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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/78263185?noj=FRM78263185-28DC" width="1" height="1"></div>

Sobby-Sanpo.swf

This is the info page for
Flash #117650

(Click the ID number above for more basic data on this flash file.)


Text
Ending(min)

stg.1

stg.2

stg.3

stg.4

stg.5

stg.6

stg.7

stg.8

hide this window

Ending(max)

Show Debug Window

10

STAGE

10

Tobbyスタートまで後

スペースキーでスキップ

MISS

TIME UP

いいえ

はい

コンティニューしますか?

GAME OVER

CLEAR!

5000

BONUS

PTS.

タイトル画面に戻ります。
よろしいですか?

5000

5000

遊び方説明

パネルを動かして制限時間内に
TobbyをJellyのところへ導いてね。
全8ステージです。

Tobbyは
パネルの道に
沿って
移動するよ。

【操作方法】

パネル移動  --->

Tobby速度UP --->

動かすパネルをクリック

スペースキー

Bullや
爆弾に
ふれるとミス。気をつけよう。

【テクニック】

Tobbyがのってい
る時でもパネルを
移動できるよ。

【ルール】

【危険】

もどる

plug in check

ok!

ゲームをプレイするには最新のFlashプラグインが必要です。

あそびかた

スタート(ふつう)

スタート(むずかしい)

道から落ちてもミスになるよ!

00000

ハイスコア

00

残り

00000

keyEventGetter

全ステージクリアおめでとう

時間待機

ActionScript [AS1/AS2]

Frame 1
this.stop();
Frame 5
this.stop();
Frame 15
function randomInt(maxNum) { var rndNum = (Math.random() * maxNum); if (rndNum == 0) { rndNum = 1; } else { rndNum = Math.ceil(rndNum); } return(rndNum); } function removeALlMC() { i = 0; while (i < 15) { newName = "panel" + String(i); this[newName].removeMovieClip(); i++; } this.startPanelMC.removeMovieClip(); this.goalPanelMC.removeMovieClip(); this.jellyMC.removeMovieClip(); this.playerMC.removeMovieClip(); this.bullMC.removeMovieClip(); this.waitStartMC.removeMovieClip(); } function pauseOff() { _root.BGM_game.setVolume(100); this.pauseFlg = false; this.lastSecMC.pauseOff(); this.playerMC.pauseOff(); this.bullMC.pauseOff(); this.waitStartMC.pauseOff(); this.stat = "play"; } function pauseOn() { _root.BGM_game.setVolume(0); this.pauseFlg = true; this.lastSecMC.pauseOn(); this.playerMC.pauseOn(); this.bullMC.pauseOn(); this.waitStartMC.pauseOn(); this.stat = "pause"; }
Frame 16
function initGame() { this.stageNum = 1; this.lastPlayerCnt = 3; this.score = 0; this.InstWindowFlg = false; this.pauseWindowFlg = false; this.pauseFlg = false; } function initDepth() { this.depthPanel = 10000; this.depthPlayer = 50000; this.depthJelly = 51000; this.depthItemPoint = 55000; this.depthWindow = 100000 /* 0x0186A0 */; } function initPanelMapList() { this.panelMapList = [["", "", "", "", "", ""], ["", "", "", "", "", ""], ["", "", "", "", "", ""], ["", "", "", "", "", ""], ["", "", "", "", "", ""], ["", "", "", "", "", ""]]; } this.panelInRootList = [[0, 0, 0, 0], [3, 5, 6, 4], [0, 5, 6, 0], [3, 0, 0, 4], [1, 7, 2, 8], [1, 0, 2, 0], [0, 7, 0, 8], [11, 12, 9, 10], [0, 0, 9, 10], [11, 12, 0, 0], [13, 13, 13, 13], [14, 14, 14, 14], [15, 15, 15, 15], [16, 16, 16, 16]]; this.panelColorList = [[100, 70, 50, 0, 120, 0], [100, 100, 50, 50, 100, 0], [100, 100, 100, 60, 0, 60], [100, 100, 100, 180, 0, 100], [100, 100, 100, 0, 0, 255], [100, 80, 100, 0, 100, 255], [100, 80, -100, 255, 50, 0], [100, 100, -50, 255, 70, 0], [100, 100, 50, 0, 0, 0], [100, 100, 60, 60, 60, 0], [100, 100, 100, 0, 0, -40], [100, 100, 100, 0, 40, 0], [80, 100, 100, 50, 0, 100], [100, 80, 100, 20, 0, 70], [80, 100, 100, 0, -20, 0], [70, 100, 100, 0, 0, 0]]; this.panelColorSetList = [[0, 1, 0, 1, 1, 0, 1, 0, 0, 1, 0, 1, 1, 0, 1, 0], [2, 3, 2, 3, 3, 2, 3, 2, 2, 3, 2, 3, 3, 2, 3, 2], [4, 5, 4, 5, 5, 4, 5, 4, 4, 5, 4, 5, 5, 4, 5, 4], [6, 7, 6, 7, 7, 6, 7, 6, 6, 7, 6, 7, 7, 6, 7, 6], [8, 9, 8, 9, 9, 8, 9, 8, 8, 9, 8, 9, 9, 8, 9, 8], [10, 11, 10, 11, 11, 10, 11, 10, 10, 11, 10, 11, 11, 10, 11, 10], [12, 13, 12, 13, 13, 12, 13, 12, 12, 13, 12, 13, 13, 12, 13, 12], [14, 15, 14, 15, 15, 14, 15, 14, 14, 15, 14, 15, 15, 14, 15, 14]]; this.SE_panel = new Sound(this); this.SE_panel.attachSound("SE_panel"); this.SE_item = new Sound(this); this.SE_item.attachSound("SE_item"); this.SE_bull = new Sound(this); this.SE_bull.attachSound("SE_bull"); this.SE_clear = new Sound(this); this.SE_clear.attachSound("SE_clear"); this.SE_gameover = new Sound(this); this.SE_gameover.attachSound("SE_gameover"); this.SE_clock = new Sound(this); this.SE_clock.attachSound("SE_clock"); this.SE_over = new Sound(this); this.SE_over.attachSound("SE_over"); this.mode = "easy"; this.reNewStageFlg = true; this.highscore = 0; this.initDepth(); this.initGame(); this.gotoAndPlay("title");
Frame 20
if (this.score > this.highScore) { this.highScore = this.score; } this.attachMovie("fadeBlackScr", "fadeMC", this.depthWindow++); this.fadeMC._x = 320; this.fadeMC._y = 260;
Frame 21
this.stop();
Frame 22
this.attachMovie("fadeBlackScr", "fadeMC", this.depthWindow++); this.fadeMC._x = 320; this.fadeMC._y = 260; this.fadeMC.gotoAndPlay("fadeOut"); this.stop();
Frame 23
this.fadeMC.removeMovieClip(); this.gotoAndPlay("stagein");
Frame 29
this.attachMovie("fadeBlackScr", "fadeMC", this.depthWindow++); this.fadeMC._x = 320; this.fadeMC._y = 260;
Frame 30
this.movingY = 0; this.movingX = 0; this.playerSpeed = 1; this.initDepth(); this.initPanelMapList(); this.bgMC.gotoAndStop(this.stageNum);
Frame 31
if (this.reNewStageFlg) { var NumList = [1, 1, 1, 2, 3, 4, 4, 4, 5, 6, 7, 7, 7, 8, 9, 9]; this.panelNumList = []; while (NumList.length > 0) { var p = (this.randomInt(NumList.length) - 1); var n = NumList.splice(p, 1); this.panelNumList.push(n); } this.goalPosNum = 3 + this.randomInt(12); this.startPosNum = 3 + this.randomInt(12); if (this.startPosNum == this.goalPosNum) { this.goalPosNum = 15; this.startPosNum = 7; trace("\u30B9\u30BF\u30FC\u30C8\u4F4D\u7F6E\u88DC\u6B63"); } } this.baseX = 160; this.baseY = 105; var n = 0; var c = 0; this.bullStartMCName = ""; iy = 1; while (iy < 5) { ix = 1; while (ix < 5) { if ((ix == 4) && (iy == 4)) { this.empty_mx = ix; this.empty_my = iy; } else { newName = "panel" + String(n++); this.attachMovie("panel", newName, this.depthPanel++); var colorNum = this.panelColorSetList[this.stageNum - 1][c++]; var panelNum = this.panelNumList[n]; this[newName].mx = ix; this[newName].my = iy; this[newName].myName = newName; this[newName].panelNum = panelNum; this[newName].colorNum = colorNum; this[newName]._x = 0; this[newName]._y = -100; if (parseInt(panelNum) == 7) { this.bullStartMCName = newName; } } ix++; } iy++; } this.attachMovie("startPanel", "startPanelMC", this.depthPanel++); this.startPanelMC.setPosNum = startPosNum; this.startPanelMC.myName = "startPanelMC"; this.startPanelMC._y = -100; this.attachMovie("startPanel", "goalPanelMC", this.depthPanel++); this.goalPanelMC.setPosNum = goalPosNum; this.goalPanelMC.myName = "goalPanelMC"; this.goalPanelMC._y = -100; this.attachMovie("player", "playerMC", this.depthPlayer++); this.playerMC.mode = "tobby"; this.attachMovie("player", "bullMC", this.depthPlayer++); this.bullMC.mode = "bull"; var waitSecList = [10, 9, 8, 7, 6, 5, 4, 3, 2]; this.attachMovie("waitStart", "waitStartMC", this.depthWindow++); this.waitStartMC.waitSec = waitSecList[this.stageNum - 1]; this.waitStartMC._x = 320; this.waitStartMC._y = 240; var lastSecList = [90, 80, 70, 60, 50, 40, 30, 30]; this.lastSecMC.setClock(lastSecList[this.stageNum - 1]); this.stat = "play";
Frame 32
this.stop();
Instance of Symbol 272 MovieClip in Frame 32
onClipEvent (keyUp) { var Lastkey = key.getCode(); if (LastKey == 32) { this.skipFlg = false; } } onClipEvent (keyDown) { var Lastkey = key.getCode(); if (LastKey == 32) { this.skipFlg = true; } } onClipEvent (load) { this.skipFlg = false; } onClipEvent (enterFrame) { if (this.skipFlg) { _root.waitStartMC.skipWaitTime(); } }
Frame 40
this.playerMC.setStat("walk"); this.bullMC.setStat("walk"); this.BGM_game = new Sound(this); this.BGM_game.attachSound("BGM_02"); this.BGM_game.start(0, 1000000); this.lastSecMC.startClock(); this.stop();
Instance of Symbol 272 MovieClip in Frame 40
onClipEvent (keyUp) { var Lastkey = key.getCode(); if (LastKey == 32) { _root.playerSpeed = 1; if (_root.playerSpeed < 1) { _root.playerSpeed = 1; } } } onClipEvent (keyDown) { var Lastkey = key.getCode(); if (LastKey == 32) { _root.playerSpeed = 3; } }
Frame 50
this.attachMovie("stageClear", "stageClearMC", _root.depthWindow++); this.stageClearMC._x = 320; this.stageClearMC._y = 240; this.BGM_game.stop(); this.SE_clear.start(0, 0); this.jellyMC.gotoAndPlay("happy"); this.stop();
Frame 60
this.attachMovie("fadeBlackScr", "fadeMC", this.depthWindow++); this.fadeMC._x = 320; this.fadeMC._y = 260; this.fadeMC.gotoAndPlay("fadeOut"); this.stop();
Frame 61
this.stageNum++; _root.removeALlMC(); if (this.stageNum > 8) { this.gotoAndPlay("ending"); } else { this.reNewStageFlg = true; this.fadeMC.removeMovieClip(); this.gotoAndPlay("stagein"); }
Frame 70
_root.lastSecMC.stopClock(); this.BGM_game.stop(); if (this.stat == "timeup") { _root.attachMovie("timeup", "timeupMC", _root.depthWindow++); _root.timeupMC._x = 320; _root.timeupMC._y = 260; this.SE_gameover.start(0, 0); } else { this.attachMovie("miss", "missMC", _root.depthWindow++); this.missMC._x = 320; this.missMC._y = 260; this.SE_bull.start(0, 0); } this.stop();
Frame 71
this.lastPlayerCnt--; if (this.lastPlayerCnt < 0) { this.gotoAndPlay("continue"); } else { this.reNewStageFlg = false; _root.removeALlMC(); this.gotoAndPlay("stagein"); }
Frame 80
if (this.score > this.highScore) { this.highScore = this.score; } this.attachMovie("continue", "continueMC", this.depthWindow++); this.continueMC._x = 320; this.continueMC._y = 260; this.stop();
Frame 90
this.attachMovie("gameover", "gameoverMC", this.depthWindow++); this.gameoverMC._x = 320; this.gameoverMC._y = 260; this.stop();
Frame 100
this.fadeMC.removeMovieClip(); this.stop();
Frame 110
this.stop();
Symbol 24 Button
on (press) { _root.score = 40000; _root.gotoAndPlay("ending"); }
Symbol 25 Button
on (press) { _root.mode = "easy"; _root.initDepth(); _root.initGame(); _root.stageNum = 1; _root.play(); }
Symbol 26 Button
on (press) { _root.mode = "easy"; _root.initDepth(); _root.initGame(); _root.stageNum = 2; _root.play(); }
Symbol 27 Button
on (press) { _root.mode = "easy"; _root.initDepth(); _root.initGame(); _root.stageNum = 3; _root.play(); }
Symbol 28 Button
on (press) { _root.mode = "easy"; _root.initDepth(); _root.initGame(); _root.stageNum = 4; _root.play(); }
Symbol 29 Button
on (press) { _root.mode = "easy"; _root.initDepth(); _root.initGame(); _root.stageNum = 5; _root.play(); }
Symbol 30 Button
on (press) { _root.mode = "easy"; _root.initDepth(); _root.initGame(); _root.stageNum = 6; _root.play(); }
Symbol 31 Button
on (press) { _root.mode = "easy"; _root.initDepth(); _root.initGame(); _root.stageNum = 7; _root.play(); }
Symbol 32 Button
on (press) { _root.mode = "easy"; _root.initDepth(); _root.initGame(); _root.stageNum = 8; _root.play(); }
Symbol 33 Button
on (press) { _root.score = 100; _root.gotoAndPlay("ending"); }
Symbol 34 Button
on (press) { this.gotoAndStop("hide"); }
Symbol 36 Button
on (press) { this.gotoAndStop("disp"); }
Symbol 37 MovieClip [debugIn] Frame 1
this.gotoAndStop("hide");
Symbol 37 MovieClip [debugIn] Frame 5
this.stop();
Symbol 37 MovieClip [debugIn] Frame 15
this.stop();
Symbol 48 MovieClip [bom] Frame 1
this.life = 45;
Symbol 48 MovieClip [bom] Frame 12
if (this.hitDummyMC.hitTest(_root.playerMC.hitDummyMC)) { _root.playerMC.hitbom(); this.gotoAndPlay("bom"); } else { if (_root.pauseFlg == false) { this.life--; } if (this.life < 15) { this._visible = this.life % 2; } if (this.life == 0) { this.gotoAndPlay("clear"); } else { this.gotoAndPlay(_currentframe - 1); } }
Symbol 48 MovieClip [bom] Frame 37
_parent.unEntryItem(); this.removeMovieClip();
Symbol 51 MovieClip [fadeBlackScr] Frame 6
this.removeMovieClip();
Symbol 51 MovieClip [fadeBlackScr] Frame 26
_root.play(); this.stop();
Symbol 70 MovieClip [panel] Frame 1
function main() { if (!(this.stat === "move")) { } else { this.movePanel(); } } function checkMovablePanel() { if (_root.empty_my == this.my) { var d = (_root.empty_mx - this.mx); if (d < 0) { if (_root.movingX == 1) { return(undefined); } _root.movingX = -1; var mcList = []; i = this.mx; while (i > _root.empty_mx) { mcList.push(_root.panelMapList[this.my][i]); i--; } i = 0; while (i < mcList.length) { _root[mcList[i]].entryMovePanel("Left"); i++; } _root.empty_mx = _root.empty_mx - d; } else { if (_root.movingX == -1) { return(undefined); } _root.movingX = 1; var mcList = []; i = this.mx; while (i < _root.empty_mx) { mcList.push(_root.panelMapList[this.my][i]); i++; } i = 0; while (i < mcList.length) { _root[mcList[i]].entryMovePanel("Right"); i++; } _root.empty_mx = _root.empty_mx - d; } _root.panelMapList[_root.empty_my][_root.empty_mx] = ""; _root.SE_panel.start(0, 0); return(undefined); } if (_root.empty_mx == this.mx) { var d = (_root.empty_my - this.my); if (d < 0) { if (_root.movingY == 1) { return(undefined); } _root.movingY = -1; var mcList = []; i = this.my; while (i > _root.empty_my) { mcList.push(_root.panelMapList[i][this.mx]); i--; } i = 0; while (i < mcList.length) { _root[mcList[i]].entryMovePanel("Up"); i++; } _root.empty_my = _root.empty_my - d; } else { if (_root.movingY == -1) { return(undefined); } _root.movingY = 1; var mcList = []; i = this.my; while (i < _root.empty_my) { mcList.push(_root.panelMapList[i][this.mx]); i++; } i = 0; while (i < mcList.length) { _root[mcList[i]].entryMovePanel("Down"); i++; } _root.empty_my = _root.empty_my - d; } _root.panelMapList[_root.empty_my][_root.empty_mx] = ""; _root.SE_panel.start(0, 0); return(undefined); } } function entryMovePanel(moveDirect) { switch (moveDirect) { case "Right" : this.dxList = [20, 20, 20, 20]; this.dyList = [0, 0, 0, 0]; this.mx++; break; case "Left" : this.dxList = [-20, -20, -20, -20]; this.dyList = [0, 0, 0, 0]; this.mx--; break; case "Up" : this.dxList = [0, 0, 0, 0]; this.dyList = [-20, -20, -20, -20]; this.my--; break; case "Down" : this.dxList = [0, 0, 0, 0]; this.dyList = [20, 20, 20, 20]; this.my++; } this.stat = "move"; this.dListPtr = 0; _root.panelMapList[this.my][this.mx] = this.myName; } function movePanel() { this.px = this.px + this.dxList[this.dListptr]; this.py = this.py + this.dyList[this.dListptr]; this.dListPtr++; if (this.dListPtr > this.dxList.length) { _root.movingY = 0; _root.movingX = 0; this.stat = "standby"; } } function unEntryItem() { this.itemEntryFlg = false; } function entryItem() { if (this.itemEntryFlg == false) { switch (parseInt(this.panelNum)) { case 1 : case 3 : var nx = 50; var ny = 30; break; case 2 : var nx = 30; var ny = 50; break; case 4 : case 5 : var nx = 30; var ny = 30; break; case 6 : var nx = 50; var ny = 50; break; case 7 : case 8 : case 9 : var nx = 40; var ny = 40; break; default : trace(this.panelNum + "\u306B\u30A2\u30A4\u30C6\u30E0\u30BB\u30C3\u30C8\u3057\u3088\u3046\u3068\u3057\u3066\u308B\u3057"); } switch (_root.stageNum) { case 1 : var n = 256; break; case 2 : var n = 32; break; case 3 : var n = 16; break; case 4 : var n = 8; break; case 5 : var n = 4; break; case 6 : var n = 2; break; case 7 : var n = 1; break; case 8 : var n = 1; } if (_root.randomInt(n) == 1) { this.attachMovie("bom", "bomMC", this.depth++); this.bomMC._x = nx; this.bomMC._y = ny; this.itemEntryFlg = true; } else { this.attachMovie("item", "itemMC", this.depth++); this.itemMC.itemNum = _root.randomInt(8); this.itemMC._x = nx; this.itemMC._y = ny; this.itemEntryFlg = true; } } } function getPanelNum() { return(this.panelNum); } this.itemEntryFlg = false; this.depth = 1; this.px = ((this.mx - 1) * 80) + _root.baseX; this.py = ((this.my - 1) * 80) + _root.baseY; _root.panelMapList[this.my][this.mx] = this.myName; this.stat = "standby"; var idName = ("A_" + String(this.panelNum)); this.attachMovie(idName, "gMC", this.depth++); var cl = new Object(); cl.ra = _root.panelColorList[this.colorNum][0]; cl.rb = _root.panelColorList[this.colorNum][3]; cl.ga = _root.panelColorList[this.colorNum][1]; cl.gb = _root.panelColorList[this.colorNum][4]; cl.ba = _root.panelColorList[this.colorNum][2]; cl.bb = _root.panelColorList[this.colorNum][5]; cl.aa = 100; cl.ab = 0; this.ColorObj = new Color(this.gMC); this.ColorObj.setTransform(cl); this.onPress = function () { if (_root.stat == "play") { if (this.stat == "standby") { this.checkMovablePanel(); } } }; this.onRelease = function () { }; this.onReleaseOutside = function () { }; this.onRollOver = function () { }; this.onRollOut = function () { };
Symbol 70 MovieClip [panel] Frame 3
this._x = this.px; this._y = this.py; this.main(); this.gotoAndPlay(_currentframe - 1);
Symbol 71 MovieClip [startPanel] Frame 1
var mPosList = [[1, 0], [2, 0], [3, 0], [4, 0], [5, 1], [5, 2], [5, 3], [5, 4], [4, 5], [3, 5], [2, 5], [1, 5], [0, 4], [0, 3], [0, 2], [0, 1]]; var panelNumList = [10, 10, 10, 10, 11, 11, 11, 11, 12, 12, 12, 12, 13, 13, 13, 13]; this.panelNum = panelNumList[this.setPosNum]; this.mx = mPosList[this.setPosNum][0]; this.my = mPosList[this.setPosNum][1]; _root.panelMapList[this.my][this.mx] = this.myName; this.px = ((this.mx - 1) * 80) + _root.baseX; this.py = ((this.my - 1) * 80) + _root.baseY; var idName = ("A_" + String(this.panelNum)); this.attachMovie(idName, "gMC", 1); if (this.myName == "goalPanelMC") { switch (this.panelNum) { case 11 : var xScale = (-100); var sx = 30; var sy = 70; break; case 12 : var xScale = 100; var sx = 10; var sy = 30; break; case 10 : var xScale = (-100); var sx = 70; var sy = 70; break; case 13 : var xScale = 100; var sx = 50; var sy = 70; } _root.attachMovie("jelly", "jellyMC", _root.depthJelly); _root.jellyMC._xscale = xScale; _root.jellyMC._x = sx + this.px; _root.jellyMC._y = sy + this.py; }
Symbol 71 MovieClip [startPanel] Frame 3
this._x = this.px; this._y = this.py; this.stop();
Symbol 72 MovieClip [player] Frame 1
function initStartLoc() { var startDirectList = [[0, 1], [0, 1], [0, 1], [0, 1], [-1, 0], [-1, 0], [-1, 0], [-1, 0], [0, -1], [0, -1], [0, -1], [0, -1], [1, 0], [1, 0], [1, 0], [1, 0]]; this.moveDirectList = startDirectList[_root.startPosNum]; this.targetPanelMC = _root.startPanelMC; var nl = [13, 13, 13, 13, 14, 14, 14, 14, 15, 15, 15, 15, 16, 16, 16, 16]; this.makedList(nl[_root.startPosNum]); this.dListPtr = 10; this.px = (this.targetPanelMC.px + 40) + (this.moveDirectList[0] * 20); this.py = (this.targetPanelMC.py + 40) + (this.moveDirectList[1] * 20); } function initStartLocBull() { var r = (_root.randomInt(4) - 1); var startDirectList = [[0, 1], [0, -1], [1, 0], [-1, 0]]; this.moveDirectList = startDirectList[r]; this.targetPanelMC = _root[_root.bullStartMCName]; var nlList = [11, 12, 9, 10]; this.makedList(nlList[r]); this.dListPtr = 20; this.stat = "walk"; this.px = this.targetPanelMC.px + 40; this.py = this.targetPanelMC.py + 40; } function setStat(nStat) { this.stat = nStat; } function pauseOn() { this.statBak = this.stat; this.stat = "pause"; this.AnmMC.stop(); } function pauseOff() { this.stat = this.statBak; this.AnmMC.play(); } function getDirect() { if (this.moveDirectList[1] == 1) { var InDirect = 0; var hx = 40; var hy = 0; } if (this.moveDirectList[1] == -1) { var InDirect = 1; var hx = 40; var hy = 80; } if (this.moveDirectList[0] == 1) { var InDirect = 2; var hx = 0; var hy = 40; } if (this.moveDirectList[0] == -1) { var InDirect = 3; var hx = 80; var hy = 40; } return([InDirect, hx, hy]); } function inNextPanel() { var nList = this.getDirect(); var panelNum = this.targetPanelMC.panelNum; var n = _root.panelInRootList[panelNum][nList[0]]; if (n == 0) { if (this.miss() == false) { return(undefined); } var nList = this.getDirect(); this.targetPanelMC = this.bakTargetPanelMC; var panelNum = this.targetPanelMC.panelNum; var n = _root.panelInRootList[panelNum][nList[0]]; } this.makedList(n); this.dListPtr = 0; this.px = this.targetPanelMC.px + nList[1]; this.py = this.targetPanelMC.py + nList[2]; this.bakTargetPanelMC = this.targetPanelMC; } function main() { switch (this.stat) { case "walk" : this.walk(); return; case "crash" : this.crash(); return; case "bom" : this.fly(); } } function timeUp() { this.AnmMC.stop(); this.stat = "timeUp"; } function hitBom() { if (this.stat == "walk") { this.stat = "bom"; this.pdx = 10; this.pdy = -20; _root.gotoAndPlay("miss"); } } function walk() { var ptr = Math.ceil(this.dListPtr); this.px = this.targetPanelMC.px + this.dList[ptr][0]; this.py = this.targetPanelMC.py + this.dList[ptr][1]; var nvx = (this.dList[ptr][0] - this.oldvx); var nvy = (this.dList[ptr][1] - this.oldvy); this.oldvx = this.dList[ptr][0]; this.oldvy = this.dList[ptr][1]; if ((this.dListPtr > 0) && (this.dListPtr < this.dList.length)) { if (Math.abs(nvx) > Math.abs(nvy)) { if (nvx < 0) { this.Anm = "left"; } else { this.Anm = "right"; } } else if (nvy < 0) { this.Anm = "up"; } else { this.Anm = "down"; } } if (this.mode == "tobby") { this.dListPtr = this.dListPtr + _root.playerSpeed; } else { if (this.hitDummyMC.hitTest(_root.playerMC.hitDummyMC)) { _root.playerMC.hitBom(); } this.dListPtr++; } if (this.dListPtr >= (this.dList.length - 1)) { if (this.mode == "tobby") { var MCname = ("panel" + String(_root.randomInt(15) - 1)); _root[MCname].entryItem(); } var nx = (this.targetPanelMC.mx + this.moveDirectList[0]); var ny = (this.targetPanelMC.my + this.moveDirectList[1]); var MCname = _root.panelMapList[ny][nx]; var ndx = Math.abs(this.targetPanelMC._x - _root[MCname]._x); var ndy = Math.abs(this.targetPanelMC._y - _root[MCname]._y); var nd = Math.abs((ndx + ndy) - 80); if (nd <= 40) { if (MCname == "") { this.turnflg = this.miss(); } else { this.targetPanelMC = _root[MCname]; if ((MCname == "goalPanelMC") && (this.mode == "tobby")) { this.stat = "end"; _root.lastSecMC.stopClock(); this.AnmMC.stop(); _root.gotoAndPlay("stageClear"); } this.turnflg = true; } } else { this.turnflg = this.miss(); } if (this.turnflg) { this.inNextPanel(); } } else { if (_root.playerSpeed == 3) { if (this.mode == "tobby") { this.Anm = this.Anm + "Run"; } } this.AnmMC.changeAnm(this.Anm); } } function crash() { this.px = this.px + this.pdx; this.py = this.py + this.pdy; this.pdx = this.pdx * 0.8; this.pdy = this.pdy * 0.8; } function fly() { this.px = this.px + this.pdx; this.py = this.py + this.pdy; this.pdy = this.pdy + 4; this._rotation = this._rotation + 120; this.AnmMC.changeAnm("bom"); } function miss() { if (this.mode == "bull") { this.moveDirectList[0] = -this.moveDirectList[0]; this.moveDirectList[1] = -this.moveDirectList[1]; return(true); } if (_root.mode == "easy") { this.moveDirectList[0] = -this.moveDirectList[0]; this.moveDirectList[1] = -this.moveDirectList[1]; return(true); } _root.gotoAndPlay("miss"); this.stat = "crash"; _root.stat = "crash"; switch (this.Anm) { case "right" : this.pdx = 2; this.pdy = 0; break; case "left" : this.pdx = -2; this.pdy = 0; break; case "up" : this.pdx = 0; this.pdy = -2; break; case "down" : this.pdx = 0; this.pdy = 2; } this.Anm = this.Anm + "Crash"; this.AnmMC.changeAnm(this.Anm); return(false); } function makedList(n) { this.dList = []; var panelsize = 80; var r = 40; switch (n) { case 1 : i = 0; while (i < 30) { var nx = (Math.cos(((i * 3) * Math.PI) / 180) * r); var ny = (Math.sin(((i * 3) * Math.PI) / 180) * r); this.dList.push([nx, ny]); i++; } this.moveDirectList = [-1, 0]; return; case 2 : i = 30; while (i > 0) { var nx = (Math.cos(((i * 3) * Math.PI) / 180) * r); var ny = (Math.sin(((i * 3) * Math.PI) / 180) * r); this.dList.push([nx, ny]); i--; } this.moveDirectList = [0, -1]; return; case 3 : i = 0; while (i < 30) { var nx = (((-Math.cos(((i * 3) * Math.PI) / 180)) * r) + 80); var ny = (Math.sin(((i * 3) * Math.PI) / 180) * r); this.dList.push([nx, ny]); i++; } this.moveDirectList = [1, 0]; return; case 4 : i = 30; while (i > 0) { var nx = (((-Math.cos(((i * 3) * Math.PI) / 180)) * r) + 80); var ny = (Math.sin(((i * 3) * Math.PI) / 180) * r); this.dList.push([nx, ny]); i--; } this.moveDirectList = [0, -1]; return; case 5 : i = 0; while (i < 30) { var nx = (Math.cos(((i * 3) * Math.PI) / 180) * r); var ny = (((-Math.sin(((i * 3) * Math.PI) / 180)) * r) + 80); this.dList.push([nx, ny]); i++; } this.moveDirectList = [-1, 0]; return; case 6 : i = 30; while (i > 0) { var nx = (Math.cos(((i * 3) * Math.PI) / 180) * r); var ny = (((-Math.sin(((i * 3) * Math.PI) / 180)) * r) + 80); this.dList.push([nx, ny]); i--; } this.moveDirectList = [0, 1]; return; case 7 : i = 0; while (i < 30) { var nx = (((-Math.cos(((i * 3) * Math.PI) / 180)) * r) + 80); var ny = (((-Math.sin(((i * 3) * Math.PI) / 180)) * r) + 80); this.dList.push([nx, ny]); i++; } this.moveDirectList = [1, 0]; return; case 8 : i = 30; while (i > 0) { var nx = (((-Math.cos(((i * 3) * Math.PI) / 180)) * r) + 80); var ny = (((-Math.sin(((i * 3) * Math.PI) / 180)) * r) + 80); this.dList.push([nx, ny]); i--; } this.moveDirectList = [0, 1]; return; case 9 : i = 0; while (i < 40) { this.dList.push([i * 2, r]); i++; } return; case 10 : i = 40; while (i > 0) { this.dList.push([i * 2, r]); i--; } return; case 11 : i = 0; while (i < 40) { this.dList.push([r, i * 2]); i++; } return; case 12 : i = 40; while (i > 0) { this.dList.push([r, i * 2]); i--; } return; case 13 : i = 10; while (i > 0) { this.dList.push([r, (i * 2) + 60]); i--; } i = 0; while (i < 10) { this.dList.push([r, (i * 2) + 60]); i++; } this.moveDirectList = [0, 1]; return; case 14 : i = 0; while (i < 10) { this.dList.push([i * 2, r]); i++; } i = 10; while (i > 0) { this.dList.push([i * 2, r]); i--; } this.moveDirectList = [-1, 0]; return; case 15 : i = 0; while (i < 10) { this.dList.push([r, i * 2]); i++; } i = 10; while (i > 0) { this.dList.push([r, i * 2]); i--; } this.moveDirectList = [0, -1]; return; case 16 : i = 10; while (i > 0) { this.dList.push([(i * 2) + 60, r]); i--; } i = 0; while (i < 10) { this.dList.push([(i * 2) + 60, r]); i++; } this.moveDirectList = [1, 0]; } } this.stat = "standby"; this.statBak = this.stat; if (this.mode == "tobby") { this.attachMovie("tobbyAnm", "anmMC", 1); this.initStartLoc(); } else { this.initStartLocBull(); this.attachMovie("bullAnm", "anmMC", 1); } this.oldvx = 0; this.oldvy = 0; this.bakTargetPanelMC = this.targetPanelMC;
Symbol 72 MovieClip [player] Frame 3
this.main(); this._x = this.px; this._y = this.py; this.swapDepths(_root.depthPlayer + this.py); this.gotoAndPlay(_currentframe - 1);
Symbol 83 MovieClip [waitStart] Frame 1
function startTimer() { this.startTime = getTimer(); } function dispTime() { var pastTime = Math.floor((getTimer() - this.startTime) / 1000); this.dispSec = (this.waitSec - pastTime) - this.skipSec; } function skipWaitTime() { if (this.waitFlg) { this.skipSec = this.skipSec + 1; } } function pauseOn() { if (this.waitFlg) { this.pauseTime = getTimer() - this.startTime; this.doFlg = false; _root.SE_clock.setVolume(0); } else { this.stop(); } } function pauseOff() { if (this.waitFlg) { this.startTime = getTimer() - this.pauseTime; this.doFlg = true; _root.SE_clock.setVolume(100); } else { this.play(); } } this.dispSec = this.waitSec; this.waitFlg = false; this.skipSec = 0; this.pauseTime = 0; this.doFlg = true;
Symbol 83 MovieClip [waitStart] Frame 31
this.startTimer(); this.waitFlg = true; _root.SE_clock.start(0, 1000000);
Symbol 83 MovieClip [waitStart] Frame 33
if (this.doFlg) { this.dispTime(); } if (this.dispSec <= 0) { _root.SE_clock.stop(); _root.gotoAndPlay("main"); this.removeMovieClip(); } else { this.gotoAndPlay(_currentframe - 1); }
Symbol 85 MovieClip [miss] Frame 20
_root.play(); this.removeMovieClip();
Symbol 87 MovieClip [timeup] Frame 20
_root.play(); this.removeMovieClip();
Symbol 91 Button
on (release) { _root.gotoAndPlay("gameover"); this.removeMovieClip(); } on (rollOver) { _root.SE_over.start(0, 0); }
Symbol 93 Button
on (release) { _root.score = 0; _root.lastPlayerCnt = 3; _root.reNewStageFlg = false; _root.removeALlMC(); _root.gotoAndPlay("stagein"); this.removeMovieClip(); } on (rollOver) { _root.SE_over.start(0, 0); }
Symbol 95 MovieClip [continue] Frame 1
this.stop();
Symbol 97 MovieClip [gameover] Frame 44
_root.gotoAndPlay("title"); _root.removeALlMC(); this.removeMovieClip();
Symbol 102 MovieClip [stageClear] Frame 1
var lastSec = _root.lastSecMC.getLastSec(); this.bonus = lastSec * 80;
Symbol 102 MovieClip [stageClear] Frame 10
_root.score = _root.score + this.bonus;
Symbol 102 MovieClip [stageClear] Frame 30
_root.gotoAndPlay("nextStage"); this.removeMovieClip();
Symbol 122 MovieClip [bullAnm] Frame 1
function changeAnm(nAnmName) { if (this.anmName != nAnmName) { this.anmName = nAnmName; this.gotoAndPlay(this.anmName); } } this.anmName = ""; this.stop();
Symbol 122 MovieClip [bullAnm] Frame 19
this.gotoAndPlay("right");
Symbol 122 MovieClip [bullAnm] Frame 22
this.gotoAndPlay("rightRun");
Symbol 122 MovieClip [bullAnm] Frame 30
this.stop();
Symbol 122 MovieClip [bullAnm] Frame 49
this.gotoAndPlay("left");
Symbol 122 MovieClip [bullAnm] Frame 52
this.gotoAndPlay("leftRun");
Symbol 122 MovieClip [bullAnm] Frame 61
this.stop();
Symbol 122 MovieClip [bullAnm] Frame 79
this.gotoAndPlay("down");
Symbol 122 MovieClip [bullAnm] Frame 82
this.gotoAndPlay("downRun");
Symbol 122 MovieClip [bullAnm] Frame 91
this.stop();
Symbol 122 MovieClip [bullAnm] Frame 109
this.gotoAndPlay("up");
Symbol 122 MovieClip [bullAnm] Frame 112
this.gotoAndPlay("upRun");
Symbol 122 MovieClip [bullAnm] Frame 121
this.stop();
Symbol 122 MovieClip [bullAnm] Frame 131
this.stop();
Symbol 145 MovieClip [tobbyAnm] Frame 1
function changeAnm(nAnmName) { if (this.anmName != nAnmName) { this.anmName = nAnmName; this.gotoAndPlay(this.anmName); } } this.anmName = ""; this.stop();
Symbol 145 MovieClip [tobbyAnm] Frame 19
this.gotoAndPlay("right");
Symbol 145 MovieClip [tobbyAnm] Frame 22
this.gotoAndPlay("rightRun");
Symbol 145 MovieClip [tobbyAnm] Frame 30
this.stop();
Symbol 145 MovieClip [tobbyAnm] Frame 49
this.gotoAndPlay("left");
Symbol 145 MovieClip [tobbyAnm] Frame 52
this.gotoAndPlay("leftRun");
Symbol 145 MovieClip [tobbyAnm] Frame 61
this.stop();
Symbol 145 MovieClip [tobbyAnm] Frame 79
this.gotoAndPlay("down");
Symbol 145 MovieClip [tobbyAnm] Frame 82
this.gotoAndPlay("downRun");
Symbol 145 MovieClip [tobbyAnm] Frame 91
this.stop();
Symbol 145 MovieClip [tobbyAnm] Frame 109
this.gotoAndPlay("up");
Symbol 145 MovieClip [tobbyAnm] Frame 112
this.gotoAndPlay("upRun");
Symbol 145 MovieClip [tobbyAnm] Frame 121
this.stop();
Symbol 145 MovieClip [tobbyAnm] Frame 131
this.stop();
Symbol 152 MovieClip [jelly] Frame 1
this.swapDepths(_root.depthPlayer + this._y); this.stop();
Symbol 152 MovieClip [jelly] Frame 17
this.gotoAndPlay("happy");
Symbol 153 Button
on (release) { _root.pauseWindowFlg = false; _root.pauseOff(); this.removeMovieClip(); } on (rollOver) { _root.SE_over.start(0, 0); }
Symbol 154 Button
on (release) { _root.BGM_game.stop(); _root.SE_clock.stop(); _root.pauseWindowFlg = false; _root.pauseOff(); _root.removeALlMC(); _root.gotoAndPlay("title"); this.removeMovieClip(); } on (rollOver) { _root.SE_over.start(0, 0); }
Symbol 156 MovieClip [winReturn] Frame 1
this.stop();
Symbol 160 MovieClip [itempoint] Frame 1
_root.score = _root.score + this.point; if (this.mes == "1UP") { _root.lastPlayerMC.Up(); }
Symbol 160 MovieClip [itempoint] Frame 21
this.removeMovieClip();
Symbol 169 MovieClip Frame 1
this.stop();
Symbol 170 MovieClip [item] Frame 1
this.life = 60; this.gMC.gotoAndStop(this.ItemNum); switch (this.itemNum) { case 1 : this.point = 100; this.mes = String(this.point); break; case 2 : this.point = 200; this.mes = String(this.point); break; case 3 : this.point = 300; this.mes = String(this.point); break; case 4 : this.point = 400; this.mes = String(this.point); break; case 5 : this.point = 800; this.mes = String(this.point); break; case 6 : this.point = -100; this.mes = String(this.point); break; case 7 : this.point = -200; this.mes = String(this.point); break; case 8 : this.point = 0; this.mes = "1UP"; }
Symbol 170 MovieClip [item] Frame 8
if (this.hitDummyMC.hitTest(_root.playerMC.hitDummyMC)) { var mcName = ("itemPoint" + String(_root.depthItemPoint)); _root.attachMovie("itempoint", mcName, _root.depthItemPoint); _root[mcName]._x = _root.playerMC._x; _root[mcName]._y = _root.playerMC._y; _root[mcName].point = this.point; _root[mcName].mes = this.mes; _root.SE_item.start(0, 0); _parent.unEntryItem(); this.removeMovieClip(); } else { if (_root.pauseFlg == false) { this.life--; } if (this.life < 15) { this._visible = this.life % 2; } if (this.life == 0) { _parent.unEntryItem(); this.removeMovieClip(); } else { this.gotoAndPlay(_currentframe - 1); } }
Symbol 172 MovieClip [hart] Frame 1
function main() { this._x = this._x + (this.pdx + (Math.cos((this.angle * Math.PI) / 180) * 3)); this._y = this._y + this.pdy; var n = (0.98 - ((100 - this.scale) / 1200)); this.pdx = this.pdx * n; this.pdy = this.pdy * n; this.pdy = this.pdy - 0.2; this._xscale = this.scale; this._yscale = this.scale; this.scale = this.scale * 0.99; this.angle = this.angle + 5; } this.pdy = -_root.randomInt(10); this.pdx = _root.randomInt(20) - 10; this.angle = _root.randomInt(360);
Symbol 172 MovieClip [hart] Frame 3
this.main(); if (this.scale < 10) { this.gotoAndStop(10); } else { this.gotoAndPlay(_currentframe - 1); }
Symbol 172 MovieClip [hart] Frame 10
this.stop();
Symbol 201 Button
on (press) { _root.SE_item.start(0, 0); _root.gotoAndPlay("title"); } on (rollOver) { _root.SE_over.start(0, 0); }
Symbol 202 Button
on (press) { _root.pauseOff(); _root.instWindowFlg = false; _root.instMC.removeMovieClip(); } on (rollOver) { _root.SE_over.start(0, 0); }
Symbol 203 MovieClip [inst] Frame 1
this.stop();
Symbol 203 MovieClip [inst] Frame 2
this.stop();
Symbol 206 MovieClip [lastPlayer] Frame 1
function reset() { fn = _root.lastPlayerCnt + 1; this.gotoAndStop(fn); } function up() { _root.lastPlayerCnt++; if (_root.lastPlayerCnt > 5) { _root.lastPlayerCnt = 5; } this.reset(); } this.reset();
Symbol 214 MovieClip Frame 9
var versionNum = getVersion().slice(4, 5); trace(versionNum); if (Number(versionNum) >= 6) { this.gotoAndPlay("ok"); } else { this.gotoAndPlay("ng"); }
Symbol 214 MovieClip Frame 19
_parent.gotoAndPlay("loading"); this.stop();
Symbol 214 MovieClip Frame 25
this.stop();
Symbol 224 MovieClip Frame 1
loadedSize = _root.getBytesLoaded(); totalSize = _root.getBytesTotal(); if (loadedSize >= totalSize) { this.gotoAndPlay("ok"); } else { parcent = (loadedsize / totalsize) * 100; gDownloaded = Math.round(parcent); this.bar._width = 300 * (gDownloaded / 100); _root.stop(); }
Symbol 224 MovieClip Frame 2
this.gotoAndPlay(_currentframe - 1);
Symbol 224 MovieClip Frame 5
this.bar._width = 300;
Symbol 224 MovieClip Frame 19
_root.gotoAndPlay("init");
Symbol 232 Button
on (press) { _root.SE_item.start(0, 0); _root.gotoAndPlay("inst"); } on (rollOver) { _root.SE_over.start(0, 0); }
Symbol 234 Button
on (release) { if (this.clickStartBtnFlg) { return(undefined); } _root.SE_item.start(0, 0); this.clickStartBtnFlg = true; _root.mode = "easy"; _root.initDepth(); _root.initGame(); _root.play(); } on (rollOver) { _root.SE_over.start(0, 0); }
Symbol 236 Button
on (release) { if (this.clickStartBtnFlg) { return(undefined); } _root.SE_item.start(0, 0); this.clickStartBtnFlg = true; _root.mode = "hard"; _root.initDepth(); _root.initGame(); _root.play(); } on (rollOver) { _root.SE_over.start(0, 0); }
Symbol 240 MovieClip Frame 1
this.clickStartBtnFlg = false;
Symbol 240 MovieClip Frame 30
this.stop();
Symbol 247 Button
on (press) { this.gotoAndPlay("inst"); }
Symbol 262 MovieClip Frame 1
this.stop();
Symbol 266 MovieClip Frame 1
function dispTime() { var pastTime = Math.floor((getTimer() - this.startTime) / 1000); this.dispSec = this.lastSec - pastTime; } function setClock(nSec) { this.lastSec = nSec; this.dispSec = this.lastSec; } function startClock() { this.startTime = getTimer(); this.doFlg = true; } function stopClock() { this.doFlg = false; } function pauseOn() { this.pauseTime = getTimer() - this.startTime; this.doFlg = false; } function pauseOff() { this.startTime = getTimer() - this.pauseTime; this.doFlg = true; } function getLastSec() { return(this.dispSec); } this.dispSec = 0; this.doflg = false;
Symbol 266 MovieClip Frame 3
if (this.doFlg) { this.dispTime(); if (this.dispSec == 0) { _root.playerMC.timeUP(); _root.stat = "timeup"; _root.gotoAndPlay("miss"); } } this.gotoAndPlay(_currentframe - 1);
Symbol 273 Button
on (press) { if (this.instWindowFlg) { return(undefined); } if (this.pauseFlg) { _root.pauseOff(); _root.winReturnMC.removeMovieClip(); this.pauseWindowFlg = false; } else { _root.pauseOn(); _root.attachMovie("winReturn", "winReturnMC", _root.depthWindow++); _root.winReturnMC._x = 320; _root.winReturnMC._y = 260; this.pauseWindowFlg = true; } }
Symbol 274 Button
on (press) { if (this.pauseWindowFlg) { return(undefined); } if (this.pauseFlg) { _root.pauseOff(); _root.instMC.removeMovieClip(); _root.instWindowFlg = false; } else { _root.pauseOn(); _root.attachMovie("inst", "instMC", _root.depthWindow++); _root.instMC._x = 320; _root.instMC._y = 260; _root.instMC.gotoAndStop(2); _root.instWindowFlg = true; } }
Symbol 282 MovieClip Frame 1
_parent.stop(); this.startTime = getTimer();
Symbol 282 MovieClip Frame 3
if (this.stayTime <= (getTimer() - this.startTime)) { _parent.play(); this.stop(); } else { this.gotoAndPlay(_currentframe - 1); }
Symbol 285 MovieClip Frame 5
var cnt = Math.floor(_root.Score / 300); if (cnt > 100) { cnt = 100; } if (cnt < 10) { cnt = 10; } i = 0; while (i < cnt) { scale = 10 + ((i * 10) % 100); var newName = ("h" + String(i)); this.attachMovie("hart", newName, i); this[newName]._x = 0; this[newName]._y = 100; this[newName].scale = scale; i++; }
Instance of Symbol 282 MovieClip in Symbol 285 MovieClip Frame 24
//component parameters onClipEvent (initialize) { stayTime = 4000; }
Instance of Symbol 282 MovieClip in Symbol 285 MovieClip Frame 38
//component parameters onClipEvent (initialize) { stayTime = 2000; }
Instance of Symbol 282 MovieClip in Symbol 285 MovieClip Frame 57
//component parameters onClipEvent (initialize) { stayTime = 4000; }
Symbol 285 MovieClip Frame 75
_root.gotoAndPlay("title"); this.stop();
Symbol 286 Button
on (press) { this.gotoAndPlay("title"); }

Library Items

Symbol 1 Sound [SE_panel]
Symbol 2 Sound [SE_over]
Symbol 3 Sound [SE_item]
Symbol 4 Sound [SE_clock]
Symbol 5 Sound [SE_clear]
Symbol 6 Sound [SE_bull]
Symbol 7 Sound [BGM_02]
Symbol 8 Sound [SE_bom]Used by:48
Symbol 9 Sound [SE_gameover]Used by:97
Symbol 10 GraphicUsed by:37
Symbol 11 FontUsed by:12 13 14 15 16 17 18 19 20 21 22 35
Symbol 12 TextUses:11Used by:37
Symbol 13 TextUses:11Used by:37
Symbol 14 TextUses:11Used by:37
Symbol 15 TextUses:11Used by:37
Symbol 16 TextUses:11Used by:37
Symbol 17 TextUses:11Used by:37
Symbol 18 TextUses:11Used by:37
Symbol 19 TextUses:11Used by:37
Symbol 20 TextUses:11Used by:37
Symbol 21 TextUses:11Used by:37
Symbol 22 TextUses:11Used by:37
Symbol 23 GraphicUsed by:24 25 26 27 28 29 30 31 32 33 34 36
Symbol 24 ButtonUses:23Used by:37
Symbol 25 ButtonUses:23Used by:37
Symbol 26 ButtonUses:23Used by:37
Symbol 27 ButtonUses:23Used by:37
Symbol 28 ButtonUses:23Used by:37
Symbol 29 ButtonUses:23Used by:37
Symbol 30 ButtonUses:23Used by:37
Symbol 31 ButtonUses:23Used by:37
Symbol 32 ButtonUses:23Used by:37
Symbol 33 ButtonUses:23Used by:37
Symbol 34 ButtonUses:23Used by:37
Symbol 35 TextUses:11Used by:37
Symbol 36 ButtonUses:23Used by:37
Symbol 37 MovieClip [debugIn]Uses:10 12 13 14 15 16 17 18 19 20 21 22 24 25 26 27 28 29 30 31 32 33 34 35 36
Symbol 38 GraphicUsed by:41
Symbol 39 GraphicUsed by:41
Symbol 40 GraphicUsed by:41
Symbol 41 MovieClipUses:38 39 40Used by:48
Symbol 42 GraphicUsed by:43
Symbol 43 MovieClipUses:42Used by:48 72 170
Symbol 44 GraphicUsed by:45
Symbol 45 MovieClipUses:44Used by:48
Symbol 46 GraphicUsed by:47
Symbol 47 MovieClipUses:46Used by:48
Symbol 48 MovieClip [bom]Uses:41 43 45 47 8
Symbol 49 GraphicUsed by:50 223
Symbol 50 MovieClipUses:49Used by:51 97 156 203 285
Symbol 51 MovieClip [fadeBlackScr]Uses:50
Symbol 52 GraphicUsed by:53
Symbol 53 MovieClip [A_13]Uses:52
Symbol 54 GraphicUsed by:55
Symbol 55 MovieClip [A_12]Uses:54
Symbol 56 GraphicUsed by:57
Symbol 57 MovieClip [A_10]Uses:56
Symbol 58 GraphicUsed by:60 62 64 66 68 174 176 178 182
Symbol 59 GraphicUsed by:60
Symbol 60 MovieClip [A_9]Uses:58 59
Symbol 61 GraphicUsed by:62
Symbol 62 MovieClip [A_8]Uses:58 61
Symbol 63 GraphicUsed by:64
Symbol 64 MovieClip [A_5]Uses:58 63
Symbol 65 GraphicUsed by:66
Symbol 66 MovieClip [A_4]Uses:58 65
Symbol 67 GraphicUsed by:68
Symbol 68 MovieClip [A_2]Uses:58 67
Symbol 69 GraphicUsed by:70 71
Symbol 70 MovieClip [panel]Uses:69
Symbol 71 MovieClip [startPanel]Uses:69
Symbol 72 MovieClip [player]Uses:43
Symbol 73 GraphicUsed by:83 85 87 95 102
Symbol 74 FontUsed by:75 76 78 84 86 96 98 99 100 101 157 158 242 263 268
Symbol 75 EditableTextUses:74Used by:83
Symbol 76 TextUses:74Used by:83
Symbol 77 SoundUsed by:83
Symbol 78 EditableTextUses:74Used by:83
Symbol 79 FontUsed by:80 81 82 92 200 231 233 235 264 265 276
Symbol 80 TextUses:79Used by:83
Symbol 81 TextUses:79Used by:83
Symbol 82 TextUses:79Used by:83
Symbol 83 MovieClip [waitStart]Uses:73 75 76 77 78 80 81 82
Symbol 84 TextUses:74Used by:85
Symbol 85 MovieClip [miss]Uses:73 84
Symbol 86 TextUses:74Used by:87
Symbol 87 MovieClip [timeup]Uses:73 86
Symbol 88 GraphicUsed by:91 93 153 154 201 202
Symbol 89 FontUsed by:90 94 155 184 185 187 188 189 190 191 192 193 194 196 197 199
Symbol 90 TextUses:89Used by:91 153
Symbol 91 ButtonUses:88 90Used by:95
Symbol 92 TextUses:79Used by:93 154
Symbol 93 ButtonUses:88 92Used by:95
Symbol 94 TextUses:89Used by:95
Symbol 95 MovieClip [continue]Uses:73 91 93 94
Symbol 96 TextUses:74Used by:97
Symbol 97 MovieClip [gameover]Uses:50 96 9
Symbol 98 TextUses:74Used by:102
Symbol 99 EditableTextUses:74Used by:102
Symbol 100 TextUses:74Used by:102
Symbol 101 TextUses:74Used by:102
Symbol 102 MovieClip [stageClear]Uses:73 98 99 100 101
Symbol 103 GraphicUsed by:122
Symbol 104 GraphicUsed by:122
Symbol 105 GraphicUsed by:122
Symbol 106 GraphicUsed by:122
Symbol 107 GraphicUsed by:122
Symbol 108 GraphicUsed by:122
Symbol 109 GraphicUsed by:122
Symbol 110 GraphicUsed by:122
Symbol 111 GraphicUsed by:122
Symbol 112 GraphicUsed by:122
Symbol 113 GraphicUsed by:122
Symbol 114 GraphicUsed by:122
Symbol 115 GraphicUsed by:122
Symbol 116 GraphicUsed by:122
Symbol 117 GraphicUsed by:122
Symbol 118 GraphicUsed by:122
Symbol 119 GraphicUsed by:122
Symbol 120 GraphicUsed by:122
Symbol 121 GraphicUsed by:122
Symbol 122 MovieClip [bullAnm]Uses:103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121
Symbol 123 BitmapUsed by:124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 186 195 227 277 278
Symbol 124 GraphicUses:123Used by:145
Symbol 125 GraphicUses:123Used by:145
Symbol 126 GraphicUses:123Used by:145
Symbol 127 GraphicUses:123Used by:145
Symbol 128 GraphicUses:123Used by:145
Symbol 129 GraphicUses:123Used by:145
Symbol 130 GraphicUses:123Used by:145
Symbol 131 GraphicUses:123Used by:145
Symbol 132 GraphicUses:123Used by:145
Symbol 133 GraphicUses:123Used by:145
Symbol 134 GraphicUses:123Used by:145
Symbol 135 GraphicUses:123Used by:145
Symbol 136 GraphicUses:123Used by:145
Symbol 137 GraphicUses:123Used by:145
Symbol 138 GraphicUses:123Used by:145
Symbol 139 GraphicUses:123Used by:145
Symbol 140 GraphicUses:123Used by:145
Symbol 141 GraphicUses:123Used by:145
Symbol 142 GraphicUses:123Used by:145
Symbol 143 GraphicUses:123Used by:145
Symbol 144 GraphicUses:123Used by:145
Symbol 145 MovieClip [tobbyAnm]Uses:124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144
Symbol 146 BitmapUsed by:148 227 277 278
Symbol 147 BitmapUsed by:148 227 277 278
Symbol 148 GraphicUses:146 147Used by:152 203
Symbol 149 BitmapUsed by:151
Symbol 150 BitmapUsed by:151
Symbol 151 GraphicUses:149 150Used by:152
Symbol 152 MovieClip [jelly]Uses:148 151
Symbol 153 ButtonUses:88 90Used by:156
Symbol 154 ButtonUses:88 92Used by:156
Symbol 155 TextUses:89Used by:156
Symbol 156 MovieClip [winReturn]Uses:50 153 154 155
Symbol 157 EditableTextUses:74Used by:159
Symbol 158 EditableTextUses:74Used by:159
Symbol 159 MovieClipUses:157 158Used by:160
Symbol 160 MovieClip [itempoint]Uses:159
Symbol 161 GraphicUsed by:169
Symbol 162 GraphicUsed by:169
Symbol 163 GraphicUsed by:169
Symbol 164 GraphicUsed by:169
Symbol 165 GraphicUsed by:169
Symbol 166 GraphicUsed by:169
Symbol 167 GraphicUsed by:169
Symbol 168 GraphicUsed by:169
Symbol 169 MovieClipUses:161 162 163 164 165 166 167 168Used by:170
Symbol 170 MovieClip [item]Uses:43 169
Symbol 171 GraphicUsed by:172
Symbol 172 MovieClip [hart]Uses:171
Symbol 173 GraphicUsed by:174
Symbol 174 MovieClip [A_6]Uses:58 173Used by:203
Symbol 175 GraphicUsed by:176
Symbol 176 MovieClip [A_3]Uses:58 175Used by:203
Symbol 177 GraphicUsed by:178
Symbol 178 MovieClip [A_7]Uses:58 177Used by:203
Symbol 179 GraphicUsed by:180
Symbol 180 MovieClip [A_11]Uses:179Used by:203
Symbol 181 GraphicUsed by:182
Symbol 182 MovieClip [A_1]Uses:58 181Used by:203  Timeline
Symbol 183 GraphicUsed by:203
Symbol 184 TextUses:89Used by:203
Symbol 185 TextUses:89Used by:203
Symbol 186 GraphicUses:123Used by:203
Symbol 187 TextUses:89Used by:203
Symbol 188 TextUses:89Used by:203
Symbol 189 TextUses:89Used by:203
Symbol 190 TextUses:89Used by:203
Symbol 191 TextUses:89Used by:203
Symbol 192 TextUses:89Used by:203
Symbol 193 TextUses:89Used by:203
Symbol 194 TextUses:89Used by:203
Symbol 195 GraphicUses:123Used by:203
Symbol 196 TextUses:89Used by:203
Symbol 197 TextUses:89Used by:203
Symbol 198 GraphicUsed by:203
Symbol 199 TextUses:89Used by:203
Symbol 200 TextUses:79Used by:201 202
Symbol 201 ButtonUses:88 200Used by:203
Symbol 202 ButtonUses:88 200Used by:203
Symbol 203 MovieClip [inst]Uses:50 183 184 185 182 186 187 188 189 190 191 192 180 178 176 174 193 194 195 196 197 148 198 199 201 202Used by:Timeline
Symbol 204 GraphicUsed by:206 266
Symbol 205 GraphicUsed by:206
Symbol 206 MovieClip [lastPlayer]Uses:204 205Used by:Timeline
Symbol 207 GraphicUsed by:Timeline
Symbol 208 GraphicUsed by:228  Timeline
Symbol 209 FontUsed by:210 211
Symbol 210 TextUses:209Used by:214
Symbol 211 TextUses:209Used by:214
Symbol 212 FontUsed by:213 237
Symbol 213 TextUses:212Used by:214
Symbol 214 MovieClipUses:210 211 213Used by:Timeline
Symbol 215 GraphicUsed by:216 273 286
Symbol 216 ButtonUses:215Used by:Timeline
Symbol 217 GraphicUsed by:218 247 274
Symbol 218 ButtonUses:217Used by:Timeline
Symbol 219 GraphicUsed by:220
Symbol 220 MovieClipUses:219Used by:224
Symbol 221 GraphicUsed by:222
Symbol 222 MovieClipUses:221Used by:224
Symbol 223 MovieClipUses:49Used by:224
Symbol 224 MovieClipUses:220 222 223Used by:Timeline
Symbol 225 BitmapUsed by:226 275
Symbol 226 GraphicUses:225Used by:240 262
Symbol 227 GraphicUses:146 147 123Used by:240
Symbol 228 MovieClipUses:208Used by:240
Symbol 229 GraphicUsed by:240
Symbol 230 GraphicUsed by:232 234 236
Symbol 231 TextUses:79Used by:232
Symbol 232 ButtonUses:230 231Used by:240
Symbol 233 TextUses:79Used by:234
Symbol 234 ButtonUses:230 233Used by:240
Symbol 235 TextUses:79Used by:236
Symbol 236 ButtonUses:230 235Used by:240
Symbol 237 TextUses:212Used by:240
Symbol 238 GraphicUsed by:239
Symbol 239 MovieClipUses:238Used by:240
Symbol 240 MovieClipUses:226 227 228 229 232 234 236 237 239Used by:Timeline
Symbol 241 GraphicUsed by:246
Symbol 242 EditableTextUses:74Used by:246
Symbol 243 FontUsed by:244 245
Symbol 244 TextUses:243Used by:246 269
Symbol 245 TextUses:243Used by:246
Symbol 246 MovieClipUses:241 242 244 245Used by:Timeline
Symbol 247 ButtonUses:217Used by:Timeline
Symbol 248 BitmapUsed by:249
Symbol 249 GraphicUses:248Used by:262
Symbol 250 BitmapUsed by:251
Symbol 251 GraphicUses:250Used by:262
Symbol 252 BitmapUsed by:253
Symbol 253 GraphicUses:252Used by:262
Symbol 254 BitmapUsed by:255
Symbol 255 GraphicUses:254Used by:262
Symbol 256 BitmapUsed by:257
Symbol 257 GraphicUses:256Used by:262
Symbol 258 BitmapUsed by:259
Symbol 259 GraphicUses:258Used by:262
Symbol 260 BitmapUsed by:261
Symbol 261 GraphicUses:260Used by:262
Symbol 262 MovieClipUses:226 249 251 253 255 257 259 261Used by:Timeline
Symbol 263 EditableTextUses:74Used by:266
Symbol 264 TextUses:79Used by:266
Symbol 265 TextUses:79Used by:266
Symbol 266 MovieClipUses:204 263 264 265Used by:Timeline
Symbol 267 GraphicUsed by:269
Symbol 268 EditableTextUses:74Used by:269
Symbol 269 MovieClipUses:267 268 244Used by:Timeline
Symbol 270 FontUsed by:271
Symbol 271 EditableTextUses:270Used by:272
Symbol 272 MovieClipUses:271Used by:Timeline
Symbol 273 ButtonUses:215Used by:Timeline
Symbol 274 ButtonUses:217Used by:Timeline
Symbol 275 GraphicUses:225Used by:Timeline
Symbol 276 TextUses:79Used by:285
Symbol 277 GraphicUses:146 147 123Used by:285
Symbol 278 GraphicUses:146 147 123Used by:285
Symbol 279 SoundUsed by:285
Symbol 280 FontUsed by:281
Symbol 281 TextUses:280Used by:282
Symbol 282 MovieClipUses:281Used by:285
Symbol 283 GraphicUsed by:284
Symbol 284 MovieClipUses:283Used by:285
Symbol 285 MovieClipUses:276 277 278 279 282 50 284Used by:Timeline
Symbol 286 ButtonUses:215Used by:Timeline

Instance Names

"bgMC"Frame 30Symbol 262 MovieClip
"lastSecMC"Frame 30Symbol 266 MovieClip
"lastPlayerMC"Frame 30Symbol 206 MovieClip [lastPlayer]
"scoreMC"Frame 30Symbol 269 MovieClip
"hitDummyMC"Symbol 48 MovieClip [bom] Frame 10Symbol 43 MovieClip
"hitDummyMC"Symbol 72 MovieClip [player] Frame 1Symbol 43 MovieClip
"hitDummyMC"Symbol 170 MovieClip [item] Frame 1Symbol 43 MovieClip
"gMC"Symbol 170 MovieClip [item] Frame 1Symbol 169 MovieClip
"bar"Symbol 224 MovieClip Frame 1Symbol 222 MovieClip
"_"Symbol 246 MovieClip Frame 1Symbol 242 EditableText
"_"Symbol 269 MovieClip Frame 1Symbol 268 EditableText

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "SE_panel"
ExportAssets (56)Timeline Frame 1Symbol 2 as "SE_over"
ExportAssets (56)Timeline Frame 1Symbol 3 as "SE_item"
ExportAssets (56)Timeline Frame 1Symbol 4 as "SE_clock"
ExportAssets (56)Timeline Frame 1Symbol 5 as "SE_clear"
ExportAssets (56)Timeline Frame 1Symbol 6 as "SE_bull"
ExportAssets (56)Timeline Frame 1Symbol 7 as "BGM_02"
ExportAssets (56)Timeline Frame 1Symbol 8 as "SE_bom"
ExportAssets (56)Timeline Frame 1Symbol 9 as "SE_gameover"
ExportAssets (56)Timeline Frame 1Symbol 37 as "debugIn"
ExportAssets (56)Timeline Frame 1Symbol 8 as "SE_bom"
ExportAssets (56)Timeline Frame 1Symbol 48 as "bom"
ExportAssets (56)Timeline Frame 1Symbol 51 as "fadeBlackScr"
ExportAssets (56)Timeline Frame 1Symbol 53 as "A_13"
ExportAssets (56)Timeline Frame 1Symbol 55 as "A_12"
ExportAssets (56)Timeline Frame 1Symbol 57 as "A_10"
ExportAssets (56)Timeline Frame 1Symbol 60 as "A_9"
ExportAssets (56)Timeline Frame 1Symbol 62 as "A_8"
ExportAssets (56)Timeline Frame 1Symbol 64 as "A_5"
ExportAssets (56)Timeline Frame 1Symbol 66 as "A_4"
ExportAssets (56)Timeline Frame 1Symbol 68 as "A_2"
ExportAssets (56)Timeline Frame 1Symbol 70 as "panel"
ExportAssets (56)Timeline Frame 1Symbol 71 as "startPanel"
ExportAssets (56)Timeline Frame 1Symbol 72 as "player"
ExportAssets (56)Timeline Frame 1Symbol 83 as "waitStart"
ExportAssets (56)Timeline Frame 1Symbol 85 as "miss"
ExportAssets (56)Timeline Frame 1Symbol 87 as "timeup"
ExportAssets (56)Timeline Frame 1Symbol 95 as "continue"
ExportAssets (56)Timeline Frame 1Symbol 9 as "SE_gameover"
ExportAssets (56)Timeline Frame 1Symbol 97 as "gameover"
ExportAssets (56)Timeline Frame 1Symbol 102 as "stageClear"
ExportAssets (56)Timeline Frame 1Symbol 122 as "bullAnm"
ExportAssets (56)Timeline Frame 1Symbol 145 as "tobbyAnm"
ExportAssets (56)Timeline Frame 1Symbol 152 as "jelly"
ExportAssets (56)Timeline Frame 1Symbol 156 as "winReturn"
ExportAssets (56)Timeline Frame 1Symbol 160 as "itempoint"
ExportAssets (56)Timeline Frame 1Symbol 170 as "item"
ExportAssets (56)Timeline Frame 1Symbol 172 as "hart"
ExportAssets (56)Timeline Frame 1Symbol 174 as "A_6"
ExportAssets (56)Timeline Frame 1Symbol 176 as "A_3"
ExportAssets (56)Timeline Frame 1Symbol 178 as "A_7"
ExportAssets (56)Timeline Frame 1Symbol 180 as "A_11"
ExportAssets (56)Timeline Frame 1Symbol 182 as "A_1"
ExportAssets (56)Timeline Frame 1Symbol 182 as "A_1"
ExportAssets (56)Timeline Frame 1Symbol 180 as "A_11"
ExportAssets (56)Timeline Frame 1Symbol 178 as "A_7"
ExportAssets (56)Timeline Frame 1Symbol 176 as "A_3"
ExportAssets (56)Timeline Frame 1Symbol 174 as "A_6"
ExportAssets (56)Timeline Frame 1Symbol 182 as "A_1"
ExportAssets (56)Timeline Frame 1Symbol 182 as "A_1"
ExportAssets (56)Timeline Frame 1Symbol 180 as "A_11"
ExportAssets (56)Timeline Frame 1Symbol 178 as "A_7"
ExportAssets (56)Timeline Frame 1Symbol 176 as "A_3"
ExportAssets (56)Timeline Frame 1Symbol 174 as "A_6"
ExportAssets (56)Timeline Frame 1Symbol 182 as "A_1"
ExportAssets (56)Timeline Frame 1Symbol 203 as "inst"
ExportAssets (56)Timeline Frame 1Symbol 206 as "lastPlayer"
ExportAssets (56)Timeline Frame 30Symbol 206 as "lastPlayer"
ExportAssets (56)Timeline Frame 31Symbol 206 as "lastPlayer"
ExportAssets (56)Timeline Frame 32Symbol 206 as "lastPlayer"
ExportAssets (56)Timeline Frame 33Symbol 206 as "lastPlayer"
ExportAssets (56)Timeline Frame 34Symbol 206 as "lastPlayer"
ExportAssets (56)Timeline Frame 35Symbol 206 as "lastPlayer"
ExportAssets (56)Timeline Frame 36Symbol 206 as "lastPlayer"
ExportAssets (56)Timeline Frame 37Symbol 206 as "lastPlayer"
ExportAssets (56)Timeline Frame 38Symbol 206 as "lastPlayer"
ExportAssets (56)Timeline Frame 39Symbol 206 as "lastPlayer"
ExportAssets (56)Timeline Frame 40Symbol 206 as "lastPlayer"
ExportAssets (56)Timeline Frame 41Symbol 206 as "lastPlayer"
ExportAssets (56)Timeline Frame 42Symbol 206 as "lastPlayer"
ExportAssets (56)Timeline Frame 43Symbol 206 as "lastPlayer"
ExportAssets (56)Timeline Frame 44Symbol 206 as "lastPlayer"
ExportAssets (56)Timeline Frame 45Symbol 206 as "lastPlayer"
ExportAssets (56)Timeline Frame 46Symbol 206 as "lastPlayer"
ExportAssets (56)Timeline Frame 47Symbol 206 as "lastPlayer"
ExportAssets (56)Timeline Frame 48Symbol 206 as "lastPlayer"
ExportAssets (56)Timeline Frame 49Symbol 206 as "lastPlayer"
ExportAssets (56)Timeline Frame 50Symbol 206 as "lastPlayer"
ExportAssets (56)Timeline Frame 51Symbol 206 as "lastPlayer"
ExportAssets (56)Timeline Frame 52Symbol 206 as "lastPlayer"
ExportAssets (56)Timeline Frame 53Symbol 206 as "lastPlayer"
ExportAssets (56)Timeline Frame 54Symbol 206 as "lastPlayer"
ExportAssets (56)Timeline Frame 55Symbol 206 as "lastPlayer"
ExportAssets (56)Timeline Frame 56Symbol 206 as "lastPlayer"
ExportAssets (56)Timeline Frame 57Symbol 206 as "lastPlayer"
ExportAssets (56)Timeline Frame 58Symbol 206 as "lastPlayer"
ExportAssets (56)Timeline Frame 59Symbol 206 as "lastPlayer"
ExportAssets (56)Timeline Frame 60Symbol 206 as "lastPlayer"
ExportAssets (56)Timeline Frame 61Symbol 206 as "lastPlayer"
ExportAssets (56)Timeline Frame 62Symbol 206 as "lastPlayer"
ExportAssets (56)Timeline Frame 63Symbol 206 as "lastPlayer"
ExportAssets (56)Timeline Frame 64Symbol 206 as "lastPlayer"
ExportAssets (56)Timeline Frame 65Symbol 206 as "lastPlayer"
ExportAssets (56)Timeline Frame 66Symbol 206 as "lastPlayer"
ExportAssets (56)Timeline Frame 67Symbol 206 as "lastPlayer"
ExportAssets (56)Timeline Frame 68Symbol 206 as "lastPlayer"
ExportAssets (56)Timeline Frame 69Symbol 206 as "lastPlayer"
ExportAssets (56)Timeline Frame 70Symbol 206 as "lastPlayer"
ExportAssets (56)Timeline Frame 71Symbol 206 as "lastPlayer"
ExportAssets (56)Timeline Frame 72Symbol 206 as "lastPlayer"
ExportAssets (56)Timeline Frame 73Symbol 206 as "lastPlayer"
ExportAssets (56)Timeline Frame 74Symbol 206 as "lastPlayer"
ExportAssets (56)Timeline Frame 75Symbol 206 as "lastPlayer"
ExportAssets (56)Timeline Frame 76Symbol 206 as "lastPlayer"
ExportAssets (56)Timeline Frame 77Symbol 206 as "lastPlayer"
ExportAssets (56)Timeline Frame 78Symbol 206 as "lastPlayer"
ExportAssets (56)Timeline Frame 79Symbol 206 as "lastPlayer"
ExportAssets (56)Timeline Frame 80Symbol 206 as "lastPlayer"
ExportAssets (56)Timeline Frame 81Symbol 206 as "lastPlayer"
ExportAssets (56)Timeline Frame 82Symbol 206 as "lastPlayer"
ExportAssets (56)Timeline Frame 83Symbol 206 as "lastPlayer"
ExportAssets (56)Timeline Frame 84Symbol 206 as "lastPlayer"
ExportAssets (56)Timeline Frame 85Symbol 206 as "lastPlayer"
ExportAssets (56)Timeline Frame 86Symbol 206 as "lastPlayer"
ExportAssets (56)Timeline Frame 87Symbol 206 as "lastPlayer"
ExportAssets (56)Timeline Frame 88Symbol 206 as "lastPlayer"
ExportAssets (56)Timeline Frame 89Symbol 206 as "lastPlayer"
ExportAssets (56)Timeline Frame 90Symbol 206 as "lastPlayer"
ExportAssets (56)Timeline Frame 91Symbol 206 as "lastPlayer"
ExportAssets (56)Timeline Frame 92Symbol 206 as "lastPlayer"
ExportAssets (56)Timeline Frame 93Symbol 206 as "lastPlayer"
ExportAssets (56)Timeline Frame 94Symbol 206 as "lastPlayer"
ExportAssets (56)Timeline Frame 95Symbol 206 as "lastPlayer"
ExportAssets (56)Timeline Frame 96Symbol 206 as "lastPlayer"
ExportAssets (56)Timeline Frame 97Symbol 206 as "lastPlayer"
ExportAssets (56)Timeline Frame 98Symbol 206 as "lastPlayer"
ExportAssets (56)Timeline Frame 99Symbol 206 as "lastPlayer"
ExportAssets (56)Timeline Frame 110Symbol 203 as "inst"
ExportAssets (56)Timeline Frame 130Symbol 182 as "A_1"
ExportAssets (56)Timeline Frame 130Symbol 182 as "A_1"
ExportAssets (56)Timeline Frame 130Symbol 182 as "A_1"
ExportAssets (56)Timeline Frame 130Symbol 182 as "A_1"
ExportAssets (56)Timeline Frame 130Symbol 182 as "A_1"
ExportAssets (56)Timeline Frame 130Symbol 182 as "A_1"
ExportAssets (56)Timeline Frame 130Symbol 182 as "A_1"
ExportAssets (56)Timeline Frame 130Symbol 182 as "A_1"
ExportAssets (56)Timeline Frame 130Symbol 182 as "A_1"
ExportAssets (56)Timeline Frame 130Symbol 182 as "A_1"
ExportAssets (56)Timeline Frame 130Symbol 182 as "A_1"
ExportAssets (56)Timeline Frame 130Symbol 182 as "A_1"
ExportAssets (56)Timeline Frame 130Symbol 182 as "A_1"
ExportAssets (56)Timeline Frame 130Symbol 182 as "A_1"
ExportAssets (56)Timeline Frame 130Symbol 182 as "A_1"
ExportAssets (56)Timeline Frame 130Symbol 182 as "A_1"

Labels

"loading"Frame 5
"init"Frame 15
"title"Frame 20
"stagein"Frame 29
"main"Frame 40
"stageClear"Frame 50
"nextStage"Frame 60
"miss"Frame 70
"continue"Frame 80
"gameover"Frame 90
"ending"Frame 100
"inst"Frame 110
"disp"Symbol 37 MovieClip [debugIn] Frame 5
"hide"Symbol 37 MovieClip [debugIn] Frame 15
"bom"Symbol 48 MovieClip [bom] Frame 20
"clear"Symbol 48 MovieClip [bom] Frame 37
"fadeIn"Symbol 51 MovieClip [fadeBlackScr] Frame 1
"fadeOut"Symbol 51 MovieClip [fadeBlackScr] Frame 20
"right"Symbol 122 MovieClip [bullAnm] Frame 10
"rightRun"Symbol 122 MovieClip [bullAnm] Frame 20
"rightCrash"Symbol 122 MovieClip [bullAnm] Frame 29
"left"Symbol 122 MovieClip [bullAnm] Frame 40
"leftRun"Symbol 122 MovieClip [bullAnm] Frame 50
"leftCrash"Symbol 122 MovieClip [bullAnm] Frame 60
"down"Symbol 122 MovieClip [bullAnm] Frame 70
"downRun"Symbol 122 MovieClip [bullAnm] Frame 80
"downCrash"Symbol 122 MovieClip [bullAnm] Frame 90
"up"Symbol 122 MovieClip [bullAnm] Frame 100
"upRun"Symbol 122 MovieClip [bullAnm] Frame 110
"upCrash"Symbol 122 MovieClip [bullAnm] Frame 120
"bom"Symbol 122 MovieClip [bullAnm] Frame 130
"right"Symbol 145 MovieClip [tobbyAnm] Frame 10
"rightRun"Symbol 145 MovieClip [tobbyAnm] Frame 20
"rightCrash"Symbol 145 MovieClip [tobbyAnm] Frame 29
"left"Symbol 145 MovieClip [tobbyAnm] Frame 40
"leftRun"Symbol 145 MovieClip [tobbyAnm] Frame 50
"leftCrash"Symbol 145 MovieClip [tobbyAnm] Frame 60
"down"Symbol 145 MovieClip [tobbyAnm] Frame 70
"downRun"Symbol 145 MovieClip [tobbyAnm] Frame 80
"downCrash"Symbol 145 MovieClip [tobbyAnm] Frame 90
"up"Symbol 145 MovieClip [tobbyAnm] Frame 100
"upRun"Symbol 145 MovieClip [tobbyAnm] Frame 110
"upCrash"Symbol 145 MovieClip [tobbyAnm] Frame 120
"bom"Symbol 145 MovieClip [tobbyAnm] Frame 130
"stand"Symbol 152 MovieClip [jelly] Frame 1
"happy"Symbol 152 MovieClip [jelly] Frame 10
"get"Symbol 160 MovieClip [itempoint] Frame 1
"ok"Symbol 214 MovieClip Frame 10
"ng"Symbol 214 MovieClip Frame 20
"ok"Symbol 224 MovieClip Frame 5

Dynamic Text Variables

_root.stageNumSymbol 75 EditableText"10"
dispSecSymbol 78 EditableText"10"
bonusSymbol 99 EditableText"5000"
_parent.mesSymbol 157 EditableText"5000"
_parent.mesSymbol 158 EditableText"5000"
_root.highscoreSymbol 242 EditableText"00000"
dispSecSymbol 263 EditableText"00"
_root.scoreSymbol 268 EditableText"00000"




http://swfchan.com/24/117650/info.shtml
Created: 7/3 -2019 16:24:13 Last modified: 7/3 -2019 16:24:13 Server time: 28/04 -2024 19:04:38