STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229494 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2575 · P5149 |
This is the info page for Flash #118368 |
99 |
ActionScript [AS1/AS2]
Frame 75ifFrameLoaded (271) { gotoAndPlay (77); }Frame 76_root.gotoAndPlay(75);Frame 77stopAllSounds();Frame 172stop();Frame 173stop();Frame 182_root.n1Level = 1; _root.n1Win1 = 0; _root.n1Win2 = 0; _root.isGame = 0; _root.boolTimeStop = 0; _root.strN1 = ""; _root.strN2 = ""; Selection.setFocus("strName1"); _root.mcW.load = function () { _root.strName1 = ""; _root.strName2 = ""; this.funcCheck = function () { if ((_root.strName1 != "") & (_root.strName2 != "")) { _root.strN1 = _root.strName1; _root.strN2 = _root.strName2; _root.gotoAndPlay("flNext"); } }; }; _root.mcW.load(); _root.vol1 = new Sound(); _root.vol1.attachSound("hit"); _root.vol2 = new Sound(); _root.vol2.attachSound("sliding"); _root.vol3 = new Sound(); _root.vol3.attachSound("die"); _root.vol4 = new Sound(); _root.vol4.attachSound("clear"); _root.vol5 = new Sound(); _root.vol5.attachSound("kick"); _root.vol6 = new Sound(); _root.vol6.attachSound("punch"); _root.vol7 = new Sound(); _root.vol7.attachSound("stress"); stop();Frame 191_root.mcRound.load = function () { this.gotoAndStop("fl" + _root.n1Level); }; _root.mcRound.load(); if (_root.n1Win1 == 0) { _root.n1Attack = 0.05; _root.n1Hit = 0.5; _root.n1Damage1 = 5; _root.n1Damage2 = 5; } else if (_root.n1Win1 == 1) { _root.n1Attack = 0.1; _root.n1Hit = 0.3; _root.n1Damage1 = 5; _root.n1Damage2 = 7; }Frame 192_root.mcStress.load = function () { this.isSound = 1; this.isPunch = 1; this.isAttack = 1; this.isRight = 0; this.isLeft = 0; this.funcPunch = function () { _root.vol5.start(); this.isPunch = 0; this.ranHit = Math.random(); this.ranPunch = Math.floor(Math.random() * 2) + 1; if (this.ranHit < _root.n1Hit) { if (this.ranPunch == 1) { _root.mcRP.gotoAndPlay("flH"); if (this.isAttack) { _root.mcBar2.funcDamage(_root.n1Damage1); this.gotoAndPlay("flRH"); } } else if (this.ranPunch == 2) { _root.mcLP.gotoAndPlay("flH"); if (this.isAttack) { _root.mcBar2.funcDamage(_root.n1Damage1); this.gotoAndPlay("flLH"); } } } else if (this.ranPunch == 1) { _root.mcRP.gotoAndPlay("flH"); if (this.isAttack) { this.gotoAndPlay("flRD"); } } else if (this.ranPunch == 2) { _root.mcLP.gotoAndPlay("flH"); if (this.isAttack) { this.gotoAndPlay("flLD"); } } }; this.funcAttack = function () { this.ranAttack = Math.random(); if (this.ranAttack < _root.n1Attack) { if (this.isAttack) { this.isAttack = 0; this.ranAttackType = Math.random(); if (this.ranAttackType < 0.5) { this.gotoAndPlay("flAL"); } else { this.gotoAndPlay("flAR"); } } } }; }; _root.mcStress.load(); _root.mcStress.onEnterFrame = function () { if (_root.isGame) { this.funcAttack(); if (this.isPunch) { if (Key.isDown(37)) { this.isLeft = 1; this._x = 372; _root.mcB._x = 267; this._rotation = 10; _root.mcB._rotation = 5; if (this.isSound) { this.isSound = 0; _root.vol2.start(); } } else if (Key.isDown(39)) { this.isRight = 1; this._x = 172; _root.mcB._x = 227; this._rotation = -10; _root.mcB._rotation = -5; if (this.isSound) { this.isSound = 0; _root.vol2.start(); } } else if (Key.isDown(32)) { this.isLeft = 0; this.isRight = 0; this._x = 272; _root.mcB._x = 247; this._rotation = 0; _root.mcB._rotation = 0; this.funcPunch(); } else { this.isSound = 1; this.isLeft = 0; this.isRight = 0; this._x = 272; _root.mcB._x = 247; this._rotation = 0; _root.mcB._rotation = 0; } } } };Frame 193_root.mcBar1.load = function () { this.isOnce = 1; this.mcB._x = -102.5; this.n1Energy = 100; this.isView = 1; this.funcDamage = function (val) { if (this.isOnce) { this.isOnce = 0; _root.vol6.start(); _root.vol1.start(); this.n1Energy = this.n1Energy - val; this.mcB._x = 102.5 - ((205 * this.n1Energy) / 100); if (this.n1Energy > 0) { if (this.n1Energy < 30) { this.mcG.gotoAndStop("flR"); } } else { this.n1Energy = 0; _root.gotoAndPlay("flFinish"); } if (this.isView) { this.isView = 0; _root.mcHit.gotoAndPlay("flH"); } } }; }; _root.mcBar1.load(); _root.mcBar2.load = function () { this.isOnce = 1; this.mcB._x = -102.5; this.n1Energy = 100; this.funcDamage = function (val) { if (this.isOnce) { this.isOnce = 0; _root.vol6.start(); _root.vol7.start(); this.n1Energy = this.n1Energy - val; this.mcB._x = 102.5 - ((205 * this.n1Energy) / 100); if (this.n1Energy > 0) { if (this.n1Energy < 30) { this.mcG.gotoAndStop("flR"); } } else { this.n1Energy = 0; _root.gotoAndPlay("flFinish"); } } }; }; _root.mcBar2.load();Frame 223_root.isGame = 1; _root.boolTimeStop = 1; stop();Frame 233_root.isGame = 0; _root.boolTimeStop = 0; _root.mcYou.load = function () { this.isOnce = 1; if (this.isOnce) { this.isOnce = 0; if (_root.mcBar2.n1Energy == 0) { _root.vol4.start(); _root.n1Win1++; this.gotoAndStop("flWin"); _root.mcStress.gotoAndStop("flDead"); _root.mcWin1.gotoAndStop("fl" + _root.n1Win1); } else if (_root.mcBar1.n1Energy == 0) { _root.vol3.start(); _root.n1Win2++; this.gotoAndStop("flLose"); _root.mcWin2.gotoAndStop("fl" + _root.n1Win2); } } }; _root.mcYou.load();Frame 270_root.n1Level++; if (_root.n1Win1 >= 2) { _root.gotoAndStop("flWin"); } else if (_root.n1Win2 >= 2) { _root.gotoAndStop("flLose"); } else { _root.gotoAndPlay("flNext"); }Symbol 45 Buttonon (release) { _root.gotoAndPlay("flHow"); }Symbol 48 Buttonon (release) { _root.gotoAndPlay("flGameStart"); }Symbol 76 MovieClip Frame 1this.isAttack = 1; _root.mcbar1.isOnce = 1; stop();Symbol 76 MovieClip Frame 15this.gotoAndStop("flD");Symbol 76 MovieClip Frame 21this.gotoAndStop("flD");Symbol 76 MovieClip Frame 30if (_root.n1Win1 == 1) { this.gotoAndPlay("flALH"); }Symbol 76 MovieClip Frame 32if (this.isLeft) { } else { _root.mcBar1.funcDamage(_root.n1Damage2); }Symbol 76 MovieClip Frame 33if (this.isLeft) { } else { _root.mcBar1.funcDamage(_root.n1Damage2); }Symbol 76 MovieClip Frame 34if (this.isLeft) { } else { _root.mcBar1.funcDamage(_root.n1Damage2); }Symbol 76 MovieClip Frame 35this.gotoAndStop("flD");Symbol 76 MovieClip Frame 44if (_root.n1Win == 1) { this.gotoAndPlay("flARH"); }Symbol 76 MovieClip Frame 46if (this.isRight) { } else { _root.mcBar1.funcDamage(_root.n1Damage2); }Symbol 76 MovieClip Frame 47if (this.isRight) { } else { _root.mcBar1.funcDamage(_root.n1Damage2); }Symbol 76 MovieClip Frame 48if (this.isRight) { } else { _root.mcBar1.funcDamage(_root.n1Damage2); }Symbol 76 MovieClip Frame 49this.gotoAndStop("flD");Symbol 76 MovieClip Frame 55this.gotoAndStop("flD");Symbol 76 MovieClip Frame 61this.gotoAndStop("flD");Symbol 76 MovieClip Frame 62stop();Symbol 81 MovieClip Frame 1_root.mcStress.isPunch = 1; _root.mcBar2.isOnce = 1; stop();Symbol 81 MovieClip Frame 15this.gotoAndStop("flD");Symbol 84 MovieClip Frame 1_root.mcStress.isPunch = 1; stop();Symbol 84 MovieClip Frame 15this.gotoAndStop("flD");Symbol 91 MovieClip Frame 1_root.mcBar1.isView = 1; stop();Symbol 91 MovieClip Frame 15this.gotoAndStop("flD");Symbol 94 Buttonon (release) { this.funcCheck(); }Symbol 98 MovieClip Frame 1stop();Symbol 104 MovieClip Frame 1stop();Symbol 104 MovieClip Frame 10stop();Symbol 105 MovieClip Frame 1stop();Symbol 108 MovieClip Frame 1_root.totalTimer = 90; _root.seconds = "90"; startTime = getTimer();Symbol 108 MovieClip Frame 3if (_root.boolTimeStop) { Now = getTimer() - startTime; } else { startTime = getTimer(); this.gotoAndPlay("fl_getTime"); }Symbol 108 MovieClip Frame 4gotoAndPlay (11);Symbol 108 MovieClip Frame 11dn = String((_root.totalTimer * 1000) - Now); if (dn < 1) { _root.boolTimeStop = 0; _root.mcBar1.n1Energy = 0; _root.gotoAndPlay("flFinish"); } else { if (dn > 1000) { minutes = Math.floor(Number(dn.substr(0, dn.length - 3)) / 60); _root.seconds = Math.floor(Number(dn.substr(0, dn.length - 3))); } if (_root.seconds < 10) { _root.seconds = "0" + _root.seconds; } if (_root.seconds < 10) { _root.seconds = _root.seconds.substr(0, 2); } gotoAndPlay (2); }Symbol 112 MovieClip Frame 1stop();Symbol 112 MovieClip Frame 10stop();Symbol 112 MovieClip Frame 20stop();Symbol 121 MovieClip Frame 1stop();Symbol 121 MovieClip Frame 10stop();Symbol 121 MovieClip Frame 20stop();Symbol 129 MovieClip Frame 1stop();Symbol 129 MovieClip Frame 10stop();Symbol 144 Buttonon (release) { _root.gotoAndPlay("flGameStart"); }
Library Items
Symbol 1 Sound [clear] | ||
Symbol 2 Sound [die] | ||
Symbol 3 Sound [punch] | ||
Symbol 4 Sound [kick] | ||
Symbol 5 Sound [sliding] | ||
Symbol 6 Sound [stress] | ||
Symbol 7 Sound [hit] | ||
Symbol 8 Bitmap | Used by:9 | |
Symbol 9 Graphic | Uses:8 | Used by:12 Timeline |
Symbol 10 Bitmap | Used by:11 | |
Symbol 11 Graphic | Uses:10 | Used by:12 Timeline |
Symbol 12 MovieClip | Uses:9 11 | Used by:Timeline |
Symbol 13 Graphic | Used by:Timeline | |
Symbol 14 Graphic | Used by:21 | |
Symbol 15 Graphic | Used by:21 | |
Symbol 16 Graphic | Used by:21 | |
Symbol 17 Graphic | Used by:21 | |
Symbol 18 Graphic | Used by:21 | |
Symbol 19 Graphic | Used by:21 | |
Symbol 20 Graphic | Used by:21 | |
Symbol 21 MovieClip | Uses:14 15 16 17 18 19 20 | Used by:Timeline |
Symbol 22 Bitmap | Used by:23 54 133 138 | |
Symbol 23 Graphic | Uses:22 | Used by:Timeline |
Symbol 24 Graphic | Used by:Timeline | |
Symbol 25 Graphic | Used by:Timeline | |
Symbol 26 Graphic | Used by:31 | |
Symbol 27 Bitmap | Used by:28 | |
Symbol 28 Graphic | Uses:27 | Used by:31 |
Symbol 29 Graphic | Used by:31 | |
Symbol 30 Graphic | Used by:31 | |
Symbol 31 MovieClip | Uses:26 28 29 30 | Used by:Timeline |
Symbol 32 Sound | Used by:Timeline | |
Symbol 33 Bitmap | Used by:34 36 | |
Symbol 34 Graphic | Uses:33 | Used by:37 |
Symbol 35 Bitmap | Used by:36 | |
Symbol 36 Graphic | Uses:35 33 | Used by:37 |
Symbol 37 MovieClip | Uses:34 36 | Used by:Timeline |
Symbol 38 Graphic | Used by:39 | |
Symbol 39 MovieClip | Uses:38 | Used by:Timeline |
Symbol 40 Graphic | Used by:Timeline | |
Symbol 41 Graphic | Used by:45 Timeline | |
Symbol 42 Graphic | Used by:45 | |
Symbol 43 Graphic | Used by:45 | |
Symbol 44 Sound | Used by:45 48 144 | |
Symbol 45 Button | Uses:41 42 43 44 | Used by:Timeline |
Symbol 46 Graphic | Used by:48 | |
Symbol 47 Graphic | Used by:48 | |
Symbol 48 Button | Uses:46 47 44 | Used by:Timeline |
Symbol 49 Bitmap | Used by:50 | |
Symbol 50 Graphic | Uses:49 | Used by:Timeline |
Symbol 51 Graphic | Used by:53 | |
Symbol 52 Graphic | Used by:53 | |
Symbol 53 MovieClip | Uses:51 52 | Used by:Timeline |
Symbol 54 Graphic | Uses:22 | Used by:Timeline |
Symbol 55 Graphic | Used by:Timeline | |
Symbol 56 Graphic | Used by:57 | |
Symbol 57 MovieClip | Uses:56 | Used by:Timeline |
Symbol 58 Graphic | Used by:60 | |
Symbol 59 Graphic | Used by:60 76 | |
Symbol 60 MovieClip | Uses:58 59 | Used by:76 |
Symbol 61 Graphic | Used by:63 | |
Symbol 62 Graphic | Used by:63 | |
Symbol 63 MovieClip | Uses:61 62 | Used by:76 |
Symbol 64 Graphic | Used by:66 | |
Symbol 65 Graphic | Used by:66 | |
Symbol 66 MovieClip | Uses:64 65 | Used by:76 |
Symbol 67 Graphic | Used by:76 | |
Symbol 68 Graphic | Used by:76 | |
Symbol 69 Graphic | Used by:76 | |
Symbol 70 Graphic | Used by:76 | |
Symbol 71 Graphic | Used by:76 | |
Symbol 72 Graphic | Used by:76 | |
Symbol 73 Graphic | Used by:75 | |
Symbol 74 Graphic | Used by:75 | |
Symbol 75 MovieClip | Uses:73 74 | Used by:76 |
Symbol 76 MovieClip | Uses:60 63 66 67 68 69 70 71 59 72 75 | Used by:Timeline |
Symbol 77 Graphic | Used by:81 | |
Symbol 78 Bitmap | Used by:79 | |
Symbol 79 Graphic | Uses:78 | Used by:81 84 |
Symbol 80 Graphic | Used by:81 | |
Symbol 81 MovieClip | Uses:77 79 80 | Used by:Timeline |
Symbol 82 Graphic | Used by:84 | |
Symbol 83 Graphic | Used by:84 | |
Symbol 84 MovieClip | Uses:82 79 83 | Used by:Timeline |
Symbol 85 Graphic | Used by:87 | |
Symbol 86 Graphic | Used by:87 | |
Symbol 87 MovieClip | Uses:85 86 | Used by:91 |
Symbol 88 Graphic | Used by:90 | |
Symbol 89 Graphic | Used by:90 | |
Symbol 90 MovieClip | Uses:88 89 | Used by:91 |
Symbol 91 MovieClip | Uses:87 90 | Used by:Timeline |
Symbol 92 Graphic | Used by:98 | |
Symbol 93 Graphic | Used by:94 | |
Symbol 94 Button | Uses:93 | Used by:98 |
Symbol 95 Font | Used by:96 97 100 109 | |
Symbol 96 EditableText | Uses:95 | Used by:98 |
Symbol 97 EditableText | Uses:95 | Used by:98 |
Symbol 98 MovieClip | Uses:92 94 96 97 | Used by:Timeline |
Symbol 99 Graphic | Used by:Timeline | |
Symbol 100 EditableText | Uses:95 | Used by:Timeline |
Symbol 101 Graphic | Used by:Timeline | |
Symbol 102 Graphic | Used by:104 | |
Symbol 103 Graphic | Used by:104 | |
Symbol 104 MovieClip | Uses:102 103 | Used by:105 |
Symbol 105 MovieClip | Uses:104 | Used by:Timeline |
Symbol 106 Font | Used by:107 | |
Symbol 107 EditableText | Uses:106 | Used by:108 |
Symbol 108 MovieClip | Uses:107 | Used by:Timeline |
Symbol 109 EditableText | Uses:95 | Used by:Timeline |
Symbol 110 Graphic | Used by:112 | |
Symbol 111 Graphic | Used by:112 | |
Symbol 112 MovieClip | Uses:110 111 | Used by:Timeline |
Symbol 113 Graphic | Used by:Timeline | |
Symbol 114 Sound | Used by:Timeline | |
Symbol 115 Graphic | Used by:116 | |
Symbol 116 MovieClip | Uses:115 | Used by:121 |
Symbol 117 Graphic | Used by:118 | |
Symbol 118 MovieClip | Uses:117 | Used by:121 |
Symbol 119 Graphic | Used by:120 | |
Symbol 120 MovieClip | Uses:119 | Used by:121 |
Symbol 121 MovieClip | Uses:116 118 120 | Used by:Timeline |
Symbol 122 Graphic | Used by:123 | |
Symbol 123 MovieClip | Uses:122 | Used by:Timeline |
Symbol 124 Sound | Used by:Timeline | |
Symbol 125 Graphic | Used by:126 | |
Symbol 126 MovieClip | Uses:125 | Used by:129 |
Symbol 127 Graphic | Used by:128 | |
Symbol 128 MovieClip | Uses:127 | Used by:129 |
Symbol 129 MovieClip | Uses:126 128 | Used by:Timeline |
Symbol 130 Graphic | Used by:Timeline | |
Symbol 131 Graphic | Used by:132 | |
Symbol 132 MovieClip | Uses:131 | Used by:Timeline |
Symbol 133 Graphic | Uses:22 | Used by:Timeline |
Symbol 134 Graphic | Used by:Timeline | |
Symbol 135 Graphic | Used by:137 | |
Symbol 136 Graphic | Used by:137 | |
Symbol 137 MovieClip | Uses:135 136 | Used by:Timeline |
Symbol 138 Graphic | Uses:22 | Used by:Timeline |
Symbol 139 Graphic | Used by:140 | |
Symbol 140 MovieClip | Uses:139 | Used by:Timeline |
Symbol 141 Graphic | Used by:144 | |
Symbol 142 Graphic | Used by:144 | |
Symbol 143 Graphic | Used by:144 | |
Symbol 144 Button | Uses:141 142 143 44 | Used by:Timeline |
Symbol 145 Bitmap | Used by:146 | |
Symbol 146 Graphic | Uses:145 | Used by:147 |
Symbol 147 MovieClip | Uses:146 | Used by:Timeline |
Symbol 148 Graphic | Used by:150 | |
Symbol 149 Graphic | Used by:150 | |
Symbol 150 MovieClip | Uses:148 149 | Used by:Timeline |
Symbol 151 Graphic | Used by:153 | |
Symbol 152 Graphic | Used by:153 | |
Symbol 153 MovieClip | Uses:151 152 | Used by:Timeline |
Symbol 154 Graphic | Used by:156 | |
Symbol 155 Graphic | Used by:156 | |
Symbol 156 MovieClip | Uses:154 155 | Used by:Timeline |
Symbol 157 Graphic | Used by:158 | |
Symbol 158 MovieClip | Uses:157 | Used by:Timeline |
Instance Names
"mcB" | Frame 182 | Symbol 57 MovieClip |
"mcStress" | Frame 182 | Symbol 76 MovieClip |
"mcRP" | Frame 182 | Symbol 81 MovieClip |
"mcLP" | Frame 182 | Symbol 84 MovieClip |
"mcHit" | Frame 182 | Symbol 91 MovieClip |
"mcW" | Frame 182 | Symbol 98 MovieClip |
"mcbar1" | Frame 182 | Symbol 105 MovieClip |
"mcbar2" | Frame 182 | Symbol 105 MovieClip |
"mcWin1" | Frame 182 | Symbol 112 MovieClip |
"mcWin2" | Frame 182 | Symbol 112 MovieClip |
"mcRound" | Frame 191 | Symbol 121 MovieClip |
"mcYou" | Frame 233 | Symbol 129 MovieClip |
"mcB" | Symbol 105 MovieClip Frame 1 | Symbol 104 MovieClip |
"mcG" | Symbol 105 MovieClip Frame 1 | Symbol 104 MovieClip |
Special Tags
Protect (24) | Timeline Frame 1 | 0 bytes "" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1 as "clear" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2 as "die" |
ExportAssets (56) | Timeline Frame 1 | Symbol 3 as "punch" |
ExportAssets (56) | Timeline Frame 1 | Symbol 4 as "kick" |
ExportAssets (56) | Timeline Frame 1 | Symbol 5 as "sliding" |
ExportAssets (56) | Timeline Frame 1 | Symbol 6 as "stress" |
ExportAssets (56) | Timeline Frame 1 | Symbol 7 as "hit" |
Labels
"flGame" | Frame 77 |
"flHow" | Frame 173 |
"flGameStart" | Frame 182 |
"flNext" | Frame 191 |
"flFinish" | Frame 233 |
"flWin" | Frame 271 |
"flLose" | Frame 280 |
"flD" | Symbol 76 MovieClip Frame 1 |
"flRH" | Symbol 76 MovieClip Frame 10 |
"flLH" | Symbol 76 MovieClip Frame 16 |
"flAL" | Symbol 76 MovieClip Frame 22 |
"flALH" | Symbol 76 MovieClip Frame 32 |
"flAR" | Symbol 76 MovieClip Frame 36 |
"flARH" | Symbol 76 MovieClip Frame 46 |
"flLD" | Symbol 76 MovieClip Frame 50 |
"flRD" | Symbol 76 MovieClip Frame 56 |
"flDead" | Symbol 76 MovieClip Frame 62 |
"flD" | Symbol 81 MovieClip Frame 1 |
"flH" | Symbol 81 MovieClip Frame 10 |
"flD" | Symbol 84 MovieClip Frame 1 |
"flH" | Symbol 84 MovieClip Frame 10 |
"flD" | Symbol 91 MovieClip Frame 1 |
"flH" | Symbol 91 MovieClip Frame 10 |
"flD" | Symbol 104 MovieClip Frame 1 |
"flR" | Symbol 104 MovieClip Frame 10 |
"fl_getTime" | Symbol 108 MovieClip Frame 2 |
"fl_displayTime" | Symbol 108 MovieClip Frame 11 |
"flD" | Symbol 112 MovieClip Frame 1 |
"fl1" | Symbol 112 MovieClip Frame 10 |
"fl2" | Symbol 112 MovieClip Frame 20 |
"fl1" | Symbol 121 MovieClip Frame 1 |
"fl2" | Symbol 121 MovieClip Frame 10 |
"fl3" | Symbol 121 MovieClip Frame 20 |
"flWin" | Symbol 129 MovieClip Frame 1 |
"flLose" | Symbol 129 MovieClip Frame 10 |
Dynamic Text Variables
_root.strName1 | Symbol 96 EditableText | "" |
_root.strName2 | Symbol 97 EditableText | "" |
_root.strN1 | Symbol 100 EditableText | "" |
_root.seconds | Symbol 107 EditableText | "99" |
_root.strN2 | Symbol 109 EditableText | "" |
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