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/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2561 · P5121

swfchan turned sixteen years old yesterday! (5may2024)

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/95812084?noj=FRM95812084-6DC" width="1" height="1"></div>

SpuddyMan - Revenge Of The Boss.swf

This is the info page for
Flash #117513

(Click the ID number above for more basic data on this flash file.)


Text
Play

Play

How to play

How to play

Sounds

SPACE

Shoot the bad guys 10 times to capture them. You need a clear line with no debris to
succeed when you shoot.

Use                  to move left and right and click                     to fire.

Avoid                                           each time you are hit, you lose health points. If you
fire at them, you gain points but remember your
ammo is limited.

Collect

You’re against the clock, and the faster you succeed, the more points you will get…

restore your health

Health

restore your ammo

Ammunition

5 seconds of protection

Shield

Skip Intro

Skip Intro

2:30

00000

Score

Timer

Ammo

Timer
Code

Game
Code

Well done – you captured the
bad guys and now they are in
baddie jail!

You scored XXX points + XXX time bonus =

Play again

Play again

Submit Score

Submit Score

Converted By BuZZ,

Bad luck, you didn’t capture the
baddies this time, and they are
free to cause chaos.

You scored

XXXX

ActionScript [AS1/AS2]

Frame 1
var preProgress = 20; _global.ipb_get_gname = function () { var _local4 = _root._url; var _local5 = ""; var _local2 = ""; var _local6 = _local4.lastIndexOf("\\") + 1; if ((_local6 == -1) || (_local6 == 0)) { _local6 = _local4.lastIndexOf("/") + 1; } var _local3 = _local6; var _local7 = String(_local4).length; while (_local3 < String(_local4).length) { _local2 = _local4.charAt(_local3); if (_local2 == ".") { break; } _local5 = _local5 + _local2; _local3++; } return(_local5); }; ipb_gname = _global.ipb_get_gname(); xx = new LoadVars(); xx.onLoad = function (success) { if (success) { _global.ipb_scoreVar = this.scoreVar; } }; fname = ((("arcade/gamedata/" + ipb_gname) + "/") + ipb_gname) + ".txt"; xx.load(fname);
Frame 2
var loaded = Math.floor((getBytesLoaded() / getBytesTotal()) * 10); if (preProgress > 0) { preProgress--; } else { progress.gotoAndStop(2 + loaded); }
Frame 3
if (loaded < 10) { gotoAndPlay (2); }
Instance of Symbol 112 MovieClip "soundEffects" in Frame 4
onClipEvent (load) { soundEffects.gotoAndPlay("play"); }
Frame 56
stop();
Frame 57
stop();
Instance of Symbol 112 MovieClip "soundEffects" in Frame 57
onClipEvent (load) { soundEffects.gotoAndPlay("play"); }
Frame 1050
stopAllSounds(); gotoAndPlay (1051);
Frame 1052
function init() { attachMovie("mc_spuddy", "spuddy", 999999); this.spuddy._x = 285; this.spuddy._y = 233; this.spuddy.shooting = false; this.spuddy.lane = 1; this.spuddy.count = 0; i = 0; while (i < 4) { temp_x = _root.laneStart[i][0] - _root.laneStart[i][2]; temp_y = _root.laneStart[i][1] - _root.laneStart[i][3]; temp_rate = temp_x / temp_y; _root.laneStart[i][4] = objSpeed * temp_rate; temp_x = _root.powerLane[i][0] - _root.powerLane[i][2]; temp_y = _root.powerLane[i][1] - _root.powerLane[i][3]; temp_rate = temp_x / temp_y; _root.powerLane[i][4] = objSpeed * temp_rate; i++; } } function newObj() { waitTime--; bonusWaitTime--; if (waitTime == 0) { laneFull = new Array([0], [0], [0], [0]); if (Math.random() < 0.7) { numLanesFull = 3 + Math.floor(Math.random()); } else { numLanesFull = 2; } i = 1; while (i <= numLanesFull) { tempLane = 1 + Math.floor(Math.random() * 4); isLaneFull = laneFull[tempLane - 1][0]; laneFull[tempLane - 1][0] = 1; while (isLaneFull > 0) { tempLane = 1 + Math.floor(Math.random() * 4); isLaneFull = laneFull[tempLane - 1][0]; laneFull[tempLane - 1][0] = 1; if ((((laneFull[0][0] == 1) && (laneFull[1][0] == 1)) && (laneFull[2][0] == 1)) && (laneFull[3][0] == 1)) { isLaneFull = 0; break; } } i++; } objPlace = 0; while (objPlace < 4) { if (laneFull[objPlace][0] == 1) { numWeapons++; object = 1 + Math.floor(Math.random() * 4); attachMovie("obj_" + object, "weaponObj_" + numWeapons, numWeapons); this["weaponObj_" + numWeapons]._x = _root.laneStart[objPlace][0]; this["weaponObj_" + numWeapons]._y = _root.laneStart[objPlace][1]; this["weaponObj_" + numWeapons]._xscale = 50; this["weaponObj_" + numWeapons]._yscale = 50; this["weaponObj_" + numWeapons].currentLane = objPlace + 1; onScreenWeapons.push(numWeapons); } objPlace++; } waitTime = 10 + Math.floor(Math.random() * 10); } if (bonusWaitTime == 0) { lane = Math.floor(Math.random() * 4); if (Math.random() < 0.7) { bonus = 1; } else { bonus = 2 + Math.floor(Math.random() * 2); } numBonus++; attachMovie("bonus_" + bonus, "bonusObj_" + numBonus, numBonus); this["bonusObj_" + numBonus]._x = _root.laneStart[lane][0]; this["bonusObj_" + numBonus]._y = _root.laneStart[lane][1]; this["bonusObj_" + numBonus]._xscale = 50; this["bonusObj_" + numBonus]._yscale = 50; this["bonusObj_" + numBonus].currentLane = lane + 1; this["bonusObj_" + numBonus].type = bonus; onScreenBonus.push(numBonus); bonusWaitTime = 80 + Math.floor(Math.random() * 20); } } function moveObj() { if (hasShield) { shieldCount--; if (shieldCount == 0) { hasShield = false; shieldCount = 100; } } if (onScreenWeapons.length > 0) { i = 0; while (i < onScreenWeapons.length) { if (this["weaponObj_" + onScreenWeapons[i]]._y < 370) { this["weaponObj_" + onScreenWeapons[i]]._x = this["weaponObj_" + onScreenWeapons[i]]._x + laneStart[this["weaponObj_" + onScreenWeapons[i]].currentLane - 1][4]; this["weaponObj_" + onScreenWeapons[i]]._y = this["weaponObj_" + onScreenWeapons[i]]._y + objSpeed; this["weaponObj_" + onScreenWeapons[i]]._xscale = this["weaponObj_" + onScreenWeapons[i]]._xscale + objScale; this["weaponObj_" + onScreenWeapons[i]]._yscale = this["weaponObj_" + onScreenWeapons[i]]._yscale + objScale; if (this["weaponObj_" + onScreenWeapons[i]].hit_zone.hitTest(_root.spuddy.hit_zone) && (hasShield == false)) { this["weaponObj_" + onScreenWeapons[i]].removeMovieClip(); removeWeaponRef(onScreenWeapons[i]); _root.health_spuddy--; _root.spuddy_health.gotoAndStop("level_" + _root.health_spuddy); _root.spuddy.gotoAndPlay(("lane" + _root.spuddy.lane) + "_normal_hit"); } } else { this["weaponObj_" + onScreenWeapons[i]].removeMovieClip(); removeWeaponRef(onScreenWeapons[i]); } i++; } } if (onScreenBonus.length > 0) { i = 0; while (i <= onScreenBonus.length) { if (this["bonusObj_" + onScreenBonus[i]]._y < 370) { if (hitBonus == false) { this["bonusObj_" + onScreenBonus[i]]._x = this["bonusObj_" + onScreenBonus[i]]._x + laneStart[this["bonusObj_" + onScreenBonus[i]].currentLane - 1][4]; this["bonusObj_" + onScreenBonus[i]]._y = this["bonusObj_" + onScreenBonus[i]]._y + objSpeed; this["bonusObj_" + onScreenBonus[i]]._xscale = this["bonusObj_" + onScreenBonus[i]]._xscale + objScale; this["bonusObj_" + onScreenBonus[i]]._yscale = this["bonusObj_" + onScreenBonus[i]]._yscale + objScale; if (this["bonusObj_" + onScreenBonus[i]].hitTest(_root.spuddy.hit_zone)) { hitBonus = true; if (this["bonusObj_" + onScreenBonus[i]].type == 1) { this["bonusObj_" + onScreenBonus[i]].gotoAndStop("collect"); _root.ammoCount = 10; _root.ammo.gotoAndStop("power_10"); } if (this["bonusObj_" + onScreenBonus[i]].type == 2) { this["bonusObj_" + onScreenBonus[i]].gotoAndStop("collect"); hasShield = true; shieldCount = 100; _root.spuddy.gotoAndStop(("lane" + _root.spuddy.lane) + "_normal_shield"); } if (this["bonusObj_" + onScreenBonus[i]].type == 3) { this["bonusObj_" + onScreenBonus[i]].gotoAndStop("collect"); _root.health_spuddy = 10; _root.spuddy_health.gotoAndStop("level_" + _root.health_spuddy); } } } else { this["bonusObj_" + onScreenBonus[i]].gotoAndStop("collect"); removeBonusRef(onScreenBonus[i]); } } else { this["bonusObj_" + i].removeMovieClip(); removeBonusRef(onScreenBonus[i]); } i++; } } } function shotStart(lane) { numPowerbeam++; power_glow._x = powerGlow[lane - 1][0]; power_glow._y = powerGlow[lane - 1][1]; power_glow.gotoAndPlay("start"); attachMovie("power_beam", "power_beam" + numPowerbeam, numPowerbeam); this["power_beam" + numPowerbeam]._x = powerLane[lane - 1][0]; this["power_beam" + numPowerbeam]._y = powerLane[lane - 1][1]; this["power_beam" + numPowerbeam].lane = lane; onScreenBeam.push(numPowerbeam); } function moveWeapon() { if (onScreenBeam.length > 0) { i = 0; while (i <= onScreenBeam.length) { z = 0; while (z < onScreenWeapons.length) { if (this["power_beam" + onScreenBeam[i]].hitTest(eval ("_root.weaponObj_" + onScreenWeapons[z]))) { this["power_beam" + onScreenBeam[i]].removeMovieClip(); removeBeamRef(onScreenBeam[i]); eval ("_root.weaponObj_" + onScreenWeapons[z]).gotoAndStop("destroy"); removeWeaponRef(onScreenWeapons[z]); currentScore = currentScore + 5; } z++; } z2 = 0; while (z2 < onScreenBonus.length) { if (this["power_beam" + onScreenBeam[i]].hitTest(eval ("_root.bonusObj_" + onScreenBonus[z2]))) { this["power_beam" + onScreenBeam[i]].removeMovieClip(); removeBeamRef(onScreenBeam[i]); eval ("_root.bonusObj_" + onScreenBonus[z2]).gotoAndStop("destroy"); removeBonusRef(onScreenBonus[z2]); } z2++; } if (this["power_beam" + onScreenBeam[i]].hitTest(boss.hit_zone)) { this["power_beam" + onScreenBeam[i]]._alpha = 0; boss_hit._x = powerLane[this["power_beam" + onScreenBeam[i]].lane - 1][2]; boss_hit._y = powerLane[this["power_beam" + onScreenBeam[i]].lane - 1][3]; boss_hit.gotoAndPlay("hit"); currentScore = currentScore + 10; bossHitCount++; if (bossHitCount == bossMax) { bossHealthCount--; evil_health.gotoAndStop("level_" + bossHealthCount); bossHitCount = 0; } this["power_beam" + onScreenBeam[i]].removeMovieClip(); removeBeamRef(onScreenBeam[i]); } else { this["power_beam" + onScreenBeam[i]]._x = this["power_beam" + onScreenBeam[i]]._x - powerLane[this["power_beam" + onScreenBeam[i]].lane - 1][4]; this["power_beam" + onScreenBeam[i]]._y = this["power_beam" + onScreenBeam[i]]._y - objSpeed; this["power_beam" + onScreenBeam[i]]._xscale = this["power_beam" + onScreenBeam[i]]._xscale - powerScale; this["power_beam" + onScreenBeam[i]]._yscale = this["power_beam" + onScreenBeam[i]]._yscale - powerScale; } i++; } } } function spuddyMovement() { if (Key.isDown(37)) { if (count == 0) { moveSpuddy("left", spuddy.lane); } count++; } else if (Key.isDown(39)) { spuddyDirection = "right"; if (count == 0) { moveSpuddy("right", spuddy.lane); } count++; } else if (Key.isDown(32)) { if ((!shooting) && (_root.ammoCount > 0)) { shooting = true; shotStart(spuddy.lane); _root.ammoCount--; _root.ammo.gotoAndStop("power_" + _root.ammoCount); } } else { shooting = false; count = 0; } } function removeWeaponRef(weaponID) { tmp = 0; while (tmp < onScreenWeapons.length) { if (onScreenWeapons[tmp] == weaponID) { onScreenWeapons.splice(tmp, 1); } tmp++; } } function removeBonusRef(bonusID) { tmp = 0; while (tmp < onScreenBonus.length) { if (onScreenBonus[tmp] == bonusID) { onScreenBonus.splice(tmp, 1); } tmp++; } } function removeBeamRef(beamID) { tmp = 0; while (tmp < onScreenBeam.length) { if (onScreenBeam[tmp] == beamID) { onScreenBeam.splice(tmp, 1); } tmp++; } } function moveSpuddy(spuddyDirection, lane) { switch (lane) { case 1 : if (spuddyDirection == "right") { if (hasShield) { spuddy.gotoAndPlay("right_1_shield"); } else { spuddy.gotoAndPlay("right_1"); } spuddy.lane = 2; } break; case 2 : if (spuddyDirection == "right") { if (hasShield) { spuddy.gotoAndPlay("right_2_shield"); } else { spuddy.gotoAndPlay("right_2"); } spuddy.lane = 3; } else if (spuddyDirection == "left") { if (hasShield) { spuddy.gotoAndPlay("left_2_shield"); } else { spuddy.gotoAndPlay("left_2"); } spuddy.lane = 1; } break; case 3 : if (spuddyDirection == "right") { if (hasShield) { spuddy.gotoAndPlay("right_3_shield"); } else { spuddy.gotoAndPlay("right_3"); } spuddy.lane = 4; } else if (spuddyDirection == "left") { if (hasShield) { spuddy.gotoAndPlay("left_3_shield"); } else { spuddy.gotoAndPlay("left_3"); } spuddy.lane = 2; } break; case 4 : if (spuddyDirection != "left") { break; } if (hasShield) { spuddy.gotoAndPlay("left_4_shield"); } else { spuddy.gotoAndPlay("left_4"); } spuddy.lane = 3; } } function endGame(type) { spuddy.removeMovieClip(); z = 0; while (z < onScreenWeapons.length) { eval ("_root.weaponObj_" + onScreenWeapons[z]).removeMovieClip(); z++; } z2 = 0; while (z2 < onScreenBonus.length) { eval ("_root.bonusObj_" + onScreenBonus[z2]).removeMovieClip(); z2++; } z3 = 0; while (z3 <= numPowerbeam) { eval ("_root.power_beam" + z3).removeMovieClip(); z3++; } if (type == "fail") { gotoAndPlay (1055); } else { gotoAndPlay (1053); } } stop(); reason = ""; timer = 120; ammoCount = 10; objSpeed = 10; objScale = 6; powerScale = 3; numWeapons = 0; numBonus = 0; numPowerbeam = 10; waitTime = 10; waitTime_delay = 10; bonusWaitTime = 100; health_spuddy = 10; health_boss = 10; hitBonus = false; hasShield = false; shieldCount = 100; bossHitCount = 0; bossHealthCount = 10; bossMax = 3; currentScore = 0; laneStart = new Array([360, 100, 229, 370, 0], [378, 100, 335, 370, 0], [393, 100, 435, 370, 0], [410, 100, 535, 370, 0]); powerLane = new Array([307, 230, 370, 90, 0], [360, 230, 380, 90, 0], [411, 230, 390, 90, 0], [467, 230, 400, 90, 0]); powerGlow = new Array([300, 250], [345, 250], [415, 250], [470, 250]); onScreenWeapons = new Array(); onScreenBonus = new Array(); onScreenBeam = new Array(); init();
Instance of Symbol 320 MovieClip in Frame 1052
onClipEvent (load) { currentFrames = 0; } onClipEvent (enterFrame) { currentFrames++; if (currentFrames == 20) { currentFrames = 0; _root.timer--; } mins = Math.floor(_root.timer / 60); seconds = _root.timer - (mins * 60); if (seconds < 10) { seconds = "0" + seconds; } _root.countDown.timer.text = (mins + ":") + seconds; if (_root.timer == 0) { _root.endGame("fail"); } score = _root.currentScore; if (score < 10) { _root.score.scoreCount.text = "0000" + score; } else if (score < 100) { _root.score.scoreCount.text = "000" + score; } else if (score < 1000) { _root.score.scoreCount.text = "00" + score; } else if (score < 10000) { _root.score.scoreCount.text = "0" + score; } else { _root.score.scoreCount.text = score; } }
Instance of Symbol 324 MovieClip in Frame 1052
onClipEvent (enterFrame) { _root.newObj(); _root.moveObj(); _root.moveWeapon(); _root.spuddyMovement(); if (_root.health_spuddy == 0) { _root.endGame("fail"); } if (_root.bossHealthCount == 0) { _root.endGame("success"); } }
Frame 1053
stopAllSounds();
Frame 1054
stop(); bonus = Math.floor(currentScore / 10) * 100; totalScore = currentScore + bonus; scoreText.text = (((("You scored " + currentScore) + " points + ") + bonus) + " time bonus = ") + totalScore;
Frame 1055
stopAllSounds();
Frame 1056
stop();
Symbol 87 MovieClip Frame 1
stop();
Symbol 374 MovieClip Frame 1
if (yy.savescore == 1) { if (ipb_score == undefined) { ipb_score = eval (_global.ipb_scoreVar); } xx = new LoadVars(); xx.arcadegid = _root.ibpro_gameid; xx.gscore = ipb_score; xx.gname = _global.ipb_get_gname(); xx.enscore = (ipb_score * yy.randchar) ^ yy.randchar2; xx.send("index.php?autocom=arcade&do=savescore", "_self", "POST"); stop(); } _global.ipbSend = function (ipb_score) { _root._visible = false; _root.enabled = false; xx = new LoadVars(); yy = new LoadVars(); xx.sendAndLoad("index.php?autocom=arcade&do=verifyscore", yy, "POST"); };
Symbol 21 MovieClip [mc_spuddy] Frame 1
stop();
Symbol 21 MovieClip [mc_spuddy] Frame 2
stop();
Symbol 21 MovieClip [mc_spuddy] Frame 3
stop();
Symbol 21 MovieClip [mc_spuddy] Frame 4
stop();
Symbol 21 MovieClip [mc_spuddy] Frame 5
stop();
Symbol 21 MovieClip [mc_spuddy] Frame 6
stop();
Symbol 21 MovieClip [mc_spuddy] Frame 7
stop();
Symbol 21 MovieClip [mc_spuddy] Frame 8
stop();
Symbol 21 MovieClip [mc_spuddy] Frame 19
gotoAndStop ("lane1_normal");
Symbol 21 MovieClip [mc_spuddy] Frame 30
gotoAndStop ("lane2_normal");
Symbol 21 MovieClip [mc_spuddy] Frame 41
gotoAndStop ("lane3_normal");
Symbol 21 MovieClip [mc_spuddy] Frame 52
gotoAndStop ("lane4_normal");
Symbol 21 MovieClip [mc_spuddy] Frame 57
stop(); _root.spuddy.count = 0;
Symbol 21 MovieClip [mc_spuddy] Frame 62
stop(); _root.spuddy.count = 0;
Symbol 21 MovieClip [mc_spuddy] Frame 67
stop(); _root.spuddy.count = 0;
Symbol 21 MovieClip [mc_spuddy] Frame 72
stop(); _root.spuddy.count = 0;
Symbol 21 MovieClip [mc_spuddy] Frame 77
stop(); _root.spuddy.count = 0;
Symbol 21 MovieClip [mc_spuddy] Frame 82
stop(); _root.spuddy.count = 0;
Symbol 21 MovieClip [mc_spuddy] Frame 87
stop(); _root.spuddy.count = 0;
Symbol 21 MovieClip [mc_spuddy] Frame 92
stop(); _root.spuddy.count = 0;
Symbol 21 MovieClip [mc_spuddy] Frame 97
stop(); _root.spuddy.count = 0;
Symbol 21 MovieClip [mc_spuddy] Frame 102
stop(); _root.spuddy.count = 0;
Symbol 21 MovieClip [mc_spuddy] Frame 107
stop(); _root.spuddy.count = 0;
Symbol 21 MovieClip [mc_spuddy] Frame 112
stop(); _root.spuddy.count = 0;
Symbol 33 MovieClip Frame 7
stop(); this._y = 380; trace("I shouldnt be here");
Symbol 34 MovieClip [obj_4] Frame 1
stop();
Symbol 34 MovieClip [obj_4] Frame 2
stop();
Symbol 44 MovieClip Frame 13
stop(); _root.hitBonus = false; this._y = 380;
Symbol 53 MovieClip Frame 8
stop(); this._y = 380;
Symbol 54 MovieClip [bonus_3] Frame 1
stop();
Symbol 54 MovieClip [bonus_3] Frame 2
stop();
Symbol 54 MovieClip [bonus_3] Frame 3
stop();
Symbol 58 MovieClip [bonus_2] Frame 1
stop();
Symbol 58 MovieClip [bonus_2] Frame 2
stop();
Symbol 58 MovieClip [bonus_2] Frame 3
stop();
Symbol 62 MovieClip [bonus_1] Frame 1
stop();
Symbol 62 MovieClip [bonus_1] Frame 2
stop();
Symbol 62 MovieClip [bonus_1] Frame 3
stop();
Symbol 66 MovieClip [obj_3] Frame 1
moving = false; stop();
Symbol 66 MovieClip [obj_3] Frame 2
stop();
Symbol 69 MovieClip [obj_2] Frame 1
stop();
Symbol 69 MovieClip [obj_2] Frame 2
stop();
Symbol 74 MovieClip [obj_1] Frame 1
stop();
Symbol 74 MovieClip [obj_1] Frame 2
stop();
Symbol 102 Button
on (release) { soundEffects.gotoAndStop("stop"); gotoAndPlay (58); }
Symbol 108 Button
on (release) { soundEffects.gotoAndStop("stop"); gotoAndStop (57); }
Symbol 112 MovieClip Frame 1
stop();
Symbol 112 MovieClip Frame 2
stop();
Symbol 152 Button
on (release) { soundEffects.gotoAndStop("stop"); gotoAndPlay (58); }
Symbol 160 Button
on (release) { gotoAndPlay (1051); }
Symbol 290 MovieClip Frame 1
stop();
Symbol 290 MovieClip Frame 8
gotoAndStop ("idle");
Symbol 293 MovieClip Frame 1
stop();
Symbol 293 MovieClip Frame 7
stop();
Symbol 298 MovieClip Frame 1
stop();
Symbol 298 MovieClip Frame 2
stop();
Symbol 298 MovieClip Frame 3
stop();
Symbol 298 MovieClip Frame 4
stop();
Symbol 298 MovieClip Frame 5
stop();
Symbol 298 MovieClip Frame 6
stop();
Symbol 298 MovieClip Frame 7
stop();
Symbol 298 MovieClip Frame 8
stop();
Symbol 298 MovieClip Frame 9
stop();
Symbol 298 MovieClip Frame 10
stop();
Symbol 298 MovieClip Frame 11
stop();
Symbol 303 MovieClip Frame 1
stop();
Symbol 303 MovieClip Frame 2
stop();
Symbol 303 MovieClip Frame 3
stop();
Symbol 303 MovieClip Frame 4
stop();
Symbol 303 MovieClip Frame 5
stop();
Symbol 303 MovieClip Frame 6
stop();
Symbol 303 MovieClip Frame 7
stop();
Symbol 303 MovieClip Frame 8
stop();
Symbol 303 MovieClip Frame 9
stop();
Symbol 303 MovieClip Frame 10
stop();
Symbol 303 MovieClip Frame 11
stop();
Symbol 313 MovieClip Frame 1
stop();
Symbol 313 MovieClip Frame 2
stop();
Symbol 313 MovieClip Frame 3
stop();
Symbol 313 MovieClip Frame 4
stop();
Symbol 313 MovieClip Frame 5
stop();
Symbol 313 MovieClip Frame 6
stop();
Symbol 313 MovieClip Frame 7
stop();
Symbol 313 MovieClip Frame 8
stop();
Symbol 313 MovieClip Frame 9
stop();
Symbol 313 MovieClip Frame 10
stop();
Symbol 313 MovieClip Frame 11
stop();
Symbol 333 Button
on (release) { gotoAndPlay (4); }
Symbol 373 Button
on (release) { _global.ipbSend(); stop(); }
Symbol 345 MovieClip Frame 21
stop();
Symbol 346 Button
on (release) { stopAllSounds(); gotoAndPlay (4); }
Symbol 362 MovieClip Frame 65
stop();

Library Items

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Symbol 374 MovieClipUsed by:Timeline
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Symbol 14 GraphicUsed by:21
Symbol 15 GraphicUsed by:21
Symbol 16 GraphicUsed by:21
Symbol 17 SoundUsed by:21
Symbol 18 GraphicUsed by:21
Symbol 19 GraphicUsed by:21
Symbol 20 GraphicUsed by:21
Symbol 21 MovieClip [mc_spuddy]Uses:1 2 6 7 10 12 13 14 15 16 17 18 19 20
Symbol 22 GraphicUsed by:34 66 69 74
Symbol 23 GraphicUsed by:29
Symbol 24 GraphicUsed by:29
Symbol 25 GraphicUsed by:29
Symbol 26 GraphicUsed by:29
Symbol 27 GraphicUsed by:29
Symbol 28 GraphicUsed by:29
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Symbol 34 MovieClip [obj_4]Uses:22 29 31 33
Symbol 35 GraphicUsed by:36
Symbol 36 MovieClipUses:35Used by:39
Symbol 37 GraphicUsed by:39
Symbol 38 SoundUsed by:39
Symbol 39 MovieClip [power_beam]Uses:36 37 38
Symbol 40 GraphicUsed by:54  Timeline
Symbol 41 GraphicUsed by:54  Timeline
Symbol 42 GraphicUsed by:54  Timeline
Symbol 43 GraphicUsed by:44
Symbol 44 MovieClipUses:43Used by:54 58 62
Symbol 45 SoundUsed by:54 58 62
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Symbol 47 GraphicUsed by:53
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Symbol 54 MovieClip [bonus_3]Uses:40 41 42 44 45 53
Symbol 55 GraphicUsed by:58  Timeline
Symbol 56 GraphicUsed by:58  Timeline
Symbol 57 GraphicUsed by:58  Timeline
Symbol 58 MovieClip [bonus_2]Uses:55 56 57 44 45 53
Symbol 59 GraphicUsed by:62  Timeline
Symbol 60 GraphicUsed by:62  Timeline
Symbol 61 GraphicUsed by:62  Timeline
Symbol 62 MovieClip [bonus_1]Uses:59 60 61 44 45 53
Symbol 63 GraphicUsed by:64
Symbol 64 MovieClipUses:63Used by:66  Timeline
Symbol 65 SoundUsed by:66 69 74 290
Symbol 66 MovieClip [obj_3]Uses:22 64 31 33 65
Symbol 67 GraphicUsed by:68
Symbol 68 MovieClipUses:67Used by:69  Timeline
Symbol 69 MovieClip [obj_2]Uses:22 68 31 33 65
Symbol 70 GraphicUsed by:73
Symbol 71 GraphicUsed by:73
Symbol 72 GraphicUsed by:73
Symbol 73 MovieClipUses:70 71 72Used by:74  Timeline
Symbol 74 MovieClip [obj_1]Uses:22 73 31 33 65
Symbol 88 GraphicUsed by:Timeline
Symbol 89 GraphicUsed by:Timeline
Symbol 90 GraphicUsed by:Timeline
Symbol 91 GraphicUsed by:Timeline
Symbol 92 GraphicUsed by:Timeline
Symbol 93 GraphicUsed by:Timeline
Symbol 94 GraphicUsed by:Timeline
Symbol 95 GraphicUsed by:102 152
Symbol 96 GraphicUsed by:102 152
Symbol 97 FontUsed by:98 99 105 106 110 140 141 150 158 159 331 332 365
Symbol 98 TextUses:97Used by:102 152
Symbol 99 TextUses:97Used by:102 152
Symbol 100 SoundUsed by:102 108 152 160 333 346
Symbol 101 SoundUsed by:102 152
Symbol 102 ButtonUses:95 96 98 99 100 101Used by:Timeline
Symbol 103 GraphicUsed by:108 333 346
Symbol 104 GraphicUsed by:108 333 346
Symbol 105 TextUses:97Used by:108
Symbol 106 TextUses:97Used by:108
Symbol 107 SoundUsed by:108 160 333 346
Symbol 108 ButtonUses:103 104 105 106 100 107Used by:Timeline
Symbol 109 GraphicUsed by:112
Symbol 110 TextUses:97Used by:112
Symbol 111 SoundUsed by:112  Timeline
Symbol 112 MovieClipUses:109 110 111Used by:Timeline
Symbol 113 GraphicUsed by:Timeline
Symbol 114 GraphicUsed by:Timeline
Symbol 115 GraphicUsed by:Timeline
Symbol 116 GraphicUsed by:Timeline
Symbol 117 GraphicUsed by:Timeline
Symbol 118 GraphicUsed by:119 120 121
Symbol 119 MovieClipUses:118Used by:Timeline
Symbol 120 MovieClipUses:118Used by:Timeline
Symbol 121 MovieClipUses:118Used by:Timeline
Symbol 122 GraphicUsed by:Timeline
Symbol 123 GraphicUsed by:345  Timeline
Symbol 124 GraphicUsed by:Timeline
Symbol 125 GraphicUsed by:Timeline
Symbol 126 GraphicUsed by:Timeline
Symbol 127 GraphicUsed by:Timeline
Symbol 128 GraphicUsed by:Timeline
Symbol 129 GraphicUsed by:Timeline
Symbol 130 GraphicUsed by:Timeline
Symbol 131 GraphicUsed by:Timeline
Symbol 132 FontUsed by:133
Symbol 133 TextUses:132Used by:Timeline
Symbol 134 FontUsed by:135 136 140 142 144 145 147 148 150 151 305 309 314 315 316 319 327 330 363 364
Symbol 135 TextUses:134Used by:Timeline
Symbol 136 TextUses:134Used by:Timeline
Symbol 137 BitmapUsed by:139
Symbol 138 BitmapUsed by:139
Symbol 139 GraphicUses:137 138Used by:Timeline
Symbol 140 TextUses:97 134Used by:Timeline
Symbol 141 TextUses:97Used by:Timeline
Symbol 142 TextUses:134Used by:Timeline
Symbol 143 GraphicUsed by:Timeline
Symbol 144 TextUses:134Used by:Timeline
Symbol 145 TextUses:134Used by:Timeline
Symbol 146 GraphicUsed by:Timeline
Symbol 147 TextUses:134Used by:Timeline
Symbol 148 TextUses:134Used by:Timeline
Symbol 149 GraphicUsed by:Timeline
Symbol 150 TextUses:97 134Used by:Timeline
Symbol 151 TextUses:134Used by:Timeline
Symbol 152 ButtonUses:95 96 98 99 100 101Used by:Timeline
Symbol 153 GraphicUsed by:Timeline
Symbol 154 GraphicUsed by:Timeline
Symbol 155 GraphicUsed by:Timeline
Symbol 156 GraphicUsed by:160
Symbol 157 GraphicUsed by:160
Symbol 158 TextUses:97Used by:160
Symbol 159 TextUses:97Used by:160
Symbol 160 ButtonUses:156 157 158 159 100 107Used by:Timeline
Symbol 161 GraphicUsed by:Timeline
Symbol 162 GraphicUsed by:Timeline
Symbol 163 GraphicUsed by:Timeline
Symbol 164 GraphicUsed by:Timeline
Symbol 165 GraphicUsed by:Timeline
Symbol 166 GraphicUsed by:Timeline
Symbol 167 GraphicUsed by:Timeline
Symbol 168 GraphicUsed by:Timeline
Symbol 169 GraphicUsed by:Timeline
Symbol 170 GraphicUsed by:Timeline
Symbol 171 GraphicUsed by:Timeline
Symbol 172 GraphicUsed by:Timeline
Symbol 173 GraphicUsed by:Timeline
Symbol 174 GraphicUsed by:Timeline
Symbol 175 GraphicUsed by:Timeline
Symbol 176 GraphicUsed by:Timeline
Symbol 177 GraphicUsed by:Timeline
Symbol 178 GraphicUsed by:181
Symbol 179 GraphicUsed by:181
Symbol 180 GraphicUsed by:181
Symbol 181 MovieClipUses:178 179 180Used by:183  Timeline
Symbol 182 GraphicUsed by:183
Symbol 183 MovieClipUses:181 182Used by:Timeline
Symbol 184 GraphicUsed by:Timeline
Symbol 185 GraphicUsed by:Timeline
Symbol 186 GraphicUsed by:Timeline
Symbol 187 GraphicUsed by:188
Symbol 188 MovieClipUses:187Used by:Timeline
Symbol 189 GraphicUsed by:192
Symbol 190 GraphicUsed by:192
Symbol 191 GraphicUsed by:192
Symbol 192 MovieClipUses:189 190 191Used by:Timeline
Symbol 193 GraphicUsed by:Timeline
Symbol 194 GraphicUsed by:Timeline
Symbol 195 GraphicUsed by:Timeline
Symbol 196 GraphicUsed by:Timeline
Symbol 197 GraphicUsed by:Timeline
Symbol 198 GraphicUsed by:Timeline
Symbol 199 GraphicUsed by:202
Symbol 200 GraphicUsed by:202
Symbol 201 GraphicUsed by:202
Symbol 202 MovieClipUses:199 200 201Used by:Timeline
Symbol 203 GraphicUsed by:204
Symbol 204 MovieClipUses:203Used by:205
Symbol 205 MovieClipUses:204Used by:Timeline
Symbol 206 GraphicUsed by:207
Symbol 207 MovieClipUses:206Used by:208
Symbol 208 MovieClipUses:207Used by:Timeline
Symbol 209 GraphicUsed by:218
Symbol 210 GraphicUsed by:218
Symbol 211 GraphicUsed by:218
Symbol 212 GraphicUsed by:218
Symbol 213 GraphicUsed by:218
Symbol 214 GraphicUsed by:218
Symbol 215 GraphicUsed by:218
Symbol 216 GraphicUsed by:218
Symbol 217 GraphicUsed by:218
Symbol 218 MovieClipUses:209 210 211 212 213 214 215 216 217Used by:219
Symbol 219 MovieClipUses:218Used by:Timeline
Symbol 220 GraphicUsed by:226
Symbol 221 GraphicUsed by:226
Symbol 222 GraphicUsed by:226
Symbol 223 GraphicUsed by:226
Symbol 224 GraphicUsed by:226
Symbol 225 GraphicUsed by:226
Symbol 226 MovieClipUses:220 221 222 223 224 225Used by:227
Symbol 227 MovieClipUses:226Used by:Timeline
Symbol 228 GraphicUsed by:230
Symbol 229 GraphicUsed by:230
Symbol 230 MovieClipUses:228 229Used by:Timeline
Symbol 231 GraphicUsed by:237
Symbol 232 GraphicUsed by:233
Symbol 233 MovieClipUses:232Used by:237
Symbol 234 GraphicUsed by:235
Symbol 235 MovieClipUses:234Used by:237
Symbol 236 GraphicUsed by:237
Symbol 237 MovieClipUses:231 233 235 236Used by:Timeline
Symbol 238 GraphicUsed by:240
Symbol 239 GraphicUsed by:240
Symbol 240 MovieClipUses:238 239Used by:Timeline
Symbol 241 GraphicUsed by:243
Symbol 242 GraphicUsed by:243
Symbol 243 MovieClipUses:241 242Used by:Timeline
Symbol 244 GraphicUsed by:248
Symbol 245 GraphicUsed by:248
Symbol 246 GraphicUsed by:248
Symbol 247 GraphicUsed by:248
Symbol 248 MovieClipUses:244 245 246 247Used by:Timeline
Symbol 249 GraphicUsed by:254
Symbol 250 GraphicUsed by:254
Symbol 251 GraphicUsed by:254
Symbol 252 GraphicUsed by:254
Symbol 253 GraphicUsed by:254
Symbol 254 MovieClipUses:249 250 251 252 253Used by:255
Symbol 255 MovieClipUses:254Used by:Timeline
Symbol 256 GraphicUsed by:Timeline
Symbol 257 GraphicUsed by:259
Symbol 258 GraphicUsed by:259
Symbol 259 MovieClipUses:257 258Used by:281
Symbol 260 GraphicUsed by:266
Symbol 261 GraphicUsed by:266
Symbol 262 GraphicUsed by:266
Symbol 263 GraphicUsed by:266
Symbol 264 GraphicUsed by:266
Symbol 265 GraphicUsed by:266
Symbol 266 MovieClipUses:260 261 262 263 264 265Used by:281
Symbol 267 GraphicUsed by:281
Symbol 268 GraphicUsed by:281
Symbol 269 GraphicUsed by:273
Symbol 270 GraphicUsed by:273
Symbol 271 GraphicUsed by:273
Symbol 272 GraphicUsed by:273
Symbol 273 MovieClipUses:269 270 271 272Used by:281
Symbol 274 GraphicUsed by:281
Symbol 275 GraphicUsed by:281
Symbol 276 GraphicUsed by:281
Symbol 277 GraphicUsed by:281
Symbol 278 GraphicUsed by:279
Symbol 279 MovieClipUses:278Used by:281
Symbol 280 GraphicUsed by:281
Symbol 281 MovieClipUses:259 266 267 268 273 274 275 276 277 279 280Used by:Timeline
Symbol 282 GraphicUsed by:283
Symbol 283 MovieClipUses:282Used by:289
Symbol 284 GraphicUsed by:289
Symbol 285 GraphicUsed by:288
Symbol 286 GraphicUsed by:288
Symbol 287 GraphicUsed by:288
Symbol 288 MovieClipUses:285 286 287Used by:289
Symbol 289 MovieClipUses:283 284 288Used by:Timeline
Symbol 290 MovieClipUses:32 65Used by:Timeline
Symbol 291 GraphicUsed by:293
Symbol 292 GraphicUsed by:293
Symbol 293 MovieClipUses:291 292Used by:Timeline
Symbol 294 GraphicUsed by:Timeline
Symbol 295 GraphicUsed by:298
Symbol 296 GraphicUsed by:298
Symbol 297 GraphicUsed by:298
Symbol 298 MovieClipUses:295 296 297Used by:Timeline
Symbol 299 GraphicUsed by:303 313
Symbol 300 GraphicUsed by:303 313
Symbol 301 GraphicUsed by:303 313
Symbol 302 GraphicUsed by:303
Symbol 303 MovieClipUses:299 300 301 302Used by:Timeline
Symbol 304 GraphicUsed by:307
Symbol 305 EditableTextUses:134Used by:307
Symbol 306 GraphicUsed by:307
Symbol 307 MovieClipUses:304 305 306Used by:Timeline
Symbol 308 GraphicUsed by:311
Symbol 309 EditableTextUses:134Used by:311
Symbol 310 GraphicUsed by:311
Symbol 311 MovieClipUses:308 309 310Used by:Timeline
Symbol 312 GraphicUsed by:313
Symbol 313 MovieClipUses:299 300 301 312Used by:Timeline
Symbol 314 TextUses:134Used by:Timeline
Symbol 315 TextUses:134Used by:Timeline
Symbol 316 TextUses:134Used by:Timeline
Symbol 317 GraphicUsed by:Timeline
Symbol 318 GraphicUsed by:320
Symbol 319 TextUses:134Used by:320
Symbol 320 MovieClipUses:318 319Used by:Timeline
Symbol 321 GraphicUsed by:324
Symbol 322 FontUsed by:323
Symbol 323 TextUses:322Used by:324
Symbol 324 MovieClipUses:321 323Used by:Timeline
Symbol 325 SoundUsed by:Timeline
Symbol 326 GraphicUsed by:Timeline
Symbol 327 TextUses:134Used by:Timeline
Symbol 328 BitmapUsed by:329
Symbol 329 GraphicUses:328Used by:Timeline
Symbol 330 EditableTextUses:134Used by:Timeline
Symbol 331 TextUses:97Used by:333 346
Symbol 332 TextUses:97Used by:333 346
Symbol 333 ButtonUses:103 104 331 332 100 107Used by:Timeline
Symbol 366 FontUsed by:367 368
Symbol 367 TextUses:366Used by:373
Symbol 368 TextUses:366Used by:373
Symbol 369 BitmapUsed by:370
Symbol 370 GraphicUses:369Used by:373
Symbol 371 FontUsed by:372
Symbol 372 TextUses:371Used by:373
Symbol 373 ButtonUses:367 368 370 372Used by:Timeline
Symbol 334 GraphicUsed by:345
Symbol 335 GraphicUsed by:345
Symbol 336 GraphicUsed by:345
Symbol 337 GraphicUsed by:345
Symbol 338 GraphicUsed by:345
Symbol 339 GraphicUsed by:345
Symbol 340 GraphicUsed by:345
Symbol 341 SoundUsed by:345  Timeline
Symbol 342 GraphicUsed by:345
Symbol 343 GraphicUsed by:345
Symbol 344 SoundUsed by:345
Symbol 345 MovieClipUses:123 334 335 336 337 338 339 340 341 342 343 344Used by:Timeline
Symbol 346 ButtonUses:103 104 331 332 100 107Used by:Timeline
Symbol 347 GraphicUsed by:349 362
Symbol 348 GraphicUsed by:349
Symbol 349 MovieClipUses:347 348Used by:362
Symbol 350 GraphicUsed by:362
Symbol 351 SoundUsed by:362
Symbol 352 GraphicUsed by:362
Symbol 353 GraphicUsed by:362
Symbol 354 SoundUsed by:362
Symbol 355 GraphicUsed by:358
Symbol 356 GraphicUsed by:358
Symbol 357 GraphicUsed by:358
Symbol 358 MovieClipUses:355 356 357Used by:362
Symbol 359 GraphicUsed by:362
Symbol 360 GraphicUsed by:362
Symbol 361 GraphicUsed by:362
Symbol 362 MovieClipUses:349 350 351 352 353 354 358 359 360 347 361Used by:Timeline
Symbol 363 TextUses:134Used by:Timeline
Symbol 364 TextUses:134Used by:Timeline
Symbol 365 EditableTextUses:97Used by:Timeline
Streaming Sound 1Used by:Timeline

Instance Names

"progress"Frame 1Symbol 87 MovieClip
"soundEffects"Frame 4Symbol 112 MovieClip
"soundEffects"Frame 57Symbol 112 MovieClip
"boss"Frame 1051Symbol 289 MovieClip
"boss_hit"Frame 1051Symbol 290 MovieClip
"power_glow"Frame 1051Symbol 293 MovieClip
"ammo"Frame 1051Symbol 298 MovieClip
"spuddy_health"Frame 1051Symbol 303 MovieClip
"countDown"Frame 1051Symbol 307 MovieClip
"score"Frame 1051Symbol 311 MovieClip
"evil_health"Frame 1051Symbol 313 MovieClip
"scoreText"Frame 1053Symbol 330 EditableText
"hit_zone"Symbol 21 MovieClip [mc_spuddy] Frame 1Symbol 12 MovieClip
"hit_zone"Symbol 34 MovieClip [obj_4] Frame 1Symbol 31 MovieClip
"hit_zone"Symbol 39 MovieClip [power_beam] Frame 1Symbol 36 MovieClip
"hit_zone"Symbol 66 MovieClip [obj_3] Frame 1Symbol 31 MovieClip
"hit_zone"Symbol 69 MovieClip [obj_2] Frame 1Symbol 31 MovieClip
"hit_zone"Symbol 74 MovieClip [obj_1] Frame 1Symbol 31 MovieClip
"hit_zone"Symbol 289 MovieClip Frame 1Symbol 283 MovieClip
"timer"Symbol 307 MovieClip Frame 1Symbol 305 EditableText
"scoreCount"Symbol 311 MovieClip Frame 1Symbol 309 EditableText

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 21 as "mc_spuddy"
ExportAssets (56)Timeline Frame 1Symbol 34 as "obj_4"
ExportAssets (56)Timeline Frame 1Symbol 39 as "power_beam"
ExportAssets (56)Timeline Frame 1Symbol 54 as "bonus_3"
ExportAssets (56)Timeline Frame 1Symbol 58 as "bonus_2"
ExportAssets (56)Timeline Frame 1Symbol 62 as "bonus_1"
ExportAssets (56)Timeline Frame 1Symbol 66 as "obj_3"
ExportAssets (56)Timeline Frame 1Symbol 69 as "obj_2"
ExportAssets (56)Timeline Frame 1Symbol 74 as "obj_1"

Labels

"Menu"Frame 4
"air_raid"Frame 735
"watch monitor"Frame 866
"lane1_normal"Symbol 21 MovieClip [mc_spuddy] Frame 1
"lane2_normal"Symbol 21 MovieClip [mc_spuddy] Frame 2
"lane3_normal"Symbol 21 MovieClip [mc_spuddy] Frame 3
"lane4_normal"Symbol 21 MovieClip [mc_spuddy] Frame 4
"lane1_normal_shield"Symbol 21 MovieClip [mc_spuddy] Frame 5
"lane2_normal_shield"Symbol 21 MovieClip [mc_spuddy] Frame 6
"lane3_normal_shield"Symbol 21 MovieClip [mc_spuddy] Frame 7
"lane4_normal_shield"Symbol 21 MovieClip [mc_spuddy] Frame 8
"lane1_normal_hit"Symbol 21 MovieClip [mc_spuddy] Frame 9
"lane2_normal_hit"Symbol 21 MovieClip [mc_spuddy] Frame 20
"lane3_normal_hit"Symbol 21 MovieClip [mc_spuddy] Frame 31
"lane4_normal_hit"Symbol 21 MovieClip [mc_spuddy] Frame 42
"right_1"Symbol 21 MovieClip [mc_spuddy] Frame 53
"right_2"Symbol 21 MovieClip [mc_spuddy] Frame 58
"right_3"Symbol 21 MovieClip [mc_spuddy] Frame 63
"left_2"Symbol 21 MovieClip [mc_spuddy] Frame 68
"left_3"Symbol 21 MovieClip [mc_spuddy] Frame 73
"left_4"Symbol 21 MovieClip [mc_spuddy] Frame 78
"left_2_shield"Symbol 21 MovieClip [mc_spuddy] Frame 83
"left_3_shield"Symbol 21 MovieClip [mc_spuddy] Frame 88
"left_4_shield"Symbol 21 MovieClip [mc_spuddy] Frame 93
"right_1_shield"Symbol 21 MovieClip [mc_spuddy] Frame 98
"right_2_shield"Symbol 21 MovieClip [mc_spuddy] Frame 103
"right_3_shield"Symbol 21 MovieClip [mc_spuddy] Frame 108
"hit"Symbol 33 MovieClip Frame 1
"normal"Symbol 34 MovieClip [obj_4] Frame 1
"destroy"Symbol 34 MovieClip [obj_4] Frame 2
"collect"Symbol 54 MovieClip [bonus_3] Frame 2
"destroy"Symbol 54 MovieClip [bonus_3] Frame 3
"collect"Symbol 58 MovieClip [bonus_2] Frame 2
"destroy"Symbol 58 MovieClip [bonus_2] Frame 3
"collect"Symbol 62 MovieClip [bonus_1] Frame 2
"destroy"Symbol 62 MovieClip [bonus_1] Frame 3
"normal"Symbol 66 MovieClip [obj_3] Frame 1
"destroy"Symbol 66 MovieClip [obj_3] Frame 2
"normal"Symbol 69 MovieClip [obj_2] Frame 1
"destroy"Symbol 69 MovieClip [obj_2] Frame 2
"normal"Symbol 74 MovieClip [obj_1] Frame 1
"destroy"Symbol 74 MovieClip [obj_1] Frame 2
"play"Symbol 112 MovieClip Frame 1
"stop"Symbol 112 MovieClip Frame 2
"idle"Symbol 290 MovieClip Frame 1
"hit"Symbol 290 MovieClip Frame 2
"start"Symbol 293 MovieClip Frame 2
"power_10"Symbol 298 MovieClip Frame 1
"power_9"Symbol 298 MovieClip Frame 2
"power_8"Symbol 298 MovieClip Frame 3
"power_7"Symbol 298 MovieClip Frame 4
"power_6"Symbol 298 MovieClip Frame 5
"power_5"Symbol 298 MovieClip Frame 6
"power_4"Symbol 298 MovieClip Frame 7
"power_3"Symbol 298 MovieClip Frame 8
"power_2"Symbol 298 MovieClip Frame 9
"power_1"Symbol 298 MovieClip Frame 10
"power_0"Symbol 298 MovieClip Frame 11
"level_10"Symbol 303 MovieClip Frame 1
"level_9"Symbol 303 MovieClip Frame 2
"level_8"Symbol 303 MovieClip Frame 3
"level_7"Symbol 303 MovieClip Frame 4
"level_6"Symbol 303 MovieClip Frame 5
"level_5"Symbol 303 MovieClip Frame 6
"level_4"Symbol 303 MovieClip Frame 7
"level_3"Symbol 303 MovieClip Frame 8
"level_2"Symbol 303 MovieClip Frame 9
"level_1"Symbol 303 MovieClip Frame 10
"level_0"Symbol 303 MovieClip Frame 11
"level_10"Symbol 313 MovieClip Frame 1
"level_9"Symbol 313 MovieClip Frame 2
"level_8"Symbol 313 MovieClip Frame 3
"level_7"Symbol 313 MovieClip Frame 4
"level_6"Symbol 313 MovieClip Frame 5
"level_5"Symbol 313 MovieClip Frame 6
"level_4"Symbol 313 MovieClip Frame 7
"level_3"Symbol 313 MovieClip Frame 8
"level_2"Symbol 313 MovieClip Frame 9
"level_1"Symbol 313 MovieClip Frame 10
"level_0"Symbol 313 MovieClip Frame 11

Dynamic Text Variables

currentScoreSymbol 365 EditableText"XXXX"




http://swfchan.com/24/117513/info.shtml
Created: 7/3 -2019 18:03:58 Last modified: 7/3 -2019 18:03:58 Server time: 06/05 -2024 23:40:32