STORY   LOOP   FURRY   PORN   GAMES
• C •   SERVICES [?] [R] RND   POPULAR
Archived flashes:
229595
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2595 · P5190

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/52048352?noj=FRM52048352-22DC" width="1" height="1"></div>

sociotown-theuninvited-guests.swf

This is the info page for
Flash #118429

(Click the ID number above for more basic data on this flash file.)


Text
First Strike

Newgrounds API Connector

Connecting to the Newgrounds Gateway...

Connection Established!

YOU ARE NOT LOGGED IN!

You will not be able to use any
members-only features!

Some features may be
temporarily unavailable.

API CONNECTION FAILED

NOTICE!

A new version is now available!
Click the button below to check it out.

View latest version

UNAUTHORIZED USE!!

This website is hosting this file without proper consent!
Click the button below to view a legal version.

View authorized version

Chris Evans , Outside The Box Software Copyright 2011

Entity Name

0

0% Clean

Party Guy: This place is awesome!

Click Mouse to Skip

Item Slot 1

Item Slot 2

Item Slot 3

Item Slot 4

Item Slot 5

Item Slot 6

Item Slot 7

MORE...

CLOSE

Acquired ...

Cevans   copyright 1981

Press     Space Bar     to     Start

TOP  SCORE   9999

score

time

top   score

Tutorial Text

THE END







Game Programmed and Designed by:
Chris Evans

Story and Dialogue:
Chris Evans

Character Animation:
Chris Evans

3D ART
Chris Evans & Outside The Box Software

Utilizes SAGE
(SocioTown Adventure Game Engine)

Special Thanks:
The Evans Family for their patience and the SocioTown players for all their support!



THANK YOU FOR PLAYING!


Copyright 2011


ActionScript [AS3]

Section 1
//NewgroundsAPIAsset_API_Conencted_4 (APIConnector_fla.NewgroundsAPIAsset_API_Conencted_4) package APIConnector_fla { import flash.display.*; import com.newgrounds.components.*; public dynamic class NewgroundsAPIAsset_API_Conencted_4 extends MovieClip { public function NewgroundsAPIAsset_API_Conencted_4(){ addFrameScript(36, this.frame37); } function frame37(){ APIConnector(parent).clear(); } } }//package APIConnector_fla
Section 2
//NewgroundsAPIAsset_ConnectingAPI_2 (APIConnector_fla.NewgroundsAPIAsset_ConnectingAPI_2) package APIConnector_fla { import flash.display.*; public dynamic class NewgroundsAPIAsset_ConnectingAPI_2 extends MovieClip { public function NewgroundsAPIAsset_ConnectingAPI_2(){ addFrameScript(9, this.frame10); } function frame10(){ stop(); } } }//package APIConnector_fla
Section 3
//NewgroundsAPIAsset_Connection_Error_7 (APIConnector_fla.NewgroundsAPIAsset_Connection_Error_7) package APIConnector_fla { import flash.display.*; import com.newgrounds.components.*; public dynamic class NewgroundsAPIAsset_Connection_Error_7 extends MovieClip { public function NewgroundsAPIAsset_Connection_Error_7(){ addFrameScript(9, this.frame10, 20, this.frame21); } function frame10(){ stop(); } function frame21(){ APIConnector(parent).clear(); } } }//package APIConnector_fla
Section 4
//NewgroundsAPIAsset_Load_Indicator_3 (APIConnector_fla.NewgroundsAPIAsset_Load_Indicator_3) package APIConnector_fla { import flash.events.*; import flash.display.*; public dynamic class NewgroundsAPIAsset_Load_Indicator_3 extends MovieClip { public function NewgroundsAPIAsset_Load_Indicator_3(){ addFrameScript(0, this.frame1); } public function onEnterFrame(_arg1:Event):void{ if (((visible) && (stage))){ rotation = (rotation + 30); } else { removeEventListener(Event.ENTER_FRAME, this.onEnterFrame); }; } function frame1(){ addEventListener(Event.ENTER_FRAME, this.onEnterFrame); } } }//package APIConnector_fla
Section 5
//NewgroundsAPIAsset_Login_Warning_5 (APIConnector_fla.NewgroundsAPIAsset_Login_Warning_5) package APIConnector_fla { import flash.display.*; import com.newgrounds.components.*; public dynamic class NewgroundsAPIAsset_Login_Warning_5 extends MovieClip { public function NewgroundsAPIAsset_Login_Warning_5(){ addFrameScript(9, this.frame10, 20, this.frame21); } function frame10(){ stop(); } function frame21(){ APIConnector(parent).clear(); } } }//package APIConnector_fla
Section 6
//MD5 (com.adobe.crypto.MD5) package com.adobe.crypto { import flash.utils.*; import com.adobe.utils.*; public class MD5 { public static var digest:ByteArray; private static function ff(_arg1:int, _arg2:int, _arg3:int, _arg4:int, _arg5:int, _arg6:int, _arg7:int):int{ return (transform(f, _arg1, _arg2, _arg3, _arg4, _arg5, _arg6, _arg7)); } private static function f(_arg1:int, _arg2:int, _arg3:int):int{ return (((_arg1 & _arg2) | (~(_arg1) & _arg3))); } private static function g(_arg1:int, _arg2:int, _arg3:int):int{ return (((_arg1 & _arg3) | (_arg2 & ~(_arg3)))); } private static function h(_arg1:int, _arg2:int, _arg3:int):int{ return (((_arg1 ^ _arg2) ^ _arg3)); } private static function i(_arg1:int, _arg2:int, _arg3:int):int{ return ((_arg2 ^ (_arg1 | ~(_arg3)))); } private static function transform(_arg1:Function, _arg2:int, _arg3:int, _arg4:int, _arg5:int, _arg6:int, _arg7:int, _arg8:int):int{ var _local9:int; _local9 = (((_arg2 + int(_arg1(_arg3, _arg4, _arg5))) + _arg6) + _arg8); return ((IntUtil.rol(_local9, _arg7) + _arg3)); } private static function hh(_arg1:int, _arg2:int, _arg3:int, _arg4:int, _arg5:int, _arg6:int, _arg7:int):int{ return (transform(h, _arg1, _arg2, _arg3, _arg4, _arg5, _arg6, _arg7)); } public static function hash(_arg1:String):String{ var _local2:ByteArray; _local2 = new ByteArray(); _local2.writeUTFBytes(_arg1); return (hashBinary(_local2)); } private static function createBlocks(_arg1:ByteArray):Array{ var _local2:Array; var _local3:int; var _local4:int; var _local5:int; _local2 = new Array(); _local3 = (_arg1.length * 8); _local4 = 0xFF; _local5 = 0; while (_local5 < _local3) { _local2[int((_local5 >> 5))] = (_local2[int((_local5 >> 5))] | ((_arg1[(_local5 / 8)] & _local4) << (_local5 % 32))); _local5 = (_local5 + 8); }; _local2[int((_local3 >> 5))] = (_local2[int((_local3 >> 5))] | (128 << (_local3 % 32))); _local2[int(((((_local3 + 64) >>> 9) << 4) + 14))] = _local3; return (_local2); } public static function hashBinary(_arg1:ByteArray):String{ var _local2:int; var _local3:int; var _local4:int; var _local5:int; var _local6:int; var _local7:int; var _local8:int; var _local9:int; var _local10:Array; var _local11:int; var _local12:int; _local2 = 1732584193; _local3 = -271733879; _local4 = -1732584194; _local5 = 271733878; _local10 = createBlocks(_arg1); _local11 = _local10.length; _local12 = 0; while (_local12 < _local11) { _local6 = _local2; _local7 = _local3; _local8 = _local4; _local9 = _local5; _local2 = ff(_local2, _local3, _local4, _local5, _local10[int((_local12 + 0))], 7, -680876936); _local5 = ff(_local5, _local2, _local3, _local4, _local10[int((_local12 + 1))], 12, -389564586); _local4 = ff(_local4, _local5, _local2, _local3, _local10[int((_local12 + 2))], 17, 606105819); _local3 = ff(_local3, _local4, _local5, _local2, _local10[int((_local12 + 3))], 22, -1044525330); _local2 = ff(_local2, _local3, _local4, _local5, _local10[int((_local12 + 4))], 7, -176418897); _local5 = ff(_local5, _local2, _local3, _local4, _local10[int((_local12 + 5))], 12, 1200080426); _local4 = ff(_local4, _local5, _local2, _local3, _local10[int((_local12 + 6))], 17, -1473231341); _local3 = ff(_local3, _local4, _local5, _local2, _local10[int((_local12 + 7))], 22, -45705983); _local2 = ff(_local2, _local3, _local4, _local5, _local10[int((_local12 + 8))], 7, 1770035416); _local5 = ff(_local5, _local2, _local3, _local4, _local10[int((_local12 + 9))], 12, -1958414417); _local4 = ff(_local4, _local5, _local2, _local3, _local10[int((_local12 + 10))], 17, -42063); _local3 = ff(_local3, _local4, _local5, _local2, _local10[int((_local12 + 11))], 22, -1990404162); _local2 = ff(_local2, _local3, _local4, _local5, _local10[int((_local12 + 12))], 7, 1804603682); _local5 = ff(_local5, _local2, _local3, _local4, _local10[int((_local12 + 13))], 12, -40341101); _local4 = ff(_local4, _local5, _local2, _local3, _local10[int((_local12 + 14))], 17, -1502002290); _local3 = ff(_local3, _local4, _local5, _local2, _local10[int((_local12 + 15))], 22, 1236535329); _local2 = gg(_local2, _local3, _local4, _local5, _local10[int((_local12 + 1))], 5, -165796510); _local5 = gg(_local5, _local2, _local3, _local4, _local10[int((_local12 + 6))], 9, -1069501632); _local4 = gg(_local4, _local5, _local2, _local3, _local10[int((_local12 + 11))], 14, 643717713); _local3 = gg(_local3, _local4, _local5, _local2, _local10[int((_local12 + 0))], 20, -373897302); _local2 = gg(_local2, _local3, _local4, _local5, _local10[int((_local12 + 5))], 5, -701558691); _local5 = gg(_local5, _local2, _local3, _local4, _local10[int((_local12 + 10))], 9, 38016083); _local4 = gg(_local4, _local5, _local2, _local3, _local10[int((_local12 + 15))], 14, -660478335); _local3 = gg(_local3, _local4, _local5, _local2, _local10[int((_local12 + 4))], 20, -405537848); _local2 = gg(_local2, _local3, _local4, _local5, _local10[int((_local12 + 9))], 5, 568446438); _local5 = gg(_local5, _local2, _local3, _local4, _local10[int((_local12 + 14))], 9, -1019803690); _local4 = gg(_local4, _local5, _local2, _local3, _local10[int((_local12 + 3))], 14, -187363961); _local3 = gg(_local3, _local4, _local5, _local2, _local10[int((_local12 + 8))], 20, 1163531501); _local2 = gg(_local2, _local3, _local4, _local5, _local10[int((_local12 + 13))], 5, -1444681467); _local5 = gg(_local5, _local2, _local3, _local4, _local10[int((_local12 + 2))], 9, -51403784); _local4 = gg(_local4, _local5, _local2, _local3, _local10[int((_local12 + 7))], 14, 1735328473); _local3 = gg(_local3, _local4, _local5, _local2, _local10[int((_local12 + 12))], 20, -1926607734); _local2 = hh(_local2, _local3, _local4, _local5, _local10[int((_local12 + 5))], 4, -378558); _local5 = hh(_local5, _local2, _local3, _local4, _local10[int((_local12 + 8))], 11, -2022574463); _local4 = hh(_local4, _local5, _local2, _local3, _local10[int((_local12 + 11))], 16, 1839030562); _local3 = hh(_local3, _local4, _local5, _local2, _local10[int((_local12 + 14))], 23, -35309556); _local2 = hh(_local2, _local3, _local4, _local5, _local10[int((_local12 + 1))], 4, -1530992060); _local5 = hh(_local5, _local2, _local3, _local4, _local10[int((_local12 + 4))], 11, 1272893353); _local4 = hh(_local4, _local5, _local2, _local3, _local10[int((_local12 + 7))], 16, -155497632); _local3 = hh(_local3, _local4, _local5, _local2, _local10[int((_local12 + 10))], 23, -1094730640); _local2 = hh(_local2, _local3, _local4, _local5, _local10[int((_local12 + 13))], 4, 681279174); _local5 = hh(_local5, _local2, _local3, _local4, _local10[int((_local12 + 0))], 11, -358537222); _local4 = hh(_local4, _local5, _local2, _local3, _local10[int((_local12 + 3))], 16, -722521979); _local3 = hh(_local3, _local4, _local5, _local2, _local10[int((_local12 + 6))], 23, 76029189); _local2 = hh(_local2, _local3, _local4, _local5, _local10[int((_local12 + 9))], 4, -640364487); _local5 = hh(_local5, _local2, _local3, _local4, _local10[int((_local12 + 12))], 11, -421815835); _local4 = hh(_local4, _local5, _local2, _local3, _local10[int((_local12 + 15))], 16, 530742520); _local3 = hh(_local3, _local4, _local5, _local2, _local10[int((_local12 + 2))], 23, -995338651); _local2 = ii(_local2, _local3, _local4, _local5, _local10[int((_local12 + 0))], 6, -198630844); _local5 = ii(_local5, _local2, _local3, _local4, _local10[int((_local12 + 7))], 10, 1126891415); _local4 = ii(_local4, _local5, _local2, _local3, _local10[int((_local12 + 14))], 15, -1416354905); _local3 = ii(_local3, _local4, _local5, _local2, _local10[int((_local12 + 5))], 21, -57434055); _local2 = ii(_local2, _local3, _local4, _local5, _local10[int((_local12 + 12))], 6, 1700485571); _local5 = ii(_local5, _local2, _local3, _local4, _local10[int((_local12 + 3))], 10, -1894986606); _local4 = ii(_local4, _local5, _local2, _local3, _local10[int((_local12 + 10))], 15, -1051523); _local3 = ii(_local3, _local4, _local5, _local2, _local10[int((_local12 + 1))], 21, -2054922799); _local2 = ii(_local2, _local3, _local4, _local5, _local10[int((_local12 + 8))], 6, 1873313359); _local5 = ii(_local5, _local2, _local3, _local4, _local10[int((_local12 + 15))], 10, -30611744); _local4 = ii(_local4, _local5, _local2, _local3, _local10[int((_local12 + 6))], 15, -1560198380); _local3 = ii(_local3, _local4, _local5, _local2, _local10[int((_local12 + 13))], 21, 1309151649); _local2 = ii(_local2, _local3, _local4, _local5, _local10[int((_local12 + 4))], 6, -145523070); _local5 = ii(_local5, _local2, _local3, _local4, _local10[int((_local12 + 11))], 10, -1120210379); _local4 = ii(_local4, _local5, _local2, _local3, _local10[int((_local12 + 2))], 15, 718787259); _local3 = ii(_local3, _local4, _local5, _local2, _local10[int((_local12 + 9))], 21, -343485551); _local2 = (_local2 + _local6); _local3 = (_local3 + _local7); _local4 = (_local4 + _local8); _local5 = (_local5 + _local9); _local12 = (_local12 + 16); }; digest = new ByteArray(); digest.writeInt(_local2); digest.writeInt(_local3); digest.writeInt(_local4); digest.writeInt(_local5); digest.position = 0; return ((((IntUtil.toHex(_local2) + IntUtil.toHex(_local3)) + IntUtil.toHex(_local4)) + IntUtil.toHex(_local5))); } private static function gg(_arg1:int, _arg2:int, _arg3:int, _arg4:int, _arg5:int, _arg6:int, _arg7:int):int{ return (transform(g, _arg1, _arg2, _arg3, _arg4, _arg5, _arg6, _arg7)); } private static function ii(_arg1:int, _arg2:int, _arg3:int, _arg4:int, _arg5:int, _arg6:int, _arg7:int):int{ return (transform(i, _arg1, _arg2, _arg3, _arg4, _arg5, _arg6, _arg7)); } public static function hashBytes(_arg1:ByteArray):String{ return (hashBinary(_arg1)); } } }//package com.adobe.crypto
Section 7
//PNGEncoder (com.adobe.images.PNGEncoder) package com.adobe.images { import flash.display.*; import flash.utils.*; public class PNGEncoder { private static var crcTable:Array; private static var crcTableComputed:Boolean = false; public function encode(_arg1:BitmapData):ByteArray{ var _local2:ByteArray; var _local3:ByteArray; var _local4:ByteArray; var _local5:int; var _local6:uint; var _local7:int; _local2 = new ByteArray(); _local2.writeUnsignedInt(2303741511); _local2.writeUnsignedInt(218765834); _local3 = new ByteArray(); _local3.writeInt(_arg1.width); _local3.writeInt(_arg1.height); _local3.writeUnsignedInt(134610944); _local3.writeByte(0); writeChunk(_local2, 1229472850, _local3); _local4 = new ByteArray(); _local5 = 0; while (_local5 < _arg1.height) { _local4.writeByte(0); if (!_arg1.transparent){ _local7 = 0; while (_local7 < _arg1.width) { _local6 = _arg1.getPixel(_local7, _local5); _local4.writeUnsignedInt(uint((((_local6 & 0xFFFFFF) << 8) | 0xFF))); _local7++; }; } else { _local7 = 0; while (_local7 < _arg1.width) { _local6 = _arg1.getPixel32(_local7, _local5); _local4.writeUnsignedInt(uint((((_local6 & 0xFFFFFF) << 8) | (_local6 >>> 24)))); _local7++; }; }; _local5++; }; _local4.compress(); writeChunk(_local2, 1229209940, _local4); writeChunk(_local2, 1229278788, null); return (_local2); } private static function writeChunk(_arg1:ByteArray, _arg2:uint, _arg3:ByteArray):void{ var _local4:uint; var _local5:uint; var _local6:uint; var _local7:int; var _local8:uint; var _local9:uint; var _local10:uint; if (!crcTableComputed){ crcTableComputed = true; crcTable = []; _local9 = 0; while (_local9 < 0x0100) { _local8 = _local9; _local10 = 0; while (_local10 < 8) { if ((_local8 & 1)){ _local8 = uint((uint(3988292384) ^ uint((_local8 >>> 1)))); } else { _local8 = uint((_local8 >>> 1)); }; _local10++; }; crcTable[_local9] = _local8; _local9++; }; }; _local4 = 0; if (_arg3 != null){ _local4 = _arg3.length; }; _arg1.writeUnsignedInt(_local4); _local5 = _arg1.position; _arg1.writeUnsignedInt(_arg2); if (_arg3 != null){ _arg1.writeBytes(_arg3); }; _local6 = _arg1.position; _arg1.position = _local5; _local8 = 4294967295; _local7 = 0; while (_local7 < (_local6 - _local5)) { _local8 = uint((crcTable[((_local8 ^ _arg1.readUnsignedByte()) & uint(0xFF))] ^ uint((_local8 >>> 8)))); _local7++; }; _local8 = uint((_local8 ^ uint(4294967295))); _arg1.position = _local6; _arg1.writeUnsignedInt(_local8); } } }//package com.adobe.images
Section 8
//JSON (com.adobe.serialization.json.JSON) package com.adobe.serialization.json { public class JSON { public static function decode(_arg1:String){ var _local2:JSONDecoder; _local2 = new JSONDecoder(_arg1); return (_local2.getValue()); } public static function encode(_arg1:Object):String{ var _local2:JSONEncoder; _local2 = new JSONEncoder(_arg1); return (_local2.getString()); } } }//package com.adobe.serialization.json
Section 9
//JSONDecoder (com.adobe.serialization.json.JSONDecoder) package com.adobe.serialization.json { public class JSONDecoder { private var value; private var tokenizer:JSONTokenizer; private var token:JSONToken; public function JSONDecoder(_arg1:String){ tokenizer = new JSONTokenizer(_arg1); nextToken(); value = parseValue(); } private function nextToken():JSONToken{ return ((token = tokenizer.getNextToken())); } private function parseObject():Object{ var _local1:Object; var _local2:String; _local1 = new Object(); nextToken(); if (token.type == JSONTokenType.RIGHT_BRACE){ return (_local1); }; while (true) { if (token.type == JSONTokenType.STRING){ _local2 = String(token.value); nextToken(); if (token.type == JSONTokenType.COLON){ nextToken(); _local1[_local2] = parseValue(); nextToken(); if (token.type == JSONTokenType.RIGHT_BRACE){ return (_local1); }; if (token.type == JSONTokenType.COMMA){ nextToken(); } else { tokenizer.parseError(("Expecting } or , but found " + token.value)); }; } else { tokenizer.parseError(("Expecting : but found " + token.value)); }; } else { tokenizer.parseError(("Expecting string but found " + token.value)); }; }; return (null); } private function parseArray():Array{ var _local1:Array; _local1 = new Array(); nextToken(); if (token.type == JSONTokenType.RIGHT_BRACKET){ return (_local1); }; while (true) { _local1.push(parseValue()); nextToken(); if (token.type == JSONTokenType.RIGHT_BRACKET){ return (_local1); }; if (token.type == JSONTokenType.COMMA){ nextToken(); } else { tokenizer.parseError(("Expecting ] or , but found " + token.value)); }; }; return (null); } public function getValue(){ return (value); } private function parseValue():Object{ if (token == null){ tokenizer.parseError("Unexpected end of input"); }; switch (token.type){ case JSONTokenType.LEFT_BRACE: return (parseObject()); case JSONTokenType.LEFT_BRACKET: return (parseArray()); case JSONTokenType.STRING: case JSONTokenType.NUMBER: case JSONTokenType.TRUE: case JSONTokenType.FALSE: case JSONTokenType.NULL: return (token.value); default: tokenizer.parseError(("Unexpected " + token.value)); }; return (null); } } }//package com.adobe.serialization.json
Section 10
//JSONEncoder (com.adobe.serialization.json.JSONEncoder) package com.adobe.serialization.json { import flash.utils.*; public class JSONEncoder { private var jsonString:String; public function JSONEncoder(_arg1){ jsonString = convertToString(_arg1); } private function arrayToString(_arg1:Array):String{ var _local2:String; var _local3:int; _local2 = ""; _local3 = 0; while (_local3 < _arg1.length) { if (_local2.length > 0){ _local2 = (_local2 + ","); }; _local2 = (_local2 + convertToString(_arg1[_local3])); _local3++; }; return ((("[" + _local2) + "]")); } private function convertToString(_arg1):String{ if ((_arg1 is String)){ return (escapeString((_arg1 as String))); }; if ((_arg1 is Number)){ return ((isFinite((_arg1 as Number))) ? _arg1.toString() : "null"); } else { if ((_arg1 is Boolean)){ return ((_arg1) ? "true" : "false"); } else { if ((_arg1 is Array)){ return (arrayToString((_arg1 as Array))); }; if ((((_arg1 is Object)) && (!((_arg1 == null))))){ return (objectToString(_arg1)); }; }; }; return ("null"); } private function escapeString(_arg1:String):String{ var _local2:String; var _local3:String; var _local4:Number; var _local5:int; var _local6:String; var _local7:String; _local2 = ""; _local4 = _arg1.length; _local5 = 0; while (_local5 < _local4) { _local3 = _arg1.charAt(_local5); switch (_local3){ case "\"": _local2 = (_local2 + "\\\""); break; case "\\": _local2 = (_local2 + "\\\\"); break; case "\b": _local2 = (_local2 + "\\b"); break; case "\f": _local2 = (_local2 + "\\f"); break; case "\n": _local2 = (_local2 + "\\n"); break; case "\r": _local2 = (_local2 + "\\r"); break; case "\t": _local2 = (_local2 + "\\t"); break; default: if (_local3 < " "){ _local6 = _local3.charCodeAt(0).toString(16); _local7 = ((_local6.length == 2)) ? "00" : "000"; _local2 = (_local2 + (("\\u" + _local7) + _local6)); } else { _local2 = (_local2 + _local3); }; }; _local5++; }; return ((("\"" + _local2) + "\"")); } private function objectToString(_arg1:Object):String{ var s:String; var classInfo:XML; var value:Object; var key:String; var v:XML; var o = _arg1; s = ""; classInfo = describeType(o); if (classInfo.@name.toString() == "Object"){ for (key in o) { value = o[key]; if ((value is Function)){ } else { if (s.length > 0){ s = (s + ","); }; s = (s + ((escapeString(key) + ":") + convertToString(value))); }; }; } else { for each (v in classInfo..*.(((name() == "variable")) || ((name() == "accessor")))) { if (s.length > 0){ s = (s + ","); }; s = (s + ((escapeString(v.@name.toString()) + ":") + convertToString(o[v.@name]))); }; }; return ((("{" + s) + "}")); } public function getString():String{ return (jsonString); } } }//package com.adobe.serialization.json
Section 11
//JSONParseError (com.adobe.serialization.json.JSONParseError) package com.adobe.serialization.json { public class JSONParseError extends Error { private var _text:String; private var _location:int; public function JSONParseError(_arg1:String="", _arg2:int=0, _arg3:String=""){ super(_arg1); name = "JSONParseError"; _location = _arg2; _text = _arg3; } public function get text():String{ return (_text); } public function get location():int{ return (_location); } } }//package com.adobe.serialization.json
Section 12
//JSONToken (com.adobe.serialization.json.JSONToken) package com.adobe.serialization.json { public class JSONToken { private var _value:Object; private var _type:int; public function JSONToken(_arg1:int=-1, _arg2:Object=null){ _type = _arg1; _value = _arg2; } public function set value(_arg1:Object):void{ _value = _arg1; } public function get value():Object{ return (_value); } public function set type(_arg1:int):void{ _type = _arg1; } public function get type():int{ return (_type); } } }//package com.adobe.serialization.json
Section 13
//JSONTokenizer (com.adobe.serialization.json.JSONTokenizer) package com.adobe.serialization.json { public class JSONTokenizer { private var loc:int; private var ch:String; private var obj:Object; private var jsonString:String; public function JSONTokenizer(_arg1:String){ jsonString = _arg1; loc = 0; nextChar(); } private function skipComments():void{ if (ch == "/"){ nextChar(); switch (ch){ case "/": do { nextChar(); } while (((!((ch == "\n"))) && (!((ch == ""))))); nextChar(); break; case "*": nextChar(); while (true) { if (ch == "*"){ nextChar(); if (ch == "/"){ nextChar(); break; }; } else { nextChar(); }; if (ch == ""){ parseError("Multi-line comment not closed"); }; }; break; default: parseError((("Unexpected " + ch) + " encountered (expecting '/' or '*' )")); }; }; } private function isDigit(_arg1:String):Boolean{ return ((((_arg1 >= "0")) && ((_arg1 <= "9")))); } private function readNumber():JSONToken{ var _local1:JSONToken; var _local2:String; var _local3:Number; _local1 = new JSONToken(); _local1.type = JSONTokenType.NUMBER; _local2 = ""; if (ch == "-"){ _local2 = (_local2 + "-"); nextChar(); }; if (!isDigit(ch)){ parseError("Expecting a digit"); }; if (ch == "0"){ _local2 = (_local2 + ch); nextChar(); if (isDigit(ch)){ parseError("A digit cannot immediately follow 0"); }; } else { while (isDigit(ch)) { _local2 = (_local2 + ch); nextChar(); }; }; if (ch == "."){ _local2 = (_local2 + "."); nextChar(); if (!isDigit(ch)){ parseError("Expecting a digit"); }; while (isDigit(ch)) { _local2 = (_local2 + ch); nextChar(); }; }; if ((((ch == "e")) || ((ch == "E")))){ _local2 = (_local2 + "e"); nextChar(); if ((((ch == "+")) || ((ch == "-")))){ _local2 = (_local2 + ch); nextChar(); }; if (!isDigit(ch)){ parseError("Scientific notation number needs exponent value"); }; while (isDigit(ch)) { _local2 = (_local2 + ch); nextChar(); }; }; _local3 = Number(_local2); if (((isFinite(_local3)) && (!(isNaN(_local3))))){ _local1.value = _local3; return (_local1); }; parseError((("Number " + _local3) + " is not valid!")); return (null); } private function nextChar():String{ return ((ch = jsonString.charAt(loc++))); } public function getNextToken():JSONToken{ var _local1:JSONToken; var _local2:String; var _local3:String; var _local4:String; _local1 = new JSONToken(); skipIgnored(); switch (ch){ case "{": _local1.type = JSONTokenType.LEFT_BRACE; _local1.value = "{"; nextChar(); break; case "}": _local1.type = JSONTokenType.RIGHT_BRACE; _local1.value = "}"; nextChar(); break; case "[": _local1.type = JSONTokenType.LEFT_BRACKET; _local1.value = "["; nextChar(); break; case "]": _local1.type = JSONTokenType.RIGHT_BRACKET; _local1.value = "]"; nextChar(); break; case ",": _local1.type = JSONTokenType.COMMA; _local1.value = ","; nextChar(); break; case ":": _local1.type = JSONTokenType.COLON; _local1.value = ":"; nextChar(); break; case "t": _local2 = ((("t" + nextChar()) + nextChar()) + nextChar()); if (_local2 == "true"){ _local1.type = JSONTokenType.TRUE; _local1.value = true; nextChar(); } else { parseError(("Expecting 'true' but found " + _local2)); }; break; case "f": _local3 = (((("f" + nextChar()) + nextChar()) + nextChar()) + nextChar()); if (_local3 == "false"){ _local1.type = JSONTokenType.FALSE; _local1.value = false; nextChar(); } else { parseError(("Expecting 'false' but found " + _local3)); }; break; case "n": _local4 = ((("n" + nextChar()) + nextChar()) + nextChar()); if (_local4 == "null"){ _local1.type = JSONTokenType.NULL; _local1.value = null; nextChar(); } else { parseError(("Expecting 'null' but found " + _local4)); }; break; case "\"": _local1 = readString(); break; default: if (((isDigit(ch)) || ((ch == "-")))){ _local1 = readNumber(); } else { if (ch == ""){ return (null); }; parseError((("Unexpected " + ch) + " encountered")); }; }; return (_local1); } private function skipWhite():void{ while (isWhiteSpace(ch)) { nextChar(); }; } private function isWhiteSpace(_arg1:String):Boolean{ return ((((((((_arg1 == " ")) || ((_arg1 == "\t")))) || ((_arg1 == "\n")))) || ((_arg1 == "\r")))); } public function parseError(_arg1:String):void{ throw (new JSONParseError(_arg1, loc, jsonString)); } private function skipIgnored():void{ var _local1:int; do { _local1 = loc; skipWhite(); skipComments(); } while (_local1 != loc); } private function isHexDigit(_arg1:String):Boolean{ var _local2:String; _local2 = _arg1.toUpperCase(); return (((isDigit(_arg1)) || ((((_local2 >= "A")) && ((_local2 <= "F")))))); } private function readString():JSONToken{ var _local1:JSONToken; var _local2:String; var _local3:String; var _local4:int; _local1 = new JSONToken(); _local1.type = JSONTokenType.STRING; _local2 = ""; nextChar(); while (((!((ch == "\""))) && (!((ch == ""))))) { if (ch == "\\"){ nextChar(); switch (ch){ case "\"": _local2 = (_local2 + "\""); break; case "/": _local2 = (_local2 + "/"); break; case "\\": _local2 = (_local2 + "\\"); break; case "b": _local2 = (_local2 + "\b"); break; case "f": _local2 = (_local2 + "\f"); break; case "n": _local2 = (_local2 + "\n"); break; case "r": _local2 = (_local2 + "\r"); break; case "t": _local2 = (_local2 + "\t"); break; case "u": _local3 = ""; _local4 = 0; while (_local4 < 4) { if (!isHexDigit(nextChar())){ parseError((" Excepted a hex digit, but found: " + ch)); }; _local3 = (_local3 + ch); _local4++; }; _local2 = (_local2 + String.fromCharCode(parseInt(_local3, 16))); break; default: _local2 = (_local2 + ("\\" + ch)); }; } else { _local2 = (_local2 + ch); }; nextChar(); }; if (ch == ""){ parseError("Unterminated string literal"); }; nextChar(); _local1.value = _local2; return (_local1); } } }//package com.adobe.serialization.json
Section 14
//JSONTokenType (com.adobe.serialization.json.JSONTokenType) package com.adobe.serialization.json { public class JSONTokenType { public static const NUMBER:int = 11; public static const FALSE:int = 8; public static const RIGHT_BRACKET:int = 4; public static const NULL:int = 9; public static const TRUE:int = 7; public static const RIGHT_BRACE:int = 2; public static const UNKNOWN:int = -1; public static const COMMA:int = 0; public static const LEFT_BRACKET:int = 3; public static const STRING:int = 10; public static const LEFT_BRACE:int = 1; public static const COLON:int = 6; } }//package com.adobe.serialization.json
Section 15
//IntUtil (com.adobe.utils.IntUtil) package com.adobe.utils { public class IntUtil { private static var hexChars:String = "0123456789abcdef"; public static function toHex(_arg1:int, _arg2:Boolean=false):String{ var _local3:String; var _local4:int; var _local5:int; _local3 = ""; if (_arg2){ _local4 = 0; while (_local4 < 4) { _local3 = (_local3 + (hexChars.charAt(((_arg1 >> (((3 - _local4) * 8) + 4)) & 15)) + hexChars.charAt(((_arg1 >> ((3 - _local4) * 8)) & 15)))); _local4++; }; } else { _local5 = 0; while (_local5 < 4) { _local3 = (_local3 + (hexChars.charAt(((_arg1 >> ((_local5 * 8) + 4)) & 15)) + hexChars.charAt(((_arg1 >> (_local5 * 8)) & 15)))); _local5++; }; }; return (_local3); } public static function ror(_arg1:int, _arg2:int):uint{ var _local3:int; _local3 = (32 - _arg2); return (((_arg1 << _local3) | (_arg1 >>> (32 - _local3)))); } public static function rol(_arg1:int, _arg2:int):int{ return (((_arg1 << _arg2) | (_arg1 >>> (32 - _arg2)))); } } }//package com.adobe.utils
Section 16
//APIConnector (com.newgrounds.components.APIConnector) package com.newgrounds.components { import flash.events.*; import com.newgrounds.*; import flash.display.*; import flash.utils.*; public class APIConnector extends MovieClip { public var errorDialog:MovieClip; public var background:MovieClip; public var viewLatestButton:SimpleButton; public var closeButton:SimpleButton; public var viewAuthorizedButton:SimpleButton; private var _initialized:Boolean; private var _movieId:String; private var _encryptionKey:String; private var _movieVersion:String; private var _showConnectingPopup:Boolean;// = true private var _useErrorPopup:Boolean;// = true private var _medalPopup:MedalPopup; private var _popDelay:Timer; public function APIConnector(){ this._popDelay = new Timer(3000, 1); super(); addFrameScript(0, this.frame1, 6, this.frame7, 7, this.frame8); if (((!((parent == null))) && ((getQualifiedClassName(parent) == "fl.livepreview::LivePreviewParent")))){ return; }; this.useErrorPopup = true; this.useMedalPopup = true; this._popDelay.addEventListener(TimerEvent.TIMER, this.errorTimerHandler); addEventListener(Event.ENTER_FRAME, this.enterFrameHandler); if (stage){ addEventListener(Event.RENDER, this.renderHandler); stage.invalidate(); } else { this.clear(); }; } public function get movieId():String{ return (this._movieId); } public function set movieId(_arg1:String):void{ this._movieId = _arg1; } public function get encryptionKey():String{ return (this._encryptionKey); } public function set encryptionKey(_arg1:String):void{ this._encryptionKey = _arg1; } public function get movieVersion():String{ return (this._movieVersion); } public function set movieVersion(_arg1:String):void{ this._movieVersion = _arg1; } public function get debugMode():Boolean{ return (API.debugMode); } public function set debugMode(_arg1:Boolean):void{ API.debugMode = true; } public function get useFakeSession():Boolean{ return (API.getFakeSession()); } public function set useFakeSession(_arg1:Boolean):void{ API.setFakeSession(true); } public function get useMedalPopup():Boolean{ return (!((this._medalPopup == null))); } public function set useMedalPopup(_arg1:Boolean):void{ if (((_arg1) && (!(this._medalPopup)))){ this._medalPopup = new MedalPopup(); addChild(this._medalPopup); } else { if (((!(_arg1)) && (this._medalPopup))){ removeChild(this._medalPopup); this._medalPopup = null; }; }; } public function get useErrorPopup():Boolean{ return (this._useErrorPopup); } public function set useErrorPopup(_arg1:Boolean):void{ this._useErrorPopup = _arg1; API.addEventListener(APIEvent.API_CONNECTED, this.movieConnectedHandler); if (this._useErrorPopup){ API.addEventListener(APIEvent.NEW_VERSION_AVAILABLE, this.newVersionAvailableHandler); API.addEventListener(APIEvent.HOST_BLOCKED, this.hostBlockedHandler); } else { API.removeEventListener(APIEvent.NEW_VERSION_AVAILABLE, this.newVersionAvailableHandler); API.removeEventListener(APIEvent.HOST_BLOCKED, this.hostBlockedHandler); }; } public function get showConnectingPopup():Boolean{ return (this._showConnectingPopup); } public function set showConnectingPopup(_arg1:Boolean):void{ this._showConnectingPopup = _arg1; if (((!(_arg1)) && ((((currentLabel == "connecting")) || ((currentLabel == "connected")))))){ this.clear(); }; } public function clear():void{ gotoAndStop("idle"); } public function connect():void{ API.setVersion(this._movieVersion); API.connect(root.loaderInfo, this._movieId, this._encryptionKey); visible = true; if (this.showConnectingPopup){ gotoAndStop("connecting"); }; } private function renderHandler(_arg1:Event):void{ removeEventListener(Event.RENDER, this.renderHandler); this.clear(); this.connect(); } private function movieConnectedHandler(_arg1:APIEvent):void{ if (_arg1.success){ if (((((((API.isPublishedHost()) && (API.hostIsCompatible()))) && (!(API.hasUserSession())))) && (!(API.debugMode)))){ gotoAndStop("no_login"); this._popDelay.start(); visible = true; } else { if (this.showConnectingPopup){ gotoAndStop("connected"); }; }; } else { gotoAndStop("no_connect"); this._popDelay.start(); visible = true; }; } private function newVersionAvailableHandler(_arg1:APIEvent):void{ gotoAndStop("new_version"); visible = true; this.centerOnStage(); } private function hostBlockedHandler(_arg1:APIEvent):void{ gotoAndStop("bad_host"); visible = true; this.centerOnStage(); } private function closeButtonClickHandler(_arg1:Event):void{ this.clear(); } private function officialVersionClickHandler(_arg1:Event):void{ API.loadOfficialURL(); } private function enterFrameHandler(_arg1:Event):void{ this.forceAlwaysOnTop(); } private function initButtons():void{ if (this.viewLatestButton){ this.viewLatestButton.addEventListener(MouseEvent.CLICK, this.officialVersionClickHandler); }; if (this.viewAuthorizedButton){ this.viewAuthorizedButton.addEventListener(MouseEvent.CLICK, this.officialVersionClickHandler); }; if (this.closeButton){ this.closeButton.addEventListener(MouseEvent.CLICK, this.closeButtonClickHandler); }; } private function forceAlwaysOnTop():void{ var myIndex:uint; var topIndex:uint; if (((parent) && (visible))){ try { myIndex = parent.getChildIndex(this); topIndex = (parent.numChildren - 1); if (myIndex != topIndex){ parent.setChildIndex(this, topIndex); }; } catch(e:Error) { }; }; } private function centerOnStage():void{ if (stage){ x = (stage.stageWidth / 2); y = (stage.stageHeight / 2); }; } private function errorTimerHandler(_arg1:TimerEvent):void{ if (this.errorDialog){ this.errorDialog.gotoAndPlay("closeme"); } else { this.clear(); }; } function frame1(){ stop(); } function frame7(){ this.initButtons(); } function frame8(){ this.initButtons(); } } }//package com.newgrounds.components
Section 17
//FlashAd (com.newgrounds.components.FlashAd) package com.newgrounds.components { import flash.events.*; import com.newgrounds.*; import flash.display.*; import flash.utils.*; import flash.net.*; import flash.system.*; public class FlashAd extends Sprite { public var background:MovieClip; private var _showBackground:Boolean; private var _adURLLoader:URLLoader; private var _adRect:Sprite; private var _mask:Shape; private var _ad:Loader; private static const DEBUG_AD_URL:String = "http://www.ngads.com/adtest.php"; private static const REMOVED_FROM_STAGE:String = "removedFromStage"; private static var _adResetTime:uint = 0; private static var _adURL:URLRequest; public function FlashAd(_arg1:Boolean=true){ if (((!((parent == null))) && ((getQualifiedClassName(parent) == "fl.livepreview::LivePreviewParent")))){ return; }; Security.allowDomain("server.cpmstar.com"); this._adRect = new Sprite(); this._adRect.graphics.beginFill(0); this._adRect.graphics.moveTo(0, 0); this._adRect.graphics.lineTo(300, 0); this._adRect.graphics.lineTo(300, 250); this._adRect.graphics.lineTo(0, 250); this._adRect.graphics.lineTo(0, 0); this._adRect.graphics.endFill(); this._mask = new Shape(); this._mask.graphics.beginFill(0); this._mask.graphics.moveTo(0, 0); this._mask.graphics.lineTo(300, 0); this._mask.graphics.lineTo(300, 250); this._mask.graphics.lineTo(0, 250); this._mask.graphics.lineTo(0, 0); this._mask.graphics.endFill(); addChild(this._adRect); this._adRect.addChild(this._mask); this._adRect.visible = false; x = Math.round(x); y = Math.round(y); scaleX = 1; scaleY = 1; if (this.background){ if (this.background.ngLinkButton){ this.background.ngLinkButton.addEventListener(MouseEvent.CLICK, this.linkClickHandler); }; if (this.background.loadingClip){ this.background.loadingClip.visible = false; }; }; if (API.isFlashVersion(9, 0, 28)){ addEventListener(REMOVED_FROM_STAGE, this.onRemovedFromStage); }; if (API.adsApproved){ this.loadAdFeed(API.adFeedURL); } else { API.addEventListener(APIEvent.ADS_APPROVED, this.onAdsApproved, false, 0, true); }; this.showBackground = _arg1; } public function get showBackground():Boolean{ return (this._showBackground); } public function set showBackground(_arg1:Boolean):void{ this._showBackground = _arg1; if (this.background){ this.background.visible = _arg1; this._adRect.mask = (_arg1) ? this.background.adMask : null; }; } public function removeAd():void{ removeEventListener(REMOVED_FROM_STAGE, this.onRemovedFromStage); if (((this.background) && (this.background.loadingClip))){ this.background.loadingClip.visible = false; }; if (this._adURLLoader){ try { this._adURLLoader.close(); } catch(e:Error) { }; }; if (this._adRect){ this._adRect.visible = false; }; if (this._ad){ trace("[NewgroundsAPI] :: Ad removed"); try { this._ad.close(); } catch(e:Error) { }; try { Object(this._ad).unloadAndStop(true); } catch(e:Error) { _ad.unload(); }; if (this._ad.parent){ this._ad.parent.removeChild(this._ad); }; }; this._ad = null; } private function onAdsApproved(_arg1:APIEvent):void{ API.removeEventListener(APIEvent.ADS_APPROVED, this.onAdsApproved, false); if (_arg1.success){ this.loadAdFeed(API.adFeedURL); } else { trace("[NewgroundsAPI] :: No ad feed URL supplied to Newgrounds API ad!"); }; } private function loadAdFeed(_arg1:String):void{ var adFeedURL = _arg1; this._adURLLoader = new URLLoader(); this._adURLLoader.addEventListener(Event.COMPLETE, this.onAdFeedLoaded); this._adURLLoader.addEventListener(IOErrorEvent.IO_ERROR, this.onAdError); this._adURLLoader.addEventListener(SecurityErrorEvent.SECURITY_ERROR, this.onAdError); if (!adFeedURL){ trace("[Newgrounds API] :: Invalid feed URL!"); return; }; if (this.hasAdElapsed){ if (adFeedURL.indexOf("?") > -1){ _adURL = new URLRequest(((adFeedURL + "&random=") + Math.random())); } else { _adURL = new URLRequest(((adFeedURL + "?random=") + Math.random())); }; }; try { this._adURLLoader.load(_adURL); } catch(e:Error) { onAdError(null); }; if (((this.background) && (this.background.loadingClip))){ this.background.loadingClip.visible = true; }; } private function loadAd(_arg1:String):void{ var url = _arg1; if (this._ad){ this.removeAd(); }; this._ad = new Loader(); this._ad.contentLoaderInfo.addEventListener(Event.COMPLETE, this.onAdLoaded); this._ad.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, this.onAdError); try { Object(this._ad.contentLoaderInfo).uncaughtErrorEvents.addEventListener("uncaughtError", function (_arg1:Event):void{ }); } catch(error:Error) { }; this._ad.load(new URLRequest(url), new LoaderContext(false, new ApplicationDomain(null))); if (((this.background) && (this.background.loadingClip))){ this.background.loadingClip.visible = true; }; } private function onAdFeedLoaded(_arg1:Event):void{ var _local2:URLLoader = URLLoader(_arg1.target); if (((_local2.data) && (!((_local2.data == ""))))){ this.loadAd((_local2.data as String)); } else { dispatchEvent(new APIEvent(APIEvent.AD_ATTACHED, false, new APIError("FLASH_ADS_NOT_APPROVED", "Unable to render ad"))); if (((this.background) && (this.background.loadingClip))){ this.background.loadingClip.visible = false; }; }; } private function onAdFeedError(_arg1:Event):void{ trace("[NewgroundsAPI] :: Unable to load ad feed!"); if (((this.background) && (this.background.loadingClip))){ this.background.loadingClip.visible = false; }; } private function onAdError(_arg1:Event):void{ dispatchEvent(new APIEvent(APIEvent.AD_ATTACHED, false, new APIError("FLASH_ADS_NOT_APPROVED", "Unable to render ad"))); this.removeAd(); } private function onAdLoaded(_arg1:Event):void{ this._adRect.addChild(this._ad); this._ad.mask = this._mask; this._adRect.visible = true; if (this.background){ if (this._showBackground){ this._adRect.mask = this.background.adMask; }; if (this.background.loadingClip){ this.background.loadingClip.visible = false; }; }; trace("[NewgroundsAPI] :: Ad loaded!"); dispatchEvent(new APIEvent(APIEvent.AD_ATTACHED, true)); } private function onRemovedFromStage(_arg1:Event):void{ this.removeAd(); } private function get hasAdElapsed():Boolean{ if (getTimer() >= _adResetTime){ _adResetTime = (getTimer() + ((1000 * 60) * 5)); return (true); }; return (false); } private function linkClickHandler(_arg1:MouseEvent):void{ API.loadNewgrounds(); } } }//package com.newgrounds.components
Section 18
//MedalPopup (com.newgrounds.components.MedalPopup) package com.newgrounds.components { import flash.events.*; import com.newgrounds.*; import flash.display.*; import flash.utils.*; import flash.text.*; public class MedalPopup extends MovieClip { public var medalNameText:TextField; public var medalValueText:TextField; public var medalContainer:Sprite; private var _initialized:Boolean; private var _medal:Medal; private var _medalIcon:Bitmap; private var _medalQueue:Array; private var _popDelay:Timer; public function MedalPopup(){ this._medalQueue = []; this._popDelay = new Timer(3000, 1); super(); addFrameScript(0, this.frame1, 9, this.frame10, 18, this.frame19); if (((!((parent == null))) && ((getQualifiedClassName(parent) == "fl.livepreview::LivePreviewParent")))){ return; }; visible = false; addEventListener(Event.ENTER_FRAME, this.enterFrameHandler); stop(); API.addEventListener(APIEvent.MEDAL_UNLOCKED, this.onMedalUnlocked, false, 0, true); this._popDelay.addEventListener(TimerEvent.TIMER, this.timerHandler); } public function get popupTime():Number{ return ((this._popDelay.delay / 1000)); } public function set popupTime(_arg1:Number):void{ if (isNaN(_arg1)){ _arg1 = 3; }; this._popDelay.delay = (_arg1 * 1000); } private function enterFrameHandler(_arg1:Event):void{ var myIndex:uint; var topIndex:uint; var event = _arg1; if (((this._medalQueue.length) && (!(visible)))){ this._medal = this._medalQueue.pop(); this._popDelay.start(); gotoAndPlay("medal_show"); visible = true; }; if (((visible) && (parent))){ try { myIndex = parent.getChildIndex(this); topIndex = (parent.numChildren - 1); if (myIndex != topIndex){ parent.setChildIndex(this, topIndex); }; } catch(error:Error) { }; }; } private function onMedalUnlocked(_arg1:APIEvent):void{ if (((((_arg1.success) && (_arg1.data))) && ((_arg1.data.medal is Medal)))){ this._medalQueue.push(Medal(_arg1.data.medal)); }; } private function showMedalInfo():void{ if (!this._medal){ return; }; if (this.medalContainer){ this._medalIcon = this._medal.createIconBitmap(); this.medalContainer.addChild(this._medalIcon); }; if (this.medalNameText){ this.medalNameText.text = this._medal.name; }; if (this.medalValueText){ this.medalValueText.text = (this._medal.value.toString() + "pts"); }; this._popDelay.start(); stop(); } private function timerHandler(_arg1:TimerEvent):void{ if (((this._medalIcon) && (this._medalIcon.parent))){ this._medalIcon.parent.removeChild(this._medalIcon); this._medalIcon = null; }; gotoAndPlay("medal_hide"); this._popDelay.stop(); } function frame1(){ stop(); } function frame10(){ this.showMedalInfo(); stop(); } function frame19(){ stop(); visible = false; } } }//package com.newgrounds.components
Section 19
//API (com.newgrounds.API) package com.newgrounds { import flash.events.*; import flash.display.*; import com.newgrounds.components.*; import flash.utils.*; import com.adobe.serialization.json.*; import flash.net.*; import com.adobe.images.*; import com.adobe.crypto.*; import flash.system.*; public class API { public static const VERSION:String = "2.4.18"; private static const GATEWAY_URL:String = "http://www.ngads.com/gateway_v2.php"; private static const AD_TERMS_URL:String = "http://www.newgrounds.com/wiki/flashads/terms/"; private static const COMMANDS_WIKI_URL:String = "http://www.newgrounds.com/wiki/flashapi/commands/"; private static var do_echo:Boolean = false; private static var _debug:Boolean = true; private static var _connected:Boolean = false; private static var _isMetadataLoaded:Boolean = false; private static var _preloadComplete:Boolean = false; private static var _adsApproved:Boolean = false; private static var _saveGroupId:uint; private static var _saveFileId:uint; private static var _trackerId:uint; private static var _movieId:String; private static var _encryptionKey:String; private static var _url:String; private static var _host:String; private static var connected:Boolean; private static var version:String; private static var ad_url:String; private static var _fakeSession:Boolean = false; private static var publisher_id:uint; private static var session_id:String; private static var user_email:String; private static var user_name:String; private static var user_id:uint; private static var userpage_format:String; private static var _medals:Array; private static var timeoutTimer:Timer = new Timer(8000, 1); private static var _userpageFormat:String; private static var _scoreboards:Array = new Array(); private static var _bridge:Bridge; private static var save_file:SaveFile; private static var _imageFilePath:String; private static var _saveFilePath:String; private static var _saveGroups:Array = []; private static var root:DisplayObject; private static var _eventDispatcher:EventDispatcher = new EventDispatcher(); private static var score_page_counts:Object = new Object(); private static var compression_radix:String = "/g8236klvBQ#&|;Zb*7CEA59%s`Oue1wziFp$rDVY@TKxUPWytSaGHJ>dmoMR^<0~4qNLhc(I+fjn)X"; private static var compressor:BaseN = new BaseN(compression_radix); public static var errors:Dictionary = APIError.init_codes(); private static var sharedObjects:Dictionary = new Dictionary(); private static var _preloadAssets:Array = []; public static var periods:Object = getPeriodAliases(); private static var period_aliases:Object = {t:{name:"Today", alias:"TODAY"}, p:{name:"Yesterday", alias:"YESTERDAY"}, w:{name:"This Week", alias:"THIS_WEEK"}, m:{name:"This Month", alias:"THIS_MONTH"}, y:{name:"This Year", alias:"THIS_YEAR"}, a:{name:"All-Time", alias:"ALL_TIME"}}; private static var secureCommand:String; public static function get adFeedURL():String{ return (ad_url); } public static function get preloadComplete():Boolean{ return (_preloadComplete); } private static function assertConnected():Boolean{ if (!_connected){ return (false); }; return (true); } public static function setVersion(_arg1:String):void{ if (((_arg1) && (!((_arg1 == ""))))){ version = _arg1; }; } public static function setUserEmail(_arg1:String):void{ user_email = _arg1; } public static function setFakeSession(_arg1:Boolean):void{ _fakeSession = _arg1; } public static function getFakeSession():Boolean{ return (_fakeSession); } public static function get debugMode():Boolean{ return (_debug); } public static function set debugMode(_arg1:Boolean):void{ _debug = _arg1; } public static function getTrackerID():uint{ return (_trackerId); } public static function getUserID():uint{ return (user_id); } public static function getUserName():String{ return (user_name); } public static function isConnected():Boolean{ return (_connected); } public static function getID():uint{ return (_trackerId); } public static function getOfficialURL():String{ var _local1:String = ((((((GATEWAY_URL + "?tracker_id=") + _movieId) + "&command_id=") + getCommandID("loadOfficalVersion")) + "&seed=") + Math.random()); if (debugMode){ _local1 = (_local1 + "&debug=1"); }; return (_local1); } public static function get adsApproved():Boolean{ return (_adsApproved); } public static function hasUserSession():Boolean{ return (((((!((session_id == null))) && (!((session_id == ""))))) && (!((publisher_id == 0))))); } public static function isNewgrounds():Boolean{ return ((((publisher_id == 1)) || (((_host) && ((_host.toLowerCase().indexOf("ungrounded.net") > -1)))))); } public static function hostIsCompatible():Boolean{ return (!((publisher_id == 0))); } public static function hasUserEmail():Boolean{ return (((!((user_email == null))) && (!((user_email == ""))))); } public static function connectionTimeOut(_arg1:Event=null):void{ dispatchEvent(new APIEvent(APIEvent.API_CONNECTED, false, new APIError("CONNECTION_FAILED", "Connection to NewgroundsAPI gateway timed out."))); } public static function connect(_arg1:LoaderInfo, _arg2:String, _arg3:String=null):void{ var loaderInfo = _arg1; var m_id = _arg2; var encrypt_key = _arg3; if (!loaderInfo){ fatalError("Null loaderInfo paremeter passed in to connectMovie!", ""); return; }; try { if (loaderInfo.loader){ loaderInfo = loaderInfo.loader.loaderInfo; }; } catch(error:Error) { }; _url = loaderInfo.url; _host = _url; if ((((_host.indexOf("http://") > -1)) || ((_host.indexOf("https://") > -1)))){ _host = _host.split("/")[2].toLowerCase(); } else { _host = "localhost"; }; var flashVars:Object = loaderInfo.parameters; if (isPublishedHost()){ debugMode = false; }; if (((!(debugMode)) && (flashVars))){ if (flashVars.NewgroundsAPI_UserName){ user_name = flashVars.NewgroundsAPI_UserName; }; if (flashVars.NewgroundsAPI_UserID){ user_id = flashVars.NewgroundsAPI_UserID; }; if (flashVars.NewgroundsAPI_PublisherID){ publisher_id = flashVars.NewgroundsAPI_PublisherID; } else { publisher_id = 0; }; if (flashVars.NewgroundsAPI_UserpageFormat){ _userpageFormat = flashVars.NewgroundsAPI_UserpageFormat; }; if (flashVars.NewgroundsAPI_SessionID){ session_id = flashVars.NewgroundsAPI_SessionID; }; if (flashVars.NewgroundsAPI_SaveGroupID){ _saveGroupId = flashVars.NewgroundsAPI_SaveGroupID; }; if (flashVars.NewgroundsAPI_SaveFileID){ _saveFileId = flashVars.NewgroundsAPI_SaveFileID; }; if (flashVars.NewgroundsAPI_SandboxID){ _bridge = new Bridge(flashVars.NewgroundsAPI_SandboxID); }; } else { publisher_id = 1; if (_fakeSession){ session_id = "D3bu64p1U53R"; user_id = 10; user_name = "API-Debugger"; }; }; if (connected){ fatalError("NewgroundsAPI.connect() - connection already in progress", "connect"); return; }; timeoutTimer.start(); if (!m_id){ fatalError("NewgroundsAPI.connectMovie() - missing required movieId parameter", "connectMovie"); }; _movieId = String(m_id); _trackerId = uint(_movieId.substring(0, _movieId.indexOf(":"))); _encryptionKey = encrypt_key; connected = true; sendCommand("connectMovie", {host:getHost(), movie_version:version}); } private static function getHost():String{ return (_host); } public static function isPublishedHost():Boolean{ return (((!((getHost() == "localhost"))) && ((getHost().indexOf("file://") == -1)))); } public static function loadUserPage(_arg1:uint=0, _arg2:String=null):Boolean{ var _local3:String; if ((((_arg1 == 0)) && ((_arg2 == null)))){ if (hasUserSession()){ _arg1 = user_id; _arg2 = user_name; } else { return (false); }; }; if (publisher_id == 1){ _local3 = (("http://" + _arg2.toLowerCase()) + ".newgrounds.com"); navigateToURL(new URLRequest(_local3), "_blank"); return (true); }; if (userpage_format){ _local3 = userpage_format; _local3 = _local3.split(":user_id:").join(_arg1.toString()); _local3 = _local3.split(":user_name:").join(escape(_arg2)); navigateToURL(new URLRequest(_local3), "_blank"); return (true); }; return (false); } public static function loadNewgrounds():void{ sendCommand("loadNewgrounds", {host:getHost()}, true); } public static function loadOfficialURL():void{ navigateToURL(new URLRequest(getOfficialURL())); } public static function loadMySite():void{ sendCommand("loadMySite", {host:getHost()}, true); } public static function loadCustomLink(_arg1:String):void{ sendCommand("loadCustomLink", {host:getHost(), link:_arg1}, true); } public static function logCustomEvent(_arg1:String):void{ sendCommand("logCustomEvent", {host:getHost(), event:_arg1}); } public static function getScoreBoard(_arg1:String):ScoreBoard{ var _local2:ScoreBoard; for each (_local2 in _scoreboards) { if (_local2.name == _arg1){ return (_local2); }; }; return (null); } public static function getScoreBoardById(_arg1:uint):ScoreBoard{ var _local2:ScoreBoard; for each (_local2 in _scoreboards) { if (_local2.id == _arg1){ return (_local2); }; }; return (null); } public static function postScore(_arg1:String, _arg2:uint, _arg3:String=""):void{ if (((!(_arg1)) || ((_arg1 == "")))){ sendError({command_id:getCommandID("postScore")}, new APIError("MISSING_PARAM", "missing required parameter(s)")); return; }; if (_arg3 == null){ _arg3 = ""; }; sendSecureCommand("postScore", {user_name:user_name, board:_arg1, value:_arg2, publisher_id:publisher_id, tag:_arg3}); } public static function loadScores(_arg1:String, _arg2:String=null, _arg3:String=null):void{ var _local4 = "loadScores"; var _local5:ScoreBoard = getScoreBoard(_arg1); if (((!(_local5)) || (!(_local5.id)))){ sendError({command_id:getCommandID(_local4)}, new APIError("MISSING_PARAM", "missing required ScoreBoard instance")); return; }; var _local6:Object = {}; _local6.publisher_id = publisher_id; if (_arg2){ _local6.period = _arg2; } else { _local6.period = _local5.period; }; _local6.board = _local5.id; _local6.num_results = _local5.num_results; _local6.page = _local5.page; if (((!(_arg3)) || ((_arg3 == "")))){ _local6.tag = _local5.tag; } else { _local6.tag = _arg3; }; sendCommand(_local4, _local6); } public static function loadScoresInRange(_arg1:String, _arg2:String="All-Time", _arg3:uint=1, _arg4:uint=10):void{ if (((!(_arg1)) || ((_arg1 == "")))){ sendError({command_id:getCommandID("postScore")}, new APIError("MISSING_PARAM", "missing required parameter(s)")); return; }; var _local5:ScoreBoard = getScoreBoard(_arg1); if (_local5){ _local5.loadScoresInRange(_arg2, _arg3, _arg4); } else { sendWarning((("loadScoresInRange: Scoreboard " + _arg1) + " could not be found.")); }; } private static function populateMedals(_arg1:Array):void{ var _local2:uint; var _local3:Object; if (_medals === null){ _medals = new Array(); _local2 = 0; while (_local2 < _arg1.length) { _local3 = _arg1[_local2]; _medals.push(Medal.createFromObject(_local3)); _local2++; }; }; sendMessage("Medals loaded!"); } private static function populateSaveGroups(_arg1:Array):void{ var _local3:SaveGroup; _saveGroups = []; var _local2:uint; while (_local2 < _arg1.length) { _local3 = SaveGroup.createFromObject(_arg1[_local2]); _saveGroups.push(_local3); _local2++; }; } private static function populateScoreBoards(_arg1:Array):void{ _scoreboards = []; var _local2:uint; while (_local2 < _arg1.length) { _scoreboards.push(new ScoreBoard(_arg1[_local2].id, _arg1[_local2].name, "")); _local2++; }; } public static function getMedals():Array{ return (_medals); } public static function getMedalById(_arg1:uint):Medal{ var _local2:Medal; for each (_local2 in _medals) { if (_local2.id == _arg1){ return (_local2); }; }; return (null); } public static function getMedal(_arg1:String):Medal{ var _local2:Medal; for each (_local2 in _medals) { if (_local2.name == _arg1){ return (_local2); }; }; return (null); } public static function unlockMedal(_arg1:String):void{ var _local3:Object; var _local4:Object; if (((!(_arg1)) || ((_arg1 == "")))){ sendError({command_id:getCommandID("unlockMedal")}, new APIError("MISSING_PARAM", "missing required medal name")); return; }; var _local2:Medal = getMedal(_arg1); if (!_local2){ sendMessage(("No medal with name: " + _arg1)); return; }; if (((hasUserSession()) || (debugMode))){ sendMessage((("Attempting to unlock '" + _local2.name) + "'")); if (_local2.unlocked){ sendWarning((("Medal '" + _local2.name) + "' is already unlocked!")); return; }; _local3 = new Object(); _local3.medal_id = _local2.id; sendSecureCommand("unlockMedal", _local3); } else { sendMessage(("Locally unlocking " + _local2.name)); if (_local2.unlocked){ sendWarning((("Medal '" + _local2.name) + "' is already unlocked!")); return; }; _local2.unlocked = true; _local4 = loadLocal("medals_unlocked"); if (!_local4){ _local4 = new Object(); }; _local4[_local2.id.toString()] = true; saveLocal("medals_unlocked", _local4); callListener(APIEvent.UNLOCK_MEDAL, true, {medal:_local2}); }; } public static function loadMedals():void{ if (_medals){ dispatchEvent(new APIEvent(APIEvent.MEDALS_LOADED, true, {medals:getMedals()})); return; }; var _local1:Object = new Object(); if (hasUserSession()){ _local1.publisher_id = publisher_id; _local1.user_id = user_id; }; sendCommand("getMedals", _local1); } public static function saveLocal(_arg1:String, _arg2:Object, _arg3:uint=0):void{ var sharedObj:SharedObject; var save_id = _arg1; var save_data = _arg2; var size_allocation = _arg3; try { if (!sharedObjects[save_id]){ sharedObjects[save_id] = SharedObject.getLocal(((("ng_ap_secure_" + _trackerId) + "_") + save_id)); }; sharedObj = sharedObjects[save_id]; sharedObj.data[save_id] = encodeData(save_data); sharedObj.flush(); } catch(e:Error) { sendWarning(("saveLocal ERROR: " + e)); }; } public static function loadLocal(_arg1:String):Object{ var sharedObj:SharedObject; var save_id = _arg1; try { if (!sharedObjects[save_id]){ sharedObjects[save_id] = SharedObject.getLocal(((("ng_ap_secure_" + _trackerId) + "_") + save_id)); }; sharedObj = sharedObjects[save_id]; if (((((sharedObj) && (sharedObj.data))) && (sharedObj.data[save_id]))){ return (decodeData(sharedObj.data[save_id])); } else { return (null); }; } catch(e:Error) { sendWarning(("loadLocal ERROR: " + e)); }; return (null); } public static function encodeData(_arg1:Object):String{ return (compressHex(RC4.encrypt(JSON.encode(_arg1), _encryptionKey))); } public static function decodeData(_arg1:String){ return (JSON.decode(RC4.decrypt(uncompressHex(_arg1), _encryptionKey))); } private static function compressHex(_arg1:String):String{ var _local2:uint = (_arg1.length % 6); var _local3 = ""; var _local4:uint; while (_local4 < _arg1.length) { _local3 = (_local3 + compressor.encode(uint(("0x" + _arg1.substr(_local4, 6))), 4)); _local4 = (_local4 + 6); }; return ((_local2.toString() + _local3)); } private static function uncompressHex(_arg1:String):String{ var _local4:uint; var _local6:String; var _local7:uint; var _local8:String; var _local2:uint = uint(_arg1.charAt(0)); var _local3 = ""; var _local5:uint = 1; while (_local5 < _arg1.length) { _local6 = _arg1.substr(_local5, 4); _local7 = uint(compressor.decode(_local6)); _local8 = _local7.toString(16); if ((_local5 + 4) < _arg1.length){ _local4 = 6; } else { _local4 = _local2; }; while (_local8.length < _local4) { _local8 = ("0" + _local8); }; _local3 = (_local3 + _local8); _local5 = (_local5 + 4); }; return (_local3); } public static function getSaveGroupById(_arg1:uint):SaveGroup{ if (((!(_saveGroups)) || ((_saveGroups.length < 1)))){ sendWarning("No save groups found"); return (null); }; var _local2:uint; while (_local2 < _saveGroups.length) { if (_saveGroups[_local2].id == _arg1){ return (_saveGroups[_local2]); }; _local2++; }; return (null); } public static function getSaveGroup(_arg1:String):SaveGroup{ if (((!(_saveGroups)) || ((_saveGroups.length < 1)))){ sendWarning("No save groups found"); return (null); }; var _local2:uint; while (_local2 < _saveGroups.length) { if (_saveGroups[_local2].name == _arg1){ return (_saveGroups[_local2]); }; _local2++; }; return (null); } public static function getCurrentSaveFile(){ return (save_file); } public static function setCurrentSaveFile(_arg1:SaveFile){ save_file = _arg1; } public static function newSaveQuery(_arg1:String):SaveGroupQuery{ var _local2:SaveGroup = getSaveGroup(_arg1); if (_local2){ return (_local2.newQuery()); }; return (null); } public static function executeSaveQuery(_arg1:SaveGroupQuery):void{ sendCommand("lookupSaveFiles", {publisher_id:publisher_id, group_id:_arg1.groupId, query:JSON.encode(_arg1.toObject())}, false, null, _arg1); } public static function lookupSaveFiles(_arg1:SaveGroup):void{ var _local2:SaveGroupQuery = _arg1.getQuery(false); sendCommand("lookupSaveFiles", {publisher_id:publisher_id, group_id:_arg1.id, query:_local2.toObject()}, false, null, _local2); } public static function checkFilePrivledges(_arg1:SaveFile):void{ sendCommand("checkFilePrivs", {group:_arg1.groupId, filename:_arg1.name, user_id:(user_id) ? user_id : 0, publisher_id:publisher_id}); } public static function newSaveFile(_arg1:String):SaveFile{ var _local2:SaveGroup = getSaveGroup(_arg1); if (_local2){ return (new SaveFile(_local2)); }; sendError({command_id:"newSaveFile"}, new APIError("INVALID_SAVE_GROUP", (("'" + _local2) + "' is not a valid save group."))); return (null); } public static function saveFile(_arg1:SaveFile, _arg2:Boolean=false, _arg3:Boolean=false):void{ var _local4:Object = _arg1.toObject(); _local4.user_name = user_name; if (_arg1.id){ _local4.save_id = _arg1.id; }; _local4.overwrite = (_arg2) ? 1 : 0; if (_arg3){ _local4.draft = 1; }; var _local5:ByteArray = new ByteArray(); if ((_arg1.contents is ByteArray)){ _local5.writeByte(0); _local5.writeBytes(_arg1.contents); } else { _local5.writeByte(1); _local5.writeObject(_arg1.contents); }; _local5.compress(); var _local6:Object = new Object(); _local6.file = _local5; if (_arg1.thumbnail){ _local6.thumbnail = PNGEncoder.encode(_arg1.thumbnail); }; save_file = _arg1; sendSecureCommand("saveFile", _local4, null, _local6, _arg1); } public static function rateSaveFile(_arg1:SaveFile, _arg2:SaveRating, _arg3:Number):void{ sendSecureCommand("rateSaveFile", {group:_arg1.groupId, save_id:_arg1.id, rating_id:_arg2.id, vote:_arg3, user_id:user_id}, null, null, _arg1); } public static function loadSaveFile(_arg1:Number, _arg2:Boolean=true){ var _local3:Object = {publisher_id:publisher_id, save_id:_arg1, get_contents:_arg2}; save_file = null; sendCommand("loadSaveFile", _local3); } public static function loadFilesByDate(_arg1:String, _arg2:Boolean=true, _arg3:String=null, _arg4=null):void{ var _local7:*; var _local5:SaveGroup = getSaveGroup(_arg1); if (!_local5){ _local7 = new APIError("QUERY_INCOMPLETE", "The query could not be preformed, check the spelling of your save group name."); sendError({command_id:"loadFilesByDate"}, _local7); return; }; var _local6:SaveGroupQuery = _local5.newQuery(); if (_arg3){ _local6.addKeyCondition(_arg3, "=", _arg4); }; _local6.sortOn(SaveGroupQuery.CREATED_ON, _arg2); _local6.execute(); } public static function loadFilesByViews(_arg1:String, _arg2:Boolean=true, _arg3:String=null, _arg4=null):void{ var _local7:*; var _local5:SaveGroup = getSaveGroup(_arg1); if (!_local5){ _local7 = new APIError("QUERY_INCOMPLETE", "The query could not be preformed, check the spelling of your save group name."); sendError({command_id:"loadFilesByViews"}, _local7); return; }; var _local6:SaveGroupQuery = _local5.newQuery(); if (_arg3){ _local6.addKeyCondition(_arg3, "=", _arg4); }; _local6.sortOn(SaveGroupQuery.TOTAL_VIEWS, _arg2); _local6.execute(); } public static function loadFilesByRating(_arg1:String, _arg2:String, _arg3:Boolean=true, _arg4:String=null, _arg5=null):void{ var _local8:*; var _local6:SaveGroup = getSaveGroup(_arg1); if (!_local6){ _local8 = new APIError("QUERY_INCOMPLETE", "The query could not be preformed, check the spelling of your save group name."); sendError({command_id:"loadFilesByDate"}, _local8); return; }; var _local7:SaveGroupQuery = _local6.newQuery(); if (_arg4){ _local7.addKeyCondition(_arg4, "=", _arg5); }; _local7.sortOnRating(_arg2, _arg3); _local7.execute(); } public static function onRemoteAuthentication(_arg1:String){ var _local2:Object = JSON.decode(RC4.decrypt(_arg1, _encryptionKey)); user_id = _local2.NewgroundsAPI_UserID; user_name = _local2.NewgroundsAPI_UserName; session_id = _local2.NewgroundsAPI_SessionID; publisher_id = _local2.NewgroundsAPI_PublisherID; } private static function doEvent(_arg1:Object):void{ var _local2:String; var _local3:Object; var _local4:String; var _local5:Boolean; var _local6:ScoreBoard; var _local7:Array; var _local8:*; var _local9:String; var _local10:Medal; var _local11:SaveGroup; var _local12:Object; var _local13:Object; var _local14:Object; var _local15:SaveFile; var _local16:uint; var _local17:Object; var _local18:uint; var _local19:APIError; var _local20:Object; switch (getCommandName(_arg1.command_id)){ case "connectMovie": timeoutTimer.stop(); if (_arg1.success){ sendMessage("You have successfully connected to the Newgrounds API Gateway"); sendMessage((("Movie identified as \"" + _arg1.movie_name) + "\"")); callListener(APIEvent.API_CONNECTED, _arg1.success, {title:_arg1.movie_name}); } else { callListener(APIEvent.API_CONNECTED, _arg1.success, {}); return; }; _local5 = false; if (_arg1.ad_status === -1){ _local2 = "This movie was not approved to run Flash Ads."; sendWarning(_local2); sendWarning((("visit " + AD_TERMS_URL) + " to view our approval guidelines")); if (!_arg1.ad_url){ callListener(APIEvent.ADS_APPROVED, false, new APIError("FLASH_ADS_NOT_APPROVED", _local2)); } else { _local5 = true; }; } else { if (_arg1.ad_status === 0){ _local2 = "Flash Ads are currently awaiting approval."; sendNotice(_local2); if (!_arg1.ad_url){ callListener(APIEvent.ADS_APPROVED, false, new APIError("FLASH_ADS_NOT_APPROVED", _local2)); } else { _local5 = true; }; }; }; if (_arg1.ad_url){ ad_url = unescape(_arg1.ad_url); if (!_local5){ sendMessage("This movie has been approved to run Flash Ads!"); }; _adsApproved = true; callListener(APIEvent.ADS_APPROVED, true); }; if (_arg1.deny_host){ _local2 = (getHost() + " does not have permission to run this movie!"); sendWarning(_local2); sendWarning(("\tUpdate your API configuration to unblock " + getHost())); callListener(APIEvent.HOST_BLOCKED, true, {real_url:unescape(_arg1.movie_url), url:getOfficialURL()}); }; if (_arg1.movie_version){ sendWarning("According to your API Configuration, this version is out of date."); if (version){ sendWarning(("\tThe this movie is version " + version)); }; sendWarning(("\tThe most current version is " + _arg1.movie_version)); callListener(APIEvent.NEW_VERSION_AVAILABLE, true, {version:_arg1.movie_version, real_url:unescape(_arg1.movie_url), url:getOfficialURL()}); }; if (_arg1.request_portal_url){ sendCommand("setPortalID", {portal_url:_url}); }; sendCommand("preloadSettings", {publisher_id:publisher_id, user_id:user_id}); break; case "preloadSettings": if (_arg1.medals){ populateMedals(_arg1.medals); if (((!(hasUserSession())) && (!(debugMode)))){ echo("Checking for SharedObject Medals..."); _local8 = loadLocal("medals_unlocked"); if (_local8){ for (_local9 in _local8) { if (_local8[_local9]){ _local10 = getMedalById(uint(_local9)); echo(("Now unlocking " + _local10.name)); _local10.unlocked = true; }; }; }; }; }; if (_arg1.save_groups){ populateSaveGroups(_arg1.save_groups); }; if (_arg1.save_file_path){ _saveFilePath = (_arg1.save_file_path + "/"); }; if (_arg1.image_file_path){ _imageFilePath = (_arg1.image_file_path + "/"); }; if (_arg1.score_boards){ populateScoreBoards(_arg1.score_boards); }; sendMessage("Metadata loaded!"); callListener(APIEvent.METADATA_LOADED, _arg1.success); if (((_saveFileId) && (_saveGroupId))){ _local11 = getSaveGroupById(_saveGroupId); if (_local11){ callListener(APIEvent.FILE_REQUESTED, true, {save_id:_saveFileId, group:_local11}); }; }; _preloadComplete = true; break; case "logCustomEvent": if (_arg1.success){ sendMessage((("Event '" + _arg1.event) + "' was logged.")); }; callListener(APIEvent.EVENT_LOGGED, _arg1.success, {event:_arg1.event}); break; case "postScore": if (_arg1.success){ _local4 = "User"; if (user_email){ _local4 = user_email; } else { if (user_name){ _local4 = user_name; }; }; _local6 = getScoreBoardById(_arg1.board); if (_local6){ sendMessage((((((_local4 + " posted ") + _arg1.value) + " to '") + _local6.name) + "'")); }; if (_arg1.best_scores){ _local12 = {today:_arg1.best_scores.D, yesterday:_arg1.best_scores.P, week:_arg1.best_scores.W, year:_arg1.best_scores.Y, all_time:_arg1.best_scores.A}; } else { _local12 = {}; }; if (_arg1.best_ranks){ _local13 = {today:_arg1.best_ranks.D, yesterday:_arg1.best_ranks.P, week:_arg1.best_ranks.W, year:_arg1.best_ranks.Y, all_time:_arg1.best_ranks.A}; } else { _local13 = {}; }; if (_arg1.num_scores){ _local14 = {today:_arg1.num_scores.D, yesterday:_arg1.num_scores.P, week:_arg1.num_scores.W, year:_arg1.num_scores.Y, all_time:_arg1.num_scores.A}; } else { _local14 = {}; }; _local3 = {score:_arg1.score, value:_arg1.value, username:_local4, best_scores:_local12, best_ranks:_local13, num_scores:_local14}; }; callListener(APIEvent.SCORE_POSTED, _arg1.success, _local3); break; case "loadScores": _local3 = new Object(); _local6 = getScoreBoardById(_arg1.board); if (_local6){ _local6.setScores(_arg1.scores, _arg1.period, _arg1.page, _arg1.num_results, _arg1.num_scores); }; callListener(APIEvent.SCORES_LOADED, _arg1.success, {board:_local6}); break; case "unlockMedal": if (_medals){ _local10 = getMedal(_arg1.medal_name); if (_local10.unlocked){ return; }; _local10.unlocked = true; callListener(APIEvent.MEDAL_UNLOCKED, _arg1.success, {medal_id:_local10.id, medal:_local10}); }; break; case "getMedals": if (_arg1.success){ populateMedals(_arg1.medals); }; callListener(APIEvent.MEDALS_LOADED, _arg1.success, _local3); break; case "loadSaveFile": if (_arg1.success){ _local11 = getSaveGroupById(_arg1.group_id); _local15 = new SaveFile(_local11); _local15.id = _arg1.file.save_id; _local15.name = _arg1.file.filename; _local15.fileUrl = (_saveFilePath + _arg1.file.file); _local15.thumbnailUrl = (_imageFilePath + _arg1.file.thumb); _local15.authorName = _arg1.file.user_name; _local15.authorId = _arg1.file.user_id; _local15.setStatus(_arg1.file.status); _local15.description = _arg1.file.description; _local15.setFileSize(_arg1.file.file_size); if (((_arg1.file.keys) && (_arg1.file.keys.length))){ _local16 = 0; while (_local16 < _arg1.file.keys.length) { _local15.setKey(_arg1.file.keys[_local16].id, _arg1.file.keys[_local16].value); _local16++; }; }; if (((_arg1.file.ratings) && (_arg1.file.ratings.length))){ _local16 = 0; while (_local16 < _arg1.file.ratings.length) { _local15.setRating(_arg1.file.ratings[_local16].id, _arg1.file.ratings[_local16].votes, _arg1.file.ratings[_local16].score); _local16++; }; }; if (_arg1.get_contents){ _local15.loadContents(); }; }; save_file = _local15; callListener(APIEvent.FILE_INITIALIZED, _arg1.success, {save_id:_local15.id, file:_local15}); break; case "lookupSaveFiles": _local7 = []; if (((_arg1.success) && (_arg1.files))){ _local16 = 0; while (_local16 < _arg1.files.length) { _local17 = _arg1.files[_local16]; _local15 = new SaveFile(getSaveGroupById(_arg1.group_id)); _local15.name = _local17.filename; _local15.id = _local17.save_id; _local15.description = _local17.description; _local15.thumbnailUrl = (_imageFilePath + _local17.thumb); _local15.fileUrl = (_saveFilePath + _local17.file); _local15.authorName = _local17.user_name; _local15.authorId = _local17.user_id; _local15.setStatus(_local17.status); _local15.setFileSize(_local17.file_size); if (((_local17.keys) && (_local17.keys.length))){ _local18 = 0; while (_local18 < _local17.keys.length) { _local15.setKey(_local17.keys[_local18].id, _local17.keys[_local18].value); _local18++; }; }; if (((_local17.ratings) && (_local17.ratings.length))){ _local18 = 0; while (_local18 < _local17.ratings.length) { _local15.setRating(_local17.ratings[_local18].id, _local17.ratings[_local18].votes, _local17.ratings[_local18].score); _local18++; }; }; _local7.push(_local15); _local16++; }; }; _arg1.owner.setResults(_local7); _arg1.owner.dispatchEvent(new APIEvent(APIEvent.QUERY_COMPLETE, _arg1.success, {query:_arg1.owner})); callListener(APIEvent.QUERY_COMPLETE, _arg1.success, {query:_arg1.owner}); break; case "rateSaveFile": _local15 = _arg1.owner; _arg1.success = ((_arg1.success) && (!(_arg1.already_voted))); if (_arg1.success){ _local15.setRating(_arg1.rating_id, _arg1.votes, _arg1.score); }; _arg1.file = _local15; if (_arg1.already_voted){ _local19 = new APIError("PERMISSION_DENIED", "You have already voted on this item today"); _local15.dispatchEvent(new APIEvent(APIEvent.VOTE_COMPLETE, _arg1.success, {error:_local19, file:_local15, save_id:_local15.id})); callListener(APIEvent.VOTE_COMPLETE, _arg1.success, _arg1); } else { _local20 = _local15.getRating(_arg1.rating_id); _local15.dispatchEvent(new APIEvent(APIEvent.VOTE_COMPLETE, _arg1.success, {rating:_local20, file:_local15, save_id:_local15.id})); API.callListener(APIEvent.VOTE_COMPLETE, _arg1.success, {rating:_local20, file:_local15, save_id:_local15.id}); }; break; case "saveFile": _local3 = {}; if (_arg1.success){ _local3 = {save_id:_arg1.save_id, filename:_arg1.filename, file_url:_arg1.file_url, thumbnail:_arg1.thumbnail, icon:_arg1.icon}; SaveFile(_arg1.owner).fileSaved(_local3); }; _arg1.owner.dispatchEvent(new APIEvent(APIEvent.FILE_SAVED, _arg1.success, {save_id:save_file.id, file:save_file})); callListener(APIEvent.FILE_SAVED, _arg1.success, {save_id:save_file.id, file:save_file}); save_file = null; break; case "checkFilePrivs": _local3 = {filename:_arg1.filename, folder:_arg1.folder, can_read:_arg1.can_read, can_write:_arg1.can_write}; callListener(APIEvent.FILE_PRIVS_LOADED, _arg1.success, _local3); break; }; } public static function addEventListener(_arg1:String, _arg2:Function, _arg3:Boolean=false, _arg4:uint=0, _arg5:Boolean=false):void{ _eventDispatcher.addEventListener(_arg1, _arg2, _arg3, _arg4, _arg5); } public static function hasEventListener(_arg1:String):Boolean{ return (_eventDispatcher.hasEventListener(_arg1)); } public static function removeEventListener(_arg1:String, _arg2:Function, _arg3:Boolean=false):void{ _eventDispatcher.removeEventListener(_arg1, _arg2, _arg3); } private static function dispatchEvent(_arg1:Event):void{ _eventDispatcher.dispatchEvent(_arg1); echo(("Fired Event: " + _arg1.type)); } static function callListener(_arg1:String, _arg2:Boolean=true, _arg3=undefined):void{ dispatchEvent(new APIEvent(_arg1, _arg2, _arg3)); if (_bridge){ _bridge.sendEvent(_arg1, {success:_arg2, data:_arg3}); }; } private static function getCommandName(_arg1:String):String{ return (_arg1); } private static function getCommandID(_arg1:String):String{ return (_arg1); } private static function getPeriodAliases():Object{ var _local2:String; var _local1:Object = new Object(); for (_local2 in period_aliases) { _local1[period_aliases[_local2].alias] = _local2; }; return (_local1); } public static function getPeriodName(_arg1:String):String{ var _local2:String; for (_local2 in period_aliases) { if (_local2 == _arg1){ return (period_aliases[_local2].name); }; }; return (null); } public static function getPeriodAlias(_arg1:String):String{ var _local2:String; for (_local2 in period_aliases) { if (_local2 == _arg1){ return (period_aliases[_local2].alias); }; }; return (null); } private static function sendError(_arg1:Object, _arg2:APIError):void{ var _local3:String = ((((("[NewgroundsAPI ERROR] :: " + getCommandName(_arg1.command_id)) + "() - ") + _arg2.name) + ":\n\t\t\t\t") + _arg2.message); trace(_local3); if (_bridge){ _bridge.sendEvent("trace", {data:_local3}); }; } private static function sendWarning(_arg1:String, _arg2:String=null):void{ if (_arg2){ _arg1 = (_arg1 + ((("\n[NewgroundsAPI WARNING] :: \tSee " + COMMANDS_WIKI_URL) + _arg2.toLowerCase()) + " for additional information.")); }; trace(_arg1); if (_bridge){ _bridge.sendEvent("trace", {data:_arg1}); }; } private static function sendNotice(_arg1:String, _arg2:String=null):void{ var _local3:String; if (_arg2){ _arg1 = (_arg1 + ((("\n[NewgroundsAPI NOTICE] :: \tSee " + COMMANDS_WIKI_URL) + _arg2.toLowerCase()) + " for additional information.")); }; trace(_arg1); if (_bridge){ _bridge.sendEvent("trace", {data:_arg1}); }; } private static function fatalError(_arg1:String, _arg2:String):void{ if (_arg2){ _arg1 = (_arg1 + ((("\n\tSee " + COMMANDS_WIKI_URL) + _arg2.toLowerCase()) + " for additional information.")); }; trace(("***ERROR*** class=API\n\n" + _arg1)); } public static function openLoginPage(){ if (hasUserSession()){ return; }; } public static function sendSecureCommand(_arg1:String, _arg2:Object, _arg3:Object=null, _arg4:Object=null, _arg5=null):void{ if (((((!(debugMode)) && (!(hasUserSession())))) && (!(hasUserEmail())))){ sendError({command_id:getCommandID(_arg1)}, new APIError("IDENTIFICATION_REQUIRED", (("You must be logged in or provide an e-mail address ( using NewgroundsAPI.setUserEmail(\"name@domain.com\"); ) to use " + _arg1) + "()."))); return; }; if (!_arg1){ fatalError("Missing command", "sendSecureCommand"); }; if (!_arg2){ fatalError("Missing secure_params", "sendSecureCommand"); }; if (!_arg3){ _arg3 = new Object(); }; var _local6 = ""; var _local7:uint; while (_local7 < 16) { _local6 = (_local6 + compression_radix.charAt(Math.floor((Math.random() * compression_radix.length)))); _local7++; }; if (((debugMode) && (!(session_id)))){ _arg2.session_id = ""; } else { _arg2.session_id = session_id; }; _arg2.as_version = 3; _arg2.user_email = user_email; _arg2.publisher_id = publisher_id; _arg2.seed = _local6; _arg2.command_id = getCommandID(_arg1); var _local8:String = MD5.hash(_local6); var _local9:String = RC4.encrypt(JSON.encode(_arg2), _encryptionKey); var _local10:String = (_local8 + _local9); _arg3.secure = compressHex(_local10); secureCommand = _arg1; sendCommand("securePacket", _arg3, false, _arg4, _arg5); } public static function stopPendingCommands():void{ SmartURLLoader.closeAll(); } private static function onCommandComplete(_arg1:Event):void{ var response:Object; var error:APIError; var e = _arg1; var loader:SmartURLLoader = SmartURLLoader(e.target); echo((("INPUT: \n" + loader.response) + "\n")); var i:uint; while (i < _preloadAssets.length) { if (_preloadAssets[i] == loader){ _preloadAssets.splice(i, 1); break; }; i = (i + 1); }; try { response = JSON.decode(loader.response); } catch(error:Error) { }; if (!response){ response = {command_id:loader._command, success:false}; }; response.owner = loader.owner; if (((!(response)) || (!(response.success)))){ if (response.command_id == "connectMovie"){ connected = false; }; error = new APIError(response.error_code, response.error_msg); sendError(response, error); if (response.command_id){ doEvent(response); }; } else { doEvent(response); }; } private static function onCommandError(_arg1:Event):void{ var _local2:Object = {success:false}; var _local3:SmartURLLoader = SmartURLLoader(_arg1.target); _local2.owner = _local3.owner; var _local4:uint; while (_local4 < _preloadAssets.length) { if (_preloadAssets[_local4] == _local3){ _preloadAssets.splice(_local4, 1); break; }; _local4++; }; if (_local3._command){ _local2.command_id = _local3._command; if (_local2.command_id == "connectMovie"){ connected = false; }; doEvent(_local2); }; } private static function sendCommand(_arg1:String, _arg2:Object, _arg3:Boolean=false, _arg4:Object=null, _arg5=null):void{ var _local7:String; var _local8:String; var _local9:String; if (((!(connected)) && (!((_arg1 == "connectMovie"))))){ _local7 = (("NewgroundsAPI." + _arg1) + "() - NewgroundsAPI.connectMovie() must be called before this command can be called\n"); fatalError(_local7, "connectMovie"); }; var _local6:SmartURLLoader = new SmartURLLoader(); _local6.addVariable("command_id", getCommandID(_arg1)); _local6.addVariable("tracker_id", _movieId); if (debugMode){ _local6.addVariable("debug", 1); }; if (_arg2){ for (_local8 in _arg2) { _local6.addVariable(_local8, _arg2[_local8]); }; }; if (_arg4){ for (_local9 in _arg4) { _local6.addFile(_local9, _arg4[_local9], _local9); }; }; if (_arg3){ _local6.method = URLRequestMethod.GET; } else { _local6.method = URLRequestMethod.POST; }; _local6.preventCache = true; if (_arg3){ _local6.openBrowser = true; _local6.method = URLRequestMethod.GET; } else { _local6.addEventListener(Event.COMPLETE, onCommandComplete); _local6.addEventListener(IOErrorEvent.IO_ERROR, onCommandError); _local6.addEventListener(SecurityErrorEvent.SECURITY_ERROR, onCommandError); _local6.method = URLRequestMethod.POST; }; if (_arg2.secure){ _local6._command = secureCommand; } else { _local6._command = getCommandID(_arg1); }; _local6.owner = _arg5; _local6.load(GATEWAY_URL); } public static function isFlashVersion(_arg1:uint, _arg2:uint=0, _arg3:uint=0, _arg4:uint=0):Boolean{ var _local6:Array = Capabilities.version.split(" ")[1].split(","); var _local7:Array = arguments; var _local8:uint; while (_local8 < _local7.length) { _local6[_local8] = uint(_local6[_local8]); _local8++; }; _local8 = 0; while (_local8 < _local7.length) { if (_local6[_local8] > _local7[_local8]){ return (true); }; if (_local6[_local8] < _local7[_local8]){ return (false); }; _local8++; }; return (true); } public static function createAd():FlashAd{ sendMessage("You may see a security sandbox violation. This is normal!"); return (new FlashAd()); } public static function sendMessage(_arg1:String, _arg2:Boolean=false):void{ var _local3:String = ("[NewgroundsAPI] :: " + _arg1); trace(_local3); if (_bridge){ _bridge.sendEvent("trace", {data:_local3}); }; } private static function echo(_arg1:String):void{ if (do_echo){ trace(_arg1); }; } } }//package com.newgrounds
Section 20
//APIError (com.newgrounds.APIError) package com.newgrounds { import flash.utils.*; public class APIError { public var code:Number;// = 0 public var message:String; public var name:String; public var alias:String; public static const aliases:Array = new Array("UNKNOWN_ERROR", "INVALID_API_ID", "MISSING_PARAM", "INVALID_STAT_ID", "INVALID_COMMAND_ID", "FLASH_ADS_NOT_APPROVED", "PERMISSION_DENIED", "IDENTIFICATION_REQUIRED", "INVALID_EMAIL_ADDRESS", "BANNED_USER", "SESSION_EXPIRED", "INVALID_SCORE", "INVALID_MEDAL", "INVALID_FOLDER", "FILE_NOT_FOUND", "SITE_ID_REQUIRED", "UPLOAD_IN_PROGRESS", "USER_CANCELLED", "CONFIRM_REQUEST", "CONNECTION_FAILED"); private static const always_caps:Array = new Array("API", "URL", "ID"); public static const error_codes:Object = init_codes(); public static const error_names:Object = init_names(); public function APIError(_arg1, _arg2:String){ if ((_arg1 is String)){ _arg1 = error_codes[_arg1]; } else { if (!(_arg1 is uint)){ _arg1 = 0; }; }; this.code = _arg1; this.message = _arg2; this.name = error_names[_arg1]; this.alias = aliases[_arg1]; } public function isError():Boolean{ return (true); } public static function init_codes():Dictionary{ var _local1:Dictionary = new Dictionary(); var _local2:uint; while (_local2 < aliases.length) { _local1[aliases[_local2]] = _local2; _local2++; }; return (_local1); } private static function init_names():Array{ var _local3:Array; var _local4:uint; var _local5:String; var _local1:Array = new Array(); var _local2:uint; while (_local2 < aliases.length) { _local3 = aliases[_local2].toLowerCase().split("_"); _local4 = 0; while (_local4 < _local3.length) { _local3[_local4] = (_local3[_local4].substr(0, 1).toUpperCase() + _local3[_local4].substr(1, _local3[_local4].length)); for each (_local5 in always_caps) { if (_local3[_local4].toUpperCase() == _local5){ _local3[_local4] = _local3[_local4].toUpperCase(); }; }; _local4++; }; _local1[_local2] = _local3.join(" "); _local2++; }; return (_local1); } } }//package com.newgrounds
Section 21
//APIEvent (com.newgrounds.APIEvent) package com.newgrounds { import flash.events.*; public class APIEvent extends Event { private var _data; private var _success:Boolean; private var _target; private var _error:APIError; public static const API_CONNECTED:String = "movieConnected"; public static const ADS_APPROVED:String = "adsApproved"; public static const AD_ATTACHED:String = "adAttached"; public static const HOST_BLOCKED:String = "hostBlocked"; public static const NEW_VERSION_AVAILABLE:String = "newVersionAvailable"; public static const EVENT_LOGGED:String = "eventLogged"; public static const SCORE_POSTED:String = "scorePosted"; public static const SCORES_LOADED:String = "scoresLoaded"; public static const UNLOCK_MEDAL:String = "unlockMedal"; public static const MEDAL_UNLOCKED:String = "medalUnlocked"; public static const MEDALS_LOADED:String = "medalsLoaded"; public static const METADATA_LOADED:String = "metadataLoaded"; public static const FILE_PRIVS_LOADED:String = "filePrivsLoaded"; public static const FILE_SAVED:String = "fileSaved"; public static const FILE_LOADED:String = "fileLoaded"; public static const FILE_INITIALIZED:String = "fileInitialized"; public static const FILE_REQUESTED:String = "fileRequested"; public static const QUERY_COMPLETE:String = "queryComplete"; public static const VOTE_COMPLETE:String = "voteComplete"; public function APIEvent(_arg1:String, _arg2:Boolean=true, _arg3=undefined){ super(_arg1); this._data = _arg3; this._success = _arg2; } public function get success():Boolean{ return (this._success); } public function get data(){ return (this._data); } } }//package com.newgrounds
Section 22
//BaseN (com.newgrounds.BaseN) package com.newgrounds { import flash.utils.*; public class BaseN { private var _hashIndex:String; private var _hashVal:Dictionary; private var _base:Number; public function BaseN(_arg1:String=null){ if (_arg1){ this._hashIndex = _arg1; } else { this._hashIndex = "0123456789abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ`~@#$%^&*()+|;/"; }; this._base = this._hashIndex.length; this._hashVal = new Dictionary(); var _local2:uint; while (_local2 < this._base) { this._hashVal[this._hashIndex.charAt(_local2)] = _local2; _local2++; }; } public function encode(_arg1:Number, _arg2:uint=1):String{ var _local3:String = _arg1.toString(); var _local4 = ""; if (_local3.charAt(0) == "-"){ _local4 = "-"; _local3 = _local3.substring(1); }; var _local5:Array = _local3.split(".", 2); _local4 = (_local4 + this.baseNEncoder(_local5[0], _arg2)); if (_local5.length > 1){ _local4 = (_local4 + ("." + this.baseNEncoder(_local5[1]))); }; return (_local4); } public function decode(_arg1:String):Number{ var _local2 = ""; if (_arg1.charAt(0) == "-"){ _local2 = "-"; _arg1 = _arg1.substring(1); }; var _local3:Array = _arg1.split(".", 2); _local2 = (_local2 + this.baseNDecoder(_local3[0])); if (_local3.length > 1){ _local2 = (_local2 + "."); _local2 = (_local2 + this.baseNDecoder(_local3[1])); }; return (Number(_local2)); } private function baseNEncoder(_arg1:uint, _arg2:uint=1):String{ var _local3 = ""; var _local4:uint = _arg1; while (_local4 != 0) { _local3 = (this._hashIndex.charAt((_local4 % this._base)) + _local3); _local4 = (_local4 / this._base); }; if (_arg2){ while (_local3.length < _arg2) { _local3 = (this._hashIndex.charAt(0) + _local3); }; }; return (_local3); } private function baseNDecoder(_arg1:String):uint{ var _local2:uint; var _local3:uint; while (_local3 < _arg1.length) { _local2 = (_local2 * this._base); _local2 = (_local2 + this._hashVal[_arg1.charAt(_local3)]); _local3++; }; return (_local2); } } }//package com.newgrounds
Section 23
//Bridge (com.newgrounds.Bridge) package com.newgrounds { import flash.events.*; import flash.net.*; public class Bridge { private var _inConnection:LocalConnection; private var _outConnection:LocalConnection; private var _widgetId:String; public function Bridge(_arg1:String){ this._widgetId = _arg1; this._inConnection = new LocalConnection(); this._outConnection = new LocalConnection(); this._inConnection.client = this; this._inConnection.connect(("rec_" + this._widgetId)); this._outConnection.addEventListener(StatusEvent.STATUS, this.onStatus); } public function sendCommand(_arg1:String, _arg2:Object):void{ if (this._outConnection){ this._outConnection.send(this._widgetId, "sendCommand", _arg1, this.scrubParameters(_arg2)); }; } public function sendEvent(_arg1:String, _arg2:Object):void{ if (this._outConnection){ this._outConnection.send(this._widgetId, "sendEvent", _arg1, this.scrubParameters(_arg2)); }; } public function receiveEvent(_arg1:String, _arg2:Object):void{ API.callListener(_arg1, _arg2.success, _arg2.data); } public function scrubParameters(_arg1:Object):Object{ var _local3:String; var _local2:Object = new Object(); for (_local3 in _arg1) { if ((((((((((_arg1[_local3] is String)) || ((_arg1[_local3] is Number)))) || ((_arg1[_local3] is uint)))) || ((_arg1[_local3] is int)))) || ((_arg1[_local3] is Boolean)))){ _local2[_local3] = _arg1[_local3]; }; }; return (_local2); } private function onStatus(_arg1:Event):void{ } } }//package com.newgrounds
Section 24
//Medal (com.newgrounds.Medal) package com.newgrounds { import flash.events.*; import flash.display.*; import flash.net.*; import flash.system.*; public class Medal { private var _id:uint; private var _name:String; private var _value:uint; private var _difficultyId:uint; private var _unlocked:Boolean;// = false private var _iconUrl:URLRequest; private var _iconLoader:Loader; private var _icon:BitmapData; private static const DEFAULT_ICON:BitmapData = new BitmapData(50, 50, false, 0); private static const DIFFICULT_NAMES:Array = [null, "Easy", "Moderate", "Challenging", "Difficult", "Brutal"]; public function Medal(_arg1:uint, _arg2:String, _arg3:uint, _arg4:uint, _arg5:Boolean, _arg6:String){ var id = _arg1; var name = _arg2; var value = _arg3; var difficulty = _arg4; var unlocked = _arg5; var iconUrl = _arg6; this._icon = DEFAULT_ICON; super(); this._id = id; this._name = name; this._value = value; this._difficultyId = difficulty; this._unlocked = unlocked; if (iconUrl){ this._iconUrl = new URLRequest(iconUrl); this._iconLoader = new Loader(); this._iconLoader.contentLoaderInfo.addEventListener(Event.INIT, this.onIconLoaderInit); this._iconLoader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, this.onIconLoaderError); this._iconLoader.contentLoaderInfo.addEventListener(SecurityErrorEvent.SECURITY_ERROR, this.onIconLoaderError); this._iconLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, this.onIconLoaderComplete); try { this._iconLoader.load(this._iconUrl, new LoaderContext(true)); } catch(e:Error) { onIconLoaderError(null); }; }; } public function get difficulty():String{ return (DIFFICULT_NAMES[this._difficultyId]); } public function get difficultyId():uint{ return (this._difficultyId); } public function get icon():BitmapData{ return (this._icon); } public function get id():uint{ return (this._id); } public function get name():String{ return (this._name); } public function get unlocked():Boolean{ return (this._unlocked); } public function isUnlocked():Boolean{ return (this._unlocked); } public function set unlocked(_arg1:Boolean):void{ this._unlocked = _arg1; } public function get value():uint{ return (this._value); } public function get bytesLoaded():uint{ return ((this._iconLoader) ? this._iconLoader.contentLoaderInfo.bytesLoaded : 0); } public function get bytesTotal():uint{ return ((this._iconLoader) ? this._iconLoader.contentLoaderInfo.bytesTotal : 0); } public function getID():uint{ return (this._id); } public function getName():String{ return (this._name); } public function getValue():uint{ return (this._value); } public function getDifficulty():String{ return (DIFFICULT_NAMES[this._difficultyId]); } private function onIconLoaderInit(_arg1:Event):void{ } private function onIconLoaderError(_arg1:IOErrorEvent):void{ trace((((("[NewgroundsAPI WARNING] :: Failed to load medal icon for " + this.name) + " (") + this._iconUrl.url.split("/").pop()) + ")")); this._iconLoader.unload(); this._iconLoader = null; } private function onIconLoaderComplete(_arg1:Event):void{ var _local2:Bitmap = (this._iconLoader.content as Bitmap); this._icon = _local2.bitmapData; this._iconLoader.unload(); this._iconLoader = null; } public function unlock():void{ if (!this._unlocked){ API.unlockMedal(this._name); }; } public function createIconBitmap():Bitmap{ return (new Bitmap(this.icon)); } public function toString():String{ return (this._name); } public static function createFromObject(_arg1:Object):Medal{ return (new Medal(_arg1.medal_id, _arg1.medal_name, _arg1.medal_value, _arg1.medal_difficulty, _arg1.medal_unlocked, _arg1.medal_icon)); } } }//package com.newgrounds
Section 25
//RC4 (com.newgrounds.RC4) package com.newgrounds { public class RC4 { private static var sbox:Array = new Array(0xFF); private static var mykey:Array = new Array(0xFF); public static function encrypt(_arg1:String, _arg2:String):String{ var _local3:Array = strToChars(_arg1); var _local4:Array = strToChars(_arg2); var _local5:Array = calculate(_local3, _local4); return (charsToHex(_local5)); } public static function encryptbin(_arg1:String, _arg2:String):Array{ var _local3:Array = strToChars(_arg1); var _local4:Array = strToChars(_arg2); var _local5:Array = calculate(_local3, _local4); return (_local5); } public static function decrypt(_arg1:String, _arg2:String):String{ var _local3:Array = hexToChars(_arg1); var _local4:Array = strToChars(_arg2); var _local5:Array = calculate(_local3, _local4); return (charsToStr(_local5)); } private static function initialize(_arg1:Array):void{ var _local3:uint; var _local2:uint; var _local4:uint = _arg1.length; var _local5:uint; while (_local5 <= 0xFF) { mykey[_local5] = _arg1[(_local5 % _local4)]; sbox[_local5] = _local5; _local5++; }; _local5 = 0; while (_local5 <= 0xFF) { _local2 = (((_local2 + sbox[_local5]) + mykey[_local5]) % 0x0100); _local3 = sbox[_local5]; sbox[_local5] = sbox[_local2]; sbox[_local2] = _local3; _local5++; }; } private static function calculate(_arg1:Array, _arg2:Array):Array{ var _local6:uint; var _local7:uint; var _local8:uint; var _local10:uint; initialize(_arg2); var _local3:uint; var _local4:uint; var _local5:Array = new Array(); var _local9:uint; while (_local9 < _arg1.length) { _local3 = ((_local3 + 1) % 0x0100); _local4 = ((_local4 + sbox[_local3]) % 0x0100); _local7 = sbox[_local3]; sbox[_local3] = sbox[_local4]; sbox[_local4] = _local7; _local10 = ((sbox[_local3] + sbox[_local4]) % 0x0100); _local6 = sbox[_local10]; _local8 = (_arg1[_local9] ^ _local6); _local5.push(_local8); _local9++; }; return (_local5); } private static function charsToHex(_arg1:Array):String{ var _local2:String = new String(""); var _local3:Array = new Array("0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "a", "b", "c", "d", "e", "f"); var _local4:uint; while (_local4 < _arg1.length) { _local2 = (_local2 + (_local3[(_arg1[_local4] >> 4)] + _local3[(_arg1[_local4] & 15)])); _local4++; }; return (_local2); } private static function hexToChars(_arg1:String):Array{ var _local2:Array = new Array(); var _local3:uint = ((_arg1.substr(0, 2))=="0x") ? 2 : 0; while (_local3 < _arg1.length) { _local2.push(parseInt(_arg1.substr(_local3, 2), 16)); _local3 = (_local3 + 2); }; return (_local2); } private static function charsToStr(_arg1:Array):String{ var _local2:String = new String(""); var _local3:uint; while (_local3 < _arg1.length) { _local2 = (_local2 + String.fromCharCode(_arg1[_local3])); _local3++; }; return (_local2); } private static function strToChars(_arg1:String):Array{ var _local2:Array = new Array(); var _local3:uint; while (_local3 < _arg1.length) { _local2.push(_arg1.charCodeAt(_local3)); _local3++; }; return (_local2); } } }//package com.newgrounds
Section 26
//SaveFile (com.newgrounds.SaveFile) package com.newgrounds { import flash.events.*; import flash.display.*; import flash.utils.*; import flash.net.*; public class SaveFile extends EventDispatcher { private var _filename:String; private var _id:uint; private var _description:String; private var _contents; private var _loader:SmartURLLoader; private var _group:SaveGroup; private var _keys:Dictionary; private var _ratings:Dictionary; private var _fileUrl:String; private var _thumbnail:BitmapData; private var _thumbnailUrl:String; private var _authorId:uint; private var _authorName:String; private var _contentSize:uint; private var _locked:Boolean; private var _status:uint; private var duplicate_id:uint; private var _draft:Boolean; public static const STATUS_PRIVATE = 1; public static const STATUS_SHARED = 2; public static const STATUS_UNAPPROVED = 3; public static const STATUS_APPROVED = 4; public function SaveFile(_arg1:SaveGroup){ this._keys = new Dictionary(); this._ratings = new Dictionary(); this._group = _arg1; this._description = ""; } public function get name():String{ return (this._filename); } public function set name(_arg1:String):void{ this._filename = _arg1; } public function get id():uint{ return (this._id); } public function set id(_arg1:uint):void{ this._id = _arg1; } public function get description():String{ return (this._description); } public function set description(_arg1:String):void{ this._description = _arg1; } public function get contents(){ return (this._contents); } public function set contents(_arg1):void{ this._contents = _arg1; this._contentSize = 0; } public function get thumbnailUrl():String{ return (this._thumbnailUrl); } public function set thumbnailUrl(_arg1:String):void{ this._thumbnailUrl = _arg1; } public function get fileUrl():String{ return (this._fileUrl); } public function set fileUrl(_arg1:String):void{ this._fileUrl = _arg1; } public function get thumbnail():BitmapData{ return (this._thumbnail); } public function set thumbnail(_arg1:BitmapData):void{ if (this._thumbnail){ this._thumbnail.dispose(); }; this._thumbnail = _arg1.clone(); } public function loadThumbnail():Loader{ var _local1:Loader = new Loader(); if (this._thumbnailUrl){ _local1.load(new URLRequest(this._thumbnailUrl)); }; return (_local1); } public function get bytesLoaded():uint{ return ((this._loader) ? this._loader.bytesLoaded : this._contentSize); } public function get bytesTotal():uint{ return (this._contentSize); } public function get status():uint{ return (this._status); } function setStatus(_arg1:uint):void{ this._status = _arg1; } public function get groupId():uint{ return (this._group.id); } public function get groupName():String{ return (this._group.name); } public function get groupType():uint{ return (this._group.type); } public function get authorName():String{ return (this._authorName); } public function set authorName(_arg1:String):void{ this._authorName = _arg1; } public function get authorId():uint{ return (this._authorId); } public function set authorId(_arg1:uint):void{ this._authorId = _arg1; } public function get draft():Boolean{ return (this._draft); } public function set draft(_arg1:Boolean):void{ this._draft = _arg1; } public function get locked():Boolean{ return (this._locked); } public function get shared():Boolean{ return ((this._status == STATUS_SHARED)); } public function get isPrivate():Boolean{ return ((this._status == STATUS_PRIVATE)); } public function get isPublic():Boolean{ if (this.isPrivate){ return (false); }; if (((this._group.isType("SYSTEM")) || (this._group.isType("PRIVATE")))){ return (false); }; if (this._group.isType("PUBLIC")){ return (true); }; if (this.approved){ return (true); }; return (false); } public function get approved():Boolean{ return ((this._status > STATUS_UNAPPROVED)); } public function get keys():Dictionary{ return (this._keys); } public function get ratings():Dictionary{ return (this._ratings); } function setPermissions(_arg1:uint, _arg2:Boolean){ _arg2 = this._locked; this._status = _arg1; } function setFileSize(_arg1:uint):void{ this._contentSize = _arg1; } public function isLocked():Boolean{ return (this._locked); } public function getDescription():String{ return (this._description); } public function getShared():Boolean{ return (this._draft); } public function getDuplicateID():uint{ return (this.duplicate_id); } public function getKeys():Dictionary{ return (this._keys); } public function getRatings():Dictionary{ return (this._ratings); } public function setKey(_arg1, _arg2):void{ var _local3:SaveKey; if ((_arg1 is String)){ _local3 = this._group.getKeyName(_arg1); } else { _local3 = this._group.getKeyID(_arg1); }; if (_local3){ switch (_local3.type){ case SaveKey.TYPE_BOOLEAN: this._keys[_local3] = {id:_local3.id, value:Boolean(int(_arg2))}; break; case SaveKey.TYPE_FLOAT: this._keys[_local3] = {id:_local3.id, value:Number(_arg2)}; break; case SaveKey.TYPE_INTEGER: this._keys[_local3] = {id:_local3.id, value:int(_arg2)}; break; case SaveKey.TYPE_STRING: default: this._keys[_local3] = {id:_local3.id, value:_arg2.toString()}; break; }; }; } public function getKey(_arg1){ var _local2:SaveKey; if ((_arg1 is String)){ _local2 = this._group.getKeyName(_arg1); } else { _local2 = this._group.getKeyID(_arg1); }; if (_local2){ return (this._keys[_local2]); }; return (null); } public function setRating(_arg1, _arg2:Number, _arg3:Number):void{ var _local4:SaveRating; if ((_arg1 is String)){ _local4 = this._group.getRatingName(_arg1); } else { _local4 = this._group.getRatingID(_arg1); }; if (_local4){ this._ratings[_local4] = {id:_local4.id, name:_local4.name, votes:_arg2, score:_arg3}; }; } public function getRating(_arg1):Object{ var _local2:SaveRating; if ((_arg1 is String)){ _local2 = this._group.getRatingName(_arg1); } else { _local2 = this._group.getRatingID(_arg1); }; if (_local2){ return (this._ratings[_local2]); }; return (null); } public function sendRating(_arg1:String, _arg2:Number):void{ var _local3:SaveRating = this._group.getRatingName(_arg1); if (!_local3){ trace((("[NewgroundsAPISaveFile] " + _arg1) + " is not a recognized save file")); return; }; if ((((_arg2 < _local3.minValue)) || ((_arg2 > _local3.maxValue)))){ trace(((("[NewgroundsAPISaveFile] Vote must be between " + _local3.minValue) + " and ") + _local3.maxValue)); return; }; _local3.voted = true; API.rateSaveFile(this, _local3, _arg2); } override public function toString():String{ var _local2:Object; var _local3:Object; var _local1 = (((((("Save File " + this._filename) + " ID: ") + this._id) + "\n ") + this._description) + "\n"); for each (_local2 in this._keys) { _local1 = (_local1 + ((((" " + this._group.getKeyID(_local2.id).name) + ": ") + _local2.val) + "\n")); }; for each (_local3 in this._ratings) { _local1 = (_local1 + ((((((" " + this._group.getRatingID(_local3.id).name) + "\n Score: ") + _local3.score) + " Votes: ") + _local3.votes) + "\n")); }; return (_local1); } public function toObject():Object{ var _local2:Object; var _local1:Object = {group:this.groupId, filename:this.name, description:this.description, shared:true}; _local1.keys = []; for each (_local2 in this._keys) { _local1.keys.push({id:_local2.id, value:_local2.val}); }; return (_local1); } public function save(_arg1:Boolean=false, _arg2:Boolean=false):void{ API.saveFile(this, _arg1, _arg2); } public function loadContents():void{ if (this._fileUrl){ this._loader = new SmartURLLoader(); this._loader.responseFormat = URLLoaderDataFormat.BINARY; this._loader.addEventListener(Event.COMPLETE, this.onContentsLoaded); this._loader.addEventListener(IOErrorEvent.IO_ERROR, this.onContentsError); this._loader.addEventListener(SecurityErrorEvent.SECURITY_ERROR, this.onContentsError); this._loader.load(this._fileUrl); }; } private function onContentsError(_arg1:Event):void{ this._loader = null; dispatchEvent(new APIEvent(APIEvent.FILE_LOADED, false)); API.callListener(APIEvent.FILE_LOADED, false); } private function onContentsLoaded(_arg1:Event):void{ var _local2:ByteArray = _arg1.target.response; this._contentSize = _local2.length; _local2.uncompress(); var _local3:uint = _local2.readUnsignedByte(); if (_local3 == 0){ this._contents = new ByteArray(); this._contents.writeBytes(_local2, 1); } else { this._contents = _local2.readObject(); }; this._loader = null; dispatchEvent(new APIEvent(APIEvent.FILE_LOADED, true, {file:this})); API.callListener(APIEvent.FILE_LOADED, true, {file:this}); } public function loadAuthorPage(){ API.loadUserPage(this._authorId, this._authorName); } function fileSaved(_arg1:Object):void{ this._id = _arg1.save_id; this._thumbnailUrl = _arg1.thumbnail; this._fileUrl = _arg1.file_url; } } }//package com.newgrounds
Section 27
//SaveGroup (com.newgrounds.SaveGroup) package com.newgrounds { public class SaveGroup { private var _name:String; private var _id:uint; private var _type:uint; private var _keys:Array; private var _ratings:Array; private var _files:Array; private var _query:SaveGroupQuery; public static const TYPE_SYSTEM:uint = 0; public static const TYPE_PRIVATE:uint = 1; public static const TYPE_PUBLIC:uint = 2; public static const TYPE_MODERATED:uint = 3; public static const KEY_TYPES:Array = [null, "float", "integer", "string", "boolean"]; public static const TYPES:Object = {SYSTEM:0, PRIVATE:1, PUBLIC:2, MODERATED:3}; public function SaveGroup(_arg1:uint, _arg2:String, _arg3:uint){ this._name = _arg2; this._id = _arg1; this._type = _arg3; this._ratings = []; this._keys = []; this._files = []; this._query = new SaveGroupQuery(this); } public function get name():String{ return (this._name); } public function get id():uint{ return (this._id); } public function get type():uint{ return (this._type); } public function get keys():Array{ return (this._keys); } public function get ratings():Array{ return (this._ratings); } public function get group_id():uint{ return (this._id); } public function get group_name():String{ return (this._name); } public function addRating(_arg1:SaveRating):void{ this._ratings.push(_arg1); } function getRating(_arg1):SaveRating{ var _local2:uint; while (_local2 < this._ratings.length) { if ((((((((_arg1 is uint)) || ((_arg1 is int)))) || ((_arg1 is Number)))) && ((this._ratings[_local2].rating_id == _arg1)))){ return (this._ratings[_local2]); }; if (this._ratings[_local2].name == _arg1){ return (this._ratings[_local2]); }; _local2++; }; return (null); } public function getRatingID(_arg1:uint):SaveRating{ var _local2:uint; while (_local2 < this._ratings.length) { if (this._ratings[_local2].id == _arg1){ return (this._ratings[_local2]); }; _local2++; }; return (null); } public function getRatingName(_arg1:String):SaveRating{ var _local2:uint; while (_local2 < this._ratings.length) { if (this._ratings[_local2].name == _arg1){ return (this._ratings[_local2]); }; _local2++; }; return (null); } public function addKey(_arg1:SaveKey):void{ this._keys.push(_arg1); } public function getKey(_arg1):SaveKey{ var _local2:uint; while (_local2 < this._keys.length) { if ((((((((_arg1 is Number)) || ((_arg1 is uint)))) || ((_arg1 is int)))) && ((this._keys[_local2].key_id == _arg1)))){ return (this._keys[_local2]); }; if (this._keys[_local2].key_name == _arg1){ return (this._keys[_local2]); }; _local2++; }; return (null); } public function getKeyID(_arg1:uint):SaveKey{ var _local2:uint; while (_local2 < this._keys.length) { if (this._keys[_local2].id == _arg1){ return (this._keys[_local2]); }; _local2++; }; return (null); } public function getKeyType(_arg1:String, _arg2:Boolean=false){ var _local3:SaveKey = this.getKey(_arg1); if (_local3){ return ((_arg2) ? KEY_TYPES[_local3.key_type] : _local3.key_type); }; return (null); } public function getKeyName(_arg1:String):SaveKey{ var _local2:uint; while (_local2 < this._keys.length) { if (this._keys[_local2].name == _arg1){ return (this._keys[_local2]); }; _local2++; }; return (null); } public function isType(_arg1:String):Boolean{ return ((TYPES[this._type] == _arg1)); } public function getID():uint{ return (this._id); } public function getName():String{ return (this._name); } public function getQuery(_arg1:Boolean=false){ return ((_arg1) ? this._query.toObject() : this._query); } public function newQuery():SaveGroupQuery{ return (new SaveGroupQuery(this)); } public function newFile():SaveFile{ return (new SaveFile(this)); } public function toString():String{ return ((((((("SaveGroup { name: " + this._name) + ", id: ") + this._id) + ", keys: ") + this._keys) + "}")); } public static function createFromObject(_arg1:Object):SaveGroup{ var _local4:Object; var _local5:Object; var _local2:SaveGroup = new SaveGroup(_arg1.group_id, _arg1.group_name, _arg1.group_type); var _local3:uint; while (_local3 < _arg1.keys.length) { _local4 = _arg1.keys[_local3]; _local2.addKey(new SaveKey(_local4.id, _local4.name, _local4.type)); _local3++; }; _local3 = 0; while (_local3 < _arg1.ratings.length) { _local5 = _arg1.ratings[_local3]; _local2.addRating(new SaveRating(_local5.id, _local5.name, _local5.float, _local5.min, _local5.max)); _local3++; }; return (_local2); } } }//package com.newgrounds
Section 28
//SaveGroupQuery (com.newgrounds.SaveGroupQuery) package com.newgrounds { import flash.events.*; public class SaveGroupQuery extends EventDispatcher { private var _group:SaveGroup; private var _groupBy:Array; private var _lookupKeys:Array; private var _lookupRatings:Array; private var _fileConditions:Array; private var _keyConditions:Array; private var _ratingConditions:Array; private var _sortConditions:Array; private var _page:uint; private var _resultsPerPage:uint; private var _randomizeResults:Boolean; private var _results:Array; public static const TABLE_FILES:uint = 1; public static const TABLE_KEYS:uint = 2; public static const TABLE_RATINGS:uint = 3; public static const FILE_ID:uint = 0; public static const AUTHOR_ID:uint = 1; public static const AUTHOR_NAME:uint = 2; public static const FILE_NAME:uint = 3; public static const CREATED_ON:uint = 4; public static const UPDATED_ON:uint = 5; public static const TOTAL_VIEWS:uint = 6; public static const FILE_STATUS:uint = 7; public static const SCORE:String = "score"; public static const TOTAL_VOTES:String = "votes"; public function SaveGroupQuery(_arg1:SaveGroup){ this._results = []; super(); this._group = _arg1; this.reset(); } public function clearCache():void{ this._results = []; } public function get group():SaveGroup{ return (this._group); } public function get groupId():uint{ return (this._group.id); } public function get resultsPerPage():uint{ return (this._resultsPerPage); } public function set resultsPerPage(_arg1:uint):void{ this._resultsPerPage = _arg1; } public function get page():uint{ return (this._page); } public function set page(_arg1:uint):void{ this._page = _arg1; } public function get randomized():Boolean{ return (this._randomizeResults); } public function set randomized(_arg1:Boolean):void{ this._randomizeResults = _arg1; } public function get results():Array{ return (this._results); } public function reset():void{ this._fileConditions = []; this._keyConditions = []; this._ratingConditions = []; this._sortConditions = []; this._groupBy = []; this._lookupKeys = []; this._lookupRatings = []; this._randomizeResults = false; this._resultsPerPage = 20; this._page = 1; this.clearCache(); } function getGroup():SaveGroup{ return (this._group); } function getGroupID():uint{ return (this._group.getID()); } public function includeKey(_arg1:String):void{ var _local2:SaveKey = this._group.getKeyName(_arg1); if (_local2){ this._lookupKeys.push(_local2.id); }; } public function isRandomized():Boolean{ return (this._randomizeResults); } public function includeRating(_arg1:String):void{ var _local2:SaveRating = this._group.getRatingName(_arg1); if (_local2){ this._lookupRatings.push(_local2.id); }; } public function excludeKey(_arg1:String):void{ var _local2:SaveKey = this._group.getKeyName(_arg1); var _local3:uint; while (_local3 < this._lookupKeys.length) { if (this._lookupKeys[_local3] == _local2.id){ this._lookupKeys.splice(_local3, 1); return; }; _local3++; }; } public function excludeRating(_arg1:String):void{ var _local2:SaveRating = this._group.getRatingName(_arg1); var _local3:uint; while (_local3 < this._lookupRatings.length) { if (this._lookupRatings[_local3] == _local2.id){ this._lookupRatings.splice(_local3, 1); return; }; _local3++; }; } public function groupBy(_arg1:uint):void{ this._groupBy.push({table:TABLE_FILES, field:_arg1}); } public function groupByRating(_arg1:String):void{ var _local2:SaveRating = this._group.getRatingName(_arg1); if (!_local2){ return; }; this._groupBy.push({table:TABLE_RATINGS, field:_local2.id}); } public function groupByKey(_arg1:String):void{ var _local2:SaveKey = this._group.getKeyName(_arg1); if (!_local2){ return; }; this._groupBy.push({table:TABLE_KEYS, field:_local2.id}); } public function addFileCondition(_arg1:uint, _arg2:String, _arg3):void{ this._fileConditions.push({field:_arg1, operator:_arg2, value:_arg3}); } public function addKeyCondition(_arg1:String, _arg2:String, _arg3):void{ var _local4:SaveKey = this._group.getKeyName(_arg1); if (!_local4){ return; }; if (!this.checkValue(_arg3, _local4.type)){ return; }; this._keyConditions.push({key_id:_local4.id, operator:_arg2, value:_arg3}); } public function addRatingCondition(_arg1:String, _arg2:String, _arg3, _arg4:String="score"):void{ var _local5:SaveRating = this._group.getRatingName(_arg1); if (!_local5){ return; }; this._ratingConditions.push({rating_id:_local5.id, operator:_arg2, value:_arg3, column:_arg4}); } private function addSortCondition(_arg1:uint, _arg2:uint, _arg3:Boolean=false, _arg4=null):void{ var _local5:Object = {table:_arg1, field:_arg2, desc:_arg3}; if (_arg4){ _local5.extra = _arg4; }; this._sortConditions.push(_local5); } public function sortOn(_arg1:uint, _arg2:Boolean=false):void{ this.addSortCondition(TABLE_FILES, _arg1, _arg2); } public function sortOnKey(_arg1:String, _arg2:Boolean=false):void{ this.addSortCondition(TABLE_KEYS, this._group.getKeyName(_arg1).id, _arg2); } public function sortOnRating(_arg1:String, _arg2:Boolean=false, _arg3:String="score"):void{ this.addSortCondition(TABLE_RATINGS, this._group.getRatingName(_arg1).id, _arg2, _arg3); } public function sortOnRatingScore(_arg1:String, _arg2:Boolean){ this.sortOnRating(_arg1, _arg2, SCORE); } public function sortOnRatingVotes(_arg1:String, _arg2:Boolean){ this.sortOnRating(_arg1, _arg2, TOTAL_VOTES); } public function setResultsPerPage(_arg1:uint){ this._resultsPerPage = _arg1; this.clearCache(); } public function setPage(_arg1:Number){ this._page = _arg1; this.clearCache(); } public function setRandomize(_arg1:Boolean):void{ this._randomizeResults = _arg1; } public function execute():void{ API.executeSaveQuery(this); } private function checkValue(_arg1, _arg2:uint):Boolean{ return (true); } function setResults(_arg1:Array):void{ this._results = _arg1; } override public function toString():String{ return (""); } public function toObject():Object{ var _local1:Object = {page:this._page, num_results:this._resultsPerPage}; if (this.isRandomized()){ _local1.randomize = 1; }; if (((this._fileConditions) && ((this._fileConditions.length > 0)))){ _local1.file_conditions = this._fileConditions; }; if (((this._keyConditions) && ((this._keyConditions.length > 0)))){ _local1.key_conditions = this._keyConditions; }; if (((this._ratingConditions) && ((this._ratingConditions.length > 0)))){ _local1.rating_conditions = this._ratingConditions; }; if (((this._sortConditions) && ((this._sortConditions.length > 0)))){ _local1.sort_conditions = this._sortConditions; }; if (((this._lookupKeys) && ((this._lookupKeys.length > 0)))){ _local1.lookup_keys = this._lookupKeys; }; if (((this._lookupRatings) && ((this._lookupRatings.length > 0)))){ _local1.lookup_ratings = this._lookupRatings; }; if (((this._groupBy) && ((this._groupBy.length > 0)))){ _local1.group_by = this._groupBy; }; return (_local1); } } }//package com.newgrounds
Section 29
//SaveKey (com.newgrounds.SaveKey) package com.newgrounds { public class SaveKey { private var _id:uint; private var _name:String; private var _type:uint; public static const TYPE_FLOAT:uint = 1; public static const TYPE_INTEGER:uint = 2; public static const TYPE_STRING:uint = 3; public static const TYPE_BOOLEAN:uint = 4; public function SaveKey(_arg1:uint, _arg2:String, _arg3:uint){ this._id = _arg1; this._name = _arg2; this._type = _arg3; } public function get id():uint{ return (this._id); } public function get name():String{ return (this._name); } public function get type():uint{ return (this._type); } public function get key_id():uint{ return (this._id); } public function get key_name():String{ return (this._name); } public function get key_type():uint{ return (this._type); } public function isValueValid(_arg1):Boolean{ if (this._type == TYPE_INTEGER){ return ((((_arg1 is int)) || ((_arg1 is uint)))); }; if (this._type == TYPE_FLOAT){ return ((((((_arg1 is int)) || ((_arg1 is uint)))) || ((_arg1 is Number)))); }; if (this._type == TYPE_STRING){ return ((_arg1 is String)); }; if (this._type == TYPE_BOOLEAN){ return ((((((((_arg1 is Boolean)) || ((_arg1 === 0)))) || ((_arg1 === 1)))) || ((_arg1 == "")))); }; return (false); } public function toString():String{ return (this._name); } } }//package com.newgrounds
Section 30
//SaveRating (com.newgrounds.SaveRating) package com.newgrounds { public class SaveRating { private var _id:uint; private var _name:String; private var _minValue:Number; private var _maxValue:Number; private var _isFloat:Boolean; private var _voted:Boolean; public function SaveRating(_arg1:uint, _arg2:String, _arg3:Boolean, _arg4:Number=-INF, _arg5:Number=INF){ this._id = _arg1; this._name = _arg2; this._isFloat = _arg3; this._minValue = _arg4; this._maxValue = _arg5; } public function get rating_id():uint{ return (this._id); } public function get rating_name():String{ return (this._name); } public function get id():uint{ return (this._id); } public function get name():String{ return (this._name); } public function get minValue():Number{ return (this._minValue); } public function get maxValue():Number{ return (this._maxValue); } public function get isFloat():Boolean{ return (this._isFloat); } public function get voted():Boolean{ return (this._voted); } public function set voted(_arg1:Boolean):void{ this._voted = _arg1; } public function toString():String{ return (this._name); } } }//package com.newgrounds
Section 31
//Score (com.newgrounds.Score) package com.newgrounds { public class Score { private var _board:ScoreBoard; private var _position:uint; private var _username:String; private var _value:String; private var _numeric_value:uint; private var _tag:String; public function Score(_arg1:ScoreBoard, _arg2:Number, _arg3:String, _arg4:String, _arg5:uint, _arg6:String){ this._board = _arg1; this._position = _arg2; this._username = _arg3; this._value = _arg4; this._numeric_value = _arg5; this._tag = _arg6; } public function get board():ScoreBoard{ return (this._board); } public function get position():uint{ return (this._position); } public function get username():String{ return (this._username); } public function get value():String{ return (this._value); } public function get numeric_value():uint{ return (this._numeric_value); } public function get tag():String{ return (this._tag); } } }//package com.newgrounds
Section 32
//ScoreBoard (com.newgrounds.ScoreBoard) package com.newgrounds { import flash.events.*; public class ScoreBoard extends EventDispatcher { private var _name:String; private var _id:uint; private var _scores:Array; private var _period:String;// = "Today" private var _num_results:uint;// = 10 private var _numScores:uint; private var _desiredNumResults:uint; private var _startRank:uint; private var _endRank:uint; private var _page:uint;// = 1 private var _tag:String; public function ScoreBoard(_arg1:uint, _arg2:String, _arg3:String){ this._name = _arg2; this._id = _arg1; this._scores = []; this._tag = _arg3; } public function exists():Boolean{ return ((this._id > 0)); } public function get id():Number{ return (this._id); } public function get name():String{ return (this._name); } public function get period():String{ return (this._period); } public function get page():uint{ return (this._page); } public function get num_results():uint{ return (this._num_results); } public function get scores():Array{ return (this._scores); } public function get tag():String{ return (this._tag); } public function get num_scores():uint{ return (this._numScores); } public function postScore(_arg1:uint, _arg2:String=null):void{ if (_arg2){ this._tag = _arg2; }; API.postScore(this._name, _arg1); } public function loadScores(_arg1:String="Today", _arg2:uint=1, _arg3:uint=10):void{ this._period = _arg1; if (((!(this._period)) || ((this._period == "")))){ this._period = ScoreBoardPeriod.TODAY; }; this._page = _arg2; this._num_results = _arg3; this._desiredNumResults = 0; API.loadScores(this.name); } public function loadScoresInRange(_arg1:String="Today", _arg2:uint=1, _arg3:uint=10):void{ if (_arg2 == 0){ _arg2 = 1; }; if (_arg3 < _arg2){ _arg3 = _arg2; }; this._period = _arg1; if (((!(this._period)) || ((this._period == "")))){ this._period = ScoreBoardPeriod.TODAY; }; this._desiredNumResults = ((_arg3 - _arg2) + 1); this._num_results = this._desiredNumResults; while (int(((_arg2 - 1) / this._num_results)) != int(((_arg3 - 1) / this._num_results))) { this._num_results++; }; this._page = ((_arg2 - 1) / this._num_results); this._startRank = _arg2; this._endRank = _arg3; this._page++; API.loadScores(this.name); } function setScores(_arg1:Array, _arg2:String, _arg3:Number, _arg4:Number, _arg5:uint):void{ var _local7:uint; this._period = _arg2; this._page = _arg3; this._num_results = _arg4; this._numScores = _arg5; this._scores = []; var _local6:uint; while (_local6 < _arg1.length) { _local7 = (((this._num_results * (this._page - 1)) + 1) + _local6); if (((!(this._desiredNumResults)) || ((((_local7 >= this._startRank)) && ((_local7 <= this._endRank)))))){ this._scores.push(new Score(this, _local7, _arg1[_local6].username, _arg1[_local6].value, _arg1[_local6].numeric_value, _arg1[_local6].tag)); }; _local6++; }; this._num_results = this._scores.length; } } }//package com.newgrounds
Section 33
//ScoreBoardPeriod (com.newgrounds.ScoreBoardPeriod) package com.newgrounds { public class ScoreBoardPeriod { public static const TODAY:String = "Today"; public static const WEEK:String = "This Week"; public static const MONTH:String = "This Month"; public static const YEAR:String = "This Year"; public static const ALL_TIME:String = "All-Time"; } }//package com.newgrounds
Section 34
//SmartURLLoader (com.newgrounds.SmartURLLoader) package com.newgrounds { import flash.events.*; import flash.utils.*; import flash.net.*; import flash.errors.*; public class SmartURLLoader extends EventDispatcher { private var _variables:Dictionary; private var _files:Dictionary; private var _hasVariables:Boolean; private var _method:String;// = "GET" private var _urlRequest:URLRequest; private var _urlLoader:URLLoader; private var _dataFormat:String;// = "text" private var _openBrowser:Boolean;// = false private var _preventCache:Boolean;// = false var _command:String; public var owner; private static const CRLF:String = " "; private static var _loaders:Dictionary = new Dictionary(); public function SmartURLLoader(){ this._urlRequest = new URLRequest(); this._variables = new Dictionary(); } public function get responseFormat():String{ return (this._dataFormat); } public function set responseFormat(_arg1:String):void{ this._dataFormat = _arg1; } public function get response(){ return (this._urlLoader.data); } public function get hasFiles():Boolean{ return (Boolean(this._files)); } public function get method():String{ return (this._method); } public function set method(_arg1:String):void{ if (((this.hasFiles) && ((_arg1 == URLRequestMethod.GET)))){ throw (new IllegalOperationError("GET cannot be used to upload files.")); }; this._method = _arg1; } public function get openBrowser():Boolean{ return (this._openBrowser); } public function set openBrowser(_arg1:Boolean):void{ this._openBrowser = _arg1; } public function get preventCache():Boolean{ return (this._preventCache); } public function set preventCache(_arg1:Boolean):void{ this._preventCache = _arg1; } public function get bytesLoaded():uint{ return ((this._urlLoader) ? this._urlLoader.bytesLoaded : 0); } public function get bytesTotal():uint{ return ((this._urlLoader) ? this._urlLoader.bytesTotal : 0); } public function addVariable(_arg1:String, _arg2=""):void{ this._variables[_arg1] = _arg2; if (_arg2){ this._hasVariables = true; }; } public function addFile(_arg1:String, _arg2:ByteArray, _arg3:String, _arg4:String="application/octet-stream"):void{ this.method = URLRequestMethod.POST; if (!this._files){ this._files = new Dictionary(); }; this._files[_arg1] = new File(_arg1, _arg2, _arg3, _arg4); } public function clearVariables():void{ this._variables = new Dictionary(); } public function clearFiles():void{ this._files = null; } public function load(_arg1:String):void{ var urlVariables:URLVariables; var key:String; var boundary:String; var i:uint; var event:SecurityErrorEvent; var url = _arg1; this._urlRequest.url = url; if (this._preventCache){ url = (url + ("?seed=" + Math.random())); if (this._hasVariables){ url = (url + "&"); }; }; this._urlRequest.method = this._method; if ((((this._urlRequest.method == URLRequestMethod.GET)) || (!(this.hasFiles)))){ this._urlRequest.contentType = "application/x-www-form-urlencoded"; if (this._hasVariables){ urlVariables = new URLVariables(); for (key in this._variables) { urlVariables[key] = this._variables[key]; }; this._urlRequest.data = urlVariables; }; } else { boundary = ""; i = 0; while (i < 32) { boundary = (boundary + String.fromCharCode(uint((97 + (Math.random() * 25))))); i = (i + 1); }; this._urlRequest.contentType = (("multipart/form-data; boundary=\"" + boundary) + "\""); this._urlRequest.data = this.buildMultipartData(boundary); }; if (this.openBrowser){ navigateToURL(this._urlRequest, "_blank"); } else { this._urlLoader = new URLLoader(); this._urlLoader.dataFormat = this._dataFormat; this._urlLoader.addEventListener(Event.COMPLETE, this.onComplete); this._urlLoader.addEventListener(ProgressEvent.PROGRESS, this.onProgress); this._urlLoader.addEventListener(IOErrorEvent.IO_ERROR, this.onIOError); this._urlLoader.addEventListener(HTTPStatusEvent.HTTP_STATUS, this.onHTTPStatus); this._urlLoader.addEventListener(SecurityErrorEvent.SECURITY_ERROR, this.onSecurityError); _loaders[this._urlLoader] = this; try { this._urlLoader.load(this._urlRequest); } catch(error:Error) { event = new SecurityErrorEvent(SecurityErrorEvent.SECURITY_ERROR, false, false, error.message); onSecurityError(event); }; }; } public function close():void{ try { this._urlLoader.close(); } catch(e:Error) { }; } public function dispose():void{ this.close(); this._files = null; this._variables = null; if (this._urlLoader){ this._urlLoader.removeEventListener(Event.COMPLETE, this.onComplete); this._urlLoader.removeEventListener(ProgressEvent.PROGRESS, this.onProgress); this._urlLoader.removeEventListener(IOErrorEvent.IO_ERROR, this.onIOError); this._urlLoader.removeEventListener(HTTPStatusEvent.HTTP_STATUS, this.onHTTPStatus); this._urlLoader.removeEventListener(SecurityErrorEvent.SECURITY_ERROR, this.onSecurityError); this._urlLoader = null; }; this._urlRequest = null; delete _loaders[this]; } private function buildMultipartData(_arg1:String):ByteArray{ var _local3:String; var _local4:File; var _local2:ByteArray = new ByteArray(); _local2.endian = Endian.BIG_ENDIAN; _arg1 = ("--" + _arg1); for (_local3 in this._variables) { _local2.writeUTFBytes((_arg1 + CRLF)); _local2.writeUTFBytes(((("Content-Disposition: form-data; name=\"" + _local3) + "\"") + CRLF)); _local2.writeUTFBytes(CRLF); _local2.writeUTFBytes((this._variables[_local3] + CRLF)); }; if (this.hasFiles){ for each (_local4 in this._files) { _local2.writeUTFBytes((_arg1 + CRLF)); _local2.writeUTFBytes(("Content-Disposition: form-data; name=\"Filename\"" + CRLF)); _local2.writeUTFBytes(CRLF); _local2.writeUTFBytes((_local4.fileName + CRLF)); _local2.writeUTFBytes((_arg1 + CRLF)); _local2.writeUTFBytes(((((("Content-Disposition: form-data; name=\"" + _local4.dataField) + "\"; filename=\"") + _local4.fileName) + "\"") + CRLF)); _local2.writeUTFBytes((("Content-Type: " + _local4.contentType) + CRLF)); _local2.writeUTFBytes(CRLF); _local2.writeBytes(_local4.data); _local2.writeUTFBytes(CRLF); }; _local2.writeUTFBytes((_arg1 + CRLF)); _local2.writeUTFBytes(("Content-Disposition: form-data; name=\"Upload\"" + CRLF)); _local2.writeUTFBytes(CRLF); _local2.writeUTFBytes(("Submit Query" + CRLF)); }; _local2.writeUTFBytes((_arg1 + "--")); _local2.position = 0; _local2.position = 0; return (_local2); } private function onComplete(_arg1:Event):void{ dispatchEvent(_arg1); this.dispose(); } private function onProgress(_arg1:ProgressEvent):void{ dispatchEvent(_arg1); } private function onIOError(_arg1:IOErrorEvent):void{ dispatchEvent(_arg1); this.dispose(); } private function onSecurityError(_arg1:SecurityErrorEvent):void{ dispatchEvent(_arg1); this.dispose(); } private function onHTTPStatus(_arg1:HTTPStatusEvent):void{ dispatchEvent(_arg1); } public static function closeAll():void{ var _local1:SmartURLLoader; for each (_local1 in _loaders) { if (_local1){ _local1.dispose(); }; }; _loaders = new Dictionary(); } } }//package com.newgrounds import flash.utils.*; class File { private var fileName:String; private var data:ByteArray; private var dataField:String; private var contentType:String; private function File(_arg1:String, _arg2:ByteArray, _arg3:String="Filedata", _arg4:String="application/octet-stream"){ this.fileName = _arg1; this.data = _arg2; this.dataField = _arg3; this.contentType = _arg4; } }
Section 35
//BlockHeadsRetroClass (com.uninvitedguests.BlockHeadsRetroClass) package com.uninvitedguests { import flash.events.*; import flash.geom.*; import flash.display.*; import flash.utils.*; import flash.media.*; import flash.net.*; import flash.text.*; import flash.filters.*; import flash.system.*; public class BlockHeadsRetroClass { private var pGeneratorDelay:int; public var pScore:int;// = 0 private var pTopScoreBroken:Boolean;// = false public var gGame_Status:String;// = "Frontend" public var pGamePhase:String; public var pGameplayMusic_Snd:BlockHeadsRetroMainSnd; public var pSoundChannel1:SoundChannel; public var pTotalScore:int;// = 0 public var pGameMode:String; public var pTitleMusic_Snd:BlockHeadsRetroTitleSnd; public var arrowDown:Boolean;// = false private var pKeyboardDelay:int; public var gGameObj; public var pFrontend_Status:String;// = "preBoardSetup" public var pWoodBreak_Snd:BlockHeadsRetroWoodBreakSnd; public var ChatSwitch_Down; public var MainObj; public var Anykey_Down; private var pGameTime:int; private var pPowerUpDelay:int; public var SpaceBar_Down:Boolean;// = false private var pObjectControllerDelay:int; public var pPowerUp_Snd:BlockHeadsRetroPowerUpSnd; public var gameStartTime:int; public var lastTime:int; public var arrowUp:Boolean;// = false public var GameLogicState:String;// = "Title" public var D_KeyDown; public var pWoodCrack_Snd:BlockHeadsRetroWoodCrackSnd; public var A_KeyDown; public var arrowRight:Boolean;// = false public var S_KeyDown; public var W_KeyDown:Boolean;// = false public var pChatChannel1:SoundChannel; private var pGameObjectList:Array; private var pSiteLock; public var EnterKeydown; public var Attack_KeyDown:Boolean;// = false public var arrowLeft:Boolean;// = false public var pStartTime:int; public var pSteelHit_Snd:BlockHeadsRetroSteelHitSnd; private var pInputLocked:Boolean;// = false private var GameMap:MovieClip; private var BlockHead:MovieClip; private var pDelay:int; public function BlockHeadsRetroClass(_arg1:Object, _arg2:int){ var _local3:*; gGame_Status = "Frontend"; pFrontend_Status = "preBoardSetup"; Attack_KeyDown = false; arrowLeft = false; arrowDown = false; arrowRight = false; arrowUp = false; W_KeyDown = false; SpaceBar_Down = false; pScore = 0; pTotalScore = 0; pInputLocked = false; pTopScoreBroken = false; pGameObjectList = []; GameLogicState = "Title"; pTitleMusic_Snd = new BlockHeadsRetroTitleSnd(); pGameplayMusic_Snd = new BlockHeadsRetroMainSnd(); pPowerUp_Snd = new BlockHeadsRetroPowerUpSnd(); pSteelHit_Snd = new BlockHeadsRetroSteelHitSnd(); pWoodBreak_Snd = new BlockHeadsRetroWoodBreakSnd(); pWoodCrack_Snd = new BlockHeadsRetroWoodCrackSnd(); super(); gGameObj = _arg1; MainObj = gGameObj.MainObj; pTotalScore = _arg2; MainObj.addEventListener(Event.ENTER_FRAME, GameUpdate); MainObj.stage.addEventListener(KeyboardEvent.KEY_DOWN, keyDownFunction); MainObj.stage.addEventListener(KeyboardEvent.KEY_UP, keyUpFunction); MainObj.arcadebhr.top_score_title_screen.text = ("Top Score " + pTotalScore); MainObj.arcadebhr.title_logo.visible = true; MainObj.arcadebhr.spacebar_text.visible = true; MainObj.arcadebhr.top_score_title_screen.visible = true; MainObj.arcadebhr.copyright.visible = true; MainObj.arcadebhr.title_blockhead.visible = true; MainObj.arcadebhr.timeup.visible = false; MainObj.arcadebhr.top_score.visible = false; MainObj.arcadebhr.time.visible = false; MainObj.arcadebhr.score.visible = false; MainObj.arcadebhr.tutorial.visible = false; pChatChannel1 = pTitleMusic_Snd.play(0, int.MAX_VALUE); _local3 = new SoundTransform(); _local3.volume = 0.5; pChatChannel1.soundTransform = _local3; pStartTime = getTimer(); } public function UpdateScore(){ if (pScore < 0){ pScore = 0; }; MainObj.arcadebhr.score.text = ("Score " + pScore); if (pScore > pTotalScore){ pTopScoreBroken = true; } else { pTopScoreBroken = false; }; } public function keyUpFunction(_arg1:KeyboardEvent){ if ((_arg1.keyCode == 37)){ arrowLeft = false; } else { if ((_arg1.keyCode == 39)){ arrowRight = false; } else { if ((_arg1.keyCode == 38)){ arrowUp = false; } else { if ((_arg1.keyCode == 40)){ arrowDown = false; } else { if (_arg1.keyCode == 32){ SpaceBar_Down = false; } else { if (_arg1.keyCode == 13){ EnterKeydown = false; }; }; }; }; }; }; if (_arg1.keyCode > 0){ Anykey_Down = false; }; } public function StartGame(){ var _local1:*; MainObj.arcadebhr.title_logo.visible = false; MainObj.arcadebhr.spacebar_text.visible = false; MainObj.arcadebhr.top_score_title_screen.visible = false; MainObj.arcadebhr.copyright.visible = false; MainObj.arcadebhr.title_blockhead.visible = false; MainObj.arcadebhr.top_score.visible = true; MainObj.arcadebhr.time.visible = true; MainObj.arcadebhr.score.visible = true; MainObj.arcadebhr.tutorial.visible = true; MainObj.arcadebhr.tutorial.text = ""; MainObj.arcadebhr.blockhead.visible = true; MainObj.arcadebhr.blockhead.x = 320; MainObj.arcadebhr.blockhead.y = 440; MainObj.arcadebhr.blockhead.head.gotoAndStop(1); MainObj.arcadebhr.blockhead.gotoAndStop(1); GameMap = MainObj.arcadebhr; BlockHead = MainObj.arcadebhr.blockhead; MainObj.arcadebhr.top_score.text = ("Top Score " + pTotalScore); pChatChannel1.stop(); pChatChannel1 = pGameplayMusic_Snd.play(0, int.MAX_VALUE); _local1 = new SoundTransform(); _local1.volume = 0.5; pChatChannel1.soundTransform = _local1; pGameTime = getTimer(); pGamePhase = "PH-0B"; GameLogicState = "Gameplay"; } public function UpdateTime(){ var _local1:int; var _local2:int; _local1 = (getTimer() - pGameTime); _local2 = Math.floor((120 - (_local1 / 1000))); MainObj.arcadebhr.time.text = ("Time " + _local2); if (_local2 == 0){ MainObj.arcadebhr.timeup.visible = true; MainObj.arcadebhr.setChildIndex(MainObj.arcadebhr.timeup, (MainObj.arcadebhr.numChildren - 1)); pDelay = getTimer(); if (pTopScoreBroken == true){ gGameObj.pMiniGameTopScore = pScore; MainObj.arcadebhr.tutorial.text = "you beat the top score"; MainObj.arcadebhr.setChildIndex(MainObj.arcadebhr.timeup, (MainObj.arcadebhr.numChildren - 1)); MainObj.arcadebhr.setChildIndex(MainObj.arcadebhr.tutorial, (MainObj.arcadebhr.numChildren - 1)); MainObj.arcadebhr.tutorial.visible = true; }; GameLogicState = "TimeUp"; }; } public function GameLogic(){ var _local1:int; var _local2:*; var _local3:*; var _local4:MovieClip; switch (GameLogicState){ case "Title": if (SpaceBar_Down == true){ StartGame(); }; break; case "Gameplay": CheckGamePhases(); CharacterController(); GameObjectGenerator(); GameObjectsController(); UpdateScore(); UpdateTime(); break; case "TimeUp": _local1 = (getTimer() - pDelay); if (_local1 > 3000){ GameLogicState = "CleanUp"; }; break; case "CleanUp": pChatChannel1.stop(); MainObj.arcadebhr.blockhead.visible = false; MainObj.arcadebhr.blockhead.x = -320; _local2 = 0; while (_local2 < pGameObjectList.length) { _local3 = pGameObjectList[_local2]; _local4 = _local3["MC"]; _local4.parent.removeChild(_local4); pGameObjectList.splice(_local2, 1); _local2--; _local2++; }; MainObj.removeEventListener(Event.ENTER_FRAME, GameUpdate); MainObj.stage.removeEventListener(KeyboardEvent.KEY_DOWN, keyDownFunction); MainObj.stage.removeEventListener(KeyboardEvent.KEY_UP, keyUpFunction); gGameObj.pFrontend_Status = "FadeOutMiniGame"; break; }; } public function GameUpdate(_arg1:Event){ GameLogic(); } private function Translate_Increment(_arg1:Number, _arg2:Number, _arg3:Number):Number{ var _local4:Number; var _local5:Number; _local4 = (_arg1 * _arg3); _local5 = ((_local4 / 1000) * MainObj.gTimeinterval); if (_local5 > _arg2){ _local5 = _arg2; }; if (_local5 < -(_arg2)){ _local5 = -(_arg2); }; return (_local5); } public function CharacterController(){ var _local1:int; _local1 = (getTimer() - pKeyboardDelay); if (pInputLocked == false){ if (_local1 > 100){ if (arrowRight){ if (BlockHead.x < 550){ BlockHead.x = (BlockHead.x + 115); }; pKeyboardDelay = getTimer(); }; if (arrowLeft){ if (BlockHead.x > 90){ BlockHead.x = (BlockHead.x - 115); }; pKeyboardDelay = getTimer(); }; }; }; } public function keyDownFunction(_arg1:KeyboardEvent){ if ((_arg1.keyCode == 37)){ arrowLeft = true; } else { if (_arg1.keyCode == 39){ arrowRight = true; } else { if (_arg1.keyCode == 38){ arrowUp = true; } else { if (_arg1.keyCode == 40){ arrowDown = true; } else { if (_arg1.keyCode == 32){ SpaceBar_Down = true; } else { if (_arg1.keyCode == 13){ EnterKeydown = true; }; }; }; }; }; }; if (_arg1.keyCode > 0){ Anykey_Down = true; }; } public function GameObjectsController(){ var _local1:int; var _local2:*; var _local3:*; var _local4:MovieClip; var _local5:*; var _local6:*; var _local7:Boolean; var _local8:*; var _local9:*; _local1 = (getTimer() - pObjectControllerDelay); if (_local1 > 250){ _local2 = 0; while (_local2 < pGameObjectList.length) { _local3 = pGameObjectList[_local2]; _local4 = _local3["MC"]; _local5 = _local3["Name"]; _local6 = _local3["Status"]; _local7 = false; switch (_local6){ case "Active": switch (_local5){ case "H1-Up": _local8 = _local4.hitTestObject(BlockHead); if (_local8 == true){ if (BlockHead.head.currentFrame < 5){ BlockHead.head.gotoAndStop((BlockHead.head.currentFrame + 1)); }; pSoundChannel1 = pPowerUp_Snd.play(); _local9 = new SoundTransform(); _local9.volume = 0.5; pSoundChannel1.soundTransform = _local9; _local7 = true; } else { _local4.y = (_local4.y + Translate_Increment(40, 100, 30)); }; break; case "W1": case "W2": _local8 = _local4.hitTestObject(BlockHead); if (_local8 == true){ if (BlockHead.head.currentFrame >= _local4.currentFrame){ _local4.gotoAndPlay(50); _local3["Status"] = "Explode"; pScore = (pScore + 200); pSoundChannel1 = pWoodBreak_Snd.play(); _local9 = new SoundTransform(); _local9.volume = 1; pSoundChannel1.soundTransform = _local9; } else { _local4.gotoAndPlay(100); _local3["Status"] = "Bounce"; pScore = (pScore + 50); pSoundChannel1 = pWoodCrack_Snd.play(); _local9 = new SoundTransform(); _local9.volume = 0.3; pSoundChannel1.soundTransform = _local9; }; } else { _local4.y = (_local4.y + Translate_Increment(40, 100, 30)); }; break; case "W3": case "W4": case "W5": _local8 = _local4.hitTestObject(BlockHead); if (_local8 == true){ if (BlockHead.head.currentFrame >= _local4.currentFrame){ _local4.gotoAndPlay(70); _local3["Status"] = "Explode"; pScore = (pScore + 500); pSoundChannel1 = pWoodBreak_Snd.play(); _local9 = new SoundTransform(); _local9.volume = 1; pSoundChannel1.soundTransform = _local9; } else { switch (_local5){ case "W3": _local4.gotoAndPlay(110); BlockHead.gotoAndStop(1); pScore = (pScore + 75); break; case "W4": _local4.gotoAndPlay(120); BlockHead.gotoAndStop(1); pScore = (pScore + 100); break; case "W5": _local4.gotoAndPlay(130); BlockHead.gotoAndStop(1); pScore = (pScore + 125); break; }; _local3["Status"] = "Bounce"; pSoundChannel1 = pWoodCrack_Snd.play(); _local9 = new SoundTransform(); _local9.volume = 0.3; pSoundChannel1.soundTransform = _local9; }; } else { _local4.y = (_local4.y + Translate_Increment(40, 100, 30)); }; break; case "S1": case "S2": case "S3": case "S4": case "S5": _local8 = _local4.hitTestObject(BlockHead); if (_local8 == true){ if (BlockHead.head.currentFrame > 1){ BlockHead.head.gotoAndStop((BlockHead.head.currentFrame - 1)); }; switch (_local5){ case "S1": _local4.gotoAndPlay(100); BlockHead.gotoAndStop(2); pScore = (pScore - 100); break; case "S2": _local4.gotoAndPlay(110); BlockHead.gotoAndStop(2); pScore = (pScore - 200); break; case "S3": _local4.gotoAndPlay(120); BlockHead.gotoAndStop(3); pScore = (pScore - 300); break; case "S4": _local4.gotoAndPlay(130); BlockHead.gotoAndStop(4); pScore = (pScore - 400); break; case "S5": _local4.gotoAndPlay(140); BlockHead.gotoAndStop(4); pScore = (pScore - 500); break; }; pSoundChannel1 = pSteelHit_Snd.play(); _local9 = new SoundTransform(); _local9.volume = 0.5; pSoundChannel1.soundTransform = _local9; pInputLocked = true; _local3["Status"] = "Bounce"; } else { _local4.y = (_local4.y + Translate_Increment(40, 100, 30)); }; break; }; if (_local4.y > 420){ _local7 = true; }; break; }; if (_local7 == true){ _local4.parent.removeChild(_local4); pGameObjectList.splice(_local2, 1); _local2--; }; _local2++; }; pObjectControllerDelay = getTimer(); }; _local2 = 0; while (_local2 < pGameObjectList.length) { _local3 = pGameObjectList[_local2]; _local4 = _local3["MC"]; _local5 = _local3["Name"]; _local6 = _local3["Status"]; _local7 = false; switch (_local6){ case "Explode": switch (_local5){ case "W2": case "W1": if (_local4.currentFrame == 60){ _local7 = true; }; break; case "W5": case "W4": case "W3": if (_local4.currentFrame == 80){ _local7 = true; }; break; }; break; case "Bounce": switch (_local5){ case "S1": if (_local4.currentFrame == 106){ _local7 = true; BlockHead.gotoAndStop(1); pInputLocked = false; }; break; case "S2": if (_local4.currentFrame == 116){ _local7 = true; BlockHead.gotoAndStop(1); pInputLocked = false; }; break; case "S3": if (_local4.currentFrame == 126){ _local7 = true; BlockHead.gotoAndStop(1); pInputLocked = false; }; break; case "S4": if (_local4.currentFrame == 136){ _local7 = true; BlockHead.gotoAndStop(1); pInputLocked = false; }; break; case "S5": if (_local4.currentFrame == 146){ _local7 = true; BlockHead.gotoAndStop(1); pInputLocked = false; }; break; }; switch (_local5){ case "W2": if (_local4.currentFrame == 106){ _local7 = true; BlockHead.gotoAndStop(1); pInputLocked = false; }; break; case "W3": if (_local4.currentFrame == 116){ _local7 = true; BlockHead.gotoAndStop(1); pInputLocked = false; }; break; case "W4": if (_local4.currentFrame == 126){ _local7 = true; BlockHead.gotoAndStop(1); pInputLocked = false; }; break; case "W5": if (_local4.currentFrame == 136){ _local7 = true; BlockHead.gotoAndStop(1); pInputLocked = false; }; break; }; break; }; if (_local7 == true){ _local4.parent.removeChild(_local4); pGameObjectList.splice(_local2, 1); _local2--; }; _local2++; }; } public function GameObjectGenerator(){ var _local1:int; var _local2:Array; var _local3:Array; var _local4:String; var _local5:Number; var _local6:MovieClip; var _local7:int; var _local8:int; var _local9:*; var _local10:*; var _local11:Object; switch (pGamePhase){ case "PH-0": _local1 = 2000; break; case "PH-0B": case "PH-0C": case "PH-0D": case "PH-0E": _local1 = 2000; break; case "PH-2": case "PH-1": _local1 = 750; break; }; _local7 = (getTimer() - pGeneratorDelay); if (_local7 > _local1){ switch (pGamePhase){ case "PH-0": _local2 = ["W1", "W2"]; break; case "PH-0B": _local2 = ["W1", "W2"]; break; case "PH-0C": _local2 = ["W1", "W2"]; break; case "PH-0D": _local2 = ["S1", "S2"]; break; case "PH-0E": _local2 = ["W1", "W2", "S1", "S2"]; break; case "PH-1": _local2 = ["W1", "W2", "W3", "W4", "W5"]; break; case "PH-2": _local2 = ["W1", "W2", "W3", "W4", "W5", "S1", "S2", "S3", "S4", "S5"]; break; }; _local8 = (getTimer() - pPowerUpDelay); if (_local8 > 10000){ _local2 = ["H1-Up"]; pPowerUpDelay = getTimer(); }; _local9 = Math.floor((Math.random() * _local2.length)); _local4 = _local2[_local9]; switch (_local4){ case "W1": _local3 = [90, 205, 320, 435, 550]; _local6 = new BlockHeadsRetroWoodCrateMC(); _local6.gotoAndStop(1); break; case "W2": _local3 = [90, 205, 320, 435, 550]; _local6 = new BlockHeadsRetroWoodCrateMC(); _local6.gotoAndStop(2); break; case "W3": _local3 = [90, 205, 320, 435, 550]; _local6 = new BlockHeadsRetroWoodCrateMC(); _local6.gotoAndStop(3); break; case "W4": _local3 = [120, 220, 320, 420, 520]; _local6 = new BlockHeadsRetroWoodCrateMC(); _local6.gotoAndStop(4); break; case "W5": _local3 = [140, 320, 320, 435, 500]; _local6 = new BlockHeadsRetroWoodCrateMC(); _local6.gotoAndStop(5); break; case "H1-Up": _local3 = [90, 205, 320, 435, 550]; _local6 = new BlockHeadsRetroHeadPowerup(); _local6.gotoAndStop(1); break; case "S1": _local3 = [90, 205, 320, 435, 550]; _local6 = new BlockHeadsRetroStealCrateMC(); _local6.gotoAndStop(1); break; case "S2": _local3 = [90, 205, 320, 435, 550]; _local6 = new BlockHeadsRetroStealCrateMC(); _local6.gotoAndStop(2); break; case "S3": _local3 = [90, 205, 320, 435, 550]; _local6 = new BlockHeadsRetroStealCrateMC(); _local6.gotoAndStop(3); break; case "S4": _local3 = [120, 220, 320, 420, 520]; _local6 = new BlockHeadsRetroStealCrateMC(); _local6.gotoAndStop(4); break; case "S5": _local3 = [140, 320, 320, 435, 500]; _local6 = new BlockHeadsRetroStealCrateMC(); _local6.gotoAndStop(5); break; }; _local10 = Math.floor((Math.random() * _local3.length)); _local5 = _local3[_local10]; _local6.x = _local5; _local6.y = 50; GameMap.addChild(_local6); _local11 = {}; _local11["MC"] = _local6; _local11["Name"] = _local4; _local11["Status"] = "Active"; pGameObjectList.push(_local11); pGeneratorDelay = getTimer(); }; } private function CheckGamePhases(){ var _local1:int; switch (pGamePhase){ case "PH-0B": _local1 = (getTimer() - pGameTime); if (_local1 > 3000){ MainObj.arcadebhr.tutorial.text = "Hit The Wood Boxes"; pGamePhase = "PH-0C"; }; break; case "PH-0C": _local1 = (getTimer() - pGameTime); if (_local1 > 10000){ MainObj.arcadebhr.tutorial.text = ("Get PowerUP to Destroy\n" + "Bigger Boxes"); pGamePhase = "PH-0D"; }; break; case "PH-0D": _local1 = (getTimer() - pGameTime); if (_local1 > 15000){ MainObj.arcadebhr.tutorial.text = "Avoid Steel crates"; pGamePhase = "PH-0E"; }; break; case "PH-0E": _local1 = (getTimer() - pGameTime); if (_local1 > 20000){ MainObj.arcadebhr.tutorial.text = ""; MainObj.arcadebhr.tutorial.visible = false; pGamePhase = "PH-1"; }; break; case "PH-1": _local1 = (getTimer() - pGameTime); if (_local1 > 30000){ pGamePhase = "PH-2"; }; break; case "PH-2": break; }; } } }//package com.uninvitedguests
Section 36
//CharacterClass (com.uninvitedguests.CharacterClass) package com.uninvitedguests { import flash.events.*; import flash.geom.*; import flash.display.*; import flash.utils.*; import flash.media.*; public class CharacterClass { public var pLastAction:String; public var pShadow_MC:CharShadowMovieClip; public var pCharacter_MC; private var lastTime:int; public var pWorldX:Number; public var pWorldY:Number; public var pWorldZ:Number; public var pY_Incre; public var pX_Destin; public var pRunAway_Obj:Object; public var gamemap; public var pNPCType:String; public var pWaypoints_Queuing:Boolean;// = true public var pMode:String; public var pWaypoint_Delay:int; public var pSpeed:Number; public var pNewWaypoint:Boolean; public var pTheme:String; public var gGameObj; public var pWaypoint_State;// = 1 public var pCharacterName:String; public var pStartX:Number; public var pStartY:Number; public var pStartZ:Number; public var pObject_Type;// = "Character" public var pAction:String; public var pIdentity:String; public var Player_Action:String;// = "swr" public var pX_Incre; public var pZ_Destin:Number; public var MainObj; public var pWaypoints_List:Array; public var pZ_Incre:Number; public var pTimeLimit;// = 100 public var pWaypoint_Pointer;// = 0 public var pWaypoint_Speed:Number; public var pY_Destin; public function CharacterClass(){ pObject_Type = "Character"; Player_Action = "swr"; pWaypoint_Pointer = 0; pWaypoint_State = 1; pWaypoints_List = new Array(); pWaypoints_Queuing = true; pTimeLimit = 100; pShadow_MC = new CharShadowMovieClip(); super(); } public function RunAway(){ var _local1:int; var _local2:int; _local2 = pSpeed; if (pRunAway_Obj == null){ pRunAway_Obj = gGameObj.heroClassRef; }; if (pWorldX > pRunAway_Obj.pWorldX){ _local1 = (pWorldX - pRunAway_Obj.pWorldX); if (_local1 > 50){ WorldTranslate(_local2, 0, 0, true); pAction = "swr"; }; }; if (pWorldX < pRunAway_Obj.pWorldX){ _local1 = (pRunAway_Obj.pWorldX - pWorldX); if (_local1 > 50){ WorldTranslate(-(_local2), 0, 0, true); pAction = "swl"; }; }; if (pWorldZ > pRunAway_Obj.pWorldZ){ _local1 = (pWorldZ - pRunAway_Obj.pWorldZ); if (_local1 > 50){ WorldTranslate(0, 0, _local2, true); pAction = "wf"; }; }; if (pWorldZ < pRunAway_Obj.pWorldZ){ _local1 = (pRunAway_Obj.pWorldZ - pWorldZ); if (_local1 > 50){ WorldTranslate(0, 0, -(_local2), true); pAction = "wb"; }; }; } public function FadeOut(){ var _local1:Number; var _local2:Number; _local1 = pCharacter_MC.alpha; _local2 = 0.025; if (_local1 > 0){ _local1 = (_local1 - gGameObj.Translate_Increment(_local2, 50, 30)); }; if (_local1 < 0){ _local1 = 0; }; pCharacter_MC.alpha = _local1; if (_local1 > 0.4){ _local1 = 0.4; }; pShadow_MC.alpha = _local1; } public function NPC_Collision(_arg1:Point){ var _local2:*; var _local3:*; var _local4:Point; var _local5:Point; var _local6:Point; var _local7:Point; var _local8:Number; _local2 = 0; while (_local2 < gGameObj.pNPC_Registry_List.length) { _local3 = gGameObj.pNPC_Registry_List[_local2]; if (_local3 != this){ _local4 = new Point(_local3.pCharacter_MC.x, _local3.pCharacter_MC.y); _local5 = new Point(_local3.pCharacter_MC.x, _local3.pCharacter_MC.y); _local6 = gamemap.localToGlobal(_local5); _local7 = new Point(_local6.x, (_local6.y + 40)); _local8 = Point.distance(_local7, _arg1); if (_local8 < 20){ }; }; _local2++; }; } public function initShadowMovieClipAttributes(){ gamemap = gGameObj.MainObj.gamemap; pShadow_MC.name = "shadow"; pShadow_MC.alpha = 1; pShadow_MC.gotoAndStop(1); pShadow_MC.x = 0; pShadow_MC.y = 40; pCharacter_MC.addChild(pShadow_MC); } public function WorldTranslate(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Boolean){ var _local5:Boolean; var _local6:*; var _local7:*; var _local8:*; var _local9:Point; var _local10:Point; var _local11:Point; var _local12:Point; var _local13:*; var _local14:Boolean; var _local15:Number; var _local16:Number; var _local17:Number; _local5 = true; _local6 = gGameObj.Translate_Increment(_arg1, 20, 30); _local7 = gGameObj.Translate_Increment(_arg2, 20, 30); _local8 = gGameObj.Translate_Increment(_arg3, 20, 30); _local9 = new Point(pCharacter_MC.x, pCharacter_MC.y); _local10 = gamemap.localToGlobal(_local9); _local11 = new Point(_local10.x, (_local10.y + 0)); _local12 = new Point(_local11.x, _local11.y); _local13 = gGameObj.pActiveCollisionMap; _local14 = false; if (_arg4 == true){ if (_local6 > 0){ _local12 = new Point(((_local11.x + 25) + _local6), (_local11.y + 25)); _local14 = NPC_Collision(_local12); if (_local13.hitTestPoint(_local12.x, _local12.y, true)){ _local6 = 0; }; _local12 = new Point(((_local11.x + 25) + _local6), (_local11.y + 25)); _local14 = NPC_Collision(_local12); if (_local13.hitTestPoint(_local12.x, _local12.y, true)){ _local6 = 0; }; _local12 = new Point(((_local11.x + 25) + _local6), (_local11.y + 25)); _local14 = NPC_Collision(_local12); if (_local13.hitTestPoint(_local12.x, _local12.y, true)){ _local6 = 0; }; if (_local14 == true){ _local6 = 0; }; }; if (_local6 < 0){ _local12 = new Point(((_local11.x - 25) - _local6), (_local11.y + 25)); _local14 = NPC_Collision(_local12); if (_local13.hitTestPoint(_local12.x, _local12.y, true)){ _local6 = 0; }; _local12 = new Point(((_local11.x - 25) - _local6), (_local11.y + 25)); _local14 = NPC_Collision(_local12); if (_local13.hitTestPoint(_local12.x, _local12.y, true)){ _local6 = 0; }; _local12 = new Point(((_local11.x - 25) - _local6), (_local11.y + 25)); _local14 = NPC_Collision(_local12); if (_local13.hitTestPoint(_local12.x, _local12.y, true)){ _local6 = 0; }; if (_local14 == true){ _local6 = 0; }; }; if (_local8 > 0){ _local12 = new Point(_local11.x, (_local11.y + 50)); _local14 = NPC_Collision(_local12); if (_local13.hitTestPoint(_local12.x, _local12.y, true)){ _local8 = 0; }; if (_local14 == true){ _local8 = 0; }; _local12 = new Point((_local11.x - 5), (_local11.y + 50)); _local14 = NPC_Collision(_local12); if (_local13.hitTestPoint(_local12.x, _local12.y, true)){ _local8 = 0; }; if (_local14 == true){ _local8 = 0; }; _local12 = new Point((_local11.x + 5), (_local11.y + 50)); _local14 = NPC_Collision(_local12); if (_local13.hitTestPoint(_local12.x, _local12.y, true)){ _local8 = 0; }; if (_local14 == true){ _local8 = 0; }; }; if (_local8 < 0){ _local12 = new Point(_local11.x, ((_local11.y + 25) + _local8)); _local14 = NPC_Collision(_local12); if (_local13.hitTestPoint(_local12.x, _local12.y, true)){ _local8 = 0; }; if (_local14 == true){ _local8 = 0; }; _local12 = new Point((_local11.x - 5), ((_local11.y + 25) + _local8)); _local14 = NPC_Collision(_local12); if (_local13.hitTestPoint(_local12.x, _local12.y, true)){ _local8 = 0; }; if (_local14 == true){ _local8 = 0; }; _local12 = new Point((_local11.x + 5), ((_local11.y + 25) + _local8)); _local14 = NPC_Collision(_local12); if (_local13.hitTestPoint(_local12.x, _local12.y, true)){ _local8 = 0; }; if (_local14 == true){ _local8 = 0; }; }; }; if ((((((_local6 == 0)) && ((_local7 == 0)))) && ((_local8 == 0)))){ _local5 = false; }; _local15 = (pWorldX + _local6); _local16 = (pWorldY + _local7); _local17 = (pWorldZ + _local8); SetWorldPosition(_local15, _local16, _local17); return (_local5); } public function SetWorldPosition(_arg1:Number, _arg2:Number, _arg3:Number){ var _local4:Number; switch (gGameObj.pActiveLevel){ case "Map1": if (_arg3 > 1475){ _arg3 = 1475; }; if (_arg3 < 70){ _arg3 = 70; }; if (_arg1 > 4745){ _arg1 = 4745; }; if (_arg1 < 50){ _arg1 = 50; }; break; case "Map2": if (_arg3 > 1875){ _arg3 = 1875; }; if (_arg3 < 70){ _arg3 = 70; }; if (_arg1 > 4745){ _arg1 = 4745; }; if (_arg1 < 50){ _arg1 = 50; }; break; }; pWorldX = _arg1; pWorldY = _arg2; pWorldZ = _arg3; pCharacter_MC.x = _arg1; pCharacter_MC.y = _arg3; _local4 = 25; pCharacter_MC.y = ((pCharacter_MC.y - _local4) - _arg2); } public function Animate(){ var _local1:int; var _local2:int; var _local3:Number; var _local4:Number; var _local5:Boolean; var _local6:*; var _local7:int; _local1 = 0; if (pSpeed < 4){ _local1 = 0; }; if ((((pSpeed >= 5)) && ((pSpeed < 6)))){ _local1 = 5; }; if ((((pSpeed >= 6)) && ((pSpeed < 7)))){ _local1 = 10; }; if ((((pSpeed >= 7)) && ((pSpeed < 8)))){ _local1 = 15; }; if ((((pSpeed >= 8)) && ((pSpeed < 9)))){ _local1 = 20; }; if ((((pSpeed >= 9)) && ((pSpeed < 10)))){ _local1 = 25; }; if (pSpeed >= 10){ _local1 = 30; }; if (lastTime == 0){ lastTime = getTimer(); }; _local2 = (getTimer() - lastTime); if (_local2 > (pTimeLimit - _local1)){ _local5 = true; _local6 = false; _local7 = 0; switch (pAction){ case "swr": _local3 = 11; _local4 = 18; pTimeLimit = 75; _local5 = true; break; case "swl": _local3 = 20; _local4 = 27; pTimeLimit = 75; _local5 = true; break; case "wf": _local3 = 2; _local4 = 9; pTimeLimit = 100; _local5 = true; break; case "wb": _local3 = 47; _local4 = 54; pTimeLimit = 100; _local5 = true; break; case "dlf": _local3 = 29; _local4 = 36; pTimeLimit = 100; _local5 = true; break; case "drf": _local3 = 38; _local4 = 45; pTimeLimit = 100; _local5 = true; break; case "dlb": _local3 = 56; _local4 = 63; pTimeLimit = 100; _local5 = true; break; case "drb": _local3 = 65; _local4 = 72; pTimeLimit = 100; _local5 = true; break; case "pnchl": _local3 = 97; _local4 = 104; pTimeLimit = 100; _local5 = false; break; case "pnchr": _local3 = 81; _local4 = 88; pTimeLimit = 100; _local5 = false; break; case "pnchb": _local3 = 89; _local4 = 96; pTimeLimit = 100; _local5 = false; break; case "pnchf": _local3 = 73; _local4 = 80; pTimeLimit = 100; _local5 = false; break; case "pnchedf": _local3 = 73; _local4 = 78; pTimeLimit = 45; _local5 = false; break; case "ssr": _local3 = 10; _local4 = 10; pTimeLimit = 100; break; case "ssl": _local3 = 19; _local4 = 19; pTimeLimit = 100; break; case "sf": _local3 = 1; _local4 = 1; pTimeLimit = 100; break; case "sb": _local3 = 46; _local4 = 46; pTimeLimit = 100; break; case "brnt": _local3 = 17; _local4 = 27; pTimeLimit = 100; _local5 = false; break; case "invis": _local3 = 105; _local4 = 105; pTimeLimit = 100; break; }; if (pCharacter_MC.currentFrame >= _local4){ if (_local5 == true){ if (_local6 == true){ _local2 = (getTimer() - lastTime); if (_local2 > _local7){ pCharacter_MC.gotoAndStop(_local3); lastTime = getTimer(); }; } else { pCharacter_MC.gotoAndStop(_local3); lastTime = getTimer(); }; } else { if (pAction != pLastAction){ pCharacter_MC.gotoAndStop(_local3); lastTime = getTimer(); } else { pCharacter_MC.gotoAndStop(_local4); }; }; } else { if (pCharacter_MC.currentFrame < _local3){ pCharacter_MC.gotoAndStop(_local3); lastTime = getTimer(); } else { pCharacter_MC.gotoAndStop((pCharacter_MC.currentFrame + 1)); lastTime = getTimer(); }; }; pLastAction = pAction; }; } public function Chase(){ var _local1:int; var _local2:int; var _local3:Boolean; var _local4:Boolean; _local2 = pSpeed; _local3 = false; _local4 = false; if (pWorldX > gGameObj.heroClassRef.pWorldX){ _local1 = (pWorldX - gGameObj.heroClassRef.pWorldX); if (_local1 > 50){ _local3 = WorldTranslate(-((_local2 + (_local2 * 0.25))), 0, 0, true); if (_local3 == true){ _local4 = true; }; pAction = "swl"; }; }; if (pWorldX < gGameObj.heroClassRef.pWorldX){ _local1 = (gGameObj.heroClassRef.pWorldX - pWorldX); if (_local1 > 50){ _local3 = WorldTranslate((_local2 + (_local2 * 0.25)), 0, 0, true); if (_local3 == true){ _local4 = true; }; pAction = "swr"; }; }; if (pWorldZ > gGameObj.heroClassRef.pWorldZ){ _local1 = (pWorldZ - gGameObj.heroClassRef.pWorldZ); if (_local1 > 50){ _local3 = WorldTranslate(0, 0, -(_local2), true); if (_local3 == true){ _local4 = true; }; pAction = "wb"; }; }; if (pWorldZ < gGameObj.heroClassRef.pWorldZ){ _local1 = (gGameObj.heroClassRef.pWorldZ - pWorldZ); if (_local1 > 50){ _local3 = WorldTranslate(0, 0, _local2, true); if (_local3 == true){ _local4 = true; }; pAction = "wf"; }; }; if (_local4 == false){ switch (pAction){ case "swr": pAction = "ssr"; break; case "swl": pAction = "ssl"; break; case "wf": pAction = "sf"; break; case "wb": pAction = "sb"; break; }; }; } public function WayPoints(){ var _local1:Boolean; var _local2:Object; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:int; var _local11:Number; switch (pWaypoint_State){ case 1: if (pWaypoints_Queuing == true){ if (pWaypoints_List.length > 0){ pWaypoints_Queuing = false; } else { return; }; }; if (pWaypoints_List.length > 0){ pWaypoint_Pointer = 0; _local2 = pWaypoints_List[pWaypoint_Pointer]; pX_Destin = _local2.x; pY_Destin = _local2.y; pZ_Destin = _local2.z; pWaypoint_Speed = _local2.spd; pWaypoint_State = 2; } else { return; }; break; case 2: _local1 = true; _local2 = pWaypoints_List[pWaypoint_Pointer]; _local3 = pX_Destin; _local4 = pY_Destin; _local5 = pZ_Destin; _local6 = pWaypoint_Speed; _local7 = pWorldX; if (_local7 != _local3){ _local1 = false; if (_local7 < _local3){ _local7 = (_local7 + gGameObj.Translate_Increment(_local6, 50, 30)); if (_local7 > _local3){ _local7 = _local3; }; }; if (_local7 > _local3){ _local7 = (_local7 - gGameObj.Translate_Increment(_local6, 50, 30)); if (_local7 < _local3){ _local7 = _local3; }; }; }; _local8 = pWorldY; if (_local8 != _local4){ _local1 = false; if (_local8 < _local4){ _local8 = (_local8 + gGameObj.Translate_Increment(_local6, 50, 30)); if (_local8 > _local4){ _local8 = _local4; }; }; if (_local8 > _local4){ _local8 = (_local8 - gGameObj.Translate_Increment(_local6, 50, 30)); if (_local8 < _local4){ _local8 = _local4; }; }; }; _local9 = pWorldZ; if (_local9 != _local5){ _local1 = false; if (_local9 < _local5){ _local9 = (_local9 + gGameObj.Translate_Increment(_local6, 50, 30)); if (_local9 > _local5){ _local9 = _local5; }; }; if (_local9 > _local5){ _local9 = (_local9 - gGameObj.Translate_Increment(_local6, 50, 30)); if (_local9 < _local5){ _local9 = _local5; }; }; }; SetWorldPosition(_local7, _local8, _local9); if (_local1 == false){ if (_local9 < _local5){ pAction = "wf"; }; if (_local9 > _local5){ pAction = "wb"; }; if (_local7 < _local3){ pAction = "swr"; }; if (_local7 > _local3){ pAction = "swl"; }; if ((((_local7 > _local3)) && ((_local9 < _local5)))){ pAction = "drf"; }; if ((((_local7 < _local3)) && ((_local9 < _local5)))){ pAction = "dlf"; }; if ((((_local7 > _local3)) && ((_local9 > _local5)))){ pAction = "dlb"; }; if ((((_local7 < _local3)) && ((_local9 > _local5)))){ pAction = "drb"; }; return; }; if (_local1 == true){ pWaypoint_Delay = getTimer(); pWaypoint_State = 3; }; case 3: _local2 = pWaypoints_List[pWaypoint_Pointer]; _local10 = 0; _local11 = ((getTimer() - pWaypoint_Delay) * 0.001); pWaypoints_List.splice(0, 1); if (pWaypoints_List.length == 0){ switch (pAction){ case "swr": pAction = "ssr"; break; case "swl": pAction = "ssl"; break; case "wf": pAction = "sf"; break; case "wb": pAction = "sb"; break; case "drf": pAction = "sf"; break; case "dlf": pAction = "sf"; break; case "dlb": pAction = "sb"; break; case "drb": pAction = "sb"; break; }; pWaypoints_Queuing = true; }; pWaypoint_State = 1; break; }; } public function WayPoints2(){ var _local1:Boolean; var _local2:Object; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:*; var _local8:Number; var _local9:*; var _local10:Number; var _local11:Number; var _local12:*; var _local13:Array; var _local14:Array; var _local15:Number; if (pWaypoints_Queuing == true){ if (pWaypoints_List.length > 0){ pWaypoints_Queuing = false; } else { return; }; }; if (pWaypoints_List.length > 0){ if (pWaypoints_List.length < 10){ pWaypoint_Pointer = 0; _local2 = pWaypoints_List[pWaypoint_Pointer]; pX_Destin = _local2.x; pY_Destin = _local2.y; pZ_Destin = _local2.z; pWaypoint_Speed = _local2.spd; pNewWaypoint = _local2.newwaypoint; if (pNewWaypoint == true){ _local2.startx = pWorldX; _local2.starty = pWorldY; _local2.startz = pWorldZ; _local13 = [pWorldX, pWorldY, pWorldZ]; _local14 = [pX_Destin, pY_Destin, pZ_Destin]; _local15 = gGameObj.DistanceTo(_local13, _local14); pWaypoint_Speed = 10; pX_Incre = ((pX_Destin - pWorldX) / pWaypoint_Speed); pZ_Incre = ((pZ_Destin - pWorldZ) / pWaypoint_Speed); pX_Incre = gGameObj.Translate_Increment(pX_Incre, 50, 30); pZ_Incre = gGameObj.Translate_Increment(pZ_Incre, 50, 30); pNewWaypoint = false; }; pWaypoint_State = 2; } else { pWaypoint_Pointer = 0; _local2 = pWaypoints_List[pWaypoint_Pointer]; SetWorldPosition(_local2.x, _local2.y, _local2.z); pWaypoints_List.splice(0, 1); return; }; } else { return; }; _local1 = true; _local2 = pWaypoints_List[pWaypoint_Pointer]; _local3 = pX_Destin; _local4 = pY_Destin; _local5 = pZ_Destin; _local6 = pWaypoint_Speed; _local7 = pNewWaypoint; _local8 = (pWorldX + pX_Incre); if ((((_local2.startx < _local3)) && ((_local8 > _local3)))){ _local8 = _local3; }; if ((((_local2.startx > _local3)) && ((_local8 < _local3)))){ _local8 = _local3; }; _local9 = Math.abs((_local8 - _local3)); if (_local9 > 1){ _local1 = false; }; _local10 = pWorldY; _local11 = (pWorldZ + pZ_Incre); if ((((_local2.startz < _local5)) && ((_local11 > _local5)))){ _local11 = _local5; }; if ((((_local2.startz > _local5)) && ((_local11 < _local5)))){ _local11 = _local5; }; _local12 = Math.abs((_local11 - _local5)); if (_local12 > 1){ _local1 = false; }; SetWorldPosition(_local8, _local10, _local11); if (_local1 == false){ if ((_local11 + 2) < _local5){ pAction = "wf"; }; if ((_local11 - 2) > _local5){ pAction = "wb"; }; if ((_local8 + 2) < _local3){ pAction = "swr"; }; if ((_local8 - 2) > _local3){ pAction = "swl"; }; if (((((_local8 - 2) > _local3)) && (((_local11 + 6) < _local5)))){ pAction = "dlf"; }; if (((((_local8 + 2) < _local3)) && (((_local11 + 6) < _local5)))){ pAction = "drf"; }; if (((((_local8 - 2) > _local3)) && (((_local11 - 6) > _local5)))){ pAction = "dlb"; }; if (((((_local8 + 2) < _local3)) && (((_local11 - 6) > _local5)))){ pAction = "drb"; }; return; }; _local2 = pWaypoints_List[pWaypoint_Pointer]; pWaypoints_List.splice(0, 1); if (pWaypoints_List.length == 0){ pX_Incre = 0; pY_Incre = 0; pZ_Incre = 0; switch (pAction){ case "swr": pAction = "ssr"; break; case "swl": pAction = "ssl"; break; case "wf": pAction = "sf"; break; case "wb": pAction = "sb"; break; case "drf": pAction = "sf"; break; case "dlf": pAction = "sf"; break; case "dlb": pAction = "sb"; break; case "drb": pAction = "sb"; break; }; pWaypoints_Queuing = true; }; } public function FadeIn(){ var _local1:Number; var _local2:Number; _local1 = pCharacter_MC.alpha; _local2 = 0.025; if (_local1 < 1){ _local1 = (_local1 + gGameObj.Translate_Increment(_local2, 50, 30)); }; if (_local1 > 1){ _local1 = 1; }; pCharacter_MC.alpha = _local1; if (_local1 > 0.4){ _local1 = 0.4; }; pShadow_MC.alpha = _local1; } } }//package com.uninvitedguests
Section 37
//ClientCharacter (com.uninvitedguests.ClientCharacter) package com.uninvitedguests { import flash.events.*; import flash.geom.*; import flash.display.*; import flash.media.*; public class ClientCharacter extends CharacterClass { public var pState:String;// = "1" public var pDeathDir:String; public var pDeathState:String; public var pPing:int;// = 0 public var pIcon:Boolean; public var pNameTagObj:Object; public var pSentFlagRequest:Boolean;// = false public var pHoldingFlag:Boolean;// = false public var pHoldingFlagColor:String; public var pLifeTime:int; public var pRearPos:Point; private var lastTime:int; public var pInvincible_Time:int; public var pID; public var gSFS; public var pPlayerIconMC:MovieClip; public var pInvincible:Boolean;// = false public var pItemDelay:int; public var pType:String; public var pChatBubbleObj:Object; private var pStartTime:int; public var pHUDRadarDot:MovieClip; public var pDeathDelay:int; public function ClientCharacter(_arg1:Object, _arg2:Object){ pState = "1"; pSentFlagRequest = false; pHoldingFlag = false; pInvincible = false; pRearPos = new Point(0, 0); pPing = 0; super(); gGameObj = _arg1; MainObj = gGameObj.MainObj; gSFS = gGameObj.gSFS; gGameObj.pDisplay_Registry_List.push(this); gGameObj.pCharacter_Registry_List.push(this); gamemap = MainObj.gamemap; pWorldX = _arg2.X; pWorldY = _arg2.Y; pWorldZ = _arg2.Z; pSpeed = _arg2.spd; pMode = _arg2.mode; pTheme = _arg2.theme; pType = _arg2.type; pCharacterName = _arg2.name; pIcon = _arg2.icon; pID = _arg2.id; if (_arg2.action == null){ pAction = "sf"; } else { pAction = _arg2.action; }; pStartX = pWorldX; pStartY = pWorldY; pStartZ = pWorldZ; CreateClientCharacter(); centerMap(); MainObj.addEventListener(Event.ENTER_FRAME, GameUpdate); } public function CheckStatus(){ switch (pType){ case "Human": centerMap(); SetRearPosition(); CheckTeleports(); break; case "Client": WayPoints2(); break; }; } public function CheckModes(){ switch (pMode){ case "Follow": break; }; } public function SetRearPosition(){ switch (pAction){ case "swr": case "ssr": case "drf": case "drb": pRearPos.x = (pWorldX - 50); pRearPos.y = (pWorldZ - 0); break; case "swl": case "ssl": case "dlf": case "dlb": pRearPos.x = (pWorldX + 50); pRearPos.y = (pWorldZ - 0); break; case "wf": case "sf": pRearPos.x = pWorldX; pRearPos.y = (pWorldZ - 50); break; case "wb": case "sb": pRearPos.x = pWorldX; pRearPos.y = (pWorldZ + 50); break; }; } public function Death(){ switch (pDeathState){ case "1": gGameObj.pLock_UserInput = true; pDeathState = "2"; break; case "2": pAction = "brnt"; pState = "3"; break; case "3": if (pCharacter_MC.currentFrame == 13){ pState = "destroy"; }; break; }; } public function GameUpdate(_arg1:Event){ switch (gGameObj.gGame_Status){ case "GameMap": Animate(); CheckStatus(); break; case "CleanUp": Destroy(); break; }; } public function initClientCharacterMovieClipAttributes(){ gamemap = gGameObj.MainObj.gamemap; pCharacter_MC.gotoAndStop(1); pCharacter_MC.alpha = 1; gamemap.addChild(pCharacter_MC); } public function centerMap(){ gamemap.x = (-(pCharacter_MC.x) + 320); gamemap.y = (-(pCharacter_MC.y) + 240); switch (gGameObj.pActiveLevel){ case "Hallway": if (gamemap.x < -371){ gamemap.x = -371; }; if (gamemap.x > -6){ gamemap.x = -6; }; if (gamemap.y < -286){ gamemap.y = -286; }; if (gamemap.y > -110){ gamemap.y = -110; }; break; case "Room1": if (gamemap.x < -360){ gamemap.x = -360; }; if (gamemap.x > -13){ gamemap.x = -13; }; if (gamemap.y < -270){ gamemap.y = -270; }; if (gamemap.y > -10){ gamemap.y = -10; }; break; case "HallwayRoom1": if (gamemap.x < -375){ gamemap.x = -375; }; if (gamemap.x > -5){ gamemap.x = -5; }; if (gamemap.y < -155){ gamemap.y = -155; }; if (gamemap.y > -60){ gamemap.y = -60; }; break; case "GuestRoom1": case "GuestRoom2": case "GuestRoom3": if (gamemap.x < -230){ gamemap.x = -230; }; if (gamemap.x > -155){ gamemap.x = -155; }; if (gamemap.y < -130){ gamemap.y = -130; }; if (gamemap.y > -80){ gamemap.y = -80; }; break; case "MasterBedroom": if (gamemap.x < -375){ gamemap.x = -375; }; if (gamemap.x > -15){ gamemap.x = -15; }; if (gamemap.y < -215){ gamemap.y = -215; }; if (gamemap.y > -25){ gamemap.y = -25; }; break; case "MasterBath": if (gamemap.x < -230){ gamemap.x = -230; }; if (gamemap.x > -155){ gamemap.x = -155; }; if (gamemap.y < -130){ gamemap.y = -130; }; if (gamemap.y > -80){ gamemap.y = -80; }; break; case "HallwayRoom2": if (gamemap.x < -370){ gamemap.x = -370; }; if (gamemap.x > -10){ gamemap.x = -10; }; if (gamemap.y < -218){ gamemap.y = -218; }; if (gamemap.y > -65){ gamemap.y = -65; }; break; case "GameRoom": if (gamemap.x < -230){ gamemap.x = -230; }; if (gamemap.x > -155){ gamemap.x = -155; }; if (gamemap.y < -130){ gamemap.y = -130; }; if (gamemap.y > -80){ gamemap.y = -80; }; break; case "HalfBath": if (gamemap.x < -235){ gamemap.x = -235; }; if (gamemap.x > -195){ gamemap.x = -195; }; if (gamemap.y < -150){ gamemap.y = -150; }; if (gamemap.y > -112){ gamemap.y = -112; }; break; case "Kitchen": if (gamemap.x < -360){ gamemap.x = -360; }; if (gamemap.x > -13){ gamemap.x = -13; }; if (gamemap.y < -270){ gamemap.y = -270; }; if (gamemap.y > -10){ gamemap.y = -10; }; break; }; gGameObj.pActiveCollisionMap.x = gamemap.x; gGameObj.pActiveCollisionMap.y = gamemap.y; } public function CheckTeleports(){ var _local1:*; var _local2:*; var _local3:*; _local1 = 0; while (_local1 < gGameObj.pActiveTeleportList.length) { _local2 = gGameObj.pActiveTeleportList[_local1]; _local3 = _local2.hitTestObject(pShadow_MC); if (_local3 == true){ gGameObj.pLastLevelList.push(gGameObj.pActiveLevel); if (gGameObj.pLastLevelList.length > 4){ gGameObj.pLastLevelList.splice(0, 1); }; switch (gGameObj.pActiveLevel){ case "Hallway": switch (_local2.name){ case "hallway_teleport01": gGameObj.pNextLevel = "Room1"; gGameObj.pActiveTeleportPos = [521, 0, 582]; gGameObj.pActiveTeleportAction = "sb"; break; }; break; case "Room1": switch (_local2.name){ case "room1_teleport01": gGameObj.pNextLevel = "Hallway"; gGameObj.pActiveTeleportPos = [622, 0, 387]; gGameObj.pActiveTeleportAction = "sf"; break; case "room1_teleport02": gGameObj.pNextLevel = "HallwayRoom1"; gGameObj.pActiveTeleportPos = [262, 0, 384]; gGameObj.pActiveTeleportAction = "ssr"; break; case "room1_teleport03": gGameObj.pNextLevel = "HallwayRoom2"; gGameObj.pActiveTeleportPos = [848, 0, 408]; gGameObj.pActiveTeleportAction = "ssl"; break; case "room1_teleport04": gGameObj.pNextLevel = "Kitchen"; gGameObj.pActiveTeleportPos = [521, 0, 587]; gGameObj.pActiveTeleportAction = "sb"; break; }; break; case "HallwayRoom1": switch (_local2.name){ case "hallwayroom1_teleport01": gGameObj.pNextLevel = "Room1"; gGameObj.pActiveTeleportPos = [802, 0, 387]; gGameObj.pActiveTeleportAction = "ssl"; break; case "hallwayroom1_teleport02": gGameObj.pNextLevel = "GuestRoom1"; gGameObj.pActiveTeleportPos = [626, 0, 493]; gGameObj.pActiveTeleportAction = "sb"; break; case "hallwayroom1_teleport03": gGameObj.pNextLevel = "GuestRoom2"; gGameObj.pActiveTeleportPos = [383, 0, 493]; gGameObj.pActiveTeleportAction = "sb"; break; case "hallwayroom1_teleport04": gGameObj.pNextLevel = "MasterBedroom"; gGameObj.pActiveTeleportPos = [310, 0, 543]; gGameObj.pActiveTeleportAction = "ssr"; break; }; break; case "GuestRoom1": switch (_local2.name){ case "guestroom1_teleport01": gGameObj.pNextLevel = "HallwayRoom1"; gGameObj.pActiveTeleportPos = [317, 0, 351]; gGameObj.pActiveTeleportAction = "sf"; break; }; break; case "GuestRoom2": switch (_local2.name){ case "guestroom2_teleport01": gGameObj.pNextLevel = "HallwayRoom1"; gGameObj.pActiveTeleportPos = [703, 0, 351]; gGameObj.pActiveTeleportAction = "sf"; break; }; break; case "GuestRoom3": switch (_local2.name){ case "guestroom3_teleport01": gGameObj.pNextLevel = "HallwayRoom2"; gGameObj.pActiveTeleportPos = [306, 0, 254]; gGameObj.pActiveTeleportAction = "sf"; break; }; break; case "MasterBedroom": switch (_local2.name){ case "masterbedroom_teleport01": gGameObj.pNextLevel = "HallwayRoom1"; gGameObj.pActiveTeleportPos = [801, 0, 383]; gGameObj.pActiveTeleportAction = "ssl"; break; case "masterbedroom_teleport02": gGameObj.pNextLevel = "MasterBath"; gGameObj.pActiveTeleportPos = [358, 0, 383]; gGameObj.pActiveTeleportAction = "ssr"; break; }; break; case "MasterBath": switch (_local2.name){ case "masterbath_teleport01": gGameObj.pNextLevel = "MasterBedroom"; gGameObj.pActiveTeleportPos = [754, 0, 543]; gGameObj.pActiveTeleportAction = "ssl"; break; }; break; case "HallwayRoom2": switch (_local2.name){ case "hallwayroom2_teleport01": gGameObj.pNextLevel = "Room1"; gGameObj.pActiveTeleportPos = [223, 0, 381]; gGameObj.pActiveTeleportAction = "ssr"; break; case "hallwayroom2_teleport02": gGameObj.pNextLevel = "GuestRoom3"; gGameObj.pActiveTeleportPos = [521, 0, 493]; gGameObj.pActiveTeleportAction = "sb"; break; case "hallwayroom2_teleport03": gGameObj.pNextLevel = "HalfBath"; gGameObj.pActiveTeleportPos = [620, 0, 460]; gGameObj.pActiveTeleportAction = "ssl"; break; case "hallwayroom2_teleport04": gGameObj.pNextLevel = "GameRoom"; gGameObj.pActiveTeleportPos = [665, 0, 325]; gGameObj.pActiveTeleportAction = "ssl"; break; }; break; case "GameRoom": switch (_local2.name){ case "gameroom_teleport01": gGameObj.pNextLevel = "HallwayRoom2"; gGameObj.pActiveTeleportPos = [150, 0, 585]; gGameObj.pActiveTeleportAction = "ssr"; break; }; break; case "HalfBath": switch (_local2.name){ case "halfbath_teleport01": gGameObj.pNextLevel = "HallwayRoom2"; gGameObj.pActiveTeleportPos = [230, 0, 280]; gGameObj.pActiveTeleportAction = "ssr"; break; }; break; case "Kitchen": switch (_local2.name){ case "kitchen_teleport01": gGameObj.pNextLevel = "Room1"; gGameObj.pActiveTeleportPos = [621, 0, 241]; gGameObj.pActiveTeleportAction = "sf"; break; }; break; }; gGameObj.pFrontend_Status = "FadeOut"; gGameObj.gGame_Status = "Frontend"; }; _local1++; }; } public function Destroy(){ var _local1:*; var _local2:*; var _local3:*; var _local4:*; pCharacter_MC.removeChild(pShadow_MC); pShadow_MC = null; gamemap.removeChild(pCharacter_MC); pCharacter_MC = null; if (pHUDRadarDot != null){ pHUDRadarDot.parent.removeChild(pHUDRadarDot); pHUDRadarDot = null; }; if (pNameTagObj != null){ pNameTagObj.DestroyNameTag(); pNameTagObj = null; }; _local1 = 0; while (_local1 < gGameObj.pNPC_Registry_List.length) { _local2 = gGameObj.pNPC_Registry_List[_local1]; if (_local2 == this){ gGameObj.pNPC_Registry_List.splice(_local1, 1); break; }; _local1++; }; _local1 = 0; while (_local1 < gGameObj.pCharacter_Registry_List.length) { _local3 = gGameObj.pCharacter_Registry_List[_local1]; if (_local3 == this){ gGameObj.pCharacter_Registry_List.splice(_local1, 1); break; }; _local1++; }; _local1 = 0; while (_local1 < gGameObj.pDisplay_Registry_List.length) { _local4 = gGameObj.pDisplay_Registry_List[_local1]; if (_local4 == this){ gGameObj.pDisplay_Registry_List.splice(_local1, 1); break; }; _local1++; }; MainObj.removeEventListener(Event.ENTER_FRAME, GameUpdate); } public function CreateClientCharacter(){ var _local1:MovieClip; switch (pTheme){ case "Toby": _local1 = new MainCharacterMC(); break; }; pCharacter_MC = _local1; initClientCharacterMovieClipAttributes(); initShadowMovieClipAttributes(); SetWorldPosition(pWorldX, pWorldY, pWorldZ); } } }//package com.uninvitedguests
Section 38
//GameObjClass (com.uninvitedguests.GameObjClass) package com.uninvitedguests { import flash.events.*; import com.newgrounds.*; import flash.geom.*; import flash.display.*; import flash.utils.*; import mochi.as3.*; import flash.media.*; import flash.net.*; import flash.text.*; import flash.filters.*; import flash.system.*; import flash.external.*; public class GameObjClass { public var pFrameRate_Delay:int; public var pOptionsNPCObj; public var pDisplay_Registry_List:Array; public var gamemap; public var pAchievementDelay:int;// = 0 public var pRoomObject_RegistryList:Object; public var pCompleteState:String;// = "0" public var pMiniGameNPCScoreBeaten:Boolean;// = false public var arrowDown:Boolean;// = false public var pFrontend_Status:String;// = "preBoardSetup" public var ChatSwitch_Down; public var pMouseDown:Boolean;// = false public var MainObj; public var pVeronicasHelpDelay:int;// = 0 public var pAutoLogin:Boolean;// = true public var Anykey_Down; public var pEventPhaseDelay:int; public var SpaceBar_Down:Boolean;// = false public var pACMDelay:int; public var UIChatBubbleList:Array; public var arrowUp:Boolean;// = false public var pAchievementActive:Boolean;// = false public var pSearchMCObjList:Object; public var pShowVeronicasPatience:Boolean;// = true public var ShiftBarDown:Boolean;// = false public var V_KeyDown; public var pTimeUpState:String;// = "1" public var RoomTheme3MusicSnd_Snd:RoomTheme3MusicSnd; public var pAchievementObjList:Object; public var UIChatBubbleDelay:int; public var Attack_KeyDown:Boolean;// = false public var pCleanUpState:String;// = "1" public var pOptionsEntityXML:XML; public var UIChatBubbleParagraphPointer:int; public var pACMMeterOn:Boolean;// = false public var pVeronicasPatienceMax:int;// = 300 public var pVeronicasHelpPointer:int;// = 0 public var UIChatBubbleDelay2:int; public var collisionmap; public var pStoryEntitiesXML; public var pVeronicasHelpActivePuzzle:int;// = 1 public var pSearchIconPosQueue:Point; public var pLock_UserInput:Boolean;// = false public var pActiveTeleportList; public var pInventoryState:String; public var pEventPhaseAction:String;// = "" public var pMouseActions:Object; public var theMovieClip; public var pActiveLaserWallLeftGroup; public var pGotoNextPhaseAfterChat:Boolean;// = false public var pGameMode:String; public var pActiveCharacterClassRef; public var pInventoryItemID:int; public var pFrameRate:int; public var pSearchIconDelay:int; public var pEventSystemUnlockOptionsMenu:Boolean;// = false public var pTutorialValueList:Object; public var pOptionsNPCPoint:Point; public var pEventPhasePointer:int; public var pVeronicasPatienceIncrease;// = true public var UIChatBubbleTextPointer:int; public var pActiveLaserWallDownGroup; public var A_KeyDown; public var pInventoryList:Array; public var pActiveLevel:String;// = "Hallway" public var pSearchGridState:String;// = "" public var pRetrievedStoryEntitiesXML:Boolean;// = false private var pSiteLock; public var EnterKeydown; public var pProgressSavedTextDelay:int;// = 0 public var pReportPosition_Delay:int; public var pFrameRateCount:int; public var pActiveTimeRemaining:int; public var TabDown:Boolean; public var pActiveTeleportPos; public var pLastLevelList:Array; public var pNextLevel;// = "" public var pSearchIconPos:Point; public var pUninvitedGuestsCount:int;// = 0 public var pContinueGame:Boolean;// = false public var pMessageStatusBoxDelay:int; public var pLastX:Number; public var pLastY:Number; public var pShowUGMActive:Boolean;// = false public var pRoomTextList:Array; public var pRetrievedStoryEventsXML:Boolean;// = false public var pOptionsMenuState:String; public var pFemaleChatter1_Snd:FemaleChatter1Snd; public var pVeronicasPatience:Number;// = 300 public var RoomTheme2MusicSnd_Snd:RoomTheme2MusicSnd; public var pInventoryDelay:int; public var gGame_Status:String;// = "Frontend" public var pMyPlayerID:int; public var pMySpawnPoint:Array; public var pLoaderInitialized:Boolean;// = false public var pCharacter_Registry_List:Array; public var pMessageStatusBoxActive:Boolean;// = false public var pShowACMActive:Boolean;// = false public var pOptionsEntityID; public var pOptionsMenuActionsList:Array; public var EndingMusicSnd_Snd:EndingMusicSnd; public var pActiveTeleportAction:String;// = "" public var TitleScreenMusicSnd_Snd:TitleScreenMusicSnd; public var pClient_Registry_List:Object; public var gameStartTime:int; public var ChaseMusicSnd_Snd:ChaseMusicSnd; public var D_KeyDown; public var pMyColor:String; public var pApartmentCleanCount:int;// = 0 public var lastTime:int; public var gSFS; public var pDestinationX:Number; public var pDestinationY:Number; public var pGameSavePresent:Boolean;// = false public var pEventID:int; public var pUGMDelay:int; public var pActiveLaserWallAllGroup; public var pLockInput:Boolean;// = true public var pMiniGameTopScore:int;// = 9999 public var pEntity_RegistryList:Object; public var pRunningMateClassRef; public var RoomTheme4MusicSnd_Snd:RoomTheme4MusicSnd; public var pAchievementObjValues:Object; public var degrees:int; public var pNormalChatter1_Snd:NormalChatter1Snd; public var pOnlineMode:Boolean;// = false public var pSoundChannel1:SoundChannel; public var pMyUsername:String; public var pActiveSpectatorMode:Boolean;// = false public var pUGMMeterOn:Boolean;// = false public var pLockInput_TimeoutState:String; public var pSleepToNextPhase:Boolean;// = false public var pMaleChatter1_Snd:MaleChatter1Snd; public var pHintOn:Boolean;// = false public var pStoryEventsXML:XML; public var pSearchGridArray:Array; public var pNewgroundsMedalsActive:Boolean;// = true public var pActiveLaserWallUpGroup; public var pActiveLaserWallRightGroup; public var pVeronicasHelpState:String;// = "1" public var pInventoryPage:int; public var pActiveCollisionMap; public var pPatienceMeterOn:Boolean;// = false public var RoomTheme1MusicSnd_Snd:RoomTheme1MusicSnd; public var pMyAction:String; public var arrowRight:Boolean;// = false public var S_KeyDown; public var pChatChannel1:SoundChannel; public var W_KeyDown:Boolean;// = false public var pPhaseSleepTime:int; public var arrowLeft:Boolean;// = false public var pKeyErrorCorrectionValueList:Object; public var UIChatBubbleState:String;// = "1" public var pVeronicasHelpPuzzleList:Array; public var pStartTime:int; public var pActiveGameRankings;// = null public var pEventActive:Boolean;// = false public var pLockInput_Timeout:int; public var pEndGameRedirect:String;// = "NewRound" public var pMovieClipSaveList:Object; public var pNPC_Registry_List:Array; public var pInventorySlotPointer:int; public var pGenericNPCSaveList:Array; public var pOptionsMenuLocked:Boolean;// = false public var pOptionsStateXML:XML; public var pProgressSavedTextActive:Boolean;// = false public var pLastLevel:String;// = "" public function GameObjClass(_arg1:Object){ gGame_Status = "Frontend"; pFrontend_Status = "preBoardSetup"; Attack_KeyDown = false; arrowLeft = false; arrowDown = false; arrowRight = false; arrowUp = false; W_KeyDown = false; ShiftBarDown = false; SpaceBar_Down = false; pMouseDown = false; pMouseActions = {}; pLockInput = true; pLock_UserInput = false; pDisplay_Registry_List = new Array(); pCharacter_Registry_List = new Array(); pClient_Registry_List = {}; pNPC_Registry_List = new Array(); pEntity_RegistryList = {}; pRoomObject_RegistryList = {}; pOnlineMode = false; pActiveLevel = "Hallway"; pActiveGameRankings = null; pNextLevel = ""; pActiveTeleportList = []; pActiveTeleportPos = []; pActiveTeleportAction = ""; pLastLevel = ""; pLastLevelList = []; pActiveSpectatorMode = false; pRoomTextList = []; pEndGameRedirect = "NewRound"; pCompleteState = "0"; pTimeUpState = "1"; pCleanUpState = "1"; pNormalChatter1_Snd = new NormalChatter1Snd(); pMaleChatter1_Snd = new MaleChatter1Snd(); pFemaleChatter1_Snd = new FemaleChatter1Snd(); EndingMusicSnd_Snd = new EndingMusicSnd(); ChaseMusicSnd_Snd = new ChaseMusicSnd(); TitleScreenMusicSnd_Snd = new TitleScreenMusicSnd(); RoomTheme1MusicSnd_Snd = new RoomTheme1MusicSnd(); RoomTheme2MusicSnd_Snd = new RoomTheme2MusicSnd(); RoomTheme3MusicSnd_Snd = new RoomTheme3MusicSnd(); RoomTheme4MusicSnd_Snd = new RoomTheme4MusicSnd(); pLoaderInitialized = false; pAutoLogin = true; pRetrievedStoryEntitiesXML = false; pOptionsMenuLocked = false; UIChatBubbleState = "1"; UIChatBubbleList = []; pPatienceMeterOn = false; pShowVeronicasPatience = true; pVeronicasPatience = 300; pVeronicasPatienceMax = 300; pVeronicasPatienceIncrease = true; pUGMMeterOn = false; pShowUGMActive = false; pUninvitedGuestsCount = 0; pACMMeterOn = false; pShowACMActive = false; pApartmentCleanCount = 0; pHintOn = false; pMessageStatusBoxActive = false; pAchievementDelay = 0; pAchievementActive = false; pProgressSavedTextDelay = 0; pProgressSavedTextActive = false; pSearchGridState = ""; pSearchMCObjList = {}; pEventPhaseAction = ""; pEventActive = false; pRetrievedStoryEventsXML = false; pGotoNextPhaseAfterChat = false; pSleepToNextPhase = false; pEventSystemUnlockOptionsMenu = false; pInventoryList = []; pVeronicasHelpState = "1"; pVeronicasHelpPuzzleList = [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12]; pVeronicasHelpActivePuzzle = 1; pVeronicasHelpPointer = 0; pVeronicasHelpDelay = 0; pTutorialValueList = {}; pMovieClipSaveList = {}; pKeyErrorCorrectionValueList = {}; pMiniGameTopScore = 9999; pMiniGameNPCScoreBeaten = false; pNewgroundsMedalsActive = true; pGameSavePresent = false; pContinueGame = false; pGenericNPCSaveList = []; pAchievementObjList = {}; pAchievementObjValues = {}; super(); MainObj = _arg1; MainObj.addEventListener(Event.ENTER_FRAME, GameUpdate); MainObj.stage.addEventListener(KeyboardEvent.KEY_DOWN, keyDownFunction); MainObj.stage.addEventListener(KeyboardEvent.KEY_UP, keyUpFunction); pStartTime = getTimer(); pSiteLock = true; MainObj.gotoAndStop("loader"); MainObj.addEventListener(Event.ENTER_FRAME, loading); MochiServices.connect("29a936b081c39dd5", MainObj, onConnectError); if (pNewgroundsMedalsActive == true){ API.addEventListener(APIEvent.MEDAL_UNLOCKED, onMedalUnlocked); }; } protected function sortDisplayList():void{ var _local1:int; var _local2:Array; var _local3:*; var _local4:Object; var _local5:Object; var _local6:int; var _local7:MovieClip; _local1 = 0; _local2 = []; _local3 = 0; while (_local3 < pDisplay_Registry_List.length) { _local4 = pDisplay_Registry_List[_local3]; _local5 = {}; _local5["Z"] = _local4.pWorldZ; _local5["Obj"] = _local4; _local2.push(_local5); _local3++; }; _local2.sortOn("Z", Array.NUMERIC); _local3 = 0; while (_local3 < _local2.length) { _local5 = _local2[_local3]; _local4 = _local5["Obj"]; switch (_local4.pObject_Type){ case "Character": _local7 = _local4.pCharacter_MC; break; case "Object": _local7 = _local4.pObject_MC; break; }; _local6 = gamemap.getChildIndex(_local7); if (_local6 != (_local3 + 1)){ gamemap.setChildIndex(_local7, (_local3 + 1)); }; _local3++; }; } function InitializeStoryEntitiesXML(_arg1:Event){ var _local2:URLLoader; var _local3:XML; _local2 = URLLoader(_arg1.target); _local3 = new XML(_local2.data); pStoryEntitiesXML = _local3; pRetrievedStoryEntitiesXML = true; } public function GetEntityNameFromID(_arg1:int){ var _local2:Object; var _local3:*; var _local4:*; _local2 = {}; _local2["ID"] = _arg1; _local3 = 0; while (_local3 < pStoryEntitiesXML.StoryEntity.length()) { _local4 = pStoryEntitiesXML.StoryEntity[_local3]; if (_local4.ID == _arg1){ _local2["Name"] = String(_local4.Name); return (_local2["Name"]); }; _local3++; }; } public function MessageStatusBox(){ var _local1:int; var _local2:*; if (pMessageStatusBoxActive == true){ _local1 = (getTimer() - pMessageStatusBoxDelay); if (_local1 > 3000){ _local2 = MainObj.message_status_box.alpha; _local2 = (_local2 - Translate_Increment(0.05, 50, 30)); if (_local2 <= 0){ _local2 = 0; }; MainObj.message_status_box.alpha = _local2; MainObj.message_status_box.text.alpha = _local2; MainObj.message_status_box.text.visible = false; if (_local2 == 0){ MainObj.message_status_box.visible = false; pMessageStatusBoxActive = false; }; }; } else { MainObj.message_status_box.visible = false; }; } public function CreateInitialNPCs(){ var _local1:*; var _local2:Array; var _local3:*; var _local4:String; var _local5:*; var _local6:Object; var _local7:NPC; var _local8:Array; _local1 = 0; while (_local1 < pStoryEntitiesXML.StoryEntity.length()) { _local3 = pStoryEntitiesXML.StoryEntity[_local1]; if ((((_local3.Type == "NPC")) && ((_local3.NPCType == "Puzzle")))){ _local4 = new String(_local3.State[0].Position); _local5 = _local4.split(","); _local6 = new Object(); _local6.id = _local3.ID; _local6.X = _local5[0]; _local6.Y = _local5[1]; _local6.Z = _local5[2]; _local6.spd = 10; _local6.mode = "Idle"; _local6.type = _local3.NPCType; _local6.subtype = _local3.NPCSubType; _local6.action = _local3.State[0].NPCAnimation; _local6.room = _local3.State[0].Room; _local7 = new NPC(this, _local6); pEntity_RegistryList[("eid" + _local3.ID)] = {}; pEntity_RegistryList[("eid" + _local3.ID)]["ID"] = Number(_local3.ID); pEntity_RegistryList[("eid" + _local3.ID)]["Index"] = _local1; pEntity_RegistryList[("eid" + _local3.ID)]["Type"] = String(_local3.Type); pEntity_RegistryList[("eid" + _local3.ID)]["CurrentState"] = "1"; }; _local1++; }; _local2 = []; _local2.push([3, 500, 0, 450, "Generic04", "dncdr", "Room1"]); _local2.push([2, 600, 0, 450, "Generic01", "dncdl", "Room1"]); _local2.push([2, 750, 0, 300, "Generic02", "dncdr", "Room1"]); _local2.push([3, 275, 0, 250, "Generic03", "drnkdr", "Room1"]); _local2.push([2, 335, 0, 250, "Generic02", "drnkf", "Room1"]); _local2.push([2, 215, 0, 530, "Generic02", "drnkdl", "Room1"]); _local2.push([3, 430, 0, 348, "Generic04", "stf", "HallwayRoom1"]); _local2.push([2, 320, 0, 440, "Generic02", "ssr", "HallwayRoom1"]); _local2.push([2, 600, 0, 348, "Generic01", "stf", "HallwayRoom1"]); _local2.push([2, 230, 0, 285, "Generic01", "ssl", "HallwayRoom2"]); _local2.push([2, 260, 0, 285, "Generic02", "ssl", "HallwayRoom2"]); _local2.push([3, 290, 0, 285, "Generic03", "ssl", "HallwayRoom2"]); _local2.push([2, 630, 0, 349, "Generic02", "drnkdr", "HallwayRoom2"]); _local2.push([2, 180, 0, 580, "Generic01", "sf", "HallwayRoom2"]); _local2.push([3, 220, 0, 580, "Generic04", "sdl", "HallwayRoom2"]); _local2.push([2, 680, 0, 360, "Generic01", "sb", "HallwayRoom2"]); _local2.push([2, 320, 0, 560, "Generic02", "drnkf", "Kitchen"]); _local2.push([3, 380, 0, 560, "Generic04", "drnkdl", "Kitchen"]); _local2.push([3, 260, 0, 560, "Generic03", "drnkdr", "Kitchen"]); _local2.push([3, 270, 0, 335, "Generic03", "ssr", "Kitchen"]); _local2.push([2, 750, 0, 265, "Generic01", "dncdr", "Kitchen"]); _local2.push([3, 800, 0, 280, "Generic04", "stsl", "Kitchen"]); _local2.push([2, 580, 0, 420, "Generic01", "drnkdr", "GuestRoom1"]); _local2.push([2, 640, 0, 420, "Generic02", "ssl", "GuestRoom1"]); _local2.push([3, 640, 0, 520, "Generic04", "drnkdl", "GuestRoom2"]); _local2.push([3, 510, 0, 520, "Generic03", "drnkdr", "GuestRoom2"]); _local2.push([2, 530, 0, 355, "Generic01", "sf", "GameRoom"]); _local2.push([2, 610, 0, 450, "Generic02", "ssl", "GameRoom"]); _local2.push([2, 530, 0, 260, "Generic01", "sb", "MasterBedroom"]); _local2.push([2, 430, 0, 250, "Generic02", "ssr", "MasterBedroom"]); _local1 = 0; while (_local1 < _local2.length) { _local8 = _local2[_local1]; _local6 = new Object(); _local6.id = _local8[0]; _local6.X = _local8[1]; _local6.Y = _local8[2]; _local6.Z = _local8[3]; _local6.spd = 10; _local6.mode = "Idle"; _local6.type = "Generic"; _local6.subtype = _local8[4]; _local6.action = _local8[5]; _local6.room = _local8[6]; _local7 = new NPC(this, _local6); pEntity_RegistryList[("eid" + _local6.id)] = {}; pEntity_RegistryList[("eid" + _local6.id)]["ID"] = _local6.id; pEntity_RegistryList[("eid" + _local6.id)]["Type"] = "NPC"; pEntity_RegistryList[("eid" + _local6.id)]["CurrentState"] = "1"; pEntity_RegistryList[("eid" + _local6.id)]["Index"] = (_local6.id - 1); _local1++; }; } public function InitalizeMessageStatusBox(_arg1:String, _arg2:int){ var _local3:NewItem1Snd; var _local4:SoundChannel; var _local5:*; var _local6:NewItem2Snd; MainObj.message_status_box.text.text = _arg1; MainObj.message_status_box.gotoAndStop(_arg2); switch (_arg2){ case 1: case 3: _local3 = new NewItem1Snd(); _local4 = _local3.play(0, 0); _local5 = new SoundTransform(); _local5.volume = 0.5; _local4.soundTransform = _local5; break; case 2: _local6 = new NewItem2Snd(); _local4 = _local6.play(0, 0); _local5 = new SoundTransform(); _local5.volume = 0.5; _local4.soundTransform = _local5; break; }; MainObj.message_status_box.alpha = 1; MainObj.message_status_box.text.alpha = 1; MainObj.message_status_box.text.visible = true; MainObj.message_status_box.visible = true; pMessageStatusBoxDelay = getTimer(); pMessageStatusBoxActive = true; MainObj.setChildIndex(MainObj.message_status_box, (MainObj.numChildren - 1)); } public function VeronicasPatience(){ var _local1:Number; var _local2:int; var _local3:Number; var _local4:*; var _local5:MovieClip; if (pPatienceMeterOn == true){ if (pShowVeronicasPatience == true){ MainObj.veronica_patience_header.visible = true; MainObj.veronica_heart1.visible = false; MainObj.veronica_heart2.visible = false; MainObj.veronica_heart3.visible = false; MainObj.veronica_heart4.visible = false; MainObj.veronica_heart5.visible = false; MainObj.veronica_heart6.visible = false; _local1 = (pVeronicasPatience / 100); _local2 = _local1; _local3 = (1 - ((_local2 + 1) - _local1)); _local4 = 0; while (_local4 < _local2) { _local5 = MainObj.getChildByName(("veronica_heart" + (_local4 + 1))); if (_local5 != null){ _local5.visible = true; }; _local4++; }; if (_local3 > 0){ _local5 = MainObj.getChildByName(("veronica_heart" + (_local2 + 1))); if (_local5 != null){ _local5.visible = true; _local5.alpha = _local3; }; }; } else { MainObj.veronica_patience_header.visible = false; MainObj.veronica_heart1.visible = false; MainObj.veronica_heart2.visible = false; MainObj.veronica_heart3.visible = false; MainObj.veronica_heart4.visible = false; MainObj.veronica_heart5.visible = false; MainObj.veronica_heart6.visible = false; }; if (pVeronicasPatienceIncrease == true){ if (pVeronicasPatience < pVeronicasPatienceMax){ pVeronicasPatience = (pVeronicasPatience + Translate_Increment(0.05, 50, 30)); if (pVeronicasPatience >= 100){ MainObj.veronica_heart1.alpha = 1; }; if (pVeronicasPatience >= 200){ MainObj.veronica_heart2.alpha = 1; }; if (pVeronicasPatience >= 300){ MainObj.veronica_heart3.alpha = 1; }; if (pVeronicasPatience >= 400){ MainObj.veronica_heart4.alpha = 1; }; if (pVeronicasPatience >= 500){ MainObj.veronica_heart5.alpha = 1; }; if (pVeronicasPatience >= 600){ MainObj.veronica_heart6.alpha = 1; }; if (pVeronicasPatience > pVeronicasPatienceMax){ pVeronicasPatience = pVeronicasPatienceMax; }; } else { MainObj.veronica_heart1.alpha = 1; MainObj.veronica_heart2.alpha = 1; MainObj.veronica_heart3.alpha = 1; MainObj.veronica_heart4.alpha = 1; MainObj.veronica_heart5.alpha = 1; MainObj.veronica_heart6.alpha = 1; }; }; } else { MainObj.veronica_patience_header.visible = false; MainObj.veronica_heart1.visible = false; MainObj.veronica_heart2.visible = false; MainObj.veronica_heart3.visible = false; MainObj.veronica_heart4.visible = false; MainObj.veronica_heart5.visible = false; MainObj.veronica_heart6.visible = false; }; } public function ClearGameAchievements(){ var _local1:SharedObject; _local1 = SharedObject.getLocal("UninvitedGuestsAchievements"); _local1.clear(); pAchievementObjList = {}; pAchievementObjValues = {}; } public function ProgressSavedText(){ var _local1:int; var _local2:*; if (pProgressSavedTextActive == true){ _local1 = (getTimer() - pProgressSavedTextDelay); if (_local1 > 4000){ _local2 = MainObj.progress_saved.alpha; _local2 = (_local2 - Translate_Increment(0.05, 50, 30)); if (_local2 <= 0){ _local2 = 0; }; MainObj.progress_saved.alpha = _local2; if (_local2 == 0){ MainObj.progress_saved.visible = false; pProgressSavedTextActive = false; }; }; } else { MainObj.progress_saved.visible = false; }; } public function InitiateSearchGrid(_arg1:Array){ pLock_UserInput = true; pSearchGridArray = _arg1; pVeronicasPatienceIncrease = false; pSearchGridState = "1"; } public function GenerateSearchArray(_arg1:int, _arg2:int, _arg3:Array){ var _local4:Array; var _local5:*; var _local6:Array; var _local7:*; var _local8:Array; var _local9:*; var _local10:Object; var _local11:int; var _local12:int; var _local13:int; var _local14:int; var _local15:Array; _local4 = []; _local5 = 0; while (_local5 < _arg1) { _local8 = []; _local9 = 0; while (_local9 < _arg2) { _local10 = {}; _local10["Status"] = "Unknown"; _local10["Item"] = "None"; _local8.push(_local10); _local9++; }; _local4.push(_local8); _local5++; }; _local6 = []; _local7 = 0; while (_local7 < (_arg1 * _arg2)) { _local6.push(_local7); _local7++; }; _local7 = 0; while (_local7 < _arg3.length) { _local11 = _arg3[_local7]; _local12 = (Math.random() * (_local6.length - 1)); _local13 = _local6[_local12]; _local14 = 0; _local5 = 0; while (_local5 < _local4.length) { _local15 = _local4[_local5]; _local9 = 0; while (_local9 < _local15.length) { if (_local14 == _local13){ _local4[_local5][_local9]["Item"] = _local11; }; _local14++; _local9++; }; _local5++; }; _local6.splice(_local12, 1); _local7++; }; return (_local4); } public function ShowMyUnlockedAchievements(){ var _local1:*; var _local2:*; _local1 = 1; while (_local1 < 23) { _local2 = MainObj.achievement_list.getChildAt(_local1); _local2.gotoAndStop(1); _local1++; }; if (pAchievementObjList["FirstStrike"] == true){ MainObj.achievement_list.box1.gotoAndStop(2); }; if (pAchievementObjList["ItsGameTime"] == true){ MainObj.achievement_list.box2.gotoAndStop(2); }; if (pAchievementObjList["NerveofaPerv"] == true){ MainObj.achievement_list.box3.gotoAndStop(2); }; if (pAchievementObjList["SocialDeNetworking"] == true){ MainObj.achievement_list.box4.gotoAndStop(2); }; if (pAchievementObjList["ToCatchaPredator"] == true){ MainObj.achievement_list.box5.gotoAndStop(2); }; if (pAchievementObjList["NoRighttoPrivacy"] == true){ MainObj.achievement_list.box6.gotoAndStop(2); }; if (pAchievementObjList["KitchenNightmares"] == true){ MainObj.achievement_list.box7.gotoAndStop(2); }; if (pAchievementObjList["HighMaintenance"] == true){ MainObj.achievement_list.box8.gotoAndStop(2); }; if (pAchievementObjList["TopGun"] == true){ MainObj.achievement_list.box9.gotoAndStop(2); }; if (pAchievementObjList["ArcadeGrandMaster"] == true){ MainObj.achievement_list.box10.gotoAndStop(2); }; if (pAchievementObjList["BurgerDebtRepaid"] == true){ MainObj.achievement_list.box11.gotoAndStop(2); }; if (pAchievementObjList["FistofFury"] == true){ MainObj.achievement_list.box12.gotoAndStop(2); }; if (pAchievementObjList["BossOfToss"] == true){ MainObj.achievement_list.box13.gotoAndStop(2); }; if (pAchievementObjList["MamaICanClean"] == true){ MainObj.achievement_list.box14.gotoAndStop(2); }; if (pAchievementObjList["SmallWasteManagement"] == true){ MainObj.achievement_list.box15.gotoAndStop(2); }; if (pAchievementObjList["MrClean"] == true){ MainObj.achievement_list.box16.gotoAndStop(2); }; if (pAchievementObjList["NeatFreak"] == true){ MainObj.achievement_list.box17.gotoAndStop(2); }; if (pAchievementObjList["OCDCleaningKing"] == true){ MainObj.achievement_list.box18.gotoAndStop(2); }; if (pAchievementObjList["FinalFrontier"] == true){ MainObj.achievement_list.box19.gotoAndStop(2); }; if (pAchievementObjList["DusttoDawn"] == true){ MainObj.achievement_list.box20.gotoAndStop(2); }; if (pAchievementObjList["PartysOver"] == true){ MainObj.achievement_list.box21.gotoAndStop(2); }; if (pAchievementObjList["LadiesMan"] == true){ MainObj.achievement_list.box22.gotoAndStop(2); MainObj.achievement_list.ladiesman.text = "(Made it to Final Scene without Punching a Girl)"; }; } public function InitOptionsMenuButtons(){ MainObj.options_menu_bg.options_menu_key_lookat.gotoAndStop(1); MainObj.options_menu_bg.options_menu_key_lookat.addEventListener(MouseEvent.MOUSE_OUT, GeneralButtonBehavior); MainObj.options_menu_bg.options_menu_key_lookat.addEventListener(MouseEvent.MOUSE_OVER, GeneralButtonBehavior); MainObj.options_menu_bg.options_menu_key_lookat.addEventListener(MouseEvent.CLICK, GeneralButtonBehavior); MainObj.options_menu_bg.options_menu_key_search.gotoAndStop(1); MainObj.options_menu_bg.options_menu_key_search.addEventListener(MouseEvent.MOUSE_OUT, GeneralButtonBehavior); MainObj.options_menu_bg.options_menu_key_search.addEventListener(MouseEvent.MOUSE_OVER, GeneralButtonBehavior); MainObj.options_menu_bg.options_menu_key_search.addEventListener(MouseEvent.CLICK, GeneralButtonBehavior); MainObj.options_menu_bg.options_menu_key_use.gotoAndStop(1); MainObj.options_menu_bg.options_menu_key_use.addEventListener(MouseEvent.MOUSE_OUT, GeneralButtonBehavior); MainObj.options_menu_bg.options_menu_key_use.addEventListener(MouseEvent.MOUSE_OVER, GeneralButtonBehavior); MainObj.options_menu_bg.options_menu_key_use.addEventListener(MouseEvent.CLICK, GeneralButtonBehavior); MainObj.options_menu_bg.options_menu_key_useitem.gotoAndStop(1); MainObj.options_menu_bg.options_menu_key_useitem.addEventListener(MouseEvent.MOUSE_OUT, GeneralButtonBehavior); MainObj.options_menu_bg.options_menu_key_useitem.addEventListener(MouseEvent.MOUSE_OVER, GeneralButtonBehavior); MainObj.options_menu_bg.options_menu_key_useitem.addEventListener(MouseEvent.CLICK, GeneralButtonBehavior); MainObj.options_menu_bg.options_menu_key_punch.gotoAndStop(1); MainObj.options_menu_bg.options_menu_key_punch.addEventListener(MouseEvent.MOUSE_OUT, GeneralButtonBehavior); MainObj.options_menu_bg.options_menu_key_punch.addEventListener(MouseEvent.MOUSE_OVER, GeneralButtonBehavior); MainObj.options_menu_bg.options_menu_key_punch.addEventListener(MouseEvent.CLICK, GeneralButtonBehavior); MainObj.options_menu_bg.options_menu_key_toss.gotoAndStop(1); MainObj.options_menu_bg.options_menu_key_toss.addEventListener(MouseEvent.MOUSE_OUT, GeneralButtonBehavior); MainObj.options_menu_bg.options_menu_key_toss.addEventListener(MouseEvent.MOUSE_OVER, GeneralButtonBehavior); MainObj.options_menu_bg.options_menu_key_toss.addEventListener(MouseEvent.CLICK, GeneralButtonBehavior); MainObj.options_menu_bg.options_menu_key_talk.gotoAndStop(1); MainObj.options_menu_bg.options_menu_key_talk.addEventListener(MouseEvent.MOUSE_OUT, GeneralButtonBehavior); MainObj.options_menu_bg.options_menu_key_talk.addEventListener(MouseEvent.MOUSE_OVER, GeneralButtonBehavior); MainObj.options_menu_bg.options_menu_key_talk.addEventListener(MouseEvent.CLICK, GeneralButtonBehavior); } public function OptionsMenu(){ var _local1:Number; var _local2:XMLList; var _local3:Number; var _local4:*; var _local5:Number; var _local6:Point; var _local7:Point; var _local8:Number; var _local9:Boolean; var _local10:int; var _local11:*; var _local12:*; var _local13:*; var _local14:*; var _local15:MovieClip; var _local16:Point; var _local17:*; var _local18:String; var _local19:String; var _local20:XML; var _local21:Number; var _local22:String; var _local23:Array; var _local24:String; var _local25:Boolean; var _local26:int; var _local27:int; var _local28:*; var _local29:String; var _local30:String; var _local31:Point; var _local32:Array; var _local33:Boolean; var _local34:*; var _local35:*; var _local36:int; switch (pOptionsMenuState){ case "1": if (pOptionsMenuLocked == false){ _local11 = 0; while (_local11 < pNPC_Registry_List.length) { _local12 = pNPC_Registry_List[_local11]; if (_local12 != this){ if ((((_local12.pRoom == pActiveLevel)) && ((_local12.pMode == "Active")))){ _local6 = new Point(_local12.pCharacter_MC.x, _local12.pCharacter_MC.y); _local7 = new Point(pActiveCharacterClassRef.pCharacter_MC.x, pActiveCharacterClassRef.pCharacter_MC.y); pOptionsEntityID = _local12.pEntityID; pOptionsNPCPoint = _local6; pOptionsNPCObj = _local12; _local8 = Point.distance(_local6, _local7); if (_local8 < 75){ pOptionsMenuState = "2"; return (true); }; }; }; _local11++; }; for (_local11 in pRoomObject_RegistryList[pActiveLevel]) { _local13 = pRoomObject_RegistryList[pActiveLevel][_local11]["MovieClipName"]; _local14 = pRoomObject_RegistryList[pActiveLevel][_local11]["EntityID"]; _local15 = MainObj.gamemap.getChildByName(_local13); if (_local15 != null){ _local16 = new Point(_local15.x, _local15.y); _local7 = new Point(pActiveCharacterClassRef.pCharacter_MC.x, pActiveCharacterClassRef.pCharacter_MC.y); pOptionsEntityID = _local14; pOptionsNPCPoint = _local16; _local8 = Point.distance(_local16, _local7); if (_local8 < 50){ pOptionsMenuState = "2"; return (true); }; }; }; }; break; case "2": _local1 = new Number(pOptionsEntityID); _local2 = pStoryEntitiesXML.StoryEntity; _local3 = new Number(pEntity_RegistryList[("eid" + _local1)]["CurrentState"]); MainObj.options_menu_bg.options_menu_key_punch.visible = false; MainObj.options_menu_bg.options_menu_key_toss.visible = false; MainObj.options_menu_bg.options_menu_key_talk.visible = false; MainObj.options_menu_bg.options_menu_key_useitem.visible = false; MainObj.options_menu_bg.options_menu_key_lookat.visible = false; MainObj.options_menu_bg.options_menu_key_search.visible = false; MainObj.options_menu_bg.options_menu_key_use.visible = false; MainObj.options_menu_bg.options_menu_key_punch.alpha = 0.25; MainObj.options_menu_bg.options_menu_key_toss.alpha = 0.25; MainObj.options_menu_bg.options_menu_key_talk.alpha = 0.25; MainObj.options_menu_bg.options_menu_key_useitem.alpha = 0.25; MainObj.options_menu_bg.options_menu_key_lookat.alpha = 0.25; MainObj.options_menu_bg.options_menu_key_search.alpha = 0.25; MainObj.options_menu_bg.options_menu_key_use.alpha = 0.25; _local11 = 0; while (_local11 < pStoryEntitiesXML.StoryEntity.length()) { _local17 = pStoryEntitiesXML.StoryEntity[_local11]; _local1 = new Number(_local17.ID); if (_local1 == pOptionsEntityID){ pOptionsEntityXML = _local17; MainObj.options_menu_bg.options_entity_name.text = _local17.Name; _local18 = new String(_local17.Type); switch (_local18){ case "NPC": _local19 = _local17.NPCSubType; switch (_local19){ case "Puzzle01": case "Puzzle02": case "Puzzle03": case "Puzzle04": case "Puzzle05": case "Puzzle06": case "Puzzle07": case "Puzzle08": case "Puzzle09": case "Puzzle10": case "Puzzle11": case "Puzzle12": case "Puzzle13": case "Puzzle14": case "Puzzle15": case "Puzzle16": case "Puzzle17a": case "Puzzle17b": case "Puzzle17c": MainObj.object_highlighter.visible = true; MainObj.object_highlighter.gotoAndStop(1); break; case "Generic01": case "Generic02": case "Generic03": case "Generic04": MainObj.object_highlighter.visible = true; MainObj.object_highlighter.gotoAndStop(2); break; }; MainObj.options_menu_bg.options_menu_key_punch.visible = true; MainObj.options_menu_bg.options_menu_key_toss.visible = true; MainObj.options_menu_bg.options_menu_key_talk.visible = true; MainObj.options_menu_bg.options_menu_key_useitem.visible = true; break; case "StaticObject": MainObj.options_menu_bg.options_menu_key_lookat.visible = true; MainObj.options_menu_bg.options_menu_key_search.visible = true; MainObj.options_menu_bg.options_menu_key_use.visible = true; MainObj.options_menu_bg.options_menu_key_useitem.visible = true; MainObj.object_highlighter.visible = true; MainObj.object_highlighter.gotoAndStop(3); break; }; gamemap.addChild(MainObj.object_highlighter); MainObj.object_highlighter.x = pOptionsNPCPoint.x; MainObj.object_highlighter.y = pOptionsNPCPoint.y; _local11 = 0; while (_local11 < _local17.State.length()) { _local20 = new XML(_local17.State[_local11]); _local21 = new Number(_local20.StateID); if (_local21 == _local3){ pOptionsStateXML = _local20; _local22 = _local17.State[_local11].AvailableActions; _local23 = _local22.split(","); _local11 = 0; while (_local11 < _local23.length) { _local24 = _local23[_local11]; switch (_local24){ case "PUNCH": MainObj.options_menu_bg.options_menu_key_punch.visible = true; MainObj.options_menu_bg.options_menu_key_punch.alpha = 1; break; case "TOSS": MainObj.options_menu_bg.options_menu_key_toss.visible = true; MainObj.options_menu_bg.options_menu_key_toss.alpha = 1; break; case "TALK": MainObj.options_menu_bg.options_menu_key_talk.visible = true; MainObj.options_menu_bg.options_menu_key_talk.alpha = 1; break; case "USE ITEM": MainObj.options_menu_bg.options_menu_key_useitem.visible = true; MainObj.options_menu_bg.options_menu_key_useitem.alpha = 1; break; case "LOOK AT": MainObj.options_menu_bg.options_menu_key_lookat.visible = true; MainObj.options_menu_bg.options_menu_key_lookat.alpha = 1; break; case "SEARCH": MainObj.options_menu_bg.options_menu_key_search.visible = true; MainObj.options_menu_bg.options_menu_key_search.alpha = 1; break; case "USE": MainObj.options_menu_bg.options_menu_key_use.visible = true; MainObj.options_menu_bg.options_menu_key_use.alpha = 1; break; }; _local11++; }; pOptionsMenuActionsList = _local23; pOptionsMenuState = "3"; return; }; _local11++; }; }; _local11++; }; pOptionsMenuState = "3"; break; case "3": _local4 = MainObj.sociotown_logo.alpha; _local4 = (_local4 - Translate_Increment(0.1, 50, 30)); if (_local4 < 0){ _local4 = 0; }; MainObj.sociotown_logo.alpha = _local4; MainObj.options_menu_bg.visible = true; _local5 = MainObj.options_menu_bg.y; _local5 = (_local5 - Translate_Increment(8, 50, 30)); if (_local5 < 411){ _local5 = 411; }; MainObj.options_menu_bg.y = _local5; if (_local5 == 411){ pOptionsMenuState = "4"; }; break; case "4": pVeronicasPatienceIncrease = false; _local11 = 0; while (_local11 < pOptionsMenuActionsList.length) { _local24 = pOptionsMenuActionsList[_local11]; switch (_local24){ case "PUNCH": if (pMouseActions["PUNCH"]){ pLock_UserInput = true; pOptionsNPCObj.Punched(); pOptionsMenuLocked = true; MainObj.object_highlighter.visible = false; pOptionsMenuState = "5"; delete pMouseActions["PUNCH"]; }; break; case "TOSS": if (pMouseActions["TOSS"]){ pOptionsNPCObj.Tossed(); pOptionsMenuLocked = true; MainObj.object_highlighter.visible = false; pOptionsMenuState = "5"; delete pMouseActions["TOSS"]; }; break; case "TALK": if (pMouseActions["TALK"]){ _local25 = true; if (pOptionsStateXML.Actions.TALK.Event.length() > 0){ _local26 = pOptionsStateXML.Actions.TALK.Event; InitiateEvent(_local26); _local25 = false; }; if (_local25 == true){ _local27 = pOptionsStateXML.Actions.TALK.TEXT.length(); _local28 = Math.floor((Math.random() * _local27)); _local29 = pOptionsStateXML.Actions.TALK.TEXT[_local28]; _local30 = pOptionsEntityXML.Name; InitiateUIChatBubble(_local30, _local29, pOptionsNPCPoint, "None", false, true); }; pLock_UserInput = true; pOptionsMenuLocked = true; pOptionsMenuState = "5"; delete pMouseActions["TALK"]; }; break; case "LOOK AT": if (pMouseActions["LOOKAT"]){ _local27 = pOptionsStateXML.Actions.LOOKAT.INFO.length(); _local28 = Math.floor((Math.random() * _local27)); _local29 = pOptionsStateXML.Actions.LOOKAT.INFO[_local28]; _local30 = "Toby"; _local31 = new Point(pActiveCharacterClassRef.pCharacter_MC.x, pActiveCharacterClassRef.pCharacter_MC.y); InitiateUIChatBubble(_local30, _local29, _local31, "None", false, true); delete pMouseActions["LOOKAT"]; pOptionsMenuLocked = true; pOptionsMenuState = "5"; }; break; case "SEARCH": if (pMouseActions["SEARCH"]){ if (pVeronicasPatience >= 100){ _local32 = pRoomObject_RegistryList[pActiveLevel][("eid" + pOptionsEntityID)]["SearchArray"]; InitiateSearchGrid(_local32); pOptionsMenuLocked = true; pOptionsMenuState = "5"; } else { _local30 = "Veronica"; _local29 = "I told you already! Come back to this later!"; _local31 = new Point(pRunningMateClassRef.pCharacter_MC.x, pRunningMateClassRef.pCharacter_MC.y); InitiateUIChatBubble(_local30, _local29, _local31, "None", false, true); pOptionsMenuLocked = true; pOptionsMenuState = "5"; }; delete pMouseActions["SEARCH"]; }; break; case "USE": if (pMouseActions["USE"]){ _local33 = true; if (pOptionsStateXML.Actions.USE.TEXT.length() > 0){ _local29 = pOptionsStateXML.Actions.USE.TEXT; _local30 = "Toby"; _local31 = new Point(pActiveCharacterClassRef.pCharacter_MC.x, pActiveCharacterClassRef.pCharacter_MC.y); InitiateUIChatBubble(_local30, _local29, _local31, "Male1", false, true); _local33 = false; }; if (_local33 == true){ _local26 = pOptionsStateXML.Actions.USE.EventID; InitiateEvent(_local26); }; pOptionsMenuLocked = true; pOptionsMenuState = "5"; delete pMouseActions["USE"]; }; break; case "USE ITEM": if (pMouseActions["USEITEM"]){ ShowInventory(); pOptionsMenuState = "WaitforUsedItem"; delete pMouseActions["USEITEM"]; }; break; }; _local11++; }; _local6 = pOptionsNPCPoint; _local7 = new Point(pActiveCharacterClassRef.pCharacter_MC.x, pActiveCharacterClassRef.pCharacter_MC.y); _local8 = Point.distance(_local6, _local7); if (_local8 > 75){ MainObj.object_highlighter.visible = false; pOptionsMenuState = "5"; return (true); }; break; case "UseItem": _local9 = false; _local10 = pOptionsStateXML.Actions.USEITEM.Entity.length(); _local34 = 0; while (_local34 < _local10) { _local35 = pOptionsStateXML.Actions.USEITEM.Entity[_local34]; _local1 = _local35.ID; if (_local1 == pInventoryItemID){ if (_local35.Text.length() > 0){ _local9 = true; _local29 = _local35.Text; _local30 = "Toby"; _local31 = new Point(pActiveCharacterClassRef.pCharacter_MC.x, pActiveCharacterClassRef.pCharacter_MC.y); InitiateUIChatBubble(_local30, _local29, _local31, "Male1", false, true); pOptionsMenuLocked = true; pOptionsMenuState = "5"; break; }; if (_local35.Event.length() > 0){ _local9 = true; _local36 = _local35.Event; InitiateEvent(_local36); pOptionsMenuLocked = true; pOptionsMenuState = "5"; break; }; }; _local34++; }; if (_local9 == false){ _local29 = "Nope, that's not gonna work."; _local30 = "Toby"; _local31 = new Point(pActiveCharacterClassRef.pCharacter_MC.x, pActiveCharacterClassRef.pCharacter_MC.y); InitiateUIChatBubble(_local30, _local29, _local31, "None", false, true); pOptionsMenuLocked = true; pOptionsMenuState = "5"; }; break; case "5": _local4 = MainObj.sociotown_logo.alpha; _local4 = (_local4 + Translate_Increment(0.1, 50, 30)); if (_local4 < 0){ _local4 = 0; }; MainObj.sociotown_logo.alpha = _local4; MainObj.options_menu_bg.visible = true; _local5 = MainObj.options_menu_bg.y; _local5 = (_local5 + Translate_Increment(8, 50, 30)); if (_local5 > 490){ _local5 = 490; }; MainObj.options_menu_bg.y = _local5; if (_local5 == 490){ pVeronicasPatienceIncrease = true; if ((((pSearchGridState == "")) && ((pEventPhaseAction == "")))){ pLock_UserInput = false; }; MainObj.options_menu_bg.visible = false; pOptionsMenuState = "1"; }; break; }; } public function InitiateUIChatBubble(_arg1:String, _arg2:String, _arg3:Point, _arg4:String, _arg5:Boolean, _arg6:Boolean){ var _local7:Object; _local7 = {}; _local7["EntityName"] = _arg1; _local7["Text"] = _arg2; _local7["HighlightPoint"] = _arg3; _local7["VoiceType"] = _arg4; _local7["AutoClose"] = _arg5; _local7["UnlockOptionsMenu"] = _arg6; UIChatBubbleList.push(_local7); } private function sitelock(_arg1){ var _local2:*; var _local3:*; var _local4:*; var _local5:*; var _local6:*; _local2 = MainObj.stage.loaderInfo; _local3 = true; _local4 = _local2.url.split("://"); _local5 = _local4[1].split("/"); for (_local6 in _arg1) { if (_arg1[_local6] == _local5[0]){ _local3 = false; }; }; if (_local3){ }; return (_local3); } public function AdjustApartmentMeter(_arg1:int){ pApartmentCleanCount = (pApartmentCleanCount + _arg1); MainObj.apartment_header.text.text = (Math.floor((100 * (pApartmentCleanCount / 47))) + "% Clean"); CheckingAchievements("Cleaning"); if (pVeronicasPatience < pVeronicasPatienceMax){ pVeronicasPatience = (pVeronicasPatience + 100); if (pVeronicasPatience > pVeronicasPatienceMax){ pVeronicasPatience = pVeronicasPatienceMax; }; }; switch (pApartmentCleanCount){ case 2: pVeronicasPatienceMax = (pVeronicasPatienceMax + 100); pVeronicasPatience = pVeronicasPatienceMax; InitalizeMessageStatusBox("Veronica's Patience Improved", 3); break; case 15: pVeronicasPatienceMax = (pVeronicasPatienceMax + 100); pVeronicasPatience = pVeronicasPatienceMax; InitalizeMessageStatusBox("Veronica's Patience Improved", 3); break; case 35: pVeronicasPatienceMax = (pVeronicasPatienceMax + 100); pVeronicasPatience = pVeronicasPatienceMax; InitalizeMessageStatusBox("Veronica's Patience Improved", 3); break; }; } public function SimpleInterpolation(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number):Number{ var _local6:Number; var _local7:Number; var _local8:Number; _local6 = (_arg2 - _arg1); if (_local6 == 0){ _local7 = 1; } else { _local7 = Math.min(Math.max(((_arg3 - _arg1) / _local6), 0), 1); }; _local8 = (_arg4 + ((_arg5 - _arg4) * _local7)); return (_local8); } public function SearchGrid(){ var _local1:MovieClip; var _local2:int; var _local3:int; var _local4:MovieClip; var _local5:*; var _local6:MovieClip; var _local7:Boolean; var _local8:Number; var _local9:int; var _local10:Number; var _local11:MovieClip; var _local12:*; var _local13:int; var _local14:MovieClip; var _local15:Number; var _local16:int; var _local17:String; var _local18:*; var _local19:*; var _local20:Array; var _local21:*; var _local22:String; var _local23:Point; var _local24:*; var _local25:String; var _local26:*; var _local27:String; var _local28:String; var _local29:String; var _local30:Array; var _local31:int; var _local32:String; var _local33:*; var _local34:*; var _local35:String; var _local36:String; var _local37:String; switch (pSearchGridState){ case "1": _local1 = new MovieClip(); _local1.name = "SearchGridGroup"; _local2 = 0; _local3 = 0; _local19 = 0; while (_local19 < pSearchGridArray.length) { _local20 = pSearchGridArray[_local19]; _local21 = 0; while (_local21 < _local20.length) { _local22 = _local20[_local21]["Status"]; _local4 = new SearchGridBox(); _local4.name = "SearchGridBox"; switch (_local22){ case "Unknown": _local4.gotoAndStop(1); break; case "NothingHere": _local4.gotoAndStop(30); break; case "ItemFound": _local4.gotoAndStop(90); break; }; _local4.x = _local2; _local4.y = _local3; _local23 = new Point(_local21, _local19); _local20[_local21]["MC"] = _local4; pSearchMCObjList[((_local4.name + _local4.x) + _local4.y)] = _local23; _local1.addChild(_local4); _local4.addEventListener(MouseEvent.MOUSE_OVER, GeneralButtonBehavior); _local4.addEventListener(MouseEvent.CLICK, GeneralButtonBehavior); _local2 = (_local2 + 65); _local21++; }; _local2 = 0; _local3 = (_local3 + 65); _local19++; }; _local4 = new SearchGridBoxExit(); _local4.x = ((_local1.width / 2) - 27); _local4.y = _local3; _local4.name = "SearchGridExit"; _local1.addChild(_local4); _local4.addEventListener(MouseEvent.MOUSE_OVER, GeneralButtonBehavior); _local4.addEventListener(MouseEvent.CLICK, GeneralButtonBehavior); MainObj.addChild(_local1); _local5 = (((640 - _local1.width) / 2) + 25); _local1.x = _local5; _local1.y = 120; pShowVeronicasPatience = false; _local6 = new VeronicaPatienceMC(); _local6.x = 240; _local6.y = 410; _local6.name = "patienceHader"; MainObj.addChild(_local6); _local7 = false; _local8 = ((pVeronicasPatience + 1) / 100); _local9 = Math.floor(_local8); _local10 = (_local8 - _local9); if (_local10 >= 0.5){ _local7 = true; _local9++; }; _local2 = 140; _local3 = 440; _local24 = 0; while (_local24 < _local9) { _local4 = new VeronicaHeartMC(); _local4.x = _local2; _local4.y = _local3; _local4.name = ("Vheart" + (_local24 + 1)); MainObj.addChild(_local4); if (((((_local24 + 1) == _local9)) && (_local7))){ _local4.alpha = 0.5; }; _local2 = (_local2 + 50); _local24++; }; _local11 = new SearchGridSearchIcon(); _local11.x = 50; _local11.y = 50; _local11.gotoAndStop(0); _local1.addChild(_local11); _local11.name = "search_icon"; _local11.addEventListener(MouseEvent.MOUSE_OVER, GeneralButtonBehavior); _local11.addEventListener(MouseEvent.CLICK, GeneralButtonBehavior); pSearchIconPos = new Point(0, 0); pSearchGridState = "2"; break; case "2": pVeronicasPatienceIncrease = false; _local12 = MainObj.getChildByName("SearchGridGroup"); _local11 = _local12.getChildByName("search_icon"); if (pSearchIconPos == null){ _local18 = _local12.getChildByName("SearchGridExit"); _local11.x = _local18.x; _local11.y = _local18.y; } else { _local11.x = (pSearchIconPos.x * 65); _local11.y = (pSearchIconPos.y * 65); }; _local13 = (getTimer() - pSearchIconDelay); if (_local13 > 250){ if (pSearchIconPos != null){ if ((((((EnterKeydown == true)) || ((SpaceBar_Down == true)))) || (pMouseActions["SEARCHGRIDBOX"]))){ _local22 = pSearchGridArray[pSearchIconPos.y][pSearchIconPos.x]["Status"]; switch (_local22){ case "Unknown": _local25 = pSearchGridArray[pSearchIconPos.y][pSearchIconPos.x]["Item"]; _local26 = pSearchGridArray[pSearchIconPos.y][pSearchIconPos.x]["MC"]; if (_local25 != "None"){ pSearchGridArray[pSearchIconPos.y][pSearchIconPos.x]["Status"] = "ItemFound"; _local26.gotoAndPlay(60); } else { pSearchGridArray[pSearchIconPos.y][pSearchIconPos.x]["Status"] = "NothingHere"; _local26.gotoAndPlay(1); }; if (pAchievementObjValues["SearchSpaceOpened"] == undefined){ pAchievementObjValues["SearchSpaceOpened"] = 0; }; var _local38 = pAchievementObjValues; var _local39 = "SearchSpaceOpened"; var _local40 = (_local38[_local39] + 1); _local38[_local39] = _local40; delete pMouseActions["SEARCHGRIDBOX"]; _local11.gotoAndPlay(1); pSearchIconDelay = getTimer(); pSearchIconPosQueue = pSearchIconPos; pSearchGridState = "3"; break; }; }; } else { if (arrowRight == true){ pSearchIconPos = new Point(); pSearchIconPos.x = (pSearchGridArray[0].length - 1); pSearchIconPos.y = (pSearchGridArray.length - 1); pSearchIconDelay = getTimer(); }; if (arrowLeft == true){ pSearchIconPos = new Point(); pSearchIconPos.x = 0; pSearchIconPos.y = (pSearchGridArray.length - 1); pSearchIconDelay = getTimer(); }; if (arrowUp == true){ pSearchIconPos = new Point(); pSearchIconPos.x = 0; pSearchIconPos.y = (pSearchGridArray.length - 1); pSearchIconDelay = getTimer(); }; if (arrowDown == true){ pSearchIconPos = new Point(); pSearchIconPos.x = 0; pSearchIconPos.y = 0; pSearchIconDelay = getTimer(); }; if ((((((EnterKeydown == true)) || ((SpaceBar_Down == true)))) || (pMouseActions["SEARCHGRIDEXIT"]))){ delete pMouseActions["SEARCHGRIDEXIT"]; pSearchGridState = "exit"; }; }; }; break; case "3": _local12 = MainObj.getChildByName("SearchGridGroup"); _local11 = _local12.getChildByName("search_icon"); _local7 = false; _local8 = ((pVeronicasPatience + 1) / 100); _local9 = Math.floor(_local8); _local10 = (_local8 - _local9); if (_local10 >= 0.5){ _local7 = true; _local9++; }; _local14 = MainObj.getChildByName(("Vheart" + _local9)); _local15 = _local14.alpha; _local15 = (_local15 - Translate_Increment(0.015, 50, 30)); if (_local15 < 0){ _local15 = 0; }; _local14.alpha = _local15; if (_local11.currentFrame == 30){ if (_local7){ _local14.alpha = 0.5; }; _local26 = pSearchGridArray[pSearchIconPos.y][pSearchIconPos.x]["MC"]; pSearchGridArray[pSearchIconPos.y][pSearchIconPos.x]["MC"].gotoAndStop(_local26.currentFrame); _local11.gotoAndStop(1); _local22 = pSearchGridArray[pSearchIconPos.y][pSearchIconPos.x]["Status"]; pSearchGridState = "2"; if (_local22 == "ItemFound"){ pSearchGridState = "ItemFound1"; _local14.alpha = 1; pVeronicasPatience = (pVeronicasPatience + 100); if (pVeronicasPatience > pVeronicasPatienceMax){ pVeronicasPatience = (pVeronicasPatienceMax - 1); }; _local7 = false; _local8 = ((pVeronicasPatience + 1) / 100); _local9 = Math.floor(_local8); _local10 = (_local8 - _local9); if (_local10 >= 0.01){ _local7 = true; _local9++; }; _local24 = 0; while (_local24 < _local9) { _local4 = MainObj.getChildByName(("Vheart" + (_local24 + 1))); if (_local4 != null){ _local4.parent.removeChild(_local4); }; _local24++; }; _local7 = false; _local8 = ((pVeronicasPatience + 1) / 100); _local9 = Math.floor(_local8); _local10 = (_local8 - _local9); if (_local10 >= 0.5){ _local7 = true; _local9++; }; _local2 = 140; _local3 = 440; _local24 = 0; while (_local24 < _local9) { _local4 = new VeronicaHeartMC(); _local4.x = _local2; _local4.y = _local3; _local4.name = ("Vheart" + (_local24 + 1)); MainObj.addChild(_local4); if (((((_local24 + 1) == _local9)) && (_local7))){ _local4.alpha = 0.5; }; _local2 = (_local2 + 50); _local24++; }; } else { pSearchIconPos = pSearchIconPosQueue; delete pMouseActions["SEARCHGRIDBOX"]; if (pVeronicasPatience >= 49){ _local7 = false; _local8 = ((pVeronicasPatience + 1) / 100); _local9 = Math.floor(_local8); _local10 = (_local8 - _local9); if (_local10 >= 0.01){ _local7 = true; _local9++; }; _local24 = 0; while (_local24 < _local9) { _local4 = MainObj.getChildByName(("Vheart" + (_local24 + 1))); if (_local4 != null){ _local4.parent.removeChild(_local4); }; _local24++; }; pVeronicasPatience = (pVeronicasPatience - 50); _local7 = false; _local8 = ((pVeronicasPatience + 1) / 100); _local9 = Math.floor(_local8); _local10 = (_local8 - _local9); if (_local10 >= 0.5){ _local7 = true; _local9++; }; _local2 = 140; _local3 = 440; _local24 = 0; while (_local24 < _local9) { _local4 = new VeronicaHeartMC(); _local4.x = _local2; _local4.y = _local3; _local4.name = ("Vheart" + (_local24 + 1)); MainObj.addChild(_local4); if (((((_local24 + 1) == _local9)) && (_local7))){ _local4.alpha = 0.5; }; _local2 = (_local2 + 50); _local24++; }; if (pVeronicasPatience < 49){ _local17 = "Veronica"; _local27 = "Okay enough searching already! Just get rid of these people from your apartment!!!"; _local28 = "Ugh, enough already! Just look for it later!!!"; _local29 = "This is taking too long! Come back to this later!"; _local30 = [_local27, _local28, _local29]; _local31 = (Math.random() * _local30.length); _local32 = _local30[_local31]; InitiateUIChatBubble(_local17, _local32, null, "Female1", false, false); pSearchGridState = "PatienceGone"; }; }; }; }; break; case "ItemFound1": _local16 = pSearchGridArray[pSearchIconPos.y][pSearchIconPos.x]["Item"]; _local24 = 0; while (_local24 < pStoryEntitiesXML.StoryEntity.length()) { _local33 = pStoryEntitiesXML.StoryEntity[_local24]; _local34 = pStoryEntitiesXML.StoryEntity[_local24]; if (_local33.ID == _local16){ _local35 = _local33.Name; _local35.toUpperCase(); }; _local24++; }; AddToInventory(_local16); switch (_local16){ case 504: CheckingAchievements("ToCatchaPredator"); case 528: case 529: case 530: case 531: case 532: case 533: _local36 = GetEntityNameFromID(_local16); InitalizeMessageStatusBox(("Acquired " + _local36), 2); _local37 = (("I found a " + _local35) + "..."); break; default: _local36 = GetEntityNameFromID(_local16); InitalizeMessageStatusBox(("Acquired " + _local36), 1); _local37 = (("I found a " + _local35) + "!"); break; }; _local17 = "Toby"; InitiateUIChatBubble(_local17, _local37, null, "Male1", true, false); pSearchGridState = "ItemFound2"; break; case "ItemFound2": if (UIChatBubbleState == "1"){ pSearchIconPos = pSearchIconPosQueue; delete pMouseActions["SEARCHGRIDBOX"]; pSearchGridState = "2"; }; break; case "PatienceGone": if (UIChatBubbleState == "1"){ pSearchIconPos = pSearchIconPosQueue; delete pMouseActions["SEARCHGRIDBOX"]; pSearchGridState = "exit"; }; break; case "exit": CheckingAchievements("SearchProgress"); _local12 = MainObj.getChildByName("SearchGridGroup"); _local18 = _local12.getChildByName("SearchGridExit"); _local11 = _local12.getChildByName("search_icon"); _local19 = 0; while (_local19 < pSearchGridArray.length) { _local20 = pSearchGridArray[_local19]; _local21 = 0; while (_local21 < _local20.length) { _local4 = _local20[_local21]["MC"]; _local4.parent.removeChild(_local4); _local4.removeEventListener(MouseEvent.MOUSE_OVER, GeneralButtonBehavior); _local4.removeEventListener(MouseEvent.CLICK, GeneralButtonBehavior); _local21++; }; _local19++; }; _local18.parent.removeChild(_local18); _local18.removeEventListener(MouseEvent.MOUSE_OVER, GeneralButtonBehavior); _local18.removeEventListener(MouseEvent.CLICK, GeneralButtonBehavior); _local6 = MainObj.getChildByName("patienceHader"); _local6.parent.removeChild(_local6); _local7 = false; _local8 = ((pVeronicasPatience + 1) / 100); _local9 = Math.floor(_local8); _local10 = (_local8 - _local9); if (_local10 >= 0.01){ _local7 = true; _local9++; }; _local24 = 0; while (_local24 < _local9) { _local4 = MainObj.getChildByName(("Vheart" + (_local24 + 1))); if (_local4 != null){ _local4.parent.removeChild(_local4); }; _local24++; }; _local12.parent.removeChild(_local12); pShowVeronicasPatience = true; pLock_UserInput = false; pSearchGridArray = null; pVeronicasPatienceIncrease = true; pOptionsMenuLocked = false; pSearchGridState = ""; break; }; } function loading(_arg1:Event):void{ var _local2:Number; var _local3:Number; var _local4:Number; var _local5:int; pLoaderInitialized = true; _local2 = MainObj.stage.loaderInfo.bytesTotal; _local3 = MainObj.stage.loaderInfo.bytesLoaded; _local4 = (_local3 / _local2); MainObj.loader_bar.width = (360 * _local4); MainObj.loader_bar.alpha = 0.6; _local5 = (getTimer() - pStartTime); if (_local2 == _local3){ pFrontend_Status = "preTitleScreen-1"; MainObj.gotoAndStop("TitleScreen"); MainObj.removeEventListener(Event.ENTER_FRAME, loading); }; } public function Inventory(){ var _local1:int; var _local2:int; var _local3:int; var _local4:int; var _local5:int; var _local6:*; var _local7:int; var _local8:TextField; var _local9:*; var _local10:int; var _local11:String; var _local12:int; switch (pInventoryState){ case "1": MainObj.inventory.visible = true; pInventoryState = "2"; break; case "2": _local1 = ((pInventoryPage * 7) - 6); _local2 = (pInventoryPage * 7); _local3 = 0; _local4 = 0; _local6 = 1; while (_local6 <= 7) { _local7 = _local6; _local8 = MainObj.inventory.getChildByName(("slot_" + _local7)); _local8.text = "Empty Slot"; _local6++; }; _local9 = 0; while (_local9 < pInventoryList.length) { _local3 = (_local9 + 1); if ((((_local3 >= _local1)) && ((_local3 <= _local2)))){ _local4++; _local10 = pInventoryList[_local9]["ID"]; _local11 = pInventoryList[_local9]["Name"]; _local8 = MainObj.inventory.getChildByName(("slot_" + _local4)); _local8.text = _local11; }; _local9++; }; if (pInventoryList.length > 7){ MainObj.inventory.more.visible = true; pInventorySlotPointer = 8; } else { MainObj.inventory.more.visible = false; pInventorySlotPointer = 1; }; delete pMouseActions["INVENTORYSLOT"]; pInventoryState = "3"; break; case "3": pLock_UserInput = true; MainObj.inventory.more.textColor = 0xFFFFFF; MainObj.inventory.close.textColor = 0xFFFFFF; _local6 = 1; while (_local6 <= 7) { _local7 = _local6; _local8 = MainObj.inventory.getChildByName(("slot_" + _local7)); if (_local7 == pInventorySlotPointer){ _local8.textColor = 0xFF0000; } else { _local8.textColor = 0xFFFFFF; }; _local6++; }; switch (pInventorySlotPointer){ case 8: MainObj.inventory.more.textColor = 0xFF0000; break; case 9: MainObj.inventory.close.textColor = 0xFF0000; break; }; _local5 = (getTimer() - pInventoryDelay); if (_local5 > 250){ if (arrowUp == true){ pInventorySlotPointer = (pInventorySlotPointer - 1); if ((((pInventoryList.length <= 7)) && ((pInventorySlotPointer == 8)))){ pInventorySlotPointer = 7; }; pInventoryDelay = getTimer(); }; if (arrowDown == true){ pInventorySlotPointer++; if ((((pInventoryList.length <= 7)) && ((pInventorySlotPointer == 8)))){ pInventorySlotPointer = 9; }; pInventoryDelay = getTimer(); }; if (pInventorySlotPointer == 0){ pInventorySlotPointer = 9; }; if (pInventorySlotPointer == 10){ pInventorySlotPointer = 1; }; if ((((((EnterKeydown == true)) || ((SpaceBar_Down == true)))) || (pMouseActions["INVENTORYSLOT"]))){ switch (pInventorySlotPointer){ case 1: case 2: case 3: case 4: case 5: case 6: case 7: _local1 = ((pInventoryPage * 7) - 6); _local2 = (pInventoryPage * 7); _local9 = 0; while (_local9 < pInventoryList.length) { _local3 = (_local9 + 1); if ((((_local3 >= _local1)) && ((_local3 <= _local2)))){ _local4++; _local10 = pInventoryList[_local9]["ID"]; _local11 = pInventoryList[_local9]["Name"]; if (_local4 == pInventorySlotPointer){ pInventoryItemID = _local10; break; }; }; _local9++; }; pOptionsMenuState = "UseItem"; pInventoryState = "4"; break; case 8: pInventoryPage++; _local12 = Math.ceil((pInventoryList.length / 7)); if (pInventoryPage > _local12){ pInventoryPage = 1; }; pInventoryState = "2"; break; case 9: pOptionsMenuState = "5"; pInventoryState = "4"; break; }; delete pMouseActions["INVENTORYSLOT"]; pInventoryDelay = getTimer(); }; }; break; case "4": MainObj.inventory.visible = false; pLock_UserInput = false; pInventoryState = ""; break; }; } public function LoadGenericNPCsFromSaveFile(){ var _local1:*; var _local2:Array; var _local3:Object; var _local4:NPC; _local1 = 0; while (_local1 < pGenericNPCSaveList.length) { _local2 = pGenericNPCSaveList[_local1]; _local3 = new Object(); _local3.id = _local2[0]; _local3.X = _local2[1]; _local3.Y = _local2[2]; _local3.Z = _local2[3]; _local3.spd = 10; _local3.mode = "Idle"; _local3.type = "Generic"; _local3.subtype = _local2[4]; _local3.action = _local2[5]; _local3.room = _local2[6]; _local4 = new NPC(this, _local3); _local1++; }; } public function EventSystem(){ var _local1:*; var _local2:*; var _local3:int; var _local4:XML; var _local5:String; var _local6:String; var _local7:String; var _local8:String; var _local9:Boolean; var _local10:String; var _local11:Boolean; var _local12:*; var _local13:String; var _local14:Number; var _local15:*; var _local16:*; var _local17:MovieClip; var _local18:Object; var _local19:String; var _local20:String; var _local21:int; var _local22:int; var _local23:String; var _local24:Boolean; var _local25:Number; var _local26:int; var _local27:*; var _local28:String; var _local29:String; var _local30:Boolean; var _local31:Number; var _local32:*; var _local33:String; var _local34:PowPunchSnd; var _local35:SoundChannel; var _local36:*; var _local37:NatureSoundsSnd; var _local38:CameraClickSnd; var _local39:NeedleScratchSnd; var _local40:FlameOnSnd; var _local41:FlameOffSnd; var _local42:EatingSnd; var _local43:LockOpenSnd; var _local44:Fart1Snd; var _local45:Fart2Snd; var _local46:CleanTrashSnd; var _local47:CleanDishesSnd; var _local48:CleanDustingSnd; var _local49:CleanSpraySnd; var _local50:int; var _local51:String; var _local52:Number; var _local53:*; var _local54:Number; var _local55:*; var _local56:XML; var _local57:Number; var _local58:*; var _local59:String; var _local60:*; var _local61:Array; var _local62:Number; var _local63:Number; var _local64:Number; var _local65:String; var _local66:String; var _local67:String; var _local68:int; var _local69:String; var _local70:String; var _local71:String; var _local72:int; var _local73:int; var _local74:String; var _local75:Boolean; var _local76:int; var _local77:String; var _local78:int; if (pEventActive == true){ switch (pEventPhaseAction){ case "Execute": _local1 = 0; while (_local1 < pStoryEventsXML.Event.length()) { _local2 = pStoryEventsXML.Event[_local1]; _local3 = _local2.ID; if (_local3 == pEventID){ if ((pEventPhasePointer + 1) <= _local2.Phase.length()){ _local4 = _local2.Phase[pEventPhasePointer]; if (_local4.Chat.length() > 0){ _local5 = _local4.Chat.Name; _local6 = _local4.Chat.Text; _local7 = _local4.Chat.VoiceType; _local8 = _local4.Chat.AutoClose; _local10 = _local4.Chat.UnlockOptionsMenu; _local12 = null; if (_local8 == "true"){ _local9 = true; } else { _local9 = false; }; if (_local10 == "true"){ _local11 = true; } else { _local11 = false; }; if (_local4.Chat.Highlight.length() > 0){ _local13 = _local4.Chat.Highlight; switch (_local13){ case "Toby": _local12 = new Point(pActiveCharacterClassRef.pCharacter_MC.x, pActiveCharacterClassRef.pCharacter_MC.y); break; case "Veronica": _local12 = new Point(pRunningMateClassRef.pCharacter_MC.x, pRunningMateClassRef.pCharacter_MC.y); break; }; }; if (_local4.Chat.HighlightNPC.length() > 0){ _local14 = _local4.Chat.HighlightNPC; _local15 = 0; while (_local15 < pNPC_Registry_List.length) { _local16 = pNPC_Registry_List[_local15]; if (_local16.pEntityID == _local14){ _local12 = new Point(_local16.pCharacter_MC.x, _local16.pCharacter_MC.y); break; }; _local15++; }; switch (_local13){ case "Toby": _local12 = new Point(pActiveCharacterClassRef.pCharacter_MC.x, pActiveCharacterClassRef.pCharacter_MC.y); break; case "Veronica": _local12 = new Point(pRunningMateClassRef.pCharacter_MC.x, pRunningMateClassRef.pCharacter_MC.y); break; }; }; InitiateUIChatBubble(_local5, _local6, _local12, _local7, _local9, _local11); }; if (_local4.MovieClip.length() > 0){ _local18 = {}; _local19 = _local4.MovieClip.Parent; _local18["Parent"] = _local19; _local20 = _local4.MovieClip.Name; _local18["Name"] = _local20; switch (_local19){ case "Main": _local17 = MainObj.getChildByName(_local20); break; case "Gamemap": _local17 = MainObj.gamemap.getChildByName(_local20); break; case "MasterBath": _local17 = MainObj.gamemap.masterbath_bg.getChildByName(_local20); break; case "KitchenCollis": _local17 = MainObj.kitchen_collis_map.getChildByName(_local20); break; }; if (_local4.MovieClip.PosX.length() > 0){ _local21 = _local4.MovieClip.PosX; _local17.x = _local21; _local18["Posx"] = _local21; }; if (_local4.MovieClip.PosY.length() > 0){ _local22 = _local4.MovieClip.PosY; _local17.y = _local22; _local18["PosY"] = _local22; }; if (_local4.MovieClip.Visible.length() > 0){ _local23 = _local4.MovieClip.Visible; if (_local23 == "true"){ _local24 = true; } else { _local24 = false; }; _local17.visible = _local24; _local18["Visible"] = _local24; }; if (_local4.MovieClip.Alpha.length() > 0){ _local25 = _local4.MovieClip.Alpha; _local17.alpha = _local25; _local18["Alpha"] = _local25; }; if (_local4.MovieClip.GotoAndStop.length() > 0){ _local26 = _local4.MovieClip.GotoAndStop; _local17.gotoAndStop(_local26); _local18["the_frame"] = _local26; }; if (_local4.MovieClip.GotoAndPlay.length() > 0){ _local26 = _local4.MovieClip.GotoAndPlay; _local17.gotoAndPlay(_local26); _local18["the_frame"] = _local26; }; pMovieClipSaveList[_local20] = _local18; }; if (_local4.MainCharacter.length() > 0){ _local20 = _local4.MainCharacter.Name; switch (_local20){ case "Toby": _local27 = pActiveCharacterClassRef; break; case "Veronica": _local27 = pRunningMateClassRef; break; }; if (_local4.MainCharacter.PosX.length() > 0){ _local21 = _local4.MainCharacter.PosX; _local27.pWorldX = _local21; _local27.SetWorldPosition(_local27.pWorldX, _local27.pWorldY, _local27.pWorldZ); }; if (_local4.MainCharacter.PosY.length() > 0){ _local22 = _local4.MainCharacter.PosY; _local27.pWorldZ = _local22; _local27.SetWorldPosition(_local27.pWorldX, _local27.pWorldY, _local27.pWorldZ); }; if (_local4.MainCharacter.Action.length() > 0){ _local28 = _local4.MainCharacter.Action; _local27.pAction = _local28; _local27.Animate(); }; if (_local4.MainCharacter.Visible.length() > 0){ _local24 = Boolean(Number(_local4.MainCharacter.Visible)); _local27.pCharacter_MC.visible = _local24; }; if (_local4.MainCharacter.Lock.length() > 0){ _local29 = _local4.MainCharacter.Lock; if (_local29 == "1"){ _local30 = true; } else { _local30 = false; }; switch (_local20){ case "Toby": pLock_UserInput = _local30; break; case "Veronica": _local27.pLock = _local30; _local27.pMode = "Wait"; if (_local30 == false){ _local27.pMode = "Follow"; }; break; }; }; }; if (_local4.PunchNPC.length() > 0){ _local31 = _local4.PunchNPC; _local15 = 0; while (_local15 < pNPC_Registry_List.length) { _local16 = pNPC_Registry_List[_local15]; if ((((_local16.pEntityID == _local31)) && ((_local16.pRoom == pActiveLevel)))){ _local16.Punched(); break; }; _local15++; }; }; if (_local4.PunchVeronica.length() > 0){ pRunningMateClassRef.Punched(); }; if (_local4.PlaySound.length() > 0){ _local32 = 0; while (_local32 < _local4.PlaySound.length()) { _local33 = _local4.PlaySound[_local32]; switch (_local33){ case "PowPunch": _local34 = new PowPunchSnd(); _local35 = _local34.play(0, 0); _local36 = new SoundTransform(); _local36.volume = 0.5; _local35.soundTransform = _local36; break; case "NatureSounds": pSoundChannel1.stop(); _local37 = new NatureSoundsSnd(); _local35 = _local37.play(0, 0); _local36 = new SoundTransform(); _local36.volume = 1; _local35.soundTransform = _local36; break; case "CameraClick": _local38 = new CameraClickSnd(); _local35 = _local38.play(0, 0); _local36 = new SoundTransform(); _local36.volume = 1; _local35.soundTransform = _local36; break; case "EndingMusic": pSoundChannel1.stop(); pSoundChannel1 = EndingMusicSnd_Snd.play(0, int.MAX_VALUE); _local36 = new SoundTransform(); _local36.volume = 1; pSoundChannel1.soundTransform = _local36; break; case "NeedleScratch": pSoundChannel1.stop(); _local39 = new NeedleScratchSnd(); pSoundChannel1 = _local39.play(0, 0); _local36 = new SoundTransform(); _local36.volume = 1; pSoundChannel1.soundTransform = _local36; break; case "ChaseMusic": pSoundChannel1 = ChaseMusicSnd_Snd.play(0, 0); _local36 = new SoundTransform(); _local36.volume = 1; pSoundChannel1.soundTransform = _local36; break; case "StopBGMusic": pSoundChannel1.stop(); break; case "PlayBGMusic": break; case "FlameOn": _local40 = new FlameOnSnd(); _local35 = _local40.play(0, 0); _local36 = new SoundTransform(); _local36.volume = 1; _local35.soundTransform = _local36; break; case "FlameOff": _local41 = new FlameOffSnd(); _local35 = _local41.play(0, 0); _local36 = new SoundTransform(); _local36.volume = 1; _local35.soundTransform = _local36; break; case "Eating": _local42 = new EatingSnd(); _local35 = _local42.play(0, 0); _local36 = new SoundTransform(); _local36.volume = 1; _local35.soundTransform = _local36; break; case "LockOpen": _local43 = new LockOpenSnd(); _local35 = _local43.play(0, 0); _local36 = new SoundTransform(); _local36.volume = 1; _local35.soundTransform = _local36; break; case "Fart1": _local44 = new Fart1Snd(); _local35 = _local44.play(0, 0); _local36 = new SoundTransform(); _local36.volume = 1; _local35.soundTransform = _local36; break; case "Fart2": _local45 = new Fart2Snd(); _local35 = _local45.play(0, 0); _local36 = new SoundTransform(); _local36.volume = 1; _local35.soundTransform = _local36; break; case "CleanTrash": _local46 = new CleanTrashSnd(); _local35 = _local46.play(0, 0); _local36 = new SoundTransform(); _local36.volume = 1; _local35.soundTransform = _local36; break; case "CleanDishes": _local47 = new CleanDishesSnd(); _local35 = _local47.play(0, 0); _local36 = new SoundTransform(); _local36.volume = 1; _local35.soundTransform = _local36; break; case "CleanDusting": _local48 = new CleanDustingSnd(); _local35 = _local48.play(0, 0); _local36 = new SoundTransform(); _local36.volume = 1; _local35.soundTransform = _local36; break; case "CleanSpray": _local49 = new CleanSpraySnd(); _local35 = _local49.play(0, 0); _local36 = new SoundTransform(); _local36.volume = 1; _local35.soundTransform = _local36; break; }; _local32++; }; }; if (_local4.ChangeEntityState.length() > 0){ _local50 = _local4.ChangeEntityState.EntityID; _local51 = _local4.ChangeEntityState.ChangeStateTo; _local52 = new Number(_local51); pEntity_RegistryList[("eid" + _local50)]["CurrentState"] = _local51; _local32 = 0; while (_local32 < pStoryEntitiesXML.StoryEntity.length()) { _local53 = pStoryEntitiesXML.StoryEntity[_local32]; _local54 = new Number(_local53.ID); if (_local54 == _local50){ _local55 = 0; while (_local55 < _local53.State.length()) { _local56 = new XML(_local53.State[_local55]); _local57 = new Number(_local56.StateID); if (_local57 == _local52){ _local58 = _local56.Room; _local59 = _local56.Position; _local60 = _local56.NPCAnimation; _local61 = _local59.split(","); _local62 = _local61[0]; _local63 = _local61[1]; _local64 = _local61[2]; _local15 = 0; while (_local15 < pNPC_Registry_List.length) { _local16 = pNPC_Registry_List[_local15]; if (_local16.pEntityID == _local50){ _local16.pRoom = _local58; _local16.pAction = _local60; _local16.SetWorldPosition(_local62, _local63, _local64); _local16.NPCAnimate(); break; }; _local15++; }; }; _local55++; }; }; _local32++; }; }; if (_local4.GotoNewRoom.length() > 0){ MainObj.object_highlighter.visible = false; _local65 = _local4.GotoNewRoom.NextRoom; pNextLevel = _local65; _local66 = _local4.GotoNewRoom.TeleportPos; pActiveTeleportPos = _local66.split(","); _local67 = _local4.GotoNewRoom.Action; pActiveTeleportAction = _local67; pFrontend_Status = "FadeOut"; gGame_Status = "Frontend"; }; if (_local4.AddInventoryItem.length() > 0){ _local68 = _local4.AddInventoryItem; AddToInventory(_local68); _local69 = GetEntityNameFromID(_local68); InitalizeMessageStatusBox(("Acquired " + _local69), 1); }; if (_local4.CustomCode.length() > 0){ _local70 = _local4.CustomCode; switch (_local70){ case "PlayBlockHeadsRetro": MochiEvents.trackEvent("Played BlockHeads Retro."); pFrontend_Status = "FadeOutToMiniGame"; gGame_Status = "Frontend"; break; case "EndGame": MochiEvents.trackEvent("Beat the Game."); pFrontend_Status = "FadeOutToCredits"; gGame_Status = "Frontend"; break; }; }; if (_local4.CheckAchievement.length() > 0){ _local71 = _local4.CheckAchievement; switch (_local71){ case "ItsGameTime": CheckingAchievements("ItsGameTime"); break; case "TopGun": CheckingAchievements("TopGun"); break; case "NoRighttoPrivacy": CheckingAchievements("NoRighttoPrivacy"); break; case "KitchenNightmares": CheckingAchievements("KitchenNightmares"); break; case "FinalFrontier": CheckingAchievements("FinalFrontier"); break; case "NerveofaPerv": CheckingAchievements("NerveofaPerv"); break; case "ToCatchaPredator": CheckingAchievements("ToCatchaPredator"); break; case "BurgerDebtRepaid": CheckingAchievements("BurgerDebtRepaid"); break; case "PartysOver": CheckingAchievements("PartysOver"); break; case "LadiesMan": CheckingAchievements("LadiesMan"); break; }; }; if (_local4.SolvedPuzzle.length() > 0){ _local72 = _local4.SolvedPuzzle; _local32 = 0; while (_local32 < pVeronicasHelpPuzzleList.length) { _local73 = pVeronicasHelpPuzzleList[_local32]; if (_local72 == _local73){ switch (_local72){ case 1: MochiEvents.trackEvent("Completed Puzzle #1 Zack on Laptop."); break; case 2: MochiEvents.trackEvent("Completed Puzzle #2 Phil and Janice."); break; case 3: MochiEvents.trackEvent("Completed Puzzle #3 Edwierd "); break; case 4: MochiEvents.trackEvent("Completed Puzzle #4 Help Stacy"); break; case 5: MochiEvents.trackEvent("Completed Puzzle #5 (Help Shaggy)"); break; case 6: MochiEvents.trackEvent("Completed Puzzle #6 (Pool Table guys)"); break; case 7: MochiEvents.trackEvent("Completed Puzzle #7 (BlockHeads Retro)"); break; case 8: MochiEvents.trackEvent("Completed Puzzle #8 (Using Camera)"); break; case 9: MochiEvents.trackEvent("Completed Puzzle #9 (Burger Despot)"); break; case 10: MochiEvents.trackEvent("Completed Puzzle #10 (Cindy)"); break; case 11: MochiEvents.trackEvent("Completed Puzzle #11 (Toilet Paper)"); break; }; pVeronicasHelpPointer = 0; pVeronicasHelpPuzzleList.splice(_local32, 1); break; }; _local32++; }; }; if (_local4.MaxPatience.length() > 0){ pVeronicasPatience = pVeronicasPatienceMax; }; if (_local4.PatienceMeterOn.length() > 0){ _local74 = _local4.PatienceMeterOn; if (_local74 == "true"){ _local75 = true; } else { _local75 = false; }; pPatienceMeterOn = _local75; }; if (_local4.UGMMeterOn.length() > 0){ _local74 = _local4.UGMMeterOn; if (_local74 == "true"){ _local75 = true; } else { _local75 = false; }; pUGMMeterOn = _local75; }; if (_local4.ACMMeterOn.length() > 0){ _local74 = _local4.ACMMeterOn; if (_local74 == "true"){ _local75 = true; } else { _local75 = false; }; pACMMeterOn = _local75; }; if (_local4.RemoveInventoryItem.length() > 0){ _local68 = _local4.RemoveInventoryItem; RemoveToInventory(_local68); }; if (_local4.ShowApartmentMeter.length() > 0){ ShowApartmentMeter(); }; if (_local4.AdjustApartmentMeter.length() > 0){ _local76 = _local4.AdjustApartmentMeter; AdjustApartmentMeter(_local76); }; if (_local4.GotoNextPhaseAfterChat.length() > 0){ pGotoNextPhaseAfterChat = true; }; if (_local4.LockMovement.length() > 0){ pLock_UserInput = true; }; if (_local4.LockOptionsMenu.length() > 0){ pOptionsMenuLocked = true; }; if (_local4.UnlockOptionsMenu.length() > 0){ pEventSystemUnlockOptionsMenu = true; }; if (_local4.SleepToNextPhase.length() > 0){ pPhaseSleepTime = _local4.SleepToNextPhase; pSleepToNextPhase = true; }; if (_local4.SaveGame.length() > 0){ _local77 = _local4.SaveGame; CreateGameSave(); }; pEventPhaseDelay = getTimer(); pEventPhaseAction = "Wait"; } else { if (pEventSystemUnlockOptionsMenu == true){ pOptionsMenuLocked = false; pEventSystemUnlockOptionsMenu = false; }; pLock_UserInput = false; pGotoNextPhaseAfterChat = false; pEventActive = false; pEventPhaseAction = ""; }; }; _local1++; }; break; case "Wait": if (pGotoNextPhaseAfterChat == true){ if (UIChatBubbleState == "1"){ pGotoNextPhaseAfterChat = false; pEventPhasePointer++; pEventPhaseAction = "Execute"; }; }; if (pSleepToNextPhase == true){ _local78 = (getTimer() - pEventPhaseDelay); if (_local78 > pPhaseSleepTime){ pSleepToNextPhase = false; pPhaseSleepTime = null; pEventPhasePointer++; pEventPhaseAction = "Execute"; }; }; break; }; }; } public function LoadGameAchievements(){ var _local1:SharedObject; var _local2:*; var _local3:*; var _local4:*; _local1 = SharedObject.getLocal("UninvitedGuestsAchievements"); if (_local1.size > 0){ pAchievementObjList = _local1.data.pAchievementObjList; for (_local2 in _local1.data) { _local3 = _local1.data[_local2]; for (_local4 in _local3) { }; }; //unresolved jump }; } function DistanceTo(_arg1:Array, _arg2:Array){ var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; _local3 = _arg1[0]; _local4 = _arg1[1]; _local5 = _arg1[2]; _local6 = _arg2[0]; _local7 = _arg2[1]; _local8 = _arg2[2]; _local9 = (_local3 - _local6); _local10 = (_local4 - _local7); _local11 = (_local5 - _local8); _local12 = Math.sqrt((((_local9 * _local9) + (_local10 * _local10)) + (_local11 * _local11))); return (_local12); } function Translate_Increment(_arg1:Number, _arg2:Number, _arg3:Number):Number{ var _local4:Number; var _local5:Number; _local4 = (_arg1 * _arg3); _local5 = ((_local4 / 1000) * MainObj.gTimeinterval); if (_local5 > _arg2){ _local5 = _arg2; }; if (_local5 < -(_arg2)){ _local5 = -(_arg2); }; return (_local5); } public function CreateGenericNPCSaveList(){ var _local1:Array; var _local2:*; var _local3:*; var _local4:Array; _local1 = []; _local2 = 0; while (_local2 < pNPC_Registry_List.length) { _local3 = pNPC_Registry_List[_local2]; if (_local3.pNPCType == "Generic"){ _local4 = [_local3.pEntityID, _local3.pWorldX, _local3.pWorldY, _local3.pWorldZ, _local3.pNPCSubtype, _local3.pAction, _local3.pRoom]; _local1.push(_local4); }; _local2++; }; return (_local1); } function GetEventsXML(){ var _local1:StoryEventsXML; _local1 = new StoryEventsXML(); pStoryEventsXML = _local1.TheStoryEventsXML(); pRetrievedStoryEventsXML = true; } public function CreateGameSave(){ var _local1:SharedObject; _local1 = SharedObject.getLocal("UninvitedGuestsSave"); _local1.data.pMiniGameTopScore = pMiniGameTopScore; _local1.data.pMiniGameNPCScoreBeaten = pMiniGameNPCScoreBeaten; _local1.data.pTutorialValueList = pTutorialValueList; _local1.data.pVeronicasHelpActivePuzzle = pVeronicasHelpActivePuzzle; _local1.data.pVeronicasHelpPointer = pVeronicasHelpPointer; _local1.data.pVeronicasHelpState = pVeronicasHelpState; _local1.data.pVeronicasHelpPuzzleList = pVeronicasHelpPuzzleList; _local1.data.pInventoryList = pInventoryList; _local1.data.pApartmentCleanCount = pApartmentCleanCount; _local1.data.pVeronicasPatience = pVeronicasPatience; _local1.data.pVeronicasPatienceMax = pVeronicasPatienceMax; _local1.data.pNextLevel = pNextLevel; _local1.data.pLastLevel = pLastLevel; _local1.data.pLastLevelList = pLastLevelList; _local1.data.pRoomTextList = pRoomTextList; _local1.data.pActiveLevel = pActiveLevel; _local1.data.pEntity_RegistryList = pEntity_RegistryList; _local1.data.pRoomObject_RegistryList = pRoomObject_RegistryList; _local1.data.pMovieClipSaveList = pMovieClipSaveList; _local1.data.pUninvitedGuestsCount = pUninvitedGuestsCount; _local1.data.pAchievementObjValues = pAchievementObjValues; pGenericNPCSaveList = CreateGenericNPCSaveList(); _local1.data.pGenericNPCSaveList = pGenericNPCSaveList; _local1.flush(); ShowProgressSavedText(); } public function AdjustUninvitedGuestsMeter(_arg1:int){ pUninvitedGuestsCount = (pUninvitedGuestsCount + _arg1); MainObj.uninvited_guests_header.text.text = (pUninvitedGuestsCount + ""); } public function ClearGameSave(){ var _local1:SharedObject; _local1 = SharedObject.getLocal("UninvitedGuestsSave"); _local1.clear(); } public function RemoveToInventory(_arg1:int){ var _local2:*; var _local3:*; _local2 = 0; while (_local2 < pInventoryList.length) { _local3 = pInventoryList[_local2]; if (_local3["ID"] == _arg1){ pInventoryList.splice(_local2, 1); break; }; _local2++; }; } public function AddToInventory(_arg1:int){ var _local2:Object; var _local3:*; var _local4:*; _local2 = {}; _local2["ID"] = _arg1; _local3 = 0; while (_local3 < pStoryEntitiesXML.StoryEntity.length()) { _local4 = pStoryEntitiesXML.StoryEntity[_local3]; if (_local4.ID == _arg1){ _local2["Name"] = String(_local4.Name); break; }; _local3++; }; pInventoryList.push(_local2); } public function pointAt(_arg1:Object, _arg2:Object){ var _local3:*; var _local4:*; var _local5:Number; var _local6:*; _local3 = (_arg2.x - _arg1.x); _local4 = (_arg2.y - _arg1.y); _local6 = ((Math.atan2(_local4, _local3) * 180) / Math.PI); _arg1.rotation = _local6; } public function InitializeRoomObjects(){ var _local1:Array; var _local2:*; var _local3:Boolean; var _local4:*; var _local5:*; var _local6:*; var _local7:XML; var _local8:Number; var _local9:String; var _local10:int; var _local11:int; var _local12:Array; var _local13:Array; var _local14:*; _local1 = ["Kitchen", "HalfBath", "GameRoom", "HallwayRoom2", "MasterBath", "MasterBedroom", "GuestRoom3", "GuestRoom2", "GuestRoom1", "HallwayRoom1", "Room1", "Hallway"]; _local2 = 0; while (_local2 < _local1.length) { pRoomObject_RegistryList[_local1[_local2]] = {}; _local2++; }; _local3 = true; _local2 = 0; while (_local2 < pStoryEntitiesXML.StoryEntity.length()) { _local4 = pStoryEntitiesXML.StoryEntity[_local2]; _local5 = pStoryEntitiesXML.StoryEntity[_local2]; if (_local4.Type == "StaticObject"){ pEntity_RegistryList[("eid" + _local4.ID)] = {}; pEntity_RegistryList[("eid" + _local4.ID)]["CurrentState"] = "1"; pEntity_RegistryList[("eid" + _local4.ID)]["Type"] = String(_local4.Type); pEntity_RegistryList[("eid" + _local4.ID)]["ID"] = Number(_local4.ID); pEntity_RegistryList[("eid" + _local4.ID)]["Index"] = _local2; _local3 = true; _local6 = 0; while (_local6 < _local5.State.length()) { _local7 = new XML(_local5.State[_local6]); _local8 = new Number(_local7.StateID); _local9 = _local7.Room; if (pRoomObject_RegistryList[_local9] == undefined){ pRoomObject_RegistryList[_local9] = {}; }; if (pRoomObject_RegistryList[_local9][("eid" + _local4.ID)] == undefined){ pRoomObject_RegistryList[_local9][("eid" + _local4.ID)] = {}; }; pRoomObject_RegistryList[_local9][("eid" + _local4.ID)]["MovieClipName"] = String(_local7.MovieClipName); pRoomObject_RegistryList[_local9][("eid" + _local4.ID)]["EntityID"] = Number(_local4.ID); if (_local7.Actions.SEARCH.length() > 0){ _local10 = _local7.Actions.SEARCH.ARRAYROW; _local11 = _local7.Actions.SEARCH.ARRAYCOL; if (_local3 == true){ if (pAchievementObjValues["SearchSpaceCount"] == undefined){ pAchievementObjValues["SearchSpaceCount"] = 0; }; pAchievementObjValues["SearchSpaceCount"] = (pAchievementObjValues["SearchSpaceCount"] + (_local10 * _local11)); _local3 = false; }; _local12 = []; if (_local7.Actions.SEARCH.ARRAYITEM.length() > 0){ _local14 = 0; while (_local14 < _local7.Actions.SEARCH.ARRAYITEM.length()) { _local12.push(_local7.Actions.SEARCH.ARRAYITEM[_local14]); _local14++; }; }; _local13 = GenerateSearchArray(_local10, _local11, _local12); pRoomObject_RegistryList[_local9][("eid" + _local4.ID)]["SearchArray"] = _local13; }; _local6++; }; }; _local2++; }; } public function ConvertStagePositionToWorldPosition(_arg1:Number, _arg2:Number){ var _local3:MovieClip; var _local4:Point; var _local5:Point; _local3 = new MovieClip(); MainObj.gamemap.addChild(_local3); _local4 = new Point(_arg1, _arg2); _local5 = gamemap.globalToLocal(_local4); return (_local5); } public function LoadMovieClipSaveList(){ var _local1:*; var _local2:*; var _local3:MovieClip; var _local4:String; var _local5:String; var _local6:int; var _local7:int; var _local8:String; var _local9:Boolean; var _local10:Number; var _local11:int; for (_local1 in pMovieClipSaveList) { _local2 = pMovieClipSaveList[_local1]; _local4 = _local2["Parent"]; _local5 = _local2["Name"]; switch (_local4){ case "Main": _local3 = MainObj.getChildByName(_local5); break; case "Gamemap": _local3 = MainObj.gamemap.getChildByName(_local5); break; case "MasterBath": _local3 = MainObj.gamemap.masterbath_bg.getChildByName(_local5); break; case "KitchenCollis": _local3 = MainObj.kitchen_collis_map.getChildByName(_local5); break; }; if (_local2["Posx"] != undefined){ _local6 = _local2["Posx"]; _local3.x = _local6; }; if (_local2["PosY"] != undefined){ _local7 = _local2["PosY"]; _local3.y = _local7; }; if (_local2["Visible"] != undefined){ _local8 = _local2["Visible"]; if (_local8 == "true"){ _local9 = true; } else { _local9 = false; }; _local3.visible = _local9; }; if (_local2["Alpha"] != undefined){ _local10 = _local2["Alpha"]; _local3.alpha = _local10; }; if (_local2["the_frame"] != undefined){ _local11 = _local2["the_frame"]; _local3.gotoAndStop(_local11); }; }; } public function Frontend(){ var _local1:*; var _local2:SharedObject; var _local3:Object; var _local4:ClientCharacter; var _local5:RunningMate; var _local6:*; var _local7:Number; var _local8:Number; var _local9:Boolean; var _local10:BlockHeadsRetroClass; var _local11:*; var _local12:*; var _local13:String; switch (pFrontend_Status){ case "preTitleScreen-1": MainObj.stage.focus = MainObj.stage; pStartTime = getTimer(); pFrontend_Status = "preTitleScreen-1-1"; break; case "preTitleScreen-1-1": pSoundChannel1 = TitleScreenMusicSnd_Snd.play(0, int.MAX_VALUE); _local1 = new SoundTransform(); _local1.volume = 0.5; pSoundChannel1.soundTransform = _local1; pFrontend_Status = "preTitleScreen-1-2"; break; case "preTitleScreen-1-2": MainObj.newgame_button.visible = false; MainObj.continue_button.visible = false; MainObj.achievement_button.visible = false; MainObj.achievement_list.visible = false; pFrontend_Status = "preTitleScreen-1-3"; break; case "preTitleScreen-1-3": MainObj.play_button.addEventListener(MouseEvent.CLICK, GeneralButtonBehavior); MainObj.free_mmo_button.addEventListener(MouseEvent.CLICK, GeneralButtonBehavior); MainObj.newgame_button.addEventListener(MouseEvent.CLICK, GeneralButtonBehavior); MainObj.continue_button.addEventListener(MouseEvent.CLICK, GeneralButtonBehavior); MainObj.achievement_button.addEventListener(MouseEvent.CLICK, GeneralButtonBehavior); MainObj.achievement_list.achievement_back_button.addEventListener(MouseEvent.CLICK, GeneralButtonBehavior); MainObj.achievement_list.clear_achievements.addEventListener(MouseEvent.CLICK, GeneralButtonBehavior); _local2 = SharedObject.getLocal("UninvitedGuestsSave"); if (_local2.size > 0){ MainObj.continue_button.addEventListener(MouseEvent.CLICK, GeneralButtonBehavior); MainObj.clear_save_data.addEventListener(MouseEvent.CLICK, GeneralButtonBehavior); pGameSavePresent = true; }; LoadGameAchievements(); pFrontend_Status = "preTitleScreen-1-4"; break; case "preBoardSetup-1": MainObj.gotoAndStop("gameboard"); pFrontend_Status = "preBoardSetup-2"; break; case "preBoardSetup-2": MainObj.arcadebhr.visible = false; MainObj.EndingCredits.visible = false; MainObj.sociotown_ending_logo.visible = false; MainObj.sociotown_ending_logo.addEventListener(MouseEvent.CLICK, GeneralButtonBehavior); MainObj.message_status_box.visible = false; MainObj.achievement_icon.visible = false; MainObj.progress_saved.visible = false; MainObj.uninvited_guests_header.visible = false; MainObj.apartment_header.visible = false; MainObj.gamemap.hallway_bg.visible = false; MainObj.gamemap.room1_bg.visible = false; MainObj.gamemap.hallwayroom1_bg.visible = false; MainObj.gamemap.hallwayroom2_bg.visible = false; MainObj.gamemap.guestroom1_bg.visible = false; MainObj.gamemap.guestroom2_bg.visible = false; MainObj.gamemap.guestroom3_bg.visible = false; MainObj.gamemap.masterbedroom_bg.visible = false; MainObj.gamemap.masterbath_bg.visible = false; MainObj.gamemap.gameroom_bg.visible = false; MainObj.gamemap.halfbath_bg.visible = false; MainObj.gamemap.kitchen_bg.visible = false; switch (pActiveLevel){ case "Hallway": MainObj.gamemap.hallway_bg.visible = true; pActiveCollisionMap = MainObj.hallway_collis_map; MainObj.gamemap.setChildIndex(MainObj.gamemap.hallway_bg, 0); pActiveTeleportList = [MainObj.gamemap.hallway_teleport01]; break; case "Room1": MainObj.gamemap.room1_bg.visible = true; pActiveCollisionMap = MainObj.room1_collis_map; MainObj.gamemap.setChildIndex(MainObj.gamemap.hallway_bg, 0); pActiveTeleportPos = [521, 0, 582]; pActiveTeleportList = [MainObj.gamemap.room1_teleport01, MainObj.gamemap.room1_teleport02, MainObj.gamemap.room1_teleport03, MainObj.gamemap.room1_teleport04]; pActiveTeleportAction = "sb"; break; }; MainObj.ui_chat_bubble.addEventListener(MouseEvent.CLICK, GeneralButtonBehavior); MainObj.ui_chat_bubble.ui_chat_bubble_text.addEventListener(MouseEvent.CLICK, GeneralButtonBehavior); MainObj.ui_chat_bubble.ui_chat_skip_text.addEventListener(MouseEvent.CLICK, GeneralButtonBehavior); MainObj.hint_button.addEventListener(MouseEvent.CLICK, GeneralButtonBehavior); MainObj.hint_button.useHandCursor = true; MainObj.hint_button.visible = false; MainObj.hint_button.buttonMode = true; MainObj.hint_button.gotoAndStop(1); MainObj.sociotown_logo.addEventListener(MouseEvent.CLICK, GeneralButtonBehavior); pDisplay_Registry_List = []; pCharacter_Registry_List = []; pNPC_Registry_List = []; pClient_Registry_List = {}; GetStoryEntitiesXML(); GetEventsXML(); MainObj.inventory.visible = false; MainObj.options_menu_bg.visible = false; MainObj.options_menu_bg.y = 490; pOptionsMenuState = "1"; InitOptionsMenuButtons(); InitInventoryButtons(); MochiEvents.startPlay(); pStartTime = getTimer(); pFrontend_Status = "preBoardSetup-3a"; break; case "preBoardSetup-3a": if ((((pRetrievedStoryEntitiesXML == true)) && ((pRetrievedStoryEventsXML == true)))){ pFrontend_Status = "preBoardSetup-3"; }; break; case "preBoardSetup-3": _local3 = new Object(); _local3.X = 280; _local3.Y = 0; _local3.Z = 375; _local3.spd = 10; _local3.action = "sf"; _local3.mode = "stand"; _local3.theme = "Toby"; _local3.type = "Human"; _local4 = new ClientCharacter(this, _local3); _local4.pLifeTime = getTimer(); pActiveCharacterClassRef = _local4; _local3 = new Object(); _local3.X = 280; _local3.Y = 0; _local3.Z = 325; _local3.spd = 10; _local3.action = "sf"; _local3.mode = "Follow"; _local3.type = "Veronica"; _local5 = new RunningMate(this, _local3); pRunningMateClassRef = _local5; if (pContinueGame == true){ pUGMMeterOn = true; pPatienceMeterOn = true; pACMMeterOn = true; MainObj.veronica_heart1.visible = false; MainObj.veronica_heart2.visible = false; MainObj.veronica_heart3.visible = false; MainObj.veronica_heart4.visible = false; MainObj.veronica_heart5.visible = false; MainObj.veronica_heart6.visible = false; MainObj.uninvited_guests_header.text.text = (pUninvitedGuestsCount + ""); MainObj.apartment_header.text.text = (Math.floor((100 * (pApartmentCleanCount / 47))) + "% Clean"); pActiveCharacterClassRef.pAction = "sb"; pActiveCharacterClassRef.SetWorldPosition(pActiveTeleportPos[0], pActiveTeleportPos[1], pActiveTeleportPos[2]); pActiveCharacterClassRef.centerMap(); pActiveCharacterClassRef.SetRearPosition(); pActiveCharacterClassRef.Animate(); pRunningMateClassRef.pWaypoints_List = []; pRunningMateClassRef.pAction = "sb"; pRunningMateClassRef.SetWorldPosition(pActiveCharacterClassRef.pRearPos.x, pActiveTeleportPos[1], pActiveCharacterClassRef.pRearPos.y); pRunningMateClassRef.Animate(); LoadPuzzleNPCsFromSaveFile(); LoadGenericNPCsFromSaveFile(); LoadMovieClipSaveList(); pFrontend_Status = "ChangeRoom1"; } else { CreateInitialNPCs(); InitializeRoomObjects(); InitiateEvent(100100); pFrontend_Status = "preBoardSetup-5"; }; break; case "preBoardSetup-4": pFrontend_Status = "preBoardSetup-5"; break; case "preBoardSetup-5": MainObj.veronica_patience_header.visible = false; MainObj.veronica_heart1.visible = false; MainObj.veronica_heart2.visible = false; MainObj.veronica_heart3.visible = false; MainObj.veronica_heart4.visible = false; MainObj.veronica_heart5.visible = false; MainObj.veronica_heart6.visible = false; gamemap = MainObj.gamemap; sortDisplayList(); pFrontend_Status = "FadeInRoom"; MainObj.stage.focus = MainObj.stage; break; case "FadeInRoom": _local6 = MainObj.black_screen; _local6.x = 0; _local7 = _local6.alpha; _local7 = (_local7 - Translate_Increment(0.05, 50, 30)); if (_local7 < 0){ _local7 = 0; }; _local6.alpha = _local7; if (_local7 == 0){ _local6.x = 800; pFrontend_Status = "GameMap"; gGame_Status = "GameMap"; }; break; case "FadeOut": _local1 = pSoundChannel1.soundTransform; _local8 = _local1.volume; _local8 = (_local8 - Translate_Increment(0.025, 50, 30)); if (_local8 <= 0){ _local8 = 0; }; _local1.volume = _local8; pSoundChannel1.soundTransform = _local1; _local6 = MainObj.black_screen; _local7 = _local6.alpha; _local6.x = 0; _local7 = (_local7 + Translate_Increment(0.05, 50, 30)); if (_local7 > 1){ _local7 = 1; }; _local6.alpha = _local7; if (_local7 == 1){ pSoundChannel1.stop(); pFrontend_Status = "ChangeRoom"; }; break; case "ChangeRoom": pActiveLevel = pNextLevel; _local11 = 0; while (_local11 < MainObj.gamemap.numChildren) { _local12 = MainObj.gamemap.getChildAt(_local11); _local11++; }; pFrontend_Status = "ChangeRoom1"; break; case "ChangeRoom1": pSoundChannel1.stop(); gamemap = MainObj.gamemap; MainObj.gamemap.hallway_bg.visible = false; MainObj.gamemap.room1_bg.visible = false; MainObj.gamemap.hallwayroom1_bg.visible = false; MainObj.gamemap.hallwayroom2_bg.visible = false; MainObj.gamemap.guestroom1_bg.visible = false; MainObj.gamemap.guestroom2_bg.visible = false; MainObj.gamemap.guestroom3_bg.visible = false; MainObj.gamemap.masterbedroom_bg.visible = false; MainObj.gamemap.masterbath_bg.visible = false; MainObj.gamemap.gameroom_bg.visible = false; MainObj.gamemap.halfbath_bg.visible = false; MainObj.gamemap.kitchen_bg.visible = false; switch (pActiveLevel){ case "Hallway": MainObj.gamemap.hallway_bg.visible = true; gamemap.setChildIndex(MainObj.gamemap.hallway_bg, 0); pActiveCollisionMap = MainObj.hallway_collis_map; pActiveTeleportList = [MainObj.gamemap.hallway_teleport01]; pSoundChannel1 = TitleScreenMusicSnd_Snd.play(0, int.MAX_VALUE); break; case "Room1": MainObj.gamemap.room1_bg.visible = true; gamemap.setChildIndex(MainObj.gamemap.room1_bg, 0); pActiveCollisionMap = MainObj.room1_collis_map; pActiveTeleportList = [MainObj.gamemap.room1_teleport01, MainObj.gamemap.room1_teleport02, MainObj.gamemap.room1_teleport03, MainObj.gamemap.room1_teleport04]; pSoundChannel1 = RoomTheme1MusicSnd_Snd.play(0, int.MAX_VALUE); break; case "HallwayRoom1": MainObj.gamemap.hallwayroom1_bg.visible = true; gamemap.setChildIndex(MainObj.gamemap.hallwayroom1_bg, 0); pActiveCollisionMap = MainObj.hallwayroom1_collis_map; pActiveTeleportList = [MainObj.gamemap.hallwayroom1_teleport01, MainObj.gamemap.hallwayroom1_teleport02, MainObj.gamemap.hallwayroom1_teleport03, MainObj.gamemap.hallwayroom1_teleport04]; pSoundChannel1 = RoomTheme4MusicSnd_Snd.play(0, int.MAX_VALUE); break; case "GuestRoom1": MainObj.gamemap.guestroom1_bg.visible = true; gamemap.setChildIndex(MainObj.gamemap.guestroom1_bg, 0); pActiveCollisionMap = MainObj.guestroom1_collis_map; pActiveTeleportList = [MainObj.gamemap.guestroom1_teleport01]; pSoundChannel1 = RoomTheme2MusicSnd_Snd.play(0, int.MAX_VALUE); break; case "GuestRoom2": MainObj.gamemap.guestroom2_bg.visible = true; gamemap.setChildIndex(MainObj.gamemap.guestroom2_bg, 0); pActiveCollisionMap = MainObj.guestroom2_collis_map; pActiveTeleportList = [MainObj.gamemap.guestroom2_teleport01]; pSoundChannel1 = RoomTheme2MusicSnd_Snd.play(0, int.MAX_VALUE); break; case "GuestRoom3": MainObj.gamemap.guestroom3_bg.visible = true; gamemap.setChildIndex(MainObj.gamemap.guestroom3_bg, 0); pActiveCollisionMap = MainObj.guestroom3_collis_map; pActiveTeleportList = [MainObj.gamemap.guestroom3_teleport01]; pSoundChannel1 = RoomTheme2MusicSnd_Snd.play(0, int.MAX_VALUE); break; case "MasterBedroom": MainObj.gamemap.masterbedroom_bg.visible = true; gamemap.setChildIndex(MainObj.gamemap.masterbedroom_bg, 0); pActiveCollisionMap = MainObj.masterbedroom_collis_map; pActiveTeleportList = [MainObj.gamemap.masterbedroom_teleport01, MainObj.gamemap.masterbedroom_teleport02]; pSoundChannel1 = RoomTheme2MusicSnd_Snd.play(0, int.MAX_VALUE); break; case "MasterBath": MainObj.gamemap.masterbath_bg.visible = true; gamemap.setChildIndex(MainObj.gamemap.masterbath_bg, 0); pActiveCollisionMap = MainObj.masterbath_collis_map; pActiveTeleportList = [MainObj.gamemap.masterbath_teleport01]; pSoundChannel1 = RoomTheme3MusicSnd_Snd.play(0, int.MAX_VALUE); break; case "HallwayRoom2": MainObj.gamemap.hallwayroom2_bg.visible = true; gamemap.setChildIndex(MainObj.gamemap.hallwayroom2_bg, 0); pActiveCollisionMap = MainObj.hallwayroom2_collis_map; pActiveTeleportList = [MainObj.gamemap.hallwayroom2_teleport01, MainObj.gamemap.hallwayroom2_teleport02, MainObj.gamemap.hallwayroom2_teleport03, MainObj.gamemap.hallwayroom2_teleport04]; pSoundChannel1 = RoomTheme4MusicSnd_Snd.play(0, int.MAX_VALUE); break; case "GameRoom": MainObj.gamemap.gameroom_bg.visible = true; gamemap.setChildIndex(MainObj.gamemap.gameroom_bg, 0); pActiveCollisionMap = MainObj.gameroom_collis_map; pActiveTeleportList = [MainObj.gamemap.gameroom_teleport01]; pSoundChannel1 = RoomTheme3MusicSnd_Snd.play(0, int.MAX_VALUE); break; case "HalfBath": MainObj.gamemap.halfbath_bg.visible = true; gamemap.setChildIndex(MainObj.gamemap.halfbath_bg, 0); pActiveCollisionMap = MainObj.halfbath_collis_map; pActiveTeleportList = [MainObj.gamemap.halfbath_teleport01]; pSoundChannel1 = RoomTheme3MusicSnd_Snd.play(0, int.MAX_VALUE); break; case "Kitchen": MainObj.gamemap.kitchen_bg.visible = true; gamemap.setChildIndex(MainObj.gamemap.kitchen_bg, 0); pActiveCollisionMap = MainObj.kitchen_collis_map; pActiveTeleportList = [MainObj.gamemap.kitchen_teleport01]; pSoundChannel1 = RoomTheme3MusicSnd_Snd.play(0, int.MAX_VALUE); break; }; MainObj.hint_button.visible = true; _local1 = new SoundTransform(); _local1.volume = 0.5; pSoundChannel1.soundTransform = _local1; if (pEventID == 300000){ pSoundChannel1.stop(); MainObj.hint_button.visible = false; }; pActiveCharacterClassRef.pAction = pActiveTeleportAction; pActiveCharacterClassRef.SetWorldPosition(pActiveTeleportPos[0], pActiveTeleportPos[1], pActiveTeleportPos[2]); pActiveCharacterClassRef.centerMap(); pActiveCharacterClassRef.SetRearPosition(); pActiveCharacterClassRef.Animate(); pRunningMateClassRef.pWaypoints_List = []; pRunningMateClassRef.pAction = pActiveTeleportAction; pRunningMateClassRef.SetWorldPosition(pActiveCharacterClassRef.pRearPos.x, pActiveTeleportPos[1], pActiveCharacterClassRef.pRearPos.y); pRunningMateClassRef.Animate(); _local9 = true; _local11 = 0; while (_local11 < pLastLevelList.length) { _local13 = pLastLevelList[_local11]; if (_local13 == pActiveLevel){ _local9 = false; }; _local11++; }; if (_local9 == true){ if (pVeronicasPatience < pVeronicasPatienceMax){ pVeronicasPatience = (pVeronicasPatience + 100); if (pVeronicasPatience > pVeronicasPatienceMax){ pVeronicasPatience = pVeronicasPatienceMax; }; }; }; ShowUninvitedGuestsMeter(); ShowApartmentMeter(); pFrontend_Status = "FadeInRoom"; break; case "FadeOutToMiniGame": _local1 = pSoundChannel1.soundTransform; _local8 = _local1.volume; _local8 = (_local8 - Translate_Increment(0.025, 50, 30)); if (_local8 <= 0){ _local8 = 0; }; _local1.volume = _local8; pSoundChannel1.soundTransform = _local1; _local6 = MainObj.black_screen; _local7 = _local6.alpha; _local6.x = 0; _local7 = (_local7 + Translate_Increment(0.05, 50, 30)); if (_local7 > 1){ _local7 = 1; }; _local6.alpha = _local7; if (_local7 == 1){ pSoundChannel1.stop(); pFrontend_Status = "InitMiniGame"; }; break; case "InitMiniGame": _local10 = new BlockHeadsRetroClass(this, pMiniGameTopScore); MainObj.black_screen.x = 800; MainObj.black_screen.alpha = 0; MainObj.arcadebhr.visible = true; pFrontend_Status = "MiniGame"; break; case "FadeOutMiniGame": _local6 = MainObj.black_screen; _local7 = _local6.alpha; _local6.x = 0; _local7 = (_local7 + Translate_Increment(0.05, 50, 30)); if (_local7 > 1){ _local7 = 1; }; _local6.alpha = _local7; if (_local7 == 1){ MainObj.arcadebhr.visible = false; if ((((pMiniGameNPCScoreBeaten == false)) && ((pMiniGameTopScore > 9999)))){ InitiateEvent(200803); pMiniGameNPCScoreBeaten = true; }; if ((((pMiniGameNPCScoreBeaten == false)) && ((pMiniGameTopScore == 9999)))){ InitiateEvent(200802); }; CheckingAchievements("ArcadeGrandMaster"); pSoundChannel1 = RoomTheme3MusicSnd_Snd.play(0, int.MAX_VALUE); _local1 = new SoundTransform(); _local1.volume = 0.5; pSoundChannel1.soundTransform = _local1; pFrontend_Status = "FadeInRoom"; }; break; case "FadeOutToCredits": _local6 = MainObj.black_screen; _local7 = _local6.alpha; _local6.x = 0; _local7 = (_local7 + Translate_Increment(0.05, 50, 30)); if (_local7 > 1){ _local7 = 1; }; _local6.alpha = _local7; if (_local7 == 1){ pFrontend_Status = "InitCredits"; }; break; case "InitCredits": MainObj.EndingCredits.visible = true; pSoundChannel1 = EndingMusicSnd_Snd.play(0, 0); _local1 = new SoundTransform(); _local1.volume = 1; pSoundChannel1.soundTransform = _local1; pFrontend_Status = "FadeInCredits"; break; case "FadeInCredits": _local6 = MainObj.black_screen; _local6.x = 0; _local7 = _local6.alpha; _local7 = (_local7 - Translate_Increment(0.05, 50, 30)); if (_local7 < 0){ _local7 = 0; }; _local6.alpha = _local7; if (_local7 == 0){ _local6.x = 800; pFrontend_Status = "Credits"; }; break; case "Credits": if (MainObj.EndingCredits.credits_text.y > -1015){ MainObj.EndingCredits.credits_text.y = (MainObj.EndingCredits.credits_text.y - Translate_Increment(1, 50, 30)); } else { MainObj.sociotown_ending_logo.visible = true; }; break; }; } public function LoadPuzzleNPCsFromSaveFile(){ var _local1:*; var _local2:*; var _local3:int; var _local4:*; var _local5:Number; var _local6:String; var _local7:*; var _local8:Object; var _local9:NPC; for (_local1 in pEntity_RegistryList) { _local2 = pEntity_RegistryList[_local1]; if (_local2["Type"] == "NPC"){ _local3 = Number(_local2["Index"]); _local4 = pStoryEntitiesXML.StoryEntity[_local3]; _local5 = new Number(_local2["CurrentState"]); _local6 = new String(_local4.State[(_local5 - 1)].Position); _local7 = _local6.split(","); _local8 = new Object(); _local8.id = _local4.ID; _local8.X = _local7[0]; _local8.Y = _local7[1]; _local8.Z = _local7[2]; _local8.spd = 10; _local8.mode = "Idle"; _local8.type = _local4.NPCType; _local8.subtype = _local4.NPCSubType; _local8.action = _local4.State[(_local5 - 1)].NPCAnimation; _local8.room = _local4.State[(_local5 - 1)].Room; _local9 = new NPC(this, _local8); }; }; } public function LockInput_Timeout(){ var _local1:int; switch (pLockInput_TimeoutState){ case "1": _local1 = (getTimer() - pLockInput_Timeout); if (_local1 > 3000){ pLockInput_TimeoutState = null; pLockInput = false; }; break; }; } public function CheckingAchievements(_arg1:String){ var _local2:*; switch (_arg1){ case "TossOuts": if (pAchievementObjList["FirstStrike"] == undefined){ if (pNewgroundsMedalsActive == true){ API.unlockMedal("First Strike"); }; ShowAchievement("First Strike", 1); pAchievementObjList["FirstStrike"] = true; }; if (pAchievementObjList["BossOfToss"] == undefined){ if (pAchievementObjValues["TossCount"] == undefined){ pAchievementObjValues["TossCount"] = 0; }; var _local3 = pAchievementObjValues; var _local4 = "TossCount"; var _local5 = (_local3[_local4] + 1); _local3[_local4] = _local5; if (pAchievementObjValues["TossCount"] == 20){ if (pNewgroundsMedalsActive == true){ API.unlockMedal("Boss of Toss"); }; ShowAchievement("Boss of Toss", 2); pAchievementObjList["TossCount"] = true; }; }; if (pAchievementObjList["SocialDeNetworking"] == undefined){ if (pAchievementObjValues["LastTossOutNPCType"] == "Puzzle01"){ if (pNewgroundsMedalsActive == true){ API.unlockMedal("Social De-Networking"); }; ShowAchievement("Social De-Networking", 1); pAchievementObjList["SocialDeNetworking"] = true; }; }; if (pAchievementObjList["HighMaintenance"] == undefined){ if (pAchievementObjValues["LastTossOutNPCType"] == "Puzzle14"){ if (pNewgroundsMedalsActive == true){ API.unlockMedal("High Maintenance"); }; ShowAchievement("High Maintenance", 2); pAchievementObjList["HighMaintenance"] = true; }; }; break; case "PunchOuts": if (pAchievementObjList["FirstStrike"] == undefined){ if (pNewgroundsMedalsActive == true){ API.unlockMedal("First Strike"); }; ShowAchievement("First Strike", 1); pAchievementObjList["FirstStrike"] = true; }; if (pAchievementObjList["FistofFury"] == undefined){ if (pAchievementObjValues["FistofFuryCount"] == undefined){ pAchievementObjValues["FistofFuryCount"] = 0; }; _local3 = pAchievementObjValues; _local4 = "FistofFuryCount"; _local5 = (_local3[_local4] + 1); _local3[_local4] = _local5; if (pAchievementObjValues["FistofFuryCount"] == 20){ if (pNewgroundsMedalsActive == true){ API.unlockMedal("Fist of Fury"); }; ShowAchievement("Fist of Fury", 2); pAchievementObjList["FistofFury"] = true; }; }; if (pAchievementObjList["SocialDeNetworking"] == undefined){ if (pAchievementObjValues["LastPunchOutNPCType"] == "Puzzle01"){ if (pNewgroundsMedalsActive == true){ API.unlockMedal("Social De-Networking"); }; ShowAchievement("Social De-Networking", 1); pAchievementObjList["SocialDeNetworking"] = true; }; }; if (pAchievementObjList["HighMaintenance"] == undefined){ if (pAchievementObjValues["LastPunchOutNPCType"] == "Puzzle14"){ if (pNewgroundsMedalsActive == true){ API.unlockMedal("High Maintenance"); }; ShowAchievement("High Maintenance", 2); pAchievementObjList["HighMaintenance"] = true; }; }; if (pAchievementObjList["LadiesMan"] == undefined){ switch (pAchievementObjValues["LastPunchOutNPCType"]){ case "Generic03": case "Generic04": case "Puzzle03": case "Puzzle05": case "Puzzle07": case "Puzzle14": pAchievementObjValues["PunchedGirl"] = true; break; }; }; break; case "Cleaning": if (pAchievementObjList["MamaICanClean"] == undefined){ _local2 = Math.floor((100 * (pApartmentCleanCount / 47))); if (_local2 >= 2){ if (pNewgroundsMedalsActive == true){ API.unlockMedal("Mama, I can Clean!"); }; ShowAchievement("Mama, I can Clean!", 1); pAchievementObjList["MamaICanClean"] = true; }; }; if (pAchievementObjList["SmallWasteManagement"] == undefined){ _local2 = Math.floor((100 * (pApartmentCleanCount / 47))); if (_local2 >= 25){ if (pNewgroundsMedalsActive == true){ API.unlockMedal("Small Waste Management"); }; ShowAchievement("Small Waste Management", 1); pAchievementObjList["SmallWasteManagement"] = true; }; }; if (pAchievementObjList["MrClean"] == undefined){ _local2 = Math.floor((100 * (pApartmentCleanCount / 47))); if (_local2 >= 50){ if (pNewgroundsMedalsActive == true){ API.unlockMedal("Mr. Clean"); }; ShowAchievement("Mr. Clean", 2); pAchievementObjList["MrClean"] = true; }; }; if (pAchievementObjList["NeatFreak"] == undefined){ _local2 = Math.floor((100 * (pApartmentCleanCount / 47))); if (_local2 >= 75){ if (pNewgroundsMedalsActive == true){ API.unlockMedal("Neat Freak"); }; ShowAchievement("Neat Freak", 2); pAchievementObjList["NeatFreak"] = true; }; }; if (pAchievementObjList["OCDCleaningKing"] == undefined){ _local2 = Math.floor((100 * (pApartmentCleanCount / 47))); if (_local2 >= 100){ if (pNewgroundsMedalsActive == true){ API.unlockMedal("OCD Cleaning King"); }; ShowAchievement("OCD Cleaning King", 3); pAchievementObjList["OCDCleaningKing"] = true; }; }; break; case "SearchProgress": if (pAchievementObjList["DusttoDawn"] == undefined){ if (pAchievementObjValues["SearchSpaceOpened"] >= (pAchievementObjValues["SearchSpaceCount"] - 4)){ if (pNewgroundsMedalsActive == true){ API.unlockMedal("Dust to Dawn"); }; ShowAchievement("Dust to Dawn", 1); pAchievementObjList["DusttoDawn"] = true; }; }; break; case "ItsGameTime": if (pAchievementObjList["ItsGameTime"] == undefined){ if (pNewgroundsMedalsActive == true){ API.unlockMedal("It's Game Time"); }; ShowAchievement("It's Game Time", 2); pAchievementObjList["ItsGameTime"] = true; }; break; case "NoRighttoPrivacy": if (pAchievementObjList["NoRighttoPrivacy"] == undefined){ if (pNewgroundsMedalsActive == true){ API.unlockMedal("No Right to Privacy"); }; ShowAchievement("No Right to Privacy", 2); pAchievementObjList["NoRighttoPrivacy"] = true; }; break; case "KitchenNightmares": if (pAchievementObjList["KitchenNightmares"] == undefined){ if (pNewgroundsMedalsActive == true){ API.unlockMedal("Kitchen Nightmares"); }; ShowAchievement("Kitchen Nightmares", 2); pAchievementObjList["KitchenNightmares"] = true; }; break; case "FinalFrontier": if (pAchievementObjList["FinalFrontier"] == undefined){ if (pNewgroundsMedalsActive == true){ API.unlockMedal("Final Frontier"); }; ShowAchievement("Final Frontier", 3); pAchievementObjList["FinalFrontier"] = true; }; break; case "TopGun": if (pAchievementObjList["TopGun"] == undefined){ if (pNewgroundsMedalsActive == true){ API.unlockMedal("Top Gun"); }; ShowAchievement("Top Gun", 1); pAchievementObjList["TopGun"] = true; }; break; case "ArcadeGrandMaster": if (pAchievementObjList["ArcadeGrandMaster"] == undefined){ if (pMiniGameTopScore > 20000){ if (pNewgroundsMedalsActive == true){ API.unlockMedal("Arcade Grand Master"); }; ShowAchievement("Arcade Grand Master", 3); pAchievementObjList["ArcadeGrandMaster"] = true; }; }; break; case "NerveofaPerv": if (pAchievementObjList["NerveofaPerv"] == undefined){ if (pNewgroundsMedalsActive == true){ API.unlockMedal("Nerve of a Perv"); }; ShowAchievement("Nerve of a Perv", 2); pAchievementObjList["NerveofaPerv"] = true; }; break; case "ToCatchaPredator": if (pAchievementObjList["NerveofaPerv"] == undefined){ if (pNewgroundsMedalsActive == true){ API.unlockMedal("To Catch a Predator"); }; ShowAchievement("To Catch a Predator", 2); pAchievementObjList["ToCatchaPredator"] = true; }; break; case "BurgerDebtRepaid": if (pAchievementObjList["BurgerDebtRepaid"] == undefined){ if (pNewgroundsMedalsActive == true){ API.unlockMedal("Burger Debt Repaid"); }; ShowAchievement("Burger Debt Repaid", 2); pAchievementObjList["BurgerDebtRepaid"] = true; }; break; case "PartysOver": if (pAchievementObjList["PartysOver"] == undefined){ if (pNewgroundsMedalsActive == true){ API.unlockMedal("Party's Over"); }; ShowAchievement("Party's Over", 3); pAchievementObjList["PartysOver"] = true; }; break; case "LadiesMan": if (pAchievementObjList["LadiesMan"] == undefined){ if (pAchievementObjValues["PunchedGirl"] == undefined){ if (pNewgroundsMedalsActive == true){ API.unlockMedal("Ladies Man"); }; ShowAchievement("Ladies Man", 3); pAchievementObjList["LadiesMan"] = true; }; }; break; }; } public function ShowUninvitedGuestsMeter(){ if (pUGMMeterOn == true){ MainObj.uninvited_guests_header.alpha = 1; MainObj.uninvited_guests_header.text.alpha = 1; MainObj.uninvited_guests_header.text.visible = true; MainObj.uninvited_guests_header.visible = true; pUGMDelay = getTimer(); pShowUGMActive = true; }; } public function GeneralButtonBehavior(_arg1:MouseEvent){ var _local2:*; var _local3:Number; switch (_arg1.type){ case "mouseOver": _local2 = _arg1.currentTarget; switch (_local2.name){ case "view_rankings": case "view_picture": case "connect_button": break; case "pick_room_button": break; case "options_menu_key_lookat": _local3 = MainObj.options_menu_bg.options_menu_key_lookat.alpha; if (_local3 == 1){ MainObj.options_menu_bg.options_menu_key_lookat.gotoAndStop(2); }; break; case "options_menu_key_search": _local3 = MainObj.options_menu_bg.options_menu_key_search.alpha; if (_local3 == 1){ MainObj.options_menu_bg.options_menu_key_search.gotoAndStop(2); }; break; case "options_menu_key_use": _local3 = MainObj.options_menu_bg.options_menu_key_use.alpha; if (_local3 == 1){ MainObj.options_menu_bg.options_menu_key_use.gotoAndStop(2); }; break; case "options_menu_key_useitem": _local3 = MainObj.options_menu_bg.options_menu_key_useitem.alpha; if (_local3 == 1){ MainObj.options_menu_bg.options_menu_key_useitem.gotoAndStop(2); }; break; case "options_menu_key_punch": _local3 = MainObj.options_menu_bg.options_menu_key_punch.alpha; if (_local3 == 1){ MainObj.options_menu_bg.options_menu_key_punch.gotoAndStop(2); }; break; case "options_menu_key_toss": _local3 = MainObj.options_menu_bg.options_menu_key_toss.alpha; if (_local3 == 1){ MainObj.options_menu_bg.options_menu_key_toss.gotoAndStop(2); }; break; case "options_menu_key_talk": _local3 = MainObj.options_menu_bg.options_menu_key_talk.alpha; if (_local3 == 1){ MainObj.options_menu_bg.options_menu_key_talk.gotoAndStop(2); }; break; case "SearchGridBox": if (pSearchGridState == "2"){ _local2 = _arg1.currentTarget; pSearchIconPos = pSearchMCObjList[((_local2.name + _local2.x) + _local2.y)]; } else { pSearchIconPosQueue = pSearchMCObjList[((_local2.name + _local2.x) + _local2.y)]; }; break; case "SearchGridExit": if (pSearchGridState == "2"){ pSearchIconPos = null; } else { pSearchIconPosQueue = pSearchMCObjList[((_local2.name + _local2.x) + _local2.y)]; }; break; case "slot_1": if ((((pInventoryState == "2")) || ((pInventoryState == "3")))){ pInventorySlotPointer = 1; }; break; case "slot_2": if ((((pInventoryState == "2")) || ((pInventoryState == "3")))){ pInventorySlotPointer = 2; }; break; case "slot_3": if ((((pInventoryState == "2")) || ((pInventoryState == "3")))){ pInventorySlotPointer = 3; }; break; case "slot_4": if ((((pInventoryState == "2")) || ((pInventoryState == "3")))){ pInventorySlotPointer = 4; }; break; case "slot_5": if ((((pInventoryState == "2")) || ((pInventoryState == "3")))){ pInventorySlotPointer = 5; }; break; case "slot_6": if ((((pInventoryState == "2")) || ((pInventoryState == "3")))){ pInventorySlotPointer = 6; }; break; case "slot_7": if ((((pInventoryState == "2")) || ((pInventoryState == "3")))){ pInventorySlotPointer = 7; }; break; case "more": if ((((pInventoryState == "2")) || ((pInventoryState == "3")))){ pInventorySlotPointer = 8; }; break; case "close": if ((((pInventoryState == "2")) || ((pInventoryState == "3")))){ pInventorySlotPointer = 9; }; break; }; break; case "mouseOut": _local2 = _arg1.currentTarget; switch (_local2.name){ case "connect_button": case "view_rankings": case "view_picture": break; case "pick_room_button": break; case "options_menu_key_lookat": _local3 = MainObj.options_menu_bg.options_menu_key_lookat.alpha; if (_local3 == 1){ MainObj.options_menu_bg.options_menu_key_lookat.gotoAndStop(1); }; break; case "options_menu_key_search": _local3 = MainObj.options_menu_bg.options_menu_key_search.alpha; if (_local3 == 1){ MainObj.options_menu_bg.options_menu_key_search.gotoAndStop(1); }; break; case "options_menu_key_use": _local3 = MainObj.options_menu_bg.options_menu_key_use.alpha; if (_local3 == 1){ MainObj.options_menu_bg.options_menu_key_use.gotoAndStop(1); }; break; case "options_menu_key_useitem": _local3 = MainObj.options_menu_bg.options_menu_key_useitem.alpha; if (_local3 == 1){ MainObj.options_menu_bg.options_menu_key_useitem.gotoAndStop(1); }; break; case "options_menu_key_punch": _local3 = MainObj.options_menu_bg.options_menu_key_punch.alpha; if (_local3 == 1){ MainObj.options_menu_bg.options_menu_key_punch.gotoAndStop(1); }; break; case "options_menu_key_toss": _local3 = MainObj.options_menu_bg.options_menu_key_toss.alpha; if (_local3 == 1){ MainObj.options_menu_bg.options_menu_key_toss.gotoAndStop(1); }; break; case "options_menu_key_talk": _local3 = MainObj.options_menu_bg.options_menu_key_talk.alpha; if (_local3 == 1){ MainObj.options_menu_bg.options_menu_key_talk.gotoAndStop(1); }; break; }; break; case "click": _local2 = _arg1.currentTarget; switch (_local2.name){ case "play_button": MainObj.play_button.visible = false; MainObj.free_mmo_button.visible = false; MainObj.credit_text.visible = false; MainObj.newgame_button.visible = true; MainObj.continue_button.visible = true; MainObj.achievement_button.visible = true; MainObj.newgame_button.alpha = 1; MainObj.achievement_button.alpha = 1; MainObj.add_game.alpha = 1; MainObj.add_game.visible = true; if (pGameSavePresent == true){ MainObj.continue_button.alpha = 1; MainObj.continue_button.useHandCursor = true; MainObj.clear_save_data.alpha = 1; MainObj.clear_save_data.useHandCursor = true; } else { MainObj.continue_button.alpha = 0.4; MainObj.continue_button.useHandCursor = false; }; break; case "newgame_button": pFrontend_Status = "preBoardSetup-1"; break; case "continue_button": LoadGameSave(); pContinueGame = true; pFrontend_Status = "preBoardSetup-1"; break; case "free_mmo_button": MochiEvents.trackEvent("Clicked FREE SOCIAL MMO link."); if (ExternalInterface.available){ ExternalInterface.call("window.open", "http://www.sociotown.com/ugflash.html", "win"); }; break; case "sociotown_ending_logo": case "sociotown_logo": MochiEvents.trackEvent("Clicked SocioTown Logo link"); if (ExternalInterface.available){ ExternalInterface.call("window.open", "http://www.sociotown.com/ugflash.html", "win"); }; break; case "add_game": MochiEvents.trackEvent("Clicked Add Game link"); if (ExternalInterface.available){ ExternalInterface.call("window.open", "http://www.sociotown.com/games/uninvited/download/", "win"); }; break; case "achievement_back_button": MainObj.newgame_button.visible = true; MainObj.continue_button.visible = true; MainObj.achievement_button.visible = true; MainObj.clear_save_data.visible = true; MainObj.add_game.alpha = 1; MainObj.add_game.visible = true; MainObj.achievement_list.visible = false; MainObj.achievement_list.alpha = 0; break; case "achievement_button": MainObj.newgame_button.visible = false; MainObj.continue_button.visible = false; MainObj.achievement_button.visible = false; MainObj.clear_save_data.visible = false; MainObj.add_game.visible = false; MainObj.achievement_list.visible = true; MainObj.achievement_list.alpha = 1; ShowMyUnlockedAchievements(); pFrontend_Status = "achievement_list"; break; case "clear_achievements": ClearGameAchievements(); ShowMyUnlockedAchievements(); break; case "clear_save_data": ClearGameSave(); MainObj.continue_button.alpha = 0.4; MainObj.continue_button.useHandCursor = false; MainObj.clear_save_data.alpha = 0.4; MainObj.clear_save_data.useHandCursor = true; MainObj.continue_button.removeEventListener(MouseEvent.CLICK, GeneralButtonBehavior); MainObj.clear_save_data.removeEventListener(MouseEvent.CLICK, GeneralButtonBehavior); break; case "options_menu_key_lookat": _local3 = MainObj.options_menu_bg.options_menu_key_lookat.alpha; if (_local3 == 1){ pMouseActions["LOOKAT"] = true; MainObj.options_menu_bg.options_menu_key_lookat.gotoAndStop(1); }; break; case "options_menu_key_search": _local3 = MainObj.options_menu_bg.options_menu_key_search.alpha; if (_local3 == 1){ pMouseActions["SEARCH"] = true; MainObj.options_menu_bg.options_menu_key_search.gotoAndStop(1); }; break; case "options_menu_key_use": _local3 = MainObj.options_menu_bg.options_menu_key_use.alpha; if (_local3 == 1){ pMouseActions["USE"] = true; MainObj.options_menu_bg.options_menu_key_use.gotoAndStop(1); }; break; case "options_menu_key_useitem": _local3 = MainObj.options_menu_bg.options_menu_key_useitem.alpha; if (_local3 == 1){ pMouseActions["USEITEM"] = true; MainObj.options_menu_bg.options_menu_key_useitem.gotoAndStop(1); }; break; case "options_menu_key_punch": _local3 = MainObj.options_menu_bg.options_menu_key_punch.alpha; if (_local3 == 1){ pMouseActions["PUNCH"] = true; MainObj.options_menu_bg.options_menu_key_punch.gotoAndStop(1); }; break; case "options_menu_key_toss": _local3 = MainObj.options_menu_bg.options_menu_key_toss.alpha; if (_local3 == 1){ pMouseActions["TOSS"] = true; MainObj.options_menu_bg.options_menu_key_toss.gotoAndStop(1); }; break; case "options_menu_key_talk": _local3 = MainObj.options_menu_bg.options_menu_key_talk.alpha; if (_local3 == 1){ pMouseActions["TALK"] = true; MainObj.options_menu_bg.options_menu_key_talk.gotoAndStop(1); }; break; case "SearchGridBox": case "search_icon": if (pSearchGridState == "2"){ if (pSearchIconPos != null){ pMouseActions["SEARCHGRIDBOX"] = true; } else { pMouseActions["SEARCHGRIDEXIT"] = true; }; }; break; case "SearchGridExit": if (pSearchGridState == "2"){ pMouseActions["SEARCHGRIDEXIT"] = true; }; break; case "slot_1": case "slot_2": case "slot_3": case "slot_4": case "slot_5": case "slot_6": case "slot_7": case "more": case "close": if (pInventoryState == "3"){ pMouseActions["INVENTORYSLOT"] = true; }; break; case "ui_chat_bubble": case "ui_chat_bubble_text": case "ui_chat_skip_text": if ((((UIChatBubbleState == "3")) || ((UIChatBubbleState == "4")))){ pMouseActions["CHATBUBBLE"] = true; }; break; case "hint_button": if (pVeronicasHelpState == "1"){ pMouseActions["HINT"] = true; }; break; }; break; }; } public function TitleScaleGraphics(){ var _local1:*; var _local2:Array; var _local3:BlurFilter; if (MainObj.currentFrame == 3){ _local1 = MainObj.title_bg.scaleX; _local1 = (_local1 - Translate_Increment(0.0005, 50, 30)); if (_local1 <= 0.8){ _local1 = 0.8; } else { _local2 = MainObj.title_bg.filters; _local3 = _local2[0]; _local3.blurX = (_local3.blurX + Translate_Increment(0.05, 50, 30)); _local3.blurY = (_local3.blurY + Translate_Increment(0.05, 50, 30)); MainObj.title_bg.filters = [_local3]; }; MainObj.title_bg.scaleX = _local1; MainObj.title_bg.scaleY = _local1; _local1 = MainObj.title_veronica.scaleX; _local1 = (_local1 + Translate_Increment(0.001, 50, 30)); if (_local1 >= 1){ _local1 = 1; } else { MainObj.title_veronica.x = (MainObj.title_veronica.x + Translate_Increment(0.01, 50, 30)); }; MainObj.title_veronica.scaleX = _local1; MainObj.title_veronica.scaleY = _local1; _local1 = MainObj.title_toby.scaleX; _local1 = (_local1 + Translate_Increment(0.001, 50, 30)); if (_local1 >= 1){ _local1 = 1; } else { MainObj.title_toby.x = (MainObj.title_toby.x - Translate_Increment(0.06, 50, 30)); }; MainObj.title_toby.scaleX = _local1; MainObj.title_toby.scaleY = _local1; }; } private function UserInput(){ var _local1:Boolean; var _local2:Number; if (pLock_UserInput == false){ _local1 = false; _local2 = 7; if (((arrowRight) || (D_KeyDown))){ pActiveCharacterClassRef.WorldTranslate(_local2, 0, 0, true); pActiveCharacterClassRef.pSpeed = _local2; pActiveCharacterClassRef.pAction = "swr"; _local1 = true; }; if (((arrowLeft) || (A_KeyDown))){ pActiveCharacterClassRef.WorldTranslate(-(_local2), 0, 0, true); pActiveCharacterClassRef.pSpeed = _local2; pActiveCharacterClassRef.pAction = "swl"; _local1 = true; }; if (((arrowUp) || (W_KeyDown))){ pActiveCharacterClassRef.WorldTranslate(0, 0, -((_local2 * 0.83)), true); pActiveCharacterClassRef.pSpeed = (_local2 * 0.83); pActiveCharacterClassRef.pAction = "wb"; _local1 = true; }; if (((arrowDown) || (S_KeyDown))){ pActiveCharacterClassRef.WorldTranslate(0, 0, (_local2 * 0.83), true); pActiveCharacterClassRef.pSpeed = (_local2 * 0.83); pActiveCharacterClassRef.pAction = "wf"; _local1 = true; }; if (((((arrowDown) && (arrowLeft))) || (((A_KeyDown) && (S_KeyDown))))){ pActiveCharacterClassRef.pAction = "dlf"; }; if (((((arrowDown) && (arrowRight))) || (((D_KeyDown) && (S_KeyDown))))){ pActiveCharacterClassRef.pAction = "drf"; }; if (((((arrowUp) && (arrowLeft))) || (((W_KeyDown) && (A_KeyDown))))){ pActiveCharacterClassRef.pAction = "dlb"; }; if (((((arrowUp) && (arrowRight))) || (((W_KeyDown) && (D_KeyDown))))){ pActiveCharacterClassRef.pAction = "drb"; }; if (_local1 == false){ switch (pActiveCharacterClassRef.pAction){ case "swr": pActiveCharacterClassRef.pAction = "ssr"; break; case "swl": pActiveCharacterClassRef.pAction = "ssl"; break; case "wf": pActiveCharacterClassRef.pAction = "sf"; break; case "wb": pActiveCharacterClassRef.pAction = "sb"; break; case "drf": pActiveCharacterClassRef.pAction = "sf"; break; case "dlf": pActiveCharacterClassRef.pAction = "sf"; break; case "dlb": pActiveCharacterClassRef.pAction = "sb"; break; case "drb": pActiveCharacterClassRef.pAction = "sb"; break; case "brnt": pActiveCharacterClassRef.pAction = "sf"; break; }; }; pActiveCharacterClassRef.Animate(); }; } public function keyDownFunction(_arg1:KeyboardEvent){ if ((_arg1.keyCode == 37)){ arrowLeft = true; } else { if (_arg1.keyCode == 39){ arrowRight = true; } else { if (_arg1.keyCode == 38){ arrowUp = true; } else { if (_arg1.keyCode == 40){ arrowDown = true; } else { if (_arg1.keyCode == 87){ W_KeyDown = true; } else { if (_arg1.keyCode == 65){ A_KeyDown = true; } else { if (_arg1.keyCode == 83){ S_KeyDown = true; } else { if (_arg1.keyCode == 68){ D_KeyDown = true; } else { if (_arg1.keyCode == 86){ V_KeyDown = true; } else { if (_arg1.keyCode == 32){ SpaceBar_Down = true; } else { if (_arg1.keyCode == 13){ EnterKeydown = true; } else { if (_arg1.keyCode == 9){ TabDown = true; } else { if (_arg1.keyCode == 16){ ShiftBarDown = true; } else { if (_arg1.keyCode == 84){ ChatSwitch_Down = true; }; }; }; }; }; }; }; }; }; }; }; }; }; }; if (_arg1.keyCode > 0){ Anykey_Down = true; }; } public function GetMouseRay(){ var _local1:*; var _local2:*; var _local3:*; var _local4:*; var _local5:*; var _local6:Point; var _local7:Point; var _local8:*; var _local9:*; var _local10:*; var _local11:*; var _local12:*; var _local13:*; _local1 = MainObj.mouseX; _local2 = MainObj.mouseY; _local3 = pActiveCharacterClassRef.pCharacter_MC.x; _local4 = pActiveCharacterClassRef.pWorldY; _local5 = pActiveCharacterClassRef.pCharacter_MC.y; _local6 = new Point(_local3, _local5); _local7 = gamemap.localToGlobal(_local6); _local8 = (_local1 - _local7.x); _local9 = (_local2 - _local7.y); _local10 = Math.atan2(_local9, _local8); degrees = (_local10 / (Math.PI / 180)); _local11 = 200; _local12 = (_local11 * Math.cos(_local10)); _local13 = (_local11 * Math.sin(_local10)); MainObj.reddot.x = _local12; MainObj.reddot.y = _local13; pActiveCharacterClassRef.pCharacter_MC.addChild(MainObj.reddot); } public function CleanUp(){ var _local1:int; switch (pCleanUpState){ case "1": break; case "2": break; case "3": _local1 = (getTimer() - pStartTime); if (_local1 > 1000){ pCleanUpState = "4"; }; break; case "4": pCleanUpState = "1"; switch (pEndGameRedirect){ case "GameList": break; case "NewRound": break; }; break; }; } public function ShowInventory(){ pInventorySlotPointer = 1; pInventoryPage = 1; pInventoryState = "1"; } public function onConnectError(_arg1:String):void{ } public function VeronicasHelp(){ var _local1:int; var _local2:Point; var _local3:*; var _local4:*; var _local5:Number; var _local6:String; _local1 = (getTimer() - pVeronicasHelpDelay); if (_local1 > 60000){ pVeronicasHelpPointer = 0; }; MainObj.hint_button.gotoAndStop((pVeronicasHelpPointer + 1)); switch (pVeronicasHelpState){ case "1": if ((((pLock_UserInput == false)) && ((pOptionsMenuLocked == false)))){ if ((((V_KeyDown == true)) || (pMouseActions["HINT"]))){ delete pMouseActions["HINT"]; pLock_UserInput = true; pOptionsMenuLocked = true; if (pVeronicasPatience >= 100){ pVeronicasHelpState = "2"; } else { pVeronicasHelpState = "2b"; }; }; }; break; case "2": _local3 = 0; while (_local3 < pStoryEntitiesXML.StoryEntity.length()) { _local4 = pStoryEntitiesXML.StoryEntity[_local3]; _local5 = new Number(_local4.ID); if (_local5 == 400){ pVeronicasHelpActivePuzzle = pVeronicasHelpPuzzleList[0]; _local6 = _local4.Puzzle[(pVeronicasHelpActivePuzzle - 1)].TEXT[pVeronicasHelpPointer]; pVeronicasPatienceIncrease = false; pRunningMateClassRef.pMode = "Wait"; pRunningMateClassRef.pAction = pActiveCharacterClassRef.pAction; pRunningMateClassRef.Animate(); _local2 = new Point(pRunningMateClassRef.pCharacter_MC.x, pRunningMateClassRef.pCharacter_MC.y); InitiateUIChatBubble("Veronica", _local6, _local2, "Female1", true, true); pVeronicasHelpPointer++; if (pVeronicasHelpPointer >= _local4.Puzzle[(pVeronicasHelpActivePuzzle - 1)].TEXT.length()){ pVeronicasHelpPointer = 0; }; pVeronicasPatience = (pVeronicasPatience - 100); pVeronicasHelpDelay = getTimer(); pVeronicasHelpState = "3"; break; }; _local3++; }; break; case "2b": pVeronicasPatienceIncrease = false; pRunningMateClassRef.pMode = "Wait"; pRunningMateClassRef.pAction = pActiveCharacterClassRef.pAction; pRunningMateClassRef.Animate(); _local2 = new Point(pRunningMateClassRef.pCharacter_MC.x, pRunningMateClassRef.pCharacter_MC.y); InitiateUIChatBubble("Veronica", "Toby, I have no patience to help you right now...", _local2, "Female1", true, true); pVeronicasHelpState = "3"; break; case "3": if (UIChatBubbleState == "1"){ pVeronicasPatienceIncrease = true; pRunningMateClassRef.pMode = "Follow"; pLock_UserInput = false; pOptionsMenuLocked = false; pVeronicasHelpState = "1"; }; break; }; } function InitializeEventXML(_arg1:Event){ var _local2:URLLoader; var _local3:XML; _local2 = URLLoader(_arg1.target); _local3 = new XML(_local2.data); pStoryEventsXML = _local3; pRetrievedStoryEventsXML = true; } function open_SocioTownPage(_arg1:MouseEvent){ if (ExternalInterface.available){ ExternalInterface.call("window.open", "http://www.sociotown.com", "win"); }; } public function ShowProgressSavedText(){ MainObj.progress_saved.visible = true; MainObj.progress_saved.alpha = 1; pProgressSavedTextActive = true; pProgressSavedTextDelay = getTimer(); } public function Achievement(){ var _local1:int; var _local2:*; var _local3:*; if (pAchievementActive == true){ _local1 = (getTimer() - pAchievementDelay); if (_local1 > 4000){ _local2 = MainObj.achievement_icon.scaleX; _local2 = (_local2 - Translate_Increment(0.1, 50, 30)); if (_local2 <= 0.01){ _local2 = 0.01; }; MainObj.achievement_icon.scaleX = _local2; _local3 = MainObj.achievement_icon.alpha; _local3 = (_local3 - Translate_Increment(0.05, 50, 30)); if (_local3 <= 0){ _local3 = 0; }; MainObj.achievement_icon.alpha = _local3; MainObj.achievement_icon.text.alpha = _local3; MainObj.achievement_icon.text.visible = false; if (_local3 == 0){ MainObj.achievement_icon.visible = false; pAchievementActive = false; }; } else { _local2 = MainObj.achievement_icon.scaleX; _local2 = (_local2 + Translate_Increment(0.1, 50, 30)); if (_local2 >= 1){ _local2 = 1; }; MainObj.achievement_icon.scaleX = _local2; }; } else { MainObj.achievement_icon.visible = false; }; } public function KeyErrorCorrection(){ if (SpaceBar_Down == true){ if (pKeyErrorCorrectionValueList["SpaceKey"] == undefined){ pKeyErrorCorrectionValueList["SpaceKey"] = 0; }; pKeyErrorCorrectionValueList["SpaceKey"] = (pKeyErrorCorrectionValueList["SpaceKey"] + Translate_Increment(1, 50, 30)); if (pKeyErrorCorrectionValueList["SpaceKey"] >= 100){ pKeyErrorCorrectionValueList["SpaceKey"] = 0; SpaceBar_Down = false; }; } else { if (pKeyErrorCorrectionValueList["SpaceKey"] == undefined){ pKeyErrorCorrectionValueList["SpaceKey"] = 0; }; pKeyErrorCorrectionValueList["SpaceKey"] = 0; }; if (EnterKeydown == true){ if (pKeyErrorCorrectionValueList["EnterKey"] == undefined){ pKeyErrorCorrectionValueList["EnterKey"] = 0; }; pKeyErrorCorrectionValueList["EnterKey"] = (pKeyErrorCorrectionValueList["EnterKey"] + Translate_Increment(1, 50, 30)); if (pKeyErrorCorrectionValueList["EnterKey"] >= 100){ pKeyErrorCorrectionValueList["EnterKey"] = 0; EnterKeydown = false; }; } else { if (pKeyErrorCorrectionValueList["EnterKey"] == undefined){ pKeyErrorCorrectionValueList["EnterKey"] = 0; }; pKeyErrorCorrectionValueList["EnterKey"] = 0; }; } public function InitiateEvent(_arg1:int){ pEventID = _arg1; pEventActive = true; pEventSystemUnlockOptionsMenu = false; pEventPhaseAction = "Execute"; pEventPhasePointer = 0; pEventPhaseDelay = getTimer(); } function onMedalUnlocked(_arg1:APIEvent):void{ var _local2:Medal; if (_arg1.success){ _local2 = _arg1.data.medal; //unresolved jump }; } public function keyUpFunction(_arg1:KeyboardEvent){ if ((_arg1.keyCode == 37)){ arrowLeft = false; } else { if ((_arg1.keyCode == 39)){ arrowRight = false; } else { if ((_arg1.keyCode == 38)){ arrowUp = false; } else { if ((_arg1.keyCode == 40)){ arrowDown = false; } else { if (_arg1.keyCode == 87){ W_KeyDown = false; } else { if (_arg1.keyCode == 65){ A_KeyDown = false; } else { if (_arg1.keyCode == 83){ S_KeyDown = false; } else { if (_arg1.keyCode == 68){ D_KeyDown = false; } else { if (_arg1.keyCode == 86){ V_KeyDown = false; } else { if (_arg1.keyCode == 32){ SpaceBar_Down = false; } else { if (_arg1.keyCode == 13){ EnterKeydown = false; } else { if (_arg1.keyCode == 9){ TabDown = false; } else { if (_arg1.keyCode == 16){ ShiftBarDown = false; } else { if (_arg1.keyCode == 84){ ChatSwitch_Down = false; }; }; }; }; }; }; }; }; }; }; }; }; }; }; if (_arg1.keyCode > 0){ Anykey_Down = false; }; } public function Tutorial(){ var _local1:Point; var _local2:Point; var _local3:Number; var _local4:int; if (pTutorialValueList["Intro2"] == undefined){ _local1 = new Point(pActiveCharacterClassRef.pCharacter_MC.x, pActiveCharacterClassRef.pCharacter_MC.y); _local2 = new Point(620, 310); _local3 = Point.distance(_local2, _local1); if (_local3 < 50){ pLock_UserInput = true; pActiveCharacterClassRef.pAction = "sb"; pActiveCharacterClassRef.Animate(); InitiateEvent(100200); pTutorialValueList["Intro2"] = true; }; }; if (pTutorialValueList["Intro3"] == undefined){ if (pActiveLevel == "Room1"){ pLock_UserInput = true; pActiveCharacterClassRef.pAction = "sb"; pActiveCharacterClassRef.Animate(); InitiateEvent(100300); pTutorialValueList["Delay"] = getTimer(); pTutorialValueList["Intro3"] = true; }; }; if ((((pTutorialValueList["Tutorial1"] == undefined)) && ((pTutorialValueList["Intro3"] == true)))){ _local4 = (getTimer() - pTutorialValueList["Delay"]); if (_local4 > 30000){ if ((((pLock_UserInput == false)) && ((pOptionsMenuLocked == false)))){ switch (pActiveCharacterClassRef.pAction){ case "sf": case "sb": case "ssr": case "ssl": pActiveCharacterClassRef.pAction = "sf"; pLock_UserInput = true; pOptionsMenuLocked = true; InitiateEvent(100400); pTutorialValueList["Delay"] = getTimer(); pTutorialValueList["Tutorial1"] = true; break; }; }; }; }; if ((((pTutorialValueList["Tutorial2"] == undefined)) && ((pTutorialValueList["Tutorial1"] == true)))){ _local4 = (getTimer() - pTutorialValueList["Delay"]); if (_local4 > 60000){ if ((((pLock_UserInput == false)) && ((pOptionsMenuLocked == false)))){ switch (pActiveCharacterClassRef.pAction){ case "sf": case "sb": case "ssr": case "ssl": pActiveCharacterClassRef.pAction = "sf"; pLock_UserInput = true; pOptionsMenuLocked = true; InitiateEvent(100500); pTutorialValueList["Delay"] = getTimer(); pTutorialValueList["Tutorial2"] = true; break; }; }; }; }; if ((((pTutorialValueList["Tutorial4"] == undefined)) && ((pTutorialValueList["Tutorial2"] == true)))){ _local4 = (getTimer() - pTutorialValueList["Delay"]); if (_local4 > 120000){ if ((((pLock_UserInput == false)) && ((pOptionsMenuLocked == false)))){ switch (pActiveCharacterClassRef.pAction){ case "sf": case "sb": case "ssr": case "ssl": pActiveCharacterClassRef.pAction = "sf"; pLock_UserInput = true; pOptionsMenuLocked = true; InitiateEvent(100700); pTutorialValueList["Delay"] = getTimer(); pTutorialValueList["Tutorial4"] = true; break; }; }; }; }; } public function ApartmentMeter(){ var _local1:int; var _local2:*; if (pACMMeterOn == true){ if (pShowACMActive == true){ _local1 = (getTimer() - pACMDelay); if (_local1 > 3000){ _local2 = MainObj.apartment_header.alpha; _local2 = (_local2 - Translate_Increment(0.05, 50, 30)); if (_local2 <= 0){ _local2 = 0; }; MainObj.apartment_header.alpha = _local2; MainObj.apartment_header.text.alpha = _local2; MainObj.apartment_header.text.visible = false; if (_local2 == 0){ MainObj.uninvited_guests_header.visible = false; pShowACMActive = false; }; }; } else { MainObj.apartment_header.visible = false; }; } else { MainObj.apartment_header.visible = false; }; } public function MouseInGame(_arg1:MouseEvent){ switch (_arg1.type){ case "mouseDown": pMouseDown = true; break; case "mouseUp": pMouseDown = false; break; }; } public function GameUpdate(_arg1:Event){ MainObj.stage.focus = MainObj; switch (gGame_Status){ case "Frontend": Frontend(); TitleScaleGraphics(); break; case "GameMap": UserInput(); KeyErrorCorrection(); sortDisplayList(); OptionsMenu(); UIChatBubble(); VeronicasPatience(); VeronicasHelp(); SearchGrid(); EventSystem(); Inventory(); Tutorial(); UninvitedGuestsMeter(); ApartmentMeter(); MessageStatusBox(); ProgressSavedText(); Achievement(); MainObj.stage.focus = MainObj.stage; break; case "TimeUp": break; case "CleanUp": CleanUp(); break; }; } public function UninvitedGuestsMeter(){ var _local1:int; var _local2:*; if (pUGMMeterOn == true){ if (pShowUGMActive == true){ _local1 = (getTimer() - pUGMDelay); if (_local1 > 3000){ _local2 = MainObj.uninvited_guests_header.alpha; _local2 = (_local2 - Translate_Increment(0.05, 50, 30)); if (_local2 <= 0){ _local2 = 0; }; MainObj.uninvited_guests_header.alpha = _local2; MainObj.uninvited_guests_header.text.alpha = _local2; MainObj.uninvited_guests_header.text.visible = false; if (_local2 == 0){ MainObj.uninvited_guests_header.visible = false; pShowUGMActive = false; }; }; } else { MainObj.uninvited_guests_header.visible = false; }; } else { MainObj.uninvited_guests_header.visible = false; }; } public function LoadGameSave(){ var _local1:SharedObject; _local1 = SharedObject.getLocal("UninvitedGuestsSave"); if (_local1.size > 0){ pMiniGameTopScore = _local1.data.pMiniGameTopScore; pMiniGameNPCScoreBeaten = _local1.data.pMiniGameNPCScoreBeaten; pTutorialValueList = _local1.data.pTutorialValueList; pVeronicasHelpActivePuzzle = _local1.data.pVeronicasHelpActivePuzzle; pVeronicasHelpPointer = _local1.data.pVeronicasHelpPointer; pVeronicasHelpState = _local1.data.pVeronicasHelpState; pVeronicasHelpPuzzleList = _local1.data.pVeronicasHelpPuzzleList; pInventoryList = _local1.data.pInventoryList; pApartmentCleanCount = _local1.data.pApartmentCleanCount; pVeronicasPatience = _local1.data.pVeronicasPatience; pVeronicasPatienceMax = _local1.data.pVeronicasPatienceMax; pNextLevel = _local1.data.pNextLevel; pLastLevel = _local1.data.pLastLevel; pLastLevelList = _local1.data.pLastLevelList; pRoomTextList = _local1.data.pRoomTextList; pActiveLevel = "Room1"; pEntity_RegistryList = _local1.data.pEntity_RegistryList; pRoomObject_RegistryList = _local1.data.pRoomObject_RegistryList; pMovieClipSaveList = _local1.data.pMovieClipSaveList; pAchievementObjValues = _local1.data.pAchievementObjValues; pGenericNPCSaveList = _local1.data.pGenericNPCSaveList; //unresolved jump }; } function GetStoryEntitiesXML(){ var _local1:StoryEntitiesXML; _local1 = new StoryEntitiesXML(); pStoryEntitiesXML = _local1.TheStoryEntitiesXML(); pRetrievedStoryEntitiesXML = true; } public function UIChatBubble(){ var _local1:*; var _local2:*; var _local3:String; var _local4:*; var _local5:*; var _local6:int; var _local7:String; var _local8:int; var _local9:*; var _local10:Boolean; var _local11:*; var _local12:*; var _local13:Array; var _local14:String; var _local15:*; switch (UIChatBubbleState){ case "1": if (UIChatBubbleList.length > 0){ UIChatBubbleState = "2"; }; break; case "2": _local1 = UIChatBubbleList[0]; _local2 = _local1["EntityName"]; _local3 = _local1["Text"]; _local4 = _local1["HighlightPoint"]; MainObj.ui_chat_bubble.visible = true; MainObj.ui_chat_bubble.ui_chat_bubble_text.text = (_local2 + ": "); MainObj.ui_chat_bubble.x = 320; MainObj.ui_chat_bubble.y = 50; MainObj.ui_chat_bubble.scaleX = 0.1; MainObj.ui_chat_bubble.scaleY = 0.1; MainObj.ui_chat_bubble.gotoAndStop(1); if (_local4 != null){ MainObj.object_highlighter.visible = true; MainObj.object_highlighter.gotoAndStop(4); gamemap.addChild(MainObj.object_highlighter); MainObj.object_highlighter.x = _local4.x; MainObj.object_highlighter.y = _local4.y; }; MainObj.ui_chat_bubble.ui_chat_skip_text.visible = true; MainObj.ui_chat_bubble.ui_chat_skip_text.text = "Click Mouse To Skip"; UIChatBubbleParagraphPointer = 0; UIChatBubbleState = "2a"; break; case "2a": _local5 = MainObj.ui_chat_bubble.scaleX; _local5 = (_local5 + Translate_Increment(0.15, 50, 30)); if (_local5 > 1){ _local5 = 1; }; MainObj.ui_chat_bubble.scaleX = _local5; MainObj.ui_chat_bubble.scaleY = _local5; if (_local5 == 1){ _local1 = UIChatBubbleList[0]; _local11 = _local1["VoiceType"]; if (_local11 != "None"){ switch (_local11){ case "Male1": pChatChannel1 = pMaleChatter1_Snd.play(); break; case "Female1": pChatChannel1 = pFemaleChatter1_Snd.play(); break; case "Normal1": pChatChannel1 = pNormalChatter1_Snd.play(); break; }; _local12 = new SoundTransform(); _local12.volume = 1; pChatChannel1.soundTransform = _local12; }; UIChatBubbleDelay2 = getTimer(); UIChatBubbleState = "3"; }; break; case "2b": _local6 = (getTimer() - UIChatBubbleDelay); if (_local6 > 1500){ _local1 = UIChatBubbleList[0]; _local11 = _local1["VoiceType"]; _local2 = _local1["EntityName"]; if (_local11 != "None"){ switch (_local11){ case "Male1": pChatChannel1 = pMaleChatter1_Snd.play(); break; case "Female1": pChatChannel1 = pFemaleChatter1_Snd.play(); break; case "Normal1": pChatChannel1 = pNormalChatter1_Snd.play(); break; }; _local12 = new SoundTransform(); _local12.volume = 1; pChatChannel1.soundTransform = _local12; }; UIChatBubbleTextPointer = 0; MainObj.ui_chat_bubble.ui_chat_bubble_text.text = (_local2 + ": "); UIChatBubbleDelay = getTimer(); UIChatBubbleDelay2 = getTimer(); UIChatBubbleState = "3"; }; break; case "3": _local6 = (getTimer() - UIChatBubbleDelay); if (_local6 > 30){ _local1 = UIChatBubbleList[0]; _local3 = _local1["Text"]; _local11 = _local1["VoiceType"]; _local13 = _local3.split("^"); _local14 = _local13[UIChatBubbleParagraphPointer]; _local15 = _local14.charAt(UIChatBubbleTextPointer); MainObj.ui_chat_bubble.ui_chat_bubble_text.text = (MainObj.ui_chat_bubble.ui_chat_bubble_text.text + _local15); if (MainObj.ui_chat_bubble.ui_chat_bubble_text.length > 50){ MainObj.ui_chat_bubble.ui_chat_skip_text.visible = false; }; if (UIChatBubbleTextPointer == _local14.length){ if (_local11 != "None"){ pChatChannel1.stop(); }; if (UIChatBubbleParagraphPointer == (_local13.length - 1)){ UIChatBubbleState = "4"; } else { UIChatBubbleParagraphPointer++; UIChatBubbleState = "2b"; }; }; UIChatBubbleTextPointer++; UIChatBubbleDelay = getTimer(); }; _local8 = (getTimer() - UIChatBubbleDelay2); if ((((_local8 > 250)) && ((((SpaceBar_Down == true)) || (pMouseActions["CHATBUBBLE"]))))){ _local1 = UIChatBubbleList[0]; _local2 = _local1["EntityName"]; _local3 = _local1["Text"]; _local13 = _local3.split("^"); _local14 = _local13[UIChatBubbleParagraphPointer]; MainObj.ui_chat_bubble.ui_chat_bubble_text.text = (_local2 + ": "); MainObj.ui_chat_bubble.ui_chat_bubble_text.text = (MainObj.ui_chat_bubble.ui_chat_bubble_text.text + _local14); if (UIChatBubbleParagraphPointer == (_local13.length - 1)){ MainObj.ui_chat_bubble.ui_chat_skip_text.visible = false; UIChatBubbleState = "4"; } else { UIChatBubbleParagraphPointer++; UIChatBubbleState = "2b"; }; if (_local11 != "None"){ pChatChannel1.stop(); }; delete pMouseActions["CHATBUBBLE"]; UIChatBubbleDelay = getTimer(); UIChatBubbleDelay2 = getTimer(); }; break; case "4": _local1 = UIChatBubbleList[0]; _local9 = _local1["AutoClose"]; if (_local9 == true){ _local6 = (getTimer() - UIChatBubbleDelay); if (_local6 > 3000){ UIChatBubbleState = "5"; UIChatBubbleDelay = getTimer(); }; } else { _local8 = (getTimer() - UIChatBubbleDelay2); MainObj.ui_chat_bubble.ui_chat_skip_text.visible = true; MainObj.ui_chat_bubble.ui_chat_skip_text.text = "Click To Close"; if ((((_local8 > 250)) && ((((Anykey_Down == true)) || (pMouseActions["CHATBUBBLE"]))))){ delete pMouseActions["CHATBUBBLE"]; UIChatBubbleState = "5"; UIChatBubbleDelay = getTimer(); }; }; break; case "5": _local5 = MainObj.ui_chat_bubble.scaleX; _local5 = (_local5 - Translate_Increment(0.15, 50, 30)); if (_local5 < 0.1){ _local5 = 0.1; }; MainObj.ui_chat_bubble.scaleX = _local5; MainObj.ui_chat_bubble.scaleY = _local5; if (_local5 == 0.1){ MainObj.ui_chat_bubble.visible = false; UIChatBubbleState = "6"; }; break; case "6": _local1 = UIChatBubbleList[0]; _local10 = _local1["UnlockOptionsMenu"]; MainObj.object_highlighter.visible = false; if (_local10 == true){ pOptionsMenuLocked = false; }; UIChatBubbleTextPointer = 0; UIChatBubbleList.splice(0, 1); UIChatBubbleState = "1"; break; }; } public function FrameRate(){ var _local1:int; _local1 = (getTimer() - pFrameRate_Delay); if (_local1 > 1000){ MainObj.fps_counter.text = ("FPS " + pFrameRateCount); pFrameRate_Delay = getTimer(); pFrameRate = pFrameRateCount; pFrameRateCount = 0; } else { pFrameRateCount++; }; } public function ShowAchievement(_arg1:String, _arg2:int){ var _local3:NewAchievementSnd; var _local4:SoundChannel; var _local5:*; MainObj.achievement_icon.medal_icon.gotoAndStop(_arg2); MainObj.achievement_icon.text.text = _arg1; MainObj.achievement_icon.scaleX = 0.1; MainObj.achievement_icon.alpha = 1; MainObj.achievement_icon.text.alpha = 1; MainObj.achievement_icon.text.visible = true; MainObj.achievement_icon.visible = true; pAchievementDelay = getTimer(); pAchievementActive = true; _local3 = new NewAchievementSnd(); _local4 = _local3.play(0, 0); _local5 = new SoundTransform(); _local5.volume = 1; _local4.soundTransform = _local5; SaveGameAchievements(); } public function InitInventoryButtons(){ MainObj.inventory.slot_1.addEventListener(MouseEvent.MOUSE_OVER, GeneralButtonBehavior); MainObj.inventory.slot_2.addEventListener(MouseEvent.MOUSE_OVER, GeneralButtonBehavior); MainObj.inventory.slot_3.addEventListener(MouseEvent.MOUSE_OVER, GeneralButtonBehavior); MainObj.inventory.slot_4.addEventListener(MouseEvent.MOUSE_OVER, GeneralButtonBehavior); MainObj.inventory.slot_5.addEventListener(MouseEvent.MOUSE_OVER, GeneralButtonBehavior); MainObj.inventory.slot_6.addEventListener(MouseEvent.MOUSE_OVER, GeneralButtonBehavior); MainObj.inventory.slot_7.addEventListener(MouseEvent.MOUSE_OVER, GeneralButtonBehavior); MainObj.inventory.more.addEventListener(MouseEvent.MOUSE_OVER, GeneralButtonBehavior); MainObj.inventory.close.addEventListener(MouseEvent.MOUSE_OVER, GeneralButtonBehavior); MainObj.inventory.slot_1.addEventListener(MouseEvent.CLICK, GeneralButtonBehavior); MainObj.inventory.slot_2.addEventListener(MouseEvent.CLICK, GeneralButtonBehavior); MainObj.inventory.slot_3.addEventListener(MouseEvent.CLICK, GeneralButtonBehavior); MainObj.inventory.slot_4.addEventListener(MouseEvent.CLICK, GeneralButtonBehavior); MainObj.inventory.slot_5.addEventListener(MouseEvent.CLICK, GeneralButtonBehavior); MainObj.inventory.slot_6.addEventListener(MouseEvent.CLICK, GeneralButtonBehavior); MainObj.inventory.slot_7.addEventListener(MouseEvent.CLICK, GeneralButtonBehavior); MainObj.inventory.more.addEventListener(MouseEvent.CLICK, GeneralButtonBehavior); MainObj.inventory.close.addEventListener(MouseEvent.CLICK, GeneralButtonBehavior); } public function ShowApartmentMeter(){ if (pACMMeterOn == true){ MainObj.apartment_header.alpha = 1; MainObj.apartment_header.text.alpha = 1; MainObj.apartment_header.text.visible = true; MainObj.apartment_header.visible = true; pACMDelay = getTimer(); pShowACMActive = true; }; } public function SaveGameAchievements(){ var _local1:SharedObject; _local1 = SharedObject.getLocal("UninvitedGuestsAchievements"); _local1.data.pAchievementObjList = pAchievementObjList; _local1.flush(); } } }//package com.uninvitedguests
Section 39
//NPC (com.uninvitedguests.NPC) package com.uninvitedguests { import flash.events.*; import flash.geom.*; import flash.display.*; import flash.utils.*; import flash.media.*; public class NPC extends CharacterClass { public var pSpawnName:String; public var pRoom:String; public var pTossedOutDelay:int; public var pActivate:Boolean;// = false public var pTossedOutDir:String; private var lastTime:int; public var pPunchedOutDir:String; public var pTossedOutState:String; public var pPunchedOutDelay:int; public var pPunchedOutState:String; public var pEntityID:int; public var pNPCSubtype:String; public function NPC(_arg1:Object, _arg2:Object){ pActivate = false; super(); gGameObj = _arg1; MainObj = gGameObj.MainObj; gGameObj.pDisplay_Registry_List.push(this); gGameObj.pCharacter_Registry_List.push(this); gGameObj.pNPC_Registry_List.push(this); gamemap = MainObj.gamemap; pWorldX = _arg2.X; pWorldY = _arg2.Y; pWorldZ = _arg2.Z; pNPCType = _arg2.type; pNPCSubtype = _arg2.subtype; pMode = _arg2.mode; pAction = _arg2.action; pRoom = _arg2.room; pEntityID = _arg2.id; CreateNPCCharacter(); gGameObj.AdjustUninvitedGuestsMeter(1); MainObj.addEventListener(Event.ENTER_FRAME, GameUpdate); } public function CheckModes(){ switch (pMode){ case "Active": NPCAnimate(); CheckRoom(); break; case "PunchedOut": PunchedOut(); NPCAnimate(); break; case "TossedOut": TossedOut(); NPCAnimate(); break; case "Idle": CheckRoom(); break; }; } public function Tossed(){ gGameObj.pLock_UserInput = true; if (pNPCType == "Puzzle"){ delete gGameObj.pEntity_RegistryList[("eid" + pEntityID)]; }; pMode = "TossedOut"; pTossedOutState = "1"; } public function Punched(){ gGameObj.pLock_UserInput = true; if (pNPCType == "Puzzle"){ delete gGameObj.pEntity_RegistryList[("eid" + pEntityID)]; }; pMode = "PunchedOut"; pPunchedOutState = "1"; } public function GameUpdate(_arg1:Event){ switch (gGameObj.gGame_Status){ case "Frontend": CheckRoom(); break; case "GameMap": CheckModes(); break; case "CleanUp": break; }; } public function CreateNPCCharacter(){ var _local1:MovieClip; switch (pNPCSubtype){ case "Generic01": _local1 = new NPCGeneric01MC(); break; case "Generic02": _local1 = new NPCGeneric02MC(); break; case "Generic03": _local1 = new NPCGeneric03MC(); break; case "Generic04": _local1 = new NPCGeneric04MC(); break; case "Puzzle01": _local1 = new NPCPuzzle01MC(); break; case "Puzzle02": _local1 = new NPCPuzzle02MC(); break; case "Puzzle03": _local1 = new NPCPuzzle03MC(); break; case "Puzzle04": _local1 = new NPCPuzzle04MC(); break; case "Puzzle05": _local1 = new NPCPuzzle05MC(); break; case "Puzzle06": _local1 = new NPCPuzzle06MC(); break; case "Puzzle07": _local1 = new NPCPuzzle07MC(); break; case "Puzzle08": _local1 = new NPCPuzzle08MC(); break; case "Puzzle09": _local1 = new NPCPuzzle09MC(); break; case "Puzzle10": _local1 = new NPCPuzzle10MC(); break; case "Puzzle11": _local1 = new NPCPuzzle11MC(); break; case "Puzzle12": _local1 = new NPCPuzzle12MC(); break; case "Puzzle13": _local1 = new NPCPuzzle13MC(); break; case "Puzzle14": _local1 = new NPCPuzzle14MC(); break; case "Puzzle15": _local1 = new NPCPuzzle15MC(); break; case "Puzzle16": _local1 = new NPCPuzzle16MC(); break; case "Puzzle17a": _local1 = new NPCPuzzle17MC(); break; case "Puzzle17b": _local1 = new NPCPuzzle17MC(); break; case "Puzzle17c": _local1 = new NPCPuzzle17MC(); break; }; pCharacter_MC = _local1; pCharacter_MC.visible = false; gamemap.addChild(pCharacter_MC); pCharacter_MC.gotoAndStop(1); lastTime = (getTimer() - 300000); NPCAnimate(); initShadowMovieClipAttributes(); SetWorldPosition(pWorldX, pWorldY, pWorldZ); } override public function initShadowMovieClipAttributes(){ gamemap = gGameObj.MainObj.gamemap; pShadow_MC.name = "shadow"; pShadow_MC.alpha = 1; pShadow_MC.gotoAndStop(1); pShadow_MC.x = 0; pShadow_MC.y = 30; pCharacter_MC.addChild(pShadow_MC); } public function TossedOut(){ var _local1:int; var _local2:ZoomawaySnd; var _local3:SoundChannel; var _local4:*; var _local5:*; switch (pTossedOutState){ case "1": pShadow_MC.alpha = 0; pAction = "toss"; pWorldX = gGameObj.pActiveCharacterClassRef.pWorldX; pWorldZ = (gGameObj.pActiveCharacterClassRef.pWorldZ + 10); gGameObj.pActiveCharacterClassRef.pAction = "invis"; SetWorldPosition(pWorldX, pWorldY, pWorldZ); pTossedOutDelay = getTimer(); pTossedOutState = "2"; break; case "2": _local1 = (getTimer() - pTossedOutDelay); if (_local1 > 1000){ gGameObj.pOptionsMenuLocked = false; gGameObj.pActiveCharacterClassRef.pAction = "sf"; pAction = "pnchedf"; _local2 = new ZoomawaySnd(); _local3 = _local2.play(0, 0); _local4 = new SoundTransform(); _local4.volume = 0.5; _local3.soundTransform = _local4; pTossedOutState = "3"; pTossedOutDelay = getTimer(); }; break; case "3": WorldTranslate(0, -5, 0, false); pCharacter_MC.scaleX = (pCharacter_MC.scaleX + gGameObj.Translate_Increment(0.2, 50, 30)); pCharacter_MC.scaleY = (pCharacter_MC.scaleY + gGameObj.Translate_Increment(0.2, 50, 30)); _local1 = (getTimer() - pTossedOutDelay); if (_local1 > 350){ _local5 = pCharacter_MC.alpha; _local5 = (_local5 - gGameObj.Translate_Increment(0.1, 50, 30)); if (_local5 <= 0.1){ _local5 = 0; }; pCharacter_MC.alpha = _local5; if (_local5 == 0){ gGameObj.pLock_UserInput = false; gGameObj.ShowUninvitedGuestsMeter(); pTossedOutDelay = getTimer(); pTossedOutState = "5"; }; }; break; case "5": _local1 = (getTimer() - pTossedOutDelay); if (_local1 > 1500){ gGameObj.pAchievementObjValues["LastTossOutNPCType"] = pNPCSubtype; gGameObj.CheckingAchievements("TossOuts"); pTossedOutState = "6"; }; break; case "6": Destroy(); break; }; } public function Destroy(){ var _local1:*; var _local2:*; var _local3:*; switch (pNPCSubtype){ case "Puzzle01": case "Puzzle02": case "Puzzle04": case "Puzzle05": case "Puzzle06": case "Puzzle08": case "Puzzle10": case "Puzzle11": case "Puzzle12": case "Puzzle13": case "Puzzle14": gGameObj.pVeronicasPatience = gGameObj.pVeronicasPatienceMax; gGameObj.CreateGameSave(); break; }; gGameObj.AdjustUninvitedGuestsMeter(-1); pCharacter_MC.removeChild(pShadow_MC); pShadow_MC = null; gamemap.removeChild(pCharacter_MC); pCharacter_MC = null; _local1 = 0; while (_local1 < gGameObj.pNPC_Registry_List.length) { _local2 = gGameObj.pNPC_Registry_List[_local1]; if (_local2 == this){ gGameObj.pNPC_Registry_List.splice(_local1, 1); break; }; _local1++; }; _local1 = 0; while (_local1 < gGameObj.pDisplay_Registry_List.length) { _local3 = gGameObj.pDisplay_Registry_List[_local1]; if (_local3 == this){ gGameObj.pDisplay_Registry_List.splice(_local1, 1); break; }; _local1++; }; MainObj.removeEventListener(Event.ENTER_FRAME, GameUpdate); } public function CheckRoom(){ if (gGameObj.pActiveLevel == pRoom){ if (pActivate == false){ pCharacter_MC.visible = true; pMode = "Active"; pActivate = true; }; }; if (gGameObj.pActiveLevel != pRoom){ if (pActivate == true){ if (((!((pMode == "PunchedOut"))) && (!((pMode == "TossedOut"))))){ pCharacter_MC.visible = false; pMode = "Idle"; pActivate = false; }; }; }; } public function NPCAnimate(){ var _local1:int; var _local2:int; var _local3:Number; var _local4:Number; var _local5:Boolean; var _local6:*; var _local7:int; if (pCharacter_MC == null){ return; }; _local1 = 0; if (lastTime == 0){ lastTime = getTimer(); }; _local2 = (getTimer() - lastTime); if (_local2 > (pTimeLimit - _local1)){ _local5 = true; _local6 = false; _local7 = 0; switch (pAction){ case "drnkf": _local3 = 13; _local4 = 20; pTimeLimit = 75; _local5 = true; _local6 = true; _local7 = (2000 + (Math.random() * 3000)); break; case "drnkdl": _local3 = 21; _local4 = 28; pTimeLimit = 75; _local5 = true; _local6 = true; _local7 = (2000 + (Math.random() * 3000)); break; case "drnkdr": _local3 = 29; _local4 = 36; pTimeLimit = 75; _local5 = true; _local6 = true; _local7 = (2000 + (Math.random() * 3000)); break; case "dncf": _local3 = 37; _local4 = 45; pTimeLimit = 100; _local5 = true; break; case "dncdl": _local3 = 46; _local4 = 54; pTimeLimit = 100; _local5 = true; break; case "dncdr": _local3 = 55; _local4 = 63; pTimeLimit = 100; _local5 = true; break; case "stf": _local3 = 8; _local4 = 8; pTimeLimit = 100; break; case "stdl": _local3 = 9; _local4 = 9; pTimeLimit = 100; break; case "stsl": _local3 = 10; _local4 = 10; pTimeLimit = 100; break; case "stsr": _local3 = 11; _local4 = 11; pTimeLimit = 100; break; case "stdr": _local3 = 12; _local4 = 12; pTimeLimit = 100; break; case "pnchedr": _local3 = 71; _local4 = 75; pTimeLimit = 45; _local5 = false; break; case "pnchedl": _local3 = 77; _local4 = 81; pTimeLimit = 45; _local5 = false; break; case "pnchedb": _local3 = 82; _local4 = 87; pTimeLimit = 45; _local5 = false; break; case "pnchedf": _local3 = 64; _local4 = 69; pTimeLimit = 45; _local5 = false; break; case "toss": _local3 = 88; _local4 = 98; pTimeLimit = 75; _local5 = false; break; case "lift": _local3 = 13; _local4 = 22; pTimeLimit = 125; _local5 = true; _local6 = true; _local7 = (2000 + (Math.random() * 3000)); break; case "sdl": _local3 = 3; _local4 = 3; pTimeLimit = 100; break; case "sdr": _local3 = 7; _local4 = 7; pTimeLimit = 100; break; case "ssr": _local3 = 6; _local4 = 6; pTimeLimit = 100; break; case "ssl": _local3 = 2; _local4 = 2; pTimeLimit = 100; break; case "sb": _local3 = 5; _local4 = 5; pTimeLimit = 100; break; case "sf": _local3 = 1; _local4 = 1; pTimeLimit = 100; break; case "invis": _local3 = 73; _local4 = 73; pTimeLimit = 100; break; }; if (pCharacter_MC.currentFrame >= _local4){ if (_local5 == true){ if (_local6 == true){ _local2 = (getTimer() - lastTime); if (_local2 > _local7){ pCharacter_MC.gotoAndStop(_local3); lastTime = getTimer(); }; } else { pCharacter_MC.gotoAndStop(_local3); lastTime = getTimer(); }; } else { if (pAction != pLastAction){ pCharacter_MC.gotoAndStop(_local3); lastTime = getTimer(); } else { pCharacter_MC.gotoAndStop(_local4); }; }; } else { if (pCharacter_MC.currentFrame < _local3){ pCharacter_MC.gotoAndStop(_local3); lastTime = getTimer(); } else { pCharacter_MC.gotoAndStop((pCharacter_MC.currentFrame + 1)); lastTime = getTimer(); }; }; pLastAction = pAction; }; } public function PunchedOut(){ var _local1:String; var _local2:int; var _local3:*; var _local4:PowPunchSnd; var _local5:SoundChannel; var _local6:*; switch (pPunchedOutState){ case "1": _local1 = gGameObj.pActiveCharacterClassRef.pAction; switch (_local1){ case "wb": case "sb": pPunchedOutDir = "Back"; break; case "wf": case "sf": pPunchedOutDir = "Front"; break; case "swr": case "ssr": pPunchedOutDir = "Left"; break; case "swl": case "ssl": pPunchedOutDir = "Right"; break; default: pPunchedOutDir = "Front"; break; }; pShadow_MC.alpha = 0; switch (pPunchedOutDir){ case "Front": pAction = "sb"; pWorldX = gGameObj.pActiveCharacterClassRef.pWorldX; pWorldZ = (gGameObj.pActiveCharacterClassRef.pWorldZ + 30); gGameObj.pActiveCharacterClassRef.pAction = "pnchf"; break; case "Back": pAction = "sf"; pWorldX = gGameObj.pActiveCharacterClassRef.pWorldX; pWorldZ = (gGameObj.pActiveCharacterClassRef.pWorldZ - 30); gGameObj.pActiveCharacterClassRef.pAction = "pnchb"; break; case "Right": pAction = "ssr"; pWorldX = (gGameObj.pActiveCharacterClassRef.pWorldX - 25); pWorldZ = (gGameObj.pActiveCharacterClassRef.pWorldZ + 10); gGameObj.pActiveCharacterClassRef.pAction = "pnchl"; break; case "Left": pAction = "ssl"; pWorldX = (gGameObj.pActiveCharacterClassRef.pWorldX + 25); pWorldZ = (gGameObj.pActiveCharacterClassRef.pWorldZ + 10); gGameObj.pActiveCharacterClassRef.pAction = "pnchr"; break; }; SetWorldPosition(pWorldX, pWorldY, pWorldZ); pPunchedOutDelay = getTimer(); pPunchedOutState = "2"; break; case "2": _local2 = (getTimer() - pPunchedOutDelay); if (_local2 > 500){ switch (pPunchedOutDir){ case "Front": pAction = "pnchedf"; break; case "Back": pAction = "pnchedb"; break; case "Right": pAction = "pnchedl"; break; case "Left": pAction = "pnchedr"; break; }; _local4 = new PowPunchSnd(); _local5 = _local4.play(0, 0); _local6 = new SoundTransform(); _local6.volume = 0.5; _local5.soundTransform = _local6; pPunchedOutState = "3"; }; break; case "3": switch (pPunchedOutDir){ case "Front": WorldTranslate(0, -5, 0, false); pCharacter_MC.scaleX = (pCharacter_MC.scaleX + gGameObj.Translate_Increment(0.2, 50, 30)); pCharacter_MC.scaleY = (pCharacter_MC.scaleY + gGameObj.Translate_Increment(0.2, 50, 30)); break; case "Back": WorldTranslate(0, 20, 0, false); break; case "Right": WorldTranslate(-20, 10, 0, false); break; case "Left": WorldTranslate(20, 10, 0, false); break; }; _local2 = (getTimer() - pPunchedOutDelay); if (_local2 > 800){ gGameObj.pOptionsMenuLocked = false; switch (pPunchedOutDir){ case "Front": gGameObj.pActiveCharacterClassRef.pAction = "sf"; break; case "Back": gGameObj.pActiveCharacterClassRef.pAction = "sb"; break; case "Right": gGameObj.pActiveCharacterClassRef.pAction = "ssl"; break; case "Left": gGameObj.pActiveCharacterClassRef.pAction = "ssr"; break; }; pPunchedOutDelay = getTimer(); pPunchedOutState = "4"; }; break; case "4": switch (pPunchedOutDir){ case "Front": WorldTranslate(0, -5, 0, false); pCharacter_MC.scaleX = (pCharacter_MC.scaleX + gGameObj.Translate_Increment(0.2, 50, 30)); pCharacter_MC.scaleY = (pCharacter_MC.scaleY + gGameObj.Translate_Increment(0.2, 50, 30)); break; case "Back": WorldTranslate(0, 20, 0, false); break; case "Right": WorldTranslate(-20, 10, 0, false); break; case "Left": WorldTranslate(20, 10, 0, false); break; }; _local3 = pCharacter_MC.alpha; _local3 = (_local3 - gGameObj.Translate_Increment(0.2, 50, 30)); if (_local3 <= 0.1){ _local3 = 0; }; pCharacter_MC.alpha = _local3; if (_local3 == 0){ gGameObj.pLock_UserInput = false; gGameObj.pVeronicasPatience = (gGameObj.pVeronicasPatience + 100); pPunchedOutDelay = getTimer(); if (gGameObj.pVeronicasPatience > gGameObj.pVeronicasPatienceMax){ gGameObj.pVeronicasPatience = (gGameObj.pVeronicasPatienceMax - 1); }; gGameObj.ShowUninvitedGuestsMeter(); pPunchedOutState = "5"; }; break; case "5": _local2 = (getTimer() - pPunchedOutDelay); if (_local2 > 1500){ gGameObj.pAchievementObjValues["LastPunchOutNPCType"] = pNPCSubtype; gGameObj.CheckingAchievements("PunchOuts"); pPunchedOutState = "6"; }; break; case "6": Destroy(); break; }; } } }//package com.uninvitedguests
Section 40
//RunningMate (com.uninvitedguests.RunningMate) package com.uninvitedguests { import flash.events.*; import flash.geom.*; import flash.display.*; import flash.utils.*; import flash.media.*; public class RunningMate extends CharacterClass { public var pState:String;// = "1" public var pDeathDir:String; public var pDeathState:String; public var pDeathDelay:int; var pCameraFlash_MC:MovieClip; private var lastTime:int; public var pPunchedOutDir:String; var pCameraDir:String; public var pPunchedOutDelay:int; public var pLock:Boolean;// = false public var pPunchedOutState:String; public var pType:String; private var pStartTime:int; var pCameraState:String;// = "1" public function RunningMate(_arg1:Object, _arg2:Object){ var _local3:MovieClip; pState = "1"; pLock = false; pCameraState = "1"; super(); gGameObj = _arg1; MainObj = gGameObj.MainObj; gGameObj.pDisplay_Registry_List.push(this); gGameObj.pCharacter_Registry_List.push(this); gGameObj.pRunningMateClassRef = this; gamemap = MainObj.gamemap; pWorldX = _arg2.X; pWorldY = _arg2.Y; pWorldZ = _arg2.Z; pSpeed = _arg2.spd; pMode = _arg2.mode; pType = _arg2.type; pStartX = pWorldX; pStartY = pWorldY; pStartZ = pWorldZ; switch (pType){ case "Veronica": _local3 = new VeronicaMC(); break; }; pCharacter_MC = _local3; pNPCType = "RunningMate"; initShadowMovieClipAttributes(); initRunningMateMovieClipAttributes(); SetWorldPosition(pWorldX, pWorldY, pWorldZ); MainObj.addEventListener(Event.ENTER_FRAME, GameUpdate); } public function CheckForPlayer(_arg1:int){ var _local2:Array; var _local3:Array; var _local4:Number; _local2 = [pWorldX, pWorldY, pWorldZ]; _local3 = [gGameObj.heroClassRef.pWorldX, gGameObj.heroClassRef.pWorldY, gGameObj.heroClassRef.pWorldZ]; _local4 = gGameObj.DistanceTo(_local2, _local3); if (_local4 < _arg1){ return (true); }; return (false); } public function CheckModes(){ switch (pMode){ case "Follow": WayPoints2(); RunningMateLogic(); Animate(); break; case "PunchedOut": PunchedOut(); Animate(); break; case "Wait": Animate(); break; }; } public function Punched(){ pMode = "PunchedOut"; pPunchedOutState = "1"; } public function initRunningMateMovieClipAttributes(){ gamemap = gGameObj.MainObj.gamemap; pCharacter_MC.gotoAndStop(1); pAction = "sf"; pCharacter_MC.alpha = 1; gamemap.addChild(pCharacter_MC); } public function DestroyRunningMate(){ var _local1:*; var _local2:*; var _local3:*; gGameObj.pViceLastPos = [pWorldX, pWorldY, pWorldZ]; gamemap.removeChild(pShadow_MC); pShadow_MC = null; gamemap.removeChild(pCharacter_MC); pCharacter_MC = null; if (pCameraFlash_MC != null){ gamemap.removeChild(pCameraFlash_MC); pCameraFlash_MC = null; }; _local1 = 0; while (_local1 < gGameObj.pNPC_Registry_List.length) { _local2 = gGameObj.pNPC_Registry_List[_local1]; if (_local2 == this){ gGameObj.pNPC_Registry_List.splice(_local1, 1); break; }; _local1++; }; _local1 = 0; while (_local1 < gGameObj.pDisplay_Registry_List.length) { _local3 = gGameObj.pDisplay_Registry_List[_local1]; if (_local3 == this){ gGameObj.pDisplay_Registry_List.splice(_local1, 1); break; }; _local1++; }; MainObj.removeEventListener(Event.ENTER_FRAME, GameUpdate); } public function RunningMateLogic(){ var _local1:Point; var _local2:Point; var _local3:Point; var _local4:Point; var _local5:Point; var _local6:*; var _local7:int; var _local8:Object; if (pLock == false){ switch (pState){ case "1": _local1 = gGameObj.pActiveCharacterClassRef.pRearPos; _local2 = new Point(_local1.x, _local1.y); _local3 = gamemap.localToGlobal(_local2); _local4 = new Point(_local3.x, (_local3.y + 0)); _local5 = new Point(_local4.x, _local4.y); _local6 = gGameObj.pActiveCollisionMap; _local5 = new Point(_local4.x, _local4.y); if (_local6.hitTestPoint(_local5.x, _local5.y, true)){ return; }; _local7 = (getTimer() - pStartTime); if (_local7 > 0){ if (pWaypoints_List.length > 0){ _local8 = pWaypoints_List[(pWaypoints_List.length - 1)]; pX_Destin = _local8.x; pZ_Destin = _local8.z; if (((!((Math.round(pX_Destin) == Math.round(pWorldX)))) || (!((Math.round(pZ_Destin) == Math.round(pWorldZ)))))){ pWaypoints_List = [{x:_local1.x, y:0, z:_local1.y, spd:2, newwaypoint:true}]; }; } else { if (((!((Math.round(_local1.x) == Math.round(pWorldX)))) || (!((Math.round(_local1.y) == Math.round(pWorldZ)))))){ pWaypoints_List = [{x:_local1.x, y:0, z:_local1.y, spd:2, newwaypoint:true}]; }; }; pStartTime = getTimer(); }; break; case "2": break; }; }; } public function GameUpdate(_arg1:Event){ switch (gGameObj.gGame_Status){ case "GameMap": CheckModes(); break; case "CleanUp": DestroyRunningMate(); break; }; } public function PunchedOut(){ var _local1:String; var _local2:int; var _local3:*; var _local4:PowPunchSnd; var _local5:SoundChannel; var _local6:*; switch (pPunchedOutState){ case "1": _local1 = gGameObj.pActiveCharacterClassRef.pAction; switch (_local1){ case "sb": pPunchedOutDir = "Back"; break; case "sf": pPunchedOutDir = "Front"; break; case "ssr": pPunchedOutDir = "Left"; break; case "ssl": pPunchedOutDir = "Right"; break; }; pShadow_MC.alpha = 0; switch (pPunchedOutDir){ case "Front": pAction = "sb"; pWorldX = gGameObj.pActiveCharacterClassRef.pWorldX; pWorldZ = (gGameObj.pActiveCharacterClassRef.pWorldZ + 30); gGameObj.pActiveCharacterClassRef.pAction = "pnchf"; break; case "Back": pAction = "sf"; pWorldX = gGameObj.pActiveCharacterClassRef.pWorldX; pWorldZ = (gGameObj.pActiveCharacterClassRef.pWorldZ - 30); gGameObj.pActiveCharacterClassRef.pAction = "pnchb"; break; case "Right": pAction = "ssr"; pWorldX = (gGameObj.pActiveCharacterClassRef.pWorldX - 25); pWorldZ = (gGameObj.pActiveCharacterClassRef.pWorldZ + 10); gGameObj.pActiveCharacterClassRef.pAction = "pnchl"; break; case "Left": pAction = "ssl"; pWorldX = (gGameObj.pActiveCharacterClassRef.pWorldX + 25); pWorldZ = (gGameObj.pActiveCharacterClassRef.pWorldZ + 10); gGameObj.pActiveCharacterClassRef.pAction = "pnchr"; break; }; SetWorldPosition(pWorldX, pWorldY, pWorldZ); pPunchedOutDelay = getTimer(); pPunchedOutState = "2"; break; case "2": _local2 = (getTimer() - pPunchedOutDelay); if (_local2 > 500){ switch (pPunchedOutDir){ case "Front": pAction = "pnchedf"; break; case "Back": pAction = "pnchedb"; break; case "Right": pAction = "pnchedl"; break; case "Left": pAction = "pnchedr"; break; }; _local4 = new PowPunchSnd(); _local5 = _local4.play(0, 0); _local6 = new SoundTransform(); _local6.volume = 0.5; _local5.soundTransform = _local6; pPunchedOutState = "3"; }; break; case "3": switch (pPunchedOutDir){ case "Front": WorldTranslate(0, -5, 0, false); pCharacter_MC.scaleX = (pCharacter_MC.scaleX + gGameObj.Translate_Increment(0.2, 50, 30)); pCharacter_MC.scaleY = (pCharacter_MC.scaleY + gGameObj.Translate_Increment(0.2, 50, 30)); break; case "Back": WorldTranslate(0, 20, 0, false); break; case "Right": WorldTranslate(-20, 10, 0, false); break; case "Left": WorldTranslate(20, 10, 0, false); break; }; _local2 = (getTimer() - pPunchedOutDelay); if (_local2 > 800){ switch (pPunchedOutDir){ case "Front": gGameObj.pActiveCharacterClassRef.pAction = "sf"; break; case "Back": gGameObj.pActiveCharacterClassRef.pAction = "sb"; break; case "Right": gGameObj.pActiveCharacterClassRef.pAction = "ssl"; break; case "Left": gGameObj.pActiveCharacterClassRef.pAction = "ssr"; break; }; pPunchedOutDelay = getTimer(); pPunchedOutState = "4"; }; break; case "4": switch (pPunchedOutDir){ case "Front": WorldTranslate(0, -5, 0, false); pCharacter_MC.scaleX = (pCharacter_MC.scaleX + gGameObj.Translate_Increment(0.2, 50, 30)); pCharacter_MC.scaleY = (pCharacter_MC.scaleY + gGameObj.Translate_Increment(0.2, 50, 30)); break; case "Back": WorldTranslate(0, 20, 0, false); break; case "Right": WorldTranslate(-20, 10, 0, false); break; case "Left": WorldTranslate(20, 10, 0, false); break; }; _local3 = pCharacter_MC.alpha; _local3 = (_local3 - gGameObj.Translate_Increment(0.2, 50, 30)); if (_local3 <= 0.1){ _local3 = 0; }; pCharacter_MC.alpha = _local3; if (_local3 == 0){ pPunchedOutState = "5"; }; break; case "5": break; }; } } }//package com.uninvitedguests
Section 41
//StoryEntitiesXML (com.uninvitedguests.StoryEntitiesXML) package com.uninvitedguests { import flash.events.*; import flash.geom.*; import flash.display.*; import flash.media.*; public class StoryEntitiesXML { function TheStoryEntitiesXML(){ var _local1:String; var _local2:XML; _local1 = <![CDATA[ <StoryEntities> <StoryEntity> <ID>1</ID> <Name>Couch</Name> <Type>StaticObject</Type> <State> <StateID>1</StateID> <Room>Room1</Room> <AvailableActions>LOOKAT</AvailableActions> <Actions> <LOOKAT> <INFO>Just my couch. I might want to search under it.</INFO> </LOOKAT> </Actions> </State> </StoryEntity> <StoryEntity> <ID>2</ID> <Name>Random Party Guy</Name> <Type>NPC</Type> <NPCType>Generic</NPCType> <NPCSubType>Generic01</NPCSubType> <State> <StateID>1</StateID> <Room>HallwayRoom5</Room> <Position>200,0,500</Position> <NPCAnimation>sf</NPCAnimation> <AvailableActions>PUNCH,TOSS,TALK</AvailableActions> <Actions> <TALK> <TEXT>Great party man! Can you get me a drink?</TEXT> <TEXT>Wicked party!</TEXT> <TEXT>I'm about to trash this place!</TEXT> <TEXT>I need a ride home...</TEXT> <TEXT>Can you introduce me to that girl with the pink hair?</TEXT> </TALK> </Actions> </State> </StoryEntity> <StoryEntity> <ID>3</ID> <Name>Random Party Girl</Name> <Type>NPC</Type> <NPCType>Generic</NPCType> <NPCSubType>Generic01</NPCSubType> <State> <StateID>1</StateID> <Room>HallwayRoom5</Room> <Position>200,0,500</Position> <NPCAnimation>sf</NPCAnimation> <AvailableActions>PUNCH,TOSS,TALK</AvailableActions> <Actions> <TALK> <TEXT>Great party! Can you get me a drink?</TEXT> <TEXT>Awesome party!</TEXT> <TEXT>I'm about to trash this place!</TEXT> <TEXT>I need a ride home...</TEXT> </TALK> </Actions> </State> </StoryEntity> <StoryEntity> <ID>100</ID> <Name>Zack</Name> <Type>NPC</Type> <NPCType>Puzzle</NPCType> <NPCSubType>Puzzle01</NPCSubType> <State> <StateID>1</StateID> <Room>Room1</Room> <Position>175,0,592</Position> <NPCAnimation>stsl</NPCAnimation> <AvailableActions>TALK</AvailableActions> <Actions> <TALK> <TEXT>Go away! I gotta live blog this party!^...I'm updating my Dwitter and FaceMe status...^...soon all my friends will be jealous of how hard I'm partying!^...if you touch me, I'll smash this laptop!</TEXT> </TALK> </Actions> </State> <State> <StateID>2</StateID> <Room>Room1</Room> <Position>187,0,555</Position> <NPCAnimation>sf</NPCAnimation> <AvailableActions>PUNCH,TOSS,TALK</AvailableActions> <Actions> <TALK> <TEXT>What happened to the Internet connection!?</TEXT> </TALK> </Actions> </State> </StoryEntity> <StoryEntity> <ID>101</ID> <Name>Phil</Name> <Type>NPC</Type> <NPCType>Puzzle</NPCType> <NPCSubType>Puzzle02</NPCSubType> <State> <StateID>1</StateID> <Room>Room1</Room> <Position>840,0,520</Position> <NPCAnimation>stsl</NPCAnimation> <AvailableActions>TALK,USE ITEM</AvailableActions> <Actions> <TALK> <TEXT>Hey, I would leave, but my keys are missing!^If you kick me out, I'll just come right back for my keys.^Talk to my girlfriend Janice...^...I think she knows where my keys are...</TEXT> </TALK> <USEITEM> <Entity> <!-- Cary Key --> <ID>502</ID> <Event>200300</Event> </Entity> </USEITEM> </Actions> </State> <State> <StateID>2</StateID> <Room>Room1</Room> <Position>830,0,520</Position> <NPCAnimation>ssl</NPCAnimation> <AvailableActions>PUNCH,TOSS,TALK</AvailableActions> <Actions> <TALK> <TEXT>Just kick me out now...</TEXT> </TALK> </Actions> </State> </StoryEntity> <StoryEntity> <ID>102</ID> <Name>Janice</Name> <Type>NPC</Type> <NPCType>Puzzle</NPCType> <NPCSubType>Puzzle03</NPCSubType> <State> <StateID>1</StateID> <Room>HallwayRoom2</Room> <Position>160,0,365</Position> <NPCAnimation>stsr</NPCAnimation> <AvailableActions>TALK</AvailableActions> <Actions> <TALK> <TEXT>Go away! I hate my boyfriend!^I tossed his keys in the fireplace!</TEXT> </TALK> </Actions> </State> <State> <StateID>2</StateID> <Room>Room1</Room> <Position>800,0,450</Position> <NPCAnimation>sf</NPCAnimation> <AvailableActions>PUNCH,TOSS,TALK</AvailableActions> <Actions> <TALK> <TEXT>You can toss me out now.</TEXT> </TALK> </Actions> </State> </StoryEntity> <StoryEntity> <ID>103</ID> <Name>Edweird</Name> <Type>NPC</Type> <NPCType>Puzzle</NPCType> <NPCSubType>Puzzle04</NPCSubType> <State> <StateID>1</StateID> <Room>GuestRoom1</Room> <Position>431,0,375</Position> <NPCAnimation>sdl</NPCAnimation> <AvailableActions>TALK,USE ITEM</AvailableActions> <Actions> <TALK> <TEXT>I'm in a trance by this spider table!^I can't move... I won't move...^Bring me a creature of equal beauty...</TEXT> </TALK> <USEITEM> <Entity> <!-- Cary Key --> <ID>504</ID> <Event>200401</Event> </Entity> </USEITEM> </Actions> </State> <State> <StateID>2</StateID> <Room>GuestRoom1</Room> <Position>431,0,375</Position> <NPCAnimation>sf</NPCAnimation> <AvailableActions>PUNCH,TOSS,TALK</AvailableActions> <Actions> <TALK> <TEXT>This spidey is beautiful...</TEXT> </TALK> </Actions> </State> <State> <StateID>3</StateID> <Room>GuestRoom1</Room> <Position>431,0,375</Position> <NPCAnimation>sb</NPCAnimation> <AvailableActions>PUNCH,TOSS,TALK</AvailableActions> <Actions> </Actions> </State> </StoryEntity> <StoryEntity> <ID>104</ID> <Name>Stacey</Name> <Type>NPC</Type> <NPCType>Puzzle</NPCType> <NPCSubType>Puzzle05</NPCSubType> <State> <StateID>1</StateID> <Room>GuestRoom2</Room> <Position>650,0,375</Position> <NPCAnimation>sf</NPCAnimation> <AvailableActions>TALK,USE ITEM</AvailableActions> <Actions> <TALK> <TEXT>I got a very special letter from someone!^I came in here to read it in private...^...but those girls showed up and I quickly threw it in that cabinet.^I didn't know the cabinet had a lock!^Open up that cabinet and give me that letter!^If you get me my letter back, I'll give you your bathroom key back...^Deal?</TEXT> </TALK> <USEITEM> <Entity> <!-- Personal Letter --> <ID>506</ID> <Event>200501</Event> </Entity> </USEITEM> </Actions> </State> <State> <StateID>2</StateID> <Room>GuestRoom2</Room> <Position>650,0,375</Position> <NPCAnimation>ssl</NPCAnimation> <AvailableActions>PUNCH,TOSS,TALK</AvailableActions> <Actions> <TALK> <TEXT>He broke up with me!</TEXT> </TALK> </Actions> </State> </StoryEntity> <StoryEntity> <ID>105</ID> <Name>Shaggy</Name> <Type>NPC</Type> <NPCType>Puzzle</NPCType> <NPCSubType>Puzzle06</NPCSubType> <State> <StateID>1</StateID> <Room>HallwayRoom1</Room> <Position>385,0,445</Position> <NPCAnimation>sdl</NPCAnimation> <AvailableActions>TALK,USE ITEM</AvailableActions> <Actions> <TALK> <TEXT>Whoa man, don't hit me yet! Can you find my Mix CD?^If you can find my Mix CD, I'll give you your game room key!^I'm pretty sure I left my Mix CD in the other hallway somewhere.</TEXT> </TALK> <USEITEM> <Entity> <!-- Mix CD --> <ID>508</ID> <Event>200600</Event> </Entity> </USEITEM> </Actions> </State> <State> <StateID>2</StateID> <Room>HallwayRoom1</Room> <Position>385,0,445</Position> <NPCAnimation>sdl</NPCAnimation> <AvailableActions>TALK</AvailableActions> <Actions> <TALK> <TEXT>Go play my Mix CD!</TEXT> </TALK> </Actions> </State> <State> <StateID>3</StateID> <Room>HallwayRoom1</Room> <Position>385,0,445</Position> <NPCAnimation>sdl</NPCAnimation> <AvailableActions>TALK</AvailableActions> <Actions> <TALK> <Event>200602</Event> </TALK> </Actions> </State> <State> <StateID>4</StateID> <Room>HallwayRoom1</Room> <Position>385,0,445</Position> <NPCAnimation>sdl</NPCAnimation> <AvailableActions>PUNCH,TOSS,TALK</AvailableActions> <Actions> <TALK> <TEXT>Just get it over with and punch me out.</TEXT> </TALK> </Actions> </State> </StoryEntity> <StoryEntity> <ID>106</ID> <Name>Patrice</Name> <Type>NPC</Type> <NPCType>Puzzle</NPCType> <NPCSubType>Puzzle07</NPCSubType> <State> <StateID>1</StateID> <Room>Room1</Room> <Position>785,0,315</Position> <NPCAnimation>dncf</NPCAnimation> <AvailableActions>TALK</AvailableActions> <Actions> <TALK> <TEXT>I run the most popular clothing store in town.^If you touch me, your girlfriend will be wearing rags!^I'm not going to stop dancing until the grooves stop!</TEXT> </TALK> </Actions> </State> <State> <StateID>2</StateID> <Room>Room1</Room> <Position>785,0,315</Position> <NPCAnimation>dncf</NPCAnimation> <AvailableActions>TALK</AvailableActions> <Actions> <TALK> <TEXT>You have a Mix CD for me?^Well go ahead and play it!</TEXT> </TALK> </Actions> </State> <State> <StateID>3</StateID> <Room>Room1</Room> <Position>785,0,315</Position> <NPCAnimation>sf</NPCAnimation> <AvailableActions>PUNCH,TOSS,TALK</AvailableActions> <Actions> <TALK> <TEXT>Please toss me out now!^I'm so humiliated!</TEXT> </TALK> </Actions> </State> </StoryEntity> <StoryEntity> <ID>107</ID> <Name>Jake</Name> <Type>NPC</Type> <NPCType>Puzzle</NPCType> <NPCSubType>Puzzle08</NPCSubType> <State> <StateID>1</StateID> <Room>GameRoom</Room> <Position>405,0,430</Position> <NPCAnimation>sdr</NPCAnimation> <AvailableActions>TALK,USE ITEM</AvailableActions> <Actions> <TALK> <TEXT>Buzz off!^If you touch me, I'll hit you with this stick.^I'm not going to stop playing...^...until you can find me something more interesting to play.</TEXT> </TALK> <USEITEM> <Entity> <!-- Virtual Rality Gear --> <ID>510</ID> <Event>200702</Event> </Entity> </USEITEM> </Actions> </State> <State> <StateID>2</StateID> <Room>GameRoom</Room> <Position>405,0,430</Position> <NPCAnimation>stsl</NPCAnimation> <AvailableActions>TALK</AvailableActions> <Actions> <TALK> <TEXT>I'm not going to stop dancing until the grooves stop!</TEXT> </TALK> </Actions> </State> <State> <StateID>3</StateID> <Room>GameRoom</Room> <Position>405,0,430</Position> <NPCAnimation>dncf</NPCAnimation> <AvailableActions>PUNCH,TOSS,TALK</AvailableActions> <Actions> <TALK> <TEXT>Argg! I've run out of energy force!</TEXT> </TALK> </Actions> </State> </StoryEntity> <StoryEntity> <ID>108</ID> <Name>Lance</Name> <Type>NPC</Type> <NPCType>Puzzle</NPCType> <NPCSubType>Puzzle09</NPCSubType> <State> <StateID>1</StateID> <Room>GameRoom</Room> <Position>625,0,525</Position> <NPCAnimation>sdr</NPCAnimation> <AvailableActions>TALK</AvailableActions> <Actions> <TALK> <Event>200700</Event> </TALK> </Actions> </State> <State> <StateID>2</StateID> <Room>GameRoom</Room> <Position>625,0,525</Position> <NPCAnimation>sdr</NPCAnimation> <AvailableActions>TALK</AvailableActions> <Actions> <TALK> <TEXT>Go to the Kitchen and get your Virtual Realty gear...</TEXT> </TALK> </Actions> </State> <State> <StateID>3</StateID> <Room>GameRoom</Room> <Position>625,0,525</Position> <NPCAnimation>dncf</NPCAnimation> <AvailableActions>PUNCH,TOSS,TALK</AvailableActions> <Actions> <TALK> <TEXT>My Vortex Skill Level is 98!</TEXT> </TALK> </Actions> </State> </StoryEntity> <StoryEntity> <ID>109</ID> <Name>Nate</Name> <Type>NPC</Type> <NPCType>Puzzle</NPCType> <NPCSubType>Puzzle10</NPCSubType> <State> <StateID>1</StateID> <Room>GameRoom</Room> <Position>385,0,300</Position> <NPCAnimation>ssl</NPCAnimation> <AvailableActions>TALK</AvailableActions> <Actions> <TALK> <TEXT>Hee hee!^I am the supreme Arcade Game Master!^If you beat my Top Score, I'll give you your Guest Room key!^...but my Top Score is impossible to beat!</TEXT> </TALK> </Actions> </State> <State> <StateID>2</StateID> <Room>GameRoom</Room> <Position>385,0,300</Position> <NPCAnimation>sf</NPCAnimation> <AvailableActions>PUNCH,TOSS,TALK</AvailableActions> <Actions> <TALK> <TEXT>I WILL BE BACK!</TEXT> </TALK> </Actions> </State> </StoryEntity> <StoryEntity> <ID>110</ID> <Name>Walter</Name> <Type>NPC</Type> <NPCType>Puzzle</NPCType> <NPCSubType>Puzzle11</NPCSubType> <State> <StateID>1</StateID> <Room>HalfBath</Room> <Position>413,0,440</Position> <NPCAnimation>stsl</NPCAnimation> <AvailableActions>TALK,USE ITEM</AvailableActions> <Actions> <TALK> <TEXT>Umm....EXCUSE ME!?^There is a reason why I had the door locked...^...I'm stuck here because you're out of toilet paper!^Get me some toilet paper so I can finish... ...my business.^Then I'll leave...</TEXT> </TALK> <USEITEM> <Entity> <!-- Camera Phone --> <ID>513</ID> <Event>200902</Event> </Entity> <Entity> <!-- Toilet Paper --> <ID>522</ID> <Event>201201</Event> </Entity> </USEITEM> </Actions> </State> <State> <StateID>2</StateID> <Room>HalfBath</Room> <Position>413,0,440</Position> <NPCAnimation>stsl</NPCAnimation> <AvailableActions>TALK,USE ITEM</AvailableActions> <Actions> <TALK> <TEXT>... .... ....^Honestly I don't care anymore....^Just get me some toilet paper, so I can get out of here...</TEXT> </TALK> <USEITEM> <Entity> <!-- Toilet Paper --> <ID>522</ID> <Event>201201</Event> </Entity> </USEITEM> </Actions> </State> <State> <StateID>3</StateID> <Room>HalfBath</Room> <Position>440,0,440</Position> <NPCAnimation>sf</NPCAnimation> <AvailableActions>PUNCH,TOSS,TALK</AvailableActions> <Actions> <TALK> <TEXT>... .... ....^Honestly I don't care anymore....^Just get me some toilet paper, so I can get out of here...</TEXT> </TALK> </Actions> </State> </StoryEntity> <StoryEntity> <ID>111</ID> <Name>Theodore</Name> <Type>NPC</Type> <NPCType>Puzzle</NPCType> <NPCSubType>Puzzle12</NPCSubType> <State> <StateID>1</StateID> <Room>Kitchen</Room> <Position>620,0,300</Position> <NPCAnimation>sf</NPCAnimation> <AvailableActions>TALK</AvailableActions> <Actions> <TALK> <Event>200900</Event> </TALK> </Actions> </State> <State> <StateID>2</StateID> <Room>Kitchen</Room> <Position>620,0,300</Position> <NPCAnimation>sf</NPCAnimation> <AvailableActions>TALK,USE ITEM</AvailableActions> <Actions> <TALK> <TEXT>Go get me a picture of an embarrassing situation!^Remember you can use my camera phone.^Once you got the picture...^...give me my phone back and I'll check out what you got.^If it's good I'll pay you 50 SoBucks.</TEXT> </TALK> <USEITEM> <Entity> <!-- Camera Phone --> <ID>513</ID> <Event>200901</Event> </Entity> </USEITEM> </Actions> </State> <State> <StateID>3</StateID> <Room>Kitchen</Room> <Position>620,0,300</Position> <NPCAnimation>sf</NPCAnimation> <AvailableActions>TALK,USE ITEM</AvailableActions> <Actions> <TALK> <TEXT>Did you get anything good?^...give me my phone back and I'll check out what you got.^If it's good I'll pay you 50 SoBucks.</TEXT> </TALK> <USEITEM> <Entity> <!-- Camera Phone --> <ID>513</ID> <Event>200903</Event> </Entity> </USEITEM> </Actions> </State> <State> <StateID>4</StateID> <Room>Kitchen</Room> <Position>620,0,300</Position> <NPCAnimation>sf</NPCAnimation> <AvailableActions>PUNCH,TOSS,TALK</AvailableActions> <Actions> <TALK> <TEXT>Wait... wait...^...why don't you take some more pictures???^It's business, not personal!</TEXT> </TALK> </Actions> </State> </StoryEntity> <StoryEntity> <ID>112</ID> <Name>Gilbert</Name> <Type>NPC</Type> <NPCType>Puzzle</NPCType> <NPCSubType>Puzzle13</NPCSubType> <State> <StateID>1</StateID> <Room>Kitchen</Room> <Position>420,0,320</Position> <NPCAnimation>sf</NPCAnimation> <AvailableActions>TALK</AvailableActions> <Actions> <TALK> <Event>201000</Event> </TALK> </Actions> </State> <State> <StateID>2</StateID> <Room>Kitchen</Room> <Position>420,0,320</Position> <NPCAnimation>sf</NPCAnimation> <AvailableActions>TALK,USE ITEM</AvailableActions> <Actions> <TALK> <TEXT>If you don't bring me 100 SoBucks, I'm going to call the cops.^Someone has to pay for this food!</TEXT> </TALK> <USEITEM> <Entity> <!-- 50 SoBucks --> <ID>514</ID> <Event>201001</Event> </Entity> <Entity> <!-- 20 SoBucks --> <ID>515</ID> <Event>201002</Event> </Entity> <Entity> <!-- 30 SoBucks --> <ID>516</ID> <Event>201003</Event> </Entity> </USEITEM> </Actions> </State> <State> <StateID>3</StateID> <Room>Kitchen</Room> <Position>420,0,320</Position> <NPCAnimation>sf</NPCAnimation> <AvailableActions>TALK,USE ITEM</AvailableActions> <Actions> <TALK> <TEXT>You brought me 20 SoBucks so far...^I still need 80 more SoBucks.^Pay up!</TEXT> </TALK> <USEITEM> <Entity> <!-- 50 SoBucks --> <ID>514</ID> <Event>201004</Event> </Entity> <Entity> <!-- 30 SoBucks --> <ID>516</ID> <Event>201005</Event> </Entity> </USEITEM> </Actions> </State> <State> <StateID>4</StateID> <Room>Kitchen</Room> <Position>420,0,320</Position> <NPCAnimation>sf</NPCAnimation> <AvailableActions>TALK,USE ITEM</AvailableActions> <Actions> <TALK> <TEXT>You brought me 30 SoBucks so far...^I still need 70 more SoBucks.^Pay up!</TEXT> </TALK> <USEITEM> <Entity> <!-- 50 SoBucks --> <ID>514</ID> <Event>201006</Event> </Entity> <Entity> <!-- 20 SoBucks --> <ID>515</ID> <Event>201005</Event> </Entity> </USEITEM> </Actions> </State> <State> <StateID>5</StateID> <Room>Kitchen</Room> <Position>420,0,320</Position> <NPCAnimation>sf</NPCAnimation> <AvailableActions>TALK,USE ITEM</AvailableActions> <Actions> <TALK> <TEXT>You brought me 50 SoBucks so far...^I still need 50 more SoBucks.^Pay up!</TEXT> </TALK> <USEITEM> <Entity> <!-- 20 SoBucks --> <ID>515</ID> <Event>201004</Event> </Entity> <Entity> <!-- 30 SoBucks --> <ID>516</ID> <Event>201006</Event> </Entity> </USEITEM> </Actions> </State> <State> <StateID>6</StateID> <Room>Kitchen</Room> <Position>420,0,320</Position> <NPCAnimation>sf</NPCAnimation> <AvailableActions>TALK,USE ITEM</AvailableActions> <Actions> <TALK> <TEXT>You brought me 50 SoBucks so far...^I still need 50 more SoBucks.^Pay up!</TEXT> </TALK> <USEITEM> <Entity> <!-- 50 SoBucks --> <ID>514</ID> <Event>201007</Event> </Entity> </USEITEM> </Actions> </State> <State> <StateID>7</StateID> <Room>Kitchen</Room> <Position>420,0,320</Position> <NPCAnimation>sf</NPCAnimation> <AvailableActions>TALK,USE ITEM</AvailableActions> <Actions> <TALK> <TEXT>You brought me 70 SoBucks so far...^I still need 30 more SoBucks.^Pay up!</TEXT> </TALK> <USEITEM> <Entity> <!-- 30 SoBucks --> <ID>516</ID> <Event>201007</Event> </Entity> </USEITEM> </Actions> </State> <State> <StateID>8</StateID> <Room>Kitchen</Room> <Position>420,0,320</Position> <NPCAnimation>sf</NPCAnimation> <AvailableActions>TALK,USE ITEM</AvailableActions> <Actions> <TALK> <TEXT>You brought me 80 SoBucks so far...^I still need 20 more SoBucks.^Pay up!</TEXT> </TALK> <USEITEM> <Entity> <!-- 20 SoBucks --> <ID>515</ID> <Event>201007</Event> </Entity> </USEITEM> </Actions> </State> <State> <StateID>9</StateID> <Room>Kitchen</Room> <Position>420,0,320</Position> <NPCAnimation>sf</NPCAnimation> <AvailableActions>PUNCH,TOSS,TALK</AvailableActions> <Actions> <TALK> <TEXT>Okay, looks like you're paid up now...</TEXT> </TALK> </Actions> </State> </StoryEntity> <StoryEntity> <ID>113</ID> <Name>Cindy</Name> <Type>NPC</Type> <NPCType>Puzzle</NPCType> <NPCSubType>Puzzle14</NPCSubType> <State> <StateID>1</StateID> <Room>GuestRoom3</Room> <Position>475,0,425</Position> <NPCAnimation>ssl</NPCAnimation> <AvailableActions>TALK</AvailableActions> <Actions> <TALK> <Event>201100</Event> </TALK> </Actions> </State> <State> <StateID>2</StateID> <Room>GuestRoom3</Room> <Position>475,0,425</Position> <NPCAnimation>sf</NPCAnimation> <AvailableActions>TALK,USE ITEM</AvailableActions> <Actions> <TALK> <TEXT>Oh goodness, did you find the asprin yet?</TEXT> </TALK> <USEITEM> <Entity> <!-- Asprin --> <ID>517</ID> <Event>201101</Event> </Entity> </USEITEM> </Actions> </State> <State> <StateID>3</StateID> <Room>GuestRoom3</Room> <Position>475,0,425</Position> <NPCAnimation>sf</NPCAnimation> <AvailableActions>TALK,USE ITEM</AvailableActions> <Actions> <TALK> <TEXT>Oh goodnes, did you get the bottled water yet?</TEXT> </TALK> <USEITEM> <Entity> <!-- Bottled Water --> <ID>518</ID> <Event>201102</Event> </Entity> </USEITEM> </Actions> </State> <State> <StateID>4</StateID> <Room>GuestRoom3</Room> <Position>475,0,425</Position> <NPCAnimation>sf</NPCAnimation> <AvailableActions>TALK,USE ITEM</AvailableActions> <Actions> <TALK> <TEXT>Oh goodnes, did you get the candle yet?</TEXT> </TALK> <USEITEM> <Entity> <!-- Candle --> <ID>519</ID> <Event>201103</Event> </Entity> <Entity> <!-- Lit Candle --> <ID>520</ID> <Event>201104</Event> </Entity> </USEITEM> </Actions> </State> <State> <StateID>5</StateID> <Room>GuestRoom3</Room> <Position>475,0,425</Position> <NPCAnimation>sf</NPCAnimation> <AvailableActions>PUNCH,TOSS,TALK</AvailableActions> <Actions> <TALK> <TEXT>It's okay to toss me... ...the forest animals shall catch me!</TEXT> </TALK> </Actions> </State> <State> <StateID>10</StateID> <Room>GuestRoom3</Room> <Position>475,0,425</Position> <NPCAnimation>ssl</NPCAnimation> <AvailableActions>TALK</AvailableActions> <Actions> <TALK> <TEXT>...</TEXT> </TALK> </Actions> </State> </StoryEntity> <StoryEntity> <ID>114</ID> <Name>Hugo the Giant</Name> <Type>NPC</Type> <NPCType>Puzzle</NPCType> <NPCSubType>Puzzle16</NPCSubType> <State> <StateID>1</StateID> <Room>MasterBath</Room> <Position>585,0,355</Position> <NPCAnimation>sdl</NPCAnimation> <AvailableActions>TALK</AvailableActions> <Actions> <TALK> <Event>201300</Event> </TALK> </Actions> </State> <State> <StateID>2</StateID> <Room>MasterBath</Room> <Position>565,0,425</Position> <NPCAnimation>stsl</NPCAnimation> <AvailableActions>TALK</AvailableActions> <Actions> <TALK> <TEXT>Hugo thirsty!^FILL UP DRINK ON TABLE!^Talk to me drink is filled.</TEXT> </TALK> </Actions> </State> <State> <StateID>3</StateID> <Room>MasterBath</Room> <Position>565,0,425</Position> <NPCAnimation>stsl</NPCAnimation> <AvailableActions>TALK</AvailableActions> <Actions> <TALK> <Event>201302</Event> </TALK> </Actions> </State> <State> <StateID>4</StateID> <Room>MasterBath</Room> <Position>475,0,425</Position> <NPCAnimation>drnkdl</NPCAnimation> <AvailableActions></AvailableActions> <Actions> </Actions> </State> <State> <StateID>5</StateID> <Room>MasterBath</Room> <Position>475,0,425</Position> <NPCAnimation>sdr</NPCAnimation> <AvailableActions></AvailableActions> <Actions> </Actions> </State> </StoryEntity> <StoryEntity> <ID>115</ID> <Name>Phoebe</Name> <Type>NPC</Type> <NPCType>Puzzle</NPCType> <NPCSubType>Puzzle17a</NPCSubType> <State> <StateID>1</StateID> <Room>MasterBath</Room> <Position>708,0,422</Position> <NPCAnimation>stsl</NPCAnimation> <AvailableActions>TALK</AvailableActions> <Actions> <TALK> <TEXT>You need to get out of Hugo's bathroom.</TEXT> </TALK> </Actions> </State> <State> <StateID>2</StateID> <Room>MasterBath</Room> <Position>575,0,345</Position> <NPCAnimation>sf</NPCAnimation> <AvailableActions></AvailableActions> <Actions> </Actions> </State> </StoryEntity> <StoryEntity> <ID>116</ID> <Name>Sha Sha</Name> <Type>NPC</Type> <NPCType>Puzzle</NPCType> <NPCSubType>Puzzle17b</NPCSubType> <State> <StateID>1</StateID> <Room>MasterBath</Room> <Position>645,0,485</Position> <NPCAnimation>stsr</NPCAnimation> <AvailableActions>TALK</AvailableActions> <Actions> <TALK> <TEXT>You need to get out of Hugo's bathroom.</TEXT> </TALK> </Actions> </State> <State> <StateID>2</StateID> <Room>MasterBath</Room> <Position>580,0,325</Position> <NPCAnimation>ssl</NPCAnimation> <AvailableActions></AvailableActions> <Actions> </Actions> </State> </StoryEntity> <StoryEntity> <ID>117</ID> <Name>Lexy</Name> <Type>NPC</Type> <NPCType>Puzzle</NPCType> <NPCSubType>Puzzle17c</NPCSubType> <State> <StateID>1</StateID> <Room>MasterBath</Room> <Position>680,0,467</Position> <NPCAnimation>stdr</NPCAnimation> <AvailableActions>TALK</AvailableActions> <Actions> <TALK> <TEXT>You need to get out of Hugo's bathroom.</TEXT> </TALK> </Actions> </State> <State> <StateID>2</StateID> <Room>MasterBath</Room> <Position>630,0,345</Position> <NPCAnimation>sdl</NPCAnimation> <AvailableActions></AvailableActions> <Actions> </Actions> </State> </StoryEntity> <StoryEntity> <ID>118</ID> <Name>Burgerman</Name> <Type>NPC</Type> <NPCType>Puzzle</NPCType> <NPCSubType>Puzzle15</NPCSubType> <State> <StateID>1</StateID> <Room>MasterBedroom</Room> <Position>610,0,475</Position> <NPCAnimation>lift</NPCAnimation> <AvailableActions>TALK</AvailableActions> <Actions> <TALK> <Event>201303</Event> </TALK> </Actions> </State> <State> <StateID>2</StateID> <Room>MasterBedroom</Room> <Position>610,0,475</Position> <NPCAnimation>sf</NPCAnimation> </State> <State> <StateID>3</StateID> <Room>MasterBedroom</Room> <Position>610,0,475</Position> <NPCAnimation>stsl</NPCAnimation> </State> <State> <StateID>4</StateID> <Room>MasterBedroom</Room> <Position>610,0,475</Position> <NPCAnimation>stsr</NPCAnimation> </State> <State> <StateID>5</StateID> <Room>MasterBedroom</Room> <Position>610,0,475</Position> <NPCAnimation>lift</NPCAnimation> <AvailableActions>TALK</AvailableActions> <Actions> <TALK> <TEXT>Good luck getting rid of Hugo the Giant...</TEXT> </TALK> </Actions> </State> <State> <StateID>6</StateID> <Room>MasterBath</Room> <Position>600,0,340</Position> <NPCAnimation>sf</NPCAnimation> <AvailableActions></AvailableActions> <Actions> </Actions> </State> <State> <StateID>7</StateID> <Room>MasterBath</Room> <Position>600,0,340</Position> <NPCAnimation>stsl</NPCAnimation> <AvailableActions></AvailableActions> <Actions> </Actions> </State> <State> <StateID>8</StateID> <Room>MasterBedroom</Room> <Position>450,0,450</Position> <NPCAnimation>sf</NPCAnimation> <AvailableActions></AvailableActions> <Actions> </Actions> </State> <State> <StateID>9</StateID> <Room>MasterBedroom</Room> <Position>450,0,350</Position> <NPCAnimation>sf</NPCAnimation> <AvailableActions></AvailableActions> <Actions> </Actions> </State> <State> <StateID>10</StateID> <Room>MasterBedroom</Room> <Position>600,0,350</Position> <NPCAnimation>ssl</NPCAnimation> <AvailableActions></AvailableActions> <Actions> </Actions> </State> <State> <StateID>11</StateID> <Room>MasterBedroom</Room> <Position>400,0,350</Position> <NPCAnimation>lift</NPCAnimation> <AvailableActions></AvailableActions> <Actions> </Actions> </State> <State> <StateID>12</StateID> <Room>MasterBedroom</Room> <Position>500,0,440</Position> <NPCAnimation>sb</NPCAnimation> <AvailableActions></AvailableActions> <Actions> </Actions> </State> <State> <StateID>13</StateID> <Room>MasterBedroom</Room> <Position>500,0,550</Position> <NPCAnimation>sb</NPCAnimation> <AvailableActions></AvailableActions> <Actions> </Actions> </State> <State> <StateID>14</StateID> <Room>MasterBedroom</Room> <Position>525,0,465</Position> <NPCAnimation>ssl</NPCAnimation> <AvailableActions></AvailableActions> <Actions> </Actions> </State> <State> <StateID>15</StateID> <Room>MasterBedroom</Room> <Position>525,0,465</Position> <NPCAnimation>stsl</NPCAnimation> <AvailableActions></AvailableActions> <Actions> </Actions> </State> </StoryEntity> <StoryEntity> <ID>200</ID> <Name>Couch</Name> <Type>StaticObject</Type> <State> <StateID>1</StateID> <Room>Room1</Room> <MovieClipName>room1_couch2</MovieClipName> <AvailableActions>LOOK AT,USE,USE ITEM</AvailableActions> <Actions> <LOOKAT> <INFO>Eww... someone puked on the couch!^This needs to be cleaned up before I even think of searching underneath it!</INFO> </LOOKAT> <USE> <EventID>200100</EventID> </USE> <USEITEM> <Entity> <!-- Spray Detergent --> <ID>500</ID> <Event>200101</Event> </Entity> </USEITEM> </Actions> </State> <State> <StateID>2</StateID> <Room>Room1</Room> <MovieClipName>room1_couch2</MovieClipName> <AvailableActions>LOOK AT,SEARCH,USE</AvailableActions> <Actions> <LOOKAT> <INFO>Now that I have the couch cleaned, I can search under it now.</INFO> </LOOKAT> <SEARCH> <ARRAYROW>3</ARRAYROW> <ARRAYCOL>6</ARRAYCOL> <ARRAYITEM>527</ARRAYITEM> <ARRAYITEM>529</ARRAYITEM> <ARRAYITEM>529</ARRAYITEM> <ARRAYITEM>529</ARRAYITEM> </SEARCH> <USE> <EventID>200100</EventID> </USE> </Actions> </State> </StoryEntity> <StoryEntity> <ID>201</ID> <Name>Refrigerator</Name> <Type>StaticObject</Type> <State> <StateID>1</StateID> <Room>Kitchen</Room> <MovieClipName>kitchen_refrig</MovieClipName> <AvailableActions>LOOK AT,SEARCH</AvailableActions> <Actions> <LOOKAT> <INFO>Looks like my refrigerator has been raided, but hopefully there's still a few things left in here...</INFO> </LOOKAT> <SEARCH> <ARRAYROW>4</ARRAYROW> <ARRAYCOL>2</ARRAYCOL> <ARRAYITEM>518</ARRAYITEM> <ARRAYITEM>524</ARRAYITEM> </SEARCH> </Actions> </State> </StoryEntity> <StoryEntity> <ID>202</ID> <Name>Computer</Name> <Type>StaticObject</Type> <State> <StateID>1</StateID> <Room>MasterBedroom</Room> <MovieClipName>masterbedroom_computer</MovieClipName> <AvailableActions>LOOK AT,USE ITEM</AvailableActions> <Actions> <LOOKAT> <INFO>Looks like my computer is still in good shape...^...but it looks very dusty.</INFO> </LOOKAT> <USE> <EventID>200200</EventID> </USE> <USEITEM> <Entity> <!-- Feather --> <ID>525</ID> <Event>400004</Event> </Entity> </USEITEM> </Actions> </State> <State> <StateID>2</StateID> <Room>MasterBedroom</Room> <MovieClipName>masterbedroom_computer</MovieClipName> <AvailableActions>LOOK AT,USE</AvailableActions> <Actions> <LOOKAT> <INFO>Looks like my computer is still in good shape...</INFO> </LOOKAT> <USE> <EventID>200201</EventID> </USE> </Actions> </State> <State> <StateID>3</StateID> <Room>MasterBedroom</Room> <MovieClipName>masterbedroom_computer</MovieClipName> <AvailableActions>LOOK AT,USE ITEM</AvailableActions> <Actions> <LOOKAT> <INFO>Looks like my computer is still in good shape... and clean!</INFO> </LOOKAT> <USE> <EventID>200200</EventID> </USE> <USEITEM> <Entity> <!-- Feather --> <ID>525</ID> <Event>400000</Event> </Entity> </USEITEM> </Actions> </State> </StoryEntity> <StoryEntity> <ID>203</ID> <Name>Fireplace</Name> <Type>StaticObject</Type> <State> <StateID>1</StateID> <Room>GuestRoom1</Room> <MovieClipName>guestroom1_fireplace</MovieClipName> <AvailableActions>LOOK AT,USE,USE ITEM</AvailableActions> <Actions> <LOOKAT> <INFO>The fireplace is currently on.^I probably could search the fireplace if I turn it off...</INFO> </LOOKAT> <USE> <EventID>201105</EventID> </USE> <USEITEM> <Entity> <!-- Candle --> <ID>519</ID> <Event>201107</Event> </Entity> </USEITEM> </Actions> </State> <State> <StateID>2</StateID> <Room>GuestRoom1</Room> <MovieClipName>guestroom1_fireplace</MovieClipName> <AvailableActions>LOOK AT,SEARCH,USE</AvailableActions> <Actions> <LOOKAT> <INFO>The fireplace is currently off.^I probably could light something if I turn it on...</INFO> </LOOKAT> <SEARCH> <ARRAYROW>2</ARRAYROW> <ARRAYCOL>3</ARRAYCOL> <ARRAYITEM>502</ARRAYITEM> </SEARCH> <USE> <EventID>201106</EventID> </USE> </Actions> </State> <State> <StateID>3</StateID> <Room>GuestRoom1</Room> <MovieClipName>guestroom1_fireplace</MovieClipName> <AvailableActions>LOOK AT</AvailableActions> <Actions> <LOOKAT> <INFO>I think I'm done with the fire place for the night...</INFO> </LOOKAT> </Actions> </State> </StoryEntity> <StoryEntity> <ID>204</ID> <Name>Spider Droid Table</Name> <Type>StaticObject</Type> <State> <StateID>1</StateID> <Room>GuestRoom1</Room> <MovieClipName>guestroom1_droidtable</MovieClipName> <AvailableActions>LOOK AT</AvailableActions> <Actions> <LOOKAT> <INFO>I need to search inside this table...^...but this guy is creeping me out.^So I should get rid of him first...</INFO> </LOOKAT> </Actions> </State> <State> <StateID>2</StateID> <Room>GuestRoom1</Room> <MovieClipName>guestroom1_droidtable</MovieClipName> <AvailableActions>LOOK AT,SEARCH</AvailableActions> <Actions> <LOOKAT> <INFO>Without that weirdo around...^...I can now search inside this table.</INFO> </LOOKAT> <SEARCH> <ARRAYROW>2</ARRAYROW> <ARRAYCOL>3</ARRAYCOL> <ARRAYITEM>505</ARRAYITEM> </SEARCH> </Actions> </State> </StoryEntity> <StoryEntity> <ID>205</ID> <Name>Cubby Shelf</Name> <Type>StaticObject</Type> <State> <StateID>1</StateID> <Room>GuestRoom2</Room> <MovieClipName>guestroom2_cubbyshelf</MovieClipName> <AvailableActions>LOOK AT,SEARCH</AvailableActions> <Actions> <LOOKAT> <INFO>I think I put a bug net in here...</INFO> </LOOKAT> <SEARCH> <ARRAYROW>3</ARRAYROW> <ARRAYCOL>2</ARRAYCOL> <ARRAYITEM>503</ARRAYITEM> </SEARCH> </Actions> </State> </StoryEntity> <StoryEntity> <ID>206</ID> <Name>Plant</Name> <Type>StaticObject</Type> <State> <StateID>1</StateID> <Room>HallwayRoom1</Room> <MovieClipName>hallway1_plant1</MovieClipName> <AvailableActions>LOOK AT,USE ITEM</AvailableActions> <Actions> <LOOKAT> <INFO>Whoa, there's a spider on the plant!^This could be useful...^But I'm not touching that spider with my hand!</INFO> </LOOKAT> <USEITEM> <Entity> <!-- Bug Net --> <ID>503</ID> <Event>200400</Event> </Entity> </USEITEM> </Actions> </State> <State> <StateID>2</StateID> <Room>HallwayRoom1</Room> <MovieClipName>hallway1_plant1</MovieClipName> <AvailableActions>LOOK AT,SEARCH</AvailableActions> <Actions> <LOOKAT> <INFO>Now that I have my bug net, I can search the plant.</INFO> </LOOKAT> <SEARCH> <ARRAYROW>2</ARRAYROW> <ARRAYCOL>1</ARRAYCOL> <ARRAYITEM>504</ARRAYITEM> </SEARCH> </Actions> </State> </StoryEntity> <StoryEntity> <ID>207</ID> <Name>Cabinet</Name> <Type>StaticObject</Type> <State> <StateID>1</StateID> <Room>GuestRoom2</Room> <MovieClipName>guestroom2_cabinet</MovieClipName> <AvailableActions>LOOK AT,USE ITEM</AvailableActions> <Actions> <LOOKAT> <INFO>This cabinet is locked.^Pretty sure I have a key for this cabinet in my Spider table.</INFO> </LOOKAT> <USEITEM> <Entity> <!-- Cabinet Key --> <ID>505</ID> <Event>200500</Event> </Entity> </USEITEM> </Actions> </State> <State> <StateID>2</StateID> <Room>GuestRoom2</Room> <MovieClipName>guestroom2_cabinet</MovieClipName> <AvailableActions>LOOK AT,SEARCH,USE ITEM</AvailableActions> <Actions> <LOOKAT> <INFO>This cabinet is now unlocked.^But it's looking pretty dusty...</INFO> </LOOKAT> <SEARCH> <ARRAYROW>3</ARRAYROW> <ARRAYCOL>2</ARRAYCOL> <ARRAYITEM>506</ARRAYITEM> </SEARCH> <USEITEM> <Entity> <!-- Feather --> <ID>525</ID> <Event>400002</Event> </Entity> </USEITEM> </Actions> </State> <State> <StateID>3</StateID> <Room>GuestRoom2</Room> <MovieClipName>guestroom2_cabinet</MovieClipName> <AvailableActions>LOOK AT,SEARCH,USE ITEM</AvailableActions> <Actions> <LOOKAT> <INFO>This cabinet is now dust free!</INFO> </LOOKAT> <SEARCH> <ARRAYROW>3</ARRAYROW> <ARRAYCOL>2</ARRAYCOL> <ARRAYITEM>506</ARRAYITEM> </SEARCH> <USEITEM> <Entity> <!-- Feather --> <ID>525</ID> <Event>400000</Event> </Entity> </USEITEM> </Actions> </State> </StoryEntity> <StoryEntity> <ID>208</ID> <Name>Bench</Name> <Type>StaticObject</Type> <State> <StateID>1</StateID> <Room>HallwayRoom2</Room> <MovieClipName>hallwayroom2_bench1</MovieClipName> <AvailableActions>LOOK AT,SEARCH,USE ITEM</AvailableActions> <Actions> <LOOKAT> <INFO>Ugh! ...someone got food all over this bench too!</INFO> </LOOKAT> <SEARCH> <ARRAYROW>3</ARRAYROW> <ARRAYCOL>2</ARRAYCOL> <ARRAYITEM>508</ARRAYITEM> </SEARCH> <USEITEM> <Entity> <!-- Spray Detergent --> <ID>500</ID> <Event>400008</Event> </Entity> </USEITEM> </Actions> </State> <State> <StateID>2</StateID> <Room>HallwayRoom2</Room> <MovieClipName>hallwayroom2_bench1</MovieClipName> <AvailableActions>LOOK AT,SEARCH,USE ITEM</AvailableActions> <Actions> <LOOKAT> <INFO>Okay his bench is now clean...</INFO> </LOOKAT> <SEARCH> <ARRAYROW>4</ARRAYROW> <ARRAYCOL>1</ARRAYCOL> <ARRAYITEM>508</ARRAYITEM> </SEARCH> <USEITEM> <Entity> <!-- Spray Detergent --> <ID>500</ID> <Event>400000</Event> </Entity> </USEITEM> </Actions> </State> </StoryEntity> <StoryEntity> <ID>209</ID> <Name>Stereo</Name> <Type>StaticObject</Type> <State> <StateID>1</StateID> <Room>Room1</Room> <MovieClipName>room1_cdplayer</MovieClipName> <AvailableActions>LOOK AT</AvailableActions> <Actions> <LOOKAT> <INFO>My stereo...^...although it's playing some generic pop music right now...</INFO> </LOOKAT> <USEITEM> <Entity> <!-- Mix CD --> <ID>508</ID> <Event>200101</Event> </Entity> </USEITEM> </Actions> </State> <State> <StateID>2</StateID> <Room>Room1</Room> <MovieClipName>room1_cdplayer</MovieClipName> <AvailableActions>LOOK AT,USE</AvailableActions> <Actions> <LOOKAT> <INFO>My stereo...^...although it's playing some generic pop music right now...</INFO> </LOOKAT> <USE> <EventID>200601</EventID> </USE> </Actions> </State> <State> <StateID>3</StateID> <Room>Room1</Room> <MovieClipName>room1_cdplayer</MovieClipName> <AvailableActions>LOOK AT</AvailableActions> <Actions> <LOOKAT> <INFO>I think this stereo is done for the night.</INFO> </LOOKAT> </Actions> </State> </StoryEntity> <StoryEntity> <ID>210</ID> <Name>Pool Table</Name> <Type>StaticObject</Type> <State> <StateID>1</StateID> <Room>GameRoom</Room> <MovieClipName>gameroom_pooltable</MovieClipName> <AvailableActions>LOOK AT</AvailableActions> <Actions> <LOOKAT> <INFO>My pool table...^...WAIT!^I see 30 SoBucks in the corner pocket.^If I can distract Jake, I can get the money.</INFO> </LOOKAT> </Actions> </State> <State> <StateID>2</StateID> <Room>GameRoom</Room> <MovieClipName>gameroom_pooltable</MovieClipName> <AvailableActions>LOOK AT,SEARCH</AvailableActions> <Actions> <LOOKAT> <INFO>Great, now I can search my pool table.</INFO> </LOOKAT> <SEARCH> <ARRAYROW>3</ARRAYROW> <ARRAYCOL>3</ARRAYCOL> <ARRAYITEM>516</ARRAYITEM> </SEARCH> </Actions> </State> </StoryEntity> <StoryEntity> <ID>211</ID> <Name>Arcade Game</Name> <Type>StaticObject</Type> <State> <StateID>1</StateID> <Room>GameRoom</Room> <MovieClipName>gameroom_minigame</MovieClipName> <AvailableActions>LOOK AT,USE</AvailableActions> <Actions> <LOOKAT> <INFO>My rare arcade cabinet of BlockHeads Retro...^...developed by the underrated game developer Chris Evans!</INFO> </LOOKAT> <USE> <EventID>200800</EventID> </USE> </Actions> </State> <State> <StateID>2</StateID> <Room>GameRoom</Room> <MovieClipName>gameroom_minigame</MovieClipName> <AvailableActions>LOOK AT,USE</AvailableActions> <Actions> <LOOKAT> <INFO>My rare arcade cabinet of BlockHeads Retro...^...developed by the underrated game developer Chris Evans!</INFO> </LOOKAT> <USE> <EventID>200801</EventID> </USE> </Actions> </State> </StoryEntity> <StoryEntity> <ID>212</ID> <Name>Medicine Cabinet</Name> <Type>StaticObject</Type> <State> <StateID>1</StateID> <Room>HalfBath</Room> <MovieClipName>halfbath_cabinet</MovieClipName> <AvailableActions>LOOK AT,SEARCH</AvailableActions> <Actions> <LOOKAT> <INFO>Argg, my medicine cabinet has been almost completely raided!^I hope someone enjoyed my laxative...^Though I think I still have something in here...</INFO> </LOOKAT> <SEARCH> <ARRAYROW>2</ARRAYROW> <ARRAYCOL>3</ARRAYCOL> <ARRAYITEM>517</ARRAYITEM> <ARRAYITEM>526</ARRAYITEM> </SEARCH> </Actions> </State> </StoryEntity> <StoryEntity> <ID>213</ID> <Name>Dining Table</Name> <Type>StaticObject</Type> <State> <StateID>1</StateID> <Room>Kitchen</Room> <MovieClipName>kitchen_table</MovieClipName> <AvailableActions>LOOK AT,SEARCH</AvailableActions> <Actions> <LOOKAT> <INFO>There seems to be a lot of stuff under the table...</INFO> </LOOKAT> <SEARCH> <ARRAYROW>2</ARRAYROW> <ARRAYCOL>7</ARRAYCOL> <ARRAYITEM>519</ARRAYITEM> <ARRAYITEM>532</ARRAYITEM> <ARRAYITEM>532</ARRAYITEM> <ARRAYITEM>532</ARRAYITEM> <ARRAYITEM>532</ARRAYITEM> </SEARCH> </Actions> </State> </StoryEntity> <StoryEntity> <ID>214</ID> <Name>Drink</Name> <Type>StaticObject</Type> <State> <StateID>1</StateID> <Room>MasterBath</Room> <MovieClipName>masterbath_glass1</MovieClipName> <AvailableActions>LOOK AT</AvailableActions> <Actions> <LOOKAT> <INFO>This is an empty glass...</INFO> </LOOKAT> </Actions> </State> <State> <StateID>2</StateID> <Room>MasterBath</Room> <MovieClipName>masterbath_glass1</MovieClipName> <AvailableActions>LOOK AT,USE ITEM</AvailableActions> <Actions> <LOOKAT> <INFO>This is an empty glass... ...I should try filling it up...</INFO> </LOOKAT> <USEITEM> <Entity> <!-- Laxative --> <ID>523</ID> <Text>I think I should put some soda into it first.</Text> </Entity> <Entity> <!-- Mountain Eww Soda --> <ID>524</ID> <Event>201301</Event> </Entity> </USEITEM> </Actions> </State> <State> <StateID>3</StateID> <Room>MasterBath</Room> <MovieClipName>masterbath_glass1</MovieClipName> <AvailableActions>LOOK AT,USE ITEM</AvailableActions> <Actions> <LOOKAT> <INFO>This glass is filled with Mountain Eww Soda...^...maybe I should try giving it to Hugo now...</INFO> </LOOKAT> <USEITEM> <Entity> <!-- Laxative --> <ID>523</ID> <Event>300000</Event> </Entity> <Entity> <!-- Mountain Eww Soda --> <ID>524</ID> <Text>I've already added soda to the glass...^...maybe I should try giving it to Hugo now...</Text> </Entity> </USEITEM> </Actions> </State> </StoryEntity> <StoryEntity> <ID>215</ID> <Name>Toilet Paper</Name> <Type>StaticObject</Type> <State> <StateID>1</StateID> <Room>MasterBath</Room> <MovieClipName>masterbath_toiletpaper</MovieClipName> <AvailableActions>LOOK AT,USE</AvailableActions> <Actions> <LOOKAT> <INFO>A full toilet paper roll.</INFO> </LOOKAT> <USE> <EventID>201200</EventID> </USE> </Actions> </State> <State> <StateID>2</StateID> <Room>MasterBath</Room> <MovieClipName>masterbath_toiletpaper</MovieClipName> <AvailableActions>LOOK AT</AvailableActions> <Actions> <LOOKAT> <INFO>There is about a half a roll left.^I probably shouldn't take any more...</INFO> </LOOKAT> </Actions> </State> </StoryEntity> <StoryEntity> <ID>216</ID> <Name>Cabinet</Name> <Type>StaticObject</Type> <State> <StateID>1</StateID> <Room>GuestRoom1</Room> <MovieClipName>guestroom1_cabinet</MovieClipName> <AvailableActions>LOOK AT,SEARCH,USE ITEM</AvailableActions> <Actions> <LOOKAT> <INFO>My cabinet for the guest room.^Though it's looking kind of dusty...</INFO> </LOOKAT> <SEARCH> <ARRAYROW>3</ARRAYROW> <ARRAYCOL>3</ARRAYCOL> </SEARCH> <USEITEM> <Entity> <!-- Feather --> <ID>525</ID> <Event>400001</Event> </Entity> </USEITEM> </Actions> </State> <State> <StateID>2</StateID> <Room>GuestRoom1</Room> <MovieClipName>guestroom1_cabinet</MovieClipName> <AvailableActions>LOOK AT,SEARCH,USE ITEM</AvailableActions> <Actions> <LOOKAT> <INFO>My cabinet is now nice and clean.</INFO> </LOOKAT> <SEARCH> <ARRAYROW>3</ARRAYROW> <ARRAYCOL>3</ARRAYCOL> </SEARCH> <USEITEM> <Entity> <!-- Feather --> <ID>525</ID> <Event>400000</Event> </Entity> </USEITEM> </Actions> </State> </StoryEntity> <StoryEntity> <ID>217</ID> <Name>Couch</Name> <Type>StaticObject</Type> <State> <StateID>1</StateID> <Room>Room1</Room> <MovieClipName>room1_couch1</MovieClipName> <AvailableActions>LOOK AT,SEARCH,USE</AvailableActions> <Actions> <LOOKAT> <INFO>Looks like there's a lot of trash under this couch.^But it's a big couch...^I should probaly wait until Veronica has a lot of patience...^...this could take a while.</INFO> </LOOKAT> <SEARCH> <ARRAYROW>3</ARRAYROW> <ARRAYCOL>6</ARRAYCOL> <ARRAYITEM>528</ARRAYITEM> <ARRAYITEM>528</ARRAYITEM> <ARRAYITEM>530</ARRAYITEM> <ARRAYITEM>530</ARRAYITEM> <ARRAYITEM>530</ARRAYITEM> </SEARCH> <USE> <EventID>200100</EventID> </USE> </Actions> </State> </StoryEntity> <StoryEntity> <ID>218</ID> <Name>Couch</Name> <Type>StaticObject</Type> <State> <StateID>1</StateID> <Room>Room1</Room> <MovieClipName>room1_couch3</MovieClipName> <AvailableActions>LOOK AT,SEARCH,USE</AvailableActions> <Actions> <LOOKAT> <INFO>Looks like there's a lot of trash under this couch.^But it's a big couch...^I should probaly wait until Veronica has a lot of patience...^...this could take a while.</INFO> </LOOKAT> <SEARCH> <ARRAYROW>3</ARRAYROW> <ARRAYCOL>6</ARRAYCOL> <ARRAYITEM>515</ARRAYITEM> <ARRAYITEM>528</ARRAYITEM> <ARRAYITEM>528</ARRAYITEM> <ARRAYITEM>529</ARRAYITEM> <ARRAYITEM>529</ARRAYITEM> <ARRAYITEM>529</ARRAYITEM> </SEARCH> <USE> <EventID>200100</EventID> </USE> </Actions> </State> </StoryEntity> <StoryEntity> <ID>219</ID> <Name>WiFi Adaptor</Name> <Type>StaticObject</Type> <State> <StateID>1</StateID> <Room>Room1</Room> <MovieClipName>room1_cpu</MovieClipName> <AvailableActions>LOOK AT,USE</AvailableActions> <Actions> <LOOKAT> <INFO>The WiFi adaptor to the laptop...^...if I yank this he'll lose his Internet connection...</INFO> </LOOKAT> <USE> <EventID>200202</EventID> </USE> </Actions> </State> <State> <StateID>2</StateID> <Room>Room1</Room> <MovieClipName>room1_cpu</MovieClipName> <AvailableActions>LOOK AT</AvailableActions> <Actions> <LOOKAT> <INFO>I probably should leave this WiFi adaptor unplugged...^...so no one else uses the Internet...</INFO> </LOOKAT> </Actions> </State> </StoryEntity> <StoryEntity> <ID>220</ID> <Name>Plant</Name> <Type>StaticObject</Type> <State> <StateID>1</StateID> <Room>HallwayRoom1</Room> <MovieClipName>hallway1_plant2</MovieClipName> <AvailableActions>LOOK AT,SEARCH</AvailableActions> <Actions> <LOOKAT> <INFO>One of my many beautiful plants.</INFO> </LOOKAT> <SEARCH> <ARRAYROW>2</ARRAYROW> <ARRAYCOL>1</ARRAYCOL> </SEARCH> </Actions> </State> </StoryEntity> <StoryEntity> <ID>221</ID> <Name>Chair</Name> <Type>StaticObject</Type> <State> <StateID>1</StateID> <Room>HallwayRoom1</Room> <MovieClipName>hallway1_chair1</MovieClipName> <AvailableActions>LOOK AT,SEARCH,USE ITEM</AvailableActions> <Actions> <LOOKAT> <INFO>Argg... ...there are food stains on my chair!</INFO> </LOOKAT> <SEARCH> <ARRAYROW>2</ARRAYROW> <ARRAYCOL>2</ARRAYCOL> <ARRAYITEM>530</ARRAYITEM> </SEARCH> <USEITEM> <Entity> <!-- Spray Detergent --> <ID>500</ID> <Event>400010</Event> </Entity> </USEITEM> </Actions> </State> <State> <StateID>2</StateID> <Room>HallwayRoom1</Room> <MovieClipName>hallway1_chair1</MovieClipName> <AvailableActions>LOOK AT,SEARCH,USE ITEM</AvailableActions> <Actions> <LOOKAT> <INFO>The chair is now clean...</INFO> </LOOKAT> <SEARCH> <ARRAYROW>2</ARRAYROW> <ARRAYCOL>2</ARRAYCOL> <ARRAYITEM>530</ARRAYITEM> </SEARCH> <USEITEM> <Entity> <!-- Spray Detergent --> <ID>500</ID> <Event>400000</Event> </Entity> </USEITEM> </Actions> </State> </StoryEntity> <StoryEntity> <ID>222</ID> <Name>Chair</Name> <Type>StaticObject</Type> <State> <StateID>1</StateID> <Room>HallwayRoom1</Room> <MovieClipName>hallway1_chair2</MovieClipName> <AvailableActions>LOOK AT,SEARCH,USE ITEM</AvailableActions> <Actions> <LOOKAT> <INFO>There are food stains on my chair!</INFO> </LOOKAT> <SEARCH> <ARRAYROW>2</ARRAYROW> <ARRAYCOL>2</ARRAYCOL> <ARRAYITEM>529</ARRAYITEM> </SEARCH> <USEITEM> <Entity> <!-- Spray Detergent --> <ID>500</ID> <Event>400011</Event> </Entity> </USEITEM> </Actions> </State> <State> <StateID>2</StateID> <Room>HallwayRoom1</Room> <MovieClipName>hallway1_chair2</MovieClipName> <AvailableActions>LOOK AT,SEARCH,USE ITEM</AvailableActions> <Actions> <LOOKAT> <INFO>There chair is now clean...</INFO> </LOOKAT> <SEARCH> <ARRAYROW>2</ARRAYROW> <ARRAYCOL>2</ARRAYCOL> <ARRAYITEM>529</ARRAYITEM> </SEARCH> <USEITEM> <Entity> <!-- Spray Detergent --> <ID>500</ID> <Event>400000</Event> </Entity> </USEITEM> </Actions> </State> </StoryEntity> <StoryEntity> <ID>223</ID> <Name>Couch</Name> <Type>StaticObject</Type> <State> <StateID>1</StateID> <Room>GuestRoom1</Room> <MovieClipName>guestroom1_couch</MovieClipName> <AvailableActions>LOOK AT,SEARCH</AvailableActions> <Actions> <LOOKAT> <INFO>The guest room couch...^...it looks like it's still in okay condition...</INFO> </LOOKAT> <SEARCH> <ARRAYROW>2</ARRAYROW> <ARRAYCOL>5</ARRAYCOL> <ARRAYITEM>529</ARRAYITEM> </SEARCH> </Actions> </State> </StoryEntity> <StoryEntity> <ID>224</ID> <Name>Night Stand</Name> <Type>StaticObject</Type> <State> <StateID>1</StateID> <Room>GuestRoom1</Room> <MovieClipName>guestroom1_nightstand</MovieClipName> <AvailableActions>LOOK AT,SEARCH</AvailableActions> <Actions> <LOOKAT> <INFO>The guest room couch...^...it looks like it's still in okay condition...</INFO> </LOOKAT> <SEARCH> <ARRAYROW>2</ARRAYROW> <ARRAYCOL>1</ARRAYCOL> <ARRAYITEM>528</ARRAYITEM> </SEARCH> </Actions> </State> </StoryEntity> <StoryEntity> <ID>225</ID> <Name>Desk</Name> <Type>StaticObject</Type> <State> <StateID>1</StateID> <Room>GuestRoom1</Room> <MovieClipName>guestroom1_desk</MovieClipName> <AvailableActions>LOOK AT,SEARCH</AvailableActions> <Actions> <LOOKAT> <INFO>The guest room desk...^...it looks like it's still in okay condition...</INFO> </LOOKAT> <SEARCH> <ARRAYROW>1</ARRAYROW> <ARRAYCOL>3</ARRAYCOL> <ARRAYITEM>529</ARRAYITEM> </SEARCH> </Actions> </State> </StoryEntity> <StoryEntity> <ID>226</ID> <Name>Guest Bed</Name> <Type>StaticObject</Type> <State> <StateID>1</StateID> <Room>GuestRoom1</Room> <MovieClipName>guestroom1_bed</MovieClipName> <AvailableActions>LOOK AT</AvailableActions> <Actions> <LOOKAT> <INFO>The guest bed...^...I can see there's nothing under here..</INFO> </LOOKAT> </Actions> </State> </StoryEntity> <StoryEntity> <ID>227</ID> <Name>Guest Bed</Name> <Type>StaticObject</Type> <State> <StateID>1</StateID> <Room>GuestRoom2</Room> <MovieClipName>guestroom2_bed</MovieClipName> <AvailableActions>LOOK AT</AvailableActions> <Actions> <LOOKAT> <INFO>The guest bed...^...I can see there's nothing under here..</INFO> </LOOKAT> </Actions> </State> </StoryEntity> <StoryEntity> <ID>228</ID> <Name>Chair</Name> <Type>StaticObject</Type> <State> <StateID>1</StateID> <Room>GuestRoom2</Room> <MovieClipName>guestroom2_chair1</MovieClipName> <AvailableActions>LOOK AT,SEARCH</AvailableActions> <Actions> <LOOKAT> <INFO>I think there's some trash under this chair...</INFO> </LOOKAT> <SEARCH> <ARRAYROW>2</ARRAYROW> <ARRAYCOL>2</ARRAYCOL> <ARRAYITEM>530</ARRAYITEM> </SEARCH> </Actions> </State> </StoryEntity> <StoryEntity> <ID>229</ID> <Name>Chair</Name> <Type>StaticObject</Type> <State> <StateID>1</StateID> <Room>GuestRoom2</Room> <MovieClipName>guestroom2_chair2</MovieClipName> <AvailableActions>LOOK AT,SEARCH</AvailableActions> <Actions> <LOOKAT> <INFO>I can't tell if there's something under this chair...</INFO> </LOOKAT> <SEARCH> <ARRAYROW>2</ARRAYROW> <ARRAYCOL>2</ARRAYCOL> </SEARCH> </Actions> </State> </StoryEntity> <StoryEntity> <ID>230</ID> <Name>Night Stand</Name> <Type>StaticObject</Type> <State> <StateID>1</StateID> <Room>GuestRoom2</Room> <MovieClipName>guestroom2_nightstand</MovieClipName> <AvailableActions>LOOK AT,SEARCH</AvailableActions> <Actions> <LOOKAT> <INFO>I can't tell if there's something under this chair...</INFO> </LOOKAT> <SEARCH> <ARRAYROW>2</ARRAYROW> <ARRAYCOL>1</ARRAYCOL> <ARRAYITEM>530</ARRAYITEM> </SEARCH> </Actions> </State> </StoryEntity> <StoryEntity> <ID>230</ID> <Name>Night Stand</Name> <Type>StaticObject</Type> <State> <StateID>1</StateID> <Room>GuestRoom2</Room> <MovieClipName>guestroom2_nightstand</MovieClipName> <AvailableActions>LOOK AT,SEARCH</AvailableActions> <Actions> <LOOKAT> <INFO>I can't tell if there's something under this chair...</INFO> </LOOKAT> <SEARCH> <ARRAYROW>2</ARRAYROW> <ARRAYCOL>1</ARRAYCOL> <ARRAYITEM>530</ARRAYITEM> </SEARCH> </Actions> </State> </StoryEntity> <StoryEntity> <ID>231</ID> <Name>Night Stand</Name> <Type>StaticObject</Type> <State> <StateID>1</StateID> <Room>MasterBedroom</Room> <MovieClipName>masterbedroom_nightstand1</MovieClipName> <AvailableActions>LOOK AT,SEARCH</AvailableActions> <Actions> <LOOKAT> <INFO>My night stand...^...it still looks good fortunately.</INFO> </LOOKAT> <SEARCH> <ARRAYROW>1</ARRAYROW> <ARRAYCOL>2</ARRAYCOL> </SEARCH> </Actions> </State> </StoryEntity> <StoryEntity> <ID>232</ID> <Name>Night Stand</Name> <Type>StaticObject</Type> <State> <StateID>1</StateID> <Room>MasterBedroom</Room> <MovieClipName>masterbedroom_nightstand2</MovieClipName> <AvailableActions>LOOK AT,SEARCH</AvailableActions> <Actions> <LOOKAT> <INFO>My night stand...^...it still looks good fortunately.</INFO> </LOOKAT> <SEARCH> <ARRAYROW>1</ARRAYROW> <ARRAYCOL>2</ARRAYCOL> <ARRAYITEM>528</ARRAYITEM> <ARRAYITEM>528</ARRAYITEM> </SEARCH> </Actions> </State> </StoryEntity> <StoryEntity> <ID>233</ID> <Name>King Size Bed</Name> <Type>StaticObject</Type> <State> <StateID>1</StateID> <Room>MasterBedroom</Room> <MovieClipName>masterbedroom_bed</MovieClipName> <AvailableActions>LOOK AT,SEARCH,USE ITEM</AvailableActions> <Actions> <LOOKAT> <INFO>My bed...^...where I wish the magic would happen more often...^...WAIT!^There's a food stain on my bed!^At least I hope it's a food stain...</INFO> </LOOKAT> <SEARCH> <ARRAYROW>3</ARRAYROW> <ARRAYCOL>6</ARRAYCOL> <ARRAYITEM>529</ARRAYITEM> <ARRAYITEM>529</ARRAYITEM> </SEARCH> <USEITEM> <Entity> <!-- Spray Detergent --> <ID>500</ID> <Event>400007</Event> </Entity> </USEITEM> </Actions> </State> <State> <StateID>2</StateID> <Room>MasterBedroom</Room> <MovieClipName>masterbedroom_bed</MovieClipName> <AvailableActions>LOOK AT,SEARCH,USE ITEM</AvailableActions> <Actions> <LOOKAT> <INFO>Well my bed is clean now...^...oh yeah!</INFO> </LOOKAT> <SEARCH> <ARRAYROW>3</ARRAYROW> <ARRAYCOL>6</ARRAYCOL> <ARRAYITEM>529</ARRAYITEM> <ARRAYITEM>529</ARRAYITEM> </SEARCH> <USEITEM> <Entity> <!-- Spray Detergent --> <ID>500</ID> <Event>400000</Event> </Entity> </USEITEM> </Actions> </State> </StoryEntity> <StoryEntity> <ID>234</ID> <Name>Couch</Name> <Type>StaticObject</Type> <State> <StateID>1</StateID> <Room>GuestRoom3</Room> <MovieClipName>guestroom3_couch</MovieClipName> <AvailableActions>LOOK AT,SEARCH</AvailableActions> <Actions> <LOOKAT> <INFO>The guest room sofa...^...though it looks a bit damp from tears...</INFO> </LOOKAT> <SEARCH> <ARRAYROW>3</ARRAYROW> <ARRAYCOL>6</ARRAYCOL> <ARRAYITEM>531</ARRAYITEM> <ARRAYITEM>531</ARRAYITEM> <ARRAYITEM>531</ARRAYITEM> </SEARCH> </Actions> </State> </StoryEntity> <StoryEntity> <ID>235</ID> <Name>Cabinet</Name> <Type>StaticObject</Type> <State> <StateID>1</StateID> <Room>GuestRoom3</Room> <MovieClipName>guestroom3_cabinet</MovieClipName> <AvailableActions>LOOK AT,USE ITEM</AvailableActions> <Actions> <LOOKAT> <INFO>The cabinet is locked.^But it doesn't look like anyone has touched this...^...so no need to open it.^However, it does look a little dusty...</INFO> </LOOKAT> <USEITEM> <Entity> <!-- Feather --> <ID>525</ID> <Event>400003</Event> </Entity> </USEITEM> </Actions> </State> <State> <StateID>2</StateID> <Room>GuestRoom3</Room> <MovieClipName>guestroom3_cabinet</MovieClipName> <AvailableActions>LOOK AT,USE ITEM</AvailableActions> <Actions> <LOOKAT> <INFO>The cabinet is locked.^But it doesn't look like anyone has touched this...^...so no need to open it.^At least it's nice and clean.</INFO> </LOOKAT> <USEITEM> <Entity> <!-- Feather --> <ID>525</ID> <Event>400003</Event> </Entity> </USEITEM> </Actions> </State> </StoryEntity> <StoryEntity> <ID>236</ID> <Name>Guest Bed</Name> <Type>StaticObject</Type> <State> <StateID>1</StateID> <Room>GuestRoom3</Room> <MovieClipName>guestroom3_bed</MovieClipName> <AvailableActions>LOOK AT,SEARCH</AvailableActions> <Actions> <LOOKAT> <INFO>The guest bed...^...still looks unused thankfully...</INFO> </LOOKAT> <SEARCH> <ARRAYROW>3</ARRAYROW> <ARRAYCOL>3</ARRAYCOL> </SEARCH> </Actions> </State> </StoryEntity> <StoryEntity> <ID>237</ID> <Name>Night Stand</Name> <Type>StaticObject</Type> <State> <StateID>1</StateID> <Room>GuestRoom3</Room> <MovieClipName>guestroom3_nightstand</MovieClipName> <AvailableActions>LOOK AT,SEARCH</AvailableActions> <Actions> <LOOKAT> <INFO>The guest room night stand...^...still looks okay...</INFO> </LOOKAT> <SEARCH> <ARRAYROW>2</ARRAYROW> <ARRAYCOL>1</ARRAYCOL> <ARRAYITEM>533</ARRAYITEM> </SEARCH> </Actions> </State> </StoryEntity> <StoryEntity> <ID>238</ID> <Name>Bench</Name> <Type>StaticObject</Type> <State> <StateID>1</StateID> <Room>HallwayRoom2</Room> <MovieClipName>hallwayroom2_bench2</MovieClipName> <AvailableActions>LOOK AT,SEARCH,USE ITEM</AvailableActions> <Actions> <LOOKAT> <INFO>My hallway bench...^...and it looks there's smashed burger all over the seat!</INFO> </LOOKAT> <SEARCH> <ARRAYROW>4</ARRAYROW> <ARRAYCOL>1</ARRAYCOL> <ARRAYITEM>530</ARRAYITEM> </SEARCH> <USEITEM> <Entity> <!-- Spray Detergent --> <ID>500</ID> <Event>400009</Event> </Entity> </USEITEM> </Actions> </State> <State> <StateID>2</StateID> <Room>HallwayRoom2</Room> <MovieClipName>hallwayroom2_bench2</MovieClipName> <AvailableActions>LOOK AT,SEARCH,USE ITEM</AvailableActions> <Actions> <LOOKAT> <INFO>Okay this bench is now clean...</INFO> </LOOKAT> <SEARCH> <ARRAYROW>4</ARRAYROW> <ARRAYCOL>1</ARRAYCOL> <ARRAYITEM>530</ARRAYITEM> </SEARCH> <USEITEM> <Entity> <!-- Spray Detergent --> <ID>500</ID> <Event>400000</Event> </Entity> </USEITEM> </Actions> </State> </StoryEntity> <StoryEntity> <ID>239</ID> <Name>Plant</Name> <Type>StaticObject</Type> <State> <StateID>1</StateID> <Room>HallwayRoom2</Room> <MovieClipName>hallwayroom2_plant1</MovieClipName> <AvailableActions>LOOK AT,SEARCH</AvailableActions> <Actions> <LOOKAT> <INFO>One of my many beautiful plants.</INFO> </LOOKAT> <SEARCH> <ARRAYROW>2</ARRAYROW> <ARRAYCOL>1</ARRAYCOL> <ARRAYITEM>528</ARRAYITEM> </SEARCH> </Actions> </State> </StoryEntity> <StoryEntity> <ID>240</ID> <Name>Plant</Name> <Type>StaticObject</Type> <State> <StateID>1</StateID> <Room>HallwayRoom2</Room> <MovieClipName>hallwayroom2_plant2</MovieClipName> <AvailableActions>LOOK AT,SEARCH</AvailableActions> <Actions> <LOOKAT> <INFO>One of my many beautiful plants.</INFO> </LOOKAT> <SEARCH> <ARRAYROW>2</ARRAYROW> <ARRAYCOL>1</ARRAYCOL> </SEARCH> </Actions> </State> </StoryEntity> <StoryEntity> <ID>241</ID> <Name>Painting</Name> <Type>StaticObject</Type> <State> <StateID>1</StateID> <Room>HallwayRoom2</Room> <MovieClipName>hallwayroom2_painting</MovieClipName> <AvailableActions>LOOK AT,USE ITEM</AvailableActions> <Actions> <LOOKAT> <INFO>A Von Deasy painting...^...though it looks a bit dusty...</INFO> </LOOKAT> <USEITEM> <Entity> <!-- Feather --> <ID>525</ID> <Event>400005</Event> </Entity> </USEITEM> </Actions> </State> <State> <StateID>2</StateID> <Room>HallwayRoom2</Room> <MovieClipName>hallwayroom2_painting</MovieClipName> <AvailableActions>LOOK AT,USE ITEM</AvailableActions> <Actions> <LOOKAT> <INFO>A Von Deasy painting...^...and it looks pristine now!</INFO> </LOOKAT> <USEITEM> <Entity> <!-- Feather --> <ID>525</ID> <Event>400000</Event> </Entity> </USEITEM> </Actions> </State> </StoryEntity> <StoryEntity> <ID>242</ID> <Name>Toilet</Name> <Type>StaticObject</Type> <State> <StateID>1</StateID> <Room>HalfBath</Room> <MovieClipName>halfbath_toilet</MovieClipName> <AvailableActions>LOOK AT,USE,USE ITEM</AvailableActions> <Actions> <LOOKAT> <INFO>Ugh this toilet is... ...Nasty!^What did that guy do!?</INFO> </LOOKAT> <USE> <TEXT>Umm, now isn't the time...</TEXT> </USE> <USEITEM> <Entity> <!-- Spray Detergent --> <ID>500</ID> <Event>400006</Event> </Entity> </USEITEM> </Actions> </State> <State> <StateID>2</StateID> <Room>HalfBath</Room> <MovieClipName>halfbath_toilet</MovieClipName> <AvailableActions>LOOK AT,USE,USE ITEM</AvailableActions> <Actions> <LOOKAT> <INFO>Wow... ...I don't know how I cleaned that...^...but I did...</INFO> </LOOKAT> <USE> </USE> <USEITEM> <Entity> <!-- Spray Detergent --> <ID>500</ID> <Event>400000</Event> </Entity> </USEITEM> </Actions> </State> </StoryEntity> <StoryEntity> <ID>243</ID> <Name>Trash</Name> <Type>StaticObject</Type> <State> <StateID>1</StateID> <Room>HalfBath</Room> <MovieClipName>halfbath_trash</MovieClipName> <AvailableActions>LOOK AT,USE,USE ITEM</AvailableActions> <Actions> <LOOKAT> <INFO>...I wish more people use this...^...I should probably put any trash I find in the garbage cans around the house...</INFO> </LOOKAT> <USE> </USE> <USEITEM> <Entity> <!-- Spray Detergent --> <ID>500</ID> <Text>I don't think cleaning the trash is necessary.</Text> </Entity> <Entity> <!-- Paper Cup --> <ID>528</ID> <Event>400014</Event> </Entity> <Entity> <!-- Paper Plate --> <ID>529</ID> <Event>400015</Event> </Entity> <Entity> <!-- Burger Wrapper --> <ID>530</ID> <Event>400016</Event> </Entity> <Entity> <!-- Snotty Tissue --> <ID>531</ID> <Event>400017</Event> </Entity> <Entity> <!-- Dirty Ceramic Plate --> <ID>532</ID> <Text>Umm, I'm not going to throw away my nice ceramic dishes...^...I'm better off cleaning them in the sink or something.</Text> </Entity> <Entity> <!-- Dirty Ceramic Plate --> <ID>533</ID> <Text>Umm, I'm not going to throw away my nice ceramic dishes...^...I'm better off cleaning them in the sink or something.</Text> </Entity> </USEITEM> </Actions> </State> </StoryEntity> <StoryEntity> <ID>244</ID> <Name>Kitchen Sink</Name> <Type>StaticObject</Type> <State> <StateID>1</StateID> <Room>Kitchen</Room> <MovieClipName>kitchen_sink</MovieClipName> <AvailableActions>LOOK AT,SEARCH,USE,USE ITEM</AvailableActions> <Actions> <LOOKAT> <INFO>My kitchen sink...^...I can use this to clean dirty cups and plates...</INFO> </LOOKAT> <SEARCH> <ARRAYROW>2</ARRAYROW> <ARRAYCOL>2</ARRAYCOL> <ARRAYITEM>500</ARRAYITEM> </SEARCH> <USE> </USE> <USEITEM> <Entity> <!-- Spray Detergent --> <ID>500</ID> <Text>There's still detergent soap here...^...I don't need this to clean dishes.</Text> </Entity> <Entity> <!-- Paper Cup --> <ID>528</ID> <Text>There's no point washing this...^...I should just throw this in the trash.</Text> </Entity> <Entity> <!-- Paper Plate --> <ID>529</ID> <Text>There's no point washing this...^...I should just throw this in the trash.</Text> </Entity> <Entity> <!-- Dirty Ceramic Plate --> <ID>532</ID> <Event>400012</Event> </Entity> <Entity> <!-- Dirty Ceramic Plate --> <ID>533</ID> <Event>400013</Event> </Entity> </USEITEM> </Actions> </State> </StoryEntity> <StoryEntity> <ID>245</ID> <Name>Cabinet</Name> <Type>StaticObject</Type> <State> <StateID>1</StateID> <Room>Kitchen</Room> <MovieClipName>kitchen_cabinet</MovieClipName> <AvailableActions>LOOK AT,USE ITEM</AvailableActions> <Actions> <LOOKAT> <INFO>I keep my Virtual Reality game equipment in here.^Thankfully it's locked and no one has opened it.</INFO> </LOOKAT> <USEITEM> <Entity> <!-- Dirty Ceramic Plate --> <ID>505</ID> <Event>200701</Event> </Entity> </USEITEM> </Actions> </State> <State> <StateID>2</StateID> <Room>Kitchen</Room> <MovieClipName>kitchen_cabinet</MovieClipName> <AvailableActions>LOOK AT,SEARCH</AvailableActions> <Actions> <LOOKAT> <INFO>I can now search this cabinet.</INFO> </LOOKAT> <SEARCH> <ARRAYROW>2</ARRAYROW> <ARRAYCOL>2</ARRAYCOL> <ARRAYITEM>510</ARRAYITEM> </SEARCH> </Actions> </State> </StoryEntity> <StoryEntity> <ID>246</ID> <Name>Sofa</Name> <Type>StaticObject</Type> <State> <StateID>1</StateID> <Room>Kitchen</Room> <MovieClipName>kitchen_sofa</MovieClipName> <AvailableActions>LOOK AT,SEARCH</AvailableActions> <Actions> <LOOKAT> <INFO>Ugh...^...looks like drinks have been spilled on this sofa!</INFO> </LOOKAT> <SEARCH> <ARRAYROW>4</ARRAYROW> <ARRAYCOL>2</ARRAYCOL> <ARRAYITEM>533</ARRAYITEM> <ARRAYITEM>533</ARRAYITEM> </SEARCH> </Actions> </State> </StoryEntity> <StoryEntity> <ID>247</ID> <Name>Trash Can</Name> <Type>StaticObject</Type> <State> <StateID>1</StateID> <Room>HallwayRoom1</Room> <MovieClipName>hallway1_trash</MovieClipName> <AvailableActions>LOOK AT,USE,USE ITEM</AvailableActions> <Actions> <LOOKAT> <INFO>...I wish more people use this...^...I should probably put any trash I find in the garbage cans around the house...</INFO> </LOOKAT> <USE> <TEXT>I should try throwing trash in here...</TEXT> </USE> <USEITEM> <Entity> <!-- Spray Detergent --> <ID>500</ID> <Text>I don't think cleaning the trash is necessary.</Text> </Entity> <Entity> <!-- Paper Cup --> <ID>528</ID> <Event>400014</Event> </Entity> <Entity> <!-- Paper Plate --> <ID>529</ID> <Event>400015</Event> </Entity> <Entity> <!-- Burger Wrapper --> <ID>530</ID> <Event>400016</Event> </Entity> <Entity> <!-- Snotty Tissue --> <ID>531</ID> <Event>400017</Event> </Entity> <Entity> <!-- Dirty Ceramic Plate --> <ID>532</ID> <Text>Umm, I'm not going to throw away my nice ceramic dishes...^...I'm better off cleaning them in the sink or something.</Text> </Entity> <Entity> <!-- Dirty Ceramic Plate --> <ID>533</ID> <Text>Umm, I'm not going to throw away my nice ceramic dishes...^...I'm better off cleaning them in the sink or something.</Text> </Entity> </USEITEM> </Actions> </State> </StoryEntity> <StoryEntity> <ID>248</ID> <Name>Trash Can</Name> <Type>StaticObject</Type> <State> <StateID>1</StateID> <Room>HallwayRoom2</Room> <MovieClipName>hallwayroom2_trash</MovieClipName> <AvailableActions>LOOK AT,USE,USE ITEM</AvailableActions> <Actions> <LOOKAT> <INFO>...I wish more people use this...^...I should probably put any trash I find in the garbage cans around the house...</INFO> </LOOKAT> <USE> <TEXT>I should try throwing trash in here...</TEXT> </USE> <USEITEM> <Entity> <!-- Spray Detergent --> <ID>500</ID> <Text>I don't think cleaning the trash is necessary.</Text> </Entity> <Entity> <!-- Paper Cup --> <ID>528</ID> <Event>400014</Event> </Entity> <Entity> <!-- Paper Plate --> <ID>529</ID> <Event>400015</Event> </Entity> <Entity> <!-- Burger Wrapper --> <ID>530</ID> <Event>400016</Event> </Entity> <Entity> <!-- Snotty Tissue --> <ID>531</ID> <Event>400017</Event> </Entity> <Entity> <!-- Dirty Ceramic Plate --> <ID>532</ID> <Text>Umm, I'm not going to throw away my nice ceramic dishes...^...I'm better off cleaning them in the sink or something.</Text> </Entity> <Entity> <!-- Dirty Ceramic Plate --> <ID>533</ID> <Text>Umm, I'm not going to throw away my nice ceramic dishes...^...I'm better off cleaning them in the sink or something.</Text> </Entity> </USEITEM> </Actions> </State> </StoryEntity> <StoryEntity> <ID>249</ID> <Name>Trash Can</Name> <Type>StaticObject</Type> <State> <StateID>1</StateID> <Room>Kitchen</Room> <MovieClipName>kitchen_trash</MovieClipName> <AvailableActions>LOOK AT,USE,USE ITEM</AvailableActions> <Actions> <LOOKAT> <INFO>...I wish more people use this...^...I should probably put any trash I find in the garbage cans around the house...</INFO> </LOOKAT> <USE> <TEXT>I should try throwing trash in here...</TEXT> </USE> <USEITEM> <Entity> <!-- Spray Detergent --> <ID>500</ID> <Text>I don't think cleaning the trash is necessary.</Text> </Entity> <Entity> <!-- Paper Cup --> <ID>528</ID> <Event>400014</Event> </Entity> <Entity> <!-- Paper Plate --> <ID>529</ID> <Event>400015</Event> </Entity> <Entity> <!-- Burger Wrapper --> <ID>530</ID> <Event>400016</Event> </Entity> <Entity> <!-- Snotty Tissue --> <ID>531</ID> <Event>400017</Event> </Entity> <Entity> <!-- Dirty Ceramic Plate --> <ID>532</ID> <Text>Umm, I'm not going to throw away my nice ceramic dishes...^...I'm better off cleaning them in the sink or something.</Text> </Entity> <Entity> <!-- Dirty Ceramic Plate --> <ID>533</ID> <Text>Umm, I'm not going to throw away my nice ceramic dishes...^...I'm better off cleaning them in the sink or something.</Text> </Entity> </USEITEM> </Actions> </State> </StoryEntity> <StoryEntity> <ID>300</ID> <Name>Kitchen Door</Name> <Type>StaticObject</Type> <State> <StateID>1</StateID> <Room>Room1</Room> <MovieClipName>room1_kitchendoor</MovieClipName> <AvailableActions>LOOK AT,USE,USE ITEM</AvailableActions> <Actions> <LOOKAT> <INFO>The door is locked for some reason...^...I need to find the key.</INFO> </LOOKAT> <USE> <EventID>500000</EventID> </USE> <USEITEM> <Entity> <!-- Kitchen Key --> <ID>526</ID> <Event>500001</Event> </Entity> </USEITEM> </Actions> </State> </StoryEntity> <StoryEntity> <ID>301</ID> <Name>Game Room Door</Name> <Type>StaticObject</Type> <State> <StateID>1</StateID> <Room>HallwayRoom2</Room> <MovieClipName>hallwayroom2_gameroomdoor</MovieClipName> <AvailableActions>LOOK AT,USE,USE ITEM</AvailableActions> <Actions> <LOOKAT> <INFO>The door is locked for some reason...^...I need to find the key.</INFO> </LOOKAT> <USE> <EventID>500000</EventID> </USE> <USEITEM> <Entity> <!-- Game Room Key --> <ID>509</ID> <Event>500002</Event> </Entity> </USEITEM> </Actions> </State> </StoryEntity> <StoryEntity> <ID>302</ID> <Name>Bathroom Door</Name> <Type>StaticObject</Type> <State> <StateID>1</StateID> <Room>HallwayRoom2</Room> <MovieClipName>hallwayroom2_halfbath</MovieClipName> <AvailableActions>LOOK AT,USE,USE ITEM</AvailableActions> <Actions> <LOOKAT> <INFO>The door is locked for some reason...^...I need to find the key.</INFO> </LOOKAT> <USE> <EventID>500000</EventID> </USE> <USEITEM> <Entity> <!-- HalfBath Key --> <ID>507</ID> <Event>500003</Event> </Entity> <Entity> <!-- Master Bathroom Key --> <ID>527</ID> <Text>Unfortunately this is the wrong bathroom key for this door...^...this key only works for the Master Bathroom door.^I need to use the other bathroom key...</Text> </Entity> </USEITEM> </Actions> </State> </StoryEntity> <StoryEntity> <ID>303</ID> <Name>Guest Room Door</Name> <Type>StaticObject</Type> <State> <StateID>1</StateID> <Room>HallwayRoom2</Room> <MovieClipName>hallwayroom2_guestroom3</MovieClipName> <AvailableActions>LOOK AT,USE,USE ITEM</AvailableActions> <Actions> <LOOKAT> <INFO>The door is locked for some reason...^...I need to find the key.</INFO> </LOOKAT> <USE> <EventID>500000</EventID> </USE> <USEITEM> <Entity> <!-- Guest Room Key --> <ID>512</ID> <Event>500004</Event> </Entity> </USEITEM> </Actions> </State> </StoryEntity> <StoryEntity> <ID>304</ID> <Name>Master Bedroom Door</Name> <Type>StaticObject</Type> <State> <StateID>1</StateID> <Room>HallwayRoom1</Room> <MovieClipName>hallway1_masterbedroomdoor</MovieClipName> <AvailableActions>LOOK AT,USE,USE ITEM</AvailableActions> <Actions> <LOOKAT> <INFO>The door is locked for some reason...^...I need to find the key.</INFO> </LOOKAT> <USE> <EventID>500000</EventID> </USE> <USEITEM> <Entity> <!-- Master Bedroom Door Key --> <ID>501</ID> <Event>500005</Event> </Entity> </USEITEM> </Actions> </State> </StoryEntity> <StoryEntity> <ID>305</ID> <Name>Master Bathroom Door</Name> <Type>StaticObject</Type> <State> <StateID>1</StateID> <Room>MasterBedroom</Room> <MovieClipName>masterbedroom_bathroomdoor</MovieClipName> <AvailableActions>LOOK AT,USE,USE ITEM</AvailableActions> <Actions> <LOOKAT> <INFO>The door is locked for some reason...^...I need to find the key.</INFO> </LOOKAT> <USE> <EventID>500000</EventID> </USE> <USEITEM> <Entity> <!-- Master Bathroom Door Key --> <ID>527</ID> <Event>500006</Event> </Entity> </USEITEM> </Actions> </State> </StoryEntity> <StoryEntity> <ID>400</ID> <Name>Veronica</Name> <Type>Girlfriend</Type> <Puzzle> <!-- Zack on Laptop --> <PuzzleID>1</PuzzleID> <TEXT>I think we should try to get Zack off the computer somehow...</TEXT> <TEXT>Maybe try looking around the laptop...^...and see if there is a way to disconnect the Internet connection.</TEXT> <TEXT>Wow Toby, do I have to do all the thinking?^Maybe you should take a look at the WiFi adaptor behind the laptop...</TEXT> </Puzzle> <Puzzle> <!-- Phil and Janice --> <PuzzleID>2</PuzzleID> <TEXT>I think we should try looking for Phil's car keys...</TEXT> <TEXT>Phil's girlfriend Janice is in one of the hallways...^...we should talk to her and find out where the car key is.</TEXT> <TEXT>Toby you're beyond hope...^Let's go to the fireplace in one of the guest rooms...^...but be careful not to burn yourself searching!</TEXT> </Puzzle> <Puzzle> <!-- Get rid of Edwierd --> <PuzzleID>3</PuzzleID> <TEXT>I think we should try getting Edweird out of your guest room...^Something important might be in your spider table.</TEXT> <TEXT>Edweird seems to like bugs...^...maybe we should check the plants for bugs...</TEXT> <TEXT>Come on Toby...^...why don't you check your draws for something to check bugs with...</TEXT> </Puzzle> <Puzzle> <!-- Help Stacy --> <PuzzleID>4</PuzzleID> <TEXT>I think we should try helping Stacy in the guest room...</TEXT> <TEXT>Perhaps we should look for the cabinet key...</TEXT> <TEXT>Geez Toby...^...didn't say you kept the cabinet key in the spider table?</TEXT> </Puzzle> <Puzzle> <!-- Help Shaggy --> <PuzzleID>5</PuzzleID> <TEXT>We should probably talk to Shaggy in the hallway...</TEXT> <TEXT>Perhaps we should look for the Mix CD in the big hallway...</TEXT> <TEXT>Toby do I have to hold your hand on everything?^...check the benches in the big hallway for Shagg's Mix CD.</TEXT> </Puzzle> <Puzzle> <!-- Pool Table guys --> <PuzzleID>6</PuzzleID> <TEXT>We should probably talk to Lance in the Game Room...</TEXT> <TEXT>Did you get the Kitchen key yet?^Perhaps you should check the bathroom...</TEXT> <TEXT>Helpless Toby...^...why don't you check the kitchen for the VR gear?</TEXT> </Puzzle> <Puzzle> <!-- BlockHeads Retro Challenge --> <PuzzleID>7</PuzzleID> <TEXT>We should probably talk to Nate in the Game Room...</TEXT> <TEXT>Perhaps you should try playing BlockHeads Retro...</TEXT> <TEXT>You really are a baby today...^...isn't this your game?^Just keep playing until you get better...</TEXT> </Puzzle> <Puzzle> <!-- Using Camera --> <PuzzleID>8</PuzzleID> <TEXT>We should probably talk to Theodore in the Kitchen...</TEXT> <TEXT>Perhaps we should look around the apartment...^...to find an embarrassing picture to take.</TEXT> <TEXT>Oh come on Toby...^...do you really need help figuring this out?^If you don't know what humilating picture to take...^I can't help you.</TEXT> </Puzzle> <Puzzle> <!-- Burger Despot employee --> <PuzzleID>9</PuzzleID> <TEXT>We should probably talk to the burger guy in Kitchen...</TEXT> <TEXT>Did you get the money from the pool table?</TEXT> <TEXT>Be sure to check all the couches for spare change...</TEXT> </Puzzle> <Puzzle> <!-- Cindy --> <PuzzleID>10</PuzzleID> <TEXT>We should probably talk to Cindy in the guest room...</TEXT> <TEXT>It shouldn't be too hard to find the items she's asking for...^...just look in the logical places...</TEXT> <TEXT>Good grief Toby!^Just check the logical places...^For example, maybe you should look in the kitchen...^...for the water bottle and candle...</TEXT> </Puzzle> <Puzzle> <!-- Get Toilet Paper --> <PuzzleID>11</PuzzleID> <TEXT>We should probably look for toilet paper now...^...you know for the guy in the bathroom?</TEXT> <TEXT>Maybe we should check your master bathroom for spare toilet paper.^Did you find the key yet?</TEXT> </Puzzle> <Puzzle> <!-- Hugo --> <PuzzleID>12</PuzzleID> <TEXT>We should probably talk to Hugo...</TEXT> <TEXT>Maybe you should make him a special drink?</TEXT> </Puzzle> </StoryEntity> <StoryEntity> <ID>500</ID> <Name>Spray Detergent</Name> <Type>PickupObject</Type> </StoryEntity> <StoryEntity> <ID>501</ID> <Name>Master Bedroom Key</Name> <Type>PickupObject</Type> </StoryEntity> <StoryEntity> <ID>502</ID> <Name>Car Key</Name> <Type>PickupObject</Type> </StoryEntity> <StoryEntity> <ID>503</ID> <Name>Bug Net</Name> <Type>PickupObject</Type> </StoryEntity> <StoryEntity> <ID>504</ID> <Name>Spider</Name> <Type>PickupObject</Type> </StoryEntity> <StoryEntity> <ID>505</ID> <Name>Cabinet Key</Name> <Type>PickupObject</Type> </StoryEntity> <StoryEntity> <ID>506</ID> <Name>Personal Letter</Name> <Type>PickupObject</Type> </StoryEntity> <StoryEntity> <ID>507</ID> <Name>Bathroom Key</Name> <Type>PickupObject</Type> </StoryEntity> <StoryEntity> <ID>508</ID> <Name>Mix CD</Name> <Type>PickupObject</Type> </StoryEntity> <StoryEntity> <ID>509</ID> <Name>Game Room Key</Name> <Type>PickupObject</Type> </StoryEntity> <StoryEntity> <ID>510</ID> <Name>Virtual Reality Gear</Name> <Type>PickupObject</Type> </StoryEntity> <StoryEntity> <ID>511</ID> <Name>30 SoBucks</Name> <Type>PickupObject</Type> </StoryEntity> <StoryEntity> <ID>512</ID> <Name>Guest Room Key</Name> <Type>PickupObject</Type> </StoryEntity> <StoryEntity> <ID>513</ID> <Name>Camera Phone</Name> <Type>PickupObject</Type> </StoryEntity> <StoryEntity> <ID>514</ID> <Name>50 SoBucks</Name> <Type>PickupObject</Type> </StoryEntity> <StoryEntity> <ID>515</ID> <Name>20 SoBucks</Name> <Type>PickupObject</Type> </StoryEntity> <StoryEntity> <ID>516</ID> <Name>30 SoBucks</Name> <Type>PickupObject</Type> </StoryEntity> <StoryEntity> <ID>517</ID> <Name>Asprin</Name> <Type>PickupObject</Type> </StoryEntity> <StoryEntity> <ID>518</ID> <Name>Bottled Water</Name> <Type>PickupObject</Type> </StoryEntity> <StoryEntity> <ID>519</ID> <Name>Candle</Name> <Type>PickupObject</Type> </StoryEntity> <StoryEntity> <ID>520</ID> <Name>Lit Candle</Name> <Type>PickupObject</Type> </StoryEntity> <StoryEntity> <ID>521</ID> <Name>Do NoT Use</Name> <Type>PickupObject</Type> </StoryEntity> <StoryEntity> <ID>522</ID> <Name>Toilet Paper</Name> <Type>PickupObject</Type> </StoryEntity> <StoryEntity> <ID>523</ID> <Name>Laxative</Name> <Type>PickupObject</Type> </StoryEntity> <StoryEntity> <ID>524</ID> <Name>Mountain Eww Soda</Name> <Type>PickupObject</Type> </StoryEntity> <StoryEntity> <ID>525</ID> <Name>Feather Duster</Name> <Type>PickupObject</Type> </StoryEntity> <StoryEntity> <ID>526</ID> <Name>Kitchen Key</Name> <Type>PickupObject</Type> </StoryEntity> <StoryEntity> <ID>527</ID> <Name>Master Bathroom Key</Name> <Type>PickupObject</Type> </StoryEntity> <StoryEntity> <ID>528</ID> <Name>Paper Cup Trash</Name> <Type>PickupObject</Type> </StoryEntity> <StoryEntity> <ID>529</ID> <Name>Paper Plate Trash</Name> <Type>PickupObject</Type> </StoryEntity> <StoryEntity> <ID>530</ID> <Name>Burger Wrapper Trash</Name> <Type>PickupObject</Type> </StoryEntity> <StoryEntity> <ID>531</ID> <Name>Snot Filled Tissue</Name> <Type>PickupObject</Type> </StoryEntity> <StoryEntity> <ID>532</ID> <Name>Dirty Ceramic Plate</Name> <Type>PickupObject</Type> </StoryEntity> <StoryEntity> <ID>533</ID> <Name>Dirty Ceramic Cup</Name> <Type>PickupObject</Type> </StoryEntity> </StoryEntities> ]]> .toString(); _local2 = new XML(_local1); return (_local2); } } }//package com.uninvitedguests
Section 42
//StoryEventsXML (com.uninvitedguests.StoryEventsXML) package com.uninvitedguests { import flash.events.*; import flash.geom.*; import flash.display.*; import flash.media.*; public class StoryEventsXML { function TheStoryEventsXML(){ var _local1:String; var _local2:XML; _local1 = <![CDATA[ <StoryEvents> <Event> <!-- Test Event --> <ID>1</ID> <Phase> <Chat> <Name>Veronica</Name> <Text>There's no time to sit on the couch!</Text> <VoiceType>Female1</VoiceType> <AutoClose>false</AutoClose> <Highlight>Veronica</Highlight> <UnlockOptionsMenu>false</UnlockOptionsMenu> </Chat> <GotoNextPhaseAfterChat>1</GotoNextPhaseAfterChat> <LockMovement>true</LockMovement> </Phase> <Phase> <GotoNewRoom> <NextRoom>Veronica</NextRoom> <TeleportPos>There's no time to sit on the couch!</TeleportPos> <Action>Female1</Action> <NextEventID>false</NextEventID> </GotoNewRoom> </Phase> <!-- <Phase> <Chat> <Name>Toby</Name> <Text>Fine fine, I'll sit here later...</Text> <VoiceType>Male1</VoiceType> <AutoClose>false</AutoClose> <HighlightNPC>2</HighlightNPC> <UnlockOptionsMenu>true</UnlockOptionsMenu> </Chat> <GotoNextPhaseAfterChat>1</GotoNextPhaseAfterChat> <AddInventoryItem>508</AddInventoryItem> <!-- Mix CD <RemoveInventoryItem>502</RemoveInventoryItem> <!-- Car Key </Phase> <Phase> <PlaySound>PowPunch</PlaySound> <SleepToNextPhase>500</SleepToNextPhase> </Phase> --> <!-- <Phase> <MovieClip> <Parent>Gamemap</Parent> <Name>Circle</Name> <PosX>250</PosX> <PosY>250</PosY> <Visible>true</Visible> <Alpha>0.25</Alpha> <GotoAndStop>1</GotoAndStop> </MovieClip> <SleepToNextPhase>500</SleepToNextPhase> </Phase> --> <Phase> <MainCharacter> <Name>Toby</Name> <PosX>250</PosX> <PosY>250</PosY> <Action>sf</Action> <Lock>true</Lock> </MainCharacter> <SleepToNextPhase>0</SleepToNextPhase> </Phase> <Phase> <ChangeEntityState> <EntityID>2</EntityID> <ChangeStateTo>2</ChangeStateTo> </ChangeEntityState> <SleepToNextPhase>0</SleepToNextPhase> <UnlockOptionsMenu>false</UnlockOptionsMenu> </Phase> </Event> <Event> <!-- Give Toilet Paper to NPC --> <ID>2</ID> <Phase> <Chat> <Name>Party Guy</Name> <Text>Great now I can wipe my butt!</Text> <VoiceType>Male1</VoiceType> <AutoClose>false</AutoClose> <HighlightNPC>2</HighlightNPC> <UnlockOptionsMenu>false</UnlockOptionsMenu> </Chat> <GotoNextPhaseAfterChat>1</GotoNextPhaseAfterChat> <LockMovement>true</LockMovement> <UnlockOptionsMenu>true</UnlockOptionsMenu> </Phase> </Event> <Event> <!-- INTRO 1 --> <ID>100100</ID> <Phase> <Chat> <Name>Toby</Name> <Text>We're just about here...^...I'm telling you my apartment is really nice...</Text> <VoiceType>Male1</VoiceType> <AutoClose>true</AutoClose> <Highlight>Toby</Highlight> <UnlockOptionsMenu>false</UnlockOptionsMenu> </Chat> <GotoNextPhaseAfterChat>1</GotoNextPhaseAfterChat> <LockMovement>true</LockMovement> </Phase> <Phase> <Chat> <Name>Veronica</Name> <Text>It's been a great date so far...^But we shall see...^...I have very high standards...^...now use the ARROW or WASD KEYS and let's get going...</Text> <VoiceType>Female1</VoiceType> <AutoClose>true</AutoClose> <Highlight>Veronica</Highlight> <UnlockOptionsMenu>false</UnlockOptionsMenu> </Chat> <GotoNextPhaseAfterChat>1</GotoNextPhaseAfterChat> <LockMovement>true</LockMovement> </Phase> <Phase> <SleepToNextPhase>0</SleepToNextPhase> <UnlockOptionsMenu>true</UnlockOptionsMenu> </Phase> </Event> <Event> <!-- INTRO 2 --> <ID>100200</ID> <Phase> <Chat> <Name>Toby</Name> <Text>Why is my door open?!</Text> <VoiceType>Male1</VoiceType> <AutoClose>true</AutoClose> <Highlight>Toby</Highlight> <UnlockOptionsMenu>false</UnlockOptionsMenu> </Chat> <GotoNextPhaseAfterChat>1</GotoNextPhaseAfterChat> <LockMovement>true</LockMovement> </Phase> <Phase> <SleepToNextPhase>0</SleepToNextPhase> <UnlockOptionsMenu>true</UnlockOptionsMenu> </Phase> </Event> <Event> <!-- INTRO 3 --> <ID>100300</ID> <Phase> <Chat> <Name>Toby</Name> <Text>... ... ...!^Why are these people in MY APARTMENT!?^Who is responsible for this???</Text> <VoiceType>Male1</VoiceType> <AutoClose>true</AutoClose> <Highlight>Toby</Highlight> <UnlockOptionsMenu>false</UnlockOptionsMenu> </Chat> <GotoNextPhaseAfterChat>1</GotoNextPhaseAfterChat> <LockMovement>true</LockMovement> </Phase> <Phase> <Chat> <Name>Veronica</Name> <Text>Who cares who's responsible...^If this is indeed your apartment...^...then get rid of all these people!^I want you to myself!</Text> <VoiceType>Female1</VoiceType> <AutoClose>true</AutoClose> <Highlight>Veronica</Highlight> <UnlockOptionsMenu>false</UnlockOptionsMenu> </Chat> <GotoNextPhaseAfterChat>1</GotoNextPhaseAfterChat> <LockMovement>true</LockMovement> </Phase> <Phase> <PatienceMeterOn>true</PatienceMeterOn> <UGMMeterOn>true</UGMMeterOn> <ACMMeterOn>true</ACMMeterOn> <SleepToNextPhase>0</SleepToNextPhase> <UnlockOptionsMenu>true</UnlockOptionsMenu> </Phase> </Event> <Event> <!-- TUTORIAL 1 --> <ID>100400</ID> <Phase> <MainCharacter> <Name>Veronica</Name> <Action>sf</Action> <Lock>1</Lock> </MainCharacter> <SleepToNextPhase>0</SleepToNextPhase> </Phase> <Phase> <Chat> <Name>Veronica</Name> <Text>Some people you can punch right away...^...but it seems other people will require additional work...</Text> <VoiceType>Female1</VoiceType> <AutoClose>true</AutoClose> <Highlight>Veronica</Highlight> <UnlockOptionsMenu>false</UnlockOptionsMenu> </Chat> <GotoNextPhaseAfterChat>1</GotoNextPhaseAfterChat> <LockMovement>true</LockMovement> </Phase> <Phase> <MainCharacter> <Name>Veronica</Name> <Lock>0</Lock> </MainCharacter> <SleepToNextPhase>0</SleepToNextPhase> <UnlockOptionsMenu>true</UnlockOptionsMenu> </Phase> </Event> <Event> <!-- TUTORIAL 2 --> <ID>100500</ID> <Phase> <MainCharacter> <Name>Veronica</Name> <Action>sf</Action> <Lock>1</Lock> </MainCharacter> <SleepToNextPhase>0</SleepToNextPhase> </Phase> <Phase> <Chat> <Name>Veronica</Name> <Text>Sometimes I lose patience...^But I can regain my patience if YOU do several things such as...^...showing me around the apartment...^...getting rid of the guests...^...and by cleaning the apartment.</Text> <VoiceType>Female1</VoiceType> <AutoClose>true</AutoClose> <Highlight>Veronica</Highlight> <UnlockOptionsMenu>false</UnlockOptionsMenu> </Chat> <GotoNextPhaseAfterChat>1</GotoNextPhaseAfterChat> <LockMovement>true</LockMovement> </Phase> <Phase> <MainCharacter> <Name>Veronica</Name> <Lock>0</Lock> </MainCharacter> <SleepToNextPhase>0</SleepToNextPhase> <UnlockOptionsMenu>true</UnlockOptionsMenu> </Phase> </Event> <Event> <!-- TUTORIAL 3 --> <ID>100600</ID> <Phase> <MainCharacter> <Name>Veronica</Name> <Action>sf</Action> <Lock>1</Lock> </MainCharacter> <SleepToNextPhase>0</SleepToNextPhase> </Phase> <Phase> <Chat> <Name>Veronica</Name> <Text>If you need some help on how to get rid of certain guests...^...press the 'V' key and I'll give you some advice...</Text> <VoiceType>Female1</VoiceType> <AutoClose>true</AutoClose> <Highlight>Veronica</Highlight> <UnlockOptionsMenu>false</UnlockOptionsMenu> </Chat> <GotoNextPhaseAfterChat>1</GotoNextPhaseAfterChat> <LockMovement>true</LockMovement> </Phase> <Phase> <MainCharacter> <Name>Veronica</Name> <Lock>0</Lock> </MainCharacter> <SleepToNextPhase>0</SleepToNextPhase> <UnlockOptionsMenu>true</UnlockOptionsMenu> </Phase> </Event> <Event> <!-- TUTORIAL 4 --> <ID>100700</ID> <Phase> <MainCharacter> <Name>Veronica</Name> <Action>sf</Action> <Lock>1</Lock> </MainCharacter> <SleepToNextPhase>0</SleepToNextPhase> </Phase> <Phase> <Chat> <Name>Veronica</Name> <Text>Toby there is nothing sexier than a man who cleans!^You can upgrade my patience by cleaning this mess of an apartment.^You can start by putting the trash you find into a trash can...</Text> <VoiceType>Female1</VoiceType> <AutoClose>true</AutoClose> <Highlight>Veronica</Highlight> <UnlockOptionsMenu>false</UnlockOptionsMenu> </Chat> <GotoNextPhaseAfterChat>1</GotoNextPhaseAfterChat> <LockMovement>true</LockMovement> </Phase> <Phase> <MainCharacter> <Name>Veronica</Name> <Lock>0</Lock> </MainCharacter> <SleepToNextPhase>0</SleepToNextPhase> <UnlockOptionsMenu>true</UnlockOptionsMenu> </Phase> </Event> <!-- ################## PUZLLE EVENTS ############# --> <Event> <!-- Player Attempting to USE puked on Couch (eid - 200) --> <ID>200100</ID> <Phase> <Chat> <Name>Veronica</Name> <Text>There's no time to sit on the couch!</Text> <VoiceType>Female1</VoiceType> <AutoClose>false</AutoClose> <Highlight>Veronica</Highlight> <UnlockOptionsMenu>false</UnlockOptionsMenu> </Chat> <GotoNextPhaseAfterChat>1</GotoNextPhaseAfterChat> <LockMovement>true</LockMovement> </Phase> <Phase> <UnlockOptionsMenu>true</UnlockOptionsMenu> <SleepToNextPhase>0</SleepToNextPhase> </Phase> </Event> <Event> <!-- Player USE ITEM with Spray Detergent (eid 500) puked on Couch (eid - 200) --> <ID>200101</ID> <Phase> <Chat> <Name>Toby</Name> <Text>This should do just the trick to clean this vomit covered couch!</Text> <VoiceType>Male1</VoiceType> <AutoClose>false</AutoClose> <Highlight>Toby</Highlight> <UnlockOptionsMenu>false</UnlockOptionsMenu> </Chat> <GotoNextPhaseAfterChat>1</GotoNextPhaseAfterChat> <LockMovement>true</LockMovement> </Phase> <Phase> <ShowApartmentMeter>true</ShowApartmentMeter> <SleepToNextPhase>0</SleepToNextPhase> </Phase> <Phase> <PlaySound>CleanSpray</PlaySound> <SleepToNextPhase>2500</SleepToNextPhase> </Phase> <Phase> <AdjustApartmentMeter>1</AdjustApartmentMeter> <SleepToNextPhase>2500</SleepToNextPhase> </Phase> <Phase> <ChangeEntityState> <EntityID>200</EntityID> <ChangeStateTo>2</ChangeStateTo> </ChangeEntityState> <SleepToNextPhase>0</SleepToNextPhase> <UnlockOptionsMenu>true</UnlockOptionsMenu> </Phase> </Event> <Event> <!-- Player USE computer (eid - 202) --> <ID>200200</ID> <Phase> <Chat> <Name>Toby</Name> <Text>I don't have time to use the computer.^But maybe I should turn off the WiFi home network...</Text> <VoiceType>Male1</VoiceType> <AutoClose>false</AutoClose> <Highlight>Toby</Highlight> <UnlockOptionsMenu>false</UnlockOptionsMenu> </Chat> <GotoNextPhaseAfterChat>1</GotoNextPhaseAfterChat> <LockMovement>true</LockMovement> </Phase> <Phase> <ChangeEntityState> <EntityID>202</EntityID> <ChangeStateTo>2</ChangeStateTo> </ChangeEntityState> <SleepToNextPhase>0</SleepToNextPhase> </Phase> <Phase> <ChangeEntityState> <EntityID>100</EntityID> <ChangeStateTo>2</ChangeStateTo> </ChangeEntityState> <SleepToNextPhase>0</SleepToNextPhase> <UnlockOptionsMenu>true</UnlockOptionsMenu> </Phase> </Event> <Event> <!-- Player USE computer (eid - 202) --> <ID>200201</ID> <Phase> <Chat> <Name>Toby</Name> <Text>Okay I'll turn back on the WiFi home network...</Text> <VoiceType>Male1</VoiceType> <AutoClose>false</AutoClose> <Highlight>Toby</Highlight> <UnlockOptionsMenu>false</UnlockOptionsMenu> </Chat> <GotoNextPhaseAfterChat>1</GotoNextPhaseAfterChat> <LockMovement>true</LockMovement> </Phase> <Phase> <ChangeEntityState> <EntityID>202</EntityID> <ChangeStateTo>1</ChangeStateTo> </ChangeEntityState> <SleepToNextPhase>0</SleepToNextPhase> </Phase> <Phase> <ChangeEntityState> <EntityID>100</EntityID> <ChangeStateTo>1</ChangeStateTo> </ChangeEntityState> <SleepToNextPhase>0</SleepToNextPhase> <UnlockOptionsMenu>true</UnlockOptionsMenu> </Phase> </Event> <Event> <!-- Player USE Wifi Adaptor(eid - 219) --> <ID>200202</ID> <Phase> <Chat> <Name>Toby</Name> <Text>I'll just yank this WiFi adaptor from the Laptop...^...YOINK!</Text> <VoiceType>Male1</VoiceType> <AutoClose>true</AutoClose> <Highlight>Toby</Highlight> <UnlockOptionsMenu>false</UnlockOptionsMenu> </Chat> <GotoNextPhaseAfterChat>1</GotoNextPhaseAfterChat> <LockMovement>true</LockMovement> </Phase> <Phase> <ChangeEntityState> <EntityID>100</EntityID> <ChangeStateTo>2</ChangeStateTo> </ChangeEntityState> <SleepToNextPhase>0</SleepToNextPhase> </Phase> <Phase> <Chat> <Name>Zack</Name> <Text>Hey man!? ....^What did you do that for?^... ... ...^But whatever...^...this party is lame anyway...^...take this feather duster too... ...it was itching my butt!</Text> <VoiceType>Male1</VoiceType> <AutoClose>true</AutoClose> <HighlightNPC>100</HighlightNPC> <UnlockOptionsMenu>false</UnlockOptionsMenu> </Chat> <GotoNextPhaseAfterChat>1</GotoNextPhaseAfterChat> <LockMovement>true</LockMovement> </Phase> <Phase> <AddInventoryItem>525</AddInventoryItem> <!-- Feather Duster --> <ChangeEntityState> <EntityID>219</EntityID> <ChangeStateTo>2</ChangeStateTo> </ChangeEntityState> <SleepToNextPhase>0</SleepToNextPhase> </Phase> <Phase> <SleepToNextPhase>2000</SleepToNextPhase> </Phase> <Phase> <Chat> <Name>Veronica</Name> <Text>Toby... ...go ahead and PUNCH this guy's lights out!</Text> <VoiceType>Female1</VoiceType> <AutoClose>true</AutoClose> <Highlight>Veronica</Highlight> <UnlockOptionsMenu>false</UnlockOptionsMenu> </Chat> <GotoNextPhaseAfterChat>1</GotoNextPhaseAfterChat> <LockMovement>true</LockMovement> </Phase> <Phase> <SolvedPuzzle>1</SolvedPuzzle> <SleepToNextPhase>0</SleepToNextPhase> <UnlockOptionsMenu>true</UnlockOptionsMenu> </Phase> </Event> <Event> <!-- Player USE ITEM Phil (eid - 101) --> <ID>200300</ID> <Phase> <Chat> <Name>Phil</Name> <Text>Thanks man for finding my keys!</Text> <VoiceType>Male1</VoiceType> <AutoClose>true</AutoClose> <HighlightNPC>101</HighlightNPC> <UnlockOptionsMenu>false</UnlockOptionsMenu> </Chat> <GotoNextPhaseAfterChat>1</GotoNextPhaseAfterChat> <LockMovement>true</LockMovement> </Phase> <Phase> <RemoveInventoryItem>502</RemoveInventoryItem> <!-- Car Key) --> <ChangeEntityState> <EntityID>101</EntityID> <ChangeStateTo>2</ChangeStateTo> </ChangeEntityState> <SleepToNextPhase>1000</SleepToNextPhase> </Phase> <Phase> <ChangeEntityState> <EntityID>102</EntityID> <ChangeStateTo>2</ChangeStateTo> </ChangeEntityState> <SleepToNextPhase>1000</SleepToNextPhase> </Phase> <Phase> <Chat> <Name>Janice</Name> <Text>How did you find his keys???^I thought I burned them!!!^Do you realize this man is a selfish pig!^... A PIG!!!</Text> <VoiceType>Female1</VoiceType> <AutoClose>true</AutoClose> <HighlightNPC>102</HighlightNPC> <UnlockOptionsMenu>false</UnlockOptionsMenu> </Chat> <GotoNextPhaseAfterChat>1</GotoNextPhaseAfterChat> <LockMovement>true</LockMovement> </Phase> <Phase> <Chat> <Name>Phil</Name> <Text>I can't take anymore of this...^...Toby please punch me out now...^...I just ask that you toss her in the opposite direction!</Text> <VoiceType>Male1</VoiceType> <AutoClose>true</AutoClose> <HighlightNPC>101</HighlightNPC> <UnlockOptionsMenu>false</UnlockOptionsMenu> </Chat> <GotoNextPhaseAfterChat>1</GotoNextPhaseAfterChat> <LockMovement>true</LockMovement> </Phase> <Phase> <SolvedPuzzle>2</SolvedPuzzle> <SleepToNextPhase>0</SleepToNextPhase> <UnlockOptionsMenu>true</UnlockOptionsMenu> </Phase> </Event> <Event> <!-- Player USE ITEM Plant(eid - 206) --> <ID>200400</ID> <Phase> <Chat> <Name>Toby</Name> <Text>Now I'll catch this little spidey...^...come here, spidey, spidey...^almost...^Argg, I can't reach it!^I should try searching this plant more...</Text> <VoiceType>Male1</VoiceType> <AutoClose>true</AutoClose> <Highlight>Toby</Highlight> <UnlockOptionsMenu>false</UnlockOptionsMenu> </Chat> <GotoNextPhaseAfterChat>1</GotoNextPhaseAfterChat> <LockMovement>true</LockMovement> </Phase> <Phase> <ChangeEntityState> <EntityID>206</EntityID> <ChangeStateTo>2</ChangeStateTo> </ChangeEntityState> <SleepToNextPhase>0</SleepToNextPhase> <UnlockOptionsMenu>true</UnlockOptionsMenu> </Phase> </Event> <Event> <!-- Player USE ITEM Edweird (eid - 103) Droid Table (eid 204) unlocks --> <ID>200401</ID> <Phase> <Chat> <Name>Edweird</Name> <Text>Mmmm, yes...^This is quite gracious of you...^Let me hold this magnificent creature...</Text> <VoiceType>Male1</VoiceType> <AutoClose>true</AutoClose> <HighlightNPC>103</HighlightNPC> <UnlockOptionsMenu>false</UnlockOptionsMenu> </Chat> <GotoNextPhaseAfterChat>1</GotoNextPhaseAfterChat> <LockMovement>true</LockMovement> </Phase> <Phase> <ChangeEntityState> <EntityID>103</EntityID> <ChangeStateTo>3</ChangeStateTo> </ChangeEntityState> <SleepToNextPhase>0</SleepToNextPhase> </Phase> <Phase> <RemoveInventoryItem>504</RemoveInventoryItem> <!-- Spider) --> <PlaySound>Eating</PlaySound> <SleepToNextPhase>5000</SleepToNextPhase> </Phase> <Phase> <Chat> <Name>Edweird</Name> <Text>Now I'm one with the spider.</Text> <VoiceType>Male1</VoiceType> <AutoClose>true</AutoClose> <HighlightNPC>103</HighlightNPC> <UnlockOptionsMenu>false</UnlockOptionsMenu> </Chat> <GotoNextPhaseAfterChat>1</GotoNextPhaseAfterChat> <LockMovement>true</LockMovement> </Phase> <Phase> <ChangeEntityState> <EntityID>103</EntityID> <ChangeStateTo>2</ChangeStateTo> </ChangeEntityState> <SleepToNextPhase>0</SleepToNextPhase> </Phase> <Phase> <Chat> <Name>Veronica</Name> <Text>Toby... ... ...^...I think you should get rid of this guy...^...like right now...</Text> <VoiceType>Female1</VoiceType> <AutoClose>true</AutoClose> <Highlight>Veronica</Highlight> <UnlockOptionsMenu>false</UnlockOptionsMenu> </Chat> <GotoNextPhaseAfterChat>1</GotoNextPhaseAfterChat> <LockMovement>true</LockMovement> </Phase> <Phase> <SolvedPuzzle>3</SolvedPuzzle> <ChangeEntityState> <EntityID>204</EntityID> <ChangeStateTo>2</ChangeStateTo> </ChangeEntityState> <SleepToNextPhase>0</SleepToNextPhase> <UnlockOptionsMenu>true</UnlockOptionsMenu> </Phase> </Event> <Event> <!-- Player USE ITEM Cabinet Key (eid - 505) on Cabinet (eid - 207) --> <ID>200500</ID> <Phase> <Chat> <Name>Toby</Name> <Text>Okay this key should open up the cabinet...</Text> <VoiceType>Male1</VoiceType> <AutoClose>true</AutoClose> <Highlight>Toby</Highlight> <UnlockOptionsMenu>false</UnlockOptionsMenu> </Chat> <GotoNextPhaseAfterChat>1</GotoNextPhaseAfterChat> <LockMovement>true</LockMovement> </Phase> <Phase> <PlaySound>LockOpen</PlaySound> <SleepToNextPhase>2000</SleepToNextPhase> </Phase> <Phase> <Chat> <Name>Toby</Name> <Text>THERE...^...now I can search inside it.</Text> <VoiceType>Male1</VoiceType> <AutoClose>true</AutoClose> <Highlight>Toby</Highlight> <UnlockOptionsMenu>false</UnlockOptionsMenu> </Chat> <GotoNextPhaseAfterChat>1</GotoNextPhaseAfterChat> <LockMovement>true</LockMovement> </Phase> <Phase> <ChangeEntityState> <EntityID>207</EntityID> <ChangeStateTo>2</ChangeStateTo> </ChangeEntityState> <SleepToNextPhase>0</SleepToNextPhase> <UnlockOptionsMenu>true</UnlockOptionsMenu> </Phase> </Event> <Event> <!-- Player USE ITEM Stacey (eid - 104) --> <ID>200501</ID> <Phase> <Chat> <Name>Stacey</Name> <Text>My letter...^THANK YOU...^Here's your bathroom key.</Text> <VoiceType>Female1</VoiceType> <AutoClose>true</AutoClose> <HighlightNPC>104</HighlightNPC> <UnlockOptionsMenu>false</UnlockOptionsMenu> </Chat> <GotoNextPhaseAfterChat>1</GotoNextPhaseAfterChat> <LockMovement>true</LockMovement> </Phase> <Phase> <AddInventoryItem>507</AddInventoryItem> <!-- Bathroom Key --> <SleepToNextPhase>2000</SleepToNextPhase> </Phase> <Phase> <RemoveInventoryItem>506</RemoveInventoryItem> <!-- Personal Letter --> <SleepToNextPhase>0</SleepToNextPhase> </Phase> <Phase> <Chat> <Name>Stacey</Name> <Text>Let's see what the letter says...^Hmmm...^Oh noo....^OH NOOOO!!!^He's breaking up with me!!!</Text> <VoiceType>Female1</VoiceType> <AutoClose>true</AutoClose> <HighlightNPC>104</HighlightNPC> <UnlockOptionsMenu>false</UnlockOptionsMenu> </Chat> <GotoNextPhaseAfterChat>1</GotoNextPhaseAfterChat> <LockMovement>true</LockMovement> </Phase> <Phase> <ChangeEntityState> <EntityID>104</EntityID> <ChangeStateTo>2</ChangeStateTo> </ChangeEntityState> <SleepToNextPhase>0</SleepToNextPhase> </Phase> <Phase> <Chat> <Name>Toby</Name> <Text>... ... ...^Umm... ...sorry to hear that...^...but I found your letter like you asked...^...so it's now time for me to escort you out!</Text> <VoiceType>Male1</VoiceType> <AutoClose>true</AutoClose> <Highlight>Toby</Highlight> <UnlockOptionsMenu>false</UnlockOptionsMenu> </Chat> <GotoNextPhaseAfterChat>1</GotoNextPhaseAfterChat> <LockMovement>true</LockMovement> </Phase> <Phase> <SolvedPuzzle>4</SolvedPuzzle> <ChangeEntityState> <EntityID>104</EntityID> <ChangeStateTo>2</ChangeStateTo> </ChangeEntityState> <SleepToNextPhase>0</SleepToNextPhase> <UnlockOptionsMenu>true</UnlockOptionsMenu> </Phase> </Event> <Event> <!-- Player USE ITEM Stacey (eid - 104) --> <ID>200600</ID> <Phase> <Chat> <Name>Shaggy</Name> <Text>Thanks man!^Now play this Mix CD in the stereo for Patrice!^The Love Sounds of Nature, volume 3!^It's my own creation!^Come see me after you play it...^...then I'll give you the key to the game room.</Text> <VoiceType>Male1</VoiceType> <AutoClose>true</AutoClose> <HighlightNPC>105</HighlightNPC> <UnlockOptionsMenu>false</UnlockOptionsMenu> </Chat> <GotoNextPhaseAfterChat>1</GotoNextPhaseAfterChat> <LockMovement>true</LockMovement> </Phase> <Phase> <ChangeEntityState> <EntityID>209</EntityID> <ChangeStateTo>2</ChangeStateTo> </ChangeEntityState> <SleepToNextPhase>0</SleepToNextPhase> </Phase> <Phase> <ChangeEntityState> <EntityID>105</EntityID> <ChangeStateTo>2</ChangeStateTo> </ChangeEntityState> <SleepToNextPhase>0</SleepToNextPhase> </Phase> <Phase> <ChangeEntityState> <EntityID>106</EntityID> <ChangeStateTo>2</ChangeStateTo> </ChangeEntityState> <SleepToNextPhase>0</SleepToNextPhase> <UnlockOptionsMenu>true</UnlockOptionsMenu> </Phase> </Event> <Event> <!-- Player USE ITEM Stacey (eid - 104) --> <ID>200601</ID> <Phase> <PlaySound>StopBGMusic</PlaySound> <SleepToNextPhase>0</SleepToNextPhase> </Phase> <Phase> <PlaySound>NeedleScratch</PlaySound> <SleepToNextPhase>0</SleepToNextPhase> </Phase> <Phase> <Chat> <Name>Toby</Name> <Text>Attention...^This is a song dedication to Patrice...</Text> <VoiceType>Male1</VoiceType> <AutoClose>true</AutoClose> <Highlight>Toby</Highlight> <UnlockOptionsMenu>false</UnlockOptionsMenu> </Chat> <GotoNextPhaseAfterChat>1</GotoNextPhaseAfterChat> <LockMovement>true</LockMovement> </Phase> <Phase> <Chat> <Name>Patrice</Name> <Text>Oh like...that's me!^...everybody listen, like yeah!</Text> <VoiceType>Female1</VoiceType> <AutoClose>true</AutoClose> <HighlightNPC>106</HighlightNPC> <UnlockOptionsMenu>false</UnlockOptionsMenu> </Chat> <GotoNextPhaseAfterChat>1</GotoNextPhaseAfterChat> </Phase> <Phase> <Chat> <Name>Toby</Name> <Text>So...anyway...^...this is the Love Sounds of Nature by Shaggy.^Err... enjoy...</Text> <VoiceType>Male1</VoiceType> <AutoClose>true</AutoClose> <Highlight>Toby</Highlight> <UnlockOptionsMenu>false</UnlockOptionsMenu> </Chat> <GotoNextPhaseAfterChat>1</GotoNextPhaseAfterChat> <LockMovement>true</LockMovement> </Phase> <Phase> <PlaySound>NatureSounds</PlaySound> <SleepToNextPhase>0</SleepToNextPhase> </Phase> <Phase> <SleepToNextPhase>4000</SleepToNextPhase> </Phase> <Phase> <ChangeEntityState> <EntityID>106</EntityID> <ChangeStateTo>3</ChangeStateTo> </ChangeEntityState> <SleepToNextPhase>0</SleepToNextPhase> <UnlockOptionsMenu>true</UnlockOptionsMenu> </Phase> <Phase> <ChangeEntityState> <EntityID>105</EntityID> <ChangeStateTo>3</ChangeStateTo> </ChangeEntityState> <SleepToNextPhase>0</SleepToNextPhase> </Phase> <Phase> <SleepToNextPhase>6000</SleepToNextPhase> </Phase> <Phase> <Chat> <Name>Patrice</Name> <Text>This is so awful!!!^I'm so embarrassed! Please toss me out!</Text> <VoiceType>Female1</VoiceType> <AutoClose>true</AutoClose> <HighlightNPC>106</HighlightNPC> <UnlockOptionsMenu>false</UnlockOptionsMenu> </Chat> <GotoNextPhaseAfterChat>1</GotoNextPhaseAfterChat> </Phase> <Phase> <ChangeEntityState> <EntityID>209</EntityID> <ChangeStateTo>3</ChangeStateTo> </ChangeEntityState> <SleepToNextPhase>0</SleepToNextPhase> </Phase> <Phase> <UnlockOptionsMenu>true</UnlockOptionsMenu> <SleepToNextPhase>0</SleepToNextPhase> </Phase> </Event> <Event> <!-- Player TEXT EVENT with Shaggy --> <ID>200602</ID> <Phase> <Chat> <Name>Shaggy</Name> <Text>She didn't take it well?^Oh man...^Well here's your key to the game room.</Text> <VoiceType>Male1</VoiceType> <AutoClose>true</AutoClose> <HighlightNPC>105</HighlightNPC> <UnlockOptionsMenu>false</UnlockOptionsMenu> </Chat> <GotoNextPhaseAfterChat>1</GotoNextPhaseAfterChat> <LockMovement>true</LockMovement> </Phase> <Phase> <RemoveInventoryItem>508</RemoveInventoryItem> <!-- Mix CD --> <AddInventoryItem>509</AddInventoryItem> <!-- Game Room Key --> <SleepToNextPhase>2000</SleepToNextPhase> </Phase> <Phase> <Chat> <Name>Shaggy</Name> <Text>...I'm going to go far away.^Please punch me out now!</Text> <VoiceType>Male1</VoiceType> <AutoClose>true</AutoClose> <HighlightNPC>105</HighlightNPC> <UnlockOptionsMenu>false</UnlockOptionsMenu> </Chat> <GotoNextPhaseAfterChat>1</GotoNextPhaseAfterChat> <LockMovement>true</LockMovement> </Phase> <Phase> <ChangeEntityState> <EntityID>105</EntityID> <ChangeStateTo>4</ChangeStateTo> </ChangeEntityState> <SleepToNextPhase>0</SleepToNextPhase> </Phase> <Phase> <SolvedPuzzle>5</SolvedPuzzle> <UnlockOptionsMenu>true</UnlockOptionsMenu> <SleepToNextPhase>0</SleepToNextPhase> </Phase> </Event> <Event> <!-- USE ITEM on Lance (eid 108) --> <ID>200700</ID> <Phase> <Chat> <Name>Lance</Name> <Text>Whoa whoa!^Don't punch me!^I think I can help you get rid of Jake over there.^Do you have a Virtual Reality gear set?</Text> <VoiceType>Male1</VoiceType> <AutoClose>true</AutoClose> <HighlightNPC>108</HighlightNPC> <UnlockOptionsMenu>false</UnlockOptionsMenu> </Chat> <GotoNextPhaseAfterChat>1</GotoNextPhaseAfterChat> <LockMovement>true</LockMovement> </Phase> <Phase> <Chat> <Name>Toby</Name> <Text>Yes..^I have a set in the Kitchen...</Text> <VoiceType>Male1</VoiceType> <AutoClose>true</AutoClose> <Highlight>Toby</Highlight> <UnlockOptionsMenu>false</UnlockOptionsMenu> </Chat> <GotoNextPhaseAfterChat>1</GotoNextPhaseAfterChat> <LockMovement>true</LockMovement> </Phase> <Phase> <Chat> <Name>Lance</Name> <Text>Well go to the Kitchen and get the Virtual Gear...^...and I'll help distract Jake.</Text> <VoiceType>Male1</VoiceType> <AutoClose>true</AutoClose> <HighlightNPC>108</HighlightNPC> <UnlockOptionsMenu>false</UnlockOptionsMenu> </Chat> <GotoNextPhaseAfterChat>1</GotoNextPhaseAfterChat> <LockMovement>true</LockMovement> </Phase> <Phase> <ChangeEntityState> <EntityID>108</EntityID> <ChangeStateTo>2</ChangeStateTo> </ChangeEntityState> <SleepToNextPhase>0</SleepToNextPhase> </Phase> <Phase> <UnlockOptionsMenu>true</UnlockOptionsMenu> <SleepToNextPhase>0</SleepToNextPhase> </Phase> </Event> <Event> <!-- Player USE ITEM Cabinet Key (eid - 505) on Cabinet (eid - 245) --> <ID>200701</ID> <Phase> <Chat> <Name>Toby</Name> <Text>Okay this key should open up the cabinet...</Text> <VoiceType>Male1</VoiceType> <AutoClose>true</AutoClose> <Highlight>Toby</Highlight> <UnlockOptionsMenu>false</UnlockOptionsMenu> </Chat> <GotoNextPhaseAfterChat>1</GotoNextPhaseAfterChat> <LockMovement>true</LockMovement> </Phase> <Phase> <PlaySound>LockOpen</PlaySound> <SleepToNextPhase>2000</SleepToNextPhase> </Phase> <Phase> <Chat> <Name>Toby</Name> <Text>THERE...^...now I can search inside it.</Text> <VoiceType>Male1</VoiceType> <AutoClose>true</AutoClose> <Highlight>Toby</Highlight> <UnlockOptionsMenu>false</UnlockOptionsMenu> </Chat> <GotoNextPhaseAfterChat>1</GotoNextPhaseAfterChat> <LockMovement>true</LockMovement> </Phase> <Phase> <ChangeEntityState> <EntityID>245</EntityID> <ChangeStateTo>2</ChangeStateTo> </ChangeEntityState> <SleepToNextPhase>0</SleepToNextPhase> <UnlockOptionsMenu>true</UnlockOptionsMenu> </Phase> </Event> <Event> <!-- USE ITEM on Jake (eid 107) --> <ID>200702</ID> <Phase> <Chat> <Name>Toby</Name> <Text>I got this virtual reality gear.^You can use this to play a VR game with Lance.</Text> <VoiceType>Male1</VoiceType> <AutoClose>true</AutoClose> <Highlight>Toby</Highlight> <UnlockOptionsMenu>false</UnlockOptionsMenu> </Chat> <GotoNextPhaseAfterChat>1</GotoNextPhaseAfterChat> <LockMovement>true</LockMovement> </Phase> <Phase> <Chat> <Name>Jake</Name> <Text>Now this is more like it!^I guess I won't have to beat you with this stick.</Text> <VoiceType>Male1</VoiceType> <AutoClose>true</AutoClose> <HighlightNPC>107</HighlightNPC> <UnlockOptionsMenu>false</UnlockOptionsMenu> </Chat> <GotoNextPhaseAfterChat>1</GotoNextPhaseAfterChat> <LockMovement>true</LockMovement> </Phase> <Phase> <ChangeEntityState> <EntityID>107</EntityID> <ChangeStateTo>2</ChangeStateTo> </ChangeEntityState> <SleepToNextPhase>0</SleepToNextPhase> </Phase> <Phase> <Chat> <Name>Lance</Name> <Text>Excellent!^Now I have someone to play with!^Let's play Coin Catchers!</Text> <VoiceType>Male1</VoiceType> <AutoClose>true</AutoClose> <HighlightNPC>108</HighlightNPC> <UnlockOptionsMenu>false</UnlockOptionsMenu> </Chat> <GotoNextPhaseAfterChat>1</GotoNextPhaseAfterChat> <LockMovement>true</LockMovement> </Phase> <Phase> <RemoveInventoryItem>510</RemoveInventoryItem> <!-- Virtual Gear --> <SleepToNextPhase>0</SleepToNextPhase> </Phase> <Phase> <ChangeEntityState> <EntityID>210</EntityID> <ChangeStateTo>2</ChangeStateTo> </ChangeEntityState> <SleepToNextPhase>0</SleepToNextPhase> </Phase> <Phase> <ChangeEntityState> <EntityID>107</EntityID> <ChangeStateTo>3</ChangeStateTo> </ChangeEntityState> <SleepToNextPhase>0</SleepToNextPhase> </Phase> <Phase> <ChangeEntityState> <EntityID>108</EntityID> <ChangeStateTo>3</ChangeStateTo> </ChangeEntityState> <SleepToNextPhase>0</SleepToNextPhase> </Phase> <Phase> <SolvedPuzzle>6</SolvedPuzzle> <UnlockOptionsMenu>true</UnlockOptionsMenu> <SleepToNextPhase>0</SleepToNextPhase> </Phase> </Event> <Event> <!-- Player USE ITEM Arcade Game (eid - 211) --> <ID>200800</ID> <Phase> <Chat> <Name>Toby</Name> <Text>Okay, let's see if I can beat this guy's top score.</Text> <VoiceType>Male1</VoiceType> <AutoClose>true</AutoClose> <Highlight>Toby</Highlight> <UnlockOptionsMenu>false</UnlockOptionsMenu> </Chat> <GotoNextPhaseAfterChat>1</GotoNextPhaseAfterChat> <LockMovement>true</LockMovement> </Phase> <Phase> <CustomCode>PlayBlockHeadsRetro</CustomCode> <SleepToNextPhase>0</SleepToNextPhase> <UnlockOptionsMenu>true</UnlockOptionsMenu> </Phase> </Event> <Event> <!-- Player USE ITEM Arcade Game after Top Score is Beaten (eid - 211) --> <ID>200801</ID> <Phase> <Chat> <Name>Toby</Name> <Text>Well, I've already demonstrated my gaming superiority...^...but I guess I can always improve upon my top score.</Text> <VoiceType>Male1</VoiceType> <AutoClose>true</AutoClose> <Highlight>Toby</Highlight> <UnlockOptionsMenu>false</UnlockOptionsMenu> </Chat> <GotoNextPhaseAfterChat>1</GotoNextPhaseAfterChat> <LockMovement>true</LockMovement> </Phase> <Phase> <CustomCode>PlayBlockHeadsRetro</CustomCode> <SleepToNextPhase>0</SleepToNextPhase> </Phase> </Event> <Event> <!-- If player fails to beat Top Score --> <ID>200802</ID> <Phase> <Chat> <Name>Nate</Name> <Text>Ha!...^That's it!?^I mock your pathetic attempt at arcade gaming!^Looks like I'll be holding on to this key for a long time.</Text> <VoiceType>Male1</VoiceType> <AutoClose>true</AutoClose> <HighlightNPC>109</HighlightNPC> <UnlockOptionsMenu>false</UnlockOptionsMenu> </Chat> <GotoNextPhaseAfterChat>1</GotoNextPhaseAfterChat> <LockMovement>true</LockMovement> </Phase> <Phase> <Chat> <Name>Toby</Name> <Text>SHUT YOUR TRAP!^I'm just a bit rusty...</Text> <VoiceType>Male1</VoiceType> <AutoClose>true</AutoClose> <Highlight>Toby</Highlight> <UnlockOptionsMenu>false</UnlockOptionsMenu> </Chat> <GotoNextPhaseAfterChat>1</GotoNextPhaseAfterChat> <LockMovement>true</LockMovement> </Phase> <Phase> <Chat> <Name>Nate</Name> <Text>If you can't stand the bleeps, get out of the arcade!</Text> <VoiceType>Male1</VoiceType> <AutoClose>true</AutoClose> <HighlightNPC>109</HighlightNPC> <UnlockOptionsMenu>false</UnlockOptionsMenu> </Chat> <GotoNextPhaseAfterChat>1</GotoNextPhaseAfterChat> <LockMovement>true</LockMovement> </Phase> <Phase> <Chat> <Name>Toby</Name> <Text>... ... ...</Text> <VoiceType>Male1</VoiceType> <AutoClose>true</AutoClose> <Highlight>Toby</Highlight> <UnlockOptionsMenu>false</UnlockOptionsMenu> </Chat> <GotoNextPhaseAfterChat>1</GotoNextPhaseAfterChat> <LockMovement>true</LockMovement> </Phase> <Phase> <UnlockOptionsMenu>true</UnlockOptionsMenu> <SleepToNextPhase>0</SleepToNextPhase> </Phase> </Event> <Event> <!-- If player beats Top Score --> <ID>200803</ID> <Phase> <LockOptionsMenu>true</LockOptionsMenu> <SleepToNextPhase>0</SleepToNextPhase> </Phase> <Phase> <Chat> <Name>Nate</Name> <Text>No way...^NO WAY!!!^You beat my top score!!!^I'm in shock...^... ... ...^You must have used cheat codes...</Text> <VoiceType>Male1</VoiceType> <AutoClose>true</AutoClose> <HighlightNPC>109</HighlightNPC> <UnlockOptionsMenu>false</UnlockOptionsMenu> </Chat> <GotoNextPhaseAfterChat>1</GotoNextPhaseAfterChat> <LockMovement>true</LockMovement> </Phase> <Phase> <Chat> <Name>Toby</Name> <Text>Do you want to watch me beat your top score again?</Text> <VoiceType>Male1</VoiceType> <AutoClose>true</AutoClose> <Highlight>Toby</Highlight> <UnlockOptionsMenu>false</UnlockOptionsMenu> </Chat> <GotoNextPhaseAfterChat>1</GotoNextPhaseAfterChat> <LockMovement>true</LockMovement> </Phase> <Phase> <Chat> <Name>Nate</Name> <Text>No that's okay...^... .... ...^Fine...^Here's your key to the guest room.^...but one day I'll embarrass you with my arcade gaming skills!</Text> <VoiceType>Male1</VoiceType> <AutoClose>true</AutoClose> <HighlightNPC>109</HighlightNPC> <UnlockOptionsMenu>false</UnlockOptionsMenu> </Chat> <GotoNextPhaseAfterChat>1</GotoNextPhaseAfterChat> <LockMovement>true</LockMovement> </Phase> <Phase> <AddInventoryItem>512</AddInventoryItem> <!-- Guest Room Key --> <ChangeEntityState> <EntityID>211</EntityID> <!-- Arcade Game --> <ChangeStateTo>2</ChangeStateTo> </ChangeEntityState> <SleepToNextPhase>2000</SleepToNextPhase> </Phase> <Phase> <ChangeEntityState> <EntityID>109</EntityID> <!-- Nate --> <ChangeStateTo>2</ChangeStateTo> </ChangeEntityState> <SleepToNextPhase>0</SleepToNextPhase> </Phase> <Phase> <CheckAchievement>TopGun</CheckAchievement> <SleepToNextPhase>0</SleepToNextPhase> </Phase> <Phase> <SolvedPuzzle>7</SolvedPuzzle> <UnlockOptionsMenu>true</UnlockOptionsMenu> <SleepToNextPhase>0</SleepToNextPhase> </Phase> </Event> <Event> <!-- Player TEXT EVENT with Theodore --> <ID>200900</ID> <Phase> <Chat> <Name>Theodore</Name> <Text>Whoa... Whoa...^Before you kick me out... I have an offer!^I heard you need some cash...^I'll pay you to take a picture of someone in an embarrassing situation.^Why, you ask???^I'm starting a new blog about Public Humilation!^If it's Public and it's Humilating... ...it will be on my blog!^So go get me that picture! You can borrow my camera phone.^If it's good I'll pay you 50 SoBucks.</Text> <VoiceType>Male1</VoiceType> <AutoClose>true</AutoClose> <HighlightNPC>111</HighlightNPC> <UnlockOptionsMenu>false</UnlockOptionsMenu> </Chat> <GotoNextPhaseAfterChat>1</GotoNextPhaseAfterChat> <LockMovement>true</LockMovement> </Phase> <Phase> <AddInventoryItem>513</AddInventoryItem> <!-- Camera Phone --> <ChangeEntityState> <EntityID>111</EntityID> <ChangeStateTo>2</ChangeStateTo> </ChangeEntityState> <SleepToNextPhase>0</SleepToNextPhase> </Phase> <Phase> <UnlockOptionsMenu>true</UnlockOptionsMenu> <SleepToNextPhase>0</SleepToNextPhase> </Phase> </Event> <Event> <!-- Player TEXT EVENT with Theodore --> <ID>200901</ID> <Phase> <Chat> <Name>Theodore</Name> <Text>Okay, let's see what you got...^Hmmm...^Sorry, I'm not impressed...^I need something that can go VIRAL!^Come back when you got something that's really humilating.</Text> <VoiceType>Male1</VoiceType> <AutoClose>true</AutoClose> <HighlightNPC>111</HighlightNPC> <UnlockOptionsMenu>false</UnlockOptionsMenu> </Chat> <GotoNextPhaseAfterChat>1</GotoNextPhaseAfterChat> <LockMovement>true</LockMovement> </Phase> <Phase> <UnlockOptionsMenu>true</UnlockOptionsMenu> <SleepToNextPhase>0</SleepToNextPhase> </Phase> </Event> <Event> <!-- Player USE ITEM EVENT with Walter --> <ID>200902</ID> <Phase> <Chat> <Name>Walter</Name> <Text>You again...^Did you bring the tissue yet?^I'm actually not quite done yet...</Text> <VoiceType>Male1</VoiceType> <AutoClose>true</AutoClose> <HighlightNPC>110</HighlightNPC> <UnlockOptionsMenu>false</UnlockOptionsMenu> </Chat> <GotoNextPhaseAfterChat>1</GotoNextPhaseAfterChat> <LockMovement>true</LockMovement> </Phase> <Phase> <PlaySound>Fart1</PlaySound> <SleepToNextPhase>0</SleepToNextPhase> </Phase> <Phase> <Chat> <Name>Walter</Name> <Text>Oh my...^Sorry about that...^Wait...what!?^What are you doing!?^Why are you pointing that camera at me!?</Text> <VoiceType>Male1</VoiceType> <AutoClose>true</AutoClose> <HighlightNPC>110</HighlightNPC> <UnlockOptionsMenu>false</UnlockOptionsMenu> </Chat> <GotoNextPhaseAfterChat>1</GotoNextPhaseAfterChat> <LockMovement>true</LockMovement> </Phase> <Phase> <PlaySound>CameraClick</PlaySound> <SleepToNextPhase>0</SleepToNextPhase> </Phase> <Phase> <Chat> <Name>Walter</Name> <Text>What kind of SICK PERVERT are you!?^It's bad enough that you unlocked the door...^...and leave me here with no toilet paper...^...now you're taking pictures of my shame!!!^This is so humiliating...^GET OUT!</Text> <VoiceType>Male1</VoiceType> <AutoClose>true</AutoClose> <HighlightNPC>110</HighlightNPC> <UnlockOptionsMenu>false</UnlockOptionsMenu> </Chat> <GotoNextPhaseAfterChat>1</GotoNextPhaseAfterChat> <LockMovement>true</LockMovement> </Phase> <Phase> <ChangeEntityState> <EntityID>110</EntityID> <ChangeStateTo>2</ChangeStateTo> </ChangeEntityState> <SleepToNextPhase>0</SleepToNextPhase> </Phase> <Phase> <ChangeEntityState> <EntityID>111</EntityID> <!-- Walter --> <ChangeStateTo>3</ChangeStateTo> </ChangeEntityState> <SleepToNextPhase>0</SleepToNextPhase> </Phase> <Phase> <CheckAchievement>NerveofaPerv</CheckAchievement> <SleepToNextPhase>0</SleepToNextPhase> </Phase> <Phase> <UnlockOptionsMenu>true</UnlockOptionsMenu> <SleepToNextPhase>0</SleepToNextPhase> </Phase> </Event> <Event> <!-- Player TEXT EVENT with Theodore --> <ID>200903</ID> <Phase> <Chat> <Name>Theodore</Name> <Text>Okay, let's see what you got...^... ... ...^HAHAH! HAHAH! HAHAH!^Now this is Humilating!^And since we're at a party, it's Public!^PUBLIC HUMILATION!^...I almost feel sorry for him...^...but when I think about all the money I'll make!^Oh yeah, here's the 50 SoBucks I promised you...</Text> <VoiceType>Male1</VoiceType> <AutoClose>true</AutoClose> <HighlightNPC>111</HighlightNPC> <UnlockOptionsMenu>false</UnlockOptionsMenu> </Chat> <GotoNextPhaseAfterChat>1</GotoNextPhaseAfterChat> <LockMovement>true</LockMovement> </Phase> <Phase> <AddInventoryItem>514</AddInventoryItem> <!-- 50 SoBucks --> <SleepToNextPhase>0</SleepToNextPhase> </Phase> <Phase> <Chat> <Name>Toby</Name> <Text>I feel dirty...</Text> <VoiceType>Male1</VoiceType> <AutoClose>true</AutoClose> <Highlight>Toby</Highlight> <UnlockOptionsMenu>false</UnlockOptionsMenu> </Chat> <GotoNextPhaseAfterChat>1</GotoNextPhaseAfterChat> <LockMovement>true</LockMovement> </Phase> <Phase> <Chat> <Name>Theodore</Name> <Text>Don't feel bad, he was an uninvited guest, right?^Serves him right...</Text> <VoiceType>Male1</VoiceType> <AutoClose>true</AutoClose> <HighlightNPC>111</HighlightNPC> <UnlockOptionsMenu>false</UnlockOptionsMenu> </Chat> <GotoNextPhaseAfterChat>1</GotoNextPhaseAfterChat> <LockMovement>true</LockMovement> </Phase> <Phase> <Chat> <Name>Toby</Name> <Text>And so are you...</Text> <VoiceType>Male1</VoiceType> <AutoClose>true</AutoClose> <Highlight>Toby</Highlight> <UnlockOptionsMenu>false</UnlockOptionsMenu> </Chat> <GotoNextPhaseAfterChat>1</GotoNextPhaseAfterChat> <LockMovement>true</LockMovement> </Phase> <Phase> <!-- <RemoveInventoryItem>513</RemoveInventoryItem> Camera Phone --> <ChangeEntityState> <EntityID>111</EntityID> <ChangeStateTo>4</ChangeStateTo> </ChangeEntityState> <SleepToNextPhase>0</SleepToNextPhase> </Phase> <Phase> <SolvedPuzzle>8</SolvedPuzzle> <UnlockOptionsMenu>true</UnlockOptionsMenu> <SleepToNextPhase>0</SleepToNextPhase> </Phase> </Event> <Event> <!-- Player TEXT EVENT with Gilbert--> <ID>201000</ID> <Phase> <Chat> <Name>Toby</Name> <Text>Ummm..... ...can you get out of the way?</Text> <VoiceType>Male1</VoiceType> <AutoClose>true</AutoClose> <Highlight>Toby</Highlight> <UnlockOptionsMenu>false</UnlockOptionsMenu> </Chat> <GotoNextPhaseAfterChat>1</GotoNextPhaseAfterChat> <LockMovement>true</LockMovement> </Phase> <Phase> <Chat> <Name>Gilbert</Name> <Text>Absolutely not!^First, I don't appreciate being locked in the kitchen!^Secondly, someone here ordered 80 Trans Phat Burgers.^I'm not leaving until I get 100 SoBucks.^I don't care where you get it from...^...if you don't pay me, I'll call the cops.</Text> <VoiceType>Male1</VoiceType> <AutoClose>true</AutoClose> <HighlightNPC>112</HighlightNPC> <UnlockOptionsMenu>false</UnlockOptionsMenu> </Chat> <GotoNextPhaseAfterChat>1</GotoNextPhaseAfterChat> <LockMovement>true</LockMovement> </Phase> <Phase> <ChangeEntityState> <EntityID>112</EntityID> <ChangeStateTo>2</ChangeStateTo> </ChangeEntityState> <SleepToNextPhase>0</SleepToNextPhase> </Phase> <Phase> <UnlockOptionsMenu>true</UnlockOptionsMenu> <SleepToNextPhase>0</SleepToNextPhase> </Phase> </Event> <Event> <!-- Player USE ITEM EVENT with Gilbert--> <ID>201001</ID> <Phase> <Chat> <Name>Gilbert</Name> <Text>Hmm... ...okay 50 SoBucks...^But you still need to cough up more...^...you need 50 more SoBucks to cover the bill.</Text> <VoiceType>Male1</VoiceType> <AutoClose>true</AutoClose> <HighlightNPC>112</HighlightNPC> <UnlockOptionsMenu>false</UnlockOptionsMenu> </Chat> <GotoNextPhaseAfterChat>1</GotoNextPhaseAfterChat> <LockMovement>true</LockMovement> </Phase> <Phase> <RemoveInventoryItem>514</RemoveInventoryItem> <!-- 50 SoBucks --> <ChangeEntityState> <EntityID>112</EntityID> <ChangeStateTo>5</ChangeStateTo> </ChangeEntityState> <SleepToNextPhase>0</SleepToNextPhase> </Phase> <Phase> <UnlockOptionsMenu>true</UnlockOptionsMenu> <SleepToNextPhase>0</SleepToNextPhase> </Phase> </Event> <Event> <!-- Player USE ITEM EVENT with Gilbert--> <ID>201002</ID> <Phase> <Chat> <Name>Gilbert</Name> <Text>Hmm... ...okay 20 SoBucks...^But you still need to cough up more...^...you need 80 more SoBucks to cover the bill.</Text> <VoiceType>Male1</VoiceType> <AutoClose>true</AutoClose> <HighlightNPC>112</HighlightNPC> <UnlockOptionsMenu>false</UnlockOptionsMenu> </Chat> <GotoNextPhaseAfterChat>1</GotoNextPhaseAfterChat> <LockMovement>true</LockMovement> </Phase> <Phase> <RemoveInventoryItem>515</RemoveInventoryItem> <!-- 20 SoBucks --> <ChangeEntityState> <EntityID>112</EntityID> <ChangeStateTo>3</ChangeStateTo> </ChangeEntityState> <SleepToNextPhase>0</SleepToNextPhase> </Phase> <Phase> <UnlockOptionsMenu>true</UnlockOptionsMenu> <SleepToNextPhase>0</SleepToNextPhase> </Phase> </Event> <Event> <!-- Player USE ITEM EVENT with Gilbert--> <ID>201003</ID> <Phase> <Chat> <Name>Gilbert</Name> <Text>Hmm... ...okay 30 SoBucks...^But you still need to cough up more...^...you need 70 more SoBucks to cover the bill.</Text> <VoiceType>Male1</VoiceType> <AutoClose>true</AutoClose> <HighlightNPC>112</HighlightNPC> <UnlockOptionsMenu>false</UnlockOptionsMenu> </Chat> <GotoNextPhaseAfterChat>1</GotoNextPhaseAfterChat> <LockMovement>true</LockMovement> </Phase> <Phase> <RemoveInventoryItem>516</RemoveInventoryItem> <!-- 30 SoBucks --> <ChangeEntityState> <EntityID>112</EntityID> <ChangeStateTo>4</ChangeStateTo> </ChangeEntityState> <SleepToNextPhase>0</SleepToNextPhase> </Phase> <Phase> <UnlockOptionsMenu>true</UnlockOptionsMenu> <SleepToNextPhase>0</SleepToNextPhase> </Phase> </Event> <Event> <!-- Player USE ITEM EVENT with Gilbert--> <ID>201004</ID> <Phase> <Chat> <Name>Gilbert</Name> <Text>Hmm... ...okay I've gotten 70 SoBucks from you so far...^But you still need to cough up more...^...you need 30 more SoBucks to cover the bill.</Text> <VoiceType>Male1</VoiceType> <AutoClose>true</AutoClose> <HighlightNPC>112</HighlightNPC> <UnlockOptionsMenu>false</UnlockOptionsMenu> </Chat> <GotoNextPhaseAfterChat>1</GotoNextPhaseAfterChat> <LockMovement>true</LockMovement> </Phase> <Phase> <RemoveInventoryItem>515</RemoveInventoryItem> <!-- 20 SoBucks --> <SleepToNextPhase>0</SleepToNextPhase> </Phase> <Phase> <RemoveInventoryItem>514</RemoveInventoryItem> <!-- 50 SoBucks --> <ChangeEntityState> <EntityID>112</EntityID> <ChangeStateTo>7</ChangeStateTo> </ChangeEntityState> <SleepToNextPhase>0</SleepToNextPhase> </Phase> <Phase> <UnlockOptionsMenu>true</UnlockOptionsMenu> <SleepToNextPhase>0</SleepToNextPhase> </Phase> </Event> <Event> <!-- Player USE ITEM EVENT with Gilbert--> <ID>201005</ID> <Phase> <Chat> <Name>Gilbert</Name> <Text>Hmm... ...okay I've gotten 50 SoBucks from you so far...^But you still need to cough up more...^...you need 50 more SoBucks to cover the bill.</Text> <VoiceType>Male1</VoiceType> <AutoClose>true</AutoClose> <HighlightNPC>112</HighlightNPC> <UnlockOptionsMenu>false</UnlockOptionsMenu> </Chat> <GotoNextPhaseAfterChat>1</GotoNextPhaseAfterChat> <LockMovement>true</LockMovement> </Phase> <Phase> <RemoveInventoryItem>515</RemoveInventoryItem> <!-- 20 SoBucks --> <SleepToNextPhase>0</SleepToNextPhase> </Phase> <Phase> <RemoveInventoryItem>516</RemoveInventoryItem> <!-- 30 SoBucks --> <ChangeEntityState> <EntityID>112</EntityID> <ChangeStateTo>6</ChangeStateTo> </ChangeEntityState> <SleepToNextPhase>0</SleepToNextPhase> </Phase> <Phase> <UnlockOptionsMenu>true</UnlockOptionsMenu> <SleepToNextPhase>0</SleepToNextPhase> </Phase> </Event> <Event> <!-- Player USE ITEM EVENT with Gilbert--> <ID>201006</ID> <Phase> <Chat> <Name>Gilbert</Name> <Text>Hmm... ...okay I've gotten 80 SoBucks from you so far...^But you still need to cough up more...^...you need 20 more SoBucks to cover the bill.</Text> <VoiceType>Male1</VoiceType> <AutoClose>true</AutoClose> <HighlightNPC>112</HighlightNPC> <UnlockOptionsMenu>false</UnlockOptionsMenu> </Chat> <GotoNextPhaseAfterChat>1</GotoNextPhaseAfterChat> <LockMovement>true</LockMovement> </Phase> <Phase> <RemoveInventoryItem>514</RemoveInventoryItem> <!-- 50 SoBucks --> <SleepToNextPhase>0</SleepToNextPhase> </Phase> <Phase> <RemoveInventoryItem>516</RemoveInventoryItem> <!-- 30 SoBucks --> <ChangeEntityState> <EntityID>112</EntityID> <ChangeStateTo>8</ChangeStateTo> </ChangeEntityState> <SleepToNextPhase>0</SleepToNextPhase> </Phase> <Phase> <UnlockOptionsMenu>true</UnlockOptionsMenu> <SleepToNextPhase>0</SleepToNextPhase> </Phase> </Event> <Event> <!-- Player USE ITEM EVENT with Gilbert--> <ID>201007</ID> <Phase> <Chat> <Name>Gilbert</Name> <Text>Hmm... ...okay I've gotten 100 SoBucks from you...^You're all paid up...</Text> <VoiceType>Male1</VoiceType> <AutoClose>true</AutoClose> <HighlightNPC>112</HighlightNPC> <UnlockOptionsMenu>false</UnlockOptionsMenu> </Chat> <GotoNextPhaseAfterChat>1</GotoNextPhaseAfterChat> <LockMovement>true</LockMovement> </Phase> <Phase> <RemoveInventoryItem>514</RemoveInventoryItem> <!-- 50 SoBucks --> <SleepToNextPhase>0</SleepToNextPhase> </Phase> <Phase> <RemoveInventoryItem>515</RemoveInventoryItem> <!-- 20 SoBucks --> <SleepToNextPhase>0</SleepToNextPhase> </Phase> <Phase> <RemoveInventoryItem>516</RemoveInventoryItem> <!-- 30 SoBucks --> <SleepToNextPhase>0</SleepToNextPhase> </Phase> <Phase> <ChangeEntityState> <EntityID>112</EntityID> <ChangeStateTo>9</ChangeStateTo> </ChangeEntityState> <SleepToNextPhase>0</SleepToNextPhase> </Phase> <Phase> <MovieClip> <Parent>KitchenCollis</Parent> <Name>kitchen_blockade</Name> <PosX>0</PosX> <PosY>0</PosY> </MovieClip> <SleepToNextPhase>0</SleepToNextPhase> </Phase> <Phase> <CheckAchievement>BurgerDebtRepaid</CheckAchievement> <SleepToNextPhase>2000</SleepToNextPhase> </Phase> <Phase> <SolvedPuzzle>9</SolvedPuzzle> <UnlockOptionsMenu>true</UnlockOptionsMenu> <SleepToNextPhase>0</SleepToNextPhase> </Phase> </Event> <Event> <!-- Player TEXT EVENT with Cindy --> <ID>201100</ID> <Phase> <Chat> <Name>Cindy</Name> <Text>Why did you unlock the door???^I'm so depressed...^...and I have a really bad headache...^...could you do me one little favor before you toss me out?^...could I borrow some Asprin?</Text> <VoiceType>Female1</VoiceType> <AutoClose>true</AutoClose> <HighlightNPC>113</HighlightNPC> <UnlockOptionsMenu>false</UnlockOptionsMenu> </Chat> <GotoNextPhaseAfterChat>1</GotoNextPhaseAfterChat> <LockMovement>true</LockMovement> </Phase> <Phase> <Chat> <Name>Toby</Name> <Text>"Borrow"? ....^I'll just let you keep it...</Text> <VoiceType>Male1</VoiceType> <AutoClose>true</AutoClose> <Highlight>Toby</Highlight> <UnlockOptionsMenu>false</UnlockOptionsMenu> </Chat> <GotoNextPhaseAfterChat>1</GotoNextPhaseAfterChat> <LockMovement>true</LockMovement> </Phase> <Phase> <Chat> <Name>Cindy</Name> <Text>Oh thank you so much kind sir!^For your trouble I'll give you your Master Bedroom key...^I'll be here waiting with bated breath!</Text> <VoiceType>Female1</VoiceType> <AutoClose>true</AutoClose> <HighlightNPC>113</HighlightNPC> <UnlockOptionsMenu>false</UnlockOptionsMenu> </Chat> <GotoNextPhaseAfterChat>1</GotoNextPhaseAfterChat> <LockMovement>true</LockMovement> </Phase> <Phase> <ChangeEntityState> <EntityID>113</EntityID> <ChangeStateTo>2</ChangeStateTo> </ChangeEntityState> <SleepToNextPhase>0</SleepToNextPhase> </Phase> <Phase> <UnlockOptionsMenu>true</UnlockOptionsMenu> <SleepToNextPhase>0</SleepToNextPhase> </Phase> </Event> <Event> <!-- Player USE ITEM EVENT with Cindy --> <ID>201101</ID> <Phase> <Chat> <Name>Cindy</Name> <Text>Oh thank you so much...^...but...</Text> <VoiceType>Female1</VoiceType> <AutoClose>true</AutoClose> <HighlightNPC>113</HighlightNPC> <UnlockOptionsMenu>false</UnlockOptionsMenu> </Chat> <GotoNextPhaseAfterChat>1</GotoNextPhaseAfterChat> <LockMovement>true</LockMovement> </Phase> <Phase> <ChangeEntityState> <EntityID>113</EntityID> <ChangeStateTo>10</ChangeStateTo> </ChangeEntityState> <SleepToNextPhase>1500</SleepToNextPhase> </Phase> <Phase> <Chat> <Name>Toby</Name> <Text>What's the problem?</Text> <VoiceType>Male1</VoiceType> <AutoClose>true</AutoClose> <Highlight>Toby</Highlight> <UnlockOptionsMenu>false</UnlockOptionsMenu> </Chat> <GotoNextPhaseAfterChat>1</GotoNextPhaseAfterChat> <LockMovement>true</LockMovement> </Phase> <Phase> <Chat> <Name>Cindy</Name> <Text>I do appreciate you bringing me this pill of pain relief...^...but I have nothing to wash it down... ^...for my tears are not enough...^...bring me some bottled water...^...so that this pill may go down my throat peacefully as a lilly branch in a gentle stream...</Text> <VoiceType>Female1</VoiceType> <AutoClose>true</AutoClose> <HighlightNPC>113</HighlightNPC> <UnlockOptionsMenu>false</UnlockOptionsMenu> </Chat> <GotoNextPhaseAfterChat>1</GotoNextPhaseAfterChat> <LockMovement>true</LockMovement> </Phase> <Phase> <Chat> <Name>Toby</Name> <Text>Bottled water?^...fine...</Text> <VoiceType>Male1</VoiceType> <AutoClose>true</AutoClose> <Highlight>Toby</Highlight> <UnlockOptionsMenu>false</UnlockOptionsMenu> </Chat> <GotoNextPhaseAfterChat>1</GotoNextPhaseAfterChat> <LockMovement>true</LockMovement> </Phase> <Phase> <Chat> <Name>Cindy</Name> <Text>Oh thank you ever so much!^Again, I'll give you your Master Bedroom key when you're done!</Text> <VoiceType>Female1</VoiceType> <AutoClose>true</AutoClose> <HighlightNPC>113</HighlightNPC> <UnlockOptionsMenu>false</UnlockOptionsMenu> </Chat> <GotoNextPhaseAfterChat>1</GotoNextPhaseAfterChat> <LockMovement>true</LockMovement> </Phase> <Phase> <ChangeEntityState> <EntityID>113</EntityID> <ChangeStateTo>3</ChangeStateTo> </ChangeEntityState> <SleepToNextPhase>1000</SleepToNextPhase> </Phase> <Phase> <RemoveInventoryItem>517</RemoveInventoryItem> <!-- Asprin --> <SleepToNextPhase>0</SleepToNextPhase> </Phase> <Phase> <UnlockOptionsMenu>true</UnlockOptionsMenu> <SleepToNextPhase>0</SleepToNextPhase> </Phase> </Event> <Event> <!-- Player USE ITEM EVENT with Cindy --> <ID>201102</ID> <Phase> <Chat> <Name>Cindy</Name> <Text>Oh this is perfect...^Thank you so much!^This should really help my headache...^...but...</Text> <VoiceType>Female1</VoiceType> <AutoClose>true</AutoClose> <HighlightNPC>113</HighlightNPC> <UnlockOptionsMenu>false</UnlockOptionsMenu> </Chat> <GotoNextPhaseAfterChat>1</GotoNextPhaseAfterChat> <LockMovement>true</LockMovement> </Phase> <Phase> <ChangeEntityState> <EntityID>113</EntityID> <ChangeStateTo>10</ChangeStateTo> </ChangeEntityState> <SleepToNextPhase>1500</SleepToNextPhase> </Phase> <Phase> <Chat> <Name>Toby</Name> <Text>Now what...</Text> <VoiceType>Male1</VoiceType> <AutoClose>true</AutoClose> <Highlight>Toby</Highlight> <UnlockOptionsMenu>false</UnlockOptionsMenu> </Chat> <GotoNextPhaseAfterChat>1</GotoNextPhaseAfterChat> <LockMovement>true</LockMovement> </Phase> <Phase> <Chat> <Name>Cindy</Name> <Text>A pill can only do so much...^I need some Aromatherapy to heal my mind...^...bring me a candle so its scent can put my mind at ease.</Text> <VoiceType>Female1</VoiceType> <AutoClose>true</AutoClose> <HighlightNPC>113</HighlightNPC> <UnlockOptionsMenu>false</UnlockOptionsMenu> </Chat> <GotoNextPhaseAfterChat>1</GotoNextPhaseAfterChat> <LockMovement>true</LockMovement> </Phase> <Phase> <Chat> <Name>Toby</Name> <Text>This is getting ridiculous...^...fine...^I'll get you a candle...^...but then you have to give me my bedroom key!</Text> <VoiceType>Male1</VoiceType> <AutoClose>true</AutoClose> <Highlight>Toby</Highlight> <UnlockOptionsMenu>false</UnlockOptionsMenu> </Chat> <GotoNextPhaseAfterChat>1</GotoNextPhaseAfterChat> <LockMovement>true</LockMovement> </Phase> <Phase> <Chat> <Name>Cindy</Name> <Text>Oh don't worry!^Thank you ever so much!</Text> <VoiceType>Female1</VoiceType> <AutoClose>true</AutoClose> <HighlightNPC>113</HighlightNPC> <UnlockOptionsMenu>false</UnlockOptionsMenu> </Chat> <GotoNextPhaseAfterChat>1</GotoNextPhaseAfterChat> <LockMovement>true</LockMovement> </Phase> <Phase> <ChangeEntityState> <EntityID>113</EntityID> <ChangeStateTo>4</ChangeStateTo> </ChangeEntityState> <SleepToNextPhase>1000</SleepToNextPhase> </Phase> <Phase> <RemoveInventoryItem>518</RemoveInventoryItem> <!-- Bottled Water --> <SleepToNextPhase>0</SleepToNextPhase> </Phase> <Phase> <UnlockOptionsMenu>true</UnlockOptionsMenu> <SleepToNextPhase>0</SleepToNextPhase> </Phase> </Event> <Event> <!-- Player USE ITEM EVENT with Cindy --> <ID>201103</ID> <Phase> <Chat> <Name>Cindy</Name> <Text>You found a candle!^Oh that's wonderous!^It truly is!^...but...</Text> <VoiceType>Female1</VoiceType> <AutoClose>true</AutoClose> <HighlightNPC>113</HighlightNPC> <UnlockOptionsMenu>false</UnlockOptionsMenu> </Chat> <GotoNextPhaseAfterChat>1</GotoNextPhaseAfterChat> <LockMovement>true</LockMovement> </Phase> <Phase> <ChangeEntityState> <EntityID>113</EntityID> <ChangeStateTo>10</ChangeStateTo> </ChangeEntityState> <SleepToNextPhase>1500</SleepToNextPhase> </Phase> <Phase> <Chat> <Name>Toby</Name> <Text>Ah geez...</Text> <VoiceType>Male1</VoiceType> <AutoClose>true</AutoClose> <Highlight>Toby</Highlight> <UnlockOptionsMenu>false</UnlockOptionsMenu> </Chat> <GotoNextPhaseAfterChat>1</GotoNextPhaseAfterChat> <LockMovement>true</LockMovement> </Phase> <Phase> <Chat> <Name>Cindy</Name> <Text>I can't do much with an unlit candle!^Please borne a flame on this candle!</Text> <VoiceType>Female1</VoiceType> <AutoClose>true</AutoClose> <HighlightNPC>113</HighlightNPC> <UnlockOptionsMenu>false</UnlockOptionsMenu> </Chat> <GotoNextPhaseAfterChat>1</GotoNextPhaseAfterChat> <LockMovement>true</LockMovement> </Phase> <Phase> <Chat> <Name>Toby</Name> <Text>No... this is too much...</Text> <VoiceType>Male1</VoiceType> <AutoClose>true</AutoClose> <Highlight>Toby</Highlight> <UnlockOptionsMenu>false</UnlockOptionsMenu> </Chat> <GotoNextPhaseAfterChat>1</GotoNextPhaseAfterChat> <LockMovement>true</LockMovement> </Phase> <Phase> <Chat> <Name>Veronica</Name> <Text>Oh Toby, let's just go light the candle...^...I feel sorry for her... ^...plus we need the bedroom key...</Text> <VoiceType>Male1</VoiceType> <AutoClose>true</AutoClose> <Highlight>Veronica</Highlight> <UnlockOptionsMenu>false</UnlockOptionsMenu> </Chat> <GotoNextPhaseAfterChat>1</GotoNextPhaseAfterChat> <LockMovement>true</LockMovement> </Phase> <Phase> <Chat> <Name>Toby</Name> <Text>...!^Okay...</Text> <VoiceType>Male1</VoiceType> <AutoClose>true</AutoClose> <Highlight>Toby</Highlight> <UnlockOptionsMenu>false</UnlockOptionsMenu> </Chat> <GotoNextPhaseAfterChat>1</GotoNextPhaseAfterChat> <LockMovement>true</LockMovement> </Phase> <Phase> <Chat> <Name>Cindy</Name> <Text>Oh thank you ever so much!</Text> <VoiceType>Female1</VoiceType> <AutoClose>true</AutoClose> <HighlightNPC>113</HighlightNPC> <UnlockOptionsMenu>false</UnlockOptionsMenu> </Chat> <GotoNextPhaseAfterChat>1</GotoNextPhaseAfterChat> <LockMovement>true</LockMovement> </Phase> <Phase> <ChangeEntityState> <EntityID>113</EntityID> <ChangeStateTo>4</ChangeStateTo> </ChangeEntityState> <SleepToNextPhase>1000</SleepToNextPhase> </Phase> <Phase> <UnlockOptionsMenu>true</UnlockOptionsMenu> <SleepToNextPhase>0</SleepToNextPhase> </Phase> </Event> <Event> <!-- Player USE ITEM EVENT with Cindy --> <ID>201104</ID> <Phase> <Chat> <Name>Cindy</Name> <Text>Oh thank you ever so much!^I believe I can be truly healed now...^...oh here's the key to the Master Bedroom...</Text> <VoiceType>Female1</VoiceType> <AutoClose>true</AutoClose> <HighlightNPC>113</HighlightNPC> <UnlockOptionsMenu>false</UnlockOptionsMenu> </Chat> <GotoNextPhaseAfterChat>1</GotoNextPhaseAfterChat> <LockMovement>true</LockMovement> </Phase> <Phase> <AddInventoryItem>501</AddInventoryItem> <!-- Master Bedroom Key --> <SleepToNextPhase>2000</SleepToNextPhase> </Phase> <Phase> <Chat> <Name>Cindy</Name> <Text>...may the swallows sing you a beautiful song!^It's okay to toss me now... ...the forest animals shall catch me!</Text> <VoiceType>Female1</VoiceType> <AutoClose>true</AutoClose> <HighlightNPC>113</HighlightNPC> <UnlockOptionsMenu>false</UnlockOptionsMenu> </Chat> <GotoNextPhaseAfterChat>1</GotoNextPhaseAfterChat> <LockMovement>true</LockMovement> </Phase> <Phase> <ChangeEntityState> <EntityID>113</EntityID> <ChangeStateTo>5</ChangeStateTo> </ChangeEntityState> <SleepToNextPhase>1000</SleepToNextPhase> </Phase> <Phase> <RemoveInventoryItem>520</RemoveInventoryItem> <!-- Lit Candle --> <SleepToNextPhase>0</SleepToNextPhase> </Phase> <Phase> <SolvedPuzzle>10</SolvedPuzzle> <UnlockOptionsMenu>true</UnlockOptionsMenu> <SleepToNextPhase>0</SleepToNextPhase> </Phase> </Event> <Event> <!-- Player USE EVENT with Fireplace (Turn Off) --> <ID>201105</ID> <Phase> <Chat> <Name>Toby</Name> <Text>I'm going to turn off the fireplace, so I can search it...</Text> <VoiceType>Male1</VoiceType> <AutoClose>true</AutoClose> <Highlight>Toby</Highlight> <UnlockOptionsMenu>false</UnlockOptionsMenu> </Chat> <GotoNextPhaseAfterChat>1</GotoNextPhaseAfterChat> <LockMovement>true</LockMovement> </Phase> <Phase> <PlaySound>FlameOff</PlaySound> <SleepToNextPhase>3000</SleepToNextPhase> </Phase> <Phase> <Chat> <Name>Toby</Name> <Text>Done...</Text> <VoiceType>Male1</VoiceType> <AutoClose>true</AutoClose> <Highlight>Toby</Highlight> <UnlockOptionsMenu>false</UnlockOptionsMenu> </Chat> <GotoNextPhaseAfterChat>1</GotoNextPhaseAfterChat> <LockMovement>true</LockMovement> </Phase> <Phase> <ChangeEntityState> <EntityID>203</EntityID> <ChangeStateTo>2</ChangeStateTo> </ChangeEntityState> <SleepToNextPhase>0</SleepToNextPhase> </Phase> <Phase> <UnlockOptionsMenu>true</UnlockOptionsMenu> <SleepToNextPhase>0</SleepToNextPhase> </Phase> </Event> <Event> <!-- Player USE EVENT with Fireplace (Turn On) --> <ID>201106</ID> <Phase> <Chat> <Name>Toby</Name> <Text>I'm going to turn on the fireplace...^Maybe I can light something with it...</Text> <VoiceType>Male1</VoiceType> <AutoClose>true</AutoClose> <Highlight>Toby</Highlight> <UnlockOptionsMenu>false</UnlockOptionsMenu> </Chat> <GotoNextPhaseAfterChat>1</GotoNextPhaseAfterChat> <LockMovement>true</LockMovement> </Phase> <Phase> <PlaySound>FlameOn</PlaySound> <SleepToNextPhase>4000</SleepToNextPhase> </Phase> <Phase> <Chat> <Name>Toby</Name> <Text>Done...</Text> <VoiceType>Male1</VoiceType> <AutoClose>true</AutoClose> <Highlight>Toby</Highlight> <UnlockOptionsMenu>false</UnlockOptionsMenu> </Chat> <GotoNextPhaseAfterChat>1</GotoNextPhaseAfterChat> <LockMovement>true</LockMovement> </Phase> <Phase> <ChangeEntityState> <EntityID>203</EntityID> <ChangeStateTo>1</ChangeStateTo> </ChangeEntityState> <SleepToNextPhase>0</SleepToNextPhase> </Phase> <Phase> <UnlockOptionsMenu>true</UnlockOptionsMenu> <SleepToNextPhase>0</SleepToNextPhase> </Phase> </Event> <Event> <!-- Player USE EVENT with Fireplace (Turn On) --> <ID>201107</ID> <Phase> <Chat> <Name>Toby</Name> <Text>I'm going to "borne a flame" on this candle...^There... ...the candle is lit...</Text> <VoiceType>Male1</VoiceType> <AutoClose>true</AutoClose> <Highlight>Toby</Highlight> <UnlockOptionsMenu>false</UnlockOptionsMenu> </Chat> <GotoNextPhaseAfterChat>1</GotoNextPhaseAfterChat> <LockMovement>true</LockMovement> </Phase> <Phase> <ChangeEntityState> <EntityID>203</EntityID> <ChangeStateTo>1</ChangeStateTo> </ChangeEntityState> <SleepToNextPhase>0</SleepToNextPhase> </Phase> <Phase> <RemoveInventoryItem>519</RemoveInventoryItem> <!-- Candle --> <SleepToNextPhase>0</SleepToNextPhase> </Phase> <Phase> <AddInventoryItem>520</AddInventoryItem> <!-- Lit Candle --> <SleepToNextPhase>0</SleepToNextPhase> </Phase> <Phase> <UnlockOptionsMenu>true</UnlockOptionsMenu> <SleepToNextPhase>0</SleepToNextPhase> </Phase> </Event> <Event> <!-- Player USE EVENT with Toilet(Get Toilet Paper) --> <ID>201200</ID> <Phase> <Chat> <Name>Toby</Name> <Text>I don't really need to wipe my butt right now...^...but I'll take a half roll of toilet paper for the other bathroom.</Text> <VoiceType>Male1</VoiceType> <AutoClose>true</AutoClose> <Highlight>Toby</Highlight> <UnlockOptionsMenu>false</UnlockOptionsMenu> </Chat> <GotoNextPhaseAfterChat>1</GotoNextPhaseAfterChat> <LockMovement>true</LockMovement> </Phase> <Phase> <AddInventoryItem>522</AddInventoryItem> <!-- Toilet Paper --> <SleepToNextPhase>0</SleepToNextPhase> </Phase> <Phase> <UnlockOptionsMenu>true</UnlockOptionsMenu> <SleepToNextPhase>0</SleepToNextPhase> </Phase> </Event> <Event> <!-- Player USE ITEM EVENT with Walter --> <ID>201201</ID> <Phase> <Chat> <Name>Toby</Name> <Text>Here is the toilet paper...</Text> <VoiceType>Male1</VoiceType> <AutoClose>true</AutoClose> <Highlight>Toby</Highlight> <UnlockOptionsMenu>false</UnlockOptionsMenu> </Chat> <GotoNextPhaseAfterChat>1</GotoNextPhaseAfterChat> <LockMovement>true</LockMovement> </Phase> <Phase> <Chat> <Name>Walter</Name> <Text>Oh wow... I thought you forgot about me...^...thanks...^.... .... ....^...can you give me some privacy while I wipe my...</Text> <VoiceType>Male1</VoiceType> <AutoClose>true</AutoClose> <HighlightNPC>110</HighlightNPC> <UnlockOptionsMenu>false</UnlockOptionsMenu> </Chat> <GotoNextPhaseAfterChat>1</GotoNextPhaseAfterChat> <LockMovement>true</LockMovement> </Phase> <Phase> <Chat> <Name>Toby</Name> <Text>...okay, okay we'll just step outside for a mintute...</Text> <VoiceType>Male1</VoiceType> <AutoClose>true</AutoClose> <Highlight>Toby</Highlight> <UnlockOptionsMenu>false</UnlockOptionsMenu> </Chat> <GotoNextPhaseAfterChat>1</GotoNextPhaseAfterChat> <LockMovement>true</LockMovement> </Phase> <Phase> <GotoNewRoom> <NextRoom>HallwayRoom2</NextRoom> <TeleportPos>230,0,280</TeleportPos> <Action>ssr</Action> <NextEventID></NextEventID> </GotoNewRoom> <SleepToNextPhase>0</SleepToNextPhase> </Phase> <Phase> <ChangeEntityState> <EntityID>110</EntityID> <ChangeStateTo>3</ChangeStateTo> </ChangeEntityState> <SleepToNextPhase>0</SleepToNextPhase> </Phase> <Phase> <Chat> <Name>Toby</Name> <Text>...so...^.... .... ...^la... dee... da...^...hmm... ....^...maybe he's done by now...</Text> <VoiceType>Male1</VoiceType> <AutoClose>true</AutoClose> <Highlight>Toby</Highlight> <UnlockOptionsMenu>false</UnlockOptionsMenu> </Chat> <GotoNextPhaseAfterChat>1</GotoNextPhaseAfterChat> <LockMovement>true</LockMovement> </Phase> <Phase> <GotoNewRoom> <NextRoom>HalfBath</NextRoom> <TeleportPos>520,0,450</TeleportPos> <Action>ssl</Action> <NextEventID></NextEventID> </GotoNewRoom> <SleepToNextPhase>0</SleepToNextPhase> </Phase> <Phase> <Chat> <Name>Walter</Name> <Text>Okay I'm done...^Thanks again... ...you're okay after all.^Oh... ...umm...^...I had to borrow your laxative...^...you can have it back...</Text> <VoiceType>Male1</VoiceType> <AutoClose>true</AutoClose> <HighlightNPC>110</HighlightNPC> <UnlockOptionsMenu>false</UnlockOptionsMenu> </Chat> <GotoNextPhaseAfterChat>1</GotoNextPhaseAfterChat> <LockMovement>true</LockMovement> </Phase> <Phase> <AddInventoryItem>523</AddInventoryItem> <!-- Laxative --> <SleepToNextPhase>2000</SleepToNextPhase> </Phase> <Phase> <Chat> <Name>Toby</Name> <Text>Umm, thanks...^Now it's time for you to go...</Text> <VoiceType>Male1</VoiceType> <AutoClose>true</AutoClose> <Highlight>Toby</Highlight> <UnlockOptionsMenu>false</UnlockOptionsMenu> </Chat> <GotoNextPhaseAfterChat>1</GotoNextPhaseAfterChat> <LockMovement>true</LockMovement> </Phase> <Phase> <SolvedPuzzle>11</SolvedPuzzle> <UnlockOptionsMenu>true</UnlockOptionsMenu> <SleepToNextPhase>0</SleepToNextPhase> </Phase> </Event> <Event> <!-- Player TALK EVENT with Hugo the Giant (eid 114) --> <ID>201300</ID> <Phase> <Chat> <Name>Toby</Name> <Text>...umm ...get out of my bathroom!</Text> <VoiceType>Male1</VoiceType> <AutoClose>true</AutoClose> <Highlight>Toby</Highlight> <UnlockOptionsMenu>false</UnlockOptionsMenu> </Chat> <GotoNextPhaseAfterChat>1</GotoNextPhaseAfterChat> <LockMovement>true</LockMovement> </Phase> <Phase> <Chat> <Name>Hugo</Name> <Text>Me Hugo...^...you puny little man...^...this now Hugo bathroom.^...Hugo now going to hot-tub with hot girls...</Text> <VoiceType>Male1</VoiceType> <AutoClose>true</AutoClose> <HighlightNPC>114</HighlightNPC> <UnlockOptionsMenu>false</UnlockOptionsMenu> </Chat> <GotoNextPhaseAfterChat>1</GotoNextPhaseAfterChat> <LockMovement>true</LockMovement> </Phase> <Phase> <ChangeEntityState> <EntityID>114</EntityID> <ChangeStateTo>2</ChangeStateTo> </ChangeEntityState> <SleepToNextPhase>2000</SleepToNextPhase> </Phase> <Phase> <Chat> <Name>Hugo</Name> <Text>Gurahh... ...Grah...^Bring Hugo drink and Hugo might leave...^...just fill up cup on table...^...now slave!</Text> <VoiceType>Male1</VoiceType> <AutoClose>true</AutoClose> <HighlightNPC>114</HighlightNPC> <UnlockOptionsMenu>false</UnlockOptionsMenu> </Chat> <GotoNextPhaseAfterChat>1</GotoNextPhaseAfterChat> <LockMovement>true</LockMovement> </Phase> <Phase> <ChangeEntityState> <EntityID>214</EntityID> <ChangeStateTo>2</ChangeStateTo> </ChangeEntityState> <SleepToNextPhase>0</SleepToNextPhase> </Phase> <Phase> <UnlockOptionsMenu>true</UnlockOptionsMenu> <SleepToNextPhase>0</SleepToNextPhase> </Phase> </Event> <Event> <!-- Player USE ITEM EVENT with Drink(Adding Mountown Eww to Drink) --> <ID>201301</ID> <Phase> <Chat> <Name>Toby</Name> <Text>Hopefully this goon will be satisified...</Text> <VoiceType>Male1</VoiceType> <AutoClose>true</AutoClose> <Highlight>Toby</Highlight> <UnlockOptionsMenu>false</UnlockOptionsMenu> </Chat> <GotoNextPhaseAfterChat>1</GotoNextPhaseAfterChat> <LockMovement>true</LockMovement> </Phase> <Phase> <ChangeEntityState> <EntityID>214</EntityID> <ChangeStateTo>3</ChangeStateTo> </ChangeEntityState> <SleepToNextPhase>0</SleepToNextPhase> </Phase> <Phase> <ChangeEntityState> <EntityID>114</EntityID> <ChangeStateTo>3</ChangeStateTo> </ChangeEntityState> <SleepToNextPhase>0</SleepToNextPhase> </Phase> <Phase> <UnlockOptionsMenu>true</UnlockOptionsMenu> <SleepToNextPhase>0</SleepToNextPhase> </Phase> </Event> <Event> <!-- Player Talk EVENT with Hugo (eid 114) --> <ID>201302</ID> <Phase> <Chat> <Name>Hugo</Name> <Text>You filled cup with Hugo's favorite drink?^Very good slave.^Hugo will drink now.</Text> <VoiceType>Male1</VoiceType> <AutoClose>true</AutoClose> <HighlightNPC>114</HighlightNPC> <UnlockOptionsMenu>false</UnlockOptionsMenu> </Chat> <GotoNextPhaseAfterChat>1</GotoNextPhaseAfterChat> <LockMovement>true</LockMovement> </Phase> <Phase> <ChangeEntityState> <EntityID>114</EntityID> <ChangeStateTo>4</ChangeStateTo> </ChangeEntityState> <MovieClip> <Parent>MasterBath</Parent> <Name>masterbath_glass1</Name> <Visible>false</Visible> </MovieClip> <SleepToNextPhase>0</SleepToNextPhase> </Phase> <Phase> <SleepToNextPhase>4000</SleepToNextPhase> </Phase> <Phase> <ChangeEntityState> <EntityID>114</EntityID> <ChangeStateTo>2</ChangeStateTo> </ChangeEntityState> <MovieClip> <Parent>MasterBath</Parent> <Name>masterbath_glass1</Name> <Visible>true</Visible> </MovieClip> <SleepToNextPhase>0</SleepToNextPhase> </Phase> <Phase> <Chat> <Name>Hugo</Name> <Text>Gurahh!...^...give me more Mountown Eww!^...now slave!</Text> <VoiceType>Male1</VoiceType> <AutoClose>true</AutoClose> <HighlightNPC>114</HighlightNPC> <UnlockOptionsMenu>false</UnlockOptionsMenu> </Chat> <GotoNextPhaseAfterChat>1</GotoNextPhaseAfterChat> <LockMovement>true</LockMovement> </Phase> <Phase> <Chat> <Name>Toby</Name> <Text>... ... ...</Text> <VoiceType>Male1</VoiceType> <AutoClose>true</AutoClose> <Highlight>Toby</Highlight> <UnlockOptionsMenu>false</UnlockOptionsMenu> </Chat> <GotoNextPhaseAfterChat>1</GotoNextPhaseAfterChat> <LockMovement>true</LockMovement> </Phase> <Phase> <UnlockOptionsMenu>true</UnlockOptionsMenu> <SleepToNextPhase>0</SleepToNextPhase> </Phase> </Event> <Event> <!-- Player TALK EVENT with Burgerman (eid 118) --> <ID>201303</ID> <Phase> <Chat> <Name>Burgerman</Name> <Text>274...^275...^...Oh hello....</Text> <VoiceType>Male1</VoiceType> <AutoClose>true</AutoClose> <HighlightNPC>118</HighlightNPC> <UnlockOptionsMenu>false</UnlockOptionsMenu> </Chat> <GotoNextPhaseAfterChat>1</GotoNextPhaseAfterChat> <LockMovement>true</LockMovement> </Phase> <Phase> <ChangeEntityState> <EntityID>118</EntityID> <ChangeStateTo>2</ChangeStateTo> </ChangeEntityState> <SleepToNextPhase>0</SleepToNextPhase> </Phase> <Phase> <Chat> <Name>Burgerman</Name> <Text>Sorry about locking the door...^I did it for everybody's protection.^...Hugo the Giant is in your bathroom.^...and he's taken my girlfriends!</Text> <VoiceType>Male1</VoiceType> <AutoClose>true</AutoClose> <HighlightNPC>118</HighlightNPC> <UnlockOptionsMenu>false</UnlockOptionsMenu> </Chat> <GotoNextPhaseAfterChat>1</GotoNextPhaseAfterChat> <LockMovement>true</LockMovement> </Phase> <Phase> <Chat> <Name>Toby</Name> <Text>... you're a superhero... ...of sorts.^Go and rescue them...</Text> <VoiceType>Male1</VoiceType> <AutoClose>true</AutoClose> <Highlight>Toby</Highlight> <UnlockOptionsMenu>false</UnlockOptionsMenu> </Chat> <GotoNextPhaseAfterChat>1</GotoNextPhaseAfterChat> <LockMovement>true</LockMovement> </Phase> <Phase> <ChangeEntityState> <EntityID>118</EntityID> <ChangeStateTo>3</ChangeStateTo> </ChangeEntityState> <SleepToNextPhase>0</SleepToNextPhase> </Phase> <Phase> <Chat> <Name>Burgerman</Name> <Text>Sorry man, but these muscles are made for love, not war!</Text> <VoiceType>Male1</VoiceType> <AutoClose>true</AutoClose> <HighlightNPC>118</HighlightNPC> <UnlockOptionsMenu>false</UnlockOptionsMenu> </Chat> <GotoNextPhaseAfterChat>1</GotoNextPhaseAfterChat> <LockMovement>true</LockMovement> </Phase> <Phase> <SleepToNextPhase>1000</SleepToNextPhase> </Phase> <Phase> <ChangeEntityState> <EntityID>118</EntityID> <ChangeStateTo>4</ChangeStateTo> </ChangeEntityState> <SleepToNextPhase>0</SleepToNextPhase> </Phase> <Phase> <Chat> <Name>Burgerman</Name> <Text>So sorry buddy, you're on your own.^But if you get rid of Hugo the Giant...^...I'll gladly take the girls away...</Text> <VoiceType>Male1</VoiceType> <AutoClose>true</AutoClose> <HighlightNPC>118</HighlightNPC> <UnlockOptionsMenu>false</UnlockOptionsMenu> </Chat> <GotoNextPhaseAfterChat>1</GotoNextPhaseAfterChat> <LockMovement>true</LockMovement> </Phase> <Phase> <ChangeEntityState> <EntityID>118</EntityID> <ChangeStateTo>5</ChangeStateTo> </ChangeEntityState> <SleepToNextPhase>0</SleepToNextPhase> </Phase> <Phase> <UnlockOptionsMenu>true</UnlockOptionsMenu> <SleepToNextPhase>0</SleepToNextPhase> </Phase> </Event> <!-- ##### THE ENDING SEQUENCE #### --> <Event> <!-- Player TALK EVENT with Hugo the Giant (eid 114) --> <ID>300000</ID> <Phase> <Chat> <Name>Hugo</Name> <Text>You filled cup Mountown Eww?^Very good slave.^Hugo will drink.</Text> <VoiceType>Male1</VoiceType> <AutoClose>true</AutoClose> <HighlightNPC>114</HighlightNPC> <UnlockOptionsMenu>false</UnlockOptionsMenu> </Chat> <GotoNextPhaseAfterChat>1</GotoNextPhaseAfterChat> <LockMovement>true</LockMovement> </Phase> <Phase> <MainCharacter> <Name>Toby</Name> <Action>ssr</Action> <PosX>400</PosX> <PosY>425</PosY> </MainCharacter> <SleepToNextPhase>250</SleepToNextPhase> </Phase> <Phase> <ChangeEntityState> <EntityID>114</EntityID> <ChangeStateTo>4</ChangeStateTo> </ChangeEntityState> <MovieClip> <Parent>MasterBath</Parent> <Name>masterbath_glass1</Name> <Visible>false</Visible> </MovieClip> <SleepToNextPhase>0</SleepToNextPhase> </Phase> <Phase> <SleepToNextPhase>4000</SleepToNextPhase> </Phase> <Phase> <Chat> <Name>Hugo</Name> <Text>This taste different...^But Hugo likes it!</Text> <VoiceType>Male1</VoiceType> <AutoClose>true</AutoClose> <HighlightNPC>114</HighlightNPC> <UnlockOptionsMenu>false</UnlockOptionsMenu> </Chat> <GotoNextPhaseAfterChat>1</GotoNextPhaseAfterChat> <LockMovement>true</LockMovement> </Phase> <Phase> <MainCharacter> <Name>Veronica</Name> <Action>ssr</Action> </MainCharacter> <SleepToNextPhase>0</SleepToNextPhase> </Phase> <Phase> <SleepToNextPhase>4000</SleepToNextPhase> </Phase> <Phase> <ChangeEntityState> <EntityID>114</EntityID> <ChangeStateTo>5</ChangeStateTo> </ChangeEntityState> <SleepToNextPhase>500</SleepToNextPhase> </Phase> <Phase> <Chat> <Name>Hugo</Name> <Text>Hugo doesn't feel so good...</Text> <VoiceType>Male1</VoiceType> <AutoClose>true</AutoClose> <HighlightNPC>114</HighlightNPC> <UnlockOptionsMenu>false</UnlockOptionsMenu> </Chat> <GotoNextPhaseAfterChat>1</GotoNextPhaseAfterChat> <LockMovement>true</LockMovement> </Phase> <Phase> <PlaySound>Fart1</PlaySound> <SleepToNextPhase>0</SleepToNextPhase> </Phase> <Phase> <Chat> <Name>Hugo</Name> <Text>...Hugo stomach...^...Hugo is totally defenseless...</Text> <VoiceType>Male1</VoiceType> <AutoClose>true</AutoClose> <HighlightNPC>114</HighlightNPC> <UnlockOptionsMenu>false</UnlockOptionsMenu> </Chat> <GotoNextPhaseAfterChat>1</GotoNextPhaseAfterChat> <LockMovement>true</LockMovement> </Phase> <Phase> <Chat> <Name>Toby</Name> <Text>Defenseless, eh?</Text> <VoiceType>Male1</VoiceType> <AutoClose>true</AutoClose> <Highlight>Toby</Highlight> <UnlockOptionsMenu>false</UnlockOptionsMenu> </Chat> <GotoNextPhaseAfterChat>1</GotoNextPhaseAfterChat> <LockMovement>true</LockMovement> </Phase> <Phase> <Chat> <Name>Hugo</Name> <Text>Yes, totally defenseless.^Hugo needs to poop...</Text> <VoiceType>Male1</VoiceType> <AutoClose>true</AutoClose> <HighlightNPC>114</HighlightNPC> <UnlockOptionsMenu>false</UnlockOptionsMenu> </Chat> <GotoNextPhaseAfterChat>1</GotoNextPhaseAfterChat> <LockMovement>true</LockMovement> </Phase> <Phase> <PlaySound>Fart2</PlaySound> <SleepToNextPhase>0</SleepToNextPhase> </Phase> <Phase> <Chat> <Name>Hugo</Name> <Text>...but Hugo can't move...^...and Hugo is wearing a SKIRT...</Text> <VoiceType>Male1</VoiceType> <AutoClose>true</AutoClose> <HighlightNPC>114</HighlightNPC> <UnlockOptionsMenu>false</UnlockOptionsMenu> </Chat> <GotoNextPhaseAfterChat>1</GotoNextPhaseAfterChat> <LockMovement>true</LockMovement> </Phase> <Phase> <Chat> <Name>Toby</Name> <Text>OH NOOO...</Text> <VoiceType>Male1</VoiceType> <AutoClose>true</AutoClose> <Highlight>Toby</Highlight> <UnlockOptionsMenu>false</UnlockOptionsMenu> </Chat> <GotoNextPhaseAfterChat>1</GotoNextPhaseAfterChat> <LockMovement>true</LockMovement> </Phase> <Phase> <MainCharacter> <Name>Toby</Name> <PosX>510</PosX> <PosY>415</PosY> <Action>sf</Action> </MainCharacter> <SleepToNextPhase>250</SleepToNextPhase> </Phase> <Phase> <PunchNPC>114</PunchNPC> <SleepToNextPhase>2000</SleepToNextPhase> </Phase> <Phase> <LockOptionsMenu>true</LockOptionsMenu> <SleepToNextPhase>0</SleepToNextPhase> </Phase> <Phase> <Chat> <Name>Veronica</Name> <Text>Oh Toby!!!^You're so manly!</Text> <VoiceType>Female1</VoiceType> <AutoClose>true</AutoClose> <Highlight>Veronica</Highlight> <UnlockOptionsMenu>false</UnlockOptionsMenu> </Chat> <GotoNextPhaseAfterChat>1</GotoNextPhaseAfterChat> <LockMovement>true</LockMovement> </Phase> <Phase> <ChangeEntityState> <EntityID>118</EntityID> <ChangeStateTo>6</ChangeStateTo> </ChangeEntityState> <SleepToNextPhase>1000</SleepToNextPhase> </Phase> <Phase> <Chat> <Name>Burgerman</Name> <Text>Toby, you got rid of Hugo the Giant...^...fantastic!^I'll take over from here...^Ladies... ...will you join me?</Text> <VoiceType>Male1</VoiceType> <AutoClose>true</AutoClose> <HighlightNPC>118</HighlightNPC> <UnlockOptionsMenu>false</UnlockOptionsMenu> </Chat> <GotoNextPhaseAfterChat>1</GotoNextPhaseAfterChat> <LockMovement>true</LockMovement> </Phase> <Phase> <ChangeEntityState> <EntityID>118</EntityID> <ChangeStateTo>7</ChangeStateTo> </ChangeEntityState> <SleepToNextPhase>2000</SleepToNextPhase> </Phase> <Phase> <ChangeEntityState> <EntityID>118</EntityID> <ChangeStateTo>6</ChangeStateTo> </ChangeEntityState> <SleepToNextPhase>0</SleepToNextPhase> </Phase> <Phase> <ChangeEntityState> <EntityID>115</EntityID> <ChangeStateTo>2</ChangeStateTo> </ChangeEntityState> <SleepToNextPhase>0</SleepToNextPhase> </Phase> <Phase> <ChangeEntityState> <EntityID>116</EntityID> <ChangeStateTo>2</ChangeStateTo> </ChangeEntityState> <SleepToNextPhase>0</SleepToNextPhase> </Phase> <Phase> <ChangeEntityState> <EntityID>117</EntityID> <ChangeStateTo>2</ChangeStateTo> </ChangeEntityState> <SleepToNextPhase>1000</SleepToNextPhase> </Phase> <Phase> <Chat> <Name>Burgerman</Name> <Text>We'll be heading out now...^But good job Toby...^...you got rid of all your uninvited guests!</Text> <VoiceType>Male1</VoiceType> <AutoClose>true</AutoClose> <HighlightNPC>118</HighlightNPC> <UnlockOptionsMenu>false</UnlockOptionsMenu> </Chat> <GotoNextPhaseAfterChat>1</GotoNextPhaseAfterChat> <LockMovement>true</LockMovement> </Phase> <Phase> <PatienceMeterOn>false</PatienceMeterOn> <UGMMeterOn>false</UGMMeterOn> <ACMMeterOn>false</ACMMeterOn> <MainCharacter> <Name>Veronica</Name> <Visible>0</Visible> </MainCharacter> <SleepToNextPhase>0</SleepToNextPhase> </Phase> <Phase> <GotoNewRoom> <NextRoom>MasterBedroom</NextRoom> <TeleportPos>600,0,455</TeleportPos> <Action>ssl</Action> <NextEventID></NextEventID> </GotoNewRoom> <SleepToNextPhase>0</SleepToNextPhase> </Phase> <Phase> <MainCharacter> <Name>Veronica</Name> <PosX>300</PosX> <PosY>450</PosY> <Action>ssr</Action> <Visible>1</Visible> <Lock>1</Lock> </MainCharacter> <SleepToNextPhase>0</SleepToNextPhase> </Phase> <Phase> <CheckAchievement>LadiesMan</CheckAchievement> <SleepToNextPhase>0</SleepToNextPhase> </Phase> <Phase> <PlaySound>EndingMusic</PlaySound> <SleepToNextPhase>500</SleepToNextPhase> </Phase> <Phase> <LockOptionsMenu>true</LockOptionsMenu> <SleepToNextPhase>0</SleepToNextPhase> </Phase> <Phase> <Chat> <Name>Veronica</Name> <Text>Oh Toby...^...we're finally alone...</Text> <VoiceType>Female1</VoiceType> <AutoClose>true</AutoClose> <Highlight>Veronica</Highlight> <UnlockOptionsMenu>false</UnlockOptionsMenu> </Chat> <GotoNextPhaseAfterChat>1</GotoNextPhaseAfterChat> <LockMovement>true</LockMovement> </Phase> <Phase> <MainCharacter> <Name>Veronica</Name> <PosX>325</PosX> </MainCharacter> <SleepToNextPhase>1500</SleepToNextPhase> </Phase> <Phase> <MainCharacter> <Name>Toby</Name> <PosX>575</PosX> </MainCharacter> <SleepToNextPhase>1500</SleepToNextPhase> </Phase> <Phase> <MainCharacter> <Name>Veronica</Name> <PosX>375</PosX> </MainCharacter> <SleepToNextPhase>1250</SleepToNextPhase> </Phase> <Phase> <MainCharacter> <Name>Toby</Name> <PosX>525</PosX> </MainCharacter> <SleepToNextPhase>1250</SleepToNextPhase> </Phase> <Phase> <MainCharacter> <Name>Veronica</Name> <PosX>425</PosX> </MainCharacter> <SleepToNextPhase>1000</SleepToNextPhase> </Phase> <Phase> <MainCharacter> <Name>Toby</Name> <PosX>475</PosX> </MainCharacter> <SleepToNextPhase>1000</SleepToNextPhase> </Phase> <Phase> <Chat> <Name>Toby</Name> <Text>I thought this moment would never come...</Text> <VoiceType>Male1</VoiceType> <AutoClose>true</AutoClose> <Highlight>Toby</Highlight> <UnlockOptionsMenu>false</UnlockOptionsMenu> </Chat> <GotoNextPhaseAfterChat>1</GotoNextPhaseAfterChat> <LockMovement>true</LockMovement> </Phase> <Phase> <MainCharacter> <Name>Veronica</Name> <PosX>430</PosX> </MainCharacter> <SleepToNextPhase>250</SleepToNextPhase> </Phase> <Phase> <MainCharacter> <Name>Toby</Name> <PosX>470</PosX> </MainCharacter> <SleepToNextPhase>250</SleepToNextPhase> </Phase> <Phase> <PlaySound>NeedleScratch</PlaySound> <SleepToNextPhase>0</SleepToNextPhase> </Phase> <Phase> <LockOptionsMenu>true</LockOptionsMenu> <SleepToNextPhase>0</SleepToNextPhase> </Phase> <Phase> <ChangeEntityState> <EntityID>118</EntityID> <ChangeStateTo>8</ChangeStateTo> </ChangeEntityState> <SleepToNextPhase>250</SleepToNextPhase> </Phase> <Phase> <MainCharacter> <Name>Veronica</Name> <PosX>400</PosX> </MainCharacter> <SleepToNextPhase>0</SleepToNextPhase> </Phase> <Phase> <MainCharacter> <Name>Toby</Name> <PosX>500</PosX> </MainCharacter> <SleepToNextPhase>250</SleepToNextPhase> </Phase> <Phase> <Chat> <Name>Burgerman</Name> <Text>Umm... ....sorry to interrupt...^...but the girls ditched me...^...apparently they didn't appreciate me leaving them locked in the bathroom.^...so I'll just hang out with you guys!</Text> <VoiceType>Male1</VoiceType> <AutoClose>true</AutoClose> <HighlightNPC>118</HighlightNPC> <UnlockOptionsMenu>false</UnlockOptionsMenu> </Chat> <GotoNextPhaseAfterChat>1</GotoNextPhaseAfterChat> <LockMovement>true</LockMovement> </Phase> <Phase> <Chat> <Name>Toby</Name> <Text>No... you've got to be kidding....</Text> <VoiceType>Male1</VoiceType> <AutoClose>true</AutoClose> <Highlight>Toby</Highlight> <UnlockOptionsMenu>false</UnlockOptionsMenu> </Chat> <GotoNextPhaseAfterChat>1</GotoNextPhaseAfterChat> <LockMovement>true</LockMovement> </Phase> <Phase> <PlaySound>ChaseMusic</PlaySound> <SleepToNextPhase>500</SleepToNextPhase> </Phase> <Phase> <MainCharacter> <Name>Toby</Name> <Action>pnchb</Action> <PosX>450</PosX> <PosY>455</PosY> </MainCharacter> <SleepToNextPhase>250</SleepToNextPhase> </Phase> <Phase> <ChangeEntityState> <EntityID>118</EntityID> <ChangeStateTo>9</ChangeStateTo> </ChangeEntityState> <SleepToNextPhase>1000</SleepToNextPhase> </Phase> <Phase> <ChangeEntityState> <EntityID>118</EntityID> <ChangeStateTo>10</ChangeStateTo> </ChangeEntityState> <SleepToNextPhase>1000</SleepToNextPhase> </Phase> <Phase> <MainCharacter> <Name>Toby</Name> <Action>pnchr</Action> <PosX>550</PosX> <PosY>350</PosY> </MainCharacter> <SleepToNextPhase>250</SleepToNextPhase> </Phase> <Phase> <ChangeEntityState> <EntityID>118</EntityID> <ChangeStateTo>11</ChangeStateTo> </ChangeEntityState> <SleepToNextPhase>1000</SleepToNextPhase> </Phase> <Phase> <MainCharacter> <Name>Toby</Name> <Action>ssl</Action> </MainCharacter> <Chat> <Name>Toby</Name> <Text>Come back here you coward!</Text> <VoiceType>Male1</VoiceType> <AutoClose>true</AutoClose> <Highlight>Toby</Highlight> <UnlockOptionsMenu>false</UnlockOptionsMenu> </Chat> <GotoNextPhaseAfterChat>1</GotoNextPhaseAfterChat> <LockMovement>true</LockMovement> </Phase> <Phase> <Chat> <Name>Burgerman</Name> <Text>Hey relax... ...let's lift weights together!^Your lady wants to look at a real man!</Text> <VoiceType>Male1</VoiceType> <AutoClose>true</AutoClose> <HighlightNPC>118</HighlightNPC> <UnlockOptionsMenu>false</UnlockOptionsMenu> </Chat> <GotoNextPhaseAfterChat>1</GotoNextPhaseAfterChat> <LockMovement>true</LockMovement> </Phase> <Phase> <MainCharacter> <Name>Veronica</Name> <Action>sb</Action> <PosX>500</PosX> <PosY>485</PosY> </MainCharacter> <SleepToNextPhase>0</SleepToNextPhase> </Phase> <Phase> <MainCharacter> <Name>Toby</Name> <Action>pnchl</Action> <PosX>450</PosX> <PosY>350</PosY> </MainCharacter> <SleepToNextPhase>250</SleepToNextPhase> </Phase> <Phase> <ChangeEntityState> <EntityID>118</EntityID> <ChangeStateTo>12</ChangeStateTo> </ChangeEntityState> <SleepToNextPhase>1000</SleepToNextPhase> </Phase> <Phase> <MainCharacter> <Name>Toby</Name> <Action>sf</Action> <PosX>500</PosX> <PosY>455</PosY> </MainCharacter> <SleepToNextPhase>250</SleepToNextPhase> </Phase> <Phase> <ChangeEntityState> <EntityID>118</EntityID> <ChangeStateTo>13</ChangeStateTo> </ChangeEntityState> <SleepToNextPhase>500</SleepToNextPhase> </Phase> <Phase> <PunchVeronica>true</PunchVeronica> <SleepToNextPhase>1000</SleepToNextPhase> </Phase> <Phase> <MainCharacter> <Name>Toby</Name> <Action>sf</Action> </MainCharacter> <Chat> <Name>Toby</Name> <Text>Wow...^...I just punched my date!^... .... ...</Text> <VoiceType>Male1</VoiceType> <AutoClose>true</AutoClose> <Highlight>Toby</Highlight> <UnlockOptionsMenu>false</UnlockOptionsMenu> </Chat> <GotoNextPhaseAfterChat>1</GotoNextPhaseAfterChat> <LockMovement>true</LockMovement> </Phase> <Phase> <SleepToNextPhase>1000</SleepToNextPhase> </Phase> <Phase> <ChangeEntityState> <EntityID>118</EntityID> <ChangeStateTo>14</ChangeStateTo> </ChangeEntityState> <SleepToNextPhase>1000</SleepToNextPhase> </Phase> <Phase> <Chat> <Name>Burgerman</Name> <Text>Don't worry about it man...^...I'm still here for you!</Text> <VoiceType>Male1</VoiceType> <AutoClose>true</AutoClose> <HighlightNPC>118</HighlightNPC> <UnlockOptionsMenu>false</UnlockOptionsMenu> </Chat> <GotoNextPhaseAfterChat>1</GotoNextPhaseAfterChat> <LockMovement>true</LockMovement> </Phase> <Phase> <ChangeEntityState> <EntityID>118</EntityID> <ChangeStateTo>15</ChangeStateTo> </ChangeEntityState> <SleepToNextPhase>1500</SleepToNextPhase> </Phase> <Phase> <MainCharacter> <Name>Toby</Name> <Action>ssr</Action> </MainCharacter> <SleepToNextPhase>2000</SleepToNextPhase> </Phase> <Phase> <PunchNPC>118</PunchNPC> <SleepToNextPhase>2000</SleepToNextPhase> </Phase> <Phase> <MainCharacter> <Name>Toby</Name> <Action>sf</Action> </MainCharacter> <SleepToNextPhase>2000</SleepToNextPhase> </Phase> <Phase> <Chat> <Name>Toby</Name> <Text>*sigh*...</Text> <VoiceType>Male1</VoiceType> <AutoClose>true</AutoClose> <Highlight>Toby</Highlight> <UnlockOptionsMenu>false</UnlockOptionsMenu> </Chat> <GotoNextPhaseAfterChat>1</GotoNextPhaseAfterChat> <LockMovement>true</LockMovement> </Phase> <Phase> <SleepToNextPhase>500</SleepToNextPhase> </Phase> <Phase> <CheckAchievement>PartysOver</CheckAchievement> <SleepToNextPhase>6000</SleepToNextPhase> </Phase> <Phase> <CustomCode>EndGame</CustomCode> <SleepToNextPhase>0</SleepToNextPhase> </Phase> </Event> <Event> <!-- Player USE ITEM EVENT with Cabinet in Guest Room1--> <ID>400000</ID> <Phase> <Chat> <Name>Toby</Name> <Text>Looks like I've cleaned it enough...</Text> <VoiceType>Male1</VoiceType> <AutoClose>true</AutoClose> <Highlight>Toby</Highlight> <UnlockOptionsMenu>false</UnlockOptionsMenu> </Chat> <GotoNextPhaseAfterChat>1</GotoNextPhaseAfterChat> <LockMovement>true</LockMovement> </Phase> <Phase> <UnlockOptionsMenu>true</UnlockOptionsMenu> <SleepToNextPhase>0</SleepToNextPhase> </Phase> </Event> <Event> <!-- Player USE ITEM EVENT with Cabinet in Guest Room1--> <ID>400001</ID> <Phase> <Chat> <Name>Toby</Name> <Text>Let's see if I can clean this up a bit...</Text> <VoiceType>Male1</VoiceType> <AutoClose>true</AutoClose> <Highlight>Toby</Highlight> <UnlockOptionsMenu>false</UnlockOptionsMenu> </Chat> <GotoNextPhaseAfterChat>1</GotoNextPhaseAfterChat> <LockMovement>true</LockMovement> </Phase> <Phase> <ChangeEntityState> <EntityID>216</EntityID> <ChangeStateTo>2</ChangeStateTo> </ChangeEntityState> <SleepToNextPhase>0</SleepToNextPhase> </Phase> <Phase> <ShowApartmentMeter>true</ShowApartmentMeter> <SleepToNextPhase>0</SleepToNextPhase> </Phase> <Phase> <PlaySound>CleanDusting</PlaySound> <SleepToNextPhase>2500</SleepToNextPhase> </Phase> <Phase> <AdjustApartmentMeter>1</AdjustApartmentMeter> <SleepToNextPhase>2500</SleepToNextPhase> </Phase> <Phase> <UnlockOptionsMenu>true</UnlockOptionsMenu> <SleepToNextPhase>0</SleepToNextPhase> </Phase> </Event> <Event> <!-- Player USE ITEM EVENT with Cabinet in Guest Room2--> <ID>400002</ID> <Phase> <Chat> <Name>Toby</Name> <Text>Let's see if I can clean this up a bit...</Text> <VoiceType>Male1</VoiceType> <AutoClose>true</AutoClose> <Highlight>Toby</Highlight> <UnlockOptionsMenu>false</UnlockOptionsMenu> </Chat> <GotoNextPhaseAfterChat>1</GotoNextPhaseAfterChat> <LockMovement>true</LockMovement> </Phase> <Phase> <ChangeEntityState> <EntityID>207</EntityID> <ChangeStateTo>3</ChangeStateTo> </ChangeEntityState> <SleepToNextPhase>0</SleepToNextPhase> </Phase> <Phase> <ShowApartmentMeter>true</ShowApartmentMeter> <SleepToNextPhase>0</SleepToNextPhase> </Phase> <Phase> <PlaySound>CleanDusting</PlaySound> <SleepToNextPhase>2500</SleepToNextPhase> </Phase> <Phase> <AdjustApartmentMeter>1</AdjustApartmentMeter> <SleepToNextPhase>2500</SleepToNextPhase> </Phase> <Phase> <UnlockOptionsMenu>true</UnlockOptionsMenu> <SleepToNextPhase>0</SleepToNextPhase> </Phase> </Event> <Event> <!-- Player USE ITEM EVENT with Cabinet in Guest Room3--> <ID>400003</ID> <Phase> <Chat> <Name>Toby</Name> <Text>Let's see if I can clean this up a bit...</Text> <VoiceType>Male1</VoiceType> <AutoClose>true</AutoClose> <Highlight>Toby</Highlight> <UnlockOptionsMenu>false</UnlockOptionsMenu> </Chat> <GotoNextPhaseAfterChat>1</GotoNextPhaseAfterChat> <LockMovement>true</LockMovement> </Phase> <Phase> <ChangeEntityState> <EntityID>235</EntityID> <ChangeStateTo>2</ChangeStateTo> </ChangeEntityState> <SleepToNextPhase>0</SleepToNextPhase> </Phase> <Phase> <ShowApartmentMeter>true</ShowApartmentMeter> <SleepToNextPhase>0</SleepToNextPhase> </Phase> <Phase> <PlaySound>CleanDusting</PlaySound> <SleepToNextPhase>2500</SleepToNextPhase> </Phase> <Phase> <AdjustApartmentMeter>1</AdjustApartmentMeter> <SleepToNextPhase>2500</SleepToNextPhase> </Phase> <Phase> <UnlockOptionsMenu>true</UnlockOptionsMenu> <SleepToNextPhase>0</SleepToNextPhase> </Phase> </Event> <Event> <!-- Player USE ITEM EVENT with Computer in Master Bedroom --> <ID>400004</ID> <Phase> <Chat> <Name>Toby</Name> <Text>Let's see if I can clean this up a bit...</Text> <VoiceType>Male1</VoiceType> <AutoClose>true</AutoClose> <Highlight>Toby</Highlight> <UnlockOptionsMenu>false</UnlockOptionsMenu> </Chat> <GotoNextPhaseAfterChat>1</GotoNextPhaseAfterChat> <LockMovement>true</LockMovement> </Phase> <Phase> <ChangeEntityState> <EntityID>202</EntityID> <ChangeStateTo>3</ChangeStateTo> </ChangeEntityState> <SleepToNextPhase>0</SleepToNextPhase> </Phase> <Phase> <ShowApartmentMeter>true</ShowApartmentMeter> <SleepToNextPhase>0</SleepToNextPhase> </Phase> <Phase> <PlaySound>CleanDusting</PlaySound> <SleepToNextPhase>2500</SleepToNextPhase> </Phase> <Phase> <AdjustApartmentMeter>1</AdjustApartmentMeter> <SleepToNextPhase>2500</SleepToNextPhase> </Phase> <Phase> <UnlockOptionsMenu>true</UnlockOptionsMenu> <SleepToNextPhase>0</SleepToNextPhase> </Phase> </Event> <Event> <!-- Player USE ITEM EVENT with Panting in Hallway2 --> <ID>400005</ID> <Phase> <Chat> <Name>Toby</Name> <Text>Let's see if I can clean this up a bit...</Text> <VoiceType>Male1</VoiceType> <AutoClose>true</AutoClose> <Highlight>Toby</Highlight> <UnlockOptionsMenu>false</UnlockOptionsMenu> </Chat> <GotoNextPhaseAfterChat>1</GotoNextPhaseAfterChat> <LockMovement>true</LockMovement> </Phase> <Phase> <ChangeEntityState> <EntityID>241</EntityID> <ChangeStateTo>2</ChangeStateTo> </ChangeEntityState> <SleepToNextPhase>0</SleepToNextPhase> </Phase> <Phase> <ShowApartmentMeter>true</ShowApartmentMeter> <SleepToNextPhase>0</SleepToNextPhase> </Phase> <Phase> <PlaySound>CleanDusting</PlaySound> <SleepToNextPhase>2500</SleepToNextPhase> </Phase> <Phase> <AdjustApartmentMeter>1</AdjustApartmentMeter> <SleepToNextPhase>2500</SleepToNextPhase> </Phase> <Phase> <UnlockOptionsMenu>true</UnlockOptionsMenu> <SleepToNextPhase>0</SleepToNextPhase> </Phase> </Event> <Event> <!-- Player USE ITEM EVENT with Toilet in HalfBath --> <ID>400006</ID> <Phase> <Chat> <Name>Toby</Name> <Text>Let's see if I can clean this up a bit...</Text> <VoiceType>Male1</VoiceType> <AutoClose>true</AutoClose> <Highlight>Toby</Highlight> <UnlockOptionsMenu>false</UnlockOptionsMenu> </Chat> <GotoNextPhaseAfterChat>1</GotoNextPhaseAfterChat> <LockMovement>true</LockMovement> </Phase> <Phase> <ChangeEntityState> <EntityID>242</EntityID> <ChangeStateTo>2</ChangeStateTo> </ChangeEntityState> <SleepToNextPhase>0</SleepToNextPhase> </Phase> <Phase> <ShowApartmentMeter>true</ShowApartmentMeter> <SleepToNextPhase>0</SleepToNextPhase> </Phase> <Phase> <PlaySound>CleanSpray</PlaySound> <SleepToNextPhase>2500</SleepToNextPhase> </Phase> <Phase> <AdjustApartmentMeter>1</AdjustApartmentMeter> <SleepToNextPhase>2500</SleepToNextPhase> </Phase> <Phase> <UnlockOptionsMenu>true</UnlockOptionsMenu> <SleepToNextPhase>0</SleepToNextPhase> </Phase> </Event> <Event> <!-- Player USE ITEM EVENT with Spray Detergen on Bed in Master Bedroom --> <ID>400007</ID> <Phase> <Chat> <Name>Toby</Name> <Text>Let's see if I can clean this up a bit...</Text> <VoiceType>Male1</VoiceType> <AutoClose>true</AutoClose> <Highlight>Toby</Highlight> <UnlockOptionsMenu>false</UnlockOptionsMenu> </Chat> <GotoNextPhaseAfterChat>1</GotoNextPhaseAfterChat> <LockMovement>true</LockMovement> </Phase> <Phase> <ChangeEntityState> <EntityID>233</EntityID> <ChangeStateTo>2</ChangeStateTo> </ChangeEntityState> <SleepToNextPhase>0</SleepToNextPhase> </Phase> <Phase> <ShowApartmentMeter>true</ShowApartmentMeter> <SleepToNextPhase>0</SleepToNextPhase> </Phase> <Phase> <PlaySound>CleanSpray</PlaySound> <SleepToNextPhase>2500</SleepToNextPhase> </Phase> <Phase> <AdjustApartmentMeter>1</AdjustApartmentMeter> <SleepToNextPhase>2500</SleepToNextPhase> </Phase> <Phase> <UnlockOptionsMenu>true</UnlockOptionsMenu> <SleepToNextPhase>0</SleepToNextPhase> </Phase> </Event> <Event> <!-- Player USE ITEM EVENT with Spray Detergen on Bench1 in Hallway2 --> <ID>400008</ID> <Phase> <Chat> <Name>Toby</Name> <Text>Let's see if I can clean this up a bit...</Text> <VoiceType>Male1</VoiceType> <AutoClose>true</AutoClose> <Highlight>Toby</Highlight> <UnlockOptionsMenu>false</UnlockOptionsMenu> </Chat> <GotoNextPhaseAfterChat>1</GotoNextPhaseAfterChat> <LockMovement>true</LockMovement> </Phase> <Phase> <ChangeEntityState> <EntityID>208</EntityID> <ChangeStateTo>2</ChangeStateTo> </ChangeEntityState> <SleepToNextPhase>0</SleepToNextPhase> </Phase> <Phase> <ShowApartmentMeter>true</ShowApartmentMeter> <SleepToNextPhase>0</SleepToNextPhase> </Phase> <Phase> <PlaySound>CleanSpray</PlaySound> <SleepToNextPhase>2500</SleepToNextPhase> </Phase> <Phase> <AdjustApartmentMeter>1</AdjustApartmentMeter> <SleepToNextPhase>2500</SleepToNextPhase> </Phase> <Phase> <UnlockOptionsMenu>true</UnlockOptionsMenu> <SleepToNextPhase>0</SleepToNextPhase> </Phase> </Event> <Event> <!-- Player USE ITEM EVENT with Spray Detergen on Bench2 in Hallway2 --> <ID>400009</ID> <Phase> <Chat> <Name>Toby</Name> <Text>Let's see if I can clean this up a bit...</Text> <VoiceType>Male1</VoiceType> <AutoClose>true</AutoClose> <Highlight>Toby</Highlight> <UnlockOptionsMenu>false</UnlockOptionsMenu> </Chat> <GotoNextPhaseAfterChat>1</GotoNextPhaseAfterChat> <LockMovement>true</LockMovement> </Phase> <Phase> <ChangeEntityState> <EntityID>238</EntityID> <ChangeStateTo>2</ChangeStateTo> </ChangeEntityState> <SleepToNextPhase>0</SleepToNextPhase> </Phase> <Phase> <ShowApartmentMeter>true</ShowApartmentMeter> <SleepToNextPhase>0</SleepToNextPhase> </Phase> <Phase> <PlaySound>CleanSpray</PlaySound> <SleepToNextPhase>2500</SleepToNextPhase> </Phase> <Phase> <AdjustApartmentMeter>1</AdjustApartmentMeter> <SleepToNextPhase>2500</SleepToNextPhase> </Phase> <Phase> <UnlockOptionsMenu>true</UnlockOptionsMenu> <SleepToNextPhase>0</SleepToNextPhase> </Phase> </Event> <Event> <!-- Player USE ITEM EVENT with Spray Detergen on Char1 in Hallway1 --> <ID>400010</ID> <Phase> <Chat> <Name>Toby</Name> <Text>Let's see if I can clean this up a bit...</Text> <VoiceType>Male1</VoiceType> <AutoClose>true</AutoClose> <Highlight>Toby</Highlight> <UnlockOptionsMenu>false</UnlockOptionsMenu> </Chat> <GotoNextPhaseAfterChat>1</GotoNextPhaseAfterChat> <LockMovement>true</LockMovement> </Phase> <Phase> <ChangeEntityState> <EntityID>221</EntityID> <ChangeStateTo>2</ChangeStateTo> </ChangeEntityState> <SleepToNextPhase>0</SleepToNextPhase> </Phase> <Phase> <ShowApartmentMeter>true</ShowApartmentMeter> <SleepToNextPhase>0</SleepToNextPhase> </Phase> <Phase> <PlaySound>CleanSpray</PlaySound> <SleepToNextPhase>2500</SleepToNextPhase> </Phase> <Phase> <AdjustApartmentMeter>1</AdjustApartmentMeter> <SleepToNextPhase>2500</SleepToNextPhase> </Phase> <Phase> <UnlockOptionsMenu>true</UnlockOptionsMenu> <SleepToNextPhase>0</SleepToNextPhase> </Phase> </Event> <Event> <!-- Player USE ITEM EVENT with Spray Detergen on Char2 in Hallway1 --> <ID>400011</ID> <Phase> <Chat> <Name>Toby</Name> <Text>Let's see if I can clean this up a bit...</Text> <VoiceType>Male1</VoiceType> <AutoClose>true</AutoClose> <Highlight>Toby</Highlight> <UnlockOptionsMenu>false</UnlockOptionsMenu> </Chat> <GotoNextPhaseAfterChat>1</GotoNextPhaseAfterChat> <LockMovement>true</LockMovement> </Phase> <Phase> <ChangeEntityState> <EntityID>222</EntityID> <ChangeStateTo>2</ChangeStateTo> </ChangeEntityState> <SleepToNextPhase>0</SleepToNextPhase> </Phase> <Phase> <ShowApartmentMeter>true</ShowApartmentMeter> <SleepToNextPhase>0</SleepToNextPhase> </Phase> <Phase> <PlaySound>CleanSpray</PlaySound> <SleepToNextPhase>2500</SleepToNextPhase> </Phase> <Phase> <AdjustApartmentMeter>1</AdjustApartmentMeter> <SleepToNextPhase>2500</SleepToNextPhase> </Phase> <Phase> <UnlockOptionsMenu>true</UnlockOptionsMenu> <SleepToNextPhase>0</SleepToNextPhase> </Phase> </Event> <Event> <!-- Player USE ITEM EVENT with Sink on Cermanic Plate in Kitchen --> <ID>400012</ID> <Phase> <Chat> <Name>Toby</Name> <Text>Let's see if I can clean this up a bit...</Text> <VoiceType>Male1</VoiceType> <AutoClose>true</AutoClose> <Highlight>Toby</Highlight> <UnlockOptionsMenu>false</UnlockOptionsMenu> </Chat> <GotoNextPhaseAfterChat>1</GotoNextPhaseAfterChat> <LockMovement>true</LockMovement> </Phase> <Phase> <RemoveInventoryItem>532</RemoveInventoryItem> <!-- Ceramic Plate --> <SleepToNextPhase>0</SleepToNextPhase> </Phase> <Phase> <ShowApartmentMeter>true</ShowApartmentMeter> <SleepToNextPhase>0</SleepToNextPhase> </Phase> <Phase> <PlaySound>CleanDishes</PlaySound> <SleepToNextPhase>2500</SleepToNextPhase> </Phase> <Phase> <AdjustApartmentMeter>1</AdjustApartmentMeter> <SleepToNextPhase>4500</SleepToNextPhase> </Phase> <Phase> <UnlockOptionsMenu>true</UnlockOptionsMenu> <SleepToNextPhase>0</SleepToNextPhase> </Phase> </Event> <Event> <!-- Player USE ITEM EVENT with Sink on Cermanic Cup in Kitchen --> <ID>400013</ID> <Phase> <Chat> <Name>Toby</Name> <Text>Let's see if I can clean this up a bit...</Text> <VoiceType>Male1</VoiceType> <AutoClose>true</AutoClose> <Highlight>Toby</Highlight> <UnlockOptionsMenu>false</UnlockOptionsMenu> </Chat> <GotoNextPhaseAfterChat>1</GotoNextPhaseAfterChat> <LockMovement>true</LockMovement> </Phase> <Phase> <RemoveInventoryItem>533</RemoveInventoryItem> <!-- Ceramic Cup --> <SleepToNextPhase>0</SleepToNextPhase> </Phase> <Phase> <ShowApartmentMeter>true</ShowApartmentMeter> <SleepToNextPhase>0</SleepToNextPhase> </Phase> <Phase> <PlaySound>CleanDishes</PlaySound> <SleepToNextPhase>2500</SleepToNextPhase> </Phase> <Phase> <AdjustApartmentMeter>1</AdjustApartmentMeter> <SleepToNextPhase>4500</SleepToNextPhase> </Phase> <Phase> <UnlockOptionsMenu>true</UnlockOptionsMenu> <SleepToNextPhase>0</SleepToNextPhase> </Phase> </Event> <Event> <!-- Player USE ITEM EVENT with Trash on Paper Cup in Kitchen --> <ID>400014</ID> <Phase> <Chat> <Name>Toby</Name> <Text>In the trash this goes...</Text> <VoiceType>Male1</VoiceType> <AutoClose>true</AutoClose> <Highlight>Toby</Highlight> <UnlockOptionsMenu>false</UnlockOptionsMenu> </Chat> <GotoNextPhaseAfterChat>1</GotoNextPhaseAfterChat> <LockMovement>true</LockMovement> </Phase> <Phase> <RemoveInventoryItem>528</RemoveInventoryItem> <!-- Ceramic Cup --> <SleepToNextPhase>0</SleepToNextPhase> </Phase> <Phase> <ShowApartmentMeter>true</ShowApartmentMeter> <SleepToNextPhase>0</SleepToNextPhase> </Phase> <Phase> <PlaySound>CleanTrash</PlaySound> <SleepToNextPhase>2500</SleepToNextPhase> </Phase> <Phase> <AdjustApartmentMeter>1</AdjustApartmentMeter> <SleepToNextPhase>500</SleepToNextPhase> </Phase> <Phase> <UnlockOptionsMenu>true</UnlockOptionsMenu> <SleepToNextPhase>0</SleepToNextPhase> </Phase> </Event> <Event> <!-- Player USE ITEM EVENT with Trash on Paper Cup --> <ID>400015</ID> <Phase> <Chat> <Name>Toby</Name> <Text>I definitely won't be needing this...</Text> <VoiceType>Male1</VoiceType> <AutoClose>true</AutoClose> <Highlight>Toby</Highlight> <UnlockOptionsMenu>false</UnlockOptionsMenu> </Chat> <GotoNextPhaseAfterChat>1</GotoNextPhaseAfterChat> <LockMovement>true</LockMovement> </Phase> <Phase> <RemoveInventoryItem>529</RemoveInventoryItem> <!-- Ceramic Cup --> <SleepToNextPhase>0</SleepToNextPhase> </Phase> <Phase> <ShowApartmentMeter>true</ShowApartmentMeter> <SleepToNextPhase>0</SleepToNextPhase> </Phase> <Phase> <PlaySound>CleanTrash</PlaySound> <SleepToNextPhase>2500</SleepToNextPhase> </Phase> <Phase> <AdjustApartmentMeter>1</AdjustApartmentMeter> <SleepToNextPhase>500</SleepToNextPhase> </Phase> <Phase> <UnlockOptionsMenu>true</UnlockOptionsMenu> <SleepToNextPhase>0</SleepToNextPhase> </Phase> </Event> <Event> <!-- Player USE ITEM EVENT with Trash on Burger Wrapper --> <ID>400016</ID> <Phase> <Chat> <Name>Toby</Name> <Text>This definitely belongs in the trash...</Text> <VoiceType>Male1</VoiceType> <AutoClose>true</AutoClose> <Highlight>Toby</Highlight> <UnlockOptionsMenu>false</UnlockOptionsMenu> </Chat> <GotoNextPhaseAfterChat>1</GotoNextPhaseAfterChat> <LockMovement>true</LockMovement> </Phase> <Phase> <RemoveInventoryItem>530</RemoveInventoryItem> <!-- Ceramic Cup --> <SleepToNextPhase>0</SleepToNextPhase> </Phase> <Phase> <ShowApartmentMeter>true</ShowApartmentMeter> <SleepToNextPhase>0</SleepToNextPhase> </Phase> <Phase> <PlaySound>CleanTrash</PlaySound> <SleepToNextPhase>2500</SleepToNextPhase> </Phase> <Phase> <AdjustApartmentMeter>1</AdjustApartmentMeter> <SleepToNextPhase>500</SleepToNextPhase> </Phase> <Phase> <UnlockOptionsMenu>true</UnlockOptionsMenu> <SleepToNextPhase>0</SleepToNextPhase> </Phase> </Event> <Event> <!-- Player USE ITEM EVENT with Trash on Burger Wrapper --> <ID>400017</ID> <Phase> <Chat> <Name>Toby</Name> <Text>Eww this is nasty... ...yeah let's throw this away.</Text> <VoiceType>Male1</VoiceType> <AutoClose>true</AutoClose> <Highlight>Toby</Highlight> <UnlockOptionsMenu>false</UnlockOptionsMenu> </Chat> <GotoNextPhaseAfterChat>1</GotoNextPhaseAfterChat> <LockMovement>true</LockMovement> </Phase> <Phase> <RemoveInventoryItem>531</RemoveInventoryItem> <!-- Ceramic Cup --> <SleepToNextPhase>0</SleepToNextPhase> </Phase> <Phase> <ShowApartmentMeter>true</ShowApartmentMeter> <SleepToNextPhase>0</SleepToNextPhase> </Phase> <Phase> <PlaySound>CleanTrash</PlaySound> <SleepToNextPhase>2500</SleepToNextPhase> </Phase> <Phase> <AdjustApartmentMeter>1</AdjustApartmentMeter> <SleepToNextPhase>500</SleepToNextPhase> </Phase> <Phase> <UnlockOptionsMenu>true</UnlockOptionsMenu> <SleepToNextPhase>0</SleepToNextPhase> </Phase> </Event> <Event> <!-- Player USE Kitchen Door--> <ID>500000</ID> <Phase> <Chat> <Name>Toby</Name> <Text>I can't open it!^The door is locked for some reason!</Text> <VoiceType>Male1</VoiceType> <AutoClose>true</AutoClose> <Highlight>Toby</Highlight> <UnlockOptionsMenu>false</UnlockOptionsMenu> </Chat> <GotoNextPhaseAfterChat>1</GotoNextPhaseAfterChat> <LockMovement>true</LockMovement> </Phase> <Phase> <UnlockOptionsMenu>true</UnlockOptionsMenu> <SleepToNextPhase>0</SleepToNextPhase> </Phase> </Event> <Event> <!-- Player USE ITEM EVENT Kitchen Key with Kitchen Door--> <ID>500001</ID> <Phase> <Chat> <Name>Toby</Name> <Text>This key should do the trick...</Text> <VoiceType>Male1</VoiceType> <AutoClose>true</AutoClose> <Highlight>Toby</Highlight> <UnlockOptionsMenu>false</UnlockOptionsMenu> </Chat> <GotoNextPhaseAfterChat>1</GotoNextPhaseAfterChat> <LockMovement>true</LockMovement> </Phase> <Phase> <PlaySound>LockOpen</PlaySound> <SleepToNextPhase>2000</SleepToNextPhase> </Phase> <Phase> <MaxPatience>true</MaxPatience> <SleepToNextPhase>0</SleepToNextPhase> </Phase> <Phase> <MovieClip> <Parent>Gamemap</Parent> <Name>room1_teleport04</Name> <PosY>190</PosY> </MovieClip> <SleepToNextPhase>500</SleepToNextPhase> </Phase> <Phase> <MovieClip> <Parent>Gamemap</Parent> <Name>room1_kitchendoor</Name> <PosY>-190</PosY> </MovieClip> <SleepToNextPhase>500</SleepToNextPhase> </Phase> <Phase> <CheckAchievement>KitchenNightmares</CheckAchievement> <SleepToNextPhase>0</SleepToNextPhase> </Phase> <Phase> <UnlockOptionsMenu>true</UnlockOptionsMenu> <SleepToNextPhase>0</SleepToNextPhase> </Phase> </Event> <Event> <!-- Player USE ITEM EVENT Game Room Key with Game Room Door--> <ID>500002</ID> <Phase> <Chat> <Name>Toby</Name> <Text>This key should do the trick...</Text> <VoiceType>Male1</VoiceType> <AutoClose>true</AutoClose> <Highlight>Toby</Highlight> <UnlockOptionsMenu>false</UnlockOptionsMenu> </Chat> <GotoNextPhaseAfterChat>1</GotoNextPhaseAfterChat> <LockMovement>true</LockMovement> </Phase> <Phase> <PlaySound>LockOpen</PlaySound> <SleepToNextPhase>2000</SleepToNextPhase> </Phase> <Phase> <MaxPatience>true</MaxPatience> <SleepToNextPhase>0</SleepToNextPhase> </Phase> <Phase> <MovieClip> <Parent>Gamemap</Parent> <Name>hallwayroom2_gameroomdoor</Name> <PosX>0</PosX> <PosY>0</PosY> </MovieClip> <SleepToNextPhase>500</SleepToNextPhase> </Phase> <Phase> <MovieClip> <Parent>Gamemap</Parent> <Name>hallwayroom2_teleport04</Name> <PosX>75</PosX> <PosY>549</PosY> </MovieClip> <SleepToNextPhase>500</SleepToNextPhase> </Phase> <Phase> <CheckAchievement>ItsGameTime</CheckAchievement> <SleepToNextPhase>0</SleepToNextPhase> </Phase> <Phase> <UnlockOptionsMenu>true</UnlockOptionsMenu> <SleepToNextPhase>0</SleepToNextPhase> </Phase> </Event> <Event> <!-- Player USE ITEM EVENT HalfBath Key with HalfBath Door--> <ID>500003</ID> <Phase> <Chat> <Name>Toby</Name> <Text>This key should do the trick...</Text> <VoiceType>Male1</VoiceType> <AutoClose>true</AutoClose> <Highlight>Toby</Highlight> <UnlockOptionsMenu>false</UnlockOptionsMenu> </Chat> <GotoNextPhaseAfterChat>1</GotoNextPhaseAfterChat> <LockMovement>true</LockMovement> </Phase> <Phase> <PlaySound>LockOpen</PlaySound> <SleepToNextPhase>2000</SleepToNextPhase> </Phase> <Phase> <MaxPatience>true</MaxPatience> <SleepToNextPhase>0</SleepToNextPhase> </Phase> <Phase> <MovieClip> <Parent>Gamemap</Parent> <Name>hallwayroom2_teleport03</Name> <PosX>163</PosX> <PosY>257</PosY> </MovieClip> <SleepToNextPhase>500</SleepToNextPhase> </Phase> <Phase> <MovieClip> <Parent>Gamemap</Parent> <Name>hallwayroom2_halfbath</Name> <PosX>0</PosX> <PosY>0</PosY> </MovieClip> <SleepToNextPhase>500</SleepToNextPhase> </Phase> <Phase> <CheckAchievement>NoRighttoPrivacy</CheckAchievement> <SleepToNextPhase>0</SleepToNextPhase> </Phase> <Phase> <UnlockOptionsMenu>true</UnlockOptionsMenu> <SleepToNextPhase>0</SleepToNextPhase> </Phase> </Event> <Event> <!-- Player USE ITEM EVENT Guest Room Key with Guest Room Door--> <ID>500004</ID> <Phase> <Chat> <Name>Toby</Name> <Text>This key should do the trick...</Text> <VoiceType>Male1</VoiceType> <AutoClose>true</AutoClose> <Highlight>Toby</Highlight> <UnlockOptionsMenu>false</UnlockOptionsMenu> </Chat> <GotoNextPhaseAfterChat>1</GotoNextPhaseAfterChat> <LockMovement>true</LockMovement> </Phase> <Phase> <PlaySound>LockOpen</PlaySound> <SleepToNextPhase>2000</SleepToNextPhase> </Phase> <Phase> <MaxPatience>true</MaxPatience> <SleepToNextPhase>0</SleepToNextPhase> </Phase> <Phase> <MovieClip> <Parent>Gamemap</Parent> <Name>hallwayroom2_teleport02</Name> <PosX>277</PosX> <PosY>204</PosY> </MovieClip> <SleepToNextPhase>500</SleepToNextPhase> </Phase> <Phase> <MovieClip> <Parent>Gamemap</Parent> <Name>hallwayroom2_guestroom3</Name> <PosX>0</PosX> <PosY>0</PosY> </MovieClip> <SleepToNextPhase>500</SleepToNextPhase> </Phase> <Phase> <UnlockOptionsMenu>true</UnlockOptionsMenu> <SleepToNextPhase>0</SleepToNextPhase> </Phase> </Event> <Event> <!-- Player USE ITEM EVENT Master Bedroom Key with Master Bedroom Door--> <ID>500005</ID> <Phase> <Chat> <Name>Toby</Name> <Text>This key should do the trick...</Text> <VoiceType>Male1</VoiceType> <AutoClose>true</AutoClose> <Highlight>Toby</Highlight> <UnlockOptionsMenu>false</UnlockOptionsMenu> </Chat> <GotoNextPhaseAfterChat>1</GotoNextPhaseAfterChat> <LockMovement>true</LockMovement> </Phase> <Phase> <PlaySound>LockOpen</PlaySound> <SleepToNextPhase>2000</SleepToNextPhase> </Phase> <Phase> <MaxPatience>true</MaxPatience> <SleepToNextPhase>0</SleepToNextPhase> </Phase> <Phase> <MovieClip> <Parent>Gamemap</Parent> <Name>hallwayroom1_teleport04</Name> <PosX>854</PosX> <PosY>362</PosY> </MovieClip> <SleepToNextPhase>500</SleepToNextPhase> </Phase> <Phase> <MovieClip> <Parent>Gamemap</Parent> <Name>hallway1_masterbedroomdoor</Name> <PosX>0</PosX> <PosY>0</PosY> </MovieClip> <SleepToNextPhase>500</SleepToNextPhase> </Phase> <Phase> <UnlockOptionsMenu>true</UnlockOptionsMenu> <SleepToNextPhase>0</SleepToNextPhase> </Phase> </Event> <Event> <!-- Player USE ITEM EVENT Master Bedroom Key with Master Bedroom Bathroom Door--> <ID>500006</ID> <Phase> <Chat> <Name>Toby</Name> <Text>This key should do the trick...</Text> <VoiceType>Male1</VoiceType> <AutoClose>true</AutoClose> <Highlight>Toby</Highlight> <UnlockOptionsMenu>false</UnlockOptionsMenu> </Chat> <GotoNextPhaseAfterChat>1</GotoNextPhaseAfterChat> <LockMovement>true</LockMovement> </Phase> <Phase> <PlaySound>LockOpen</PlaySound> <SleepToNextPhase>2000</SleepToNextPhase> </Phase> <Phase> <MaxPatience>true</MaxPatience> <SleepToNextPhase>0</SleepToNextPhase> </Phase> <Phase> <MovieClip> <Parent>Gamemap</Parent> <Name>masterbedroom_teleport02</Name> <PosX>827</PosX> <PosY>503</PosY> </MovieClip> <SleepToNextPhase>500</SleepToNextPhase> </Phase> <Phase> <MovieClip> <Parent>Gamemap</Parent> <Name>masterbedroom_bathroomdoor</Name> <PosX>0</PosX> <PosY>0</PosY> </MovieClip> <SleepToNextPhase>500</SleepToNextPhase> </Phase> <Phase> <CheckAchievement>FinalFrontier</CheckAchievement> <SleepToNextPhase>0</SleepToNextPhase> </Phase> <Phase> <UnlockOptionsMenu>true</UnlockOptionsMenu> <SleepToNextPhase>0</SleepToNextPhase> </Phase> </Event> </StoryEvents> ]]> .toString(); _local2 = new XML(_local1); return (_local2); } } }//package com.uninvitedguests
Section 43
//MochiCoins (mochi.as3.MochiCoins) package mochi.as3 { public class MochiCoins { public static const STORE_HIDE:String = "StoreHide"; public static const NO_USER:String = "NoUser"; public static const IO_ERROR:String = "IOError"; public static const ITEM_NEW:String = "ItemNew"; public static const ITEM_OWNED:String = "ItemOwned"; public static const STORE_ITEMS:String = "StoreItems"; public static const ERROR:String = "Error"; public static const STORE_SHOW:String = "StoreShow"; private static var _dispatcher:MochiEventDispatcher = new MochiEventDispatcher(); public static var _inventory:MochiInventory; public static function triggerEvent(_arg1:String, _arg2:Object):void{ _dispatcher.triggerEvent(_arg1, _arg2); } public static function removeEventListener(_arg1:String, _arg2:Function):void{ _dispatcher.removeEventListener(_arg1, _arg2); } public static function addEventListener(_arg1:String, _arg2:Function):void{ _dispatcher.addEventListener(_arg1, _arg2); } public static function getStoreItems():void{ MochiServices.send("coins_getStoreItems"); } public static function get inventory():MochiInventory{ return (_inventory); } public static function showStore(_arg1:Object=null):void{ MochiServices.setContainer(); MochiServices.bringToTop(); MochiServices.send("coins_showStore", {options:_arg1}, null, null); } public static function requestFunding(_arg1:Object=null):void{ MochiServices.setContainer(); MochiServices.bringToTop(); MochiServices.send("social_requestFunding", _arg1); } public static function showItem(_arg1:Object=null):void{ if (((!(_arg1)) || (!((typeof(_arg1.item) == "string"))))){ return; }; MochiServices.setContainer(); MochiServices.bringToTop(); MochiServices.send("coins_showItem", {options:_arg1}, null, null); } public static function getVersion():String{ return (MochiServices.getVersion()); } public static function showVideo(_arg1:Object=null):void{ if (((!(_arg1)) || (!((typeof(_arg1.item) == "string"))))){ return; }; MochiServices.setContainer(); MochiServices.bringToTop(); MochiServices.send("coins_showVideo", {options:_arg1}, null, null); } addEventListener(MochiSocial.LOGGED_IN, function (_arg1:Object):void{ _inventory = new MochiInventory(); }); addEventListener(MochiSocial.LOGGED_OUT, function (_arg1:Object):void{ _inventory = null; }); } }//package mochi.as3
Section 44
//MochiDigits (mochi.as3.MochiDigits) package mochi.as3 { public final class MochiDigits { private var Sibling:MochiDigits; private var Fragment:Number; private var Encoder:Number; public function MochiDigits(_arg1:Number=0, _arg2:uint=0):void{ Encoder = 0; setValue(_arg1, _arg2); } public function set value(_arg1:Number):void{ setValue(_arg1); } public function reencode():void{ var _local1:uint; _local1 = int((2147483647 * Math.random())); Fragment = (Fragment ^ (_local1 ^ Encoder)); Encoder = _local1; } public function toString():String{ var _local1:String; _local1 = String.fromCharCode((Fragment ^ Encoder)); if (Sibling != null){ _local1 = (_local1 + Sibling.toString()); }; return (_local1); } public function get value():Number{ return (Number(this.toString())); } public function setValue(_arg1:Number=0, _arg2:uint=0):void{ var _local3:String; _local3 = _arg1.toString(); var _temp1 = _arg2; _arg2 = (_arg2 + 1); Fragment = (_local3.charCodeAt(_temp1) ^ Encoder); if (_arg2 < _local3.length){ Sibling = new MochiDigits(_arg1, _arg2); } else { Sibling = null; }; reencode(); } public function addValue(_arg1:Number):void{ value = (value + _arg1); } } }//package mochi.as3
Section 45
//MochiEventDispatcher (mochi.as3.MochiEventDispatcher) package mochi.as3 { public class MochiEventDispatcher { private var eventTable:Object; public function MochiEventDispatcher():void{ eventTable = {}; } public function triggerEvent(_arg1:String, _arg2:Object):void{ var _local3:Object; if (eventTable[_arg1] == undefined){ return; }; for (_local3 in eventTable[_arg1]) { var _local6 = eventTable[_arg1]; _local6[_local3](_arg2); }; } public function removeEventListener(_arg1:String, _arg2:Function):void{ var _local3:Object; if (eventTable[_arg1] == undefined){ eventTable[_arg1] = []; return; }; for (_local3 in eventTable[_arg1]) { if (eventTable[_arg1][_local3] != _arg2){ } else { eventTable[_arg1].splice(Number(_local3), 1); }; }; } public function addEventListener(_arg1:String, _arg2:Function):void{ removeEventListener(_arg1, _arg2); eventTable[_arg1].push(_arg2); } } }//package mochi.as3
Section 46
//MochiEvents (mochi.as3.MochiEvents) package mochi.as3 { import flash.display.*; public class MochiEvents { public static const ALIGN_BOTTOM_LEFT:String = "ALIGN_BL"; public static const FORMAT_LONG:String = "LongForm"; public static const ALIGN_BOTTOM:String = "ALIGN_B"; public static const ACHIEVEMENT_RECEIVED:String = "AchievementReceived"; public static const FORMAT_SHORT:String = "ShortForm"; public static const ALIGN_TOP_RIGHT:String = "ALIGN_TR"; public static const ALIGN_BOTTOM_RIGHT:String = "ALIGN_BR"; public static const ALIGN_TOP:String = "ALIGN_T"; public static const ALIGN_LEFT:String = "ALIGN_L"; public static const ALIGN_RIGHT:String = "ALIGN_R"; public static const ALIGN_TOP_LEFT:String = "ALIGN_TL"; public static const ALIGN_CENTER:String = "ALIGN_C"; private static var _dispatcher:MochiEventDispatcher = new MochiEventDispatcher(); private static var gameStart:Number; private static var levelStart:Number; public static function endPlay():void{ MochiServices.send("events_clearRoundID", null, null, null); } public static function addEventListener(_arg1:String, _arg2:Function):void{ _dispatcher.addEventListener(_arg1, _arg2); } public static function trackEvent(_arg1:String, _arg2=null):void{ MochiServices.send("events_trackEvent", {tag:_arg1, value:_arg2}, null, null); } public static function removeEventListener(_arg1:String, _arg2:Function):void{ _dispatcher.removeEventListener(_arg1, _arg2); } public static function startSession(_arg1:String):void{ MochiServices.send("events_beginSession", {achievementID:_arg1}, null, null); } public static function triggerEvent(_arg1:String, _arg2:Object):void{ _dispatcher.triggerEvent(_arg1, _arg2); } public static function setNotifications(_arg1:MovieClip, _arg2:Object):void{ var _local3:Object; var _local4:Object; _local3 = {}; for (_local4 in _arg2) { _local3[_local4] = _arg2[_local4]; }; _local3.clip = _arg1; MochiServices.send("events_setNotifications", _local3, null, null); } public static function getVersion():String{ return (MochiServices.getVersion()); } public static function startPlay(_arg1:String="gameplay"):void{ MochiServices.send("events_setRoundID", {tag:String(_arg1)}, null, null); } } }//package mochi.as3
Section 47
//MochiInventory (mochi.as3.MochiInventory) package mochi.as3 { import flash.events.*; import flash.utils.*; public dynamic class MochiInventory extends Proxy { private var _timer:Timer; private var _names:Array; private var _consumableProperties:Object; private var _syncID:Number; private var _storeSync:Object; private var _outstandingID:Number; private var _syncPending:Boolean; public static const READY:String = "InvReady"; public static const ERROR:String = "Error"; public static const IO_ERROR:String = "IoError"; private static const KEY_SALT:String = " syncMaint"; public static const WRITTEN:String = "InvWritten"; public static const NOT_READY:String = "InvNotReady"; public static const VALUE_ERROR:String = "InvValueError"; private static const CONSUMER_KEY:String = "MochiConsumables"; private static var _dispatcher:MochiEventDispatcher = new MochiEventDispatcher(); public function MochiInventory():void{ MochiCoins.addEventListener(MochiCoins.ITEM_OWNED, itemOwned); MochiCoins.addEventListener(MochiCoins.ITEM_NEW, newItems); MochiSocial.addEventListener(MochiSocial.LOGGED_IN, loggedIn); MochiSocial.addEventListener(MochiSocial.LOGGED_OUT, loggedOut); _storeSync = new Object(); _syncPending = false; _outstandingID = 0; _syncID = 0; _timer = new Timer(1000); _timer.addEventListener(TimerEvent.TIMER, sync); _timer.start(); if (MochiSocial.loggedIn){ loggedIn(); } else { loggedOut(); }; } private function newItems(_arg1:Object):void{ if (!this[(_arg1.id + KEY_SALT)]){ this[(_arg1.id + KEY_SALT)] = 0; }; if (!this[_arg1.id]){ this[_arg1.id] = 0; }; this[(_arg1.id + KEY_SALT)] = (this[(_arg1.id + KEY_SALT)] + _arg1.count); this[_arg1.id] = (this[_arg1.id] + _arg1.count); if (((_arg1.privateProperties) && (_arg1.privateProperties.consumable))){ if (!this[_arg1.privateProperties.tag]){ this[_arg1.privateProperties.tag] = 0; }; this[_arg1.privateProperties.tag] = (this[_arg1.privateProperties.tag] + (_arg1.privateProperties.inc * _arg1.count)); }; } override "http://www.adobe.com/2006/actionscript/flash/proxy"?? function getProperty(_arg1){ if (_consumableProperties == null){ triggerEvent(ERROR, {type:NOT_READY}); return (-1); }; if (_consumableProperties[_arg1]){ return (MochiDigits(_consumableProperties[_arg1]).value); }; return (undefined); } public function release():void{ MochiCoins.removeEventListener(MochiCoins.ITEM_NEW, newItems); MochiSocial.removeEventListener(MochiSocial.LOGGED_IN, loggedIn); MochiSocial.removeEventListener(MochiSocial.LOGGED_OUT, loggedOut); } override "http://www.adobe.com/2006/actionscript/flash/proxy"?? function hasProperty(_arg1):Boolean{ if (_consumableProperties == null){ triggerEvent(ERROR, {type:NOT_READY}); return (false); }; if (_consumableProperties[_arg1] == undefined){ return (false); }; return (true); } override "http://www.adobe.com/2006/actionscript/flash/proxy"?? function nextNameIndex(_arg1:int):int{ return (((_arg1)>=_names.length) ? 0 : (_arg1 + 1)); } override "http://www.adobe.com/2006/actionscript/flash/proxy"?? function setProperty(_arg1, _arg2):void{ var _local3:MochiDigits; if (_consumableProperties == null){ triggerEvent(ERROR, {type:NOT_READY}); return; }; if (!(_arg2 is Number)){ triggerEvent(ERROR, {type:VALUE_ERROR, error:"Invalid type", arg:_arg2}); return; }; if (_consumableProperties[_arg1]){ _local3 = MochiDigits(_consumableProperties[_arg1]); if (_local3.value == _arg2){ return; }; _local3.value = _arg2; } else { _names.push(_arg1); _consumableProperties[_arg1] = new MochiDigits(_arg2); }; _syncID++; } private function sync(_arg1:Event=null):void{ var _local2:Object; var _local3:String; if (((_syncPending) || ((_syncID == _outstandingID)))){ return; }; _outstandingID = _syncID; _local2 = {}; for (_local3 in _consumableProperties) { _local2[_local3] = MochiDigits(_consumableProperties[_local3]).value; }; MochiUserData.put(CONSUMER_KEY, _local2, putConsumableBag); _syncPending = true; } override "http://www.adobe.com/2006/actionscript/flash/proxy"?? function nextName(_arg1:int):String{ return (_names[(_arg1 - 1)]); } private function loggedIn(_arg1:Object=null):void{ MochiUserData.get(CONSUMER_KEY, getConsumableBag); } override "http://www.adobe.com/2006/actionscript/flash/proxy"?? function deleteProperty(_arg1):Boolean{ if (!_consumableProperties[_arg1]){ return (false); }; _names.splice(_names.indexOf(_arg1), 1); delete _consumableProperties[_arg1]; return (true); } private function itemOwned(_arg1:Object):void{ _storeSync[_arg1.id] = {properties:_arg1.properties, count:_arg1.count}; } private function putConsumableBag(_arg1:MochiUserData):void{ _syncPending = false; if (_arg1.error){ triggerEvent(ERROR, {type:IO_ERROR, error:_arg1.error}); _outstandingID = -1; }; triggerEvent(WRITTEN, {}); } private function getConsumableBag(_arg1:MochiUserData):void{ var _local2:String; var _local3:Number; if (_arg1.error){ triggerEvent(ERROR, {type:IO_ERROR, error:_arg1.error}); return; }; _consumableProperties = {}; _names = new Array(); if (_arg1.data){ for (_local2 in _arg1.data) { _names.push(_local2); _consumableProperties[_local2] = new MochiDigits(_arg1.data[_local2]); }; }; for (_local2 in _storeSync) { _local3 = _storeSync[_local2].count; if (_consumableProperties[(_local2 + KEY_SALT)]){ _local3 = (_local3 - _consumableProperties[(_local2 + KEY_SALT)].value); }; if (_local3 == 0){ } else { newItems({id:_local2, count:_local3, properties:_storeSync[_local2].properties}); }; }; triggerEvent(READY, {}); } private function loggedOut(_arg1:Object=null):void{ _consumableProperties = null; } public static function triggerEvent(_arg1:String, _arg2:Object):void{ _dispatcher.triggerEvent(_arg1, _arg2); } public static function removeEventListener(_arg1:String, _arg2:Function):void{ _dispatcher.removeEventListener(_arg1, _arg2); } public static function addEventListener(_arg1:String, _arg2:Function):void{ _dispatcher.addEventListener(_arg1, _arg2); } } }//package mochi.as3
Section 48
//MochiServices (mochi.as3.MochiServices) package mochi.as3 { import flash.events.*; import flash.geom.*; import flash.display.*; import flash.utils.*; import flash.net.*; import flash.system.*; public class MochiServices { public static const CONNECTED:String = "onConnected"; private static var _container:Object; private static var _connected:Boolean = false; private static var _queue:Array; private static var _swfVersion:String; private static var _preserved:Object; public static var netupAttempted:Boolean = false; private static var _sendChannel:LocalConnection; private static var _nextCallbackID:Number; private static var _clip:MovieClip; private static var _loader:Loader; private static var _id:String; private static var _services:String = "services.swf"; private static var _servURL:String = "http://www.mochiads.com/static/lib/services/"; public static var widget:Boolean = false; private static var _timer:Timer; private static var _sendChannelName:String; private static var _dispatcher:MochiEventDispatcher = new MochiEventDispatcher(); private static var _callbacks:Object; private static var _connecting:Boolean = false; private static var _mochiLocalConnection:MovieClip; private static var _listenChannelName:String = "__ms_"; public static var onError:Object; public static var netup:Boolean = true; private static var _mochiLC:String = "MochiLC.swf"; public static function isNetworkAvailable():Boolean{ return (!((Security.sandboxType == "localWithFile"))); } public static function get connected():Boolean{ return (_connected); } private static function onReceive(_arg1:Object):void{ var cb:String; var cblst:Object; var method:*; var methodName:String; var obj:Object; var pkg = _arg1; cb = pkg.callbackID; cblst = _callbacks[cb]; if (!cblst){ return; }; method = cblst.callbackMethod; methodName = ""; obj = cblst.callbackObject; if (((obj) && ((typeof(method) == "string")))){ methodName = method; if (obj[method] != null){ method = obj[method]; //unresolved jump }; }; if (method != undefined){ try { method.apply(obj, pkg.args); } catch(error:Error) { }; } else { if (obj != null){ try { obj(pkg.args); } catch(error:Error) { }; }; }; delete _callbacks[cb]; } public static function send(_arg1:String, _arg2:Object=null, _arg3:Object=null, _arg4:Object=null):void{ if (_connected){ _mochiLocalConnection.send(_sendChannelName, "onReceive", {methodName:_arg1, args:_arg2, callbackID:_nextCallbackID}); } else { if ((((_clip == null)) || (!(_connecting)))){ handleError(_arg2, _arg3, _arg4); flush(true); return; }; _queue.push({methodName:_arg1, args:_arg2, callbackID:_nextCallbackID}); }; if (_clip != null){ if (_callbacks != null){ _callbacks[_nextCallbackID] = {callbackObject:_arg3, callbackMethod:_arg4}; _nextCallbackID++; }; }; } private static function init(_arg1:String, _arg2:Object):void{ _id = _arg1; if (_arg2 != null){ _container = _arg2; loadCommunicator(_arg1, _container); }; } private static function clickMovie(_arg1:String, _arg2:Function):MovieClip{ var _local3:Array; var _local4:int; var _local5:Array; var _local6:Array; var _local7:MovieClip; var _local8:LocalConnection; var _local9:String; var _local10:ByteArray; var _local11:ByteArray; var _local12:uint; var _local13:uint; var _local14:Loader; _local3 = [150, 21, 0, 7, 1, 0, 0, 0, 0, 98, 116, 110, 0, 7, 2, 0, 0, 0, 0, 116, 104, 105, 115, 0, 28, 150, 22, 0, 0, 99, 114, 101, 97, 116, 101, 69, 109, 112, 116, 121, 77, 111, 118, 105, 101, 67, 108, 105, 112, 0, 82, 135, 1, 0, 0, 23, 150, 13, 0, 4, 0, 0, 111, 110, 82, 101, 108, 101, 97, 115, 101, 0, 142, 8, 0, 0, 0, 0, 2, 42, 0, 114, 0, 150, 17, 0, 0, 32, 0, 7, 1, 0, 0, 0, 8, 0, 0, 115, 112, 108, 105, 116, 0, 82, 135, 1, 0, 1, 23, 150, 7, 0, 4, 1, 7, 0, 0, 0, 0, 78, 150, 8, 0, 0, 95, 98, 108, 97, 110, 107, 0, 154, 1, 0, 0, 150, 7, 0, 0, 99, 108, 105, 99, 107, 0, 150, 7, 0, 4, 1, 7, 1, 0, 0, 0, 78, 150, 27, 0, 7, 2, 0, 0, 0, 7, 0, 0, 0, 0, 0, 76, 111, 99, 97, 108, 67, 111, 110, 110, 101, 99, 116, 105, 111, 110, 0, 64, 150, 6, 0, 0, 115, 101, 110, 100, 0, 82, 79, 150, 15, 0, 4, 0, 0, 95, 97, 108, 112, 104, 97, 0, 7, 0, 0, 0, 0, 79, 150, 23, 0, 7, 0xFF, 0, 0xFF, 0, 7, 1, 0, 0, 0, 4, 0, 0, 98, 101, 103, 105, 110, 70, 105, 108, 108, 0, 82, 23, 150, 25, 0, 7, 0, 0, 0, 0, 7, 0, 0, 0, 0, 7, 2, 0, 0, 0, 4, 0, 0, 109, 111, 118, 101, 84, 111, 0, 82, 23, 150, 25, 0, 7, 100, 0, 0, 0, 7, 0, 0, 0, 0, 7, 2, 0, 0, 0, 4, 0, 0, 108, 105, 110, 101, 84, 111, 0, 82, 23, 150, 25, 0, 7, 100, 0, 0, 0, 7, 100, 0, 0, 0, 7, 2, 0, 0, 0, 4, 0, 0, 108, 105, 110, 101, 84, 111, 0, 82, 23, 150, 25, 0, 7, 0, 0, 0, 0, 7, 100, 0, 0, 0, 7, 2, 0, 0, 0, 4, 0, 0, 108, 105, 110, 101, 84, 111, 0, 82, 23, 150, 25, 0, 7, 0, 0, 0, 0, 7, 0, 0, 0, 0, 7, 2, 0, 0, 0, 4, 0, 0, 108, 105, 110, 101, 84, 111, 0, 82, 23, 150, 16, 0, 7, 0, 0, 0, 0, 4, 0, 0, 101, 110, 100, 70, 105, 108, 108, 0, 82, 23]; _local5 = [104, 0, 31, 64, 0, 7, 208, 0, 0, 12, 1, 0, 67, 2, 0xFF, 0xFF, 0xFF, 63, 3]; _local6 = [0, 64, 0, 0, 0]; _local7 = new MovieClip(); _local8 = new LocalConnection(); _local9 = ((("_click_" + Math.floor((Math.random() * 999999))) + "_") + Math.floor(new Date().time)); _local8 = new LocalConnection(); _local7.lc = _local8; _local7.click = _arg2; _local8.client = _local7; _local8.connect(_local9); _local10 = new ByteArray(); _local11 = new ByteArray(); _local11.endian = Endian.LITTLE_ENDIAN; _local11.writeShort(1); _local11.writeUTFBytes(((_arg1 + " ") + _local9)); _local11.writeByte(0); _local12 = ((_local3.length + _local11.length) + 4); _local13 = (_local12 + 35); _local10.endian = Endian.LITTLE_ENDIAN; _local10.writeUTFBytes("FWS"); _local10.writeByte(8); _local10.writeUnsignedInt(_local13); for each (_local4 in _local5) { _local10.writeByte(_local4); }; _local10.writeUnsignedInt(_local12); _local10.writeByte(136); _local10.writeShort(_local11.length); _local10.writeBytes(_local11); for each (_local4 in _local3) { _local10.writeByte(_local4); }; for each (_local4 in _local6) { _local10.writeByte(_local4); }; _local14 = new Loader(); _local14.loadBytes(_local10); _local7.addChild(_local14); return (_local7); } private static function detach(_arg1:Event):void{ var _local2:LoaderInfo; _local2 = LoaderInfo(_arg1.target); _local2.removeEventListener(Event.COMPLETE, detach); _local2.removeEventListener(IOErrorEvent.IO_ERROR, detach); _local2.removeEventListener(Event.COMPLETE, loadLCBridgeComplete); _local2.removeEventListener(IOErrorEvent.IO_ERROR, loadError); } public static function stayOnTop():void{ _container.addEventListener(Event.ENTER_FRAME, MochiServices.bringToTop, false, 0, true); if (_clip != null){ _clip.visible = true; }; } private static function loadLCBridgeComplete(_arg1:Event):void{ var _local2:Loader; _local2 = LoaderInfo(_arg1.target).loader; _mochiLocalConnection = MovieClip(_local2.content); listen(); } public static function disconnect():void{ if (((_connected) || (_connecting))){ if (_clip != null){ if (_clip.parent != null){ if ((_clip.parent is Sprite)){ Sprite(_clip.parent).removeChild(_clip); _clip = null; }; }; }; _connecting = (_connected = false); flush(true); try { _mochiLocalConnection.close(); } catch(error:Error) { }; }; if (_timer != null){ try { _timer.stop(); _timer.removeEventListener(TimerEvent.TIMER, connectWait); _timer = null; } catch(error:Error) { }; }; } public static function allowDomains(_arg1:String):String{ var _local2:String; if (Security.sandboxType != "application"){ Security.allowDomain("*"); Security.allowInsecureDomain("*"); }; if (_arg1.indexOf("http://") != -1){ _local2 = _arg1.split("/")[2].split(":")[0]; if (Security.sandboxType != "application"){ Security.allowDomain(_local2); Security.allowInsecureDomain(_local2); }; }; return (_local2); } public static function getVersion():String{ return ("3.9.2 as3"); } public static function doClose():void{ _container.removeEventListener(Event.ENTER_FRAME, MochiServices.bringToTop); } public static function warnID(_arg1:String, _arg2:Boolean):void{ var _local3:Number; _arg1 = _arg1.toLowerCase(); if (_arg1.length != 16){ return; }; if (_arg1 == "1e113c7239048b3f"){ if (_arg2){ //unresolved jump }; return; } else { if (_arg1 == "84993a1de4031cd8"){ if (_arg2){ //unresolved jump }; return; }; }; _local3 = 0; while (_local3 < _arg1.length) { switch (_arg1.charAt(_local3)){ case "0": case "1": case "2": case "3": case "4": case "5": case "6": case "7": case "8": case "9": case "a": case "b": case "c": case "d": case "e": case "f": break; default: return; }; _local3++; }; } private static function flush(_arg1:Boolean):void{ var _local2:Object; var _local3:Object; if (((_clip) && (_queue))){ while (_queue.length > 0) { _local2 = _queue.shift(); _local3 = null; if (_local2 != null){ if (_local2.callbackID != null){ _local3 = _callbacks[_local2.callbackID]; }; delete _callbacks[_local2.callbackID]; if (((_arg1) && (!((_local3 == null))))){ handleError(_local2.args, _local3.callbackObject, _local3.callbackMethod); }; }; }; }; } public static function get id():String{ return (_id); } private static function onEvent(_arg1:Object):void{ var _local2:String; var _local3:String; _local2 = _arg1.target; _local3 = _arg1.event; switch (_local2){ case "services": MochiServices.triggerEvent(_arg1.event, _arg1.args); break; case "events": MochiEvents.triggerEvent(_arg1.event, _arg1.args); break; case "coins": MochiCoins.triggerEvent(_arg1.event, _arg1.args); break; case "social": MochiSocial.triggerEvent(_arg1.event, _arg1.args); break; }; } private static function urlOptions(_arg1:Object):Object{ var _local2:Object; var _local3:String; var _local4:Array; var _local5:Number; var _local6:Array; _local2 = {}; if (_arg1.stage){ _local3 = _arg1.stage.loaderInfo.parameters.mochiad_options; } else { _local3 = _arg1.loaderInfo.parameters.mochiad_options; }; if (_local3){ _local4 = _local3.split("&"); _local5 = 0; while (_local5 < _local4.length) { _local6 = _local4[_local5].split("="); _local2[unescape(_local6[0])] = unescape(_local6[1]); _local5++; }; }; return (_local2); } public static function addLinkEvent(_arg1:String, _arg2:String, _arg3:DisplayObjectContainer, _arg4:Function=null):void{ var vars:Object; var avm1Click:DisplayObject; var s:String; var i:Number; var x:String; var req:URLRequest; var loader:Loader; var setURL:Function; var err:Function; var complete:Function; var url = _arg1; var burl = _arg2; var btn = _arg3; var onClick = _arg4; vars = new Object(); vars["mav"] = getVersion(); vars["swfv"] = "9"; vars["swfurl"] = btn.loaderInfo.loaderURL; vars["fv"] = Capabilities.version; vars["os"] = Capabilities.os; vars["lang"] = Capabilities.language; vars["scres"] = ((Capabilities.screenResolutionX + "x") + Capabilities.screenResolutionY); s = "?"; i = 0; for (x in vars) { if (i != 0){ s = (s + "&"); }; i = (i + 1); s = (((s + x) + "=") + escape(vars[x])); }; req = new URLRequest("http://link.mochiads.com/linkping.swf"); loader = new Loader(); setURL = function (_arg1:String):void{ var _local2:Rectangle; if (avm1Click){ btn.removeChild(avm1Click); }; avm1Click = clickMovie(_arg1, onClick); _local2 = btn.getBounds(btn); btn.addChild(avm1Click); avm1Click.x = _local2.x; avm1Click.y = _local2.y; avm1Click.scaleX = (0.01 * _local2.width); avm1Click.scaleY = (0.01 * _local2.height); }; err = function (_arg1:Object):void{ netup = false; _arg1.target.removeEventListener(_arg1.type, arguments.callee); setURL(burl); }; complete = function (_arg1:Object):void{ _arg1.target.removeEventListener(_arg1.type, arguments.callee); }; if (netup){ setURL((url + s)); } else { setURL(burl); }; if (!((netupAttempted) || (_connected))){ netupAttempted = true; loader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, err); loader.contentLoaderInfo.addEventListener(Event.COMPLETE, complete); loader.load(req); }; } public static function setContainer(_arg1:Object=null, _arg2:Boolean=true):void{ if (_clip.parent){ _clip.parent.removeChild(_clip); }; if (_arg1 != null){ if ((_arg1 is DisplayObjectContainer)){ _container = _arg1; }; }; if (_arg2){ if ((_container is DisplayObjectContainer)){ DisplayObjectContainer(_container).addChild(_clip); }; }; } private static function handleError(_arg1:Object, _arg2:Object, _arg3:Object):void{ var args = _arg1; var callbackObject = _arg2; var callbackMethod = _arg3; if (args != null){ if (args.onError != null){ args.onError.apply(null, ["NotConnected"]); }; if (((!((args.options == null))) && (!((args.options.onError == null))))){ args.options.onError.apply(null, ["NotConnected"]); }; }; if (callbackMethod != null){ args = {}; args.error = true; args.errorCode = "NotConnected"; if (((!((callbackObject == null))) && ((callbackMethod is String)))){ try { var _local5 = callbackObject; _local5[callbackMethod](args); } catch(error:Error) { }; } else { if (callbackMethod != null){ try { callbackMethod.apply(args); } catch(error:Error) { }; }; }; }; } private static function loadError(_arg1:Object):void{ _clip._mochiad_ctr_failed = true; MochiServices.disconnect(); MochiServices.onError("IOError"); } public static function get childClip():Object{ return (_clip); } private static function initComChannels():void{ if (!_connected){ _connecting = false; _connected = true; _mochiLocalConnection.send(_sendChannelName, "onReceive", {methodName:"handshakeDone"}); _mochiLocalConnection.send(_sendChannelName, "onReceive", {methodName:"registerGame", preserved:_preserved, id:_id, version:getVersion(), parentURL:_container.loaderInfo.loaderURL}); _clip.onReceive = onReceive; _clip.onEvent = onEvent; _clip.onError = function ():void{ MochiServices.onError("IOError"); }; while (_queue.length > 0) { _mochiLocalConnection.send(_sendChannelName, "onReceive", _queue.shift()); }; }; } public static function triggerEvent(_arg1:String, _arg2:Object):void{ _dispatcher.triggerEvent(_arg1, _arg2); } public static function removeEventListener(_arg1:String, _arg2:Function):void{ _dispatcher.removeEventListener(_arg1, _arg2); } private static function listen():void{ _mochiLocalConnection.connect(_listenChannelName); _clip.handshake = function (_arg1:Object):void{ MochiServices.comChannelName = _arg1.newChannel; }; } public static function addEventListener(_arg1:String, _arg2:Function):void{ _dispatcher.addEventListener(_arg1, _arg2); } private static function loadLCBridge(_arg1:Object):void{ var _local2:Loader; var _local3:String; var _local4:URLRequest; _local2 = new Loader(); _local3 = (_servURL + _mochiLC); _local4 = new URLRequest(_local3); _local2.contentLoaderInfo.addEventListener(Event.COMPLETE, detach); _local2.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, detach); _local2.contentLoaderInfo.addEventListener(Event.COMPLETE, loadLCBridgeComplete); _local2.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, loadError); _local2.load(_local4); _arg1.addChild(_local2); } public static function set comChannelName(_arg1:String):void{ if (_arg1 != null){ if (_arg1.length > 3){ _sendChannelName = (_arg1 + "_fromgame"); initComChannels(); }; }; } private static function loadCommunicator(_arg1:String, _arg2:Object):MovieClip{ var _local3:String; var _local4:URLRequest; var _local5:URLVariables; if (_clip != null){ return (_clip); }; if (!MochiServices.isNetworkAvailable()){ return (null); }; if (urlOptions(_arg2).servURL){ _servURL = urlOptions(_arg2).servURL; }; _local3 = (_servURL + _services); if (urlOptions(_arg2).servicesURL){ _local3 = urlOptions(_arg2).servicesURL; }; _listenChannelName = (_listenChannelName + ((Math.floor(new Date().time) + "_") + Math.floor((Math.random() * 99999)))); MochiServices.allowDomains(_local3); _clip = new MovieClip(); loadLCBridge(_clip); _loader = new Loader(); _loader.contentLoaderInfo.addEventListener(Event.COMPLETE, detach); _loader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, detach); _loader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, loadError); _local4 = new URLRequest(_local3); _local5 = new URLVariables(); _local5.listenLC = _listenChannelName; _local5.mochiad_options = _arg2.loaderInfo.parameters.mochiad_options; _local5.api_version = getVersion(); if (widget){ _local5.widget = true; }; _local4.data = _local5; _loader.load(_local4); _clip.addChild(_loader); _sendChannel = new LocalConnection(); _queue = []; _nextCallbackID = 0; _callbacks = {}; _timer = new Timer(10000, 1); _timer.addEventListener(TimerEvent.TIMER, connectWait); _timer.start(); return (_clip); } public static function get clip():Object{ return (_container); } public static function connect(_arg1:String, _arg2:Object, _arg3:Object=null):void{ var id = _arg1; var clip = _arg2; var onError = _arg3; warnID(id, false); if ((clip is DisplayObject)){ if (clip.stage == null){ }; if (((!(_connected)) && ((_clip == null)))){ _connecting = true; init(id, clip); }; //unresolved jump }; if (onError != null){ MochiServices.onError = onError; } else { if (MochiServices.onError == null){ MochiServices.onError = function (_arg1:String):void{ }; }; }; } public static function bringToTop(_arg1:Event=null):void{ var e = _arg1; if (((!((MochiServices.clip == null))) && (!((MochiServices.childClip == null))))){ try { if (MochiServices.clip.numChildren > 1){ MochiServices.clip.setChildIndex(MochiServices.childClip, (MochiServices.clip.numChildren - 1)); }; } catch(errorObject:Error) { _container.removeEventListener(Event.ENTER_FRAME, MochiServices.bringToTop); }; }; } public static function connectWait(_arg1:TimerEvent):void{ if (!_connected){ _clip._mochiad_ctr_failed = true; MochiServices.disconnect(); MochiServices.onError("IOError"); } else { _timer.stop(); _timer.removeEventListener(TimerEvent.TIMER, connectWait); _timer = null; }; } } }//package mochi.as3
Section 49
//MochiSocial (mochi.as3.MochiSocial) package mochi.as3 { public class MochiSocial { public static const LOGGED_IN:String = "LoggedIn"; public static const ACTION_CANCELED:String = "onCancel"; public static const PROPERTIES_SIZE:String = "PropertiesSize"; public static const IO_ERROR:String = "IOError"; public static const NO_USER:String = "NoUser"; public static const FRIEND_LIST:String = "FriendsList"; public static const PROFILE_DATA:String = "ProfileData"; public static const GAMEPLAY_DATA:String = "GameplayData"; public static const ACTION_COMPLETE:String = "onComplete"; public static const LOGIN_SHOW:String = "LoginShow"; public static const PROFILE_HIDE:String = "ProfileHide"; public static const USER_INFO:String = "UserInfo"; public static const PROPERTIES_SAVED:String = "PropertySaved"; public static const WIDGET_LOADED:String = "WidgetLoaded"; public static const ERROR:String = "Error"; public static const LOGGED_OUT:String = "LoggedOut"; public static const PROFILE_SHOW:String = "ProfileShow"; public static const LOGIN_HIDE:String = "LoginHide"; public static const LOGIN_SHOWN:String = "LoginShown"; public static var _user_info:Object = null; private static var _dispatcher:MochiEventDispatcher = new MochiEventDispatcher(); public static function requestFan(_arg1:Object=null):void{ MochiServices.setContainer(); MochiServices.bringToTop(); MochiServices.send("social_requestFan", _arg1); } public static function postToStream(_arg1:Object=null):void{ MochiServices.setContainer(); MochiServices.bringToTop(); MochiServices.send("social_postToStream", _arg1); } public static function getFriendsList(_arg1:Object=null):void{ MochiServices.send("social_getFriendsList", _arg1); } public static function requestLogin(_arg1:Object=null):void{ MochiServices.setContainer(); MochiServices.bringToTop(); MochiServices.send("social_requestLogin", _arg1); } public static function getVersion():String{ return (MochiServices.getVersion()); } public static function saveUserProperties(_arg1:Object):void{ MochiServices.send("social_saveUserProperties", _arg1); } public static function triggerEvent(_arg1:String, _arg2:Object):void{ _dispatcher.triggerEvent(_arg1, _arg2); } public static function removeEventListener(_arg1:String, _arg2:Function):void{ _dispatcher.removeEventListener(_arg1, _arg2); } public static function inviteFriends(_arg1:Object=null):void{ MochiServices.setContainer(); MochiServices.bringToTop(); MochiServices.send("social_inviteFriends", _arg1); } public static function get loggedIn():Boolean{ return (!((_user_info == null))); } public static function addEventListener(_arg1:String, _arg2:Function):void{ _dispatcher.addEventListener(_arg1, _arg2); } public static function showLoginWidget(_arg1:Object=null):void{ MochiServices.setContainer(); MochiServices.bringToTop(); MochiServices.send("social_showLoginWidget", {options:_arg1}); } public static function getAPIURL():String{ if (!_user_info){ return (null); }; return (_user_info.api_url); } public static function hideLoginWidget():void{ MochiServices.send("social_hideLoginWidget"); } public static function getAPIToken():String{ if (!_user_info){ return (null); }; return (_user_info.api_token); } MochiSocial.addEventListener(MochiSocial.LOGGED_IN, function (_arg1:Object):void{ _user_info = _arg1; }); MochiSocial.addEventListener(MochiSocial.LOGGED_OUT, function (_arg1:Object):void{ _user_info = null; }); } }//package mochi.as3
Section 50
//MochiUserData (mochi.as3.MochiUserData) package mochi.as3 { import flash.events.*; import flash.utils.*; import flash.net.*; public class MochiUserData extends EventDispatcher { public var callback:Function;// = null public var error:Event;// = null public var key:String;// = null public var operation:String;// = null public var data;// = null public var _loader:URLLoader; public function MochiUserData(_arg1:String="", _arg2:Function=null){ key = null; data = null; error = null; operation = null; callback = null; super(); this.key = _arg1; this.callback = _arg2; } public function securityErrorHandler(_arg1:SecurityErrorEvent):void{ errorHandler(new IOErrorEvent(IOErrorEvent.IO_ERROR, false, false, ("security error: " + _arg1.toString()))); } public function putEvent(_arg1):void{ request("put", serialize(_arg1)); } public function request(_arg1:String, _arg2:ByteArray):void{ var api_url:String; var api_token:String; var args:URLVariables; var req:URLRequest; var _operation = _arg1; var _data = _arg2; operation = _operation; api_url = MochiSocial.getAPIURL(); api_token = MochiSocial.getAPIToken(); if ((((api_url == null)) || ((api_token == null)))){ errorHandler(new IOErrorEvent(IOErrorEvent.IO_ERROR, false, false, "not logged in")); return; }; _loader = new URLLoader(); args = new URLVariables(); args.op = _operation; args.key = key; req = new URLRequest((((MochiSocial.getAPIURL() + "/") + "MochiUserData?") + args.toString())); req.method = URLRequestMethod.POST; req.contentType = "application/x-mochi-userdata"; req.requestHeaders = [new URLRequestHeader("x-mochi-services-version", MochiServices.getVersion()), new URLRequestHeader("x-mochi-api-token", api_token)]; req.data = _data; _loader.dataFormat = URLLoaderDataFormat.BINARY; _loader.addEventListener(Event.COMPLETE, completeHandler); _loader.addEventListener(IOErrorEvent.IO_ERROR, errorHandler); _loader.addEventListener(SecurityErrorEvent.SECURITY_ERROR, securityErrorHandler); try { _loader.load(req); } catch(e:SecurityError) { errorHandler(new IOErrorEvent(IOErrorEvent.IO_ERROR, false, false, ("security error: " + e.toString()))); }; } public function performCallback():void{ try { callback(this); } catch(e:Error) { }; } public function serialize(_arg1):ByteArray{ var _local2:ByteArray; _local2 = new ByteArray(); _local2.objectEncoding = ObjectEncoding.AMF3; _local2.writeObject(_arg1); _local2.compress(); return (_local2); } public function errorHandler(_arg1:IOErrorEvent):void{ data = null; error = _arg1; if (callback != null){ performCallback(); } else { dispatchEvent(_arg1); }; close(); } public function completeHandler(_arg1:Event):void{ var event = _arg1; try { if (_loader.data.length){ data = deserialize(_loader.data); } else { data = null; }; } catch(e:Error) { errorHandler(new IOErrorEvent(IOErrorEvent.IO_ERROR, false, false, ("deserialize error: " + e.toString()))); return; }; if (callback != null){ performCallback(); } else { dispatchEvent(event); }; close(); } public function getEvent():void{ request("get", serialize(null)); } override public function toString():String{ return ((((((((("[MochiUserData operation=" + operation) + " key=\"") + key) + "\" data=") + data) + " error=\"") + error) + "\"]")); } public function close():void{ if (_loader){ _loader.removeEventListener(Event.COMPLETE, completeHandler); _loader.removeEventListener(IOErrorEvent.IO_ERROR, errorHandler); _loader.removeEventListener(SecurityErrorEvent.SECURITY_ERROR, securityErrorHandler); _loader.close(); _loader = null; }; error = null; callback = null; } public function deserialize(_arg1:ByteArray){ _arg1.objectEncoding = ObjectEncoding.AMF3; _arg1.uncompress(); return (_arg1.readObject()); } public static function get(_arg1:String, _arg2:Function):void{ var _local3:MochiUserData; _local3 = new MochiUserData(_arg1, _arg2); _local3.getEvent(); } public static function put(_arg1:String, _arg2, _arg3:Function):void{ var _local4:MochiUserData; _local4 = new MochiUserData(_arg1, _arg3); _local4.putEvent(_arg2); } } }//package mochi.as3
Section 51
//AchievementListMC_15 (sociotown_uninvited_guests_v1_fla.AchievementListMC_15) package sociotown_uninvited_guests_v1_fla { import flash.display.*; import flash.text.*; public dynamic class AchievementListMC_15 extends MovieClip { public var box11:MovieClip; public var box12:MovieClip; public var box13:MovieClip; public var box14:MovieClip; public var box16:MovieClip; public var box17:MovieClip; public var box18:MovieClip; public var box19:MovieClip; public var box15:MovieClip; public var box10:MovieClip; public var box20:MovieClip; public var box22:MovieClip; public var box21:MovieClip; public var ladiesman:TextField; public var achievement_back_button:SimpleButton; public var box4:MovieClip; public var box5:MovieClip; public var box7:MovieClip; public var box1:MovieClip; public var box2:MovieClip; public var box3:MovieClip; public var box6:MovieClip; public var box8:MovieClip; public var box9:MovieClip; public var clear_achievements:SimpleButton; } }//package sociotown_uninvited_guests_v1_fla
Section 52
//ApartmentHeaderMC_82 (sociotown_uninvited_guests_v1_fla.ApartmentHeaderMC_82) package sociotown_uninvited_guests_v1_fla { import flash.display.*; import flash.text.*; public dynamic class ApartmentHeaderMC_82 extends MovieClip { public var text:TextField; } }//package sociotown_uninvited_guests_v1_fla
Section 53
//bhrGameBGMC_89 (sociotown_uninvited_guests_v1_fla.bhrGameBGMC_89) package sociotown_uninvited_guests_v1_fla { import flash.display.*; import flash.text.*; public dynamic class bhrGameBGMC_89 extends MovieClip { public var title_logo:MovieClip; public var tutorial:TextField; public var top_score:TextField; public var score:TextField; public var timeup:MovieClip; public var title_blockhead:MovieClip; public var copyright:TextField; public var time:TextField; public var spacebar_text:MovieClip; public var blockhead:MovieClip; public var top_score_title_screen:TextField; } }//package sociotown_uninvited_guests_v1_fla
Section 54
//BlockHeadsRetroCharacterMC_94 (sociotown_uninvited_guests_v1_fla.BlockHeadsRetroCharacterMC_94) package sociotown_uninvited_guests_v1_fla { import flash.display.*; public dynamic class BlockHeadsRetroCharacterMC_94 extends MovieClip { public var head:MovieClip; } }//package sociotown_uninvited_guests_v1_fla
Section 55
//CreditsBG_98 (sociotown_uninvited_guests_v1_fla.CreditsBG_98) package sociotown_uninvited_guests_v1_fla { import flash.display.*; import flash.text.*; public dynamic class CreditsBG_98 extends MovieClip { public var credits_text:TextField; } }//package sociotown_uninvited_guests_v1_fla
Section 56
//GameMap_19 (sociotown_uninvited_guests_v1_fla.GameMap_19) package sociotown_uninvited_guests_v1_fla { import flash.display.*; public dynamic class GameMap_19 extends MovieClip { public var guestroom1_droidtable:MovieClip; public var room1_couch3:MovieClip; public var hallway1_chair1:MovieClip; public var guestroom1_couch:MovieClip; public var gameroom_teleport01:MovieClip; public var hallwayroom2_gameroomdoor:MovieClip; public var guestroom3_teleport01:MovieClip; public var hallway_teleport01:MovieClip; public var guestroom1_bg:MovieClip; public var kitchen_sink:MovieClip; public var guestroom1_desk:MovieClip; public var guestroom2_cubbyshelf:MovieClip; public var guestroom2_chair2:MovieClip; public var room1_bg:MovieClip; public var masterbath_bg:MovieClip; public var masterbedroom_bg:MovieClip; public var guestroom2_chair1:MovieClip; public var hallwayroom2_guestroom3:MovieClip; public var hallwayroom1_bg:MovieClip; public var guestroom3_couch:MovieClip; public var guestroom3_nightstand:MovieClip; public var masterbath_teleport01:MovieClip; public var kitchen_refrig:MovieClip; public var room1_cpu:MovieClip; public var halfbath_teleport01:MovieClip; public var hallway1_masterbedroomdoor:MovieClip; public var guestroom1_bed:MovieClip; public var guestroom2_bg:MovieClip; public var masterbedroom_nightstand1:MovieClip; public var masterbedroom_nightstand2:MovieClip; public var masterbath_toiletpaper:MovieClip; public var kitchen_cabinet:MovieClip; public var halfbath_cabinet:MovieClip; public var hallwayroom2_plant1:MovieClip; public var hallwayroom2_plant2:MovieClip; public var halfbath_toilet:MovieClip; public var kitchen_bg:MovieClip; public var guestroom2_teleport01:MovieClip; public var hallway1_trash:MovieClip; public var kitchen_trash:MovieClip; public var masterbedroom_bathroomdoor:MovieClip; public var hallwayroom2_bg:MovieClip; public var hallwayroom2_painting:MovieClip; public var guestroom1_cabinet:MovieClip; public var guestroom3_cabinet:MovieClip; public var masterbedroom_bed:MovieClip; public var guestroom3_bg:MovieClip; public var hallwayroom2_teleport02:MovieClip; public var hallwayroom2_teleport04:MovieClip; public var hallway_bg:MovieClip; public var hallway1_plant2:MovieClip; public var hallwayroom2_teleport03:MovieClip; public var hallwayroom2_teleport01:MovieClip; public var guestroom2_nightstand:MovieClip; public var hallway1_plant1:MovieClip; public var gameroom_pooltable:MovieClip; public var room1_kitchendoor:MovieClip; public var masterbath_glass1:MovieClip; public var halfbath_trash:MovieClip; public var guestroom1_teleport01:MovieClip; public var gameroom_minigame:MovieClip; public var guestroom1_fireplace:MovieClip; public var kitchen_table:MovieClip; public var masterbedroom_teleport01:MovieClip; public var masterbedroom_teleport02:MovieClip; public var room1_teleport01:MovieClip; public var room1_teleport03:MovieClip; public var room1_teleport02:MovieClip; public var room1_teleport04:MovieClip; public var guestroom3_bed:MovieClip; public var hallwayroom2_bench1:MovieClip; public var hallwayroom2_bench2:MovieClip; public var hallwayroom1_teleport02:MovieClip; public var hallwayroom1_teleport03:MovieClip; public var hallwayroom1_teleport01:MovieClip; public var hallwayroom1_teleport04:MovieClip; public var halfbath_bg:MovieClip; public var masterbedroom_computer:MovieClip; public var kitchen_sofa:MovieClip; public var guestroom1_nightstand:MovieClip; public var hallwayroom2_trash:MovieClip; public var hallwayroom2_halfbath:MovieClip; public var kitchen_teleport01:MovieClip; public var room1_cdplayer:MovieClip; public var room1_couch2:MovieClip; public var hallway1_chair2:MovieClip; public var room1_couch1:MovieClip; public var gameroom_bg:MovieClip; public var guestroom2_cabinet:MovieClip; } }//package sociotown_uninvited_guests_v1_fla
Section 57
//ItemInventoryMC_86 (sociotown_uninvited_guests_v1_fla.ItemInventoryMC_86) package sociotown_uninvited_guests_v1_fla { import flash.display.*; import flash.text.*; public dynamic class ItemInventoryMC_86 extends MovieClip { public var slot_1:TextField; public var slot_2:TextField; public var slot_3:TextField; public var slot_4:TextField; public var slot_6:TextField; public var slot_7:TextField; public var slot_5:TextField; public var more:TextField; public var close:TextField; } }//package sociotown_uninvited_guests_v1_fla
Section 58
//KitchenCollisMap_67 (sociotown_uninvited_guests_v1_fla.KitchenCollisMap_67) package sociotown_uninvited_guests_v1_fla { import flash.display.*; public dynamic class KitchenCollisMap_67 extends MovieClip { public var kitchen_blockade:MovieClip; } }//package sociotown_uninvited_guests_v1_fla
Section 59
//MasterBathBackdropMC_42 (sociotown_uninvited_guests_v1_fla.MasterBathBackdropMC_42) package sociotown_uninvited_guests_v1_fla { import flash.display.*; public dynamic class MasterBathBackdropMC_42 extends MovieClip { public var masterbath_glass1:MasterBath_Glass; } }//package sociotown_uninvited_guests_v1_fla
Section 60
//MessageBoxMC_87 (sociotown_uninvited_guests_v1_fla.MessageBoxMC_87) package sociotown_uninvited_guests_v1_fla { import flash.display.*; import flash.text.*; public dynamic class MessageBoxMC_87 extends MovieClip { public var text:TextField; } }//package sociotown_uninvited_guests_v1_fla
Section 61
//OptionsMenuBG_70 (sociotown_uninvited_guests_v1_fla.OptionsMenuBG_70) package sociotown_uninvited_guests_v1_fla { import flash.display.*; import flash.text.*; public dynamic class OptionsMenuBG_70 extends MovieClip { public var options_menu_key_toss:MovieClip; public var options_menu_key_lookat:OptionsMenuKeyLookAt; public var options_menu_key_punch:MovieClip; public var options_entity_name:TextField; public var options_menu_key_talk:MovieClip; public var options_menu_key_search:OptionsMenuKeySearch; public var options_menu_key_use:OptionsMenuKeyUse; public var options_menu_key_useitem:MovieClip; } }//package sociotown_uninvited_guests_v1_fla
Section 62
//UIChatBubbleMC_85 (sociotown_uninvited_guests_v1_fla.UIChatBubbleMC_85) package sociotown_uninvited_guests_v1_fla { import flash.display.*; import flash.text.*; public dynamic class UIChatBubbleMC_85 extends MovieClip { public var ui_chat_bubble_text:TextField; public var ui_chat_skip_text:TextField; } }//package sociotown_uninvited_guests_v1_fla
Section 63
//UninvitedGuestsHeaderMC_81 (sociotown_uninvited_guests_v1_fla.UninvitedGuestsHeaderMC_81) package sociotown_uninvited_guests_v1_fla { import flash.display.*; import flash.text.*; public dynamic class UninvitedGuestsHeaderMC_81 extends MovieClip { public var text:TextField; } }//package sociotown_uninvited_guests_v1_fla
Section 64
//AchievementIconMC (AchievementIconMC) package { import flash.display.*; import flash.text.*; public dynamic class AchievementIconMC extends MovieClip { public var text:TextField; public var medal_icon:MovieClip; } }//package
Section 65
//BlockHeadsRetroHeadPowerup (BlockHeadsRetroHeadPowerup) package { import flash.display.*; public dynamic class BlockHeadsRetroHeadPowerup extends MovieClip { } }//package
Section 66
//BlockHeadsRetroMainSnd (BlockHeadsRetroMainSnd) package { import flash.media.*; public dynamic class BlockHeadsRetroMainSnd extends Sound { } }//package
Section 67
//BlockHeadsRetroPowerUpSnd (BlockHeadsRetroPowerUpSnd) package { import flash.media.*; public dynamic class BlockHeadsRetroPowerUpSnd extends Sound { } }//package
Section 68
//BlockHeadsRetroStealCrateMC (BlockHeadsRetroStealCrateMC) package { import flash.display.*; public dynamic class BlockHeadsRetroStealCrateMC extends MovieClip { } }//package
Section 69
//BlockHeadsRetroSteelHitSnd (BlockHeadsRetroSteelHitSnd) package { import flash.media.*; public dynamic class BlockHeadsRetroSteelHitSnd extends Sound { } }//package
Section 70
//BlockHeadsRetroTitleSnd (BlockHeadsRetroTitleSnd) package { import flash.media.*; public dynamic class BlockHeadsRetroTitleSnd extends Sound { } }//package
Section 71
//BlockHeadsRetroWoodBreakSnd (BlockHeadsRetroWoodBreakSnd) package { import flash.media.*; public dynamic class BlockHeadsRetroWoodBreakSnd extends Sound { } }//package
Section 72
//BlockHeadsRetroWoodCrackSnd (BlockHeadsRetroWoodCrackSnd) package { import flash.media.*; public dynamic class BlockHeadsRetroWoodCrackSnd extends Sound { } }//package
Section 73
//BlockHeadsRetroWoodCrateMC (BlockHeadsRetroWoodCrateMC) package { import flash.display.*; public dynamic class BlockHeadsRetroWoodCrateMC extends MovieClip { } }//package
Section 74
//CameraClickSnd (CameraClickSnd) package { import flash.media.*; public dynamic class CameraClickSnd extends Sound { } }//package
Section 75
//CharShadowMovieClip (CharShadowMovieClip) package { import flash.display.*; public dynamic class CharShadowMovieClip extends MovieClip { } }//package
Section 76
//ChaseMusicSnd (ChaseMusicSnd) package { import flash.media.*; public dynamic class ChaseMusicSnd extends Sound { } }//package
Section 77
//CleanDishesSnd (CleanDishesSnd) package { import flash.media.*; public dynamic class CleanDishesSnd extends Sound { } }//package
Section 78
//CleanDustingSnd (CleanDustingSnd) package { import flash.media.*; public dynamic class CleanDustingSnd extends Sound { } }//package
Section 79
//CleanSpraySnd (CleanSpraySnd) package { import flash.media.*; public dynamic class CleanSpraySnd extends Sound { } }//package
Section 80
//CleanTrashSnd (CleanTrashSnd) package { import flash.media.*; public dynamic class CleanTrashSnd extends Sound { } }//package
Section 81
//EatingSnd (EatingSnd) package { import flash.media.*; public dynamic class EatingSnd extends Sound { } }//package
Section 82
//EndingMusicSnd (EndingMusicSnd) package { import flash.media.*; public dynamic class EndingMusicSnd extends Sound { } }//package
Section 83
//Fart1Snd (Fart1Snd) package { import flash.media.*; public dynamic class Fart1Snd extends Sound { } }//package
Section 84
//Fart2Snd (Fart2Snd) package { import flash.media.*; public dynamic class Fart2Snd extends Sound { } }//package
Section 85
//FemaleChatter1Snd (FemaleChatter1Snd) package { import flash.media.*; public dynamic class FemaleChatter1Snd extends Sound { } }//package
Section 86
//FlameOffSnd (FlameOffSnd) package { import flash.media.*; public dynamic class FlameOffSnd extends Sound { } }//package
Section 87
//FlameOnSnd (FlameOnSnd) package { import flash.media.*; public dynamic class FlameOnSnd extends Sound { } }//package
Section 88
//LoaderBar (LoaderBar) package { import flash.display.*; public dynamic class LoaderBar extends MovieClip { } }//package
Section 89
//LoaderBg (LoaderBg) package { import flash.display.*; public dynamic class LoaderBg extends MovieClip { } }//package
Section 90
//LockOpenSnd (LockOpenSnd) package { import flash.media.*; public dynamic class LockOpenSnd extends Sound { } }//package
Section 91
//Main (Main) package { import flash.events.*; import flash.display.*; import com.newgrounds.components.*; import flash.utils.*; import com.uninvitedguests.*; import flash.text.*; public dynamic class Main extends MovieClip { public var ui_chat_bubble:MovieClip; public var kitchen_collis_map:MovieClip; public var gamemap:MovieClip; public var apartment_header:MovieClip; public var gLastMilliseconds:int; public var __id0_:APIConnector; public var free_mmo_button:SimpleButton; public var achievement_button:SimpleButton; public var hallway_collis_map:MovieClip; public var newgame_button:SimpleButton; public var sociotown_ending_logo:SimpleButton; public var gameroom_collis_map:MovieClip; public var guestroom3_collis_map:MovieClip; public var title_veronica:Symbol1; public var gTimeinterval:int; public var play_button:SimpleButton; public var black_screen:MovieClip; public var credit_text:TextField; public var options_menu_bg:MovieClip; public var add_game:SimpleButton; public var masterbath_collis_map:MovieClip; public var veronica_patience_header:VeronicaPatienceMC; public var sociotown_logo:SimpleButton; public var halfbath_collis_map:MovieClip; public var guestroom2_collis_map:MovieClip; public var message_status_box:MovieClip; public var EndingCredits:MovieClip; public var inventory:MovieClip; public var hallwayroom2_collis_map:MovieClip; public var object_highlighter:MovieClip; public var achievement_icon:AchievementIconMC; public var title_toby:MovieClip; public var title_bg:MovieClip; public var veronica_heart2:MovieClip; public var veronica_heart3:MovieClip; public var veronica_heart4:MovieClip; public var veronica_heart5:MovieClip; public var veronica_heart6:MovieClip; public var veronica_heart1:MovieClip; public var guestroom1_collis_map:MovieClip; public var achievement_list:MovieClip; public var clear_save_data:SimpleButton; public var continue_button:SimpleButton; public var room1_collis_map:MovieClip; public var arcadebhr:MovieClip; public var hint_button:MovieClip; public var loader_bar:LoaderBar; public var masterbedroom_collis_map:MovieClip; public var hallwayroom1_collis_map:MovieClip; public var uninvited_guests_header:MovieClip; public var progress_saved:MovieClip; public var loader_bg:LoaderBg; public function Main(){ var _local1:GameObjClass; super(); this.addEventListener(Event.ENTER_FRAME, gameLoop); _local1 = new GameObjClass(this); __setProp___id0__Scene1_NewgroundsAPI_1(); } function __setProp___id0__Scene1_NewgroundsAPI_1(){ try { __id0_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id0_.movieId = "16534:QnbmT8oI"; __id0_.debugMode = false; __id0_.encryptionKey = "ny60dFbfJgH5EIPVzFPJ6BDUvpywknLM"; __id0_.movieVersion = ""; __id0_.showConnectingPopup = false; __id0_.useErrorPopup = false; __id0_.useMedalPopup = false; __id0_.useFakeSession = false; try { __id0_["componentInspectorSetting"] = false; } catch(e:Error) { }; } public function gameLoop(_arg1:Event){ var _local2:int; _local2 = getTimer(); gTimeinterval = (_local2 - gLastMilliseconds); gLastMilliseconds = _local2; } } }//package
Section 92
//MainCharacterMC (MainCharacterMC) package { import flash.display.*; public dynamic class MainCharacterMC extends MovieClip { } }//package
Section 93
//MaleChatter1Snd (MaleChatter1Snd) package { import flash.media.*; public dynamic class MaleChatter1Snd extends Sound { } }//package
Section 94
//MasterBath_Glass (MasterBath_Glass) package { import flash.display.*; public dynamic class MasterBath_Glass extends MovieClip { } }//package
Section 95
//NatureSoundsSnd (NatureSoundsSnd) package { import flash.media.*; public dynamic class NatureSoundsSnd extends Sound { } }//package
Section 96
//NeedleScratchSnd (NeedleScratchSnd) package { import flash.media.*; public dynamic class NeedleScratchSnd extends Sound { } }//package
Section 97
//NewAchievementSnd (NewAchievementSnd) package { import flash.media.*; public dynamic class NewAchievementSnd extends Sound { } }//package
Section 98
//NewgroundsAPIAsset_big_popup_background (NewgroundsAPIAsset_big_popup_background) package { import flash.display.*; public dynamic class NewgroundsAPIAsset_big_popup_background extends MovieClip { public var tl:MovieClip; public var br:MovieClip; public var tr:MovieClip; public var l:MovieClip; public var shadow:MovieClip; public var r:MovieClip; public var b:MovieClip; public var bl:MovieClip; public var t:MovieClip; public var c:MovieClip; } }//package
Section 99
//NewItem1Snd (NewItem1Snd) package { import flash.media.*; public dynamic class NewItem1Snd extends Sound { } }//package
Section 100
//NewItem2Snd (NewItem2Snd) package { import flash.media.*; public dynamic class NewItem2Snd extends Sound { } }//package
Section 101
//NormalChatter1Snd (NormalChatter1Snd) package { import flash.media.*; public dynamic class NormalChatter1Snd extends Sound { } }//package
Section 102
//NPCGeneric01MC (NPCGeneric01MC) package { import flash.display.*; public dynamic class NPCGeneric01MC extends MovieClip { } }//package
Section 103
//NPCGeneric02MC (NPCGeneric02MC) package { import flash.display.*; public dynamic class NPCGeneric02MC extends MovieClip { } }//package
Section 104
//NPCGeneric03MC (NPCGeneric03MC) package { import flash.display.*; public dynamic class NPCGeneric03MC extends MovieClip { } }//package
Section 105
//NPCGeneric04MC (NPCGeneric04MC) package { import flash.display.*; public dynamic class NPCGeneric04MC extends MovieClip { } }//package
Section 106
//NPCPuzzle01MC (NPCPuzzle01MC) package { import flash.display.*; public dynamic class NPCPuzzle01MC extends MovieClip { } }//package
Section 107
//NPCPuzzle02MC (NPCPuzzle02MC) package { import flash.display.*; public dynamic class NPCPuzzle02MC extends MovieClip { } }//package
Section 108
//NPCPuzzle03MC (NPCPuzzle03MC) package { import flash.display.*; public dynamic class NPCPuzzle03MC extends MovieClip { } }//package
Section 109
//NPCPuzzle04MC (NPCPuzzle04MC) package { import flash.display.*; public dynamic class NPCPuzzle04MC extends MovieClip { } }//package
Section 110
//NPCPuzzle05MC (NPCPuzzle05MC) package { import flash.display.*; public dynamic class NPCPuzzle05MC extends MovieClip { } }//package
Section 111
//NPCPuzzle06MC (NPCPuzzle06MC) package { import flash.display.*; public dynamic class NPCPuzzle06MC extends MovieClip { } }//package
Section 112
//NPCPuzzle07MC (NPCPuzzle07MC) package { import flash.display.*; public dynamic class NPCPuzzle07MC extends MovieClip { } }//package
Section 113
//NPCPuzzle08MC (NPCPuzzle08MC) package { import flash.display.*; public dynamic class NPCPuzzle08MC extends MovieClip { } }//package
Section 114
//NPCPuzzle09MC (NPCPuzzle09MC) package { import flash.display.*; public dynamic class NPCPuzzle09MC extends MovieClip { } }//package
Section 115
//NPCPuzzle10MC (NPCPuzzle10MC) package { import flash.display.*; public dynamic class NPCPuzzle10MC extends MovieClip { } }//package
Section 116
//NPCPuzzle11MC (NPCPuzzle11MC) package { import flash.display.*; public dynamic class NPCPuzzle11MC extends MovieClip { } }//package
Section 117
//NPCPuzzle12MC (NPCPuzzle12MC) package { import flash.display.*; public dynamic class NPCPuzzle12MC extends MovieClip { } }//package
Section 118
//NPCPuzzle13MC (NPCPuzzle13MC) package { import flash.display.*; public dynamic class NPCPuzzle13MC extends MovieClip { } }//package
Section 119
//NPCPuzzle14MC (NPCPuzzle14MC) package { import flash.display.*; public dynamic class NPCPuzzle14MC extends MovieClip { } }//package
Section 120
//NPCPuzzle15MC (NPCPuzzle15MC) package { import flash.display.*; public dynamic class NPCPuzzle15MC extends MovieClip { } }//package
Section 121
//NPCPuzzle16MC (NPCPuzzle16MC) package { import flash.display.*; public dynamic class NPCPuzzle16MC extends MovieClip { } }//package
Section 122
//NPCPuzzle17MC (NPCPuzzle17MC) package { import flash.display.*; public dynamic class NPCPuzzle17MC extends MovieClip { } }//package
Section 123
//OptionsMenuKeyLookAt (OptionsMenuKeyLookAt) package { import flash.display.*; public dynamic class OptionsMenuKeyLookAt extends MovieClip { } }//package
Section 124
//OptionsMenuKeySearch (OptionsMenuKeySearch) package { import flash.display.*; public dynamic class OptionsMenuKeySearch extends MovieClip { } }//package
Section 125
//OptionsMenuKeyUse (OptionsMenuKeyUse) package { import flash.display.*; public dynamic class OptionsMenuKeyUse extends MovieClip { } }//package
Section 126
//PowPunchSnd (PowPunchSnd) package { import flash.media.*; public dynamic class PowPunchSnd extends Sound { } }//package
Section 127
//RoomTheme1MusicSnd (RoomTheme1MusicSnd) package { import flash.media.*; public dynamic class RoomTheme1MusicSnd extends Sound { } }//package
Section 128
//RoomTheme2MusicSnd (RoomTheme2MusicSnd) package { import flash.media.*; public dynamic class RoomTheme2MusicSnd extends Sound { } }//package
Section 129
//RoomTheme3MusicSnd (RoomTheme3MusicSnd) package { import flash.media.*; public dynamic class RoomTheme3MusicSnd extends Sound { } }//package
Section 130
//RoomTheme4MusicSnd (RoomTheme4MusicSnd) package { import flash.media.*; public dynamic class RoomTheme4MusicSnd extends Sound { } }//package
Section 131
//SearchGridBox (SearchGridBox) package { import flash.display.*; public dynamic class SearchGridBox extends MovieClip { } }//package
Section 132
//SearchGridBoxExit (SearchGridBoxExit) package { import flash.display.*; public dynamic class SearchGridBoxExit extends MovieClip { } }//package
Section 133
//SearchGridBoxMC (SearchGridBoxMC) package { import flash.display.*; public dynamic class SearchGridBoxMC extends MovieClip { } }//package
Section 134
//SearchGridSearchIcon (SearchGridSearchIcon) package { import flash.display.*; public dynamic class SearchGridSearchIcon extends MovieClip { } }//package
Section 135
//Symbol1 (Symbol1) package { import flash.display.*; public dynamic class Symbol1 extends MovieClip { } }//package
Section 136
//TitleScreenMusicSnd (TitleScreenMusicSnd) package { import flash.media.*; public dynamic class TitleScreenMusicSnd extends Sound { } }//package
Section 137
//VeronicaHeartMC (VeronicaHeartMC) package { import flash.display.*; public dynamic class VeronicaHeartMC extends MovieClip { } }//package
Section 138
//VeronicaMC (VeronicaMC) package { import flash.display.*; public dynamic class VeronicaMC extends MovieClip { } }//package
Section 139
//VeronicaPatienceMC (VeronicaPatienceMC) package { import flash.display.*; public dynamic class VeronicaPatienceMC extends MovieClip { } }//package
Section 140
//ZoomawaySnd (ZoomawaySnd) package { import flash.media.*; public dynamic class ZoomawaySnd extends Sound { } }//package

Library Items

Symbol 1 Sound {ZoomawaySnd}
Symbol 2 Sound {TitleScreenMusicSnd}
Symbol 3 Sound {RoomTheme4MusicSnd}
Symbol 4 Sound {RoomTheme3MusicSnd}
Symbol 5 Sound {RoomTheme2MusicSnd}
Symbol 6 Sound {RoomTheme1MusicSnd}
Symbol 7 Sound {PowPunchSnd}
Symbol 8 Sound {NormalChatter1Snd}
Symbol 9 Sound {NewItem2Snd}
Symbol 10 Sound {NewItem1Snd}
Symbol 11 Sound {NewAchievementSnd}
Symbol 12 Sound {NeedleScratchSnd}
Symbol 13 Sound {NatureSoundsSnd}
Symbol 14 Sound {MaleChatter1Snd}
Symbol 15 Sound {LockOpenSnd}
Symbol 16 Sound {FlameOnSnd}
Symbol 17 Sound {FlameOffSnd}
Symbol 18 Sound {FemaleChatter1Snd}
Symbol 19 Sound {Fart2Snd}
Symbol 20 Sound {Fart1Snd}
Symbol 21 Sound {EndingMusicSnd}
Symbol 22 Sound {EatingSnd}
Symbol 23 Sound {CleanTrashSnd}
Symbol 24 Sound {CleanSpraySnd}
Symbol 25 Sound {CleanDustingSnd}
Symbol 26 Sound {CleanDishesSnd}
Symbol 27 Sound {ChaseMusicSnd}
Symbol 28 Sound {CameraClickSnd}
Symbol 29 Sound {BlockHeadsRetroWoodCrackSnd}
Symbol 30 Sound {BlockHeadsRetroWoodBreakSnd}
Symbol 31 Sound {BlockHeadsRetroTitleSnd}
Symbol 32 Sound {BlockHeadsRetroSteelHitSnd}
Symbol 33 Sound {BlockHeadsRetroPowerUpSnd}
Symbol 34 Sound {BlockHeadsRetroMainSnd}
Symbol 35 BitmapUsed by:36
Symbol 36 GraphicUses:35Used by:204
Symbol 37 BitmapUsed by:38 45
Symbol 38 GraphicUses:37Used by:204
Symbol 39 BitmapUsed by:40 46
Symbol 40 GraphicUses:39Used by:204
Symbol 41 BitmapUsed by:42
Symbol 42 GraphicUses:41Used by:204
Symbol 43 BitmapUsed by:44
Symbol 44 GraphicUses:43Used by:204
Symbol 45 GraphicUses:37Used by:204
Symbol 46 GraphicUses:39Used by:204
Symbol 47 BitmapUsed by:48
Symbol 48 GraphicUses:47Used by:204
Symbol 49 BitmapUsed by:50 54
Symbol 50 GraphicUses:49Used by:204
Symbol 51 BitmapUsed by:52 53
Symbol 52 GraphicUses:51Used by:204
Symbol 53 GraphicUses:51Used by:204
Symbol 54 GraphicUses:49Used by:204
Symbol 55 BitmapUsed by:56
Symbol 56 GraphicUses:55Used by:204
Symbol 57 BitmapUsed by:58
Symbol 58 GraphicUses:57Used by:204
Symbol 59 BitmapUsed by:60
Symbol 60 GraphicUses:59Used by:204
Symbol 61 BitmapUsed by:62
Symbol 62 GraphicUses:61Used by:204
Symbol 63 BitmapUsed by:64
Symbol 64 GraphicUses:63Used by:204
Symbol 65 BitmapUsed by:66
Symbol 66 GraphicUses:65Used by:204
Symbol 67 BitmapUsed by:68
Symbol 68 GraphicUses:67Used by:204
Symbol 69 BitmapUsed by:70
Symbol 70 GraphicUses:69Used by:204
Symbol 71 BitmapUsed by:72 87
Symbol 72 GraphicUses:71Used by:204
Symbol 73 BitmapUsed by:74 88
Symbol 74 GraphicUses:73Used by:204
Symbol 75 BitmapUsed by:76 89
Symbol 76 GraphicUses:75Used by:204
Symbol 77 BitmapUsed by:78 90
Symbol 78 GraphicUses:77Used by:204
Symbol 79 BitmapUsed by:80 91
Symbol 80 GraphicUses:79Used by:204
Symbol 81 BitmapUsed by:82 92
Symbol 82 GraphicUses:81Used by:204
Symbol 83 BitmapUsed by:84 93
Symbol 84 GraphicUses:83Used by:204
Symbol 85 BitmapUsed by:86 94
Symbol 86 GraphicUses:85Used by:204
Symbol 87 GraphicUses:71Used by:204
Symbol 88 GraphicUses:73Used by:204
Symbol 89 GraphicUses:75Used by:204
Symbol 90 GraphicUses:77Used by:204
Symbol 91 GraphicUses:79Used by:204
Symbol 92 GraphicUses:81Used by:204
Symbol 93 GraphicUses:83Used by:204
Symbol 94 GraphicUses:85Used by:204
Symbol 95 BitmapUsed by:96
Symbol 96 GraphicUses:95Used by:204
Symbol 97 BitmapUsed by:98
Symbol 98 GraphicUses:97Used by:204
Symbol 99 BitmapUsed by:100
Symbol 100 GraphicUses:99Used by:204
Symbol 101 BitmapUsed by:102
Symbol 102 GraphicUses:101Used by:204
Symbol 103 BitmapUsed by:104
Symbol 104 GraphicUses:103Used by:204
Symbol 105 BitmapUsed by:106
Symbol 106 GraphicUses:105Used by:204
Symbol 107 BitmapUsed by:108
Symbol 108 GraphicUses:107Used by:204
Symbol 109 BitmapUsed by:110
Symbol 110 GraphicUses:109Used by:204
Symbol 111 BitmapUsed by:112
Symbol 112 GraphicUses:111Used by:204
Symbol 113 BitmapUsed by:114 131
Symbol 114 GraphicUses:113Used by:204
Symbol 115 BitmapUsed by:116 132
Symbol 116 GraphicUses:115Used by:204
Symbol 117 BitmapUsed by:118 133
Symbol 118 GraphicUses:117Used by:204
Symbol 119 BitmapUsed by:120 134
Symbol 120 GraphicUses:119Used by:204
Symbol 121 BitmapUsed by:122 135
Symbol 122 GraphicUses:121Used by:204
Symbol 123 BitmapUsed by:124 136
Symbol 124 GraphicUses:123Used by:204
Symbol 125 BitmapUsed by:126 137
Symbol 126 GraphicUses:125Used by:204
Symbol 127 BitmapUsed by:128 138
Symbol 128 GraphicUses:127Used by:204
Symbol 129 BitmapUsed by:130 139
Symbol 130 GraphicUses:129Used by:204
Symbol 131 GraphicUses:113Used by:204
Symbol 132 GraphicUses:115Used by:204
Symbol 133 GraphicUses:117Used by:204
Symbol 134 GraphicUses:119Used by:204
Symbol 135 GraphicUses:121Used by:204
Symbol 136 GraphicUses:123Used by:204
Symbol 137 GraphicUses:125Used by:204
Symbol 138 GraphicUses:127Used by:204
Symbol 139 GraphicUses:129Used by:204
Symbol 140 BitmapUsed by:141
Symbol 141 GraphicUses:140Used by:204
Symbol 142 BitmapUsed by:143
Symbol 143 GraphicUses:142Used by:204
Symbol 144 BitmapUsed by:145
Symbol 145 GraphicUses:144Used by:204
Symbol 146 BitmapUsed by:147
Symbol 147 GraphicUses:146Used by:204
Symbol 148 BitmapUsed by:149
Symbol 149 GraphicUses:148Used by:204
Symbol 150 BitmapUsed by:151
Symbol 151 GraphicUses:150Used by:204
Symbol 152 BitmapUsed by:153 164
Symbol 153 GraphicUses:152Used by:204
Symbol 154 BitmapUsed by:155 165
Symbol 155 GraphicUses:154Used by:204
Symbol 156 BitmapUsed by:157 166
Symbol 157 GraphicUses:156Used by:204
Symbol 158 BitmapUsed by:159 167
Symbol 159 GraphicUses:158Used by:204
Symbol 160 BitmapUsed by:161 168
Symbol 161 GraphicUses:160Used by:204
Symbol 162 BitmapUsed by:163 169
Symbol 163 GraphicUses:162Used by:204
Symbol 164 GraphicUses:152Used by:204
Symbol 165 GraphicUses:154Used by:204
Symbol 166 GraphicUses:156Used by:204
Symbol 167 GraphicUses:158Used by:204
Symbol 168 GraphicUses:160Used by:204
Symbol 169 GraphicUses:162Used by:204
Symbol 170 BitmapUsed by:171
Symbol 171 GraphicUses:170Used by:204
Symbol 172 BitmapUsed by:173
Symbol 173 GraphicUses:172Used by:204
Symbol 174 BitmapUsed by:175
Symbol 175 GraphicUses:174Used by:204
Symbol 176 BitmapUsed by:177
Symbol 177 GraphicUses:176Used by:204
Symbol 178 BitmapUsed by:179
Symbol 179 GraphicUses:178Used by:204
Symbol 180 BitmapUsed by:181
Symbol 181 GraphicUses:180Used by:204
Symbol 182 BitmapUsed by:183
Symbol 183 GraphicUses:182Used by:204
Symbol 184 BitmapUsed by:185
Symbol 185 GraphicUses:184Used by:204
Symbol 186 BitmapUsed by:187
Symbol 187 GraphicUses:186Used by:204
Symbol 188 BitmapUsed by:189
Symbol 189 GraphicUses:188Used by:204
Symbol 190 BitmapUsed by:191
Symbol 191 GraphicUses:190Used by:204
Symbol 192 BitmapUsed by:193
Symbol 193 GraphicUses:192Used by:204
Symbol 194 BitmapUsed by:195
Symbol 195 GraphicUses:194Used by:204
Symbol 196 BitmapUsed by:197
Symbol 197 GraphicUses:196Used by:204
Symbol 198 BitmapUsed by:199
Symbol 199 GraphicUses:198Used by:204
Symbol 200 BitmapUsed by:201
Symbol 201 GraphicUses:200Used by:204
Symbol 202 BitmapUsed by:203
Symbol 203 GraphicUses:202Used by:204
Symbol 204 MovieClip {NPCGeneric04MC}Uses:36 38 40 42 44 45 46 48 50 52 53 54 56 58 60 62 64 66 68 70 72 74 76 78 80 82 84 86 87 88 89 90 91 92 93 94 96 98 100 102 104 106 108 110 112 114 116 118 120 122 124 126 128 130 131 132 133 134 135 136 137 138 139 141 143 145 147 149 151 153 155 157 159 161 163 164 165 166 167 168 169 171 173 175 177 179 181 183 185 187 189 191 193 195 197 199 201 203
Symbol 205 BitmapUsed by:206
Symbol 206 GraphicUses:205Used by:374
Symbol 207 BitmapUsed by:208 215
Symbol 208 GraphicUses:207Used by:374
Symbol 209 BitmapUsed by:210 216
Symbol 210 GraphicUses:209Used by:374
Symbol 211 BitmapUsed by:212
Symbol 212 GraphicUses:211Used by:374
Symbol 213 BitmapUsed by:214
Symbol 214 GraphicUses:213Used by:374
Symbol 215 GraphicUses:207Used by:374
Symbol 216 GraphicUses:209Used by:374
Symbol 217 BitmapUsed by:218
Symbol 218 GraphicUses:217Used by:374
Symbol 219 BitmapUsed by:220 224
Symbol 220 GraphicUses:219Used by:374
Symbol 221 BitmapUsed by:222 223
Symbol 222 GraphicUses:221Used by:374
Symbol 223 GraphicUses:221Used by:374
Symbol 224 GraphicUses:219Used by:374
Symbol 225 BitmapUsed by:226
Symbol 226 GraphicUses:225Used by:374
Symbol 227 BitmapUsed by:228
Symbol 228 GraphicUses:227Used by:374
Symbol 229 BitmapUsed by:230
Symbol 230 GraphicUses:229Used by:374
Symbol 231 BitmapUsed by:232
Symbol 232 GraphicUses:231Used by:374
Symbol 233 BitmapUsed by:234
Symbol 234 GraphicUses:233Used by:374
Symbol 235 BitmapUsed by:236
Symbol 236 GraphicUses:235Used by:374
Symbol 237 BitmapUsed by:238
Symbol 238 GraphicUses:237Used by:374
Symbol 239 BitmapUsed by:240
Symbol 240 GraphicUses:239Used by:374
Symbol 241 BitmapUsed by:242 257
Symbol 242 GraphicUses:241Used by:374
Symbol 243 BitmapUsed by:244 258
Symbol 244 GraphicUses:243Used by:374
Symbol 245 BitmapUsed by:246 259
Symbol 246 GraphicUses:245Used by:374
Symbol 247 BitmapUsed by:248 260
Symbol 248 GraphicUses:247Used by:374
Symbol 249 BitmapUsed by:250 261
Symbol 250 GraphicUses:249Used by:374
Symbol 251 BitmapUsed by:252 262
Symbol 252 GraphicUses:251Used by:374
Symbol 253 BitmapUsed by:254 263
Symbol 254 GraphicUses:253Used by:374
Symbol 255 BitmapUsed by:256 264
Symbol 256 GraphicUses:255Used by:374
Symbol 257 GraphicUses:241Used by:374
Symbol 258 GraphicUses:243Used by:374
Symbol 259 GraphicUses:245Used by:374
Symbol 260 GraphicUses:247Used by:374
Symbol 261 GraphicUses:249Used by:374
Symbol 262 GraphicUses:251Used by:374
Symbol 263 GraphicUses:253Used by:374
Symbol 264 GraphicUses:255Used by:374
Symbol 265 BitmapUsed by:266
Symbol 266 GraphicUses:265Used by:374
Symbol 267 BitmapUsed by:268
Symbol 268 GraphicUses:267Used by:374
Symbol 269 BitmapUsed by:270
Symbol 270 GraphicUses:269Used by:374
Symbol 271 BitmapUsed by:272
Symbol 272 GraphicUses:271Used by:374
Symbol 273 BitmapUsed by:274
Symbol 274 GraphicUses:273Used by:374
Symbol 275 BitmapUsed by:276
Symbol 276 GraphicUses:275Used by:374
Symbol 277 BitmapUsed by:278
Symbol 278 GraphicUses:277Used by:374
Symbol 279 BitmapUsed by:280
Symbol 280 GraphicUses:279Used by:374
Symbol 281 BitmapUsed by:282
Symbol 282 GraphicUses:281Used by:374
Symbol 283 BitmapUsed by:284 301
Symbol 284 GraphicUses:283Used by:374
Symbol 285 BitmapUsed by:286 302
Symbol 286 GraphicUses:285Used by:374
Symbol 287 BitmapUsed by:288 303
Symbol 288 GraphicUses:287Used by:374
Symbol 289 BitmapUsed by:290 304
Symbol 290 GraphicUses:289Used by:374
Symbol 291 BitmapUsed by:292 305
Symbol 292 GraphicUses:291Used by:374
Symbol 293 BitmapUsed by:294 306
Symbol 294 GraphicUses:293Used by:374
Symbol 295 BitmapUsed by:296 307
Symbol 296 GraphicUses:295Used by:374
Symbol 297 BitmapUsed by:298 308
Symbol 298 GraphicUses:297Used by:374
Symbol 299 BitmapUsed by:300 309
Symbol 300 GraphicUses:299Used by:374
Symbol 301 GraphicUses:283Used by:374
Symbol 302 GraphicUses:285Used by:374
Symbol 303 GraphicUses:287Used by:374
Symbol 304 GraphicUses:289Used by:374
Symbol 305 GraphicUses:291Used by:374
Symbol 306 GraphicUses:293Used by:374
Symbol 307 GraphicUses:295Used by:374
Symbol 308 GraphicUses:297Used by:374
Symbol 309 GraphicUses:299Used by:374
Symbol 310 BitmapUsed by:311
Symbol 311 GraphicUses:310Used by:374
Symbol 312 BitmapUsed by:313
Symbol 313 GraphicUses:312Used by:374
Symbol 314 BitmapUsed by:315
Symbol 315 GraphicUses:314Used by:374
Symbol 316 BitmapUsed by:317
Symbol 317 GraphicUses:316Used by:374
Symbol 318 BitmapUsed by:319
Symbol 319 GraphicUses:318Used by:374
Symbol 320 BitmapUsed by:321
Symbol 321 GraphicUses:320Used by:374
Symbol 322 BitmapUsed by:323 334
Symbol 323 GraphicUses:322Used by:374
Symbol 324 BitmapUsed by:325 335
Symbol 325 GraphicUses:324Used by:374
Symbol 326 BitmapUsed by:327 336
Symbol 327 GraphicUses:326Used by:374
Symbol 328 BitmapUsed by:329 337
Symbol 329 GraphicUses:328Used by:374
Symbol 330 BitmapUsed by:331 338
Symbol 331 GraphicUses:330Used by:374
Symbol 332 BitmapUsed by:333 339
Symbol 333 GraphicUses:332Used by:374
Symbol 334 GraphicUses:322Used by:374
Symbol 335 GraphicUses:324Used by:374
Symbol 336 GraphicUses:326Used by:374
Symbol 337 GraphicUses:328Used by:374
Symbol 338 GraphicUses:330Used by:374
Symbol 339 GraphicUses:332Used by:374
Symbol 340 BitmapUsed by:341
Symbol 341 GraphicUses:340Used by:374
Symbol 342 BitmapUsed by:343
Symbol 343 GraphicUses:342Used by:374
Symbol 344 BitmapUsed by:345
Symbol 345 GraphicUses:344Used by:374
Symbol 346 BitmapUsed by:347
Symbol 347 GraphicUses:346Used by:374
Symbol 348 BitmapUsed by:349
Symbol 349 GraphicUses:348Used by:374
Symbol 350 BitmapUsed by:351
Symbol 351 GraphicUses:350Used by:374
Symbol 352 BitmapUsed by:353
Symbol 353 GraphicUses:352Used by:374
Symbol 354 BitmapUsed by:355
Symbol 355 GraphicUses:354Used by:374
Symbol 356 BitmapUsed by:357
Symbol 357 GraphicUses:356Used by:374
Symbol 358 BitmapUsed by:359
Symbol 359 GraphicUses:358Used by:374
Symbol 360 BitmapUsed by:361
Symbol 361 GraphicUses:360Used by:374
Symbol 362 BitmapUsed by:363
Symbol 363 GraphicUses:362Used by:374
Symbol 364 BitmapUsed by:365
Symbol 365 GraphicUses:364Used by:374
Symbol 366 BitmapUsed by:367
Symbol 367 GraphicUses:366Used by:374
Symbol 368 BitmapUsed by:369
Symbol 369 GraphicUses:368Used by:374
Symbol 370 BitmapUsed by:371
Symbol 371 GraphicUses:370Used by:374
Symbol 372 BitmapUsed by:373
Symbol 373 GraphicUses:372Used by:374
Symbol 374 MovieClip {NPCGeneric03MC}Uses:206 208 210 212 214 215 216 218 220 222 223 224 226 228 230 232 234 236 238 240 242 244 246 248 250 252 254 256 257 258 259 260 261 262 263 264 266 268 270 272 274 276 278 280 282 284 286 288 290 292 294 296 298 300 301 302 303 304 305 306 307 308 309 311 313 315 317 319 321 323 325 327 329 331 333 334 335 336 337 338 339 341 343 345 347 349 351 353 355 357 359 361 363 365 367 369 371 373
Symbol 375 BitmapUsed by:376
Symbol 376 GraphicUses:375Used by:544
Symbol 377 BitmapUsed by:378 385
Symbol 378 GraphicUses:377Used by:544
Symbol 379 BitmapUsed by:380 386
Symbol 380 GraphicUses:379Used by:544
Symbol 381 BitmapUsed by:382
Symbol 382 GraphicUses:381Used by:544
Symbol 383 BitmapUsed by:384
Symbol 384 GraphicUses:383Used by:544
Symbol 385 GraphicUses:377Used by:544
Symbol 386 GraphicUses:379Used by:544
Symbol 387 BitmapUsed by:388
Symbol 388 GraphicUses:387Used by:544
Symbol 389 BitmapUsed by:390 394
Symbol 390 GraphicUses:389Used by:544
Symbol 391 BitmapUsed by:392 393
Symbol 392 GraphicUses:391Used by:544
Symbol 393 GraphicUses:391Used by:544
Symbol 394 GraphicUses:389Used by:544
Symbol 395 BitmapUsed by:396
Symbol 396 GraphicUses:395Used by:544
Symbol 397 BitmapUsed by:398
Symbol 398 GraphicUses:397Used by:544
Symbol 399 BitmapUsed by:400
Symbol 400 GraphicUses:399Used by:544
Symbol 401 BitmapUsed by:402
Symbol 402 GraphicUses:401Used by:544
Symbol 403 BitmapUsed by:404
Symbol 404 GraphicUses:403Used by:544
Symbol 405 BitmapUsed by:406
Symbol 406 GraphicUses:405Used by:544
Symbol 407 BitmapUsed by:408
Symbol 408 GraphicUses:407Used by:544
Symbol 409 BitmapUsed by:410
Symbol 410 GraphicUses:409Used by:544
Symbol 411 BitmapUsed by:412 427
Symbol 412 GraphicUses:411Used by:544
Symbol 413 BitmapUsed by:414 428
Symbol 414 GraphicUses:413Used by:544
Symbol 415 BitmapUsed by:416 429
Symbol 416 GraphicUses:415Used by:544
Symbol 417 BitmapUsed by:418 430
Symbol 418 GraphicUses:417Used by:544
Symbol 419 BitmapUsed by:420 431
Symbol 420 GraphicUses:419Used by:544
Symbol 421 BitmapUsed by:422 432
Symbol 422 GraphicUses:421Used by:544
Symbol 423 BitmapUsed by:424 433
Symbol 424 GraphicUses:423Used by:544
Symbol 425 BitmapUsed by:426 434
Symbol 426 GraphicUses:425Used by:544
Symbol 427 GraphicUses:411Used by:544
Symbol 428 GraphicUses:413Used by:544
Symbol 429 GraphicUses:415Used by:544
Symbol 430 GraphicUses:417Used by:544
Symbol 431 GraphicUses:419Used by:544
Symbol 432 GraphicUses:421Used by:544
Symbol 433 GraphicUses:423Used by:544
Symbol 434 GraphicUses:425Used by:544
Symbol 435 BitmapUsed by:436
Symbol 436 GraphicUses:435Used by:544
Symbol 437 BitmapUsed by:438
Symbol 438 GraphicUses:437Used by:544
Symbol 439 BitmapUsed by:440
Symbol 440 GraphicUses:439Used by:544
Symbol 441 BitmapUsed by:442
Symbol 442 GraphicUses:441Used by:544
Symbol 443 BitmapUsed by:444
Symbol 444 GraphicUses:443Used by:544
Symbol 445 BitmapUsed by:446
Symbol 446 GraphicUses:445Used by:544
Symbol 447 BitmapUsed by:448
Symbol 448 GraphicUses:447Used by:544
Symbol 449 BitmapUsed by:450
Symbol 450 GraphicUses:449Used by:544
Symbol 451 BitmapUsed by:452
Symbol 452 GraphicUses:451Used by:544
Symbol 453 BitmapUsed by:454 471
Symbol 454 GraphicUses:453Used by:544
Symbol 455 BitmapUsed by:456 472
Symbol 456 GraphicUses:455Used by:544
Symbol 457 BitmapUsed by:458 473
Symbol 458 GraphicUses:457Used by:544
Symbol 459 BitmapUsed by:460 474
Symbol 460 GraphicUses:459Used by:544
Symbol 461 BitmapUsed by:462 475
Symbol 462 GraphicUses:461Used by:544
Symbol 463 BitmapUsed by:464 476
Symbol 464 GraphicUses:463Used by:544
Symbol 465 BitmapUsed by:466 477
Symbol 466 GraphicUses:465Used by:544
Symbol 467 BitmapUsed by:468 478
Symbol 468 GraphicUses:467Used by:544
Symbol 469 BitmapUsed by:470 479
Symbol 470 GraphicUses:469Used by:544
Symbol 471 GraphicUses:453Used by:544
Symbol 472 GraphicUses:455Used by:544
Symbol 473 GraphicUses:457Used by:544
Symbol 474 GraphicUses:459Used by:544
Symbol 475 GraphicUses:461Used by:544
Symbol 476 GraphicUses:463Used by:544
Symbol 477 GraphicUses:465Used by:544
Symbol 478 GraphicUses:467Used by:544
Symbol 479 GraphicUses:469Used by:544
Symbol 480 BitmapUsed by:481
Symbol 481 GraphicUses:480Used by:544
Symbol 482 BitmapUsed by:483
Symbol 483 GraphicUses:482Used by:544
Symbol 484 BitmapUsed by:485
Symbol 485 GraphicUses:484Used by:544
Symbol 486 BitmapUsed by:487
Symbol 487 GraphicUses:486Used by:544
Symbol 488 BitmapUsed by:489
Symbol 489 GraphicUses:488Used by:544
Symbol 490 BitmapUsed by:491
Symbol 491 GraphicUses:490Used by:544
Symbol 492 BitmapUsed by:493 504
Symbol 493 GraphicUses:492Used by:544
Symbol 494 BitmapUsed by:495 505
Symbol 495 GraphicUses:494Used by:544
Symbol 496 BitmapUsed by:497 506
Symbol 497 GraphicUses:496Used by:544
Symbol 498 BitmapUsed by:499 507
Symbol 499 GraphicUses:498Used by:544
Symbol 500 BitmapUsed by:501 508
Symbol 501 GraphicUses:500Used by:544
Symbol 502 BitmapUsed by:503 509
Symbol 503 GraphicUses:502Used by:544
Symbol 504 GraphicUses:492Used by:544
Symbol 505 GraphicUses:494Used by:544
Symbol 506 GraphicUses:496Used by:544
Symbol 507 GraphicUses:498Used by:544
Symbol 508 GraphicUses:500Used by:544
Symbol 509 GraphicUses:502Used by:544
Symbol 510 BitmapUsed by:511
Symbol 511 GraphicUses:510Used by:544
Symbol 512 BitmapUsed by:513
Symbol 513 GraphicUses:512Used by:544
Symbol 514 BitmapUsed by:515
Symbol 515 GraphicUses:514Used by:544
Symbol 516 BitmapUsed by:517
Symbol 517 GraphicUses:516Used by:544
Symbol 518 BitmapUsed by:519
Symbol 519 GraphicUses:518Used by:544
Symbol 520 BitmapUsed by:521
Symbol 521 GraphicUses:520Used by:544
Symbol 522 BitmapUsed by:523
Symbol 523 GraphicUses:522Used by:544
Symbol 524 BitmapUsed by:525
Symbol 525 GraphicUses:524Used by:544
Symbol 526 BitmapUsed by:527
Symbol 527 GraphicUses:526Used by:544
Symbol 528 BitmapUsed by:529
Symbol 529 GraphicUses:528Used by:544
Symbol 530 BitmapUsed by:531
Symbol 531 GraphicUses:530Used by:544
Symbol 532 BitmapUsed by:533
Symbol 533 GraphicUses:532Used by:544
Symbol 534 BitmapUsed by:535
Symbol 535 GraphicUses:534Used by:544
Symbol 536 BitmapUsed by:537
Symbol 537 GraphicUses:536Used by:544
Symbol 538 BitmapUsed by:539
Symbol 539 GraphicUses:538Used by:544
Symbol 540 BitmapUsed by:541
Symbol 541 GraphicUses:540Used by:544
Symbol 542 BitmapUsed by:543
Symbol 543 GraphicUses:542Used by:544
Symbol 544 MovieClip {NPCGeneric02MC}Uses:376 378 380 382 384 385 386 388 390 392 393 394 396 398 400 402 404 406 408 410 412 414 416 418 420 422 424 426 427 428 429 430 431 432 433 434 436 438 440 442 444 446 448 450 452 454 456 458 460 462 464 466 468 470 471 472 473 474 475 476 477 478 479 481 483 485 487 489 491 493 495 497 499 501 503 504 505 506 507 508 509 511 513 515 517 519 521 523 525 527 529 531 533 535 537 539 541 543
Symbol 545 BitmapUsed by:546
Symbol 546 GraphicUses:545Used by:557
Symbol 547 BitmapUsed by:548
Symbol 548 GraphicUses:547Used by:557
Symbol 549 BitmapUsed by:550
Symbol 550 GraphicUses:549Used by:557
Symbol 551 BitmapUsed by:552
Symbol 552 GraphicUses:551Used by:557
Symbol 553 BitmapUsed by:554
Symbol 554 GraphicUses:553Used by:557
Symbol 555 BitmapUsed by:556
Symbol 556 GraphicUses:555Used by:557
Symbol 557 MovieClip {NPCPuzzle17MC}Uses:546 548 550 552 554 556
Symbol 558 BitmapUsed by:559
Symbol 559 GraphicUses:558Used by:594
Symbol 560 BitmapUsed by:561
Symbol 561 GraphicUses:560Used by:594
Symbol 562 BitmapUsed by:563
Symbol 563 GraphicUses:562Used by:594
Symbol 564 BitmapUsed by:565
Symbol 565 GraphicUses:564Used by:594
Symbol 566 BitmapUsed by:567
Symbol 567 GraphicUses:566Used by:594
Symbol 568 BitmapUsed by:569
Symbol 569 GraphicUses:568Used by:594
Symbol 570 BitmapUsed by:571
Symbol 571 GraphicUses:570Used by:594
Symbol 572 BitmapUsed by:573
Symbol 573 GraphicUses:572Used by:594
Symbol 574 BitmapUsed by:575
Symbol 575 GraphicUses:574Used by:594
Symbol 576 BitmapUsed by:577
Symbol 577 GraphicUses:576Used by:594
Symbol 578 BitmapUsed by:579
Symbol 579 GraphicUses:578Used by:594
Symbol 580 BitmapUsed by:581
Symbol 581 GraphicUses:580Used by:594
Symbol 582 BitmapUsed by:583
Symbol 583 GraphicUses:582Used by:594
Symbol 584 BitmapUsed by:585
Symbol 585 GraphicUses:584Used by:594
Symbol 586 BitmapUsed by:587
Symbol 587 GraphicUses:586Used by:594
Symbol 588 BitmapUsed by:589
Symbol 589 GraphicUses:588Used by:594
Symbol 590 BitmapUsed by:591
Symbol 591 GraphicUses:590Used by:594
Symbol 592 BitmapUsed by:593
Symbol 593 GraphicUses:592Used by:594
Symbol 594 MovieClip {NPCPuzzle16MC}Uses:559 561 563 565 567 569 571 573 575 577 579 581 583 585 587 589 591 593
Symbol 595 BitmapUsed by:596
Symbol 596 GraphicUses:595Used by:654
Symbol 597 BitmapUsed by:598 601
Symbol 598 GraphicUses:597Used by:654
Symbol 599 BitmapUsed by:600
Symbol 600 GraphicUses:599Used by:654
Symbol 601 GraphicUses:597Used by:654
Symbol 602 BitmapUsed by:603
Symbol 603 GraphicUses:602Used by:654
Symbol 604 BitmapUsed by:605
Symbol 605 GraphicUses:604Used by:654
Symbol 606 BitmapUsed by:607
Symbol 607 GraphicUses:606Used by:654
Symbol 608 BitmapUsed by:609
Symbol 609 GraphicUses:608Used by:654
Symbol 610 BitmapUsed by:611
Symbol 611 GraphicUses:610Used by:654
Symbol 612 BitmapUsed by:613
Symbol 613 GraphicUses:612Used by:654
Symbol 614 BitmapUsed by:615
Symbol 615 GraphicUses:614Used by:654
Symbol 616 BitmapUsed by:617
Symbol 617 GraphicUses:616Used by:654
Symbol 618 BitmapUsed by:619
Symbol 619 GraphicUses:618Used by:654
Symbol 620 BitmapUsed by:621
Symbol 621 GraphicUses:620Used by:654
Symbol 622 BitmapUsed by:623
Symbol 623 GraphicUses:622Used by:654
Symbol 624 BitmapUsed by:625 636
Symbol 625 GraphicUses:624Used by:654
Symbol 626 BitmapUsed by:627 637
Symbol 627 GraphicUses:626Used by:654
Symbol 628 BitmapUsed by:629 638
Symbol 629 GraphicUses:628Used by:654
Symbol 630 BitmapUsed by:631 639
Symbol 631 GraphicUses:630Used by:654
Symbol 632 BitmapUsed by:633 640
Symbol 633 GraphicUses:632Used by:654
Symbol 634 BitmapUsed by:635 641
Symbol 635 GraphicUses:634Used by:654
Symbol 636 GraphicUses:624Used by:654
Symbol 637 GraphicUses:626Used by:654
Symbol 638 GraphicUses:628Used by:654
Symbol 639 GraphicUses:630Used by:654
Symbol 640 GraphicUses:632Used by:654
Symbol 641 GraphicUses:634Used by:654
Symbol 642 BitmapUsed by:643
Symbol 643 GraphicUses:642Used by:654
Symbol 644 BitmapUsed by:645
Symbol 645 GraphicUses:644Used by:654
Symbol 646 BitmapUsed by:647
Symbol 647 GraphicUses:646Used by:654
Symbol 648 BitmapUsed by:649
Symbol 649 GraphicUses:648Used by:654
Symbol 650 BitmapUsed by:651
Symbol 651 GraphicUses:650Used by:654
Symbol 652 BitmapUsed by:653
Symbol 653 GraphicUses:652Used by:654
Symbol 654 MovieClip {NPCPuzzle15MC}Uses:596 598 600 601 603 605 607 609 611 613 615 617 619 621 623 625 627 629 631 633 635 636 637 638 639 640 641 643 645 647 649 651 653
Symbol 655 BitmapUsed by:656
Symbol 656 GraphicUses:655Used by:723
Symbol 657 BitmapUsed by:658
Symbol 658 GraphicUses:657Used by:723
Symbol 659 BitmapUsed by:660
Symbol 660 GraphicUses:659Used by:723
Symbol 661 BitmapUsed by:662
Symbol 662 GraphicUses:661Used by:723
Symbol 663 BitmapUsed by:664
Symbol 664 GraphicUses:663Used by:723
Symbol 665 BitmapUsed by:666
Symbol 666 GraphicUses:665Used by:723
Symbol 667 BitmapUsed by:668
Symbol 668 GraphicUses:667Used by:723
Symbol 669 BitmapUsed by:670
Symbol 670 GraphicUses:669Used by:723
Symbol 671 BitmapUsed by:672 683
Symbol 672 GraphicUses:671Used by:723
Symbol 673 BitmapUsed by:674 684
Symbol 674 GraphicUses:673Used by:723
Symbol 675 BitmapUsed by:676 685
Symbol 676 GraphicUses:675Used by:723
Symbol 677 BitmapUsed by:678 686
Symbol 678 GraphicUses:677Used by:723
Symbol 679 BitmapUsed by:680 687
Symbol 680 GraphicUses:679Used by:723
Symbol 681 BitmapUsed by:682 688
Symbol 682 GraphicUses:681Used by:723
Symbol 683 GraphicUses:671Used by:723
Symbol 684 GraphicUses:673Used by:723
Symbol 685 GraphicUses:675Used by:723
Symbol 686 GraphicUses:677Used by:723
Symbol 687 GraphicUses:679Used by:723
Symbol 688 GraphicUses:681Used by:723
Symbol 689 BitmapUsed by:690
Symbol 690 GraphicUses:689Used by:723
Symbol 691 BitmapUsed by:692
Symbol 692 GraphicUses:691Used by:723
Symbol 693 BitmapUsed by:694
Symbol 694 GraphicUses:693Used by:723
Symbol 695 BitmapUsed by:696
Symbol 696 GraphicUses:695Used by:723
Symbol 697 BitmapUsed by:698
Symbol 698 GraphicUses:697Used by:723
Symbol 699 BitmapUsed by:700
Symbol 700 GraphicUses:699Used by:723
Symbol 701 BitmapUsed by:702
Symbol 702 GraphicUses:701Used by:723
Symbol 703 BitmapUsed by:704
Symbol 704 GraphicUses:703Used by:723
Symbol 705 BitmapUsed by:706
Symbol 706 GraphicUses:705Used by:723
Symbol 707 BitmapUsed by:708
Symbol 708 GraphicUses:707Used by:723
Symbol 709 BitmapUsed by:710
Symbol 710 GraphicUses:709Used by:723
Symbol 711 BitmapUsed by:712
Symbol 712 GraphicUses:711Used by:723
Symbol 713 BitmapUsed by:714
Symbol 714 GraphicUses:713Used by:723
Symbol 715 BitmapUsed by:716
Symbol 716 GraphicUses:715Used by:723
Symbol 717 BitmapUsed by:718
Symbol 718 GraphicUses:717Used by:723
Symbol 719 BitmapUsed by:720
Symbol 720 GraphicUses:719Used by:723
Symbol 721 BitmapUsed by:722
Symbol 722 GraphicUses:721Used by:723
Symbol 723 MovieClip {NPCPuzzle14MC}Uses:656 658 660 662 664 666 668 670 672 674 676 678 680 682 683 684 685 686 687 688 690 692 694 696 698 700 702 704 706 708 710 712 714 716 718 720 722
Symbol 724 BitmapUsed by:725
Symbol 725 GraphicUses:724Used by:790
Symbol 726 BitmapUsed by:727
Symbol 727 GraphicUses:726Used by:790
Symbol 728 BitmapUsed by:729
Symbol 729 GraphicUses:728Used by:790
Symbol 730 BitmapUsed by:731
Symbol 731 GraphicUses:730Used by:790
Symbol 732 BitmapUsed by:733
Symbol 733 GraphicUses:732Used by:790
Symbol 734 BitmapUsed by:735
Symbol 735 GraphicUses:734Used by:790
Symbol 736 BitmapUsed by:737
Symbol 737 GraphicUses:736Used by:790
Symbol 738 BitmapUsed by:739 750
Symbol 739 GraphicUses:738Used by:790
Symbol 740 BitmapUsed by:741 751
Symbol 741 GraphicUses:740Used by:790
Symbol 742 BitmapUsed by:743 752
Symbol 743 GraphicUses:742Used by:790
Symbol 744 BitmapUsed by:745 753
Symbol 745 GraphicUses:744Used by:790
Symbol 746 BitmapUsed by:747 754
Symbol 747 GraphicUses:746Used by:790
Symbol 748 BitmapUsed by:749 755
Symbol 749 GraphicUses:748Used by:790
Symbol 750 GraphicUses:738Used by:790
Symbol 751 GraphicUses:740Used by:790
Symbol 752 GraphicUses:742Used by:790
Symbol 753 GraphicUses:744Used by:790
Symbol 754 GraphicUses:746Used by:790
Symbol 755 GraphicUses:748Used by:790
Symbol 756 BitmapUsed by:757
Symbol 757 GraphicUses:756Used by:790
Symbol 758 BitmapUsed by:759
Symbol 759 GraphicUses:758Used by:790
Symbol 760 BitmapUsed by:761
Symbol 761 GraphicUses:760Used by:790
Symbol 762 BitmapUsed by:763
Symbol 763 GraphicUses:762Used by:790
Symbol 764 BitmapUsed by:765
Symbol 765 GraphicUses:764Used by:790
Symbol 766 BitmapUsed by:767
Symbol 767 GraphicUses:766Used by:790
Symbol 768 BitmapUsed by:769
Symbol 769 GraphicUses:768Used by:790
Symbol 770 BitmapUsed by:771
Symbol 771 GraphicUses:770Used by:790
Symbol 772 BitmapUsed by:773
Symbol 773 GraphicUses:772Used by:790
Symbol 774 BitmapUsed by:775
Symbol 775 GraphicUses:774Used by:790
Symbol 776 BitmapUsed by:777
Symbol 777 GraphicUses:776Used by:790
Symbol 778 BitmapUsed by:779
Symbol 779 GraphicUses:778Used by:790
Symbol 780 BitmapUsed by:781
Symbol 781 GraphicUses:780Used by:790
Symbol 782 BitmapUsed by:783
Symbol 783 GraphicUses:782Used by:790
Symbol 784 BitmapUsed by:785
Symbol 785 GraphicUses:784Used by:790
Symbol 786 BitmapUsed by:787
Symbol 787 GraphicUses:786Used by:790
Symbol 788 BitmapUsed by:789
Symbol 789 GraphicUses:788Used by:790
Symbol 790 MovieClip {NPCPuzzle13MC}Uses:725 727 729 731 733 735 737 739 741 743 745 747 749 750 751 752 753 754 755 757 759 761 763 765 767 769 771 773 775 777 779 781 783 785 787 789
Symbol 791 BitmapUsed by:792
Symbol 792 GraphicUses:791Used by:857
Symbol 793 BitmapUsed by:794
Symbol 794 GraphicUses:793Used by:857
Symbol 795 BitmapUsed by:796
Symbol 796 GraphicUses:795Used by:857
Symbol 797 BitmapUsed by:798
Symbol 798 GraphicUses:797Used by:857
Symbol 799 BitmapUsed by:800
Symbol 800 GraphicUses:799Used by:857
Symbol 801 BitmapUsed by:802
Symbol 802 GraphicUses:801Used by:857
Symbol 803 BitmapUsed by:804
Symbol 804 GraphicUses:803Used by:857
Symbol 805 BitmapUsed by:806 817
Symbol 806 GraphicUses:805Used by:857
Symbol 807 BitmapUsed by:808 818
Symbol 808 GraphicUses:807Used by:857
Symbol 809 BitmapUsed by:810 819
Symbol 810 GraphicUses:809Used by:857
Symbol 811 BitmapUsed by:812 820
Symbol 812 GraphicUses:811Used by:857
Symbol 813 BitmapUsed by:814 821
Symbol 814 GraphicUses:813Used by:857
Symbol 815 BitmapUsed by:816 822
Symbol 816 GraphicUses:815Used by:857
Symbol 817 GraphicUses:805Used by:857
Symbol 818 GraphicUses:807Used by:857
Symbol 819 GraphicUses:809Used by:857
Symbol 820 GraphicUses:811Used by:857
Symbol 821 GraphicUses:813Used by:857
Symbol 822 GraphicUses:815Used by:857
Symbol 823 BitmapUsed by:824
Symbol 824 GraphicUses:823Used by:857
Symbol 825 BitmapUsed by:826
Symbol 826 GraphicUses:825Used by:857
Symbol 827 BitmapUsed by:828
Symbol 828 GraphicUses:827Used by:857
Symbol 829 BitmapUsed by:830
Symbol 830 GraphicUses:829Used by:857
Symbol 831 BitmapUsed by:832
Symbol 832 GraphicUses:831Used by:857
Symbol 833 BitmapUsed by:834
Symbol 834 GraphicUses:833Used by:857
Symbol 835 BitmapUsed by:836
Symbol 836 GraphicUses:835Used by:857
Symbol 837 BitmapUsed by:838
Symbol 838 GraphicUses:837Used by:857
Symbol 839 BitmapUsed by:840
Symbol 840 GraphicUses:839Used by:857
Symbol 841 BitmapUsed by:842
Symbol 842 GraphicUses:841Used by:857
Symbol 843 BitmapUsed by:844
Symbol 844 GraphicUses:843Used by:857
Symbol 845 BitmapUsed by:846
Symbol 846 GraphicUses:845Used by:857
Symbol 847 BitmapUsed by:848
Symbol 848 GraphicUses:847Used by:857
Symbol 849 BitmapUsed by:850
Symbol 850 GraphicUses:849Used by:857
Symbol 851 BitmapUsed by:852
Symbol 852 GraphicUses:851Used by:857
Symbol 853 BitmapUsed by:854
Symbol 854 GraphicUses:853Used by:857
Symbol 855 BitmapUsed by:856
Symbol 856 GraphicUses:855Used by:857
Symbol 857 MovieClip {NPCPuzzle12MC}Uses:792 794 796 798 800 802 804 806 808 810 812 814 816 817 818 819 820 821 822 824 826 828 830 832 834 836 838 840 842 844 846 848 850 852 854 856
Symbol 858 BitmapUsed by:859
Symbol 859 GraphicUses:858Used by:926
Symbol 860 BitmapUsed by:861
Symbol 861 GraphicUses:860Used by:926
Symbol 862 BitmapUsed by:863
Symbol 863 GraphicUses:862Used by:926
Symbol 864 BitmapUsed by:865
Symbol 865 GraphicUses:864Used by:926
Symbol 866 BitmapUsed by:867
Symbol 867 GraphicUses:866Used by:926
Symbol 868 BitmapUsed by:869
Symbol 869 GraphicUses:868Used by:926
Symbol 870 BitmapUsed by:871
Symbol 871 GraphicUses:870Used by:926
Symbol 872 BitmapUsed by:873
Symbol 873 GraphicUses:872Used by:926
Symbol 874 BitmapUsed by:875 886
Symbol 875 GraphicUses:874Used by:926
Symbol 876 BitmapUsed by:877 887
Symbol 877 GraphicUses:876Used by:926
Symbol 878 BitmapUsed by:879 888
Symbol 879 GraphicUses:878Used by:926
Symbol 880 BitmapUsed by:881 889
Symbol 881 GraphicUses:880Used by:926
Symbol 882 BitmapUsed by:883 890
Symbol 883 GraphicUses:882Used by:926
Symbol 884 BitmapUsed by:885 891
Symbol 885 GraphicUses:884Used by:926
Symbol 886 GraphicUses:874Used by:926
Symbol 887 GraphicUses:876Used by:926
Symbol 888 GraphicUses:878Used by:926
Symbol 889 GraphicUses:880Used by:926
Symbol 890 GraphicUses:882Used by:926
Symbol 891 GraphicUses:884Used by:926
Symbol 892 BitmapUsed by:893
Symbol 893 GraphicUses:892Used by:926
Symbol 894 BitmapUsed by:895
Symbol 895 GraphicUses:894Used by:926
Symbol 896 BitmapUsed by:897
Symbol 897 GraphicUses:896Used by:926
Symbol 898 BitmapUsed by:899
Symbol 899 GraphicUses:898Used by:926
Symbol 900 BitmapUsed by:901
Symbol 901 GraphicUses:900Used by:926
Symbol 902 BitmapUsed by:903
Symbol 903 GraphicUses:902Used by:926
Symbol 904 BitmapUsed by:905
Symbol 905 GraphicUses:904Used by:926
Symbol 906 BitmapUsed by:907
Symbol 907 GraphicUses:906Used by:926
Symbol 908 BitmapUsed by:909
Symbol 909 GraphicUses:908Used by:926
Symbol 910 BitmapUsed by:911
Symbol 911 GraphicUses:910Used by:926
Symbol 912 BitmapUsed by:913
Symbol 913 GraphicUses:912Used by:926
Symbol 914 BitmapUsed by:915
Symbol 915 GraphicUses:914Used by:926
Symbol 916 BitmapUsed by:917
Symbol 917 GraphicUses:916Used by:926
Symbol 918 BitmapUsed by:919
Symbol 919 GraphicUses:918Used by:926
Symbol 920 BitmapUsed by:921
Symbol 921 GraphicUses:920Used by:926
Symbol 922 BitmapUsed by:923
Symbol 923 GraphicUses:922Used by:926
Symbol 924 BitmapUsed by:925
Symbol 925 GraphicUses:924Used by:926
Symbol 926 MovieClip {NPCPuzzle11MC}Uses:859 861 863 865 867 869 871 873 875 877 879 881 883 885 886 887 888 889 890 891 893 895 897 899 901 903 905 907 909 911 913 915 917 919 921 923 925
Symbol 927 BitmapUsed by:928 931
Symbol 928 GraphicUses:927Used by:996
Symbol 929 BitmapUsed by:930
Symbol 930 GraphicUses:929Used by:996
Symbol 931 GraphicUses:927Used by:996
Symbol 932 BitmapUsed by:933
Symbol 933 GraphicUses:932Used by:996
Symbol 934 BitmapUsed by:935
Symbol 935 GraphicUses:934Used by:996
Symbol 936 BitmapUsed by:937
Symbol 937 GraphicUses:936Used by:996
Symbol 938 BitmapUsed by:939
Symbol 939 GraphicUses:938Used by:996
Symbol 940 BitmapUsed by:941
Symbol 941 GraphicUses:940Used by:996
Symbol 942 BitmapUsed by:943
Symbol 943 GraphicUses:942Used by:996
Symbol 944 BitmapUsed by:945 956
Symbol 945 GraphicUses:944Used by:996
Symbol 946 BitmapUsed by:947 957
Symbol 947 GraphicUses:946Used by:996
Symbol 948 BitmapUsed by:949 958
Symbol 949 GraphicUses:948Used by:996
Symbol 950 BitmapUsed by:951 959
Symbol 951 GraphicUses:950Used by:996
Symbol 952 BitmapUsed by:953 960
Symbol 953 GraphicUses:952Used by:996
Symbol 954 BitmapUsed by:955 961
Symbol 955 GraphicUses:954Used by:996
Symbol 956 GraphicUses:944Used by:996
Symbol 957 GraphicUses:946Used by:996
Symbol 958 GraphicUses:948Used by:996
Symbol 959 GraphicUses:950Used by:996
Symbol 960 GraphicUses:952Used by:996
Symbol 961 GraphicUses:954Used by:996
Symbol 962 BitmapUsed by:963
Symbol 963 GraphicUses:962Used by:996
Symbol 964 BitmapUsed by:965
Symbol 965 GraphicUses:964Used by:996
Symbol 966 BitmapUsed by:967
Symbol 967 GraphicUses:966Used by:996
Symbol 968 BitmapUsed by:969
Symbol 969 GraphicUses:968Used by:996
Symbol 970 BitmapUsed by:971
Symbol 971 GraphicUses:970Used by:996
Symbol 972 BitmapUsed by:973
Symbol 973 GraphicUses:972Used by:996
Symbol 974 BitmapUsed by:975
Symbol 975 GraphicUses:974Used by:996
Symbol 976 BitmapUsed by:977
Symbol 977 GraphicUses:976Used by:996
Symbol 978 BitmapUsed by:979
Symbol 979 GraphicUses:978Used by:996
Symbol 980 BitmapUsed by:981
Symbol 981 GraphicUses:980Used by:996
Symbol 982 BitmapUsed by:983
Symbol 983 GraphicUses:982Used by:996
Symbol 984 BitmapUsed by:985
Symbol 985 GraphicUses:984Used by:996
Symbol 986 BitmapUsed by:987
Symbol 987 GraphicUses:986Used by:996
Symbol 988 BitmapUsed by:989
Symbol 989 GraphicUses:988Used by:996
Symbol 990 BitmapUsed by:991
Symbol 991 GraphicUses:990Used by:996
Symbol 992 BitmapUsed by:993
Symbol 993 GraphicUses:992Used by:996
Symbol 994 BitmapUsed by:995
Symbol 995 GraphicUses:994Used by:996
Symbol 996 MovieClip {NPCPuzzle10MC}Uses:928 930 931 933 935 937 939 941 943 945 947 949 951 953 955 956 957 958 959 960 961 963 965 967 969 971 973 975 977 979 981 983 985 987 989 991 993 995
Symbol 997 BitmapUsed by:998
Symbol 998 GraphicUses:997Used by:1085
Symbol 999 BitmapUsed by:1000
Symbol 1000 GraphicUses:999Used by:1085
Symbol 1001 BitmapUsed by:1002
Symbol 1002 GraphicUses:1001Used by:1085
Symbol 1003 BitmapUsed by:1004
Symbol 1004 GraphicUses:1003Used by:1085
Symbol 1005 BitmapUsed by:1006
Symbol 1006 GraphicUses:1005Used by:1085
Symbol 1007 BitmapUsed by:1008
Symbol 1008 GraphicUses:1007Used by:1085
Symbol 1009 BitmapUsed by:1010
Symbol 1010 GraphicUses:1009Used by:1085
Symbol 1011 BitmapUsed by:1012
Symbol 1012 GraphicUses:1011Used by:1085
Symbol 1013 BitmapUsed by:1014
Symbol 1014 GraphicUses:1013Used by:1085
Symbol 1015 BitmapUsed by:1016
Symbol 1016 GraphicUses:1015Used by:1085
Symbol 1017 BitmapUsed by:1018
Symbol 1018 GraphicUses:1017Used by:1085
Symbol 1019 BitmapUsed by:1020
Symbol 1020 GraphicUses:1019Used by:1085
Symbol 1021 BitmapUsed by:1022
Symbol 1022 GraphicUses:1021Used by:1085
Symbol 1023 BitmapUsed by:1024
Symbol 1024 GraphicUses:1023Used by:1085
Symbol 1025 BitmapUsed by:1026
Symbol 1026 GraphicUses:1025Used by:1085
Symbol 1027 BitmapUsed by:1028
Symbol 1028 GraphicUses:1027Used by:1085
Symbol 1029 BitmapUsed by:1030
Symbol 1030 GraphicUses:1029Used by:1085
Symbol 1031 BitmapUsed by:1032
Symbol 1032 GraphicUses:1031Used by:1085
Symbol 1033 BitmapUsed by:1034 1045
Symbol 1034 GraphicUses:1033Used by:1085
Symbol 1035 BitmapUsed by:1036 1046
Symbol 1036 GraphicUses:1035Used by:1085
Symbol 1037 BitmapUsed by:1038 1047
Symbol 1038 GraphicUses:1037Used by:1085
Symbol 1039 BitmapUsed by:1040 1048
Symbol 1040 GraphicUses:1039Used by:1085
Symbol 1041 BitmapUsed by:1042 1049
Symbol 1042 GraphicUses:1041Used by:1085
Symbol 1043 BitmapUsed by:1044 1050
Symbol 1044 GraphicUses:1043Used by:1085
Symbol 1045 GraphicUses:1033Used by:1085
Symbol 1046 GraphicUses:1035Used by:1085
Symbol 1047 GraphicUses:1037Used by:1085
Symbol 1048 GraphicUses:1039Used by:1085
Symbol 1049 GraphicUses:1041Used by:1085
Symbol 1050 GraphicUses:1043Used by:1085
Symbol 1051 BitmapUsed by:1052
Symbol 1052 GraphicUses:1051Used by:1085
Symbol 1053 BitmapUsed by:1054
Symbol 1054 GraphicUses:1053Used by:1085
Symbol 1055 BitmapUsed by:1056
Symbol 1056 GraphicUses:1055Used by:1085
Symbol 1057 BitmapUsed by:1058
Symbol 1058 GraphicUses:1057Used by:1085
Symbol 1059 BitmapUsed by:1060
Symbol 1060 GraphicUses:1059Used by:1085
Symbol 1061 BitmapUsed by:1062
Symbol 1062 GraphicUses:1061Used by:1085
Symbol 1063 BitmapUsed by:1064
Symbol 1064 GraphicUses:1063Used by:1085
Symbol 1065 BitmapUsed by:1066
Symbol 1066 GraphicUses:1065Used by:1085
Symbol 1067 BitmapUsed by:1068
Symbol 1068 GraphicUses:1067Used by:1085
Symbol 1069 BitmapUsed by:1070
Symbol 1070 GraphicUses:1069Used by:1085
Symbol 1071 BitmapUsed by:1072
Symbol 1072 GraphicUses:1071Used by:1085
Symbol 1073 BitmapUsed by:1074
Symbol 1074 GraphicUses:1073Used by:1085
Symbol 1075 BitmapUsed by:1076
Symbol 1076 GraphicUses:1075Used by:1085
Symbol 1077 BitmapUsed by:1078
Symbol 1078 GraphicUses:1077Used by:1085
Symbol 1079 BitmapUsed by:1080
Symbol 1080 GraphicUses:1079Used by:1085
Symbol 1081 BitmapUsed by:1082
Symbol 1082 GraphicUses:1081Used by:1085
Symbol 1083 BitmapUsed by:1084
Symbol 1084 GraphicUses:1083Used by:1085
Symbol 1085 MovieClip {NPCPuzzle09MC}Uses:998 1000 1002 1004 1006 1008 1010 1012 1014 1016 1018 1020 1022 1024 1026 1028 1030 1032 1034 1036 1038 1040 1042 1044 1045 1046 1047 1048 1049 1050 1052 1054 1056 1058 1060 1062 1064 1066 1068 1070 1072 1074 1076 1078 1080 1082 1084
Symbol 1086 BitmapUsed by:1087
Symbol 1087 GraphicUses:1086Used by:1174
Symbol 1088 BitmapUsed by:1089
Symbol 1089 GraphicUses:1088Used by:1174
Symbol 1090 BitmapUsed by:1091
Symbol 1091 GraphicUses:1090Used by:1174
Symbol 1092 BitmapUsed by:1093
Symbol 1093 GraphicUses:1092Used by:1174
Symbol 1094 BitmapUsed by:1095
Symbol 1095 GraphicUses:1094Used by:1174
Symbol 1096 BitmapUsed by:1097
Symbol 1097 GraphicUses:1096Used by:1174
Symbol 1098 BitmapUsed by:1099
Symbol 1099 GraphicUses:1098Used by:1174
Symbol 1100 BitmapUsed by:1101
Symbol 1101 GraphicUses:1100Used by:1174
Symbol 1102 BitmapUsed by:1103
Symbol 1103 GraphicUses:1102Used by:1174
Symbol 1104 BitmapUsed by:1105
Symbol 1105 GraphicUses:1104Used by:1174
Symbol 1106 BitmapUsed by:1107
Symbol 1107 GraphicUses:1106Used by:1174
Symbol 1108 BitmapUsed by:1109
Symbol 1109 GraphicUses:1108Used by:1174
Symbol 1110 BitmapUsed by:1111
Symbol 1111 GraphicUses:1110Used by:1174
Symbol 1112 BitmapUsed by:1113
Symbol 1113 GraphicUses:1112Used by:1174
Symbol 1114 BitmapUsed by:1115
Symbol 1115 GraphicUses:1114Used by:1174
Symbol 1116 BitmapUsed by:1117
Symbol 1117 GraphicUses:1116Used by:1174
Symbol 1118 BitmapUsed by:1119
Symbol 1119 GraphicUses:1118Used by:1174
Symbol 1120 BitmapUsed by:1121
Symbol 1121 GraphicUses:1120Used by:1174
Symbol 1122 BitmapUsed by:1123 1134
Symbol 1123 GraphicUses:1122Used by:1174
Symbol 1124 BitmapUsed by:1125 1135
Symbol 1125 GraphicUses:1124Used by:1174
Symbol 1126 BitmapUsed by:1127 1136
Symbol 1127 GraphicUses:1126Used by:1174
Symbol 1128 BitmapUsed by:1129 1137
Symbol 1129 GraphicUses:1128Used by:1174
Symbol 1130 BitmapUsed by:1131 1138
Symbol 1131 GraphicUses:1130Used by:1174
Symbol 1132 BitmapUsed by:1133 1139
Symbol 1133 GraphicUses:1132Used by:1174
Symbol 1134 GraphicUses:1122Used by:1174
Symbol 1135 GraphicUses:1124Used by:1174
Symbol 1136 GraphicUses:1126Used by:1174
Symbol 1137 GraphicUses:1128Used by:1174
Symbol 1138 GraphicUses:1130Used by:1174
Symbol 1139 GraphicUses:1132Used by:1174
Symbol 1140 BitmapUsed by:1141
Symbol 1141 GraphicUses:1140Used by:1174
Symbol 1142 BitmapUsed by:1143
Symbol 1143 GraphicUses:1142Used by:1174
Symbol 1144 BitmapUsed by:1145
Symbol 1145 GraphicUses:1144Used by:1174
Symbol 1146 BitmapUsed by:1147
Symbol 1147 GraphicUses:1146Used by:1174
Symbol 1148 BitmapUsed by:1149
Symbol 1149 GraphicUses:1148Used by:1174
Symbol 1150 BitmapUsed by:1151
Symbol 1151 GraphicUses:1150Used by:1174
Symbol 1152 BitmapUsed by:1153
Symbol 1153 GraphicUses:1152Used by:1174
Symbol 1154 BitmapUsed by:1155
Symbol 1155 GraphicUses:1154Used by:1174
Symbol 1156 BitmapUsed by:1157
Symbol 1157 GraphicUses:1156Used by:1174
Symbol 1158 BitmapUsed by:1159
Symbol 1159 GraphicUses:1158Used by:1174
Symbol 1160 BitmapUsed by:1161
Symbol 1161 GraphicUses:1160Used by:1174
Symbol 1162 BitmapUsed by:1163
Symbol 1163 GraphicUses:1162Used by:1174
Symbol 1164 BitmapUsed by:1165
Symbol 1165 GraphicUses:1164Used by:1174
Symbol 1166 BitmapUsed by:1167
Symbol 1167 GraphicUses:1166Used by:1174
Symbol 1168 BitmapUsed by:1169
Symbol 1169 GraphicUses:1168Used by:1174
Symbol 1170 BitmapUsed by:1171
Symbol 1171 GraphicUses:1170Used by:1174
Symbol 1172 BitmapUsed by:1173
Symbol 1173 GraphicUses:1172Used by:1174
Symbol 1174 MovieClip {NPCPuzzle08MC}Uses:1087 1089 1091 1093 1095 1097 1099 1101 1103 1105 1107 1109 1111 1113 1115 1117 1119 1121 1123 1125 1127 1129 1131 1133 1134 1135 1136 1137 1138 1139 1141 1143 1145 1147 1149 1151 1153 1155 1157 1159 1161 1163 1165 1167 1169 1171 1173
Symbol 1175 BitmapUsed by:1176
Symbol 1176 GraphicUses:1175Used by:1259
Symbol 1177 BitmapUsed by:1178
Symbol 1178 GraphicUses:1177Used by:1259
Symbol 1179 BitmapUsed by:1180
Symbol 1180 GraphicUses:1179Used by:1259
Symbol 1181 BitmapUsed by:1182
Symbol 1182 GraphicUses:1181Used by:1259
Symbol 1183 BitmapUsed by:1184
Symbol 1184 GraphicUses:1183Used by:1259
Symbol 1185 BitmapUsed by:1186
Symbol 1186 GraphicUses:1185Used by:1259
Symbol 1187 BitmapUsed by:1188
Symbol 1188 GraphicUses:1187Used by:1259
Symbol 1189 BitmapUsed by:1190
Symbol 1190 GraphicUses:1189Used by:1259
Symbol 1191 BitmapUsed by:1192
Symbol 1192 GraphicUses:1191Used by:1259
Symbol 1193 BitmapUsed by:1194
Symbol 1194 GraphicUses:1193Used by:1259
Symbol 1195 BitmapUsed by:1196
Symbol 1196 GraphicUses:1195Used by:1259
Symbol 1197 BitmapUsed by:1198
Symbol 1198 GraphicUses:1197Used by:1259
Symbol 1199 BitmapUsed by:1200
Symbol 1200 GraphicUses:1199Used by:1259
Symbol 1201 BitmapUsed by:1202
Symbol 1202 GraphicUses:1201Used by:1259
Symbol 1203 BitmapUsed by:1204
Symbol 1204 GraphicUses:1203Used by:1259
Symbol 1205 BitmapUsed by:1206
Symbol 1206 GraphicUses:1205Used by:1259
Symbol 1207 BitmapUsed by:1208 1219
Symbol 1208 GraphicUses:1207Used by:1259
Symbol 1209 BitmapUsed by:1210 1220
Symbol 1210 GraphicUses:1209Used by:1259
Symbol 1211 BitmapUsed by:1212 1221
Symbol 1212 GraphicUses:1211Used by:1259
Symbol 1213 BitmapUsed by:1214 1222
Symbol 1214 GraphicUses:1213Used by:1259
Symbol 1215 BitmapUsed by:1216 1223
Symbol 1216 GraphicUses:1215Used by:1259
Symbol 1217 BitmapUsed by:1218 1224
Symbol 1218 GraphicUses:1217Used by:1259
Symbol 1219 GraphicUses:1207Used by:1259
Symbol 1220 GraphicUses:1209Used by:1259
Symbol 1221 GraphicUses:1211Used by:1259
Symbol 1222 GraphicUses:1213Used by:1259
Symbol 1223 GraphicUses:1215Used by:1259
Symbol 1224 GraphicUses:1217Used by:1259
Symbol 1225 BitmapUsed by:1226
Symbol 1226 GraphicUses:1225Used by:1259
Symbol 1227 BitmapUsed by:1228
Symbol 1228 GraphicUses:1227Used by:1259
Symbol 1229 BitmapUsed by:1230
Symbol 1230 GraphicUses:1229Used by:1259
Symbol 1231 BitmapUsed by:1232
Symbol 1232 GraphicUses:1231Used by:1259
Symbol 1233 BitmapUsed by:1234
Symbol 1234 GraphicUses:1233Used by:1259
Symbol 1235 BitmapUsed by:1236
Symbol 1236 GraphicUses:1235Used by:1259
Symbol 1237 BitmapUsed by:1238
Symbol 1238 GraphicUses:1237Used by:1259
Symbol 1239 BitmapUsed by:1240
Symbol 1240 GraphicUses:1239Used by:1259
Symbol 1241 BitmapUsed by:1242
Symbol 1242 GraphicUses:1241Used by:1259
Symbol 1243 BitmapUsed by:1244
Symbol 1244 GraphicUses:1243Used by:1259
Symbol 1245 BitmapUsed by:1246
Symbol 1246 GraphicUses:1245Used by:1259
Symbol 1247 BitmapUsed by:1248
Symbol 1248 GraphicUses:1247Used by:1259
Symbol 1249 BitmapUsed by:1250
Symbol 1250 GraphicUses:1249Used by:1259
Symbol 1251 BitmapUsed by:1252
Symbol 1252 GraphicUses:1251Used by:1259
Symbol 1253 BitmapUsed by:1254
Symbol 1254 GraphicUses:1253Used by:1259
Symbol 1255 BitmapUsed by:1256
Symbol 1256 GraphicUses:1255Used by:1259
Symbol 1257 BitmapUsed by:1258
Symbol 1258 GraphicUses:1257Used by:1259
Symbol 1259 MovieClip {NPCPuzzle07MC}Uses:1176 1178 1180 1182 1184 1186 1188 1190 1192 1194 1196 1198 1200 1202 1204 1206 1208 1210 1212 1214 1216 1218 1219 1220 1221 1222 1223 1224 1226 1228 1230 1232 1234 1236 1238 1240 1242 1244 1246 1248 1250 1252 1254 1256 1258
Symbol 1260 BitmapUsed by:1261
Symbol 1261 GraphicUses:1260Used by:1389
Symbol 1262 BitmapUsed by:1263
Symbol 1263 GraphicUses:1262Used by:1389
Symbol 1264 BitmapUsed by:1265
Symbol 1265 GraphicUses:1264Used by:1389
Symbol 1266 BitmapUsed by:1267
Symbol 1267 GraphicUses:1266Used by:1389
Symbol 1268 BitmapUsed by:1269
Symbol 1269 GraphicUses:1268Used by:1389
Symbol 1270 BitmapUsed by:1271
Symbol 1271 GraphicUses:1270Used by:1389
Symbol 1272 BitmapUsed by:1273
Symbol 1273 GraphicUses:1272Used by:1389
Symbol 1274 BitmapUsed by:1275
Symbol 1275 GraphicUses:1274Used by:1389
Symbol 1276 BitmapUsed by:1277
Symbol 1277 GraphicUses:1276Used by:1389
Symbol 1278 BitmapUsed by:1279 1296
Symbol 1279 GraphicUses:1278Used by:1389
Symbol 1280 BitmapUsed by:1281 1297
Symbol 1281 GraphicUses:1280Used by:1389
Symbol 1282 BitmapUsed by:1283 1298
Symbol 1283 GraphicUses:1282Used by:1389
Symbol 1284 BitmapUsed by:1285 1299
Symbol 1285 GraphicUses:1284Used by:1389
Symbol 1286 BitmapUsed by:1287 1300
Symbol 1287 GraphicUses:1286Used by:1389
Symbol 1288 BitmapUsed by:1289 1301
Symbol 1289 GraphicUses:1288Used by:1389
Symbol 1290 BitmapUsed by:1291 1302
Symbol 1291 GraphicUses:1290Used by:1389
Symbol 1292 BitmapUsed by:1293 1303
Symbol 1293 GraphicUses:1292Used by:1389
Symbol 1294 BitmapUsed by:1295 1304
Symbol 1295 GraphicUses:1294Used by:1389
Symbol 1296 GraphicUses:1278Used by:1389
Symbol 1297 GraphicUses:1280Used by:1389
Symbol 1298 GraphicUses:1282Used by:1389
Symbol 1299 GraphicUses:1284Used by:1389
Symbol 1300 GraphicUses:1286Used by:1389
Symbol 1301 GraphicUses:1288Used by:1389
Symbol 1302 GraphicUses:1290Used by:1389
Symbol 1303 GraphicUses:1292Used by:1389
Symbol 1304 GraphicUses:1294Used by:1389
Symbol 1305 BitmapUsed by:1306 1323
Symbol 1306 GraphicUses:1305Used by:1389
Symbol 1307 BitmapUsed by:1308 1324
Symbol 1308 GraphicUses:1307Used by:1389
Symbol 1309 BitmapUsed by:1310 1325
Symbol 1310 GraphicUses:1309Used by:1389
Symbol 1311 BitmapUsed by:1312 1326
Symbol 1312 GraphicUses:1311Used by:1389
Symbol 1313 BitmapUsed by:1314 1327
Symbol 1314 GraphicUses:1313Used by:1389
Symbol 1315 BitmapUsed by:1316 1328
Symbol 1316 GraphicUses:1315Used by:1389
Symbol 1317 BitmapUsed by:1318 1329
Symbol 1318 GraphicUses:1317Used by:1389
Symbol 1319 BitmapUsed by:1320 1330
Symbol 1320 GraphicUses:1319Used by:1389
Symbol 1321 BitmapUsed by:1322 1331
Symbol 1322 GraphicUses:1321Used by:1389
Symbol 1323 GraphicUses:1305Used by:1389
Symbol 1324 GraphicUses:1307Used by:1389
Symbol 1325 GraphicUses:1309Used by:1389
Symbol 1326 GraphicUses:1311Used by:1389
Symbol 1327 GraphicUses:1313Used by:1389
Symbol 1328 GraphicUses:1315Used by:1389
Symbol 1329 GraphicUses:1317Used by:1389
Symbol 1330 GraphicUses:1319Used by:1389
Symbol 1331 GraphicUses:1321Used by:1389
Symbol 1332 BitmapUsed by:1333
Symbol 1333 GraphicUses:1332Used by:1389
Symbol 1334 BitmapUsed by:1335
Symbol 1335 GraphicUses:1334Used by:1389
Symbol 1336 BitmapUsed by:1337
Symbol 1337 GraphicUses:1336Used by:1389
Symbol 1338 BitmapUsed by:1339
Symbol 1339 GraphicUses:1338Used by:1389
Symbol 1340 BitmapUsed by:1341
Symbol 1341 GraphicUses:1340Used by:1389
Symbol 1342 BitmapUsed by:1343
Symbol 1343 GraphicUses:1342Used by:1389
Symbol 1344 BitmapUsed by:1345
Symbol 1345 GraphicUses:1344Used by:1389
Symbol 1346 BitmapUsed by:1347
Symbol 1347 GraphicUses:1346Used by:1389
Symbol 1348 BitmapUsed by:1349
Symbol 1349 GraphicUses:1348Used by:1389
Symbol 1350 BitmapUsed by:1351 1368
Symbol 1351 GraphicUses:1350Used by:1389
Symbol 1352 BitmapUsed by:1353 1369
Symbol 1353 GraphicUses:1352Used by:1389
Symbol 1354 BitmapUsed by:1355 1370
Symbol 1355 GraphicUses:1354Used by:1389
Symbol 1356 BitmapUsed by:1357 1371
Symbol 1357 GraphicUses:1356Used by:1389
Symbol 1358 BitmapUsed by:1359 1372
Symbol 1359 GraphicUses:1358Used by:1389
Symbol 1360 BitmapUsed by:1361 1373
Symbol 1361 GraphicUses:1360Used by:1389
Symbol 1362 BitmapUsed by:1363 1374
Symbol 1363 GraphicUses:1362Used by:1389
Symbol 1364 BitmapUsed by:1365 1375
Symbol 1365 GraphicUses:1364Used by:1389
Symbol 1366 BitmapUsed by:1367 1376
Symbol 1367 GraphicUses:1366Used by:1389
Symbol 1368 GraphicUses:1350Used by:1389
Symbol 1369 GraphicUses:1352Used by:1389
Symbol 1370 GraphicUses:1354Used by:1389
Symbol 1371 GraphicUses:1356Used by:1389
Symbol 1372 GraphicUses:1358Used by:1389
Symbol 1373 GraphicUses:1360Used by:1389
Symbol 1374 GraphicUses:1362Used by:1389
Symbol 1375 GraphicUses:1364Used by:1389
Symbol 1376 GraphicUses:1366Used by:1389
Symbol 1377 BitmapUsed by:1378
Symbol 1378 GraphicUses:1377Used by:1389
Symbol 1379 BitmapUsed by:1380
Symbol 1380 GraphicUses:1379Used by:1389
Symbol 1381 BitmapUsed by:1382
Symbol 1382 GraphicUses:1381Used by:1389
Symbol 1383 BitmapUsed by:1384
Symbol 1384 GraphicUses:1383Used by:1389
Symbol 1385 BitmapUsed by:1386
Symbol 1386 GraphicUses:1385Used by:1389
Symbol 1387 BitmapUsed by:1388
Symbol 1388 GraphicUses:1387Used by:1389
Symbol 1389 MovieClip {VeronicaMC}Uses:1261 1263 1265 1267 1269 1271 1273 1275 1277 1279 1281 1283 1285 1287 1289 1291 1293 1295 1296 1297 1298 1299 1300 1301 1302 1303 1304 1306 1308 1310 1312 1314 1316 1318 1320 1322 1323 1324 1325 1326 1327 1328 1329 1330 1331 1333 1335 1337 1339 1341 1343 1345 1347 1349 1351 1353 1355 1357 1359 1361 1363 1365 1367 1368 1369 1370 1371 1372 1373 1374 1375 1376 1378 1380 1382 1384 1386 1388
Symbol 1390 BitmapUsed by:1391
Symbol 1391 GraphicUses:1390Used by:1563
Symbol 1392 BitmapUsed by:1393
Symbol 1393 GraphicUses:1392Used by:1563
Symbol 1394 BitmapUsed by:1395
Symbol 1395 GraphicUses:1394Used by:1563
Symbol 1396 BitmapUsed by:1397
Symbol 1397 GraphicUses:1396Used by:1563
Symbol 1398 BitmapUsed by:1399
Symbol 1399 GraphicUses:1398Used by:1563
Symbol 1400 BitmapUsed by:1401
Symbol 1401 GraphicUses:1400Used by:1563
Symbol 1402 BitmapUsed by:1403
Symbol 1403 GraphicUses:1402Used by:1563
Symbol 1404 BitmapUsed by:1405
Symbol 1405 GraphicUses:1404Used by:1563
Symbol 1406 BitmapUsed by:1407
Symbol 1407 GraphicUses:1406Used by:1563
Symbol 1408 BitmapUsed by:1409 1426
Symbol 1409 GraphicUses:1408Used by:1563
Symbol 1410 BitmapUsed by:1411 1427
Symbol 1411 GraphicUses:1410Used by:1563
Symbol 1412 BitmapUsed by:1413 1428
Symbol 1413 GraphicUses:1412Used by:1563
Symbol 1414 BitmapUsed by:1415 1429
Symbol 1415 GraphicUses:1414Used by:1563
Symbol 1416 BitmapUsed by:1417 1430
Symbol 1417 GraphicUses:1416Used by:1563
Symbol 1418 BitmapUsed by:1419 1431
Symbol 1419 GraphicUses:1418Used by:1563
Symbol 1420 BitmapUsed by:1421 1432
Symbol 1421 GraphicUses:1420Used by:1563
Symbol 1422 BitmapUsed by:1423 1433
Symbol 1423 GraphicUses:1422Used by:1563
Symbol 1424 BitmapUsed by:1425 1434
Symbol 1425 GraphicUses:1424Used by:1563
Symbol 1426 GraphicUses:1408Used by:1563
Symbol 1427 GraphicUses:1410Used by:1563
Symbol 1428 GraphicUses:1412Used by:1563
Symbol 1429 GraphicUses:1414Used by:1563
Symbol 1430 GraphicUses:1416Used by:1563
Symbol 1431 GraphicUses:1418Used by:1563
Symbol 1432 GraphicUses:1420Used by:1563
Symbol 1433 GraphicUses:1422Used by:1563
Symbol 1434 GraphicUses:1424Used by:1563
Symbol 1435 BitmapUsed by:1436 1453
Symbol 1436 GraphicUses:1435Used by:1563
Symbol 1437 BitmapUsed by:1438 1454
Symbol 1438 GraphicUses:1437Used by:1563
Symbol 1439 BitmapUsed by:1440 1455
Symbol 1440 GraphicUses:1439Used by:1563
Symbol 1441 BitmapUsed by:1442 1456
Symbol 1442 GraphicUses:1441Used by:1563
Symbol 1443 BitmapUsed by:1444 1457
Symbol 1444 GraphicUses:1443Used by:1563
Symbol 1445 BitmapUsed by:1446 1458
Symbol 1446 GraphicUses:1445Used by:1563
Symbol 1447 BitmapUsed by:1448 1459
Symbol 1448 GraphicUses:1447Used by:1563
Symbol 1449 BitmapUsed by:1450 1460
Symbol 1450 GraphicUses:1449Used by:1563
Symbol 1451 BitmapUsed by:1452 1461
Symbol 1452 GraphicUses:1451Used by:1563
Symbol 1453 GraphicUses:1435Used by:1563
Symbol 1454 GraphicUses:1437Used by:1563
Symbol 1455 GraphicUses:1439Used by:1563
Symbol 1456 GraphicUses:1441Used by:1563
Symbol 1457 GraphicUses:1443Used by:1563
Symbol 1458 GraphicUses:1445Used by:1563
Symbol 1459 GraphicUses:1447Used by:1563
Symbol 1460 GraphicUses:1449Used by:1563
Symbol 1461 GraphicUses:1451Used by:1563
Symbol 1462 BitmapUsed by:1463
Symbol 1463 GraphicUses:1462Used by:1563
Symbol 1464 BitmapUsed by:1465
Symbol 1465 GraphicUses:1464Used by:1563
Symbol 1466 BitmapUsed by:1467
Symbol 1467 GraphicUses:1466Used by:1563
Symbol 1468 BitmapUsed by:1469
Symbol 1469 GraphicUses:1468Used by:1563
Symbol 1470 BitmapUsed by:1471
Symbol 1471 GraphicUses:1470Used by:1563
Symbol 1472 BitmapUsed by:1473
Symbol 1473 GraphicUses:1472Used by:1563
Symbol 1474 BitmapUsed by:1475
Symbol 1475 GraphicUses:1474Used by:1563
Symbol 1476 BitmapUsed by:1477
Symbol 1477 GraphicUses:1476Used by:1563
Symbol 1478 BitmapUsed by:1479
Symbol 1479 GraphicUses:1478Used by:1563
Symbol 1480 BitmapUsed by:1481 1498
Symbol 1481 GraphicUses:1480Used by:1563
Symbol 1482 BitmapUsed by:1483 1499
Symbol 1483 GraphicUses:1482Used by:1563
Symbol 1484 BitmapUsed by:1485 1500
Symbol 1485 GraphicUses:1484Used by:1563
Symbol 1486 BitmapUsed by:1487 1501
Symbol 1487 GraphicUses:1486Used by:1563
Symbol 1488 BitmapUsed by:1489 1502
Symbol 1489 GraphicUses:1488Used by:1563
Symbol 1490 BitmapUsed by:1491 1503
Symbol 1491 GraphicUses:1490Used by:1563
Symbol 1492 BitmapUsed by:1493 1504
Symbol 1493 GraphicUses:1492Used by:1563
Symbol 1494 BitmapUsed by:1495 1505
Symbol 1495 GraphicUses:1494Used by:1563
Symbol 1496 BitmapUsed by:1497 1506
Symbol 1497 GraphicUses:1496Used by:1563
Symbol 1498 GraphicUses:1480Used by:1563
Symbol 1499 GraphicUses:1482Used by:1563
Symbol 1500 GraphicUses:1484Used by:1563
Symbol 1501 GraphicUses:1486Used by:1563
Symbol 1502 GraphicUses:1488Used by:1563
Symbol 1503 GraphicUses:1490Used by:1563
Symbol 1504 GraphicUses:1492Used by:1563
Symbol 1505 GraphicUses:1494Used by:1563
Symbol 1506 GraphicUses:1496Used by:1563
Symbol 1507 BitmapUsed by:1508
Symbol 1508 GraphicUses:1507Used by:1563
Symbol 1509 BitmapUsed by:1510
Symbol 1510 GraphicUses:1509Used by:1563
Symbol 1511 BitmapUsed by:1512
Symbol 1512 GraphicUses:1511Used by:1563
Symbol 1513 BitmapUsed by:1514
Symbol 1514 GraphicUses:1513Used by:1563
Symbol 1515 BitmapUsed by:1516
Symbol 1516 GraphicUses:1515Used by:1563
Symbol 1517 BitmapUsed by:1518
Symbol 1518 GraphicUses:1517Used by:1563
Symbol 1519 BitmapUsed by:1520
Symbol 1520 GraphicUses:1519Used by:1563
Symbol 1521 BitmapUsed by:1522
Symbol 1522 GraphicUses:1521Used by:1563
Symbol 1523 BitmapUsed by:1524 1555
Symbol 1524 GraphicUses:1523Used by:1563
Symbol 1525 BitmapUsed by:1526 1556
Symbol 1526 GraphicUses:1525Used by:1563
Symbol 1527 BitmapUsed by:1528 1557
Symbol 1528 GraphicUses:1527Used by:1563
Symbol 1529 BitmapUsed by:1530 1558
Symbol 1530 GraphicUses:1529Used by:1563
Symbol 1531 BitmapUsed by:1532 1559
Symbol 1532 GraphicUses:1531Used by:1563
Symbol 1533 BitmapUsed by:1534 1560
Symbol 1534 GraphicUses:1533Used by:1563
Symbol 1535 BitmapUsed by:1536 1561
Symbol 1536 GraphicUses:1535Used by:1563
Symbol 1537 BitmapUsed by:1538 1562
Symbol 1538 GraphicUses:1537Used by:1563
Symbol 1539 BitmapUsed by:1540
Symbol 1540 GraphicUses:1539Used by:1563
Symbol 1541 BitmapUsed by:1542
Symbol 1542 GraphicUses:1541Used by:1563
Symbol 1543 BitmapUsed by:1544
Symbol 1544 GraphicUses:1543Used by:1563
Symbol 1545 BitmapUsed by:1546
Symbol 1546 GraphicUses:1545Used by:1563
Symbol 1547 BitmapUsed by:1548
Symbol 1548 GraphicUses:1547Used by:1563
Symbol 1549 BitmapUsed by:1550
Symbol 1550 GraphicUses:1549Used by:1563
Symbol 1551 BitmapUsed by:1552
Symbol 1552 GraphicUses:1551Used by:1563
Symbol 1553 BitmapUsed by:1554
Symbol 1554 GraphicUses:1553Used by:1563
Symbol 1555 GraphicUses:1523Used by:1563
Symbol 1556 GraphicUses:1525Used by:1563
Symbol 1557 GraphicUses:1527Used by:1563
Symbol 1558 GraphicUses:1529Used by:1563
Symbol 1559 GraphicUses:1531Used by:1563
Symbol 1560 GraphicUses:1533Used by:1563
Symbol 1561 GraphicUses:1535Used by:1563
Symbol 1562 GraphicUses:1537Used by:1563
Symbol 1563 MovieClip {MainCharacterMC}Uses:1391 1393 1395 1397 1399 1401 1403 1405 1407 1409 1411 1413 1415 1417 1419 1421 1423 1425 1426 1427 1428 1429 1430 1431 1432 1433 1434 1436 1438 1440 1442 1444 1446 1448 1450 1452 1453 1454 1455 1456 1457 1458 1459 1460 1461 1463 1465 1467 1469 1471 1473 1475 1477 1479 1481 1483 1485 1487 1489 1491 1493 1495 1497 1498 1499 1500 1501 1502 1503 1504 1505 1506 1508 1510 1512 1514 1516 1518 1520 1522 1524 1526 1528 1530 1532 1534 1536 1538 1540 1542 1544 1546 1548 1550 1552 1554 1555 1556 1557 1558 1559 1560 1561 1562
Symbol 1564 BitmapUsed by:1565
Symbol 1565 GraphicUses:1564Used by:1566
Symbol 1566 MovieClip {CharShadowMovieClip}Uses:1565
Symbol 1567 BitmapUsed by:1568 1573
Symbol 1568 GraphicUses:1567Used by:1638
Symbol 1569 BitmapUsed by:1570
Symbol 1570 GraphicUses:1569Used by:1638
Symbol 1571 BitmapUsed by:1572
Symbol 1572 GraphicUses:1571Used by:1638
Symbol 1573 GraphicUses:1567Used by:1638
Symbol 1574 BitmapUsed by:1575
Symbol 1575 GraphicUses:1574Used by:1638
Symbol 1576 BitmapUsed by:1577
Symbol 1577 GraphicUses:1576Used by:1638
Symbol 1578 BitmapUsed by:1579
Symbol 1579 GraphicUses:1578Used by:1638
Symbol 1580 BitmapUsed by:1581
Symbol 1581 GraphicUses:1580Used by:1638
Symbol 1582 BitmapUsed by:1583
Symbol 1583 GraphicUses:1582Used by:1638
Symbol 1584 BitmapUsed by:1585
Symbol 1585 GraphicUses:1584Used by:1638
Symbol 1586 BitmapUsed by:1587 1598
Symbol 1587 GraphicUses:1586Used by:1638
Symbol 1588 BitmapUsed by:1589 1599
Symbol 1589 GraphicUses:1588Used by:1638
Symbol 1590 BitmapUsed by:1591 1600
Symbol 1591 GraphicUses:1590Used by:1638
Symbol 1592 BitmapUsed by:1593 1601
Symbol 1593 GraphicUses:1592Used by:1638
Symbol 1594 BitmapUsed by:1595 1602
Symbol 1595 GraphicUses:1594Used by:1638
Symbol 1596 BitmapUsed by:1597 1603
Symbol 1597 GraphicUses:1596Used by:1638
Symbol 1598 GraphicUses:1586Used by:1638
Symbol 1599 GraphicUses:1588Used by:1638
Symbol 1600 GraphicUses:1590Used by:1638
Symbol 1601 GraphicUses:1592Used by:1638
Symbol 1602 GraphicUses:1594Used by:1638
Symbol 1603 GraphicUses:1596Used by:1638
Symbol 1604 BitmapUsed by:1605
Symbol 1605 GraphicUses:1604Used by:1638
Symbol 1606 BitmapUsed by:1607
Symbol 1607 GraphicUses:1606Used by:1638
Symbol 1608 BitmapUsed by:1609
Symbol 1609 GraphicUses:1608Used by:1638
Symbol 1610 BitmapUsed by:1611
Symbol 1611 GraphicUses:1610Used by:1638
Symbol 1612 BitmapUsed by:1613
Symbol 1613 GraphicUses:1612Used by:1638
Symbol 1614 BitmapUsed by:1615
Symbol 1615 GraphicUses:1614Used by:1638
Symbol 1616 BitmapUsed by:1617
Symbol 1617 GraphicUses:1616Used by:1638
Symbol 1618 BitmapUsed by:1619
Symbol 1619 GraphicUses:1618Used by:1638
Symbol 1620 BitmapUsed by:1621
Symbol 1621 GraphicUses:1620Used by:1638
Symbol 1622 BitmapUsed by:1623
Symbol 1623 GraphicUses:1622Used by:1638
Symbol 1624 BitmapUsed by:1625
Symbol 1625 GraphicUses:1624Used by:1638
Symbol 1626 BitmapUsed by:1627
Symbol 1627 GraphicUses:1626Used by:1638
Symbol 1628 BitmapUsed by:1629
Symbol 1629 GraphicUses:1628Used by:1638
Symbol 1630 BitmapUsed by:1631
Symbol 1631 GraphicUses:1630Used by:1638
Symbol 1632 BitmapUsed by:1633
Symbol 1633 GraphicUses:1632Used by:1638
Symbol 1634 BitmapUsed by:1635
Symbol 1635 GraphicUses:1634Used by:1638
Symbol 1636 BitmapUsed by:1637
Symbol 1637 GraphicUses:1636Used by:1638
Symbol 1638 MovieClip {NPCPuzzle06MC}Uses:1568 1570 1572 1573 1575 1577 1579 1581 1583 1585 1587 1589 1591 1593 1595 1597 1598 1599 1600 1601 1602 1603 1605 1607 1609 1611 1613 1615 1617 1619 1621 1623 1625 1627 1629 1631 1633 1635 1637
Symbol 1639 BitmapUsed by:1640
Symbol 1640 GraphicUses:1639Used by:1808
Symbol 1641 BitmapUsed by:1642 1649
Symbol 1642 GraphicUses:1641Used by:1808
Symbol 1643 BitmapUsed by:1644 1650
Symbol 1644 GraphicUses:1643Used by:1808
Symbol 1645 BitmapUsed by:1646
Symbol 1646 GraphicUses:1645Used by:1808
Symbol 1647 BitmapUsed by:1648
Symbol 1648 GraphicUses:1647Used by:1808
Symbol 1649 GraphicUses:1641Used by:1808
Symbol 1650 GraphicUses:1643Used by:1808
Symbol 1651 BitmapUsed by:1652
Symbol 1652 GraphicUses:1651Used by:1808
Symbol 1653 BitmapUsed by:1654 1658
Symbol 1654 GraphicUses:1653Used by:1808
Symbol 1655 BitmapUsed by:1656 1657
Symbol 1656 GraphicUses:1655Used by:1808
Symbol 1657 GraphicUses:1655Used by:1808
Symbol 1658 GraphicUses:1653Used by:1808
Symbol 1659 BitmapUsed by:1660
Symbol 1660 GraphicUses:1659Used by:1808
Symbol 1661 BitmapUsed by:1662
Symbol 1662 GraphicUses:1661Used by:1808
Symbol 1663 BitmapUsed by:1664
Symbol 1664 GraphicUses:1663Used by:1808
Symbol 1665 BitmapUsed by:1666
Symbol 1666 GraphicUses:1665Used by:1808
Symbol 1667 BitmapUsed by:1668
Symbol 1668 GraphicUses:1667Used by:1808
Symbol 1669 BitmapUsed by:1670
Symbol 1670 GraphicUses:1669Used by:1808
Symbol 1671 BitmapUsed by:1672
Symbol 1672 GraphicUses:1671Used by:1808
Symbol 1673 BitmapUsed by:1674
Symbol 1674 GraphicUses:1673Used by:1808
Symbol 1675 BitmapUsed by:1676 1691
Symbol 1676 GraphicUses:1675Used by:1808
Symbol 1677 BitmapUsed by:1678 1692
Symbol 1678 GraphicUses:1677Used by:1808
Symbol 1679 BitmapUsed by:1680 1693
Symbol 1680 GraphicUses:1679Used by:1808
Symbol 1681 BitmapUsed by:1682 1694
Symbol 1682 GraphicUses:1681Used by:1808
Symbol 1683 BitmapUsed by:1684 1695
Symbol 1684 GraphicUses:1683Used by:1808
Symbol 1685 BitmapUsed by:1686 1696
Symbol 1686 GraphicUses:1685Used by:1808
Symbol 1687 BitmapUsed by:1688 1697
Symbol 1688 GraphicUses:1687Used by:1808
Symbol 1689 BitmapUsed by:1690 1698
Symbol 1690 GraphicUses:1689Used by:1808
Symbol 1691 GraphicUses:1675Used by:1808
Symbol 1692 GraphicUses:1677Used by:1808
Symbol 1693 GraphicUses:1679Used by:1808
Symbol 1694 GraphicUses:1681Used by:1808
Symbol 1695 GraphicUses:1683Used by:1808
Symbol 1696 GraphicUses:1685Used by:1808
Symbol 1697 GraphicUses:1687Used by:1808
Symbol 1698 GraphicUses:1689Used by:1808
Symbol 1699 BitmapUsed by:1700
Symbol 1700 GraphicUses:1699Used by:1808
Symbol 1701 BitmapUsed by:1702
Symbol 1702 GraphicUses:1701Used by:1808
Symbol 1703 BitmapUsed by:1704
Symbol 1704 GraphicUses:1703Used by:1808
Symbol 1705 BitmapUsed by:1706
Symbol 1706 GraphicUses:1705Used by:1808
Symbol 1707 BitmapUsed by:1708
Symbol 1708 GraphicUses:1707Used by:1808
Symbol 1709 BitmapUsed by:1710
Symbol 1710 GraphicUses:1709Used by:1808
Symbol 1711 BitmapUsed by:1712
Symbol 1712 GraphicUses:1711Used by:1808
Symbol 1713 BitmapUsed by:1714
Symbol 1714 GraphicUses:1713Used by:1808
Symbol 1715 BitmapUsed by:1716
Symbol 1716 GraphicUses:1715Used by:1808
Symbol 1717 BitmapUsed by:1718 1735
Symbol 1718 GraphicUses:1717Used by:1808
Symbol 1719 BitmapUsed by:1720 1736
Symbol 1720 GraphicUses:1719Used by:1808
Symbol 1721 BitmapUsed by:1722 1737
Symbol 1722 GraphicUses:1721Used by:1808
Symbol 1723 BitmapUsed by:1724 1738
Symbol 1724 GraphicUses:1723Used by:1808
Symbol 1725 BitmapUsed by:1726 1739
Symbol 1726 GraphicUses:1725Used by:1808
Symbol 1727 BitmapUsed by:1728 1740
Symbol 1728 GraphicUses:1727Used by:1808
Symbol 1729 BitmapUsed by:1730 1741
Symbol 1730 GraphicUses:1729Used by:1808
Symbol 1731 BitmapUsed by:1732 1742
Symbol 1732 GraphicUses:1731Used by:1808
Symbol 1733 BitmapUsed by:1734 1743
Symbol 1734 GraphicUses:1733Used by:1808
Symbol 1735 GraphicUses:1717Used by:1808
Symbol 1736 GraphicUses:1719Used by:1808
Symbol 1737 GraphicUses:1721Used by:1808
Symbol 1738 GraphicUses:1723Used by:1808
Symbol 1739 GraphicUses:1725Used by:1808
Symbol 1740 GraphicUses:1727Used by:1808
Symbol 1741 GraphicUses:1729Used by:1808
Symbol 1742 GraphicUses:1731Used by:1808
Symbol 1743 GraphicUses:1733Used by:1808
Symbol 1744 BitmapUsed by:1745
Symbol 1745 GraphicUses:1744Used by:1808
Symbol 1746 BitmapUsed by:1747
Symbol 1747 GraphicUses:1746Used by:1808
Symbol 1748 BitmapUsed by:1749
Symbol 1749 GraphicUses:1748Used by:1808
Symbol 1750 BitmapUsed by:1751
Symbol 1751 GraphicUses:1750Used by:1808
Symbol 1752 BitmapUsed by:1753
Symbol 1753 GraphicUses:1752Used by:1808
Symbol 1754 BitmapUsed by:1755
Symbol 1755 GraphicUses:1754Used by:1808
Symbol 1756 BitmapUsed by:1757 1768
Symbol 1757 GraphicUses:1756Used by:1808
Symbol 1758 BitmapUsed by:1759 1769
Symbol 1759 GraphicUses:1758Used by:1808
Symbol 1760 BitmapUsed by:1761 1770
Symbol 1761 GraphicUses:1760Used by:1808
Symbol 1762 BitmapUsed by:1763 1771
Symbol 1763 GraphicUses:1762Used by:1808
Symbol 1764 BitmapUsed by:1765 1772
Symbol 1765 GraphicUses:1764Used by:1808
Symbol 1766 BitmapUsed by:1767 1773
Symbol 1767 GraphicUses:1766Used by:1808
Symbol 1768 GraphicUses:1756Used by:1808
Symbol 1769 GraphicUses:1758Used by:1808
Symbol 1770 GraphicUses:1760Used by:1808
Symbol 1771 GraphicUses:1762Used by:1808
Symbol 1772 GraphicUses:1764Used by:1808
Symbol 1773 GraphicUses:1766Used by:1808
Symbol 1774 BitmapUsed by:1775
Symbol 1775 GraphicUses:1774Used by:1808
Symbol 1776 BitmapUsed by:1777
Symbol 1777 GraphicUses:1776Used by:1808
Symbol 1778 BitmapUsed by:1779
Symbol 1779 GraphicUses:1778Used by:1808
Symbol 1780 BitmapUsed by:1781
Symbol 1781 GraphicUses:1780Used by:1808
Symbol 1782 BitmapUsed by:1783
Symbol 1783 GraphicUses:1782Used by:1808
Symbol 1784 BitmapUsed by:1785
Symbol 1785 GraphicUses:1784Used by:1808
Symbol 1786 BitmapUsed by:1787
Symbol 1787 GraphicUses:1786Used by:1808
Symbol 1788 BitmapUsed by:1789
Symbol 1789 GraphicUses:1788Used by:1808
Symbol 1790 BitmapUsed by:1791
Symbol 1791 GraphicUses:1790Used by:1808
Symbol 1792 BitmapUsed by:1793
Symbol 1793 GraphicUses:1792Used by:1808
Symbol 1794 BitmapUsed by:1795
Symbol 1795 GraphicUses:1794Used by:1808
Symbol 1796 BitmapUsed by:1797
Symbol 1797 GraphicUses:1796Used by:1808
Symbol 1798 BitmapUsed by:1799
Symbol 1799 GraphicUses:1798Used by:1808
Symbol 1800 BitmapUsed by:1801
Symbol 1801 GraphicUses:1800Used by:1808
Symbol 1802 BitmapUsed by:1803
Symbol 1803 GraphicUses:1802Used by:1808
Symbol 1804 BitmapUsed by:1805
Symbol 1805 GraphicUses:1804Used by:1808
Symbol 1806 BitmapUsed by:1807
Symbol 1807 GraphicUses:1806Used by:1808
Symbol 1808 MovieClip {NPCGeneric01MC}Uses:1640 1642 1644 1646 1648 1649 1650 1652 1654 1656 1657 1658 1660 1662 1664 1666 1668 1670 1672 1674 1676 1678 1680 1682 1684 1686 1688 1690 1691 1692 1693 1694 1695 1696 1697 1698 1700 1702 1704 1706 1708 1710 1712 1714 1716 1718 1720 1722 1724 1726 1728 1730 1732 1734 1735 1736 1737 1738 1739 1740 1741 1742 1743 1745 1747 1749 1751 1753 1755 1757 1759 1761 1763 1765 1767 1768 1769 1770 1771 1772 1773 1775 1777 1779 1781 1783 1785 1787 1789 1791 1793 1795 1797 1799 1801 1803 1805 1807
Symbol 1809 BitmapUsed by:1810
Symbol 1810 GraphicUses:1809Used by:1811
Symbol 1811 MovieClip {VeronicaHeartMC}Uses:1810
Symbol 1812 BitmapUsed by:1813
Symbol 1813 GraphicUses:1812Used by:1814
Symbol 1814 MovieClip {SearchGridBoxExit}Uses:1813
Symbol 1815 BitmapUsed by:1816
Symbol 1816 GraphicUses:1815Used by:1817
Symbol 1817 MovieClip {SearchGridBoxMC}Uses:1816Used by:1824
Symbol 1818 BitmapUsed by:1819
Symbol 1819 GraphicUses:1818Used by:1820
Symbol 1820 MovieClipUses:1819Used by:1824
Symbol 1821 BitmapUsed by:1822
Symbol 1822 GraphicUses:1821Used by:1823
Symbol 1823 MovieClipUses:1822Used by:1824
Symbol 1824 MovieClip {SearchGridBox}Uses:1817 1820 1823
Symbol 1825 BitmapUsed by:1826
Symbol 1826 GraphicUses:1825Used by:1827
Symbol 1827 MovieClip {SearchGridSearchIcon}Uses:1826
Symbol 1828 BitmapUsed by:1829
Symbol 1829 GraphicUses:1828Used by:1896
Symbol 1830 BitmapUsed by:1831
Symbol 1831 GraphicUses:1830Used by:1896
Symbol 1832 BitmapUsed by:1833
Symbol 1833 GraphicUses:1832Used by:1896
Symbol 1834 BitmapUsed by:1835
Symbol 1835 GraphicUses:1834Used by:1896
Symbol 1836 BitmapUsed by:1837
Symbol 1837 GraphicUses:1836Used by:1896
Symbol 1838 BitmapUsed by:1839
Symbol 1839 GraphicUses:1838Used by:1896
Symbol 1840 BitmapUsed by:1841
Symbol 1841 GraphicUses:1840Used by:1896
Symbol 1842 BitmapUsed by:1843
Symbol 1843 GraphicUses:1842Used by:1896
Symbol 1844 BitmapUsed by:1845 1856
Symbol 1845 GraphicUses:1844Used by:1896
Symbol 1846 BitmapUsed by:1847 1857
Symbol 1847 GraphicUses:1846Used by:1896
Symbol 1848 BitmapUsed by:1849 1858
Symbol 1849 GraphicUses:1848Used by:1896
Symbol 1850 BitmapUsed by:1851 1859
Symbol 1851 GraphicUses:1850Used by:1896
Symbol 1852 BitmapUsed by:1853 1860
Symbol 1853 GraphicUses:1852Used by:1896
Symbol 1854 BitmapUsed by:1855 1861
Symbol 1855 GraphicUses:1854Used by:1896
Symbol 1856 GraphicUses:1844Used by:1896
Symbol 1857 GraphicUses:1846Used by:1896
Symbol 1858 GraphicUses:1848Used by:1896
Symbol 1859 GraphicUses:1850Used by:1896
Symbol 1860 GraphicUses:1852Used by:1896
Symbol 1861 GraphicUses:1854Used by:1896
Symbol 1862 BitmapUsed by:1863
Symbol 1863 GraphicUses:1862Used by:1896
Symbol 1864 BitmapUsed by:1865
Symbol 1865 GraphicUses:1864Used by:1896
Symbol 1866 BitmapUsed by:1867
Symbol 1867 GraphicUses:1866Used by:1896
Symbol 1868 BitmapUsed by:1869
Symbol 1869 GraphicUses:1868Used by:1896
Symbol 1870 BitmapUsed by:1871
Symbol 1871 GraphicUses:1870Used by:1896
Symbol 1872 BitmapUsed by:1873
Symbol 1873 GraphicUses:1872Used by:1896
Symbol 1874 BitmapUsed by:1875
Symbol 1875 GraphicUses:1874Used by:1896
Symbol 1876 BitmapUsed by:1877
Symbol 1877 GraphicUses:1876Used by:1896
Symbol 1878 BitmapUsed by:1879
Symbol 1879 GraphicUses:1878Used by:1896
Symbol 1880 BitmapUsed by:1881
Symbol 1881 GraphicUses:1880Used by:1896
Symbol 1882 BitmapUsed by:1883
Symbol 1883 GraphicUses:1882Used by:1896
Symbol 1884 BitmapUsed by:1885
Symbol 1885 GraphicUses:1884Used by:1896
Symbol 1886 BitmapUsed by:1887
Symbol 1887 GraphicUses:1886Used by:1896
Symbol 1888 BitmapUsed by:1889
Symbol 1889 GraphicUses:1888Used by:1896
Symbol 1890 BitmapUsed by:1891
Symbol 1891 GraphicUses:1890Used by:1896
Symbol 1892 BitmapUsed by:1893
Symbol 1893 GraphicUses:1892Used by:1896
Symbol 1894 BitmapUsed by:1895
Symbol 1895 GraphicUses:1894Used by:1896
Symbol 1896 MovieClip {NPCPuzzle05MC}Uses:1829 1831 1833 1835 1837 1839 1841 1843 1845 1847 1849 1851 1853 1855 1856 1857 1858 1859 1860 1861 1863 1865 1867 1869 1871 1873 1875 1877 1879 1881 1883 1885 1887 1889 1891 1893 1895
Symbol 1897 BitmapUsed by:1898
Symbol 1898 GraphicUses:1897Used by:1966
Symbol 1899 BitmapUsed by:1900 1901
Symbol 1900 GraphicUses:1899Used by:1966
Symbol 1901 GraphicUses:1899Used by:1966
Symbol 1902 BitmapUsed by:1903
Symbol 1903 GraphicUses:1902Used by:1966
Symbol 1904 BitmapUsed by:1905
Symbol 1905 GraphicUses:1904Used by:1966
Symbol 1906 BitmapUsed by:1907
Symbol 1907 GraphicUses:1906Used by:1966
Symbol 1908 BitmapUsed by:1909
Symbol 1909 GraphicUses:1908Used by:1966
Symbol 1910 BitmapUsed by:1911
Symbol 1911 GraphicUses:1910Used by:1966
Symbol 1912 BitmapUsed by:1913
Symbol 1913 GraphicUses:1912Used by:1966
Symbol 1914 BitmapUsed by:1915 1926
Symbol 1915 GraphicUses:1914Used by:1966
Symbol 1916 BitmapUsed by:1917 1927
Symbol 1917 GraphicUses:1916Used by:1966
Symbol 1918 BitmapUsed by:1919 1928
Symbol 1919 GraphicUses:1918Used by:1966
Symbol 1920 BitmapUsed by:1921 1929
Symbol 1921 GraphicUses:1920Used by:1966
Symbol 1922 BitmapUsed by:1923 1930
Symbol 1923 GraphicUses:1922Used by:1966
Symbol 1924 BitmapUsed by:1925 1931
Symbol 1925 GraphicUses:1924Used by:1966
Symbol 1926 GraphicUses:1914Used by:1966
Symbol 1927 GraphicUses:1916Used by:1966
Symbol 1928 GraphicUses:1918Used by:1966
Symbol 1929 GraphicUses:1920Used by:1966
Symbol 1930 GraphicUses:1922Used by:1966
Symbol 1931 GraphicUses:1924Used by:1966
Symbol 1932 BitmapUsed by:1933
Symbol 1933 GraphicUses:1932Used by:1966
Symbol 1934 BitmapUsed by:1935
Symbol 1935 GraphicUses:1934Used by:1966
Symbol 1936 BitmapUsed by:1937
Symbol 1937 GraphicUses:1936Used by:1966
Symbol 1938 BitmapUsed by:1939
Symbol 1939 GraphicUses:1938Used by:1966
Symbol 1940 BitmapUsed by:1941
Symbol 1941 GraphicUses:1940Used by:1966
Symbol 1942 BitmapUsed by:1943
Symbol 1943 GraphicUses:1942Used by:1966
Symbol 1944 BitmapUsed by:1945
Symbol 1945 GraphicUses:1944Used by:1966
Symbol 1946 BitmapUsed by:1947
Symbol 1947 GraphicUses:1946Used by:1966
Symbol 1948 BitmapUsed by:1949
Symbol 1949 GraphicUses:1948Used by:1966
Symbol 1950 BitmapUsed by:1951
Symbol 1951 GraphicUses:1950Used by:1966
Symbol 1952 BitmapUsed by:1953
Symbol 1953 GraphicUses:1952Used by:1966
Symbol 1954 BitmapUsed by:1955
Symbol 1955 GraphicUses:1954Used by:1966
Symbol 1956 BitmapUsed by:1957
Symbol 1957 GraphicUses:1956Used by:1966
Symbol 1958 BitmapUsed by:1959
Symbol 1959 GraphicUses:1958Used by:1966
Symbol 1960 BitmapUsed by:1961
Symbol 1961 GraphicUses:1960Used by:1966
Symbol 1962 BitmapUsed by:1963
Symbol 1963 GraphicUses:1962Used by:1966
Symbol 1964 BitmapUsed by:1965
Symbol 1965 GraphicUses:1964Used by:1966
Symbol 1966 MovieClip {NPCPuzzle03MC}Uses:1898 1900 1901 1903 1905 1907 1909 1911 1913 1915 1917 1919 1921 1923 1925 1926 1927 1928 1929 1930 1931 1933 1935 1937 1939 1941 1943 1945 1947 1949 1951 1953 1955 1957 1959 1961 1963 1965
Symbol 1967 BitmapUsed by:1968
Symbol 1968 GraphicUses:1967Used by:2037
Symbol 1969 BitmapUsed by:1970
Symbol 1970 GraphicUses:1969Used by:2037
Symbol 1971 BitmapUsed by:1972
Symbol 1972 GraphicUses:1971Used by:2037
Symbol 1973 BitmapUsed by:1974
Symbol 1974 GraphicUses:1973Used by:2037
Symbol 1975 BitmapUsed by:1976
Symbol 1976 GraphicUses:1975Used by:2037
Symbol 1977 BitmapUsed by:1978
Symbol 1978 GraphicUses:1977Used by:2037
Symbol 1979 BitmapUsed by:1980
Symbol 1980 GraphicUses:1979Used by:2037
Symbol 1981 BitmapUsed by:1982
Symbol 1982 GraphicUses:1981Used by:2037
Symbol 1983 BitmapUsed by:1984
Symbol 1984 GraphicUses:1983Used by:2037
Symbol 1985 BitmapUsed by:1986 1997
Symbol 1986 GraphicUses:1985Used by:2037
Symbol 1987 BitmapUsed by:1988 1998
Symbol 1988 GraphicUses:1987Used by:2037
Symbol 1989 BitmapUsed by:1990 1999
Symbol 1990 GraphicUses:1989Used by:2037
Symbol 1991 BitmapUsed by:1992 2000
Symbol 1992 GraphicUses:1991Used by:2037
Symbol 1993 BitmapUsed by:1994 2001
Symbol 1994 GraphicUses:1993Used by:2037
Symbol 1995 BitmapUsed by:1996 2002
Symbol 1996 GraphicUses:1995Used by:2037
Symbol 1997 GraphicUses:1985Used by:2037
Symbol 1998 GraphicUses:1987Used by:2037
Symbol 1999 GraphicUses:1989Used by:2037
Symbol 2000 GraphicUses:1991Used by:2037
Symbol 2001 GraphicUses:1993Used by:2037
Symbol 2002 GraphicUses:1995Used by:2037
Symbol 2003 BitmapUsed by:2004
Symbol 2004 GraphicUses:2003Used by:2037
Symbol 2005 BitmapUsed by:2006
Symbol 2006 GraphicUses:2005Used by:2037
Symbol 2007 BitmapUsed by:2008
Symbol 2008 GraphicUses:2007Used by:2037
Symbol 2009 BitmapUsed by:2010
Symbol 2010 GraphicUses:2009Used by:2037
Symbol 2011 BitmapUsed by:2012
Symbol 2012 GraphicUses:2011Used by:2037
Symbol 2013 BitmapUsed by:2014
Symbol 2014 GraphicUses:2013Used by:2037
Symbol 2015 BitmapUsed by:2016
Symbol 2016 GraphicUses:2015Used by:2037
Symbol 2017 BitmapUsed by:2018
Symbol 2018 GraphicUses:2017Used by:2037
Symbol 2019 BitmapUsed by:2020
Symbol 2020 GraphicUses:2019Used by:2037
Symbol 2021 BitmapUsed by:2022
Symbol 2022 GraphicUses:2021Used by:2037
Symbol 2023 BitmapUsed by:2024
Symbol 2024 GraphicUses:2023Used by:2037
Symbol 2025 BitmapUsed by:2026
Symbol 2026 GraphicUses:2025Used by:2037
Symbol 2027 BitmapUsed by:2028
Symbol 2028 GraphicUses:2027Used by:2037
Symbol 2029 BitmapUsed by:2030
Symbol 2030 GraphicUses:2029Used by:2037
Symbol 2031 BitmapUsed by:2032
Symbol 2032 GraphicUses:2031Used by:2037
Symbol 2033 BitmapUsed by:2034
Symbol 2034 GraphicUses:2033Used by:2037
Symbol 2035 BitmapUsed by:2036
Symbol 2036 GraphicUses:2035Used by:2037
Symbol 2037 MovieClip {NPCPuzzle02MC}Uses:1968 1970 1972 1974 1976 1978 1980 1982 1984 1986 1988 1990 1992 1994 1996 1997 1998 1999 2000 2001 2002 2004 2006 2008 2010 2012 2014 2016 2018 2020 2022 2024 2026 2028 2030 2032 2034 2036
Symbol 2038 BitmapUsed by:2039
Symbol 2039 GraphicUses:2038Used by:2111
Symbol 2040 BitmapUsed by:2041 2046
Symbol 2041 GraphicUses:2040Used by:2111
Symbol 2042 BitmapUsed by:2043
Symbol 2043 GraphicUses:2042Used by:2111
Symbol 2044 BitmapUsed by:2045
Symbol 2045 GraphicUses:2044Used by:2111
Symbol 2046 GraphicUses:2040Used by:2111
Symbol 2047 BitmapUsed by:2048
Symbol 2048 GraphicUses:2047Used by:2111
Symbol 2049 BitmapUsed by:2050
Symbol 2050 GraphicUses:2049Used by:2111
Symbol 2051 BitmapUsed by:2052
Symbol 2052 GraphicUses:2051Used by:2111
Symbol 2053 BitmapUsed by:2054
Symbol 2054 GraphicUses:2053Used by:2111
Symbol 2055 BitmapUsed by:2056
Symbol 2056 GraphicUses:2055Used by:2111
Symbol 2057 BitmapUsed by:2058
Symbol 2058 GraphicUses:2057Used by:2111
Symbol 2059 BitmapUsed by:2060 2071
Symbol 2060 GraphicUses:2059Used by:2111
Symbol 2061 BitmapUsed by:2062 2072
Symbol 2062 GraphicUses:2061Used by:2111
Symbol 2063 BitmapUsed by:2064 2073
Symbol 2064 GraphicUses:2063Used by:2111
Symbol 2065 BitmapUsed by:2066 2074
Symbol 2066 GraphicUses:2065Used by:2111
Symbol 2067 BitmapUsed by:2068 2075
Symbol 2068 GraphicUses:2067Used by:2111
Symbol 2069 BitmapUsed by:2070 2076
Symbol 2070 GraphicUses:2069Used by:2111
Symbol 2071 GraphicUses:2059Used by:2111
Symbol 2072 GraphicUses:2061Used by:2111
Symbol 2073 GraphicUses:2063Used by:2111
Symbol 2074 GraphicUses:2065Used by:2111
Symbol 2075 GraphicUses:2067Used by:2111
Symbol 2076 GraphicUses:2069Used by:2111
Symbol 2077 BitmapUsed by:2078
Symbol 2078 GraphicUses:2077Used by:2111
Symbol 2079 BitmapUsed by:2080
Symbol 2080 GraphicUses:2079Used by:2111
Symbol 2081 BitmapUsed by:2082
Symbol 2082 GraphicUses:2081Used by:2111
Symbol 2083 BitmapUsed by:2084
Symbol 2084 GraphicUses:2083Used by:2111
Symbol 2085 BitmapUsed by:2086
Symbol 2086 GraphicUses:2085Used by:2111
Symbol 2087 BitmapUsed by:2088
Symbol 2088 GraphicUses:2087Used by:2111
Symbol 2089 BitmapUsed by:2090
Symbol 2090 GraphicUses:2089Used by:2111
Symbol 2091 BitmapUsed by:2092
Symbol 2092 GraphicUses:2091Used by:2111
Symbol 2093 BitmapUsed by:2094
Symbol 2094 GraphicUses:2093Used by:2111
Symbol 2095 BitmapUsed by:2096
Symbol 2096 GraphicUses:2095Used by:2111
Symbol 2097 BitmapUsed by:2098
Symbol 2098 GraphicUses:2097Used by:2111
Symbol 2099 BitmapUsed by:2100
Symbol 2100 GraphicUses:2099Used by:2111
Symbol 2101 BitmapUsed by:2102
Symbol 2102 GraphicUses:2101Used by:2111
Symbol 2103 BitmapUsed by:2104
Symbol 2104 GraphicUses:2103Used by:2111
Symbol 2105 BitmapUsed by:2106
Symbol 2106 GraphicUses:2105Used by:2111
Symbol 2107 BitmapUsed by:2108
Symbol 2108 GraphicUses:2107Used by:2111
Symbol 2109 BitmapUsed by:2110
Symbol 2110 GraphicUses:2109Used by:2111
Symbol 2111 MovieClip {NPCPuzzle04MC}Uses:2039 2041 2043 2045 2046 2048 2050 2052 2054 2056 2058 2060 2062 2064 2066 2068 2070 2071 2072 2073 2074 2075 2076 2078 2080 2082 2084 2086 2088 2090 2092 2094 2096 2098 2100 2102 2104 2106 2108 2110
Symbol 2112 BitmapUsed by:2113
Symbol 2113 GraphicUses:2112Used by:2180
Symbol 2114 BitmapUsed by:2115
Symbol 2115 GraphicUses:2114Used by:2180
Symbol 2116 BitmapUsed by:2117
Symbol 2117 GraphicUses:2116Used by:2180
Symbol 2118 BitmapUsed by:2119
Symbol 2119 GraphicUses:2118Used by:2180
Symbol 2120 BitmapUsed by:2121
Symbol 2121 GraphicUses:2120Used by:2180
Symbol 2122 BitmapUsed by:2123
Symbol 2123 GraphicUses:2122Used by:2180
Symbol 2124 BitmapUsed by:2125
Symbol 2125 GraphicUses:2124Used by:2180
Symbol 2126 BitmapUsed by:2127
Symbol 2127 GraphicUses:2126Used by:2180
Symbol 2128 BitmapUsed by:2129 2140
Symbol 2129 GraphicUses:2128Used by:2180
Symbol 2130 BitmapUsed by:2131 2141
Symbol 2131 GraphicUses:2130Used by:2180
Symbol 2132 BitmapUsed by:2133 2142
Symbol 2133 GraphicUses:2132Used by:2180
Symbol 2134 BitmapUsed by:2135 2143
Symbol 2135 GraphicUses:2134Used by:2180
Symbol 2136 BitmapUsed by:2137 2144
Symbol 2137 GraphicUses:2136Used by:2180
Symbol 2138 BitmapUsed by:2139 2145
Symbol 2139 GraphicUses:2138Used by:2180
Symbol 2140 GraphicUses:2128Used by:2180
Symbol 2141 GraphicUses:2130Used by:2180
Symbol 2142 GraphicUses:2132Used by:2180
Symbol 2143 GraphicUses:2134Used by:2180
Symbol 2144 GraphicUses:2136Used by:2180
Symbol 2145 GraphicUses:2138Used by:2180
Symbol 2146 BitmapUsed by:2147
Symbol 2147 GraphicUses:2146Used by:2180
Symbol 2148 BitmapUsed by:2149
Symbol 2149 GraphicUses:2148Used by:2180
Symbol 2150 BitmapUsed by:2151
Symbol 2151 GraphicUses:2150Used by:2180
Symbol 2152 BitmapUsed by:2153
Symbol 2153 GraphicUses:2152Used by:2180
Symbol 2154 BitmapUsed by:2155
Symbol 2155 GraphicUses:2154Used by:2180
Symbol 2156 BitmapUsed by:2157
Symbol 2157 GraphicUses:2156Used by:2180
Symbol 2158 BitmapUsed by:2159
Symbol 2159 GraphicUses:2158Used by:2180
Symbol 2160 BitmapUsed by:2161
Symbol 2161 GraphicUses:2160Used by:2180
Symbol 2162 BitmapUsed by:2163
Symbol 2163 GraphicUses:2162Used by:2180
Symbol 2164 BitmapUsed by:2165
Symbol 2165 GraphicUses:2164Used by:2180
Symbol 2166 BitmapUsed by:2167
Symbol 2167 GraphicUses:2166Used by:2180
Symbol 2168 BitmapUsed by:2169
Symbol 2169 GraphicUses:2168Used by:2180
Symbol 2170 BitmapUsed by:2171
Symbol 2171 GraphicUses:2170Used by:2180
Symbol 2172 BitmapUsed by:2173
Symbol 2173 GraphicUses:2172Used by:2180
Symbol 2174 BitmapUsed by:2175
Symbol 2175 GraphicUses:2174Used by:2180
Symbol 2176 BitmapUsed by:2177
Symbol 2177 GraphicUses:2176Used by:2180
Symbol 2178 BitmapUsed by:2179
Symbol 2179 GraphicUses:2178Used by:2180
Symbol 2180 MovieClip {NPCPuzzle01MC}Uses:2113 2115 2117 2119 2121 2123 2125 2127 2129 2131 2133 2135 2137 2139 2140 2141 2142 2143 2144 2145 2147 2149 2151 2153 2155 2157 2159 2161 2163 2165 2167 2169 2171 2173 2175 2177 2179
Symbol 2181 BitmapUsed by:2182
Symbol 2182 GraphicUses:2181Used by:2212
Symbol 2183 BitmapUsed by:2184
Symbol 2184 GraphicUses:2183Used by:2212
Symbol 2185 BitmapUsed by:2186
Symbol 2186 GraphicUses:2185Used by:2212
Symbol 2187 BitmapUsed by:2188
Symbol 2188 GraphicUses:2187Used by:2212
Symbol 2189 BitmapUsed by:2190
Symbol 2190 GraphicUses:2189Used by:2212
Symbol 2191 BitmapUsed by:2192 2193 2194 2195 2196 2197 2198 2199 2200 2201 2202 2203
Symbol 2192 GraphicUses:2191Used by:2212
Symbol 2193 GraphicUses:2191Used by:2212
Symbol 2194 GraphicUses:2191Used by:2212
Symbol 2195 GraphicUses:2191Used by:2212
Symbol 2196 GraphicUses:2191Used by:2212
Symbol 2197 GraphicUses:2191Used by:2212
Symbol 2198 GraphicUses:2191Used by:2212
Symbol 2199 GraphicUses:2191Used by:2212
Symbol 2200 GraphicUses:2191Used by:2212
Symbol 2201 GraphicUses:2191Used by:2212
Symbol 2202 GraphicUses:2191Used by:2212
Symbol 2203 GraphicUses:2191Used by:2212
Symbol 2204 BitmapUsed by:2205
Symbol 2205 GraphicUses:2204Used by:2212
Symbol 2206 BitmapUsed by:2207
Symbol 2207 GraphicUses:2206Used by:2212
Symbol 2208 BitmapUsed by:2209
Symbol 2209 GraphicUses:2208Used by:2212
Symbol 2210 BitmapUsed by:2211
Symbol 2211 GraphicUses:2210Used by:2212
Symbol 2212 MovieClip {BlockHeadsRetroWoodCrateMC}Uses:2182 2184 2186 2188 2190 2192 2193 2194 2195 2196 2197 2198 2199 2200 2201 2202 2203 2205 2207 2209 2211
Symbol 2213 BitmapUsed by:2214
Symbol 2214 GraphicUses:2213Used by:2223
Symbol 2215 BitmapUsed by:2216
Symbol 2216 GraphicUses:2215Used by:2223
Symbol 2217 BitmapUsed by:2218
Symbol 2218 GraphicUses:2217Used by:2223
Symbol 2219 BitmapUsed by:2220
Symbol 2220 GraphicUses:2219Used by:2223
Symbol 2221 BitmapUsed by:2222
Symbol 2222 GraphicUses:2221Used by:2223
Symbol 2223 MovieClip {BlockHeadsRetroStealCrateMC}Uses:2214 2216 2218 2220 2222
Symbol 2224 BitmapUsed by:2225
Symbol 2225 GraphicUses:2224Used by:2226
Symbol 2226 MovieClip {BlockHeadsRetroHeadPowerup}Uses:2225Used by:2608
Symbol 2227 BitmapUsed by:2228
Symbol 2228 GraphicUses:2227Used by:2229
Symbol 2229 MovieClip {VeronicaPatienceMC}Uses:2228Used by:Timeline
Symbol 2230 BitmapUsed by:2231
Symbol 2231 GraphicUses:2230Used by:2234
Symbol 2232 BitmapUsed by:2233
Symbol 2233 GraphicUses:2232Used by:2234
Symbol 2234 MovieClip {OptionsMenuKeyUse}Uses:2231 2233Used by:2507
Symbol 2235 BitmapUsed by:2236
Symbol 2236 GraphicUses:2235Used by:2239
Symbol 2237 BitmapUsed by:2238
Symbol 2238 GraphicUses:2237Used by:2239
Symbol 2239 MovieClip {OptionsMenuKeySearch}Uses:2236 2238Used by:2507
Symbol 2240 BitmapUsed by:2241
Symbol 2241 GraphicUses:2240Used by:2244
Symbol 2242 BitmapUsed by:2243
Symbol 2243 GraphicUses:2242Used by:2244
Symbol 2244 MovieClip {OptionsMenuKeyLookAt}Uses:2241 2243Used by:2507
Symbol 2245 BitmapUsed by:2246
Symbol 2246 GraphicUses:2245Used by:2247
Symbol 2247 MovieClip {MasterBath_Glass}Uses:2246Used by:2433
Symbol 2248 BitmapUsed by:2249
Symbol 2249 GraphicUses:2248Used by:2250
Symbol 2250 MovieClip {Symbol1}Uses:2249Used by:Timeline
Symbol 2251 BitmapUsed by:2252
Symbol 2252 GraphicUses:2251Used by:2253
Symbol 2253 MovieClip {LoaderBar}Uses:2252Used by:Timeline
Symbol 2254 BitmapUsed by:2255
Symbol 2255 GraphicUses:2254Used by:2256
Symbol 2256 MovieClip {LoaderBg}Uses:2255Used by:Timeline
Symbol 2257 BitmapUsed by:2258
Symbol 2258 GraphicUses:2257Used by:2268
Symbol 2259 FontUsed by:2260 2348 2391 2486 2543 2544
Symbol 2260 EditableTextUses:2259Used by:2268
Symbol 2261 BitmapUsed by:2262
Symbol 2262 GraphicUses:2261Used by:2267
Symbol 2263 BitmapUsed by:2264
Symbol 2264 GraphicUses:2263Used by:2267
Symbol 2265 BitmapUsed by:2266
Symbol 2266 GraphicUses:2265Used by:2267
Symbol 2267 MovieClipUses:2262 2264 2266Used by:2268
Symbol 2268 MovieClip {AchievementIconMC}Uses:2258 2260 2267Used by:Timeline
Symbol 2269 GraphicUsed by:2278 2280 2329
Symbol 2270 GraphicUsed by:2278 2280 2329
Symbol 2271 GraphicUsed by:2278 2280 2329
Symbol 2272 GraphicUsed by:2278 2280 2329
Symbol 2273 FontUsed by:2274 2277 2279 2283 2286 2288 2319 2320 2326 2327
Symbol 2274 TextUses:2273Used by:2329
Symbol 2275 GraphicUsed by:2276
Symbol 2276 MovieClip {APIConnector_fla.NewgroundsAPIAsset_Load_Indicator_3}Uses:2275Used by:2278
Symbol 2277 TextUses:2273Used by:2278
Symbol 2278 MovieClip {APIConnector_fla.NewgroundsAPIAsset_ConnectingAPI_2}Uses:2269 2270 2271 2272 2276 2277Used by:2329
Symbol 2279 TextUses:2273Used by:2280
Symbol 2280 MovieClip {APIConnector_fla.NewgroundsAPIAsset_API_Conencted_4}Uses:2269 2270 2271 2272 2279Used by:2329
Symbol 2281 GraphicUsed by:2282
Symbol 2282 MovieClipUses:2281Used by:2287 2291
Symbol 2283 TextUses:2273Used by:2287
Symbol 2284 BitmapUsed by:2285
Symbol 2285 GraphicUses:2284Used by:2287 2291
Symbol 2286 TextUses:2273Used by:2287
Symbol 2287 MovieClip {APIConnector_fla.NewgroundsAPIAsset_Login_Warning_5}Uses:2282 2283 2285 2286Used by:2329
Symbol 2288 TextUses:2273Used by:2291
Symbol 2289 FontUsed by:2290 2325 2328
Symbol 2290 TextUses:2289Used by:2291
Symbol 2291 MovieClip {APIConnector_fla.NewgroundsAPIAsset_Connection_Error_7}Uses:2282 2288 2290 2285Used by:2329
Symbol 2292 GraphicUsed by:2293 2329
Symbol 2293 MovieClipUses:2292Used by:2329
Symbol 2294 GraphicUsed by:2295
Symbol 2295 MovieClipUses:2294Used by:2314
Symbol 2296 GraphicUsed by:2297
Symbol 2297 MovieClipUses:2296Used by:2314
Symbol 2298 GraphicUsed by:2299
Symbol 2299 MovieClipUses:2298Used by:2314
Symbol 2300 GraphicUsed by:2301
Symbol 2301 MovieClipUses:2300Used by:2314
Symbol 2302 GraphicUsed by:2303
Symbol 2303 MovieClipUses:2302Used by:2314
Symbol 2304 GraphicUsed by:2305
Symbol 2305 MovieClipUses:2304Used by:2314
Symbol 2306 GraphicUsed by:2307
Symbol 2307 MovieClipUses:2306Used by:2314
Symbol 2308 GraphicUsed by:2309
Symbol 2309 MovieClipUses:2308Used by:2314
Symbol 2310 GraphicUsed by:2311
Symbol 2311 MovieClipUses:2310Used by:2314
Symbol 2312 GraphicUsed by:2313
Symbol 2313 MovieClipUses:2312Used by:2314
Symbol 2314 MovieClip {NewgroundsAPIAsset_big_popup_background}Uses:2295 2297 2299 2301 2303 2305 2307 2309 2311 2313Used by:2329
Symbol 2315 GraphicUsed by:2329
Symbol 2316 GraphicUsed by:2318
Symbol 2317 GraphicUsed by:2318
Symbol 2318 ButtonUses:2316 2317Used by:2329
Symbol 2319 TextUses:2273Used by:2329
Symbol 2320 TextUses:2273Used by:2329
Symbol 2321 GraphicUsed by:2324
Symbol 2322 GraphicUsed by:2324
Symbol 2323 GraphicUsed by:2324
Symbol 2324 ButtonUses:2321 2322 2323Used by:2329
Symbol 2325 TextUses:2289Used by:2329
Symbol 2326 TextUses:2273Used by:2329
Symbol 2327 TextUses:2273Used by:2329
Symbol 2328 TextUses:2289Used by:2329
Symbol 2329 MovieClip {com.newgrounds.components.APIConnector}Uses:2269 2270 2271 2272 2274 2278 2280 2287 2291 2293 2314 2315 2318 2319 2320 2324 2325 2292 2326 2327 2328Used by:Timeline
Symbol 2330 BitmapUsed by:2331
Symbol 2331 GraphicUses:2330Used by:2332
Symbol 2332 MovieClipUses:2331Used by:Timeline
Symbol 2333 BitmapUsed by:2334
Symbol 2334 GraphicUses:2333Used by:2335
Symbol 2335 MovieClipUses:2334Used by:Timeline
Symbol 2336 BitmapUsed by:2337
Symbol 2337 GraphicUses:2336Used by:Timeline
Symbol 2338 BitmapUsed by:2339
Symbol 2339 GraphicUses:2338Used by:2342
Symbol 2340 BitmapUsed by:2341
Symbol 2341 GraphicUses:2340Used by:2342
Symbol 2342 ButtonUses:2339 2341Used by:Timeline
Symbol 2343 BitmapUsed by:2344
Symbol 2344 GraphicUses:2343Used by:2347
Symbol 2345 BitmapUsed by:2346
Symbol 2346 GraphicUses:2345Used by:2347
Symbol 2347 ButtonUses:2344 2346Used by:Timeline
Symbol 2348 EditableTextUses:2259Used by:Timeline
Symbol 2349 BitmapUsed by:2350
Symbol 2350 GraphicUses:2349Used by:2353
Symbol 2351 BitmapUsed by:2352
Symbol 2352 GraphicUses:2351Used by:2353
Symbol 2353 ButtonUses:2350 2352Used by:Timeline
Symbol 2354 BitmapUsed by:2355
Symbol 2355 GraphicUses:2354Used by:2358
Symbol 2356 BitmapUsed by:2357
Symbol 2357 GraphicUses:2356Used by:2358
Symbol 2358 ButtonUses:2355 2357Used by:Timeline
Symbol 2359 BitmapUsed by:2360
Symbol 2360 GraphicUses:2359Used by:2363
Symbol 2361 BitmapUsed by:2362
Symbol 2362 GraphicUses:2361Used by:2363
Symbol 2363 ButtonUses:2360 2362Used by:Timeline
Symbol 2364 BitmapUsed by:2365
Symbol 2365 GraphicUses:2364Used by:2368
Symbol 2366 BitmapUsed by:2367
Symbol 2367 GraphicUses:2366Used by:2368
Symbol 2368 ButtonUses:2365 2367Used by:Timeline
Symbol 2369 BitmapUsed by:2370
Symbol 2370 GraphicUses:2369Used by:2373
Symbol 2371 BitmapUsed by:2372
Symbol 2372 GraphicUses:2371Used by:2373
Symbol 2373 ButtonUses:2370 2372Used by:Timeline
Symbol 2374 BitmapUsed by:2375
Symbol 2375 GraphicUses:2374Used by:2392
Symbol 2376 BitmapUsed by:2377
Symbol 2377 GraphicUses:2376Used by:2380
Symbol 2378 BitmapUsed by:2379
Symbol 2379 GraphicUses:2378Used by:2380
Symbol 2380 MovieClipUses:2377 2379Used by:2392
Symbol 2381 BitmapUsed by:2382
Symbol 2382 GraphicUses:2381Used by:2385
Symbol 2383 BitmapUsed by:2384
Symbol 2384 GraphicUses:2383Used by:2385
Symbol 2385 ButtonUses:2382 2384Used by:2392
Symbol 2386 BitmapUsed by:2387
Symbol 2387 GraphicUses:2386Used by:2390
Symbol 2388 BitmapUsed by:2389
Symbol 2389 GraphicUses:2388Used by:2390
Symbol 2390 ButtonUses:2387 2389Used by:2392
Symbol 2391 EditableTextUses:2259Used by:2392
Symbol 2392 MovieClip {sociotown_uninvited_guests_v1_fla.AchievementListMC_15}Uses:2375 2380 2385 2390 2391Used by:Timeline
Symbol 2393 BitmapUsed by:2394
Symbol 2394 GraphicUses:2393Used by:2395
Symbol 2395 MovieClipUses:2394Used by:2454
Symbol 2396 GraphicUsed by:2397 2401 2402 2403 2404 2410 2411 2412 2413 2417 2421 2425 2429 2430 2434 2438 2439 2440 2441 2445 2449 2453
Symbol 2397 MovieClipUses:2396Used by:2454
Symbol 2398 BitmapUsed by:2399
Symbol 2399 GraphicUses:2398Used by:2400
Symbol 2400 MovieClipUses:2399Used by:2454
Symbol 2401 MovieClipUses:2396Used by:2454
Symbol 2402 MovieClipUses:2396Used by:2454
Symbol 2403 MovieClipUses:2396Used by:2454
Symbol 2404 MovieClipUses:2396Used by:2454
Symbol 2405 GraphicUsed by:2406
Symbol 2406 MovieClipUses:2405Used by:2454
Symbol 2407 BitmapUsed by:2408
Symbol 2408 GraphicUses:2407Used by:2409
Symbol 2409 MovieClipUses:2408Used by:2454
Symbol 2410 MovieClipUses:2396Used by:2454
Symbol 2411 MovieClipUses:2396Used by:2454
Symbol 2412 MovieClipUses:2396Used by:2454
Symbol 2413 MovieClipUses:2396Used by:2454
Symbol 2414 BitmapUsed by:2415
Symbol 2415 GraphicUses:2414Used by:2416
Symbol 2416 MovieClipUses:2415Used by:2454
Symbol 2417 MovieClipUses:2396Used by:2454
Symbol 2418 BitmapUsed by:2419
Symbol 2419 GraphicUses:2418Used by:2420
Symbol 2420 MovieClipUses:2419Used by:2454
Symbol 2421 MovieClipUses:2396Used by:2454
Symbol 2422 BitmapUsed by:2423
Symbol 2423 GraphicUses:2422Used by:2424
Symbol 2424 MovieClipUses:2423Used by:2454
Symbol 2425 MovieClipUses:2396Used by:2454
Symbol 2426 BitmapUsed by:2427
Symbol 2427 GraphicUses:2426Used by:2428
Symbol 2428 MovieClipUses:2427Used by:2454
Symbol 2429 MovieClipUses:2396Used by:2454
Symbol 2430 MovieClipUses:2396Used by:2454
Symbol 2431 BitmapUsed by:2432
Symbol 2432 GraphicUses:2431Used by:2433
Symbol 2433 MovieClip {sociotown_uninvited_guests_v1_fla.MasterBathBackdropMC_42}Uses:2432 2247Used by:2454
Symbol 2434 MovieClipUses:2396Used by:2454
Symbol 2435 BitmapUsed by:2436
Symbol 2436 GraphicUses:2435Used by:2437
Symbol 2437 MovieClipUses:2436Used by:2454
Symbol 2438 MovieClipUses:2396Used by:2454
Symbol 2439 MovieClipUses:2396Used by:2454
Symbol 2440 MovieClipUses:2396Used by:2454
Symbol 2441 MovieClipUses:2396Used by:2454
Symbol 2442 BitmapUsed by:2443
Symbol 2443 GraphicUses:2442Used by:2444
Symbol 2444 MovieClipUses:2443Used by:2454
Symbol 2445 MovieClipUses:2396Used by:2454
Symbol 2446 BitmapUsed by:2447
Symbol 2447 GraphicUses:2446Used by:2448
Symbol 2448 MovieClipUses:2447Used by:2454
Symbol 2449 MovieClipUses:2396Used by:2454
Symbol 2450 BitmapUsed by:2451
Symbol 2451 GraphicUses:2450Used by:2452
Symbol 2452 MovieClipUses:2451Used by:2454
Symbol 2453 MovieClipUses:2396Used by:2454
Symbol 2454 MovieClip {sociotown_uninvited_guests_v1_fla.GameMap_19}Uses:2395 2397 2400 2401 2402 2403 2404 2406 2409 2410 2411 2412 2413 2416 2417 2420 2421 2424 2425 2428 2429 2430 2433 2434 2437 2438 2439 2440 2441 2444 2445 2448 2449 2452 2453Used by:Timeline
Symbol 2455 GraphicUsed by:2456
Symbol 2456 MovieClipUses:2455Used by:Timeline
Symbol 2457 GraphicUsed by:2458
Symbol 2458 MovieClipUses:2457Used by:Timeline
Symbol 2459 GraphicUsed by:2460
Symbol 2460 MovieClipUses:2459Used by:Timeline
Symbol 2461 GraphicUsed by:2462
Symbol 2462 MovieClipUses:2461Used by:Timeline
Symbol 2463 GraphicUsed by:2464
Symbol 2464 MovieClipUses:2463Used by:Timeline
Symbol 2465 GraphicUsed by:2466
Symbol 2466 MovieClipUses:2465Used by:Timeline
Symbol 2467 GraphicUsed by:2468
Symbol 2468 MovieClipUses:2467Used by:Timeline
Symbol 2469 GraphicUsed by:2470
Symbol 2470 MovieClipUses:2469Used by:Timeline
Symbol 2471 GraphicUsed by:2472
Symbol 2472 MovieClipUses:2471Used by:Timeline
Symbol 2473 GraphicUsed by:2474
Symbol 2474 MovieClipUses:2473Used by:Timeline
Symbol 2475 GraphicUsed by:2476
Symbol 2476 MovieClipUses:2475Used by:Timeline
Symbol 2477 GraphicUsed by:2480
Symbol 2478 GraphicUsed by:2479
Symbol 2479 MovieClipUses:2478Used by:2480
Symbol 2480 MovieClip {sociotown_uninvited_guests_v1_fla.KitchenCollisMap_67}Uses:2477 2479Used by:Timeline
Symbol 2481 BitmapUsed by:2482
Symbol 2482 GraphicUses:2481Used by:2483
Symbol 2483 ButtonUses:2482Used by:Timeline
Symbol 2484 BitmapUsed by:2485
Symbol 2485 GraphicUses:2484Used by:2507
Symbol 2486 EditableTextUses:2259Used by:2507
Symbol 2487 BitmapUsed by:2488
Symbol 2488 GraphicUses:2487Used by:2491
Symbol 2489 BitmapUsed by:2490
Symbol 2490 GraphicUses:2489Used by:2491
Symbol 2491 MovieClipUses:2488 2490Used by:2507
Symbol 2492 BitmapUsed by:2493
Symbol 2493 GraphicUses:2492Used by:2496
Symbol 2494 BitmapUsed by:2495
Symbol 2495 GraphicUses:2494Used by:2496
Symbol 2496 MovieClipUses:2493 2495Used by:2507
Symbol 2497 BitmapUsed by:2498
Symbol 2498 GraphicUses:2497Used by:2501
Symbol 2499 BitmapUsed by:2500
Symbol 2500 GraphicUses:2499Used by:2501
Symbol 2501 MovieClipUses:2498 2500Used by:2507
Symbol 2502 BitmapUsed by:2503
Symbol 2503 GraphicUses:2502Used by:2506
Symbol 2504 BitmapUsed by:2505
Symbol 2505 GraphicUses:2504Used by:2506
Symbol 2506 MovieClipUses:2503 2505Used by:2507
Symbol 2507 MovieClip {sociotown_uninvited_guests_v1_fla.OptionsMenuBG_70}Uses:2485 2486 2491 2496 2501 2506 2244 2239 2234Used by:Timeline
Symbol 2508 BitmapUsed by:2509
Symbol 2509 GraphicUses:2508Used by:2518
Symbol 2510 BitmapUsed by:2511
Symbol 2511 GraphicUses:2510Used by:2518
Symbol 2512 BitmapUsed by:2513
Symbol 2513 GraphicUses:2512Used by:2518
Symbol 2514 BitmapUsed by:2515
Symbol 2515 GraphicUses:2514Used by:2518
Symbol 2516 BitmapUsed by:2517
Symbol 2517 GraphicUses:2516Used by:2518
Symbol 2518 MovieClipUses:2509 2511 2513 2515 2517Used by:Timeline
Symbol 2519 BitmapUsed by:2520
Symbol 2520 GraphicUses:2519Used by:2521
Symbol 2521 MovieClipUses:2520Used by:Timeline
Symbol 2522 BitmapUsed by:2523
Symbol 2523 GraphicUses:2522Used by:2526
Symbol 2524 FontUsed by:2525 2529 2550 2551 2552 2553 2554 2555 2556 2557 2558 2562 2610
Symbol 2525 EditableTextUses:2524Used by:2526
Symbol 2526 MovieClip {sociotown_uninvited_guests_v1_fla.UninvitedGuestsHeaderMC_81}Uses:2523 2525Used by:Timeline
Symbol 2527 BitmapUsed by:2528
Symbol 2528 GraphicUses:2527Used by:2530
Symbol 2529 EditableTextUses:2524Used by:2530
Symbol 2530 MovieClip {sociotown_uninvited_guests_v1_fla.ApartmentHeaderMC_82}Uses:2528 2529Used by:Timeline
Symbol 2531 BitmapUsed by:2532
Symbol 2532 GraphicUses:2531Used by:2533
Symbol 2533 MovieClipUses:2532Used by:Timeline
Symbol 2534 BitmapUsed by:2535
Symbol 2535 GraphicUses:2534Used by:2540
Symbol 2536 BitmapUsed by:2537
Symbol 2537 GraphicUses:2536Used by:2540
Symbol 2538 BitmapUsed by:2539
Symbol 2539 GraphicUses:2538Used by:2540
Symbol 2540 MovieClipUses:2535 2537 2539Used by:Timeline
Symbol 2541 BitmapUsed by:2542
Symbol 2542 GraphicUses:2541Used by:2547
Symbol 2543 EditableTextUses:2259Used by:2547
Symbol 2544 EditableTextUses:2259Used by:2547
Symbol 2545 BitmapUsed by:2546
Symbol 2546 GraphicUses:2545Used by:2547
Symbol 2547 MovieClip {sociotown_uninvited_guests_v1_fla.UIChatBubbleMC_85}Uses:2542 2543 2544 2546Used by:Timeline
Symbol 2548 BitmapUsed by:2549
Symbol 2549 GraphicUses:2548Used by:2559
Symbol 2550 EditableTextUses:2524Used by:2559
Symbol 2551 EditableTextUses:2524Used by:2559
Symbol 2552 EditableTextUses:2524Used by:2559
Symbol 2553 EditableTextUses:2524Used by:2559
Symbol 2554 EditableTextUses:2524Used by:2559
Symbol 2555 EditableTextUses:2524Used by:2559
Symbol 2556 EditableTextUses:2524Used by:2559
Symbol 2557 EditableTextUses:2524Used by:2559
Symbol 2558 EditableTextUses:2524Used by:2559
Symbol 2559 MovieClip {sociotown_uninvited_guests_v1_fla.ItemInventoryMC_86}Uses:2549 2550 2551 2552 2553 2554 2555 2556 2557 2558Used by:Timeline
Symbol 2560 BitmapUsed by:2561
Symbol 2561 GraphicUses:2560Used by:2566
Symbol 2562 EditableTextUses:2524Used by:2566
Symbol 2563 BitmapUsed by:2564
Symbol 2564 GraphicUses:2563Used by:2565 2566
Symbol 2565 MovieClipUses:2564Used by:2566
Symbol 2566 MovieClip {sociotown_uninvited_guests_v1_fla.MessageBoxMC_87}Uses:2561 2562 2564 2565Used by:Timeline
Symbol 2567 BitmapUsed by:2568
Symbol 2568 GraphicUses:2567Used by:2608
Symbol 2569 BitmapUsed by:2570
Symbol 2570 GraphicUses:2569Used by:2571
Symbol 2571 MovieClipUses:2570Used by:2608
Symbol 2572 FontUsed by:2573 2574 2577 2601 2602 2603 2607
Symbol 2573 EditableTextUses:2572Used by:2608
Symbol 2574 TextUses:2572Used by:2575
Symbol 2575 MovieClipUses:2574Used by:2576
Symbol 2576 MovieClipUses:2575Used by:2608
Symbol 2577 EditableTextUses:2572Used by:2608
Symbol 2578 BitmapUsed by:2580 2587
Symbol 2579 BitmapUsed by:2580 2582 2584 2586
Symbol 2580 GraphicUses:2578 2579Used by:2585
Symbol 2581 BitmapUsed by:2582
Symbol 2582 GraphicUses:2581 2579Used by:2585
Symbol 2583 BitmapUsed by:2584
Symbol 2584 GraphicUses:2583 2579Used by:2585
Symbol 2585 MovieClipUses:2580 2582 2584Used by:2608
Symbol 2586 GraphicUses:2579Used by:2600
Symbol 2587 GraphicUses:2578Used by:2596
Symbol 2588 BitmapUsed by:2589
Symbol 2589 GraphicUses:2588Used by:2596
Symbol 2590 BitmapUsed by:2591
Symbol 2591 GraphicUses:2590Used by:2596
Symbol 2592 BitmapUsed by:2593
Symbol 2593 GraphicUses:2592Used by:2596
Symbol 2594 BitmapUsed by:2595
Symbol 2595 GraphicUses:2594Used by:2596
Symbol 2596 MovieClipUses:2587 2589 2591 2593 2595Used by:2600
Symbol 2597 BitmapUsed by:2598 2599
Symbol 2598 GraphicUses:2597Used by:2600
Symbol 2599 GraphicUses:2597Used by:2600
Symbol 2600 MovieClip {sociotown_uninvited_guests_v1_fla.BlockHeadsRetroCharacterMC_94}Uses:2586 2596 2598 2599Used by:2608
Symbol 2601 EditableTextUses:2572Used by:2608
Symbol 2602 EditableTextUses:2572Used by:2608
Symbol 2603 EditableTextUses:2572Used by:2608
Symbol 2604 BitmapUsed by:2605
Symbol 2605 GraphicUses:2604Used by:2606
Symbol 2606 MovieClipUses:2605Used by:2608
Symbol 2607 EditableTextUses:2572Used by:2608
Symbol 2608 MovieClip {sociotown_uninvited_guests_v1_fla.bhrGameBGMC_89}Uses:2568 2571 2573 2576 2577 2585 2600 2226 2601 2602 2603 2606 2607Used by:Timeline
Symbol 2609 GraphicUsed by:2611
Symbol 2610 EditableTextUses:2524Used by:2611
Symbol 2611 MovieClip {sociotown_uninvited_guests_v1_fla.CreditsBG_98}Uses:2609 2610Used by:Timeline
Symbol 2612 GraphicUsed by:2613
Symbol 2613 MovieClipUses:2612Used by:Timeline

Instance Names

"achievement_icon"Frame 1Symbol 2268 MovieClip {AchievementIconMC}
"__id0_"Frame 1Symbol 2329 MovieClip {com.newgrounds.components.APIConnector}
"loader_bg"Frame 1Symbol 2256 MovieClip {LoaderBg}
"loader_bar"Frame 1Symbol 2253 MovieClip {LoaderBar}
"title_bg"Frame 3Symbol 2332 MovieClip
"title_veronica"Frame 3Symbol 2250 MovieClip {Symbol1}
"title_toby"Frame 3Symbol 2335 MovieClip
"play_button"Frame 3Symbol 2342 Button
"free_mmo_button"Frame 3Symbol 2347 Button
"credit_text"Frame 3Symbol 2348 EditableText
"newgame_button"Frame 3Symbol 2353 Button
"continue_button"Frame 3Symbol 2358 Button
"achievement_button"Frame 3Symbol 2363 Button
"clear_save_data"Frame 3Symbol 2368 Button
"add_game"Frame 3Symbol 2373 Button
"achievement_list"Frame 3Symbol 2392 MovieClip {sociotown_uninvited_guests_v1_fla.AchievementListMC_15}
"gamemap"Frame 5Symbol 2454 MovieClip {sociotown_uninvited_guests_v1_fla.GameMap_19}
"guestroom1_collis_map"Frame 5Symbol 2456 MovieClip
"hallwayroom1_collis_map"Frame 5Symbol 2458 MovieClip
"hallwayroom2_collis_map"Frame 5Symbol 2460 MovieClip
"room1_collis_map"Frame 5Symbol 2462 MovieClip
"hallway_collis_map"Frame 5Symbol 2464 MovieClip
"guestroom2_collis_map"Frame 5Symbol 2466 MovieClip
"guestroom3_collis_map"Frame 5Symbol 2468 MovieClip
"masterbedroom_collis_map"Frame 5Symbol 2470 MovieClip
"masterbath_collis_map"Frame 5Symbol 2472 MovieClip
"gameroom_collis_map"Frame 5Symbol 2474 MovieClip
"halfbath_collis_map"Frame 5Symbol 2476 MovieClip
"kitchen_collis_map"Frame 5Symbol 2480 MovieClip {sociotown_uninvited_guests_v1_fla.KitchenCollisMap_67}
"sociotown_logo"Frame 5Symbol 2483 Button
"options_menu_bg"Frame 5Symbol 2507 MovieClip {sociotown_uninvited_guests_v1_fla.OptionsMenuBG_70}
"object_highlighter"Frame 5Symbol 2518 MovieClip
"veronica_patience_header"Frame 5Symbol 2229 MovieClip {VeronicaPatienceMC}
"veronica_heart1"Frame 5Symbol 2521 MovieClip
"veronica_heart2"Frame 5Symbol 2521 MovieClip
"veronica_heart3"Frame 5Symbol 2521 MovieClip
"veronica_heart4"Frame 5Symbol 2521 MovieClip
"veronica_heart5"Frame 5Symbol 2521 MovieClip
"veronica_heart6"Frame 5Symbol 2521 MovieClip
"uninvited_guests_header"Frame 5Symbol 2526 MovieClip {sociotown_uninvited_guests_v1_fla.UninvitedGuestsHeaderMC_81}
"apartment_header"Frame 5Symbol 2530 MovieClip {sociotown_uninvited_guests_v1_fla.ApartmentHeaderMC_82}
"progress_saved"Frame 5Symbol 2533 MovieClip
"hint_button"Frame 5Symbol 2540 MovieClip
"ui_chat_bubble"Frame 5Symbol 2547 MovieClip {sociotown_uninvited_guests_v1_fla.UIChatBubbleMC_85}
"inventory"Frame 5Symbol 2559 MovieClip {sociotown_uninvited_guests_v1_fla.ItemInventoryMC_86}
"message_status_box"Frame 5Symbol 2566 MovieClip {sociotown_uninvited_guests_v1_fla.MessageBoxMC_87}
"arcadebhr"Frame 5Symbol 2608 MovieClip {sociotown_uninvited_guests_v1_fla.bhrGameBGMC_89}
"EndingCredits"Frame 5Symbol 2611 MovieClip {sociotown_uninvited_guests_v1_fla.CreditsBG_98}
"sociotown_ending_logo"Frame 5Symbol 2483 Button
"achievement_icon"Frame 5Symbol 2268 MovieClip {AchievementIconMC}
"black_screen"Frame 5Symbol 2613 MovieClip
"text"Symbol 2268 MovieClip {AchievementIconMC} Frame 1Symbol 2260 EditableText
"medal_icon"Symbol 2268 MovieClip {AchievementIconMC} Frame 1Symbol 2267 MovieClip
"shadow"Symbol 2314 MovieClip {NewgroundsAPIAsset_big_popup_background} Frame 1Symbol 2295 MovieClip
"c"Symbol 2314 MovieClip {NewgroundsAPIAsset_big_popup_background} Frame 1Symbol 2297 MovieClip
"b"Symbol 2314 MovieClip {NewgroundsAPIAsset_big_popup_background} Frame 1Symbol 2299 MovieClip
"t"Symbol 2314 MovieClip {NewgroundsAPIAsset_big_popup_background} Frame 1Symbol 2301 MovieClip
"l"Symbol 2314 MovieClip {NewgroundsAPIAsset_big_popup_background} Frame 1Symbol 2303 MovieClip
"r"Symbol 2314 MovieClip {NewgroundsAPIAsset_big_popup_background} Frame 1Symbol 2305 MovieClip
"tl"Symbol 2314 MovieClip {NewgroundsAPIAsset_big_popup_background} Frame 1Symbol 2307 MovieClip
"tr"Symbol 2314 MovieClip {NewgroundsAPIAsset_big_popup_background} Frame 1Symbol 2309 MovieClip
"bl"Symbol 2314 MovieClip {NewgroundsAPIAsset_big_popup_background} Frame 1Symbol 2311 MovieClip
"br"Symbol 2314 MovieClip {NewgroundsAPIAsset_big_popup_background} Frame 1Symbol 2313 MovieClip
"errorDialog"Symbol 2329 MovieClip {com.newgrounds.components.APIConnector} Frame 5Symbol 2287 MovieClip {APIConnector_fla.NewgroundsAPIAsset_Login_Warning_5}
"errorDialog"Symbol 2329 MovieClip {com.newgrounds.components.APIConnector} Frame 6Symbol 2291 MovieClip {APIConnector_fla.NewgroundsAPIAsset_Connection_Error_7}
"background"Symbol 2329 MovieClip {com.newgrounds.components.APIConnector} Frame 7Symbol 2293 MovieClip
"closeButton"Symbol 2329 MovieClip {com.newgrounds.components.APIConnector} Frame 7Symbol 2318 Button
"viewLatestButton"Symbol 2329 MovieClip {com.newgrounds.components.APIConnector} Frame 7Symbol 2324 Button
"viewAuthorizedButton"Symbol 2329 MovieClip {com.newgrounds.components.APIConnector} Frame 8Symbol 2324 Button
"box1"Symbol 2392 MovieClip {sociotown_uninvited_guests_v1_fla.AchievementListMC_15} Frame 1Symbol 2380 MovieClip
"box2"Symbol 2392 MovieClip {sociotown_uninvited_guests_v1_fla.AchievementListMC_15} Frame 1Symbol 2380 MovieClip
"box3"Symbol 2392 MovieClip {sociotown_uninvited_guests_v1_fla.AchievementListMC_15} Frame 1Symbol 2380 MovieClip
"box4"Symbol 2392 MovieClip {sociotown_uninvited_guests_v1_fla.AchievementListMC_15} Frame 1Symbol 2380 MovieClip
"box5"Symbol 2392 MovieClip {sociotown_uninvited_guests_v1_fla.AchievementListMC_15} Frame 1Symbol 2380 MovieClip
"box6"Symbol 2392 MovieClip {sociotown_uninvited_guests_v1_fla.AchievementListMC_15} Frame 1Symbol 2380 MovieClip
"box7"Symbol 2392 MovieClip {sociotown_uninvited_guests_v1_fla.AchievementListMC_15} Frame 1Symbol 2380 MovieClip
"box8"Symbol 2392 MovieClip {sociotown_uninvited_guests_v1_fla.AchievementListMC_15} Frame 1Symbol 2380 MovieClip
"box9"Symbol 2392 MovieClip {sociotown_uninvited_guests_v1_fla.AchievementListMC_15} Frame 1Symbol 2380 MovieClip
"box10"Symbol 2392 MovieClip {sociotown_uninvited_guests_v1_fla.AchievementListMC_15} Frame 1Symbol 2380 MovieClip
"box11"Symbol 2392 MovieClip {sociotown_uninvited_guests_v1_fla.AchievementListMC_15} Frame 1Symbol 2380 MovieClip
"box12"Symbol 2392 MovieClip {sociotown_uninvited_guests_v1_fla.AchievementListMC_15} Frame 1Symbol 2380 MovieClip
"box13"Symbol 2392 MovieClip {sociotown_uninvited_guests_v1_fla.AchievementListMC_15} Frame 1Symbol 2380 MovieClip
"box14"Symbol 2392 MovieClip {sociotown_uninvited_guests_v1_fla.AchievementListMC_15} Frame 1Symbol 2380 MovieClip
"box15"Symbol 2392 MovieClip {sociotown_uninvited_guests_v1_fla.AchievementListMC_15} Frame 1Symbol 2380 MovieClip
"box16"Symbol 2392 MovieClip {sociotown_uninvited_guests_v1_fla.AchievementListMC_15} Frame 1Symbol 2380 MovieClip
"box17"Symbol 2392 MovieClip {sociotown_uninvited_guests_v1_fla.AchievementListMC_15} Frame 1Symbol 2380 MovieClip
"box18"Symbol 2392 MovieClip {sociotown_uninvited_guests_v1_fla.AchievementListMC_15} Frame 1Symbol 2380 MovieClip
"box19"Symbol 2392 MovieClip {sociotown_uninvited_guests_v1_fla.AchievementListMC_15} Frame 1Symbol 2380 MovieClip
"box20"Symbol 2392 MovieClip {sociotown_uninvited_guests_v1_fla.AchievementListMC_15} Frame 1Symbol 2380 MovieClip
"box21"Symbol 2392 MovieClip {sociotown_uninvited_guests_v1_fla.AchievementListMC_15} Frame 1Symbol 2380 MovieClip
"box22"Symbol 2392 MovieClip {sociotown_uninvited_guests_v1_fla.AchievementListMC_15} Frame 1Symbol 2380 MovieClip
"achievement_back_button"Symbol 2392 MovieClip {sociotown_uninvited_guests_v1_fla.AchievementListMC_15} Frame 1Symbol 2385 Button
"clear_achievements"Symbol 2392 MovieClip {sociotown_uninvited_guests_v1_fla.AchievementListMC_15} Frame 1Symbol 2390 Button
"ladiesman"Symbol 2392 MovieClip {sociotown_uninvited_guests_v1_fla.AchievementListMC_15} Frame 1Symbol 2391 EditableText
"masterbath_glass1"Symbol 2433 MovieClip {sociotown_uninvited_guests_v1_fla.MasterBathBackdropMC_42} Frame 1Symbol 2247 MovieClip {MasterBath_Glass}
"hallway_bg"Symbol 2454 MovieClip {sociotown_uninvited_guests_v1_fla.GameMap_19} Frame 1Symbol 2395 MovieClip
"hallway_teleport01"Symbol 2454 MovieClip {sociotown_uninvited_guests_v1_fla.GameMap_19} Frame 1Symbol 2397 MovieClip
"hallwayroom1_bg"Symbol 2454 MovieClip {sociotown_uninvited_guests_v1_fla.GameMap_19} Frame 1Symbol 2400 MovieClip
"hallwayroom1_teleport01"Symbol 2454 MovieClip {sociotown_uninvited_guests_v1_fla.GameMap_19} Frame 1Symbol 2401 MovieClip
"hallwayroom1_teleport02"Symbol 2454 MovieClip {sociotown_uninvited_guests_v1_fla.GameMap_19} Frame 1Symbol 2402 MovieClip
"hallwayroom1_teleport03"Symbol 2454 MovieClip {sociotown_uninvited_guests_v1_fla.GameMap_19} Frame 1Symbol 2403 MovieClip
"hallwayroom1_teleport04"Symbol 2454 MovieClip {sociotown_uninvited_guests_v1_fla.GameMap_19} Frame 1Symbol 2404 MovieClip
"hallway1_plant1"Symbol 2454 MovieClip {sociotown_uninvited_guests_v1_fla.GameMap_19} Frame 1Symbol 2406 MovieClip
"hallway1_masterbedroomdoor"Symbol 2454 MovieClip {sociotown_uninvited_guests_v1_fla.GameMap_19} Frame 1Symbol 2406 MovieClip
"hallway1_plant2"Symbol 2454 MovieClip {sociotown_uninvited_guests_v1_fla.GameMap_19} Frame 1Symbol 2406 MovieClip
"hallway1_chair1"Symbol 2454 MovieClip {sociotown_uninvited_guests_v1_fla.GameMap_19} Frame 1Symbol 2406 MovieClip
"hallway1_chair2"Symbol 2454 MovieClip {sociotown_uninvited_guests_v1_fla.GameMap_19} Frame 1Symbol 2406 MovieClip
"hallway1_trash"Symbol 2454 MovieClip {sociotown_uninvited_guests_v1_fla.GameMap_19} Frame 1Symbol 2406 MovieClip
"room1_bg"Symbol 2454 MovieClip {sociotown_uninvited_guests_v1_fla.GameMap_19} Frame 1Symbol 2409 MovieClip
"room1_teleport01"Symbol 2454 MovieClip {sociotown_uninvited_guests_v1_fla.GameMap_19} Frame 1Symbol 2410 MovieClip
"room1_teleport02"Symbol 2454 MovieClip {sociotown_uninvited_guests_v1_fla.GameMap_19} Frame 1Symbol 2411 MovieClip
"room1_teleport03"Symbol 2454 MovieClip {sociotown_uninvited_guests_v1_fla.GameMap_19} Frame 1Symbol 2412 MovieClip
"room1_teleport04"Symbol 2454 MovieClip {sociotown_uninvited_guests_v1_fla.GameMap_19} Frame 1Symbol 2413 MovieClip
"room1_couch2"Symbol 2454 MovieClip {sociotown_uninvited_guests_v1_fla.GameMap_19} Frame 1Symbol 2406 MovieClip
"room1_cdplayer"Symbol 2454 MovieClip {sociotown_uninvited_guests_v1_fla.GameMap_19} Frame 1Symbol 2406 MovieClip
"room1_kitchendoor"Symbol 2454 MovieClip {sociotown_uninvited_guests_v1_fla.GameMap_19} Frame 1Symbol 2406 MovieClip
"room1_couch1"Symbol 2454 MovieClip {sociotown_uninvited_guests_v1_fla.GameMap_19} Frame 1Symbol 2406 MovieClip
"room1_couch3"Symbol 2454 MovieClip {sociotown_uninvited_guests_v1_fla.GameMap_19} Frame 1Symbol 2406 MovieClip
"room1_cpu"Symbol 2454 MovieClip {sociotown_uninvited_guests_v1_fla.GameMap_19} Frame 1Symbol 2406 MovieClip
"guestroom1_bg"Symbol 2454 MovieClip {sociotown_uninvited_guests_v1_fla.GameMap_19} Frame 1Symbol 2416 MovieClip
"guestroom1_teleport01"Symbol 2454 MovieClip {sociotown_uninvited_guests_v1_fla.GameMap_19} Frame 1Symbol 2417 MovieClip
"guestroom1_fireplace"Symbol 2454 MovieClip {sociotown_uninvited_guests_v1_fla.GameMap_19} Frame 1Symbol 2406 MovieClip
"guestroom1_droidtable"Symbol 2454 MovieClip {sociotown_uninvited_guests_v1_fla.GameMap_19} Frame 1Symbol 2406 MovieClip
"guestroom1_cabinet"Symbol 2454 MovieClip {sociotown_uninvited_guests_v1_fla.GameMap_19} Frame 1Symbol 2406 MovieClip
"guestroom1_couch"Symbol 2454 MovieClip {sociotown_uninvited_guests_v1_fla.GameMap_19} Frame 1Symbol 2406 MovieClip
"guestroom1_nightstand"Symbol 2454 MovieClip {sociotown_uninvited_guests_v1_fla.GameMap_19} Frame 1Symbol 2406 MovieClip
"guestroom1_bed"Symbol 2454 MovieClip {sociotown_uninvited_guests_v1_fla.GameMap_19} Frame 1Symbol 2406 MovieClip
"guestroom1_desk"Symbol 2454 MovieClip {sociotown_uninvited_guests_v1_fla.GameMap_19} Frame 1Symbol 2406 MovieClip
"guestroom2_bg"Symbol 2454 MovieClip {sociotown_uninvited_guests_v1_fla.GameMap_19} Frame 1Symbol 2420 MovieClip
"guestroom2_teleport01"Symbol 2454 MovieClip {sociotown_uninvited_guests_v1_fla.GameMap_19} Frame 1Symbol 2421 MovieClip
"guestroom2_cubbyshelf"Symbol 2454 MovieClip {sociotown_uninvited_guests_v1_fla.GameMap_19} Frame 1Symbol 2406 MovieClip
"guestroom2_cabinet"Symbol 2454 MovieClip {sociotown_uninvited_guests_v1_fla.GameMap_19} Frame 1Symbol 2406 MovieClip
"guestroom2_chair1"Symbol 2454 MovieClip {sociotown_uninvited_guests_v1_fla.GameMap_19} Frame 1Symbol 2406 MovieClip
"guestroom2_chair2"Symbol 2454 MovieClip {sociotown_uninvited_guests_v1_fla.GameMap_19} Frame 1Symbol 2406 MovieClip
"guestroom2_nightstand"Symbol 2454 MovieClip {sociotown_uninvited_guests_v1_fla.GameMap_19} Frame 1Symbol 2406 MovieClip
"guestroom3_bg"Symbol 2454 MovieClip {sociotown_uninvited_guests_v1_fla.GameMap_19} Frame 1Symbol 2424 MovieClip
"guestroom3_teleport01"Symbol 2454 MovieClip {sociotown_uninvited_guests_v1_fla.GameMap_19} Frame 1Symbol 2425 MovieClip
"guestroom3_couch"Symbol 2454 MovieClip {sociotown_uninvited_guests_v1_fla.GameMap_19} Frame 1Symbol 2406 MovieClip
"guestroom3_cabinet"Symbol 2454 MovieClip {sociotown_uninvited_guests_v1_fla.GameMap_19} Frame 1Symbol 2406 MovieClip
"guestroom3_nightstand"Symbol 2454 MovieClip {sociotown_uninvited_guests_v1_fla.GameMap_19} Frame 1Symbol 2406 MovieClip
"guestroom3_bed"Symbol 2454 MovieClip {sociotown_uninvited_guests_v1_fla.GameMap_19} Frame 1Symbol 2406 MovieClip
"masterbedroom_bg"Symbol 2454 MovieClip {sociotown_uninvited_guests_v1_fla.GameMap_19} Frame 1Symbol 2428 MovieClip
"masterbedroom_teleport01"Symbol 2454 MovieClip {sociotown_uninvited_guests_v1_fla.GameMap_19} Frame 1Symbol 2429 MovieClip
"masterbedroom_teleport02"Symbol 2454 MovieClip {sociotown_uninvited_guests_v1_fla.GameMap_19} Frame 1Symbol 2430 MovieClip
"masterbedroom_computer"Symbol 2454 MovieClip {sociotown_uninvited_guests_v1_fla.GameMap_19} Frame 1Symbol 2406 MovieClip
"masterbedroom_bathroomdoor"Symbol 2454 MovieClip {sociotown_uninvited_guests_v1_fla.GameMap_19} Frame 1Symbol 2406 MovieClip
"masterbedroom_bed"Symbol 2454 MovieClip {sociotown_uninvited_guests_v1_fla.GameMap_19} Frame 1Symbol 2406 MovieClip
"masterbedroom_nightstand2"Symbol 2454 MovieClip {sociotown_uninvited_guests_v1_fla.GameMap_19} Frame 1Symbol 2406 MovieClip
"masterbedroom_nightstand1"Symbol 2454 MovieClip {sociotown_uninvited_guests_v1_fla.GameMap_19} Frame 1Symbol 2406 MovieClip
"masterbath_bg"Symbol 2454 MovieClip {sociotown_uninvited_guests_v1_fla.GameMap_19} Frame 1Symbol 2433 MovieClip {sociotown_uninvited_guests_v1_fla.MasterBathBackdropMC_42}
"masterbath_teleport01"Symbol 2454 MovieClip {sociotown_uninvited_guests_v1_fla.GameMap_19} Frame 1Symbol 2434 MovieClip
"masterbath_glass1"Symbol 2454 MovieClip {sociotown_uninvited_guests_v1_fla.GameMap_19} Frame 1Symbol 2406 MovieClip
"masterbath_toiletpaper"Symbol 2454 MovieClip {sociotown_uninvited_guests_v1_fla.GameMap_19} Frame 1Symbol 2406 MovieClip
"hallwayroom2_bg"Symbol 2454 MovieClip {sociotown_uninvited_guests_v1_fla.GameMap_19} Frame 1Symbol 2437 MovieClip
"hallwayroom2_teleport01"Symbol 2454 MovieClip {sociotown_uninvited_guests_v1_fla.GameMap_19} Frame 1Symbol 2438 MovieClip
"hallwayroom2_teleport02"Symbol 2454 MovieClip {sociotown_uninvited_guests_v1_fla.GameMap_19} Frame 1Symbol 2439 MovieClip
"hallwayroom2_teleport03"Symbol 2454 MovieClip {sociotown_uninvited_guests_v1_fla.GameMap_19} Frame 1Symbol 2440 MovieClip
"hallwayroom2_teleport04"Symbol 2454 MovieClip {sociotown_uninvited_guests_v1_fla.GameMap_19} Frame 1Symbol 2441 MovieClip
"hallwayroom2_bench1"Symbol 2454 MovieClip {sociotown_uninvited_guests_v1_fla.GameMap_19} Frame 1Symbol 2406 MovieClip
"hallwayroom2_gameroomdoor"Symbol 2454 MovieClip {sociotown_uninvited_guests_v1_fla.GameMap_19} Frame 1Symbol 2406 MovieClip
"hallwayroom2_halfbath"Symbol 2454 MovieClip {sociotown_uninvited_guests_v1_fla.GameMap_19} Frame 1Symbol 2406 MovieClip
"hallwayroom2_guestroom3"Symbol 2454 MovieClip {sociotown_uninvited_guests_v1_fla.GameMap_19} Frame 1Symbol 2406 MovieClip
"hallwayroom2_bench2"Symbol 2454 MovieClip {sociotown_uninvited_guests_v1_fla.GameMap_19} Frame 1Symbol 2406 MovieClip
"hallwayroom2_plant1"Symbol 2454 MovieClip {sociotown_uninvited_guests_v1_fla.GameMap_19} Frame 1Symbol 2406 MovieClip
"hallwayroom2_plant2"Symbol 2454 MovieClip {sociotown_uninvited_guests_v1_fla.GameMap_19} Frame 1Symbol 2406 MovieClip
"hallwayroom2_painting"Symbol 2454 MovieClip {sociotown_uninvited_guests_v1_fla.GameMap_19} Frame 1Symbol 2406 MovieClip
"hallwayroom2_trash"Symbol 2454 MovieClip {sociotown_uninvited_guests_v1_fla.GameMap_19} Frame 1Symbol 2406 MovieClip
"gameroom_bg"Symbol 2454 MovieClip {sociotown_uninvited_guests_v1_fla.GameMap_19} Frame 1Symbol 2444 MovieClip
"gameroom_teleport01"Symbol 2454 MovieClip {sociotown_uninvited_guests_v1_fla.GameMap_19} Frame 1Symbol 2445 MovieClip
"gameroom_pooltable"Symbol 2454 MovieClip {sociotown_uninvited_guests_v1_fla.GameMap_19} Frame 1Symbol 2406 MovieClip
"gameroom_minigame"Symbol 2454 MovieClip {sociotown_uninvited_guests_v1_fla.GameMap_19} Frame 1Symbol 2406 MovieClip
"halfbath_bg"Symbol 2454 MovieClip {sociotown_uninvited_guests_v1_fla.GameMap_19} Frame 1Symbol 2448 MovieClip
"halfbath_teleport01"Symbol 2454 MovieClip {sociotown_uninvited_guests_v1_fla.GameMap_19} Frame 1Symbol 2449 MovieClip
"halfbath_cabinet"Symbol 2454 MovieClip {sociotown_uninvited_guests_v1_fla.GameMap_19} Frame 1Symbol 2406 MovieClip
"halfbath_toilet"Symbol 2454 MovieClip {sociotown_uninvited_guests_v1_fla.GameMap_19} Frame 1Symbol 2406 MovieClip
"halfbath_trash"Symbol 2454 MovieClip {sociotown_uninvited_guests_v1_fla.GameMap_19} Frame 1Symbol 2406 MovieClip
"kitchen_bg"Symbol 2454 MovieClip {sociotown_uninvited_guests_v1_fla.GameMap_19} Frame 1Symbol 2452 MovieClip
"kitchen_teleport01"Symbol 2454 MovieClip {sociotown_uninvited_guests_v1_fla.GameMap_19} Frame 1Symbol 2453 MovieClip
"kitchen_refrig"Symbol 2454 MovieClip {sociotown_uninvited_guests_v1_fla.GameMap_19} Frame 1Symbol 2406 MovieClip
"kitchen_table"Symbol 2454 MovieClip {sociotown_uninvited_guests_v1_fla.GameMap_19} Frame 1Symbol 2406 MovieClip
"kitchen_sink"Symbol 2454 MovieClip {sociotown_uninvited_guests_v1_fla.GameMap_19} Frame 1Symbol 2406 MovieClip
"kitchen_cabinet"Symbol 2454 MovieClip {sociotown_uninvited_guests_v1_fla.GameMap_19} Frame 1Symbol 2406 MovieClip
"kitchen_sofa"Symbol 2454 MovieClip {sociotown_uninvited_guests_v1_fla.GameMap_19} Frame 1Symbol 2406 MovieClip
"kitchen_trash"Symbol 2454 MovieClip {sociotown_uninvited_guests_v1_fla.GameMap_19} Frame 1Symbol 2406 MovieClip
"kitchen_blockade"Symbol 2480 MovieClip {sociotown_uninvited_guests_v1_fla.KitchenCollisMap_67} Frame 1Symbol 2479 MovieClip
"options_entity_name"Symbol 2507 MovieClip {sociotown_uninvited_guests_v1_fla.OptionsMenuBG_70} Frame 1Symbol 2486 EditableText
"options_menu_key_punch"Symbol 2507 MovieClip {sociotown_uninvited_guests_v1_fla.OptionsMenuBG_70} Frame 1Symbol 2491 MovieClip
"options_menu_key_toss"Symbol 2507 MovieClip {sociotown_uninvited_guests_v1_fla.OptionsMenuBG_70} Frame 1Symbol 2496 MovieClip
"options_menu_key_talk"Symbol 2507 MovieClip {sociotown_uninvited_guests_v1_fla.OptionsMenuBG_70} Frame 1Symbol 2501 MovieClip
"options_menu_key_useitem"Symbol 2507 MovieClip {sociotown_uninvited_guests_v1_fla.OptionsMenuBG_70} Frame 1Symbol 2506 MovieClip
"options_menu_key_lookat"Symbol 2507 MovieClip {sociotown_uninvited_guests_v1_fla.OptionsMenuBG_70} Frame 1Symbol 2244 MovieClip {OptionsMenuKeyLookAt}
"options_menu_key_search"Symbol 2507 MovieClip {sociotown_uninvited_guests_v1_fla.OptionsMenuBG_70} Frame 1Symbol 2239 MovieClip {OptionsMenuKeySearch}
"options_menu_key_use"Symbol 2507 MovieClip {sociotown_uninvited_guests_v1_fla.OptionsMenuBG_70} Frame 1Symbol 2234 MovieClip {OptionsMenuKeyUse}
"text"Symbol 2526 MovieClip {sociotown_uninvited_guests_v1_fla.UninvitedGuestsHeaderMC_81} Frame 1Symbol 2525 EditableText
"text"Symbol 2530 MovieClip {sociotown_uninvited_guests_v1_fla.ApartmentHeaderMC_82} Frame 1Symbol 2529 EditableText
"ui_chat_bubble_text"Symbol 2547 MovieClip {sociotown_uninvited_guests_v1_fla.UIChatBubbleMC_85} Frame 1Symbol 2543 EditableText
"ui_chat_skip_text"Symbol 2547 MovieClip {sociotown_uninvited_guests_v1_fla.UIChatBubbleMC_85} Frame 1Symbol 2544 EditableText
"slot_1"Symbol 2559 MovieClip {sociotown_uninvited_guests_v1_fla.ItemInventoryMC_86} Frame 1Symbol 2550 EditableText
"slot_2"Symbol 2559 MovieClip {sociotown_uninvited_guests_v1_fla.ItemInventoryMC_86} Frame 1Symbol 2551 EditableText
"slot_3"Symbol 2559 MovieClip {sociotown_uninvited_guests_v1_fla.ItemInventoryMC_86} Frame 1Symbol 2552 EditableText
"slot_4"Symbol 2559 MovieClip {sociotown_uninvited_guests_v1_fla.ItemInventoryMC_86} Frame 1Symbol 2553 EditableText
"slot_5"Symbol 2559 MovieClip {sociotown_uninvited_guests_v1_fla.ItemInventoryMC_86} Frame 1Symbol 2554 EditableText
"slot_6"Symbol 2559 MovieClip {sociotown_uninvited_guests_v1_fla.ItemInventoryMC_86} Frame 1Symbol 2555 EditableText
"slot_7"Symbol 2559 MovieClip {sociotown_uninvited_guests_v1_fla.ItemInventoryMC_86} Frame 1Symbol 2556 EditableText
"more"Symbol 2559 MovieClip {sociotown_uninvited_guests_v1_fla.ItemInventoryMC_86} Frame 1Symbol 2557 EditableText
"close"Symbol 2559 MovieClip {sociotown_uninvited_guests_v1_fla.ItemInventoryMC_86} Frame 1Symbol 2558 EditableText
"text"Symbol 2566 MovieClip {sociotown_uninvited_guests_v1_fla.MessageBoxMC_87} Frame 1Symbol 2562 EditableText
"head"Symbol 2600 MovieClip {sociotown_uninvited_guests_v1_fla.BlockHeadsRetroCharacterMC_94} Frame 1Symbol 2596 MovieClip
"title_logo"Symbol 2608 MovieClip {sociotown_uninvited_guests_v1_fla.bhrGameBGMC_89} Frame 1Symbol 2571 MovieClip
"copyright"Symbol 2608 MovieClip {sociotown_uninvited_guests_v1_fla.bhrGameBGMC_89} Frame 1Symbol 2573 EditableText
"spacebar_text"Symbol 2608 MovieClip {sociotown_uninvited_guests_v1_fla.bhrGameBGMC_89} Frame 1Symbol 2576 MovieClip
"top_score_title_screen"Symbol 2608 MovieClip {sociotown_uninvited_guests_v1_fla.bhrGameBGMC_89} Frame 1Symbol 2577 EditableText
"title_blockhead"Symbol 2608 MovieClip {sociotown_uninvited_guests_v1_fla.bhrGameBGMC_89} Frame 1Symbol 2585 MovieClip
"blockhead"Symbol 2608 MovieClip {sociotown_uninvited_guests_v1_fla.bhrGameBGMC_89} Frame 1Symbol 2600 MovieClip {sociotown_uninvited_guests_v1_fla.BlockHeadsRetroCharacterMC_94}
"score"Symbol 2608 MovieClip {sociotown_uninvited_guests_v1_fla.bhrGameBGMC_89} Frame 1Symbol 2601 EditableText
"time"Symbol 2608 MovieClip {sociotown_uninvited_guests_v1_fla.bhrGameBGMC_89} Frame 1Symbol 2602 EditableText
"top_score"Symbol 2608 MovieClip {sociotown_uninvited_guests_v1_fla.bhrGameBGMC_89} Frame 1Symbol 2603 EditableText
"timeup"Symbol 2608 MovieClip {sociotown_uninvited_guests_v1_fla.bhrGameBGMC_89} Frame 1Symbol 2606 MovieClip
"tutorial"Symbol 2608 MovieClip {sociotown_uninvited_guests_v1_fla.bhrGameBGMC_89} Frame 1Symbol 2607 EditableText
"credits_text"Symbol 2611 MovieClip {sociotown_uninvited_guests_v1_fla.CreditsBG_98} Frame 1Symbol 2610 EditableText

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS3.
Protect (24)Timeline Frame 10 bytes ""

Labels

"loader"Frame 1
"TitleScreen"Frame 3
"test"Frame 4
"gameboard"Frame 5
"closeme"Symbol 2287 MovieClip {APIConnector_fla.NewgroundsAPIAsset_Login_Warning_5} Frame 11
"closeme"Symbol 2291 MovieClip {APIConnector_fla.NewgroundsAPIAsset_Connection_Error_7} Frame 11
"idle"Symbol 2329 MovieClip {com.newgrounds.components.APIConnector} Frame 2
"connecting"Symbol 2329 MovieClip {com.newgrounds.components.APIConnector} Frame 3
"connected"Symbol 2329 MovieClip {com.newgrounds.components.APIConnector} Frame 4
"no_login"Symbol 2329 MovieClip {com.newgrounds.components.APIConnector} Frame 5
"no_connect"Symbol 2329 MovieClip {com.newgrounds.components.APIConnector} Frame 6
"new_version"Symbol 2329 MovieClip {com.newgrounds.components.APIConnector} Frame 7
"bad_host"Symbol 2329 MovieClip {com.newgrounds.components.APIConnector} Frame 8




http://swfchan.com/24/118429/info.shtml
Created: 7/3 -2019 06:01:55 Last modified: 7/3 -2019 06:01:55 Server time: 22/12 -2024 09:38:07