Frame 2
gotoAndPlay (1);
ifFrameLoaded (4) {
gotoAndPlay (3);
}
Frame 3
stop();
fscommand ("allowscale", "false");
Frame 4
stop();
fscommand ("showmenu", "false");
the_change_nm = 6;
the_pass_nm = 1;
the_test_nm = 0;
the_good = 0;
tmp_start = 0;
tmp_end = 0;
esc_bz = 0;
function dongzuo(clickkey) {
if ((0 != (startkey == 0)) & (0 != (all192[clickkey] != 50))) {
startkey = clickkey;
}
if ((0 != ((0 != ((0 != (startkey != 0)) & (0 != (startkey != clickkey)))) & (0 != (all192[clickkey] != all192[startkey])))) & (0 != (all192[clickkey] != 50))) {
tellTarget ("g" + startkey) {
gotoAndStop (1);
};
startkey = clickkey;
}
if ((0 != ((0 != (startkey != 0)) & (0 != (startkey != clickkey)))) & (0 != (all192[clickkey] == all192[startkey]))) {
tellTarget ("g" + startkey) {
gotoAndStop (1);
};
endkey = clickkey;
tempstart = all192[startkey];
tempend = all192[endkey];
thestring = startkey;
all192[startkey] = 50;
all192[endkey] = 50;
findlu(startkey, endkey);
all192[startkey] = tempstart;
all192[endkey] = tempend;
startkey = 0;
endkey = 0;
if (thestring != startkey) {
thelu = thestring.split(",");
tellTarget ("cont") {
gotoAndPlay (2);
};
}
}
if (startkey != 0) {
tellTarget ("g" + startkey) {
gotoAndStop (2);
};
}
}
function findlu(x, y) {
thestartx = ((x - 1) % 16) + 1;
thestarty = ((x - thestartx) / 16) + 1;
theendx = ((y - 1) % 16) + 1;
theendy = ((y - theendx) / 16) + 1;
ii = thestartx;
while (ii >= 1) {
thenext = 88;
k = ((thestarty - 1) * 16) + ii;
x_lt(k, x);
k1 = ((theendy - 1) * 16) + ii;
x_lt(k1, y);
y_lt(k, k1);
if (thenext != 0) {
tmps = x;
i = 1;
while (i < (math.abs(thestartx - ii) + 1)) {
tmps = tmps - 1;
thestring = (thestring + ",") + tmps;
i++;
}
if (thestarty < theendy) {
i = 1;
while (i < ((theendy - thestarty) + 1)) {
tmps = tmps + 16;
thestring = (thestring + ",") + tmps;
i++;
}
} else {
i = 1;
while (i < ((thestarty - theendy) + 1)) {
tmps = tmps - 16;
thestring = (thestring + ",") + tmps;
i++;
}
}
i = 1;
while (i < (math.abs(theendx - ii) + 1)) {
if (k1 < y) {
tmps = tmps + 1;
} else {
tmps = tmps - 1;
}
thestring = (thestring + ",") + tmps;
i++;
}
return(undefined);
}
ii--;
}
ii = thestartx + 1;
while (16 >= ii) {
thenext = 88;
k = ((thestarty - 1) * 16) + ii;
x_lt(k, x);
k1 = ((theendy - 1) * 16) + ii;
x_lt(k1, y);
y_lt(k, k1);
if (thenext != 0) {
tmps = x;
i = 1;
while (i < (math.abs(thestartx - ii) + 1)) {
tmps = tmps + 1;
thestring = (thestring + ",") + tmps;
i++;
}
if (thestarty < theendy) {
i = 1;
while (i < ((theendy - thestarty) + 1)) {
tmps = tmps + 16;
thestring = (thestring + ",") + tmps;
i++;
}
} else {
i = 1;
while (i < ((thestarty - theendy) + 1)) {
tmps = tmps - 16;
thestring = (thestring + ",") + tmps;
i++;
}
}
i = 1;
while (i < (math.abs(theendx - ii) + 1)) {
if (k1 < y) {
tmps = tmps + 1;
} else {
tmps = tmps - 1;
}
thestring = (thestring + ",") + tmps;
i++;
}
return(undefined);
}
ii++;
}
ii = thestarty;
while (ii >= 1) {
thenext = 88;
k = ((ii - 1) * 16) + thestartx;
y_lt(k, x);
k1 = ((ii - 1) * 16) + theendx;
y_lt(k1, y);
x_lt(k, k1);
if (thenext != 0) {
tmps = x;
i = 1;
while (i < (math.abs(thestarty - ii) + 1)) {
tmps = tmps - 16;
thestring = (thestring + ",") + tmps;
i++;
}
if (thestartx < theendx) {
i = 1;
while (i < ((theendx - thestartx) + 1)) {
tmps = tmps + 1;
thestring = (thestring + ",") + tmps;
i++;
}
} else {
i = 1;
while (i < ((thestartx - theendx) + 1)) {
tmps = tmps - 1;
thestring = (thestring + ",") + tmps;
i++;
}
}
i = 1;
while (i < (math.abs(theendy - ii) + 1)) {
if (k1 < y) {
tmps = tmps + 16;
} else {
tmps = tmps - 16;
}
thestring = (thestring + ",") + tmps;
i++;
}
return(undefined);
}
ii--;
}
ii = thestarty + 1;
while (16 >= ii) {
thenext = 88;
k = ((ii - 1) * 16) + thestartx;
y_lt(k, x);
k1 = ((ii - 1) * 16) + theendx;
y_lt(k1, y);
x_lt(k, k1);
if (thenext != 0) {
tmps = x;
i = 1;
while (i < (math.abs(thestarty - ii) + 1)) {
tmps = tmps + 16;
thestring = (thestring + ",") + tmps;
i++;
}
if (thestartx < theendx) {
i = 1;
while (i < ((theendx - thestartx) + 1)) {
tmps = tmps + 1;
thestring = (thestring + ",") + tmps;
i++;
}
} else {
i = 1;
while (i < ((thestartx - theendx) + 1)) {
tmps = tmps - 1;
thestring = (thestring + ",") + tmps;
i++;
}
}
i = 1;
while (i < (math.abs(theendy - ii) + 1)) {
if (k1 < y) {
tmps = tmps + 16;
} else {
tmps = tmps - 16;
}
thestring = (thestring + ",") + tmps;
i++;
}
return(undefined);
}
ii++;
}
if (thenext == 0) {
thestring = 0;
}
}
function x_lt(xx, yy) {
kk = 0;
for(;;){
if (kk >= (math.abs(yy - xx) + 1)) {
return(undefined);
}
thetest = math.min(xx, yy) + kk;
if (all192[thetest] < 50) {
thenext = 0;
}
kk++;
};
}
function y_lt(xx, yy) {
kk = 0;
for(;;){
if (kk >= ((math.abs(yy - xx) / 16) + 1)) {
return(undefined);
}
thetest = math.min(xx, yy) + (kk * 16);
if (all192[thetest] < 50) {
thenext = 0;
}
kk++;
};
}
all144 = new Array();
all192 = new Array();
thelu = new Array();
thestring = 0;
startkey = 0;
endkey = 0;
i = 1;
while (i < 141) {
if (i < 31) {
all144[i] = i;
}
if ((0 != (30 < i)) & (0 != (i < 71))) {
x = random(30) + 1;
all144[i] = x;
}
if (70 < i) {
all144[i] = all144[i - 70];
}
i++;
}
i = 0;
while (i < 100) {
x = random(140) + 1;
y = random(140) + 1;
z = all144[x];
all144[x] = all144[y];
all144[y] = z;
i++;
}
i = 1;
while (i < 141) {
tellTarget ("a" + i) {
gotoAndStop(_level0.all144[_level0.i]);
};
i++;
}
j = 1;
i = 1;
while (i < 193) {
x = ((i - 1) % 16) + 1;
y = ((i - x) / 16) + 1;
if ((0 != ((0 != ((0 != (x == 1)) | (0 != (x == 16)))) | (0 != (y == 1)))) | (0 != (y == 12))) {
all192[i] = 50;
} else {
all192[i] = all144[j];
j = j + 1;
}
i++;
}
Instance of Symbol 321 MovieClip in Frame 4
onClipEvent (keyDown) {
if ((0 != (Key.getCode() == 116)) & (0 != (0 < _level0.the_change_nm))) {
if ((0 != (_level0.tmp_start != 0)) & (0 != (_level0.all192[_level0.tmp_start] != 50))) {
_level0.the_change_nm = _level0.the_change_nm - 1;
tellTarget ("_level0.ch_nm") {
gotoAndStop(_level0.the_change_nm + 1);
};
tellTarget ("_level0.g" + _level0.tmp_start) {
gotoAndStop (2);
};
}
if ((0 != (_level0.tmp_end != 0)) & (0 != (_level0.all192[_level0.tmp_end] != 50))) {
tellTarget ("_level0.g" + _level0.tmp_end) {
gotoAndStop (2);
};
}
}
if (Key.getCode() == 32) {
if (_level0.esc_bz == 0) {
_level0.esc_bz = 1;
tellTarget ("_level0.mytimer") {
stop();
};
tellTarget ("_level0.bk") {
gotoAndStop (2);
};
} else {
_level0.esc_bz = 0;
tellTarget ("_level0.mytimer") {
gotoAndPlay (1);
};
_level0.mytimer.mytimer = 0;
tellTarget ("_level0.bk") {
gotoAndStop (1);
};
}
}
}
Frame 5
stop();
Frame 6
stop();
Symbol 7 Button
on (press) {
getURL ("http://www.funfastgame.com/");
}
Symbol 25 Button
on (release) {
gotoAndStop (4);
}
Symbol 28 Button
on (press) {
gotoAndStop (6);
}
Symbol 31 Button
on (press) {
getURL ("http://www.funfastgame.com/");
}
Symbol 34 Button
on (press) {
getURL ("http://www.funfastgame.com/");
}
Symbol 164 Button
on (press) {
dongzuo(18);
}
Symbol 165 Button
on (press) {
dongzuo(19);
}
Symbol 166 Button
on (press) {
dongzuo(20);
}
Symbol 167 Button
on (press) {
dongzuo(21);
}
Symbol 168 Button
on (press) {
dongzuo(22);
}
Symbol 169 Button
on (press) {
dongzuo(23);
}
Symbol 170 Button
on (press) {
dongzuo(24);
}
Symbol 171 Button
on (press) {
dongzuo(25);
}
Symbol 172 Button
on (press) {
dongzuo(26);
}
Symbol 173 Button
on (press) {
dongzuo(27);
}
Symbol 174 Button
on (press) {
dongzuo(28);
}
Symbol 175 Button
on (press) {
dongzuo(29);
}
Symbol 176 Button
on (press) {
dongzuo(30);
}
Symbol 177 Button
on (press) {
dongzuo(31);
}
Symbol 178 Button
on (press) {
dongzuo(34);
}
Symbol 179 Button
on (press) {
dongzuo(35);
}
Symbol 180 Button
on (press) {
dongzuo(36);
}
Symbol 181 Button
on (press) {
dongzuo(37);
}
Symbol 182 Button
on (press) {
dongzuo(38);
}
Symbol 183 Button
on (press) {
dongzuo(39);
}
Symbol 184 Button
on (press) {
dongzuo(40);
}
Symbol 185 Button
on (press) {
dongzuo(41);
}
Symbol 186 Button
on (press) {
dongzuo(42);
}
Symbol 187 Button
on (press) {
dongzuo(43);
}
Symbol 188 Button
on (press) {
dongzuo(44);
}
Symbol 189 Button
on (press) {
dongzuo(45);
}
Symbol 190 Button
on (press) {
dongzuo(46);
}
Symbol 191 Button
on (press) {
dongzuo(47);
}
Symbol 192 Button
on (press) {
dongzuo(50);
}
Symbol 193 Button
on (press) {
dongzuo(51);
}
Symbol 194 Button
on (press) {
dongzuo(52);
}
Symbol 195 Button
on (press) {
dongzuo(53);
}
Symbol 196 Button
on (press) {
dongzuo(54);
}
Symbol 197 Button
on (press) {
dongzuo(55);
}
Symbol 198 Button
on (press) {
dongzuo(56);
}
Symbol 199 Button
on (press) {
dongzuo(57);
}
Symbol 200 Button
on (press) {
dongzuo(58);
}
Symbol 201 Button
on (press) {
dongzuo(59);
}
Symbol 202 Button
on (press) {
dongzuo(60);
}
Symbol 203 Button
on (press) {
dongzuo(61);
}
Symbol 204 Button
on (press) {
dongzuo(62);
}
Symbol 205 Button
on (press) {
dongzuo(63);
}
Symbol 206 Button
on (press) {
dongzuo(66);
}
Symbol 207 Button
on (press) {
dongzuo(67);
}
Symbol 208 Button
on (press) {
dongzuo(68);
}
Symbol 209 Button
on (press) {
dongzuo(69);
}
Symbol 210 Button
on (press) {
dongzuo(70);
}
Symbol 211 Button
on (press) {
dongzuo(71);
}
Symbol 212 Button
on (press) {
dongzuo(72);
}
Symbol 213 Button
on (press) {
dongzuo(73);
}
Symbol 214 Button
on (press) {
dongzuo(74);
}
Symbol 215 Button
on (press) {
dongzuo(75);
}
Symbol 216 Button
on (press) {
dongzuo(76);
}
Symbol 217 Button
on (press) {
dongzuo(77);
}
Symbol 218 Button
on (press) {
dongzuo(78);
}
Symbol 219 Button
on (press) {
dongzuo(79);
}
Symbol 220 Button
on (press) {
dongzuo(98);
}
Symbol 221 Button
on (press) {
dongzuo(99);
}
Symbol 222 Button
on (press) {
dongzuo(100);
}
Symbol 223 Button
on (press) {
dongzuo(101);
}
Symbol 224 Button
on (press) {
dongzuo(102);
}
Symbol 225 Button
on (press) {
dongzuo(103);
}
Symbol 226 Button
on (press) {
dongzuo(104);
}
Symbol 227 Button
on (press) {
dongzuo(105);
}
Symbol 228 Button
on (press) {
dongzuo(106);
}
Symbol 229 Button
on (press) {
dongzuo(107);
}
Symbol 230 Button
on (press) {
dongzuo(108);
}
Symbol 231 Button
on (press) {
dongzuo(109);
}
Symbol 232 Button
on (press) {
dongzuo(110);
}
Symbol 233 Button
on (press) {
dongzuo(111);
}
Symbol 234 Button
on (press) {
dongzuo(114);
}
Symbol 235 Button
on (press) {
dongzuo(115);
}
Symbol 236 Button
on (press) {
dongzuo(116);
}
Symbol 237 Button
on (press) {
dongzuo(117);
}
Symbol 238 Button
on (press) {
dongzuo(118);
}
Symbol 239 Button
on (press) {
dongzuo(119);
}
Symbol 240 Button
on (press) {
dongzuo(120);
}
Symbol 241 Button
on (press) {
dongzuo(121);
}
Symbol 242 Button
on (press) {
dongzuo(122);
}
Symbol 243 Button
on (press) {
dongzuo(123);
}
Symbol 244 Button
on (press) {
dongzuo(124);
}
Symbol 245 Button
on (press) {
dongzuo(125);
}
Symbol 246 Button
on (press) {
dongzuo(126);
}
Symbol 247 Button
on (press) {
dongzuo(127);
}
Symbol 248 Button
on (press) {
dongzuo(130);
}
Symbol 249 Button
on (press) {
dongzuo(131);
}
Symbol 250 Button
on (press) {
dongzuo(132);
}
Symbol 251 Button
on (press) {
dongzuo(133);
}
Symbol 252 Button
on (press) {
dongzuo(134);
}
Symbol 253 Button
on (press) {
dongzuo(135);
}
Symbol 254 Button
on (press) {
dongzuo(136);
}
Symbol 255 Button
on (press) {
dongzuo(137);
}
Symbol 256 Button
on (press) {
dongzuo(138);
}
Symbol 257 Button
on (press) {
dongzuo(139);
}
Symbol 258 Button
on (press) {
dongzuo(140);
}
Symbol 259 Button
on (press) {
dongzuo(141);
}
Symbol 260 Button
on (press) {
dongzuo(142);
}
Symbol 261 Button
on (press) {
dongzuo(143);
}
Symbol 262 Button
on (press) {
dongzuo(146);
}
Symbol 263 Button
on (press) {
dongzuo(147);
}
Symbol 264 Button
on (press) {
dongzuo(148);
}
Symbol 265 Button
on (press) {
dongzuo(149);
}
Symbol 266 Button
on (press) {
dongzuo(150);
}
Symbol 267 Button
on (press) {
dongzuo(151);
}
Symbol 268 Button
on (press) {
dongzuo(152);
}
Symbol 269 Button
on (press) {
dongzuo(153);
}
Symbol 270 Button
on (press) {
dongzuo(154);
}
Symbol 271 Button
on (press) {
dongzuo(155);
}
Symbol 272 Button
on (press) {
dongzuo(156);
}
Symbol 273 Button
on (press) {
dongzuo(157);
}
Symbol 274 Button
on (press) {
dongzuo(158);
}
Symbol 275 Button
on (press) {
dongzuo(159);
}
Symbol 276 Button
on (press) {
dongzuo(162);
}
Symbol 277 Button
on (press) {
dongzuo(163);
}
Symbol 278 Button
on (press) {
dongzuo(164);
}
Symbol 279 Button
on (press) {
dongzuo(165);
}
Symbol 280 Button
on (press) {
dongzuo(166);
}
Symbol 281 Button
on (press) {
dongzuo(167);
}
Symbol 282 Button
on (press) {
dongzuo(168);
}
Symbol 283 Button
on (press) {
dongzuo(169);
}
Symbol 284 Button
on (press) {
dongzuo(170);
}
Symbol 285 Button
on (press) {
dongzuo(171);
}
Symbol 286 Button
on (press) {
dongzuo(172);
}
Symbol 287 Button
on (press) {
dongzuo(173);
}
Symbol 288 Button
on (press) {
dongzuo(174);
}
Symbol 289 Button
on (press) {
dongzuo(175);
}
Symbol 290 Button
on (press) {
dongzuo(82);
}
Symbol 291 Button
on (press) {
dongzuo(83);
}
Symbol 292 Button
on (press) {
dongzuo(84);
}
Symbol 293 Button
on (press) {
dongzuo(85);
}
Symbol 294 Button
on (press) {
dongzuo(86);
}
Symbol 295 Button
on (press) {
dongzuo(87);
}
Symbol 296 Button
on (press) {
dongzuo(88);
}
Symbol 297 Button
on (press) {
dongzuo(89);
}
Symbol 298 Button
on (press) {
dongzuo(90);
}
Symbol 299 Button
on (press) {
dongzuo(91);
}
Symbol 300 Button
on (press) {
dongzuo(92);
}
Symbol 301 Button
on (press) {
dongzuo(93);
}
Symbol 302 Button
on (press) {
dongzuo(94);
}
Symbol 303 Button
on (press) {
dongzuo(95);
}
Symbol 306 MovieClip Frame 1
stop();
Symbol 308 MovieClip Frame 1
stop();
Symbol 308 MovieClip Frame 3
function to_center() {
mykey = 0;
i = 1;
while (i < 141) {
x_i = ((i - 1) % 14) + 1;
y_i = ((i - x_i) / 14) + 1;
if ((0 != ((0 != (_level0.all144[i] == 50)) & (0 != (14 < i)))) & (0 != (i < 127))) {
if ((0 != (y_i < 6)) & (0 != (_level0.all144[i - 14] < 50))) {
_level0.all144[i] = _level0.all144[i - 14];
_level0.all144[i - 14] = 50;
mykey = 1;
}
if ((0 != (5 < y_i)) & (0 != (_level0.all144[i + 14] < 50))) {
_level0.all144[i] = _level0.all144[i + 14];
_level0.all144[i + 14] = 50;
mykey = 1;
}
}
if ((0 != ((0 != (_level0.all144[i] == 50)) & (0 != (1 < x_i)))) & (0 != (x_i < 14))) {
if ((0 != (x_i < 8)) & (0 != (_level0.all144[i - 1] < 50))) {
_level0.all144[i] = _level0.all144[i - 1];
_level0.all144[i - 1] = 50;
mykey = 1;
}
if ((0 != (7 < x_i)) & (0 != (_level0.all144[i + 1] < 50))) {
_level0.all144[i] = _level0.all144[i + 1];
_level0.all144[i + 1] = 50;
mykey = 1;
}
}
i++;
}
if (mykey == 1) {
to_center();
return(undefined);
}
return(undefined);
}
i = 0;
while (i < _level0.thelu.length) {
if (i == 0) {
if ((_level0.thelu[i + 1] - _level0.thelu[i]) == -16) {
tellTarget ("_level0.g" + _level0.thelu[i]) {
gotoAndStop (3);
};
}
if ((_level0.thelu[i + 1] - _level0.thelu[i]) == 16) {
tellTarget ("_level0.g" + _level0.thelu[i]) {
gotoAndStop (4);
};
}
if ((_level0.thelu[i + 1] - _level0.thelu[i]) == -1) {
tellTarget ("_level0.g" + _level0.thelu[i]) {
gotoAndStop (5);
};
}
if ((_level0.thelu[i + 1] - _level0.thelu[i]) == 1) {
tellTarget ("_level0.g" + _level0.thelu[i]) {
gotoAndStop (6);
};
}
}
if (i == (_level0.thelu.length - 1)) {
if ((_level0.thelu[i - 1] - _level0.thelu[i]) == -16) {
tellTarget ("_level0.g" + _level0.thelu[i]) {
gotoAndStop (3);
};
}
if ((_level0.thelu[i - 1] - _level0.thelu[i]) == 16) {
tellTarget ("_level0.g" + _level0.thelu[i]) {
gotoAndStop (4);
};
}
if ((_level0.thelu[i - 1] - _level0.thelu[i]) == -1) {
tellTarget ("_level0.g" + _level0.thelu[i]) {
gotoAndStop (5);
};
}
if ((_level0.thelu[i - 1] - _level0.thelu[i]) == 1) {
tellTarget ("_level0.g" + _level0.thelu[i]) {
gotoAndStop (6);
};
}
}
if ((0 != (i != 0)) & (0 != (i != (_level0.thelu.length - 1)))) {
if ((0 != (math.abs(_level0.thelu[i + 1] - _level0.thelu[i]) == 16)) & (0 != (math.abs(_level0.thelu[i - 1] - _level0.thelu[i]) == 16))) {
tellTarget ("_level0.g" + _level0.thelu[i]) {
gotoAndStop (7);
};
}
if ((0 != (math.abs(_level0.thelu[i + 1] - _level0.thelu[i]) == 1)) & (0 != (math.abs(_level0.thelu[i - 1] - _level0.thelu[i]) == 1))) {
tellTarget ("_level0.g" + _level0.thelu[i]) {
gotoAndStop (8);
};
}
if ((0 != ((_level0.thelu[i + 1] - _level0.thelu[i]) == -16)) & (0 != ((_level0.thelu[i - 1] - _level0.thelu[i]) == -1))) {
tellTarget ("_level0.g" + _level0.thelu[i]) {
gotoAndStop (9);
};
}
if ((0 != ((_level0.thelu[i + 1] - _level0.thelu[i]) == -16)) & (0 != ((_level0.thelu[i - 1] - _level0.thelu[i]) == 1))) {
tellTarget ("_level0.g" + _level0.thelu[i]) {
gotoAndStop (10);
};
}
if ((0 != ((_level0.thelu[i + 1] - _level0.thelu[i]) == 16)) & (0 != ((_level0.thelu[i - 1] - _level0.thelu[i]) == -1))) {
tellTarget ("_level0.g" + _level0.thelu[i]) {
gotoAndStop (11);
};
}
if ((0 != ((_level0.thelu[i + 1] - _level0.thelu[i]) == 16)) & (0 != ((_level0.thelu[i - 1] - _level0.thelu[i]) == 1))) {
tellTarget ("_level0.g" + _level0.thelu[i]) {
gotoAndStop (12);
};
}
if ((0 != ((_level0.thelu[i + 1] - _level0.thelu[i]) == -1)) & (0 != ((_level0.thelu[i - 1] - _level0.thelu[i]) == -16))) {
tellTarget ("_level0.g" + _level0.thelu[i]) {
gotoAndStop (9);
};
}
if ((0 != ((_level0.thelu[i + 1] - _level0.thelu[i]) == 1)) & (0 != ((_level0.thelu[i - 1] - _level0.thelu[i]) == -16))) {
tellTarget ("_level0.g" + _level0.thelu[i]) {
gotoAndStop (10);
};
}
if ((0 != ((_level0.thelu[i + 1] - _level0.thelu[i]) == -1)) & (0 != ((_level0.thelu[i - 1] - _level0.thelu[i]) == 16))) {
tellTarget ("_level0.g" + _level0.thelu[i]) {
gotoAndStop (11);
};
}
if ((0 != ((_level0.thelu[i + 1] - _level0.thelu[i]) == 1)) & (0 != ((_level0.thelu[i - 1] - _level0.thelu[i]) == 16))) {
tellTarget ("_level0.g" + _level0.thelu[i]) {
gotoAndStop (12);
};
}
}
i++;
}
k1 = _level0.thelu[0];
k2 = _level0.thelu[_level0.thelu.length - 1];
x = Math.min(_level0.thelu[0], _level0.thelu[_level0.thelu.length - 1]);
y = Math.max(_level0.thelu[0], _level0.thelu[_level0.thelu.length - 1]);
xx = ((x - 1) % 16) + 1;
xy = ((x - xx) / 16) + 1;
x = ((x - 16) - ((xy - 1) * 2)) + 1;
yx = ((y - 1) % 16) + 1;
yy = ((y - yx) / 16) + 1;
y = ((y - 16) - ((yy - 1) * 2)) + 1;
if ((0 != (_level0.the_pass_nm == 1)) | (0 != (_level0.the_pass_nm == 2))) {
_level0.all144[x] = 50;
_level0.all144[y] = 50;
}
if (_level0.the_pass_nm == 3) {
if ((0 != ((xy - 1) < 6)) & (0 != ((yy - 1) < 6))) {
i = yy - 1;
while (i < 5) {
_level0.all144[(((14 * i) - 14) + yx) - 1] = _level0.all144[((14 * i) + yx) - 1];
i++;
}
_level0.all144[(56 + yx) - 1] = 50;
i = xy - 1;
while (i < 5) {
_level0.all144[(((14 * i) - 14) + xx) - 1] = _level0.all144[((14 * i) + xx) - 1];
i++;
}
_level0.all144[(56 + xx) - 1] = 50;
}
if ((0 != (5 < (xy - 1))) & (0 != (5 < (yy - 1)))) {
i = xy - 1;
while (6 < i) {
_level0.all144[(((14 * i) - 14) + xx) - 1] = _level0.all144[(((14 * i) - 28) + xx) - 1];
i--;
}
_level0.all144[(70 + xx) - 1] = 50;
i = yy - 1;
while (6 < i) {
_level0.all144[(((14 * i) - 14) + yx) - 1] = _level0.all144[(((14 * i) - 28) + yx) - 1];
i--;
}
_level0.all144[(70 + yx) - 1] = 50;
}
if ((0 != ((0 != (5 < (xy - 1))) & (0 != ((yy - 1) < 6)))) | (0 != ((0 != ((xy - 1) < 6)) & (0 != (5 < (yy - 1)))))) {
if ((yy - 1) < 6) {
i = yy - 1;
while (i < 5) {
_level0.all144[(((14 * i) - 14) + yx) - 1] = _level0.all144[((14 * i) + yx) - 1];
i++;
}
_level0.all144[(56 + yx) - 1] = 50;
}
if ((xy - 1) < 6) {
i = xy - 1;
while (i < 5) {
_level0.all144[(((14 * i) - 14) + xx) - 1] = _level0.all144[((14 * i) + xx) - 1];
i++;
}
_level0.all144[(56 + xx) - 1] = 50;
}
if (5 < (xy - 1)) {
i = xy - 1;
while (6 < i) {
_level0.all144[(((14 * i) - 14) + xx) - 1] = _level0.all144[(((14 * i) - 28) + xx) - 1];
i--;
}
_level0.all144[(70 + xx) - 1] = 50;
}
if (5 < (yy - 1)) {
i = yy - 1;
while (6 < i) {
_level0.all144[(((14 * i) - 14) + yx) - 1] = _level0.all144[(((14 * i) - 28) + yx) - 1];
i--;
}
_level0.all144[(70 + yx) - 1] = 50;
}
}
}
if (_level0.the_pass_nm == 4) {
if ((0 != ((xx - 1) < 8)) & (0 != ((yx - 1) < 8))) {
i = yx - 1;
while (i < 7) {
_level0.all144[((14 * yy) - 28) + i] = _level0.all144[(((14 * yy) - 28) + i) + 1];
i++;
}
_level0.all144[((14 * yy) - 28) + 7] = 50;
i = xx - 1;
while (i < 7) {
_level0.all144[((14 * xy) - 28) + i] = _level0.all144[(((14 * xy) - 28) + i) + 1];
i++;
}
_level0.all144[((14 * xy) - 28) + 7] = 50;
}
if ((0 != (7 < (xx - 1))) & (0 != (7 < (yx - 1)))) {
i = xx - 1;
while (8 < i) {
_level0.all144[((14 * xy) - 28) + i] = _level0.all144[(((14 * xy) - 28) + i) - 1];
i--;
}
_level0.all144[((14 * xy) - 28) + 8] = 50;
i = yx - 1;
while (8 < i) {
_level0.all144[((14 * yy) - 28) + i] = _level0.all144[(((14 * yy) - 28) + i) - 1];
i--;
}
_level0.all144[((14 * yy) - 28) + 8] = 50;
}
if ((0 != ((0 != ((xx - 1) < 8)) & (0 != (7 < (yx - 1))))) | (0 != ((0 != ((yx - 1) < 8)) & (0 != (7 < (xx - 1)))))) {
if ((yx - 1) < 8) {
i = yx - 1;
while (i < 7) {
_level0.all144[((14 * yy) - 28) + i] = _level0.all144[(((14 * yy) - 28) + i) + 1];
i++;
}
_level0.all144[((14 * yy) - 28) + 7] = 50;
}
if ((xx - 1) < 8) {
i = xx - 1;
while (i < 7) {
_level0.all144[((14 * xy) - 28) + i] = _level0.all144[(((14 * xy) - 28) + i) + 1];
i++;
}
_level0.all144[((14 * xy) - 28) + 7] = 50;
}
if (7 < (xx - 1)) {
i = xx - 1;
while (8 < i) {
_level0.all144[((14 * xy) - 28) + i] = _level0.all144[(((14 * xy) - 28) + i) - 1];
i--;
}
_level0.all144[((14 * xy) - 28) + 8] = 50;
}
if (7 < (yx - 1)) {
i = yx - 1;
while (8 < i) {
_level0.all144[((14 * yy) - 28) + i] = _level0.all144[(((14 * yy) - 28) + i) - 1];
i--;
}
_level0.all144[((14 * yy) - 28) + 8] = 50;
}
}
}
if (_level0.the_pass_nm == 5) {
i = yx - 1;
while (i < 14) {
_level0.all144[((14 * yy) - 28) + i] = _level0.all144[(((14 * yy) - 28) + i) + 1];
i++;
}
_level0.all144[((14 * yy) - 28) + 14] = 50;
i = xx - 1;
while (i < 14) {
_level0.all144[((14 * xy) - 28) + i] = _level0.all144[(((14 * xy) - 28) + i) + 1];
i++;
}
_level0.all144[((14 * xy) - 28) + 14] = 50;
}
if (_level0.the_pass_nm == 6) {
i = xy - 1;
while (1 < i) {
_level0.all144[(((14 * i) - 14) + xx) - 1] = _level0.all144[(((14 * i) - 28) + xx) - 1];
i--;
}
_level0.all144[xx - 1] = 50;
i = yy - 1;
while (1 < i) {
_level0.all144[(((14 * i) - 14) + yx) - 1] = _level0.all144[(((14 * i) - 28) + yx) - 1];
i--;
}
_level0.all144[yx - 1] = 50;
}
if (_level0.the_pass_nm == 7) {
i = yy - 1;
while (i < 10) {
_level0.all144[(((14 * i) - 14) + yx) - 1] = _level0.all144[((14 * i) + yx) - 1];
i++;
}
_level0.all144[(yx - 1) + 126] = 50;
i = xy - 1;
while (i < 10) {
_level0.all144[(((14 * i) - 14) + xx) - 1] = _level0.all144[((14 * i) + xx) - 1];
i++;
}
_level0.all144[(xx - 1) + 126] = 50;
}
if (_level0.the_pass_nm == 8) {
i = xx - 1;
while (1 < i) {
_level0.all144[((14 * xy) - 28) + i] = _level0.all144[(((14 * xy) - 28) + i) - 1];
i--;
}
_level0.all144[((14 * xy) - 28) + 1] = 50;
i = yx - 1;
while (1 < i) {
_level0.all144[((14 * yy) - 28) + i] = _level0.all144[(((14 * yy) - 28) + i) - 1];
i--;
}
_level0.all144[((14 * yy) - 28) + 1] = 50;
}
if (_level0.the_pass_nm == 9) {
_level0.all144[x] = 50;
_level0.all144[y] = 50;
to_center(x);
}
j = 1;
i = 1;
while (i < 193) {
x = ((i - 1) % 16) + 1;
y = ((i - x) / 16) + 1;
if ((0 != ((0 != ((0 != (x == 1)) | (0 != (x == 16)))) | (0 != (y == 1)))) | (0 != (y == 12))) {
_level0.all192[i] = 50;
} else {
_level0.all192[i] = _level0.all144[j];
j = j + 1;
}
i++;
}
_level0.the_good = _level0.the_good + 10;
tellTarget ("_level0.thetimer") {
gotoAndStop(_level0.thetimer._currentframe - 36);
};
Symbol 308 MovieClip Frame 4
function findlian(x, y) {
thestartx = ((x - 1) % 16) + 1;
thestarty = ((x - thestartx) / 16) + 1;
theendx = ((y - 1) % 16) + 1;
theendy = ((y - theendx) / 16) + 1;
ii = 16;
while (ii >= 1) {
thenext = 88;
k = ((thestarty - 1) * 16) + ii;
x_l(k, x);
k1 = ((theendy - 1) * 16) + ii;
x_l(k1, y);
y_l(k, k1);
if (thenext == 88) {
the_over_bz = 0;
return(undefined);
}
ii--;
}
ii = 16;
for(;;){
if (ii < 1) {
return(undefined);
}
thenext = 88;
k = ((ii - 1) * 16) + thestartx;
y_l(k, x);
k1 = ((ii - 1) * 16) + theendx;
y_l(k1, y);
x_l(k, k1);
if (thenext == 88) {
the_over_bz = 0;
return(undefined);
}
ii--;
};
}
function x_l(xx, yy) {
kk = 0;
for(;;){
if (kk >= (math.abs(yy - xx) + 1)) {
return(undefined);
}
thetest = math.min(xx, yy) + kk;
if (_level0.all192[thetest] < 50) {
_level0.cont.thenext = 0;
return(undefined);
}
kk++;
};
}
function y_l(xx, yy) {
kk = 0;
for(;;){
if (kk >= ((math.abs(yy - xx) / 16) + 1)) {
return(undefined);
}
thetest = math.min(xx, yy) + (kk * 16);
if (_level0.all192[thetest] < 50) {
_level0.cont.thenext = 0;
return(undefined);
}
kk++;
};
}
stop();
the_over_bz = 1;
_level0.the_test_nm = 0;
thenext = 0;
i = 18;
while (i < 176) {
if ((0 != (_level0.all192[i] != 50)) & (0 != ((0 != (_level0.all192[i] == _level0.all192[i + 1])) | (0 != (_level0.all192[i] == _level0.all192[i + 16]))))) {
the_over_bz = 0;
break;
}
if ((0 != ((0 != (the_over_bz == 1)) & (0 != (_level0.all192[i] != 50)))) & (0 != ((0 != ((0 != ((0 != (_level0.all192[i + 1] == 50)) | (0 != (_level0.all192[i - 1] == 50)))) | (0 != (_level0.all192[i + 16] == 50)))) | (0 != (_level0.all192[i - 16] == 50))))) {
j = i + 1;
while (j < 177) {
if (the_over_bz == 0) {
break;
}
if ((0 != (_level0.all192[i] == _level0.all192[j])) & (0 != ((0 != ((0 != ((0 != (_level0.all192[j + 1] == 50)) | (0 != (_level0.all192[j - 1] == 50)))) | (0 != (_level0.all192[j + 16] == 50)))) | (0 != (_level0.all192[j - 16] == 50))))) {
tempstart = _level0.all192[i];
tempend = _level0.all192[j];
_level0.all192[i] = 50;
_level0.all192[j] = 50;
findlian(i, j);
_level0.all192[i] = tempstart;
_level0.all192[j] = tempend;
if (the_over_bz == 0) {
_level0.tmp_start = i;
_level0.tmp_end = j;
}
}
j++;
}
}
i++;
}
i = 0;
while (i < _level0.thelu.length) {
tellTarget ("_level0.g" + _level0.thelu[i]) {
gotoAndStop (1);
};
i++;
}
i = 1;
while (i < 141) {
tellTarget ("_level0.a" + i) {
gotoAndStop(_level0.all144[_level0.cont.i]);
};
i++;
}
if (the_over_bz == 1) {
gotoAndStop (5);
}
Symbol 308 MovieClip Frame 5
function biandong() {
kong = new Array();
j = 0;
i = 1;
while (i < 141) {
if (_level0.all144[i] != 50) {
kong[j] = i;
j = j + 1;
}
i++;
}
i = 1;
while (i < 100) {
k = random(kong.length);
k1 = random(kong.length);
x = _level0.all144[kong[k]];
_level0.all144[kong[k]] = _level0.all144[kong[k1]];
_level0.all144[kong[k1]] = x;
i++;
}
i = 1;
while (i < 141) {
tellTarget ("_level0.a" + i) {
gotoAndStop(_level0.all144[_level0.cont.i]);
};
i++;
}
j = 1;
i = 1;
for(;;){
if (i >= 193) {
return(undefined);
}
x = ((i - 1) % 16) + 1;
y = ((i - x) / 16) + 1;
if ((0 != ((0 != ((0 != (x == 1)) | (0 != (x == 16)))) | (0 != (y == 1)))) | (0 != (y == 12))) {
_level0.all192[i] = 50;
} else {
_level0.all192[i] = _level0.all144[j];
j = j + 1;
}
i++;
};
}
stop();
the_bd_bz = 1;
i = 1;
while (i < 141) {
if (_level0.all144[i] != 50) {
the_bd_bz = 0;
break;
}
i++;
}
if (the_bd_bz == 0) {
if (0 < _level0.the_change_nm) {
tellTarget ("_level0.over") {
gotoAndPlay (3);
};
biandong();
_level0.the_change_nm = _level0.the_change_nm - 1;
tellTarget ("_level0.ch_nm") {
gotoAndStop(_level0.the_change_nm + 1);
};
gotoAndStop (4);
} else {
tellTarget ("_level0.over") {
gotoAndStop (2);
};
tellTarget ("_level0") {
gotoAndStop (5);
};
}
}
if (the_bd_bz == 1) {
tellTarget ("_level0.next") {
gotoAndPlay (2);
};
}
Symbol 319 Button
on (press) {
gotoAndStop (6);
_level0.mytimer.mytimer = 0;
tellTarget (_level0.thetimer) {
gotoAndStop (1);
};
}
Symbol 320 MovieClip Frame 1
stop();
Symbol 320 MovieClip Frame 2
_level0.the_good = _level0.the_good + Math.round((1800 - _level0.thetimer._currentframe) / 3);
tellTarget ("_level0.mytimer") {
stop();
};
Symbol 320 MovieClip Frame 5
stop();
Symbol 320 MovieClip Frame 6
stop();
_level0.the_pass_nm = _level0.the_pass_nm + 1;
_level0.the_change_nm = _level0.the_change_nm + 1;
if (4 < _level0.the_pass_nm) {
_level0.the_change_nm = _level0.the_change_nm + 1;
}
tellTarget ("_level0.ch_nm") {
gotoAndStop(_level0.the_change_nm + 1);
};
if (_level0.the_pass_nm < 10) {
tellTarget ("_level0.pass_nm") {
gotoAndStop(_level0.pass_nm._currentframe + 1);
};
tellTarget ("_level0.mytimer") {
gotoAndPlay (1);
};
if (_level0.the_pass_nm == 2) {
i = 1;
while (i < 141) {
if (i < 36) {
_level0.all144[i] = i;
}
if ((0 != (35 < i)) & (0 != (i < 71))) {
x = random(35) + 1;
_level0.all144[i] = x;
}
if (70 < i) {
_level0.all144[i] = _level0.all144[i - 70];
}
i++;
}
}
if (2 < _level0.the_pass_nm) {
i = 1;
while (i < 141) {
if (i < 41) {
_level0.all144[i] = i;
}
if ((0 != (40 < i)) & (0 != (i < 71))) {
x = random(40) + 1;
_level0.all144[i] = x;
}
if (70 < i) {
_level0.all144[i] = _level0.all144[i - 70];
}
i++;
}
}
i = 0;
while (i < 100) {
x = random(140) + 1;
y = random(140) + 1;
z = _level0.all144[x];
_level0.all144[x] = _level0.all144[y];
_level0.all144[y] = z;
i++;
}
i = 1;
while (i < 141) {
tellTarget ("_level0.a" + i) {
gotoAndStop(_level0.all144[_level0.next.i]);
};
i++;
}
j = 1;
i = 1;
while (i < 193) {
x = ((i - 1) % 16) + 1;
y = ((i - x) / 16) + 1;
if ((0 != ((0 != ((0 != (x == 1)) | (0 != (x == 16)))) | (0 != (y == 1)))) | (0 != (y == 12))) {
_level0.all192[i] = 50;
} else {
_level0.all192[i] = _level0.all144[j];
j = j + 1;
}
i++;
}
} else {
tellTarget ("_level0.over") {
gotoAndStop (22);
};
tellTarget ("_level0") {
gotoAndStop (5);
};
}
Symbol 323 Button
on (release) {
if (0 < _level0.the_change_nm) {
if ((0 != (_level0.tmp_start != 0)) & (0 != (_level0.all192[_level0.tmp_start] != 50))) {
_level0.the_change_nm = _level0.the_change_nm - 1;
tellTarget ("_level0.ch_nm") {
gotoAndStop(_level0.the_change_nm + 1);
};
tellTarget ("_level0.g" + _level0.tmp_start) {
gotoAndStop (2);
};
}
if ((0 != (_level0.tmp_end != 0)) & (0 != (_level0.all192[_level0.tmp_end] != 50))) {
tellTarget ("_level0.g" + _level0.tmp_end) {
gotoAndStop (2);
};
}
}
}
Symbol 324 Button
on (release) {
if (_level0.esc_bz == 0) {
_level0.esc_bz = 1;
tellTarget ("_level0.mytimer") {
stop();
};
tellTarget ("_level0.bk") {
gotoAndStop (2);
};
} else {
_level0.esc_bz = 0;
tellTarget ("_level0.mytimer") {
gotoAndPlay (1);
};
_level0.mytimer.mytimer = 0;
tellTarget ("_level0.bk") {
gotoAndStop (1);
};
}
}
Symbol 333 Button
on (press) {
getURL ("http://www.funfastgame.com/");
}
Symbol 358 Button
on (release) {
getURL ("http://www.cunzi.com/games/gm_lian_list.asp", "_blank");
}
Symbol 360 Button
on (press) {
getURL ("http://www.funfastgame.com/");
}
Symbol 361 MovieClip Frame 1
stop();
Symbol 361 MovieClip Frame 2
stop();
Symbol 365 Button
on (release) {
getURL ("http://www.cunzi.com", "_blank");
}
Symbol 379 MovieClip Frame 1
stop();
Symbol 379 MovieClip Frame 2
stop();
tellTarget ("_level0.thetimer") {
stop();
};
tellTarget ("_level0") {
gotoAndStop (5);
};
Symbol 379 MovieClip Frame 21
stop();
Symbol 379 MovieClip Frame 22
stop();
tellTarget ("_level0.thetimer") {
stop();
};
tellTarget ("_level0") {
gotoAndStop (5);
};
Symbol 382 MovieClip Frame 1
stop();
Symbol 382 MovieClip Frame 2400
stop();
tellTarget ("_level0.over") {
gotoAndStop (2);
};
i = 1;
while (i < 193) {
_level0.all192[i] = 50;
i++;
}
Symbol 382 MovieClip Frame 2401
stop();
tellTarget ("_level0.over") {
gotoAndStop (2);
};
i = 1;
while (i < 193) {
_level0.all192[i] = 50;
i++;
}
Symbol 382 MovieClip Frame 2402
stop();
tellTarget ("_level0.over") {
gotoAndStop (2);
};
i = 1;
while (i < 193) {
_level0.all192[i] = 50;
i++;
}
Symbol 382 MovieClip Frame 2403
stop();
tellTarget ("_level0.over") {
gotoAndStop (2);
};
i = 1;
while (i < 193) {
_level0.all192[i] = 50;
i++;
}
Symbol 382 MovieClip Frame 2404
stop();
tellTarget ("_level0.over") {
gotoAndStop (2);
};
i = 1;
while (i < 193) {
_level0.all192[i] = 50;
i++;
}
Symbol 382 MovieClip Frame 2405
stop();
tellTarget ("_level0.over") {
gotoAndStop (2);
};
i = 1;
while (i < 193) {
_level0.all192[i] = 50;
i++;
}
Symbol 382 MovieClip Frame 2406
stop();
tellTarget ("_level0.over") {
gotoAndStop (2);
};
i = 1;
while (i < 193) {
_level0.all192[i] = 50;
i++;
}
Symbol 382 MovieClip Frame 2407
stop();
tellTarget ("_level0.over") {
gotoAndStop (2);
};
i = 1;
while (i < 193) {
_level0.all192[i] = 50;
i++;
}
Symbol 382 MovieClip Frame 2408
stop();
tellTarget ("_level0.over") {
gotoAndStop (2);
};
i = 1;
while (i < 193) {
_level0.all192[i] = 50;
i++;
}
Symbol 382 MovieClip Frame 2409
stop();
tellTarget ("_level0.over") {
gotoAndStop (2);
};
i = 1;
while (i < 193) {
_level0.all192[i] = 50;
i++;
}
Symbol 382 MovieClip Frame 2410
stop();
tellTarget ("_level0.over") {
gotoAndStop (2);
};
i = 1;
while (i < 193) {
_level0.all192[i] = 50;
i++;
}
Symbol 382 MovieClip Frame 2411
stop();
tellTarget ("_level0.over") {
gotoAndStop (2);
};
i = 1;
while (i < 193) {
_level0.all192[i] = 50;
i++;
}
Symbol 382 MovieClip Frame 2412
stop();
tellTarget ("_level0.over") {
gotoAndStop (2);
};
i = 1;
while (i < 193) {
_level0.all192[i] = 50;
i++;
}
Symbol 382 MovieClip Frame 2413
stop();
tellTarget ("_level0.over") {
gotoAndStop (2);
};
i = 1;
while (i < 193) {
_level0.all192[i] = 50;
i++;
}
Symbol 382 MovieClip Frame 2414
stop();
tellTarget ("_level0.over") {
gotoAndStop (2);
};
i = 1;
while (i < 193) {
_level0.all192[i] = 50;
i++;
}
Symbol 382 MovieClip Frame 2415
stop();
tellTarget ("_level0.over") {
gotoAndStop (2);
};
i = 1;
while (i < 193) {
_level0.all192[i] = 50;
i++;
}
Symbol 382 MovieClip Frame 2416
stop();
tellTarget ("_level0.over") {
gotoAndStop (2);
};
i = 1;
while (i < 193) {
_level0.all192[i] = 50;
i++;
}
Symbol 382 MovieClip Frame 2417
stop();
tellTarget ("_level0.over") {
gotoAndStop (2);
};
i = 1;
while (i < 193) {
_level0.all192[i] = 50;
i++;
}
Symbol 382 MovieClip Frame 2418
stop();
tellTarget ("_level0.over") {
gotoAndStop (2);
};
i = 1;
while (i < 193) {
_level0.all192[i] = 50;
i++;
}
Symbol 382 MovieClip Frame 2419
stop();
tellTarget ("_level0.over") {
gotoAndStop (2);
};
i = 1;
while (i < 193) {
_level0.all192[i] = 50;
i++;
}
Symbol 382 MovieClip Frame 2420
stop();
tellTarget ("_level0.over") {
gotoAndStop (2);
};
i = 1;
while (i < 193) {
_level0.all192[i] = 50;
i++;
}
Symbol 382 MovieClip Frame 2421
stop();
tellTarget ("_level0.over") {
gotoAndStop (2);
};
i = 1;
while (i < 193) {
_level0.all192[i] = 50;
i++;
}
Symbol 382 MovieClip Frame 2422
stop();
tellTarget ("_level0.over") {
gotoAndStop (2);
};
i = 1;
while (i < 193) {
_level0.all192[i] = 50;
i++;
}
Symbol 382 MovieClip Frame 2423
stop();
tellTarget ("_level0.over") {
gotoAndStop (2);
};
i = 1;
while (i < 193) {
_level0.all192[i] = 50;
i++;
}
Symbol 382 MovieClip Frame 2424
stop();
tellTarget ("_level0.over") {
gotoAndStop (2);
};
i = 1;
while (i < 193) {
_level0.all192[i] = 50;
i++;
}
Symbol 382 MovieClip Frame 2425
stop();
tellTarget ("_level0.over") {
gotoAndStop (2);
};
i = 1;
while (i < 193) {
_level0.all192[i] = 50;
i++;
}
Symbol 382 MovieClip Frame 2426
stop();
tellTarget ("_level0.over") {
gotoAndStop (2);
};
i = 1;
while (i < 193) {
_level0.all192[i] = 50;
i++;
}
Symbol 382 MovieClip Frame 2427
stop();
tellTarget ("_level0.over") {
gotoAndStop (2);
};
i = 1;
while (i < 193) {
_level0.all192[i] = 50;
i++;
}
Symbol 382 MovieClip Frame 2428
stop();
tellTarget ("_level0.over") {
gotoAndStop (2);
};
i = 1;
while (i < 193) {
_level0.all192[i] = 50;
i++;
}
Symbol 382 MovieClip Frame 2429
stop();
tellTarget ("_level0.over") {
gotoAndStop (2);
};
i = 1;
while (i < 193) {
_level0.all192[i] = 50;
i++;
}
Symbol 382 MovieClip Frame 2430
stop();
tellTarget ("_level0.over") {
gotoAndStop (2);
};
i = 1;
while (i < 193) {
_level0.all192[i] = 50;
i++;
}
Symbol 382 MovieClip Frame 2431
stop();
tellTarget ("_level0.over") {
gotoAndStop (2);
};
i = 1;
while (i < 193) {
_level0.all192[i] = 50;
i++;
}
Symbol 382 MovieClip Frame 2432
stop();
tellTarget ("_level0.over") {
gotoAndStop (2);
};
i = 1;
while (i < 193) {
_level0.all192[i] = 50;
i++;
}
Symbol 382 MovieClip Frame 2433
stop();
tellTarget ("_level0.over") {
gotoAndStop (2);
};
i = 1;
while (i < 193) {
_level0.all192[i] = 50;
i++;
}
Symbol 382 MovieClip Frame 2434
stop();
tellTarget ("_level0.over") {
gotoAndStop (2);
};
i = 1;
while (i < 193) {
_level0.all192[i] = 50;
i++;
}
Symbol 382 MovieClip Frame 2435
stop();
tellTarget ("_level0.over") {
gotoAndStop (2);
};
i = 1;
while (i < 193) {
_level0.all192[i] = 50;
i++;
}
Symbol 382 MovieClip Frame 2436
stop();
tellTarget ("_level0.over") {
gotoAndStop (2);
};
i = 1;
while (i < 193) {
_level0.all192[i] = 50;
i++;
}
Symbol 382 MovieClip Frame 2437
stop();
tellTarget ("_level0.over") {
gotoAndStop (2);
};
i = 1;
while (i < 193) {
_level0.all192[i] = 50;
i++;
}
Symbol 382 MovieClip Frame 2438
stop();
tellTarget ("_level0.over") {
gotoAndStop (2);
};
i = 1;
while (i < 193) {
_level0.all192[i] = 50;
i++;
}
Symbol 382 MovieClip Frame 2439
stop();
tellTarget ("_level0.over") {
gotoAndStop (2);
};
i = 1;
while (i < 193) {
_level0.all192[i] = 50;
i++;
}
Symbol 382 MovieClip Frame 2440
stop();
tellTarget ("_level0.over") {
gotoAndStop (2);
};
i = 1;
while (i < 193) {
_level0.all192[i] = 50;
i++;
}
Symbol 382 MovieClip Frame 2441
stop();
tellTarget ("_level0.over") {
gotoAndStop (2);
};
i = 1;
while (i < 193) {
_level0.all192[i] = 50;
i++;
}
Symbol 382 MovieClip Frame 2442
stop();
tellTarget ("_level0.over") {
gotoAndStop (2);
};
i = 1;
while (i < 193) {
_level0.all192[i] = 50;
i++;
}
Symbol 382 MovieClip Frame 2443
stop();
tellTarget ("_level0.over") {
gotoAndStop (2);
};
i = 1;
while (i < 193) {
_level0.all192[i] = 50;
i++;
}
Symbol 382 MovieClip Frame 2444
stop();
tellTarget ("_level0.over") {
gotoAndStop (2);
};
i = 1;
while (i < 193) {
_level0.all192[i] = 50;
i++;
}
Symbol 382 MovieClip Frame 2445
stop();
tellTarget ("_level0.over") {
gotoAndStop (2);
};
i = 1;
while (i < 193) {
_level0.all192[i] = 50;
i++;
}
Symbol 382 MovieClip Frame 2446
stop();
tellTarget ("_level0.over") {
gotoAndStop (2);
};
i = 1;
while (i < 193) {
_level0.all192[i] = 50;
i++;
}
Symbol 382 MovieClip Frame 2447
stop();
tellTarget ("_level0.over") {
gotoAndStop (2);
};
i = 1;
while (i < 193) {
_level0.all192[i] = 50;
i++;
}
Symbol 392 MovieClip Frame 1
stop();
Symbol 427 MovieClip Frame 7
stop();
Symbol 429 MovieClip Frame 1
stop();
Symbol 430 Button
on (press) {
i = 1;
while (i < 141) {
_level0.all144[i] = 50;
i++;
}
i = 18;
while (i < 176) {
_level0.all192[i] = 50;
i++;
}
tellTarget (_level0.cont) {
gotoAndPlay (2);
};
}
Symbol 431 MovieClip Frame 1
timedate = new Date();
mytimerold = 0;
Symbol 431 MovieClip Frame 2
mytimerold = mytimer;
mytimer = int(String(timedate.gettime()).substr(0, 10));
sss = mytimer - mytimerold;
sss = int(sss);
if (int(mytimerold) == 0) {
sss = 0;
}
_level0.ssss = 12 * sss;
tellTarget (_level0.thetimer) {
gotoAndStop(_level0.thetimer._currentframe + _level0.ssss);
};
Symbol 444 Button
on (press) {
tellTarget ("_level0.over") {
gotoAndStop (2);
};
}
Symbol 446 MovieClip Frame 1
stop();
Symbol 446 MovieClip Frame 2
stop();
i = 1;
while (i < 193) {
_level0.all192[i] = 50;
i++;
}
i = 1;
while (i < 141) {
tellTarget ("_level0.a" + i) {
gotoAndStop (65536);
};
i++;
}
Symbol 449 Button
on (release) {
if (_level0.esc_bz == 0) {
_level0.esc_bz = 1;
tellTarget ("_level0.thetimer") {
stop();
};
tellTarget ("_level0.bk") {
gotoAndStop (2);
};
} else {
_level0.esc_bz = 0;
tellTarget ("_level0.thetimer") {
play();
};
tellTarget ("_level0.bk") {
gotoAndStop (1);
};
}
}
Symbol 459 Button
on (release) {
tellTarget ("over") {
gotoAndStop (1);
};
gotoAndPlay (1);
}