "fast", "carl", "normal")}; break; }; if (_main.cheats.easykeys){ levelVars.keyDrop = 1; }; waveCounter = levelVars.speed; } public function stackOnBottom(_arg1):void{ levelArt.sprites.setChildIndex(_arg1, nextBottomStackIndex); nextBottomStackIndex++; } public function adjustCamera(_arg1:Number, _arg2:Number):void{ if ((((_arg1 < 0)) && ((player.x < (levelArt.camArea.width - (_main.stage.stageWidth / 2)))))){ levelArt.x = Math.min(camMaxX, Math.max(camMinX, (levelArt.x - _arg1))); } else { if ((((_arg1 > 0)) && ((player.x > (_main.stage.stageWidth / 2))))){ levelArt.x = Math.min(camMaxX, Math.max(camMinX, (levelArt.x - _arg1))); }; }; if ((((_arg2 < 0)) && ((player.y < (levelArt.camArea.height - (_main.stage.stageHeight / 2)))))){ levelArt.y = Math.min(camMaxY, Math.max(camMinY, (levelArt.y - _arg2))); } else { if ((((_arg2 > 0)) && ((player.y > (_main.stage.stageHeight / 2))))){ levelArt.y = Math.min(camMaxY, Math.max(camMinY, (levelArt.y - _arg2))); }; }; } public function updateCrosshair():void{ levelArt.crosshair.x = levelArt.mouseX; levelArt.crosshair.y = levelArt.mouseY; } private function setLevelComplete():void{ Game(_main.curNavPage).nextLevel(); } public function showStats():void{ var _local1:Number; var _local2:TextFormat; _local1 = (shotsHit / shotsFired); addToScore((5000 * _local1)); addToScore((10000 * (player.health / 100))); addToScore((10 * cratesRetrieved)); _local2 = new TextFormat(); _local2.letterSpacing = 2; cinematics.stats.title_txt.defaultTextFormat = _local2; cinematics.stats.zombies_killed_txt.defaultTextFormat = _local2; cinematics.stats.accuracy_txt.defaultTextFormat = _local2; cinematics.stats.damage_points_txt.defaultTextFormat = _local2; cinematics.stats.infected_txt.defaultTextFormat = _local2; cinematics.stats.crates_txt.defaultTextFormat = _local2; cinematics.stats.level_score_txt.defaultTextFormat = _local2; cinematics.stats.total_score_txt.defaultTextFormat = _local2; cinematics.stats.title_txt.text = (("Level " + _levelNum) + " Complete"); cinematics.stats.zombies_killed_txt.text = zombiesKilled; cinematics.stats.accuracy_txt.text = String(Math.round((_local1 * 100))); cinematics.stats.damage_points_txt.text = damagePoints; cinematics.stats.infected_txt.text = hud.health.percent_txt.text; cinematics.stats.crates_txt.text = cratesRetrieved; if (!_main.cheatsEnabled){ cinematics.stats.level_score_txt.text = score; cinematics.stats.total_score_txt.text = _main.curNavPage.score; } else { cinematics.stats.level_score_txt.text = "0 CHEATS ENABLED"; cinematics.stats.total_score_txt.text = "0 CHEATS ENABLED"; }; _main.setLevelSaveState(); _main.fglgt.endLevel(_main.curNavPage.score, (("Level " + _levelNum) + " Complete"), (("Level " + _levelNum) + " Complete")); } public function showCrosshair():void{ Mouse.hide(); levelArt.crosshair.visible = true; } private function removeItem(_arg1:uint):void{ items[_arg1].remove(); levelArt.sprites.removeChild(items[_arg1]); items[_arg1] = null; items.splice(_arg1, 1); nextBottomStackIndex--; } public function get main():Main{ return (_main); } private function removeAllZombies():void{ var _local1:uint; _local1 = 0; while (_local1 < zombies.length) { zombies[_local1].cleanUp(); levelArt.sprites.removeChild(zombies[_local1]); zombies[_local1] = null; _local1++; }; zombies = null; } private function initNotifications():void{ } public function localToLevel(_arg1):Point{ var _local2:Point; var _local3:Point; _local2 = new Point(_arg1.x, _arg1.y); _local3 = MovieClip(_arg1).parent.localToGlobal(_local2); _local2 = me.globalToLocal(_local3); return (_local2); } private function introCinematicsPlay():void{ levelMode = 0; introCinematicsCreate(); addChild(cinematics); _main.disablePerformanceMode(); } } }//package com.brandonmiller.undeadhighway.levelsSection 27//Game (com.brandonmiller.undeadhighway.nav.Game) package com.brandonmiller.undeadhighway.nav { import flash.events.*; import com.brandonmiller.undeadhighway.weapons.*; import flash.display.*; import com.brandonmiller.undeadhighway.levels.*; public class Game extends MovieClip { private var debugLevel:uint;// = 0 private var weaponItems:Array; private var obtainedItems:Array; private var cinematics; public var paused:Boolean;// = false private var gameStarted:Boolean;// = false private var crateWeaponOccurance:Number;// = 0.65 private var gameWon:Boolean;// = false private var crateWeaponOccuranceSlow:Number;// = 0.25 private var levelNum:uint;// = 0 public var level; private var me; public var score:uint;// = 0 public var _main:Main; private var rendering:Boolean;// = false public var weapons:Array; public var currentWeaponIndex;// = 0 private var gameOver:Boolean;// = false private var maxLevelNum:uint;// = 5 public function Game(){ me = this; score = 0; paused = false; gameStarted = false; gameOver = false; gameWon = false; maxLevelNum = 5; levelNum = 0; currentWeaponIndex = 0; weapons = new Array(); debugLevel = 0; weaponItems = new Array(); obtainedItems = new Array(); crateWeaponOccurance = 0.65; crateWeaponOccuranceSlow = 0.25; rendering = false; super(); } public function get currentWeapon(){ return (weapons[currentWeaponIndex]); } public function init():void{ setItemVars(); startRendering(); startGame(); } public function setActiveNextWeapon():void{ if (currentWeaponIndex < (weapons.length - 1)){ setActiveWeapon((currentWeaponIndex + 1)); } else { setActiveWeapon(0); }; } public function nextUnobtainedItem():String{ var _local1:String; var _local2:int; _local1 = ""; _local2 = (obtainedItems.length - 1); while (_local2 >= 0) { if (!obtainedItems[_local2].obtained){ _local1 = obtainedItems[_local2].name; }; _local2--; }; return (_local1); } private function addInitialWeapons(_arg1:Array):void{ var _local2:uint; var _local3:uint; var _local4:uint; var _local5:uint; _local2 = 0; while (_local2 < _arg1.length) { _local3 = 0; while (_local3 < weaponItems.length) { if (_arg1[_local2] == weaponItems[_local3].name){ addWeapon(weaponItems[_local3].name, true); weaponItems[_local3].obtained = true; _local4 = 0; while (_local4 < weaponItems[_local3].required.length) { _local5 = 0; while (_local5 < obtainedItems[_local3].length) { if (weaponItems[_local3].required[_local4] == obtainedItems[_local3].name){ obtainedItems[_local3].obtained = true; }; _local5++; }; _local4++; }; }; _local3++; }; _local2++; }; } private function checkForAmmo(_arg1:String):Boolean{ var _local2:Boolean; var _local3:uint; _local2 = false; _local3 = 0; while (_local3 < weapons.length) { if (weapons[_local3].ammoItem == _arg1){ weapons[_local3].resupplyAmmo(); _main.playSound("sfx_reload"); _local2 = true; }; _local3++; }; return (_local2); } public function addWeapon(_arg1:String, _arg2:Boolean=false):void{ var _local3:*; var _local4:Boolean; _local4 = false; switch (_arg1){ case "pistol22": _local3 = new Pistol22(); _local4 = true; break; case "marblegun": _local3 = new MarbleGun(); _local4 = true; break; case "dualnailguns": _local3 = new DualNailGuns(); _local4 = true; break; case "firestarter": _local3 = new FireStarter(); _local4 = true; break; case "spudgun": _local3 = new SpudGun(); _local4 = true; break; case "bottlerocketlauncher": _local3 = new BottleRocketLauncher(); _local4 = true; break; case "acidbubbler": _local3 = new AcidBubbler(); _local4 = true; break; case "autocoinrifle": _local3 = new AutoCoinRifle(); _local4 = true; break; case "chainsawcannon": _local3 = new ChainsawCannon(); _local4 = true; break; case "dnaresequencer": _local3 = new DNAResequencer(); _local4 = true; break; }; if (_local4){ _local3.main = _main; _local3.init(); weapons.push(_local3); if (!_arg2){ level.hud.createWeaponIcon(_local3.spriteFrame); level.player.selectNewestWeapon(); level.hud.weaponAssembled(_arg1); } else { setActiveWeapon((weapons.length - 1)); }; }; } public function cleanUp():void{ _main.fglgt.endGame(score, "Exit Game", "Exit Game"); stopRendering(); if (level != null){ level.cleanUp(); }; } public function setActiveWeapon(_arg1:uint):void{ currentWeaponIndex = _arg1; } public function winCinematicsComplete():void{ _main.stopAllSounds(); removeChild(cinematics); _main.replaceNavPage("menu"); } private function setItemVars():void{ weaponItems = new Array(); weaponItems.push({name:"pistol22", obtained:false, required:new Array("9mm Bullets")}); weaponItems.push({name:"marblegun", obtained:false, required:new Array("Marbles", "Empty Shotgun")}); weaponItems.push({name:"dualnailguns", obtained:false, required:new Array("Roofing Nails", "Power Tools")}); weaponItems.push({name:"spudgun", obtained:false, required:new Array("Sack of Potatoes", "PVC Pipe")}); weaponItems.push({name:"bottlerocketlauncher", obtained:false, required:new Array("Bottle Rockets", "Lighter", "PVC Pipe")}); weaponItems.push({name:"firestarter", obtained:false, required:new Array("Hairspray", "Plastic Tubing", "Lighter", "PVC Pipe")}); weaponItems.push({name:"acidbubbler", obtained:false, required:new Array("Cleaning Products", "Bubble Blower")}); weaponItems.push({name:"autocoinrifle", obtained:false, required:new Array("Piggy Bank", "Electronic Solenoid")}); weaponItems.push({name:"chainsawcannon", obtained:false, required:new Array("Industrial Cooling Duct", "Hydralic Pump", "Chainsaw")}); weaponItems.push({name:"dnaresequencer", obtained:false, required:new Array("Microwave Oven", "Vacuum Cleaner", "Cell Phone Battery")}); obtainedItems = new Array(); obtainedItems.push({name:"9mm Bullets", obtained:false, ammo:true}); obtainedItems.push({name:"Marbles", obtained:false, ammo:true}); obtainedItems.push({name:"Empty Shotgun", obtained:false, ammo:false}); obtainedItems.push({name:"Roofing Nails", obtained:false, ammo:true}); obtainedItems.push({name:"Power Tools", obtained:false, ammo:false}); obtainedItems.push({name:"Sack of Potatoes", obtained:false, ammo:true}); obtainedItems.push({name:"PVC Pipe", obtained:false, ammo:false}); obtainedItems.push({name:"Bottle Rockets", obtained:false, ammo:true}); obtainedItems.push({name:"Lighter", obtained:false, ammo:false}); obtainedItems.push({name:"Hairspray", obtained:false, ammo:true}); obtainedItems.push({name:"Plastic Tubing", obtained:false, ammo:false}); obtainedItems.push({name:"Cleaning Products", obtained:false, ammo:true}); obtainedItems.push({name:"Bubble Blower", obtained:false, ammo:false}); obtainedItems.push({name:"Piggy Bank", obtained:false, ammo:true}); obtainedItems.push({name:"Electronic Solenoid", obtained:false, ammo:false}); obtainedItems.push({name:"Industrial Cooling Duct", obtained:false, ammo:false}); obtainedItems.push({name:"Hydralic Pump", obtained:false, ammo:false}); obtainedItems.push({name:"Chainsaw", obtained:false, ammo:true}); obtainedItems.push({name:"Microwave Oven", obtained:false, ammo:false}); obtainedItems.push({name:"Vacuum Cleaner", obtained:false, ammo:false}); obtainedItems.push({name:"Cell Phone Battery", obtained:false, ammo:true}); } private function winCinematicsPlay():void{ cinematics = new GameOutro(); addChild(cinematics); _main.disablePerformanceMode(); } public function randomItem():String{ var _local1:String; var _local2:Number; var _local3:Number; _local1 = ""; _local2 = (crateWeaponOccurance - crateWeaponOccuranceSlow); _local3 = (crateWeaponOccurance - ((levelNum / maxLevelNum) * _local2)); if ((((Math.random() < _local3)) && (((weapons.length / levelNum) < 2.35)))){ _local1 = nextUnobtainedItem(); if (_local1 == ""){ _local1 = randomObtainedAmmoItem(); }; } else { _local1 = randomObtainedAmmoItem(); }; return (_local1); } private function startRendering():void{ if (!rendering){ addEventListener(Event.ENTER_FRAME, update); rendering = true; }; } private function startGame():void{ var _local1:Object; if (_main.cheats.shortcut){ debugLevel = 4; }; if (debugLevel > 0){ levelNum = debugLevel; addInitialWeapons(new Array("pistol22", "marblegun", "dualnailguns", "spudgun", "bottlerocketlauncher", "firestarter", "acidbubbler", "autocoinrifle", "chainsawcannon", "dnaresequencer")); } else { if (_main.cheats.godmode){ addInitialWeapons(new Array("pistol22", "marblegun", "dualnailguns", "spudgun", "bottlerocketlauncher", "firestarter", "acidbubbler", "autocoinrifle", "chainsawcannon", "dnaresequencer")); } else { _local1 = _main.getLevelSaveState(); levelNum = _local1.num; score = _local1.score; addInitialWeapons(_local1.weapons); }; }; _main.fglgt.beginGame(score, "New Game Started", "New Game Started"); newLevel(); gameStarted = true; } public function set main(_arg1:Main):void{ _main = _arg1; } private function setGameWon():void{ gameOver = true; _main.resetLevelSaveState(); _main.fglgt.alert(score, "Game Won", "Game Won"); if (!_main.cheatsEnabled){ MovieClip(_main.root).kongregate.stats.submit("HighScore", score); }; winCinematicsPlay(); } private function removeLevel():void{ level.cleanUp(); removeChild(level); level = null; } public function checkForNewWeapons():Boolean{ var _local1:Boolean; var _local2:Boolean; var _local3:uint; var _local4:uint; _local1 = false; _local2 = false; _local3 = 0; while (_local3 < weaponItems.length) { if (!weaponItems[_local3].obtained){ _local2 = true; _local4 = 0; while (_local4 < weaponItems[_local3].required.length) { if (!hasItem(weaponItems[_local3].required[_local4])){ _local2 = false; }; _local4++; }; if (_local2){ weaponItems[_local3].obtained = true; addWeapon(weaponItems[_local3].name); _main.playSound("sfx_assembly"); _local1 = true; }; }; _local3++; }; return (_local1); } private function stopRendering():void{ if (rendering){ removeEventListener(Event.ENTER_FRAME, update); rendering = false; }; } public function randomObtainedAmmoItem():String{ var _local1:uint; _local1 = Math.round((Math.random() * (weapons.length - 1))); return (weapons[_local1].ammoItem); } public function update(_arg1:Event):void{ if (((((!(paused)) && (gameStarted))) && (!(gameOver)))){ level.update(); }; } public function hasItem(_arg1:String):Boolean{ var _local2:uint; switch (_arg1){ case "keys": return (level.hasKey); default: _local2 = 0; while (_local2 < obtainedItems.length) { if (obtainedItems[_local2].name == _arg1){ return (obtainedItems[_local2].obtained); }; _local2++; }; break; }; return (false); } public function setGameLost():void{ gameOver = true; level.hud.setGameLost(); _main.fglgt.alert(score, "Player Died", "Player Died"); if (!_main.cheatsEnabled){ MovieClip(_main.root).kongregate.stats.submit("HighScore", score); }; } public function get main():Main{ return (_main); } public function nextLevel():void{ removeLevel(); newLevel(); } public function retrievedItem(_arg1:String):void{ var _local2:uint; switch (_arg1){ case "keys": level.hud.keys.visible = true; level.hasKey = true; _main.playSound("sfx_keys"); level.hud.showGotKeys(); break; default: _local2 = 0; while (_local2 < obtainedItems.length) { if (obtainedItems[_local2].name == _arg1){ obtainedItems[_local2].obtained = true; }; _local2++; }; if (((!(checkForAmmo(_arg1))) && (!(checkForNewWeapons())))){ _main.playSound("sfx_item_pickup"); }; break; }; } public function fireWeapon():void{ weapons[currentWeaponIndex].fire(); } private function newLevel():void{ levelNum++; if (levelNum <= maxLevelNum){ level = new Level(); level.main = me._main; level.levelNum = levelNum; level.init(); addChild(level); } else { setGameWon(); }; } } }//package com.brandonmiller.undeadhighway.navSection 28//MainMenu (com.brandonmiller.undeadhighway.nav.MainMenu) package com.brandonmiller.undeadhighway.nav { import flash.events.*; import flash.display.*; import flash.net.*; import flash.text.*; public class MainMenu extends MovieClip { public var cheatKeyPresses:Array; public var validCheats:Array; public var btnAd_mc:MovieClip; public var btnCheats_mc:MovieClip; public var cheatDisableBtnActive:Boolean; public var btnHow_mc:MovieClip; public var cheatDisableBtn:MovieClip; private var me; public var btnPlay_mc:MovieClip; public var btnControls_mc:MovieClip; public var typeFormat:TextFormat; private var _main:Main; public var btnBack_mc:MovieClip; public function MainMenu(){ me = this; super(); addFrameScript(0, frame1, 1, frame2, 9, frame10, 17, frame18, 25, frame26); } public function btnBackClickOptions(_arg1:MouseEvent):void{ Main(MovieClip(this.root).main).playSound("sfx_button_click"); cleanUpBackOptions(); gotoAndStop("home"); } public function init():void{ _main.playMenuMusic(); } public function btnAdClick(_arg1:MouseEvent):void{ var url:String; var request:URLRequest; var e = _arg1; url = "http://www.deadfrontier.com/index.php?cp=neilUndeadHighway&sid=2"; request = new URLRequest(url); try { navigateToURL(request, "_blank"); } catch(e:Error) { trace("Error occurred!"); }; Main(MovieClip(this.root).main).playSound("sfx_button_click"); } public function btnBackClickCheats(_arg1:MouseEvent):void{ Main(MovieClip(this.root).main).playSound("sfx_button_click"); cleanUpBackCheats(); gotoAndStop("home"); } function frame10(){ Main(MovieClip(this.root).main).fglgt.alert(0, "Viewed Controls", "Viewed Controls"); btnBack_mc.buttonMode = true; btnBack_mc.addEventListener(MouseEvent.ROLL_OVER, btnRollOver); btnBack_mc.addEventListener(MouseEvent.ROLL_OUT, btnRollOut); btnBack_mc.addEventListener(MouseEvent.CLICK, btnBackClickControls); } function frame18(){ Main(MovieClip(this.root).main).fglgt.alert(0, "Viewed How To Play", "Viewed How To Play"); btnBack_mc.buttonMode = true; btnBack_mc.addEventListener(MouseEvent.ROLL_OVER, btnRollOver); btnBack_mc.addEventListener(MouseEvent.ROLL_OUT, btnRollOut); btnBack_mc.addEventListener(MouseEvent.CLICK, btnBackClickOptions); } public function cleanUpBackOptions():void{ btnBack_mc.removeEventListener(MouseEvent.ROLL_OVER, btnRollOver); btnBack_mc.removeEventListener(MouseEvent.ROLL_OUT, btnRollOut); btnBack_mc.removeEventListener(MouseEvent.CLICK, btnBackClickOptions); } function frame26(){ Main(MovieClip(this.root).main).fglgt.alert(0, "Viewed Cheats", "Viewed Cheats"); typeFormat = new TextFormat(); typeFormat.letterSpacing = 2; cheatDisableBtn.cheatType_txt.defaultTextFormat = typeFormat; btnBack_mc.buttonMode = true; btnBack_mc.addEventListener(MouseEvent.ROLL_OVER, btnRollOver); btnBack_mc.addEventListener(MouseEvent.ROLL_OUT, btnRollOut); btnBack_mc.addEventListener(MouseEvent.CLICK, btnBackClickCheats); cheatDisableBtnActive = false; cheatDisableBtn.visible = false; if (Main(MovieClip(this.root).main).cheatsEnabled){ enableCheatDisableBtn(); showEnabledCheats(); }; this.stage.addEventListener(KeyboardEvent.KEY_UP, key_up); } public function btnControlsClick(_arg1:MouseEvent):void{ Main(MovieClip(this.root).main).playSound("sfx_button_click"); cleanUpHome(); gotoAndStop("controls"); } public function btnRollOver(_arg1:MouseEvent):void{ _arg1.target.gotoAndStop(2); } public function disableCheatDisableBtn():void{ cheatDisableBtn.hit.removeEventListener(MouseEvent.ROLL_OVER, cdRollOver); cheatDisableBtn.hit.removeEventListener(MouseEvent.ROLL_OUT, cdRollOut); cheatDisableBtn.hit.removeEventListener(MouseEvent.CLICK, cdClick); cheatDisableBtn.x = -640; cheatDisableBtn.visible = false; cheatDisableBtnActive = false; } public function btnCheatsClick(_arg1:MouseEvent):void{ Main(MovieClip(this.root).main).playSound("sfx_button_click"); cleanUpHome(); gotoAndStop("cheats"); } function frame1(){ stop(); cheatDisableBtnActive = false; cheatKeyPresses = new Array(); validCheats = new Array(); validCheats.push({keys:"checkerswithgrandma", code:"godmode"}); validCheats.push({keys:"foolishshortcut", code:"shortcut"}); validCheats.push({keys:"easykeysy", code:"easykeys"}); gotoAndStop("home"); } public function cdRollOver(_arg1:MouseEvent):void{ _arg1.target.parent.cheatsBg.alpha = 1; } public function cleanUpBackControls():void{ btnBack_mc.removeEventListener(MouseEvent.ROLL_OVER, btnRollOver); btnBack_mc.removeEventListener(MouseEvent.ROLL_OUT, btnRollOut); btnBack_mc.removeEventListener(MouseEvent.CLICK, btnBackClickControls); } public function enableCheatDisableBtn():void{ cheatDisableBtn.visible = true; cheatDisableBtn.cheatsBg.alpha = 0.7; cheatDisableBtn.x = 0; cheatDisableBtnActive = true; cheatDisableBtn.hit.buttonMode = true; cheatDisableBtn.hit.addEventListener(MouseEvent.ROLL_OVER, cdRollOver); cheatDisableBtn.hit.addEventListener(MouseEvent.ROLL_OUT, cdRollOut); cheatDisableBtn.hit.addEventListener(MouseEvent.CLICK, cdClick); } public function cdClick(_arg1:MouseEvent):void{ clearCheats(); Main(MovieClip(this.root).main).playSound("sfx_button_click"); } public function key_up(_arg1:KeyboardEvent):void{ addCheatKey(String.fromCharCode(_arg1.charCode)); } public function btnHowClick(_arg1:MouseEvent):void{ Main(MovieClip(this.root).main).playSound("sfx_button_click"); cleanUpHome(); gotoAndStop("how"); } public function btnRollOut(_arg1:MouseEvent):void{ _arg1.target.gotoAndStop(1); } public function addCheatKey(_arg1:String):void{ if (cheatKeyPresses.length > 30){ cheatKeyPresses.splice(0, 1); }; cheatKeyPresses.push(_arg1); checkForCheat(); } public function showEnabledCheats():void{ var _local1:Array; _local1 = Main(MovieClip(this.root).main).getEnabledCheats(); cheatDisableBtn.cheatType_txt.text = (_local1.join(" ") + " ENABLED"); } public function checkForCheat():void{ var _local1:Array; var _local2:uint; var _local3:uint; var _local4:String; var _local5:uint; _local1 = new Array(); _local2 = 0; while (_local2 < validCheats.length) { _local3 = 0; while (_local3 < cheatKeyPresses.length) { _local4 = cheatKeyPresses.join(""); if (String(validCheats[_local2].keys).toLowerCase() == _local4.substr(_local3, String(validCheats[_local2].keys).length).toLowerCase()){ _local1.push(validCheats[_local2].code); _local3 = cheatKeyPresses.length; }; _local3++; }; _local2++; }; if (_local1.length > 0){ Main(MovieClip(this.root).main).playSound("sfx_resequencer_fire"); _local5 = 0; while (_local5 < _local1.length) { Main(MovieClip(this.root).main).enableCheat(_local1[_local5]); _local5++; }; cheatKeyPresses = new Array(); if (!cheatDisableBtnActive){ enableCheatDisableBtn(); }; showEnabledCheats(); }; } public function cleanUpBackCheats():void{ this.stage.removeEventListener(KeyboardEvent.KEY_UP, key_up); btnBack_mc.removeEventListener(MouseEvent.ROLL_OVER, btnRollOver); btnBack_mc.removeEventListener(MouseEvent.ROLL_OUT, btnRollOut); btnBack_mc.removeEventListener(MouseEvent.CLICK, btnBackClickCheats); if (cheatDisableBtnActive){ disableCheatDisableBtn(); }; } public function btnBackClickControls(_arg1:MouseEvent):void{ Main(MovieClip(this.root).main).playSound("sfx_button_click"); cleanUpBackControls(); gotoAndStop("home"); } public function clearCheats():void{ Main(MovieClip(this.root).main).clearCheats(); disableCheatDisableBtn(); } public function cleanUpHome():void{ btnPlay_mc.removeEventListener(MouseEvent.ROLL_OVER, btnRollOver); btnPlay_mc.removeEventListener(MouseEvent.ROLL_OUT, btnRollOut); btnPlay_mc.removeEventListener(MouseEvent.CLICK, btnPlayClick); btnControls_mc.removeEventListener(MouseEvent.ROLL_OVER, btnRollOver); btnControls_mc.removeEventListener(MouseEvent.ROLL_OUT, btnRollOut); btnControls_mc.removeEventListener(MouseEvent.CLICK, btnControlsClick); btnHow_mc.removeEventListener(MouseEvent.ROLL_OVER, btnRollOver); btnHow_mc.removeEventListener(MouseEvent.ROLL_OUT, btnRollOut); btnHow_mc.removeEventListener(MouseEvent.CLICK, btnHowClick); btnCheats_mc.removeEventListener(MouseEvent.ROLL_OVER, btnRollOver); btnCheats_mc.removeEventListener(MouseEvent.ROLL_OUT, btnRollOut); btnCheats_mc.removeEventListener(MouseEvent.CLICK, btnCheatsClick); btnAd_mc.removeEventListener(MouseEvent.ROLL_OVER, btnRollOver); btnAd_mc.removeEventListener(MouseEvent.ROLL_OUT, btnRollOut); btnAd_mc.removeEventListener(MouseEvent.CLICK, btnAdClick); } public function btnPlayClick(_arg1:MouseEvent):void{ Main(MovieClip(this.root).main).playSound("sfx_button_click"); cleanUpHome(); Main(MovieClip(this.root).main).replaceNavPage("game"); } public function cleanUp():void{ _main.stopMenuMusic(); } public function set main(_arg1:Main):void{ _main = _arg1; } public function get main():Main{ return (_main); } function frame2(){ btnPlay_mc.buttonMode = true; btnPlay_mc.addEventListener(MouseEvent.ROLL_OVER, btnRollOver); btnPlay_mc.addEventListener(MouseEvent.ROLL_OUT, btnRollOut); btnPlay_mc.addEventListener(MouseEvent.CLICK, btnPlayClick); btnControls_mc.buttonMode = true; btnControls_mc.addEventListener(MouseEvent.ROLL_OVER, btnRollOver); btnControls_mc.addEventListener(MouseEvent.ROLL_OUT, btnRollOut); btnControls_mc.addEventListener(MouseEvent.CLICK, btnControlsClick); btnHow_mc.buttonMode = true; btnHow_mc.addEventListener(MouseEvent.ROLL_OVER, btnRollOver); btnHow_mc.addEventListener(MouseEvent.ROLL_OUT, btnRollOut); btnHow_mc.addEventListener(MouseEvent.CLICK, btnHowClick); btnCheats_mc.buttonMode = true; btnCheats_mc.addEventListener(MouseEvent.ROLL_OVER, btnRollOver); btnCheats_mc.addEventListener(MouseEvent.ROLL_OUT, btnRollOut); btnCheats_mc.addEventListener(MouseEvent.CLICK, btnCheatsClick); btnAd_mc.buttonMode = true; btnAd_mc.addEventListener(MouseEvent.ROLL_OVER, btnRollOver); btnAd_mc.addEventListener(MouseEvent.ROLL_OUT, btnRollOut); btnAd_mc.addEventListener(MouseEvent.CLICK, btnAdClick); } public function cdRollOut(_arg1:MouseEvent):void{ _arg1.target.parent.cheatsBg.alpha = 0.7; } } }//package com.brandonmiller.undeadhighway.navSection 29//Player (com.brandonmiller.undeadhighway.player.Player) package com.brandonmiller.undeadhighway.player { import flash.events.*; import flash.geom.*; import flash.display.*; public class Player extends MovieClip { private var speedX:Number;// = 4 public var moveMaxY:Number;// = 0 public var torso:MovieClip; public var pressed:Object; public var legs:MovieClip; public var health:uint;// = 100 public var hitArea_mc:MovieClip; private var isSetup:Boolean;// = false private var me; private var _main:Main; public var moveMinX:Number;// = 0 public var alive:Boolean;// = true public var moveMinY:Number;// = 0 public var moveMaxX:Number;// = 0 private var speedY:Number;// = 4 public static var keyP:uint = 80; public static var ESCAPE:uint = 27; public static var keyA:uint = 65; public static var keyD:uint = 68; public static var SPACE:uint = 32; public static var LEFT:uint = 37; public static var DOWN:uint = 40; public static var keyS:uint = 83; public static var UP:uint = 38; public static var RIGHT:uint = 39; public static var keyNum0:uint = 48; public static var keyW:uint = 87; public function Player(){ me = this; isSetup = false; alive = true; health = 100; pressed = {left:false, right:false, up:false, down:false, mouse:false, space:false}; speedX = 4; speedY = 4; moveMinX = 0; moveMinY = 0; moveMaxX = 0; moveMaxY = 0; super(); } public function init():void{ me.legs.stop(); } public function selectNextWeapon():void{ pressed.mouse = false; _main.curNavPage.setActiveNextWeapon(); _main.curNavPage.level.hud.setActiveWeaponIcon(_main.curNavPage.currentWeaponIndex); me.torso.gotoAndStop(_main.curNavPage.currentWeapon.spriteFrame); } private function degreesToRadians(_arg1:Number):Number{ return (((_arg1 * Math.PI) / 180)); } private function undoSetup():void{ if (isSetup){ _main.stage.removeEventListener(KeyboardEvent.KEY_DOWN, key_down); _main.stage.removeEventListener(KeyboardEvent.KEY_UP, key_up); _main.stage.removeEventListener(MouseEvent.MOUSE_DOWN, mouse_down); _main.stage.removeEventListener(MouseEvent.MOUSE_UP, mouse_up); isSetup = false; }; } private function mouse_down(_arg1:MouseEvent){ pressed.mouse = true; } private function setDead():void{ alive = false; _main.curNavPage.setGameLost(); } public function selectWeapon(_arg1:uint):void{ if ((((_arg1 >= 0)) && ((_arg1 <= (_main.curNavPage.weapons.length - 1))))){ pressed.mouse = false; _main.curNavPage.setActiveWeapon(_arg1); _main.curNavPage.level.hud.setActiveWeaponIcon(_arg1); me.torso.gotoAndStop(_main.curNavPage.currentWeapon.spriteFrame); }; } private function stopRunAnimation():void{ if (((((((!(pressed.left)) && (!(pressed.right)))) && (!(pressed.up)))) && (!(pressed.down)))){ me.legs.gotoAndStop(1); }; } private function updatePosition():void{ var _local1:*; var _local2:*; var _local3:*; var _local4:Number; var _local5:Number; orientToCrosshair(); _local1 = new Point(); _local2 = me.x; _local3 = me.y; if (pressed.up){ _local1 = Point.polar(speedY, degreesToRadians(-90)); _local2 = (_local2 + _local1.x); _local3 = (_local3 + _local1.y); }; if (pressed.down){ _local1 = Point.polar(speedY, degreesToRadians(90)); _local2 = (_local2 + _local1.x); _local3 = (_local3 + _local1.y); }; if (pressed.left){ _local1 = Point.polar(speedY, degreesToRadians(-180)); _local2 = (_local2 + _local1.x); _local3 = (_local3 + _local1.y); }; if (pressed.right){ _local1 = Point.polar(speedY, degreesToRadians(0)); _local2 = (_local2 + _local1.x); _local3 = (_local3 + _local1.y); }; _local2 = Math.min(moveMaxX, Math.max(moveMinX, _local2)); _local3 = Math.min(moveMaxY, Math.max(moveMinY, _local3)); _local4 = (_local2 - me.x); _local5 = (_local3 - me.y); me.x = _local2; me.y = _local3; _main.curNavPage.level.adjustCamera(_local4, _local5); } private function orientToCrosshair():void{ var _local1:Number; var _local2:Number; _local1 = (MovieClip(me.parent).mouseX - me.x); _local2 = (MovieClip(me.parent).mouseY - me.y); me.rotation = ((Math.atan2(_local2, _local1) / (Math.PI / 180)) + 90); } private function key_up(_arg1:KeyboardEvent){ var _local2:uint; switch (_arg1.keyCode){ case LEFT: case keyA: pressed.left = false; stopRunAnimation(); break; case RIGHT: case keyD: pressed.right = false; stopRunAnimation(); break; case DOWN: case keyS: pressed.down = false; stopRunAnimation(); break; case UP: case keyW: pressed.up = false; stopRunAnimation(); break; case keyP: if (_main.curNavPage.paused){ _main.curNavPage.level.hud.unpauseGame(); } else { _main.curNavPage.level.hud.pauseGame(); }; break; case SPACE: pressed.space = false; break; }; if (!_main.curNavPage.paused){ if ((((_arg1.keyCode >= keyNum0)) && ((_arg1.keyCode <= (keyNum0 + 9))))){ _local2 = (_arg1.keyCode - keyNum0); if (_local2 > 0){ _local2--; } else { _local2 = 9; }; selectWeapon(_local2); }; switch (_arg1.keyCode){ case ESCAPE: _main.curNavPage.level.hud.openQuitConfirm(); break; }; }; } private function mouse_up(_arg1:MouseEvent){ pressed.mouse = false; } public function applyDamage(_arg1:Number):void{ var _local2:uint; if (alive){ if (!_main.cheats.godmode){ health = Math.round(Math.max(0, (health - _arg1))); }; _main.curNavPage.level.hud.showDamage(); if (health <= 0){ setDead(); }; _local2 = (Math.round((Math.random() * 4)) + 1); _main.playSound(("sfx_damage_grunt" + String(_local2))); }; } public function set main(_arg1:Main):void{ _main = _arg1; } private function key_down(_arg1:KeyboardEvent){ if (!_main.curNavPage.paused){ switch (_arg1.keyCode){ case LEFT: case keyA: startRunAnimation(); pressed.left = true; break; case RIGHT: case keyD: startRunAnimation(); pressed.right = true; break; case DOWN: case keyS: startRunAnimation(); pressed.down = true; break; case UP: case keyW: startRunAnimation(); pressed.up = true; break; case SPACE: selectNextWeapon(); pressed.space = true; break; }; }; } public function get main():Main{ return (_main); } private function startRunAnimation():void{ if (((((((!(pressed.left)) && (!(pressed.right)))) && (!(pressed.up)))) && (!(pressed.down)))){ me.legs.play(); }; } public function selectNewestWeapon():void{ pressed.mouse = false; _main.curNavPage.setActiveWeapon((_main.curNavPage.weapons.length - 1)); _main.curNavPage.level.hud.setActiveWeaponIcon(_main.curNavPage.currentWeaponIndex); me.torso.gotoAndStop(_main.curNavPage.currentWeapon.spriteFrame); } private function doSetup():void{ if (!isSetup){ me.torso.gotoAndStop(_main.curNavPage.currentWeapon.spriteFrame); _main.stage.focus = _main.stage; _main.stage.addEventListener(KeyboardEvent.KEY_DOWN, key_down); _main.stage.addEventListener(KeyboardEvent.KEY_UP, key_up); _main.stage.addEventListener(MouseEvent.MOUSE_DOWN, mouse_down); _main.stage.addEventListener(MouseEvent.MOUSE_UP, mouse_up); isSetup = true; }; } private function updateFiring():void{ if (pressed.mouse){ _main.curNavPage.fireWeapon(); }; } public function cleanUp():void{ undoSetup(); } public function update():void{ doSetup(); if (alive){ updatePosition(); updateFiring(); }; } } }//package com.brandonmiller.undeadhighway.playerSection 30//AcidBubbler (com.brandonmiller.undeadhighway.weapons.AcidBubbler) package com.brandonmiller.undeadhighway.weapons { import com.brandonmiller.undeadhighway.bullets.*; public class AcidBubbler extends Weapon { override public function init():void{ publicName = "Acid Bubbler"; spriteFrame = "acidbubbler"; rateOfFire = 5; ammoMax = 100; ammoLeft = ammoMax; ammoResupply = 75; ammoItem = "Cleaning Products"; createPosX = 9; createPosY = -52; randPosX = 5; randPosY = 5; } override public function createBullet():void{ var _local1:*; var _local2:uint; _local1 = new BulletBubble(); initBullet(_local1); _local2 = (Math.round((Math.random() * 3)) + 1); playFiringSound(("sfx_bubble_fire" + String(_local2))); } } }//package com.brandonmiller.undeadhighway.weaponsSection 31//AutoCoinRifle (com.brandonmiller.undeadhighway.weapons.AutoCoinRifle) package com.brandonmiller.undeadhighway.weapons { import com.brandonmiller.undeadhighway.bullets.*; public class AutoCoinRifle extends Weapon { override public function init():void{ publicName = "Automatic Coin Rifle"; spriteFrame = "autocoinrifle"; rateOfFire = 3; ammoMax = 150; ammoLeft = ammoMax; ammoResupply = 100; ammoItem = "Piggy Bank"; createPosX = 9; createPosY = -10; randPosX = 3; randPosY = 0; } override public function createBullet():void{ var _local1:*; _local1 = new BulletSmall(); initBullet(_local1); playFiringSound("sfx_machinegun_fire"); } } }//package com.brandonmiller.undeadhighway.weaponsSection 32//BottleRocketLauncher (com.brandonmiller.undeadhighway.weapons.BottleRocketLauncher) package com.brandonmiller.undeadhighway.weapons { import com.brandonmiller.undeadhighway.bullets.*; public class BottleRocketLauncher extends Weapon { override public function init():void{ publicName = "Bottle Rocket Launcher"; spriteFrame = "bottlerocketlauncher"; rateOfFire = 10; ammoMax = 50; ammoLeft = ammoMax; ammoResupply = 25; ammoItem = "Bottle Rockets"; createPosX = 7; createPosY = -30; randPosX = 0; randPosY = 0; } override public function createBullet():void{ var _local1:*; _local1 = new BulletBottleRocket(); initBullet(_local1); playFiringSound("sfx_rocket_fire"); } } }//package com.brandonmiller.undeadhighway.weaponsSection 33//ChainsawCannon (com.brandonmiller.undeadhighway.weapons.ChainsawCannon) package com.brandonmiller.undeadhighway.weapons { import com.brandonmiller.undeadhighway.bullets.*; public class ChainsawCannon extends Weapon { override public function init():void{ publicName = "Chainsaw Cannon"; spriteFrame = "chainsawcannon"; rateOfFire = 45; ammoMax = 5; ammoLeft = ammoMax; ammoResupply = 1; ammoItem = "Chainsaw"; createPosX = 1; createPosY = -52; randPosX = 0; randPosY = 0; } override public function createBullet():void{ var _local1:*; _local1 = new BulletChainsaw(); initBullet(_local1); playFiringSound("sfx_cannon_fire"); } } }//package com.brandonmiller.undeadhighway.weaponsSection 34//DNAResequencer (com.brandonmiller.undeadhighway.weapons.DNAResequencer) package com.brandonmiller.undeadhighway.weapons { import com.brandonmiller.undeadhighway.bullets.*; public class DNAResequencer extends Weapon { override public function init():void{ publicName = "DNA Resequencer"; spriteFrame = "dnaresequencer"; rateOfFire = 60; ammoMax = 3; ammoLeft = ammoMax; ammoResupply = 1; ammoItem = "Cell Phone Battery"; createPosX = 10; createPosY = -38; randPosX = 0; randPosY = 0; } override public function createBullet():void{ var _local1:*; _local1 = new BulletDNAResequencer(); initBullet(_local1); playFiringSound("sfx_resequencer_fire"); } } }//package com.brandonmiller.undeadhighway.weaponsSection 35//DualNailGuns (com.brandonmiller.undeadhighway.weapons.DualNailGuns) package com.brandonmiller.undeadhighway.weapons { import com.brandonmiller.undeadhighway.bullets.*; public class DualNailGuns extends Weapon { override public function init():void{ publicName = "Dual Nail Guns"; spriteFrame = "dualnailguns"; rateOfFire = 3; ammoMax = 150; ammoLeft = ammoMax; ammoResupply = 50; ammoItem = "Roofing Nails"; createPosX = -8; createPosY = -55; altFireEnabled = true; createPosAltX = 8; createPosAltY = -20; randPosX = 0; randPosY = 0; } override public function createBullet():void{ var _local1:*; _local1 = new BulletSmall(); initBullet(_local1); playFiringSound("sfx_nailgun_fire"); } } }//package com.brandonmiller.undeadhighway.weaponsSection 36//FireStarter (com.brandonmiller.undeadhighway.weapons.FireStarter) package com.brandonmiller.undeadhighway.weapons { import com.brandonmiller.undeadhighway.bullets.*; public class FireStarter extends Weapon { public var firingSoundInterval:int;// = 7 public var firingSoundCounter:int; public function FireStarter(){ firingSoundInterval = 7; firingSoundCounter = firingSoundInterval; super(); } override public function init():void{ publicName = "Fire Starter"; spriteFrame = "firestarter"; rateOfFire = 2; ammoMax = 150; ammoLeft = ammoMax; ammoResupply = 50; ammoItem = "Hairspray"; createPosX = 10; createPosY = -41; randPosX = 3; randPosY = 3; } override public function createBullet():void{ var _local1:*; _local1 = new BulletFlame(); initBullet(_local1); if (firingSoundCounter >= firingSoundInterval){ firingSoundCounter = 0; playFiringSound("sfx_flamethrower_fire"); }; firingSoundCounter++; } } }//package com.brandonmiller.undeadhighway.weaponsSection 37//MarbleGun (com.brandonmiller.undeadhighway.weapons.MarbleGun) package com.brandonmiller.undeadhighway.weapons { import com.brandonmiller.undeadhighway.bullets.*; public class MarbleGun extends Weapon { override public function init():void{ publicName = "Marble Gun"; spriteFrame = "marblegun"; rateOfFire = 20; ammoMax = 50; ammoLeft = ammoMax; ammoResupply = 25; ammoItem = "Marbles"; createPosX = 10; createPosY = -10; randPosX = 0; randPosY = 0; } override public function createBullet():void{ var _local1:*; _local1 = new BulletMarbles(); initBullet(_local1); playFiringSound("sfx_shotgun_fire"); } } }//package com.brandonmiller.undeadhighway.weaponsSection 38//Pistol22 (com.brandonmiller.undeadhighway.weapons.Pistol22) package com.brandonmiller.undeadhighway.weapons { import com.brandonmiller.undeadhighway.bullets.*; public class Pistol22 extends Weapon { override public function init():void{ publicName = "9mm Pistol"; spriteFrame = "pistol22"; rateOfFire = 10; ammoMax = 72; ammoLeft = ammoMax; ammoResupply = 12; ammoItem = "9mm Bullets"; createPosX = 3; createPosY = -10; randPosX = 0; randPosY = 0; } override public function createBullet():void{ var _local1:*; _local1 = new BulletSmall(); initBullet(_local1); playFiringSound("sfx_pistol_fire"); } } }//package com.brandonmiller.undeadhighway.weaponsSection 39//SpudGun (com.brandonmiller.undeadhighway.weapons.SpudGun) package com.brandonmiller.undeadhighway.weapons { import com.brandonmiller.undeadhighway.bullets.*; public class SpudGun extends Weapon { override public function init():void{ publicName = "Spud Gun"; spriteFrame = "spudgun"; rateOfFire = 30; ammoMax = 40; ammoLeft = ammoMax; ammoResupply = 10; ammoItem = "Sack of Potatoes"; createPosX = 9; createPosY = -20; randPosX = 0; randPosY = 0; } override public function createBullet():void{ var _local1:*; _local1 = new BulletSpud(); initBullet(_local1); playFiringSound("sfx_spudgun_fire"); } } }//package com.brandonmiller.undeadhighway.weaponsSection 40//Weapon (com.brandonmiller.undeadhighway.weapons.Weapon) package com.brandonmiller.undeadhighway.weapons { import flash.geom.*; import com.brandonmiller.undeadhighway.bullets.*; public class Weapon { public var ammoItem:String;// = "9mm Bullets" public var publicName:String;// = "9mm Pistol" public var rateOfFireCounter:uint; private var me; private var _main:Main; public var createPosY:Number;// = -25 public var createPosX:Number;// = 3 public var createPosAltY:Number;// = 0 public var rateOfFire:Number;// = 5 public var createPosAltX:Number;// = 0 public var spriteFrame:String;// = "pistol22" public var ammoMax:uint;// = 10 public var altFireEnabled:Boolean;// = false public var randPosY:Number;// = 0 public var ammoResupply:uint;// = 10 public var randPosX:Number;// = 0 private var altFireCount:Number;// = 0 public var ammoLeft:uint; public function Weapon(){ me = this; publicName = "9mm Pistol"; spriteFrame = "pistol22"; rateOfFire = 5; rateOfFireCounter = rateOfFire; ammoMax = 10; ammoLeft = ammoMax; ammoResupply = 10; ammoItem = "9mm Bullets"; createPosX = 3; createPosY = -25; altFireEnabled = false; altFireCount = 0; createPosAltX = 0; createPosAltY = 0; randPosX = 0; randPosY = 0; super(); } public function init():void{ } public function playFiringSound(_arg1:String):void{ _main.playSound(_arg1); } private function updateFiringRate():void{ rateOfFireCounter++; } public function createBullet():void{ var _local1:*; _local1 = new BulletSmall(); initBullet(_local1); } public function initBullet(_arg1):void{ _arg1.main = _main; _arg1.dir = _main.curNavPage.level.player.rotation; _arg1.init(); _main.curNavPage.level.levelArt.sprites.addChild(_arg1); setBulletStartPos(_arg1); _main.curNavPage.level.bullets.push(_arg1); if (((altFireEnabled) && ((altFireCount == 0)))){ _main.curNavPage.level.player.torso.weapon.gotoAndPlay("fireAlt"); } else { _main.curNavPage.level.player.torso.weapon.gotoAndPlay("fire"); }; } private function setBulletStartPos(_arg1):void{ var _local2:Number; var _local3:Number; var _local4:*; if (((altFireEnabled) && ((altFireCount == 1)))){ _local2 = createPosAltX; _local3 = createPosAltY; altFireCount = 0; } else { _local2 = createPosX; _local3 = createPosY; altFireCount = 1; }; if (randPosX > 0){ _local2 = (_local2 + ((Math.random() * (randPosX * 2)) - randPosX)); }; if (randPosY > 0){ _local3 = (_local3 + ((Math.random() * (randPosY * 2)) - randPosY)); }; _local4 = new Point(_local2, _local3); _local4 = _main.curNavPage.level.player.localToGlobal(_local4); _local4 = _main.curNavPage.level.levelArt.sprites.globalToLocal(_local4); _arg1.x = _local4.x; _arg1.y = _local4.y; } public function get main():Main{ return (_main); } public function fire():void{ if ((((rateOfFireCounter >= rateOfFire)) && ((ammoLeft > 0)))){ rateOfFireCounter = 0; if (!_main.cheats.godmode){ ammoLeft--; }; createBullet(); _main.curNavPage.level.addStat("shot fired"); }; } public function cleanUp():void{ } public function resupplyAmmo():void{ ammoLeft = Math.min(ammoMax, (ammoLeft + ammoResupply)); } public function update():void{ updateFiringRate(); } public function set main(_arg1:Main):void{ _main = _arg1; } } }//package com.brandonmiller.undeadhighway.weaponsSection 41//Zombie (com.brandonmiller.undeadhighway.zombies.Zombie) package com.brandonmiller.undeadhighway.zombies { import caurina.transitions.*; import flash.geom.*; import caurina.transitions.properties.*; import flash.display.*; public class Zombie extends MovieClip { public var attackFrame:String;// = "attack1" private var minZombieSpacing:Number;// = 25 private var maxDirAttempt:uint;// = 180 private var advancedAIEnabled:Boolean;// = true private var sicknessApplied:Boolean;// = false public var rotToPlayer:Number;// = 0 public var health:uint;// = 100 public var speed:Number;// = 2 public var attackDistanceLeave:Number;// = 90 public var fadeAwayMode:Boolean;// = false public var attackDistance:Number;// = 30 public var anim_mc:MovieClip; private var _main:Main; public var attacking:Boolean;// = false private var inclinedLeftRight:int;// = 1 public var itemDrop:String;// = "" private var turnRadiusSmoothing:Number;// = 0.05 public var alive:Boolean;// = true public var removable:Boolean;// = false public var distToPlayer:Number;// = 0 private var wasPlaying:Boolean;// = false public var walkFrame:String;// = "walk3" public var stunEnabled:Boolean;// = false public var damage:Number;// = 10 public var hitArea_mc:MovieClip; public var skin:uint;// = 1 private var groanSoundFrequency:Number;// = 0.02 private var me; public var stunSpeed:Number;// = 0.5 private var burnApplied:Boolean;// = false private var incDirAttempt:uint;// = 10 public function Zombie(){ me = this; advancedAIEnabled = true; itemDrop = ""; walkFrame = "walk3"; attackFrame = "attack1"; skin = 1; alive = true; health = 100; attacking = false; removable = false; fadeAwayMode = false; stunEnabled = false; distToPlayer = 0; rotToPlayer = 0; minZombieSpacing = 25; maxDirAttempt = 180; incDirAttempt = 10; inclinedLeftRight = 1; turnRadiusSmoothing = 0.05; speed = 2; stunSpeed = 0.5; attackDistance = 30; attackDistanceLeave = 90; damage = 10; groanSoundFrequency = 0.02; burnApplied = false; sicknessApplied = false; wasPlaying = false; super(); addFrameScript(0, frame1); } private function directionClear(_arg1:Number, _arg2):Boolean{ var _local3:Boolean; var _local4:Number; var _local5:*; _local3 = false; _local4 = (rotToPlayer - 90); _local5 = new Point(); _local5 = Point.polar(speed, degreesToRadians((_local4 + _arg1))); Point.polar(speed, degreesToRadians((_local4 + _arg1))).x = (_local5.x + me.x); _local5.y = (_local5.y + me.y); if (minZombieSpacing <= distanceToPoint(_arg2.x, _arg2.y, _local5.x, _local5.y)){ _local3 = true; }; return (_local3); } private function degreesToRadians(_arg1:Number):Number{ return (((_arg1 * Math.PI) / 180)); } private function distanceToPoint(_arg1, _arg2, _arg3, _arg4):Number{ var _local5:*; var _local6:*; var _local7:Number; _local6 = (_arg3 - _arg1); _local7 = (_arg4 - _arg2); _local5 = Math.sqrt(((_local6 * _local6) + (_local7 * _local7))); return (_local5); } public function enableFadeAway():void{ fadeAwayMode = true; } public function initClass():void{ me.gotoAndStop(((walkFrame + "_") + skin)); ColorShortcuts.init(); if (Math.random() > 0.5){ inclinedLeftRight = -1; }; } private function distanceToPlayer():Number{ var _local1:*; var _local2:*; var _local3:Number; _local2 = (_main.curNavPage.level.player.x - me.x); _local3 = (_main.curNavPage.level.player.y - me.y); _local1 = Math.sqrt(((_local2 * _local2) + (_local3 * _local3))); return (_local1); } private function degreesBetweenAngles(_arg1:Number, _arg2:Number):Number{ var _local3:Number; _local3 = (unsignedAngle(_arg2) - unsignedAngle(_arg1)); if (Math.abs(_local3) > 180){ _local3 = (_local3 - 360); }; return (_local3); } function frame1(){ stop(); } public function applyDamage(_arg1:Number, _arg2:String, _arg3:Array):void{ var _local4:Boolean; var _local5:Number; var _local6:Point; var _local7:uint; _local4 = true; _local5 = Math.round(_arg1); if (_local5 > health){ _local5 = health; }; _local6 = _main.curNavPage.level.localToLevel(me); _main.curNavPage.level.addPointPopup(_local6.x, _local6.y, ("-" + _local5)); _main.curNavPage.level.addStat("damage points", _local5); health = (health - _local5); switch (_arg2){ case "bullet_flame": _local4 = false; if (!burnApplied){ burnApplied = true; Tweener.addTween(MovieClip(me), {_brightness:-1, time:0.1}); }; break; case "bullet_bubble": _local4 = false; if (!sicknessApplied){ sicknessApplied = true; Tweener.addTween(MovieClip(me), {_color_greenOffset:16, time:0.1}); }; break; default: if ((((health > 0)) && (stunEnabled))){ applyStun(); }; break; }; if (health == 0){ _local7 = Math.round((Math.random() * (_arg3.length - 1))); kill(_arg3[_local7]); } else { if (_local4){ _main.curNavPage.level.addGroundFX("splatter", me.x, me.y, (Math.random() * 360)); }; }; } public function remove():void{ removable = true; } private function orientToPlayer():void{ if (advancedAIEnabled){ me.rotation = (me.rotation + smoothRotation(me.rotation, rotationToPlayer())); } else { me.rotation = rotationToPlayer(); }; } private function updateGroans():void{ var _local1:uint; if (Math.random() < groanSoundFrequency){ _local1 = (Math.round((Math.random() * 13)) + 1); _main.playSound(("sfx_zombie_groan" + String(_local1)), 0, 0.25); }; } public function doAttack():void{ _main.curNavPage.level.player.applyDamage(damage); } public function cleanUp():void{ remove(); } public function update():void{ if (alive){ updatePosition(); updateGroans(); } else { if (((!(removable)) && (fadeAwayMode))){ me.alpha = Math.max(0, (me.alpha - 0.01)); if (me.alpha == 0){ remove(); }; }; }; } private function rotationToPlayer():Number{ var _local1:Number; var _local2:Number; var _local3:Number; _local1 = (_main.curNavPage.level.player.x - me.x); _local2 = (_main.curNavPage.level.player.y - me.y); _local3 = ((Math.atan2(_local2, _local1) / (Math.PI / 180)) + 90); return (_local3); } private function unsignedAngle(_arg1:Number):Number{ _arg1 = (_arg1 % 360); if (_arg1 < 0){ _arg1 = (360 - Math.abs(_arg1)); }; return (_arg1); } public function unpause():void{ anim_mc.play(); } public function init():void{ initClass(); } private function updatePosition():void{ var _local1:*; var _local2:*; var _local3:Boolean; var _local4:int; var _local5:uint; var _local6:uint; distToPlayer = distanceToPlayer(); rotToPlayer = rotationToPlayer(); if ((((((distToPlayer > attackDistance)) && (!(attacking)))) || ((((distToPlayer > attackDistanceLeave)) && (attacking))))){ if (attacking){ gotoAndStop(((walkFrame + "_") + skin)); attacking = false; }; if (!advancedAIEnabled){ orientToPlayer(); _local1 = new Point(); _local1 = Point.polar(speed, degreesToRadians((rotation - 90))); me.x = (me.x + _local1.x); me.y = (me.y + _local1.y); } else { _local3 = true; _local4 = 0; _local5 = 0; while (_local5 <= maxDirAttempt) { _local4 = (_local5 * inclinedLeftRight); _local3 = true; _local6 = 0; while (_local6 < _main.curNavPage.level.zombies.length) { if ((((_main.curNavPage.level.zombies[_local6].distToPlayer <= distToPlayer)) && (!((_main.curNavPage.level.zombies[_local6] == me))))){ _local2 = distanceToPoint(_main.curNavPage.level.zombies[_local6].x, _main.curNavPage.level.zombies[_local6].y, me.x, me.y); if (_local2 < distToPlayer){ if (!directionClear(_local4, _main.curNavPage.level.zombies[_local6])){ _local3 = false; _local6 = _main.curNavPage.level.zombies.length; }; }; }; _local6++; }; if (_local3){ _local5 = (maxDirAttempt + 1); moveInDirection(_local4); }; _local5 = (_local5 + incDirAttempt); }; }; } else { if (advancedAIEnabled){ orientToPlayer(); }; if (!attacking){ gotoAndStop(((attackFrame + "_") + skin)); attacking = true; }; }; } private function applyStun():void{ var _local1:Number; var _local2:*; _local1 = (rotToPlayer + 90); _local2 = new Point(); _local2 = Point.polar(stunSpeed, degreesToRadians(_local1)); me.x = (me.x + _local2.x); me.y = (me.y + _local2.y); distToPlayer = distanceToPlayer(); rotToPlayer = rotationToPlayer(); } private function moveInDirection(_arg1:Number):void{ var _local2:Number; var _local3:*; _local2 = (rotToPlayer - 90); _local3 = new Point(); _local3 = Point.polar(speed, degreesToRadians((_local2 + _arg1))); _local3.x = (_local3.x + me.x); _local3.y = (_local3.y + me.y); orientToPoint(_local3.x, _local3.y); me.x = _local3.x; me.y = _local3.y; distToPlayer = distanceToPlayer(); rotToPlayer = rotationToPlayer(); } private function smoothRotation(_arg1:Number, _arg2:Number):Number{ var _local3:Number; _local3 = (degreesBetweenAngles(_arg1, _arg2) * turnRadiusSmoothing); return (_local3); } private function kill(_arg1:String):void{ alive = false; _main.curNavPage.level.addStat("zombie killed"); _main.curNavPage.level.stackOnBottom(me); if (itemDrop != ""){ _main.curNavPage.level.createItem({item:itemDrop, x:me.x, y:me.y}); }; gotoAndStop(((_arg1 + "_") + skin)); if (_arg1 == "death3"){ _main.curNavPage.level.addGroundFX("explode", me.x, me.y, me.rotation); _main.playSound("sfx_blood_spat"); }; } public function set main(_arg1:Main):void{ _main = _arg1; } private function getShortAngle(_arg1:Number, _arg2:Number){ var _local3:Number; _local3 = (Math.abs((unsignedAngle(_arg1) - unsignedAngle(_arg2))) % 360); if (_local3 > 180){ _local3 = (360 - _local3); }; return (_local3); } public function get main():Main{ return (_main); } private function orientToPoint(_arg1:Number, _arg2:Number):void{ var _local3:Number; var _local4:Number; var _local5:Number; _local3 = (_arg1 - me.x); _local4 = (_arg2 - me.y); _local5 = ((Math.atan2(_local4, _local3) / (Math.PI / 180)) + 90); me.rotation = (me.rotation + smoothRotation(me.rotation, _local5)); } public function pause():void{ anim_mc.stop(); } } }//package com.brandonmiller.undeadhighway.zombiesSection 42//ZombieCarlLewis (com.brandonmiller.undeadhighway.zombies.ZombieCarlLewis) package com.brandonmiller.undeadhighway.zombies { public class ZombieCarlLewis extends Zombie { override public function init():void{ walkFrame = "run1"; attackFrame = "attack3"; health = 100; speed = 5; initClass(); } } }//package com.brandonmiller.undeadhighway.zombiesSection 43//ZombieFast (com.brandonmiller.undeadhighway.zombies.ZombieFast) package com.brandonmiller.undeadhighway.zombies { public class ZombieFast extends Zombie { override public function init():void{ walkFrame = "walk2"; attackFrame = "attack1"; stunEnabled = true; health = 100; speed = 3; stunSpeed = 3; initClass(); } } }//package com.brandonmiller.undeadhighway.zombiesSection 44//ZombieNormal (com.brandonmiller.undeadhighway.zombies.ZombieNormal) package com.brandonmiller.undeadhighway.zombies { public class ZombieNormal extends Zombie { override public function init():void{ walkFrame = "walk3"; attackFrame = "attack2"; stunEnabled = true; health = 75; speed = 2; stunSpeed = 5; initClass(); } } }//package com.brandonmiller.undeadhighway.zombiesSection 45//ZombieSlow (com.brandonmiller.undeadhighway.zombies.ZombieSlow) package com.brandonmiller.undeadhighway.zombies { public class ZombieSlow extends Zombie { override public function init():void{ walkFrame = "walk1"; attackFrame = "attack1"; stunEnabled = true; health = 50; speed = 1.5; stunSpeed = 10; initClass(); } } }//package com.brandonmiller.undeadhighway.zombiesSection 46//GameTracker (FGL.GameTracker.GameTracker) package FGL.GameTracker { import flash.events.*; import flash.net.*; import flash.utils.*; import flash.external.*; public class GameTracker extends EventDispatcher { protected var _responder:Responder;// = null protected var _conn:NetConnection;// = null protected var _inLevel:Boolean;// = false protected var _serviceName:String;// = "" protected var _passphrase:String;// = "" protected var _sessionID:uint; protected var _isEnabled:Boolean;// = false protected var _serverVersionMinor:int;// = 0 protected var _serverVersionMajor:int;// = 0 protected var _timer:Timer;// = null protected var _currentGame:int;// = 0 protected var _inGame:Boolean;// = false protected var _hostUrl:String;// = "" protected var _currentLevel:int;// = 0 protected var _msg_queue:Array; public static const GAMETRACKER_SERVER_ERROR:String = "gametracker_server_error"; private static const TIMER_DELAY:int = 15000; public static const GAMETRACKER_CODING_ERROR:String = "gametracker_coding_error"; public function GameTracker(){ _timer = null; _currentGame = 0; _currentLevel = 0; _inGame = false; _inLevel = false; _msg_queue = new Array(); _conn = null; _responder = null; _isEnabled = false; _serverVersionMajor = 0; _serverVersionMinor = 0; _hostUrl = ""; _serviceName = ""; _passphrase = ""; super(); setGlobalConfig(); if (_isEnabled){ _responder = new Responder(onSuccess, onNetworkingError); _conn = new NetConnection(); _conn.connect(_hostUrl); _timer = new Timer(TIMER_DELAY); _timer.addEventListener("timer", onTimer); _timer.start(); _sessionID = Math.floor((new Date().getTime() / 1000)); addToMsgQueue("begin_app", null, 0, null, null); }; } public function checkpoint(_arg1:Number=0, _arg2:String=null, _arg3:String=null):void{ if (!_inGame){ dispatchEvent(new GameTrackerErrorEvent(GAMETRACKER_CODING_ERROR, "checkpoint() called before startGame() was called!")); } else { addToMsgQueue("checkpoint", null, _arg1, _arg2, _arg3); }; } protected function onNetworkingError(_arg1):void{ dispatchEvent(new GameTrackerErrorEvent(GAMETRACKER_SERVER_ERROR, "Networking error")); } protected function onSuccess(_arg1):void{ if (_arg1.toString() != ""){ dispatchEvent(new GameTrackerErrorEvent(GAMETRACKER_SERVER_ERROR, _arg1.toString())); }; } protected function onTimer(_arg1:TimerEvent):void{ submitMsgQueue(); } protected function addToMsgQueue(_arg1:String, _arg2:String, _arg3:Number, _arg4:String, _arg5:String):void{ var _local6:Object; if (_isEnabled){ _local6 = new Object(); _local6["action"] = _arg1; _local6["custom_action"] = _arg2; _local6["session_id"] = _sessionID; _local6["game_idx"] = _currentGame; _local6["level"] = _currentLevel; _local6["score"] = _arg3; _local6["game_state"] = _arg4; _local6["time"] = Math.floor((new Date().getTime() / 1000)); _local6["msg"] = _arg5; _msg_queue.push(_local6); }; } public function isEnabled():Boolean{ return (_isEnabled); } public function beginGame(_arg1:Number=0, _arg2:String=null, _arg3:String=null):void{ if (_inGame){ endGame(_arg1, _arg2, "AUTO:(this game automatically ended when new game was started)"); }; _currentGame++; _inGame = true; addToMsgQueue("begin_game", null, _arg1, _arg2, _arg3); } protected function submitMsgQueue():void{ var _local1:Object; if (((_isEnabled) && ((_msg_queue.length > 0)))){ _local1 = new Object(); _local1["actions"] = _msg_queue; _local1["identifier"] = _passphrase; _conn.call(_serviceName, _responder, _local1); _msg_queue = new Array(); }; } protected function setGlobalConfig():void{ var ret:Array; _isEnabled = false; _serverVersionMajor = 0; _serverVersionMinor = 0; _hostUrl = ""; _serviceName = ""; _passphrase = ""; try { if (ExternalInterface.available){ ret = ExternalInterface.call("get_gametracker_info"); _serverVersionMajor = ret[0]; _serverVersionMinor = ret[1]; _hostUrl = ret[2]; _serviceName = ret[3]; _passphrase = ret[4]; _isEnabled = (_serverVersionMajor == 1); }; } catch(e) { }; } public function customMsg(_arg1:String, _arg2:Number=0, _arg3:String=null, _arg4:String=null):void{ addToMsgQueue("custom", _arg1, _arg2, _arg3, _arg4); } public function beginLevel(_arg1:int, _arg2:Number=0, _arg3:String=null, _arg4:String=null):void{ if (!_inGame){ dispatchEvent(new GameTrackerErrorEvent(GAMETRACKER_CODING_ERROR, "beginLevel() called before beginGame() was called!")); } else { if (_inLevel){ endLevel(_arg2, _arg3, "AUTO:(this level automatically ended when new level was started)"); }; _currentLevel = _arg1; _inLevel = true; addToMsgQueue("begin_level", null, _arg2, _arg3, _arg4); }; } public function alert(_arg1:Number=0, _arg2:String=null, _arg3:String=null):void{ addToMsgQueue("alert", null, _arg1, _arg2, _arg3); submitMsgQueue(); } public function endLevel(_arg1:Number=0, _arg2:String=null, _arg3:String=null):void{ if (!_inLevel){ dispatchEvent(new GameTrackerErrorEvent(GAMETRACKER_CODING_ERROR, "endLevel() called before beginLevel() was called!")); } else { _inLevel = false; addToMsgQueue("end_level", null, _arg1, _arg2, _arg3); }; } public function endGame(_arg1:Number=0, _arg2:String=null, _arg3:String=null):void{ if (!_inGame){ dispatchEvent(new GameTrackerErrorEvent(GAMETRACKER_CODING_ERROR, "endGame() called before beginGame() was called!")); } else { if (_inLevel){ endLevel(_arg1, _arg2, "AUTO:(this level automatically ended when game ended)"); }; addToMsgQueue("end_game", null, _arg1, _arg2, _arg3); _inGame = false; submitMsgQueue(); }; } } }//package FGL.GameTrackerSection 47//GameTrackerErrorEvent (FGL.GameTracker.GameTrackerErrorEvent) package FGL.GameTracker { import flash.events.*; public class GameTrackerErrorEvent extends Event { public var _msg:String; public function GameTrackerErrorEvent(_arg1:String, _arg2:String){ _msg = _arg2; super(_arg1, false, false); } public function get msg():String{ return (_msg); } } }//package FGL.GameTrackerSection 48//ammoscene_97 (game_fla.ammoscene_97) package game_fla { import flash.events.*; import flash.geom.*; import flash.display.*; import flash.net.*; import flash.utils.*; import flash.media.*; import flash.text.*; import flash.filters.*; import flash.external.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.printing.*; import flash.system.*; import flash.ui.*; import flash.xml.*; public dynamic class ammoscene_97 extends MovieClip { public function ammoscene_97(){ addFrameScript(0, frame1, 69, frame70); } function frame70(){ stop(); } function frame1(){ MovieClip(this.root).main.playSound("sfx_drawer_open"); } } }//package game_flaSection 49//bloodpool_106 (game_fla.bloodpool_106) package game_fla { import flash.display.*; public dynamic class bloodpool_106 extends MovieClip { public function bloodpool_106(){ addFrameScript(89, frame90); } function frame90(){ stop(); } } }//package game_flaSection 50//bullet_bottlerocket_182 (game_fla.bullet_bottlerocket_182) package game_fla { import flash.display.*; import com.brandonmiller.undeadhighway.bullets.*; public dynamic class bullet_bottlerocket_182 extends MovieClip { public function bullet_bottlerocket_182(){ addFrameScript(0, frame1, 16, frame17); } function frame1(){ stop(); } function frame17(){ stop(); BulletBottleRocket(this.parent).remove(); } } }//package game_flaSection 51//bullet_bubble_183 (game_fla.bullet_bubble_183) package game_fla { import flash.display.*; import com.brandonmiller.undeadhighway.bullets.*; public dynamic class bullet_bubble_183 extends MovieClip { public function bullet_bubble_183(){ addFrameScript(0, frame1, 17, frame18); } function frame18(){ stop(); BulletBubble(this.parent).remove(); } function frame1(){ stop(); } } }//package game_flaSection 52//bullet_chainsaw_184 (game_fla.bullet_chainsaw_184) package game_fla { import flash.display.*; public dynamic class bullet_chainsaw_184 extends MovieClip { public function bullet_chainsaw_184(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package game_flaSection 53//bullet_chainsaw_anim_185 (game_fla.bullet_chainsaw_anim_185) package game_fla { import flash.display.*; public dynamic class bullet_chainsaw_anim_185 extends MovieClip { public function bullet_chainsaw_anim_185(){ addFrameScript(13, frame14); } function frame14(){ gotoAndPlay(1); } } }//package game_flaSection 54//bullet_dnaresequencer_187 (game_fla.bullet_dnaresequencer_187) package game_fla { import flash.display.*; public dynamic class bullet_dnaresequencer_187 extends MovieClip { public function bullet_dnaresequencer_187(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package game_flaSection 55//bullet_flame_178 (game_fla.bullet_flame_178) package game_fla { import flash.display.*; import com.brandonmiller.undeadhighway.bullets.*; public dynamic class bullet_flame_178 extends MovieClip { public function bullet_flame_178(){ addFrameScript(0, frame1, 15, frame16); } function frame16(){ stop(); BulletFlame(this.parent).remove(); } function frame1(){ } } }//package game_flaSection 56//bullet_marbles_180 (game_fla.bullet_marbles_180) package game_fla { import flash.display.*; import com.brandonmiller.undeadhighway.bullets.*; public dynamic class bullet_marbles_180 extends MovieClip { public function bullet_marbles_180(){ addFrameScript(0, frame1, 5, frame6); } function frame6(){ stop(); BulletMarbles(this.parent).remove(); } function frame1(){ stop(); } } }//package game_flaSection 57//bullet_small_177 (game_fla.bullet_small_177) package game_fla { import flash.display.*; import com.brandonmiller.undeadhighway.bullets.*; public dynamic class bullet_small_177 extends MovieClip { public function bullet_small_177(){ addFrameScript(0, frame1, 5, frame6); } function frame6(){ stop(); BulletSmall(this.parent).remove(); } function frame1(){ stop(); } } }//package game_flaSection 58//bullet_spud_181 (game_fla.bullet_spud_181) package game_fla { import flash.display.*; import com.brandonmiller.undeadhighway.bullets.*; public dynamic class bullet_spud_181 extends MovieClip { public function bullet_spud_181(){ addFrameScript(0, frame1, 5, frame6); } function frame6(){ stop(); BulletSpud(this.parent).remove(); } function frame1(){ stop(); } } }//package game_flaSection 59//cinematic_continueBtn_154 (game_fla.cinematic_continueBtn_154) package game_fla { import flash.display.*; public dynamic class cinematic_continueBtn_154 extends MovieClip { public function cinematic_continueBtn_154(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package game_flaSection 60//cinematic_skipBtn_137 (game_fla.cinematic_skipBtn_137) package game_fla { import flash.display.*; public dynamic class cinematic_skipBtn_137 extends MovieClip { public function cinematic_skipBtn_137(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package game_flaSection 61//credits_brandonmiller_511 (game_fla.credits_brandonmiller_511) package game_fla { import flash.display.*; public dynamic class credits_brandonmiller_511 extends MovieClip { public function credits_brandonmiller_511(){ addFrameScript(119, frame120); } function frame120(){ MovieClip(this.root).play(); } } }//package game_flaSection 62//credits_dummy_508 (game_fla.credits_dummy_508) package game_fla { import flash.display.*; public dynamic class credits_dummy_508 extends MovieClip { public function credits_dummy_508(){ addFrameScript(99, frame100); } function frame100(){ MovieClip(this.root).play(); } } }//package game_flaSection 63//credits_sketches_498 (game_fla.credits_sketches_498) package game_fla { import flash.display.*; public dynamic class credits_sketches_498 extends MovieClip { public function credits_sketches_498(){ addFrameScript(358, frame359); } function frame359(){ gotoAndPlay(1); } } }//package game_flaSection 64//dead_frontier_ad_2 (game_fla.dead_frontier_ad_2) package game_fla { import flash.display.*; public dynamic class dead_frontier_ad_2 extends MovieClip { public var hover:MovieClip; public var btn:MovieClip; public function dead_frontier_ad_2(){ addFrameScript(239, frame240); } function frame240(){ gotoAndPlay("start"); } } }//package game_flaSection 65//endgameoverheadzombie_492 (game_fla.endgameoverheadzombie_492) package game_fla { import flash.display.*; public dynamic class endgameoverheadzombie_492 extends MovieClip { public function endgameoverheadzombie_492(){ addFrameScript(0, frame1, 79, frame80); } function frame80(){ gotoAndPlay(2); } function frame1(){ gotoAndPlay((Math.round((Math.random() * (this.totalFrames - 2))) + 2)); } } }//package game_flaSection 66//game_credits_497 (game_fla.game_credits_497) package game_fla { import flash.events.*; import flash.geom.*; import flash.display.*; import flash.net.*; import flash.utils.*; import flash.media.*; import flash.text.*; import flash.filters.*; import flash.external.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.printing.*; import flash.system.*; import flash.ui.*; import flash.xml.*; public dynamic class game_credits_497 extends MovieClip { public var dead_frontier:MovieClip; public function game_credits_497(){ addFrameScript(145, frame146, 1359, frame1360); } public function adClick(_arg1:MouseEvent):void{ var url:String; var request:URLRequest; var e = _arg1; url = "http://www.deadfrontier.com/index.php?cp=neilUndeadHighway&sid=3"; request = new URLRequest(url); try { navigateToURL(request, "_blank"); } catch(e:Error) { trace("Error occurred!"); }; } function frame1360(){ stop(); dead_frontier.btn.buttonMode = true; dead_frontier.btn.addEventListener(MouseEvent.CLICK, adClick); dead_frontier.btn.addEventListener(MouseEvent.ROLL_OVER, adHover); dead_frontier.btn.addEventListener(MouseEvent.ROLL_OUT, adNoHover); } public function adNoHover(_arg1:MouseEvent):void{ dead_frontier.hover.alpha = 0; } public function adHover(_arg1:MouseEvent):void{ dead_frontier.hover.alpha = 1; } function frame146(){ MovieClip(this.root).main.playSound("sfx_levelcomplete_music", 1000); } } }//package game_flaSection 67//game_outro_423 (game_fla.game_outro_423) package game_fla { import flash.events.*; import flash.geom.*; import flash.display.*; import flash.net.*; import flash.utils.*; import flash.media.*; import flash.text.*; import flash.filters.*; import flash.external.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.printing.*; import flash.system.*; import flash.ui.*; import flash.xml.*; public dynamic class game_outro_423 extends MovieClip { public function game_outro_423(){ addFrameScript(1, frame2, 250, frame251, 337, frame338, 384, frame385, 665, frame666); } function frame385(){ MovieClip(this.root).main.playSound("sfx_finale"); } function frame338(){ MovieClip(this.root).main.playSound("sfx_zombie_groan13"); } function frame2(){ MovieClip(this.root).main.playSound("sfx_boat_engine"); } function frame251(){ MovieClip(this.root).main.stopAllSounds(); } function frame666(){ stop(); MovieClip(this.parent).gotoAndPlay("credits"); } } }//package game_flaSection 68//Gearingupscene_112 (game_fla.Gearingupscene_112) package game_fla { import flash.events.*; import flash.geom.*; import flash.display.*; import flash.net.*; import flash.utils.*; import flash.media.*; import flash.text.*; import flash.filters.*; import flash.external.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.printing.*; import flash.system.*; import flash.ui.*; import flash.xml.*; public dynamic class Gearingupscene_112 extends MovieClip { public function Gearingupscene_112(){ addFrameScript(19, frame20, 71, frame72, 130, frame131, 174, frame175); } function frame72(){ MovieClip(this.root).main.playSound("sfx_paper_flip"); } function frame20(){ MovieClip(this.root).main.playSound("sfx_tape_peel"); } function frame175(){ stop(); } function frame131(){ MovieClip(this.root).main.playSound("sfx_keys"); } } }//package game_flaSection 69//hud_btnCancel_67 (game_fla.hud_btnCancel_67) package game_fla { import flash.display.*; public dynamic class hud_btnCancel_67 extends MovieClip { public function hud_btnCancel_67(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package game_flaSection 70//hud_btnMenu_71 (game_fla.hud_btnMenu_71) package game_fla { import flash.display.*; public dynamic class hud_btnMenu_71 extends MovieClip { public function hud_btnMenu_71(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package game_flaSection 71//hud_btnQuit_66 (game_fla.hud_btnQuit_66) package game_fla { import flash.display.*; public dynamic class hud_btnQuit_66 extends MovieClip { public function hud_btnQuit_66(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package game_flaSection 72//hud_btnRetry_70 (game_fla.hud_btnRetry_70) package game_fla { import flash.display.*; public dynamic class hud_btnRetry_70 extends MovieClip { public function hud_btnRetry_70(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package game_flaSection 73//hud_gotkeys_56 (game_fla.hud_gotkeys_56) package game_fla { import flash.display.*; import com.brandonmiller.undeadhighway.hud.*; public dynamic class hud_gotkeys_56 extends MovieClip { public function hud_gotkeys_56(){ addFrameScript(0, frame1, 89, frame90); } function frame90(){ stop(); Hud(MovieClip(this).parent).hideGotKeys(); } function frame1(){ stop(); } } }//package game_flaSection 74//hud_gotkeys_anim_59 (game_fla.hud_gotkeys_anim_59) package game_fla { import flash.events.*; import flash.geom.*; import flash.display.*; import flash.net.*; import flash.utils.*; import flash.media.*; import flash.text.*; import flash.filters.*; import flash.external.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.printing.*; import flash.system.*; import flash.ui.*; import flash.xml.*; public dynamic class hud_gotkeys_anim_59 extends MovieClip { public function hud_gotkeys_anim_59(){ addFrameScript(17, frame18, 61, frame62); } function frame18(){ MovieClip(this.root).main.playSound("sfx_keys"); } function frame62(){ stop(); } } }//package game_flaSection 75//hud_health_46 (game_fla.hud_health_46) package game_fla { import flash.display.*; import flash.text.*; public dynamic class hud_health_46 extends MovieClip { public var zombie:MovieClip; public var percent_txt:TextField; public var normal:MovieClip; } }//package game_flaSection 76//hud_loseConfirm_68 (game_fla.hud_loseConfirm_68) package game_fla { import flash.display.*; public dynamic class hud_loseConfirm_68 extends MovieClip { public var btnRetry_mc:MovieClip; public var dead_frontier:MovieClip; public var btnMenu_mc:MovieClip; public function hud_loseConfirm_68(){ addFrameScript(59, frame60); } function frame60(){ stop(); } } }//package game_flaSection 77//hud_quitConfirm_65 (game_fla.hud_quitConfirm_65) package game_fla { import flash.display.*; public dynamic class hud_quitConfirm_65 extends MovieClip { public var btnCancel_mc:MovieClip; public var btnQuit_mc:MovieClip; public var dead_frontier:MovieClip; } }//package game_flaSection 78//hud_score_50 (game_fla.hud_score_50) package game_fla { import flash.display.*; import flash.text.*; public dynamic class hud_score_50 extends MovieClip { public var score_txt:TextField; } }//package game_flaSection 79//item_levelend_10 (game_fla.item_levelend_10) package game_fla { import flash.display.*; public dynamic class item_levelend_10 extends MovieClip { public var hit:MovieClip; } }//package game_flaSection 80//MainTimeline (game_fla.MainTimeline) package game_fla { import flash.events.*; import flash.geom.*; import flash.display.*; import flash.net.*; import flash.utils.*; import flash.media.*; import flash.text.*; import flash.filters.*; import flash.external.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.printing.*; import flash.system.*; import flash.ui.*; import flash.xml.*; public dynamic class MainTimeline extends MovieClip { public var loader:Loader; public var paramObj:Object; public var apiPath:String; public var preload_anim:MovieClip; public var kongLoaded:Boolean; public var gameLoaded:Boolean; public var request:URLRequest; public var lastLoadInc:uint; public var main:Main; public var kongregate; public function MainTimeline(){ addFrameScript(0, frame1, 29, frame30, 30, frame31, 39, frame40, 54, frame55); } public function loadCompleteKong(_arg1:Event):void{ kongregate = _arg1.target.content; kongregate.services.connect(); kongLoaded = true; gameDone(); } public function loadComplete(_arg1:Event):void{ gameLoaded = true; gameDone(); } public function onLoading(_arg1:ProgressEvent):void{ var _local2:int; _local2 = ((_arg1.bytesLoaded / _arg1.bytesTotal) * 100); preload_anim.perc_txt.text = (_local2 + "%"); } function frame1(){ stop(); kongLoaded = false; gameLoaded = false; paramObj = LoaderInfo(root.loaderInfo).parameters; apiPath = ((paramObj.kongregate_api_path) || ("http://www.kongregate.com/flash/API_AS3_Local.swf")); Security.allowDomain(apiPath); request = new URLRequest(apiPath); loader = new Loader(); loader.contentLoaderInfo.addEventListener(Event.COMPLETE, loadCompleteKong); loader.load(request); this.addChild(loader); lastLoadInc = 0; this.loaderInfo.addEventListener(ProgressEvent.PROGRESS, onLoading); this.loaderInfo.addEventListener(Event.COMPLETE, loadComplete); this.loaderInfo.addEventListener(IOErrorEvent.IO_ERROR, onLoadingError); } function frame30(){ stop(); } function frame31(){ stop(); } public function gameDone():void{ if (((gameLoaded) && (kongLoaded))){ preload_anim.cleanUp(); gotoAndStop("game"); }; } function frame40(){ gotoAndStop("game"); } public function onLoadingError(_arg1:IOErrorEvent):void{ } function frame55(){ stop(); main = new Main(); addChild(main); main.init(); } } }//package game_flaSection 81//menuBg_25 (game_fla.menuBg_25) package game_fla { import flash.display.*; public dynamic class menuBg_25 extends MovieClip { public function menuBg_25(){ addFrameScript(719, frame720); } function frame720(){ gotoAndPlay(1); } } }//package game_flaSection 82//nav_menu_btn_ad_38 (game_fla.nav_menu_btn_ad_38) package game_fla { import flash.display.*; public dynamic class nav_menu_btn_ad_38 extends MovieClip { public function nav_menu_btn_ad_38(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package game_flaSection 83//nav_menu_btn_back_40 (game_fla.nav_menu_btn_back_40) package game_fla { import flash.display.*; public dynamic class nav_menu_btn_back_40 extends MovieClip { public function nav_menu_btn_back_40(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package game_flaSection 84//nav_menu_btn_cheats_36 (game_fla.nav_menu_btn_cheats_36) package game_fla { import flash.display.*; public dynamic class nav_menu_btn_cheats_36 extends MovieClip { public function nav_menu_btn_cheats_36(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package game_flaSection 85//nav_menu_btn_controls_32 (game_fla.nav_menu_btn_controls_32) package game_fla { import flash.display.*; public dynamic class nav_menu_btn_controls_32 extends MovieClip { public function nav_menu_btn_controls_32(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package game_flaSection 86//nav_menu_btn_how_34 (game_fla.nav_menu_btn_how_34) package game_fla { import flash.display.*; public dynamic class nav_menu_btn_how_34 extends MovieClip { public function nav_menu_btn_how_34(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package game_flaSection 87//nav_menu_btn_play_30 (game_fla.nav_menu_btn_play_30) package game_fla { import flash.display.*; public dynamic class nav_menu_btn_play_30 extends MovieClip { public function nav_menu_btn_play_30(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package game_flaSection 88//nav_menu_cheatsEnabled_42 (game_fla.nav_menu_cheatsEnabled_42) package game_fla { import flash.display.*; import flash.text.*; public dynamic class nav_menu_cheatsEnabled_42 extends MovieClip { public var cheatsBg:MovieClip; public var hit:MovieClip; public var cheatType_txt:TextField; } }//package game_flaSection 89//nav_menu_headlights_27 (game_fla.nav_menu_headlights_27) package game_fla { import flash.display.*; public dynamic class nav_menu_headlights_27 extends MovieClip { public var hl1:MovieClip; public var hl3:MovieClip; public var hl4:MovieClip; public var hl2:MovieClip; public function nav_menu_headlights_27(){ addFrameScript(0, frame1, 1, frame2); } function frame1(){ hl1.alpha = (hl2.alpha = (hl3.alpha = (hl4.alpha = Math.random()))); } function frame2(){ hl1.alpha = (hl2.alpha = (hl3.alpha = (hl4.alpha = Math.random()))); } } }//package game_flaSection 90//player_weapon_acidbubbler_169 (game_fla.player_weapon_acidbubbler_169) package game_fla { import flash.display.*; public dynamic class player_weapon_acidbubbler_169 extends MovieClip { public function player_weapon_acidbubbler_169(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package game_flaSection 91//player_weapon_autocoinrifle_170 (game_fla.player_weapon_autocoinrifle_170) package game_fla { import flash.display.*; public dynamic class player_weapon_autocoinrifle_170 extends MovieClip { public function player_weapon_autocoinrifle_170(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package game_flaSection 92//player_weapon_bottlerocketlauncher_167 (game_fla.player_weapon_bottlerocketlauncher_167) package game_fla { import flash.display.*; public dynamic class player_weapon_bottlerocketlauncher_167 extends MovieClip { public function player_weapon_bottlerocketlauncher_167(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package game_flaSection 93//player_weapon_chainsawcannon_171 (game_fla.player_weapon_chainsawcannon_171) package game_fla { import flash.display.*; public dynamic class player_weapon_chainsawcannon_171 extends MovieClip { public function player_weapon_chainsawcannon_171(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package game_flaSection 94//player_weapon_dnaresequencer_172 (game_fla.player_weapon_dnaresequencer_172) package game_fla { import flash.display.*; public dynamic class player_weapon_dnaresequencer_172 extends MovieClip { public function player_weapon_dnaresequencer_172(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package game_flaSection 95//player_weapon_dualnailguns_163 (game_fla.player_weapon_dualnailguns_163) package game_fla { import flash.display.*; public dynamic class player_weapon_dualnailguns_163 extends MovieClip { public function player_weapon_dualnailguns_163(){ addFrameScript(0, frame1, 2, frame3, 4, frame5); } function frame3(){ gotoAndStop(1); } function frame1(){ stop(); } function frame5(){ gotoAndStop(1); } } }//package game_flaSection 96//player_weapon_firestarter_164 (game_fla.player_weapon_firestarter_164) package game_fla { import flash.display.*; public dynamic class player_weapon_firestarter_164 extends MovieClip { public function player_weapon_firestarter_164(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package game_flaSection 97//player_weapon_marblegun_162 (game_fla.player_weapon_marblegun_162) package game_fla { import flash.display.*; public dynamic class player_weapon_marblegun_162 extends MovieClip { public function player_weapon_marblegun_162(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package game_flaSection 98//player_weapon_noweapon_159 (game_fla.player_weapon_noweapon_159) package game_fla { import flash.display.*; public dynamic class player_weapon_noweapon_159 extends MovieClip { public function player_weapon_noweapon_159(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package game_flaSection 99//player_weapon_pistol22_160 (game_fla.player_weapon_pistol22_160) package game_fla { import flash.display.*; public dynamic class player_weapon_pistol22_160 extends MovieClip { public function player_weapon_pistol22_160(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package game_flaSection 100//player_weapon_spudgun_165 (game_fla.player_weapon_spudgun_165) package game_fla { import flash.display.*; public dynamic class player_weapon_spudgun_165 extends MovieClip { public function player_weapon_spudgun_165(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package game_flaSection 101//player_weapons_158 (game_fla.player_weapons_158) package game_fla { import flash.display.*; public dynamic class player_weapons_158 extends MovieClip { public var weapon:MovieClip; public function player_weapons_158(){ addFrameScript(0, frame1); } function frame1(){ stop(); gotoAndStop((Math.round(((Math.random() * totalFrames) - 1)) + 1)); } } }//package game_flaSection 102//preloader_1 (game_fla.preloader_1) package game_fla { import flash.events.*; import flash.geom.*; import flash.display.*; import flash.net.*; import flash.utils.*; import flash.media.*; import flash.text.*; import flash.filters.*; import flash.external.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.printing.*; import flash.system.*; import flash.ui.*; import flash.xml.*; public dynamic class preloader_1 extends MovieClip { public var dead_frontier:MovieClip; public var perc_txt:TextField; public function preloader_1(){ addFrameScript(0, frame1); } public function adClick(_arg1:MouseEvent):void{ var url:String; var request:URLRequest; var e = _arg1; url = "http://www.deadfrontier.com/index.php?cp=neilUndeadHighway&sid=1"; request = new URLRequest(url); try { navigateToURL(request, "_blank"); } catch(e:Error) { trace("Error occurred!"); }; } public function adNoHover(_arg1:MouseEvent):void{ dead_frontier.hover.alpha = 0; } function frame1(){ stop(); dead_frontier.btn.buttonMode = true; dead_frontier.btn.addEventListener(MouseEvent.CLICK, adClick); dead_frontier.btn.addEventListener(MouseEvent.ROLL_OVER, adHover); dead_frontier.btn.addEventListener(MouseEvent.ROLL_OUT, adNoHover); } public function cleanUp():void{ dead_frontier.btn.removeEventListener(MouseEvent.CLICK, adClick); dead_frontier.btn.removeEventListener(MouseEvent.ROLL_OVER, adHover); dead_frontier.btn.removeEventListener(MouseEvent.ROLL_OUT, adNoHover); } public function adHover(_arg1:MouseEvent):void{ dead_frontier.hover.alpha = 1; } } }//package game_flaSection 103//s1_intro_74 (game_fla.s1_intro_74) package game_fla { import flash.events.*; import flash.geom.*; import flash.display.*; import flash.net.*; import flash.utils.*; import flash.media.*; import flash.text.*; import flash.filters.*; import flash.external.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.printing.*; import flash.system.*; import flash.ui.*; import flash.xml.*; public dynamic class s1_intro_74 extends MovieClip { public function s1_intro_74(){ addFrameScript(173, frame174, 688, frame689); } function frame689(){ MovieClip(this.parent).cleanUp(); MovieClip(this.parent).gotoAndStop(MovieClip(this.parent).totalFrames); } function frame174(){ MovieClip(this.root).main.playSound("sfx_radio_message"); } } }//package game_flaSection 104//s1_outro_139 (game_fla.s1_outro_139) package game_fla { import flash.events.*; import flash.geom.*; import flash.display.*; import flash.net.*; import flash.utils.*; import flash.media.*; import flash.text.*; import flash.filters.*; import flash.external.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.printing.*; import flash.system.*; import flash.ui.*; import flash.xml.*; public dynamic class s1_outro_139 extends MovieClip { public function s1_outro_139(){ addFrameScript(16, frame17, 56, frame57); } function frame17(){ MovieClip(this.root).main.playSound("sfx_transmission_lever"); } function frame57(){ stop(); MovieClip(this.parent).gotoAndPlay("stats"); } } }//package game_flaSection 105//s2_intro_228 (game_fla.s2_intro_228) package game_fla { import flash.events.*; import flash.geom.*; import flash.display.*; import flash.net.*; import flash.utils.*; import flash.media.*; import flash.text.*; import flash.filters.*; import flash.external.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.printing.*; import flash.system.*; import flash.ui.*; import flash.xml.*; public dynamic class s2_intro_228 extends MovieClip { public function s2_intro_228(){ addFrameScript(1, frame2, 275, frame276, 353, frame354, 410, frame411, 467, frame468); } function frame276(){ MovieClip(this.root).main.playSound("sfx_cinematic_alert"); } function frame468(){ MovieClip(this.parent).cleanUp(); MovieClip(this.parent).gotoAndStop(MovieClip(this.parent).totalFrames); } function frame2(){ MovieClip(this.root).main.playSound("sfx_vehicle_engine"); } function frame354(){ MovieClip(this.root).main.stopAllSounds(); } function frame411(){ MovieClip(this.root).main.playSound("sfx_slam_car"); } } }//package game_flaSection 106//s2_intro_smoke_252 (game_fla.s2_intro_smoke_252) package game_fla { import flash.display.*; public dynamic class s2_intro_smoke_252 extends MovieClip { public function s2_intro_smoke_252(){ addFrameScript(0, frame1, 61, frame62); } function frame1(){ gotoAndPlay((32 + Math.round((Math.random() * 28)))); } function frame62(){ gotoAndPlay(32); } } }//package game_flaSection 107//s2_outro_258 (game_fla.s2_outro_258) package game_fla { import flash.events.*; import flash.geom.*; import flash.display.*; import flash.net.*; import flash.utils.*; import flash.media.*; import flash.text.*; import flash.filters.*; import flash.external.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.printing.*; import flash.system.*; import flash.ui.*; import flash.xml.*; public dynamic class s2_outro_258 extends MovieClip { public function s2_outro_258(){ addFrameScript(36, frame37, 64, frame65); } function frame65(){ stop(); MovieClip(this.parent).gotoAndPlay("stats"); MovieClip(this.root).main.stopAllSounds(); } function frame37(){ MovieClip(this.root).main.playSound("sfx_vehicle_engine"); MovieClip(this.root).main.playSound("sfx_swerve_long"); } } }//package game_flaSection 108//s3_intro_266 (game_fla.s3_intro_266) package game_fla { import flash.events.*; import flash.geom.*; import flash.display.*; import flash.net.*; import flash.utils.*; import flash.media.*; import flash.text.*; import flash.filters.*; import flash.external.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.printing.*; import flash.system.*; import flash.ui.*; import flash.xml.*; public dynamic class s3_intro_266 extends MovieClip { public function s3_intro_266(){ addFrameScript(1, frame2, 58, frame59, 325, frame326, 342, frame343, 359, frame360, 377, frame378, 481, frame482); } function frame326(){ MovieClip(this.root).main.playSound("sfx_cinematic_alert"); } function frame2(){ MovieClip(this.root).main.playSound("sfx_vehicle_engine"); } function frame482(){ MovieClip(this.parent).cleanUp(); MovieClip(this.parent).gotoAndStop(MovieClip(this.parent).totalFrames); } function frame360(){ MovieClip(this.root).main.playSound("sfx_swerve_long"); } function frame343(){ MovieClip(this.root).main.playSound("sfx_swerve_short"); } function frame378(){ MovieClip(this.root).main.stopAllSounds(); MovieClip(this.root).main.playSound("sfx_crash"); } function frame59(){ MovieClip(this.root).main.playSound("sfx_crunch"); } } }//package game_flaSection 109//s3_outro_296 (game_fla.s3_outro_296) package game_fla { import flash.events.*; import flash.geom.*; import flash.display.*; import flash.net.*; import flash.utils.*; import flash.media.*; import flash.text.*; import flash.filters.*; import flash.external.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.printing.*; import flash.system.*; import flash.ui.*; import flash.xml.*; public dynamic class s3_outro_296 extends MovieClip { public function s3_outro_296(){ addFrameScript(18, frame19, 56, frame57); } function frame19(){ MovieClip(this.root).main.playSound("sfx_keys_ignition"); } function frame57(){ stop(); MovieClip(this.parent).gotoAndPlay("stats"); } } }//package game_flaSection 110//s4_intro_306 (game_fla.s4_intro_306) package game_fla { import flash.events.*; import flash.geom.*; import flash.display.*; import flash.net.*; import flash.utils.*; import flash.media.*; import flash.text.*; import flash.filters.*; import flash.external.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.printing.*; import flash.system.*; import flash.ui.*; import flash.xml.*; public dynamic class s4_intro_306 extends MovieClip { public function s4_intro_306(){ addFrameScript(1, frame2, 232, frame233, 508, frame509); } function frame509(){ MovieClip(this.parent).cleanUp(); MovieClip(this.parent).gotoAndStop(MovieClip(this.parent).totalFrames); } function frame2(){ MovieClip(this.root).main.playSound("sfx_vehicle_engine"); } function frame233(){ MovieClip(this.root).main.playSound("sfx_cinematic_alert"); } } }//package game_flaSection 111//s4_outro_335 (game_fla.s4_outro_335) package game_fla { import flash.events.*; import flash.geom.*; import flash.display.*; import flash.net.*; import flash.utils.*; import flash.media.*; import flash.text.*; import flash.filters.*; import flash.external.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.printing.*; import flash.system.*; import flash.ui.*; import flash.xml.*; public dynamic class s4_outro_335 extends MovieClip { public function s4_outro_335(){ addFrameScript(14, frame15, 56, frame57); } function frame15(){ MovieClip(this.root).main.playSound("sfx_transmission_lever"); } function frame57(){ stop(); MovieClip(this.parent).gotoAndPlay("stats"); } } }//package game_flaSection 112//s5_intro_347 (game_fla.s5_intro_347) package game_fla { import flash.events.*; import flash.geom.*; import flash.display.*; import flash.net.*; import flash.utils.*; import flash.media.*; import flash.text.*; import flash.filters.*; import flash.external.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.printing.*; import flash.system.*; import flash.ui.*; import flash.xml.*; public dynamic class s5_intro_347 extends MovieClip { public function s5_intro_347(){ addFrameScript(1, frame2, 271, frame272, 287, frame288, 320, frame321); } function frame272(){ MovieClip(this.root).main.stopAllSounds(); } function frame288(){ MovieClip(this.root).main.playSound("sfx_transmission_lever"); } function frame321(){ MovieClip(this.parent).cleanUp(); MovieClip(this.parent).gotoAndStop(MovieClip(this.parent).totalFrames); } function frame2(){ MovieClip(this.root).main.playSound("sfx_vehicle_engine"); } } }//package game_flaSection 113//s5_outro_381 (game_fla.s5_outro_381) package game_fla { import flash.events.*; import flash.geom.*; import flash.display.*; import flash.net.*; import flash.utils.*; import flash.media.*; import flash.text.*; import flash.filters.*; import flash.external.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.printing.*; import flash.system.*; import flash.ui.*; import flash.xml.*; public dynamic class s5_outro_381 extends MovieClip { public function s5_outro_381(){ addFrameScript(1, frame2, 149, frame150); } function frame2(){ MovieClip(this.root).main.playSound("sfx_boat_engine"); } function frame150(){ stop(); MovieClip(this.parent).gotoAndPlay("stats"); } } }//package game_flaSection 114//stats_zombiesplat_152 (game_fla.stats_zombiesplat_152) package game_fla { import flash.display.*; public dynamic class stats_zombiesplat_152 extends MovieClip { public function stats_zombiesplat_152(){ addFrameScript(19, frame20); } function frame20(){ stop(); } } }//package game_flaSection 115//statsDetail_153 (game_fla.statsDetail_153) package game_fla { import flash.events.*; import flash.geom.*; import flash.display.*; import flash.net.*; import flash.utils.*; import flash.media.*; import flash.text.*; import flash.filters.*; import flash.external.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.printing.*; import flash.system.*; import flash.ui.*; import flash.xml.*; public dynamic class statsDetail_153 extends MovieClip { public var damage_points_txt:TextField; public var total_score_txt:TextField; public var title_txt:TextField; public var infected_txt:TextField; public var accuracy_txt:TextField; public var zombies_killed_txt:TextField; public var level_score_txt:TextField; public var crates_txt:TextField; public function statsDetail_153(){ addFrameScript(0, frame1); } function frame1(){ MovieClip(this.root).main.playSound("sfx_levelcomplete_music", 1000); } } }//package game_flaSection 116//wallimage_92 (game_fla.wallimage_92) package game_fla { import flash.display.*; public dynamic class wallimage_92 extends MovieClip { public function wallimage_92(){ addFrameScript(15, frame16); } function frame16(){ stop(); } } }//package game_flaSection 117//wallimagecopy2_95 (game_fla.wallimagecopy2_95) package game_fla { import flash.display.*; public dynamic class wallimagecopy2_95 extends MovieClip { public function wallimagecopy2_95(){ addFrameScript(8, frame9); } function frame9(){ stop(); } } }//package game_flaSection 118//workshop_continueBtn_421 (game_fla.workshop_continueBtn_421) package game_fla { import flash.display.*; public dynamic class workshop_continueBtn_421 extends MovieClip { public function workshop_continueBtn_421(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package game_flaSection 119//workshop_weapons_420 (game_fla.workshop_weapons_420) package game_fla { import flash.display.*; public dynamic class workshop_weapons_420 extends MovieClip { public function workshop_weapons_420(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package game_flaSection 120//zombie_attack1_193 (game_fla.zombie_attack1_193) package game_fla { import flash.display.*; import com.brandonmiller.undeadhighway.zombies.*; public dynamic class zombie_attack1_193 extends MovieClip { public function zombie_attack1_193(){ addFrameScript(0, frame1, 10, frame11); } function frame1(){ } function frame11(){ Zombie(this.parent).doAttack(); } } }//package game_flaSection 121//zombie_attack2_194 (game_fla.zombie_attack2_194) package game_fla { import flash.display.*; import com.brandonmiller.undeadhighway.zombies.*; public dynamic class zombie_attack2_194 extends MovieClip { public function zombie_attack2_194(){ addFrameScript(0, frame1, 25, frame26); } function frame1(){ } function frame26(){ Zombie(this.parent).doAttack(); } } }//package game_flaSection 122//zombie_attack3_195 (game_fla.zombie_attack3_195) package game_fla { import flash.display.*; import com.brandonmiller.undeadhighway.zombies.*; public dynamic class zombie_attack3_195 extends MovieClip { public function zombie_attack3_195(){ addFrameScript(0, frame1, 7, frame8, 24, frame25, 33, frame34, 44, frame45, 54, frame55); } function frame1(){ } function frame25(){ Zombie(this.parent).doAttack(); } function frame8(){ Zombie(this.parent).doAttack(); } function frame34(){ Zombie(this.parent).doAttack(); } function frame45(){ Zombie(this.parent).doAttack(); } function frame55(){ Zombie(this.parent).doAttack(); } } }//package game_flaSection 123//zombie_death1_196 (game_fla.zombie_death1_196) package game_fla { import flash.display.*; import com.brandonmiller.undeadhighway.zombies.*; public dynamic class zombie_death1_196 extends MovieClip { public function zombie_death1_196(){ addFrameScript(0, frame1, 50, frame51); } function frame1(){ } function frame51(){ stop(); Zombie(this.parent).enableFadeAway(); } } }//package game_flaSection 124//zombie_death2_197 (game_fla.zombie_death2_197) package game_fla { import flash.display.*; import com.brandonmiller.undeadhighway.zombies.*; public dynamic class zombie_death2_197 extends MovieClip { public function zombie_death2_197(){ addFrameScript(0, frame1, 80, frame81); } function frame81(){ stop(); Zombie(this.parent).enableFadeAway(); } function frame1(){ } } }//package game_flaSection 125//zombie_death3_198 (game_fla.zombie_death3_198) package game_fla { import flash.display.*; import com.brandonmiller.undeadhighway.zombies.*; public dynamic class zombie_death3_198 extends MovieClip { public function zombie_death3_198(){ addFrameScript(0, frame1, 19, frame20); } function frame1(){ } function frame20(){ stop(); Zombie(this.parent).enableFadeAway(); } } }//package game_flaSection 126//zombie2_attack1_203 (game_fla.zombie2_attack1_203) package game_fla { import flash.display.*; import com.brandonmiller.undeadhighway.zombies.*; public dynamic class zombie2_attack1_203 extends MovieClip { public function zombie2_attack1_203(){ addFrameScript(0, frame1, 10, frame11); } function frame1(){ } function frame11(){ Zombie(this.parent).doAttack(); } } }//package game_flaSection 127//zombie2_attack2_204 (game_fla.zombie2_attack2_204) package game_fla { import flash.display.*; import com.brandonmiller.undeadhighway.zombies.*; public dynamic class zombie2_attack2_204 extends MovieClip { public function zombie2_attack2_204(){ addFrameScript(0, frame1, 25, frame26); } function frame1(){ } function frame26(){ Zombie(this.parent).doAttack(); } } }//package game_flaSection 128//zombie2_attack3_205 (game_fla.zombie2_attack3_205) package game_fla { import flash.display.*; import com.brandonmiller.undeadhighway.zombies.*; public dynamic class zombie2_attack3_205 extends MovieClip { public function zombie2_attack3_205(){ addFrameScript(0, frame1, 7, frame8, 24, frame25, 33, frame34, 44, frame45, 54, frame55); } function frame1(){ } function frame25(){ Zombie(this.parent).doAttack(); } function frame8(){ Zombie(this.parent).doAttack(); } function frame34(){ Zombie(this.parent).doAttack(); } function frame45(){ Zombie(this.parent).doAttack(); } function frame55(){ Zombie(this.parent).doAttack(); } } }//package game_flaSection 129//zombie2_death1_206 (game_fla.zombie2_death1_206) package game_fla { import flash.display.*; import com.brandonmiller.undeadhighway.zombies.*; public dynamic class zombie2_death1_206 extends MovieClip { public function zombie2_death1_206(){ addFrameScript(0, frame1, 50, frame51); } function frame1(){ } function frame51(){ stop(); Zombie(this.parent).enableFadeAway(); } } }//package game_flaSection 130//zombie2_death2_207 (game_fla.zombie2_death2_207) package game_fla { import flash.display.*; import com.brandonmiller.undeadhighway.zombies.*; public dynamic class zombie2_death2_207 extends MovieClip { public function zombie2_death2_207(){ addFrameScript(0, frame1, 80, frame81); } function frame81(){ stop(); Zombie(this.parent).enableFadeAway(); } function frame1(){ } } }//package game_flaSection 131//zombie3_attack1_212 (game_fla.zombie3_attack1_212) package game_fla { import flash.display.*; import com.brandonmiller.undeadhighway.zombies.*; public dynamic class zombie3_attack1_212 extends MovieClip { public function zombie3_attack1_212(){ addFrameScript(0, frame1, 10, frame11); } function frame1(){ } function frame11(){ Zombie(this.parent).doAttack(); } } }//package game_flaSection 132//zombie3_attack2_213 (game_fla.zombie3_attack2_213) package game_fla { import flash.display.*; import com.brandonmiller.undeadhighway.zombies.*; public dynamic class zombie3_attack2_213 extends MovieClip { public function zombie3_attack2_213(){ addFrameScript(0, frame1, 25, frame26); } function frame1(){ } function frame26(){ Zombie(this.parent).doAttack(); } } }//package game_flaSection 133//zombie3_attack3_214 (game_fla.zombie3_attack3_214) package game_fla { import flash.display.*; import com.brandonmiller.undeadhighway.zombies.*; public dynamic class zombie3_attack3_214 extends MovieClip { public function zombie3_attack3_214(){ addFrameScript(0, frame1, 7, frame8, 24, frame25, 33, frame34, 44, frame45, 54, frame55); } function frame1(){ } function frame25(){ Zombie(this.parent).doAttack(); } function frame8(){ Zombie(this.parent).doAttack(); } function frame34(){ Zombie(this.parent).doAttack(); } function frame45(){ Zombie(this.parent).doAttack(); } function frame55(){ Zombie(this.parent).doAttack(); } } }//package game_flaSection 134//zombie3_death1_215 (game_fla.zombie3_death1_215) package game_fla { import flash.display.*; import com.brandonmiller.undeadhighway.zombies.*; public dynamic class zombie3_death1_215 extends MovieClip { public function zombie3_death1_215(){ addFrameScript(0, frame1, 50, frame51); } function frame1(){ } function frame51(){ stop(); Zombie(this.parent).enableFadeAway(); } } }//package game_flaSection 135//zombie3_death2_216 (game_fla.zombie3_death2_216) package game_fla { import flash.display.*; import com.brandonmiller.undeadhighway.zombies.*; public dynamic class zombie3_death2_216 extends MovieClip { public function zombie3_death2_216(){ addFrameScript(0, frame1, 80, frame81); } function frame81(){ stop(); Zombie(this.parent).enableFadeAway(); } function frame1(){ } } }//package game_flaSection 136//zombie4_attack1_221 (game_fla.zombie4_attack1_221) package game_fla { import flash.display.*; import com.brandonmiller.undeadhighway.zombies.*; public dynamic class zombie4_attack1_221 extends MovieClip { public function zombie4_attack1_221(){ addFrameScript(0, frame1, 10, frame11); } function frame1(){ } function frame11(){ Zombie(this.parent).doAttack(); } } }//package game_flaSection 137//zombie4_attack2_222 (game_fla.zombie4_attack2_222) package game_fla { import flash.display.*; import com.brandonmiller.undeadhighway.zombies.*; public dynamic class zombie4_attack2_222 extends MovieClip { public function zombie4_attack2_222(){ addFrameScript(0, frame1, 25, frame26); } function frame1(){ } function frame26(){ Zombie(this.parent).doAttack(); } } }//package game_flaSection 138//zombie4_attack3_223 (game_fla.zombie4_attack3_223) package game_fla { import flash.display.*; import com.brandonmiller.undeadhighway.zombies.*; public dynamic class zombie4_attack3_223 extends MovieClip { public function zombie4_attack3_223(){ addFrameScript(0, frame1, 7, frame8, 24, frame25, 33, frame34, 44, frame45, 54, frame55); } function frame1(){ } function frame25(){ Zombie(this.parent).doAttack(); } function frame8(){ Zombie(this.parent).doAttack(); } function frame34(){ Zombie(this.parent).doAttack(); } function frame45(){ Zombie(this.parent).doAttack(); } function frame55(){ Zombie(this.parent).doAttack(); } } }//package game_flaSection 139//zombie4_death1_224 (game_fla.zombie4_death1_224) package game_fla { import flash.display.*; import com.brandonmiller.undeadhighway.zombies.*; public dynamic class zombie4_death1_224 extends MovieClip { public function zombie4_death1_224(){ addFrameScript(0, frame1, 50, frame51); } function frame1(){ } function frame51(){ stop(); Zombie(this.parent).enableFadeAway(); } } }//package game_flaSection 140//zombie4_death2_225 (game_fla.zombie4_death2_225) package game_fla { import flash.display.*; import com.brandonmiller.undeadhighway.zombies.*; public dynamic class zombie4_death2_225 extends MovieClip { public function zombie4_death2_225(){ addFrameScript(0, frame1, 80, frame81); } function frame81(){ stop(); Zombie(this.parent).enableFadeAway(); } function frame1(){ } } }//package game_flaSection 141//zombiefightscene_75 (game_fla.zombiefightscene_75) package game_fla { import flash.events.*; import flash.geom.*; import flash.display.*; import flash.net.*; import flash.utils.*; import flash.media.*; import flash.text.*; import flash.filters.*; import flash.external.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.printing.*; import flash.system.*; import flash.ui.*; import flash.xml.*; public dynamic class zombiefightscene_75 extends MovieClip { public function zombiefightscene_75(){ addFrameScript(2, frame3, 29, frame30, 56, frame57, 68, frame69, 83, frame84, 104, frame105); } function frame84(){ MovieClip(this.root).main.playSound("sfx_shotgun_fire"); } function frame3(){ MovieClip(this.root).main.playSound("sfx_shotgun_fire"); } function frame105(){ stop(); } function frame30(){ MovieClip(this.root).main.playSound("sfx_shotgun_fire"); } function frame57(){ MovieClip(this.root).main.playSound("sfx_shotgun_fire"); } function frame69(){ MovieClip(this.root).main.playSound("sfx_zombie_groan9"); } } }//package game_flaSection 142//FX_Splatter1 (FX_Splatter1) package { import flash.display.*; public dynamic class FX_Splatter1 extends BitmapData { public function FX_Splatter1(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); } } }//packageSection 143//FX_Splatter2 (FX_Splatter2) package { import flash.display.*; public dynamic class FX_Splatter2 extends BitmapData { public function FX_Splatter2(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); } } }//packageSection 144//FX_Splatter3 (FX_Splatter3) package { import flash.display.*; public dynamic class FX_Splatter3 extends BitmapData { public function FX_Splatter3(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); } } }//packageSection 145//FX_SplatterExplode (FX_SplatterExplode) package { import flash.display.*; public dynamic class FX_SplatterExplode extends BitmapData { public function FX_SplatterExplode(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); } } }//packageSection 146//GameOutro (GameOutro) package { import flash.events.*; import flash.geom.*; import flash.display.*; import flash.net.*; import flash.utils.*; import flash.media.*; import flash.text.*; import flash.filters.*; import flash.external.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.printing.*; import flash.system.*; import flash.ui.*; import flash.xml.*; public dynamic class GameOutro extends MovieClip { public var continueBtn:MovieClip; public var skipBtn:MovieClip; public var creds:MovieClip; public function GameOutro(){ addFrameScript(0, frame1, 13, frame14, 14, frame15, 39, frame40); } public function btnContinueClick(_arg1:MouseEvent):void{ if (creds.currentFrame == creds.totalFrames){ continueBtn.removeEventListener(MouseEvent.ROLL_OVER, btnRollOver); continueBtn.removeEventListener(MouseEvent.ROLL_OUT, btnRollOut); continueBtn.removeEventListener(MouseEvent.CLICK, btnContinueClick); gotoAndPlay("complete"); } else { creds.gotoAndStop(creds.totalFrames); }; } function frame14(){ MovieClip(this.root).main.stopAllSounds(); skipBtn.removeEventListener(MouseEvent.ROLL_OVER, btnRollOver); skipBtn.removeEventListener(MouseEvent.ROLL_OUT, btnRollOut); skipBtn.removeEventListener(MouseEvent.CLICK, btnSkipClick); } function frame15(){ stop(); continueBtn.mouseEnabled = true; continueBtn.addEventListener(MouseEvent.ROLL_OVER, btnRollOver); continueBtn.addEventListener(MouseEvent.ROLL_OUT, btnRollOut); continueBtn.addEventListener(MouseEvent.CLICK, btnContinueClick); } function frame1(){ stop(); skipBtn.mouseEnabled = true; skipBtn.addEventListener(MouseEvent.ROLL_OVER, btnRollOver); skipBtn.addEventListener(MouseEvent.ROLL_OUT, btnRollOut); skipBtn.addEventListener(MouseEvent.CLICK, btnSkipClick); } public function btnRollOver(_arg1:MouseEvent):void{ _arg1.target.gotoAndStop(2); } public function btnRollOut(_arg1:MouseEvent):void{ _arg1.target.gotoAndStop(1); } public function btnSkipClick(_arg1:MouseEvent):void{ gotoAndPlay("credits"); } function frame40(){ stop(); MovieClip(this.root).main.curNavPage.winCinematicsComplete(); } } }//packageSection 147//HudWeaponIcon (HudWeaponIcon) package { import flash.display.*; import flash.text.*; public dynamic class HudWeaponIcon extends MovieClip { public var ammo_txt:TextField; } }//packageSection 148//Level1Art (Level1Art) package { import flash.display.*; public dynamic class Level1Art extends MovieClip { public var camArea:MovieClip; public var crosshair:MovieClip; public var sprites:MovieClip; public var groundFX:MovieClip; public var travelArea:MovieClip; public var levelend:MovieClip; } }//packageSection 149//Level1Intro (Level1Intro) package { import flash.events.*; import flash.geom.*; import flash.display.*; import flash.net.*; import flash.utils.*; import flash.media.*; import flash.text.*; import com.brandonmiller.undeadhighway.levels.*; import flash.filters.*; import flash.external.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.printing.*; import flash.system.*; import flash.ui.*; import flash.xml.*; public dynamic class Level1Intro extends MovieClip { public var skipBtn:MovieClip; public function Level1Intro(){ addFrameScript(0, frame1, 1, frame2); } function frame1(){ stop(); skipBtn.mouseEnabled = true; skipBtn.addEventListener(MouseEvent.ROLL_OVER, btnRollOver); skipBtn.addEventListener(MouseEvent.ROLL_OUT, btnRollOut); skipBtn.addEventListener(MouseEvent.CLICK, btnSkipClick); } public function btnRollOver(_arg1:MouseEvent):void{ _arg1.target.gotoAndStop(2); } function frame2(){ stop(); Level(this.parent).introCinematicsComplete(); } public function btnRollOut(_arg1:MouseEvent):void{ _arg1.target.gotoAndStop(1); } public function btnSkipClick(_arg1:MouseEvent):void{ cleanUp(); gotoAndStop(this.totalFrames); } public function cleanUp():void{ skipBtn.removeEventListener(MouseEvent.ROLL_OVER, btnRollOver); skipBtn.removeEventListener(MouseEvent.ROLL_OUT, btnRollOut); skipBtn.removeEventListener(MouseEvent.CLICK, btnSkipClick); } } }//packageSection 150//Level1Outro (Level1Outro) package { import flash.events.*; import flash.geom.*; import flash.display.*; import flash.net.*; import flash.utils.*; import flash.media.*; import flash.text.*; import com.brandonmiller.undeadhighway.levels.*; import flash.filters.*; import flash.external.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.printing.*; import flash.system.*; import flash.ui.*; import flash.xml.*; public dynamic class Level1Outro extends MovieClip { public var continueBtn:MovieClip; public var statsBg:MovieClip; public var skipBtn:MovieClip; public var stats:MovieClip; public function Level1Outro(){ addFrameScript(0, frame1, 13, frame14, 14, frame15, 39, frame40); } public function btnContinueClick(_arg1:MouseEvent):void{ continueBtn.removeEventListener(MouseEvent.ROLL_OVER, btnRollOver); continueBtn.removeEventListener(MouseEvent.ROLL_OUT, btnRollOut); continueBtn.removeEventListener(MouseEvent.CLICK, btnContinueClick); gotoAndPlay("complete"); } function frame14(){ skipBtn.removeEventListener(MouseEvent.ROLL_OVER, btnRollOver); skipBtn.removeEventListener(MouseEvent.ROLL_OUT, btnRollOut); skipBtn.removeEventListener(MouseEvent.CLICK, btnSkipClick); } function frame15(){ stop(); Level(this.parent).showStats(); continueBtn.mouseEnabled = true; continueBtn.addEventListener(MouseEvent.ROLL_OVER, btnRollOver); continueBtn.addEventListener(MouseEvent.ROLL_OUT, btnRollOut); continueBtn.addEventListener(MouseEvent.CLICK, btnContinueClick); } function frame1(){ stop(); skipBtn.mouseEnabled = true; skipBtn.addEventListener(MouseEvent.ROLL_OVER, btnRollOver); skipBtn.addEventListener(MouseEvent.ROLL_OUT, btnRollOut); skipBtn.addEventListener(MouseEvent.CLICK, btnSkipClick); } public function btnRollOver(_arg1:MouseEvent):void{ _arg1.target.gotoAndStop(2); } public function btnRollOut(_arg1:MouseEvent):void{ _arg1.target.gotoAndStop(1); } public function btnSkipClick(_arg1:MouseEvent):void{ gotoAndPlay("stats"); } function frame40(){ stop(); Level(this.parent).outroCinematicsComplete(); } } }//packageSection 151//Level2Art (Level2Art) package { import flash.display.*; public dynamic class Level2Art extends MovieClip { public var camArea:MovieClip; public var crosshair:MovieClip; public var sprites:MovieClip; public var groundFX:MovieClip; public var travelArea:MovieClip; public var levelend:MovieClip; } }//packageSection 152//Level2Intro (Level2Intro) package { import flash.events.*; import flash.geom.*; import flash.display.*; import flash.net.*; import flash.utils.*; import flash.media.*; import flash.text.*; import com.brandonmiller.undeadhighway.levels.*; import flash.filters.*; import flash.external.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.printing.*; import flash.system.*; import flash.ui.*; import flash.xml.*; public dynamic class Level2Intro extends MovieClip { public var skipBtn:MovieClip; public function Level2Intro(){ addFrameScript(0, frame1, 1, frame2); } function frame1(){ stop(); skipBtn.mouseEnabled = true; skipBtn.addEventListener(MouseEvent.ROLL_OVER, btnRollOver); skipBtn.addEventListener(MouseEvent.ROLL_OUT, btnRollOut); skipBtn.addEventListener(MouseEvent.CLICK, btnSkipClick); } public function btnRollOver(_arg1:MouseEvent):void{ _arg1.target.gotoAndStop(2); } function frame2(){ stop(); Level(this.parent).introCinematicsComplete(); } public function btnRollOut(_arg1:MouseEvent):void{ _arg1.target.gotoAndStop(1); } public function btnSkipClick(_arg1:MouseEvent):void{ cleanUp(); gotoAndStop(this.totalFrames); } public function cleanUp():void{ skipBtn.removeEventListener(MouseEvent.ROLL_OVER, btnRollOver); skipBtn.removeEventListener(MouseEvent.ROLL_OUT, btnRollOut); skipBtn.removeEventListener(MouseEvent.CLICK, btnSkipClick); } } }//packageSection 153//Level2Outro (Level2Outro) package { import flash.events.*; import flash.geom.*; import flash.display.*; import flash.net.*; import flash.utils.*; import flash.media.*; import flash.text.*; import com.brandonmiller.undeadhighway.levels.*; import flash.filters.*; import flash.external.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.printing.*; import flash.system.*; import flash.ui.*; import flash.xml.*; public dynamic class Level2Outro extends MovieClip { public var continueBtn:MovieClip; public var statsBg:MovieClip; public var skipBtn:MovieClip; public var stats:MovieClip; public function Level2Outro(){ addFrameScript(0, frame1, 13, frame14, 14, frame15, 39, frame40); } public function btnContinueClick(_arg1:MouseEvent):void{ continueBtn.removeEventListener(MouseEvent.ROLL_OVER, btnRollOver); continueBtn.removeEventListener(MouseEvent.ROLL_OUT, btnRollOut); continueBtn.removeEventListener(MouseEvent.CLICK, btnContinueClick); gotoAndPlay("complete"); } function frame14(){ skipBtn.removeEventListener(MouseEvent.ROLL_OVER, btnRollOver); skipBtn.removeEventListener(MouseEvent.ROLL_OUT, btnRollOut); skipBtn.removeEventListener(MouseEvent.CLICK, btnSkipClick); } function frame15(){ stop(); Level(this.parent).showStats(); continueBtn.mouseEnabled = true; continueBtn.addEventListener(MouseEvent.ROLL_OVER, btnRollOver); continueBtn.addEventListener(MouseEvent.ROLL_OUT, btnRollOut); continueBtn.addEventListener(MouseEvent.CLICK, btnContinueClick); } function frame1(){ stop(); skipBtn.mouseEnabled = true; skipBtn.addEventListener(MouseEvent.ROLL_OVER, btnRollOver); skipBtn.addEventListener(MouseEvent.ROLL_OUT, btnRollOut); skipBtn.addEventListener(MouseEvent.CLICK, btnSkipClick); } public function btnRollOver(_arg1:MouseEvent):void{ _arg1.target.gotoAndStop(2); } public function btnRollOut(_arg1:MouseEvent):void{ _arg1.target.gotoAndStop(1); } public function btnSkipClick(_arg1:MouseEvent):void{ gotoAndPlay("stats"); } function frame40(){ stop(); Level(this.parent).outroCinematicsComplete(); } } }//packageSection 154//Level3Art (Level3Art) package { import flash.display.*; public dynamic class Level3Art extends MovieClip { public var camArea:MovieClip; public var crosshair:MovieClip; public var sprites:MovieClip; public var groundFX:MovieClip; public var travelArea:MovieClip; public var levelend:MovieClip; } }//packageSection 155//Level3Intro (Level3Intro) package { import flash.events.*; import flash.geom.*; import flash.display.*; import flash.net.*; import flash.utils.*; import flash.media.*; import flash.text.*; import com.brandonmiller.undeadhighway.levels.*; import flash.filters.*; import flash.external.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.printing.*; import flash.system.*; import flash.ui.*; import flash.xml.*; public dynamic class Level3Intro extends MovieClip { public var skipBtn:MovieClip; public function Level3Intro(){ addFrameScript(0, frame1, 1, frame2); } function frame1(){ stop(); skipBtn.mouseEnabled = true; skipBtn.addEventListener(MouseEvent.ROLL_OVER, btnRollOver); skipBtn.addEventListener(MouseEvent.ROLL_OUT, btnRollOut); skipBtn.addEventListener(MouseEvent.CLICK, btnSkipClick); } public function btnRollOver(_arg1:MouseEvent):void{ _arg1.target.gotoAndStop(2); } function frame2(){ stop(); Level(this.parent).introCinematicsComplete(); } public function btnRollOut(_arg1:MouseEvent):void{ _arg1.target.gotoAndStop(1); } public function btnSkipClick(_arg1:MouseEvent):void{ cleanUp(); gotoAndStop(this.totalFrames); } public function cleanUp():void{ skipBtn.removeEventListener(MouseEvent.ROLL_OVER, btnRollOver); skipBtn.removeEventListener(MouseEvent.ROLL_OUT, btnRollOut); skipBtn.removeEventListener(MouseEvent.CLICK, btnSkipClick); } } }//packageSection 156//Level3Outro (Level3Outro) package { import flash.events.*; import flash.geom.*; import flash.display.*; import flash.net.*; import flash.utils.*; import flash.media.*; import flash.text.*; import com.brandonmiller.undeadhighway.levels.*; import flash.filters.*; import flash.external.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.printing.*; import flash.system.*; import flash.ui.*; import flash.xml.*; public dynamic class Level3Outro extends MovieClip { public var continueBtn:MovieClip; public var statsBg:MovieClip; public var skipBtn:MovieClip; public var stats:MovieClip; public function Level3Outro(){ addFrameScript(0, frame1, 13, frame14, 14, frame15, 39, frame40); } public function btnContinueClick(_arg1:MouseEvent):void{ continueBtn.removeEventListener(MouseEvent.ROLL_OVER, btnRollOver); continueBtn.removeEventListener(MouseEvent.ROLL_OUT, btnRollOut); continueBtn.removeEventListener(MouseEvent.CLICK, btnContinueClick); gotoAndPlay("complete"); } function frame14(){ skipBtn.removeEventListener(MouseEvent.ROLL_OVER, btnRollOver); skipBtn.removeEventListener(MouseEvent.ROLL_OUT, btnRollOut); skipBtn.removeEventListener(MouseEvent.CLICK, btnSkipClick); } function frame15(){ stop(); Level(this.parent).showStats(); continueBtn.mouseEnabled = true; continueBtn.addEventListener(MouseEvent.ROLL_OVER, btnRollOver); continueBtn.addEventListener(MouseEvent.ROLL_OUT, btnRollOut); continueBtn.addEventListener(MouseEvent.CLICK, btnContinueClick); } function frame1(){ stop(); skipBtn.mouseEnabled = true; skipBtn.addEventListener(MouseEvent.ROLL_OVER, btnRollOver); skipBtn.addEventListener(MouseEvent.ROLL_OUT, btnRollOut); skipBtn.addEventListener(MouseEvent.CLICK, btnSkipClick); } public function btnRollOver(_arg1:MouseEvent):void{ _arg1.target.gotoAndStop(2); } public function btnRollOut(_arg1:MouseEvent):void{ _arg1.target.gotoAndStop(1); } public function btnSkipClick(_arg1:MouseEvent):void{ gotoAndPlay("stats"); } function frame40(){ stop(); Level(this.parent).outroCinematicsComplete(); } } }//packageSection 157//Level4Art (Level4Art) package { import flash.display.*; public dynamic class Level4Art extends MovieClip { public var camArea:MovieClip; public var crosshair:MovieClip; public var sprites:MovieClip; public var groundFX:MovieClip; public var travelArea:MovieClip; public var levelend:MovieClip; } }//packageSection 158//Level4Intro (Level4Intro) package { import flash.events.*; import flash.geom.*; import flash.display.*; import flash.net.*; import flash.utils.*; import flash.media.*; import flash.text.*; import com.brandonmiller.undeadhighway.levels.*; import flash.filters.*; import flash.external.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.printing.*; import flash.system.*; import flash.ui.*; import flash.xml.*; public dynamic class Level4Intro extends MovieClip { public var skipBtn:MovieClip; public function Level4Intro(){ addFrameScript(0, frame1, 1, frame2); } function frame1(){ stop(); skipBtn.mouseEnabled = true; skipBtn.addEventListener(MouseEvent.ROLL_OVER, btnRollOver); skipBtn.addEventListener(MouseEvent.ROLL_OUT, btnRollOut); skipBtn.addEventListener(MouseEvent.CLICK, btnSkipClick); } public function btnRollOver(_arg1:MouseEvent):void{ _arg1.target.gotoAndStop(2); } function frame2(){ stop(); Level(this.parent).introCinematicsComplete(); } public function btnRollOut(_arg1:MouseEvent):void{ _arg1.target.gotoAndStop(1); } public function btnSkipClick(_arg1:MouseEvent):void{ cleanUp(); gotoAndStop(this.totalFrames); } public function cleanUp():void{ skipBtn.removeEventListener(MouseEvent.ROLL_OVER, btnRollOver); skipBtn.removeEventListener(MouseEvent.ROLL_OUT, btnRollOut); skipBtn.removeEventListener(MouseEvent.CLICK, btnSkipClick); } } }//packageSection 159//Level4Outro (Level4Outro) package { import flash.events.*; import flash.geom.*; import flash.display.*; import flash.net.*; import flash.utils.*; import flash.media.*; import flash.text.*; import com.brandonmiller.undeadhighway.levels.*; import flash.filters.*; import flash.external.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.printing.*; import flash.system.*; import flash.ui.*; import flash.xml.*; public dynamic class Level4Outro extends MovieClip { public var continueBtn:MovieClip; public var statsBg:MovieClip; public var skipBtn:MovieClip; public var stats:MovieClip; public function Level4Outro(){ addFrameScript(0, frame1, 13, frame14, 14, frame15, 39, frame40); } public function btnContinueClick(_arg1:MouseEvent):void{ continueBtn.removeEventListener(MouseEvent.ROLL_OVER, btnRollOver); continueBtn.removeEventListener(MouseEvent.ROLL_OUT, btnRollOut); continueBtn.removeEventListener(MouseEvent.CLICK, btnContinueClick); gotoAndPlay("complete"); } function frame14(){ skipBtn.removeEventListener(MouseEvent.ROLL_OVER, btnRollOver); skipBtn.removeEventListener(MouseEvent.ROLL_OUT, btnRollOut); skipBtn.removeEventListener(MouseEvent.CLICK, btnSkipClick); } function frame15(){ stop(); Level(this.parent).showStats(); continueBtn.mouseEnabled = true; continueBtn.addEventListener(MouseEvent.ROLL_OVER, btnRollOver); continueBtn.addEventListener(MouseEvent.ROLL_OUT, btnRollOut); continueBtn.addEventListener(MouseEvent.CLICK, btnContinueClick); } function frame1(){ stop(); skipBtn.mouseEnabled = true; skipBtn.addEventListener(MouseEvent.ROLL_OVER, btnRollOver); skipBtn.addEventListener(MouseEvent.ROLL_OUT, btnRollOut); skipBtn.addEventListener(MouseEvent.CLICK, btnSkipClick); } public function btnRollOver(_arg1:MouseEvent):void{ _arg1.target.gotoAndStop(2); } public function btnRollOut(_arg1:MouseEvent):void{ _arg1.target.gotoAndStop(1); } public function btnSkipClick(_arg1:MouseEvent):void{ gotoAndPlay("stats"); } function frame40(){ stop(); Level(this.parent).outroCinematicsComplete(); } } }//packageSection 160//Level5Art (Level5Art) package { import flash.display.*; public dynamic class Level5Art extends MovieClip { public var camArea:MovieClip; public var crosshair:MovieClip; public var sprites:MovieClip; public var groundFX:MovieClip; public var travelArea:MovieClip; public var levelend:MovieClip; } }//packageSection 161//Level5Intro (Level5Intro) package { import flash.events.*; import flash.geom.*; import flash.display.*; import flash.net.*; import flash.utils.*; import flash.media.*; import flash.text.*; import com.brandonmiller.undeadhighway.levels.*; import flash.filters.*; import flash.external.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.printing.*; import flash.system.*; import flash.ui.*; import flash.xml.*; public dynamic class Level5Intro extends MovieClip { public var skipBtn:MovieClip; public function Level5Intro(){ addFrameScript(0, frame1, 1, frame2); } function frame1(){ stop(); skipBtn.mouseEnabled = true; skipBtn.addEventListener(MouseEvent.ROLL_OVER, btnRollOver); skipBtn.addEventListener(MouseEvent.ROLL_OUT, btnRollOut); skipBtn.addEventListener(MouseEvent.CLICK, btnSkipClick); } public function btnRollOver(_arg1:MouseEvent):void{ _arg1.target.gotoAndStop(2); } function frame2(){ stop(); Level(this.parent).introCinematicsComplete(); } public function btnRollOut(_arg1:MouseEvent):void{ _arg1.target.gotoAndStop(1); } public function btnSkipClick(_arg1:MouseEvent):void{ cleanUp(); gotoAndStop(this.totalFrames); } public function cleanUp():void{ skipBtn.removeEventListener(MouseEvent.ROLL_OVER, btnRollOver); skipBtn.removeEventListener(MouseEvent.ROLL_OUT, btnRollOut); skipBtn.removeEventListener(MouseEvent.CLICK, btnSkipClick); } } }//packageSection 162//Level5Outro (Level5Outro) package { import flash.events.*; import flash.geom.*; import flash.display.*; import flash.net.*; import flash.utils.*; import flash.media.*; import flash.text.*; import com.brandonmiller.undeadhighway.levels.*; import flash.filters.*; import flash.external.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.printing.*; import flash.system.*; import flash.ui.*; import flash.xml.*; public dynamic class Level5Outro extends MovieClip { public var continueBtn:MovieClip; public var statsBg:MovieClip; public var skipBtn:MovieClip; public var stats:MovieClip; public function Level5Outro(){ addFrameScript(0, frame1, 13, frame14, 14, frame15, 39, frame40); } public function btnContinueClick(_arg1:MouseEvent):void{ continueBtn.removeEventListener(MouseEvent.ROLL_OVER, btnRollOver); continueBtn.removeEventListener(MouseEvent.ROLL_OUT, btnRollOut); continueBtn.removeEventListener(MouseEvent.CLICK, btnContinueClick); gotoAndPlay("complete"); } function frame14(){ skipBtn.removeEventListener(MouseEvent.ROLL_OVER, btnRollOver); skipBtn.removeEventListener(MouseEvent.ROLL_OUT, btnRollOut); skipBtn.removeEventListener(MouseEvent.CLICK, btnSkipClick); } function frame15(){ stop(); Level(this.parent).showStats(); continueBtn.mouseEnabled = true; continueBtn.addEventListener(MouseEvent.ROLL_OVER, btnRollOver); continueBtn.addEventListener(MouseEvent.ROLL_OUT, btnRollOut); continueBtn.addEventListener(MouseEvent.CLICK, btnContinueClick); } function frame1(){ stop(); skipBtn.mouseEnabled = true; skipBtn.addEventListener(MouseEvent.ROLL_OVER, btnRollOver); skipBtn.addEventListener(MouseEvent.ROLL_OUT, btnRollOut); skipBtn.addEventListener(MouseEvent.CLICK, btnSkipClick); } public function btnRollOver(_arg1:MouseEvent):void{ _arg1.target.gotoAndStop(2); } public function btnRollOut(_arg1:MouseEvent):void{ _arg1.target.gotoAndStop(1); } public function btnSkipClick(_arg1:MouseEvent):void{ gotoAndPlay("stats"); } function frame40(){ stop(); Level(this.parent).outroCinematicsComplete(); } } }//packageSection 163//Main (Main) package { import flash.events.*; import FGL.GameTracker.*; import flash.display.*; import flash.utils.*; import flash.media.*; import com.brandonmiller.undeadhighway.nav.*; public class Main extends MovieClip { public var cheats:Object; public var soundVolume:Number; var menuMusicTransform:SoundTransform; private var savedLevelNum:uint;// = 0 var menuMusic:SoundChannel; public var cheatsEnabled:Boolean;// = false private var resetVolume:Number;// = 1 private var savedLevelScore:uint;// = 0 private var me; public var basePath:String;// = "../" var menuMusicSound; public var allFlashVars:Object; public var performanceModeEnabled:Boolean;// = true private var savedLevelWeapons:Array; public var curNavPage; public var fglgt:GameTracker; public function Main(){ me = this; basePath = "../"; cheatsEnabled = false; cheats = {godmode:false, shortcut:false, easykeys:false}; resetVolume = 1; soundVolume = resetVolume; performanceModeEnabled = true; savedLevelNum = 0; savedLevelScore = 0; savedLevelWeapons = new Array(); super(); } public function setLevelSaveState():void{ var _local1:Array; var _local2:uint; savedLevelNum = curNavPage.level.levelNum; savedLevelScore = curNavPage.score; _local1 = new Array(); _local2 = 0; while (_local2 < curNavPage.weapons.length) { _local1.push(curNavPage.weapons[_local2].spriteFrame); _local2++; }; savedLevelWeapons = _local1; } public function replaceNavPage(_arg1:String):void{ stopAllSounds(); curNavPage.cleanUp(); removeChild(curNavPage); curNavPage = null; setNavPage(_arg1); } public function init():void{ resetLevelSaveState(); createMenuMusic(); fglgt = new GameTracker(); setNavPage("menu"); } public function enablePerformanceMode():void{ if (performanceModeEnabled){ stage.quality = StageQuality.LOW; }; } public function stopMenuMusic():void{ menuMusic.stop(); } public function disablePerformanceMode():void{ stage.quality = StageQuality.BEST; } public function playMenuMusic():void{ menuMusic = menuMusicSound.play(0, 1000, menuMusicTransform); } public function playSound(_arg1:String, _arg2:Number=0, _arg3:Number=1, _arg4:Number=0):void{ var _local5:Class; var _local6:*; var _local7:SoundTransform; var _local8:SoundChannel; _local5 = (getDefinitionByName(_arg1) as Class); _local6 = new (_local5); _local7 = new SoundTransform((_arg3 * soundVolume), _arg4); _local8 = _local6.play(0, _arg2, _local7); } public function resetLevelSaveState():void{ savedLevelNum = 0; savedLevelScore = 0; savedLevelWeapons = new Array("pistol22"); } public function stopAllSounds():void{ SoundMixer.stopAll(); } private function createMenuMusic():void{ menuMusicSound = new sfx_menu_music(); menuMusicTransform = new SoundTransform((0.5 * soundVolume), 0); } public function enableCheat(_arg1:String):void{ switch (_arg1){ case "godmode": cheats.godmode = true; break; case "shortcut": cheats.shortcut = true; break; case "easykeys": cheats.easykeys = true; break; }; cheatsEnabled = true; } private function setNavPage(_arg1:String):void{ switch (_arg1){ case "game": curNavPage = new Game(); break; case "menu": curNavPage = new MainMenu(); break; }; curNavPage.main = me; curNavPage.init(); addChild(curNavPage); } public function getEnabledCheats():Array{ var _local1:Array; _local1 = new Array(); if (cheats.godmode){ _local1.push("GODMODE"); }; if (cheats.shortcut){ _local1.push("SHORTCUT"); }; if (cheats.easykeys){ _local1.push("EASYKEYS"); }; return (_local1); } public function clearCheats():void{ cheats.godmode = false; cheats.shortcut = false; cheats.easykeys = false; cheatsEnabled = false; } public function cleanUp():void{ } public function getLevelSaveState():Object{ var _local1:Object; _local1 = {num:savedLevelNum, score:savedLevelScore, weapons:savedLevelWeapons}; return (_local1); } private function Update(_arg1:Event):void{ } } }//packageSection 164//sfx_assembly (sfx_assembly) package { import flash.media.*; public dynamic class sfx_assembly extends Sound { } }//packageSection 165//sfx_blood_spat (sfx_blood_spat) package { import flash.media.*; public dynamic class sfx_blood_spat extends Sound { } }//packageSection 166//sfx_boat_engine (sfx_boat_engine) package { import flash.media.*; public dynamic class sfx_boat_engine extends Sound { } }//packageSection 167//sfx_bubble_fire1 (sfx_bubble_fire1) package { import flash.media.*; public dynamic class sfx_bubble_fire1 extends Sound { } }//packageSection 168//sfx_bubble_fire2 (sfx_bubble_fire2) package { import flash.media.*; public dynamic class sfx_bubble_fire2 extends Sound { } }//packageSection 169//sfx_bubble_fire3 (sfx_bubble_fire3) package { import flash.media.*; public dynamic class sfx_bubble_fire3 extends Sound { } }//packageSection 170//sfx_bubble_fire4 (sfx_bubble_fire4) package { import flash.media.*; public dynamic class sfx_bubble_fire4 extends Sound { } }//packageSection 171//sfx_button_click (sfx_button_click) package { import flash.media.*; public dynamic class sfx_button_click extends Sound { } }//packageSection 172//sfx_cannon_fire (sfx_cannon_fire) package { import flash.media.*; public dynamic class sfx_cannon_fire extends Sound { } }//packageSection 173//sfx_cinematic_alert (sfx_cinematic_alert) package { import flash.media.*; public dynamic class sfx_cinematic_alert extends Sound { } }//packageSection 174//sfx_crash (sfx_crash) package { import flash.media.*; public dynamic class sfx_crash extends Sound { } }//packageSection 175//sfx_crunch (sfx_crunch) package { import flash.media.*; public dynamic class sfx_crunch extends Sound { } }//packageSection 176//sfx_damage_grunt1 (sfx_damage_grunt1) package { import flash.media.*; public dynamic class sfx_damage_grunt1 extends Sound { } }//packageSection 177//sfx_damage_grunt2 (sfx_damage_grunt2) package { import flash.media.*; public dynamic class sfx_damage_grunt2 extends Sound { } }//packageSection 178//sfx_damage_grunt3 (sfx_damage_grunt3) package { import flash.media.*; public dynamic class sfx_damage_grunt3 extends Sound { } }//packageSection 179//sfx_damage_grunt4 (sfx_damage_grunt4) package { import flash.media.*; public dynamic class sfx_damage_grunt4 extends Sound { } }//packageSection 180//sfx_damage_grunt5 (sfx_damage_grunt5) package { import flash.media.*; public dynamic class sfx_damage_grunt5 extends Sound { } }//packageSection 181//sfx_drawer_open (sfx_drawer_open) package { import flash.media.*; public dynamic class sfx_drawer_open extends Sound { } }//packageSection 182//sfx_finale (sfx_finale) package { import flash.media.*; public dynamic class sfx_finale extends Sound { } }//packageSection 183//sfx_flamethrower_fire (sfx_flamethrower_fire) package { import flash.media.*; public dynamic class sfx_flamethrower_fire extends Sound { } }//packageSection 184//sfx_game_over (sfx_game_over) package { import flash.media.*; public dynamic class sfx_game_over extends Sound { } }//packageSection 185//sfx_item_pickup (sfx_item_pickup) package { import flash.media.*; public dynamic class sfx_item_pickup extends Sound { } }//packageSection 186//sfx_keys (sfx_keys) package { import flash.media.*; public dynamic class sfx_keys extends Sound { } }//packageSection 187//sfx_keys_ignition (sfx_keys_ignition) package { import flash.media.*; public dynamic class sfx_keys_ignition extends Sound { } }//packageSection 188//sfx_levelcomplete_music (sfx_levelcomplete_music) package { import flash.media.*; public dynamic class sfx_levelcomplete_music extends Sound { } }//packageSection 189//sfx_machinegun_fire (sfx_machinegun_fire) package { import flash.media.*; public dynamic class sfx_machinegun_fire extends Sound { } }//packageSection 190//sfx_menu_music (sfx_menu_music) package { import flash.media.*; public dynamic class sfx_menu_music extends Sound { } }//packageSection 191//sfx_nailgun_fire (sfx_nailgun_fire) package { import flash.media.*; public dynamic class sfx_nailgun_fire extends Sound { } }//packageSection 192//sfx_paper_flip (sfx_paper_flip) package { import flash.media.*; public dynamic class sfx_paper_flip extends Sound { } }//packageSection 193//sfx_pistol_fire (sfx_pistol_fire) package { import flash.media.*; public dynamic class sfx_pistol_fire extends Sound { } }//packageSection 194//sfx_radio_message (sfx_radio_message) package { import flash.media.*; public dynamic class sfx_radio_message extends Sound { } }//packageSection 195//sfx_reload (sfx_reload) package { import flash.media.*; public dynamic class sfx_reload extends Sound { } }//packageSection 196//sfx_resequencer_fire (sfx_resequencer_fire) package { import flash.media.*; public dynamic class sfx_resequencer_fire extends Sound { } }//packageSection 197//sfx_rocket_fire (sfx_rocket_fire) package { import flash.media.*; public dynamic class sfx_rocket_fire extends Sound { } }//packageSection 198//sfx_shotgun_fire (sfx_shotgun_fire) package { import flash.media.*; public dynamic class sfx_shotgun_fire extends Sound { } }//packageSection 199//sfx_slam_car (sfx_slam_car) package { import flash.media.*; public dynamic class sfx_slam_car extends Sound { } }//packageSection 200//sfx_spudgun_fire (sfx_spudgun_fire) package { import flash.media.*; public dynamic class sfx_spudgun_fire extends Sound { } }//packageSection 201//sfx_swerve_long (sfx_swerve_long) package { import flash.media.*; public dynamic class sfx_swerve_long extends Sound { } }//packageSection 202//sfx_swerve_short (sfx_swerve_short) package { import flash.media.*; public dynamic class sfx_swerve_short extends Sound { } }//packageSection 203//sfx_tape_peel (sfx_tape_peel) package { import flash.media.*; public dynamic class sfx_tape_peel extends Sound { } }//packageSection 204//sfx_transmission_lever (sfx_transmission_lever) package { import flash.media.*; public dynamic class sfx_transmission_lever extends Sound { } }//packageSection 205//sfx_vehicle_engine (sfx_vehicle_engine) package { import flash.media.*; public dynamic class sfx_vehicle_engine extends Sound { } }//packageSection 206//sfx_zombie_groan1 (sfx_zombie_groan1) package { import flash.media.*; public dynamic class sfx_zombie_groan1 extends Sound { } }//packageSection 207//sfx_zombie_groan10 (sfx_zombie_groan10) package { import flash.media.*; public dynamic class sfx_zombie_groan10 extends Sound { } }//packageSection 208//sfx_zombie_groan11 (sfx_zombie_groan11) package { import flash.media.*; public dynamic class sfx_zombie_groan11 extends Sound { } }//packageSection 209//sfx_zombie_groan12 (sfx_zombie_groan12) package { import flash.media.*; public dynamic class sfx_zombie_groan12 extends Sound { } }//packageSection 210//sfx_zombie_groan13 (sfx_zombie_groan13) package { import flash.media.*; public dynamic class sfx_zombie_groan13 extends Sound { } }//packageSection 211//sfx_zombie_groan14 (sfx_zombie_groan14) package { import flash.media.*; public dynamic class sfx_zombie_groan14 extends Sound { } }//packageSection 212//sfx_zombie_groan2 (sfx_zombie_groan2) package { import flash.media.*; public dynamic class sfx_zombie_groan2 extends Sound { } }//packageSection 213//sfx_zombie_groan3 (sfx_zombie_groan3) package { import flash.media.*; public dynamic class sfx_zombie_groan3 extends Sound { } }//packageSection 214//sfx_zombie_groan4 (sfx_zombie_groan4) package { import flash.media.*; public dynamic class sfx_zombie_groan4 extends Sound { } }//packageSection 215//sfx_zombie_groan5 (sfx_zombie_groan5) package { import flash.media.*; public dynamic class sfx_zombie_groan5 extends Sound { } }//packageSection 216//sfx_zombie_groan6 (sfx_zombie_groan6) package { import flash.media.*; public dynamic class sfx_zombie_groan6 extends Sound { } }//packageSection 217//sfx_zombie_groan7 (sfx_zombie_groan7) package { import flash.media.*; public dynamic class sfx_zombie_groan7 extends Sound { } }//packageSection 218//sfx_zombie_groan8 (sfx_zombie_groan8) package { import flash.media.*; public dynamic class sfx_zombie_groan8 extends Sound { } }//packageSection 219//sfx_zombie_groan9 (sfx_zombie_groan9) package { import flash.media.*; public dynamic class sfx_zombie_groan9 extends Sound { } }//package
Library Items
Symbol 1 Sound {sfx_shotgun_fire} | Used by:5149 | |
Symbol 2 Graphic | Used by:3 | |
Symbol 3 MovieClip | Uses:2 | Used by:104 4302 |
Symbol 4 Bitmap | Used by:5 | |
Symbol 5 Graphic | Uses:4 | Used by:44 |
Symbol 6 Bitmap | Used by:7 | |
Symbol 7 Graphic | Uses:6 | Used by:44 |
Symbol 8 Bitmap | Used by:9 | |
Symbol 9 Graphic | Uses:8 | Used by:44 |
Symbol 10 Bitmap | Used by:11 | |
Symbol 11 Graphic | Uses:10 | Used by:44 |
Symbol 12 Bitmap | Used by:13 | |
Symbol 13 Graphic | Uses:12 | Used by:44 |
Symbol 14 Bitmap | Used by:15 | |
Symbol 15 Graphic | Uses:14 | Used by:44 |
Symbol 16 Bitmap | Used by:17 | |
Symbol 17 Graphic | Uses:16 | Used by:44 |
Symbol 18 Bitmap | Used by:19 | |
Symbol 19 Graphic | Uses:18 | Used by:44 |
Symbol 20 Bitmap | Used by:21 | |
Symbol 21 Graphic | Uses:20 | Used by:44 |
Symbol 22 Bitmap | Used by:23 | |
Symbol 23 Graphic | Uses:22 | Used by:44 |
Symbol 24 Bitmap | Used by:25 | |
Symbol 25 Graphic | Uses:24 | Used by:44 |
Symbol 26 Bitmap | Used by:27 | |
Symbol 27 Graphic | Uses:26 | Used by:44 |
Symbol 28 Bitmap | Used by:29 | |
Symbol 29 Graphic | Uses:28 | Used by:44 |
Symbol 30 Bitmap | Used by:31 | |
Symbol 31 Graphic | Uses:30 | Used by:44 |
Symbol 32 Bitmap | Used by:33 | |
Symbol 33 Graphic | Uses:32 | Used by:44 |
Symbol 34 Bitmap | Used by:35 | |
Symbol 35 Graphic | Uses:34 | Used by:44 |
Symbol 36 Bitmap | Used by:37 | |
Symbol 37 Graphic | Uses:36 | Used by:44 |
Symbol 38 Bitmap | Used by:39 | |
Symbol 39 Graphic | Uses:38 | Used by:44 |
Symbol 40 Bitmap | Used by:41 | |
Symbol 41 Graphic | Uses:40 | Used by:44 |
Symbol 42 Bitmap | Used by:43 | |
Symbol 43 Graphic | Uses:42 | Used by:44 |
Symbol 44 MovieClip | Uses:5 7 9 11 13 15 17 19 21 23 25 27 29 31 33 35 37 39 41 43 | Used by:104 |
Symbol 45 Bitmap | Used by:46 | |
Symbol 46 Graphic | Uses:45 | Used by:47 |
Symbol 47 MovieClip {game_fla.player_weapon_noweapon_159} | Uses:46 | Used by:101 |
Symbol 48 Bitmap | Used by:49 85 | |
Symbol 49 Graphic | Uses:48 | Used by:54 |
Symbol 50 Graphic | Used by:54 | |
Symbol 51 Bitmap | Used by:52 | |
Symbol 52 Graphic | Uses:51 | Used by:53 |
Symbol 53 MovieClip | Uses:52 | Used by:54 59 66 77 83 89 |
Symbol 54 MovieClip {game_fla.player_weapon_pistol22_160} | Uses:49 50 53 | Used by:101 |
Symbol 55 Bitmap | Used by:56 68 88 94 | |
Symbol 56 Graphic | Uses:55 | Used by:59 |
Symbol 57 Bitmap | Used by:58 | |
Symbol 58 Graphic | Uses:57 | Used by:59 |
Symbol 59 MovieClip {game_fla.player_weapon_marblegun_162} | Uses:56 58 53 | Used by:101 |
Symbol 60 Bitmap | Used by:61 91 4849 | |
Symbol 61 Graphic | Uses:60 | Used by:66 |
Symbol 62 Bitmap | Used by:63 64 65 | |
Symbol 63 Graphic | Uses:62 | Used by:66 |
Symbol 64 Graphic | Uses:62 | Used by:66 |
Symbol 65 Graphic | Uses:62 | Used by:66 |
Symbol 66 MovieClip {game_fla.player_weapon_dualnailguns_163} | Uses:61 63 53 64 65 | Used by:101 |
Symbol 67 Bitmap | Used by:68 | |
Symbol 68 Graphic | Uses:67 55 | Used by:69 |
Symbol 69 MovieClip {game_fla.player_weapon_firestarter_164} | Uses:68 | Used by:101 |
Symbol 70 Bitmap | Used by:72 | |
Symbol 71 Bitmap | Used by:72 79 | |
Symbol 72 Graphic | Uses:70 71 | Used by:77 |
Symbol 73 Graphic | Used by:76 82 4431 | |
Symbol 74 Bitmap | Used by:75 4430 | |
Symbol 75 Graphic | Uses:74 | Used by:76 |
Symbol 76 MovieClip | Uses:73 75 | Used by:77 83 92 712 |
Symbol 77 MovieClip {game_fla.player_weapon_spudgun_165} | Uses:72 76 53 | Used by:101 |
Symbol 78 Bitmap | Used by:79 | |
Symbol 79 Graphic | Uses:78 71 | Used by:83 |
Symbol 80 Bitmap | Used by:81 | |
Symbol 81 Graphic | Uses:80 | Used by:82 |
Symbol 82 MovieClip | Uses:73 81 | Used by:83 709 |
Symbol 83 MovieClip {game_fla.player_weapon_bottlerocketlauncher_167} | Uses:79 82 76 53 | Used by:101 |
Symbol 84 Bitmap | Used by:85 | |
Symbol 85 Graphic | Uses:84 48 | Used by:86 |
Symbol 86 MovieClip {game_fla.player_weapon_acidbubbler_169} | Uses:85 | Used by:101 |
Symbol 87 Bitmap | Used by:88 | |
Symbol 88 Graphic | Uses:87 55 | Used by:89 |
Symbol 89 MovieClip {game_fla.player_weapon_autocoinrifle_170} | Uses:88 53 | Used by:101 |
Symbol 90 Bitmap | Used by:91 | |
Symbol 91 Graphic | Uses:90 60 | Used by:92 |
Symbol 92 MovieClip {game_fla.player_weapon_chainsawcannon_171} | Uses:91 76 | Used by:101 |
Symbol 93 Bitmap | Used by:94 | |
Symbol 94 Graphic | Uses:93 55 | Used by:100 |
Symbol 95 Bitmap | Used by:96 | |
Symbol 96 Graphic | Uses:95 | Used by:100 |
Symbol 97 Graphic | Used by:98 | |
Symbol 98 MovieClip | Uses:97 | Used by:99 |
Symbol 99 MovieClip | Uses:98 | Used by:100 |
Symbol 100 MovieClip {game_fla.player_weapon_dnaresequencer_172} | Uses:94 96 99 | Used by:101 |
Symbol 101 MovieClip {game_fla.player_weapons_158} | Uses:47 54 59 66 69 77 83 86 89 92 100 | Used by:104 |
Symbol 102 Graphic | Used by:103 | |
Symbol 103 MovieClip | Uses:102 | Used by:104 4302 |
Symbol 104 MovieClip {com.brandonmiller.undeadhighway.player.Player} | Uses:3 44 101 103 | Used by:5149 |
Symbol 105 Graphic | Used by:127 342 397 526 4335 4453 4470 4534 4607 4711 4765 4844 4972 5154 Timeline | |
Symbol 106 Font | Used by:107 208 209 210 211 213 215 217 219 221 223 225 227 229 231 233 235 237 239 241 243 245 247 248 253 254 257 301 302 316 317 320 321 323 324 326 327 333 334 335 337 338 499 501 647 649 651 653 655 657 659 662 663 4910 4912 5061 5062 5063 5068 5069 5070 5072 5074 5075 5077 5078 5082 | |
Symbol 107 EditableText | Uses:106 | Used by:124 |
Symbol 108 Font | Used by:109 317 4864 4874 4879 4883 4887 4891 4895 4899 4903 4907 | |
Symbol 109 Text | Uses:108 | Used by:124 |
Symbol 110 Bitmap | Used by:111 | |
Symbol 111 Graphic | Uses:110 | Used by:123 |
Symbol 112 Bitmap | Used by:113 | |
Symbol 113 Graphic | Uses:112 | Used by:114 |
Symbol 114 MovieClip | Uses:113 | Used by:123 |
Symbol 115 Graphic | Used by:116 | |
Symbol 116 MovieClip | Uses:115 | Used by:123 |
Symbol 117 Graphic | Used by:118 | |
Symbol 118 MovieClip | Uses:117 | Used by:123 |
Symbol 119 Bitmap | Used by:120 122 | |
Symbol 120 Graphic | Uses:119 | Used by:123 |
Symbol 121 Bitmap | Used by:122 | |
Symbol 122 Graphic | Uses:119 121 | Used by:123 |
Symbol 123 MovieClip {game_fla.dead_frontier_ad_2} | Uses:111 114 116 118 120 122 | Used by:124 329 340 5087 |
Symbol 124 MovieClip {game_fla.preloader_1} | Uses:107 109 123 | Used by:Timeline |
Symbol 125 Graphic | Used by:126 | |
Symbol 126 MovieClip | Uses:125 | Used by:145 152 164 177 4852 |
Symbol 127 MovieClip | Uses:105 | Used by:145 152 164 177 4852 |
Symbol 128 Bitmap | Used by:129 5089 | |
Symbol 129 Graphic | Uses:128 | Used by:145 4456 |
Symbol 130 Bitmap | Used by:131 | |
Symbol 131 Graphic | Uses:130 | Used by:132 |
Symbol 132 MovieClip | Uses:131 | Used by:137 |
Symbol 133 Graphic | Used by:134 | |
Symbol 134 MovieClip | Uses:133 | Used by:137 |
Symbol 135 Graphic | Used by:136 | |
Symbol 136 MovieClip | Uses:135 | Used by:137 4861 |
Symbol 137 MovieClip {game_fla.item_levelend_10} | Uses:132 134 136 | Used by:145 152 164 177 4852 |
Symbol 138 Bitmap | Used by:139 | |
Symbol 139 Graphic | Uses:138 | Used by:145 4456 |
Symbol 140 MovieClip | Used by:145 152 164 177 4852 | |
Symbol 141 MovieClip | Used by:145 152 164 177 4852 | |
Symbol 142 Bitmap | Used by:143 | |
Symbol 143 Graphic | Uses:142 | Used by:144 |
Symbol 144 MovieClip | Uses:143 | Used by:145 152 164 177 4852 |
Symbol 145 MovieClip {Level2Art} | Uses:126 127 129 137 139 140 141 144 | Used by:5149 |
Symbol 146 Bitmap | Used by:147 5089 | |
Symbol 147 Graphic | Uses:146 | Used by:152 4565 |
Symbol 148 Bitmap | Used by:149 | |
Symbol 149 Graphic | Uses:148 | Used by:152 4565 |
Symbol 150 Bitmap | Used by:151 4564 5089 | |
Symbol 151 Graphic | Uses:150 | Used by:152 |
Symbol 152 MovieClip {Level3Art} | Uses:126 127 147 137 149 140 141 144 151 | Used by:5149 |
Symbol 153 Bitmap | Used by:154 5089 | |
Symbol 154 Graphic | Uses:153 | Used by:164 4713 |
Symbol 155 Bitmap | Used by:156 | |
Symbol 156 Graphic | Uses:155 | Used by:163 |
Symbol 157 Bitmap | Used by:158 159 | |
Symbol 158 Graphic | Uses:157 | Used by:160 |
Symbol 159 Graphic | Uses:157 | Used by:160 |
Symbol 160 MovieClip | Uses:158 159 | Used by:163 |
Symbol 161 Bitmap | Used by:162 | |
Symbol 162 Graphic | Uses:161 | Used by:163 |
Symbol 163 MovieClip | Uses:156 160 162 | Used by:164 4713 |
Symbol 164 MovieClip {Level4Art} | Uses:126 127 154 137 163 140 141 144 | Used by:5149 |
Symbol 165 Bitmap | Used by:167 5089 | |
Symbol 166 Bitmap | Used by:167 5089 | |
Symbol 167 Graphic | Uses:165 166 | Used by:177 |
Symbol 168 Bitmap | Used by:169 | |
Symbol 169 Graphic | Uses:168 | Used by:170 |
Symbol 170 MovieClip | Uses:169 | Used by:177 4850 |
Symbol 171 Bitmap | Used by:172 | |
Symbol 172 Graphic | Uses:171 | Used by:177 |
Symbol 173 Bitmap | Used by:174 4849 | |
Symbol 174 Graphic | Uses:173 | Used by:177 |
Symbol 175 Bitmap | Used by:176 5089 | |
Symbol 176 Graphic | Uses:175 | Used by:177 |
Symbol 177 MovieClip {Level5Art} | Uses:126 127 167 170 172 174 137 140 141 144 176 | Used by:5149 |
Symbol 178 MovieClip {com.brandonmiller.undeadhighway.nav.Game} | Used by:5149 | |
Symbol 179 Bitmap | Used by:180 | |
Symbol 180 Graphic | Uses:179 | Used by:184 |
Symbol 181 Bitmap | Used by:182 | |
Symbol 182 Graphic | Uses:181 | Used by:183 |
Symbol 183 MovieClip | Uses:182 | Used by:184 |
Symbol 184 MovieClip {game_fla.menuBg_25} | Uses:180 183 | Used by:261 |
Symbol 185 Graphic | Used by:186 | |
Symbol 186 MovieClip | Uses:185 | Used by:187 |
Symbol 187 MovieClip {game_fla.nav_menu_headlights_27} | Uses:186 | Used by:261 |
Symbol 188 Bitmap | Used by:189 | |
Symbol 189 Graphic | Uses:188 | Used by:190 |
Symbol 190 MovieClip | Uses:189 | Used by:261 5087 |
Symbol 191 Graphic | Used by:192 | |
Symbol 192 MovieClip | Uses:191 | Used by:194 |
Symbol 193 Graphic | Used by:194 197 200 203 206 251 325 328 336 339 502 664 | |
Symbol 194 MovieClip {game_fla.nav_menu_btn_play_30} | Uses:192 193 | Used by:261 |
Symbol 195 Graphic | Used by:196 | |
Symbol 196 MovieClip | Uses:195 | Used by:197 261 |
Symbol 197 MovieClip {game_fla.nav_menu_btn_controls_32} | Uses:196 193 | Used by:261 |
Symbol 198 Graphic | Used by:199 | |
Symbol 199 MovieClip | Uses:198 | Used by:200 261 |
Symbol 200 MovieClip {game_fla.nav_menu_btn_how_34} | Uses:199 193 | Used by:261 |
Symbol 201 Graphic | Used by:202 | |
Symbol 202 MovieClip | Uses:201 | Used by:203 261 |
Symbol 203 MovieClip {game_fla.nav_menu_btn_cheats_36} | Uses:202 193 | Used by:261 |
Symbol 204 Graphic | Used by:205 | |
Symbol 205 MovieClip | Uses:204 | Used by:206 |
Symbol 206 MovieClip {game_fla.nav_menu_btn_ad_38} | Uses:205 193 | Used by:261 |
Symbol 207 Graphic | Used by:261 | |
Symbol 208 Text | Uses:106 | Used by:261 |
Symbol 209 Text | Uses:106 | Used by:261 |
Symbol 210 Text | Uses:106 | Used by:261 |
Symbol 211 Text | Uses:106 | Used by:261 |
Symbol 212 Graphic | Used by:261 | |
Symbol 213 Text | Uses:106 | Used by:261 |
Symbol 214 Graphic | Used by:261 | |
Symbol 215 Text | Uses:106 | Used by:261 |
Symbol 216 Graphic | Used by:261 | |
Symbol 217 Text | Uses:106 | Used by:261 |
Symbol 218 Graphic | Used by:261 | |
Symbol 219 Text | Uses:106 | Used by:261 |
Symbol 220 Graphic | Used by:261 | |
Symbol 221 Text | Uses:106 | Used by:261 |
Symbol 222 Graphic | Used by:261 | |
Symbol 223 Text | Uses:106 | Used by:261 |
Symbol 224 Graphic | Used by:261 | |
Symbol 225 Text | Uses:106 | Used by:261 |
Symbol 226 Graphic | Used by:261 | |
Symbol 227 Text | Uses:106 | Used by:261 |
Symbol 228 Graphic | Used by:261 | |
Symbol 229 Text | Uses:106 | Used by:261 |
Symbol 230 Graphic | Used by:261 | |
Symbol 231 Text | Uses:106 | Used by:261 |
Symbol 232 Graphic | Used by:261 | |
Symbol 233 Text | Uses:106 | Used by:261 |
Symbol 234 Graphic | Used by:261 | |
Symbol 235 Text | Uses:106 | Used by:261 |
Symbol 236 Graphic | Used by:261 | |
Symbol 237 Text | Uses:106 | Used by:261 |
Symbol 238 Graphic | Used by:261 | |
Symbol 239 Text | Uses:106 | Used by:261 |
Symbol 240 Graphic | Used by:261 | |
Symbol 241 Text | Uses:106 | Used by:261 |
Symbol 242 Graphic | Used by:261 | |
Symbol 243 Text | Uses:106 | Used by:261 |
Symbol 244 Graphic | Used by:261 | |
Symbol 245 Text | Uses:106 | Used by:261 |
Symbol 246 Graphic | Used by:261 | |
Symbol 247 Text | Uses:106 | Used by:261 |
Symbol 248 Text | Uses:106 | Used by:261 |
Symbol 249 Graphic | Used by:250 | |
Symbol 250 MovieClip | Uses:249 | Used by:251 |
Symbol 251 MovieClip {game_fla.nav_menu_btn_back_40} | Uses:250 193 | Used by:261 |
Symbol 252 Font | Used by:253 | |
Symbol 253 Text | Uses:106 252 | Used by:261 |
Symbol 254 Text | Uses:106 | Used by:261 |
Symbol 255 Graphic | Used by:256 | |
Symbol 256 MovieClip | Uses:255 | Used by:260 |
Symbol 257 Text | Uses:106 | Used by:260 |
Symbol 258 Font | Used by:259 646 648 650 652 654 656 658 660 | |
Symbol 259 EditableText | Uses:258 | Used by:260 |
Symbol 260 MovieClip {game_fla.nav_menu_cheatsEnabled_42} | Uses:256 257 259 | Used by:261 |
Symbol 261 MovieClip {com.brandonmiller.undeadhighway.nav.MainMenu} | Uses:184 187 190 194 197 200 203 206 207 196 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 251 199 253 202 254 260 | Used by:5149 |
Symbol 262 Graphic | Used by:341 | |
Symbol 263 Bitmap | Used by:264 | |
Symbol 264 Graphic | Uses:263 | Used by:265 |
Symbol 265 MovieClip | Uses:264 | Used by:341 |
Symbol 266 Bitmap | Used by:267 | |
Symbol 267 Graphic | Uses:266 | Used by:268 |
Symbol 268 MovieClip | Uses:267 | Used by:276 |
Symbol 269 Bitmap | Used by:270 | |
Symbol 270 Graphic | Uses:269 | Used by:271 |
Symbol 271 MovieClip | Uses:270 | Used by:276 |
Symbol 272 Bitmap | Used by:273 | |
Symbol 273 Graphic | Uses:272 | Used by:276 |
Symbol 274 Font | Used by:275 | |
Symbol 275 EditableText | Uses:274 | Used by:276 |
Symbol 276 MovieClip {game_fla.hud_health_46} | Uses:268 271 273 275 | Used by:341 |
Symbol 277 Bitmap | Used by:278 | |
Symbol 278 Graphic | Uses:277 | Used by:279 4861 |
Symbol 279 MovieClip | Uses:278 | Used by:341 |
Symbol 280 Bitmap | Used by:281 | |
Symbol 281 Graphic | Uses:280 | Used by:284 |
Symbol 282 Font | Used by:283 | |
Symbol 283 EditableText | Uses:282 | Used by:284 |
Symbol 284 MovieClip {game_fla.hud_score_50} | Uses:281 283 | Used by:341 |
Symbol 285 MovieClip | Used by:341 | |
Symbol 286 Graphic | Used by:293 | |
Symbol 287 Font | Used by:288 289 290 291 292 | |
Symbol 288 Text | Uses:287 | Used by:293 |
Symbol 289 Text | Uses:287 | Used by:293 |
Symbol 290 Text | Uses:287 | Used by:293 |
Symbol 291 Text | Uses:287 | Used by:293 |
Symbol 292 Text | Uses:287 | Used by:293 |
Symbol 293 MovieClip | Uses:286 288 289 290 291 292 | Used by:341 |
Symbol 294 Bitmap | Used by:295 | |
Symbol 295 Graphic | Uses:294 | Used by:296 |
Symbol 296 MovieClip | Uses:295 | Used by:341 |
Symbol 297 MovieClip | Used by:341 | |
Symbol 298 MovieClip | Used by:341 | |
Symbol 299 Graphic | Used by:300 | |
Symbol 300 MovieClip | Uses:299 | Used by:314 318 329 340 |
Symbol 301 Text | Uses:106 | Used by:314 |
Symbol 302 Text | Uses:106 | Used by:314 |
Symbol 303 Graphic | Used by:314 | |
Symbol 304 Graphic | Used by:305 | |
Symbol 305 MovieClip | Uses:304 | Used by:313 495 |
Symbol 306 Graphic | Used by:307 514 4538 4776 | |
Symbol 307 MovieClip | Uses:306 | Used by:312 313 495 |
Symbol 308 Graphic | Used by:309 515 4539 4777 | |
Symbol 309 MovieClip | Uses:308 | Used by:312 313 495 |
Symbol 310 Graphic | Used by:312 | |
Symbol 311 Graphic | Used by:312 | |
Symbol 312 MovieClip | Uses:310 307 309 311 | Used by:313 495 |
Symbol 313 MovieClip {game_fla.hud_gotkeys_anim_59} | Uses:305 307 309 312 | Used by:314 |
Symbol 314 MovieClip | Uses:300 301 302 303 313 | Used by:315 |
Symbol 315 MovieClip {game_fla.hud_gotkeys_56} | Uses:314 | Used by:341 |
Symbol 316 Text | Uses:106 | Used by:318 |
Symbol 317 Text | Uses:108 106 | Used by:318 |
Symbol 318 MovieClip | Uses:300 316 317 | Used by:341 |
Symbol 319 Graphic | Used by:329 340 | |
Symbol 320 Text | Uses:106 | Used by:329 |
Symbol 321 Text | Uses:106 | Used by:329 340 5087 |
Symbol 322 Graphic | Used by:329 340 | |
Symbol 323 Text | Uses:106 | Used by:325 |
Symbol 324 Text | Uses:106 | Used by:325 |
Symbol 325 MovieClip {game_fla.hud_btnQuit_66} | Uses:323 193 324 | Used by:329 |
Symbol 326 Text | Uses:106 | Used by:328 |
Symbol 327 Text | Uses:106 | Used by:328 |
Symbol 328 MovieClip {game_fla.hud_btnCancel_67} | Uses:326 193 327 | Used by:329 |
Symbol 329 MovieClip {game_fla.hud_quitConfirm_65} | Uses:300 319 320 321 123 322 325 328 | Used by:341 |
Symbol 330 Bitmap | Used by:331 | |
Symbol 331 Graphic | Uses:330 | Used by:332 |
Symbol 332 MovieClip | Uses:331 | Used by:340 |
Symbol 333 Text | Uses:106 | Used by:340 |
Symbol 334 Text | Uses:106 | Used by:336 |
Symbol 335 Text | Uses:106 | Used by:336 |
Symbol 336 MovieClip {game_fla.hud_btnRetry_70} | Uses:334 193 335 | Used by:340 |
Symbol 337 Text | Uses:106 | Used by:339 |
Symbol 338 Text | Uses:106 | Used by:339 |
Symbol 339 MovieClip {game_fla.hud_btnMenu_71} | Uses:337 193 338 | Used by:340 |
Symbol 340 MovieClip {game_fla.hud_loseConfirm_68} | Uses:332 300 319 333 321 123 322 336 339 | Used by:341 |
Symbol 341 MovieClip {com.brandonmiller.undeadhighway.hud.Hud} | Uses:262 265 276 279 284 285 293 296 297 298 315 318 329 340 | Used by:5149 |
Symbol 342 MovieClip | Uses:105 | Used by:503 665 4441 4457 4524 4566 4691 4714 4793 4851 5088 |
Symbol 343 Graphic | Used by:395 | |
Symbol 344 Graphic | Used by:395 | |
Symbol 345 Bitmap | Used by:346 | |
Symbol 346 Graphic | Uses:345 | Used by:347 |
Symbol 347 MovieClip | Uses:346 | Used by:395 |
Symbol 348 Graphic | Used by:349 | |
Symbol 349 MovieClip | Uses:348 | Used by:395 |
Symbol 350 Graphic | Used by:395 | |
Symbol 351 Graphic | Used by:352 | |
Symbol 352 MovieClip | Uses:351 | Used by:391 395 |
Symbol 353 Graphic | Used by:354 | |
Symbol 354 MovieClip | Uses:353 | Used by:391 395 |
Symbol 355 Graphic | Used by:356 | |
Symbol 356 MovieClip | Uses:355 | Used by:391 395 |
Symbol 357 Graphic | Used by:358 | |
Symbol 358 MovieClip | Uses:357 | Used by:391 395 |
Symbol 359 Graphic | Used by:360 | |
Symbol 360 MovieClip | Uses:359 | Used by:391 395 |
Symbol 361 Graphic | Used by:362 | |
Symbol 362 MovieClip | Uses:361 | Used by:391 395 |
Symbol 363 Graphic | Used by:391 395 | |
Symbol 364 Graphic | Used by:365 | |
Symbol 365 MovieClip | Uses:364 | Used by:391 395 |
Symbol 366 Graphic | Used by:368 | |
Symbol 367 Graphic | Used by:368 | |
Symbol 368 MovieClip | Uses:366 367 | Used by:369 |
Symbol 369 MovieClip | Uses:368 | Used by:391 395 |
Symbol 370 Graphic | Used by:373 | |
Symbol 371 Graphic | Used by:373 | |
Symbol 372 Graphic | Used by:373 | |
Symbol 373 MovieClip | Uses:370 371 372 | Used by:395 |
Symbol 374 Graphic | Used by:395 | |
Symbol 375 Bitmap | Used by:376 | |
Symbol 376 Graphic | Uses:375 | Used by:377 525 4334 4452 4469 4533 4606 4710 4764 4843 |
Symbol 377 MovieClip | Uses:376 | Used by:395 421 440 495 |
Symbol 378 Graphic | Used by:391 395 | |
Symbol 379 Graphic | Used by:380 | |
Symbol 380 MovieClip | Uses:379 | Used by:395 448 |
Symbol 381 Graphic | Used by:395 | |
Symbol 382 Graphic | Used by:383 | |
Symbol 383 MovieClip | Uses:382 | Used by:384 |
Symbol 384 MovieClip | Uses:383 | Used by:395 |
Symbol 385 Graphic | Used by:389 394 | |
Symbol 386 Graphic | Used by:387 | |
Symbol 387 MovieClip | Uses:386 | Used by:389 394 |
Symbol 388 Graphic | Used by:389 | |
Symbol 389 MovieClip {game_fla.wallimage_92} | Uses:385 387 388 | Used by:395 |
Symbol 390 Graphic | Used by:395 | |
Symbol 391 MovieClip | Uses:352 354 356 358 360 362 363 365 369 378 | Used by:395 |
Symbol 392 Graphic | Used by:395 | |
Symbol 393 Graphic | Used by:394 | |
Symbol 394 MovieClip {game_fla.wallimagecopy2_95} | Uses:385 387 393 | Used by:395 |
Symbol 395 MovieClip {game_fla.zombiefightscene_75} | Uses:343 344 347 349 350 352 354 356 358 360 362 363 365 369 373 374 377 378 380 381 384 389 390 391 392 394 | Used by:497 |
Symbol 396 Graphic | Used by:497 | |
Symbol 397 MovieClip | Uses:105 | Used by:497 |
Symbol 398 Graphic | Used by:421 | |
Symbol 399 Graphic | Used by:403 | |
Symbol 400 Graphic | Used by:401 | |
Symbol 401 MovieClip | Uses:400 | Used by:403 |
Symbol 402 Graphic | Used by:403 | |
Symbol 403 MovieClip | Uses:399 401 402 | Used by:421 |
Symbol 404 Graphic | Used by:421 | |
Symbol 405 Graphic | Used by:406 | |
Symbol 406 MovieClip | Uses:405 | Used by:421 |
Symbol 407 Graphic | Used by:411 | |
Symbol 408 Graphic | Used by:409 | |
Symbol 409 MovieClip | Uses:408 | Used by:411 |
Symbol 410 Graphic | Used by:411 | |
Symbol 411 MovieClip | Uses:407 409 410 | Used by:421 |
Symbol 412 Bitmap | Used by:413 435 | |
Symbol 413 Graphic | Uses:412 | Used by:421 |
Symbol 414 ShapeTweening | Used by:417 | |
Symbol 415 ShapeTweening | Used by:417 | |
Symbol 416 Graphic | Used by:417 | |
Symbol 417 MovieClip | Uses:414 415 416 | Used by:421 |
Symbol 418 Graphic | Used by:419 | |
Symbol 419 MovieClip | Uses:418 | Used by:421 |
Symbol 420 Graphic | Used by:421 | |
Symbol 421 MovieClip {game_fla.ammoscene_97} | Uses:398 403 404 406 411 413 417 419 377 420 | Used by:497 |
Symbol 422 Graphic | Used by:497 | |
Symbol 423 Graphic | Used by:440 | |
Symbol 424 Graphic | Used by:425 | |
Symbol 425 MovieClip | Uses:424 | Used by:426 |
Symbol 426 MovieClip {game_fla.bloodpool_106} | Uses:425 | Used by:440 |
Symbol 427 Graphic | Used by:440 | |
Symbol 428 Graphic | Used by:432 | |
Symbol 429 Bitmap | Used by:430 431 | |
Symbol 430 Graphic | Uses:429 | Used by:432 |
Symbol 431 Graphic | Uses:429 | Used by:432 |
Symbol 432 MovieClip | Uses:428 430 431 | Used by:440 |
Symbol 433 Graphic | Used by:434 | |
Symbol 434 MovieClip | Uses:433 | Used by:440 |
Symbol 435 Graphic | Uses:412 | Used by:440 |
Symbol 436 Graphic | Used by:440 | |
Symbol 437 Graphic | Used by:438 | |
Symbol 438 MovieClip | Uses:437 | Used by:440 |
Symbol 439 Graphic | Used by:440 | |
Symbol 440 MovieClip | Uses:423 426 427 432 434 435 436 377 438 439 | Used by:497 |
Symbol 441 Graphic | Used by:444 | |
Symbol 442 Font | Used by:443 | |
Symbol 443 Text | Uses:442 | Used by:444 |
Symbol 444 MovieClip | Uses:441 443 | Used by:497 |
Symbol 445 Graphic | Used by:497 | |
Symbol 446 Graphic | Used by:448 | |
Symbol 447 Graphic | Used by:448 | |
Symbol 448 MovieClip | Uses:446 380 447 | Used by:495 |
Symbol 449 Graphic | Used by:450 | |
Symbol 450 MovieClip | Uses:449 | Used by:495 |
Symbol 451 Graphic | Used by:452 | |
Symbol 452 MovieClip | Uses:451 | Used by:495 |
Symbol 453 Graphic | Used by:454 | |
Symbol 454 MovieClip | Uses:453 | Used by:495 |
Symbol 455 Graphic | Used by:456 | |
Symbol 456 MovieClip | Uses:455 | Used by:465 495 |
Symbol 457 Graphic | Used by:458 | |
Symbol 458 MovieClip | Uses:457 | Used by:495 |
Symbol 459 Graphic | Used by:460 | |
Symbol 460 MovieClip | Uses:459 | Used by:494 495 |
Symbol 461 Graphic | Used by:462 | |
Symbol 462 MovieClip | Uses:461 | Used by:495 |
Symbol 463 Graphic | Used by:464 | |
Symbol 464 MovieClip | Uses:463 | Used by:495 |
Symbol 465 MovieClip | Uses:456 | Used by:495 |
Symbol 466 Bitmap | Used by:467 469 471 473 475 477 479 481 483 485 487 489 | |
Symbol 467 Graphic | Uses:466 | Used by:468 |
Symbol 468 MovieClip | Uses:467 | Used by:495 |
Symbol 469 Graphic | Uses:466 | Used by:470 |
Symbol 470 MovieClip | Uses:469 | Used by:495 |
Symbol 471 Graphic | Uses:466 | Used by:472 |
Symbol 472 MovieClip | Uses:471 | Used by:495 |
Symbol 473 Graphic | Uses:466 | Used by:474 |
Symbol 474 MovieClip | Uses:473 | Used by:495 |
Symbol 475 Graphic | Uses:466 | Used by:476 |
Symbol 476 MovieClip | Uses:475 | Used by:495 |
Symbol 477 Graphic | Uses:466 | Used by:478 |
Symbol 478 MovieClip | Uses:477 | Used by:495 |
Symbol 479 Graphic | Uses:466 | Used by:480 |
Symbol 480 MovieClip | Uses:479 | Used by:495 |
Symbol 481 Graphic | Uses:466 | Used by:482 |
Symbol 482 MovieClip | Uses:481 | Used by:495 |
Symbol 483 Graphic | Uses:466 | Used by:484 |
Symbol 484 MovieClip | Uses:483 | Used by:495 |
Symbol 485 Graphic | Uses:466 | Used by:486 |
Symbol 486 MovieClip | Uses:485 | Used by:495 |
Symbol 487 Graphic | Uses:466 | Used by:488 |
Symbol 488 MovieClip | Uses:487 | Used by:495 |
Symbol 489 Graphic | Uses:466 | Used by:490 |
Symbol 490 MovieClip | Uses:489 | Used by:495 |
Symbol 491 Graphic | Used by:492 | |
Symbol 492 MovieClip | Uses:491 | Used by:495 |
Symbol 493 Graphic | Used by:494 | |
Symbol 494 MovieClip | Uses:460 493 | Used by:495 |
Symbol 495 MovieClip {game_fla.Gearingupscene_112} | Uses:448 450 452 454 456 458 460 462 464 377 465 468 470 472 474 476 478 480 482 484 486 488 490 492 494 307 305 309 312 | Used by:497 |
Symbol 496 Graphic | Used by:497 533 4440 4455 4523 4563 4690 4712 4792 4845 5052 | |
Symbol 497 MovieClip {game_fla.s1_intro_74} | Uses:395 396 397 421 422 440 444 445 495 496 | Used by:503 |
Symbol 498 Graphic | Used by:502 664 4913 | |
Symbol 499 Text | Uses:106 | Used by:502 |
Symbol 500 Graphic | Used by:502 664 4913 | |
Symbol 501 Text | Uses:106 | Used by:502 |
Symbol 502 MovieClip {game_fla.cinematic_skipBtn_137} | Uses:498 499 193 500 501 | Used by:503 665 4441 4457 4524 4566 4691 4714 4793 4851 5088 |
Symbol 503 MovieClip {Level1Intro} | Uses:342 497 502 | Used by:5149 |
Symbol 504 Graphic | Used by:533 4792 | |
Symbol 505 Bitmap | Used by:506 | |
Symbol 506 Graphic | Uses:505 | Used by:507 |
Symbol 507 MovieClip | Uses:506 | Used by:533 |
Symbol 508 Graphic | Used by:533 | |
Symbol 509 Graphic | Used by:533 4792 | |
Symbol 510 Graphic | Used by:533 4792 | |
Symbol 511 ShapeTweening | Used by:533 | |
Symbol 512 Graphic | Used by:533 | |
Symbol 513 Graphic | Used by:533 4792 | |
Symbol 514 MovieClip | Uses:306 | Used by:533 |
Symbol 515 MovieClip | Uses:308 | Used by:533 |
Symbol 516 Graphic | Used by:517 | |
Symbol 517 MovieClip | Uses:516 | Used by:533 |
Symbol 518 Graphic | Used by:519 | |
Symbol 519 MovieClip | Uses:518 | Used by:533 |
Symbol 520 Graphic | Used by:521 | |
Symbol 521 MovieClip | Uses:520 | Used by:533 |
Symbol 522 Graphic | Used by:523 4784 | |
Symbol 523 MovieClip | Uses:522 | Used by:533 |
Symbol 524 Graphic | Used by:533 | |
Symbol 525 MovieClip | Uses:376 | Used by:533 |
Symbol 526 MovieClip | Uses:105 | Used by:533 |
Symbol 527 Graphic | Used by:528 | |
Symbol 528 MovieClip | Uses:527 | Used by:533 |
Symbol 529 ShapeTweening | Used by:533 | |
Symbol 530 ShapeTweening | Used by:533 | |
Symbol 531 ShapeTweening | Used by:533 | |
Symbol 532 ShapeTweening | Used by:533 | |
Symbol 533 MovieClip {game_fla.s1_outro_139} | Uses:504 507 508 509 510 511 512 513 514 515 517 519 521 523 524 525 496 526 528 529 530 531 532 | Used by:665 |
Symbol 534 Bitmap | Used by:535 5089 | |
Symbol 535 Graphic | Uses:534 | Used by:645 4852 |
Symbol 536 Bitmap | Used by:537 | |
Symbol 537 Graphic | Uses:536 | Used by:616 |
Symbol 538 Bitmap | Used by:539 | |
Symbol 539 Graphic | Uses:538 | Used by:616 |
Symbol 540 Bitmap | Used by:541 | |
Symbol 541 Graphic | Uses:540 | Used by:616 |
Symbol 542 Bitmap | Used by:543 | |
Symbol 543 Graphic | Uses:542 | Used by:616 |
Symbol 544 Bitmap | Used by:545 | |
Symbol 545 Graphic | Uses:544 | Used by:616 |
Symbol 546 Bitmap | Used by:547 | |
Symbol 547 Graphic | Uses:546 | Used by:616 |
Symbol 548 Bitmap | Used by:549 | |
Symbol 549 Graphic | Uses:548 | Used by:616 |
Symbol 550 Bitmap | Used by:551 | |
Symbol 551 Graphic | Uses:550 | Used by:616 |
Symbol 552 Bitmap | Used by:553 | |
Symbol 553 Graphic | Uses:552 | Used by:616 |
Symbol 554 Bitmap | Used by:555 | |
Symbol 555 Graphic | Uses:554 | Used by:616 |
Symbol 556 Bitmap | Used by:557 | |
Symbol 557 Graphic | Uses:556 | Used by:616 |
Symbol 558 Bitmap | Used by:559 | |
Symbol 559 Graphic | Uses:558 | Used by:616 |
Symbol 560 Bitmap | Used by:561 | |
Symbol 561 Graphic | Uses:560 | Used by:616 |
Symbol 562 Bitmap | Used by:563 | |
Symbol 563 Graphic | Uses:562 | Used by:616 |
Symbol 564 Bitmap | Used by:565 | |
Symbol 565 Graphic | Uses:564 | Used by:616 |
Symbol 566 Bitmap | Used by:567 | |
Symbol 567 Graphic | Uses:566 | Used by:616 |
Symbol 568 Bitmap | Used by:569 | |
Symbol 569 Graphic | Uses:568 | Used by:616 |
Symbol 570 Bitmap | Used by:571 | |
Symbol 571 Graphic | Uses:570 | Used by:616 |
Symbol 572 Bitmap | Used by:573 | |
Symbol 573 Graphic | Uses:572 | Used by:616 |
Symbol 574 Bitmap | Used by:575 | |
Symbol 575 Graphic | Uses:574 | Used by:616 |
Symbol 576 Bitmap | Used by:577 | |
Symbol 577 Graphic | Uses:576 | Used by:616 |
Symbol 578 Bitmap | Used by:579 | |
Symbol 579 Graphic | Uses:578 | Used by:616 |
Symbol 580 Bitmap | Used by:581 | |
Symbol 581 Graphic | Uses:580 | Used by:616 |
Symbol 582 Bitmap | Used by:583 | |
Symbol 583 Graphic | Uses:582 | Used by:616 |
Symbol 584 Bitmap | Used by:585 | |
Symbol 585 Graphic | Uses:584 | Used by:616 |
Symbol 586 Bitmap | Used by:587 | |
Symbol 587 Graphic | Uses:586 | Used by:616 |
Symbol 588 Bitmap | Used by:589 | |
Symbol 589 Graphic | Uses:588 | Used by:616 |
Symbol 590 Bitmap | Used by:591 | |
Symbol 591 Graphic | Uses:590 | Used by:616 |
Symbol 592 Bitmap | Used by:593 | |
Symbol 593 Graphic | Uses:592 | Used by:616 |
Symbol 594 Bitmap | Used by:595 | |
Symbol 595 Graphic | Uses:594 | Used by:616 |
Symbol 596 Bitmap | Used by:597 | |
Symbol 597 Graphic | Uses:596 | Used by:616 |
Symbol 598 Bitmap | Used by:599 | |
Symbol 599 Graphic | Uses:598 | Used by:616 |
Symbol 600 Bitmap | Used by:601 | |
Symbol 601 Graphic | Uses:600 | Used by:616 |
Symbol 602 Bitmap | Used by:603 | |
Symbol 603 Graphic | Uses:602 | Used by:616 |
Symbol 604 Bitmap | Used by:605 | |
Symbol 605 Graphic | Uses:604 | Used by:616 |
Symbol 606 Bitmap | Used by:607 | |
Symbol 607 Graphic | Uses:606 | Used by:616 |
Symbol 608 Bitmap | Used by:609 | |
Symbol 609 Graphic | Uses:608 | Used by:616 |
Symbol 610 Bitmap | Used by:611 | |
Symbol 611 Graphic | Uses:610 | Used by:616 |
Symbol 612 Bitmap | Used by:613 | |
Symbol 613 Graphic | Uses:612 | Used by:616 |
Symbol 614 Bitmap | Used by:615 | |
Symbol 615 Graphic | Uses:614 | Used by:616 |
Symbol 616 MovieClip | Uses:537 539 541 543 545 547 549 551 553 555 557 559 561 563 565 567 569 571 573 575 577 579 581 583 585 587 589 591 593 595 597 599 601 603 605 607 609 611 613 615 | Used by:645 4302 4456 4565 4713 |
Symbol 617 Bitmap | Used by:618 | |
Symbol 618 Graphic | Uses:617 | Used by:645 4852 |
Symbol 619 Bitmap | Used by:620 5089 | |
Symbol 620 Graphic | Uses:619 | Used by:645 4852 |
Symbol 621 Graphic | Used by:645 4456 4565 4713 4850 | |
Symbol 622 Bitmap | Used by:623 | |
Symbol 623 Graphic | Uses:622 | Used by:644 1580 |
Symbol 624 Bitmap | Used by:625 | |
Symbol 625 Graphic | Uses:624 | Used by:644 1580 |
Symbol 626 Bitmap | Used by:627 | |
Symbol 627 Graphic | Uses:626 | Used by:644 1580 |
Symbol 628 Bitmap | Used by:629 | |
Symbol 629 Graphic | Uses:628 | Used by:644 1580 |
Symbol 630 Bitmap | Used by:631 | |
Symbol 631 Graphic | Uses:630 | Used by:644 1580 |
Symbol 632 Bitmap | Used by:633 | |
Symbol 633 Graphic | Uses:632 | Used by:644 1580 |
Symbol 634 Bitmap | Used by:635 | |
Symbol 635 Graphic | Uses:634 | Used by:644 1580 |
Symbol 636 Bitmap | Used by:637 | |
Symbol 637 Graphic | Uses:636 | Used by:644 1580 |
Symbol 638 Bitmap | Used by:639 | |
Symbol 639 Graphic | Uses:638 | Used by:644 1580 |
Symbol 640 Bitmap | Used by:641 | |
Symbol 641 Graphic | Uses:640 | Used by:644 1580 |
Symbol 642 Bitmap | Used by:643 | |
Symbol 643 Graphic | Uses:642 | Used by:644 1580 |
Symbol 644 MovieClip {game_fla.stats_zombiesplat_152} | Uses:623 625 627 629 631 633 635 637 639 641 643 | Used by:645 4456 4565 4713 |
Symbol 645 MovieClip | Uses:535 616 618 620 621 644 | Used by:665 |
Symbol 646 EditableText | Uses:258 | Used by:661 |
Symbol 647 Text | Uses:106 | Used by:661 |
Symbol 648 EditableText | Uses:258 | Used by:661 |
Symbol 649 Text | Uses:106 | Used by:661 |
Symbol 650 EditableText | Uses:258 | Used by:661 |
Symbol 651 Text | Uses:106 | Used by:661 |
Symbol 652 EditableText | Uses:258 | Used by:661 |
Symbol 653 Text | Uses:106 | Used by:661 |
Symbol 654 EditableText | Uses:258 | Used by:661 |
Symbol 655 Text | Uses:106 | Used by:661 |
Symbol 656 EditableText | Uses:258 | Used by:661 |
Symbol 657 Text | Uses:106 | Used by:661 |
Symbol 658 EditableText | Uses:258 | Used by:661 |
Symbol 659 Text | Uses:106 | Used by:661 |
Symbol 660 EditableText | Uses:258 | Used by:661 |
Symbol 661 MovieClip {game_fla.statsDetail_153} | Uses:646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 | Used by:665 4457 4566 4714 4851 |
Symbol 662 Text | Uses:106 | Used by:664 |
Symbol 663 Text | Uses:106 | Used by:664 |
Symbol 664 MovieClip {game_fla.cinematic_continueBtn_154} | Uses:498 662 193 500 663 | Used by:665 4457 4566 4714 4851 5088 |
Symbol 665 MovieClip {Level1Outro} | Uses:342 533 502 645 661 664 | Used by:5149 |
Symbol 666 Graphic | Used by:669 | |
Symbol 667 ShapeTweening | Used by:669 | |
Symbol 668 Graphic | Used by:669 | |
Symbol 669 MovieClip {game_fla.bullet_small_177} | Uses:666 667 668 | Used by:753 |
Symbol 670 Bitmap | Used by:671 | |
Symbol 671 Graphic | Uses:670 | Used by:700 |
Symbol 672 Bitmap | Used by:673 | |
Symbol 673 Graphic | Uses:672 | Used by:700 |
Symbol 674 Bitmap | Used by:675 | |
Symbol 675 Graphic | Uses:674 | Used by:700 |
Symbol 676 Bitmap | Used by:677 | |
Symbol 677 Graphic | Uses:676 | Used by:700 |
Symbol 678 Bitmap | Used by:679 | |
Symbol 679 Graphic | Uses:678 | Used by:700 |
Symbol 680 Bitmap | Used by:681 | |
Symbol 681 Graphic | Uses:680 | Used by:700 |
Symbol 682 Bitmap | Used by:683 | |
Symbol 683 Graphic | Uses:682 | Used by:700 |
Symbol 684 Bitmap | Used by:685 | |
Symbol 685 Graphic | Uses:684 | Used by:700 |
Symbol 686 Bitmap | Used by:687 | |
Symbol 687 Graphic | Uses:686 | Used by:700 |
Symbol 688 Bitmap | Used by:689 | |
Symbol 689 Graphic | Uses:688 | Used by:700 |
Symbol 690 Bitmap | Used by:691 | |
Symbol 691 Graphic | Uses:690 | Used by:700 |
Symbol 692 Bitmap | Used by:693 | |
Symbol 693 Graphic | Uses:692 | Used by:700 |
Symbol 694 Bitmap | Used by:695 | |
Symbol 695 Graphic | Uses:694 | Used by:700 |
Symbol 696 Bitmap | Used by:697 | |
Symbol 697 Graphic | Uses:696 | Used by:700 |
Symbol 698 Bitmap | Used by:699 | |
Symbol 699 Graphic | Uses:698 | Used by:700 |
Symbol 700 MovieClip | Uses:671 673 675 677 679 681 683 685 687 689 691 693 695 697 699 | Used by:701 709 |
Symbol 701 MovieClip {game_fla.bullet_flame_178} | Uses:700 | Used by:753 |
Symbol 702 Graphic | Used by:703 | |
Symbol 703 MovieClip {game_fla.bullet_marbles_180} | Uses:702 | Used by:753 |
Symbol 704 Bitmap | Used by:705 | |
Symbol 705 Graphic | Uses:704 | Used by:706 |
Symbol 706 MovieClip {game_fla.bullet_spud_181} | Uses:705 | Used by:753 |
Symbol 707 Bitmap | Used by:708 | |
Symbol 708 Graphic | Uses:707 | Used by:709 |
Symbol 709 MovieClip {game_fla.bullet_bottlerocket_182} | Uses:708 82 700 | Used by:753 |
Symbol 710 Bitmap | Used by:711 | |
Symbol 711 Graphic | Uses:710 | Used by:712 |
Symbol 712 MovieClip {game_fla.bullet_bubble_183} | Uses:711 76 | Used by:753 |
Symbol 713 Bitmap | Used by:714 | |
Symbol 714 Graphic | Uses:713 | Used by:715 |
Symbol 715 MovieClip | Uses:714 | Used by:716 |
Symbol 716 MovieClip {game_fla.bullet_chainsaw_anim_185} | Uses:715 | Used by:717 |
Symbol 717 MovieClip {game_fla.bullet_chainsaw_184} | Uses:716 | Used by:753 |
Symbol 718 Graphic | Used by:752 | |
Symbol 719 Bitmap | Used by:720 | |
Symbol 720 Graphic | Uses:719 | Used by:751 |
Symbol 721 Bitmap | Used by:722 | |
Symbol 722 Graphic | Uses:721 | Used by:751 |
Symbol 723 Bitmap | Used by:724 | |
Symbol 724 Graphic | Uses:723 | Used by:751 |
Symbol 725 Bitmap | Used by:726 | |
Symbol 726 Graphic | Uses:725 | Used by:751 |
Symbol 727 Bitmap | Used by:728 | |
Symbol 728 Graphic | Uses:727 | Used by:751 |
Symbol 729 Bitmap | Used by:730 | |
Symbol 730 Graphic | Uses:729 | Used by:751 |
Symbol 731 Bitmap | Used by:732 | |
Symbol 732 Graphic | Uses:731 | Used by:751 |
Symbol 733 Bitmap | Used by:734 | |
Symbol 734 Graphic | Uses:733 | Used by:751 |
Symbol 735 Bitmap | Used by:736 | |
Symbol 736 Graphic | Uses:735 | Used by:751 |
Symbol 737 Bitmap | Used by:738 | |
Symbol 738 Graphic | Uses:737 | Used by:751 |
Symbol 739 Bitmap | Used by:740 | |
Symbol 740 Graphic | Uses:739 | Used by:751 |
Symbol 741 Bitmap | Used by:742 | |
Symbol 742 Graphic | Uses:741 | Used by:751 |
Symbol 743 Bitmap | Used by:744 | |
Symbol 744 Graphic | Uses:743 | Used by:751 |
Symbol 745 Bitmap | Used by:746 | |
Symbol 746 Graphic | Uses:745 | Used by:751 |
Symbol 747 Bitmap | Used by:748 | |
Symbol 748 Graphic | Uses:747 | Used by:751 |
Symbol 749 Bitmap | Used by:750 | |
Symbol 750 Graphic | Uses:749 | Used by:751 |
Symbol 751 MovieClip | Uses:720 722 724 726 728 730 732 734 736 738 740 742 744 746 748 750 | Used by:752 |
Symbol 752 MovieClip {game_fla.bullet_dnaresequencer_187} | Uses:718 751 | Used by:753 |
Symbol 753 MovieClip {com.brandonmiller.undeadhighway.bullets.Bullet} | Uses:669 701 703 706 709 712 717 752 | Used by:5149 |
Symbol 754 Bitmap | Used by:755 | |
Symbol 755 Graphic | Uses:754 | Used by:854 |
Symbol 756 Bitmap | Used by:757 | |
Symbol 757 Graphic | Uses:756 | Used by:854 |
Symbol 758 Bitmap | Used by:759 | |
Symbol 759 Graphic | Uses:758 | Used by:854 |
Symbol 760 Bitmap | Used by:761 | |
Symbol 761 Graphic | Uses:760 | Used by:854 |
Symbol 762 Bitmap | Used by:763 | |
Symbol 763 Graphic | Uses:762 | Used by:854 |
Symbol 764 Bitmap | Used by:765 | |
Symbol 765 Graphic | Uses:764 | Used by:854 |
Symbol 766 Bitmap | Used by:767 | |
Symbol 767 Graphic | Uses:766 | Used by:854 |
Symbol 768 Bitmap | Used by:769 | |
Symbol 769 Graphic | Uses:768 | Used by:854 |
Symbol 770 Bitmap | Used by:771 | |
Symbol 771 Graphic | Uses:770 | Used by:854 |
Symbol 772 Bitmap | Used by:773 | |
Symbol 773 Graphic | Uses:772 | Used by:854 |
Symbol 774 Bitmap | Used by:775 | |
Symbol 775 Graphic | Uses:774 | Used by:854 |
Symbol 776 Bitmap | Used by:777 | |
Symbol 777 Graphic | Uses:776 | Used by:854 |
Symbol 778 Bitmap | Used by:779 | |
Symbol 779 Graphic | Uses:778 | Used by:854 |
Symbol 780 Bitmap | Used by:781 | |
Symbol 781 Graphic | Uses:780 | Used by:854 |
Symbol 782 Bitmap | Used by:783 | |
Symbol 783 Graphic | Uses:782 | Used by:854 |
Symbol 784 Bitmap | Used by:785 | |
Symbol 785 Graphic | Uses:784 | Used by:854 |
Symbol 786 Bitmap | Used by:787 | |
Symbol 787 Graphic | Uses:786 | Used by:854 |
Symbol 788 Bitmap | Used by:789 | |
Symbol 789 Graphic | Uses:788 | Used by:854 |
Symbol 790 Bitmap | Used by:791 | |
Symbol 791 Graphic | Uses:790 | Used by:854 |
Symbol 792 Bitmap | Used by:793 | |
Symbol 793 Graphic | Uses:792 | Used by:854 |
Symbol 794 Bitmap | Used by:795 | |
Symbol 795 Graphic | Uses:794 | Used by:854 |
Symbol 796 Bitmap | Used by:797 | |
Symbol 797 Graphic | Uses:796 | Used by:854 |
Symbol 798 Bitmap | Used by:799 | |
Symbol 799 Graphic | Uses:798 | Used by:854 |
Symbol 800 Bitmap | Used by:801 | |
Symbol 801 Graphic | Uses:800 | Used by:854 |
Symbol 802 Bitmap | Used by:803 | |
Symbol 803 Graphic | Uses:802 | Used by:854 |
Symbol 804 Bitmap | Used by:805 | |
Symbol 805 Graphic | Uses:804 | Used by:854 |
Symbol 806 Bitmap | Used by:807 | |
Symbol 807 Graphic | Uses:806 | Used by:854 |
Symbol 808 Bitmap | Used by:809 | |
Symbol 809 Graphic | Uses:808 | Used by:854 |
Symbol 810 Bitmap | Used by:811 | |
Symbol 811 Graphic | Uses:810 | Used by:854 |
Symbol 812 Bitmap | Used by:813 | |
Symbol 813 Graphic | Uses:812 | Used by:854 |
Symbol 814 Bitmap | Used by:815 | |
Symbol 815 Graphic | Uses:814 | Used by:854 |
Symbol 816 Bitmap | Used by:817 | |
Symbol 817 Graphic | Uses:816 | Used by:854 |
Symbol 818 Bitmap | Used by:819 | |
Symbol 819 Graphic | Uses:818 | Used by:854 |
Symbol 820 Bitmap | Used by:821 | |
Symbol 821 Graphic | Uses:820 | Used by:854 |
Symbol 822 Bitmap | Used by:823 | |
Symbol 823 Graphic | Uses:822 | Used by:854 |
Symbol 824 Bitmap | Used by:825 | |
Symbol 825 Graphic | Uses:824 | Used by:854 |
Symbol 826 Bitmap | Used by:827 | |
Symbol 827 Graphic | Uses:826 | Used by:854 |
Symbol 828 Bitmap | Used by:829 | |
Symbol 829 Graphic | Uses:828 | Used by:854 |
Symbol 830 Bitmap | Used by:831 | |
Symbol 831 Graphic | Uses:830 | Used by:854 |
Symbol 832 Bitmap | Used by:833 | |
Symbol 833 Graphic | Uses:832 | Used by:854 |
Symbol 834 Bitmap | Used by:835 | |
Symbol 835 Graphic | Uses:834 | Used by:854 |
Symbol 836 Bitmap | Used by:837 | |
Symbol 837 Graphic | Uses:836 | Used by:854 |
Symbol 838 Bitmap | Used by:839 | |
Symbol 839 Graphic | Uses:838 | Used by:854 |
Symbol 840 Bitmap | Used by:841 | |
Symbol 841 Graphic | Uses:840 | Used by:854 |
Symbol 842 Bitmap | Used by:843 | |
Symbol 843 Graphic | Uses:842 | Used by:854 |
Symbol 844 Bitmap | Used by:845 | |
Symbol 845 Graphic | Uses:844 | Used by:854 |
Symbol 846 Bitmap | Used by:847 | |
Symbol 847 Graphic | Uses:846 | Used by:854 |
Symbol 848 Bitmap | Used by:849 | |
Symbol 849 Graphic | Uses:848 | Used by:854 |
Symbol 850 Bitmap | Used by:851 | |
Symbol 851 Graphic | Uses:850 | Used by:854 |
Symbol 852 Bitmap | Used by:853 | |
Symbol 853 Graphic | Uses:852 | Used by:854 |
Symbol 854 MovieClip | Uses:755 757 759 761 763 765 767 769 771 773 775 777 779 781 783 785 787 789 791 793 795 797 799 801 803 805 807 809 811 813 815 817 819 821 823 825 827 829 831 833 835 837 839 841 843 845 847 849 851 853 | Used by:4302 |
Symbol 855 Bitmap | Used by:856 | |
Symbol 856 Graphic | Uses:855 | Used by:933 |
Symbol 857 Bitmap | Used by:858 | |
Symbol 858 Graphic | Uses:857 | Used by:933 |
Symbol 859 Bitmap | Used by:860 | |
Symbol 860 Graphic | Uses:859 | Used by:933 |
Symbol 861 Bitmap | Used by:862 | |
Symbol 862 Graphic | Uses:861 | Used by:933 |
Symbol 863 Bitmap | Used by:864 | |
Symbol 864 Graphic | Uses:863 | Used by:933 |
Symbol 865 Bitmap | Used by:866 | |
Symbol 866 Graphic | Uses:865 | Used by:933 |
Symbol 867 Bitmap | Used by:868 | |
Symbol 868 Graphic | Uses:867 | Used by:933 |
Symbol 869 Bitmap | Used by:870 | |
Symbol 870 Graphic | Uses:869 | Used by:933 |
Symbol 871 Bitmap | Used by:872 | |
Symbol 872 Graphic | Uses:871 | Used by:933 |
Symbol 873 Bitmap | Used by:874 | |
Symbol 874 Graphic | Uses:873 | Used by:933 |
Symbol 875 Bitmap | Used by:876 | |
Symbol 876 Graphic | Uses:875 | Used by:933 |
Symbol 877 Bitmap | Used by:878 | |
Symbol 878 Graphic | Uses:877 | Used by:933 |
Symbol 879 Bitmap | Used by:880 | |
Symbol 880 Graphic | Uses:879 | Used by:933 |
Symbol 881 Bitmap | Used by:882 | |
Symbol 882 Graphic | Uses:881 | Used by:933 |
Symbol 883 Bitmap | Used by:884 | |
Symbol 884 Graphic | Uses:883 | Used by:933 |
Symbol 885 Bitmap | Used by:886 | |
Symbol 886 Graphic | Uses:885 | Used by:933 |
Symbol 887 Bitmap | Used by:888 | |
Symbol 888 Graphic | Uses:887 | Used by:933 |
Symbol 889 Bitmap | Used by:890 | |
Symbol 890 Graphic | Uses:889 | Used by:933 |
Symbol 891 Bitmap | Used by:892 | |
Symbol 892 Graphic | Uses:891 | Used by:933 |
Symbol 893 Bitmap | Used by:894 | |
Symbol 894 Graphic | Uses:893 | Used by:933 |
Symbol 895 Bitmap | Used by:896 | |
Symbol 896 Graphic | Uses:895 | Used by:933 |
Symbol 897 Bitmap | Used by:898 | |
Symbol 898 Graphic | Uses:897 | Used by:933 |
Symbol 899 Bitmap | Used by:900 | |
Symbol 900 Graphic | Uses:899 | Used by:933 |
Symbol 901 Bitmap | Used by:902 | |
Symbol 902 Graphic | Uses:901 | Used by:933 |
Symbol 903 Bitmap | Used by:904 | |
Symbol 904 Graphic | Uses:903 | Used by:933 |
Symbol 905 Bitmap | Used by:906 | |
Symbol 906 Graphic | Uses:905 | Used by:933 |
Symbol 907 Bitmap | Used by:908 | |
Symbol 908 Graphic | Uses:907 | Used by:933 |
Symbol 909 Bitmap | Used by:910 | |
Symbol 910 Graphic | Uses:909 | Used by:933 |
Symbol 911 Bitmap | Used by:912 | |
Symbol 912 Graphic | Uses:911 | Used by:933 |
Symbol 913 Bitmap | Used by:914 | |
Symbol 914 Graphic | Uses:913 | Used by:933 |
Symbol 915 Bitmap | Used by:916 | |
Symbol 916 Graphic | Uses:915 | Used by:933 |
Symbol 917 Bitmap | Used by:918 | |
Symbol 918 Graphic | Uses:917 | Used by:933 |
Symbol 919 Bitmap | Used by:920 | |
Symbol 920 Graphic | Uses:919 | Used by:933 |
Symbol 921 Bitmap | Used by:922 | |
Symbol 922 Graphic | Uses:921 | Used by:933 |
Symbol 923 Bitmap | Used by:924 | |
Symbol 924 Graphic | Uses:923 | Used by:933 |
Symbol 925 Bitmap | Used by:926 | |
Symbol 926 Graphic | Uses:925 | Used by:933 |
Symbol 927 Bitmap | Used by:928 | |
Symbol 928 Graphic | Uses:927 | Used by:933 |
Symbol 929 Bitmap | Used by:930 | |
Symbol 930 Graphic | Uses:929 | Used by:933 |
Symbol 931 Bitmap | Used by:932 | |
Symbol 932 Graphic | Uses:931 | Used by:933 |
Symbol 933 MovieClip | Uses:856 858 860 862 864 866 868 870 872 874 876 878 880 882 884 886 888 890 892 894 896 898 900 902 904 906 908 910 912 914 916 918 920 922 924 926 928 930 932 | Used by:4302 |
Symbol 934 Bitmap | Used by:935 | |
Symbol 935 Graphic | Uses:934 | Used by:970 |
Symbol 936 Bitmap | Used by:937 | |
Symbol 937 Graphic | Uses:936 | Used by:970 |
Symbol 938 Bitmap | Used by:939 | |
Symbol 939 Graphic | Uses:938 | Used by:970 |
Symbol 940 Bitmap | Used by:941 | |
Symbol 941 Graphic | Uses:940 | Used by:970 |
Symbol 942 Bitmap | Used by:943 | |
Symbol 943 Graphic | Uses:942 | Used by:970 |
Symbol 944 Bitmap | Used by:945 | |
Symbol 945 Graphic | Uses:944 | Used by:970 |
Symbol 946 Bitmap | Used by:947 | |
Symbol 947 Graphic | Uses:946 | Used by:970 |
Symbol 948 Bitmap | Used by:949 | |
Symbol 949 Graphic | Uses:948 | Used by:970 |
Symbol 950 Bitmap | Used by:951 | |
Symbol 951 Graphic | Uses:950 | Used by:970 |
Symbol 952 Bitmap | Used by:953 | |
Symbol 953 Graphic | Uses:952 | Used by:970 |
Symbol 954 Bitmap | Used by:955 | |
Symbol 955 Graphic | Uses:954 | Used by:970 |
Symbol 956 Bitmap | Used by:957 | |
Symbol 957 Graphic | Uses:956 | Used by:970 |
Symbol 958 Bitmap | Used by:959 | |
Symbol 959 Graphic | Uses:958 | Used by:970 |
Symbol 960 Bitmap | Used by:961 | |
Symbol 961 Graphic | Uses:960 | Used by:970 |
Symbol 962 Bitmap | Used by:963 | |
Symbol 963 Graphic | Uses:962 | Used by:970 |
Symbol 964 Bitmap | Used by:965 | |
Symbol 965 Graphic | Uses:964 | Used by:970 |
Symbol 966 Bitmap | Used by:967 | |
Symbol 967 Graphic | Uses:966 | Used by:970 |
Symbol 968 Bitmap | Used by:969 | |
Symbol 969 Graphic | Uses:968 | Used by:970 |
Symbol 970 MovieClip | Uses:935 937 939 941 943 945 947 949 951 953 955 957 959 961 963 965 967 969 | Used by:4302 |
Symbol 971 Bitmap | Used by:972 | |
Symbol 972 Graphic | Uses:971 | Used by:1071 |
Symbol 973 Bitmap | Used by:974 | |
Symbol 974 Graphic | Uses:973 | Used by:1071 |
Symbol 975 Bitmap | Used by:976 | |
Symbol 976 Graphic | Uses:975 | Used by:1071 |
Symbol 977 Bitmap | Used by:978 | |
Symbol 978 Graphic | Uses:977 | Used by:1071 |
Symbol 979 Bitmap | Used by:980 | |
Symbol 980 Graphic | Uses:979 | Used by:1071 |
Symbol 981 Bitmap | Used by:982 | |
Symbol 982 Graphic | Uses:981 | Used by:1071 |
Symbol 983 Bitmap | Used by:984 | |
Symbol 984 Graphic | Uses:983 | Used by:1071 |
Symbol 985 Bitmap | Used by:986 | |
Symbol 986 Graphic | Uses:985 | Used by:1071 |
Symbol 987 Bitmap | Used by:988 | |
Symbol 988 Graphic | Uses:987 | Used by:1071 |
Symbol 989 Bitmap | Used by:990 | |
Symbol 990 Graphic | Uses:989 | Used by:1071 |
Symbol 991 Bitmap | Used by:992 | |
Symbol 992 Graphic | Uses:991 | Used by:1071 |
Symbol 993 Bitmap | Used by:994 | |
Symbol 994 Graphic | Uses:993 | Used by:1071 |
Symbol 995 Bitmap | Used by:996 | |
Symbol 996 Graphic | Uses:995 | Used by:1071 |
Symbol 997 Bitmap | Used by:998 | |
Symbol 998 Graphic | Uses:997 | Used by:1071 |
Symbol 999 Bitmap | Used by:1000 | |
Symbol 1000 Graphic | Uses:999 | Used by:1071 |
Symbol 1001 Bitmap | Used by:1002 | |
Symbol 1002 Graphic | Uses:1001 | Used by:1071 |
Symbol 1003 Bitmap | Used by:1004 | |
Symbol 1004 Graphic | Uses:1003 | Used by:1071 |
Symbol 1005 Bitmap | Used by:1006 | |
Symbol 1006 Graphic | Uses:1005 | Used by:1071 |
Symbol 1007 Bitmap | Used by:1008 | |
Symbol 1008 Graphic | Uses:1007 | Used by:1071 |
Symbol 1009 Bitmap | Used by:1010 | |
Symbol 1010 Graphic | Uses:1009 | Used by:1071 |
Symbol 1011 Bitmap | Used by:1012 | |
Symbol 1012 Graphic | Uses:1011 | Used by:1071 |
Symbol 1013 Bitmap | Used by:1014 | |
Symbol 1014 Graphic | Uses:1013 | Used by:1071 |
Symbol 1015 Bitmap | Used by:1016 | |
Symbol 1016 Graphic | Uses:1015 | Used by:1071 |
Symbol 1017 Bitmap | Used by:1018 | |
Symbol 1018 Graphic | Uses:1017 | Used by:1071 |
Symbol 1019 Bitmap | Used by:1020 | |
Symbol 1020 Graphic | Uses:1019 | Used by:1071 |
Symbol 1021 Bitmap | Used by:1022 | |
Symbol 1022 Graphic | Uses:1021 | Used by:1071 |
Symbol 1023 Bitmap | Used by:1024 | |
Symbol 1024 Graphic | Uses:1023 | Used by:1071 |
Symbol 1025 Bitmap | Used by:1026 | |
Symbol 1026 Graphic | Uses:1025 | Used by:1071 |
Symbol 1027 Bitmap | Used by:1028 | |
Symbol 1028 Graphic | Uses:1027 | Used by:1071 |
Symbol 1029 Bitmap | Used by:1030 | |
Symbol 1030 Graphic | Uses:1029 | Used by:1071 |
Symbol 1031 Bitmap | Used by:1032 | |
Symbol 1032 Graphic | Uses:1031 | Used by:1071 |
Symbol 1033 Bitmap | Used by:1034 | |
Symbol 1034 Graphic | Uses:1033 | Used by:1071 |
Symbol 1035 Bitmap | Used by:1036 | |
Symbol 1036 Graphic | Uses:1035 | Used by:1071 |
Symbol 1037 Bitmap | Used by:1038 | |
Symbol 1038 Graphic | Uses:1037 | Used by:1071 |
Symbol 1039 Bitmap | Used by:1040 | |
Symbol 1040 Graphic | Uses:1039 | Used by:1071 |
Symbol 1041 Bitmap | Used by:1042 | |
Symbol 1042 Graphic | Uses:1041 | Used by:1071 |
Symbol 1043 Bitmap | Used by:1044 | |
Symbol 1044 Graphic | Uses:1043 | Used by:1071 |
Symbol 1045 Bitmap | Used by:1046 | |
Symbol 1046 Graphic | Uses:1045 | Used by:1071 |
Symbol 1047 Bitmap | Used by:1048 | |
Symbol 1048 Graphic | Uses:1047 | Used by:1071 |
Symbol 1049 Bitmap | Used by:1050 | |
Symbol 1050 Graphic | Uses:1049 | Used by:1071 |
Symbol 1051 Bitmap | Used by:1052 | |
Symbol 1052 Graphic | Uses:1051 | Used by:1071 |
Symbol 1053 Bitmap | Used by:1054 | |
Symbol 1054 Graphic | Uses:1053 | Used by:1071 |
Symbol 1055 Bitmap | Used by:1056 | |
Symbol 1056 Graphic | Uses:1055 | Used by:1071 |
Symbol 1057 Bitmap | Used by:1058 | |
Symbol 1058 Graphic | Uses:1057 | Used by:1071 |
Symbol 1059 Bitmap | Used by:1060 | |
Symbol 1060 Graphic | Uses:1059 | Used by:1071 |
Symbol 1061 Bitmap | Used by:1062 | |
Symbol 1062 Graphic | Uses:1061 | Used by:1071 |
Symbol 1063 Bitmap | Used by:1064 | |
Symbol 1064 Graphic | Uses:1063 | Used by:1071 |
Symbol 1065 Bitmap | Used by:1066 | |
Symbol 1066 Graphic | Uses:1065 | Used by:1071 |
Symbol 1067 Bitmap | Used by:1068 | |
Symbol 1068 Graphic | Uses:1067 | Used by:1071 |
Symbol 1069 Bitmap | Used by:1070 | |
Symbol 1070 Graphic | Uses:1069 | Used by:1071 |
Symbol 1071 MovieClip {game_fla.zombie_attack1_193} | Uses:972 974 976 978 980 982 984 986 988 990 992 994 996 998 1000 1002 1004 1006 1008 1010 1012 1014 1016 1018 1020 1022 1024 1026 1028 1030 1032 1034 1036 1038 1040 1042 1044 1046 1048 1050 1052 1054 1056 1058 1060 1062 1064 1066 1068 1070 | Used by:4302 |
Symbol 1072 Bitmap | Used by:1073 | |
Symbol 1073 Graphic | Uses:1072 | Used by:1172 |
Symbol 1074 Bitmap | Used by:1075 | |
Symbol 1075 Graphic | Uses:1074 | Used by:1172 |
Symbol 1076 Bitmap | Used by:1077 | |
Symbol 1077 Graphic | Uses:1076 | Used by:1172 |
Symbol 1078 Bitmap | Used by:1079 | |
Symbol 1079 Graphic | Uses:1078 | Used by:1172 |
Symbol 1080 Bitmap | Used by:1081 | |
Symbol 1081 Graphic | Uses:1080 | Used by:1172 |
Symbol 1082 Bitmap | Used by:1083 | |
Symbol 1083 Graphic | Uses:1082 | Used by:1172 |
Symbol 1084 Bitmap | Used by:1085 | |
Symbol 1085 Graphic | Uses:1084 | Used by:1172 |
Symbol 1086 Bitmap | Used by:1087 | |
Symbol 1087 Graphic | Uses:1086 | Used by:1172 |
Symbol 1088 Bitmap | Used by:1089 | |
Symbol 1089 Graphic | Uses:1088 | Used by:1172 |
Symbol 1090 Bitmap | Used by:1091 | |
Symbol 1091 Graphic | Uses:1090 | Used by:1172 |
Symbol 1092 Bitmap | Used by:1093 | |
Symbol 1093 Graphic | Uses:1092 | Used by:1172 |
Symbol 1094 Bitmap | Used by:1095 | |
Symbol 1095 Graphic | Uses:1094 | Used by:1172 |
Symbol 1096 Bitmap | Used by:1097 | |
Symbol 1097 Graphic | Uses:1096 | Used by:1172 |
Symbol 1098 Bitmap | Used by:1099 | |
Symbol 1099 Graphic | Uses:1098 | Used by:1172 |
Symbol 1100 Bitmap | Used by:1101 | |
Symbol 1101 Graphic | Uses:1100 | Used by:1172 |
Symbol 1102 Bitmap | Used by:1103 | |
Symbol 1103 Graphic | Uses:1102 | Used by:1172 |
Symbol 1104 Bitmap | Used by:1105 | |
Symbol 1105 Graphic | Uses:1104 | Used by:1172 |
Symbol 1106 Bitmap | Used by:1107 | |
Symbol 1107 Graphic | Uses:1106 | Used by:1172 |
Symbol 1108 Bitmap | Used by:1109 | |
Symbol 1109 Graphic | Uses:1108 | Used by:1172 |
Symbol 1110 Bitmap | Used by:1111 | |
Symbol 1111 Graphic | Uses:1110 | Used by:1172 |
Symbol 1112 Bitmap | Used by:1113 | |
Symbol 1113 Graphic | Uses:1112 | Used by:1172 |
Symbol 1114 Bitmap | Used by:1115 | |
Symbol 1115 Graphic | Uses:1114 | Used by:1172 |
Symbol 1116 Bitmap | Used by:1117 | |
Symbol 1117 Graphic | Uses:1116 | Used by:1172 |
Symbol 1118 Bitmap | Used by:1119 | |
Symbol 1119 Graphic | Uses:1118 | Used by:1172 |
Symbol 1120 Bitmap | Used by:1121 | |
Symbol 1121 Graphic | Uses:1120 | Used by:1172 |
Symbol 1122 Bitmap | Used by:1123 | |
Symbol 1123 Graphic | Uses:1122 | Used by:1172 |
Symbol 1124 Bitmap | Used by:1125 | |
Symbol 1125 Graphic | Uses:1124 | Used by:1172 |
Symbol 1126 Bitmap | Used by:1127 | |
Symbol 1127 Graphic | Uses:1126 | Used by:1172 |
Symbol 1128 Bitmap | Used by:1129 | |
Symbol 1129 Graphic | Uses:1128 | Used by:1172 |
Symbol 1130 Bitmap | Used by:1131 | |
Symbol 1131 Graphic | Uses:1130 | Used by:1172 |
Symbol 1132 Bitmap | Used by:1133 | |
Symbol 1133 Graphic | Uses:1132 | Used by:1172 |
Symbol 1134 Bitmap | Used by:1135 | |
Symbol 1135 Graphic | Uses:1134 | Used by:1172 |
Symbol 1136 Bitmap | Used by:1137 | |
Symbol 1137 Graphic | Uses:1136 | Used by:1172 |
Symbol 1138 Bitmap | Used by:1139 | |
Symbol 1139 Graphic | Uses:1138 | Used by:1172 |
Symbol 1140 Bitmap | Used by:1141 | |
Symbol 1141 Graphic | Uses:1140 | Used by:1172 |
Symbol 1142 Bitmap | Used by:1143 | |
Symbol 1143 Graphic | Uses:1142 | Used by:1172 |
Symbol 1144 Bitmap | Used by:1145 | |
Symbol 1145 Graphic | Uses:1144 | Used by:1172 |
Symbol 1146 Bitmap | Used by:1147 | |
Symbol 1147 Graphic | Uses:1146 | Used by:1172 |
Symbol 1148 Bitmap | Used by:1149 | |
Symbol 1149 Graphic | Uses:1148 | Used by:1172 |
Symbol 1150 Bitmap | Used by:1151 | |
Symbol 1151 Graphic | Uses:1150 | Used by:1172 |
Symbol 1152 Bitmap | Used by:1153 | |
Symbol 1153 Graphic | Uses:1152 | Used by:1172 |
Symbol 1154 Bitmap | Used by:1155 | |
Symbol 1155 Graphic | Uses:1154 | Used by:1172 |
Symbol 1156 Bitmap | Used by:1157 | |
Symbol 1157 Graphic | Uses:1156 | Used by:1172 |
Symbol 1158 Bitmap | Used by:1159 | |
Symbol 1159 Graphic | Uses:1158 | Used by:1172 |
Symbol 1160 Bitmap | Used by:1161 | |
Symbol 1161 Graphic | Uses:1160 | Used by:1172 |
Symbol 1162 Bitmap | Used by:1163 | |
Symbol 1163 Graphic | Uses:1162 | Used by:1172 |
Symbol 1164 Bitmap | Used by:1165 | |
Symbol 1165 Graphic | Uses:1164 | Used by:1172 |
Symbol 1166 Bitmap | Used by:1167 | |
Symbol 1167 Graphic | Uses:1166 | Used by:1172 |
Symbol 1168 Bitmap | Used by:1169 | |
Symbol 1169 Graphic | Uses:1168 | Used by:1172 |
Symbol 1170 Bitmap | Used by:1171 | |
Symbol 1171 Graphic | Uses:1170 | Used by:1172 |
Symbol 1172 MovieClip {game_fla.zombie_attack2_194} | Uses:1073 1075 1077 1079 1081 1083 1085 1087 1089 1091 1093 1095 1097 1099 1101 1103 1105 1107 1109 1111 1113 1115 1117 1119 1121 1123 1125 1127 1129 1131 1133 1135 1137 1139 1141 1143 1145 1147 1149 1151 1153 1155 1157 1159 1161 1163 1165 1167 1169 1171 | Used by:4302 |
Symbol 1173 Bitmap | Used by:1174 | |
Symbol 1174 Graphic | Uses:1173 | Used by:1313 |
Symbol 1175 Bitmap | Used by:1176 | |
Symbol 1176 Graphic | Uses:1175 | Used by:1313 |
Symbol 1177 Bitmap | Used by:1178 | |
Symbol 1178 Graphic | Uses:1177 | Used by:1313 |
Symbol 1179 Bitmap | Used by:1180 | |
Symbol 1180 Graphic | Uses:1179 | Used by:1313 |
Symbol 1181 Bitmap | Used by:1182 | |
Symbol 1182 Graphic | Uses:1181 | Used by:1313 |
Symbol 1183 Bitmap | Used by:1184 | |
Symbol 1184 Graphic | Uses:1183 | Used by:1313 |
Symbol 1185 Bitmap | Used by:1186 | |
Symbol 1186 Graphic | Uses:1185 | Used by:1313 |
Symbol 1187 Bitmap | Used by:1188 | |
Symbol 1188 Graphic | Uses:1187 | Used by:1313 |
Symbol 1189 Bitmap | Used by:1190 | |
Symbol 1190 Graphic | Uses:1189 | Used by:1313 |
Symbol 1191 Bitmap | Used by:1192 | |
Symbol 1192 Graphic | Uses:1191 | Used by:1313 |
Symbol 1193 Bitmap | Used by:1194 | |
Symbol 1194 Graphic | Uses:1193 | Used by:1313 |
Symbol 1195 Bitmap | Used by:1196 | |
Symbol 1196 Graphic | Uses:1195 | Used by:1313 |
Symbol 1197 Bitmap | Used by:1198 | |
Symbol 1198 Graphic | Uses:1197 | Used by:1313 |
Symbol 1199 Bitmap | Used by:1200 | |
Symbol 1200 Graphic | Uses:1199 | Used by:1313 |
Symbol 1201 Bitmap | Used by:1202 | |
Symbol 1202 Graphic | Uses:1201 | Used by:1313 |
Symbol 1203 Bitmap | Used by:1204 | |
Symbol 1204 Graphic | Uses:1203 | Used by:1313 |
Symbol 1205 Bitmap | Used by:1206 | |
Symbol 1206 Graphic | Uses:1205 | Used by:1313 |
Symbol 1207 Bitmap | Used by:1208 | |
Symbol 1208 Graphic | Uses:1207 | Used by:1313 |
Symbol 1209 Bitmap | Used by:1210 | |
Symbol 1210 Graphic | Uses:1209 | Used by:1313 |
Symbol 1211 Bitmap | Used by:1212 | |
Symbol 1212 Graphic | Uses:1211 | Used by:1313 |
Symbol 1213 Bitmap | Used by:1214 | |
Symbol 1214 Graphic | Uses:1213 | Used by:1313 |
Symbol 1215 Bitmap | Used by:1216 | |
Symbol 1216 Graphic | Uses:1215 | Used by:1313 |
Symbol 1217 Bitmap | Used by:1218 | |
Symbol 1218 Graphic | Uses:1217 | Used by:1313 |
Symbol 1219 Bitmap | Used by:1220 | |
Symbol 1220 Graphic | Uses:1219 | Used by:1313 |
Symbol 1221 Bitmap | Used by:1222 | |
Symbol 1222 Graphic | Uses:1221 | Used by:1313 |
Symbol 1223 Bitmap | Used by:1224 | |
Symbol 1224 Graphic | Uses:1223 | Used by:1313 |
Symbol 1225 Bitmap | Used by:1226 | |
Symbol 1226 Graphic | Uses:1225 | Used by:1313 |
Symbol 1227 Bitmap | Used by:1228 | |
Symbol 1228 Graphic | Uses:1227 | Used by:1313 |
Symbol 1229 Bitmap | Used by:1230 | |
Symbol 1230 Graphic | Uses:1229 | Used by:1313 |
Symbol 1231 Bitmap | Used by:1232 | |
Symbol 1232 Graphic | Uses:1231 | Used by:1313 |
Symbol 1233 Bitmap | Used by:1234 | |
Symbol 1234 Graphic | Uses:1233 | Used by:1313 |
Symbol 1235 Bitmap | Used by:1236 | |
Symbol 1236 Graphic | Uses:1235 | Used by:1313 |
Symbol 1237 Bitmap | Used by:1238 | |
Symbol 1238 Graphic | Uses:1237 | Used by:1313 |
Symbol 1239 Bitmap | Used by:1240 | |
Symbol 1240 Graphic | Uses:1239 | Used by:1313 |
Symbol 1241 Bitmap | Used by:1242 | |
Symbol 1242 Graphic | Uses:1241 | Used by:1313 |
Symbol 1243 Bitmap | Used by:1244 | |
Symbol 1244 Graphic | Uses:1243 | Used by:1313 |
Symbol 1245 Bitmap | Used by:1246 | |
Symbol 1246 Graphic | Uses:1245 | Used by:1313 |
Symbol 1247 Bitmap | Used by:1248 | |
Symbol 1248 Graphic | Uses:1247 | Used by:1313 |
Symbol 1249 Bitmap | Used by:1250 | |
Symbol 1250 Graphic | Uses:1249 | Used by:1313 |
Symbol 1251 Bitmap | Used by:1252 | |
Symbol 1252 Graphic | Uses:1251 | Used by:1313 |
Symbol 1253 Bitmap | Used by:1254 | |
Symbol 1254 Graphic | Uses:1253 | Used by:1313 |
Symbol 1255 Bitmap | Used by:1256 | |
Symbol 1256 Graphic | Uses:1255 | Used by:1313 |
Symbol 1257 Bitmap | Used by:1258 | |
Symbol 1258 Graphic | Uses:1257 | Used by:1313 |
Symbol 1259 Bitmap | Used by:1260 | |
Symbol 1260 Graphic | Uses:1259 | Used by:1313 |
Symbol 1261 Bitmap | Used by:1262 | |
Symbol 1262 Graphic | Uses:1261 | Used by:1313 |
Symbol 1263 Bitmap | Used by:1264 | |
Symbol 1264 Graphic | Uses:1263 | Used by:1313 |
Symbol 1265 Bitmap | Used by:1266 | |
Symbol 1266 Graphic | Uses:1265 | Used by:1313 |
Symbol 1267 Bitmap | Used by:1268 | |
Symbol 1268 Graphic | Uses:1267 | Used by:1313 |
Symbol 1269 Bitmap | Used by:1270 | |
Symbol 1270 Graphic | Uses:1269 | Used by:1313 |
Symbol 1271 Bitmap | Used by:1272 | |
Symbol 1272 Graphic | Uses:1271 | Used by:1313 |
Symbol 1273 Bitmap | Used by:1274 | |
Symbol 1274 Graphic | Uses:1273 | Used by:1313 |
Symbol 1275 Bitmap | Used by:1276 | |
Symbol 1276 Graphic | Uses:1275 | Used by:1313 |
Symbol 1277 Bitmap | Used by:1278 | |
Symbol 1278 Graphic | Uses:1277 | Used by:1313 |
Symbol 1279 Bitmap | Used by:1280 | |
Symbol 1280 Graphic | Uses:1279 | Used by:1313 |
Symbol 1281 Bitmap | Used by:1282 | |
Symbol 1282 Graphic | Uses:1281 | Used by:1313 |
Symbol 1283 Bitmap | Used by:1284 | |
Symbol 1284 Graphic | Uses:1283 | Used by:1313 |
Symbol 1285 Bitmap | Used by:1286 | |
Symbol 1286 Graphic | Uses:1285 | Used by:1313 |
Symbol 1287 Bitmap | Used by:1288 | |
Symbol 1288 Graphic | Uses:1287 | Used by:1313 |
Symbol 1289 Bitmap | Used by:1290 | |
Symbol 1290 Graphic | Uses:1289 | Used by:1313 |
Symbol 1291 Bitmap | Used by:1292 | |
Symbol 1292 Graphic | Uses:1291 | Used by:1313 |
Symbol 1293 Bitmap | Used by:1294 | |
Symbol 1294 Graphic | Uses:1293 | Used by:1313 |
Symbol 1295 Bitmap | Used by:1296 | |
Symbol 1296 Graphic | Uses:1295 | Used by:1313 |
Symbol 1297 Bitmap | Used by:1298 | |
Symbol 1298 Graphic | Uses:1297 | Used by:1313 |
Symbol 1299 Bitmap | Used by:1300 | |
Symbol 1300 Graphic | Uses:1299 | Used by:1313 |
Symbol 1301 Bitmap | Used by:1302 | |
Symbol 1302 Graphic | Uses:1301 | Used by:1313 |
Symbol 1303 Bitmap | Used by:1304 | |
Symbol 1304 Graphic | Uses:1303 | Used by:1313 |
Symbol 1305 Bitmap | Used by:1306 | |
Symbol 1306 Graphic | Uses:1305 | Used by:1313 |
Symbol 1307 Bitmap | Used by:1308 | |
Symbol 1308 Graphic | Uses:1307 | Used by:1313 |
Symbol 1309 Bitmap | Used by:1310 | |
Symbol 1310 Graphic | Uses:1309 | Used by:1313 |
Symbol 1311 Bitmap | Used by:1312 | |
Symbol 1312 Graphic | Uses:1311 | Used by:1313 |
Symbol 1313 MovieClip {game_fla.zombie_attack3_195} | Uses:1174 1176 1178 1180 1182 1184 1186 1188 1190 1192 1194 1196 1198 1200 1202 1204 1206 1208 1210 1212 1214 1216 1218 1220 1222 1224 1226 1228 1230 1232 1234 1236 1238 1240 1242 1244 1246 1248 1250 1252 1254 1256 1258 1260 1262 1264 1266 1268 1270 1272 1274 1276 1278 1280 1282 1284 1286 1288 1290 1292 1294 1296 1298 1300 1302 1304 1306 1308 1310 1312 | Used by:4302 |
Symbol 1314 Bitmap | Used by:1315 | |
Symbol 1315 Graphic | Uses:1314 | Used by:1416 |
Symbol 1316 Bitmap | Used by:1317 | |
Symbol 1317 Graphic | Uses:1316 | Used by:1416 |
Symbol 1318 Bitmap | Used by:1319 | |
Symbol 1319 Graphic | Uses:1318 | Used by:1416 |
Symbol 1320 Bitmap | Used by:1321 | |
Symbol 1321 Graphic | Uses:1320 | Used by:1416 |
Symbol 1322 Bitmap | Used by:1323 | |
Symbol 1323 Graphic | Uses:1322 | Used by:1416 |
Symbol 1324 Bitmap | Used by:1325 | |
Symbol 1325 Graphic | Uses:1324 | Used by:1416 |
Symbol 1326 Bitmap | Used by:1327 | |
Symbol 1327 Graphic | Uses:1326 | Used by:1416 |
Symbol 1328 Bitmap | Used by:1329 | |
Symbol 1329 Graphic | Uses:1328 | Used by:1416 |
Symbol 1330 Bitmap | Used by:1331 | |
Symbol 1331 Graphic | Uses:1330 | Used by:1416 |
Symbol 1332 Bitmap | Used by:1333 | |
Symbol 1333 Graphic | Uses:1332 | Used by:1416 |
Symbol 1334 Bitmap | Used by:1335 | |
Symbol 1335 Graphic | Uses:1334 | Used by:1416 |
Symbol 1336 Bitmap | Used by:1337 | |
Symbol 1337 Graphic | Uses:1336 | Used by:1416 |
Symbol 1338 Bitmap | Used by:1339 | |
Symbol 1339 Graphic | Uses:1338 | Used by:1416 |
Symbol 1340 Bitmap | Used by:1341 | |
Symbol 1341 Graphic | Uses:1340 | Used by:1416 |
Symbol 1342 Bitmap | Used by:1343 | |
Symbol 1343 Graphic | Uses:1342 | Used by:1416 |
Symbol 1344 Bitmap | Used by:1345 | |
Symbol 1345 Graphic | Uses:1344 | Used by:1416 |
Symbol 1346 Bitmap | Used by:1347 | |
Symbol 1347 Graphic | Uses:1346 | Used by:1416 |
Symbol 1348 Bitmap | Used by:1349 | |
Symbol 1349 Graphic | Uses:1348 | Used by:1416 |
Symbol 1350 Bitmap | Used by:1351 | |
Symbol 1351 Graphic | Uses:1350 | Used by:1416 |
Symbol 1352 Bitmap | Used by:1353 | |
Symbol 1353 Graphic | Uses:1352 | Used by:1416 |
Symbol 1354 Bitmap | Used by:1355 | |
Symbol 1355 Graphic | Uses:1354 | Used by:1416 |
Symbol 1356 Bitmap | Used by:1357 | |
Symbol 1357 Graphic | Uses:1356 | Used by:1416 |
Symbol 1358 Bitmap | Used by:1359 | |
Symbol 1359 Graphic | Uses:1358 | Used by:1416 |
Symbol 1360 Bitmap | Used by:1361 | |
Symbol 1361 Graphic | Uses:1360 | Used by:1416 |
Symbol 1362 Bitmap | Used by:1363 | |
Symbol 1363 Graphic | Uses:1362 | Used by:1416 |
Symbol 1364 Bitmap | Used by:1365 | |
Symbol 1365 Graphic | Uses:1364 | Used by:1416 |
Symbol 1366 Bitmap | Used by:1367 | |
Symbol 1367 Graphic | Uses:1366 | Used by:1416 |
Symbol 1368 Bitmap | Used by:1369 | |
Symbol 1369 Graphic | Uses:1368 | Used by:1416 |
Symbol 1370 Bitmap | Used by:1371 | |
Symbol 1371 Graphic | Uses:1370 | Used by:1416 |
Symbol 1372 Bitmap | Used by:1373 | |
Symbol 1373 Graphic | Uses:1372 | Used by:1416 |
Symbol 1374 Bitmap | Used by:1375 | |
Symbol 1375 Graphic | Uses:1374 | Used by:1416 |
Symbol 1376 Bitmap | Used by:1377 | |
Symbol 1377 Graphic | Uses:1376 | Used by:1416 |
Symbol 1378 Bitmap | Used by:1379 | |
Symbol 1379 Graphic | Uses:1378 | Used by:1416 |
Symbol 1380 Bitmap | Used by:1381 | |
Symbol 1381 Graphic | Uses:1380 | Used by:1416 |
Symbol 1382 Bitmap | Used by:1383 | |
Symbol 1383 Graphic | Uses:1382 | Used by:1416 |
Symbol 1384 Bitmap | Used by:1385 | |
Symbol 1385 Graphic | Uses:1384 | Used by:1416 |
Symbol 1386 Bitmap | Used by:1387 | |
Symbol 1387 Graphic | Uses:1386 | Used by:1416 |
Symbol 1388 Bitmap | Used by:1389 | |
Symbol 1389 Graphic | Uses:1388 | Used by:1416 |
Symbol 1390 Bitmap | Used by:1391 | |
Symbol 1391 Graphic | Uses:1390 | Used by:1416 |
Symbol 1392 Bitmap | Used by:1393 | |
Symbol 1393 Graphic | Uses:1392 | Used by:1416 |
Symbol 1394 Bitmap | Used by:1395 | |
Symbol 1395 Graphic | Uses:1394 | Used by:1416 |
Symbol 1396 Bitmap | Used by:1397 | |
Symbol 1397 Graphic | Uses:1396 | Used by:1416 |
Symbol 1398 Bitmap | Used by:1399 | |
Symbol 1399 Graphic | Uses:1398 | Used by:1416 |
Symbol 1400 Bitmap | Used by:1401 | |
Symbol 1401 Graphic | Uses:1400 | Used by:1416 |
Symbol 1402 Bitmap | Used by:1403 | |
Symbol 1403 Graphic | Uses:1402 | Used by:1416 |
Symbol 1404 Bitmap | Used by:1405 | |
Symbol 1405 Graphic | Uses:1404 | Used by:1416 |
Symbol 1406 Bitmap | Used by:1407 | |
Symbol 1407 Graphic | Uses:1406 | Used by:1416 |
Symbol 1408 Bitmap | Used by:1409 | |
Symbol 1409 Graphic | Uses:1408 | Used by:1416 |
Symbol 1410 Bitmap | Used by:1411 | |
Symbol 1411 Graphic | Uses:1410 | Used by:1416 |
Symbol 1412 Bitmap | Used by:1413 | |
Symbol 1413 Graphic | Uses:1412 | Used by:1416 |
Symbol 1414 Bitmap | Used by:1415 | |
Symbol 1415 Graphic | Uses:1414 | Used by:1416 |
Symbol 1416 MovieClip {game_fla.zombie_death1_196} | Uses:1315 1317 1319 1321 1323 1325 1327 1329 1331 1333 1335 1337 1339 1341 1343 1345 1347 1349 1351 1353 1355 1357 1359 1361 1363 1365 1367 1369 1371 1373 1375 1377 1379 1381 1383 1385 1387 1389 1391 1393 1395 1397 1399 1401 1403 1405 1407 1409 1411 1413 1415 | Used by:4302 |
Symbol 1417 Bitmap | Used by:1418 | |
Symbol 1418 Graphic | Uses:1417 | Used by:1579 |
Symbol 1419 Bitmap | Used by:1420 | |
Symbol 1420 Graphic | Uses:1419 | Used by:1579 |
Symbol 1421 Bitmap | Used by:1422 | |
Symbol 1422 Graphic | Uses:1421 | Used by:1579 |
Symbol 1423 Bitmap | Used by:1424 | |
Symbol 1424 Graphic | Uses:1423 | Used by:1579 |
Symbol 1425 Bitmap | Used by:1426 | |
Symbol 1426 Graphic | Uses:1425 | Used by:1579 |
Symbol 1427 Bitmap | Used by:1428 | |
Symbol 1428 Graphic | Uses:1427 | Used by:1579 |
Symbol 1429 Bitmap | Used by:1430 | |
Symbol 1430 Graphic | Uses:1429 | Used by:1579 |
Symbol 1431 Bitmap | Used by:1432 | |
Symbol 1432 Graphic | Uses:1431 | Used by:1579 |
Symbol 1433 Bitmap | Used by:1434 | |
Symbol 1434 Graphic | Uses:1433 | Used by:1579 |
Symbol 1435 Bitmap | Used by:1436 | |
Symbol 1436 Graphic | Uses:1435 | Used by:1579 |
Symbol 1437 Bitmap | Used by:1438 | |
Symbol 1438 Graphic | Uses:1437 | Used by:1579 |
Symbol 1439 Bitmap | Used by:1440 | |
Symbol 1440 Graphic | Uses:1439 | Used by:1579 |
Symbol 1441 Bitmap | Used by:1442 | |
Symbol 1442 Graphic | Uses:1441 | Used by:1579 |
Symbol 1443 Bitmap | Used by:1444 | |
Symbol 1444 Graphic | Uses:1443 | Used by:1579 |
Symbol 1445 Bitmap | Used by:1446 | |
Symbol 1446 Graphic | Uses:1445 | Used by:1579 |
Symbol 1447 Bitmap | Used by:1448 | |
Symbol 1448 Graphic | Uses:1447 | Used by:1579 |
Symbol 1449 Bitmap | Used by:1450 | |
Symbol 1450 Graphic | Uses:1449 | Used by:1579 |
Symbol 1451 Bitmap | Used by:1452 | |
Symbol 1452 Graphic | Uses:1451 | Used by:1579 |
Symbol 1453 Bitmap | Used by:1454 | |
Symbol 1454 Graphic | Uses:1453 | Used by:1579 |
Symbol 1455 Bitmap | Used by:1456 | |
Symbol 1456 Graphic | Uses:1455 | Used by:1579 |
Symbol 1457 Bitmap | Used by:1458 | |
Symbol 1458 Graphic | Uses:1457 | Used by:1579 |
Symbol 1459 Bitmap | Used by:1460 | |
Symbol 1460 Graphic | Uses:1459 | Used by:1579 |
Symbol 1461 Bitmap | Used by:1462 | |
Symbol 1462 Graphic | Uses:1461 | Used by:1579 |
Symbol 1463 Bitmap | Used by:1464 | |
Symbol 1464 Graphic | Uses:1463 | Used by:1579 |
Symbol 1465 Bitmap | Used by:1466 | |
Symbol 1466 Graphic | Uses:1465 | Used by:1579 |
Symbol 1467 Bitmap | Used by:1468 | |
Symbol 1468 Graphic | Uses:1467 | Used by:1579 |
Symbol 1469 Bitmap | Used by:1470 | |
Symbol 1470 Graphic | Uses:1469 | Used by:1579 |
Symbol 1471 Bitmap | Used by:1472 | |
Symbol 1472 Graphic | Uses:1471 | Used by:1579 |
Symbol 1473 Bitmap | Used by:1474 | |
Symbol 1474 Graphic | Uses:1473 | Used by:1579 |
Symbol 1475 Bitmap | Used by:1476 | |
Symbol 1476 Graphic | Uses:1475 | Used by:1579 |
Symbol 1477 Bitmap | Used by:1478 | |
Symbol 1478 Graphic | Uses:1477 | Used by:1579 |
Symbol 1479 Bitmap | Used by:1480 | |
Symbol 1480 Graphic | Uses:1479 | Used by:1579 |
Symbol 1481 Bitmap | Used by:1482 | |
Symbol 1482 Graphic | Uses:1481 | Used by:1579 |
Symbol 1483 Bitmap | Used by:1484 | |
Symbol 1484 Graphic | Uses:1483 | Used by:1579 |
Symbol 1485 Bitmap | Used by:1486 | |
Symbol 1486 Graphic | Uses:1485 | Used by:1579 |
Symbol 1487 Bitmap | Used by:1488 | |
Symbol 1488 Graphic | Uses:1487 | Used by:1579 |
Symbol 1489 Bitmap | Used by:1490 | |
Symbol 1490 Graphic | Uses:1489 | Used by:1579 |
Symbol 1491 Bitmap | Used by:1492 | |
Symbol 1492 Graphic | Uses:1491 | Used by:1579 |
Symbol 1493 Bitmap | Used by:1494 | |
Symbol 1494 Graphic | Uses:1493 | Used by:1579 |
Symbol 1495 Bitmap | Used by:1496 | |
Symbol 1496 Graphic | Uses:1495 | Used by:1579 |
Symbol 1497 Bitmap | Used by:1498 | |
Symbol 1498 Graphic | Uses:1497 | Used by:1579 |
Symbol 1499 Bitmap | Used by:1500 | |
Symbol 1500 Graphic | Uses:1499 | Used by:1579 |
Symbol 1501 Bitmap | Used by:1502 | |
Symbol 1502 Graphic | Uses:1501 | Used by:1579 |
Symbol 1503 Bitmap | Used by:1504 | |
Symbol 1504 Graphic | Uses:1503 | Used by:1579 |
Symbol 1505 Bitmap | Used by:1506 | |
Symbol 1506 Graphic | Uses:1505 | Used by:1579 |
Symbol 1507 Bitmap | Used by:1508 | |
Symbol 1508 Graphic | Uses:1507 | Used by:1579 |
Symbol 1509 Bitmap | Used by:1510 | |
Symbol 1510 Graphic | Uses:1509 | Used by:1579 |
Symbol 1511 Bitmap | Used by:1512 | |
Symbol 1512 Graphic | Uses:1511 | Used by:1579 |
Symbol 1513 Bitmap | Used by:1514 | |
Symbol 1514 Graphic | Uses:1513 | Used by:1579 |
Symbol 1515 Bitmap | Used by:1516 | |
Symbol 1516 Graphic | Uses:1515 | Used by:1579 |
Symbol 1517 Bitmap | Used by:1518 | |
Symbol 1518 Graphic | Uses:1517 | Used by:1579 |
Symbol 1519 Bitmap | Used by:1520 | |
Symbol 1520 Graphic | Uses:1519 | Used by:1579 |
Symbol 1521 Bitmap | Used by:1522 | |
Symbol 1522 Graphic | Uses:1521 | Used by:1579 |
Symbol 1523 Bitmap | Used by:1524 | |
Symbol 1524 Graphic | Uses:1523 | Used by:1579 |
Symbol 1525 Bitmap | Used by:1526 | |
Symbol 1526 Graphic | Uses:1525 | Used by:1579 |
Symbol 1527 Bitmap | Used by:1528 | |
Symbol 1528 Graphic | Uses:1527 | Used by:1579 |
Symbol 1529 Bitmap | Used by:1530 | |
Symbol 1530 Graphic | Uses:1529 | Used by:1579 |
Symbol 1531 Bitmap | Used by:1532 | |
Symbol 1532 Graphic | Uses:1531 | Used by:1579 |
Symbol 1533 Bitmap | Used by:1534 | |
Symbol 1534 Graphic | Uses:1533 | Used by:1579 |
Symbol 1535 Bitmap | Used by:1536 | |
Symbol 1536 Graphic | Uses:1535 | Used by:1579 |
Symbol 1537 Bitmap | Used by:1538 | |
Symbol 1538 Graphic | Uses:1537 | Used by:1579 |
Symbol 1539 Bitmap | Used by:1540 | |
Symbol 1540 Graphic | Uses:1539 | Used by:1579 |
Symbol 1541 Bitmap | Used by:1542 | |
Symbol 1542 Graphic | Uses:1541 | Used by:1579 |
Symbol 1543 Bitmap | Used by:1544 | |
Symbol 1544 Graphic | Uses:1543 | Used by:1579 |
Symbol 1545 Bitmap | Used by:1546 | |
Symbol 1546 Graphic | Uses:1545 | Used by:1579 |
Symbol 1547 Bitmap | Used by:1548 | |
Symbol 1548 Graphic | Uses:1547 | Used by:1579 |
Symbol 1549 Bitmap | Used by:1550 | |
Symbol 1550 Graphic | Uses:1549 | Used by:1579 |
Symbol 1551 Bitmap | Used by:1552 | |
Symbol 1552 Graphic | Uses:1551 | Used by:1579 |
Symbol 1553 Bitmap | Used by:1554 | |
Symbol 1554 Graphic | Uses:1553 | Used by:1579 |
Symbol 1555 Bitmap | Used by:1556 | |
Symbol 1556 Graphic | Uses:1555 | Used by:1579 |
Symbol 1557 Bitmap | Used by:1558 | |
Symbol 1558 Graphic | Uses:1557 | Used by:1579 |
Symbol 1559 Bitmap | Used by:1560 | |
Symbol 1560 Graphic | Uses:1559 | Used by:1579 |
Symbol 1561 Bitmap | Used by:1562 | |
Symbol 1562 Graphic | Uses:1561 | Used by:1579 |
Symbol 1563 Bitmap | Used by:1564 | |
Symbol 1564 Graphic | Uses:1563 | Used by:1579 |
Symbol 1565 Bitmap | Used by:1566 | |
Symbol 1566 Graphic | Uses:1565 | Used by:1579 |
Symbol 1567 Bitmap | Used by:1568 | |
Symbol 1568 Graphic | Uses:1567 | Used by:1579 |
Symbol 1569 Bitmap | Used by:1570 | |
Symbol 1570 Graphic | Uses:1569 | Used by:1579 |
Symbol 1571 Bitmap | Used by:1572 | |
Symbol 1572 Graphic | Uses:1571 | Used by:1579 |
Symbol 1573 Bitmap | Used by:1574 | |
Symbol 1574 Graphic | Uses:1573 | Used by:1579 |
Symbol 1575 Bitmap | Used by:1576 | |
Symbol 1576 Graphic | Uses:1575 | Used by:1579 |
Symbol 1577 Bitmap | Used by:1578 | |
Symbol 1578 Graphic | Uses:1577 | Used by:1579 |
Symbol 1579 MovieClip {game_fla.zombie_death2_197} | Uses:1418 1420 1422 1424 1426 1428 1430 1432 1434 1436 1438 1440 1442 1444 1446 1448 1450 1452 1454 1456 1458 1460 1462 1464 1466 1468 1470 1472 1474 1476 1478 1480 1482 1484 1486 1488 1490 1492 1494 1496 1498 1500 1502 1504 1506 1508 1510 1512 1514 1516 1518 1520 1522 1524 1526 1528 1530 1532 1534 1536 1538 1540 1542 1544 1546 1548 1550 1552 1554 1556 1558 1560 1562 1564 1566 1568 1570 1572 1574 1576 1578 | Used by:4302 |
Symbol 1580 MovieClip {game_fla.zombie_death3_198} | Uses:623 625 627 629 631 633 635 637 639 641 643 | Used by:4302 |
Symbol 1581 Bitmap | Used by:1582 | |
Symbol 1582 Graphic | Uses:1581 | Used by:1681 |
Symbol 1583 Bitmap | Used by:1584 | |
Symbol 1584 Graphic | Uses:1583 | Used by:1681 |
Symbol 1585 Bitmap | Used by:1586 | |
Symbol 1586 Graphic | Uses:1585 | Used by:1681 |
Symbol 1587 Bitmap | Used by:1588 | |
Symbol 1588 Graphic | Uses:1587 | Used by:1681 |
Symbol 1589 Bitmap | Used by:1590 | |
Symbol 1590 Graphic | Uses:1589 | Used by:1681 |
Symbol 1591 Bitmap | Used by:1592 | |
Symbol 1592 Graphic | Uses:1591 | Used by:1681 |
Symbol 1593 Bitmap | Used by:1594 | |
Symbol 1594 Graphic | Uses:1593 | Used by:1681 |
Symbol 1595 Bitmap | Used by:1596 | |
Symbol 1596 Graphic | Uses:1595 | Used by:1681 |
Symbol 1597 Bitmap | Used by:1598 | |
Symbol 1598 Graphic | Uses:1597 | Used by:1681 |
Symbol 1599 Bitmap | Used by:1600 | |
Symbol 1600 Graphic | Uses:1599 | Used by:1681 |
Symbol 1601 Bitmap | Used by:1602 | |
Symbol 1602 Graphic | Uses:1601 | Used by:1681 |
Symbol 1603 Bitmap | Used by:1604 | |
Symbol 1604 Graphic | Uses:1603 | Used by:1681 |
Symbol 1605 Bitmap | Used by:1606 | |
Symbol 1606 Graphic | Uses:1605 | Used by:1681 |
Symbol 1607 Bitmap | Used by:1608 | |
Symbol 1608 Graphic | Uses:1607 | Used by:1681 |
Symbol 1609 Bitmap | Used by:1610 | |
Symbol 1610 Graphic | Uses:1609 | Used by:1681 |
Symbol 1611 Bitmap | Used by:1612 | |
Symbol 1612 Graphic | Uses:1611 | Used by:1681 |
Symbol 1613 Bitmap | Used by:1614 | |
Symbol 1614 Graphic | Uses:1613 | Used by:1681 |
Symbol 1615 Bitmap | Used by:1616 | |
Symbol 1616 Graphic | Uses:1615 | Used by:1681 |
Symbol 1617 Bitmap | Used by:1618 | |
Symbol 1618 Graphic | Uses:1617 | Used by:1681 |
Symbol 1619 Bitmap | Used by:1620 | |
Symbol 1620 Graphic | Uses:1619 | Used by:1681 |
Symbol 1621 Bitmap | Used by:1622 | |
Symbol 1622 Graphic | Uses:1621 | Used by:1681 |
Symbol 1623 Bitmap | Used by:1624 | |
Symbol 1624 Graphic | Uses:1623 | Used by:1681 |
Symbol 1625 Bitmap | Used by:1626 | |
Symbol 1626 Graphic | Uses:1625 | Used by:1681 |
Symbol 1627 Bitmap | Used by:1628 | |
Symbol 1628 Graphic | Uses:1627 | Used by:1681 |
Symbol 1629 Bitmap | Used by:1630 | |
Symbol 1630 Graphic | Uses:1629 | Used by:1681 |
Symbol 1631 Bitmap | Used by:1632 | |
Symbol 1632 Graphic | Uses:1631 | Used by:1681 |
Symbol 1633 Bitmap | Used by:1634 | |
Symbol 1634 Graphic | Uses:1633 | Used by:1681 |
Symbol 1635 Bitmap | Used by:1636 | |
Symbol 1636 Graphic | Uses:1635 | Used by:1681 |
Symbol 1637 Bitmap | Used by:1638 | |
Symbol 1638 Graphic | Uses:1637 | Used by:1681 |
Symbol 1639 Bitmap | Used by:1640 | |
Symbol 1640 Graphic | Uses:1639 | Used by:1681 |
Symbol 1641 Bitmap | Used by:1642 | |
Symbol 1642 Graphic | Uses:1641 | Used by:1681 |
Symbol 1643 Bitmap | Used by:1644 | |
Symbol 1644 Graphic | Uses:1643 | Used by:1681 |
Symbol 1645 Bitmap | Used by:1646 | |
Symbol 1646 Graphic | Uses:1645 | Used by:1681 |
Symbol 1647 Bitmap | Used by:1648 | |
Symbol 1648 Graphic | Uses:1647 | Used by:1681 |
Symbol 1649 Bitmap | Used by:1650 | |
Symbol 1650 Graphic | Uses:1649 | Used by:1681 |
Symbol 1651 Bitmap | Used by:1652 | |
Symbol 1652 Graphic | Uses:1651 | Used by:1681 |
Symbol 1653 Bitmap | Used by:1654 | |
Symbol 1654 Graphic | Uses:1653 | Used by:1681 |
Symbol 1655 Bitmap | Used by:1656 | |
Symbol 1656 Graphic | Uses:1655 | Used by:1681 |
Symbol 1657 Bitmap | Used by:1658 | |
Symbol 1658 Graphic | Uses:1657 | Used by:1681 |
Symbol 1659 Bitmap | Used by:1660 | |
Symbol 1660 Graphic | Uses:1659 | Used by:1681 |
Symbol 1661 Bitmap | Used by:1662 | |
Symbol 1662 Graphic | Uses:1661 | Used by:1681 |
Symbol 1663 Bitmap | Used by:1664 | |
Symbol 1664 Graphic | Uses:1663 | Used by:1681 |
Symbol 1665 Bitmap | Used by:1666 | |
Symbol 1666 Graphic | Uses:1665 | Used by:1681 |
Symbol 1667 Bitmap | Used by:1668 | |
Symbol 1668 Graphic | Uses:1667 | Used by:1681 |
Symbol 1669 Bitmap | Used by:1670 | |
Symbol 1670 Graphic | Uses:1669 | Used by:1681 |
Symbol 1671 Bitmap | Used by:1672 | |
Symbol 1672 Graphic | Uses:1671 | Used by:1681 |
Symbol 1673 Bitmap | Used by:1674 | |
Symbol 1674 Graphic | Uses:1673 | Used by:1681 |
Symbol 1675 Bitmap | Used by:1676 | |
Symbol 1676 Graphic | Uses:1675 | Used by:1681 |
Symbol 1677 Bitmap | Used by:1678 | |
Symbol 1678 Graphic | Uses:1677 | Used by:1681 |
Symbol 1679 Bitmap | Used by:1680 | |
Symbol 1680 Graphic | Uses:1679 | Used by:1681 |
Symbol 1681 MovieClip | Uses:1582 1584 1586 1588 1590 1592 1594 1596 1598 1600 1602 1604 1606 1608 1610 1612 1614 1616 1618 1620 1622 1624 1626 1628 1630 1632 1634 1636 1638 1640 1642 1644 1646 1648 1650 1652 1654 1656 1658 1660 1662 1664 1666 1668 1670 1672 1674 1676 1678 1680 | Used by:4302 |
Symbol 1682 Bitmap | Used by:1683 | |
Symbol 1683 Graphic | Uses:1682 | Used by:1762 |
Symbol 1684 Bitmap | Used by:1685 | |
Symbol 1685 Graphic | Uses:1684 | Used by:1762 |
Symbol 1686 Bitmap | Used by:1687 | |
Symbol 1687 Graphic | Uses:1686 | Used by:1762 |
Symbol 1688 Bitmap | Used by:1689 | |
Symbol 1689 Graphic | Uses:1688 | Used by:1762 |
Symbol 1690 Bitmap | Used by:1691 | |
Symbol 1691 Graphic | Uses:1690 | Used by:1762 |
Symbol 1692 Bitmap | Used by:1693 | |
Symbol 1693 Graphic | Uses:1692 | Used by:1762 |
Symbol 1694 Bitmap | Used by:1695 | |
Symbol 1695 Graphic | Uses:1694 | Used by:1762 |
Symbol 1696 Bitmap | Used by:1697 | |
Symbol 1697 Graphic | Uses:1696 | Used by:1762 |
Symbol 1698 Bitmap | Used by:1699 | |
Symbol 1699 Graphic | Uses:1698 | Used by:1762 |
Symbol 1700 Bitmap | Used by:1701 | |
Symbol 1701 Graphic | Uses:1700 | Used by:1762 |
Symbol 1702 Bitmap | Used by:1703 | |
Symbol 1703 Graphic | Uses:1702 | Used by:1762 |
Symbol 1704 Bitmap | Used by:1705 | |
Symbol 1705 Graphic | Uses:1704 | Used by:1762 |
Symbol 1706 Bitmap | Used by:1707 | |
Symbol 1707 Graphic | Uses:1706 | Used by:1762 |
Symbol 1708 Bitmap | Used by:1709 | |
Symbol 1709 Graphic | Uses:1708 | Used by:1762 |
Symbol 1710 Bitmap | Used by:1711 | |
Symbol 1711 Graphic | Uses:1710 | Used by:1762 |
Symbol 1712 Bitmap | Used by:1713 | |
Symbol 1713 Graphic | Uses:1712 | Used by:1762 |
Symbol 1714 Bitmap | Used by:1715 | |
Symbol 1715 Graphic | Uses:1714 | Used by:1762 |
Symbol 1716 Bitmap | Used by:1717 | |
Symbol 1717 Graphic | Uses:1716 | Used by:1762 |
Symbol 1718 Bitmap | Used by:1719 | |
Symbol 1719 Graphic | Uses:1718 | Used by:1762 |
Symbol 1720 Bitmap | Used by:1721 | |
Symbol 1721 Graphic | Uses:1720 | Used by:1762 |
Symbol 1722 Bitmap | Used by:1723 | |
Symbol 1723 Graphic | Uses:1722 | Used by:1762 |
Symbol 1724 Bitmap | Used by:1725 | |
Symbol 1725 Graphic | Uses:1724 | Used by:1762 |
Symbol 1726 Bitmap | Used by:1727 | |
Symbol 1727 Graphic | Uses:1726 | Used by:1762 |
Symbol 1728 Bitmap | Used by:1729 | |
Symbol 1729 Graphic | Uses:1728 | Used by:1762 |
Symbol 1730 Bitmap | Used by:1731 | |
Symbol 1731 Graphic | Uses:1730 | Used by:1762 |
Symbol 1732 Bitmap | Used by:1733 | |
Symbol 1733 Graphic | Uses:1732 | Used by:1762 |
Symbol 1734 Bitmap | Used by:1735 | |
Symbol 1735 Graphic | Uses:1734 | Used by:1762 |
Symbol 1736 Bitmap | Used by:1737 | |
Symbol 1737 Graphic | Uses:1736 | Used by:1762 |
Symbol 1738 Bitmap | Used by:1739 | |
Symbol 1739 Graphic | Uses:1738 | Used by:1762 |
Symbol 1740 Bitmap | Used by:1741 | |
Symbol 1741 Graphic | Uses:1740 | Used by:1762 |
Symbol 1742 Bitmap | Used by:1743 | |
Symbol 1743 Graphic | Uses:1742 | Used by:1762 |
Symbol 1744 Bitmap | Used by:1745 | |
Symbol 1745 Graphic | Uses:1744 | Used by:1762 |
Symbol 1746 Bitmap | Used by:1747 | |
Symbol 1747 Graphic | Uses:1746 | Used by:1762 |
Symbol 1748 Bitmap | Used by:1749 | |
Symbol 1749 Graphic | Uses:1748 | Used by:1762 |
Symbol 1750 Bitmap | Used by:1751 | |
Symbol 1751 Graphic | Uses:1750 | Used by:1762 |
Symbol 1752 Bitmap | Used by:1753 | |
Symbol 1753 Graphic | Uses:1752 | Used by:1762 |
Symbol 1754 Bitmap | Used by:1755 | |
Symbol 1755 Graphic | Uses:1754 | Used by:1762 |
Symbol 1756 Bitmap | Used by:1757 | |
Symbol 1757 Graphic | Uses:1756 | Used by:1762 |
Symbol 1758 Bitmap | Used by:1759 | |
Symbol 1759 Graphic | Uses:1758 | Used by:1762 |
Symbol 1760 Bitmap | Used by:1761 | |
Symbol 1761 Graphic | Uses:1760 | Used by:1762 |
Symbol 1762 MovieClip | Uses:1683 1685 1687 1689 1691 1693 1695 1697 1699 1701 1703 1705 1707 1709 1711 1713 1715 1717 1719 1721 1723 1725 1727 1729 1731 1733 1735 1737 1739 1741 1743 1745 1747 1749 1751 1753 1755 1757 1759 1761 | Used by:4302 |
Symbol 1763 Bitmap | Used by:1764 | |
Symbol 1764 Graphic | Uses:1763 | Used by:1841 |
Symbol 1765 Bitmap | Used by:1766 | |
Symbol 1766 Graphic | Uses:1765 | Used by:1841 |
Symbol 1767 Bitmap | Used by:1768 | |
Symbol 1768 Graphic | Uses:1767 | Used by:1841 |
Symbol 1769 Bitmap | Used by:1770 | |
Symbol 1770 Graphic | Uses:1769 | Used by:1841 |
Symbol 1771 Bitmap | Used by:1772 | |
Symbol 1772 Graphic | Uses:1771 | Used by:1841 |
Symbol 1773 Bitmap | Used by:1774 | |
Symbol 1774 Graphic | Uses:1773 | Used by:1841 |
Symbol 1775 Bitmap | Used by:1776 | |
Symbol 1776 Graphic | Uses:1775 | Used by:1841 |
Symbol 1777 Bitmap | Used by:1778 | |
Symbol 1778 Graphic | Uses:1777 | Used by:1841 |
Symbol 1779 Bitmap | Used by:1780 | |
Symbol 1780 Graphic | Uses:1779 | Used by:1841 |
Symbol 1781 Bitmap | Used by:1782 | |
Symbol 1782 Graphic | Uses:1781 | Used by:1841 |
Symbol 1783 Bitmap | Used by:1784 | |
Symbol 1784 Graphic | Uses:1783 | Used by:1841 |
Symbol 1785 Bitmap | Used by:1786 | |
Symbol 1786 Graphic | Uses:1785 | Used by:1841 |
Symbol 1787 Bitmap | Used by:1788 | |
Symbol 1788 Graphic | Uses:1787 | Used by:1841 |
Symbol 1789 Bitmap | Used by:1790 | |
Symbol 1790 Graphic | Uses:1789 | Used by:1841 |
Symbol 1791 Bitmap | Used by:1792 | |
Symbol 1792 Graphic | Uses:1791 | Used by:1841 |
Symbol 1793 Bitmap | Used by:1794 | |
Symbol 1794 Graphic | Uses:1793 | Used by:1841 |
Symbol 1795 Bitmap | Used by:1796 | |
Symbol 1796 Graphic | Uses:1795 | Used by:1841 |
Symbol 1797 Bitmap | Used by:1798 | |
Symbol 1798 Graphic | Uses:1797 | Used by:1841 |
Symbol 1799 Bitmap | Used by:1800 | |
Symbol 1800 Graphic | Uses:1799 | Used by:1841 |
Symbol 1801 Bitmap | Used by:1802 | |
Symbol 1802 Graphic | Uses:1801 | Used by:1841 |
Symbol 1803 Bitmap | Used by:1804 | |
Symbol 1804 Graphic | Uses:1803 | Used by:1841 |
Symbol 1805 Bitmap | Used by:1806 | |
Symbol 1806 Graphic | Uses:1805 | Used by:1841 |
Symbol 1807 Bitmap | Used by:1808 | |
Symbol 1808 Graphic | Uses:1807 | Used by:1841 |
Symbol 1809 Bitmap | Used by:1810 | |
Symbol 1810 Graphic | Uses:1809 | Used by:1841 |
Symbol 1811 Bitmap | Used by:1812 | |
Symbol 1812 Graphic | Uses:1811 | Used by:1841 |
Symbol 1813 Bitmap | Used by:1814 | |
Symbol 1814 Graphic | Uses:1813 | Used by:1841 |
Symbol 1815 Bitmap | Used by:1816 | |
Symbol 1816 Graphic | Uses:1815 | Used by:1841 |
Symbol 1817 Bitmap | Used by:1818 | |
Symbol 1818 Graphic | Uses:1817 | Used by:1841 |
Symbol 1819 Bitmap | Used by:1820 | |
Symbol 1820 Graphic | Uses:1819 | Used by:1841 |
Symbol 1821 Bitmap | Used by:1822 | |
Symbol 1822 Graphic | Uses:1821 | Used by:1841 |
Symbol 1823 Bitmap | Used by:1824 | |
Symbol 1824 Graphic | Uses:1823 | Used by:1841 |
Symbol 1825 Bitmap | Used by:1826 | |
Symbol 1826 Graphic | Uses:1825 | Used by:1841 |
Symbol 1827 Bitmap | Used by:1828 | |
Symbol 1828 Graphic | Uses:1827 | Used by:1841 |
Symbol 1829 Bitmap | Used by:1830 | |
Symbol 1830 Graphic | Uses:1829 | Used by:1841 |
Symbol 1831 Bitmap | Used by:1832 | |
Symbol 1832 Graphic | Uses:1831 | Used by:1841 |
Symbol 1833 Bitmap | Used by:1834 | |
Symbol 1834 Graphic | Uses:1833 | Used by:1841 |
Symbol 1835 Bitmap | Used by:1836 | |
Symbol 1836 Graphic | Uses:1835 | Used by:1841 |
Symbol 1837 Bitmap | Used by:1838 | |
Symbol 1838 Graphic | Uses:1837 | Used by:1841 |
Symbol 1839 Bitmap | Used by:1840 | |
Symbol 1840 Graphic | Uses:1839 | Used by:1841 |
Symbol 1841 MovieClip | Uses:1764 1766 1768 1770 1772 1774 1776 1778 1780 1782 1784 1786 1788 1790 1792 1794 1796 1798 1800 1802 1804 1806 1808 1810 1812 1814 1816 1818 1820 1822 1824 1826 1828 1830 1832 1834 1836 1838 1840 | Used by:4302 |
Symbol 1842 Bitmap | Used by:1843 | |
Symbol 1843 Graphic | Uses:1842 | Used by:1878 |
Symbol 1844 Bitmap | Used by:1845 | |
Symbol 1845 Graphic | Uses:1844 | Used by:1878 |
Symbol 1846 Bitmap | Used by:1847 | |
Symbol 1847 Graphic | Uses:1846 | Used by:1878 |
Symbol 1848 Bitmap | Used by:1849 | |
Symbol 1849 Graphic | Uses:1848 | Used by:1878 |
Symbol 1850 Bitmap | Used by:1851 | |
Symbol 1851 Graphic | Uses:1850 | Used by:1878 |
Symbol 1852 Bitmap | Used by:1853 | |
Symbol 1853 Graphic | Uses:1852 | Used by:1878 |
Symbol 1854 Bitmap | Used by:1855 | |
Symbol 1855 Graphic | Uses:1854 | Used by:1878 |
Symbol 1856 Bitmap | Used by:1857 | |
Symbol 1857 Graphic | Uses:1856 | Used by:1878 |
Symbol 1858 Bitmap | Used by:1859 | |
Symbol 1859 Graphic | Uses:1858 | Used by:1878 |
Symbol 1860 Bitmap | Used by:1861 | |
Symbol 1861 Graphic | Uses:1860 | Used by:1878 |
Symbol 1862 Bitmap | Used by:1863 | |
Symbol 1863 Graphic | Uses:1862 | Used by:1878 |
Symbol 1864 Bitmap | Used by:1865 | |
Symbol 1865 Graphic | Uses:1864 | Used by:1878 |
Symbol 1866 Bitmap | Used by:1867 | |
Symbol 1867 Graphic | Uses:1866 | Used by:1878 |
Symbol 1868 Bitmap | Used by:1869 | |
Symbol 1869 Graphic | Uses:1868 | Used by:1878 |
Symbol 1870 Bitmap | Used by:1871 | |
Symbol 1871 Graphic | Uses:1870 | Used by:1878 |
Symbol 1872 Bitmap | Used by:1873 | |
Symbol 1873 Graphic | Uses:1872 | Used by:1878 |
Symbol 1874 Bitmap | Used by:1875 | |
Symbol 1875 Graphic | Uses:1874 | Used by:1878 |
Symbol 1876 Bitmap | Used by:1877 | |
Symbol 1877 Graphic | Uses:1876 | Used by:1878 |
Symbol 1878 MovieClip | Uses:1843 1845 1847 1849 1851 1853 1855 1857 1859 1861 1863 1865 1867 1869 1871 1873 1875 1877 | Used by:4302 |
Symbol 1879 Bitmap | Used by:1880 | |
Symbol 1880 Graphic | Uses:1879 | Used by:1979 |
Symbol 1881 Bitmap | Used by:1882 | |
Symbol 1882 Graphic | Uses:1881 | Used by:1979 |
Symbol 1883 Bitmap | Used by:1884 | |
Symbol 1884 Graphic | Uses:1883 | Used by:1979 |
Symbol 1885 Bitmap | Used by:1886 | |
Symbol 1886 Graphic | Uses:1885 | Used by:1979 |
Symbol 1887 Bitmap | Used by:1888 | |
Symbol 1888 Graphic | Uses:1887 | Used by:1979 |
Symbol 1889 Bitmap | Used by:1890 | |
Symbol 1890 Graphic | Uses:1889 | Used by:1979 |
Symbol 1891 Bitmap | Used by:1892 | |
Symbol 1892 Graphic | Uses:1891 | Used by:1979 |
Symbol 1893 Bitmap | Used by:1894 | |
Symbol 1894 Graphic | Uses:1893 | Used by:1979 |
Symbol 1895 Bitmap | Used by:1896 | |
Symbol 1896 Graphic | Uses:1895 | Used by:1979 |
Symbol 1897 Bitmap | Used by:1898 | |
Symbol 1898 Graphic | Uses:1897 | Used by:1979 |
Symbol 1899 Bitmap | Used by:1900 | |
Symbol 1900 Graphic | Uses:1899 | Used by:1979 |
Symbol 1901 Bitmap | Used by:1902 | |
Symbol 1902 Graphic | Uses:1901 | Used by:1979 |
Symbol 1903 Bitmap | Used by:1904 | |
Symbol 1904 Graphic | Uses:1903 | Used by:1979 |
Symbol 1905 Bitmap | Used by:1906 | |
Symbol 1906 Graphic | Uses:1905 | Used by:1979 |
Symbol 1907 Bitmap | Used by:1908 | |
Symbol 1908 Graphic | Uses:1907 | Used by:1979 |
Symbol 1909 Bitmap | Used by:1910 | |
Symbol 1910 Graphic | Uses:1909 | Used by:1979 |
Symbol 1911 Bitmap | Used by:1912 | |
Symbol 1912 Graphic | Uses:1911 | Used by:1979 |
Symbol 1913 Bitmap | Used by:1914 | |
Symbol 1914 Graphic | Uses:1913 | Used by:1979 |
Symbol 1915 Bitmap | Used by:1916 | |
Symbol 1916 Graphic | Uses:1915 | Used by:1979 |
Symbol 1917 Bitmap | Used by:1918 | |
Symbol 1918 Graphic | Uses:1917 | Used by:1979 |
Symbol 1919 Bitmap | Used by:1920 | |
Symbol 1920 Graphic | Uses:1919 | Used by:1979 |
Symbol 1921 Bitmap | Used by:1922 | |
Symbol 1922 Graphic | Uses:1921 | Used by:1979 |
Symbol 1923 Bitmap | Used by:1924 | |
Symbol 1924 Graphic | Uses:1923 | Used by:1979 |
Symbol 1925 Bitmap | Used by:1926 | |
Symbol 1926 Graphic | Uses:1925 | Used by:1979 |
Symbol 1927 Bitmap | Used by:1928 | |
Symbol 1928 Graphic | Uses:1927 | Used by:1979 |
Symbol 1929 Bitmap | Used by:1930 | |
Symbol 1930 Graphic | Uses:1929 | Used by:1979 |
Symbol 1931 Bitmap | Used by:1932 | |
Symbol 1932 Graphic | Uses:1931 | Used by:1979 |
Symbol 1933 Bitmap | Used by:1934 | |
Symbol 1934 Graphic | Uses:1933 | Used by:1979 |
Symbol 1935 Bitmap | Used by:1936 | |
Symbol 1936 Graphic | Uses:1935 | Used by:1979 |
Symbol 1937 Bitmap | Used by:1938 | |
Symbol 1938 Graphic | Uses:1937 | Used by:1979 |
Symbol 1939 Bitmap | Used by:1940 | |
Symbol 1940 Graphic | Uses:1939 | Used by:1979 |
Symbol 1941 Bitmap | Used by:1942 | |
Symbol 1942 Graphic | Uses:1941 | Used by:1979 |
Symbol 1943 Bitmap | Used by:1944 | |
Symbol 1944 Graphic | Uses:1943 | Used by:1979 |
Symbol 1945 Bitmap | Used by:1946 | |
Symbol 1946 Graphic | Uses:1945 | Used by:1979 |
Symbol 1947 Bitmap | Used by:1948 | |
Symbol 1948 Graphic | Uses:1947 | Used by:1979 |
Symbol 1949 Bitmap | Used by:1950 | |
Symbol 1950 Graphic | Uses:1949 | Used by:1979 |
Symbol 1951 Bitmap | Used by:1952 | |
Symbol 1952 Graphic | Uses:1951 | Used by:1979 |
Symbol 1953 Bitmap | Used by:1954 | |
Symbol 1954 Graphic | Uses:1953 | Used by:1979 |
Symbol 1955 Bitmap | Used by:1956 | |
Symbol 1956 Graphic | Uses:1955 | Used by:1979 |
Symbol 1957 Bitmap | Used by:1958 | |
Symbol 1958 Graphic | Uses:1957 | Used by:1979 |
Symbol 1959 Bitmap | Used by:1960 | |
Symbol 1960 Graphic | Uses:1959 | Used by:1979 |
Symbol 1961 Bitmap | Used by:1962 | |
Symbol 1962 Graphic | Uses:1961 | Used by:1979 |
Symbol 1963 Bitmap | Used by:1964 | |
Symbol 1964 Graphic | Uses:1963 | Used by:1979 |
Symbol 1965 Bitmap | Used by:1966 | |
Symbol 1966 Graphic | Uses:1965 | Used by:1979 |
Symbol 1967 Bitmap | Used by:1968 | |
Symbol 1968 Graphic | Uses:1967 | Used by:1979 |
Symbol 1969 Bitmap | Used by:1970 | |
Symbol 1970 Graphic | Uses:1969 | Used by:1979 |
Symbol 1971 Bitmap | Used by:1972 | |
Symbol 1972 Graphic | Uses:1971 | Used by:1979 |
Symbol 1973 Bitmap | Used by:1974 | |
Symbol 1974 Graphic | Uses:1973 | Used by:1979 |
Symbol 1975 Bitmap | Used by:1976 | |
Symbol 1976 Graphic | Uses:1975 | Used by:1979 |
Symbol 1977 Bitmap | Used by:1978 | |
Symbol 1978 Graphic | Uses:1977 | Used by:1979 |
Symbol 1979 MovieClip {game_fla.zombie2_attack1_203} | Uses:1880 1882 1884 1886 1888 1890 1892 1894 1896 1898 1900 1902 1904 1906 1908 1910 1912 1914 1916 1918 1920 1922 1924 1926 1928 1930 1932 1934 1936 1938 1940 1942 1944 1946 1948 1950 1952 1954 1956 1958 1960 1962 1964 1966 1968 1970 1972 1974 1976 1978 | Used by:4302 |
Symbol 1980 Bitmap | Used by:1981 | |
Symbol 1981 Graphic | Uses:1980 | Used by:2080 |
Symbol 1982 Bitmap | Used by:1983 | |
Symbol 1983 Graphic | Uses:1982 | Used by:2080 |
Symbol 1984 Bitmap | Used by:1985 | |
Symbol 1985 Graphic | Uses:1984 | Used by:2080 |
Symbol 1986 Bitmap | Used by:1987 | |
Symbol 1987 Graphic | Uses:1986 | Used by:2080 |
Symbol 1988 Bitmap | Used by:1989 | |
Symbol 1989 Graphic | Uses:1988 | Used by:2080 |
Symbol 1990 Bitmap | Used by:1991 | |
Symbol 1991 Graphic | Uses:1990 | Used by:2080 |
Symbol 1992 Bitmap | Used by:1993 | |
Symbol 1993 Graphic | Uses:1992 | Used by:2080 |
Symbol 1994 Bitmap | Used by:1995 | |
Symbol 1995 Graphic | Uses:1994 | Used by:2080 |
Symbol 1996 Bitmap | Used by:1997 | |
Symbol 1997 Graphic | Uses:1996 | Used by:2080 |
Symbol 1998 Bitmap | Used by:1999 | |
Symbol 1999 Graphic | Uses:1998 | Used by:2080 |
Symbol 2000 Bitmap | Used by:2001 | |
Symbol 2001 Graphic | Uses:2000 | Used by:2080 |
Symbol 2002 Bitmap | Used by:2003 | |
Symbol 2003 Graphic | Uses:2002 | Used by:2080 |
Symbol 2004 Bitmap | Used by:2005 | |
Symbol 2005 Graphic | Uses:2004 | Used by:2080 |
Symbol 2006 Bitmap | Used by:2007 | |
Symbol 2007 Graphic | Uses:2006 | Used by:2080 |
Symbol 2008 Bitmap | Used by:2009 | |
Symbol 2009 Graphic | Uses:2008 | Used by:2080 |
Symbol 2010 Bitmap | Used by:2011 | |
Symbol 2011 Graphic | Uses:2010 | Used by:2080 |
Symbol 2012 Bitmap | Used by:2013 | |
Symbol 2013 Graphic | Uses:2012 | Used by:2080 |
Symbol 2014 Bitmap | Used by:2015 | |
Symbol 2015 Graphic | Uses:2014 | Used by:2080 |
Symbol 2016 Bitmap | Used by:2017 | |
Symbol 2017 Graphic | Uses:2016 | Used by:2080 |
Symbol 2018 Bitmap | Used by:2019 | |
Symbol 2019 Graphic | Uses:2018 | Used by:2080 |
Symbol 2020 Bitmap | Used by:2021 | |
Symbol 2021 Graphic | Uses:2020 | Used by:2080 |
Symbol 2022 Bitmap | Used by:2023 | |
Symbol 2023 Graphic | Uses:2022 | Used by:2080 |
Symbol 2024 Bitmap | Used by:2025 | |
Symbol 2025 Graphic | Uses:2024 | Used by:2080 |
Symbol 2026 Bitmap | Used by:2027 | |
Symbol 2027 Graphic | Uses:2026 | Used by:2080 |
Symbol 2028 Bitmap | Used by:2029 | |
Symbol 2029 Graphic | Uses:2028 | Used by:2080 |
Symbol 2030 Bitmap | Used by:2031 | |
Symbol 2031 Graphic | Uses:2030 | Used by:2080 |
Symbol 2032 Bitmap | Used by:2033 | |
Symbol 2033 Graphic | Uses:2032 | Used by:2080 |
Symbol 2034 Bitmap | Used by:2035 | |
Symbol 2035 Graphic | Uses:2034 | Used by:2080 |
Symbol 2036 Bitmap | Used by:2037 | |
Symbol 2037 Graphic | Uses:2036 | Used by:2080 |
Symbol 2038 Bitmap | Used by:2039 | |
Symbol 2039 Graphic | Uses:2038 | Used by:2080 |
Symbol 2040 Bitmap | Used by:2041 | |
Symbol 2041 Graphic | Uses:2040 | Used by:2080 |
Symbol 2042 Bitmap | Used by:2043 | |
Symbol 2043 Graphic | Uses:2042 | Used by:2080 |
Symbol 2044 Bitmap | Used by:2045 | |
Symbol 2045 Graphic | Uses:2044 | Used by:2080 |
Symbol 2046 Bitmap | Used by:2047 | |
Symbol 2047 Graphic | Uses:2046 | Used by:2080 |
Symbol 2048 Bitmap | Used by:2049 | |
Symbol 2049 Graphic | Uses:2048 | Used by:2080 |
Symbol 2050 Bitmap | Used by:2051 | |
Symbol 2051 Graphic | Uses:2050 | Used by:2080 |
Symbol 2052 Bitmap | Used by:2053 | |
Symbol 2053 Graphic | Uses:2052 | Used by:2080 |
Symbol 2054 Bitmap | Used by:2055 | |
Symbol 2055 Graphic | Uses:2054 | Used by:2080 |
Symbol 2056 Bitmap | Used by:2057 | |
Symbol 2057 Graphic | Uses:2056 | Used by:2080 |
Symbol 2058 Bitmap | Used by:2059 | |
Symbol 2059 Graphic | Uses:2058 | Used by:2080 |
Symbol 2060 Bitmap | Used by:2061 | |
Symbol 2061 Graphic | Uses:2060 | Used by:2080 |
Symbol 2062 Bitmap | Used by:2063 | |
Symbol 2063 Graphic | Uses:2062 | Used by:2080 |
Symbol 2064 Bitmap | Used by:2065 | |
Symbol 2065 Graphic | Uses:2064 | Used by:2080 |
Symbol 2066 Bitmap | Used by:2067 | |
Symbol 2067 Graphic | Uses:2066 | Used by:2080 |
Symbol 2068 Bitmap | Used by:2069 | |
Symbol 2069 Graphic | Uses:2068 | Used by:2080 |
Symbol 2070 Bitmap | Used by:2071 | |
Symbol 2071 Graphic | Uses:2070 | Used by:2080 |
Symbol 2072 Bitmap | Used by:2073 | |
Symbol 2073 Graphic | Uses:2072 | Used by:2080 |
Symbol 2074 Bitmap | Used by:2075 | |
Symbol 2075 Graphic | Uses:2074 | Used by:2080 |
Symbol 2076 Bitmap | Used by:2077 | |
Symbol 2077 Graphic | Uses:2076 | Used by:2080 |
Symbol 2078 Bitmap | Used by:2079 | |
Symbol 2079 Graphic | Uses:2078 | Used by:2080 |
Symbol 2080 MovieClip {game_fla.zombie2_attack2_204} | Uses:1981 1983 1985 1987 1989 1991 1993 1995 1997 1999 2001 2003 2005 2007 2009 2011 2013 2015 2017 2019 2021 2023 2025 2027 2029 2031 2033 2035 2037 2039 2041 2043 2045 2047 2049 2051 2053 2055 2057 2059 2061 2063 2065 2067 2069 2071 2073 2075 2077 2079 | Used by:4302 |
Symbol 2081 Bitmap | Used by:2082 | |
Symbol 2082 Graphic | Uses:2081 | Used by:2221 |
Symbol 2083 Bitmap | Used by:2084 | |
Symbol 2084 Graphic | Uses:2083 | Used by:2221 |
Symbol 2085 Bitmap | Used by:2086 | |
Symbol 2086 Graphic | Uses:2085 | Used by:2221 |
Symbol 2087 Bitmap | Used by:2088 | |
Symbol 2088 Graphic | Uses:2087 | Used by:2221 |
Symbol 2089 Bitmap | Used by:2090 | |
Symbol 2090 Graphic | Uses:2089 | Used by:2221 |
Symbol 2091 Bitmap | Used by:2092 | |
Symbol 2092 Graphic | Uses:2091 | Used by:2221 |
Symbol 2093 Bitmap | Used by:2094 | |
Symbol 2094 Graphic | Uses:2093 | Used by:2221 |
Symbol 2095 Bitmap | Used by:2096 | |
Symbol 2096 Graphic | Uses:2095 | Used by:2221 |
Symbol 2097 Bitmap | Used by:2098 | |
Symbol 2098 Graphic | Uses:2097 | Used by:2221 |
Symbol 2099 Bitmap | Used by:2100 | |
Symbol 2100 Graphic | Uses:2099 | Used by:2221 |
Symbol 2101 Bitmap | Used by:2102 | |
Symbol 2102 Graphic | Uses:2101 | Used by:2221 |
Symbol 2103 Bitmap | Used by:2104 | |
Symbol 2104 Graphic | Uses:2103 | Used by:2221 |
Symbol 2105 Bitmap | Used by:2106 | |
Symbol 2106 Graphic | Uses:2105 | Used by:2221 |
Symbol 2107 Bitmap | Used by:2108 | |
Symbol 2108 Graphic | Uses:2107 | Used by:2221 |
Symbol 2109 Bitmap | Used by:2110 | |
Symbol 2110 Graphic | Uses:2109 | Used by:2221 |
Symbol 2111 Bitmap | Used by:2112 | |
Symbol 2112 Graphic | Uses:2111 | Used by:2221 |
Symbol 2113 Bitmap | Used by:2114 | |
Symbol 2114 Graphic | Uses:2113 | Used by:2221 |
Symbol 2115 Bitmap | Used by:2116 | |
Symbol 2116 Graphic | Uses:2115 | Used by:2221 |
Symbol 2117 Bitmap | Used by:2118 | |
Symbol 2118 Graphic | Uses:2117 | Used by:2221 |
Symbol 2119 Bitmap | Used by:2120 | |
Symbol 2120 Graphic | Uses:2119 | Used by:2221 |
Symbol 2121 Bitmap | Used by:2122 | |
Symbol 2122 Graphic | Uses:2121 | Used by:2221 |
Symbol 2123 Bitmap | Used by:2124 | |
Symbol 2124 Graphic | Uses:2123 | Used by:2221 |
Symbol 2125 Bitmap | Used by:2126 | |
Symbol 2126 Graphic | Uses:2125 | Used by:2221 |
Symbol 2127 Bitmap | Used by:2128 | |
Symbol 2128 Graphic | Uses:2127 | Used by:2221 |
Symbol 2129 Bitmap | Used by:2130 | |
Symbol 2130 Graphic | Uses:2129 | Used by:2221 |
Symbol 2131 Bitmap | Used by:2132 | |
Symbol 2132 Graphic | Uses:2131 | Used by:2221 |
Symbol 2133 Bitmap | Used by:2134 | |
Symbol 2134 Graphic | Uses:2133 | Used by:2221 |
Symbol 2135 Bitmap | Used by:2136 | |
Symbol 2136 Graphic | Uses:2135 | Used by:2221 |
Symbol 2137 Bitmap | Used by:2138 | |
Symbol 2138 Graphic | Uses:2137 | Used by:2221 |
Symbol 2139 Bitmap | Used by:2140 | |
Symbol 2140 Graphic | Uses:2139 | Used by:2221 |
Symbol 2141 Bitmap | Used by:2142 | |
Symbol 2142 Graphic | Uses:2141 | Used by:2221 |
Symbol 2143 Bitmap | Used by:2144 | |
Symbol 2144 Graphic | Uses:2143 | Used by:2221 |
Symbol 2145 Bitmap | Used by:2146 | |
Symbol 2146 Graphic | Uses:2145 | Used by:2221 |
Symbol 2147 Bitmap | Used by:2148 | |
Symbol 2148 Graphic | Uses:2147 | Used by:2221 |
Symbol 2149 Bitmap | Used by:2150 | |
Symbol 2150 Graphic | Uses:2149 | Used by:2221 |
Symbol 2151 Bitmap | Used by:2152 | |
Symbol 2152 Graphic | Uses:2151 | Used by:2221 |
Symbol 2153 Bitmap | Used by:2154 | |
Symbol 2154 Graphic | Uses:2153 | Used by:2221 |
Symbol 2155 Bitmap | Used by:2156 | |
Symbol 2156 Graphic | Uses:2155 | Used by:2221 |
Symbol 2157 Bitmap | Used by:2158 | |
Symbol 2158 Graphic | Uses:2157 | Used by:2221 |
Symbol 2159 Bitmap | Used by:2160 | |
Symbol 2160 Graphic | Uses:2159 | Used by:2221 |
Symbol 2161 Bitmap | Used by:2162 | |
Symbol 2162 Graphic | Uses:2161 | Used by:2221 |
Symbol 2163 Bitmap | Used by:2164 | |
Symbol 2164 Graphic | Uses:2163 | Used by:2221 |
Symbol 2165 Bitmap | Used by:2166 | |
Symbol 2166 Graphic | Uses:2165 | Used by:2221 |
Symbol 2167 Bitmap | Used by:2168 | |
Symbol 2168 Graphic | Uses:2167 | Used by:2221 |
Symbol 2169 Bitmap | Used by:2170 | |
Symbol 2170 Graphic | Uses:2169 | Used by:2221 |
Symbol 2171 Bitmap | Used by:2172 | |
Symbol 2172 Graphic | Uses:2171 | Used by:2221 |
Symbol 2173 Bitmap | Used by:2174 | |
Symbol 2174 Graphic | Uses:2173 | Used by:2221 |
Symbol 2175 Bitmap | Used by:2176 | |
Symbol 2176 Graphic | Uses:2175 | Used by:2221 |
Symbol 2177 Bitmap | Used by:2178 | |
Symbol 2178 Graphic | Uses:2177 | Used by:2221 |
Symbol 2179 Bitmap | Used by:2180 | |
Symbol 2180 Graphic | Uses:2179 | Used by:2221 |
Symbol 2181 Bitmap | Used by:2182 | |
Symbol 2182 Graphic | Uses:2181 | Used by:2221 |
Symbol 2183 Bitmap | Used by:2184 | |
Symbol 2184 Graphic | Uses:2183 | Used by:2221 |
Symbol 2185 Bitmap | Used by:2186 | |
Symbol 2186 Graphic | Uses:2185 | Used by:2221 |
Symbol 2187 Bitmap | Used by:2188 | |
Symbol 2188 Graphic | Uses:2187 | Used by:2221 |
Symbol 2189 Bitmap | Used by:2190 | |
Symbol 2190 Graphic | Uses:2189 | Used by:2221 |
Symbol 2191 Bitmap | Used by:2192 | |
Symbol 2192 Graphic | Uses:2191 | Used by:2221 |
Symbol 2193 Bitmap | Used by:2194 | |
Symbol 2194 Graphic | Uses:2193 | Used by:2221 |
Symbol 2195 Bitmap | Used by:2196 | |
Symbol 2196 Graphic | Uses:2195 | Used by:2221 |
Symbol 2197 Bitmap | Used by:2198 | |
Symbol 2198 Graphic | Uses:2197 | Used by:2221 |
Symbol 2199 Bitmap | Used by:2200 | |
Symbol 2200 Graphic | Uses:2199 | Used by:2221 |
Symbol 2201 Bitmap | Used by:2202 | |
Symbol 2202 Graphic | Uses:2201 | Used by:2221 |
Symbol 2203 Bitmap | Used by:2204 | |
Symbol 2204 Graphic | Uses:2203 | Used by:2221 |
Symbol 2205 Bitmap | Used by:2206 | |
Symbol 2206 Graphic | Uses:2205 | Used by:2221 |
Symbol 2207 Bitmap | Used by:2208 | |
Symbol 2208 Graphic | Uses:2207 | Used by:2221 |
Symbol 2209 Bitmap | Used by:2210 | |
Symbol 2210 Graphic | Uses:2209 | Used by:2221 |
Symbol 2211 Bitmap | Used by:2212 | |
Symbol 2212 Graphic | Uses:2211 | Used by:2221 |
Symbol 2213 Bitmap | Used by:2214 | |
Symbol 2214 Graphic | Uses:2213 | Used by:2221 |
Symbol 2215 Bitmap | Used by:2216 | |
Symbol 2216 Graphic | Uses:2215 | Used by:2221 |
Symbol 2217 Bitmap | Used by:2218 | |
Symbol 2218 Graphic | Uses:2217 | Used by:2221 |
Symbol 2219 Bitmap | Used by:2220 | |
Symbol 2220 Graphic | Uses:2219 | Used by:2221 |
Symbol 2221 MovieClip {game_fla.zombie2_attack3_205} | Uses:2082 2084 2086 2088 2090 2092 2094 2096 2098 2100 2102 2104 2106 2108 2110 2112 2114 2116 2118 2120 2122 2124 2126 2128 2130 2132 2134 2136 2138 2140 2142 2144 2146 2148 2150 2152 2154 2156 2158 2160 2162 2164 2166 2168 2170 2172 2174 2176 2178 2180 2182 2184 2186 2188 2190 2192 2194 2196 2198 2200 2202 2204 2206 2208 2210 2212 2214 2216 2218 2220 | Used by:4302 |
Symbol 2222 Bitmap | Used by:2223 | |
Symbol 2223 Graphic | Uses:2222 | Used by:2324 |
Symbol 2224 Bitmap | Used by:2225 | |
Symbol 2225 Graphic | Uses:2224 | Used by:2324 |
Symbol 2226 Bitmap | Used by:2227 | |
Symbol 2227 Graphic | Uses:2226 | Used by:2324 |
Symbol 2228 Bitmap | Used by:2229 | |
Symbol 2229 Graphic | Uses:2228 | Used by:2324 |
Symbol 2230 Bitmap | Used by:2231 | |
Symbol 2231 Graphic | Uses:2230 | Used by:2324 |
Symbol 2232 Bitmap | Used by:2233 | |
Symbol 2233 Graphic | Uses:2232 | Used by:2324 |
Symbol 2234 Bitmap | Used by:2235 | |
Symbol 2235 Graphic | Uses:2234 | Used by:2324 |
Symbol 2236 Bitmap | Used by:2237 | |
Symbol 2237 Graphic | Uses:2236 | Used by:2324 |
Symbol 2238 Bitmap | Used by:2239 | |
Symbol 2239 Graphic | Uses:2238 | Used by:2324 |
Symbol 2240 Bitmap | Used by:2241 | |
Symbol 2241 Graphic | Uses:2240 | Used by:2324 |
Symbol 2242 Bitmap | Used by:2243 | |
Symbol 2243 Graphic | Uses:2242 | Used by:2324 |
Symbol 2244 Bitmap | Used by:2245 | |
Symbol 2245 Graphic | Uses:2244 | Used by:2324 |
Symbol 2246 Bitmap | Used by:2247 | |
Symbol 2247 Graphic | Uses:2246 | Used by:2324 |
Symbol 2248 Bitmap | Used by:2249 | |
Symbol 2249 Graphic | Uses:2248 | Used by:2324 |
Symbol 2250 Bitmap | Used by:2251 | |
Symbol 2251 Graphic | Uses:2250 | Used by:2324 |
Symbol 2252 Bitmap | Used by:2253 | |
Symbol 2253 Graphic | Uses:2252 | Used by:2324 |
Symbol 2254 Bitmap | Used by:2255 | |
Symbol 2255 Graphic | Uses:2254 | Used by:2324 |
Symbol 2256 Bitmap | Used by:2257 | |
Symbol 2257 Graphic | Uses:2256 | Used by:2324 |
Symbol 2258 Bitmap | Used by:2259 | |
Symbol 2259 Graphic | Uses:2258 | Used by:2324 |
Symbol 2260 Bitmap | Used by:2261 | |
Symbol 2261 Graphic | Uses:2260 | Used by:2324 |
Symbol 2262 Bitmap | Used by:2263 | |
Symbol 2263 Graphic | Uses:2262 | Used by:2324 |
Symbol 2264 Bitmap | Used by:2265 | |
Symbol 2265 Graphic | Uses:2264 | Used by:2324 |
Symbol 2266 Bitmap | Used by:2267 | |
Symbol 2267 Graphic | Uses:2266 | Used by:2324 |
Symbol 2268 Bitmap | Used by:2269 | |
Symbol 2269 Graphic | Uses:2268 | Used by:2324 |
Symbol 2270 Bitmap | Used by:2271 | |
Symbol 2271 Graphic | Uses:2270 | Used by:2324 |
Symbol 2272 Bitmap | Used by:2273 | |
Symbol 2273 Graphic | Uses:2272 | Used by:2324 |
Symbol 2274 Bitmap | Used by:2275 | |
Symbol 2275 Graphic | Uses:2274 | Used by:2324 |
Symbol 2276 Bitmap | Used by:2277 | |
Symbol 2277 Graphic | Uses:2276 | Used by:2324 |
Symbol 2278 Bitmap | Used by:2279 | |
Symbol 2279 Graphic | Uses:2278 | Used by:2324 |
Symbol 2280 Bitmap | Used by:2281 | |
Symbol 2281 Graphic | Uses:2280 | Used by:2324 |
Symbol 2282 Bitmap | Used by:2283 | |
Symbol 2283 Graphic | Uses:2282 | Used by:2324 |
Symbol 2284 Bitmap | Used by:2285 | |
Symbol 2285 Graphic | Uses:2284 | Used by:2324 |
Symbol 2286 Bitmap | Used by:2287 | |
Symbol 2287 Graphic | Uses:2286 | Used by:2324 |
Symbol 2288 Bitmap | Used by:2289 | |
Symbol 2289 Graphic | Uses:2288 | Used by:2324 |
Symbol 2290 Bitmap | Used by:2291 | |
Symbol 2291 Graphic | Uses:2290 | Used by:2324 |
Symbol 2292 Bitmap | Used by:2293 | |
Symbol 2293 Graphic | Uses:2292 | Used by:2324 |
Symbol 2294 Bitmap | Used by:2295 | |
Symbol 2295 Graphic | Uses:2294 | Used by:2324 |
Symbol 2296 Bitmap | Used by:2297 | |
Symbol 2297 Graphic | Uses:2296 | Used by:2324 |
Symbol 2298 Bitmap | Used by:2299 | |
Symbol 2299 Graphic | Uses:2298 | Used by:2324 |
Symbol 2300 Bitmap | Used by:2301 | |
Symbol 2301 Graphic | Uses:2300 | Used by:2324 |
Symbol 2302 Bitmap | Used by:2303 | |
Symbol 2303 Graphic | Uses:2302 | Used by:2324 |
Symbol 2304 Bitmap | Used by:2305 | |
Symbol 2305 Graphic | Uses:2304 | Used by:2324 |
Symbol 2306 Bitmap | Used by:2307 | |
Symbol 2307 Graphic | Uses:2306 | Used by:2324 |
Symbol 2308 Bitmap | Used by:2309 | |
Symbol 2309 Graphic | Uses:2308 | Used by:2324 |
Symbol 2310 Bitmap | Used by:2311 | |
Symbol 2311 Graphic | Uses:2310 | Used by:2324 |
Symbol 2312 Bitmap | Used by:2313 | |
Symbol 2313 Graphic | Uses:2312 | Used by:2324 |
Symbol 2314 Bitmap | Used by:2315 | |
Symbol 2315 Graphic | Uses:2314 | Used by:2324 |
Symbol 2316 Bitmap | Used by:2317 | |
Symbol 2317 Graphic | Uses:2316 | Used by:2324 |
Symbol 2318 Bitmap | Used by:2319 | |
Symbol 2319 Graphic | Uses:2318 | Used by:2324 |
Symbol 2320 Bitmap | Used by:2321 | |
Symbol 2321 Graphic | Uses:2320 | Used by:2324 |
Symbol 2322 Bitmap | Used by:2323 | |
Symbol 2323 Graphic | Uses:2322 | Used by:2324 |
Symbol 2324 MovieClip {game_fla.zombie2_death1_206} | Uses:2223 2225 2227 2229 2231 2233 2235 2237 2239 2241 2243 2245 2247 2249 2251 2253 2255 2257 2259 2261 2263 2265 2267 2269 2271 2273 2275 2277 2279 2281 2283 2285 2287 2289 2291 2293 2295 2297 2299 2301 2303 2305 2307 2309 2311 2313 2315 2317 2319 2321 2323 | Used by:4302 |
Symbol 2325 Bitmap | Used by:2326 | |
Symbol 2326 Graphic | Uses:2325 | Used by:2487 |
Symbol 2327 Bitmap | Used by:2328 | |
Symbol 2328 Graphic | Uses:2327 | Used by:2487 |
Symbol 2329 Bitmap | Used by:2330 | |
Symbol 2330 Graphic | Uses:2329 | Used by:2487 |
Symbol 2331 Bitmap | Used by:2332 | |
Symbol 2332 Graphic | Uses:2331 | Used by:2487 |
Symbol 2333 Bitmap | Used by:2334 | |
Symbol 2334 Graphic | Uses:2333 | Used by:2487 |
Symbol 2335 Bitmap | Used by:2336 | |
Symbol 2336 Graphic | Uses:2335 | Used by:2487 |
Symbol 2337 Bitmap | Used by:2338 | |
Symbol 2338 Graphic | Uses:2337 | Used by:2487 |
Symbol 2339 Bitmap | Used by:2340 | |
Symbol 2340 Graphic | Uses:2339 | Used by:2487 |
Symbol 2341 Bitmap | Used by:2342 | |
Symbol 2342 Graphic | Uses:2341 | Used by:2487 |
Symbol 2343 Bitmap | Used by:2344 | |
Symbol 2344 Graphic | Uses:2343 | Used by:2487 |
Symbol 2345 Bitmap | Used by:2346 | |
Symbol 2346 Graphic | Uses:2345 | Used by:2487 |
Symbol 2347 Bitmap | Used by:2348 | |
Symbol 2348 Graphic | Uses:2347 | Used by:2487 |
Symbol 2349 Bitmap | Used by:2350 | |
Symbol 2350 Graphic | Uses:2349 | Used by:2487 |
Symbol 2351 Bitmap | Used by:2352 | |
Symbol 2352 Graphic | Uses:2351 | Used by:2487 |
Symbol 2353 Bitmap | Used by:2354 | |
Symbol 2354 Graphic | Uses:2353 | Used by:2487 |
Symbol 2355 Bitmap | Used by:2356 | |
Symbol 2356 Graphic | Uses:2355 | Used by:2487 |
Symbol 2357 Bitmap | Used by:2358 | |
Symbol 2358 Graphic | Uses:2357 | Used by:2487 |
Symbol 2359 Bitmap | Used by:2360 | |
Symbol 2360 Graphic | Uses:2359 | Used by:2487 |
Symbol 2361 Bitmap | Used by:2362 | |
Symbol 2362 Graphic | Uses:2361 | Used by:2487 |
Symbol 2363 Bitmap | Used by:2364 | |
Symbol 2364 Graphic | Uses:2363 | Used by:2487 |
Symbol 2365 Bitmap | Used by:2366 | |
Symbol 2366 Graphic | Uses:2365 | Used by:2487 |
Symbol 2367 Bitmap | Used by:2368 | |
Symbol 2368 Graphic | Uses:2367 | Used by:2487 |
Symbol 2369 Bitmap | Used by:2370 | |
Symbol 2370 Graphic | Uses:2369 | Used by:2487 |
Symbol 2371 Bitmap | Used by:2372 | |
Symbol 2372 Graphic | Uses:2371 | Used by:2487 |
Symbol 2373 Bitmap | Used by:2374 | |
Symbol 2374 Graphic | Uses:2373 | Used by:2487 |
Symbol 2375 Bitmap | Used by:2376 | |
Symbol 2376 Graphic | Uses:2375 | Used by:2487 |
Symbol 2377 Bitmap | Used by:2378 | |
Symbol 2378 Graphic | Uses:2377 | Used by:2487 |
Symbol 2379 Bitmap | Used by:2380 | |
Symbol 2380 Graphic | Uses:2379 | Used by:2487 |
Symbol 2381 Bitmap | Used by:2382 | |
Symbol 2382 Graphic | Uses:2381 | Used by:2487 |
Symbol 2383 Bitmap | Used by:2384 | |
Symbol 2384 Graphic | Uses:2383 | Used by:2487 |
Symbol 2385 Bitmap | Used by:2386 | |
Symbol 2386 Graphic | Uses:2385 | Used by:2487 |
Symbol 2387 Bitmap | Used by:2388 | |
Symbol 2388 Graphic | Uses:2387 | Used by:2487 |
Symbol 2389 Bitmap | Used by:2390 | |
Symbol 2390 Graphic | Uses:2389 | Used by:2487 |
Symbol 2391 Bitmap | Used by:2392 | |
Symbol 2392 Graphic | Uses:2391 | Used by:2487 |
Symbol 2393 Bitmap | Used by:2394 | |
Symbol 2394 Graphic | Uses:2393 | Used by:2487 |
Symbol 2395 Bitmap | Used by:2396 | |
Symbol 2396 Graphic | Uses:2395 | Used by:2487 |
Symbol 2397 Bitmap | Used by:2398 | |
Symbol 2398 Graphic | Uses:2397 | Used by:2487 |
Symbol 2399 Bitmap | Used by:2400 | |
Symbol 2400 Graphic | Uses:2399 | Used by:2487 |
Symbol 2401 Bitmap | Used by:2402 | |
Symbol 2402 Graphic | Uses:2401 | Used by:2487 |
Symbol 2403 Bitmap | Used by:2404 | |
Symbol 2404 Graphic | Uses:2403 | Used by:2487 |
Symbol 2405 Bitmap | Used by:2406 | |
Symbol 2406 Graphic | Uses:2405 | Used by:2487 |
Symbol 2407 Bitmap | Used by:2408 | |
Symbol 2408 Graphic | Uses:2407 | Used by:2487 |
Symbol 2409 Bitmap | Used by:2410 | |
Symbol 2410 Graphic | Uses:2409 | Used by:2487 |
Symbol 2411 Bitmap | Used by:2412 | |
Symbol 2412 Graphic | Uses:2411 | Used by:2487 |
Symbol 2413 Bitmap | Used by:2414 | |
Symbol 2414 Graphic | Uses:2413 | Used by:2487 |
Symbol 2415 Bitmap | Used by:2416 | |
Symbol 2416 Graphic | Uses:2415 | Used by:2487 |
Symbol 2417 Bitmap | Used by:2418 | |
Symbol 2418 Graphic | Uses:2417 | Used by:2487 |
Symbol 2419 Bitmap | Used by:2420 | |
Symbol 2420 Graphic | Uses:2419 | Used by:2487 |
Symbol 2421 Bitmap | Used by:2422 | |
Symbol 2422 Graphic | Uses:2421 | Used by:2487 |
Symbol 2423 Bitmap | Used by:2424 | |
Symbol 2424 Graphic | Uses:2423 | Used by:2487 |
Symbol 2425 Bitmap | Used by:2426 | |
Symbol 2426 Graphic | Uses:2425 | Used by:2487 |
Symbol 2427 Bitmap | Used by:2428 | |
Symbol 2428 Graphic | Uses:2427 | Used by:2487 |
Symbol 2429 Bitmap | Used by:2430 | |
Symbol 2430 Graphic | Uses:2429 | Used by:2487 |
Symbol 2431 Bitmap | Used by:2432 | |
Symbol 2432 Graphic | Uses:2431 | Used by:2487 |
Symbol 2433 Bitmap | Used by:2434 | |
Symbol 2434 Graphic | Uses:2433 | Used by:2487 |
Symbol 2435 Bitmap | Used by:2436 | |
Symbol 2436 Graphic | Uses:2435 | Used by:2487 |
Symbol 2437 Bitmap | Used by:2438 | |
Symbol 2438 Graphic | Uses:2437 | Used by:2487 |
Symbol 2439 Bitmap | Used by:2440 | |
Symbol 2440 Graphic | Uses:2439 | Used by:2487 |
Symbol 2441 Bitmap | Used by:2442 | |
Symbol 2442 Graphic | Uses:2441 | Used by:2487 |
Symbol 2443 Bitmap | Used by:2444 | |
Symbol 2444 Graphic | Uses:2443 | Used by:2487 |
Symbol 2445 Bitmap | Used by:2446 | |
Symbol 2446 Graphic | Uses:2445 | Used by:2487 |
Symbol 2447 Bitmap | Used by:2448 | |
Symbol 2448 Graphic | Uses:2447 | Used by:2487 |
Symbol 2449 Bitmap | Used by:2450 | |
Symbol 2450 Graphic | Uses:2449 | Used by:2487 |
Symbol 2451 Bitmap | Used by:2452 | |
Symbol 2452 Graphic | Uses:2451 | Used by:2487 |
Symbol 2453 Bitmap | Used by:2454 | |
Symbol 2454 Graphic | Uses:2453 | Used by:2487 |
Symbol 2455 Bitmap | Used by:2456 | |
Symbol 2456 Graphic | Uses:2455 | Used by:2487 |
Symbol 2457 Bitmap | Used by:2458 | |
Symbol 2458 Graphic | Uses:2457 | Used by:2487 |
Symbol 2459 Bitmap | Used by:2460 | |
Symbol 2460 Graphic | Uses:2459 | Used by:2487 |
Symbol 2461 Bitmap | Used by:2462 | |
Symbol 2462 Graphic | Uses:2461 | Used by:2487 |
Symbol 2463 Bitmap | Used by:2464 | |
Symbol 2464 Graphic | Uses:2463 | Used by:2487 |
Symbol 2465 Bitmap | Used by:2466 | |
Symbol 2466 Graphic | Uses:2465 | Used by:2487 |
Symbol 2467 Bitmap | Used by:2468 | |
Symbol 2468 Graphic | Uses:2467 | Used by:2487 |
Symbol 2469 Bitmap | Used by:2470 | |
Symbol 2470 Graphic | Uses:2469 | Used by:2487 |
Symbol 2471 Bitmap | Used by:2472 | |
Symbol 2472 Graphic | Uses:2471 | Used by:2487 |
Symbol 2473 Bitmap | Used by:2474 | |
Symbol 2474 Graphic | Uses:2473 | Used by:2487 |
Symbol 2475 Bitmap | Used by:2476 | |
Symbol 2476 Graphic | Uses:2475 | Used by:2487 |
Symbol 2477 Bitmap | Used by:2478 | |
Symbol 2478 Graphic | Uses:2477 | Used by:2487 |
Symbol 2479 Bitmap | Used by:2480 | |
Symbol 2480 Graphic | Uses:2479 | Used by:2487 |
Symbol 2481 Bitmap | Used by:2482 | |
Symbol 2482 Graphic | Uses:2481 | Used by:2487 |
Symbol 2483 Bitmap | Used by:2484 | |
Symbol 2484 Graphic | Uses:2483 | Used by:2487 |
Symbol 2485 Bitmap | Used by:2486 | |
Symbol 2486 Graphic | Uses:2485 | Used by:2487 |
Symbol 2487 MovieClip {game_fla.zombie2_death2_207} | Uses:2326 2328 2330 2332 2334 2336 2338 2340 2342 2344 2346 2348 2350 2352 2354 2356 2358 2360 2362 2364 2366 2368 2370 2372 2374 2376 2378 2380 2382 2384 2386 2388 2390 2392 2394 2396 2398 2400 2402 2404 2406 2408 2410 2412 2414 2416 2418 2420 2422 2424 2426 2428 2430 2432 2434 2436 2438 2440 2442 2444 2446 2448 2450 2452 2454 2456 2458 2460 2462 2464 2466 2468 2470 2472 2474 2476 2478 2480 2482 2484 2486 | Used by:4302 |
Symbol 2488 Bitmap | Used by:2489 | |
Symbol 2489 Graphic | Uses:2488 | Used by:2588 |
Symbol 2490 Bitmap | Used by:2491 | |
Symbol 2491 Graphic | Uses:2490 | Used by:2588 |
Symbol 2492 Bitmap | Used by:2493 | |
Symbol 2493 Graphic | Uses:2492 | Used by:2588 |
Symbol 2494 Bitmap | Used by:2495 | |
Symbol 2495 Graphic | Uses:2494 | Used by:2588 |
Symbol 2496 Bitmap | Used by:2497 | |
Symbol 2497 Graphic | Uses:2496 | Used by:2588 |
Symbol 2498 Bitmap | Used by:2499 | |
Symbol 2499 Graphic | Uses:2498 | Used by:2588 |
Symbol 2500 Bitmap | Used by:2501 | |
Symbol 2501 Graphic | Uses:2500 | Used by:2588 |
Symbol 2502 Bitmap | Used by:2503 | |
Symbol 2503 Graphic | Uses:2502 | Used by:2588 |
Symbol 2504 Bitmap | Used by:2505 | |
Symbol 2505 Graphic | Uses:2504 | Used by:2588 |
Symbol 2506 Bitmap | Used by:2507 | |
Symbol 2507 Graphic | Uses:2506 | Used by:2588 |
Symbol 2508 Bitmap | Used by:2509 | |
Symbol 2509 Graphic | Uses:2508 | Used by:2588 |
Symbol 2510 Bitmap | Used by:2511 | |
Symbol 2511 Graphic | Uses:2510 | Used by:2588 |
Symbol 2512 Bitmap | Used by:2513 | |
Symbol 2513 Graphic | Uses:2512 | Used by:2588 |
Symbol 2514 Bitmap | Used by:2515 | |
Symbol 2515 Graphic | Uses:2514 | Used by:2588 |
Symbol 2516 Bitmap | Used by:2517 | |
Symbol 2517 Graphic | Uses:2516 | Used by:2588 |
Symbol 2518 Bitmap | Used by:2519 | |
Symbol 2519 Graphic | Uses:2518 | Used by:2588 |
Symbol 2520 Bitmap | Used by:2521 | |
Symbol 2521 Graphic | Uses:2520 | Used by:2588 |
Symbol 2522 Bitmap | Used by:2523 | |
Symbol 2523 Graphic | Uses:2522 | Used by:2588 |
Symbol 2524 Bitmap | Used by:2525 | |
Symbol 2525 Graphic | Uses:2524 | Used by:2588 |
Symbol 2526 Bitmap | Used by:2527 | |
Symbol 2527 Graphic | Uses:2526 | Used by:2588 |
Symbol 2528 Bitmap | Used by:2529 | |
Symbol 2529 Graphic | Uses:2528 | Used by:2588 |
Symbol 2530 Bitmap | Used by:2531 | |
Symbol 2531 Graphic | Uses:2530 | Used by:2588 |
Symbol 2532 Bitmap | Used by:2533 | |
Symbol 2533 Graphic | Uses:2532 | Used by:2588 |
Symbol 2534 Bitmap | Used by:2535 | |
Symbol 2535 Graphic | Uses:2534 | Used by:2588 |
Symbol 2536 Bitmap | Used by:2537 | |
Symbol 2537 Graphic | Uses:2536 | Used by:2588 |
Symbol 2538 Bitmap | Used by:2539 | |
Symbol 2539 Graphic | Uses:2538 | Used by:2588 |
Symbol 2540 Bitmap | Used by:2541 | |
Symbol 2541 Graphic | Uses:2540 | Used by:2588 |
Symbol 2542 Bitmap | Used by:2543 | |
Symbol 2543 Graphic | Uses:2542 | Used by:2588 |
Symbol 2544 Bitmap | Used by:2545 | |
Symbol 2545 Graphic | Uses:2544 | Used by:2588 |
Symbol 2546 Bitmap | Used by:2547 | |
Symbol 2547 Graphic | Uses:2546 | Used by:2588 |
Symbol 2548 Bitmap | Used by:2549 | |
Symbol 2549 Graphic | Uses:2548 | Used by:2588 |
Symbol 2550 Bitmap | Used by:2551 | |
Symbol 2551 Graphic | Uses:2550 | Used by:2588 |
Symbol 2552 Bitmap | Used by:2553 | |
Symbol 2553 Graphic | Uses:2552 | Used by:2588 |
Symbol 2554 Bitmap | Used by:2555 | |
Symbol 2555 Graphic | Uses:2554 | Used by:2588 |
Symbol 2556 Bitmap | Used by:2557 | |
Symbol 2557 Graphic | Uses:2556 | Used by:2588 |
Symbol 2558 Bitmap | Used by:2559 | |
Symbol 2559 Graphic | Uses:2558 | Used by:2588 |
Symbol 2560 Bitmap | Used by:2561 | |
Symbol 2561 Graphic | Uses:2560 | Used by:2588 |
Symbol 2562 Bitmap | Used by:2563 | |
Symbol 2563 Graphic | Uses:2562 | Used by:2588 |
Symbol 2564 Bitmap | Used by:2565 | |
Symbol 2565 Graphic | Uses:2564 | Used by:2588 |
Symbol 2566 Bitmap | Used by:2567 | |
Symbol 2567 Graphic | Uses:2566 | Used by:2588 |
Symbol 2568 Bitmap | Used by:2569 | |
Symbol 2569 Graphic | Uses:2568 | Used by:2588 |
Symbol 2570 Bitmap | Used by:2571 | |
Symbol 2571 Graphic | Uses:2570 | Used by:2588 |
Symbol 2572 Bitmap | Used by:2573 | |
Symbol 2573 Graphic | Uses:2572 | Used by:2588 |
Symbol 2574 Bitmap | Used by:2575 | |
Symbol 2575 Graphic | Uses:2574 | Used by:2588 |
Symbol 2576 Bitmap | Used by:2577 | |
Symbol 2577 Graphic | Uses:2576 | Used by:2588 |
Symbol 2578 Bitmap | Used by:2579 | |
Symbol 2579 Graphic | Uses:2578 | Used by:2588 |
Symbol 2580 Bitmap | Used by:2581 | |
Symbol 2581 Graphic | Uses:2580 | Used by:2588 |
Symbol 2582 Bitmap | Used by:2583 | |
Symbol 2583 Graphic | Uses:2582 | Used by:2588 |
Symbol 2584 Bitmap | Used by:2585 | |
Symbol 2585 Graphic | Uses:2584 | Used by:2588 |
Symbol 2586 Bitmap | Used by:2587 | |
Symbol 2587 Graphic | Uses:2586 | Used by:2588 |
Symbol 2588 MovieClip | Uses:2489 2491 2493 2495 2497 2499 2501 2503 2505 2507 2509 2511 2513 2515 2517 2519 2521 2523 2525 2527 2529 2531 2533 2535 2537 2539 2541 2543 2545 2547 2549 2551 2553 2555 2557 2559 2561 2563 2565 2567 2569 2571 2573 2575 2577 2579 2581 2583 2585 2587 | Used by:4302 |
Symbol 2589 Bitmap | Used by:2590 | |
Symbol 2590 Graphic | Uses:2589 | Used by:2669 |
Symbol 2591 Bitmap | Used by:2592 | |
Symbol 2592 Graphic | Uses:2591 | Used by:2669 |
Symbol 2593 Bitmap | Used by:2594 | |
Symbol 2594 Graphic | Uses:2593 | Used by:2669 |
Symbol 2595 Bitmap | Used by:2596 | |
Symbol 2596 Graphic | Uses:2595 | Used by:2669 |
Symbol 2597 Bitmap | Used by:2598 | |
Symbol 2598 Graphic | Uses:2597 | Used by:2669 |
Symbol 2599 Bitmap | Used by:2600 | |
Symbol 2600 Graphic | Uses:2599 | Used by:2669 |
Symbol 2601 Bitmap | Used by:2602 | |
Symbol 2602 Graphic | Uses:2601 | Used by:2669 |
Symbol 2603 Bitmap | Used by:2604 | |
Symbol 2604 Graphic | Uses:2603 | Used by:2669 |
Symbol 2605 Bitmap | Used by:2606 | |
Symbol 2606 Graphic | Uses:2605 | Used by:2669 |
Symbol 2607 Bitmap | Used by:2608 | |
Symbol 2608 Graphic | Uses:2607 | Used by:2669 |
Symbol 2609 Bitmap | Used by:2610 | |
Symbol 2610 Graphic | Uses:2609 | Used by:2669 |
Symbol 2611 Bitmap | Used by:2612 | |
Symbol 2612 Graphic | Uses:2611 | Used by:2669 |
Symbol 2613 Bitmap | Used by:2614 | |
Symbol 2614 Graphic | Uses:2613 | Used by:2669 |
Symbol 2615 Bitmap | Used by:2616 | |
Symbol 2616 Graphic | Uses:2615 | Used by:2669 |
Symbol 2617 Bitmap | Used by:2618 | |
Symbol 2618 Graphic | Uses:2617 | Used by:2669 |
Symbol 2619 Bitmap | Used by:2620 | |
Symbol 2620 Graphic | Uses:2619 | Used by:2669 |
Symbol 2621 Bitmap | Used by:2622 | |
Symbol 2622 Graphic | Uses:2621 | Used by:2669 |
Symbol 2623 Bitmap | Used by:2624 | |
Symbol 2624 Graphic | Uses:2623 | Used by:2669 |
Symbol 2625 Bitmap | Used by:2626 | |
Symbol 2626 Graphic | Uses:2625 | Used by:2669 |
Symbol 2627 Bitmap | Used by:2628 | |
Symbol 2628 Graphic | Uses:2627 | Used by:2669 |
Symbol 2629 Bitmap | Used by:2630 | |
Symbol 2630 Graphic | Uses:2629 | Used by:2669 |
Symbol 2631 Bitmap | Used by:2632 | |
Symbol 2632 Graphic | Uses:2631 | Used by:2669 |
Symbol 2633 Bitmap | Used by:2634 | |
Symbol 2634 Graphic | Uses:2633 | Used by:2669 |
Symbol 2635 Bitmap | Used by:2636 | |
Symbol 2636 Graphic | Uses:2635 | Used by:2669 |
Symbol 2637 Bitmap | Used by:2638 | |
Symbol 2638 Graphic | Uses:2637 | Used by:2669 |
Symbol 2639 Bitmap | Used by:2640 | |
Symbol 2640 Graphic | Uses:2639 | Used by:2669 |
Symbol 2641 Bitmap | Used by:2642 | |
Symbol 2642 Graphic | Uses:2641 | Used by:2669 |
Symbol 2643 Bitmap | Used by:2644 | |
Symbol 2644 Graphic | Uses:2643 | Used by:2669 |
Symbol 2645 Bitmap | Used by:2646 | |
Symbol 2646 Graphic | Uses:2645 | Used by:2669 |
Symbol 2647 Bitmap | Used by:2648 | |
Symbol 2648 Graphic | Uses:2647 | Used by:2669 |
Symbol 2649 Bitmap | Used by:2650 | |
Symbol 2650 Graphic | Uses:2649 | Used by:2669 |
Symbol 2651 Bitmap | Used by:2652 | |
Symbol 2652 Graphic | Uses:2651 | Used by:2669 |
Symbol 2653 Bitmap | Used by:2654 | |
Symbol 2654 Graphic | Uses:2653 | Used by:2669 |
Symbol 2655 Bitmap | Used by:2656 | |
Symbol 2656 Graphic | Uses:2655 | Used by:2669 |
Symbol 2657 Bitmap | Used by:2658 | |
Symbol 2658 Graphic | Uses:2657 | Used by:2669 |
Symbol 2659 Bitmap | Used by:2660 | |
Symbol 2660 Graphic | Uses:2659 | Used by:2669 |
Symbol 2661 Bitmap | Used by:2662 | |
Symbol 2662 Graphic | Uses:2661 | Used by:2669 |
Symbol 2663 Bitmap | Used by:2664 | |
Symbol 2664 Graphic | Uses:2663 | Used by:2669 |
Symbol 2665 Bitmap | Used by:2666 | |
Symbol 2666 Graphic | Uses:2665 | Used by:2669 |
Symbol 2667 Bitmap | Used by:2668 | |
Symbol 2668 Graphic | Uses:2667 | Used by:2669 |
Symbol 2669 MovieClip | Uses:2590 2592 2594 2596 2598 2600 2602 2604 2606 2608 2610 2612 2614 2616 2618 2620 2622 2624 2626 2628 2630 2632 2634 2636 2638 2640 2642 2644 2646 2648 2650 2652 2654 2656 2658 2660 2662 2664 2666 2668 | Used by:4302 |
Symbol 2670 Bitmap | Used by:2671 | |
Symbol 2671 Graphic | Uses:2670 | Used by:2748 |
Symbol 2672 Bitmap | Used by:2673 | |
Symbol 2673 Graphic | Uses:2672 | Used by:2748 |
Symbol 2674 Bitmap | Used by:2675 | |
Symbol 2675 Graphic | Uses:2674 | Used by:2748 |
Symbol 2676 Bitmap | Used by:2677 | |
Symbol 2677 Graphic | Uses:2676 | Used by:2748 |
Symbol 2678 Bitmap | Used by:2679 | |
Symbol 2679 Graphic | Uses:2678 | Used by:2748 |
Symbol 2680 Bitmap | Used by:2681 | |
Symbol 2681 Graphic | Uses:2680 | Used by:2748 |
Symbol 2682 Bitmap | Used by:2683 | |
Symbol 2683 Graphic | Uses:2682 | Used by:2748 |
Symbol 2684 Bitmap | Used by:2685 | |
Symbol 2685 Graphic | Uses:2684 | Used by:2748 |
Symbol 2686 Bitmap | Used by:2687 | |
Symbol 2687 Graphic | Uses:2686 | Used by:2748 |
Symbol 2688 Bitmap | Used by:2689 | |
Symbol 2689 Graphic | Uses:2688 | Used by:2748 |
Symbol 2690 Bitmap | Used by:2691 | |
Symbol 2691 Graphic | Uses:2690 | Used by:2748 |
Symbol 2692 Bitmap | Used by:2693 | |
Symbol 2693 Graphic | Uses:2692 | Used by:2748 |
Symbol 2694 Bitmap | Used by:2695 | |
Symbol 2695 Graphic | Uses:2694 | Used by:2748 |
Symbol 2696 Bitmap | Used by:2697 | |
Symbol 2697 Graphic | Uses:2696 | Used by:2748 |
Symbol 2698 Bitmap | Used by:2699 | |
Symbol 2699 Graphic | Uses:2698 | Used by:2748 |
Symbol 2700 Bitmap | Used by:2701 | |
Symbol 2701 Graphic | Uses:2700 | Used by:2748 |
Symbol 2702 Bitmap | Used by:2703 | |
Symbol 2703 Graphic | Uses:2702 | Used by:2748 |
Symbol 2704 Bitmap | Used by:2705 | |
Symbol 2705 Graphic | Uses:2704 | Used by:2748 |
Symbol 2706 Bitmap | Used by:2707 | |
Symbol 2707 Graphic | Uses:2706 | Used by:2748 |
Symbol 2708 Bitmap | Used by:2709 | |
Symbol 2709 Graphic | Uses:2708 | Used by:2748 |
Symbol 2710 Bitmap | Used by:2711 | |
Symbol 2711 Graphic | Uses:2710 | Used by:2748 |
Symbol 2712 Bitmap | Used by:2713 | |
Symbol 2713 Graphic | Uses:2712 | Used by:2748 |
Symbol 2714 Bitmap | Used by:2715 | |
Symbol 2715 Graphic | Uses:2714 | Used by:2748 |
Symbol 2716 Bitmap | Used by:2717 | |
Symbol 2717 Graphic | Uses:2716 | Used by:2748 |
Symbol 2718 Bitmap | Used by:2719 | |
Symbol 2719 Graphic | Uses:2718 | Used by:2748 |
Symbol 2720 Bitmap | Used by:2721 | |
Symbol 2721 Graphic | Uses:2720 | Used by:2748 |
Symbol 2722 Bitmap | Used by:2723 | |
Symbol 2723 Graphic | Uses:2722 | Used by:2748 |
Symbol 2724 Bitmap | Used by:2725 | |
Symbol 2725 Graphic | Uses:2724 | Used by:2748 |
Symbol 2726 Bitmap | Used by:2727 | |
Symbol 2727 Graphic | Uses:2726 | Used by:2748 |
Symbol 2728 Bitmap | Used by:2729 | |
Symbol 2729 Graphic | Uses:2728 | Used by:2748 |
Symbol 2730 Bitmap | Used by:2731 | |
Symbol 2731 Graphic | Uses:2730 | Used by:2748 |
Symbol 2732 Bitmap | Used by:2733 | |
Symbol 2733 Graphic | Uses:2732 | Used by:2748 |
Symbol 2734 Bitmap | Used by:2735 | |
Symbol 2735 Graphic | Uses:2734 | Used by:2748 |
Symbol 2736 Bitmap | Used by:2737 | |
Symbol 2737 Graphic | Uses:2736 | Used by:2748 |
Symbol 2738 Bitmap | Used by:2739 | |
Symbol 2739 Graphic | Uses:2738 | Used by:2748 |
Symbol 2740 Bitmap | Used by:2741 | |
Symbol 2741 Graphic | Uses:2740 | Used by:2748 |
Symbol 2742 Bitmap | Used by:2743 | |
Symbol 2743 Graphic | Uses:2742 | Used by:2748 |
Symbol 2744 Bitmap | Used by:2745 | |
Symbol 2745 Graphic | Uses:2744 | Used by:2748 |
Symbol 2746 Bitmap | Used by:2747 | |
Symbol 2747 Graphic | Uses:2746 | Used by:2748 |
Symbol 2748 MovieClip | Uses:2671 2673 2675 2677 2679 2681 2683 2685 2687 2689 2691 2693 2695 2697 2699 2701 2703 2705 2707 2709 2711 2713 2715 2717 2719 2721 2723 2725 2727 2729 2731 2733 2735 2737 2739 2741 2743 2745 2747 | Used by:4302 |
Symbol 2749 Bitmap | Used by:2750 | |
Symbol 2750 Graphic | Uses:2749 | Used by:2785 |
Symbol 2751 Bitmap | Used by:2752 | |
Symbol 2752 Graphic | Uses:2751 | Used by:2785 |
Symbol 2753 Bitmap | Used by:2754 | |
Symbol 2754 Graphic | Uses:2753 | Used by:2785 |
Symbol 2755 Bitmap | Used by:2756 | |
Symbol 2756 Graphic | Uses:2755 | Used by:2785 |
Symbol 2757 Bitmap | Used by:2758 | |
Symbol 2758 Graphic | Uses:2757 | Used by:2785 |
Symbol 2759 Bitmap | Used by:2760 | |
Symbol 2760 Graphic | Uses:2759 | Used by:2785 |
Symbol 2761 Bitmap | Used by:2762 | |
Symbol 2762 Graphic | Uses:2761 | Used by:2785 |
Symbol 2763 Bitmap | Used by:2764 | |
Symbol 2764 Graphic | Uses:2763 | Used by:2785 |
Symbol 2765 Bitmap | Used by:2766 | |
Symbol 2766 Graphic | Uses:2765 | Used by:2785 |
Symbol 2767 Bitmap | Used by:2768 | |
Symbol 2768 Graphic | Uses:2767 | Used by:2785 |
Symbol 2769 Bitmap | Used by:2770 | |
Symbol 2770 Graphic | Uses:2769 | Used by:2785 |
Symbol 2771 Bitmap | Used by:2772 | |
Symbol 2772 Graphic | Uses:2771 | Used by:2785 |
Symbol 2773 Bitmap | Used by:2774 | |
Symbol 2774 Graphic | Uses:2773 | Used by:2785 |
Symbol 2775 Bitmap | Used by:2776 | |
Symbol 2776 Graphic | Uses:2775 | Used by:2785 |
Symbol 2777 Bitmap | Used by:2778 | |
Symbol 2778 Graphic | Uses:2777 | Used by:2785 |
Symbol 2779 Bitmap | Used by:2780 | |
Symbol 2780 Graphic | Uses:2779 | Used by:2785 |
Symbol 2781 Bitmap | Used by:2782 | |
Symbol 2782 Graphic | Uses:2781 | Used by:2785 |
Symbol 2783 Bitmap | Used by:2784 | |
Symbol 2784 Graphic | Uses:2783 | Used by:2785 |
Symbol 2785 MovieClip | Uses:2750 2752 2754 2756 2758 2760 2762 2764 2766 2768 2770 2772 2774 2776 2778 2780 2782 2784 | Used by:4302 |
Symbol 2786 Bitmap | Used by:2787 | |
Symbol 2787 Graphic | Uses:2786 | Used by:2886 |
Symbol 2788 Bitmap | Used by:2789 | |
Symbol 2789 Graphic | Uses:2788 | Used by:2886 |
Symbol 2790 Bitmap | Used by:2791 | |
Symbol 2791 Graphic | Uses:2790 | Used by:2886 |
Symbol 2792 Bitmap | Used by:2793 | |
Symbol 2793 Graphic | Uses:2792 | Used by:2886 |
Symbol 2794 Bitmap | Used by:2795 | |
Symbol 2795 Graphic | Uses:2794 | Used by:2886 |
Symbol 2796 Bitmap | Used by:2797 | |
Symbol 2797 Graphic | Uses:2796 | Used by:2886 |
Symbol 2798 Bitmap | Used by:2799 | |
Symbol 2799 Graphic | Uses:2798 | Used by:2886 |
Symbol 2800 Bitmap | Used by:2801 | |
Symbol 2801 Graphic | Uses:2800 | Used by:2886 |
Symbol 2802 Bitmap | Used by:2803 | |
Symbol 2803 Graphic | Uses:2802 | Used by:2886 |
Symbol 2804 Bitmap | Used by:2805 | |
Symbol 2805 Graphic | Uses:2804 | Used by:2886 |
Symbol 2806 Bitmap | Used by:2807 | |
Symbol 2807 Graphic | Uses:2806 | Used by:2886 |
Symbol 2808 Bitmap | Used by:2809 | |
Symbol 2809 Graphic | Uses:2808 | Used by:2886 |
Symbol 2810 Bitmap | Used by:2811 | |
Symbol 2811 Graphic | Uses:2810 | Used by:2886 |
Symbol 2812 Bitmap | Used by:2813 | |
Symbol 2813 Graphic | Uses:2812 | Used by:2886 |
Symbol 2814 Bitmap | Used by:2815 | |
Symbol 2815 Graphic | Uses:2814 | Used by:2886 |
Symbol 2816 Bitmap | Used by:2817 | |
Symbol 2817 Graphic | Uses:2816 | Used by:2886 |
Symbol 2818 Bitmap | Used by:2819 | |
Symbol 2819 Graphic | Uses:2818 | Used by:2886 |
Symbol 2820 Bitmap | Used by:2821 | |
Symbol 2821 Graphic | Uses:2820 | Used by:2886 |
Symbol 2822 Bitmap | Used by:2823 | |
Symbol 2823 Graphic | Uses:2822 | Used by:2886 |
Symbol 2824 Bitmap | Used by:2825 | |
Symbol 2825 Graphic | Uses:2824 | Used by:2886 |
Symbol 2826 Bitmap | Used by:2827 | |
Symbol 2827 Graphic | Uses:2826 | Used by:2886 |
Symbol 2828 Bitmap | Used by:2829 | |
Symbol 2829 Graphic | Uses:2828 | Used by:2886 |
Symbol 2830 Bitmap | Used by:2831 | |
Symbol 2831 Graphic | Uses:2830 | Used by:2886 |
Symbol 2832 Bitmap | Used by:2833 | |
Symbol 2833 Graphic | Uses:2832 | Used by:2886 |
Symbol 2834 Bitmap | Used by:2835 | |
Symbol 2835 Graphic | Uses:2834 | Used by:2886 |
Symbol 2836 Bitmap | Used by:2837 | |
Symbol 2837 Graphic | Uses:2836 | Used by:2886 |
Symbol 2838 Bitmap | Used by:2839 | |
Symbol 2839 Graphic | Uses:2838 | Used by:2886 |
Symbol 2840 Bitmap | Used by:2841 | |
Symbol 2841 Graphic | Uses:2840 | Used by:2886 |
Symbol 2842 Bitmap | Used by:2843 | |
Symbol 2843 Graphic | Uses:2842 | Used by:2886 |
Symbol 2844 Bitmap | Used by:2845 | |
Symbol 2845 Graphic | Uses:2844 | Used by:2886 |
Symbol 2846 Bitmap | Used by:2847 | |
Symbol 2847 Graphic | Uses:2846 | Used by:2886 |
Symbol 2848 Bitmap | Used by:2849 | |
Symbol 2849 Graphic | Uses:2848 | Used by:2886 |
Symbol 2850 Bitmap | Used by:2851 | |
Symbol 2851 Graphic | Uses:2850 | Used by:2886 |
Symbol 2852 Bitmap | Used by:2853 | |
Symbol 2853 Graphic | Uses:2852 | Used by:2886 |
Symbol 2854 Bitmap | Used by:2855 | |
Symbol 2855 Graphic | Uses:2854 | Used by:2886 |
Symbol 2856 Bitmap | Used by:2857 | |
Symbol 2857 Graphic | Uses:2856 | Used by:2886 |
Symbol 2858 Bitmap | Used by:2859 | |
Symbol 2859 Graphic | Uses:2858 | Used by:2886 |
Symbol 2860 Bitmap | Used by:2861 | |
Symbol 2861 Graphic | Uses:2860 | Used by:2886 |
Symbol 2862 Bitmap | Used by:2863 | |
Symbol 2863 Graphic | Uses:2862 | Used by:2886 |
Symbol 2864 Bitmap | Used by:2865 | |
Symbol 2865 Graphic | Uses:2864 | Used by:2886 |
Symbol 2866 Bitmap | Used by:2867 | |
Symbol 2867 Graphic | Uses:2866 | Used by:2886 |
Symbol 2868 Bitmap | Used by:2869 | |
Symbol 2869 Graphic | Uses:2868 | Used by:2886 |
Symbol 2870 Bitmap | Used by:2871 | |
Symbol 2871 Graphic | Uses:2870 | Used by:2886 |
Symbol 2872 Bitmap | Used by:2873 | |
Symbol 2873 Graphic | Uses:2872 | Used by:2886 |
Symbol 2874 Bitmap | Used by:2875 | |
Symbol 2875 Graphic | Uses:2874 | Used by:2886 |
Symbol 2876 Bitmap | Used by:2877 | |
Symbol 2877 Graphic | Uses:2876 | Used by:2886 |
Symbol 2878 Bitmap | Used by:2879 | |
Symbol 2879 Graphic | Uses:2878 | Used by:2886 |
Symbol 2880 Bitmap | Used by:2881 | |
Symbol 2881 Graphic | Uses:2880 | Used by:2886 |
Symbol 2882 Bitmap | Used by:2883 | |
Symbol 2883 Graphic | Uses:2882 | Used by:2886 |
Symbol 2884 Bitmap | Used by:2885 | |
Symbol 2885 Graphic | Uses:2884 | Used by:2886 |
Symbol 2886 MovieClip {game_fla.zombie3_attack1_212} | Uses:2787 2789 2791 2793 2795 2797 2799 2801 2803 2805 2807 2809 2811 2813 2815 2817 2819 2821 2823 2825 2827 2829 2831 2833 2835 2837 2839 2841 2843 2845 2847 2849 2851 2853 2855 2857 2859 2861 2863 2865 2867 2869 2871 2873 2875 2877 2879 2881 2883 2885 | Used by:4302 |
Symbol 2887 Bitmap | Used by:2888 | |
Symbol 2888 Graphic | Uses:2887 | Used by:2987 |
Symbol 2889 Bitmap | Used by:2890 | |
Symbol 2890 Graphic | Uses:2889 | Used by:2987 |
Symbol 2891 Bitmap | Used by:2892 | |
Symbol 2892 Graphic | Uses:2891 | Used by:2987 |
Symbol 2893 Bitmap | Used by:2894 | |
Symbol 2894 Graphic | Uses:2893 | Used by:2987 |
Symbol 2895 Bitmap | Used by:2896 | |
Symbol 2896 Graphic | Uses:2895 | Used by:2987 |
Symbol 2897 Bitmap | Used by:2898 | |
Symbol 2898 Graphic | Uses:2897 | Used by:2987 |
Symbol 2899 Bitmap | Used by:2900 | |
Symbol 2900 Graphic | Uses:2899 | Used by:2987 |
Symbol 2901 Bitmap | Used by:2902 | |
Symbol 2902 Graphic | Uses:2901 | Used by:2987 |
Symbol 2903 Bitmap | Used by:2904 | |
Symbol 2904 Graphic | Uses:2903 | Used by:2987 |
Symbol 2905 Bitmap | Used by:2906 | |
Symbol 2906 Graphic | Uses:2905 | Used by:2987 |
Symbol 2907 Bitmap | Used by:2908 | |
Symbol 2908 Graphic | Uses:2907 | Used by:2987 |
Symbol 2909 Bitmap | Used by:2910 | |
Symbol 2910 Graphic | Uses:2909 | Used by:2987 |
Symbol 2911 Bitmap | Used by:2912 | |
Symbol 2912 Graphic | Uses:2911 | Used by:2987 |
Symbol 2913 Bitmap | Used by:2914 | |
Symbol 2914 Graphic | Uses:2913 | Used by:2987 |
Symbol 2915 Bitmap | Used by:2916 | |
Symbol 2916 Graphic | Uses:2915 | Used by:2987 |
Symbol 2917 Bitmap | Used by:2918 | |
Symbol 2918 Graphic | Uses:2917 | Used by:2987 |
Symbol 2919 Bitmap | Used by:2920 | |
Symbol 2920 Graphic | Uses:2919 | Used by:2987 |
Symbol 2921 Bitmap | Used by:2922 | |
Symbol 2922 Graphic | Uses:2921 | Used by:2987 |
Symbol 2923 Bitmap | Used by:2924 | |
Symbol 2924 Graphic | Uses:2923 | Used by:2987 |
Symbol 2925 Bitmap | Used by:2926 | |
Symbol 2926 Graphic | Uses:2925 | Used by:2987 |
Symbol 2927 Bitmap | Used by:2928 | |
Symbol 2928 Graphic | Uses:2927 | Used by:2987 |
Symbol 2929 Bitmap | Used by:2930 | |
Symbol 2930 Graphic | Uses:2929 | Used by:2987 |
Symbol 2931 Bitmap | Used by:2932 | |
Symbol 2932 Graphic | Uses:2931 | Used by:2987 |
Symbol 2933 Bitmap | Used by:2934 | |
Symbol 2934 Graphic | Uses:2933 | Used by:2987 |
Symbol 2935 Bitmap | Used by:2936 | |
Symbol 2936 Graphic | Uses:2935 | Used by:2987 |
Symbol 2937 Bitmap | Used by:2938 | |
Symbol 2938 Graphic | Uses:2937 | Used by:2987 |
Symbol 2939 Bitmap | Used by:2940 | |
Symbol 2940 Graphic | Uses:2939 | Used by:2987 |
Symbol 2941 Bitmap | Used by:2942 | |
Symbol 2942 Graphic | Uses:2941 | Used by:2987 |
Symbol 2943 Bitmap | Used by:2944 | |
Symbol 2944 Graphic | Uses:2943 | Used by:2987 |
Symbol 2945 Bitmap | Used by:2946 | |
Symbol 2946 Graphic | Uses:2945 | Used by:2987 |
Symbol 2947 Bitmap | Used by:2948 | |
Symbol 2948 Graphic | Uses:2947 | Used by:2987 |
Symbol 2949 Bitmap | Used by:2950 | |
Symbol 2950 Graphic | Uses:2949 | Used by:2987 |
Symbol 2951 Bitmap | Used by:2952 | |
Symbol 2952 Graphic | Uses:2951 | Used by:2987 |
Symbol 2953 Bitmap | Used by:2954 | |
Symbol 2954 Graphic | Uses:2953 | Used by:2987 |
Symbol 2955 Bitmap | Used by:2956 | |
Symbol 2956 Graphic | Uses:2955 | Used by:2987 |
Symbol 2957 Bitmap | Used by:2958 | |
Symbol 2958 Graphic | Uses:2957 | Used by:2987 |
Symbol 2959 Bitmap | Used by:2960 | |
Symbol 2960 Graphic | Uses:2959 | Used by:2987 |
Symbol 2961 Bitmap | Used by:2962 | |
Symbol 2962 Graphic | Uses:2961 | Used by:2987 |
Symbol 2963 Bitmap | Used by:2964 | |
Symbol 2964 Graphic | Uses:2963 | Used by:2987 |
Symbol 2965 Bitmap | Used by:2966 | |
Symbol 2966 Graphic | Uses:2965 | Used by:2987 |
Symbol 2967 Bitmap | Used by:2968 | |
Symbol 2968 Graphic | Uses:2967 | Used by:2987 |
Symbol 2969 Bitmap | Used by:2970 | |
Symbol 2970 Graphic | Uses:2969 | Used by:2987 |
Symbol 2971 Bitmap | Used by:2972 | |
Symbol 2972 Graphic | Uses:2971 | Used by:2987 |
Symbol 2973 Bitmap | Used by:2974 | |
Symbol 2974 Graphic | Uses:2973 | Used by:2987 |
Symbol 2975 Bitmap | Used by:2976 | |
Symbol 2976 Graphic | Uses:2975 | Used by:2987 |
Symbol 2977 Bitmap | Used by:2978 | |
Symbol 2978 Graphic | Uses:2977 | Used by:2987 |
Symbol 2979 Bitmap | Used by:2980 | |
Symbol 2980 Graphic | Uses:2979 | Used by:2987 |
Symbol 2981 Bitmap | Used by:2982 | |
Symbol 2982 Graphic | Uses:2981 | Used by:2987 |
Symbol 2983 Bitmap | Used by:2984 | |
Symbol 2984 Graphic | Uses:2983 | Used by:2987 |
Symbol 2985 Bitmap | Used by:2986 | |
Symbol 2986 Graphic | Uses:2985 | Used by:2987 |
Symbol 2987 MovieClip {game_fla.zombie3_attack2_213} | Uses:2888 2890 2892 2894 2896 2898 2900 2902 2904 2906 2908 2910 2912 2914 2916 2918 2920 2922 2924 2926 2928 2930 2932 2934 2936 2938 2940 2942 2944 2946 2948 2950 2952 2954 2956 2958 2960 2962 2964 2966 2968 2970 2972 2974 2976 2978 2980 2982 2984 2986 | Used by:4302 |
Symbol 2988 Bitmap | Used by:2989 | |
Symbol 2989 Graphic | Uses:2988 | Used by:3128 |
Symbol 2990 Bitmap | Used by:2991 | |
Symbol 2991 Graphic | Uses:2990 | Used by:3128 |
Symbol 2992 Bitmap | Used by:2993 | |
Symbol 2993 Graphic | Uses:2992 | Used by:3128 |
Symbol 2994 Bitmap | Used by:2995 | |
Symbol 2995 Graphic | Uses:2994 | Used by:3128 |
Symbol 2996 Bitmap | Used by:2997 | |
Symbol 2997 Graphic | Uses:2996 | Used by:3128 |
Symbol 2998 Bitmap | Used by:2999 | |
Symbol 2999 Graphic | Uses:2998 | Used by:3128 |
Symbol 3000 Bitmap | Used by:3001 | |
Symbol 3001 Graphic | Uses:3000 | Used by:3128 |
Symbol 3002 Bitmap | Used by:3003 | |
Symbol 3003 Graphic | Uses:3002 | Used by:3128 |
Symbol 3004 Bitmap | Used by:3005 | |
Symbol 3005 Graphic | Uses:3004 | Used by:3128 |
Symbol 3006 Bitmap | Used by:3007 | |
Symbol 3007 Graphic | Uses:3006 | Used by:3128 |
Symbol 3008 Bitmap | Used by:3009 | |
Symbol 3009 Graphic | Uses:3008 | Used by:3128 |
Symbol 3010 Bitmap | Used by:3011 | |
Symbol 3011 Graphic | Uses:3010 | Used by:3128 |
Symbol 3012 Bitmap | Used by:3013 | |
Symbol 3013 Graphic | Uses:3012 | Used by:3128 |
Symbol 3014 Bitmap | Used by:3015 | |
Symbol 3015 Graphic | Uses:3014 | Used by:3128 |
Symbol 3016 Bitmap | Used by:3017 | |
Symbol 3017 Graphic | Uses:3016 | Used by:3128 |
Symbol 3018 Bitmap | Used by:3019 | |
Symbol 3019 Graphic | Uses:3018 | Used by:3128 |
Symbol 3020 Bitmap | Used by:3021 | |
Symbol 3021 Graphic | Uses:3020 | Used by:3128 |
Symbol 3022 Bitmap | Used by:3023 | |
Symbol 3023 Graphic | Uses:3022 | Used by:3128 |
Symbol 3024 Bitmap | Used by:3025 | |
Symbol 3025 Graphic | Uses:3024 | Used by:3128 |
Symbol 3026 Bitmap | Used by:3027 | |
Symbol 3027 Graphic | Uses:3026 | Used by:3128 |
Symbol 3028 Bitmap | Used by:3029 | |
Symbol 3029 Graphic | Uses:3028 | Used by:3128 |
Symbol 3030 Bitmap | Used by:3031 | |
Symbol 3031 Graphic | Uses:3030 | Used by:3128 |
Symbol 3032 Bitmap | Used by:3033 | |
Symbol 3033 Graphic | Uses:3032 | Used by:3128 |
Symbol 3034 Bitmap | Used by:3035 | |
Symbol 3035 Graphic | Uses:3034 | Used by:3128 |
Symbol 3036 Bitmap | Used by:3037 | |
Symbol 3037 Graphic | Uses:3036 | Used by:3128 |
Symbol 3038 Bitmap | Used by:3039 | |
Symbol 3039 Graphic | Uses:3038 | Used by:3128 |
Symbol 3040 Bitmap | Used by:3041 | |
Symbol 3041 Graphic | Uses:3040 | Used by:3128 |
Symbol 3042 Bitmap | Used by:3043 | |
Symbol 3043 Graphic | Uses:3042 | Used by:3128 |
Symbol 3044 Bitmap | Used by:3045 | |
Symbol 3045 Graphic | Uses:3044 | Used by:3128 |
Symbol 3046 Bitmap | Used by:3047 | |
Symbol 3047 Graphic | Uses:3046 | Used by:3128 |
Symbol 3048 Bitmap | Used by:3049 | |
Symbol 3049 Graphic | Uses:3048 | Used by:3128 |
Symbol 3050 Bitmap | Used by:3051 | |
Symbol 3051 Graphic | Uses:3050 | Used by:3128 |
Symbol 3052 Bitmap | Used by:3053 | |
Symbol 3053 Graphic | Uses:3052 | Used by:3128 |
Symbol 3054 Bitmap | Used by:3055 | |
Symbol 3055 Graphic | Uses:3054 | Used by:3128 |
Symbol 3056 Bitmap | Used by:3057 | |
Symbol 3057 Graphic | Uses:3056 | Used by:3128 |
Symbol 3058 Bitmap | Used by:3059 | |
Symbol 3059 Graphic | Uses:3058 | Used by:3128 |
Symbol 3060 Bitmap | Used by:3061 | |
Symbol 3061 Graphic | Uses:3060 | Used by:3128 |
Symbol 3062 Bitmap | Used by:3063 | |
Symbol 3063 Graphic | Uses:3062 | Used by:3128 |
Symbol 3064 Bitmap | Used by:3065 | |
Symbol 3065 Graphic | Uses:3064 | Used by:3128 |
Symbol 3066 Bitmap | Used by:3067 | |
Symbol 3067 Graphic | Uses:3066 | Used by:3128 |
Symbol 3068 Bitmap | Used by:3069 | |
Symbol 3069 Graphic | Uses:3068 | Used by:3128 |
Symbol 3070 Bitmap | Used by:3071 | |
Symbol 3071 Graphic | Uses:3070 | Used by:3128 |
Symbol 3072 Bitmap | Used by:3073 | |
Symbol 3073 Graphic | Uses:3072 | Used by:3128 |
Symbol 3074 Bitmap | Used by:3075 | |
Symbol 3075 Graphic | Uses:3074 | Used by:3128 |
Symbol 3076 Bitmap | Used by:3077 | |
Symbol 3077 Graphic | Uses:3076 | Used by:3128 |
Symbol 3078 Bitmap | Used by:3079 | |
Symbol 3079 Graphic | Uses:3078 | Used by:3128 |
Symbol 3080 Bitmap | Used by:3081 | |
Symbol 3081 Graphic | Uses:3080 | Used by:3128 |
Symbol 3082 Bitmap | Used by:3083 | |
Symbol 3083 Graphic | Uses:3082 | Used by:3128 |
Symbol 3084 Bitmap | Used by:3085 | |
Symbol 3085 Graphic | Uses:3084 | Used by:3128 |
Symbol 3086 Bitmap | Used by:3087 | |
Symbol 3087 Graphic | Uses:3086 | Used by:3128 |
Symbol 3088 Bitmap | Used by:3089 | |
Symbol 3089 Graphic | Uses:3088 | Used by:3128 |
Symbol 3090 Bitmap | Used by:3091 | |
Symbol 3091 Graphic | Uses:3090 | Used by:3128 |
Symbol 3092 Bitmap | Used by:3093 | |
Symbol 3093 Graphic | Uses:3092 | Used by:3128 |
Symbol 3094 Bitmap | Used by:3095 | |
Symbol 3095 Graphic | Uses:3094 | Used by:3128 |
Symbol 3096 Bitmap | Used by:3097 | |
Symbol 3097 Graphic | Uses:3096 | Used by:3128 |
Symbol 3098 Bitmap | Used by:3099 | |
Symbol 3099 Graphic | Uses:3098 | Used by:3128 |
Symbol 3100 Bitmap | Used by:3101 | |
Symbol 3101 Graphic | Uses:3100 | Used by:3128 |
Symbol 3102 Bitmap | Used by:3103 | |
Symbol 3103 Graphic | Uses:3102 | Used by:3128 |
Symbol 3104 Bitmap | Used by:3105 | |
Symbol 3105 Graphic | Uses:3104 | Used by:3128 |
Symbol 3106 Bitmap | Used by:3107 | |
Symbol 3107 Graphic | Uses:3106 | Used by:3128 |
Symbol 3108 Bitmap | Used by:3109 | |
Symbol 3109 Graphic | Uses:3108 | Used by:3128 |
Symbol 3110 Bitmap | Used by:3111 | |
Symbol 3111 Graphic | Uses:3110 | Used by:3128 |
Symbol 3112 Bitmap | Used by:3113 | |
Symbol 3113 Graphic | Uses:3112 | Used by:3128 |
Symbol 3114 Bitmap | Used by:3115 | |
Symbol 3115 Graphic | Uses:3114 | Used by:3128 |
Symbol 3116 Bitmap | Used by:3117 | |
Symbol 3117 Graphic | Uses:3116 | Used by:3128 |
Symbol 3118 Bitmap | Used by:3119 | |
Symbol 3119 Graphic | Uses:3118 | Used by:3128 |
Symbol 3120 Bitmap | Used by:3121 | |
Symbol 3121 Graphic | Uses:3120 | Used by:3128 |
Symbol 3122 Bitmap | Used by:3123 | |
Symbol 3123 Graphic | Uses:3122 | Used by:3128 |
Symbol 3124 Bitmap | Used by:3125 | |
Symbol 3125 Graphic | Uses:3124 | Used by:3128 |
Symbol 3126 Bitmap | Used by:3127 | |
Symbol 3127 Graphic | Uses:3126 | Used by:3128 |
Symbol 3128 MovieClip {game_fla.zombie3_attack3_214} | Uses:2989 2991 2993 2995 2997 2999 3001 3003 3005 3007 3009 3011 3013 3015 3017 3019 3021 3023 3025 3027 3029 3031 3033 3035 3037 3039 3041 3043 3045 3047 3049 3051 3053 3055 3057 3059 3061 3063 3065 3067 3069 3071 3073 3075 3077 3079 3081 3083 3085 3087 3089 3091 3093 3095 3097 3099 3101 3103 3105 3107 3109 3111 3113 3115 3117 3119 3121 3123 3125 3127 | Used by:4302 |
Symbol 3129 Bitmap | Used by:3130 | |
Symbol 3130 Graphic | Uses:3129 | Used by:3231 |
Symbol 3131 Bitmap | Used by:3132 | |
Symbol 3132 Graphic | Uses:3131 | Used by:3231 |
Symbol 3133 Bitmap | Used by:3134 | |
Symbol 3134 Graphic | Uses:3133 | Used by:3231 |
Symbol 3135 Bitmap | Used by:3136 | |
Symbol 3136 Graphic | Uses:3135 | Used by:3231 |
Symbol 3137 Bitmap | Used by:3138 | |
Symbol 3138 Graphic | Uses:3137 | Used by:3231 |
Symbol 3139 Bitmap | Used by:3140 | |
Symbol 3140 Graphic | Uses:3139 | Used by:3231 |
Symbol 3141 Bitmap | Used by:3142 | |
Symbol 3142 Graphic | Uses:3141 | Used by:3231 |
Symbol 3143 Bitmap | Used by:3144 | |
Symbol 3144 Graphic | Uses:3143 | Used by:3231 |
Symbol 3145 Bitmap | Used by:3146 | |
Symbol 3146 Graphic | Uses:3145 | Used by:3231 |
Symbol 3147 Bitmap | Used by:3148 | |
Symbol 3148 Graphic | Uses:3147 | Used by:3231 |
Symbol 3149 Bitmap | Used by:3150 | |
Symbol 3150 Graphic | Uses:3149 | Used by:3231 |
Symbol 3151 Bitmap | Used by:3152 | |
Symbol 3152 Graphic | Uses:3151 | Used by:3231 |
Symbol 3153 Bitmap | Used by:3154 | |
Symbol 3154 Graphic | Uses:3153 | Used by:3231 |
Symbol 3155 Bitmap | Used by:3156 | |
Symbol 3156 Graphic | Uses:3155 | Used by:3231 |
Symbol 3157 Bitmap | Used by:3158 | |
Symbol 3158 Graphic | Uses:3157 | Used by:3231 |
Symbol 3159 Bitmap | Used by:3160 | |
Symbol 3160 Graphic | Uses:3159 | Used by:3231 |
Symbol 3161 Bitmap | Used by:3162 | |
Symbol 3162 Graphic | Uses:3161 | Used by:3231 |
Symbol 3163 Bitmap | Used by:3164 | |
Symbol 3164 Graphic | Uses:3163 | Used by:3231 |
Symbol 3165 Bitmap | Used by:3166 | |
Symbol 3166 Graphic | Uses:3165 | Used by:3231 |
Symbol 3167 Bitmap | Used by:3168 | |
Symbol 3168 Graphic | Uses:3167 | Used by:3231 |
Symbol 3169 Bitmap | Used by:3170 | |
Symbol 3170 Graphic | Uses:3169 | Used by:3231 |
Symbol 3171 Bitmap | Used by:3172 | |
Symbol 3172 Graphic | Uses:3171 | Used by:3231 |
Symbol 3173 Bitmap | Used by:3174 | |
Symbol 3174 Graphic | Uses:3173 | Used by:3231 |
Symbol 3175 Bitmap | Used by:3176 | |
Symbol 3176 Graphic | Uses:3175 | Used by:3231 |
Symbol 3177 Bitmap | Used by:3178 | |
Symbol 3178 Graphic | Uses:3177 | Used by:3231 |
Symbol 3179 Bitmap | Used by:3180 | |
Symbol 3180 Graphic | Uses:3179 | Used by:3231 |
Symbol 3181 Bitmap | Used by:3182 | |
Symbol 3182 Graphic | Uses:3181 | Used by:3231 |
Symbol 3183 Bitmap | Used by:3184 | |
Symbol 3184 Graphic | Uses:3183 | Used by:3231 |
Symbol 3185 Bitmap | Used by:3186 | |
Symbol 3186 Graphic | Uses:3185 | Used by:3231 |
Symbol 3187 Bitmap | Used by:3188 | |
Symbol 3188 Graphic | Uses:3187 | Used by:3231 |
Symbol 3189 Bitmap | Used by:3190 | |
Symbol 3190 Graphic | Uses:3189 | Used by:3231 |
Symbol 3191 Bitmap | Used by:3192 | |
Symbol 3192 Graphic | Uses:3191 | Used by:3231 |
Symbol 3193 Bitmap | Used by:3194 | |
Symbol 3194 Graphic | Uses:3193 | Used by:3231 |
Symbol 3195 Bitmap | Used by:3196 | |
Symbol 3196 Graphic | Uses:3195 | Used by:3231 |
Symbol 3197 Bitmap | Used by:3198 | |
Symbol 3198 Graphic | Uses:3197 | Used by:3231 |
Symbol 3199 Bitmap | Used by:3200 | |
Symbol 3200 Graphic | Uses:3199 | Used by:3231 |
Symbol 3201 Bitmap | Used by:3202 | |
Symbol 3202 Graphic | Uses:3201 | Used by:3231 |
Symbol 3203 Bitmap | Used by:3204 | |
Symbol 3204 Graphic | Uses:3203 | Used by:3231 |
Symbol 3205 Bitmap | Used by:3206 | |
Symbol 3206 Graphic | Uses:3205 | Used by:3231 |
Symbol 3207 Bitmap | Used by:3208 | |
Symbol 3208 Graphic | Uses:3207 | Used by:3231 |
Symbol 3209 Bitmap | Used by:3210 | |
Symbol 3210 Graphic | Uses:3209 | Used by:3231 |
Symbol 3211 Bitmap | Used by:3212 | |
Symbol 3212 Graphic | Uses:3211 | Used by:3231 |
Symbol 3213 Bitmap | Used by:3214 | |
Symbol 3214 Graphic | Uses:3213 | Used by:3231 |
Symbol 3215 Bitmap | Used by:3216 | |
Symbol 3216 Graphic | Uses:3215 | Used by:3231 |
Symbol 3217 Bitmap | Used by:3218 | |
Symbol 3218 Graphic | Uses:3217 | Used by:3231 |
Symbol 3219 Bitmap | Used by:3220 | |
Symbol 3220 Graphic | Uses:3219 | Used by:3231 |
Symbol 3221 Bitmap | Used by:3222 | |
Symbol 3222 Graphic | Uses:3221 | Used by:3231 |
Symbol 3223 Bitmap | Used by:3224 | |
Symbol 3224 Graphic | Uses:3223 | Used by:3231 |
Symbol 3225 Bitmap | Used by:3226 | |
Symbol 3226 Graphic | Uses:3225 | Used by:3231 |
Symbol 3227 Bitmap | Used by:3228 | |
Symbol 3228 Graphic | Uses:3227 | Used by:3231 |
Symbol 3229 Bitmap | Used by:3230 | |
Symbol 3230 Graphic | Uses:3229 | Used by:3231 |
Symbol 3231 MovieClip {game_fla.zombie3_death1_215} | Uses:3130 3132 3134 3136 3138 3140 3142 3144 3146 3148 3150 3152 3154 3156 3158 3160 3162 3164 3166 3168 3170 3172 3174 3176 3178 3180 3182 3184 3186 3188 3190 3192 3194 3196 3198 3200 3202 3204 3206 3208 3210 3212 3214 3216 3218 3220 3222 3224 3226 3228 3230 | Used by:4302 |
Symbol 3232 Bitmap | Used by:3233 | |
Symbol 3233 Graphic | Uses:3232 | Used by:3394 |
Symbol 3234 Bitmap | Used by:3235 | |
Symbol 3235 Graphic | Uses:3234 | Used by:3394 |
Symbol 3236 Bitmap | Used by:3237 | |
Symbol 3237 Graphic | Uses:3236 | Used by:3394 |
Symbol 3238 Bitmap | Used by:3239 | |
Symbol 3239 Graphic | Uses:3238 | Used by:3394 |
Symbol 3240 Bitmap | Used by:3241 | |
Symbol 3241 Graphic | Uses:3240 | Used by:3394 |
Symbol 3242 Bitmap | Used by:3243 | |
Symbol 3243 Graphic | Uses:3242 | Used by:3394 |
Symbol 3244 Bitmap | Used by:3245 | |
Symbol 3245 Graphic | Uses:3244 | Used by:3394 |
Symbol 3246 Bitmap | Used by:3247 | |
Symbol 3247 Graphic | Uses:3246 | Used by:3394 |
Symbol 3248 Bitmap | Used by:3249 | |
Symbol 3249 Graphic | Uses:3248 | Used by:3394 |
Symbol 3250 Bitmap | Used by:3251 | |
Symbol 3251 Graphic | Uses:3250 | Used by:3394 |
Symbol 3252 Bitmap | Used by:3253 | |
Symbol 3253 Graphic | Uses:3252 | Used by:3394 |
Symbol 3254 Bitmap | Used by:3255 | |
Symbol 3255 Graphic | Uses:3254 | Used by:3394 |
Symbol 3256 Bitmap | Used by:3257 | |
Symbol 3257 Graphic | Uses:3256 | Used by:3394 |
Symbol 3258 Bitmap | Used by:3259 | |
Symbol 3259 Graphic | Uses:3258 | Used by:3394 |
Symbol 3260 Bitmap | Used by:3261 | |
Symbol 3261 Graphic | Uses:3260 | Used by:3394 |
Symbol 3262 Bitmap | Used by:3263 | |
Symbol 3263 Graphic | Uses:3262 | Used by:3394 |
Symbol 3264 Bitmap | Used by:3265 | |
Symbol 3265 Graphic | Uses:3264 | Used by:3394 |
Symbol 3266 Bitmap | Used by:3267 | |
Symbol 3267 Graphic | Uses:3266 | Used by:3394 |
Symbol 3268 Bitmap | Used by:3269 | |
Symbol 3269 Graphic | Uses:3268 | Used by:3394 |
Symbol 3270 Bitmap | Used by:3271 | |
Symbol 3271 Graphic | Uses:3270 | Used by:3394 |
Symbol 3272 Bitmap | Used by:3273 | |
Symbol 3273 Graphic | Uses:3272 | Used by:3394 |
Symbol 3274 Bitmap | Used by:3275 | |
Symbol 3275 Graphic | Uses:3274 | Used by:3394 |
Symbol 3276 Bitmap | Used by:3277 | |
Symbol 3277 Graphic | Uses:3276 | Used by:3394 |
Symbol 3278 Bitmap | Used by:3279 | |
Symbol 3279 Graphic | Uses:3278 | Used by:3394 |
Symbol 3280 Bitmap | Used by:3281 | |
Symbol 3281 Graphic | Uses:3280 | Used by:3394 |
Symbol 3282 Bitmap | Used by:3283 | |
Symbol 3283 Graphic | Uses:3282 | Used by:3394 |
Symbol 3284 Bitmap | Used by:3285 | |
Symbol 3285 Graphic | Uses:3284 | Used by:3394 |
Symbol 3286 Bitmap | Used by:3287 | |
Symbol 3287 Graphic | Uses:3286 | Used by:3394 |
Symbol 3288 Bitmap | Used by:3289 | |
Symbol 3289 Graphic | Uses:3288 | Used by:3394 |
Symbol 3290 Bitmap | Used by:3291 | |
Symbol 3291 Graphic | Uses:3290 | Used by:3394 |
Symbol 3292 Bitmap | Used by:3293 | |
Symbol 3293 Graphic | Uses:3292 | Used by:3394 |
Symbol 3294 Bitmap | Used by:3295 | |
Symbol 3295 Graphic | Uses:3294 | Used by:3394 |
Symbol 3296 Bitmap | Used by:3297 | |
Symbol 3297 Graphic | Uses:3296 | Used by:3394 |
Symbol 3298 Bitmap | Used by:3299 | |
Symbol 3299 Graphic | Uses:3298 | Used by:3394 |
Symbol 3300 Bitmap | Used by:3301 | |
Symbol 3301 Graphic | Uses:3300 | Used by:3394 |
Symbol 3302 Bitmap | Used by:3303 | |
Symbol 3303 Graphic | Uses:3302 | Used by:3394 |
Symbol 3304 Bitmap | Used by:3305 | |
Symbol 3305 Graphic | Uses:3304 | Used by:3394 |
Symbol 3306 Bitmap | Used by:3307 | |
Symbol 3307 Graphic | Uses:3306 | Used by:3394 |
Symbol 3308 Bitmap | Used by:3309 | |
Symbol 3309 Graphic | Uses:3308 | Used by:3394 |
Symbol 3310 Bitmap | Used by:3311 | |
Symbol 3311 Graphic | Uses:3310 | Used by:3394 |
Symbol 3312 Bitmap | Used by:3313 | |
Symbol 3313 Graphic | Uses:3312 | Used by:3394 |
Symbol 3314 Bitmap | Used by:3315 | |
Symbol 3315 Graphic | Uses:3314 | Used by:3394 |
Symbol 3316 Bitmap | Used by:3317 | |
Symbol 3317 Graphic | Uses:3316 | Used by:3394 |
Symbol 3318 Bitmap | Used by:3319 | |
Symbol 3319 Graphic | Uses:3318 | Used by:3394 |
Symbol 3320 Bitmap | Used by:3321 | |
Symbol 3321 Graphic | Uses:3320 | Used by:3394 |
Symbol 3322 Bitmap | Used by:3323 | |
Symbol 3323 Graphic | Uses:3322 | Used by:3394 |
Symbol 3324 Bitmap | Used by:3325 | |
Symbol 3325 Graphic | Uses:3324 | Used by:3394 |
Symbol 3326 Bitmap | Used by:3327 | |
Symbol 3327 Graphic | Uses:3326 | Used by:3394 |
Symbol 3328 Bitmap | Used by:3329 | |
Symbol 3329 Graphic | Uses:3328 | Used by:3394 |
Symbol 3330 Bitmap | Used by:3331 | |
Symbol 3331 Graphic | Uses:3330 | Used by:3394 |
Symbol 3332 Bitmap | Used by:3333 | |
Symbol 3333 Graphic | Uses:3332 | Used by:3394 |
Symbol 3334 Bitmap | Used by:3335 | |
Symbol 3335 Graphic | Uses:3334 | Used by:3394 |
Symbol 3336 Bitmap | Used by:3337 | |
Symbol 3337 Graphic | Uses:3336 | Used by:3394 |
Symbol 3338 Bitmap | Used by:3339 | |
Symbol 3339 Graphic | Uses:3338 | Used by:3394 |
Symbol 3340 Bitmap | Used by:3341 | |
Symbol 3341 Graphic | Uses:3340 | Used by:3394 |
Symbol 3342 Bitmap | Used by:3343 | |
Symbol 3343 Graphic | Uses:3342 | Used by:3394 |
Symbol 3344 Bitmap | Used by:3345 | |
Symbol 3345 Graphic | Uses:3344 | Used by:3394 |
Symbol 3346 Bitmap | Used by:3347 | |
Symbol 3347 Graphic | Uses:3346 | Used by:3394 |
Symbol 3348 Bitmap | Used by:3349 | |
Symbol 3349 Graphic | Uses:3348 | Used by:3394 |
Symbol 3350 Bitmap | Used by:3351 | |
Symbol 3351 Graphic | Uses:3350 | Used by:3394 |
Symbol 3352 Bitmap | Used by:3353 | |
Symbol 3353 Graphic | Uses:3352 | Used by:3394 |
Symbol 3354 Bitmap | Used by:3355 | |
Symbol 3355 Graphic | Uses:3354 | Used by:3394 |
Symbol 3356 Bitmap | Used by:3357 | |
Symbol 3357 Graphic | Uses:3356 | Used by:3394 |
Symbol 3358 Bitmap | Used by:3359 | |
Symbol 3359 Graphic | Uses:3358 | Used by:3394 |
Symbol 3360 Bitmap | Used by:3361 | |
Symbol 3361 Graphic | Uses:3360 | Used by:3394 |
Symbol 3362 Bitmap | Used by:3363 | |
Symbol 3363 Graphic | Uses:3362 | Used by:3394 |
Symbol 3364 Bitmap | Used by:3365 | |
Symbol 3365 Graphic | Uses:3364 | Used by:3394 |
Symbol 3366 Bitmap | Used by:3367 | |
Symbol 3367 Graphic | Uses:3366 | Used by:3394 |
Symbol 3368 Bitmap | Used by:3369 | |
Symbol 3369 Graphic | Uses:3368 | Used by:3394 |
Symbol 3370 Bitmap | Used by:3371 | |
Symbol 3371 Graphic | Uses:3370 | Used by:3394 |
Symbol 3372 Bitmap | Used by:3373 | |
Symbol 3373 Graphic | Uses:3372 | Used by:3394 |
Symbol 3374 Bitmap | Used by:3375 | |
Symbol 3375 Graphic | Uses:3374 | Used by:3394 |
Symbol 3376 Bitmap | Used by:3377 | |
Symbol 3377 Graphic | Uses:3376 | Used by:3394 |
Symbol 3378 Bitmap | Used by:3379 | |
Symbol 3379 Graphic | Uses:3378 | Used by:3394 |
Symbol 3380 Bitmap | Used by:3381 | |
Symbol 3381 Graphic | Uses:3380 | Used by:3394 |
Symbol 3382 Bitmap | Used by:3383 | |
Symbol 3383 Graphic | Uses:3382 | Used by:3394 |
Symbol 3384 Bitmap | Used by:3385 | |
Symbol 3385 Graphic | Uses:3384 | Used by:3394 |
Symbol 3386 Bitmap | Used by:3387 | |
Symbol 3387 Graphic | Uses:3386 | Used by:3394 |
Symbol 3388 Bitmap | Used by:3389 | |
Symbol 3389 Graphic | Uses:3388 | Used by:3394 |
Symbol 3390 Bitmap | Used by:3391 | |
Symbol 3391 Graphic | Uses:3390 | Used by:3394 |
Symbol 3392 Bitmap | Used by:3393 | |
Symbol 3393 Graphic | Uses:3392 | Used by:3394 |
Symbol 3394 MovieClip {game_fla.zombie3_death2_216} | Uses:3233 3235 3237 3239 3241 3243 3245 3247 3249 3251 3253 3255 3257 3259 3261 3263 3265 3267 3269 3271 3273 3275 3277 3279 3281 3283 3285 3287 3289 3291 3293 3295 3297 3299 3301 3303 3305 3307 3309 3311 3313 3315 3317 3319 3321 3323 3325 3327 3329 3331 3333 3335 3337 3339 3341 3343 3345 3347 3349 3351 3353 3355 3357 3359 3361 3363 3365 3367 3369 3371 3373 3375 3377 3379 3381 3383 3385 3387 3389 3391 3393 | Used by:4302 |
Symbol 3395 Bitmap | Used by:3396 | |
Symbol 3396 Graphic | Uses:3395 | Used by:3495 |
Symbol 3397 Bitmap | Used by:3398 | |
Symbol 3398 Graphic | Uses:3397 | Used by:3495 |
Symbol 3399 Bitmap | Used by:3400 | |
Symbol 3400 Graphic | Uses:3399 | Used by:3495 |
Symbol 3401 Bitmap | Used by:3402 | |
Symbol 3402 Graphic | Uses:3401 | Used by:3495 |
Symbol 3403 Bitmap | Used by:3404 | |
Symbol 3404 Graphic | Uses:3403 | Used by:3495 |
Symbol 3405 Bitmap | Used by:3406 | |
Symbol 3406 Graphic | Uses:3405 | Used by:3495 |
Symbol 3407 Bitmap | Used by:3408 | |
Symbol 3408 Graphic | Uses:3407 | Used by:3495 |
Symbol 3409 Bitmap | Used by:3410 | |
Symbol 3410 Graphic | Uses:3409 | Used by:3495 |
Symbol 3411 Bitmap | Used by:3412 | |
Symbol 3412 Graphic | Uses:3411 | Used by:3495 |
Symbol 3413 Bitmap | Used by:3414 | |
Symbol 3414 Graphic | Uses:3413 | Used by:3495 |
Symbol 3415 Bitmap | Used by:3416 | |
Symbol 3416 Graphic | Uses:3415 | Used by:3495 |
Symbol 3417 Bitmap | Used by:3418 | |
Symbol 3418 Graphic | Uses:3417 | Used by:3495 |
Symbol 3419 Bitmap | Used by:3420 | |
Symbol 3420 Graphic | Uses:3419 | Used by:3495 |
Symbol 3421 Bitmap | Used by:3422 | |
Symbol 3422 Graphic | Uses:3421 | Used by:3495 |
Symbol 3423 Bitmap | Used by:3424 | |
Symbol 3424 Graphic | Uses:3423 | Used by:3495 |
Symbol 3425 Bitmap | Used by:3426 | |
Symbol 3426 Graphic | Uses:3425 | Used by:3495 |
Symbol 3427 Bitmap | Used by:3428 | |
Symbol 3428 Graphic | Uses:3427 | Used by:3495 |
Symbol 3429 Bitmap | Used by:3430 | |
Symbol 3430 Graphic | Uses:3429 | Used by:3495 |
Symbol 3431 Bitmap | Used by:3432 | |
Symbol 3432 Graphic | Uses:3431 | Used by:3495 |
Symbol 3433 Bitmap | Used by:3434 | |
Symbol 3434 Graphic | Uses:3433 | Used by:3495 |
Symbol 3435 Bitmap | Used by:3436 | |
Symbol 3436 Graphic | Uses:3435 | Used by:3495 |
Symbol 3437 Bitmap | Used by:3438 | |
Symbol 3438 Graphic | Uses:3437 | Used by:3495 |
Symbol 3439 Bitmap | Used by:3440 | |
Symbol 3440 Graphic | Uses:3439 | Used by:3495 |
Symbol 3441 Bitmap | Used by:3442 | |
Symbol 3442 Graphic | Uses:3441 | Used by:3495 |
Symbol 3443 Bitmap | Used by:3444 | |
Symbol 3444 Graphic | Uses:3443 | Used by:3495 |
Symbol 3445 Bitmap | Used by:3446 | |
Symbol 3446 Graphic | Uses:3445 | Used by:3495 |
Symbol 3447 Bitmap | Used by:3448 | |
Symbol 3448 Graphic | Uses:3447 | Used by:3495 |
Symbol 3449 Bitmap | Used by:3450 | |
Symbol 3450 Graphic | Uses:3449 | Used by:3495 |
Symbol 3451 Bitmap | Used by:3452 | |
Symbol 3452 Graphic | Uses:3451 | Used by:3495 |
Symbol 3453 Bitmap | Used by:3454 | |
Symbol 3454 Graphic | Uses:3453 | Used by:3495 |
Symbol 3455 Bitmap | Used by:3456 | |
Symbol 3456 Graphic | Uses:3455 | Used by:3495 |
Symbol 3457 Bitmap | Used by:3458 | |
Symbol 3458 Graphic | Uses:3457 | Used by:3495 |
Symbol 3459 Bitmap | Used by:3460 | |
Symbol 3460 Graphic | Uses:3459 | Used by:3495 |
Symbol 3461 Bitmap | Used by:3462 | |
Symbol 3462 Graphic | Uses:3461 | Used by:3495 |
Symbol 3463 Bitmap | Used by:3464 | |
Symbol 3464 Graphic | Uses:3463 | Used by:3495 |
Symbol 3465 Bitmap | Used by:3466 | |
Symbol 3466 Graphic | Uses:3465 | Used by:3495 |
Symbol 3467 Bitmap | Used by:3468 | |
Symbol 3468 Graphic | Uses:3467 | Used by:3495 |
Symbol 3469 Bitmap | Used by:3470 | |
Symbol 3470 Graphic | Uses:3469 | Used by:3495 |
Symbol 3471 Bitmap | Used by:3472 | |
Symbol 3472 Graphic | Uses:3471 | Used by:3495 |
Symbol 3473 Bitmap | Used by:3474 | |
Symbol 3474 Graphic | Uses:3473 | Used by:3495 |
Symbol 3475 Bitmap | Used by:3476 | |
Symbol 3476 Graphic | Uses:3475 | Used by:3495 |
Symbol 3477 Bitmap | Used by:3478 | |
Symbol 3478 Graphic | Uses:3477 | Used by:3495 |
Symbol 3479 Bitmap | Used by:3480 | |
Symbol 3480 Graphic | Uses:3479 | Used by:3495 |
Symbol 3481 Bitmap | Used by:3482 | |
Symbol 3482 Graphic | Uses:3481 | Used by:3495 |
Symbol 3483 Bitmap | Used by:3484 | |
Symbol 3484 Graphic | Uses:3483 | Used by:3495 |
Symbol 3485 Bitmap | Used by:3486 | |
Symbol 3486 Graphic | Uses:3485 | Used by:3495 |
Symbol 3487 Bitmap | Used by:3488 | |
Symbol 3488 Graphic | Uses:3487 | Used by:3495 |
Symbol 3489 Bitmap | Used by:3490 | |
Symbol 3490 Graphic | Uses:3489 | Used by:3495 |
Symbol 3491 Bitmap | Used by:3492 | |
Symbol 3492 Graphic | Uses:3491 | Used by:3495 |
Symbol 3493 Bitmap | Used by:3494 | |
Symbol 3494 Graphic | Uses:3493 | Used by:3495 |
Symbol 3495 MovieClip | Uses:3396 3398 3400 3402 3404 3406 3408 3410 3412 3414 3416 3418 3420 3422 3424 3426 3428 3430 3432 3434 3436 3438 3440 3442 3444 3446 3448 3450 3452 3454 3456 3458 3460 3462 3464 3466 3468 3470 3472 3474 3476 3478 3480 3482 3484 3486 3488 3490 3492 3494 | Used by:4302 |
Symbol 3496 Bitmap | Used by:3497 | |
Symbol 3497 Graphic | Uses:3496 | Used by:3576 |
Symbol 3498 Bitmap | Used by:3499 | |
Symbol 3499 Graphic | Uses:3498 | Used by:3576 |
Symbol 3500 Bitmap | Used by:3501 | |
Symbol 3501 Graphic | Uses:3500 | Used by:3576 |
Symbol 3502 Bitmap | Used by:3503 | |
Symbol 3503 Graphic | Uses:3502 | Used by:3576 |
Symbol 3504 Bitmap | Used by:3505 | |
Symbol 3505 Graphic | Uses:3504 | Used by:3576 |
Symbol 3506 Bitmap | Used by:3507 | |
Symbol 3507 Graphic | Uses:3506 | Used by:3576 |
Symbol 3508 Bitmap | Used by:3509 | |
Symbol 3509 Graphic | Uses:3508 | Used by:3576 |
Symbol 3510 Bitmap | Used by:3511 | |
Symbol 3511 Graphic | Uses:3510 | Used by:3576 |
Symbol 3512 Bitmap | Used by:3513 | |
Symbol 3513 Graphic | Uses:3512 | Used by:3576 |
Symbol 3514 Bitmap | Used by:3515 | |
Symbol 3515 Graphic | Uses:3514 | Used by:3576 |
Symbol 3516 Bitmap | Used by:3517 | |
Symbol 3517 Graphic | Uses:3516 | Used by:3576 |
Symbol 3518 Bitmap | Used by:3519 | |
Symbol 3519 Graphic | Uses:3518 | Used by:3576 |
Symbol 3520 Bitmap | Used by:3521 | |
Symbol 3521 Graphic | Uses:3520 | Used by:3576 |
Symbol 3522 Bitmap | Used by:3523 | |
Symbol 3523 Graphic | Uses:3522 | Used by:3576 |
Symbol 3524 Bitmap | Used by:3525 | |
Symbol 3525 Graphic | Uses:3524 | Used by:3576 |
Symbol 3526 Bitmap | Used by:3527 | |
Symbol 3527 Graphic | Uses:3526 | Used by:3576 |
Symbol 3528 Bitmap | Used by:3529 | |
Symbol 3529 Graphic | Uses:3528 | Used by:3576 |
Symbol 3530 Bitmap | Used by:3531 | |
Symbol 3531 Graphic | Uses:3530 | Used by:3576 |
Symbol 3532 Bitmap | Used by:3533 | |
Symbol 3533 Graphic | Uses:3532 | Used by:3576 |
Symbol 3534 Bitmap | Used by:3535 | |
Symbol 3535 Graphic | Uses:3534 | Used by:3576 |
Symbol 3536 Bitmap | Used by:3537 | |
Symbol 3537 Graphic | Uses:3536 | Used by:3576 |
Symbol 3538 Bitmap | Used by:3539 | |
Symbol 3539 Graphic | Uses:3538 | Used by:3576 |
Symbol 3540 Bitmap | Used by:3541 | |
Symbol 3541 Graphic | Uses:3540 | Used by:3576 |
Symbol 3542 Bitmap | Used by:3543 | |
Symbol 3543 Graphic | Uses:3542 | Used by:3576 |
Symbol 3544 Bitmap | Used by:3545 | |
Symbol 3545 Graphic | Uses:3544 | Used by:3576 |
Symbol 3546 Bitmap | Used by:3547 | |
Symbol 3547 Graphic | Uses:3546 | Used by:3576 |
Symbol 3548 Bitmap | Used by:3549 | |
Symbol 3549 Graphic | Uses:3548 | Used by:3576 |
Symbol 3550 Bitmap | Used by:3551 | |
Symbol 3551 Graphic | Uses:3550 | Used by:3576 |
Symbol 3552 Bitmap | Used by:3553 | |
Symbol 3553 Graphic | Uses:3552 | Used by:3576 |
Symbol 3554 Bitmap | Used by:3555 | |
Symbol 3555 Graphic | Uses:3554 | Used by:3576 |
Symbol 3556 Bitmap | Used by:3557 | |
Symbol 3557 Graphic | Uses:3556 | Used by:3576 |
Symbol 3558 Bitmap | Used by:3559 | |
Symbol 3559 Graphic | Uses:3558 | Used by:3576 |
Symbol 3560 Bitmap | Used by:3561 | |
Symbol 3561 Graphic | Uses:3560 | Used by:3576 |
Symbol 3562 Bitmap | Used by:3563 | |
Symbol 3563 Graphic | Uses:3562 | Used by:3576 |
Symbol 3564 Bitmap | Used by:3565 | |
Symbol 3565 Graphic | Uses:3564 | Used by:3576 |
Symbol 3566 Bitmap | Used by:3567 | |
Symbol 3567 Graphic | Uses:3566 | Used by:3576 |
Symbol 3568 Bitmap | Used by:3569 | |
Symbol 3569 Graphic | Uses:3568 | Used by:3576 |
Symbol 3570 Bitmap | Used by:3571 | |
Symbol 3571 Graphic | Uses:3570 | Used by:3576 |
Symbol 3572 Bitmap | Used by:3573 | |
Symbol 3573 Graphic | Uses:3572 | Used by:3576 |
Symbol 3574 Bitmap | Used by:3575 | |
Symbol 3575 Graphic | Uses:3574 | Used by:3576 |
Symbol 3576 MovieClip | Uses:3497 3499 3501 3503 3505 3507 3509 3511 3513 3515 3517 3519 3521 3523 3525 3527 3529 3531 3533 3535 3537 3539 3541 3543 3545 3547 3549 3551 3553 3555 3557 3559 3561 3563 3565 3567 3569 3571 3573 3575 | Used by:4302 |
Symbol 3577 Bitmap | Used by:3578 | |
Symbol 3578 Graphic | Uses:3577 | Used by:3655 |
Symbol 3579 Bitmap | Used by:3580 | |
Symbol 3580 Graphic | Uses:3579 | Used by:3655 |
Symbol 3581 Bitmap | Used by:3582 | |
Symbol 3582 Graphic | Uses:3581 | Used by:3655 |
Symbol 3583 Bitmap | Used by:3584 | |
Symbol 3584 Graphic | Uses:3583 | Used by:3655 |
Symbol 3585 Bitmap | Used by:3586 | |
Symbol 3586 Graphic | Uses:3585 | Used by:3655 |
Symbol 3587 Bitmap | Used by:3588 | |
Symbol 3588 Graphic | Uses:3587 | Used by:3655 |
Symbol 3589 Bitmap | Used by:3590 | |
Symbol 3590 Graphic | Uses:3589 | Used by:3655 |
Symbol 3591 Bitmap | Used by:3592 | |
Symbol 3592 Graphic | Uses:3591 | Used by:3655 |
Symbol 3593 Bitmap | Used by:3594 | |
Symbol 3594 Graphic | Uses:3593 | Used by:3655 |
Symbol 3595 Bitmap | Used by:3596 | |
Symbol 3596 Graphic | Uses:3595 | Used by:3655 |
Symbol 3597 Bitmap | Used by:3598 | |
Symbol 3598 Graphic | Uses:3597 | Used by:3655 |
Symbol 3599 Bitmap | Used by:3600 | |
Symbol 3600 Graphic | Uses:3599 | Used by:3655 |
Symbol 3601 Bitmap | Used by:3602 | |
Symbol 3602 Graphic | Uses:3601 | Used by:3655 |
Symbol 3603 Bitmap | Used by:3604 | |
Symbol 3604 Graphic | Uses:3603 | Used by:3655 |
Symbol 3605 Bitmap | Used by:3606 | |
Symbol 3606 Graphic | Uses:3605 | Used by:3655 |
Symbol 3607 Bitmap | Used by:3608 | |
Symbol 3608 Graphic | Uses:3607 | Used by:3655 |
Symbol 3609 Bitmap | Used by:3610 | |
Symbol 3610 Graphic | Uses:3609 | Used by:3655 |
Symbol 3611 Bitmap | Used by:3612 | |
Symbol 3612 Graphic | Uses:3611 | Used by:3655 |
Symbol 3613 Bitmap | Used by:3614 | |
Symbol 3614 Graphic | Uses:3613 | Used by:3655 |
Symbol 3615 Bitmap | Used by:3616 | |
Symbol 3616 Graphic | Uses:3615 | Used by:3655 |
Symbol 3617 Bitmap | Used by:3618 | |
Symbol 3618 Graphic | Uses:3617 | Used by:3655 |
Symbol 3619 Bitmap | Used by:3620 | |
Symbol 3620 Graphic | Uses:3619 | Used by:3655 |
Symbol 3621 Bitmap | Used by:3622 | |
Symbol 3622 Graphic | Uses:3621 | Used by:3655 |
Symbol 3623 Bitmap | Used by:3624 | |
Symbol 3624 Graphic | Uses:3623 | Used by:3655 |
Symbol 3625 Bitmap | Used by:3626 | |
Symbol 3626 Graphic | Uses:3625 | Used by:3655 |
Symbol 3627 Bitmap | Used by:3628 | |
Symbol 3628 Graphic | Uses:3627 | Used by:3655 |
Symbol 3629 Bitmap | Used by:3630 | |
Symbol 3630 Graphic | Uses:3629 | Used by:3655 |
Symbol 3631 Bitmap | Used by:3632 | |
Symbol 3632 Graphic | Uses:3631 | Used by:3655 |
Symbol 3633 Bitmap | Used by:3634 | |
Symbol 3634 Graphic | Uses:3633 | Used by:3655 |
Symbol 3635 Bitmap | Used by:3636 | |
Symbol 3636 Graphic | Uses:3635 | Used by:3655 |
Symbol 3637 Bitmap | Used by:3638 | |
Symbol 3638 Graphic | Uses:3637 | Used by:3655 |
Symbol 3639 Bitmap | Used by:3640 | |
Symbol 3640 Graphic | Uses:3639 | Used by:3655 |
Symbol 3641 Bitmap | Used by:3642 | |
Symbol 3642 Graphic | Uses:3641 | Used by:3655 |
Symbol 3643 Bitmap | Used by:3644 | |
Symbol 3644 Graphic | Uses:3643 | Used by:3655 |
Symbol 3645 Bitmap | Used by:3646 | |
Symbol 3646 Graphic | Uses:3645 | Used by:3655 |
Symbol 3647 Bitmap | Used by:3648 | |
Symbol 3648 Graphic | Uses:3647 | Used by:3655 |
Symbol 3649 Bitmap | Used by:3650 | |
Symbol 3650 Graphic | Uses:3649 | Used by:3655 |
Symbol 3651 Bitmap | Used by:3652 | |
Symbol 3652 Graphic | Uses:3651 | Used by:3655 |
Symbol 3653 Bitmap | Used by:3654 | |
Symbol 3654 Graphic | Uses:3653 | Used by:3655 |
Symbol 3655 MovieClip | Uses:3578 3580 3582 3584 3586 3588 3590 3592 3594 3596 3598 3600 3602 3604 3606 3608 3610 3612 3614 3616 3618 3620 3622 3624 3626 3628 3630 3632 3634 3636 3638 3640 3642 3644 3646 3648 3650 3652 3654 | Used by:4302 |
Symbol 3656 Bitmap | Used by:3657 | |
Symbol 3657 Graphic | Uses:3656 | Used by:3692 |
Symbol 3658 Bitmap | Used by:3659 | |
Symbol 3659 Graphic | Uses:3658 | Used by:3692 |
Symbol 3660 Bitmap | Used by:3661 | |
Symbol 3661 Graphic | Uses:3660 | Used by:3692 |
Symbol 3662 Bitmap | Used by:3663 | |
Symbol 3663 Graphic | Uses:3662 | Used by:3692 |
Symbol 3664 Bitmap | Used by:3665 | |
Symbol 3665 Graphic | Uses:3664 | Used by:3692 |
Symbol 3666 Bitmap | Used by:3667 | |
Symbol 3667 Graphic | Uses:3666 | Used by:3692 |
Symbol 3668 Bitmap | Used by:3669 | |
Symbol 3669 Graphic | Uses:3668 | Used by:3692 |
Symbol 3670 Bitmap | Used by:3671 | |
Symbol 3671 Graphic | Uses:3670 | Used by:3692 |
Symbol 3672 Bitmap | Used by:3673 | |
Symbol 3673 Graphic | Uses:3672 | Used by:3692 |
Symbol 3674 Bitmap | Used by:3675 | |
Symbol 3675 Graphic | Uses:3674 | Used by:3692 |
Symbol 3676 Bitmap | Used by:3677 | |
Symbol 3677 Graphic | Uses:3676 | Used by:3692 |
Symbol 3678 Bitmap | Used by:3679 | |
Symbol 3679 Graphic | Uses:3678 | Used by:3692 |
Symbol 3680 Bitmap | Used by:3681 | |
Symbol 3681 Graphic | Uses:3680 | Used by:3692 |
Symbol 3682 Bitmap | Used by:3683 | |
Symbol 3683 Graphic | Uses:3682 | Used by:3692 |
Symbol 3684 Bitmap | Used by:3685 | |
Symbol 3685 Graphic | Uses:3684 | Used by:3692 |
Symbol 3686 Bitmap | Used by:3687 | |
Symbol 3687 Graphic | Uses:3686 | Used by:3692 |
Symbol 3688 Bitmap | Used by:3689 | |
Symbol 3689 Graphic | Uses:3688 | Used by:3692 |
Symbol 3690 Bitmap | Used by:3691 | |
Symbol 3691 Graphic | Uses:3690 | Used by:3692 |
Symbol 3692 MovieClip | Uses:3657 3659 3661 3663 3665 3667 3669 3671 3673 3675 3677 3679 3681 3683 3685 3687 3689 3691 | Used by:4302 |
Symbol 3693 Bitmap | Used by:3694 | |
Symbol 3694 Graphic | Uses:3693 | Used by:3793 |
Symbol 3695 Bitmap | Used by:3696 | |
Symbol 3696 Graphic | Uses:3695 | Used by:3793 |
Symbol 3697 Bitmap | Used by:3698 | |
Symbol 3698 Graphic | Uses:3697 | Used by:3793 |
Symbol 3699 Bitmap | Used by:3700 | |
Symbol 3700 Graphic | Uses:3699 | Used by:3793 |
Symbol 3701 Bitmap | Used by:3702 | |
Symbol 3702 Graphic | Uses:3701 | Used by:3793 |
Symbol 3703 Bitmap | Used by:3704 | |
Symbol 3704 Graphic | Uses:3703 | Used by:3793 |
Symbol 3705 Bitmap | Used by:3706 | |
Symbol 3706 Graphic | Uses:3705 | Used by:3793 |
Symbol 3707 Bitmap | Used by:3708 | |
Symbol 3708 Graphic | Uses:3707 | Used by:3793 |
Symbol 3709 Bitmap | Used by:3710 | |
Symbol 3710 Graphic | Uses:3709 | Used by:3793 |
Symbol 3711 Bitmap | Used by:3712 | |
Symbol 3712 Graphic | Uses:3711 | Used by:3793 |
Symbol 3713 Bitmap | Used by:3714 | |
Symbol 3714 Graphic | Uses:3713 | Used by:3793 |
Symbol 3715 Bitmap | Used by:3716 | |
Symbol 3716 Graphic | Uses:3715 | Used by:3793 |
Symbol 3717 Bitmap | Used by:3718 | |
Symbol 3718 Graphic | Uses:3717 | Used by:3793 |
Symbol 3719 Bitmap | Used by:3720 | |
Symbol 3720 Graphic | Uses:3719 | Used by:3793 |
Symbol 3721 Bitmap | Used by:3722 | |
Symbol 3722 Graphic | Uses:3721 | Used by:3793 |
Symbol 3723 Bitmap | Used by:3724 | |
Symbol 3724 Graphic | Uses:3723 | Used by:3793 |
Symbol 3725 Bitmap | Used by:3726 | |
Symbol 3726 Graphic | Uses:3725 | Used by:3793 |
Symbol 3727 Bitmap | Used by:3728 | |
Symbol 3728 Graphic | Uses:3727 | Used by:3793 |
Symbol 3729 Bitmap | Used by:3730 | |
Symbol 3730 Graphic | Uses:3729 | Used by:3793 |
Symbol 3731 Bitmap | Used by:3732 | |
Symbol 3732 Graphic | Uses:3731 | Used by:3793 |
Symbol 3733 Bitmap | Used by:3734 | |
Symbol 3734 Graphic | Uses:3733 | Used by:3793 |
Symbol 3735 Bitmap | Used by:3736 | |
Symbol 3736 Graphic | Uses:3735 | Used by:3793 |
Symbol 3737 Bitmap | Used by:3738 | |
Symbol 3738 Graphic | Uses:3737 | Used by:3793 |
Symbol 3739 Bitmap | Used by:3740 | |
Symbol 3740 Graphic | Uses:3739 | Used by:3793 |
Symbol 3741 Bitmap | Used by:3742 | |
Symbol 3742 Graphic | Uses:3741 | Used by:3793 |
Symbol 3743 Bitmap | Used by:3744 | |
Symbol 3744 Graphic | Uses:3743 | Used by:3793 |
Symbol 3745 Bitmap | Used by:3746 | |
Symbol 3746 Graphic | Uses:3745 | Used by:3793 |
Symbol 3747 Bitmap | Used by:3748 | |
Symbol 3748 Graphic | Uses:3747 | Used by:3793 |
Symbol 3749 Bitmap | Used by:3750 | |
Symbol 3750 Graphic | Uses:3749 | Used by:3793 |
Symbol 3751 Bitmap | Used by:3752 | |
Symbol 3752 Graphic | Uses:3751 | Used by:3793 |
Symbol 3753 Bitmap | Used by:3754 | |
Symbol 3754 Graphic | Uses:3753 | Used by:3793 |
Symbol 3755 Bitmap | Used by:3756 | |
Symbol 3756 Graphic | Uses:3755 | Used by:3793 |
Symbol 3757 Bitmap | Used by:3758 | |
Symbol 3758 Graphic | Uses:3757 | Used by:3793 |
Symbol 3759 Bitmap | Used by:3760 | |
Symbol 3760 Graphic | Uses:3759 | Used by:3793 |
Symbol 3761 Bitmap | Used by:3762 | |
Symbol 3762 Graphic | Uses:3761 | Used by:3793 |
Symbol 3763 Bitmap | Used by:3764 | |
Symbol 3764 Graphic | Uses:3763 | Used by:3793 |
Symbol 3765 Bitmap | Used by:3766 | |
Symbol 3766 Graphic | Uses:3765 | Used by:3793 |
Symbol 3767 Bitmap | Used by:3768 | |
Symbol 3768 Graphic | Uses:3767 | Used by:3793 |
Symbol 3769 Bitmap | Used by:3770 | |
Symbol 3770 Graphic | Uses:3769 | Used by:3793 |
Symbol 3771 Bitmap | Used by:3772 | |
Symbol 3772 Graphic | Uses:3771 | Used by:3793 |
Symbol 3773 Bitmap | Used by:3774 | |
Symbol 3774 Graphic | Uses:3773 | Used by:3793 |
Symbol 3775 Bitmap | Used by:3776 | |
Symbol 3776 Graphic | Uses:3775 | Used by:3793 |
Symbol 3777 Bitmap | Used by:3778 | |
Symbol 3778 Graphic | Uses:3777 | Used by:3793 |
Symbol 3779 Bitmap | Used by:3780 | |
Symbol 3780 Graphic | Uses:3779 | Used by:3793 |
Symbol 3781 Bitmap | Used by:3782 | |
Symbol 3782 Graphic | Uses:3781 | Used by:3793 |
Symbol 3783 Bitmap | Used by:3784 | |
Symbol 3784 Graphic | Uses:3783 | Used by:3793 |
Symbol 3785 Bitmap | Used by:3786 | |
Symbol 3786 Graphic | Uses:3785 | Used by:3793 |
Symbol 3787 Bitmap | Used by:3788 | |
Symbol 3788 Graphic | Uses:3787 | Used by:3793 |
Symbol 3789 Bitmap | Used by:3790 | |
Symbol 3790 Graphic | Uses:3789 | Used by:3793 |
Symbol 3791 Bitmap | Used by:3792 | |
Symbol 3792 Graphic | Uses:3791 | Used by:3793 |
Symbol 3793 MovieClip {game_fla.zombie4_attack1_221} | Uses:3694 3696 3698 3700 3702 3704 3706 3708 3710 3712 3714 3716 3718 3720 3722 3724 3726 3728 3730 3732 3734 3736 3738 3740 3742 3744 3746 3748 3750 3752 3754 3756 3758 3760 3762 3764 3766 3768 3770 3772 3774 3776 3778 3780 3782 3784 3786 3788 3790 3792 | Used by:4302 |
Symbol 3794 Bitmap | Used by:3795 | |
Symbol 3795 Graphic | Uses:3794 | Used by:3894 |
Symbol 3796 Bitmap | Used by:3797 | |
Symbol 3797 Graphic | Uses:3796 | Used by:3894 |
Symbol 3798 Bitmap | Used by:3799 | |
Symbol 3799 Graphic | Uses:3798 | Used by:3894 |
Symbol 3800 Bitmap | Used by:3801 | |
Symbol 3801 Graphic | Uses:3800 | Used by:3894 |
Symbol 3802 Bitmap | Used by:3803 | |
Symbol 3803 Graphic | Uses:3802 | Used by:3894 |
Symbol 3804 Bitmap | Used by:3805 | |
Symbol 3805 Graphic | Uses:3804 | Used by:3894 |
Symbol 3806 Bitmap | Used by:3807 | |
Symbol 3807 Graphic | Uses:3806 | Used by:3894 |
Symbol 3808 Bitmap | Used by:3809 | |
Symbol 3809 Graphic | Uses:3808 | Used by:3894 |
Symbol 3810 Bitmap | Used by:3811 | |
Symbol 3811 Graphic | Uses:3810 | Used by:3894 |
Symbol 3812 Bitmap | Used by:3813 | |
Symbol 3813 Graphic | Uses:3812 | Used by:3894 |
Symbol 3814 Bitmap | Used by:3815 | |
Symbol 3815 Graphic | Uses:3814 | Used by:3894 |
Symbol 3816 Bitmap | Used by:3817 | |
Symbol 3817 Graphic | Uses:3816 | Used by:3894 |
Symbol 3818 Bitmap | Used by:3819 | |
Symbol 3819 Graphic | Uses:3818 | Used by:3894 |
Symbol 3820 Bitmap | Used by:3821 | |
Symbol 3821 Graphic | Uses:3820 | Used by:3894 |
Symbol 3822 Bitmap | Used by:3823 | |
Symbol 3823 Graphic | Uses:3822 | Used by:3894 |
Symbol 3824 Bitmap | Used by:3825 | |
Symbol 3825 Graphic | Uses:3824 | Used by:3894 |
Symbol 3826 Bitmap | Used by:3827 | |
Symbol 3827 Graphic | Uses:3826 | Used by:3894 |
Symbol 3828 Bitmap | Used by:3829 | |
Symbol 3829 Graphic | Uses:3828 | Used by:3894 |
Symbol 3830 Bitmap | Used by:3831 | |
Symbol 3831 Graphic | Uses:3830 | Used by:3894 |
Symbol 3832 Bitmap | Used by:3833 | |
Symbol 3833 Graphic | Uses:3832 | Used by:3894 |
Symbol 3834 Bitmap | Used by:3835 | |
Symbol 3835 Graphic | Uses:3834 | Used by:3894 |
Symbol 3836 Bitmap | Used by:3837 | |
Symbol 3837 Graphic | Uses:3836 | Used by:3894 |
Symbol 3838 Bitmap | Used by:3839 | |
Symbol 3839 Graphic | Uses:3838 | Used by:3894 |
Symbol 3840 Bitmap | Used by:3841 | |
Symbol 3841 Graphic | Uses:3840 | Used by:3894 |
Symbol 3842 Bitmap | Used by:3843 | |
Symbol 3843 Graphic | Uses:3842 | Used by:3894 |
Symbol 3844 Bitmap | Used by:3845 | |
Symbol 3845 Graphic | Uses:3844 | Used by:3894 |
Symbol 3846 Bitmap | Used by:3847 | |
Symbol 3847 Graphic | Uses:3846 | Used by:3894 |
Symbol 3848 Bitmap | Used by:3849 | |
Symbol 3849 Graphic | Uses:3848 | Used by:3894 |
Symbol 3850 Bitmap | Used by:3851 | |
Symbol 3851 Graphic | Uses:3850 | Used by:3894 |
Symbol 3852 Bitmap | Used by:3853 | |
Symbol 3853 Graphic | Uses:3852 | Used by:3894 |
Symbol 3854 Bitmap | Used by:3855 | |
Symbol 3855 Graphic | Uses:3854 | Used by:3894 |
Symbol 3856 Bitmap | Used by:3857 | |
Symbol 3857 Graphic | Uses:3856 | Used by:3894 |
Symbol 3858 Bitmap | Used by:3859 | |
Symbol 3859 Graphic | Uses:3858 | Used by:3894 |
Symbol 3860 Bitmap | Used by:3861 | |
Symbol 3861 Graphic | Uses:3860 | Used by:3894 |
Symbol 3862 Bitmap | Used by:3863 | |
Symbol 3863 Graphic | Uses:3862 | Used by:3894 |
Symbol 3864 Bitmap | Used by:3865 | |
Symbol 3865 Graphic | Uses:3864 | Used by:3894 |
Symbol 3866 Bitmap | Used by:3867 | |
Symbol 3867 Graphic | Uses:3866 | Used by:3894 |
Symbol 3868 Bitmap | Used by:3869 | |
Symbol 3869 Graphic | Uses:3868 | Used by:3894 |
Symbol 3870 Bitmap | Used by:3871 | |
Symbol 3871 Graphic | Uses:3870 | Used by:3894 |
Symbol 3872 Bitmap | Used by:3873 | |
Symbol 3873 Graphic | Uses:3872 | Used by:3894 |
Symbol 3874 Bitmap | Used by:3875 | |
Symbol 3875 Graphic | Uses:3874 | Used by:3894 |
Symbol 3876 Bitmap | Used by:3877 | |
Symbol 3877 Graphic | Uses:3876 | Used by:3894 |
Symbol 3878 Bitmap | Used by:3879 | |
Symbol 3879 Graphic | Uses:3878 | Used by:3894 |
Symbol 3880 Bitmap | Used by:3881 | |
Symbol 3881 Graphic | Uses:3880 | Used by:3894 |
Symbol 3882 Bitmap | Used by:3883 | |
Symbol 3883 Graphic | Uses:3882 | Used by:3894 |
Symbol 3884 Bitmap | Used by:3885 | |
Symbol 3885 Graphic | Uses:3884 | Used by:3894 |
Symbol 3886 Bitmap | Used by:3887 | |
Symbol 3887 Graphic | Uses:3886 | Used by:3894 |
Symbol 3888 Bitmap | Used by:3889 | |
Symbol 3889 Graphic | Uses:3888 | Used by:3894 |
Symbol 3890 Bitmap | Used by:3891 | |
Symbol 3891 Graphic | Uses:3890 | Used by:3894 |
Symbol 3892 Bitmap | Used by:3893 | |
Symbol 3893 Graphic | Uses:3892 | Used by:3894 |
Symbol 3894 MovieClip {game_fla.zombie4_attack2_222} | Uses:3795 3797 3799 3801 3803 3805 3807 3809 3811 3813 3815 3817 3819 3821 3823 3825 3827 3829 3831 3833 3835 3837 3839 3841 3843 3845 3847 3849 3851 3853 3855 3857 3859 3861 3863 3865 3867 3869 3871 3873 3875 3877 3879 3881 3883 3885 3887 3889 3891 3893 | Used by:4302 |
Symbol 3895 Bitmap | Used by:3896 | |
Symbol 3896 Graphic | Uses:3895 | Used by:4035 |
Symbol 3897 Bitmap | Used by:3898 | |
Symbol 3898 Graphic | Uses:3897 | Used by:4035 |
Symbol 3899 Bitmap | Used by:3900 | |
Symbol 3900 Graphic | Uses:3899 | Used by:4035 |
Symbol 3901 Bitmap | Used by:3902 | |
Symbol 3902 Graphic | Uses:3901 | Used by:4035 |
Symbol 3903 Bitmap | Used by:3904 | |
Symbol 3904 Graphic | Uses:3903 | Used by:4035 |
Symbol 3905 Bitmap | Used by:3906 | |
Symbol 3906 Graphic | Uses:3905 | Used by:4035 |
Symbol 3907 Bitmap | Used by:3908 | |
Symbol 3908 Graphic | Uses:3907 | Used by:4035 |
Symbol 3909 Bitmap | Used by:3910 | |
Symbol 3910 Graphic | Uses:3909 | Used by:4035 |
Symbol 3911 Bitmap | Used by:3912 | |
Symbol 3912 Graphic | Uses:3911 | Used by:4035 |
Symbol 3913 Bitmap | Used by:3914 | |
Symbol 3914 Graphic | Uses:3913 | Used by:4035 |
Symbol 3915 Bitmap | Used by:3916 | |
Symbol 3916 Graphic | Uses:3915 | Used by:4035 |
Symbol 3917 Bitmap | Used by:3918 | |
Symbol 3918 Graphic | Uses:3917 | Used by:4035 |
Symbol 3919 Bitmap | Used by:3920 | |
Symbol 3920 Graphic | Uses:3919 | Used by:4035 |
Symbol 3921 Bitmap | Used by:3922 | |
Symbol 3922 Graphic | Uses:3921 | Used by:4035 |
Symbol 3923 Bitmap | Used by:3924 | |
Symbol 3924 Graphic | Uses:3923 | Used by:4035 |
Symbol 3925 Bitmap | Used by:3926 | |
Symbol 3926 Graphic | Uses:3925 | Used by:4035 |
Symbol 3927 Bitmap | Used by:3928 | |
Symbol 3928 Graphic | Uses:3927 | Used by:4035 |
Symbol 3929 Bitmap | Used by:3930 | |
Symbol 3930 Graphic | Uses:3929 | Used by:4035 |
Symbol 3931 Bitmap | Used by:3932 | |
Symbol 3932 Graphic | Uses:3931 | Used by:4035 |
Symbol 3933 Bitmap | Used by:3934 | |
Symbol 3934 Graphic | Uses:3933 | Used by:4035 |
Symbol 3935 Bitmap | Used by:3936 | |
Symbol 3936 Graphic | Uses:3935 | Used by:4035 |
Symbol 3937 Bitmap | Used by:3938 | |
Symbol 3938 Graphic | Uses:3937 | Used by:4035 |
Symbol 3939 Bitmap | Used by:3940 | |
Symbol 3940 Graphic | Uses:3939 | Used by:4035 |
Symbol 3941 Bitmap | Used by:3942 | |
Symbol 3942 Graphic | Uses:3941 | Used by:4035 |
Symbol 3943 Bitmap | Used by:3944 | |
Symbol 3944 Graphic | Uses:3943 | Used by:4035 |
Symbol 3945 Bitmap | Used by:3946 | |
Symbol 3946 Graphic | Uses:3945 | Used by:4035 |
Symbol 3947 Bitmap | Used by:3948 | |
Symbol 3948 Graphic | Uses:3947 | Used by:4035 |
Symbol 3949 Bitmap | Used by:3950 | |
Symbol 3950 Graphic | Uses:3949 | Used by:4035 |
Symbol 3951 Bitmap | Used by:3952 | |
Symbol 3952 Graphic | Uses:3951 | Used by:4035 |
Symbol 3953 Bitmap | Used by:3954 | |
Symbol 3954 Graphic | Uses:3953 | Used by:4035 |
Symbol 3955 Bitmap | Used by:3956 | |
Symbol 3956 Graphic | Uses:3955 | Used by:4035 |
Symbol 3957 Bitmap | Used by:3958 | |
Symbol 3958 Graphic | Uses:3957 | Used by:4035 |
Symbol 3959 Bitmap | Used by:3960 | |
Symbol 3960 Graphic | Uses:3959 | Used by:4035 |
Symbol 3961 Bitmap | Used by:3962 | |
Symbol 3962 Graphic | Uses:3961 | Used by:4035 |
Symbol 3963 Bitmap | Used by:3964 | |
Symbol 3964 Graphic | Uses:3963 | Used by:4035 |
Symbol 3965 Bitmap | Used by:3966 | |
Symbol 3966 Graphic | Uses:3965 | Used by:4035 |
Symbol 3967 Bitmap | Used by:3968 | |
Symbol 3968 Graphic | Uses:3967 | Used by:4035 |
Symbol 3969 Bitmap | Used by:3970 | |
Symbol 3970 Graphic | Uses:3969 | Used by:4035 |
Symbol 3971 Bitmap | Used by:3972 | |
Symbol 3972 Graphic | Uses:3971 | Used by:4035 |
Symbol 3973 Bitmap | Used by:3974 | |
Symbol 3974 Graphic | Uses:3973 | Used by:4035 |
Symbol 3975 Bitmap | Used by:3976 | |
Symbol 3976 Graphic | Uses:3975 | Used by:4035 |
Symbol 3977 Bitmap | Used by:3978 | |
Symbol 3978 Graphic | Uses:3977 | Used by:4035 |
Symbol 3979 Bitmap | Used by:3980 | |
Symbol 3980 Graphic | Uses:3979 | Used by:4035 |
Symbol 3981 Bitmap | Used by:3982 | |
Symbol 3982 Graphic | Uses:3981 | Used by:4035 |
Symbol 3983 Bitmap | Used by:3984 | |
Symbol 3984 Graphic | Uses:3983 | Used by:4035 |
Symbol 3985 Bitmap | Used by:3986 | |
Symbol 3986 Graphic | Uses:3985 | Used by:4035 |
Symbol 3987 Bitmap | Used by:3988 | |
Symbol 3988 Graphic | Uses:3987 | Used by:4035 |
Symbol 3989 Bitmap | Used by:3990 | |
Symbol 3990 Graphic | Uses:3989 | Used by:4035 |
Symbol 3991 Bitmap | Used by:3992 | |
Symbol 3992 Graphic | Uses:3991 | Used by:4035 |
Symbol 3993 Bitmap | Used by:3994 | |
Symbol 3994 Graphic | Uses:3993 | Used by:4035 |
Symbol 3995 Bitmap | Used by:3996 | |
Symbol 3996 Graphic | Uses:3995 | Used by:4035 |
Symbol 3997 Bitmap | Used by:3998 | |
Symbol 3998 Graphic | Uses:3997 | Used by:4035 |
Symbol 3999 Bitmap | Used by:4000 | |
Symbol 4000 Graphic | Uses:3999 | Used by:4035 |
Symbol 4001 Bitmap | Used by:4002 | |
Symbol 4002 Graphic | Uses:4001 | Used by:4035 |
Symbol 4003 Bitmap | Used by:4004 | |
Symbol 4004 Graphic | Uses:4003 | Used by:4035 |
Symbol 4005 Bitmap | Used by:4006 | |
Symbol 4006 Graphic | Uses:4005 | Used by:4035 |
Symbol 4007 Bitmap | Used by:4008 | |
Symbol 4008 Graphic | Uses:4007 | Used by:4035 |
Symbol 4009 Bitmap | Used by:4010 | |
Symbol 4010 Graphic | Uses:4009 | Used by:4035 |
Symbol 4011 Bitmap | Used by:4012 | |
Symbol 4012 Graphic | Uses:4011 | Used by:4035 |
Symbol 4013 Bitmap | Used by:4014 | |
Symbol 4014 Graphic | Uses:4013 | Used by:4035 |
Symbol 4015 Bitmap | Used by:4016 | |
Symbol 4016 Graphic | Uses:4015 | Used by:4035 |
Symbol 4017 Bitmap | Used by:4018 | |
Symbol 4018 Graphic | Uses:4017 | Used by:4035 |
Symbol 4019 Bitmap | Used by:4020 | |
Symbol 4020 Graphic | Uses:4019 | Used by:4035 |
Symbol 4021 Bitmap | Used by:4022 | |
Symbol 4022 Graphic | Uses:4021 | Used by:4035 |
Symbol 4023 Bitmap | Used by:4024 | |
Symbol 4024 Graphic | Uses:4023 | Used by:4035 |
Symbol 4025 Bitmap | Used by:4026 | |
Symbol 4026 Graphic | Uses:4025 | Used by:4035 |
Symbol 4027 Bitmap | Used by:4028 | |
Symbol 4028 Graphic | Uses:4027 | Used by:4035 |
Symbol 4029 Bitmap | Used by:4030 | |
Symbol 4030 Graphic | Uses:4029 | Used by:4035 |
Symbol 4031 Bitmap | Used by:4032 | |
Symbol 4032 Graphic | Uses:4031 | Used by:4035 |
Symbol 4033 Bitmap | Used by:4034 | |
Symbol 4034 Graphic | Uses:4033 | Used by:4035 |
Symbol 4035 MovieClip {game_fla.zombie4_attack3_223} | Uses:3896 3898 3900 3902 3904 3906 3908 3910 3912 3914 3916 3918 3920 3922 3924 3926 3928 3930 3932 3934 3936 3938 3940 3942 3944 3946 3948 3950 3952 3954 3956 3958 3960 3962 3964 3966 3968 3970 3972 3974 3976 3978 3980 3982 3984 3986 3988 3990 3992 3994 3996 3998 4000 4002 4004 4006 4008 4010 4012 4014 4016 4018 4020 4022 4024 4026 4028 4030 4032 4034 | Used by:4302 |
Symbol 4036 Bitmap | Used by:4037 | |
Symbol 4037 Graphic | Uses:4036 | Used by:4138 |
Symbol 4038 Bitmap | Used by:4039 | |
Symbol 4039 Graphic | Uses:4038 | Used by:4138 |
Symbol 4040 Bitmap | Used by:4041 | |
Symbol 4041 Graphic | Uses:4040 | Used by:4138 |
Symbol 4042 Bitmap | Used by:4043 | |
Symbol 4043 Graphic | Uses:4042 | Used by:4138 |
Symbol 4044 Bitmap | Used by:4045 | |
Symbol 4045 Graphic | Uses:4044 | Used by:4138 |
Symbol 4046 Bitmap | Used by:4047 | |
Symbol 4047 Graphic | Uses:4046 | Used by:4138 |
Symbol 4048 Bitmap | Used by:4049 | |
Symbol 4049 Graphic | Uses:4048 | Used by:4138 |
Symbol 4050 Bitmap | Used by:4051 | |
Symbol 4051 Graphic | Uses:4050 | Used by:4138 |
Symbol 4052 Bitmap | Used by:4053 | |
Symbol 4053 Graphic | Uses:4052 | Used by:4138 |
Symbol 4054 Bitmap | Used by:4055 | |
Symbol 4055 Graphic | Uses:4054 | Used by:4138 |
Symbol 4056 Bitmap | Used by:4057 | |
Symbol 4057 Graphic | Uses:4056 | Used by:4138 |
Symbol 4058 Bitmap | Used by:4059 | |
Symbol 4059 Graphic | Uses:4058 | Used by:4138 |
Symbol 4060 Bitmap | Used by:4061 | |
Symbol 4061 Graphic | Uses:4060 | Used by:4138 |
Symbol 4062 Bitmap | Used by:4063 | |
Symbol 4063 Graphic | Uses:4062 | Used by:4138 |
Symbol 4064 Bitmap | Used by:4065 | |
Symbol 4065 Graphic | Uses:4064 | Used by:4138 |
Symbol 4066 Bitmap | Used by:4067 | |
Symbol 4067 Graphic | Uses:4066 | Used by:4138 |
Symbol 4068 Bitmap | Used by:4069 | |
Symbol 4069 Graphic | Uses:4068 | Used by:4138 |
Symbol 4070 Bitmap | Used by:4071 | |
Symbol 4071 Graphic | Uses:4070 | Used by:4138 |
Symbol 4072 Bitmap | Used by:4073 | |
Symbol 4073 Graphic | Uses:4072 | Used by:4138 |
Symbol 4074 Bitmap | Used by:4075 | |
Symbol 4075 Graphic | Uses:4074 | Used by:4138 |
Symbol 4076 Bitmap | Used by:4077 | |
Symbol 4077 Graphic | Uses:4076 | Used by:4138 |
Symbol 4078 Bitmap | Used by:4079 | |
Symbol 4079 Graphic | Uses:4078 | Used by:4138 |
Symbol 4080 Bitmap | Used by:4081 | |
Symbol 4081 Graphic | Uses:4080 | Used by:4138 |
Symbol 4082 Bitmap | Used by:4083 | |
Symbol 4083 Graphic | Uses:4082 | Used by:4138 |
Symbol 4084 Bitmap | Used by:4085 | |
Symbol 4085 Graphic | Uses:4084 | Used by:4138 |
Symbol 4086 Bitmap | Used by:4087 | |
Symbol 4087 Graphic | Uses:4086 | Used by:4138 |
Symbol 4088 Bitmap | Used by:4089 | |
Symbol 4089 Graphic | Uses:4088 | Used by:4138 |
Symbol 4090 Bitmap | Used by:4091 | |
Symbol 4091 Graphic | Uses:4090 | Used by:4138 |
Symbol 4092 Bitmap | Used by:4093 | |
Symbol 4093 Graphic | Uses:4092 | Used by:4138 |
Symbol 4094 Bitmap | Used by:4095 | |
Symbol 4095 Graphic | Uses:4094 | Used by:4138 |
Symbol 4096 Bitmap | Used by:4097 | |
Symbol 4097 Graphic | Uses:4096 | Used by:4138 |
Symbol 4098 Bitmap | Used by:4099 | |
Symbol 4099 Graphic | Uses:4098 | Used by:4138 |
Symbol 4100 Bitmap | Used by:4101 | |
Symbol 4101 Graphic | Uses:4100 | Used by:4138 |
Symbol 4102 Bitmap | Used by:4103 | |
Symbol 4103 Graphic | Uses:4102 | Used by:4138 |
Symbol 4104 Bitmap | Used by:4105 | |
Symbol 4105 Graphic | Uses:4104 | Used by:4138 |
Symbol 4106 Bitmap | Used by:4107 | |
Symbol 4107 Graphic | Uses:4106 | Used by:4138 |
Symbol 4108 Bitmap | Used by:4109 | |
Symbol 4109 Graphic | Uses:4108 | Used by:4138 |
Symbol 4110 Bitmap | Used by:4111 | |
Symbol 4111 Graphic | Uses:4110 | Used by:4138 |
Symbol 4112 Bitmap | Used by:4113 | |
Symbol 4113 Graphic | Uses:4112 | Used by:4138 |
Symbol 4114 Bitmap | Used by:4115 | |
Symbol 4115 Graphic | Uses:4114 | Used by:4138 |
Symbol 4116 Bitmap | Used by:4117 | |
Symbol 4117 Graphic | Uses:4116 | Used by:4138 |
Symbol 4118 Bitmap | Used by:4119 | |
Symbol 4119 Graphic | Uses:4118 | Used by:4138 |
Symbol 4120 Bitmap | Used by:4121 | |
Symbol 4121 Graphic | Uses:4120 | Used by:4138 |
Symbol 4122 Bitmap | Used by:4123 | |
Symbol 4123 Graphic | Uses:4122 | Used by:4138 |
Symbol 4124 Bitmap | Used by:4125 | |
Symbol 4125 Graphic | Uses:4124 | Used by:4138 |
Symbol 4126 Bitmap | Used by:4127 | |
Symbol 4127 Graphic | Uses:4126 | Used by:4138 |
Symbol 4128 Bitmap | Used by:4129 | |
Symbol 4129 Graphic | Uses:4128 | Used by:4138 |
Symbol 4130 Bitmap | Used by:4131 | |
Symbol 4131 Graphic | Uses:4130 | Used by:4138 |
Symbol 4132 Bitmap | Used by:4133 | |
Symbol 4133 Graphic | Uses:4132 | Used by:4138 |
Symbol 4134 Bitmap | Used by:4135 | |
Symbol 4135 Graphic | Uses:4134 | Used by:4138 |
Symbol 4136 Bitmap | Used by:4137 | |
Symbol 4137 Graphic | Uses:4136 | Used by:4138 |
Symbol 4138 MovieClip {game_fla.zombie4_death1_224} | Uses:4037 4039 4041 4043 4045 4047 4049 4051 4053 4055 4057 4059 4061 4063 4065 4067 4069 4071 4073 4075 4077 4079 4081 4083 4085 4087 4089 4091 4093 4095 4097 4099 4101 4103 4105 4107 4109 4111 4113 4115 4117 4119 4121 4123 4125 4127 4129 4131 4133 4135 4137 | Used by:4302 |
Symbol 4139 Bitmap | Used by:4140 | |
Symbol 4140 Graphic | Uses:4139 | Used by:4301 |
Symbol 4141 Bitmap | Used by:4142 | |
Symbol 4142 Graphic | Uses:4141 | Used by:4301 |
Symbol 4143 Bitmap | Used by:4144 | |
Symbol 4144 Graphic | Uses:4143 | Used by:4301 |
Symbol 4145 Bitmap | Used by:4146 | |
Symbol 4146 Graphic | Uses:4145 | Used by:4301 |
Symbol 4147 Bitmap | Used by:4148 | |
Symbol 4148 Graphic | Uses:4147 | Used by:4301 |
Symbol 4149 Bitmap | Used by:4150 | |
Symbol 4150 Graphic | Uses:4149 | Used by:4301 |
Symbol 4151 Bitmap | Used by:4152 | |
Symbol 4152 Graphic | Uses:4151 | Used by:4301 |
Symbol 4153 Bitmap | Used by:4154 | |
Symbol 4154 Graphic | Uses:4153 | Used by:4301 |
Symbol 4155 Bitmap | Used by:4156 | |
Symbol 4156 Graphic | Uses:4155 | Used by:4301 |
Symbol 4157 Bitmap | Used by:4158 | |
Symbol 4158 Graphic | Uses:4157 | Used by:4301 |
Symbol 4159 Bitmap | Used by:4160 | |
Symbol 4160 Graphic | Uses:4159 | Used by:4301 |
Symbol 4161 Bitmap | Used by:4162 | |
Symbol 4162 Graphic | Uses:4161 | Used by:4301 |
Symbol 4163 Bitmap | Used by:4164 | |
Symbol 4164 Graphic | Uses:4163 | Used by:4301 |
Symbol 4165 Bitmap | Used by:4166 | |
Symbol 4166 Graphic | Uses:4165 | Used by:4301 |
Symbol 4167 Bitmap | Used by:4168 | |
Symbol 4168 Graphic | Uses:4167 | Used by:4301 |
Symbol 4169 Bitmap | Used by:4170 | |
Symbol 4170 Graphic | Uses:4169 | Used by:4301 |
Symbol 4171 Bitmap | Used by:4172 | |
Symbol 4172 Graphic | Uses:4171 | Used by:4301 |
Symbol 4173 Bitmap | Used by:4174 | |
Symbol 4174 Graphic | Uses:4173 | Used by:4301 |
Symbol 4175 Bitmap | Used by:4176 | |
Symbol 4176 Graphic | Uses:4175 | Used by:4301 |
Symbol 4177 Bitmap | Used by:4178 | |
Symbol 4178 Graphic | Uses:4177 | Used by:4301 |
Symbol 4179 Bitmap | Used by:4180 | |
Symbol 4180 Graphic | Uses:4179 | Used by:4301 |
Symbol 4181 Bitmap | Used by:4182 | |
Symbol 4182 Graphic | Uses:4181 | Used by:4301 |
Symbol 4183 Bitmap | Used by:4184 | |
Symbol 4184 Graphic | Uses:4183 | Used by:4301 |
Symbol 4185 Bitmap | Used by:4186 | |
Symbol 4186 Graphic | Uses:4185 | Used by:4301 |
Symbol 4187 Bitmap | Used by:4188 | |
Symbol 4188 Graphic | Uses:4187 | Used by:4301 |
Symbol 4189 Bitmap | Used by:4190 | |
Symbol 4190 Graphic | Uses:4189 | Used by:4301 |
Symbol 4191 Bitmap | Used by:4192 | |
Symbol 4192 Graphic | Uses:4191 | Used by:4301 |
Symbol 4193 Bitmap | Used by:4194 | |
Symbol 4194 Graphic | Uses:4193 | Used by:4301 |
Symbol 4195 Bitmap | Used by:4196 | |
Symbol 4196 Graphic | Uses:4195 | Used by:4301 |
Symbol 4197 Bitmap | Used by:4198 | |
Symbol 4198 Graphic | Uses:4197 | Used by:4301 |
Symbol 4199 Bitmap | Used by:4200 | |
Symbol 4200 Graphic | Uses:4199 | Used by:4301 |
Symbol 4201 Bitmap | Used by:4202 | |
Symbol 4202 Graphic | Uses:4201 | Used by:4301 |
Symbol 4203 Bitmap | Used by:4204 | |
Symbol 4204 Graphic | Uses:4203 | Used by:4301 |
Symbol 4205 Bitmap | Used by:4206 | |
Symbol 4206 Graphic | Uses:4205 | Used by:4301 |
Symbol 4207 Bitmap | Used by:4208 | |
Symbol 4208 Graphic | Uses:4207 | Used by:4301 |
Symbol 4209 Bitmap | Used by:4210 | |
Symbol 4210 Graphic | Uses:4209 | Used by:4301 |
Symbol 4211 Bitmap | Used by:4212 | |
Symbol 4212 Graphic | Uses:4211 | Used by:4301 |
Symbol 4213 Bitmap | Used by:4214 | |
Symbol 4214 Graphic | Uses:4213 | Used by:4301 |
Symbol 4215 Bitmap | Used by:4216 | |
Symbol 4216 Graphic | Uses:4215 | Used by:4301 |
Symbol 4217 Bitmap | Used by:4218 | |
Symbol 4218 Graphic | Uses:4217 | Used by:4301 |
Symbol 4219 Bitmap | Used by:4220 | |
Symbol 4220 Graphic | Uses:4219 | Used by:4301 |
Symbol 4221 Bitmap | Used by:4222 | |
Symbol 4222 Graphic | Uses:4221 | Used by:4301 |
Symbol 4223 Bitmap | Used by:4224 | |
Symbol 4224 Graphic | Uses:4223 | Used by:4301 |
Symbol 4225 Bitmap | Used by:4226 | |
Symbol 4226 Graphic | Uses:4225 | Used by:4301 |
Symbol 4227 Bitmap | Used by:4228 | |
Symbol 4228 Graphic | Uses:4227 | Used by:4301 |
Symbol 4229 Bitmap | Used by:4230 | |
Symbol 4230 Graphic | Uses:4229 | Used by:4301 |
Symbol 4231 Bitmap | Used by:4232 | |
Symbol 4232 Graphic | Uses:4231 | Used by:4301 |
Symbol 4233 Bitmap | Used by:4234 | |
Symbol 4234 Graphic | Uses:4233 | Used by:4301 |
Symbol 4235 Bitmap | Used by:4236 | |
Symbol 4236 Graphic | Uses:4235 | Used by:4301 |
Symbol 4237 Bitmap | Used by:4238 | |
Symbol 4238 Graphic | Uses:4237 | Used by:4301 |
Symbol 4239 Bitmap | Used by:4240 | |
Symbol 4240 Graphic | Uses:4239 | Used by:4301 |
Symbol 4241 Bitmap | Used by:4242 | |
Symbol 4242 Graphic | Uses:4241 | Used by:4301 |
Symbol 4243 Bitmap | Used by:4244 | |
Symbol 4244 Graphic | Uses:4243 | Used by:4301 |
Symbol 4245 Bitmap | Used by:4246 | |
Symbol 4246 Graphic | Uses:4245 | Used by:4301 |
Symbol 4247 Bitmap | Used by:4248 | |
Symbol 4248 Graphic | Uses:4247 | Used by:4301 |
Symbol 4249 Bitmap | Used by:4250 | |
Symbol 4250 Graphic | Uses:4249 | Used by:4301 |
Symbol 4251 Bitmap | Used by:4252 | |
Symbol 4252 Graphic | Uses:4251 | Used by:4301 |
Symbol 4253 Bitmap | Used by:4254 | |
Symbol 4254 Graphic | Uses:4253 | Used by:4301 |
Symbol 4255 Bitmap | Used by:4256 | |
Symbol 4256 Graphic | Uses:4255 | Used by:4301 |
Symbol 4257 Bitmap | Used by:4258 | |
Symbol 4258 Graphic | Uses:4257 | Used by:4301 |
Symbol 4259 Bitmap | Used by:4260 | |
Symbol 4260 Graphic | Uses:4259 | Used by:4301 |
Symbol 4261 Bitmap | Used by:4262 | |
Symbol 4262 Graphic | Uses:4261 | Used by:4301 |
Symbol 4263 Bitmap | Used by:4264 | |
Symbol 4264 Graphic | Uses:4263 | Used by:4301 |
Symbol 4265 Bitmap | Used by:4266 | |
Symbol 4266 Graphic | Uses:4265 | Used by:4301 |
Symbol 4267 Bitmap | Used by:4268 | |
Symbol 4268 Graphic | Uses:4267 | Used by:4301 |
Symbol 4269 Bitmap | Used by:4270 | |
Symbol 4270 Graphic | Uses:4269 | Used by:4301 |
Symbol 4271 Bitmap | Used by:4272 | |
Symbol 4272 Graphic | Uses:4271 | Used by:4301 |
Symbol 4273 Bitmap | Used by:4274 | |
Symbol 4274 Graphic | Uses:4273 | Used by:4301 |
Symbol 4275 Bitmap | Used by:4276 | |
Symbol 4276 Graphic | Uses:4275 | Used by:4301 |
Symbol 4277 Bitmap | Used by:4278 | |
Symbol 4278 Graphic | Uses:4277 | Used by:4301 |
Symbol 4279 Bitmap | Used by:4280 | |
Symbol 4280 Graphic | Uses:4279 | Used by:4301 |
Symbol 4281 Bitmap | Used by:4282 | |
Symbol 4282 Graphic | Uses:4281 | Used by:4301 |
Symbol 4283 Bitmap | Used by:4284 | |
Symbol 4284 Graphic | Uses:4283 | Used by:4301 |
Symbol 4285 Bitmap | Used by:4286 | |
Symbol 4286 Graphic | Uses:4285 | Used by:4301 |
Symbol 4287 Bitmap | Used by:4288 | |
Symbol 4288 Graphic | Uses:4287 | Used by:4301 |
Symbol 4289 Bitmap | Used by:4290 | |
Symbol 4290 Graphic | Uses:4289 | Used by:4301 |
Symbol 4291 Bitmap | Used by:4292 | |
Symbol 4292 Graphic | Uses:4291 | Used by:4301 |
Symbol 4293 Bitmap | Used by:4294 | |
Symbol 4294 Graphic | Uses:4293 | Used by:4301 |
Symbol 4295 Bitmap | Used by:4296 | |
Symbol 4296 Graphic | Uses:4295 | Used by:4301 |
Symbol 4297 Bitmap | Used by:4298 | |
Symbol 4298 Graphic | Uses:4297 | Used by:4301 |
Symbol 4299 Bitmap | Used by:4300 | |
Symbol 4300 Graphic | Uses:4299 | Used by:4301 |
Symbol 4301 MovieClip {game_fla.zombie4_death2_225} | Uses:4140 4142 4144 4146 4148 4150 4152 4154 4156 4158 4160 4162 4164 4166 4168 4170 4172 4174 4176 4178 4180 4182 4184 4186 4188 4190 4192 4194 4196 4198 4200 4202 4204 4206 4208 4210 4212 4214 4216 4218 4220 4222 4224 4226 4228 4230 4232 4234 4236 4238 4240 4242 4244 4246 4248 4250 4252 4254 4256 4258 4260 4262 4264 4266 4268 4270 4272 4274 4276 4278 4280 4282 4284 4286 4288 4290 4292 4294 4296 4298 4300 | Used by:4302 |
Symbol 4302 MovieClip {com.brandonmiller.undeadhighway.zombies.Zombie} | Uses:3 854 103 616 933 970 1071 1172 1313 1416 1579 1580 1681 1762 1841 1878 1979 2080 2221 2324 2487 2588 2669 2748 2785 2886 2987 3128 3231 3394 3495 3576 3655 3692 3793 3894 4035 4138 4301 | Used by:5149 |
Symbol 4303 Graphic | Used by:4309 | |
Symbol 4304 Graphic | Used by:4309 | |
Symbol 4305 Bitmap | Used by:4306 | |
Symbol 4306 Graphic | Uses:4305 | Used by:4309 |
Symbol 4307 Font | Used by:4308 | |
Symbol 4308 EditableText | Uses:4307 | Used by:4309 |
Symbol 4309 MovieClip {HudWeaponIcon} | Uses:4303 4304 4306 4308 | Used by:5149 |
Symbol 4310 Graphic | Used by:4440 | |
Symbol 4311 Graphic | Used by:4312 | |
Symbol 4312 MovieClip | Uses:4311 | Used by:4313 |
Symbol 4313 MovieClip | Uses:4312 | Used by:4440 |
Symbol 4314 Graphic | Used by:4440 | |
Symbol 4315 ShapeTweening | Used by:4319 | |
Symbol 4316 ShapeTweening | Used by:4319 | |
Symbol 4317 ShapeTweening | Used by:4319 | |
Symbol 4318 Graphic | Used by:4319 | |
Symbol 4319 MovieClip | Uses:4315 4316 4317 4318 | Used by:4440 |
Symbol 4320 Graphic | Used by:4440 | |
Symbol 4321 Bitmap | Used by:4322 | |
Symbol 4322 Graphic | Uses:4321 | Used by:4440 |
Symbol 4323 Graphic | Used by:4331 | |
Symbol 4324 Graphic | Used by:4325 | |
Symbol 4325 MovieClip | Uses:4324 | Used by:4326 |
Symbol 4326 MovieClip | Uses:4325 | Used by:4331 |
Symbol 4327 Graphic | Used by:4331 | |
Symbol 4328 Graphic | Used by:4330 | |
Symbol 4329 Graphic | Used by:4330 | |
Symbol 4330 MovieClip | Uses:4328 4329 | Used by:4331 |
Symbol 4331 MovieClip | Uses:4323 4326 4327 4330 | Used by:4440 |
Symbol 4332 Graphic | Used by:4333 | |
Symbol 4333 MovieClip | Uses:4332 | Used by:4422 4440 |
Symbol 4334 MovieClip | Uses:376 | Used by:4440 |
Symbol 4335 MovieClip | Uses:105 | Used by:4440 |
Symbol 4336 Graphic | Used by:4440 4563 4690 | |
Symbol 4337 Bitmap | Used by:4338 | |
Symbol 4338 Graphic | Uses:4337 | Used by:4440 |
Symbol 4339 Bitmap | Used by:4340 | |
Symbol 4340 Graphic | Uses:4339 | Used by:4440 |
Symbol 4341 Bitmap | Used by:4342 | |
Symbol 4342 Graphic | Uses:4341 | Used by:4440 |
Symbol 4343 Bitmap | Used by:4344 | |
Symbol 4344 Graphic | Uses:4343 | Used by:4440 |
Symbol 4345 Bitmap | Used by:4346 | |
Symbol 4346 Graphic | Uses:4345 | Used by:4440 |
Symbol 4347 Bitmap | Used by:4348 | |
Symbol 4348 Graphic | Uses:4347 | Used by:4440 |
Symbol 4349 Bitmap | Used by:4350 | |
Symbol 4350 Graphic | Uses:4349 | Used by:4440 |
Symbol 4351 Bitmap | Used by:4352 | |
Symbol 4352 Graphic | Uses:4351 | Used by:4440 |
Symbol 4353 Graphic | Used by:4411 | |
Symbol 4354 Graphic | Used by:4409 | |
Symbol 4355 Font | Used by:4356 4357 4358 4359 4360 4361 4362 4363 4364 4365 4366 4367 4368 4369 4370 4371 4372 4373 4374 4375 4376 4377 4378 4379 4380 4381 4382 4383 4384 4385 4386 4387 4388 4389 4390 4391 4394 4395 4399 4400 4404 4405 4610 4611 4612 4613 4614 4615 4616 4617 4618 4619 4620 4621 4622 4623 4624 4625 4626 4627 4628 4629 4630 4631 4632 4633 4634 4635 4636 4637 4638 4639 4640 4641 4642 4643 4644 4645 4647 4648 4651 4652 4653 4654 | |
Symbol 4356 EditableText | Uses:4355 | Used by:4409 |
Symbol 4357 EditableText | Uses:4355 | Used by:4409 |
Symbol 4358 EditableText | Uses:4355 | Used by:4409 |
Symbol 4359 EditableText | Uses:4355 | Used by:4409 |
Symbol 4360 EditableText | Uses:4355 | Used by:4409 |
Symbol 4361 EditableText | Uses:4355 | Used by:4409 |
Symbol 4362 EditableText | Uses:4355 | Used by:4409 |
Symbol 4363 EditableText | Uses:4355 | Used by:4409 |
Symbol 4364 EditableText | Uses:4355 | Used by:4409 |
Symbol 4365 EditableText | Uses:4355 | Used by:4409 |
Symbol 4366 EditableText | Uses:4355 | Used by:4409 |
Symbol 4367 EditableText | Uses:4355 | Used by:4409 |
Symbol 4368 EditableText | Uses:4355 | Used by:4409 |
Symbol 4369 EditableText | Uses:4355 | Used by:4409 |
Symbol 4370 EditableText | Uses:4355 | Used by:4409 |
Symbol 4371 EditableText | Uses:4355 | Used by:4409 |
Symbol 4372 EditableText | Uses:4355 | Used by:4409 |
Symbol 4373 EditableText | Uses:4355 | Used by:4409 |
Symbol 4374 EditableText | Uses:4355 | Used by:4409 |
Symbol 4375 EditableText | Uses:4355 | Used by:4409 |
Symbol 4376 EditableText | Uses:4355 | Used by:4409 |
Symbol 4377 EditableText | Uses:4355 | Used by:4409 |
Symbol 4378 EditableText | Uses:4355 | Used by:4409 |
Symbol 4379 EditableText | Uses:4355 | Used by:4409 |
Symbol 4380 EditableText | Uses:4355 | Used by:4409 |
Symbol 4381 EditableText | Uses:4355 | Used by:4409 |
Symbol 4382 EditableText | Uses:4355 | Used by:4409 |
Symbol 4383 EditableText | Uses:4355 | Used by:4409 |
Symbol 4384 EditableText | Uses:4355 | Used by:4409 |
Symbol 4385 EditableText | Uses:4355 | Used by:4409 |
Symbol 4386 EditableText | Uses:4355 | Used by:4409 |
Symbol 4387 EditableText | Uses:4355 | Used by:4409 |
Symbol 4388 EditableText | Uses:4355 | Used by:4409 |
Symbol 4389 EditableText | Uses:4355 | Used by:4409 |
Symbol 4390 EditableText | Uses:4355 | Used by:4409 |
Symbol 4391 EditableText | Uses:4355 | Used by:4409 |
Symbol 4392 Graphic | Used by:4409 | |
Symbol 4393 Graphic | Used by:4402 | |
Symbol 4394 EditableText | Uses:4355 | Used by:4402 |
Symbol 4395 EditableText | Uses:4355 | Used by:4402 |
Symbol 4396 Graphic | Used by:4397 4649 | |
Symbol 4397 MovieClip | Uses:4396 | Used by:4402 4406 4407 4408 |
Symbol 4398 Graphic | Used by:4402 | |
Symbol 4399 EditableText | Uses:4355 | Used by:4402 |
Symbol 4400 EditableText | Uses:4355 | Used by:4402 |
Symbol 4401 Graphic | Used by:4402 | |
Symbol 4402 MovieClip | Uses:4393 4394 4395 4397 4398 4399 4400 4401 | Used by:4409 |
Symbol 4403 Graphic | Used by:4406 4655 | |
Symbol 4404 EditableText | Uses:4355 | Used by:4406 |
Symbol 4405 EditableText | Uses:4355 | Used by:4406 |
Symbol 4406 MovieClip | Uses:4403 4404 4405 4397 | Used by:4409 |
Symbol 4407 MovieClip | Uses:4397 | Used by:4409 |
Symbol 4408 MovieClip | Uses:4397 | Used by:4409 |
Symbol 4409 MovieClip | Uses:4354 4356 4357 4358 4359 4360 4361 4362 4363 4364 4365 4366 4367 4368 4369 4370 4371 4372 4373 4374 4375 4376 4377 4378 4379 4380 4381 4382 4383 4384 4385 4386 4387 4388 4389 4390 4391 4392 4402 4406 4407 4408 | Used by:4411 |
Symbol 4410 Graphic | Used by:4411 | |
Symbol 4411 MovieClip | Uses:4353 4409 4410 | Used by:4440 |
Symbol 4412 Graphic | Used by:4415 | |
Symbol 4413 Graphic | Used by:4415 | |
Symbol 4414 Graphic | Used by:4415 | |
Symbol 4415 MovieClip | Uses:4412 4413 4414 | Used by:4440 |
Symbol 4416 Bitmap | Used by:4417 | |
Symbol 4417 Graphic | Uses:4416 | Used by:4418 |
Symbol 4418 MovieClip | Uses:4417 | Used by:4440 |
Symbol 4419 Graphic | Used by:4420 | |
Symbol 4420 MovieClip | Uses:4419 | Used by:4440 |
Symbol 4421 Graphic | Used by:4422 | |
Symbol 4422 MovieClip | Uses:4333 4421 | Used by:4440 |
Symbol 4423 Bitmap | Used by:4424 | |
Symbol 4424 Graphic | Uses:4423 | Used by:4440 |
Symbol 4425 Graphic | Used by:4429 | |
Symbol 4426 Graphic | Used by:4427 | |
Symbol 4427 MovieClip | Uses:4426 | Used by:4429 |
Symbol 4428 Graphic | Used by:4429 | |
Symbol 4429 MovieClip | Uses:4425 4427 4428 | Used by:4440 |
Symbol 4430 Graphic | Uses:74 | Used by:4431 |
Symbol 4431 MovieClip | Uses:73 4430 | Used by:4432 |
Symbol 4432 MovieClip {game_fla.s2_intro_smoke_252} | Uses:4431 | Used by:4440 |
Symbol 4433 Graphic | Used by:4440 | |
Symbol 4434 Graphic | Used by:4435 | |
Symbol 4435 MovieClip | Uses:4434 | Used by:4440 |
Symbol 4436 Graphic | Used by:4437 | |
Symbol 4437 MovieClip | Uses:4436 | Used by:4440 |
Symbol 4438 Graphic | Used by:4439 | |
Symbol 4439 MovieClip | Uses:4438 | Used by:4440 |
Symbol 4440 MovieClip {game_fla.s2_intro_228} | Uses:4310 4313 4314 4319 4320 4322 4331 4333 4334 496 4335 4336 4338 4340 4342 4344 4346 4348 4350 4352 4411 4415 4418 4420 4422 4424 4429 4432 4433 4435 4437 4439 | Used by:4441 |
Symbol 4441 MovieClip {Level2Intro} | Uses:342 4440 502 | Used by:5149 |
Symbol 4442 Graphic | Used by:4455 | |
Symbol 4443 Graphic | Used by:4444 | |
Symbol 4444 MovieClip | Uses:4443 | Used by:4455 |
Symbol 4445 Graphic | Used by:4446 | |
Symbol 4446 MovieClip | Uses:4445 | Used by:4455 |
Symbol 4447 Graphic | Used by:4455 | |
Symbol 4448 Graphic | Used by:4455 | |
Symbol 4449 Graphic | Used by:4450 | |
Symbol 4450 MovieClip | Uses:4449 | Used by:4455 |
Symbol 4451 Graphic | Used by:4455 | |
Symbol 4452 MovieClip | Uses:376 | Used by:4455 |
Symbol 4453 MovieClip | Uses:105 | Used by:4455 |
Symbol 4454 Graphic | Used by:4455 | |
Symbol 4455 MovieClip {game_fla.s2_outro_258} | Uses:4442 4444 4446 4447 4448 4450 4451 4452 496 4453 4454 | Used by:4457 |
Symbol 4456 MovieClip | Uses:129 616 139 621 644 | Used by:4457 |
Symbol 4457 MovieClip {Level2Outro} | Uses:342 4455 502 4456 661 664 | Used by:5149 |
Symbol 4458 Graphic | Used by:4523 | |
Symbol 4459 Graphic | Used by:4523 | |
Symbol 4460 Graphic | Used by:4461 | |
Symbol 4461 MovieClip | Uses:4460 | Used by:4487 4523 |
Symbol 4462 Graphic | Used by:4523 | |
Symbol 4463 Graphic | Used by:4464 | |
Symbol 4464 MovieClip | Uses:4463 | Used by:4523 |
Symbol 4465 Graphic | Used by:4466 | |
Symbol 4466 MovieClip | Uses:4465 | Used by:4523 |
Symbol 4467 Graphic | Used by:4468 | |
Symbol 4468 MovieClip | Uses:4467 | Used by:4523 |
Symbol 4469 MovieClip | Uses:376 | Used by:4523 |
Symbol 4470 MovieClip | Uses:105 | Used by:4523 |
Symbol 4471 Graphic | Used by:4478 | |
Symbol 4472 Graphic | Used by:4473 4600 4760 | |
Symbol 4473 MovieClip | Uses:4472 | Used by:4478 4489 |
Symbol 4474 Graphic | Used by:4478 | |
Symbol 4475 Graphic | Used by:4476 4599 | |
Symbol 4476 MovieClip | Uses:4475 | Used by:4478 |
Symbol 4477 Graphic | Used by:4478 | |
Symbol 4478 MovieClip | Uses:4471 4473 4474 4476 4477 | Used by:4523 |
Symbol 4479 Graphic | Used by:4480 | |
Symbol 4480 MovieClip | Uses:4479 | Used by:4523 |
Symbol 4481 Graphic | Used by:4523 | |
Symbol 4482 Graphic | Used by:4483 | |
Symbol 4483 MovieClip | Uses:4482 | Used by:4523 |
Symbol 4484 Graphic | Used by:4487 | |
Symbol 4485 Graphic | Used by:4486 | |
Symbol 4486 MovieClip | Uses:4485 | Used by:4487 4523 |
Symbol 4487 MovieClip | Uses:4484 4461 4486 | Used by:4523 |
Symbol 4488 Graphic | Used by:4489 | |
Symbol 4489 MovieClip | Uses:4488 4473 | Used by:4523 |
Symbol 4490 Graphic | Used by:4491 | |
Symbol 4491 MovieClip | Uses:4490 | Used by:4523 |
Symbol 4492 Graphic | Used by:4493 | |
Symbol 4493 MovieClip | Uses:4492 | Used by:4523 |
Symbol 4494 Graphic | Used by:4495 | |
Symbol 4495 MovieClip | Uses:4494 | Used by:4523 |
Symbol 4496 Graphic | Used by:4497 4978 | |
Symbol 4497 MovieClip | Uses:4496 | Used by:4523 |
Symbol 4498 Graphic | Used by:4499 | |
Symbol 4499 MovieClip | Uses:4498 | Used by:4501 |
Symbol 4500 Graphic | Used by:4501 | |
Symbol 4501 MovieClip | Uses:4499 4500 | Used by:4523 |
Symbol 4502 Graphic | Used by:4503 | |
Symbol 4503 MovieClip | Uses:4502 | Used by:4523 |
Symbol 4504 Graphic | Used by:4507 | |
Symbol 4505 Graphic | Used by:4506 | |
Symbol 4506 MovieClip | Uses:4505 | Used by:4507 |
Symbol 4507 MovieClip | Uses:4504 4506 | Used by:4523 |
Symbol 4508 Graphic | Used by:4523 | |
Symbol 4509 Graphic | Used by:4514 4523 | |
Symbol 4510 Graphic | Used by:4514 4523 | |
Symbol 4511 Graphic | Used by:4512 | |
Symbol 4512 MovieClip | Uses:4511 | Used by:4513 4523 |
Symbol 4513 MovieClip | Uses:4512 | Used by:4514 |
Symbol 4514 MovieClip | Uses:4509 4510 4513 | Used by:4515 |
Symbol 4515 MovieClip | Uses:4514 | Used by:4523 |
Symbol 4516 Graphic | Used by:4523 | |
Symbol 4517 Graphic | Used by:4523 | |
Symbol 4518 ShapeTweening | Used by:4520 | |
Symbol 4519 Graphic | Used by:4520 | |
Symbol 4520 MovieClip | Uses:4518 4519 | Used by:4523 |
Symbol 4521 Graphic | Used by:4523 | |
Symbol 4522 Graphic | Used by:4523 | |
Symbol 4523 MovieClip {game_fla.s3_intro_266} | Uses:4458 4459 4461 4462 4464 4466 4468 4469 496 4470 4478 4480 4481 4483 4487 4489 4491 4493 4495 4497 4501 4503 4507 4508 4486 4509 4510 4512 4515 4516 4517 4520 4521 4522 | Used by:4524 |
Symbol 4524 MovieClip {Level3Intro} | Uses:342 4523 502 | Used by:5149 |
Symbol 4525 Graphic | Used by:4563 | |
Symbol 4526 Bitmap | Used by:4527 | |
Symbol 4527 Graphic | Uses:4526 | Used by:4528 |
Symbol 4528 MovieClip | Uses:4527 | Used by:4563 |
Symbol 4529 Graphic | Used by:4563 | |
Symbol 4530 Graphic | Used by:4563 | |
Symbol 4531 Graphic | Used by:4563 | |
Symbol 4532 Graphic | Used by:4563 | |
Symbol 4533 MovieClip | Uses:376 | Used by:4563 |
Symbol 4534 MovieClip | Uses:105 | Used by:4563 |
Symbol 4535 Graphic | Used by:4536 | |
Symbol 4536 MovieClip | Uses:4535 | Used by:4563 |
Symbol 4537 Graphic | Used by:4563 | |
Symbol 4538 MovieClip | Uses:306 | Used by:4563 |
Symbol 4539 MovieClip | Uses:308 | Used by:4563 |
Symbol 4540 Graphic | Used by:4563 | |
Symbol 4541 Graphic | Used by:4563 | |
Symbol 4542 Graphic | Used by:4563 | |
Symbol 4543 Graphic | Used by:4546 | |
Symbol 4544 Font | Used by:4545 4695 | |
Symbol 4545 EditableText | Uses:4544 | Used by:4546 |
Symbol 4546 MovieClip | Uses:4543 4545 | Used by:4563 |
Symbol 4547 Graphic | Used by:4563 | |
Symbol 4548 Graphic | Used by:4563 | |
Symbol 4549 Graphic | Used by:4563 | |
Symbol 4550 Graphic | Used by:4563 | |
Symbol 4551 Graphic | Used by:4563 | |
Symbol 4552 Graphic | Used by:4563 | |
Symbol 4553 Graphic | Used by:4563 | |
Symbol 4554 Graphic | Used by:4563 | |
Symbol 4555 Graphic | Used by:4563 | |
Symbol 4556 Graphic | Used by:4563 | |
Symbol 4557 Graphic | Used by:4563 | |
Symbol 4558 Graphic | Used by:4563 | |
Symbol 4559 Graphic | Used by:4563 | |
Symbol 4560 Graphic | Used by:4563 | |
Symbol 4561 Graphic | Used by:4563 | |
Symbol 4562 Graphic | Used by:4563 | |
Symbol 4563 MovieClip {game_fla.s3_outro_296} | Uses:4525 4528 4529 4530 4531 4532 4533 496 4534 4336 4536 4537 4538 4539 4540 4541 4542 4546 4547 4548 4549 4550 4551 4552 4553 4554 4555 4556 4557 4558 4559 4560 4561 4562 | Used by:4566 |
Symbol 4564 Graphic | Uses:150 | Used by:4565 |
Symbol 4565 MovieClip | Uses:147 616 149 4564 621 644 | Used by:4566 |
Symbol 4566 MovieClip {Level3Outro} | Uses:342 4563 502 4565 661 664 | Used by:5149 |
Symbol 4567 Bitmap | Used by:4568 | |
Symbol 4568 Graphic | Uses:4567 | Used by:4569 |
Symbol 4569 MovieClip | Uses:4568 | Used by:4690 |
Symbol 4570 Graphic | Used by:4571 | |
Symbol 4571 MovieClip | Uses:4570 | Used by:4690 |
Symbol 4572 Graphic | Used by:4573 | |
Symbol 4573 MovieClip | Uses:4572 | Used by:4690 |
Symbol 4574 Graphic | Used by:4602 4690 | |
Symbol 4575 Graphic | Used by:4602 4690 | |
Symbol 4576 Graphic | Used by:4602 4690 | |
Symbol 4577 Graphic | Used by:4578 | |
Symbol 4578 MovieClip | Uses:4577 | Used by:4579 |
Symbol 4579 MovieClip | Uses:4578 | Used by:4602 4690 |
Symbol 4580 Graphic | Used by:4602 4690 | |
Symbol 4581 Graphic | Used by:4582 | |
Symbol 4582 MovieClip | Uses:4581 | Used by:4602 4676 4679 4690 |
Symbol 4583 Graphic | Used by:4584 | |
Symbol 4584 MovieClip | Uses:4583 | Used by:4602 4676 4679 4690 |
Symbol 4585 Graphic | Used by:4602 4690 | |
Symbol 4586 Graphic | Used by:4602 4690 | |
Symbol 4587 Graphic | Used by:4602 4690 | |
Symbol 4588 Graphic | Used by:4602 4676 4690 | |
Symbol 4589 Graphic | Used by:4602 4676 4690 | |
Symbol 4590 Graphic | Used by:4602 4690 | |
Symbol 4591 Graphic | Used by:4602 4676 4679 4690 | |
Symbol 4592 Graphic | Used by:4602 4690 | |
Symbol 4593 Graphic | Used by:4602 4690 | |
Symbol 4594 Graphic | Used by:4602 4690 | |
Symbol 4595 Graphic | Used by:4602 4690 | |
Symbol 4596 Graphic | Used by:4601 4682 | |
Symbol 4597 Graphic | Used by:4598 | |
Symbol 4598 MovieClip | Uses:4597 | Used by:4601 4682 4690 |
Symbol 4599 MovieClip | Uses:4475 | Used by:4601 4682 |
Symbol 4600 MovieClip | Uses:4472 | Used by:4601 4682 |
Symbol 4601 MovieClip | Uses:4596 4598 4599 4600 | Used by:4602 4690 |
Symbol 4602 MovieClip | Uses:4574 4575 4576 4579 4580 4582 4584 4585 4586 4587 4588 4589 4590 4591 4592 4593 4594 4595 4601 | Used by:4690 |
Symbol 4603 Graphic | Used by:4690 | |
Symbol 4604 Graphic | Used by:4605 | |
Symbol 4605 MovieClip | Uses:4604 | Used by:4690 |
Symbol 4606 MovieClip | Uses:376 | Used by:4690 |
Symbol 4607 MovieClip | Uses:105 | Used by:4690 |
Symbol 4608 Graphic | Used by:4690 | |
Symbol 4609 Graphic | Used by:4690 | |
Symbol 4610 EditableText | Uses:4355 | Used by:4690 |
Symbol 4611 EditableText | Uses:4355 | Used by:4690 |
Symbol 4612 EditableText | Uses:4355 | Used by:4690 |
Symbol 4613 EditableText | Uses:4355 | Used by:4690 |
Symbol 4614 EditableText | Uses:4355 | Used by:4690 |
Symbol 4615 EditableText | Uses:4355 | Used by:4690 |
Symbol 4616 EditableText | Uses:4355 | Used by:4690 |
Symbol 4617 EditableText | Uses:4355 | Used by:4690 |
Symbol 4618 EditableText | Uses:4355 | Used by:4690 |
Symbol 4619 EditableText | Uses:4355 | Used by:4690 |
Symbol 4620 EditableText | Uses:4355 | Used by:4690 |
Symbol 4621 EditableText | Uses:4355 | Used by:4690 |
Symbol 4622 EditableText | Uses:4355 | Used by:4690 |
Symbol 4623 EditableText | Uses:4355 | Used by:4690 |
Symbol 4624 EditableText | Uses:4355 | Used by:4690 |
Symbol 4625 EditableText | Uses:4355 | Used by:4690 |
Symbol 4626 EditableText | Uses:4355 | Used by:4690 |
Symbol 4627 EditableText | Uses:4355 | Used by:4690 |
Symbol 4628 EditableText | Uses:4355 | Used by:4690 |
Symbol 4629 EditableText | Uses:4355 | Used by:4690 |
Symbol 4630 EditableText | Uses:4355 | Used by:4690 |
Symbol 4631 EditableText | Uses:4355 | Used by:4690 |
Symbol 4632 EditableText | Uses:4355 | Used by:4690 |
Symbol 4633 EditableText | Uses:4355 | Used by:4690 |
Symbol 4634 EditableText | Uses:4355 | Used by:4690 |
Symbol 4635 EditableText | Uses:4355 | Used by:4690 |
Symbol 4636 EditableText | Uses:4355 | Used by:4690 |
Symbol 4637 EditableText | Uses:4355 | Used by:4690 |
Symbol 4638 EditableText | Uses:4355 | Used by:4690 |
Symbol 4639 EditableText | Uses:4355 | Used by:4690 |
Symbol 4640 EditableText | Uses:4355 | Used by:4690 |
Symbol 4641 EditableText | Uses:4355 | Used by:4690 |
Symbol 4642 EditableText | Uses:4355 | Used by:4690 |
Symbol 4643 EditableText | Uses:4355 | Used by:4690 |
Symbol 4644 EditableText | Uses:4355 | Used by:4690 |
Symbol 4645 EditableText | Uses:4355 | Used by:4690 |
Symbol 4646 Graphic | Used by:4690 | |
Symbol 4647 EditableText | Uses:4355 | Used by:4690 |
Symbol 4648 EditableText | Uses:4355 | Used by:4690 |
Symbol 4649 MovieClip | Uses:4396 | Used by:4655 4656 4690 |
Symbol 4650 Graphic | Used by:4690 | |
Symbol 4651 EditableText | Uses:4355 | Used by:4655 |
Symbol 4652 EditableText | Uses:4355 | Used by:4655 |
Symbol 4653 EditableText | Uses:4355 | Used by:4655 |
Symbol 4654 EditableText | Uses:4355 | Used by:4655 |
Symbol 4655 MovieClip | Uses:4403 4651 4652 4649 4653 4654 | Used by:4690 |
Symbol 4656 MovieClip | Uses:4649 | Used by:4690 |
Symbol 4657 Graphic | Used by:4690 | |
Symbol 4658 Graphic | Used by:4661 | |
Symbol 4659 Graphic | Used by:4661 | |
Symbol 4660 Graphic | Used by:4661 | |
Symbol 4661 MovieClip | Uses:4658 4659 4660 | Used by:4690 |
Symbol 4662 Graphic | Used by:4663 | |
Symbol 4663 MovieClip | Uses:4662 | Used by:4690 |
Symbol 4664 Graphic | Used by:4665 | |
Symbol 4665 MovieClip | Uses:4664 | Used by:4690 |
Symbol 4666 Graphic | Used by:4667 | |
Symbol 4667 MovieClip | Uses:4666 | Used by:4690 |
Symbol 4668 Graphic | Used by:4690 | |
Symbol 4669 Graphic | Used by:4690 | |
Symbol 4670 Graphic | Used by:4690 | |
Symbol 4671 Graphic | Used by:4690 | |
Symbol 4672 Graphic | Used by:4690 | |
Symbol 4673 Graphic | Used by:4690 | |
Symbol 4674 Graphic | Used by:4676 | |
Symbol 4675 Graphic | Used by:4676 | |
Symbol 4676 MovieClip | Uses:4588 4582 4589 4584 4674 4591 4675 | Used by:4690 |
Symbol 4677 Graphic | Used by:4679 | |
Symbol 4678 Graphic | Used by:4679 | |
Symbol 4679 MovieClip | Uses:4677 4582 4591 4678 4584 | Used by:4690 |
Symbol 4680 Graphic | Used by:4681 | |
Symbol 4681 MovieClip | Uses:4680 | Used by:4690 |
Symbol 4682 MovieClip | Uses:4596 4598 4599 4600 | Used by:4690 |
Symbol 4683 Graphic | Used by:4684 | |
Symbol 4684 MovieClip | Uses:4683 | Used by:4690 |
Symbol 4685 Graphic | Used by:4690 | |
Symbol 4686 Graphic | Used by:4690 | |
Symbol 4687 Graphic | Used by:4690 | |
Symbol 4688 Graphic | Used by:4690 | |
Symbol 4689 Graphic | Used by:4690 | |
Symbol 4690 MovieClip {game_fla.s4_intro_306} | Uses:4569 4571 4573 4602 4603 4605 4606 4607 4574 4575 4576 4579 4601 4580 4582 4584 4585 4586 4587 4588 4589 4590 4591 4592 4593 4594 4595 4608 4609 4610 4611 4612 4613 4614 4615 4616 4617 4618 4619 4620 4621 4622 4623 4624 4625 4626 4627 4628 4629 4630 4631 4632 4633 4634 4635 4636 4637 4638 4639 4640 4641 4642 4643 4644 4645 4646 4647 4648 4649 4650 4655 4656 4657 4661 4663 496 4336 4665 4667 4668 4669 4670 4671 4672 4673 4676 4679 4681 4682 4598 4684 4685 4686 4687 4688 4689 | Used by:4691 |
Symbol 4691 MovieClip {Level4Intro} | Uses:342 4690 502 | Used by:5149 |
Symbol 4692 Graphic | Used by:4693 | |
Symbol 4693 MovieClip | Uses:4692 | Used by:4712 |
Symbol 4694 Graphic | Used by:4712 | |
Symbol 4695 EditableText | Uses:4544 | Used by:4712 |
Symbol 4696 Graphic | Used by:4712 | |
Symbol 4697 Graphic | Used by:4698 | |
Symbol 4698 MovieClip | Uses:4697 | Used by:4712 |
Symbol 4699 Graphic | Used by:4700 | |
Symbol 4700 MovieClip | Uses:4699 | Used by:4712 |
Symbol 4701 Graphic | Used by:4702 | |
Symbol 4702 MovieClip | Uses:4701 | Used by:4712 |
Symbol 4703 Graphic | Used by:4712 | |
Symbol 4704 Graphic | Used by:4705 | |
Symbol 4705 MovieClip | Uses:4704 | Used by:4712 |
Symbol 4706 Graphic | Used by:4707 | |
Symbol 4707 MovieClip | Uses:4706 | Used by:4712 |
Symbol 4708 Graphic | Used by:4709 | |
Symbol 4709 MovieClip | Uses:4708 | Used by:4712 |
Symbol 4710 MovieClip | Uses:376 | Used by:4712 |
Symbol 4711 MovieClip | Uses:105 | Used by:4712 |
Symbol 4712 MovieClip {game_fla.s4_outro_335} | Uses:4693 4694 4695 4696 4698 4700 4702 4703 4705 4707 4709 4710 496 4711 | Used by:4714 |
Symbol 4713 MovieClip | Uses:154 616 163 621 644 | Used by:4714 |
Symbol 4714 MovieClip {Level4Outro} | Uses:342 4712 502 4713 661 664 | Used by:5149 |
Symbol 4715 Graphic | Used by:4792 | |
Symbol 4716 Graphic | Used by:4717 4795 4915 | |
Symbol 4717 MovieClip | Uses:4716 | Used by:4718 |
Symbol 4718 MovieClip | Uses:4717 | Used by:4724 |
Symbol 4719 Graphic | Used by:4720 4797 4917 | |
Symbol 4720 MovieClip | Uses:4719 | Used by:4721 |
Symbol 4721 MovieClip | Uses:4720 | Used by:4724 4737 |
Symbol 4722 Graphic | Used by:4723 4799 4919 | |
Symbol 4723 MovieClip | Uses:4722 | Used by:4724 |
Symbol 4724 MovieClip | Uses:4718 4721 4723 | Used by:4792 |
Symbol 4725 Graphic | Used by:4726 | |
Symbol 4726 MovieClip | Uses:4725 | Used by:4727 |
Symbol 4727 MovieClip | Uses:4726 | Used by:4792 |
Symbol 4728 Graphic | Used by:4792 | |
Symbol 4729 Graphic | Used by:4737 | |
Symbol 4730 Graphic | Used by:4737 | |
Symbol 4731 Graphic | Used by:4732 4806 4926 | |
Symbol 4732 MovieClip | Uses:4731 | Used by:4735 |
Symbol 4733 Graphic | Used by:4734 4807 4927 | |
Symbol 4734 MovieClip | Uses:4733 | Used by:4735 |
Symbol 4735 MovieClip | Uses:4732 4734 | Used by:4737 |
Symbol 4736 Graphic | Used by:4737 | |
Symbol 4737 MovieClip | Uses:4729 4721 4730 4735 4736 | Used by:4792 |
Symbol 4738 Graphic | Used by:4739 | |
Symbol 4739 MovieClip | Uses:4738 | Used by:4741 4769 |
Symbol 4740 Graphic | Used by:4741 | |
Symbol 4741 MovieClip | Uses:4739 4740 | Used by:4792 |
Symbol 4742 ShapeTweening | Used by:4746 | |
Symbol 4743 ShapeTweening | Used by:4746 | |
Symbol 4744 ShapeTweening | Used by:4746 | |
Symbol 4745 Graphic | Used by:4746 | |
Symbol 4746 MovieClip | Uses:4742 4743 4744 4745 | Used by:4792 |
Symbol 4747 Graphic | Used by:4748 | |
Symbol 4748 MovieClip | Uses:4747 | Used by:4792 |
Symbol 4749 Graphic | Used by:4763 | |
Symbol 4750 Graphic | Used by:4755 | |
Symbol 4751 Graphic | Used by:4752 | |
Symbol 4752 MovieClip | Uses:4751 | Used by:4755 |
Symbol 4753 Graphic | Used by:4755 | |
Symbol 4754 Graphic | Used by:4755 | |
Symbol 4755 MovieClip | Uses:4750 4752 4753 4754 | Used by:4763 |
Symbol 4756 Graphic | Used by:4763 | |
Symbol 4757 Graphic | Used by:4758 | |
Symbol 4758 MovieClip | Uses:4757 | Used by:4763 |
Symbol 4759 Graphic | Used by:4763 | |
Symbol 4760 MovieClip | Uses:4472 | Used by:4763 |
Symbol 4761 Graphic | Used by:4763 | |
Symbol 4762 Graphic | Used by:4763 | |
Symbol 4763 MovieClip | Uses:4749 4755 4756 4758 4759 4760 4761 4762 | Used by:4792 |
Symbol 4764 MovieClip | Uses:376 | Used by:4792 |
Symbol 4765 MovieClip | Uses:105 | Used by:4792 |
Symbol 4766 Graphic | Used by:4792 | |
Symbol 4767 Graphic | Used by:4769 | |
Symbol 4768 Graphic | Used by:4769 | |
Symbol 4769 MovieClip | Uses:4767 4739 4768 | Used by:4792 |
Symbol 4770 Bitmap | Used by:4771 | |
Symbol 4771 Graphic | Uses:4770 | Used by:4772 |
Symbol 4772 MovieClip | Uses:4771 | Used by:4792 |
Symbol 4773 Graphic | Used by:4792 | |
Symbol 4774 ShapeTweening | Used by:4792 | |
Symbol 4775 Graphic | Used by:4792 | |
Symbol 4776 MovieClip | Uses:306 | Used by:4792 |
Symbol 4777 MovieClip | Uses:308 | Used by:4792 |
Symbol 4778 Graphic | Used by:4779 | |
Symbol 4779 MovieClip | Uses:4778 | Used by:4792 |
Symbol 4780 Graphic | Used by:4781 | |
Symbol 4781 MovieClip | Uses:4780 | Used by:4792 |
Symbol 4782 Graphic | Used by:4783 | |
Symbol 4783 MovieClip | Uses:4782 | Used by:4792 |
Symbol 4784 MovieClip | Uses:522 | Used by:4792 |
Symbol 4785 Graphic | Used by:4792 | |
Symbol 4786 Graphic | Used by:4787 | |
Symbol 4787 MovieClip | Uses:4786 | Used by:4792 |
Symbol 4788 ShapeTweening | Used by:4792 | |
Symbol 4789 ShapeTweening | Used by:4792 | |
Symbol 4790 ShapeTweening | Used by:4792 | |
Symbol 4791 Graphic | Used by:4792 | |
Symbol 4792 MovieClip {game_fla.s5_intro_347} | Uses:4715 4724 4727 4728 4737 4741 4746 4748 4763 4764 496 4765 4766 4769 504 4772 4773 509 510 4774 4775 513 4776 4777 4779 4781 4783 4784 4785 4787 4788 4789 4790 4791 | Used by:4793 |
Symbol 4793 MovieClip {Level5Intro} | Uses:342 4792 502 | Used by:5149 |
Symbol 4794 Graphic | Used by:4845 5052 | |
Symbol 4795 MovieClip | Uses:4716 | Used by:4796 |
Symbol 4796 MovieClip | Uses:4795 | Used by:4800 |
Symbol 4797 MovieClip | Uses:4719 | Used by:4798 |
Symbol 4798 MovieClip | Uses:4797 | Used by:4800 4811 |
Symbol 4799 MovieClip | Uses:4722 | Used by:4800 |
Symbol 4800 MovieClip | Uses:4796 4798 4799 | Used by:4845 |
Symbol 4801 Graphic | Used by:4811 | |
Symbol 4802 Graphic | Used by:4811 | |
Symbol 4803 Graphic | Used by:4804 | |
Symbol 4804 MovieClip | Uses:4803 | Used by:4811 |
Symbol 4805 Graphic | Used by:4811 | |
Symbol 4806 MovieClip | Uses:4731 | Used by:4808 |
Symbol 4807 MovieClip | Uses:4733 | Used by:4808 |
Symbol 4808 MovieClip | Uses:4806 4807 | Used by:4811 |
Symbol 4809 Graphic | Used by:4811 4943 | |
Symbol 4810 Graphic | Used by:4811 | |
Symbol 4811 MovieClip | Uses:4801 4798 4802 4804 4805 4808 4809 4810 | Used by:4845 |
Symbol 4812 Graphic | Used by:4815 | |
Symbol 4813 Graphic | Used by:4815 4945 | |
Symbol 4814 Graphic | Used by:4815 4945 | |
Symbol 4815 MovieClip | Uses:4812 4813 4814 | Used by:4816 |
Symbol 4816 MovieClip | Uses:4815 | Used by:4817 |
Symbol 4817 MovieClip | Uses:4816 | Used by:4818 4819 4839 |
Symbol 4818 MovieClip | Uses:4817 | Used by:4841 |
Symbol 4819 MovieClip | Uses:4817 | Used by:4841 |
Symbol 4820 Graphic | Used by:4823 4951 | |
Symbol 4821 Graphic | Used by:4823 4951 | |
Symbol 4822 Graphic | Used by:4823 | |
Symbol 4823 MovieClip | Uses:4820 4821 4822 | Used by:4841 |
Symbol 4824 Graphic | Used by:4840 | |
Symbol 4825 Graphic | Used by:4831 4957 | |
Symbol 4826 Graphic | Used by:4831 | |
Symbol 4827 Graphic | Used by:4831 4957 | |
Symbol 4828 Graphic | Used by:4831 | |
Symbol 4829 Graphic | Used by:4831 | |
Symbol 4830 Graphic | Used by:4831 | |
Symbol 4831 MovieClip | Uses:4825 4826 4827 4828 4829 4830 | Used by:4840 |
Symbol 4832 Graphic | Used by:4840 | |
Symbol 4833 Graphic | Used by:4834 | |
Symbol 4834 MovieClip | Uses:4833 | Used by:4839 |
Symbol 4835 Graphic | Used by:4836 | |
Symbol 4836 MovieClip | Uses:4835 | Used by:4839 |
Symbol 4837 Graphic | Used by:4838 | |
Symbol 4838 MovieClip | Uses:4837 | Used by:4839 |
Symbol 4839 MovieClip | Uses:4834 4836 4838 4817 | Used by:4840 |
Symbol 4840 MovieClip | Uses:4824 4831 4832 4839 | Used by:4841 |
Symbol 4841 MovieClip | Uses:4818 4819 4823 4840 | Used by:4842 |
Symbol 4842 MovieClip | Uses:4841 | Used by:4845 |
Symbol 4843 MovieClip | Uses:376 | Used by:4845 |
Symbol 4844 MovieClip | Uses:105 | Used by:4845 |
Symbol 4845 MovieClip {game_fla.s5_outro_381} | Uses:4794 4800 4811 4842 4843 496 4844 | Used by:4851 |
Symbol 4846 Bitmap | Used by:4847 | |
Symbol 4847 Graphic | Uses:4846 | Used by:4850 |
Symbol 4848 Bitmap | Used by:4849 | |
Symbol 4849 Graphic | Uses:60 4848 173 | Used by:4850 |
Symbol 4850 MovieClip | Uses:4847 170 4849 621 | Used by:4851 |
Symbol 4851 MovieClip {Level5Outro} | Uses:342 4845 502 4850 661 664 | Used by:5149 |
Symbol 4852 MovieClip {Level1Art} | Uses:126 127 535 137 618 140 141 144 620 | Used by:5149 |
Symbol 4853 Bitmap | Used by:4854 | |
Symbol 4854 Graphic | Uses:4853 | Used by:4861 |
Symbol 4855 Graphic | Used by:4856 | |
Symbol 4856 MovieClip | Uses:4855 | Used by:4857 |
Symbol 4857 MovieClip | Uses:4856 | Used by:4861 |
Symbol 4858 Graphic | Used by:4859 | |
Symbol 4859 MovieClip | Uses:4858 | Used by:4860 |
Symbol 4860 MovieClip | Uses:4859 | Used by:4861 |
Symbol 4861 MovieClip {com.brandonmiller.undeadhighway.items.Item} | Uses:4854 4857 136 278 4860 | Used by:5149 |
Symbol 4862 Graphic | Used by:4863 | |
Symbol 4863 MovieClip | Uses:4862 | Used by:4865 |
Symbol 4864 EditableText | Uses:108 | Used by:4865 |
Symbol 4865 MovieClip {com.brandonmiller.undeadhighway.hud.Notification} | Uses:4863 4864 | Used by:5149 |
Symbol 4866 Font | Used by:4867 | |
Symbol 4867 EditableText | Uses:4866 | Used by:4868 |
Symbol 4868 MovieClip {com.brandonmiller.undeadhighway.hud.PointPopup} | Uses:4867 | Used by:5149 |
Symbol 4869 Bitmap | Used by:4870 | |
Symbol 4870 Graphic | Uses:4869 | Used by:4914 |
Symbol 4871 Bitmap | Used by:4872 | |
Symbol 4872 Graphic | Uses:4871 | Used by:4909 |
Symbol 4873 Graphic | Used by:4909 | |
Symbol 4874 Text | Uses:108 | Used by:4909 |
Symbol 4875 Font | Used by:4876 4880 4884 4888 4892 4896 4900 4904 4908 | |
Symbol 4876 Text | Uses:4875 | Used by:4909 |
Symbol 4877 Bitmap | Used by:4878 | |
Symbol 4878 Graphic | Uses:4877 | Used by:4909 |
Symbol 4879 Text | Uses:108 | Used by:4909 |
Symbol 4880 Text | Uses:4875 | Used by:4909 |
Symbol 4881 Bitmap | Used by:4882 | |
Symbol 4882 Graphic | Uses:4881 | Used by:4909 |
Symbol 4883 Text | Uses:108 | Used by:4909 |
Symbol 4884 Text | Uses:4875 | Used by:4909 |
Symbol 4885 Bitmap | Used by:4886 | |
Symbol 4886 Graphic | Uses:4885 | Used by:4909 |
Symbol 4887 Text | Uses:108 | Used by:4909 |
Symbol 4888 Text | Uses:4875 | Used by:4909 |
Symbol 4889 Bitmap | Used by:4890 | |
Symbol 4890 Graphic | Uses:4889 | Used by:4909 |
Symbol 4891 Text | Uses:108 | Used by:4909 |
Symbol 4892 Text | Uses:4875 | Used by:4909 |
Symbol 4893 Bitmap | Used by:4894 | |
Symbol 4894 Graphic | Uses:4893 | Used by:4909 |
Symbol 4895 Text | Uses:108 | Used by:4909 |
Symbol 4896 Text | Uses:4875 | Used by:4909 |
Symbol 4897 Bitmap | Used by:4898 | |
Symbol 4898 Graphic | Uses:4897 | Used by:4909 |
Symbol 4899 Text | Uses:108 | Used by:4909 |
Symbol 4900 Text | Uses:4875 | Used by:4909 |
Symbol 4901 Bitmap | Used by:4902 | |
Symbol 4902 Graphic | Uses:4901 | Used by:4909 |
Symbol 4903 Text | Uses:108 | Used by:4909 |
Symbol 4904 Text | Uses:4875 | Used by:4909 |
Symbol 4905 Bitmap | Used by:4906 | |
Symbol 4906 Graphic | Uses:4905 | Used by:4909 |
Symbol 4907 Text | Uses:108 | Used by:4909 |
Symbol 4908 Text | Uses:4875 | Used by:4909 |
Symbol 4909 MovieClip {game_fla.workshop_weapons_420} | Uses:4872 4873 4874 4876 4878 4879 4880 4882 4883 4884 4886 4887 4888 4890 4891 4892 4894 4895 4896 4898 4899 4900 4902 4903 4904 4906 4907 4908 | Used by:4914 |
Symbol 4910 Text | Uses:106 | Used by:4913 |
Symbol 4911 Graphic | Used by:4913 | |
Symbol 4912 Text | Uses:106 | Used by:4913 |
Symbol 4913 MovieClip {game_fla.workshop_continueBtn_421} | Uses:498 4910 4911 500 4912 | Used by:4914 |
Symbol 4914 MovieClip {com.brandonmiller.undeadhighway.hud.Workshop} | Uses:4870 4909 4913 | Used by:5149 |
Symbol 4915 MovieClip | Uses:4716 | Used by:4916 |
Symbol 4916 MovieClip | Uses:4915 | Used by:4920 |
Symbol 4917 MovieClip | Uses:4719 | Used by:4918 |
Symbol 4918 MovieClip | Uses:4917 | Used by:4920 4943 |
Symbol 4919 MovieClip | Uses:4722 | Used by:4920 |
Symbol 4920 MovieClip | Uses:4916 4918 4919 | Used by:5052 |
Symbol 4921 Graphic | Used by:4943 | |
Symbol 4922 Graphic | Used by:4943 | |
Symbol 4923 Graphic | Used by:4924 | |
Symbol 4924 MovieClip | Uses:4923 | Used by:4943 |
Symbol 4925 Graphic | Used by:4943 | |
Symbol 4926 MovieClip | Uses:4731 | Used by:4928 |
Symbol 4927 MovieClip | Uses:4733 | Used by:4928 5052 |
Symbol 4928 MovieClip | Uses:4926 4927 | Used by:4943 |
Symbol 4929 Graphic | Used by:4930 | |
Symbol 4930 MovieClip | Uses:4929 | Used by:4941 |
Symbol 4931 Graphic | Used by:4934 | |
Symbol 4932 Graphic | Used by:4934 | |
Symbol 4933 Graphic | Used by:4934 | |
Symbol 4934 MovieClip | Uses:4931 4932 4933 | Used by:4941 |
Symbol 4935 Graphic | Used by:4936 | |
Symbol 4936 MovieClip | Uses:4935 | Used by:4941 |
Symbol 4937 Graphic | Used by:4938 | |
Symbol 4938 MovieClip | Uses:4937 | Used by:4941 |
Symbol 4939 Graphic | Used by:4940 | |
Symbol 4940 MovieClip | Uses:4939 | Used by:4941 |
Symbol 4941 MovieClip | Uses:4930 4934 4936 4938 4940 | Used by:4943 |
Symbol 4942 Graphic | Used by:4943 | |
Symbol 4943 MovieClip | Uses:4921 4918 4922 4924 4925 4928 4809 4941 4942 | Used by:5052 |
Symbol 4944 Graphic | Used by:4945 | |
Symbol 4945 MovieClip | Uses:4944 4813 4814 | Used by:4946 |
Symbol 4946 MovieClip | Uses:4945 | Used by:4947 |
Symbol 4947 MovieClip | Uses:4946 | Used by:4948 4949 4965 5052 |
Symbol 4948 MovieClip | Uses:4947 | Used by:4967 |
Symbol 4949 MovieClip | Uses:4947 | Used by:4967 |
Symbol 4950 Graphic | Used by:4951 | |
Symbol 4951 MovieClip | Uses:4820 4821 4950 | Used by:4967 |
Symbol 4952 Graphic | Used by:4966 | |
Symbol 4953 Graphic | Used by:4957 | |
Symbol 4954 Graphic | Used by:4957 | |
Symbol 4955 Graphic | Used by:4957 | |
Symbol 4956 Graphic | Used by:4957 | |
Symbol 4957 MovieClip | Uses:4825 4953 4827 4954 4955 4956 | Used by:4966 |
Symbol 4958 Graphic | Used by:4966 | |
Symbol 4959 Graphic | Used by:4960 | |
Symbol 4960 MovieClip | Uses:4959 | Used by:4965 |
Symbol 4961 Graphic | Used by:4962 | |
Symbol 4962 MovieClip | Uses:4961 | Used by:4965 |
Symbol 4963 Graphic | Used by:4964 | |
Symbol 4964 MovieClip | Uses:4963 | Used by:4965 |
Symbol 4965 MovieClip | Uses:4960 4962 4964 4947 | Used by:4966 |
Symbol 4966 MovieClip | Uses:4952 4957 4958 4965 | Used by:4967 |
Symbol 4967 MovieClip | Uses:4948 4949 4951 4966 | Used by:4968 |
Symbol 4968 MovieClip | Uses:4967 | Used by:5052 |
Symbol 4969 Bitmap | Used by:4970 | |
Symbol 4970 Graphic | Uses:4969 | Used by:4971 |
Symbol 4971 MovieClip | Uses:4970 | Used by:5052 |
Symbol 4972 MovieClip | Uses:105 | Used by:5052 5087 |
Symbol 4973 Graphic | Used by:5052 | |
Symbol 4974 Graphic | Used by:4975 | |
Symbol 4975 MovieClip | Uses:4974 | Used by:4995 5029 |
Symbol 4976 Graphic | Used by:4977 | |
Symbol 4977 MovieClip | Uses:4976 | Used by:4995 5029 |
Symbol 4978 MovieClip | Uses:4496 | Used by:4995 5029 |
Symbol 4979 Graphic | Used by:4995 5029 | |
Symbol 4980 Graphic | Used by:4995 | |
Symbol 4981 Graphic | Used by:4982 | |
Symbol 4982 MovieClip | Uses:4981 | Used by:4983 |
Symbol 4983 MovieClip | Uses:4982 | Used by:4995 |
Symbol 4984 Graphic | Used by:4995 | |
Symbol 4985 Graphic | Used by:4986 | |
Symbol 4986 MovieClip | Uses:4985 | Used by:4987 |
Symbol 4987 MovieClip | Uses:4986 | Used by:4995 5029 |
Symbol 4988 Graphic | Used by:4989 | |
Symbol 4989 MovieClip | Uses:4988 | Used by:4992 |
Symbol 4990 Graphic | Used by:4991 | |
Symbol 4991 MovieClip | Uses:4990 | Used by:4992 |
Symbol 4992 MovieClip | Uses:4989 4991 | Used by:4995 |
Symbol 4993 Graphic | Used by:4994 | |
Symbol 4994 MovieClip | Uses:4993 | Used by:4995 5029 |
Symbol 4995 MovieClip | Uses:4975 4977 4978 4979 4980 4983 4984 4987 4992 4994 | Used by:5052 |
Symbol 4996 Graphic | Used by:5052 | |
Symbol 4997 Graphic | Used by:4998 | |
Symbol 4998 MovieClip | Uses:4997 | Used by:5007 |
Symbol 4999 Graphic | Used by:5000 | |
Symbol 5000 MovieClip | Uses:4999 | Used by:5007 |
Symbol 5001 Graphic | Used by:5002 | |
Symbol 5002 MovieClip | Uses:5001 | Used by:5007 |
Symbol 5003 Graphic | Used by:5004 | |
Symbol 5004 MovieClip | Uses:5003 | Used by:5007 |
Symbol 5005 Graphic | Used by:5006 | |
Symbol 5006 MovieClip | Uses:5005 | Used by:5007 |
Symbol 5007 MovieClip | Uses:4998 5000 5002 5004 5006 | Used by:5052 |
Symbol 5008 Graphic | Used by:5009 | |
Symbol 5009 MovieClip | Uses:5008 | Used by:5052 |
Symbol 5010 Graphic | Used by:5011 | |
Symbol 5011 MovieClip | Uses:5010 | Used by:5052 |
Symbol 5012 Graphic | Used by:5013 | |
Symbol 5013 MovieClip | Uses:5012 | Used by:5052 |
Symbol 5014 Graphic | Used by:5015 | |
Symbol 5015 MovieClip | Uses:5014 | Used by:5052 |
Symbol 5016 Graphic | Used by:5017 | |
Symbol 5017 MovieClip | Uses:5016 | Used by:5052 |
Symbol 5018 Graphic | Used by:5019 | |
Symbol 5019 MovieClip | Uses:5018 | Used by:5052 |
Symbol 5020 Graphic | Used by:5021 | |
Symbol 5021 MovieClip | Uses:5020 | Used by:5052 |
Symbol 5022 Graphic | Used by:5023 | |
Symbol 5023 MovieClip | Uses:5022 | Used by:5052 |
Symbol 5024 Graphic | Used by:5025 | |
Symbol 5025 MovieClip | Uses:5024 | Used by:5052 |
Symbol 5026 Graphic | Used by:5029 | |
Symbol 5027 Graphic | Used by:5028 | |
Symbol 5028 MovieClip | Uses:5027 | Used by:5029 |
Symbol 5029 MovieClip | Uses:4975 4977 4978 4979 5026 4987 4994 5028 | Used by:5052 |
Symbol 5030 Graphic | Used by:5051 | |
Symbol 5031 Graphic | Used by:5032 | |
Symbol 5032 MovieClip | Uses:5031 | Used by:5051 |
Symbol 5033 Graphic | Used by:5051 | |
Symbol 5034 Graphic | Used by:5035 | |
Symbol 5035 MovieClip | Uses:5034 | Used by:5036 |
Symbol 5036 MovieClip | Uses:5035 | Used by:5051 |
Symbol 5037 Graphic | Used by:5051 | |
Symbol 5038 Graphic | Used by:5039 | |
Symbol 5039 MovieClip | Uses:5038 | Used by:5043 |
Symbol 5040 Graphic | Used by:5041 | |
Symbol 5041 MovieClip | Uses:5040 | Used by:5043 |
Symbol 5042 Graphic | Used by:5043 | |
Symbol 5043 MovieClip {game_fla.endgameoverheadzombie_492} | Uses:5039 5041 5042 | Used by:5044 |
Symbol 5044 MovieClip | Uses:5043 | Used by:5045 |
Symbol 5045 MovieClip | Uses:5044 | Used by:5051 |
Symbol 5046 Graphic | Used by:5051 | |
Symbol 5047 Graphic | Used by:5048 | |
Symbol 5048 MovieClip | Uses:5047 | Used by:5049 |
Symbol 5049 MovieClip | Uses:5048 | Used by:5051 |
Symbol 5050 Graphic | Used by:5051 | |
Symbol 5051 MovieClip | Uses:5030 5032 5033 5036 5037 5045 5046 5049 5050 | Used by:5052 |
Symbol 5052 MovieClip {game_fla.game_outro_423} | Uses:4794 4920 4943 4968 4971 496 4972 4973 4947 4995 4996 4927 5007 5009 5011 5013 5015 5017 5019 5021 5023 5025 5029 5051 | Used by:5088 |
Symbol 5053 Graphic | Used by:5056 | |
Symbol 5054 Bitmap | Used by:5055 | |
Symbol 5055 Graphic | Uses:5054 | Used by:5056 |
Symbol 5056 MovieClip | Uses:5053 5055 | Used by:5057 |
Symbol 5057 MovieClip {game_fla.credits_sketches_498} | Uses:5056 | Used by:5087 |
Symbol 5058 Bitmap | Used by:5059 | |
Symbol 5059 Graphic | Uses:5058 | Used by:5060 |
Symbol 5060 MovieClip | Uses:5059 | Used by:5087 |
Symbol 5061 Text | Uses:106 | Used by:5064 |
Symbol 5062 Text | Uses:106 | Used by:5064 |
Symbol 5063 Text | Uses:106 | Used by:5064 |
Symbol 5064 MovieClip | Uses:5061 5062 5063 | Used by:5087 |
Symbol 5065 Bitmap | Used by:5066 | |
Symbol 5066 Graphic | Uses:5065 | Used by:5067 |
Symbol 5067 MovieClip | Uses:5066 | Used by:5087 |
Symbol 5068 Text | Uses:106 | Used by:5071 |
Symbol 5069 Text | Uses:106 | Used by:5071 |
Symbol 5070 Text | Uses:106 | Used by:5071 |
Symbol 5071 MovieClip | Uses:5068 5069 5070 | Used by:5087 |
Symbol 5072 Text | Uses:106 | Used by:5073 |
Symbol 5073 MovieClip | Uses:5072 | Used by:5087 |
Symbol 5074 Text | Uses:106 | Used by:5076 |
Symbol 5075 Text | Uses:106 | Used by:5076 |
Symbol 5076 MovieClip | Uses:5074 5075 | Used by:5087 |
Symbol 5077 Text | Uses:106 | Used by:5079 |
Symbol 5078 Text | Uses:106 | Used by:5079 |
Symbol 5079 MovieClip | Uses:5077 5078 | Used by:5087 |
Symbol 5080 Bitmap | Used by:5081 | |
Symbol 5081 Graphic | Uses:5080 | Used by:5083 |
Symbol 5082 Text | Uses:106 | Used by:5083 |
Symbol 5083 MovieClip | Uses:5081 5082 | Used by:5087 |
Symbol 5084 Bitmap | Used by:5085 | |
Symbol 5085 Graphic | Uses:5084 | Used by:5087 |
Symbol 5086 Graphic | Used by:5087 | |
Symbol 5087 MovieClip {game_fla.game_credits_497} | Uses:4972 190 5057 5060 5064 5067 5071 5073 5076 5079 5083 5085 321 123 5086 | Used by:5088 |
Symbol 5088 MovieClip {GameOutro} | Uses:342 5052 502 5087 664 | Used by:5149 |
Symbol 5089 Graphic | Uses:175 150 166 165 153 146 128 619 534 | Used by:5149 |
Symbol 5090 Bitmap {FX_Splatter1} | Used by:5149 | |
Symbol 5091 Bitmap {FX_Splatter2} | Used by:5149 | |
Symbol 5092 Bitmap {FX_Splatter3} | Used by:5149 | |
Symbol 5093 Bitmap {FX_SplatterExplode} | Used by:5149 | |
Symbol 5094 Sound {sfx_bubble_fire1} | Used by:5149 | |
Symbol 5095 Sound {sfx_bubble_fire2} | Used by:5149 | |
Symbol 5096 Sound {sfx_bubble_fire3} | Used by:5149 | |
Symbol 5097 Sound {sfx_bubble_fire4} | Used by:5149 | |
Symbol 5098 Sound {sfx_cannon_fire} | Used by:5149 | |
Symbol 5099 Sound {sfx_flamethrower_fire} | Used by:5149 | |
Symbol 5100 Sound {sfx_machinegun_fire} | Used by:5149 | |
Symbol 5101 Sound {sfx_nailgun_fire} | Used by:5149 | |
Symbol 5102 Sound {sfx_pistol_fire} | Used by:5149 | |
Symbol 5103 Sound {sfx_resequencer_fire} | Used by:5149 | |
Symbol 5104 Sound {sfx_rocket_fire} | Used by:5149 | |
Symbol 5105 Sound {sfx_spudgun_fire} | Used by:5149 | |
Symbol 5106 Sound {sfx_blood_spat} | Used by:5149 | |
Symbol 5107 Sound {sfx_zombie_groan1} | Used by:5149 | |
Symbol 5108 Sound {sfx_zombie_groan2} | Used by:5149 | |
Symbol 5109 Sound {sfx_zombie_groan3} | Used by:5149 | |
Symbol 5110 Sound {sfx_zombie_groan4} | Used by:5149 | |
Symbol 5111 Sound {sfx_zombie_groan5} | Used by:5149 | |
Symbol 5112 Sound {sfx_zombie_groan6} | Used by:5149 | |
Symbol 5113 Sound {sfx_zombie_groan7} | Used by:5149 | |
Symbol 5114 Sound {sfx_zombie_groan8} | Used by:5149 | |
Symbol 5115 Sound {sfx_zombie_groan9} | Used by:5149 | |
Symbol 5116 Sound {sfx_zombie_groan10} | Used by:5149 | |
Symbol 5117 Sound {sfx_zombie_groan11} | Used by:5149 | |
Symbol 5118 Sound {sfx_zombie_groan12} | Used by:5149 | |
Symbol 5119 Sound {sfx_zombie_groan13} | Used by:5149 | |
Symbol 5120 Sound {sfx_zombie_groan14} | Used by:5149 | |
Symbol 5121 Sound {sfx_keys} | Used by:5149 | |
Symbol 5122 Sound {sfx_drawer_open} | Used by:5149 | |
Symbol 5123 Sound {sfx_paper_flip} | Used by:5149 | |
Symbol 5124 Sound {sfx_tape_peel} | Used by:5149 | |
Symbol 5125 Sound {sfx_radio_message} | Used by:5149 | |
Symbol 5126 Sound {sfx_damage_grunt1} | Used by:5149 | |
Symbol 5127 Sound {sfx_damage_grunt2} | Used by:5149 | |
Symbol 5128 Sound {sfx_damage_grunt3} | Used by:5149 | |
Symbol 5129 Sound {sfx_damage_grunt4} | Used by:5149 | |
Symbol 5130 Sound {sfx_damage_grunt5} | Used by:5149 | |
Symbol 5131 Sound {sfx_game_over} | Used by:5149 | |
Symbol 5132 Sound {sfx_item_pickup} | Used by:5149 | |
Symbol 5133 Sound {sfx_assembly} | Used by:5149 | |
Symbol 5134 Sound {sfx_reload} | Used by:5149 | |
Symbol 5135 Sound {sfx_button_click} | Used by:5149 | |
Symbol 5136 Sound {sfx_menu_music} | Used by:5149 | |
Symbol 5137 Sound {sfx_keys_ignition} | Used by:5149 | |
Symbol 5138 Sound {sfx_slam_car} | Used by:5149 | |
Symbol 5139 Sound {sfx_levelcomplete_music} | Used by:5149 | |
Symbol 5140 Sound {sfx_cinematic_alert} | Used by:5149 | |
Symbol 5141 Sound {sfx_crash} | Used by:5149 | |
Symbol 5142 Sound {sfx_swerve_long} | Used by:5149 | |
Symbol 5143 Sound {sfx_swerve_short} | Used by:5149 | |
Symbol 5144 Sound {sfx_transmission_lever} | Used by:5149 | |
Symbol 5145 Sound {sfx_vehicle_engine} | Used by:5149 | |
Symbol 5146 Sound {sfx_boat_engine} | Used by:5149 | |
Symbol 5147 Sound {sfx_crunch} | Used by:5149 | |
Symbol 5148 Sound {sfx_finale} | Used by:5149 | |
Symbol 5149 MovieClip | Uses:145 152 164 177 178 261 341 503 665 104 753 4302 4309 4441 4457 4524 4566 4691 4714 4793 4851 4852 4861 4865 4868 4914 5088 5089 5090 5091 5092 5093 5094 5095 5096 5097 5098 5099 5100 5101 5102 5103 5104 1 5105 5106 5107 5108 5109 5110 5111 5112 5113 5114 5115 5116 5117 5118 5119 5120 5121 5122 5123 5124 5125 5126 5127 5128 5129 5130 5131 5132 5133 5134 5135 5136 5137 5138 5139 5140 5141 5142 5143 5144 5145 5146 5147 5148 | Used by:Timeline |
Symbol 5150 Graphic | Used by:5155 | |
Symbol 5151 Font | Used by:5152 | |
Symbol 5152 Text | Uses:5151 | Used by:5153 |
Symbol 5153 MovieClip | Uses:5152 | Used by:5155 |
Symbol 5154 MovieClip | Uses:105 | Used by:5155 5169 |
Symbol 5155 MovieClip {game_fla.credits_dummy_508} | Uses:5150 5153 5154 | Used by:Timeline |
Symbol 5156 Graphic | Used by:5169 | |
Symbol 5157 Font | Used by:5158 | |
Symbol 5158 Text | Uses:5157 | Used by:5159 |
Symbol 5159 MovieClip | Uses:5158 | Used by:5169 |
Symbol 5160 Font | Used by:5162 | |
Symbol 5161 Font | Used by:5162 | |
Symbol 5162 Text | Uses:5160 5161 | Used by:5163 |
Symbol 5163 MovieClip | Uses:5162 | Used by:5169 |
Symbol 5164 Graphic | Used by:5165 | |
Symbol 5165 MovieClip | Uses:5164 | Used by:5169 |
Symbol 5166 Graphic | Used by:5169 | |
Symbol 5167 Graphic | Used by:5169 | |
Symbol 5168 Graphic | Used by:5169 | |
Symbol 5169 MovieClip {game_fla.credits_brandonmiller_511} | Uses:5156 5159 5163 5165 5166 5154 5167 5168 | Used by:Timeline |
Instance Names
"preload_anim" | Frame 1 | Symbol 124 MovieClip {game_fla.preloader_1} |
"weapon" | Symbol 101 MovieClip {game_fla.player_weapons_158} Frame 1 | Symbol 47 MovieClip {game_fla.player_weapon_noweapon_159} |
"weapon" | Symbol 101 MovieClip {game_fla.player_weapons_158} Frame 9 | Symbol 54 MovieClip {game_fla.player_weapon_pistol22_160} |
"weapon" | Symbol 101 MovieClip {game_fla.player_weapons_158} Frame 16 | Symbol 59 MovieClip {game_fla.player_weapon_marblegun_162} |
"weapon" | Symbol 101 MovieClip {game_fla.player_weapons_158} Frame 25 | Symbol 66 MovieClip {game_fla.player_weapon_dualnailguns_163} |
"weapon" | Symbol 101 MovieClip {game_fla.player_weapons_158} Frame 35 | Symbol 69 MovieClip {game_fla.player_weapon_firestarter_164} |
"weapon" | Symbol 101 MovieClip {game_fla.player_weapons_158} Frame 44 | Symbol 77 MovieClip {game_fla.player_weapon_spudgun_165} |
"weapon" | Symbol 101 MovieClip {game_fla.player_weapons_158} Frame 51 | Symbol 83 MovieClip {game_fla.player_weapon_bottlerocketlauncher_167} |
"weapon" | Symbol 101 MovieClip {game_fla.player_weapons_158} Frame 65 | Symbol 86 MovieClip {game_fla.player_weapon_acidbubbler_169} |
"weapon" | Symbol 101 MovieClip {game_fla.player_weapons_158} Frame 74 | Symbol 89 MovieClip {game_fla.player_weapon_autocoinrifle_170} |
"weapon" | Symbol 101 MovieClip {game_fla.player_weapons_158} Frame 83 | Symbol 92 MovieClip {game_fla.player_weapon_chainsawcannon_171} |
"weapon" | Symbol 101 MovieClip {game_fla.player_weapons_158} Frame 94 | Symbol 100 MovieClip {game_fla.player_weapon_dnaresequencer_172} |
"legs" | Symbol 104 MovieClip {com.brandonmiller.undeadhighway.player.Player} Frame 1 | Symbol 44 MovieClip |
"torso" | Symbol 104 MovieClip {com.brandonmiller.undeadhighway.player.Player} Frame 1 | Symbol 101 MovieClip {game_fla.player_weapons_158} |
"hitArea_mc" | Symbol 104 MovieClip {com.brandonmiller.undeadhighway.player.Player} Frame 1 | Symbol 103 MovieClip |
"hover" | Symbol 123 MovieClip {game_fla.dead_frontier_ad_2} Frame 1 | Symbol 116 MovieClip |
"btn" | Symbol 123 MovieClip {game_fla.dead_frontier_ad_2} Frame 1 | Symbol 118 MovieClip |
"perc_txt" | Symbol 124 MovieClip {game_fla.preloader_1} Frame 1 | Symbol 107 EditableText |
"dead_frontier" | Symbol 124 MovieClip {game_fla.preloader_1} Frame 1 | Symbol 123 MovieClip {game_fla.dead_frontier_ad_2} |
"hit" | Symbol 137 MovieClip {game_fla.item_levelend_10} Frame 1 | Symbol 136 MovieClip |
"travelArea" | Symbol 145 MovieClip {Level2Art} Frame 1 | Symbol 126 MovieClip |
"camArea" | Symbol 145 MovieClip {Level2Art} Frame 1 | Symbol 127 MovieClip |
"levelend" | Symbol 145 MovieClip {Level2Art} Frame 1 | Symbol 137 MovieClip {game_fla.item_levelend_10} |
"groundFX" | Symbol 145 MovieClip {Level2Art} Frame 1 | Symbol 140 MovieClip |
"sprites" | Symbol 145 MovieClip {Level2Art} Frame 1 | Symbol 141 MovieClip |
"crosshair" | Symbol 145 MovieClip {Level2Art} Frame 1 | Symbol 144 MovieClip |
"travelArea" | Symbol 152 MovieClip {Level3Art} Frame 1 | Symbol 126 MovieClip |
"camArea" | Symbol 152 MovieClip {Level3Art} Frame 1 | Symbol 127 MovieClip |
"levelend" | Symbol 152 MovieClip {Level3Art} Frame 1 | Symbol 137 MovieClip {game_fla.item_levelend_10} |
"groundFX" | Symbol 152 MovieClip {Level3Art} Frame 1 | Symbol 140 MovieClip |
"sprites" | Symbol 152 MovieClip {Level3Art} Frame 1 | Symbol 141 MovieClip |
"crosshair" | Symbol 152 MovieClip {Level3Art} Frame 1 | Symbol 144 MovieClip |
"travelArea" | Symbol 164 MovieClip {Level4Art} Frame 1 | Symbol 126 MovieClip |
"camArea" | Symbol 164 MovieClip {Level4Art} Frame 1 | Symbol 127 MovieClip |
"levelend" | Symbol 164 MovieClip {Level4Art} Frame 1 | Symbol 137 MovieClip {game_fla.item_levelend_10} |
"groundFX" | Symbol 164 MovieClip {Level4Art} Frame 1 | Symbol 140 MovieClip |
"sprites" | Symbol 164 MovieClip {Level4Art} Frame 1 | Symbol 141 MovieClip |
"crosshair" | Symbol 164 MovieClip {Level4Art} Frame 1 | Symbol 144 MovieClip |
"travelArea" | Symbol 177 MovieClip {Level5Art} Frame 1 | Symbol 126 MovieClip |
"camArea" | Symbol 177 MovieClip {Level5Art} Frame 1 | Symbol 127 MovieClip |
"levelend" | Symbol 177 MovieClip {Level5Art} Frame 1 | Symbol 137 MovieClip {game_fla.item_levelend_10} |
"groundFX" | Symbol 177 MovieClip {Level5Art} Frame 1 | Symbol 140 MovieClip |
"sprites" | Symbol 177 MovieClip {Level5Art} Frame 1 | Symbol 141 MovieClip |
"crosshair" | Symbol 177 MovieClip {Level5Art} Frame 1 | Symbol 144 MovieClip |
"hl4" | Symbol 187 MovieClip {game_fla.nav_menu_headlights_27} Frame 1 | Symbol 186 MovieClip |
"hl3" | Symbol 187 MovieClip {game_fla.nav_menu_headlights_27} Frame 1 | Symbol 186 MovieClip |
"hl2" | Symbol 187 MovieClip {game_fla.nav_menu_headlights_27} Frame 1 | Symbol 186 MovieClip |
"hl1" | Symbol 187 MovieClip {game_fla.nav_menu_headlights_27} Frame 1 | Symbol 186 MovieClip |
"cheatsBg" | Symbol 260 MovieClip {game_fla.nav_menu_cheatsEnabled_42} Frame 1 | Symbol 256 MovieClip |
"cheatType_txt" | Symbol 260 MovieClip {game_fla.nav_menu_cheatsEnabled_42} Frame 1 | Symbol 259 EditableText |
"hit" | Symbol 260 MovieClip {game_fla.nav_menu_cheatsEnabled_42} Frame 1 | Symbol 256 MovieClip |
"btnPlay_mc" | Symbol 261 MovieClip {com.brandonmiller.undeadhighway.nav.MainMenu} Frame 2 | Symbol 194 MovieClip {game_fla.nav_menu_btn_play_30} |
"btnControls_mc" | Symbol 261 MovieClip {com.brandonmiller.undeadhighway.nav.MainMenu} Frame 2 | Symbol 197 MovieClip {game_fla.nav_menu_btn_controls_32} |
"btnHow_mc" | Symbol 261 MovieClip {com.brandonmiller.undeadhighway.nav.MainMenu} Frame 2 | Symbol 200 MovieClip {game_fla.nav_menu_btn_how_34} |
"btnCheats_mc" | Symbol 261 MovieClip {com.brandonmiller.undeadhighway.nav.MainMenu} Frame 2 | Symbol 203 MovieClip {game_fla.nav_menu_btn_cheats_36} |
"btnAd_mc" | Symbol 261 MovieClip {com.brandonmiller.undeadhighway.nav.MainMenu} Frame 2 | Symbol 206 MovieClip {game_fla.nav_menu_btn_ad_38} |
"btnBack_mc" | Symbol 261 MovieClip {com.brandonmiller.undeadhighway.nav.MainMenu} Frame 10 | Symbol 251 MovieClip {game_fla.nav_menu_btn_back_40} |
"cheatDisableBtn" | Symbol 261 MovieClip {com.brandonmiller.undeadhighway.nav.MainMenu} Frame 26 | Symbol 260 MovieClip {game_fla.nav_menu_cheatsEnabled_42} |
"normal" | Symbol 276 MovieClip {game_fla.hud_health_46} Frame 1 | Symbol 268 MovieClip |
"zombie" | Symbol 276 MovieClip {game_fla.hud_health_46} Frame 1 | Symbol 271 MovieClip |
"percent_txt" | Symbol 276 MovieClip {game_fla.hud_health_46} Frame 1 | Symbol 275 EditableText |
"score_txt" | Symbol 284 MovieClip {game_fla.hud_score_50} Frame 1 | Symbol 283 EditableText |
"dead_frontier" | Symbol 329 MovieClip {game_fla.hud_quitConfirm_65} Frame 1 | Symbol 123 MovieClip {game_fla.dead_frontier_ad_2} |
"btnQuit_mc" | Symbol 329 MovieClip {game_fla.hud_quitConfirm_65} Frame 1 | Symbol 325 MovieClip {game_fla.hud_btnQuit_66} |
"btnCancel_mc" | Symbol 329 MovieClip {game_fla.hud_quitConfirm_65} Frame 1 | Symbol 328 MovieClip {game_fla.hud_btnCancel_67} |
"dead_frontier" | Symbol 340 MovieClip {game_fla.hud_loseConfirm_68} Frame 1 | Symbol 123 MovieClip {game_fla.dead_frontier_ad_2} |
"btnRetry_mc" | Symbol 340 MovieClip {game_fla.hud_loseConfirm_68} Frame 1 | Symbol 336 MovieClip {game_fla.hud_btnRetry_70} |
"btnMenu_mc" | Symbol 340 MovieClip {game_fla.hud_loseConfirm_68} Frame 1 | Symbol 339 MovieClip {game_fla.hud_btnMenu_71} |
"slash" | Symbol 341 MovieClip {com.brandonmiller.undeadhighway.hud.Hud} Frame 1 | Symbol 265 MovieClip |
"health" | Symbol 341 MovieClip {com.brandonmiller.undeadhighway.hud.Hud} Frame 1 | Symbol 276 MovieClip {game_fla.hud_health_46} |
"keys" | Symbol 341 MovieClip {com.brandonmiller.undeadhighway.hud.Hud} Frame 1 | Symbol 279 MovieClip |
"score" | Symbol 341 MovieClip {com.brandonmiller.undeadhighway.hud.Hud} Frame 1 | Symbol 284 MovieClip {game_fla.hud_score_50} |
"notifications" | Symbol 341 MovieClip {com.brandonmiller.undeadhighway.hud.Hud} Frame 1 | Symbol 285 MovieClip |
"noAmmo" | Symbol 341 MovieClip {com.brandonmiller.undeadhighway.hud.Hud} Frame 1 | Symbol 296 MovieClip |
"weapon_icons" | Symbol 341 MovieClip {com.brandonmiller.undeadhighway.hud.Hud} Frame 1 | Symbol 297 MovieClip |
"workshops" | Symbol 341 MovieClip {com.brandonmiller.undeadhighway.hud.Hud} Frame 1 | Symbol 298 MovieClip |
"gotKeys" | Symbol 341 MovieClip {com.brandonmiller.undeadhighway.hud.Hud} Frame 1 | Symbol 315 MovieClip {game_fla.hud_gotkeys_56} |
"paused" | Symbol 341 MovieClip {com.brandonmiller.undeadhighway.hud.Hud} Frame 1 | Symbol 318 MovieClip |
"quitConfirm" | Symbol 341 MovieClip {com.brandonmiller.undeadhighway.hud.Hud} Frame 1 | Symbol 329 MovieClip {game_fla.hud_quitConfirm_65} |
"loseConfirm" | Symbol 341 MovieClip {com.brandonmiller.undeadhighway.hud.Hud} Frame 1 | Symbol 340 MovieClip {game_fla.hud_loseConfirm_68} |
"skipBtn" | Symbol 503 MovieClip {Level1Intro} Frame 1 | Symbol 502 MovieClip {game_fla.cinematic_skipBtn_137} |
"title_txt" | Symbol 661 MovieClip {game_fla.statsDetail_153} Frame 1 | Symbol 646 EditableText |
"zombies_killed_txt" | Symbol 661 MovieClip {game_fla.statsDetail_153} Frame 1 | Symbol 648 EditableText |
"accuracy_txt" | Symbol 661 MovieClip {game_fla.statsDetail_153} Frame 1 | Symbol 650 EditableText |
"damage_points_txt" | Symbol 661 MovieClip {game_fla.statsDetail_153} Frame 1 | Symbol 652 EditableText |
"infected_txt" | Symbol 661 MovieClip {game_fla.statsDetail_153} Frame 1 | Symbol 654 EditableText |
"crates_txt" | Symbol 661 MovieClip {game_fla.statsDetail_153} Frame 1 | Symbol 656 EditableText |
"level_score_txt" | Symbol 661 MovieClip {game_fla.statsDetail_153} Frame 1 | Symbol 658 EditableText |
"total_score_txt" | Symbol 661 MovieClip {game_fla.statsDetail_153} Frame 1 | Symbol 660 EditableText |
"skipBtn" | Symbol 665 MovieClip {Level1Outro} Frame 1 | Symbol 502 MovieClip {game_fla.cinematic_skipBtn_137} |
"statsBg" | Symbol 665 MovieClip {Level1Outro} Frame 15 | Symbol 645 MovieClip |
"stats" | Symbol 665 MovieClip {Level1Outro} Frame 15 | Symbol 661 MovieClip {game_fla.statsDetail_153} |
"continueBtn" | Symbol 665 MovieClip {Level1Outro} Frame 15 | Symbol 664 MovieClip {game_fla.cinematic_continueBtn_154} |
"sprite" | Symbol 753 MovieClip {com.brandonmiller.undeadhighway.bullets.Bullet} Frame 1 | Symbol 669 MovieClip {game_fla.bullet_small_177} |
"sprite" | Symbol 753 MovieClip {com.brandonmiller.undeadhighway.bullets.Bullet} Frame 10 | Symbol 701 MovieClip {game_fla.bullet_flame_178} |
"sprite" | Symbol 753 MovieClip {com.brandonmiller.undeadhighway.bullets.Bullet} Frame 19 | Symbol 703 MovieClip {game_fla.bullet_marbles_180} |
"sprite" | Symbol 753 MovieClip {com.brandonmiller.undeadhighway.bullets.Bullet} Frame 29 | Symbol 706 MovieClip {game_fla.bullet_spud_181} |
"sprite" | Symbol 753 MovieClip {com.brandonmiller.undeadhighway.bullets.Bullet} Frame 38 | Symbol 709 MovieClip {game_fla.bullet_bottlerocket_182} |
"sprite" | Symbol 753 MovieClip {com.brandonmiller.undeadhighway.bullets.Bullet} Frame 51 | Symbol 712 MovieClip {game_fla.bullet_bubble_183} |
"sprite" | Symbol 753 MovieClip {com.brandonmiller.undeadhighway.bullets.Bullet} Frame 61 | Symbol 717 MovieClip {game_fla.bullet_chainsaw_184} |
"sprite" | Symbol 753 MovieClip {com.brandonmiller.undeadhighway.bullets.Bullet} Frame 72 | Symbol 752 MovieClip {game_fla.bullet_dnaresequencer_187} |
"anim_mc" | Symbol 4302 MovieClip {com.brandonmiller.undeadhighway.zombies.Zombie} Frame 1 | Symbol 854 MovieClip |
"hitArea_mc" | Symbol 4302 MovieClip {com.brandonmiller.undeadhighway.zombies.Zombie} Frame 1 | Symbol 103 MovieClip |
"anim_mc" | Symbol 4302 MovieClip {com.brandonmiller.undeadhighway.zombies.Zombie} Frame 7 | Symbol 616 MovieClip |
"anim_mc" | Symbol 4302 MovieClip {com.brandonmiller.undeadhighway.zombies.Zombie} Frame 13 | Symbol 933 MovieClip |
"anim_mc" | Symbol 4302 MovieClip {com.brandonmiller.undeadhighway.zombies.Zombie} Frame 19 | Symbol 970 MovieClip |
"anim_mc" | Symbol 4302 MovieClip {com.brandonmiller.undeadhighway.zombies.Zombie} Frame 24 | Symbol 1071 MovieClip {game_fla.zombie_attack1_193} |
"anim_mc" | Symbol 4302 MovieClip {com.brandonmiller.undeadhighway.zombies.Zombie} Frame 31 | Symbol 1172 MovieClip {game_fla.zombie_attack2_194} |
"anim_mc" | Symbol 4302 MovieClip {com.brandonmiller.undeadhighway.zombies.Zombie} Frame 38 | Symbol 1313 MovieClip {game_fla.zombie_attack3_195} |
"anim_mc" | Symbol 4302 MovieClip {com.brandonmiller.undeadhighway.zombies.Zombie} Frame 45 | Symbol 1416 MovieClip {game_fla.zombie_death1_196} |
"anim_mc" | Symbol 4302 MovieClip {com.brandonmiller.undeadhighway.zombies.Zombie} Frame 52 | Symbol 1579 MovieClip {game_fla.zombie_death2_197} |
"anim_mc" | Symbol 4302 MovieClip {com.brandonmiller.undeadhighway.zombies.Zombie} Frame 59 | Symbol 1580 MovieClip {game_fla.zombie_death3_198} |
"anim_mc" | Symbol 4302 MovieClip {com.brandonmiller.undeadhighway.zombies.Zombie} Frame 70 | Symbol 1681 MovieClip |
"anim_mc" | Symbol 4302 MovieClip {com.brandonmiller.undeadhighway.zombies.Zombie} Frame 76 | Symbol 1762 MovieClip |
"anim_mc" | Symbol 4302 MovieClip {com.brandonmiller.undeadhighway.zombies.Zombie} Frame 82 | Symbol 1841 MovieClip |
"anim_mc" | Symbol 4302 MovieClip {com.brandonmiller.undeadhighway.zombies.Zombie} Frame 88 | Symbol 1878 MovieClip |
"anim_mc" | Symbol 4302 MovieClip {com.brandonmiller.undeadhighway.zombies.Zombie} Frame 93 | Symbol 1979 MovieClip {game_fla.zombie2_attack1_203} |
"anim_mc" | Symbol 4302 MovieClip {com.brandonmiller.undeadhighway.zombies.Zombie} Frame 100 | Symbol 2080 MovieClip {game_fla.zombie2_attack2_204} |
"anim_mc" | Symbol 4302 MovieClip {com.brandonmiller.undeadhighway.zombies.Zombie} Frame 107 | Symbol 2221 MovieClip {game_fla.zombie2_attack3_205} |
"anim_mc" | Symbol 4302 MovieClip {com.brandonmiller.undeadhighway.zombies.Zombie} Frame 114 | Symbol 2324 MovieClip {game_fla.zombie2_death1_206} |
"anim_mc" | Symbol 4302 MovieClip {com.brandonmiller.undeadhighway.zombies.Zombie} Frame 121 | Symbol 2487 MovieClip {game_fla.zombie2_death2_207} |
"anim_mc" | Symbol 4302 MovieClip {com.brandonmiller.undeadhighway.zombies.Zombie} Frame 128 | Symbol 1580 MovieClip {game_fla.zombie_death3_198} |
"anim_mc" | Symbol 4302 MovieClip {com.brandonmiller.undeadhighway.zombies.Zombie} Frame 139 | Symbol 2588 MovieClip |
"anim_mc" | Symbol 4302 MovieClip {com.brandonmiller.undeadhighway.zombies.Zombie} Frame 145 | Symbol 2669 MovieClip |
"anim_mc" | Symbol 4302 MovieClip {com.brandonmiller.undeadhighway.zombies.Zombie} Frame 151 | Symbol 2748 MovieClip |
"anim_mc" | Symbol 4302 MovieClip {com.brandonmiller.undeadhighway.zombies.Zombie} Frame 157 | Symbol 2785 MovieClip |
"anim_mc" | Symbol 4302 MovieClip {com.brandonmiller.undeadhighway.zombies.Zombie} Frame 162 | Symbol 2886 MovieClip {game_fla.zombie3_attack1_212} |
"anim_mc" | Symbol 4302 MovieClip {com.brandonmiller.undeadhighway.zombies.Zombie} Frame 169 | Symbol 2987 MovieClip {game_fla.zombie3_attack2_213} |
"anim_mc" | Symbol 4302 MovieClip {com.brandonmiller.undeadhighway.zombies.Zombie} Frame 176 | Symbol 3128 MovieClip {game_fla.zombie3_attack3_214} |
"anim_mc" | Symbol 4302 MovieClip {com.brandonmiller.undeadhighway.zombies.Zombie} Frame 183 | Symbol 3231 MovieClip {game_fla.zombie3_death1_215} |
"anim_mc" | Symbol 4302 MovieClip {com.brandonmiller.undeadhighway.zombies.Zombie} Frame 190 | Symbol 3394 MovieClip {game_fla.zombie3_death2_216} |
"anim_mc" | Symbol 4302 MovieClip {com.brandonmiller.undeadhighway.zombies.Zombie} Frame 197 | Symbol 1580 MovieClip {game_fla.zombie_death3_198} |
"anim_mc" | Symbol 4302 MovieClip {com.brandonmiller.undeadhighway.zombies.Zombie} Frame 207 | Symbol 3495 MovieClip |
"anim_mc" | Symbol 4302 MovieClip {com.brandonmiller.undeadhighway.zombies.Zombie} Frame 213 | Symbol 3576 MovieClip |
"anim_mc" | Symbol 4302 MovieClip {com.brandonmiller.undeadhighway.zombies.Zombie} Frame 219 | Symbol 3655 MovieClip |
"anim_mc" | Symbol 4302 MovieClip {com.brandonmiller.undeadhighway.zombies.Zombie} Frame 225 | Symbol 3692 MovieClip |
"anim_mc" | Symbol 4302 MovieClip {com.brandonmiller.undeadhighway.zombies.Zombie} Frame 230 | Symbol 3793 MovieClip {game_fla.zombie4_attack1_221} |
"anim_mc" | Symbol 4302 MovieClip {com.brandonmiller.undeadhighway.zombies.Zombie} Frame 237 | Symbol 3894 MovieClip {game_fla.zombie4_attack2_222} |
"anim_mc" | Symbol 4302 MovieClip {com.brandonmiller.undeadhighway.zombies.Zombie} Frame 244 | Symbol 4035 MovieClip {game_fla.zombie4_attack3_223} |
"anim_mc" | Symbol 4302 MovieClip {com.brandonmiller.undeadhighway.zombies.Zombie} Frame 251 | Symbol 4138 MovieClip {game_fla.zombie4_death1_224} |
"anim_mc" | Symbol 4302 MovieClip {com.brandonmiller.undeadhighway.zombies.Zombie} Frame 258 | Symbol 4301 MovieClip {game_fla.zombie4_death2_225} |
"anim_mc" | Symbol 4302 MovieClip {com.brandonmiller.undeadhighway.zombies.Zombie} Frame 265 | Symbol 1580 MovieClip {game_fla.zombie_death3_198} |
"ammo_txt" | Symbol 4309 MovieClip {HudWeaponIcon} Frame 1 | Symbol 4308 EditableText |
"skipBtn" | Symbol 4441 MovieClip {Level2Intro} Frame 1 | Symbol 502 MovieClip {game_fla.cinematic_skipBtn_137} |
"skipBtn" | Symbol 4457 MovieClip {Level2Outro} Frame 1 | Symbol 502 MovieClip {game_fla.cinematic_skipBtn_137} |
"statsBg" | Symbol 4457 MovieClip {Level2Outro} Frame 15 | Symbol 4456 MovieClip |
"stats" | Symbol 4457 MovieClip {Level2Outro} Frame 15 | Symbol 661 MovieClip {game_fla.statsDetail_153} |
"continueBtn" | Symbol 4457 MovieClip {Level2Outro} Frame 15 | Symbol 664 MovieClip {game_fla.cinematic_continueBtn_154} |
"skipBtn" | Symbol 4524 MovieClip {Level3Intro} Frame 1 | Symbol 502 MovieClip {game_fla.cinematic_skipBtn_137} |
"skipBtn" | Symbol 4566 MovieClip {Level3Outro} Frame 1 | Symbol 502 MovieClip {game_fla.cinematic_skipBtn_137} |
"statsBg" | Symbol 4566 MovieClip {Level3Outro} Frame 15 | Symbol 4565 MovieClip |
"stats" | Symbol 4566 MovieClip {Level3Outro} Frame 15 | Symbol 661 MovieClip {game_fla.statsDetail_153} |
"continueBtn" | Symbol 4566 MovieClip {Level3Outro} Frame 15 | Symbol 664 MovieClip {game_fla.cinematic_continueBtn_154} |
"skipBtn" | Symbol 4691 MovieClip {Level4Intro} Frame 1 | Symbol 502 MovieClip {game_fla.cinematic_skipBtn_137} |
"skipBtn" | Symbol 4714 MovieClip {Level4Outro} Frame 1 | Symbol 502 MovieClip {game_fla.cinematic_skipBtn_137} |
"statsBg" | Symbol 4714 MovieClip {Level4Outro} Frame 15 | Symbol 4713 MovieClip |
"stats" | Symbol 4714 MovieClip {Level4Outro} Frame 15 | Symbol 661 MovieClip {game_fla.statsDetail_153} |
"continueBtn" | Symbol 4714 MovieClip {Level4Outro} Frame 15 | Symbol 664 MovieClip {game_fla.cinematic_continueBtn_154} |
"skipBtn" | Symbol 4793 MovieClip {Level5Intro} Frame 1 | Symbol 502 MovieClip {game_fla.cinematic_skipBtn_137} |
"skipBtn" | Symbol 4851 MovieClip {Level5Outro} Frame 1 | Symbol 502 MovieClip {game_fla.cinematic_skipBtn_137} |
"statsBg" | Symbol 4851 MovieClip {Level5Outro} Frame 15 | Symbol 4850 MovieClip |
"stats" | Symbol 4851 MovieClip {Level5Outro} Frame 15 | Symbol 661 MovieClip {game_fla.statsDetail_153} |
"continueBtn" | Symbol 4851 MovieClip {Level5Outro} Frame 15 | Symbol 664 MovieClip {game_fla.cinematic_continueBtn_154} |
"travelArea" | Symbol 4852 MovieClip {Level1Art} Frame 1 | Symbol 126 MovieClip |
"camArea" | Symbol 4852 MovieClip {Level1Art} Frame 1 | Symbol 127 MovieClip |
"levelend" | Symbol 4852 MovieClip {Level1Art} Frame 1 | Symbol 137 MovieClip {game_fla.item_levelend_10} |
"groundFX" | Symbol 4852 MovieClip {Level1Art} Frame 1 | Symbol 140 MovieClip |
"sprites" | Symbol 4852 MovieClip {Level1Art} Frame 1 | Symbol 141 MovieClip |
"crosshair" | Symbol 4852 MovieClip {Level1Art} Frame 1 | Symbol 144 MovieClip |
"hit" | Symbol 4861 MovieClip {com.brandonmiller.undeadhighway.items.Item} Frame 1 | Symbol 136 MovieClip |
"bg" | Symbol 4865 MovieClip {com.brandonmiller.undeadhighway.hud.Notification} Frame 1 | Symbol 4863 MovieClip |
"msg_txt" | Symbol 4865 MovieClip {com.brandonmiller.undeadhighway.hud.Notification} Frame 1 | Symbol 4864 EditableText |
"val_txt" | Symbol 4868 MovieClip {com.brandonmiller.undeadhighway.hud.PointPopup} Frame 1 | Symbol 4867 EditableText |
"weapons" | Symbol 4914 MovieClip {com.brandonmiller.undeadhighway.hud.Workshop} Frame 1 | Symbol 4909 MovieClip {game_fla.workshop_weapons_420} |
"continueBtn" | Symbol 4914 MovieClip {com.brandonmiller.undeadhighway.hud.Workshop} Frame 1 | Symbol 4913 MovieClip {game_fla.workshop_continueBtn_421} |
"dead_frontier" | Symbol 5087 MovieClip {game_fla.game_credits_497} Frame 1360 | Symbol 123 MovieClip {game_fla.dead_frontier_ad_2} |
"skipBtn" | Symbol 5088 MovieClip {GameOutro} Frame 1 | Symbol 502 MovieClip {game_fla.cinematic_skipBtn_137} |
"creds" | Symbol 5088 MovieClip {GameOutro} Frame 15 | Symbol 5087 MovieClip {game_fla.game_credits_497} |
"continueBtn" | Symbol 5088 MovieClip {GameOutro} Frame 15 | Symbol 664 MovieClip {game_fla.cinematic_continueBtn_154} |
Special Tags
FileAttributes (69) | Timeline Frame 1 | Access local files only, Metadata not present, AS3. |
Labels
"preload_asssets" | Frame 15 |
"credits" | Frame 30 |
"credits_end" | Frame 40 |
"game" | Frame 55 |
"fire" | Symbol 47 MovieClip {game_fla.player_weapon_noweapon_159} Frame 2 |
"fire" | Symbol 54 MovieClip {game_fla.player_weapon_pistol22_160} Frame 2 |
"fire" | Symbol 59 MovieClip {game_fla.player_weapon_marblegun_162} Frame 2 |
"fire" | Symbol 66 MovieClip {game_fla.player_weapon_dualnailguns_163} Frame 2 |
"fireAlt" | Symbol 66 MovieClip {game_fla.player_weapon_dualnailguns_163} Frame 4 |
"fire" | Symbol 69 MovieClip {game_fla.player_weapon_firestarter_164} Frame 2 |
"fire" | Symbol 77 MovieClip {game_fla.player_weapon_spudgun_165} Frame 2 |
"fire" | Symbol 83 MovieClip {game_fla.player_weapon_bottlerocketlauncher_167} Frame 2 |
"fire" | Symbol 86 MovieClip {game_fla.player_weapon_acidbubbler_169} Frame 2 |
"fire" | Symbol 89 MovieClip {game_fla.player_weapon_autocoinrifle_170} Frame 2 |
"fire" | Symbol 92 MovieClip {game_fla.player_weapon_chainsawcannon_171} Frame 2 |
"fire" | Symbol 100 MovieClip {game_fla.player_weapon_dnaresequencer_172} Frame 2 |
"noweapon" | Symbol 101 MovieClip {game_fla.player_weapons_158} Frame 1 |
"pistol22" | Symbol 101 MovieClip {game_fla.player_weapons_158} Frame 9 |
"marblegun" | Symbol 101 MovieClip {game_fla.player_weapons_158} Frame 16 |
"dualnailguns" | Symbol 101 MovieClip {game_fla.player_weapons_158} Frame 25 |
"firestarter" | Symbol 101 MovieClip {game_fla.player_weapons_158} Frame 35 |
"spudgun" | Symbol 101 MovieClip {game_fla.player_weapons_158} Frame 44 |
"bottlerocketlauncher" | Symbol 101 MovieClip {game_fla.player_weapons_158} Frame 51 |
"acidbubbler" | Symbol 101 MovieClip {game_fla.player_weapons_158} Frame 65 |
"autocoinrifle" | Symbol 101 MovieClip {game_fla.player_weapons_158} Frame 74 |
"chainsawcannon" | Symbol 101 MovieClip {game_fla.player_weapons_158} Frame 83 |
"dnaresequencer" | Symbol 101 MovieClip {game_fla.player_weapons_158} Frame 94 |
"home" | Symbol 261 MovieClip {com.brandonmiller.undeadhighway.nav.MainMenu} Frame 2 |
"controls" | Symbol 261 MovieClip {com.brandonmiller.undeadhighway.nav.MainMenu} Frame 10 |
"how" | Symbol 261 MovieClip {com.brandonmiller.undeadhighway.nav.MainMenu} Frame 18 |
"cheats" | Symbol 261 MovieClip {com.brandonmiller.undeadhighway.nav.MainMenu} Frame 26 |
"stats" | Symbol 665 MovieClip {Level1Outro} Frame 14 |
"complete" | Symbol 665 MovieClip {Level1Outro} Frame 25 |
"impact" | Symbol 669 MovieClip {game_fla.bullet_small_177} Frame 2 |
"impact" | Symbol 703 MovieClip {game_fla.bullet_marbles_180} Frame 2 |
"impact" | Symbol 706 MovieClip {game_fla.bullet_spud_181} Frame 2 |
"impact" | Symbol 709 MovieClip {game_fla.bullet_bottlerocket_182} Frame 2 |
"impact" | Symbol 712 MovieClip {game_fla.bullet_bubble_183} Frame 2 |
"impact" | Symbol 717 MovieClip {game_fla.bullet_chainsaw_184} Frame 2 |
"impact" | Symbol 752 MovieClip {game_fla.bullet_dnaresequencer_187} Frame 2 |
"bullet_small" | Symbol 753 MovieClip {com.brandonmiller.undeadhighway.bullets.Bullet} Frame 1 |
"bullet_flame" | Symbol 753 MovieClip {com.brandonmiller.undeadhighway.bullets.Bullet} Frame 10 |
"bullet_marbles" | Symbol 753 MovieClip {com.brandonmiller.undeadhighway.bullets.Bullet} Frame 19 |
"bullet_spud" | Symbol 753 MovieClip {com.brandonmiller.undeadhighway.bullets.Bullet} Frame 29 |
"bullet_bottlerocket" | Symbol 753 MovieClip {com.brandonmiller.undeadhighway.bullets.Bullet} Frame 38 |
"bullet_bubble" | Symbol 753 MovieClip {com.brandonmiller.undeadhighway.bullets.Bullet} Frame 51 |
"bullet_chainsaw" | Symbol 753 MovieClip {com.brandonmiller.undeadhighway.bullets.Bullet} Frame 61 |
"bullet_dnaresequencer" | Symbol 753 MovieClip {com.brandonmiller.undeadhighway.bullets.Bullet} Frame 72 |
"walk1_1" | Symbol 4302 MovieClip {com.brandonmiller.undeadhighway.zombies.Zombie} Frame 1 |
"walk2_1" | Symbol 4302 MovieClip {com.brandonmiller.undeadhighway.zombies.Zombie} Frame 7 |
"walk3_1" | Symbol 4302 MovieClip {com.brandonmiller.undeadhighway.zombies.Zombie} Frame 13 |
"run1_1" | Symbol 4302 MovieClip {com.brandonmiller.undeadhighway.zombies.Zombie} Frame 19 |
"attack1_1" | Symbol 4302 MovieClip {com.brandonmiller.undeadhighway.zombies.Zombie} Frame 24 |
"attack2_1" | Symbol 4302 MovieClip {com.brandonmiller.undeadhighway.zombies.Zombie} Frame 31 |
"attack3_1" | Symbol 4302 MovieClip {com.brandonmiller.undeadhighway.zombies.Zombie} Frame 38 |
"death1_1" | Symbol 4302 MovieClip {com.brandonmiller.undeadhighway.zombies.Zombie} Frame 45 |
"death2_1" | Symbol 4302 MovieClip {com.brandonmiller.undeadhighway.zombies.Zombie} Frame 52 |
"death3_1" | Symbol 4302 MovieClip {com.brandonmiller.undeadhighway.zombies.Zombie} Frame 59 |
"walk1_2" | Symbol 4302 MovieClip {com.brandonmiller.undeadhighway.zombies.Zombie} Frame 70 |
"walk2_2" | Symbol 4302 MovieClip {com.brandonmiller.undeadhighway.zombies.Zombie} Frame 76 |
"walk3_2" | Symbol 4302 MovieClip {com.brandonmiller.undeadhighway.zombies.Zombie} Frame 82 |
"run1_2" | Symbol 4302 MovieClip {com.brandonmiller.undeadhighway.zombies.Zombie} Frame 88 |
"attack1_2" | Symbol 4302 MovieClip {com.brandonmiller.undeadhighway.zombies.Zombie} Frame 93 |
"attack2_2" | Symbol 4302 MovieClip {com.brandonmiller.undeadhighway.zombies.Zombie} Frame 100 |
"attack3_2" | Symbol 4302 MovieClip {com.brandonmiller.undeadhighway.zombies.Zombie} Frame 107 |
"death1_2" | Symbol 4302 MovieClip {com.brandonmiller.undeadhighway.zombies.Zombie} Frame 114 |
"death2_2" | Symbol 4302 MovieClip {com.brandonmiller.undeadhighway.zombies.Zombie} Frame 121 |
"death3_2" | Symbol 4302 MovieClip {com.brandonmiller.undeadhighway.zombies.Zombie} Frame 128 |
"walk1_3" | Symbol 4302 MovieClip {com.brandonmiller.undeadhighway.zombies.Zombie} Frame 139 |
"walk2_3" | Symbol 4302 MovieClip {com.brandonmiller.undeadhighway.zombies.Zombie} Frame 145 |
"walk3_3" | Symbol 4302 MovieClip {com.brandonmiller.undeadhighway.zombies.Zombie} Frame 151 |
"run1_3" | Symbol 4302 MovieClip {com.brandonmiller.undeadhighway.zombies.Zombie} Frame 157 |
"attack1_3" | Symbol 4302 MovieClip {com.brandonmiller.undeadhighway.zombies.Zombie} Frame 162 |
"attack2_3" | Symbol 4302 MovieClip {com.brandonmiller.undeadhighway.zombies.Zombie} Frame 169 |
"attack3_3" | Symbol 4302 MovieClip {com.brandonmiller.undeadhighway.zombies.Zombie} Frame 176 |
"death1_3" | Symbol 4302 MovieClip {com.brandonmiller.undeadhighway.zombies.Zombie} Frame 183 |
"death2_3" | Symbol 4302 MovieClip {com.brandonmiller.undeadhighway.zombies.Zombie} Frame 190 |
"death3_3" | Symbol 4302 MovieClip {com.brandonmiller.undeadhighway.zombies.Zombie} Frame 197 |
"walk1_4" | Symbol 4302 MovieClip {com.brandonmiller.undeadhighway.zombies.Zombie} Frame 207 |
"walk2_4" | Symbol 4302 MovieClip {com.brandonmiller.undeadhighway.zombies.Zombie} Frame 213 |
"walk3_4" | Symbol 4302 MovieClip {com.brandonmiller.undeadhighway.zombies.Zombie} Frame 219 |
"run1_4" | Symbol 4302 MovieClip {com.brandonmiller.undeadhighway.zombies.Zombie} Frame 225 |
"attack1_4" | Symbol 4302 MovieClip {com.brandonmiller.undeadhighway.zombies.Zombie} Frame 230 |
"attack2_4" | Symbol 4302 MovieClip {com.brandonmiller.undeadhighway.zombies.Zombie} Frame 237 |
"attack3_4" | Symbol 4302 MovieClip {com.brandonmiller.undeadhighway.zombies.Zombie} Frame 244 |
"death1_4" | Symbol 4302 MovieClip {com.brandonmiller.undeadhighway.zombies.Zombie} Frame 251 |
"death2_4" | Symbol 4302 MovieClip {com.brandonmiller.undeadhighway.zombies.Zombie} Frame 258 |
"death3_4" | Symbol 4302 MovieClip {com.brandonmiller.undeadhighway.zombies.Zombie} Frame 265 |
"pistol22" | Symbol 4309 MovieClip {HudWeaponIcon} Frame 1 |
"marblegun" | Symbol 4309 MovieClip {HudWeaponIcon} Frame 8 |
"dualnailguns" | Symbol 4309 MovieClip {HudWeaponIcon} Frame 16 |
"firestarter" | Symbol 4309 MovieClip {HudWeaponIcon} Frame 25 |
"spudgun" | Symbol 4309 MovieClip {HudWeaponIcon} Frame 33 |
"bottlerocketlauncher" | Symbol 4309 MovieClip {HudWeaponIcon} Frame 40 |
"acidbubbler" | Symbol 4309 MovieClip {HudWeaponIcon} Frame 54 |
"autocoinrifle" | Symbol 4309 MovieClip {HudWeaponIcon} Frame 63 |
"chainsawcannon" | Symbol 4309 MovieClip {HudWeaponIcon} Frame 74 |
"dnaresequencer" | Symbol 4309 MovieClip {HudWeaponIcon} Frame 85 |
"stats" | Symbol 4457 MovieClip {Level2Outro} Frame 14 |
"complete" | Symbol 4457 MovieClip {Level2Outro} Frame 25 |
"stats" | Symbol 4566 MovieClip {Level3Outro} Frame 14 |
"complete" | Symbol 4566 MovieClip {Level3Outro} Frame 25 |
"stats" | Symbol 4714 MovieClip {Level4Outro} Frame 14 |
"complete" | Symbol 4714 MovieClip {Level4Outro} Frame 25 |
"stats" | Symbol 4851 MovieClip {Level5Outro} Frame 14 |
"complete" | Symbol 4851 MovieClip {Level5Outro} Frame 25 |
"crate" | Symbol 4861 MovieClip {com.brandonmiller.undeadhighway.items.Item} Frame 1 |
"keys" | Symbol 4861 MovieClip {com.brandonmiller.undeadhighway.items.Item} Frame 10 |
"noweapon" | Symbol 4909 MovieClip {game_fla.workshop_weapons_420} Frame 1 |
"marblegun" | Symbol 4909 MovieClip {game_fla.workshop_weapons_420} Frame 9 |
"dualnailguns" | Symbol 4909 MovieClip {game_fla.workshop_weapons_420} Frame 18 |
"firestarter" | Symbol 4909 MovieClip {game_fla.workshop_weapons_420} Frame 28 |
"spudgun" | Symbol 4909 MovieClip {game_fla.workshop_weapons_420} Frame 37 |
"bottlerocketlauncher" | Symbol 4909 MovieClip {game_fla.workshop_weapons_420} Frame 44 |
"acidbubbler" | Symbol 4909 MovieClip {game_fla.workshop_weapons_420} Frame 58 |
"autocoinrifle" | Symbol 4909 MovieClip {game_fla.workshop_weapons_420} Frame 67 |
"chainsawcannon" | Symbol 4909 MovieClip {game_fla.workshop_weapons_420} Frame 76 |
"dnaresequencer" | Symbol 4909 MovieClip {game_fla.workshop_weapons_420} Frame 87 |
"credits" | Symbol 5088 MovieClip {GameOutro} Frame 14 |
"complete" | Symbol 5088 MovieClip {GameOutro} Frame 25 |
|