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undead-highway.swf

This is the info page for
Flash #117449

(Click the ID number above for more basic data on this flash file.)


Text
0%

LOADING THE ZOMBIE APOCALYPSE...

MOVE / WALK

NEXT WEAPON

PAUSE

QUIT

W

A

S

D

SPACE

P

ESC

SHOOT

1

2

3

4

5

6

7

8

9

0

SELECT WEAPON

There you were, watching television and minding your own business when BAM!
-undead apocalypse comes smashing right through your front door. But don't
go feeling sorry for yourself, there's some survivors holding down a fortress at
a place called Haven Island.
Fortunately, you've got a brain for making gadgets. Send those creeps back
to the smelly world they came from by finding junk and assembling it into
devastating weapons.
Keep an eye out for car keys, some of those zombies carry them around.
Once you have them, find a car and drive the hell out of there!

Cheats? What cheats?
What do you think this is? A game of checkers with grandma?! Everyone knows
the quickest way to get yourself undead is to try and take a foolish shortcut!
Get back on the road and head to Haven Island!

Cheats are enabled. To disable cheats, click here.

<p align="center"><font face="M12_MACH BIKER" size="13" color="#000000" letterSpacing="2.000000" kerning="1">GODMODE ENABLED</font></p>

0%

<p align="right"><font face="M12_MACH BIKER_14pt_st" size="14" color="#ccff00" letterSpacing="5.000000" kerning="0">0</font></p>

MOVEWASD

FIREMOUSE

WEAPONSPACE  0 - 9

QUITESC

PAUSEP

YOU HAVE THE KEYS

GET TO THE VEHICLE!

PAUSED

PRESS P TO RESUME

GIVE UP AND DONATE YOUR FLESH TO THE UNDEAD FEAST?

If you enjoyed Undead
Highway then you should
check out the FREE 3D
zombie MMORPG, Dead
Frontier. Just click the
ad to play!

YES/QUIT

YES/QUIT

NO/CANCEL

NO/CANCEL

YOU ARE DELICIOUS ...AND DEAD.

RETRY

RETRY

MAIN MENU

MAIN MENU

Hey, if anybody's out there ya'll need to head to
Haven Island down south. We've got this place
boarded up like Fort Knox. Hurry up though, 'cuz
we're locking it down for good tomorrow.

SKIP

SKIP

<p align="center"><font face="M12_MACH BIKER" size="31" color="#ccff00" letterSpacing="2.000000" kerning="0">LEVEL 5 COMPLETE</font></p>

ZOMBIES KILLED

<p align="left"><font face="M12_MACH BIKER" size="14" color="#ccff00" letterSpacing="2.000000" kerning="0">0</font></p>

ACCURACY %

<p align="left"><font face="M12_MACH BIKER" size="14" color="#ccff00" letterSpacing="2.000000" kerning="0">0</font></p>

DAMAGE POINTS

<p align="left"><font face="M12_MACH BIKER" size="14" color="#ccff00" letterSpacing="2.000000" kerning="0">0</font></p>

INFECTED %

<p align="left"><font face="M12_MACH BIKER" size="14" color="#ccff00" letterSpacing="2.000000" kerning="0">0</font></p>

CRATES RETRIEVED

<p align="left"><font face="M12_MACH BIKER" size="14" color="#ccff00" letterSpacing="2.000000" kerning="0">0</font></p>

LEVEL SCORE

<p align="left"><font face="M12_MACH BIKER" size="14" color="#ccff00" letterSpacing="2.000000" kerning="0">0</font></p>

TOTAL SCORE

<p align="left"><font face="M12_MACH BIKER" size="14" color="#ccff00" letterSpacing="2.000000" kerning="0">0</font></p>

CONTINUE

CONTINUE

<p align="center"><font face="Arial_9pt_st" size="9" color="#ffffff" letterSpacing="1.000000" kerning="0">100</font></p>

<p align="left"><font face="Trebuchet MS" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>0</b></font></p><p align="left"></p>

<p align="left"><font face="Trebuchet MS" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>1</b></font></p><p align="left"></p>

<p align="left"><font face="Trebuchet MS" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>2</b></font></p><p align="left"></p>

<p align="left"><font face="Trebuchet MS" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>3</b></font></p><p align="left"></p>

<p align="left"><font face="Trebuchet MS" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>4</b></font></p><p align="left"></p>

<p align="left"><font face="Trebuchet MS" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>5</b></font></p><p align="left"></p>

<p align="left"><font face="Trebuchet MS" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>6</b></font></p><p align="left"></p>

<p align="left"><font face="Trebuchet MS" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>7</b></font></p><p align="left"></p>

<p align="left"><font face="Trebuchet MS" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>0</b></font></p><p align="left"></p>

<p align="left"><font face="Trebuchet MS" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>10</b></font></p><p align="left"></p>

<p align="left"><font face="Trebuchet MS" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>20</b></font></p><p align="left"></p>

<p align="left"><font face="Trebuchet MS" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>30</b></font></p><p align="left"></p>

<p align="left"><font face="Trebuchet MS" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>40</b></font></p><p align="left"></p>

<p align="left"><font face="Trebuchet MS" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>50</b></font></p><p align="left"></p>

<p align="left"><font face="Trebuchet MS" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>60</b></font></p><p align="left"></p>

<p align="left"><font face="Trebuchet MS" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>70</b></font></p><p align="left"></p>

<p align="left"><font face="Trebuchet MS" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>80</b></font></p><p align="left"></p>

<p align="left"><font face="Trebuchet MS" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>90</b></font></p><p align="left"></p>

<p align="left"><font face="Trebuchet MS" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>100</b></font></p><p align="left"></p>

<p align="left"><font face="Trebuchet MS" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>110</b></font></p><p align="left"></p>

<p align="left"><font face="Trebuchet MS" size="6" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>0</b></font></p><p align="left"></p>

<p align="left"><font face="Trebuchet MS" size="6" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>2<sbr />0</b></font></p><p align="left"></p>

<p align="left"><font face="Trebuchet MS" size="6" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>3<sbr />0</b></font></p><p align="left"></p>

<p align="left"><font face="Trebuchet MS" size="6" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>5<sbr />0</b></font></p><p align="left"></p>

<p align="left"><font face="Trebuchet MS" size="6" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>6<sbr />0</b></font></p><p align="left"></p>

<p align="left"><font face="Trebuchet MS" size="6" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>8<sbr />0</b></font></p><p align="left"></p>

<p align="left"><font face="Trebuchet MS" size="6" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>1<sbr />0<sbr />0</b></font></p><p align="left"></p>

<p align="left"><font face="Trebuchet MS" size="6" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>1<sbr />2<sbr />0</b></font></p><p align="left"></p>

<p align="left"><font face="Trebuchet MS" size="6" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>1<sbr />4<sbr />0</b></font></p><p align="left"></p>

<p align="left"><font face="Trebuchet MS" size="6" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>1<sbr />6<sbr />0</b></font></p><p align="left"></p>

<p align="left"><font face="Trebuchet MS" size="6" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>1<sbr />8<sbr />0</b></font></p><p align="left"></p>

<p align="left"><font face="Trebuchet MS" size="6" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>2<sbr />0<sbr />0</b></font></p><p align="left"></p>

<p align="left"><font face="Trebuchet MS" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>MPH</b></font></p><p align="left"></p>

<p align="left"><font face="Trebuchet MS" size="5" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>km/h</b></font></p><p align="left"></p>

<p align="left"><font face="Trebuchet MS" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>RPM</b></font></p><p align="left"></p>

<p align="left"><font face="Trebuchet MS" size="5" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>x1000</b></font></p><p align="left"></p>

<p align="left"><font face="Trebuchet MS" size="5" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>C</b></font></p><p align="left"></p>

<p align="left"><font face="Trebuchet MS" size="5" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>H</b></font></p><p align="left"></p>

<p align="left"><font face="Trebuchet MS" size="5" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>C</b></font></p><p align="left"></p>

<p align="left"><font face="Trebuchet MS" size="5" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>H</b></font></p><p align="left"></p>

<p align="left"><font face="Trebuchet MS" size="5" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>E</b></font></p><p align="left"></p>

<p align="left"><font face="Trebuchet MS" size="5" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>F</b></font></p><p align="left"></p>

<p align="left"><font face="OCR A Std" size="79" color="#cc6600" letterSpacing="0.000000" kerning="1">FM1 90.3</font></p><p align="left"></p>

<p align="left"><font face="Trebuchet MS" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>0</b></font></p><p align="left"></p>

<p align="left"><font face="Trebuchet MS" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>1</b></font></p><p align="left"></p>

<p align="left"><font face="Trebuchet MS" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>2</b></font></p><p align="left"></p>

<p align="left"><font face="Trebuchet MS" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>3</b></font></p><p align="left"></p>

<p align="left"><font face="Trebuchet MS" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>4</b></font></p><p align="left"></p>

<p align="left"><font face="Trebuchet MS" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>5</b></font></p><p align="left"></p>

<p align="left"><font face="Trebuchet MS" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>6</b></font></p><p align="left"></p>

<p align="left"><font face="Trebuchet MS" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>7</b></font></p><p align="left"></p>

<p align="left"><font face="Trebuchet MS" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>0</b></font></p><p align="left"></p>

<p align="left"><font face="Trebuchet MS" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>10</b></font></p><p align="left"></p>

<p align="left"><font face="Trebuchet MS" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>20</b></font></p><p align="left"></p>

<p align="left"><font face="Trebuchet MS" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>30</b></font></p><p align="left"></p>

<p align="left"><font face="Trebuchet MS" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>40</b></font></p><p align="left"></p>

<p align="left"><font face="Trebuchet MS" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>50</b></font></p><p align="left"></p>

<p align="left"><font face="Trebuchet MS" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>60</b></font></p><p align="left"></p>

<p align="left"><font face="Trebuchet MS" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>70</b></font></p><p align="left"></p>

<p align="left"><font face="Trebuchet MS" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>80</b></font></p><p align="left"></p>

<p align="left"><font face="Trebuchet MS" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>90</b></font></p><p align="left"></p>

<p align="left"><font face="Trebuchet MS" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>100</b></font></p><p align="left"></p>

<p align="left"><font face="Trebuchet MS" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>110</b></font></p><p align="left"></p>

<p align="left"><font face="Trebuchet MS" size="6" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>0</b></font></p><p align="left"></p>

<p align="left"><font face="Trebuchet MS" size="6" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>20</b></font></p><p align="left"></p>

<p align="left"><font face="Trebuchet MS" size="6" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>30</b></font></p><p align="left"></p>

<p align="left"><font face="Trebuchet MS" size="6" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>50</b></font></p><p align="left"></p>

<p align="left"><font face="Trebuchet MS" size="6" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>60</b></font></p><p align="left"></p>

<p align="left"><font face="Trebuchet MS" size="6" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>80</b></font></p><p align="left"></p>

<p align="left"><font face="Trebuchet MS" size="6" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>100</b></font></p><p align="left"></p>

<p align="left"><font face="Trebuchet MS" size="6" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>120</b></font></p><p align="left"></p>

<p align="left"><font face="Trebuchet MS" size="6" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>140</b></font></p><p align="left"></p>

<p align="left"><font face="Trebuchet MS" size="6" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>160</b></font></p><p align="left"></p>

<p align="left"><font face="Trebuchet MS" size="6" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>180</b></font></p><p align="left"></p>

<p align="left"><font face="Trebuchet MS" size="6" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>200</b></font></p><p align="left"></p>

<p align="left"><font face="Trebuchet MS" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>MPH</b></font></p><p align="left"></p>

<p align="left"><font face="Trebuchet MS" size="5" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>km/h</b></font></p><p align="left"></p>

<p align="left"><font face="Trebuchet MS" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>RPM</b></font></p><p align="left"></p>

<p align="left"><font face="Trebuchet MS" size="5" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>x1000</b></font></p><p align="left"></p>

<p align="left"><font face="Trebuchet MS" size="5" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>C</b></font></p><p align="left"></p>

<p align="left"><font face="Trebuchet MS" size="5" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>H</b></font></p><p align="left"></p>

<p align="left"><font face="Trebuchet MS" size="5" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>E</b></font></p><p align="left"></p>

<p align="left"><font face="Trebuchet MS" size="5" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>F</b></font></p><p align="left"></p>

<p align="left"><font face="Trebuchet MS" size="5" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>E</b></font></p><p align="left"></p>

<p align="left"><font face="Trebuchet MS" size="5" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>F</b></font></p><p align="left"></p>

<p align="left"><font face="OCR A Std" size="79" color="#006f99" letterSpacing="0.000000" kerning="1">75</font></p><p align="left"></p>

<p align="right"></p>

<p align="center"><font face="PF Tempesta Five Condensed_12pt_st" size="12" color="#ffffff" letterSpacing="2.000000" kerning="0"><b>+13</b></font></p>

MARBLE GUN

MARBLES
SHOTGUN

DUAL NAIL GUNS

ROOFING NAILS
SHOTGUN

FIRE-STARTER

HAIRSPRAY
PLASTIC
TUBING
PVC PIPE
LIGHTER

SPUD GUN

SACK OF
POTATOES
PVC PIPE

BOTTLE ROCKET LAUNCHER

BOTTLE
ROCKETS
PVC PIPE
LIGHTER

ACID BUBBLER

CLEANING
PRODUCTS
BUBBLE
BLOWER

AUTOMATIC COIN RIFLE

PIGGY BANK
ELECTRONIC
SOLENOID

CHAINSAW CANNON

INDUSTRIAL
COOLING DUCT
HYDRAULIC
PUMP
CHAINSAW

DNA RE-SEQUENCER

MICROWAVE
OVEN
VACUUM
CLEANER
CELL PHONE
BATTERY

CONTINUE

CONTINUE

BRANDON MILLER

PROGRAMMING / ART / LEVEL DESIGN

BRANDON-MILLER.COM

CASS KOVANDA

ANIMATIONS / GAMEPLAY

BRANDON-MILLER.COM

SPECIAL THANKS TO

GINA & TILLY KOVANDA

FOR THEIR PATIENCE AND ENCOURAGEMENT WHILE CASS
SLAVED AWAY NIGHTS HE'D RATHER SPEND WITH THEM

SARAH, NATE, AND GABE ALBRIGHT

FOR THEIR ADVICE, ENCOURAGEMENT, AND DELICIOUS
HOME-COOKED MEALS WHILE BRANDON LET HIMSELF
GO DURING DEVELOPMENT

FlashGameLicense.com

SPONSOR/LICENSE
ANIMATION HERE

www.brandon-miller.com

Games by Brandon Miller

ActionScript [AS3]

Section 1
//ColorShortcuts (caurina.transitions.properties.ColorShortcuts) package caurina.transitions.properties { import caurina.transitions.*; import flash.geom.*; import flash.filters.*; public class ColorShortcuts { private static var LUMINANCE_B:Number = 0.072169; private static var LUMINANCE_G:Number = 0.71516; private static var LUMINANCE_R:Number = 0.212671; public function ColorShortcuts(){ trace("This is an static class and should not be instantiated."); } public static function _color_splitter(_arg1, _arg2:Array):Array{ var _local3:Array; _local3 = new Array(); if (_arg1 == null){ _local3.push({name:"_color_redMultiplier", value:1}); _local3.push({name:"_color_redOffset", value:0}); _local3.push({name:"_color_greenMultiplier", value:1}); _local3.push({name:"_color_greenOffset", value:0}); _local3.push({name:"_color_blueMultiplier", value:1}); _local3.push({name:"_color_blueOffset", value:0}); } else { _local3.push({name:"_color_redMultiplier", value:0}); _local3.push({name:"_color_redOffset", value:AuxFunctions.numberToR(_arg1)}); _local3.push({name:"_color_greenMultiplier", value:0}); _local3.push({name:"_color_greenOffset", value:AuxFunctions.numberToG(_arg1)}); _local3.push({name:"_color_blueMultiplier", value:0}); _local3.push({name:"_color_blueOffset", value:AuxFunctions.numberToB(_arg1)}); }; return (_local3); } public static function _contrast_set(_arg1:Object, _arg2:Number, _arg3:Array, _arg4:Object=null):void{ var _local5:Number; var _local6:Number; var _local7:ColorTransform; _local5 = (_arg2 + 1); _local6 = Math.round((_arg2 * -128)); _local7 = new ColorTransform(_local5, _local5, _local5, 1, _local6, _local6, _local6, 0); _arg1.transform.colorTransform = _local7; } public static function _brightness_get(_arg1:Object, _arg2:Array, _arg3:Object=null):Number{ var _local4:Boolean; var _local5:ColorTransform; var _local6:Number; var _local7:Number; _local4 = _arg2[0]; _local5 = _arg1.transform.colorTransform; _local6 = (1 - (((_local5.redMultiplier + _local5.greenMultiplier) + _local5.blueMultiplier) / 3)); _local7 = (((_local5.redOffset + _local5.greenOffset) + _local5.blueOffset) / 3); if (_local4){ return (((_local7 > 0)) ? (_local7 / 0xFF) : -(_local6)); //unresolved jump }; return ((_local7 / 100)); } public static function _saturation_get(_arg1:Object, _arg2:Array, _arg3:Object=null):Number{ var _local4:Array; var _local5:Boolean; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; _local4 = getObjectMatrix(_arg1); _local5 = _arg2[0]; _local6 = (_local5) ? (1 / 3) : LUMINANCE_R; _local7 = (_local5) ? (1 / 3) : LUMINANCE_G; _local8 = (_local5) ? (1 / 3) : LUMINANCE_B; _local9 = (((((_local4[0] - _local6) / (1 - _local6)) + ((_local4[6] - _local7) / (1 - _local7))) + ((_local4[12] - _local8) / (1 - _local8))) / 3); _local10 = (1 - (((((((_local4[1] / _local7) + (_local4[2] / _local8)) + (_local4[5] / _local6)) + (_local4[7] / _local8)) + (_local4[10] / _local6)) + (_local4[11] / _local7)) / 6)); return (((_local9 + _local10) / 2)); } public static function _oldColor_property_get(_arg1:Object, _arg2:Array, _arg3:Object=null):Number{ return ((_arg1.transform.colorTransform[_arg2[0]] * 100)); } public static function _brightness_set(_arg1:Object, _arg2:Number, _arg3:Array, _arg4:Object=null):void{ var _local5:Boolean; var _local6:Number; var _local7:Number; var _local8:ColorTransform; _local5 = _arg3[0]; if (_local5){ _local6 = (1 - Math.abs(_arg2)); _local7 = ((_arg2 > 0)) ? Math.round((_arg2 * 0xFF)) : 0; } else { _local6 = 1; _local7 = Math.round((_arg2 * 100)); }; _local8 = new ColorTransform(_local6, _local6, _local6, 1, _local7, _local7, _local7, 0); _arg1.transform.colorTransform = _local8; } public static function _saturation_set(_arg1:Object, _arg2:Number, _arg3:Array, _arg4:Object=null):void{ var _local5:Boolean; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Array; _local5 = _arg3[0]; _local6 = (_local5) ? (1 / 3) : LUMINANCE_R; _local7 = (_local5) ? (1 / 3) : LUMINANCE_G; _local8 = (_local5) ? (1 / 3) : LUMINANCE_B; _local9 = _arg2; _local10 = (1 - _local9); _local11 = (_local6 * _local10); _local12 = (_local7 * _local10); _local13 = (_local8 * _local10); _local14 = [(_local11 + _local9), _local12, _local13, 0, 0, _local11, (_local12 + _local9), _local13, 0, 0, _local11, _local12, (_local13 + _local9), 0, 0, 0, 0, 0, 1, 0]; setObjectMatrix(_arg1, _local14); } private static function getObjectMatrix(_arg1:Object):Array{ var _local2:Number; _local2 = 0; while (_local2 < _arg1.filters.length) { if ((_arg1.filters[_local2] is ColorMatrixFilter)){ return (_arg1.filters[_local2].matrix.concat()); }; _local2++; }; return ([1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0]); } public static function getHueDistance(_arg1:Array, _arg2:Array):Number{ return (((Math.abs((_arg1[0] - _arg2[0])) + Math.abs((_arg1[1] - _arg2[1]))) + Math.abs((_arg1[2] - _arg2[2])))); } public static function _hue_set(_arg1:Object, _arg2:Number, _arg3:Array, _arg4:Object=null):void{ setObjectMatrix(_arg1, getHueMatrix(_arg2)); } public static function _hue_get(_arg1:Object, _arg2:Array, _arg3:Object=null):Number{ var _local4:Array; var _local5:Array; var _local6:Number; var _local7:Number; var _local8:Number; _local4 = getObjectMatrix(_arg1); _local5 = []; _local5[0] = {angle:-179.9, matrix:getHueMatrix(-179.9)}; _local5[1] = {angle:180, matrix:getHueMatrix(180)}; _local6 = 0; while (_local6 < _local5.length) { _local5[_local6].distance = getHueDistance(_local4, _local5[_local6].matrix); _local6++; }; _local7 = 15; _local6 = 0; while (_local6 < _local7) { if (_local5[0].distance < _local5[1].distance){ _local8 = 1; } else { _local8 = 0; }; _local5[_local8].angle = ((_local5[0].angle + _local5[1].angle) / 2); _local5[_local8].matrix = getHueMatrix(_local5[_local8].angle); _local5[_local8].distance = getHueDistance(_local4, _local5[_local8].matrix); _local6++; }; return (_local5[_local8].angle); } public static function getHueMatrix(_arg1:Number):Array{ var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Array; _local2 = ((_arg1 * Math.PI) / 180); _local3 = LUMINANCE_R; _local4 = LUMINANCE_G; _local5 = LUMINANCE_B; _local6 = Math.cos(_local2); _local7 = Math.sin(_local2); _local8 = [((_local3 + (_local6 * (1 - _local3))) + (_local7 * -(_local3))), ((_local4 + (_local6 * -(_local4))) + (_local7 * -(_local4))), ((_local5 + (_local6 * -(_local5))) + (_local7 * (1 - _local5))), 0, 0, ((_local3 + (_local6 * -(_local3))) + (_local7 * 0.143)), ((_local4 + (_local6 * (1 - _local4))) + (_local7 * 0.14)), ((_local5 + (_local6 * -(_local5))) + (_local7 * -0.283)), 0, 0, ((_local3 + (_local6 * -(_local3))) + (_local7 * -((1 - _local3)))), ((_local4 + (_local6 * -(_local4))) + (_local7 * _local4)), ((_local5 + (_local6 * (1 - _local5))) + (_local7 * _local5)), 0, 0, 0, 0, 0, 1, 0]; return (_local8); } public static function _color_property_get(_arg1:Object, _arg2:Array, _arg3:Object=null):Number{ return (_arg1.transform.colorTransform[_arg2[0]]); } public static function init():void{ Tweener.registerSpecialProperty("_color_ra", _oldColor_property_get, _oldColor_property_set, ["redMultiplier"]); Tweener.registerSpecialProperty("_color_rb", _color_property_get, _color_property_set, ["redOffset"]); Tweener.registerSpecialProperty("_color_ga", _oldColor_property_get, _oldColor_property_set, ["greenMultiplier"]); Tweener.registerSpecialProperty("_color_gb", _color_property_get, _color_property_set, ["greenOffset"]); Tweener.registerSpecialProperty("_color_ba", _oldColor_property_get, _oldColor_property_set, ["blueMultiplier"]); Tweener.registerSpecialProperty("_color_bb", _color_property_get, _color_property_set, ["blueOffset"]); Tweener.registerSpecialProperty("_color_aa", _oldColor_property_get, _oldColor_property_set, ["alphaMultiplier"]); Tweener.registerSpecialProperty("_color_ab", _color_property_get, _color_property_set, ["alphaOffset"]); Tweener.registerSpecialProperty("_color_redMultiplier", _color_property_get, _color_property_set, ["redMultiplier"]); Tweener.registerSpecialProperty("_color_redOffset", _color_property_get, _color_property_set, ["redOffset"]); Tweener.registerSpecialProperty("_color_greenMultiplier", _color_property_get, _color_property_set, ["greenMultiplier"]); Tweener.registerSpecialProperty("_color_greenOffset", _color_property_get, _color_property_set, ["greenOffset"]); Tweener.registerSpecialProperty("_color_blueMultiplier", _color_property_get, _color_property_set, ["blueMultiplier"]); Tweener.registerSpecialProperty("_color_blueOffset", _color_property_get, _color_property_set, ["blueOffset"]); Tweener.registerSpecialProperty("_color_alphaMultiplier", _color_property_get, _color_property_set, ["alphaMultiplier"]); Tweener.registerSpecialProperty("_color_alphaOffset", _color_property_get, _color_property_set, ["alphaOffset"]); Tweener.registerSpecialPropertySplitter("_color", _color_splitter); Tweener.registerSpecialPropertySplitter("_colorTransform", _colorTransform_splitter); Tweener.registerSpecialProperty("_brightness", _brightness_get, _brightness_set, [false]); Tweener.registerSpecialProperty("_tintBrightness", _brightness_get, _brightness_set, [true]); Tweener.registerSpecialProperty("_contrast", _contrast_get, _contrast_set); Tweener.registerSpecialProperty("_hue", _hue_get, _hue_set); Tweener.registerSpecialProperty("_saturation", _saturation_get, _saturation_set, [false]); Tweener.registerSpecialProperty("_dumbSaturation", _saturation_get, _saturation_set, [true]); } private static function setObjectMatrix(_arg1:Object, _arg2:Array):void{ var _local3:Array; var _local4:Boolean; var _local5:Number; var _local6:ColorMatrixFilter; _local3 = _arg1.filters.concat(); _local4 = false; _local5 = 0; while (_local5 < _local3.length) { if ((_local3[_local5] is ColorMatrixFilter)){ _local3[_local5].matrix = _arg2.concat(); _local4 = true; }; _local5++; }; if (!_local4){ _local6 = new ColorMatrixFilter(_arg2); _local3[_local3.length] = _local6; }; _arg1.filters = _local3; } public static function _color_property_set(_arg1:Object, _arg2:Number, _arg3:Array, _arg4:Object=null):void{ var _local5:ColorTransform; _local5 = _arg1.transform.colorTransform; _local5[_arg3[0]] = _arg2; _arg1.transform.colorTransform = _local5; } public static function _oldColor_property_set(_arg1:Object, _arg2:Number, _arg3:Array, _arg4:Object=null):void{ var _local5:ColorTransform; _local5 = _arg1.transform.colorTransform; _local5[_arg3[0]] = (_arg2 / 100); _arg1.transform.colorTransform = _local5; } public static function _contrast_get(_arg1:Object, _arg2:Array, _arg3:Object=null):Number{ var _local4:ColorTransform; var _local5:Number; var _local6:Number; _local4 = _arg1.transform.colorTransform; _local5 = ((((_local4.redMultiplier + _local4.greenMultiplier) + _local4.blueMultiplier) / 3) - 1); _local6 = ((((_local4.redOffset + _local4.greenOffset) + _local4.blueOffset) / 3) / -128); return (((_local5 + _local6) / 2)); } public static function _colorTransform_splitter(_arg1:Object, _arg2:Array):Array{ var _local3:Array; _local3 = new Array(); if (_arg1 == null){ _local3.push({name:"_color_redMultiplier", value:1}); _local3.push({name:"_color_redOffset", value:0}); _local3.push({name:"_color_greenMultiplier", value:1}); _local3.push({name:"_color_greenOffset", value:0}); _local3.push({name:"_color_blueMultiplier", value:1}); _local3.push({name:"_color_blueOffset", value:0}); } else { _local3.push({name:"_color_redMultiplier", value:_arg1.redMultiplier}); _local3.push({name:"_color_redOffset", value:_arg1.redOffset}); _local3.push({name:"_color_blueMultiplier", value:_arg1.blueMultiplier}); _local3.push({name:"_color_blueOffset", value:_arg1.blueOffset}); _local3.push({name:"_color_greenMultiplier", value:_arg1.greenMultiplier}); _local3.push({name:"_color_greenOffset", value:_arg1.greenOffset}); _local3.push({name:"_color_alphaMultiplier", value:_arg1.alphaMultiplier}); _local3.push({name:"_color_alphaOffset", value:_arg1.alphaOffset}); }; return (_local3); } } }//package caurina.transitions.properties
Section 2
//AuxFunctions (caurina.transitions.AuxFunctions) package caurina.transitions { public class AuxFunctions { public static function getObjectLength(_arg1:Object):uint{ var _local2:uint; var _local3:String; _local2 = 0; for (_local3 in _arg1) { _local2++; }; return (_local2); } public static function numberToG(_arg1:Number):Number{ return (((_arg1 & 0xFF00) >> 8)); } public static function numberToB(_arg1:Number):Number{ return ((_arg1 & 0xFF)); } public static function numberToR(_arg1:Number):Number{ return (((_arg1 & 0xFF0000) >> 16)); } public static function concatObjects(... _args):Object{ var _local2:Object; var _local3:Object; var _local4:int; var _local5:String; _local2 = {}; _local4 = 0; while (_local4 < _args.length) { _local3 = _args[_local4]; for (_local5 in _local3) { if (_local3[_local5] == null){ delete _local2[_local5]; } else { _local2[_local5] = _local3[_local5]; }; }; _local4++; }; return (_local2); } } }//package caurina.transitions
Section 3
//Equations (caurina.transitions.Equations) package caurina.transitions { public class Equations { public function Equations(){ trace("Equations is a static class and should not be instantiated."); } public static function easeOutBounce(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ _arg1 = (_arg1 / _arg4); if (_arg1 < (1 / 2.75)){ return (((_arg3 * ((7.5625 * _arg1) * _arg1)) + _arg2)); }; if (_arg1 < (2 / 2.75)){ _arg1 = (_arg1 - (1.5 / 2.75)); return (((_arg3 * (((7.5625 * _arg1) * _arg1) + 0.75)) + _arg2)); }; if (_arg1 < (2.5 / 2.75)){ _arg1 = (_arg1 - (2.25 / 2.75)); return (((_arg3 * (((7.5625 * _arg1) * _arg1) + 0.9375)) + _arg2)); }; _arg1 = (_arg1 - (2.625 / 2.75)); return (((_arg3 * (((7.5625 * _arg1) * _arg1) + 0.984375)) + _arg2)); } public static function easeInOutElastic(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ var _local6:Number; var _local7:Number; var _local8:Number; if (_arg1 == 0){ return (_arg2); }; _arg1 = (_arg1 / (_arg4 / 2)); if (_arg1 == 2){ return ((_arg2 + _arg3)); }; _local6 = (((!(Boolean(_arg5))) || (isNaN(_arg5.period)))) ? (_arg4 * (0.3 * 1.5)) : _arg5.period; _local8 = (((!(Boolean(_arg5))) || (isNaN(_arg5.amplitude)))) ? 0 : _arg5.amplitude; if (((!(Boolean(_local8))) || ((_local8 < Math.abs(_arg3))))){ _local8 = _arg3; _local7 = (_local6 / 4); } else { _local7 = ((_local6 / (2 * Math.PI)) * Math.asin((_arg3 / _local8))); }; if (_arg1 < 1){ --_arg1; return (((-0.5 * ((_local8 * Math.pow(2, (10 * _arg1))) * Math.sin(((((_arg1 * _arg4) - _local7) * (2 * Math.PI)) / _local6)))) + _arg2)); }; --_arg1; return ((((((_local8 * Math.pow(2, (-10 * _arg1))) * Math.sin(((((_arg1 * _arg4) - _local7) * (2 * Math.PI)) / _local6))) * 0.5) + _arg3) + _arg2)); } public static function easeInOutQuad(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ _arg1 = (_arg1 / (_arg4 / 2)); if (_arg1 < 1){ return (((((_arg3 / 2) * _arg1) * _arg1) + _arg2)); }; --_arg1; return ((((-(_arg3) / 2) * ((_arg1 * (_arg1 - 2)) - 1)) + _arg2)); } public static function easeInOutBounce(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ if (_arg1 < (_arg4 / 2)){ return (((easeInBounce((_arg1 * 2), 0, _arg3, _arg4) * 0.5) + _arg2)); }; return ((((easeOutBounce(((_arg1 * 2) - _arg4), 0, _arg3, _arg4) * 0.5) + (_arg3 * 0.5)) + _arg2)); } public static function easeInOutBack(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ var _local6:Number; _local6 = (((!(Boolean(_arg5))) || (isNaN(_arg5.overshoot)))) ? 1.70158 : _arg5.overshoot; _arg1 = (_arg1 / (_arg4 / 2)); if (_arg1 < 1){ _local6 = (_local6 * 1.525); return ((((_arg3 / 2) * ((_arg1 * _arg1) * (((_local6 + 1) * _arg1) - _local6))) + _arg2)); }; _arg1 = (_arg1 - 2); _local6 = (_local6 * 1.525); return ((((_arg3 / 2) * (((_arg1 * _arg1) * (((_local6 + 1) * _arg1) + _local6)) + 2)) + _arg2)); } public static function easeOutInCubic(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ if (_arg1 < (_arg4 / 2)){ return (easeOutCubic((_arg1 * 2), _arg2, (_arg3 / 2), _arg4, _arg5)); }; return (easeInCubic(((_arg1 * 2) - _arg4), (_arg2 + (_arg3 / 2)), (_arg3 / 2), _arg4, _arg5)); } public static function easeNone(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ return ((((_arg3 * _arg1) / _arg4) + _arg2)); } public static function easeOutBack(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ var _local6:Number; _local6 = (((!(Boolean(_arg5))) || (isNaN(_arg5.overshoot)))) ? 1.70158 : _arg5.overshoot; _arg1 = ((_arg1 / _arg4) - 1); return (((_arg3 * (((_arg1 * _arg1) * (((_local6 + 1) * _arg1) + _local6)) + 1)) + _arg2)); } public static function easeInOutSine(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ return ((((-(_arg3) / 2) * (Math.cos(((Math.PI * _arg1) / _arg4)) - 1)) + _arg2)); } public static function easeInBack(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ var _local6:Number; _local6 = (((!(Boolean(_arg5))) || (isNaN(_arg5.overshoot)))) ? 1.70158 : _arg5.overshoot; _arg1 = (_arg1 / _arg4); return (((((_arg3 * _arg1) * _arg1) * (((_local6 + 1) * _arg1) - _local6)) + _arg2)); } public static function easeInQuart(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ _arg1 = (_arg1 / _arg4); return ((((((_arg3 * _arg1) * _arg1) * _arg1) * _arg1) + _arg2)); } public static function easeOutInQuint(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ if (_arg1 < (_arg4 / 2)){ return (easeOutQuint((_arg1 * 2), _arg2, (_arg3 / 2), _arg4, _arg5)); }; return (easeInQuint(((_arg1 * 2) - _arg4), (_arg2 + (_arg3 / 2)), (_arg3 / 2), _arg4, _arg5)); } public static function easeOutInBounce(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ if (_arg1 < (_arg4 / 2)){ return (easeOutBounce((_arg1 * 2), _arg2, (_arg3 / 2), _arg4, _arg5)); }; return (easeInBounce(((_arg1 * 2) - _arg4), (_arg2 + (_arg3 / 2)), (_arg3 / 2), _arg4, _arg5)); } public static function init():void{ Tweener.registerTransition("easenone", easeNone); Tweener.registerTransition("linear", easeNone); Tweener.registerTransition("easeinquad", easeInQuad); Tweener.registerTransition("easeoutquad", easeOutQuad); Tweener.registerTransition("easeinoutquad", easeInOutQuad); Tweener.registerTransition("easeoutinquad", easeOutInQuad); Tweener.registerTransition("easeincubic", easeInCubic); Tweener.registerTransition("easeoutcubic", easeOutCubic); Tweener.registerTransition("easeinoutcubic", easeInOutCubic); Tweener.registerTransition("easeoutincubic", easeOutInCubic); Tweener.registerTransition("easeinquart", easeInQuart); Tweener.registerTransition("easeoutquart", easeOutQuart); Tweener.registerTransition("easeinoutquart", easeInOutQuart); Tweener.registerTransition("easeoutinquart", easeOutInQuart); Tweener.registerTransition("easeinquint", easeInQuint); Tweener.registerTransition("easeoutquint", easeOutQuint); Tweener.registerTransition("easeinoutquint", easeInOutQuint); Tweener.registerTransition("easeoutinquint", easeOutInQuint); Tweener.registerTransition("easeinsine", easeInSine); Tweener.registerTransition("easeoutsine", easeOutSine); Tweener.registerTransition("easeinoutsine", easeInOutSine); Tweener.registerTransition("easeoutinsine", easeOutInSine); Tweener.registerTransition("easeincirc", easeInCirc); Tweener.registerTransition("easeoutcirc", easeOutCirc); Tweener.registerTransition("easeinoutcirc", easeInOutCirc); Tweener.registerTransition("easeoutincirc", easeOutInCirc); Tweener.registerTransition("easeinexpo", easeInExpo); Tweener.registerTransition("easeoutexpo", easeOutExpo); Tweener.registerTransition("easeinoutexpo", easeInOutExpo); Tweener.registerTransition("easeoutinexpo", easeOutInExpo); Tweener.registerTransition("easeinelastic", easeInElastic); Tweener.registerTransition("easeoutelastic", easeOutElastic); Tweener.registerTransition("easeinoutelastic", easeInOutElastic); Tweener.registerTransition("easeoutinelastic", easeOutInElastic); Tweener.registerTransition("easeinback", easeInBack); Tweener.registerTransition("easeoutback", easeOutBack); Tweener.registerTransition("easeinoutback", easeInOutBack); Tweener.registerTransition("easeoutinback", easeOutInBack); Tweener.registerTransition("easeinbounce", easeInBounce); Tweener.registerTransition("easeoutbounce", easeOutBounce); Tweener.registerTransition("easeinoutbounce", easeInOutBounce); Tweener.registerTransition("easeoutinbounce", easeOutInBounce); } public static function easeOutExpo(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ return (((_arg1)==_arg4) ? (_arg2 + _arg3) : (((_arg3 * 1.001) * (-(Math.pow(2, ((-10 * _arg1) / _arg4))) + 1)) + _arg2)); } public static function easeOutInBack(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ if (_arg1 < (_arg4 / 2)){ return (easeOutBack((_arg1 * 2), _arg2, (_arg3 / 2), _arg4, _arg5)); }; return (easeInBack(((_arg1 * 2) - _arg4), (_arg2 + (_arg3 / 2)), (_arg3 / 2), _arg4, _arg5)); } public static function easeInExpo(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ return (((_arg1)==0) ? _arg2 : (((_arg3 * Math.pow(2, (10 * ((_arg1 / _arg4) - 1)))) + _arg2) - (_arg3 * 0.001))); } public static function easeInCubic(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ _arg1 = (_arg1 / _arg4); return (((((_arg3 * _arg1) * _arg1) * _arg1) + _arg2)); } public static function easeInQuint(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ _arg1 = (_arg1 / _arg4); return (((((((_arg3 * _arg1) * _arg1) * _arg1) * _arg1) * _arg1) + _arg2)); } public static function easeInOutCirc(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ _arg1 = (_arg1 / (_arg4 / 2)); if (_arg1 < 1){ return ((((-(_arg3) / 2) * (Math.sqrt((1 - (_arg1 * _arg1))) - 1)) + _arg2)); }; _arg1 = (_arg1 - 2); return ((((_arg3 / 2) * (Math.sqrt((1 - (_arg1 * _arg1))) + 1)) + _arg2)); } public static function easeInQuad(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ _arg1 = (_arg1 / _arg4); return ((((_arg3 * _arg1) * _arg1) + _arg2)); } public static function easeInBounce(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ return (((_arg3 - easeOutBounce((_arg4 - _arg1), 0, _arg3, _arg4)) + _arg2)); } public static function easeOutInExpo(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ if (_arg1 < (_arg4 / 2)){ return (easeOutExpo((_arg1 * 2), _arg2, (_arg3 / 2), _arg4, _arg5)); }; return (easeInExpo(((_arg1 * 2) - _arg4), (_arg2 + (_arg3 / 2)), (_arg3 / 2), _arg4, _arg5)); } public static function easeOutQuart(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ _arg1 = ((_arg1 / _arg4) - 1); return (((-(_arg3) * ((((_arg1 * _arg1) * _arg1) * _arg1) - 1)) + _arg2)); } public static function easeInSine(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ return ((((-(_arg3) * Math.cos(((_arg1 / _arg4) * (Math.PI / 2)))) + _arg3) + _arg2)); } public static function easeInOutQuart(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ _arg1 = (_arg1 / (_arg4 / 2)); if (_arg1 < 1){ return (((((((_arg3 / 2) * _arg1) * _arg1) * _arg1) * _arg1) + _arg2)); }; _arg1 = (_arg1 - 2); return ((((-(_arg3) / 2) * ((((_arg1 * _arg1) * _arg1) * _arg1) - 2)) + _arg2)); } public static function easeOutQuad(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ _arg1 = (_arg1 / _arg4); return ((((-(_arg3) * _arg1) * (_arg1 - 2)) + _arg2)); } public static function easeOutInElastic(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ if (_arg1 < (_arg4 / 2)){ return (easeOutElastic((_arg1 * 2), _arg2, (_arg3 / 2), _arg4, _arg5)); }; return (easeInElastic(((_arg1 * 2) - _arg4), (_arg2 + (_arg3 / 2)), (_arg3 / 2), _arg4, _arg5)); } public static function easeInElastic(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ var _local6:Number; var _local7:Number; var _local8:Number; if (_arg1 == 0){ return (_arg2); }; _arg1 = (_arg1 / _arg4); if (_arg1 == 1){ return ((_arg2 + _arg3)); }; _local6 = (((!(Boolean(_arg5))) || (isNaN(_arg5.period)))) ? (_arg4 * 0.3) : _arg5.period; _local8 = (((!(Boolean(_arg5))) || (isNaN(_arg5.amplitude)))) ? 0 : _arg5.amplitude; if (((!(Boolean(_local8))) || ((_local8 < Math.abs(_arg3))))){ _local8 = _arg3; _local7 = (_local6 / 4); } else { _local7 = ((_local6 / (2 * Math.PI)) * Math.asin((_arg3 / _local8))); }; --_arg1; return ((-(((_local8 * Math.pow(2, (10 * _arg1))) * Math.sin(((((_arg1 * _arg4) - _local7) * (2 * Math.PI)) / _local6)))) + _arg2)); } public static function easeOutCubic(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ _arg1 = ((_arg1 / _arg4) - 1); return (((_arg3 * (((_arg1 * _arg1) * _arg1) + 1)) + _arg2)); } public static function easeOutQuint(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ _arg1 = ((_arg1 / _arg4) - 1); return (((_arg3 * (((((_arg1 * _arg1) * _arg1) * _arg1) * _arg1) + 1)) + _arg2)); } public static function easeOutInQuad(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ if (_arg1 < (_arg4 / 2)){ return (easeOutQuad((_arg1 * 2), _arg2, (_arg3 / 2), _arg4, _arg5)); }; return (easeInQuad(((_arg1 * 2) - _arg4), (_arg2 + (_arg3 / 2)), (_arg3 / 2), _arg4, _arg5)); } public static function easeOutSine(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ return (((_arg3 * Math.sin(((_arg1 / _arg4) * (Math.PI / 2)))) + _arg2)); } public static function easeInOutCubic(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ _arg1 = (_arg1 / (_arg4 / 2)); if (_arg1 < 1){ return ((((((_arg3 / 2) * _arg1) * _arg1) * _arg1) + _arg2)); }; _arg1 = (_arg1 - 2); return ((((_arg3 / 2) * (((_arg1 * _arg1) * _arg1) + 2)) + _arg2)); } public static function easeInOutQuint(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ _arg1 = (_arg1 / (_arg4 / 2)); if (_arg1 < 1){ return ((((((((_arg3 / 2) * _arg1) * _arg1) * _arg1) * _arg1) * _arg1) + _arg2)); }; _arg1 = (_arg1 - 2); return ((((_arg3 / 2) * (((((_arg1 * _arg1) * _arg1) * _arg1) * _arg1) + 2)) + _arg2)); } public static function easeInCirc(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ _arg1 = (_arg1 / _arg4); return (((-(_arg3) * (Math.sqrt((1 - (_arg1 * _arg1))) - 1)) + _arg2)); } public static function easeOutInSine(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ if (_arg1 < (_arg4 / 2)){ return (easeOutSine((_arg1 * 2), _arg2, (_arg3 / 2), _arg4, _arg5)); }; return (easeInSine(((_arg1 * 2) - _arg4), (_arg2 + (_arg3 / 2)), (_arg3 / 2), _arg4, _arg5)); } public static function easeInOutExpo(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ if (_arg1 == 0){ return (_arg2); }; if (_arg1 == _arg4){ return ((_arg2 + _arg3)); }; _arg1 = (_arg1 / (_arg4 / 2)); if (_arg1 < 1){ return (((((_arg3 / 2) * Math.pow(2, (10 * (_arg1 - 1)))) + _arg2) - (_arg3 * 0.0005))); }; --_arg1; return (((((_arg3 / 2) * 1.0005) * (-(Math.pow(2, (-10 * _arg1))) + 2)) + _arg2)); } public static function easeOutElastic(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ var _local6:Number; var _local7:Number; var _local8:Number; if (_arg1 == 0){ return (_arg2); }; _arg1 = (_arg1 / _arg4); if (_arg1 == 1){ return ((_arg2 + _arg3)); }; _local6 = (((!(Boolean(_arg5))) || (isNaN(_arg5.period)))) ? (_arg4 * 0.3) : _arg5.period; _local8 = (((!(Boolean(_arg5))) || (isNaN(_arg5.amplitude)))) ? 0 : _arg5.amplitude; if (((!(Boolean(_local8))) || ((_local8 < Math.abs(_arg3))))){ _local8 = _arg3; _local7 = (_local6 / 4); } else { _local7 = ((_local6 / (2 * Math.PI)) * Math.asin((_arg3 / _local8))); }; return (((((_local8 * Math.pow(2, (-10 * _arg1))) * Math.sin(((((_arg1 * _arg4) - _local7) * (2 * Math.PI)) / _local6))) + _arg3) + _arg2)); } public static function easeOutCirc(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ _arg1 = ((_arg1 / _arg4) - 1); return (((_arg3 * Math.sqrt((1 - (_arg1 * _arg1)))) + _arg2)); } public static function easeOutInQuart(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ if (_arg1 < (_arg4 / 2)){ return (easeOutQuart((_arg1 * 2), _arg2, (_arg3 / 2), _arg4, _arg5)); }; return (easeInQuart(((_arg1 * 2) - _arg4), (_arg2 + (_arg3 / 2)), (_arg3 / 2), _arg4, _arg5)); } public static function easeOutInCirc(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ if (_arg1 < (_arg4 / 2)){ return (easeOutCirc((_arg1 * 2), _arg2, (_arg3 / 2), _arg4, _arg5)); }; return (easeInCirc(((_arg1 * 2) - _arg4), (_arg2 + (_arg3 / 2)), (_arg3 / 2), _arg4, _arg5)); } } }//package caurina.transitions
Section 4
//PropertyInfoObj (caurina.transitions.PropertyInfoObj) package caurina.transitions { public class PropertyInfoObj { public var originalValueComplete:Object; public var modifierParameters:Array; public var isSpecialProperty:Boolean; public var hasModifier:Boolean; public var valueComplete:Number; public var extra:Object; public var valueStart:Number; public var modifierFunction:Function; public var arrayIndex:Number; public function PropertyInfoObj(_arg1:Number, _arg2:Number, _arg3:Object, _arg4:Number, _arg5:Object, _arg6:Boolean, _arg7:Function, _arg8:Array){ valueStart = _arg1; valueComplete = _arg2; originalValueComplete = _arg3; arrayIndex = _arg4; extra = _arg5; isSpecialProperty = _arg6; hasModifier = Boolean(_arg7); modifierFunction = _arg7; modifierParameters = _arg8; } public function toString():String{ var _local1:String; _local1 = "\n[PropertyInfoObj "; _local1 = (_local1 + ("valueStart:" + String(valueStart))); _local1 = (_local1 + ", "); _local1 = (_local1 + ("valueComplete:" + String(valueComplete))); _local1 = (_local1 + ", "); _local1 = (_local1 + ("originalValueComplete:" + String(originalValueComplete))); _local1 = (_local1 + ", "); _local1 = (_local1 + ("arrayIndex:" + String(arrayIndex))); _local1 = (_local1 + ", "); _local1 = (_local1 + ("extra:" + String(extra))); _local1 = (_local1 + ", "); _local1 = (_local1 + ("isSpecialProperty:" + String(isSpecialProperty))); _local1 = (_local1 + ", "); _local1 = (_local1 + ("hasModifier:" + String(hasModifier))); _local1 = (_local1 + ", "); _local1 = (_local1 + ("modifierFunction:" + String(modifierFunction))); _local1 = (_local1 + ", "); _local1 = (_local1 + ("modifierParameters:" + String(modifierParameters))); _local1 = (_local1 + "]\n"); return (_local1); } public function clone():PropertyInfoObj{ var _local1:PropertyInfoObj; _local1 = new PropertyInfoObj(valueStart, valueComplete, originalValueComplete, arrayIndex, extra, isSpecialProperty, modifierFunction, modifierParameters); return (_local1); } } }//package caurina.transitions
Section 5
//SpecialProperty (caurina.transitions.SpecialProperty) package caurina.transitions { public class SpecialProperty { public var parameters:Array; public var preProcess:Function; public var setValue:Function; public var getValue:Function; public function SpecialProperty(_arg1:Function, _arg2:Function, _arg3:Array=null, _arg4:Function=null){ getValue = _arg1; setValue = _arg2; parameters = _arg3; preProcess = _arg4; } public function toString():String{ var _local1:String; _local1 = ""; _local1 = (_local1 + "[SpecialProperty "); _local1 = (_local1 + ("getValue:" + String(getValue))); _local1 = (_local1 + ", "); _local1 = (_local1 + ("setValue:" + String(setValue))); _local1 = (_local1 + ", "); _local1 = (_local1 + ("parameters:" + String(parameters))); _local1 = (_local1 + ", "); _local1 = (_local1 + ("preProcess:" + String(preProcess))); _local1 = (_local1 + "]"); return (_local1); } } }//package caurina.transitions
Section 6
//SpecialPropertyModifier (caurina.transitions.SpecialPropertyModifier) package caurina.transitions { public class SpecialPropertyModifier { public var getValue:Function; public var modifyValues:Function; public function SpecialPropertyModifier(_arg1:Function, _arg2:Function){ modifyValues = _arg1; getValue = _arg2; } public function toString():String{ var _local1:String; _local1 = ""; _local1 = (_local1 + "[SpecialPropertyModifier "); _local1 = (_local1 + ("modifyValues:" + String(modifyValues))); _local1 = (_local1 + ", "); _local1 = (_local1 + ("getValue:" + String(getValue))); _local1 = (_local1 + "]"); return (_local1); } } }//package caurina.transitions
Section 7
//SpecialPropertySplitter (caurina.transitions.SpecialPropertySplitter) package caurina.transitions { public class SpecialPropertySplitter { public var parameters:Array; public var splitValues:Function; public function SpecialPropertySplitter(_arg1:Function, _arg2:Array){ splitValues = _arg1; parameters = _arg2; } public function toString():String{ var _local1:String; _local1 = ""; _local1 = (_local1 + "[SpecialPropertySplitter "); _local1 = (_local1 + ("splitValues:" + String(splitValues))); _local1 = (_local1 + ", "); _local1 = (_local1 + ("parameters:" + String(parameters))); _local1 = (_local1 + "]"); return (_local1); } } }//package caurina.transitions
Section 8
//Tweener (caurina.transitions.Tweener) package caurina.transitions { import flash.events.*; import flash.display.*; import flash.utils.*; public class Tweener { private static var _timeScale:Number = 1; private static var _currentTimeFrame:Number; private static var _specialPropertySplitterList:Object; public static var autoOverwrite:Boolean = true; private static var _engineExists:Boolean = false; private static var _currentTime:Number; private static var _tweenList:Array; private static var _specialPropertyModifierList:Object; private static var _specialPropertyList:Object; private static var _transitionList:Object; private static var _inited:Boolean = false; private static var __tweener_controller__:MovieClip; public function Tweener(){ trace("Tweener is a static class and should not be instantiated."); } public static function registerSpecialPropertyModifier(_arg1:String, _arg2:Function, _arg3:Function):void{ var _local4:SpecialPropertyModifier; if (!_inited){ init(); }; _local4 = new SpecialPropertyModifier(_arg2, _arg3); _specialPropertyModifierList[_arg1] = _local4; } public static function registerSpecialProperty(_arg1:String, _arg2:Function, _arg3:Function, _arg4:Array=null, _arg5:Function=null):void{ var _local6:SpecialProperty; if (!_inited){ init(); }; _local6 = new SpecialProperty(_arg2, _arg3, _arg4, _arg5); _specialPropertyList[_arg1] = _local6; } public static function init(... _args):void{ _inited = true; _transitionList = new Object(); Equations.init(); _specialPropertyList = new Object(); _specialPropertyModifierList = new Object(); _specialPropertySplitterList = new Object(); } private static function updateTweens():Boolean{ var _local1:int; if (_tweenList.length == 0){ return (false); }; _local1 = 0; while (_local1 < _tweenList.length) { if ((((_tweenList[_local1] == undefined)) || (!(_tweenList[_local1].isPaused)))){ if (!updateTweenByIndex(_local1)){ removeTweenByIndex(_local1); }; if (_tweenList[_local1] == null){ removeTweenByIndex(_local1, true); _local1--; }; }; _local1++; }; return (true); } public static function addCaller(_arg1:Object=null, _arg2:Object=null):Boolean{ var _local3:Number; var _local4:Array; var _local5:Object; var _local6:Number; var _local7:Number; var _local8:Function; var _local9:TweenListObj; var _local10:Number; var _local11:String; if (!Boolean(_arg1)){ return (false); }; if ((_arg1 is Array)){ _local4 = _arg1.concat(); } else { _local4 = [_arg1]; }; _local5 = _arg2; if (!_inited){ init(); }; if (((!(_engineExists)) || (!(Boolean(__tweener_controller__))))){ startEngine(); }; _local6 = (isNaN(_local5.time)) ? 0 : _local5.time; _local7 = (isNaN(_local5.delay)) ? 0 : _local5.delay; if (typeof(_local5.transition) == "string"){ _local11 = _local5.transition.toLowerCase(); _local8 = _transitionList[_local11]; } else { _local8 = _local5.transition; }; if (!Boolean(_local8)){ _local8 = _transitionList["easeoutexpo"]; }; _local3 = 0; while (_local3 < _local4.length) { if (_local5.useFrames == true){ _local9 = new TweenListObj(_local4[_local3], (_currentTimeFrame + (_local7 / _timeScale)), (_currentTimeFrame + ((_local7 + _local6) / _timeScale)), true, _local8, _local5.transitionParams); } else { _local9 = new TweenListObj(_local4[_local3], (_currentTime + ((_local7 * 1000) / _timeScale)), (_currentTime + (((_local7 * 1000) + (_local6 * 1000)) / _timeScale)), false, _local8, _local5.transitionParams); }; _local9.properties = null; _local9.onStart = _local5.onStart; _local9.onUpdate = _local5.onUpdate; _local9.onComplete = _local5.onComplete; _local9.onOverwrite = _local5.onOverwrite; _local9.onStartParams = _local5.onStartParams; _local9.onUpdateParams = _local5.onUpdateParams; _local9.onCompleteParams = _local5.onCompleteParams; _local9.onOverwriteParams = _local5.onOverwriteParams; _local9.onStartScope = _local5.onStartScope; _local9.onUpdateScope = _local5.onUpdateScope; _local9.onCompleteScope = _local5.onCompleteScope; _local9.onOverwriteScope = _local5.onOverwriteScope; _local9.onErrorScope = _local5.onErrorScope; _local9.isCaller = true; _local9.count = _local5.count; _local9.waitFrames = _local5.waitFrames; _tweenList.push(_local9); if ((((_local6 == 0)) && ((_local7 == 0)))){ _local10 = (_tweenList.length - 1); updateTweenByIndex(_local10); removeTweenByIndex(_local10); }; _local3++; }; return (true); } public static function pauseAllTweens():Boolean{ var _local1:Boolean; var _local2:uint; if (!Boolean(_tweenList)){ return (false); }; _local1 = false; _local2 = 0; while (_local2 < _tweenList.length) { pauseTweenByIndex(_local2); _local1 = true; _local2++; }; return (_local1); } public static function removeTweens(_arg1:Object, ... _args):Boolean{ var _local3:Array; var _local4:uint; var _local5:SpecialPropertySplitter; var _local6:Array; var _local7:uint; _local3 = new Array(); _local4 = 0; while (_local4 < _args.length) { if ((((typeof(_args[_local4]) == "string")) && ((_local3.indexOf(_args[_local4]) == -1)))){ if (_specialPropertySplitterList[_args[_local4]]){ _local5 = _specialPropertySplitterList[_args[_local4]]; _local6 = _local5.splitValues(_arg1, null); _local7 = 0; while (_local7 < _local6.length) { _local3.push(_local6[_local7].name); _local7++; }; } else { _local3.push(_args[_local4]); }; }; _local4++; }; return (affectTweens(removeTweenByIndex, _arg1, _local3)); } public static function updateFrame():void{ _currentTimeFrame++; } public static function splitTweens(_arg1:Number, _arg2:Array):uint{ var _local3:TweenListObj; var _local4:TweenListObj; var _local5:uint; var _local6:String; var _local7:Boolean; _local3 = _tweenList[_arg1]; _local4 = _local3.clone(false); _local5 = 0; while (_local5 < _arg2.length) { _local6 = _arg2[_local5]; if (Boolean(_local3.properties[_local6])){ _local3.properties[_local6] = undefined; delete _local3.properties[_local6]; }; _local5++; }; for (_local6 in _local4.properties) { _local7 = false; _local5 = 0; while (_local5 < _arg2.length) { if (_arg2[_local5] == _local6){ _local7 = true; break; }; _local5++; }; if (!_local7){ _local4.properties[_local6] = undefined; delete _local4.properties[_local6]; }; }; _tweenList.push(_local4); return ((_tweenList.length - 1)); } public static function resumeTweenByIndex(_arg1:Number):Boolean{ var _local2:TweenListObj; var _local3:Number; _local2 = _tweenList[_arg1]; if ((((_local2 == null)) || (!(_local2.isPaused)))){ return (false); }; _local3 = getCurrentTweeningTime(_local2); _local2.timeStart = (_local2.timeStart + (_local3 - _local2.timePaused)); _local2.timeComplete = (_local2.timeComplete + (_local3 - _local2.timePaused)); _local2.timePaused = undefined; _local2.isPaused = false; return (true); } public static function getVersion():String{ return ("AS3 1.33.74"); } public static function onEnterFrame(_arg1:Event):void{ var _local2:Boolean; updateTime(); updateFrame(); _local2 = false; _local2 = updateTweens(); if (!_local2){ stopEngine(); }; } public static function updateTime():void{ _currentTime = getTimer(); } private static function updateTweenByIndex(_arg1:Number):Boolean{ var tTweening:TweenListObj; var isOver:Boolean; var mustUpdate:Boolean; var nv:Number; var t:Number; var b:Number; var c:Number; var d:Number; var pName:String; var eventScope:Object; var tScope:Object; var cTime:Number; var tProperty:Object; var pv:Number; var i = _arg1; tTweening = _tweenList[i]; if ((((tTweening == null)) || (!(Boolean(tTweening.scope))))){ return (false); }; isOver = false; cTime = getCurrentTweeningTime(tTweening); if (cTime >= tTweening.timeStart){ tScope = tTweening.scope; if (tTweening.isCaller){ do { t = (((tTweening.timeComplete - tTweening.timeStart) / tTweening.count) * (tTweening.timesCalled + 1)); b = tTweening.timeStart; c = (tTweening.timeComplete - tTweening.timeStart); d = (tTweening.timeComplete - tTweening.timeStart); nv = tTweening.transition(t, b, c, d); } while (!(cTime >= nv)); } else { mustUpdate = (((((tTweening.skipUpdates < 1)) || (!(tTweening.skipUpdates)))) || ((tTweening.updatesSkipped >= tTweening.skipUpdates))); if (cTime >= tTweening.timeComplete){ isOver = true; mustUpdate = true; }; if (!tTweening.hasStarted){ if (Boolean(tTweening.onStart)){ eventScope = (Boolean(tTweening.onStartScope)) ? tTweening.onStartScope : tScope; try { tTweening.onStart.apply(eventScope, tTweening.onStartParams); } catch(e2:Error) { handleError(tTweening, e2, "onStart"); }; }; for (pName in tTweening.properties) { if (tTweening.properties[pName].isSpecialProperty){ if (Boolean(_specialPropertyList[pName].preProcess)){ tTweening.properties[pName].valueComplete = _specialPropertyList[pName].preProcess(tScope, _specialPropertyList[pName].parameters, tTweening.properties[pName].originalValueComplete, tTweening.properties[pName].extra); }; pv = _specialPropertyList[pName].getValue(tScope, _specialPropertyList[pName].parameters, tTweening.properties[pName].extra); } else { pv = tScope[pName]; }; tTweening.properties[pName].valueStart = (isNaN(pv)) ? tTweening.properties[pName].valueComplete : pv; }; mustUpdate = true; tTweening.hasStarted = true; }; if (mustUpdate){ for (pName in tTweening.properties) { tProperty = tTweening.properties[pName]; if (isOver){ nv = tProperty.valueComplete; } else { if (tProperty.hasModifier){ t = (cTime - tTweening.timeStart); d = (tTweening.timeComplete - tTweening.timeStart); nv = tTweening.transition(t, 0, 1, d, tTweening.transitionParams); nv = tProperty.modifierFunction(tProperty.valueStart, tProperty.valueComplete, nv, tProperty.modifierParameters); } else { t = (cTime - tTweening.timeStart); b = tProperty.valueStart; c = (tProperty.valueComplete - tProperty.valueStart); d = (tTweening.timeComplete - tTweening.timeStart); nv = tTweening.transition(t, b, c, d, tTweening.transitionParams); }; }; if (tTweening.rounded){ nv = Math.round(nv); }; if (tProperty.isSpecialProperty){ _specialPropertyList[pName].setValue(tScope, nv, _specialPropertyList[pName].parameters, tTweening.properties[pName].extra); } else { tScope[pName] = nv; }; }; tTweening.updatesSkipped = 0; if (Boolean(tTweening.onUpdate)){ eventScope = (Boolean(tTweening.onUpdateScope)) ? tTweening.onUpdateScope : tScope; try { tTweening.onUpdate.apply(eventScope, tTweening.onUpdateParams); } catch(e3:Error) { handleError(tTweening, e3, "onUpdate"); }; }; } else { tTweening.updatesSkipped++; }; }; if (((isOver) && (Boolean(tTweening.onComplete)))){ eventScope = (Boolean(tTweening.onCompleteScope)) ? tTweening.onCompleteScope : tScope; try { tTweening.onComplete.apply(eventScope, tTweening.onCompleteParams); } catch(e4:Error) { handleError(tTweening, e4, "onComplete"); }; }; return (!(isOver)); }; return (true); } public static function setTimeScale(_arg1:Number):void{ var _local2:Number; var _local3:Number; if (isNaN(_arg1)){ _arg1 = 1; }; if (_arg1 < 1E-5){ _arg1 = 1E-5; }; if (_arg1 != _timeScale){ if (_tweenList != null){ _local2 = 0; while (_local2 < _tweenList.length) { _local3 = getCurrentTweeningTime(_tweenList[_local2]); _tweenList[_local2].timeStart = (_local3 - (((_local3 - _tweenList[_local2].timeStart) * _timeScale) / _arg1)); _tweenList[_local2].timeComplete = (_local3 - (((_local3 - _tweenList[_local2].timeComplete) * _timeScale) / _arg1)); if (_tweenList[_local2].timePaused != undefined){ _tweenList[_local2].timePaused = (_local3 - (((_local3 - _tweenList[_local2].timePaused) * _timeScale) / _arg1)); }; _local2++; }; }; _timeScale = _arg1; }; } public static function resumeAllTweens():Boolean{ var _local1:Boolean; var _local2:uint; if (!Boolean(_tweenList)){ return (false); }; _local1 = false; _local2 = 0; while (_local2 < _tweenList.length) { resumeTweenByIndex(_local2); _local1 = true; _local2++; }; return (_local1); } private static function handleError(_arg1:TweenListObj, _arg2:Error, _arg3:String):void{ var eventScope:Object; var pTweening = _arg1; var pError = _arg2; var pCallBackName = _arg3; if (((Boolean(pTweening.onError)) && ((pTweening.onError is Function)))){ eventScope = (Boolean(pTweening.onErrorScope)) ? pTweening.onErrorScope : pTweening.scope; try { pTweening.onError.apply(eventScope, [pTweening.scope, pError]); } catch(metaError:Error) { printError(((((String(pTweening.scope) + " raised an error while executing the 'onError' handler. Original error:\n ") + pError.getStackTrace()) + "\nonError error: ") + metaError.getStackTrace())); }; } else { if (!Boolean(pTweening.onError)){ printError(((((String(pTweening.scope) + " raised an error while executing the '") + pCallBackName) + "'handler. \n") + pError.getStackTrace())); }; }; } private static function startEngine():void{ _engineExists = true; _tweenList = new Array(); __tweener_controller__ = new MovieClip(); __tweener_controller__.addEventListener(Event.ENTER_FRAME, Tweener.onEnterFrame); _currentTimeFrame = 0; updateTime(); } public static function removeAllTweens():Boolean{ var _local1:Boolean; var _local2:uint; if (!Boolean(_tweenList)){ return (false); }; _local1 = false; _local2 = 0; while (_local2 < _tweenList.length) { removeTweenByIndex(_local2); _local1 = true; _local2++; }; return (_local1); } public static function addTween(_arg1:Object=null, _arg2:Object=null):Boolean{ var _local3:Number; var _local4:Number; var _local5:String; var _local6:Array; var _local7:Object; var _local8:Number; var _local9:Number; var _local10:Array; var _local11:Object; var _local12:Object; var _local13:Function; var _local14:Object; var _local15:TweenListObj; var _local16:Number; var _local17:Array; var _local18:Array; var _local19:Array; var _local20:String; if (!Boolean(_arg1)){ return (false); }; if ((_arg1 is Array)){ _local6 = _arg1.concat(); } else { _local6 = [_arg1]; }; _local7 = TweenListObj.makePropertiesChain(_arg2); if (!_inited){ init(); }; if (((!(_engineExists)) || (!(Boolean(__tweener_controller__))))){ startEngine(); }; _local8 = (isNaN(_local7.time)) ? 0 : _local7.time; _local9 = (isNaN(_local7.delay)) ? 0 : _local7.delay; _local10 = new Array(); _local11 = {overwrite:true, time:true, delay:true, useFrames:true, skipUpdates:true, transition:true, transitionParams:true, onStart:true, onUpdate:true, onComplete:true, onOverwrite:true, onError:true, rounded:true, onStartParams:true, onUpdateParams:true, onCompleteParams:true, onOverwriteParams:true, onStartScope:true, onUpdateScope:true, onCompleteScope:true, onOverwriteScope:true, onErrorScope:true}; _local12 = new Object(); for (_local5 in _local7) { if (!_local11[_local5]){ if (_specialPropertySplitterList[_local5]){ _local17 = _specialPropertySplitterList[_local5].splitValues(_local7[_local5], _specialPropertySplitterList[_local5].parameters); _local3 = 0; while (_local3 < _local17.length) { if (_specialPropertySplitterList[_local17[_local3].name]){ _local18 = _specialPropertySplitterList[_local17[_local3].name].splitValues(_local17[_local3].value, _specialPropertySplitterList[_local17[_local3].name].parameters); _local4 = 0; while (_local4 < _local18.length) { _local10[_local18[_local4].name] = {valueStart:undefined, valueComplete:_local18[_local4].value, arrayIndex:_local18[_local4].arrayIndex, isSpecialProperty:false}; _local4++; }; } else { _local10[_local17[_local3].name] = {valueStart:undefined, valueComplete:_local17[_local3].value, arrayIndex:_local17[_local3].arrayIndex, isSpecialProperty:false}; }; _local3++; }; } else { if (_specialPropertyModifierList[_local5] != undefined){ _local19 = _specialPropertyModifierList[_local5].modifyValues(_local7[_local5]); _local3 = 0; while (_local3 < _local19.length) { _local12[_local19[_local3].name] = {modifierParameters:_local19[_local3].parameters, modifierFunction:_specialPropertyModifierList[_local5].getValue}; _local3++; }; } else { _local10[_local5] = {valueStart:undefined, valueComplete:_local7[_local5]}; }; }; }; }; for (_local5 in _local10) { if (_specialPropertyList[_local5] != undefined){ _local10[_local5].isSpecialProperty = true; } else { if (_local6[0][_local5] == undefined){ printError((((("The property '" + _local5) + "' doesn't seem to be a normal object property of ") + String(_local6[0])) + " or a registered special property.")); }; }; }; for (_local5 in _local12) { if (_local10[_local5] != undefined){ _local10[_local5].modifierParameters = _local12[_local5].modifierParameters; _local10[_local5].modifierFunction = _local12[_local5].modifierFunction; }; }; if (typeof(_local7.transition) == "string"){ _local20 = _local7.transition.toLowerCase(); _local13 = _transitionList[_local20]; } else { _local13 = _local7.transition; }; if (!Boolean(_local13)){ _local13 = _transitionList["easeoutexpo"]; }; _local3 = 0; while (_local3 < _local6.length) { _local14 = new Object(); for (_local5 in _local10) { _local14[_local5] = new PropertyInfoObj(_local10[_local5].valueStart, _local10[_local5].valueComplete, _local10[_local5].valueComplete, _local10[_local5].arrayIndex, {}, _local10[_local5].isSpecialProperty, _local10[_local5].modifierFunction, _local10[_local5].modifierParameters); }; if (_local7.useFrames == true){ _local15 = new TweenListObj(_local6[_local3], (_currentTimeFrame + (_local9 / _timeScale)), (_currentTimeFrame + ((_local9 + _local8) / _timeScale)), true, _local13, _local7.transitionParams); } else { _local15 = new TweenListObj(_local6[_local3], (_currentTime + ((_local9 * 1000) / _timeScale)), (_currentTime + (((_local9 * 1000) + (_local8 * 1000)) / _timeScale)), false, _local13, _local7.transitionParams); }; _local15.properties = _local14; _local15.onStart = _local7.onStart; _local15.onUpdate = _local7.onUpdate; _local15.onComplete = _local7.onComplete; _local15.onOverwrite = _local7.onOverwrite; _local15.onError = _local7.onError; _local15.onStartParams = _local7.onStartParams; _local15.onUpdateParams = _local7.onUpdateParams; _local15.onCompleteParams = _local7.onCompleteParams; _local15.onOverwriteParams = _local7.onOverwriteParams; _local15.onStartScope = _local7.onStartScope; _local15.onUpdateScope = _local7.onUpdateScope; _local15.onCompleteScope = _local7.onCompleteScope; _local15.onOverwriteScope = _local7.onOverwriteScope; _local15.onErrorScope = _local7.onErrorScope; _local15.rounded = _local7.rounded; _local15.skipUpdates = _local7.skipUpdates; if (((_local7.overwrite == undefined)) ? autoOverwrite : _local7.overwrite){ removeTweensByTime(_local15.scope, _local15.properties, _local15.timeStart, _local15.timeComplete); }; _tweenList.push(_local15); if ((((_local8 == 0)) && ((_local9 == 0)))){ _local16 = (_tweenList.length - 1); updateTweenByIndex(_local16); removeTweenByIndex(_local16); }; _local3++; }; return (true); } public static function registerTransition(_arg1:String, _arg2:Function):void{ if (!_inited){ init(); }; _transitionList[_arg1] = _arg2; } public static function printError(_arg1:String):void{ trace(("## [Tweener] Error: " + _arg1)); } private static function affectTweens(_arg1:Function, _arg2:Object, _arg3:Array):Boolean{ var _local4:Boolean; var _local5:uint; var _local6:Array; var _local7:uint; var _local8:uint; var _local9:uint; _local4 = false; if (!Boolean(_tweenList)){ return (false); }; _local5 = 0; while (_local5 < _tweenList.length) { if (((_tweenList[_local5]) && ((_tweenList[_local5].scope == _arg2)))){ if (_arg3.length == 0){ _arg1(_local5); _local4 = true; } else { _local6 = new Array(); _local7 = 0; while (_local7 < _arg3.length) { if (Boolean(_tweenList[_local5].properties[_arg3[_local7]])){ _local6.push(_arg3[_local7]); }; _local7++; }; if (_local6.length > 0){ _local8 = AuxFunctions.getObjectLength(_tweenList[_local5].properties); if (_local8 == _local6.length){ _arg1(_local5); _local4 = true; } else { _local9 = splitTweens(_local5, _local6); _arg1(_local9); _local4 = true; }; }; }; }; _local5++; }; return (_local4); } public static function getTweens(_arg1:Object):Array{ var _local2:uint; var _local3:String; var _local4:Array; if (!Boolean(_tweenList)){ return ([]); }; _local4 = new Array(); _local2 = 0; while (_local2 < _tweenList.length) { if (((Boolean(_tweenList[_local2])) && ((_tweenList[_local2].scope == _arg1)))){ for (_local3 in _tweenList[_local2].properties) { _local4.push(_local3); }; }; _local2++; }; return (_local4); } public static function isTweening(_arg1:Object):Boolean{ var _local2:uint; if (!Boolean(_tweenList)){ return (false); }; _local2 = 0; while (_local2 < _tweenList.length) { if (((Boolean(_tweenList[_local2])) && ((_tweenList[_local2].scope == _arg1)))){ return (true); }; _local2++; }; return (false); } public static function pauseTweenByIndex(_arg1:Number):Boolean{ var _local2:TweenListObj; _local2 = _tweenList[_arg1]; if ((((_local2 == null)) || (_local2.isPaused))){ return (false); }; _local2.timePaused = getCurrentTweeningTime(_local2); _local2.isPaused = true; return (true); } public static function getCurrentTweeningTime(_arg1:Object):Number{ return ((_arg1.useFrames) ? _currentTimeFrame : _currentTime); } public static function getTweenCount(_arg1:Object):Number{ var _local2:uint; var _local3:Number; if (!Boolean(_tweenList)){ return (0); }; _local3 = 0; _local2 = 0; while (_local2 < _tweenList.length) { if (((Boolean(_tweenList[_local2])) && ((_tweenList[_local2].scope == _arg1)))){ _local3 = (_local3 + AuxFunctions.getObjectLength(_tweenList[_local2].properties)); }; _local2++; }; return (_local3); } private static function stopEngine():void{ _engineExists = false; _tweenList = null; _currentTime = 0; _currentTimeFrame = 0; __tweener_controller__.removeEventListener(Event.ENTER_FRAME, Tweener.onEnterFrame); __tweener_controller__ = null; } public static function removeTweensByTime(_arg1:Object, _arg2:Object, _arg3:Number, _arg4:Number):Boolean{ var removed:Boolean; var removedLocally:Boolean; var i:uint; var tl:uint; var pName:String; var eventScope:Object; var p_scope = _arg1; var p_properties = _arg2; var p_timeStart = _arg3; var p_timeComplete = _arg4; removed = false; tl = _tweenList.length; i = 0; while (i < tl) { if (((Boolean(_tweenList[i])) && ((p_scope == _tweenList[i].scope)))){ if ((((p_timeComplete > _tweenList[i].timeStart)) && ((p_timeStart < _tweenList[i].timeComplete)))){ removedLocally = false; for (pName in _tweenList[i].properties) { if (Boolean(p_properties[pName])){ if (Boolean(_tweenList[i].onOverwrite)){ eventScope = (Boolean(_tweenList[i].onOverwriteScope)) ? _tweenList[i].onOverwriteScope : _tweenList[i].scope; try { _tweenList[i].onOverwrite.apply(eventScope, _tweenList[i].onOverwriteParams); } catch(e:Error) { handleError(_tweenList[i], e, "onOverwrite"); }; }; _tweenList[i].properties[pName] = undefined; delete _tweenList[i].properties[pName]; removedLocally = true; removed = true; }; }; if (removedLocally){ if (AuxFunctions.getObjectLength(_tweenList[i].properties) == 0){ removeTweenByIndex(i); }; }; }; }; i = (i + 1); }; return (removed); } public static function registerSpecialPropertySplitter(_arg1:String, _arg2:Function, _arg3:Array=null):void{ var _local4:SpecialPropertySplitter; if (!_inited){ init(); }; _local4 = new SpecialPropertySplitter(_arg2, _arg3); _specialPropertySplitterList[_arg1] = _local4; } public static function removeTweenByIndex(_arg1:Number, _arg2:Boolean=false):Boolean{ _tweenList[_arg1] = null; if (_arg2){ _tweenList.splice(_arg1, 1); }; return (true); } public static function resumeTweens(_arg1:Object, ... _args):Boolean{ var _local3:Array; var _local4:uint; _local3 = new Array(); _local4 = 0; while (_local4 < _args.length) { if ((((typeof(_args[_local4]) == "string")) && ((_local3.indexOf(_args[_local4]) == -1)))){ _local3.push(_args[_local4]); }; _local4++; }; return (affectTweens(resumeTweenByIndex, _arg1, _local3)); } public static function pauseTweens(_arg1:Object, ... _args):Boolean{ var _local3:Array; var _local4:uint; _local3 = new Array(); _local4 = 0; while (_local4 < _args.length) { if ((((typeof(_args[_local4]) == "string")) && ((_local3.indexOf(_args[_local4]) == -1)))){ _local3.push(_args[_local4]); }; _local4++; }; return (affectTweens(pauseTweenByIndex, _arg1, _local3)); } } }//package caurina.transitions
Section 9
//TweenListObj (caurina.transitions.TweenListObj) package caurina.transitions { public class TweenListObj { public var onUpdate:Function; public var useFrames:Boolean; public var hasStarted:Boolean; public var onOverwriteParams:Array; public var timeStart:Number; public var count:Number; public var timeComplete:Number; public var onStartParams:Array; public var onUpdateScope:Object; public var rounded:Boolean; public var onUpdateParams:Array; public var properties:Object; public var onComplete:Function; public var transitionParams:Object; public var updatesSkipped:Number; public var onStart:Function; public var onOverwriteScope:Object; public var skipUpdates:Number; public var onStartScope:Object; public var scope:Object; public var transition:Function; public var timePaused:Number; public var onCompleteParams:Array; public var timesCalled:Number; public var isCaller:Boolean; public var onError:Function; public var onErrorScope:Object; public var onOverwrite:Function; public var isPaused:Boolean; public var waitFrames:Boolean; public var onCompleteScope:Object; public function TweenListObj(_arg1:Object, _arg2:Number, _arg3:Number, _arg4:Boolean, _arg5:Function, _arg6:Object){ scope = _arg1; timeStart = _arg2; timeComplete = _arg3; useFrames = _arg4; transition = _arg5; transitionParams = _arg6; properties = new Object(); isPaused = false; timePaused = undefined; isCaller = false; updatesSkipped = 0; timesCalled = 0; skipUpdates = 0; hasStarted = false; } public function clone(_arg1:Boolean):TweenListObj{ var _local2:TweenListObj; var _local3:String; _local2 = new TweenListObj(scope, timeStart, timeComplete, useFrames, transition, transitionParams); _local2.properties = new Array(); for (_local3 in properties) { _local2.properties[_local3] = properties[_local3].clone(); }; _local2.skipUpdates = skipUpdates; _local2.updatesSkipped = updatesSkipped; if (!_arg1){ _local2.onStart = onStart; _local2.onUpdate = onUpdate; _local2.onComplete = onComplete; _local2.onOverwrite = onOverwrite; _local2.onError = onError; _local2.onStartParams = onStartParams; _local2.onUpdateParams = onUpdateParams; _local2.onCompleteParams = onCompleteParams; _local2.onOverwriteParams = onOverwriteParams; _local2.onStartScope = onStartScope; _local2.onUpdateScope = onUpdateScope; _local2.onCompleteScope = onCompleteScope; _local2.onOverwriteScope = onOverwriteScope; _local2.onErrorScope = onErrorScope; }; _local2.rounded = rounded; _local2.isPaused = isPaused; _local2.timePaused = timePaused; _local2.isCaller = isCaller; _local2.count = count; _local2.timesCalled = timesCalled; _local2.waitFrames = waitFrames; _local2.hasStarted = hasStarted; return (_local2); } public function toString():String{ var _local1:String; var _local2:Boolean; var _local3:String; _local1 = "\n[TweenListObj "; _local1 = (_local1 + ("scope:" + String(scope))); _local1 = (_local1 + ", properties:"); _local2 = true; for (_local3 in properties) { if (!_local2){ _local1 = (_local1 + ","); }; _local1 = (_local1 + ("[name:" + properties[_local3].name)); _local1 = (_local1 + (",valueStart:" + properties[_local3].valueStart)); _local1 = (_local1 + (",valueComplete:" + properties[_local3].valueComplete)); _local1 = (_local1 + "]"); _local2 = false; }; _local1 = (_local1 + (", timeStart:" + String(timeStart))); _local1 = (_local1 + (", timeComplete:" + String(timeComplete))); _local1 = (_local1 + (", useFrames:" + String(useFrames))); _local1 = (_local1 + (", transition:" + String(transition))); _local1 = (_local1 + (", transitionParams:" + String(transitionParams))); if (skipUpdates){ _local1 = (_local1 + (", skipUpdates:" + String(skipUpdates))); }; if (updatesSkipped){ _local1 = (_local1 + (", updatesSkipped:" + String(updatesSkipped))); }; if (Boolean(onStart)){ _local1 = (_local1 + (", onStart:" + String(onStart))); }; if (Boolean(onUpdate)){ _local1 = (_local1 + (", onUpdate:" + String(onUpdate))); }; if (Boolean(onComplete)){ _local1 = (_local1 + (", onComplete:" + String(onComplete))); }; if (Boolean(onOverwrite)){ _local1 = (_local1 + (", onOverwrite:" + String(onOverwrite))); }; if (Boolean(onError)){ _local1 = (_local1 + (", onError:" + String(onError))); }; if (onStartParams){ _local1 = (_local1 + (", onStartParams:" + String(onStartParams))); }; if (onUpdateParams){ _local1 = (_local1 + (", onUpdateParams:" + String(onUpdateParams))); }; if (onCompleteParams){ _local1 = (_local1 + (", onCompleteParams:" + String(onCompleteParams))); }; if (onOverwriteParams){ _local1 = (_local1 + (", onOverwriteParams:" + String(onOverwriteParams))); }; if (onStartScope){ _local1 = (_local1 + (", onStartScope:" + String(onStartScope))); }; if (onUpdateScope){ _local1 = (_local1 + (", onUpdateScope:" + String(onUpdateScope))); }; if (onCompleteScope){ _local1 = (_local1 + (", onCompleteScope:" + String(onCompleteScope))); }; if (onOverwriteScope){ _local1 = (_local1 + (", onOverwriteScope:" + String(onOverwriteScope))); }; if (onErrorScope){ _local1 = (_local1 + (", onErrorScope:" + String(onErrorScope))); }; if (rounded){ _local1 = (_local1 + (", rounded:" + String(rounded))); }; if (isPaused){ _local1 = (_local1 + (", isPaused:" + String(isPaused))); }; if (timePaused){ _local1 = (_local1 + (", timePaused:" + String(timePaused))); }; if (isCaller){ _local1 = (_local1 + (", isCaller:" + String(isCaller))); }; if (count){ _local1 = (_local1 + (", count:" + String(count))); }; if (timesCalled){ _local1 = (_local1 + (", timesCalled:" + String(timesCalled))); }; if (waitFrames){ _local1 = (_local1 + (", waitFrames:" + String(waitFrames))); }; if (hasStarted){ _local1 = (_local1 + (", hasStarted:" + String(hasStarted))); }; _local1 = (_local1 + "]\n"); return (_local1); } public static function makePropertiesChain(_arg1:Object):Object{ var _local2:Object; var _local3:Object; var _local4:Object; var _local5:Object; var _local6:Number; var _local7:Number; var _local8:Number; _local2 = _arg1.base; if (_local2){ _local3 = {}; if ((_local2 is Array)){ _local4 = []; _local8 = 0; while (_local8 < _local2.length) { _local4.push(_local2[_local8]); _local8++; }; } else { _local4 = [_local2]; }; _local4.push(_arg1); _local6 = _local4.length; _local7 = 0; while (_local7 < _local6) { if (_local4[_local7]["base"]){ _local5 = AuxFunctions.concatObjects(makePropertiesChain(_local4[_local7]["base"]), _local4[_local7]); } else { _local5 = _local4[_local7]; }; _local3 = AuxFunctions.concatObjects(_local3, _local5); _local7++; }; if (_local3["base"]){ delete _local3["base"]; }; return (_local3); //unresolved jump }; return (_arg1); } } }//package caurina.transitions
Section 10
//Bullet (com.brandonmiller.undeadhighway.bullets.Bullet) package com.brandonmiller.undeadhighway.bullets { import flash.geom.*; import flash.display.*; public class Bullet extends MovieClip { public var hitTarget:Boolean;// = false public var animateOnImpact:Boolean;// = true public var inert:Boolean;// = false public var inertOnImpact:Boolean;// = true public var removeOnInert:Boolean;// = false public var speed:Number;// = 30 public var damage:Number;// = 50 private var me; private var _main:Main; public var spriteFrame:String;// = "bullet_small" public var ready:Boolean;// = false public var sprite:MovieClip; public var deathSequences:Array; private var _dir:Number;// = 0 public var damageReduction:Number;// = 0 public var removable:Boolean;// = false public function Bullet(){ me = this; spriteFrame = "bullet_small"; ready = false; inert = false; inertOnImpact = true; removeOnInert = false; removable = false; animateOnImpact = true; hitTarget = false; _dir = 0; speed = 30; damage = 50; damageReduction = 0; deathSequences = new Array("death1", "death2", "death3"); super(); } public function init():void{ gotoAndStop(spriteFrame); } private function updatePosition():void{ var _local1:*; _local1 = new Point(); _local1 = Point.polar(speed, degreesToRadians((_dir - 90))); me.x = (me.x + _local1.x); me.y = (me.y + _local1.y); if (isOffStage()){ remove(); }; } private function degreesToRadians(_arg1:Number):Number{ return (((_arg1 * Math.PI) / 180)); } public function set dir(_arg1:Number):void{ _dir = _arg1; rotation = _dir; } private function isOffStage():Boolean{ if ((((((((me.x < (_main.curNavPage.level.offStageMinX - 100))) || ((me.y < (_main.curNavPage.level.offStageMinY - 100))))) || ((me.x > (_main.curNavPage.level.offStageMaxX + 100))))) || ((me.y > (_main.curNavPage.level.offStageMaxY + 100))))){ return (true); }; return (false); } public function remove():void{ inert = true; removable = true; } public function impact():void{ hitTarget = true; if (animateOnImpact){ sprite.gotoAndPlay("impact"); }; if (inertOnImpact){ setInert(); }; } public function get dir():Number{ return (_dir); } public function get main():Main{ return (_main); } private function updatePower():void{ damage = Math.max(1, (damage - damageReduction)); } public function update():void{ if (!removable){ if (!inert){ updatePosition(); updatePower(); }; }; } public function set main(_arg1:Main):void{ _main = _arg1; } public function setInert():void{ inert = true; if (removeOnInert){ remove(); }; } public function cleanUp():void{ remove(); } } }//package com.brandonmiller.undeadhighway.bullets
Section 11
//BulletBottleRocket (com.brandonmiller.undeadhighway.bullets.BulletBottleRocket) package com.brandonmiller.undeadhighway.bullets { public class BulletBottleRocket extends Bullet { override public function init():void{ spriteFrame = "bullet_bottlerocket"; inertOnImpact = true; removeOnInert = false; animateOnImpact = true; speed = 40; damage = 50; deathSequences = new Array("death3"); gotoAndStop(spriteFrame); } } }//package com.brandonmiller.undeadhighway.bullets
Section 12
//BulletBubble (com.brandonmiller.undeadhighway.bullets.BulletBubble) package com.brandonmiller.undeadhighway.bullets { public class BulletBubble extends Bullet { override public function init():void{ spriteFrame = "bullet_bubble"; inertOnImpact = true; removeOnInert = false; animateOnImpact = true; speed = 2; damage = 25; deathSequences = new Array("death1", "death2"); gotoAndStop(spriteFrame); } } }//package com.brandonmiller.undeadhighway.bullets
Section 13
//BulletChainsaw (com.brandonmiller.undeadhighway.bullets.BulletChainsaw) package com.brandonmiller.undeadhighway.bullets { public class BulletChainsaw extends Bullet { override public function init():void{ spriteFrame = "bullet_chainsaw"; inertOnImpact = false; removeOnInert = true; animateOnImpact = true; speed = 30; damage = 150; deathSequences = new Array("death3"); gotoAndStop(spriteFrame); } } }//package com.brandonmiller.undeadhighway.bullets
Section 14
//BulletDNAResequencer (com.brandonmiller.undeadhighway.bullets.BulletDNAResequencer) package com.brandonmiller.undeadhighway.bullets { public class BulletDNAResequencer extends Bullet { override public function init():void{ spriteFrame = "bullet_dnaresequencer"; inertOnImpact = false; removeOnInert = false; animateOnImpact = true; speed = 10; damage = 1000; deathSequences = new Array("death3"); gotoAndStop(spriteFrame); } } }//package com.brandonmiller.undeadhighway.bullets
Section 15
//BulletFlame (com.brandonmiller.undeadhighway.bullets.BulletFlame) package com.brandonmiller.undeadhighway.bullets { public class BulletFlame extends Bullet { override public function init():void{ spriteFrame = "bullet_flame"; inertOnImpact = false; removeOnInert = false; animateOnImpact = false; speed = 10; damage = 2; deathSequences = new Array("death1", "death2"); gotoAndStop(spriteFrame); } } }//package com.brandonmiller.undeadhighway.bullets
Section 16
//BulletMarbles (com.brandonmiller.undeadhighway.bullets.BulletMarbles) package com.brandonmiller.undeadhighway.bullets { public class BulletMarbles extends Bullet { override public function init():void{ spriteFrame = "bullet_marbles"; inertOnImpact = true; removeOnInert = true; animateOnImpact = false; speed = 35; damage = 110; damageReduction = 5; deathSequences = new Array("death1", "death3"); gotoAndStop(spriteFrame); } } }//package com.brandonmiller.undeadhighway.bullets
Section 17
//BulletSmall (com.brandonmiller.undeadhighway.bullets.BulletSmall) package com.brandonmiller.undeadhighway.bullets { public class BulletSmall extends Bullet { override public function init():void{ spriteFrame = "bullet_small"; inertOnImpact = true; removeOnInert = false; animateOnImpact = true; speed = 30; damage = 25; deathSequences = new Array("death1", "death2"); gotoAndStop(spriteFrame); } } }//package com.brandonmiller.undeadhighway.bullets
Section 18
//BulletSpud (com.brandonmiller.undeadhighway.bullets.BulletSpud) package com.brandonmiller.undeadhighway.bullets { public class BulletSpud extends Bullet { override public function init():void{ spriteFrame = "bullet_spud"; inertOnImpact = true; removeOnInert = true; animateOnImpact = false; speed = 25; damage = 120; deathSequences = new Array("death1", "death3", "death3"); gotoAndStop(spriteFrame); } } }//package com.brandonmiller.undeadhighway.bullets
Section 19
//Hud (com.brandonmiller.undeadhighway.hud.Hud) package com.brandonmiller.undeadhighway.hud { import flash.events.*; import caurina.transitions.*; import flash.display.*; import flash.net.*; import flash.text.*; import flash.ui.*; public class Hud extends MovieClip { public var noAmmo:MovieClip; private var weaponIconSpacingX:Number;// = 42 public var health:MovieClip; private var weaponIcons:Array; public var _main:Main; public var score:MovieClip; public var gotKeys:MovieClip; private var pauseMode:String;// = "" public var notifications:MovieClip; private var weaponIconInactiveAlpha:Number;// = 0.4 public var paused:MovieClip; public var weapon_icons:MovieClip; private var weaponIconStartY:Number;// = 470 private var weaponIconStartX:Number;// = 630 private var slashMaxOpacity:Number;// = 0.8 public var quitConfirm:MovieClip; public var slash:MovieClip; private var me; public var workshops:MovieClip; public var loseConfirm:MovieClip; public var keys:MovieClip; public function Hud(){ me = this; weaponIcons = new Array(); weaponIconSpacingX = 42; weaponIconStartX = 630; weaponIconStartY = 470; weaponIconInactiveAlpha = 0.4; pauseMode = ""; slashMaxOpacity = 0.8; super(); } public function weaponAssembled(_arg1:String):void{ var _local2:Workshop; openWorkshop(); _local2 = new Workshop(); workshops.addChild(_local2); _local2.weapons.gotoAndStop(_arg1); } public function disableCrosshair():void{ Mouse.show(); _main.curNavPage.level.levelArt.crosshair.visible = false; } private function cleanUpButtons():void{ MovieClip(loseConfirm.btnRetry_mc).removeEventListener(MouseEvent.ROLL_OVER, btnRollOver); MovieClip(loseConfirm.btnRetry_mc).removeEventListener(MouseEvent.ROLL_OUT, btnRollOut); MovieClip(loseConfirm.btnRetry_mc).removeEventListener(MouseEvent.CLICK, btnRetryClick); MovieClip(loseConfirm.btnMenu_mc).removeEventListener(MouseEvent.ROLL_OVER, btnRollOver); MovieClip(loseConfirm.btnMenu_mc).removeEventListener(MouseEvent.ROLL_OUT, btnRollOut); MovieClip(loseConfirm.btnMenu_mc).removeEventListener(MouseEvent.CLICK, btnLoseMenuClick); MovieClip(quitConfirm.btnQuit_mc).removeEventListener(MouseEvent.ROLL_OVER, btnRollOver); MovieClip(quitConfirm.btnQuit_mc).removeEventListener(MouseEvent.ROLL_OUT, btnRollOut); MovieClip(quitConfirm.btnQuit_mc).removeEventListener(MouseEvent.CLICK, btnQuitClick); MovieClip(quitConfirm.btnCancel_mc).removeEventListener(MouseEvent.ROLL_OVER, btnRollOver); MovieClip(quitConfirm.btnCancel_mc).removeEventListener(MouseEvent.ROLL_OUT, btnRollOut); MovieClip(quitConfirm.btnCancel_mc).removeEventListener(MouseEvent.CLICK, btnCancelClick); MovieClip(quitConfirm).removeEventListener(MouseEvent.CLICK, btnDummyClick); MovieClip(loseConfirm.dead_frontier.btn).removeEventListener(MouseEvent.CLICK, adClick); MovieClip(loseConfirm.dead_frontier.btn).removeEventListener(MouseEvent.ROLL_OVER, adHover); MovieClip(loseConfirm.dead_frontier.btn).removeEventListener(MouseEvent.ROLL_OUT, adNoHover); MovieClip(quitConfirm.dead_frontier.btn).removeEventListener(MouseEvent.CLICK, adClick); MovieClip(quitConfirm.dead_frontier.btn).removeEventListener(MouseEvent.ROLL_OVER, adHover); MovieClip(quitConfirm.dead_frontier.btn).removeEventListener(MouseEvent.ROLL_OUT, adNoHover); } private function pauseZombies():void{ var _local1:uint; _local1 = 0; while (_local1 < _main.curNavPage.level.zombies.length) { _main.curNavPage.level.zombies[_local1].pause(); _local1++; }; } private function adNoHover(_arg1:MouseEvent):void{ MovieClip(_arg1.target.parent).hover.alpha = 0; } private function closeQuitConfirm():void{ if (pauseMode == "quit"){ unpauseZombies(); _main.enablePerformanceMode(); enableCrosshair(); quitConfirm.visible = false; _main.curNavPage.paused = false; pauseMode = ""; _main.stage.focus = _main.stage; }; } public function updateShowDamage():void{ if (slash.alpha > 0){ slash.alpha = (slash.alpha - 0.05); }; } private function shiftWeaponIcons():void{ var _local1:uint; _local1 = 0; while (_local1 < weaponIcons.length) { weaponIcons[_local1].x = (weaponIcons[_local1].x - weaponIconSpacingX); _local1++; }; } public function updateHealth():void{ updateShowDamage(); health.gotoAndStop(((100 - _main.curNavPage.level.player.health) + 1)); health.percent_txt.text = (String((100 - _main.curNavPage.level.player.health)) + "%"); } public function unpauseGame():void{ if (pauseMode == "pause"){ unpauseZombies(); _main.enablePerformanceMode(); enableCrosshair(); paused.visible = false; _main.curNavPage.paused = false; pauseMode = ""; _main.stage.focus = _main.stage; }; } public function setGameLost():void{ _main.stopAllSounds(); _main.playSound("sfx_game_over"); pauseZombies(); _main.disablePerformanceMode(); disableCrosshair(); _main.curNavPage.paused = true; loseConfirm.alpha = 0; loseConfirm.visible = true; Tweener.addTween(loseConfirm, {alpha:1, time:2}); loseConfirm.play(); MovieClip(loseConfirm.dead_frontier).gotoAndPlay(1); pauseMode = "lost"; } public function cleanUp():void{ cleanUpButtons(); } public function openQuitConfirm():void{ if (pauseMode == ""){ _main.stopAllSounds(); pauseZombies(); _main.disablePerformanceMode(); disableCrosshair(); _main.curNavPage.paused = true; quitConfirm.visible = true; MovieClip(quitConfirm.dead_frontier).gotoAndPlay(1); pauseMode = "quit"; }; } public function update():void{ updateWeapons(); updateHealth(); updateScore(); } public function showDamage():void{ slash.alpha = slashMaxOpacity; } public function updateWeapons():void{ var _local1:uint; if (_main.curNavPage.currentWeapon.ammoLeft == 0){ noAmmo.visible = true; } else { noAmmo.visible = false; }; _local1 = 0; while (_local1 < weaponIcons.length) { if (String(weaponIcons[_local1].ammo_txt.text) != String(_main.curNavPage.weapons[_local1].ammoLeft)){ weaponIcons[_local1].ammo_txt.text = String(_main.curNavPage.weapons[_local1].ammoLeft); }; _local1++; }; } public function createWeaponIcon(_arg1:String):void{ var _local2:HudWeaponIcon; shiftWeaponIcons(); _local2 = new HudWeaponIcon(); _local2.gotoAndStop(_arg1); _local2.x = weaponIconStartX; _local2.y = weaponIconStartY; weapon_icons.addChild(_local2); weaponIcons.push(_local2); } private function adHover(_arg1:MouseEvent):void{ MovieClip(_arg1.target.parent).hover.alpha = 1; } public function setActiveWeaponIcon(_arg1:uint):void{ var _local2:uint; _local2 = 0; while (_local2 < weaponIcons.length) { weaponIcons[_local2].alpha = weaponIconInactiveAlpha; _local2++; }; weaponIcons[_arg1].alpha = 1; } public function showGotKeys():void{ if (pauseMode == ""){ _main.stopAllSounds(); pauseZombies(); _main.disablePerformanceMode(); disableCrosshair(); _main.curNavPage.paused = true; pauseMode = "gotkeys"; }; gotKeys.gotoAndPlay(2); gotKeys.visible = true; } private function createButtons():void{ MovieClip(loseConfirm.btnRetry_mc).buttonMode = true; MovieClip(loseConfirm.btnRetry_mc).addEventListener(MouseEvent.ROLL_OVER, btnRollOver); MovieClip(loseConfirm.btnRetry_mc).addEventListener(MouseEvent.ROLL_OUT, btnRollOut); MovieClip(loseConfirm.btnRetry_mc).addEventListener(MouseEvent.CLICK, btnRetryClick); MovieClip(loseConfirm.btnMenu_mc).buttonMode = true; MovieClip(loseConfirm.btnMenu_mc).addEventListener(MouseEvent.ROLL_OVER, btnRollOver); MovieClip(loseConfirm.btnMenu_mc).addEventListener(MouseEvent.ROLL_OUT, btnRollOut); MovieClip(loseConfirm.btnMenu_mc).addEventListener(MouseEvent.CLICK, btnLoseMenuClick); MovieClip(quitConfirm.btnQuit_mc).buttonMode = true; MovieClip(quitConfirm.btnQuit_mc).addEventListener(MouseEvent.ROLL_OVER, btnRollOver); MovieClip(quitConfirm.btnQuit_mc).addEventListener(MouseEvent.ROLL_OUT, btnRollOut); MovieClip(quitConfirm.btnQuit_mc).addEventListener(MouseEvent.CLICK, btnQuitClick); MovieClip(quitConfirm.btnCancel_mc).buttonMode = true; MovieClip(quitConfirm.btnCancel_mc).addEventListener(MouseEvent.ROLL_OVER, btnRollOver); MovieClip(quitConfirm.btnCancel_mc).addEventListener(MouseEvent.ROLL_OUT, btnRollOut); MovieClip(quitConfirm.btnCancel_mc).addEventListener(MouseEvent.CLICK, btnCancelClick); MovieClip(quitConfirm).addEventListener(MouseEvent.CLICK, btnDummyClick); MovieClip(loseConfirm.dead_frontier.btn).buttonMode = true; MovieClip(loseConfirm.dead_frontier.btn).addEventListener(MouseEvent.CLICK, adClick); MovieClip(loseConfirm.dead_frontier.btn).addEventListener(MouseEvent.ROLL_OVER, adHover); MovieClip(loseConfirm.dead_frontier.btn).addEventListener(MouseEvent.ROLL_OUT, adNoHover); MovieClip(quitConfirm.dead_frontier.btn).buttonMode = true; MovieClip(quitConfirm.dead_frontier.btn).addEventListener(MouseEvent.CLICK, adClick); MovieClip(quitConfirm.dead_frontier.btn).addEventListener(MouseEvent.ROLL_OVER, adHover); MovieClip(quitConfirm.dead_frontier.btn).addEventListener(MouseEvent.ROLL_OUT, adNoHover); } private function btnLoseMenuClick(_arg1:MouseEvent):void{ _main.fglgt.alert(_main.curNavPage.score, "Quit from Lose Screen", "Quit from Lose Screen"); _main.resetLevelSaveState(); _main.playSound("sfx_button_click"); _main.replaceNavPage("menu"); } public function hideGotKeys():void{ gotKeys.gotoAndStop(1); gotKeys.visible = false; if (pauseMode == "gotkeys"){ unpauseZombies(); _main.enablePerformanceMode(); enableCrosshair(); _main.curNavPage.paused = false; pauseMode = ""; _main.stage.focus = _main.stage; }; } public function pauseGame():void{ if (pauseMode == ""){ _main.stopAllSounds(); pauseZombies(); _main.disablePerformanceMode(); disableCrosshair(); _main.curNavPage.paused = true; paused.visible = true; pauseMode = "pause"; }; } public function init():void{ var _local1:TextFormat; createButtons(); loseConfirm.visible = false; loseConfirm.stop(); quitConfirm.visible = false; paused.visible = false; gotKeys.stop(); gotKeys.visible = false; noAmmo.visible = false; health.stop(); keys.visible = false; createWeaponIcons(); _local1 = new TextFormat(); _local1.letterSpacing = 5; score.score_txt.defaultTextFormat = _local1; } private function adClick(_arg1:MouseEvent):void{ var url:String; var request:URLRequest; var e = _arg1; url = "http://www.deadfrontier.com/index.php?cp=neilUndeadHighway&sid=3"; request = new URLRequest(url); try { navigateToURL(request, "_blank"); } catch(e:Error) { trace("Error occurred!"); }; } private function btnCancelClick(_arg1:MouseEvent):void{ _main.fglgt.alert(_main.curNavPage.score, "Cancelled Quit from HUD", "Cancelled Quit from HUD"); _main.playSound("sfx_button_click"); closeQuitConfirm(); } private function btnRetryClick(_arg1:MouseEvent):void{ _main.fglgt.alert(_main.curNavPage.score, "Retry from Lose Screen", "Retry from Lose Screen"); _main.playSound("sfx_button_click"); _main.replaceNavPage("game"); } private function btnDummyClick(_arg1:MouseEvent):void{ } private function updateScore():void{ if (!_main.cheatsEnabled){ if (String(_main.curNavPage.score) != score.score_txt.text){ score.score_txt.text = _main.curNavPage.score; }; } else { if (_main.cheats.godmode){ score.score_txt.text = "GODMODE"; } else { score.score_txt.text = 0; }; }; } private function unpauseZombies():void{ var _local1:uint; _local1 = 0; while (_local1 < _main.curNavPage.level.zombies.length) { _main.curNavPage.level.zombies[_local1].unpause(); _local1++; }; } private function btnRollOver(_arg1:MouseEvent):void{ _arg1.target.gotoAndStop(2); } public function set main(_arg1:Main):void{ _main = _arg1; } private function btnQuitClick(_arg1:MouseEvent):void{ _main.fglgt.alert(_main.curNavPage.score, "Quit from HUD", "Quit from HUD"); _main.resetLevelSaveState(); _main.playSound("sfx_button_click"); _main.replaceNavPage("menu"); } private function btnRollOut(_arg1:MouseEvent):void{ _arg1.target.gotoAndStop(1); } public function closeWorkshop():void{ if (pauseMode == "workshop"){ unpauseZombies(); _main.enablePerformanceMode(); enableCrosshair(); _main.curNavPage.paused = false; pauseMode = ""; _main.stage.focus = _main.stage; }; } public function get main():Main{ return (_main); } private function createWeaponIcons():void{ var _local1:uint; _local1 = 0; while (_local1 < _main.curNavPage.weapons.length) { createWeaponIcon(_main.curNavPage.weapons[_local1].spriteFrame); _local1++; }; setActiveWeaponIcon(_main.curNavPage.currentWeaponIndex); } public function enableCrosshair():void{ Mouse.hide(); _main.curNavPage.level.levelArt.crosshair.visible = true; } public function openWorkshop():void{ _main.stopAllSounds(); pauseZombies(); _main.disablePerformanceMode(); disableCrosshair(); _main.curNavPage.paused = true; pauseMode = "workshop"; } } }//package com.brandonmiller.undeadhighway.hud
Section 20
//Notification (com.brandonmiller.undeadhighway.hud.Notification) package com.brandonmiller.undeadhighway.hud { import caurina.transitions.*; import flash.display.*; import flash.text.*; public class Notification extends MovieClip { public var bg:MovieClip; private var me; public var msg_txt:TextField; public function Notification(){ me = this; super(); mouseEnabled = false; msg_txt.mouseEnabled = false; } public function cleanUp():void{ } public function show(_arg1:String, _arg2:Number=1):void{ var htmlMsg = _arg1; var displayTime = _arg2; x = 620; y = 50; alpha = 0; msg_txt.autoSize = TextFieldAutoSize.RIGHT; msg_txt.htmlText = htmlMsg; bg.width = (msg_txt.width + 15); Tweener.addTween(me, {y:200, alpha:1, time:0.5, transition:"easeoutcubic", onComplete:function (){ Tweener.addTween(me, {y:300, alpha:0, time:0.25, delay:displayTime, transition:"easeincubic", onComplete:function (){ MovieClip(me.parent).removeChild(me); }}); }}); } } }//package com.brandonmiller.undeadhighway.hud
Section 21
//PointPopup (com.brandonmiller.undeadhighway.hud.PointPopup) package com.brandonmiller.undeadhighway.hud { import caurina.transitions.*; import flash.display.*; import flash.text.*; public class PointPopup extends MovieClip { public var val_txt:TextField; private var me; public function PointPopup(){ me = this; super(); mouseEnabled = false; val_txt.mouseEnabled = false; } public function show(_arg1:Number, _arg2:Number, _arg3:String):void{ var pX = _arg1; var pY = _arg2; var msg = _arg3; x = (pX + ((Math.random() * 20) - 10)); y = pY; val_txt.text = msg; Tweener.addTween(me, {y:(pY - 50), alpha:0, time:1, transition:"easeoutcubic", onComplete:function (){ MovieClip(me.parent).removeChild(me); }}); } } }//package com.brandonmiller.undeadhighway.hud
Section 22
//Workshop (com.brandonmiller.undeadhighway.hud.Workshop) package com.brandonmiller.undeadhighway.hud { import flash.events.*; import flash.geom.*; import flash.display.*; import flash.net.*; import flash.utils.*; import flash.media.*; import flash.text.*; import flash.filters.*; import flash.external.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.printing.*; import flash.system.*; import flash.ui.*; import flash.xml.*; public dynamic class Workshop extends MovieClip { public var continueBtn:MovieClip; public var me; public var weapons:MovieClip; public function Workshop(){ addFrameScript(0, frame1); } public function btnContinueClick(_arg1:MouseEvent):void{ cleanUp(); Hud(MovieClip(this).parent.parent).closeWorkshop(); MovieClip(this).parent.removeChild(me); } function frame1(){ stop(); me = this; continueBtn.stop(); continueBtn.buttonMode = true; continueBtn.addEventListener(MouseEvent.ROLL_OVER, btnRollOver); continueBtn.addEventListener(MouseEvent.ROLL_OUT, btnRollOut); continueBtn.addEventListener(MouseEvent.CLICK, btnContinueClick); } public function btnRollOver(_arg1:MouseEvent):void{ _arg1.target.gotoAndStop(2); } public function btnRollOut(_arg1:MouseEvent):void{ _arg1.target.gotoAndStop(1); } public function cleanUp():void{ continueBtn.removeEventListener(MouseEvent.ROLL_OVER, btnRollOver); continueBtn.removeEventListener(MouseEvent.ROLL_OUT, btnRollOut); continueBtn.removeEventListener(MouseEvent.CLICK, btnContinueClick); } } }//package com.brandonmiller.undeadhighway.hud
Section 23
//Crate (com.brandonmiller.undeadhighway.items.Crate) package com.brandonmiller.undeadhighway.items { public class Crate extends Item { public function Crate(){ spriteFrame = "crate"; expires = true; } override public function pickup():void{ _main.curNavPage.level.addStat("crate retrieved"); _main.curNavPage.level.addNotification((("Picked up <font color=\"#CCFF00\">" + itemType) + "</font>")); _main.curNavPage.retrievedItem(itemType); } } }//package com.brandonmiller.undeadhighway.items
Section 24
//Item (com.brandonmiller.undeadhighway.items.Item) package com.brandonmiller.undeadhighway.items { import flash.display.*; public class Item extends MovieClip { public var expired:Boolean;// = false public var expires:Boolean;// = false public var expireFade:uint;// = 120 private var me; public var hit:MovieClip; public var _main:Main; public var spriteFrame:String;// = "keys" public var expireDelay:uint;// = 120 private var expireCounter:uint;// = 0 public var itemType:String;// = "keys" public function Item(){ me = this; spriteFrame = "keys"; itemType = "keys"; expired = false; expires = false; expireDelay = 120; expireFade = 120; expireCounter = 0; super(); } public function init():void{ initClass(); } public function initClass():void{ me.gotoAndStop(spriteFrame); } public function pickup():void{ _main.curNavPage.retrievedItem(itemType); } public function remove():void{ cleanUp(); } public function get main():Main{ return (_main); } public function update():void{ if (expireCounter > (expireDelay + expireFade)){ expired = true; } else { if (expireCounter > expireDelay){ if (alpha > 0){ alpha = 0; } else { alpha = 1; }; }; }; expireCounter++; } private function cleanUp():void{ } public function set main(_arg1:Main):void{ _main = _arg1; } } }//package com.brandonmiller.undeadhighway.items
Section 25
//Keys (com.brandonmiller.undeadhighway.items.Keys) package com.brandonmiller.undeadhighway.items { public class Keys extends Item { public function Keys(){ spriteFrame = "keys"; } override public function pickup():void{ _main.curNavPage.level.addNotification("Picked up <font color=\"#CCFF00\">Keys</font>! Time to get out of here!", 2); _main.curNavPage.retrievedItem(itemType); } } }//package com.brandonmiller.undeadhighway.items
Section 26
//Level (com.brandonmiller.undeadhighway.levels.Level) package com.brandonmiller.undeadhighway.levels { import flash.geom.*; import flash.display.*; import flash.utils.*; import flash.text.*; import com.brandonmiller.undeadhighway.hud.*; import com.brandonmiller.undeadhighway.items.*; import com.brandonmiller.undeadhighway.nav.*; import com.brandonmiller.undeadhighway.player.*; import com.brandonmiller.undeadhighway.zombies.*; import flash.ui.*; public class Level extends MovieClip { private var zombieSkins:uint;// = 4 private var cinematics; public var shotsHit:uint;// = 0 public var levelArt; private var levelStarted:Boolean;// = false private var levelOver:Boolean;// = false public var cratesRetrieved:uint;// = 0 private var levelWon:Boolean;// = false private var needKeysInterval:uint;// = 90 private var _main:Main; private var score:uint;// = 0 private var camMinX:Number;// = 0 private var crateOccurance:Number;// = 0.35 private var camMinY:Number;// = 0 private var _levelNum:uint;// = 1 private var waveCounter:uint;// = 0 private var nextBottomStackIndex:uint;// = 0 public var player:Player; public var offStageMaxX:Number;// = 0 private var notificationQueue:Array; public var offStageMaxY:Number;// = 0 public var hud:Hud; private var notificationQueueSpeed:uint;// = 45 private var maxAliveZombies:uint;// = 20 public var zombies:Array; private var zombiesCreated:uint;// = 0 private var groundFXBitmap:Bitmap; public var damagePoints:uint;// = 0 private var levelMode:uint;// = 0 public var hasKey:Boolean;// = false private var notifyTimer:Timer; public var keyHasDropped:Boolean;// = false private var notificationTimeCount:int;// = 0 private var me; public var bullets:Array; public var offStageMinX:Number;// = 0 public var offStageMinY:Number;// = 0 private var zombieSkinCounter:uint;// = 1 private var needKeysTimer:uint;// = 0 public var shotsFired:uint;// = 0 public var items:Array; private var levelVars:Object; private var camMaxX:Number;// = 0 private var camMaxY:Number;// = 0 public var zombiesKilled:uint;// = 0 public function Level(){ me = this; _levelNum = 1; score = 0; levelMode = 0; levelStarted = false; levelOver = false; levelWon = false; hasKey = false; keyHasDropped = false; crateOccurance = 0.35; maxAliveZombies = 20; waveCounter = 0; zombieSkins = 4; zombieSkinCounter = 1; zombiesKilled = 0; zombiesCreated = 0; shotsFired = 0; shotsHit = 0; damagePoints = 0; cratesRetrieved = 0; bullets = new Array(); zombies = new Array(); items = new Array(); camMinX = 0; camMinY = 0; camMaxX = 0; camMaxY = 0; offStageMinX = 0; offStageMinY = 0; offStageMaxX = 0; offStageMaxY = 0; nextBottomStackIndex = 0; notificationQueue = new Array(); notificationQueueSpeed = 45; notificationTimeCount = 0; needKeysInterval = 90; needKeysTimer = 0; super(); } private function updateZombies():void{ var _local1:int; _local1 = (zombies.length - 1); while (_local1 >= 0) { if (zombies[_local1].removable){ zombies[_local1].cleanUp(); levelArt.sprites.removeChild(zombies[_local1]); zombies[_local1] = null; zombies.splice(_local1, 1); nextBottomStackIndex--; } else { zombies[_local1].update(); }; _local1--; }; if ((((((waveCounter >= levelVars.speed)) && ((zombies.length < maxAliveZombies)))) || ((zombies.length == 0)))){ createZombieWave(); }; waveCounter++; } public function addNotification(_arg1:String, _arg2:Number=1):void{ notificationQueue.push({msg:(("<font letterspacing=\"2\">" + _arg1) + "</font>"), time:_arg2}); } public function createItem(_arg1:Object):void{ var _local2:*; switch (_arg1.item){ case "keys": keyHasDropped = true; _local2 = new Keys(); break; default: _local2 = new Crate(); break; }; _local2.main = _main; _local2.itemType = _arg1.item; _local2.init(); _local2.x = _arg1.x; _local2.y = _arg1.y; levelArt.sprites.addChildAt(_local2, nextBottomStackIndex); items.push(_local2); nextBottomStackIndex++; } private function createZombie(_arg1:Object):void{ var _local2:*; zombieSkinCounter++; if (zombieSkinCounter > zombieSkins){ zombieSkinCounter = 1; }; switch (_arg1.type){ case "slow": _local2 = new ZombieSlow(); break; case "normal": _local2 = new ZombieNormal(); break; case "fast": _local2 = new ZombieFast(); break; case "carl": _local2 = new ZombieCarlLewis(); break; }; _local2.main = _main; _local2.skin = zombieSkinCounter; _local2.init(); _local2.x = _arg1.x; _local2.y = _arg1.y; _local2.itemDrop = _arg1.item; levelArt.sprites.addChild(_local2); zombies.push(_local2); addStat("zombie created"); } private function createZombieWave():void{ var _local1:Point; var _local2:String; var _local3:uint; _local2 = ""; _local3 = 0; while (_local3 < levelVars.zombies.length) { _local1 = newZombiePos(); _local2 = ""; if (keyHasDropped){ _local2 = ""; } else { if ((zombiesCreated + 1) == levelVars.keyDrop){ _local2 = "keys"; } else { if (Math.random() < crateOccurance){ _local2 = _main.curNavPage.randomItem(); }; }; }; createZombie({x:_local1.x, y:_local1.y, type:levelVars.zombies[_local3], item:_local2}); _local3++; }; waveCounter = 0; } public function addGroundFX(_arg1:String, _arg2:Number, _arg3:Number, _arg4:Number=0):void{ var _local5:*; var _local6:Bitmap; var _local7:Number; var _local8:Number; var _local9:uint; switch (_arg1){ case "splatter": _local9 = (Math.round((Math.random() * 2)) + 1); switch (_local9){ case 1: _local7 = 56; _local8 = 54; _local5 = new FX_Splatter1(_local7, _local8); break; case 2: _local7 = 38; _local8 = 51; _local5 = new FX_Splatter2(_local7, _local8); break; case 3: _local7 = 40; _local8 = 54; _local5 = new FX_Splatter3(_local7, _local8); break; }; break; case "explode": _local7 = 114; _local8 = 116; _local5 = new FX_SplatterExplode(_local7, _local8); break; }; _local6 = new Bitmap(_local5); _local6.x = (_arg2 - (_local7 / 2)); _local6.y = (_arg3 - (_local8 / 2)); levelArt.groundFX.addChild(_local6); } private function createHUD():void{ hud = new Hud(); hud.main = _main; hud.init(); addChild(hud); } private function removeAllBullets():void{ var _local1:uint; _local1 = 0; while (_local1 < bullets.length) { bullets[_local1].cleanUp(); levelArt.sprites.removeChild(bullets[_local1]); bullets[_local1] = null; _local1++; }; bullets = null; } private function updateItems():void{ var _local1:int; _local1 = (items.length - 1); while (_local1 >= 0) { if (items[_local1].hit.hitTestObject(player.hitArea_mc)){ items[_local1].pickup(); removeItem(_local1); } else { if (items[_local1].expires){ items[_local1].update(); if (items[_local1].expired){ removeItem(_local1); }; }; }; _local1--; }; } public function addPointPopup(_arg1:Number, _arg2:Number, _arg3:String):void{ var _local4:PointPopup; _local4 = new PointPopup(); hud.notifications.addChild(_local4); _local4.show(_arg1, _arg2, _arg3); } private function createNextNotification():void{ var _local1:String; var _local2:Number; var _local3:Notification; if (notificationQueue.length > 0){ _local1 = notificationQueue[0].msg; _local2 = notificationQueue[0].time; notificationQueue.splice(0, 1); _local3 = new Notification(); hud.notifications.addChild(_local3); _local3.show(_local1, _local2); notificationTimeCount = Math.round((notificationQueueSpeed * _local2)); }; } private function newZombiePos():Point{ var _local1:Point; var _local2:Boolean; var _local3:Boolean; _local1 = new Point(0, 0); _local1.x = ((Math.random() * levelArt.travelArea.width) + levelArt.travelArea.x); _local2 = false; _local3 = false; if (player.y > 580){ _local2 = true; }; if (player.y < ((levelArt.travelArea.height + levelArt.travelArea.y) - 580)){ _local3 = true; }; if (((_local2) && (_local3))){ if (Math.random() > 0.5){ _local1.y = (offStageMinY - 100); } else { _local1.y = (offStageMaxY + 100); }; } else { if (_local2){ _local1.y = (offStageMinY - 100); } else { if (_local3){ _local1.y = (offStageMaxY + 100); }; }; }; return (_local1); } private function updateNotifications():void{ if (notificationTimeCount <= 0){ createNextNotification(); }; notificationTimeCount--; } public function addStat(_arg1:String, _arg2=null):void{ switch (_arg1){ case "zombie created": zombiesCreated++; break; case "zombie killed": zombiesKilled++; addToScore(50); break; case "crate retrieved": cratesRetrieved++; addToScore(5); break; case "damage points": damagePoints = (damagePoints + _arg2); addToScore(_arg2); break; case "shot fired": shotsFired++; break; case "shot hit": shotsHit++; break; }; } private function updateBullets():void{ var _local1:uint; var _local2:int; _local2 = (bullets.length - 1); while (_local2 >= 0) { if (bullets[_local2].removable){ if (bullets[_local2].hitTarget){ addStat("shot hit"); }; bullets[_local2].cleanUp(); levelArt.sprites.removeChild(bullets[_local2]); bullets[_local2] = null; bullets.splice(_local2, 1); } else { if (!bullets[_local2].inert){ if (bullets[_local2].ready){ bullets[_local2].update(); _local1 = 0; while (_local1 < zombies.length) { if (((zombies[_local1].alive) && (bullets[_local2].hitTestObject(zombies[_local1].hitArea_mc)))){ zombies[_local1].applyDamage(bullets[_local2].damage, bullets[_local2].spriteFrame, bullets[_local2].deathSequences); bullets[_local2].impact(); }; _local1++; }; } else { bullets[_local2].ready = true; }; }; }; _local2--; }; } public function set levelNum(_arg1:uint):void{ _levelNum = _arg1; } public function update():void{ if (levelMode == 1){ updateGameVars(); updateCrosshair(); player.update(); hud.update(); updateItems(); updateBullets(); updateWeapons(); updateZombies(); updateNotifications(); checkForWin(); }; } public function cleanUp():void{ Mouse.show(); hud.cleanUp(); removeAllItems(); removeAllBullets(); removeAllZombies(); player.cleanUp(); } private function updateWeapons():void{ var _local1:uint; var _local2:uint; _local1 = 0; _local2 = 0; while (_local2 < _main.curNavPage.weapons.length) { _local1 = (_local1 + _main.curNavPage.weapons[_local2].ammoLeft); _main.curNavPage.weapons[_local2].update(); _local2++; }; if ((((_local1 == 0)) && ((items.length == 0)))){ _main.curNavPage.weapons[0].resupplyAmmo(); addNotification("Enjoy the <font color=\"#CCFF00\">Pity Ammo</font>!"); }; } public function outroCinematicsComplete():void{ _main.stopAllSounds(); removeChild(cinematics); levelMode = 3; setLevelComplete(); } private function outroCinematicsCreate():void{ switch (_levelNum){ case 1: cinematics = new Level1Outro(); break; case 2: cinematics = new Level2Outro(); break; case 3: cinematics = new Level3Outro(); break; case 4: cinematics = new Level4Outro(); break; case 5: cinematics = new Level5Outro(); break; }; } public function addToScore(_arg1):void{ _arg1 = Math.round(_arg1); score = (score + _arg1); _main.curNavPage.score = (_main.curNavPage.score + _arg1); } private function createPlayer():void{ player = new Player(); player.main = _main; player.x = ((levelArt.travelArea.width / 2) + levelArt.travelArea.x); player.y = (levelArt.travelArea.height + levelArt.travelArea.y); player.moveMinX = levelArt.travelArea.x; player.moveMinY = levelArt.travelArea.y; player.moveMaxX = (player.moveMinX + levelArt.travelArea.width); player.moveMaxY = (player.moveMinY + levelArt.travelArea.height); player.init(); levelArt.sprites.addChild(player); } public function hideCrosshair():void{ Mouse.show(); levelArt.crosshair.visible = false; } public function introCinematicsComplete():void{ _main.stopAllSounds(); removeChild(cinematics); showCrosshair(); levelMode = 1; _main.enablePerformanceMode(); } public function init():void{ setLevelVars(); levelStart(); initNotifications(); } private function setLevelWon():void{ levelWon = true; outroCinematicsPlay(); } private function updateGameVars():void{ var _local1:*; _local1 = new Point(0, 0); _local1 = levelArt.sprites.globalToLocal(_local1); offStageMinX = _local1.x; offStageMinY = _local1.y; offStageMaxX = (offStageMinX + _main.stage.stageWidth); offStageMaxY = (offStageMinY + _main.stage.stageHeight); } private function levelStart():void{ _main.fglgt.beginLevel(_levelNum, _main.curNavPage.score, (("Level " + _levelNum) + " Started"), (("Level " + _levelNum) + " Started")); levelStarted = true; createLevelArt(); createPlayer(); createHUD(); introCinematicsPlay(); } private function removeAllItems():void{ var _local1:uint; _local1 = 0; while (_local1 < items.length) { items[_local1].remove(); levelArt.sprites.removeChild(items[_local1]); items[_local1] = null; _local1++; }; items = null; } private function introCinematicsCreate():void{ switch (_levelNum){ case 1: cinematics = new Level1Intro(); break; case 2: cinematics = new Level2Intro(); break; case 3: cinematics = new Level3Intro(); break; case 4: cinematics = new Level4Intro(); break; case 5: cinematics = new Level5Intro(); break; }; } private function outroCinematicsPlay():void{ hud.disableCrosshair(); _main.disablePerformanceMode(); levelMode = 2; outroCinematicsCreate(); addChild(cinematics); } private function createLevelArt():void{ switch (_levelNum){ case 1: levelArt = new Level1Art(); break; case 2: levelArt = new Level2Art(); break; case 3: levelArt = new Level3Art(); break; case 4: levelArt = new Level4Art(); break; case 5: levelArt = new Level5Art(); break; }; addChild(levelArt); levelArt.x = ((0 - ((levelArt.travelArea.width / 2) + levelArt.travelArea.x)) + (_main.stage.stageWidth / 2)); levelArt.y = (0 - (levelArt.camArea.height - _main.stage.stageHeight)); camMinX = (0 - (levelArt.camArea.width - _main.stage.stageWidth)); camMinY = (0 - (levelArt.camArea.height - _main.stage.stageHeight)); } public function get levelNum():uint{ return (_levelNum); } public function set main(_arg1:Main):void{ _main = _arg1; } private function checkForWin():void{ if (player.hitArea_mc.hitTestObject(levelArt.levelend.hit)){ if (_main.curNavPage.hasItem("keys")){ setLevelWon(); } else { if (needKeysTimer >= needKeysInterval){ needKeysTimer = 0; addNotification("You must find the <font color=\"#CCFF00\">Keys</font> to leave!"); }; }; }; needKeysTimer++; } private function setLevelVars():void{ switch (_levelNum){ case 1: levelVars = {keyDrop:30, speed:220, zombies:new Array("slow", "slow", "normal")}; break; case 2: levelVars = {keyDrop:80, speed:170, zombies:new Array("fast", "normal", "normal", "carl")}; break; case 3: levelVars = {keyDrop:110, speed:170, zombies:new Array("carl", "fast", "fast", "normal", "slow")}; break; case 4: levelVars = {keyDrop:130, speed:130, zombies:new Array("carl", "fast", "carl", "slow")}; break; case 5: levelVars = {keyDrop:150, speed:90, zombies:new Array("carl", "fast", "carl", "normal")}; break; }; if (_main.cheats.easykeys){ levelVars.keyDrop = 1; }; waveCounter = levelVars.speed; } public function stackOnBottom(_arg1):void{ levelArt.sprites.setChildIndex(_arg1, nextBottomStackIndex); nextBottomStackIndex++; } public function adjustCamera(_arg1:Number, _arg2:Number):void{ if ((((_arg1 < 0)) && ((player.x < (levelArt.camArea.width - (_main.stage.stageWidth / 2)))))){ levelArt.x = Math.min(camMaxX, Math.max(camMinX, (levelArt.x - _arg1))); } else { if ((((_arg1 > 0)) && ((player.x > (_main.stage.stageWidth / 2))))){ levelArt.x = Math.min(camMaxX, Math.max(camMinX, (levelArt.x - _arg1))); }; }; if ((((_arg2 < 0)) && ((player.y < (levelArt.camArea.height - (_main.stage.stageHeight / 2)))))){ levelArt.y = Math.min(camMaxY, Math.max(camMinY, (levelArt.y - _arg2))); } else { if ((((_arg2 > 0)) && ((player.y > (_main.stage.stageHeight / 2))))){ levelArt.y = Math.min(camMaxY, Math.max(camMinY, (levelArt.y - _arg2))); }; }; } public function updateCrosshair():void{ levelArt.crosshair.x = levelArt.mouseX; levelArt.crosshair.y = levelArt.mouseY; } private function setLevelComplete():void{ Game(_main.curNavPage).nextLevel(); } public function showStats():void{ var _local1:Number; var _local2:TextFormat; _local1 = (shotsHit / shotsFired); addToScore((5000 * _local1)); addToScore((10000 * (player.health / 100))); addToScore((10 * cratesRetrieved)); _local2 = new TextFormat(); _local2.letterSpacing = 2; cinematics.stats.title_txt.defaultTextFormat = _local2; cinematics.stats.zombies_killed_txt.defaultTextFormat = _local2; cinematics.stats.accuracy_txt.defaultTextFormat = _local2; cinematics.stats.damage_points_txt.defaultTextFormat = _local2; cinematics.stats.infected_txt.defaultTextFormat = _local2; cinematics.stats.crates_txt.defaultTextFormat = _local2; cinematics.stats.level_score_txt.defaultTextFormat = _local2; cinematics.stats.total_score_txt.defaultTextFormat = _local2; cinematics.stats.title_txt.text = (("Level " + _levelNum) + " Complete"); cinematics.stats.zombies_killed_txt.text = zombiesKilled; cinematics.stats.accuracy_txt.text = String(Math.round((_local1 * 100))); cinematics.stats.damage_points_txt.text = damagePoints; cinematics.stats.infected_txt.text = hud.health.percent_txt.text; cinematics.stats.crates_txt.text = cratesRetrieved; if (!_main.cheatsEnabled){ cinematics.stats.level_score_txt.text = score; cinematics.stats.total_score_txt.text = _main.curNavPage.score; } else { cinematics.stats.level_score_txt.text = "0 CHEATS ENABLED"; cinematics.stats.total_score_txt.text = "0 CHEATS ENABLED"; }; _main.setLevelSaveState(); _main.fglgt.endLevel(_main.curNavPage.score, (("Level " + _levelNum) + " Complete"), (("Level " + _levelNum) + " Complete")); } public function showCrosshair():void{ Mouse.hide(); levelArt.crosshair.visible = true; } private function removeItem(_arg1:uint):void{ items[_arg1].remove(); levelArt.sprites.removeChild(items[_arg1]); items[_arg1] = null; items.splice(_arg1, 1); nextBottomStackIndex--; } public function get main():Main{ return (_main); } private function removeAllZombies():void{ var _local1:uint; _local1 = 0; while (_local1 < zombies.length) { zombies[_local1].cleanUp(); levelArt.sprites.removeChild(zombies[_local1]); zombies[_local1] = null; _local1++; }; zombies = null; } private function initNotifications():void{ } public function localToLevel(_arg1):Point{ var _local2:Point; var _local3:Point; _local2 = new Point(_arg1.x, _arg1.y); _local3 = MovieClip(_arg1).parent.localToGlobal(_local2); _local2 = me.globalToLocal(_local3); return (_local2); } private function introCinematicsPlay():void{ levelMode = 0; introCinematicsCreate(); addChild(cinematics); _main.disablePerformanceMode(); } } }//package com.brandonmiller.undeadhighway.levels
Section 27
//Game (com.brandonmiller.undeadhighway.nav.Game) package com.brandonmiller.undeadhighway.nav { import flash.events.*; import com.brandonmiller.undeadhighway.weapons.*; import flash.display.*; import com.brandonmiller.undeadhighway.levels.*; public class Game extends MovieClip { private var debugLevel:uint;// = 0 private var weaponItems:Array; private var obtainedItems:Array; private var cinematics; public var paused:Boolean;// = false private var gameStarted:Boolean;// = false private var crateWeaponOccurance:Number;// = 0.65 private var gameWon:Boolean;// = false private var crateWeaponOccuranceSlow:Number;// = 0.25 private var levelNum:uint;// = 0 public var level; private var me; public var score:uint;// = 0 public var _main:Main; private var rendering:Boolean;// = false public var weapons:Array; public var currentWeaponIndex;// = 0 private var gameOver:Boolean;// = false private var maxLevelNum:uint;// = 5 public function Game(){ me = this; score = 0; paused = false; gameStarted = false; gameOver = false; gameWon = false; maxLevelNum = 5; levelNum = 0; currentWeaponIndex = 0; weapons = new Array(); debugLevel = 0; weaponItems = new Array(); obtainedItems = new Array(); crateWeaponOccurance = 0.65; crateWeaponOccuranceSlow = 0.25; rendering = false; super(); } public function get currentWeapon(){ return (weapons[currentWeaponIndex]); } public function init():void{ setItemVars(); startRendering(); startGame(); } public function setActiveNextWeapon():void{ if (currentWeaponIndex < (weapons.length - 1)){ setActiveWeapon((currentWeaponIndex + 1)); } else { setActiveWeapon(0); }; } public function nextUnobtainedItem():String{ var _local1:String; var _local2:int; _local1 = ""; _local2 = (obtainedItems.length - 1); while (_local2 >= 0) { if (!obtainedItems[_local2].obtained){ _local1 = obtainedItems[_local2].name; }; _local2--; }; return (_local1); } private function addInitialWeapons(_arg1:Array):void{ var _local2:uint; var _local3:uint; var _local4:uint; var _local5:uint; _local2 = 0; while (_local2 < _arg1.length) { _local3 = 0; while (_local3 < weaponItems.length) { if (_arg1[_local2] == weaponItems[_local3].name){ addWeapon(weaponItems[_local3].name, true); weaponItems[_local3].obtained = true; _local4 = 0; while (_local4 < weaponItems[_local3].required.length) { _local5 = 0; while (_local5 < obtainedItems[_local3].length) { if (weaponItems[_local3].required[_local4] == obtainedItems[_local3].name){ obtainedItems[_local3].obtained = true; }; _local5++; }; _local4++; }; }; _local3++; }; _local2++; }; } private function checkForAmmo(_arg1:String):Boolean{ var _local2:Boolean; var _local3:uint; _local2 = false; _local3 = 0; while (_local3 < weapons.length) { if (weapons[_local3].ammoItem == _arg1){ weapons[_local3].resupplyAmmo(); _main.playSound("sfx_reload"); _local2 = true; }; _local3++; }; return (_local2); } public function addWeapon(_arg1:String, _arg2:Boolean=false):void{ var _local3:*; var _local4:Boolean; _local4 = false; switch (_arg1){ case "pistol22": _local3 = new Pistol22(); _local4 = true; break; case "marblegun": _local3 = new MarbleGun(); _local4 = true; break; case "dualnailguns": _local3 = new DualNailGuns(); _local4 = true; break; case "firestarter": _local3 = new FireStarter(); _local4 = true; break; case "spudgun": _local3 = new SpudGun(); _local4 = true; break; case "bottlerocketlauncher": _local3 = new BottleRocketLauncher(); _local4 = true; break; case "acidbubbler": _local3 = new AcidBubbler(); _local4 = true; break; case "autocoinrifle": _local3 = new AutoCoinRifle(); _local4 = true; break; case "chainsawcannon": _local3 = new ChainsawCannon(); _local4 = true; break; case "dnaresequencer": _local3 = new DNAResequencer(); _local4 = true; break; }; if (_local4){ _local3.main = _main; _local3.init(); weapons.push(_local3); if (!_arg2){ level.hud.createWeaponIcon(_local3.spriteFrame); level.player.selectNewestWeapon(); level.hud.weaponAssembled(_arg1); } else { setActiveWeapon((weapons.length - 1)); }; }; } public function cleanUp():void{ _main.fglgt.endGame(score, "Exit Game", "Exit Game"); stopRendering(); if (level != null){ level.cleanUp(); }; } public function setActiveWeapon(_arg1:uint):void{ currentWeaponIndex = _arg1; } public function winCinematicsComplete():void{ _main.stopAllSounds(); removeChild(cinematics); _main.replaceNavPage("menu"); } private function setItemVars():void{ weaponItems = new Array(); weaponItems.push({name:"pistol22", obtained:false, required:new Array("9mm Bullets")}); weaponItems.push({name:"marblegun", obtained:false, required:new Array("Marbles", "Empty Shotgun")}); weaponItems.push({name:"dualnailguns", obtained:false, required:new Array("Roofing Nails", "Power Tools")}); weaponItems.push({name:"spudgun", obtained:false, required:new Array("Sack of Potatoes", "PVC Pipe")}); weaponItems.push({name:"bottlerocketlauncher", obtained:false, required:new Array("Bottle Rockets", "Lighter", "PVC Pipe")}); weaponItems.push({name:"firestarter", obtained:false, required:new Array("Hairspray", "Plastic Tubing", "Lighter", "PVC Pipe")}); weaponItems.push({name:"acidbubbler", obtained:false, required:new Array("Cleaning Products", "Bubble Blower")}); weaponItems.push({name:"autocoinrifle", obtained:false, required:new Array("Piggy Bank", "Electronic Solenoid")}); weaponItems.push({name:"chainsawcannon", obtained:false, required:new Array("Industrial Cooling Duct", "Hydralic Pump", "Chainsaw")}); weaponItems.push({name:"dnaresequencer", obtained:false, required:new Array("Microwave Oven", "Vacuum Cleaner", "Cell Phone Battery")}); obtainedItems = new Array(); obtainedItems.push({name:"9mm Bullets", obtained:false, ammo:true}); obtainedItems.push({name:"Marbles", obtained:false, ammo:true}); obtainedItems.push({name:"Empty Shotgun", obtained:false, ammo:false}); obtainedItems.push({name:"Roofing Nails", obtained:false, ammo:true}); obtainedItems.push({name:"Power Tools", obtained:false, ammo:false}); obtainedItems.push({name:"Sack of Potatoes", obtained:false, ammo:true}); obtainedItems.push({name:"PVC Pipe", obtained:false, ammo:false}); obtainedItems.push({name:"Bottle Rockets", obtained:false, ammo:true}); obtainedItems.push({name:"Lighter", obtained:false, ammo:false}); obtainedItems.push({name:"Hairspray", obtained:false, ammo:true}); obtainedItems.push({name:"Plastic Tubing", obtained:false, ammo:false}); obtainedItems.push({name:"Cleaning Products", obtained:false, ammo:true}); obtainedItems.push({name:"Bubble Blower", obtained:false, ammo:false}); obtainedItems.push({name:"Piggy Bank", obtained:false, ammo:true}); obtainedItems.push({name:"Electronic Solenoid", obtained:false, ammo:false}); obtainedItems.push({name:"Industrial Cooling Duct", obtained:false, ammo:false}); obtainedItems.push({name:"Hydralic Pump", obtained:false, ammo:false}); obtainedItems.push({name:"Chainsaw", obtained:false, ammo:true}); obtainedItems.push({name:"Microwave Oven", obtained:false, ammo:false}); obtainedItems.push({name:"Vacuum Cleaner", obtained:false, ammo:false}); obtainedItems.push({name:"Cell Phone Battery", obtained:false, ammo:true}); } private function winCinematicsPlay():void{ cinematics = new GameOutro(); addChild(cinematics); _main.disablePerformanceMode(); } public function randomItem():String{ var _local1:String; var _local2:Number; var _local3:Number; _local1 = ""; _local2 = (crateWeaponOccurance - crateWeaponOccuranceSlow); _local3 = (crateWeaponOccurance - ((levelNum / maxLevelNum) * _local2)); if ((((Math.random() < _local3)) && (((weapons.length / levelNum) < 2.35)))){ _local1 = nextUnobtainedItem(); if (_local1 == ""){ _local1 = randomObtainedAmmoItem(); }; } else { _local1 = randomObtainedAmmoItem(); }; return (_local1); } private function startRendering():void{ if (!rendering){ addEventListener(Event.ENTER_FRAME, update); rendering = true; }; } private function startGame():void{ var _local1:Object; if (_main.cheats.shortcut){ debugLevel = 4; }; if (debugLevel > 0){ levelNum = debugLevel; addInitialWeapons(new Array("pistol22", "marblegun", "dualnailguns", "spudgun", "bottlerocketlauncher", "firestarter", "acidbubbler", "autocoinrifle", "chainsawcannon", "dnaresequencer")); } else { if (_main.cheats.godmode){ addInitialWeapons(new Array("pistol22", "marblegun", "dualnailguns", "spudgun", "bottlerocketlauncher", "firestarter", "acidbubbler", "autocoinrifle", "chainsawcannon", "dnaresequencer")); } else { _local1 = _main.getLevelSaveState(); levelNum = _local1.num; score = _local1.score; addInitialWeapons(_local1.weapons); }; }; _main.fglgt.beginGame(score, "New Game Started", "New Game Started"); newLevel(); gameStarted = true; } public function set main(_arg1:Main):void{ _main = _arg1; } private function setGameWon():void{ gameOver = true; _main.resetLevelSaveState(); _main.fglgt.alert(score, "Game Won", "Game Won"); if (!_main.cheatsEnabled){ MovieClip(_main.root).kongregate.stats.submit("HighScore", score); }; winCinematicsPlay(); } private function removeLevel():void{ level.cleanUp(); removeChild(level); level = null; } public function checkForNewWeapons():Boolean{ var _local1:Boolean; var _local2:Boolean; var _local3:uint; var _local4:uint; _local1 = false; _local2 = false; _local3 = 0; while (_local3 < weaponItems.length) { if (!weaponItems[_local3].obtained){ _local2 = true; _local4 = 0; while (_local4 < weaponItems[_local3].required.length) { if (!hasItem(weaponItems[_local3].required[_local4])){ _local2 = false; }; _local4++; }; if (_local2){ weaponItems[_local3].obtained = true; addWeapon(weaponItems[_local3].name); _main.playSound("sfx_assembly"); _local1 = true; }; }; _local3++; }; return (_local1); } private function stopRendering():void{ if (rendering){ removeEventListener(Event.ENTER_FRAME, update); rendering = false; }; } public function randomObtainedAmmoItem():String{ var _local1:uint; _local1 = Math.round((Math.random() * (weapons.length - 1))); return (weapons[_local1].ammoItem); } public function update(_arg1:Event):void{ if (((((!(paused)) && (gameStarted))) && (!(gameOver)))){ level.update(); }; } public function hasItem(_arg1:String):Boolean{ var _local2:uint; switch (_arg1){ case "keys": return (level.hasKey); default: _local2 = 0; while (_local2 < obtainedItems.length) { if (obtainedItems[_local2].name == _arg1){ return (obtainedItems[_local2].obtained); }; _local2++; }; break; }; return (false); } public function setGameLost():void{ gameOver = true; level.hud.setGameLost(); _main.fglgt.alert(score, "Player Died", "Player Died"); if (!_main.cheatsEnabled){ MovieClip(_main.root).kongregate.stats.submit("HighScore", score); }; } public function get main():Main{ return (_main); } public function nextLevel():void{ removeLevel(); newLevel(); } public function retrievedItem(_arg1:String):void{ var _local2:uint; switch (_arg1){ case "keys": level.hud.keys.visible = true; level.hasKey = true; _main.playSound("sfx_keys"); level.hud.showGotKeys(); break; default: _local2 = 0; while (_local2 < obtainedItems.length) { if (obtainedItems[_local2].name == _arg1){ obtainedItems[_local2].obtained = true; }; _local2++; }; if (((!(checkForAmmo(_arg1))) && (!(checkForNewWeapons())))){ _main.playSound("sfx_item_pickup"); }; break; }; } public function fireWeapon():void{ weapons[currentWeaponIndex].fire(); } private function newLevel():void{ levelNum++; if (levelNum <= maxLevelNum){ level = new Level(); level.main = me._main; level.levelNum = levelNum; level.init(); addChild(level); } else { setGameWon(); }; } } }//package com.brandonmiller.undeadhighway.nav
Section 28
//MainMenu (com.brandonmiller.undeadhighway.nav.MainMenu) package com.brandonmiller.undeadhighway.nav { import flash.events.*; import flash.display.*; import flash.net.*; import flash.text.*; public class MainMenu extends MovieClip { public var cheatKeyPresses:Array; public var validCheats:Array; public var btnAd_mc:MovieClip; public var btnCheats_mc:MovieClip; public var cheatDisableBtnActive:Boolean; public var btnHow_mc:MovieClip; public var cheatDisableBtn:MovieClip; private var me; public var btnPlay_mc:MovieClip; public var btnControls_mc:MovieClip; public var typeFormat:TextFormat; private var _main:Main; public var btnBack_mc:MovieClip; public function MainMenu(){ me = this; super(); addFrameScript(0, frame1, 1, frame2, 9, frame10, 17, frame18, 25, frame26); } public function btnBackClickOptions(_arg1:MouseEvent):void{ Main(MovieClip(this.root).main).playSound("sfx_button_click"); cleanUpBackOptions(); gotoAndStop("home"); } public function init():void{ _main.playMenuMusic(); } public function btnAdClick(_arg1:MouseEvent):void{ var url:String; var request:URLRequest; var e = _arg1; url = "http://www.deadfrontier.com/index.php?cp=neilUndeadHighway&sid=2"; request = new URLRequest(url); try { navigateToURL(request, "_blank"); } catch(e:Error) { trace("Error occurred!"); }; Main(MovieClip(this.root).main).playSound("sfx_button_click"); } public function btnBackClickCheats(_arg1:MouseEvent):void{ Main(MovieClip(this.root).main).playSound("sfx_button_click"); cleanUpBackCheats(); gotoAndStop("home"); } function frame10(){ Main(MovieClip(this.root).main).fglgt.alert(0, "Viewed Controls", "Viewed Controls"); btnBack_mc.buttonMode = true; btnBack_mc.addEventListener(MouseEvent.ROLL_OVER, btnRollOver); btnBack_mc.addEventListener(MouseEvent.ROLL_OUT, btnRollOut); btnBack_mc.addEventListener(MouseEvent.CLICK, btnBackClickControls); } function frame18(){ Main(MovieClip(this.root).main).fglgt.alert(0, "Viewed How To Play", "Viewed How To Play"); btnBack_mc.buttonMode = true; btnBack_mc.addEventListener(MouseEvent.ROLL_OVER, btnRollOver); btnBack_mc.addEventListener(MouseEvent.ROLL_OUT, btnRollOut); btnBack_mc.addEventListener(MouseEvent.CLICK, btnBackClickOptions); } public function cleanUpBackOptions():void{ btnBack_mc.removeEventListener(MouseEvent.ROLL_OVER, btnRollOver); btnBack_mc.removeEventListener(MouseEvent.ROLL_OUT, btnRollOut); btnBack_mc.removeEventListener(MouseEvent.CLICK, btnBackClickOptions); } function frame26(){ Main(MovieClip(this.root).main).fglgt.alert(0, "Viewed Cheats", "Viewed Cheats"); typeFormat = new TextFormat(); typeFormat.letterSpacing = 2; cheatDisableBtn.cheatType_txt.defaultTextFormat = typeFormat; btnBack_mc.buttonMode = true; btnBack_mc.addEventListener(MouseEvent.ROLL_OVER, btnRollOver); btnBack_mc.addEventListener(MouseEvent.ROLL_OUT, btnRollOut); btnBack_mc.addEventListener(MouseEvent.CLICK, btnBackClickCheats); cheatDisableBtnActive = false; cheatDisableBtn.visible = false; if (Main(MovieClip(this.root).main).cheatsEnabled){ enableCheatDisableBtn(); showEnabledCheats(); }; this.stage.addEventListener(KeyboardEvent.KEY_UP, key_up); } public function btnControlsClick(_arg1:MouseEvent):void{ Main(MovieClip(this.root).main).playSound("sfx_button_click"); cleanUpHome(); gotoAndStop("controls"); } public function btnRollOver(_arg1:MouseEvent):void{ _arg1.target.gotoAndStop(2); } public function disableCheatDisableBtn():void{ cheatDisableBtn.hit.removeEventListener(MouseEvent.ROLL_OVER, cdRollOver); cheatDisableBtn.hit.removeEventListener(MouseEvent.ROLL_OUT, cdRollOut); cheatDisableBtn.hit.removeEventListener(MouseEvent.CLICK, cdClick); cheatDisableBtn.x = -640; cheatDisableBtn.visible = false; cheatDisableBtnActive = false; } public function btnCheatsClick(_arg1:MouseEvent):void{ Main(MovieClip(this.root).main).playSound("sfx_button_click"); cleanUpHome(); gotoAndStop("cheats"); } function frame1(){ stop(); cheatDisableBtnActive = false; cheatKeyPresses = new Array(); validCheats = new Array(); validCheats.push({keys:"checkerswithgrandma", code:"godmode"}); validCheats.push({keys:"foolishshortcut", code:"shortcut"}); validCheats.push({keys:"easykeysy", code:"easykeys"}); gotoAndStop("home"); } public function cdRollOver(_arg1:MouseEvent):void{ _arg1.target.parent.cheatsBg.alpha = 1; } public function cleanUpBackControls():void{ btnBack_mc.removeEventListener(MouseEvent.ROLL_OVER, btnRollOver); btnBack_mc.removeEventListener(MouseEvent.ROLL_OUT, btnRollOut); btnBack_mc.removeEventListener(MouseEvent.CLICK, btnBackClickControls); } public function enableCheatDisableBtn():void{ cheatDisableBtn.visible = true; cheatDisableBtn.cheatsBg.alpha = 0.7; cheatDisableBtn.x = 0; cheatDisableBtnActive = true; cheatDisableBtn.hit.buttonMode = true; cheatDisableBtn.hit.addEventListener(MouseEvent.ROLL_OVER, cdRollOver); cheatDisableBtn.hit.addEventListener(MouseEvent.ROLL_OUT, cdRollOut); cheatDisableBtn.hit.addEventListener(MouseEvent.CLICK, cdClick); } public function cdClick(_arg1:MouseEvent):void{ clearCheats(); Main(MovieClip(this.root).main).playSound("sfx_button_click"); } public function key_up(_arg1:KeyboardEvent):void{ addCheatKey(String.fromCharCode(_arg1.charCode)); } public function btnHowClick(_arg1:MouseEvent):void{ Main(MovieClip(this.root).main).playSound("sfx_button_click"); cleanUpHome(); gotoAndStop("how"); } public function btnRollOut(_arg1:MouseEvent):void{ _arg1.target.gotoAndStop(1); } public function addCheatKey(_arg1:String):void{ if (cheatKeyPresses.length > 30){ cheatKeyPresses.splice(0, 1); }; cheatKeyPresses.push(_arg1); checkForCheat(); } public function showEnabledCheats():void{ var _local1:Array; _local1 = Main(MovieClip(this.root).main).getEnabledCheats(); cheatDisableBtn.cheatType_txt.text = (_local1.join(" ") + " ENABLED"); } public function checkForCheat():void{ var _local1:Array; var _local2:uint; var _local3:uint; var _local4:String; var _local5:uint; _local1 = new Array(); _local2 = 0; while (_local2 < validCheats.length) { _local3 = 0; while (_local3 < cheatKeyPresses.length) { _local4 = cheatKeyPresses.join(""); if (String(validCheats[_local2].keys).toLowerCase() == _local4.substr(_local3, String(validCheats[_local2].keys).length).toLowerCase()){ _local1.push(validCheats[_local2].code); _local3 = cheatKeyPresses.length; }; _local3++; }; _local2++; }; if (_local1.length > 0){ Main(MovieClip(this.root).main).playSound("sfx_resequencer_fire"); _local5 = 0; while (_local5 < _local1.length) { Main(MovieClip(this.root).main).enableCheat(_local1[_local5]); _local5++; }; cheatKeyPresses = new Array(); if (!cheatDisableBtnActive){ enableCheatDisableBtn(); }; showEnabledCheats(); }; } public function cleanUpBackCheats():void{ this.stage.removeEventListener(KeyboardEvent.KEY_UP, key_up); btnBack_mc.removeEventListener(MouseEvent.ROLL_OVER, btnRollOver); btnBack_mc.removeEventListener(MouseEvent.ROLL_OUT, btnRollOut); btnBack_mc.removeEventListener(MouseEvent.CLICK, btnBackClickCheats); if (cheatDisableBtnActive){ disableCheatDisableBtn(); }; } public function btnBackClickControls(_arg1:MouseEvent):void{ Main(MovieClip(this.root).main).playSound("sfx_button_click"); cleanUpBackControls(); gotoAndStop("home"); } public function clearCheats():void{ Main(MovieClip(this.root).main).clearCheats(); disableCheatDisableBtn(); } public function cleanUpHome():void{ btnPlay_mc.removeEventListener(MouseEvent.ROLL_OVER, btnRollOver); btnPlay_mc.removeEventListener(MouseEvent.ROLL_OUT, btnRollOut); btnPlay_mc.removeEventListener(MouseEvent.CLICK, btnPlayClick); btnControls_mc.removeEventListener(MouseEvent.ROLL_OVER, btnRollOver); btnControls_mc.removeEventListener(MouseEvent.ROLL_OUT, btnRollOut); btnControls_mc.removeEventListener(MouseEvent.CLICK, btnControlsClick); btnHow_mc.removeEventListener(MouseEvent.ROLL_OVER, btnRollOver); btnHow_mc.removeEventListener(MouseEvent.ROLL_OUT, btnRollOut); btnHow_mc.removeEventListener(MouseEvent.CLICK, btnHowClick); btnCheats_mc.removeEventListener(MouseEvent.ROLL_OVER, btnRollOver); btnCheats_mc.removeEventListener(MouseEvent.ROLL_OUT, btnRollOut); btnCheats_mc.removeEventListener(MouseEvent.CLICK, btnCheatsClick); btnAd_mc.removeEventListener(MouseEvent.ROLL_OVER, btnRollOver); btnAd_mc.removeEventListener(MouseEvent.ROLL_OUT, btnRollOut); btnAd_mc.removeEventListener(MouseEvent.CLICK, btnAdClick); } public function btnPlayClick(_arg1:MouseEvent):void{ Main(MovieClip(this.root).main).playSound("sfx_button_click"); cleanUpHome(); Main(MovieClip(this.root).main).replaceNavPage("game"); } public function cleanUp():void{ _main.stopMenuMusic(); } public function set main(_arg1:Main):void{ _main = _arg1; } public function get main():Main{ return (_main); } function frame2(){ btnPlay_mc.buttonMode = true; btnPlay_mc.addEventListener(MouseEvent.ROLL_OVER, btnRollOver); btnPlay_mc.addEventListener(MouseEvent.ROLL_OUT, btnRollOut); btnPlay_mc.addEventListener(MouseEvent.CLICK, btnPlayClick); btnControls_mc.buttonMode = true; btnControls_mc.addEventListener(MouseEvent.ROLL_OVER, btnRollOver); btnControls_mc.addEventListener(MouseEvent.ROLL_OUT, btnRollOut); btnControls_mc.addEventListener(MouseEvent.CLICK, btnControlsClick); btnHow_mc.buttonMode = true; btnHow_mc.addEventListener(MouseEvent.ROLL_OVER, btnRollOver); btnHow_mc.addEventListener(MouseEvent.ROLL_OUT, btnRollOut); btnHow_mc.addEventListener(MouseEvent.CLICK, btnHowClick); btnCheats_mc.buttonMode = true; btnCheats_mc.addEventListener(MouseEvent.ROLL_OVER, btnRollOver); btnCheats_mc.addEventListener(MouseEvent.ROLL_OUT, btnRollOut); btnCheats_mc.addEventListener(MouseEvent.CLICK, btnCheatsClick); btnAd_mc.buttonMode = true; btnAd_mc.addEventListener(MouseEvent.ROLL_OVER, btnRollOver); btnAd_mc.addEventListener(MouseEvent.ROLL_OUT, btnRollOut); btnAd_mc.addEventListener(MouseEvent.CLICK, btnAdClick); } public function cdRollOut(_arg1:MouseEvent):void{ _arg1.target.parent.cheatsBg.alpha = 0.7; } } }//package com.brandonmiller.undeadhighway.nav
Section 29
//Player (com.brandonmiller.undeadhighway.player.Player) package com.brandonmiller.undeadhighway.player { import flash.events.*; import flash.geom.*; import flash.display.*; public class Player extends MovieClip { private var speedX:Number;// = 4 public var moveMaxY:Number;// = 0 public var torso:MovieClip; public var pressed:Object; public var legs:MovieClip; public var health:uint;// = 100 public var hitArea_mc:MovieClip; private var isSetup:Boolean;// = false private var me; private var _main:Main; public var moveMinX:Number;// = 0 public var alive:Boolean;// = true public var moveMinY:Number;// = 0 public var moveMaxX:Number;// = 0 private var speedY:Number;// = 4 public static var keyP:uint = 80; public static var ESCAPE:uint = 27; public static var keyA:uint = 65; public static var keyD:uint = 68; public static var SPACE:uint = 32; public static var LEFT:uint = 37; public static var DOWN:uint = 40; public static var keyS:uint = 83; public static var UP:uint = 38; public static var RIGHT:uint = 39; public static var keyNum0:uint = 48; public static var keyW:uint = 87; public function Player(){ me = this; isSetup = false; alive = true; health = 100; pressed = {left:false, right:false, up:false, down:false, mouse:false, space:false}; speedX = 4; speedY = 4; moveMinX = 0; moveMinY = 0; moveMaxX = 0; moveMaxY = 0; super(); } public function init():void{ me.legs.stop(); } public function selectNextWeapon():void{ pressed.mouse = false; _main.curNavPage.setActiveNextWeapon(); _main.curNavPage.level.hud.setActiveWeaponIcon(_main.curNavPage.currentWeaponIndex); me.torso.gotoAndStop(_main.curNavPage.currentWeapon.spriteFrame); } private function degreesToRadians(_arg1:Number):Number{ return (((_arg1 * Math.PI) / 180)); } private function undoSetup():void{ if (isSetup){ _main.stage.removeEventListener(KeyboardEvent.KEY_DOWN, key_down); _main.stage.removeEventListener(KeyboardEvent.KEY_UP, key_up); _main.stage.removeEventListener(MouseEvent.MOUSE_DOWN, mouse_down); _main.stage.removeEventListener(MouseEvent.MOUSE_UP, mouse_up); isSetup = false; }; } private function mouse_down(_arg1:MouseEvent){ pressed.mouse = true; } private function setDead():void{ alive = false; _main.curNavPage.setGameLost(); } public function selectWeapon(_arg1:uint):void{ if ((((_arg1 >= 0)) && ((_arg1 <= (_main.curNavPage.weapons.length - 1))))){ pressed.mouse = false; _main.curNavPage.setActiveWeapon(_arg1); _main.curNavPage.level.hud.setActiveWeaponIcon(_arg1); me.torso.gotoAndStop(_main.curNavPage.currentWeapon.spriteFrame); }; } private function stopRunAnimation():void{ if (((((((!(pressed.left)) && (!(pressed.right)))) && (!(pressed.up)))) && (!(pressed.down)))){ me.legs.gotoAndStop(1); }; } private function updatePosition():void{ var _local1:*; var _local2:*; var _local3:*; var _local4:Number; var _local5:Number; orientToCrosshair(); _local1 = new Point(); _local2 = me.x; _local3 = me.y; if (pressed.up){ _local1 = Point.polar(speedY, degreesToRadians(-90)); _local2 = (_local2 + _local1.x); _local3 = (_local3 + _local1.y); }; if (pressed.down){ _local1 = Point.polar(speedY, degreesToRadians(90)); _local2 = (_local2 + _local1.x); _local3 = (_local3 + _local1.y); }; if (pressed.left){ _local1 = Point.polar(speedY, degreesToRadians(-180)); _local2 = (_local2 + _local1.x); _local3 = (_local3 + _local1.y); }; if (pressed.right){ _local1 = Point.polar(speedY, degreesToRadians(0)); _local2 = (_local2 + _local1.x); _local3 = (_local3 + _local1.y); }; _local2 = Math.min(moveMaxX, Math.max(moveMinX, _local2)); _local3 = Math.min(moveMaxY, Math.max(moveMinY, _local3)); _local4 = (_local2 - me.x); _local5 = (_local3 - me.y); me.x = _local2; me.y = _local3; _main.curNavPage.level.adjustCamera(_local4, _local5); } private function orientToCrosshair():void{ var _local1:Number; var _local2:Number; _local1 = (MovieClip(me.parent).mouseX - me.x); _local2 = (MovieClip(me.parent).mouseY - me.y); me.rotation = ((Math.atan2(_local2, _local1) / (Math.PI / 180)) + 90); } private function key_up(_arg1:KeyboardEvent){ var _local2:uint; switch (_arg1.keyCode){ case LEFT: case keyA: pressed.left = false; stopRunAnimation(); break; case RIGHT: case keyD: pressed.right = false; stopRunAnimation(); break; case DOWN: case keyS: pressed.down = false; stopRunAnimation(); break; case UP: case keyW: pressed.up = false; stopRunAnimation(); break; case keyP: if (_main.curNavPage.paused){ _main.curNavPage.level.hud.unpauseGame(); } else { _main.curNavPage.level.hud.pauseGame(); }; break; case SPACE: pressed.space = false; break; }; if (!_main.curNavPage.paused){ if ((((_arg1.keyCode >= keyNum0)) && ((_arg1.keyCode <= (keyNum0 + 9))))){ _local2 = (_arg1.keyCode - keyNum0); if (_local2 > 0){ _local2--; } else { _local2 = 9; }; selectWeapon(_local2); }; switch (_arg1.keyCode){ case ESCAPE: _main.curNavPage.level.hud.openQuitConfirm(); break; }; }; } private function mouse_up(_arg1:MouseEvent){ pressed.mouse = false; } public function applyDamage(_arg1:Number):void{ var _local2:uint; if (alive){ if (!_main.cheats.godmode){ health = Math.round(Math.max(0, (health - _arg1))); }; _main.curNavPage.level.hud.showDamage(); if (health <= 0){ setDead(); }; _local2 = (Math.round((Math.random() * 4)) + 1); _main.playSound(("sfx_damage_grunt" + String(_local2))); }; } public function set main(_arg1:Main):void{ _main = _arg1; } private function key_down(_arg1:KeyboardEvent){ if (!_main.curNavPage.paused){ switch (_arg1.keyCode){ case LEFT: case keyA: startRunAnimation(); pressed.left = true; break; case RIGHT: case keyD: startRunAnimation(); pressed.right = true; break; case DOWN: case keyS: startRunAnimation(); pressed.down = true; break; case UP: case keyW: startRunAnimation(); pressed.up = true; break; case SPACE: selectNextWeapon(); pressed.space = true; break; }; }; } public function get main():Main{ return (_main); } private function startRunAnimation():void{ if (((((((!(pressed.left)) && (!(pressed.right)))) && (!(pressed.up)))) && (!(pressed.down)))){ me.legs.play(); }; } public function selectNewestWeapon():void{ pressed.mouse = false; _main.curNavPage.setActiveWeapon((_main.curNavPage.weapons.length - 1)); _main.curNavPage.level.hud.setActiveWeaponIcon(_main.curNavPage.currentWeaponIndex); me.torso.gotoAndStop(_main.curNavPage.currentWeapon.spriteFrame); } private function doSetup():void{ if (!isSetup){ me.torso.gotoAndStop(_main.curNavPage.currentWeapon.spriteFrame); _main.stage.focus = _main.stage; _main.stage.addEventListener(KeyboardEvent.KEY_DOWN, key_down); _main.stage.addEventListener(KeyboardEvent.KEY_UP, key_up); _main.stage.addEventListener(MouseEvent.MOUSE_DOWN, mouse_down); _main.stage.addEventListener(MouseEvent.MOUSE_UP, mouse_up); isSetup = true; }; } private function updateFiring():void{ if (pressed.mouse){ _main.curNavPage.fireWeapon(); }; } public function cleanUp():void{ undoSetup(); } public function update():void{ doSetup(); if (alive){ updatePosition(); updateFiring(); }; } } }//package com.brandonmiller.undeadhighway.player
Section 30
//AcidBubbler (com.brandonmiller.undeadhighway.weapons.AcidBubbler) package com.brandonmiller.undeadhighway.weapons { import com.brandonmiller.undeadhighway.bullets.*; public class AcidBubbler extends Weapon { override public function init():void{ publicName = "Acid Bubbler"; spriteFrame = "acidbubbler"; rateOfFire = 5; ammoMax = 100; ammoLeft = ammoMax; ammoResupply = 75; ammoItem = "Cleaning Products"; createPosX = 9; createPosY = -52; randPosX = 5; randPosY = 5; } override public function createBullet():void{ var _local1:*; var _local2:uint; _local1 = new BulletBubble(); initBullet(_local1); _local2 = (Math.round((Math.random() * 3)) + 1); playFiringSound(("sfx_bubble_fire" + String(_local2))); } } }//package com.brandonmiller.undeadhighway.weapons
Section 31
//AutoCoinRifle (com.brandonmiller.undeadhighway.weapons.AutoCoinRifle) package com.brandonmiller.undeadhighway.weapons { import com.brandonmiller.undeadhighway.bullets.*; public class AutoCoinRifle extends Weapon { override public function init():void{ publicName = "Automatic Coin Rifle"; spriteFrame = "autocoinrifle"; rateOfFire = 3; ammoMax = 150; ammoLeft = ammoMax; ammoResupply = 100; ammoItem = "Piggy Bank"; createPosX = 9; createPosY = -10; randPosX = 3; randPosY = 0; } override public function createBullet():void{ var _local1:*; _local1 = new BulletSmall(); initBullet(_local1); playFiringSound("sfx_machinegun_fire"); } } }//package com.brandonmiller.undeadhighway.weapons
Section 32
//BottleRocketLauncher (com.brandonmiller.undeadhighway.weapons.BottleRocketLauncher) package com.brandonmiller.undeadhighway.weapons { import com.brandonmiller.undeadhighway.bullets.*; public class BottleRocketLauncher extends Weapon { override public function init():void{ publicName = "Bottle Rocket Launcher"; spriteFrame = "bottlerocketlauncher"; rateOfFire = 10; ammoMax = 50; ammoLeft = ammoMax; ammoResupply = 25; ammoItem = "Bottle Rockets"; createPosX = 7; createPosY = -30; randPosX = 0; randPosY = 0; } override public function createBullet():void{ var _local1:*; _local1 = new BulletBottleRocket(); initBullet(_local1); playFiringSound("sfx_rocket_fire"); } } }//package com.brandonmiller.undeadhighway.weapons
Section 33
//ChainsawCannon (com.brandonmiller.undeadhighway.weapons.ChainsawCannon) package com.brandonmiller.undeadhighway.weapons { import com.brandonmiller.undeadhighway.bullets.*; public class ChainsawCannon extends Weapon { override public function init():void{ publicName = "Chainsaw Cannon"; spriteFrame = "chainsawcannon"; rateOfFire = 45; ammoMax = 5; ammoLeft = ammoMax; ammoResupply = 1; ammoItem = "Chainsaw"; createPosX = 1; createPosY = -52; randPosX = 0; randPosY = 0; } override public function createBullet():void{ var _local1:*; _local1 = new BulletChainsaw(); initBullet(_local1); playFiringSound("sfx_cannon_fire"); } } }//package com.brandonmiller.undeadhighway.weapons
Section 34
//DNAResequencer (com.brandonmiller.undeadhighway.weapons.DNAResequencer) package com.brandonmiller.undeadhighway.weapons { import com.brandonmiller.undeadhighway.bullets.*; public class DNAResequencer extends Weapon { override public function init():void{ publicName = "DNA Resequencer"; spriteFrame = "dnaresequencer"; rateOfFire = 60; ammoMax = 3; ammoLeft = ammoMax; ammoResupply = 1; ammoItem = "Cell Phone Battery"; createPosX = 10; createPosY = -38; randPosX = 0; randPosY = 0; } override public function createBullet():void{ var _local1:*; _local1 = new BulletDNAResequencer(); initBullet(_local1); playFiringSound("sfx_resequencer_fire"); } } }//package com.brandonmiller.undeadhighway.weapons
Section 35
//DualNailGuns (com.brandonmiller.undeadhighway.weapons.DualNailGuns) package com.brandonmiller.undeadhighway.weapons { import com.brandonmiller.undeadhighway.bullets.*; public class DualNailGuns extends Weapon { override public function init():void{ publicName = "Dual Nail Guns"; spriteFrame = "dualnailguns"; rateOfFire = 3; ammoMax = 150; ammoLeft = ammoMax; ammoResupply = 50; ammoItem = "Roofing Nails"; createPosX = -8; createPosY = -55; altFireEnabled = true; createPosAltX = 8; createPosAltY = -20; randPosX = 0; randPosY = 0; } override public function createBullet():void{ var _local1:*; _local1 = new BulletSmall(); initBullet(_local1); playFiringSound("sfx_nailgun_fire"); } } }//package com.brandonmiller.undeadhighway.weapons
Section 36
//FireStarter (com.brandonmiller.undeadhighway.weapons.FireStarter) package com.brandonmiller.undeadhighway.weapons { import com.brandonmiller.undeadhighway.bullets.*; public class FireStarter extends Weapon { public var firingSoundInterval:int;// = 7 public var firingSoundCounter:int; public function FireStarter(){ firingSoundInterval = 7; firingSoundCounter = firingSoundInterval; super(); } override public function init():void{ publicName = "Fire Starter"; spriteFrame = "firestarter"; rateOfFire = 2; ammoMax = 150; ammoLeft = ammoMax; ammoResupply = 50; ammoItem = "Hairspray"; createPosX = 10; createPosY = -41; randPosX = 3; randPosY = 3; } override public function createBullet():void{ var _local1:*; _local1 = new BulletFlame(); initBullet(_local1); if (firingSoundCounter >= firingSoundInterval){ firingSoundCounter = 0; playFiringSound("sfx_flamethrower_fire"); }; firingSoundCounter++; } } }//package com.brandonmiller.undeadhighway.weapons
Section 37
//MarbleGun (com.brandonmiller.undeadhighway.weapons.MarbleGun) package com.brandonmiller.undeadhighway.weapons { import com.brandonmiller.undeadhighway.bullets.*; public class MarbleGun extends Weapon { override public function init():void{ publicName = "Marble Gun"; spriteFrame = "marblegun"; rateOfFire = 20; ammoMax = 50; ammoLeft = ammoMax; ammoResupply = 25; ammoItem = "Marbles"; createPosX = 10; createPosY = -10; randPosX = 0; randPosY = 0; } override public function createBullet():void{ var _local1:*; _local1 = new BulletMarbles(); initBullet(_local1); playFiringSound("sfx_shotgun_fire"); } } }//package com.brandonmiller.undeadhighway.weapons
Section 38
//Pistol22 (com.brandonmiller.undeadhighway.weapons.Pistol22) package com.brandonmiller.undeadhighway.weapons { import com.brandonmiller.undeadhighway.bullets.*; public class Pistol22 extends Weapon { override public function init():void{ publicName = "9mm Pistol"; spriteFrame = "pistol22"; rateOfFire = 10; ammoMax = 72; ammoLeft = ammoMax; ammoResupply = 12; ammoItem = "9mm Bullets"; createPosX = 3; createPosY = -10; randPosX = 0; randPosY = 0; } override public function createBullet():void{ var _local1:*; _local1 = new BulletSmall(); initBullet(_local1); playFiringSound("sfx_pistol_fire"); } } }//package com.brandonmiller.undeadhighway.weapons
Section 39
//SpudGun (com.brandonmiller.undeadhighway.weapons.SpudGun) package com.brandonmiller.undeadhighway.weapons { import com.brandonmiller.undeadhighway.bullets.*; public class SpudGun extends Weapon { override public function init():void{ publicName = "Spud Gun"; spriteFrame = "spudgun"; rateOfFire = 30; ammoMax = 40; ammoLeft = ammoMax; ammoResupply = 10; ammoItem = "Sack of Potatoes"; createPosX = 9; createPosY = -20; randPosX = 0; randPosY = 0; } override public function createBullet():void{ var _local1:*; _local1 = new BulletSpud(); initBullet(_local1); playFiringSound("sfx_spudgun_fire"); } } }//package com.brandonmiller.undeadhighway.weapons
Section 40
//Weapon (com.brandonmiller.undeadhighway.weapons.Weapon) package com.brandonmiller.undeadhighway.weapons { import flash.geom.*; import com.brandonmiller.undeadhighway.bullets.*; public class Weapon { public var ammoItem:String;// = "9mm Bullets" public var publicName:String;// = "9mm Pistol" public var rateOfFireCounter:uint; private var me; private var _main:Main; public var createPosY:Number;// = -25 public var createPosX:Number;// = 3 public var createPosAltY:Number;// = 0 public var rateOfFire:Number;// = 5 public var createPosAltX:Number;// = 0 public var spriteFrame:String;// = "pistol22" public var ammoMax:uint;// = 10 public var altFireEnabled:Boolean;// = false public var randPosY:Number;// = 0 public var ammoResupply:uint;// = 10 public var randPosX:Number;// = 0 private var altFireCount:Number;// = 0 public var ammoLeft:uint; public function Weapon(){ me = this; publicName = "9mm Pistol"; spriteFrame = "pistol22"; rateOfFire = 5; rateOfFireCounter = rateOfFire; ammoMax = 10; ammoLeft = ammoMax; ammoResupply = 10; ammoItem = "9mm Bullets"; createPosX = 3; createPosY = -25; altFireEnabled = false; altFireCount = 0; createPosAltX = 0; createPosAltY = 0; randPosX = 0; randPosY = 0; super(); } public function init():void{ } public function playFiringSound(_arg1:String):void{ _main.playSound(_arg1); } private function updateFiringRate():void{ rateOfFireCounter++; } public function createBullet():void{ var _local1:*; _local1 = new BulletSmall(); initBullet(_local1); } public function initBullet(_arg1):void{ _arg1.main = _main; _arg1.dir = _main.curNavPage.level.player.rotation; _arg1.init(); _main.curNavPage.level.levelArt.sprites.addChild(_arg1); setBulletStartPos(_arg1); _main.curNavPage.level.bullets.push(_arg1); if (((altFireEnabled) && ((altFireCount == 0)))){ _main.curNavPage.level.player.torso.weapon.gotoAndPlay("fireAlt"); } else { _main.curNavPage.level.player.torso.weapon.gotoAndPlay("fire"); }; } private function setBulletStartPos(_arg1):void{ var _local2:Number; var _local3:Number; var _local4:*; if (((altFireEnabled) && ((altFireCount == 1)))){ _local2 = createPosAltX; _local3 = createPosAltY; altFireCount = 0; } else { _local2 = createPosX; _local3 = createPosY; altFireCount = 1; }; if (randPosX > 0){ _local2 = (_local2 + ((Math.random() * (randPosX * 2)) - randPosX)); }; if (randPosY > 0){ _local3 = (_local3 + ((Math.random() * (randPosY * 2)) - randPosY)); }; _local4 = new Point(_local2, _local3); _local4 = _main.curNavPage.level.player.localToGlobal(_local4); _local4 = _main.curNavPage.level.levelArt.sprites.globalToLocal(_local4); _arg1.x = _local4.x; _arg1.y = _local4.y; } public function get main():Main{ return (_main); } public function fire():void{ if ((((rateOfFireCounter >= rateOfFire)) && ((ammoLeft > 0)))){ rateOfFireCounter = 0; if (!_main.cheats.godmode){ ammoLeft--; }; createBullet(); _main.curNavPage.level.addStat("shot fired"); }; } public function cleanUp():void{ } public function resupplyAmmo():void{ ammoLeft = Math.min(ammoMax, (ammoLeft + ammoResupply)); } public function update():void{ updateFiringRate(); } public function set main(_arg1:Main):void{ _main = _arg1; } } }//package com.brandonmiller.undeadhighway.weapons
Section 41
//Zombie (com.brandonmiller.undeadhighway.zombies.Zombie) package com.brandonmiller.undeadhighway.zombies { import caurina.transitions.*; import flash.geom.*; import caurina.transitions.properties.*; import flash.display.*; public class Zombie extends MovieClip { public var attackFrame:String;// = "attack1" private var minZombieSpacing:Number;// = 25 private var maxDirAttempt:uint;// = 180 private var advancedAIEnabled:Boolean;// = true private var sicknessApplied:Boolean;// = false public var rotToPlayer:Number;// = 0 public var health:uint;// = 100 public var speed:Number;// = 2 public var attackDistanceLeave:Number;// = 90 public var fadeAwayMode:Boolean;// = false public var attackDistance:Number;// = 30 public var anim_mc:MovieClip; private var _main:Main; public var attacking:Boolean;// = false private var inclinedLeftRight:int;// = 1 public var itemDrop:String;// = "" private var turnRadiusSmoothing:Number;// = 0.05 public var alive:Boolean;// = true public var removable:Boolean;// = false public var distToPlayer:Number;// = 0 private var wasPlaying:Boolean;// = false public var walkFrame:String;// = "walk3" public var stunEnabled:Boolean;// = false public var damage:Number;// = 10 public var hitArea_mc:MovieClip; public var skin:uint;// = 1 private var groanSoundFrequency:Number;// = 0.02 private var me; public var stunSpeed:Number;// = 0.5 private var burnApplied:Boolean;// = false private var incDirAttempt:uint;// = 10 public function Zombie(){ me = this; advancedAIEnabled = true; itemDrop = ""; walkFrame = "walk3"; attackFrame = "attack1"; skin = 1; alive = true; health = 100; attacking = false; removable = false; fadeAwayMode = false; stunEnabled = false; distToPlayer = 0; rotToPlayer = 0; minZombieSpacing = 25; maxDirAttempt = 180; incDirAttempt = 10; inclinedLeftRight = 1; turnRadiusSmoothing = 0.05; speed = 2; stunSpeed = 0.5; attackDistance = 30; attackDistanceLeave = 90; damage = 10; groanSoundFrequency = 0.02; burnApplied = false; sicknessApplied = false; wasPlaying = false; super(); addFrameScript(0, frame1); } private function directionClear(_arg1:Number, _arg2):Boolean{ var _local3:Boolean; var _local4:Number; var _local5:*; _local3 = false; _local4 = (rotToPlayer - 90); _local5 = new Point(); _local5 = Point.polar(speed, degreesToRadians((_local4 + _arg1))); Point.polar(speed, degreesToRadians((_local4 + _arg1))).x = (_local5.x + me.x); _local5.y = (_local5.y + me.y); if (minZombieSpacing <= distanceToPoint(_arg2.x, _arg2.y, _local5.x, _local5.y)){ _local3 = true; }; return (_local3); } private function degreesToRadians(_arg1:Number):Number{ return (((_arg1 * Math.PI) / 180)); } private function distanceToPoint(_arg1, _arg2, _arg3, _arg4):Number{ var _local5:*; var _local6:*; var _local7:Number; _local6 = (_arg3 - _arg1); _local7 = (_arg4 - _arg2); _local5 = Math.sqrt(((_local6 * _local6) + (_local7 * _local7))); return (_local5); } public function enableFadeAway():void{ fadeAwayMode = true; } public function initClass():void{ me.gotoAndStop(((walkFrame + "_") + skin)); ColorShortcuts.init(); if (Math.random() > 0.5){ inclinedLeftRight = -1; }; } private function distanceToPlayer():Number{ var _local1:*; var _local2:*; var _local3:Number; _local2 = (_main.curNavPage.level.player.x - me.x); _local3 = (_main.curNavPage.level.player.y - me.y); _local1 = Math.sqrt(((_local2 * _local2) + (_local3 * _local3))); return (_local1); } private function degreesBetweenAngles(_arg1:Number, _arg2:Number):Number{ var _local3:Number; _local3 = (unsignedAngle(_arg2) - unsignedAngle(_arg1)); if (Math.abs(_local3) > 180){ _local3 = (_local3 - 360); }; return (_local3); } function frame1(){ stop(); } public function applyDamage(_arg1:Number, _arg2:String, _arg3:Array):void{ var _local4:Boolean; var _local5:Number; var _local6:Point; var _local7:uint; _local4 = true; _local5 = Math.round(_arg1); if (_local5 > health){ _local5 = health; }; _local6 = _main.curNavPage.level.localToLevel(me); _main.curNavPage.level.addPointPopup(_local6.x, _local6.y, ("-" + _local5)); _main.curNavPage.level.addStat("damage points", _local5); health = (health - _local5); switch (_arg2){ case "bullet_flame": _local4 = false; if (!burnApplied){ burnApplied = true; Tweener.addTween(MovieClip(me), {_brightness:-1, time:0.1}); }; break; case "bullet_bubble": _local4 = false; if (!sicknessApplied){ sicknessApplied = true; Tweener.addTween(MovieClip(me), {_color_greenOffset:16, time:0.1}); }; break; default: if ((((health > 0)) && (stunEnabled))){ applyStun(); }; break; }; if (health == 0){ _local7 = Math.round((Math.random() * (_arg3.length - 1))); kill(_arg3[_local7]); } else { if (_local4){ _main.curNavPage.level.addGroundFX("splatter", me.x, me.y, (Math.random() * 360)); }; }; } public function remove():void{ removable = true; } private function orientToPlayer():void{ if (advancedAIEnabled){ me.rotation = (me.rotation + smoothRotation(me.rotation, rotationToPlayer())); } else { me.rotation = rotationToPlayer(); }; } private function updateGroans():void{ var _local1:uint; if (Math.random() < groanSoundFrequency){ _local1 = (Math.round((Math.random() * 13)) + 1); _main.playSound(("sfx_zombie_groan" + String(_local1)), 0, 0.25); }; } public function doAttack():void{ _main.curNavPage.level.player.applyDamage(damage); } public function cleanUp():void{ remove(); } public function update():void{ if (alive){ updatePosition(); updateGroans(); } else { if (((!(removable)) && (fadeAwayMode))){ me.alpha = Math.max(0, (me.alpha - 0.01)); if (me.alpha == 0){ remove(); }; }; }; } private function rotationToPlayer():Number{ var _local1:Number; var _local2:Number; var _local3:Number; _local1 = (_main.curNavPage.level.player.x - me.x); _local2 = (_main.curNavPage.level.player.y - me.y); _local3 = ((Math.atan2(_local2, _local1) / (Math.PI / 180)) + 90); return (_local3); } private function unsignedAngle(_arg1:Number):Number{ _arg1 = (_arg1 % 360); if (_arg1 < 0){ _arg1 = (360 - Math.abs(_arg1)); }; return (_arg1); } public function unpause():void{ anim_mc.play(); } public function init():void{ initClass(); } private function updatePosition():void{ var _local1:*; var _local2:*; var _local3:Boolean; var _local4:int; var _local5:uint; var _local6:uint; distToPlayer = distanceToPlayer(); rotToPlayer = rotationToPlayer(); if ((((((distToPlayer > attackDistance)) && (!(attacking)))) || ((((distToPlayer > attackDistanceLeave)) && (attacking))))){ if (attacking){ gotoAndStop(((walkFrame + "_") + skin)); attacking = false; }; if (!advancedAIEnabled){ orientToPlayer(); _local1 = new Point(); _local1 = Point.polar(speed, degreesToRadians((rotation - 90))); me.x = (me.x + _local1.x); me.y = (me.y + _local1.y); } else { _local3 = true; _local4 = 0; _local5 = 0; while (_local5 <= maxDirAttempt) { _local4 = (_local5 * inclinedLeftRight); _local3 = true; _local6 = 0; while (_local6 < _main.curNavPage.level.zombies.length) { if ((((_main.curNavPage.level.zombies[_local6].distToPlayer <= distToPlayer)) && (!((_main.curNavPage.level.zombies[_local6] == me))))){ _local2 = distanceToPoint(_main.curNavPage.level.zombies[_local6].x, _main.curNavPage.level.zombies[_local6].y, me.x, me.y); if (_local2 < distToPlayer){ if (!directionClear(_local4, _main.curNavPage.level.zombies[_local6])){ _local3 = false; _local6 = _main.curNavPage.level.zombies.length; }; }; }; _local6++; }; if (_local3){ _local5 = (maxDirAttempt + 1); moveInDirection(_local4); }; _local5 = (_local5 + incDirAttempt); }; }; } else { if (advancedAIEnabled){ orientToPlayer(); }; if (!attacking){ gotoAndStop(((attackFrame + "_") + skin)); attacking = true; }; }; } private function applyStun():void{ var _local1:Number; var _local2:*; _local1 = (rotToPlayer + 90); _local2 = new Point(); _local2 = Point.polar(stunSpeed, degreesToRadians(_local1)); me.x = (me.x + _local2.x); me.y = (me.y + _local2.y); distToPlayer = distanceToPlayer(); rotToPlayer = rotationToPlayer(); } private function moveInDirection(_arg1:Number):void{ var _local2:Number; var _local3:*; _local2 = (rotToPlayer - 90); _local3 = new Point(); _local3 = Point.polar(speed, degreesToRadians((_local2 + _arg1))); _local3.x = (_local3.x + me.x); _local3.y = (_local3.y + me.y); orientToPoint(_local3.x, _local3.y); me.x = _local3.x; me.y = _local3.y; distToPlayer = distanceToPlayer(); rotToPlayer = rotationToPlayer(); } private function smoothRotation(_arg1:Number, _arg2:Number):Number{ var _local3:Number; _local3 = (degreesBetweenAngles(_arg1, _arg2) * turnRadiusSmoothing); return (_local3); } private function kill(_arg1:String):void{ alive = false; _main.curNavPage.level.addStat("zombie killed"); _main.curNavPage.level.stackOnBottom(me); if (itemDrop != ""){ _main.curNavPage.level.createItem({item:itemDrop, x:me.x, y:me.y}); }; gotoAndStop(((_arg1 + "_") + skin)); if (_arg1 == "death3"){ _main.curNavPage.level.addGroundFX("explode", me.x, me.y, me.rotation); _main.playSound("sfx_blood_spat"); }; } public function set main(_arg1:Main):void{ _main = _arg1; } private function getShortAngle(_arg1:Number, _arg2:Number){ var _local3:Number; _local3 = (Math.abs((unsignedAngle(_arg1) - unsignedAngle(_arg2))) % 360); if (_local3 > 180){ _local3 = (360 - _local3); }; return (_local3); } public function get main():Main{ return (_main); } private function orientToPoint(_arg1:Number, _arg2:Number):void{ var _local3:Number; var _local4:Number; var _local5:Number; _local3 = (_arg1 - me.x); _local4 = (_arg2 - me.y); _local5 = ((Math.atan2(_local4, _local3) / (Math.PI / 180)) + 90); me.rotation = (me.rotation + smoothRotation(me.rotation, _local5)); } public function pause():void{ anim_mc.stop(); } } }//package com.brandonmiller.undeadhighway.zombies
Section 42
//ZombieCarlLewis (com.brandonmiller.undeadhighway.zombies.ZombieCarlLewis) package com.brandonmiller.undeadhighway.zombies { public class ZombieCarlLewis extends Zombie { override public function init():void{ walkFrame = "run1"; attackFrame = "attack3"; health = 100; speed = 5; initClass(); } } }//package com.brandonmiller.undeadhighway.zombies
Section 43
//ZombieFast (com.brandonmiller.undeadhighway.zombies.ZombieFast) package com.brandonmiller.undeadhighway.zombies { public class ZombieFast extends Zombie { override public function init():void{ walkFrame = "walk2"; attackFrame = "attack1"; stunEnabled = true; health = 100; speed = 3; stunSpeed = 3; initClass(); } } }//package com.brandonmiller.undeadhighway.zombies
Section 44
//ZombieNormal (com.brandonmiller.undeadhighway.zombies.ZombieNormal) package com.brandonmiller.undeadhighway.zombies { public class ZombieNormal extends Zombie { override public function init():void{ walkFrame = "walk3"; attackFrame = "attack2"; stunEnabled = true; health = 75; speed = 2; stunSpeed = 5; initClass(); } } }//package com.brandonmiller.undeadhighway.zombies
Section 45
//ZombieSlow (com.brandonmiller.undeadhighway.zombies.ZombieSlow) package com.brandonmiller.undeadhighway.zombies { public class ZombieSlow extends Zombie { override public function init():void{ walkFrame = "walk1"; attackFrame = "attack1"; stunEnabled = true; health = 50; speed = 1.5; stunSpeed = 10; initClass(); } } }//package com.brandonmiller.undeadhighway.zombies
Section 46
//GameTracker (FGL.GameTracker.GameTracker) package FGL.GameTracker { import flash.events.*; import flash.net.*; import flash.utils.*; import flash.external.*; public class GameTracker extends EventDispatcher { protected var _responder:Responder;// = null protected var _conn:NetConnection;// = null protected var _inLevel:Boolean;// = false protected var _serviceName:String;// = "" protected var _passphrase:String;// = "" protected var _sessionID:uint; protected var _isEnabled:Boolean;// = false protected var _serverVersionMinor:int;// = 0 protected var _serverVersionMajor:int;// = 0 protected var _timer:Timer;// = null protected var _currentGame:int;// = 0 protected var _inGame:Boolean;// = false protected var _hostUrl:String;// = "" protected var _currentLevel:int;// = 0 protected var _msg_queue:Array; public static const GAMETRACKER_SERVER_ERROR:String = "gametracker_server_error"; private static const TIMER_DELAY:int = 15000; public static const GAMETRACKER_CODING_ERROR:String = "gametracker_coding_error"; public function GameTracker(){ _timer = null; _currentGame = 0; _currentLevel = 0; _inGame = false; _inLevel = false; _msg_queue = new Array(); _conn = null; _responder = null; _isEnabled = false; _serverVersionMajor = 0; _serverVersionMinor = 0; _hostUrl = ""; _serviceName = ""; _passphrase = ""; super(); setGlobalConfig(); if (_isEnabled){ _responder = new Responder(onSuccess, onNetworkingError); _conn = new NetConnection(); _conn.connect(_hostUrl); _timer = new Timer(TIMER_DELAY); _timer.addEventListener("timer", onTimer); _timer.start(); _sessionID = Math.floor((new Date().getTime() / 1000)); addToMsgQueue("begin_app", null, 0, null, null); }; } public function checkpoint(_arg1:Number=0, _arg2:String=null, _arg3:String=null):void{ if (!_inGame){ dispatchEvent(new GameTrackerErrorEvent(GAMETRACKER_CODING_ERROR, "checkpoint() called before startGame() was called!")); } else { addToMsgQueue("checkpoint", null, _arg1, _arg2, _arg3); }; } protected function onNetworkingError(_arg1):void{ dispatchEvent(new GameTrackerErrorEvent(GAMETRACKER_SERVER_ERROR, "Networking error")); } protected function onSuccess(_arg1):void{ if (_arg1.toString() != ""){ dispatchEvent(new GameTrackerErrorEvent(GAMETRACKER_SERVER_ERROR, _arg1.toString())); }; } protected function onTimer(_arg1:TimerEvent):void{ submitMsgQueue(); } protected function addToMsgQueue(_arg1:String, _arg2:String, _arg3:Number, _arg4:String, _arg5:String):void{ var _local6:Object; if (_isEnabled){ _local6 = new Object(); _local6["action"] = _arg1; _local6["custom_action"] = _arg2; _local6["session_id"] = _sessionID; _local6["game_idx"] = _currentGame; _local6["level"] = _currentLevel; _local6["score"] = _arg3; _local6["game_state"] = _arg4; _local6["time"] = Math.floor((new Date().getTime() / 1000)); _local6["msg"] = _arg5; _msg_queue.push(_local6); }; } public function isEnabled():Boolean{ return (_isEnabled); } public function beginGame(_arg1:Number=0, _arg2:String=null, _arg3:String=null):void{ if (_inGame){ endGame(_arg1, _arg2, "AUTO:(this game automatically ended when new game was started)"); }; _currentGame++; _inGame = true; addToMsgQueue("begin_game", null, _arg1, _arg2, _arg3); } protected function submitMsgQueue():void{ var _local1:Object; if (((_isEnabled) && ((_msg_queue.length > 0)))){ _local1 = new Object(); _local1["actions"] = _msg_queue; _local1["identifier"] = _passphrase; _conn.call(_serviceName, _responder, _local1); _msg_queue = new Array(); }; } protected function setGlobalConfig():void{ var ret:Array; _isEnabled = false; _serverVersionMajor = 0; _serverVersionMinor = 0; _hostUrl = ""; _serviceName = ""; _passphrase = ""; try { if (ExternalInterface.available){ ret = ExternalInterface.call("get_gametracker_info"); _serverVersionMajor = ret[0]; _serverVersionMinor = ret[1]; _hostUrl = ret[2]; _serviceName = ret[3]; _passphrase = ret[4]; _isEnabled = (_serverVersionMajor == 1); }; } catch(e) { }; } public function customMsg(_arg1:String, _arg2:Number=0, _arg3:String=null, _arg4:String=null):void{ addToMsgQueue("custom", _arg1, _arg2, _arg3, _arg4); } public function beginLevel(_arg1:int, _arg2:Number=0, _arg3:String=null, _arg4:String=null):void{ if (!_inGame){ dispatchEvent(new GameTrackerErrorEvent(GAMETRACKER_CODING_ERROR, "beginLevel() called before beginGame() was called!")); } else { if (_inLevel){ endLevel(_arg2, _arg3, "AUTO:(this level automatically ended when new level was started)"); }; _currentLevel = _arg1; _inLevel = true; addToMsgQueue("begin_level", null, _arg2, _arg3, _arg4); }; } public function alert(_arg1:Number=0, _arg2:String=null, _arg3:String=null):void{ addToMsgQueue("alert", null, _arg1, _arg2, _arg3); submitMsgQueue(); } public function endLevel(_arg1:Number=0, _arg2:String=null, _arg3:String=null):void{ if (!_inLevel){ dispatchEvent(new GameTrackerErrorEvent(GAMETRACKER_CODING_ERROR, "endLevel() called before beginLevel() was called!")); } else { _inLevel = false; addToMsgQueue("end_level", null, _arg1, _arg2, _arg3); }; } public function endGame(_arg1:Number=0, _arg2:String=null, _arg3:String=null):void{ if (!_inGame){ dispatchEvent(new GameTrackerErrorEvent(GAMETRACKER_CODING_ERROR, "endGame() called before beginGame() was called!")); } else { if (_inLevel){ endLevel(_arg1, _arg2, "AUTO:(this level automatically ended when game ended)"); }; addToMsgQueue("end_game", null, _arg1, _arg2, _arg3); _inGame = false; submitMsgQueue(); }; } } }//package FGL.GameTracker
Section 47
//GameTrackerErrorEvent (FGL.GameTracker.GameTrackerErrorEvent) package FGL.GameTracker { import flash.events.*; public class GameTrackerErrorEvent extends Event { public var _msg:String; public function GameTrackerErrorEvent(_arg1:String, _arg2:String){ _msg = _arg2; super(_arg1, false, false); } public function get msg():String{ return (_msg); } } }//package FGL.GameTracker
Section 48
//ammoscene_97 (game_fla.ammoscene_97) package game_fla { import flash.events.*; import flash.geom.*; import flash.display.*; import flash.net.*; import flash.utils.*; import flash.media.*; import flash.text.*; import flash.filters.*; import flash.external.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.printing.*; import flash.system.*; import flash.ui.*; import flash.xml.*; public dynamic class ammoscene_97 extends MovieClip { public function ammoscene_97(){ addFrameScript(0, frame1, 69, frame70); } function frame70(){ stop(); } function frame1(){ MovieClip(this.root).main.playSound("sfx_drawer_open"); } } }//package game_fla
Section 49
//bloodpool_106 (game_fla.bloodpool_106) package game_fla { import flash.display.*; public dynamic class bloodpool_106 extends MovieClip { public function bloodpool_106(){ addFrameScript(89, frame90); } function frame90(){ stop(); } } }//package game_fla
Section 50
//bullet_bottlerocket_182 (game_fla.bullet_bottlerocket_182) package game_fla { import flash.display.*; import com.brandonmiller.undeadhighway.bullets.*; public dynamic class bullet_bottlerocket_182 extends MovieClip { public function bullet_bottlerocket_182(){ addFrameScript(0, frame1, 16, frame17); } function frame1(){ stop(); } function frame17(){ stop(); BulletBottleRocket(this.parent).remove(); } } }//package game_fla
Section 51
//bullet_bubble_183 (game_fla.bullet_bubble_183) package game_fla { import flash.display.*; import com.brandonmiller.undeadhighway.bullets.*; public dynamic class bullet_bubble_183 extends MovieClip { public function bullet_bubble_183(){ addFrameScript(0, frame1, 17, frame18); } function frame18(){ stop(); BulletBubble(this.parent).remove(); } function frame1(){ stop(); } } }//package game_fla
Section 52
//bullet_chainsaw_184 (game_fla.bullet_chainsaw_184) package game_fla { import flash.display.*; public dynamic class bullet_chainsaw_184 extends MovieClip { public function bullet_chainsaw_184(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package game_fla
Section 53
//bullet_chainsaw_anim_185 (game_fla.bullet_chainsaw_anim_185) package game_fla { import flash.display.*; public dynamic class bullet_chainsaw_anim_185 extends MovieClip { public function bullet_chainsaw_anim_185(){ addFrameScript(13, frame14); } function frame14(){ gotoAndPlay(1); } } }//package game_fla
Section 54
//bullet_dnaresequencer_187 (game_fla.bullet_dnaresequencer_187) package game_fla { import flash.display.*; public dynamic class bullet_dnaresequencer_187 extends MovieClip { public function bullet_dnaresequencer_187(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package game_fla
Section 55
//bullet_flame_178 (game_fla.bullet_flame_178) package game_fla { import flash.display.*; import com.brandonmiller.undeadhighway.bullets.*; public dynamic class bullet_flame_178 extends MovieClip { public function bullet_flame_178(){ addFrameScript(0, frame1, 15, frame16); } function frame16(){ stop(); BulletFlame(this.parent).remove(); } function frame1(){ } } }//package game_fla
Section 56
//bullet_marbles_180 (game_fla.bullet_marbles_180) package game_fla { import flash.display.*; import com.brandonmiller.undeadhighway.bullets.*; public dynamic class bullet_marbles_180 extends MovieClip { public function bullet_marbles_180(){ addFrameScript(0, frame1, 5, frame6); } function frame6(){ stop(); BulletMarbles(this.parent).remove(); } function frame1(){ stop(); } } }//package game_fla
Section 57
//bullet_small_177 (game_fla.bullet_small_177) package game_fla { import flash.display.*; import com.brandonmiller.undeadhighway.bullets.*; public dynamic class bullet_small_177 extends MovieClip { public function bullet_small_177(){ addFrameScript(0, frame1, 5, frame6); } function frame6(){ stop(); BulletSmall(this.parent).remove(); } function frame1(){ stop(); } } }//package game_fla
Section 58
//bullet_spud_181 (game_fla.bullet_spud_181) package game_fla { import flash.display.*; import com.brandonmiller.undeadhighway.bullets.*; public dynamic class bullet_spud_181 extends MovieClip { public function bullet_spud_181(){ addFrameScript(0, frame1, 5, frame6); } function frame6(){ stop(); BulletSpud(this.parent).remove(); } function frame1(){ stop(); } } }//package game_fla
Section 59
//cinematic_continueBtn_154 (game_fla.cinematic_continueBtn_154) package game_fla { import flash.display.*; public dynamic class cinematic_continueBtn_154 extends MovieClip { public function cinematic_continueBtn_154(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package game_fla
Section 60
//cinematic_skipBtn_137 (game_fla.cinematic_skipBtn_137) package game_fla { import flash.display.*; public dynamic class cinematic_skipBtn_137 extends MovieClip { public function cinematic_skipBtn_137(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package game_fla
Section 61
//credits_brandonmiller_511 (game_fla.credits_brandonmiller_511) package game_fla { import flash.display.*; public dynamic class credits_brandonmiller_511 extends MovieClip { public function credits_brandonmiller_511(){ addFrameScript(119, frame120); } function frame120(){ MovieClip(this.root).play(); } } }//package game_fla
Section 62
//credits_dummy_508 (game_fla.credits_dummy_508) package game_fla { import flash.display.*; public dynamic class credits_dummy_508 extends MovieClip { public function credits_dummy_508(){ addFrameScript(99, frame100); } function frame100(){ MovieClip(this.root).play(); } } }//package game_fla
Section 63
//credits_sketches_498 (game_fla.credits_sketches_498) package game_fla { import flash.display.*; public dynamic class credits_sketches_498 extends MovieClip { public function credits_sketches_498(){ addFrameScript(358, frame359); } function frame359(){ gotoAndPlay(1); } } }//package game_fla
Section 64
//dead_frontier_ad_2 (game_fla.dead_frontier_ad_2) package game_fla { import flash.display.*; public dynamic class dead_frontier_ad_2 extends MovieClip { public var hover:MovieClip; public var btn:MovieClip; public function dead_frontier_ad_2(){ addFrameScript(239, frame240); } function frame240(){ gotoAndPlay("start"); } } }//package game_fla
Section 65
//endgameoverheadzombie_492 (game_fla.endgameoverheadzombie_492) package game_fla { import flash.display.*; public dynamic class endgameoverheadzombie_492 extends MovieClip { public function endgameoverheadzombie_492(){ addFrameScript(0, frame1, 79, frame80); } function frame80(){ gotoAndPlay(2); } function frame1(){ gotoAndPlay((Math.round((Math.random() * (this.totalFrames - 2))) + 2)); } } }//package game_fla
Section 66
//game_credits_497 (game_fla.game_credits_497) package game_fla { import flash.events.*; import flash.geom.*; import flash.display.*; import flash.net.*; import flash.utils.*; import flash.media.*; import flash.text.*; import flash.filters.*; import flash.external.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.printing.*; import flash.system.*; import flash.ui.*; import flash.xml.*; public dynamic class game_credits_497 extends MovieClip { public var dead_frontier:MovieClip; public function game_credits_497(){ addFrameScript(145, frame146, 1359, frame1360); } public function adClick(_arg1:MouseEvent):void{ var url:String; var request:URLRequest; var e = _arg1; url = "http://www.deadfrontier.com/index.php?cp=neilUndeadHighway&sid=3"; request = new URLRequest(url); try { navigateToURL(request, "_blank"); } catch(e:Error) { trace("Error occurred!"); }; } function frame1360(){ stop(); dead_frontier.btn.buttonMode = true; dead_frontier.btn.addEventListener(MouseEvent.CLICK, adClick); dead_frontier.btn.addEventListener(MouseEvent.ROLL_OVER, adHover); dead_frontier.btn.addEventListener(MouseEvent.ROLL_OUT, adNoHover); } public function adNoHover(_arg1:MouseEvent):void{ dead_frontier.hover.alpha = 0; } public function adHover(_arg1:MouseEvent):void{ dead_frontier.hover.alpha = 1; } function frame146(){ MovieClip(this.root).main.playSound("sfx_levelcomplete_music", 1000); } } }//package game_fla
Section 67
//game_outro_423 (game_fla.game_outro_423) package game_fla { import flash.events.*; import flash.geom.*; import flash.display.*; import flash.net.*; import flash.utils.*; import flash.media.*; import flash.text.*; import flash.filters.*; import flash.external.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.printing.*; import flash.system.*; import flash.ui.*; import flash.xml.*; public dynamic class game_outro_423 extends MovieClip { public function game_outro_423(){ addFrameScript(1, frame2, 250, frame251, 337, frame338, 384, frame385, 665, frame666); } function frame385(){ MovieClip(this.root).main.playSound("sfx_finale"); } function frame338(){ MovieClip(this.root).main.playSound("sfx_zombie_groan13"); } function frame2(){ MovieClip(this.root).main.playSound("sfx_boat_engine"); } function frame251(){ MovieClip(this.root).main.stopAllSounds(); } function frame666(){ stop(); MovieClip(this.parent).gotoAndPlay("credits"); } } }//package game_fla
Section 68
//Gearingupscene_112 (game_fla.Gearingupscene_112) package game_fla { import flash.events.*; import flash.geom.*; import flash.display.*; import flash.net.*; import flash.utils.*; import flash.media.*; import flash.text.*; import flash.filters.*; import flash.external.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.printing.*; import flash.system.*; import flash.ui.*; import flash.xml.*; public dynamic class Gearingupscene_112 extends MovieClip { public function Gearingupscene_112(){ addFrameScript(19, frame20, 71, frame72, 130, frame131, 174, frame175); } function frame72(){ MovieClip(this.root).main.playSound("sfx_paper_flip"); } function frame20(){ MovieClip(this.root).main.playSound("sfx_tape_peel"); } function frame175(){ stop(); } function frame131(){ MovieClip(this.root).main.playSound("sfx_keys"); } } }//package game_fla
Section 69
//hud_btnCancel_67 (game_fla.hud_btnCancel_67) package game_fla { import flash.display.*; public dynamic class hud_btnCancel_67 extends MovieClip { public function hud_btnCancel_67(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package game_fla
Section 70
//hud_btnMenu_71 (game_fla.hud_btnMenu_71) package game_fla { import flash.display.*; public dynamic class hud_btnMenu_71 extends MovieClip { public function hud_btnMenu_71(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package game_fla
Section 71
//hud_btnQuit_66 (game_fla.hud_btnQuit_66) package game_fla { import flash.display.*; public dynamic class hud_btnQuit_66 extends MovieClip { public function hud_btnQuit_66(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package game_fla
Section 72
//hud_btnRetry_70 (game_fla.hud_btnRetry_70) package game_fla { import flash.display.*; public dynamic class hud_btnRetry_70 extends MovieClip { public function hud_btnRetry_70(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package game_fla
Section 73
//hud_gotkeys_56 (game_fla.hud_gotkeys_56) package game_fla { import flash.display.*; import com.brandonmiller.undeadhighway.hud.*; public dynamic class hud_gotkeys_56 extends MovieClip { public function hud_gotkeys_56(){ addFrameScript(0, frame1, 89, frame90); } function frame90(){ stop(); Hud(MovieClip(this).parent).hideGotKeys(); } function frame1(){ stop(); } } }//package game_fla
Section 74
//hud_gotkeys_anim_59 (game_fla.hud_gotkeys_anim_59) package game_fla { import flash.events.*; import flash.geom.*; import flash.display.*; import flash.net.*; import flash.utils.*; import flash.media.*; import flash.text.*; import flash.filters.*; import flash.external.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.printing.*; import flash.system.*; import flash.ui.*; import flash.xml.*; public dynamic class hud_gotkeys_anim_59 extends MovieClip { public function hud_gotkeys_anim_59(){ addFrameScript(17, frame18, 61, frame62); } function frame18(){ MovieClip(this.root).main.playSound("sfx_keys"); } function frame62(){ stop(); } } }//package game_fla
Section 75
//hud_health_46 (game_fla.hud_health_46) package game_fla { import flash.display.*; import flash.text.*; public dynamic class hud_health_46 extends MovieClip { public var zombie:MovieClip; public var percent_txt:TextField; public var normal:MovieClip; } }//package game_fla
Section 76
//hud_loseConfirm_68 (game_fla.hud_loseConfirm_68) package game_fla { import flash.display.*; public dynamic class hud_loseConfirm_68 extends MovieClip { public var btnRetry_mc:MovieClip; public var dead_frontier:MovieClip; public var btnMenu_mc:MovieClip; public function hud_loseConfirm_68(){ addFrameScript(59, frame60); } function frame60(){ stop(); } } }//package game_fla
Section 77
//hud_quitConfirm_65 (game_fla.hud_quitConfirm_65) package game_fla { import flash.display.*; public dynamic class hud_quitConfirm_65 extends MovieClip { public var btnCancel_mc:MovieClip; public var btnQuit_mc:MovieClip; public var dead_frontier:MovieClip; } }//package game_fla
Section 78
//hud_score_50 (game_fla.hud_score_50) package game_fla { import flash.display.*; import flash.text.*; public dynamic class hud_score_50 extends MovieClip { public var score_txt:TextField; } }//package game_fla
Section 79
//item_levelend_10 (game_fla.item_levelend_10) package game_fla { import flash.display.*; public dynamic class item_levelend_10 extends MovieClip { public var hit:MovieClip; } }//package game_fla
Section 80
//MainTimeline (game_fla.MainTimeline) package game_fla { import flash.events.*; import flash.geom.*; import flash.display.*; import flash.net.*; import flash.utils.*; import flash.media.*; import flash.text.*; import flash.filters.*; import flash.external.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.printing.*; import flash.system.*; import flash.ui.*; import flash.xml.*; public dynamic class MainTimeline extends MovieClip { public var loader:Loader; public var paramObj:Object; public var apiPath:String; public var preload_anim:MovieClip; public var kongLoaded:Boolean; public var gameLoaded:Boolean; public var request:URLRequest; public var lastLoadInc:uint; public var main:Main; public var kongregate; public function MainTimeline(){ addFrameScript(0, frame1, 29, frame30, 30, frame31, 39, frame40, 54, frame55); } public function loadCompleteKong(_arg1:Event):void{ kongregate = _arg1.target.content; kongregate.services.connect(); kongLoaded = true; gameDone(); } public function loadComplete(_arg1:Event):void{ gameLoaded = true; gameDone(); } public function onLoading(_arg1:ProgressEvent):void{ var _local2:int; _local2 = ((_arg1.bytesLoaded / _arg1.bytesTotal) * 100); preload_anim.perc_txt.text = (_local2 + "%"); } function frame1(){ stop(); kongLoaded = false; gameLoaded = false; paramObj = LoaderInfo(root.loaderInfo).parameters; apiPath = ((paramObj.kongregate_api_path) || ("http://www.kongregate.com/flash/API_AS3_Local.swf")); Security.allowDomain(apiPath); request = new URLRequest(apiPath); loader = new Loader(); loader.contentLoaderInfo.addEventListener(Event.COMPLETE, loadCompleteKong); loader.load(request); this.addChild(loader); lastLoadInc = 0; this.loaderInfo.addEventListener(ProgressEvent.PROGRESS, onLoading); this.loaderInfo.addEventListener(Event.COMPLETE, loadComplete); this.loaderInfo.addEventListener(IOErrorEvent.IO_ERROR, onLoadingError); } function frame30(){ stop(); } function frame31(){ stop(); } public function gameDone():void{ if (((gameLoaded) && (kongLoaded))){ preload_anim.cleanUp(); gotoAndStop("game"); }; } function frame40(){ gotoAndStop("game"); } public function onLoadingError(_arg1:IOErrorEvent):void{ } function frame55(){ stop(); main = new Main(); addChild(main); main.init(); } } }//package game_fla
Section 81
//menuBg_25 (game_fla.menuBg_25) package game_fla { import flash.display.*; public dynamic class menuBg_25 extends MovieClip { public function menuBg_25(){ addFrameScript(719, frame720); } function frame720(){ gotoAndPlay(1); } } }//package game_fla
Section 82
//nav_menu_btn_ad_38 (game_fla.nav_menu_btn_ad_38) package game_fla { import flash.display.*; public dynamic class nav_menu_btn_ad_38 extends MovieClip { public function nav_menu_btn_ad_38(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package game_fla
Section 83
//nav_menu_btn_back_40 (game_fla.nav_menu_btn_back_40) package game_fla { import flash.display.*; public dynamic class nav_menu_btn_back_40 extends MovieClip { public function nav_menu_btn_back_40(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package game_fla
Section 84
//nav_menu_btn_cheats_36 (game_fla.nav_menu_btn_cheats_36) package game_fla { import flash.display.*; public dynamic class nav_menu_btn_cheats_36 extends MovieClip { public function nav_menu_btn_cheats_36(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package game_fla
Section 85
//nav_menu_btn_controls_32 (game_fla.nav_menu_btn_controls_32) package game_fla { import flash.display.*; public dynamic class nav_menu_btn_controls_32 extends MovieClip { public function nav_menu_btn_controls_32(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package game_fla
Section 86
//nav_menu_btn_how_34 (game_fla.nav_menu_btn_how_34) package game_fla { import flash.display.*; public dynamic class nav_menu_btn_how_34 extends MovieClip { public function nav_menu_btn_how_34(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package game_fla
Section 87
//nav_menu_btn_play_30 (game_fla.nav_menu_btn_play_30) package game_fla { import flash.display.*; public dynamic class nav_menu_btn_play_30 extends MovieClip { public function nav_menu_btn_play_30(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package game_fla
Section 88
//nav_menu_cheatsEnabled_42 (game_fla.nav_menu_cheatsEnabled_42) package game_fla { import flash.display.*; import flash.text.*; public dynamic class nav_menu_cheatsEnabled_42 extends MovieClip { public var cheatsBg:MovieClip; public var hit:MovieClip; public var cheatType_txt:TextField; } }//package game_fla
Section 89
//nav_menu_headlights_27 (game_fla.nav_menu_headlights_27) package game_fla { import flash.display.*; public dynamic class nav_menu_headlights_27 extends MovieClip { public var hl1:MovieClip; public var hl3:MovieClip; public var hl4:MovieClip; public var hl2:MovieClip; public function nav_menu_headlights_27(){ addFrameScript(0, frame1, 1, frame2); } function frame1(){ hl1.alpha = (hl2.alpha = (hl3.alpha = (hl4.alpha = Math.random()))); } function frame2(){ hl1.alpha = (hl2.alpha = (hl3.alpha = (hl4.alpha = Math.random()))); } } }//package game_fla
Section 90
//player_weapon_acidbubbler_169 (game_fla.player_weapon_acidbubbler_169) package game_fla { import flash.display.*; public dynamic class player_weapon_acidbubbler_169 extends MovieClip { public function player_weapon_acidbubbler_169(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package game_fla
Section 91
//player_weapon_autocoinrifle_170 (game_fla.player_weapon_autocoinrifle_170) package game_fla { import flash.display.*; public dynamic class player_weapon_autocoinrifle_170 extends MovieClip { public function player_weapon_autocoinrifle_170(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package game_fla
Section 92
//player_weapon_bottlerocketlauncher_167 (game_fla.player_weapon_bottlerocketlauncher_167) package game_fla { import flash.display.*; public dynamic class player_weapon_bottlerocketlauncher_167 extends MovieClip { public function player_weapon_bottlerocketlauncher_167(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package game_fla
Section 93
//player_weapon_chainsawcannon_171 (game_fla.player_weapon_chainsawcannon_171) package game_fla { import flash.display.*; public dynamic class player_weapon_chainsawcannon_171 extends MovieClip { public function player_weapon_chainsawcannon_171(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package game_fla
Section 94
//player_weapon_dnaresequencer_172 (game_fla.player_weapon_dnaresequencer_172) package game_fla { import flash.display.*; public dynamic class player_weapon_dnaresequencer_172 extends MovieClip { public function player_weapon_dnaresequencer_172(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package game_fla
Section 95
//player_weapon_dualnailguns_163 (game_fla.player_weapon_dualnailguns_163) package game_fla { import flash.display.*; public dynamic class player_weapon_dualnailguns_163 extends MovieClip { public function player_weapon_dualnailguns_163(){ addFrameScript(0, frame1, 2, frame3, 4, frame5); } function frame3(){ gotoAndStop(1); } function frame1(){ stop(); } function frame5(){ gotoAndStop(1); } } }//package game_fla
Section 96
//player_weapon_firestarter_164 (game_fla.player_weapon_firestarter_164) package game_fla { import flash.display.*; public dynamic class player_weapon_firestarter_164 extends MovieClip { public function player_weapon_firestarter_164(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package game_fla
Section 97
//player_weapon_marblegun_162 (game_fla.player_weapon_marblegun_162) package game_fla { import flash.display.*; public dynamic class player_weapon_marblegun_162 extends MovieClip { public function player_weapon_marblegun_162(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package game_fla
Section 98
//player_weapon_noweapon_159 (game_fla.player_weapon_noweapon_159) package game_fla { import flash.display.*; public dynamic class player_weapon_noweapon_159 extends MovieClip { public function player_weapon_noweapon_159(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package game_fla
Section 99
//player_weapon_pistol22_160 (game_fla.player_weapon_pistol22_160) package game_fla { import flash.display.*; public dynamic class player_weapon_pistol22_160 extends MovieClip { public function player_weapon_pistol22_160(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package game_fla
Section 100
//player_weapon_spudgun_165 (game_fla.player_weapon_spudgun_165) package game_fla { import flash.display.*; public dynamic class player_weapon_spudgun_165 extends MovieClip { public function player_weapon_spudgun_165(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package game_fla
Section 101
//player_weapons_158 (game_fla.player_weapons_158) package game_fla { import flash.display.*; public dynamic class player_weapons_158 extends MovieClip { public var weapon:MovieClip; public function player_weapons_158(){ addFrameScript(0, frame1); } function frame1(){ stop(); gotoAndStop((Math.round(((Math.random() * totalFrames) - 1)) + 1)); } } }//package game_fla
Section 102
//preloader_1 (game_fla.preloader_1) package game_fla { import flash.events.*; import flash.geom.*; import flash.display.*; import flash.net.*; import flash.utils.*; import flash.media.*; import flash.text.*; import flash.filters.*; import flash.external.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.printing.*; import flash.system.*; import flash.ui.*; import flash.xml.*; public dynamic class preloader_1 extends MovieClip { public var dead_frontier:MovieClip; public var perc_txt:TextField; public function preloader_1(){ addFrameScript(0, frame1); } public function adClick(_arg1:MouseEvent):void{ var url:String; var request:URLRequest; var e = _arg1; url = "http://www.deadfrontier.com/index.php?cp=neilUndeadHighway&sid=1"; request = new URLRequest(url); try { navigateToURL(request, "_blank"); } catch(e:Error) { trace("Error occurred!"); }; } public function adNoHover(_arg1:MouseEvent):void{ dead_frontier.hover.alpha = 0; } function frame1(){ stop(); dead_frontier.btn.buttonMode = true; dead_frontier.btn.addEventListener(MouseEvent.CLICK, adClick); dead_frontier.btn.addEventListener(MouseEvent.ROLL_OVER, adHover); dead_frontier.btn.addEventListener(MouseEvent.ROLL_OUT, adNoHover); } public function cleanUp():void{ dead_frontier.btn.removeEventListener(MouseEvent.CLICK, adClick); dead_frontier.btn.removeEventListener(MouseEvent.ROLL_OVER, adHover); dead_frontier.btn.removeEventListener(MouseEvent.ROLL_OUT, adNoHover); } public function adHover(_arg1:MouseEvent):void{ dead_frontier.hover.alpha = 1; } } }//package game_fla
Section 103
//s1_intro_74 (game_fla.s1_intro_74) package game_fla { import flash.events.*; import flash.geom.*; import flash.display.*; import flash.net.*; import flash.utils.*; import flash.media.*; import flash.text.*; import flash.filters.*; import flash.external.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.printing.*; import flash.system.*; import flash.ui.*; import flash.xml.*; public dynamic class s1_intro_74 extends MovieClip { public function s1_intro_74(){ addFrameScript(173, frame174, 688, frame689); } function frame689(){ MovieClip(this.parent).cleanUp(); MovieClip(this.parent).gotoAndStop(MovieClip(this.parent).totalFrames); } function frame174(){ MovieClip(this.root).main.playSound("sfx_radio_message"); } } }//package game_fla
Section 104
//s1_outro_139 (game_fla.s1_outro_139) package game_fla { import flash.events.*; import flash.geom.*; import flash.display.*; import flash.net.*; import flash.utils.*; import flash.media.*; import flash.text.*; import flash.filters.*; import flash.external.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.printing.*; import flash.system.*; import flash.ui.*; import flash.xml.*; public dynamic class s1_outro_139 extends MovieClip { public function s1_outro_139(){ addFrameScript(16, frame17, 56, frame57); } function frame17(){ MovieClip(this.root).main.playSound("sfx_transmission_lever"); } function frame57(){ stop(); MovieClip(this.parent).gotoAndPlay("stats"); } } }//package game_fla
Section 105
//s2_intro_228 (game_fla.s2_intro_228) package game_fla { import flash.events.*; import flash.geom.*; import flash.display.*; import flash.net.*; import flash.utils.*; import flash.media.*; import flash.text.*; import flash.filters.*; import flash.external.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.printing.*; import flash.system.*; import flash.ui.*; import flash.xml.*; public dynamic class s2_intro_228 extends MovieClip { public function s2_intro_228(){ addFrameScript(1, frame2, 275, frame276, 353, frame354, 410, frame411, 467, frame468); } function frame276(){ MovieClip(this.root).main.playSound("sfx_cinematic_alert"); } function frame468(){ MovieClip(this.parent).cleanUp(); MovieClip(this.parent).gotoAndStop(MovieClip(this.parent).totalFrames); } function frame2(){ MovieClip(this.root).main.playSound("sfx_vehicle_engine"); } function frame354(){ MovieClip(this.root).main.stopAllSounds(); } function frame411(){ MovieClip(this.root).main.playSound("sfx_slam_car"); } } }//package game_fla
Section 106
//s2_intro_smoke_252 (game_fla.s2_intro_smoke_252) package game_fla { import flash.display.*; public dynamic class s2_intro_smoke_252 extends MovieClip { public function s2_intro_smoke_252(){ addFrameScript(0, frame1, 61, frame62); } function frame1(){ gotoAndPlay((32 + Math.round((Math.random() * 28)))); } function frame62(){ gotoAndPlay(32); } } }//package game_fla
Section 107
//s2_outro_258 (game_fla.s2_outro_258) package game_fla { import flash.events.*; import flash.geom.*; import flash.display.*; import flash.net.*; import flash.utils.*; import flash.media.*; import flash.text.*; import flash.filters.*; import flash.external.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.printing.*; import flash.system.*; import flash.ui.*; import flash.xml.*; public dynamic class s2_outro_258 extends MovieClip { public function s2_outro_258(){ addFrameScript(36, frame37, 64, frame65); } function frame65(){ stop(); MovieClip(this.parent).gotoAndPlay("stats"); MovieClip(this.root).main.stopAllSounds(); } function frame37(){ MovieClip(this.root).main.playSound("sfx_vehicle_engine"); MovieClip(this.root).main.playSound("sfx_swerve_long"); } } }//package game_fla
Section 108
//s3_intro_266 (game_fla.s3_intro_266) package game_fla { import flash.events.*; import flash.geom.*; import flash.display.*; import flash.net.*; import flash.utils.*; import flash.media.*; import flash.text.*; import flash.filters.*; import flash.external.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.printing.*; import flash.system.*; import flash.ui.*; import flash.xml.*; public dynamic class s3_intro_266 extends MovieClip { public function s3_intro_266(){ addFrameScript(1, frame2, 58, frame59, 325, frame326, 342, frame343, 359, frame360, 377, frame378, 481, frame482); } function frame326(){ MovieClip(this.root).main.playSound("sfx_cinematic_alert"); } function frame2(){ MovieClip(this.root).main.playSound("sfx_vehicle_engine"); } function frame482(){ MovieClip(this.parent).cleanUp(); MovieClip(this.parent).gotoAndStop(MovieClip(this.parent).totalFrames); } function frame360(){ MovieClip(this.root).main.playSound("sfx_swerve_long"); } function frame343(){ MovieClip(this.root).main.playSound("sfx_swerve_short"); } function frame378(){ MovieClip(this.root).main.stopAllSounds(); MovieClip(this.root).main.playSound("sfx_crash"); } function frame59(){ MovieClip(this.root).main.playSound("sfx_crunch"); } } }//package game_fla
Section 109
//s3_outro_296 (game_fla.s3_outro_296) package game_fla { import flash.events.*; import flash.geom.*; import flash.display.*; import flash.net.*; import flash.utils.*; import flash.media.*; import flash.text.*; import flash.filters.*; import flash.external.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.printing.*; import flash.system.*; import flash.ui.*; import flash.xml.*; public dynamic class s3_outro_296 extends MovieClip { public function s3_outro_296(){ addFrameScript(18, frame19, 56, frame57); } function frame19(){ MovieClip(this.root).main.playSound("sfx_keys_ignition"); } function frame57(){ stop(); MovieClip(this.parent).gotoAndPlay("stats"); } } }//package game_fla
Section 110
//s4_intro_306 (game_fla.s4_intro_306) package game_fla { import flash.events.*; import flash.geom.*; import flash.display.*; import flash.net.*; import flash.utils.*; import flash.media.*; import flash.text.*; import flash.filters.*; import flash.external.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.printing.*; import flash.system.*; import flash.ui.*; import flash.xml.*; public dynamic class s4_intro_306 extends MovieClip { public function s4_intro_306(){ addFrameScript(1, frame2, 232, frame233, 508, frame509); } function frame509(){ MovieClip(this.parent).cleanUp(); MovieClip(this.parent).gotoAndStop(MovieClip(this.parent).totalFrames); } function frame2(){ MovieClip(this.root).main.playSound("sfx_vehicle_engine"); } function frame233(){ MovieClip(this.root).main.playSound("sfx_cinematic_alert"); } } }//package game_fla
Section 111
//s4_outro_335 (game_fla.s4_outro_335) package game_fla { import flash.events.*; import flash.geom.*; import flash.display.*; import flash.net.*; import flash.utils.*; import flash.media.*; import flash.text.*; import flash.filters.*; import flash.external.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.printing.*; import flash.system.*; import flash.ui.*; import flash.xml.*; public dynamic class s4_outro_335 extends MovieClip { public function s4_outro_335(){ addFrameScript(14, frame15, 56, frame57); } function frame15(){ MovieClip(this.root).main.playSound("sfx_transmission_lever"); } function frame57(){ stop(); MovieClip(this.parent).gotoAndPlay("stats"); } } }//package game_fla
Section 112
//s5_intro_347 (game_fla.s5_intro_347) package game_fla { import flash.events.*; import flash.geom.*; import flash.display.*; import flash.net.*; import flash.utils.*; import flash.media.*; import flash.text.*; import flash.filters.*; import flash.external.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.printing.*; import flash.system.*; import flash.ui.*; import flash.xml.*; public dynamic class s5_intro_347 extends MovieClip { public function s5_intro_347(){ addFrameScript(1, frame2, 271, frame272, 287, frame288, 320, frame321); } function frame272(){ MovieClip(this.root).main.stopAllSounds(); } function frame288(){ MovieClip(this.root).main.playSound("sfx_transmission_lever"); } function frame321(){ MovieClip(this.parent).cleanUp(); MovieClip(this.parent).gotoAndStop(MovieClip(this.parent).totalFrames); } function frame2(){ MovieClip(this.root).main.playSound("sfx_vehicle_engine"); } } }//package game_fla
Section 113
//s5_outro_381 (game_fla.s5_outro_381) package game_fla { import flash.events.*; import flash.geom.*; import flash.display.*; import flash.net.*; import flash.utils.*; import flash.media.*; import flash.text.*; import flash.filters.*; import flash.external.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.printing.*; import flash.system.*; import flash.ui.*; import flash.xml.*; public dynamic class s5_outro_381 extends MovieClip { public function s5_outro_381(){ addFrameScript(1, frame2, 149, frame150); } function frame2(){ MovieClip(this.root).main.playSound("sfx_boat_engine"); } function frame150(){ stop(); MovieClip(this.parent).gotoAndPlay("stats"); } } }//package game_fla
Section 114
//stats_zombiesplat_152 (game_fla.stats_zombiesplat_152) package game_fla { import flash.display.*; public dynamic class stats_zombiesplat_152 extends MovieClip { public function stats_zombiesplat_152(){ addFrameScript(19, frame20); } function frame20(){ stop(); } } }//package game_fla
Section 115
//statsDetail_153 (game_fla.statsDetail_153) package game_fla { import flash.events.*; import flash.geom.*; import flash.display.*; import flash.net.*; import flash.utils.*; import flash.media.*; import flash.text.*; import flash.filters.*; import flash.external.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.printing.*; import flash.system.*; import flash.ui.*; import flash.xml.*; public dynamic class statsDetail_153 extends MovieClip { public var damage_points_txt:TextField; public var total_score_txt:TextField; public var title_txt:TextField; public var infected_txt:TextField; public var accuracy_txt:TextField; public var zombies_killed_txt:TextField; public var level_score_txt:TextField; public var crates_txt:TextField; public function statsDetail_153(){ addFrameScript(0, frame1); } function frame1(){ MovieClip(this.root).main.playSound("sfx_levelcomplete_music", 1000); } } }//package game_fla
Section 116
//wallimage_92 (game_fla.wallimage_92) package game_fla { import flash.display.*; public dynamic class wallimage_92 extends MovieClip { public function wallimage_92(){ addFrameScript(15, frame16); } function frame16(){ stop(); } } }//package game_fla
Section 117
//wallimagecopy2_95 (game_fla.wallimagecopy2_95) package game_fla { import flash.display.*; public dynamic class wallimagecopy2_95 extends MovieClip { public function wallimagecopy2_95(){ addFrameScript(8, frame9); } function frame9(){ stop(); } } }//package game_fla
Section 118
//workshop_continueBtn_421 (game_fla.workshop_continueBtn_421) package game_fla { import flash.display.*; public dynamic class workshop_continueBtn_421 extends MovieClip { public function workshop_continueBtn_421(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package game_fla
Section 119
//workshop_weapons_420 (game_fla.workshop_weapons_420) package game_fla { import flash.display.*; public dynamic class workshop_weapons_420 extends MovieClip { public function workshop_weapons_420(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package game_fla
Section 120
//zombie_attack1_193 (game_fla.zombie_attack1_193) package game_fla { import flash.display.*; import com.brandonmiller.undeadhighway.zombies.*; public dynamic class zombie_attack1_193 extends MovieClip { public function zombie_attack1_193(){ addFrameScript(0, frame1, 10, frame11); } function frame1(){ } function frame11(){ Zombie(this.parent).doAttack(); } } }//package game_fla
Section 121
//zombie_attack2_194 (game_fla.zombie_attack2_194) package game_fla { import flash.display.*; import com.brandonmiller.undeadhighway.zombies.*; public dynamic class zombie_attack2_194 extends MovieClip { public function zombie_attack2_194(){ addFrameScript(0, frame1, 25, frame26); } function frame1(){ } function frame26(){ Zombie(this.parent).doAttack(); } } }//package game_fla
Section 122
//zombie_attack3_195 (game_fla.zombie_attack3_195) package game_fla { import flash.display.*; import com.brandonmiller.undeadhighway.zombies.*; public dynamic class zombie_attack3_195 extends MovieClip { public function zombie_attack3_195(){ addFrameScript(0, frame1, 7, frame8, 24, frame25, 33, frame34, 44, frame45, 54, frame55); } function frame1(){ } function frame25(){ Zombie(this.parent).doAttack(); } function frame8(){ Zombie(this.parent).doAttack(); } function frame34(){ Zombie(this.parent).doAttack(); } function frame45(){ Zombie(this.parent).doAttack(); } function frame55(){ Zombie(this.parent).doAttack(); } } }//package game_fla
Section 123
//zombie_death1_196 (game_fla.zombie_death1_196) package game_fla { import flash.display.*; import com.brandonmiller.undeadhighway.zombies.*; public dynamic class zombie_death1_196 extends MovieClip { public function zombie_death1_196(){ addFrameScript(0, frame1, 50, frame51); } function frame1(){ } function frame51(){ stop(); Zombie(this.parent).enableFadeAway(); } } }//package game_fla
Section 124
//zombie_death2_197 (game_fla.zombie_death2_197) package game_fla { import flash.display.*; import com.brandonmiller.undeadhighway.zombies.*; public dynamic class zombie_death2_197 extends MovieClip { public function zombie_death2_197(){ addFrameScript(0, frame1, 80, frame81); } function frame81(){ stop(); Zombie(this.parent).enableFadeAway(); } function frame1(){ } } }//package game_fla
Section 125
//zombie_death3_198 (game_fla.zombie_death3_198) package game_fla { import flash.display.*; import com.brandonmiller.undeadhighway.zombies.*; public dynamic class zombie_death3_198 extends MovieClip { public function zombie_death3_198(){ addFrameScript(0, frame1, 19, frame20); } function frame1(){ } function frame20(){ stop(); Zombie(this.parent).enableFadeAway(); } } }//package game_fla
Section 126
//zombie2_attack1_203 (game_fla.zombie2_attack1_203) package game_fla { import flash.display.*; import com.brandonmiller.undeadhighway.zombies.*; public dynamic class zombie2_attack1_203 extends MovieClip { public function zombie2_attack1_203(){ addFrameScript(0, frame1, 10, frame11); } function frame1(){ } function frame11(){ Zombie(this.parent).doAttack(); } } }//package game_fla
Section 127
//zombie2_attack2_204 (game_fla.zombie2_attack2_204) package game_fla { import flash.display.*; import com.brandonmiller.undeadhighway.zombies.*; public dynamic class zombie2_attack2_204 extends MovieClip { public function zombie2_attack2_204(){ addFrameScript(0, frame1, 25, frame26); } function frame1(){ } function frame26(){ Zombie(this.parent).doAttack(); } } }//package game_fla
Section 128
//zombie2_attack3_205 (game_fla.zombie2_attack3_205) package game_fla { import flash.display.*; import com.brandonmiller.undeadhighway.zombies.*; public dynamic class zombie2_attack3_205 extends MovieClip { public function zombie2_attack3_205(){ addFrameScript(0, frame1, 7, frame8, 24, frame25, 33, frame34, 44, frame45, 54, frame55); } function frame1(){ } function frame25(){ Zombie(this.parent).doAttack(); } function frame8(){ Zombie(this.parent).doAttack(); } function frame34(){ Zombie(this.parent).doAttack(); } function frame45(){ Zombie(this.parent).doAttack(); } function frame55(){ Zombie(this.parent).doAttack(); } } }//package game_fla
Section 129
//zombie2_death1_206 (game_fla.zombie2_death1_206) package game_fla { import flash.display.*; import com.brandonmiller.undeadhighway.zombies.*; public dynamic class zombie2_death1_206 extends MovieClip { public function zombie2_death1_206(){ addFrameScript(0, frame1, 50, frame51); } function frame1(){ } function frame51(){ stop(); Zombie(this.parent).enableFadeAway(); } } }//package game_fla
Section 130
//zombie2_death2_207 (game_fla.zombie2_death2_207) package game_fla { import flash.display.*; import com.brandonmiller.undeadhighway.zombies.*; public dynamic class zombie2_death2_207 extends MovieClip { public function zombie2_death2_207(){ addFrameScript(0, frame1, 80, frame81); } function frame81(){ stop(); Zombie(this.parent).enableFadeAway(); } function frame1(){ } } }//package game_fla
Section 131
//zombie3_attack1_212 (game_fla.zombie3_attack1_212) package game_fla { import flash.display.*; import com.brandonmiller.undeadhighway.zombies.*; public dynamic class zombie3_attack1_212 extends MovieClip { public function zombie3_attack1_212(){ addFrameScript(0, frame1, 10, frame11); } function frame1(){ } function frame11(){ Zombie(this.parent).doAttack(); } } }//package game_fla
Section 132
//zombie3_attack2_213 (game_fla.zombie3_attack2_213) package game_fla { import flash.display.*; import com.brandonmiller.undeadhighway.zombies.*; public dynamic class zombie3_attack2_213 extends MovieClip { public function zombie3_attack2_213(){ addFrameScript(0, frame1, 25, frame26); } function frame1(){ } function frame26(){ Zombie(this.parent).doAttack(); } } }//package game_fla
Section 133
//zombie3_attack3_214 (game_fla.zombie3_attack3_214) package game_fla { import flash.display.*; import com.brandonmiller.undeadhighway.zombies.*; public dynamic class zombie3_attack3_214 extends MovieClip { public function zombie3_attack3_214(){ addFrameScript(0, frame1, 7, frame8, 24, frame25, 33, frame34, 44, frame45, 54, frame55); } function frame1(){ } function frame25(){ Zombie(this.parent).doAttack(); } function frame8(){ Zombie(this.parent).doAttack(); } function frame34(){ Zombie(this.parent).doAttack(); } function frame45(){ Zombie(this.parent).doAttack(); } function frame55(){ Zombie(this.parent).doAttack(); } } }//package game_fla
Section 134
//zombie3_death1_215 (game_fla.zombie3_death1_215) package game_fla { import flash.display.*; import com.brandonmiller.undeadhighway.zombies.*; public dynamic class zombie3_death1_215 extends MovieClip { public function zombie3_death1_215(){ addFrameScript(0, frame1, 50, frame51); } function frame1(){ } function frame51(){ stop(); Zombie(this.parent).enableFadeAway(); } } }//package game_fla
Section 135
//zombie3_death2_216 (game_fla.zombie3_death2_216) package game_fla { import flash.display.*; import com.brandonmiller.undeadhighway.zombies.*; public dynamic class zombie3_death2_216 extends MovieClip { public function zombie3_death2_216(){ addFrameScript(0, frame1, 80, frame81); } function frame81(){ stop(); Zombie(this.parent).enableFadeAway(); } function frame1(){ } } }//package game_fla
Section 136
//zombie4_attack1_221 (game_fla.zombie4_attack1_221) package game_fla { import flash.display.*; import com.brandonmiller.undeadhighway.zombies.*; public dynamic class zombie4_attack1_221 extends MovieClip { public function zombie4_attack1_221(){ addFrameScript(0, frame1, 10, frame11); } function frame1(){ } function frame11(){ Zombie(this.parent).doAttack(); } } }//package game_fla
Section 137
//zombie4_attack2_222 (game_fla.zombie4_attack2_222) package game_fla { import flash.display.*; import com.brandonmiller.undeadhighway.zombies.*; public dynamic class zombie4_attack2_222 extends MovieClip { public function zombie4_attack2_222(){ addFrameScript(0, frame1, 25, frame26); } function frame1(){ } function frame26(){ Zombie(this.parent).doAttack(); } } }//package game_fla
Section 138
//zombie4_attack3_223 (game_fla.zombie4_attack3_223) package game_fla { import flash.display.*; import com.brandonmiller.undeadhighway.zombies.*; public dynamic class zombie4_attack3_223 extends MovieClip { public function zombie4_attack3_223(){ addFrameScript(0, frame1, 7, frame8, 24, frame25, 33, frame34, 44, frame45, 54, frame55); } function frame1(){ } function frame25(){ Zombie(this.parent).doAttack(); } function frame8(){ Zombie(this.parent).doAttack(); } function frame34(){ Zombie(this.parent).doAttack(); } function frame45(){ Zombie(this.parent).doAttack(); } function frame55(){ Zombie(this.parent).doAttack(); } } }//package game_fla
Section 139
//zombie4_death1_224 (game_fla.zombie4_death1_224) package game_fla { import flash.display.*; import com.brandonmiller.undeadhighway.zombies.*; public dynamic class zombie4_death1_224 extends MovieClip { public function zombie4_death1_224(){ addFrameScript(0, frame1, 50, frame51); } function frame1(){ } function frame51(){ stop(); Zombie(this.parent).enableFadeAway(); } } }//package game_fla
Section 140
//zombie4_death2_225 (game_fla.zombie4_death2_225) package game_fla { import flash.display.*; import com.brandonmiller.undeadhighway.zombies.*; public dynamic class zombie4_death2_225 extends MovieClip { public function zombie4_death2_225(){ addFrameScript(0, frame1, 80, frame81); } function frame81(){ stop(); Zombie(this.parent).enableFadeAway(); } function frame1(){ } } }//package game_fla
Section 141
//zombiefightscene_75 (game_fla.zombiefightscene_75) package game_fla { import flash.events.*; import flash.geom.*; import flash.display.*; import flash.net.*; import flash.utils.*; import flash.media.*; import flash.text.*; import flash.filters.*; import flash.external.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.printing.*; import flash.system.*; import flash.ui.*; import flash.xml.*; public dynamic class zombiefightscene_75 extends MovieClip { public function zombiefightscene_75(){ addFrameScript(2, frame3, 29, frame30, 56, frame57, 68, frame69, 83, frame84, 104, frame105); } function frame84(){ MovieClip(this.root).main.playSound("sfx_shotgun_fire"); } function frame3(){ MovieClip(this.root).main.playSound("sfx_shotgun_fire"); } function frame105(){ stop(); } function frame30(){ MovieClip(this.root).main.playSound("sfx_shotgun_fire"); } function frame57(){ MovieClip(this.root).main.playSound("sfx_shotgun_fire"); } function frame69(){ MovieClip(this.root).main.playSound("sfx_zombie_groan9"); } } }//package game_fla
Section 142
//FX_Splatter1 (FX_Splatter1) package { import flash.display.*; public dynamic class FX_Splatter1 extends BitmapData { public function FX_Splatter1(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); } } }//package
Section 143
//FX_Splatter2 (FX_Splatter2) package { import flash.display.*; public dynamic class FX_Splatter2 extends BitmapData { public function FX_Splatter2(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); } } }//package
Section 144
//FX_Splatter3 (FX_Splatter3) package { import flash.display.*; public dynamic class FX_Splatter3 extends BitmapData { public function FX_Splatter3(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); } } }//package
Section 145
//FX_SplatterExplode (FX_SplatterExplode) package { import flash.display.*; public dynamic class FX_SplatterExplode extends BitmapData { public function FX_SplatterExplode(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); } } }//package
Section 146
//GameOutro (GameOutro) package { import flash.events.*; import flash.geom.*; import flash.display.*; import flash.net.*; import flash.utils.*; import flash.media.*; import flash.text.*; import flash.filters.*; import flash.external.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.printing.*; import flash.system.*; import flash.ui.*; import flash.xml.*; public dynamic class GameOutro extends MovieClip { public var continueBtn:MovieClip; public var skipBtn:MovieClip; public var creds:MovieClip; public function GameOutro(){ addFrameScript(0, frame1, 13, frame14, 14, frame15, 39, frame40); } public function btnContinueClick(_arg1:MouseEvent):void{ if (creds.currentFrame == creds.totalFrames){ continueBtn.removeEventListener(MouseEvent.ROLL_OVER, btnRollOver); continueBtn.removeEventListener(MouseEvent.ROLL_OUT, btnRollOut); continueBtn.removeEventListener(MouseEvent.CLICK, btnContinueClick); gotoAndPlay("complete"); } else { creds.gotoAndStop(creds.totalFrames); }; } function frame14(){ MovieClip(this.root).main.stopAllSounds(); skipBtn.removeEventListener(MouseEvent.ROLL_OVER, btnRollOver); skipBtn.removeEventListener(MouseEvent.ROLL_OUT, btnRollOut); skipBtn.removeEventListener(MouseEvent.CLICK, btnSkipClick); } function frame15(){ stop(); continueBtn.mouseEnabled = true; continueBtn.addEventListener(MouseEvent.ROLL_OVER, btnRollOver); continueBtn.addEventListener(MouseEvent.ROLL_OUT, btnRollOut); continueBtn.addEventListener(MouseEvent.CLICK, btnContinueClick); } function frame1(){ stop(); skipBtn.mouseEnabled = true; skipBtn.addEventListener(MouseEvent.ROLL_OVER, btnRollOver); skipBtn.addEventListener(MouseEvent.ROLL_OUT, btnRollOut); skipBtn.addEventListener(MouseEvent.CLICK, btnSkipClick); } public function btnRollOver(_arg1:MouseEvent):void{ _arg1.target.gotoAndStop(2); } public function btnRollOut(_arg1:MouseEvent):void{ _arg1.target.gotoAndStop(1); } public function btnSkipClick(_arg1:MouseEvent):void{ gotoAndPlay("credits"); } function frame40(){ stop(); MovieClip(this.root).main.curNavPage.winCinematicsComplete(); } } }//package
Section 147
//HudWeaponIcon (HudWeaponIcon) package { import flash.display.*; import flash.text.*; public dynamic class HudWeaponIcon extends MovieClip { public var ammo_txt:TextField; } }//package
Section 148
//Level1Art (Level1Art) package { import flash.display.*; public dynamic class Level1Art extends MovieClip { public var camArea:MovieClip; public var crosshair:MovieClip; public var sprites:MovieClip; public var groundFX:MovieClip; public var travelArea:MovieClip; public var levelend:MovieClip; } }//package
Section 149
//Level1Intro (Level1Intro) package { import flash.events.*; import flash.geom.*; import flash.display.*; import flash.net.*; import flash.utils.*; import flash.media.*; import flash.text.*; import com.brandonmiller.undeadhighway.levels.*; import flash.filters.*; import flash.external.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.printing.*; import flash.system.*; import flash.ui.*; import flash.xml.*; public dynamic class Level1Intro extends MovieClip { public var skipBtn:MovieClip; public function Level1Intro(){ addFrameScript(0, frame1, 1, frame2); } function frame1(){ stop(); skipBtn.mouseEnabled = true; skipBtn.addEventListener(MouseEvent.ROLL_OVER, btnRollOver); skipBtn.addEventListener(MouseEvent.ROLL_OUT, btnRollOut); skipBtn.addEventListener(MouseEvent.CLICK, btnSkipClick); } public function btnRollOver(_arg1:MouseEvent):void{ _arg1.target.gotoAndStop(2); } function frame2(){ stop(); Level(this.parent).introCinematicsComplete(); } public function btnRollOut(_arg1:MouseEvent):void{ _arg1.target.gotoAndStop(1); } public function btnSkipClick(_arg1:MouseEvent):void{ cleanUp(); gotoAndStop(this.totalFrames); } public function cleanUp():void{ skipBtn.removeEventListener(MouseEvent.ROLL_OVER, btnRollOver); skipBtn.removeEventListener(MouseEvent.ROLL_OUT, btnRollOut); skipBtn.removeEventListener(MouseEvent.CLICK, btnSkipClick); } } }//package
Section 150
//Level1Outro (Level1Outro) package { import flash.events.*; import flash.geom.*; import flash.display.*; import flash.net.*; import flash.utils.*; import flash.media.*; import flash.text.*; import com.brandonmiller.undeadhighway.levels.*; import flash.filters.*; import flash.external.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.printing.*; import flash.system.*; import flash.ui.*; import flash.xml.*; public dynamic class Level1Outro extends MovieClip { public var continueBtn:MovieClip; public var statsBg:MovieClip; public var skipBtn:MovieClip; public var stats:MovieClip; public function Level1Outro(){ addFrameScript(0, frame1, 13, frame14, 14, frame15, 39, frame40); } public function btnContinueClick(_arg1:MouseEvent):void{ continueBtn.removeEventListener(MouseEvent.ROLL_OVER, btnRollOver); continueBtn.removeEventListener(MouseEvent.ROLL_OUT, btnRollOut); continueBtn.removeEventListener(MouseEvent.CLICK, btnContinueClick); gotoAndPlay("complete"); } function frame14(){ skipBtn.removeEventListener(MouseEvent.ROLL_OVER, btnRollOver); skipBtn.removeEventListener(MouseEvent.ROLL_OUT, btnRollOut); skipBtn.removeEventListener(MouseEvent.CLICK, btnSkipClick); } function frame15(){ stop(); Level(this.parent).showStats(); continueBtn.mouseEnabled = true; continueBtn.addEventListener(MouseEvent.ROLL_OVER, btnRollOver); continueBtn.addEventListener(MouseEvent.ROLL_OUT, btnRollOut); continueBtn.addEventListener(MouseEvent.CLICK, btnContinueClick); } function frame1(){ stop(); skipBtn.mouseEnabled = true; skipBtn.addEventListener(MouseEvent.ROLL_OVER, btnRollOver); skipBtn.addEventListener(MouseEvent.ROLL_OUT, btnRollOut); skipBtn.addEventListener(MouseEvent.CLICK, btnSkipClick); } public function btnRollOver(_arg1:MouseEvent):void{ _arg1.target.gotoAndStop(2); } public function btnRollOut(_arg1:MouseEvent):void{ _arg1.target.gotoAndStop(1); } public function btnSkipClick(_arg1:MouseEvent):void{ gotoAndPlay("stats"); } function frame40(){ stop(); Level(this.parent).outroCinematicsComplete(); } } }//package
Section 151
//Level2Art (Level2Art) package { import flash.display.*; public dynamic class Level2Art extends MovieClip { public var camArea:MovieClip; public var crosshair:MovieClip; public var sprites:MovieClip; public var groundFX:MovieClip; public var travelArea:MovieClip; public var levelend:MovieClip; } }//package
Section 152
//Level2Intro (Level2Intro) package { import flash.events.*; import flash.geom.*; import flash.display.*; import flash.net.*; import flash.utils.*; import flash.media.*; import flash.text.*; import com.brandonmiller.undeadhighway.levels.*; import flash.filters.*; import flash.external.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.printing.*; import flash.system.*; import flash.ui.*; import flash.xml.*; public dynamic class Level2Intro extends MovieClip { public var skipBtn:MovieClip; public function Level2Intro(){ addFrameScript(0, frame1, 1, frame2); } function frame1(){ stop(); skipBtn.mouseEnabled = true; skipBtn.addEventListener(MouseEvent.ROLL_OVER, btnRollOver); skipBtn.addEventListener(MouseEvent.ROLL_OUT, btnRollOut); skipBtn.addEventListener(MouseEvent.CLICK, btnSkipClick); } public function btnRollOver(_arg1:MouseEvent):void{ _arg1.target.gotoAndStop(2); } function frame2(){ stop(); Level(this.parent).introCinematicsComplete(); } public function btnRollOut(_arg1:MouseEvent):void{ _arg1.target.gotoAndStop(1); } public function btnSkipClick(_arg1:MouseEvent):void{ cleanUp(); gotoAndStop(this.totalFrames); } public function cleanUp():void{ skipBtn.removeEventListener(MouseEvent.ROLL_OVER, btnRollOver); skipBtn.removeEventListener(MouseEvent.ROLL_OUT, btnRollOut); skipBtn.removeEventListener(MouseEvent.CLICK, btnSkipClick); } } }//package
Section 153
//Level2Outro (Level2Outro) package { import flash.events.*; import flash.geom.*; import flash.display.*; import flash.net.*; import flash.utils.*; import flash.media.*; import flash.text.*; import com.brandonmiller.undeadhighway.levels.*; import flash.filters.*; import flash.external.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.printing.*; import flash.system.*; import flash.ui.*; import flash.xml.*; public dynamic class Level2Outro extends MovieClip { public var continueBtn:MovieClip; public var statsBg:MovieClip; public var skipBtn:MovieClip; public var stats:MovieClip; public function Level2Outro(){ addFrameScript(0, frame1, 13, frame14, 14, frame15, 39, frame40); } public function btnContinueClick(_arg1:MouseEvent):void{ continueBtn.removeEventListener(MouseEvent.ROLL_OVER, btnRollOver); continueBtn.removeEventListener(MouseEvent.ROLL_OUT, btnRollOut); continueBtn.removeEventListener(MouseEvent.CLICK, btnContinueClick); gotoAndPlay("complete"); } function frame14(){ skipBtn.removeEventListener(MouseEvent.ROLL_OVER, btnRollOver); skipBtn.removeEventListener(MouseEvent.ROLL_OUT, btnRollOut); skipBtn.removeEventListener(MouseEvent.CLICK, btnSkipClick); } function frame15(){ stop(); Level(this.parent).showStats(); continueBtn.mouseEnabled = true; continueBtn.addEventListener(MouseEvent.ROLL_OVER, btnRollOver); continueBtn.addEventListener(MouseEvent.ROLL_OUT, btnRollOut); continueBtn.addEventListener(MouseEvent.CLICK, btnContinueClick); } function frame1(){ stop(); skipBtn.mouseEnabled = true; skipBtn.addEventListener(MouseEvent.ROLL_OVER, btnRollOver); skipBtn.addEventListener(MouseEvent.ROLL_OUT, btnRollOut); skipBtn.addEventListener(MouseEvent.CLICK, btnSkipClick); } public function btnRollOver(_arg1:MouseEvent):void{ _arg1.target.gotoAndStop(2); } public function btnRollOut(_arg1:MouseEvent):void{ _arg1.target.gotoAndStop(1); } public function btnSkipClick(_arg1:MouseEvent):void{ gotoAndPlay("stats"); } function frame40(){ stop(); Level(this.parent).outroCinematicsComplete(); } } }//package
Section 154
//Level3Art (Level3Art) package { import flash.display.*; public dynamic class Level3Art extends MovieClip { public var camArea:MovieClip; public var crosshair:MovieClip; public var sprites:MovieClip; public var groundFX:MovieClip; public var travelArea:MovieClip; public var levelend:MovieClip; } }//package
Section 155
//Level3Intro (Level3Intro) package { import flash.events.*; import flash.geom.*; import flash.display.*; import flash.net.*; import flash.utils.*; import flash.media.*; import flash.text.*; import com.brandonmiller.undeadhighway.levels.*; import flash.filters.*; import flash.external.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.printing.*; import flash.system.*; import flash.ui.*; import flash.xml.*; public dynamic class Level3Intro extends MovieClip { public var skipBtn:MovieClip; public function Level3Intro(){ addFrameScript(0, frame1, 1, frame2); } function frame1(){ stop(); skipBtn.mouseEnabled = true; skipBtn.addEventListener(MouseEvent.ROLL_OVER, btnRollOver); skipBtn.addEventListener(MouseEvent.ROLL_OUT, btnRollOut); skipBtn.addEventListener(MouseEvent.CLICK, btnSkipClick); } public function btnRollOver(_arg1:MouseEvent):void{ _arg1.target.gotoAndStop(2); } function frame2(){ stop(); Level(this.parent).introCinematicsComplete(); } public function btnRollOut(_arg1:MouseEvent):void{ _arg1.target.gotoAndStop(1); } public function btnSkipClick(_arg1:MouseEvent):void{ cleanUp(); gotoAndStop(this.totalFrames); } public function cleanUp():void{ skipBtn.removeEventListener(MouseEvent.ROLL_OVER, btnRollOver); skipBtn.removeEventListener(MouseEvent.ROLL_OUT, btnRollOut); skipBtn.removeEventListener(MouseEvent.CLICK, btnSkipClick); } } }//package
Section 156
//Level3Outro (Level3Outro) package { import flash.events.*; import flash.geom.*; import flash.display.*; import flash.net.*; import flash.utils.*; import flash.media.*; import flash.text.*; import com.brandonmiller.undeadhighway.levels.*; import flash.filters.*; import flash.external.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.printing.*; import flash.system.*; import flash.ui.*; import flash.xml.*; public dynamic class Level3Outro extends MovieClip { public var continueBtn:MovieClip; public var statsBg:MovieClip; public var skipBtn:MovieClip; public var stats:MovieClip; public function Level3Outro(){ addFrameScript(0, frame1, 13, frame14, 14, frame15, 39, frame40); } public function btnContinueClick(_arg1:MouseEvent):void{ continueBtn.removeEventListener(MouseEvent.ROLL_OVER, btnRollOver); continueBtn.removeEventListener(MouseEvent.ROLL_OUT, btnRollOut); continueBtn.removeEventListener(MouseEvent.CLICK, btnContinueClick); gotoAndPlay("complete"); } function frame14(){ skipBtn.removeEventListener(MouseEvent.ROLL_OVER, btnRollOver); skipBtn.removeEventListener(MouseEvent.ROLL_OUT, btnRollOut); skipBtn.removeEventListener(MouseEvent.CLICK, btnSkipClick); } function frame15(){ stop(); Level(this.parent).showStats(); continueBtn.mouseEnabled = true; continueBtn.addEventListener(MouseEvent.ROLL_OVER, btnRollOver); continueBtn.addEventListener(MouseEvent.ROLL_OUT, btnRollOut); continueBtn.addEventListener(MouseEvent.CLICK, btnContinueClick); } function frame1(){ stop(); skipBtn.mouseEnabled = true; skipBtn.addEventListener(MouseEvent.ROLL_OVER, btnRollOver); skipBtn.addEventListener(MouseEvent.ROLL_OUT, btnRollOut); skipBtn.addEventListener(MouseEvent.CLICK, btnSkipClick); } public function btnRollOver(_arg1:MouseEvent):void{ _arg1.target.gotoAndStop(2); } public function btnRollOut(_arg1:MouseEvent):void{ _arg1.target.gotoAndStop(1); } public function btnSkipClick(_arg1:MouseEvent):void{ gotoAndPlay("stats"); } function frame40(){ stop(); Level(this.parent).outroCinematicsComplete(); } } }//package
Section 157
//Level4Art (Level4Art) package { import flash.display.*; public dynamic class Level4Art extends MovieClip { public var camArea:MovieClip; public var crosshair:MovieClip; public var sprites:MovieClip; public var groundFX:MovieClip; public var travelArea:MovieClip; public var levelend:MovieClip; } }//package
Section 158
//Level4Intro (Level4Intro) package { import flash.events.*; import flash.geom.*; import flash.display.*; import flash.net.*; import flash.utils.*; import flash.media.*; import flash.text.*; import com.brandonmiller.undeadhighway.levels.*; import flash.filters.*; import flash.external.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.printing.*; import flash.system.*; import flash.ui.*; import flash.xml.*; public dynamic class Level4Intro extends MovieClip { public var skipBtn:MovieClip; public function Level4Intro(){ addFrameScript(0, frame1, 1, frame2); } function frame1(){ stop(); skipBtn.mouseEnabled = true; skipBtn.addEventListener(MouseEvent.ROLL_OVER, btnRollOver); skipBtn.addEventListener(MouseEvent.ROLL_OUT, btnRollOut); skipBtn.addEventListener(MouseEvent.CLICK, btnSkipClick); } public function btnRollOver(_arg1:MouseEvent):void{ _arg1.target.gotoAndStop(2); } function frame2(){ stop(); Level(this.parent).introCinematicsComplete(); } public function btnRollOut(_arg1:MouseEvent):void{ _arg1.target.gotoAndStop(1); } public function btnSkipClick(_arg1:MouseEvent):void{ cleanUp(); gotoAndStop(this.totalFrames); } public function cleanUp():void{ skipBtn.removeEventListener(MouseEvent.ROLL_OVER, btnRollOver); skipBtn.removeEventListener(MouseEvent.ROLL_OUT, btnRollOut); skipBtn.removeEventListener(MouseEvent.CLICK, btnSkipClick); } } }//package
Section 159
//Level4Outro (Level4Outro) package { import flash.events.*; import flash.geom.*; import flash.display.*; import flash.net.*; import flash.utils.*; import flash.media.*; import flash.text.*; import com.brandonmiller.undeadhighway.levels.*; import flash.filters.*; import flash.external.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.printing.*; import flash.system.*; import flash.ui.*; import flash.xml.*; public dynamic class Level4Outro extends MovieClip { public var continueBtn:MovieClip; public var statsBg:MovieClip; public var skipBtn:MovieClip; public var stats:MovieClip; public function Level4Outro(){ addFrameScript(0, frame1, 13, frame14, 14, frame15, 39, frame40); } public function btnContinueClick(_arg1:MouseEvent):void{ continueBtn.removeEventListener(MouseEvent.ROLL_OVER, btnRollOver); continueBtn.removeEventListener(MouseEvent.ROLL_OUT, btnRollOut); continueBtn.removeEventListener(MouseEvent.CLICK, btnContinueClick); gotoAndPlay("complete"); } function frame14(){ skipBtn.removeEventListener(MouseEvent.ROLL_OVER, btnRollOver); skipBtn.removeEventListener(MouseEvent.ROLL_OUT, btnRollOut); skipBtn.removeEventListener(MouseEvent.CLICK, btnSkipClick); } function frame15(){ stop(); Level(this.parent).showStats(); continueBtn.mouseEnabled = true; continueBtn.addEventListener(MouseEvent.ROLL_OVER, btnRollOver); continueBtn.addEventListener(MouseEvent.ROLL_OUT, btnRollOut); continueBtn.addEventListener(MouseEvent.CLICK, btnContinueClick); } function frame1(){ stop(); skipBtn.mouseEnabled = true; skipBtn.addEventListener(MouseEvent.ROLL_OVER, btnRollOver); skipBtn.addEventListener(MouseEvent.ROLL_OUT, btnRollOut); skipBtn.addEventListener(MouseEvent.CLICK, btnSkipClick); } public function btnRollOver(_arg1:MouseEvent):void{ _arg1.target.gotoAndStop(2); } public function btnRollOut(_arg1:MouseEvent):void{ _arg1.target.gotoAndStop(1); } public function btnSkipClick(_arg1:MouseEvent):void{ gotoAndPlay("stats"); } function frame40(){ stop(); Level(this.parent).outroCinematicsComplete(); } } }//package
Section 160
//Level5Art (Level5Art) package { import flash.display.*; public dynamic class Level5Art extends MovieClip { public var camArea:MovieClip; public var crosshair:MovieClip; public var sprites:MovieClip; public var groundFX:MovieClip; public var travelArea:MovieClip; public var levelend:MovieClip; } }//package
Section 161
//Level5Intro (Level5Intro) package { import flash.events.*; import flash.geom.*; import flash.display.*; import flash.net.*; import flash.utils.*; import flash.media.*; import flash.text.*; import com.brandonmiller.undeadhighway.levels.*; import flash.filters.*; import flash.external.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.printing.*; import flash.system.*; import flash.ui.*; import flash.xml.*; public dynamic class Level5Intro extends MovieClip { public var skipBtn:MovieClip; public function Level5Intro(){ addFrameScript(0, frame1, 1, frame2); } function frame1(){ stop(); skipBtn.mouseEnabled = true; skipBtn.addEventListener(MouseEvent.ROLL_OVER, btnRollOver); skipBtn.addEventListener(MouseEvent.ROLL_OUT, btnRollOut); skipBtn.addEventListener(MouseEvent.CLICK, btnSkipClick); } public function btnRollOver(_arg1:MouseEvent):void{ _arg1.target.gotoAndStop(2); } function frame2(){ stop(); Level(this.parent).introCinematicsComplete(); } public function btnRollOut(_arg1:MouseEvent):void{ _arg1.target.gotoAndStop(1); } public function btnSkipClick(_arg1:MouseEvent):void{ cleanUp(); gotoAndStop(this.totalFrames); } public function cleanUp():void{ skipBtn.removeEventListener(MouseEvent.ROLL_OVER, btnRollOver); skipBtn.removeEventListener(MouseEvent.ROLL_OUT, btnRollOut); skipBtn.removeEventListener(MouseEvent.CLICK, btnSkipClick); } } }//package
Section 162
//Level5Outro (Level5Outro) package { import flash.events.*; import flash.geom.*; import flash.display.*; import flash.net.*; import flash.utils.*; import flash.media.*; import flash.text.*; import com.brandonmiller.undeadhighway.levels.*; import flash.filters.*; import flash.external.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.printing.*; import flash.system.*; import flash.ui.*; import flash.xml.*; public dynamic class Level5Outro extends MovieClip { public var continueBtn:MovieClip; public var statsBg:MovieClip; public var skipBtn:MovieClip; public var stats:MovieClip; public function Level5Outro(){ addFrameScript(0, frame1, 13, frame14, 14, frame15, 39, frame40); } public function btnContinueClick(_arg1:MouseEvent):void{ continueBtn.removeEventListener(MouseEvent.ROLL_OVER, btnRollOver); continueBtn.removeEventListener(MouseEvent.ROLL_OUT, btnRollOut); continueBtn.removeEventListener(MouseEvent.CLICK, btnContinueClick); gotoAndPlay("complete"); } function frame14(){ skipBtn.removeEventListener(MouseEvent.ROLL_OVER, btnRollOver); skipBtn.removeEventListener(MouseEvent.ROLL_OUT, btnRollOut); skipBtn.removeEventListener(MouseEvent.CLICK, btnSkipClick); } function frame15(){ stop(); Level(this.parent).showStats(); continueBtn.mouseEnabled = true; continueBtn.addEventListener(MouseEvent.ROLL_OVER, btnRollOver); continueBtn.addEventListener(MouseEvent.ROLL_OUT, btnRollOut); continueBtn.addEventListener(MouseEvent.CLICK, btnContinueClick); } function frame1(){ stop(); skipBtn.mouseEnabled = true; skipBtn.addEventListener(MouseEvent.ROLL_OVER, btnRollOver); skipBtn.addEventListener(MouseEvent.ROLL_OUT, btnRollOut); skipBtn.addEventListener(MouseEvent.CLICK, btnSkipClick); } public function btnRollOver(_arg1:MouseEvent):void{ _arg1.target.gotoAndStop(2); } public function btnRollOut(_arg1:MouseEvent):void{ _arg1.target.gotoAndStop(1); } public function btnSkipClick(_arg1:MouseEvent):void{ gotoAndPlay("stats"); } function frame40(){ stop(); Level(this.parent).outroCinematicsComplete(); } } }//package
Section 163
//Main (Main) package { import flash.events.*; import FGL.GameTracker.*; import flash.display.*; import flash.utils.*; import flash.media.*; import com.brandonmiller.undeadhighway.nav.*; public class Main extends MovieClip { public var cheats:Object; public var soundVolume:Number; var menuMusicTransform:SoundTransform; private var savedLevelNum:uint;// = 0 var menuMusic:SoundChannel; public var cheatsEnabled:Boolean;// = false private var resetVolume:Number;// = 1 private var savedLevelScore:uint;// = 0 private var me; public var basePath:String;// = "../" var menuMusicSound; public var allFlashVars:Object; public var performanceModeEnabled:Boolean;// = true private var savedLevelWeapons:Array; public var curNavPage; public var fglgt:GameTracker; public function Main(){ me = this; basePath = "../"; cheatsEnabled = false; cheats = {godmode:false, shortcut:false, easykeys:false}; resetVolume = 1; soundVolume = resetVolume; performanceModeEnabled = true; savedLevelNum = 0; savedLevelScore = 0; savedLevelWeapons = new Array(); super(); } public function setLevelSaveState():void{ var _local1:Array; var _local2:uint; savedLevelNum = curNavPage.level.levelNum; savedLevelScore = curNavPage.score; _local1 = new Array(); _local2 = 0; while (_local2 < curNavPage.weapons.length) { _local1.push(curNavPage.weapons[_local2].spriteFrame); _local2++; }; savedLevelWeapons = _local1; } public function replaceNavPage(_arg1:String):void{ stopAllSounds(); curNavPage.cleanUp(); removeChild(curNavPage); curNavPage = null; setNavPage(_arg1); } public function init():void{ resetLevelSaveState(); createMenuMusic(); fglgt = new GameTracker(); setNavPage("menu"); } public function enablePerformanceMode():void{ if (performanceModeEnabled){ stage.quality = StageQuality.LOW; }; } public function stopMenuMusic():void{ menuMusic.stop(); } public function disablePerformanceMode():void{ stage.quality = StageQuality.BEST; } public function playMenuMusic():void{ menuMusic = menuMusicSound.play(0, 1000, menuMusicTransform); } public function playSound(_arg1:String, _arg2:Number=0, _arg3:Number=1, _arg4:Number=0):void{ var _local5:Class; var _local6:*; var _local7:SoundTransform; var _local8:SoundChannel; _local5 = (getDefinitionByName(_arg1) as Class); _local6 = new (_local5); _local7 = new SoundTransform((_arg3 * soundVolume), _arg4); _local8 = _local6.play(0, _arg2, _local7); } public function resetLevelSaveState():void{ savedLevelNum = 0; savedLevelScore = 0; savedLevelWeapons = new Array("pistol22"); } public function stopAllSounds():void{ SoundMixer.stopAll(); } private function createMenuMusic():void{ menuMusicSound = new sfx_menu_music(); menuMusicTransform = new SoundTransform((0.5 * soundVolume), 0); } public function enableCheat(_arg1:String):void{ switch (_arg1){ case "godmode": cheats.godmode = true; break; case "shortcut": cheats.shortcut = true; break; case "easykeys": cheats.easykeys = true; break; }; cheatsEnabled = true; } private function setNavPage(_arg1:String):void{ switch (_arg1){ case "game": curNavPage = new Game(); break; case "menu": curNavPage = new MainMenu(); break; }; curNavPage.main = me; curNavPage.init(); addChild(curNavPage); } public function getEnabledCheats():Array{ var _local1:Array; _local1 = new Array(); if (cheats.godmode){ _local1.push("GODMODE"); }; if (cheats.shortcut){ _local1.push("SHORTCUT"); }; if (cheats.easykeys){ _local1.push("EASYKEYS"); }; return (_local1); } public function clearCheats():void{ cheats.godmode = false; cheats.shortcut = false; cheats.easykeys = false; cheatsEnabled = false; } public function cleanUp():void{ } public function getLevelSaveState():Object{ var _local1:Object; _local1 = {num:savedLevelNum, score:savedLevelScore, weapons:savedLevelWeapons}; return (_local1); } private function Update(_arg1:Event):void{ } } }//package
Section 164
//sfx_assembly (sfx_assembly) package { import flash.media.*; public dynamic class sfx_assembly extends Sound { } }//package
Section 165
//sfx_blood_spat (sfx_blood_spat) package { import flash.media.*; public dynamic class sfx_blood_spat extends Sound { } }//package
Section 166
//sfx_boat_engine (sfx_boat_engine) package { import flash.media.*; public dynamic class sfx_boat_engine extends Sound { } }//package
Section 167
//sfx_bubble_fire1 (sfx_bubble_fire1) package { import flash.media.*; public dynamic class sfx_bubble_fire1 extends Sound { } }//package
Section 168
//sfx_bubble_fire2 (sfx_bubble_fire2) package { import flash.media.*; public dynamic class sfx_bubble_fire2 extends Sound { } }//package
Section 169
//sfx_bubble_fire3 (sfx_bubble_fire3) package { import flash.media.*; public dynamic class sfx_bubble_fire3 extends Sound { } }//package
Section 170
//sfx_bubble_fire4 (sfx_bubble_fire4) package { import flash.media.*; public dynamic class sfx_bubble_fire4 extends Sound { } }//package
Section 171
//sfx_button_click (sfx_button_click) package { import flash.media.*; public dynamic class sfx_button_click extends Sound { } }//package
Section 172
//sfx_cannon_fire (sfx_cannon_fire) package { import flash.media.*; public dynamic class sfx_cannon_fire extends Sound { } }//package
Section 173
//sfx_cinematic_alert (sfx_cinematic_alert) package { import flash.media.*; public dynamic class sfx_cinematic_alert extends Sound { } }//package
Section 174
//sfx_crash (sfx_crash) package { import flash.media.*; public dynamic class sfx_crash extends Sound { } }//package
Section 175
//sfx_crunch (sfx_crunch) package { import flash.media.*; public dynamic class sfx_crunch extends Sound { } }//package
Section 176
//sfx_damage_grunt1 (sfx_damage_grunt1) package { import flash.media.*; public dynamic class sfx_damage_grunt1 extends Sound { } }//package
Section 177
//sfx_damage_grunt2 (sfx_damage_grunt2) package { import flash.media.*; public dynamic class sfx_damage_grunt2 extends Sound { } }//package
Section 178
//sfx_damage_grunt3 (sfx_damage_grunt3) package { import flash.media.*; public dynamic class sfx_damage_grunt3 extends Sound { } }//package
Section 179
//sfx_damage_grunt4 (sfx_damage_grunt4) package { import flash.media.*; public dynamic class sfx_damage_grunt4 extends Sound { } }//package
Section 180
//sfx_damage_grunt5 (sfx_damage_grunt5) package { import flash.media.*; public dynamic class sfx_damage_grunt5 extends Sound { } }//package
Section 181
//sfx_drawer_open (sfx_drawer_open) package { import flash.media.*; public dynamic class sfx_drawer_open extends Sound { } }//package
Section 182
//sfx_finale (sfx_finale) package { import flash.media.*; public dynamic class sfx_finale extends Sound { } }//package
Section 183
//sfx_flamethrower_fire (sfx_flamethrower_fire) package { import flash.media.*; public dynamic class sfx_flamethrower_fire extends Sound { } }//package
Section 184
//sfx_game_over (sfx_game_over) package { import flash.media.*; public dynamic class sfx_game_over extends Sound { } }//package
Section 185
//sfx_item_pickup (sfx_item_pickup) package { import flash.media.*; public dynamic class sfx_item_pickup extends Sound { } }//package
Section 186
//sfx_keys (sfx_keys) package { import flash.media.*; public dynamic class sfx_keys extends Sound { } }//package
Section 187
//sfx_keys_ignition (sfx_keys_ignition) package { import flash.media.*; public dynamic class sfx_keys_ignition extends Sound { } }//package
Section 188
//sfx_levelcomplete_music (sfx_levelcomplete_music) package { import flash.media.*; public dynamic class sfx_levelcomplete_music extends Sound { } }//package
Section 189
//sfx_machinegun_fire (sfx_machinegun_fire) package { import flash.media.*; public dynamic class sfx_machinegun_fire extends Sound { } }//package
Section 190
//sfx_menu_music (sfx_menu_music) package { import flash.media.*; public dynamic class sfx_menu_music extends Sound { } }//package
Section 191
//sfx_nailgun_fire (sfx_nailgun_fire) package { import flash.media.*; public dynamic class sfx_nailgun_fire extends Sound { } }//package
Section 192
//sfx_paper_flip (sfx_paper_flip) package { import flash.media.*; public dynamic class sfx_paper_flip extends Sound { } }//package
Section 193
//sfx_pistol_fire (sfx_pistol_fire) package { import flash.media.*; public dynamic class sfx_pistol_fire extends Sound { } }//package
Section 194
//sfx_radio_message (sfx_radio_message) package { import flash.media.*; public dynamic class sfx_radio_message extends Sound { } }//package
Section 195
//sfx_reload (sfx_reload) package { import flash.media.*; public dynamic class sfx_reload extends Sound { } }//package
Section 196
//sfx_resequencer_fire (sfx_resequencer_fire) package { import flash.media.*; public dynamic class sfx_resequencer_fire extends Sound { } }//package
Section 197
//sfx_rocket_fire (sfx_rocket_fire) package { import flash.media.*; public dynamic class sfx_rocket_fire extends Sound { } }//package
Section 198
//sfx_shotgun_fire (sfx_shotgun_fire) package { import flash.media.*; public dynamic class sfx_shotgun_fire extends Sound { } }//package
Section 199
//sfx_slam_car (sfx_slam_car) package { import flash.media.*; public dynamic class sfx_slam_car extends Sound { } }//package
Section 200
//sfx_spudgun_fire (sfx_spudgun_fire) package { import flash.media.*; public dynamic class sfx_spudgun_fire extends Sound { } }//package
Section 201
//sfx_swerve_long (sfx_swerve_long) package { import flash.media.*; public dynamic class sfx_swerve_long extends Sound { } }//package
Section 202
//sfx_swerve_short (sfx_swerve_short) package { import flash.media.*; public dynamic class sfx_swerve_short extends Sound { } }//package
Section 203
//sfx_tape_peel (sfx_tape_peel) package { import flash.media.*; public dynamic class sfx_tape_peel extends Sound { } }//package
Section 204
//sfx_transmission_lever (sfx_transmission_lever) package { import flash.media.*; public dynamic class sfx_transmission_lever extends Sound { } }//package
Section 205
//sfx_vehicle_engine (sfx_vehicle_engine) package { import flash.media.*; public dynamic class sfx_vehicle_engine extends Sound { } }//package
Section 206
//sfx_zombie_groan1 (sfx_zombie_groan1) package { import flash.media.*; public dynamic class sfx_zombie_groan1 extends Sound { } }//package
Section 207
//sfx_zombie_groan10 (sfx_zombie_groan10) package { import flash.media.*; public dynamic class sfx_zombie_groan10 extends Sound { } }//package
Section 208
//sfx_zombie_groan11 (sfx_zombie_groan11) package { import flash.media.*; public dynamic class sfx_zombie_groan11 extends Sound { } }//package
Section 209
//sfx_zombie_groan12 (sfx_zombie_groan12) package { import flash.media.*; public dynamic class sfx_zombie_groan12 extends Sound { } }//package
Section 210
//sfx_zombie_groan13 (sfx_zombie_groan13) package { import flash.media.*; public dynamic class sfx_zombie_groan13 extends Sound { } }//package
Section 211
//sfx_zombie_groan14 (sfx_zombie_groan14) package { import flash.media.*; public dynamic class sfx_zombie_groan14 extends Sound { } }//package
Section 212
//sfx_zombie_groan2 (sfx_zombie_groan2) package { import flash.media.*; public dynamic class sfx_zombie_groan2 extends Sound { } }//package
Section 213
//sfx_zombie_groan3 (sfx_zombie_groan3) package { import flash.media.*; public dynamic class sfx_zombie_groan3 extends Sound { } }//package
Section 214
//sfx_zombie_groan4 (sfx_zombie_groan4) package { import flash.media.*; public dynamic class sfx_zombie_groan4 extends Sound { } }//package
Section 215
//sfx_zombie_groan5 (sfx_zombie_groan5) package { import flash.media.*; public dynamic class sfx_zombie_groan5 extends Sound { } }//package
Section 216
//sfx_zombie_groan6 (sfx_zombie_groan6) package { import flash.media.*; public dynamic class sfx_zombie_groan6 extends Sound { } }//package
Section 217
//sfx_zombie_groan7 (sfx_zombie_groan7) package { import flash.media.*; public dynamic class sfx_zombie_groan7 extends Sound { } }//package
Section 218
//sfx_zombie_groan8 (sfx_zombie_groan8) package { import flash.media.*; public dynamic class sfx_zombie_groan8 extends Sound { } }//package
Section 219
//sfx_zombie_groan9 (sfx_zombie_groan9) package { import flash.media.*; public dynamic class sfx_zombie_groan9 extends Sound { } }//package

Library Items

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Symbol 5159 MovieClipUses:5158Used by:5169
Symbol 5160 FontUsed by:5162
Symbol 5161 FontUsed by:5162
Symbol 5162 TextUses:5160 5161Used by:5163
Symbol 5163 MovieClipUses:5162Used by:5169
Symbol 5164 GraphicUsed by:5165
Symbol 5165 MovieClipUses:5164Used by:5169
Symbol 5166 GraphicUsed by:5169
Symbol 5167 GraphicUsed by:5169
Symbol 5168 GraphicUsed by:5169
Symbol 5169 MovieClip {game_fla.credits_brandonmiller_511}Uses:5156 5159 5163 5165 5166 5154 5167 5168Used by:Timeline

Instance Names

"preload_anim"Frame 1Symbol 124 MovieClip {game_fla.preloader_1}
"weapon"Symbol 101 MovieClip {game_fla.player_weapons_158} Frame 1Symbol 47 MovieClip {game_fla.player_weapon_noweapon_159}
"weapon"Symbol 101 MovieClip {game_fla.player_weapons_158} Frame 9Symbol 54 MovieClip {game_fla.player_weapon_pistol22_160}
"weapon"Symbol 101 MovieClip {game_fla.player_weapons_158} Frame 16Symbol 59 MovieClip {game_fla.player_weapon_marblegun_162}
"weapon"Symbol 101 MovieClip {game_fla.player_weapons_158} Frame 25Symbol 66 MovieClip {game_fla.player_weapon_dualnailguns_163}
"weapon"Symbol 101 MovieClip {game_fla.player_weapons_158} Frame 35Symbol 69 MovieClip {game_fla.player_weapon_firestarter_164}
"weapon"Symbol 101 MovieClip {game_fla.player_weapons_158} Frame 44Symbol 77 MovieClip {game_fla.player_weapon_spudgun_165}
"weapon"Symbol 101 MovieClip {game_fla.player_weapons_158} Frame 51Symbol 83 MovieClip {game_fla.player_weapon_bottlerocketlauncher_167}
"weapon"Symbol 101 MovieClip {game_fla.player_weapons_158} Frame 65Symbol 86 MovieClip {game_fla.player_weapon_acidbubbler_169}
"weapon"Symbol 101 MovieClip {game_fla.player_weapons_158} Frame 74Symbol 89 MovieClip {game_fla.player_weapon_autocoinrifle_170}
"weapon"Symbol 101 MovieClip {game_fla.player_weapons_158} Frame 83Symbol 92 MovieClip {game_fla.player_weapon_chainsawcannon_171}
"weapon"Symbol 101 MovieClip {game_fla.player_weapons_158} Frame 94Symbol 100 MovieClip {game_fla.player_weapon_dnaresequencer_172}
"legs"Symbol 104 MovieClip {com.brandonmiller.undeadhighway.player.Player} Frame 1Symbol 44 MovieClip
"torso"Symbol 104 MovieClip {com.brandonmiller.undeadhighway.player.Player} Frame 1Symbol 101 MovieClip {game_fla.player_weapons_158}
"hitArea_mc"Symbol 104 MovieClip {com.brandonmiller.undeadhighway.player.Player} Frame 1Symbol 103 MovieClip
"hover"Symbol 123 MovieClip {game_fla.dead_frontier_ad_2} Frame 1Symbol 116 MovieClip
"btn"Symbol 123 MovieClip {game_fla.dead_frontier_ad_2} Frame 1Symbol 118 MovieClip
"perc_txt"Symbol 124 MovieClip {game_fla.preloader_1} Frame 1Symbol 107 EditableText
"dead_frontier"Symbol 124 MovieClip {game_fla.preloader_1} Frame 1Symbol 123 MovieClip {game_fla.dead_frontier_ad_2}
"hit"Symbol 137 MovieClip {game_fla.item_levelend_10} Frame 1Symbol 136 MovieClip
"travelArea"Symbol 145 MovieClip {Level2Art} Frame 1Symbol 126 MovieClip
"camArea"Symbol 145 MovieClip {Level2Art} Frame 1Symbol 127 MovieClip
"levelend"Symbol 145 MovieClip {Level2Art} Frame 1Symbol 137 MovieClip {game_fla.item_levelend_10}
"groundFX"Symbol 145 MovieClip {Level2Art} Frame 1Symbol 140 MovieClip
"sprites"Symbol 145 MovieClip {Level2Art} Frame 1Symbol 141 MovieClip
"crosshair"Symbol 145 MovieClip {Level2Art} Frame 1Symbol 144 MovieClip
"travelArea"Symbol 152 MovieClip {Level3Art} Frame 1Symbol 126 MovieClip
"camArea"Symbol 152 MovieClip {Level3Art} Frame 1Symbol 127 MovieClip
"levelend"Symbol 152 MovieClip {Level3Art} Frame 1Symbol 137 MovieClip {game_fla.item_levelend_10}
"groundFX"Symbol 152 MovieClip {Level3Art} Frame 1Symbol 140 MovieClip
"sprites"Symbol 152 MovieClip {Level3Art} Frame 1Symbol 141 MovieClip
"crosshair"Symbol 152 MovieClip {Level3Art} Frame 1Symbol 144 MovieClip
"travelArea"Symbol 164 MovieClip {Level4Art} Frame 1Symbol 126 MovieClip
"camArea"Symbol 164 MovieClip {Level4Art} Frame 1Symbol 127 MovieClip
"levelend"Symbol 164 MovieClip {Level4Art} Frame 1Symbol 137 MovieClip {game_fla.item_levelend_10}
"groundFX"Symbol 164 MovieClip {Level4Art} Frame 1Symbol 140 MovieClip
"sprites"Symbol 164 MovieClip {Level4Art} Frame 1Symbol 141 MovieClip
"crosshair"Symbol 164 MovieClip {Level4Art} Frame 1Symbol 144 MovieClip
"travelArea"Symbol 177 MovieClip {Level5Art} Frame 1Symbol 126 MovieClip
"camArea"Symbol 177 MovieClip {Level5Art} Frame 1Symbol 127 MovieClip
"levelend"Symbol 177 MovieClip {Level5Art} Frame 1Symbol 137 MovieClip {game_fla.item_levelend_10}
"groundFX"Symbol 177 MovieClip {Level5Art} Frame 1Symbol 140 MovieClip
"sprites"Symbol 177 MovieClip {Level5Art} Frame 1Symbol 141 MovieClip
"crosshair"Symbol 177 MovieClip {Level5Art} Frame 1Symbol 144 MovieClip
"hl4"Symbol 187 MovieClip {game_fla.nav_menu_headlights_27} Frame 1Symbol 186 MovieClip
"hl3"Symbol 187 MovieClip {game_fla.nav_menu_headlights_27} Frame 1Symbol 186 MovieClip
"hl2"Symbol 187 MovieClip {game_fla.nav_menu_headlights_27} Frame 1Symbol 186 MovieClip
"hl1"Symbol 187 MovieClip {game_fla.nav_menu_headlights_27} Frame 1Symbol 186 MovieClip
"cheatsBg"Symbol 260 MovieClip {game_fla.nav_menu_cheatsEnabled_42} Frame 1Symbol 256 MovieClip
"cheatType_txt"Symbol 260 MovieClip {game_fla.nav_menu_cheatsEnabled_42} Frame 1Symbol 259 EditableText
"hit"Symbol 260 MovieClip {game_fla.nav_menu_cheatsEnabled_42} Frame 1Symbol 256 MovieClip
"btnPlay_mc"Symbol 261 MovieClip {com.brandonmiller.undeadhighway.nav.MainMenu} Frame 2Symbol 194 MovieClip {game_fla.nav_menu_btn_play_30}
"btnControls_mc"Symbol 261 MovieClip {com.brandonmiller.undeadhighway.nav.MainMenu} Frame 2Symbol 197 MovieClip {game_fla.nav_menu_btn_controls_32}
"btnHow_mc"Symbol 261 MovieClip {com.brandonmiller.undeadhighway.nav.MainMenu} Frame 2Symbol 200 MovieClip {game_fla.nav_menu_btn_how_34}
"btnCheats_mc"Symbol 261 MovieClip {com.brandonmiller.undeadhighway.nav.MainMenu} Frame 2Symbol 203 MovieClip {game_fla.nav_menu_btn_cheats_36}
"btnAd_mc"Symbol 261 MovieClip {com.brandonmiller.undeadhighway.nav.MainMenu} Frame 2Symbol 206 MovieClip {game_fla.nav_menu_btn_ad_38}
"btnBack_mc"Symbol 261 MovieClip {com.brandonmiller.undeadhighway.nav.MainMenu} Frame 10Symbol 251 MovieClip {game_fla.nav_menu_btn_back_40}
"cheatDisableBtn"Symbol 261 MovieClip {com.brandonmiller.undeadhighway.nav.MainMenu} Frame 26Symbol 260 MovieClip {game_fla.nav_menu_cheatsEnabled_42}
"normal"Symbol 276 MovieClip {game_fla.hud_health_46} Frame 1Symbol 268 MovieClip
"zombie"Symbol 276 MovieClip {game_fla.hud_health_46} Frame 1Symbol 271 MovieClip
"percent_txt"Symbol 276 MovieClip {game_fla.hud_health_46} Frame 1Symbol 275 EditableText
"score_txt"Symbol 284 MovieClip {game_fla.hud_score_50} Frame 1Symbol 283 EditableText
"dead_frontier"Symbol 329 MovieClip {game_fla.hud_quitConfirm_65} Frame 1Symbol 123 MovieClip {game_fla.dead_frontier_ad_2}
"btnQuit_mc"Symbol 329 MovieClip {game_fla.hud_quitConfirm_65} Frame 1Symbol 325 MovieClip {game_fla.hud_btnQuit_66}
"btnCancel_mc"Symbol 329 MovieClip {game_fla.hud_quitConfirm_65} Frame 1Symbol 328 MovieClip {game_fla.hud_btnCancel_67}
"dead_frontier"Symbol 340 MovieClip {game_fla.hud_loseConfirm_68} Frame 1Symbol 123 MovieClip {game_fla.dead_frontier_ad_2}
"btnRetry_mc"Symbol 340 MovieClip {game_fla.hud_loseConfirm_68} Frame 1Symbol 336 MovieClip {game_fla.hud_btnRetry_70}
"btnMenu_mc"Symbol 340 MovieClip {game_fla.hud_loseConfirm_68} Frame 1Symbol 339 MovieClip {game_fla.hud_btnMenu_71}
"slash"Symbol 341 MovieClip {com.brandonmiller.undeadhighway.hud.Hud} Frame 1Symbol 265 MovieClip
"health"Symbol 341 MovieClip {com.brandonmiller.undeadhighway.hud.Hud} Frame 1Symbol 276 MovieClip {game_fla.hud_health_46}
"keys"Symbol 341 MovieClip {com.brandonmiller.undeadhighway.hud.Hud} Frame 1Symbol 279 MovieClip
"score"Symbol 341 MovieClip {com.brandonmiller.undeadhighway.hud.Hud} Frame 1Symbol 284 MovieClip {game_fla.hud_score_50}
"notifications"Symbol 341 MovieClip {com.brandonmiller.undeadhighway.hud.Hud} Frame 1Symbol 285 MovieClip
"noAmmo"Symbol 341 MovieClip {com.brandonmiller.undeadhighway.hud.Hud} Frame 1Symbol 296 MovieClip
"weapon_icons"Symbol 341 MovieClip {com.brandonmiller.undeadhighway.hud.Hud} Frame 1Symbol 297 MovieClip
"workshops"Symbol 341 MovieClip {com.brandonmiller.undeadhighway.hud.Hud} Frame 1Symbol 298 MovieClip
"gotKeys"Symbol 341 MovieClip {com.brandonmiller.undeadhighway.hud.Hud} Frame 1Symbol 315 MovieClip {game_fla.hud_gotkeys_56}
"paused"Symbol 341 MovieClip {com.brandonmiller.undeadhighway.hud.Hud} Frame 1Symbol 318 MovieClip
"quitConfirm"Symbol 341 MovieClip {com.brandonmiller.undeadhighway.hud.Hud} Frame 1Symbol 329 MovieClip {game_fla.hud_quitConfirm_65}
"loseConfirm"Symbol 341 MovieClip {com.brandonmiller.undeadhighway.hud.Hud} Frame 1Symbol 340 MovieClip {game_fla.hud_loseConfirm_68}
"skipBtn"Symbol 503 MovieClip {Level1Intro} Frame 1Symbol 502 MovieClip {game_fla.cinematic_skipBtn_137}
"title_txt"Symbol 661 MovieClip {game_fla.statsDetail_153} Frame 1Symbol 646 EditableText
"zombies_killed_txt"Symbol 661 MovieClip {game_fla.statsDetail_153} Frame 1Symbol 648 EditableText
"accuracy_txt"Symbol 661 MovieClip {game_fla.statsDetail_153} Frame 1Symbol 650 EditableText
"damage_points_txt"Symbol 661 MovieClip {game_fla.statsDetail_153} Frame 1Symbol 652 EditableText
"infected_txt"Symbol 661 MovieClip {game_fla.statsDetail_153} Frame 1Symbol 654 EditableText
"crates_txt"Symbol 661 MovieClip {game_fla.statsDetail_153} Frame 1Symbol 656 EditableText
"level_score_txt"Symbol 661 MovieClip {game_fla.statsDetail_153} Frame 1Symbol 658 EditableText
"total_score_txt"Symbol 661 MovieClip {game_fla.statsDetail_153} Frame 1Symbol 660 EditableText
"skipBtn"Symbol 665 MovieClip {Level1Outro} Frame 1Symbol 502 MovieClip {game_fla.cinematic_skipBtn_137}
"statsBg"Symbol 665 MovieClip {Level1Outro} Frame 15Symbol 645 MovieClip
"stats"Symbol 665 MovieClip {Level1Outro} Frame 15Symbol 661 MovieClip {game_fla.statsDetail_153}
"continueBtn"Symbol 665 MovieClip {Level1Outro} Frame 15Symbol 664 MovieClip {game_fla.cinematic_continueBtn_154}
"sprite"Symbol 753 MovieClip {com.brandonmiller.undeadhighway.bullets.Bullet} Frame 1Symbol 669 MovieClip {game_fla.bullet_small_177}
"sprite"Symbol 753 MovieClip {com.brandonmiller.undeadhighway.bullets.Bullet} Frame 10Symbol 701 MovieClip {game_fla.bullet_flame_178}
"sprite"Symbol 753 MovieClip {com.brandonmiller.undeadhighway.bullets.Bullet} Frame 19Symbol 703 MovieClip {game_fla.bullet_marbles_180}
"sprite"Symbol 753 MovieClip {com.brandonmiller.undeadhighway.bullets.Bullet} Frame 29Symbol 706 MovieClip {game_fla.bullet_spud_181}
"sprite"Symbol 753 MovieClip {com.brandonmiller.undeadhighway.bullets.Bullet} Frame 38Symbol 709 MovieClip {game_fla.bullet_bottlerocket_182}
"sprite"Symbol 753 MovieClip {com.brandonmiller.undeadhighway.bullets.Bullet} Frame 51Symbol 712 MovieClip {game_fla.bullet_bubble_183}
"sprite"Symbol 753 MovieClip {com.brandonmiller.undeadhighway.bullets.Bullet} Frame 61Symbol 717 MovieClip {game_fla.bullet_chainsaw_184}
"sprite"Symbol 753 MovieClip {com.brandonmiller.undeadhighway.bullets.Bullet} Frame 72Symbol 752 MovieClip {game_fla.bullet_dnaresequencer_187}
"anim_mc"Symbol 4302 MovieClip {com.brandonmiller.undeadhighway.zombies.Zombie} Frame 1Symbol 854 MovieClip
"hitArea_mc"Symbol 4302 MovieClip {com.brandonmiller.undeadhighway.zombies.Zombie} Frame 1Symbol 103 MovieClip
"anim_mc"Symbol 4302 MovieClip {com.brandonmiller.undeadhighway.zombies.Zombie} Frame 7Symbol 616 MovieClip
"anim_mc"Symbol 4302 MovieClip {com.brandonmiller.undeadhighway.zombies.Zombie} Frame 13Symbol 933 MovieClip
"anim_mc"Symbol 4302 MovieClip {com.brandonmiller.undeadhighway.zombies.Zombie} Frame 19Symbol 970 MovieClip
"anim_mc"Symbol 4302 MovieClip {com.brandonmiller.undeadhighway.zombies.Zombie} Frame 24Symbol 1071 MovieClip {game_fla.zombie_attack1_193}
"anim_mc"Symbol 4302 MovieClip {com.brandonmiller.undeadhighway.zombies.Zombie} Frame 31Symbol 1172 MovieClip {game_fla.zombie_attack2_194}
"anim_mc"Symbol 4302 MovieClip {com.brandonmiller.undeadhighway.zombies.Zombie} Frame 38Symbol 1313 MovieClip {game_fla.zombie_attack3_195}
"anim_mc"Symbol 4302 MovieClip {com.brandonmiller.undeadhighway.zombies.Zombie} Frame 45Symbol 1416 MovieClip {game_fla.zombie_death1_196}
"anim_mc"Symbol 4302 MovieClip {com.brandonmiller.undeadhighway.zombies.Zombie} Frame 52Symbol 1579 MovieClip {game_fla.zombie_death2_197}
"anim_mc"Symbol 4302 MovieClip {com.brandonmiller.undeadhighway.zombies.Zombie} Frame 59Symbol 1580 MovieClip {game_fla.zombie_death3_198}
"anim_mc"Symbol 4302 MovieClip {com.brandonmiller.undeadhighway.zombies.Zombie} Frame 70Symbol 1681 MovieClip
"anim_mc"Symbol 4302 MovieClip {com.brandonmiller.undeadhighway.zombies.Zombie} Frame 76Symbol 1762 MovieClip
"anim_mc"Symbol 4302 MovieClip {com.brandonmiller.undeadhighway.zombies.Zombie} Frame 82Symbol 1841 MovieClip
"anim_mc"Symbol 4302 MovieClip {com.brandonmiller.undeadhighway.zombies.Zombie} Frame 88Symbol 1878 MovieClip
"anim_mc"Symbol 4302 MovieClip {com.brandonmiller.undeadhighway.zombies.Zombie} Frame 93Symbol 1979 MovieClip {game_fla.zombie2_attack1_203}
"anim_mc"Symbol 4302 MovieClip {com.brandonmiller.undeadhighway.zombies.Zombie} Frame 100Symbol 2080 MovieClip {game_fla.zombie2_attack2_204}
"anim_mc"Symbol 4302 MovieClip {com.brandonmiller.undeadhighway.zombies.Zombie} Frame 107Symbol 2221 MovieClip {game_fla.zombie2_attack3_205}
"anim_mc"Symbol 4302 MovieClip {com.brandonmiller.undeadhighway.zombies.Zombie} Frame 114Symbol 2324 MovieClip {game_fla.zombie2_death1_206}
"anim_mc"Symbol 4302 MovieClip {com.brandonmiller.undeadhighway.zombies.Zombie} Frame 121Symbol 2487 MovieClip {game_fla.zombie2_death2_207}
"anim_mc"Symbol 4302 MovieClip {com.brandonmiller.undeadhighway.zombies.Zombie} Frame 128Symbol 1580 MovieClip {game_fla.zombie_death3_198}
"anim_mc"Symbol 4302 MovieClip {com.brandonmiller.undeadhighway.zombies.Zombie} Frame 139Symbol 2588 MovieClip
"anim_mc"Symbol 4302 MovieClip {com.brandonmiller.undeadhighway.zombies.Zombie} Frame 145Symbol 2669 MovieClip
"anim_mc"Symbol 4302 MovieClip {com.brandonmiller.undeadhighway.zombies.Zombie} Frame 151Symbol 2748 MovieClip
"anim_mc"Symbol 4302 MovieClip {com.brandonmiller.undeadhighway.zombies.Zombie} Frame 157Symbol 2785 MovieClip
"anim_mc"Symbol 4302 MovieClip {com.brandonmiller.undeadhighway.zombies.Zombie} Frame 162Symbol 2886 MovieClip {game_fla.zombie3_attack1_212}
"anim_mc"Symbol 4302 MovieClip {com.brandonmiller.undeadhighway.zombies.Zombie} Frame 169Symbol 2987 MovieClip {game_fla.zombie3_attack2_213}
"anim_mc"Symbol 4302 MovieClip {com.brandonmiller.undeadhighway.zombies.Zombie} Frame 176Symbol 3128 MovieClip {game_fla.zombie3_attack3_214}
"anim_mc"Symbol 4302 MovieClip {com.brandonmiller.undeadhighway.zombies.Zombie} Frame 183Symbol 3231 MovieClip {game_fla.zombie3_death1_215}
"anim_mc"Symbol 4302 MovieClip {com.brandonmiller.undeadhighway.zombies.Zombie} Frame 190Symbol 3394 MovieClip {game_fla.zombie3_death2_216}
"anim_mc"Symbol 4302 MovieClip {com.brandonmiller.undeadhighway.zombies.Zombie} Frame 197Symbol 1580 MovieClip {game_fla.zombie_death3_198}
"anim_mc"Symbol 4302 MovieClip {com.brandonmiller.undeadhighway.zombies.Zombie} Frame 207Symbol 3495 MovieClip
"anim_mc"Symbol 4302 MovieClip {com.brandonmiller.undeadhighway.zombies.Zombie} Frame 213Symbol 3576 MovieClip
"anim_mc"Symbol 4302 MovieClip {com.brandonmiller.undeadhighway.zombies.Zombie} Frame 219Symbol 3655 MovieClip
"anim_mc"Symbol 4302 MovieClip {com.brandonmiller.undeadhighway.zombies.Zombie} Frame 225Symbol 3692 MovieClip
"anim_mc"Symbol 4302 MovieClip {com.brandonmiller.undeadhighway.zombies.Zombie} Frame 230Symbol 3793 MovieClip {game_fla.zombie4_attack1_221}
"anim_mc"Symbol 4302 MovieClip {com.brandonmiller.undeadhighway.zombies.Zombie} Frame 237Symbol 3894 MovieClip {game_fla.zombie4_attack2_222}
"anim_mc"Symbol 4302 MovieClip {com.brandonmiller.undeadhighway.zombies.Zombie} Frame 244Symbol 4035 MovieClip {game_fla.zombie4_attack3_223}
"anim_mc"Symbol 4302 MovieClip {com.brandonmiller.undeadhighway.zombies.Zombie} Frame 251Symbol 4138 MovieClip {game_fla.zombie4_death1_224}
"anim_mc"Symbol 4302 MovieClip {com.brandonmiller.undeadhighway.zombies.Zombie} Frame 258Symbol 4301 MovieClip {game_fla.zombie4_death2_225}
"anim_mc"Symbol 4302 MovieClip {com.brandonmiller.undeadhighway.zombies.Zombie} Frame 265Symbol 1580 MovieClip {game_fla.zombie_death3_198}
"ammo_txt"Symbol 4309 MovieClip {HudWeaponIcon} Frame 1Symbol 4308 EditableText
"skipBtn"Symbol 4441 MovieClip {Level2Intro} Frame 1Symbol 502 MovieClip {game_fla.cinematic_skipBtn_137}
"skipBtn"Symbol 4457 MovieClip {Level2Outro} Frame 1Symbol 502 MovieClip {game_fla.cinematic_skipBtn_137}
"statsBg"Symbol 4457 MovieClip {Level2Outro} Frame 15Symbol 4456 MovieClip
"stats"Symbol 4457 MovieClip {Level2Outro} Frame 15Symbol 661 MovieClip {game_fla.statsDetail_153}
"continueBtn"Symbol 4457 MovieClip {Level2Outro} Frame 15Symbol 664 MovieClip {game_fla.cinematic_continueBtn_154}
"skipBtn"Symbol 4524 MovieClip {Level3Intro} Frame 1Symbol 502 MovieClip {game_fla.cinematic_skipBtn_137}
"skipBtn"Symbol 4566 MovieClip {Level3Outro} Frame 1Symbol 502 MovieClip {game_fla.cinematic_skipBtn_137}
"statsBg"Symbol 4566 MovieClip {Level3Outro} Frame 15Symbol 4565 MovieClip
"stats"Symbol 4566 MovieClip {Level3Outro} Frame 15Symbol 661 MovieClip {game_fla.statsDetail_153}
"continueBtn"Symbol 4566 MovieClip {Level3Outro} Frame 15Symbol 664 MovieClip {game_fla.cinematic_continueBtn_154}
"skipBtn"Symbol 4691 MovieClip {Level4Intro} Frame 1Symbol 502 MovieClip {game_fla.cinematic_skipBtn_137}
"skipBtn"Symbol 4714 MovieClip {Level4Outro} Frame 1Symbol 502 MovieClip {game_fla.cinematic_skipBtn_137}
"statsBg"Symbol 4714 MovieClip {Level4Outro} Frame 15Symbol 4713 MovieClip
"stats"Symbol 4714 MovieClip {Level4Outro} Frame 15Symbol 661 MovieClip {game_fla.statsDetail_153}
"continueBtn"Symbol 4714 MovieClip {Level4Outro} Frame 15Symbol 664 MovieClip {game_fla.cinematic_continueBtn_154}
"skipBtn"Symbol 4793 MovieClip {Level5Intro} Frame 1Symbol 502 MovieClip {game_fla.cinematic_skipBtn_137}
"skipBtn"Symbol 4851 MovieClip {Level5Outro} Frame 1Symbol 502 MovieClip {game_fla.cinematic_skipBtn_137}
"statsBg"Symbol 4851 MovieClip {Level5Outro} Frame 15Symbol 4850 MovieClip
"stats"Symbol 4851 MovieClip {Level5Outro} Frame 15Symbol 661 MovieClip {game_fla.statsDetail_153}
"continueBtn"Symbol 4851 MovieClip {Level5Outro} Frame 15Symbol 664 MovieClip {game_fla.cinematic_continueBtn_154}
"travelArea"Symbol 4852 MovieClip {Level1Art} Frame 1Symbol 126 MovieClip
"camArea"Symbol 4852 MovieClip {Level1Art} Frame 1Symbol 127 MovieClip
"levelend"Symbol 4852 MovieClip {Level1Art} Frame 1Symbol 137 MovieClip {game_fla.item_levelend_10}
"groundFX"Symbol 4852 MovieClip {Level1Art} Frame 1Symbol 140 MovieClip
"sprites"Symbol 4852 MovieClip {Level1Art} Frame 1Symbol 141 MovieClip
"crosshair"Symbol 4852 MovieClip {Level1Art} Frame 1Symbol 144 MovieClip
"hit"Symbol 4861 MovieClip {com.brandonmiller.undeadhighway.items.Item} Frame 1Symbol 136 MovieClip
"bg"Symbol 4865 MovieClip {com.brandonmiller.undeadhighway.hud.Notification} Frame 1Symbol 4863 MovieClip
"msg_txt"Symbol 4865 MovieClip {com.brandonmiller.undeadhighway.hud.Notification} Frame 1Symbol 4864 EditableText
"val_txt"Symbol 4868 MovieClip {com.brandonmiller.undeadhighway.hud.PointPopup} Frame 1Symbol 4867 EditableText
"weapons"Symbol 4914 MovieClip {com.brandonmiller.undeadhighway.hud.Workshop} Frame 1Symbol 4909 MovieClip {game_fla.workshop_weapons_420}
"continueBtn"Symbol 4914 MovieClip {com.brandonmiller.undeadhighway.hud.Workshop} Frame 1Symbol 4913 MovieClip {game_fla.workshop_continueBtn_421}
"dead_frontier"Symbol 5087 MovieClip {game_fla.game_credits_497} Frame 1360Symbol 123 MovieClip {game_fla.dead_frontier_ad_2}
"skipBtn"Symbol 5088 MovieClip {GameOutro} Frame 1Symbol 502 MovieClip {game_fla.cinematic_skipBtn_137}
"creds"Symbol 5088 MovieClip {GameOutro} Frame 15Symbol 5087 MovieClip {game_fla.game_credits_497}
"continueBtn"Symbol 5088 MovieClip {GameOutro} Frame 15Symbol 664 MovieClip {game_fla.cinematic_continueBtn_154}

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS3.

Labels

"preload_asssets"Frame 15
"credits"Frame 30
"credits_end"Frame 40
"game"Frame 55
"fire"Symbol 47 MovieClip {game_fla.player_weapon_noweapon_159} Frame 2
"fire"Symbol 54 MovieClip {game_fla.player_weapon_pistol22_160} Frame 2
"fire"Symbol 59 MovieClip {game_fla.player_weapon_marblegun_162} Frame 2
"fire"Symbol 66 MovieClip {game_fla.player_weapon_dualnailguns_163} Frame 2
"fireAlt"Symbol 66 MovieClip {game_fla.player_weapon_dualnailguns_163} Frame 4
"fire"Symbol 69 MovieClip {game_fla.player_weapon_firestarter_164} Frame 2
"fire"Symbol 77 MovieClip {game_fla.player_weapon_spudgun_165} Frame 2
"fire"Symbol 83 MovieClip {game_fla.player_weapon_bottlerocketlauncher_167} Frame 2
"fire"Symbol 86 MovieClip {game_fla.player_weapon_acidbubbler_169} Frame 2
"fire"Symbol 89 MovieClip {game_fla.player_weapon_autocoinrifle_170} Frame 2
"fire"Symbol 92 MovieClip {game_fla.player_weapon_chainsawcannon_171} Frame 2
"fire"Symbol 100 MovieClip {game_fla.player_weapon_dnaresequencer_172} Frame 2
"noweapon"Symbol 101 MovieClip {game_fla.player_weapons_158} Frame 1
"pistol22"Symbol 101 MovieClip {game_fla.player_weapons_158} Frame 9
"marblegun"Symbol 101 MovieClip {game_fla.player_weapons_158} Frame 16
"dualnailguns"Symbol 101 MovieClip {game_fla.player_weapons_158} Frame 25
"firestarter"Symbol 101 MovieClip {game_fla.player_weapons_158} Frame 35
"spudgun"Symbol 101 MovieClip {game_fla.player_weapons_158} Frame 44
"bottlerocketlauncher"Symbol 101 MovieClip {game_fla.player_weapons_158} Frame 51
"acidbubbler"Symbol 101 MovieClip {game_fla.player_weapons_158} Frame 65
"autocoinrifle"Symbol 101 MovieClip {game_fla.player_weapons_158} Frame 74
"chainsawcannon"Symbol 101 MovieClip {game_fla.player_weapons_158} Frame 83
"dnaresequencer"Symbol 101 MovieClip {game_fla.player_weapons_158} Frame 94
"home"Symbol 261 MovieClip {com.brandonmiller.undeadhighway.nav.MainMenu} Frame 2
"controls"Symbol 261 MovieClip {com.brandonmiller.undeadhighway.nav.MainMenu} Frame 10
"how"Symbol 261 MovieClip {com.brandonmiller.undeadhighway.nav.MainMenu} Frame 18
"cheats"Symbol 261 MovieClip {com.brandonmiller.undeadhighway.nav.MainMenu} Frame 26
"stats"Symbol 665 MovieClip {Level1Outro} Frame 14
"complete"Symbol 665 MovieClip {Level1Outro} Frame 25
"impact"Symbol 669 MovieClip {game_fla.bullet_small_177} Frame 2
"impact"Symbol 703 MovieClip {game_fla.bullet_marbles_180} Frame 2
"impact"Symbol 706 MovieClip {game_fla.bullet_spud_181} Frame 2
"impact"Symbol 709 MovieClip {game_fla.bullet_bottlerocket_182} Frame 2
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Created: 10/8 -2019 08:12:27 Last modified: 10/8 -2019 08:12:27 Server time: 22/12 -2024 17:14:19