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bomberz-man.swf

This is the info page for
Flash #118255

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Text
10

1

0

ActionScript [AS1/AS2]

Frame 1
function gameInit() { var _local2 = ++gameLevel; gameEndTrig = false; map = new game.Map(this, this.gameM, _local2, col, row, spacing); charMap = new game.CharMap(this, this.gameM, col, row, spacing); map.setTile(this["tileArr" + _local2]); map.setElement(_local2, this["obstacleArr" + _local2]); map.setElement(_local2, this["blockArr" + _local2]); map.setElement(_local2, this["movableBlockArr" + _local2]); map.setElement(_local2, this["hiddenBlockArr" + _local2]); map.setElement(_local2, this["shelterBlockArr" + _local2]); visualLife(false); visualItem(false); gameLevelDataReset(); gameStart(); } function gameStart() { var _local7 = gameLevel; var _local2 = this["playerInfoObj" + _local7]; player = new game.Player(this, this.gameM, col, row, _local2.intX, _local2.intY, spacing); var _local4 = this["enermyArr" + _local7]; var _local6 = _local4.length; var _local3 = 0; while (_local3 < _local6) { _local2 = _local4[_local3]; this["enermy" + _local3] = new game.Enermy(this, this.gameM, col, row, _local2.intX, _local2.intY, spacing); _local3++; } var _local5 = this["monsterArr" + _local7]; _local6 = _local5.length; _local3 = 0; while (_local3 < _local6) { _local2 = _local5[_local3]; this["monster" + _local3] = new game.Monster(this, this.gameM, col, row, _local2.intX, _local2.intY, spacing, _local2.name, _local2.pathArr, _local2.loopTrig); _local3++; } gSound.start("BGSound" + _local7); visualPopup(true, "start"); gameTime(true); } function gameEnd(bool) { if (!gameEndTrig) { gameEndTrig = true; var _local5 = gameLevel; gSound.stop("BGSound" + _local5); gameTime(false); var _local6 = this["monsterArr" + _local5]; var _local3 = _local6.length; var _local2 = 0; while (_local2 < _local3) { this["monster" + _local2].gameEnd(); _local2++; } if (game.Player.getLifeData() < 0) { bool = false; } if (bool) { visualPopup(true, "win"); player.setStatus("win"); player.gameEnd(); } else { visualPopup(true, "lose"); enermy0.setStatus("win"); enermy1.setStatus("win"); } delayInterval = setInterval(this, "gameReset", delaySec); } } function gameDataReset(clearTrig, level) { clearTrig = (((clearTrig == undefined) or (clearTrig == null)) ? true : (clearTrig)); level = (((level == undefined) or (level == null)) ? 0 : (level)); game.Player.resetLifeData(clearTrig); game.Player.resetCanData(clearTrig); game.Player.resetNiddleData(clearTrig); game.Player.resetShieldData(clearTrig); game.Enermy.resetCountData(); gameLevel = level; gameScore = 0; gameScoreArr = new Array(); killMonster = 0; gainCoin = 0; gameSec = 0; gameEndTrig = false; } function gameLevelDataReset() { game.Enermy.resetCountData(); killMonster = 0; gainCoin = 0; gameSec = 0; gameEndTrig = false; } function gameReset() { clearInterval(delayInterval); player.remove(); enermy0.remove(); enermy1.remove(); delete player; delete enermy0; delete enermy1; var _local4 = this.gameLevel; var _local5 = this["monsterArr" + _local4]; var _local3 = _local5.length; var _local2 = 0; while (_local2 < _local3) { this["monster" + _local2].remove(); delete this["monster" + _local2]; _local2++; } map.removeTile(); map.removeAllItem(); this.gotoAndStop("resultL"); } function visualPopup(bool, type) { var _local2 = this.visualPopupM; if (bool) { _local2.gotoAndStop(type + "L"); } else { _local2.gotoAndStop("offL"); } } function visualLife(bool, num) { var _local3 = this.visualInterfaceM.visualLifeM; var _local2; if (bool) { _local2 = num; } else { _local2 = game.Player.getLifeData(); } _local3.numberM.gotoAndStop(("s" + _local2) + "L"); } function visualItem(bool, type, num) { var _local2 = this.visualInterfaceM.visualItemM; if (bool) { _local2[type + "Win"].text = num; } else { _local2.canWin.text = game.Player.getCanData(); _local2.niddleWin.text = game.Player.getNiddleData(); _local2.shieldWin.text = game.Player.getShieldData(); } } function gameTime(bool) { if (bool) { var _local2 = this.createEmptyMovieClip("timeM", 15); _local2.path = this; _local2.onEnterFrame = function () { this.path.gameSec++; }; } else { var _local2 = this.timeM; _local2.onEnterFrame = null; } } function addCoin(num) { gainCoin = gainCoin + num; } function addKillMonster(num) { killMonster = killMonster + num; } Stage.showMenu = false; Stage.scaleMode = "noScale"; _quality = "low"; var col = 9; var row = 7; var spacing = 40; var gameLevel = 0; var gameLevelMax = 5; var gameScore = 0; var gameScoreArr = new Array(); var gameEndTrig = false; var killMonster = 0; var gainCoin = 0; var gameSec = 0; var delayInterval; var delaySec = 5000; var playerInfoObj1 = {intX:8, intY:6}; var tileArr1 = [[1, 1, 1, 4, 4, 4, 2, 2, 2], [1, 1, 1, 3, 5, 3, 2, 2, 2], [1, 1, 1, 3, 5, 3, 2, 2, 2], [1, 1, 1, 3, 5, 3, 2, 2, 2], [1, 1, 1, 3, 5, 3, 2, 2, 2], [1, 1, 1, 3, 5, 3, 2, 2, 2], [1, 1, 1, 4, 4, 4, 2, 2, 2]]; var obstacleArr1 = [{x:2, y:0, name:"tree", type:"obstacle"}, {x:6, y:0, name:"tree", type:"obstacle"}, {x:2, y:2, name:"tree", type:"obstacle"}, {x:1, y:3, name:"tree", type:"obstacle"}, {x:7, y:3, name:"tree", type:"obstacle"}, {x:6, y:4, name:"tree", type:"obstacle"}, {x:2, y:6, name:"tree", type:"obstacle"}, {x:6, y:6, name:"tree", type:"obstacle"}, {x:7, y:1, name:"houseYellow", type:"obstacle"}, {x:0, y:2, name:"houseRed", type:"obstacle"}, {x:8, y:4, name:"houseRed", type:"obstacle"}, {x:1, y:5, name:"houseBlue", type:"obstacle"}]; var blockArr1 = [{x:7, y:0, name:"blockOrange", type:"block"}, {x:1, y:2, name:"blockOrange", type:"block"}, {x:8, y:2, name:"blockOrange", type:"block"}, {x:0, y:4, name:"blockOrange", type:"block"}, {x:7, y:5, name:"blockOrange", type:"block"}, {x:1, y:6, name:"blockOrange", type:"block"}, {x:8, y:0, name:"blockRed", type:"block"}, {x:1, y:1, name:"blockRed", type:"block"}, {x:7, y:2, name:"blockRed", type:"block"}, {x:1, y:4, name:"blockRed", type:"block"}, {x:7, y:4, name:"blockRed", type:"block"}, {x:0, y:6, name:"blockRed", type:"block"}]; var movableBlockArr1 = [{x:3, y:0, name:"blockGray", type:"movableBlock"}, {x:5, y:1, name:"blockGray", type:"movableBlock"}, {x:8, y:1, name:"blockGray", type:"movableBlock"}, {x:3, y:2, name:"blockGray", type:"movableBlock"}, {x:4, y:2, name:"blockGray", type:"movableBlock"}, {x:5, y:3, name:"blockGray", type:"movableBlock"}, {x:3, y:4, name:"blockGray", type:"movableBlock"}, {x:4, y:5, name:"blockGray", type:"movableBlock"}, {x:0, y:5, name:"blockGray", type:"movableBlock"}, {x:5, y:5, name:"blockGray", type:"movableBlock"}, {x:3, y:6, name:"blockGray", type:"movableBlock"}]; var hiddenBlockArr1 = [{x:2, y:1, name:"herb", type:"hiddenBlock"}, {x:6, y:1, name:"herb", type:"hiddenBlock"}, {x:0, y:3, name:"herb", type:"hiddenBlock"}, {x:2, y:3, name:"herb", type:"hiddenBlock"}, {x:6, y:3, name:"herb", type:"hiddenBlock"}, {x:8, y:3, name:"herb", type:"hiddenBlock"}, {x:2, y:5, name:"herb", type:"hiddenBlock"}, {x:6, y:5, name:"herb", type:"hiddenBlock"}]; var enermyArr1 = [{intX:0, intY:0}]; var playerInfoObj2 = {intX:7, intY:5}; var tileArr2 = [[1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1]]; var obstacleArr2 = [{x:0, y:0, name:"structure1", type:"obstacle"}, {x:2, y:0, name:"structure2", type:"obstacle"}, {x:4, y:0, name:"cactus1", type:"obstacle"}, {x:2, y:4, name:"cactus1", type:"obstacle"}, {x:8, y:4, name:"cactus1", type:"obstacle"}, {x:8, y:0, name:"cactus2", type:"obstacle"}, {x:0, y:2, name:"cactus2", type:"obstacle"}, {x:0, y:6, name:"cactus2", type:"obstacle"}, {x:4, y:6, name:"cactus2", type:"obstacle"}, {x:8, y:6, name:"cactus2", type:"obstacle"}, {x:6, y:0, name:"rock", type:"obstacle"}, {x:2, y:2, name:"rock", type:"obstacle"}, {x:4, y:2, name:"rock", type:"obstacle"}, {x:2, y:6, name:"rock", type:"obstacle"}, {x:6, y:6, name:"rock", type:"obstacle"}, {x:3, y:4, name:"oasis", type:"obstacle"}, {x:3, y:3, name:"blank", type:"obstacle"}, {x:4, y:3, name:"blank", type:"obstacle"}, {x:5, y:3, name:"blank", type:"obstacle"}, {x:6, y:3, name:"blank", type:"obstacle"}, {x:4, y:4, name:"blank", type:"obstacle"}, {x:5, y:4, name:"blank", type:"obstacle"}, {x:6, y:4, name:"blank", type:"obstacle"}]; var blockArr2 = [{x:1, y:0, name:"block", type:"block"}, {x:3, y:0, name:"block", type:"block"}, {x:5, y:0, name:"block", type:"block"}, {x:7, y:0, name:"block", type:"block"}, {x:0, y:1, name:"block", type:"block"}, {x:1, y:1, name:"block", type:"block"}, {x:2, y:1, name:"block", type:"block"}, {x:5, y:1, name:"block", type:"block"}, {x:6, y:1, name:"block", type:"block"}, {x:7, y:1, name:"block", type:"block"}, {x:8, y:1, name:"block", type:"block"}, {x:7, y:2, name:"block", type:"block"}, {x:0, y:3, name:"block", type:"block"}, {x:7, y:3, name:"block", type:"block"}, {x:8, y:3, name:"block", type:"block"}, {x:1, y:4, name:"block", type:"block"}, {x:7, y:4, name:"block", type:"block"}, {x:0, y:5, name:"block", type:"block"}, {x:1, y:5, name:"block", type:"block"}, {x:2, y:5, name:"block", type:"block"}, {x:3, y:5, name:"block", type:"block"}, {x:4, y:5, name:"block", type:"block"}, {x:5, y:5, name:"block", type:"block"}, {x:8, y:5, name:"block", type:"block"}, {x:1, y:6, name:"block", type:"block"}, {x:3, y:6, name:"block", type:"block"}, {x:5, y:6, name:"block", type:"block"}]; var shelterBlockArr2 = [{x:6, y:2, name:"tentOrange", type:"shelterBlock"}, {x:8, y:2, name:"tentBlue", type:"shelterBlock"}, {x:0, y:4, name:"tentRed", type:"shelterBlock"}]; var enermyArr2 = [{intX:4, intY:1}, {intX:1, intY:2}]; var playerInfoObj3 = {intX:4, intY:5}; var tileArr3 = [[1, 2, 1, 2, 1, 2, 1, 2, 1], [2, 1, 2, 1, 2, 1, 2, 1, 2], [1, 2, 1, 2, 1, 2, 1, 2, 1], [2, 1, 2, 1, 2, 1, 2, 1, 2], [1, 2, 1, 2, 1, 2, 1, 2, 1], [2, 1, 2, 1, 2, 1, 2, 1, 2], [1, 2, 1, 2, 1, 2, 1, 2, 1]]; var obstacleArr3 = [{x:3, y:2, name:"well", type:"obstacle"}, {x:1, y:5, name:"well", type:"obstacle"}, {x:5, y:5, name:"well", type:"obstacle"}, {x:3, y:1, name:"blank", type:"obstacle"}, {x:4, y:1, name:"blank", type:"obstacle"}, {x:5, y:1, name:"blank", type:"obstacle"}, {x:4, y:2, name:"blank", type:"obstacle"}, {x:5, y:2, name:"blank", type:"obstacle"}, {x:1, y:4, name:"blank", type:"obstacle"}, {x:2, y:4, name:"blank", type:"obstacle"}, {x:3, y:4, name:"blank", type:"obstacle"}, {x:2, y:5, name:"blank", type:"obstacle"}, {x:3, y:5, name:"blank", type:"obstacle"}, {x:5, y:4, name:"blank", type:"obstacle"}, {x:6, y:4, name:"blank", type:"obstacle"}, {x:7, y:4, name:"blank", type:"obstacle"}, {x:6, y:5, name:"blank", type:"obstacle"}, {x:7, y:5, name:"blank", type:"obstacle"}]; var blockArr3 = [{x:0, y:0, name:"blockGreen", type:"block"}, {x:8, y:0, name:"blockGreen", type:"block"}, {x:1, y:1, name:"blockGreen", type:"block"}, {x:7, y:1, name:"blockGreen", type:"block"}, {x:0, y:2, name:"blockGreen", type:"block"}, {x:2, y:2, name:"blockGreen", type:"block"}, {x:6, y:2, name:"blockGreen", type:"block"}, {x:8, y:2, name:"blockGreen", type:"block"}, {x:1, y:3, name:"blockGreen", type:"block"}, {x:7, y:3, name:"blockGreen", type:"block"}, {x:0, y:4, name:"blockGreen", type:"block"}, {x:8, y:4, name:"blockGreen", type:"block"}, {x:0, y:6, name:"blockGreen", type:"block"}, {x:2, y:6, name:"blockGreen", type:"block"}, {x:6, y:6, name:"blockGreen", type:"block"}, {x:8, y:6, name:"blockGreen", type:"block"}, {x:0, y:1, name:"blockPlant", type:"block"}, {x:8, y:1, name:"blockPlant", type:"block"}, {x:1, y:2, name:"blockPlant", type:"block"}, {x:7, y:2, name:"blockPlant", type:"block"}, {x:0, y:3, name:"blockPlant", type:"block"}, {x:2, y:3, name:"blockPlant", type:"block"}, {x:6, y:3, name:"blockPlant", type:"block"}, {x:8, y:3, name:"blockPlant", type:"block"}, {x:0, y:5, name:"blockPlant", type:"block"}, {x:8, y:5, name:"blockPlant", type:"block"}, {x:1, y:6, name:"blockPlant", type:"block"}, {x:7, y:6, name:"blockPlant", type:"block"}, {x:4, y:3, name:"blockFlower", type:"block"}]; var movableBlockArr3 = [{x:3, y:3, name:"blockBrown", type:"movableBlock"}, {x:5, y:3, name:"blockBrown", type:"movableBlock"}, {x:4, y:4, name:"blockBrown", type:"movableBlock"}]; var enermyArr3 = [{intX:4, intY:0}]; var monsterArr3 = [{intX:2, intY:0, name:"monster2", pathArr:[{x:2, y:0}, {x:6, y:0}, {x:6, y:3}, {x:8, y:3}, {x:8, y:6}, {x:0, y:6}, {x:0, y:3}, {x:2, y:3}], loopTrig:true}]; var playerInfoObj4 = {intX:4, intY:6}; var tileArr4 = [[1, 2, 1, 2, 1, 2, 1, 2, 1], [2, 1, 2, 1, 2, 1, 2, 1, 2], [1, 2, 1, 2, 1, 2, 1, 2, 1], [2, 1, 2, 1, 2, 1, 2, 1, 2], [1, 2, 1, 2, 1, 2, 1, 2, 1], [2, 1, 2, 1, 2, 1, 2, 1, 2], [1, 2, 1, 2, 1, 2, 1, 2, 1]]; var obstacleArr4 = [{x:0, y:1, name:"rock1", type:"obstacle"}, {x:8, y:1, name:"rock1", type:"obstacle"}, {x:2, y:1, name:"rock2", type:"obstacle"}, {x:5, y:1, name:"rock2", type:"obstacle"}, {x:0, y:5, name:"fence1", type:"obstacle"}, {x:6, y:5, name:"fence1", type:"obstacle"}, {x:2, y:5, name:"fence2", type:"obstacle"}, {x:8, y:5, name:"fence2", type:"obstacle"}, {x:3, y:5, name:"pillar", type:"obstacle"}, {x:5, y:5, name:"pillar", type:"obstacle"}, {x:3, y:1, name:"blank", type:"obstacle"}, {x:6, y:1, name:"blank", type:"obstacle"}]; var blockArr4 = [{x:0, y:0, name:"blockBrown1", type:"block"}, {x:8, y:0, name:"blockBrown1", type:"block"}, {x:1, y:1, name:"blockBrown1", type:"block"}, {x:7, y:1, name:"blockBrown1", type:"block"}, {x:0, y:2, name:"blockBrown1", type:"block"}, {x:2, y:2, name:"blockBrown1", type:"block"}, {x:6, y:2, name:"blockBrown1", type:"block"}, {x:8, y:2, name:"blockBrown1", type:"block"}, {x:0, y:4, name:"blockBrown1", type:"block"}, {x:2, y:4, name:"blockBrown1", type:"block"}, {x:6, y:4, name:"blockBrown1", type:"block"}, {x:8, y:4, name:"blockBrown1", type:"block"}, {x:1, y:5, name:"blockBrown1", type:"block"}, {x:7, y:5, name:"blockBrown1", type:"block"}, {x:0, y:6, name:"blockBrown1", type:"block"}, {x:2, y:6, name:"blockBrown1", type:"block"}, {x:6, y:6, name:"blockBrown1", type:"block"}, {x:8, y:6, name:"blockBrown1", type:"block"}, {x:1, y:2, name:"blockBrown2", type:"block"}, {x:3, y:2, name:"blockBrown2", type:"block"}, {x:5, y:2, name:"blockBrown2", type:"block"}, {x:7, y:2, name:"blockBrown2", type:"block"}, {x:1, y:4, name:"blockBrown2", type:"block"}, {x:7, y:4, name:"blockBrown2", type:"block"}, {x:1, y:6, name:"blockBrown2", type:"block"}, {x:7, y:6, name:"blockBrown2", type:"block"}]; var movableBlockArr4 = [{x:4, y:1, name:"blockBrown", type:"movableBlock"}, {x:4, y:5, name:"blockBrown", type:"movableBlock"}]; var enermyArr4 = [{intX:1, intY:0}, {intX:7, intY:0}]; var monsterArr4 = [{intX:4, intY:3, name:"monster1", pathArr:[{x:4, y:3}, {x:0, y:3}, {x:4, y:3}, {x:4, y:0}, {x:4, y:3}, {x:8, y:3}, {x:4, y:3}, {x:4, y:6}], loopTrig:true}]; var playerInfoObj5 = {intX:4, intY:6}; var tileArr5 = [[1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 2, 1, 3, 1, 2, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1]]; var obstacleArr5 = [{x:0, y:0, name:"blockLine", type:"obstacle"}, {x:2, y:0, name:"blockLine", type:"obstacle"}, {x:4, y:0, name:"blockLine", type:"obstacle"}, {x:6, y:0, name:"blockLine", type:"obstacle"}, {x:8, y:0, name:"blockLine", type:"obstacle"}, {x:2, y:4, name:"blockLine", type:"obstacle"}, {x:6, y:4, name:"blockLine", type:"obstacle"}, {x:2, y:6, name:"blockLine", type:"obstacle"}, {x:6, y:6, name:"blockLine", type:"obstacle"}, {x:1, y:2, name:"block", type:"obstacle"}, {x:3, y:2, name:"block", type:"obstacle"}, {x:5, y:2, name:"block", type:"obstacle"}, {x:7, y:2, name:"block", type:"obstacle"}, {x:4, y:3, name:"block", type:"obstacle"}, {x:4, y:5, name:"block", type:"obstacle"}, {x:0, y:4, name:"glass", type:"obstacle"}, {x:8, y:4, name:"glass", type:"obstacle"}]; var blockArr5 = [{x:3, y:0, name:"blockBlue", type:"block"}, {x:5, y:0, name:"blockBlue", type:"block"}, {x:0, y:1, name:"blockBlue", type:"block"}, {x:4, y:1, name:"blockBlue", type:"block"}, {x:8, y:1, name:"blockBlue", type:"block"}, {x:2, y:3, name:"blockBlue", type:"block"}, {x:6, y:3, name:"blockBlue", type:"block"}, {x:0, y:3, name:"blockBlue", type:"block"}, {x:8, y:3, name:"blockBlue", type:"block"}, {x:1, y:4, name:"blockBlue", type:"block"}, {x:3, y:4, name:"blockBlue", type:"block"}, {x:5, y:4, name:"blockBlue", type:"block"}, {x:7, y:4, name:"blockBlue", type:"block"}, {x:0, y:5, name:"blockBlue", type:"block"}, {x:2, y:5, name:"blockBlue", type:"block"}, {x:6, y:5, name:"blockBlue", type:"block"}, {x:8, y:5, name:"blockBlue", type:"block"}, {x:1, y:6, name:"blockBlue", type:"block"}, {x:7, y:6, name:"blockBlue", type:"block"}, {x:1, y:1, name:"blockSky", type:"block"}, {x:7, y:1, name:"blockSky", type:"block"}, {x:0, y:2, name:"blockSky", type:"block"}, {x:8, y:2, name:"blockSky", type:"block"}, {x:1, y:3, name:"blockSky", type:"block"}, {x:3, y:3, name:"blockSky", type:"block"}, {x:5, y:3, name:"blockSky", type:"block"}, {x:7, y:3, name:"blockSky", type:"block"}, {x:4, y:4, name:"blockSky", type:"block"}, {x:1, y:5, name:"blockSky", type:"block"}, {x:7, y:5, name:"blockSky", type:"block"}, {x:1, y:0, name:"safety", type:"block"}, {x:7, y:0, name:"safety", type:"block"}, {x:4, y:2, name:"safety", type:"block"}, {x:0, y:6, name:"safety", type:"block"}, {x:8, y:6, name:"safety", type:"block"}]; var enermyArr5 = [{intX:2, intY:2}, {intX:6, intY:2}]; var monsterArr5 = [{intX:4, intY:2, name:"monster1", pathArr:[{x:4, y:2}, {x:4, y:1}, {x:2, y:1}, {x:2, y:3}, {x:3, y:3}, {x:3, y:4}, {x:5, y:4}, {x:5, y:3}, {x:6, y:3}, {x:6, y:1}, {x:4, y:1}], loopTrig:true}, {intX:1, intY:0, name:"monster3", pathArr:[{x:1, y:0}, {x:1, y:1}, {x:0, y:1}, {x:0, y:3}]}, {intX:7, intY:0, name:"monster3", pathArr:[{x:7, y:0}, {x:7, y:1}, {x:8, y:1}, {x:8, y:3}]}, {intX:0, intY:6, name:"monster3", pathArr:[{x:0, y:6}, {x:1, y:6}, {x:1, y:3}]}, {intX:8, intY:6, name:"monster3", pathArr:[{x:8, y:6}, {x:7, y:6}, {x:7, y:3}]}]; var soundArr = [{name:"introSound", volume:100, loopTrig:true}, {name:"BGSound1", volume:100, loopTrig:true}, {name:"BGSound2", volume:100, loopTrig:true}, {name:"BGSound3", volume:100, loopTrig:true}, {name:"BGSound4", volume:100, loopTrig:true}, {name:"BGSound5", volume:100, loopTrig:true}, {name:"startSound", volume:100}, {name:"winSound", volume:100}, {name:"loseSound", volume:100}, {name:"winBGSound", volume:100, loopTrig:true}, {name:"loseBGSound", volume:100}, {name:"rankBGSound", volume:100, loopTrig:true}, {name:"rebirthSound", volume:100}, {name:"itemGetSound", volume:100}, {name:"canSound", volume:100}, {name:"shieldSetSound", nextName:"shieldFlashSound", volume:100}, {name:"shieldFlashSound", volume:100}, {name:"bombSetSound", volume:100}, {name:"bombExplosionSound", volume:100}, {name:"bubbleLockSound", volume:100}, {name:"bubbleEscSound", volume:100}, {name:"bubbleDieSound", volume:100}, {name:"batCreateSound", volume:100}, {name:"batDieSound", volume:100}, {name:"mummyCreateSound", volume:100}, {name:"mummyDieSound", volume:100}]; var gSound = (new util.GameSound(this, soundArr, 60, 10)); stop();
Frame 2
Frame 40
this.gameInit();
Symbol 38 MovieClip Frame 1
var playTrig = false; this.gotoAndStop("offL");
Symbol 38 MovieClip Frame 29
stop();
Symbol 39 MovieClip Frame 20
stop(); this.target = 0; this.progress = 0; this.speed = 0.08; this.step = 8; this.stepNum = 0; this.onEnterFrame = function () { this.target = (this._parent.getBytesLoaded() / this._parent.getBytesTotal()) * 100; this.progress = this.progress + ((this.target - this.progress) * this.speed); this.stepNum = Math.floor(this.progress / this.step); if (!this["boxM" + this.stepNum].playTrig) { this["boxM" + this.stepNum].playTrig = true; this["boxM" + this.stepNum].gotoAndPlay("onL"); } if ((this.progress >= 99) and (this.target == 100)) { this.gotoAndPlay("closeL"); this.onEnterFrame = null; } };
Symbol 39 MovieClip Frame 35
this._parent.gotoAndStop("introL");
Symbol 1516 MovieClip [__Packages.game.Map] Frame 0
class game.Map { var rootMc, targetMc, level, col, row, spacing; function Map (rootMc, targetMc, level, col, row, spacing) { this.rootMc = rootMc; this.targetMc = targetMc; this.level = level; this.col = col; this.row = row; this.spacing = spacing; resetData(col, row); } function setTestTile() { var _local5 = 1000000 /* 0x0F4240 */; var _local4 = 0; while (_local4 < row) { var _local3 = 0; while (_local3 < col) { _local5++; var _local2 = targetMc.attachMovie("tileM_test", (("tileM_test_" + _local3) + "_") + _local4, _local5); _local2._x = _local3 * spacing; _local2._y = _local4 * spacing; _local2.BGM._visible = false; _local2._visible = false; _local2.path = this; _local2.x = _local3; _local2.y = _local4; _local3++; } _local4++; } } function setTile(tileArr) { var _local5 = 1; var _local4 = 0; while (_local4 < row) { var _local2 = 0; while (_local2 < col) { _local5++; var _local3 = targetMc.mapM.attachMovie("tileM", (("tileM_" + _local2) + "_") + _local4, _local5); _local3._x = _local2 * spacing; _local3._y = _local4 * spacing; _local3.level = level; _local3.typeNum = tileArr[_local4][_local2]; _local2++; } _local4++; } } function removeTile() { var _local4 = 0; while (_local4 < row) { var _local2 = 0; while (_local2 < col) { var _local3 = targetMc.mapM[(("tileM_" + _local2) + "_") + _local4]; _local3.removeMovieClip(); _local2++; } _local4++; } } function setElement(level, infoArr) { var _local8 = infoArr.length; var _local6; var _local5; var _local4; var _local7; var _local2 = new Object(); var _local3 = 0; while (_local3 < _local8) { _local2 = infoArr[_local3]; _local6 = _local2.x; _local5 = _local2.y; _local4 = _local2.name; _local7 = _local2.type; setItem(_local6, _local5, _local7, level, _local4, null); _local3++; } } function setItem(x, y, type, level, name, paramObj) { if (type == "obstacle") { var _local5 = new game.items.Obstacle(rootMc, targetMc, spacing, level, name); } else if (type == "block") { var _local5 = new game.items.Block(rootMc, targetMc, spacing, level, name); } else if (type == "movableBlock") { var _local5 = new game.items.MovableBlock(rootMc, targetMc, spacing, level, name); } else if (type == "hiddenBlock") { var _local5 = new game.items.HiddenBlock(rootMc, targetMc, spacing, level, name); } else if (type == "shelterBlock") { var _local5 = new game.items.ShelterBlock(rootMc, targetMc, spacing, level, name); } else if (type == "bomb") { var _local5 = new game.items.Bomb(rootMc, targetMc, spacing, bombDelaySec, paramObj); } else if (type == "fire") { var _local5 = new game.items.Fire(rootMc, targetMc, spacing, paramObj); } else if (type == "item") { var _local5 = new game.items.Item(rootMc, targetMc, spacing, name, paramObj); } var _local9 = _local5.depthMargin; var _local7 = getSwap(x, y, _local9); _local5.setPosition(x, y, _local7); setData(x, y, _local5); } function removeItem(x, y) { var _local2 = getData(x, y); if ((_local2.type == "block") or (_local2.type == "movableBlock")) { _local2.remove(false); } else { _local2.remove(); } setData(x, y, null); } function removeAllItem() { var _local3 = new Object(); var _local4 = 0; while (_local4 < row) { var _local2 = 0; while (_local2 < col) { _local3 = getData(_local2, _local4); if ((_local3.type == "block") or (_local3.type == "movableBlock")) { _local3.remove(false); } else { _local3.remove(); } setData(_local2, _local4, null); _local2++; } _local4++; } } function getSwap(x, y, depthMargin) { depthMargin = (((depthMargin == undefined) or (depthMargin == null)) ? 0 : (depthMargin)); var _local2 = (((y + 1) * 1000) + ((col - x) * 10)) + depthMargin; return(_local2); } function resetData(col, row) { var _local3 = 0; while (_local3 < row) { dataArr[_local3] = new Array(); var _local2 = 0; while (_local2 < col) { dataArr[_local3][_local2] = null; _local2++; } _local3++; } } function setData(x, y, obj) { if ((obj == undefined) or (obj == null)) { dataArr[y][x] = null; } else { dataArr[y][x] = obj; } } function getData(x, y) { if ((((x < 0) or (x >= col)) or (y < 0)) or (y >= row)) { return(false); } var _local2 = new Object(); _local2 = dataArr[y][x]; if (_local2 == null) { _local2 = new Object(); _local2.x = x; _local2.y = y; _local2.movable = true; _local2.type = "ground"; } return(_local2); } function explosion(x, y, power, dirType, playerObj) { var _local13 = power; var _local4 = new Array(); var _local3 = new Array(); var _local8 = new Object(); dirType = (((dirType == null) or (dirType == undefined)) ? "ALL" : (dirType)); if ((dirType == "ALL") or (dirType == "NS")) { var _local6 = y - 1; while (_local6 > ((y - 1) - _local13)) { _local8 = getData(x, _local6); if ((((_local8.type == "ground") or (_local8.type == "item")) or (_local8.type == "fire")) or (_local8.type == "shelterBlock")) { _local4.push(_local8); if (_local6 <= (((y - 1) - _local13) + 1)) { _local3.push("edge"); } else { _local3.push("line"); } } else { if ((((_local8.type == "block") or (_local8.type == "movableBlock")) or (_local8.type == "hiddenBlock")) or (_local8.type == "bomb")) { _local4.push(_local8); _local3.push("edge"); break; } if (_local8.type == "obstacle") { break; } } _local6--; } _local6 = y + 1; while (_local6 < ((y + 1) + _local13)) { _local8 = getData(x, _local6); if ((((_local8.type == "ground") or (_local8.type == "item")) or (_local8.type == "fire")) or (_local8.type == "shelterBlock")) { _local4.push(_local8); if (_local6 >= (((y + 1) + _local13) - 1)) { _local3.push("edge"); } else { _local3.push("line"); } } else { if ((((_local8.type == "block") or (_local8.type == "movableBlock")) or (_local8.type == "hiddenBlock")) or (_local8.type == "bomb")) { _local4.push(_local8); _local3.push("edge"); break; } if (_local8.type == "obstacle") { break; } } _local6++; } } if ((dirType == "ALL") or (dirType == "WE")) { var _local7 = x - 1; while (_local7 > ((x - 1) - _local13)) { _local8 = getData(_local7, y); if (((_local8.type == "ground") or (_local8.type == "item")) or (_local8.type == "fire")) { _local4.push(_local8); if (_local7 <= (((x - 1) - _local13) + 1)) { _local3.push("edge"); } else { _local3.push("line"); } } else { if ((((_local8.type == "block") or (_local8.type == "movableBlock")) or (_local8.type == "hiddenBlock")) or (_local8.type == "bomb")) { _local4.push(_local8); _local3.push("edge"); break; } if ((_local8.type == "obstacle") or (_local8.type == "shelterBlock")) { break; } } _local7--; } _local7 = x + 1; while (_local7 < ((x + 1) + _local13)) { _local8 = getData(_local7, y); if (((_local8.type == "ground") or (_local8.type == "item")) or (_local8.type == "fire")) { _local4.push(_local8); if (_local7 >= (((x + 1) + _local13) - 1)) { _local3.push("edge"); } else { _local3.push("line"); } } else { if ((((_local8.type == "block") or (_local8.type == "movableBlock")) or (_local8.type == "hiddenBlock")) or (_local8.type == "bomb")) { _local4.push(_local8); _local3.push("edge"); break; } if ((_local8.type == "obstacle") or (_local8.type == "shelterBlock")) { break; } } _local7++; } } _local13 = _local4.length; var _local2 = new Object(); var _local9; var _local5 = 0; while (_local5 < _local13) { _local2 = _local4[_local5]; _local9 = _local3[_local5]; if (_local2 != undefined) { if ((_local2.type == "block") or (_local2.type == "movableBlock")) { _local2.broke(); } else if (((_local2.type == "hiddenBlock") or (_local2.type == "item")) or (_local2.type == "fire")) { _local2.remove(); _local8 = {x:x, y:y, playerObj:playerObj, aniType:_local9}; setItem(_local2.x, _local2.y, "fire", null, null, _local8); } else if (_local2.type == "shelterBlock") { _local2.explosionCheckStart(); } else if (_local2.type == "bomb") { _local2.explosion(); _local2.remove(); _local8 = {x:x, y:y, playerObj:playerObj, aniType:"line"}; setItem(_local2.x, _local2.y, "fire", null, null, _local8); } else if (_local2.type == "ground") { _local8 = {x:x, y:y, playerObj:playerObj, aniType:_local9}; setItem(_local2.x, _local2.y, "fire", null, null, _local8); } } _local5++; } } function setBomb(x, y, playerObj) { var _local2 = getData(x, y); if (_local2.type == "ground") { if (playerObj.type == "player") { rootMc.gSound.start("bombSetSound"); } setItem(x, y, "bomb", null, null, playerObj); } else if (_local2.type == "hiddenBlock") { _local2.changeBomb(bombDelaySec, playerObj); } else if (_local2.type == "shelterBlock") { _local2.changeBomb(bombDelaySec, playerObj); } } function moveAfter(x, y) { var _local2 = rootMc.charMap.getData(x, y, "monster"); if ((_local2 != null) and (_local2 != undefined)) { _local2.birth(); } } function removeAfter(x, y) { var _local2 = rootMc.charMap.getData(x, y, "monster"); if ((_local2 != null) and (_local2 != undefined)) { _local2.birth(); } else { dropRandomItem(x, y); } } function dropCoinItem(x, y, type) { var _local2; if (random(2) == 0) { if (type == "monster1") { _local2 = "coinBronze"; } else if (type == "monster2") { _local2 = "coinSilver"; } else if (type == "monster3") { _local2 = "coinGold"; } setItem(x, y, "item", null, _local2, {xs:x, ys:y}); } } function dropItems(xs, ys, dataArr) { var _local8 = dataArr.length - 1; var _local5; var _local3; var _local2; _local8 = ((_local8 >= 8) ? 8 : (_local8)); var _local4 = 0; while (_local4 <= _local8) { do { _local3 = random(col); _local2 = random(row); } while (getData(_local3, _local2).type != "ground"); _local5 = dataArr[_local4]; setItem(_local3, _local2, "item", null, _local5, {xs:xs, ys:ys}); _local4++; } } function dropRandomItem(x, y) { var _local3 = random(8) + 1; var _local2; if (_local3 == 1) { _local2 = "bomb"; } else if (_local3 == 2) { if (random(2) == 0) { _local2 = "power"; } } else if (_local3 == 3) { if (random(2) == 0) { _local2 = "speed"; } } else if (_local3 == 4) { if (random(2) == 0) { _local2 = "slowTurtle"; } } else if (_local3 == 5) { if (random(4) == 0) { _local2 = "fastTurtle"; } } else if (_local3 == 6) { if (random(2) == 0) { _local2 = "coinGold"; } } else if (_local3 == 7) { if (random(2) == 0) { _local2 = "coinSilver"; } } else if (_local3 == 8) { if (random(2) == 0) { _local2 = "coinBronze"; } } if (_local2 != undefined) { setItem(x, y, "item", null, _local2, {xs:x, ys:y}); } } function existNearBlock(x, y) { var _local2 = getTimer(); var _local5 = getData(x, y - 1); var _local3 = getData(x, y + 1); var _local7 = getData(x - 1, y); var _local4 = getData(x + 1, y); if ((((((((_local5.type == "block") or (_local5.type == "movableBlock")) or (_local3.type == "block")) or (_local3.type == "movableBlock")) or (_local7.type == "block")) or (_local7.type == "movableBlock")) or (_local4.type == "block")) or (_local4.type == "movableBlock")) { return(true); } return(false); } function existNearBlank(x, y) { var _local3 = getTimer(); var _local6 = getData(x, y - 1); var _local4 = getData(x, y + 1); var _local8 = getData(x - 1, y); var _local5 = getData(x + 1, y); var _local2 = 0; if ((_local6.type == "ground") or (_local6.type == "hiddenBlock")) { _local2++; } if ((_local4.type == "ground") or (_local4.type == "hiddenBlock")) { _local2++; } if ((_local8.type == "ground") or (_local8.type == "hiddenBlock")) { _local2++; } if ((_local5.type == "ground") or (_local5.type == "hiddenBlock")) { _local2++; } _local3 = getTimer() - _local3; return(_local2); } function existNearItem(x, y) { var _local2 = getTimer(); var _local7 = getData(x, y - 1); var _local5 = getData(x, y + 1); var _local8 = getData(x - 1, y); var _local6 = getData(x + 1, y); if ((((_local7.type == "item") or (_local5.type == "item")) or (_local8.type == "item")) or (_local6.type == "item")) { return(true); } return(false); } function existOtherBomb(x, y) { return(bombAreaArr[y][x]); } function searchBomb() { var _local4 = new Array(); var _local2 = new Object(); var _local5 = 0; while (_local5 < row) { var _local3 = 0; while (_local3 < col) { _local2 = getData(_local3, _local5); if (_local2.type == "bomb") { _local4.push(_local2); } else if ((_local2.type == "hiddenBlock") and _local2.bombOnTrig) { _local4.push(_local2); } else if ((_local2.type == "shelterBlock") and _local2.bombOnTrig) { _local4.push(_local2); } _local3++; } _local5++; } return(_local4); } function updateBombArea() { var _local16 = getTimer(); var _local15 = searchBomb(); var _local14 = _local15.length; var _local11 = new Object(); var _local2 = new Object(); var _local12; var _local6; var _local5; var _local10; var _local9; var _local4; var _local3; bombAreaArr = new Array(); var _local7 = 0; while (_local7 < row) { bombAreaArr[_local7] = new Array(); var _local8 = 0; while (_local8 < col) { bombAreaArr[_local7][_local8] = false; _local8++; } _local7++; } if (_local14 > 0) { var _local13 = 0; while (_local13 < _local14) { _local11 = _local15[_local13]; _local6 = _local11.x; _local5 = _local11.y; _local12 = _local11.power; _local9 = _local5 - 1; _local3 = _local5 - _local12; _local3 = ((_local3 <= 0) ? 0 : (_local3)); if (_local9 >= _local3) { _local7 = _local9; while (_local7 >= _local3) { _local2 = getData(_local6, _local7); if (((_local2.type == "block") or (_local2.type == "movableBlock")) or (_local2.type == "obstacle")) { break; } bombAreaArr[_local7][_local6] = true; if (_local2.type == "hiddenBlock") { break; } _local7--; } } _local9 = _local5 + 1; _local3 = _local5 + _local12; _local3 = ((_local3 >= (row - 1)) ? (row - 1) : (_local3)); if (_local9 <= _local3) { _local7 = _local9; while (_local7 <= _local3) { _local2 = getData(_local6, _local7); if (((_local2.type == "block") or (_local2.type == "movableBlock")) or (_local2.type == "obstacle")) { break; } bombAreaArr[_local7][_local6] = true; if (_local2.type == "hiddenBlock") { break; } _local7++; } } if (_local11.type != "shelterBlock") { _local10 = _local6 - 1; _local4 = _local6 - _local12; _local4 = ((_local4 <= 0) ? 0 : (_local4)); if (_local10 >= _local4) { var _local8 = _local10; while (_local8 >= _local4) { _local2 = getData(_local8, _local5); if (((_local2.type == "block") or (_local2.type == "movableBlock")) or (_local2.type == "obstacle")) { break; } bombAreaArr[_local5][_local8] = true; if (_local2.type == "hiddenBlock") { break; } _local8--; } } } if (_local11.type != "shelterBlock") { _local10 = _local6 + 1; _local4 = _local6 + _local12; _local4 = ((_local4 >= (col - 1)) ? (col - 1) : (_local4)); if (_local10 <= _local4) { var _local8 = _local10; while (_local8 <= _local4) { _local2 = getData(_local8, _local5); if (((_local2.type == "block") or (_local2.type == "movableBlock")) or (_local2.type == "obstacle")) { break; } bombAreaArr[_local5][_local8] = true; if (_local2.type == "hiddenBlock") { break; } _local8++; } } } _local13++; } } _local16 = getTimer() - _local16; } function checkSetBombAble(x, y) { var _local5 = getTimer(); var _local8 = getData(x, y - 1); var _local6 = getData(x, y + 1); var _local9 = getData(x - 1, y); var _local7 = getData(x + 1, y); var _local2; if ((_local8.type == "ground") or (_local8.type == "hiddenBlock")) { _local2 = existNearBlank(x, y - 1); if (_local2 >= 2) { return(true); } } if ((_local6.type == "ground") or (_local6.type == "hiddenBlock")) { _local2 = existNearBlank(x, y + 1); if (_local2 >= 2) { return(true); } } if ((_local9.type == "ground") or (_local9.type == "hiddenBlock")) { _local2 = existNearBlank(x - 1, y); if (_local2 >= 2) { return(true); } } if ((_local7.type == "ground") or (_local7.type == "hiddenBlock")) { _local2 = existNearBlank(x + 1, y); if (_local2 >= 2) { return(true); } } return(false); } function toString() { trace("dataArr-----------------------------START"); trace("0\t1\t2\t3\t4\t5\t6\t7\t8"); var _local2 = 0; while (_local2 < row) { trace((_local2 + " -> ") + dataArr[_local2]); _local2++; } trace("dataArr-----------------------------END"); } var bombDelaySec = 2800; var dataArr = new Array(); var bombAreaArr = new Array(); }
Symbol 1517 MovieClip [__Packages.game.items.Obstacle] Frame 0
class game.items.Obstacle { var rootMc, targetMc, spacing, typeNum, typeName, x, y, itemMc; function Obstacle (rootMc, targetMc, spacing, typeNum, typeName) { this.rootMc = rootMc; this.targetMc = targetMc; this.spacing = spacing; this.typeNum = typeNum; this.typeName = typeName; } function setPosition(x, y, depth) { this.x = x; this.y = y; itemMc = targetMc.attachMovie(linkageName, (((linkageName + "_") + x) + "_") + y, depth); itemMc._x = x * spacing; itemMc._y = y * spacing; setMcInit(); } function setMcInit() { itemMc.path = this; itemMc.typeNum = typeNum; itemMc.typeName = typeName; } function remove() { itemMc.removeMovieClip(); } var movable = false; var type = "obstacle"; var linkageName = "obstacleM"; var depthMargin = 0; }
Symbol 1518 MovieClip [__Packages.game.items.Block] Frame 0
class game.items.Block { var rootMc, targetMc, spacing, typeNum, typeName, x, y, itemMc; function Block (rootMc, targetMc, spacing, typeNum, typeName) { this.rootMc = rootMc; this.targetMc = targetMc; this.spacing = spacing; this.typeNum = typeNum; this.typeName = typeName; } function setPosition(x, y, depth) { this.x = x; this.y = y; itemMc = targetMc.attachMovie(linkageName, (((linkageName + "_") + x) + "_") + y, depth); itemMc._x = x * spacing; itemMc._y = y * spacing; setMcInit(); } function setMcInit() { itemMc.path = this; itemMc.typeNum = typeNum; itemMc.typeName = typeName; itemMc.onAniFinished = function () { this.path.remove(); }; } function broke() { itemMc.subM.subAniM.gotoAndPlay("brokeL"); } function remove(itemTrig) { itemTrig = (((itemTrig == undefined) or (itemTrig == null)) ? true : (itemTrig)); itemMc.removeMovieClip(); rootMc.map.setData(x, y, null); if (itemTrig) { rootMc.map.removeAfter(x, y); } } var movable = false; var type = "block"; var linkageName = "blockM"; var depthMargin = 0; }
Symbol 1519 MovieClip [__Packages.game.items.MovableBlock] Frame 0
class game.items.MovableBlock { var rootMc, targetMc, spacing, typeNum, typeName, x, y, itemMc, xs, ys, depth; function MovableBlock (rootMc, targetMc, spacing, typeNum, typeName) { this.rootMc = rootMc; this.targetMc = targetMc; this.spacing = spacing; this.typeNum = typeNum; this.typeName = typeName; } function setPosition(x, y, depth) { this.x = x; this.y = y; itemMc = targetMc.attachMovie(linkageName, (((linkageName + "_") + x) + "_") + y, depth); itemMc._x = x * spacing; itemMc._y = y * spacing; setMcInit(); } function setMcInit() { itemMc.path = this; itemMc.typeNum = typeNum; itemMc.typeName = typeName; itemMc.onAniFinished = function () { this.path.remove(); }; } function move(x, y) { if (!moveOnTrig) { var owner = this; var _local7 = rootMc.map.getData(x, y); var _local8 = rootMc.charMap.getData(x, y, "player"); var _local6 = rootMc.charMap.getData(x, y, "enermy1"); var _local5 = rootMc.charMap.getData(x, y, "enermy2"); var _local9 = rootMc.charMap.getData(x, y, "monster"); if (((((_local7.type == "ground") and (_local8 == null)) and (_local6 == null)) and (_local5 == null)) and (_local9 == null)) { moveOnTrig = true; var _local4 = new mx.transitions.Tween(itemMc, "_x", mx.transitions.easing.Regular.easeOut, this.x * spacing, x * spacing, 10); _local4 = new mx.transitions.Tween(itemMc, "_y", mx.transitions.easing.Regular.easeOut, this.y * spacing, y * spacing, 10); _local4.onMotionChanged = function () { }; _local4.onMotionFinished = function () { owner.rootMc.map.setData(owner.xs, owner.ys, null); owner.moveOnTrig = false; owner.rootMc.map.moveAfter(owner.xs, owner.ys); }; rootMc.map.setData(x, y, this); xs = this.x; ys = this.y; this.x = x; this.y = y; depth = rootMc.map.getSwap(x, y, depthMargin); itemMc.swapDepths(depth); return(true); } } else { return(false); } } function broke() { itemMc.subM.subAniM.gotoAndPlay("onL"); } function remove(itemTrig) { itemTrig = (((itemTrig == undefined) or (itemTrig == null)) ? true : (itemTrig)); itemMc.removeMovieClip(); rootMc.map.setData(x, y, null); if (itemTrig) { rootMc.map.removeAfter(x, y); } } var movable = false; var type = "movableBlock"; var linkageName = "movableBlockM"; var depthMargin = 0; var moveOnTrig = false; }
Symbol 1520 MovieClip [__Packages.mx.transitions.OnEnterFrameBeacon] Frame 0
class mx.transitions.OnEnterFrameBeacon { function OnEnterFrameBeacon () { } static function init() { var _local4 = _global.MovieClip; if (!_root.__OnEnterFrameBeacon) { mx.transitions.BroadcasterMX.initialize(_local4); var _local3 = _root.createEmptyMovieClip("__OnEnterFrameBeacon", 9876); _local3.onEnterFrame = function () { _global.MovieClip.broadcastMessage("onEnterFrame"); }; } } static var version = "1.1.0.52"; }
Symbol 1521 MovieClip [__Packages.mx.transitions.BroadcasterMX] Frame 0
class mx.transitions.BroadcasterMX { var _listeners; function BroadcasterMX () { } static function initialize(o, dontCreateArray) { if (o.broadcastMessage != undefined) { delete o.broadcastMessage; } o.addListener = mx.transitions.BroadcasterMX.prototype.addListener; o.removeListener = mx.transitions.BroadcasterMX.prototype.removeListener; if (!dontCreateArray) { o._listeners = new Array(); } } function addListener(o) { removeListener(o); if (broadcastMessage == undefined) { broadcastMessage = mx.transitions.BroadcasterMX.prototype.broadcastMessage; } return(_listeners.push(o)); } function removeListener(o) { var _local2 = _listeners; var _local3 = _local2.length; while (_local3--) { if (_local2[_local3] == o) { _local2.splice(_local3, 1); if (!_local2.length) { broadcastMessage = undefined; } return(true); } } return(false); } function broadcastMessage() { var _local5 = String(arguments.shift()); var _local4 = _listeners.concat(); var _local6 = _local4.length; var _local3 = 0; while (_local3 < _local6) { _local4[_local3][_local5].apply(_local4[_local3], arguments); _local3++; } } static var version = "1.1.0.52"; }
Symbol 1522 MovieClip [__Packages.mx.transitions.Tween] Frame 0
class mx.transitions.Tween { var obj, prop, begin, useSeconds, _listeners, addListener, prevTime, _time, looping, _duration, broadcastMessage, isPlaying, _fps, prevPos, _pos, change, _intervalID, _startTime; function Tween (obj, prop, func, begin, finish, duration, useSeconds) { mx.transitions.OnEnterFrameBeacon.init(); if (!arguments.length) { return; } this.obj = obj; this.prop = prop; this.begin = begin; position = (begin); this.duration = (duration); this.useSeconds = useSeconds; if (func) { this.func = func; } this.finish = (finish); _listeners = []; addListener(this); start(); } function set time(t) { prevTime = _time; if (t > duration) { if (looping) { rewind(t - _duration); update(); broadcastMessage("onMotionLooped", this); } else { if (useSeconds) { _time = _duration; update(); } stop(); broadcastMessage("onMotionFinished", this); } } else if (t < 0) { rewind(); update(); } else { _time = t; update(); } //return(time); } function get time() { return(_time); } function set duration(d) { _duration = (((d == null) || (d <= 0)) ? (_global.Infinity) : (d)); //return(duration); } function get duration() { return(_duration); } function set FPS(fps) { var _local2 = isPlaying; stopEnterFrame(); _fps = fps; if (_local2) { startEnterFrame(); } //return(FPS); } function get FPS() { return(_fps); } function set position(p) { setPosition(p); //return(position); } function setPosition(p) { prevPos = _pos; obj[prop] = (_pos = p); broadcastMessage("onMotionChanged", this, _pos); updateAfterEvent(); } function get position() { return(getPosition()); } function getPosition(t) { if (t == undefined) { t = _time; } return(func(t, begin, change, _duration)); } function set finish(f) { change = f - begin; //return(finish); } function get finish() { return(begin + change); } function continueTo(finish, duration) { begin = position; this.finish = (finish); if (duration != undefined) { this.duration = (duration); } start(); } function yoyo() { continueTo(begin, time); } function startEnterFrame() { if (_fps == undefined) { _global.MovieClip.addListener(this); } else { _intervalID = setInterval(this, "onEnterFrame", 1000 / _fps); } isPlaying = true; } function stopEnterFrame() { if (_fps == undefined) { _global.MovieClip.removeListener(this); } else { clearInterval(_intervalID); } isPlaying = false; } function start() { rewind(); startEnterFrame(); broadcastMessage("onMotionStarted", this); } function stop() { stopEnterFrame(); broadcastMessage("onMotionStopped", this); } function resume() { fixTime(); startEnterFrame(); broadcastMessage("onMotionResumed", this); } function rewind(t) { _time = ((t == undefined) ? 0 : (t)); fixTime(); update(); } function fforward() { time = (_duration); fixTime(); } function nextFrame() { if (useSeconds) { time = ((getTimer() - _startTime) / 1000); } else { time = (_time + 1); } } function onEnterFrame() { nextFrame(); } function prevFrame() { if (!useSeconds) { time = (_time - 1); } } function toString() { return("[Tween]"); } function fixTime() { if (useSeconds) { _startTime = getTimer() - (_time * 1000); } } function update() { position = (getPosition(_time)); } static var version = "1.1.0.52"; static var __initBeacon = mx.transitions.OnEnterFrameBeacon.init(); static var __initBroadcaster = mx.transitions.BroadcasterMX.initialize(mx.transitions.Tween.prototype, true); function func(t, b, c, d) { return(((c * t) / d) + b); } }
Symbol 1523 MovieClip [__Packages.mx.transitions.easing.Regular] Frame 0
class mx.transitions.easing.Regular { function Regular () { } static function easeIn(t, b, c, d) { t = t / d; return(((c * t) * t) + b); } static function easeOut(t, b, c, d) { t = t / d; return((((-c) * t) * (t - 2)) + b); } static function easeInOut(t, b, c, d) { t = t / (d / 2); if (t < 1) { return((((c / 2) * t) * t) + b); } t--; return((((-c) / 2) * ((t * (t - 2)) - 1)) + b); } static var version = "1.1.0.52"; }
Symbol 1524 MovieClip [__Packages.game.items.HiddenBlock] Frame 0
class game.items.HiddenBlock { var rootMc, targetMc, spacing, typeNum, typeName, x, y, itemMc, delaySec, power, intervalID; function HiddenBlock (rootMc, targetMc, spacing, typeNum, typeName) { this.rootMc = rootMc; this.targetMc = targetMc; this.spacing = spacing; this.typeNum = typeNum; this.typeName = typeName; } function setPosition(x, y, depth) { this.x = x; this.y = y; itemMc = targetMc.attachMovie(linkageName, (((linkageName + "_") + x) + "_") + y, depth); itemMc._x = x * spacing; itemMc._y = y * spacing; setMcInit(); } function setMcInit() { itemMc.path = this; itemMc.typeNum = typeNum; itemMc.typeName = typeName; itemMc.subM.subAniM.onAniFinished = function () { this._parent._parent.path.remove(); }; } function checkOn(type, playerObj) { if (this[type] == null) { this[type] = playerObj; if (this[type].xs == x) { itemMc.subM.subAniM.gotoAndPlay("in2L"); } else if (this[type].ys == y) { itemMc.subM.subAniM.gotoAndPlay("in1L"); } var _local3 = itemMc.createEmptyMovieClip(type, itemMc.getNextHighestDepth()); _local3.path = this; _local3.visitorType = type; _local3.visitor = this[type]; _local3.onEnterFrame = function () { if ((this.visitor.x != this.path.x) or (this.visitor.y != this.path.y)) { if (this.visitor.x == this.path.x) { this.path.itemMc.subM.subAniM.gotoAndPlay("out2L"); } else if (this.visitor.y == this.path.y) { this.path.itemMc.subM.subAniM.gotoAndPlay("out1L"); } this.path[this.visitorType] = null; this.onEnterFrame = null; this.removeMovieClip(); } }; } } function changeBomb(delaySec, playerObj) { if (!bombOnTrig) { if (playerObj.type == "player") { rootMc.gSound.start("bombSetSound"); } bombOnTrig = true; this.delaySec = delaySec; bomber = playerObj; power = bomber.power; bomber.setBombData(-1); timerOn(); } } function timerOn() { clearInterval(intervalID); intervalID = setInterval(this, "explosion", delaySec); rootMc.gSound.start("bombSetSound"); } function explosion() { clearInterval(intervalID); explosionTrig = true; type = "fire"; rootMc.map.explosion(x, y, power, "ALL", bomber); itemMc.subM.subAniM.gotoAndStop("fireL"); rootMc.gSound.start("bombExplosionSound"); } function remove() { clearInterval(intervalID); bomber.setBombData(1); itemMc.removeMovieClip(); rootMc.map.setData(x, y, null); } var movable = true; var type = "hiddenBlock"; var linkageName = "hiddenBlockM"; var depthMargin = 0; var bomber = null; var bombOnTrig = false; var explosionTrig = false; var player = null; var enermy1 = null; var enermy2 = null; }
Symbol 1525 MovieClip [__Packages.game.items.ShelterBlock] Frame 0
class game.items.ShelterBlock { var rootMc, targetMc, spacing, typeNum, typeName, x, y, itemMc, delaySec, power, intervalID, explosionID; function ShelterBlock (rootMc, targetMc, spacing, typeNum, typeName) { this.rootMc = rootMc; this.targetMc = targetMc; this.spacing = spacing; this.typeNum = typeNum; this.typeName = typeName; } function setPosition(x, y, depth) { this.x = x; this.y = y; itemMc = targetMc.attachMovie(linkageName, (((linkageName + "_") + x) + "_") + y, depth); itemMc._x = x * spacing; itemMc._y = y * spacing; setMcInit(); } function setMcInit() { itemMc.path = this; itemMc.typeNum = typeNum; itemMc.typeName = typeName; } function checkOn(type, playerObj) { if (this[type] == null) { this[type] = playerObj; itemMc.subM.subAniM.gotoAndPlay("inL"); var _local2 = itemMc.createEmptyMovieClip(type, itemMc.getNextHighestDepth()); _local2.path = this; _local2.visitorType = type; _local2.visitor = this[type]; _local2.onEnterFrame = function () { if ((this.visitor.x != this.path.x) or (this.visitor.y != this.path.y)) { this.path.itemMc.subM.subAniM.gotoAndPlay("outL"); this.path[this.visitorType] = null; this.onEnterFrame = null; this.removeMovieClip(); } }; } } function changeBomb(delaySec, playerObj) { if (!bombOnTrig) { if (playerObj.type == "player") { rootMc.gSound.start("bombSetSound"); } bombOnTrig = true; this.delaySec = delaySec; bomber = playerObj; power = bomber.power; bomber.setBombData(-1); timerOn(); } } function timerOn() { clearInterval(intervalID); intervalID = setInterval(this, "explosion", delaySec); rootMc.gSound.start("bombSetSound"); } function explosion() { clearInterval(intervalID); rootMc.map.explosion(x, y, power, "NS", bomber); explosionCheckStart(); rootMc.gSound.start("bombExplosionSound"); } function explosionCheckStart() { clearInterval(explosionID); explosionTrig = true; explosionID = setInterval(this, "explosionCheckFinish", explosionSec); } function explosionCheckFinish() { clearInterval(explosionID); bomber.setBombData(1); bombOnTrig = false; explosionTrig = false; } function remove() { clearInterval(intervalID); itemMc.removeMovieClip(); } var movable = false; var type = "shelterBlock"; var linkageName = "shelterBlockM"; var depthMargin = 0; var bomber = null; var explosionSec = 300; var bombOnTrig = false; var explosionTrig = false; var player = null; var enermy1 = null; var enermy2 = null; }
Symbol 1526 MovieClip [__Packages.game.items.Bomb] Frame 0
class game.items.Bomb { var rootMc, targetMc, spacing, delaySec, power, x, y, itemMc, intervalID; function Bomb (rootMc, targetMc, spacing, delaySec, playerObj) { this.rootMc = rootMc; this.targetMc = targetMc; this.spacing = spacing; this.delaySec = delaySec; this.playerObj = playerObj; power = playerObj.power; this.playerObj.setBombData(-1); } function setPosition(x, y, depth) { this.x = x; this.y = y; itemMc = targetMc.attachMovie(linkageName, (((linkageName + "_") + x) + "_") + y, depth); itemMc._x = x * spacing; itemMc._y = y * spacing; setMcInit(); timerOn(); } function setMcInit() { itemMc.path = this; itemMc.onAniFinished = function () { this.path.remove(); }; } function timerOn() { clearInterval(intervalID); intervalID = setInterval(this, "explosion", delaySec); } function explosion() { if (!explosionTrig) { explosionTrig = true; clearInterval(intervalID); movable = true; type = "fire"; rootMc.map.explosion(x, y, power, "ALL", playerObj); itemMc.gotoAndStop("fireL"); rootMc.gSound.start("bombExplosionSound"); } } function remove() { clearInterval(intervalID); playerObj.setBombData(1); itemMc.removeMovieClip(); rootMc.map.setData(x, y, null); } var movable = false; var type = "bomb"; var linkageName = "bombM"; var depthMargin = 0; var explosionTrig = false; var playerObj = null; }
Symbol 1527 MovieClip [__Packages.game.items.Fire] Frame 0
class game.items.Fire { var rootMc, targetMc, spacing, tx, ty, playerObj, aniType, x, y, itemMc, typeName; function Fire (rootMc, targetMc, spacing, paramObj) { this.rootMc = rootMc; this.targetMc = targetMc; this.spacing = spacing; tx = paramObj.x; ty = paramObj.y; playerObj = paramObj.playerObj; aniType = paramObj.aniType; } function setPosition(x, y, depth) { this.x = x; this.y = y; itemMc = targetMc.attachMovie(linkageName, (((linkageName + "_") + x) + "_") + y, depth); itemMc._x = x * spacing; itemMc._y = y * spacing; setDirType(); setMcInit(); } function setDirType() { if (x != tx) { if (x > tx) { typeName = "Right"; } else if (x < tx) { typeName = "Left"; } } if (y != ty) { if (y > ty) { typeName = "Down"; } else if (y < ty) { typeName = "Up"; } } } function setMcInit() { itemMc.path = this; itemMc.typeName = aniType + typeName; itemMc.onAniFinished = function () { this.path.remove(); }; } function remove() { itemMc.removeMovieClip(); rootMc.map.setData(x, y, null); } var movable = true; var type = "fire"; var linkageName = "fireM"; var depthMargin = 0; }
Symbol 1528 MovieClip [__Packages.game.items.Item] Frame 0
class game.items.Item { var rootMc, targetMc, spacing, typeName, xs, ys, x, y, depth, itemMc; function Item (rootMc, targetMc, spacing, typeName, paramObj) { this.rootMc = rootMc; this.targetMc = targetMc; this.spacing = spacing; this.typeName = typeName; xs = paramObj.xs; ys = paramObj.ys; } function setPosition(x, y, depth) { this.x = x; this.y = y; this.depth = depth; count++; itemMc = targetMc.attachMovie(linkageName, linkageName + count, depth); itemMc._x = x * spacing; itemMc._y = y * spacing; moveCheck(); setMcInit(); } function moveCheck() { var _local2 = new mx.transitions.Tween(itemMc, "_xscale", mx.transitions.easing.Regular.easeOut, 30, 100, 10); _local2 = new mx.transitions.Tween(itemMc, "_yscale", mx.transitions.easing.Regular.easeOut, 30, 100, 10); if ((x != xs) or (y != ys)) { itemMc.swapDepths(depth + movingDepth); var owner = this; _local2 = new mx.transitions.Tween(itemMc, "_x", mx.transitions.easing.Regular.easeOut, xs * spacing, x * spacing, 10); _local2 = new mx.transitions.Tween(itemMc, "_y", mx.transitions.easing.Regular.easeOut, ys * spacing, y * spacing, 10); _local2.onMotionChanged = function () { }; _local2.onMotionFinished = function () { owner.itemMc.swapDepths(owner.depth); }; } } function setMcInit() { itemMc.path = this; itemMc.typeName = typeName; } function remove() { itemMc.removeMovieClip(); rootMc.map.setData(x, y, null); } static var count = 0; var movable = true; var type = "item"; var linkageName = "itemM"; var depthMargin = 0; var movingDepth = 0; var moveOnTrig = false; }
Symbol 1529 MovieClip [__Packages.util.GameSound] Frame 0
class util.GameSound { var rootMc, volumeMax, depth, soundMc, soundObj; function GameSound (rootMc, dataArr, volumeMax, depth) { this.rootMc = rootMc; this.dataArr = dataArr; this.volumeMax = volumeMax; this.depth = depth; soundMc = rootMc.createEmptyMovieClip("soundM", depth); soundObj = new Sound(rootMc); soundObj.setVolume(volumeMax); Init(); } function Init() { var _local8 = dataArr.length; var _local4 = new Object(); var _local2; var nextName; var _local6; var _local7; var _local5; var _local3 = 1; while (_local3 <= _local8) { _local4 = dataArr[_local3 - 1]; _local2 = _local4.name; nextName = _local4.nextName; _local6 = _local4.volume; _local7 = _local4.loopTrig; _local5 = soundMc.createEmptyMovieClip(_local2 + "M", _local3); _local5.volume = 0; _local5.volumeMax = _local6; _local5.name = _local2; soundMc[_local2] = new Sound(_local5); soundMc[_local2].attachSound(_local2); soundMc[_local2].setVolume(_local6); if (_local7) { soundMc[_local2].onSoundComplete = function () { this.start(0, 999); }; } if (nextName != undefined) { soundMc[_local2].path = this; soundMc[_local2].nextName = nextName; soundMc[_local2].onSoundComplete = function () { this.path.start(this.nextName); }; } _local3++; } } function searchInfo(name) { var _local5 = dataArr.length; var _local3 = new Object(); var _local4 = false; var _local2 = 1; while (_local2 <= _local5) { if (dataArr[_local2 - 1].name == name) { _local3.trig = true; _local3.name = dataArr[_local2 - 1].name; _local3.volume = dataArr[_local2 - 1].volume; _local3.loopTrig = dataArr[_local2 - 1].loopTrig; _local4 = true; break; } _local2++; } if (!_local4) { _local3.trig = false; } return(_local3); } function start(name) { var _local2 = searchInfo(name); if (_local2.trig) { if (_local2.loopTrig) { soundMc[name].start(0, 999); } else { soundMc[name].start(); } } } function stop(name) { soundMc[name].stop(); } function stopAllSounds() { var _local5 = dataArr.length; var _local3 = new Object(); var _local4; var _local2 = 1; while (_local2 <= _local5) { _local3 = dataArr[_local2 - 1]; _local4 = _local3.name; soundMc[_local4].stop(); _local2++; } } function getVolume(value) { var _local3 = arguments.length; if (_local3 == 0) { return(soundObj.getVolume()); } if (_local3 == 1) { return(soundMc[arguments[0]].getVolume()); } } function setVolume(value) { var _local3 = arguments.length; if (_local3 == 1) { soundObj.setVolume(arguments[0]); } else if (_local3 == 2) { soundMc[arguments[0]].setVolume(arguments[1]); } } function mute(bool) { if (bool) { setVolume(0); } else { setVolume(volumeMax); } } function easing(name, startVolume, endVolume, duration) { var owner = this; setVolume(name, startVolume); var _local2 = new mx.transitions.Tween(soundMc[name + "M"], "volume", mx.transitions.easing.Regular.easeOut, startVolume, endVolume, duration); _local2.onMotionChanged = function () { owner.setVolume(this.obj.name, this.obj.volume); }; _local2.onMotionFinished = function () { }; } function easingStart(name, startVolume, endVolume, duration) { var owner = this; setVolume(name, startVolume); start(name); var _local2 = new mx.transitions.Tween(soundMc[name + "M"], "volume", mx.transitions.easing.Regular.easeOut, startVolume, endVolume, duration); _local2.onMotionChanged = function () { owner.setVolume(this.obj.name, this.obj.volume); }; _local2.onMotionFinished = function () { }; } function easingEnd(name, startVolume, endVolume, duration) { var owner = this; soundMc[name].setVolume(startVolume); var _local2 = new mx.transitions.Tween(soundMc[name + "M"], "volume", mx.transitions.easing.Regular.easeOut, startVolume, endVolume, duration); _local2.onMotionChanged = function () { owner.setVolume(this.obj.name, this.obj.volume); }; _local2.onMotionFinished = function () { owner.stop(this.obj.name); }; } var dataArr = new Array(); }
Symbol 1530 MovieClip [__Packages.game.Enermy] Frame 0
class game.Enermy { var rootMc, targetMc, col, row, intX, intY, spacing, speed, x, y, xs, ys, tx, ty, txs, tys, mc, myCount, depth, xPos, yPos, txPos, tyPos, selectRetryInterval, dirType, ysPos, xsPos, pty, ptx, txsPos, tysPos; function Enermy (rootMc, targetMc, col, row, intX, intY, spacing) { this.rootMc = rootMc; this.targetMc = targetMc; this.col = col; this.row = row; this.intX = intX; this.intY = intY; this.spacing = spacing; speed = speedArr[speedStep]; birth(); } static function resetCountData() { count = 0; } function birth() { x = intX; y = intY; xs = intX; ys = intY; tx = null; ty = null; txs = intX; tys = intY; pathStep = 0; if (mc == undefined) { count++; myCount = count; depthMargin = depthMargin + (myCount - 1); depth = rootMc.charMap.getSwap(x, y, depthMargin); mc = targetMc.attachMovie(linkageName, type + myCount, depth); rootMc.map.removeItem(x, y); } mc._x = x * spacing; mc._y = y * spacing; xPos = (x * spacing) + 20; yPos = (y * spacing) + 20; txPos = null; tyPos = null; liveOnTrig = true; resetItemData(); resetPriority(col, row); resetBombMark(col, row); setMcInit(); } function die() { clearInterval(selectRetryInterval); liveOnTrig = false; removeMcInit(); deadCount(); } function deadCount() { count--; if (count <= 0) { rootMc.gameEnd(true); } } function setMcInit() { mc.path = this; mc.onAniFinished = function (type) { if (type == "start") { this.path.rootMc.charMap.setData(this.path.x, this.path.y, this.path.type + this.path.myCount, this.path); this.path.selectPosition(); this.onEnterFrame = function () { this.path.process(); }; } else if (type == "escape") { this.path.setStatus("normal"); } else if (type == "dead") { this.path.die(); this.path.setStatus("lose"); } else if (type == "rideOut") { this.path.setStatus("normal"); } else if (type == "dropItems") { this.path.rootMc.map.dropItems(this.path.x, this.path.y, this.path.itemArr); } else if (type == "lose") { this.path.remove(); } }; } function removeMcInit() { mc.onEnterFrame = null; } function setStatus(type) { if (type != statusType) { var _local3 = statusType; statusType = type; if (type == "normal") { setSpeed(2); motionChange(dirType); } else if (type == "jail") { setSpeed(0); motionChange("jail"); } else if (type == "fastRide") { setSpeed(4); dirType = ((((dirType == null) or (dirType == undefined)) or (dirType == "stand")) ? "down" : (dirType)); if (_local3 != "slowRide") { statusOnceTrig = true; } motionChange(dirType); } else if (type == "slowRide") { setSpeed(1); dirType = ((((dirType == null) or (dirType == undefined)) or (dirType == "stand")) ? "down" : (dirType)); if (_local3 != "fastRide") { statusOnceTrig = true; } motionChange(dirType); } else if (type == "win") { statusOnChange = true; removeMcInit(); if (liveOnTrig and (statusType != "lose")) { motionChange("win"); } } else if (type == "lose") { liveOnTrig = false; statusOnChange = true; removeMcInit(); motionChange("lose"); } } } function motionChange(type) { if (!statusOnChange) { if (((statusType == "normal") or (statusType == "fastRide")) or (statusType == "slowRide")) { if ((((type == "left") or (type == "right")) or (type == "up")) or (type == "down")) { var _local3 = ((statusType == "normal") ? "" : (statusType)); mc.gotoAndStop((_local3 + type) + "L"); } else if (type == "stand") { if (statusType == "normal") { mc.gotoAndStop("standL"); } } else if (type == "rideOut") { if ((statusType == "fastRide") or (statusType == "slowRide")) { mc.subAniM.goFrameTrig = false; mc.subAniM.frameName = "out"; mc.subAniM.loopEndTrig = true; mc.subAniM.gotoAndPlay("outL"); } } else if (type == "slideRide") { if ((statusType == "fastRide") or (statusType == "slowRide")) { mc.subAniM.goFrameTrig = false; mc.subAniM.frameName = "change"; mc.subAniM.loopEndTrig = true; mc.subAniM.gotoAndPlay("changeL"); } } } else if (type == "jail") { mc.gotoAndStop("jailL"); } else if (type == "escape") { mc.subAniM.frameName = "escape"; mc.subAniM.loopEndTrig = true; mc.subAniM.gotoAndPlay("escapeL"); } else if (type == "dead") { mc.subAniM.frameName = "dead"; mc.subAniM.loopEndTrig = true; mc.subAniM.gotoAndPlay("deadL"); } } else if (type == "win") { mc.gotoAndStop("winL"); } else if (type == "lose") { mc.gotoAndStop("loseL"); } } function motionAniControl() { if (!statusOnChange) { if (((statusType == "normal") or (statusType == "fastRide")) or (statusType == "slowRide")) { if ((xPos != xsPos) or (yPos != ysPos)) { mc.subAniM.play(); } else if ((statusType == "fastRide") or (statusType == "slowRide")) { if (mc.subAniM.loopEndTrig) { if (!mc.subAniM.goFrameTrig) { mc.subAniM.goFrameTrig = true; mc.subAniM.gotoAndPlay(mc.subAniM.frameName + "L"); } } else { mc.subAniM.gotoAndStop("loopL"); } } else if (statusType == "normal") { mc.subAniM.gotoAndStop(1); } } xsPos = xPos; ysPos = yPos; } } function setSpeed(speedStep) { this.speedStep = speedStep; speed = speedArr[speedStep]; var _local7 = Math.floor((xPos - 20) / spacing); var _local6 = Math.floor((yPos - 20) / spacing); var _local2 = (xPos - (_local7 * spacing)) - 20; var _local3 = (yPos - (_local6 * spacing)) - 20; var _local4 = Math.floor(_local2 / speed); var _local5 = Math.floor(_local3 / speed); xPos = xPos - (_local2 - (_local4 * speed)); yPos = yPos - (_local3 - (_local5 * speed)); } function speedUp() { speedStep = ((speedStep <= 2) ? 2 : (speedStep)); speedStep++; speedStep = ((speedStep >= 4) ? 4 : (speedStep)); setSpeed(speedStep); } function getItem(x, y) { var _local2 = rootMc.map.getData(x, y); if (!statusOnChange) { if (_local2.type == "fire") { if (statusType == "normal") { setStatus("jail"); } else if ((statusType == "slowRide") or (statusType == "fastRide")) { motionChange("rideOut"); } } else if (_local2.type == "shelterBlock") { if (_local2.explosionTrig) { if (statusType == "normal") { setStatus("jail"); } else if ((statusType == "slowRide") or (statusType == "fastRide")) { motionChange("rideOut"); } } } else if (_local2.type == "item") { if (_local2.typeName == "bomb") { setBombTotal(true); setBombData(1); } else if (_local2.typeName == "power") { setPower(1); } else if (_local2.typeName == "speed") { if (statusType == "normal") { speedUp(); } } else if (_local2.typeName == "slowTurtle") { if (statusType == "normal") { setStatus("slowRide"); } } else if (_local2.typeName == "fastTurtle") { if (statusType == "normal") { setStatus("fastRide"); } } updateItemData(_local2.typeName); _local2.remove(); } } } function updateItemData(type) { itemArr.push(type); } function resetItemData() { itemArr = new Array(); } function setPower(power) { this.power = this.power + power; this.power = ((this.power <= 1) ? 1 : (this.power)); } function getPower() { return(power); } function setBombData(num) { bomb = bomb + num; if (bomb >= bombTotal) { bomb = bombTotal; } else if (bomb <= 0) { bomb = 0; } } function getBombData() { return(bomb); } function setBombTotal(bool) { if (bool) { bombTotal++; } else { bombTotal = 0; } } function setBomb() { if (getBombMark(x, y) == 1) { if (!rootMc.map.existOtherBomb(x, y)) { if (rootMc.map.checkSetBombAble(x, y)) { if ((statusType != "jail") and (getBombData() > 0)) { rootMc.map.setBomb(x, y, this); } } else { setBombMark(x, y, 0); } } else { setBombMark(x, y, 0); } } } function resetBombMark(col, row) { var _local3 = 0; while (_local3 < row) { bombMarkArr[_local3] = new Array(); var _local2 = 0; while (_local2 < col) { bombMarkArr[_local3][_local2] = 0; _local2++; } _local3++; } } function setBombMark(x, y, num) { bombMarkArr[y][x] = num; } function getBombMark(x, y) { return(bombMarkArr[y][x]); } function selectPosition() { clearInterval(selectRetryInterval); selectOnTrig = true; setBomb(); findAllPath(x, y); updatePriority(); if ((x != ptx) or (y != pty)) { selectOnTrig = false; findShortPath(x, y, ptx, pty); pathStep = 0; changeNextPoint(); } else { selectRetryInterval = setInterval(this, "selectPosition", selectRetrySec); motionChange(dirType); } } function resetPriority(col, row) { var _local3 = 0; while (_local3 < row) { priorityArr[_local3] = new Array(); var _local2 = 0; while (_local2 < col) { priorityArr[_local3][_local2] = 0; _local2++; } _local3++; } } function setPriority(x, y, num) { priorityArr[y][x] = num; } function getPriority(x, y) { return(priorityArr[y][x]); } function updatePriority() { var _local14 = getTimer(); var _local7; var _local5; var _local11; var _local10; var _local13 = rootMc.player.x; var _local12 = rootMc.player.y; var _local4; var _local9; var _local8; var _local6 = new Object(); rootMc.map.updateBombArea(); var _local3 = 0; while (_local3 < row) { var _local2 = 0; while (_local2 < col) { if (pathAbleArr[_local3][_local2]) { _local6 = rootMc.map.getData(_local2, _local3); _local7 = Math.sqrt(((x - _local2) * (x - _local2)) + ((y - _local3) * (y - _local3))); _local4 = 0; _local8 = 0; _local5 = 0; if ((_local6.type == "ground") or (_local6.type == "hiddenBlock")) { _local4 = _local4 - Math.floor(_local7 * 5); if (rootMc.map.existNearBlock(_local2, _local3)) { _local5 = _local5 + 2; } else { _local5 = _local5 - 5; } if (rootMc.map.existNearItem(_local2, _local3)) { _local5 = _local5 - 5; } else { _local5 = _local5 + 3; } if (rootMc.map.existOtherBomb(_local2, _local3)) { _local5 = _local5 - 7; } else { _local5 = _local5 + 2; } _local8 = (_local5 * 20) - Math.floor(_local7 * 20); _local4 = _local4 + _local8; if ((_local5 > 0) and (_local8 > 0)) { setBombMark(_local2, _local3, 1); } else { setBombMark(_local2, _local3, 0); } if ((_local6.type == "hiddenBlock") and _local6.bombOnTrig) { _local4 = _local4 - (300 + Math.floor(_local7 * 10)); } } else if (_local6.type == "item") { _local4 = 250 - Math.floor(_local7 * 10); } else if (_local6.type == "fire") { _local4 = _local4 - (300 + Math.floor(_local7 * 10)); setBombMark(_local2, _local3, 0); } else if (_local6.type == "bomb") { _local4 = _local4 - (300 + Math.floor(_local7 * 10)); setBombMark(_local2, _local3, 0); } if ((_local13 == _local2) and (_local12 == _local3)) { _local8 = 200 - Math.floor(_local7 * 10); _local4 = _local4 + _local8; setBombMark(_local2, _local3, 1); } if ((_local9 == undefined) or (_local9 < _local4)) { _local9 = _local4; _local11 = _local2; _local10 = _local3; } } _local2++; } _local3++; } ptx = _local11; pty = _local10; _local14 = getTimer() - _local14; } function findAllWard(x, y) { var _local2 = new Object(); pathAbleArr[y][x] = true; if (!pathAbleArr[y - 1][x]) { _local2 = rootMc.map.getData(x, y - 1); if (_local2.movable and (_local2.type != "fire")) { findAllWard(x, y - 1); } } if (!pathAbleArr[y + 1][x]) { _local2 = rootMc.map.getData(x, y + 1); if (_local2.movable and (_local2.type != "fire")) { findAllWard(x, y + 1); } } if (!pathAbleArr[y][x - 1]) { _local2 = rootMc.map.getData(x - 1, y); if ((_local2.movable and (_local2.type != "fire")) and (_local2.type != "shelterBlock")) { findAllWard(x - 1, y); } } if (!pathAbleArr[y][x + 1]) { _local2 = rootMc.map.getData(x + 1, y); if ((_local2.movable and (_local2.type != "fire")) and (_local2.type != "shelterBlock")) { findAllWard(x + 1, y); } } } function findAllPath(x, y) { var _local4 = getTimer(); var _local3 = 0; while (_local3 < row) { pathAbleArr[_local3] = new Array(); var _local2 = 0; while (_local2 < col) { pathAbleArr[_local3][_local2] = false; _local2++; } _local3++; } findAllWard(x, y); _local4 = getTimer() - _local4; } function findNextPath(x, y, tx, ty) { var _local12 = new Object(); var _local6; var _local5; var _local4; var _local10; var _local9; var _local11; pathCheckArr[y][x] = true; if (rootMc.map.getData(x, y - 1).type != "fire") { if (rootMc.map.getData(x, y - 1).movable and (!pathCheckArr[y - 1][x])) { _local5 = Math.sqrt(((x - x) * (x - x)) + ((y - (y - 1)) * (y - (y - 1)))); _local4 = Math.sqrt(((x - tx) * (x - tx)) + (((y - 1) - ty) * ((y - 1) - ty))); if ((_local6 == undefined) or (_local6 > (_local5 + _local4))) { _local6 = _local5 + _local4; _local10 = x; _local9 = y - 1; _local11 = "N"; } } } if (rootMc.map.getData(x, y + 1).type != "fire") { if (rootMc.map.getData(x, y + 1).movable and (!pathCheckArr[y + 1][x])) { _local5 = Math.sqrt(((x - x) * (x - x)) + ((y - (y + 1)) * (y - (y + 1)))); _local4 = Math.sqrt(((x - tx) * (x - tx)) + (((y + 1) - ty) * ((y + 1) - ty))); if ((_local6 == undefined) or (_local6 > (_local5 + _local4))) { _local6 = _local5 + _local4; _local10 = x; _local9 = y + 1; _local11 = "S"; } } } if (rootMc.map.getData(x - 1, y).type != "fire") { if (rootMc.map.getData(x - 1, y).movable and (!pathCheckArr[y][x - 1])) { _local5 = Math.sqrt(((x - (x - 1)) * (x - (x - 1))) + ((y - y) * (y - y))); _local4 = Math.sqrt((((x - 1) - tx) * ((x - 1) - tx)) + ((y - ty) * (y - ty))); if ((_local6 == undefined) or (_local6 > (_local5 + _local4))) { _local6 = _local5 + _local4; _local10 = x - 1; _local9 = y; _local11 = "W"; } } } if (rootMc.map.getData(x + 1, y).type != "fire") { if (rootMc.map.getData(x + 1, y).movable and (!pathCheckArr[y][x + 1])) { _local5 = Math.sqrt(((x - (x + 1)) * (x - (x + 1))) + ((y - y) * (y - y))); _local4 = Math.sqrt((((x + 1) - tx) * ((x + 1) - tx)) + ((y - ty) * (y - ty))); if ((_local6 == undefined) or (_local6 > (_local5 + _local4))) { _local6 = _local5 + _local4; _local10 = x + 1; _local9 = y; _local11 = "E"; } } } if (rootMc.map.getData(x - 1, y - 1).type != "fire") { if (rootMc.map.getData(x - 1, y - 1).movable and (!pathCheckArr[y - 1][x - 1])) { _local5 = Math.sqrt(((x - (x - 1)) * (x - (x - 1))) + ((y - (y - 1)) * (y - (y - 1)))); _local4 = Math.sqrt((((x - 1) - tx) * ((x - 1) - tx)) + (((y - 1) - ty) * ((y - 1) - ty))); if ((_local6 == undefined) or (_local6 > (_local5 + _local4))) { if (rootMc.map.getData(x, y - 1).movable or rootMc.map.getData(x - 1, y).movable) { if ((rootMc.map.getData(x, y - 1).type != "fire") or (rootMc.map.getData(x - 1, y).type != "fire")) { _local6 = _local5 + _local4; _local10 = x - 1; _local9 = y - 1; _local11 = "NW"; } } } } } if (rootMc.map.getData(x + 1, y - 1).type != "fire") { if (rootMc.map.getData(x + 1, y - 1).movable and (!pathCheckArr[y - 1][x + 1])) { _local5 = Math.sqrt(((x - (x + 1)) * (x - (x + 1))) + ((y - (y - 1)) * (y - (y - 1)))); _local4 = Math.sqrt((((x + 1) - tx) * ((x + 1) - tx)) + (((y - 1) - ty) * ((y - 1) - ty))); if ((_local6 == undefined) or (_local6 > (_local5 + _local4))) { if (rootMc.map.getData(x, y - 1).movable or rootMc.map.getData(x + 1, y).movable) { if ((rootMc.map.getData(x, y - 1).type != "fire") or (rootMc.map.getData(x + 1, y).type != "fire")) { _local6 = _local5 + _local4; _local10 = x + 1; _local9 = y - 1; _local11 = "NE"; } } } } } if (rootMc.map.getData(x - 1, y + 1).type != "fire") { if (rootMc.map.getData(x - 1, y + 1).movable and (!pathCheckArr[y + 1][x - 1])) { _local5 = Math.sqrt(((x - (x - 1)) * (x - (x - 1))) + ((y - (y + 1)) * (y - (y + 1)))); _local4 = Math.sqrt((((x - 1) - tx) * ((x - 1) - tx)) + (((y + 1) - ty) * ((y + 1) - ty))); if ((_local6 == undefined) or (_local6 > (_local5 + _local4))) { if (rootMc.map.getData(x, y + 1).movable or rootMc.map.getData(x - 1, y).movable) { if ((rootMc.map.getData(x, y + 1).type != "fire") or (rootMc.map.getData(x - 1, y).type != "fire")) { _local6 = _local5 + _local4; _local10 = x - 1; _local9 = y + 1; _local11 = "SW"; } } } } } if (rootMc.map.getData(x + 1, y + 1).type != "fire") { if (rootMc.map.getData(x + 1, y + 1).movable and (!pathCheckArr[y + 1][x + 1])) { _local5 = Math.sqrt(((x - (x + 1)) * (x - (x + 1))) + ((y - (y + 1)) * (y - (y + 1)))); _local4 = Math.sqrt((((x + 1) - tx) * ((x + 1) - tx)) + (((y + 1) - ty) * ((y + 1) - ty))); if ((_local6 == undefined) or (_local6 > (_local5 + _local4))) { if (rootMc.map.getData(x, y + 1).movable or rootMc.map.getData(x + 1, y).movable) { if ((rootMc.map.getData(x, y + 1).type != "fire") or (rootMc.map.getData(x + 1, y).type != "fire")) { _local6 = _local5 + _local4; _local10 = x + 1; _local9 = y + 1; _local11 = "SE"; } } } } } if (_local11 != undefined) { _local12.trig = true; _local12.x = _local10; _local12.y = _local9; } else { _local12.trig = false; _local12.x = x; _local12.y = y; } return(_local12); } function findShortPath(x, y, tx, ty) { var _local12 = getTimer(); var _local3 = new Array(); var _local11 = true; var _local16 = x; var _local15 = y; var _local9 = tx; var _local8 = ty; var _local7 = x; var _local6 = y; var _local5 = new Object(); var _local10; if ((x != tx) or (y != ty)) { var _local4 = 0; while (_local4 < row) { pathCheckArr[_local4] = new Array(); var _local2 = 0; while (_local2 < col) { pathCheckArr[_local4][_local2] = false; _local2++; } _local4++; } _local3.push({x:x, y:y}); while (_local11) { _local5 = findNextPath(_local7, _local6, _local9, _local8); if (_local5.trig) { _local7 = _local5.x; _local6 = _local5.y; _local3.push(_local5); if ((_local7 == _local9) and (_local6 == _local8)) { pathCheckArr[_local8][_local9] = true; _local3.push({x:_local9, y:_local8}); _local11 = false; } } else { _local3.pop(); _local10 = _local3.length; if (_local10 > 0) { _local7 = _local3[_local10 - 1].x; _local6 = _local3[_local10 - 1].y; } else { _local11 = false; _local3 = []; _local3.push({x:x, y:y}); } } } } else { _local3.push({x:x, y:y}); } sortPath(_local3); _local12 = getTimer() - _local12; } function sortPath(pathDataArr) { var _local6 = new Array(); var _local7 = pathDataArr; var _local2 = new Object(); var _local8 = new Object(); var _local5 = new Object(); var _local4 = new Object(); var _local9 = pathDataArr.length; var _local3 = 0; while (_local3 < _local9) { _local2 = _local7[_local3]; _local8 = _local7[_local3 - 1]; _local5 = _local7[_local3 + 1]; if ((_local2.x != _local8.x) or (_local2.y != _local8.y)) { _local6.push(_local2); if (_local3 < (_local9 - 1)) { if ((_local2.x != _local5.x) and (_local2.y != _local5.y)) { _local4 = {}; if (rootMc.map.getData(_local5.x, _local2.y).movable) { _local4.x = _local5.x; _local4.y = _local2.y; _local6.push(_local4); } else { _local4.x = _local2.x; _local4.y = _local5.y; _local6.push(_local4); } } } } _local3++; } pathArr = []; pathArr = _local6.concat(); } function process() { if (!statusOnChange) { if (liveOnTrig) { moveCheck(); positionChange(x, y); motionAniControl(); if (statusType == "jail") { otherPlayerCheck(); } else { getItem(x, y); } visible(x, y); updateMapInfo(); } } } function getDirType(x, y, tx, ty) { var _local2 = dirType; var _local6 = x; var _local5 = y; var _local4 = tx; var _local3 = ty; if (_local6 != _local4) { if (_local6 < _local4) { _local2 = "right"; } else if (_local6 > _local4) { _local2 = "left"; } } if (_local5 != _local3) { if (_local5 < _local3) { _local2 = "down"; } else if (_local5 > _local3) { _local2 = "up"; } } if ((_local6 == _local4) and (_local5 == _local3)) { _local2 = "stand"; } return(_local2); } function changeNextPoint() { checkPointTrig = false; var _local2 = pathArr.length; setBomb(); pathStep++; if (pathStep > _local2) { if (pathStep == (_local2 + 1)) { selectPosition(); } } else { txs = (((tx == undefined) or (tx == null)) ? (intX) : (tx)); tys = (((ty == undefined) or (ty == null)) ? (intY) : (ty)); tx = pathArr[pathStep - 1].x; ty = pathArr[pathStep - 1].y; txsPos = (txs * spacing) + 20; tysPos = (tys * spacing) + 20; txPos = (tx * spacing) + 20; tyPos = (ty * spacing) + 20; dirType = getDirType(txs, tys, tx, ty); if (dirType != "stand") { motionChange(dirType); } } } function checkPoint() { var _local3 = (xPos - 20) / spacing; var _local2 = (yPos - 20) / spacing; if (dirType != undefined) { if ((dirType == "left") or (dirType == "right")) { if (tx == _local3) { return(true); } return(false); } if ((dirType == "up") or (dirType == "down")) { if (ty == _local2) { return(true); } return(false); } if (dirType == "stand") { if ((tx == _local3) and (ty == _local2)) { return(true); } return(false); } return(false); } } function escapeStand() { var _local4 = (x * spacing) + 20; var _local3 = (y * spacing) + 20; var _local2; if (xPos > _local4) { _local2 = "left"; } else if (xPos < _local4) { _local2 = "right"; } if (yPos > _local3) { _local2 = "up"; } else if (yPos < _local3) { _local2 = "down"; } if (_local2 != undefined) { trace("escapeStand"); dirType = _local2; pathArr = []; pathArr = [{x:x, y:y}]; pathStep = 0; txs = tx; tys = ty; tx = x; ty = y; txsPos = (txs * spacing) + 20; tysPos = (tys * spacing) + 20; txPos = (tx * spacing) + 20; tyPos = (ty * spacing) + 20; } } function moveCheck() { if (!selectOnTrig) { var _local6 = true; if (dirType == "stand") { if (!checkPoint()) { escapeStand(); } } if (dirType == "left") { xPos = xPos - speed; } else if (dirType == "right") { xPos = xPos + speed; } else if (dirType == "up") { yPos = yPos - speed; } else if (dirType == "down") { yPos = yPos + speed; } var _local10 = Math.floor((yPos + 19) / spacing); var _local7 = Math.floor((yPos - 19) / spacing); var _local8 = Math.floor((xPos - 19) / spacing); var _local9 = Math.floor((xPos + 19) / spacing); var _local2 = rootMc.map.getData(_local8, _local7); var _local4 = rootMc.map.getData(_local9, _local7); var _local3 = rootMc.map.getData(_local8, _local10); var _local5 = rootMc.map.getData(_local9, _local10); if (!checkPointTrig) { if (dirType == "up") { if (_local2.movable and _local4.movable) { if ((_local2.type == "fire") or (_local4.type == "fire")) { if ((_local2.y != y) or (_local4.y != y)) { if ((_local2.y < (row - 1)) and (_local4.y < (row - 1))) { yPos = yPos + speed; } } } } else if ((_local2.type == "bomb") or (_local4.type == "bomb")) { if ((_local2.y != y) or (_local4.y != y)) { if ((_local2.y < (row - 1)) and (_local4.y < (row - 1))) { _local6 = false; yPos = yPos + speed; } } } else if ((_local2.type == "movableBlock") and (_local4.type == "movableBlock")) { if (!_local2.move(_local2.x, _local2.y - 1)) { _local6 = false; yPos = yPos + speed; } } else if ((_local2.type == "shelterBlock") and (_local4.type == "shelterBlock")) { } else { _local6 = false; yPos = yPos + speed; } if (yPos > tysPos) { yPos = yPos - speed; } } if (dirType == "down") { if (_local3.movable and _local5.movable) { if ((_local3.type == "fire") or (_local5.type == "fire")) { if ((_local3.y != y) or (_local5.y != y)) { if ((_local3.y > 1) and (_local5.y > 1)) { yPos = yPos - speed; } } } } else if ((_local3.type == "bomb") or (_local5.type == "bomb")) { if ((_local3.y != y) or (_local5.y != y)) { if ((_local3.y > 1) and (_local5.y > 1)) { _local6 = false; yPos = yPos - speed; } } } else if ((_local3.type == "movableBlock") and (_local5.type == "movableBlock")) { if (!_local3.move(_local3.x, _local3.y + 1)) { _local6 = false; yPos = yPos - speed; } } else if ((_local3.type == "shelterBlock") and (_local5.type == "shelterBlock")) { } else { _local6 = false; yPos = yPos - speed; } if (yPos < tysPos) { yPos = yPos + speed; } } if (dirType == "left") { if (_local2.movable and _local3.movable) { if ((_local2.type == "fire") or (_local3.type == "fire")) { if ((_local2.x != x) or (_local3.x != x)) { if ((_local2.x < (col - 1)) and (_local3.x < (col - 1))) { xPos = xPos + speed; } } } } else if ((_local2.type == "bomb") or (_local3.type == "bomb")) { if ((_local2.x != x) or (_local3.x != x)) { if ((_local2.x < (col - 1)) and (_local3.x < (col - 1))) { _local6 = false; xPos = xPos + speed; } } } else if ((_local2.type == "movableBlock") and (_local3.type == "movableBlock")) { if (!_local2.move(_local2.x - 1, _local2.y)) { _local6 = false; xPos = xPos + speed; } } else { _local6 = false; xPos = xPos + speed; } if (xPos > txsPos) { xPos = xPos - speed; } } if (dirType == "right") { if (_local4.movable and _local5.movable) { if ((_local4.type == "fire") or (_local5.type == "fire")) { if ((_local4.x != x) or (_local5.x != x)) { if ((_local4.x > 1) and (_local5.x > 1)) { xPos = xPos - speed; } } } } else if ((_local4.type == "bomb") or (_local5.type == "bomb")) { if ((_local4.x != x) or (_local5.x != x)) { if ((_local4.x > 1) and (_local5.x > 1)) { _local6 = false; xPos = xPos - speed; } } } else if ((_local4.type == "movableBlock") and (_local5.type == "movableBlock")) { if (!_local4.move(_local4.x + 1, _local4.y)) { _local6 = false; xPos = xPos - speed; } } else { _local6 = false; xPos = xPos - speed; } if (xPos < txsPos) { xPos = xPos + speed; } } if (!_local6) { } } x = Math.floor(xPos / spacing); y = Math.floor(yPos / spacing); checkPointTrig = checkPoint(); if (checkPointTrig) { changeNextPoint(); } else if (!_local6) { selectPosition(); } } } function positionChange(x, y) { mc._x = xPos - 20; mc._y = yPos - 20; swap(x, y); } function swap(x, y) { depth = rootMc.charMap.getSwap(x, y, depthMargin); mc.swapDepths(depth); } function visible(x, y) { var _local2 = rootMc.map.getData(x, y); if ((_local2.type == "hiddenBlock") or (_local2.type == "shelterBlock")) { _local2.checkOn(type + myCount, this); mc._visible = false; } else { mc._visible = true; } } function updateMapInfo() { if ((x != xs) or (y != ys)) { rootMc.charMap.setData(x, y, type + myCount, this); rootMc.charMap.setData(xs, ys, type + myCount, null); xs = x; ys = y; if (!liveOnTrig) { rootMc.charMap.setData(x, y, type + myCount, null); rootMc.charMap.setData(xs, ys, type + myCount, null); } } } function otherPlayerCheck() { var _local4; var _local3 = false; var _local6 = "player"; var _local7 = ((myCount == 1) ? "enermy2" : "enermy1"); var _local5 = "monster"; var _local2 = new Object(); if (!_local3) { _local2 = rootMc.charMap.getData(x, y, _local6); if ((((_local2 != null) and (_local2 != undefined)) and (_local2.statusType != "jail")) and _local2.liveOnTrig) { _local4 = _local6; _local3 = true; } } if (!_local3) { _local2 = rootMc.charMap.getData(x, y, _local7); if ((((_local2 != null) and (_local2 != undefined)) and (_local2.statusType != "jail")) and _local2.liveOnTrig) { _local4 = _local7; _local3 = true; } } if (!_local3) { _local2 = rootMc.charMap.getData(x, y, _local5); if (((_local2 != null) and (_local2 != undefined)) and _local2.liveOnTrig) { _local4 = _local5; _local3 = true; } } if (_local3) { if (_local4 == _local6) { liveOnTrig = false; motionChange("dead"); trace("Enermy : hit player!!"); } else if ((_local4 == _local7) or (_local4 == _local5)) { motionChange("escape"); trace("Enermy : hit same!!"); } } } function remove() { mc.onEnterFrame = null; mc.removeMovieClip(); rootMc.charMap.setData(x, y, type + myCount, null); rootMc.charMap.setData(xs, ys, type + myCount, null); } static var count = 0; var movable = true; var type = "enermy"; var linkageName = "enermyM"; var depthMargin = 2; var speedStep = 2; var speedArr = [1, 2, 4, 5, 8]; var itemArr = new Array(); var power = 1; var bombTotal = 1; var bomb = 1; var pathArr = new Array(); var pathStep = 0; var liveOnTrig = true; var statusType = "normal"; var statusOnceTrig = true; var statusOnChange = false; var checkPointTrig = false; var selectOnTrig = false; var selectRetrySec = 1000; var priorityArr = new Array(); var pathAbleArr = new Array(); var pathCheckArr = new Array(); var bombMarkArr = new Array(); }
Symbol 1531 MovieClip [__Packages.game.CharMap] Frame 0
class game.CharMap { var rootMc, targetMc, col, row, spacing; function CharMap (rootMc, targetMc, col, row, spacing) { this.rootMc = rootMc; this.targetMc = targetMc; this.col = col; this.row = row; this.spacing = spacing; resetData(col, row); } function resetData(col, row) { var _local3 = 0; while (_local3 < row) { dataArr[_local3] = new Array(); var _local2 = 0; while (_local2 < col) { var _local4 = {player:null, enermy1:null, enermy2:null, monster:null}; dataArr[_local3][_local2] = _local4; _local2++; } _local3++; } } function setData(x, y, type, obj) { if ((obj == undefined) or (obj == null)) { dataArr[y][x][type] = null; } else { dataArr[y][x][type] = obj; } } function getData(x, y, type) { var _local2 = new Object(); _local2 = dataArr[y][x][type]; return(_local2); } function getSwap(x, y, depthMargin) { depthMargin = (((depthMargin == undefined) or (depthMargin == null)) ? 0 : (depthMargin)); var _local2 = ((((y + 1) * 1000) + ((col - x) * 10)) + depthMargin) + 100; return(_local2); } function toString() { trace("dataArr-----------------------------START"); trace("0\t1\t2\t3\t4\t5\t6\t7\t8"); var _local2 = 0; while (_local2 < row) { trace((_local2 + " -> ") + dataArr[_local2]); _local2++; } trace("dataArr-----------------------------END"); } function remove() { } var bombDelaySec = 1000; var dataArr = new Array(); }
Symbol 1532 MovieClip [__Packages.game.Monster] Frame 0
class game.Monster { var rootMc, targetMc, col, row, intX, intY, x, y, spacing, typeName, pathLen, speed, rebirthInterval, xs, ys, tx, ty, txs, tys, pastx, pasty, dirType, mc, depth, xPos, yPos, xsPos, ysPos, txPos, tyPos, liveOnTrig, txsPos, tysPos; function Monster (rootMc, targetMc, col, row, intX, intY, spacing, typeName, pathArr, loopTrig) { this.rootMc = rootMc; this.targetMc = targetMc; this.col = col; this.row = row; this.intX = intX; this.intY = intY; x = intX; y = intY; this.spacing = spacing; this.typeName = typeName; this.pathArr = pathArr; pathLen = pathArr.length; this.loopTrig = ((loopTrig == undefined) ? false : (loopTrig)); if (typeName == "monster1") { speed = 4; } else if (typeName == "monster2") { speed = 2; } else if (typeName == "monster3") { speed = 5; } birthCheck(); } function gameEnd() { clearInterval(rebirthInterval); gameEndTrig = true; removeMcInit(); } function birthCheck() { clearInterval(rebirthInterval); if (!gameEndTrig) { x = intX; y = intY; if (rootMc.map.getData(x, y).type == "ground") { birth(); } else if ((rootMc.map.getData(x, y).type == "item") or (rootMc.map.getData(x, y).type == "bomb")) { rootMc.map.removeItem(x, y); birth(); } else { rootMc.charMap.setData(x, y, type, this); } } } function birth() { clearInterval(rebirthInterval); x = intX; y = intY; xs = intX; ys = intY; tx = null; ty = null; txs = intX; tys = intY; pastx = null; pasty = null; pathStep = 0; pathDir = 1; dirType = null; if (mc == undefined) { count++; depth = rootMc.charMap.getSwap(x, y, depthMargin); mc = targetMc.attachMovie(linkageName, type + count, depth); rootMc.map.removeItem(x, y); } mc._x = x * spacing; mc._y = y * spacing; xPos = (x * spacing) + 20; yPos = (y * spacing) + 20; xsPos = xPos; ysPos = yPos; txPos = null; tyPos = null; liveOnTrig = true; setMcInit(); motionChange("start"); } function die() { if (!statusOnChange) { if (liveOnTrig) { liveOnTrig = false; removeMcInit(); motionChange("end"); rootMc.charMap.setData(x, y, type, null); rootMc.map.dropCoinItem(x, y, typeName); } } } function rebirth() { clearInterval(rebirthInterval); rebirthInterval = setInterval(this, "birthCheck", rebirthSec); } function setMcInit() { mc.path = this; mc.typeName = typeName; mc.onAniFinished = function (type) { if (type == "start") { this.path.rootMc.charMap.setData(this.path.x, this.path.y, this.path.type, this.path); this.path.changeNextPoint(this.path.pathDir); this.onEnterFrame = function () { this.path.process(); }; } else if (type == "end") { this.path.motionChange("off"); this.path.rebirth(); } if (this.path.gameEndTrig) { this.path.removeMcInit(); } }; } function removeMcInit() { mc.onEnterFrame = null; } function motionChange(type) { if (!statusOnChange) { mc.subM.gotoAndStop(type + "L"); } } function motionAniControl() { if (!statusOnChange) { if ((xPos != xsPos) or (yPos != ysPos)) { mc.subM.subAniM.play(); } else { mc.subM.subAniM.gotoAndStop(1); } xsPos = xPos; ysPos = yPos; } } function getItem(x, y) { var _local2 = rootMc.map.getData(x, y); if (!statusOnChange) { if (_local2.type == "fire") { if (_local2.playerObj.type == "player") { rootMc.addKillMonster(1); } die(); } } } function process() { if (!statusOnChange) { if (liveOnTrig) { moveCheck(); positionChange(x, y); getItem(x, y); updateMapInfo(); } } } function getDirType(x, y, tx, ty) { var _local2 = dirType; var _local6 = x; var _local5 = y; var _local4 = tx; var _local3 = ty; if (_local6 != _local4) { if (_local6 < _local4) { _local2 = "right"; } else if (_local6 > _local4) { _local2 = "left"; } } if (_local5 != _local3) { if (_local5 < _local3) { _local2 = "down"; } else if (_local5 > _local3) { _local2 = "up"; } } return(_local2); } function changeNextPoint(num) { checkPointTrig = false; pathStep = pathStep + num; if (loopTrig) { if (pathStep <= 0) { pathStep = pathLen; } else if (pathStep > pathLen) { pathStep = 1; } } else if (pathStep <= 0) { pathDir = 1; pathStep = 1; } else if (pathStep >= pathLen) { pathDir = -1; pathStep = pathLen; } txs = (((tx == undefined) or (tx == null)) ? (intX) : (tx)); tys = (((ty == undefined) or (ty == null)) ? (intY) : (ty)); tx = pathArr[pathStep - 1].x; ty = pathArr[pathStep - 1].y; txPos = (tx * spacing) + 20; tyPos = (ty * spacing) + 20; txsPos = (txs * spacing) + 20; tysPos = (tys * spacing) + 20; dirType = getDirType(txs, tys, tx, ty); motionChange(dirType); } function checkPoint() { var _local3 = (xPos - 20) / spacing; var _local2 = (yPos - 20) / spacing; if (dirType != undefined) { if ((dirType == "left") or (dirType == "right")) { if (tx == _local3) { return(true); } return(false); } if ((dirType == "up") or (dirType == "down")) { if (ty == _local2) { return(true); } return(false); } return(false); } if ((tx == _local3) and (ty == _local2)) { return(true); } return(false); } function movableCheck() { var _local4 = rootMc.map.getData(x, y - 1); var _local2 = rootMc.map.getData(x, y + 1); var _local5 = rootMc.map.getData(x - 1, y); var _local3 = rootMc.map.getData(x + 1, y); if ((((!_local4.movable) and (!_local2.movable)) and (!_local5.movable)) and (!_local3.movable)) { return(true); } return(false); } function turnAbleCheck() { if ((((xs < 0) or (xs >= col)) or (ys < 0)) or (ys >= row)) { return(false); } var _local2 = rootMc.map.getData(pastx, pasty); if (_local2.movable) { return(true); } return(false); } function moveCheck() { var _local2 = true; var _local11 = movableCheck(); if (_local11) { } if (dirType == "left") { xPos = xPos - speed; } else if (dirType == "right") { xPos = xPos + speed; } else if (dirType == "up") { yPos = yPos - speed; } else if (dirType == "down") { yPos = yPos + speed; } var _local9 = Math.floor((yPos + 19) / spacing); var _local3 = Math.floor((yPos - 19) / spacing); var _local6 = Math.floor((xPos - 19) / spacing); var _local7 = Math.floor((xPos + 19) / spacing); var _local5 = rootMc.map.getData(_local6, _local3); var _local10 = rootMc.map.getData(_local7, _local3); var _local8 = rootMc.map.getData(_local6, _local9); var _local4 = rootMc.map.getData(_local7, _local9); if (!checkPointTrig) { if (dirType == "up") { if (_local5.movable and _local10.movable) { } else { _local2 = false; yPos = yPos + speed; } if (yPos >= tysPos) { yPos = yPos - speed; } } if (dirType == "down") { if (_local8.movable and _local4.movable) { } else { _local2 = false; yPos = yPos - speed; } if (yPos <= tysPos) { yPos = yPos + speed; } } if (dirType == "left") { if (_local5.movable and _local8.movable) { } else { _local2 = false; xPos = xPos + speed; } if (xPos >= txsPos) { xPos = xPos - speed; } } if (dirType == "right") { if (_local10.movable and _local4.movable) { } else { _local2 = false; xPos = xPos - speed; } if (xPos <= txsPos) { xPos = xPos + speed; } } if (!_local2) { } } x = Math.floor(xPos / spacing); y = Math.floor(yPos / spacing); mc.win4.text = (("x : " + x) + " - y : ") + y; checkPointTrig = checkPoint(); if (checkPointTrig) { changeNextPoint(pathDir); } else if (!_local2) { if (turnAbleCheck()) { if (loopTrig) { pathDir = pathDir * -1; } else if ((pathStep > 1) and (pathStep < pathLen)) { pathDir = pathDir * -1; } changeNextPoint(pathDir); } } } function positionChange(x, y) { mc._x = xPos - 20; mc._y = yPos - 20; swap(x, y); } function swap(x, y) { depth = rootMc.charMap.getSwap(x, y, depthMargin); mc.swapDepths(depth); } function updateMapInfo() { if ((x != xs) or (y != ys)) { rootMc.charMap.setData(x, y, type, this); rootMc.charMap.setData(xs, ys, type, null); pastx = xs; pasty = ys; xs = x; ys = y; if (!liveOnTrig) { rootMc.charMap.setData(x, y, type, null); rootMc.charMap.setData(xs, ys, type, null); } } } function remove() { mc.onEnterFrame = null; mc.removeMovieClip(); rootMc.charMap.setData(x, y, type, null); rootMc.charMap.setData(xs, ys, type, null); } static var count = 0; var movable = true; var type = "monster"; var linkageName = "monsterM"; var depthMargin = 1; var loopTrig = false; var pathArr = new Array(); var pathStep = 1; var pathDir = 1; var statusOnChange = false; var checkPointTrig = false; var rebirthSec = 2000; var gameEndTrig = false; }
Symbol 1533 MovieClip [__Packages.game.Player] Frame 0
class game.Player { var rootMc, targetMc, col, row, intX, intY, spacing, keyOffinterval, x, y, xs, ys, mc, depth, xPos, yPos, speed, keyPressSave, keyPress; function Player (rootMc, targetMc, col, row, intX, intY, spacing) { this.rootMc = rootMc; this.targetMc = targetMc; this.col = col; this.row = row; this.intX = intX; this.intY = intY; this.spacing = spacing; birth(); } static function setEastEggData(bool) { eastEggTrig = bool; } static function getEastEggData() { return(eastEggTrig); } function gameEnd() { clearInterval(keyOffinterval); gameEndTrig = true; removeMcInit(); } static function setLifeData(num) { life = life + num; if (life < 0) { life = -1; } else if (life >= lifeMax) { life = lifeMax; } } static function getLifeData() { return(life); } static function resetLifeData(clearTrig) { if (clearTrig) { if (life <= lifeBasic) { life = lifeBasic; } } else { life = lifeBasic; } } function birth() { clearInterval(keyOffinterval); x = intX; y = intY; xs = intX; ys = intY; if (mc == undefined) { depth = rootMc.charMap.getSwap(x, y, depthMargin); mc = targetMc.attachMovie(linkageName, linkageName, depth); } else { mc._visible = true; swap(x, y); } mc._x = x * spacing; mc._y = y * spacing; xPos = (x * spacing) + 20; yPos = (y * spacing) + 20; speedStep = 2; speed = speedArr[speedStep]; liveOnTrig = true; statusType = "normal"; statusOnChange = false; if (!gameEndTrig) { motionChange("start"); resetItemData(); setMcInit(); } else { setStatus("win"); } } function die() { clearInterval(keyOffinterval); removeKeyControl(); removeMcInit(); failCheck(); } function rebirthCheck() { setLifeData(-1); rootMc.visualLife(true, life); if (getLifeData() < 0) { remove(); } else { rootMc.gSound.start("rebirthSound"); birth(); } } function failCheck() { if (getLifeData() <= 0) { rootMc.gameEnd(false); } } function setMcInit() { mc.path = this; mc.onAniFinished = function (type) { if (type == "start") { this.path.rootMc.charMap.setData(this.path.x, this.path.y, this.path.type, this.path); this.path.setStatus("normal"); this.path.setKeyControl(); this.onEnterFrame = function () { this.path.process(); }; } else if (type == "escape") { this.path.setStatus("normal"); } else if (type == "dead") { this.path.die(); this.path.setStatus("lose"); } else if (type == "rideOut") { this.path.setStatus("normal"); } else if (type == "rideChange") { if (this.path.statusType == "fastRide") { this.path.setStatus("slowRide"); } else if (this.path.statusType == "slowRide") { this.path.setStatus("fastRide"); } } else if (type == "dropItems") { this.path.rootMc.map.dropItems(this.path.x, this.path.y, this.path.itemArr); } else if (type == "lose") { this.path.rebirthCheck(); } else if (type == "shieldOff") { this.path.removeShield(); } }; } function removeMcInit() { mc.onEnterFrame = null; } function setKeyControl() { Key.removeListener(keyListener); keyListener.path = this; keyListener.onKeyDown = function () { if (!this.path.statusOnChange) { if (Key.isDown(32)) { this.path.setBomb(); } else if (Key.isDown(49)) { if (this.path.statusType == "slowRide") { if (game.Player.getCanData() > 0) { this.path.rootMc.gSound.start("canSound"); game.Player.setCanData(-1); this.path.rootMc.visualItem(true, "can", game.Player.can); this.path.motionChange("slideRide"); } } } else if (Key.isDown(50)) { if (this.path.statusType == "jail") { if (game.Player.getNiddleData() > 0) { game.Player.setNiddleData(-1); this.path.rootMc.visualItem(true, "niddle", game.Player.niddle); this.path.motionChange("escape"); } } } else if (Key.isDown(51)) { if (!this.shieldOnTrig) { if (((this.path.statusType != "jail") and (this.path.statusType != "win")) and (this.path.statusType != "lose")) { if (game.Player.getShieldData() > 0) { this.path.rootMc.gSound.start("shieldSetSound"); game.Player.setShieldData(-1); this.path.rootMc.visualItem(true, "shield", game.Player.shield); this.path.setShield(); } } } } } }; Key.addListener(keyListener); } function removeKeyControl() { Key.removeListener(keyListener); } function setStatus(type) { if (type != statusType) { var _local3 = statusType; statusType = type; if (type == "normal") { setSpeed(2); motionChange("stand"); } else if (type == "jail") { setSpeed(0); motionChange("jail"); } else if (type == "fastRide") { setSpeed(4); keyPressSave = (((keyPressSave == null) or (keyPressSave == undefined)) ? "down" : (keyPressSave)); if (_local3 != "slowRide") { statusOnceTrig = true; } motionChange(keyPressSave); } else if (type == "slowRide") { setSpeed(1); keyPressSave = (((keyPressSave == null) or (keyPressSave == undefined)) ? "down" : (keyPressSave)); if (_local3 != "fastRide") { statusOnceTrig = true; } motionChange(keyPressSave); } else if (type == "win") { statusOnChange = true; removeMcInit(); removeKeyControl(); motionChange("win"); } else if (type == "lose") { liveOnTrig = false; statusOnChange = true; removeMcInit(); removeKeyControl(); motionChange("lose"); } } } function motionChange(type) { if (!statusOnChange) { if (((statusType == "normal") or (statusType == "fastRide")) or (statusType == "slowRide")) { if ((type != null) and (type != undefined)) { clearInterval(keyOffinterval); } if ((((type == "left") or (type == "right")) or (type == "up")) or (type == "down")) { keyOffTrig = false; var _local3 = ((statusType == "normal") ? "" : (statusType)); mc.gotoAndStop((_local3 + type) + "L"); mc.subAniM.play(); } else if (type == "start") { mc.gotoAndStop("startL"); } else if (type == "stand") { mc.gotoAndStop("standL"); } else if (type == "rideOut") { if ((statusType == "fastRide") or (statusType == "slowRide")) { mc.subAniM.frameName = "out"; mc.subAniM.loopEndTrig = true; mc.subAniM.gotoAndPlay("outL"); } } else if (type == "slideRide") { if ((statusType == "fastRide") or (statusType == "slowRide")) { mc.subAniM.frameName = "change"; mc.subAniM.loopEndTrig = true; mc.subAniM.gotoAndPlay("changeL"); } } else { if (statusType == "normal") { if (!keyOffTrig) { keyOffTrig = true; clearInterval(keyOffinterval); keyOffinterval = setInterval(this, "motionChange", keyOffSec, "stand"); } } if (statusType == "normal") { mc.subAniM.gotoAndStop(1); } else if ((statusType == "fastRide") or (statusType == "slowRide")) { mc.subAniM.gotoAndStop("loopL"); } } } else { clearInterval(keyOffinterval); if (type == "jail") { mc.gotoAndStop("jailL"); } else if (type == "escape") { mc.subAniM.frameName = "escape"; mc.subAniM.loopEndTrig = true; mc.subAniM.gotoAndPlay("escapeL"); } else if (type == "dead") { mc.subAniM.frameName = "dead"; mc.subAniM.loopEndTrig = true; mc.subAniM.gotoAndPlay("deadL"); } } } else if (type == "win") { mc.gotoAndStop("winL"); } else if (type == "lose") { mc.gotoAndStop("loseL"); } } function setSpeed(speedStep) { this.speedStep = speedStep; speed = speedArr[speedStep]; var _local7 = Math.floor((xPos - 20) / spacing); var _local6 = Math.floor((yPos - 20) / spacing); var _local2 = (xPos - (_local7 * spacing)) - 20; var _local3 = (yPos - (_local6 * spacing)) - 20; var _local4 = Math.floor(_local2 / speed); var _local5 = Math.floor(_local3 / speed); xPos = xPos - (_local2 - (_local4 * speed)); yPos = yPos - (_local3 - (_local5 * speed)); } function speedUp() { speedStep = ((speedStep <= 2) ? 2 : (speedStep)); speedStep++; speedStep = ((speedStep >= 4) ? 4 : (speedStep)); setSpeed(speedStep); } function getItem(x, y) { var _local2 = rootMc.map.getData(x, y); if (!statusOnChange) { if (_local2.type == "fire") { fireContactTrig = true; if (!shieldOnTrig) { if (statusType == "normal") { setStatus("jail"); } else if ((statusType == "slowRide") or (statusType == "fastRide")) { motionChange("rideOut"); } } } else if (_local2.type == "shelterBlock") { fireContactTrig = true; if (!shieldOnTrig) { if (_local2.explosionTrig) { if (statusType == "normal") { setStatus("jail"); } else if ((statusType == "slowRide") or (statusType == "fastRide")) { motionChange("rideOut"); } } } } else { fireContactTrig = false; if (_local2.type == "item") { if (_local2.typeName == "slowTurtle") { if (statusType == "normal") { setStatus("slowRide"); } } else if (_local2.typeName == "fastTurtle") { if (statusType == "normal") { setStatus("fastRide"); } } else if (_local2.typeName == "bomb") { setBombTotal(true); setBombData(1); } else if (_local2.typeName == "power") { setPower(1); } else if (_local2.typeName == "speed") { if (statusType == "normal") { speedUp(); } } else if (_local2.typeName == "niddle") { setNiddleData(1); rootMc.visualItem(true, "niddle", niddle); } else if (_local2.typeName == "shield") { setShieldData(1); rootMc.visualItem(true, "shield", shield); } else if (_local2.typeName == "can") { setCanData(1); rootMc.visualItem(true, "can", can); } else if (_local2.typeName == "coinGold") { addCoin(5); } else if (_local2.typeName == "coinSilver") { addCoin(2); } else if (_local2.typeName == "coinBronze") { addCoin(1); } updateItemData(_local2.typeName); rootMc.gSound.start("itemGetSound"); _local2.remove(); } } } } function updateItemData(type) { itemArr.push(type); } function resetItemData() { itemArr = new Array(); power = 1; bombTotal = 1; bomb = 1; } function setPower(power) { this.power = this.power + power; this.power = ((this.power <= 1) ? 1 : (this.power)); } function getPower() { return(power); } function setBombData(num) { bomb = bomb + num; if (bomb >= bombTotal) { bomb = bombTotal; } else if (bomb <= 0) { bomb = 0; } } function getBombData() { return(bomb); } function setBombTotal(bool) { if (bool) { bombTotal++; } else { bombTotal = 0; } } function getBombTotal() { return(bombTotal); } function setBomb() { if ((statusType != "jail") and (getBombData() > 0)) { rootMc.map.setBomb(x, y, this); } } static function setCanData(num) { can = can + num; if (can <= 0) { can = 0; } else if (can >= canMax) { can = canMax; } } static function getCanData() { return(can); } static function resetCanData(clearTrig) { if (clearTrig) { if (can <= canBasic) { can = canBasic; } } else { can = canBasic; } } static function setNiddleData(num) { niddle = niddle + num; if (niddle <= 0) { niddle = 0; } else if (niddle >= niddleMax) { niddle = niddleMax; } } static function getNiddleData() { return(niddle); } static function resetNiddleData(clearTrig) { if (clearTrig) { if (niddle <= niddleBasic) { niddle = niddleBasic; } } else { niddle = niddleBasic; } } static function setShieldData(num) { shield = shield + num; if (shield <= 0) { shield = 0; } else if (shield >= shieldMax) { shield = shieldMax; } } static function getShieldData() { return(shield); } static function resetShieldData(clearTrig) { if (clearTrig) { if (shield <= shieldBasic) { shield = shieldBasic; } } else { shield = shieldBasic; } } function setShield() { if (!shieldOnTrig) { shieldOnTrig = true; mc.shieldM.shieldOn(); } } function removeShield() { shieldOnTrig = false; } function addCoin(score) { rootMc.addCoin(score); } function process() { if (!statusOnChange) { if (liveOnTrig) { moveCheck(); positionChange(x, y); motionChange(keyPress); if (statusType == "jail") { otherPlayerCheck(); } else { getItem(x, y); } visible(x, y); monsterCheck(x, y); updateMapInfo(); } } } function moveCheck() { keyPressSave = ((keyPress != null) ? (keyPress) : (keyPressSave)); keyPress = null; xs = Math.floor(xPos / spacing); ys = Math.floor(yPos / spacing); var _local10 = rootMc.map.getData(xs, ys); if (Key.isDown(37)) { keyPress = "left"; if ((_local10.type != "shelterBlock") and ((xPos - speed) >= 20)) { xPos = xPos - speed; } } else if (Key.isDown(39)) { keyPress = "right"; if ((_local10.type != "shelterBlock") and ((xPos + speed) <= (((col - 1) * spacing) + 20))) { xPos = xPos + speed; } } else if (Key.isDown(38)) { keyPress = "up"; yPos = yPos - speed; } else if (Key.isDown(40)) { keyPress = "down"; yPos = yPos + speed; } var _local9 = Math.floor((yPos + 19) / spacing); var _local6 = Math.floor((yPos - 19) / spacing); var _local7 = Math.floor((xPos - 19) / spacing); var _local8 = Math.floor((xPos + 19) / spacing); var _local2 = rootMc.map.getData(_local7, _local6); var _local4 = rootMc.map.getData(_local8, _local6); var _local3 = rootMc.map.getData(_local7, _local9); var _local5 = rootMc.map.getData(_local8, _local9); if (_local2.movable and _local4.movable) { } else if ((_local2.type == "bomb") or (_local4.type == "bomb")) { if ((_local2.y != y) or (_local4.y != y)) { if ((_local2.y < (row - 1)) and (_local4.y < (row - 1))) { yPos = yPos + speed; } } } else if ((_local2.type == "movableBlock") and (_local4.type == "movableBlock")) { if (!_local2.move(_local2.x, _local2.y - 1)) { yPos = yPos + speed; } } else if ((_local2.type == "shelterBlock") and (_local4.type == "shelterBlock")) { } else { yPos = yPos + speed; } if (_local3.movable and _local5.movable) { } else if ((_local3.type == "bomb") or (_local5.type == "bomb")) { if ((_local3.y != y) or (_local5.y != y)) { if ((_local3.y > 1) and (_local5.y > 1)) { yPos = yPos - speed; } } } else if ((_local3.type == "movableBlock") and (_local5.type == "movableBlock")) { if (!_local3.move(_local3.x, _local3.y + 1)) { yPos = yPos - speed; } } else if ((_local3.type == "shelterBlock") and (_local5.type == "shelterBlock")) { } else { yPos = yPos - speed; } if (_local2.movable and _local3.movable) { } else if ((_local2.type == "bomb") or (_local3.type == "bomb")) { if ((_local2.x != x) or (_local3.x != x)) { if ((_local2.x < (col - 1)) and (_local3.x < (col - 1))) { xPos = xPos + speed; } } } else if ((_local2.type == "movableBlock") and (_local3.type == "movableBlock")) { if (!_local2.move(_local2.x - 1, _local2.y)) { xPos = xPos + speed; } } else { xPos = xPos + speed; } if (_local4.movable and _local5.movable) { } else if ((_local4.type == "bomb") or (_local5.type == "bomb")) { if ((_local4.x != x) or (_local5.x != x)) { if ((_local4.x > 1) and (_local5.x > 1)) { xPos = xPos - speed; } } } else if ((_local4.type == "movableBlock") and (_local5.type == "movableBlock")) { if (!_local4.move(_local4.x + 1, _local4.y)) { xPos = xPos - speed; } } else { xPos = xPos - speed; } x = Math.floor(xPos / spacing); y = Math.floor(yPos / spacing); } function positionChange(x, y) { mc._x = xPos - 20; mc._y = yPos - 20; swap(x, y); } function swap(x, y) { depth = rootMc.charMap.getSwap(x, y, depthMargin); mc.swapDepths(depth); mc.win10.text = depth; } function visible(x, y) { var _local2 = rootMc.map.getData(x, y); if ((_local2.type == "hiddenBlock") or (_local2.type == "shelterBlock")) { _local2.checkOn(type, this); mc._visible = false; } else { mc._visible = true; } } function updateMapInfo() { if ((x != xs) or (y != ys)) { rootMc.charMap.setData(x, y, type, this); rootMc.charMap.setData(xs, ys, type, null); xs = x; ys = y; if (!liveOnTrig) { rootMc.charMap.setData(x, y, type, null); rootMc.charMap.setData(xs, ys, type, null); } } } function otherPlayerCheck() { var _local6; var _local4 = false; var _local5; var _local2 = new Object(); var _local3 = 1; while (_local3 <= 2) { if (!_local4) { _local5 = "enermy" + _local3; _local2 = rootMc.charMap.getData(x, y, _local5); if ((((_local2 != null) and (_local2 != undefined)) and (_local2.statusType != "jail")) and _local2.liveOnTrig) { _local4 = true; break; } } _local3++; } if (_local4) { liveOnTrig = false; motionChange("dead"); } } function monsterCheck(x, y) { var _local2 = rootMc.charMap.getData(x, y, "monster"); if (!statusOnChange) { if (_local2.type == "monster") { monsterContactTrig = true; if (!shieldOnTrig) { liveOnTrig = false; rootMc.gSound.start("bubbleDieSound"); statusOnChange = true; die(); setStatus("lose"); } } else { monsterContactTrig = false; } } } function remove() { clearInterval(keyOffinterval); mc.onEnterFrame = null; mc.removeMovieClip(); rootMc.charMap.setData(x, y, type, null); rootMc.charMap.setData(xs, ys, type, null); } static var eastEggTrig = false; static var life = 3; static var lifeBasic = 3; static var lifeMax = 9; static var can = 1; static var canBasic = 1; static var canMax = 9; static var niddle = 1; static var niddleBasic = 1; static var niddleMax = 9; static var shield = 1; static var shieldBasic = 1; static var shieldMax = 9; var type = "player"; var linkageName = "playerM"; var depthMargin = 5; var speedStep = 2; var speedArr = [1, 2, 4, 5, 8]; var keyOffSec = 2000; var keyOffTrig = false; var keyListener = new Object(); var liveOnTrig = true; var statusType = "normal"; var statusOnceTrig = true; var statusOnChange = false; var itemArr = new Array(); var power = 1; var bombTotal = 1; var bomb = 1; var shieldOnTrig = false; var fireContactTrig = false; var monsterContactTrig = false; var gameEndTrig = false; }
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stop(); this._parent.gotoAndStop("flashL");
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if (!this._parent.loopTrig) { this._parent._parent.onAniFinished("shieldOff"); this._parent.gotoAndStop("offL"); }
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function shieldOn() { clearInterval(shieldInterval); shieldInterval = setInterval(this, "shieldOff", shieldSec); loopTrig = true; this.gotoAndStop("onL"); } function shieldOff() { clearInterval(shieldInterval); loopTrig = false; } var shieldInterval; var shieldSec = 2800; var loopTrig = false; this.gotoAndStop("offL");
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if (game.Player.getEastEggData()) { this.gotoAndStop("onL"); } else { this.gotoAndStop("offL"); }
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this.onPress = function () { this.gotoAndStop("offL"); this.onPress = null; };
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stop(); this._parent.onAniFinished("start");
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var onceTrig = true; var loopEndTrig = false; var frameName; if (!this._parent.path.statusOnceTrig) { this.gotoAndPlay("loopL"); } else { this._parent.path.statusOnChange = true; }
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if (this.onceTrig) { this.onceTrig = false; this._name = "subAniM"; this._parent.path.statusOnceTrig = false; this._parent.path.statusOnChange = false; } if (this.loopEndTrig) { this._name = null; this.gotoAndPlay(frameName + "L"); }
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if (!this.loopEndTrig) { this.gotoAndPlay("loopL"); } else { this._name = null; this.gotoAndPlay(frameName + "L"); }
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this._name = null; this._parent.path.statusOnChange = true;
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stop(); this._parent.path.statusOnChange = false; this._parent.onAniFinished("rideOut");
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this._name = null; this._parent.path.statusOnChange = true;
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stop(); this._parent.path.statusOnChange = false; this._parent.onAniFinished("rideChange");
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var onceTrig = true; var loopEndTrig = false; var frameName; if (!this._parent.path.statusOnceTrig) { this.gotoAndPlay("loopL"); } else { this._parent.path.statusOnChange = true; }
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if (this.onceTrig) { this.onceTrig = false; this._name = "subAniM"; this._parent.path.statusOnceTrig = false; this._parent.path.statusOnChange = false; } if (this.loopEndTrig) { this._name = null; this.gotoAndPlay(frameName + "L"); }
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if (!this.loopEndTrig) { this.gotoAndPlay("loopL"); } else { this._name = null; this.gotoAndPlay(frameName + "L"); }
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this._name = null; this._parent.path.statusOnChange = true;
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stop(); this._parent.path.statusOnChange = false; this._parent.onAniFinished("rideOut");
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this._name = null; this._parent.path.statusOnChange = true;
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stop(); this._parent.path.statusOnChange = false; this._parent.onAniFinished("rideChange");
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var onceTrig = true; var loopEndTrig = false; var frameName; if (!this._parent.path.statusOnceTrig) { this.gotoAndPlay("loopL"); } else { this._parent.path.statusOnChange = true; }
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if (this.onceTrig) { this.onceTrig = false; this._name = "subAniM"; this._parent.path.statusOnceTrig = false; this._parent.path.statusOnChange = false; } if (this.loopEndTrig) { this._name = null; this.gotoAndPlay(frameName + "L"); }
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if (!this.loopEndTrig) { this.gotoAndPlay("loopL"); } else { this._name = null; this.gotoAndPlay(frameName + "L"); }
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this._name = null; this._parent.path.statusOnChange = true;
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stop(); this._parent.path.statusOnChange = false; this._parent.onAniFinished("rideOut");
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this._name = null; this._parent.path.statusOnChange = true;
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stop(); this._parent.path.statusOnChange = false; this._parent.onAniFinished("rideChange");
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var onceTrig = true; var loopEndTrig = false; var frameName; if (!this._parent.path.statusOnceTrig) { this.gotoAndPlay("loopL"); } else { this._parent.path.statusOnChange = true; }
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if (this.onceTrig) { this.onceTrig = false; this._name = "subAniM"; this._parent.path.statusOnceTrig = false; this._parent.path.statusOnChange = false; } if (this.loopEndTrig) { this._name = null; this.gotoAndPlay(frameName + "L"); }
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if (!this.loopEndTrig) { this.gotoAndPlay("loopL"); } else { this._name = null; this.gotoAndPlay(frameName + "L"); }
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this._name = null; this._parent.path.statusOnChange = true;
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stop(); this._parent.path.statusOnChange = false; this._parent.onAniFinished("rideOut");
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this._name = null; this._parent.path.statusOnChange = true;
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stop(); this._parent.path.statusOnChange = false; this._parent.onAniFinished("rideChange");
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var onceTrig = true; var loopEndTrig = false; var frameName; if (!this._parent.path.statusOnceTrig) { this.gotoAndPlay("loopL"); } else { this._parent.path.statusOnChange = true; }
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if (this.onceTrig) { this.onceTrig = false; this._name = "subAniM"; this._parent.path.statusOnceTrig = false; this._parent.path.statusOnChange = false; } if (this.loopEndTrig) { this._name = null; this.gotoAndPlay(frameName + "L"); }
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if (!this.loopEndTrig) { this.gotoAndPlay("loopL"); } else { this._name = null; this.gotoAndPlay(frameName + "L"); }
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this._name = null; this._parent.path.statusOnChange = true;
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stop(); this._parent.path.statusOnChange = false; this._parent.onAniFinished("rideOut");
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this._name = null; this._parent.path.statusOnChange = true;
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stop(); this._parent.path.statusOnChange = false; this._parent.onAniFinished("rideChange");
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var onceTrig = true; var loopEndTrig = false; var frameName; if (!this._parent.path.statusOnceTrig) { this.gotoAndPlay("loopL"); } else { this._parent.path.statusOnChange = true; }
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if (this.onceTrig) { this.onceTrig = false; this._name = "subAniM"; this._parent.path.statusOnceTrig = false; this._parent.path.statusOnChange = false; } if (this.loopEndTrig) { this._name = null; this.gotoAndPlay(frameName + "L"); }
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if (!this.loopEndTrig) { this.gotoAndPlay("loopL"); } else { this._name = null; this.gotoAndPlay(frameName + "L"); }
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this._name = null; this._parent.path.statusOnChange = true;
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stop(); this._parent.path.statusOnChange = false; this._parent.onAniFinished("rideOut");
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this._name = null; this._parent.path.statusOnChange = true;
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stop(); this._parent.path.statusOnChange = false; this._parent.onAniFinished("rideChange");
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var onceTrig = true; var loopEndTrig = false; var frameName; if (!this._parent.path.statusOnceTrig) { this.gotoAndPlay("loopL"); } else { this._parent.path.statusOnChange = true; }
Symbol 249 MovieClip Frame 16
if (this.onceTrig) { this.onceTrig = false; this._name = "subAniM"; this._parent.path.statusOnceTrig = false; this._parent.path.statusOnChange = false; } if (this.loopEndTrig) { this._name = null; this.gotoAndPlay(frameName + "L"); }
Symbol 249 MovieClip Frame 34
if (!this.loopEndTrig) { this.gotoAndPlay("loopL"); } else { this._name = null; this.gotoAndPlay(frameName + "L"); }
Symbol 249 MovieClip Frame 40
this._name = null; this._parent.path.statusOnChange = true;
Symbol 249 MovieClip Frame 55
stop(); this._parent.path.statusOnChange = false; this._parent.onAniFinished("rideOut");
Symbol 249 MovieClip Frame 75
this._name = null; this._parent.path.statusOnChange = true;
Symbol 249 MovieClip Frame 106
stop(); this._parent.path.statusOnChange = false; this._parent.onAniFinished("rideChange");
Symbol 259 MovieClip Frame 1
var onceTrig = true; var loopEndTrig = false; var frameName; if (!this._parent.path.statusOnceTrig) { this.gotoAndPlay("loopL"); } else { this._parent.path.statusOnChange = true; }
Symbol 259 MovieClip Frame 16
if (this.onceTrig) { this.onceTrig = false; this._name = "subAniM"; this._parent.path.statusOnceTrig = false; this._parent.path.statusOnChange = false; } if (this.loopEndTrig) { this._name = null; this.gotoAndPlay(frameName + "L"); }
Symbol 259 MovieClip Frame 34
if (!this.loopEndTrig) { this.gotoAndPlay("loopL"); } else { this._name = null; this.gotoAndPlay(frameName + "L"); }
Symbol 259 MovieClip Frame 40
this._name = null; this._parent.path.statusOnChange = true;
Symbol 259 MovieClip Frame 55
stop(); this._parent.path.statusOnChange = false; this._parent.onAniFinished("rideOut");
Symbol 259 MovieClip Frame 75
this._name = null; this._parent.path.statusOnChange = true;
Symbol 259 MovieClip Frame 106
stop(); this._parent.path.statusOnChange = false; this._parent.onAniFinished("rideChange");
Symbol 288 MovieClip Frame 1
function move(bool) { if (bool) { this.intYPos = 0; this.moveCount = 0; this.yPosMax = 3; this.onEnterFrame = function () { this.moveCount++; this._y = this.intYPos + (Math.sin(((10 * this.moveCount) * Math.PI) / 180) * this.yPosMax); if ((this.moveCount % 30) == 0) { this.path.rootMc.gSound.start("bubbleLockSound"); } }; } else { this.onEnterFrame = null; this.moveCount = 0; this._y = 0; } } function timeOn(bool) { if (bool) { var owner = this; timeTween = new mx.transitions.Tween(bubbleM, "_alpha", mx.transitions.easing.Regular.easeOut, 50, 100, 210); timeTween.onMotionFinished = function () { owner.gotoAndPlay("deadL"); }; } else { timeTween.stop(); } } var path = this._parent.path; var onceTrig = true; var loopEndTrig = false; var frameName = "dead"; var timeTween; this._parent.path.statusOnChange = true; if (!this.path.liveOnTrig) { this.gotoAndPlay(frameName + "L"); } else { this.path.rootMc.gSound.start("bubbleLockSound"); }
Symbol 288 MovieClip Frame 11
if (this.onceTrig) { this.onceTrig = false; this.move(true); this.timeOn(true); this.path.statusOnChange = false; this._name = "subAniM"; }
Symbol 288 MovieClip Frame 22
if (!this.loopEndTrig) { this.gotoAndPlay("loopL"); } else { this.gotoAndPlay(this.frameName + "L"); }
Symbol 288 MovieClip Frame 31
this.path.rootMc.gSound.start("bubbleEscSound"); this.path.statusOnChange = true; this._name = null; this.move(false); this.timeOn(false);
Symbol 288 MovieClip Frame 45
stop(); this.path.statusOnChange = false; this._parent.onAniFinished("escape");
Symbol 288 MovieClip Frame 51
this.path.rootMc.gSound.start("bubbleDieSound"); this.path.statusOnChange = true; this._name = null; this.move(false);
Symbol 288 MovieClip Frame 62
stop(); this._parent.onAniFinished("dead");
Symbol 293 MovieClip Frame 105
stop(); this._parent.onAniFinished("win");
Symbol 316 MovieClip Frame 25
this._parent.onAniFinished("dropItems");
Symbol 316 MovieClip Frame 84
stop(); this._parent.onAniFinished("lose");
Symbol 317 MovieClip [playerM] Frame 1
Symbol 328 MovieClip Frame 1
var name = this._parent.typeName; this.gotoAndStop(this.name + "L");
Symbol 346 MovieClip Frame 1
var name = this._parent.typeName; this.gotoAndStop(this.name + "L");
Symbol 354 MovieClip Frame 1
var name = this._parent.typeName; this.gotoAndStop(this.name + "L");
Symbol 372 MovieClip Frame 1
var name = this._parent.typeName; this.gotoAndStop(this.name + "L");
Symbol 394 MovieClip Frame 1
var name = this._parent.typeName; this.gotoAndStop(this.name + "L");
Symbol 395 MovieClip [obstacleM] Frame 1
function open() { this.gotoAndStop(("s" + this.typeNum) + "L"); this.subM.gotoAndStop(this.typeName + "L"); } function remove() { this.removeMovieClip(); } var typeNum; var typeName; this.open();
Symbol 412 MovieClip Frame 1
this.gotoAndStop("offL");
Symbol 412 MovieClip Frame 28
this._parent._parent.onAniFinished();
Symbol 413 MovieClip Frame 1
var name = this._parent.typeName; this.gotoAndStop(this.name + "L");
Symbol 432 MovieClip Frame 1
this.gotoAndStop("offL");
Symbol 432 MovieClip Frame 28
this._parent._parent.onAniFinished();
Symbol 433 MovieClip Frame 1
var name = this._parent.typeName; this.gotoAndStop(this.name + "L");
Symbol 450 MovieClip Frame 1
this.gotoAndStop("offL");
Symbol 450 MovieClip Frame 28
this._parent._parent.onAniFinished();
Symbol 451 MovieClip Frame 1
var name = this._parent.typeName; this.gotoAndStop(this.name + "L");
Symbol 452 MovieClip [movableBlockM] Frame 1
function open() { this.gotoAndStop(("s" + this.typeNum) + "L"); this.subM.gotoAndStop(this.typeName + "L"); } var typeNum; var typeName; this.open();
Symbol 473 MovieClip Frame 13
stop(); this._parent.onAniFinished();
Symbol 474 MovieClip Frame 1
var path = this._parent._parent; this.gotoAndStop("offL");
Symbol 474 MovieClip Frame 20
if (this._parent._parent.path.explosionTrig) { this.gotoAndStop("fireL"); }
Symbol 474 MovieClip Frame 26
if (this._parent._parent.path.explosionTrig) { this.gotoAndStop("fireL"); } else { this.gotoAndStop("offL"); }
Symbol 474 MovieClip Frame 30
if (this._parent._parent.path.explosionTrig) { this.gotoAndStop("fireL"); }
Symbol 474 MovieClip Frame 36
if (this._parent._parent.path.explosionTrig) { this.gotoAndStop("fireL"); } else { this.gotoAndStop("offL"); }
Symbol 475 MovieClip Frame 1
var name = this._parent.typeName; this.gotoAndStop(this.name + "L");
Symbol 476 MovieClip [hiddenBlockM] Frame 1
function open() { this.gotoAndStop(("s" + this.typeNum) + "L"); this.subM.gotoAndStop(this.typeName + "L"); } function remove() { this.removeMovieClip(); } var typeNum; var typeName; this.open();
Symbol 487 MovieClip Frame 13
stop(); this._parent.onAniFinished();
Symbol 506 MovieClip Frame 13
stop(); this._parent.onAniFinished();
Symbol 507 MovieClip [fireM] Frame 1
function open() { this.gotoAndStop(this.typeName + "L"); } var typeName; this.open();
Symbol 516 MovieClip Frame 20
this.gotoAndPlay(1);
Symbol 517 MovieClip [bombM] Frame 1
this.gotoAndStop("offL");
Symbol 534 MovieClip Frame 1
this.gotoAndStop("offL");
Symbol 534 MovieClip Frame 28
this._parent._parent.onAniFinished();
Symbol 551 MovieClip Frame 1
this.gotoAndStop("offL");
Symbol 551 MovieClip Frame 28
this._parent._parent.onAniFinished();
Symbol 552 MovieClip Frame 1
var name = this._parent.typeName; this.gotoAndStop(this.name + "L");
Symbol 569 MovieClip Frame 1
this.gotoAndStop("offL");
Symbol 569 MovieClip Frame 28
this._parent._parent.onAniFinished();
Symbol 570 MovieClip Frame 1
var name = this._parent.typeName; this.gotoAndStop(this.name + "L");
Symbol 587 MovieClip Frame 1
this.gotoAndStop("offL");
Symbol 587 MovieClip Frame 28
this._parent._parent.onAniFinished();
Symbol 604 MovieClip Frame 1
this.gotoAndStop("offL");
Symbol 604 MovieClip Frame 28
this._parent._parent.onAniFinished();
Symbol 621 MovieClip Frame 1
this.gotoAndStop("offL");
Symbol 621 MovieClip Frame 28
this._parent._parent.onAniFinished();
Symbol 622 MovieClip Frame 1
var name = this._parent.typeName; this.gotoAndStop(this.name + "L");
Symbol 639 MovieClip Frame 1
this.gotoAndStop("offL");
Symbol 639 MovieClip Frame 28
this._parent._parent.onAniFinished();
Symbol 656 MovieClip Frame 1
this.gotoAndStop("offL");
Symbol 656 MovieClip Frame 28
this._parent._parent.onAniFinished();
Symbol 657 MovieClip Frame 1
var name = this._parent.typeName; this.gotoAndStop(this.name + "L");
Symbol 674 MovieClip Frame 1
this.gotoAndStop("offL");
Symbol 674 MovieClip Frame 28
this._parent._parent.onAniFinished();
Symbol 691 MovieClip Frame 1
this.gotoAndStop("offL");
Symbol 691 MovieClip Frame 28
this._parent._parent.onAniFinished();
Symbol 708 MovieClip Frame 1
this.gotoAndStop("offL");
Symbol 708 MovieClip Frame 28
this._parent._parent.onAniFinished();
Symbol 709 MovieClip Frame 1
var name = this._parent.typeName; this.gotoAndStop(this.name + "L");
Symbol 710 MovieClip [blockM] Frame 1
function open() { this.gotoAndStop(("s" + this.typeNum) + "L"); this.subM.gotoAndStop(this.typeName + "L"); } var typeNum; var typeName; this.open();
Symbol 717 MovieClip Frame 1
var path = this._parent._parent; this.gotoAndStop("offL");
Symbol 717 MovieClip Frame 26
this.gotoAndStop("offL");
Symbol 724 MovieClip Frame 1
var path = this._parent._parent; this.gotoAndStop("offL");
Symbol 724 MovieClip Frame 26
this.gotoAndStop("offL");
Symbol 731 MovieClip Frame 1
var path = this._parent._parent; this.gotoAndStop("offL");
Symbol 731 MovieClip Frame 26
this.gotoAndStop("offL");
Symbol 732 MovieClip Frame 1
var name = this._parent.typeName; this.gotoAndStop(this.name + "L");
Symbol 733 MovieClip [shelterBlockM] Frame 1
function open() { this.gotoAndStop(("s" + this.typeNum) + "L"); this.subM.gotoAndStop(this.typeName + "L"); } function remove() { this.removeMovieClip(); } var typeNum; var typeName; this.open();
Symbol 744 MovieClip Frame 1
var numV = this._parent.typeNumV; this.gotoAndStop(("s" + this.numV) + "L");
Symbol 747 MovieClip Frame 1
var numV = this._parent.typeNumV; this.gotoAndStop(("s" + this.numV) + "L");
Symbol 752 MovieClip Frame 1
var numV = this._parent.typeNumV; this.gotoAndStop(("s" + this.numV) + "L");
Symbol 757 MovieClip Frame 1
var numV = this._parent.typeNumV; this.gotoAndStop(("s" + this.numV) + "L");
Symbol 764 MovieClip Frame 1
var numV = this._parent.typeNumV; this.gotoAndStop(("s" + this.numV) + "L");
Symbol 765 MovieClip [tileM] Frame 1
function open() { this.gotoAndStop(("s" + this.level) + "L"); this.subM.gotoAndStop(("s" + this.typeNum) + "L"); } function remove() { this.removeMovieClip(); } var level; var typeNum; this.open();
Symbol 782 MovieClip Frame 1
var path = this._parent.path; this.path.statusOnChange = true; this.path.rootMc.gSound.start("batCreateSound");
Symbol 782 MovieClip Frame 24
stop(); this._parent._parent.path.statusOnChange = false; this._parent._parent.onAniFinished("start");
Symbol 825 MovieClip Frame 1
var path = this._parent.path; this.path.statusOnChange = true; this.path.rootMc.gSound.start("batDieSound");
Symbol 825 MovieClip Frame 24
stop(); this._parent._parent.path.statusOnChange = false; this._parent._parent.onAniFinished("end");
Symbol 826 MovieClip Frame 1
var path = this._parent.path; this.gotoAndStop("startL");
Symbol 847 MovieClip Frame 1
var path = this._parent.path; this.path.statusOnChange = true; this.path.rootMc.gSound.start("mummyCreateSound");
Symbol 847 MovieClip Frame 30
stop(); this._parent._parent.path.statusOnChange = false; this._parent._parent.onAniFinished("start");
Symbol 898 MovieClip Frame 1
var path = this._parent.path; this.path.statusOnChange = true; this.path.rootMc.gSound.start("mummyDieSound");
Symbol 898 MovieClip Frame 20
stop(); this._parent._parent.path.statusOnChange = false; this._parent._parent.onAniFinished("end");
Symbol 899 MovieClip Frame 1
var path = this._parent.path; this.gotoAndStop("startL");
Symbol 918 MovieClip Frame 1
var path = this._parent.path; this.path.statusOnChange = true; this.path.rootMc.gSound.start("mummyCreateSound");
Symbol 918 MovieClip Frame 30
stop(); this._parent._parent.path.statusOnChange = false; this._parent._parent.onAniFinished("start");
Symbol 971 MovieClip Frame 1
var path = this._parent.path; this.path.statusOnChange = true; this.path.rootMc.gSound.start("mummyDieSound");
Symbol 971 MovieClip Frame 20
stop(); this._parent._parent.path.statusOnChange = false; this._parent._parent.onAniFinished("end");
Symbol 972 MovieClip Frame 1
var path = this._parent.path; this.gotoAndStop("startL");
Symbol 973 MovieClip [monsterM] Frame 1
function open() { this.gotoAndStop(this.typeName + "L"); } var typeName; this.open();
Symbol 1048 MovieClip [itemM] Frame 1
function open() { this.gotoAndStop(this.typeName + "L"); this.move(true); } function remove() { this.removeMovieClip(); } function move(bool) { var _local2 = this.subM; if (bool) { _local2.intYPos = _local2._y; _local2.moveCount = 0; _local2.yPosMax = 3; _local2.onEnterFrame = function () { this.moveCount++; this._y = this.intYPos + (Math.sin(((10 * this.moveCount) * Math.PI) / 180) * this.yPosMax); }; } else { _local2.onEnterFrame = null; } } var typeName; this.open();
Symbol 1071 MovieClip Frame 75
stop(); this._parent.onAniFinished("start");
Symbol 1138 MovieClip Frame 1
var onceTrig = true; var loopEndTrig = false; var frameName; if (!this._parent.path.statusOnceTrig) { this.gotoAndPlay("loopL"); } else { this._parent.path.statusOnChange = true; }
Symbol 1138 MovieClip Frame 16
if (this.onceTrig) { this.onceTrig = false; this._name = "subAniM"; this._parent.path.statusOnceTrig = false; this._parent.path.statusOnChange = false; } if (this.loopEndTrig) { this._name = null; this.gotoAndPlay(frameName + "L"); }
Symbol 1138 MovieClip Frame 34
if (!this.loopEndTrig) { this.gotoAndPlay("loopL"); } else { this._name = null; this.gotoAndPlay(frameName + "L"); }
Symbol 1138 MovieClip Frame 40
this._name = null; this._parent.path.statusOnChange = true;
Symbol 1138 MovieClip Frame 55
stop(); this._parent.path.statusOnChange = false; this._parent.onAniFinished("rideOut");
Symbol 1138 MovieClip Frame 75
this._name = null; this._parent.path.statusOnChange = true;
Symbol 1138 MovieClip Frame 106
stop(); this._parent.path.statusOnChange = false; this._parent.onAniFinished("rideChange");
Symbol 1148 MovieClip Frame 1
var onceTrig = true; var loopEndTrig = false; var frameName; if (!this._parent.path.statusOnceTrig) { this.gotoAndPlay("loopL"); } else { this._parent.path.statusOnChange = true; }
Symbol 1148 MovieClip Frame 16
if (this.onceTrig) { this.onceTrig = false; this._name = "subAniM"; this._parent.path.statusOnceTrig = false; this._parent.path.statusOnChange = false; } if (this.loopEndTrig) { this._name = null; this.gotoAndPlay(frameName + "L"); }
Symbol 1148 MovieClip Frame 34
if (!this.loopEndTrig) { this.gotoAndPlay("loopL"); } else { this._name = null; this.gotoAndPlay(frameName + "L"); }
Symbol 1148 MovieClip Frame 40
this._name = null; this._parent.path.statusOnChange = true;
Symbol 1148 MovieClip Frame 55
stop(); this._parent.path.statusOnChange = false; this._parent.onAniFinished("rideOut");
Symbol 1148 MovieClip Frame 75
this._name = null; this._parent.path.statusOnChange = true;
Symbol 1148 MovieClip Frame 106
stop(); this._parent.path.statusOnChange = false; this._parent.onAniFinished("rideChange");
Symbol 1158 MovieClip Frame 1
var onceTrig = true; var loopEndTrig = false; var frameName; if (!this._parent.path.statusOnceTrig) { this.gotoAndPlay("loopL"); } else { this._parent.path.statusOnChange = true; }
Symbol 1158 MovieClip Frame 16
if (this.onceTrig) { this.onceTrig = false; this._name = "subAniM"; this._parent.path.statusOnceTrig = false; this._parent.path.statusOnChange = false; } if (this.loopEndTrig) { this._name = null; this.gotoAndPlay(frameName + "L"); }
Symbol 1158 MovieClip Frame 34
if (!this.loopEndTrig) { this.gotoAndPlay("loopL"); } else { this._name = null; this.gotoAndPlay(frameName + "L"); }
Symbol 1158 MovieClip Frame 40
this._name = null; this._parent.path.statusOnChange = true;
Symbol 1158 MovieClip Frame 55
stop(); this._parent.path.statusOnChange = false; this._parent.onAniFinished("rideOut");
Symbol 1158 MovieClip Frame 75
this._name = null; this._parent.path.statusOnChange = true;
Symbol 1158 MovieClip Frame 106
stop(); this._parent.path.statusOnChange = false; this._parent.onAniFinished("rideChange");
Symbol 1168 MovieClip Frame 1
var onceTrig = true; var loopEndTrig = false; var frameName; if (!this._parent.path.statusOnceTrig) { this.gotoAndPlay("loopL"); } else { this._parent.path.statusOnChange = true; }
Symbol 1168 MovieClip Frame 16
if (this.onceTrig) { this.onceTrig = false; this._name = "subAniM"; this._parent.path.statusOnceTrig = false; this._parent.path.statusOnChange = false; } if (this.loopEndTrig) { this._name = null; this.gotoAndPlay(frameName + "L"); }
Symbol 1168 MovieClip Frame 34
if (!this.loopEndTrig) { this.gotoAndPlay("loopL"); } else { this._name = null; this.gotoAndPlay(frameName + "L"); }
Symbol 1168 MovieClip Frame 40
this._name = null; this._parent.path.statusOnChange = true;
Symbol 1168 MovieClip Frame 55
stop(); this._parent.path.statusOnChange = false; this._parent.onAniFinished("rideOut");
Symbol 1168 MovieClip Frame 75
this._name = null; this._parent.path.statusOnChange = true;
Symbol 1168 MovieClip Frame 106
stop(); this._parent.path.statusOnChange = false; this._parent.onAniFinished("rideChange");
Symbol 1173 MovieClip Frame 1
var onceTrig = true; var loopEndTrig = false; var frameName; if (!this._parent.path.statusOnceTrig) { this.gotoAndPlay("loopL"); } else { this._parent.path.statusOnChange = true; }
Symbol 1173 MovieClip Frame 16
if (this.onceTrig) { this.onceTrig = false; this._name = "subAniM"; this._parent.path.statusOnceTrig = false; this._parent.path.statusOnChange = false; } if (this.loopEndTrig) { this._name = null; this.gotoAndPlay(frameName + "L"); }
Symbol 1173 MovieClip Frame 34
if (!this.loopEndTrig) { this.gotoAndPlay("loopL"); } else { this._name = null; this.gotoAndPlay(frameName + "L"); }
Symbol 1173 MovieClip Frame 40
this._name = null; this._parent.path.statusOnChange = true;
Symbol 1173 MovieClip Frame 55
stop(); this._parent.path.statusOnChange = false; this._parent.onAniFinished("rideOut");
Symbol 1173 MovieClip Frame 75
this._name = null; this._parent.path.statusOnChange = true;
Symbol 1173 MovieClip Frame 106
stop(); this._parent.path.statusOnChange = false; this._parent.onAniFinished("rideChange");
Symbol 1178 MovieClip Frame 1
var onceTrig = true; var loopEndTrig = false; var frameName; if (!this._parent.path.statusOnceTrig) { this.gotoAndPlay("loopL"); } else { this._parent.path.statusOnChange = true; }
Symbol 1178 MovieClip Frame 16
if (this.onceTrig) { this.onceTrig = false; this._name = "subAniM"; this._parent.path.statusOnceTrig = false; this._parent.path.statusOnChange = false; } if (this.loopEndTrig) { this._name = null; this.gotoAndPlay(frameName + "L"); }
Symbol 1178 MovieClip Frame 34
if (!this.loopEndTrig) { this.gotoAndPlay("loopL"); } else { this._name = null; this.gotoAndPlay(frameName + "L"); }
Symbol 1178 MovieClip Frame 40
this._name = null; this._parent.path.statusOnChange = true;
Symbol 1178 MovieClip Frame 55
stop(); this._parent.path.statusOnChange = false; this._parent.onAniFinished("rideOut");
Symbol 1178 MovieClip Frame 75
this._name = null; this._parent.path.statusOnChange = true;
Symbol 1178 MovieClip Frame 106
stop(); this._parent.path.statusOnChange = false; this._parent.onAniFinished("rideChange");
Symbol 1183 MovieClip Frame 1
var onceTrig = true; var loopEndTrig = false; var frameName; if (!this._parent.path.statusOnceTrig) { this.gotoAndPlay("loopL"); } else { this._parent.path.statusOnChange = true; }
Symbol 1183 MovieClip Frame 16
if (this.onceTrig) { this.onceTrig = false; this._name = "subAniM"; this._parent.path.statusOnceTrig = false; this._parent.path.statusOnChange = false; } if (this.loopEndTrig) { this._name = null; this.gotoAndPlay(frameName + "L"); }
Symbol 1183 MovieClip Frame 34
if (!this.loopEndTrig) { this.gotoAndPlay("loopL"); } else { this._name = null; this.gotoAndPlay(frameName + "L"); }
Symbol 1183 MovieClip Frame 40
this._name = null; this._parent.path.statusOnChange = true;
Symbol 1183 MovieClip Frame 55
stop(); this._parent.path.statusOnChange = false; this._parent.onAniFinished("rideOut");
Symbol 1183 MovieClip Frame 75
this._name = null; this._parent.path.statusOnChange = true;
Symbol 1183 MovieClip Frame 106
stop(); this._parent.path.statusOnChange = false; this._parent.onAniFinished("rideChange");
Symbol 1188 MovieClip Frame 1
var onceTrig = true; var loopEndTrig = false; var frameName; if (!this._parent.path.statusOnceTrig) { this.gotoAndPlay("loopL"); } else { this._parent.path.statusOnChange = true; }
Symbol 1188 MovieClip Frame 16
if (this.onceTrig) { this.onceTrig = false; this._name = "subAniM"; this._parent.path.statusOnceTrig = false; this._parent.path.statusOnChange = false; } if (this.loopEndTrig) { this._name = null; this.gotoAndPlay(frameName + "L"); }
Symbol 1188 MovieClip Frame 34
if (!this.loopEndTrig) { this.gotoAndPlay("loopL"); } else { this._name = null; this.gotoAndPlay(frameName + "L"); }
Symbol 1188 MovieClip Frame 40
this._name = null; this._parent.path.statusOnChange = true;
Symbol 1188 MovieClip Frame 55
stop(); this._parent.path.statusOnChange = false; this._parent.onAniFinished("rideOut");
Symbol 1188 MovieClip Frame 75
this._name = null; this._parent.path.statusOnChange = true;
Symbol 1188 MovieClip Frame 106
stop(); this._parent.path.statusOnChange = false; this._parent.onAniFinished("rideChange");
Symbol 1197 MovieClip Frame 1
function move(bool) { if (bool) { this.intYPos = 0; this.moveCount = 0; this.yPosMax = 3; this.onEnterFrame = function () { this.moveCount++; this._y = this.intYPos + (Math.sin(((10 * this.moveCount) * Math.PI) / 180) * this.yPosMax); if ((this.moveCount % 30) == 0) { } }; } else { this.onEnterFrame = null; this.moveCount = 0; this._y = 0; } } function timeOn(bool) { if (bool) { var owner = this; timeTween = new mx.transitions.Tween(bubbleM, "_alpha", mx.transitions.easing.Regular.easeOut, 50, 100, 210); timeTween.onMotionFinished = function () { owner.gotoAndPlay("deadL"); }; } else { timeTween.stop(); } } var path = this._parent.path; var onceTrig = true; var loopEndTrig = false; var frameName = "dead"; var timeTween; this.path.statusOnChange = true;
Symbol 1197 MovieClip Frame 10
if (this.onceTrig) { this.onceTrig = false; this.move(true); this.timeOn(true); this.path.statusOnChange = false; this._name = "subAniM"; }
Symbol 1197 MovieClip Frame 21
if (!this.loopEndTrig) { this.gotoAndPlay("loopL"); } else { this.gotoAndPlay(this.frameName + "L"); }
Symbol 1197 MovieClip Frame 30
this.path.rootMc.gSound.start("bubbleEscSound"); this.path.statusOnChange = true; this._name = null; this.move(false); this.timeOn(false);
Symbol 1197 MovieClip Frame 44
stop(); this.path.statusOnChange = false; this._parent.onAniFinished("escape");
Symbol 1197 MovieClip Frame 50
this.path.rootMc.gSound.start("bubbleDieSound"); this.path.statusOnChange = true; this._name = null; this.move(false);
Symbol 1197 MovieClip Frame 61
stop(); this._parent.onAniFinished("dead");
Symbol 1202 MovieClip Frame 144
stop(); this._parent.onAniFinished("win");
Symbol 1225 MovieClip Frame 25
this._parent.onAniFinished("dropItems");
Symbol 1225 MovieClip Frame 76
stop(); this._parent.onAniFinished("lose");
Symbol 1226 MovieClip [enermyM] Frame 1
this.gotoAndStop("startL");
Symbol 1253 MovieClip Frame 1
var path = this._parent;
Symbol 1253 MovieClip Frame 181
path.gSound.start("introSound");
Symbol 1253 MovieClip Frame 196
this.btn_gameHelp.enabled = false;
Symbol 1253 MovieClip Frame 198
this.btn_gameStart.enabled = false;
Symbol 1253 MovieClip Frame 208
stop(); this.btn_gameHelp.enabled = true; this.btn_gameHelp.onPress = function () { this._parent._parent.gotoAndStop("helpL"); }; this.btn_gameStart.enabled = true; this.btn_gameStart.onPress = function () { this._parent._parent.gSound.stop("introSound"); this._parent._parent.gameDataReset(false); this._parent._parent.gotoAndStop("gameL"); };
Symbol 1266 MovieClip Frame 1
this.onPress = function () { game.Player.setEastEggData(true); this.onPress = null; };
Symbol 1267 MovieClip Frame 33
this.btn_gameStart.enabled = false;
Symbol 1267 MovieClip Frame 43
stop(); this.btn_gameStart.enabled = true; this.btn_gameStart.onPress = function () { this._parent._parent.gSound.stop("introSound"); this._parent._parent.gameDataReset(false); this._parent._parent.gotoAndStop("gameL"); };
Symbol 1320 MovieClip Frame 1
var path = this._parent.path;
Symbol 1320 MovieClip Frame 31
this.path.gSound.start("startSound");
Symbol 1320 MovieClip Frame 35
stop(); this._parent.path.visualPopup(false);
Symbol 1327 MovieClip Frame 1
var path = this._parent.path;
Symbol 1327 MovieClip Frame 2
this.path.gSound.start("winSound");
Symbol 1327 MovieClip Frame 41
stop();
Symbol 1334 MovieClip Frame 1
var path = this._parent.path;
Symbol 1334 MovieClip Frame 2
this.path.gSound.start("loseSound");
Symbol 1334 MovieClip Frame 40
stop();
Symbol 1335 MovieClip Frame 1
var path = this._parent;
Symbol 1373 MovieClip Frame 1
function show(num) { var _local5 = String(num); var _local6 = _local5.length; if (_local6 < len) { var _local2 = 1; while (_local2 <= (len - _local6)) { _local5 = "x" + _local5; _local2++; } } var _local7 = _local5.split(""); var _local2 = len; while (_local2 >= 1) { var _local3 = this["numberM" + _local2]; var _local4 = _local7[_local2 - 1]; if (_local4 != "x") { _local3._visible = true; _local3.gotoAndStop(("s" + _local4) + "L"); } else { _local3._visible = false; } _local2--; } this._visible = true; } var len = 5; this._visible = false;
Symbol 1374 MovieClip Frame 1
function calSec(frames) { totalSec = Math.floor(frames / fps); sec = totalSec % 60; min = Math.floor(totalSec / 60); } function show(num) { calSec(num); var _local7 = 2; var _local6 = String(min); if (_local6.length < 2) { _local6 = "0" + _local6; } var _local5 = _local6.split(""); var _local2 = 1; while (_local2 <= 2) { var _local3 = this["minM" + _local2]; var _local4 = _local5[_local2 - 1]; _local3.gotoAndStop(("s" + _local4) + "L"); _local2++; } _local6 = String(sec); if (_local6.length < 2) { _local6 = "0" + _local6; } _local5 = _local6.split(""); _local2 = 1; while (_local2 <= 2) { var _local3 = this["secM" + _local2]; var _local4 = _local5[_local2 - 1]; _local3.gotoAndStop(("s" + _local4) + "L"); _local2++; } this._visible = true; } var totalSec; var min; var sec; var fps = 60; this._visible = false;
Symbol 1396 MovieClip Frame 1
function show(num) { var _local5 = String(num); var _local6 = _local5.length; if (_local6 < len) { var _local2 = 1; while (_local2 <= (len - _local6)) { _local5 = "x" + _local5; _local2++; } } var _local7 = _local5.split(""); var _local2 = len; while (_local2 >= 1) { var _local3 = this["numberM" + _local2]; var _local4 = _local7[_local2 - 1]; if (_local4 != "x") { _local3._visible = true; _local3.gotoAndStop(("s" + _local4) + "L"); } else { _local3._visible = false; } _local2--; } this._visible = true; } var len = 7; this._visible = false;
Symbol 1409 MovieClip Frame 1
function show(num) { this.gotoAndStop(("s" + num) + "L"); }
Symbol 1410 MovieClip Frame 1
var path = this._parent; var level = path.level; var gainCoin = path.gainCoin; var killEnermy = (path.killEnermy + path.killMonster); var gameSec = path.gameSec; var levelScore = path.levelScore;
Symbol 1410 MovieClip Frame 2
stop(); this.visualStageM.show(level); this.numbersM_coin.show(gainCoin); this.numbersM_time.show(gameSec); this.numbersM_kill.show(killEnermy); this.numbersM_score.show(levelScore);
Symbol 1419 MovieClip Frame 1
function show(name) { this.gotoAndStop(name + "L"); }
Symbol 1424 MovieClip Frame 1
function show(num) { this.gotoAndStop(("s" + num) + "L"); }
Symbol 1425 MovieClip Frame 1
var path = this._parent; var bonusName = path.bonusName; var bonusCount = path.bonusCount;
Symbol 1425 MovieClip Frame 2
stop(); this.viusalSubItemM.show(bonusName); this.textM.show(bonusCount);
Symbol 1434 MovieClip Frame 1
var path = this._parent.path; if (this._parent.level < this._parent.levelMax) { this.gotoAndStop("nextL"); } else { this.gotoAndStop("rankL"); }
Symbol 1434 MovieClip Frame 10
this.btn_gameNext.onPress = function () { this._parent.path.gSound.stop("winBGSound"); this._parent.path.gotoAndStop("gameL"); };
Symbol 1434 MovieClip Frame 20
this.btn_gameRank.onPress = function () { this._parent.path.gSound.stop("winBGSound"); this._parent._parent.gotoAndPlay("rankL"); };
Symbol 1475 MovieClip Frame 1
function show(num) { this.gotoAndStop(("s" + num) + "L"); }
Symbol 1484 MovieClip Frame 2
this.numberM1.show(game.Player.getLifeData()); this.numberM2.show(game.Player.getCanData()); this.numberM3.show(game.Player.getNiddleData()); this.numberM4.show(game.Player.getShieldData()); stop();
Symbol 1501 MovieClip Frame 1
function show(str) { this.gotoAndStop(str + "L"); }
Symbol 1502 MovieClip Frame 1
var path = this._parent; var rankGrade = path.rankGrade;
Symbol 1502 MovieClip Frame 2
stop(); this.textM.show(rankGrade);
Symbol 1509 MovieClip Frame 1
var path = this._parent; var gameScoreArr = path.path.gameScoreArr.concat(); var totalScore = path.totalScore;
Symbol 1509 MovieClip Frame 2
stop(); var i = 1; while (i <= 5) { var mc = this["numbersM" + i]; var num = gameScoreArr[i - 1]; if (num == undefined) { num = 0; } mc.show(num); i++; } this.numbersM_totalScore.show(totalScore);
Symbol 1515 MovieClip Frame 1
function init() { level = path.gameLevel; levelMax = path.gameLevelMax; gainCoin = path.gainCoin; killEnermy = path["enermyArr" + level].length; killMonster = path.killMonster; gameSec = path.gameSec; selectPage(); } function selectPage() { if (game.Player.getLifeData() >= 0) { this.gotoAndPlay("winL"); } else { this.gotoAndPlay("loseL"); } } function winPageInit() { path.gSound.start("winBGSound"); var _local1 = new Object(); levelScore = levelScore + gainCoin; levelScore = levelScore + scoreEnermy(killEnermy); levelScore = levelScore + scoreMonster(killMonster); levelScore = levelScore + scoreTime(gameSec); path.gameScoreArr[level - 1] = levelScore; bonusCheck(levelScore); visualWin("WIN"); } function losePageInit() { path.gSound.start("loseBGSound"); visualWin("LOSE"); } function rankPageInit() { path.gSound.stop("winBGSound"); path.gSound.start("rankBGSound"); totalScore = totalScore + getTotalScore(); totalScore = totalScore + scoreLife(game.Player.getLifeData()); totalScore = totalScore + scoreItem(game.Player.getCanData()); totalScore = totalScore + scoreItem(game.Player.getNiddleData()); totalScore = totalScore + scoreItem(game.Player.getShieldData()); rankGrade = rankCheck(totalScore); visualWin("RANK"); } function scoreTime(frame) { var _local1 = Math.floor(frame / fps); var _local2; if ((_local1 >= 0) and (_local1 <= 60)) { _local2 = 100; } else if ((_local1 >= 61) and (_local1 <= 120)) { _local2 = 70; } else if ((_local1 >= 121) and (_local1 <= 180)) { _local2 = 50; } else if (_local1 >= 181) { _local2 = 30; } return(_local2); } function scoreEnermy(num) { return(num * 50); } function scoreMonster(num) { return(num * 10); } function scoreItem(num) { return(num * 10); } function scoreLife(num) { return(num * 50); } function getTotalScore() { var _local2 = 0; var _local1 = 0; while (_local1 <= 4) { if ((path.gameScoreArr[_local1] != undefined) and (path.gameScoreArr[_local1] != null)) { _local2 = _local2 + path.gameScoreArr[_local1]; } _local1++; } return(_local2); } function bonusCheck(score) { var _local5; var _local1 = new Object(); var _local3; var _local4; if ((score >= 0) and (score <= 100)) { _local1 = bonusArr[0][0]; } else if ((score >= 101) and (score <= 200)) { _local5 = random(3); _local1 = bonusArr[1][_local5]; } else if ((score >= 201) and (score <= 300)) { _local5 = random(3); _local1 = bonusArr[2][_local5]; } else if ((score >= 301) and (score <= 500)) { _local5 = random(3); _local1 = bonusArr[3][_local5]; } else if (score >= 500) { _local1 = bonusArr[4][0]; } _local3 = _local1.name; _local4 = _local1.count; bonusName = _local3; bonusCount = _local4; if (_local3 == "niddle") { game.Player.setNiddleData(_local4); } else if (_local3 == "can") { game.Player.setCanData(_local4); } else if (_local3 == "shield") { game.Player.setShieldData(_local4); } else if (_local3 == "life") { game.Player.setLifeData(_local4); } } function rankCheck(score) { var _local2; if ((score >= 0) and (score <= 150)) { _local2 = "F"; } else if ((score >= 151) and (score <= 300)) { _local2 = "E"; } else if ((score >= 301) and (score <= 500)) { _local2 = "D"; } else if ((score >= 501) and (score <= 1000)) { _local2 = "C"; } else if ((score >= 1001) and (score <= 1300)) { _local2 = "B"; } else if ((score >= 1301) and (score <= 1500)) { _local2 = "A"; } else if (score >= 1501) { _local2 = "S"; } return(_local2); } function visualWin(type) { this.desWin.text = ("page : " + type) + newline; this.desWin.text = this.desWin.text + "-----------------------------------------------\n"; this.desWin.text = this.desWin.text + (((("coin : " + gainCoin) + " --> ") + gainCoin) + newline); this.desWin.text = this.desWin.text + (((("killEnermy : " + killEnermy) + " --> ") + scoreEnermy(killEnermy)) + newline); this.desWin.text = this.desWin.text + (((("killMonster : " + killMonster) + " --> ") + scoreMonster(killMonster)) + newline); this.desWin.text = this.desWin.text + (((("gameSec : " + gameSec) + " --> ") + scoreTime(gameSec)) + newline); this.desWin.text = this.desWin.text + "-----------------------------------------------\n"; var _local2 = 0; while (_local2 <= 4) { this.desWin.text = this.desWin.text + (((_local2 + " : levelScore : ") + path.gameScoreArr[_local2]) + newline); _local2++; } this.desWin.text = this.desWin.text + "-----------------------------------------------\n"; this.desWin.text = this.desWin.text + (("totalScore : " + totalScore) + newline); this.desWin.text = this.desWin.text + ("rank : " + rankCheck(totalScore)); this.desWin.text = this.desWin.text + "-----------------------------------------------\n"; this.desWin.text = this.desWin.text + (("bonusName : " + bonusName) + newline); this.desWin.text = this.desWin.text + (("bonusCount : " + bonusCount) + newline); } var path = this._parent; var level; var levelMax; var gainCoin; var killMonster; var killEnermy; var gameSec; var levelScore = 0; var totalScore = 0; var rankGrade; var bonusName; var bonusCount; var bonusArr = [[{name:"niddle", count:1}], [{name:"niddle", count:1}, {name:"can", count:1}, {name:"shield", count:1}], [{name:"niddle", count:1}, {name:"can", count:2}, {name:"shield", count:2}], [{name:"niddle", count:2}, {name:"can", count:2}, {name:"shield", count:2}], [{name:"life", count:1}]]; var fps = 36; init();
Symbol 1515 MovieClip Frame 10
winPageInit();
Symbol 1515 MovieClip Frame 32
stop();
Symbol 1515 MovieClip Frame 40
losePageInit();
Symbol 1515 MovieClip Frame 43
this.btnM_goHome.enabled = false;
Symbol 1515 MovieClip Frame 44
this.btn_gameRetry.enabled = false;
Symbol 1515 MovieClip Frame 54
this.btn_gameRetry.enabled = true; this.btn_gameRetry.onPress = function () { this._parent.path.gSound.stop("loseBGSound"); this._parent.path.gameDataReset(false, this._parent.level - 1); this._parent.path.gotoAndStop("gameL"); }; this.btnM_goHome.enabled = true; this.btnM_goHome.onRelease = function () { getURL ("http://tw.bnb.gamania.com", "_blank"); }; stop();
Symbol 1515 MovieClip Frame 60
rankPageInit();
Symbol 1515 MovieClip Frame 71
this.btnM_goHome.enabled = false;
Symbol 1515 MovieClip Frame 79
this.btn_gameReplay.enabled = false;
Symbol 1515 MovieClip Frame 83
this.btnM_goHome.enabled = true; this.btnM_goHome.onRelease = function () { getURL ("http://tw.bnb.gamania.com", "_blank"); };
Symbol 1515 MovieClip Frame 90
this.btn_gameReplay.enabled = true; this.btn_gameReplay.onPress = function () { this._parent.path.gSound.stop("rankBGSound"); this._parent.path.gameDataReset(true); this._parent.path.gotoAndStop("gameL"); }; stop();

Library Items

Symbol 1 Sound [winSound]
Symbol 2 Sound [winBGSound]
Symbol 3 Sound [startSound]
Symbol 4 Sound [shieldSetSound]
Symbol 5 Sound [shieldFlashSound]
Symbol 6 Sound [rebirthSound]
Symbol 7 Sound [rankBGSound]
Symbol 8 Sound [mummyDieSound]
Symbol 9 Sound [mummyCreateSound]
Symbol 10 Sound [loseSound]
Symbol 11 Sound [loseBGSound]
Symbol 12 Sound [itemGetSound]
Symbol 13 Sound [introSound]
Symbol 14 Sound [canSound]
Symbol 15 Sound [bubbleLockSound]
Symbol 16 Sound [bubbleEscSound]
Symbol 17 Sound [bubbleDieSound]
Symbol 18 Sound [bombSetSound]
Symbol 19 Sound [bombExplosionSound]
Symbol 20 Sound [BGSound5]
Symbol 21 Sound [BGSound4]
Symbol 22 Sound [BGSound3]
Symbol 23 Sound [BGSound2]
Symbol 24 Sound [BGSound1]
Symbol 25 Sound [batDieSound]
Symbol 26 Sound [batCreateSound]
Symbol 27 GraphicUsed by:28
Symbol 28 MovieClipUses:27Used by:31
Symbol 29 FontUsed by:30
Symbol 30 EditableTextUses:29Used by:31
Symbol 31 MovieClip [tileM_test]Uses:28 30
Symbol 32 BitmapUsed by:33
Symbol 33 GraphicUses:32Used by:39
Symbol 34 BitmapUsed by:35
Symbol 35 GraphicUses:34Used by:39
Symbol 36 BitmapUsed by:37
Symbol 37 GraphicUses:36Used by:38
Symbol 38 MovieClipUses:37Used by:39
Symbol 39 MovieClipUses:33 35 38Used by:Timeline
Symbol 1516 MovieClip [__Packages.game.Map]
Symbol 1517 MovieClip [__Packages.game.items.Obstacle]
Symbol 1518 MovieClip [__Packages.game.items.Block]
Symbol 1519 MovieClip [__Packages.game.items.MovableBlock]
Symbol 1520 MovieClip [__Packages.mx.transitions.OnEnterFrameBeacon]
Symbol 1521 MovieClip [__Packages.mx.transitions.BroadcasterMX]
Symbol 1522 MovieClip [__Packages.mx.transitions.Tween]
Symbol 1523 MovieClip [__Packages.mx.transitions.easing.Regular]
Symbol 1524 MovieClip [__Packages.game.items.HiddenBlock]
Symbol 1525 MovieClip [__Packages.game.items.ShelterBlock]
Symbol 1526 MovieClip [__Packages.game.items.Bomb]
Symbol 1527 MovieClip [__Packages.game.items.Fire]
Symbol 1528 MovieClip [__Packages.game.items.Item]
Symbol 1529 MovieClip [__Packages.util.GameSound]
Symbol 1530 MovieClip [__Packages.game.Enermy]
Symbol 1531 MovieClip [__Packages.game.CharMap]
Symbol 1532 MovieClip [__Packages.game.Monster]
Symbol 1533 MovieClip [__Packages.game.Player]
Symbol 40 BitmapUsed by:41
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Symbol 42 BitmapUsed by:43
Symbol 43 GraphicUses:42Used by:58
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Symbol 1427 GraphicUses:1426Used by:1430 1433
Symbol 1428 BitmapUsed by:1429
Symbol 1429 GraphicUses:1428Used by:1430
Symbol 1430 ButtonUses:1427 1429 1245 1246Used by:1434
Symbol 1431 BitmapUsed by:1432
Symbol 1432 GraphicUses:1431Used by:1433
Symbol 1433 ButtonUses:1427 1432 1245 1246Used by:1434
Symbol 1434 MovieClipUses:1430 1433Used by:1515
Symbol 1435 BitmapUsed by:1436
Symbol 1436 GraphicUses:1435Used by:1515
Symbol 1437 BitmapUsed by:1438
Symbol 1438 GraphicUses:1437Used by:1515
Symbol 1439 BitmapUsed by:1440
Symbol 1440 GraphicUses:1439Used by:1441
Symbol 1441 MovieClipUses:1440Used by:1515
Symbol 1442 BitmapUsed by:1443
Symbol 1443 GraphicUses:1442Used by:1444
Symbol 1444 ButtonUses:1249 1443 1245 1246Used by:1515
Symbol 1445 BitmapUsed by:1446
Symbol 1446 GraphicUses:1445Used by:1515
Symbol 1447 BitmapUsed by:1448
Symbol 1448 GraphicUses:1447Used by:1515
Symbol 1449 BitmapUsed by:1450
Symbol 1450 GraphicUses:1449Used by:1515
Symbol 1451 BitmapUsed by:1452
Symbol 1452 GraphicUses:1451Used by:1484
Symbol 1453 BitmapUsed by:1454
Symbol 1454 GraphicUses:1453Used by:1475
Symbol 1455 BitmapUsed by:1456
Symbol 1456 GraphicUses:1455Used by:1475
Symbol 1457 BitmapUsed by:1458
Symbol 1458 GraphicUses:1457Used by:1475
Symbol 1459 BitmapUsed by:1460
Symbol 1460 GraphicUses:1459Used by:1475
Symbol 1461 BitmapUsed by:1462
Symbol 1462 GraphicUses:1461Used by:1475
Symbol 1463 BitmapUsed by:1464
Symbol 1464 GraphicUses:1463Used by:1475
Symbol 1465 BitmapUsed by:1466
Symbol 1466 GraphicUses:1465Used by:1475
Symbol 1467 BitmapUsed by:1468
Symbol 1468 GraphicUses:1467Used by:1475
Symbol 1469 BitmapUsed by:1470
Symbol 1470 GraphicUses:1469Used by:1475
Symbol 1471 BitmapUsed by:1472
Symbol 1472 GraphicUses:1471Used by:1475
Symbol 1473 BitmapUsed by:1474
Symbol 1474 GraphicUses:1473Used by:1475
Symbol 1475 MovieClipUses:1454 1456 1458 1460 1462 1464 1466 1468 1470 1472 1474Used by:1484
Symbol 1476 BitmapUsed by:1477
Symbol 1477 GraphicUses:1476Used by:1484
Symbol 1478 BitmapUsed by:1479
Symbol 1479 GraphicUses:1478Used by:1484
Symbol 1480 BitmapUsed by:1481
Symbol 1481 GraphicUses:1480Used by:1484
Symbol 1482 BitmapUsed by:1483
Symbol 1483 GraphicUses:1482Used by:1484
Symbol 1484 MovieClipUses:1452 1475 1477 1479 1481 1483Used by:1515
Symbol 1485 BitmapUsed by:1486
Symbol 1486 GraphicUses:1485Used by:1502
Symbol 1487 BitmapUsed by:1488
Symbol 1488 GraphicUses:1487Used by:1501
Symbol 1489 BitmapUsed by:1490
Symbol 1490 GraphicUses:1489Used by:1501
Symbol 1491 BitmapUsed by:1492
Symbol 1492 GraphicUses:1491Used by:1501
Symbol 1493 BitmapUsed by:1494
Symbol 1494 GraphicUses:1493Used by:1501
Symbol 1495 BitmapUsed by:1496
Symbol 1496 GraphicUses:1495Used by:1501
Symbol 1497 BitmapUsed by:1498
Symbol 1498 GraphicUses:1497Used by:1501
Symbol 1499 BitmapUsed by:1500
Symbol 1500 GraphicUses:1499Used by:1501
Symbol 1501 MovieClipUses:1488 1490 1492 1494 1496 1498 1500Used by:1502
Symbol 1502 MovieClipUses:1486 1501Used by:1515
Symbol 1503 BitmapUsed by:1508
Symbol 1504 BitmapUsed by:1508
Symbol 1505 BitmapUsed by:1508
Symbol 1506 BitmapUsed by:1508
Symbol 1507 BitmapUsed by:1508
Symbol 1508 GraphicUses:1503 1504 1505 1506 1507Used by:1509
Symbol 1509 MovieClipUses:1343 1347 1373 1396 1508Used by:1515
Symbol 1510 BitmapUsed by:1511
Symbol 1511 GraphicUses:1510Used by:1514
Symbol 1512 BitmapUsed by:1513
Symbol 1513 GraphicUses:1512Used by:1514
Symbol 1514 ButtonUses:1511 1513 1245 1246Used by:1515
Symbol 1515 MovieClipUses:1337 1339 1410 1425 1434 1436 1438 1441 1444 1446 1448 1450 1484 1502 1509 1514Used by:Timeline

Instance Names

"visualInterfaceM"Frame 40Symbol 1307 MovieClip
"gameM"Frame 40Symbol 1309 MovieClip
"visualPopupM"Frame 40Symbol 1335 MovieClip
"resultM"Frame 50Symbol 1515 MovieClip
"BGM"Symbol 31 MovieClip [tileM_test] Frame 1Symbol 28 MovieClip
"subBGM"Symbol 31 MovieClip [tileM_test] Frame 1Symbol 28 MovieClip
"win"Symbol 31 MovieClip [tileM_test] Frame 1Symbol 30 EditableText
"boxM2"Symbol 39 MovieClip Frame 19Symbol 38 MovieClip
"boxM3"Symbol 39 MovieClip Frame 19Symbol 38 MovieClip
"boxM4"Symbol 39 MovieClip Frame 19Symbol 38 MovieClip
"boxM5"Symbol 39 MovieClip Frame 19Symbol 38 MovieClip
"boxM6"Symbol 39 MovieClip Frame 19Symbol 38 MovieClip
"boxM7"Symbol 39 MovieClip Frame 19Symbol 38 MovieClip
"boxM8"Symbol 39 MovieClip Frame 19Symbol 38 MovieClip
"boxM9"Symbol 39 MovieClip Frame 19Symbol 38 MovieClip
"boxM10"Symbol 39 MovieClip Frame 19Symbol 38 MovieClip
"boxM11"Symbol 39 MovieClip Frame 19Symbol 38 MovieClip
"boxM12"Symbol 39 MovieClip Frame 19Symbol 38 MovieClip
"boxM1"Symbol 39 MovieClip Frame 19Symbol 38 MovieClip
"offM"Symbol 76 MovieClip Frame 1Symbol 58 MovieClip
"offM"Symbol 76 MovieClip Frame 20Symbol 58 MovieClip
"onM"Symbol 76 MovieClip Frame 30Symbol 75 MovieClip
"bubbleM"Symbol 288 MovieClip Frame 11Symbol 273 MovieClip
"shieldM"Symbol 317 MovieClip [playerM] Frame 1Symbol 76 MovieClip
"subAniM"Symbol 317 MovieClip [playerM] Frame 30Symbol 118 MovieClip
"subAniM"Symbol 317 MovieClip [playerM] Frame 40Symbol 129 MovieClip
"subAniM"Symbol 317 MovieClip [playerM] Frame 50Symbol 140 MovieClip
"subAniM"Symbol 317 MovieClip [playerM] Frame 60Symbol 151 MovieClip
"subM"Symbol 395 MovieClip [obstacleM] Frame 1Symbol 328 MovieClip
"subAniM"Symbol 413 MovieClip Frame 1Symbol 412 MovieClip
"subAniM"Symbol 433 MovieClip Frame 1Symbol 432 MovieClip
"subAniM"Symbol 451 MovieClip Frame 1Symbol 450 MovieClip
"subM"Symbol 452 MovieClip [movableBlockM] Frame 1Symbol 413 MovieClip
"subM"Symbol 452 MovieClip [movableBlockM] Frame 30Symbol 433 MovieClip
"subM"Symbol 452 MovieClip [movableBlockM] Frame 40Symbol 451 MovieClip
"subAniM"Symbol 475 MovieClip Frame 1Symbol 474 MovieClip
"subM"Symbol 476 MovieClip [hiddenBlockM] Frame 1Symbol 475 MovieClip
"subAniM"Symbol 507 MovieClip [fireM] Frame 1Symbol 487 MovieClip
"subAniM"Symbol 507 MovieClip [fireM] Frame 50Symbol 506 MovieClip
"subAniM"Symbol 552 MovieClip Frame 1Symbol 534 MovieClip
"subAniM"Symbol 552 MovieClip Frame 20Symbol 551 MovieClip
"subAniM"Symbol 570 MovieClip Frame 1Symbol 569 MovieClip
"subAniM"Symbol 622 MovieClip Frame 1Symbol 587 MovieClip
"subAniM"Symbol 622 MovieClip Frame 20Symbol 604 MovieClip
"subAniM"Symbol 622 MovieClip Frame 30Symbol 621 MovieClip
"subAniM"Symbol 657 MovieClip Frame 1Symbol 639 MovieClip
"subAniM"Symbol 657 MovieClip Frame 20Symbol 656 MovieClip
"subAniM"Symbol 709 MovieClip Frame 1Symbol 674 MovieClip
"subAniM"Symbol 709 MovieClip Frame 20Symbol 691 MovieClip
"subAniM"Symbol 709 MovieClip Frame 30Symbol 708 MovieClip
"subM"Symbol 710 MovieClip [blockM] Frame 1Symbol 552 MovieClip
"subM"Symbol 710 MovieClip [blockM] Frame 20Symbol 570 MovieClip
"subM"Symbol 710 MovieClip [blockM] Frame 30Symbol 622 MovieClip
"subM"Symbol 710 MovieClip [blockM] Frame 40Symbol 657 MovieClip
"subM"Symbol 710 MovieClip [blockM] Frame 50Symbol 709 MovieClip
"subAniM"Symbol 732 MovieClip Frame 1Symbol 717 MovieClip
"subAniM"Symbol 732 MovieClip Frame 20Symbol 724 MovieClip
"subAniM"Symbol 732 MovieClip Frame 30Symbol 731 MovieClip
"subM"Symbol 733 MovieClip [shelterBlockM] Frame 1Symbol 732 MovieClip
"subM"Symbol 765 MovieClip [tileM] Frame 1Symbol 744 MovieClip
"subM"Symbol 765 MovieClip [tileM] Frame 20Symbol 747 MovieClip
"subM"Symbol 765 MovieClip [tileM] Frame 30Symbol 752 MovieClip
"subM"Symbol 765 MovieClip [tileM] Frame 40Symbol 757 MovieClip
"subM"Symbol 765 MovieClip [tileM] Frame 50Symbol 764 MovieClip
"subAniM"Symbol 826 MovieClip Frame 30Symbol 793 MovieClip
"subAniM"Symbol 826 MovieClip Frame 40Symbol 804 MovieClip
"subAniM"Symbol 826 MovieClip Frame 50Symbol 813 MovieClip
"subAniM"Symbol 826 MovieClip Frame 60Symbol 824 MovieClip
"subAniM"Symbol 899 MovieClip Frame 30Symbol 860 MovieClip
"subAniM"Symbol 899 MovieClip Frame 40Symbol 873 MovieClip
"subAniM"Symbol 899 MovieClip Frame 50Symbol 886 MovieClip
"subAniM"Symbol 899 MovieClip Frame 60Symbol 897 MovieClip
"subAniM"Symbol 972 MovieClip Frame 30Symbol 931 MovieClip
"subAniM"Symbol 972 MovieClip Frame 40Symbol 944 MovieClip
"subAniM"Symbol 972 MovieClip Frame 50Symbol 957 MovieClip
"subAniM"Symbol 972 MovieClip Frame 60Symbol 970 MovieClip
"subM"Symbol 973 MovieClip [monsterM] Frame 1Symbol 826 MovieClip
"subM"Symbol 973 MovieClip [monsterM] Frame 20Symbol 899 MovieClip
"subM"Symbol 973 MovieClip [monsterM] Frame 30Symbol 972 MovieClip
"subM"Symbol 1048 MovieClip [itemM] Frame 1Symbol 978 MovieClip
"subM"Symbol 1048 MovieClip [itemM] Frame 20Symbol 981 MovieClip
"subM"Symbol 1048 MovieClip [itemM] Frame 30Symbol 984 MovieClip
"subM"Symbol 1048 MovieClip [itemM] Frame 40Symbol 987 MovieClip
"subM"Symbol 1048 MovieClip [itemM] Frame 50Symbol 990 MovieClip
"subM"Symbol 1048 MovieClip [itemM] Frame 60Symbol 993 MovieClip
"subM"Symbol 1048 MovieClip [itemM] Frame 80Symbol 996 MovieClip
"subM"Symbol 1048 MovieClip [itemM] Frame 90Symbol 1013 MovieClip
"subM"Symbol 1048 MovieClip [itemM] Frame 100Symbol 1030 MovieClip
"subM"Symbol 1048 MovieClip [itemM] Frame 110Symbol 1047 MovieClip
"bubbleM"Symbol 1197 MovieClip Frame 10Symbol 273 MovieClip
"subAniM"Symbol 1226 MovieClip [enermyM] Frame 30Symbol 1087 MovieClip
"subAniM"Symbol 1226 MovieClip [enermyM] Frame 40Symbol 1098 MovieClip
"subAniM"Symbol 1226 MovieClip [enermyM] Frame 50Symbol 1109 MovieClip
"subAniM"Symbol 1226 MovieClip [enermyM] Frame 60Symbol 1120 MovieClip
"btn_gameHelp"Symbol 1253 MovieClip Frame 196Symbol 1247 Button
"btn_gameStart"Symbol 1253 MovieClip Frame 198Symbol 1252 Button
"btn_gameStart"Symbol 1267 MovieClip Frame 33Symbol 1252 Button
"canWin"Symbol 1282 MovieClip Frame 1Symbol 1279 EditableText
"niddleWin"Symbol 1282 MovieClip Frame 1Symbol 1280 EditableText
"shieldWin"Symbol 1282 MovieClip Frame 1Symbol 1281 EditableText
"numberM"Symbol 1306 MovieClip Frame 1Symbol 1305 MovieClip
"visualItemM"Symbol 1307 MovieClip Frame 1Symbol 1282 MovieClip
"visualLifeM"Symbol 1307 MovieClip Frame 1Symbol 1306 MovieClip
"mapM"Symbol 1309 MovieClip Frame 1Symbol 1308 MovieClip
"numberM5"Symbol 1373 MovieClip Frame 1Symbol 1372 MovieClip
"numberM4"Symbol 1373 MovieClip Frame 1Symbol 1372 MovieClip
"numberM3"Symbol 1373 MovieClip Frame 1Symbol 1372 MovieClip
"numberM2"Symbol 1373 MovieClip Frame 1Symbol 1372 MovieClip
"numberM1"Symbol 1373 MovieClip Frame 1Symbol 1372 MovieClip
"secM1"Symbol 1374 MovieClip Frame 1Symbol 1372 MovieClip
"secM2"Symbol 1374 MovieClip Frame 1Symbol 1372 MovieClip
"minM1"Symbol 1374 MovieClip Frame 1Symbol 1372 MovieClip
"minM2"Symbol 1374 MovieClip Frame 1Symbol 1372 MovieClip
"numberM7"Symbol 1396 MovieClip Frame 1Symbol 1395 MovieClip
"numberM6"Symbol 1396 MovieClip Frame 1Symbol 1395 MovieClip
"numberM5"Symbol 1396 MovieClip Frame 1Symbol 1395 MovieClip
"numberM4"Symbol 1396 MovieClip Frame 1Symbol 1395 MovieClip
"numberM3"Symbol 1396 MovieClip Frame 1Symbol 1395 MovieClip
"numberM2"Symbol 1396 MovieClip Frame 1Symbol 1395 MovieClip
"numberM1"Symbol 1396 MovieClip Frame 1Symbol 1395 MovieClip
"numbersM_coin"Symbol 1410 MovieClip Frame 1Symbol 1373 MovieClip
"numbersM_time"Symbol 1410 MovieClip Frame 1Symbol 1374 MovieClip
"numbersM_kill"Symbol 1410 MovieClip Frame 1Symbol 1373 MovieClip
"numbersM_score"Symbol 1410 MovieClip Frame 1Symbol 1396 MovieClip
"visualStageM"Symbol 1410 MovieClip Frame 1Symbol 1409 MovieClip
"viusalSubItemM"Symbol 1425 MovieClip Frame 1Symbol 1419 MovieClip
"textM"Symbol 1425 MovieClip Frame 1Symbol 1424 MovieClip
"btn_gameNext"Symbol 1434 MovieClip Frame 1Symbol 1430 Button
"btn_gameRank"Symbol 1434 MovieClip Frame 20Symbol 1433 Button
"numberM1"Symbol 1484 MovieClip Frame 1Symbol 1475 MovieClip
"numberM2"Symbol 1484 MovieClip Frame 1Symbol 1475 MovieClip
"numberM3"Symbol 1484 MovieClip Frame 1Symbol 1475 MovieClip
"numberM4"Symbol 1484 MovieClip Frame 1Symbol 1475 MovieClip
"textM"Symbol 1502 MovieClip Frame 1Symbol 1501 MovieClip
"numbersM1"Symbol 1509 MovieClip Frame 1Symbol 1373 MovieClip
"numbersM2"Symbol 1509 MovieClip Frame 1Symbol 1373 MovieClip
"numbersM3"Symbol 1509 MovieClip Frame 1Symbol 1373 MovieClip
"numbersM4"Symbol 1509 MovieClip Frame 1Symbol 1373 MovieClip
"numbersM5"Symbol 1509 MovieClip Frame 1Symbol 1373 MovieClip
"numbersM_totalScore"Symbol 1509 MovieClip Frame 1Symbol 1396 MovieClip
"visualInfoM"Symbol 1515 MovieClip Frame 14Symbol 1410 MovieClip
"visualItemM"Symbol 1515 MovieClip Frame 16Symbol 1425 MovieClip
"btnM"Symbol 1515 MovieClip Frame 22Symbol 1434 MovieClip
"btnM_goHome"Symbol 1515 MovieClip Frame 43Symbol 1441 MovieClip
"btn_gameRetry"Symbol 1515 MovieClip Frame 44Symbol 1444 Button
"btnM_goHome"Symbol 1515 MovieClip Frame 71Symbol 1441 MovieClip
"btn_gameReplay"Symbol 1515 MovieClip Frame 79Symbol 1514 Button

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1 as "winSound"
ExportAssets (56)Timeline Frame 1Symbol 2 as "winBGSound"
ExportAssets (56)Timeline Frame 1Symbol 3 as "startSound"
ExportAssets (56)Timeline Frame 1Symbol 4 as "shieldSetSound"
ExportAssets (56)Timeline Frame 1Symbol 5 as "shieldFlashSound"
ExportAssets (56)Timeline Frame 1Symbol 6 as "rebirthSound"
ExportAssets (56)Timeline Frame 1Symbol 7 as "rankBGSound"
ExportAssets (56)Timeline Frame 1Symbol 8 as "mummyDieSound"
ExportAssets (56)Timeline Frame 1Symbol 9 as "mummyCreateSound"
ExportAssets (56)Timeline Frame 1Symbol 10 as "loseSound"
ExportAssets (56)Timeline Frame 1Symbol 11 as "loseBGSound"
ExportAssets (56)Timeline Frame 1Symbol 12 as "itemGetSound"
ExportAssets (56)Timeline Frame 1Symbol 13 as "introSound"
ExportAssets (56)Timeline Frame 1Symbol 14 as "canSound"
ExportAssets (56)Timeline Frame 1Symbol 15 as "bubbleLockSound"
ExportAssets (56)Timeline Frame 1Symbol 16 as "bubbleEscSound"
ExportAssets (56)Timeline Frame 1Symbol 17 as "bubbleDieSound"
ExportAssets (56)Timeline Frame 1Symbol 18 as "bombSetSound"
ExportAssets (56)Timeline Frame 1Symbol 19 as "bombExplosionSound"
ExportAssets (56)Timeline Frame 1Symbol 20 as "BGSound5"
ExportAssets (56)Timeline Frame 1Symbol 21 as "BGSound4"
ExportAssets (56)Timeline Frame 1Symbol 22 as "BGSound3"
ExportAssets (56)Timeline Frame 1Symbol 23 as "BGSound2"
ExportAssets (56)Timeline Frame 1Symbol 24 as "BGSound1"
ExportAssets (56)Timeline Frame 1Symbol 25 as "batDieSound"
ExportAssets (56)Timeline Frame 1Symbol 26 as "batCreateSound"
ExportAssets (56)Timeline Frame 1Symbol 31 as "tileM_test"
ExportAssets (56)Timeline Frame 1Symbol 1516 as "__Packages.game.Map"
ExportAssets (56)Timeline Frame 1Symbol 1517 as "__Packages.game.items.Obstacle"
ExportAssets (56)Timeline Frame 1Symbol 1518 as "__Packages.game.items.Block"
ExportAssets (56)Timeline Frame 1Symbol 1519 as "__Packages.game.items.MovableBlock"
ExportAssets (56)Timeline Frame 1Symbol 1520 as "__Packages.mx.transitions.OnEnterFrameBeacon"
ExportAssets (56)Timeline Frame 1Symbol 1521 as "__Packages.mx.transitions.BroadcasterMX"
ExportAssets (56)Timeline Frame 1Symbol 1522 as "__Packages.mx.transitions.Tween"
ExportAssets (56)Timeline Frame 1Symbol 1523 as "__Packages.mx.transitions.easing.Regular"
ExportAssets (56)Timeline Frame 1Symbol 1524 as "__Packages.game.items.HiddenBlock"
ExportAssets (56)Timeline Frame 1Symbol 1525 as "__Packages.game.items.ShelterBlock"
ExportAssets (56)Timeline Frame 1Symbol 1526 as "__Packages.game.items.Bomb"
ExportAssets (56)Timeline Frame 1Symbol 1527 as "__Packages.game.items.Fire"
ExportAssets (56)Timeline Frame 1Symbol 1528 as "__Packages.game.items.Item"
ExportAssets (56)Timeline Frame 1Symbol 1529 as "__Packages.util.GameSound"
ExportAssets (56)Timeline Frame 1Symbol 1530 as "__Packages.game.Enermy"
ExportAssets (56)Timeline Frame 1Symbol 1531 as "__Packages.game.CharMap"
ExportAssets (56)Timeline Frame 1Symbol 1532 as "__Packages.game.Monster"
ExportAssets (56)Timeline Frame 1Symbol 1533 as "__Packages.game.Player"
ExportAssets (56)Timeline Frame 10Symbol 317 as "playerM"
ExportAssets (56)Timeline Frame 10Symbol 395 as "obstacleM"
ExportAssets (56)Timeline Frame 10Symbol 452 as "movableBlockM"
ExportAssets (56)Timeline Frame 10Symbol 476 as "hiddenBlockM"
ExportAssets (56)Timeline Frame 10Symbol 507 as "fireM"
ExportAssets (56)Timeline Frame 10Symbol 517 as "bombM"
ExportAssets (56)Timeline Frame 10Symbol 710 as "blockM"
ExportAssets (56)Timeline Frame 10Symbol 733 as "shelterBlockM"
ExportAssets (56)Timeline Frame 10Symbol 765 as "tileM"
ExportAssets (56)Timeline Frame 10Symbol 973 as "monsterM"
ExportAssets (56)Timeline Frame 10Symbol 1048 as "itemM"
ExportAssets (56)Timeline Frame 10Symbol 1226 as "enermyM"

Labels

"loadingL"Frame 1
"dummyL"Frame 10
"introL"Frame 20
"helpL"Frame 30
"gameL"Frame 40
"resultL"Frame 50
"intL"Symbol 38 MovieClip Frame 1
"offL"Symbol 38 MovieClip Frame 10
"onL"Symbol 38 MovieClip Frame 20
"closeL"Symbol 39 MovieClip Frame 21
"intL"Symbol 76 MovieClip Frame 1
"offL"Symbol 76 MovieClip Frame 10
"onL"Symbol 76 MovieClip Frame 20
"flashL"Symbol 76 MovieClip Frame 30
"intL"Symbol 79 MovieClip Frame 1
"offL"Symbol 79 MovieClip Frame 10
"onL"Symbol 79 MovieClip Frame 20
"intL"Symbol 174 MovieClip Frame 1
"loopL"Symbol 174 MovieClip Frame 16
"outL"Symbol 174 MovieClip Frame 40
"changeL"Symbol 174 MovieClip Frame 75
"intL"Symbol 189 MovieClip Frame 1
"loopL"Symbol 189 MovieClip Frame 16
"outL"Symbol 189 MovieClip Frame 40
"changeL"Symbol 189 MovieClip Frame 75
"intL"Symbol 204 MovieClip Frame 1
"loopL"Symbol 204 MovieClip Frame 16
"outL"Symbol 204 MovieClip Frame 40
"changeL"Symbol 204 MovieClip Frame 75
"intL"Symbol 219 MovieClip Frame 1
"loopL"Symbol 219 MovieClip Frame 16
"outL"Symbol 219 MovieClip Frame 40
"changeL"Symbol 219 MovieClip Frame 75
"intL"Symbol 229 MovieClip Frame 1
"loopL"Symbol 229 MovieClip Frame 16
"outL"Symbol 229 MovieClip Frame 40
"changeL"Symbol 229 MovieClip Frame 75
"intL"Symbol 239 MovieClip Frame 1
"loopL"Symbol 239 MovieClip Frame 16
"outL"Symbol 239 MovieClip Frame 40
"changeL"Symbol 239 MovieClip Frame 75
"intL"Symbol 249 MovieClip Frame 1
"loopL"Symbol 249 MovieClip Frame 16
"outL"Symbol 249 MovieClip Frame 40
"changeL"Symbol 249 MovieClip Frame 75
"intL"Symbol 259 MovieClip Frame 1
"loopL"Symbol 259 MovieClip Frame 16
"outL"Symbol 259 MovieClip Frame 40
"changeL"Symbol 259 MovieClip Frame 75
"loopL"Symbol 288 MovieClip Frame 11
"escapeL"Symbol 288 MovieClip Frame 31
"deadL"Symbol 288 MovieClip Frame 51
"intL"Symbol 317 MovieClip [playerM] Frame 1
"startL"Symbol 317 MovieClip [playerM] Frame 10
"standL"Symbol 317 MovieClip [playerM] Frame 20
"leftL"Symbol 317 MovieClip [playerM] Frame 30
"rightL"Symbol 317 MovieClip [playerM] Frame 40
"upL"Symbol 317 MovieClip [playerM] Frame 50
"downL"Symbol 317 MovieClip [playerM] Frame 60
"slowRideLeftL"Symbol 317 MovieClip [playerM] Frame 70
"slowRideRightL"Symbol 317 MovieClip [playerM] Frame 80
"slowRideUpL"Symbol 317 MovieClip [playerM] Frame 90
"slowRideDownL"Symbol 317 MovieClip [playerM] Frame 100
"fastRideLeftL"Symbol 317 MovieClip [playerM] Frame 110
"fastRideRightL"Symbol 317 MovieClip [playerM] Frame 120
"fastRideUpL"Symbol 317 MovieClip [playerM] Frame 130
"fastRideDownL"Symbol 317 MovieClip [playerM] Frame 140
"jailL"Symbol 317 MovieClip [playerM] Frame 150
"winL"Symbol 317 MovieClip [playerM] Frame 160
"loseL"Symbol 317 MovieClip [playerM] Frame 170
"intL"Symbol 328 MovieClip Frame 1
"treeL"Symbol 328 MovieClip Frame 10
"houseYellowL"Symbol 328 MovieClip Frame 20
"houseRedL"Symbol 328 MovieClip Frame 30
"houseBlueL"Symbol 328 MovieClip Frame 40
"intL"Symbol 346 MovieClip Frame 1
"cactus1L"Symbol 346 MovieClip Frame 10
"cactus2L"Symbol 346 MovieClip Frame 20
"rockL"Symbol 346 MovieClip Frame 30
"structure1L"Symbol 346 MovieClip Frame 40
"structure2L"Symbol 346 MovieClip Frame 50
"oasisL"Symbol 346 MovieClip Frame 60
"blankL"Symbol 346 MovieClip Frame 70
"intL"Symbol 354 MovieClip Frame 1
"wellL"Symbol 354 MovieClip Frame 10
"blankL"Symbol 354 MovieClip Frame 20
"intL"Symbol 372 MovieClip Frame 1
"rock1L"Symbol 372 MovieClip Frame 10
"rock2L"Symbol 372 MovieClip Frame 20
"fence1L"Symbol 372 MovieClip Frame 30
"fence2L"Symbol 372 MovieClip Frame 40
"pillarL"Symbol 372 MovieClip Frame 50
"blankL"Symbol 372 MovieClip Frame 60
"intL"Symbol 394 MovieClip Frame 1
"blockLineL"Symbol 394 MovieClip Frame 10
"blockL"Symbol 394 MovieClip Frame 20
"glassL"Symbol 394 MovieClip Frame 30
"intL"Symbol 395 MovieClip [obstacleM] Frame 1
"s1L"Symbol 395 MovieClip [obstacleM] Frame 10
"s2L"Symbol 395 MovieClip [obstacleM] Frame 20
"s3L"Symbol 395 MovieClip [obstacleM] Frame 30
"s4L"Symbol 395 MovieClip [obstacleM] Frame 40
"s5L"Symbol 395 MovieClip [obstacleM] Frame 50
"intL"Symbol 412 MovieClip Frame 1
"offL"Symbol 412 MovieClip Frame 10
"onL"Symbol 412 MovieClip Frame 20
"intL"Symbol 413 MovieClip Frame 1
"blockGrayL"Symbol 413 MovieClip Frame 10
"intL"Symbol 432 MovieClip Frame 1
"offL"Symbol 432 MovieClip Frame 10
"onL"Symbol 432 MovieClip Frame 20
"intL"Symbol 433 MovieClip Frame 1
"blockBrownL"Symbol 433 MovieClip Frame 10
"intL"Symbol 450 MovieClip Frame 1
"offL"Symbol 450 MovieClip Frame 10
"onL"Symbol 450 MovieClip Frame 20
"intL"Symbol 451 MovieClip Frame 1
"blockBrownL"Symbol 451 MovieClip Frame 10
"intL"Symbol 452 MovieClip [movableBlockM] Frame 1
"s1L"Symbol 452 MovieClip [movableBlockM] Frame 10
"s2L"Symbol 452 MovieClip [movableBlockM] Frame 20
"s3L"Symbol 452 MovieClip [movableBlockM] Frame 30
"s4L"Symbol 452 MovieClip [movableBlockM] Frame 40
"s5L"Symbol 452 MovieClip [movableBlockM] Frame 50
"intL"Symbol 474 MovieClip Frame 1
"offL"Symbol 474 MovieClip Frame 10
"out1L"Symbol 474 MovieClip Frame 20
"in1L"Symbol 474 MovieClip Frame 20
"out2L"Symbol 474 MovieClip Frame 30
"in2L"Symbol 474 MovieClip Frame 30
"fireL"Symbol 474 MovieClip Frame 40
"intL"Symbol 475 MovieClip Frame 1
"herbL"Symbol 475 MovieClip Frame 10
"intL"Symbol 476 MovieClip [hiddenBlockM] Frame 1
"s1L"Symbol 476 MovieClip [hiddenBlockM] Frame 10
"s2L"Symbol 476 MovieClip [hiddenBlockM] Frame 20
"s3L"Symbol 476 MovieClip [hiddenBlockM] Frame 30
"s4L"Symbol 476 MovieClip [hiddenBlockM] Frame 40
"s5L"Symbol 476 MovieClip [hiddenBlockM] Frame 50
"intL"Symbol 507 MovieClip [fireM] Frame 1
"lineLeftL"Symbol 507 MovieClip [fireM] Frame 10
"lineRightL"Symbol 507 MovieClip [fireM] Frame 20
"lineUpL"Symbol 507 MovieClip [fireM] Frame 30
"lineDownL"Symbol 507 MovieClip [fireM] Frame 40
"edgeLeftL"Symbol 507 MovieClip [fireM] Frame 50
"edgeRightL"Symbol 507 MovieClip [fireM] Frame 60
"edgeUpL"Symbol 507 MovieClip [fireM] Frame 70
"edgeDownL"Symbol 507 MovieClip [fireM] Frame 80
"intL"Symbol 517 MovieClip [bombM] Frame 1
"offL"Symbol 517 MovieClip [bombM] Frame 10
"fireL"Symbol 517 MovieClip [bombM] Frame 20
"onL"Symbol 517 MovieClip [bombM] Frame 20
"intL"Symbol 534 MovieClip Frame 1
"offL"Symbol 534 MovieClip Frame 10
"brokeL"Symbol 534 MovieClip Frame 20
"intL"Symbol 551 MovieClip Frame 1
"offL"Symbol 551 MovieClip Frame 10
"brokeL"Symbol 551 MovieClip Frame 20
"intL"Symbol 552 MovieClip Frame 1
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"blockRedL"Symbol 552 MovieClip Frame 20
"intL"Symbol 569 MovieClip Frame 1
"offL"Symbol 569 MovieClip Frame 10
"brokeL"Symbol 569 MovieClip Frame 20
"intL"Symbol 570 MovieClip Frame 1
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http://swfchan.com/24/118255/info.shtml
Created: 7/3 -2019 08:25:06 Last modified: 7/3 -2019 08:25:06 Server time: 22/12 -2024 11:53:17