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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/43454758?noj=FRM43454758-22DC" width="1" height="1"></div>

topsy-turvey.swf

This is the info page for
Flash #117751

(Click the ID number above for more basic data on this flash file.)


Text
<p align="center"></p><p align="center"></p><p align="center"></p><p align="center"></p>

Stage 1

time:

00:00:00

options

level select

main menu

achievements

customize

instructions

sound on

sound off

more games

Coins:

0

level

00

Deaths:

999

PRESS SPACE HERE

Costume

Unlocked

Costume

Unlocked

Costume

Unlocked

Costume

Unlocked

Costume

Unlocked

Costume

Unlocked

Costume

Unlocked

test etst

Costume

Unlocked

Costume

Unlocked

Costume

Unlocked

Achievement

Unlocked

Achievement

Achievement

Achievement

Achievement

Achievement

Achievement

Achievement

Achievement

Achievement

Achievement

Achievement

Unlocked

NOW OUT ON
IPHONE!

TOPSY TURVY
ON YOUR IPHONE!!

YAY!!

???

START GAME

Page 5/5

So, Topsy took up the challenge. He set about completing
all the levels, and finding anything he can to help him
get back home...

Menu

Page 4/5

Topsy didn't know what to do, until he saw the sign. It told
him that this world was a different one. A confusing one.
The only way to find his way back home, was to solve
the puzzles in this world...

Next page

Page 3/5

The portal took Topsy to another place, a place with no mountains,
a place with no up and no down, where the gravity allowed
for the walls to be a floor and the floor to be a wall.

?

Page 2/5

After having a little look around as he usally does, he
stumbled upon a portal. This was never here before and
he wondered what it was doing here now. So he stepped
towards it.

Page 1/5

Life was good, everyone was happy and the world of Turv
was working as normal. Topsy had no troubles with life, but
little did he know that what about to happen would change
everything.

Skip

Topsy

Turvy

Topsy

Turvy

help

achievements

customize character

play

credits

play

play

achievements

achievements

credits

credits

credits

customize character

customize character

customise character

help

help

help

feeling a bit mean...

Add to your site

Hair

Eyes

Mouth

Shirt

Costumes

r

e

t

c

a

h

z

i

m

o

s

u

k

c

a

b

r

e

t

c

a

h

z

i

m

o

s

u

Candystand

U

s

e

t

h

l

f

a

n

d

r

i

g

o

w

k

y

m

v

,

u

p

j

W

P

c

b

C

!

instructions

back

instructions

Programming:

Graphics:

E

D

C

S

D

A

E

H

credits

credits

<p align="left"><font face="Akbar" size="15" color="#666666" letterSpacing="-1.000000" kerning="1">Getting the hang</font></p>

<p align="left"><font face="Akbar" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Make a selection of all the same colour</b></font></p>

<p align="left"><font face="Akbar" size="15" color="#000000" letterSpacing="-1.000000" kerning="1">Getting the hang</font></p>

<p align="left"><font face="Akbar" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">Make a selection of all the same colour</font></p>

achievements

achievements

Menu

You have successfully completed Topsy Turvy!
Now, whatever you do... DO NOT PRESS THIS BUTTON!
(...Just kidding, press it. You know you want to.)

Congratulations

Congratulations!

It's good to be bad! Don't believe me?
PRESS THIS BUTTON!
(Go on, you know you want to!)

Mwahahahaha!

Mwahahahaha!

Page 2/2

Though he was back, his world was not how he left it.
Everything looked the same, but felt so different.
Everything felt ...Wrong.

Next

Page 1/2

With Topsy surviving that strange land, he
found his way back home and to the world of Turv.

Next Page

1

9

17

2

10

18

3

11

19

4

12

20

5

13

21

6

14

22

7

15

23

8

16

24

25

Candystand Bonus Levels

Only Available at:

Walkthrough

Walkthrough

Walkthrough

skip

ActionScript [AS1/AS2]

Frame 1
function __com_mochibot__(swfid, mc, lv, trk) { var x; var g; var s; var fv; var sb; var u; var res; var mb; var mbc; var pv; mb = "__mochibot__"; mbc = "mochibot.com"; g = (_global ? (_global) : (_level0._root)); if (g[mb + swfid]) { return(g[mb + swfid]); } s = System.security; x = mc._root.getSWFVersion; fv = (x ? (mc.getSWFVersion()) : ((_global ? 6 : 5))); if (!s) { s = {}; } sb = s.sandboxType; if (sb == "localWithFile") { return(null); } x = s.allowDomain; if (x) { s.allowDomain(mbc); } x = s.allowInsecureDomain; if (x) { s.allowInsecureDomain(mbc); } pv = ((fv == 5) ? (getVersion()) : (System.capabilities.version)); u = (((((((((((("http://" + mbc) + "/my/core.swf?mv=8&fv=") + fv) + "&v=") + escape(pv)) + "&swfid=") + escape(swfid)) + "&l=") + lv) + "&f=") + mc) + (sb ? ("&sb=" + sb) : "")) + (trk ? "&t=1" : ""); lv = ((fv > 6) ? (mc.getNextHighestDepth()) : ((g[mb + "level"] ? (g[mb + "level"] + 1) : (lv)))); g[mb + "level"] = lv; if (fv == 5) { res = "_level" + lv; if (!eval (res)) { loadMovieNum (u, lv); } } else { res = mc.createEmptyMovieClip(mb + swfid, lv); res.loadMovie(u); } return(res); } __com_mochibot__("fe6c9fd1", this, 10301, true); var rand = Math.floor(Math.random() * 100); if (rand >= 50) { var i = _root.attachMovie("iphonead", "iphonead", _root.getNextHighestDepth()); i.onRelease = function () { getURL ("http://itunes.apple.com/us/app/topsy-turvy-mobile/id409389005?mt=8&ign-mpt=uo%3D4", _blank); }; i.onEnterFrame = function () { if (_root._currentframe != 1) { trace("remove!"); this.removeMovieClip(); } }; } else { if (rand >= 25) { var CPMStarContentSpotID = "2692Q54F351A5"; } else { var CPMStarContentSpotID = "2826Q4BBE941E"; } System.security.allowDomain("server.cpmstar.com"); adBox.loadMovie("http://server.cpmstar.com/adviewas2.swf?contentspotid=" + CPMStarContentSpotID); } trace(rand + "!"); stop();
Frame 2
function sitelock(url_to_lock) { domain_parts = _url.split("://"); real_domain = domain_parts[1].split("/"); domain.text = real_domain[0]; if (real_domain[0] != url_to_lock) { _root._alpha = 0; } } function init_SO() { achievements = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; my_info.data.achievements = achievements; sound_on = true; my_info.data.sound_on = sound_on; dress_array = [0, 0, 0, 0]; my_info.data.dress_array = dress_array; my_coins = 0; my_info.data.my_coins = 0; lives_used = 0; my_info.data.lives_used = 0; toggles = 0; my_info.data.toggles = 0; falls = 0; my_info.data.falls = 0; spike_deaths = 0; my_info.data.spike_deaths = 0; curr_level = 0; my_info.data.curr_level = curr_level; coin_array = new Array([0, 6, 3, 5], [0, 6, 4, 5], [0, 7, 3, 2], [0, 7, 4, 2], [0, 7, 5, 2], [0, 7, 5, 5], [0, 7, 6, 5], [0, 7, 7, 5], [0, 7, 8, 5], [0, 8, 6, 8], [0, 8, 7, 8], [0, 8, 8, 8], [0, 8, 9, 8], [0, 9, 2, 2], [0, 9, 4, 2], [0, 9, 6, 2], [0, 9, 8, 2], [0, 10, 2, 0], [0, 10, 1, 5], [0, 10, 8, 6], [0, 11, 2, 6], [0, 11, 3, 6], [0, 11, 6, 6], [0, 11, 7, 6], [0, 12, 1, 3], [0, 12, 1, 4], [0, 12, 1, 7], [0, 13, 2, 6], [0, 13, 2, 7], [0, 13, 2, 8], [0, 13, 1, 10], [0, 13, 2, 10], [0, 13, 5, 10], [0, 16, 0, 6], [0, 16, 0, 7], [0, 16, 0, 8], [0, 17, 7, 7], [0, 17, 7, 8], [0, 19, 7, 7], [0, 19, 8, 7]); my_info.flush(); } function load_SO() { achievements = my_info.data.achievements; sound_on = my_info.data.sound_on; if (my_info.data.dress_array == undefined) { dress_array = [0, 0, 0, 0]; } else { dress_array = my_info.data.dress_array; } if (my_info.data.my_coins == undefined) { my_coins = 0; my_info.data.my_coins = 0; } else { my_coins = my_info.data.my_coins; } if (my_info.data.lives_used == undefined) { lives_used = 0; my_info.data.lives_used = 0; } else { lives_used = my_info.data.lives_used; } if (my_info.data.toggles == undefined) { toggles = 0; my_info.data.toggles = 0; } else { toggles = my_info.data.toggles; } if (my_info.data.falls == undefined) { falls = 0; my_info.data.falls = 0; } else { falls = my_info.data.falls; } if (my_info.data.spike_deaths == undefined) { spike_deaths = 0; my_info.data.spike_deaths = 0; } else { spike_deaths = my_info.data.spike_deaths; } if (my_info.data.curr_level == undefined) { curr_level = 0; my_info.data.curr_level = 0; } else { curr_level = my_info.data.curr_level; } if (my_info.data.coin_array == undefined) { coin_array = new Array([0, 6, 3, 5], [0, 6, 4, 5], [0, 7, 3, 2], [0, 7, 4, 2], [0, 7, 5, 2], [0, 7, 5, 5], [0, 7, 6, 5], [0, 7, 7, 5], [0, 7, 8, 5], [0, 8, 6, 8], [0, 8, 7, 8], [0, 8, 8, 8], [0, 8, 9, 8], [0, 9, 2, 2], [0, 9, 4, 2], [0, 9, 6, 2], [0, 9, 8, 2], [0, 10, 2, 0], [0, 10, 1, 5], [0, 10, 8, 6], [0, 11, 2, 6], [0, 11, 3, 6], [0, 11, 6, 6], [0, 11, 7, 6], [0, 12, 1, 3], [0, 12, 1, 4], [0, 12, 1, 7], [0, 13, 2, 6], [0, 13, 2, 7], [0, 13, 2, 8], [0, 13, 1, 10], [0, 13, 2, 10], [0, 13, 5, 10], [0, 16, 0, 6], [0, 16, 0, 7], [0, 16, 0, 8], [0, 17, 7, 7], [0, 17, 7, 8], [0, 19, 7, 7], [0, 19, 8, 7]); my_info.data.coin_array = coin_array; } else { coin_array = my_info.data.coin_array; } my_info.flush(); } function start_loop(my_loop) { if (sound_on) { stopAllSounds(); loop_called = true; my_loop.start(0, 999); } } function toggle_sound() { if (sound_on) { stopAllSounds(); sound_on = false; sound_clip.gotoAndStop(2); my_UI.my_options.sound_button.gotoAndStop(2); } else { sound_on = true; start_loop(main_loop); sound_clip.gotoAndStop(1); my_UI.my_options.sound_button.gotoAndStop(1); } my_info.data.sound_on = sound_on; my_info.flush(); } function toggle_menu_sound() { if (sound_on) { stopAllSounds(); sound_on = false; sound_clip.gotoAndStop(2); } else { sound_on = true; start_loop(menu_loop); sound_clip.gotoAndStop(1); } my_info.data.sound_on = sound_on; my_info.flush(); } function do_sound(my_sound) { if (sound_on) { my_sound.start(); } } function set_menu_characters() { var _local2 = menu_graphics.clip; var _local1 = 0; while (_local1 < 5) { dress_drop(_local2["c" + _local1]); _local1++; } } function level_select() { gotoAndStop ("levels"); } function end_level_select() { if (mid_playing) { start_game(stage_num); } else { gotoAndStop ("main_menu"); } } function set_buttons() { var _local3 = 0; while (_local3 <= 25) { var _local4 = level_clip["b" + _local3]; _local4.my_var = _local3; if (curr_level >= _local3) { _local4.onRelease = function () { _root.start_game(this.my_var); }; } else { _local4.gotoAndStop(2); } _local3++; } } function do_bonus(bn) { getURL ("http://www.candystand.com/index.htm?utm_source=topsy-turvy&utm_medium=link&utm_campaign=topsy-turvy-vrl", "_blank"); } function pop_options() { var _local1 = my_UI.my_options; if (_local1._currentframe == 1) { _local1.gotoAndStop(2); if (!sound_on) { _local1.sound_button.gotoAndStop(2); } } else { _local1.gotoAndStop(1); } } function achievement_enterframe() { _root.onEnterFrame = function () { if (aaa.length > 0) { aac++; if (aac >= aae) { step_pop(); } } }; } function do_achievements() { _root.gotoAndStop("achievements"); var _local2 = 0; while (_local2 < achievements.length) { var _local3 = achieve_clip.clip["l" + _local2]; _local3.mt = a_list[_local2][0]; if (achievements[_local2] == 1) { _local3.gotoAndStop(2); } if ((achievements[_local2] == 0) && (a_list[_local2][2] == true)) { _local3.md = "?????"; } else { _local3.md = a_list[_local2][1]; } _local2++; } } function end_achievements() { if (mid_playing) { start_game(stage_num); } else { gotoAndStop ("main_menu"); } } function get_achievement(anum) { if (achievements[anum] == 0) { do_sound(achieve_sound); achievements[anum] = 1; my_info.data.achievements[anum] = 1; my_info.flush(); if (aaa.length == 0) { aac = 0; aaa.push(anum); achieve_pop(anum); } else { aaa.push(anum); } } } function achieve_pop(anum) { pop_var = a_list[anum][0]; _root.attachMovie("apop", "apop", _root.getNextHighestDepth()); apop._x = 320; apop._y = 400; } function step_pop() { aaa.splice(0, 1); if (aaa.length > 0) { aac = 0; achieve_pop(aaa[0]); } } function do_custom() { gotoAndStop ("custom"); } function set_custom() { var _local1 = clip.player.clip.dir_state; _local1.head.gotoAndStop(dress_array[0] + 1); _local1.head.clip.gotoAndStop(1); _local1.head_base.gotoAndStop(1); _local1.eyes.gotoAndStop(dress_array[1] + 1); _local1.eyes.clip.gotoAndStop(1); _local1.eyes.scar.gotoAndStop(1); _local1.mouth.gotoAndStop(dress_array[2] + 1); _local1.mouth.clip.gotoAndStop(1); _local1.body.gotoAndStop(dress_array[3] + 1); _local1.body.clip.gotoAndStop(1); _local1.body.cape.gotoAndStop(1); } function change_custom(c_num, c_dir) { do_sound(button_sound); var _local2 = clip.player.clip.dir_state; switch (c_num) { case 0 : var _local1 = _local2.head; var _local3 = _local1._currentframe; var _local6 = _local1._totalframes; if (c_dir == -1) { switch (_local3) { case 1 : _local1.gotoAndStop(_local6); break; case 4 : if (my_coins >= 20) { _local1.gotoAndStop(3); } else if (my_coins >= 10) { _local1.gotoAndStop(2); } else { _local1.gotoAndStop(1); } break; default : _local1.gotoAndStop(_local3 - 1); } } else { switch (_local3) { case 1 : case 2 : if (my_coins >= (10 * _local3)) { _local1.gotoAndStop(_local3 + 1); } else { _local1.gotoAndStop(4); } break; case _local6 : _local1.gotoAndStop(1); break; default : _local1.gotoAndStop(_local3 + 1); } } _local1.clip.stop(); _local2.cape.stop(); break; case 1 : _local1 = _local2.eyes; _local3 = _local1._currentframe; _local6 = _local1._totalframes; if (c_dir == -1) { if (_local3 == 1) { if (my_coins < 20) { _local1.gotoAndStop(6); } else { _local1.gotoAndStop(7); } } else { _local1.gotoAndStop(_local3 - 1); } } else if (_local3 == _local6) { _local1.gotoAndStop(1); } else if ((_local3 == 6) && (my_coins < 20)) { _local1.gotoAndStop(1); } else { _local1.gotoAndStop(_local3 + 1); } _local1.clip.stop(); _local2.eyes.scar.stop(); break; case 2 : _local1 = _local2.mouth; _local3 = _local1._currentframe; _local6 = _local1._totalframes; if (c_dir == -1) { if (_local3 == 1) { _local1.gotoAndStop(_local6); } else { _local1.gotoAndStop(_local3 - 1); } } else if (_local3 == _local6) { _local1.gotoAndStop(1); } else { _local1.gotoAndStop(_local3 + 1); } _local1.clip.stop(); break; case 3 : _local1 = _local2.body; _local3 = _local1._currentframe; _local6 = _local1._totalframes; if (c_dir == -1) { switch (_local3) { case 1 : _local1.gotoAndStop(_local6); break; case 3 : _local1.gotoAndStop(4); break; case 4 : _local1.gotoAndStop(2); break; case 5 : if (my_coins >= 30) { _local1.gotoAndStop(3); } else if (my_coins >= 20) { _local1.gotoAndStop(4); } else if (my_coins >= 10) { _local1.gotoAndStop(2); } else { _local1.gotoAndStop(1); } break; default : _local1.gotoAndStop(_local3 - 1); } } else { switch (_local3) { case 1 : if (my_coins >= 10) { _local1.gotoAndStop(_local3 + 1); } else { _local1.gotoAndStop(5); } break; case 2 : if (my_coins >= 20) { _local1.gotoAndStop(4); } else { _local1.gotoAndStop(5); } break; case 3 : _local1.gotoAndStop(5); break; case 4 : if (my_coins >= 30) { _local1.gotoAndStop(3); } else { _local1.gotoAndStop(5); } break; case _local6 : _local1.gotoAndStop(1); break; default : _local1.gotoAndStop(_local3 + 1); } } _local1.clip.stop(); _local2.cape.stop(); break; case 4 : if ((_local2.head._currentframe == 2) && (_local2.body._currentframe == 2)) { var _local4 = 1; } else if (((_local2.head._currentframe == 3) && (_local2.eyes._currentframe == 7)) && (_local2.body._currentframe == 4)) { var _local4 = 2; } else if (_local2.body._currentframe == 3) { var _local4 = 3; } else { var _local4 = 0; } if (c_dir == -1) { if ((_local4 == 0) || (_local4 == 1)) { if (my_coins >= 30) { change_costume(2); } else if (my_coins >= 20) { change_costume(1); } else if (my_coins >= 10) { change_costume(0); } } else if (_local4 == 2) { change_costume(0); } else { change_costume(1); } } else if (my_coins >= ((_local4 + 1) * 10)) { change_costume(_local4); } else if (my_coins > 10) { change_costume(0); } break; default : trace("error: change_custom"); } } function change_costume(cn) { var _local1 = clip.player.clip.dir_state; switch (cn) { case 0 : _local1.head.gotoAndStop(2); _local1.body.gotoAndStop(2); _local1.head.clip.stop(); _local1.body.clip.stop(); break; case 1 : _local1.head.gotoAndStop(3); _local1.eyes.gotoAndStop(7); _local1.body.gotoAndStop(4); _local1.head.clip.stop(); _local1.eyes.clip.stop(); _local1.eyes.scar.stop(); _local1.body.clip.stop(); break; case 2 : _local1.body.gotoAndStop(3); _local1.body.clip.stop(); _local1.body.cape.stop(); break; } } function end_custom() { var _local1 = clip.player.clip.dir_state; dress_array[0] = _local1.head._currentframe - 1; dress_array[1] = _local1.eyes._currentframe - 1; dress_array[2] = _local1.mouth._currentframe - 1; dress_array[3] = _local1.body._currentframe - 1; my_info.data.dress_array = dress_array; my_info.flush(); if (mid_playing) { start_game(stage_num); } else { gotoAndStop ("main_menu"); } } function start_game(start_num) { if (start_num == undefined) { stopAllSounds(); stage_num = 0; my_level = 1; collected_array = new Array(); } else { stage_num = start_num; my_level = start_num + 1; } start_loop(main_loop); achievement_enterframe(); gotoAndStop ("game"); Key.removeListener(keyListener); if (added != true) { add_key_listener(); } added = true; _root.attachMovie("my_UI", "my_UI", 1); start_stage(); } function start_stage() { if (my_coins >= 40) { get_achievement(7); } turn_var = 0; item_array = new Array(); exit_array = new Array(); lever_array = new Array(); teleporter_array = new Array(); bad_array = new Array(); friend_array = new Array(); mover_array = new Array(); exit_hit = false; ld = "right"; my_level = stage_num + 1; build_map(stage_num); if ((stage_num < curr_level) || (cheating)) { skip_button.gotoAndStop(1); } else { skip_button.gotoAndStop(2); } start_trans_in(); if (stage_num == 0) { var _local1 = g.attachMovie("press_space", "ps", (mw * mh) + 1); _local1._x = 260; _local1._y = 270; } add_stage_intro(); enter_frame(); gd = 0; } function return_to_main() { stopAllSounds(); if (sound_on) { start_loop(menu_loop); } gotoAndStop ("main_menu"); } function build_map(num) { c = _root.createEmptyMovieClip("container", 0); g = container.createEmptyMovieClip("game", container.getNextHighestDepth()); c._x = Stage.width / 2; c._y = (Stage.height / 2) + 45; mw = map[num][0][0].length; mh = map[num][0].length; hw = (mw * ts) / 2; hh = (mh * ts) / 2; g._x = -hw; g._y = -hh; var _local3 = 0; while (_local3 < mh) { var _local2 = 0; while (_local2 < mw) { var _local4 = map[num][0][_local3][_local2]; add_tile(_local2, _local3, _local4); _local2++; } _local3++; } do_coins(); add_movers(); } function add_tile(j, i, my_var) { if (my_var == 0) { } else if (my_var == 99) { p = g.attachMovie("player", "p", (mw * mh) + 2); p._x = (j * ts) + (ts / 2); p._y = (i * ts) + ts; dress_char(); g._x = -p._x; g._y = -p._y; } else { var _local6 = Math.floor((my_var - 1) / 20); var _local5 = Math.floor(my_var - (_local6 * 20)); var _local1 = g.attachMovie("tile_" + _local5, (("t" + i) + "_") + j, (i * mw) + j); _local1._x = (j * ts) + (ts / 2); _local1._y = (i * ts) + (ts / 2); _local1._rotation = _local6 * 90; switch (_local5) { case 1 : case 2 : case 3 : _local1.ground = true; break; case 4 : add_lever(_local1); break; case 5 : add_exit(_local1); break; case 6 : add_friend(_local1); break; case 7 : case 8 : case 9 : add_bad(_local1); break; case 10 : _local1.my_x = j; _local1.my_y = i; add_item(_local1); break; case 15 : add_teleporter(_local1); break; } } } function do_coins() { var _local2 = 0; while (_local2 < coin_array.length) { var _local1 = coin_array[_local2]; if (_local1[0] == 0) { if (_local1[1] == stage_num) { add_tile(_local1[2], _local1[3], 10); } } _local2++; } } function collect_coin(my_x, my_y) { var _local2 = 0; while (_local2 < coin_array.length) { var _local1 = coin_array[_local2]; if (_local1[1] == stage_num) { if ((_local1[2] == my_x) && (_local1[3] == my_y)) { _local1[0] = 1; my_info.data.coin_array[_local2] = _local1; my_coins++; my_info.data.my_coins = my_coins; my_info.flush(); return(undefined); } } _local2++; } } function remove_tile(j, i) { removeMovieClip(g[(("t" + i) + "_") + j]); } function end_game(my_frame) { removeMovieClip(c); my_UI.removeMovieClip(); mid_playing = false; switch (my_frame) { case "achieve" : do_achievements(); achieve_clip.gotoAndPlay(9); mid_playing = true; break; case "custom" : gotoAndStop ("custom"); clip.gotoAndPlay(25); set_custom(); mid_playing = true; break; case "instruct" : gotoAndStop ("instructions"); clip.gotoAndPlay(17); mid_playing = true; break; case "level_select" : level_select(); mid_playing = true; break; default : return_to_main(); } } function end_instructions() { if (mid_playing) { start_game(stage_num); } else { gotoAndStop ("main_menu"); } } function start_trans_in() { c._xscale = (c._yscale = 20); game_state = "trans_in"; } function add_stage_intro() { intro_var = "Stage " + my_level; var _local2 = _root.attachMovie("stage_intro", "stage_intro", _root.getNextHighestDepth()); _local2._x = 320; _local2._y = 400; } function start_trans_out() { game_state = "trans_out"; do_sound(pass_sound); } function add_movers() { switch (stage_num) { case 13 : add_mover(0, 5, 0, 9); add_mover(5, 0, 9, 0); return; case 18 : add_mover(1, 5, 9, 5); add_mover(10, 4, 14, 4); return; case 19 : add_mover(8, 0, 8, 4); add_mover(5, 3, 5, 6); add_mover(6, 6, 9, 6); return; case 20 : add_mover(2, 8, 2, 11); add_mover(7, 8, 7, 11); return; case 22 : add_mover(2, 0, 8, 0); add_mover(2, 8, 8, 8); return; case 23 : add_mover(1, 10, 7, 10); return; case 24 : add_mover(0, 2, 4, 2); add_mover(0, 3, 4, 3); add_mover(0, 4, 4, 4); add_mover(0, 5, 4, 5); add_mover(6, 2, 10, 2); add_mover(6, 3, 10, 3); add_mover(6, 4, 10, 4); add_mover(6, 5, 10, 5); add_mover(3, 8, 7, 8); add_mover(4, 8, 4, 11); add_mover(5, 11, 5, 8); add_mover(6, 8, 6, 11); return; } } function add_mover(my_x, my_y, d_x, d_y) { var _local1 = g.attachMovie("tile_16", "m_" + mover_array.length, g.getNextHighestDepth()); _local1._x = (my_x * ts) + (ts / 2); _local1._y = (my_y * ts) + (ts / 2); _local1.p1 = [my_x, my_y]; _local1.p2 = [d_x, d_y]; if (_local1.p1[0] == _local1.p2[0]) { if (_local1.p1[1] < _local1.p2[1]) { _local1.dir = 1; } else { _local1.dir = 3; } } else if (_local1.p1[0] < _local1.p2[0]) { _local1.dir = 0; } else { _local1.dir = 2; } _local1.od = _local1.dir; mover_array.push(_local1); } function move_movers() { var _local2 = 0; while (_local2 < mover_array.length) { var _local1 = mover_array[_local2]; switch (_local1.dir) { case 0 : if (_local1.od == 0) { var _local3 = (_local1.p2[0] * ts) + (ts / 2); } else { var _local3 = (_local1.p1[0] * ts) + (ts / 2); } if ((_local1._x + ms) >= _local3) { _local1._x = _local3; _local1.dir = 2; } else { _local1._x = _local1._x + ms; } break; case 1 : if (_local1.od == 1) { var _local3 = (_local1.p2[1] * ts) + (ts / 2); } else { var _local3 = (_local1.p1[1] * ts) + (ts / 2); } if ((_local1._y + ms) >= _local3) { _local1._y = _local3; _local1.dir = 3; } else { _local1._y = _local1._y + ms; } break; case 2 : if (_local1.od == 2) { var _local3 = (_local1.p2[0] * ts) + (ts / 2); } else { var _local3 = (_local1.p1[0] * ts) + (ts / 2); } if ((_local1._x - ms) <= _local3) { _local1._x = _local3; _local1.dir = 0; } else { _local1._x = _local1._x - ms; } break; case 3 : if (_local1.od == 3) { var _local3 = (_local1.p2[1] * ts) + (ts / 2); } else { var _local3 = (_local1.p1[1] * ts) + (ts / 2); } if ((_local1._y - ms) <= _local3) { _local1._y = _local3; _local1.dir = 1; } else { _local1._y = _local1._y - ms; } break; default : trace("error mover: " + _local1); } _local2++; } } function enter_frame() { g.onEnterFrame = function () { if (transitioning) { var _local6 = true; var _local2 = 0; while (_local2 < teleporter_array.length) { if (p.my_hit.hitTest(teleporter_array[_local2])) { _local6 = false; } _local2++; } if (_local6) { transitioning = false; } } move_movers(); switch (game_state) { case "trans_in" : if (c._xscale == 100) { game_state = "playing"; } else { c._xscale = c._xscale + scale_var; c._yscale = c._yscale + scale_var; c._rotation = c._rotation + rotation_var; } break; case "trans_out" : if (c._xscale == 20) { pass_stage(); } else { c._xscale = c._xscale - scale_var; c._yscale = c._yscale - scale_var; c._rotation = c._rotation - rotation_var; } break; case "playing" : if (check_exits() && (!exit_hit)) { hit_exit(); } if (check_bad()) { player_die("spikes"); return(undefined); } if (check_teleporters()) { teleport(); return(undefined); } check_items(); move_player(); if (exit_hit) { exit_count(); } break; case "rotating" : var _local11 = 15; rv = rv + _local11; c._rotation = c._rotation + (_local11 * rd); p._rotation = p._rotation - (_local11 * rd); if (rv == 90) { game_state = "playing"; } if (exit_hit) { exit_count(); } break; case "teleporting" : if (p.clip.clip._currentframe == p.clip.clip._totalframes) { if (p.clip.clip._currentframe == 10) { teleport_position(); } else { jv = 0; p.gotoAndStop("jump"); if (ld == "left") { p.clip.gotoAndStop(ld); } dress_char(); game_state = "jump"; transitioning = true; } } if (exit_hit) { exit_count(); } break; case "jump" : if (check_exits() && (!exit_hit)) { hit_exit(); } if (check_bad()) { player_die("spikes"); return(undefined); } if (check_teleporters()) { teleport(); return(undefined); } check_items(); switch (gd) { case 0 : var _local10 = Math.floor(p._x / ts); var _local8 = Math.floor((p._y - p._height) / ts); var _local7 = Math.floor(p._y / ts); if (jv > 0) { if (g[(("t" + _local8) + "_") + _local10].ground) { jv = 0; } } else { if (_local7 >= mh) { player_die("fall"); return(undefined); } if (g[(("t" + _local7) + "_") + _local10].ground && (!g[(("t" + (_local7 - 1)) + "_") + _local10].ground)) { game_state = "playing"; p._y = _local7 * ts; return(undefined); } } p._y = p._y - jv; var _local3 = Math.floor((p._x - pw) / ts); var _local4 = Math.floor((p._x + pw) / ts); if (left_down) { ld = "left"; var _local5 = false; var _local2 = _local8; while (_local2 <= _local7) { if (g[(("t" + _local2) + "_") + _local3].ground) { _local5 = true; } _local2++; } if (!_local5) { p._x = p._x - js; } } else if (right_down) { ld = "right"; var _local5 = false; var _local2 = _local8; while (_local2 <= _local7) { if (g[(("t" + _local2) + "_") + _local4].ground) { _local5 = true; } _local2++; } if (!_local5) { p._x = p._x + js; } } var _local13 = p.clip.dir_state._currentframe; p.clip.gotoAndStop(ld); var _local12 = p.clip.dir_state._totalframes; if (_local13 > _local12) { p.clip.dir_state.gotoAndPlay(_local13); } else { p.clip.dir_state.gotoAndStop(_local12); } break; case 1 : _local3 = Math.floor((p._x - p._width) / ts); _local4 = Math.floor(p._x / ts); var _local9 = Math.floor(p._y / ts); if (jv > 0) { if (g[(("t" + _local9) + "_") + _local3].ground) { jv = 0; } } else { if (_local4 > mw) { player_die("fall"); return(undefined); } if (g[(("t" + _local9) + "_") + _local4].ground && (!g[(("t" + _local9) + "_") + (_local4 - 1)].ground)) { game_state = "playing"; p._x = _local4 * ts; return(undefined); } } p._x = p._x - jv; _local8 = Math.floor((p._y - pw) / ts); _local7 = Math.floor((p._y + pw) / ts); if (left_down) { ld = "left"; var _local5 = false; var _local2 = _local3; while (_local2 <= _local4) { if (g[(("t" + _local7) + "_") + _local2].ground) { _local5 = true; } _local2++; } if (!_local5) { p._y = p._y + js; } } else if (right_down) { ld = "right"; var _local5 = false; var _local2 = _local3; while (_local2 <= _local4) { if (g[(("t" + _local8) + "_") + _local2].ground) { _local5 = true; } _local2++; } if (!_local5) { p._y = p._y - js; } } _local13 = p.clip.dir_state._currentframe; p.clip.gotoAndStop(ld); _local12 = p.clip.dir_state._totalframes; if (_local13 > _local12) { p.clip.dir_state.gotoAndPlay(_local13); } else { p.clip.dir_state.gotoAndStop(_local12); } break; case 2 : _local10 = Math.floor(p._x / ts); _local8 = Math.floor(p._y / ts); _local7 = Math.floor((p._y + p._height) / ts); if (jv > 0) { if (g[(("t" + _local7) + "_") + _local10].ground) { jv = 0; } } else { if (_local8 < 0) { player_die("fall"); return(undefined); } if (g[(("t" + _local8) + "_") + _local10].ground && (!g[(("t" + (_local8 + 1)) + "_") + _local10].ground)) { game_state = "playing"; p._y = (_local8 * ts) + ts; return(undefined); } } p._y = p._y + jv; _local3 = Math.floor((p._x - pw) / ts); _local4 = Math.floor((p._x + pw) / ts); if (left_down) { ld = "left"; var _local5 = false; var _local2 = _local8; while (_local2 <= _local7) { if (g[(("t" + _local2) + "_") + _local4].ground) { _local5 = true; } _local2++; } if (!_local5) { p._x = p._x + js; } } else if (right_down) { ld = "right"; var _local5 = false; var _local2 = _local8; while (_local2 <= _local7) { if (g[(("t" + _local2) + "_") + _local3].ground) { _local5 = true; } _local2++; } if (!_local5) { p._x = p._x - js; } } _local13 = p.clip.dir_statem._currentframe; p.clip.gotoAndStop(ld); _local12 = p.clip.dir_state._totalframes; if (_local13 > _local12) { p.clip.dir_state.gotoAndPlay(_local13); } else { p.clip.dir_state.gotoAndStop(_local12); } break; case 3 : _local3 = Math.floor(p._x / ts); _local4 = Math.floor((p._x + p._width) / ts); _local9 = Math.floor(p._y / ts); if (jv > 0) { if (g[(("t" + _local9) + "_") + _local4].ground) { jv = 0; } } else { if (_local3 < 0) { player_die("fall"); return(undefined); } if (g[(("t" + _local9) + "_") + _local3].ground && (!g[(("t" + _local9) + "_") + (_local3 + 1)].ground)) { game_state = "playing"; p._x = (_local3 * ts) + ts; return(undefined); } } p._x = p._x + jv; _local8 = Math.floor((p._y - pw) / ts); _local7 = Math.floor((p._y + pw) / ts); if (left_down) { ld = "left"; var _local5 = false; var _local2 = _local3; while (_local2 <= _local4) { if (g[(("t" + _local8) + "_") + _local2].ground) { _local5 = true; } _local2++; } if (!_local5) { p._y = p._y - js; } } else if (right_down) { ld = "right"; var _local5 = false; var _local2 = _local3; while (_local2 <= _local4) { if (g[(("t" + _local7) + "_") + _local2].ground) { _local5 = true; } _local2++; } if (!_local5) { p._y = p._y + js; } } _local13 = p.clip.dir_state._currentframe; p.clip.gotoAndStop(ld); _local12 = p.clip.dir_state._totalframes; if (_local13 > _local12) { p.clip.dir_state.gotoAndPlay(_local13); } else { p.clip.dir_state.gotoAndStop(_local12); } break; } if (exit_hit) { exit_count(); } if (jv > -10) { jv--; } break; case "dead" : df--; if (exit_hit) { my_exit.stop(); } if (df == 0) { restart_stage(); } break; } this._x = -p._x; this._y = -p._y; }; } function restart_stage() { removeMovieClip(c); start_stage(); } function hit_exit() { exit_hit = true; my_exit.gotoAndPlay("Completed"); } function exit_count() { if (my_exit._currentframe == my_exit._totalframes) { start_trans_out(); } } function pass_stage() { stage_num++; if ((p.clip.dir_state.body._currentframe == 3) && (stage_num >= map.length)) { get_achievement(5); } removeMovieClip(c); collected_array = new Array(); if (stage_num > curr_level) { curr_level = stage_num; my_info.data.curr_level = curr_level; my_info.flush(); } if (stage_num >= map.length) { gotoAndStop ("clocked"); from_main = false; my_UI.removeMovieClip(); drop_count = 0; _root.createEmptyMovieClip("drop_container", 100); } else { start_stage(); } } function skip_stage() { pass_stage(); } function go_drop() { gotoAndStop ("death_drop"); drop_count = 0; _root.createEmptyMovieClip("drop_container", 100); if (from_main) { text_clip.gotoAndStop(2); } else { text_clip.gotoAndStop(1); } } function drop_char() { var _local1 = drop_container.attachMovie("drop_character", "d" + drop_count, drop_count); dress_drop(_local1.dir_state); _local1._x = Math.random() * 630; drop_count++; if (drop_count >= 100) { get_achievement(9); } } function dress_drop(clip) { clip.head.gotoAndStop(Math.round(Math.random() * 17)); clip.eyes.gotoAndStop(Math.round(Math.random() * 7)); clip.mouth.gotoAndStop(Math.round(Math.random() * 9)); clip.body.gotoAndStop(Math.round(Math.random() * 20)); } function dress_char() { var _local1 = p.clip.dir_state; _local1.head.gotoAndStop(dress_array[0] + 1); _local1.eyes.gotoAndStop(dress_array[1] + 1); _local1.mouth.gotoAndStop(dress_array[2] + 1); _local1.body.gotoAndStop(dress_array[3] + 1); } function player_die(dv) { p.gotoAndStop("die"); do_sound(pop_sound); df = 11; game_state = "dead"; if (dv == "fall") { falls++; if (falls >= 12) { get_achievement(6); } my_info.data.falls = falls; } else { spike_deaths++; if (spike_deaths >= 12) { get_achievement(8); } my_info.data.spike_deaths = spike_deaths; } if (lives_used < 999) { lives_used++; } my_info.data.lives_used = lives_used; my_info.flush(); } function move_player() { if (up_down) { jump(); return(undefined); } if ((!left_down) && (!right_down)) { p.gotoAndStop("static"); dress_char(); if (ld != undefined) { p.clip.gotoAndStop(ld); } } else { p.gotoAndStop("walk"); if (left_down) { p.clip.gotoAndStop("left"); switch (gd) { case 1 : var _local2 = Math.floor(p._x / ts); var _local1 = Math.floor((p._y + pw) / ts); if (g[(("t" + _local1) + "_") + (_local2 - 1)].ground) { turn_wall(-1); return(undefined); } if (!g[(("t" + _local1) + "_") + _local2].ground) { turn_edge(-1); return(undefined); } p._y = p._y + ws; break; case 2 : _local2 = Math.floor((p._x + pw) / ts); _local1 = Math.floor(p._y / ts); if (g[(("t" + _local1) + "_") + _local2].ground) { turn_wall(-1); return(undefined); } if (!g[(("t" + (_local1 - 1)) + "_") + _local2].ground) { turn_edge(-1); return(undefined); } p._x = p._x + ws; break; case 3 : _local2 = Math.floor(p._x / ts); _local1 = Math.floor((p._y - pw) / ts); if (g[(("t" + _local1) + "_") + (p._x / ts)].ground) { turn_wall(-1); return(undefined); } if (!g[(("t" + _local1) + "_") + (_local2 - 1)].ground) { turn_edge(-1); return(undefined); } p._y = p._y - ws; break; default : _local2 = Math.floor((p._x - pw) / ts); _local1 = p._y / ts; if (g[(("t" + (_local1 - 1)) + "_") + _local2].ground) { turn_wall(-1); return(undefined); } if (!g[(("t" + _local1) + "_") + _local2].ground) { turn_edge(-1); return(undefined); } p._x = p._x - ws; } ld = "left"; } else if (right_down) { p.clip.gotoAndStop("right"); switch (gd) { case 1 : var _local2 = Math.floor(p._x / ts); var _local1 = Math.floor((p._y - (p._height / 2)) / ts); if (g[(("t" + _local1) + "_") + (_local2 - 1)].ground) { turn_wall(1); return(undefined); } if (!g[(("t" + _local1) + "_") + _local2].ground) { turn_edge(1); return(undefined); } p._y = p._y - ws; break; case 2 : _local2 = Math.floor((p._x - pw) / ts); _local1 = Math.floor(p._y / ts); if (g[(("t" + _local1) + "_") + _local2].ground) { turn_wall(1); return(undefined); } if (!g[(("t" + (_local1 - 1)) + "_") + _local2].ground) { turn_edge(1); return(undefined); } p._x = p._x - ws; break; case 3 : _local2 = Math.floor(p._x / ts); _local1 = Math.floor((p._y + pw) / ts); if (g[(("t" + _local1) + "_") + _local2].ground) { turn_wall(1); return(undefined); } if (!g[(("t" + _local1) + "_") + (_local2 - 1)].ground) { turn_edge(1); return(undefined); } p._y = p._y + ws; break; default : _local2 = Math.floor((p._x + pw) / ts); _local1 = Math.floor(p._y / ts); if (g[(("t" + (_local1 - 1)) + "_") + _local2].ground) { turn_wall(1); return(undefined); } if (!g[(("t" + _local1) + "_") + _local2].ground) { turn_edge(1); return(undefined); } p._x = p._x + ws; } ld = "right"; } dress_char(); } } function check_ground() { switch (gd) { case 1 : var _local4 = Math.floor((p._y - (p._height / 2)) / ts); var _local3 = Math.floor((p._y + (p._height / 2)) / ts); var _local2 = Math.floor(p._x / ts); if (g[(("t" + _local4) + "_") + _local2].ground) { ground = true; } else if (g[(("t" + _local3) + "_") + _local2].ground) { ground = true; } else { ground = false; } break; case 2 : var _local6 = Math.floor((p._x - (p._width / 2)) / ts); var _local5 = Math.floor((p._x + (p._width / 2)) / ts); var _local1 = Math.floor(p._y / ts) - 1; if (g[(("t" + _local1) + "_") + _local6].ground) { ground = true; } else if (g[(("t" + _local1) + "_") + _local5].ground) { ground = true; } else { ground = false; } break; case 3 : _local4 = Math.floor((p._y - (p._height / 2)) / ts); _local3 = Math.floor((p._y + (p._height / 2)) / ts); _local2 = Math.floor(p._x / ts) - 1; if (g[(("t" + _local4) + "_") + _local2].ground) { ground = true; } else if (g[(("t" + _local3) + "_") + _local2].ground) { ground = true; } else { ground = false; } break; default : _local6 = Math.floor((p._x - (p._width / 2)) / ts); _local5 = Math.floor((p._x + (p._width / 2)) / ts); _local1 = Math.floor(p._y / ts); if (g[(("t" + _local1) + "_") + _local6].ground) { ground = true; } else if (g[(("t" + _local1) + "_") + _local5].ground) { ground = true; } else { ground = false; } } } function add_key_listener() { Key.removeListener(keyListener); var keyListener = new Object(); keyListener.onKeyDown = function () { my_key = Key.getCode(); switch (my_key) { case 50 : case 38 : up_down = true; return; case 54 : case 39 : right_down = true; return; case 56 : case 40 : down_down = true; return; case 52 : case 37 : left_down = true; return; case 53 : case 13 : case 32 : enter_down = true; return; } }; keyListener.onKeyUp = function () { my_key = Key.getCode(); switch (Key.getCode()) { case 50 : case 38 : up_down = false; jump_active = true; return; case 54 : case 39 : right_down = false; return; case 56 : case 40 : down_down = false; return; case 52 : case 37 : left_down = false; return; case 53 : case 13 : case 32 : check_friends(); check_levers(); enter_down = false; return; } }; Key.addListener(keyListener); } function jump() { jv = 9; p.gotoAndStop("jump"); if (ld == "left") { p.clip.gotoAndStop(ld); } dress_char(); game_state = "jump"; } function turn_wall(td) { p.gotoAndStop("static"); if (ld == "left") { p.clip.gotoAndStop(ld); } dress_char(); rotate_map(td); if (td == 1) { if (turn_var >= 3) { get_achievement(0); } else if (turn_var <= 0) { turn_var = 1; } else { turn_var++; } switch (gd) { case 0 : gd++; p._x = (Math.floor(p._x / ts) * ts) + ts; p._y = p._y - (p._height / 2); break; case 1 : gd++; p._x = p._x - (p._width / 2); p._y = Math.floor(p._y / ts) * ts; break; case 2 : gd++; p._x = Math.floor(p._x / ts) * ts; p._y = p._y + (p._height / 2); break; case 3 : gd = 0; p._x = p._x + (p._width / 2); p._y = (Math.floor(p._y / ts) * ts) + ts; break; } } else { if (turn_var <= -3) { get_achievement(0); } else if (turn_var >= 0) { turn_var = -1; } else { turn_var--; } switch (gd) { case 0 : gd = 3; p._x = Math.floor(p._x / ts) * ts; p._y = p._y - (p._height / 2); break; case 1 : gd--; p._x = p._x - (p._width / 2); p._y = (Math.floor(p._y / ts) * ts) + ts; break; case 2 : gd--; p._x = (Math.floor(p._x / ts) * ts) + ts; p._y = p._y + (p._width / 2); break; case 3 : gd--; p._x = p._x + (p._width / 2); p._y = Math.floor(p._y / ts) * ts; break; } } } function turn_edge(td) { p.gotoAndStop("static"); if (ld == "left") { p.clip.gotoAndStop(ld); } dress_char(); rotate_map(-td); if (td == 1) { if (turn_var <= -3) { get_achievement(0); } else if (turn_var >= 0) { turn_var = -1; } else { turn_var--; } switch (gd) { case 0 : gd = 3; p._x = (Math.floor(p._x / ts) * ts) + ts; p._y = p._y + pw; break; case 1 : gd--; p._x = p._x + pw; p._y = Math.floor((p._y + (p._height / 2)) / ts) * ts; break; case 2 : gd--; p._x = Math.floor(p._x / ts) * ts; p._y = p._y - pw; break; case 3 : gd--; p._x = p._x - pw; p._y = (Math.floor(p._y / ts) * ts) + ts; break; } } else { if (turn_var >= 3) { get_achievement(0); } else if (turn_var <= 0) { turn_var = 1; } else { turn_var++; } switch (gd) { case 0 : gd++; p._x = Math.floor(p._x / ts) * ts; p._y = p._y + pw; break; case 1 : gd++; p._x = p._x + pw; p._y = (Math.floor(p._y / ts) * ts) + ts; break; case 2 : gd++; p._x = (Math.floor(p._x / ts) * ts) + ts; p._y = p._y - pw; break; case 3 : gd = 0; p._x = p._x - pw; p._y = Math.floor(p._y / ts) * ts; break; } } } function rotate_map(td) { do_sound(turn_sound); game_state = "rotating"; rd = td; rv = 0; } function add_item(my_item) { var _local1 = 0; while (_local1 < collected_array.length) { if (collected_array[_local1] == my_item) { removeMovieClip(my_item); return(undefined); } _local1++; } item_array.push(my_item); } function check_items() { var _local1 = 0; while (_local1 < item_array.length) { if (p.my_hit.hitTest(item_array[_local1])) { collect_item(_local1); } _local1++; } } function collect_item(num) { var _local1 = item_array[num]; collected_array.push(_local1); item_array.splice(num, 1); collect_coin(_local1.my_x, _local1.my_y); _local1.my_var = null; removeMovieClip(_local1); do_sound(coin_sound); switch (my_coins) { case 10 : get_achievement(2); break; case 20 : get_achievement(3); break; case 30 : get_achievement(4); break; case 40 : get_achievement(7); break; } } function unlock_costume(my_costume) { } function add_exit(i) { exit_array.push(i); } function check_exits() { var _local1 = 0; while (_local1 < exit_array.length) { if (p.my_hit.hitTest(exit_array[_local1])) { my_exit = exit_array[_local1]; return(true); } _local1++; } return(false); } function add_bad(i) { bad_array.push(i); } function check_bad() { var _local1 = 0; while (_local1 < bad_array.length) { if (p.my_hit.hitTest(bad_array[_local1])) { return(true); } _local1++; } _local1 = 0; while (_local1 < mover_array.length) { if (p.my_hit.hitTest(mover_array[_local1])) { return(true); } _local1++; } return(false); } function add_teleporter(t) { teleporter_array.push(t); } function check_teleporters() { if (transitioning) { return(false); } var _local1 = 0; while (_local1 < teleporter_array.length) { if (p.my_hit.hitTest(teleporter_array[_local1])) { my_teleporter = teleporter_array[_local1]; return(true); } _local1++; } } function teleport() { game_state = "teleporting"; p.gotoAndStop("teleport_out"); p.clip.gotoAndStop(ld); do_sound(teleport_sound); } function teleport_position() { var _local1 = 0; while (_local1 < teleporter_array.length) { if (stage_num == 13) { switch (my_teleporter._name) { case "t6_3" : var _local2 = g.t4_3; break; case "t4_3" : _local2 = g.t6_3; break; case "t6_7" : _local2 = g.t4_7; break; case "t4_7" : _local2 = g.t6_7; break; default : trace(my_teleporter); } teleport_player(_local2); return(undefined); } if (my_teleporter != teleporter_array[_local1]) { var _local2 = teleporter_array[_local1]; teleport_player(_local2); return(undefined); } _local1++; } } function teleport_player(t) { switch (gd) { case 0 : p._x = t._x; p._y = t._y + 10; break; case 1 : p._x = t._x + 10; p._y = t._y; break; case 2 : p._x = t._x; p._y = t._y - 10; break; case 3 : p._x = t._x - 10; p._y = t._y; break; default : p._x = t._x; p._y = t._y; } p.gotoAndStop("teleport_in"); p.clip.gotoAndStop(ld); } function add_friend(i) { friend_array.push(i); } function check_friends() { var _local1 = 0; while (_local1 < friend_array.length) { if (p.my_hit.hitTest(friend_array[_local1])) { talk_friend(_local1); } _local1++; } } function talk_friend(i) { if (tpop._x != undefined) { return(undefined); } var _local2 = ""; switch (stage_num) { case 0 : _local2 = _local2 + "The rules of gravity are a little Topsy Turvy - walk into the wall to get to the flag!"; break; case 3 : _local2 = _local2 + "Be careful of spikes - they're deadly!"; break; case 6 : _local2 = _local2 + "Press SPACE when over a lever to activate it."; break; case 7 : _local2 = _local2 + "Too many spikes to jump. There must be another way..."; break; case 13 : _local2 = _local2 + "The direction you enter a teleporter, is the direction you exit a teleporter..."; default : _local2 = _local2 + "..."; } pop_text = _local2; _root.attachMovie("tpop", "tpop", _root.getNextHighestDepth()); do_sound(button_sound); } function add_lever(i) { lever_array.push(i); } function check_levers() { var _local1 = 0; while (_local1 < lever_array.length) { if (p.my_hit.hitTest(lever_array[_local1])) { toggle_lever(_local1); } _local1++; } } function toggle_lever(i) { do_sound(lever_sound); var _local1 = lever_array[i]; toggles++; if (toggles >= 50) { get_achievement(1); if (toggles == 50) { my_info.data.toggles = 50; my_info.flush(); } } else if (toggles < 50) { my_info.data.toggles = toggles; my_info.flush(); } switch (stage_num) { case 6 : if (_local1._currentframe == 1) { add_tile(5, 4, 1); _local1.gotoAndStop(2); } else { remove_tile(5, 4); _local1.gotoAndStop(1); } break; case 8 : if (_local1._currentframe == 1) { add_tile(5, 4, 1); _local1.gotoAndStop(2); } else { remove_tile(5, 4); _local1.gotoAndStop(1); } break; case 10 : if (_local1._currentframe == 1) { add_tile(7, 9, 1); _local1.gotoAndStop(2); } else { remove_tile(7, 9); _local1.gotoAndStop(1); } break; case 11 : if (_local1._currentframe == 1) { add_tile(8, 7, 1); _local1.gotoAndStop(2); } else { remove_tile(8, 7); _local1.gotoAndStop(1); } break; case 12 : if (_local1._currentframe == 1) { remove_tile(4, 9); _local1.gotoAndStop(2); } else { add_tile(4, 9, 49); _local1.gotoAndStop(1); } break; case 14 : if (_local1._currentframe == 1) { add_tile(4, 6, 1); _local1.gotoAndStop(2); } else { remove_tile(4, 6); _local1.gotoAndStop(1); } break; case 16 : if (_local1._currentframe == 1) { add_tile(10, 5, 1); _local1.gotoAndStop(2); } else { remove_tile(10, 5); _local1.gotoAndStop(1); } break; case 17 : if (_local1._currentframe == 1) { add_tile(2, 0, 1); _local1.gotoAndStop(2); } else { remove_tile(2, 0); _local1.gotoAndStop(1); } break; case 20 : if (_local1._currentframe == 1) { if (_local1._name == "t0_2") { remove_tile(4, 1); remove_tile(5, 1); add_tile(1, 3, 1); add_tile(1, 4, 1); add_tile(1, 5, 1); } else { add_tile(4, 7, 1); add_tile(5, 7, 1); } _local1.gotoAndStop(2); } else { if (_local1._name == "t0_2") { add_tile(4, 1, 1); add_tile(5, 1, 1); remove_tile(1, 3); remove_tile(1, 4); remove_tile(1, 5); } else { remove_tile(4, 7); remove_tile(5, 7); } _local1.gotoAndStop(1); } break; case 21 : if (_local1._currentframe == 1) { remove_tile(2, 6); _local1.gotoAndStop(2); } else { add_tile(2, 6, 8); _local1.gotoAndStop(1); } break; case 22 : if (_local1._currentframe == 1) { add_tile(2, 4, 1); _local1.gotoAndStop(2); } else { remove_tile(2, 4); _local1.gotoAndStop(1); } break; case 24 : if (_local1._currentframe == 1) { remove_tile(10, 7); _local1.gotoAndStop(2); } else { add_tile(10, 7, 27); _local1.gotoAndStop(1); } break; default : trace("error: def"); } } var loop_called = false; menu_loop = new Sound(); menu_loop.attachSound("Enigma_menuloop"); main_loop = new Sound(); main_loop.attachSound("Enigma"); var pass_sound = new Sound(); pass_sound.attachSound("goal_sound"); var achieve_sound = new Sound(); achieve_sound.attachSound("achieve_sound"); var pop_sound = new Sound(); pop_sound.attachSound("pop_sound"); var coin_sound = new Sound(); coin_sound.attachSound("coin_sound"); var teleport_sound = new Sound(); teleport_sound.attachSound("teleport_sound"); var lever_sound = new Sound(); lever_sound.attachSound("lever_sound"); var turn_sound = new Sound(); turn_sound.attachSound("turn_sound"); var button_sound = new Sound(); button_sound.attachSound("button_sound"); var aaa = new Array(); var aac = 0; var aae = 100; var a_list = new Array(); a_list[0] = ["You spin me right round baby", "Go around the world"]; a_list[1] = ["Toggle toggle!", "Toggle 50 levers"]; a_list[2] = ["Howdy Partner (Costume unlocked)", "Unlock the cowboy outfit"]; a_list[3] = ["Arr, matey! (Costume unlocked)", "Unlock the pirate costume"]; a_list[4] = ["Fashionista (Costume unlocked)", "Unlock all costumes"]; a_list[5] = ["My hero", "Complete the game in the hero costume"]; a_list[6] = ["Fallout", "Fall off the map 12 times", true]; a_list[7] = ["Rolling in it!", "Collect 40 coins", true]; a_list[8] = ["Ow, pointy", "Die by spikes 12 times", true]; a_list[9] = ["It's raining men!", "Drop 100 characters", true]; var ts = 40; var ws = 5; var js = 4; var pw = 5; var ms = 5; scale_var = 4; rotation_var = 36; var map = new Array(); map[0] = [[[0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 1, 1, 2, 1, 1, 2, 1], [0, 0, 2, 0, 51, 45, 0, 0, 1], [0, 0, 1, 0, 0, 0, 0, 0, 2], [0, 0, 1, 0, 0, 0, 0, 0, 1], [0, 0, 2, 0, 0, 0, 0, 0, 1], [0, 0, 1, 0, 99, 17, 6, 0, 2], [0, 0, 1, 2, 1, 1, 2, 1, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0]]]; map[1] = [[[0, 99, 11, 0, 0], [0, 3, 2, 29, 0], [0, 2, 3, 25, 0], [0, 0, 0, 0, 0]]]; map[2] = [[[0, 99, 0, 0], [67, 3, 27, 0], [0, 45, 0, 0], [0, 0, 0, 11], [0, 0, 0, 3]]]; map[3] = [[[0, 0, 0, 0, 3, 1, 2, 3, 1], [0, 0, 0, 0, 2, 0, 0, 0, 2], [0, 0, 0, 0, 1, 25, 0, 0, 3], [0, 3, 2, 1, 2, 27, 0, 60, 1], [0, 1, 0, 0, 0, 0, 0, 71, 2], [0, 3, 0, 0, 0, 0, 0, 77, 3], [0, 2, 0, 99, 0, 6, 0, 67, 1], [0, 3, 1, 3, 2, 1, 3, 2, 3], [0, 0, 0, 0, 0, 0, 0, 0, 0]]]; map[4] = [[[0, 0, 99, 0, 0, 0, 0, 14, 0, 0], [67, 3, 3, 3, 29, 0, 3, 3, 3, 0], [0, 0, 60, 3, 0, 0, 3, 0, 49, 0], [0, 0, 71, 3, 3, 3, 3, 0, 0, 0], [0, 0, 0, 0, 45, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]]; map[5] = [[[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 69, 3, 3, 0, 0, 0, 0, 0], [0, 99, 0, 0, 0, 51, 0, 0, 0, 5, 0, 0], [69, 3, 3, 3, 0, 0, 0, 0, 3, 3, 3, 0], [0, 0, 57, 0, 0, 0, 0, 0, 0, 58, 0, 0]]]; map[6] = [[[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 3, 2, 1, 2, 3, 1, 2, 0, 0, 0, 0], [0, 2, 29, 0, 0, 44, 0, 3, 0, 0, 0, 0], [0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0], [0, 3, 0, 0, 0, 0, 0, 2, 3, 0, 0, 0], [0, 2, 25, 0, 0, 0, 0, 0, 1, 0, 0, 0], [0, 1, 37, 0, 0, 0, 0, 0, 2, 0, 0, 0], [0, 3, 0, 0, 0, 0, 0, 2, 3, 0, 0, 0], [0, 2, 27, 0, 99, 6, 0, 3, 0, 0, 0, 0], [0, 1, 3, 2, 1, 3, 2, 1, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]]; map[7] = [[[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0], [0, 99, 6, 8, 9, 8, 0, 0, 5, 0, 0, 0], [0, 3, 2, 1, 3, 2, 1, 3, 2, 0, 0, 0], [0, 48, 0, 54, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]]; map[8] = [[[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 3, 1, 2, 3, 1, 2, 3, 1, 2, 3, 0], [0, 2, 0, 0, 47, 0, 0, 0, 44, 69, 1, 0], [0, 1, 37, 0, 0, 0, 0, 0, 0, 71, 2, 0], [0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0], [0, 2, 0, 0, 99, 0, 0, 0, 0, 0, 1, 0], [0, 1, 3, 2, 1, 3, 0, 0, 0, 65, 2, 0], [0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 3, 0], [0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0], [0, 0, 0, 0, 0, 3, 9, 8, 7, 9, 2, 0], [0, 0, 0, 0, 0, 2, 1, 1, 2, 1, 3, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]]; map[9] = [[[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 99, 0, 9, 0, 0, 0, 0, 0, 11, 0, 0], [0, 3, 0, 2, 0, 3, 0, 1, 0, 2, 0, 0], [0, 0, 0, 0, 0, 40, 0, 48, 0, 45, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]]; map[10] = [[[0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 8, 0, 0, 0, 0, 0], [0, 0, 3, 2, 0, 0, 0, 9, 0], [0, 64, 2, 1, 0, 0, 71, 3, 0], [0, 0, 0, 0, 0, 0, 0, 1, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 99, 0, 2, 28, 0, 0], [0, 68, 3, 2, 3, 1, 27, 0, 0], [0, 0, 0, 45, 0, 43, 29, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0]]]; map[11] = [[[0, 0, 0, 0, 9, 9, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 3, 2, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 2, 1, 0, 0, 0, 0, 0, 0], [0, 0, 99, 0, 1, 3, 0, 5, 0, 0, 0, 0], [0, 3, 1, 2, 3, 2, 1, 3, 2, 0, 0, 0], [0, 2, 3, 1, 2, 3, 2, 1, 3, 0, 0, 0], [0, 49, 0, 0, 3, 1, 0, 0, 47, 0, 0, 0], [0, 0, 0, 0, 1, 2, 24, 0, 0, 0, 0, 0], [0, 0, 0, 0, 2, 3, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]]; map[12] = [[[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 99, 0, 0, 9, 4, 0, 0, 0, 0], [0, 69, 3, 2, 1, 0, 3, 2, 1, 0, 0, 0], [0, 0, 3, 0, 49, 0, 0, 69, 2, 0, 0, 0], [0, 0, 1, 0, 0, 0, 0, 69, 3, 0, 0, 0], [0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0], [0, 69, 2, 29, 0, 0, 0, 0, 1, 0, 0, 0], [0, 0, 2, 29, 0, 0, 9, 0, 3, 29, 0, 0], [0, 0, 1, 2, 3, 0, 1, 2, 3, 29, 0, 0], [0, 0, 0, 0, 49, 0, 0, 45, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]]; map[13] = [[[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 3, 3, 2, 3, 3, 0, 0], [0, 0, 0, 0, 0, 1, 49, 48, 49, 3, 0, 0], [0, 0, 0, 0, 0, 2, 25, 0, 0, 2, 0, 0], [0, 0, 0, 15, 0, 3, 0, 15, 0, 1, 0, 0], [0, 3, 2, 1, 3, 3, 1, 3, 3, 1, 29, 0], [0, 2, 0, 15, 0, 1, 29, 15, 0, 0, 0, 0], [0, 1, 0, 0, 66, 2, 28, 0, 0, 0, 0, 0], [0, 3, 0, 99, 0, 3, 29, 0, 0, 0, 0, 0], [0, 2, 1, 3, 2, 1, 28, 0, 0, 0, 0, 0], [0, 0, 0, 58, 51, 0, 0, 0, 0, 0, 0, 0]]]; map[14] = [[[0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [64, 3, 0, 99, 0, 0, 0, 0, 0, 0, 0, 0], [0, 3, 3, 3, 3, 3, 0, 0, 0, 0, 15, 0], [0, 3, 0, 15, 0, 3, 0, 0, 0, 0, 3, 3], [0, 0, 0, 0, 0, 3, 34, 0, 0, 0, 0, 45], [0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0]]]; map[15] = [[[0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 15, 3, 0], [0, 99, 0, 55, 9, 9, 9, 0, 0], [0, 3, 3, 0, 3, 3, 3, 27, 0], [0, 0, 0, 0, 47, 45, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 3, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0]]]; map[16] = [[[0, 9, 9, 99, 0, 0, 0, 9, 0, 0], [69, 3, 3, 3, 3, 3, 3, 3, 3, 0], [0, 3, 49, 0, 0, 44, 0, 0, 3, 0], [0, 3, 0, 0, 0, 0, 0, 0, 3, 0], [0, 3, 0, 0, 0, 0, 0, 0, 49, 0], [0, 0, 0, 0, 0, 0, 0, 0, 7, 0], [0, 3, 29, 0, 0, 0, 0, 67, 3, 29], [0, 3, 29, 0, 0, 0, 0, 67, 3, 29], [0, 3, 29, 0, 0, 0, 0, 67, 3, 0], [69, 3, 3, 3, 3, 3, 3, 3, 3, 0], [0, 0, 49, 0, 0, 45, 0, 49, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]]; map[17] = [[[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 3, 29, 0, 3, 3, 0, 0, 0, 0, 0], [0, 65, 3, 29, 0, 0, 3, 0, 0, 0, 0, 0], [68, 3, 3, 28, 99, 68, 3, 3, 28, 0, 0, 0], [68, 3, 27, 15, 3, 15, 68, 3, 28, 0, 0, 0], [69, 3, 3, 20, 0, 68, 3, 3, 29, 0, 0, 0], [0, 64, 3, 29, 0, 8, 3, 0, 0, 0, 0, 0], [0, 0, 3, 3, 0, 3, 3, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]]; map[18] = [[[0, 0, 0, 0, 0, 0, 0, 99, 0, 0, 0, 0], [0, 0, 0, 0, 0, 69, 3, 3, 3, 3, 29, 0], [0, 0, 0, 0, 0, 0, 49, 0, 0, 3, 0, 0], [0, 0, 0, 0, 0, 0, 9, 0, 15, 3, 0, 0], [0, 0, 0, 0, 0, 69, 3, 3, 3, 3, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 3, 3, 3, 3, 29, 0, 0, 0, 0, 0, 0], [68, 3, 25, 0, 49, 0, 0, 0, 0, 0, 0, 0], [68, 3, 0, 0, 9, 0, 0, 0, 0, 0, 0, 0], [15, 3, 3, 3, 3, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]]; map[19] = [[[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 99, 0, 0, 0, 0, 0, 0, 0, 0, 0], [67, 3, 3, 3, 3, 0, 3, 9, 0, 3, 0, 0], [0, 3, 28, 45, 3, 0, 3, 3, 3, 3, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]]; map[20] = [[[0, 99, 4, 0, 0, 0, 0, 0, 4, 0, 0, 0], [0, 3, 3, 3, 3, 3, 3, 3, 3, 29, 0, 0], [0, 49, 49, 3, 7, 7, 3, 49, 49, 0, 0, 0], [0, 0, 0, 3, 3, 3, 3, 25, 0, 0, 0, 0], [0, 0, 0, 7, 49, 7, 49, 0, 0, 0, 0, 0], [0, 0, 0, 3, 3, 3, 3, 0, 0, 0, 0, 0], [0, 7, 7, 3, 48, 48, 3, 7, 7, 0, 0, 0], [0, 3, 3, 3, 0, 0, 3, 3, 3, 0, 0, 0], [0, 0, 0, 49, 0, 0, 49, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]]; map[21] = [[[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 99, 9, 0, 8, 0, 9, 4, 0, 0, 0], [0, 68, 3, 2, 1, 3, 2, 1, 3, 29, 0, 0], [0, 0, 45, 49, 0, 48, 0, 47, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 8, 9, 8, 7, 9, 8, 7, 0, 0, 0], [0, 0, 3, 2, 1, 3, 2, 1, 3, 29, 0, 0], [0, 0, 0, 49, 0, 47, 0, 49, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]]; map[22] = [[[0, 0, 0, 9, 0, 0, 0, 9, 0, 99, 0, 0], [0, 3, 3, 3, 3, 3, 3, 3, 3, 3, 29, 0], [0, 3, 0, 0, 0, 3, 47, 47, 60, 3, 0, 0], [0, 0, 0, 0, 0, 3, 25, 0, 0, 49, 0, 0], [0, 0, 0, 0, 15, 3, 15, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 3, 0, 0, 0, 9, 0, 0], [0, 3, 0, 0, 0, 3, 9, 9, 60, 3, 0, 0], [0, 3, 3, 3, 3, 3, 3, 3, 3, 3, 29, 0], [0, 0, 0, 49, 0, 49, 0, 49, 0, 44, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]]; map[23] = [[[0, 9, 0, 0, 0, 0, 0, 9, 0], [0, 3, 28, 0, 0, 1, 3, 3, 0], [0, 3, 0, 0, 0, 45, 69, 3, 0], [0, 3, 0, 0, 0, 0, 68, 1, 0], [0, 3, 0, 8, 99, 9, 0, 3, 0], [67, 3, 15, 3, 3, 3, 15, 1, 0], [0, 49, 0, 0, 49, 48, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 8, 9, 8, 9, 9, 0], [0, 3, 2, 1, 3, 2, 1, 3, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0]]]; map[24] = [[[0, 0, 0, 0, 0, 99, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 69, 3, 29, 0, 0, 0, 0, 0], [0, 0, 0, 0, 64, 3, 25, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 3, 8, 8, 8, 8, 0, 0], [0, 3, 3, 3, 3, 3, 3, 3, 3, 3, 27, 0], [0, 0, 47, 0, 0, 0, 0, 0, 47, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]]; _root.onEnterFrame = function () { var _local4 = _root.getBytesLoaded(); var _local3 = _root.getBytesTotal(); if (_local4 >= _local3) { my_info = SharedObject.getLocal("topsy_turvy"); if (my_info.getSize() > 0) { load_SO(); } else { init_SO(); } delete this.onEnterFrame; } }; candy.onRelease = function () { getURL ("http://www.candystand.com/index.htm?utm_source=topsy-turvy&utm_medium=link&utm_campaign=topsy-turvy-vrl", "_blank"); }; stop();
Frame 3
if (!loop_called) { start_loop(menu_loop); } if (!sound_on) { sound_clip.gotoAndStop(2); } stop();
Frame 4
mid_playing = false; set_menu_characters(); if (!loop_called) { start_loop(menu_loop); } if (!sound_on) { sound_clip.gotoAndStop(2); } stop();
Symbol 14 MovieClip [tpop] Frame 96
removeMovieClip(this);
Symbol 66 MovieClip [tile_5] Frame 1
stop();
Symbol 70 MovieClip [tile_4] Frame 1
stop();
Symbol 90 MovieClip [stage_intro] Frame 61
this.removeMovieClip();
Symbol 101 MovieClip Frame 1
stop();
Symbol 103 Button
on (rollOver) { cs_logo.gotoAndPlay("rollover"); } on (release) { _root.getURL("http://www.candystand.com/index.htm?utm_source=topsy-turvy&utm_medium=link&utm_campaign=topsy-turvy-vrl", "_blank"); }
Symbol 111 Button
on (release) { _root.pop_options(); }
Symbol 113 Button
on (release) { _root.end_game("level_select"); }
Symbol 115 Button
on (release) { _root.end_game("main"); }
Symbol 117 Button
on (release) { _root.end_game("achieve"); }
Symbol 119 Button
on (release) { _root.end_game("custom"); }
Symbol 121 Button
on (release) { _root.end_game("instruct"); }
Symbol 124 MovieClip Frame 1
stop();
Symbol 125 Button
on (release) { _root.toggle_sound(); }
Symbol 127 Button
on (release) { getURL ("http://www.candystand.com", _blank); }
Symbol 128 MovieClip Frame 1
stop();
Symbol 138 MovieClip Frame 1
stop();
Symbol 142 MovieClip [my_UI] Frame 20
stop();
Symbol 422 MovieClip Frame 1
stop();
Symbol 495 MovieClip Frame 1
stop();
Symbol 512 MovieClip Frame 1
stop();
Symbol 697 MovieClip Frame 1
stop();
Symbol 698 MovieClip Frame 1
stop();
Symbol 704 MovieClip [drop_character] Frame 11
_root.do_sound(_root.pop_sound);
Symbol 704 MovieClip [drop_character] Frame 22
this.removeMovieClip();
Symbol 730 MovieClip [cpop] Frame 64
this.removeMovieClip();
Symbol 746 MovieClip [apop] Frame 64
this.removeMovieClip();
Symbol 753 MovieClip Frame 1
stop();
Symbol 756 MovieClip Frame 1
stop();
Symbol 757 MovieClip Frame 1
stop();
Symbol 758 MovieClip Frame 1
stop();
Symbol 759 MovieClip Frame 1
stop();
Symbol 766 MovieClip Frame 21
stop();
Symbol 773 MovieClip Frame 1
stop();
Symbol 778 MovieClip Frame 1
stop();
Symbol 779 MovieClip [player] Frame 1
stop();
Symbol 808 Button
on (release) { getURL ("http://itunes.apple.com/us/app/topsy-turvy-mobile/id409389005?mt=8&ign-mpt=uo%3D4", _blank); }
Symbol 825 MovieClip Frame 17
stop();
Symbol 827 Button
on (release) { _root.nextFrame(); }
Symbol 828 MovieClip Frame 150
stop();
Symbol 966 MovieClip Frame 216
_root.nextFrame();
Symbol 995 Button
on (release) { play(); }
Symbol 997 Button
on (release) { _root.gotoAndStop("main_menu"); }
Symbol 998 MovieClip Frame 1
stop();
Symbol 998 MovieClip Frame 31
stop();
Symbol 998 MovieClip Frame 61
stop();
Symbol 998 MovieClip Frame 91
stop();
Symbol 998 MovieClip Frame 121
stop();
Symbol 998 MovieClip Frame 150
_root.gotoAndStop("main_menu");
Symbol 999 Button
on (release) { _root.toggle_menu_sound(); }
Symbol 1023 Button
on (release) { _root.do_sound(_root.button_sound); _root.level_select(); }
Symbol 1027 Button
on (release) { _root.do_sound(_root.button_sound); _root.do_achievements(); }
Symbol 1032 Button
on (release) { _root.do_sound(_root.button_sound); _root.gotoAndStop("credits"); }
Symbol 1037 Button
on (release) { _root.do_sound(_root.button_sound); _root.do_custom(); }
Symbol 1042 Button
on (release) { _root.do_sound(_root.button_sound); _root.gotoAndStop("instructions"); }
Symbol 1044 Button
on (release) { _root.from_main = true; _root.go_drop(); }
Symbol 1045 MovieClip Frame 1
stop();
Symbol 1047 Button
on (release) { getURL ("http://www.candystand.com/shared-games", _blank); }
Symbol 1048 Button
on (rollOver) { cs_logo.gotoAndPlay("rollover"); } on (release) { getURL ("http://www.candystand.com/index.htm?utm_source=topsy-turvy&utm_medium=link&utm_campaign=topsy-turvy-vrl", "_blank"); }
Symbol 1049 MovieClip Frame 19
stop();
Instance of Symbol 1045 MovieClip in Symbol 1049 MovieClip Frame 19
onClipEvent (load) { if (_root.curr_level != _root.map.length) { this.gotoAndStop(2); } }
Symbol 1052 MovieClip Frame 10
stop();
Symbol 1053 MovieClip Frame 18
stop();
Symbol 1061 Button
on (release) { _root.change_custom(4, -1); }
Symbol 1062 Button
on (release) { _root.change_custom(3, -1); }
Symbol 1063 Button
on (release) { _root.change_custom(2, -1); }
Symbol 1064 Button
on (release) { _root.change_custom(1, -1); }
Symbol 1065 Button
on (release) { _root.change_custom(0, -1); }
Symbol 1066 Button
on (release) { _root.change_custom(0, 1); }
Symbol 1067 Button
on (release) { _root.change_custom(1, 1); }
Symbol 1068 Button
on (release) { _root.change_custom(2, 1); }
Symbol 1069 Button
on (release) { _root.change_custom(3, 1); }
Symbol 1070 Button
on (release) { _root.change_custom(4, 1); }
Symbol 1100 Button
on (release) { _root.end_custom(); }
Symbol 1105 Button
on (release) { getURL ("http://www.candystand.com/index.htm?utm_source=topsy-turvy&utm_medium=link&utm_campaign=topsy-turvy-vrl", "_blank"); }
Symbol 1106 MovieClip Frame 22
_root.set_custom();
Symbol 1106 MovieClip Frame 29
_root.set_custom(); stop();
Symbol 1130 MovieClip Frame 153
stop();
Symbol 1132 MovieClip Frame 66
stop();
Symbol 1136 MovieClip Frame 66
stop();
Symbol 1139 MovieClip Frame 80
stop();
Symbol 1143 Button
on (release) { _root.end_instructions(); }
Symbol 1145 MovieClip Frame 17
stop();
Symbol 1166 MovieClip Frame 24
stop();
Symbol 1171 MovieClip Frame 1
stop();
Symbol 1173 Button
on (release) { _root.end_achievements(); }
Symbol 1176 MovieClip Frame 16
stop();
Symbol 1177 MovieClip Frame 5
stop();
Symbol 1179 Button
on (release) { drop_container.removeMovieClip(); if (!from_main) { return_to_main(); } else { gotoAndStop ("main_menu"); } }
Symbol 1186 MovieClip Frame 1
stop();
Symbol 1190 Button
on (release) { drop_char(); }
Symbol 1201 MovieClip Frame 1
stop();
Symbol 1201 MovieClip Frame 31
stop();
Symbol 1201 MovieClip Frame 61
_root.go_drop();
Symbol 1205 MovieClip Frame 1
stop();
Symbol 1207 MovieClip Frame 1
stop();
Symbol 1209 MovieClip Frame 1
stop();
Symbol 1211 MovieClip Frame 1
stop();
Symbol 1213 MovieClip Frame 1
stop();
Symbol 1215 MovieClip Frame 1
stop();
Symbol 1217 MovieClip Frame 1
stop();
Symbol 1219 MovieClip Frame 1
stop();
Symbol 1221 MovieClip Frame 1
stop();
Symbol 1224 MovieClip Frame 1
stop();
Symbol 1226 MovieClip Frame 1
stop();
Symbol 1228 MovieClip Frame 1
stop();
Symbol 1230 MovieClip Frame 1
stop();
Symbol 1232 MovieClip Frame 1
stop();
Symbol 1234 MovieClip Frame 1
stop();
Symbol 1236 MovieClip Frame 1
stop();
Symbol 1238 MovieClip Frame 1
stop();
Symbol 1240 MovieClip Frame 1
stop();
Symbol 1242 MovieClip Frame 1
stop();
Symbol 1244 MovieClip Frame 1
stop();
Symbol 1247 MovieClip Frame 1
stop();
Symbol 1249 MovieClip Frame 1
stop();
Symbol 1251 MovieClip Frame 1
stop();
Symbol 1254 MovieClip Frame 1
stop();
Symbol 1256 MovieClip Frame 1
stop();
Symbol 1258 Button
on (release) { getURL ("http://www.candystand.com/play/topsy-turvy?utm_source=topsy-turvy&utm_medium=link&utm_campaign=topsy-turvy-vrl", "_blank"); }
Symbol 1259 Button
on (release) { getURL ("http://www.candystand.com/play/topsy-turvy?utm_source=topsy-turvy&utm_medium=link&utm_campaign=topsy-turvy-vrl", "_blank"); }
Symbol 1260 Button
on (release) { getURL ("http://www.candystand.com/play/topsy-turvy?utm_source=topsy-turvy&utm_medium=link&utm_campaign=topsy-turvy-vrl", "_blank"); }
Symbol 1261 Button
on (release) { getURL ("http://www.candystand.com/play/topsy-turvy?utm_source=topsy-turvy&utm_medium=link&utm_campaign=topsy-turvy-vrl", "_blank"); }
Symbol 1262 Button
on (release) { getURL ("http://www.candystand.com/play/topsy-turvy?utm_source=topsy-turvy&utm_medium=link&utm_campaign=topsy-turvy-vrl", "_blank"); }
Symbol 1265 Button
on (rollOver) { cs_logo.gotoAndPlay("rollover"); } on (release) { getURL ("http://www.candystand.com/", "_blank"); }
Symbol 1269 Button
on (release) { getURL ("http://www.candystand.com/show-content.do?key=topsyturvywalkthrough", "_blank"); }
Symbol 1270 MovieClip Frame 21
stop();
Symbol 1271 MovieClip Frame 24
_root.set_buttons();
Symbol 1271 MovieClip Frame 32
stop();
Symbol 1272 Button
on (release) { _root.end_level_select(); }
Symbol 1275 Button
on (release) { _root.skip_stage(); }
Symbol 1276 MovieClip Frame 1
stop();

Library Items

Symbol 1 Sound [turn_sound]
Symbol 2 Sound [lever_sound]
Symbol 3 Sound [goal_sound]
Symbol 4 Sound [teleport_sound]
Symbol 5 Sound [Enigma_menuloop]
Symbol 6 Sound [Enigma]
Symbol 7 Sound [coin_sound]
Symbol 8 Sound [button_sound]
Symbol 9 Sound [pop_sound]
Symbol 10 Sound [achieve_sound]
Symbol 11 GraphicUsed by:14
Symbol 12 FontUsed by:13 146 1167 1168 1169 1170
Symbol 13 EditableTextUses:12Used by:14
Symbol 14 MovieClip [tpop]Uses:11 13
Symbol 15 GraphicUsed by:16
Symbol 16 MovieClip [tile_18]Uses:15
Symbol 17 GraphicUsed by:18
Symbol 18 MovieClip [tile_17]Uses:17
Symbol 19 GraphicUsed by:20
Symbol 20 MovieClip [tile_16]Uses:19
Symbol 21 GraphicUsed by:26
Symbol 22 GraphicUsed by:26
Symbol 23 GraphicUsed by:26
Symbol 24 GraphicUsed by:26
Symbol 25 GraphicUsed by:26
Symbol 26 MovieClipUses:21 22 23 24 25Used by:27
Symbol 27 MovieClip [tile_15]Uses:26
Symbol 28 GraphicUsed by:29
Symbol 29 MovieClip [tile_14]Uses:28
Symbol 30 GraphicUsed by:35
Symbol 31 GraphicUsed by:35
Symbol 32 GraphicUsed by:35
Symbol 33 GraphicUsed by:35
Symbol 34 GraphicUsed by:35
Symbol 35 MovieClipUses:30 31 32 33 34Used by:48 49
Symbol 36 GraphicUsed by:41
Symbol 37 GraphicUsed by:41
Symbol 38 GraphicUsed by:41
Symbol 39 GraphicUsed by:41
Symbol 40 GraphicUsed by:41
Symbol 41 MovieClipUses:36 37 38 39 40Used by:48 49
Symbol 42 GraphicUsed by:47
Symbol 43 GraphicUsed by:47
Symbol 44 GraphicUsed by:47
Symbol 45 GraphicUsed by:47
Symbol 46 GraphicUsed by:47
Symbol 47 MovieClipUses:42 43 44 45 46Used by:48 49
Symbol 48 MovieClip [tile_13]Uses:35 41 47
Symbol 49 MovieClip [tile_12]Uses:35 41 47
Symbol 50 GraphicUsed by:51
Symbol 51 MovieClip [tile_11]Uses:50
Symbol 52 GraphicUsed by:55
Symbol 53 GraphicUsed by:55
Symbol 54 GraphicUsed by:55
Symbol 55 MovieClip [tile_10]Uses:52 53 54
Symbol 56 GraphicUsed by:57
Symbol 57 MovieClip [tile_6]Uses:56
Symbol 58 GraphicUsed by:66
Symbol 59 GraphicUsed by:65
Symbol 60 GraphicUsed by:65
Symbol 61 GraphicUsed by:65
Symbol 62 GraphicUsed by:65
Symbol 63 GraphicUsed by:65
Symbol 64 GraphicUsed by:65
Symbol 65 MovieClipUses:59 60 61 62 63 64Used by:66
Symbol 66 MovieClip [tile_5]Uses:58 65
Symbol 67 GraphicUsed by:70
Symbol 68 GraphicUsed by:70
Symbol 69 GraphicUsed by:70
Symbol 70 MovieClip [tile_4]Uses:67 68 69
Symbol 71 GraphicUsed by:90 730 746
Symbol 72 GraphicUsed by:90 730 746
Symbol 73 GraphicUsed by:90 730 746
Symbol 74 GraphicUsed by:90 730 746
Symbol 75 GraphicUsed by:90 730 746
Symbol 76 FontUsed by:77 106 107 110 112 114 116 118 120 122 123 126 129 130 132 133 139 140 705 706 707 708 709 710 711 712 713 714 715 716 717 718 722 723 726 727 728 729 731 732 733 734 735 736 737 738 739 741 742 743 744 745 796 814 820 826 1001 1002 1003 1004 1011 1013 1015 1017 1019 1021 1022 1024 1025 1028 1029 1031 1033 1034 1036 1038 1039 1041 1046 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1088 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1141 1144 1149 1150 1164 1165 1174 1175 1181 1182 1184 1185 1203 1206 1208 1210 1212 1214 1216 1218 1220 1223 1225 1227 1229 1231 1233 1235 1237 1239 1241 1243 1246 1248 1250 1253 1255 1263 1264 1266 1267 1268
Symbol 77 EditableTextUses:76Used by:90
Symbol 78 GraphicUsed by:90 730 746
Symbol 79 GraphicUsed by:90 730 746
Symbol 80 GraphicUsed by:90 730 746
Symbol 81 GraphicUsed by:90
Symbol 82 GraphicUsed by:90 730 746
Symbol 83 GraphicUsed by:90 730 746
Symbol 84 GraphicUsed by:90 730 746
Symbol 85 GraphicUsed by:90 730 746
Symbol 86 GraphicUsed by:90 730 746
Symbol 87 GraphicUsed by:90 730 746
Symbol 88 GraphicUsed by:90 730 746
Symbol 89 GraphicUsed by:90 730 746
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Symbol 124 MovieClipUses:122 123Used by:128  Timeline
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Symbol 1225 TextUses:76Used by:1226
Symbol 1226 MovieClipUses:1202 1225 1204Used by:1271
Symbol 1227 TextUses:76Used by:1228
Symbol 1228 MovieClipUses:1202 1227 1204Used by:1271
Symbol 1229 TextUses:76Used by:1230 1262 1270
Symbol 1230 MovieClipUses:1202 1229 1204Used by:1271
Symbol 1231 TextUses:76Used by:1232
Symbol 1232 MovieClipUses:1202 1231 1204Used by:1271
Symbol 1233 TextUses:76Used by:1234
Symbol 1234 MovieClipUses:1202 1233 1204Used by:1271
Symbol 1235 TextUses:76Used by:1236
Symbol 1236 MovieClipUses:1202 1235 1204Used by:1271
Symbol 1237 TextUses:76Used by:1238
Symbol 1238 MovieClipUses:1202 1237 1204Used by:1271
Symbol 1239 TextUses:76Used by:1240
Symbol 1240 MovieClipUses:1202 1239 1204Used by:1271
Symbol 1241 TextUses:76Used by:1242
Symbol 1242 MovieClipUses:1202 1241 1204Used by:1271
Symbol 1243 TextUses:76Used by:1244
Symbol 1244 MovieClipUses:1202 1243 1204Used by:1271
Symbol 1245 GraphicUsed by:1247
Symbol 1246 TextUses:76Used by:1247
Symbol 1247 MovieClipUses:1245 1246 1204Used by:1271
Symbol 1248 TextUses:76Used by:1249
Symbol 1249 MovieClipUses:1202 1248 1204Used by:1271
Symbol 1250 TextUses:76Used by:1251
Symbol 1251 MovieClipUses:1202 1250 1204Used by:1271
Symbol 1252 GraphicUsed by:1254
Symbol 1253 TextUses:76Used by:1254
Symbol 1254 MovieClipUses:1252 1253 1204Used by:1271
Symbol 1255 TextUses:76Used by:1256
Symbol 1256 MovieClipUses:1202 1255 1204Used by:1271
Symbol 1257 GraphicUsed by:1260 1270
Symbol 1258 ButtonUses:1202 1203 1204Used by:1270
Symbol 1259 ButtonUses:1202 1210 1204Used by:1270
Symbol 1260 ButtonUses:1257 1216 1204Used by:1270
Symbol 1261 ButtonUses:1222 1223 1204Used by:1270
Symbol 1262 ButtonUses:1202 1229 1204Used by:1270
Symbol 1263 TextUses:76Used by:1270
Symbol 1264 TextUses:76Used by:1270
Symbol 1265 ButtonUses:102Used by:1270
Symbol 1266 TextUses:76Used by:1269
Symbol 1267 TextUses:76Used by:1269
Symbol 1268 TextUses:76Used by:1269
Symbol 1269 ButtonUses:1266 1267 1268 1162Used by:1270
Symbol 1270 MovieClipUses:1202 1203 1204 1210 1257 1216 1222 1223 1229 1258 1259 1260 1261 1262 1263 1264 101 1265 1269Used by:1271
Symbol 1271 MovieClipUses:1205 1207 1209 1211 1213 1215 1217 1219 1221 1224 1226 1228 1230 1232 1234 1236 1238 1240 1242 1244 1247 1249 1251 1254 1256 1270Used by:Timeline
Symbol 1272 ButtonUses:102Used by:Timeline
Symbol 1273 GraphicUsed by:1276
Symbol 1274 TextUses:1083Used by:1276
Symbol 1275 ButtonUses:102Used by:1276
Symbol 1276 MovieClipUses:1273 1274 1275Used by:Timeline

Instance Names

"adBox"Frame 1Symbol 790 MovieClip
"my_loader"Frame 1Symbol 828 MovieClip
"candy"Frame 2Symbol 966 MovieClip
"sound_clip"Frame 3Symbol 124 MovieClip
"menu_graphics"Frame 4Symbol 1049 MovieClip
"clip"Frame 5Symbol 1106 MovieClip
"clip"Frame 6Symbol 1145 MovieClip
"achieve_clip"Frame 8Symbol 1176 MovieClip
"text_clip"Frame 9Symbol 1186 MovieClip
"level_clip"Frame 11Symbol 1271 MovieClip
"skip_button"Frame 12Symbol 1276 MovieClip
"sound_button"Symbol 128 MovieClip Frame 2Symbol 124 MovieClip
"my_pile"Symbol 141 MovieClip Frame 1Symbol 138 MovieClip
"cs_logo"Symbol 142 MovieClip [my_UI] Frame 1Symbol 101 MovieClip
"my_options"Symbol 142 MovieClip [my_UI] Frame 1Symbol 128 MovieClip
"level_clip"Symbol 142 MovieClip [my_UI] Frame 1Symbol 134 MovieClip
"lives_clip"Symbol 142 MovieClip [my_UI] Frame 1Symbol 141 MovieClip
"clip"Symbol 422 MovieClip Frame 1Symbol 161 MovieClip
"clip"Symbol 422 MovieClip Frame 2Symbol 174 MovieClip
"cape"Symbol 422 MovieClip Frame 3Symbol 186 MovieClip
"clip"Symbol 422 MovieClip Frame 3Symbol 199 MovieClip
"clip"Symbol 422 MovieClip Frame 4Symbol 212 MovieClip
"clip"Symbol 422 MovieClip Frame 5Symbol 225 MovieClip
"clip"Symbol 422 MovieClip Frame 6Symbol 238 MovieClip
"clip"Symbol 422 MovieClip Frame 7Symbol 251 MovieClip
"clip"Symbol 422 MovieClip Frame 8Symbol 264 MovieClip
"clip"Symbol 422 MovieClip Frame 9Symbol 277 MovieClip
"clip"Symbol 422 MovieClip Frame 10Symbol 290 MovieClip
"clip"Symbol 422 MovieClip Frame 11Symbol 303 MovieClip
"clip"Symbol 422 MovieClip Frame 12Symbol 316 MovieClip
"clip"Symbol 422 MovieClip Frame 13Symbol 329 MovieClip
"clip"Symbol 422 MovieClip Frame 14Symbol 343 MovieClip
"clip"Symbol 422 MovieClip Frame 15Symbol 356 MovieClip
"clip"Symbol 422 MovieClip Frame 16Symbol 369 MovieClip
"clip"Symbol 422 MovieClip Frame 17Symbol 382 MovieClip
"clip"Symbol 422 MovieClip Frame 18Symbol 395 MovieClip
"clip"Symbol 422 MovieClip Frame 19Symbol 408 MovieClip
"clip"Symbol 422 MovieClip Frame 20Symbol 421 MovieClip
"clip"Symbol 495 MovieClip Frame 1Symbol 448 MovieClip
"clip"Symbol 495 MovieClip Frame 2Symbol 450 MovieClip
"clip"Symbol 495 MovieClip Frame 3Symbol 463 MovieClip
"clip"Symbol 495 MovieClip Frame 4Symbol 465 MovieClip
"clip"Symbol 495 MovieClip Frame 5Symbol 477 MovieClip
"clip"Symbol 495 MovieClip Frame 6Symbol 479 MovieClip
"clip"Symbol 495 MovieClip Frame 7Symbol 492 MovieClip
"scar"Symbol 495 MovieClip Frame 7Symbol 494 MovieClip
"clip"Symbol 512 MovieClip Frame 2Symbol 497 MovieClip
"clip"Symbol 512 MovieClip Frame 3Symbol 499 MovieClip
"clip"Symbol 512 MovieClip Frame 4Symbol 501 MovieClip
"clip"Symbol 512 MovieClip Frame 5Symbol 503 MovieClip
"clip"Symbol 512 MovieClip Frame 6Symbol 505 MovieClip
"clip"Symbol 512 MovieClip Frame 7Symbol 507 MovieClip
"clip"Symbol 512 MovieClip Frame 8Symbol 509 MovieClip
"clip"Symbol 512 MovieClip Frame 9Symbol 511 MovieClip
"clip"Symbol 697 MovieClip Frame 2Symbol 525 MovieClip
"clip"Symbol 697 MovieClip Frame 3Symbol 527 MovieClip
"clip"Symbol 697 MovieClip Frame 4Symbol 540 MovieClip
"clip"Symbol 697 MovieClip Frame 5Symbol 553 MovieClip
"clip"Symbol 697 MovieClip Frame 6Symbol 566 MovieClip
"clip"Symbol 697 MovieClip Frame 7Symbol 579 MovieClip
"clip"Symbol 697 MovieClip Frame 8Symbol 592 MovieClip
"clip"Symbol 697 MovieClip Frame 9Symbol 605 MovieClip
"clip"Symbol 697 MovieClip Frame 10Symbol 618 MovieClip
"clip"Symbol 697 MovieClip Frame 11Symbol 628 MovieClip
"clip"Symbol 697 MovieClip Frame 12Symbol 639 MovieClip
"clip"Symbol 697 MovieClip Frame 13Symbol 650 MovieClip
"clip"Symbol 697 MovieClip Frame 14Symbol 661 MovieClip
"clip"Symbol 697 MovieClip Frame 15Symbol 673 MovieClip
"clip"Symbol 697 MovieClip Frame 16Symbol 684 MovieClip
"clip"Symbol 697 MovieClip Frame 17Symbol 696 MovieClip
"body"Symbol 698 MovieClip Frame 1Symbol 422 MovieClip
"head_base"Symbol 698 MovieClip Frame 1Symbol 435 MovieClip
"eyes"Symbol 698 MovieClip Frame 1Symbol 495 MovieClip
"mouth"Symbol 698 MovieClip Frame 1Symbol 512 MovieClip
"head"Symbol 698 MovieClip Frame 1Symbol 697 MovieClip
"dir_state"Symbol 704 MovieClip [drop_character] Frame 1Symbol 698 MovieClip
"dir_state"Symbol 753 MovieClip Frame 1Symbol 698 MovieClip
"body"Symbol 756 MovieClip Frame 1Symbol 422 MovieClip
"eyes"Symbol 756 MovieClip Frame 1Symbol 495 MovieClip
"head"Symbol 756 MovieClip Frame 1Symbol 697 MovieClip
"mouth"Symbol 756 MovieClip Frame 1Symbol 512 MovieClip
"dir_state"Symbol 757 MovieClip Frame 1Symbol 756 MovieClip
"body"Symbol 758 MovieClip Frame 1Symbol 422 MovieClip
"eyes"Symbol 758 MovieClip Frame 1Symbol 495 MovieClip
"head"Symbol 758 MovieClip Frame 1Symbol 697 MovieClip
"mouth"Symbol 758 MovieClip Frame 1Symbol 512 MovieClip
"dir_state"Symbol 759 MovieClip Frame 1Symbol 758 MovieClip
"clip"Symbol 773 MovieClip Frame 1Symbol 772 MovieClip
"clip"Symbol 778 MovieClip Frame 1Symbol 777 MovieClip
"clip"Symbol 779 MovieClip [player] Frame 1Symbol 753 MovieClip
"my_hit"Symbol 779 MovieClip [player] Frame 1Symbol 755 MovieClip
"clip"Symbol 779 MovieClip [player] Frame 2Symbol 757 MovieClip
"clip"Symbol 779 MovieClip [player] Frame 3Symbol 759 MovieClip
"clip"Symbol 779 MovieClip [player] Frame 5Symbol 773 MovieClip
"clip"Symbol 779 MovieClip [player] Frame 6Symbol 778 MovieClip
"dir_state"Symbol 828 MovieClip Frame 1Symbol 698 MovieClip
"c4"Symbol 1010 MovieClip Frame 1Symbol 698 MovieClip
"c2"Symbol 1010 MovieClip Frame 1Symbol 698 MovieClip
"c0"Symbol 1010 MovieClip Frame 1Symbol 698 MovieClip
"c1"Symbol 1010 MovieClip Frame 1Symbol 698 MovieClip
"clip"Symbol 1049 MovieClip Frame 1Symbol 1010 MovieClip
"cs_logo"Symbol 1049 MovieClip Frame 5Symbol 101 MovieClip
"player"Symbol 1106 MovieClip Frame 22Symbol 779 MovieClip [player]
"l5"Symbol 1172 MovieClip Frame 1Symbol 1171 MovieClip
"l8"Symbol 1172 MovieClip Frame 1Symbol 1171 MovieClip
"l7"Symbol 1172 MovieClip Frame 1Symbol 1171 MovieClip
"l6"Symbol 1172 MovieClip Frame 1Symbol 1171 MovieClip
"l0"Symbol 1172 MovieClip Frame 1Symbol 1171 MovieClip
"l4"Symbol 1172 MovieClip Frame 1Symbol 1171 MovieClip
"l3"Symbol 1172 MovieClip Frame 1Symbol 1171 MovieClip
"l2"Symbol 1172 MovieClip Frame 1Symbol 1171 MovieClip
"l1"Symbol 1172 MovieClip Frame 1Symbol 1171 MovieClip
"l9"Symbol 1172 MovieClip Frame 1Symbol 1171 MovieClip
"clip"Symbol 1176 MovieClip Frame 1Symbol 1172 MovieClip
"cs_logo"Symbol 1270 MovieClip Frame 21Symbol 101 MovieClip
"b0"Symbol 1271 MovieClip Frame 23Symbol 1205 MovieClip
"b8"Symbol 1271 MovieClip Frame 23Symbol 1207 MovieClip
"b16"Symbol 1271 MovieClip Frame 23Symbol 1209 MovieClip
"b1"Symbol 1271 MovieClip Frame 23Symbol 1211 MovieClip
"b9"Symbol 1271 MovieClip Frame 23Symbol 1213 MovieClip
"b17"Symbol 1271 MovieClip Frame 23Symbol 1215 MovieClip
"b2"Symbol 1271 MovieClip Frame 23Symbol 1217 MovieClip
"b10"Symbol 1271 MovieClip Frame 23Symbol 1219 MovieClip
"b18"Symbol 1271 MovieClip Frame 23Symbol 1221 MovieClip
"b3"Symbol 1271 MovieClip Frame 23Symbol 1224 MovieClip
"b11"Symbol 1271 MovieClip Frame 23Symbol 1226 MovieClip
"b19"Symbol 1271 MovieClip Frame 23Symbol 1228 MovieClip
"b4"Symbol 1271 MovieClip Frame 23Symbol 1230 MovieClip
"b12"Symbol 1271 MovieClip Frame 23Symbol 1232 MovieClip
"b20"Symbol 1271 MovieClip Frame 23Symbol 1234 MovieClip
"b5"Symbol 1271 MovieClip Frame 23Symbol 1236 MovieClip
"b13"Symbol 1271 MovieClip Frame 23Symbol 1238 MovieClip
"b21"Symbol 1271 MovieClip Frame 23Symbol 1240 MovieClip
"b6"Symbol 1271 MovieClip Frame 23Symbol 1242 MovieClip
"b14"Symbol 1271 MovieClip Frame 23Symbol 1244 MovieClip
"b22"Symbol 1271 MovieClip Frame 23Symbol 1247 MovieClip
"b7"Symbol 1271 MovieClip Frame 23Symbol 1249 MovieClip
"b15"Symbol 1271 MovieClip Frame 23Symbol 1251 MovieClip
"b23"Symbol 1271 MovieClip Frame 23Symbol 1254 MovieClip
"b24"Symbol 1271 MovieClip Frame 23Symbol 1256 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1 as "turn_sound"
ExportAssets (56)Timeline Frame 1Symbol 2 as "lever_sound"
ExportAssets (56)Timeline Frame 1Symbol 3 as "goal_sound"
ExportAssets (56)Timeline Frame 1Symbol 4 as "teleport_sound"
ExportAssets (56)Timeline Frame 1Symbol 5 as "Enigma_menuloop"
ExportAssets (56)Timeline Frame 1Symbol 6 as "Enigma"
ExportAssets (56)Timeline Frame 1Symbol 7 as "coin_sound"
ExportAssets (56)Timeline Frame 1Symbol 8 as "button_sound"
ExportAssets (56)Timeline Frame 1Symbol 9 as "pop_sound"
ExportAssets (56)Timeline Frame 1Symbol 10 as "achieve_sound"
ExportAssets (56)Timeline Frame 1Symbol 14 as "tpop"
ExportAssets (56)Timeline Frame 1Symbol 16 as "tile_18"
ExportAssets (56)Timeline Frame 1Symbol 18 as "tile_17"
ExportAssets (56)Timeline Frame 1Symbol 20 as "tile_16"
ExportAssets (56)Timeline Frame 1Symbol 27 as "tile_15"
ExportAssets (56)Timeline Frame 1Symbol 29 as "tile_14"
ExportAssets (56)Timeline Frame 1Symbol 48 as "tile_13"
ExportAssets (56)Timeline Frame 1Symbol 49 as "tile_12"
ExportAssets (56)Timeline Frame 1Symbol 51 as "tile_11"
ExportAssets (56)Timeline Frame 1Symbol 55 as "tile_10"
ExportAssets (56)Timeline Frame 1Symbol 57 as "tile_6"
ExportAssets (56)Timeline Frame 1Symbol 66 as "tile_5"
ExportAssets (56)Timeline Frame 1Symbol 70 as "tile_4"
ExportAssets (56)Timeline Frame 1Symbol 90 as "stage_intro"
ExportAssets (56)Timeline Frame 1Symbol 142 as "my_UI"
ExportAssets (56)Timeline Frame 1Symbol 145 as "iphonead"
ExportAssets (56)Timeline Frame 1Symbol 148 as "press_space"
ExportAssets (56)Timeline Frame 1Symbol 704 as "drop_character"
ExportAssets (56)Timeline Frame 1Symbol 730 as "cpop"
ExportAssets (56)Timeline Frame 1Symbol 746 as "apop"
ExportAssets (56)Timeline Frame 1Symbol 748 as "tile_9"
ExportAssets (56)Timeline Frame 1Symbol 750 as "tile_8"
ExportAssets (56)Timeline Frame 1Symbol 752 as "tile_7"
ExportAssets (56)Timeline Frame 1Symbol 779 as "player"
ExportAssets (56)Timeline Frame 1Symbol 781 as "tile_1"
ExportAssets (56)Timeline Frame 1Symbol 783 as "tile_3"
ExportAssets (56)Timeline Frame 1Symbol 785 as "tile_2"

Labels

"intro"Frame 3
"main_menu"Frame 4
"custom"Frame 5
"instructions"Frame 6
"credits"Frame 7
"achievements"Frame 8
"death_drop"Frame 9
"clocked"Frame 10
"levels"Frame 11
"game"Frame 12
"Not_Completed"Symbol 66 MovieClip [tile_5] Frame 1
"Completed"Symbol 66 MovieClip [tile_5] Frame 2
"normal"Symbol 101 MovieClip Frame 1
"rollover"Symbol 101 MovieClip Frame 2
"right"Symbol 753 MovieClip Frame 1
"left"Symbol 753 MovieClip Frame 2
"right"Symbol 757 MovieClip Frame 1
"left"Symbol 757 MovieClip Frame 2
"right"Symbol 759 MovieClip Frame 1
"left"Symbol 759 MovieClip Frame 2
"right"Symbol 773 MovieClip Frame 1
"left"Symbol 773 MovieClip Frame 2
"right"Symbol 778 MovieClip Frame 1
"left"Symbol 778 MovieClip Frame 2
"static"Symbol 779 MovieClip [player] Frame 1
"walk"Symbol 779 MovieClip [player] Frame 2
"jump"Symbol 779 MovieClip [player] Frame 3
"die"Symbol 779 MovieClip [player] Frame 4
"teleport_out"Symbol 779 MovieClip [player] Frame 5
"teleport_in"Symbol 779 MovieClip [player] Frame 6
"normal"Symbol 807 MovieClip Frame 1
"Mouse_over"Symbol 807 MovieClip Frame 2
"Preloader_Bar"Symbol 828 MovieClip Frame 1
"Button"Symbol 828 MovieClip Frame 100
"Jump"Symbol 828 MovieClip Frame 101

Dynamic Text Variables

_root.pop_textSymbol 13 EditableText"<p align="center"></p><p align="center"></p><p align="center"></p><p align="center"></p>"
_root.intro_varSymbol 77 EditableText"Stage 1"
_root.my_timeSymbol 107 EditableText"00:00:00"
_root.my_coinsSymbol 130 EditableText"0"
_root.my_levelSymbol 133 EditableText"00"
_root.lives_usedSymbol 140 EditableText"999"
_root.costume_varSymbol 720 EditableText"test etst "
_root.pop_varSymbol 740 EditableText""
mtSymbol 1167 EditableText"<p align="left"><font face="Akbar" size="15" color="#666666" letterSpacing="-1.000000" kerning="1">Getting the hang</font></p>"
mdSymbol 1168 EditableText"<p align="left"><font face="Akbar" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Make a selection of all the same colour</b></font></p>"
mtSymbol 1169 EditableText"<p align="left"><font face="Akbar" size="15" color="#000000" letterSpacing="-1.000000" kerning="1">Getting the hang</font></p>"
mdSymbol 1170 EditableText"<p align="left"><font face="Akbar" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">Make a selection of all the same colour</font></p>"




http://swfchan.com/24/117751/info.shtml
Created: 7/3 -2019 15:24:15 Last modified: 7/3 -2019 15:24:15 Server time: 22/12 -2024 04:00:06