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trigger-knight.swf

This is the info page for
Flash #118452

(Click the ID number above for more basic data on this flash file.)


Text
<p align="center"><font face="Calibri" size="14" color="#ffff00" letterSpacing="0.000000" kerning="1"><b>Blacksmith</b></font></p>

<p align="center"><font face="Calibri" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>[9999 G] Upgrade Weapon </b></font></p>

Click!

<p align="center"><font face="Calibri_12pt_st" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Replaces Divine Edge w/ Elixir</b></font></p>

<p align="center"><font face="Calibri_12pt_st" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>[9999G] Upgrade Weapon</b></font></p>

<p align="center"><font face="Calibri_12pt_st" size="12" color="#ffff00" letterSpacing="0.000000" kerning="1"><b>Bladesmith</b></font></p>

NOW LOADING

<p align="center"><font face="Calibri" size="20" color="#999999" letterSpacing="0.000000" kerning="1"><b>100%</b></font></p>

www.kongregate.com

<p align="center"><font face="hooge 05_55_14pt_st" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">99999999</font></p>

<p align="right"><font face="Calibri_12pt_st" size="12" color="#000000" letterSpacing="0.000000" kerning="1"><b>Level 255 (x25.4 Score)</b></font></p>

<p align="left"><font face="Calibri_12pt_st" size="12" color="#666666" letterSpacing="0.000000" kerning="1"><b>99999999/9999999 EXP</b></font></p>

BOUGHT!

ITEM USED!

UPGRADE!

NEW HIGH SCORE!

<p align="center"><font face="Calibri_12pt_st" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>9999 G</b></font></p>

<p align="center"><font face="Calibri_12pt_st" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Blablablba</b></font></p>

<p align="right"><font face="Calibri_12pt_st" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>blablablabla your text here!</b></font></p>

<p align="left"><font face="Calibri" size="11" color="#000000" letterSpacing="0.000000" kerning="1"><b>Short Sword [999 ATK]</b></font></p>

<p align="left"><font face="Calibri" size="11" color="#000000" letterSpacing="0.000000" kerning="1"><b>Valkyrie Garb</b></font></p>

<p align="left"><font face="Calibri" size="11" color="#000000" letterSpacing="0.000000" kerning="1"><b>Elixir</b></font></p>

<p align="right"><font face="Calibri" size="14" color="#000000" letterSpacing="0.000000" kerning="1"><b>9999/9999</b></font></p>

<p align="center"><font face="Calibri" size="16" color="#000000" letterSpacing="0.000000" kerning="1"><b>999999999</b></font></p>

DAY

<p align="center"><font face="Calibri" size="32" color="#000000" letterSpacing="0.000000" kerning="1"><b>99</b></font></p>

HP

SESSION OVER

<p align="left"><font face="Calibri" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><b>You are killed by the Enemy.</b></font></p>

<p align="right"><font face="Calibri_12pt_st" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>protip: People die if they are kiiled.</b></font></p>

<p align="right"><font face="Calisto MT" size="40" color="#ffffff" letterSpacing="0.000000" kerning="1">9</font></p>

<p align="right"><font face="Calisto MT" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">99</font></p>

%

Lifespan

Warning!

<p align="left"><font face="Calibri" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>99999</b></font></p>

<p align="left"><font face="Calibri_12pt_st" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>999 ATK [Holy Sword]</b></font></p>

<p align="left"><font face="Calibri_12pt_st" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>9999 HP [Leather Armor]</b></font></p>

<p align="left"><font face="Calibri_12pt_st" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>:: Got 99999 Gold!</b></font></p>

<p align="left"><font face="Calibri_16pt_st" size="16" color="#ffff00" letterSpacing="0.000000" kerning="1"><b>Sacred Edge</b></font></p>

<p align="left"><font face="Calibri_12pt_st" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Syalala pompom</b></font></p>

Item

<p align="right"><font face="Calibri" size="32" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>99</b></font></p>

<p align="center"><font face="Calibri" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>99</b></font></p>

%

LIFESPAN

Next

Now

<p align="right"><font face="Calibri_14pt_st" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Score : 4232984</b></font></p>

v1.3

www.mintsphere.com

- Click to Continue -

SURVIVE!

Guide the Knight to survive as long as possible using
only a single click every time!

Game will end if your lifespan or HP becomes
0, so be careful.

Getting hit by the Enemy reduces your HP,
while Lifespan reduced gradually over time

TRIGGER!

You are about to encounter an "Event". The cursor will change
depends on what event you encounter, be it upgrading your
weapon, armor (it restores HP too!), or buying items.

Click to trigger the event! Dont be late or you'll
miss it. Triggering events requires some gold
though, so be careful!

The Interface shows upcoming Events. Use it
to plan ahead!

RESTORATION!

Ah! Soulshrine ahead!
If you find a soulshrine along the way, you can spend some of
your gold for fully restore your Lifespan. Just click when the
cursor shape changes to trigger the event!

It is the only way to restore your Lifespan
and prolong your survival. Please spare some
gold for it!

BATTLE!

Battle in this game is automatic - The Knight will try to defeat
the enemy on her own. Please cheer for her!

However, if you have items in inventory, you
can use it by clicking the mouse button and
turn the tide of battle! (sometimes).

Defeating enemies grants you gold, which you can spend to trigger
events (such as upgrading your weapon, etc. Enemies get stronger
over time, so you should too!)

IM FADING!

Uh-oh, Blademaster's Lifespan is nearly depleted. She starts
to fade!
Solution : Restore it by triggering a Soulshrine event.

Don't worry, Soulshrines are aplenty so
we will find one in short time.
Hopefully.

IM WOUNDED!

Ouchie! The Blademaster is low on HP! If it reaches 0, she'll
die! Help!
Solution :  Use an Elixir or Upgrade your Armor.

Getting slashed by a sword really hurts!
Luckily we have some spare elixir, right?
...Right?

GAME LOADING

RESUME GAME

RESUME GAME

QUIT RUN

QUIT RUN

- Game Paused -
Press 'P' or click 'Resume Game' to resume
'M' and 'S' also can be used to mute Music and SFX.

START RUN

START RUN

ACHIEVEMENTS

ACHIEVEMENTS

CREDITS

CREDITS

MORE GAMES

MORE GAMES

| M/S to mute Music/SFX, P to Pause

Tutorial

Tutorial

Wpns

Armrs

Collections

Challenges

<p align="right"><font face="Calibri_12pt_st" size="12" color="#666666" letterSpacing="0.000000" kerning="1"><b>Hover to &nbsp;see Equip</b></font></p>

Slay a Dragon

Stashed 3000 Gold

Reach Day #10

Perform 70000+ Damage

Get all Collection

PLAYER STATUS

<p align="right"><font face="Calibri_12pt_st" size="12" color="#000000" letterSpacing="0.000000" kerning="1"><b>Game Progress - 100%</b></font></p>

GAME CREDITS

[Designer, Programer, Music]

FanFan

[UI Artist, Sprite, Effects]

Vresu

[STUDIO MINTSPHERE]

http://www.mintsphere.com/

[Special Thanks To]

Rudy Sudarto
Various Free Sound Source
Lots of Beta Testers
and You!

SCORE GET

<p align="center"><font face="Calibri" size="40" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>99999999999</b></font></p>

RUN AGAIN

RUN AGAIN

SUBMIT SCORE

SUBMIT SCORE

<p align="center"><font face="Calibri" size="14" color="#000000" letterSpacing="0.000000" kerning="1"><b>Highscore : 9999999</b></font></p>

CALCULATION

SUBMIT!

SUBMIT!

<p align="center"><font face="Calibri" size="20" color="#333333" letterSpacing="0.000000" kerning="1"><b>Knightly Knight</b></font></p>

Your Name:

ActionScript [AS1/AS2]

Frame 1
function \u0004\u0005() { Set("\x03", (2149 % 511) * 5); return(\x03); } var \x01 = (-102 + \x04\x05()); // swfAction0x03 // Unknown action
Frame 2
function \u0004\u0005() { Set("\x03", (1133 % 511) * 5); return(\x03); } var \x01 = (212 + \x04\x05()); // swfAction0x03 // Unknown action
Frame 3
stop(); this.mint.onRelease = function () { getURL ("http://www.mintsphere.com/", "_blank"); };
Frame 4
function \u0004\u0005() { Set("\x03", (1964 % 511) * 5); return(\x03); } var \x01 = (-1452 + \x04\x05()); // swfAction0x03 // Unknown action
Frame 5
function \u0004\u0005() { Set("\x03", (2742 % 511) * 5); return(\x03); } var \x01 = (-568 + \x04\x05()); // swfAction0x03 // Unknown action
Frame 6
stop(); screenstate = "credits"; this.attachMovie("TransBlack", "tb", 3); buttonstate = 0; stop();
Frame 7
screenstate = "game"; this.attachMovie("Transition", "ts", 3); stop(); initGame();
Frame 8
function \u0004\u0005() { Set("\x03", (807 % 511) * 5); return(\x03); } var \x01 = (-1198 + \x04\x05()); // swfAction0x03 // Unknown action
Frame 9
function \u0004\u0005() { Set("\x03", (1534 % 511) * 5); return(\x03); } var \x01 = (409 + \x04\x05()); // swfAction0x03 // Unknown action
Frame 10
function \u0004\u0005() { Set("\x03", (119 % 511) * 5); return(\x03); } var \x01 = (-261 + \x04\x05()); // swfAction0x03 // Unknown action
Symbol 602 MovieClip [__Packages.mochi.as2.MochiAd] Frame 0
#initclip function \u0004\u0005() { Set("\x03", (986 % 511) * 5); return(\x03); } var \x01 = (-2127 + \x04\x05()); // swfAction0x03 // Unknown action #endinitclip
Symbol 603 MovieClip [__Packages.mochi.as2.MochiEventDispatcher] Frame 0
!!!ERROR
Symbol 604 MovieClip [__Packages.mochi.as2.MochiServices] Frame 0
!!!ERROR
Symbol 605 MovieClip [__Packages.mochi.as2.MochiEvents] Frame 0
!!!ERROR
Symbol 606 MovieClip [__Packages.mochi.as2.MochiCoins] Frame 0
!!!ERROR
Symbol 607 MovieClip [__Packages.mochi.as2.MochiSocial] Frame 0
!!!ERROR
Symbol 608 MovieClip [__Packages.mochi.as2.MochiScores] Frame 0
!!!ERROR
Symbol 609 MovieClip [__Packages.mochi.as2.MochiDigits] Frame 0
!!!ERROR
Symbol 53 Button
on (release) { getURL ("http://kongregate.com/", "_blank"); }
Symbol 81 MovieClip Frame 180
this._parent.gotoAndStop("splash");
Symbol 94 MovieClip [DamageNum] Frame 40
this.removeMovieClip();
Symbol 118 MovieClip [FXBuy] Frame 30
this.removeMovieClip();
Symbol 133 MovieClip [FXHit] Frame 8
this.removeMovieClip();
Symbol 151 MovieClip [FXItem] Frame 30
this.removeMovieClip();
Symbol 153 MovieClip [FXUpgrade] Frame 30
this.removeMovieClip();
Symbol 166 MovieClip Frame 1
stop();
Symbol 181 MovieClip Frame 1
stop();
Symbol 185 MovieClip Frame 1
stop();
Symbol 189 MovieClip [InterfaceAnnounce] Frame 6
announce_txt.text = annmes;
Symbol 189 MovieClip [InterfaceAnnounce] Frame 126
this.removeMovieClip();
Symbol 193 MovieClip [InterfaceAnnounce2] Frame 6
announce_txt.text = msg; annava.gotoAndStop(avanow);
Symbol 193 MovieClip [InterfaceAnnounce2] Frame 95
this.removeMovieClip();
Symbol 220 MovieClip [InterfaceDead] Frame 5
!!!ERROR
Symbol 245 MovieClip [InterfaceInfo] Frame 74
this.removeMovieClip();
Symbol 305 MovieClip Frame 65
stop();
Symbol 309 MovieClip Frame 150
stop();
Symbol 311 MovieClip [MouseEffect] Frame 60
this.removeMovieClip();
Symbol 349 MovieClip [PanelTutorial] Frame 1
stop();
Symbol 352 MovieClip Frame 150
this._parent.gotoAndStop("title");
Symbol 353 MovieClip [TransBlack] Frame 10
this.removeMovieClip();
Symbol 355 MovieClip [TransitionBattle] Frame 35
this._parent.gotoAndStop("game");
Symbol 356 MovieClip [TransWhite] Frame 15
this.removeMovieClip();
Symbol 369 MovieClip [Effect-Flash] Frame 10
this.removeMovieClip();
Symbol 397 MovieClip [EnemyDragon] Frame 1
animestate = "idling";
Symbol 397 MovieClip [EnemyDragon] Frame 16
gotoAndPlay ("idle");
Symbol 397 MovieClip [EnemyDragon] Frame 17
animestate = "moving";
Symbol 397 MovieClip [EnemyDragon] Frame 26
gotoAndPlay ("move");
Symbol 397 MovieClip [EnemyDragon] Frame 27
animestate = "attacking";
Symbol 397 MovieClip [EnemyDragon] Frame 33
ishit = true;
Symbol 397 MovieClip [EnemyDragon] Frame 39
stop(); attackfinished = true;
Symbol 397 MovieClip [EnemyDragon] Frame 46
attackfinished = true;
Symbol 397 MovieClip [EnemyDragon] Frame 47
animestate = "flinching";
Symbol 397 MovieClip [EnemyDragon] Frame 53
stop();
Symbol 421 MovieClip [EnemyGoblin] Frame 1
animestate = "idling";
Symbol 421 MovieClip [EnemyGoblin] Frame 13
gotoAndPlay ("idle");
Symbol 421 MovieClip [EnemyGoblin] Frame 14
animestate = "moving";
Symbol 421 MovieClip [EnemyGoblin] Frame 26
gotoAndPlay ("move");
Symbol 421 MovieClip [EnemyGoblin] Frame 27
animestate = "attacking";
Symbol 421 MovieClip [EnemyGoblin] Frame 33
ishit = true;
Symbol 421 MovieClip [EnemyGoblin] Frame 39
stop(); attackfinished = true;
Symbol 421 MovieClip [EnemyGoblin] Frame 46
attackfinished = true;
Symbol 421 MovieClip [EnemyGoblin] Frame 47
animestate = "flinching";
Symbol 421 MovieClip [EnemyGoblin] Frame 53
stop();
Symbol 446 MovieClip [EnemyGolem] Frame 1
animestate = "idling";
Symbol 446 MovieClip [EnemyGolem] Frame 17
gotoAndPlay ("idle");
Symbol 446 MovieClip [EnemyGolem] Frame 18
animestate = "moving";
Symbol 446 MovieClip [EnemyGolem] Frame 30
gotoAndPlay ("move");
Symbol 446 MovieClip [EnemyGolem] Frame 31
animestate = "attacking";
Symbol 446 MovieClip [EnemyGolem] Frame 37
ishit = true;
Symbol 446 MovieClip [EnemyGolem] Frame 43
stop(); attackfinished = true;
Symbol 446 MovieClip [EnemyGolem] Frame 50
attackfinished = true;
Symbol 446 MovieClip [EnemyGolem] Frame 51
animestate = "flinching";
Symbol 446 MovieClip [EnemyGolem] Frame 57
stop();
Symbol 477 MovieClip [EnemyWolf] Frame 1
animestate = "idling";
Symbol 477 MovieClip [EnemyWolf] Frame 17
gotoAndPlay ("idle");
Symbol 477 MovieClip [EnemyWolf] Frame 18
animestate = "moving";
Symbol 477 MovieClip [EnemyWolf] Frame 30
gotoAndPlay ("move");
Symbol 477 MovieClip [EnemyWolf] Frame 31
animestate = "attacking";
Symbol 477 MovieClip [EnemyWolf] Frame 37
ishit = true;
Symbol 477 MovieClip [EnemyWolf] Frame 41
stop(); attackfinished = true;
Symbol 477 MovieClip [EnemyWolf] Frame 48
attackfinished = true;
Symbol 477 MovieClip [EnemyWolf] Frame 49
animestate = "flinching";
Symbol 477 MovieClip [EnemyWolf] Frame 55
stop();
Symbol 497 MovieClip [Hero] Frame 1
animestate = "idling";
Symbol 497 MovieClip [Hero] Frame 16
gotoAndPlay ("idle");
Symbol 497 MovieClip [Hero] Frame 17
animestate = "moving";
Symbol 497 MovieClip [Hero] Frame 33
gotoAndPlay ("move");
Symbol 497 MovieClip [Hero] Frame 34
animestate = "attacking";
Symbol 497 MovieClip [Hero] Frame 40
ishit = true;
Symbol 497 MovieClip [Hero] Frame 48
stop(); attackfinished = true;
Symbol 497 MovieClip [Hero] Frame 55
attackfinished = true;
Symbol 497 MovieClip [Hero] Frame 56
animestate = "flinching";
Symbol 497 MovieClip [Hero] Frame 62
stop();
Symbol 499 MovieClip [Transition] Frame 25
this.removeMovieClip();
Symbol 528 MovieClip Frame 1
stop();
Symbol 554 MovieClip Frame 1
stop();
Symbol 570 MovieClip Frame 1
stop();

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Symbol 356 MovieClip [TransWhite]Uses:25Used by:528
Symbol 357 BitmapUsed by:358 531
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Symbol 365 MovieClip [BGMid]Uses:364Used by:528
Symbol 366 BitmapUsed by:367
Symbol 367 GraphicUses:366Used by:368
Symbol 368 MovieClip [Building]Uses:367Used by:528
Symbol 369 MovieClip [Effect-Flash]Uses:25Used by:528
Symbol 370 MovieClipUsed by:528  Timeline
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Symbol 498 MovieClipUses:50Used by:499
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Symbol 507 GraphicUsed by:508
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Symbol 510 MovieClipUses:509Used by:511
Symbol 511 MovieClip [InterfacePause]Uses:500 504 508 510Used by:528
Symbol 512 Sound [BGMGame]Used by:528
Symbol 513 Sound [SFXApplause]Used by:528
Symbol 514 Sound [SFXBattleStart]Used by:528
Symbol 515 Sound [SFXButtonPress]Used by:528
Symbol 516 Sound [SFXButtonSelect]Used by:528
Symbol 517 Sound [SFXCharaDie]Used by:528
Symbol 518 Sound [SFXEnemyDie]Used by:528
Symbol 519 Sound [SFXError]Used by:528
Symbol 520 Sound [SFXEvent]Used by:528
Symbol 521 Sound [SFXEventTriggered]Used by:528
Symbol 522 Sound [SFXEXPLoop]Used by:528
Symbol 523 Sound [SFXHit01]Used by:528
Symbol 524 Sound [SFXHit02]Used by:528
Symbol 525 Sound [SFXHit03]Used by:528
Symbol 526 Sound [SFXItemUse]Used by:528
Symbol 527 Sound [SFXNotice]Used by:528
Symbol 528 MovieClipUses:82 83 85 86 88 90 24 94 98 9 100 118 133 151 153 155 166 181 185 7 189 193 196 214 220 223 231 235 241 245 250 259 264 267 271 309 311 349 351 352 353 355 356 359 362 365 368 369 370 397 421 446 477 497 46 499 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527Used by:Timeline
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Symbol 535 MovieClipUses:534Used by:Timeline
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Symbol 560 TextUses:14Used by:Timeline
Symbol 561 EditableTextUses:14Used by:Timeline
Symbol 562 TextUses:14Used by:Timeline
Symbol 563 TextUses:14Used by:Timeline
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Symbol 567 TextUses:2Used by:Timeline
Symbol 568 GraphicUsed by:570
Symbol 569 GraphicUsed by:570
Symbol 570 MovieClipUses:568 569Used by:Timeline
Symbol 571 EditableTextUses:14Used by:Timeline
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Symbol 574 TextUses:2Used by:Timeline
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Symbol 580 TextUses:2Used by:Timeline
Symbol 581 TextUses:2Used by:Timeline
Symbol 582 GraphicUsed by:Timeline
Symbol 583 TextUses:2Used by:Timeline
Symbol 584 EditableTextUses:2Used by:Timeline
Symbol 585 TextUses:2Used by:587
Symbol 586 TextUses:2Used by:587
Symbol 587 ButtonUses:585 586Used by:Timeline
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Symbol 589 TextUses:2Used by:590
Symbol 590 ButtonUses:588 589Used by:Timeline
Symbol 591 EditableTextUses:2Used by:Timeline
Symbol 592 TextUses:2Used by:Timeline
Symbol 593 BitmapUsed by:594
Symbol 594 GraphicUses:593Used by:595
Symbol 595 MovieClipUses:594Used by:Timeline
Symbol 596 GraphicUsed by:Timeline
Symbol 597 TextUses:2Used by:599
Symbol 598 TextUses:2Used by:599
Symbol 599 ButtonUses:597 598Used by:Timeline
Symbol 600 EditableTextUses:2Used by:Timeline
Symbol 601 TextUses:2Used by:Timeline

Instance Names

"kong_btn"Frame 1Symbol 28 Button
"preloaderbar"Frame 1Symbol 48 MovieClip
"preload_txt"Frame 1Symbol 49 EditableText
"mint"Frame 3Symbol 352 MovieClip
"silmask"Frame 4Symbol 351 MovieClip
"sil"Frame 4Symbol 535 MovieClip
"start_btn"Frame 4Symbol 538 Button
"achievement_btn"Frame 4Symbol 541 Button
"credits_btn"Frame 4Symbol 544 Button
"moregames_btn"Frame 4Symbol 547 Button
"tutorial_btn"Frame 4Symbol 551 Button
"logo"Frame 4Symbol 271 MovieClip
"tuto_rb"Frame 4Symbol 554 MovieClip
"silmask2"Frame 5Symbol 351 MovieClip
"equip_txt"Frame 5Symbol 561 EditableText
"levelelement"Frame 5Symbol 98 MovieClip
"wpn1"Frame 5Symbol 570 MovieClip
"wpn2"Frame 5Symbol 570 MovieClip
"wpn3"Frame 5Symbol 570 MovieClip
"wpn4"Frame 5Symbol 570 MovieClip
"wpn5"Frame 5Symbol 570 MovieClip
"wpn6"Frame 5Symbol 570 MovieClip
"wpn7"Frame 5Symbol 570 MovieClip
"wpn8"Frame 5Symbol 570 MovieClip
"wpn9"Frame 5Symbol 570 MovieClip
"wpn10"Frame 5Symbol 570 MovieClip
"arm1"Frame 5Symbol 570 MovieClip
"arm2"Frame 5Symbol 570 MovieClip
"arm3"Frame 5Symbol 570 MovieClip
"arm4"Frame 5Symbol 570 MovieClip
"arm5"Frame 5Symbol 570 MovieClip
"arm6"Frame 5Symbol 570 MovieClip
"arm7"Frame 5Symbol 570 MovieClip
"arm8"Frame 5Symbol 570 MovieClip
"arm9"Frame 5Symbol 570 MovieClip
"arm10"Frame 5Symbol 570 MovieClip
"ach0"Frame 5Symbol 570 MovieClip
"ach1"Frame 5Symbol 570 MovieClip
"ach2"Frame 5Symbol 570 MovieClip
"ach3"Frame 5Symbol 570 MovieClip
"ach4"Frame 5Symbol 570 MovieClip
"gameprogress_txt"Frame 5Symbol 571 EditableText
"ob"Frame 7Symbol 370 MovieClip
"silhouette"Frame 8Symbol 351 MovieClip
"levelelement"Frame 8Symbol 98 MovieClip
"score_txt"Frame 8Symbol 584 EditableText
"retry_btn"Frame 8Symbol 587 Button
"end_btn"Frame 8Symbol 590 Button
"highscore_txt"Frame 8Symbol 591 EditableText
"highscoreanim"Frame 8Symbol 155 MovieClip
"tweet_btn"Frame 8Symbol 595 MovieClip
"moregames_btn"Frame 8Symbol 547 Button
"achievement_btn"Frame 8Symbol 541 Button
"submit_btn"Frame 9Symbol 599 Button
"pname_txt"Frame 9Symbol 600 EditableText
"event_txt"Symbol 7 MovieClip [InterfaceAction] Frame 1Symbol 3 EditableText
"action_txt"Symbol 7 MovieClip [InterfaceAction] Frame 1Symbol 4 EditableText
"sensor"Symbol 24 MovieClip [Cursor] Frame 1Symbol 11 MovieClip
"action_txt"Symbol 24 MovieClip [Cursor] Frame 2Symbol 15 EditableText
"price_txt"Symbol 24 MovieClip [Cursor] Frame 2Symbol 16 EditableText
"event_txt"Symbol 24 MovieClip [Cursor] Frame 2Symbol 17 EditableText
"damage_txt"Symbol 93 MovieClip Frame 1Symbol 92 EditableText
"damnum_mc"Symbol 94 MovieClip [DamageNum] Frame 1Symbol 93 MovieClip
"level_txt"Symbol 98 MovieClip Frame 1Symbol 96 EditableText
"exp_txt"Symbol 98 MovieClip Frame 1Symbol 97 EditableText
"expbar"Symbol 98 MovieClip Frame 1Symbol 83 MovieClip
"price_txt"Symbol 181 MovieClip Frame 1Symbol 167 EditableText
"announce_txt"Symbol 189 MovieClip [InterfaceAnnounce] Frame 6Symbol 186 EditableText
"announce_txt"Symbol 193 MovieClip [InterfaceAnnounce2] Frame 6Symbol 192 EditableText
"annava"Symbol 193 MovieClip [InterfaceAnnounce2] Frame 6Symbol 166 MovieClip
"hpbarmask"Symbol 214 MovieClip [InterfaceBottom] Frame 1Symbol 86 MovieClip
"wep_txt"Symbol 214 MovieClip [InterfaceBottom] Frame 1Symbol 206 EditableText
"arm_txt"Symbol 214 MovieClip [InterfaceBottom] Frame 1Symbol 207 EditableText
"item_txt"Symbol 214 MovieClip [InterfaceBottom] Frame 1Symbol 208 EditableText
"hp_txt"Symbol 214 MovieClip [InterfaceBottom] Frame 1Symbol 209 EditableText
"score_txt"Symbol 214 MovieClip [InterfaceBottom] Frame 1Symbol 210 EditableText
"day_txt"Symbol 214 MovieClip [InterfaceBottom] Frame 1Symbol 212 EditableText
"cause_txt"Symbol 220 MovieClip [InterfaceDead] Frame 5Symbol 218 EditableText
"protip_txt"Symbol 220 MovieClip [InterfaceDead] Frame 5Symbol 219 EditableText
"hpbarshade"Symbol 223 MovieClip [InterfaceEnemyHP] Frame 1Symbol 100 MovieClip
"hpbar"Symbol 223 MovieClip [InterfaceEnemyHP] Frame 1Symbol 9 MovieClip [EnemyHPBar]
"existence_txt"Symbol 231 MovieClip [InterfaceExistence] Frame 1Symbol 225 EditableText
"existencedec_txt"Symbol 231 MovieClip [InterfaceExistence] Frame 1Symbol 226 EditableText
"warning"Symbol 231 MovieClip [InterfaceExistence] Frame 1Symbol 230 MovieClip
"gold_txt"Symbol 235 MovieClip [InterfaceGold] Frame 1Symbol 232 EditableText
"hpbarshade"Symbol 241 MovieClip [InterfaceHP] Frame 1Symbol 88 MovieClip
"hpbar"Symbol 241 MovieClip [InterfaceHP] Frame 1Symbol 85 MovieClip
"atk_txt"Symbol 241 MovieClip [InterfaceHP] Frame 1Symbol 238 EditableText
"hp_txt"Symbol 241 MovieClip [InterfaceHP] Frame 1Symbol 239 EditableText
"report_txt"Symbol 244 MovieClip Frame 1Symbol 243 EditableText
"report_mc"Symbol 245 MovieClip [InterfaceInfo] Frame 1Symbol 244 MovieClip
"icon"Symbol 250 MovieClip [InterfaceInventory] Frame 1Symbol 185 MovieClip
"item_txt"Symbol 250 MovieClip [InterfaceInventory] Frame 1Symbol 247 EditableText
"effect_txt"Symbol 250 MovieClip [InterfaceInventory] Frame 1Symbol 248 EditableText
"lifespanbarmask"Symbol 259 MovieClip [InterfaceLifespan2] Frame 1Symbol 90 MovieClip
"life_txt"Symbol 259 MovieClip [InterfaceLifespan2] Frame 1Symbol 255 EditableText
"lifedec_txt"Symbol 259 MovieClip [InterfaceLifespan2] Frame 1Symbol 256 EditableText
"icon0"Symbol 264 MovieClip [InterfaceNext] Frame 1Symbol 181 MovieClip
"icon1"Symbol 264 MovieClip [InterfaceNext] Frame 1Symbol 181 MovieClip
"icon2"Symbol 264 MovieClip [InterfaceNext] Frame 1Symbol 181 MovieClip
"iconnow"Symbol 264 MovieClip [InterfaceNext] Frame 1Symbol 181 MovieClip
"score_txt"Symbol 267 MovieClip [InterfaceScore] Frame 1Symbol 266 EditableText
"resume_btn"Symbol 511 MovieClip [InterfacePause] Frame 1Symbol 504 Button
"quit_btn"Symbol 511 MovieClip [InterfacePause] Frame 1Symbol 508 Button

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 7 as "InterfaceAction"
ExportAssets (56)Timeline Frame 1Symbol 9 as "EnemyHPBar"
ExportAssets (56)Timeline Frame 1Symbol 24 as "Cursor"
ExportAssets (56)Timeline Frame 1Symbol 602 as "__Packages.mochi.as2.MochiAd"
ExportAssets (56)Timeline Frame 1Symbol 603 as "__Packages.mochi.as2.MochiEventDispatcher"
ExportAssets (56)Timeline Frame 1Symbol 604 as "__Packages.mochi.as2.MochiServices"
ExportAssets (56)Timeline Frame 1Symbol 605 as "__Packages.mochi.as2.MochiEvents"
ExportAssets (56)Timeline Frame 1Symbol 606 as "__Packages.mochi.as2.MochiCoins"
ExportAssets (56)Timeline Frame 1Symbol 607 as "__Packages.mochi.as2.MochiSocial"
ExportAssets (56)Timeline Frame 1Symbol 608 as "__Packages.mochi.as2.MochiScores"
ExportAssets (56)Timeline Frame 1Symbol 609 as "__Packages.mochi.as2.MochiDigits"
ExportAssets (56)Timeline Frame 2Symbol 94 as "DamageNum"
ExportAssets (56)Timeline Frame 2Symbol 118 as "FXBuy"
ExportAssets (56)Timeline Frame 2Symbol 133 as "FXHit"
ExportAssets (56)Timeline Frame 2Symbol 151 as "FXItem"
ExportAssets (56)Timeline Frame 2Symbol 153 as "FXUpgrade"
ExportAssets (56)Timeline Frame 2Symbol 189 as "InterfaceAnnounce"
ExportAssets (56)Timeline Frame 2Symbol 193 as "InterfaceAnnounce2"
ExportAssets (56)Timeline Frame 2Symbol 196 as "InterfaceAvatar"
ExportAssets (56)Timeline Frame 2Symbol 214 as "InterfaceBottom"
ExportAssets (56)Timeline Frame 2Symbol 220 as "InterfaceDead"
ExportAssets (56)Timeline Frame 2Symbol 223 as "InterfaceEnemyHP"
ExportAssets (56)Timeline Frame 2Symbol 231 as "InterfaceExistence"
ExportAssets (56)Timeline Frame 2Symbol 235 as "InterfaceGold"
ExportAssets (56)Timeline Frame 2Symbol 241 as "InterfaceHP"
ExportAssets (56)Timeline Frame 2Symbol 245 as "InterfaceInfo"
ExportAssets (56)Timeline Frame 2Symbol 250 as "InterfaceInventory"
ExportAssets (56)Timeline Frame 2Symbol 259 as "InterfaceLifespan2"
ExportAssets (56)Timeline Frame 2Symbol 264 as "InterfaceNext"
ExportAssets (56)Timeline Frame 2Symbol 267 as "InterfaceScore"
ExportAssets (56)Timeline Frame 2Symbol 311 as "MouseEffect"
ExportAssets (56)Timeline Frame 2Symbol 349 as "PanelTutorial"
ExportAssets (56)Timeline Frame 2Symbol 353 as "TransBlack"
ExportAssets (56)Timeline Frame 2Symbol 355 as "TransitionBattle"
ExportAssets (56)Timeline Frame 2Symbol 356 as "TransWhite"
ExportAssets (56)Timeline Frame 2Symbol 359 as "BGBack"
ExportAssets (56)Timeline Frame 2Symbol 362 as "BGFront"
ExportAssets (56)Timeline Frame 2Symbol 365 as "BGMid"
ExportAssets (56)Timeline Frame 2Symbol 368 as "Building"
ExportAssets (56)Timeline Frame 2Symbol 369 as "Effect-Flash"
ExportAssets (56)Timeline Frame 2Symbol 397 as "EnemyDragon"
ExportAssets (56)Timeline Frame 2Symbol 421 as "EnemyGoblin"
ExportAssets (56)Timeline Frame 2Symbol 446 as "EnemyGolem"
ExportAssets (56)Timeline Frame 2Symbol 477 as "EnemyWolf"
ExportAssets (56)Timeline Frame 2Symbol 497 as "Hero"
ExportAssets (56)Timeline Frame 2Symbol 499 as "Transition"
ExportAssets (56)Timeline Frame 2Symbol 511 as "InterfacePause"
ExportAssets (56)Timeline Frame 2Symbol 512 as "BGMGame"
ExportAssets (56)Timeline Frame 2Symbol 513 as "SFXApplause"
ExportAssets (56)Timeline Frame 2Symbol 514 as "SFXBattleStart"
ExportAssets (56)Timeline Frame 2Symbol 515 as "SFXButtonPress"
ExportAssets (56)Timeline Frame 2Symbol 516 as "SFXButtonSelect"
ExportAssets (56)Timeline Frame 2Symbol 517 as "SFXCharaDie"
ExportAssets (56)Timeline Frame 2Symbol 518 as "SFXEnemyDie"
ExportAssets (56)Timeline Frame 2Symbol 519 as "SFXError"
ExportAssets (56)Timeline Frame 2Symbol 520 as "SFXEvent"
ExportAssets (56)Timeline Frame 2Symbol 521 as "SFXEventTriggered"
ExportAssets (56)Timeline Frame 2Symbol 522 as "SFXEXPLoop"
ExportAssets (56)Timeline Frame 2Symbol 523 as "SFXHit01"
ExportAssets (56)Timeline Frame 2Symbol 524 as "SFXHit02"
ExportAssets (56)Timeline Frame 2Symbol 525 as "SFXHit03"
ExportAssets (56)Timeline Frame 2Symbol 526 as "SFXItemUse"
ExportAssets (56)Timeline Frame 2Symbol 527 as "SFXNotice"
Tag 0x0FF (255)Timeline Frame 11 bytes " "
Tag 0x0FD (253)Timeline Frame 1
Tag 0x0FD (253)Timeline Frame 1
Tag 0x0FD (253)Timeline Frame 1
Tag 0x0FD (253)Timeline Frame 1
Tag 0x0FD (253)Timeline Frame 1
Tag 0x0FD (253)Timeline Frame 1
Tag 0x0FD (253)Timeline Frame 1
Tag 0x0FD (253)Timeline Frame 1
Tag 0x0FD (253)Timeline Frame 1
Tag 0x0FD (253)Timeline Frame 2
Tag 0x0FD (253)Timeline Frame 4
Tag 0x0FD (253)Timeline Frame 5
Tag 0x0FD (253)Timeline Frame 8
Tag 0x0FD (253)Timeline Frame 9
Tag 0x0FD (253)Timeline Frame 10
Tag 0x0FD (253)Symbol 220 MovieClip [InterfaceDead] Frame 5

Labels

"preloader"Frame 1
"loader"Frame 2
"splash"Frame 3
"title"Frame 4
"achievement"Frame 5
"credits"Frame 6
"game"Frame 7
"score"Frame 8
"submitscore"Frame 9
"end"Frame 10
"idle"Symbol 397 MovieClip [EnemyDragon] Frame 1
"move"Symbol 397 MovieClip [EnemyDragon] Frame 17
"attack"Symbol 397 MovieClip [EnemyDragon] Frame 27
"attackcont"Symbol 397 MovieClip [EnemyDragon] Frame 40
"flinch"Symbol 397 MovieClip [EnemyDragon] Frame 47
"idle"Symbol 421 MovieClip [EnemyGoblin] Frame 1
"move"Symbol 421 MovieClip [EnemyGoblin] Frame 14
"attack"Symbol 421 MovieClip [EnemyGoblin] Frame 27
"attackcont"Symbol 421 MovieClip [EnemyGoblin] Frame 40
"flinch"Symbol 421 MovieClip [EnemyGoblin] Frame 47
"idle"Symbol 446 MovieClip [EnemyGolem] Frame 1
"move"Symbol 446 MovieClip [EnemyGolem] Frame 18
"attack"Symbol 446 MovieClip [EnemyGolem] Frame 31
"attackcont"Symbol 446 MovieClip [EnemyGolem] Frame 44
"flinch"Symbol 446 MovieClip [EnemyGolem] Frame 51
"idle"Symbol 477 MovieClip [EnemyWolf] Frame 1
"move"Symbol 477 MovieClip [EnemyWolf] Frame 18
"attack"Symbol 477 MovieClip [EnemyWolf] Frame 31
"attackcont"Symbol 477 MovieClip [EnemyWolf] Frame 42
"flinch"Symbol 477 MovieClip [EnemyWolf] Frame 49
"idle"Symbol 497 MovieClip [Hero] Frame 1
"move"Symbol 497 MovieClip [Hero] Frame 17
"attack"Symbol 497 MovieClip [Hero] Frame 34
"attackcont"Symbol 497 MovieClip [Hero] Frame 49
"flinch"Symbol 497 MovieClip [Hero] Frame 56




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Created: 9/12 -2018 22:09:45 Last modified: 9/12 -2018 22:09:45 Server time: 22/12 -2024 19:57:20