STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229703 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2596 · P5192 |
This is the info page for Flash #117513 |
Play |
Play |
How to play |
How to play |
Sounds |
SPACE |
Shoot the bad guys 10 times to capture them. You need a clear line with no debris to succeed when you shoot. |
Use to move left and right and click to fire. |
Avoid each time you are hit, you lose health points. If you fire at them, you gain points but remember your ammo is limited. |
Collect |
You’re against the clock, and the faster you succeed, the more points you will get… |
restore your health |
Health |
restore your ammo |
Ammunition |
5 seconds of protection |
Shield |
Skip Intro |
Skip Intro |
2:30 |
00000 |
Score |
Timer |
Ammo |
Timer Code |
Game Code |
Well done – you captured the bad guys and now they are in baddie jail! |
You scored XXX points + XXX time bonus = |
Play again |
Play again |
Submit Score |
Submit Score |
Converted By BuZZ, |
Bad luck, you didn’t capture the baddies this time, and they are free to cause chaos. |
You scored |
XXXX |
ActionScript [AS1/AS2]
Frame 1var preProgress = 20; _global.ipb_get_gname = function () { var _local4 = _root._url; var _local5 = ""; var _local2 = ""; var _local6 = _local4.lastIndexOf("\\") + 1; if ((_local6 == -1) || (_local6 == 0)) { _local6 = _local4.lastIndexOf("/") + 1; } var _local3 = _local6; var _local7 = String(_local4).length; while (_local3 < String(_local4).length) { _local2 = _local4.charAt(_local3); if (_local2 == ".") { break; } _local5 = _local5 + _local2; _local3++; } return(_local5); }; ipb_gname = _global.ipb_get_gname(); xx = new LoadVars(); xx.onLoad = function (success) { if (success) { _global.ipb_scoreVar = this.scoreVar; } }; fname = ((("arcade/gamedata/" + ipb_gname) + "/") + ipb_gname) + ".txt"; xx.load(fname);Frame 2var loaded = Math.floor((getBytesLoaded() / getBytesTotal()) * 10); if (preProgress > 0) { preProgress--; } else { progress.gotoAndStop(2 + loaded); }Frame 3if (loaded < 10) { gotoAndPlay (2); }Instance of Symbol 112 MovieClip "soundEffects" in Frame 4onClipEvent (load) { soundEffects.gotoAndPlay("play"); }Frame 56stop();Frame 57stop();Instance of Symbol 112 MovieClip "soundEffects" in Frame 57onClipEvent (load) { soundEffects.gotoAndPlay("play"); }Frame 1050stopAllSounds(); gotoAndPlay (1051);Frame 1052function init() { attachMovie("mc_spuddy", "spuddy", 999999); this.spuddy._x = 285; this.spuddy._y = 233; this.spuddy.shooting = false; this.spuddy.lane = 1; this.spuddy.count = 0; i = 0; while (i < 4) { temp_x = _root.laneStart[i][0] - _root.laneStart[i][2]; temp_y = _root.laneStart[i][1] - _root.laneStart[i][3]; temp_rate = temp_x / temp_y; _root.laneStart[i][4] = objSpeed * temp_rate; temp_x = _root.powerLane[i][0] - _root.powerLane[i][2]; temp_y = _root.powerLane[i][1] - _root.powerLane[i][3]; temp_rate = temp_x / temp_y; _root.powerLane[i][4] = objSpeed * temp_rate; i++; } } function newObj() { waitTime--; bonusWaitTime--; if (waitTime == 0) { laneFull = new Array([0], [0], [0], [0]); if (Math.random() < 0.7) { numLanesFull = 3 + Math.floor(Math.random()); } else { numLanesFull = 2; } i = 1; while (i <= numLanesFull) { tempLane = 1 + Math.floor(Math.random() * 4); isLaneFull = laneFull[tempLane - 1][0]; laneFull[tempLane - 1][0] = 1; while (isLaneFull > 0) { tempLane = 1 + Math.floor(Math.random() * 4); isLaneFull = laneFull[tempLane - 1][0]; laneFull[tempLane - 1][0] = 1; if ((((laneFull[0][0] == 1) && (laneFull[1][0] == 1)) && (laneFull[2][0] == 1)) && (laneFull[3][0] == 1)) { isLaneFull = 0; break; } } i++; } objPlace = 0; while (objPlace < 4) { if (laneFull[objPlace][0] == 1) { numWeapons++; object = 1 + Math.floor(Math.random() * 4); attachMovie("obj_" + object, "weaponObj_" + numWeapons, numWeapons); this["weaponObj_" + numWeapons]._x = _root.laneStart[objPlace][0]; this["weaponObj_" + numWeapons]._y = _root.laneStart[objPlace][1]; this["weaponObj_" + numWeapons]._xscale = 50; this["weaponObj_" + numWeapons]._yscale = 50; this["weaponObj_" + numWeapons].currentLane = objPlace + 1; onScreenWeapons.push(numWeapons); } objPlace++; } waitTime = 10 + Math.floor(Math.random() * 10); } if (bonusWaitTime == 0) { lane = Math.floor(Math.random() * 4); if (Math.random() < 0.7) { bonus = 1; } else { bonus = 2 + Math.floor(Math.random() * 2); } numBonus++; attachMovie("bonus_" + bonus, "bonusObj_" + numBonus, numBonus); this["bonusObj_" + numBonus]._x = _root.laneStart[lane][0]; this["bonusObj_" + numBonus]._y = _root.laneStart[lane][1]; this["bonusObj_" + numBonus]._xscale = 50; this["bonusObj_" + numBonus]._yscale = 50; this["bonusObj_" + numBonus].currentLane = lane + 1; this["bonusObj_" + numBonus].type = bonus; onScreenBonus.push(numBonus); bonusWaitTime = 80 + Math.floor(Math.random() * 20); } } function moveObj() { if (hasShield) { shieldCount--; if (shieldCount == 0) { hasShield = false; shieldCount = 100; } } if (onScreenWeapons.length > 0) { i = 0; while (i < onScreenWeapons.length) { if (this["weaponObj_" + onScreenWeapons[i]]._y < 370) { this["weaponObj_" + onScreenWeapons[i]]._x = this["weaponObj_" + onScreenWeapons[i]]._x + laneStart[this["weaponObj_" + onScreenWeapons[i]].currentLane - 1][4]; this["weaponObj_" + onScreenWeapons[i]]._y = this["weaponObj_" + onScreenWeapons[i]]._y + objSpeed; this["weaponObj_" + onScreenWeapons[i]]._xscale = this["weaponObj_" + onScreenWeapons[i]]._xscale + objScale; this["weaponObj_" + onScreenWeapons[i]]._yscale = this["weaponObj_" + onScreenWeapons[i]]._yscale + objScale; if (this["weaponObj_" + onScreenWeapons[i]].hit_zone.hitTest(_root.spuddy.hit_zone) && (hasShield == false)) { this["weaponObj_" + onScreenWeapons[i]].removeMovieClip(); removeWeaponRef(onScreenWeapons[i]); _root.health_spuddy--; _root.spuddy_health.gotoAndStop("level_" + _root.health_spuddy); _root.spuddy.gotoAndPlay(("lane" + _root.spuddy.lane) + "_normal_hit"); } } else { this["weaponObj_" + onScreenWeapons[i]].removeMovieClip(); removeWeaponRef(onScreenWeapons[i]); } i++; } } if (onScreenBonus.length > 0) { i = 0; while (i <= onScreenBonus.length) { if (this["bonusObj_" + onScreenBonus[i]]._y < 370) { if (hitBonus == false) { this["bonusObj_" + onScreenBonus[i]]._x = this["bonusObj_" + onScreenBonus[i]]._x + laneStart[this["bonusObj_" + onScreenBonus[i]].currentLane - 1][4]; this["bonusObj_" + onScreenBonus[i]]._y = this["bonusObj_" + onScreenBonus[i]]._y + objSpeed; this["bonusObj_" + onScreenBonus[i]]._xscale = this["bonusObj_" + onScreenBonus[i]]._xscale + objScale; this["bonusObj_" + onScreenBonus[i]]._yscale = this["bonusObj_" + onScreenBonus[i]]._yscale + objScale; if (this["bonusObj_" + onScreenBonus[i]].hitTest(_root.spuddy.hit_zone)) { hitBonus = true; if (this["bonusObj_" + onScreenBonus[i]].type == 1) { this["bonusObj_" + onScreenBonus[i]].gotoAndStop("collect"); _root.ammoCount = 10; _root.ammo.gotoAndStop("power_10"); } if (this["bonusObj_" + onScreenBonus[i]].type == 2) { this["bonusObj_" + onScreenBonus[i]].gotoAndStop("collect"); hasShield = true; shieldCount = 100; _root.spuddy.gotoAndStop(("lane" + _root.spuddy.lane) + "_normal_shield"); } if (this["bonusObj_" + onScreenBonus[i]].type == 3) { this["bonusObj_" + onScreenBonus[i]].gotoAndStop("collect"); _root.health_spuddy = 10; _root.spuddy_health.gotoAndStop("level_" + _root.health_spuddy); } } } else { this["bonusObj_" + onScreenBonus[i]].gotoAndStop("collect"); removeBonusRef(onScreenBonus[i]); } } else { this["bonusObj_" + i].removeMovieClip(); removeBonusRef(onScreenBonus[i]); } i++; } } } function shotStart(lane) { numPowerbeam++; power_glow._x = powerGlow[lane - 1][0]; power_glow._y = powerGlow[lane - 1][1]; power_glow.gotoAndPlay("start"); attachMovie("power_beam", "power_beam" + numPowerbeam, numPowerbeam); this["power_beam" + numPowerbeam]._x = powerLane[lane - 1][0]; this["power_beam" + numPowerbeam]._y = powerLane[lane - 1][1]; this["power_beam" + numPowerbeam].lane = lane; onScreenBeam.push(numPowerbeam); } function moveWeapon() { if (onScreenBeam.length > 0) { i = 0; while (i <= onScreenBeam.length) { z = 0; while (z < onScreenWeapons.length) { if (this["power_beam" + onScreenBeam[i]].hitTest(eval ("_root.weaponObj_" + onScreenWeapons[z]))) { this["power_beam" + onScreenBeam[i]].removeMovieClip(); removeBeamRef(onScreenBeam[i]); eval ("_root.weaponObj_" + onScreenWeapons[z]).gotoAndStop("destroy"); removeWeaponRef(onScreenWeapons[z]); currentScore = currentScore + 5; } z++; } z2 = 0; while (z2 < onScreenBonus.length) { if (this["power_beam" + onScreenBeam[i]].hitTest(eval ("_root.bonusObj_" + onScreenBonus[z2]))) { this["power_beam" + onScreenBeam[i]].removeMovieClip(); removeBeamRef(onScreenBeam[i]); eval ("_root.bonusObj_" + onScreenBonus[z2]).gotoAndStop("destroy"); removeBonusRef(onScreenBonus[z2]); } z2++; } if (this["power_beam" + onScreenBeam[i]].hitTest(boss.hit_zone)) { this["power_beam" + onScreenBeam[i]]._alpha = 0; boss_hit._x = powerLane[this["power_beam" + onScreenBeam[i]].lane - 1][2]; boss_hit._y = powerLane[this["power_beam" + onScreenBeam[i]].lane - 1][3]; boss_hit.gotoAndPlay("hit"); currentScore = currentScore + 10; bossHitCount++; if (bossHitCount == bossMax) { bossHealthCount--; evil_health.gotoAndStop("level_" + bossHealthCount); bossHitCount = 0; } this["power_beam" + onScreenBeam[i]].removeMovieClip(); removeBeamRef(onScreenBeam[i]); } else { this["power_beam" + onScreenBeam[i]]._x = this["power_beam" + onScreenBeam[i]]._x - powerLane[this["power_beam" + onScreenBeam[i]].lane - 1][4]; this["power_beam" + onScreenBeam[i]]._y = this["power_beam" + onScreenBeam[i]]._y - objSpeed; this["power_beam" + onScreenBeam[i]]._xscale = this["power_beam" + onScreenBeam[i]]._xscale - powerScale; this["power_beam" + onScreenBeam[i]]._yscale = this["power_beam" + onScreenBeam[i]]._yscale - powerScale; } i++; } } } function spuddyMovement() { if (Key.isDown(37)) { if (count == 0) { moveSpuddy("left", spuddy.lane); } count++; } else if (Key.isDown(39)) { spuddyDirection = "right"; if (count == 0) { moveSpuddy("right", spuddy.lane); } count++; } else if (Key.isDown(32)) { if ((!shooting) && (_root.ammoCount > 0)) { shooting = true; shotStart(spuddy.lane); _root.ammoCount--; _root.ammo.gotoAndStop("power_" + _root.ammoCount); } } else { shooting = false; count = 0; } } function removeWeaponRef(weaponID) { tmp = 0; while (tmp < onScreenWeapons.length) { if (onScreenWeapons[tmp] == weaponID) { onScreenWeapons.splice(tmp, 1); } tmp++; } } function removeBonusRef(bonusID) { tmp = 0; while (tmp < onScreenBonus.length) { if (onScreenBonus[tmp] == bonusID) { onScreenBonus.splice(tmp, 1); } tmp++; } } function removeBeamRef(beamID) { tmp = 0; while (tmp < onScreenBeam.length) { if (onScreenBeam[tmp] == beamID) { onScreenBeam.splice(tmp, 1); } tmp++; } } function moveSpuddy(spuddyDirection, lane) { switch (lane) { case 1 : if (spuddyDirection == "right") { if (hasShield) { spuddy.gotoAndPlay("right_1_shield"); } else { spuddy.gotoAndPlay("right_1"); } spuddy.lane = 2; } break; case 2 : if (spuddyDirection == "right") { if (hasShield) { spuddy.gotoAndPlay("right_2_shield"); } else { spuddy.gotoAndPlay("right_2"); } spuddy.lane = 3; } else if (spuddyDirection == "left") { if (hasShield) { spuddy.gotoAndPlay("left_2_shield"); } else { spuddy.gotoAndPlay("left_2"); } spuddy.lane = 1; } break; case 3 : if (spuddyDirection == "right") { if (hasShield) { spuddy.gotoAndPlay("right_3_shield"); } else { spuddy.gotoAndPlay("right_3"); } spuddy.lane = 4; } else if (spuddyDirection == "left") { if (hasShield) { spuddy.gotoAndPlay("left_3_shield"); } else { spuddy.gotoAndPlay("left_3"); } spuddy.lane = 2; } break; case 4 : if (spuddyDirection != "left") { break; } if (hasShield) { spuddy.gotoAndPlay("left_4_shield"); } else { spuddy.gotoAndPlay("left_4"); } spuddy.lane = 3; } } function endGame(type) { spuddy.removeMovieClip(); z = 0; while (z < onScreenWeapons.length) { eval ("_root.weaponObj_" + onScreenWeapons[z]).removeMovieClip(); z++; } z2 = 0; while (z2 < onScreenBonus.length) { eval ("_root.bonusObj_" + onScreenBonus[z2]).removeMovieClip(); z2++; } z3 = 0; while (z3 <= numPowerbeam) { eval ("_root.power_beam" + z3).removeMovieClip(); z3++; } if (type == "fail") { gotoAndPlay (1055); } else { gotoAndPlay (1053); } } stop(); reason = ""; timer = 120; ammoCount = 10; objSpeed = 10; objScale = 6; powerScale = 3; numWeapons = 0; numBonus = 0; numPowerbeam = 10; waitTime = 10; waitTime_delay = 10; bonusWaitTime = 100; health_spuddy = 10; health_boss = 10; hitBonus = false; hasShield = false; shieldCount = 100; bossHitCount = 0; bossHealthCount = 10; bossMax = 3; currentScore = 0; laneStart = new Array([360, 100, 229, 370, 0], [378, 100, 335, 370, 0], [393, 100, 435, 370, 0], [410, 100, 535, 370, 0]); powerLane = new Array([307, 230, 370, 90, 0], [360, 230, 380, 90, 0], [411, 230, 390, 90, 0], [467, 230, 400, 90, 0]); powerGlow = new Array([300, 250], [345, 250], [415, 250], [470, 250]); onScreenWeapons = new Array(); onScreenBonus = new Array(); onScreenBeam = new Array(); init();Instance of Symbol 320 MovieClip in Frame 1052onClipEvent (load) { currentFrames = 0; } onClipEvent (enterFrame) { currentFrames++; if (currentFrames == 20) { currentFrames = 0; _root.timer--; } mins = Math.floor(_root.timer / 60); seconds = _root.timer - (mins * 60); if (seconds < 10) { seconds = "0" + seconds; } _root.countDown.timer.text = (mins + ":") + seconds; if (_root.timer == 0) { _root.endGame("fail"); } score = _root.currentScore; if (score < 10) { _root.score.scoreCount.text = "0000" + score; } else if (score < 100) { _root.score.scoreCount.text = "000" + score; } else if (score < 1000) { _root.score.scoreCount.text = "00" + score; } else if (score < 10000) { _root.score.scoreCount.text = "0" + score; } else { _root.score.scoreCount.text = score; } }Instance of Symbol 324 MovieClip in Frame 1052onClipEvent (enterFrame) { _root.newObj(); _root.moveObj(); _root.moveWeapon(); _root.spuddyMovement(); if (_root.health_spuddy == 0) { _root.endGame("fail"); } if (_root.bossHealthCount == 0) { _root.endGame("success"); } }Frame 1053stopAllSounds();Frame 1054stop(); bonus = Math.floor(currentScore / 10) * 100; totalScore = currentScore + bonus; scoreText.text = (((("You scored " + currentScore) + " points + ") + bonus) + " time bonus = ") + totalScore;Frame 1055stopAllSounds();Frame 1056stop();Symbol 87 MovieClip Frame 1stop();Symbol 374 MovieClip Frame 1if (yy.savescore == 1) { if (ipb_score == undefined) { ipb_score = eval (_global.ipb_scoreVar); } xx = new LoadVars(); xx.arcadegid = _root.ibpro_gameid; xx.gscore = ipb_score; xx.gname = _global.ipb_get_gname(); xx.enscore = (ipb_score * yy.randchar) ^ yy.randchar2; xx.send("index.php?autocom=arcade&do=savescore", "_self", "POST"); stop(); } _global.ipbSend = function (ipb_score) { _root._visible = false; _root.enabled = false; xx = new LoadVars(); yy = new LoadVars(); xx.sendAndLoad("index.php?autocom=arcade&do=verifyscore", yy, "POST"); };Symbol 21 MovieClip [mc_spuddy] Frame 1stop();Symbol 21 MovieClip [mc_spuddy] Frame 2stop();Symbol 21 MovieClip [mc_spuddy] Frame 3stop();Symbol 21 MovieClip [mc_spuddy] Frame 4stop();Symbol 21 MovieClip [mc_spuddy] Frame 5stop();Symbol 21 MovieClip [mc_spuddy] Frame 6stop();Symbol 21 MovieClip [mc_spuddy] Frame 7stop();Symbol 21 MovieClip [mc_spuddy] Frame 8stop();Symbol 21 MovieClip [mc_spuddy] Frame 19gotoAndStop ("lane1_normal");Symbol 21 MovieClip [mc_spuddy] Frame 30gotoAndStop ("lane2_normal");Symbol 21 MovieClip [mc_spuddy] Frame 41gotoAndStop ("lane3_normal");Symbol 21 MovieClip [mc_spuddy] Frame 52gotoAndStop ("lane4_normal");Symbol 21 MovieClip [mc_spuddy] Frame 57stop(); _root.spuddy.count = 0;Symbol 21 MovieClip [mc_spuddy] Frame 62stop(); _root.spuddy.count = 0;Symbol 21 MovieClip [mc_spuddy] Frame 67stop(); _root.spuddy.count = 0;Symbol 21 MovieClip [mc_spuddy] Frame 72stop(); _root.spuddy.count = 0;Symbol 21 MovieClip [mc_spuddy] Frame 77stop(); _root.spuddy.count = 0;Symbol 21 MovieClip [mc_spuddy] Frame 82stop(); _root.spuddy.count = 0;Symbol 21 MovieClip [mc_spuddy] Frame 87stop(); _root.spuddy.count = 0;Symbol 21 MovieClip [mc_spuddy] Frame 92stop(); _root.spuddy.count = 0;Symbol 21 MovieClip [mc_spuddy] Frame 97stop(); _root.spuddy.count = 0;Symbol 21 MovieClip [mc_spuddy] Frame 102stop(); _root.spuddy.count = 0;Symbol 21 MovieClip [mc_spuddy] Frame 107stop(); _root.spuddy.count = 0;Symbol 21 MovieClip [mc_spuddy] Frame 112stop(); _root.spuddy.count = 0;Symbol 33 MovieClip Frame 7stop(); this._y = 380; trace("I shouldnt be here");Symbol 34 MovieClip [obj_4] Frame 1stop();Symbol 34 MovieClip [obj_4] Frame 2stop();Symbol 44 MovieClip Frame 13stop(); _root.hitBonus = false; this._y = 380;Symbol 53 MovieClip Frame 8stop(); this._y = 380;Symbol 54 MovieClip [bonus_3] Frame 1stop();Symbol 54 MovieClip [bonus_3] Frame 2stop();Symbol 54 MovieClip [bonus_3] Frame 3stop();Symbol 58 MovieClip [bonus_2] Frame 1stop();Symbol 58 MovieClip [bonus_2] Frame 2stop();Symbol 58 MovieClip [bonus_2] Frame 3stop();Symbol 62 MovieClip [bonus_1] Frame 1stop();Symbol 62 MovieClip [bonus_1] Frame 2stop();Symbol 62 MovieClip [bonus_1] Frame 3stop();Symbol 66 MovieClip [obj_3] Frame 1moving = false; stop();Symbol 66 MovieClip [obj_3] Frame 2stop();Symbol 69 MovieClip [obj_2] Frame 1stop();Symbol 69 MovieClip [obj_2] Frame 2stop();Symbol 74 MovieClip [obj_1] Frame 1stop();Symbol 74 MovieClip [obj_1] Frame 2stop();Symbol 102 Buttonon (release) { soundEffects.gotoAndStop("stop"); gotoAndPlay (58); }Symbol 108 Buttonon (release) { soundEffects.gotoAndStop("stop"); gotoAndStop (57); }Symbol 112 MovieClip Frame 1stop();Symbol 112 MovieClip Frame 2stop();Symbol 152 Buttonon (release) { soundEffects.gotoAndStop("stop"); gotoAndPlay (58); }Symbol 160 Buttonon (release) { gotoAndPlay (1051); }Symbol 290 MovieClip Frame 1stop();Symbol 290 MovieClip Frame 8gotoAndStop ("idle");Symbol 293 MovieClip Frame 1stop();Symbol 293 MovieClip Frame 7stop();Symbol 298 MovieClip Frame 1stop();Symbol 298 MovieClip Frame 2stop();Symbol 298 MovieClip Frame 3stop();Symbol 298 MovieClip Frame 4stop();Symbol 298 MovieClip Frame 5stop();Symbol 298 MovieClip Frame 6stop();Symbol 298 MovieClip Frame 7stop();Symbol 298 MovieClip Frame 8stop();Symbol 298 MovieClip Frame 9stop();Symbol 298 MovieClip Frame 10stop();Symbol 298 MovieClip Frame 11stop();Symbol 303 MovieClip Frame 1stop();Symbol 303 MovieClip Frame 2stop();Symbol 303 MovieClip Frame 3stop();Symbol 303 MovieClip Frame 4stop();Symbol 303 MovieClip Frame 5stop();Symbol 303 MovieClip Frame 6stop();Symbol 303 MovieClip Frame 7stop();Symbol 303 MovieClip Frame 8stop();Symbol 303 MovieClip Frame 9stop();Symbol 303 MovieClip Frame 10stop();Symbol 303 MovieClip Frame 11stop();Symbol 313 MovieClip Frame 1stop();Symbol 313 MovieClip Frame 2stop();Symbol 313 MovieClip Frame 3stop();Symbol 313 MovieClip Frame 4stop();Symbol 313 MovieClip Frame 5stop();Symbol 313 MovieClip Frame 6stop();Symbol 313 MovieClip Frame 7stop();Symbol 313 MovieClip Frame 8stop();Symbol 313 MovieClip Frame 9stop();Symbol 313 MovieClip Frame 10stop();Symbol 313 MovieClip Frame 11stop();Symbol 333 Buttonon (release) { gotoAndPlay (4); }Symbol 373 Buttonon (release) { _global.ipbSend(); stop(); }Symbol 345 MovieClip Frame 21stop();Symbol 346 Buttonon (release) { stopAllSounds(); gotoAndPlay (4); }Symbol 362 MovieClip Frame 65stop();
Library Items
Symbol 75 Graphic | Used by:Timeline | |
Symbol 76 Graphic | Used by:87 | |
Symbol 77 Graphic | Used by:87 | |
Symbol 78 Graphic | Used by:87 | |
Symbol 79 Graphic | Used by:87 | |
Symbol 80 Graphic | Used by:87 | |
Symbol 81 Graphic | Used by:87 | |
Symbol 82 Graphic | Used by:87 | |
Symbol 83 Graphic | Used by:87 | |
Symbol 84 Graphic | Used by:87 | |
Symbol 85 Graphic | Used by:87 | |
Symbol 86 Graphic | Used by:87 | |
Symbol 87 MovieClip | Uses:76 77 78 79 80 81 82 83 84 85 86 | Used by:Timeline |
Symbol 374 MovieClip | Used by:Timeline | |
Symbol 1 Graphic | Used by:21 | |
Symbol 2 Graphic | Used by:21 | |
Symbol 3 Graphic | Used by:6 | |
Symbol 4 Graphic | Used by:6 | |
Symbol 5 Graphic | Used by:6 | |
Symbol 6 MovieClip | Uses:3 4 5 | Used by:21 |
Symbol 7 Graphic | Used by:21 | |
Symbol 8 Graphic | Used by:10 | |
Symbol 9 Graphic | Used by:10 | |
Symbol 10 MovieClip | Uses:8 9 | Used by:21 |
Symbol 11 Graphic | Used by:12 | |
Symbol 12 MovieClip | Uses:11 | Used by:21 |
Symbol 13 Graphic | Used by:21 | |
Symbol 14 Graphic | Used by:21 | |
Symbol 15 Graphic | Used by:21 | |
Symbol 16 Graphic | Used by:21 | |
Symbol 17 Sound | Used by:21 | |
Symbol 18 Graphic | Used by:21 | |
Symbol 19 Graphic | Used by:21 | |
Symbol 20 Graphic | Used by:21 | |
Symbol 21 MovieClip [mc_spuddy] | Uses:1 2 6 7 10 12 13 14 15 16 17 18 19 20 | |
Symbol 22 Graphic | Used by:34 66 69 74 | |
Symbol 23 Graphic | Used by:29 | |
Symbol 24 Graphic | Used by:29 | |
Symbol 25 Graphic | Used by:29 | |
Symbol 26 Graphic | Used by:29 | |
Symbol 27 Graphic | Used by:29 | |
Symbol 28 Graphic | Used by:29 | |
Symbol 29 MovieClip | Uses:23 24 25 26 27 28 | Used by:34 Timeline |
Symbol 30 Graphic | Used by:31 | |
Symbol 31 MovieClip | Uses:30 | Used by:34 66 69 74 |
Symbol 32 Graphic | Used by:33 290 | |
Symbol 33 MovieClip | Uses:32 | Used by:34 66 69 74 |
Symbol 34 MovieClip [obj_4] | Uses:22 29 31 33 | |
Symbol 35 Graphic | Used by:36 | |
Symbol 36 MovieClip | Uses:35 | Used by:39 |
Symbol 37 Graphic | Used by:39 | |
Symbol 38 Sound | Used by:39 | |
Symbol 39 MovieClip [power_beam] | Uses:36 37 38 | |
Symbol 40 Graphic | Used by:54 Timeline | |
Symbol 41 Graphic | Used by:54 Timeline | |
Symbol 42 Graphic | Used by:54 Timeline | |
Symbol 43 Graphic | Used by:44 | |
Symbol 44 MovieClip | Uses:43 | Used by:54 58 62 |
Symbol 45 Sound | Used by:54 58 62 | |
Symbol 46 Graphic | Used by:53 | |
Symbol 47 Graphic | Used by:53 | |
Symbol 48 Graphic | Used by:53 | |
Symbol 49 Graphic | Used by:53 | |
Symbol 50 Graphic | Used by:53 | |
Symbol 51 Graphic | Used by:53 | |
Symbol 52 Graphic | Used by:53 | |
Symbol 53 MovieClip | Uses:46 47 48 49 50 51 52 | Used by:54 58 62 |
Symbol 54 MovieClip [bonus_3] | Uses:40 41 42 44 45 53 | |
Symbol 55 Graphic | Used by:58 Timeline | |
Symbol 56 Graphic | Used by:58 Timeline | |
Symbol 57 Graphic | Used by:58 Timeline | |
Symbol 58 MovieClip [bonus_2] | Uses:55 56 57 44 45 53 | |
Symbol 59 Graphic | Used by:62 Timeline | |
Symbol 60 Graphic | Used by:62 Timeline | |
Symbol 61 Graphic | Used by:62 Timeline | |
Symbol 62 MovieClip [bonus_1] | Uses:59 60 61 44 45 53 | |
Symbol 63 Graphic | Used by:64 | |
Symbol 64 MovieClip | Uses:63 | Used by:66 Timeline |
Symbol 65 Sound | Used by:66 69 74 290 | |
Symbol 66 MovieClip [obj_3] | Uses:22 64 31 33 65 | |
Symbol 67 Graphic | Used by:68 | |
Symbol 68 MovieClip | Uses:67 | Used by:69 Timeline |
Symbol 69 MovieClip [obj_2] | Uses:22 68 31 33 65 | |
Symbol 70 Graphic | Used by:73 | |
Symbol 71 Graphic | Used by:73 | |
Symbol 72 Graphic | Used by:73 | |
Symbol 73 MovieClip | Uses:70 71 72 | Used by:74 Timeline |
Symbol 74 MovieClip [obj_1] | Uses:22 73 31 33 65 | |
Symbol 88 Graphic | Used by:Timeline | |
Symbol 89 Graphic | Used by:Timeline | |
Symbol 90 Graphic | Used by:Timeline | |
Symbol 91 Graphic | Used by:Timeline | |
Symbol 92 Graphic | Used by:Timeline | |
Symbol 93 Graphic | Used by:Timeline | |
Symbol 94 Graphic | Used by:Timeline | |
Symbol 95 Graphic | Used by:102 152 | |
Symbol 96 Graphic | Used by:102 152 | |
Symbol 97 Font | Used by:98 99 105 106 110 140 141 150 158 159 331 332 365 | |
Symbol 98 Text | Uses:97 | Used by:102 152 |
Symbol 99 Text | Uses:97 | Used by:102 152 |
Symbol 100 Sound | Used by:102 108 152 160 333 346 | |
Symbol 101 Sound | Used by:102 152 | |
Symbol 102 Button | Uses:95 96 98 99 100 101 | Used by:Timeline |
Symbol 103 Graphic | Used by:108 333 346 | |
Symbol 104 Graphic | Used by:108 333 346 | |
Symbol 105 Text | Uses:97 | Used by:108 |
Symbol 106 Text | Uses:97 | Used by:108 |
Symbol 107 Sound | Used by:108 160 333 346 | |
Symbol 108 Button | Uses:103 104 105 106 100 107 | Used by:Timeline |
Symbol 109 Graphic | Used by:112 | |
Symbol 110 Text | Uses:97 | Used by:112 |
Symbol 111 Sound | Used by:112 Timeline | |
Symbol 112 MovieClip | Uses:109 110 111 | Used by:Timeline |
Symbol 113 Graphic | Used by:Timeline | |
Symbol 114 Graphic | Used by:Timeline | |
Symbol 115 Graphic | Used by:Timeline | |
Symbol 116 Graphic | Used by:Timeline | |
Symbol 117 Graphic | Used by:Timeline | |
Symbol 118 Graphic | Used by:119 120 121 | |
Symbol 119 MovieClip | Uses:118 | Used by:Timeline |
Symbol 120 MovieClip | Uses:118 | Used by:Timeline |
Symbol 121 MovieClip | Uses:118 | Used by:Timeline |
Symbol 122 Graphic | Used by:Timeline | |
Symbol 123 Graphic | Used by:345 Timeline | |
Symbol 124 Graphic | Used by:Timeline | |
Symbol 125 Graphic | Used by:Timeline | |
Symbol 126 Graphic | Used by:Timeline | |
Symbol 127 Graphic | Used by:Timeline | |
Symbol 128 Graphic | Used by:Timeline | |
Symbol 129 Graphic | Used by:Timeline | |
Symbol 130 Graphic | Used by:Timeline | |
Symbol 131 Graphic | Used by:Timeline | |
Symbol 132 Font | Used by:133 | |
Symbol 133 Text | Uses:132 | Used by:Timeline |
Symbol 134 Font | Used by:135 136 140 142 144 145 147 148 150 151 305 309 314 315 316 319 327 330 363 364 | |
Symbol 135 Text | Uses:134 | Used by:Timeline |
Symbol 136 Text | Uses:134 | Used by:Timeline |
Symbol 137 Bitmap | Used by:139 | |
Symbol 138 Bitmap | Used by:139 | |
Symbol 139 Graphic | Uses:137 138 | Used by:Timeline |
Symbol 140 Text | Uses:97 134 | Used by:Timeline |
Symbol 141 Text | Uses:97 | Used by:Timeline |
Symbol 142 Text | Uses:134 | Used by:Timeline |
Symbol 143 Graphic | Used by:Timeline | |
Symbol 144 Text | Uses:134 | Used by:Timeline |
Symbol 145 Text | Uses:134 | Used by:Timeline |
Symbol 146 Graphic | Used by:Timeline | |
Symbol 147 Text | Uses:134 | Used by:Timeline |
Symbol 148 Text | Uses:134 | Used by:Timeline |
Symbol 149 Graphic | Used by:Timeline | |
Symbol 150 Text | Uses:97 134 | Used by:Timeline |
Symbol 151 Text | Uses:134 | Used by:Timeline |
Symbol 152 Button | Uses:95 96 98 99 100 101 | Used by:Timeline |
Symbol 153 Graphic | Used by:Timeline | |
Symbol 154 Graphic | Used by:Timeline | |
Symbol 155 Graphic | Used by:Timeline | |
Symbol 156 Graphic | Used by:160 | |
Symbol 157 Graphic | Used by:160 | |
Symbol 158 Text | Uses:97 | Used by:160 |
Symbol 159 Text | Uses:97 | Used by:160 |
Symbol 160 Button | Uses:156 157 158 159 100 107 | Used by:Timeline |
Symbol 161 Graphic | Used by:Timeline | |
Symbol 162 Graphic | Used by:Timeline | |
Symbol 163 Graphic | Used by:Timeline | |
Symbol 164 Graphic | Used by:Timeline | |
Symbol 165 Graphic | Used by:Timeline | |
Symbol 166 Graphic | Used by:Timeline | |
Symbol 167 Graphic | Used by:Timeline | |
Symbol 168 Graphic | Used by:Timeline | |
Symbol 169 Graphic | Used by:Timeline | |
Symbol 170 Graphic | Used by:Timeline | |
Symbol 171 Graphic | Used by:Timeline | |
Symbol 172 Graphic | Used by:Timeline | |
Symbol 173 Graphic | Used by:Timeline | |
Symbol 174 Graphic | Used by:Timeline | |
Symbol 175 Graphic | Used by:Timeline | |
Symbol 176 Graphic | Used by:Timeline | |
Symbol 177 Graphic | Used by:Timeline | |
Symbol 178 Graphic | Used by:181 | |
Symbol 179 Graphic | Used by:181 | |
Symbol 180 Graphic | Used by:181 | |
Symbol 181 MovieClip | Uses:178 179 180 | Used by:183 Timeline |
Symbol 182 Graphic | Used by:183 | |
Symbol 183 MovieClip | Uses:181 182 | Used by:Timeline |
Symbol 184 Graphic | Used by:Timeline | |
Symbol 185 Graphic | Used by:Timeline | |
Symbol 186 Graphic | Used by:Timeline | |
Symbol 187 Graphic | Used by:188 | |
Symbol 188 MovieClip | Uses:187 | Used by:Timeline |
Symbol 189 Graphic | Used by:192 | |
Symbol 190 Graphic | Used by:192 | |
Symbol 191 Graphic | Used by:192 | |
Symbol 192 MovieClip | Uses:189 190 191 | Used by:Timeline |
Symbol 193 Graphic | Used by:Timeline | |
Symbol 194 Graphic | Used by:Timeline | |
Symbol 195 Graphic | Used by:Timeline | |
Symbol 196 Graphic | Used by:Timeline | |
Symbol 197 Graphic | Used by:Timeline | |
Symbol 198 Graphic | Used by:Timeline | |
Symbol 199 Graphic | Used by:202 | |
Symbol 200 Graphic | Used by:202 | |
Symbol 201 Graphic | Used by:202 | |
Symbol 202 MovieClip | Uses:199 200 201 | Used by:Timeline |
Symbol 203 Graphic | Used by:204 | |
Symbol 204 MovieClip | Uses:203 | Used by:205 |
Symbol 205 MovieClip | Uses:204 | Used by:Timeline |
Symbol 206 Graphic | Used by:207 | |
Symbol 207 MovieClip | Uses:206 | Used by:208 |
Symbol 208 MovieClip | Uses:207 | Used by:Timeline |
Symbol 209 Graphic | Used by:218 | |
Symbol 210 Graphic | Used by:218 | |
Symbol 211 Graphic | Used by:218 | |
Symbol 212 Graphic | Used by:218 | |
Symbol 213 Graphic | Used by:218 | |
Symbol 214 Graphic | Used by:218 | |
Symbol 215 Graphic | Used by:218 | |
Symbol 216 Graphic | Used by:218 | |
Symbol 217 Graphic | Used by:218 | |
Symbol 218 MovieClip | Uses:209 210 211 212 213 214 215 216 217 | Used by:219 |
Symbol 219 MovieClip | Uses:218 | Used by:Timeline |
Symbol 220 Graphic | Used by:226 | |
Symbol 221 Graphic | Used by:226 | |
Symbol 222 Graphic | Used by:226 | |
Symbol 223 Graphic | Used by:226 | |
Symbol 224 Graphic | Used by:226 | |
Symbol 225 Graphic | Used by:226 | |
Symbol 226 MovieClip | Uses:220 221 222 223 224 225 | Used by:227 |
Symbol 227 MovieClip | Uses:226 | Used by:Timeline |
Symbol 228 Graphic | Used by:230 | |
Symbol 229 Graphic | Used by:230 | |
Symbol 230 MovieClip | Uses:228 229 | Used by:Timeline |
Symbol 231 Graphic | Used by:237 | |
Symbol 232 Graphic | Used by:233 | |
Symbol 233 MovieClip | Uses:232 | Used by:237 |
Symbol 234 Graphic | Used by:235 | |
Symbol 235 MovieClip | Uses:234 | Used by:237 |
Symbol 236 Graphic | Used by:237 | |
Symbol 237 MovieClip | Uses:231 233 235 236 | Used by:Timeline |
Symbol 238 Graphic | Used by:240 | |
Symbol 239 Graphic | Used by:240 | |
Symbol 240 MovieClip | Uses:238 239 | Used by:Timeline |
Symbol 241 Graphic | Used by:243 | |
Symbol 242 Graphic | Used by:243 | |
Symbol 243 MovieClip | Uses:241 242 | Used by:Timeline |
Symbol 244 Graphic | Used by:248 | |
Symbol 245 Graphic | Used by:248 | |
Symbol 246 Graphic | Used by:248 | |
Symbol 247 Graphic | Used by:248 | |
Symbol 248 MovieClip | Uses:244 245 246 247 | Used by:Timeline |
Symbol 249 Graphic | Used by:254 | |
Symbol 250 Graphic | Used by:254 | |
Symbol 251 Graphic | Used by:254 | |
Symbol 252 Graphic | Used by:254 | |
Symbol 253 Graphic | Used by:254 | |
Symbol 254 MovieClip | Uses:249 250 251 252 253 | Used by:255 |
Symbol 255 MovieClip | Uses:254 | Used by:Timeline |
Symbol 256 Graphic | Used by:Timeline | |
Symbol 257 Graphic | Used by:259 | |
Symbol 258 Graphic | Used by:259 | |
Symbol 259 MovieClip | Uses:257 258 | Used by:281 |
Symbol 260 Graphic | Used by:266 | |
Symbol 261 Graphic | Used by:266 | |
Symbol 262 Graphic | Used by:266 | |
Symbol 263 Graphic | Used by:266 | |
Symbol 264 Graphic | Used by:266 | |
Symbol 265 Graphic | Used by:266 | |
Symbol 266 MovieClip | Uses:260 261 262 263 264 265 | Used by:281 |
Symbol 267 Graphic | Used by:281 | |
Symbol 268 Graphic | Used by:281 | |
Symbol 269 Graphic | Used by:273 | |
Symbol 270 Graphic | Used by:273 | |
Symbol 271 Graphic | Used by:273 | |
Symbol 272 Graphic | Used by:273 | |
Symbol 273 MovieClip | Uses:269 270 271 272 | Used by:281 |
Symbol 274 Graphic | Used by:281 | |
Symbol 275 Graphic | Used by:281 | |
Symbol 276 Graphic | Used by:281 | |
Symbol 277 Graphic | Used by:281 | |
Symbol 278 Graphic | Used by:279 | |
Symbol 279 MovieClip | Uses:278 | Used by:281 |
Symbol 280 Graphic | Used by:281 | |
Symbol 281 MovieClip | Uses:259 266 267 268 273 274 275 276 277 279 280 | Used by:Timeline |
Symbol 282 Graphic | Used by:283 | |
Symbol 283 MovieClip | Uses:282 | Used by:289 |
Symbol 284 Graphic | Used by:289 | |
Symbol 285 Graphic | Used by:288 | |
Symbol 286 Graphic | Used by:288 | |
Symbol 287 Graphic | Used by:288 | |
Symbol 288 MovieClip | Uses:285 286 287 | Used by:289 |
Symbol 289 MovieClip | Uses:283 284 288 | Used by:Timeline |
Symbol 290 MovieClip | Uses:32 65 | Used by:Timeline |
Symbol 291 Graphic | Used by:293 | |
Symbol 292 Graphic | Used by:293 | |
Symbol 293 MovieClip | Uses:291 292 | Used by:Timeline |
Symbol 294 Graphic | Used by:Timeline | |
Symbol 295 Graphic | Used by:298 | |
Symbol 296 Graphic | Used by:298 | |
Symbol 297 Graphic | Used by:298 | |
Symbol 298 MovieClip | Uses:295 296 297 | Used by:Timeline |
Symbol 299 Graphic | Used by:303 313 | |
Symbol 300 Graphic | Used by:303 313 | |
Symbol 301 Graphic | Used by:303 313 | |
Symbol 302 Graphic | Used by:303 | |
Symbol 303 MovieClip | Uses:299 300 301 302 | Used by:Timeline |
Symbol 304 Graphic | Used by:307 | |
Symbol 305 EditableText | Uses:134 | Used by:307 |
Symbol 306 Graphic | Used by:307 | |
Symbol 307 MovieClip | Uses:304 305 306 | Used by:Timeline |
Symbol 308 Graphic | Used by:311 | |
Symbol 309 EditableText | Uses:134 | Used by:311 |
Symbol 310 Graphic | Used by:311 | |
Symbol 311 MovieClip | Uses:308 309 310 | Used by:Timeline |
Symbol 312 Graphic | Used by:313 | |
Symbol 313 MovieClip | Uses:299 300 301 312 | Used by:Timeline |
Symbol 314 Text | Uses:134 | Used by:Timeline |
Symbol 315 Text | Uses:134 | Used by:Timeline |
Symbol 316 Text | Uses:134 | Used by:Timeline |
Symbol 317 Graphic | Used by:Timeline | |
Symbol 318 Graphic | Used by:320 | |
Symbol 319 Text | Uses:134 | Used by:320 |
Symbol 320 MovieClip | Uses:318 319 | Used by:Timeline |
Symbol 321 Graphic | Used by:324 | |
Symbol 322 Font | Used by:323 | |
Symbol 323 Text | Uses:322 | Used by:324 |
Symbol 324 MovieClip | Uses:321 323 | Used by:Timeline |
Symbol 325 Sound | Used by:Timeline | |
Symbol 326 Graphic | Used by:Timeline | |
Symbol 327 Text | Uses:134 | Used by:Timeline |
Symbol 328 Bitmap | Used by:329 | |
Symbol 329 Graphic | Uses:328 | Used by:Timeline |
Symbol 330 EditableText | Uses:134 | Used by:Timeline |
Symbol 331 Text | Uses:97 | Used by:333 346 |
Symbol 332 Text | Uses:97 | Used by:333 346 |
Symbol 333 Button | Uses:103 104 331 332 100 107 | Used by:Timeline |
Symbol 366 Font | Used by:367 368 | |
Symbol 367 Text | Uses:366 | Used by:373 |
Symbol 368 Text | Uses:366 | Used by:373 |
Symbol 369 Bitmap | Used by:370 | |
Symbol 370 Graphic | Uses:369 | Used by:373 |
Symbol 371 Font | Used by:372 | |
Symbol 372 Text | Uses:371 | Used by:373 |
Symbol 373 Button | Uses:367 368 370 372 | Used by:Timeline |
Symbol 334 Graphic | Used by:345 | |
Symbol 335 Graphic | Used by:345 | |
Symbol 336 Graphic | Used by:345 | |
Symbol 337 Graphic | Used by:345 | |
Symbol 338 Graphic | Used by:345 | |
Symbol 339 Graphic | Used by:345 | |
Symbol 340 Graphic | Used by:345 | |
Symbol 341 Sound | Used by:345 Timeline | |
Symbol 342 Graphic | Used by:345 | |
Symbol 343 Graphic | Used by:345 | |
Symbol 344 Sound | Used by:345 | |
Symbol 345 MovieClip | Uses:123 334 335 336 337 338 339 340 341 342 343 344 | Used by:Timeline |
Symbol 346 Button | Uses:103 104 331 332 100 107 | Used by:Timeline |
Symbol 347 Graphic | Used by:349 362 | |
Symbol 348 Graphic | Used by:349 | |
Symbol 349 MovieClip | Uses:347 348 | Used by:362 |
Symbol 350 Graphic | Used by:362 | |
Symbol 351 Sound | Used by:362 | |
Symbol 352 Graphic | Used by:362 | |
Symbol 353 Graphic | Used by:362 | |
Symbol 354 Sound | Used by:362 | |
Symbol 355 Graphic | Used by:358 | |
Symbol 356 Graphic | Used by:358 | |
Symbol 357 Graphic | Used by:358 | |
Symbol 358 MovieClip | Uses:355 356 357 | Used by:362 |
Symbol 359 Graphic | Used by:362 | |
Symbol 360 Graphic | Used by:362 | |
Symbol 361 Graphic | Used by:362 | |
Symbol 362 MovieClip | Uses:349 350 351 352 353 354 358 359 360 347 361 | Used by:Timeline |
Symbol 363 Text | Uses:134 | Used by:Timeline |
Symbol 364 Text | Uses:134 | Used by:Timeline |
Symbol 365 EditableText | Uses:97 | Used by:Timeline |
Streaming Sound 1 | Used by:Timeline |
Instance Names
"progress" | Frame 1 | Symbol 87 MovieClip |
"soundEffects" | Frame 4 | Symbol 112 MovieClip |
"soundEffects" | Frame 57 | Symbol 112 MovieClip |
"boss" | Frame 1051 | Symbol 289 MovieClip |
"boss_hit" | Frame 1051 | Symbol 290 MovieClip |
"power_glow" | Frame 1051 | Symbol 293 MovieClip |
"ammo" | Frame 1051 | Symbol 298 MovieClip |
"spuddy_health" | Frame 1051 | Symbol 303 MovieClip |
"countDown" | Frame 1051 | Symbol 307 MovieClip |
"score" | Frame 1051 | Symbol 311 MovieClip |
"evil_health" | Frame 1051 | Symbol 313 MovieClip |
"scoreText" | Frame 1053 | Symbol 330 EditableText |
"hit_zone" | Symbol 21 MovieClip [mc_spuddy] Frame 1 | Symbol 12 MovieClip |
"hit_zone" | Symbol 34 MovieClip [obj_4] Frame 1 | Symbol 31 MovieClip |
"hit_zone" | Symbol 39 MovieClip [power_beam] Frame 1 | Symbol 36 MovieClip |
"hit_zone" | Symbol 66 MovieClip [obj_3] Frame 1 | Symbol 31 MovieClip |
"hit_zone" | Symbol 69 MovieClip [obj_2] Frame 1 | Symbol 31 MovieClip |
"hit_zone" | Symbol 74 MovieClip [obj_1] Frame 1 | Symbol 31 MovieClip |
"hit_zone" | Symbol 289 MovieClip Frame 1 | Symbol 283 MovieClip |
"timer" | Symbol 307 MovieClip Frame 1 | Symbol 305 EditableText |
"scoreCount" | Symbol 311 MovieClip Frame 1 | Symbol 309 EditableText |
Special Tags
ExportAssets (56) | Timeline Frame 1 | Symbol 21 as "mc_spuddy" |
ExportAssets (56) | Timeline Frame 1 | Symbol 34 as "obj_4" |
ExportAssets (56) | Timeline Frame 1 | Symbol 39 as "power_beam" |
ExportAssets (56) | Timeline Frame 1 | Symbol 54 as "bonus_3" |
ExportAssets (56) | Timeline Frame 1 | Symbol 58 as "bonus_2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 62 as "bonus_1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 66 as "obj_3" |
ExportAssets (56) | Timeline Frame 1 | Symbol 69 as "obj_2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 74 as "obj_1" |
Labels
"Menu" | Frame 4 |
"air_raid" | Frame 735 |
"watch monitor" | Frame 866 |
"lane1_normal" | Symbol 21 MovieClip [mc_spuddy] Frame 1 |
"lane2_normal" | Symbol 21 MovieClip [mc_spuddy] Frame 2 |
"lane3_normal" | Symbol 21 MovieClip [mc_spuddy] Frame 3 |
"lane4_normal" | Symbol 21 MovieClip [mc_spuddy] Frame 4 |
"lane1_normal_shield" | Symbol 21 MovieClip [mc_spuddy] Frame 5 |
"lane2_normal_shield" | Symbol 21 MovieClip [mc_spuddy] Frame 6 |
"lane3_normal_shield" | Symbol 21 MovieClip [mc_spuddy] Frame 7 |
"lane4_normal_shield" | Symbol 21 MovieClip [mc_spuddy] Frame 8 |
"lane1_normal_hit" | Symbol 21 MovieClip [mc_spuddy] Frame 9 |
"lane2_normal_hit" | Symbol 21 MovieClip [mc_spuddy] Frame 20 |
"lane3_normal_hit" | Symbol 21 MovieClip [mc_spuddy] Frame 31 |
"lane4_normal_hit" | Symbol 21 MovieClip [mc_spuddy] Frame 42 |
"right_1" | Symbol 21 MovieClip [mc_spuddy] Frame 53 |
"right_2" | Symbol 21 MovieClip [mc_spuddy] Frame 58 |
"right_3" | Symbol 21 MovieClip [mc_spuddy] Frame 63 |
"left_2" | Symbol 21 MovieClip [mc_spuddy] Frame 68 |
"left_3" | Symbol 21 MovieClip [mc_spuddy] Frame 73 |
"left_4" | Symbol 21 MovieClip [mc_spuddy] Frame 78 |
"left_2_shield" | Symbol 21 MovieClip [mc_spuddy] Frame 83 |
"left_3_shield" | Symbol 21 MovieClip [mc_spuddy] Frame 88 |
"left_4_shield" | Symbol 21 MovieClip [mc_spuddy] Frame 93 |
"right_1_shield" | Symbol 21 MovieClip [mc_spuddy] Frame 98 |
"right_2_shield" | Symbol 21 MovieClip [mc_spuddy] Frame 103 |
"right_3_shield" | Symbol 21 MovieClip [mc_spuddy] Frame 108 |
"hit" | Symbol 33 MovieClip Frame 1 |
"normal" | Symbol 34 MovieClip [obj_4] Frame 1 |
"destroy" | Symbol 34 MovieClip [obj_4] Frame 2 |
"collect" | Symbol 54 MovieClip [bonus_3] Frame 2 |
"destroy" | Symbol 54 MovieClip [bonus_3] Frame 3 |
"collect" | Symbol 58 MovieClip [bonus_2] Frame 2 |
"destroy" | Symbol 58 MovieClip [bonus_2] Frame 3 |
"collect" | Symbol 62 MovieClip [bonus_1] Frame 2 |
"destroy" | Symbol 62 MovieClip [bonus_1] Frame 3 |
"normal" | Symbol 66 MovieClip [obj_3] Frame 1 |
"destroy" | Symbol 66 MovieClip [obj_3] Frame 2 |
"normal" | Symbol 69 MovieClip [obj_2] Frame 1 |
"destroy" | Symbol 69 MovieClip [obj_2] Frame 2 |
"normal" | Symbol 74 MovieClip [obj_1] Frame 1 |
"destroy" | Symbol 74 MovieClip [obj_1] Frame 2 |
"play" | Symbol 112 MovieClip Frame 1 |
"stop" | Symbol 112 MovieClip Frame 2 |
"idle" | Symbol 290 MovieClip Frame 1 |
"hit" | Symbol 290 MovieClip Frame 2 |
"start" | Symbol 293 MovieClip Frame 2 |
"power_10" | Symbol 298 MovieClip Frame 1 |
"power_9" | Symbol 298 MovieClip Frame 2 |
"power_8" | Symbol 298 MovieClip Frame 3 |
"power_7" | Symbol 298 MovieClip Frame 4 |
"power_6" | Symbol 298 MovieClip Frame 5 |
"power_5" | Symbol 298 MovieClip Frame 6 |
"power_4" | Symbol 298 MovieClip Frame 7 |
"power_3" | Symbol 298 MovieClip Frame 8 |
"power_2" | Symbol 298 MovieClip Frame 9 |
"power_1" | Symbol 298 MovieClip Frame 10 |
"power_0" | Symbol 298 MovieClip Frame 11 |
"level_10" | Symbol 303 MovieClip Frame 1 |
"level_9" | Symbol 303 MovieClip Frame 2 |
"level_8" | Symbol 303 MovieClip Frame 3 |
"level_7" | Symbol 303 MovieClip Frame 4 |
"level_6" | Symbol 303 MovieClip Frame 5 |
"level_5" | Symbol 303 MovieClip Frame 6 |
"level_4" | Symbol 303 MovieClip Frame 7 |
"level_3" | Symbol 303 MovieClip Frame 8 |
"level_2" | Symbol 303 MovieClip Frame 9 |
"level_1" | Symbol 303 MovieClip Frame 10 |
"level_0" | Symbol 303 MovieClip Frame 11 |
"level_10" | Symbol 313 MovieClip Frame 1 |
"level_9" | Symbol 313 MovieClip Frame 2 |
"level_8" | Symbol 313 MovieClip Frame 3 |
"level_7" | Symbol 313 MovieClip Frame 4 |
"level_6" | Symbol 313 MovieClip Frame 5 |
"level_5" | Symbol 313 MovieClip Frame 6 |
"level_4" | Symbol 313 MovieClip Frame 7 |
"level_3" | Symbol 313 MovieClip Frame 8 |
"level_2" | Symbol 313 MovieClip Frame 9 |
"level_1" | Symbol 313 MovieClip Frame 10 |
"level_0" | Symbol 313 MovieClip Frame 11 |
Dynamic Text Variables
currentScore | Symbol 365 EditableText | "XXXX" |
|