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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/27694538?noj=FRM27694538-27DC" width="1" height="1"></div>

Madness - Hanks Nemesis.swf

This is the info page for
Flash #118236

(Click the ID number above for more basic data on this flash file.)


Text
<Press SPACE to start>

Welcome to the tutorial:
Dr. Lee was hired to create and train a clone
capable of defeating Hank. Right now, you
and 9 other clones are going to pass some
"selection" tests. Each trap kills you inmidiatly.
* You are the one with the arrow.
* Keys: Arrows to move, Space to jump.
* You must not die.

PLAY

CREDITS

<p align="center"><font face="Agency FB" size="14" color="#009900" letterSpacing="0.000000" kerning="0"><b>MUSIC ON</b></font></p>

<p align="center"><font face="Agency FB" size="14" color="#ff0000" letterSpacing="0.000000" kerning="0"><b>MUSIC OFF</b></font></p>

BACK

Original Concept:
Krinkels
Art, Animation, Programming:
JPGarcia
September 22th, 2008.
MADNESS: Hank's Nemesis.
Happy Madness Day!

NEXT

Hank is out of control, that's why Dr. Lee was
hired to create a clone as powerful as Hank.
Right now he is testing ten of his clones to
decide witch one will be the chosen one for
the task. You are one of those clones.

You will have to survive Dr. Lee's
ultimate weapon: his Laser, wich will
instantly kill you. And that's not all,
there's also a number of enemies that
you will have to avoid if you want to
stay alive. The Laser can also kill
these enemies, so shielding behind it
might be a good idea.

START

You can only avoid traps by moving with
the ARROWS or jumping with SPACE.
Enemies choose a target so being the
only one left is not a good idea.
READY?!

<p align="center"><font face="Agency FB" size="60" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>You </b><font color="#ff0000"><b>Died</b></font><b>.</b></font></p>

<p align="center"><font face="Agency FB" size="40" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>Your </b><font color="#ff0000"><b>score</b></font><b> is:</b></font></p>

<p align="center"><font face="Agency FB" size="40" color="#ff0000" letterSpacing="0.000000" kerning="0"><b>Thanks</b><font color="#ffffff"><b> for playing!</b></font></font></p>

<p align="center"><font face="Agency FB" size="40" color="#ff0000" letterSpacing="0.000000" kerning="0"><b>HAPPY MADNESS DAY 2008</b></font></p>

ActionScript [AS1/AS2]

Frame 1
stop();
Frame 2
song = new Sound(); song.attachSound("song"); song.start(0, 500);
Frame 3
stop();
Frame 8
stop(); var game = new Madness(); onEnterFrame = function () { game.Loop(); laser.Loop(); if (bot1.alive) { game.score = game.score + 0.5; if (Key.isDown(37)) { bot1.walkleft(); } if (Key.isDown(39)) { bot1.walkright(); } if (Key.isDown(38)) { bot1.walkup(); } if (Key.isDown(40)) { bot1.walkdown(); } if (Key.isDown(32)) { bot1.jump(); } if (Key.isDown(65)) { if (bot1.reload == 0) { bot1.punch(); } } } else { removeMovieClip(flecha); _root.gotoAndStop(9); var _local2 = 0; while (_local2 <= 30) { _root.blood.removeMovieClip(); _root.game.enemies[_local2].removeMovieClip(); _root["bot" + _local2].removeMovieClip(); _root["sha" + _local2].removeMovieClip(); _local2++; } _root.walls.removeMovieClip(); _root.trap.removeMovieClip(); } };
Symbol 4 MovieClip Frame 1
_parent.busy = false;
Symbol 15 MovieClip Frame 1
_parent.busy = false;
Symbol 15 MovieClip Frame 27
_parent.gotoAndStop("stand");
Symbol 29 MovieClip Frame 1
_parent.busy = true;
Symbol 29 MovieClip Frame 15
_parent.biting = true;
Symbol 29 MovieClip Frame 17
_parent.biting = false;
Symbol 29 MovieClip Frame 21
_parent.gotoAndStop("stand"); _parent.busy = false;
Symbol 36 MovieClip Frame 6
stop();
Symbol 44 MovieClip Frame 8
stop();
Symbol 54 MovieClip Frame 23
stop();
Symbol 55 MovieClip [giant] Frame 1
#initclip 13 Object.registerClass("giant", Giant); #endinitclip stop();
Symbol 59 MovieClip [esymZ] Frame 12
removeMovieClip(this);
Symbol 67 MovieClip [esym] Frame 7
removeMovieClip(this);
Symbol 67 MovieClip [esym] Frame 14
removeMovieClip(this);
Symbol 83 MovieClip [hammer] Frame 1
#initclip 8 Object.registerClass("hammer", Hammer); #endinitclip
Symbol 83 MovieClip [hammer] Frame 4
stop();
Symbol 83 MovieClip [hammer] Frame 11
gotoAndStop (4);
Symbol 83 MovieClip [hammer] Frame 14
removeMovieClip(this);
Symbol 114 MovieClip [laser] Frame 1
#initclip 9 Object.registerClass("laser", Laser); #endinitclip
Symbol 114 MovieClip [laser] Frame 47
rdy = true;
Symbol 114 MovieClip [laser] Frame 50
gotoAndPlay (47);
Symbol 114 MovieClip [laser] Frame 51
rdy = false; _root.game.wait = false;
Symbol 114 MovieClip [laser] Frame 94
_root.attachMovie("inter", "inter", 800, {_x:275, _y:200}); _root.inter.gotoAndStop(2); removeMovieClip(this);
Symbol 120 MovieClip Frame 5
stop();
Symbol 127 MovieClip [die2] Frame 7
stop();
Symbol 135 MovieClip [die1] Frame 7
stop();
Symbol 157 MovieClip Frame 12
_parent.gotoAndStop("stand");
Symbol 158 MovieClip [bot] Frame 1
#initclip 10 Object.registerClass("bot", Hank); #endinitclip stop();
Symbol 159 MovieClip [shadow] Frame 1
stop();
Symbol 159 MovieClip [shadow] Frame 30
gotoAndStop (1);
Symbol 161 MovieClip Frame 1
_parent.busy = false;
Symbol 174 MovieClip Frame 1
_parent.busy = false;
Symbol 174 MovieClip Frame 12
_parent.gotoAndStop("stand");
Symbol 191 MovieClip Frame 1
_parent.busy = true;
Symbol 191 MovieClip Frame 11
_root.attachMovie("esymZ", "esymZ", _root.getNextHighestDepth(), {_x:_parent._x, _y:_parent._y - 80});
Symbol 191 MovieClip Frame 15
_parent.biting = true;
Symbol 191 MovieClip Frame 17
_parent.biting = false;
Symbol 191 MovieClip Frame 22
_parent.gotoAndStop("stand"); _parent.busy = false;
Symbol 200 MovieClip Frame 16
stop();
Symbol 201 MovieClip [zombie] Frame 1
#initclip 11 Object.registerClass("zombie", Zombie); #endinitclip stop();
Symbol 207 Button
on (keyPress "<Space>") { _root.attachMovie("laser", "trap", _root.getNextHighestDepth(), {_x:275, _y:14}); _root.inter.removeMovieClip(); }
Symbol 211 MovieClip [inter] Frame 1
stop();
Symbol 211 MovieClip [inter] Frame 2
stop();
Symbol 213 MovieClip [path] Frame 21
stop();
Symbol 217 MovieClip [blood] Frame 54
stop();
Symbol 219 MovieClip [slash] Frame 15
removeMovieClip(this);
Symbol 223 MovieClip [fzz] Frame 16
removeMovieClip(this);
Symbol 225 MovieClip Frame 1
_parent.busy = false;
Symbol 238 MovieClip Frame 1
_parent.busy = false;
Symbol 238 MovieClip Frame 12
_parent.gotoAndStop("stand");
Symbol 253 MovieClip Frame 1
_parent.busy = true;
Symbol 253 MovieClip Frame 10
_parent.biting = true;
Symbol 253 MovieClip Frame 12
_parent.biting = false;
Symbol 253 MovieClip Frame 14
_parent.gotoAndStop("stand"); _parent.busy = false;
Symbol 265 MovieClip Frame 11
stop();
Symbol 266 MovieClip [soldier] Frame 1
#initclip 12 Object.registerClass("soldier", Zombie); #endinitclip stop();
Symbol 286 Button
on (release) { getURL ("http://www.newgrounds.com/collection/madness", (target = "_blank")); }
Symbol 293 MovieClip Frame 29
gotoAndPlay (1);
Symbol 293 MovieClip Frame 65
gotoAndPlay ("ready_loop");
Symbol 293 MovieClip Frame 85
_root.play();
Symbol 299 Button
on (press) { _root.loader.hank.gotoAndPlay("go"); play(); }
Symbol 300 MovieClip Frame 1
_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { bar._xscale = PercentLoaded; } else { gotoAndStop ("loaded"); _root.loader.hank.gotoAndPlay("ready"); }
Symbol 300 MovieClip Frame 2
gotoAndPlay (1);
Symbol 300 MovieClip Frame 5
stop();
Symbol 376 MovieClip [__Packages.Hammer] Frame 0
class Hammer extends MovieClip { var realy, _x, ePixels, _currentframe, targe, _y, gotoAndPlay; function Hammer () { super(); realy = 322; _root.attachMovie("tsha", "tsha", 70, {_x:_x, _y:realy + 36}); } function think() { ePixels = (realy * 0.7) - 190; if ((timer >= 40) && (_currentframe == 4)) { spd = spd + 0.03; timer = 0; var _local3 = _root["bot" + (random(_root.game.totalbots) + 1)]; if (_local3.alive) { targe = _local3; } else { timer = 40; } action = true; } if (action) { Move(targe._x, targe.realy); _y = realy - 308; } if (kills == 4) { gotoAndPlay(12); kills++; } } function Move(toX, toY) { timer++; if (Math.abs(realy - toY) >= 3) { if (realy < toY) { walkdown(); } else { walkup(); } } if (Math.abs(_x - toX) >= 3) { if (_x < toX) { walkright(); } else { walkleft(); } } Shadow(); } function Hit() { gotoAndPlay(5); } function Shadow() { _root.attachMovie("tsha", "tsha", 70, {_x:_x, _y:realy + 36}); } function walkleft() { if (_x >= (95 - ePixels)) { _x = _x - spd; } } function walkright() { if (_x <= (455 + ePixels)) { _x = _x + spd; } } function walkup() { if (realy >= 280) { realy = realy - (spd * 0.7); _x = _x + ((275 - _x) / 100); } } function walkdown() { if (realy <= 350) { realy = realy + (spd * 0.7); _x = _x - ((275 - _x) / 100); } } var action = false; var timer = 40; var spd = 3; var path = 0; var rdy = false; var kills = 0; }
Symbol 377 MovieClip [__Packages.Laser] Frame 0
class Laser extends MovieClip { var realy, chase, ePixels, _currentframe, targe, setX, setY, _y, _x; function Laser () { super(); realy = 322; chase = true; } function think() { ePixels = (realy * 0.7) - 190; if (((timer >= 40) && (_currentframe > 46)) && (_currentframe < 51)) { timer = 0; if (chase) { var _local3 = _root["bot" + (random(_root.game.totalbots) + 1)]; if ((_local3 == _root.bot1) && (Math.random() >= 0.4)) { timer = 40; } if (_local3.alive) { targe = _local3; } else { timer = 40; } setX = targe._x; setY = targe.realy; } else { setY = 280 + random(80); setX = (95 - (setY * 0.7)) + random(365 + ((2 * setY) * 0.7)); } action = true; if (Math.random() >= 0.2) { _root.attachMovie("fzz", "fzz", 576, {_x:_x, _y:(_y + 100) + random(200)}); } } if (action) { Move(setX, setY); _y = realy - 308; if (path >= 30) { path = 0; } } } function Move(toX, toY) { timer++; if (Math.abs(realy - toY) >= 3) { if (realy < toY) { walkdown(); } else { walkup(); } } if (Math.abs(_x - toX) >= 3) { if (_x < toX) { walkright(); } else { walkleft(); } } Path(); } function Kill(who) { if ((rdy && (Math.abs(who.realy - realy) <= 14)) && (Math.abs(who._x - _x) <= 22)) { who._y = who.realy; who.shad.removeMovieClip(); if (who.alive) { _root.game.botsalive--; who.alive = false; kills++; if (Math.random() > 0.5) { who.gotoAndStop("die1"); } else { who.gotoAndStop("die2"); } _root.attachMovie("slash", "slash", _root.getNextHighestDepth(), {_x:who._x, _y:who._y - 80}); _root.attachMovie("blood", "blood", 10 + who.ID, {_x:who._x + (Math.random() * 10), _y:(who.realy + (Math.random() * 4)) + 31}); _root.attachMovie("blood", "blood", 20 + who.ID, {_x:(who._x + (Math.random() * 10)) - 10, _y:(who.realy + (Math.random() * 8)) + 31}); } } } function Path() { _root.attachMovie("path", "path" + path, 70 + path, {_x:_x, _y:realy + 36}); path++; } function walkleft() { if (_x >= 85) { _x = _x - spd; } } function walkright() { if (_x <= 465) { _x = _x + spd; } } function walkup() { if (realy >= 280) { realy = realy - (spd * 0.7); _x = _x + ((275 - _x) / 100); } } function walkdown() { if (realy <= 350) { realy = realy + (spd * 0.7); _x = _x - ((275 - _x) / 100); } } var action = false; var timer = 40; var spd = 1.5; var path = 0; var rdy = false; var kills = 0; }
Symbol 378 MovieClip [__Packages.Hank] Frame 0
class Hank extends MovieClip { var alive, reload, spd, realy, _y, jumps, brain, ePixels, gotoAndStop, shad, _x, _xscale; function Hank () { super(); alive = true; reload = 0; spd = 4; realy = _y; jumps = 15; } function Loop() { if (alive) { brain.think(); } ePixels = (realy * 0.7) - 190; if (air) { _y = _y - jumps; jumps = jumps - 1; } else { _y = realy; } if (_y >= realy) { air = false; jumps = 15; _y = realy; } } function gethit() { gotoAndStop("gHit"); } function jump() { if (!air) { gotoAndStop("jump"); air = true; shad.gotoAndPlay(2); } } function walkleft() { if (_x >= (95 - ePixels)) { gotoAndStop("walk"); _xscale = -100; _x = _x - spd; } } function walkright() { if (_x <= (455 + ePixels)) { gotoAndStop("walk"); _xscale = 100; _x = _x + spd; } } function walkup() { if (realy >= 280) { gotoAndStop("walk"); realy = realy - 2.8; _x = _x + ((275 - _x) / 100); } } function walkdown() { if (realy <= 350) { gotoAndStop("walk"); realy = realy + 2.8; _x = _x - ((275 - _x) / 100); } } function punch() { gotoAndStop("punch"); reload = 15; } var air = false; var hitting = false; }
Symbol 379 MovieClip [__Packages.Zombie] Frame 0
class Zombie extends MovieClip { var _currentframe, targe, action, _y, _x, _xscale, gotoAndStop, ID; function Zombie () { super(); } function think() { if (alive) { if ((timer >= 50) && (_currentframe != 3)) { timer = 0; var _local3 = _root["bot" + (random(_root.game.totalbots) + 1)]; if (_local3.alive) { targe = _local3; } else { timer = 50; } action = "Move"; } if (action == "Move") { Move(targe._x, targe.realy); } else if (action == "Avoid") { Avoid(); } if ((((Math.abs(targe.realy - _y) <= 10) && (Math.abs(targe._x - _x) <= 32)) && (((targe._x - _x) / _xscale) >= 0)) && (_currentframe != 3)) { gotoAndStop("bite"); if (((Math.random() >= 0.15) && (targe.alive)) && (targe != _root.bot1)) { targe.jump(); } } if ((((!targe.air) && (biting)) && (Math.abs(targe.realy - _y) <= 10)) && (targe.hitTest(_x + ((24 * _xscale) / 100), _y - 10, true))) { targe.alive = false; targe.gotoAndStop("die2"); targe.shad.removeMovieClip(); _root.attachMovie("blood", "blood", 10 + targe.ID, {_x:targe._x + (Math.random() * 10), _y:(targe.realy + (Math.random() * 4)) + 31}); _root.attachMovie("blood", "blood", 20 + targe.ID, {_x:(targe._x + (Math.random() * 10)) - 10, _y:(targe.realy + (Math.random() * 8)) + 31}); _root.attachMovie("slash", "slash", _root.getNextHighestDepth(), {_x:targe._x, _y:targe._y - 80}); timer = 50; } if ((((Math.random() > 0.2) && (_root.trap != undefined)) && (Math.abs(_root.trap.realy - _y) <= 20)) && (Math.abs(_root.trap._x - _x) <= 30)) { action = "Avoid"; } if (((_root.trap != undefined) && (Math.abs(_root.trap.realy - _y) <= 14)) && (Math.abs(_root.trap._x - _x) <= 22)) { alive = false; gotoAndStop("die"); _root.attachMovie("slash", "slash", _root.getNextHighestDepth(), {_x:_x, _y:_y - 80}); _root.attachMovie("blood", "blood", 30 + ID, {_x:_x + (Math.random() * 10), _y:(_y + (Math.random() * 4)) + 31}); _root.attachMovie("blood", "blood", 40 + ID, {_x:(_x + (Math.random() * 10)) - 10, _y:(_y + (Math.random() * 8)) + 31}); } } } function Move(toX, toY) { timer = timer + 0.5; if ((Math.abs(_y - toY) >= 3) && (busy == false)) { if (_y < toY) { walkdown(); } else { walkup(); } } if ((Math.abs(_x - toX) >= 26) && (busy == false)) { if (_x < toX) { walkright(); } else { walkleft(); } } } function Avoid() { timer = timer + 10; if (_y < _root.trap.realy) { walkup(); } else { walkdown(); } if (_x < _root.trap._x) { walkleft(); } else { walkright(); } } function walkleft() { if (_x >= (95 - ((_y * 0.7) - 190))) { gotoAndStop("walk"); _xscale = -100; _x = _x - spd; } } function walkright() { if (_x <= (455 + ((_y * 0.7) - 190))) { gotoAndStop("walk"); _xscale = 100; _x = _x + spd; } } function walkup() { if (_y >= 280) { gotoAndStop("walk"); _y = _y - 2; _x = _x + ((275 - _x) / 100); } } function walkdown() { if (_y <= 350) { gotoAndStop("walk"); _y = _y + 2; _x = _x - ((275 - _x) / 100); } } var spd = 2.4; var alive = true; var timer = 50; var busy = false; var biting = false; }
Symbol 380 MovieClip [__Packages.Giant] Frame 0
class Giant extends MovieClip { var _currentframe, targe, action, _y, _x, _xscale, gotoAndStop, ID; function Giant () { super(); } function think() { if (alive) { if ((timer >= 50) && (_currentframe != 3)) { timer = 0; var _local3 = _root["bot" + (random(_root.game.totalbots) + 1)]; if (_local3.alive) { targe = _local3; } else { timer = 50; } action = "Move"; } if (action == "Move") { Move(targe._x, targe.realy); } else if (action == "Avoid") { Avoid(); } if ((((Math.abs(targe.realy - _y) <= 10) && (Math.abs(targe._x - _x) <= 32)) && (((targe._x - _x) / _xscale) >= 0)) && (_currentframe != 3)) { gotoAndStop("bite"); if (((Math.random() >= 0.15) && (targe.alive)) && (targe != _root.bot1)) { targe.jump(); } } if ((((!targe.air) && (biting)) && (Math.abs(targe.realy - _y) <= 10)) && (targe.hitTest(_x + ((24 * _xscale) / 100), _y - 10, true))) { targe.alive = false; targe.gotoAndStop("die2"); targe.shad.removeMovieClip(); _root.attachMovie("blood", "blood", 10 + targe.ID, {_x:targe._x + (Math.random() * 10), _y:(targe.realy + (Math.random() * 4)) + 31}); _root.attachMovie("blood", "blood", 20 + targe.ID, {_x:(targe._x + (Math.random() * 10)) - 10, _y:(targe.realy + (Math.random() * 8)) + 31}); _root.attachMovie("slash", "slash", _root.getNextHighestDepth(), {_x:targe._x, _y:targe._y - 80}); timer = 50; } if ((((Math.random() > 0.2) && (_root.trap != undefined)) && (Math.abs(_root.trap.realy - _y) <= 28)) && (Math.abs(_root.trap._x - _x) <= 40)) { action = "Avoid"; } if (((_root.trap != undefined) && (Math.abs(_root.trap.realy - _y) <= 26)) && (Math.abs(_root.trap._x - _x) <= 36)) { alive = false; gotoAndStop("die"); _root.attachMovie("slash", "slash", _root.getNextHighestDepth(), {_x:_x, _y:_y - 80}); _root.attachMovie("blood", "blood", 30 + ID, {_x:(_x + (Math.random() * 10)) + (20 * (_xscale / 100)), _y:(_y + (Math.random() * 4)) + 31}); _root.attachMovie("blood", "blood", 40 + ID, {_x:((_x + (Math.random() * 10)) - 10) + (70 * (_xscale / 100)), _y:(_y + (Math.random() * 8)) + 31}); } } } function Move(toX, toY) { timer = timer + 0.5; if ((Math.abs(_y - toY) >= 3) && (busy == false)) { if (_y < toY) { walkdown(); } else { walkup(); } } if ((Math.abs(_x - toX) >= 26) && (busy == false)) { if (_x < toX) { walkright(); } else { walkleft(); } } } function Avoid() { timer = timer + 10; if (_y < _root.trap.realy) { walkup(); } else { walkdown(); } if (_x < _root.trap._x) { walkleft(); } else { walkright(); } } function walkleft() { if (_x >= (95 - ((_y * 0.7) - 190))) { gotoAndStop("walk"); _xscale = -100; _x = _x - spd; } } function walkright() { if (_x <= (455 + ((_y * 0.7) - 190))) { gotoAndStop("walk"); _xscale = 100; _x = _x + spd; } } function walkup() { if (_y >= 280) { gotoAndStop("walk"); _y = _y - 2; _x = _x + ((275 - _x) / 100); } } function walkdown() { if (_y <= 350) { gotoAndStop("walk"); _y = _y + 2; _x = _x - ((275 - _x) / 100); } } var spd = 1.8; var alive = true; var timer = 50; var busy = false; var biting = false; }
Symbol 381 MovieClip [__Packages.Madness] Frame 0
class Madness { function Madness () { _root.walls.swapDepths(350); _root.music.swapDepths(351); var _local3 = 1; while (_local3 <= totalbots) { _root.attachMovie("bot", "bot" + _local3, 400 + _local3, {_x:95 + random(365), _y:280 + random(80)}); _root["bot" + _local3].ID = _local3; if (_local3 != 1) { _root["bot" + _local3].brain = new AI(_root["bot" + _local3]); } _root.attachMovie("shadow", "sha" + _local3, 50 + _local3); _root["bot" + _local3].shad = _root["sha" + _local3]; _local3++; } _root.attachMovie("flecha", "flecha", 500, {_x:_root.bot1._x, _y:_root.bot1.realy - 70}); _root.flecha.onEnterFrame = function () { this._x = _root.bot1._x; this._y = _root.bot1._y - 70; }; } function Loop() { _root.walls.timex.text = Math.floor(timer); _root.walls.scorex.text = "Score: " + Math.floor(score); _root.Fscore.text = Math.floor(score); if (timer >= 0) { timer = timer - 0.07; } else { level++; timer = 30; Next(); } var _local3 = 0; while (_local3 <= length(enemies)) { enemies[_local3].think(); _local3++; } if (botsalive >= 7) { _root.trap.chase = true; } else { _root.trap.chase = false; } _root.trap.think(); NPCs(); if (_root.bot1.reload > 0) { _root.bot1.reload--; } _local3 = 1; while (_local3 <= totalbots) { _root["bot" + _local3].Loop(); _root.trap.Kill(_root["bot" + _local3]); _root["sha" + _local3]._x = _root["bot" + _local3]._x; _root["sha" + _local3]._y = _root["bot" + _local3].realy + 38; FixD(_root.trap, _root["bot" + _local3], _root.trap.realy, _root["bot" + _local3].realy); var _local5 = 0; while (_local5 <= length(enemies)) { FixD(enemies[_local5], _root["bot" + _local3], enemies[_local5]._y, _root["bot" + _local3].realy); FixD(enemies[_local5], _root.trap, enemies[_local5]._y, _root.trap.realy); _local5++; } var _local4 = 1; while (_local4 <= totalbots) { if (_root["bot" + _local3].hitTest(_root["bot" + _local4]) && (_root["bot" + _local3] != _root["bot" + _local4])) { if (_root["bot" + _local4].realy != undefined) { if ((_root["bot" + _local3].realy < _root["bot" + _local4].realy) && (_root["bot" + _local3].getDepth() > _root["bot" + _local4].getDepth())) { _root["bot" + _local3].swapDepths(_root["bot" + _local4]); } } } _local4++; } _local3++; } } function FixD(who1, who2, how1, how2) { if (who1.hitTest(who2)) { if ((how1 < how2) && (who1.getDepth() > who2.getDepth())) { who1.swapDepths(who2); } else if ((how1 > how2) && (who1.getDepth() < who2.getDepth())) { who1.swapDepths(who2); } } } function NPCs() { var _local2 = 1; while (_local2 <= 2) { if (Math.random() <= 0.1) { _root["m" + _local2].play(); } _local2++; } } function Near(p1, p2, Ay, Ax) { if ((Math.abs(p1.realy - p2.realy) <= Ay) && (Math.abs(p1._x - p2._x) <= Ax)) { return(true); } return(false); } function Next() { switch (level) { case 1 : Enemy("zombie", "e" + length(enemies)); break; case 2 : Enemy("soldier", "e" + length(enemies)); break; case 3 : Enemy("giant", "e" + length(enemies)); break; case 4 : Enemy("zombie", "e" + length(enemies)); Enemy("soldier", "e" + length(enemies)); break; case 5 : Enemy("zombie", "e" + length(enemies)); Enemy("zombie", "e" + length(enemies)); Enemy("zombie", "e" + length(enemies)); break; case 6 : Enemy("giant", "e" + length(enemies)); Enemy("soldier", "e" + length(enemies)); Enemy("soldier", "e" + length(enemies)); break; case 7 : Enemy("giant", "e" + length(enemies)); Enemy("giant", "e" + length(enemies)); break; case 8 : Enemy("soldier", "e" + length(enemies)); Enemy("soldier", "e" + length(enemies)); Enemy("soldier", "e" + length(enemies)); Enemy("soldier", "e" + length(enemies)); break; case 9 : Enemy("soldier", "e" + length(enemies)); Enemy("soldier", "e" + length(enemies)); Enemy("giant", "e" + length(enemies)); Enemy("soldier", "e" + length(enemies)); Enemy("soldier", "e" + length(enemies)); break; case 10 : Enemy("giant", "e" + length(enemies)); Enemy("giant", "e" + length(enemies)); Enemy("giant", "e" + length(enemies)); Enemy("giant", "e" + length(enemies)); } _root.walls.door.play(); } function Enemy(kinda, named) { _root.attachMovie(kinda, named, 412 + length(enemies), {_x:275, _y:280}); enemies.push(_root[named]); _root[named].ID = length(enemies); } var totalbots = 10; var botsalive = 10; var score = 0; var enemies = []; var timer = 30; var level = 0; }
Symbol 382 MovieClip [__Packages.AI] Frame 0
class AI { var me, setY, setX, action; function AI (who) { me = who; } function think() { if ((timer >= 40) && (me._currentframe == 1)) { timer = 0; if (Math.random() >= 0.15) { setY = 280 + random(80); setX = (95 - (setY * 0.7)) + random(365 + ((2 * setY) * 0.7)); action = "Move"; } else { action = "Rest"; } } if (action == "Move") { Move(setX, setY); } else if (action == "Rest") { Rest(); } else if (action == "Avoid") { Avoid(); } if ((Math.random() * 100) < 0.5) { me.jump(); } if ((((Math.random() > 0.15) && (_root.trap != undefined)) && (Math.abs(_root.trap.realy - me.realy) <= 30)) && (Math.abs(_root.trap._x - me._x) <= 38)) { action = "Avoid"; _root.attachMovie("esym", "esym" + me.ID, 700 + me.ID, {_x:me._x, _y:me._y - 80}); if (Math.random() >= 0.5) { _root["esym" + me.ID].gotoAndPlay(8); } } } function Move(toX, toY) { timer++; if (Math.abs(me.realy - toY) >= 3) { if (me.realy < toY) { me.walkdown(); } else { me.walkup(); } } if (Math.abs(me._x - toX) >= 3) { if (me._x < toX) { me.walkright(); } else { me.walkleft(); } } } function Rest() { timer = timer + 4; } function Avoid() { timer = timer + 6; if (me.realy < _root.trap.realy) { me.walkup(); } else { me.walkdown(); } if (me._x < _root.trap._x) { me.walkleft(); } else { me.walkright(); } } var timer = 40; var chase = true; }
Symbol 310 Button
on (release) { _root.gotoAndStop("tut"); }
Symbol 311 Button
on (release) { gotoAndStop ("cred"); }
Symbol 312 Button
on (release) { gotoAndStop (2); stopAllSounds(); }
Symbol 314 Button
on (release) { gotoAndStop (1); _root.song.start(0, 500); }
Symbol 316 MovieClip Frame 1
stop();
Symbol 316 MovieClip Frame 2
stop();
Symbol 318 Button
on (release) { gotoAndStop ("main"); }
Symbol 321 Button
on (release) { gotoAndStop (6); }
Symbol 325 Button
on (release) { gotoAndStop (5); }
Symbol 326 Button
on (release) { gotoAndStop (7); }
Symbol 331 Button
on (release) { _root.attachMovie("laser", "trap", 399, {_x:275, _y:14}); gotoAndStop (8); }
Symbol 344 MovieClip Frame 1
stop();
Symbol 355 MovieClip Frame 1
stop();
Symbol 368 MovieClip Frame 1
stop();
Symbol 368 MovieClip Frame 7
gotoAndStop (1);

Library Items

Symbol 1 Sound [song]
Symbol 2 GraphicUsed by:55 159 201
Symbol 3 GraphicUsed by:4
Symbol 4 MovieClipUses:3Used by:55
Symbol 5 GraphicUsed by:15
Symbol 6 GraphicUsed by:15
Symbol 7 GraphicUsed by:15
Symbol 8 GraphicUsed by:15
Symbol 9 GraphicUsed by:15
Symbol 10 GraphicUsed by:15
Symbol 11 GraphicUsed by:15
Symbol 12 GraphicUsed by:15
Symbol 13 GraphicUsed by:15
Symbol 14 GraphicUsed by:15
Symbol 15 MovieClipUses:5 6 7 8 9 10 11 12 13 14Used by:55
Symbol 16 GraphicUsed by:29
Symbol 17 GraphicUsed by:29
Symbol 18 GraphicUsed by:29
Symbol 19 GraphicUsed by:29
Symbol 20 GraphicUsed by:29
Symbol 21 GraphicUsed by:29
Symbol 22 GraphicUsed by:29
Symbol 23 GraphicUsed by:29
Symbol 24 GraphicUsed by:29
Symbol 25 GraphicUsed by:29
Symbol 26 GraphicUsed by:29
Symbol 27 GraphicUsed by:29
Symbol 28 GraphicUsed by:29
Symbol 29 MovieClipUses:16 17 18 19 20 21 22 23 24 25 26 27 28Used by:55
Symbol 30 GraphicUsed by:54
Symbol 31 GraphicUsed by:36
Symbol 32 GraphicUsed by:36
Symbol 33 GraphicUsed by:36
Symbol 34 GraphicUsed by:36
Symbol 35 GraphicUsed by:36
Symbol 36 MovieClipUses:31 32 33 34 35Used by:54 127 135 200
Symbol 37 GraphicUsed by:44
Symbol 38 GraphicUsed by:44
Symbol 39 GraphicUsed by:44
Symbol 40 GraphicUsed by:44
Symbol 41 GraphicUsed by:44
Symbol 42 GraphicUsed by:44
Symbol 43 GraphicUsed by:44
Symbol 44 MovieClipUses:37 38 39 40 41 42 43Used by:54 127 135 200
Symbol 45 GraphicUsed by:54
Symbol 46 GraphicUsed by:54
Symbol 47 GraphicUsed by:54
Symbol 48 GraphicUsed by:54
Symbol 49 GraphicUsed by:54
Symbol 50 GraphicUsed by:54
Symbol 51 GraphicUsed by:54
Symbol 52 GraphicUsed by:54
Symbol 53 GraphicUsed by:54
Symbol 54 MovieClipUses:30 36 44 45 46 47 48 49 50 51 52 53Used by:55
Symbol 55 MovieClip [giant]Uses:2 4 15 29 54
Symbol 56 GraphicUsed by:59
Symbol 57 GraphicUsed by:59
Symbol 58 GraphicUsed by:59
Symbol 59 MovieClip [esymZ]Uses:56 57 58
Symbol 60 GraphicUsed by:67
Symbol 61 GraphicUsed by:67
Symbol 62 GraphicUsed by:67
Symbol 63 GraphicUsed by:67
Symbol 64 GraphicUsed by:67
Symbol 65 GraphicUsed by:67
Symbol 66 GraphicUsed by:67
Symbol 67 MovieClip [esym]Uses:60 61 62 63 64 65 66
Symbol 68 GraphicUsed by:83
Symbol 69 GraphicUsed by:83
Symbol 70 GraphicUsed by:83
Symbol 71 GraphicUsed by:83
Symbol 72 GraphicUsed by:83
Symbol 73 GraphicUsed by:83
Symbol 74 GraphicUsed by:83
Symbol 75 GraphicUsed by:83
Symbol 76 GraphicUsed by:83
Symbol 77 GraphicUsed by:83
Symbol 78 GraphicUsed by:83
Symbol 79 GraphicUsed by:83
Symbol 80 GraphicUsed by:83
Symbol 81 GraphicUsed by:83
Symbol 82 GraphicUsed by:83
Symbol 83 MovieClip [hammer]Uses:68 69 70 71 72 73 74 75 76 77 78 79 80 81 82
Symbol 84 GraphicUsed by:114
Symbol 85 GraphicUsed by:114
Symbol 86 GraphicUsed by:114
Symbol 87 GraphicUsed by:114
Symbol 88 GraphicUsed by:114
Symbol 89 GraphicUsed by:114
Symbol 90 GraphicUsed by:114
Symbol 91 GraphicUsed by:114
Symbol 92 GraphicUsed by:114
Symbol 93 GraphicUsed by:114
Symbol 94 GraphicUsed by:95
Symbol 95 MovieClipUses:94Used by:114  Timeline
Symbol 96 GraphicUsed by:114
Symbol 97 GraphicUsed by:98
Symbol 98 MovieClipUses:97Used by:114
Symbol 99 GraphicUsed by:114
Symbol 100 GraphicUsed by:114
Symbol 101 GraphicUsed by:114
Symbol 102 GraphicUsed by:114
Symbol 103 GraphicUsed by:114
Symbol 104 GraphicUsed by:114
Symbol 105 GraphicUsed by:114
Symbol 106 GraphicUsed by:114
Symbol 107 GraphicUsed by:114
Symbol 108 GraphicUsed by:114
Symbol 109 GraphicUsed by:114
Symbol 110 GraphicUsed by:114
Symbol 111 GraphicUsed by:114
Symbol 112 GraphicUsed by:114
Symbol 113 GraphicUsed by:114
Symbol 114 MovieClip [laser]Uses:84 85 86 87 88 89 90 91 92 93 95 96 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113
Symbol 115 GraphicUsed by:127
Symbol 116 GraphicUsed by:120
Symbol 117 GraphicUsed by:120
Symbol 118 GraphicUsed by:120
Symbol 119 GraphicUsed by:120
Symbol 120 MovieClipUses:116 117 118 119Used by:127 135 200
Symbol 121 GraphicUsed by:127
Symbol 122 GraphicUsed by:127
Symbol 123 GraphicUsed by:127
Symbol 124 GraphicUsed by:127
Symbol 125 GraphicUsed by:127
Symbol 126 GraphicUsed by:127
Symbol 127 MovieClip [die2]Uses:115 36 120 44 121 122 123 124 125 126Used by:158
Symbol 128 GraphicUsed by:135
Symbol 129 GraphicUsed by:135
Symbol 130 GraphicUsed by:135
Symbol 131 GraphicUsed by:135
Symbol 132 GraphicUsed by:135
Symbol 133 GraphicUsed by:135
Symbol 134 GraphicUsed by:135
Symbol 135 MovieClip [die1]Uses:128 36 44 120 129 130 131 132 133 134Used by:158
Symbol 136 GraphicUsed by:144
Symbol 137 GraphicUsed by:144
Symbol 138 GraphicUsed by:144
Symbol 139 GraphicUsed by:144
Symbol 140 GraphicUsed by:144
Symbol 141 GraphicUsed by:144
Symbol 142 GraphicUsed by:144
Symbol 143 GraphicUsed by:144
Symbol 144 MovieClipUses:136 137 138 139 140 141 142 143Used by:158
Symbol 145 GraphicUsed by:157
Symbol 146 GraphicUsed by:157
Symbol 147 GraphicUsed by:157
Symbol 148 GraphicUsed by:157
Symbol 149 GraphicUsed by:157
Symbol 150 GraphicUsed by:157
Symbol 151 GraphicUsed by:157
Symbol 152 GraphicUsed by:157
Symbol 153 GraphicUsed by:157
Symbol 154 GraphicUsed by:157
Symbol 155 GraphicUsed by:157
Symbol 156 GraphicUsed by:157
Symbol 157 MovieClipUses:145 146 147 148 149 150 151 152 153 154 155 156Used by:158
Symbol 158 MovieClip [bot]Uses:144 157 135 127
Symbol 159 MovieClip [shadow]Uses:2
Symbol 160 GraphicUsed by:161
Symbol 161 MovieClipUses:160Used by:201
Symbol 162 GraphicUsed by:174
Symbol 163 GraphicUsed by:174
Symbol 164 GraphicUsed by:174
Symbol 165 GraphicUsed by:174
Symbol 166 GraphicUsed by:174
Symbol 167 GraphicUsed by:174
Symbol 168 GraphicUsed by:174
Symbol 169 GraphicUsed by:174
Symbol 170 GraphicUsed by:174
Symbol 171 GraphicUsed by:174
Symbol 172 GraphicUsed by:174
Symbol 173 GraphicUsed by:174
Symbol 174 MovieClipUses:162 163 164 165 166 167 168 169 170 171 172 173Used by:201
Symbol 175 GraphicUsed by:191
Symbol 176 GraphicUsed by:191
Symbol 177 GraphicUsed by:191
Symbol 178 GraphicUsed by:191
Symbol 179 GraphicUsed by:191
Symbol 180 GraphicUsed by:191
Symbol 181 GraphicUsed by:191
Symbol 182 GraphicUsed by:191
Symbol 183 GraphicUsed by:191
Symbol 184 GraphicUsed by:191
Symbol 185 GraphicUsed by:191
Symbol 186 GraphicUsed by:191
Symbol 187 GraphicUsed by:191
Symbol 188 GraphicUsed by:191
Symbol 189 GraphicUsed by:191
Symbol 190 GraphicUsed by:191
Symbol 191 MovieClipUses:175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190Used by:201
Symbol 192 GraphicUsed by:200
Symbol 193 GraphicUsed by:200
Symbol 194 GraphicUsed by:200
Symbol 195 GraphicUsed by:200
Symbol 196 GraphicUsed by:200
Symbol 197 GraphicUsed by:200
Symbol 198 GraphicUsed by:200
Symbol 199 GraphicUsed by:200
Symbol 200 MovieClipUses:192 36 44 193 194 120 195 196 197 198 199Used by:201
Symbol 201 MovieClip [zombie]Uses:2 161 174 191 200
Symbol 202 GraphicUsed by:211
Symbol 203 GraphicUsed by:207
Symbol 204 FontUsed by:205 210
Symbol 205 TextUses:204Used by:207
Symbol 206 GraphicUsed by:207
Symbol 207 ButtonUses:203 205 206Used by:211
Symbol 208 FontUsed by:210
Symbol 209 FontUsed by:210
Symbol 210 TextUses:204 208 209Used by:211
Symbol 211 MovieClip [inter]Uses:202 207 210
Symbol 212 GraphicUsed by:213
Symbol 213 MovieClip [path]Uses:212
Symbol 214 GraphicUsed by:215
Symbol 215 MovieClip [flecha]Uses:214
Symbol 216 GraphicUsed by:217
Symbol 217 MovieClip [blood]Uses:216
Symbol 218 GraphicUsed by:219
Symbol 219 MovieClip [slash]Uses:218
Symbol 220 GraphicUsed by:223
Symbol 221 GraphicUsed by:223
Symbol 222 GraphicUsed by:223
Symbol 223 MovieClip [fzz]Uses:220 221 222
Symbol 224 GraphicUsed by:225
Symbol 225 MovieClipUses:224Used by:266
Symbol 226 GraphicUsed by:238
Symbol 227 GraphicUsed by:238
Symbol 228 GraphicUsed by:238
Symbol 229 GraphicUsed by:238
Symbol 230 GraphicUsed by:238
Symbol 231 GraphicUsed by:238
Symbol 232 GraphicUsed by:238
Symbol 233 GraphicUsed by:238
Symbol 234 GraphicUsed by:238
Symbol 235 GraphicUsed by:238
Symbol 236 GraphicUsed by:238
Symbol 237 GraphicUsed by:238
Symbol 238 MovieClipUses:226 227 228 229 230 231 232 233 234 235 236 237Used by:266
Symbol 239 GraphicUsed by:253
Symbol 240 GraphicUsed by:253
Symbol 241 GraphicUsed by:253
Symbol 242 GraphicUsed by:253
Symbol 243 GraphicUsed by:253
Symbol 244 GraphicUsed by:253
Symbol 245 GraphicUsed by:253
Symbol 246 GraphicUsed by:253
Symbol 247 GraphicUsed by:253
Symbol 248 GraphicUsed by:253
Symbol 249 GraphicUsed by:253
Symbol 250 GraphicUsed by:253
Symbol 251 GraphicUsed by:253
Symbol 252 GraphicUsed by:253
Symbol 253 MovieClipUses:239 240 241 242 243 244 245 246 247 248 249 250 251 252Used by:266
Symbol 254 GraphicUsed by:265
Symbol 255 GraphicUsed by:265
Symbol 256 GraphicUsed by:265
Symbol 257 GraphicUsed by:265
Symbol 258 GraphicUsed by:265
Symbol 259 GraphicUsed by:265
Symbol 260 GraphicUsed by:265
Symbol 261 GraphicUsed by:265
Symbol 262 GraphicUsed by:265
Symbol 263 GraphicUsed by:265
Symbol 264 GraphicUsed by:265
Symbol 265 MovieClipUses:254 255 256 257 258 259 260 261 262 263 264Used by:266
Symbol 266 MovieClip [soldier]Uses:225 238 253 265
Symbol 267 GraphicUsed by:300
Symbol 268 GraphicUsed by:269
Symbol 269 MovieClipUses:268Used by:300
Symbol 270 GraphicUsed by:300
Symbol 271 GraphicUsed by:293
Symbol 272 GraphicUsed by:293
Symbol 273 GraphicUsed by:274
Symbol 274 MovieClipUses:273Used by:275
Symbol 275 MovieClipUses:274Used by:293
Symbol 276 GraphicUsed by:293
Symbol 277 BitmapUsed by:278
Symbol 278 GraphicUses:277Used by:293
Symbol 279 BitmapUsed by:280
Symbol 280 GraphicUses:279Used by:281
Symbol 281 MovieClipUses:280Used by:282
Symbol 282 MovieClipUses:281Used by:293
Symbol 283 GraphicUsed by:284
Symbol 284 MovieClipUses:283Used by:293
Symbol 285 GraphicUsed by:286
Symbol 286 ButtonUses:285Used by:293
Symbol 287 SoundUsed by:293
Symbol 288 GraphicUsed by:293
Symbol 289 GraphicUsed by:293
Symbol 290 SoundUsed by:293
Symbol 291 GraphicUsed by:293
Symbol 292 GraphicUsed by:293
Symbol 293 MovieClipUses:271 272 275 276 278 282 284 286 287 288 289 290 291 292Used by:300
Symbol 294 GraphicUsed by:299
Symbol 295 GraphicUsed by:296 299
Symbol 296 MovieClipUses:295Used by:297 298
Symbol 297 MovieClipUses:296Used by:299
Symbol 298 MovieClipUses:296Used by:299
Symbol 299 ButtonUses:294 297 298 295Used by:300
Symbol 300 MovieClipUses:267 269 270 293 299Used by:Timeline
Symbol 301 GraphicUsed by:Timeline
Symbol 376 MovieClip [__Packages.Hammer]
Symbol 377 MovieClip [__Packages.Laser]
Symbol 378 MovieClip [__Packages.Hank]
Symbol 379 MovieClip [__Packages.Zombie]
Symbol 380 MovieClip [__Packages.Giant]
Symbol 381 MovieClip [__Packages.Madness]
Symbol 382 MovieClip [__Packages.AI]
Symbol 302 BitmapUsed by:303
Symbol 303 GraphicUses:302Used by:Timeline
Symbol 304 FontUsed by:305 306 313 315 317 319 320 323 328 330 332 371 372 373 374 375
Symbol 305 TextUses:304Used by:Timeline
Symbol 306 TextUses:304Used by:Timeline
Symbol 307 GraphicUsed by:308
Symbol 308 MovieClipUses:307Used by:Timeline
Symbol 309 GraphicUsed by:310 311 312 314 318 321 325 326 331
Symbol 310 ButtonUses:309Used by:Timeline
Symbol 311 ButtonUses:309Used by:Timeline
Symbol 312 ButtonUses:309Used by:316
Symbol 313 EditableTextUses:304Used by:316
Symbol 314 ButtonUses:309Used by:316
Symbol 315 EditableTextUses:304Used by:316
Symbol 316 MovieClipUses:312 313 314 315Used by:Timeline
Symbol 317 TextUses:304Used by:Timeline
Symbol 318 ButtonUses:309Used by:Timeline
Symbol 319 TextUses:304Used by:Timeline
Symbol 320 TextUses:304Used by:Timeline
Symbol 321 ButtonUses:309Used by:Timeline
Symbol 322 GraphicUsed by:Timeline
Symbol 323 TextUses:304Used by:Timeline
Symbol 324 GraphicUsed by:Timeline
Symbol 325 ButtonUses:309Used by:Timeline
Symbol 326 ButtonUses:309Used by:Timeline
Symbol 327 GraphicUsed by:Timeline
Symbol 328 TextUses:304Used by:Timeline
Symbol 329 GraphicUsed by:Timeline
Symbol 330 TextUses:304Used by:Timeline
Symbol 331 ButtonUses:309Used by:Timeline
Symbol 332 TextUses:304Used by:Timeline
Symbol 333 GraphicUsed by:Timeline
Symbol 334 GraphicUsed by:344
Symbol 335 GraphicUsed by:344
Symbol 336 GraphicUsed by:344
Symbol 337 GraphicUsed by:344
Symbol 338 GraphicUsed by:344
Symbol 339 GraphicUsed by:344
Symbol 340 GraphicUsed by:344
Symbol 341 GraphicUsed by:344
Symbol 342 GraphicUsed by:344
Symbol 343 GraphicUsed by:344
Symbol 344 MovieClipUses:334 335 336 337 338 339 340 341 342 343Used by:Timeline
Symbol 345 GraphicUsed by:Timeline
Symbol 346 GraphicUsed by:355
Symbol 347 GraphicUsed by:355
Symbol 348 GraphicUsed by:355
Symbol 349 GraphicUsed by:355
Symbol 350 GraphicUsed by:355
Symbol 351 GraphicUsed by:355
Symbol 352 GraphicUsed by:355
Symbol 353 GraphicUsed by:355
Symbol 354 GraphicUsed by:355
Symbol 355 MovieClipUses:346 347 348 349 350 351 352 353 354Used by:Timeline
Symbol 356 GraphicUsed by:Timeline
Symbol 357 GraphicUsed by:370
Symbol 358 FontUsed by:359
Symbol 359 EditableTextUses:358Used by:370
Symbol 360 FontUsed by:361
Symbol 361 EditableTextUses:360Used by:370
Symbol 362 GraphicUsed by:368
Symbol 363 GraphicUsed by:368
Symbol 364 GraphicUsed by:368
Symbol 365 GraphicUsed by:368
Symbol 366 GraphicUsed by:368
Symbol 367 GraphicUsed by:368
Symbol 368 MovieClipUses:362 363 364 365 366 367Used by:370
Symbol 369 GraphicUsed by:370
Symbol 370 MovieClipUses:357 359 361 368 369Used by:Timeline
Symbol 371 EditableTextUses:304Used by:Timeline
Symbol 372 EditableTextUses:304Used by:Timeline
Symbol 373 EditableTextUses:304Used by:Timeline
Symbol 374 EditableTextUses:304Used by:Timeline
Symbol 375 EditableTextUses:304Used by:Timeline

Instance Names

"loader"Frame 1Symbol 300 MovieClip
"music"Frame 3Symbol 316 MovieClip
"m1"Frame 8Symbol 344 MovieClip
"m2"Frame 8Symbol 355 MovieClip
"walls"Frame 8Symbol 370 MovieClip
"Fscore"Frame 9Symbol 371 EditableText
"stand"Symbol 158 MovieClip [bot] Frame 1Symbol 144 MovieClip
"walk"Symbol 158 MovieClip [bot] Frame 2Symbol 157 MovieClip
"Bite"Symbol 201 MovieClip [zombie] Frame 3Symbol 191 MovieClip
"bar"Symbol 300 MovieClip Frame 1Symbol 269 MovieClip
"hank"Symbol 300 MovieClip Frame 1Symbol 293 MovieClip
"timex"Symbol 370 MovieClip Frame 1Symbol 359 EditableText
"scorex"Symbol 370 MovieClip Frame 1Symbol 361 EditableText
"door"Symbol 370 MovieClip Frame 1Symbol 368 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1 as "song"
ExportAssets (56)Timeline Frame 1Symbol 55 as "giant"
ExportAssets (56)Timeline Frame 1Symbol 59 as "esymZ"
ExportAssets (56)Timeline Frame 1Symbol 67 as "esym"
ExportAssets (56)Timeline Frame 1Symbol 83 as "hammer"
ExportAssets (56)Timeline Frame 1Symbol 114 as "laser"
ExportAssets (56)Timeline Frame 1Symbol 127 as "die2"
ExportAssets (56)Timeline Frame 1Symbol 135 as "die1"
ExportAssets (56)Timeline Frame 1Symbol 158 as "bot"
ExportAssets (56)Timeline Frame 1Symbol 159 as "shadow"
ExportAssets (56)Timeline Frame 1Symbol 201 as "zombie"
ExportAssets (56)Timeline Frame 1Symbol 211 as "inter"
ExportAssets (56)Timeline Frame 1Symbol 213 as "path"
ExportAssets (56)Timeline Frame 1Symbol 215 as "flecha"
ExportAssets (56)Timeline Frame 1Symbol 217 as "blood"
ExportAssets (56)Timeline Frame 1Symbol 219 as "slash"
ExportAssets (56)Timeline Frame 1Symbol 223 as "fzz"
ExportAssets (56)Timeline Frame 1Symbol 266 as "soldier"
ExportAssets (56)Timeline Frame 1Symbol 376 as "__Packages.Hammer"
ExportAssets (56)Timeline Frame 1Symbol 377 as "__Packages.Laser"
ExportAssets (56)Timeline Frame 1Symbol 378 as "__Packages.Hank"
ExportAssets (56)Timeline Frame 1Symbol 379 as "__Packages.Zombie"
ExportAssets (56)Timeline Frame 1Symbol 380 as "__Packages.Giant"
ExportAssets (56)Timeline Frame 1Symbol 381 as "__Packages.Madness"
ExportAssets (56)Timeline Frame 1Symbol 382 as "__Packages.AI"

Labels

"main"Frame 3
"cred"Frame 4
"tut"Frame 5
"stand"Symbol 55 MovieClip [giant] Frame 1
"walk"Symbol 55 MovieClip [giant] Frame 2
"bite"Symbol 55 MovieClip [giant] Frame 3
"die"Symbol 55 MovieClip [giant] Frame 4
"stand"Symbol 158 MovieClip [bot] Frame 1
"walk"Symbol 158 MovieClip [bot] Frame 2
"punch"Symbol 158 MovieClip [bot] Frame 3
"gHit"Symbol 158 MovieClip [bot] Frame 4
"die1"Symbol 158 MovieClip [bot] Frame 5
"die2"Symbol 158 MovieClip [bot] Frame 6
"stand"Symbol 201 MovieClip [zombie] Frame 1
"walk"Symbol 201 MovieClip [zombie] Frame 2
"bite"Symbol 201 MovieClip [zombie] Frame 3
"die"Symbol 201 MovieClip [zombie] Frame 4
"stand"Symbol 266 MovieClip [soldier] Frame 1
"walk"Symbol 266 MovieClip [soldier] Frame 2
"bite"Symbol 266 MovieClip [soldier] Frame 3
"die"Symbol 266 MovieClip [soldier] Frame 4
"ready"Symbol 293 MovieClip Frame 30
"ready_loop"Symbol 293 MovieClip Frame 40
"go"Symbol 293 MovieClip Frame 70
"loaded"Symbol 300 MovieClip Frame 3




http://swfchan.com/24/118236/info.shtml
Created: 7/3 -2019 08:44:46 Last modified: 7/3 -2019 08:44:46 Server time: 27/04 -2024 20:02:29