Section 1
//b2CircleDef (Box2D.Collision.Shapes.b2CircleDef)
package Box2D.Collision.Shapes {
import Box2D.Common.Math.*;
public class b2CircleDef extends b2ShapeDef {
public var radius:Number;
public var localPosition:b2Vec2;
public function b2CircleDef(){
localPosition = new b2Vec2(0, 0);
super();
type = b2Shape.e_circleShape;
radius = 1;
}
}
}//package Box2D.Collision.Shapes
Section 2
//b2CircleShape (Box2D.Collision.Shapes.b2CircleShape)
package Box2D.Collision.Shapes {
import Box2D.Collision.*;
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2CircleShape extends b2Shape {
public var m_localPosition:b2Vec2;
public var m_radius:Number;
public function b2CircleShape(_arg1:b2ShapeDef){
m_localPosition = new b2Vec2();
super(_arg1);
var _local2:b2CircleDef = (_arg1 as b2CircleDef);
m_type = e_circleShape;
m_localPosition.SetV(_local2.localPosition);
m_radius = _local2.radius;
}
override public function TestSegment(_arg1:b2XForm, _arg2:Array, _arg3:b2Vec2, _arg4:b2Segment, _arg5:Number):Boolean{
var _local10:Number;
var _local6:b2Mat22 = _arg1.R;
var _local7:Number = (_arg1.position.x + ((_local6.col1.x * m_localPosition.x) + (_local6.col2.x * m_localPosition.y)));
var _local8:Number = (_arg1.position.y + ((_local6.col1.y * m_localPosition.x) + (_local6.col2.y * m_localPosition.y)));
var _local9:Number = (_arg4.p1.x - _local7);
_local10 = (_arg4.p1.y - _local8);
var _local11:Number = (((_local9 * _local9) + (_local10 * _local10)) - (m_radius * m_radius));
if (_local11 < 0){
return (false);
};
var _local12:Number = (_arg4.p2.x - _arg4.p1.x);
var _local13:Number = (_arg4.p2.y - _arg4.p1.y);
var _local14:Number = ((_local9 * _local12) + (_local10 * _local13));
var _local15:Number = ((_local12 * _local12) + (_local13 * _local13));
var _local16:Number = ((_local14 * _local14) - (_local15 * _local11));
if ((((_local16 < 0)) || ((_local15 < Number.MIN_VALUE)))){
return (false);
};
var _local17:Number = -((_local14 + Math.sqrt(_local16)));
if ((((0 <= _local17)) && ((_local17 <= (_arg5 * _local15))))){
_local17 = (_local17 / _local15);
_arg2[0] = _local17;
_arg3.x = (_local9 + (_local17 * _local12));
_arg3.y = (_local10 + (_local17 * _local13));
_arg3.Normalize();
return (true);
};
return (false);
}
public function GetLocalPosition():b2Vec2{
return (m_localPosition);
}
public function GetRadius():Number{
return (m_radius);
}
override public function ComputeSweptAABB(_arg1:b2AABB, _arg2:b2XForm, _arg3:b2XForm):void{
var _local4:b2Mat22;
_local4 = _arg2.R;
var _local5:Number = (_arg2.position.x + ((_local4.col1.x * m_localPosition.x) + (_local4.col2.x * m_localPosition.y)));
var _local6:Number = (_arg2.position.y + ((_local4.col1.y * m_localPosition.x) + (_local4.col2.y * m_localPosition.y)));
_local4 = _arg3.R;
var _local7:Number = (_arg3.position.x + ((_local4.col1.x * m_localPosition.x) + (_local4.col2.x * m_localPosition.y)));
var _local8:Number = (_arg3.position.y + ((_local4.col1.y * m_localPosition.x) + (_local4.col2.y * m_localPosition.y)));
_arg1.lowerBound.Set((((_local5 < _local7)) ? _local5 : _local7 - m_radius), (((_local6 < _local8)) ? _local6 : _local8 - m_radius));
_arg1.upperBound.Set((((_local5 > _local7)) ? _local5 : _local7 + m_radius), (((_local6 > _local8)) ? _local6 : _local8 + m_radius));
}
override public function ComputeMass(_arg1:b2MassData):void{
_arg1.mass = (((m_density * b2Settings.b2_pi) * m_radius) * m_radius);
_arg1.center.SetV(m_localPosition);
_arg1.I = (_arg1.mass * (((0.5 * m_radius) * m_radius) + ((m_localPosition.x * m_localPosition.x) + (m_localPosition.y * m_localPosition.y))));
}
override public function UpdateSweepRadius(_arg1:b2Vec2):void{
var _local2:Number = (m_localPosition.x - _arg1.x);
var _local3:Number = (m_localPosition.y - _arg1.y);
_local2 = Math.sqrt(((_local2 * _local2) + (_local3 * _local3)));
m_sweepRadius = ((_local2 + m_radius) - b2Settings.b2_toiSlop);
}
override public function ComputeAABB(_arg1:b2AABB, _arg2:b2XForm):void{
var _local3:b2Mat22 = _arg2.R;
var _local4:Number = (_arg2.position.x + ((_local3.col1.x * m_localPosition.x) + (_local3.col2.x * m_localPosition.y)));
var _local5:Number = (_arg2.position.y + ((_local3.col1.y * m_localPosition.x) + (_local3.col2.y * m_localPosition.y)));
_arg1.lowerBound.Set((_local4 - m_radius), (_local5 - m_radius));
_arg1.upperBound.Set((_local4 + m_radius), (_local5 + m_radius));
}
override public function TestPoint(_arg1:b2XForm, _arg2:b2Vec2):Boolean{
var _local3:b2Mat22 = _arg1.R;
var _local4:Number = (_arg1.position.x + ((_local3.col1.x * m_localPosition.x) + (_local3.col2.x * m_localPosition.y)));
var _local5:Number = (_arg1.position.y + ((_local3.col1.y * m_localPosition.x) + (_local3.col2.y * m_localPosition.y)));
_local4 = (_arg2.x - _local4);
_local5 = (_arg2.y - _local5);
return ((((_local4 * _local4) + (_local5 * _local5)) <= (m_radius * m_radius)));
}
}
}//package Box2D.Collision.Shapes
Section 3
//b2FilterData (Box2D.Collision.Shapes.b2FilterData)
package Box2D.Collision.Shapes {
public class b2FilterData {
public var maskBits:uint;// = 0xFFFF
public var groupIndex:int;// = 0
public var categoryBits:uint;// = 1
public function Copy():b2FilterData{
var _local1:b2FilterData = new b2FilterData();
_local1.categoryBits = categoryBits;
_local1.maskBits = maskBits;
_local1.groupIndex = groupIndex;
return (_local1);
}
}
}//package Box2D.Collision.Shapes
Section 4
//b2MassData (Box2D.Collision.Shapes.b2MassData)
package Box2D.Collision.Shapes {
import Box2D.Common.Math.*;
public class b2MassData {
public var mass:Number;// = 0
public var center:b2Vec2;
public var I:Number;// = 0
public function b2MassData(){
center = new b2Vec2(0, 0);
super();
}
}
}//package Box2D.Collision.Shapes
Section 5
//b2PolygonDef (Box2D.Collision.Shapes.b2PolygonDef)
package Box2D.Collision.Shapes {
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2PolygonDef extends b2ShapeDef {
public var vertices:Array;
public var vertexCount:int;
private static var s_mat:b2Mat22 = new b2Mat22();
public function b2PolygonDef(){
vertices = new Array(b2Settings.b2_maxPolygonVertices);
super();
type = b2Shape.e_polygonShape;
vertexCount = 0;
var _local1:int;
while (_local1 < b2Settings.b2_maxPolygonVertices) {
vertices[_local1] = new b2Vec2();
_local1++;
};
}
public function SetAsOrientedBox(_arg1:Number, _arg2:Number, _arg3:b2Vec2=null, _arg4:Number=0):void{
var _local5:b2Vec2;
var _local6:b2Mat22;
var _local7:int;
vertexCount = 4;
vertices[0].Set(-(_arg1), -(_arg2));
vertices[1].Set(_arg1, -(_arg2));
vertices[2].Set(_arg1, _arg2);
vertices[3].Set(-(_arg1), _arg2);
if (_arg3){
_local5 = _arg3;
_local6 = s_mat;
_local6.Set(_arg4);
_local7 = 0;
while (_local7 < vertexCount) {
_arg3 = vertices[_local7];
_arg1 = (_local5.x + ((_local6.col1.x * _arg3.x) + (_local6.col2.x * _arg3.y)));
_arg3.y = (_local5.y + ((_local6.col1.y * _arg3.x) + (_local6.col2.y * _arg3.y)));
_arg3.x = _arg1;
_local7++;
};
};
}
public function SetAsBox(_arg1:Number, _arg2:Number):void{
vertexCount = 4;
vertices[0].Set(-(_arg1), -(_arg2));
vertices[1].Set(_arg1, -(_arg2));
vertices[2].Set(_arg1, _arg2);
vertices[3].Set(-(_arg1), _arg2);
}
}
}//package Box2D.Collision.Shapes
Section 6
//b2PolygonShape (Box2D.Collision.Shapes.b2PolygonShape)
package Box2D.Collision.Shapes {
import Box2D.Dynamics.*;
import Box2D.Collision.*;
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2PolygonShape extends b2Shape {
public var m_coreVertices:Array;
public var m_vertices:Array;
private var s_supportVec:b2Vec2;
public var m_centroid:b2Vec2;
public var m_normals:Array;
public var m_obb:b2OBB;
public var m_vertexCount:int;
private static var s_computeMat:b2Mat22 = new b2Mat22();
private static var s_sweptAABB1:b2AABB = new b2AABB();
private static var s_sweptAABB2:b2AABB = new b2AABB();
public function b2PolygonShape(_arg1:b2ShapeDef){
var _local3:int;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
s_supportVec = new b2Vec2();
m_obb = new b2OBB();
m_vertices = new Array(b2Settings.b2_maxPolygonVertices);
m_normals = new Array(b2Settings.b2_maxPolygonVertices);
m_coreVertices = new Array(b2Settings.b2_maxPolygonVertices);
super(_arg1);
m_type = e_polygonShape;
var _local2:b2PolygonDef = (_arg1 as b2PolygonDef);
m_vertexCount = _local2.vertexCount;
var _local4:int = _local3;
var _local5:int = _local3;
_local3 = 0;
while (_local3 < m_vertexCount) {
m_vertices[_local3] = _local2.vertices[_local3].Copy();
_local3++;
};
_local3 = 0;
while (_local3 < m_vertexCount) {
_local4 = _local3;
_local5 = (((_local3 + 1) < m_vertexCount)) ? (_local3 + 1) : 0;
_local6 = (m_vertices[_local5].x - m_vertices[_local4].x);
_local7 = (m_vertices[_local5].y - m_vertices[_local4].y);
_local8 = Math.sqrt(((_local6 * _local6) + (_local7 * _local7)));
m_normals[_local3] = new b2Vec2((_local7 / _local8), (-(_local6) / _local8));
_local3++;
};
m_centroid = ComputeCentroid(_local2.vertices, _local2.vertexCount);
ComputeOBB(m_obb, m_vertices, m_vertexCount);
_local3 = 0;
while (_local3 < m_vertexCount) {
_local4 = (((_local3 - 1) >= 0)) ? (_local3 - 1) : (m_vertexCount - 1);
_local5 = _local3;
_local9 = m_normals[_local4].x;
_local10 = m_normals[_local4].y;
_local11 = m_normals[_local5].x;
_local12 = m_normals[_local5].y;
_local13 = (m_vertices[_local3].x - m_centroid.x);
_local14 = (m_vertices[_local3].y - m_centroid.y);
_local15 = (((_local9 * _local13) + (_local10 * _local14)) - b2Settings.b2_toiSlop);
_local16 = (((_local11 * _local13) + (_local12 * _local14)) - b2Settings.b2_toiSlop);
_local17 = (1 / ((_local9 * _local12) - (_local10 * _local11)));
m_coreVertices[_local3] = new b2Vec2(((_local17 * ((_local12 * _local15) - (_local10 * _local16))) + m_centroid.x), ((_local17 * ((_local9 * _local16) - (_local11 * _local15))) + m_centroid.y));
_local3++;
};
}
override public function ComputeSweptAABB(_arg1:b2AABB, _arg2:b2XForm, _arg3:b2XForm):void{
var _local4:b2AABB = s_sweptAABB1;
var _local5:b2AABB = s_sweptAABB2;
ComputeAABB(_local4, _arg2);
ComputeAABB(_local5, _arg3);
_arg1.lowerBound.Set(((_local4.lowerBound.x < _local5.lowerBound.x)) ? _local4.lowerBound.x : _local5.lowerBound.x, ((_local4.lowerBound.y < _local5.lowerBound.y)) ? _local4.lowerBound.y : _local5.lowerBound.y);
_arg1.upperBound.Set(((_local4.upperBound.x > _local5.upperBound.x)) ? _local4.upperBound.x : _local5.upperBound.x, ((_local4.upperBound.y > _local5.upperBound.y)) ? _local4.upperBound.y : _local5.upperBound.y);
}
public function GetVertices():Array{
return (m_vertices);
}
public function GetCoreVertices():Array{
return (m_coreVertices);
}
public function GetCentroid():b2Vec2{
return (m_centroid);
}
public function GetOBB():b2OBB{
return (m_obb);
}
public function GetFirstVertex(_arg1:b2XForm):b2Vec2{
return (b2Math.b2MulX(_arg1, m_coreVertices[0]));
}
public function Centroid(_arg1:b2XForm):b2Vec2{
return (b2Math.b2MulX(_arg1, m_centroid));
}
override public function TestSegment(_arg1:b2XForm, _arg2:Array, _arg3:b2Vec2, _arg4:b2Segment, _arg5:Number):Boolean{
var _local8:Number;
var _local9:Number;
var _local10:b2Mat22;
var _local11:b2Vec2;
var _local20:Number;
var _local21:Number;
var _local6:Number = 0;
var _local7:Number = _arg5;
_local8 = (_arg4.p1.x - _arg1.position.x);
_local9 = (_arg4.p1.y - _arg1.position.y);
_local10 = _arg1.R;
var _local12:Number = ((_local8 * _local10.col1.x) + (_local9 * _local10.col1.y));
var _local13:Number = ((_local8 * _local10.col2.x) + (_local9 * _local10.col2.y));
_local8 = (_arg4.p2.x - _arg1.position.x);
_local9 = (_arg4.p2.y - _arg1.position.y);
_local10 = _arg1.R;
var _local14:Number = ((_local8 * _local10.col1.x) + (_local9 * _local10.col1.y));
var _local15:Number = ((_local8 * _local10.col2.x) + (_local9 * _local10.col2.y));
var _local16:Number = (_local14 - _local12);
var _local17:Number = (_local15 - _local13);
var _local18 = -1;
var _local19:int;
while (_local19 < m_vertexCount) {
_local11 = m_vertices[_local19];
_local8 = (_local11.x - _local12);
_local9 = (_local11.y - _local13);
_local11 = m_normals[_local19];
_local20 = ((_local11.x * _local8) + (_local11.y * _local9));
_local21 = ((_local11.x * _local16) + (_local11.y * _local17));
if ((((_local21 < 0)) && ((_local20 < (_local6 * _local21))))){
_local6 = (_local20 / _local21);
_local18 = _local19;
} else {
if ((((_local21 > 0)) && ((_local20 < (_local7 * _local21))))){
_local7 = (_local20 / _local21);
};
};
if (_local7 < _local6){
return (false);
};
_local19++;
};
if (_local18 >= 0){
_arg2[0] = _local6;
_local10 = _arg1.R;
_local11 = m_normals[_local18];
_arg3.x = ((_local10.col1.x * _local11.x) + (_local10.col2.x * _local11.y));
_arg3.y = ((_local10.col1.y * _local11.x) + (_local10.col2.y * _local11.y));
return (true);
};
return (false);
}
override public function ComputeMass(_arg1:b2MassData):void{
var _local10:b2Vec2;
var _local11:b2Vec2;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local23:Number;
var _local24:Number;
var _local25:Number;
var _local2:Number = 0;
var _local3:Number = 0;
var _local4:Number = 0;
var _local5:Number = 0;
var _local6:Number = 0;
var _local7:Number = 0;
var _local8:Number = (1 / 3);
var _local9:int;
while (_local9 < m_vertexCount) {
_local10 = m_vertices[_local9];
_local11 = (((_local9 + 1) < m_vertexCount)) ? m_vertices[int((_local9 + 1))] : m_vertices[0];
_local12 = (_local10.x - _local6);
_local13 = (_local10.y - _local7);
_local14 = (_local11.x - _local6);
_local15 = (_local11.y - _local7);
_local16 = ((_local12 * _local15) - (_local13 * _local14));
_local17 = (0.5 * _local16);
_local4 = (_local4 + _local17);
_local2 = (_local2 + ((_local17 * _local8) * ((_local6 + _local10.x) + _local11.x)));
_local3 = (_local3 + ((_local17 * _local8) * ((_local7 + _local10.y) + _local11.y)));
_local18 = _local6;
_local19 = _local7;
_local20 = _local12;
_local21 = _local13;
_local22 = _local14;
_local23 = _local15;
_local24 = ((_local8 * ((0.25 * (((_local20 * _local20) + (_local22 * _local20)) + (_local22 * _local22))) + ((_local18 * _local20) + (_local18 * _local22)))) + ((0.5 * _local18) * _local18));
_local25 = ((_local8 * ((0.25 * (((_local21 * _local21) + (_local23 * _local21)) + (_local23 * _local23))) + ((_local19 * _local21) + (_local19 * _local23)))) + ((0.5 * _local19) * _local19));
_local5 = (_local5 + (_local16 * (_local24 + _local25)));
_local9++;
};
_arg1.mass = (m_density * _local4);
_local2 = (_local2 * (1 / _local4));
_local3 = (_local3 * (1 / _local4));
_arg1.center.Set(_local2, _local3);
_arg1.I = (m_density * _local5);
}
public function GetNormals():Array{
return (m_normals);
}
public function Support(_arg1:b2XForm, _arg2:Number, _arg3:Number):b2Vec2{
var _local4:b2Vec2;
var _local5:b2Mat22;
var _local11:Number;
_local5 = _arg1.R;
var _local6:Number = ((_arg2 * _local5.col1.x) + (_arg3 * _local5.col1.y));
var _local7:Number = ((_arg2 * _local5.col2.x) + (_arg3 * _local5.col2.y));
var _local8:int;
_local4 = m_coreVertices[0];
var _local9:Number = ((_local4.x * _local6) + (_local4.y * _local7));
var _local10 = 1;
while (_local10 < m_vertexCount) {
_local4 = m_coreVertices[_local10];
_local11 = ((_local4.x * _local6) + (_local4.y * _local7));
if (_local11 > _local9){
_local8 = _local10;
_local9 = _local11;
};
_local10++;
};
_local5 = _arg1.R;
_local4 = m_coreVertices[_local8];
s_supportVec.x = (_arg1.position.x + ((_local5.col1.x * _local4.x) + (_local5.col2.x * _local4.y)));
s_supportVec.y = (_arg1.position.y + ((_local5.col1.y * _local4.x) + (_local5.col2.y * _local4.y)));
return (s_supportVec);
}
public function GetVertexCount():int{
return (m_vertexCount);
}
override public function ComputeAABB(_arg1:b2AABB, _arg2:b2XForm):void{
var _local3:b2Mat22;
var _local4:b2Vec2;
var _local5:b2Mat22 = s_computeMat;
_local3 = _arg2.R;
_local4 = m_obb.R.col1;
_local5.col1.x = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y));
_local5.col1.y = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y));
_local4 = m_obb.R.col2;
_local5.col2.x = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y));
_local5.col2.y = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y));
_local5.Abs();
var _local6:b2Mat22 = _local5;
_local4 = m_obb.extents;
var _local7:Number = ((_local6.col1.x * _local4.x) + (_local6.col2.x * _local4.y));
var _local8:Number = ((_local6.col1.y * _local4.x) + (_local6.col2.y * _local4.y));
_local3 = _arg2.R;
_local4 = m_obb.center;
var _local9:Number = (_arg2.position.x + ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y)));
var _local10:Number = (_arg2.position.y + ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y)));
_arg1.lowerBound.Set((_local9 - _local7), (_local10 - _local8));
_arg1.upperBound.Set((_local9 + _local7), (_local10 + _local8));
}
override public function UpdateSweepRadius(_arg1:b2Vec2):void{
var _local2:b2Vec2;
var _local4:Number;
var _local5:Number;
m_sweepRadius = 0;
var _local3:int;
while (_local3 < m_vertexCount) {
_local2 = m_coreVertices[_local3];
_local4 = (_local2.x - _arg1.x);
_local5 = (_local2.y - _arg1.y);
_local4 = Math.sqrt(((_local4 * _local4) + (_local5 * _local5)));
if (_local4 > m_sweepRadius){
m_sweepRadius = _local4;
};
_local3++;
};
}
override public function TestPoint(_arg1:b2XForm, _arg2:b2Vec2):Boolean{
var _local3:b2Vec2;
var _local10:Number;
var _local4:b2Mat22 = _arg1.R;
var _local5:Number = (_arg2.x - _arg1.position.x);
var _local6:Number = (_arg2.y - _arg1.position.y);
var _local7:Number = ((_local5 * _local4.col1.x) + (_local6 * _local4.col1.y));
var _local8:Number = ((_local5 * _local4.col2.x) + (_local6 * _local4.col2.y));
var _local9:int;
while (_local9 < m_vertexCount) {
_local3 = m_vertices[_local9];
_local5 = (_local7 - _local3.x);
_local6 = (_local8 - _local3.y);
_local3 = m_normals[_local9];
_local10 = ((_local3.x * _local5) + (_local3.y * _local6));
if (_local10 > 0){
return (false);
};
_local9++;
};
return (true);
}
public static function ComputeCentroid(_arg1:Array, _arg2:int):b2Vec2{
var _local3:b2Vec2;
var _local7:Number;
var _local9:b2Vec2;
var _local10:b2Vec2;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
_local3 = new b2Vec2();
var _local4:Number = 0;
var _local5:Number = 0;
var _local6:Number = 0;
_local7 = (1 / 3);
var _local8:int;
while (_local8 < _arg2) {
_local9 = _arg1[_local8];
_local10 = (((_local8 + 1) < _arg2)) ? _arg1[int((_local8 + 1))] : _arg1[0];
_local11 = (_local9.x - _local5);
_local12 = (_local9.y - _local6);
_local13 = (_local10.x - _local5);
_local14 = (_local10.y - _local6);
_local15 = ((_local11 * _local14) - (_local12 * _local13));
_local16 = (0.5 * _local15);
_local4 = (_local4 + _local16);
_local3.x = (_local3.x + ((_local16 * _local7) * ((_local5 + _local9.x) + _local10.x)));
_local3.y = (_local3.y + ((_local16 * _local7) * ((_local6 + _local9.y) + _local10.y)));
_local8++;
};
_local3.x = (_local3.x * (1 / _local4));
_local3.y = (_local3.y * (1 / _local4));
return (_local3);
}
public static function ComputeOBB(_arg1:b2OBB, _arg2:Array, _arg3:int):void{
var _local4:int;
var _local7:b2Vec2;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:int;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local23:Number;
var _local24:Number;
var _local25:b2Mat22;
var _local5:Array = new Array((b2Settings.b2_maxPolygonVertices + 1));
_local4 = 0;
while (_local4 < _arg3) {
_local5[_local4] = _arg2[_local4];
_local4++;
};
_local5[_arg3] = _local5[0];
var _local6:Number = Number.MAX_VALUE;
_local4 = 1;
while (_local4 <= _arg3) {
_local7 = _local5[int((_local4 - 1))];
_local8 = (_local5[_local4].x - _local7.x);
_local9 = (_local5[_local4].y - _local7.y);
_local10 = Math.sqrt(((_local8 * _local8) + (_local9 * _local9)));
_local8 = (_local8 / _local10);
_local9 = (_local9 / _local10);
_local11 = -(_local9);
_local12 = _local8;
_local13 = Number.MAX_VALUE;
_local14 = Number.MAX_VALUE;
_local15 = -(Number.MAX_VALUE);
_local16 = -(Number.MAX_VALUE);
_local17 = 0;
while (_local17 < _arg3) {
_local19 = (_local5[_local17].x - _local7.x);
_local20 = (_local5[_local17].y - _local7.y);
_local21 = ((_local8 * _local19) + (_local9 * _local20));
_local22 = ((_local11 * _local19) + (_local12 * _local20));
if (_local21 < _local13){
_local13 = _local21;
};
if (_local22 < _local14){
_local14 = _local22;
};
if (_local21 > _local15){
_local15 = _local21;
};
if (_local22 > _local16){
_local16 = _local22;
};
_local17++;
};
_local18 = ((_local15 - _local13) * (_local16 - _local14));
if (_local18 < (0.95 * _local6)){
_local6 = _local18;
_arg1.R.col1.x = _local8;
_arg1.R.col1.y = _local9;
_arg1.R.col2.x = _local11;
_arg1.R.col2.y = _local12;
_local23 = (0.5 * (_local13 + _local15));
_local24 = (0.5 * (_local14 + _local16));
_local25 = _arg1.R;
_arg1.center.x = (_local7.x + ((_local25.col1.x * _local23) + (_local25.col2.x * _local24)));
_arg1.center.y = (_local7.y + ((_local25.col1.y * _local23) + (_local25.col2.y * _local24)));
_arg1.extents.x = (0.5 * (_local15 - _local13));
_arg1.extents.y = (0.5 * (_local16 - _local14));
};
_local4++;
};
}
}
}//package Box2D.Collision.Shapes
Section 7
//b2Shape (Box2D.Collision.Shapes.b2Shape)
package Box2D.Collision.Shapes {
import Box2D.Dynamics.*;
import Box2D.Collision.*;
import Box2D.Common.Math.*;
public class b2Shape {
public var m_next:b2Shape;
public var m_type:int;
public var m_sweepRadius:Number;
public var m_density:Number;
public var m_filter:b2FilterData;
public var m_friction:Number;
public var m_isSensor:Boolean;
public var m_restitution:Number;
public var m_userData;
public var m_proxyId:uint;
public var m_body:b2Body;
public static const e_polygonShape:int = 1;
public static const e_unknownShape:int = -1;
public static const e_circleShape:int = 0;
public static const e_shapeTypeCount:int = 2;
private static var s_resetAABB:b2AABB = new b2AABB();
private static var s_syncAABB:b2AABB = new b2AABB();
private static var s_proxyAABB:b2AABB = new b2AABB();
public function b2Shape(_arg1:b2ShapeDef){
m_userData = _arg1.userData;
m_friction = _arg1.friction;
m_restitution = _arg1.restitution;
m_density = _arg1.density;
m_body = null;
m_sweepRadius = 0;
m_next = null;
m_proxyId = b2Pair.b2_nullProxy;
m_filter = _arg1.filter.Copy();
m_isSensor = _arg1.isSensor;
}
public function SetUserData(_arg1):void{
m_userData = _arg1;
}
public function GetSweepRadius():Number{
return (m_sweepRadius);
}
public function GetNext():b2Shape{
return (m_next);
}
public function ComputeSweptAABB(_arg1:b2AABB, _arg2:b2XForm, _arg3:b2XForm):void{
}
public function GetType():int{
return (m_type);
}
public function GetRestitution():Number{
return (m_restitution);
}
public function GetFriction():Number{
return (m_friction);
}
public function GetFilterData():b2FilterData{
return (m_filter.Copy());
}
public function TestSegment(_arg1:b2XForm, _arg2:Array, _arg3:b2Vec2, _arg4:b2Segment, _arg5:Number):Boolean{
return (false);
}
public function RefilterProxy(_arg1:b2BroadPhase, _arg2:b2XForm):void{
if (m_proxyId == b2Pair.b2_nullProxy){
return;
};
_arg1.DestroyProxy(m_proxyId);
var _local3:b2AABB = s_resetAABB;
ComputeAABB(_local3, _arg2);
var _local4:Boolean = _arg1.InRange(_local3);
if (_local4){
m_proxyId = _arg1.CreateProxy(_local3, this);
} else {
m_proxyId = b2Pair.b2_nullProxy;
};
}
public function SetFilterData(_arg1:b2FilterData):void{
m_filter = _arg1.Copy();
}
public function GetUserData(){
return (m_userData);
}
public function Synchronize(_arg1:b2BroadPhase, _arg2:b2XForm, _arg3:b2XForm):Boolean{
if (m_proxyId == b2Pair.b2_nullProxy){
return (false);
};
var _local4:b2AABB = s_syncAABB;
ComputeSweptAABB(_local4, _arg2, _arg3);
if (_arg1.InRange(_local4)){
_arg1.MoveProxy(m_proxyId, _local4);
return (true);
};
return (false);
}
public function ComputeMass(_arg1:b2MassData):void{
}
public function IsSensor():Boolean{
return (m_isSensor);
}
public function DestroyProxy(_arg1:b2BroadPhase):void{
if (m_proxyId != b2Pair.b2_nullProxy){
_arg1.DestroyProxy(m_proxyId);
m_proxyId = b2Pair.b2_nullProxy;
};
}
public function UpdateSweepRadius(_arg1:b2Vec2):void{
}
public function ComputeAABB(_arg1:b2AABB, _arg2:b2XForm):void{
}
public function GetBody():b2Body{
return (m_body);
}
public function CreateProxy(_arg1:b2BroadPhase, _arg2:b2XForm):void{
var _local3:b2AABB = s_proxyAABB;
ComputeAABB(_local3, _arg2);
var _local4:Boolean = _arg1.InRange(_local3);
if (_local4){
m_proxyId = _arg1.CreateProxy(_local3, this);
} else {
m_proxyId = b2Pair.b2_nullProxy;
};
}
public function TestPoint(_arg1:b2XForm, _arg2:b2Vec2):Boolean{
return (false);
}
public static function Destroy(_arg1:b2Shape, _arg2):void{
}
public static function Create(_arg1:b2ShapeDef, _arg2):b2Shape{
switch (_arg1.type){
case e_circleShape:
return (new b2CircleShape(_arg1));
case e_polygonShape:
return (new b2PolygonShape(_arg1));
default:
return (null);
};
}
}
}//package Box2D.Collision.Shapes
Section 8
//b2ShapeDef (Box2D.Collision.Shapes.b2ShapeDef)
package Box2D.Collision.Shapes {
public class b2ShapeDef {
public var friction:Number;// = 0.2
public var isSensor:Boolean;// = false
public var density:Number;// = 0
public var restitution:Number;// = 0
public var userData;// = null
public var filter:b2FilterData;
public var type:int;
public function b2ShapeDef(){
type = b2Shape.e_unknownShape;
filter = new b2FilterData();
super();
}
}
}//package Box2D.Collision.Shapes
Section 9
//b2AABB (Box2D.Collision.b2AABB)
package Box2D.Collision {
import Box2D.Common.Math.*;
public class b2AABB {
public var upperBound:b2Vec2;
public var lowerBound:b2Vec2;
public function b2AABB(){
lowerBound = new b2Vec2();
upperBound = new b2Vec2();
super();
}
public function IsValid():Boolean{
var _local1:Number = (upperBound.x - lowerBound.x);
var _local2:Number = (upperBound.y - lowerBound.y);
var _local3:Boolean = (((_local1 >= 0)) && ((_local2 >= 0)));
_local3 = ((((_local3) && (lowerBound.IsValid()))) && (upperBound.IsValid()));
return (_local3);
}
}
}//package Box2D.Collision
Section 10
//b2Bound (Box2D.Collision.b2Bound)
package Box2D.Collision {
public class b2Bound {
public var value:uint;
public var proxyId:uint;
public var stabbingCount:uint;
public function Swap(_arg1:b2Bound):void{
var _local2:uint = value;
var _local3:uint = proxyId;
var _local4:uint = stabbingCount;
value = _arg1.value;
proxyId = _arg1.proxyId;
stabbingCount = _arg1.stabbingCount;
_arg1.value = _local2;
_arg1.proxyId = _local3;
_arg1.stabbingCount = _local4;
}
public function IsLower():Boolean{
return (((value & 1) == 0));
}
public function IsUpper():Boolean{
return (((value & 1) == 1));
}
}
}//package Box2D.Collision
Section 11
//b2BoundValues (Box2D.Collision.b2BoundValues)
package Box2D.Collision {
public class b2BoundValues {
public var lowerValues:Array;
public var upperValues:Array;
public function b2BoundValues(){
lowerValues = [0, 0];
upperValues = [0, 0];
super();
}
}
}//package Box2D.Collision
Section 12
//b2BroadPhase (Box2D.Collision.b2BroadPhase)
package Box2D.Collision {
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2BroadPhase {
public var m_bounds:Array;
public var m_quantizationFactor:b2Vec2;
public var m_worldAABB:b2AABB;
public var m_freeProxy:uint;
public var m_proxyCount:int;
public var m_proxyPool:Array;
public var m_queryResultCount:int;
public var m_pairManager:b2PairManager;
public var m_timeStamp:uint;
public var m_queryResults:Array;
public static const b2_nullEdge:uint = 0xFFFF;
public static const b2_invalid:uint = 0xFFFF;
public static var s_validate:Boolean = false;
public function b2BroadPhase(_arg1:b2AABB, _arg2:b2PairCallback){
var _local3:int;
var _local5:Number;
var _local6:b2Proxy;
var _local7:int;
m_pairManager = new b2PairManager();
m_proxyPool = new Array(b2Settings.b2_maxPairs);
m_bounds = new Array((2 * b2Settings.b2_maxProxies));
m_queryResults = new Array(b2Settings.b2_maxProxies);
m_quantizationFactor = new b2Vec2();
super();
m_pairManager.Initialize(this, _arg2);
m_worldAABB = _arg1;
m_proxyCount = 0;
_local3 = 0;
while (_local3 < b2Settings.b2_maxProxies) {
m_queryResults[_local3] = 0;
_local3++;
};
m_bounds = new Array(2);
_local3 = 0;
while (_local3 < 2) {
m_bounds[_local3] = new Array((2 * b2Settings.b2_maxProxies));
_local7 = 0;
while (_local7 < (2 * b2Settings.b2_maxProxies)) {
m_bounds[_local3][_local7] = new b2Bound();
_local7++;
};
_local3++;
};
var _local4:Number = (_arg1.upperBound.x - _arg1.lowerBound.x);
_local5 = (_arg1.upperBound.y - _arg1.lowerBound.y);
m_quantizationFactor.x = (b2Settings.USHRT_MAX / _local4);
m_quantizationFactor.y = (b2Settings.USHRT_MAX / _local5);
_local3 = 0;
while (_local3 < (b2Settings.b2_maxProxies - 1)) {
_local6 = new b2Proxy();
m_proxyPool[_local3] = _local6;
_local6.SetNext((_local3 + 1));
_local6.timeStamp = 0;
_local6.overlapCount = b2_invalid;
_local6.userData = null;
_local3++;
};
_local6 = new b2Proxy();
m_proxyPool[int((b2Settings.b2_maxProxies - 1))] = _local6;
_local6.SetNext(b2Pair.b2_nullProxy);
_local6.timeStamp = 0;
_local6.overlapCount = b2_invalid;
_local6.userData = null;
m_freeProxy = 0;
m_timeStamp = 1;
m_queryResultCount = 0;
}
public function QueryAABB(_arg1:b2AABB, _arg2, _arg3:int):int{
var _local6:uint;
var _local7:uint;
var _local12:b2Proxy;
var _local4:Array = new Array();
var _local5:Array = new Array();
ComputeBounds(_local4, _local5, _arg1);
var _local8:Array = [_local6];
var _local9:Array = [_local7];
Query(_local8, _local9, _local4[0], _local5[0], m_bounds[0], (2 * m_proxyCount), 0);
Query(_local8, _local9, _local4[1], _local5[1], m_bounds[1], (2 * m_proxyCount), 1);
var _local10:int;
var _local11:int;
while ((((_local11 < m_queryResultCount)) && ((_local10 < _arg3)))) {
_local12 = m_proxyPool[m_queryResults[_local11]];
_arg2[_local11] = _local12.userData;
_local11++;
_local10++;
};
m_queryResultCount = 0;
IncrementTimeStamp();
return (_local10);
}
public function Commit():void{
m_pairManager.Commit();
}
public function GetProxy(_arg1:int):b2Proxy{
var _local2:b2Proxy = m_proxyPool[_arg1];
if ((((_arg1 == b2Pair.b2_nullProxy)) || ((_local2.IsValid() == false)))){
return (null);
};
return (_local2);
}
private function IncrementTimeStamp():void{
var _local1:uint;
if (m_timeStamp == b2Settings.USHRT_MAX){
_local1 = 0;
while (_local1 < b2Settings.b2_maxProxies) {
(m_proxyPool[_local1] as b2Proxy).timeStamp = 0;
_local1++;
};
m_timeStamp = 1;
} else {
m_timeStamp++;
};
}
private function Query(_arg1:Array, _arg2:Array, _arg3:uint, _arg4:uint, _arg5:Array, _arg6:uint, _arg7:int):void{
var _local10:b2Bound;
var _local12:int;
var _local13:int;
var _local14:b2Proxy;
var _local8:uint = BinarySearch(_arg5, _arg6, _arg3);
var _local9:uint = BinarySearch(_arg5, _arg6, _arg4);
var _local11:uint = _local8;
while (_local11 < _local9) {
_local10 = _arg5[_local11];
if (_local10.IsLower()){
IncrementOverlapCount(_local10.proxyId);
};
_local11++;
};
if (_local8 > 0){
_local12 = (_local8 - 1);
_local10 = _arg5[_local12];
_local13 = _local10.stabbingCount;
while (_local13) {
_local10 = _arg5[_local12];
if (_local10.IsLower()){
_local14 = m_proxyPool[_local10.proxyId];
if (_local8 <= _local14.upperBounds[_arg7]){
IncrementOverlapCount(_local10.proxyId);
_local13--;
};
};
_local12--;
};
};
_arg1[0] = _local8;
_arg2[0] = _local9;
}
private function TestOverlapValidate(_arg1:b2Proxy, _arg2:b2Proxy):Boolean{
var _local4:Array;
var _local5:b2Bound;
var _local6:b2Bound;
var _local3:int;
while (_local3 < 2) {
_local4 = m_bounds[_local3];
_local5 = _local4[_arg1.lowerBounds[_local3]];
_local6 = _local4[_arg2.upperBounds[_local3]];
if (_local5.value > _local6.value){
return (false);
};
_local5 = _local4[_arg1.upperBounds[_local3]];
_local6 = _local4[_arg2.lowerBounds[_local3]];
if (_local5.value < _local6.value){
return (false);
};
_local3++;
};
return (true);
}
private function ComputeBounds(_arg1:Array, _arg2:Array, _arg3:b2AABB):void{
var _local4:Number = _arg3.lowerBound.x;
var _local5:Number = _arg3.lowerBound.y;
_local4 = b2Math.b2Min(_local4, m_worldAABB.upperBound.x);
_local5 = b2Math.b2Min(_local5, m_worldAABB.upperBound.y);
_local4 = b2Math.b2Max(_local4, m_worldAABB.lowerBound.x);
_local5 = b2Math.b2Max(_local5, m_worldAABB.lowerBound.y);
var _local6:Number = _arg3.upperBound.x;
var _local7:Number = _arg3.upperBound.y;
_local6 = b2Math.b2Min(_local6, m_worldAABB.upperBound.x);
_local7 = b2Math.b2Min(_local7, m_worldAABB.upperBound.y);
_local6 = b2Math.b2Max(_local6, m_worldAABB.lowerBound.x);
_local7 = b2Math.b2Max(_local7, m_worldAABB.lowerBound.y);
_arg1[0] = (uint((m_quantizationFactor.x * (_local4 - m_worldAABB.lowerBound.x))) & (b2Settings.USHRT_MAX - 1));
_arg2[0] = ((uint((m_quantizationFactor.x * (_local6 - m_worldAABB.lowerBound.x))) & 0xFFFF) | 1);
_arg1[1] = (uint((m_quantizationFactor.y * (_local5 - m_worldAABB.lowerBound.y))) & (b2Settings.USHRT_MAX - 1));
_arg2[1] = ((uint((m_quantizationFactor.y * (_local7 - m_worldAABB.lowerBound.y))) & 0xFFFF) | 1);
}
public function CreateProxy(_arg1:b2AABB, _arg2):uint{
var _local3:uint;
var _local4:b2Proxy;
var _local11:Array;
var _local12:uint;
var _local13:uint;
var _local14:Array;
var _local15:Array;
var _local16:Array;
var _local17:int;
var _local18:int;
var _local19:b2Bound;
var _local20:b2Bound;
var _local21:b2Bound;
var _local22:int;
var _local23:b2Proxy;
var _local5:uint = m_freeProxy;
_local4 = m_proxyPool[_local5];
m_freeProxy = _local4.GetNext();
_local4.overlapCount = 0;
_local4.userData = _arg2;
var _local6:uint = (2 * m_proxyCount);
var _local7:Array = new Array();
var _local8:Array = new Array();
ComputeBounds(_local7, _local8, _arg1);
var _local9:int;
while (_local9 < 2) {
_local11 = m_bounds[_local9];
_local14 = [_local12];
_local15 = [_local13];
Query(_local14, _local15, _local7[_local9], _local8[_local9], _local11, _local6, _local9);
_local12 = _local14[0];
_local13 = _local15[0];
_local16 = new Array();
_local18 = (_local6 - _local13);
_local17 = 0;
while (_local17 < _local18) {
_local16[_local17] = new b2Bound();
_local19 = _local16[_local17];
_local20 = _local11[int((_local13 + _local17))];
_local19.value = _local20.value;
_local19.proxyId = _local20.proxyId;
_local19.stabbingCount = _local20.stabbingCount;
_local17++;
};
_local18 = _local16.length;
_local22 = (_local13 + 2);
_local17 = 0;
while (_local17 < _local18) {
_local20 = _local16[_local17];
_local19 = _local11[int((_local22 + _local17))];
_local19.value = _local20.value;
_local19.proxyId = _local20.proxyId;
_local19.stabbingCount = _local20.stabbingCount;
_local17++;
};
_local16 = new Array();
_local18 = (_local13 - _local12);
_local17 = 0;
while (_local17 < _local18) {
_local16[_local17] = new b2Bound();
_local19 = _local16[_local17];
_local20 = _local11[int((_local12 + _local17))];
_local19.value = _local20.value;
_local19.proxyId = _local20.proxyId;
_local19.stabbingCount = _local20.stabbingCount;
_local17++;
};
_local18 = _local16.length;
_local22 = (_local12 + 1);
_local17 = 0;
while (_local17 < _local18) {
_local20 = _local16[_local17];
_local19 = _local11[int((_local22 + _local17))];
_local19.value = _local20.value;
_local19.proxyId = _local20.proxyId;
_local19.stabbingCount = _local20.stabbingCount;
_local17++;
};
_local13++;
_local19 = _local11[_local12];
_local20 = _local11[_local13];
_local19.value = _local7[_local9];
_local19.proxyId = _local5;
_local20.value = _local8[_local9];
_local20.proxyId = _local5;
_local21 = _local11[int((_local12 - 1))];
_local19.stabbingCount = ((_local12 == 0)) ? 0 : _local21.stabbingCount;
_local21 = _local11[int((_local13 - 1))];
_local20.stabbingCount = _local21.stabbingCount;
_local3 = _local12;
while (_local3 < _local13) {
_local21 = _local11[_local3];
_local21.stabbingCount++;
_local3++;
};
_local3 = _local12;
while (_local3 < (_local6 + 2)) {
_local19 = _local11[_local3];
_local23 = m_proxyPool[_local19.proxyId];
if (_local19.IsLower()){
_local23.lowerBounds[_local9] = _local3;
} else {
_local23.upperBounds[_local9] = _local3;
};
_local3++;
};
_local9++;
};
m_proxyCount++;
var _local10:int;
while (_local10 < m_queryResultCount) {
m_pairManager.AddBufferedPair(_local5, m_queryResults[_local10]);
_local10++;
};
m_pairManager.Commit();
m_queryResultCount = 0;
IncrementTimeStamp();
return (_local5);
}
public function DestroyProxy(_arg1:uint):void{
var _local2:b2Bound;
var _local3:b2Bound;
var _local8:Array;
var _local9:uint;
var _local10:uint;
var _local11:uint;
var _local12:uint;
var _local13:Array;
var _local14:int;
var _local15:int;
var _local16:int;
var _local17:uint;
var _local18:int;
var _local19:b2Proxy;
var _local4:b2Proxy = m_proxyPool[_arg1];
var _local5:int = (2 * m_proxyCount);
var _local6:int;
while (_local6 < 2) {
_local8 = m_bounds[_local6];
_local9 = _local4.lowerBounds[_local6];
_local10 = _local4.upperBounds[_local6];
_local2 = _local8[_local9];
_local11 = _local2.value;
_local3 = _local8[_local10];
_local12 = _local3.value;
_local13 = new Array();
_local15 = ((_local10 - _local9) - 1);
_local14 = 0;
while (_local14 < _local15) {
_local13[_local14] = new b2Bound();
_local2 = _local13[_local14];
_local3 = _local8[int(((_local9 + 1) + _local14))];
_local2.value = _local3.value;
_local2.proxyId = _local3.proxyId;
_local2.stabbingCount = _local3.stabbingCount;
_local14++;
};
_local15 = _local13.length;
_local16 = _local9;
_local14 = 0;
while (_local14 < _local15) {
_local3 = _local13[_local14];
_local2 = _local8[int((_local16 + _local14))];
_local2.value = _local3.value;
_local2.proxyId = _local3.proxyId;
_local2.stabbingCount = _local3.stabbingCount;
_local14++;
};
_local13 = new Array();
_local15 = ((_local5 - _local10) - 1);
_local14 = 0;
while (_local14 < _local15) {
_local13[_local14] = new b2Bound();
_local2 = _local13[_local14];
_local3 = _local8[int(((_local10 + 1) + _local14))];
_local2.value = _local3.value;
_local2.proxyId = _local3.proxyId;
_local2.stabbingCount = _local3.stabbingCount;
_local14++;
};
_local15 = _local13.length;
_local16 = (_local10 - 1);
_local14 = 0;
while (_local14 < _local15) {
_local3 = _local13[_local14];
_local2 = _local8[int((_local16 + _local14))];
_local2.value = _local3.value;
_local2.proxyId = _local3.proxyId;
_local2.stabbingCount = _local3.stabbingCount;
_local14++;
};
_local15 = (_local5 - 2);
_local17 = _local9;
while (_local17 < _local15) {
_local2 = _local8[_local17];
_local19 = m_proxyPool[_local2.proxyId];
if (_local2.IsLower()){
_local19.lowerBounds[_local6] = _local17;
} else {
_local19.upperBounds[_local6] = _local17;
};
_local17++;
};
_local15 = (_local10 - 1);
_local18 = _local9;
while (_local18 < _local15) {
_local2 = _local8[_local18];
_local2.stabbingCount--;
_local18++;
};
Query([0], [0], _local11, _local12, _local8, (_local5 - 2), _local6);
_local6++;
};
var _local7:int;
while (_local7 < m_queryResultCount) {
m_pairManager.RemoveBufferedPair(_arg1, m_queryResults[_local7]);
_local7++;
};
m_pairManager.Commit();
m_queryResultCount = 0;
IncrementTimeStamp();
_local4.userData = null;
_local4.overlapCount = b2_invalid;
_local4.lowerBounds[0] = b2_invalid;
_local4.lowerBounds[1] = b2_invalid;
_local4.upperBounds[0] = b2_invalid;
_local4.upperBounds[1] = b2_invalid;
_local4.SetNext(m_freeProxy);
m_freeProxy = _arg1;
m_proxyCount--;
}
public function TestOverlap(_arg1:b2BoundValues, _arg2:b2Proxy):Boolean{
var _local4:Array;
var _local5:b2Bound;
var _local3:int;
while (_local3 < 2) {
_local4 = m_bounds[_local3];
_local5 = _local4[_arg2.upperBounds[_local3]];
if (_arg1.lowerValues[_local3] > _local5.value){
return (false);
};
_local5 = _local4[_arg2.lowerBounds[_local3]];
if (_arg1.upperValues[_local3] < _local5.value){
return (false);
};
_local3++;
};
return (true);
}
public function Validate():void{
var _local1:b2Pair;
var _local2:b2Proxy;
var _local3:b2Proxy;
var _local4:Boolean;
var _local6:b2Bound;
var _local7:uint;
var _local8:uint;
var _local9:uint;
var _local10:b2Bound;
var _local5:int;
while (_local5 < 2) {
_local6 = m_bounds[_local5];
_local7 = (2 * m_proxyCount);
_local8 = 0;
_local9 = 0;
while (_local9 < _local7) {
_local10 = _local6[_local9];
if (_local10.IsLower() == true){
_local8++;
} else {
_local8--;
};
_local9++;
};
_local5++;
};
}
private function IncrementOverlapCount(_arg1:uint):void{
var _local2:b2Proxy = m_proxyPool[_arg1];
if (_local2.timeStamp < m_timeStamp){
_local2.timeStamp = m_timeStamp;
_local2.overlapCount = 1;
} else {
_local2.overlapCount = 2;
m_queryResults[m_queryResultCount] = _arg1;
m_queryResultCount++;
};
}
public function InRange(_arg1:b2AABB):Boolean{
var _local2:Number;
var _local3:Number;
var _local4:Number;
var _local5:Number;
_local2 = _arg1.lowerBound.x;
_local3 = _arg1.lowerBound.y;
_local2 = (_local2 - m_worldAABB.upperBound.x);
_local3 = (_local3 - m_worldAABB.upperBound.y);
_local4 = m_worldAABB.lowerBound.x;
_local5 = m_worldAABB.lowerBound.y;
_local4 = (_local4 - _arg1.upperBound.x);
_local5 = (_local5 - _arg1.upperBound.y);
_local2 = b2Math.b2Max(_local2, _local4);
_local3 = b2Math.b2Max(_local3, _local5);
return ((b2Math.b2Max(_local2, _local3) < 0));
}
public function MoveProxy(_arg1:uint, _arg2:b2AABB):void{
var _local3:Array;
var _local4:int;
var _local5:uint;
var _local6:uint;
var _local7:b2Bound;
var _local8:b2Bound;
var _local9:b2Bound;
var _local10:uint;
var _local11:b2Proxy;
var _local16:Array;
var _local17:uint;
var _local18:uint;
var _local19:uint;
var _local20:uint;
var _local21:int;
var _local22:int;
var _local23:uint;
var _local24:b2Proxy;
if ((((_arg1 == b2Pair.b2_nullProxy)) || ((b2Settings.b2_maxProxies <= _arg1)))){
return;
};
if (_arg2.IsValid() == false){
return;
};
var _local12:uint = (2 * m_proxyCount);
var _local13:b2Proxy = m_proxyPool[_arg1];
var _local14:b2BoundValues = new b2BoundValues();
ComputeBounds(_local14.lowerValues, _local14.upperValues, _arg2);
var _local15:b2BoundValues = new b2BoundValues();
_local5 = 0;
while (_local5 < 2) {
_local7 = m_bounds[_local5][_local13.lowerBounds[_local5]];
_local15.lowerValues[_local5] = _local7.value;
_local7 = m_bounds[_local5][_local13.upperBounds[_local5]];
_local15.upperValues[_local5] = _local7.value;
_local5++;
};
_local5 = 0;
while (_local5 < 2) {
_local16 = m_bounds[_local5];
_local17 = _local13.lowerBounds[_local5];
_local18 = _local13.upperBounds[_local5];
_local19 = _local14.lowerValues[_local5];
_local20 = _local14.upperValues[_local5];
_local7 = _local16[_local17];
_local21 = (_local19 - _local7.value);
_local7.value = _local19;
_local7 = _local16[_local18];
_local22 = (_local20 - _local7.value);
_local7.value = _local20;
if (_local21 < 0){
_local6 = _local17;
while ((((_local6 > 0)) && ((_local19 < (_local16[int((_local6 - 1))] as b2Bound).value)))) {
_local7 = _local16[_local6];
_local8 = _local16[int((_local6 - 1))];
_local23 = _local8.proxyId;
_local24 = m_proxyPool[_local8.proxyId];
_local8.stabbingCount++;
if (_local8.IsUpper() == true){
if (TestOverlap(_local14, _local24)){
m_pairManager.AddBufferedPair(_arg1, _local23);
};
_local3 = _local24.upperBounds;
_local4 = _local3[_local5];
_local4++;
_local3[_local5] = _local4;
_local7.stabbingCount++;
} else {
_local3 = _local24.lowerBounds;
_local4 = _local3[_local5];
_local4++;
_local3[_local5] = _local4;
_local7.stabbingCount--;
};
_local3 = _local13.lowerBounds;
_local4 = _local3[_local5];
_local4--;
_local3[_local5] = _local4;
_local7.Swap(_local8);
_local6--;
};
};
if (_local22 > 0){
_local6 = _local18;
while ((((_local6 < (_local12 - 1))) && (((_local16[int((_local6 + 1))] as b2Bound).value <= _local20)))) {
_local7 = _local16[_local6];
_local9 = _local16[int((_local6 + 1))];
_local10 = _local9.proxyId;
_local11 = m_proxyPool[_local10];
_local9.stabbingCount++;
if (_local9.IsLower() == true){
if (TestOverlap(_local14, _local11)){
m_pairManager.AddBufferedPair(_arg1, _local10);
};
_local3 = _local11.lowerBounds;
_local4 = _local3[_local5];
_local4--;
_local3[_local5] = _local4;
_local7.stabbingCount++;
} else {
_local3 = _local11.upperBounds;
_local4 = _local3[_local5];
_local4--;
_local3[_local5] = _local4;
_local7.stabbingCount--;
};
_local3 = _local13.upperBounds;
_local4 = _local3[_local5];
_local4++;
_local3[_local5] = _local4;
_local7.Swap(_local9);
_local6++;
};
};
if (_local21 > 0){
_local6 = _local17;
while ((((_local6 < (_local12 - 1))) && (((_local16[int((_local6 + 1))] as b2Bound).value <= _local19)))) {
_local7 = _local16[_local6];
_local9 = _local16[int((_local6 + 1))];
_local10 = _local9.proxyId;
_local11 = m_proxyPool[_local10];
_local9.stabbingCount--;
if (_local9.IsUpper()){
if (TestOverlap(_local15, _local11)){
m_pairManager.RemoveBufferedPair(_arg1, _local10);
};
_local3 = _local11.upperBounds;
_local4 = _local3[_local5];
_local4--;
_local3[_local5] = _local4;
_local7.stabbingCount--;
} else {
_local3 = _local11.lowerBounds;
_local4 = _local3[_local5];
_local4--;
_local3[_local5] = _local4;
_local7.stabbingCount++;
};
_local3 = _local13.lowerBounds;
_local4 = _local3[_local5];
_local4++;
_local3[_local5] = _local4;
_local7.Swap(_local9);
_local6++;
};
};
if (_local22 < 0){
_local6 = _local18;
while ((((_local6 > 0)) && ((_local20 < (_local16[int((_local6 - 1))] as b2Bound).value)))) {
_local7 = _local16[_local6];
_local8 = _local16[int((_local6 - 1))];
_local23 = _local8.proxyId;
_local24 = m_proxyPool[_local23];
_local8.stabbingCount--;
if (_local8.IsLower() == true){
if (TestOverlap(_local15, _local24)){
m_pairManager.RemoveBufferedPair(_arg1, _local23);
};
_local3 = _local24.lowerBounds;
_local4 = _local3[_local5];
_local4++;
_local3[_local5] = _local4;
_local7.stabbingCount--;
} else {
_local3 = _local24.upperBounds;
_local4 = _local3[_local5];
_local4++;
_local3[_local5] = _local4;
_local7.stabbingCount++;
};
_local3 = _local13.upperBounds;
_local4 = _local3[_local5];
_local4--;
_local3[_local5] = _local4;
_local7.Swap(_local8);
_local6--;
};
};
_local5++;
};
}
public static function BinarySearch(_arg1:Array, _arg2:int, _arg3:uint):uint{
var _local6:int;
var _local7:b2Bound;
var _local4:int;
var _local5:int = (_arg2 - 1);
while (_local4 <= _local5) {
_local6 = ((_local4 + _local5) / 2);
_local7 = _arg1[_local6];
if (_local7.value > _arg3){
_local5 = (_local6 - 1);
} else {
if (_local7.value < _arg3){
_local4 = (_local6 + 1);
} else {
return (uint(_local6));
};
};
};
return (uint(_local4));
}
}
}//package Box2D.Collision
Section 13
//b2BufferedPair (Box2D.Collision.b2BufferedPair)
package Box2D.Collision {
public class b2BufferedPair {
public var proxyId1:uint;
public var proxyId2:uint;
}
}//package Box2D.Collision
Section 14
//b2Collision (Box2D.Collision.b2Collision)
package Box2D.Collision {
import Box2D.Common.Math.*;
import Box2D.Collision.Shapes.*;
import Box2D.Common.*;
public class b2Collision {
public static const b2_nullFeature:uint = 0xFF;
private static var b2CollidePolyTempVec:b2Vec2 = new b2Vec2();
public static function EdgeSeparation(_arg1:b2PolygonShape, _arg2:b2XForm, _arg3:int, _arg4:b2PolygonShape, _arg5:b2XForm):Number{
var _local11:b2Mat22;
var _local12:b2Vec2;
var _local25:Number;
var _local6:int = _arg1.m_vertexCount;
var _local7:Array = _arg1.m_vertices;
var _local8:Array = _arg1.m_normals;
var _local9:int = _arg4.m_vertexCount;
var _local10:Array = _arg4.m_vertices;
_local11 = _arg2.R;
_local12 = _local8[_arg3];
var _local13:Number = ((_local11.col1.x * _local12.x) + (_local11.col2.x * _local12.y));
var _local14:Number = ((_local11.col1.y * _local12.x) + (_local11.col2.y * _local12.y));
_local11 = _arg5.R;
var _local15:Number = ((_local11.col1.x * _local13) + (_local11.col1.y * _local14));
var _local16:Number = ((_local11.col2.x * _local13) + (_local11.col2.y * _local14));
var _local17:int;
var _local18:Number = Number.MAX_VALUE;
var _local19:int;
while (_local19 < _local9) {
_local12 = _local10[_local19];
_local25 = ((_local12.x * _local15) + (_local12.y * _local16));
if (_local25 < _local18){
_local18 = _local25;
_local17 = _local19;
};
_local19++;
};
_local12 = _local7[_arg3];
_local11 = _arg2.R;
var _local20:Number = (_arg2.position.x + ((_local11.col1.x * _local12.x) + (_local11.col2.x * _local12.y)));
var _local21:Number = (_arg2.position.y + ((_local11.col1.y * _local12.x) + (_local11.col2.y * _local12.y)));
_local12 = _local10[_local17];
_local11 = _arg5.R;
var _local22:Number = (_arg5.position.x + ((_local11.col1.x * _local12.x) + (_local11.col2.x * _local12.y)));
var _local23:Number = (_arg5.position.y + ((_local11.col1.y * _local12.x) + (_local11.col2.y * _local12.y)));
_local22 = (_local22 - _local20);
_local23 = (_local23 - _local21);
var _local24:Number = ((_local22 * _local13) + (_local23 * _local14));
return (_local24);
}
public static function b2TestOverlap(_arg1:b2AABB, _arg2:b2AABB):Boolean{
var _local3:b2Vec2 = _arg2.lowerBound;
var _local4:b2Vec2 = _arg1.upperBound;
var _local5:Number = (_local3.x - _local4.x);
var _local6:Number = (_local3.y - _local4.y);
_local3 = _arg1.lowerBound;
_local4 = _arg2.upperBound;
var _local7:Number = (_local3.x - _local4.x);
var _local8:Number = (_local3.y - _local4.y);
if ((((_local5 > 0)) || ((_local6 > 0)))){
return (false);
};
if ((((_local7 > 0)) || ((_local8 > 0)))){
return (false);
};
return (true);
}
public static function FindIncidentEdge(_arg1:Array, _arg2:b2PolygonShape, _arg3:b2XForm, _arg4:int, _arg5:b2PolygonShape, _arg6:b2XForm):void{
var _local12:b2Mat22;
var _local13:b2Vec2;
var _local20:ClipVertex;
var _local23:Number;
var _local7:int = _arg2.m_vertexCount;
var _local8:Array = _arg2.m_normals;
var _local9:int = _arg5.m_vertexCount;
var _local10:Array = _arg5.m_vertices;
var _local11:Array = _arg5.m_normals;
_local12 = _arg3.R;
_local13 = _local8[_arg4];
var _local14:Number = ((_local12.col1.x * _local13.x) + (_local12.col2.x * _local13.y));
var _local15:Number = ((_local12.col1.y * _local13.x) + (_local12.col2.y * _local13.y));
_local12 = _arg6.R;
var _local16:Number = ((_local12.col1.x * _local14) + (_local12.col1.y * _local15));
_local15 = ((_local12.col2.x * _local14) + (_local12.col2.y * _local15));
_local14 = _local16;
var _local17:int;
var _local18:Number = Number.MAX_VALUE;
var _local19:int;
while (_local19 < _local9) {
_local13 = _local11[_local19];
_local23 = ((_local14 * _local13.x) + (_local15 * _local13.y));
if (_local23 < _local18){
_local18 = _local23;
_local17 = _local19;
};
_local19++;
};
var _local21:int = _local17;
var _local22:int = (((_local21 + 1) < _local9)) ? (_local21 + 1) : 0;
_local20 = _arg1[0];
_local13 = _local10[_local21];
_local12 = _arg6.R;
_local20.v.x = (_arg6.position.x + ((_local12.col1.x * _local13.x) + (_local12.col2.x * _local13.y)));
_local20.v.y = (_arg6.position.y + ((_local12.col1.y * _local13.x) + (_local12.col2.y * _local13.y)));
_local20.id.features.referenceEdge = _arg4;
_local20.id.features.incidentEdge = _local21;
_local20.id.features.incidentVertex = 0;
_local20 = _arg1[1];
_local13 = _local10[_local22];
_local12 = _arg6.R;
_local20.v.x = (_arg6.position.x + ((_local12.col1.x * _local13.x) + (_local12.col2.x * _local13.y)));
_local20.v.y = (_arg6.position.y + ((_local12.col1.y * _local13.x) + (_local12.col2.y * _local13.y)));
_local20.id.features.referenceEdge = _arg4;
_local20.id.features.incidentEdge = _local22;
_local20.id.features.incidentVertex = 1;
}
public static function b2CollidePolygons(_arg1:b2Manifold, _arg2:b2PolygonShape, _arg3:b2XForm, _arg4:b2PolygonShape, _arg5:b2XForm):void{
var _local6:ClipVertex;
var _local13:b2PolygonShape;
var _local14:b2PolygonShape;
var _local17:int;
var _local18:uint;
var _local34:int;
var _local37:b2Vec2;
var _local38:Number;
var _local39:b2ManifoldPoint;
_arg1.pointCount = 0;
var _local7:int;
var _local8:Array = [_local7];
var _local9:Number = FindMaxSeparation(_local8, _arg2, _arg3, _arg4, _arg5);
_local7 = _local8[0];
if (_local9 > 0){
return;
};
var _local10:int;
var _local11:Array = [_local10];
var _local12:Number = FindMaxSeparation(_local11, _arg4, _arg5, _arg2, _arg3);
_local10 = _local11[0];
if (_local12 > 0){
return;
};
var _local15:b2XForm = new b2XForm();
var _local16:b2XForm = new b2XForm();
var _local19:Number = 0.98;
var _local20:Number = 0.001;
if (_local12 > ((_local19 * _local9) + _local20)){
_local13 = _arg4;
_local14 = _arg2;
_local15.Set(_arg5);
_local16.Set(_arg3);
_local17 = _local10;
_local18 = 1;
} else {
_local13 = _arg2;
_local14 = _arg4;
_local15.Set(_arg3);
_local16.Set(_arg5);
_local17 = _local7;
_local18 = 0;
};
var _local21:Array = [new ClipVertex(), new ClipVertex()];
FindIncidentEdge(_local21, _local13, _local15, _local17, _local14, _local16);
var _local22:int = _local13.m_vertexCount;
var _local23:Array = _local13.m_vertices;
var _local24:b2Vec2 = _local23[_local17];
var _local25:b2Vec2 = _local24.Copy();
if ((_local17 + 1) < _local22){
_local24 = _local23[int((_local17 + 1))];
_local37 = _local24.Copy();
} else {
_local24 = _local23[0];
_local37 = _local24.Copy();
};
var _local26:b2Vec2 = b2Math.SubtractVV(_local37, _local25);
var _local27:b2Vec2 = b2Math.b2MulMV(_local15.R, b2Math.SubtractVV(_local37, _local25));
_local27.Normalize();
var _local28:b2Vec2 = b2Math.b2CrossVF(_local27, 1);
_local25 = b2Math.b2MulX(_local15, _local25);
_local37 = b2Math.b2MulX(_local15, _local37);
var _local29:Number = b2Math.b2Dot(_local28, _local25);
var _local30:Number = -(b2Math.b2Dot(_local27, _local25));
var _local31:Number = b2Math.b2Dot(_local27, _local37);
var _local32:Array = [new ClipVertex(), new ClipVertex()];
var _local33:Array = [new ClipVertex(), new ClipVertex()];
_local34 = ClipSegmentToLine(_local32, _local21, _local27.Negative(), _local30);
if (_local34 < 2){
return;
};
_local34 = ClipSegmentToLine(_local33, _local32, _local27, _local31);
if (_local34 < 2){
return;
};
_arg1.normal = (_local18) ? _local28.Negative() : _local28.Copy();
var _local35:int;
var _local36:int;
while (_local36 < b2Settings.b2_maxManifoldPoints) {
_local6 = _local33[_local36];
_local38 = (b2Math.b2Dot(_local28, _local6.v) - _local29);
if (_local38 <= 0){
_local39 = _arg1.points[_local35];
_local39.separation = _local38;
_local39.localPoint1 = b2Math.b2MulXT(_arg3, _local6.v);
_local39.localPoint2 = b2Math.b2MulXT(_arg5, _local6.v);
_local39.id.key = _local6.id._key;
_local39.id.features.flip = _local18;
_local35++;
};
_local36++;
};
_arg1.pointCount = _local35;
}
public static function FindMaxSeparation(_arg1:Array, _arg2:b2PolygonShape, _arg3:b2XForm, _arg4:b2PolygonShape, _arg5:b2XForm):Number{
var _local8:b2Vec2;
var _local9:b2Mat22;
var _local22:int;
var _local23:Number;
var _local24:int;
var _local25:Number;
var _local6:int = _arg2.m_vertexCount;
var _local7:Array = _arg2.m_normals;
_local9 = _arg5.R;
_local8 = _arg4.m_centroid;
var _local10:Number = (_arg5.position.x + ((_local9.col1.x * _local8.x) + (_local9.col2.x * _local8.y)));
var _local11:Number = (_arg5.position.y + ((_local9.col1.y * _local8.x) + (_local9.col2.y * _local8.y)));
_local9 = _arg3.R;
_local8 = _arg2.m_centroid;
_local10 = (_local10 - (_arg3.position.x + ((_local9.col1.x * _local8.x) + (_local9.col2.x * _local8.y))));
_local11 = (_local11 - (_arg3.position.y + ((_local9.col1.y * _local8.x) + (_local9.col2.y * _local8.y))));
var _local12:Number = ((_local10 * _arg3.R.col1.x) + (_local11 * _arg3.R.col1.y));
var _local13:Number = ((_local10 * _arg3.R.col2.x) + (_local11 * _arg3.R.col2.y));
var _local14:int;
var _local15:Number = -(Number.MAX_VALUE);
var _local16:int;
while (_local16 < _local6) {
_local8 = _local7[_local16];
_local25 = ((_local8.x * _local12) + (_local8.y * _local13));
if (_local25 > _local15){
_local15 = _local25;
_local14 = _local16;
};
_local16++;
};
var _local17:Number = EdgeSeparation(_arg2, _arg3, _local14, _arg4, _arg5);
if (_local17 > 0){
return (_local17);
};
var _local18:int = (((_local14 - 1) >= 0)) ? (_local14 - 1) : (_local6 - 1);
var _local19:Number = EdgeSeparation(_arg2, _arg3, _local18, _arg4, _arg5);
if (_local19 > 0){
return (_local19);
};
var _local20:int = (((_local14 + 1) < _local6)) ? (_local14 + 1) : 0;
var _local21:Number = EdgeSeparation(_arg2, _arg3, _local20, _arg4, _arg5);
if (_local21 > 0){
return (_local21);
};
if ((((_local19 > _local17)) && ((_local19 > _local21)))){
_local24 = -1;
_local22 = _local18;
_local23 = _local19;
} else {
if (_local21 > _local17){
_local24 = 1;
_local22 = _local20;
_local23 = _local21;
} else {
_arg1[0] = _local14;
return (_local17);
};
};
while (true) {
if (_local24 == -1){
_local14 = (((_local22 - 1) >= 0)) ? (_local22 - 1) : (_local6 - 1);
} else {
_local14 = (((_local22 + 1) < _local6)) ? (_local22 + 1) : 0;
};
_local17 = EdgeSeparation(_arg2, _arg3, _local14, _arg4, _arg5);
if (_local17 > 0){
return (_local17);
};
if (_local17 > _local23){
_local22 = _local14;
_local23 = _local17;
} else {
break;
};
};
_arg1[0] = _local22;
return (_local23);
}
public static function ClipSegmentToLine(_arg1:Array, _arg2:Array, _arg3:b2Vec2, _arg4:Number):int{
var _local5:ClipVertex;
var _local6:int;
var _local7:b2Vec2;
var _local8:b2Vec2;
var _local9:Number;
var _local11:Number;
var _local12:b2Vec2;
var _local13:ClipVertex;
_local6 = 0;
_local5 = _arg2[0];
_local7 = _local5.v;
_local5 = _arg2[1];
_local8 = _local5.v;
_local9 = (b2Math.b2Dot(_arg3, _local7) - _arg4);
var _local10:Number = (b2Math.b2Dot(_arg3, _local8) - _arg4);
if (_local9 <= 0){
var _temp1 = _local6;
_local6 = (_local6 + 1);
var _local14 = _temp1;
_arg1[_local14] = _arg2[0];
};
if (_local10 <= 0){
var _temp2 = _local6;
_local6 = (_local6 + 1);
_local14 = _temp2;
_arg1[_local14] = _arg2[1];
};
if ((_local9 * _local10) < 0){
_local11 = (_local9 / (_local9 - _local10));
_local5 = _arg1[_local6];
_local12 = _local5.v;
_local12.x = (_local7.x + (_local11 * (_local8.x - _local7.x)));
_local12.y = (_local7.y + (_local11 * (_local8.y - _local7.y)));
_local5 = _arg1[_local6];
if (_local9 > 0){
_local13 = _arg2[0];
_local5.id = _local13.id;
} else {
_local13 = _arg2[1];
_local5.id = _local13.id;
};
_local6++;
};
return (_local6);
}
public static function b2CollideCircles(_arg1:b2Manifold, _arg2:b2CircleShape, _arg3:b2XForm, _arg4:b2CircleShape, _arg5:b2XForm):void{
var _local6:b2Mat22;
var _local7:b2Vec2;
var _local18:Number;
var _local24:Number;
var _local25:Number;
_arg1.pointCount = 0;
_local6 = _arg3.R;
_local7 = _arg2.m_localPosition;
var _local8:Number = (_arg3.position.x + ((_local6.col1.x * _local7.x) + (_local6.col2.x * _local7.y)));
var _local9:Number = (_arg3.position.y + ((_local6.col1.y * _local7.x) + (_local6.col2.y * _local7.y)));
_local6 = _arg5.R;
_local7 = _arg4.m_localPosition;
var _local10:Number = (_arg5.position.x + ((_local6.col1.x * _local7.x) + (_local6.col2.x * _local7.y)));
var _local11:Number = (_arg5.position.y + ((_local6.col1.y * _local7.x) + (_local6.col2.y * _local7.y)));
var _local12:Number = (_local10 - _local8);
var _local13:Number = (_local11 - _local9);
var _local14:Number = ((_local12 * _local12) + (_local13 * _local13));
var _local15:Number = _arg2.m_radius;
var _local16:Number = _arg4.m_radius;
var _local17:Number = (_local15 + _local16);
if (_local14 > (_local17 * _local17)){
return;
};
if (_local14 < Number.MIN_VALUE){
_local18 = -(_local17);
_arg1.normal.Set(0, 1);
} else {
_local24 = Math.sqrt(_local14);
_local18 = (_local24 - _local17);
_local25 = (1 / _local24);
_arg1.normal.x = (_local25 * _local12);
_arg1.normal.y = (_local25 * _local13);
};
_arg1.pointCount = 1;
var _local19:b2ManifoldPoint = _arg1.points[0];
_local19.id.key = 0;
_local19.separation = _local18;
_local8 = (_local8 + (_local15 * _arg1.normal.x));
_local9 = (_local9 + (_local15 * _arg1.normal.y));
_local10 = (_local10 - (_local16 * _arg1.normal.x));
_local11 = (_local11 - (_local16 * _arg1.normal.y));
var _local20:Number = (0.5 * (_local8 + _local10));
var _local21:Number = (0.5 * (_local9 + _local11));
var _local22:Number = (_local20 - _arg3.position.x);
var _local23:Number = (_local21 - _arg3.position.y);
_local19.localPoint1.x = ((_local22 * _arg3.R.col1.x) + (_local23 * _arg3.R.col1.y));
_local19.localPoint1.y = ((_local22 * _arg3.R.col2.x) + (_local23 * _arg3.R.col2.y));
_local22 = (_local20 - _arg5.position.x);
_local23 = (_local21 - _arg5.position.y);
_local19.localPoint2.x = ((_local22 * _arg5.R.col1.x) + (_local23 * _arg5.R.col1.y));
_local19.localPoint2.y = ((_local22 * _arg5.R.col2.x) + (_local23 * _arg5.R.col2.y));
}
public static function b2CollidePolygonAndCircle(_arg1:b2Manifold, _arg2:b2PolygonShape, _arg3:b2XForm, _arg4:b2CircleShape, _arg5:b2XForm):void{
var _local6:b2ManifoldPoint;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:b2Vec2;
var _local12:b2Mat22;
var _local17:Number;
var _local32:Number;
var _local33:Number;
var _local34:Number;
_arg1.pointCount = 0;
_local12 = _arg5.R;
_local11 = _arg4.m_localPosition;
var _local13:Number = (_arg5.position.x + ((_local12.col1.x * _local11.x) + (_local12.col2.x * _local11.y)));
var _local14:Number = (_arg5.position.y + ((_local12.col1.y * _local11.x) + (_local12.col2.y * _local11.y)));
_local7 = (_local13 - _arg3.position.x);
_local8 = (_local14 - _arg3.position.y);
_local12 = _arg3.R;
var _local15:Number = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y));
var _local16:Number = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y));
var _local18:int;
var _local19:Number = -(Number.MAX_VALUE);
var _local20:Number = _arg4.m_radius;
var _local21:int = _arg2.m_vertexCount;
var _local22:Array = _arg2.m_vertices;
var _local23:Array = _arg2.m_normals;
var _local24:int;
while (_local24 < _local21) {
_local11 = _local22[_local24];
_local7 = (_local15 - _local11.x);
_local8 = (_local16 - _local11.y);
_local11 = _local23[_local24];
_local34 = ((_local11.x * _local7) + (_local11.y * _local8));
if (_local34 > _local20){
return;
};
if (_local34 > _local19){
_local19 = _local34;
_local18 = _local24;
};
_local24++;
};
if (_local19 < Number.MIN_VALUE){
_arg1.pointCount = 1;
_local11 = _local23[_local18];
_local12 = _arg3.R;
_arg1.normal.x = ((_local12.col1.x * _local11.x) + (_local12.col2.x * _local11.y));
_arg1.normal.y = ((_local12.col1.y * _local11.x) + (_local12.col2.y * _local11.y));
_local6 = _arg1.points[0];
_local6.id.features.incidentEdge = _local18;
_local6.id.features.incidentVertex = b2_nullFeature;
_local6.id.features.referenceEdge = 0;
_local6.id.features.flip = 0;
_local9 = (_local13 - (_local20 * _arg1.normal.x));
_local10 = (_local14 - (_local20 * _arg1.normal.y));
_local7 = (_local9 - _arg3.position.x);
_local8 = (_local10 - _arg3.position.y);
_local12 = _arg3.R;
_local6.localPoint1.x = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y));
_local6.localPoint1.y = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y));
_local7 = (_local9 - _arg5.position.x);
_local8 = (_local10 - _arg5.position.y);
_local12 = _arg5.R;
_local6.localPoint2.x = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y));
_local6.localPoint2.y = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y));
_local6.separation = (_local19 - _local20);
return;
};
var _local25:int = _local18;
var _local26:int = (((_local25 + 1) < _local21)) ? (_local25 + 1) : 0;
_local11 = _local22[_local25];
var _local27:b2Vec2 = _local22[_local26];
var _local28:Number = (_local27.x - _local11.x);
var _local29:Number = (_local27.y - _local11.y);
var _local30:Number = Math.sqrt(((_local28 * _local28) + (_local29 * _local29)));
_local28 = (_local28 / _local30);
_local29 = (_local29 / _local30);
_local7 = (_local15 - _local11.x);
_local8 = (_local16 - _local11.y);
var _local31:Number = ((_local7 * _local28) + (_local8 * _local29));
_local6 = _arg1.points[0];
if (_local31 <= 0){
_local32 = _local11.x;
_local33 = _local11.y;
_local6.id.features.incidentEdge = b2_nullFeature;
_local6.id.features.incidentVertex = _local25;
} else {
if (_local31 >= _local30){
_local32 = _local27.x;
_local33 = _local27.y;
_local6.id.features.incidentEdge = b2_nullFeature;
_local6.id.features.incidentVertex = _local26;
} else {
_local32 = ((_local28 * _local31) + _local11.x);
_local33 = ((_local29 * _local31) + _local11.y);
_local6.id.features.incidentEdge = _local18;
_local6.id.features.incidentVertex = b2_nullFeature;
};
};
_local7 = (_local15 - _local32);
_local8 = (_local16 - _local33);
_local17 = Math.sqrt(((_local7 * _local7) + (_local8 * _local8)));
_local7 = (_local7 / _local17);
_local8 = (_local8 / _local17);
if (_local17 > _local20){
return;
};
_arg1.pointCount = 1;
_local12 = _arg3.R;
_arg1.normal.x = ((_local12.col1.x * _local7) + (_local12.col2.x * _local8));
_arg1.normal.y = ((_local12.col1.y * _local7) + (_local12.col2.y * _local8));
_local9 = (_local13 - (_local20 * _arg1.normal.x));
_local10 = (_local14 - (_local20 * _arg1.normal.y));
_local7 = (_local9 - _arg3.position.x);
_local8 = (_local10 - _arg3.position.y);
_local12 = _arg3.R;
_local6.localPoint1.x = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y));
_local6.localPoint1.y = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y));
_local7 = (_local9 - _arg5.position.x);
_local8 = (_local10 - _arg5.position.y);
_local12 = _arg5.R;
_local6.localPoint2.x = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y));
_local6.localPoint2.y = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y));
_local6.separation = (_local17 - _local20);
_local6.id.features.referenceEdge = 0;
_local6.id.features.flip = 0;
}
}
}//package Box2D.Collision
Section 15
//b2ContactID (Box2D.Collision.b2ContactID)
package Box2D.Collision {
public class b2ContactID {
public var _key:uint;
public var features:Features;
public function b2ContactID(){
features = new Features();
super();
features._m_id = this;
}
public function Set(_arg1:b2ContactID):void{
key = _arg1._key;
}
public function Copy():b2ContactID{
var _local1:b2ContactID = new b2ContactID();
_local1.key = key;
return (_local1);
}
public function set key(_arg1:uint):void{
_key = _arg1;
features._referenceEdge = (_key & 0xFF);
features._incidentEdge = (((_key & 0xFF00) >> 8) & 0xFF);
features._incidentVertex = (((_key & 0xFF0000) >> 16) & 0xFF);
features._flip = (((_key & 4278190080) >> 24) & 0xFF);
}
public function get key():uint{
return (_key);
}
}
}//package Box2D.Collision
Section 16
//b2ContactPoint (Box2D.Collision.b2ContactPoint)
package Box2D.Collision {
import Box2D.Common.Math.*;
import Box2D.Collision.Shapes.*;
public class b2ContactPoint {
public var friction:Number;
public var separation:Number;
public var normal:b2Vec2;
public var position:b2Vec2;
public var restitution:Number;
public var shape1:b2Shape;
public var shape2:b2Shape;
public var id:b2ContactID;
public var velocity:b2Vec2;
public function b2ContactPoint(){
position = new b2Vec2();
velocity = new b2Vec2();
normal = new b2Vec2();
id = new b2ContactID();
super();
}
}
}//package Box2D.Collision
Section 17
//b2Distance (Box2D.Collision.b2Distance)
package Box2D.Collision {
import Box2D.Common.Math.*;
import Box2D.Collision.Shapes.*;
import Box2D.Common.*;
public class b2Distance {
private static var s_p2s:Array = [new b2Vec2(), new b2Vec2(), new b2Vec2()];
private static var s_p1s:Array = [new b2Vec2(), new b2Vec2(), new b2Vec2()];
private static var s_points:Array = [new b2Vec2(), new b2Vec2(), new b2Vec2()];
private static var gPoint:b2Point = new b2Point();
public static var g_GJK_Iterations:int = 0;
public static function InPoints(_arg1:b2Vec2, _arg2:Array, _arg3:int):Boolean{
var _local6:b2Vec2;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local4:Number = (100 * Number.MIN_VALUE);
var _local5:int;
while (_local5 < _arg3) {
_local6 = _arg2[_local5];
_local7 = Math.abs((_arg1.x - _local6.x));
_local8 = Math.abs((_arg1.y - _local6.y));
_local9 = Math.max(Math.abs(_arg1.x), Math.abs(_local6.x));
_local10 = Math.max(Math.abs(_arg1.y), Math.abs(_local6.y));
if ((((_local7 < (_local4 * (_local9 + 1)))) && ((_local8 < (_local4 * (_local10 + 1)))))){
return (true);
};
_local5++;
};
return (false);
}
public static function DistanceGeneric(_arg1:b2Vec2, _arg2:b2Vec2, _arg3, _arg4:b2XForm, _arg5, _arg6:b2XForm):Number{
var _local7:b2Vec2;
var _local15:Number;
var _local16:Number;
var _local17:b2Vec2;
var _local18:b2Vec2;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local23:int;
var _local8:Array = s_p1s;
var _local9:Array = s_p2s;
var _local10:Array = s_points;
var _local11:int;
_arg1.SetV(_arg3.GetFirstVertex(_arg4));
_arg2.SetV(_arg5.GetFirstVertex(_arg6));
var _local12:Number = 0;
var _local13 = 20;
var _local14:int;
while (_local14 < _local13) {
_local15 = (_arg2.x - _arg1.x);
_local16 = (_arg2.y - _arg1.y);
_local17 = _arg3.Support(_arg4, _local15, _local16);
_local18 = _arg5.Support(_arg6, -(_local15), -(_local16));
_local12 = ((_local15 * _local15) + (_local16 * _local16));
_local19 = (_local18.x - _local17.x);
_local20 = (_local18.y - _local17.y);
_local21 = ((_local15 * _local19) + (_local16 * _local20));
if ((_local12 - _local21) <= (0.01 * _local12)){
if (_local11 == 0){
_arg1.SetV(_local17);
_arg2.SetV(_local18);
};
g_GJK_Iterations = _local14;
return (Math.sqrt(_local12));
};
switch (_local11){
case 0:
_local7 = _local8[0];
_local7.SetV(_local17);
_local7 = _local9[0];
_local7.SetV(_local18);
_local7 = _local10[0];
_local7.x = _local19;
_local7.y = _local20;
_arg1.SetV(_local8[0]);
_arg2.SetV(_local9[0]);
_local11++;
break;
case 1:
_local7 = _local8[1];
_local7.SetV(_local17);
_local7 = _local9[1];
_local7.SetV(_local18);
_local7 = _local10[1];
_local7.x = _local19;
_local7.y = _local20;
_local11 = ProcessTwo(_arg1, _arg2, _local8, _local9, _local10);
break;
case 2:
_local7 = _local8[2];
_local7.SetV(_local17);
_local7 = _local9[2];
_local7.SetV(_local18);
_local7 = _local10[2];
_local7.x = _local19;
_local7.y = _local20;
_local11 = ProcessThree(_arg1, _arg2, _local8, _local9, _local10);
break;
};
if (_local11 == 3){
g_GJK_Iterations = _local14;
return (0);
};
_local22 = -(Number.MAX_VALUE);
_local23 = 0;
while (_local23 < _local11) {
_local7 = _local10[_local23];
_local22 = b2Math.b2Max(_local22, ((_local7.x * _local7.x) + (_local7.y * _local7.y)));
_local23++;
};
if ((((_local11 == 3)) || ((_local12 <= ((100 * Number.MIN_VALUE) * _local22))))){
g_GJK_Iterations = _local14;
_local15 = (_arg2.x - _arg1.x);
_local16 = (_arg2.y - _arg1.y);
_local12 = ((_local15 * _local15) + (_local16 * _local16));
return (Math.sqrt(_local12));
};
_local14++;
};
g_GJK_Iterations = _local13;
return (Math.sqrt(_local12));
}
public static function DistanceCC(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2CircleShape, _arg4:b2XForm, _arg5:b2CircleShape, _arg6:b2XForm):Number{
var _local7:b2Mat22;
var _local8:b2Vec2;
var _local19:Number;
var _local20:Number;
_local7 = _arg4.R;
_local8 = _arg3.m_localPosition;
var _local9:Number = (_arg4.position.x + ((_local7.col1.x * _local8.x) + (_local7.col2.x * _local8.y)));
var _local10:Number = (_arg4.position.y + ((_local7.col1.y * _local8.x) + (_local7.col2.y * _local8.y)));
_local7 = _arg6.R;
_local8 = _arg5.m_localPosition;
var _local11:Number = (_arg6.position.x + ((_local7.col1.x * _local8.x) + (_local7.col2.x * _local8.y)));
var _local12:Number = (_arg6.position.y + ((_local7.col1.y * _local8.x) + (_local7.col2.y * _local8.y)));
var _local13:Number = (_local11 - _local9);
var _local14:Number = (_local12 - _local10);
var _local15:Number = ((_local13 * _local13) + (_local14 * _local14));
var _local16:Number = (_arg3.m_radius - b2Settings.b2_toiSlop);
var _local17:Number = (_arg5.m_radius - b2Settings.b2_toiSlop);
var _local18:Number = (_local16 + _local17);
if (_local15 > (_local18 * _local18)){
_local19 = Math.sqrt(_local15);
_local13 = (_local13 / _local19);
_local14 = (_local14 / _local19);
_local20 = (_local19 - _local18);
_arg1.x = (_local9 + (_local16 * _local13));
_arg1.y = (_local10 + (_local16 * _local14));
_arg2.x = (_local11 - (_local17 * _local13));
_arg2.y = (_local12 - (_local17 * _local14));
return (_local20);
};
if (_local15 > (Number.MIN_VALUE * Number.MIN_VALUE)){
_local19 = Math.sqrt(_local15);
_local13 = (_local13 / _local19);
_local14 = (_local14 / _local19);
_arg1.x = (_local9 + (_local16 * _local13));
_arg1.y = (_local10 + (_local16 * _local14));
_arg2.x = _arg1.x;
_arg2.y = _arg1.y;
return (0);
};
_arg1.x = _local9;
_arg1.y = _local10;
_arg2.x = _arg1.x;
_arg2.y = _arg1.y;
return (0);
}
public static function ProcessThree(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:Array, _arg4:Array, _arg5:Array):int{
var _local6:b2Vec2;
var _local7:b2Vec2;
var _local8:b2Vec2;
var _local9:b2Vec2;
var _local10:b2Vec2;
var _local11:b2Vec2;
var _local12:b2Vec2;
var _local13:b2Vec2;
var _local35:Number;
_local6 = _arg5[0];
_local7 = _arg5[1];
_local8 = _arg5[2];
_local9 = _arg3[0];
_local10 = _arg3[1];
_local11 = _arg3[2];
_local12 = _arg4[0];
_local13 = _arg4[1];
var _local14:b2Vec2 = _arg4[2];
var _local15:Number = _local6.x;
var _local16:Number = _local6.y;
var _local17:Number = _local7.x;
var _local18:Number = _local7.y;
var _local19:Number = _local8.x;
var _local20:Number = _local8.y;
var _local21:Number = (_local17 - _local15);
var _local22:Number = (_local18 - _local16);
var _local23:Number = (_local19 - _local15);
var _local24:Number = (_local20 - _local16);
var _local25:Number = (_local19 - _local17);
var _local26:Number = (_local20 - _local18);
var _local27:Number = -(((_local15 * _local21) + (_local16 * _local22)));
var _local28:Number = ((_local17 * _local21) + (_local18 * _local22));
var _local29:Number = -(((_local15 * _local23) + (_local16 * _local24)));
var _local30:Number = ((_local19 * _local23) + (_local20 * _local24));
var _local31:Number = -(((_local17 * _local25) + (_local18 * _local26)));
var _local32:Number = ((_local19 * _local25) + (_local20 * _local26));
if ((((_local30 <= 0)) && ((_local32 <= 0)))){
_arg1.SetV(_local11);
_arg2.SetV(_local14);
_local9.SetV(_local11);
_local12.SetV(_local14);
_local6.SetV(_local8);
return (1);
};
var _local33:Number = ((_local21 * _local24) - (_local22 * _local23));
var _local34:Number = (_local33 * ((_local15 * _local18) - (_local16 * _local17)));
var _local36:Number = (_local33 * ((_local17 * _local20) - (_local18 * _local19)));
if ((((((((_local36 <= 0)) && ((_local31 >= 0)))) && ((_local32 >= 0)))) && (((_local31 + _local32) > 0)))){
_local35 = (_local31 / (_local31 + _local32));
_arg1.x = (_local10.x + (_local35 * (_local11.x - _local10.x)));
_arg1.y = (_local10.y + (_local35 * (_local11.y - _local10.y)));
_arg2.x = (_local13.x + (_local35 * (_local14.x - _local13.x)));
_arg2.y = (_local13.y + (_local35 * (_local14.y - _local13.y)));
_local9.SetV(_local11);
_local12.SetV(_local14);
_local6.SetV(_local8);
return (2);
};
var _local37:Number = (_local33 * ((_local19 * _local16) - (_local20 * _local15)));
if ((((((((_local37 <= 0)) && ((_local29 >= 0)))) && ((_local30 >= 0)))) && (((_local29 + _local30) > 0)))){
_local35 = (_local29 / (_local29 + _local30));
_arg1.x = (_local9.x + (_local35 * (_local11.x - _local9.x)));
_arg1.y = (_local9.y + (_local35 * (_local11.y - _local9.y)));
_arg2.x = (_local12.x + (_local35 * (_local14.x - _local12.x)));
_arg2.y = (_local12.y + (_local35 * (_local14.y - _local12.y)));
_local10.SetV(_local11);
_local13.SetV(_local14);
_local7.SetV(_local8);
return (2);
};
var _local38:Number = ((_local36 + _local37) + _local34);
_local38 = (1 / _local38);
var _local39:Number = (_local36 * _local38);
var _local40:Number = (_local37 * _local38);
var _local41:Number = ((1 - _local39) - _local40);
_arg1.x = (((_local39 * _local9.x) + (_local40 * _local10.x)) + (_local41 * _local11.x));
_arg1.y = (((_local39 * _local9.y) + (_local40 * _local10.y)) + (_local41 * _local11.y));
_arg2.x = (((_local39 * _local12.x) + (_local40 * _local13.x)) + (_local41 * _local14.x));
_arg2.y = (((_local39 * _local12.y) + (_local40 * _local13.y)) + (_local41 * _local14.y));
return (3);
}
public static function DistancePC(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2PolygonShape, _arg4:b2XForm, _arg5:b2CircleShape, _arg6:b2XForm):Number{
var _local7:b2Mat22;
var _local8:b2Vec2;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local9:b2Point = gPoint;
_local8 = _arg5.m_localPosition;
_local7 = _arg6.R;
_local9.p.x = (_arg6.position.x + ((_local7.col1.x * _local8.x) + (_local7.col2.x * _local8.y)));
_local9.p.y = (_arg6.position.y + ((_local7.col1.y * _local8.x) + (_local7.col2.y * _local8.y)));
var _local10:Number = DistanceGeneric(_arg1, _arg2, _arg3, _arg4, _local9, b2Math.b2XForm_identity);
var _local11:Number = (_arg5.m_radius - b2Settings.b2_toiSlop);
if (_local10 > _local11){
_local10 = (_local10 - _local11);
_local12 = (_arg2.x - _arg1.x);
_local13 = (_arg2.y - _arg1.y);
_local14 = Math.sqrt(((_local12 * _local12) + (_local13 * _local13)));
_local12 = (_local12 / _local14);
_local13 = (_local13 / _local14);
_arg2.x = (_arg2.x - (_local11 * _local12));
_arg2.y = (_arg2.y - (_local11 * _local13));
} else {
_local10 = 0;
_arg2.x = _arg1.x;
_arg2.y = _arg1.y;
};
return (_local10);
}
public static function Distance(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2Shape, _arg4:b2XForm, _arg5:b2Shape, _arg6:b2XForm):Number{
var _local7:int = _arg3.m_type;
var _local8:int = _arg5.m_type;
if ((((_local7 == b2Shape.e_circleShape)) && ((_local8 == b2Shape.e_circleShape)))){
return (DistanceCC(_arg1, _arg2, (_arg3 as b2CircleShape), _arg4, (_arg5 as b2CircleShape), _arg6));
};
if ((((_local7 == b2Shape.e_polygonShape)) && ((_local8 == b2Shape.e_circleShape)))){
return (DistancePC(_arg1, _arg2, (_arg3 as b2PolygonShape), _arg4, (_arg5 as b2CircleShape), _arg6));
};
if ((((_local7 == b2Shape.e_circleShape)) && ((_local8 == b2Shape.e_polygonShape)))){
return (DistancePC(_arg2, _arg1, (_arg5 as b2PolygonShape), _arg6, (_arg3 as b2CircleShape), _arg4));
};
if ((((_local7 == b2Shape.e_polygonShape)) && ((_local8 == b2Shape.e_polygonShape)))){
return (DistanceGeneric(_arg1, _arg2, (_arg3 as b2PolygonShape), _arg4, (_arg5 as b2PolygonShape), _arg6));
};
return (0);
}
public static function ProcessTwo(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:Array, _arg4:Array, _arg5:Array):int{
var _local9:b2Vec2;
var _local10:b2Vec2;
var _local11:b2Vec2;
var _local17:Number;
var _local6:b2Vec2 = _arg5[0];
var _local7:b2Vec2 = _arg5[1];
var _local8:b2Vec2 = _arg3[0];
_local9 = _arg3[1];
_local10 = _arg4[0];
_local11 = _arg4[1];
var _local12:Number = -(_local7.x);
var _local13:Number = -(_local7.y);
var _local14:Number = (_local6.x - _local7.x);
var _local15:Number = (_local6.y - _local7.y);
var _local16:Number = Math.sqrt(((_local14 * _local14) + (_local15 * _local15)));
_local14 = (_local14 / _local16);
_local15 = (_local15 / _local16);
_local17 = ((_local12 * _local14) + (_local13 * _local15));
if ((((_local17 <= 0)) || ((_local16 < Number.MIN_VALUE)))){
_arg1.SetV(_local9);
_arg2.SetV(_local11);
_local8.SetV(_local9);
_local10.SetV(_local11);
_local6.SetV(_local7);
return (1);
};
_local17 = (_local17 / _local16);
_arg1.x = (_local9.x + (_local17 * (_local8.x - _local9.x)));
_arg1.y = (_local9.y + (_local17 * (_local8.y - _local9.y)));
_arg2.x = (_local11.x + (_local17 * (_local10.x - _local11.x)));
_arg2.y = (_local11.y + (_local17 * (_local10.y - _local11.y)));
return (2);
}
}
}//package Box2D.Collision
Section 18
//b2Manifold (Box2D.Collision.b2Manifold)
package Box2D.Collision {
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2Manifold {
public var pointCount:int;// = 0
public var normal:b2Vec2;
public var points:Array;
public function b2Manifold(){
points = new Array(b2Settings.b2_maxManifoldPoints);
var _local1:int;
while (_local1 < b2Settings.b2_maxManifoldPoints) {
points[_local1] = new b2ManifoldPoint();
_local1++;
};
normal = new b2Vec2();
}
public function Set(_arg1:b2Manifold):void{
pointCount = _arg1.pointCount;
var _local2:int;
while (_local2 < b2Settings.b2_maxManifoldPoints) {
(points[_local2] as b2ManifoldPoint).Set(_arg1.points[_local2]);
_local2++;
};
normal.SetV(_arg1.normal);
}
public function Reset():void{
var _local1:int;
while (_local1 < b2Settings.b2_maxManifoldPoints) {
(points[_local1] as b2ManifoldPoint).Reset();
_local1++;
};
normal.SetZero();
pointCount = 0;
}
}
}//package Box2D.Collision
Section 19
//b2ManifoldPoint (Box2D.Collision.b2ManifoldPoint)
package Box2D.Collision {
import Box2D.Common.Math.*;
public class b2ManifoldPoint {
public var separation:Number;
public var localPoint2:b2Vec2;
public var normalImpulse:Number;
public var tangentImpulse:Number;
public var localPoint1:b2Vec2;
public var id:b2ContactID;
public function b2ManifoldPoint(){
localPoint1 = new b2Vec2();
localPoint2 = new b2Vec2();
id = new b2ContactID();
super();
}
public function Set(_arg1:b2ManifoldPoint):void{
localPoint1.SetV(_arg1.localPoint1);
localPoint2.SetV(_arg1.localPoint2);
separation = _arg1.separation;
normalImpulse = _arg1.normalImpulse;
tangentImpulse = _arg1.tangentImpulse;
id.key = _arg1.id.key;
}
public function Reset():void{
localPoint1.SetZero();
localPoint2.SetZero();
separation = 0;
normalImpulse = 0;
tangentImpulse = 0;
id.key = 0;
}
}
}//package Box2D.Collision
Section 20
//b2OBB (Box2D.Collision.b2OBB)
package Box2D.Collision {
import Box2D.Common.Math.*;
public class b2OBB {
public var R:b2Mat22;
public var center:b2Vec2;
public var extents:b2Vec2;
public function b2OBB(){
R = new b2Mat22();
center = new b2Vec2();
extents = new b2Vec2();
super();
}
}
}//package Box2D.Collision
Section 21
//b2Pair (Box2D.Collision.b2Pair)
package Box2D.Collision {
import Box2D.Common.*;
public class b2Pair {
public var proxyId1:uint;
public var userData;// = null
public var proxyId2:uint;
public var status:uint;
public var next:uint;
public static var e_pairFinal:uint = 4;
public static var b2_tableMask:int = (b2_tableCapacity - 1);
public static var e_pairRemoved:uint = 2;
public static var b2_nullPair:uint = b2Settings.USHRT_MAX;
public static var e_pairBuffered:uint = 1;
public static var b2_nullProxy:uint = b2Settings.USHRT_MAX;
public static var b2_tableCapacity:int = b2Settings.b2_maxPairs;
public function SetBuffered():void{
status = (status | e_pairBuffered);
}
public function IsBuffered():Boolean{
return (((status & e_pairBuffered) == e_pairBuffered));
}
public function IsFinal():Boolean{
return (((status & e_pairFinal) == e_pairFinal));
}
public function ClearRemoved():void{
status = (status & ~(e_pairRemoved));
}
public function SetFinal():void{
status = (status | e_pairFinal);
}
public function IsRemoved():Boolean{
return (((status & e_pairRemoved) == e_pairRemoved));
}
public function ClearBuffered():void{
status = (status & ~(e_pairBuffered));
}
public function SetRemoved():void{
status = (status | e_pairRemoved);
}
}
}//package Box2D.Collision
Section 22
//b2PairCallback (Box2D.Collision.b2PairCallback)
package Box2D.Collision {
public class b2PairCallback {
public function PairRemoved(_arg1, _arg2, _arg3):void{
}
public function PairAdded(_arg1, _arg2){
return (null);
}
}
}//package Box2D.Collision
Section 23
//b2PairManager (Box2D.Collision.b2PairManager)
package Box2D.Collision {
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2PairManager {
public var m_pairCount:int;
public var m_pairBuffer:Array;
public var m_hashTable:Array;
public var m_callback:b2PairCallback;
public var m_pairs:Array;
public var m_pairBufferCount:int;
public var m_broadPhase:b2BroadPhase;
public var m_freePair:uint;
public function b2PairManager(){
var _local1:uint;
super();
m_hashTable = new Array(b2Pair.b2_tableCapacity);
_local1 = 0;
while (_local1 < b2Pair.b2_tableCapacity) {
m_hashTable[_local1] = b2Pair.b2_nullPair;
_local1++;
};
m_pairs = new Array(b2Settings.b2_maxPairs);
_local1 = 0;
while (_local1 < b2Settings.b2_maxPairs) {
m_pairs[_local1] = new b2Pair();
_local1++;
};
m_pairBuffer = new Array(b2Settings.b2_maxPairs);
_local1 = 0;
while (_local1 < b2Settings.b2_maxPairs) {
m_pairBuffer[_local1] = new b2BufferedPair();
_local1++;
};
_local1 = 0;
while (_local1 < b2Settings.b2_maxPairs) {
m_pairs[_local1].proxyId1 = b2Pair.b2_nullProxy;
m_pairs[_local1].proxyId2 = b2Pair.b2_nullProxy;
m_pairs[_local1].userData = null;
m_pairs[_local1].status = 0;
m_pairs[_local1].next = (_local1 + 1);
_local1++;
};
m_pairs[int((b2Settings.b2_maxPairs - 1))].next = b2Pair.b2_nullPair;
m_pairCount = 0;
m_pairBufferCount = 0;
}
private function FindHash(_arg1:uint, _arg2:uint, _arg3:uint):b2Pair{
var _local4:b2Pair;
var _local5:uint = m_hashTable[_arg3];
_local4 = m_pairs[_local5];
while (((!((_local5 == b2Pair.b2_nullPair))) && ((Equals(_local4, _arg1, _arg2) == false)))) {
_local5 = _local4.next;
_local4 = m_pairs[_local5];
};
if (_local5 == b2Pair.b2_nullPair){
return (null);
};
return (_local4);
}
private function Find(_arg1:uint, _arg2:uint):b2Pair{
var _local4:uint;
if (_arg1 > _arg2){
_local4 = _arg1;
_arg1 = _arg2;
_arg2 = _local4;
};
var _local3:uint = (Hash(_arg1, _arg2) & b2Pair.b2_tableMask);
return (FindHash(_arg1, _arg2, _local3));
}
private function ValidateBuffer():void{
}
public function Commit():void{
var _local1:b2BufferedPair;
var _local2:int;
var _local5:b2Pair;
var _local6:b2Proxy;
var _local7:b2Proxy;
var _local3:int;
var _local4:Array = m_broadPhase.m_proxyPool;
_local2 = 0;
while (_local2 < m_pairBufferCount) {
_local1 = m_pairBuffer[_local2];
_local5 = Find(_local1.proxyId1, _local1.proxyId2);
_local5.ClearBuffered();
_local6 = _local4[_local5.proxyId1];
_local7 = _local4[_local5.proxyId2];
if (_local5.IsRemoved()){
if (_local5.IsFinal() == true){
m_callback.PairRemoved(_local6.userData, _local7.userData, _local5.userData);
};
_local1 = m_pairBuffer[_local3];
_local1.proxyId1 = _local5.proxyId1;
_local1.proxyId2 = _local5.proxyId2;
_local3++;
} else {
if (_local5.IsFinal() == false){
_local5.userData = m_callback.PairAdded(_local6.userData, _local7.userData);
_local5.SetFinal();
};
};
_local2++;
};
_local2 = 0;
while (_local2 < _local3) {
_local1 = m_pairBuffer[_local2];
RemovePair(_local1.proxyId1, _local1.proxyId2);
_local2++;
};
m_pairBufferCount = 0;
if (b2BroadPhase.s_validate){
ValidateTable();
};
}
public function RemoveBufferedPair(_arg1:int, _arg2:int):void{
var _local3:b2BufferedPair;
var _local4:b2Pair = Find(_arg1, _arg2);
if (_local4 == null){
return;
};
if (_local4.IsBuffered() == false){
_local4.SetBuffered();
_local3 = m_pairBuffer[m_pairBufferCount];
_local3.proxyId1 = _local4.proxyId1;
_local3.proxyId2 = _local4.proxyId2;
m_pairBufferCount++;
};
_local4.SetRemoved();
if (b2BroadPhase.s_validate){
ValidateBuffer();
};
}
private function RemovePair(_arg1:uint, _arg2:uint){
var _local3:b2Pair;
var _local7:uint;
var _local8:uint;
var _local9:*;
if (_arg1 > _arg2){
_local7 = _arg1;
_arg1 = _arg2;
_arg2 = _local7;
};
var _local4:uint = (Hash(_arg1, _arg2) & b2Pair.b2_tableMask);
var _local5:uint = m_hashTable[_local4];
var _local6:b2Pair;
while (_local5 != b2Pair.b2_nullPair) {
if (Equals(m_pairs[_local5], _arg1, _arg2)){
_local8 = _local5;
_local3 = m_pairs[_local5];
if (_local6){
_local6.next = _local3.next;
} else {
m_hashTable[_local4] = _local3.next;
};
_local3 = m_pairs[_local8];
_local9 = _local3.userData;
_local3.next = m_freePair;
_local3.proxyId1 = b2Pair.b2_nullProxy;
_local3.proxyId2 = b2Pair.b2_nullProxy;
_local3.userData = null;
_local3.status = 0;
m_freePair = _local8;
m_pairCount--;
return (_local9);
} else {
_local6 = m_pairs[_local5];
_local5 = _local6.next;
};
};
return (null);
}
public function Initialize(_arg1:b2BroadPhase, _arg2:b2PairCallback):void{
m_broadPhase = _arg1;
m_callback = _arg2;
}
public function AddBufferedPair(_arg1:int, _arg2:int):void{
var _local3:b2BufferedPair;
var _local4:b2Pair = AddPair(_arg1, _arg2);
if (_local4.IsBuffered() == false){
_local4.SetBuffered();
_local3 = m_pairBuffer[m_pairBufferCount];
_local3.proxyId1 = _local4.proxyId1;
_local3.proxyId2 = _local4.proxyId2;
m_pairBufferCount++;
};
_local4.ClearRemoved();
if (b2BroadPhase.s_validate){
ValidateBuffer();
};
}
private function AddPair(_arg1:uint, _arg2:uint):b2Pair{
var _local6:uint;
if (_arg1 > _arg2){
_local6 = _arg1;
_arg1 = _arg2;
_arg2 = _local6;
};
var _local3:uint = (Hash(_arg1, _arg2) & b2Pair.b2_tableMask);
var _local4 = FindHash(_arg1, _arg2, _local3);
if (_local4 != null){
return (_local4);
};
var _local5:uint = m_freePair;
_local4 = m_pairs[_local5];
m_freePair = _local4.next;
_local4.proxyId1 = _arg1;
_local4.proxyId2 = _arg2;
_local4.status = 0;
_local4.userData = null;
_local4.next = m_hashTable[_local3];
m_hashTable[_local3] = _local5;
m_pairCount++;
return (_local4);
}
private function ValidateTable():void{
}
public static function EqualsPair(_arg1:b2BufferedPair, _arg2:b2BufferedPair):Boolean{
return ((((_arg1.proxyId1 == _arg2.proxyId1)) && ((_arg1.proxyId2 == _arg2.proxyId2))));
}
public static function Hash(_arg1:uint, _arg2:uint):uint{
var _local3:uint = (((_arg2 << 16) & 4294901760) | _arg1);
_local3 = (~(_local3) + ((_local3 << 15) & 4294934528));
_local3 = (_local3 ^ ((_local3 >> 12) & 1048575));
_local3 = (_local3 + ((_local3 << 2) & 4294967292));
_local3 = (_local3 ^ ((_local3 >> 4) & 268435455));
_local3 = (_local3 * 2057);
_local3 = (_local3 ^ ((_local3 >> 16) & 0xFFFF));
return (_local3);
}
public static function Equals(_arg1:b2Pair, _arg2:uint, _arg3:uint):Boolean{
return ((((_arg1.proxyId1 == _arg2)) && ((_arg1.proxyId2 == _arg3))));
}
}
}//package Box2D.Collision
Section 24
//b2Point (Box2D.Collision.b2Point)
package Box2D.Collision {
import Box2D.Common.Math.*;
public class b2Point {
public var p:b2Vec2;
public function b2Point(){
p = new b2Vec2();
super();
}
public function GetFirstVertex(_arg1:b2XForm):b2Vec2{
return (p);
}
public function Support(_arg1:b2XForm, _arg2:Number, _arg3:Number):b2Vec2{
return (p);
}
}
}//package Box2D.Collision
Section 25
//b2Proxy (Box2D.Collision.b2Proxy)
package Box2D.Collision {
public class b2Proxy {
public var overlapCount:uint;
public var userData;// = null
public var lowerBounds:Array;
public var upperBounds:Array;
public var timeStamp:uint;
public function b2Proxy(){
lowerBounds = [uint(0), uint(0)];
upperBounds = [uint(0), uint(0)];
super();
}
public function GetNext():uint{
return (lowerBounds[0]);
}
public function IsValid():Boolean{
return (!((overlapCount == b2BroadPhase.b2_invalid)));
}
public function SetNext(_arg1:uint):void{
lowerBounds[0] = (_arg1 & 0xFFFF);
}
}
}//package Box2D.Collision
Section 26
//b2Segment (Box2D.Collision.b2Segment)
package Box2D.Collision {
import Box2D.Common.Math.*;
public class b2Segment {
public var p1:b2Vec2;
public var p2:b2Vec2;
public function b2Segment(){
p1 = new b2Vec2();
p2 = new b2Vec2();
super();
}
public function TestSegment(_arg1:Array, _arg2:b2Vec2, _arg3:b2Segment, _arg4:Number):Boolean{
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local5:b2Vec2 = _arg3.p1;
var _local6:Number = (_arg3.p2.x - _local5.x);
var _local7:Number = (_arg3.p2.y - _local5.y);
var _local8:Number = (p2.x - p1.x);
var _local9:Number = (p2.y - p1.y);
var _local10:Number = _local9;
var _local11:Number = -(_local8);
var _local12:Number = (100 * Number.MIN_VALUE);
var _local13:Number = -(((_local6 * _local10) + (_local7 * _local11)));
if (_local13 > _local12){
_local14 = (_local5.x - p1.x);
_local15 = (_local5.y - p1.y);
_local16 = ((_local14 * _local10) + (_local15 * _local11));
if ((((0 <= _local16)) && ((_local16 <= (_arg4 * _local13))))){
_local17 = ((-(_local6) * _local15) + (_local7 * _local14));
if (((((-(_local12) * _local13) <= _local17)) && ((_local17 <= (_local13 * (1 + _local12)))))){
_local16 = (_local16 / _local13);
_local18 = Math.sqrt(((_local10 * _local10) + (_local11 * _local11)));
_local10 = (_local10 / _local18);
_local11 = (_local11 / _local18);
_arg1[0] = _local16;
_arg2.Set(_local10, _local11);
return (true);
};
};
};
return (false);
}
}
}//package Box2D.Collision
Section 27
//b2TimeOfImpact (Box2D.Collision.b2TimeOfImpact)
package Box2D.Collision {
import Box2D.Common.Math.*;
import Box2D.Collision.Shapes.*;
import Box2D.Common.*;
public class b2TimeOfImpact {
public static var s_xf1:b2XForm = new b2XForm();
public static var s_xf2:b2XForm = new b2XForm();
public static var s_p1:b2Vec2 = new b2Vec2();
public static var s_p2:b2Vec2 = new b2Vec2();
public static function TimeOfImpact(_arg1:b2Shape, _arg2:b2Sweep, _arg3:b2Shape, _arg4:b2Sweep):Number{
var _local5:Number;
var _local6:Number;
var _local25:Number;
var _local26:b2XForm;
var _local27:b2XForm;
var _local28:Number;
var _local29:Number;
var _local30:Number;
var _local31:Number;
var _local7:Number = _arg1.m_sweepRadius;
var _local8:Number = _arg3.m_sweepRadius;
var _local9:Number = _arg2.t0;
var _local10:Number = (_arg2.c.x - _arg2.c0.x);
var _local11:Number = (_arg2.c.y - _arg2.c0.y);
var _local12:Number = (_arg4.c.x - _arg4.c0.x);
var _local13:Number = (_arg4.c.y - _arg4.c0.y);
var _local14:Number = (_arg2.a - _arg2.a0);
var _local15:Number = (_arg4.a - _arg4.a0);
var _local16:Number = 0;
var _local17:b2Vec2 = s_p1;
var _local18:b2Vec2 = s_p2;
var _local19 = 20;
var _local20:int;
var _local21:Number = 0;
var _local22:Number = 0;
var _local23:Number = 0;
var _local24:Number = 0;
while (true) {
_local25 = (((1 - _local16) * _local9) + _local16);
_local26 = s_xf1;
_local27 = s_xf2;
_arg2.GetXForm(_local26, _local25);
_arg4.GetXForm(_local27, _local25);
_local23 = b2Distance.Distance(_local17, _local18, _arg1, _local26, _arg3, _local27);
if (_local20 == 0){
if (_local23 > (2 * b2Settings.b2_toiSlop)){
_local24 = (1.5 * b2Settings.b2_toiSlop);
} else {
_local5 = (0.05 * b2Settings.b2_toiSlop);
_local6 = (_local23 - (0.5 * b2Settings.b2_toiSlop));
_local24 = ((_local5 > _local6)) ? _local5 : _local6;
};
};
if (((((_local23 - _local24) < (0.05 * b2Settings.b2_toiSlop))) || ((_local20 == _local19)))){
break;
};
_local21 = (_local18.x - _local17.x);
_local22 = (_local18.y - _local17.y);
_local28 = Math.sqrt(((_local21 * _local21) + (_local22 * _local22)));
_local21 = (_local21 / _local28);
_local22 = (_local22 / _local28);
_local29 = ((((_local21 * (_local10 - _local12)) + (_local22 * (_local11 - _local13))) + (((_local14 < 0)) ? -(_local14) : _local14 * _local7)) + (((_local15 < 0)) ? -(_local15) : _local15 * _local8));
if (_local29 == 0){
_local16 = 1;
break;
};
_local30 = ((_local23 - _local24) / _local29);
_local31 = (_local16 + _local30);
if ((((_local31 < 0)) || ((1 < _local31)))){
_local16 = 1;
break;
};
if (_local31 < ((1 + (100 * Number.MIN_VALUE)) * _local16)){
break;
};
_local16 = _local31;
_local20++;
};
return (_local16);
}
}
}//package Box2D.Collision
Section 28
//ClipVertex (Box2D.Collision.ClipVertex)
package Box2D.Collision {
import Box2D.Common.Math.*;
public class ClipVertex {
public var id:b2ContactID;
public var v:b2Vec2;
public function ClipVertex(){
v = new b2Vec2();
id = new b2ContactID();
super();
}
}
}//package Box2D.Collision
Section 29
//Features (Box2D.Collision.Features)
package Box2D.Collision {
public class Features {
public var _referenceEdge:int;
public var _incidentEdge:int;
public var _flip:int;
public var _incidentVertex:int;
public var _m_id:b2ContactID;
public function get referenceEdge():int{
return (_referenceEdge);
}
public function set incidentVertex(_arg1:int):void{
_incidentVertex = _arg1;
_m_id._key = ((_m_id._key & 4278255615) | ((_incidentVertex << 16) & 0xFF0000));
}
public function get flip():int{
return (_flip);
}
public function get incidentEdge():int{
return (_incidentEdge);
}
public function set referenceEdge(_arg1:int):void{
_referenceEdge = _arg1;
_m_id._key = ((_m_id._key & 4294967040) | (_referenceEdge & 0xFF));
}
public function get incidentVertex():int{
return (_incidentVertex);
}
public function set flip(_arg1:int):void{
_flip = _arg1;
_m_id._key = ((_m_id._key & 0xFFFFFF) | ((_flip << 24) & 4278190080));
}
public function set incidentEdge(_arg1:int):void{
_incidentEdge = _arg1;
_m_id._key = ((_m_id._key & 4294902015) | ((_incidentEdge << 8) & 0xFF00));
}
}
}//package Box2D.Collision
Section 30
//b2Mat22 (Box2D.Common.Math.b2Mat22)
package Box2D.Common.Math {
public class b2Mat22 {
public var col1:b2Vec2;
public var col2:b2Vec2;
public function b2Mat22(_arg1:Number=0, _arg2:b2Vec2=null, _arg3:b2Vec2=null){
var _local4:Number;
var _local5:Number;
col1 = new b2Vec2();
col2 = new b2Vec2();
super();
if (((!((_arg2 == null))) && (!((_arg3 == null))))){
col1.SetV(_arg2);
col2.SetV(_arg3);
} else {
_local4 = Math.cos(_arg1);
_local5 = Math.sin(_arg1);
col1.x = _local4;
col2.x = -(_local5);
col1.y = _local5;
col2.y = _local4;
};
}
public function SetIdentity():void{
col1.x = 1;
col2.x = 0;
col1.y = 0;
col2.y = 1;
}
public function SetVV(_arg1:b2Vec2, _arg2:b2Vec2):void{
col1.SetV(_arg1);
col2.SetV(_arg2);
}
public function Set(_arg1:Number):void{
var _local2:Number;
_local2 = Math.cos(_arg1);
var _local3:Number = Math.sin(_arg1);
col1.x = _local2;
col2.x = -(_local3);
col1.y = _local3;
col2.y = _local2;
}
public function SetZero():void{
col1.x = 0;
col2.x = 0;
col1.y = 0;
col2.y = 0;
}
public function SetM(_arg1:b2Mat22):void{
col1.SetV(_arg1.col1);
col2.SetV(_arg1.col2);
}
public function AddM(_arg1:b2Mat22):void{
col1.x = (col1.x + _arg1.col1.x);
col1.y = (col1.y + _arg1.col1.y);
col2.x = (col2.x + _arg1.col2.x);
col2.y = (col2.y + _arg1.col2.y);
}
public function Abs():void{
col1.Abs();
col2.Abs();
}
public function Copy():b2Mat22{
return (new b2Mat22(0, col1, col2));
}
public function Invert(_arg1:b2Mat22):b2Mat22{
var _local2:Number;
var _local4:Number;
var _local6:Number;
_local2 = col1.x;
var _local3:Number = col2.x;
_local4 = col1.y;
var _local5:Number = col2.y;
_local6 = ((_local2 * _local5) - (_local3 * _local4));
_local6 = (1 / _local6);
_arg1.col1.x = (_local6 * _local5);
_arg1.col2.x = (-(_local6) * _local3);
_arg1.col1.y = (-(_local6) * _local4);
_arg1.col2.y = (_local6 * _local2);
return (_arg1);
}
public function GetAngle():Number{
return (Math.atan2(col1.y, col1.x));
}
public function Solve(_arg1:b2Vec2, _arg2:Number, _arg3:Number):b2Vec2{
var _local4:Number = col1.x;
var _local5:Number = col2.x;
var _local6:Number = col1.y;
var _local7:Number = col2.y;
var _local8:Number = ((_local4 * _local7) - (_local5 * _local6));
_local8 = (1 / _local8);
_arg1.x = (_local8 * ((_local7 * _arg2) - (_local5 * _arg3)));
_arg1.y = (_local8 * ((_local4 * _arg3) - (_local6 * _arg2)));
return (_arg1);
}
}
}//package Box2D.Common.Math
Section 31
//b2Math (Box2D.Common.Math.b2Math)
package Box2D.Common.Math {
public class b2Math {
public static const b2Mat22_identity:b2Mat22 = new b2Mat22(0, new b2Vec2(1, 0), new b2Vec2(0, 1));
public static const b2XForm_identity:b2XForm = new b2XForm(b2Vec2_zero, b2Mat22_identity);
public static const b2Vec2_zero:b2Vec2 = new b2Vec2(0, 0);
public static function b2CrossVF(_arg1:b2Vec2, _arg2:Number):b2Vec2{
var _local3:b2Vec2 = new b2Vec2((_arg2 * _arg1.y), (-(_arg2) * _arg1.x));
return (_local3);
}
public static function AddVV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2 = new b2Vec2((_arg1.x + _arg2.x), (_arg1.y + _arg2.y));
return (_local3);
}
public static function b2IsValid(_arg1:Number):Boolean{
return (isFinite(_arg1));
}
public static function b2MinV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2 = new b2Vec2(b2Min(_arg1.x, _arg2.x), b2Min(_arg1.y, _arg2.y));
return (_local3);
}
public static function b2MulX(_arg1:b2XForm, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2;
_local3 = b2MulMV(_arg1.R, _arg2);
_local3.x = (_local3.x + _arg1.position.x);
_local3.y = (_local3.y + _arg1.position.y);
return (_local3);
}
public static function b2DistanceSquared(_arg1:b2Vec2, _arg2:b2Vec2):Number{
var _local3:Number = (_arg1.x - _arg2.x);
var _local4:Number = (_arg1.y - _arg2.y);
return (((_local3 * _local3) + (_local4 * _local4)));
}
public static function b2Swap(_arg1:Array, _arg2:Array):void{
var _local3:* = _arg1[0];
_arg1[0] = _arg2[0];
_arg2[0] = _local3;
}
public static function b2AbsM(_arg1:b2Mat22):b2Mat22{
var _local2:b2Mat22 = new b2Mat22(0, b2AbsV(_arg1.col1), b2AbsV(_arg1.col2));
return (_local2);
}
public static function SubtractVV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2 = new b2Vec2((_arg1.x - _arg2.x), (_arg1.y - _arg2.y));
return (_local3);
}
public static function b2MulXT(_arg1:b2XForm, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2;
var _local4:Number;
_local3 = SubtractVV(_arg2, _arg1.position);
_local4 = ((_local3.x * _arg1.R.col1.x) + (_local3.y * _arg1.R.col1.y));
_local3.y = ((_local3.x * _arg1.R.col2.x) + (_local3.y * _arg1.R.col2.y));
_local3.x = _local4;
return (_local3);
}
public static function b2Abs(_arg1:Number):Number{
return (((_arg1 > 0)) ? _arg1 : -(_arg1));
}
public static function b2Clamp(_arg1:Number, _arg2:Number, _arg3:Number):Number{
return (b2Max(_arg2, b2Min(_arg1, _arg3)));
}
public static function b2AbsV(_arg1:b2Vec2):b2Vec2{
var _local2:b2Vec2 = new b2Vec2(b2Abs(_arg1.x), b2Abs(_arg1.y));
return (_local2);
}
public static function MulFV(_arg1:Number, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2 = new b2Vec2((_arg1 * _arg2.x), (_arg1 * _arg2.y));
return (_local3);
}
public static function b2CrossVV(_arg1:b2Vec2, _arg2:b2Vec2):Number{
return (((_arg1.x * _arg2.y) - (_arg1.y * _arg2.x)));
}
public static function b2Dot(_arg1:b2Vec2, _arg2:b2Vec2):Number{
return (((_arg1.x * _arg2.x) + (_arg1.y * _arg2.y)));
}
public static function b2CrossFV(_arg1:Number, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2 = new b2Vec2((-(_arg1) * _arg2.y), (_arg1 * _arg2.x));
return (_local3);
}
public static function AddMM(_arg1:b2Mat22, _arg2:b2Mat22):b2Mat22{
var _local3:b2Mat22 = new b2Mat22(0, AddVV(_arg1.col1, _arg2.col1), AddVV(_arg1.col2, _arg2.col2));
return (_local3);
}
public static function b2Distance(_arg1:b2Vec2, _arg2:b2Vec2):Number{
var _local3:Number = (_arg1.x - _arg2.x);
var _local4:Number = (_arg1.y - _arg2.y);
return (Math.sqrt(((_local3 * _local3) + (_local4 * _local4))));
}
public static function b2MulTMM(_arg1:b2Mat22, _arg2:b2Mat22):b2Mat22{
var _local3:b2Vec2 = new b2Vec2(b2Dot(_arg1.col1, _arg2.col1), b2Dot(_arg1.col2, _arg2.col1));
var _local4:b2Vec2 = new b2Vec2(b2Dot(_arg1.col1, _arg2.col2), b2Dot(_arg1.col2, _arg2.col2));
var _local5:b2Mat22 = new b2Mat22(0, _local3, _local4);
return (_local5);
}
public static function b2MaxV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2 = new b2Vec2(b2Max(_arg1.x, _arg2.x), b2Max(_arg1.y, _arg2.y));
return (_local3);
}
public static function b2IsPowerOfTwo(_arg1:uint):Boolean{
var _local2:Boolean = (((_arg1 > 0)) && (((_arg1 & (_arg1 - 1)) == 0)));
return (_local2);
}
public static function b2ClampV(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2Vec2):b2Vec2{
return (b2MaxV(_arg2, b2MinV(_arg1, _arg3)));
}
public static function b2RandomRange(_arg1:Number, _arg2:Number):Number{
var _local3:Number = Math.random();
_local3 = (((_arg2 - _arg1) * _local3) + _arg1);
return (_local3);
}
public static function b2MulTMV(_arg1:b2Mat22, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2 = new b2Vec2(b2Dot(_arg2, _arg1.col1), b2Dot(_arg2, _arg1.col2));
return (_local3);
}
public static function b2Min(_arg1:Number, _arg2:Number):Number{
return (((_arg1 < _arg2)) ? _arg1 : _arg2);
}
public static function b2Random():Number{
return (((Math.random() * 2) - 1));
}
public static function b2MulMM(_arg1:b2Mat22, _arg2:b2Mat22):b2Mat22{
var _local3:b2Mat22 = new b2Mat22(0, b2MulMV(_arg1, _arg2.col1), b2MulMV(_arg1, _arg2.col2));
return (_local3);
}
public static function b2NextPowerOfTwo(_arg1:uint):uint{
_arg1 = (_arg1 | ((_arg1 >> 1) & 2147483647));
_arg1 = (_arg1 | ((_arg1 >> 2) & 1073741823));
_arg1 = (_arg1 | ((_arg1 >> 4) & 268435455));
_arg1 = (_arg1 | ((_arg1 >> 8) & 0xFFFFFF));
_arg1 = (_arg1 | ((_arg1 >> 16) & 0xFFFF));
return ((_arg1 + 1));
}
public static function b2Max(_arg1:Number, _arg2:Number):Number{
return (((_arg1 > _arg2)) ? _arg1 : _arg2);
}
public static function b2MulMV(_arg1:b2Mat22, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2 = new b2Vec2(((_arg1.col1.x * _arg2.x) + (_arg1.col2.x * _arg2.y)), ((_arg1.col1.y * _arg2.x) + (_arg1.col2.y * _arg2.y)));
return (_local3);
}
}
}//package Box2D.Common.Math
Section 32
//b2Sweep (Box2D.Common.Math.b2Sweep)
package Box2D.Common.Math {
public class b2Sweep {
public var localCenter:b2Vec2;
public var a:Number;
public var c:b2Vec2;
public var a0:Number;
public var c0:b2Vec2;
public var t0:Number;
public function b2Sweep(){
localCenter = new b2Vec2();
c0 = new b2Vec2();
c = new b2Vec2();
super();
}
public function Advance(_arg1:Number):void{
var _local2:Number;
if ((((t0 < _arg1)) && (((1 - t0) > Number.MIN_VALUE)))){
_local2 = ((_arg1 - t0) / (1 - t0));
c0.x = (((1 - _local2) * c0.x) + (_local2 * c.x));
c0.y = (((1 - _local2) * c0.y) + (_local2 * c.y));
a0 = (((1 - _local2) * a0) + (_local2 * a));
t0 = _arg1;
};
}
public function GetXForm(_arg1:b2XForm, _arg2:Number):void{
var _local4:Number;
var _local5:Number;
if ((1 - t0) > Number.MIN_VALUE){
_local4 = ((_arg2 - t0) / (1 - t0));
_arg1.position.x = (((1 - _local4) * c0.x) + (_local4 * c.x));
_arg1.position.y = (((1 - _local4) * c0.y) + (_local4 * c.y));
_local5 = (((1 - _local4) * a0) + (_local4 * a));
_arg1.R.Set(_local5);
} else {
_arg1.position.SetV(c);
_arg1.R.Set(a);
};
var _local3:b2Mat22 = _arg1.R;
_arg1.position.x = (_arg1.position.x - ((_local3.col1.x * localCenter.x) + (_local3.col2.x * localCenter.y)));
_arg1.position.y = (_arg1.position.y - ((_local3.col1.y * localCenter.x) + (_local3.col2.y * localCenter.y)));
}
}
}//package Box2D.Common.Math
Section 33
//b2Vec2 (Box2D.Common.Math.b2Vec2)
package Box2D.Common.Math {
public class b2Vec2 {
public var y:Number;
public var x:Number;
public function b2Vec2(_arg1:Number=0, _arg2:Number=0):void{
x = _arg1;
y = _arg2;
}
public function Add(_arg1:b2Vec2):void{
x = (x + _arg1.x);
y = (y + _arg1.y);
}
public function Set(_arg1:Number=0, _arg2:Number=0):void{
x = _arg1;
y = _arg2;
}
public function Multiply(_arg1:Number):void{
x = (x * _arg1);
y = (y * _arg1);
}
public function Length():Number{
return (Math.sqrt(((x * x) + (y * y))));
}
public function LengthSquared():Number{
return (((x * x) + (y * y)));
}
public function MulM(_arg1:b2Mat22):void{
var _local2:Number = x;
x = ((_arg1.col1.x * _local2) + (_arg1.col2.x * y));
y = ((_arg1.col1.y * _local2) + (_arg1.col2.y * y));
}
public function SetZero():void{
x = 0;
y = 0;
}
public function MinV(_arg1:b2Vec2):void{
x = ((x < _arg1.x)) ? x : _arg1.x;
y = ((y < _arg1.y)) ? y : _arg1.y;
}
public function Normalize():Number{
var _local1:Number = Math.sqrt(((x * x) + (y * y)));
if (_local1 < Number.MIN_VALUE){
return (0);
};
var _local2:Number = (1 / _local1);
x = (x * _local2);
y = (y * _local2);
return (_local1);
}
public function CrossVF(_arg1:Number):void{
var _local2:Number = x;
x = (_arg1 * y);
y = (-(_arg1) * _local2);
}
public function MaxV(_arg1:b2Vec2):void{
x = ((x > _arg1.x)) ? x : _arg1.x;
y = ((y > _arg1.y)) ? y : _arg1.y;
}
public function SetV(_arg1:b2Vec2):void{
x = _arg1.x;
y = _arg1.y;
}
public function Negative():b2Vec2{
return (new b2Vec2(-(x), -(y)));
}
public function CrossFV(_arg1:Number):void{
var _local2:Number = x;
x = (-(_arg1) * y);
y = (_arg1 * _local2);
}
public function Abs():void{
if (x < 0){
x = -(x);
};
if (y < 0){
y = -(y);
};
}
public function Subtract(_arg1:b2Vec2):void{
x = (x - _arg1.x);
y = (y - _arg1.y);
}
public function Copy():b2Vec2{
return (new b2Vec2(x, y));
}
public function MulTM(_arg1:b2Mat22):void{
var _local2:Number = b2Math.b2Dot(this, _arg1.col1);
y = b2Math.b2Dot(this, _arg1.col2);
x = _local2;
}
public function IsValid():Boolean{
return (((b2Math.b2IsValid(x)) && (b2Math.b2IsValid(y))));
}
public static function Make(_arg1:Number, _arg2:Number):b2Vec2{
return (new b2Vec2(_arg1, _arg2));
}
}
}//package Box2D.Common.Math
Section 34
//b2XForm (Box2D.Common.Math.b2XForm)
package Box2D.Common.Math {
public class b2XForm {
public var position:b2Vec2;
public var R:b2Mat22;
public function b2XForm(_arg1:b2Vec2=null, _arg2:b2Mat22=null):void{
position = new b2Vec2();
R = new b2Mat22();
super();
if (_arg1){
position.SetV(_arg1);
R.SetM(_arg2);
};
}
public function Initialize(_arg1:b2Vec2, _arg2:b2Mat22):void{
position.SetV(_arg1);
R.SetM(_arg2);
}
public function Set(_arg1:b2XForm):void{
position.SetV(_arg1.position);
R.SetM(_arg1.R);
}
public function SetIdentity():void{
position.SetZero();
R.SetIdentity();
}
}
}//package Box2D.Common.Math
Section 35
//b2Color (Box2D.Common.b2Color)
package Box2D.Common {
import Box2D.Common.Math.*;
public class b2Color {
private var _r:uint;// = 0
private var _g:uint;// = 0
private var _b:uint;// = 0
public function b2Color(_arg1:Number, _arg2:Number, _arg3:Number){
_r = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1)));
_g = uint((0xFF * b2Math.b2Clamp(_arg2, 0, 1)));
_b = uint((0xFF * b2Math.b2Clamp(_arg3, 0, 1)));
}
public function Set(_arg1:Number, _arg2:Number, _arg3:Number):void{
_r = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1)));
_g = uint((0xFF * b2Math.b2Clamp(_arg2, 0, 1)));
_b = uint((0xFF * b2Math.b2Clamp(_arg3, 0, 1)));
}
public function set b(_arg1:Number):void{
_b = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1)));
}
public function get color():uint{
return (((_r | (_g << 8)) | (_b << 16)));
}
public function set r(_arg1:Number):void{
_r = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1)));
}
public function set g(_arg1:Number):void{
_g = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1)));
}
}
}//package Box2D.Common
Section 36
//b2Settings (Box2D.Common.b2Settings)
package Box2D.Common {
import Box2D.Common.Math.*;
public class b2Settings {
public static const b2_angularSleepTolerance:Number = 0.0111111111111111;
public static const b2_linearSleepTolerance:Number = 0.01;
public static const b2_angularSlop:Number = 0.0349065850398866;
public static const b2_linearSlop:Number = 0.005;
public static const b2_pi:Number = 3.14159265358979;
public static const b2_maxProxies:int = 0x0200;
public static const b2_maxAngularVelocitySquared:Number = 62500;
public static const b2_maxPolygonVertices:int = 8;
public static const b2_velocityThreshold:Number = 1;
public static const b2_contactBaumgarte:Number = 0.2;
public static const b2_maxPairs:int = 4096;
public static const b2_maxTOIContactsPerIsland:int = 32;
public static const b2_timeToSleep:Number = 0.5;
public static const b2_maxManifoldPoints:int = 2;
public static const b2_maxAngularVelocity:Number = 250;
public static const b2_maxAngularCorrection:Number = 0.139626340159546;
public static const USHRT_MAX:int = 0xFFFF;
public static const b2_maxLinearVelocity:Number = 200;
public static const b2_maxLinearCorrection:Number = 0.2;
public static const b2_toiSlop:Number = 0.04;
public static const b2_maxLinearVelocitySquared:Number = 40000;
public static function b2Assert(_arg1:Boolean):void{
var _local2:b2Vec2;
if (!_arg1){
_local2.x++;
};
}
}
}//package Box2D.Common
Section 37
//b2CircleContact (Box2D.Dynamics.Contacts.b2CircleContact)
package Box2D.Dynamics.Contacts {
import Box2D.Dynamics.*;
import Box2D.Collision.*;
import Box2D.Common.Math.*;
import Box2D.Collision.Shapes.*;
public class b2CircleContact extends b2Contact {
private var m_manifolds:Array;
public var m_manifold:b2Manifold;
private var m0:b2Manifold;
private static const s_evalCP:b2ContactPoint = new b2ContactPoint();
public function b2CircleContact(_arg1:b2Shape, _arg2:b2Shape){
m_manifolds = [new b2Manifold()];
m0 = new b2Manifold();
super(_arg1, _arg2);
m_manifold = m_manifolds[0];
m_manifold.pointCount = 0;
var _local3:b2ManifoldPoint = m_manifold.points[0];
_local3.normalImpulse = 0;
_local3.tangentImpulse = 0;
}
override public function Evaluate(_arg1:b2ContactListener):void{
var _local2:b2Vec2;
var _local3:b2Vec2;
var _local4:b2ManifoldPoint;
var _local8:b2ManifoldPoint;
var _local5:b2Body = m_shape1.m_body;
var _local6:b2Body = m_shape2.m_body;
m0.Set(m_manifold);
b2Collision.b2CollideCircles(m_manifold, (m_shape1 as b2CircleShape), _local5.m_xf, (m_shape2 as b2CircleShape), _local6.m_xf);
var _local7:b2ContactPoint = s_evalCP;
_local7.shape1 = m_shape1;
_local7.shape2 = m_shape2;
_local7.friction = m_friction;
_local7.restitution = m_restitution;
if (m_manifold.pointCount > 0){
m_manifoldCount = 1;
_local8 = m_manifold.points[0];
if (m0.pointCount == 0){
_local8.normalImpulse = 0;
_local8.tangentImpulse = 0;
if (_arg1){
_local7.position = _local5.GetWorldPoint(_local8.localPoint1);
_local2 = _local5.GetLinearVelocityFromLocalPoint(_local8.localPoint1);
_local3 = _local6.GetLinearVelocityFromLocalPoint(_local8.localPoint2);
_local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y));
_local7.normal.SetV(m_manifold.normal);
_local7.separation = _local8.separation;
_local7.id.key = _local8.id._key;
_arg1.Add(_local7);
};
} else {
_local4 = m0.points[0];
_local8.normalImpulse = _local4.normalImpulse;
_local8.tangentImpulse = _local4.tangentImpulse;
if (_arg1){
_local7.position = _local5.GetWorldPoint(_local8.localPoint1);
_local2 = _local5.GetLinearVelocityFromLocalPoint(_local8.localPoint1);
_local3 = _local6.GetLinearVelocityFromLocalPoint(_local8.localPoint2);
_local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y));
_local7.normal.SetV(m_manifold.normal);
_local7.separation = _local8.separation;
_local7.id.key = _local8.id._key;
_arg1.Persist(_local7);
};
};
} else {
m_manifoldCount = 0;
if ((((m0.pointCount > 0)) && (_arg1))){
_local4 = m0.points[0];
_local7.position = _local5.GetWorldPoint(_local4.localPoint1);
_local2 = _local5.GetLinearVelocityFromLocalPoint(_local4.localPoint1);
_local3 = _local6.GetLinearVelocityFromLocalPoint(_local4.localPoint2);
_local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y));
_local7.normal.SetV(m0.normal);
_local7.separation = _local4.separation;
_local7.id.key = _local4.id._key;
_arg1.Remove(_local7);
};
};
}
override public function GetManifolds():Array{
return (m_manifolds);
}
public static function Destroy(_arg1:b2Contact, _arg2):void{
}
public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{
return (new b2CircleContact(_arg1, _arg2));
}
}
}//package Box2D.Dynamics.Contacts
Section 38
//b2Contact (Box2D.Dynamics.Contacts.b2Contact)
package Box2D.Dynamics.Contacts {
import Box2D.Dynamics.*;
import Box2D.Collision.*;
import Box2D.Common.Math.*;
import Box2D.Collision.Shapes.*;
import Box2D.Common.*;
public class b2Contact {
public var m_shape1:b2Shape;
public var m_shape2:b2Shape;
public var m_prev:b2Contact;
public var m_toi:Number;
public var m_next:b2Contact;
public var m_friction:Number;
public var m_manifoldCount:int;
public var m_node1:b2ContactEdge;
public var m_node2:b2ContactEdge;
public var m_restitution:Number;
public var m_flags:uint;
public static var e_toiFlag:uint = 8;
public static var e_nonSolidFlag:uint = 1;
public static var e_slowFlag:uint = 2;
public static var e_islandFlag:uint = 4;
public static var s_registers:Array;
public static var s_initialized:Boolean = false;
public function b2Contact(_arg1:b2Shape=null, _arg2:b2Shape=null){
m_node1 = new b2ContactEdge();
m_node2 = new b2ContactEdge();
super();
m_flags = 0;
if (((!(_arg1)) || (!(_arg2)))){
m_shape1 = null;
m_shape2 = null;
return;
};
if (((_arg1.IsSensor()) || (_arg2.IsSensor()))){
m_flags = (m_flags | e_nonSolidFlag);
};
m_shape1 = _arg1;
m_shape2 = _arg2;
m_manifoldCount = 0;
m_friction = Math.sqrt((m_shape1.m_friction * m_shape2.m_friction));
m_restitution = b2Math.b2Max(m_shape1.m_restitution, m_shape2.m_restitution);
m_prev = null;
m_next = null;
m_node1.contact = null;
m_node1.prev = null;
m_node1.next = null;
m_node1.other = null;
m_node2.contact = null;
m_node2.prev = null;
m_node2.next = null;
m_node2.other = null;
}
public function IsSolid():Boolean{
return (((m_flags & e_nonSolidFlag) == 0));
}
public function GetShape1():b2Shape{
return (m_shape1);
}
public function GetShape2():b2Shape{
return (m_shape2);
}
public function GetNext():b2Contact{
return (m_next);
}
public function GetManifoldCount():int{
return (m_manifoldCount);
}
public function GetManifolds():Array{
return (null);
}
public function Update(_arg1:b2ContactListener):void{
var _local2:int = m_manifoldCount;
Evaluate(_arg1);
var _local3:int = m_manifoldCount;
var _local4:b2Body = m_shape1.m_body;
var _local5:b2Body = m_shape2.m_body;
if ((((_local3 == 0)) && ((_local2 > 0)))){
_local4.WakeUp();
_local5.WakeUp();
};
if (((((((_local4.IsStatic()) || (_local4.IsBullet()))) || (_local5.IsStatic()))) || (_local5.IsBullet()))){
m_flags = (m_flags & ~(e_slowFlag));
} else {
m_flags = (m_flags | e_slowFlag);
};
}
public function Evaluate(_arg1:b2ContactListener):void{
}
public static function InitializeRegisters():void{
var _local2:int;
s_registers = new Array(b2Shape.e_shapeTypeCount);
var _local1:int;
while (_local1 < b2Shape.e_shapeTypeCount) {
s_registers[_local1] = new Array(b2Shape.e_shapeTypeCount);
_local2 = 0;
while (_local2 < b2Shape.e_shapeTypeCount) {
s_registers[_local1][_local2] = new b2ContactRegister();
_local2++;
};
_local1++;
};
AddType(b2CircleContact.Create, b2CircleContact.Destroy, b2Shape.e_circleShape, b2Shape.e_circleShape);
AddType(b2PolyAndCircleContact.Create, b2PolyAndCircleContact.Destroy, b2Shape.e_polygonShape, b2Shape.e_circleShape);
AddType(b2PolygonContact.Create, b2PolygonContact.Destroy, b2Shape.e_polygonShape, b2Shape.e_polygonShape);
}
public static function Destroy(_arg1:b2Contact, _arg2):void{
if (_arg1.m_manifoldCount > 0){
_arg1.m_shape1.m_body.WakeUp();
_arg1.m_shape2.m_body.WakeUp();
};
var _local3:int = _arg1.m_shape1.m_type;
var _local4:int = _arg1.m_shape2.m_type;
var _local5:b2ContactRegister = s_registers[_local3][_local4];
var _local6:Function = _local5.destroyFcn;
_local6(_arg1, _arg2);
}
public static function AddType(_arg1:Function, _arg2:Function, _arg3:int, _arg4:int):void{
s_registers[_arg3][_arg4].createFcn = _arg1;
s_registers[_arg3][_arg4].destroyFcn = _arg2;
s_registers[_arg3][_arg4].primary = true;
if (_arg3 != _arg4){
s_registers[_arg4][_arg3].createFcn = _arg1;
s_registers[_arg4][_arg3].destroyFcn = _arg2;
s_registers[_arg4][_arg3].primary = false;
};
}
public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{
var _local8:b2Contact;
var _local9:int;
var _local10:b2Manifold;
if (s_initialized == false){
InitializeRegisters();
s_initialized = true;
};
var _local4:int = _arg1.m_type;
var _local5:int = _arg2.m_type;
var _local6:b2ContactRegister = s_registers[_local4][_local5];
var _local7:Function = _local6.createFcn;
if (_local7 != null){
if (_local6.primary){
return (_local7(_arg1, _arg2, _arg3));
};
_local8 = _local7(_arg2, _arg1, _arg3);
_local9 = 0;
while (_local9 < _local8.m_manifoldCount) {
_local10 = _local8.GetManifolds()[_local9];
_local8.GetManifolds()[_local9].normal = _local10.normal.Negative();
_local9++;
};
return (_local8);
//unresolved jump
};
return (null);
}
}
}//package Box2D.Dynamics.Contacts
Section 39
//b2ContactConstraint (Box2D.Dynamics.Contacts.b2ContactConstraint)
package Box2D.Dynamics.Contacts {
import Box2D.Dynamics.*;
import Box2D.Collision.*;
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2ContactConstraint {
public var points:Array;
public var normal:b2Vec2;
public var restitution:Number;
public var body1:b2Body;
public var manifold:b2Manifold;
public var body2:b2Body;
public var friction:Number;
public var pointCount:int;
public function b2ContactConstraint(){
normal = new b2Vec2();
super();
points = new Array(b2Settings.b2_maxManifoldPoints);
var _local1:int;
while (_local1 < b2Settings.b2_maxManifoldPoints) {
points[_local1] = new b2ContactConstraintPoint();
_local1++;
};
}
}
}//package Box2D.Dynamics.Contacts
Section 40
//b2ContactConstraintPoint (Box2D.Dynamics.Contacts.b2ContactConstraintPoint)
package Box2D.Dynamics.Contacts {
import Box2D.Common.Math.*;
public class b2ContactConstraintPoint {
public var r2:b2Vec2;
public var separation:Number;
public var positionImpulse:Number;
public var normalImpulse:Number;
public var tangentMass:Number;
public var equalizedMass:Number;
public var tangentImpulse:Number;
public var localAnchor1:b2Vec2;
public var localAnchor2:b2Vec2;
public var normalMass:Number;
public var velocityBias:Number;
public var r1:b2Vec2;
public function b2ContactConstraintPoint(){
localAnchor1 = new b2Vec2();
localAnchor2 = new b2Vec2();
r1 = new b2Vec2();
r2 = new b2Vec2();
super();
}
}
}//package Box2D.Dynamics.Contacts
Section 41
//b2ContactEdge (Box2D.Dynamics.Contacts.b2ContactEdge)
package Box2D.Dynamics.Contacts {
import Box2D.Dynamics.*;
public class b2ContactEdge {
public var other:b2Body;
public var prev:b2ContactEdge;
public var contact:b2Contact;
public var next:b2ContactEdge;
}
}//package Box2D.Dynamics.Contacts
Section 42
//b2ContactRegister (Box2D.Dynamics.Contacts.b2ContactRegister)
package Box2D.Dynamics.Contacts {
public class b2ContactRegister {
public var primary:Boolean;
public var createFcn:Function;
public var destroyFcn:Function;
}
}//package Box2D.Dynamics.Contacts
Section 43
//b2ContactResult (Box2D.Dynamics.Contacts.b2ContactResult)
package Box2D.Dynamics.Contacts {
import Box2D.Collision.*;
import Box2D.Common.Math.*;
import Box2D.Collision.Shapes.*;
public class b2ContactResult {
public var position:b2Vec2;
public var shape1:b2Shape;
public var shape2:b2Shape;
public var normalImpulse:Number;
public var normal:b2Vec2;
public var tangentImpulse:Number;
public var id:b2ContactID;
public function b2ContactResult(){
position = new b2Vec2();
normal = new b2Vec2();
id = new b2ContactID();
super();
}
}
}//package Box2D.Dynamics.Contacts
Section 44
//b2ContactSolver (Box2D.Dynamics.Contacts.b2ContactSolver)
package Box2D.Dynamics.Contacts {
import Box2D.Dynamics.*;
import Box2D.Collision.*;
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2ContactSolver {
public var m_constraintCount:int;
public var m_constraints:Array;
public var m_allocator;
public var m_step:b2TimeStep;
public function b2ContactSolver(_arg1:b2TimeStep, _arg2:Array, _arg3:int, _arg4){
var _local5:b2Contact;
var _local6:int;
var _local7:b2Vec2;
var _local8:b2Mat22;
var _local10:b2Body;
var _local11:b2Body;
var _local12:int;
var _local13:Array;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:int;
var _local23:b2Manifold;
var _local24:Number;
var _local25:Number;
var _local26:b2ContactConstraint;
var _local27:uint;
var _local28:b2ManifoldPoint;
var _local29:b2ContactConstraintPoint;
var _local30:Number;
var _local31:Number;
var _local32:Number;
var _local33:Number;
var _local34:Number;
var _local35:Number;
var _local36:Number;
var _local37:Number;
var _local38:Number;
var _local39:Number;
var _local40:Number;
var _local41:Number;
var _local42:Number;
var _local43:Number;
var _local44:Number;
var _local45:Number;
var _local46:Number;
var _local47:Number;
m_step = new b2TimeStep();
m_constraints = new Array();
super();
m_step.dt = _arg1.dt;
m_step.inv_dt = _arg1.inv_dt;
m_step.maxIterations = _arg1.maxIterations;
m_allocator = _arg4;
m_constraintCount = 0;
_local6 = 0;
while (_local6 < _arg3) {
_local5 = _arg2[_local6];
m_constraintCount = (m_constraintCount + _local5.m_manifoldCount);
_local6++;
};
_local6 = 0;
while (_local6 < m_constraintCount) {
m_constraints[_local6] = new b2ContactConstraint();
_local6++;
};
var _local9:int;
_local6 = 0;
while (_local6 < _arg3) {
_local5 = _arg2[_local6];
_local10 = _local5.m_shape1.m_body;
_local11 = _local5.m_shape2.m_body;
_local12 = _local5.m_manifoldCount;
_local13 = _local5.GetManifolds();
_local14 = _local5.m_friction;
_local15 = _local5.m_restitution;
_local16 = _local10.m_linearVelocity.x;
_local17 = _local10.m_linearVelocity.y;
_local18 = _local11.m_linearVelocity.x;
_local19 = _local11.m_linearVelocity.y;
_local20 = _local10.m_angularVelocity;
_local21 = _local11.m_angularVelocity;
_local22 = 0;
while (_local22 < _local12) {
_local23 = _local13[_local22];
_local24 = _local23.normal.x;
_local25 = _local23.normal.y;
_local26 = m_constraints[_local9];
_local26.body1 = _local10;
_local26.body2 = _local11;
_local26.manifold = _local23;
_local26.normal.x = _local24;
_local26.normal.y = _local25;
_local26.pointCount = _local23.pointCount;
_local26.friction = _local14;
_local26.restitution = _local15;
_local27 = 0;
while (_local27 < _local26.pointCount) {
_local28 = _local23.points[_local27];
_local29 = _local26.points[_local27];
_local29.normalImpulse = _local28.normalImpulse;
_local29.tangentImpulse = _local28.tangentImpulse;
_local29.separation = _local28.separation;
_local29.positionImpulse = 0;
_local29.localAnchor1.SetV(_local28.localPoint1);
_local29.localAnchor2.SetV(_local28.localPoint2);
_local8 = _local10.m_xf.R;
_local32 = (_local28.localPoint1.x - _local10.m_sweep.localCenter.x);
_local33 = (_local28.localPoint1.y - _local10.m_sweep.localCenter.y);
_local30 = ((_local8.col1.x * _local32) + (_local8.col2.x * _local33));
_local33 = ((_local8.col1.y * _local32) + (_local8.col2.y * _local33));
_local32 = _local30;
_local29.r1.Set(_local32, _local33);
_local8 = _local11.m_xf.R;
_local34 = (_local28.localPoint2.x - _local11.m_sweep.localCenter.x);
_local35 = (_local28.localPoint2.y - _local11.m_sweep.localCenter.y);
_local30 = ((_local8.col1.x * _local34) + (_local8.col2.x * _local35));
_local35 = ((_local8.col1.y * _local34) + (_local8.col2.y * _local35));
_local34 = _local30;
_local29.r2.Set(_local34, _local35);
_local36 = ((_local32 * _local32) + (_local33 * _local33));
_local37 = ((_local34 * _local34) + (_local35 * _local35));
_local38 = ((_local32 * _local24) + (_local33 * _local25));
_local39 = ((_local34 * _local24) + (_local35 * _local25));
_local40 = (_local10.m_invMass + _local11.m_invMass);
_local40 = (_local40 + ((_local10.m_invI * (_local36 - (_local38 * _local38))) + (_local11.m_invI * (_local37 - (_local39 * _local39)))));
_local29.normalMass = (1 / _local40);
_local41 = ((_local10.m_mass * _local10.m_invMass) + (_local11.m_mass * _local11.m_invMass));
_local41 = (_local41 + (((_local10.m_mass * _local10.m_invI) * (_local36 - (_local38 * _local38))) + ((_local11.m_mass * _local11.m_invI) * (_local37 - (_local39 * _local39)))));
_local29.equalizedMass = (1 / _local41);
_local42 = _local25;
_local43 = -(_local24);
_local44 = ((_local32 * _local42) + (_local33 * _local43));
_local45 = ((_local34 * _local42) + (_local35 * _local43));
_local46 = (_local10.m_invMass + _local11.m_invMass);
_local46 = (_local46 + ((_local10.m_invI * (_local36 - (_local44 * _local44))) + (_local11.m_invI * (_local37 - (_local45 * _local45)))));
_local29.tangentMass = (1 / _local46);
_local29.velocityBias = 0;
if (_local29.separation > 0){
_local29.velocityBias = (-60 * _local29.separation);
};
_local30 = (((_local18 + (-(_local21) * _local35)) - _local16) - (-(_local20) * _local33));
_local31 = (((_local19 + (_local21 * _local34)) - _local17) - (_local20 * _local32));
_local47 = ((_local26.normal.x * _local30) + (_local26.normal.y * _local31));
if (_local47 < -(b2Settings.b2_velocityThreshold)){
_local29.velocityBias = (_local29.velocityBias + (-(_local26.restitution) * _local47));
};
_local27++;
};
_local9++;
_local22++;
};
_local6++;
};
}
public function InitVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Vec2;
var _local3:b2Vec2;
var _local4:b2Mat22;
var _local6:b2ContactConstraint;
var _local7:b2Body;
var _local8:b2Body;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:int;
var _local19:int;
var _local20:b2ContactConstraintPoint;
var _local21:Number;
var _local22:Number;
var _local23:b2ContactConstraintPoint;
var _local5:int;
while (_local5 < m_constraintCount) {
_local6 = m_constraints[_local5];
_local7 = _local6.body1;
_local8 = _local6.body2;
_local9 = _local7.m_invMass;
_local10 = _local7.m_invI;
_local11 = _local8.m_invMass;
_local12 = _local8.m_invI;
_local13 = _local6.normal.x;
_local14 = _local6.normal.y;
_local15 = _local14;
_local16 = -(_local13);
if (_arg1.warmStarting){
_local19 = _local6.pointCount;
_local18 = 0;
while (_local18 < _local19) {
_local20 = _local6.points[_local18];
_local6.points[_local18].normalImpulse = (_local20.normalImpulse * _arg1.dtRatio);
_local20.tangentImpulse = (_local20.tangentImpulse * _arg1.dtRatio);
_local21 = ((_local20.normalImpulse * _local13) + (_local20.tangentImpulse * _local15));
_local22 = ((_local20.normalImpulse * _local14) + (_local20.tangentImpulse * _local16));
_local7.m_angularVelocity = (_local7.m_angularVelocity - (_local10 * ((_local20.r1.x * _local22) - (_local20.r1.y * _local21))));
_local7.m_linearVelocity.x = (_local7.m_linearVelocity.x - (_local9 * _local21));
_local7.m_linearVelocity.y = (_local7.m_linearVelocity.y - (_local9 * _local22));
_local8.m_angularVelocity = (_local8.m_angularVelocity + (_local12 * ((_local20.r2.x * _local22) - (_local20.r2.y * _local21))));
_local8.m_linearVelocity.x = (_local8.m_linearVelocity.x + (_local11 * _local21));
_local8.m_linearVelocity.y = (_local8.m_linearVelocity.y + (_local11 * _local22));
_local18++;
};
} else {
_local19 = _local6.pointCount;
_local18 = 0;
while (_local18 < _local19) {
_local23 = _local6.points[_local18];
_local23.normalImpulse = 0;
_local23.tangentImpulse = 0;
_local18++;
};
};
_local5++;
};
}
public function SolvePositionConstraints(_arg1:Number):Boolean{
var _local3:b2Mat22;
var _local4:b2Vec2;
var _local6:b2ContactConstraint;
var _local7:b2Body;
var _local8:b2Body;
var _local9:b2Vec2;
var _local10:Number;
var _local11:b2Vec2;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:int;
var _local20:int;
var _local21:b2ContactConstraintPoint;
var _local22:Number;
var _local23:Number;
var _local24:Number;
var _local25:Number;
var _local26:Number;
var _local27:Number;
var _local28:Number;
var _local29:Number;
var _local30:Number;
var _local31:Number;
var _local32:Number;
var _local33:Number;
var _local34:Number;
var _local35:Number;
var _local36:Number;
var _local37:Number;
var _local38:Number;
var _local2:Number = 0;
var _local5:int;
while (_local5 < m_constraintCount) {
_local6 = m_constraints[_local5];
_local7 = _local6.body1;
_local8 = _local6.body2;
_local9 = _local7.m_sweep.c;
_local10 = _local7.m_sweep.a;
_local11 = _local8.m_sweep.c;
_local12 = _local8.m_sweep.a;
_local13 = (_local7.m_mass * _local7.m_invMass);
_local14 = (_local7.m_mass * _local7.m_invI);
_local15 = (_local8.m_mass * _local8.m_invMass);
_local16 = (_local8.m_mass * _local8.m_invI);
_local17 = _local6.normal.x;
_local18 = _local6.normal.y;
_local19 = _local6.pointCount;
_local20 = 0;
while (_local20 < _local19) {
_local21 = _local6.points[_local20];
_local3 = _local7.m_xf.R;
_local4 = _local7.m_sweep.localCenter;
_local22 = (_local21.localAnchor1.x - _local4.x);
_local23 = (_local21.localAnchor1.y - _local4.y);
_local26 = ((_local3.col1.x * _local22) + (_local3.col2.x * _local23));
_local23 = ((_local3.col1.y * _local22) + (_local3.col2.y * _local23));
_local22 = _local26;
_local3 = _local8.m_xf.R;
_local4 = _local8.m_sweep.localCenter;
_local24 = (_local21.localAnchor2.x - _local4.x);
_local25 = (_local21.localAnchor2.y - _local4.y);
_local26 = ((_local3.col1.x * _local24) + (_local3.col2.x * _local25));
_local25 = ((_local3.col1.y * _local24) + (_local3.col2.y * _local25));
_local24 = _local26;
_local27 = (_local9.x + _local22);
_local28 = (_local9.y + _local23);
_local29 = (_local11.x + _local24);
_local30 = (_local11.y + _local25);
_local31 = (_local29 - _local27);
_local32 = (_local30 - _local28);
_local33 = (((_local31 * _local17) + (_local32 * _local18)) + _local21.separation);
_local2 = b2Math.b2Min(_local2, _local33);
_local34 = (_arg1 * b2Math.b2Clamp((_local33 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0));
_local35 = (-(_local21.equalizedMass) * _local34);
_local36 = _local21.positionImpulse;
_local21.positionImpulse = b2Math.b2Max((_local36 + _local35), 0);
_local35 = (_local21.positionImpulse - _local36);
_local37 = (_local35 * _local17);
_local38 = (_local35 * _local18);
_local9.x = (_local9.x - (_local13 * _local37));
_local9.y = (_local9.y - (_local13 * _local38));
_local10 = (_local10 - (_local14 * ((_local22 * _local38) - (_local23 * _local37))));
_local7.m_sweep.a = _local10;
_local7.SynchronizeTransform();
_local11.x = (_local11.x + (_local15 * _local37));
_local11.y = (_local11.y + (_local15 * _local38));
_local12 = (_local12 + (_local16 * ((_local24 * _local38) - (_local25 * _local37))));
_local8.m_sweep.a = _local12;
_local8.SynchronizeTransform();
_local20++;
};
_local5++;
};
return ((_local2 >= (-1.5 * b2Settings.b2_linearSlop)));
}
public function SolveVelocityConstraints():void{
var _local1:int;
var _local2:b2ContactConstraintPoint;
var _local3:Number;
var _local4:Number;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:b2Mat22;
var _local18:b2Vec2;
var _local20:b2ContactConstraint;
var _local21:b2Body;
var _local22:b2Body;
var _local23:Number;
var _local24:Number;
var _local25:b2Vec2;
var _local26:b2Vec2;
var _local27:Number;
var _local28:Number;
var _local29:Number;
var _local30:Number;
var _local31:Number;
var _local32:Number;
var _local33:Number;
var _local34:Number;
var _local35:Number;
var _local36:Number;
var _local37:int;
var _local38:Number;
var _local19:int;
while (_local19 < m_constraintCount) {
_local20 = m_constraints[_local19];
_local21 = _local20.body1;
_local22 = _local20.body2;
_local23 = _local21.m_angularVelocity;
_local24 = _local22.m_angularVelocity;
_local25 = _local21.m_linearVelocity;
_local26 = _local22.m_linearVelocity;
_local27 = _local21.m_invMass;
_local28 = _local21.m_invI;
_local29 = _local22.m_invMass;
_local30 = _local22.m_invI;
_local31 = _local20.normal.x;
_local32 = _local20.normal.y;
_local33 = _local32;
_local34 = -(_local31);
_local35 = _local20.friction;
_local37 = _local20.pointCount;
_local1 = 0;
while (_local1 < _local37) {
_local2 = _local20.points[_local1];
_local7 = (((_local26.x + (-(_local24) * _local2.r2.y)) - _local25.x) - (-(_local23) * _local2.r1.y));
_local8 = (((_local26.y + (_local24 * _local2.r2.x)) - _local25.y) - (_local23 * _local2.r1.x));
_local9 = ((_local7 * _local31) + (_local8 * _local32));
_local11 = (-(_local2.normalMass) * (_local9 - _local2.velocityBias));
_local10 = ((_local7 * _local33) + (_local8 * _local34));
_local12 = (_local2.tangentMass * -(_local10));
_local13 = b2Math.b2Max((_local2.normalImpulse + _local11), 0);
_local11 = (_local13 - _local2.normalImpulse);
_local38 = (_local35 * _local2.normalImpulse);
_local14 = b2Math.b2Clamp((_local2.tangentImpulse + _local12), -(_local38), _local38);
_local12 = (_local14 - _local2.tangentImpulse);
_local15 = ((_local11 * _local31) + (_local12 * _local33));
_local16 = ((_local11 * _local32) + (_local12 * _local34));
_local25.x = (_local25.x - (_local27 * _local15));
_local25.y = (_local25.y - (_local27 * _local16));
_local23 = (_local23 - (_local28 * ((_local2.r1.x * _local16) - (_local2.r1.y * _local15))));
_local26.x = (_local26.x + (_local29 * _local15));
_local26.y = (_local26.y + (_local29 * _local16));
_local24 = (_local24 + (_local30 * ((_local2.r2.x * _local16) - (_local2.r2.y * _local15))));
_local2.normalImpulse = _local13;
_local2.tangentImpulse = _local14;
_local1++;
};
_local21.m_angularVelocity = _local23;
_local22.m_angularVelocity = _local24;
_local19++;
};
}
public function FinalizeVelocityConstraints():void{
var _local2:b2ContactConstraint;
var _local3:b2Manifold;
var _local4:int;
var _local5:b2ManifoldPoint;
var _local6:b2ContactConstraintPoint;
var _local1:int;
while (_local1 < m_constraintCount) {
_local2 = m_constraints[_local1];
_local3 = _local2.manifold;
_local4 = 0;
while (_local4 < _local2.pointCount) {
_local5 = _local3.points[_local4];
_local6 = _local2.points[_local4];
_local5.normalImpulse = _local6.normalImpulse;
_local5.tangentImpulse = _local6.tangentImpulse;
_local4++;
};
_local1++;
};
}
}
}//package Box2D.Dynamics.Contacts
Section 45
//b2NullContact (Box2D.Dynamics.Contacts.b2NullContact)
package Box2D.Dynamics.Contacts {
import Box2D.Dynamics.*;
public class b2NullContact extends b2Contact {
override public function Evaluate(_arg1:b2ContactListener):void{
}
override public function GetManifolds():Array{
return (null);
}
}
}//package Box2D.Dynamics.Contacts
Section 46
//b2PolyAndCircleContact (Box2D.Dynamics.Contacts.b2PolyAndCircleContact)
package Box2D.Dynamics.Contacts {
import Box2D.Dynamics.*;
import Box2D.Collision.*;
import Box2D.Common.Math.*;
import Box2D.Collision.Shapes.*;
import Box2D.Common.*;
public class b2PolyAndCircleContact extends b2Contact {
private var m_manifolds:Array;
public var m_manifold:b2Manifold;
private var m0:b2Manifold;
private static const s_evalCP:b2ContactPoint = new b2ContactPoint();
public function b2PolyAndCircleContact(_arg1:b2Shape, _arg2:b2Shape){
m_manifolds = [new b2Manifold()];
m0 = new b2Manifold();
super(_arg1, _arg2);
m_manifold = m_manifolds[0];
b2Settings.b2Assert((m_shape1.m_type == b2Shape.e_polygonShape));
b2Settings.b2Assert((m_shape2.m_type == b2Shape.e_circleShape));
m_manifold.pointCount = 0;
var _local3:b2ManifoldPoint = m_manifold.points[0];
_local3.normalImpulse = 0;
_local3.tangentImpulse = 0;
}
override public function Evaluate(_arg1:b2ContactListener):void{
var _local2:int;
var _local3:b2Vec2;
var _local4:b2Vec2;
var _local5:b2ManifoldPoint;
var _local10:b2ManifoldPoint;
var _local11:Boolean;
var _local12:uint;
var _local13:int;
var _local6:b2Body = m_shape1.m_body;
var _local7:b2Body = m_shape2.m_body;
m0.Set(m_manifold);
b2Collision.b2CollidePolygonAndCircle(m_manifold, (m_shape1 as b2PolygonShape), _local6.m_xf, (m_shape2 as b2CircleShape), _local7.m_xf);
var _local8:Array = [false, false];
var _local9:b2ContactPoint = s_evalCP;
_local9.shape1 = m_shape1;
_local9.shape2 = m_shape2;
_local9.friction = m_friction;
_local9.restitution = m_restitution;
if (m_manifold.pointCount > 0){
_local2 = 0;
while (_local2 < m_manifold.pointCount) {
_local10 = m_manifold.points[_local2];
_local10.normalImpulse = 0;
_local10.tangentImpulse = 0;
_local11 = false;
_local12 = _local10.id._key;
_local13 = 0;
while (_local13 < m0.pointCount) {
if (_local8[_local13] == true){
} else {
_local5 = m0.points[_local13];
if (_local5.id._key == _local12){
_local8[_local13] = true;
_local10.normalImpulse = _local5.normalImpulse;
_local10.tangentImpulse = _local5.tangentImpulse;
_local11 = true;
if (_arg1 != null){
_local9.position = _local6.GetWorldPoint(_local10.localPoint1);
_local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint1);
_local4 = _local7.GetLinearVelocityFromLocalPoint(_local10.localPoint2);
_local9.velocity.Set((_local4.x - _local3.x), (_local4.y - _local3.y));
_local9.normal.SetV(m_manifold.normal);
_local9.separation = _local10.separation;
_local9.id.key = _local12;
_arg1.Persist(_local9);
};
break;
};
};
_local13++;
};
if ((((_local11 == false)) && (!((_arg1 == null))))){
_local9.position = _local6.GetWorldPoint(_local10.localPoint1);
_local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint1);
_local4 = _local7.GetLinearVelocityFromLocalPoint(_local10.localPoint2);
_local9.velocity.Set((_local4.x - _local3.x), (_local4.y - _local3.y));
_local9.normal.SetV(m_manifold.normal);
_local9.separation = _local10.separation;
_local9.id.key = _local12;
_arg1.Add(_local9);
};
_local2++;
};
m_manifoldCount = 1;
} else {
m_manifoldCount = 0;
};
if (_arg1 == null){
return;
};
_local2 = 0;
while (_local2 < m0.pointCount) {
if (_local8[_local2]){
} else {
_local5 = m0.points[_local2];
_local9.position = _local6.GetWorldPoint(_local5.localPoint1);
_local3 = _local6.GetLinearVelocityFromLocalPoint(_local5.localPoint1);
_local4 = _local7.GetLinearVelocityFromLocalPoint(_local5.localPoint2);
_local9.velocity.Set((_local4.x - _local3.x), (_local4.y - _local3.y));
_local9.normal.SetV(m0.normal);
_local9.separation = _local5.separation;
_local9.id.key = _local5.id._key;
_arg1.Remove(_local9);
};
_local2++;
};
}
override public function GetManifolds():Array{
return (m_manifolds);
}
public static function Destroy(_arg1:b2Contact, _arg2):void{
}
public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{
return (new b2PolyAndCircleContact(_arg1, _arg2));
}
}
}//package Box2D.Dynamics.Contacts
Section 47
//b2PolygonContact (Box2D.Dynamics.Contacts.b2PolygonContact)
package Box2D.Dynamics.Contacts {
import Box2D.Dynamics.*;
import Box2D.Collision.*;
import Box2D.Common.Math.*;
import Box2D.Collision.Shapes.*;
public class b2PolygonContact extends b2Contact {
private var m_manifolds:Array;
private var m0:b2Manifold;
public var m_manifold:b2Manifold;
private static const s_evalCP:b2ContactPoint = new b2ContactPoint();
public function b2PolygonContact(_arg1:b2Shape, _arg2:b2Shape):void{
m0 = new b2Manifold();
m_manifolds = [new b2Manifold()];
super(_arg1, _arg2);
m_manifold = m_manifolds[0];
m_manifold.pointCount = 0;
}
override public function Evaluate(_arg1:b2ContactListener):void{
var _local2:b2Vec2;
var _local3:b2Vec2;
var _local4:b2ManifoldPoint;
var _local7:b2ContactPoint;
var _local8:int;
var _local10:b2ManifoldPoint;
var _local11:Boolean;
var _local12:uint;
var _local13:int;
var _local5:b2Body = m_shape1.m_body;
var _local6:b2Body = m_shape2.m_body;
m0.Set(m_manifold);
b2Collision.b2CollidePolygons(m_manifold, (m_shape1 as b2PolygonShape), _local5.m_xf, (m_shape2 as b2PolygonShape), _local6.m_xf);
var _local9:Array = [false, false];
_local7 = s_evalCP;
_local7.shape1 = m_shape1;
_local7.shape2 = m_shape2;
_local7.friction = m_friction;
_local7.restitution = m_restitution;
if (m_manifold.pointCount > 0){
_local8 = 0;
while (_local8 < m_manifold.pointCount) {
_local10 = m_manifold.points[_local8];
_local10.normalImpulse = 0;
_local10.tangentImpulse = 0;
_local11 = false;
_local12 = _local10.id._key;
_local13 = 0;
while (_local13 < m0.pointCount) {
if (_local9[_local13] == true){
} else {
_local4 = m0.points[_local13];
if (_local4.id._key == _local12){
_local9[_local13] = true;
_local10.normalImpulse = _local4.normalImpulse;
_local10.tangentImpulse = _local4.tangentImpulse;
_local11 = true;
if (_arg1 != null){
_local7.position = _local5.GetWorldPoint(_local10.localPoint1);
_local2 = _local5.GetLinearVelocityFromLocalPoint(_local10.localPoint1);
_local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint2);
_local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y));
_local7.normal.SetV(m_manifold.normal);
_local7.separation = _local10.separation;
_local7.id.key = _local12;
_arg1.Persist(_local7);
};
break;
};
};
_local13++;
};
if ((((_local11 == false)) && (!((_arg1 == null))))){
_local7.position = _local5.GetWorldPoint(_local10.localPoint1);
_local2 = _local5.GetLinearVelocityFromLocalPoint(_local10.localPoint1);
_local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint2);
_local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y));
_local7.normal.SetV(m_manifold.normal);
_local7.separation = _local10.separation;
_local7.id.key = _local12;
_arg1.Add(_local7);
};
_local8++;
};
m_manifoldCount = 1;
} else {
m_manifoldCount = 0;
};
if (_arg1 == null){
return;
};
_local8 = 0;
while (_local8 < m0.pointCount) {
if (_local9[_local8]){
} else {
_local4 = m0.points[_local8];
_local7.position = _local5.GetWorldPoint(_local4.localPoint1);
_local2 = _local5.GetLinearVelocityFromLocalPoint(_local4.localPoint1);
_local3 = _local6.GetLinearVelocityFromLocalPoint(_local4.localPoint2);
_local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y));
_local7.normal.SetV(m0.normal);
_local7.separation = _local4.separation;
_local7.id.key = _local4.id._key;
_arg1.Remove(_local7);
};
_local8++;
};
}
override public function GetManifolds():Array{
return (m_manifolds);
}
public static function Destroy(_arg1:b2Contact, _arg2):void{
}
public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{
return (new b2PolygonContact(_arg1, _arg2));
}
}
}//package Box2D.Dynamics.Contacts
Section 48
//b2DistanceJoint (Box2D.Dynamics.Joints.b2DistanceJoint)
package Box2D.Dynamics.Joints {
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2DistanceJoint extends b2Joint {
public var m_localAnchor1:b2Vec2;
public var m_localAnchor2:b2Vec2;
public var m_bias:Number;
public var m_gamma:Number;
public var m_u:b2Vec2;
public var m_mass:Number;
public var m_impulse:Number;
public var m_dampingRatio:Number;
public var m_frequencyHz:Number;
public var m_length:Number;
public function b2DistanceJoint(_arg1:b2DistanceJointDef){
var _local2:b2Mat22;
var _local3:Number;
var _local4:Number;
m_localAnchor1 = new b2Vec2();
m_localAnchor2 = new b2Vec2();
m_u = new b2Vec2();
super(_arg1);
m_localAnchor1.SetV(_arg1.localAnchor1);
m_localAnchor2.SetV(_arg1.localAnchor2);
m_length = _arg1.length;
m_frequencyHz = _arg1.frequencyHz;
m_dampingRatio = _arg1.dampingRatio;
m_impulse = 0;
m_gamma = 0;
m_bias = 0;
m_inv_dt = 0;
}
override public function GetAnchor1():b2Vec2{
return (m_body1.GetWorldPoint(m_localAnchor1));
}
override public function GetAnchor2():b2Vec2{
return (m_body2.GetWorldPoint(m_localAnchor2));
}
override public function InitVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Mat22;
var _local3:Number;
var _local4:b2Body;
var _local5:b2Body;
var _local6:Number;
var _local8:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
m_inv_dt = _arg1.inv_dt;
_local4 = m_body1;
_local5 = m_body2;
_local2 = _local4.m_xf.R;
_local6 = (m_localAnchor1.x - _local4.m_sweep.localCenter.x);
var _local7:Number = (m_localAnchor1.y - _local4.m_sweep.localCenter.y);
_local3 = ((_local2.col1.x * _local6) + (_local2.col2.x * _local7));
_local7 = ((_local2.col1.y * _local6) + (_local2.col2.y * _local7));
_local6 = _local3;
_local2 = _local5.m_xf.R;
_local8 = (m_localAnchor2.x - _local5.m_sweep.localCenter.x);
var _local9:Number = (m_localAnchor2.y - _local5.m_sweep.localCenter.y);
_local3 = ((_local2.col1.x * _local8) + (_local2.col2.x * _local9));
_local9 = ((_local2.col1.y * _local8) + (_local2.col2.y * _local9));
_local8 = _local3;
m_u.x = (((_local5.m_sweep.c.x + _local8) - _local4.m_sweep.c.x) - _local6);
m_u.y = (((_local5.m_sweep.c.y + _local9) - _local4.m_sweep.c.y) - _local7);
var _local10:Number = Math.sqrt(((m_u.x * m_u.x) + (m_u.y * m_u.y)));
if (_local10 > b2Settings.b2_linearSlop){
m_u.Multiply((1 / _local10));
} else {
m_u.SetZero();
};
var _local11:Number = ((_local6 * m_u.y) - (_local7 * m_u.x));
var _local12:Number = ((_local8 * m_u.y) - (_local9 * m_u.x));
var _local13:Number = (((_local4.m_invMass + ((_local4.m_invI * _local11) * _local11)) + _local5.m_invMass) + ((_local5.m_invI * _local12) * _local12));
m_mass = (1 / _local13);
if (m_frequencyHz > 0){
_local14 = (_local10 - m_length);
_local15 = ((2 * Math.PI) * m_frequencyHz);
_local16 = (((2 * m_mass) * m_dampingRatio) * _local15);
_local17 = ((m_mass * _local15) * _local15);
m_gamma = (1 / (_arg1.dt * (_local16 + (_arg1.dt * _local17))));
m_bias = (((_local14 * _arg1.dt) * _local17) * m_gamma);
m_mass = (1 / (_local13 + m_gamma));
};
if (_arg1.warmStarting){
m_impulse = (m_impulse * _arg1.dtRatio);
_local18 = (m_impulse * m_u.x);
_local19 = (m_impulse * m_u.y);
_local4.m_linearVelocity.x = (_local4.m_linearVelocity.x - (_local4.m_invMass * _local18));
_local4.m_linearVelocity.y = (_local4.m_linearVelocity.y - (_local4.m_invMass * _local19));
_local4.m_angularVelocity = (_local4.m_angularVelocity - (_local4.m_invI * ((_local6 * _local19) - (_local7 * _local18))));
_local5.m_linearVelocity.x = (_local5.m_linearVelocity.x + (_local5.m_invMass * _local18));
_local5.m_linearVelocity.y = (_local5.m_linearVelocity.y + (_local5.m_invMass * _local19));
_local5.m_angularVelocity = (_local5.m_angularVelocity + (_local5.m_invI * ((_local8 * _local19) - (_local9 * _local18))));
} else {
m_impulse = 0;
};
}
override public function GetReactionTorque():Number{
return (0);
}
override public function GetReactionForce():b2Vec2{
var _local1:b2Vec2 = new b2Vec2();
_local1.SetV(m_u);
_local1.Multiply((m_inv_dt * m_impulse));
return (_local1);
}
override public function SolvePositionConstraints():Boolean{
var _local1:b2Mat22;
if (m_frequencyHz > 0){
return (true);
};
var _local2:b2Body = m_body1;
var _local3:b2Body = m_body2;
_local1 = _local2.m_xf.R;
var _local4:Number = (m_localAnchor1.x - _local2.m_sweep.localCenter.x);
var _local5:Number = (m_localAnchor1.y - _local2.m_sweep.localCenter.y);
var _local6:Number = ((_local1.col1.x * _local4) + (_local1.col2.x * _local5));
_local5 = ((_local1.col1.y * _local4) + (_local1.col2.y * _local5));
_local4 = _local6;
_local1 = _local3.m_xf.R;
var _local7:Number = (m_localAnchor2.x - _local3.m_sweep.localCenter.x);
var _local8:Number = (m_localAnchor2.y - _local3.m_sweep.localCenter.y);
_local6 = ((_local1.col1.x * _local7) + (_local1.col2.x * _local8));
_local8 = ((_local1.col1.y * _local7) + (_local1.col2.y * _local8));
_local7 = _local6;
var _local9:Number = (((_local3.m_sweep.c.x + _local7) - _local2.m_sweep.c.x) - _local4);
var _local10:Number = (((_local3.m_sweep.c.y + _local8) - _local2.m_sweep.c.y) - _local5);
var _local11:Number = Math.sqrt(((_local9 * _local9) + (_local10 * _local10)));
_local9 = (_local9 / _local11);
_local10 = (_local10 / _local11);
var _local12:Number = (_local11 - m_length);
_local12 = b2Math.b2Clamp(_local12, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection);
var _local13:Number = (-(m_mass) * _local12);
m_u.Set(_local9, _local10);
var _local14:Number = (_local13 * m_u.x);
var _local15:Number = (_local13 * m_u.y);
_local2.m_sweep.c.x = (_local2.m_sweep.c.x - (_local2.m_invMass * _local14));
_local2.m_sweep.c.y = (_local2.m_sweep.c.y - (_local2.m_invMass * _local15));
_local2.m_sweep.a = (_local2.m_sweep.a - (_local2.m_invI * ((_local4 * _local15) - (_local5 * _local14))));
_local3.m_sweep.c.x = (_local3.m_sweep.c.x + (_local3.m_invMass * _local14));
_local3.m_sweep.c.y = (_local3.m_sweep.c.y + (_local3.m_invMass * _local15));
_local3.m_sweep.a = (_local3.m_sweep.a + (_local3.m_invI * ((_local7 * _local15) - (_local8 * _local14))));
_local2.SynchronizeTransform();
_local3.SynchronizeTransform();
return ((b2Math.b2Abs(_local12) < b2Settings.b2_linearSlop));
}
override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Mat22;
var _local3:b2Body = m_body1;
var _local4:b2Body = m_body2;
_local2 = _local3.m_xf.R;
var _local5:Number = (m_localAnchor1.x - _local3.m_sweep.localCenter.x);
var _local6:Number = (m_localAnchor1.y - _local3.m_sweep.localCenter.y);
var _local7:Number = ((_local2.col1.x * _local5) + (_local2.col2.x * _local6));
_local6 = ((_local2.col1.y * _local5) + (_local2.col2.y * _local6));
_local5 = _local7;
_local2 = _local4.m_xf.R;
var _local8:Number = (m_localAnchor2.x - _local4.m_sweep.localCenter.x);
var _local9:Number = (m_localAnchor2.y - _local4.m_sweep.localCenter.y);
_local7 = ((_local2.col1.x * _local8) + (_local2.col2.x * _local9));
_local9 = ((_local2.col1.y * _local8) + (_local2.col2.y * _local9));
_local8 = _local7;
var _local10:Number = (_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local6));
var _local11:Number = (_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local5));
var _local12:Number = (_local4.m_linearVelocity.x + (-(_local4.m_angularVelocity) * _local9));
var _local13:Number = (_local4.m_linearVelocity.y + (_local4.m_angularVelocity * _local8));
var _local14:Number = ((m_u.x * (_local12 - _local10)) + (m_u.y * (_local13 - _local11)));
var _local15:Number = (-(m_mass) * ((_local14 + m_bias) + (m_gamma * m_impulse)));
m_impulse = (m_impulse + _local15);
var _local16:Number = (_local15 * m_u.x);
var _local17:Number = (_local15 * m_u.y);
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x - (_local3.m_invMass * _local16));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y - (_local3.m_invMass * _local17));
_local3.m_angularVelocity = (_local3.m_angularVelocity - (_local3.m_invI * ((_local5 * _local17) - (_local6 * _local16))));
_local4.m_linearVelocity.x = (_local4.m_linearVelocity.x + (_local4.m_invMass * _local16));
_local4.m_linearVelocity.y = (_local4.m_linearVelocity.y + (_local4.m_invMass * _local17));
_local4.m_angularVelocity = (_local4.m_angularVelocity + (_local4.m_invI * ((_local8 * _local17) - (_local9 * _local16))));
}
}
}//package Box2D.Dynamics.Joints
Section 49
//b2DistanceJointDef (Box2D.Dynamics.Joints.b2DistanceJointDef)
package Box2D.Dynamics.Joints {
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
public class b2DistanceJointDef extends b2JointDef {
public var localAnchor1:b2Vec2;
public var length:Number;
public var dampingRatio:Number;
public var localAnchor2:b2Vec2;
public var frequencyHz:Number;
public function b2DistanceJointDef(){
localAnchor1 = new b2Vec2();
localAnchor2 = new b2Vec2();
super();
type = b2Joint.e_distanceJoint;
length = 1;
frequencyHz = 0;
dampingRatio = 0;
}
public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2, _arg4:b2Vec2):void{
body1 = _arg1;
body2 = _arg2;
localAnchor1.SetV(body1.GetLocalPoint(_arg3));
localAnchor2.SetV(body2.GetLocalPoint(_arg4));
var _local5:Number = (_arg4.x - _arg3.x);
var _local6:Number = (_arg4.y - _arg3.y);
length = Math.sqrt(((_local5 * _local5) + (_local6 * _local6)));
frequencyHz = 0;
dampingRatio = 0;
}
}
}//package Box2D.Dynamics.Joints
Section 50
//b2GearJoint (Box2D.Dynamics.Joints.b2GearJoint)
package Box2D.Dynamics.Joints {
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2GearJoint extends b2Joint {
public var m_ground2:b2Body;
public var m_groundAnchor1:b2Vec2;
public var m_groundAnchor2:b2Vec2;
public var m_localAnchor1:b2Vec2;
public var m_localAnchor2:b2Vec2;
public var m_ratio:Number;
public var m_revolute2:b2RevoluteJoint;
public var m_force:Number;
public var m_mass:Number;
public var m_prismatic2:b2PrismaticJoint;
public var m_ground1:b2Body;
public var m_revolute1:b2RevoluteJoint;
public var m_prismatic1:b2PrismaticJoint;
public var m_constant:Number;
public var m_J:b2Jacobian;
public function b2GearJoint(_arg1:b2GearJointDef){
var _local4:Number;
var _local5:Number;
m_groundAnchor1 = new b2Vec2();
m_groundAnchor2 = new b2Vec2();
m_localAnchor1 = new b2Vec2();
m_localAnchor2 = new b2Vec2();
m_J = new b2Jacobian();
super(_arg1);
var _local2:int = _arg1.joint1.m_type;
var _local3:int = _arg1.joint2.m_type;
m_revolute1 = null;
m_prismatic1 = null;
m_revolute2 = null;
m_prismatic2 = null;
m_ground1 = _arg1.joint1.m_body1;
m_body1 = _arg1.joint1.m_body2;
if (_local2 == b2Joint.e_revoluteJoint){
m_revolute1 = (_arg1.joint1 as b2RevoluteJoint);
m_groundAnchor1.SetV(m_revolute1.m_localAnchor1);
m_localAnchor1.SetV(m_revolute1.m_localAnchor2);
_local4 = m_revolute1.GetJointAngle();
} else {
m_prismatic1 = (_arg1.joint1 as b2PrismaticJoint);
m_groundAnchor1.SetV(m_prismatic1.m_localAnchor1);
m_localAnchor1.SetV(m_prismatic1.m_localAnchor2);
_local4 = m_prismatic1.GetJointTranslation();
};
m_ground2 = _arg1.joint2.m_body1;
m_body2 = _arg1.joint2.m_body2;
if (_local3 == b2Joint.e_revoluteJoint){
m_revolute2 = (_arg1.joint2 as b2RevoluteJoint);
m_groundAnchor2.SetV(m_revolute2.m_localAnchor1);
m_localAnchor2.SetV(m_revolute2.m_localAnchor2);
_local5 = m_revolute2.GetJointAngle();
} else {
m_prismatic2 = (_arg1.joint2 as b2PrismaticJoint);
m_groundAnchor2.SetV(m_prismatic2.m_localAnchor1);
m_localAnchor2.SetV(m_prismatic2.m_localAnchor2);
_local5 = m_prismatic2.GetJointTranslation();
};
m_ratio = _arg1.ratio;
m_constant = (_local4 + (m_ratio * _local5));
m_force = 0;
}
override public function GetAnchor1():b2Vec2{
return (m_body1.GetWorldPoint(m_localAnchor1));
}
override public function GetAnchor2():b2Vec2{
return (m_body2.GetWorldPoint(m_localAnchor2));
}
override public function InitVelocityConstraints(_arg1:b2TimeStep):void{
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:b2Mat22;
var _local11:b2Vec2;
var _local12:Number;
var _local13:Number;
var _local15:Number;
var _local2:b2Body = m_ground1;
var _local3:b2Body = m_ground2;
var _local4:b2Body = m_body1;
var _local5:b2Body = m_body2;
var _local14:Number = 0;
m_J.SetZero();
if (m_revolute1){
m_J.angular1 = -1;
_local14 = (_local14 + _local4.m_invI);
} else {
_local10 = _local2.m_xf.R;
_local11 = m_prismatic1.m_localXAxis1;
_local6 = ((_local10.col1.x * _local11.x) + (_local10.col2.x * _local11.y));
_local7 = ((_local10.col1.y * _local11.x) + (_local10.col2.y * _local11.y));
_local10 = _local4.m_xf.R;
_local8 = (m_localAnchor1.x - _local4.m_sweep.localCenter.x);
_local9 = (m_localAnchor1.y - _local4.m_sweep.localCenter.y);
_local13 = ((_local10.col1.x * _local8) + (_local10.col2.x * _local9));
_local9 = ((_local10.col1.y * _local8) + (_local10.col2.y * _local9));
_local8 = _local13;
_local12 = ((_local8 * _local7) - (_local9 * _local6));
m_J.linear1.Set(-(_local6), -(_local7));
m_J.angular1 = -(_local12);
_local14 = (_local14 + (_local4.m_invMass + ((_local4.m_invI * _local12) * _local12)));
};
if (m_revolute2){
m_J.angular2 = -(m_ratio);
_local14 = (_local14 + ((m_ratio * m_ratio) * _local5.m_invI));
} else {
_local10 = _local3.m_xf.R;
_local11 = m_prismatic2.m_localXAxis1;
_local6 = ((_local10.col1.x * _local11.x) + (_local10.col2.x * _local11.y));
_local7 = ((_local10.col1.y * _local11.x) + (_local10.col2.y * _local11.y));
_local10 = _local5.m_xf.R;
_local8 = (m_localAnchor2.x - _local5.m_sweep.localCenter.x);
_local9 = (m_localAnchor2.y - _local5.m_sweep.localCenter.y);
_local13 = ((_local10.col1.x * _local8) + (_local10.col2.x * _local9));
_local9 = ((_local10.col1.y * _local8) + (_local10.col2.y * _local9));
_local8 = _local13;
_local12 = ((_local8 * _local7) - (_local9 * _local6));
m_J.linear2.Set((-(m_ratio) * _local6), (-(m_ratio) * _local7));
m_J.angular2 = (-(m_ratio) * _local12);
_local14 = (_local14 + ((m_ratio * m_ratio) * (_local5.m_invMass + ((_local5.m_invI * _local12) * _local12))));
};
m_mass = (1 / _local14);
if (_arg1.warmStarting){
_local15 = (_arg1.dt * m_force);
_local4.m_linearVelocity.x = (_local4.m_linearVelocity.x + ((_local4.m_invMass * _local15) * m_J.linear1.x));
_local4.m_linearVelocity.y = (_local4.m_linearVelocity.y + ((_local4.m_invMass * _local15) * m_J.linear1.y));
_local4.m_angularVelocity = (_local4.m_angularVelocity + ((_local4.m_invI * _local15) * m_J.angular1));
_local5.m_linearVelocity.x = (_local5.m_linearVelocity.x + ((_local5.m_invMass * _local15) * m_J.linear2.x));
_local5.m_linearVelocity.y = (_local5.m_linearVelocity.y + ((_local5.m_invMass * _local15) * m_J.linear2.y));
_local5.m_angularVelocity = (_local5.m_angularVelocity + ((_local5.m_invI * _local15) * m_J.angular2));
} else {
m_force = 0;
};
}
override public function GetReactionTorque():Number{
var _local1:b2Mat22 = m_body2.m_xf.R;
var _local2:Number = (m_localAnchor1.x - m_body2.m_sweep.localCenter.x);
var _local3:Number = (m_localAnchor1.y - m_body2.m_sweep.localCenter.y);
var _local4:Number = ((_local1.col1.x * _local2) + (_local1.col2.x * _local3));
_local3 = ((_local1.col1.y * _local2) + (_local1.col2.y * _local3));
_local2 = _local4;
_local4 = ((m_force * m_J.angular2) - ((_local2 * (m_force * m_J.linear2.y)) - (_local3 * (m_force * m_J.linear2.x))));
return (_local4);
}
override public function GetReactionForce():b2Vec2{
var _local1:b2Vec2 = new b2Vec2((m_force * m_J.linear2.x), (m_force * m_J.linear2.y));
return (_local1);
}
override public function SolvePositionConstraints():Boolean{
var _local4:Number;
var _local5:Number;
var _local1:Number = 0;
var _local2:b2Body = m_body1;
var _local3:b2Body = m_body2;
if (m_revolute1){
_local4 = m_revolute1.GetJointAngle();
} else {
_local4 = m_prismatic1.GetJointTranslation();
};
if (m_revolute2){
_local5 = m_revolute2.GetJointAngle();
} else {
_local5 = m_prismatic2.GetJointTranslation();
};
var _local6:Number = (m_constant - (_local4 + (m_ratio * _local5)));
var _local7:Number = (-(m_mass) * _local6);
_local2.m_sweep.c.x = (_local2.m_sweep.c.x + ((_local2.m_invMass * _local7) * m_J.linear1.x));
_local2.m_sweep.c.y = (_local2.m_sweep.c.y + ((_local2.m_invMass * _local7) * m_J.linear1.y));
_local2.m_sweep.a = (_local2.m_sweep.a + ((_local2.m_invI * _local7) * m_J.angular1));
_local3.m_sweep.c.x = (_local3.m_sweep.c.x + ((_local3.m_invMass * _local7) * m_J.linear2.x));
_local3.m_sweep.c.y = (_local3.m_sweep.c.y + ((_local3.m_invMass * _local7) * m_J.linear2.y));
_local3.m_sweep.a = (_local3.m_sweep.a + ((_local3.m_invI * _local7) * m_J.angular2));
_local2.SynchronizeTransform();
_local3.SynchronizeTransform();
return ((_local1 < b2Settings.b2_linearSlop));
}
public function GetRatio():Number{
return (m_ratio);
}
override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Body = m_body1;
var _local3:b2Body = m_body2;
var _local4:Number = m_J.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity);
var _local5:Number = ((-(_arg1.inv_dt) * m_mass) * _local4);
m_force = (m_force + _local5);
var _local6:Number = (_arg1.dt * _local5);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local2.m_invMass * _local6) * m_J.linear1.x));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local2.m_invMass * _local6) * m_J.linear1.y));
_local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local2.m_invI * _local6) * m_J.angular1));
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local3.m_invMass * _local6) * m_J.linear2.x));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local3.m_invMass * _local6) * m_J.linear2.y));
_local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local3.m_invI * _local6) * m_J.angular2));
}
}
}//package Box2D.Dynamics.Joints
Section 51
//b2GearJointDef (Box2D.Dynamics.Joints.b2GearJointDef)
package Box2D.Dynamics.Joints {
public class b2GearJointDef extends b2JointDef {
public var joint1:b2Joint;
public var joint2:b2Joint;
public var ratio:Number;
public function b2GearJointDef(){
type = b2Joint.e_gearJoint;
joint1 = null;
joint2 = null;
ratio = 1;
}
}
}//package Box2D.Dynamics.Joints
Section 52
//b2Jacobian (Box2D.Dynamics.Joints.b2Jacobian)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
public class b2Jacobian {
public var linear1:b2Vec2;
public var linear2:b2Vec2;
public var angular1:Number;
public var angular2:Number;
public function b2Jacobian(){
linear1 = new b2Vec2();
linear2 = new b2Vec2();
super();
}
public function Set(_arg1:b2Vec2, _arg2:Number, _arg3:b2Vec2, _arg4:Number):void{
linear1.SetV(_arg1);
angular1 = _arg2;
linear2.SetV(_arg3);
angular2 = _arg4;
}
public function SetZero():void{
linear1.SetZero();
angular1 = 0;
linear2.SetZero();
angular2 = 0;
}
public function Compute(_arg1:b2Vec2, _arg2:Number, _arg3:b2Vec2, _arg4:Number):Number{
return ((((((linear1.x * _arg1.x) + (linear1.y * _arg1.y)) + (angular1 * _arg2)) + ((linear2.x * _arg3.x) + (linear2.y * _arg3.y))) + (angular2 * _arg4)));
}
}
}//package Box2D.Dynamics.Joints
Section 53
//b2Joint (Box2D.Dynamics.Joints.b2Joint)
package Box2D.Dynamics.Joints {
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
public class b2Joint {
public var m_islandFlag:Boolean;
public var m_body1:b2Body;
public var m_prev:b2Joint;
public var m_next:b2Joint;
public var m_type:int;
public var m_collideConnected:Boolean;
public var m_node1:b2JointEdge;
public var m_node2:b2JointEdge;
public var m_inv_dt:Number;
public var m_userData;
public var m_body2:b2Body;
public static const e_unknownJoint:int = 0;
public static const e_inactiveLimit:int = 0;
public static const e_atUpperLimit:int = 2;
public static const e_atLowerLimit:int = 1;
public static const e_gearJoint:int = 6;
public static const e_revoluteJoint:int = 1;
public static const e_equalLimits:int = 3;
public static const e_distanceJoint:int = 3;
public static const e_pulleyJoint:int = 4;
public static const e_prismaticJoint:int = 2;
public static const e_mouseJoint:int = 5;
public function b2Joint(_arg1:b2JointDef){
m_node1 = new b2JointEdge();
m_node2 = new b2JointEdge();
super();
m_type = _arg1.type;
m_prev = null;
m_next = null;
m_body1 = _arg1.body1;
m_body2 = _arg1.body2;
m_collideConnected = _arg1.collideConnected;
m_islandFlag = false;
m_userData = _arg1.userData;
}
public function GetBody2():b2Body{
return (m_body2);
}
public function GetAnchor1():b2Vec2{
return (null);
}
public function GetAnchor2():b2Vec2{
return (null);
}
public function GetNext():b2Joint{
return (m_next);
}
public function GetType():int{
return (m_type);
}
public function InitVelocityConstraints(_arg1:b2TimeStep):void{
}
public function GetReactionTorque():Number{
return (0);
}
public function GetUserData(){
return (m_userData);
}
public function GetReactionForce():b2Vec2{
return (null);
}
public function SolvePositionConstraints():Boolean{
return (false);
}
public function SetUserData(_arg1):void{
m_userData = _arg1;
}
public function GetBody1():b2Body{
return (m_body1);
}
public function SolveVelocityConstraints(_arg1:b2TimeStep):void{
}
public function InitPositionConstraints():void{
}
public static function Destroy(_arg1:b2Joint, _arg2):void{
}
public static function Create(_arg1:b2JointDef, _arg2):b2Joint{
var _local3:b2Joint;
switch (_arg1.type){
case e_distanceJoint:
_local3 = new b2DistanceJoint((_arg1 as b2DistanceJointDef));
break;
case e_mouseJoint:
_local3 = new b2MouseJoint((_arg1 as b2MouseJointDef));
break;
case e_prismaticJoint:
_local3 = new b2PrismaticJoint((_arg1 as b2PrismaticJointDef));
break;
case e_revoluteJoint:
_local3 = new b2RevoluteJoint((_arg1 as b2RevoluteJointDef));
break;
case e_pulleyJoint:
_local3 = new b2PulleyJoint((_arg1 as b2PulleyJointDef));
break;
case e_gearJoint:
_local3 = new b2GearJoint((_arg1 as b2GearJointDef));
break;
default:
break;
};
return (_local3);
}
}
}//package Box2D.Dynamics.Joints
Section 54
//b2JointDef (Box2D.Dynamics.Joints.b2JointDef)
package Box2D.Dynamics.Joints {
import Box2D.Dynamics.*;
public class b2JointDef {
public var body2:b2Body;
public var type:int;
public var userData;
public var collideConnected:Boolean;
public var body1:b2Body;
public function b2JointDef(){
type = b2Joint.e_unknownJoint;
userData = null;
body1 = null;
body2 = null;
collideConnected = false;
}
}
}//package Box2D.Dynamics.Joints
Section 55
//b2JointEdge (Box2D.Dynamics.Joints.b2JointEdge)
package Box2D.Dynamics.Joints {
import Box2D.Dynamics.*;
public class b2JointEdge {
public var other:b2Body;
public var next:b2JointEdge;
public var prev:b2JointEdge;
public var joint:b2Joint;
}
}//package Box2D.Dynamics.Joints
Section 56
//b2MouseJoint (Box2D.Dynamics.Joints.b2MouseJoint)
package Box2D.Dynamics.Joints {
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2MouseJoint extends b2Joint {
private var K1:b2Mat22;
private var K:b2Mat22;
public var m_beta:Number;
public var m_mass:b2Mat22;
private var K2:b2Mat22;
public var m_target:b2Vec2;
public var m_gamma:Number;
public var m_impulse:b2Vec2;
public var m_C:b2Vec2;
public var m_localAnchor:b2Vec2;
public var m_maxForce:Number;
public function b2MouseJoint(_arg1:b2MouseJointDef){
var _local3:Number;
K = new b2Mat22();
K1 = new b2Mat22();
K2 = new b2Mat22();
m_localAnchor = new b2Vec2();
m_target = new b2Vec2();
m_impulse = new b2Vec2();
m_mass = new b2Mat22();
m_C = new b2Vec2();
super(_arg1);
m_target.SetV(_arg1.target);
var _local2:Number = (m_target.x - m_body2.m_xf.position.x);
_local3 = (m_target.y - m_body2.m_xf.position.y);
var _local4:b2Mat22 = m_body2.m_xf.R;
m_localAnchor.x = ((_local2 * _local4.col1.x) + (_local3 * _local4.col1.y));
m_localAnchor.y = ((_local2 * _local4.col2.x) + (_local3 * _local4.col2.y));
m_maxForce = _arg1.maxForce;
m_impulse.SetZero();
var _local5:Number = m_body2.m_mass;
var _local6:Number = ((2 * b2Settings.b2_pi) * _arg1.frequencyHz);
var _local7:Number = (((2 * _local5) * _arg1.dampingRatio) * _local6);
var _local8:Number = ((_arg1.timeStep * _local5) * (_local6 * _local6));
m_gamma = (1 / (_local7 + _local8));
m_beta = (_local8 / (_local7 + _local8));
}
public function SetTarget(_arg1:b2Vec2):void{
if (m_body2.IsSleeping()){
m_body2.WakeUp();
};
m_target = _arg1;
}
override public function GetAnchor2():b2Vec2{
return (m_body2.GetWorldPoint(m_localAnchor));
}
override public function InitVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local3:b2Mat22;
var _local4:Number;
var _local5:Number;
var _local7:Number;
var _local8:Number;
_local2 = m_body2;
_local3 = _local2.m_xf.R;
_local4 = (m_localAnchor.x - _local2.m_sweep.localCenter.x);
_local5 = (m_localAnchor.y - _local2.m_sweep.localCenter.y);
var _local6:Number = ((_local3.col1.x * _local4) + (_local3.col2.x * _local5));
_local5 = ((_local3.col1.y * _local4) + (_local3.col2.y * _local5));
_local4 = _local6;
_local7 = _local2.m_invMass;
_local8 = _local2.m_invI;
K1.col1.x = _local7;
K1.col2.x = 0;
K1.col1.y = 0;
K1.col2.y = _local7;
K2.col1.x = ((_local8 * _local5) * _local5);
K2.col2.x = ((-(_local8) * _local4) * _local5);
K2.col1.y = ((-(_local8) * _local4) * _local5);
K2.col2.y = ((_local8 * _local4) * _local4);
K.SetM(K1);
K.AddM(K2);
K.col1.x = (K.col1.x + m_gamma);
K.col2.y = (K.col2.y + m_gamma);
K.Invert(m_mass);
m_C.x = ((_local2.m_sweep.c.x + _local4) - m_target.x);
m_C.y = ((_local2.m_sweep.c.y + _local5) - m_target.y);
_local2.m_angularVelocity = (_local2.m_angularVelocity * 0.98);
var _local9:Number = (_arg1.dt * m_impulse.x);
var _local10:Number = (_arg1.dt * m_impulse.y);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local7 * _local9));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local7 * _local10));
_local2.m_angularVelocity = (_local2.m_angularVelocity + (_local8 * ((_local4 * _local10) - (_local5 * _local9))));
}
override public function GetAnchor1():b2Vec2{
return (m_target);
}
override public function GetReactionTorque():Number{
return (0);
}
override public function GetReactionForce():b2Vec2{
return (m_impulse);
}
override public function SolvePositionConstraints():Boolean{
return (true);
}
override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{
var _local3:b2Mat22;
var _local4:Number;
var _local5:Number;
var _local2:b2Body = m_body2;
_local3 = _local2.m_xf.R;
var _local6:Number = (m_localAnchor.x - _local2.m_sweep.localCenter.x);
var _local7:Number = (m_localAnchor.y - _local2.m_sweep.localCenter.y);
_local4 = ((_local3.col1.x * _local6) + (_local3.col2.x * _local7));
_local7 = ((_local3.col1.y * _local6) + (_local3.col2.y * _local7));
_local6 = _local4;
var _local8:Number = (_local2.m_linearVelocity.x + (-(_local2.m_angularVelocity) * _local7));
var _local9:Number = (_local2.m_linearVelocity.y + (_local2.m_angularVelocity * _local6));
_local3 = m_mass;
_local4 = ((_local8 + ((m_beta * _arg1.inv_dt) * m_C.x)) + ((m_gamma * _arg1.dt) * m_impulse.x));
_local5 = ((_local9 + ((m_beta * _arg1.inv_dt) * m_C.y)) + ((m_gamma * _arg1.dt) * m_impulse.y));
var _local10:Number = (-(_arg1.inv_dt) * ((_local3.col1.x * _local4) + (_local3.col2.x * _local5)));
var _local11:Number = (-(_arg1.inv_dt) * ((_local3.col1.y * _local4) + (_local3.col2.y * _local5)));
var _local12:Number = m_impulse.x;
var _local13:Number = m_impulse.y;
m_impulse.x = (m_impulse.x + _local10);
m_impulse.y = (m_impulse.y + _local11);
var _local14:Number = m_impulse.Length();
if (_local14 > m_maxForce){
m_impulse.Multiply((m_maxForce / _local14));
};
_local10 = (m_impulse.x - _local12);
_local11 = (m_impulse.y - _local13);
var _local15:Number = (_arg1.dt * _local10);
var _local16:Number = (_arg1.dt * _local11);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local15));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local16));
_local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local6 * _local16) - (_local7 * _local15))));
}
}
}//package Box2D.Dynamics.Joints
Section 57
//b2MouseJointDef (Box2D.Dynamics.Joints.b2MouseJointDef)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
public class b2MouseJointDef extends b2JointDef {
public var timeStep:Number;
public var target:b2Vec2;
public var maxForce:Number;
public var dampingRatio:Number;
public var frequencyHz:Number;
public function b2MouseJointDef(){
target = new b2Vec2();
super();
type = b2Joint.e_mouseJoint;
maxForce = 0;
frequencyHz = 5;
dampingRatio = 0.7;
timeStep = (1 / 60);
}
}
}//package Box2D.Dynamics.Joints
Section 58
//b2PrismaticJoint (Box2D.Dynamics.Joints.b2PrismaticJoint)
package Box2D.Dynamics.Joints {
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2PrismaticJoint extends b2Joint {
public var m_limitForce:Number;
public var m_lowerTranslation:Number;
public var m_localXAxis1:b2Vec2;
public var m_refAngle:Number;
public var m_torque:Number;
public var m_motorForce:Number;
public var m_enableLimit:Boolean;
public var m_angularMass:Number;
public var m_maxMotorForce:Number;
public var m_localYAxis1:b2Vec2;
public var m_force:Number;
public var m_motorMass:Number;
public var m_upperTranslation:Number;
public var m_localAnchor1:b2Vec2;
public var m_localAnchor2:b2Vec2;
public var m_limitState:int;
public var m_linearMass:Number;
public var m_motorJacobian:b2Jacobian;
public var m_limitPositionImpulse:Number;
public var m_motorSpeed:Number;
public var m_enableMotor:Boolean;
public var m_linearJacobian:b2Jacobian;
public function b2PrismaticJoint(_arg1:b2PrismaticJointDef){
var _local2:b2Mat22;
var _local3:Number;
var _local4:Number;
m_localAnchor1 = new b2Vec2();
m_localAnchor2 = new b2Vec2();
m_localXAxis1 = new b2Vec2();
m_localYAxis1 = new b2Vec2();
m_linearJacobian = new b2Jacobian();
m_motorJacobian = new b2Jacobian();
super(_arg1);
m_localAnchor1.SetV(_arg1.localAnchor1);
m_localAnchor2.SetV(_arg1.localAnchor2);
m_localXAxis1.SetV(_arg1.localAxis1);
m_localYAxis1.x = -(m_localXAxis1.y);
m_localYAxis1.y = m_localXAxis1.x;
m_refAngle = _arg1.referenceAngle;
m_linearJacobian.SetZero();
m_linearMass = 0;
m_force = 0;
m_angularMass = 0;
m_torque = 0;
m_motorJacobian.SetZero();
m_motorMass = 0;
m_motorForce = 0;
m_limitForce = 0;
m_limitPositionImpulse = 0;
m_lowerTranslation = _arg1.lowerTranslation;
m_upperTranslation = _arg1.upperTranslation;
m_maxMotorForce = _arg1.maxMotorForce;
m_motorSpeed = _arg1.motorSpeed;
m_enableLimit = _arg1.enableLimit;
m_enableMotor = _arg1.enableMotor;
}
override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{
var _local8:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local2:b2Body = m_body1;
var _local3:b2Body = m_body2;
var _local4:Number = _local2.m_invMass;
var _local5:Number = _local3.m_invMass;
var _local6:Number = _local2.m_invI;
var _local7:Number = _local3.m_invI;
var _local9:Number = m_linearJacobian.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity);
var _local10:Number = ((-(_arg1.inv_dt) * m_linearMass) * _local9);
m_force = (m_force + _local10);
var _local11:Number = (_arg1.dt * _local10);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local4 * _local11) * m_linearJacobian.linear1.x));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local4 * _local11) * m_linearJacobian.linear1.y));
_local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local6 * _local11) * m_linearJacobian.angular1));
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local5 * _local11) * m_linearJacobian.linear2.x));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local5 * _local11) * m_linearJacobian.linear2.y));
_local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local7 * _local11) * m_linearJacobian.angular2));
var _local12:Number = (_local3.m_angularVelocity - _local2.m_angularVelocity);
var _local13:Number = ((-(_arg1.inv_dt) * m_angularMass) * _local12);
m_torque = (m_torque + _local13);
var _local14:Number = (_arg1.dt * _local13);
_local2.m_angularVelocity = (_local2.m_angularVelocity - (_local6 * _local14));
_local3.m_angularVelocity = (_local3.m_angularVelocity + (_local7 * _local14));
if (((m_enableMotor) && (!((m_limitState == e_equalLimits))))){
_local15 = (m_motorJacobian.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity) - m_motorSpeed);
_local16 = ((-(_arg1.inv_dt) * m_motorMass) * _local15);
_local17 = m_motorForce;
m_motorForce = b2Math.b2Clamp((m_motorForce + _local16), -(m_maxMotorForce), m_maxMotorForce);
_local16 = (m_motorForce - _local17);
_local11 = (_arg1.dt * _local16);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local4 * _local11) * m_motorJacobian.linear1.x));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local4 * _local11) * m_motorJacobian.linear1.y));
_local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local6 * _local11) * m_motorJacobian.angular1));
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local5 * _local11) * m_motorJacobian.linear2.x));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local5 * _local11) * m_motorJacobian.linear2.y));
_local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local7 * _local11) * m_motorJacobian.angular2));
};
if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){
_local18 = m_motorJacobian.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity);
_local19 = ((-(_arg1.inv_dt) * m_motorMass) * _local18);
if (m_limitState == e_equalLimits){
m_limitForce = (m_limitForce + _local19);
} else {
if (m_limitState == e_atLowerLimit){
_local8 = m_limitForce;
m_limitForce = b2Math.b2Max((m_limitForce + _local19), 0);
_local19 = (m_limitForce - _local8);
} else {
if (m_limitState == e_atUpperLimit){
_local8 = m_limitForce;
m_limitForce = b2Math.b2Min((m_limitForce + _local19), 0);
_local19 = (m_limitForce - _local8);
};
};
};
_local11 = (_arg1.dt * _local19);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local4 * _local11) * m_motorJacobian.linear1.x));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local4 * _local11) * m_motorJacobian.linear1.y));
_local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local6 * _local11) * m_motorJacobian.angular1));
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local5 * _local11) * m_motorJacobian.linear2.x));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local5 * _local11) * m_motorJacobian.linear2.y));
_local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local7 * _local11) * m_motorJacobian.angular2));
};
}
override public function GetAnchor1():b2Vec2{
return (m_body1.GetWorldPoint(m_localAnchor1));
}
override public function GetAnchor2():b2Vec2{
return (m_body2.GetWorldPoint(m_localAnchor2));
}
public function GetUpperLimit():Number{
return (m_upperTranslation);
}
public function GetLowerLimit():Number{
return (m_lowerTranslation);
}
public function EnableMotor(_arg1:Boolean):void{
m_enableMotor = _arg1;
}
public function GetJointTranslation():Number{
var _local3:b2Mat22;
var _local1:b2Body = m_body1;
var _local2:b2Body = m_body2;
var _local4:b2Vec2 = _local1.GetWorldPoint(m_localAnchor1);
var _local5:b2Vec2 = _local2.GetWorldPoint(m_localAnchor2);
var _local6:Number = (_local5.x - _local4.x);
var _local7:Number = (_local5.y - _local4.y);
var _local8:b2Vec2 = _local1.GetWorldVector(m_localXAxis1);
var _local9:Number = ((_local8.x * _local6) + (_local8.y * _local7));
return (_local9);
}
public function GetMotorSpeed():Number{
return (m_motorSpeed);
}
override public function GetReactionForce():b2Vec2{
var _local1:b2Mat22 = m_body1.m_xf.R;
var _local2:Number = (m_limitForce * ((_local1.col1.x * m_localXAxis1.x) + (_local1.col2.x * m_localXAxis1.y)));
var _local3:Number = (m_limitForce * ((_local1.col1.y * m_localXAxis1.x) + (_local1.col2.y * m_localXAxis1.y)));
var _local4:Number = (m_force * ((_local1.col1.x * m_localYAxis1.x) + (_local1.col2.x * m_localYAxis1.y)));
var _local5:Number = (m_force * ((_local1.col1.y * m_localYAxis1.x) + (_local1.col2.y * m_localYAxis1.y)));
return (new b2Vec2(((m_limitForce * _local2) + (m_force * _local4)), ((m_limitForce * _local3) + (m_force * _local5))));
}
override public function SolvePositionConstraints():Boolean{
var _local1:Number;
var _local2:Number;
var _local9:b2Mat22;
var _local10:Number;
var _local29:Number;
var _local30:Number;
var _local31:Number;
var _local32:Number;
var _local3:b2Body = m_body1;
var _local4:b2Body = m_body2;
var _local5:Number = _local3.m_invMass;
var _local6:Number = _local4.m_invMass;
var _local7:Number = _local3.m_invI;
var _local8:Number = _local4.m_invI;
_local9 = _local3.m_xf.R;
var _local11:Number = (m_localAnchor1.x - _local3.m_sweep.localCenter.x);
var _local12:Number = (m_localAnchor1.y - _local3.m_sweep.localCenter.y);
_local10 = ((_local9.col1.x * _local11) + (_local9.col2.x * _local12));
_local12 = ((_local9.col1.y * _local11) + (_local9.col2.y * _local12));
_local11 = _local10;
_local9 = _local4.m_xf.R;
var _local13:Number = (m_localAnchor2.x - _local4.m_sweep.localCenter.x);
var _local14:Number = (m_localAnchor2.y - _local4.m_sweep.localCenter.y);
_local10 = ((_local9.col1.x * _local13) + (_local9.col2.x * _local14));
_local14 = ((_local9.col1.y * _local13) + (_local9.col2.y * _local14));
_local13 = _local10;
var _local15:Number = (_local3.m_sweep.c.x + _local11);
var _local16:Number = (_local3.m_sweep.c.y + _local12);
var _local17:Number = (_local4.m_sweep.c.x + _local13);
var _local18:Number = (_local4.m_sweep.c.y + _local14);
var _local19:Number = (_local17 - _local15);
var _local20:Number = (_local18 - _local16);
_local9 = _local3.m_xf.R;
var _local21:Number = ((_local9.col1.x * m_localYAxis1.x) + (_local9.col2.x * m_localYAxis1.y));
var _local22:Number = ((_local9.col1.y * m_localYAxis1.x) + (_local9.col2.y * m_localYAxis1.y));
var _local23:Number = ((_local21 * _local19) + (_local22 * _local20));
_local23 = b2Math.b2Clamp(_local23, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection);
var _local24:Number = (-(m_linearMass) * _local23);
_local3.m_sweep.c.x = (_local3.m_sweep.c.x + ((_local5 * _local24) * m_linearJacobian.linear1.x));
_local3.m_sweep.c.y = (_local3.m_sweep.c.y + ((_local5 * _local24) * m_linearJacobian.linear1.y));
_local3.m_sweep.a = (_local3.m_sweep.a + ((_local7 * _local24) * m_linearJacobian.angular1));
_local4.m_sweep.c.x = (_local4.m_sweep.c.x + ((_local6 * _local24) * m_linearJacobian.linear2.x));
_local4.m_sweep.c.y = (_local4.m_sweep.c.y + ((_local6 * _local24) * m_linearJacobian.linear2.y));
_local4.m_sweep.a = (_local4.m_sweep.a + ((_local8 * _local24) * m_linearJacobian.angular2));
var _local25:Number = b2Math.b2Abs(_local23);
var _local26:Number = ((_local4.m_sweep.a - _local3.m_sweep.a) - m_refAngle);
_local26 = b2Math.b2Clamp(_local26, -(b2Settings.b2_maxAngularCorrection), b2Settings.b2_maxAngularCorrection);
var _local27:Number = (-(m_angularMass) * _local26);
_local3.m_sweep.a = (_local3.m_sweep.a - (_local3.m_invI * _local27));
_local4.m_sweep.a = (_local4.m_sweep.a + (_local4.m_invI * _local27));
_local3.SynchronizeTransform();
_local4.SynchronizeTransform();
var _local28:Number = b2Math.b2Abs(_local26);
if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){
_local9 = _local3.m_xf.R;
_local11 = (m_localAnchor1.x - _local3.m_sweep.localCenter.x);
_local12 = (m_localAnchor1.y - _local3.m_sweep.localCenter.y);
_local10 = ((_local9.col1.x * _local11) + (_local9.col2.x * _local12));
_local12 = ((_local9.col1.y * _local11) + (_local9.col2.y * _local12));
_local11 = _local10;
_local9 = _local4.m_xf.R;
_local13 = (m_localAnchor2.x - _local4.m_sweep.localCenter.x);
_local14 = (m_localAnchor2.y - _local4.m_sweep.localCenter.y);
_local10 = ((_local9.col1.x * _local13) + (_local9.col2.x * _local14));
_local14 = ((_local9.col1.y * _local13) + (_local9.col2.y * _local14));
_local13 = _local10;
_local15 = (_local3.m_sweep.c.x + _local11);
_local16 = (_local3.m_sweep.c.y + _local12);
_local17 = (_local4.m_sweep.c.x + _local13);
_local18 = (_local4.m_sweep.c.y + _local14);
_local19 = (_local17 - _local15);
_local20 = (_local18 - _local16);
_local9 = _local3.m_xf.R;
_local29 = ((_local9.col1.x * m_localXAxis1.x) + (_local9.col2.x * m_localXAxis1.y));
_local30 = ((_local9.col1.y * m_localXAxis1.x) + (_local9.col2.y * m_localXAxis1.y));
_local31 = ((_local29 * _local19) + (_local30 * _local20));
_local32 = 0;
if (m_limitState == e_equalLimits){
_local1 = b2Math.b2Clamp(_local31, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection);
_local32 = (-(m_motorMass) * _local1);
_local25 = b2Math.b2Max(_local25, b2Math.b2Abs(_local26));
} else {
if (m_limitState == e_atLowerLimit){
_local1 = (_local31 - m_lowerTranslation);
_local25 = b2Math.b2Max(_local25, -(_local1));
_local1 = b2Math.b2Clamp((_local1 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0);
_local32 = (-(m_motorMass) * _local1);
_local2 = m_limitPositionImpulse;
m_limitPositionImpulse = b2Math.b2Max((m_limitPositionImpulse + _local32), 0);
_local32 = (m_limitPositionImpulse - _local2);
} else {
if (m_limitState == e_atUpperLimit){
_local1 = (_local31 - m_upperTranslation);
_local25 = b2Math.b2Max(_local25, _local1);
_local1 = b2Math.b2Clamp((_local1 - b2Settings.b2_linearSlop), 0, b2Settings.b2_maxLinearCorrection);
_local32 = (-(m_motorMass) * _local1);
_local2 = m_limitPositionImpulse;
m_limitPositionImpulse = b2Math.b2Min((m_limitPositionImpulse + _local32), 0);
_local32 = (m_limitPositionImpulse - _local2);
};
};
};
_local3.m_sweep.c.x = (_local3.m_sweep.c.x + ((_local5 * _local32) * m_motorJacobian.linear1.x));
_local3.m_sweep.c.y = (_local3.m_sweep.c.y + ((_local5 * _local32) * m_motorJacobian.linear1.y));
_local3.m_sweep.a = (_local3.m_sweep.a + ((_local7 * _local32) * m_motorJacobian.angular1));
_local4.m_sweep.c.x = (_local4.m_sweep.c.x + ((_local6 * _local32) * m_motorJacobian.linear2.x));
_local4.m_sweep.c.y = (_local4.m_sweep.c.y + ((_local6 * _local32) * m_motorJacobian.linear2.y));
_local4.m_sweep.a = (_local4.m_sweep.a + ((_local8 * _local32) * m_motorJacobian.angular2));
_local3.SynchronizeTransform();
_local4.SynchronizeTransform();
};
return ((((_local25 <= b2Settings.b2_linearSlop)) && ((_local28 <= b2Settings.b2_angularSlop))));
}
public function SetMotorSpeed(_arg1:Number):void{
m_motorSpeed = _arg1;
}
public function GetJointSpeed():Number{
var _local3:b2Mat22;
var _local1:b2Body = m_body1;
var _local2:b2Body = m_body2;
_local3 = _local1.m_xf.R;
var _local4:Number = (m_localAnchor1.x - _local1.m_sweep.localCenter.x);
var _local5:Number = (m_localAnchor1.y - _local1.m_sweep.localCenter.y);
var _local6:Number = ((_local3.col1.x * _local4) + (_local3.col2.x * _local5));
_local5 = ((_local3.col1.y * _local4) + (_local3.col2.y * _local5));
_local4 = _local6;
_local3 = _local2.m_xf.R;
var _local7:Number = (m_localAnchor2.x - _local2.m_sweep.localCenter.x);
var _local8:Number = (m_localAnchor2.y - _local2.m_sweep.localCenter.y);
_local6 = ((_local3.col1.x * _local7) + (_local3.col2.x * _local8));
_local8 = ((_local3.col1.y * _local7) + (_local3.col2.y * _local8));
_local7 = _local6;
var _local9:Number = (_local1.m_sweep.c.x + _local4);
var _local10:Number = (_local1.m_sweep.c.y + _local5);
var _local11:Number = (_local2.m_sweep.c.x + _local7);
var _local12:Number = (_local2.m_sweep.c.y + _local8);
var _local13:Number = (_local11 - _local9);
var _local14:Number = (_local12 - _local10);
var _local15:b2Vec2 = _local1.GetWorldVector(m_localXAxis1);
var _local16:b2Vec2 = _local1.m_linearVelocity;
var _local17:b2Vec2 = _local2.m_linearVelocity;
var _local18:Number = _local1.m_angularVelocity;
var _local19:Number = _local2.m_angularVelocity;
var _local20:Number = (((_local13 * (-(_local18) * _local15.y)) + (_local14 * (_local18 * _local15.x))) + ((_local15.x * (((_local17.x + (-(_local19) * _local8)) - _local16.x) - (-(_local18) * _local5))) + (_local15.y * (((_local17.y + (_local19 * _local7)) - _local16.y) - (_local18 * _local4)))));
return (_local20);
}
override public function InitVelocityConstraints(_arg1:b2TimeStep):void{
var _local4:b2Mat22;
var _local5:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local23:Number;
var _local24:Number;
var _local25:Number;
var _local26:Number;
var _local27:Number;
var _local28:Number;
var _local2:b2Body = m_body1;
var _local3:b2Body = m_body2;
_local4 = _local2.m_xf.R;
var _local6:Number = (m_localAnchor1.x - _local2.m_sweep.localCenter.x);
var _local7:Number = (m_localAnchor1.y - _local2.m_sweep.localCenter.y);
_local5 = ((_local4.col1.x * _local6) + (_local4.col2.x * _local7));
_local7 = ((_local4.col1.y * _local6) + (_local4.col2.y * _local7));
_local6 = _local5;
_local4 = _local3.m_xf.R;
var _local8:Number = (m_localAnchor2.x - _local3.m_sweep.localCenter.x);
var _local9:Number = (m_localAnchor2.y - _local3.m_sweep.localCenter.y);
_local5 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9));
_local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9));
_local8 = _local5;
var _local10:Number = _local2.m_invMass;
var _local11:Number = _local3.m_invMass;
var _local12:Number = _local2.m_invI;
var _local13:Number = _local3.m_invI;
_local4 = _local2.m_xf.R;
var _local14:Number = ((_local4.col1.x * m_localYAxis1.x) + (_local4.col2.x * m_localYAxis1.y));
var _local15:Number = ((_local4.col1.y * m_localYAxis1.x) + (_local4.col2.y * m_localYAxis1.y));
var _local16:Number = ((_local3.m_sweep.c.x + _local8) - _local2.m_sweep.c.x);
var _local17:Number = ((_local3.m_sweep.c.y + _local9) - _local2.m_sweep.c.y);
m_linearJacobian.linear1.x = -(_local14);
m_linearJacobian.linear1.y = -(_local15);
m_linearJacobian.linear2.x = _local14;
m_linearJacobian.linear2.y = _local15;
m_linearJacobian.angular1 = -(((_local16 * _local15) - (_local17 * _local14)));
m_linearJacobian.angular2 = ((_local8 * _local15) - (_local9 * _local14));
m_linearMass = (((_local10 + ((_local12 * m_linearJacobian.angular1) * m_linearJacobian.angular1)) + _local11) + ((_local13 * m_linearJacobian.angular2) * m_linearJacobian.angular2));
m_linearMass = (1 / m_linearMass);
m_angularMass = (_local12 + _local13);
if (m_angularMass > Number.MIN_VALUE){
m_angularMass = (1 / m_angularMass);
};
if (((m_enableLimit) || (m_enableMotor))){
_local4 = _local2.m_xf.R;
_local18 = ((_local4.col1.x * m_localXAxis1.x) + (_local4.col2.x * m_localXAxis1.y));
_local19 = ((_local4.col1.y * m_localXAxis1.x) + (_local4.col2.y * m_localXAxis1.y));
m_motorJacobian.linear1.x = -(_local18);
m_motorJacobian.linear1.y = -(_local19);
m_motorJacobian.linear2.x = _local18;
m_motorJacobian.linear2.y = _local19;
m_motorJacobian.angular1 = -(((_local16 * _local19) - (_local17 * _local18)));
m_motorJacobian.angular2 = ((_local8 * _local19) - (_local9 * _local18));
m_motorMass = (((_local10 + ((_local12 * m_motorJacobian.angular1) * m_motorJacobian.angular1)) + _local11) + ((_local13 * m_motorJacobian.angular2) * m_motorJacobian.angular2));
m_motorMass = (1 / m_motorMass);
if (m_enableLimit){
_local20 = (_local16 - _local6);
_local21 = (_local17 - _local7);
_local22 = ((_local18 * _local20) + (_local19 * _local21));
if (b2Math.b2Abs((m_upperTranslation - m_lowerTranslation)) < (2 * b2Settings.b2_linearSlop)){
m_limitState = e_equalLimits;
} else {
if (_local22 <= m_lowerTranslation){
if (m_limitState != e_atLowerLimit){
m_limitForce = 0;
};
m_limitState = e_atLowerLimit;
} else {
if (_local22 >= m_upperTranslation){
if (m_limitState != e_atUpperLimit){
m_limitForce = 0;
};
m_limitState = e_atUpperLimit;
} else {
m_limitState = e_inactiveLimit;
m_limitForce = 0;
};
};
};
};
};
if (m_enableMotor == false){
m_motorForce = 0;
};
if (m_enableLimit == false){
m_limitForce = 0;
};
if (_arg1.warmStarting){
_local23 = (_arg1.dt * ((m_force * m_linearJacobian.linear1.x) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear1.x)));
_local24 = (_arg1.dt * ((m_force * m_linearJacobian.linear1.y) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear1.y)));
_local25 = (_arg1.dt * ((m_force * m_linearJacobian.linear2.x) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear2.x)));
_local26 = (_arg1.dt * ((m_force * m_linearJacobian.linear2.y) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear2.y)));
_local27 = (_arg1.dt * (((m_force * m_linearJacobian.angular1) - m_torque) + ((m_motorForce + m_limitForce) * m_motorJacobian.angular1)));
_local28 = (_arg1.dt * (((m_force * m_linearJacobian.angular2) + m_torque) + ((m_motorForce + m_limitForce) * m_motorJacobian.angular2)));
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local10 * _local23));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local10 * _local24));
_local2.m_angularVelocity = (_local2.m_angularVelocity + (_local12 * _local27));
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local11 * _local25));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local11 * _local26));
_local3.m_angularVelocity = (_local3.m_angularVelocity + (_local13 * _local28));
} else {
m_force = 0;
m_torque = 0;
m_limitForce = 0;
m_motorForce = 0;
};
m_limitPositionImpulse = 0;
}
public function GetMotorForce():Number{
return (m_motorForce);
}
public function EnableLimit(_arg1:Boolean):void{
m_enableLimit = _arg1;
}
public function SetMaxMotorForce(_arg1:Number):void{
m_maxMotorForce = _arg1;
}
override public function GetReactionTorque():Number{
return (m_torque);
}
public function IsLimitEnabled():Boolean{
return (m_enableLimit);
}
public function IsMotorEnabled():Boolean{
return (m_enableMotor);
}
public function SetLimits(_arg1:Number, _arg2:Number):void{
m_lowerTranslation = _arg1;
m_upperTranslation = _arg2;
}
}
}//package Box2D.Dynamics.Joints
Section 59
//b2PrismaticJointDef (Box2D.Dynamics.Joints.b2PrismaticJointDef)
package Box2D.Dynamics.Joints {
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
public class b2PrismaticJointDef extends b2JointDef {
public var motorSpeed:Number;
public var localAxis1:b2Vec2;
public var referenceAngle:Number;
public var upperTranslation:Number;
public var localAnchor1:b2Vec2;
public var localAnchor2:b2Vec2;
public var enableLimit:Boolean;
public var enableMotor:Boolean;
public var maxMotorForce:Number;
public var lowerTranslation:Number;
public function b2PrismaticJointDef(){
localAnchor1 = new b2Vec2();
localAnchor2 = new b2Vec2();
localAxis1 = new b2Vec2();
super();
type = b2Joint.e_prismaticJoint;
localAxis1.Set(1, 0);
referenceAngle = 0;
enableLimit = false;
lowerTranslation = 0;
upperTranslation = 0;
enableMotor = false;
maxMotorForce = 0;
motorSpeed = 0;
}
public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2, _arg4:b2Vec2):void{
body1 = _arg1;
body2 = _arg2;
localAnchor1 = body1.GetLocalPoint(_arg3);
localAnchor2 = body2.GetLocalPoint(_arg3);
localAxis1 = body1.GetLocalVector(_arg4);
referenceAngle = (body2.GetAngle() - body1.GetAngle());
}
}
}//package Box2D.Dynamics.Joints
Section 60
//b2PulleyJoint (Box2D.Dynamics.Joints.b2PulleyJoint)
package Box2D.Dynamics.Joints {
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2PulleyJoint extends b2Joint {
public var m_limitState1:int;
public var m_limitState2:int;
public var m_ground:b2Body;
public var m_maxLength2:Number;
public var m_maxLength1:Number;
public var m_limitPositionImpulse1:Number;
public var m_limitPositionImpulse2:Number;
public var m_force:Number;
public var m_constant:Number;
public var m_positionImpulse:Number;
public var m_state:int;
public var m_ratio:Number;
public var m_groundAnchor1:b2Vec2;
public var m_groundAnchor2:b2Vec2;
public var m_localAnchor1:b2Vec2;
public var m_localAnchor2:b2Vec2;
public var m_limitMass1:Number;
public var m_limitMass2:Number;
public var m_pulleyMass:Number;
public var m_u1:b2Vec2;
public var m_limitForce1:Number;
public var m_limitForce2:Number;
public var m_u2:b2Vec2;
public static const b2_minPulleyLength:Number = 2;
public function b2PulleyJoint(_arg1:b2PulleyJointDef){
var _local2:b2Mat22;
var _local3:Number;
var _local4:Number;
m_groundAnchor1 = new b2Vec2();
m_groundAnchor2 = new b2Vec2();
m_localAnchor1 = new b2Vec2();
m_localAnchor2 = new b2Vec2();
m_u1 = new b2Vec2();
m_u2 = new b2Vec2();
super(_arg1);
m_ground = m_body1.m_world.m_groundBody;
m_groundAnchor1.x = (_arg1.groundAnchor1.x - m_ground.m_xf.position.x);
m_groundAnchor1.y = (_arg1.groundAnchor1.y - m_ground.m_xf.position.y);
m_groundAnchor2.x = (_arg1.groundAnchor2.x - m_ground.m_xf.position.x);
m_groundAnchor2.y = (_arg1.groundAnchor2.y - m_ground.m_xf.position.y);
m_localAnchor1.SetV(_arg1.localAnchor1);
m_localAnchor2.SetV(_arg1.localAnchor2);
m_ratio = _arg1.ratio;
m_constant = (_arg1.length1 + (m_ratio * _arg1.length2));
m_maxLength1 = b2Math.b2Min(_arg1.maxLength1, (m_constant - (m_ratio * b2_minPulleyLength)));
m_maxLength2 = b2Math.b2Min(_arg1.maxLength2, ((m_constant - b2_minPulleyLength) / m_ratio));
m_force = 0;
m_limitForce1 = 0;
m_limitForce2 = 0;
}
public function GetGroundAnchor2():b2Vec2{
var _local1:b2Vec2 = m_ground.m_xf.position.Copy();
_local1.Add(m_groundAnchor2);
return (_local1);
}
override public function GetAnchor1():b2Vec2{
return (m_body1.GetWorldPoint(m_localAnchor1));
}
override public function GetAnchor2():b2Vec2{
return (m_body2.GetWorldPoint(m_localAnchor2));
}
override public function GetReactionForce():b2Vec2{
var _local1:b2Vec2 = m_u2.Copy();
_local1.Multiply(m_force);
return (_local1);
}
override public function SolvePositionConstraints():Boolean{
var _local3:b2Mat22;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local1:b2Body = m_body1;
var _local2:b2Body = m_body2;
var _local4:Number = (m_ground.m_xf.position.x + m_groundAnchor1.x);
var _local5:Number = (m_ground.m_xf.position.y + m_groundAnchor1.y);
var _local6:Number = (m_ground.m_xf.position.x + m_groundAnchor2.x);
var _local7:Number = (m_ground.m_xf.position.y + m_groundAnchor2.y);
var _local23:Number = 0;
if (m_state == e_atUpperLimit){
_local3 = _local1.m_xf.R;
_local8 = (m_localAnchor1.x - _local1.m_sweep.localCenter.x);
_local9 = (m_localAnchor1.y - _local1.m_sweep.localCenter.y);
_local22 = ((_local3.col1.x * _local8) + (_local3.col2.x * _local9));
_local9 = ((_local3.col1.y * _local8) + (_local3.col2.y * _local9));
_local8 = _local22;
_local3 = _local2.m_xf.R;
_local10 = (m_localAnchor2.x - _local2.m_sweep.localCenter.x);
_local11 = (m_localAnchor2.y - _local2.m_sweep.localCenter.y);
_local22 = ((_local3.col1.x * _local10) + (_local3.col2.x * _local11));
_local11 = ((_local3.col1.y * _local10) + (_local3.col2.y * _local11));
_local10 = _local22;
_local12 = (_local1.m_sweep.c.x + _local8);
_local13 = (_local1.m_sweep.c.y + _local9);
_local14 = (_local2.m_sweep.c.x + _local10);
_local15 = (_local2.m_sweep.c.y + _local11);
m_u1.Set((_local12 - _local4), (_local13 - _local5));
m_u2.Set((_local14 - _local6), (_local15 - _local7));
_local16 = m_u1.Length();
_local17 = m_u2.Length();
if (_local16 > b2Settings.b2_linearSlop){
m_u1.Multiply((1 / _local16));
} else {
m_u1.SetZero();
};
if (_local17 > b2Settings.b2_linearSlop){
m_u2.Multiply((1 / _local17));
} else {
m_u2.SetZero();
};
_local18 = ((m_constant - _local16) - (m_ratio * _local17));
_local23 = b2Math.b2Max(_local23, -(_local18));
_local18 = b2Math.b2Clamp((_local18 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0);
_local19 = (-(m_pulleyMass) * _local18);
_local20 = m_positionImpulse;
m_positionImpulse = b2Math.b2Max(0, (m_positionImpulse + _local19));
_local19 = (m_positionImpulse - _local20);
_local12 = (-(_local19) * m_u1.x);
_local13 = (-(_local19) * m_u1.y);
_local14 = ((-(m_ratio) * _local19) * m_u2.x);
_local15 = ((-(m_ratio) * _local19) * m_u2.y);
_local1.m_sweep.c.x = (_local1.m_sweep.c.x + (_local1.m_invMass * _local12));
_local1.m_sweep.c.y = (_local1.m_sweep.c.y + (_local1.m_invMass * _local13));
_local1.m_sweep.a = (_local1.m_sweep.a + (_local1.m_invI * ((_local8 * _local13) - (_local9 * _local12))));
_local2.m_sweep.c.x = (_local2.m_sweep.c.x + (_local2.m_invMass * _local14));
_local2.m_sweep.c.y = (_local2.m_sweep.c.y + (_local2.m_invMass * _local15));
_local2.m_sweep.a = (_local2.m_sweep.a + (_local2.m_invI * ((_local10 * _local15) - (_local11 * _local14))));
_local1.SynchronizeTransform();
_local2.SynchronizeTransform();
};
if (m_limitState1 == e_atUpperLimit){
_local3 = _local1.m_xf.R;
_local8 = (m_localAnchor1.x - _local1.m_sweep.localCenter.x);
_local9 = (m_localAnchor1.y - _local1.m_sweep.localCenter.y);
_local22 = ((_local3.col1.x * _local8) + (_local3.col2.x * _local9));
_local9 = ((_local3.col1.y * _local8) + (_local3.col2.y * _local9));
_local8 = _local22;
_local12 = (_local1.m_sweep.c.x + _local8);
_local13 = (_local1.m_sweep.c.y + _local9);
m_u1.Set((_local12 - _local4), (_local13 - _local5));
_local16 = m_u1.Length();
if (_local16 > b2Settings.b2_linearSlop){
m_u1.x = (m_u1.x * (1 / _local16));
m_u1.y = (m_u1.y * (1 / _local16));
} else {
m_u1.SetZero();
};
_local18 = (m_maxLength1 - _local16);
_local23 = b2Math.b2Max(_local23, -(_local18));
_local18 = b2Math.b2Clamp((_local18 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0);
_local19 = (-(m_limitMass1) * _local18);
_local21 = m_limitPositionImpulse1;
m_limitPositionImpulse1 = b2Math.b2Max(0, (m_limitPositionImpulse1 + _local19));
_local19 = (m_limitPositionImpulse1 - _local21);
_local12 = (-(_local19) * m_u1.x);
_local13 = (-(_local19) * m_u1.y);
_local1.m_sweep.c.x = (_local1.m_sweep.c.x + (_local1.m_invMass * _local12));
_local1.m_sweep.c.y = (_local1.m_sweep.c.y + (_local1.m_invMass * _local13));
_local1.m_sweep.a = (_local1.m_sweep.a + (_local1.m_invI * ((_local8 * _local13) - (_local9 * _local12))));
_local1.SynchronizeTransform();
};
if (m_limitState2 == e_atUpperLimit){
_local3 = _local2.m_xf.R;
_local10 = (m_localAnchor2.x - _local2.m_sweep.localCenter.x);
_local11 = (m_localAnchor2.y - _local2.m_sweep.localCenter.y);
_local22 = ((_local3.col1.x * _local10) + (_local3.col2.x * _local11));
_local11 = ((_local3.col1.y * _local10) + (_local3.col2.y * _local11));
_local10 = _local22;
_local14 = (_local2.m_sweep.c.x + _local10);
_local15 = (_local2.m_sweep.c.y + _local11);
m_u2.Set((_local14 - _local6), (_local15 - _local7));
_local17 = m_u2.Length();
if (_local17 > b2Settings.b2_linearSlop){
m_u2.x = (m_u2.x * (1 / _local17));
m_u2.y = (m_u2.y * (1 / _local17));
} else {
m_u2.SetZero();
};
_local18 = (m_maxLength2 - _local17);
_local23 = b2Math.b2Max(_local23, -(_local18));
_local18 = b2Math.b2Clamp((_local18 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0);
_local19 = (-(m_limitMass2) * _local18);
_local21 = m_limitPositionImpulse2;
m_limitPositionImpulse2 = b2Math.b2Max(0, (m_limitPositionImpulse2 + _local19));
_local19 = (m_limitPositionImpulse2 - _local21);
_local14 = (-(_local19) * m_u2.x);
_local15 = (-(_local19) * m_u2.y);
_local2.m_sweep.c.x = (_local2.m_sweep.c.x + (_local2.m_invMass * _local14));
_local2.m_sweep.c.y = (_local2.m_sweep.c.y + (_local2.m_invMass * _local15));
_local2.m_sweep.a = (_local2.m_sweep.a + (_local2.m_invI * ((_local10 * _local15) - (_local11 * _local14))));
_local2.SynchronizeTransform();
};
return ((_local23 < b2Settings.b2_linearSlop));
}
override public function InitVelocityConstraints(_arg1:b2TimeStep):void{
var _local4:b2Mat22;
var _local23:Number;
var _local24:Number;
var _local25:Number;
var _local26:Number;
var _local2:b2Body = m_body1;
var _local3:b2Body = m_body2;
_local4 = _local2.m_xf.R;
var _local5:Number = (m_localAnchor1.x - _local2.m_sweep.localCenter.x);
var _local6:Number = (m_localAnchor1.y - _local2.m_sweep.localCenter.y);
var _local7:Number = ((_local4.col1.x * _local5) + (_local4.col2.x * _local6));
_local6 = ((_local4.col1.y * _local5) + (_local4.col2.y * _local6));
_local5 = _local7;
_local4 = _local3.m_xf.R;
var _local8:Number = (m_localAnchor2.x - _local3.m_sweep.localCenter.x);
var _local9:Number = (m_localAnchor2.y - _local3.m_sweep.localCenter.y);
_local7 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9));
_local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9));
_local8 = _local7;
var _local10:Number = (_local2.m_sweep.c.x + _local5);
var _local11:Number = (_local2.m_sweep.c.y + _local6);
var _local12:Number = (_local3.m_sweep.c.x + _local8);
var _local13:Number = (_local3.m_sweep.c.y + _local9);
var _local14:Number = (m_ground.m_xf.position.x + m_groundAnchor1.x);
var _local15:Number = (m_ground.m_xf.position.y + m_groundAnchor1.y);
var _local16:Number = (m_ground.m_xf.position.x + m_groundAnchor2.x);
var _local17:Number = (m_ground.m_xf.position.y + m_groundAnchor2.y);
m_u1.Set((_local10 - _local14), (_local11 - _local15));
m_u2.Set((_local12 - _local16), (_local13 - _local17));
var _local18:Number = m_u1.Length();
var _local19:Number = m_u2.Length();
if (_local18 > b2Settings.b2_linearSlop){
m_u1.Multiply((1 / _local18));
} else {
m_u1.SetZero();
};
if (_local19 > b2Settings.b2_linearSlop){
m_u2.Multiply((1 / _local19));
} else {
m_u2.SetZero();
};
var _local20:Number = ((m_constant - _local18) - (m_ratio * _local19));
if (_local20 > 0){
m_state = e_inactiveLimit;
m_force = 0;
} else {
m_state = e_atUpperLimit;
m_positionImpulse = 0;
};
if (_local18 < m_maxLength1){
m_limitState1 = e_inactiveLimit;
m_limitForce1 = 0;
} else {
m_limitState1 = e_atUpperLimit;
m_limitPositionImpulse1 = 0;
};
if (_local19 < m_maxLength2){
m_limitState2 = e_inactiveLimit;
m_limitForce2 = 0;
} else {
m_limitState2 = e_atUpperLimit;
m_limitPositionImpulse2 = 0;
};
var _local21:Number = ((_local5 * m_u1.y) - (_local6 * m_u1.x));
var _local22:Number = ((_local8 * m_u2.y) - (_local9 * m_u2.x));
m_limitMass1 = (_local2.m_invMass + ((_local2.m_invI * _local21) * _local21));
m_limitMass2 = (_local3.m_invMass + ((_local3.m_invI * _local22) * _local22));
m_pulleyMass = (m_limitMass1 + ((m_ratio * m_ratio) * m_limitMass2));
m_limitMass1 = (1 / m_limitMass1);
m_limitMass2 = (1 / m_limitMass2);
m_pulleyMass = (1 / m_pulleyMass);
if (_arg1.warmStarting){
_local23 = ((_arg1.dt * (-(m_force) - m_limitForce1)) * m_u1.x);
_local24 = ((_arg1.dt * (-(m_force) - m_limitForce1)) * m_u1.y);
_local25 = ((_arg1.dt * ((-(m_ratio) * m_force) - m_limitForce2)) * m_u2.x);
_local26 = ((_arg1.dt * ((-(m_ratio) * m_force) - m_limitForce2)) * m_u2.y);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local23));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local24));
_local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local5 * _local24) - (_local6 * _local23))));
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local25));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local26));
_local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local26) - (_local9 * _local25))));
} else {
m_force = 0;
m_limitForce1 = 0;
m_limitForce2 = 0;
};
}
override public function GetReactionTorque():Number{
return (0);
}
public function GetRatio():Number{
return (m_ratio);
}
override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{
var _local4:b2Mat22;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local2:b2Body = m_body1;
var _local3:b2Body = m_body2;
_local4 = _local2.m_xf.R;
var _local5:Number = (m_localAnchor1.x - _local2.m_sweep.localCenter.x);
var _local6:Number = (m_localAnchor1.y - _local2.m_sweep.localCenter.y);
var _local7:Number = ((_local4.col1.x * _local5) + (_local4.col2.x * _local6));
_local6 = ((_local4.col1.y * _local5) + (_local4.col2.y * _local6));
_local5 = _local7;
_local4 = _local3.m_xf.R;
var _local8:Number = (m_localAnchor2.x - _local3.m_sweep.localCenter.x);
var _local9:Number = (m_localAnchor2.y - _local3.m_sweep.localCenter.y);
_local7 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9));
_local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9));
_local8 = _local7;
if (m_state == e_atUpperLimit){
_local10 = (_local2.m_linearVelocity.x + (-(_local2.m_angularVelocity) * _local6));
_local11 = (_local2.m_linearVelocity.y + (_local2.m_angularVelocity * _local5));
_local12 = (_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local9));
_local13 = (_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local8));
_local18 = (-(((m_u1.x * _local10) + (m_u1.y * _local11))) - (m_ratio * ((m_u2.x * _local12) + (m_u2.y * _local13))));
_local19 = ((-(_arg1.inv_dt) * m_pulleyMass) * _local18);
_local20 = m_force;
m_force = b2Math.b2Max(0, (m_force + _local19));
_local19 = (m_force - _local20);
_local14 = ((-(_arg1.dt) * _local19) * m_u1.x);
_local15 = ((-(_arg1.dt) * _local19) * m_u1.y);
_local16 = (((-(_arg1.dt) * m_ratio) * _local19) * m_u2.x);
_local17 = (((-(_arg1.dt) * m_ratio) * _local19) * m_u2.y);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local14));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local15));
_local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local5 * _local15) - (_local6 * _local14))));
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local16));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local17));
_local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local17) - (_local9 * _local16))));
};
if (m_limitState1 == e_atUpperLimit){
_local10 = (_local2.m_linearVelocity.x + (-(_local2.m_angularVelocity) * _local6));
_local11 = (_local2.m_linearVelocity.y + (_local2.m_angularVelocity * _local5));
_local18 = -(((m_u1.x * _local10) + (m_u1.y * _local11)));
_local19 = ((-(_arg1.inv_dt) * m_limitMass1) * _local18);
_local20 = m_limitForce1;
m_limitForce1 = b2Math.b2Max(0, (m_limitForce1 + _local19));
_local19 = (m_limitForce1 - _local20);
_local14 = ((-(_arg1.dt) * _local19) * m_u1.x);
_local15 = ((-(_arg1.dt) * _local19) * m_u1.y);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local14));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local15));
_local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local5 * _local15) - (_local6 * _local14))));
};
if (m_limitState2 == e_atUpperLimit){
_local12 = (_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local9));
_local13 = (_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local8));
_local18 = -(((m_u2.x * _local12) + (m_u2.y * _local13)));
_local19 = ((-(_arg1.inv_dt) * m_limitMass2) * _local18);
_local20 = m_limitForce2;
m_limitForce2 = b2Math.b2Max(0, (m_limitForce2 + _local19));
_local19 = (m_limitForce2 - _local20);
_local16 = ((-(_arg1.dt) * _local19) * m_u2.x);
_local17 = ((-(_arg1.dt) * _local19) * m_u2.y);
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local16));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local17));
_local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local17) - (_local9 * _local16))));
};
}
public function GetLength1():Number{
var _local1:b2Vec2 = m_body1.GetWorldPoint(m_localAnchor1);
var _local2:Number = (m_ground.m_xf.position.x + m_groundAnchor1.x);
var _local3:Number = (m_ground.m_xf.position.y + m_groundAnchor1.y);
var _local4:Number = (_local1.x - _local2);
var _local5:Number = (_local1.y - _local3);
return (Math.sqrt(((_local4 * _local4) + (_local5 * _local5))));
}
public function GetLength2():Number{
var _local1:b2Vec2 = m_body2.GetWorldPoint(m_localAnchor2);
var _local2:Number = (m_ground.m_xf.position.x + m_groundAnchor2.x);
var _local3:Number = (m_ground.m_xf.position.y + m_groundAnchor2.y);
var _local4:Number = (_local1.x - _local2);
var _local5:Number = (_local1.y - _local3);
return (Math.sqrt(((_local4 * _local4) + (_local5 * _local5))));
}
public function GetGroundAnchor1():b2Vec2{
var _local1:b2Vec2 = m_ground.m_xf.position.Copy();
_local1.Add(m_groundAnchor1);
return (_local1);
}
}
}//package Box2D.Dynamics.Joints
Section 61
//b2PulleyJointDef (Box2D.Dynamics.Joints.b2PulleyJointDef)
package Box2D.Dynamics.Joints {
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
public class b2PulleyJointDef extends b2JointDef {
public var maxLength1:Number;
public var maxLength2:Number;
public var length1:Number;
public var localAnchor1:b2Vec2;
public var localAnchor2:b2Vec2;
public var groundAnchor1:b2Vec2;
public var groundAnchor2:b2Vec2;
public var ratio:Number;
public var length2:Number;
public function b2PulleyJointDef(){
groundAnchor1 = new b2Vec2();
groundAnchor2 = new b2Vec2();
localAnchor1 = new b2Vec2();
localAnchor2 = new b2Vec2();
super();
type = b2Joint.e_pulleyJoint;
groundAnchor1.Set(-1, 1);
groundAnchor2.Set(1, 1);
localAnchor1.Set(-1, 0);
localAnchor2.Set(1, 0);
length1 = 0;
maxLength1 = 0;
length2 = 0;
maxLength2 = 0;
ratio = 1;
collideConnected = true;
}
public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2, _arg4:b2Vec2, _arg5:b2Vec2, _arg6:b2Vec2, _arg7:Number):void{
body1 = _arg1;
body2 = _arg2;
groundAnchor1.SetV(_arg3);
groundAnchor2.SetV(_arg4);
localAnchor1 = body1.GetLocalPoint(_arg5);
localAnchor2 = body2.GetLocalPoint(_arg6);
var _local8:Number = (_arg5.x - _arg3.x);
var _local9:Number = (_arg5.y - _arg3.y);
length1 = Math.sqrt(((_local8 * _local8) + (_local9 * _local9)));
var _local10:Number = (_arg6.x - _arg4.x);
var _local11:Number = (_arg6.y - _arg4.y);
length2 = Math.sqrt(((_local10 * _local10) + (_local11 * _local11)));
ratio = _arg7;
var _local12:Number = (length1 + (ratio * length2));
maxLength1 = (_local12 - (ratio * b2PulleyJoint.b2_minPulleyLength));
maxLength2 = ((_local12 - b2PulleyJoint.b2_minPulleyLength) / ratio);
}
}
}//package Box2D.Dynamics.Joints
Section 62
//b2RevoluteJoint (Box2D.Dynamics.Joints.b2RevoluteJoint)
package Box2D.Dynamics.Joints {
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2RevoluteJoint extends b2Joint {
public var m_limitForce:Number;
public var m_pivotMass:b2Mat22;
public var m_motorForce:Number;
public var m_enableLimit:Boolean;
public var m_limitState:int;
public var m_motorMass:Number;
public var m_localAnchor1:b2Vec2;
public var m_localAnchor2:b2Vec2;
private var K1:b2Mat22;
private var K2:b2Mat22;
private var K3:b2Mat22;
private var K:b2Mat22;
public var m_pivotForce:b2Vec2;
public var m_enableMotor:Boolean;
public var m_referenceAngle:Number;
public var m_limitPositionImpulse:Number;
public var m_motorSpeed:Number;
public var m_upperAngle:Number;
public var m_lowerAngle:Number;
public var m_maxMotorTorque:Number;
public static var tImpulse:b2Vec2 = new b2Vec2();
public function b2RevoluteJoint(_arg1:b2RevoluteJointDef){
K = new b2Mat22();
K1 = new b2Mat22();
K2 = new b2Mat22();
K3 = new b2Mat22();
m_localAnchor1 = new b2Vec2();
m_localAnchor2 = new b2Vec2();
m_pivotForce = new b2Vec2();
m_pivotMass = new b2Mat22();
super(_arg1);
m_localAnchor1.SetV(_arg1.localAnchor1);
m_localAnchor2.SetV(_arg1.localAnchor2);
m_referenceAngle = _arg1.referenceAngle;
m_pivotForce.Set(0, 0);
m_motorForce = 0;
m_limitForce = 0;
m_limitPositionImpulse = 0;
m_lowerAngle = _arg1.lowerAngle;
m_upperAngle = _arg1.upperAngle;
m_maxMotorTorque = _arg1.maxMotorTorque;
m_motorSpeed = _arg1.motorSpeed;
m_enableLimit = _arg1.enableLimit;
m_enableMotor = _arg1.enableMotor;
}
override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{
var _local4:b2Mat22;
var _local5:Number;
var _local10:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local2:b2Body = m_body1;
var _local3:b2Body = m_body2;
_local4 = _local2.m_xf.R;
var _local6:Number = (m_localAnchor1.x - _local2.m_sweep.localCenter.x);
var _local7:Number = (m_localAnchor1.y - _local2.m_sweep.localCenter.y);
_local5 = ((_local4.col1.x * _local6) + (_local4.col2.x * _local7));
_local7 = ((_local4.col1.y * _local6) + (_local4.col2.y * _local7));
_local6 = _local5;
_local4 = _local3.m_xf.R;
var _local8:Number = (m_localAnchor2.x - _local3.m_sweep.localCenter.x);
var _local9:Number = (m_localAnchor2.y - _local3.m_sweep.localCenter.y);
_local5 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9));
_local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9));
_local8 = _local5;
var _local11:Number = (((_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local9)) - _local2.m_linearVelocity.x) - (-(_local2.m_angularVelocity) * _local7));
var _local12:Number = (((_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local8)) - _local2.m_linearVelocity.y) - (_local2.m_angularVelocity * _local6));
var _local13:Number = (-(_arg1.inv_dt) * ((m_pivotMass.col1.x * _local11) + (m_pivotMass.col2.x * _local12)));
var _local14:Number = (-(_arg1.inv_dt) * ((m_pivotMass.col1.y * _local11) + (m_pivotMass.col2.y * _local12)));
m_pivotForce.x = (m_pivotForce.x + _local13);
m_pivotForce.y = (m_pivotForce.y + _local14);
var _local15:Number = (_arg1.dt * _local13);
_local16 = (_arg1.dt * _local14);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x - (_local2.m_invMass * _local15));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y - (_local2.m_invMass * _local16));
_local2.m_angularVelocity = (_local2.m_angularVelocity - (_local2.m_invI * ((_local6 * _local16) - (_local7 * _local15))));
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local15));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local16));
_local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local16) - (_local9 * _local15))));
if (((m_enableMotor) && (!((m_limitState == e_equalLimits))))){
_local17 = ((_local3.m_angularVelocity - _local2.m_angularVelocity) - m_motorSpeed);
_local18 = ((-(_arg1.inv_dt) * m_motorMass) * _local17);
_local19 = m_motorForce;
m_motorForce = b2Math.b2Clamp((m_motorForce + _local18), -(m_maxMotorTorque), m_maxMotorTorque);
_local18 = (m_motorForce - _local19);
_local2.m_angularVelocity = (_local2.m_angularVelocity - ((_local2.m_invI * _arg1.dt) * _local18));
_local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local3.m_invI * _arg1.dt) * _local18));
};
if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){
_local20 = (_local3.m_angularVelocity - _local2.m_angularVelocity);
_local21 = ((-(_arg1.inv_dt) * m_motorMass) * _local20);
if (m_limitState == e_equalLimits){
m_limitForce = (m_limitForce + _local21);
} else {
if (m_limitState == e_atLowerLimit){
_local10 = m_limitForce;
m_limitForce = b2Math.b2Max((m_limitForce + _local21), 0);
_local21 = (m_limitForce - _local10);
} else {
if (m_limitState == e_atUpperLimit){
_local10 = m_limitForce;
m_limitForce = b2Math.b2Min((m_limitForce + _local21), 0);
_local21 = (m_limitForce - _local10);
};
};
};
_local2.m_angularVelocity = (_local2.m_angularVelocity - ((_local2.m_invI * _arg1.dt) * _local21));
_local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local3.m_invI * _arg1.dt) * _local21));
};
}
override public function GetAnchor1():b2Vec2{
return (m_body1.GetWorldPoint(m_localAnchor1));
}
override public function GetAnchor2():b2Vec2{
return (m_body2.GetWorldPoint(m_localAnchor2));
}
public function GetUpperLimit():Number{
return (m_upperAngle);
}
public function GetLowerLimit():Number{
return (m_lowerAngle);
}
public function EnableMotor(_arg1:Boolean):void{
m_enableMotor = _arg1;
}
public function GetMotorSpeed():Number{
return (m_motorSpeed);
}
override public function GetReactionForce():b2Vec2{
return (m_pivotForce);
}
override public function SolvePositionConstraints():Boolean{
var _local1:Number;
var _local2:Number;
var _local6:b2Mat22;
var _local25:Number;
var _local26:Number;
var _local3:b2Body = m_body1;
var _local4:b2Body = m_body2;
var _local5:Number = 0;
_local6 = _local3.m_xf.R;
var _local7:Number = (m_localAnchor1.x - _local3.m_sweep.localCenter.x);
var _local8:Number = (m_localAnchor1.y - _local3.m_sweep.localCenter.y);
var _local9:Number = ((_local6.col1.x * _local7) + (_local6.col2.x * _local8));
_local8 = ((_local6.col1.y * _local7) + (_local6.col2.y * _local8));
_local7 = _local9;
_local6 = _local4.m_xf.R;
var _local10:Number = (m_localAnchor2.x - _local4.m_sweep.localCenter.x);
var _local11:Number = (m_localAnchor2.y - _local4.m_sweep.localCenter.y);
_local9 = ((_local6.col1.x * _local10) + (_local6.col2.x * _local11));
_local11 = ((_local6.col1.y * _local10) + (_local6.col2.y * _local11));
_local10 = _local9;
var _local12:Number = (_local3.m_sweep.c.x + _local7);
var _local13:Number = (_local3.m_sweep.c.y + _local8);
var _local14:Number = (_local4.m_sweep.c.x + _local10);
var _local15:Number = (_local4.m_sweep.c.y + _local11);
var _local16:Number = (_local14 - _local12);
var _local17:Number = (_local15 - _local13);
_local5 = Math.sqrt(((_local16 * _local16) + (_local17 * _local17)));
var _local18:Number = _local3.m_invMass;
var _local19:Number = _local4.m_invMass;
var _local20:Number = _local3.m_invI;
var _local21:Number = _local4.m_invI;
K1.col1.x = (_local18 + _local19);
K1.col2.x = 0;
K1.col1.y = 0;
K1.col2.y = (_local18 + _local19);
K2.col1.x = ((_local20 * _local8) * _local8);
K2.col2.x = ((-(_local20) * _local7) * _local8);
K2.col1.y = ((-(_local20) * _local7) * _local8);
K2.col2.y = ((_local20 * _local7) * _local7);
K3.col1.x = ((_local21 * _local11) * _local11);
K3.col2.x = ((-(_local21) * _local10) * _local11);
K3.col1.y = ((-(_local21) * _local10) * _local11);
K3.col2.y = ((_local21 * _local10) * _local10);
K.SetM(K1);
K.AddM(K2);
K.AddM(K3);
K.Solve(tImpulse, -(_local16), -(_local17));
var _local22:Number = tImpulse.x;
var _local23:Number = tImpulse.y;
_local3.m_sweep.c.x = (_local3.m_sweep.c.x - (_local3.m_invMass * _local22));
_local3.m_sweep.c.y = (_local3.m_sweep.c.y - (_local3.m_invMass * _local23));
_local3.m_sweep.a = (_local3.m_sweep.a - (_local3.m_invI * ((_local7 * _local23) - (_local8 * _local22))));
_local4.m_sweep.c.x = (_local4.m_sweep.c.x + (_local4.m_invMass * _local22));
_local4.m_sweep.c.y = (_local4.m_sweep.c.y + (_local4.m_invMass * _local23));
_local4.m_sweep.a = (_local4.m_sweep.a + (_local4.m_invI * ((_local10 * _local23) - (_local11 * _local22))));
_local3.SynchronizeTransform();
_local4.SynchronizeTransform();
var _local24:Number = 0;
if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){
_local25 = ((_local4.m_sweep.a - _local3.m_sweep.a) - m_referenceAngle);
_local26 = 0;
if (m_limitState == e_equalLimits){
_local2 = b2Math.b2Clamp(_local25, -(b2Settings.b2_maxAngularCorrection), b2Settings.b2_maxAngularCorrection);
_local26 = (-(m_motorMass) * _local2);
_local24 = b2Math.b2Abs(_local2);
} else {
if (m_limitState == e_atLowerLimit){
_local2 = (_local25 - m_lowerAngle);
_local24 = b2Math.b2Max(0, -(_local2));
_local2 = b2Math.b2Clamp((_local2 + b2Settings.b2_angularSlop), -(b2Settings.b2_maxAngularCorrection), 0);
_local26 = (-(m_motorMass) * _local2);
_local1 = m_limitPositionImpulse;
m_limitPositionImpulse = b2Math.b2Max((m_limitPositionImpulse + _local26), 0);
_local26 = (m_limitPositionImpulse - _local1);
} else {
if (m_limitState == e_atUpperLimit){
_local2 = (_local25 - m_upperAngle);
_local24 = b2Math.b2Max(0, _local2);
_local2 = b2Math.b2Clamp((_local2 - b2Settings.b2_angularSlop), 0, b2Settings.b2_maxAngularCorrection);
_local26 = (-(m_motorMass) * _local2);
_local1 = m_limitPositionImpulse;
m_limitPositionImpulse = b2Math.b2Min((m_limitPositionImpulse + _local26), 0);
_local26 = (m_limitPositionImpulse - _local1);
};
};
};
_local3.m_sweep.a = (_local3.m_sweep.a - (_local3.m_invI * _local26));
_local4.m_sweep.a = (_local4.m_sweep.a + (_local4.m_invI * _local26));
_local3.SynchronizeTransform();
_local4.SynchronizeTransform();
};
return ((((_local5 <= b2Settings.b2_linearSlop)) && ((_local24 <= b2Settings.b2_angularSlop))));
}
public function SetMotorSpeed(_arg1:Number):void{
m_motorSpeed = _arg1;
}
public function GetJointSpeed():Number{
return ((m_body2.m_angularVelocity - m_body1.m_angularVelocity));
}
public function SetMaxMotorTorque(_arg1:Number):void{
m_maxMotorTorque = _arg1;
}
public function GetJointAngle():Number{
return (((m_body2.m_sweep.a - m_body1.m_sweep.a) - m_referenceAngle));
}
public function GetMotorTorque():Number{
return (m_motorForce);
}
override public function InitVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local3:b2Body;
var _local4:b2Mat22;
var _local5:Number;
var _local7:Number;
var _local14:Number;
_local2 = m_body1;
_local3 = m_body2;
_local4 = _local2.m_xf.R;
var _local6:Number = (m_localAnchor1.x - _local2.m_sweep.localCenter.x);
_local7 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y);
_local5 = ((_local4.col1.x * _local6) + (_local4.col2.x * _local7));
_local7 = ((_local4.col1.y * _local6) + (_local4.col2.y * _local7));
_local6 = _local5;
_local4 = _local3.m_xf.R;
var _local8:Number = (m_localAnchor2.x - _local3.m_sweep.localCenter.x);
var _local9:Number = (m_localAnchor2.y - _local3.m_sweep.localCenter.y);
_local5 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9));
_local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9));
_local8 = _local5;
var _local10:Number = _local2.m_invMass;
var _local11:Number = _local3.m_invMass;
var _local12:Number = _local2.m_invI;
var _local13:Number = _local3.m_invI;
K1.col1.x = (_local10 + _local11);
K1.col2.x = 0;
K1.col1.y = 0;
K1.col2.y = (_local10 + _local11);
K2.col1.x = ((_local12 * _local7) * _local7);
K2.col2.x = ((-(_local12) * _local6) * _local7);
K2.col1.y = ((-(_local12) * _local6) * _local7);
K2.col2.y = ((_local12 * _local6) * _local6);
K3.col1.x = ((_local13 * _local9) * _local9);
K3.col2.x = ((-(_local13) * _local8) * _local9);
K3.col1.y = ((-(_local13) * _local8) * _local9);
K3.col2.y = ((_local13 * _local8) * _local8);
K.SetM(K1);
K.AddM(K2);
K.AddM(K3);
K.Invert(m_pivotMass);
m_motorMass = (1 / (_local12 + _local13));
if (m_enableMotor == false){
m_motorForce = 0;
};
if (m_enableLimit){
_local14 = ((_local3.m_sweep.a - _local2.m_sweep.a) - m_referenceAngle);
if (b2Math.b2Abs((m_upperAngle - m_lowerAngle)) < (2 * b2Settings.b2_angularSlop)){
m_limitState = e_equalLimits;
} else {
if (_local14 <= m_lowerAngle){
if (m_limitState != e_atLowerLimit){
m_limitForce = 0;
};
m_limitState = e_atLowerLimit;
} else {
if (_local14 >= m_upperAngle){
if (m_limitState != e_atUpperLimit){
m_limitForce = 0;
};
m_limitState = e_atUpperLimit;
} else {
m_limitState = e_inactiveLimit;
m_limitForce = 0;
};
};
};
} else {
m_limitForce = 0;
};
if (_arg1.warmStarting){
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x - ((_arg1.dt * _local10) * m_pivotForce.x));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y - ((_arg1.dt * _local10) * m_pivotForce.y));
_local2.m_angularVelocity = (_local2.m_angularVelocity - ((_arg1.dt * _local12) * ((((_local6 * m_pivotForce.y) - (_local7 * m_pivotForce.x)) + m_motorForce) + m_limitForce)));
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_arg1.dt * _local11) * m_pivotForce.x));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_arg1.dt * _local11) * m_pivotForce.y));
_local3.m_angularVelocity = (_local3.m_angularVelocity + ((_arg1.dt * _local13) * ((((_local8 * m_pivotForce.y) - (_local9 * m_pivotForce.x)) + m_motorForce) + m_limitForce)));
} else {
m_pivotForce.SetZero();
m_motorForce = 0;
m_limitForce = 0;
};
m_limitPositionImpulse = 0;
}
public function EnableLimit(_arg1:Boolean):void{
m_enableLimit = _arg1;
}
override public function GetReactionTorque():Number{
return (m_limitForce);
}
public function IsLimitEnabled():Boolean{
return (m_enableLimit);
}
public function IsMotorEnabled():Boolean{
return (m_enableMotor);
}
public function SetLimits(_arg1:Number, _arg2:Number):void{
m_lowerAngle = _arg1;
m_upperAngle = _arg2;
}
}
}//package Box2D.Dynamics.Joints
Section 63
//b2RevoluteJointDef (Box2D.Dynamics.Joints.b2RevoluteJointDef)
package Box2D.Dynamics.Joints {
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
public class b2RevoluteJointDef extends b2JointDef {
public var upperAngle:Number;
public var enableMotor:Boolean;
public var referenceAngle:Number;
public var motorSpeed:Number;
public var localAnchor1:b2Vec2;
public var localAnchor2:b2Vec2;
public var enableLimit:Boolean;
public var lowerAngle:Number;
public var maxMotorTorque:Number;
public function b2RevoluteJointDef(){
localAnchor1 = new b2Vec2();
localAnchor2 = new b2Vec2();
super();
type = b2Joint.e_revoluteJoint;
localAnchor1.Set(0, 0);
localAnchor2.Set(0, 0);
referenceAngle = 0;
lowerAngle = 0;
upperAngle = 0;
maxMotorTorque = 0;
motorSpeed = 0;
enableLimit = false;
enableMotor = false;
}
public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2):void{
body1 = _arg1;
body2 = _arg2;
localAnchor1 = body1.GetLocalPoint(_arg3);
localAnchor2 = body2.GetLocalPoint(_arg3);
referenceAngle = (body2.GetAngle() - body1.GetAngle());
}
}
}//package Box2D.Dynamics.Joints
Section 64
//b2Body (Box2D.Dynamics.b2Body)
package Box2D.Dynamics {
import Box2D.Common.Math.*;
import Box2D.Dynamics.Joints.*;
import Box2D.Collision.Shapes.*;
import Box2D.Dynamics.Contacts.*;
public class b2Body {
public var m_next:b2Body;
public var m_xf:b2XForm;
public var m_contactList:b2ContactEdge;
public var m_angularVelocity:Number;
public var m_shapeList:b2Shape;
public var m_force:b2Vec2;
public var m_mass:Number;
public var m_sweep:b2Sweep;
public var m_torque:Number;
public var m_userData;
public var m_flags:uint;
public var m_world:b2World;
public var m_prev:b2Body;
public var m_invMass:Number;
public var m_type:int;
public var m_linearDamping:Number;
public var m_shapeCount:int;
public var m_angularDamping:Number;
public var m_invI:Number;
public var m_linearVelocity:b2Vec2;
public var m_sleepTime:Number;
public var m_jointList:b2JointEdge;
public var m_I:Number;
public static var e_fixedRotationFlag:uint = 64;
public static var e_frozenFlag:uint = 2;
public static var e_maxTypes:uint = 3;
public static var e_sleepFlag:uint = 8;
private static var s_massData:b2MassData = new b2MassData();
public static var e_bulletFlag:uint = 32;
public static var e_staticType:uint = 1;
public static var e_islandFlag:uint = 4;
public static var e_allowSleepFlag:uint = 16;
private static var s_xf1:b2XForm = new b2XForm();
public static var e_dynamicType:uint = 2;
public function b2Body(_arg1:b2BodyDef, _arg2:b2World){
m_xf = new b2XForm();
m_sweep = new b2Sweep();
m_linearVelocity = new b2Vec2();
m_force = new b2Vec2();
super();
m_flags = 0;
if (_arg1.isBullet){
m_flags = (m_flags | e_bulletFlag);
};
if (_arg1.fixedRotation){
m_flags = (m_flags | e_fixedRotationFlag);
};
if (_arg1.allowSleep){
m_flags = (m_flags | e_allowSleepFlag);
};
if (_arg1.isSleeping){
m_flags = (m_flags | e_sleepFlag);
};
m_world = _arg2;
m_xf.position.SetV(_arg1.position);
m_xf.R.Set(_arg1.angle);
m_sweep.localCenter.SetV(_arg1.massData.center);
m_sweep.t0 = 1;
m_sweep.a0 = (m_sweep.a = _arg1.angle);
var _local3:b2Mat22 = m_xf.R;
var _local4:b2Vec2 = m_sweep.localCenter;
m_sweep.c.x = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y));
m_sweep.c.y = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y));
m_sweep.c.x = (m_sweep.c.x + m_xf.position.x);
m_sweep.c.y = (m_sweep.c.y + m_xf.position.y);
m_sweep.c0.SetV(m_sweep.c);
m_jointList = null;
m_contactList = null;
m_prev = null;
m_next = null;
m_linearDamping = _arg1.linearDamping;
m_angularDamping = _arg1.angularDamping;
m_force.Set(0, 0);
m_torque = 0;
m_linearVelocity.SetZero();
m_angularVelocity = 0;
m_sleepTime = 0;
m_invMass = 0;
m_I = 0;
m_invI = 0;
m_mass = _arg1.massData.mass;
if (m_mass > 0){
m_invMass = (1 / m_mass);
};
if ((m_flags & b2Body.e_fixedRotationFlag) == 0){
m_I = _arg1.massData.I;
};
if (m_I > 0){
m_invI = (1 / m_I);
};
if ((((m_invMass == 0)) && ((m_invI == 0)))){
m_type = e_staticType;
} else {
m_type = e_dynamicType;
};
m_userData = _arg1.userData;
m_shapeList = null;
m_shapeCount = 0;
}
public function GetLinearVelocityFromWorldPoint(_arg1:b2Vec2):b2Vec2{
return (new b2Vec2((m_linearVelocity.x - (m_angularVelocity * (_arg1.y - m_sweep.c.y))), (m_linearVelocity.y + (m_angularVelocity * (_arg1.x - m_sweep.c.x)))));
}
public function SetLinearVelocity(_arg1:b2Vec2):void{
m_linearVelocity.SetV(_arg1);
}
public function WakeUp():void{
m_flags = (m_flags & ~(e_sleepFlag));
m_sleepTime = 0;
}
public function GetLocalCenter():b2Vec2{
return (m_sweep.localCenter);
}
public function ApplyTorque(_arg1:Number):void{
if (IsSleeping()){
WakeUp();
};
m_torque = (m_torque + _arg1);
}
public function IsFrozen():Boolean{
return (((m_flags & e_frozenFlag) == e_frozenFlag));
}
public function IsDynamic():Boolean{
return ((m_type == e_dynamicType));
}
public function GetLinearVelocity():b2Vec2{
return (m_linearVelocity);
}
public function SynchronizeTransform():void{
m_xf.R.Set(m_sweep.a);
var _local1:b2Mat22 = m_xf.R;
var _local2:b2Vec2 = m_sweep.localCenter;
m_xf.position.x = (m_sweep.c.x - ((_local1.col1.x * _local2.x) + (_local1.col2.x * _local2.y)));
m_xf.position.y = (m_sweep.c.y - ((_local1.col1.y * _local2.x) + (_local1.col2.y * _local2.y)));
}
public function GetInertia():Number{
return (m_I);
}
public function IsSleeping():Boolean{
return (((m_flags & e_sleepFlag) == e_sleepFlag));
}
public function SetMassFromShapes():void{
var _local1:b2Shape;
if (m_world.m_lock == true){
return;
};
m_mass = 0;
m_invMass = 0;
m_I = 0;
m_invI = 0;
var _local2:Number = 0;
var _local3:Number = 0;
var _local4:b2MassData = s_massData;
_local1 = m_shapeList;
while (_local1) {
_local1.ComputeMass(_local4);
m_mass = (m_mass + _local4.mass);
_local2 = (_local2 + (_local4.mass * _local4.center.x));
_local3 = (_local3 + (_local4.mass * _local4.center.y));
m_I = (m_I + _local4.I);
_local1 = _local1.m_next;
};
if (m_mass > 0){
m_invMass = (1 / m_mass);
_local2 = (_local2 * m_invMass);
_local3 = (_local3 * m_invMass);
};
if ((((m_I > 0)) && (((m_flags & e_fixedRotationFlag) == 0)))){
m_I = (m_I - (m_mass * ((_local2 * _local2) + (_local3 * _local3))));
m_invI = (1 / m_I);
} else {
m_I = 0;
m_invI = 0;
};
m_sweep.localCenter.Set(_local2, _local3);
var _local5:b2Mat22 = m_xf.R;
var _local6:b2Vec2 = m_sweep.localCenter;
m_sweep.c.x = ((_local5.col1.x * _local6.x) + (_local5.col2.x * _local6.y));
m_sweep.c.y = ((_local5.col1.y * _local6.x) + (_local5.col2.y * _local6.y));
m_sweep.c.x = (m_sweep.c.x + m_xf.position.x);
m_sweep.c.y = (m_sweep.c.y + m_xf.position.y);
m_sweep.c0.SetV(m_sweep.c);
_local1 = m_shapeList;
while (_local1) {
_local1.UpdateSweepRadius(m_sweep.localCenter);
_local1 = _local1.m_next;
};
var _local7:int = m_type;
if ((((m_invMass == 0)) && ((m_invI == 0)))){
m_type = e_staticType;
} else {
m_type = e_dynamicType;
};
if (_local7 != m_type){
_local1 = m_shapeList;
while (_local1) {
_local1.RefilterProxy(m_world.m_broadPhase, m_xf);
_local1 = _local1.m_next;
};
};
}
public function PutToSleep():void{
m_flags = (m_flags | e_sleepFlag);
m_sleepTime = 0;
m_linearVelocity.SetZero();
m_angularVelocity = 0;
m_force.SetZero();
m_torque = 0;
}
public function GetJointList():b2JointEdge{
return (m_jointList);
}
public function SetXForm(_arg1:b2Vec2, _arg2:Number):Boolean{
var _local3:b2Shape;
var _local7:Boolean;
if (m_world.m_lock == true){
return (true);
};
if (IsFrozen()){
return (false);
};
m_xf.R.Set(_arg2);
m_xf.position.SetV(_arg1);
var _local4:b2Mat22 = m_xf.R;
var _local5:b2Vec2 = m_sweep.localCenter;
m_sweep.c.x = ((_local4.col1.x * _local5.x) + (_local4.col2.x * _local5.y));
m_sweep.c.y = ((_local4.col1.y * _local5.x) + (_local4.col2.y * _local5.y));
m_sweep.c.x = (m_sweep.c.x + m_xf.position.x);
m_sweep.c.y = (m_sweep.c.y + m_xf.position.y);
m_sweep.c0.SetV(m_sweep.c);
m_sweep.a0 = (m_sweep.a = _arg2);
var _local6:Boolean;
_local3 = m_shapeList;
while (_local3) {
_local7 = _local3.Synchronize(m_world.m_broadPhase, m_xf, m_xf);
if (_local7 == false){
_local6 = true;
break;
};
_local3 = _local3.m_next;
};
if (_local6 == true){
m_flags = (m_flags | e_frozenFlag);
m_linearVelocity.SetZero();
m_angularVelocity = 0;
_local3 = m_shapeList;
while (_local3) {
_local3.DestroyProxy(m_world.m_broadPhase);
_local3 = _local3.m_next;
};
return (false);
};
m_world.m_broadPhase.Commit();
return (true);
}
public function GetLocalPoint(_arg1:b2Vec2):b2Vec2{
return (b2Math.b2MulXT(m_xf, _arg1));
}
public function ApplyForce(_arg1:b2Vec2, _arg2:b2Vec2):void{
if (IsSleeping()){
WakeUp();
};
m_force.x = (m_force.x + _arg1.x);
m_force.y = (m_force.y + _arg1.y);
m_torque = (m_torque + (((_arg2.x - m_sweep.c.x) * _arg1.y) - ((_arg2.y - m_sweep.c.y) * _arg1.x)));
}
public function SynchronizeShapes():Boolean{
var _local4:b2Shape;
var _local1:b2XForm = s_xf1;
_local1.R.Set(m_sweep.a0);
var _local2:b2Mat22 = _local1.R;
var _local3:b2Vec2 = m_sweep.localCenter;
_local1.position.x = (m_sweep.c0.x - ((_local2.col1.x * _local3.x) + (_local2.col2.x * _local3.y)));
_local1.position.y = (m_sweep.c0.y - ((_local2.col1.y * _local3.x) + (_local2.col2.y * _local3.y)));
var _local5:Boolean;
_local4 = m_shapeList;
while (_local4) {
_local5 = _local4.Synchronize(m_world.m_broadPhase, _local1, m_xf);
if (_local5 == false){
break;
};
_local4 = _local4.m_next;
};
if (_local5 == false){
m_flags = (m_flags | e_frozenFlag);
m_linearVelocity.SetZero();
m_angularVelocity = 0;
_local4 = m_shapeList;
while (_local4) {
_local4.DestroyProxy(m_world.m_broadPhase);
_local4 = _local4.m_next;
};
return (false);
};
return (true);
}
public function GetAngle():Number{
return (m_sweep.a);
}
public function GetXForm():b2XForm{
return (m_xf);
}
public function GetLinearVelocityFromLocalPoint(_arg1:b2Vec2):b2Vec2{
var _local2:b2Mat22 = m_xf.R;
var _local3:b2Vec2 = new b2Vec2(((_local2.col1.x * _arg1.x) + (_local2.col2.x * _arg1.y)), ((_local2.col1.y * _arg1.x) + (_local2.col2.y * _arg1.y)));
_local3.x = (_local3.x + m_xf.position.x);
_local3.y = (_local3.y + m_xf.position.y);
return (new b2Vec2((m_linearVelocity.x + (m_angularVelocity * (_local3.y - m_sweep.c.y))), (m_linearVelocity.y - (m_angularVelocity * (_local3.x - m_sweep.c.x)))));
}
public function GetNext():b2Body{
return (m_next);
}
public function GetMass():Number{
return (m_mass);
}
public function ApplyImpulse(_arg1:b2Vec2, _arg2:b2Vec2):void{
if (IsSleeping()){
WakeUp();
};
m_linearVelocity.x = (m_linearVelocity.x + (m_invMass * _arg1.x));
m_linearVelocity.y = (m_linearVelocity.y + (m_invMass * _arg1.y));
m_angularVelocity = (m_angularVelocity + (m_invI * (((_arg2.x - m_sweep.c.x) * _arg1.y) - ((_arg2.y - m_sweep.c.y) * _arg1.x))));
}
public function GetAngularVelocity():Number{
return (m_angularVelocity);
}
public function SetAngularVelocity(_arg1:Number):void{
m_angularVelocity = _arg1;
}
public function SetMass(_arg1:b2MassData):void{
var _local2:b2Shape;
if (m_world.m_lock == true){
return;
};
m_invMass = 0;
m_I = 0;
m_invI = 0;
m_mass = _arg1.mass;
if (m_mass > 0){
m_invMass = (1 / m_mass);
};
if ((m_flags & b2Body.e_fixedRotationFlag) == 0){
m_I = _arg1.I;
};
if (m_I > 0){
m_invI = (1 / m_I);
};
m_sweep.localCenter.SetV(_arg1.center);
var _local3:b2Mat22 = m_xf.R;
var _local4:b2Vec2 = m_sweep.localCenter;
m_sweep.c.x = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y));
m_sweep.c.y = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y));
m_sweep.c.x = (m_sweep.c.x + m_xf.position.x);
m_sweep.c.y = (m_sweep.c.y + m_xf.position.y);
m_sweep.c0.SetV(m_sweep.c);
_local2 = m_shapeList;
while (_local2) {
_local2.UpdateSweepRadius(m_sweep.localCenter);
_local2 = _local2.m_next;
};
var _local5:int = m_type;
if ((((m_invMass == 0)) && ((m_invI == 0)))){
m_type = e_staticType;
} else {
m_type = e_dynamicType;
};
if (_local5 != m_type){
_local2 = m_shapeList;
while (_local2) {
_local2.RefilterProxy(m_world.m_broadPhase, m_xf);
_local2 = _local2.m_next;
};
};
}
public function IsStatic():Boolean{
return ((m_type == e_staticType));
}
public function GetWorldVector(_arg1:b2Vec2):b2Vec2{
return (b2Math.b2MulMV(m_xf.R, _arg1));
}
public function GetShapeList():b2Shape{
return (m_shapeList);
}
public function Advance(_arg1:Number):void{
m_sweep.Advance(_arg1);
m_sweep.c.SetV(m_sweep.c0);
m_sweep.a = m_sweep.a0;
SynchronizeTransform();
}
public function SetBullet(_arg1:Boolean):void{
if (_arg1){
m_flags = (m_flags | e_bulletFlag);
} else {
m_flags = (m_flags & ~(e_bulletFlag));
};
}
public function CreateShape(_arg1:b2ShapeDef):b2Shape{
var _local2:b2Shape;
if (m_world.m_lock == true){
return (null);
};
_local2 = b2Shape.Create(_arg1, m_world.m_blockAllocator);
_local2.m_next = m_shapeList;
m_shapeList = _local2;
m_shapeCount++;
_local2.m_body = this;
_local2.CreateProxy(m_world.m_broadPhase, m_xf);
_local2.UpdateSweepRadius(m_sweep.localCenter);
return (_local2);
}
public function IsConnected(_arg1:b2Body):Boolean{
var _local2:b2JointEdge = m_jointList;
while (_local2) {
if (_local2.other == _arg1){
return ((_local2.joint.m_collideConnected == false));
};
_local2 = _local2.next;
};
return (false);
}
public function DestroyShape(_arg1:b2Shape):void{
if (m_world.m_lock == true){
return;
};
_arg1.DestroyProxy(m_world.m_broadPhase);
var _local2:b2Shape = m_shapeList;
var _local3:b2Shape;
var _local4:Boolean;
while (_local2 != null) {
if (_local2 == _arg1){
if (_local3){
_local3.m_next = _arg1.m_next;
} else {
m_shapeList = _arg1.m_next;
};
_local4 = true;
break;
};
_local3 = _local2;
_local2 = _local2.m_next;
};
_arg1.m_body = null;
_arg1.m_next = null;
m_shapeCount--;
b2Shape.Destroy(_arg1, m_world.m_blockAllocator);
}
public function GetUserData(){
return (m_userData);
}
public function IsBullet():Boolean{
return (((m_flags & e_bulletFlag) == e_bulletFlag));
}
public function GetWorldCenter():b2Vec2{
return (m_sweep.c);
}
public function AllowSleeping(_arg1:Boolean):void{
if (_arg1){
m_flags = (m_flags | e_allowSleepFlag);
} else {
m_flags = (m_flags & ~(e_allowSleepFlag));
WakeUp();
};
}
public function SetUserData(_arg1):void{
m_userData = _arg1;
}
public function GetLocalVector(_arg1:b2Vec2):b2Vec2{
return (b2Math.b2MulTMV(m_xf.R, _arg1));
}
public function GetWorldPoint(_arg1:b2Vec2):b2Vec2{
var _local2:b2Mat22 = m_xf.R;
var _local3:b2Vec2 = new b2Vec2(((_local2.col1.x * _arg1.x) + (_local2.col2.x * _arg1.y)), ((_local2.col1.y * _arg1.x) + (_local2.col2.y * _arg1.y)));
_local3.x = (_local3.x + m_xf.position.x);
_local3.y = (_local3.y + m_xf.position.y);
return (_local3);
}
public function GetWorld():b2World{
return (m_world);
}
public function GetPosition():b2Vec2{
return (m_xf.position);
}
}
}//package Box2D.Dynamics
Section 65
//b2BodyDef (Box2D.Dynamics.b2BodyDef)
package Box2D.Dynamics {
import Box2D.Common.Math.*;
import Box2D.Collision.Shapes.*;
public class b2BodyDef {
public var angularDamping:Number;
public var angle:Number;
public var isSleeping:Boolean;
public var position:b2Vec2;
public var isBullet:Boolean;
public var allowSleep:Boolean;
public var userData;
public var fixedRotation:Boolean;
public var linearDamping:Number;
public var massData:b2MassData;
public function b2BodyDef(){
massData = new b2MassData();
position = new b2Vec2();
super();
massData.center.SetZero();
massData.mass = 0;
massData.I = 0;
userData = null;
position.Set(0, 0);
angle = 0;
linearDamping = 0;
angularDamping = 0;
allowSleep = true;
isSleeping = false;
fixedRotation = false;
isBullet = false;
}
}
}//package Box2D.Dynamics
Section 66
//b2BoundaryListener (Box2D.Dynamics.b2BoundaryListener)
package Box2D.Dynamics {
public class b2BoundaryListener {
public function Violation(_arg1:b2Body):void{
}
}
}//package Box2D.Dynamics
Section 67
//b2ContactFilter (Box2D.Dynamics.b2ContactFilter)
package Box2D.Dynamics {
import Box2D.Collision.Shapes.*;
public class b2ContactFilter {
public static var b2_defaultFilter:b2ContactFilter = new (b2ContactFilter);
;
public function ShouldCollide(_arg1:b2Shape, _arg2:b2Shape):Boolean{
var _local3:b2FilterData = _arg1.GetFilterData();
var _local4:b2FilterData = _arg2.GetFilterData();
if ((((_local3.groupIndex == _local4.groupIndex)) && (!((_local3.groupIndex == 0))))){
return ((_local3.groupIndex > 0));
};
var _local5:Boolean = ((!(((_local3.maskBits & _local4.categoryBits) == 0))) && (!(((_local3.categoryBits & _local4.maskBits) == 0))));
return (_local5);
}
}
}//package Box2D.Dynamics
Section 68
//b2ContactListener (Box2D.Dynamics.b2ContactListener)
package Box2D.Dynamics {
import Box2D.Collision.*;
import Box2D.Dynamics.Contacts.*;
public class b2ContactListener {
public function Add(_arg1:b2ContactPoint):void{
}
public function Remove(_arg1:b2ContactPoint):void{
}
public function Persist(_arg1:b2ContactPoint):void{
}
public function Result(_arg1:b2ContactResult):void{
}
}
}//package Box2D.Dynamics
Section 69
//b2ContactManager (Box2D.Dynamics.b2ContactManager)
package Box2D.Dynamics {
import Box2D.Collision.*;
import Box2D.Common.Math.*;
import Box2D.Collision.Shapes.*;
import Box2D.Dynamics.Contacts.*;
public class b2ContactManager extends b2PairCallback {
public var m_world:b2World;
public var m_destroyImmediate:Boolean;
public var m_nullContact:b2NullContact;
private static const s_evalCP:b2ContactPoint = new b2ContactPoint();
public function b2ContactManager(){
m_nullContact = new b2NullContact();
super();
m_world = null;
m_destroyImmediate = false;
}
override public function PairRemoved(_arg1, _arg2, _arg3):void{
if (_arg3 == null){
return;
};
var _local4:b2Contact = (_arg3 as b2Contact);
if (_local4 == m_nullContact){
return;
};
Destroy(_local4);
}
public function Destroy(_arg1:b2Contact):void{
var _local7:b2Body;
var _local8:b2Body;
var _local9:Array;
var _local10:b2ContactPoint;
var _local11:int;
var _local12:b2Manifold;
var _local13:int;
var _local14:b2ManifoldPoint;
var _local15:b2Vec2;
var _local16:b2Vec2;
var _local2:b2Shape = _arg1.m_shape1;
var _local3:b2Shape = _arg1.m_shape2;
var _local4:int = _arg1.m_manifoldCount;
if ((((_local4 > 0)) && (m_world.m_contactListener))){
_local7 = _local2.m_body;
_local8 = _local3.m_body;
_local9 = _arg1.GetManifolds();
_local10 = s_evalCP;
_local10.shape1 = _arg1.m_shape1;
_local10.shape2 = _arg1.m_shape2;
_local10.friction = _arg1.m_friction;
_local10.restitution = _arg1.m_restitution;
_local11 = 0;
while (_local11 < _local4) {
_local12 = _local9[_local11];
_local10.normal.SetV(_local12.normal);
_local13 = 0;
while (_local13 < _local12.pointCount) {
_local14 = _local12.points[_local13];
_local10.position = _local7.GetWorldPoint(_local14.localPoint1);
_local15 = _local7.GetLinearVelocityFromLocalPoint(_local14.localPoint1);
_local16 = _local8.GetLinearVelocityFromLocalPoint(_local14.localPoint2);
_local10.velocity.Set((_local16.x - _local15.x), (_local16.y - _local15.y));
_local10.separation = _local14.separation;
_local10.id.key = _local14.id._key;
m_world.m_contactListener.Remove(_local10);
_local13++;
};
_local11++;
};
};
if (_arg1.m_prev){
_arg1.m_prev.m_next = _arg1.m_next;
};
if (_arg1.m_next){
_arg1.m_next.m_prev = _arg1.m_prev;
};
if (_arg1 == m_world.m_contactList){
m_world.m_contactList = _arg1.m_next;
};
var _local5:b2Body = _local2.m_body;
var _local6:b2Body = _local3.m_body;
if (_arg1.m_node1.prev){
_arg1.m_node1.prev.next = _arg1.m_node1.next;
};
if (_arg1.m_node1.next){
_arg1.m_node1.next.prev = _arg1.m_node1.prev;
};
if (_arg1.m_node1 == _local5.m_contactList){
_local5.m_contactList = _arg1.m_node1.next;
};
if (_arg1.m_node2.prev){
_arg1.m_node2.prev.next = _arg1.m_node2.next;
};
if (_arg1.m_node2.next){
_arg1.m_node2.next.prev = _arg1.m_node2.prev;
};
if (_arg1.m_node2 == _local6.m_contactList){
_local6.m_contactList = _arg1.m_node2.next;
};
b2Contact.Destroy(_arg1, m_world.m_blockAllocator);
m_world.m_contactCount--;
}
override public function PairAdded(_arg1, _arg2){
var _local3:b2Shape = (_arg1 as b2Shape);
var _local4:b2Shape = (_arg2 as b2Shape);
var _local5:b2Body = _local3.m_body;
var _local6:b2Body = _local4.m_body;
if (((_local5.IsStatic()) && (_local6.IsStatic()))){
return (m_nullContact);
};
if (_local3.m_body == _local4.m_body){
return (m_nullContact);
};
if (_local6.IsConnected(_local5)){
return (m_nullContact);
};
if (((!((m_world.m_contactFilter == null))) && ((m_world.m_contactFilter.ShouldCollide(_local3, _local4) == false)))){
return (m_nullContact);
};
var _local7:b2Contact = b2Contact.Create(_local3, _local4, m_world.m_blockAllocator);
if (_local7 == null){
return (m_nullContact);
};
_local3 = _local7.m_shape1;
_local4 = _local7.m_shape2;
_local5 = _local3.m_body;
_local6 = _local4.m_body;
_local7.m_prev = null;
_local7.m_next = m_world.m_contactList;
if (m_world.m_contactList != null){
m_world.m_contactList.m_prev = _local7;
};
m_world.m_contactList = _local7;
_local7.m_node1.contact = _local7;
_local7.m_node1.other = _local6;
_local7.m_node1.prev = null;
_local7.m_node1.next = _local5.m_contactList;
if (_local5.m_contactList != null){
_local5.m_contactList.prev = _local7.m_node1;
};
_local5.m_contactList = _local7.m_node1;
_local7.m_node2.contact = _local7;
_local7.m_node2.other = _local5;
_local7.m_node2.prev = null;
_local7.m_node2.next = _local6.m_contactList;
if (_local6.m_contactList != null){
_local6.m_contactList.prev = _local7.m_node2;
};
_local6.m_contactList = _local7.m_node2;
m_world.m_contactCount++;
return (_local7);
}
public function Collide():void{
var _local2:b2Body;
var _local3:b2Body;
var _local1:b2Contact = m_world.m_contactList;
while (_local1) {
_local2 = _local1.m_shape1.m_body;
_local3 = _local1.m_shape2.m_body;
if (((_local2.IsSleeping()) && (_local3.IsSleeping()))){
} else {
_local1.Update(m_world.m_contactListener);
};
_local1 = _local1.m_next;
};
}
}
}//package Box2D.Dynamics
Section 70
//b2DebugDraw (Box2D.Dynamics.b2DebugDraw)
package Box2D.Dynamics {
import flash.display.*;
import Box2D.Collision.*;
import Box2D.Common.Math.*;
import Box2D.Collision.Shapes.*;
import Box2D.Common.*;
import Box2D.Dynamics.Contacts.*;
public class b2DebugDraw {
public var m_xformScale:Number;// = 1
public var m_fillAlpha:Number;// = 1
public var m_alpha:Number;// = 1
public var m_drawFlags:uint;
public var m_lineThickness:Number;// = 1
public var m_drawScale:Number;// = 1
public var m_sprite:Sprite;
public static var e_coreShapeBit:uint = 4;
public static var e_shapeBit:uint = 1;
public static var e_centerOfMassBit:uint = 64;
public static var e_aabbBit:uint = 8;
public static var e_obbBit:uint = 16;
public static var e_pairBit:uint = 32;
public static var e_jointBit:uint = 2;
public function b2DebugDraw(){
m_drawFlags = 0;
}
public function ClearFlags(_arg1:uint):void{
m_drawFlags = (m_drawFlags & ~(_arg1));
}
public function SetFlags(_arg1:uint):void{
m_drawFlags = _arg1;
}
public function AppendFlags(_arg1:uint):void{
m_drawFlags = (m_drawFlags | _arg1);
}
public function DrawSegment(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2Color):void{
m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha);
m_sprite.graphics.moveTo((_arg1.x * m_drawScale), (_arg1.y * m_drawScale));
m_sprite.graphics.lineTo((_arg2.x * m_drawScale), (_arg2.y * m_drawScale));
}
public function DrawSolidPolygon(_arg1:Array, _arg2:int, _arg3:b2Color):void{
m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha);
m_sprite.graphics.moveTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale));
m_sprite.graphics.beginFill(_arg3.color, m_fillAlpha);
var _local4 = 1;
while (_local4 < _arg2) {
m_sprite.graphics.lineTo((_arg1[_local4].x * m_drawScale), (_arg1[_local4].y * m_drawScale));
_local4++;
};
m_sprite.graphics.lineTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale));
m_sprite.graphics.endFill();
}
public function DrawCircle(_arg1:b2Vec2, _arg2:Number, _arg3:b2Color):void{
m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha);
m_sprite.graphics.drawCircle((_arg1.x * m_drawScale), (_arg1.y * m_drawScale), (_arg2 * m_drawScale));
}
public function DrawPolygon(_arg1:Array, _arg2:int, _arg3:b2Color):void{
m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha);
m_sprite.graphics.moveTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale));
var _local4 = 1;
while (_local4 < _arg2) {
m_sprite.graphics.lineTo((_arg1[_local4].x * m_drawScale), (_arg1[_local4].y * m_drawScale));
_local4++;
};
m_sprite.graphics.lineTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale));
}
public function DrawSolidCircle(_arg1:b2Vec2, _arg2:Number, _arg3:b2Vec2, _arg4:b2Color):void{
m_sprite.graphics.lineStyle(m_lineThickness, _arg4.color, m_alpha);
m_sprite.graphics.moveTo(0, 0);
m_sprite.graphics.beginFill(_arg4.color, m_fillAlpha);
m_sprite.graphics.drawCircle((_arg1.x * m_drawScale), (_arg1.y * m_drawScale), (_arg2 * m_drawScale));
m_sprite.graphics.endFill();
m_sprite.graphics.moveTo((_arg1.x * m_drawScale), (_arg1.y * m_drawScale));
m_sprite.graphics.lineTo(((_arg1.x + (_arg3.x * _arg2)) * m_drawScale), ((_arg1.y + (_arg3.y * _arg2)) * m_drawScale));
}
public function GetFlags():uint{
return (m_drawFlags);
}
public function DrawXForm(_arg1:b2XForm):void{
m_sprite.graphics.lineStyle(m_lineThickness, 0xFF0000, m_alpha);
m_sprite.graphics.moveTo((_arg1.position.x * m_drawScale), (_arg1.position.y * m_drawScale));
m_sprite.graphics.lineTo(((_arg1.position.x + (m_xformScale * _arg1.R.col1.x)) * m_drawScale), ((_arg1.position.y + (m_xformScale * _arg1.R.col1.y)) * m_drawScale));
m_sprite.graphics.lineStyle(m_lineThickness, 0xFF00, m_alpha);
m_sprite.graphics.moveTo((_arg1.position.x * m_drawScale), (_arg1.position.y * m_drawScale));
m_sprite.graphics.lineTo(((_arg1.position.x + (m_xformScale * _arg1.R.col2.x)) * m_drawScale), ((_arg1.position.y + (m_xformScale * _arg1.R.col2.y)) * m_drawScale));
}
}
}//package Box2D.Dynamics
Section 71
//b2DestructionListener (Box2D.Dynamics.b2DestructionListener)
package Box2D.Dynamics {
import Box2D.Dynamics.Joints.*;
import Box2D.Collision.Shapes.*;
public class b2DestructionListener {
public function SayGoodbyeShape(_arg1:b2Shape):void{
}
public function SayGoodbyeJoint(_arg1:b2Joint):void{
}
}
}//package Box2D.Dynamics
Section 72
//b2Island (Box2D.Dynamics.b2Island)
package Box2D.Dynamics {
import Box2D.Collision.*;
import Box2D.Common.Math.*;
import Box2D.Dynamics.Joints.*;
import Box2D.Common.*;
import Box2D.Dynamics.Contacts.*;
public class b2Island {
public var m_listener:b2ContactListener;
public var m_positionIterationCount:int;
public var m_bodyCapacity:int;
public var m_bodies:Array;
public var m_joints:Array;
public var m_jointCapacity:int;
public var m_contactCount:int;
public var m_contacts:Array;
public var m_contactCapacity:int;
public var m_jointCount:int;
public var m_allocator;
public var m_bodyCount:int;
private static var s_reportCR:b2ContactResult = new b2ContactResult();
public function b2Island(_arg1:int, _arg2:int, _arg3:int, _arg4, _arg5:b2ContactListener){
var _local6:int;
super();
m_bodyCapacity = _arg1;
m_contactCapacity = _arg2;
m_jointCapacity = _arg3;
m_bodyCount = 0;
m_contactCount = 0;
m_jointCount = 0;
m_allocator = _arg4;
m_listener = _arg5;
if (_arg1 < 0){
_arg1 = 0;
m_bodyCapacity = 0;
};
m_bodies = new Array(_arg1);
_local6 = 0;
while (_local6 < _arg1) {
m_bodies[_local6] = null;
_local6++;
};
m_contacts = new Array(_arg2);
_local6 = 0;
while (_local6 < _arg2) {
m_contacts[_local6] = null;
_local6++;
};
m_joints = new Array(_arg3);
_local6 = 0;
while (_local6 < _arg3) {
m_joints[_local6] = null;
_local6++;
};
m_positionIterationCount = 0;
}
public function AddBody(_arg1:b2Body):void{
var _local2 = m_bodyCount++;
m_bodies[_local2] = _arg1;
}
public function AddJoint(_arg1:b2Joint):void{
var _local2 = m_jointCount++;
m_joints[_local2] = _arg1;
}
public function Report(_arg1:Array):void{
var _local2:b2Mat22;
var _local3:b2Vec2;
var _local5:b2Contact;
var _local6:b2ContactConstraint;
var _local7:b2ContactResult;
var _local8:b2Body;
var _local9:int;
var _local10:Array;
var _local11:int;
var _local12:b2Manifold;
var _local13:int;
var _local14:b2ManifoldPoint;
var _local15:b2ContactConstraintPoint;
if (m_listener == null){
return;
};
var _local4:int;
while (_local4 < m_contactCount) {
_local5 = m_contacts[_local4];
_local6 = _arg1[_local4];
_local7 = s_reportCR;
_local7.shape1 = _local5.m_shape1;
_local7.shape2 = _local5.m_shape2;
_local8 = _local7.shape1.m_body;
_local9 = _local5.m_manifoldCount;
_local10 = _local5.GetManifolds();
_local11 = 0;
while (_local11 < _local9) {
_local12 = _local10[_local11];
_local7.normal.SetV(_local12.normal);
_local13 = 0;
while (_local13 < _local12.pointCount) {
_local14 = _local12.points[_local13];
_local15 = _local6.points[_local13];
_local7.position = _local8.GetWorldPoint(_local14.localPoint1);
_local7.normalImpulse = _local15.normalImpulse;
_local7.tangentImpulse = _local15.tangentImpulse;
_local7.id.key = _local14.id.key;
m_listener.Result(_local7);
_local13++;
};
_local11++;
};
_local4++;
};
}
public function AddContact(_arg1:b2Contact):void{
var _local2 = m_contactCount++;
m_contacts[_local2] = _arg1;
}
public function Solve(_arg1:b2TimeStep, _arg2:b2Vec2, _arg3:Boolean, _arg4:Boolean):void{
var _local5:int;
var _local6:b2Body;
var _local7:b2Joint;
var _local9:int;
var _local10:Boolean;
var _local11:Boolean;
var _local12:Boolean;
var _local13:Number;
var _local14:Number;
var _local15:Number;
_local5 = 0;
while (_local5 < m_bodyCount) {
_local6 = m_bodies[_local5];
if (_local6.IsStatic()){
} else {
_local6.m_linearVelocity.x = (_local6.m_linearVelocity.x + (_arg1.dt * (_arg2.x + (_local6.m_invMass * _local6.m_force.x))));
_local6.m_linearVelocity.y = (_local6.m_linearVelocity.y + (_arg1.dt * (_arg2.y + (_local6.m_invMass * _local6.m_force.y))));
_local6.m_angularVelocity = (_local6.m_angularVelocity + ((_arg1.dt * _local6.m_invI) * _local6.m_torque));
_local6.m_force.SetZero();
_local6.m_torque = 0;
_local6.m_linearVelocity.Multiply(b2Math.b2Clamp((1 - (_arg1.dt * _local6.m_linearDamping)), 0, 1));
_local6.m_angularVelocity = (_local6.m_angularVelocity * b2Math.b2Clamp((1 - (_arg1.dt * _local6.m_angularDamping)), 0, 1));
if (_local6.m_linearVelocity.LengthSquared() > b2Settings.b2_maxLinearVelocitySquared){
_local6.m_linearVelocity.Normalize();
_local6.m_linearVelocity.x = (_local6.m_linearVelocity.x * b2Settings.b2_maxLinearVelocity);
_local6.m_linearVelocity.y = (_local6.m_linearVelocity.y * b2Settings.b2_maxLinearVelocity);
};
if ((_local6.m_angularVelocity * _local6.m_angularVelocity) > b2Settings.b2_maxAngularVelocitySquared){
if (_local6.m_angularVelocity < 0){
_local6.m_angularVelocity = -(b2Settings.b2_maxAngularVelocity);
} else {
_local6.m_angularVelocity = b2Settings.b2_maxAngularVelocity;
};
};
};
_local5++;
};
var _local8:b2ContactSolver = new b2ContactSolver(_arg1, m_contacts, m_contactCount, m_allocator);
_local8.InitVelocityConstraints(_arg1);
_local5 = 0;
while (_local5 < m_jointCount) {
_local7 = m_joints[_local5];
_local7.InitVelocityConstraints(_arg1);
_local5++;
};
_local5 = 0;
while (_local5 < _arg1.maxIterations) {
_local8.SolveVelocityConstraints();
_local9 = 0;
while (_local9 < m_jointCount) {
_local7 = m_joints[_local9];
_local7.SolveVelocityConstraints(_arg1);
_local9++;
};
_local5++;
};
_local8.FinalizeVelocityConstraints();
_local5 = 0;
while (_local5 < m_bodyCount) {
_local6 = m_bodies[_local5];
if (_local6.IsStatic()){
} else {
_local6.m_sweep.c0.SetV(_local6.m_sweep.c);
_local6.m_sweep.a0 = _local6.m_sweep.a;
_local6.m_sweep.c.x = (_local6.m_sweep.c.x + (_arg1.dt * _local6.m_linearVelocity.x));
_local6.m_sweep.c.y = (_local6.m_sweep.c.y + (_arg1.dt * _local6.m_linearVelocity.y));
_local6.m_sweep.a = (_local6.m_sweep.a + (_arg1.dt * _local6.m_angularVelocity));
_local6.SynchronizeTransform();
};
_local5++;
};
if (_arg3){
_local5 = 0;
while (_local5 < m_jointCount) {
_local7 = m_joints[_local5];
_local7.InitPositionConstraints();
_local5++;
};
m_positionIterationCount = 0;
while (m_positionIterationCount < _arg1.maxIterations) {
_local10 = _local8.SolvePositionConstraints(b2Settings.b2_contactBaumgarte);
_local11 = true;
_local5 = 0;
while (_local5 < m_jointCount) {
_local7 = m_joints[_local5];
_local12 = _local7.SolvePositionConstraints();
_local11 = ((_local11) && (_local12));
_local5++;
};
if (((_local10) && (_local11))){
break;
};
m_positionIterationCount++;
};
};
Report(_local8.m_constraints);
if (_arg4){
_local13 = Number.MAX_VALUE;
_local14 = (b2Settings.b2_linearSleepTolerance * b2Settings.b2_linearSleepTolerance);
_local15 = (b2Settings.b2_angularSleepTolerance * b2Settings.b2_angularSleepTolerance);
_local5 = 0;
while (_local5 < m_bodyCount) {
_local6 = m_bodies[_local5];
if (_local6.m_invMass == 0){
} else {
if ((_local6.m_flags & b2Body.e_allowSleepFlag) == 0){
_local6.m_sleepTime = 0;
_local13 = 0;
};
if (((((((_local6.m_flags & b2Body.e_allowSleepFlag) == 0)) || (((_local6.m_angularVelocity * _local6.m_angularVelocity) > _local15)))) || ((b2Math.b2Dot(_local6.m_linearVelocity, _local6.m_linearVelocity) > _local14)))){
_local6.m_sleepTime = 0;
_local13 = 0;
} else {
_local6.m_sleepTime = (_local6.m_sleepTime + _arg1.dt);
_local13 = b2Math.b2Min(_local13, _local6.m_sleepTime);
};
};
_local5++;
};
if (_local13 >= b2Settings.b2_timeToSleep){
_local5 = 0;
while (_local5 < m_bodyCount) {
_local6 = m_bodies[_local5];
m_bodies[_local5].m_flags = (_local6.m_flags | b2Body.e_sleepFlag);
_local6.m_linearVelocity.SetZero();
_local6.m_angularVelocity = 0;
_local5++;
};
};
};
}
public function Clear():void{
m_bodyCount = 0;
m_contactCount = 0;
m_jointCount = 0;
}
public function SolveTOI(_arg1:b2TimeStep):void{
var _local2:int;
var _local5:b2Body;
var _local6:Boolean;
var _local3:b2ContactSolver = new b2ContactSolver(_arg1, m_contacts, m_contactCount, m_allocator);
_local2 = 0;
while (_local2 < _arg1.maxIterations) {
_local3.SolveVelocityConstraints();
_local2++;
};
_local2 = 0;
while (_local2 < m_bodyCount) {
_local5 = m_bodies[_local2];
if (_local5.IsStatic()){
} else {
_local5.m_sweep.c0.SetV(_local5.m_sweep.c);
_local5.m_sweep.a0 = _local5.m_sweep.a;
_local5.m_sweep.c.x = (_local5.m_sweep.c.x + (_arg1.dt * _local5.m_linearVelocity.x));
_local5.m_sweep.c.y = (_local5.m_sweep.c.y + (_arg1.dt * _local5.m_linearVelocity.y));
_local5.m_sweep.a = (_local5.m_sweep.a + (_arg1.dt * _local5.m_angularVelocity));
_local5.SynchronizeTransform();
};
_local2++;
};
var _local4:Number = 0.75;
_local2 = 0;
while (_local2 < _arg1.maxIterations) {
_local6 = _local3.SolvePositionConstraints(_local4);
if (_local6){
break;
};
_local2++;
};
Report(_local3.m_constraints);
}
}
}//package Box2D.Dynamics
Section 73
//b2TimeStep (Box2D.Dynamics.b2TimeStep)
package Box2D.Dynamics {
public class b2TimeStep {
public var warmStarting:Boolean;
public var positionCorrection:Boolean;
public var dt:Number;
public var maxIterations:int;
public var dtRatio:Number;
public var inv_dt:Number;
}
}//package Box2D.Dynamics
Section 74
//b2World (Box2D.Dynamics.b2World)
package Box2D.Dynamics {
import Box2D.Collision.*;
import Box2D.Common.Math.*;
import Box2D.Dynamics.Joints.*;
import Box2D.Collision.Shapes.*;
import Box2D.Common.*;
import Box2D.Dynamics.Contacts.*;
public class b2World {
public var m_inv_dt0:Number;
public var m_boundaryListener:b2BoundaryListener;
public var m_contactList:b2Contact;
public var m_blockAllocator;
public var m_contactListener:b2ContactListener;
public var m_allowSleep:Boolean;
public var m_broadPhase:b2BroadPhase;
public var m_destructionListener:b2DestructionListener;
public var m_jointCount:int;
public var m_bodyCount:int;
public var m_lock:Boolean;
public var m_positionIterationCount:int;
public var m_groundBody:b2Body;
public var m_contactCount:int;
public var m_debugDraw:b2DebugDraw;
public var m_contactFilter:b2ContactFilter;
public var m_bodyList:b2Body;
public var m_stackAllocator;
public var m_jointList:b2Joint;
public var m_gravity:b2Vec2;
public var m_contactManager:b2ContactManager;
private static var s_jointColor:b2Color = new b2Color(0.5, 0.8, 0.8);
public static var m_continuousPhysics:Boolean;
public static var m_warmStarting:Boolean;
private static var s_coreColor:b2Color = new b2Color(0.9, 0.6, 0.6);
public static var m_positionCorrection:Boolean;
private static var s_xf:b2XForm = new b2XForm();
public function b2World(_arg1:b2AABB, _arg2:b2Vec2, _arg3:Boolean){
m_contactManager = new b2ContactManager();
super();
m_destructionListener = null;
m_boundaryListener = null;
m_contactFilter = b2ContactFilter.b2_defaultFilter;
m_contactListener = null;
m_debugDraw = null;
m_bodyList = null;
m_contactList = null;
m_jointList = null;
m_bodyCount = 0;
m_contactCount = 0;
m_jointCount = 0;
m_positionCorrection = true;
m_warmStarting = true;
m_continuousPhysics = true;
m_allowSleep = _arg3;
m_gravity = _arg2;
m_lock = false;
m_inv_dt0 = 0;
m_contactManager.m_world = this;
m_broadPhase = new b2BroadPhase(_arg1, m_contactManager);
var _local4:b2BodyDef = new b2BodyDef();
m_groundBody = CreateBody(_local4);
}
public function DrawJoint(_arg1:b2Joint):void{
var _local11:b2PulleyJoint;
var _local12:b2Vec2;
var _local13:b2Vec2;
var _local2:b2Body = _arg1.m_body1;
var _local3:b2Body = _arg1.m_body2;
var _local4:b2XForm = _local2.m_xf;
var _local5:b2XForm = _local3.m_xf;
var _local6:b2Vec2 = _local4.position;
var _local7:b2Vec2 = _local5.position;
var _local8:b2Vec2 = _arg1.GetAnchor1();
var _local9:b2Vec2 = _arg1.GetAnchor2();
var _local10:b2Color = s_jointColor;
switch (_arg1.m_type){
case b2Joint.e_distanceJoint:
m_debugDraw.DrawSegment(_local8, _local9, _local10);
break;
case b2Joint.e_pulleyJoint:
_local11 = (_arg1 as b2PulleyJoint);
_local12 = _local11.GetGroundAnchor1();
_local13 = _local11.GetGroundAnchor2();
m_debugDraw.DrawSegment(_local12, _local8, _local10);
m_debugDraw.DrawSegment(_local13, _local9, _local10);
m_debugDraw.DrawSegment(_local12, _local13, _local10);
break;
case b2Joint.e_mouseJoint:
m_debugDraw.DrawSegment(_local8, _local9, _local10);
break;
default:
if (_local2 != m_groundBody){
m_debugDraw.DrawSegment(_local6, _local8, _local10);
};
m_debugDraw.DrawSegment(_local8, _local9, _local10);
if (_local3 != m_groundBody){
m_debugDraw.DrawSegment(_local7, _local9, _local10);
};
};
}
public function Refilter(_arg1:b2Shape):void{
_arg1.RefilterProxy(m_broadPhase, _arg1.m_body.m_xf);
}
public function SetDebugDraw(_arg1:b2DebugDraw):void{
m_debugDraw = _arg1;
}
public function SetContinuousPhysics(_arg1:Boolean):void{
m_continuousPhysics = _arg1;
}
public function GetProxyCount():int{
return (m_broadPhase.m_proxyCount);
}
public function DrawDebugData():void{
var _local2:int;
var _local3:b2Body;
var _local4:b2Shape;
var _local5:b2Joint;
var _local6:b2BroadPhase;
var _local11:b2XForm;
var _local15:Boolean;
var _local16:uint;
var _local17:b2Pair;
var _local18:b2Proxy;
var _local19:b2Proxy;
var _local20:b2Vec2;
var _local21:b2Vec2;
var _local22:b2Proxy;
var _local23:b2PolygonShape;
var _local24:b2OBB;
var _local25:b2Vec2;
var _local26:b2Mat22;
var _local27:b2Vec2;
var _local28:Number;
if (m_debugDraw == null){
return;
};
m_debugDraw.m_sprite.graphics.clear();
var _local1:uint = m_debugDraw.GetFlags();
var _local7:b2Vec2 = new b2Vec2();
var _local8:b2Vec2 = new b2Vec2();
var _local9:b2Vec2 = new b2Vec2();
var _local10:b2Color = new b2Color(0, 0, 0);
var _local12:b2AABB = new b2AABB();
var _local13:b2AABB = new b2AABB();
var _local14:Array = [new b2Vec2(), new b2Vec2(), new b2Vec2(), new b2Vec2()];
if ((_local1 & b2DebugDraw.e_shapeBit)){
_local15 = ((_local1 & b2DebugDraw.e_coreShapeBit) == b2DebugDraw.e_coreShapeBit);
_local3 = m_bodyList;
while (_local3) {
_local11 = _local3.m_xf;
_local4 = _local3.GetShapeList();
while (_local4) {
if (_local3.IsStatic()){
DrawShape(_local4, _local11, new b2Color(0.5, 0.9, 0.5), _local15);
} else {
if (_local3.IsSleeping()){
DrawShape(_local4, _local11, new b2Color(0.5, 0.5, 0.9), _local15);
} else {
DrawShape(_local4, _local11, new b2Color(0.9, 0.9, 0.9), _local15);
};
};
_local4 = _local4.m_next;
};
_local3 = _local3.m_next;
};
};
if ((_local1 & b2DebugDraw.e_jointBit)){
_local5 = m_jointList;
while (_local5) {
DrawJoint(_local5);
_local5 = _local5.m_next;
};
};
if ((_local1 & b2DebugDraw.e_pairBit)){
_local6 = m_broadPhase;
_local7.Set((1 / _local6.m_quantizationFactor.x), (1 / _local6.m_quantizationFactor.y));
_local10.Set(0.9, 0.9, 0.3);
_local2 = 0;
while (_local2 < b2Pair.b2_tableCapacity) {
_local16 = _local6.m_pairManager.m_hashTable[_local2];
while (_local16 != b2Pair.b2_nullPair) {
_local17 = _local6.m_pairManager.m_pairs[_local16];
_local18 = _local6.m_proxyPool[_local17.proxyId1];
_local19 = _local6.m_proxyPool[_local17.proxyId2];
_local12.lowerBound.x = (_local6.m_worldAABB.lowerBound.x + (_local7.x * _local6.m_bounds[0][_local18.lowerBounds[0]].value));
_local12.lowerBound.y = (_local6.m_worldAABB.lowerBound.y + (_local7.y * _local6.m_bounds[1][_local18.lowerBounds[1]].value));
_local12.upperBound.x = (_local6.m_worldAABB.lowerBound.x + (_local7.x * _local6.m_bounds[0][_local18.upperBounds[0]].value));
_local12.upperBound.y = (_local6.m_worldAABB.lowerBound.y + (_local7.y * _local6.m_bounds[1][_local18.upperBounds[1]].value));
_local13.lowerBound.x = (_local6.m_worldAABB.lowerBound.x + (_local7.x * _local6.m_bounds[0][_local19.lowerBounds[0]].value));
_local13.lowerBound.y = (_local6.m_worldAABB.lowerBound.y + (_local7.y * _local6.m_bounds[1][_local19.lowerBounds[1]].value));
_local13.upperBound.x = (_local6.m_worldAABB.lowerBound.x + (_local7.x * _local6.m_bounds[0][_local19.upperBounds[0]].value));
_local13.upperBound.y = (_local6.m_worldAABB.lowerBound.y + (_local7.y * _local6.m_bounds[1][_local19.upperBounds[1]].value));
_local8.x = (0.5 * (_local12.lowerBound.x + _local12.upperBound.x));
_local8.y = (0.5 * (_local12.lowerBound.y + _local12.upperBound.y));
_local9.x = (0.5 * (_local13.lowerBound.x + _local13.upperBound.x));
_local9.y = (0.5 * (_local13.lowerBound.y + _local13.upperBound.y));
m_debugDraw.DrawSegment(_local8, _local9, _local10);
_local16 = _local17.next;
};
_local2++;
};
};
if ((_local1 & b2DebugDraw.e_aabbBit)){
_local6 = m_broadPhase;
_local20 = _local6.m_worldAABB.lowerBound;
_local21 = _local6.m_worldAABB.upperBound;
_local7.Set((1 / _local6.m_quantizationFactor.x), (1 / _local6.m_quantizationFactor.y));
_local10.Set(0.9, 0.3, 0.9);
_local2 = 0;
while (_local2 < b2Settings.b2_maxProxies) {
_local22 = _local6.m_proxyPool[_local2];
if (_local22.IsValid() == false){
} else {
_local12.lowerBound.x = (_local20.x + (_local7.x * _local6.m_bounds[0][_local22.lowerBounds[0]].value));
_local12.lowerBound.y = (_local20.y + (_local7.y * _local6.m_bounds[1][_local22.lowerBounds[1]].value));
_local12.upperBound.x = (_local20.x + (_local7.x * _local6.m_bounds[0][_local22.upperBounds[0]].value));
_local12.upperBound.y = (_local20.y + (_local7.y * _local6.m_bounds[1][_local22.upperBounds[1]].value));
_local14[0].Set(_local12.lowerBound.x, _local12.lowerBound.y);
_local14[1].Set(_local12.upperBound.x, _local12.lowerBound.y);
_local14[2].Set(_local12.upperBound.x, _local12.upperBound.y);
_local14[3].Set(_local12.lowerBound.x, _local12.upperBound.y);
m_debugDraw.DrawPolygon(_local14, 4, _local10);
};
_local2++;
};
_local14[0].Set(_local20.x, _local20.y);
_local14[1].Set(_local21.x, _local20.y);
_local14[2].Set(_local21.x, _local21.y);
_local14[3].Set(_local20.x, _local21.y);
m_debugDraw.DrawPolygon(_local14, 4, new b2Color(0.3, 0.9, 0.9));
};
if ((_local1 & b2DebugDraw.e_obbBit)){
_local10.Set(0.5, 0.3, 0.5);
_local3 = m_bodyList;
while (_local3) {
_local11 = _local3.m_xf;
_local4 = _local3.GetShapeList();
while (_local4) {
if (_local4.m_type != b2Shape.e_polygonShape){
} else {
_local23 = (_local4 as b2PolygonShape);
_local24 = _local23.GetOBB();
_local25 = _local24.extents;
_local14[0].Set(-(_local25.x), -(_local25.y));
_local14[1].Set(_local25.x, -(_local25.y));
_local14[2].Set(_local25.x, _local25.y);
_local14[3].Set(-(_local25.x), _local25.y);
_local2 = 0;
while (_local2 < 4) {
_local26 = _local24.R;
_local27 = _local14[_local2];
_local28 = (_local24.center.x + ((_local26.col1.x * _local27.x) + (_local26.col2.x * _local27.y)));
_local14[_local2].y = (_local24.center.y + ((_local26.col1.y * _local27.x) + (_local26.col2.y * _local27.y)));
_local14[_local2].x = _local28;
_local26 = _local11.R;
_local28 = (_local11.position.x + ((_local26.col1.x * _local27.x) + (_local26.col2.x * _local27.y)));
_local14[_local2].y = (_local11.position.y + ((_local26.col1.y * _local27.x) + (_local26.col2.y * _local27.y)));
_local14[_local2].x = _local28;
_local2++;
};
m_debugDraw.DrawPolygon(_local14, 4, _local10);
};
_local4 = _local4.m_next;
};
_local3 = _local3.m_next;
};
};
if ((_local1 & b2DebugDraw.e_centerOfMassBit)){
_local3 = m_bodyList;
while (_local3) {
_local11 = s_xf;
_local11.R = _local3.m_xf.R;
_local11.position = _local3.GetWorldCenter();
m_debugDraw.DrawXForm(_local11);
_local3 = _local3.m_next;
};
};
}
public function DestroyBody(_arg1:b2Body):void{
var _local4:b2JointEdge;
var _local5:b2Shape;
if (m_lock == true){
return;
};
var _local2:b2JointEdge = _arg1.m_jointList;
while (_local2) {
_local4 = _local2;
_local2 = _local2.next;
if (m_destructionListener){
m_destructionListener.SayGoodbyeJoint(_local4.joint);
};
DestroyJoint(_local4.joint);
};
var _local3:b2Shape = _arg1.m_shapeList;
while (_local3) {
_local5 = _local3;
_local3 = _local3.m_next;
if (m_destructionListener){
m_destructionListener.SayGoodbyeShape(_local5);
};
_local5.DestroyProxy(m_broadPhase);
b2Shape.Destroy(_local5, m_blockAllocator);
};
if (_arg1.m_prev){
_arg1.m_prev.m_next = _arg1.m_next;
};
if (_arg1.m_next){
_arg1.m_next.m_prev = _arg1.m_prev;
};
if (_arg1 == m_bodyList){
m_bodyList = _arg1.m_next;
};
m_bodyCount--;
}
public function SetContactFilter(_arg1:b2ContactFilter):void{
m_contactFilter = _arg1;
}
public function GetGroundBody():b2Body{
return (m_groundBody);
}
public function DrawShape(_arg1:b2Shape, _arg2:b2XForm, _arg3:b2Color, _arg4:Boolean):void{
var _local6:b2CircleShape;
var _local7:b2Vec2;
var _local8:Number;
var _local9:b2Vec2;
var _local10:int;
var _local11:b2PolygonShape;
var _local12:int;
var _local13:Array;
var _local14:Array;
var _local15:Array;
var _local5:b2Color = s_coreColor;
switch (_arg1.m_type){
case b2Shape.e_circleShape:
_local6 = (_arg1 as b2CircleShape);
_local7 = b2Math.b2MulX(_arg2, _local6.m_localPosition);
_local8 = _local6.m_radius;
_local9 = _arg2.R.col1;
m_debugDraw.DrawSolidCircle(_local7, _local8, _local9, _arg3);
if (_arg4){
m_debugDraw.DrawCircle(_local7, (_local8 - b2Settings.b2_toiSlop), _local5);
};
break;
case b2Shape.e_polygonShape:
_local11 = (_arg1 as b2PolygonShape);
_local12 = _local11.GetVertexCount();
_local13 = _local11.GetVertices();
_local14 = new Array(b2Settings.b2_maxPolygonVertices);
_local10 = 0;
while (_local10 < _local12) {
_local14[_local10] = b2Math.b2MulX(_arg2, _local13[_local10]);
_local10++;
};
m_debugDraw.DrawSolidPolygon(_local14, _local12, _arg3);
if (_arg4){
_local15 = _local11.GetCoreVertices();
_local10 = 0;
while (_local10 < _local12) {
_local14[_local10] = b2Math.b2MulX(_arg2, _local15[_local10]);
_local10++;
};
m_debugDraw.DrawPolygon(_local14, _local12, _local5);
};
break;
};
}
public function GetContactCount():int{
return (m_contactCount);
}
public function Solve(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local9:int;
var _local10:int;
var _local11:b2Body;
var _local12:b2ContactEdge;
var _local13:b2JointEdge;
var _local14:Boolean;
m_positionIterationCount = 0;
var _local3:b2Island = new b2Island(m_bodyCount, m_contactCount, m_jointCount, m_stackAllocator, m_contactListener);
_local2 = m_bodyList;
while (_local2) {
_local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag));
_local2 = _local2.m_next;
};
var _local4:b2Contact = m_contactList;
while (_local4) {
_local4.m_flags = (_local4.m_flags & ~(b2Contact.e_islandFlag));
_local4 = _local4.m_next;
};
var _local5:b2Joint = m_jointList;
while (_local5) {
_local5.m_islandFlag = false;
_local5 = _local5.m_next;
};
var _local6:int = m_bodyCount;
if (_local6 < 0){
_local6 = 0;
m_bodyCount = 0;
};
var _local7:Array = new Array(_local6);
var _local8:b2Body = m_bodyList;
while (_local8) {
if ((_local8.m_flags & ((b2Body.e_islandFlag | b2Body.e_sleepFlag) | b2Body.e_frozenFlag))){
} else {
if (_local8.IsStatic()){
} else {
_local3.Clear();
_local9 = 0;
var _temp1 = _local9;
_local9 = (_local9 + 1);
var _local15 = _temp1;
_local7[_local15] = _local8;
_local8.m_flags = (_local8.m_flags | b2Body.e_islandFlag);
while (_local9 > 0) {
--_local9;
_local2 = _local7[_local9];
_local3.AddBody(_local2);
_local2.m_flags = (_local2.m_flags & ~(b2Body.e_sleepFlag));
if (_local2.IsStatic()){
} else {
_local12 = _local2.m_contactList;
while (_local12) {
if ((_local12.contact.m_flags & (b2Contact.e_islandFlag | b2Contact.e_nonSolidFlag))){
} else {
if (_local12.contact.m_manifoldCount == 0){
} else {
_local3.AddContact(_local12.contact);
_local12.contact.m_flags = (_local12.contact.m_flags | b2Contact.e_islandFlag);
_local11 = _local12.other;
if ((_local11.m_flags & b2Body.e_islandFlag)){
} else {
var _temp2 = _local9;
_local9 = (_local9 + 1);
var _local16 = _temp2;
_local7[_local16] = _local11;
_local11.m_flags = (_local11.m_flags | b2Body.e_islandFlag);
};
};
};
_local12 = _local12.next;
};
_local13 = _local2.m_jointList;
while (_local13) {
if (_local13.joint.m_islandFlag == true){
} else {
_local3.AddJoint(_local13.joint);
_local13.joint.m_islandFlag = true;
_local11 = _local13.other;
if ((_local11.m_flags & b2Body.e_islandFlag)){
} else {
var _temp3 = _local9;
_local9 = (_local9 + 1);
_local16 = _temp3;
_local7[_local16] = _local11;
_local11.m_flags = (_local11.m_flags | b2Body.e_islandFlag);
};
};
_local13 = _local13.next;
};
};
};
_local3.Solve(_arg1, m_gravity, m_positionCorrection, m_allowSleep);
if (_local3.m_positionIterationCount > m_positionIterationCount){
m_positionIterationCount = _local3.m_positionIterationCount;
};
_local10 = 0;
while (_local10 < _local3.m_bodyCount) {
_local2 = _local3.m_bodies[_local10];
if (_local2.IsStatic()){
_local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag));
};
_local10++;
};
};
};
_local8 = _local8.m_next;
};
_local2 = m_bodyList;
while (_local2) {
if ((_local2.m_flags & (b2Body.e_sleepFlag | b2Body.e_frozenFlag))){
} else {
if (_local2.IsStatic()){
} else {
_local14 = _local2.SynchronizeShapes();
if ((((_local14 == false)) && (!((m_boundaryListener == null))))){
m_boundaryListener.Violation(_local2);
};
};
};
_local2 = _local2.m_next;
};
m_broadPhase.Commit();
}
public function Query(_arg1:b2AABB, _arg2:Array, _arg3:int):int{
var _local4:Array = new Array(_arg3);
var _local5:int = m_broadPhase.QueryAABB(_arg1, _local4, _arg3);
var _local6:int;
while (_local6 < _local5) {
_arg2[_local6] = _local4[_local6];
_local6++;
};
return (_local5);
}
public function SetGravity(_arg1:b2Vec2):void{
m_gravity = _arg1;
}
public function SolveTOI(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local3:b2Shape;
var _local4:b2Shape;
var _local5:b2Body;
var _local6:b2Body;
var _local7:b2ContactEdge;
var _local11:b2Contact;
var _local12:b2Contact;
var _local13:Number;
var _local14:b2Body;
var _local15:int;
var _local16:b2TimeStep;
var _local17:int;
var _local18:Number;
var _local19:Number;
var _local20:b2Body;
var _local21:Boolean;
var _local8:b2Island = new b2Island(m_bodyCount, b2Settings.b2_maxTOIContactsPerIsland, 0, m_stackAllocator, m_contactListener);
var _local9:int = m_bodyCount;
if (_local9 < 0){
_local9 = 0;
};
var _local10:Array = new Array(_local9);
_local2 = m_bodyList;
while (_local2) {
_local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag));
_local2.m_sweep.t0 = 0;
_local2 = _local2.m_next;
};
_local11 = m_contactList;
while (_local11) {
_local11.m_flags = (_local11.m_flags & ~((b2Contact.e_toiFlag | b2Contact.e_islandFlag)));
_local11 = _local11.m_next;
};
while (true) {
_local12 = null;
_local13 = 1;
_local11 = m_contactList;
for (;_local11;(_local11 = _local11.m_next)) {
if ((_local11.m_flags & (b2Contact.e_slowFlag | b2Contact.e_nonSolidFlag))){
} else {
_local18 = 1;
if ((_local11.m_flags & b2Contact.e_toiFlag)){
_local18 = _local11.m_toi;
} else {
_local3 = _local11.m_shape1;
_local4 = _local11.m_shape2;
_local5 = _local3.m_body;
_local6 = _local4.m_body;
if (((((_local5.IsStatic()) || (_local5.IsSleeping()))) && (((_local6.IsStatic()) || (_local6.IsSleeping()))))){
continue;
};
_local19 = _local5.m_sweep.t0;
if (_local5.m_sweep.t0 < _local6.m_sweep.t0){
_local19 = _local6.m_sweep.t0;
_local5.m_sweep.Advance(_local19);
} else {
if (_local6.m_sweep.t0 < _local5.m_sweep.t0){
_local19 = _local5.m_sweep.t0;
_local6.m_sweep.Advance(_local19);
};
};
_local18 = b2TimeOfImpact.TimeOfImpact(_local11.m_shape1, _local5.m_sweep, _local11.m_shape2, _local6.m_sweep);
if ((((_local18 > 0)) && ((_local18 < 1)))){
_local18 = (((1 - _local18) * _local19) + _local18);
if (_local18 > 1){
_local18 = 1;
};
};
_local11.m_toi = _local18;
_local11.m_flags = (_local11.m_flags | b2Contact.e_toiFlag);
};
if ((((Number.MIN_VALUE < _local18)) && ((_local18 < _local13)))){
_local12 = _local11;
_local13 = _local18;
};
};
};
if ((((_local12 == null)) || (((1 - (100 * Number.MIN_VALUE)) < _local13)))){
break;
};
_local3 = _local12.m_shape1;
_local4 = _local12.m_shape2;
_local5 = _local3.m_body;
_local6 = _local4.m_body;
_local5.Advance(_local13);
_local6.Advance(_local13);
_local12.Update(m_contactListener);
_local12.m_flags = (_local12.m_flags & ~(b2Contact.e_toiFlag));
if (_local12.m_manifoldCount == 0){
} else {
_local14 = _local5;
if (_local14.IsStatic()){
_local14 = _local6;
};
_local8.Clear();
_local15 = 0;
var _temp1 = _local15;
_local15 = (_local15 + 1);
var _local22 = _temp1;
_local10[_local22] = _local14;
_local14.m_flags = (_local14.m_flags | b2Body.e_islandFlag);
while (_local15 > 0) {
--_local15;
_local2 = _local10[_local15];
_local8.AddBody(_local2);
_local2.m_flags = (_local2.m_flags & ~(b2Body.e_sleepFlag));
if (_local2.IsStatic()){
} else {
_local7 = _local2.m_contactList;
while (_local7) {
if (_local8.m_contactCount == _local8.m_contactCapacity){
} else {
if ((_local7.contact.m_flags & ((b2Contact.e_islandFlag | b2Contact.e_slowFlag) | b2Contact.e_nonSolidFlag))){
} else {
if (_local7.contact.m_manifoldCount == 0){
} else {
_local8.AddContact(_local7.contact);
_local7.contact.m_flags = (_local7.contact.m_flags | b2Contact.e_islandFlag);
_local20 = _local7.other;
if ((_local20.m_flags & b2Body.e_islandFlag)){
} else {
if (_local20.IsStatic() == false){
_local20.Advance(_local13);
_local20.WakeUp();
};
var _temp2 = _local15;
_local15 = (_local15 + 1);
var _local23 = _temp2;
_local10[_local23] = _local20;
_local20.m_flags = (_local20.m_flags | b2Body.e_islandFlag);
};
};
};
};
_local7 = _local7.next;
};
};
};
_local16 = new b2TimeStep();
_local16.dt = ((1 - _local13) * _arg1.dt);
_local16.inv_dt = (1 / _local16.dt);
_local16.maxIterations = _arg1.maxIterations;
_local8.SolveTOI(_local16);
_local17 = 0;
while (_local17 < _local8.m_bodyCount) {
_local2 = _local8.m_bodies[_local17];
_local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag));
if ((_local2.m_flags & (b2Body.e_sleepFlag | b2Body.e_frozenFlag))){
} else {
if (_local2.IsStatic()){
} else {
_local21 = _local2.SynchronizeShapes();
if ((((_local21 == false)) && (!((m_boundaryListener == null))))){
m_boundaryListener.Violation(_local2);
};
_local7 = _local2.m_contactList;
while (_local7) {
_local7.contact.m_flags = (_local7.contact.m_flags & ~(b2Contact.e_toiFlag));
_local7 = _local7.next;
};
};
};
_local17++;
};
_local17 = 0;
while (_local17 < _local8.m_contactCount) {
_local11 = _local8.m_contacts[_local17];
_local8.m_contacts[_local17].m_flags = (_local11.m_flags & ~((b2Contact.e_toiFlag | b2Contact.e_islandFlag)));
_local17++;
};
m_broadPhase.Commit();
};
};
}
public function GetJointList():b2Joint{
return (m_jointList);
}
public function GetBodyList():b2Body{
return (m_bodyList);
}
public function GetPairCount():int{
return (m_broadPhase.m_pairManager.m_pairCount);
}
public function Validate():void{
m_broadPhase.Validate();
}
public function SetWarmStarting(_arg1:Boolean):void{
m_warmStarting = _arg1;
}
public function SetPositionCorrection(_arg1:Boolean):void{
m_positionCorrection = _arg1;
}
public function CreateJoint(_arg1:b2JointDef):b2Joint{
var _local3:b2Body;
var _local4:b2Shape;
var _local2:b2Joint = b2Joint.Create(_arg1, m_blockAllocator);
_local2.m_prev = null;
_local2.m_next = m_jointList;
if (m_jointList){
m_jointList.m_prev = _local2;
};
m_jointList = _local2;
m_jointCount++;
_local2.m_node1.joint = _local2;
_local2.m_node1.other = _local2.m_body2;
_local2.m_node1.prev = null;
_local2.m_node1.next = _local2.m_body1.m_jointList;
if (_local2.m_body1.m_jointList){
_local2.m_body1.m_jointList.prev = _local2.m_node1;
};
_local2.m_body1.m_jointList = _local2.m_node1;
_local2.m_node2.joint = _local2;
_local2.m_node2.other = _local2.m_body1;
_local2.m_node2.prev = null;
_local2.m_node2.next = _local2.m_body2.m_jointList;
if (_local2.m_body2.m_jointList){
_local2.m_body2.m_jointList.prev = _local2.m_node2;
};
_local2.m_body2.m_jointList = _local2.m_node2;
if (_arg1.collideConnected == false){
_local3 = ((_arg1.body1.m_shapeCount < _arg1.body2.m_shapeCount)) ? _arg1.body1 : _arg1.body2;
_local4 = _local3.m_shapeList;
while (_local4) {
_local4.RefilterProxy(m_broadPhase, _local3.m_xf);
_local4 = _local4.m_next;
};
};
return (_local2);
}
public function DestroyJoint(_arg1:b2Joint):void{
var _local5:b2Body;
var _local6:b2Shape;
var _local2:Boolean = _arg1.m_collideConnected;
if (_arg1.m_prev){
_arg1.m_prev.m_next = _arg1.m_next;
};
if (_arg1.m_next){
_arg1.m_next.m_prev = _arg1.m_prev;
};
if (_arg1 == m_jointList){
m_jointList = _arg1.m_next;
};
var _local3:b2Body = _arg1.m_body1;
var _local4:b2Body = _arg1.m_body2;
_local3.WakeUp();
_local4.WakeUp();
if (_arg1.m_node1.prev){
_arg1.m_node1.prev.next = _arg1.m_node1.next;
};
if (_arg1.m_node1.next){
_arg1.m_node1.next.prev = _arg1.m_node1.prev;
};
if (_arg1.m_node1 == _local3.m_jointList){
_local3.m_jointList = _arg1.m_node1.next;
};
_arg1.m_node1.prev = null;
_arg1.m_node1.next = null;
if (_arg1.m_node2.prev){
_arg1.m_node2.prev.next = _arg1.m_node2.next;
};
if (_arg1.m_node2.next){
_arg1.m_node2.next.prev = _arg1.m_node2.prev;
};
if (_arg1.m_node2 == _local4.m_jointList){
_local4.m_jointList = _arg1.m_node2.next;
};
_arg1.m_node2.prev = null;
_arg1.m_node2.next = null;
b2Joint.Destroy(_arg1, m_blockAllocator);
m_jointCount--;
if (_local2 == false){
_local5 = ((_local3.m_shapeCount < _local4.m_shapeCount)) ? _local3 : _local4;
_local6 = _local5.m_shapeList;
while (_local6) {
_local6.RefilterProxy(m_broadPhase, _local5.m_xf);
_local6 = _local6.m_next;
};
};
}
public function SetContactListener(_arg1:b2ContactListener):void{
m_contactListener = _arg1;
}
public function CreateBody(_arg1:b2BodyDef):b2Body{
if (m_lock == true){
return (null);
};
var _local2:b2Body = new b2Body(_arg1, this);
_local2.m_prev = null;
_local2.m_next = m_bodyList;
if (m_bodyList){
m_bodyList.m_prev = _local2;
};
m_bodyList = _local2;
m_bodyCount++;
return (_local2);
}
public function SetBoundaryListener(_arg1:b2BoundaryListener):void{
m_boundaryListener = _arg1;
}
public function SetDestructionListener(_arg1:b2DestructionListener):void{
m_destructionListener = _arg1;
}
public function Step(_arg1:Number, _arg2:int):void{
m_lock = true;
var _local3:b2TimeStep = new b2TimeStep();
_local3.dt = _arg1;
_local3.maxIterations = _arg2;
if (_arg1 > 0){
_local3.inv_dt = (1 / _arg1);
} else {
_local3.inv_dt = 0;
};
_local3.dtRatio = (m_inv_dt0 * _arg1);
_local3.positionCorrection = m_positionCorrection;
_local3.warmStarting = m_warmStarting;
m_contactManager.Collide();
if (_local3.dt > 0){
Solve(_local3);
};
if (((m_continuousPhysics) && ((_local3.dt > 0)))){
SolveTOI(_local3);
};
DrawDebugData();
m_inv_dt0 = _local3.inv_dt;
m_lock = false;
}
public function GetBodyCount():int{
return (m_bodyCount);
}
public function GetJointCount():int{
return (m_jointCount);
}
}
}//package Box2D.Dynamics
Section 75
//Aim (GameObjects.MapItems.Aim)
package GameObjects.MapItems {
import States.*;
import Box2D.Dynamics.*;
import Gameplay.*;
import flash.display.*;
import Box2D.Collision.Shapes.*;
import GameObjects.*;
import flash.media.*;
public class Aim extends BaseObject implements IExplodable {
private var m_sd:b2PolygonDef;
private var m_was_exploded:Boolean;// = false
public function Aim(_arg1:b2World, _arg2:Number, _arg3:Number){
super(_arg1, _arg2, _arg3);
initBody();
mc = new mc_aim();
m_body.m_userData = this;
addChild(mc);
}
public function explode():void{
var _local1:Sound;
var _local2:MovieClip;
if (!m_was_exploded){
_local1 = new snd_expl0();
_local1.play(0, 0, new SoundTransform(0.7));
m_was_exploded = true;
removeChild(mc);
GamePlayState.getInstance().addToDestroyList(m_body);
_local2 = new mc_explode();
_local2.x = (m_body.GetPosition().x * SCALE);
_local2.y = (m_body.GetPosition().y * SCALE);
m_world.GetGroundBody().GetUserData().addChild(_local2);
ScoreProcessor.putScore(ScoreProcessor.N_CANNON_DESTR, _local2.x, _local2.y);
GamePlayState.getInstance().levelProcessor.canonsLeft = (GamePlayState.getInstance().levelProcessor.canonsLeft - 1);
};
}
override protected function initBody():void{
var _local1:Number = (35 / 2);
m_sd = new b2PolygonDef();
m_sd.SetAsBox((_local1 / SCALE), (_local1 / SCALE));
m_sd.density = 0;
m_sd.friction = 0.1;
m_sd.filter.maskBits = 1;
m_bd.position.Set((m_start_x / SCALE), (m_start_y / SCALE));
m_body = m_world.CreateBody(m_bd);
m_body.CreateShape(m_sd);
m_body.SetMassFromShapes();
}
override public function restore():void{
super.restore();
m_body.m_userData = this;
m_was_exploded = false;
}
public function damage(_arg1:Number=2):void{
explode();
}
}
}//package GameObjects.MapItems
Section 76
//BarrelExplosive (GameObjects.MapItems.BarrelExplosive)
package GameObjects.MapItems {
import States.*;
import flash.events.*;
import Box2D.Dynamics.*;
import Gameplay.*;
import flash.display.*;
import Box2D.Common.Math.*;
import Box2D.Collision.Shapes.*;
import GameObjects.*;
import flash.media.*;
import flash.utils.*;
public class BarrelExplosive extends BaseObject implements IExplodable {
private var m_sd:b2PolygonDef;
private var m_expl_timer:Timer;
public var m_was_exploded:Boolean;// = false
public function BarrelExplosive(_arg1:b2World, _arg2:Number, _arg3:Number){
m_expl_timer = new Timer(100, 1);
super(_arg1, _arg2, _arg3);
initBody();
mc = new mc_barrel();
m_body.m_userData = this;
addChild(mc);
m_expl_timer.addEventListener(TimerEvent.TIMER_COMPLETE, onTimerCompl);
}
public function explode():void{
var _local1:Sound;
var _local2:MovieClip;
if (!m_was_exploded){
_local1 = new snd_expl0();
_local1.play(0, 0, new SoundTransform(0.7));
m_was_exploded = true;
_local2 = new mc_explode();
_local2.x = (m_body.GetPosition().x * SCALE);
_local2.y = (m_body.GetPosition().y * SCALE);
GamePlayState.getInstance().addToDestroyList(m_body);
m_world.GetGroundBody().GetUserData().addChild(_local2);
ScoreProcessor.putScore(ScoreProcessor.N_BARREL_DESTR, _local2.x, _local2.y);
m_expl_timer.start();
};
}
override protected function initBody():void{
var _local1:Number = (24 / 2);
var _local2:Number = (32 / 2);
m_sd = new b2PolygonDef();
m_sd.SetAsBox((_local1 / SCALE), (_local2 / SCALE));
m_sd.density = 2.1;
m_sd.friction = 0.2;
m_sd.filter.maskBits = 1;
m_bd.position.Set((m_start_x / SCALE), (m_start_y / SCALE));
m_body = m_world.CreateBody(m_bd);
m_body.CreateShape(m_sd);
m_body.SetMassFromShapes();
}
override public function restore():void{
super.restore();
m_body.m_userData = this;
m_was_exploded = false;
}
private function onTimerCompl(_arg1:TimerEvent):void{
var _local3:b2Vec2;
var _local4:Number;
var _local2:b2Body = m_world.m_bodyList;
while (_local2) {
_local3 = new b2Vec2((_local2.GetPosition().x - m_body.GetPosition().x), (_local2.GetPosition().y - m_body.GetPosition().y));
if ((((_local3.Length() <= 2)) && ((((((((_local2.GetUserData().toString() == "[object Crate]")) || ((_local2.GetUserData().toString() == "[object BarrelExplosive]")))) || ((_local2.GetUserData().toString() == "[object CannonEnemy]")))) || ((_local2.GetUserData().toString() == "[object CannonEnemy2]")))))){
_local2.GetUserData().explode();
};
_local4 = ((1 / _local3.Length()) * 1);
_local3.Normalize();
_local3.Multiply(1);
_local2.ApplyImpulse(_local3, _local2.GetPosition());
GamePlayState.getInstance().levelProcessor.checkGameOver();
_local2 = _local2.m_next;
};
}
}
}//package GameObjects.MapItems
Section 77
//BrickWall (GameObjects.MapItems.BrickWall)
package GameObjects.MapItems {
import Box2D.Dynamics.*;
import flash.display.*;
import Box2D.Collision.Shapes.*;
import GameObjects.*;
public class BrickWall extends BaseObject {
private var m_sd:b2PolygonDef;
public function BrickWall(_arg1:b2World, _arg2:Number, _arg3:Number, _arg4:MovieClip){
super(_arg1, _arg2, _arg3);
initBody();
mc = _arg4;
m_body.m_userData = mc;
addChild(mc);
}
override protected function initBody():void{
var _local1:Number = (32 / 2);
var _local2:Number = (32 / 2);
m_sd = new b2PolygonDef();
m_sd.SetAsBox((_local1 / SCALE), (_local2 / SCALE));
m_sd.density = 0;
m_sd.friction = 0.2;
m_sd.filter.groupIndex = -1;
m_bd.position.Set((m_start_x / SCALE), (m_start_y / SCALE));
m_body = m_world.CreateBody(m_bd);
m_body.CreateShape(m_sd);
m_body.SetMassFromShapes();
}
}
}//package GameObjects.MapItems
Section 78
//Chain (GameObjects.MapItems.Chain)
package GameObjects.MapItems {
import Box2D.Dynamics.*;
import Box2D.Collision.Shapes.*;
import GameObjects.*;
public class Chain extends BaseObject {
private var m_length:Number;
private var m_sd:b2PolygonDef;
public function Chain(_arg1:b2World, _arg2:Number, _arg3:Number, _arg4:Number){
super(_arg1, _arg2, _arg3);
m_length = _arg4;
initBody();
if (m_length == 1){
mc = new mc_chain();
};
if (m_length == 0){
mc = new mc_chain_short();
};
if (m_length == 2){
mc = new mc_chain_long();
};
m_body.m_userData = this;
addChild(mc);
}
override protected function initBody():void{
var _local1:Number = (5 / 2);
var _local2:Number = (82 / 2);
if (m_length == 1){
_local2 = (82 / 2);
};
if (m_length == 0){
_local2 = (41 / 2);
};
if (m_length == 2){
_local2 = (120 / 2);
};
m_sd = new b2PolygonDef();
m_sd.SetAsBox((_local1 / SCALE), (_local2 / SCALE));
m_sd.density = 20.4;
m_sd.friction = 0.1;
m_sd.filter.categoryBits = 2;
m_bd.position.Set((m_start_x / SCALE), (m_start_y / SCALE));
m_body = m_world.CreateBody(m_bd);
m_body.CreateShape(m_sd);
m_body.SetMassFromShapes();
}
override public function restore():void{
super.restore();
m_body.m_userData = this;
}
}
}//package GameObjects.MapItems
Section 79
//Corner1 (GameObjects.MapItems.Corner1)
package GameObjects.MapItems {
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
import Box2D.Collision.Shapes.*;
import GameObjects.*;
public class Corner1 extends BaseObject {
private var m_sd:b2PolygonDef;
public function Corner1(_arg1:b2World, _arg2:Number, _arg3:Number){
super(_arg1, _arg2, _arg3);
initBody();
mc = new wood_corner1();
m_body.m_userData = mc;
addChild(mc);
}
override protected function initBody():void{
var _local2:Number;
var _local1:Number = (32 / 2);
_local2 = (32 / 2);
m_sd = new b2PolygonDef();
m_sd.vertexCount = 3;
m_sd.vertices[0] = new b2Vec2((_local1 / SCALE), (-(_local2) / SCALE));
m_sd.vertices[1] = new b2Vec2((_local1 / SCALE), (_local2 / SCALE));
m_sd.vertices[2] = new b2Vec2((-(_local1) / SCALE), (_local2 / SCALE));
m_sd.filter.groupIndex = -1;
m_bd.position.Set((m_start_x / SCALE), (m_start_y / SCALE));
m_body = m_world.CreateBody(m_bd);
m_body.CreateShape(m_sd);
m_body.SetMassFromShapes();
}
}
}//package GameObjects.MapItems
Section 80
//Corner2 (GameObjects.MapItems.Corner2)
package GameObjects.MapItems {
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
import Box2D.Collision.Shapes.*;
import GameObjects.*;
public class Corner2 extends BaseObject {
private var m_sd:b2PolygonDef;
public function Corner2(_arg1:b2World, _arg2:Number, _arg3:Number){
super(_arg1, _arg2, _arg3);
initBody();
mc = new wood_corner2();
m_body.m_userData = mc;
addChild(mc);
}
override protected function initBody():void{
var _local2:Number;
var _local1:Number = (32 / 2);
_local2 = (32 / 2);
m_sd = new b2PolygonDef();
m_sd.vertexCount = 3;
m_sd.vertices[0] = new b2Vec2((_local1 / SCALE), (-(_local2) / SCALE));
m_sd.vertices[1] = new b2Vec2((_local1 / SCALE), (_local2 / SCALE));
m_sd.vertices[2] = new b2Vec2((-(_local1) / SCALE), (-(_local2) / SCALE));
m_sd.filter.groupIndex = -1;
m_bd.position.Set((m_start_x / SCALE), (m_start_y / SCALE));
m_body = m_world.CreateBody(m_bd);
m_body.CreateShape(m_sd);
m_body.SetMassFromShapes();
}
}
}//package GameObjects.MapItems
Section 81
//Corner3 (GameObjects.MapItems.Corner3)
package GameObjects.MapItems {
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
import Box2D.Collision.Shapes.*;
import GameObjects.*;
public class Corner3 extends BaseObject {
private var m_sd:b2PolygonDef;
public function Corner3(_arg1:b2World, _arg2:Number, _arg3:Number){
super(_arg1, _arg2, _arg3);
initBody();
mc = new wood_corner3();
m_body.m_userData = mc;
addChild(mc);
}
override protected function initBody():void{
var _local2:Number;
var _local1:Number = (32 / 2);
_local2 = (32 / 2);
m_sd = new b2PolygonDef();
m_sd.vertexCount = 3;
m_sd.vertices[0] = new b2Vec2((-(_local1) / SCALE), (-(_local2) / SCALE));
m_sd.vertices[1] = new b2Vec2((_local1 / SCALE), (_local2 / SCALE));
m_sd.vertices[2] = new b2Vec2((-(_local1) / SCALE), (_local2 / SCALE));
m_sd.filter.groupIndex = -1;
m_bd.position.Set((m_start_x / SCALE), (m_start_y / SCALE));
m_body = m_world.CreateBody(m_bd);
m_body.CreateShape(m_sd);
m_body.SetMassFromShapes();
}
}
}//package GameObjects.MapItems
Section 82
//Corner4 (GameObjects.MapItems.Corner4)
package GameObjects.MapItems {
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
import Box2D.Collision.Shapes.*;
import GameObjects.*;
public class Corner4 extends BaseObject {
private var m_sd:b2PolygonDef;
public function Corner4(_arg1:b2World, _arg2:Number, _arg3:Number){
super(_arg1, _arg2, _arg3);
initBody();
mc = new wood_corner4();
m_body.m_userData = mc;
addChild(mc);
}
override protected function initBody():void{
var _local2:Number;
var _local1:Number = (32 / 2);
_local2 = (32 / 2);
m_sd = new b2PolygonDef();
m_sd.vertexCount = 3;
m_sd.vertices[0] = new b2Vec2((-(_local1) / SCALE), (-(_local2) / SCALE));
m_sd.vertices[1] = new b2Vec2((_local1 / SCALE), (-(_local2) / SCALE));
m_sd.vertices[2] = new b2Vec2((-(_local1) / SCALE), (_local2 / SCALE));
m_sd.filter.groupIndex = -1;
m_bd.position.Set((m_start_x / SCALE), (m_start_y / SCALE));
m_body = m_world.CreateBody(m_bd);
m_body.CreateShape(m_sd);
m_body.SetMassFromShapes();
}
}
}//package GameObjects.MapItems
Section 83
//Crane (GameObjects.MapItems.Crane)
package GameObjects.MapItems {
import States.*;
import flash.events.*;
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
import Box2D.Dynamics.Joints.*;
import Box2D.Collision.Shapes.*;
import GameObjects.*;
public class Crane extends BaseObject {
private var m_sd:b2PolygonDef;
private var m_obj:BaseObject;
private var barrel:BarrelExplosive;
private var m_chain:Chain;
private var m_length:Number;
private var m_j1:b2RevoluteJoint;
private var m_j2:b2RevoluteJoint;
public function Crane(_arg1:b2World, _arg2:Number, _arg3:Number, _arg4:Number){
super(_arg1, _arg2, _arg3);
m_length = _arg4;
initBody();
mc = new mc_crane_mid();
m_body.m_userData = this;
addChild(mc);
addEventListener(Event.ENTER_FRAME, update);
}
override protected function initBody():void{
var _local1:Number = (66 / 2);
var _local2:Number = (10 / 2);
m_sd = new b2PolygonDef();
m_sd.SetAsBox((_local1 / SCALE), (_local2 / SCALE));
m_sd.density = 0;
m_sd.friction = 0.1;
m_bd.position.Set((m_start_x / SCALE), (m_start_y / SCALE));
m_body = m_world.CreateBody(m_bd);
m_body.CreateShape(m_sd);
m_body.SetMassFromShapes();
if (m_length == 0){
m_chain = new Chain(m_world, (m_start_x - 28), (m_start_y + 21), m_length);
};
if (m_length == 1){
m_chain = new Chain(m_world, (m_start_x - 28), (m_start_y + 43), m_length);
};
if (m_length == 2){
m_chain = new Chain(m_world, (m_start_x - 28), (m_start_y + 63), m_length);
};
var _local3:b2RevoluteJointDef = new b2RevoluteJointDef();
var _local4:b2Vec2 = new b2Vec2(((m_start_x - 27) / SCALE), ((m_start_y + 2) / SCALE));
m_world.GetGroundBody().GetUserData().addChild(m_chain);
_local3.Initialize(m_body, m_chain.body, _local4);
_local3.collideConnected = false;
m_j1 = b2RevoluteJoint(m_world.CreateJoint(_local3));
if (m_length == 0){
m_obj = new JailChamber(m_world, (m_start_x - 28), (m_start_y + 60));
};
if (m_length == 1){
m_obj = new JailChamber(m_world, (m_start_x - 28), (m_start_y + 87));
};
if (m_length == 2){
m_obj = new JailChamber(m_world, (m_start_x - 28), (m_start_y + 120));
};
GamePlayState.getInstance().m_layers["level"].addChild(m_obj);
_local3 = new b2RevoluteJointDef();
if (m_length == 0){
_local4 = new b2Vec2(((m_start_x - 28) / SCALE), ((m_start_y + 38) / SCALE));
};
if (m_length == 1){
_local4 = new b2Vec2(((m_start_x - 28) / SCALE), ((m_start_y + 60) / SCALE));
};
if (m_length == 2){
_local4 = new b2Vec2(((m_start_x - 28) / SCALE), ((m_start_y + 100) / SCALE));
};
_local3.Initialize(m_chain.body, m_obj.body, _local4);
_local3.collideConnected = false;
m_j2 = b2RevoluteJoint(m_world.CreateJoint(_local3));
}
private function update(_arg1:Event):void{
m_obj.body.SetAngularVelocity(0);
m_obj.body.SetXForm(m_obj.body.GetPosition(), 0);
}
override public function restore():void{
super.restore();
m_body.m_userData = this;
}
override public function setPos(_arg1:Number, _arg2:Number=-1):void{
super.setPos(_arg1, _arg2);
if (m_length == 0){
m_obj.body.SetXForm(new b2Vec2((_arg1 - (28 / SCALE)), ((m_start_y + 60) / SCALE)), m_obj.body.GetAngle());
};
if (m_length == 1){
m_obj.body.SetXForm(new b2Vec2((_arg1 - (28 / SCALE)), ((m_start_y + 87) / SCALE)), m_obj.body.GetAngle());
};
if (m_length == 2){
m_obj.body.SetXForm(new b2Vec2((_arg1 - (28 / SCALE)), ((m_start_y + 120) / SCALE)), m_obj.body.GetAngle());
};
}
}
}//package GameObjects.MapItems
Section 84
//CrashedBlock (GameObjects.MapItems.CrashedBlock)
package GameObjects.MapItems {
import States.*;
import Box2D.Dynamics.*;
import Box2D.Collision.Shapes.*;
import GameObjects.*;
public class CrashedBlock extends BaseObject {
private var m_sd:b2PolygonDef;
public function CrashedBlock(_arg1:b2World, _arg2:Number, _arg3:Number){
super(_arg1, _arg2, _arg3);
initBody();
mc = new mc_crashed_block();
m_body.m_userData = this;
addChild(mc);
}
override protected function initBody():void{
var _local1:Number = (32 / 2);
var _local2:Number = (32 / 2);
m_sd = new b2PolygonDef();
m_sd.SetAsBox((_local1 / SCALE), (_local2 / SCALE));
m_sd.density = 0;
m_sd.friction = 0.2;
m_bd.position.Set((m_start_x / SCALE), (m_start_y / SCALE));
m_body = m_world.CreateBody(m_bd);
m_body.CreateShape(m_sd);
m_body.SetMassFromShapes();
}
override public function restore():void{
super.restore();
m_body.m_userData = this;
mc.gotoAndStop(1);
}
public function crash():void{
if (mc.currentFrame != 4){
mc.gotoAndStop((mc.currentFrame + 1));
} else {
GamePlayState.getInstance().addToDestroyList(m_body);
};
}
}
}//package GameObjects.MapItems
Section 85
//Crate (GameObjects.MapItems.Crate)
package GameObjects.MapItems {
import States.*;
import Box2D.Dynamics.*;
import Gameplay.*;
import flash.display.*;
import Box2D.Collision.Shapes.*;
import GameObjects.*;
import flash.media.*;
public class Crate extends BaseObject implements IExplodable {
private var m_sd:b2PolygonDef;
private var m_was_exploded:Boolean;// = false
public function Crate(_arg1:b2World, _arg2:Number, _arg3:Number){
super(_arg1, _arg2, _arg3);
initBody();
mc = new mc_crate();
m_body.m_userData = this;
addChild(mc);
}
public function explode():void{
var _local1:Sound;
var _local2:MovieClip;
if (!m_was_exploded){
_local1 = new snd_crate_crash();
_local1.play(0, 0, new SoundTransform(0.8));
m_was_exploded = true;
_local2 = new mc_crate_explode();
_local2.x = (m_body.GetPosition().x * SCALE);
_local2.y = (m_body.GetPosition().y * SCALE);
m_world.GetGroundBody().GetUserData().addChild(_local2);
ScoreProcessor.putScore(ScoreProcessor.N_CRATE_DESTR, _local2.x, _local2.y);
GamePlayState.getInstance().addToDestroyList(m_body);
};
}
override protected function initBody():void{
var _local1:Number = (28 / 2);
m_sd = new b2PolygonDef();
m_sd.SetAsBox((_local1 / SCALE), (_local1 / SCALE));
m_sd.density = 1.4;
m_sd.friction = 0.1;
m_sd.filter.maskBits = 1;
m_bd.position.Set((m_start_x / SCALE), (m_start_y / SCALE));
m_body = m_world.CreateBody(m_bd);
m_body.CreateShape(m_sd);
m_body.SetMassFromShapes();
}
override public function restore():void{
super.restore();
m_body.m_userData = this;
m_was_exploded = false;
}
}
}//package GameObjects.MapItems
Section 86
//FortBasement (GameObjects.MapItems.FortBasement)
package GameObjects.MapItems {
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
import Box2D.Collision.Shapes.*;
import GameObjects.*;
public class FortBasement extends BaseObject {
private var m_sd:b2PolygonDef;
public function FortBasement(_arg1:b2World, _arg2:Number, _arg3:Number){
super(_arg1, _arg2, _arg3);
initBody();
mc = new mc_fort_basement();
m_body.m_userData = mc;
addChild(mc);
}
override protected function initBody():void{
var _local1:Number;
var _local2:Number;
_local1 = (390 / 2);
_local2 = (126 / 2);
m_bd.position.Set((m_start_x / SCALE), (m_start_y / SCALE));
m_body = m_world.CreateBody(m_bd);
m_sd = new b2PolygonDef();
m_sd.SetAsOrientedBox((_local1 / SCALE), (_local2 / SCALE), new b2Vec2(((17 / SCALE) / 2), 0));
m_sd.density = 0;
m_sd.friction = 0.3;
m_body.CreateShape(m_sd);
m_sd = new b2PolygonDef();
m_sd.vertexCount = 3;
m_sd.vertices[0] = new b2Vec2(((17 - _local1) / SCALE), (-(_local2) / SCALE));
m_sd.vertices[1] = new b2Vec2(((17 - _local1) / SCALE), ((_local2 - 50) / SCALE));
m_sd.vertices[2] = new b2Vec2(((-27 - _local1) / SCALE), ((_local2 - 50) / SCALE));
m_sd.density = 0;
m_sd.friction = 0.3;
m_body.CreateShape(m_sd);
m_body.SetMassFromShapes();
}
}
}//package GameObjects.MapItems
Section 87
//JailChamber (GameObjects.MapItems.JailChamber)
package GameObjects.MapItems {
import Box2D.Dynamics.*;
import Box2D.Collision.Shapes.*;
import GameObjects.*;
public class JailChamber extends BaseObject {
private var m_sd:b2PolygonDef;
public function JailChamber(_arg1:b2World, _arg2:Number, _arg3:Number){
super(_arg1, _arg2, _arg3);
initBody();
mc = new mc_jail_chamber();
m_body.m_userData = this;
addChild(mc);
}
override protected function initBody():void{
var _local1:Number = (40 / 2);
m_sd = new b2PolygonDef();
m_sd.SetAsBox((_local1 / SCALE), (_local1 / SCALE));
m_sd.density = 3;
m_sd.friction = 0.1;
m_sd.filter.maskBits = 1;
m_bd.position.Set((m_start_x / SCALE), (m_start_y / SCALE));
m_body = m_world.CreateBody(m_bd);
m_body.CreateShape(m_sd);
m_body.SetMassFromShapes();
}
override public function restore():void{
super.restore();
m_body.m_userData = this;
}
}
}//package GameObjects.MapItems
Section 88
//MetalBox (GameObjects.MapItems.MetalBox)
package GameObjects.MapItems {
import Box2D.Dynamics.*;
import Box2D.Collision.Shapes.*;
import GameObjects.*;
public class MetalBox extends BaseObject {
private var m_sd:b2PolygonDef;
public function MetalBox(_arg1:b2World, _arg2:Number, _arg3:Number){
super(_arg1, _arg2, _arg3);
initBody();
mc = new mc_metal_box();
m_body.m_userData = this;
addChild(mc);
}
override protected function initBody():void{
var _local1:Number = (32 / 2);
m_sd = new b2PolygonDef();
m_sd.SetAsBox((_local1 / SCALE), (_local1 / SCALE));
m_sd.density = 10.4;
m_sd.friction = 0.1;
m_sd.filter.maskBits = 1;
m_bd.position.Set((m_start_x / SCALE), (m_start_y / SCALE));
m_body = m_world.CreateBody(m_bd);
m_body.CreateShape(m_sd);
m_body.SetMassFromShapes();
}
override public function restore():void{
super.restore();
m_body.m_userData = this;
}
}
}//package GameObjects.MapItems
Section 89
//Mill (GameObjects.MapItems.Mill)
package GameObjects.MapItems {
import States.*;
import Box2D.Dynamics.*;
import Gameplay.*;
import Box2D.Common.Math.*;
import Box2D.Dynamics.Joints.*;
import Box2D.Collision.Shapes.*;
import GameObjects.*;
public class Mill extends BaseObject {
private var m_sd:b2PolygonDef;
private var m_wheel:MillWheel;
public function Mill(_arg1:b2World, _arg2:Number, _arg3:Number){
super(_arg1, _arg2, _arg3);
initBody();
m_body.m_userData = this;
}
override protected function initBody():void{
var _local1:Number = (8 / 2);
var _local2:Number = (8 / 2);
m_sd = new b2PolygonDef();
m_sd.SetAsBox((_local1 / SCALE), (_local2 / SCALE));
m_sd.density = 0;
m_sd.friction = 0.2;
m_bd.position.Set((m_start_x / SCALE), (m_start_y / SCALE));
m_body = m_world.CreateBody(m_bd);
m_body.CreateShape(m_sd);
m_body.SetMassFromShapes();
m_wheel = new MillWheel(m_world, m_start_x, m_start_y);
GamePlayState.getInstance().m_layers["level"].addChild(m_wheel);
var _local3:b2RevoluteJointDef = new b2RevoluteJointDef();
var _local4:b2Vec2 = new b2Vec2((m_start_x / SCALE), (m_start_y / SCALE));
_local3.Initialize(m_body, m_wheel.body, _local4);
_local3.collideConnected = false;
m_world.CreateJoint(_local3);
}
override public function setPos(_arg1:Number, _arg2:Number=-1):void{
super.setPos(_arg1, _arg2);
m_wheel.body.SetXForm(new b2Vec2(_arg1, _arg2), m_wheel.body.GetAngle());
}
override public function restore():void{
m_start_x = (m_x - LevelParser.X_FORT_DISPL);
initBody();
m_body.m_userData = this;
}
}
}//package GameObjects.MapItems
Section 90
//MillWheel (GameObjects.MapItems.MillWheel)
package GameObjects.MapItems {
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
import Box2D.Collision.Shapes.*;
import GameObjects.*;
public class MillWheel extends BaseObject {
private var m_sd:b2CircleDef;
public function MillWheel(_arg1:b2World, _arg2:Number, _arg3:Number){
super(_arg1, _arg2, _arg3);
initBody();
mc = new mc_mill();
m_body.m_userData = mc;
addChild(mc);
}
override protected function initBody():void{
m_bd.position.Set((m_start_x / SCALE), (m_start_y / SCALE));
m_body = m_world.CreateBody(m_bd);
m_sd = new b2CircleDef();
m_sd.radius = (8.5 / SCALE);
m_sd.density = 20.2;
m_sd.friction = 0.2;
m_body.CreateShape(m_sd);
var _local1:b2PolygonDef = new b2PolygonDef();
_local1.SetAsOrientedBox((2 / SCALE), (14 / SCALE), new b2Vec2(0, (-20 / SCALE)), 0);
_local1.density = 20.2;
_local1.friction = 0.2;
m_body.CreateShape(_local1);
_local1.SetAsOrientedBox((2 / SCALE), (14 / SCALE), new b2Vec2((-19 / SCALE), (-5 / SCALE)), ((-75 * 3.14) / 180));
_local1.density = 20.2;
_local1.friction = 0.2;
m_body.CreateShape(_local1);
_local1.SetAsOrientedBox((2 / SCALE), (14 / SCALE), new b2Vec2((18 / SCALE), (-5 / SCALE)), ((75 * 3.14) / 180));
_local1.density = 20.2;
_local1.friction = 0.2;
m_body.CreateShape(_local1);
_local1.SetAsOrientedBox((2 / SCALE), (14 / SCALE), new b2Vec2((11 / SCALE), (17 / SCALE)), ((145 * 3.14) / 180));
_local1.density = 20.2;
_local1.friction = 0.2;
m_body.CreateShape(_local1);
_local1.SetAsOrientedBox((2 / SCALE), (14 / SCALE), new b2Vec2((-12 / SCALE), (16 / SCALE)), ((220 * 3.14) / 180));
_local1.density = 20.2;
_local1.friction = 0.2;
m_body.CreateShape(_local1);
m_body.SetMassFromShapes();
}
}
}//package GameObjects.MapItems
Section 91
//Switch (GameObjects.MapItems.Switch)
package GameObjects.MapItems {
import States.*;
import Box2D.Dynamics.*;
import Box2D.Collision.Shapes.*;
import GameObjects.*;
public class Switch extends BaseObject {
private var m_sd:b2PolygonDef;
private var m_type:Number;
public function Switch(_arg1:b2World, _arg2:Number, _arg3:Number, _arg4:Number){
super(_arg1, _arg2, _arg3);
m_type = _arg4;
initBody();
if (m_type == 0){
mc = new mc_switch();
};
if (m_type == 1){
mc = new mc_switch1();
};
if (m_type == 2){
mc = new mc_switch2();
};
m_body.m_userData = this;
addChild(mc);
}
override protected function initBody():void{
var _local1:Number = (30 / 2);
var _local2:Number = (18 / 2);
if (m_type == 2){
_local1 = (18 / 2);
_local2 = (30 / 2);
};
m_sd = new b2PolygonDef();
m_sd.SetAsBox((_local1 / SCALE), (_local2 / SCALE));
m_sd.density = 0;
m_sd.friction = 0.2;
m_bd.position.Set((m_start_x / SCALE), (m_start_y / SCALE));
m_body = m_world.CreateBody(m_bd);
m_body.CreateShape(m_sd);
m_body.SetMassFromShapes();
}
public function switchOn():void{
mc.gotoAndPlay(2);
GamePlayState.getInstance().levelProcessor.rotateSwitchCannons();
}
override public function restore():void{
super.restore();
m_body.m_userData = this;
}
}
}//package GameObjects.MapItems
Section 92
//SwitchedCannon (GameObjects.MapItems.SwitchedCannon)
package GameObjects.MapItems {
import States.*;
import flash.events.*;
import Box2D.Dynamics.*;
import flash.display.*;
import Box2D.Common.Math.*;
import Box2D.Collision.Shapes.*;
import GameObjects.*;
import flash.utils.*;
import flash.geom.*;
public class SwitchedCannon extends BaseObject {
private var m_sd:b2PolygonDef;
private var m_allow_rotation:Boolean;// = true
private var m_rotate_forward:Boolean;// = true
private var m_timer_delay:Timer;
private var m_next_rotation:Number;// = 0
private var m_power:Number;
private var m_timer_shoot_delay:Timer;
public function SwitchedCannon(_arg1:b2World, _arg2:Number, _arg3:Number){
var _world = _arg1;
var _x = _arg2;
var _y = _arg3;
m_timer_delay = new Timer(200, 1);
m_timer_shoot_delay = new Timer(100, 1);
super(_world, _x, _y);
initBody();
mc = new mc_switchcannon();
m_body.m_userData = this;
addChild(mc);
MovieClip(mc["mc_cannon"]).rotation = 0;
mc["mc_cannon"]["mc_expl"].stop();
mc["mc_cannon"]["mc_expl"].visible = false;
addEventListener(Event.ENTER_FRAME, update);
m_timer_delay.addEventListener(TimerEvent.TIMER_COMPLETE, function (_arg1:Event):void{
m_allow_rotation = true;
});
m_timer_shoot_delay.addEventListener(TimerEvent.TIMER_COMPLETE, function (_arg1:Event):void{
shoot();
});
}
private function update(_arg1:Event):void{
var _local2:Number = 15;
if (MovieClip(mc["mc_cannon"]).rotation > m_next_rotation){
_local2 = (_local2 * -1);
};
if (MovieClip(mc["mc_cannon"]).rotation != m_next_rotation){
MovieClip(mc["mc_cannon"]).rotation = (MovieClip(mc["mc_cannon"]).rotation + _local2);
};
if (mc["mc_cannon"]["mc_expl"].currentFrame == 13){
mc["mc_cannon"]["mc_expl"].stop();
mc["mc_cannon"]["mc_expl"].visible = false;
};
}
public function rotate():void{
m_timer_delay.start();
if (m_allow_rotation){
if (m_rotate_forward){
m_next_rotation = (m_next_rotation + 45);
} else {
m_next_rotation = (m_next_rotation - 45);
};
if (m_next_rotation == 90){
m_rotate_forward = false;
};
if (m_next_rotation == -90){
m_rotate_forward = true;
};
m_allow_rotation = false;
};
}
public function startShootTimer(_arg1:Number):void{
m_power = _arg1;
trace(m_power);
m_timer_shoot_delay.start();
}
override protected function initBody():void{
var _local1:Number = (34 / 2);
var _local2:Number = (22 / 2);
m_sd = new b2PolygonDef();
m_sd.SetAsBox((_local1 / SCALE), (_local2 / SCALE));
m_sd.density = 0;
m_sd.friction = 0.2;
m_bd.position.Set((m_start_x / SCALE), (m_start_y / SCALE));
m_body = m_world.CreateBody(m_bd);
m_body.CreateShape(m_sd);
m_body.SetMassFromShapes();
}
override public function restore():void{
super.restore();
m_body.m_userData = this;
MovieClip(mc["mc_cannon"]).rotation = 0;
}
private function shoot():void{
mc["mc_cannon"]["mc_expl"].visible = true;
mc["mc_cannon"]["mc_expl"].gotoAndPlay(1);
MovieClip(mc["mc_cannon"]).rotation = m_next_rotation;
var _local1:Number = MovieClip(mc["mc_cannon"]).rotation;
var _local2:Point = new Point(mc["mc_cannon"]["mc_expl"].x, mc["mc_cannon"]["mc_expl"].y);
_local2 = mc["mc_cannon"]["mc_expl"].localToGlobal(_local2);
m_body.ApplyForce(new b2Vec2(-300, 300), m_body.GetPosition());
var _local3:SwitchCannonBall = new SwitchCannonBall(m_world, _local2.x, _local2.y, this);
GamePlayState.getInstance().m_layers["gui"].addChild(_local3);
var _local4:b2Vec2 = new b2Vec2(0, -1);
_local4.MulM(new b2Mat22(((_local1 * 3.14) / 180)));
_local4.Multiply((m_power * 1.8));
_local3.body.SetLinearVelocity(_local4);
}
}
}//package GameObjects.MapItems
Section 93
//SwitchedCannon1 (GameObjects.MapItems.SwitchedCannon1)
package GameObjects.MapItems {
import States.*;
import flash.events.*;
import Box2D.Dynamics.*;
import flash.display.*;
import Box2D.Common.Math.*;
import Box2D.Collision.Shapes.*;
import GameObjects.*;
import flash.utils.*;
import flash.geom.*;
public class SwitchedCannon1 extends BaseObject {
private var m_sd:b2PolygonDef;
private var m_allow_rotation:Boolean;// = true
private var m_rotate_forward:Boolean;// = false
private var m_timer_delay:Timer;
private var m_next_rotation:Number;// = 0
private var m_power:Number;
private var m_timer_shoot_delay:Timer;
public function SwitchedCannon1(_arg1:b2World, _arg2:Number, _arg3:Number){
var _world = _arg1;
var _x = _arg2;
var _y = _arg3;
m_timer_delay = new Timer(200, 1);
m_timer_shoot_delay = new Timer(100, 1);
super(_world, _x, _y);
initBody();
mc = new mc_switchcannon1();
m_body.m_userData = this;
addChild(mc);
MovieClip(mc["mc_cannon"]).rotation = 0;
mc["mc_cannon"]["mc_expl"].stop();
mc["mc_cannon"]["mc_expl"].visible = false;
addEventListener(Event.ENTER_FRAME, update);
m_timer_delay.addEventListener(TimerEvent.TIMER_COMPLETE, function (_arg1:Event):void{
m_allow_rotation = true;
});
m_timer_shoot_delay.addEventListener(TimerEvent.TIMER_COMPLETE, function (_arg1:Event):void{
shoot();
});
}
private function update(_arg1:Event):void{
var _local2:Number = 15;
if (MovieClip(mc["mc_cannon"]).rotation > m_next_rotation){
_local2 = (_local2 * -1);
};
if (MovieClip(mc["mc_cannon"]).rotation != m_next_rotation){
MovieClip(mc["mc_cannon"]).rotation = (MovieClip(mc["mc_cannon"]).rotation + _local2);
};
if (mc["mc_cannon"]["mc_expl"].currentFrame == 13){
mc["mc_cannon"]["mc_expl"].stop();
mc["mc_cannon"]["mc_expl"].visible = false;
};
}
public function rotate():void{
m_timer_delay.start();
if (m_allow_rotation){
if (m_rotate_forward){
m_next_rotation = (m_next_rotation + 45);
} else {
m_next_rotation = (m_next_rotation - 45);
};
if (m_next_rotation == -180){
m_rotate_forward = true;
};
if (m_next_rotation == 0){
m_rotate_forward = false;
};
m_allow_rotation = false;
};
}
public function startShootTimer(_arg1:Number):void{
m_power = _arg1;
m_timer_shoot_delay.start();
}
override protected function initBody():void{
var _local1:Number = (22 / 2);
var _local2:Number = (34 / 2);
m_sd = new b2PolygonDef();
m_sd.SetAsBox((_local1 / SCALE), (_local2 / SCALE));
m_sd.density = 0;
m_sd.friction = 0.2;
m_bd.position.Set((m_start_x / SCALE), (m_start_y / SCALE));
m_body = m_world.CreateBody(m_bd);
m_body.CreateShape(m_sd);
m_body.SetMassFromShapes();
}
override public function restore():void{
super.restore();
m_body.m_userData = this;
MovieClip(mc["mc_cannon"]).rotation = 0;
}
private function shoot():void{
mc["mc_cannon"]["mc_expl"].visible = true;
mc["mc_cannon"]["mc_expl"].gotoAndPlay(1);
MovieClip(mc["mc_cannon"]).rotation = m_next_rotation;
var _local1:Number = MovieClip(mc["mc_cannon"]).rotation;
var _local2:Point = new Point(mc["mc_cannon"]["mc_expl"].x, mc["mc_cannon"]["mc_expl"].y);
_local2 = mc["mc_cannon"]["mc_expl"].localToGlobal(_local2);
m_body.ApplyForce(new b2Vec2(-300, 300), m_body.GetPosition());
var _local3:SwitchCannonBall = new SwitchCannonBall(m_world, _local2.x, _local2.y, this);
GamePlayState.getInstance().m_layers["gui"].addChild(_local3);
var _local4:b2Vec2 = new b2Vec2(0, -1);
_local4.MulM(new b2Mat22(((_local1 * 3.14) / 180)));
_local4.Multiply((m_power * 1.8));
_local3.body.SetLinearVelocity(_local4);
}
}
}//package GameObjects.MapItems
Section 94
//SwitchedCannon2 (GameObjects.MapItems.SwitchedCannon2)
package GameObjects.MapItems {
import States.*;
import flash.events.*;
import Box2D.Dynamics.*;
import flash.display.*;
import Box2D.Common.Math.*;
import Box2D.Collision.Shapes.*;
import GameObjects.*;
import flash.utils.*;
import flash.geom.*;
public class SwitchedCannon2 extends BaseObject {
private var m_sd:b2PolygonDef;
private var m_allow_rotation:Boolean;// = true
private var m_rotate_forward:Boolean;// = true
private var m_timer_delay:Timer;
private var m_next_rotation:Number;// = 0
private var m_power:Number;
private var m_timer_shoot_delay:Timer;
public function SwitchedCannon2(_arg1:b2World, _arg2:Number, _arg3:Number){
var _world = _arg1;
var _x = _arg2;
var _y = _arg3;
m_timer_delay = new Timer(200, 1);
m_timer_shoot_delay = new Timer(100, 1);
super(_world, _x, _y);
initBody();
mc = new mc_switchcannon2();
m_body.m_userData = this;
addChild(mc);
MovieClip(mc["mc_cannon"]).rotation = 0;
mc["mc_cannon"]["mc_expl"].stop();
mc["mc_cannon"]["mc_expl"].visible = false;
addEventListener(Event.ENTER_FRAME, update);
m_timer_delay.addEventListener(TimerEvent.TIMER_COMPLETE, function (_arg1:Event):void{
m_allow_rotation = true;
});
m_timer_shoot_delay.addEventListener(TimerEvent.TIMER_COMPLETE, function (_arg1:Event):void{
shoot();
});
}
private function update(_arg1:Event):void{
var _local2:Number = 15;
if (MovieClip(mc["mc_cannon"]).rotation > m_next_rotation){
_local2 = (_local2 * -1);
};
if (MovieClip(mc["mc_cannon"]).rotation != m_next_rotation){
MovieClip(mc["mc_cannon"]).rotation = (MovieClip(mc["mc_cannon"]).rotation + _local2);
};
if (mc["mc_cannon"]["mc_expl"].currentFrame == 13){
mc["mc_cannon"]["mc_expl"].stop();
mc["mc_cannon"]["mc_expl"].visible = false;
};
}
public function rotate():void{
m_timer_delay.start();
if (m_allow_rotation){
if (m_rotate_forward){
m_next_rotation = (m_next_rotation + 45);
} else {
m_next_rotation = (m_next_rotation - 45);
};
if (m_next_rotation == 0){
m_rotate_forward = true;
};
if (m_next_rotation == 180){
m_rotate_forward = false;
};
m_allow_rotation = false;
};
}
public function startShootTimer(_arg1:Number):void{
m_power = _arg1;
m_timer_shoot_delay.start();
}
override protected function initBody():void{
var _local1:Number = (22 / 2);
var _local2:Number = (34 / 2);
m_sd = new b2PolygonDef();
m_sd.SetAsBox((_local1 / SCALE), (_local2 / SCALE));
m_sd.density = 0;
m_sd.friction = 0.2;
m_bd.position.Set((m_start_x / SCALE), (m_start_y / SCALE));
m_body = m_world.CreateBody(m_bd);
m_body.CreateShape(m_sd);
m_body.SetMassFromShapes();
}
override public function restore():void{
super.restore();
m_body.m_userData = this;
MovieClip(mc["mc_cannon"]).rotation = 0;
}
private function shoot():void{
mc["mc_cannon"]["mc_expl"].visible = true;
mc["mc_cannon"]["mc_expl"].gotoAndPlay(1);
MovieClip(mc["mc_cannon"]).rotation = m_next_rotation;
var _local1:Number = MovieClip(mc["mc_cannon"]).rotation;
var _local2:Point = new Point(mc["mc_cannon"]["mc_expl"].x, mc["mc_cannon"]["mc_expl"].y);
_local2 = mc["mc_cannon"]["mc_expl"].localToGlobal(_local2);
m_body.ApplyForce(new b2Vec2(-300, 300), m_body.GetPosition());
var _local3:SwitchCannonBall = new SwitchCannonBall(m_world, _local2.x, _local2.y, this);
GamePlayState.getInstance().m_layers["gui"].addChild(_local3);
var _local4:b2Vec2 = new b2Vec2(0, -1);
_local4.MulM(new b2Mat22(((_local1 * 3.14) / 180)));
_local4.Multiply((m_power * 1.8));
_local3.body.SetLinearVelocity(_local4);
}
}
}//package GameObjects.MapItems
Section 95
//BaseObject (GameObjects.BaseObject)
package GameObjects {
import Box2D.Dynamics.*;
import Gameplay.*;
import flash.display.*;
import Box2D.Common.Math.*;
public class BaseObject extends MovieClip {
protected const SCALE:Number = 30;
protected var m_world:b2World;
protected var m_bd:b2BodyDef;
protected var m_x:Number;
protected var m_start_x:Number;
protected var m_start_y:Number;
protected var mc:MovieClip;
protected var m_body:b2Body;
public function BaseObject(_arg1:b2World, _arg2:Number, _arg3:Number){
m_bd = new b2BodyDef();
m_world = _arg1;
m_x = _arg2;
m_start_x = _arg2;
m_start_y = _arg3;
}
protected function initBody():void{
}
public function get body():b2Body{
return (m_body);
}
public function restore():void{
m_start_x = (m_x - LevelParser.X_FORT_DISPL);
initBody();
addChild(mc);
m_body.m_userData = mc;
this.visible = true;
mc.visible = true;
}
public function setPos(_arg1:Number, _arg2:Number=-1):void{
var _local3:Number = m_body.GetAngle();
m_body.SetXForm(new b2Vec2(_arg1, _arg2), _local3);
}
}
}//package GameObjects
Section 96
//Cannonball (GameObjects.Cannonball)
package GameObjects {
import States.*;
import flash.events.*;
import Box2D.Dynamics.*;
import flash.display.*;
import Box2D.Collision.Shapes.*;
import flash.media.*;
import flash.utils.*;
public class Cannonball extends BaseObject implements IExplodable {
private var m_has_been_collised:Boolean;// = false
protected var m_sd:b2CircleDef;
private var m_timer:Timer;
public function Cannonball(_arg1:b2World, _arg2:Number, _arg3:Number){
var _local6:Sound;
m_timer = new Timer(7000, 1);
super(_arg1, _arg2, _arg3);
var _local4:Number = 5;
m_sd = new b2CircleDef();
m_sd.radius = (_local4 / SCALE);
m_sd.density = 8;
m_sd.friction = 0.6;
m_sd.restitution = 0.3;
m_sd.filter.maskBits = 1;
m_sd.filter.groupIndex = -5;
m_bd.position.Set((_arg2 / SCALE), (_arg3 / SCALE));
m_body = m_world.CreateBody(m_bd);
m_body.CreateShape(m_sd);
m_body.SetMassFromShapes();
m_body.SetBullet(true);
var _local5:MovieClip = new mc_cannonball();
m_body.m_userData = this;
this.x = _arg2;
this.y = _arg3;
addChild(_local5);
addEventListener(Event.ENTER_FRAME, update);
if ((((((((_arg2 > 0)) && ((_arg2 < 700)))) && ((_arg3 > 0)))) && ((_arg3 < 400)))){
_local6 = new snd_expl1();
_local6.play(0, 0, new SoundTransform(0.4));
};
}
public function stopTimer():void{
m_timer.stop();
}
public function startTimer():void{
if (!m_has_been_collised){
m_has_been_collised = true;
m_timer.addEventListener(TimerEvent.TIMER_COMPLETE, function (_arg1:TimerEvent):void{
explode();
});
m_timer.start();
};
}
public function explode():void{
var _local1:MovieClip = new mc_bullet_explode();
_local1.x = (m_body.GetPosition().x * SCALE);
_local1.y = (m_body.GetPosition().y * SCALE);
m_body.GetWorld().GetGroundBody().GetUserData().addChild(_local1);
GamePlayState.getInstance().addToDestroyList(m_body);
}
private function update(_arg1:Event):void{
if (m_body.IsSleeping()){
GamePlayState.getInstance().addToDestroyList(m_body);
};
}
}
}//package GameObjects
Section 97
//CannonEnemy (GameObjects.CannonEnemy)
package GameObjects {
import States.*;
import flash.events.*;
import Box2D.Dynamics.*;
import Gameplay.*;
import flash.display.*;
import Box2D.Common.Math.*;
import Box2D.Dynamics.Joints.*;
import Box2D.Collision.Shapes.*;
import flash.geom.*;
public class CannonEnemy extends BaseObject implements IExplodable {
private var m_was_exploded:Boolean;// = false
private var m_shape:b2Shape;
private var m_next_angle:Number;// = 0
private var h_2:Number;// = 15.5
private var m_sd:b2PolygonDef;
private var m_ash:MovieClip;
private var w_2:Number;// = 18.5
private var m_prev_m_x:Number;
private var m_prev_m_y:Number;
private var m_health:Number;// = 49
private var m_power:Number;// = 0
private var m_do_shoot:Boolean;// = false
private var m_is_enabled:Boolean;
public function CannonEnemy(_arg1:b2World, _arg2:Number, _arg3:Number){
m_ash = new mc_ash();
super(_arg1, _arg2, _arg3);
initBody();
mc = new mc_cannon_enemy();
m_body.m_userData = this;
addChild(mc);
mc["m_gun"]["mc_expl"].stop();
mc["m_gun"]["mc_expl"].visible = false;
mc["m_gun"]["mc_reload"].gotoAndStop(50);
mc["mc_health"].gotoAndStop(1);
addEventListener(Event.ENTER_FRAME, update);
}
public function remove():void{
if (m_was_exploded){
m_world.GetGroundBody().GetUserData().removeChild(m_ash);
} else {
removeChild(mc);
GamePlayState.getInstance().addToDestroyList(m_body);
};
}
private function update(_arg1:Event):void{
var _local2:Number;
var _local3:Number;
var _local4:Number;
var _local5:Point;
var _local6:EnemyCannonball;
var _local7:b2Vec2;
if (!GamePlayState.getInstance().m_is_paused){
if (mc["m_gun"]["mc_expl"].currentFrame == 13){
mc["m_gun"]["mc_expl"].stop();
mc["m_gun"]["mc_expl"].visible = false;
};
if (mc["m_gun"]["mc_reload"].currentFrame == 50){
mc["m_gun"]["mc_reload"].stop();
m_is_enabled = true;
};
if (b2Math.b2RandomRange(1, 400) < 5){
m_do_shoot = true;
m_next_angle = Math.round(b2Math.b2RandomRange(0, 65));
};
if (((((m_do_shoot) && (m_is_enabled))) && (!((GamePlayState.getInstance().levelProcessor.m_cur_level == 0))))){
_local2 = 2;
_local3 = MovieClip(mc["m_gun"]).rotation;
if (m_next_angle > _local3){
_local3 = (_local3 + _local2);
if (m_next_angle <= _local3){
m_next_angle = _local3;
};
};
if (m_next_angle < _local3){
_local3 = (_local3 - _local2);
if (m_next_angle >= _local3){
m_next_angle = _local3;
};
};
MovieClip(mc["m_gun"]).rotation = _local3;
if (m_next_angle == MovieClip(mc["m_gun"]).rotation){
m_do_shoot = false;
mc["m_gun"]["mc_expl"].gotoAndPlay(1);
mc["m_gun"]["mc_expl"].visible = true;
MovieClip(mc["m_gun"]).rotation = m_next_angle;
m_power = b2Math.b2RandomRange(50, 80);
_local4 = MovieClip(mc["m_gun"]).rotation;
_local5 = new Point(mc["m_gun"]["mc_expl"].x, mc["m_gun"]["mc_expl"].y);
_local5 = mc["m_gun"]["mc_expl"].localToGlobal(_local5);
m_body.ApplyForce(new b2Vec2(-300, 300), m_body.GetPosition());
_local6 = new EnemyCannonball(m_world, _local5.x, _local5.y);
GamePlayState.getInstance().m_layers["gui"].addChild(_local6);
_local7 = new b2Vec2(-1, 0);
_local7.MulM(new b2Mat22(((_local4 * 3.14) / 180)));
_local7.Multiply((m_power * 0.2));
_local6.body.SetLinearVelocity(_local7);
};
};
};
}
override public function restore():void{
super.restore();
m_body.m_userData = this;
try {
if (m_was_exploded){
m_world.GetGroundBody().GetUserData().removeChild(m_ash);
};
} catch(e:Error) {
};
m_was_exploded = false;
m_health = 49;
mc["mc_health"].gotoAndStop(1);
createJoint();
}
override protected function initBody():void{
m_sd = new b2PolygonDef();
m_sd.SetAsBox((w_2 / SCALE), (h_2 / SCALE));
m_sd.density = 20;
m_sd.friction = 0.2;
m_bd.position.Set((m_start_x / SCALE), (m_start_y / SCALE));
m_body = m_world.CreateBody(m_bd);
m_shape = m_body.CreateShape(m_sd);
m_body.SetMassFromShapes();
}
public function explode():void{
var _local1:MovieClip;
if (!m_was_exploded){
m_was_exploded = true;
removeChild(mc);
GamePlayState.getInstance().addToDestroyList(m_body);
m_ash.x = (m_body.GetPosition().x * SCALE);
m_ash.y = (m_body.GetPosition().y * SCALE);
m_world.GetGroundBody().GetUserData().addChild(m_ash);
_local1 = new mc_explode();
_local1.x = (m_body.GetPosition().x * SCALE);
_local1.y = (m_body.GetPosition().y * SCALE);
m_world.GetGroundBody().GetUserData().addChild(_local1);
ScoreProcessor.putScore(ScoreProcessor.N_CANNON_DESTR, _local1.x, _local1.y);
GamePlayState.getInstance().levelProcessor.canonsLeft = (GamePlayState.getInstance().levelProcessor.canonsLeft - 1);
};
}
public function damage(_arg1:Number=2):void{
mc["m_gun"]["mc_reload"].gotoAndPlay(1);
if (GamePlayState.getInstance().levelProcessor.m_cur_level == 0){
_arg1 = 25;
};
m_health = (m_health - _arg1);
mc["mc_health"].gotoAndStop((50 - m_health));
if (m_health <= 0){
explode();
};
}
public function createJoint():void{
var _local1:b2DistanceJointDef = new b2DistanceJointDef();
var _local2:b2Vec2 = body.GetPosition();
var _local3:b2Vec2 = new b2Vec2((body.GetPosition().x / SCALE), ((body.GetPosition().y + h_2) / SCALE));
_local1.Initialize(m_body, m_world.GetGroundBody(), _local2, _local3);
_local1.collideConnected = true;
m_world.CreateJoint(_local1);
}
}
}//package GameObjects
Section 98
//CannonEnemy2 (GameObjects.CannonEnemy2)
package GameObjects {
import States.*;
import flash.events.*;
import Box2D.Dynamics.*;
import Gameplay.*;
import flash.display.*;
import Box2D.Common.Math.*;
import Box2D.Dynamics.Joints.*;
import Box2D.Collision.Shapes.*;
import flash.geom.*;
public class CannonEnemy2 extends BaseObject implements IExplodable {
private var m_was_exploded:Boolean;// = false
private var m_shape:b2Shape;
private var m_next_angle:Number;// = 0
private var h_2:Number;// = 15.5
private var m_sd:b2PolygonDef;
private var m_ash:MovieClip;
private var w_2:Number;// = 18.5
private var m_prev_m_x:Number;
private var m_prev_m_y:Number;
private var m_health:Number;// = 49
private var m_power:Number;// = 0
private var m_do_shoot:Boolean;// = false
private var m_is_enabled:Boolean;
public function CannonEnemy2(_arg1:b2World, _arg2:Number, _arg3:Number){
m_ash = new mc_ash();
super(_arg1, _arg2, _arg3);
initBody();
mc = new mc_cannon2_enemy();
m_body.m_userData = this;
addChild(mc);
mc["m_gun"]["mc_expl"].stop();
mc["m_gun"]["mc_expl"].visible = false;
mc["m_gun"]["mc_reload"].gotoAndStop(50);
addEventListener(Event.ENTER_FRAME, update);
}
public function remove():void{
if (m_was_exploded){
m_world.GetGroundBody().GetUserData().removeChild(m_ash);
} else {
removeChild(mc);
GamePlayState.getInstance().addToDestroyList(m_body);
};
}
private function update(_arg1:Event):void{
var _local2:Number;
var _local3:Number;
var _local4:Number;
var _local5:Point;
var _local6:EnemyCannonball;
var _local7:b2Vec2;
if (!GamePlayState.getInstance().m_is_paused){
if (mc["m_gun"]["mc_expl"].currentFrame == 13){
mc["m_gun"]["mc_expl"].stop();
mc["m_gun"]["mc_expl"].visible = false;
};
if (mc["m_gun"]["mc_reload"].currentFrame == 50){
mc["m_gun"]["mc_reload"].stop();
m_is_enabled = true;
};
if (b2Math.b2RandomRange(1, 400) < 5){
m_do_shoot = true;
m_next_angle = Math.round(b2Math.b2RandomRange(0, 65));
};
if (((((m_do_shoot) && (m_is_enabled))) && (!((GamePlayState.getInstance().levelProcessor.m_cur_level == 0))))){
_local2 = 2;
_local3 = MovieClip(mc["m_gun"]).rotation;
if (m_next_angle > _local3){
_local3 = (_local3 + _local2);
if (m_next_angle <= _local3){
m_next_angle = _local3;
};
};
if (m_next_angle < _local3){
_local3 = (_local3 - _local2);
if (m_next_angle >= _local3){
m_next_angle = _local3;
};
};
MovieClip(mc["m_gun"]).rotation = _local3;
if (m_next_angle == MovieClip(mc["m_gun"]).rotation){
m_do_shoot = false;
mc["m_gun"]["mc_expl"].gotoAndPlay(1);
mc["m_gun"]["mc_expl"].visible = true;
MovieClip(mc["m_gun"]).rotation = m_next_angle;
m_power = b2Math.b2RandomRange(50, 80);
_local4 = MovieClip(mc["m_gun"]).rotation;
_local5 = new Point(mc["m_gun"]["mc_expl"].x, mc["m_gun"]["mc_expl"].y);
_local5 = mc["m_gun"]["mc_expl"].localToGlobal(_local5);
m_body.ApplyForce(new b2Vec2(-300, 300), m_body.GetPosition());
_local6 = new EnemyCannonball(m_world, _local5.x, _local5.y);
GamePlayState.getInstance().m_layers["gui"].addChild(_local6);
_local7 = new b2Vec2(-1, 0);
_local7.MulM(new b2Mat22(((_local4 * 3.14) / 180)));
_local7.Multiply((m_power * 0.2));
_local6.body.SetLinearVelocity(_local7);
};
};
};
}
override public function restore():void{
super.restore();
m_body.m_userData = this;
try {
if (m_was_exploded){
m_world.GetGroundBody().GetUserData().removeChild(m_ash);
};
} catch(e:Error) {
};
m_was_exploded = false;
createJoint();
}
override protected function initBody():void{
m_sd = new b2PolygonDef();
m_sd.SetAsBox((w_2 / SCALE), (h_2 / SCALE));
m_sd.density = 20;
m_sd.friction = 0.2;
m_bd.position.Set((m_start_x / SCALE), (m_start_y / SCALE));
m_body = m_world.CreateBody(m_bd);
m_shape = m_body.CreateShape(m_sd);
m_body.SetMassFromShapes();
}
public function explode():void{
var _local1:MovieClip;
if (!m_was_exploded){
m_was_exploded = true;
removeChild(mc);
GamePlayState.getInstance().addToDestroyList(m_body);
m_ash.x = (m_body.GetPosition().x * SCALE);
m_ash.y = (m_body.GetPosition().y * SCALE);
m_world.GetGroundBody().GetUserData().addChild(m_ash);
_local1 = new mc_explode();
_local1.x = (m_body.GetPosition().x * SCALE);
_local1.y = (m_body.GetPosition().y * SCALE);
m_world.GetGroundBody().GetUserData().addChild(_local1);
ScoreProcessor.putScore(ScoreProcessor.N_CANNON_DESTR, _local1.x, _local1.y);
GamePlayState.getInstance().levelProcessor.canonsLeft = (GamePlayState.getInstance().levelProcessor.canonsLeft - 1);
};
}
public function damage(_arg1:Number=2):void{
mc["m_gun"]["mc_reload"].gotoAndPlay(1);
}
public function createJoint():void{
var _local1:b2DistanceJointDef = new b2DistanceJointDef();
var _local2:b2Vec2 = body.GetPosition();
var _local3:b2Vec2 = new b2Vec2((body.GetPosition().x / SCALE), ((body.GetPosition().y + h_2) / SCALE));
_local1.Initialize(m_body, m_world.GetGroundBody(), _local2, _local3);
_local1.collideConnected = true;
m_world.CreateJoint(_local1);
}
}
}//package GameObjects
Section 99
//CannonPlayer (GameObjects.CannonPlayer)
package GameObjects {
import States.*;
import flash.events.*;
import Box2D.Dynamics.*;
import flash.display.*;
import Box2D.Common.Math.*;
import Box2D.Dynamics.Joints.*;
import Box2D.Collision.Shapes.*;
import flash.utils.*;
import flash.geom.*;
public class CannonPlayer extends BaseObject {
private var m_ship:ShipPlayers;
private var m_d:b2Vec2;
private var h_2:Number;// = 15.5
private var m_start_point:Point;
private var m_sd:b2PolygonDef;
private var w_2:Number;// = 18.5
private var m_mc_traectory:MovieClip;
private var m_prev_m_y:Number;// = 0
private var m_timer:Timer;
private var m_power:Number;// = 40
private var m_prev_m_x:Number;// = 0
private var m_points:Array;
private var m_is_enabled:Boolean;// = false
public function CannonPlayer(_arg1:b2World, _arg2:ShipPlayers, _arg3:Number, _arg4:Number){
var _world = _arg1;
var _ship = _arg2;
var _x = _arg3;
var _y = _arg4;
m_timer = new Timer(300, 1);
m_mc_traectory = new MovieClip();
m_points = new Array();
super(_world, _x, _y);
m_ship = _ship;
initBody();
mc = new mc_cannon_player();
m_body.m_userData = mc;
addChild(mc);
mc["m_gun"]["mc_expl"].stop();
mc["m_gun"]["mc_expl"].visible = false;
mc["m_gun"]["mc_arrow"].visible = false;
m_body.m_userData["m_gun"]["mc_reload"].gotoAndStop(50);
mc.addChild(m_mc_traectory);
m_mc_traectory.visible = false;
var i:Number = 0;
while (i != 30) {
m_points[i] = new dot();
m_mc_traectory.addChild(m_points[i]);
i = (i + 1);
};
m_timer.addEventListener(TimerEvent.TIMER_COMPLETE, function (_arg1:Event):void{
GamePlayState.getInstance().nextCannon();
});
addEventListener(Event.ADDED_TO_STAGE, function (_arg1:Event):void{
stage.addEventListener(MouseEvent.MOUSE_MOVE, onMMove);
stage.addEventListener(MouseEvent.CLICK, onMUp);
});
addEventListener(Event.ENTER_FRAME, update);
}
private function buildTraectory(_arg1:b2Vec2):void{
var _local2:Number = MovieClip(m_body.m_userData["m_gun"]).rotation;
m_d = new b2Vec2(1, 0);
m_d.MulM(new b2Mat22(((_local2 * 3.14) / 180)));
m_d.Multiply((m_power * 0.2));
var _local3:b2Vec2 = new b2Vec2(-1, 0);
var _local4:Number = Math.acos((b2Math.b2Dot(_arg1, _local3) / (_arg1.Length() * _local3.Length())));
var _local5:Number = (((m_d.Length() * m_d.Length()) * Math.sin((2 * _local4))) / 10.2);
var _local6:Number = ((((m_d.Length() * m_d.Length()) * Math.sin(_local4)) * Math.sin(_local4)) / 20.4);
m_start_point = new Point(m_body.m_userData["m_gun"]["mc_expl"].x, m_body.m_userData["m_gun"]["mc_expl"].y);
m_start_point = m_body.m_userData["m_gun"]["mc_expl"].localToGlobal(m_start_point);
var _local7:Point = m_body.m_userData.globalToLocal(m_start_point);
m_points[0].x = _local7.x;
m_points[0].y = _local7.y;
m_points[1].x = (_local7.x + ((_local5 * SCALE) / 2));
m_points[1].y = (_local7.y - (_local6 * SCALE));
m_points[2].x = (_local7.x + (_local5 * SCALE));
m_points[2].y = _local7.y;
var _local8:Number = ((m_points[2].y - ((((m_points[2].x * (m_points[1].y - m_points[0].y)) + (m_points[1].x * m_points[0].y)) - (m_points[0].x * m_points[1].y)) / (m_points[1].x - m_points[0].x))) / ((m_points[2].x * ((m_points[2].x - m_points[0].x) - m_points[1].x)) + (m_points[0].x * m_points[1].x)));
var _local9:Number = (((m_points[1].y - m_points[0].y) / (m_points[1].x - m_points[0].x)) - (_local8 * (m_points[0].x + m_points[1].x)));
var _local10:Number = ((((m_points[1].x * m_points[0].y) - (m_points[0].x * m_points[1].y)) / (m_points[1].x - m_points[0].x)) + ((_local8 * m_points[0].x) * m_points[1].x));
var _local11:Number = ((mouseX - mc.x) / m_points.length);
var _local12:Number = 0;
while (_local12 != m_points.length) {
m_points[_local12].x = (m_points[0].x + ((_local11 * _local12) * 3));
m_points[_local12].y = ((((_local8 * m_points[_local12].x) * m_points[_local12].x) + (_local9 * m_points[_local12].x)) + _local10);
m_points[_local12].scaleX = (1 - (_local12 / m_points.length));
m_points[_local12].scaleY = (1 - (_local12 / m_points.length));
m_points[_local12].alpha = (1 - (_local12 / m_points.length));
m_points[_local12].alpha = (m_points[_local12].alpha * (1 - (m_points[_local12].x / (550 - mc.x))));
_local12++;
};
}
private function update(_arg1:Event):void{
if (m_body.m_userData["m_gun"]["mc_expl"].currentFrame == 13){
m_body.m_userData["m_gun"]["mc_expl"].stop();
m_body.m_userData["m_gun"]["mc_expl"].visible = false;
};
if (m_body.m_userData["m_gun"]["mc_reload"].currentFrame == 50){
m_body.m_userData["m_gun"]["mc_reload"].stop();
};
}
public function enable():void{
m_is_enabled = true;
m_body.m_userData["m_gun"]["mc_arrow"].visible = false;
onMMove(null);
m_mc_traectory.visible = true;
}
private function onMDown(_arg1:MouseEvent):void{
if (m_is_enabled){
m_prev_m_x = mouseX;
m_prev_m_y = mouseY;
m_body.m_userData["m_gun"]["mc_arrow"].visible = true;
stage.addEventListener(MouseEvent.MOUSE_MOVE, onMMove);
stage.addEventListener(MouseEvent.MOUSE_UP, onMUp);
};
}
override protected function initBody():void{
m_sd = new b2PolygonDef();
m_sd.SetAsBox((w_2 / SCALE), (h_2 / SCALE));
m_sd.density = 20;
m_sd.friction = 0.2;
m_sd.filter.groupIndex = -5;
m_bd.position.Set((m_start_x / SCALE), (m_start_y / SCALE));
m_body = m_world.CreateBody(m_bd);
m_body.CreateShape(m_sd);
m_body.SetMassFromShapes();
var _local1:b2DistanceJointDef = new b2DistanceJointDef();
var _local2:b2Vec2 = new b2Vec2((m_start_x / SCALE), (m_start_y / SCALE));
var _local3:b2Vec2 = new b2Vec2((m_start_x / SCALE), ((m_start_y + h_2) / SCALE));
_local1.Initialize(m_body, m_ship.body, _local2, _local3);
_local1.collideConnected = true;
m_world.CreateJoint(_local1);
}
public function disable():void{
m_is_enabled = false;
m_body.m_userData["m_gun"]["mc_arrow"].visible = false;
}
private function onMUp(_arg1:MouseEvent):void{
var _local2:Number;
var _local3:Cannonball;
if (((((((m_is_enabled) && (GamePlayState.getInstance().m_allow_shooting))) && ((mouseX > 90)))) && (!(GamePlayState.getInstance().m_is_paused)))){
_local2 = MovieClip(m_body.m_userData["m_gun"]).rotation;
_local3 = new Cannonball(m_world, m_start_point.x, m_start_point.y);
_local3.body.SetLinearVelocity(m_d);
GamePlayState.getInstance().m_layers["player"].addChild(_local3);
m_body.ApplyForce(new b2Vec2(-300, 300), m_body.GetLocalCenter());
m_body.m_userData["m_gun"]["mc_arrow"].visible = false;
m_body.m_userData["m_gun"]["mc_expl"].visible = true;
m_body.m_userData["m_gun"]["mc_expl"].gotoAndPlay(1);
m_body.m_userData["m_gun"]["mc_reload"].gotoAndPlay(1);
m_is_enabled = false;
m_mc_traectory.visible = false;
m_timer.start();
GamePlayState.getInstance().levelProcessor.addShot();
};
}
private function onMMove(_arg1:MouseEvent):void{
var _local2:Number;
var _local3:Number;
var _local4:Point;
var _local5:b2Vec2;
var _local6:b2Vec2;
var _local7:Number;
var _local8:Number;
if (((m_is_enabled) && (!(GamePlayState.getInstance().m_is_paused)))){
_local2 = (m_prev_m_x - mouseX);
_local3 = (m_prev_m_y - mouseY);
_local4 = m_body.m_userData["m_center"].localToGlobal(new Point(m_body.m_userData["m_center"].x, m_body.m_userData["m_center"].y));
_local5 = new b2Vec2(((_local4.x / SCALE) - (mouseX / SCALE)), ((_local4.y / SCALE) - (mouseY / SCALE)));
_local6 = new b2Vec2(-1, 0);
_local7 = ((Math.acos((b2Math.b2Dot(_local5, _local6) / (_local5.Length() * _local6.Length()))) / 3.14) * 180);
if ((mouseY / SCALE) < (_local4.y / SCALE)){
_local7 = (_local7 * -1);
};
if ((((_local7 > -90)) && ((_local7 < 0)))){
MovieClip(m_body.m_userData["m_gun"]).rotation = _local7;
};
m_power = (_local5.Length() * 10);
if (m_power < 40){
m_power = 40;
};
if (m_power > 140){
m_power = 140;
};
_local8 = (m_power / 100);
m_body.m_userData["m_gun"]["mc_arrow"].scaleX = (_local8 * 2);
m_prev_m_x = mouseX;
m_prev_m_y = mouseY;
if ((((mouseY < mc.y)) && ((mouseX > mc.x)))){
buildTraectory(_local5);
};
};
}
}
}//package GameObjects
Section 100
//EnemyCannonball (GameObjects.EnemyCannonball)
package GameObjects {
import Box2D.Dynamics.*;
public class EnemyCannonball extends Cannonball {
public function EnemyCannonball(_arg1:b2World, _arg2:Number, _arg3:Number){
super(_arg1, _arg2, _arg3);
m_sd.filter.groupIndex = 5;
}
}
}//package GameObjects
Section 101
//IExplodable (GameObjects.IExplodable)
package GameObjects {
public interface IExplodable {
function explode():void;
}
}//package GameObjects
Section 102
//ShipPlayers (GameObjects.ShipPlayers)
package GameObjects {
import Box2D.Dynamics.*;
import flash.display.*;
import Box2D.Common.Math.*;
import Box2D.Dynamics.Joints.*;
import Box2D.Collision.Shapes.*;
public class ShipPlayers extends BaseObject {
private var m_sd:b2PolygonDef;
private var m_joint0:b2DistanceJoint;
private var m_joint1:b2DistanceJoint;
public function ShipPlayers(_arg1:b2World, _arg2:Number, _arg3:Number){
super(_arg1, _arg2, _arg3);
initBody();
mc = new mc_ship_player();
m_body.m_userData = this;
addChild(mc);
hideWaves();
}
public function getWavesMC():MovieClip{
return (mc["mc_wave"]);
}
override protected function initBody():void{
var _local1:Number;
_local1 = (260 / 2);
var _local2:Number = (54 / 2);
m_bd.position.Set((m_start_x / SCALE), (m_start_y / SCALE));
m_body = m_world.CreateBody(m_bd);
m_sd = new b2PolygonDef();
m_sd.SetAsBox((_local1 / SCALE), (_local2 / SCALE));
m_sd.density = 2;
m_sd.friction = 0.2;
m_body.CreateShape(m_sd);
m_sd = new b2PolygonDef();
m_sd.SetAsOrientedBox((33 / SCALE), (17 / SCALE), new b2Vec2((-105 / SCALE), (-44 / SCALE)));
m_sd.density = 2;
m_sd.friction = 0.2;
m_body.CreateShape(m_sd);
m_sd = new b2PolygonDef();
m_sd.SetAsOrientedBox((10 / SCALE), (10 / SCALE), new b2Vec2((125 / SCALE), (-30 / SCALE)));
m_sd.density = 2;
m_sd.friction = 0.2;
m_body.CreateShape(m_sd);
m_body.SetMassFromShapes();
var _local3:b2DistanceJointDef = new b2DistanceJointDef();
var _local4:b2Vec2 = new b2Vec2(((m_start_x - (_local1 * 2)) / SCALE), ((m_start_y - (_local2 * 2)) / SCALE));
var _local5:b2Vec2 = new b2Vec2(((m_start_x - _local1) / SCALE), ((m_start_y - _local2) / SCALE));
_local3.Initialize(m_body, m_world.GetGroundBody(), _local5, _local4);
m_joint0 = (m_world.CreateJoint(_local3) as b2DistanceJoint);
_local4 = new b2Vec2(((m_start_x + (_local1 * 2)) / SCALE), ((m_start_y - (_local2 * 2)) / SCALE));
_local5 = new b2Vec2(((m_start_x + _local1) / SCALE), ((m_start_y - _local2) / SCALE));
_local3.Initialize(m_body, m_world.GetGroundBody(), _local5, _local4);
m_joint1 = (m_world.CreateJoint(_local3) as b2DistanceJoint);
}
public function showWaves():void{
mc["mc_wave"].gotoAndPlay(1);
mc["mc_wave"].visible = true;
}
override public function restore():void{
super.restore();
m_body.m_userData = this;
}
public function hideWaves():void{
mc["mc_wave"].stop();
mc["mc_wave"].visible = false;
}
}
}//package GameObjects
Section 103
//SwitchCannonBall (GameObjects.SwitchCannonBall)
package GameObjects {
import Box2D.Dynamics.*;
public class SwitchCannonBall extends Cannonball {
public var m_parent:BaseObject;
public function SwitchCannonBall(_arg1:b2World, _arg2:Number, _arg3:Number, _arg4:BaseObject){
super(_arg1, _arg2, _arg3);
m_parent = _arg4;
m_sd.filter.groupIndex = 5;
}
}
}//package GameObjects
Section 104
//ChoseLevelWnd (Gameplay.ChoseLevelWnd)
package Gameplay {
import States.*;
import flash.events.*;
import flash.display.*;
import flash.text.*;
public class ChoseLevelWnd extends MovieClip {
private var m_is_showing:Boolean;// = false
private var m_is_hiding:Boolean;// = false
private var m_cur_part:Number;// = 0
private var m_this:MovieClip;
private var m_cur_level:Number;// = -1
private var mc_wnd:MovieClip;
public function ChoseLevelWnd(){
mc_wnd = new mc_choose_level_interface();
super();
addEventListener(Event.ENTER_FRAME, update);
alpha = 0;
m_this = this;
mc_wnd.x = 101;
mc_wnd.y = 32;
addChild(mc_wnd);
reinitButtons();
SimpleButton(mc_wnd["m_bt_close"]).addEventListener(MouseEvent.CLICK, function (_arg1:MouseEvent):void{
m_this.hide();
GamePlayState.getInstance().allowShooting();
});
var l:Number = 0;
while (l != 4) {
MovieClip(mc_wnd[("bt_lev" + l)]).addEventListener(MouseEvent.MOUSE_OVER, function (_arg1:MouseEvent):void{
if (MovieClip(_arg1.currentTarget).currentFrame != 5){
MovieClip(_arg1.currentTarget).gotoAndStop(2);
m_cur_level = (Number(String(_arg1.currentTarget.name).charAt(6)) + (m_cur_part * 4));
mc_wnd["m_cur_score"].text = GamePlayState.getInstance().gameProgress.getScoreForLevel((m_cur_level + 1));
mc_wnd["m_golden_score"].text = GamePlayState.getInstance().gameProgress.levelsScoreTable[m_cur_level]["gold"];
mc_wnd["m_metal_score"].text = GamePlayState.getInstance().gameProgress.levelsScoreTable[m_cur_level]["metal"];
};
});
MovieClip(mc_wnd[("bt_lev" + l)]).addEventListener(MouseEvent.MOUSE_OUT, function (_arg1:MouseEvent):void{
if (MovieClip(_arg1.currentTarget).currentFrame != 5){
MovieClip(_arg1.currentTarget).gotoAndStop(1);
};
});
MovieClip(mc_wnd[("bt_lev" + l)]).addEventListener(MouseEvent.CLICK, function (_arg1:MouseEvent):void{
if (MovieClip(_arg1.currentTarget).currentFrame != 5){
if (m_cur_level > 0){
m_cur_level = (m_cur_level + 2);
};
hide();
if (GamePlayState.getInstance().levelProcessor.m_cur_level == m_cur_level){
GamePlayState.getInstance().levelProcessor.restartLevel();
} else {
if (GamePlayState.getInstance().levelProcessor.m_cur_level == 29){
GamePlayState.getInstance().levelProcessor.m_cur_level = (m_cur_level - 1);
GamePlayState.getInstance().levelProcessor.nextLevel();
} else {
IngameGUI(GamePlayState.getInstance().m_layers["gui"]).disableReplay();
GamePlayState.getInstance().levelProcessor.destroyFort(m_cur_level);
};
};
if (GamePlayState.getInstance().levelProcessor.m_cur_level == -1){
GamePlayState.getInstance().levelProcessor.m_is_ship_moving = true;
GamePlayState.getInstance().levelProcessor.m_is_fort_being_destroyed = true;
IngameGUI(GamePlayState.getInstance().m_layers["gui"]).toGame();
IngameGUI(GamePlayState.getInstance().m_layers["gui"]).disableReplay();
};
};
});
l = (l + 1);
};
var i:Number = 0;
while (i != 7) {
MovieClip(mc_wnd[("bt_p" + i)]).buttonMode = true;
MovieClip(mc_wnd[("bt_p" + i)]).stop();
MovieClip(mc_wnd[("bt_p" + i)]).addEventListener(MouseEvent.CLICK, function (_arg1:MouseEvent):void{
var _local2:Number;
var _local3:Number;
if (m_cur_part != Number(String(_arg1.currentTarget.name).charAt(4))){
_local2 = 0;
while (_local2 != 7) {
MovieClip(mc_wnd[("bt_p" + _local2)]).gotoAndStop(1);
_local2++;
};
m_cur_part = Number(String(_arg1.currentTarget.name).charAt(4));
MovieClip(_arg1.currentTarget).gotoAndStop(2);
reinitButtons();
_local3 = 0;
while (_local3 != 4) {
if (((!((mc_wnd[("bt_lev" + _local3)].currentFrame == 5))) && (!((mc_wnd[("bt_lev" + _local3)]["m_tf"] == null))))){
TextField(mc_wnd[("bt_lev" + _local3)]["m_tf"]).text = ("" + (((m_cur_part * 4) + _local3) + 1));
};
_local3++;
};
};
});
MovieClip(mc_wnd[("bt_p" + i)]).addEventListener(MouseEvent.MOUSE_OVER, function (_arg1:MouseEvent):void{
if (m_cur_part != Number(String(_arg1.currentTarget.name).charAt(4))){
MovieClip(_arg1.currentTarget).gotoAndStop(3);
};
});
MovieClip(mc_wnd[("bt_p" + i)]).addEventListener(MouseEvent.MOUSE_OUT, function (_arg1:MouseEvent):void{
if (m_cur_part != Number(String(_arg1.currentTarget.name).charAt(4))){
MovieClip(_arg1.currentTarget).gotoAndStop(1);
};
});
i = (i + 1);
};
}
private function update(_arg1:Event):void{
if (m_is_showing){
if (alpha < 1){
alpha = (alpha + 0.2);
if (alpha >= 1){
m_is_showing = false;
alpha = 1;
};
};
};
if (m_is_hiding){
if (alpha > 0){
alpha = (alpha - 0.2);
if (alpha <= 0){
m_is_hiding = false;
visible = false;
alpha = 0;
};
};
};
}
public function hide():void{
m_is_hiding = true;
m_is_showing = false;
GamePlayState.getInstance().m_is_paused = false;
}
public function show(_arg1:Boolean=false):void{
GamePlayState.getInstance().m_is_paused = true;
GamePlayState.getInstance().m_allow_shooting = false;
visible = true;
m_is_hiding = false;
m_is_showing = true;
reinitButtons();
if (_arg1){
SimpleButton(mc_wnd["m_bt_close"]).visible = false;
} else {
SimpleButton(mc_wnd["m_bt_close"]).visible = true;
};
}
private function reinitButtons():void{
var _local2:Number;
var _local3:Number;
var _local1:Number = 0;
while (_local1 != 4) {
mc_wnd[("bt_lev" + _local1)].gotoAndStop(1);
mc_wnd[("bt_lev" + _local1)].buttonMode = true;
_local2 = GamePlayState.getInstance().gameProgress.getScoreForLevel((((m_cur_part * 4) + _local1) + 1));
trace((((m_cur_part * 4) + _local1) + 1), _local2);
if (_local2 <= 0){
mc_wnd[("mc_chest_" + _local1)].visible = false;
};
if (_local2 == -1){
mc_wnd[("bt_lev" + _local1)].gotoAndStop(5);
mc_wnd[("bt_lev" + _local1)].buttonMode = false;
};
if (_local2 > 0){
mc_wnd[("mc_chest_" + _local1)].visible = true;
if ((((m_cur_part * 4) + _local1) + 1) >= 0){
_local3 = 3;
if (_local2 >= GamePlayState.getInstance().gameProgress.levelsScoreTable[((m_cur_part * 4) + _local1)]["gold"]){
_local3 = 1;
};
if ((((_local2 >= GamePlayState.getInstance().gameProgress.levelsScoreTable[((m_cur_part * 4) + _local1)]["metal"])) && ((_local2 < GamePlayState.getInstance().gameProgress.levelsScoreTable[((m_cur_part * 4) + _local1)]["gold"])))){
_local3 = 2;
};
mc_wnd[("mc_chest_" + _local1)].gotoAndStop(_local3);
};
};
_local1++;
};
}
}
}//package Gameplay
Section 105
//CreditsWnd (Gameplay.CreditsWnd)
package Gameplay {
import States.*;
import flash.events.*;
import flash.display.*;
import flash.utils.*;
public class CreditsWnd extends MovieClip {
private var m_is_showing:Boolean;// = false
private var m_timer:Timer;
private var m_is_hiding:Boolean;// = false
private var mc_wnd:MovieClip;
public function CreditsWnd(){
mc_wnd = new mc_credits_wnd();
m_timer = new Timer(300, 1);
visible = false;
super();
mc_wnd.x = 101;
mc_wnd.y = 38;
alpha = 0;
addChild(mc_wnd);
m_timer.addEventListener(TimerEvent.TIMER_COMPLETE, function (_arg1:Event):void{
m_is_showing = true;
});
SimpleButton(mc_wnd["bt_close"]).addEventListener(MouseEvent.CLICK, onBtCloseClick);
addEventListener(Event.ENTER_FRAME, update);
}
private function onBtCloseClick(_arg1:Event):void{
hide();
}
public function hide():void{
m_is_hiding = true;
m_is_showing = false;
}
private function update(_arg1:Event):void{
if (m_is_showing){
if (alpha < 1){
alpha = (alpha + 0.2);
if (alpha >= 1){
m_is_showing = false;
alpha = 1;
};
};
};
if (m_is_hiding){
if (alpha > 0){
alpha = (alpha - 0.2);
if (alpha <= 0){
m_is_hiding = false;
visible = false;
alpha = 0;
};
};
};
}
public function show():void{
visible = true;
m_is_hiding = false;
m_is_showing = true;
GamePlayState.getInstance().m_allow_shooting = false;
}
}
}//package Gameplay
Section 106
//DefeatWnd (Gameplay.DefeatWnd)
package Gameplay {
import States.*;
import flash.events.*;
import flash.display.*;
import flash.media.*;
import flash.utils.*;
public class DefeatWnd extends MovieClip {
private var m_is_showing:Boolean;// = false
private var m_timer:Timer;
private var m_is_hiding:Boolean;// = false
private var mc_wnd:MovieClip;
public function DefeatWnd(){
mc_wnd = new mc_defeat_screen();
m_timer = new Timer(300, 1);
visible = false;
super();
mc_wnd.x = 101;
mc_wnd.y = 38;
alpha = 0;
addChild(mc_wnd);
m_timer.addEventListener(TimerEvent.TIMER_COMPLETE, function (_arg1:Event):void{
m_is_showing = true;
});
SimpleButton(mc_wnd["m_bt_replay"]).addEventListener(MouseEvent.CLICK, onBtReplayClick);
addEventListener(Event.ENTER_FRAME, update);
}
public function hide():void{
m_is_hiding = true;
m_is_showing = false;
}
private function update(_arg1:Event):void{
if (m_is_showing){
if (alpha < 1){
alpha = (alpha + 0.2);
if (alpha >= 1){
m_is_showing = false;
alpha = 1;
};
};
};
if (m_is_hiding){
if (alpha > 0){
alpha = (alpha - 0.2);
if (alpha <= 0){
m_is_hiding = false;
visible = false;
alpha = 0;
};
};
};
}
public function show():void{
GamePlayState.getInstance().m_is_paused = true;
visible = true;
m_is_hiding = false;
m_is_showing = true;
GamePlayState.getInstance().m_allow_shooting = false;
var _local1:Sound = new snd_lose();
_local1.play(0, 0, new SoundTransform(1.3));
}
private function onBtReplayClick(_arg1:Event):void{
GamePlayState.getInstance().levelProcessor.restartLevel();
ScoreProcessor.current_score = 0;
IngameGUI(GamePlayState.getInstance().m_layers["gui"]).setGUIScore(0);
hide();
GamePlayState.getInstance().m_is_paused = false;
}
}
}//package Gameplay
Section 107
//FinalWnd (Gameplay.FinalWnd)
package Gameplay {
import States.*;
import flash.events.*;
import flash.display.*;
import flash.text.*;
import flash.media.*;
import flash.utils.*;
public class FinalWnd extends MovieClip {
private var m_is_showing:Boolean;// = false
private var m_timer:Timer;
private var m_is_hiding:Boolean;// = false
private var mc_wnd:MovieClip;
public function FinalWnd(){
mc_wnd = new mc_final();
m_timer = new Timer(300, 1);
visible = false;
super();
mc_wnd.x = 70;
mc_wnd.y = 4;
alpha = 0;
addChild(mc_wnd);
m_timer.addEventListener(TimerEvent.TIMER_COMPLETE, function (_arg1:Event):void{
m_is_showing = true;
});
SimpleButton(mc_wnd["bt_close"]).addEventListener(MouseEvent.CLICK, onBtCloseClick);
addEventListener(Event.ENTER_FRAME, update);
}
private function onBtCloseClick(_arg1:Event):void{
hide();
ChoseLevelWnd(GamePlayState.getInstance().m_layers["gui_wnd_level_select"]).show(true);
}
public function hide():void{
m_is_hiding = true;
m_is_showing = false;
}
private function update(_arg1:Event):void{
if (m_is_showing){
if (alpha < 1){
alpha = (alpha + 0.2);
if (alpha >= 1){
m_is_showing = false;
alpha = 1;
};
};
};
if (m_is_hiding){
if (alpha > 0){
alpha = (alpha - 0.2);
if (alpha <= 0){
m_is_hiding = false;
visible = false;
alpha = 0;
};
};
};
}
public function show():void{
var _local6:Number;
var _local1:Sound = new snd_yohoho();
_local1.play();
visible = true;
m_is_hiding = false;
m_is_showing = true;
GamePlayState.getInstance().m_allow_shooting = false;
var _local2:Number = 0;
var _local3:Number = 0;
var _local4:Number = 0;
var _local5:Number = 2;
while (_local5 != (GamePlayState.getInstance().gameProgress.levelsScoreTable.length + 1)) {
_local6 = GamePlayState.getInstance().gameProgress.getScoreForLevel(_local5);
if (_local6 >= GamePlayState.getInstance().gameProgress.levelsScoreTable[(_local5 - 1)]["gold"]){
_local2++;
} else {
if ((((_local6 >= GamePlayState.getInstance().gameProgress.levelsScoreTable[(_local5 - 1)]["metal"])) && ((_local6 < GamePlayState.getInstance().gameProgress.levelsScoreTable[(_local5 - 1)]["gold"])))){
_local3++;
} else {
_local4++;
};
};
_local5++;
};
TextField(mc_wnd["tf_gold"]).text = ("" + _local2);
TextField(mc_wnd["tf_metal"]).text = ("" + _local3);
TextField(mc_wnd["tf_wooden"]).text = ("" + _local4);
}
}
}//package Gameplay
Section 108
//GameContactListener (Gameplay.GameContactListener)
package Gameplay {
import States.*;
import Box2D.Dynamics.*;
import Box2D.Collision.*;
import GameObjects.*;
import Box2D.Dynamics.Contacts.*;
import GameObjects.MapItems.*;
public class GameContactListener extends b2ContactListener {
override public function Add(_arg1:b2ContactPoint):void{
}
override public function Remove(_arg1:b2ContactPoint):void{
}
override public function Persist(_arg1:b2ContactPoint):void{
}
override public function Result(_arg1:b2ContactResult):void{
if (_arg1.shape2.GetBody().GetUserData().toString() == "[object SwitchCannonBall]"){
if ((((_arg1.shape1.GetBody().GetUserData().toString() == "[object mc_cannon_player]")) || ((_arg1.shape1.GetBody().GetUserData().toString() == "[object ShipPlayers]")))){
GamePlayState.getInstance().levelProcessor.damagePlayer();
SwitchCannonBall(_arg1.shape2.GetBody().GetUserData()).explode();
};
};
if (_arg1.shape2.GetBody().GetUserData().toString() == "[object EnemyCannonball]"){
if ((((_arg1.shape1.GetBody().GetUserData().toString() == "[object mc_cannon_player]")) || ((_arg1.shape1.GetBody().GetUserData().toString() == "[object ShipPlayers]")))){
GamePlayState.getInstance().levelProcessor.damagePlayer();
};
if (_arg1.shape1.GetBody().GetUserData().toString() != "[object BrickWall]"){
EnemyCannonball(_arg1.shape2.GetBody().GetUserData()).explode();
};
};
if ((((_arg1.shape2.GetBody().GetUserData().toString() == "[object Cannonball]")) || ((_arg1.shape2.GetBody().GetUserData().toString() == "[object SwitchCannonBall]")))){
if (_arg1.shape1.GetBody().GetUserData().toString() == "[object BarrelExplosive]"){
GamePlayState.getInstance().addToDestroyList(_arg1.shape2.GetBody());
BarrelExplosive(_arg1.shape1.GetBody().GetUserData()).explode();
Cannonball(_arg1.shape2.GetBody().GetUserData()).stopTimer();
} else {
if (_arg1.shape1.GetBody().GetUserData().toString() == "[object Aim]"){
GamePlayState.getInstance().addToDestroyList(_arg1.shape2.GetBody());
Aim(_arg1.shape1.GetBody().GetUserData()).explode();
Cannonball(_arg1.shape2.GetBody().GetUserData()).stopTimer();
} else {
if (_arg1.shape1.GetBody().GetUserData().toString() == "[object Crate]"){
if (_arg1.shape2.GetBody().m_linearVelocity.Length() > 4){
GamePlayState.getInstance().addToDestroyList(_arg1.shape2.GetBody());
Crate(_arg1.shape1.GetBody().GetUserData()).explode();
Cannonball(_arg1.shape2.GetBody().GetUserData()).stopTimer();
};
} else {
if (_arg1.shape1.GetBody().GetUserData().toString() == "[object CannonEnemy]"){
CannonEnemy(_arg1.shape1.GetBody().GetUserData()).damage();
_arg1.shape2.GetBody().GetUserData().explode();
} else {
if (_arg1.shape1.GetBody().GetUserData().toString() == "[object EnemyCannonball]"){
ScoreProcessor.putScore(ScoreProcessor.N_SHOT_DESTR, (_arg1.position.x * 30), (_arg1.position.y * 30));
} else {
if (_arg1.shape1.GetBody().GetUserData().toString() == "[object CrashedBlock]"){
CrashedBlock(_arg1.shape1.GetBody().GetUserData()).crash();
Cannonball(_arg1.shape2.GetBody().GetUserData()).explode();
} else {
if ((((_arg1.shape1.GetBody().GetUserData().toString() == "[object Switch]")) && (!((_arg1.shape2.GetBody().GetUserData().toString() == "[object SwitchCannonBall]"))))){
Switch(_arg1.shape1.GetBody().GetUserData()).switchOn();
Cannonball(_arg1.shape2.GetBody().GetUserData()).explode();
} else {
if ((((((_arg1.shape1.GetBody().GetUserData().toString() == "[object SwitchedCannon]")) || ((_arg1.shape1.GetBody().GetUserData().toString() == "[object SwitchedCannon1]")))) || ((_arg1.shape1.GetBody().GetUserData().toString() == "[object SwitchedCannon2]")))){
if (_arg1.shape2.GetBody().GetUserData().toString() == "[object SwitchCannonBall]"){
if (_arg1.shape2.GetBody().GetUserData().m_parent == _arg1.shape1.GetBody().GetUserData()){
return;
};
};
_arg1.shape1.GetBody().GetUserData().startShootTimer(_arg1.shape2.GetBody().GetLinearVelocity().Length());
Cannonball(_arg1.shape2.GetBody().GetUserData()).stopTimer();
Cannonball(_arg1.shape2.GetBody().GetUserData()).explode();
} else {
Cannonball(_arg1.shape2.GetBody().GetUserData()).startTimer();
};
};
};
};
};
};
};
};
};
}
}
}//package Gameplay
Section 109
//GameProgress (Gameplay.GameProgress)
package Gameplay {
import flash.net.*;
public class GameProgress {
private var m_is_first_game:Boolean;// = true
private var m_level_score:Array;
private var m_levels_data:Array;
private var m_cur_level:Number;// = 0
public function GameProgress(){
m_levels_data = new Array();
m_level_score = new Array();
super();
m_level_score[0] = {metal:0, gold:0};
m_level_score[1] = {metal:800, gold:1550};
m_level_score[2] = {metal:860, gold:0x0500};
m_level_score[3] = {metal:950, gold:1120};
m_level_score[4] = {metal:650, gold:760};
m_level_score[5] = {metal:600, gold:800};
m_level_score[6] = {metal:600, gold:730};
m_level_score[7] = {metal:900, gold:1030};
m_level_score[8] = {metal:470, gold:500};
m_level_score[9] = {metal:550, gold:650};
m_level_score[10] = {metal:650, gold:740};
m_level_score[11] = {metal:760, gold:940};
m_level_score[12] = {metal:700, gold:1010};
m_level_score[13] = {metal:500, gold:580};
m_level_score[14] = {metal:800, gold:990};
m_level_score[15] = {metal:580, gold:660};
m_level_score[16] = {metal:450, gold:630};
m_level_score[17] = {metal:600, gold:700};
m_level_score[18] = {metal:500, gold:530};
m_level_score[19] = {metal:880, gold:940};
m_level_score[20] = {metal:600, gold:620};
m_level_score[21] = {metal:370, gold:420};
m_level_score[22] = {metal:700, gold:770};
m_level_score[23] = {metal:670, gold:730};
m_level_score[24] = {metal:980, gold:1130};
m_level_score[25] = {metal:760, gold:990};
m_level_score[26] = {metal:880, gold:940};
m_level_score[27] = {metal:720, gold:840};
}
public function setScoreForLevel(_arg1:Number, _arg2:Number):void{
m_is_first_game = false;
m_levels_data[_arg1] = _arg2;
save();
}
public function load():void{
var _local2:Number;
var _local1:SharedObject = SharedObject.getLocal("yohohocannon");
if (_local1.data.is_first_game == null){
m_cur_level = 2;
_local2 = 0;
while (_local2 != m_cur_level) {
m_levels_data[_local2] = 0;
_local2++;
};
save();
} else {
m_is_first_game = _local1.data.is_first_game;
m_levels_data = _local1.data.levels_data;
m_cur_level = (m_levels_data.length - 1);
};
}
public function get levelsScoreTable():Array{
return (m_level_score);
}
public function getScoreForLevel(_arg1:Number):Number{
if (m_levels_data[_arg1] != null){
return (m_levels_data[_arg1]);
};
return (-1);
}
public function get isFirstGame():Boolean{
return (m_is_first_game);
}
public function get levelsData():Array{
return (m_levels_data);
}
public function save():void{
var _local1:SharedObject = SharedObject.getLocal("yohohocannon");
_local1.data.is_first_game = m_is_first_game;
_local1.data.levels_data = m_levels_data;
_local1.flush();
}
}
}//package Gameplay
Section 110
//IngameGUI (Gameplay.IngameGUI)
package Gameplay {
import States.*;
import flash.events.*;
import flash.display.*;
import flash.text.*;
import flash.media.*;
import flash.net.*;
import flash.filters.*;
public class IngameGUI extends Sprite {
private var bt_play:btn_play;
private var bt_replay:btn_replay;
private var m_snd_yohoho:Sound;
private var bt_quit:btn_quit;
private var mc_score:mc_scores;
private var bt_credits:btn_credits;
private var m_is_in_menu:Boolean;// = true
private var mc_shots_tf:mc_shots;
private var bt_soundon:btn_soundon;
private var bt_soundoff:btn_soundoff;
private var m_is_snd_on:Boolean;// = true
public var arc_bt:MovieClip;
private var m_mc_logo:MovieClip;
private var m_mc_mouses:MovieClip;
private var m_healthbar:MovieClip;
private var mc_level_number:mc_levelnumber;
private var bt_continue:btn_continue;
private var mc_time_tf:mc_time;
private var m_hb_flash:MovieClip;
public function IngameGUI(){
bt_quit = new btn_quit();
bt_replay = new btn_replay();
bt_soundoff = new btn_soundoff();
bt_soundon = new btn_soundon();
bt_play = new btn_play();
bt_continue = new btn_continue();
bt_credits = new btn_credits();
m_snd_yohoho = new snd_yohoho();
m_healthbar = new mc_playerhealthbar();
m_mc_mouses = new mc_mouses();
m_mc_logo = new MovieClip();
m_hb_flash = new mc_flash_health();
arc_bt = new mc_arc_bt();
super();
m_mc_mouses.x = 510;
m_mc_mouses.y = 10;
m_mc_mouses.visible = false;
m_healthbar.x = 23;
m_healthbar.y = 347;
m_healthbar.gotoAndStop(1);
m_hb_flash.x = 24;
m_hb_flash.y = 344;
m_hb_flash["mc"].visible = false;
bt_quit.x = 2.3;
bt_quit.y = 38.6;
bt_replay.x = 3.3;
bt_replay.y = 73;
bt_replay.gotoAndStop(1);
bt_soundoff.x = 2;
bt_soundoff.y = 3.4;
bt_soundon.x = 2;
bt_soundon.y = 3.4;
bt_soundoff.visible = false;
bt_play.x = 263.2;
bt_play.y = 258.9;
bt_credits.x = 363.7;
bt_credits.y = 258.9;
arc_bt.x = 577;
arc_bt.y = 7;
var wlk_bt:SimpleButton = new bt_Walkthrough();
wlk_bt.x = 544;
wlk_bt.y = 360;
wlk_bt.scaleX = 0.65;
wlk_bt.scaleY = 0.65;
wlk_bt.addEventListener(MouseEvent.CLICK, function (_arg1:MouseEvent):void{
var _local2:URLRequest = new URLRequest("http://www.arcadebomb.com/play/yohoho_cannon_walkthrough.html");
navigateToURL(_local2);
});
m_mc_logo.addChild(arc_bt);
m_mc_logo.addChild(wlk_bt);
mc_level_number = new mc_levelnumber();
mc_level_number.x = (70 + 20);
mc_level_number.y = 2.6;
mc_level_number.filters = [new GlowFilter(0x660000, 1, 4, 4, 3.88)];
mc_score = new mc_scores();
mc_score.x = (147 + 20);
mc_score.y = 2.6;
mc_score.filters = [new GlowFilter(0x660000, 1, 4, 4, 3.88)];
mc_time_tf = new mc_time();
mc_time_tf.x = (292 + 20);
mc_time_tf.y = 3.6;
mc_time_tf.filters = [new GlowFilter(0x660000, 1, 4, 4, 3.88)];
mc_shots_tf = new mc_shots();
mc_shots_tf.x = (428 + 20);
mc_shots_tf.y = 4.3;
mc_shots_tf.filters = [new GlowFilter(0x660000, 1, 4, 4, 3.88)];
setGUILevel(1);
setGUIScore(0);
bt_replay.addEventListener(MouseEvent.CLICK, function (_arg1:Event):void{
GamePlayState.getInstance().levelProcessor.restartLevel(true);
ScoreProcessor.current_score = 0;
setGUIScore(0);
});
bt_soundoff.addEventListener(MouseEvent.CLICK, function (_arg1:Event):void{
SoundMixer.soundTransform = new SoundTransform(1);
m_is_snd_on = !(m_is_snd_on);
bt_soundoff.visible = false;
bt_soundon.visible = true;
});
bt_soundon.addEventListener(MouseEvent.CLICK, function (_arg1:Event):void{
SoundMixer.soundTransform = new SoundTransform(0);
m_is_snd_on = !(m_is_snd_on);
bt_soundon.visible = false;
bt_soundoff.visible = true;
});
bt_quit.addEventListener(MouseEvent.CLICK, function (_arg1:Event):void{
ChoseLevelWnd(GamePlayState.getInstance().m_layers["gui_wnd_level_select"]).show();
});
bt_credits.addEventListener(MouseEvent.CLICK, function (_arg1:Event):void{
CreditsWnd(GamePlayState.getInstance().m_layers["gui_wnd_credits"]).show();
});
bt_play.addEventListener(MouseEvent.CLICK, function (_arg1:Event):void{
m_snd_yohoho.play();
if (GamePlayState.getInstance().gameProgress.isFirstGame){
GamePlayState.getInstance().levelProcessor.m_is_ship_moving = true;
GamePlayState.getInstance().levelProcessor.m_is_fort_being_destroyed = true;
GamePlayState.getInstance().levelProcessor.destroyFort();
toGame();
disableReplay();
} else {
ChoseLevelWnd(GamePlayState.getInstance().m_layers["gui_wnd_level_select"]).show();
};
});
toMenu();
addChild(bt_quit);
addChild(bt_replay);
addChild(bt_soundoff);
addChild(bt_soundon);
addChild(bt_play);
addChild(bt_credits);
addChild(mc_level_number);
addChild(mc_score);
addChild(mc_time_tf);
addChild(mc_shots_tf);
addChild(m_healthbar);
addChild(m_mc_mouses);
addChild(m_mc_logo);
addChild(m_hb_flash);
hideLogo();
}
public function updateGUIScore(_arg1:Boolean):void{
TextField(mc_score["m_tf"]["m_tf"]["m_tf"]).text = ("" + ScoreProcessor.current_score);
}
public function setBtReplayBlinking():void{
bt_replay.gotoAndPlay(1);
}
public function setGUILevel(_arg1:Number):void{
if (_arg1 <= 3){
_arg1 = 1;
} else {
_arg1 = (_arg1 - 2);
};
var _local2:int = (int((_arg1 / 4)) + 1);
TextField(mc_level_number["m_tf"]).text = ((("" + _local2) + "-") + (_arg1 - ((_local2 - 1) * 4)));
}
public function toGame():void{
bt_quit.visible = true;
if (GamePlayState.getInstance().levelProcessor.m_cur_level > 2){
bt_replay.visible = true;
m_healthbar.visible = true;
};
bt_soundoff.visible = true;
mc_level_number.visible = true;
mc_score.visible = true;
mc_time_tf.visible = true;
mc_shots_tf.visible = true;
bt_play.visible = false;
bt_credits.visible = false;
GamePlayState.getInstance().mc_arc_btn.visible = false;
GamePlayState.getInstance().m_more.visible = false;
GamePlayState.getInstance().m_bmb.visible = false;
}
public function hideMouseTut():void{
m_mc_mouses.visible = false;
m_mc_logo.visible = true;
}
public function hideLogo():void{
m_mc_logo.visible = false;
}
public function showReplayButton():void{
bt_replay.visible = true;
}
public function setHealthBarFrame(_arg1:Number):void{
if (m_healthbar.visible){
m_healthbar.gotoAndStop(_arg1);
m_hb_flash["mc"].visible = true;
m_hb_flash["mc"].gotoAndPlay(1);
};
}
public function setGUIScore(_arg1:Number):void{
TextField(mc_score["m_tf"]["m_tf"]["m_tf"]).text = ("" + _arg1);
}
public function showHealthBar():void{
m_healthbar.visible = true;
}
public function stopBtReplayBlinking():void{
bt_replay.gotoAndStop(1);
}
public function setGUIShots(_arg1:Number):void{
TextField(mc_shots_tf["m_tf"]).text = ("" + _arg1);
}
public function showMouseTut():void{
m_mc_mouses.visible = true;
m_mc_logo.visible = false;
}
public function showLogo():void{
m_mc_logo.visible = true;
}
public function enableReplay():void{
if (GamePlayState.getInstance().levelProcessor.m_cur_level > 2){
bt_replay.visible = true;
};
bt_quit.visible = true;
mc_level_number.visible = true;
mc_score.visible = true;
mc_time_tf.visible = true;
mc_shots_tf.visible = true;
}
public function hideReplayButton():void{
bt_replay.visible = false;
}
public function setGUITime(_arg1:Number):void{
var _local2:int = (_arg1 / 60);
var _local3:int = (_arg1 - (_local2 * 60));
var _local4 = "";
var _local5 = "";
if (_local2 < 10){
_local4 = "0";
};
if (_local3 < 10){
_local5 = "0";
};
TextField(mc_time_tf["m_tf"]).text = ((((_local4 + _local2) + " : ") + _local5) + _local3);
}
public function disableReplay():void{
bt_replay.visible = false;
bt_quit.visible = false;
mc_level_number.visible = false;
mc_score.visible = false;
mc_time_tf.visible = false;
mc_shots_tf.visible = false;
}
public function hideHealthBar():void{
m_healthbar.visible = false;
}
public function toMenu():void{
bt_quit.visible = false;
bt_replay.visible = false;
bt_soundoff.visible = true;
mc_level_number.visible = false;
mc_score.visible = false;
mc_time_tf.visible = false;
mc_shots_tf.visible = false;
m_healthbar.visible = false;
bt_play.visible = true;
bt_credits.visible = true;
}
}
}//package Gameplay
Section 111
//LevelCompleteWnd (Gameplay.LevelCompleteWnd)
package Gameplay {
import States.*;
import flash.events.*;
import flash.display.*;
import flash.text.*;
import flash.media.*;
import flash.utils.*;
public class LevelCompleteWnd extends MovieClip {
private var m_is_showing:Boolean;// = false
private var m_is_hiding:Boolean;// = false
private var m_timer:Timer;
private var mc_wnd:MovieClip;
public function LevelCompleteWnd(){
mc_wnd = new mc_level_complete_screen();
m_timer = new Timer(300, 1);
visible = false;
super();
mc_wnd.x = 101;
mc_wnd.y = 38;
addChild(mc_wnd);
m_timer.addEventListener(TimerEvent.TIMER_COMPLETE, function (_arg1:Event):void{
m_is_showing = true;
});
SimpleButton(mc_wnd["m_bt_next"]).addEventListener(MouseEvent.CLICK, onBtNextClick);
SimpleButton(mc_wnd["m_bt_replay"]).addEventListener(MouseEvent.CLICK, onBtReplayClick);
addEventListener(Event.ENTER_FRAME, update);
}
private function onBtNextClick(_arg1:Event):void{
m_is_showing = false;
m_is_hiding = true;
if (GamePlayState.getInstance().levelProcessor.m_cur_level == 29){
FinalWnd(GamePlayState.getInstance().m_layers["gui_wnd_final"]).show();
} else {
GamePlayState.getInstance().levelProcessor.nextLevel();
};
}
private function update(_arg1:Event):void{
if (m_is_showing){
if (alpha < 1){
alpha = (alpha + 0.2);
if (alpha >= 1){
m_is_showing = false;
alpha = 1;
};
};
};
if (m_is_hiding){
if (alpha > 0){
alpha = (alpha - 0.2);
if (alpha <= 0){
m_is_hiding = false;
visible = false;
alpha = 0;
};
};
};
}
public function setData(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number):void{
_arg1 = (_arg1 - 2);
TextField(mc_wnd["mc_level"]).text = ("" + _arg1);
TextField(mc_wnd["tf_score"]).text = ("your score: " + _arg2);
TextField(mc_wnd["tf_shots"]).text = ("shots made: " + _arg3);
TextField(mc_wnd["tf_total_score"]).text = ("level score: " + int(_arg5));
var _local6:int = (_arg4 / 60);
var _local7:int = (_arg4 - (_local6 * 60));
var _local8 = "";
var _local9 = "";
if (_local6 < 10){
_local8 = "0";
};
if (_local7 < 10){
_local9 = "0";
};
TextField(mc_wnd["tf_time"]).text = ((((("Level time:\t" + _local8) + _local6) + ":") + _local9) + _local7);
var _local10:Number = 3;
if (_arg5 >= GamePlayState.getInstance().gameProgress.levelsScoreTable[(_arg1 - 1)]["gold"]){
_local10 = 1;
};
if ((((_arg5 >= GamePlayState.getInstance().gameProgress.levelsScoreTable[(_arg1 - 1)]["metal"])) && ((_arg5 < GamePlayState.getInstance().gameProgress.levelsScoreTable[(_arg1 - 1)]["gold"])))){
_local10 = 2;
};
MovieClip(mc_wnd["mc_chest"]).gotoAndStop(_local10);
alpha = 0;
visible = true;
m_timer.start();
GamePlayState.getInstance().m_allow_shooting = false;
if (GamePlayState.getInstance().gameProgress.getScoreForLevel(_arg1) < _arg5){
GamePlayState.getInstance().gameProgress.setScoreForLevel(_arg1, int(_arg5));
};
var _local11:Sound = new snd_arr();
_local11.play();
}
private function onBtReplayClick(_arg1:Event):void{
GamePlayState.getInstance().levelProcessor.m_cur_level = (GamePlayState.getInstance().levelProcessor.m_cur_level - 1);
GamePlayState.getInstance().levelProcessor.nextLevel();
m_is_showing = false;
m_is_hiding = true;
}
}
}//package Gameplay
Section 112
//LevelParser (Gameplay.LevelParser)
package Gameplay {
import States.*;
import Box2D.Dynamics.*;
import flash.display.*;
import GameObjects.*;
import flash.utils.*;
import GameObjects.MapItems.*;
public class LevelParser {
public static const X_FORT_DISPL:Number = 300;
public static var is_parsing:Boolean = false;
public static function parse(_arg1:int, _arg2:b2World, _arg3:Sprite, _arg4:Sprite, _arg5:Boolean=false):void{
var _local8:MovieClip;
var _local9:DisplayObject;
var _local11:DisplayObject;
var _local12:String;
var _local13:BaseObject;
var _local14:ShipPlayers;
var _local15:Array;
var _local16:MovieClip;
var _local17:BrickWall;
is_parsing = true;
var _local6:Number = 0;
var _local7:Sprite = _arg3;
if (_arg1 == -1){
_local8 = new ((getDefinitionByName("level") as Class));
} else {
_local8 = new ((getDefinitionByName(("level" + _arg1)) as Class));
};
GamePlayState.getInstance().ingameGUI.setGUILevel((_arg1 + 1));
GamePlayState.getInstance().ingameGUI.setGUIScore(0);
GamePlayState.getInstance().levelProcessor.canonsLeft = 0;
ScoreProcessor.current_score = 0;
if (_arg5){
_local6 = X_FORT_DISPL;
};
_local7.addChild(_arg4);
var _local10:Number = 0;
while (_local10 != _local8.numChildren) {
_local11 = _local8.getChildAt(_local10);
_local12 = _local11.toString();
if (_local12.search("bricks") != -1){
_local16 = new ((getDefinitionByName(_local12.slice(8, (_local12.length - 1))) as Class));
if (_local11.rotation == 180){
_local16.scaleX = -1;
};
_local17 = new BrickWall(_arg2, (_local11.x + _local6), _local11.y, _local16);
_local7.addChild(_local17);
GamePlayState.getInstance().levelProcessor.addItemToLevel(_local17);
};
if (_arg1 == -1){
if (_local12 == "[object level_back]"){
_local9 = _local11;
};
} else {
if (_local12 == (("[object level" + _arg1) + "_back]")){
_local9 = _local11;
};
};
_local13 = null;
_local15 = new Array();
switch (_local12){
case "[object mc_crate]":
_local13 = new Crate(_arg2, (_local11.x + _local6), _local11.y);
break;
case "[object mc_aim]":
_local13 = new Aim(_arg2, (_local11.x + _local6), _local11.y);
break;
case "[object mc_metal_box]":
_local13 = new MetalBox(_arg2, (_local11.x + _local6), _local11.y);
break;
case "[object mc_fort_basement]":
_local13 = new FortBasement(_arg2, (_local11.x + _local6), _local11.y);
break;
case "[object mc_barrel]":
_local13 = new BarrelExplosive(_arg2, (_local11.x + _local6), _local11.y);
break;
case "[object mc_cannon_enemy]":
_local13 = new CannonEnemy(_arg2, (_local11.x + _local6), _local11.y);
GamePlayState.getInstance().levelProcessor.canonsLeft = (GamePlayState.getInstance().levelProcessor.canonsLeft + 1);
break;
case "[object mc_cannon2_enemy]":
_local13 = new CannonEnemy2(_arg2, (_local11.x + _local6), _local11.y);
GamePlayState.getInstance().levelProcessor.canonsLeft = (GamePlayState.getInstance().levelProcessor.canonsLeft + 1);
break;
case "[object mc_crane_mid]":
_local13 = new Crane(_arg2, (_local11.x + _local6), _local11.y, 1);
break;
case "[object mc_crane_short]":
_local13 = new Crane(_arg2, (_local11.x + _local6), _local11.y, 0);
break;
case "[object mc_crane_long]":
_local13 = new Crane(_arg2, (_local11.x + _local6), _local11.y, 2);
break;
case "[object wood_corner1]":
_local13 = new Corner1(_arg2, (_local11.x + _local6), _local11.y);
break;
case "[object wood_corner2]":
_local13 = new Corner2(_arg2, (_local11.x + _local6), _local11.y);
break;
case "[object wood_corner3]":
_local13 = new Corner3(_arg2, (_local11.x + _local6), _local11.y);
break;
case "[object wood_corner4]":
_local13 = new Corner4(_arg2, (_local11.x + _local6), _local11.y);
break;
case "[object mc_crashed_block]":
_local13 = new CrashedBlock(_arg2, (_local11.x + _local6), _local11.y);
break;
case "[object mc_switch]":
_local13 = new Switch(_arg2, (_local11.x + _local6), _local11.y, 0);
break;
case "[object mc_switch1]":
_local13 = new Switch(_arg2, (_local11.x + _local6), _local11.y, 1);
break;
case "[object mc_switch2]":
_local13 = new Switch(_arg2, (_local11.x + _local6), _local11.y, 2);
break;
case "[object mc_switchcannon]":
_local13 = new SwitchedCannon(_arg2, (_local11.x + _local6), _local11.y);
break;
case "[object mc_switchcannon1]":
_local13 = new SwitchedCannon1(_arg2, (_local11.x + _local6), _local11.y);
break;
case "[object mc_switchcannon2]":
_local13 = new SwitchedCannon2(_arg2, (_local11.x + _local6), _local11.y);
break;
case "[object mc_mill]":
_local13 = new Mill(_arg2, (_local11.x + _local6), _local11.y);
break;
};
if (_local13 != null){
GamePlayState.getInstance().levelProcessor.addItemToLevel(_local13);
_local7.addChild(_local13);
};
_local10++;
};
GamePlayState.getInstance().levelProcessor.m_canons_on_level = GamePlayState.getInstance().levelProcessor.canonsLeft;
_local9.x = (_local9.x + _local6);
_arg4.addChild(_local9);
is_parsing = false;
if (_arg1 == 0){
GamePlayState.getInstance().levelProcessor.canonsLeft = 1;
};
}
}
}//package Gameplay
Section 113
//LevelProcessor (Gameplay.LevelProcessor)
package Gameplay {
import States.*;
import flash.events.*;
import Box2D.Dynamics.*;
import flash.display.*;
import Box2D.Common.Math.*;
import GameObjects.*;
import flash.media.*;
import flash.utils.*;
import GameObjects.MapItems.*;
import flash.geom.*;
public class LevelProcessor {
private const SCALE:Number = 30;
private var m_back_boss_items:Array;
private var m_level_shots:Number;
public var m_level_timer:Timer;
private var m_player_ship:ShipPlayers;
private var m_snd_help:Sound;
public var m_canons_on_level:Number;// = -1
public var m_is_to_boss_level_changing:Boolean;// = false
public var m_is_boss_level:Boolean;// = false
private var m_players_health:Number;// = 49
public var m_is_ship_moving:Boolean;// = false
private var m_game_over_timer:Timer;
private var m_level_time:Number;
private var m_world:b2World;
public var m_is_fort_being_destroyed:Boolean;// = false
private var m_next_level:Number;// = -1
public var m_is_ship_being_moved:Boolean;// = false
private var m_items_on_level:Array;
private var m_layers:Array;
public var m_is_fort_being_moved:Boolean;// = false
public var m_is_to_usual_level_changing:Boolean;// = false
public var m_cur_level:Number;// = -1
private var m_color_params:Object;
private var m_cur_fort_x:Number;// = 0
private var m_cur_fort_y:Number;// = 0
private var m_snd_bubbling:Sound;
private var m_canons_on_level_left:Number;// = -1
private var m_back_items:Array;
private var m_mc_tut:MovieClip;
public function LevelProcessor(_arg1:b2World, _arg2:Array, _arg3:ShipPlayers){
var _world = _arg1;
var _layers = _arg2;
var _player_ship = _arg3;
m_items_on_level = new Array();
m_back_items = new Array();
m_back_boss_items = new Array();
m_color_params = {bm:1, gm:1, ro:0};
m_snd_bubbling = new snd_bubbling();
m_game_over_timer = new Timer(1000, 1);
m_level_timer = new Timer(1000);
m_snd_help = new snd_help();
super();
m_world = _world;
m_layers = _layers;
m_player_ship = _player_ship;
m_game_over_timer.addEventListener(TimerEvent.TIMER_COMPLETE, function (_arg1:Event):void{
var _local3:BaseObject;
if (m_players_health <= 0){
DefeatWnd(m_layers["gui_wnd_defeat"]).show();
};
var _local2:Number = 0;
for each (_local3 in m_items_on_level) {
if (_local3.toString() == "[object BarrelExplosive]"){
if (!BarrelExplosive(_local3).m_was_exploded){
_local2++;
};
};
};
if ((((_local2 == 0)) && (!((canonsLeft == 0))))){
IngameGUI(m_layers["gui"]).setBtReplayBlinking();
};
});
m_level_timer.addEventListener(TimerEvent.TIMER, function (_arg1:TimerEvent):void{
if (!GamePlayState.getInstance().m_is_paused){
m_level_time = m_level_timer.currentCount;
IngameGUI(m_layers["gui"]).setGUITime(m_level_time);
};
});
}
public function checkGameOver():void{
m_game_over_timer.start();
}
public function set canonsLeft(_arg1:Number):void{
m_canons_on_level_left = _arg1;
if ((((m_cur_level > -1)) && (!(LevelParser.is_parsing)))){
if (m_canons_on_level_left == 0){
IngameGUI(m_layers["gui"]).disableReplay();
destroyFort();
};
};
}
private function addBgItems():void{
var _local3:Number;
var _local4:Number;
var _local5:Class;
var _local6:MovieClip;
var _local1:Number = 1;
if (m_back_items.length == 0){
_local1 = 2;
};
var _local2:Number = 0;
while (_local2 != _local1) {
_local3 = -350;
if (m_back_items.length != 0){
_local3 = MovieClip(m_back_items[(m_back_items.length - 1)]).x;
};
_local4 = Math.round(b2Math.b2RandomRange(0, 5));
_local5 = (getDefinitionByName(("backshape_u_" + _local4)) as Class);
_local6 = new (_local5);
_local6.x = (_local3 + 500);
_local6.y = 330;
_local6.cacheAsBitmap = true;
m_layers["back"].addChild(_local6);
m_back_items.push(_local6);
_local3 = 40;
if (m_back_boss_items.length != 0){
_local3 = MovieClip(m_back_boss_items[(m_back_boss_items.length - 1)]).x;
};
_local4 = Math.round(b2Math.b2RandomRange(0, 7));
_local5 = (getDefinitionByName(("backshape_b_" + _local4)) as Class);
_local6 = new (_local5);
_local6.x = (_local3 + 500);
_local6.y = 330;
_local6.cacheAsBitmap = true;
m_layers["back_boss"].addChild(_local6);
m_back_boss_items.push(_local6);
_local2++;
};
}
public function rotateSwitchCannons():void{
var _local1:BaseObject;
for each (_local1 in m_items_on_level) {
if ((((((_local1.toString() == "[object SwitchedCannon]")) || ((_local1.toString() == "[object SwitchedCannon1]")))) || ((_local1.toString() == "[object SwitchedCannon2]")))){
var _local4 = _local1;
_local4["rotate"]();
};
};
}
public function damagePlayer():void{
m_players_health = (m_players_health - 3);
IngameGUI(m_layers["gui"]).setHealthBarFrame((50 - m_players_health));
checkGameOver();
}
private function clearLevel():void{
IngameGUI(m_layers["gui"]).stopBtReplayBlinking();
var _local1:b2Body = m_world.m_bodyList;
while (_local1) {
if (_local1 != m_world.GetGroundBody()){
if (((!((_local1.GetUserData().toString() == "[object ShipPlayers]"))) && (!((_local1.GetUserData().toString() == "[object mc_cannon_player]"))))){
m_world.DestroyBody(_local1);
if (_local1.GetUserData() != null){
if (_local1.GetUserData().parent != null){
_local1.GetUserData().parent.removeChild(_local1.GetUserData());
};
};
};
};
_local1 = _local1.m_next;
};
}
public function addShot():void{
m_level_shots++;
IngameGUI(m_layers["gui"]).setGUIShots(m_level_shots);
}
public function restartLevel(_arg1:Boolean=false):void{
var _local2:BaseObject;
m_players_health = 49;
IngameGUI(m_layers["gui"]).setHealthBarFrame((50 - m_players_health));
m_level_shots = 0;
IngameGUI(m_layers["gui"]).setGUIShots(m_level_shots);
if (_arg1){
m_level_time = 5;
} else {
m_level_time = 0;
};
IngameGUI(m_layers["gui"]).setGUITime(m_level_time);
m_level_timer.reset();
m_level_timer.start();
clearLevel();
for each (_local2 in m_items_on_level) {
_local2.restore();
m_layers["level"].addChild(_local2);
};
m_canons_on_level_left = m_canons_on_level;
GamePlayState.getInstance().allowShooting();
}
public function startLevel(_arg1:Number):void{
m_cur_level = (_arg1 - 1);
nextLevel();
}
private function setWaterState(_arg1:String):void{
MovieClip(m_layers["sea"]["mc_s0"]).gotoAndPlay(_arg1);
}
public function update():void{
var _local1:ColorTransform;
var _local2:Number;
var _local3:Number;
var _local4:Number;
var _local5:Number;
var _local6:Number;
var _local7:BaseObject;
var _local8:Number;
var _local9:Number;
var _local10:BaseObject;
var _local11:MovieClip;
var _local12:Number;
if (m_is_to_boss_level_changing){
m_is_boss_level = true;
m_layers["back_boss"].visible = true;
if (m_layers["back_boss"].alpha < 1){
m_layers["back_boss"].alpha = (m_layers["back_boss"].alpha + 0.01);
m_layers["bg_dark"].alpha = (m_layers["bg_dark"].alpha + 0.01);
};
if (m_layers["back"].alpha > 0){
m_layers["back"].alpha = (m_layers["back"].alpha - 0.01);
m_layers["bg"].alpha = (m_layers["bg"].alpha - 0.01);
};
if (m_color_params["gm"] > 0){
m_color_params["gm"] = (m_color_params["gm"] - 0.01);
};
if (m_color_params["bm"] > 0){
m_color_params["bm"] = (m_color_params["bm"] - 0.01);
};
if (m_color_params["ro"] < 148){
m_color_params["ro"] = (m_color_params["ro"] + 1);
};
_local1 = new ColorTransform(1, m_color_params["gm"], m_color_params["bm"], 1, m_color_params["ro"], 0, 0);
m_layers["sea"].transform.colorTransform = _local1;
m_player_ship.getWavesMC().transform.colorTransform = _local1;
if (m_color_params["ro"] >= 148){
m_is_to_boss_level_changing = false;
};
};
if (m_is_to_usual_level_changing){
m_is_boss_level = false;
m_layers["back_boss"].visible = true;
if (m_layers["back_boss"].alpha > 0){
m_layers["back_boss"].alpha = (m_layers["back_boss"].alpha - 0.01);
m_layers["bg_dark"].alpha = (m_layers["bg_dark"].alpha - 0.01);
};
if (m_layers["back"].alpha < 1){
m_layers["back"].alpha = (m_layers["back"].alpha + 0.01);
m_layers["bg"].alpha = (m_layers["bg"].alpha + 0.01);
};
if (m_color_params["gm"] < 1){
m_color_params["gm"] = (m_color_params["gm"] + 0.01);
};
if (m_color_params["bm"] < 1){
m_color_params["bm"] = (m_color_params["bm"] + 0.01);
};
if (m_color_params["ro"] > 0){
m_color_params["ro"] = (m_color_params["ro"] - 1);
};
_local1 = new ColorTransform(1, m_color_params["gm"], m_color_params["bm"], 1, m_color_params["ro"], 0, 0);
m_layers["sea"].transform.colorTransform = _local1;
m_player_ship.getWavesMC().transform.colorTransform = _local1;
if (m_color_params["ro"] <= 0){
m_is_to_usual_level_changing = false;
};
};
if (m_is_ship_moving){
_local2 = 2;
if (m_layers["player"].x < 0){
m_layers["player"].x = (m_layers["player"].x + _local2);
if (m_layers["player"].x >= 0){
m_layers["player"].x = 0;
m_is_ship_moving = false;
GamePlayState.getInstance().nextCannon();
};
};
};
if (m_is_ship_being_moved){
if (m_is_fort_being_moved){
_local6 = -2;
m_cur_fort_x = (m_cur_fort_x - _local6);
for each (_local7 in m_items_on_level) {
_local7.setPos((_local7.body.GetPosition().x + (_local6 / SCALE)), _local7.body.GetPosition().y);
};
m_layers["level_bg"].x = (m_layers["level_bg"].x + _local6);
if (m_cur_fort_x >= LevelParser.X_FORT_DISPL){
for each (_local7 in m_items_on_level) {
if (_local7.toString() == "[object CannonEnemy]"){
CannonEnemy(_local7).createJoint();
};
if (_local7.toString() == "[object CannonEnemy2]"){
CannonEnemy2(_local7).createJoint();
};
};
m_player_ship.hideWaves();
m_is_fort_being_moved = false;
m_is_ship_being_moved = false;
if (!m_is_fort_being_destroyed){
IngameGUI(m_layers["gui"]).enableReplay();
};
setWaterState("static");
m_cur_fort_x = 0;
};
};
if (b2Math.b2RandomRange(1, 10) <= 2){
m_player_ship.body.ApplyImpulse(new b2Vec2(0, 30), new b2Vec2((30 / SCALE), (310 / SCALE)));
};
_local3 = 0.5;
_local4 = -1;
_local5 = 0;
while (_local5 != m_back_items.length) {
m_back_items[_local5].x = (m_back_items[_local5].x - _local3);
if (m_back_items[_local5].x < -350){
_local4 = _local5;
};
_local5++;
};
if (_local4 != -1){
m_layers["back"].removeChild(m_back_items[_local4]);
m_back_items.splice(_local4, 1);
};
_local4 = -1;
_local5 = 0;
while (_local5 != m_back_boss_items.length) {
m_back_boss_items[_local5].x = (m_back_boss_items[_local5].x - _local3);
if (m_back_boss_items[_local5].x < -350){
_local4 = _local5;
};
_local5++;
};
if (_local4 != -1){
m_layers["back_boss"].removeChild(m_back_boss_items[_local4]);
m_back_boss_items.splice(_local4, 1);
};
if (m_back_items.length > 0){
if (m_back_items[(m_back_items.length - 1)].x < 250){
addBgItems();
};
};
};
if (m_is_fort_being_destroyed){
_local8 = 0;
_local9 = 2.5;
m_cur_fort_y = (m_cur_fort_y + _local9);
for each (_local10 in m_items_on_level) {
_local10.body.SetXForm(new b2Vec2((_local10.body.GetPosition().x + (_local8 / SCALE)), (_local10.body.GetPosition().y + (_local9 / SCALE))), _local10.body.GetAngle());
};
m_layers["level_bg"].y = (m_layers["level_bg"].y + _local9);
if (b2Math.b2RandomRange(1, 4) <= 2){
_local11 = new mc_water_bulk();
_local11.x = b2Math.b2RandomRange(440, 775);
_local11.y = b2Math.b2RandomRange(340, 350);
if (m_is_boss_level){
_local11.transform.colorTransform = new ColorTransform(1, 0, 0, 1, 148, 0, 0);
};
m_layers["level"].addChild(_local11);
};
if (m_cur_fort_y >= 350){
if (m_next_level != -1){
m_cur_level = (m_next_level - 1);
nextLevel();
} else {
_local12 = ScoreProcessor.current_score;
_local12 = (_local12 + (1000 / m_level_shots));
_local12 = (_local12 + (5000 / m_level_time));
if ((((m_cur_level > 2)) && (!(LevelParser.is_parsing)))){
LevelCompleteWnd(m_layers["gui_wnd_level_complete"]).setData((m_cur_level + 1), ScoreProcessor.current_score, m_level_shots, m_level_time, _local12);
} else {
nextLevel();
};
};
m_is_fort_being_destroyed = false;
m_is_ship_being_moved = true;
m_layers["level_bg"].x = 0;
m_layers["level_bg"].y = 0;
};
};
}
public function get canonsLeft():Number{
return (m_canons_on_level_left);
}
public function nextLevel():void{
var _local1:Class;
m_players_health = 49;
IngameGUI(m_layers["gui"]).setHealthBarFrame((50 - m_players_health));
m_level_shots = 0;
IngameGUI(m_layers["gui"]).setGUIShots(m_level_shots);
m_level_time = 0;
IngameGUI(m_layers["gui"]).setGUITime(m_level_time);
m_level_timer.reset();
m_level_timer.start();
m_layers["level_bg"].removeChildAt(0);
clearLevel();
m_items_on_level = new Array();
m_cur_level++;
LevelParser.parse(m_cur_level, m_world, m_layers["level"], m_layers["level_bg"], true);
m_is_fort_being_moved = true;
m_player_ship.showWaves();
setWaterState("scroll");
if (m_cur_level > 2){
if (GamePlayState.getInstance().gameProgress.getScoreForLevel((m_cur_level - 1)) == -1){
GamePlayState.getInstance().gameProgress.setScoreForLevel((m_cur_level - 1), 0);
};
};
if (((((((m_cur_level + 1) - 2) % 4) == 0)) && ((m_cur_level > 2)))){
m_is_boss_level = true;
m_is_to_boss_level_changing = true;
} else {
if (m_is_boss_level){
m_is_to_usual_level_changing = true;
};
m_is_boss_level = false;
};
if (m_mc_tut != null){
if (m_mc_tut.parent != null){
m_layers["gui_tut"].removeChild(m_mc_tut);
};
};
IngameGUI(m_layers["gui"]).showHealthBar();
IngameGUI(m_layers["gui"]).hideMouseTut();
if (m_cur_level > 2){
IngameGUI(m_layers["gui"]).showLogo();
} else {
IngameGUI(m_layers["gui"]).hideLogo();
};
if (m_cur_level == 21){
IngameGUI(m_layers["gui"]).arc_bt.visible = false;
} else {
IngameGUI(m_layers["gui"]).arc_bt.visible = true;
};
switch (m_cur_level){
case 0:
IngameGUI(m_layers["gui"]).showMouseTut();
case 1:
case 2:
case 6:
case 10:
case 14:
_local1 = (getDefinitionByName(("mc_tut_lev" + m_cur_level)) as Class);
m_mc_tut = new (_local1);
m_mc_tut.x = 3;
m_mc_tut.y = 195;
m_layers["gui_tut"].addChild(m_mc_tut);
m_snd_help.play(0, 0, new SoundTransform(5));
GamePlayState.getInstance().m_is_paused = true;
m_level_timer.stop();
break;
};
GamePlayState.getInstance().allowShooting();
}
public function initFirstLevel():void{
setWaterState("static");
LevelParser.parse(-1, m_world, m_layers["level"], m_layers["level_bg"]);
addBgItems();
}
public function destroyFort(_arg1:Number=-1):void{
var _local2:BaseObject;
m_next_level = _arg1;
m_cur_fort_y = 0;
m_is_fort_being_destroyed = true;
m_snd_bubbling.play();
for each (_local2 in m_items_on_level) {
if (_local2.toString() == "[object CannonEnemy]"){
CannonEnemy(_local2).remove();
};
if (_local2.toString() == "[object CannonEnemy2]"){
CannonEnemy2(_local2).remove();
};
};
}
public function addItemToLevel(_arg1:BaseObject):void{
m_items_on_level.push(_arg1);
}
}
}//package Gameplay
Section 114
//ScoreProcessor (Gameplay.ScoreProcessor)
package Gameplay {
import States.*;
import flash.display.*;
import flash.text.*;
public class ScoreProcessor {
public static const N_CANNON_DAMAGE:Number = -10;
public static const N_CRATE_DESTR:Number = 20;
public static const N_BARREL_DESTR:Number = 30;
public static const N_SHOT:Number = -5;
public static const N_CANNON_DESTR:Number = 150;
public static const N_SHOT_DESTR:Number = 77;
public static var current_score:Number = 0;
public static var mc:Sprite;
public static function putScore(_arg1:Number, _arg2:Number, _arg3:Number):void{
var _local4:MovieClip;
current_score = (current_score + _arg1);
if (_arg1 > 0){
_local4 = new mc_scorehint_green();
TextField(_local4["m_tf"]["m_tf"]).text = ("+" + _arg1);
GamePlayState.getInstance().ingameGUI.updateGUIScore(true);
} else {
_local4 = new mc_scorehint_red();
TextField(_local4["m_tf"]["m_tf"]).text = ("" + _arg1);
GamePlayState.getInstance().ingameGUI.updateGUIScore(false);
};
_local4.x = _arg2;
_local4.y = _arg3;
mc.addChild(_local4);
}
}
}//package Gameplay
Section 115
//cooldown_11 (SBResources_fla.cooldown_11)
package SBResources_fla {
import flash.display.*;
public dynamic class cooldown_11 extends MovieClip {
public function cooldown_11(){
addFrameScript(49, this.frame50);
}
function frame50(){
stop();
}
}
}//package SBResources_fla
Section 116
//explode_141 (SBResources_fla.explode_141)
package SBResources_fla {
import flash.display.*;
public dynamic class explode_141 extends MovieClip {
public function explode_141(){
addFrameScript(12, this.frame13);
}
function frame13(){
stop();
visible = false;
}
}
}//package SBResources_fla
Section 117
//explode2_10 (SBResources_fla.explode2_10)
package SBResources_fla {
import flash.display.*;
public dynamic class explode2_10 extends MovieClip {
public function explode2_10(){
addFrameScript(12, this.frame13);
}
function frame13(){
stop();
visible = false;
}
}
}//package SBResources_fla
Section 118
//explode3_119 (SBResources_fla.explode3_119)
package SBResources_fla {
import flash.display.*;
public dynamic class explode3_119 extends MovieClip {
public function explode3_119(){
addFrameScript(12, this.frame13);
}
function frame13(){
stop();
visible = false;
}
}
}//package SBResources_fla
Section 119
//levelcomplete_chest_type_92 (SBResources_fla.levelcomplete_chest_type_92)
package SBResources_fla {
import flash.display.*;
public dynamic class levelcomplete_chest_type_92 extends MovieClip {
public function levelcomplete_chest_type_92(){
addFrameScript(0, this.frame1, 1, this.frame2, 2, this.frame3);
}
function frame1(){
stop();
}
function frame2(){
stop();
}
function frame3(){
stop();
}
}
}//package SBResources_fla
Section 120
//mc_chest_icon_116 (SBResources_fla.mc_chest_icon_116)
package SBResources_fla {
import flash.display.*;
public dynamic class mc_chest_icon_116 extends MovieClip {
public function mc_chest_icon_116(){
addFrameScript(0, this.frame1, 1, this.frame2, 2, this.frame3);
}
function frame1(){
stop();
}
function frame2(){
stop();
}
function frame3(){
stop();
}
}
}//package SBResources_fla
Section 121
//mc_flash_health_28 (SBResources_fla.mc_flash_health_28)
package SBResources_fla {
import flash.display.*;
public dynamic class mc_flash_health_28 extends MovieClip {
public function mc_flash_health_28(){
addFrameScript(9, this.frame10);
}
function frame10(){
stop();
visible = false;
}
}
}//package SBResources_fla
Section 122
//scoresvalue_anims_18 (SBResources_fla.scoresvalue_anims_18)
package SBResources_fla {
import flash.display.*;
public dynamic class scoresvalue_anims_18 extends MovieClip {
public var m_tf:MovieClip;
public function scoresvalue_anims_18(){
addFrameScript(0, this.frame1, 14, this.frame15, 29, this.frame30);
}
function frame15(){
gotoAndStop(1);
}
function frame1(){
stop();
}
function frame30(){
gotoAndStop(1);
}
}
}//package SBResources_fla
Section 123
//water_test_3 (SBResources_fla.water_test_3)
package SBResources_fla {
import flash.display.*;
public dynamic class water_test_3 extends MovieClip {
public function water_test_3(){
addFrameScript(59, this.frame60, 119, this.frame120);
}
function frame120(){
gotoAndPlay("static");
}
function frame60(){
gotoAndPlay("scroll");
}
}
}//package SBResources_fla
Section 124
//GamePlayState (States.GamePlayState)
package States {
import flash.events.*;
import Box2D.Dynamics.*;
import Gameplay.*;
import flash.display.*;
import Box2D.Collision.*;
import Box2D.Common.Math.*;
import Box2D.Collision.Shapes.*;
import GameObjects.*;
import flash.media.*;
import flash.utils.*;
import GameObjects.MapItems.*;
import flash.geom.*;
import flash.net.*;
public class GamePlayState extends GameState {
private const SCALE:Number = 30;
private var m_world:b2World;
private var m_cannons:Array;
private var m_level_processor:LevelProcessor;
public var mc_arc_btn:MovieClip;
private var m_game_progress:GameProgress;
private var m_timeStep:Number;// = 0.0333333333333333
private var m_cur_cannon_ind:Number;// = 0
public var m_is_paused:Boolean;// = false
public var m_layers:Array;
private var m_iterations:int;// = 10
private var m_mc_gui:IngameGUI;
public var m_bmb:MovieClip;
public var m_more:MovieClip;
public var m_allow_shooting:Boolean;// = true
private var mus_main:Sound;
private var m_player_ship:ShipPlayers;
private var m_destr_list:Array;
private static var m_instance:GamePlayState;
public function GamePlayState(){
m_layers = new Array();
m_destr_list = new Array();
m_game_progress = new GameProgress();
m_cannons = new Array();
mc_arc_btn = new mc_arcadebomb_logo();
m_more = new mc_more();
m_bmb = new mc_bmb();
mus_main = new mus_main_theme();
super();
m_title = "GamePlayState";
}
override protected function onUpdate():void{
var _local2:b2Body;
var _local3:Sound;
var _local4:MovieClip;
m_level_processor.update();
m_world.Step(m_timeStep, m_iterations);
var _local1:b2Body = m_world.m_bodyList;
while (_local1) {
if ((_local1.m_userData is Sprite)){
_local1.m_userData.x = (_local1.GetPosition().x * SCALE);
_local1.m_userData.y = (_local1.GetPosition().y * SCALE);
if (((((!((_local1.m_userData.toString() == "[object Cannonball]"))) && (!((_local1.m_userData.toString() == "[object EnemyCannonball]"))))) && (!((_local1.m_userData.toString() == "[object SwitchCannonBall]"))))){
_local1.m_userData.rotation = (_local1.GetAngle() * (180 / Math.PI));
};
if (((((!((_local1.m_userData.toString() == "[object mc_fort_basement]"))) && (!(m_level_processor.m_is_fort_being_destroyed)))) && (!(m_level_processor.m_is_ship_being_moved)))){
if ((((((((_local1.m_userData.y > 340)) && (_local1.m_userData.visible))) && ((_local1.m_userData.x > 0)))) && ((_local1.m_userData.x < 700)))){
_local3 = new snd_splash();
_local3.play(0, 0, new SoundTransform(0.5));
_local1.m_userData.visible = false;
_local4 = new mc_bulk();
_local4.x = _local1.m_userData.x;
_local4.y = _local1.m_userData.y;
if (m_level_processor.m_is_boss_level){
_local4.transform.colorTransform = new ColorTransform(1, 0, 0, 1, 148, 0, 0);
};
addChild(_local4);
};
};
if ((((_local1.m_userData.y > 340)) && (_local1.m_userData.visible))){
if (_local1.m_userData.toString() == "[object BarrelExplosive]"){
BarrelExplosive(_local1.m_userData).m_was_exploded = true;
};
};
};
_local1 = _local1.m_next;
};
for each (_local2 in m_destr_list) {
m_world.DestroyBody(_local2);
if (_local2.GetUserData().parent != null){
_local2.GetUserData().parent.removeChild(_local2.GetUserData());
};
};
m_destr_list = new Array();
}
public function nextCannon():void{
var _local1:CannonPlayer;
for each (_local1 in m_cannons) {
_local1.disable();
};
m_cur_cannon_ind++;
if (m_cur_cannon_ind >= 3){
m_cur_cannon_ind = 0;
};
CannonPlayer(m_cannons[m_cur_cannon_ind]).enable();
}
public function allowShooting():void{
var sh_timer:Timer = new Timer(300, 1);
sh_timer.addEventListener(TimerEvent.TIMER_COMPLETE, function (_arg1:Event):void{
m_allow_shooting = true;
});
sh_timer.start();
}
override protected function onInit():void{
mus_main.play(0, int.MAX_VALUE, new SoundTransform(0.45));
m_game_progress.load();
var worldAABB:b2AABB = new b2AABB();
var gravity:b2Vec2 = new b2Vec2(0, 10);
var doSleep:Boolean;
worldAABB.lowerBound.Set((-500 / SCALE), (-300 / SCALE));
worldAABB.upperBound.Set((1400 / SCALE), (450 / SCALE));
m_world = new b2World(worldAABB, gravity, doSleep);
m_world.SetContactListener(new GameContactListener());
m_more.x = 306;
m_more.y = 360;
m_bmb.x = 0xFF;
m_bmb.y = 366;
mc_arc_btn.x = 280;
mc_arc_btn.y = 370;
mc_arc_btn.addEventListener(MouseEvent.CLICK, function (_arg1:MouseEvent):void{
var _local2:URLRequest = new URLRequest("http://arcadebomb.com");
navigateToURL(_local2);
});
m_layers["sea"] = new mc_sea();
m_layers["sea"].x = 0;
m_layers["sea"].y = 339;
m_layers["bg"] = new mc_bg();
m_layers["level_bg"] = new Sprite();
m_layers["level"] = new Sprite();
m_layers["player"] = new Sprite();
m_layers["back"] = new Sprite();
m_layers["back_boss"] = new Sprite();
m_layers["bg_dark"] = new mc_backsky_red();
m_layers["gui"] = new IngameGUI();
m_layers["gui_wnd_level_complete"] = new LevelCompleteWnd();
m_layers["gui_wnd_level_select"] = new ChoseLevelWnd();
m_layers["gui_wnd_defeat"] = new DefeatWnd();
m_layers["gui_wnd_credits"] = new CreditsWnd();
m_layers["gui_tut"] = new MovieClip();
m_layers["gui_wnd_final"] = new FinalWnd();
m_world.GetGroundBody().m_userData = m_layers["level"];
m_layers["back_boss"].visible = false;
m_layers["back_boss"].alpha = 0;
m_layers["bg_dark"].alpha = 0;
addChild(m_layers["bg"]);
addChild(m_layers["bg_dark"]);
addChild(m_layers["back"]);
addChild(m_layers["back_boss"]);
addChild(m_layers["level_bg"]);
addChild(m_layers["level"]);
addChild(m_layers["player"]);
addChild(m_layers["sea"]);
addChild(mc_arc_btn);
addChild(m_more);
addChild(m_bmb);
addChild(m_layers["gui"]);
addChild(m_layers["gui_tut"]);
addChild(m_layers["gui_wnd_level_complete"]);
addChild(m_layers["gui_wnd_level_select"]);
addChild(m_layers["gui_wnd_defeat"]);
addChild(m_layers["gui_wnd_credits"]);
addChild(m_layers["gui_wnd_final"]);
m_layers["gui_wnd_level_complete"].visible = false;
m_layers["gui_wnd_level_select"].visible = false;
m_layers["gui_wnd_credits"].visible = false;
m_layers["gui_wnd_final"].visible = false;
ScoreProcessor.mc = m_layers["gui"];
m_player_ship = new ShipPlayers(m_world, 150, 330);
m_layers["player"].addChild(m_player_ship);
m_layers["player"].x = -500;
var cannon:CannonPlayer = new CannonPlayer(m_world, m_player_ship, 45, 0x0101);
m_layers["player"].addChild(cannon);
m_cannons.push(cannon);
cannon = new CannonPlayer(m_world, m_player_ship, 113, 290);
m_layers["player"].addChild(cannon);
m_cannons.push(cannon);
cannon = new CannonPlayer(m_world, m_player_ship, 198, 290);
m_layers["player"].addChild(cannon);
m_cannons.push(cannon);
m_cur_cannon_ind = -1;
m_allow_shooting = true;
m_level_processor = new LevelProcessor(m_world, m_layers, m_player_ship);
m_level_processor.initFirstLevel();
}
public function get gameProgress():GameProgress{
return (m_game_progress);
}
public function addToDestroyList(_arg1:b2Body):void{
if (m_destr_list.indexOf(_arg1) == -1){
m_destr_list.push(_arg1);
};
}
override protected function onCleanUp():void{
}
public function get levelProcessor():LevelProcessor{
return (m_level_processor);
}
public function get ingameGUI():IngameGUI{
return (m_layers["gui"]);
}
public function unpause():void{
m_is_paused = false;
levelProcessor.m_level_timer.start();
}
public static function getInstance():GamePlayState{
if (m_instance == null){
m_instance = new (GamePlayState);
};
return (m_instance);
}
}
}//package States
Section 125
//GameState (States.GameState)
package States {
import flash.display.*;
public class GameState extends Sprite {
protected var m_title:String;
public function init():void{
onInit();
}
public function cleanUp():void{
onCleanUp();
}
protected function onCleanUp():void{
}
protected function onUpdate():void{
}
public function update():void{
onUpdate();
}
override public function toString():String{
return (m_title);
}
protected function onInit():void{
}
}
}//package States
Section 126
//PreloaderState (States.PreloaderState)
package States {
import flash.events.*;
import flash.display.*;
import flash.net.*;
public class PreloaderState extends GameState {
private var m_ab_splash:MovieClip;
private static var m_instance:PreloaderState;
public function PreloaderState(){
m_title = "PreloaderState";
}
private function onSplashClick(_arg1:MouseEvent):void{
var _local2:URLRequest = new URLRequest("http://arcadebomb.com");
navigateToURL(_local2);
}
public function startGame():void{
m_ab_splash.removeEventListener(MouseEvent.CLICK, onSplashClick);
removeChild(m_ab_splash);
StateManager.getInstance().changeState(GamePlayState.getInstance());
}
override protected function onCleanUp():void{
}
override protected function onUpdate():void{
}
override protected function onInit():void{
m_ab_splash = new mc_ab_splash();
addChild(m_ab_splash);
m_ab_splash.buttonMode = true;
m_ab_splash.addEventListener(MouseEvent.CLICK, onSplashClick);
}
public static function getInstance():PreloaderState{
if (m_instance == null){
m_instance = new (PreloaderState);
};
return (m_instance);
}
}
}//package States
Section 127
//back_loading (back_loading)
package {
import flash.display.*;
public dynamic class back_loading extends BitmapData {
public function back_loading(_arg1:Number, _arg2:Number){
super(_arg1, _arg2);
}
}
}//package
Section 128
//backshape_b_0 (backshape_b_0)
package {
import flash.display.*;
public dynamic class backshape_b_0 extends MovieClip {
}
}//package
Section 129
//backshape_b_1 (backshape_b_1)
package {
import flash.display.*;
public dynamic class backshape_b_1 extends MovieClip {
}
}//package
Section 130
//backshape_b_2 (backshape_b_2)
package {
import flash.display.*;
public dynamic class backshape_b_2 extends MovieClip {
}
}//package
Section 131
//backshape_b_3 (backshape_b_3)
package {
import flash.display.*;
public dynamic class backshape_b_3 extends MovieClip {
}
}//package
Section 132
//backshape_b_4 (backshape_b_4)
package {
import flash.display.*;
public dynamic class backshape_b_4 extends MovieClip {
}
}//package
Section 133
//backshape_b_5 (backshape_b_5)
package {
import flash.display.*;
public dynamic class backshape_b_5 extends MovieClip {
}
}//package
Section 134
//backshape_b_6 (backshape_b_6)
package {
import flash.display.*;
public dynamic class backshape_b_6 extends MovieClip {
}
}//package
Section 135
//backshape_b_7 (backshape_b_7)
package {
import flash.display.*;
public dynamic class backshape_b_7 extends MovieClip {
}
}//package
Section 136
//backshape_u_0 (backshape_u_0)
package {
import flash.display.*;
public dynamic class backshape_u_0 extends MovieClip {
}
}//package
Section 137
//backshape_u_1 (backshape_u_1)
package {
import flash.display.*;
public dynamic class backshape_u_1 extends MovieClip {
}
}//package
Section 138
//backshape_u_2 (backshape_u_2)
package {
import flash.display.*;
public dynamic class backshape_u_2 extends MovieClip {
}
}//package
Section 139
//backshape_u_3 (backshape_u_3)
package {
import flash.display.*;
public dynamic class backshape_u_3 extends MovieClip {
}
}//package
Section 140
//backshape_u_4 (backshape_u_4)
package {
import flash.display.*;
public dynamic class backshape_u_4 extends MovieClip {
}
}//package
Section 141
//backshape_u_5 (backshape_u_5)
package {
import flash.display.*;
public dynamic class backshape_u_5 extends MovieClip {
}
}//package
Section 142
//bricks (bricks)
package {
import flash.display.*;
public dynamic class bricks extends MovieClip {
}
}//package
Section 143
//bricks_bott (bricks_bott)
package {
import flash.display.*;
public dynamic class bricks_bott extends MovieClip {
}
}//package
Section 144
//bricks_corner (bricks_corner)
package {
import flash.display.*;
public dynamic class bricks_corner extends MovieClip {
}
}//package
Section 145
//bricks_corner2 (bricks_corner2)
package {
import flash.display.*;
public dynamic class bricks_corner2 extends MovieClip {
}
}//package
Section 146
//bricks_corner3 (bricks_corner3)
package {
import flash.display.*;
public dynamic class bricks_corner3 extends MovieClip {
}
}//package
Section 147
//bricks_corner4 (bricks_corner4)
package {
import flash.display.*;
public dynamic class bricks_corner4 extends MovieClip {
}
}//package
Section 148
//bricks_loop_hor (bricks_loop_hor)
package {
import flash.display.*;
public dynamic class bricks_loop_hor extends MovieClip {
}
}//package
Section 149
//bricks_loop_hor2 (bricks_loop_hor2)
package {
import flash.display.*;
public dynamic class bricks_loop_hor2 extends MovieClip {
}
}//package
Section 150
//bricks_loop_vert (bricks_loop_vert)
package {
import flash.display.*;
public dynamic class bricks_loop_vert extends MovieClip {
}
}//package
Section 151
//bricks_loop_vert2 (bricks_loop_vert2)
package {
import flash.display.*;
public dynamic class bricks_loop_vert2 extends MovieClip {
}
}//package
Section 152
//bricks_side (bricks_side)
package {
import flash.display.*;
public dynamic class bricks_side extends MovieClip {
}
}//package
Section 153
//bricks_side2 (bricks_side2)
package {
import flash.display.*;
public dynamic class bricks_side2 extends MovieClip {
}
}//package
Section 154
//bricks_top (bricks_top)
package {
import flash.display.*;
public dynamic class bricks_top extends MovieClip {
}
}//package
Section 155
//bricks1 (bricks1)
package {
import flash.display.*;
public dynamic class bricks1 extends MovieClip {
}
}//package
Section 156
//bt_Walkthrough (bt_Walkthrough)
package {
import flash.display.*;
public dynamic class bt_Walkthrough extends SimpleButton {
}
}//package
Section 157
//btn_continue (btn_continue)
package {
import flash.display.*;
public dynamic class btn_continue extends SimpleButton {
}
}//package
Section 158
//btn_credits (btn_credits)
package {
import flash.display.*;
public dynamic class btn_credits extends SimpleButton {
}
}//package
Section 159
//btn_level_x0 (btn_level_x0)
package {
import flash.display.*;
import flash.text.*;
public dynamic class btn_level_x0 extends MovieClip {
public var m_tf:TextField;
public function btn_level_x0(){
addFrameScript(0, this.frame1);
}
function frame1(){
stop();
}
}
}//package
Section 160
//btn_level_x1 (btn_level_x1)
package {
import flash.display.*;
import flash.text.*;
public dynamic class btn_level_x1 extends MovieClip {
public var m_tf:TextField;
public function btn_level_x1(){
addFrameScript(0, this.frame1);
}
function frame1(){
stop();
}
}
}//package
Section 161
//btn_level_x2 (btn_level_x2)
package {
import flash.display.*;
import flash.text.*;
public dynamic class btn_level_x2 extends MovieClip {
public var m_tf:TextField;
public function btn_level_x2(){
addFrameScript(0, this.frame1);
}
function frame1(){
stop();
}
}
}//package
Section 162
//btn_level_x3 (btn_level_x3)
package {
import flash.display.*;
import flash.text.*;
public dynamic class btn_level_x3 extends MovieClip {
public var m_tf:TextField;
public function btn_level_x3(){
addFrameScript(0, this.frame1);
}
function frame1(){
stop();
}
}
}//package
Section 163
//btn_play (btn_play)
package {
import flash.display.*;
public dynamic class btn_play extends SimpleButton {
}
}//package
Section 164
//btn_quit (btn_quit)
package {
import flash.display.*;
public dynamic class btn_quit extends SimpleButton {
}
}//package
Section 165
//btn_replay (btn_replay)
package {
import flash.display.*;
public dynamic class btn_replay extends MovieClip {
}
}//package
Section 166
//btn_soundoff (btn_soundoff)
package {
import flash.display.*;
public dynamic class btn_soundoff extends SimpleButton {
}
}//package
Section 167
//btn_soundon (btn_soundon)
package {
import flash.display.*;
public dynamic class btn_soundon extends SimpleButton {
}
}//package
Section 168
//dot (dot)
package {
import flash.display.*;
public dynamic class dot extends MovieClip {
}
}//package
Section 169
//level (level)
package {
import flash.display.*;
public dynamic class level extends MovieClip {
}
}//package
Section 170
//level_back (level_back)
package {
import flash.display.*;
public dynamic class level_back extends MovieClip {
}
}//package
Section 171
//level0 (level0)
package {
import flash.display.*;
public dynamic class level0 extends MovieClip {
}
}//package
Section 172
//level0_back (level0_back)
package {
import flash.display.*;
public dynamic class level0_back extends MovieClip {
}
}//package
Section 173
//level1 (level1)
package {
import flash.display.*;
public dynamic class level1 extends MovieClip {
}
}//package
Section 174
//level1_back (level1_back)
package {
import flash.display.*;
public dynamic class level1_back extends MovieClip {
}
}//package
Section 175
//level10 (level10)
package {
import flash.display.*;
public dynamic class level10 extends MovieClip {
}
}//package
Section 176
//level10_back (level10_back)
package {
import flash.display.*;
public dynamic class level10_back extends MovieClip {
}
}//package
Section 177
//level11 (level11)
package {
import flash.display.*;
public dynamic class level11 extends MovieClip {
}
}//package
Section 178
//level11_back (level11_back)
package {
import flash.display.*;
public dynamic class level11_back extends MovieClip {
}
}//package
Section 179
//level12 (level12)
package {
import flash.display.*;
public dynamic class level12 extends MovieClip {
}
}//package
Section 180
//level12_back (level12_back)
package {
import flash.display.*;
public dynamic class level12_back extends MovieClip {
}
}//package
Section 181
//level13 (level13)
package {
import flash.display.*;
public dynamic class level13 extends MovieClip {
}
}//package
Section 182
//level13_back (level13_back)
package {
import flash.display.*;
public dynamic class level13_back extends MovieClip {
}
}//package
Section 183
//level14 (level14)
package {
import flash.display.*;
public dynamic class level14 extends MovieClip {
}
}//package
Section 184
//level14_back (level14_back)
package {
import flash.display.*;
public dynamic class level14_back extends MovieClip {
}
}//package
Section 185
//level15 (level15)
package {
import flash.display.*;
public dynamic class level15 extends MovieClip {
}
}//package
Section 186
//level15_back (level15_back)
package {
import flash.display.*;
public dynamic class level15_back extends MovieClip {
}
}//package
Section 187
//level16 (level16)
package {
import flash.display.*;
public dynamic class level16 extends MovieClip {
}
}//package
Section 188
//level16_back (level16_back)
package {
import flash.display.*;
public dynamic class level16_back extends MovieClip {
}
}//package
Section 189
//level17 (level17)
package {
import flash.display.*;
public dynamic class level17 extends MovieClip {
}
}//package
Section 190
//level17_back (level17_back)
package {
import flash.display.*;
public dynamic class level17_back extends MovieClip {
}
}//package
Section 191
//level18 (level18)
package {
import flash.display.*;
public dynamic class level18 extends MovieClip {
}
}//package
Section 192
//level18_back (level18_back)
package {
import flash.display.*;
public dynamic class level18_back extends MovieClip {
}
}//package
Section 193
//level19 (level19)
package {
import flash.display.*;
public dynamic class level19 extends MovieClip {
}
}//package
Section 194
//level19_back (level19_back)
package {
import flash.display.*;
public dynamic class level19_back extends MovieClip {
}
}//package
Section 195
//level2 (level2)
package {
import flash.display.*;
public dynamic class level2 extends MovieClip {
}
}//package
Section 196
//level2_back (level2_back)
package {
import flash.display.*;
public dynamic class level2_back extends MovieClip {
}
}//package
Section 197
//level20 (level20)
package {
import flash.display.*;
public dynamic class level20 extends MovieClip {
}
}//package
Section 198
//level20_back (level20_back)
package {
import flash.display.*;
public dynamic class level20_back extends MovieClip {
}
}//package
Section 199
//level21 (level21)
package {
import flash.display.*;
public dynamic class level21 extends MovieClip {
}
}//package
Section 200
//level21_back (level21_back)
package {
import flash.display.*;
public dynamic class level21_back extends MovieClip {
}
}//package
Section 201
//level22 (level22)
package {
import flash.display.*;
public dynamic class level22 extends MovieClip {
}
}//package
Section 202
//level22_back (level22_back)
package {
import flash.display.*;
public dynamic class level22_back extends MovieClip {
}
}//package
Section 203
//level23 (level23)
package {
import flash.display.*;
public dynamic class level23 extends MovieClip {
}
}//package
Section 204
//level23_back (level23_back)
package {
import flash.display.*;
public dynamic class level23_back extends MovieClip {
}
}//package
Section 205
//level24 (level24)
package {
import flash.display.*;
public dynamic class level24 extends MovieClip {
}
}//package
Section 206
//level24_back (level24_back)
package {
import flash.display.*;
public dynamic class level24_back extends MovieClip {
}
}//package
Section 207
//level25 (level25)
package {
import flash.display.*;
public dynamic class level25 extends MovieClip {
}
}//package
Section 208
//level25_back (level25_back)
package {
import flash.display.*;
public dynamic class level25_back extends MovieClip {
}
}//package
Section 209
//level26 (level26)
package {
import flash.display.*;
public dynamic class level26 extends MovieClip {
}
}//package
Section 210
//level26_back (level26_back)
package {
import flash.display.*;
public dynamic class level26_back extends MovieClip {
}
}//package
Section 211
//level27 (level27)
package {
import flash.display.*;
public dynamic class level27 extends MovieClip {
}
}//package
Section 212
//level27_back (level27_back)
package {
import flash.display.*;
public dynamic class level27_back extends MovieClip {
}
}//package
Section 213
//level28 (level28)
package {
import flash.display.*;
public dynamic class level28 extends MovieClip {
}
}//package
Section 214
//level28_back (level28_back)
package {
import flash.display.*;
public dynamic class level28_back extends MovieClip {
}
}//package
Section 215
//level29 (level29)
package {
import flash.display.*;
public dynamic class level29 extends MovieClip {
}
}//package
Section 216
//level29_back (level29_back)
package {
import flash.display.*;
public dynamic class level29_back extends MovieClip {
}
}//package
Section 217
//level3 (level3)
package {
import flash.display.*;
public dynamic class level3 extends MovieClip {
}
}//package
Section 218
//level3_back (level3_back)
package {
import flash.display.*;
public dynamic class level3_back extends MovieClip {
}
}//package
Section 219
//level4 (level4)
package {
import flash.display.*;
public dynamic class level4 extends MovieClip {
}
}//package
Section 220
//level4_back (level4_back)
package {
import flash.display.*;
public dynamic class level4_back extends MovieClip {
}
}//package
Section 221
//level5 (level5)
package {
import flash.display.*;
public dynamic class level5 extends MovieClip {
}
}//package
Section 222
//level5_back (level5_back)
package {
import flash.display.*;
public dynamic class level5_back extends MovieClip {
}
}//package
Section 223
//level6 (level6)
package {
import flash.display.*;
public dynamic class level6 extends MovieClip {
}
}//package
Section 224
//level6_back (level6_back)
package {
import flash.display.*;
public dynamic class level6_back extends MovieClip {
}
}//package
Section 225
//level7 (level7)
package {
import flash.display.*;
public dynamic class level7 extends MovieClip {
}
}//package
Section 226
//level7_back (level7_back)
package {
import flash.display.*;
public dynamic class level7_back extends MovieClip {
}
}//package
Section 227
//level8 (level8)
package {
import flash.display.*;
public dynamic class level8 extends MovieClip {
}
}//package
Section 228
//level8_back (level8_back)
package {
import flash.display.*;
public dynamic class level8_back extends MovieClip {
}
}//package
Section 229
//level9 (level9)
package {
import flash.display.*;
public dynamic class level9 extends MovieClip {
}
}//package
Section 230
//level9_back (level9_back)
package {
import flash.display.*;
public dynamic class level9_back extends MovieClip {
}
}//package
Section 231
//mc_ab_splash (mc_ab_splash)
package {
import flash.events.*;
import flash.display.*;
import flash.text.*;
import flash.media.*;
import flash.utils.*;
import flash.geom.*;
import flash.net.*;
import adobe.utils.*;
import flash.accessibility.*;
import flash.desktop.*;
import flash.errors.*;
import flash.external.*;
import flash.filters.*;
import flash.printing.*;
import flash.profiler.*;
import flash.sampler.*;
import flash.system.*;
import flash.text.engine.*;
import flash.ui.*;
import flash.xml.*;
public dynamic class mc_ab_splash extends MovieClip {
public var mc_movie:MovieClip;
public function mc_ab_splash(){
addFrameScript(169, this.frame170);
}
function frame170(){
var _local1 = parent;
_local1["startGame"]();
stop();
this["mc_movie"].stop();
}
}
}//package
Section 232
//mc_aim (mc_aim)
package {
import flash.display.*;
public dynamic class mc_aim extends MovieClip {
}
}//package
Section 233
//mc_arc_bt (mc_arc_bt)
package {
import flash.events.*;
import flash.display.*;
import flash.net.*;
public dynamic class mc_arc_bt extends MovieClip {
public var link_btn:SimpleButton;
public function mc_arc_bt(){
addFrameScript(0, this.frame1);
}
function frame1(){
addEventListener(MouseEvent.CLICK, function (_arg1:MouseEvent):void{
var _local2:URLRequest = new URLRequest("http://arcadebomb.com");
navigateToURL(_local2);
});
}
}
}//package
Section 234
//mc_arcadebomb_logo (mc_arcadebomb_logo)
package {
import flash.display.*;
public dynamic class mc_arcadebomb_logo extends MovieClip {
}
}//package
Section 235
//mc_ash (mc_ash)
package {
import flash.display.*;
public dynamic class mc_ash extends MovieClip {
}
}//package
Section 236
//mc_backsky_red (mc_backsky_red)
package {
import flash.display.*;
public dynamic class mc_backsky_red extends MovieClip {
}
}//package
Section 237
//mc_barrel (mc_barrel)
package {
import flash.display.*;
public dynamic class mc_barrel extends MovieClip {
}
}//package
Section 238
//mc_bg (mc_bg)
package {
import flash.display.*;
public dynamic class mc_bg extends MovieClip {
}
}//package
Section 239
//mc_bmb (mc_bmb)
package {
import flash.display.*;
public dynamic class mc_bmb extends MovieClip {
}
}//package
Section 240
//mc_bulk (mc_bulk)
package {
import flash.display.*;
public dynamic class mc_bulk extends MovieClip {
public function mc_bulk(){
addFrameScript(15, this.frame16);
}
function frame16(){
if (parent != null){
parent.removeChild(this);
};
}
}
}//package
Section 241
//mc_bullet_explode (mc_bullet_explode)
package {
import flash.display.*;
public dynamic class mc_bullet_explode extends MovieClip {
public function mc_bullet_explode(){
addFrameScript(6, this.frame7);
}
function frame7(){
if (parent != null){
parent.removeChild(this);
};
}
}
}//package
Section 242
//mc_cannon_enemy (mc_cannon_enemy)
package {
import flash.display.*;
public dynamic class mc_cannon_enemy extends MovieClip {
public var mc_health:MovieClip;
public var m_gun:MovieClip;
}
}//package
Section 243
//mc_cannon_player (mc_cannon_player)
package {
import flash.display.*;
public dynamic class mc_cannon_player extends MovieClip {
public var m_gun:MovieClip;
public var m_center:MovieClip;
}
}//package
Section 244
//mc_cannon2_enemy (mc_cannon2_enemy)
package {
import flash.display.*;
public dynamic class mc_cannon2_enemy extends MovieClip {
public var m_gun:MovieClip;
}
}//package
Section 245
//mc_cannonball (mc_cannonball)
package {
import flash.display.*;
public dynamic class mc_cannonball extends MovieClip {
}
}//package
Section 246
//mc_chain (mc_chain)
package {
import flash.display.*;
public dynamic class mc_chain extends MovieClip {
}
}//package
Section 247
//mc_chain_long (mc_chain_long)
package {
import flash.display.*;
public dynamic class mc_chain_long extends MovieClip {
}
}//package
Section 248
//mc_chain_short (mc_chain_short)
package {
import flash.display.*;
public dynamic class mc_chain_short extends MovieClip {
}
}//package
Section 249
//mc_choose_level_interface (mc_choose_level_interface)
package {
import flash.display.*;
import flash.text.*;
public dynamic class mc_choose_level_interface extends MovieClip {
public var bt_lev0:btn_level_x0;
public var bt_lev1:btn_level_x1;
public var bt_lev3:btn_level_x3;
public var m_metal_score:TextField;
public var mc_chest_0:MovieClip;
public var mc_chest_1:MovieClip;
public var mc_chest_2:MovieClip;
public var mc_chest_3:MovieClip;
public var bt_p0:MovieClip;
public var bt_p1:MovieClip;
public var bt_p2:MovieClip;
public var bt_p3:MovieClip;
public var bt_p4:MovieClip;
public var bt_p6:MovieClip;
public var m_cur_score:TextField;
public var bt_p5:MovieClip;
public var m_bt_close:SimpleButton;
public var m_golden_score:TextField;
public var bt_lev2:btn_level_x2;
}
}//package
Section 250
//mc_crane_long (mc_crane_long)
package {
import flash.display.*;
public dynamic class mc_crane_long extends MovieClip {
}
}//package
Section 251
//mc_crane_mid (mc_crane_mid)
package {
import flash.display.*;
public dynamic class mc_crane_mid extends MovieClip {
}
}//package
Section 252
//mc_crane_short (mc_crane_short)
package {
import flash.display.*;
public dynamic class mc_crane_short extends MovieClip {
}
}//package
Section 253
//mc_crashed_block (mc_crashed_block)
package {
import flash.display.*;
public dynamic class mc_crashed_block extends MovieClip {
public function mc_crashed_block(){
addFrameScript(0, this.frame1, 1, this.frame2, 2, this.frame3, 3, this.frame4);
}
function frame1(){
stop();
}
function frame2(){
stop();
}
function frame3(){
stop();
}
function frame4(){
stop();
}
}
}//package
Section 254
//mc_crate (mc_crate)
package {
import flash.display.*;
public dynamic class mc_crate extends MovieClip {
}
}//package
Section 255
//mc_crate_explode (mc_crate_explode)
package {
import flash.display.*;
public dynamic class mc_crate_explode extends MovieClip {
public function mc_crate_explode(){
addFrameScript(6, this.frame7);
}
function frame7(){
if (parent != null){
parent.removeChild(this);
};
}
}
}//package
Section 256
//mc_credits_wnd (mc_credits_wnd)
package {
import flash.display.*;
public dynamic class mc_credits_wnd extends MovieClip {
public var m_mc_email_jamayka:MovieClip;
public var bt_close:SimpleButton;
public var m_mc_email_koseki:MovieClip;
}
}//package
Section 257
//mc_crosshair (mc_crosshair)
package {
import flash.display.*;
public dynamic class mc_crosshair extends MovieClip {
}
}//package
Section 258
//mc_defeat_screen (mc_defeat_screen)
package {
import flash.display.*;
public dynamic class mc_defeat_screen extends MovieClip {
public var m_bt_replay:SimpleButton;
}
}//package
Section 259
//mc_explode (mc_explode)
package {
import flash.display.*;
public dynamic class mc_explode extends MovieClip {
public function mc_explode(){
addFrameScript(12, this.frame13);
}
function frame13(){
if (parent != null){
parent.removeChild(this);
};
}
}
}//package
Section 260
//mc_final (mc_final)
package {
import flash.display.*;
import flash.text.*;
public dynamic class mc_final extends MovieClip {
public var tf_wooden:TextField;
public var tf_metal:TextField;
public var bt_close:SimpleButton;
public var tf_gold:TextField;
}
}//package
Section 261
//mc_flash_health (mc_flash_health)
package {
import flash.display.*;
public dynamic class mc_flash_health extends MovieClip {
public var mc:MovieClip;
}
}//package
Section 262
//mc_fort_basement (mc_fort_basement)
package {
import flash.display.*;
public dynamic class mc_fort_basement extends MovieClip {
}
}//package
Section 263
//mc_jail_chamber (mc_jail_chamber)
package {
import flash.display.*;
public dynamic class mc_jail_chamber extends MovieClip {
}
}//package
Section 264
//mc_level_complete_screen (mc_level_complete_screen)
package {
import flash.display.*;
import flash.text.*;
public dynamic class mc_level_complete_screen extends MovieClip {
public var m_bt_replay:SimpleButton;
public var tf_score:TextField;
public var tf_total_score:TextField;
public var tf_shots:TextField;
public var m_bt_next:SimpleButton;
public var tf_time:TextField;
public var mc_level:TextField;
public var mc_chest:MovieClip;
}
}//package
Section 265
//mc_levelnumber (mc_levelnumber)
package {
import flash.display.*;
import flash.text.*;
public dynamic class mc_levelnumber extends MovieClip {
public var m_tf:TextField;
}
}//package
Section 266
//mc_loading_bar (mc_loading_bar)
package {
import flash.display.*;
public dynamic class mc_loading_bar extends MovieClip {
}
}//package
Section 267
//mc_loading_bg (mc_loading_bg)
package {
import flash.display.*;
public dynamic class mc_loading_bg extends MovieClip {
}
}//package
Section 268
//mc_metal_box (mc_metal_box)
package {
import flash.display.*;
public dynamic class mc_metal_box extends MovieClip {
}
}//package
Section 269
//mc_mill (mc_mill)
package {
import flash.display.*;
public dynamic class mc_mill extends MovieClip {
}
}//package
Section 270
//mc_more (mc_more)
package {
import flash.display.*;
public dynamic class mc_more extends MovieClip {
}
}//package
Section 271
//mc_mouses (mc_mouses)
package {
import flash.display.*;
public dynamic class mc_mouses extends MovieClip {
}
}//package
Section 272
//mc_perc (mc_perc)
package {
import flash.display.*;
import flash.text.*;
public dynamic class mc_perc extends MovieClip {
public var tf_perc:TextField;
}
}//package
Section 273
//mc_platform (mc_platform)
package {
import flash.display.*;
public dynamic class mc_platform extends MovieClip {
}
}//package
Section 274
//mc_playerhealthbar (mc_playerhealthbar)
package {
import flash.display.*;
public dynamic class mc_playerhealthbar extends MovieClip {
}
}//package
Section 275
//mc_pres (mc_pres)
package {
import flash.display.*;
public dynamic class mc_pres extends MovieClip {
}
}//package
Section 276
//mc_scorehint_green (mc_scorehint_green)
package {
import flash.display.*;
public dynamic class mc_scorehint_green extends MovieClip {
public var m_tf:MovieClip;
public function mc_scorehint_green(){
addFrameScript(29, this.frame30);
}
function frame30(){
if (parent != null){
parent.removeChild(this);
};
}
}
}//package
Section 277
//mc_scorehint_red (mc_scorehint_red)
package {
import flash.display.*;
public dynamic class mc_scorehint_red extends MovieClip {
public var m_tf:MovieClip;
public function mc_scorehint_red(){
addFrameScript(29, this.frame30);
}
function frame30(){
if (parent != null){
parent.removeChild(this);
};
}
}
}//package
Section 278
//mc_scores (mc_scores)
package {
import flash.display.*;
public dynamic class mc_scores extends MovieClip {
public var m_tf:MovieClip;
}
}//package
Section 279
//mc_sea (mc_sea)
package {
import flash.display.*;
public dynamic class mc_sea extends MovieClip {
public var mc_s0:MovieClip;
}
}//package
Section 280
//mc_ship_player (mc_ship_player)
package {
import flash.display.*;
public dynamic class mc_ship_player extends MovieClip {
public var mc_wave:MovieClip;
}
}//package
Section 281
//mc_shots (mc_shots)
package {
import flash.display.*;
import flash.text.*;
public dynamic class mc_shots extends MovieClip {
public var m_tf:TextField;
}
}//package
Section 282
//mc_switch (mc_switch)
package {
import flash.display.*;
public dynamic class mc_switch extends MovieClip {
public function mc_switch(){
addFrameScript(0, this.frame1);
}
function frame1(){
stop();
}
}
}//package
Section 283
//mc_switch1 (mc_switch1)
package {
import flash.display.*;
public dynamic class mc_switch1 extends MovieClip {
public function mc_switch1(){
addFrameScript(0, this.frame1);
}
function frame1(){
stop();
}
}
}//package
Section 284
//mc_switch2 (mc_switch2)
package {
import flash.display.*;
public dynamic class mc_switch2 extends MovieClip {
public function mc_switch2(){
addFrameScript(0, this.frame1);
}
function frame1(){
stop();
}
}
}//package
Section 285
//mc_switchcannon (mc_switchcannon)
package {
import flash.display.*;
public dynamic class mc_switchcannon extends MovieClip {
public var mc_cannon:MovieClip;
}
}//package
Section 286
//mc_switchcannon1 (mc_switchcannon1)
package {
import flash.display.*;
public dynamic class mc_switchcannon1 extends MovieClip {
public var mc_cannon:MovieClip;
}
}//package
Section 287
//mc_switchcannon2 (mc_switchcannon2)
package {
import flash.display.*;
public dynamic class mc_switchcannon2 extends MovieClip {
public var mc_cannon:MovieClip;
}
}//package
Section 288
//mc_switchcannon3 (mc_switchcannon3)
package {
import flash.display.*;
public dynamic class mc_switchcannon3 extends MovieClip {
public var mc_cannon:MovieClip;
}
}//package
Section 289
//mc_time (mc_time)
package {
import flash.display.*;
import flash.text.*;
public dynamic class mc_time extends MovieClip {
public var m_tf:TextField;
}
}//package
Section 290
//mc_tut_lev0 (mc_tut_lev0)
package {
import flash.events.*;
import flash.display.*;
import flash.text.*;
import flash.media.*;
import flash.utils.*;
import flash.geom.*;
import flash.net.*;
import adobe.utils.*;
import flash.accessibility.*;
import flash.desktop.*;
import flash.errors.*;
import flash.external.*;
import flash.filters.*;
import flash.printing.*;
import flash.profiler.*;
import flash.sampler.*;
import flash.system.*;
import flash.text.engine.*;
import flash.ui.*;
import flash.xml.*;
public dynamic class mc_tut_lev0 extends MovieClip {
public var m_bt_next:SimpleButton;
public function mc_tut_lev0(){
addFrameScript(9, this.frame10, 19, this.frame20);
}
function frame20(){
stop();
if (parent != null){
var _local1 = parent.parent;
_local1["unpause"]();
parent.removeChild(this);
};
}
function frame10(){
stop();
this.m_bt_next.addEventListener(MouseEvent.CLICK, function (_arg1:MouseEvent):void{
_arg1.target.parent.play();
});
}
}
}//package
Section 291
//mc_tut_lev1 (mc_tut_lev1)
package {
import flash.events.*;
import flash.display.*;
import flash.text.*;
import flash.media.*;
import flash.utils.*;
import flash.geom.*;
import flash.net.*;
import adobe.utils.*;
import flash.accessibility.*;
import flash.desktop.*;
import flash.errors.*;
import flash.external.*;
import flash.filters.*;
import flash.printing.*;
import flash.profiler.*;
import flash.sampler.*;
import flash.system.*;
import flash.text.engine.*;
import flash.ui.*;
import flash.xml.*;
public dynamic class mc_tut_lev1 extends MovieClip {
public var m_bt_next:SimpleButton;
public function mc_tut_lev1(){
addFrameScript(9, this.frame10, 19, this.frame20);
}
function frame20(){
stop();
if (parent != null){
var _local1 = parent.parent;
_local1["unpause"]();
parent.removeChild(this);
};
}
function frame10(){
stop();
this.m_bt_next.addEventListener(MouseEvent.CLICK, function (_arg1:MouseEvent):void{
_arg1.target.parent.play();
});
}
}
}//package
Section 292
//mc_tut_lev10 (mc_tut_lev10)
package {
import flash.events.*;
import flash.display.*;
import flash.text.*;
import flash.media.*;
import flash.utils.*;
import flash.geom.*;
import flash.net.*;
import adobe.utils.*;
import flash.accessibility.*;
import flash.desktop.*;
import flash.errors.*;
import flash.external.*;
import flash.filters.*;
import flash.printing.*;
import flash.profiler.*;
import flash.sampler.*;
import flash.system.*;
import flash.text.engine.*;
import flash.ui.*;
import flash.xml.*;
public dynamic class mc_tut_lev10 extends MovieClip {
public var m_bt_next:SimpleButton;
public function mc_tut_lev10(){
addFrameScript(9, this.frame10, 19, this.frame20);
}
function frame20(){
stop();
if (parent != null){
var _local1 = parent.parent;
_local1["unpause"]();
parent.removeChild(this);
};
}
function frame10(){
stop();
this.m_bt_next.addEventListener(MouseEvent.CLICK, function (_arg1:MouseEvent):void{
_arg1.target.parent.play();
});
}
}
}//package
Section 293
//mc_tut_lev14 (mc_tut_lev14)
package {
import flash.events.*;
import flash.display.*;
import flash.text.*;
import flash.media.*;
import flash.utils.*;
import flash.geom.*;
import flash.net.*;
import adobe.utils.*;
import flash.accessibility.*;
import flash.desktop.*;
import flash.errors.*;
import flash.external.*;
import flash.filters.*;
import flash.printing.*;
import flash.profiler.*;
import flash.sampler.*;
import flash.system.*;
import flash.text.engine.*;
import flash.ui.*;
import flash.xml.*;
public dynamic class mc_tut_lev14 extends MovieClip {
public var m_bt_next:SimpleButton;
public function mc_tut_lev14(){
addFrameScript(9, this.frame10, 19, this.frame20);
}
function frame20(){
stop();
if (parent != null){
var _local1 = parent.parent;
_local1["unpause"]();
parent.removeChild(this);
};
}
function frame10(){
stop();
this.m_bt_next.addEventListener(MouseEvent.CLICK, function (_arg1:MouseEvent):void{
_arg1.target.parent.play();
});
}
}
}//package
Section 294
//mc_tut_lev2 (mc_tut_lev2)
package {
import flash.events.*;
import flash.display.*;
import flash.text.*;
import flash.media.*;
import flash.utils.*;
import flash.geom.*;
import flash.net.*;
import adobe.utils.*;
import flash.accessibility.*;
import flash.desktop.*;
import flash.errors.*;
import flash.external.*;
import flash.filters.*;
import flash.printing.*;
import flash.profiler.*;
import flash.sampler.*;
import flash.system.*;
import flash.text.engine.*;
import flash.ui.*;
import flash.xml.*;
public dynamic class mc_tut_lev2 extends MovieClip {
public var m_bt_next:SimpleButton;
public function mc_tut_lev2(){
addFrameScript(9, this.frame10, 19, this.frame20);
}
function frame20(){
stop();
if (parent != null){
var _local1 = parent.parent;
_local1["unpause"]();
parent.removeChild(this);
};
}
function frame10(){
stop();
this.m_bt_next.addEventListener(MouseEvent.CLICK, function (_arg1:MouseEvent):void{
_arg1.target.parent.play();
});
}
}
}//package
Section 295
//mc_tut_lev6 (mc_tut_lev6)
package {
import flash.events.*;
import flash.display.*;
import flash.text.*;
import flash.media.*;
import flash.utils.*;
import flash.geom.*;
import flash.net.*;
import adobe.utils.*;
import flash.accessibility.*;
import flash.desktop.*;
import flash.errors.*;
import flash.external.*;
import flash.filters.*;
import flash.printing.*;
import flash.profiler.*;
import flash.sampler.*;
import flash.system.*;
import flash.text.engine.*;
import flash.ui.*;
import flash.xml.*;
public dynamic class mc_tut_lev6 extends MovieClip {
public var m_bt_next:SimpleButton;
public function mc_tut_lev6(){
addFrameScript(9, this.frame10, 19, this.frame20);
}
function frame20(){
stop();
if (parent != null){
var _local1 = parent.parent;
_local1["unpause"]();
parent.removeChild(this);
};
}
function frame10(){
stop();
this.m_bt_next.addEventListener(MouseEvent.CLICK, function (_arg1:MouseEvent):void{
_arg1.target.parent.play();
});
}
}
}//package
Section 296
//mc_tut0 (mc_tut0)
package {
import flash.display.*;
public dynamic class mc_tut0 extends MovieClip {
}
}//package
Section 297
//mc_tut1 (mc_tut1)
package {
import flash.display.*;
public dynamic class mc_tut1 extends MovieClip {
}
}//package
Section 298
//mc_tut10 (mc_tut10)
package {
import flash.display.*;
public dynamic class mc_tut10 extends MovieClip {
}
}//package
Section 299
//mc_tut14 (mc_tut14)
package {
import flash.display.*;
public dynamic class mc_tut14 extends MovieClip {
}
}//package
Section 300
//mc_tut2 (mc_tut2)
package {
import flash.display.*;
public dynamic class mc_tut2 extends MovieClip {
}
}//package
Section 301
//mc_tut6 (mc_tut6)
package {
import flash.display.*;
public dynamic class mc_tut6 extends MovieClip {
}
}//package
Section 302
//mc_water_bulk (mc_water_bulk)
package {
import flash.display.*;
public dynamic class mc_water_bulk extends MovieClip {
public function mc_water_bulk(){
addFrameScript(11, this.frame12);
}
function frame12(){
if (parent != null){
parent.removeChild(this);
};
}
}
}//package
Section 303
//MochiBot (MochiBot)
package {
import flash.display.*;
import flash.net.*;
import flash.system.*;
public dynamic class MochiBot extends Sprite {
public static function track(_arg1:Sprite, _arg2:String):MochiBot{
if (Security.sandboxType == "localWithFile"){
return (null);
};
var _local3:MochiBot = new (MochiBot);
_arg1.addChild(_local3);
Security.allowDomain("*");
Security.allowInsecureDomain("*");
var _local4 = "http://core.mochibot.com/my/core.swf";
var _local5:URLVariables = new URLVariables();
_local5["sb"] = Security.sandboxType;
_local5["v"] = Capabilities.version;
_local5["swfid"] = _arg2;
_local5["mv"] = "8";
_local5["fv"] = "9";
var _local6:String = _local3.root.loaderInfo.loaderURL;
if (_local6.indexOf("http") == 0){
_local5["url"] = _local6;
} else {
_local5["url"] = "local";
};
var _local7:URLRequest = new URLRequest(_local4);
_local7.contentType = "application/x-www-form-urlencoded";
_local7.method = URLRequestMethod.POST;
_local7.data = _local5;
var _local8:Loader = new Loader();
_local3.addChild(_local8);
_local8.load(_local7);
return (_local3);
}
}
}//package
Section 304
//mus_main_theme (mus_main_theme)
package {
import flash.media.*;
public dynamic class mus_main_theme extends Sound {
}
}//package
Section 305
//Preloader (Preloader)
package {
import flash.events.*;
import flash.display.*;
import flash.text.*;
import flash.utils.*;
import flash.net.*;
public class Preloader extends MovieClip {
private var mc_arc_btn:SimpleButton;
private var m_pres:MovieClip;
private var m_percent_loaded:Number;// = 0
private var m_perc:MovieClip;
private var m_loading_bg:MovieClip;
private var m_loading_bar:MovieClip;
public function Preloader(){
m_pres = new mc_pres();
m_perc = new mc_perc();
mc_arc_btn = new remake_button6();
super();
MochiBot.track(this, "f5497250");
loaderInfo.addEventListener(ProgressEvent.PROGRESS, onRootLoaderProgress);
loaderInfo.addEventListener(Event.COMPLETE, onRootLoaderComplete);
m_loading_bar = new mc_loading_bar();
m_loading_bar.x = 56;
m_loading_bar.y = 373;
m_loading_bar.scaleY = (10 / 12);
m_loading_bar.gotoAndStop(1);
m_perc.x = 576;
m_perc.y = 338;
m_pres.x = 315;
m_pres.y = 357;
mc_arc_btn.x = 396;
mc_arc_btn.y = 344;
mc_arc_btn.addEventListener(MouseEvent.CLICK, onSplashClick);
m_loading_bg = new mc_loading_bg();
addChild(m_loading_bg);
addChild(m_loading_bar);
addChild(mc_arc_btn);
addChild(m_perc);
addChild(m_pres);
}
private function onRootLoaderProgress(_arg1:ProgressEvent):void{
var _local2:Number = _arg1.target.bytesLoaded;
var _local3:Number = _arg1.target.bytesTotal;
m_percent_loaded = (_local2 / _local3);
TextField(m_perc["tf_perc"]).text = (("" + int((m_percent_loaded * 100))) + "%");
m_loading_bar.gotoAndStop(int((m_percent_loaded * 100)));
}
private function onRootLoaderComplete(_arg1:Event):void{
var _local3:Object;
loaderInfo.removeEventListener(ProgressEvent.PROGRESS, onRootLoaderProgress);
loaderInfo.removeEventListener(Event.COMPLETE, onRootLoaderComplete);
removeChild(m_loading_bg);
removeChild(m_loading_bar);
removeChild(mc_arc_btn);
removeChild(m_perc);
mc_arc_btn.removeEventListener(MouseEvent.CLICK, onSplashClick);
nextFrame();
var _local2:Class = Class(getDefinitionByName("StateManager"));
if (_local2){
_local3 = new (_local2);
addChild((_local3 as DisplayObject));
};
}
private function onSplashClick(_arg1:MouseEvent):void{
var _local2:URLRequest = new URLRequest("http://arcadebomb.com");
navigateToURL(_local2);
}
private function siteLock():void{
var _local1:String = loaderInfo.loaderURL;
var _local2:Number = (_local1.indexOf("://") + 3);
var _local3:Number = _local1.indexOf("/", _local2);
var _local4:String = _local1.substring(_local2, _local3);
var _local5:Number = (_local4.lastIndexOf(".") - 1);
var _local6:Number = (_local4.lastIndexOf(".", _local5) + 1);
_local4 = _local4.substring(_local6, _local4.length);
if (_local4 != "flashgamelicense.com"){
this.x = -5000;
};
}
}
}//package
Section 306
//remake_button6 (remake_button6)
package {
import flash.display.*;
public dynamic class remake_button6 extends SimpleButton {
}
}//package
Section 307
//snd_arr (snd_arr)
package {
import flash.media.*;
public dynamic class snd_arr extends Sound {
}
}//package
Section 308
//snd_bubbling (snd_bubbling)
package {
import flash.media.*;
public dynamic class snd_bubbling extends Sound {
}
}//package
Section 309
//snd_crate_crash (snd_crate_crash)
package {
import flash.media.*;
public dynamic class snd_crate_crash extends Sound {
}
}//package
Section 310
//snd_expl0 (snd_expl0)
package {
import flash.media.*;
public dynamic class snd_expl0 extends Sound {
}
}//package
Section 311
//snd_expl1 (snd_expl1)
package {
import flash.media.*;
public dynamic class snd_expl1 extends Sound {
}
}//package
Section 312
//snd_help (snd_help)
package {
import flash.media.*;
public dynamic class snd_help extends Sound {
}
}//package
Section 313
//snd_lose (snd_lose)
package {
import flash.media.*;
public dynamic class snd_lose extends Sound {
}
}//package
Section 314
//snd_splash (snd_splash)
package {
import flash.media.*;
public dynamic class snd_splash extends Sound {
}
}//package
Section 315
//snd_yohoho (snd_yohoho)
package {
import flash.media.*;
public dynamic class snd_yohoho extends Sound {
}
}//package
Section 316
//StateManager (StateManager)
package {
import States.*;
import flash.events.*;
import flash.display.*;
public class StateManager extends Sprite {
private var m_states:Array;
private static var m_instance:StateManager;
public function StateManager(){
m_states = [];
super();
m_instance = this;
addEventListener(Event.ENTER_FRAME, update);
pushState(PreloaderState.getInstance());
}
public function popState():void{
GameState(m_states[(m_states.length - 1)]).cleanUp();
removeChild(GameState(m_states[(m_states.length - 1)]));
m_states.pop();
}
public function changeState(_arg1:GameState):void{
var _local2:GameState;
for each (_local2 in m_states) {
_local2.cleanUp();
removeChild(_local2);
};
m_states = new Array();
pushState(_arg1);
}
public function pushState(_arg1:GameState):void{
addChild(_arg1);
_arg1.init();
m_states.push(_arg1);
}
private function update(_arg1:Event):void{
var _local2:GameState;
for each (_local2 in m_states) {
_local2.update();
};
}
public static function getInstance():StateManager{
return (m_instance);
}
}
}//package
Section 317
//wood_corner1 (wood_corner1)
package {
import flash.display.*;
public dynamic class wood_corner1 extends MovieClip {
}
}//package
Section 318
//wood_corner2 (wood_corner2)
package {
import flash.display.*;
public dynamic class wood_corner2 extends MovieClip {
}
}//package
Section 319
//wood_corner3 (wood_corner3)
package {
import flash.display.*;
public dynamic class wood_corner3 extends MovieClip {
}
}//package
Section 320
//wood_corner4 (wood_corner4)
package {
import flash.display.*;
public dynamic class wood_corner4 extends MovieClip {
}
}//package