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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/68711372?noj=FRM68711372-22DC" width="1" height="1"></div>

virtua-breakout.swf

This is the info page for
Flash #118578

(Click the ID number above for more basic data on this flash file.)


Text
<p align="center"><font face="Trebuchet MS" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Created And Developed by Josh Tam of </b><a href="http://tamugaia.com" target = "_blank"><b>Tamugaia.com</b></a></font></p>

PLAY

PROCEED

TAMUGAIA HISCMAN

TAMUGAIA HISCMAN

<p align="left"></p>

Welcome, player.  What is your name?

GO

Please wait...

<p align="left"><font face="Arial" size="12" color="#838383" letterSpacing="2.000000" kerning="1"><b>Alertmessage</b></font></p>

OK

<p align="center"><font face="Arial" size="12" color="#838383" letterSpacing="2.000000" kerning="1"><b>Welcome, player. &nbsp;What is your name?</b></font></p>

999

999

999

x

MULTIPLIER !

MULTIPLIER !

MULTIPLIER !

MULTIPLIER !

T

A

R

BONUS

3000

BONUS

BONUS

BONUS

3000

3000

EXTRA LIFE

INTERNET FUN

START GAME
HIGHSCORES
TAMUGAIA
PLAY MORE GAMES

HOW TO PLAY

SKIP TO GAME      BACK     NEXT

Hi.  I am Virtuabot
Series A.

When the game
starts, I will
transform into the
Virtua Ball.

This is the main
game screen.
This is me.

The paddles...
Top Paddle
Left Paddle
Bottom Paddle
They are all
controlled using the
Mouse

I will bounce off of
the screen sides.

I cannot pass to the
far left.  If that
happens, you lose 1
life! You need to use
the left paddle to
block me and avoid
that. (controlled
using Mouse)

Like this

The paddles can
control my bouncing
direction! It all
depends on where I
hit the paddle... for
examples, click
Next.

Hitting the middle
of paddle...
Bounces down

Hitting side of
paddle...
Bounces to the side

Game objective:
To collect as many
score points as
possible.
Defeat bosses to
collect mega score
points!

To summon the
bosses, trigger the
S.T.A.R. panels by
rolling over them.

Once all the 4
letters are
triggered, you will
enter Boss mode.
You need to defeat
the boss within a
time limit.

When you lose all
lives, it's Game
Over.

BACK     PLAY

You can press Esc to
pause and unpause
the game at any
time.
So, are you ready?!

AVATARCODE MISSING OR
INVALID.
PICTURE NOT AVAILABLE.
PLEASE RESET THE AVATAR OR
INPUT A NEW VALID CODE

LOADING

HEAD ROTATION

dghdfb bhdf ghdh dgh
bghjj

INPUT CODE
RESET FACE
RESET CAMERA
RANDOMIZE

You can reset the
current avatar to start
creating a new face.
You can choose from
different random faces or
input your own
avatarcode if you have
one.

INITIAL CONFIG

OK

BACKGROUND

Small

Big

BODY SIZE

Black
Brown
Tan
Asian
White
Fair
Pale

SKIN COLOR

Sharp
Normal
Wide
Heart
Round
Moon
Contour
Fat

FACE TYPE

Male
Female

SEX

Small
Short
Medium
Quite tall
Tall

BODY LENGTH

Short

Long

NECK LENGTH

Small

Big

NECK TYPE

Ear Type:
- Stick-out
- Normal
- Pointy
- Lobes

Ear Position:
- Low
- Normal
- High

EARS

S
M
A
L
L

B
I
G

Size

Nose Position:
- Low
- Lower
- Medium
- Higher
- High

Nose Type:

Up  Mid Down

Sharp
Normal
Rounded
Round
Beak
Beak 2
Small
Generic
Wide

NOSE

Mouth Type:
- Normal
- Lower Pout
- Upper Pout
- M-type
- No Lips

h

Mouth to Nose Distance

-

+

h

Lips Visiblitity

h

Lips Size

h

Mouth  Width

h

Mouth Depth

MOUTH

Dark Black
Gray
Brown 1
Brown 2
Green 1
Green 2
Lime
Light Blue
Faded Blue
Marine
Blue
Azure

Ice Blue
Pink
Violet
Dark Red
Red
Orange
Yellow
Gold
Light Yellow
White
Silver

LIPS COLOR

Eye Type:
- Round
- Not so round
- Rectangle
- Semi
- Crafty
- Small type
- Mysterious
- Oriental
- Slanted
- Old-look
- Asian
- Eyelashes
- Lady
- Anime Girl

EYES

h

Eye Width

h

Eye Size

h

Eye Position

h

Eye Distance

h

Eye Angle

h

Eye Bottomline

EYE COLOR

Eyebrow Type:
- Normal
- Kind
- Bad 1
- Bad 2
- Thin
- Thick
- Pointed
- Emperor
- Bushy

- Short
- Invisible
- High
- High Thin
- Scarce
- Small
- Straight
- Frowner

h

Eyebrow Position

h

Eyebrow Protrusion

h

Eyebrow Visiblity

EYEBROWS

Glasses Type:
- None
- Rectangle
- Egg
- Hybrid
- No top
- Too Big
- No bottom
- Round
- Stylish
- Lenses Only
- Side Grip

Glasses Position:
- Up
- Down

GLASSES

GLASSES FRAME COLOR

GLASSES LENSES COLOR

Earrings Type:
- Ring
- Dangling
- Studded
- None

EARRINGS

EARRINGS COLOR

Young

Old

AGE

Moustache Type:
- None
- Normal
- Split
- Big
- Sides
- Poirot
- French
- Hitler
- Long
- Hogan
- No Top

MOUSTACHE

Beard Type:
- None
- Goatie 1
- Goatie 2
- Handles 1
- Handles 2
- Bush
- Pharoah
- Long Goatie
- Straight
- Curly

BEARD

Sideboards Type:
- Cut Off
- Normal
- Long
- Elvis
- Wolfman
- Shadow
- Curly Puffs
- None

SIDEBOARDS

FACIAL HAIR COLOR

Base Type:
- Peak
- Rounded
- Normal
- High
- Manchu
- Balding
- Bald Top
- Nearly Gone
- Almost Gone
- Bald

h

Base Transparency

HAIR BASE

Top Type:
- Not parted
- Center Part
- Left Part
- Right Part
- Spike
- Flat Top 1
- Flat Top 2
- Flat Top 3
- Standing
- Curly
- Combed Back
- Afro
- Curls
- Horns

- Mohawk
- Buzzcut
- Punk
- Mohawk 2
- Onion
- None
- Tied back
- Samurai
- Wavy
- Stylist 1
- Hive
- Stylist 2

HAIR TOP

Left Type:
- Straight
- Wavy
- Curly
- Dreadlocks
- Straight Half
- Wavy Half
- Curly Half
- To the Back
- Padawan
- Blown Back
- Blown Front
- Ichinose
- Untidy
- Twirly

- Curls
- Mega Curls
- Medium
- Long
- Super Long
- Wavy Long
- Straightened
- Front Curl
- Big Curl
- None

HAIR LEFT

Right Type:
- Straight
- Wavy
- Curly
- Dreadlocks
- Straight Half
- Wavy Half
- Curly Half
- To the Back
- Padawan
- Blown Back
- Blown Front
- Ichinose
- Untidy
- Twirly

- Curls
- Mega Curls
- Medium
- Long
- Super Long
- Wavy Long
- Straightened
- Front Curl
- Big Curl
- None

HAIR RIGHT

Back Type:
- Normal
- Neck Cover
- Curly Clown
- Halfcut
- Trimmed
- Standing
- To the Back
- Wavy Back
- None
- Long Straight
- Long Wavy
- Low Ponytail
- Curly
- Dreadlocks

- Short Tail
- High Tail
- High Tails
- Fuzz Out
- Pig Tail
- Volume
- Short Tail
- Selphie
- High Bun
- Mid Bun
- Low Bun
- Low Curls
- Bush Out
- Big Tail

HAIR BACK

Bangs Type:
- Star
- Parted C
- Parted R
- Parted L
- Combed C
- Combed R
- Combed L
- Flat C
- Flat R
- Flat L
- Eye Cover L
- Eye Cover R
- Centerstroke
- Centercurl

- Short
- Curly
- Spike 1
- Spike 2
- Elvis
- Short Curls
- Cornered
- Tuffs
- Tuffs C
- Tuffs L
- Tuffs R
- None
NEXT>>

HAIR BANGS Page 1/2

Bangs Type:
- Long C
- Long R
- Long L
- Wavy C
- Wavy R
- Wavy L
- Facelength C
- Facelength R
- Facelength L
- Shortwavy C
- Shortwavy R
- Shortwavy L
- Dreadlocks
- Splitbangs

- Tuff
- Straight
- Loose
- One Eye L
- One Eye R
- Scarce 1
- Scarce 2
- Mysterious L
- Mysterious R
- High Bangs
<< PREVIOUS

HAIR BANGS Page 2/2

HAIR BASE COLOR

HAIR TOP COLOR

HAIR LEFT COLOR

HAIR RIGHT COLOR

HAIR BACK COLOR

HAIR BANGS COLOR

Ice Blue
Pink
Violet
Dark Red
Red
Orange
Yellow
Gold
Light Yellow
White
Silver
No Suit

BODY SUIT COLOR

If you cannot
see the body, go
to "Finalize"
and Pan the
camera down.

Clothes Type:
- None
- T-shirt
- Dress shirt
- V-neck
- Ninja
- Samurai
- Jacket
- Sling
- Vest
- Tank-top
- Singlet
- Tie
- Suit and tie
- Tux
- King

- Armor
- Straps
- Choker
- Hole Halter
- Halter
- Halter Shirt
- Open Shirt

CLOTHES

If you cannot see the body, go
to "Finalize" and Pan the
camera down.

Mask Type:
- None
- Topmask
- Eyemask 1
- Eyemask 2
- Cloth
- Superhero
- Luchadore
- Ninja 1
- Ninja 2
- Halfmask L
- Halfmask R
- Robomask
- Eyepatch L
- Eyepatch R

MASK

Hat Type:
- None
- Full Cowl
- Ninja Cowl
- Headband
- Cap
- Cap Back
- Skullcap
- Hat 1
- Hat 2
- Hat 3
- Hat 4
- Ancient King
- Goku Ring
- King's Crown

- Beret
- Bandana
- Driver's
- Driver's Back
- Turban
- Bunny
- Hairband
- Horns Up
- Horns Down
- Animal Ear
- Headphones

HAT and HEADGEAR

CLOTHES COLOR

If you
cannot see
the body, go
to
"Finalize"
and Pan
the camera
down.

MASK COLOR

HAT COLOR

Emotion Type:
- Normal
- Happy
- Sad / Eyes Closed
- Awkward
- Possessed / Immortal
- Surprised / Shocked

LEFT EYE EMOTION

Emotion Type:
- Normal
- Slanted
- Sad / Disappointed
- Interested
- Frowning

LEFT EYEBROW EMOTION

RIGHT EYE EMOTION

RIGHT EYEBROW EMOTION

Emotion Type:
- None
- Smiling
- Sneering
- Sad
- Bad
- Disgust
- Happy Smile
- Open Mouth
- Shocked
- O
- Disbelief
- No Way
- Oh No

MOUTH EMOTION

h

Lighting

DEFAULT LIGHTING

6 = Default

Paste your code here:

SUBMIT CODE!

If the avatar does not appear it
means that it is wrong or
incomplete.  You must have
wrongly copied the code.  In
that case you can try again.

INPUT CODE

Face Type To Start With:
- Caucasian Man
- Caucasian Woman
- Asian Man
- Asian Woman
- African Man
- African Woman

RESET FACE

X

Randomize!

Ugly Filter

Sex

M

F

Glasses

Earrings

Facial Hair

Hair

Clothes

Headgear

RANDOMIZE

Randomize Intitial Config

Randomizing is easy but it will replace the
current configurations for this section with the
randomized values, so please proceed only if you
are sure.
Randomized avatars are often not as good as
manually configured ones, so after randomizing,
it is better to go back and make adjustments.

Randomize Male Face

Randomize Glasses

Randomize Earrings

Randomize Female Face

Randomize Any Face

Randomize Pretty Male Face

Randomize Pretty Female Face

Randomize Facial Hair

Randomize Male Hair
Randomize Male Long Hair
Randomize Female Hair
Randomize Female Long Hair

Randomize Clothes
Randomize Face/Headgear

h

Rotation

h

Zoom

Panning

<

v

^

>

CAMERA PROPERTIES

RESET|INTITAL|FACE|FACIALHAIR|HAIR|CLOTHES|FINALIZE|SAVE

UPDATED

BACKGROUND
SKIN COLOR
SEX
BODY SIZE
BODY LENGTH
NECK LENGTH
NECK TYPE
RANDOMIZE

This section is important
as it lets you configure
the default type of
person before you start
customizing the face and
head.

FACE TYPE
AGE
EARS
EARRINGS
EARRINGS COLOR
NOSE
MOUTH
LIPS COLOR

EYE TYPE
EYE PROPERTIES
EYE COLOR
EYEBROWS
GLASSES
FRAME COLOR
LENSES COLOR
RANDOMIZE

FACE

MOUSTACHE
BEARD
SIDEBOARDS
FACIAL HAIR COLOR
RANDOMIZE

FACIAL HAIR

Facial hair is only
advisable for male
characters.  If you are
doing a female avatar,
you are advised to skip
this section.

BASE
BASE COLOR
TOP
TOP COLOR
LEFT
LEFT COLOR
RIGHT
RIGHT COLOR

BACK
BACK COLOR
BANGS
BANGS COLOR
RANDOMIZE

HAIR

BODY SUIT COLOR
CLOTHES
CLOTHES COLOR
MASK
MASK COLOR
HAT
HAT COLOR
RANDOMIZER

CLOTHES

Clothes are important to
portray the type of
character that your
avatar represents, for
instance, a professional
businessman, a fighter
or a model... etc

[DEFAULT EMOTIONS]
LEFT EYEBROW
LEFT EYE
RIGHT EYEBROW
RIGHT EYE
MOUTH
CAMERA PROPERTIES
DEFAULT LIGHTING

FINALIZE

Your avatar will have
these default emotions
that you configure when
it is loaded by a viewer.
You can skip this section
if you want to have no
specific emotion.

YOUR AVATAR IS SAVED!

Avatar Code Here

SAVE

YOUR AVATAR IS SAVED!
The Avatarcode for your character is displayed below.
1> Right Click on it
2> Click Select All,
3> Right Click again
4> Click Copy.
Then you can paste it in a new notepad file and save it
somewhere.  Next time you can input your avatar code
to view your avatar or make further changes.
You can also capture the picture by using the
PrintScreen Key and paste it in a graphics editor like
Photoshop.

OK

CANCEL

<p align="left"><font face="Lucida Console" size="18" color="#000000" letterSpacing="2.000000" kerning="1">abcd</font></p>

<p align="left"><font face="Arial" size="15" color="#ffffff" letterSpacing="2.000000" kerning="1"><b>Change player name:</b></font></p>

00000

99

SCORE

MULTIPLIER

LIVES

STAR BOSS TIME

999

BOSSES DEFEATED

GAME
ON

LIKE

FOLLOW

PAUSED

Toggle Quality
Toggle Music
Play More Games
View Highscores
Tamugaia.com
Press Esc to resume Game

Creator: Josh Tam
Email: josh_tamugaia@yahoo.com
Site: joshtam.net

GAME OVER...

PLAY
AGAIN

Final score : score X multiplier =

finalscore

SUBMIT
HIGH
SCORE

MORE
GAMES

CANCEL

SUBMIT HIGHSCORE

CANCEL

SUBMIT HIGHSCORE

<p align="center"><font face="Verdana" size="12" color="#838383" letterSpacing="2.000000" kerning="0"><b>Welcome, player. &nbsp;What is your name?</b></font></p>

OK

VIEW

finalscore

VIRTUA BALL LOST...

VIRTUA BALL LOST...

HIT THE STARS!!!

HIT THE STARS!!!

TIME'S UP

TIME'S UP

BOSS DEFEATED

BOSS DEFEATED

ActionScript [AS1/AS2]

Frame 1
System.security.allowDomain("tamugaia.com"); System.security.loadPolicyFile("http://tamugaia.com/crossdomain.xml"); _root.TMgame = "vbo"; _root.tafmancontainerloaded = 0; var tafmancontainer = createEmptyMovieClip("tafmancontainer", this.getNextHighestDepth()); tafmanmcLoadero = new Object(); tafmanmcLoadero.onLoadComplete = function (mc) { _root.tafmancontainerloaded = 1; }; tafmanmcLoadero.onLoadError = function (mc) { _root.tafmancontainerloaded = 1; }; var tafmanmcLoader = new MovieClipLoader(); tafmanmcLoader.addListener(tafmanmcLoadero); tafmanmcLoader.loadClip(("http://tamugaia.com/tafman/game-" + _root.TMgame) + ".swf", tafmancontainer); Stage.showMenu = false;
Instance of Symbol 23 MovieClip in Frame 1
onClipEvent (load) { typu = "loading"; }
Frame 3
if ((_root.getBytesLoaded() != _root.getBytesTotal()) || (_root.tafmancontainerloaded != 1)) { _root.gotoAndPlay("stillloading"); }
Frame 4
stop();
Frame 5
stop();
Instance of Symbol 23 MovieClip in Frame 5
onClipEvent (load) { typu = "intro"; }
Frame 6
function openanim(obj, steps, pivotpointtopright) { if (!currentstep) { currentstep = 1; actualwidth = obj._width; actualheight = obj._height; actualx = obj._x; actualy = obj._y; obj._width = 0; obj._height = 0; obj._alpha = 0; } if (currentstep <= steps) { obj._width = ((actualwidth / steps) * currentstep) * (1 + ((currentstep - steps) / steps)); obj._height = ((actualheight / steps) * currentstep) * (1 + ((currentstep - steps) / steps)); obj._alpha = ((100 / steps) * currentstep) * (1 + ((currentstep - steps) / steps)); if (pivotpointtopright == 0) { obj._x = ((actualx + actualwidth) - (actualwidth / 2)) - (obj._width / 2); obj._y = ((actualy + actualheight) - (actualheight / 2)) - (obj._height / 2); } currentstep++; } } function HMsukoch(a) { _root.HMget = a; _root.HMtm = 1 - a; _root.HMsukoon = a; _root.HMunder = 1 - a; _root.HMbleach = a; _root.HMaizen = a; } _root.pauser = 0; _root.HMdarkmode = 1; _root.HMname = "Type Name Here"; _root.HMavatarcode = ""; _root.HMgame = "vbo"; _root.HMmessage = ""; _root.suko = 0; _root.multiplier = 10; _root.lives = 2; _root.HMurl = _root._url; _root.HMget = 0; _root.HMtm = 1; _root.HMsukoon = 0; _root.HMunder = 1; _root.HMscore = 0; _root.HMc = 0; _root.HMbleach = 0; _root.HMlsuko = 0; _root.HMaizen = 1; _root.lmultiplier = 10; _root.llives = 2;
Frame 7
stop();
Frame 8
_root.gotoAndPlay("loadsounds");
Frame 14
function setmusicvolume(thevol) { musicgame1.setVolume(thevol); musicgame2.setVolume(thevol); musicgameover.setVolume(thevol); musicdefeatedboss.setVolume(thevol); musicballlost.setVolume(thevol); musicvirtuatheme.setVolume(thevol); musicstarmode.setVolume(thevol); musicbossbattle.setVolume(thevol); } function stopallmusic() { musicgame1.stop("musicgame1"); musicgame2.stop("musicgame2"); musicgameover.stop("musicgameover"); musicdefeatedboss.stop("musicdefeatedboss"); musicballlost.stop("musicballlost"); musicvirtuatheme.stop("musicvirtuatheme"); musicstarmode.stop("musicstarmode"); musicbossbattle.stop("musicbossbattle"); } superitem = new Sound(); superitem.attachSound("superitem"); clicko = new Sound(); clicko.attachSound("clicko"); wallthud = new Sound(); wallthud.attachSound("wallthud"); beep32 = new Sound(); beep32.attachSound("beep32"); beep33 = new Sound(); beep33.attachSound("beep33"); musicgame1 = new Sound(); musicgame1.attachSound("musicgame1"); musicgame1.onSoundComplete = function () { musicgame1.start(); }; musicgame2 = new Sound(); musicgame2.attachSound("musicgame2"); musicgame2.onSoundComplete = function () { musicgame2.start(); }; musicgameover = new Sound(); musicgameover.attachSound("musicgameover"); musicdefeatedboss = new Sound(); musicdefeatedboss.attachSound("musicdefeatedboss"); musicballlost = new Sound(); musicballlost.attachSound("musicballlost"); musicvirtuatheme = new Sound(); musicvirtuatheme.attachSound("musicvirtuatheme"); musicvirtuatheme.onSoundComplete = function () { musicvirtuatheme.start(); }; musicstarmode = new Sound(); musicstarmode.attachSound("musicstarmode"); musicstarmode.onSoundComplete = function () { musicstarmode.start(); }; musicbossbattle = new Sound(); musicbossbattle.attachSound("musicbossbattle"); musicbossbattle.onSoundComplete = function () { musicbossbattle.start(); }; setmusicvolume(70);
Frame 16
_root.gotoAndPlay("afterbackstage");
Frame 19
stop();
Frame 20
stopallmusic(); musicvirtuatheme.start(); stop();
Instance of Symbol 23 MovieClip in Frame 20
onClipEvent (load) { typu = "adspanel"; }
Instance of Symbol 2576 MovieClip in Frame 20
onClipEvent (enterFrame) { if (_root.HMc == 0) { this.gotoAndStop(1); } else { this.gotoAndStop(2); } }
Instance of Symbol 2576 MovieClip in Frame 20
onClipEvent (enterFrame) { if (_root.HMdetect.det != undefined) { this.gotoAndStop(1); } else { this.gotoAndStop(2); } }
Frame 22
stopallmusic(); stop();
Instance of Symbol 2580 MovieClip in Frame 22
on (release) { _root.play(); }
Frame 23
function swapetiduda(what, floor) { depthy = what._x + (what._y * what._parent._width); if (floor == undefined) { depthy = depthy + (500 + (375 * what._parent._width)); } what.swapDepths(depthy); } _root.HMsukoch(1); detvis = false; pauser = 1; gamestop = 1; shaker = 0; musictoggler = 1; suko = 0; multiplier = 10; deadbosses = 0; jade = 0; sapphire = 0; starcapturemode = 0; starcapturetime = 4050; currentboss = 0; bosses = ["floater", "shieldrobo", "mastadon", "bbdasher", "hammerspike"]; bossstatus = 0; speed = 8; lives = 2;
Frame 24
stopallmusic(); stop();
Instance of Symbol 2710 MovieClip "controller" in Frame 24
onClipEvent (keyUp) { if ((Key.getCode() == 27) && (!_root.gamestop)) { _root.pauser = 1 - _root.pauser; if (_root.pauser == 0) { _root.indi.gotoAndStop("normal"); } else { _root.indi.gotoAndStop("paused"); } } if (Key.getCode() == 48) { _root.suko = _root.suko + 555; } if (Key.getCode() == 56) { _root.multiplier = _root.multiplier + 10; } }
Symbol 21 MovieClip Frame 1
this.onEnterFrame = function () { bar._x = -80 + ((_parent.thething.getBytesLoaded() / _parent.thething.getBytesTotal()) * 80); };
Symbol 23 MovieClip Frame 3
this.onUnload = function () { _root.tafmancontainer._y = 2050; _root.tafmancontainer._visible = false; }; if (_root.tafmancontainerloaded == 0) { gotoAndPlay (2); }
Symbol 23 MovieClip Frame 4
_root.tafmancontainer._x = _x; _root.tafmancontainer._y = _y; _root.tafmancontainer._visible = true; _root.tafmancontainer.moveto(typu); stop();
Symbol 26 MovieClip Frame 1
this.onEnterFrame = function () { _xscale = ((_root.getBytesLoaded() / _root.getBytesTotal()) * 100); };
Symbol 32 Button
on (release) { getURL ("http://tamugaia.com", "_blank"); }
Symbol 37 Button
on (release) { function xmlloaded(success) { if (success) { okok = "Data loaded:\n" + receivingxml; okokok.text = okok; } else { okok = "Failed... "; okokok.text = okok; } } var sendingxml = new XML((_root.TMgame + "~|~") + _root._url); var receivingxml = new XML(); receivingxml.onLoad = xmlloaded; sendingxml.sendAndLoad("http://tamugaia.com/tafman/index.php?f=i", receivingxml); _root.play(); }
Symbol 40 Button
on (release) { _root.play(); }
Symbol 57 MovieClip Frame 1
this.onMouseMove = function () { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { gotoAndStop (2); } else { gotoAndStop (1); } }; stop();
Symbol 63 Button
on (release) { register(); } on (keyPress "<Enter>") { register(); }
Symbol 72 MovieClip Frame 1
startit = random(15); gotoAndPlay(startit);
Symbol 72 MovieClip Frame 35
gotoAndPlay (3);
Symbol 74 Button
on (release) { this.gotoAndStop(currentlabel); } on (keyPress "<Enter>") { this.gotoAndStop(currentlabel); }
Symbol 78 Button
on (release) { _root.play(); } on (keyPress "<Enter>") { _root.play(); }
Symbol 80 MovieClip Frame 1
function register() { _root.HMname = inputHMname.text; if ((_root.HMname == "") || (_root.HMname == "Type Name Here")) { alertmessage = "Please enter your name..."; currentlabel = "init"; this.gotoAndStop("alert"); } else { this.gotoAndStop("sendvars"); } } currentlabel = "init"; alertmessage = ""; _visible = false; if (_root.HMdarkmode) { bg1._visible = false; } this.onEnterFrame = function () { if (_root.openanim) { _root.openanim(this, 10, 0); } _visible = true; }; Selection.setFocus(inputHMname); stop();
Symbol 80 MovieClip Frame 2
this.gotoAndStop("welcome");
Symbol 80 MovieClip Frame 3
stop();
Symbol 80 MovieClip Frame 4
_root.HMmessage = ("Welcome, " + _root.HMname) + ". You can change your name and create your avatar later by clicking the HISCMAN button."; stop();
Symbol 95 MovieClip Frame 1
_visible = _root.detvis;
Symbol 140 MovieClip Frame 91
stop();
Symbol 142 MovieClip [obj_diamond] Frame 1
speed = (random(5) + 1) / 4; sukotogive = 10 + random(50); _yscale = (100 + sukotogive); _xscale = (100 + sukotogive); this.onEnterFrame = function () { if ((!_root.pauser) && (!_root.gamestop)) { _x = (_x - speed); if (det.hitTest(_parent.virtuaball.det)) { play(); } if (_x < -20) { this.unloadMovie(); } _root.swapetiduda(this); } }; stop();
Symbol 142 MovieClip [obj_diamond] Frame 8
_root.HMsukoch(1); _root.suko = _root.suko + sukotogive;
Symbol 142 MovieClip [obj_diamond] Frame 92
this.unloadMovie();
Symbol 146 MovieClip Frame 1
_visible = _root.detvis;
Symbol 148 MovieClip [obj_brick] Frame 1
speed = random(3) + 2; sukotogive = 30; _xscale = (100 + random(150)); this.onEnterFrame = function () { if ((!_root.pauser) && (!_root.gamestop)) { _x = (_x - speed); if (detup.hitTest(_parent.virtuaball.det) || (detdown.hitTest(_parent.virtuaball.det))) { _root.controller.yspeed = _root.controller.yspeed * -1; play(); } if (detleft.hitTest(_parent.virtuaball.det) || (detright.hitTest(_parent.virtuaball.det))) { _root.controller.xspeed = _root.controller.xspeed * -1; play(); } if (_x < -20) { this.unloadMovie(); } _root.swapetiduda(this); } }; stop();
Symbol 148 MovieClip [obj_brick] Frame 8
_root.HMsukoch(1); _root.suko = _root.suko + sukotogive; this.unloadMovie();
Symbol 152 MovieClip [obj_block] Frame 1
speed = (random(20) + 10) / 30; _xscale = (150 + random(150)); _yscale = (150 + random(150)); this.onEnterFrame = function () { if ((!_root.pauser) && (!_root.gamestop)) { _x = (_x - speed); if (detup.hitTest(_parent.virtuaball.det)) { while (detup.hitTest(_parent.virtuaball.det)) { _parent.virtuaball._y--; } _root.controller.yspeed = _root.controller.yspeed * -1; _root.wallthud.start(); } if (detdown.hitTest(_parent.virtuaball.det)) { while (detdown.hitTest(_parent.virtuaball.det)) { _parent.virtuaball._y++; } _root.controller.yspeed = _root.controller.yspeed * -1; _root.wallthud.start(); } if (detleft.hitTest(_parent.virtuaball.det)) { while (detleft.hitTest(_parent.virtuaball.det)) { _parent.virtuaball._x--; } _root.controller.xspeed = _root.controller.xspeed * -1; _root.wallthud.start(); } if (detright.hitTest(_parent.virtuaball.det)) { while (detright.hitTest(_parent.virtuaball.det)) { _parent.virtuaball._x++; } _root.controller.xspeed = _root.controller.xspeed * -1; _root.wallthud.start(); } if (_x < -20) { this.unloadMovie(); } _root.swapetiduda(this); } }; stop();
Symbol 152 MovieClip [obj_block] Frame 8
this.unloadMovie();
Symbol 248 MovieClip Frame 91
stop();
Symbol 280 MovieClip [obj_bomb] Frame 1
speed = (random(5) + 1) / 6; sukototake = 10 + random(50); _yscale = (100 + sukototake); _xscale = (100 + sukototake); this.onEnterFrame = function () { if ((!_root.pauser) && (!_root.gamestop)) { _x = (_x - speed); if (det.hitTest(_parent.virtuaball.det)) { _root.controller.xspeed = random(_root.speed); _root.controller.yspeed = _root.speed - random(_root.speed); (random(2) ? ((_root.controller.xspeed = _root.controller.xspeed * -1)) : null); (random(2) ? ((_root.controller.yspeed = _root.controller.yspeed * -1)) : null); play(); } if (_x < -20) { this.unloadMovie(); } _root.swapetiduda(this); } }; stop();
Symbol 280 MovieClip [obj_bomb] Frame 2
_root.playfield._x = random(9) - 4; _root.playfield._y = random(9) - 4; _root.HMsukoch(1); _root.suko = _root.suko - sukototake; _root.HMsukoch(1); ((_root.suko < 0) ? ((_root.suko = 0)) : null); sukototake2 = "-" + sukototake;
Symbol 280 MovieClip [obj_bomb] Frame 3
_root.playfield._x = random(9) - 4; _root.playfield._y = random(9) - 4;
Symbol 280 MovieClip [obj_bomb] Frame 4
_root.playfield._x = random(9) - 4; _root.playfield._y = random(9) - 4;
Symbol 280 MovieClip [obj_bomb] Frame 5
_root.playfield._x = random(9) - 4; _root.playfield._y = random(9) - 4;
Symbol 280 MovieClip [obj_bomb] Frame 6
_root.playfield._x = random(9) - 4; _root.playfield._y = random(9) - 4;
Symbol 280 MovieClip [obj_bomb] Frame 7
_root.playfield._x = 0; _root.playfield._y = 0;
Symbol 280 MovieClip [obj_bomb] Frame 92
this.unloadMovie();
Symbol 342 MovieClip Frame 95
stop();
Symbol 347 MovieClip [obj_ruby0] Frame 1
speed = (random(5) + 3) / 4; this.onEnterFrame = function () { if ((!_root.pauser) && (!_root.gamestop)) { _x = (_x - speed); if (det.hitTest(_parent.virtuaball.det)) { play(); } if (_x < -20) { _root.HMsukoch(1); _root.multiplier = _root.multiplier - (_root.multiplier % 10); this.unloadMovie(); } _root.swapetiduda(this); } }; stop();
Symbol 347 MovieClip [obj_ruby0] Frame 2
multip0 = int(_root.multiplier / 10); _root.HMsukoch(1); _root.multiplier++; multip = int(_root.multiplier / 10); if (multip0 == multip) { rinside._visible = false; } else { _root.superitem.start(); }
Symbol 347 MovieClip [obj_ruby0] Frame 90
this.unloadMovie();
Symbol 353 MovieClip Frame 35
stop();
Symbol 362 MovieClip [obj_jade] Frame 1
_root.jade = 1; coords = [150 + random(250), 40 + random(160)]; speed = 10; _y = coords[1]; this.onEnterFrame = function () { if ((!_root.pauser) && (!_root.gamestop)) { _x = (_x - (speed * int(_x > coords[0]))); (((_x - coords[0]) < 100) ? ((speed = speed / 1.3)) : null); if (detup.hitTest(_parent.virtuaball.det)) { while (detup.hitTest(_parent.virtuaball.det)) { _parent.virtuaball._y--; } _root.controller.yspeed = _root.controller.yspeed * -1; play(); } if (detdown.hitTest(_parent.virtuaball.det)) { while (detdown.hitTest(_parent.virtuaball.det)) { _parent.virtuaball._y++; } _root.controller.yspeed = _root.controller.yspeed * -1; play(); } if (detleft.hitTest(_parent.virtuaball.det)) { while (detleft.hitTest(_parent.virtuaball.det)) { _parent.virtuaball._x--; } _root.controller.xspeed = _root.controller.xspeed * -1; play(); } if (detright.hitTest(_parent.virtuaball.det)) { while (detright.hitTest(_parent.virtuaball.det)) { _parent.virtuaball._x++; } _root.controller.xspeed = _root.controller.xspeed * -1; play(); } _root.swapetiduda(this); } }; stop();
Symbol 362 MovieClip [obj_jade] Frame 2
stop();
Symbol 362 MovieClip [obj_jade] Frame 3
stop();
Symbol 362 MovieClip [obj_jade] Frame 4
stop();
Symbol 362 MovieClip [obj_jade] Frame 5
stop();
Symbol 362 MovieClip [obj_jade] Frame 6
stop();
Symbol 362 MovieClip [obj_jade] Frame 7
_root.HMsukoch(1); _root.multiplier = _root.multiplier + 10; _root.jade = 0; multip = int(_root.multiplier / 10); _root.superitem.start();
Symbol 362 MovieClip [obj_jade] Frame 95
this.unloadMovie();
Symbol 378 MovieClip [obj_floorstar] Frame 1
lastalphas = [40, 40, 40, 40]; this.onEnterFrame = function () { if ((!_root.pauser) && (!_root.gamestop)) { i = 0; while (i < 4) { if (this["det" + i].hitTest(_parent.virtuaball.det)) { if (lastalphas[i] == this["letter" + i]._alpha) { if (this["letter" + i]._alpha != 100) { _root.beep32.start(); this["letter" + i]._alpha = 100; } else { this["letter" + i]._alpha = 40; _root.beep33.start(); } } } else { lastalphas[i] = this["letter" + i]._alpha; } i++; } if (((((_root.starcapturemode == 0) && (lastalphas[0] == 100)) && (lastalphas[1] == 100)) && (lastalphas[2] == 100)) && (lastalphas[3] == 100)) { play(); } _root.swapetiduda(this, true); } };
Symbol 378 MovieClip [obj_floorstar] Frame 9
stop();
Symbol 378 MovieClip [obj_floorstar] Frame 73
_root.starcapturemode = 1; _parent.bosslauncher.play(); _root.indi.gotoAndPlay("starmode"); objecto = _root.playfield.attachMovie("obj_star", "starr", _root.playfield.getNextHighestDepth());
Symbol 378 MovieClip [obj_floorstar] Frame 81
stop();
Symbol 393 MovieClip [obj_sapphire] Frame 1
_root.sapphire = 1; coords = [150 + random(250), 40 + random(160)]; speed = 10; _y = coords[1]; this.onEnterFrame = function () { if ((!_root.pauser) && (!_root.gamestop)) { _x = (_x - (speed * int(_x > coords[0]))); (((_x - coords[0]) < 100) ? ((speed = speed / 1.3)) : null); if (detup.hitTest(_parent.virtuaball.det)) { while (detup.hitTest(_parent.virtuaball.det)) { _parent.virtuaball._y--; } _root.controller.yspeed = _root.controller.yspeed * -1; play(); } if (detdown.hitTest(_parent.virtuaball.det)) { while (detdown.hitTest(_parent.virtuaball.det)) { _parent.virtuaball._y++; } _root.controller.yspeed = _root.controller.yspeed * -1; play(); } if (detleft.hitTest(_parent.virtuaball.det)) { while (detleft.hitTest(_parent.virtuaball.det)) { _parent.virtuaball._x--; } _root.controller.xspeed = _root.controller.xspeed * -1; play(); } if (detright.hitTest(_parent.virtuaball.det)) { while (detright.hitTest(_parent.virtuaball.det)) { _parent.virtuaball._x++; } _root.controller.xspeed = _root.controller.xspeed * -1; play(); } _root.swapetiduda(this); } }; stop();
Symbol 393 MovieClip [obj_sapphire] Frame 2
stop();
Symbol 393 MovieClip [obj_sapphire] Frame 3
stop();
Symbol 393 MovieClip [obj_sapphire] Frame 4
stop();
Symbol 393 MovieClip [obj_sapphire] Frame 5
stop();
Symbol 393 MovieClip [obj_sapphire] Frame 6
stop();
Symbol 393 MovieClip [obj_sapphire] Frame 7
_root.HMsukoch(1); _root.suko = _root.suko + 3000; _root.sapphire = 0; _root.superitem.start();
Symbol 393 MovieClip [obj_sapphire] Frame 98
this.unloadMovie();
Symbol 394 MovieClip [obj_ruby1] Frame 1
speed = (random(5) + 3) / 4; this.onEnterFrame = function () { if ((!_root.pauser) && (!_root.gamestop)) { _x = (_x - speed); if (det.hitTest(_parent.virtuaball.det)) { play(); } if (_x < -20) { _root.HMsukoch(1); _root.multiplier = _root.multiplier - (_root.multiplier % 10); this.unloadMovie(); } _root.swapetiduda(this); } }; stop();
Symbol 394 MovieClip [obj_ruby1] Frame 2
multip0 = int(_root.multiplier / 10); _root.HMsukoch(1); _root.multiplier = _root.multiplier + 2; multip = int(_root.multiplier / 10); if (multip0 == multip) { rinside._visible = false; } else { _root.superitem.start(); }
Symbol 394 MovieClip [obj_ruby1] Frame 93
this.unloadMovie();
Symbol 413 MovieClip [obj_star] Frame 1
coords = [70 + random(330), 40 + random(160)]; _x = coords[0]; _y = coords[1]; this.onEnterFrame = function () { if ((!_root.pauser) && (!_root.gamestop)) { if (detup.hitTest(_parent.virtuaball.det)) { while (detup.hitTest(_parent.virtuaball.det)) { _parent.virtuaball._y--; } _root.controller.yspeed = _root.controller.yspeed * -1; play(); } if (detdown.hitTest(_parent.virtuaball.det)) { while (detdown.hitTest(_parent.virtuaball.det)) { _parent.virtuaball._y++; } _root.controller.yspeed = _root.controller.yspeed * -1; play(); } if (detleft.hitTest(_parent.virtuaball.det)) { while (detleft.hitTest(_parent.virtuaball.det)) { _parent.virtuaball._x--; } _root.controller.xspeed = _root.controller.xspeed * -1; play(); } if (detright.hitTest(_parent.virtuaball.det)) { while (detright.hitTest(_parent.virtuaball.det)) { _parent.virtuaball._x++; } _root.controller.xspeed = _root.controller.xspeed * -1; play(); } _root.swapetiduda(this); } };
Symbol 413 MovieClip [obj_star] Frame 12
stop();
Symbol 413 MovieClip [obj_star] Frame 19
_parent.bosslauncher.play(); _root.HMsukoch(1); _root.suko = _root.suko + 1100; if (_root.bossstatus == 2) { this.unloadMovie(); removeMovieClip(this); } else { this.gotoAndPlay("init"); }
Symbol 413 MovieClip [obj_star] Frame 31
this.unloadMovie(); removeMovieClip(this);
Symbol 420 MovieClip Frame 1
stop();
Symbol 422 MovieClip Frame 1
stop();
Symbol 423 MovieClip Frame 35
stop();
Symbol 425 MovieClip [boss_floater] Frame 1
hp = 15; _x = 338; _y = 110;
Symbol 425 MovieClip [boss_floater] Frame 49
this.onEnterFrame = function () { if ((!_root.pauser) && (!_root.gamestop)) { _y = (_y + speedos); if ((_root.controller.timer % 150) == 0) { speedos = random(5) - 2; } ((_y < 40) ? (_y = 4040) : null); ((_y > 220) ? (_y = 220220) : null); if ((((_root.controller.timer % 20) == 0) && (_root.playfield.virtuaball._x < _x)) && (Math.abs(_root.playfield.virtuaball._y - _y) < 50)) { gun.play(); objecto = _root.playfield.attachMovie("obj_laser", "laser" + _root.controller.attachnum, _root.playfield.getNextHighestDepth()); objecto._x = _x - 25; objecto._y = _y + 1; _root.controller.attachnum++; } if (detup.hitTest(_parent.virtuaball.det)) { while (detup.hitTest(_parent.virtuaball.det)) { _parent.virtuaball._y--; } _root.controller.yspeed = _root.controller.yspeed * -1; _root.HMsukoch(1); _root.suko = _root.suko + 550; _root.shaker = 6; pom.play(); hp--; } if (detdown.hitTest(_parent.virtuaball.det)) { while (detdown.hitTest(_parent.virtuaball.det)) { _parent.virtuaball._y++; } _root.controller.yspeed = _root.controller.yspeed * -1; _root.HMsukoch(1); _root.suko = _root.suko + 550; _root.shaker = 6; pom.play(); hp--; } if (detleft.hitTest(_parent.virtuaball.det)) { while (detleft.hitTest(_parent.virtuaball.det)) { _parent.virtuaball._x--; } _root.controller.xspeed = _root.controller.xspeed * -1; _root.HMsukoch(1); _root.suko = _root.suko + 550; _root.shaker = 6; pom.play(); hp--; } if (detright.hitTest(_parent.virtuaball.det)) { while (detright.hitTest(_parent.virtuaball.det)) { _parent.virtuaball._x++; } _root.controller.xspeed = _root.controller.xspeed * -1; _root.HMsukoch(1); _root.suko = _root.suko + 550; _root.shaker = 6; pom.play(); hp--; } if (hp <= 0) { play(); } head.gotoAndStop(int((15 - hp) / 3) + 1); _root.swapetiduda(this); } }; stop();
Instance of Symbol 423 MovieClip "pom" in Symbol 425 MovieClip [boss_floater] Frame 49
onClipEvent (load) { gotoAndStop (35); }
Symbol 425 MovieClip [boss_floater] Frame 154
_root.HMsukoch(1); _root.suko = _root.suko + 10000; _root.starcapturemode = 0; _root.bossstatus = 0; _root.currentboss++; ((_root.currentboss == _root.bosses.length) ? ((_root.currentboss = 0)) : null); _root.deadbosses++; ((_root.currentboss == _root.bosses.length) ? ((_root.currentboss = 0)) : null); _root.starcapturetime = 3600; _root.playfield.starr.gotoAndPlay("disappear"); _root.playfield.bosslauncher.gotoAndPlay("disappear"); _root.playfield.floorstar.gotoAndPlay("normal"); _root.indi.gotoAndPlay("bossdefeated"); objecto = _root.playfield.attachMovie("obj_extralife", "extralife" + _root.controller.attachnum, _root.playfield.getNextHighestDepth()); objecto._x = 560; objecto._y = 30 + random(200); _root.controller.attachnum++; this.unloadMovie(); removeMovieClip(this);
Symbol 425 MovieClip [boss_floater] Frame 178
this.unloadMovie(); removeMovieClip(this);
Symbol 427 MovieClip [obj_laser] Frame 1
speed = 15; this.onEnterFrame = function () { if ((!_root.pauser) && (!_root.gamestop)) { _x = (_x - speed); if (det.hitTest(_parent.virtuaball.det)) { _root.controller.xspeed = -_root.speed; _root.controller.yspeed = 0; play(); } if (_x < -20) { this.unloadMovie(); } _root.swapetiduda(this); } }; stop();
Symbol 427 MovieClip [obj_laser] Frame 8
this.unloadMovie();
Symbol 429 MovieClip Frame 1
stop();
Symbol 436 MovieClip Frame 1
stop();
Symbol 437 MovieClip [boss_shieldrobo] Frame 1
hp = 20; _x = 338; _y = 110;
Symbol 437 MovieClip [boss_shieldrobo] Frame 49
this.onEnterFrame = function () { if ((!_root.pauser) && (!_root.gamestop)) { _y = (_y + speedos); _x = (_x + speedos2); if ((_root.controller.timer % 150) == 0) { speedos = random(5) - 2; } if ((_root.controller.timer % 120) == 0) { speedos2 = random(5) - 2; } ((_y < 40) ? (_y = 4040) : null); ((_y > 220) ? (_y = 220220) : null); ((_x < 160) ? (_x = 160160) : null); ((_x > 400) ? (_x = 400400) : null); if (detup.hitTest(_parent.virtuaball.det)) { while (detup.hitTest(_parent.virtuaball.det)) { _parent.virtuaball._y--; } _root.controller.yspeed = _root.controller.yspeed * -1; _root.HMsukoch(1); _root.suko = _root.suko + 550; _root.shaker = 6; pom.play(); hp--; } if (detdown.hitTest(_parent.virtuaball.det)) { while (detdown.hitTest(_parent.virtuaball.det)) { _parent.virtuaball._y++; } _root.controller.yspeed = _root.controller.yspeed * -1; _root.HMsukoch(1); _root.suko = _root.suko + 550; _root.shaker = 6; pom.play(); hp--; } if (detleft.hitTest(_parent.virtuaball.det)) { while (detleft.hitTest(_parent.virtuaball.det)) { _parent.virtuaball._x--; } shield.play(); _root.controller.xspeed = _root.controller.xspeed * -1.5; } if (detright.hitTest(_parent.virtuaball.det)) { while (detright.hitTest(_parent.virtuaball.det)) { _parent.virtuaball._x++; } _root.controller.xspeed = _root.controller.xspeed * -1; _root.HMsukoch(1); _root.suko = _root.suko + 550; _root.shaker = 6; pom.play(); hp--; } if (hp <= 0) { play(); } head.gotoAndStop(int((20 - hp) / 4) + 1); _root.swapetiduda(this); } }; stop();
Instance of Symbol 423 MovieClip "pom" in Symbol 437 MovieClip [boss_shieldrobo] Frame 49
onClipEvent (load) { gotoAndStop (35); }
Symbol 437 MovieClip [boss_shieldrobo] Frame 160
_root.HMsukoch(1); _root.suko = _root.suko + 11500; _root.starcapturemode = 0; _root.bossstatus = 0; _root.currentboss++; ((_root.currentboss == _root.bosses.length) ? ((_root.currentboss = 0)) : null); _root.deadbosses++; ((_root.currentboss == _root.bosses.length) ? ((_root.currentboss = 0)) : null); _root.starcapturetime = 3600; _root.playfield.starr.gotoAndPlay("disappear"); _root.playfield.bosslauncher.gotoAndPlay("disappear"); _root.playfield.floorstar.gotoAndPlay("normal"); _root.indi.gotoAndPlay("bossdefeated"); objecto = _root.playfield.attachMovie("obj_extralife", "extralife" + _root.controller.attachnum, _root.playfield.getNextHighestDepth()); objecto._x = 560; objecto._y = 30 + random(200); _root.controller.attachnum++; this.unloadMovie(); removeMovieClip(this);
Symbol 437 MovieClip [boss_shieldrobo] Frame 184
this.unloadMovie(); removeMovieClip(this);
Symbol 477 MovieClip Frame 1
stop();
Symbol 480 MovieClip Frame 1
stop();
Symbol 481 MovieClip [boss_mastadon] Frame 1
hp = 20; _x = 338; _y = 110;
Symbol 481 MovieClip [boss_mastadon] Frame 49
this.onEnterFrame = function () { if ((!_root.pauser) && (!_root.gamestop)) { _y = (_y + speedos); _x = (_x + speedos2); if ((_root.controller.timer % 150) == 0) { speedos = random(5) - 2; } if ((_root.controller.timer % 120) == 0) { speedos2 = random(5) - 2; } ((_y < 40) ? (_y = 4040) : null); ((_y > 220) ? (_y = 220220) : null); ((_x < 160) ? (_x = 160160) : null); ((_x > 400) ? (_x = 400400) : null); if ((((_root.controller.timer % 20) == 0) && (_root.playfield.virtuaball._x < _x)) && (Math.abs(_root.playfield.virtuaball._y - _y) < 50)) { gun.play(); objecto = _root.playfield.attachMovie("obj_flyingblock", "flyingblock" + _root.controller.attachnum, _root.playfield.getNextHighestDepth()); objecto._x = _x; objecto._y = _y + 1; _root.controller.attachnum++; } if (detup.hitTest(_parent.virtuaball.det)) { while (detup.hitTest(_parent.virtuaball.det)) { _parent.virtuaball._y--; } _root.controller.yspeed = _root.controller.yspeed * -1.4; _root.HMsukoch(1); _root.suko = _root.suko + 550; _root.shaker = 6; pom.play(); hp--; } if (detdown.hitTest(_parent.virtuaball.det)) { while (detdown.hitTest(_parent.virtuaball.det)) { _parent.virtuaball._y++; } _root.controller.yspeed = _root.controller.yspeed * -1.4; _root.HMsukoch(1); _root.suko = _root.suko + 550; _root.shaker = 6; pom.play(); hp--; } if (detleft.hitTest(_parent.virtuaball.det)) { while (detleft.hitTest(_parent.virtuaball.det)) { _parent.virtuaball._x--; } _root.controller.yspeed = _root.controller.yspeed * -1.4; _root.HMsukoch(1); _root.suko = _root.suko + 550; _root.shaker = 6; pom.play(); hp--; } if (detright.hitTest(_parent.virtuaball.det)) { while (detright.hitTest(_parent.virtuaball.det)) { _parent.virtuaball._x++; } _root.controller.xspeed = _root.controller.xspeed * -1.4; _root.HMsukoch(1); _root.suko = _root.suko + 550; _root.shaker = 6; pom.play(); hp--; } if (hp <= 0) { play(); } head.gotoAndStop(int((20 - hp) / 4) + 1); _root.swapetiduda(this); } }; stop();
Instance of Symbol 423 MovieClip "pom" in Symbol 481 MovieClip [boss_mastadon] Frame 49
onClipEvent (load) { gotoAndStop (35); }
Symbol 481 MovieClip [boss_mastadon] Frame 160
_root.HMsukoch(1); _root.suko = _root.suko + 14500; _root.starcapturemode = 0; _root.bossstatus = 0; _root.currentboss++; ((_root.currentboss == _root.bosses.length) ? ((_root.currentboss = 0)) : null); _root.deadbosses++; ((_root.currentboss == _root.bosses.length) ? ((_root.currentboss = 0)) : null); _root.starcapturetime = 3600; _root.playfield.starr.gotoAndPlay("disappear"); _root.playfield.bosslauncher.gotoAndPlay("disappear"); _root.playfield.floorstar.gotoAndPlay("normal"); _root.indi.gotoAndPlay("bossdefeated"); objecto = _root.playfield.attachMovie("obj_extralife", "extralife" + _root.controller.attachnum, _root.playfield.getNextHighestDepth()); objecto._x = 560; objecto._y = 30 + random(200); _root.controller.attachnum++; this.unloadMovie(); removeMovieClip(this);
Symbol 481 MovieClip [boss_mastadon] Frame 184
this.unloadMovie(); removeMovieClip(this);
Symbol 526 MovieClip [obj_flyingblock] Frame 1
speed = 11; this.onEnterFrame = function () { if ((!_root.pauser) && (!_root.gamestop)) { _x = (_x - speed); if (det.hitTest(_parent.virtuaball.det)) { _root.controller.xspeed = -13; } if (_x < -20) { this.unloadMovie(); } _root.swapetiduda(this); } }; stop();
Symbol 526 MovieClip [obj_flyingblock] Frame 8
this.unloadMovie();
Symbol 529 MovieClip Frame 1
stop();
Symbol 542 MovieClip Frame 1
stop();
Symbol 545 MovieClip Frame 1
stop();
Symbol 546 MovieClip [boss_bbdasher] Frame 1
hp = 7; _x = 338; _y = 110;
Symbol 546 MovieClip [boss_bbdasher] Frame 49
this.onEnterFrame = function () { if ((!_root.pauser) && (!_root.gamestop)) { _y = (_y + speedos); _x = (_x + speedos2); if ((_root.controller.timer % 150) == 0) { speedos = random(5) - 2; } if ((_root.controller.timer % 120) == 0) { speedos2 = random(5) - 2; } if ((_root.controller.timer % 90) == 0) { speedos2 = speedos2 * 2; } if ((_root.controller.timer % 95) == 0) { speedos = speedos * 2; } ((_y < 40) ? (_y = 4040) : null); ((_y > 220) ? (_y = 220220) : null); ((_x < 160) ? (_x = 160160) : null); ((_x > 400) ? (_x = 400400) : null); if (detup.hitTest(_parent.virtuaball.det)) { while (detup.hitTest(_parent.virtuaball.det)) { _parent.virtuaball._y--; } _root.controller.yspeed = _root.controller.yspeed * -1.5; shield2.play(); } if (detdown.hitTest(_parent.virtuaball.det)) { while (detdown.hitTest(_parent.virtuaball.det)) { _parent.virtuaball._y++; } _root.controller.yspeed = _root.controller.yspeed * -1.5; shield1.play(); } if (detleft.hitTest(_parent.virtuaball.det)) { while (detleft.hitTest(_parent.virtuaball.det)) { _parent.virtuaball._x--; } _root.controller.xspeed = _root.controller.xspeed * -1; _root.HMsukoch(1); _root.suko = _root.suko + 550; _root.shaker = 6; pom.play(); hp--; } if (detright.hitTest(_parent.virtuaball.det)) { while (detright.hitTest(_parent.virtuaball.det)) { _parent.virtuaball._x++; } _root.controller.xspeed = _root.controller.xspeed * -1; _root.HMsukoch(1); _root.suko = _root.suko + 550; _root.shaker = 6; pom.play(); hp--; } if (hp <= 0) { play(); } head.gotoAndStop(int(8 - hp)); _root.swapetiduda(this); } }; stop();
Instance of Symbol 423 MovieClip "pom" in Symbol 546 MovieClip [boss_bbdasher] Frame 49
onClipEvent (load) { gotoAndStop (35); }
Symbol 546 MovieClip [boss_bbdasher] Frame 160
_root.HMsukoch(1); _root.suko = _root.suko + 15100; _root.starcapturemode = 0; _root.bossstatus = 0; _root.currentboss++; ((_root.currentboss == _root.bosses.length) ? ((_root.currentboss = 0)) : null); _root.deadbosses++; ((_root.currentboss == _root.bosses.length) ? ((_root.currentboss = 0)) : null); _root.starcapturetime = 3600; _root.playfield.starr.gotoAndPlay("disappear"); _root.playfield.bosslauncher.gotoAndPlay("disappear"); _root.playfield.floorstar.gotoAndPlay("normal"); _root.indi.gotoAndPlay("bossdefeated"); objecto = _root.playfield.attachMovie("obj_extralife", "extralife" + _root.controller.attachnum, _root.playfield.getNextHighestDepth()); objecto._x = 560; objecto._y = 30 + random(200); _root.controller.attachnum++; this.unloadMovie(); removeMovieClip(this);
Symbol 546 MovieClip [boss_bbdasher] Frame 184
this.unloadMovie(); removeMovieClip(this);
Symbol 550 MovieClip Frame 1
stop();
Symbol 557 MovieClip Frame 1
stop();
Symbol 558 MovieClip [boss_hammerspike] Frame 1
hp = 30; _x = 338; _y = 110;
Symbol 558 MovieClip [boss_hammerspike] Frame 49
this.onEnterFrame = function () { if ((!_root.pauser) && (!_root.gamestop)) { _y = (_y + speedos); _x = (_x + speedos2); if ((_root.controller.timer % 150) == 0) { speedos = random(5) - 2; } if ((_root.controller.timer % 120) == 0) { speedos2 = random(5) - 2; } ((_y < 40) ? (_y = 4040) : null); ((_y > 220) ? (_y = 220220) : null); ((_x < 160) ? (_x = 160160) : null); ((_x > 400) ? (_x = 400400) : null); if ((_root.controller.timer % 36) == 0) { gun.play(); if (_root.playfield.virtuaball._x < _x) { objecto = _root.playfield.attachMovie("obj_spike", "spike" + _root.controller.attachnum, _root.playfield.getNextHighestDepth()); objecto._x = _x - 20; objecto._y = _y + 1; objecto.speed = 5; } else { objecto = _root.playfield.attachMovie("obj_spike", "spike" + _root.controller.attachnum, _root.playfield.getNextHighestDepth()); objecto._x = _x - 20; objecto._y = _y - 1; objecto.speed = -5; } _root.controller.attachnum++; } if (detup.hitTest(_parent.virtuaball.det)) { while (detup.hitTest(_parent.virtuaball.det)) { _parent.virtuaball._y--; } _root.controller.yspeed = _root.controller.yspeed * -1.4; _root.HMsukoch(1); _root.suko = _root.suko + 550; _root.shaker = 6; pom.play(); hp--; } if (detdown.hitTest(_parent.virtuaball.det)) { while (detdown.hitTest(_parent.virtuaball.det)) { _parent.virtuaball._y++; } _root.controller.yspeed = _root.controller.yspeed * -1.4; _root.HMsukoch(1); _root.suko = _root.suko + 550; _root.shaker = 6; pom.play(); hp--; } if (detleft.hitTest(_parent.virtuaball.det)) { while (detleft.hitTest(_parent.virtuaball.det)) { _parent.virtuaball._x--; } _root.controller.yspeed = _root.controller.yspeed * -1.4; _root.HMsukoch(1); _root.suko = _root.suko + 550; _root.shaker = 6; pom.play(); hp--; } if (detright.hitTest(_parent.virtuaball.det)) { while (detright.hitTest(_parent.virtuaball.det)) { _parent.virtuaball._x++; } _root.controller.xspeed = _root.controller.xspeed * -1.4; _root.HMsukoch(1); _root.suko = _root.suko + 550; _root.shaker = 6; pom.play(); hp--; } if (hp <= 0) { play(); } head.gotoAndStop(int((30 - hp) / 6) + 1); _root.swapetiduda(this); } }; stop();
Instance of Symbol 423 MovieClip "pom" in Symbol 558 MovieClip [boss_hammerspike] Frame 49
onClipEvent (load) { gotoAndStop (35); }
Symbol 558 MovieClip [boss_hammerspike] Frame 160
_root.HMsukoch(1); _root.suko = _root.suko + 14500; _root.starcapturemode = 0; _root.bossstatus = 0; _root.currentboss++; ((_root.currentboss == _root.bosses.length) ? ((_root.currentboss = 0)) : null); _root.deadbosses++; ((_root.currentboss == _root.bosses.length) ? ((_root.currentboss = 0)) : null); _root.starcapturetime = 3600; _root.playfield.starr.gotoAndPlay("disappear"); _root.playfield.bosslauncher.gotoAndPlay("disappear"); _root.playfield.floorstar.gotoAndPlay("normal"); _root.indi.gotoAndPlay("bossdefeated"); objecto = _root.playfield.attachMovie("obj_extralife", "extralife" + _root.controller.attachnum, _root.playfield.getNextHighestDepth()); objecto._x = 560; objecto._y = 30 + random(200); _root.controller.attachnum++; this.unloadMovie(); removeMovieClip(this);
Symbol 558 MovieClip [boss_hammerspike] Frame 184
this.unloadMovie(); removeMovieClip(this);
Symbol 585 MovieClip [obj_spike] Frame 1
speed2 = random(9) - 4; this.onEnterFrame = function () { if ((!_root.pauser) && (!_root.gamestop)) { _x = (_x - speed); _y = (_y - speed2); if (_y < 27) { speed2 = speed2 * -1; } else if (_y > 246) { speed2 = speed2 * -1; } if (det.hitTest(_parent.virtuaball.det)) { _root.controller.xspeed = 12; _root.controller.yspeed = 0; ((speed > 0) ? ((_root.controller.xspeed = _root.controller.xspeed / -2)) : null); } if ((_x < -20) || (_x > 565)) { this.unloadMovie(); } _root.swapetiduda(this); } }; stop();
Symbol 585 MovieClip [obj_spike] Frame 8
this.unloadMovie();
Symbol 604 MovieClip [obj_extralife] Frame 1
speed = 2; this.onEnterFrame = function () { if ((!_root.pauser) && (!_root.gamestop)) { _x = (_x - speed); (((_x < 250) && ((_root.controller.timer % 40) == 0)) ? ((speed = speed + ((random(11) - 4) / 5))) : null); if (det.hitTest(_parent.virtuaball.det)) { play(); } _root.swapetiduda(this); } }; stop();
Symbol 604 MovieClip [obj_extralife] Frame 2
_root.HMsukoch(1); _root.lives++; _root.superitem.start();
Symbol 604 MovieClip [obj_extralife] Frame 90
this.unloadMovie();
Symbol 630 MovieClip Frame 225
_root.play(); stop();
Symbol 639 MovieClip Frame 196
gotoAndPlay ("loopi");
Symbol 642 Button
on (release) { _root.getURL("http://www.facebook.com/pages/Tamugaia/184665784890951", "_blank"); }
Symbol 643 Button
on (release) { _root.getURL("http://twitter.com/tamugaia", "_blank"); }
Symbol 651 Button
on (rollOver) { infotext.text = "Start a New Game"; } on (rollOut) { infotext.text = ""; } on (release) { play(); }
Symbol 652 Button
on (rollOver) { infotext.text = "View the Virtua Breakout Highscores. See who is on top!"; } on (rollOut) { infotext.text = ""; } on (release) { getURL ("http://tamugaia.com/virtua-breakout", "_blank"); }
Symbol 653 Button
on (rollOver) { infotext.text = "More games, shows and stuff at Tamugaia.com"; } on (rollOut) { infotext.text = ""; } on (release) { getURL ("http://tamugaia.com", "_blank"); }
Symbol 654 Button
on (rollOver) { infotext.text = "Play More Hot Internet Games!"; } on (rollOut) { infotext.text = ""; } on (release) { getURL ("http://tamugaia.com/tafman/index.php?f=r&g=" + _root.TMgame, "_blank"); }
Symbol 659 Button
on (release) { _root.gotoAndPlay("startgame"); }
Symbol 660 Button
on (release) { gotoAndPlay (1); }
Symbol 661 Button
on (release) { nextFrame(); }
Symbol 665 Button
on (release) { prevFrame(); }
Symbol 691 MovieClip Frame 11
stop();
Symbol 691 MovieClip Frame 20
stop();
Symbol 698 Button
on (release) { this.gotoAndStop("hiscman1"); }
Symbol 1097 MovieClip Frame 1
_parent.glasser._alpha = 0; _parent.glasserlenses._alpha = 0;
Symbol 1097 MovieClip Frame 2
_parent.glasser._alpha = 100; _parent.glasserlenses._alpha = 100;
Symbol 1097 MovieClip Frame 3
_parent.glasser._alpha = 0; _parent.glasserlenses._alpha = 0;
Symbol 1097 MovieClip Frame 4
_parent.glasser._alpha = 0; _parent.glasserlenses._alpha = 0;
Symbol 1097 MovieClip Frame 5
_parent.glasser._alpha = 0; _parent.glasserlenses._alpha = 0;
Symbol 1097 MovieClip Frame 6
_parent.glasser._alpha = 0; _parent.glasserlenses._alpha = 0; _parent.eyel._alpha = 0; _parent.eyer._alpha = 0;
Symbol 1097 MovieClip Frame 7
_parent.glasser._alpha = 0; _parent.glasserlenses._alpha = 0; _parent.sideboards._alpha = 0; _parent.sideboards2._alpha = 0;
Symbol 1097 MovieClip Frame 8
_parent.sideboards._alpha = 0; _parent.sideboards2._alpha = 0; _parent.beard._alpha = 0;
Symbol 1097 MovieClip Frame 9
_parent.sideboards._alpha = 0; _parent.sideboards2._alpha = 0; _parent.beard._alpha = 0;
Symbol 1097 MovieClip Frame 10
if (me == 1) { me = 0; nextFrame(); } _parent.glasser._alpha = 0; _parent.glasserlenses._alpha = 0;
Symbol 1097 MovieClip Frame 11
if (me == 1) { me = 0; prevFrame(); } _parent.glasser._alpha = 0; _parent.glasserlenses._alpha = 0;
Symbol 1097 MovieClip Frame 13
if (me == 1) { me = 0; nextFrame(); }
Symbol 1097 MovieClip Frame 14
if (me == 1) { me = 0; prevFrame(); }
Symbol 1178 MovieClip Frame 2
_parent.hairtop._alpha = 0; _parent.hairbangs._alpha = 0; _parent.hairright._alpha = 0; _parent.hairleft._alpha = 0; _parent.hairback._alpha = 0; _parent.hairbase._alpha = 0; _parent.ear._alpha = 0; _parent.ear2._alpha = 0; _parent.earring._alpha = 0; _parent.earring2._alpha = 0;
Symbol 1178 MovieClip Frame 3
_parent.hairtop._alpha = 0; _parent.hairbangs._alpha = 0; _parent.hairright._alpha = 0; _parent.hairleft._alpha = 0; _parent.hairback._alpha = 0; _parent.hairbase._alpha = 0; _parent.ear._alpha = 0; _parent.ear2._alpha = 0; _parent.earring._alpha = 0; _parent.earring2._alpha = 0;
Symbol 1178 MovieClip Frame 6
_parent.hairtop._alpha = 0; _parent.hairbangs._alpha = 0;
Symbol 1178 MovieClip Frame 7
_parent.hairtop._alpha = 0; _parent.hairbangs._alpha = 0;
Symbol 1178 MovieClip Frame 8
_parent.hairtop._alpha = 0; _parent.hairbangs._alpha = 0;
Symbol 1178 MovieClip Frame 9
_parent.hairtop._alpha = 0; _parent.hairbangs._alpha = 0;
Symbol 1178 MovieClip Frame 10
_parent.hairtop._alpha = 0; _parent.hairbangs._alpha = 0;
Symbol 1178 MovieClip Frame 11
_parent.hairtop._alpha = 0; _parent.hairbangs._alpha = 0;
Symbol 1178 MovieClip Frame 12
_parent.hairtop._alpha = 0; _parent.hairbangs._alpha = 0;
Symbol 1178 MovieClip Frame 15
_parent.hairtop._alpha = 0; _parent.hairbangs._alpha = 0;
Symbol 1178 MovieClip Frame 16
_parent.hairtop._alpha = 0; _parent.hairbangs._alpha = 0;
Symbol 1178 MovieClip Frame 17
_parent.hairtop._alpha = 0; _parent.hairbangs._alpha = 0; _parent.hairright._alpha = 0; _parent.hairleft._alpha = 0;
Symbol 1178 MovieClip Frame 18
_parent.hairtop._alpha = 0; _parent.hairbangs._alpha = 0;
Symbol 1178 MovieClip Frame 19
_parent.hairtop._alpha = 0; _parent.hairbangs._alpha = 0;
Symbol 1178 MovieClip Frame 20
_parent.hairtop._alpha = 0; _parent.hairbangs._alpha = 0; _parent.hairright._alpha = 0; _parent.hairleft._alpha = 0; _parent.ear._alpha = 0; _parent.ear2._alpha = 0; _parent.earring._alpha = 0; _parent.earring2._alpha = 0;
Symbol 1228 MovieClip Frame 3
if (me == 1) { me = 0; nextFrame(); }
Symbol 1228 MovieClip Frame 4
if (me == 1) { me = 0; prevFrame(); }
Symbol 1228 MovieClip Frame 6
if (me == 1) { me = 0; nextFrame(); }
Symbol 1228 MovieClip Frame 7
if (me == 1) { me = 0; prevFrame(); }
Symbol 1228 MovieClip Frame 9
if (me == 1) { me = 0; nextFrame(); }
Symbol 1228 MovieClip Frame 10
if (me == 1) { me = 0; prevFrame(); }
Symbol 1228 MovieClip Frame 11
if (me == 1) { me = 0; nextFrame(); }
Symbol 1228 MovieClip Frame 12
if (me == 1) { me = 0; prevFrame(); }
Symbol 1228 MovieClip Frame 24
if (me == 1) { me = 0; nextFrame(); }
Symbol 1228 MovieClip Frame 25
if (me == 1) { me = 0; prevFrame(); }
Symbol 1228 MovieClip Frame 28
if (me == 1) { me = 0; nextFrame(); }
Symbol 1228 MovieClip Frame 29
if (me == 1) { me = 0; prevFrame(); }
Symbol 1228 MovieClip Frame 31
if (me == 1) { me = 0; nextFrame(); }
Symbol 1228 MovieClip Frame 32
if (me == 1) { me = 0; prevFrame(); }
Symbol 1228 MovieClip Frame 34
if (me == 1) { me = 0; nextFrame(); }
Symbol 1228 MovieClip Frame 35
if (me == 1) { me = 0; prevFrame(); }
Symbol 1228 MovieClip Frame 37
if (me == 1) { me = 0; nextFrame(); }
Symbol 1228 MovieClip Frame 38
if (me == 1) { me = 0; prevFrame(); }
Symbol 1228 MovieClip Frame 44
if (me == 1) { me = 0; nextFrame(); }
Symbol 1228 MovieClip Frame 45
if (me == 1) { me = 0; prevFrame(); }
Symbol 1228 MovieClip Frame 48
if (me == 1) { me = 0; nextFrame(); }
Symbol 1228 MovieClip Frame 49
if (me == 1) { me = 0; prevFrame(); }
Symbol 1345 MovieClip Frame 3
if (me == 1) { me = 0; nextFrame(); }
Symbol 1345 MovieClip Frame 4
if (me == 1) { me = 0; prevFrame(); }
Symbol 1345 MovieClip Frame 6
if (me == 1) { me = 0; nextFrame(); }
Symbol 1345 MovieClip Frame 7
if (me == 1) { me = 0; prevFrame(); }
Symbol 1345 MovieClip Frame 9
if (me == 1) { me = 0; nextFrame(); }
Symbol 1345 MovieClip Frame 10
if (me == 1) { me = 0; prevFrame(); }
Symbol 1345 MovieClip Frame 11
if (me == 1) { me = 0; nextFrame(); }
Symbol 1345 MovieClip Frame 12
if (me == 1) { me = 0; prevFrame(); }
Symbol 1345 MovieClip Frame 24
if (me == 1) { me = 0; nextFrame(); }
Symbol 1345 MovieClip Frame 25
if (me == 1) { me = 0; prevFrame(); }
Symbol 1345 MovieClip Frame 28
if (me == 1) { me = 0; nextFrame(); }
Symbol 1345 MovieClip Frame 29
if (me == 1) { me = 0; prevFrame(); }
Symbol 1345 MovieClip Frame 31
if (me == 1) { me = 0; nextFrame(); }
Symbol 1345 MovieClip Frame 32
if (me == 1) { me = 0; prevFrame(); }
Symbol 1345 MovieClip Frame 34
if (me == 1) { me = 0; nextFrame(); }
Symbol 1345 MovieClip Frame 35
if (me == 1) { me = 0; prevFrame(); }
Symbol 1345 MovieClip Frame 37
if (me == 1) { me = 0; nextFrame(); }
Symbol 1345 MovieClip Frame 38
if (me == 1) { me = 0; prevFrame(); }
Symbol 1345 MovieClip Frame 44
if (me == 1) { me = 0; nextFrame(); }
Symbol 1345 MovieClip Frame 45
if (me == 1) { me = 0; prevFrame(); }
Symbol 1345 MovieClip Frame 48
if (me == 1) { me = 0; nextFrame(); }
Symbol 1345 MovieClip Frame 49
if (me == 1) { me = 0; prevFrame(); }
Symbol 1441 MovieClip Frame 1
_parent.glasser._alpha = 0; _parent.glasserlenses._alpha = 0;
Symbol 1441 MovieClip Frame 2
_parent.glasser._alpha = 100; _parent.glasserlenses._alpha = 100;
Symbol 1441 MovieClip Frame 3
_parent.glasser._alpha = 0; _parent.glasserlenses._alpha = 0;
Symbol 1441 MovieClip Frame 4
_parent.glasser._alpha = 0; _parent.glasserlenses._alpha = 0;
Symbol 1441 MovieClip Frame 5
_parent.glasser._alpha = 0; _parent.glasserlenses._alpha = 0;
Symbol 1441 MovieClip Frame 6
_parent.glasser._alpha = 0; _parent.glasserlenses._alpha = 0; _parent.eyel._alpha = 0; _parent.eyer._alpha = 0;
Symbol 1441 MovieClip Frame 7
_parent.glasser._alpha = 0; _parent.glasserlenses._alpha = 0; _parent.sideboards._alpha = 0; _parent.sideboards2._alpha = 0;
Symbol 1441 MovieClip Frame 8
_parent.sideboards._alpha = 0; _parent.sideboards2._alpha = 0; _parent.beard._alpha = 0;
Symbol 1441 MovieClip Frame 9
_parent.sideboards._alpha = 0; _parent.sideboards2._alpha = 0; _parent.beard._alpha = 0;
Symbol 1441 MovieClip Frame 10
_parent.glasser._alpha = 0; _parent.glasserlenses._alpha = 0;
Symbol 1441 MovieClip Frame 11
_parent.glasser._alpha = 0; _parent.glasserlenses._alpha = 0;
Symbol 1441 MovieClip Frame 12
_parent.glasser._alpha = 0; _parent.glasserlenses._alpha = 0; _parent.eyel._alpha = 0; _parent.eyer._alpha = 0;
Symbol 1441 MovieClip Frame 13
_parent.glasser._alpha = 0; _parent.glasserlenses._alpha = 0; _parent.eyel._alpha = 0;
Symbol 1441 MovieClip Frame 14
_parent.glasser._alpha = 0; _parent.glasserlenses._alpha = 0; _parent.eyer._alpha = 0;
Symbol 1552 MovieClip Frame 2
_parent.hairtop._alpha = 0; _parent.hairbangs._alpha = 0; _parent.hairright._alpha = 0; _parent.hairleft._alpha = 0; _parent.hairback._alpha = 0; _parent.hairbase._alpha = 0; _parent.ear._alpha = 0; _parent.ear2._alpha = 0; _parent.earring._alpha = 0; _parent.earring2._alpha = 0;
Symbol 1552 MovieClip Frame 3
_parent.hairtop._alpha = 0; _parent.hairbangs._alpha = 0; _parent.hairright._alpha = 0; _parent.hairleft._alpha = 0; _parent.hairback._alpha = 0; _parent.hairbase._alpha = 0; _parent.ear._alpha = 0; _parent.ear2._alpha = 0; _parent.earring._alpha = 0; _parent.earring2._alpha = 0;
Symbol 1552 MovieClip Frame 6
_parent.hairtop._alpha = 0; _parent.hairbangs._alpha = 0;
Symbol 1552 MovieClip Frame 7
_parent.hairtop._alpha = 0; _parent.hairbangs._alpha = 0;
Symbol 1552 MovieClip Frame 8
_parent.hairtop._alpha = 0; _parent.hairbangs._alpha = 0;
Symbol 1552 MovieClip Frame 9
_parent.hairtop._alpha = 0; _parent.hairbangs._alpha = 0;
Symbol 1552 MovieClip Frame 10
_parent.hairtop._alpha = 0; _parent.hairbangs._alpha = 0;
Symbol 1552 MovieClip Frame 11
_parent.hairtop._alpha = 0; _parent.hairbangs._alpha = 0;
Symbol 1552 MovieClip Frame 12
_parent.hairtop._alpha = 0; _parent.hairbangs._alpha = 0;
Symbol 1552 MovieClip Frame 15
_parent.hairtop._alpha = 0; _parent.hairbangs._alpha = 0;
Symbol 1552 MovieClip Frame 16
_parent.hairtop._alpha = 0; _parent.hairbangs._alpha = 0;
Symbol 1552 MovieClip Frame 17
_parent.hairtop._alpha = 0; _parent.hairbangs._alpha = 0; _parent.hairright._alpha = 0; _parent.hairleft._alpha = 0;
Symbol 1552 MovieClip Frame 18
_parent.hairtop._alpha = 0; _parent.hairbangs._alpha = 0;
Symbol 1552 MovieClip Frame 19
_parent.hairtop._alpha = 0; _parent.hairbangs._alpha = 0;
Symbol 1552 MovieClip Frame 20
_parent.hairtop._alpha = 0; _parent.hairbangs._alpha = 0; _parent.hairright._alpha = 0; _parent.hairleft._alpha = 0; _parent.ear._alpha = 0; _parent.ear2._alpha = 0; _parent.earring._alpha = 0; _parent.earring2._alpha = 0;
Symbol 1667 MovieClip Frame 1
stop();
Instance of Symbol 737 MovieClip "neck" in Symbol 1667 MovieClip Frame 1
onClipEvent (load) { }
Instance of Symbol 1097 MovieClip "mask" in Symbol 1667 MovieClip Frame 2
onClipEvent (load) { me = 1; }
Instance of Symbol 1345 MovieClip "hairbangs" in Symbol 1667 MovieClip Frame 5
onClipEvent (load) { me = 1; }
Instance of Symbol 1228 MovieClip "hairbangs" in Symbol 1667 MovieClip Frame 6
onClipEvent (load) { me = 1; }
Instance of Symbol 1097 MovieClip "mask" in Symbol 1667 MovieClip Frame 7
onClipEvent (load) { me = 1; }
Instance of Symbol 1345 MovieClip "hairbangs" in Symbol 1667 MovieClip Frame 10
onClipEvent (load) { me = 1; }
Instance of Symbol 1228 MovieClip "hairbangs" in Symbol 1667 MovieClip Frame 11
onClipEvent (load) { me = 1; }
Instance of Symbol 1097 MovieClip "mask" in Symbol 1667 MovieClip Frame 12
onClipEvent (load) { me = 1; }
Instance of Symbol 1345 MovieClip "hairbangs" in Symbol 1667 MovieClip Frame 15
onClipEvent (load) { me = 1; }
Instance of Symbol 1228 MovieClip "hairbangs" in Symbol 1667 MovieClip Frame 16
onClipEvent (load) { me = 1; }
Instance of Symbol 1097 MovieClip "mask" in Symbol 1667 MovieClip Frame 17
onClipEvent (load) { me = 1; }
Instance of Symbol 1345 MovieClip "hairbangs" in Symbol 1667 MovieClip Frame 20
onClipEvent (load) { me = 1; }
Instance of Symbol 1228 MovieClip "hairbangs" in Symbol 1667 MovieClip Frame 21
onClipEvent (load) { me = 1; }
Instance of Symbol 1097 MovieClip "mask" in Symbol 1667 MovieClip Frame 22
onClipEvent (load) { me = 1; }
Instance of Symbol 1345 MovieClip "hairbangs" in Symbol 1667 MovieClip Frame 25
onClipEvent (load) { me = 1; }
Instance of Symbol 1228 MovieClip "hairbangs" in Symbol 1667 MovieClip Frame 26
onClipEvent (load) { me = 1; }
Instance of Symbol 1097 MovieClip "mask" in Symbol 1667 MovieClip Frame 27
onClipEvent (load) { me = 1; }
Instance of Symbol 1345 MovieClip "hairbangs" in Symbol 1667 MovieClip Frame 30
onClipEvent (load) { me = 1; }
Instance of Symbol 1228 MovieClip "hairbangs" in Symbol 1667 MovieClip Frame 31
onClipEvent (load) { me = 1; }
Instance of Symbol 1097 MovieClip "mask" in Symbol 1667 MovieClip Frame 32
onClipEvent (load) { me = 1; }
Instance of Symbol 1345 MovieClip "hairbangs" in Symbol 1667 MovieClip Frame 35
onClipEvent (load) { me = 1; }
Instance of Symbol 1228 MovieClip "hairbangs" in Symbol 1667 MovieClip Frame 36
onClipEvent (load) { me = 1; }
Instance of Symbol 1097 MovieClip "mask" in Symbol 1667 MovieClip Frame 37
onClipEvent (load) { me = 1; }
Instance of Symbol 1345 MovieClip "hairbangs" in Symbol 1667 MovieClip Frame 40
onClipEvent (load) { me = 1; }
Instance of Symbol 1228 MovieClip "hairbangs" in Symbol 1667 MovieClip Frame 41
onClipEvent (load) { me = 1; }
Symbol 1669 MovieClip Frame 1
_visible = false;
Symbol 1670 MovieClip Frame 1
bg = "d"; headrotation = 1; headlength = 2; facetype = 2; mouthtype = "a"; mouthposition = 1; mouthwidth = 3; mouthcolor = "a"; mouthsize = 4; mouths = "a"; mouthdepth = 1; mouthalpha = 1; nosetype = "a"; noseposition = 2; nosesize = 0; eyetype = "a"; eyeposition = 2; eyecolor = "a"; eyedistance = 2; eyewidth = 2; eyesize = 2; eyessl = 0; eyessr = 0; eyebottomline = 0; eyeangle = 2; eyebrowtype = "a"; eyebrowposition = 2; eyebrowprotrusion = 2; eyebrowalpha = 9; eyebrowsl = 0; eyebrowsr = 0; eartype = 1; earposition = 0; necktype = 1; necklength = 1; hairbasealpha = 9; hairbase = "j"; hairtop = "t"; hairback = "i"; hairleft = "x"; hairright = "x"; hairbangs = "az"; hairbasecolor = "b"; hairtopcolor = "b"; hairbackcolor = "b"; hairleftcolor = "b"; hairrightcolor = "b"; hairbangscolor = "b"; facialhaircolor = "b"; moustache = "b"; beard = "b"; sideboards = "h"; skincolor = 2; sex = "m"; age = 0; lighting = 6; earringscolor = "j"; earrings = 3; hat = "c"; hatcolor = "h"; glassestype = "b"; glassesposition = 0; glassescolor = "a"; glasseslensescolor = "a"; mask = "b"; maskcolor = "t"; bodysize = 2; bodysuitcolor = "x"; clothes = "b"; clothescolor = "f"; camrot = 9; campanx = 4; campany = 4; camzoom = 0; thecode = String(avatarcode); if (thecode.length != 76) { stop(); } else { bg = avatarcode.substr(0, 1); headrotation = parseInt(thecode.substr(1, 1)); headlength = parseInt(thecode.substr(2, 1)); facetype = parseInt(thecode.substr(3, 1)); mouthtype = thecode.substr(4, 1); mouthposition = parseInt(thecode.substr(5, 1)); mouthwidth = parseInt(thecode.substr(6, 1)); mouthcolor = thecode.substr(7, 1); mouthsize = parseInt(thecode.substr(8, 1)); mouthdepth = parseInt(thecode.substr(9, 1)); mouthalpha = parseInt(thecode.substr(10, 1)); nosetype = thecode.substr(11, 1); noseposition = parseInt(thecode.substr(12, 1)); nosesize = parseInt(thecode.substr(13, 1)); eyetype = thecode.substr(14, 1); eyeposition = parseInt(thecode.substr(15, 1)); eyecolor = thecode.substr(16, 1); eyedistance = parseInt(thecode.substr(17, 1)); eyewidth = parseInt(thecode.substr(18, 1)); eyesize = parseInt(thecode.substr(19, 1)); eyebottomline = parseInt(thecode.substr(20, 1)); eyeangle = parseInt(thecode.substr(21, 1)); eyebrowtype = thecode.substr(22, 1); eyebrowposition = parseInt(thecode.substr(23, 1)); eyebrowprotrusion = parseInt(thecode.substr(24, 1)); eyebrowalpha = parseInt(thecode.substr(25, 1)); eartype = parseInt(thecode.substr(26, 1)); earposition = parseInt(thecode.substr(27, 1)); necktype = parseInt(thecode.substr(28, 1)); necklength = parseInt(thecode.substr(29, 1)); hairbasealpha = parseInt(thecode.substr(30, 1)); hairbase = thecode.substr(31, 1); hairtop = thecode.substr(32, 1); hairback = thecode.substr(33, 1); hairleft = thecode.substr(34, 1); hairright = thecode.substr(35, 1); hairbangs = thecode.substr(36, 2); hairbasecolor = thecode.substr(38, 1); hairtopcolor = thecode.substr(39, 1); hairbackcolor = thecode.substr(40, 1); hairleftcolor = thecode.substr(41, 1); hairrightcolor = thecode.substr(42, 1); hairbangscolor = thecode.substr(43, 1); facialhaircolor = thecode.substr(44, 1); moustache = thecode.substr(45, 1); beard = thecode.substr(46, 1); sideboards = thecode.substr(47, 1); skincolor = parseInt(thecode.substr(48, 1)); sex = thecode.substr(49, 1); age = parseInt(thecode.substr(50, 1)); lighting = parseInt(thecode.substr(51, 1)); earringscolor = thecode.substr(52, 1); earrings = parseInt(thecode.substr(53, 1)); hat = thecode.substr(54, 1); hatcolor = thecode.substr(55, 1); glassestype = thecode.substr(56, 1); glassesposition = parseInt(thecode.substr(57, 1)); glassescolor = thecode.substr(58, 1); glasseslensescolor = thecode.substr(59, 1); mask = thecode.substr(60, 1); maskcolor = thecode.substr(61, 1); bodysize = parseInt(thecode.substr(62, 1)); bodysuitcolor = thecode.substr(63, 1); clothes = thecode.substr(64, 1); clothescolor = thecode.substr(65, 1); mouths = thecode.substr(66, 1); eyebrowsl = parseInt(thecode.substr(67, 1)); eyebrowsr = parseInt(thecode.substr(68, 1)); eyessl = parseInt(thecode.substr(69, 1)); eyessr = parseInt(thecode.substr(70, 1)); camrot = parseInt(thecode.substr(71, 2)); campanx = parseInt(thecode.substr(73, 1)); campany = parseInt(thecode.substr(74, 1)); camzoom = parseInt(thecode.substr(75, 1)); play(); }
Symbol 1670 MovieClip Frame 3
function getcolors(thecolor, alpha) { switch (thecolor) { case "a" : var _local2 = new Array(0.5, 0, 0, 0, 0, 0, 0.5, 0, 0, 0, 0, 0, 0.5, 0, 0, 0, 0, 0, alpha, 0); break; case "b" : _local2 = new Array(0.8, 0, 0, 0, 0, 0, 0.8, 0, 0, 0, 0, 0, 0.8, 0, 0, 0, 0, 0, alpha, 0); break; case "c" : _local2 = new Array(0.9, 0, 0, 0, 0, 0, 0.6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, alpha, 0); break; case "d" : _local2 = new Array(1, 0, 0, 0, 0, 0, 0.8, 0, 0, 0, 0, 0, 0.5, 0, 0, 0, 0, 0, alpha, 0); break; case "e" : _local2 = new Array(0.9, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0.5, 0, 0, 0, 0, 0, alpha, 0); break; case "f" : _local2 = new Array(0.6, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0.5, 0, 0, 0, 0, 0, alpha, 0); break; case "g" : _local2 = new Array(0.6, 0, 0, 0, 0, 0, 1.5, 0, 0, 0, 0, 0, 0.5, 0, 0, 0, 0, 0, alpha, 0); break; case "h" : _local2 = new Array(0.6, 0, 0, 0, 0, 0, 1.5, 0, 0, 0, 0, 0, 1.5, 0, 0, 0, 0, 0, alpha, 0); break; case "i" : _local2 = new Array(0.6, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, alpha, 0); break; case "j" : _local2 = new Array(0.6, 0, 0, 0, 0, 0, 0.6, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, alpha, 0); break; case "k" : _local2 = new Array(0.5, 0, 0, 0, 0, 0, 0.8, 0, 0, 0, 0, 0, 1.2, 0, 0, 0, 0, 0, alpha, 0); break; case "l" : _local2 = new Array(0.2, 0, 0, 0, 0, 0, 1.2, 0, 0, 0, 0, 0, 1.6, 0, 0, 0, 0, 0, alpha, 0); break; case "m" : _local2 = new Array(1, 0, 0, 0, 0, 0, 1.8, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, alpha, 0); break; case "n" : _local2 = new Array(1.5, 0, 0, 0, 0, 0, 0.8, 0, 0, 0, 0, 0, 1.5, 0, 0, 0, 0, 0, alpha, 0); break; case "o" : _local2 = new Array(1, 0, 0, 0, 0, 0, 0.5, 0, 0, 0, 0, 0, 1.2, 0, 0, 0, 0, 0, alpha, 0); break; case "p" : _local2 = new Array(1, 0, 0, 0, 0, 0, 0.5, 0, 0, 0, 0, 0, 0.6, 0, 0, 0, 0, 0, alpha, 0); break; case "q" : _local2 = new Array(1.3, 0, 0, 0, 0, 0, 0.5, 0, 0, 0, 0, 0, 0.5, 0, 0, 0, 0, 0, alpha, 0); break; case "r" : _local2 = new Array(2, 0, 0, 0, 0, 0, 1.3, 0, 0, 0, 0, 0, 1.05, 0, 0, 0, 0, 0, alpha, 0); break; case "s" : _local2 = new Array(2, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, alpha, 0); break; case "t" : _local2 = new Array(1.65, 0, 0, 0, 0, 0, 1.65, 0, 0, 0, 0, 0, 0.8, 0, 0, 0, 0, 0, alpha, 0); break; case "u" : _local2 = new Array(2, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 1.5, 0, 0, 0, 0, 0, alpha, 0); break; case "v" : _local2 = new Array(2, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, alpha, 0); break; case "w" : _local2 = new Array(1.5, 0, 0, 0, 0, 0, 1.5, 0, 0, 0, 0, 0, 1.5, 0, 0, 0, 0, 0, alpha, 0); } return(_local2); } switch (skincolor) { case 0 : var colormatrix = new Array(0.6, 0, 0, 0, 0, 0, 0.4, 0, 0, 0, 0, 0, 0.4, 0, 0, 0, 0, 0, 1, 0); break; case 1 : var colormatrix = new Array(1.2, 0, 0, 0, 0, 0, 0.88, 0, 0, 0, 0, 0, 0.5, 0, 0, 0, 0, 0, 1, 0); break; case 2 : var colormatrix = new Array(1.3, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0.8, 0, 0, 0, 0, 0, 1, 0); break; case 3 : var colormatrix = new Array(1.3, 0, 0, 0, 0, 0, 1.122, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0); break; case 4 : var colormatrix = new Array(1.3, 0, 0, 0, 0, 0, 1.06, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0); break; case 5 : var colormatrix = new Array(1.3, 0, 0, 0, 0, 0, 1.15, 0, 0, 0, 0, 0, 1.1, 0, 0, 0, 0, 0, 1, 0); break; case 6 : var colormatrix = new Array(1.3, 0, 0, 0, 0, 0, 1.22, 0, 0, 0, 0, 0, 1.2, 0, 0, 0, 0, 0, 1, 0); } var lipcolor = getcolors(mouthcolor, (mouthalpha + 1) / 10); var eyecoloro = getcolors(eyecolor, 1); var hairbasecoloro = getcolors(hairbasecolor, (hairbasealpha + 1) / 10); var hairbangscoloro = getcolors(hairbangscolor, 1); var hairtopcoloro = getcolors(hairtopcolor, 1); var hairrightcoloro = getcolors(hairrightcolor, 1); var hairleftcoloro = getcolors(hairleftcolor, 1); var hairbackcoloro = getcolors(hairbackcolor, 1); var facialhaircoloro = getcolors(facialhaircolor, 1); var earringscoloro = getcolors(earringscolor, 1); var glassescoloro = getcolors(glassescolor, 1); var glasseslensescoloro = getcolors(glasseslensescolor, 0.6); var hatcoloro = getcolors(hatcolor, 1); var maskcoloro = getcolors(maskcolor, 1); var bodysuitcoloro = getcolors(bodysuitcolor, 1); var clothescoloro = getcolors(clothescolor, 1); var lightingo = new Array((lighting / 10) + 0.4, 0, 0, 0, 0, 0, (lighting / 10) + 0.4, 0, 0, 0, 0, 0, (lighting / 10) + 0.4, 0, 0, 0, 0, 0, 1, 0); stop();
Instance of Symbol 1667 MovieClip "wholeface" in Symbol 1670 MovieClip Frame 3
onClipEvent (load) { var skincolor = (new flash.filters.ColorMatrixFilter(_parent.colormatrix)); var mouthcolor = (new flash.filters.ColorMatrixFilter(_parent.lipcolor)); var eyecolor = (new flash.filters.ColorMatrixFilter(_parent.eyecoloro)); var hairbasecolor = (new flash.filters.ColorMatrixFilter(_parent.hairbasecoloro)); var hairbangscolor = (new flash.filters.ColorMatrixFilter(_parent.hairbangscoloro)); var hairtopcolor = (new flash.filters.ColorMatrixFilter(_parent.hairtopcoloro)); var hairrightcolor = (new flash.filters.ColorMatrixFilter(_parent.hairrightcoloro)); var hairleftcolor = (new flash.filters.ColorMatrixFilter(_parent.hairleftcoloro)); var hairbackcolor = (new flash.filters.ColorMatrixFilter(_parent.hairbackcoloro)); var facialhaircolor = (new flash.filters.ColorMatrixFilter(_parent.facialhaircoloro)); var earringscolor = (new flash.filters.ColorMatrixFilter(_parent.earringscoloro)); var glassescolor = (new flash.filters.ColorMatrixFilter(_parent.glassescoloro)); var glasseslensescolor = (new flash.filters.ColorMatrixFilter(_parent.glasseslensescoloro)); var hatcolor = (new flash.filters.ColorMatrixFilter(_parent.hatcoloro)); var maskcolor = (new flash.filters.ColorMatrixFilter(_parent.maskcoloro)); var bodysuitcolor = (new flash.filters.ColorMatrixFilter(_parent.bodysuitcoloro)); var clothescolor = (new flash.filters.ColorMatrixFilter(_parent.clothescoloro)); var lighting = (new flash.filters.ColorMatrixFilter(_parent.lightingo)); this.gotoAndStop(("f" + _parent.facetype) + _parent.headrotation); this._rotation = (_parent.headrotation2 - 2) * 10; _parent.thebg.gotoAndStop(_parent.bg); this.body.filters = new Array(skincolor); this.body._yscale = 100 + (_parent.bodysize * 5); this.body._xscale = 100 + (_parent.bodysize * 8); if (_parent.bodysuitcolor != "x") { this.body.filters = new Array(bodysuitcolor); } this.body._y = this.body._y + (_parent.necklength * 5); this.neck.filters = new Array(skincolor); if (_parent.bodysuitcolor != "x") { this.neck.filters = new Array(bodysuitcolor); } this.neck.gotoAndStop(_parent.sex); this.neck._xscale = 100 + (_parent.necktype * 10); _y = (_y - (_parent.necklength * 5)); this.neck._y = this.neck._y + (_parent.necklength * 5); this.face.filters = new Array(skincolor); this._yscale = 90 + (_parent.headlength * 10); this.ear.filters = new Array(skincolor); this.ear2.filters = new Array(skincolor); this.ear.gotoAndStop(_parent.eartype); this.ear2.gotoAndStop(_parent.eartype); this.ear._y = this.ear._y - (_parent.earposition * 5); this.ear2._y = this.ear2._y - (_parent.earposition * 5); this.nose.filters = new Array(skincolor); this.nose._y = this.nose._y - ((_parent.noseposition * 2.5) + _parent.mouthposition); nowi = this.nose._height; this.nose._height = nowi - _parent.mouthposition; this.nose._xscale = 100 + (_parent.nosesize * 10); this.nose.gotoAndStop("n" + _parent.nosetype); this.mouth._x = this.nose._x - ((_parent.headrotation - 3) * (5 - _parent.mouthdepth)); this.mouth.gotoAndStop("m" + _parent.mouthtype); this.mouth.mouthshape.gotoAndStop("m" + _parent.mouths); this.mouth.lips.filters = new Array(mouthcolor); this.mouth.lips.gotoAndStop("m" + _parent.mouths); this.mouth._y = (this.nose._y + _parent.mouthposition) + 10; this.mouth._xscale = (60 + (_parent.mouthwidth * 10)) + (40 * ((_parent.headrotation > 1) && (_parent.headrotation < 5))); this.mouth._yscale = 100 + (_parent.mouthsize * 20); this.eyel._y = ((this.nose._y - this.nose._height) + 10) - (_parent.eyeposition * 3); this.eyer._y = ((this.nose._y - this.nose._height) + 10) - (_parent.eyeposition * 3); this.eyel._rotation = 180 + ((_parent.eyeangle - 2) * 5); this.eyer._rotation = (_parent.eyeangle - 2) * -5; this.eyel._yscale = 100 + ((_parent.eyesize - 2) * 25); this.eyer._yscale = 100 + ((_parent.eyesize - 2) * 25); if (_parent.headrotation == 5) { this.eyer._x = this.nose._x; this.eyer._xscale = 40; } else if (_parent.headrotation == 4) { this.eyer._x = this.nose._x + 3; this.eyer._xscale = 60 + ((_parent.eyewidth - 2) * 5); } else if (_parent.headrotation == 3) { this.eyer._x = (this.nose._x + 10) + (_parent.eyedistance * 3); this.eyer._xscale = 100 + ((_parent.eyewidth - 2) * 7); } else { this.eyer._x = (this.nose._x + 20) + (_parent.eyedistance * 3); this.eyer._xscale = 100 + ((_parent.eyewidth - 2) * 7); } if (_parent.headrotation == 1) { this.eyel._x = this.nose._x; this.eyel._xscale = 40; } else if (_parent.headrotation == 2) { this.eyel._x = this.nose._x - 3; this.eyel._xscale = 60 + ((_parent.eyewidth - 2) * 5); } else if (_parent.headrotation == 3) { this.eyel._x = (this.nose._x - 10) - (_parent.eyedistance * 3); this.eyel._xscale = 100 + ((_parent.eyewidth - 2) * 7); } else { this.eyel._x = (this.nose._x - 20) - (_parent.eyedistance * 3); this.eyel._xscale = 100 + ((_parent.eyewidth - 2) * 7); } if (_parent.eyessl == 0) { this.eyel.gotoAndStop("e" + _parent.eyetype); } else { this.eyel.gotoAndStop("e" + _parent.eyessl); } if (_parent.eyessr == 0) { this.eyer.gotoAndStop("e" + _parent.eyetype); } else { this.eyer.gotoAndStop("e" + _parent.eyessr); } this.eyel.eyedot.filters = new Array(eyecolor); this.eyer.eyedot.filters = new Array(eyecolor); this.eyel.eyebottomline._alpha = _parent.eyebottomline * 10; this.eyer.eyebottomline._alpha = _parent.eyebottomline * 10; this.eyebrowr._x = this.eyer._x; this.eyebrowr._y = (this.eyer._y - 10) - (_parent.eyebrowposition * 4); this.eyebrowl._x = this.eyel._x; this.eyebrowl._y = (this.eyel._y - 10) - (_parent.eyebrowposition * 4); if (_parent.headrotation == 2) { this.eyebrowl._xscale = 50; this.eyebrowr._xscale = 100; this.eyebrowr._x = this.eyebrowr._x - _parent.eyebrowprotrusion; } else if (_parent.headrotation == 1) { this.eyebrowl._xscale = 40; this.eyebrowrl._xscale = 100; this.eyebrowr._x = this.eyebrowr._x - (_parent.eyebrowprotrusion * 2); } else if (_parent.headrotation == 4) { this.eyebrowr._xscale = 50; this.eyebrowl._xscale = 100; this.eyebrowl._x = this.eyebrowl._x + _parent.eyebrowprotrusion; } else if (_parent.headrotation == 5) { this.eyebrowr._xscale = 40; this.eyebrowl._xscale = 100; this.eyebrowl._x = this.eyebrowl._x + (_parent.eyebrowprotrusion * 2); } this.browskinr._x = this.eyebrowr._x; this.browskinr._y = this.eyebrowr._y; this.browskinl._x = this.eyebrowl._x; this.browskinl._y = this.eyebrowl._y; this.eyebrowshadowl._x = this.eyebrowl._x; this.eyebrowshadowl._y = this.eyebrowl._y; this.eyebrowshadowr._x = this.eyebrowr._x; this.eyebrowshadowr._y = this.eyebrowr._y; this.eyebrowshadowl._yscale = this.eyebrowl._yscale; this.eyebrowshadowr._yscale = this.eyebrowr._yscale; this.eyebrowshadowl.gotoAndStop("l" + _parent.headrotation); this.eyebrowshadowr.gotoAndStop("r" + _parent.headrotation); this.eyebrowshadowl._alpha = (this.eyebrowshadowr._alpha = _parent.eyebrowprotrusion * 25); if (_parent.headrotation == 2) { this.eyebrowshadowr._x = this.eyebrowshadowr._x + _parent.eyebrowprotrusion; } else if (_parent.headrotation == 1) { this.eyebrowshadowr._x = this.eyebrowshadowr._x + (_parent.eyebrowprotrusion * 2); } else if (_parent.headrotation == 4) { this.eyebrowshadowl._x = this.eyebrowshadowl._x - _parent.eyebrowprotrusion; } else if (_parent.headrotation == 5) { this.eyebrowshadowl._x = this.eyebrowshadowl._x - (_parent.eyebrowprotrusion * 2); } if (_parent.headrotation < 3) { this.browskinside._xscale = this.eyebrowl._xscale; this.browskinside._x = this.eyebrowl._x; this.browskinside._y = this.eyebrowl._y; } else if (_parent.headrotation > 3) { this.browskinside._xscale = this.eyebrowr._xscale; this.browskinside._x = this.eyebrowr._x; this.browskinside._y = this.eyebrowr._y; } this.browskinside._yscale = ((100 - (_parent.noseposition * 3)) - (_parent.eyeposition * 3)) - (_parent.eyebrowposition * 4); this.browskinl._xscale = this.eyebrowl._xscale; this.browskinr._xscale = this.eyebrowr._xscale; if (_parent.eyebrowsr == 0) { this.eyebrowr.gotoAndStop("eb" + _parent.eyebrowtype); } else { this.eyebrowr.gotoAndStop("eb" + _parent.eyebrowsr); this.eyebrowshadowr._alpha = 0; } if (_parent.eyebrowsl == 0) { this.eyebrowl.gotoAndStop("eb" + _parent.eyebrowtype); } else { this.eyebrowl.gotoAndStop("eb" + _parent.eyebrowsl); this.eyebrowshadowl._alpha = 0; } this.browskinr.gotoAndStop("eb" + _parent.eyebrowtype); this.browskinl.gotoAndStop("eb" + _parent.eyebrowtype); this.browskinside.gotoAndStop("eb" + _parent.eyebrowtype); this.browskinside.filters = new Array(skincolor); this.eyebrowr._alpha = (_parent.eyebrowalpha + 1) * 10; this.eyebrowl._alpha = (_parent.eyebrowalpha + 1) * 10; this.eyebrowr.filters = new Array(hairbasecolor); this.eyebrowl.filters = new Array(hairbasecolor); this.hairbase.gotoAndStop("hb" + _parent.hairbase); this.hairbase.filters = new Array(hairbasecolor); this.hairtop.gotoAndStop("ht" + _parent.hairtop); this.hairtop.filters = new Array(hairtopcolor); this.hairright.gotoAndStop("h" + _parent.hairright); this.hairright.filters = new Array(hairrightcolor); this.hairleft.gotoAndStop("h" + _parent.hairleft); this.hairleft.filters = new Array(hairleftcolor); this.hairbangs.gotoAndStop("h" + _parent.hairbangs); this.hairbangs.filters = new Array(hairbangscolor); this.hairback.gotoAndStop("h" + _parent.hairback); this.hairback.filters = new Array(hairbackcolor); this.moustache.filters = new Array(facialhaircolor); this.moustache._x = this.mouth._x; this.moustache._y = this.mouth._y - 5; this.moustache._xscale = this.mouth._xscale; this.moustache.gotoAndStop("m" + _parent.moustache); this.beard.filters = new Array(facialhaircolor); this.beard.gotoAndStop("m" + _parent.beard); this.beard._x = this.mouth._x; this.beard._y = this.mouth._y + 13; this.beard._xscale = this.mouth._xscale; this.sideboards.filters = new Array(facialhaircolor); this.sideboards.gotoAndStop("s" + _parent.sideboards); this.sideboards2.filters = new Array(facialhaircolor); this.sideboards2.gotoAndStop("s" + _parent.sideboards); this.earring.filters = new Array(earringscolor); this.earring.gotoAndStop("e" + _parent.earrings); this.earring._y = ear._y + 20; this.earring2.filters = new Array(earringscolor); this.earring2.gotoAndStop("e" + _parent.earrings); this.earring2._y = ear._y + 20; this.glasser.gotoAndStop("g" + _parent.glassestype); this.glasser.filters = new Array(glassescolor); this.glasserlenses.gotoAndStop("g" + _parent.glassestype); this.glasserlenses.filters = new Array(glasseslensescolor); this.glasser._y = ((this.nose._y - this.nose._height) + 5) + (10 * _parent.glassesposition); this.glasserlenses._y = this.glasser._y; this.hat.gotoAndStop("h" + _parent.hat); this.hat.filters = new Array(hatcolor); this.mask.gotoAndStop("m" + _parent.mask); this.mask.filters = new Array(maskcolor); this.mask._y = this.eyel._y; this.agelines._alpha = 7 * _parent.age; this.agelines._x = this.nose._x; this.agelines._y = this.nose._y; this.agelines._xscale = this.nose._xscale; this.foreheadlines._alpha = 5 * _parent.age; this.eyedroops._alpha = 5 * _parent.age; this.eyedroops._x = this.nose._x; this.eyedroops._y = this.nose._y - this.nose._height; this.shirt.gotoAndStop(_parent.clothes); this.collar.gotoAndStop(_parent.clothes); this.shirt.filters = new Array(clothescolor); this.collar.filters = new Array(clothescolor); this.shirt._xscale = this.body._xscale + 2; this.shirt._yscale = this.body._yscale; this.shirt._x = this.body._x; this.shirt._y = this.body._y; this.collar._xscale = this.neck._xscale; this.collar._yscale = this.neck._yscale; this.collar._x = this.neck._x; this.collar._y = this.neck._y; this.filters = new Array(lighting); this._rotation = (-(_parent.camrot - 9)) * 4; this._x = (_parent.campanx - 4) * 15; this._y = -155 + ((_parent.campany - 4) * 15); this._yscale = (90 + (_parent.headlength * 10)) + (_parent.camzoom * 10); this._xscale = 100 + (_parent.camzoom * 10); }
Symbol 1678 Button
on (rollOver) { mess = "Rotate the head to your left."; } on (rollOut) { mess = ""; } on (release) { avatar.headrotation = avatar.headrotation - (avatar.headrotation > 1); avatar.gotoAndPlay(2); }
Symbol 1679 Button
on (release) { avatar.headrotation = avatar.headrotation + (avatar.headrotation < 5); avatar.gotoAndPlay(2); } on (rollOver) { mess = "Rotate the head to your right."; } on (rollOut) { mess = ""; }
Symbol 1685 Button
on (release) { slider.gotoAndStop(1); nextFrame(); } on (rollOver) { mess = "Next section."; } on (rollOut) { mess = ""; }
Symbol 1694 Button
on (rollOver) { mess = "If you have already configured and avatar, you can input an avatarcode to modify the avatar."; } on (rollOut) { mess = ""; } on (release) { slider.gotoAndStop("inputcode"); }
Symbol 1696 Button
on (rollOver) { mess = "Start from scratch by resetting the current avatar to different faces of your choice."; } on (rollOut) { mess = ""; } on (release) { slider.gotoAndStop("resetface"); }
Symbol 1697 Button
on (rollOver) { mess = "Create random faces to start with."; } on (rollOut) { mess = ""; } on (release) { slider.gotoAndStop("randomize"); }
Symbol 1698 Button
on (rollOver) { mess = "Reset Camera Panning, Zooming and Rotation to default for easier configuration."; } on (rollOut) { mess = ""; } on (release) { avatar.camrot = 9; avatar.campanx = 4; avatar.campany = 4; avatar.camzoom = 0; avatar.gotoAndPlay(2); }
Symbol 1702 Button
on (release) { gotoAndStop (1); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 1708 Button
on (release) { _parent.avatar.bodysize = 0; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 1709 Button
on (release) { _parent.avatar.bodysize = 1; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 1710 Button
on (release) { _parent.avatar.bodysize = 2; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 1711 Button
on (release) { _parent.avatar.bodysize = 3; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 1712 Button
on (release) { _parent.avatar.bodysize = 4; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 1713 Button
on (release) { _parent.avatar.bodysize = 5; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 1714 Button
on (release) { _parent.avatar.bodysize = 6; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 1718 Button
on (release) { _parent.avatar.skincolor = 0; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = "Suitable for: African, Indian"; } on (rollOut) { _parent.mess = ""; }
Symbol 1719 Button
on (release) { _parent.avatar.skincolor = 1; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = "Suitable for: African, Indian, Asian"; } on (rollOut) { _parent.mess = ""; }
Symbol 1720 Button
on (release) { _parent.avatar.skincolor = 2; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = "Suitable for: African, Indian, Native American, Asian, Caucasian"; } on (rollOut) { _parent.mess = ""; }
Symbol 1721 Button
on (release) { _parent.avatar.skincolor = 3; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = "Suitable for: Fair Asians"; } on (rollOut) { _parent.mess = ""; }
Symbol 1722 Button
on (release) { _parent.avatar.skincolor = 4; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = "Suitable for: Caucasians"; } on (rollOut) { _parent.mess = ""; }
Symbol 1723 Button
on (release) { _parent.avatar.skincolor = 5; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = "Suitable for: Fair People"; } on (rollOut) { _parent.mess = ""; }
Symbol 1724 Button
on (release) { _parent.avatar.skincolor = 6; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = "Suitable for: Zombie-likes"; } on (rollOut) { _parent.mess = ""; }
Symbol 1727 Button
on (release) { _parent.avatar.facetype = 1; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 1728 Button
on (release) { _parent.avatar.facetype = 2; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 1729 Button
on (release) { _parent.avatar.facetype = 3; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 1730 Button
on (release) { _parent.avatar.facetype = 4; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 1731 Button
on (release) { _parent.avatar.facetype = 5; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 1732 Button
on (release) { _parent.avatar.facetype = 6; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 1733 Button
on (release) { _parent.avatar.facetype = 7; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 1734 Button
on (release) { _parent.avatar.facetype = 8; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 1737 Button
on (release) { _parent.avatar.sex = "m"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 1738 Button
on (release) { _parent.avatar.sex = "f"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 1741 Button
on (release) { _parent.avatar.headlength = 1; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 1742 Button
on (release) { _parent.avatar.headlength = 2; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 1743 Button
on (release) { _parent.avatar.headlength = 3; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 1744 Button
on (release) { _parent.avatar.headlength = 4; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 1745 Button
on (release) { _parent.avatar.headlength = 0; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 1748 Button
on (release) { _parent.avatar.necklength = 0; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 1749 Button
on (release) { _parent.avatar.necklength = 1; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 1750 Button
on (release) { _parent.avatar.necklength = 2; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 1751 Button
on (release) { _parent.avatar.necklength = 3; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 1752 Button
on (release) { _parent.avatar.necklength = 4; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 1756 Button
on (release) { _parent.avatar.necktype = 0; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 1757 Button
on (release) { _parent.avatar.necktype = 1; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 1758 Button
on (release) { _parent.avatar.necktype = 2; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 1759 Button
on (release) { _parent.avatar.necktype = 3; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 1760 Button
on (release) { _parent.avatar.necktype = 4; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 1761 Button
on (release) { _parent.avatar.necktype = 5; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 1762 Button
on (release) { _parent.avatar.necktype = 6; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 1767 Button
on (release) { _parent.avatar.eartype = 1; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 1768 Button
on (release) { _parent.avatar.eartype = 2; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 1769 Button
on (release) { _parent.avatar.eartype = 3; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 1770 Button
on (release) { _parent.avatar.eartype = 4; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 1771 Button
on (release) { _parent.avatar.earposition = 0; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 1772 Button
on (release) { _parent.avatar.earposition = 1; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 1773 Button
on (release) { _parent.avatar.earposition = 2; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 1777 Button
on (release) { _parent.avatar.nosesize = 0; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 1778 Button
on (release) { _parent.avatar.nosesize = 1; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 1779 Button
on (release) { _parent.avatar.nosesize = 2; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 1780 Button
on (release) { _parent.avatar.nosesize = 3; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 1781 Button
on (release) { _parent.avatar.nosesize = 4; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 1782 Button
on (release) { _parent.avatar.nosesize = 5; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 1783 Button
on (release) { _parent.avatar.nosesize = 6; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 1788 Button
on (release) { _parent.avatar.noseposition = 0; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = "Nose Position RULES the face. The eyes, eyebrows and mouth\u00B4s positions all depend on the position of the nose, as it is in the center."; } on (rollOut) { _parent.mess = ""; }
Symbol 1789 Button
on (release) { _parent.avatar.noseposition = 1; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = "Nose Position RULES the face. The eyes, eyebrows and mouth\u00B4s positions all depend on the position of the nose, as it is in the center."; } on (rollOut) { _parent.mess = ""; }
Symbol 1790 Button
on (release) { _parent.avatar.noseposition = 2; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = "Nose Position RULES the face. The eyes, eyebrows and mouth\u00B4s positions all depend on the position of the nose, as it is in the center."; } on (rollOut) { _parent.mess = ""; }
Symbol 1791 Button
on (release) { _parent.avatar.noseposition = 3; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = "Nose Position RULES the face. The eyes, eyebrows and mouth\u00B4s positions all depend on the position of the nose, as it is in the center."; } on (rollOut) { _parent.mess = ""; }
Symbol 1792 Button
on (release) { _parent.avatar.noseposition = 4; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = "Nose Position RULES the face. The eyes, eyebrows and mouth\u00B4s positions all depend on the position of the nose, as it is in the center."; } on (rollOut) { _parent.mess = ""; }
Symbol 1796 Button
on (release) { _parent.avatar.nosetype = "a"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 1797 Button
on (release) { _parent.avatar.nosetype = "b"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 1798 Button
on (release) { _parent.avatar.nosetype = "c"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 1799 Button
on (release) { _parent.avatar.nosetype = "d"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 1800 Button
on (release) { _parent.avatar.nosetype = "e"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 1801 Button
on (release) { _parent.avatar.nosetype = "f"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 1802 Button
on (release) { _parent.avatar.nosetype = "g"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 1803 Button
on (release) { _parent.avatar.nosetype = "h"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 1804 Button
on (release) { _parent.avatar.nosetype = "i"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 1805 Button
on (release) { _parent.avatar.nosetype = "j"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 1806 Button
on (release) { _parent.avatar.nosetype = "k"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 1807 Button
on (release) { _parent.avatar.nosetype = "l"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 1808 Button
on (release) { _parent.avatar.nosetype = "m"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 1809 Button
on (release) { _parent.avatar.nosetype = "n"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 1810 Button
on (release) { _parent.avatar.nosetype = "o"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 1811 Button
on (release) { _parent.avatar.nosetype = "p"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 1812 Button
on (release) { _parent.avatar.nosetype = "q"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 1813 Button
on (release) { _parent.avatar.nosetype = "r"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 1814 Button
on (release) { _parent.avatar.nosetype = "s"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 1815 Button
on (release) { _parent.avatar.nosetype = "t"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 1816 Button
on (release) { _parent.avatar.nosetype = "u"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 1817 Button
on (release) { _parent.avatar.nosetype = "v"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 1818 Button
on (release) { _parent.avatar.nosetype = "w"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 1819 Button
on (release) { _parent.avatar.nosetype = "x"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 1820 Button
on (release) { _parent.avatar.nosetype = "y"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 1823 Button
on (release) { _parent.avatar.mouthtype = "a"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = "The most generic type of lips."; } on (rollOut) { _parent.mess = ""; }
Symbol 1824 Button
on (release) { _parent.avatar.mouthtype = "b"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = "Lower lip is bigger than upper lip."; } on (rollOut) { _parent.mess = ""; }
Symbol 1827 Button
on (release) { _parent.avatar.mouthtype = "c"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = "Upper lip is bigger than lower lip."; } on (rollOut) { _parent.mess = ""; }
Symbol 1828 Button
on (release) { _parent.avatar.mouthtype = "d"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = "The shape of the upper lip is like M."; } on (rollOut) { _parent.mess = ""; }
Symbol 1829 Button
on (release) { _parent.avatar.mouthtype = "e"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = "This is suitable for anime or cartoon faces. Also looks good on male faces."; } on (rollOut) { _parent.mess = ""; }
Symbol 1832 Button
on (release) { _parent.avatar.mouthposition = _parent.avatar.mouthposition - (_parent.avatar.mouthposition > 0); _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = "This will also affect the length of the nose."; } on (rollOut) { _parent.mess = ""; }
Symbol 1833 Button
on (release) { _parent.avatar.mouthposition = _parent.avatar.mouthposition + (_parent.avatar.mouthposition < 9); _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = "This will also affect the length of the nose."; } on (rollOut) { _parent.mess = ""; }
Symbol 1838 Button
on (release) { _parent.avatar.mouthalpha = _parent.avatar.mouthalpha - (_parent.avatar.mouthalpha > 0); _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 1839 Button
on (release) { _parent.avatar.mouthalpha = _parent.avatar.mouthalpha + (_parent.avatar.mouthalpha < 9); _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 1842 Button
on (release) { _parent.avatar.mouthsize = _parent.avatar.mouthsize - (_parent.avatar.mouthsize > 0); _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = "Africans often have thicker lips and senior citizens often have thinner lips."; } on (rollOut) { _parent.mess = ""; }
Symbol 1843 Button
on (release) { _parent.avatar.mouthsize = _parent.avatar.mouthsize + (_parent.avatar.mouthsize < 9); _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = "Africans often have thicker lips and senior citizens often have thinner lips."; } on (rollOut) { _parent.mess = ""; }
Symbol 1846 Button
on (release) { _parent.avatar.mouthwidth = _parent.avatar.mouthwidth - (_parent.avatar.mouthwidth > 0); _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = "Wide mouth = big mouth. Narrow mouth = small mouth"; } on (rollOut) { _parent.mess = ""; }
Symbol 1847 Button
on (release) { _parent.avatar.mouthwidth = _parent.avatar.mouthwidth + (_parent.avatar.mouthwidth < 9); _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = "Wide mouth = big mouth. Narrow mouth = small mouth"; } on (rollOut) { _parent.mess = ""; }
Symbol 1850 Button
on (release) { _parent.avatar.mouthdepth = _parent.avatar.mouthdepth - (_parent.avatar.mouthdepth > 0); _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = "The deeper the depth, the more the person\u00B4s mouth protrudes, like a chimp. Any value more than 1 is not advisable for a pretty face."; } on (rollOut) { _parent.mess = ""; }
Symbol 1851 Button
on (release) { _parent.avatar.mouthdepth = _parent.avatar.mouthdepth + (_parent.avatar.mouthdepth < 4); _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = "The deeper the depth, the more the person\u00B4s mouth protrudes, like a chimp. Any value more than 1 is not advisable for a pretty face."; } on (rollOut) { _parent.mess = ""; }
Symbol 1857 Button
on (release) { _parent.avatar[what] = "a"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 1858 Button
on (release) { _parent.avatar[what] = "b"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 1859 Button
on (release) { _parent.avatar[what] = "c"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 1860 Button
on (release) { _parent.avatar[what] = "d"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 1861 Button
on (release) { _parent.avatar[what] = "e"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 1862 Button
on (release) { _parent.avatar[what] = "f"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 1863 Button
on (release) { _parent.avatar[what] = "g"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 1864 Button
on (release) { _parent.avatar[what] = "h"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 1865 Button
on (release) { _parent.avatar[what] = "i"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 1866 Button
on (release) { _parent.avatar[what] = "j"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 1867 Button
on (release) { _parent.avatar[what] = "k"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 1868 Button
on (release) { _parent.avatar[what] = "l"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 1869 Button
on (release) { _parent.avatar[what] = "m"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 1870 Button
on (release) { _parent.avatar[what] = "n"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 1871 Button
on (release) { _parent.avatar[what] = "o"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 1872 Button
on (release) { _parent.avatar[what] = "p"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 1873 Button
on (release) { _parent.avatar[what] = "q"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 1874 Button
on (release) { _parent.avatar[what] = "r"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 1875 Button
on (release) { _parent.avatar[what] = "s"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 1876 Button
on (release) { _parent.avatar[what] = "t"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 1877 Button
on (release) { _parent.avatar[what] = "u"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 1878 Button
on (release) { _parent.avatar[what] = "v"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 1879 Button
on (release) { _parent.avatar[what] = "w"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 1882 Button
on (release) { _parent.avatar.eyetype = "a"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 1883 Button
on (release) { _parent.avatar.eyetype = "b"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 1884 Button
on (release) { _parent.avatar.eyetype = "c"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 1885 Button
on (release) { _parent.avatar.eyetype = "d"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 1886 Button
on (release) { _parent.avatar.eyetype = "e"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 1887 Button
on (release) { _parent.avatar.eyetype = "f"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 1888 Button
on (release) { _parent.avatar.eyetype = "g"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 1889 Button
on (release) { _parent.avatar.eyetype = "h"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 1890 Button
on (release) { _parent.avatar.eyetype = "i"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 1891 Button
on (release) { _parent.avatar.eyetype = "j"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 1892 Button
on (release) { _parent.avatar.eyetype = "k"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 1893 Button
on (release) { _parent.avatar.eyetype = "l"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = "Suitable for ladies, although the rest of the eye types can also be used for ladies."; } on (rollOut) { _parent.mess = ""; }
Symbol 1894 Button
on (release) { _parent.avatar.eyetype = "m"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = "Suitable for ladies, although the rest of the eye types can also be used for ladies."; } on (rollOut) { _parent.mess = ""; }
Symbol 1895 Button
on (release) { _parent.avatar.eyetype = "n"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = "Suitable for anime ladies, although the rest of the eye types can also be used for anime ladies."; } on (rollOut) { _parent.mess = ""; }
Symbol 1899 Button
on (release) { _parent.avatar.eyewidth = _parent.avatar.eyewidth - (_parent.avatar.eyewidth > 0); _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = "Eye Horizontal Scaling"; } on (rollOut) { _parent.mess = ""; }
Symbol 1900 Button
on (release) { _parent.avatar.eyewidth = _parent.avatar.eyewidth + (_parent.avatar.eyewidth < 4); _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = "Eye Horizontal Scaling"; } on (rollOut) { _parent.mess = ""; }
Symbol 1903 Button
on (release) { _parent.avatar.eyesize = _parent.avatar.eyesize - (_parent.avatar.eyesize > 0); _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = "Eye vertical scaling"; } on (rollOut) { _parent.mess = ""; }
Symbol 1904 Button
on (release) { _parent.avatar.eyesize = _parent.avatar.eyesize + (_parent.avatar.eyesize < 4); _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = "Eye vertical scaling"; } on (rollOut) { _parent.mess = ""; }
Symbol 1907 Button
on (release) { _parent.avatar.eyeposition = _parent.avatar.eyeposition - (_parent.avatar.eyeposition > 0); _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = "How far away the eyes are from the nose. This can make the nose look longer or shorter."; } on (rollOut) { _parent.mess = ""; }
Symbol 1908 Button
on (release) { _parent.avatar.eyeposition = _parent.avatar.eyeposition + (_parent.avatar.eyeposition < 4); _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = "How far away the eyes are from the nose. This can make the nose look longer or shorter."; } on (rollOut) { _parent.mess = ""; }
Symbol 1911 Button
on (release) { _parent.avatar.eyedistance = _parent.avatar.eyedistance - (_parent.avatar.eyedistance > 0); _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = "Determines whether the eyes are far apart or close"; } on (rollOut) { _parent.mess = ""; }
Symbol 1912 Button
on (release) { _parent.avatar.eyedistance = _parent.avatar.eyedistance + (_parent.avatar.eyedistance < 4); _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = "Determines whether the eyes are far apart or close"; } on (rollOut) { _parent.mess = ""; }
Symbol 1915 Button
on (release) { _parent.avatar.eyeangle = _parent.avatar.eyeangle - (_parent.avatar.eyeangle > 0); _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = "This is to create droopy eyes or slanted eyes."; } on (rollOut) { _parent.mess = ""; }
Symbol 1916 Button
on (release) { _parent.avatar.eyeangle = _parent.avatar.eyeangle + (_parent.avatar.eyeangle < 4); _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = "This is to create droopy eyes or slanted eyes."; } on (rollOut) { _parent.mess = ""; }
Symbol 1919 Button
on (release) { _parent.avatar.eyebottomline = _parent.avatar.eyebottomline - (_parent.avatar.eyebottomline > 0); _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = "Some people have a line under each eye. You can adjust the visiblity of that line."; } on (rollOut) { _parent.mess = ""; }
Symbol 1920 Button
on (release) { _parent.avatar.eyebottomline = _parent.avatar.eyebottomline + (_parent.avatar.eyebottomline < 9); _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = "Some people have a line under each eye. You can adjust the visiblity of that line."; } on (rollOut) { _parent.mess = ""; }
Symbol 1923 Button
on (release) { _parent.avatar.eyebrowtype = "a"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 1924 Button
on (release) { _parent.avatar.eyebrowtype = "b"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 1925 Button
on (release) { _parent.avatar.eyebrowtype = "c"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 1926 Button
on (release) { _parent.avatar.eyebrowtype = "d"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 1927 Button
on (release) { _parent.avatar.eyebrowtype = "e"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 1928 Button
on (release) { _parent.avatar.eyebrowtype = "f"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 1929 Button
on (release) { _parent.avatar.eyebrowtype = "g"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 1930 Button
on (release) { _parent.avatar.eyebrowtype = "h"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 1931 Button
on (release) { _parent.avatar.eyebrowtype = "i"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 1933 Button
on (release) { _parent.avatar.eyebrowtype = "j"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 1934 Button
on (release) { _parent.avatar.eyebrowtype = "k"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 1935 Button
on (release) { _parent.avatar.eyebrowtype = "l"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = "Suitable for ladies, although the rest of the eye types can also be used for ladies."; } on (rollOut) { _parent.mess = ""; }
Symbol 1936 Button
on (release) { _parent.avatar.eyebrowtype = "m"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = "Suitable for ladies, although the rest of the eye types can also be used for ladies."; } on (rollOut) { _parent.mess = ""; }
Symbol 1937 Button
on (release) { _parent.avatar.eyebrowtype = "n"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = "Suitable for anime ladies, although the rest of the eye types can also be used for anime ladies."; } on (rollOut) { _parent.mess = ""; }
Symbol 1938 Button
on (release) { _parent.avatar.eyebrowtype = "o"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = "Suitable for ladies, although the rest of the eye types can also be used for ladies."; } on (rollOut) { _parent.mess = ""; }
Symbol 1939 Button
on (release) { _parent.avatar.eyebrowtype = "p"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = "Suitable for ladies, although the rest of the eye types can also be used for ladies."; } on (rollOut) { _parent.mess = ""; }
Symbol 1940 Button
on (release) { _parent.avatar.eyebrowtype = "q"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = "Suitable for anime ladies, although the rest of the eye types can also be used for anime ladies."; } on (rollOut) { _parent.mess = ""; }
Symbol 1943 Button
on (release) { _parent.avatar.eyebrowposition = _parent.avatar.eyebrowposition - (_parent.avatar.eyebrowposition > 0); _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = "How close are the eyebrows to the eyes? You decide."; } on (rollOut) { _parent.mess = ""; }
Symbol 1944 Button
on (release) { _parent.avatar.eyebrowposition = _parent.avatar.eyebrowposition + (_parent.avatar.eyebrowposition < 4); _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = "How close are the eyebrows to the eyes? You decide."; } on (rollOut) { _parent.mess = ""; }
Symbol 1947 Button
on (release) { _parent.avatar.eyebrowprotrusion = _parent.avatar.eyebrowprotrusion - (_parent.avatar.eyebrowprotrusion > 0); _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = "A higher number will make the eyes deep set."; } on (rollOut) { _parent.mess = ""; }
Symbol 1948 Button
on (release) { _parent.avatar.eyebrowprotrusion = _parent.avatar.eyebrowprotrusion + (_parent.avatar.eyebrowprotrusion < 4); _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = "A higher number will make the eyes deep set."; } on (rollOut) { _parent.mess = ""; }
Symbol 1951 Button
on (release) { _parent.avatar.eyebrowalpha = _parent.avatar.eyebrowalpha - (_parent.avatar.eyebrowalpha > 0); _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 1952 Button
on (release) { _parent.avatar.eyebrowalpha = _parent.avatar.eyebrowalpha + (_parent.avatar.eyebrowalpha < 9); _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 1955 Button
on (release) { _parent.avatar.glassestype = "b"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 1956 Button
on (release) { _parent.avatar.glassestype = "a"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 1957 Button
on (release) { _parent.avatar.glassestype = "c"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 1958 Button
on (release) { _parent.avatar.glassestype = "d"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 1959 Button
on (release) { _parent.avatar.glassestype = "e"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 1960 Button
on (release) { _parent.avatar.glassestype = "f"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 1961 Button
on (release) { _parent.avatar.glassestype = "g"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 1962 Button
on (release) { _parent.avatar.glassestype = "h"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 1963 Button
on (release) { _parent.avatar.glassestype = "i"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 1964 Button
on (release) { _parent.avatar.glassestype = "j"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 1965 Button
on (release) { _parent.avatar.glassestype = "k"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 1967 Button
on (release) { _parent.avatar.glassesposition = 0; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 1968 Button
on (release) { _parent.avatar.glassesposition = 1; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 1973 Button
on (release) { _parent.avatar.earrings = 0; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 1974 Button
on (release) { _parent.avatar.earrings = 1; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 1975 Button
on (release) { _parent.avatar.earrings = 2; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 1976 Button
on (release) { _parent.avatar.earrings = 3; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 1980 Button
on (release) { _parent.avatar.age = 0; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 1981 Button
on (release) { _parent.avatar.agee = 1; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 1982 Button
on (release) { _parent.avatar.age = 2; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 1983 Button
on (release) { _parent.avatar.age = 3; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 1984 Button
on (release) { _parent.avatar.age = 4; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 1985 Button
on (release) { _parent.avatar.age = 5; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 1986 Button
on (release) { _parent.avatar.age = 6; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 1988 Button
on (release) { _parent.avatar.age = 7; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 1989 Button
on (release) { _parent.avatar.age = 8; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 1990 Button
on (release) { _parent.avatar.age = 9; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 1993 Button
on (release) { _parent.avatar.moustache = "b"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 1994 Button
on (release) { _parent.avatar.moustache = "a"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 1995 Button
on (release) { _parent.avatar.moustache = "c"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 1996 Button
on (release) { _parent.avatar.moustache = "d"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 1997 Button
on (release) { _parent.avatar.moustache = "e"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 1998 Button
on (release) { _parent.avatar.moustache = "f"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 1999 Button
on (release) { _parent.avatar.moustache = "g"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2000 Button
on (release) { _parent.avatar.moustache = "h"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2001 Button
on (release) { _parent.avatar.moustache = "i"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2002 Button
on (release) { _parent.avatar.moustache = "j"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2003 Button
on (release) { _parent.avatar.moustache = "k"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2006 Button
on (release) { _parent.avatar.beard = "b"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2007 Button
on (release) { _parent.avatar.beard = "a"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2008 Button
on (release) { _parent.avatar.beard = "c"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2009 Button
on (release) { _parent.avatar.beard = "d"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2010 Button
on (release) { _parent.avatar.beard = "e"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2011 Button
on (release) { _parent.avatar.beard = "f"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2012 Button
on (release) { _parent.avatar.beard = "g"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2013 Button
on (release) { _parent.avatar.beard = "h"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2014 Button
on (release) { _parent.avatar.beard = "i"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2015 Button
on (release) { _parent.avatar.beard = "j"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2018 Button
on (release) { _parent.avatar.sideboards = "b"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2019 Button
on (release) { _parent.avatar.sideboards = "a"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2020 Button
on (release) { _parent.avatar.sideboards = "c"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2021 Button
on (release) { _parent.avatar.sideboards = "d"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2022 Button
on (release) { _parent.avatar.sideboards = "e"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2023 Button
on (release) { _parent.avatar.sideboards = "f"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2024 Button
on (release) { _parent.avatar.sideboards = "g"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2025 Button
on (release) { _parent.avatar.sideboards = "h"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2029 Button
on (release) { _parent.avatar.hairbase = "a"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2030 Button
on (release) { _parent.avatar.hairbase = "b"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2031 Button
on (release) { _parent.avatar.hairbase = "c"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2032 Button
on (release) { _parent.avatar.hairbase = "d"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2033 Button
on (release) { _parent.avatar.hairbase = "e"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2034 Button
on (release) { _parent.avatar.hairbase = "f"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2035 Button
on (release) { _parent.avatar.hairbase = "g"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2036 Button
on (release) { _parent.avatar.hairbase = "h"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2037 Button
on (release) { _parent.avatar.hairbase = "i"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2038 Button
on (release) { _parent.avatar.hairbase = "j"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2041 Button
on (release) { _parent.avatar.hairbasealpha = _parent.avatar.hairbasealpha - (_parent.avatar.hairbasealpha > 0); _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = "Reducing the transparency will create a shaven effect."; } on (rollOut) { _parent.mess = ""; }
Symbol 2042 Button
on (release) { _parent.avatar.hairbasealpha = _parent.avatar.hairbasealpha + (_parent.avatar.hairbasealpha < 9); _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = "Reducing the transparency will create a shaven effect."; } on (rollOut) { _parent.mess = ""; }
Symbol 2045 Button
on (release) { _parent.avatar.hairtop = "a"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2046 Button
on (release) { _parent.avatar.hairtop = "b"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2047 Button
on (release) { _parent.avatar.hairtop = "c"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2048 Button
on (release) { _parent.avatar.hairtop = "d"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2049 Button
on (release) { _parent.avatar.hairtop = "e"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2050 Button
on (release) { _parent.avatar.hairtop = "f"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2051 Button
on (release) { _parent.avatar.hairtop = "g"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2052 Button
on (release) { _parent.avatar.hairtop = "h"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2053 Button
on (release) { _parent.avatar.hairtop = "i"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2054 Button
on (release) { _parent.avatar.hairtop = "j"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2056 Button
on (release) { _parent.avatar.hairtop = "o"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2057 Button
on (release) { _parent.avatar.hairtop = "p"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2058 Button
on (release) { _parent.avatar.hairtop = "q"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2059 Button
on (release) { _parent.avatar.hairtop = "r"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2060 Button
on (release) { _parent.avatar.hairtop = "s"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2061 Button
on (release) { _parent.avatar.hairtop = "t"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2062 Button
on (release) { _parent.avatar.hairtop = "u"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2063 Button
on (release) { _parent.avatar.hairtop = "v"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2064 Button
on (release) { _parent.avatar.hairtop = "w"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2065 Button
on (release) { _parent.avatar.hairtop = "x"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2066 Button
on (release) { _parent.avatar.hairtop = "y"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2067 Button
on (release) { _parent.avatar.hairtop = "z"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2068 Button
on (release) { _parent.avatar.hairtop = "k"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2069 Button
on (release) { _parent.avatar.hairtop = "l"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2070 Button
on (release) { _parent.avatar.hairtop = "m"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2071 Button
on (release) { _parent.avatar.hairtop = "n"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2074 Button
on (release) { _parent.avatar.hairleft = "a"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2075 Button
on (release) { _parent.avatar.hairleft = "b"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2076 Button
on (release) { _parent.avatar.hairleft = "c"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2077 Button
on (release) { _parent.avatar.hairleft = "d"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2078 Button
on (release) { _parent.avatar.hairleft = "e"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2079 Button
on (release) { _parent.avatar.hairleft = "f"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2080 Button
on (release) { _parent.avatar.hairleft = "g"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2081 Button
on (release) { _parent.avatar.hairleft = "h"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2082 Button
on (release) { _parent.avatar.hairleft = "i"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2083 Button
on (release) { _parent.avatar.hairleft = "j"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2085 Button
on (release) { _parent.avatar.hairleft = "o"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2086 Button
on (release) { _parent.avatar.hairleft = "p"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2087 Button
on (release) { _parent.avatar.hairleft = "q"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2088 Button
on (release) { _parent.avatar.hairleft = "r"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2089 Button
on (release) { _parent.avatar.hairleft = "s"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2090 Button
on (release) { _parent.avatar.hairleft = "t"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2091 Button
on (release) { _parent.avatar.hairleft = "u"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2092 Button
on (release) { _parent.avatar.hairleft = "v"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2093 Button
on (release) { _parent.avatar.hairleft = "w"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2094 Button
on (release) { _parent.avatar.hairleft = "x"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2095 Button
on (release) { _parent.avatar.hairleft = "k"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2096 Button
on (release) { _parent.avatar.hairleft = "l"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2097 Button
on (release) { _parent.avatar.hairleft = "m"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2098 Button
on (release) { _parent.avatar.hairleft = "n"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2101 Button
on (release) { _parent.avatar.hairright = "a"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2102 Button
on (release) { _parent.avatar.hairright = "b"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2103 Button
on (release) { _parent.avatar.hairright = "c"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2104 Button
on (release) { _parent.avatar.hairright = "d"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2105 Button
on (release) { _parent.avatar.hairright = "e"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2106 Button
on (release) { _parent.avatar.hairright = "f"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2107 Button
on (release) { _parent.avatar.hairright = "g"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2108 Button
on (release) { _parent.avatar.hairright = "h"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2109 Button
on (release) { _parent.avatar.hairright = "i"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2110 Button
on (release) { _parent.avatar.hairright = "j"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2112 Button
on (release) { _parent.avatar.hairright = "o"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2113 Button
on (release) { _parent.avatar.hairright = "p"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2114 Button
on (release) { _parent.avatar.hairright = "q"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2115 Button
on (release) { _parent.avatar.hairright = "r"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2116 Button
on (release) { _parent.avatar.hairright = "s"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2117 Button
on (release) { _parent.avatar.hairright = "t"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2118 Button
on (release) { _parent.avatar.hairright = "u"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2119 Button
on (release) { _parent.avatar.hairright = "v"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2120 Button
on (release) { _parent.avatar.hairright = "w"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2121 Button
on (release) { _parent.avatar.hairright = "x"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2122 Button
on (release) { _parent.avatar.hairright = "k"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2123 Button
on (release) { _parent.avatar.hairright = "l"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2124 Button
on (release) { _parent.avatar.hairright = "m"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2125 Button
on (release) { _parent.avatar.hairright = "n"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2128 Button
on (release) { _parent.avatar.hairback = "a"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2129 Button
on (release) { _parent.avatar.hairback = "b"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2130 Button
on (release) { _parent.avatar.hairback = "c"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2131 Button
on (release) { _parent.avatar.hairback = "d"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2132 Button
on (release) { _parent.avatar.hairback = "e"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2133 Button
on (release) { _parent.avatar.hairback = "f"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2134 Button
on (release) { _parent.avatar.hairback = "g"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2135 Button
on (release) { _parent.avatar.hairback = "h"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2136 Button
on (release) { _parent.avatar.hairback = "i"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2137 Button
on (release) { _parent.avatar.hairback = "j"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2139 Button
on (release) { _parent.avatar.hairback = "o"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2140 Button
on (release) { _parent.avatar.hairback = "p"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2141 Button
on (release) { _parent.avatar.hairback = "q"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2142 Button
on (release) { _parent.avatar.hairback = "r"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2143 Button
on (release) { _parent.avatar.hairback = "s"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2144 Button
on (release) { _parent.avatar.hairback = "t"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2145 Button
on (release) { _parent.avatar.hairback = "u"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2146 Button
on (release) { _parent.avatar.hairback = "v"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2147 Button
on (release) { _parent.avatar.hairback = "w"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2148 Button
on (release) { _parent.avatar.hairback = "x"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2149 Button
on (release) { _parent.avatar.hairback = "k"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2150 Button
on (release) { _parent.avatar.hairback = "l"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2151 Button
on (release) { _parent.avatar.hairback = "m"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2152 Button
on (release) { _parent.avatar.hairback = "n"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2153 Button
on (release) { _parent.avatar.hairback = "y"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2154 Button
on (release) { _parent.avatar.hairback = "z"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2155 Button
on (release) { _parent.avatar.hairback = "0"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2156 Button
on (release) { _parent.avatar.hairback = "1"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2159 Button
on (release) { _parent.avatar.hairbangs = "aa"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2160 Button
on (release) { _parent.avatar.hairbangs = "ab"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2161 Button
on (release) { _parent.avatar.hairbangs = "ac"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2162 Button
on (release) { _parent.avatar.hairbangs = "ad"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2163 Button
on (release) { _parent.avatar.hairbangs = "ae"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2164 Button
on (release) { _parent.avatar.hairbangs = "af"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2165 Button
on (release) { _parent.avatar.hairbangs = "ag"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2166 Button
on (release) { _parent.avatar.hairbangs = "ah"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2167 Button
on (release) { _parent.avatar.hairbangs = "ai"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2168 Button
on (release) { _parent.avatar.hairbangs = "aj"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2170 Button
on (release) { _parent.avatar.hairbangs = "ao"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2171 Button
on (release) { _parent.avatar.hairbangs = "ap"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2172 Button
on (release) { _parent.avatar.hairbangs = "aq"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2173 Button
on (release) { _parent.avatar.hairbangs = "ar"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2174 Button
on (release) { _parent.avatar.hairbangs = "as"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2175 Button
on (release) { _parent.avatar.hairbangs = "at"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2176 Button
on (release) { _parent.avatar.hairbangs = "au"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2177 Button
on (release) { _parent.avatar.hairbangs = "av"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2178 Button
on (release) { _parent.avatar.hairbangs = "aw"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2179 Button
on (release) { _parent.avatar.hairbangs = "ax"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2180 Button
on (release) { _parent.avatar.hairbangs = "ak"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2181 Button
on (release) { _parent.avatar.hairbangs = "al"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2182 Button
on (release) { _parent.avatar.hairbangs = "am"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2183 Button
on (release) { _parent.avatar.hairbangs = "an"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2184 Button
on (release) { _parent.avatar.hairbangs = "ay"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2185 Button
on (release) { nextFrame(); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2186 Button
on (release) { _parent.avatar.hairbangs = "az"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2189 Button
on (release) { _parent.avatar.hairbangs = "ba"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2190 Button
on (release) { _parent.avatar.hairbangs = "bb"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2191 Button
on (release) { _parent.avatar.hairbangs = "bc"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2192 Button
on (release) { _parent.avatar.hairbangs = "bd"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2193 Button
on (release) { _parent.avatar.hairbangs = "be"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2194 Button
on (release) { _parent.avatar.hairbangs = "bf"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2195 Button
on (release) { _parent.avatar.hairbangs = "bg"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2196 Button
on (release) { _parent.avatar.hairbangs = "bh"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2197 Button
on (release) { _parent.avatar.hairbangs = "bi"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2198 Button
on (release) { _parent.avatar.hairbangs = "bj"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2200 Button
on (release) { _parent.avatar.hairbangs = "bo"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2201 Button
on (release) { _parent.avatar.hairbangs = "bp"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2202 Button
on (release) { _parent.avatar.hairbangs = "bq"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2203 Button
on (release) { _parent.avatar.hairbangs = "br"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2204 Button
on (release) { _parent.avatar.hairbangs = "bs"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2205 Button
on (release) { _parent.avatar.hairbangs = "bt"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2206 Button
on (release) { _parent.avatar.hairbangs = "bu"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2207 Button
on (release) { _parent.avatar.hairbangs = "bv"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2208 Button
on (release) { _parent.avatar.hairbangs = "bw"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2209 Button
on (release) { _parent.avatar.hairbangs = "bx"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2210 Button
on (release) { _parent.avatar.hairbangs = "bk"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2211 Button
on (release) { _parent.avatar.hairbangs = "bl"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2212 Button
on (release) { _parent.avatar.hairbangs = "bm"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2213 Button
on (release) { _parent.avatar.hairbangs = "bn"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2214 Button
on (release) { prevFrame(); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2223 Button
on (release) { _parent.avatar[what] = "x"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2227 Button
on (release) { _parent.avatar.clothes = "b"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2228 Button
on (release) { _parent.avatar.clothes = "a"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2229 Button
on (release) { _parent.avatar.clothes = "c"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2230 Button
on (release) { _parent.avatar.clothes = "d"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2231 Button
on (release) { _parent.avatar.clothes = "e"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2232 Button
on (release) { _parent.avatar.clothes = "f"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2233 Button
on (release) { _parent.avatar.clothes = "g"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2234 Button
on (release) { _parent.avatar.clothes = "h"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2235 Button
on (release) { _parent.avatar.clothes = "i"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2236 Button
on (release) { _parent.avatar.clothes = "j"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2238 Button
on (release) { _parent.avatar.clothes = "o"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2239 Button
on (release) { _parent.avatar.clothes = "p"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2240 Button
on (release) { _parent.avatar.clothes = "q"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2241 Button
on (release) { _parent.avatar.clothes = "r"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2242 Button
on (release) { _parent.avatar.clothes = "s"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2243 Button
on (release) { _parent.avatar.clothes = "t"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2244 Button
on (release) { _parent.avatar.clothes = "k"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2245 Button
on (release) { _parent.avatar.clothes = "l"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2246 Button
on (release) { _parent.avatar.clothes = "m"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2247 Button
on (release) { _parent.avatar.clothes = "n"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2248 Button
on (release) { _parent.avatar.clothes = "u"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2249 Button
on (release) { _parent.avatar.clothes = "v"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2253 Button
on (release) { _parent.avatar.mask = "b"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2254 Button
on (release) { _parent.avatar.mask = "a"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2255 Button
on (release) { _parent.avatar.mask = "c"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2256 Button
on (release) { _parent.avatar.mask = "d"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2257 Button
on (release) { _parent.avatar.mask = "e"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2258 Button
on (release) { _parent.avatar.mask = "f"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2259 Button
on (release) { _parent.avatar.mask = "g"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2260 Button
on (release) { _parent.avatar.mask = "h"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2261 Button
on (release) { _parent.avatar.mask = "i"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2262 Button
on (release) { _parent.avatar.mask = "j"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2263 Button
on (release) { _parent.avatar.mask = "k"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2264 Button
on (release) { _parent.avatar.mask = "l"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2265 Button
on (release) { _parent.avatar.mask = "m"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2266 Button
on (release) { _parent.avatar.mask = "n"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2269 Button
on (release) { _parent.avatar.hat = "c"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2270 Button
on (release) { _parent.avatar.hat = "a"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2271 Button
on (release) { _parent.avatar.hat = "b"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2272 Button
on (release) { _parent.avatar.hat = "d"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2273 Button
on (release) { _parent.avatar.hat = "e"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2274 Button
on (release) { _parent.avatar.hat = "f"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2275 Button
on (release) { _parent.avatar.hat = "g"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2276 Button
on (release) { _parent.avatar.hat = "h"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2277 Button
on (release) { _parent.avatar.hat = "i"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2278 Button
on (release) { _parent.avatar.hat = "j"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2279 Button
on (release) { _parent.avatar.hat = "k"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2280 Button
on (release) { _parent.avatar.hat = "l"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2281 Button
on (release) { _parent.avatar.hat = "m"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2282 Button
on (release) { _parent.avatar.hat = "n"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2284 Button
on (release) { _parent.avatar.hat = "o"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2285 Button
on (release) { _parent.avatar.hat = "p"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2286 Button
on (release) { _parent.avatar.hat = "q"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2287 Button
on (release) { _parent.avatar.hat = "r"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2288 Button
on (release) { _parent.avatar.hat = "s"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2289 Button
on (release) { _parent.avatar.hat = "t"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2290 Button
on (release) { _parent.avatar.hat = "u"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2291 Button
on (release) { _parent.avatar.hat = "v"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2292 Button
on (release) { _parent.avatar.hat = "w"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2293 Button
on (release) { _parent.avatar.hat = "x"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2294 Button
on (release) { _parent.avatar.hat = "y"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2301 Button
on (release) { _parent.avatar.eyessl = 0; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2302 Button
on (release) { _parent.avatar.eyessl = 1; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2303 Button
on (release) { _parent.avatar.eyessl = 2; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2304 Button
on (release) { _parent.avatar.eyessl = 3; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2305 Button
on (release) { _parent.avatar.eyessl = 4; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2306 Button
on (release) { _parent.avatar.eyessl = 5; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2309 Button
on (release) { _parent.avatar.eyebrowsl = 0; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2310 Button
on (release) { _parent.avatar.eyebrowsl = 1; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2311 Button
on (release) { _parent.avatar.eyebrowsl = 2; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2312 Button
on (release) { _parent.avatar.eyebrowsl = 3; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2313 Button
on (release) { _parent.avatar.eyebrowsl = 4; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2315 Button
on (release) { _parent.avatar.eyessr = 0; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2316 Button
on (release) { _parent.avatar.eyessr = 1; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2317 Button
on (release) { _parent.avatar.eyessr = 2; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2318 Button
on (release) { _parent.avatar.eyessr = 3; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2319 Button
on (release) { _parent.avatar.eyessr = 4; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2320 Button
on (release) { _parent.avatar.eyessr = 5; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2322 Button
on (release) { _parent.avatar.eyebrowsr = 0; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2323 Button
on (release) { _parent.avatar.eyebrowsr = 1; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2324 Button
on (release) { _parent.avatar.eyebrowsr = 2; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2325 Button
on (release) { _parent.avatar.eyebrowsr = 3; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2326 Button
on (release) { _parent.avatar.eyebrowsr = 4; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2329 Button
on (release) { _parent.avatar.mouths = "a"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2330 Button
on (release) { _parent.avatar.mouths = "b"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2331 Button
on (release) { _parent.avatar.mouths = "c"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2332 Button
on (release) { _parent.avatar.mouths = "d"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2333 Button
on (release) { _parent.avatar.mouths = "e"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2334 Button
on (release) { _parent.avatar.mouths = "f"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2335 Button
on (release) { _parent.avatar.mouths = "g"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2336 Button
on (release) { _parent.avatar.mouths = "h"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2337 Button
on (release) { _parent.avatar.mouths = "i"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2338 Button
on (release) { _parent.avatar.mouths = "j"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2339 Button
on (release) { _parent.avatar.mouths = "k"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2340 Button
on (release) { _parent.avatar.mouths = "l"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2341 Button
on (release) { _parent.avatar.mouths = "m"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2345 Button
on (release) { _parent.avatar.lighting = _parent.avatar.lighting - (_parent.avatar.lighting > 0); _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = "Decrease lighting of the avatar."; } on (rollOut) { _parent.mess = ""; }
Symbol 2346 Button
on (release) { _parent.avatar.lighting = _parent.avatar.lighting + (_parent.avatar.lighting < 9); _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = "Increase lighting of the avatar."; } on (rollOut) { _parent.mess = ""; }
Symbol 2355 Button
on (release) { _parent.avatar.avatarcode = codox; _parent.avatar.gotoAndPlay(4); gotoAndStop (1); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2360 Button
on (release) { _parent.avatar.avatarcode = "d422e06a405h42b2a22202a04910119jtixxazbbbbbbbbbh2m06j3chb0aabt2xbfa000009440"; _parent.avatar.gotoAndPlay(4); gotoAndStop (1); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2361 Button
on (release) { _parent.avatar.avatarcode = "f324a02p303d22m0a23202a03920119jtixxazbbbbbbbbbh4f06j3chb0aabt2xbfa000009440"; _parent.avatar.gotoAndPlay(4); gotoAndStop (1); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2362 Button
on (release) { _parent.avatar.avatarcode = "w311a00q123a22a0a31153a20420029jtixxazbbbbbbbbbh3f06j3chb0aabt0xbfa000009440"; _parent.avatar.gotoAndPlay(4); gotoAndStop (1); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2363 Button
on (release) { _parent.avatar.avatarcode = "l313e47q433h30e2a31192f20431329jtixxazbbbbbbbbbh3f06j3chb0aabt2xbfa000009440"; _parent.avatar.gotoAndPlay(4); gotoAndStop (1); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2364 Button
on (release) { _parent.avatar.avatarcode = "g317d18c526g20a4a22192a12931129jtixxazbbbbbbbbbh1f06j3chb0aabt3xbfa000009440"; _parent.avatar.gotoAndPlay(4); gotoAndStop (1); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2365 Button
on (release) { _parent.avatar.avatarcode = "h313a39c946k26a4a21192j12931329jtixxazbbbbbbbbbh1f06j3chb0aabt4xbfa000009440"; _parent.avatar.gotoAndPlay(4); gotoAndStop (1); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2368 Button
on (release) { _parent.avatar.bg = randomizer(24); _parent.avatar.bodysize = random(7); if (_root.r_sex == 1) { _parent.avatar.bodysize = random(4); } _parent.avatar.skincolor = random(7); _parent.avatar.facetype = random(8) + 1; _parent.avatar.headlength = random(5); _parent.avatar.necklength = random(5); _parent.avatar.necktype = random(7); if (_root.r_sex == 1) { _parent.avatar.necktype = random(4); } _parent.avatar.headrotation = random(5) + 1; if (_root.r_sex == 0) { if (_root.r_uglyfilter == 0) { _parent.avatar.eartype = random(4) + 1; _parent.avatar.earposition = random(3); _parent.avatar.nosetype = randomizer(25); _parent.avatar.nosesize = random(9); _parent.avatar.noseposition = random(5); _parent.avatar.mouthtype = randomizer(5); while ((_parent.avatar.mouthtype != "a") && (_parent.avatar.mouthtype != "e")) { _parent.avatar.mouthtype = randomizer(5); } _parent.avatar.mouthposition = random(10); _parent.avatar.mouthsize = random(10); _parent.avatar.mouthwidth = random(10); _parent.avatar.mouthalpha = random(5); _parent.avatar.mouthdepth = random(5); _parent.avatar.mouthcolor = randomizer(23); _parent.avatar.eyetype = randomizer(14); while (((_parent.avatar.eyetype == "l") || (_parent.avatar.eyetype == "m")) || (_parent.avatar.eyetype == "n")) { _parent.avatar.eyetype = randomizer(14); } _parent.avatar.eyewidth = random(5); _parent.avatar.eyesize = random(5); _parent.avatar.eyeangle = random(5); _parent.avatar.eyeposition = random(5); _parent.avatar.eyedistance = random(5); _parent.avatar.eyebottomline = random(10); _parent.avatar.eyecolor = randomizer(23); _parent.avatar.eyebrowtype = randomizer(17); _parent.avatar.eyebrowposition = random(5); _parent.avatar.eyebrowprotrusion = random(5); _parent.avatar.eyebrowalpha = random(10); _parent.avatar.age = random(30) - 20; while (_parent.avatar.age < 0) { _parent.avatar.age = 0; } _parent.avatar.sex = "m"; } else { _parent.avatar.eartype = random(3) + 1; _parent.avatar.earposition = random(3); nosey = random(24) + 1; _parent.avatar.nosetype = randomizer(nosey); _parent.avatar.nosesize = random(4); _parent.avatar.noseposition = random(3); _parent.avatar.mouthtype = "e"; _parent.avatar.mouthposition = random(3); _parent.avatar.mouthsize = random(4) + 2; _parent.avatar.mouthwidth = random(7); _parent.avatar.mouthalpha = random(4); _parent.avatar.mouthdepth = random(2); _parent.avatar.mouthcolor = "a"; _parent.avatar.eyetype = randomizer(14); while (((((_parent.avatar.eyetype != "b") && (_parent.avatar.eyetype != "c")) && (_parent.avatar.eyetype != "e")) && (_parent.avatar.eyetype != "g")) && (_parent.avatar.eyetype != "h")) { _parent.avatar.eyetype = randomizer(14); } _parent.avatar.eyewidth = random(3) + 1; _parent.avatar.eyesize = random(2) + 1; _parent.avatar.eyeangle = random(3) + 1; _parent.avatar.eyeposition = random(3) + 1; _parent.avatar.eyedistance = random(2) + 2; _parent.avatar.eyebottomline = 0; _parent.avatar.eyecolor = randomizer(23); _parent.avatar.eyebrowtype = randomizer(17); while (((((_parent.avatar.eyebrowtype == "k") || (_parent.avatar.eyebrowtype == "l")) || (_parent.avatar.eyebrowtype == "m")) || (_parent.avatar.eyebrowtype == "n")) || (_parent.avatar.eyebrowtype == "o")) { _parent.avatar.eyebrowtype = randomizer(17); } _parent.avatar.eyebrowposition = random(3); _parent.avatar.eyebrowprotrusion = random(3) + 2; _parent.avatar.eyebrowalpha = random(6) + 4; _parent.avatar.age = 0; _parent.avatar.sex = "m"; } } else if (_root.r_uglyfilter == 0) { _parent.avatar.eartype = random(3) + 1; _parent.avatar.earposition = random(3); nosey = random(25) + 1; while (((nosey > 9) && (nosey < 19)) || (nosey == 25)) { nosey = random(25) + 1; } _parent.avatar.nosetype = randomizer(nosey); _parent.avatar.nosesize = random(4); _parent.avatar.noseposition = random(3); _parent.avatar.mouthtype = randomizer(5); _parent.avatar.mouthposition = random(6); _parent.avatar.mouthsize = random(10); _parent.avatar.mouthwidth = random(10); _parent.avatar.mouthalpha = random(10); _parent.avatar.mouthdepth = random(5); _parent.avatar.mouthcolor = randomizer(23); while (((((((((_parent.avatar.mouthcolor != "a") && (_parent.avatar.mouthcolor != "b")) && (_parent.avatar.mouthcolor != "c")) && (_parent.avatar.mouthcolor != "d")) && (_parent.avatar.mouthcolor != "n")) && (_parent.avatar.mouthcolor != "o")) && (_parent.avatar.mouthcolor != "p")) && (_parent.avatar.mouthcolor != "q")) && (_parent.avatar.mouthcolor != "r")) { _parent.avatar.mouthcolor = randomizer(23); } _parent.avatar.eyetype = randomizer(14); while (((((((((_parent.avatar.eyetype != "a") && (_parent.avatar.eyetype != "b")) && (_parent.avatar.eyetype != "c")) && (_parent.avatar.eyetype != "d")) && (_parent.avatar.eyetype != "e")) && (_parent.avatar.eyetype != "f")) && (_parent.avatar.eyetype != "g")) && (_parent.avatar.eyetype != "m")) && (_parent.avatar.eyetype != "l")) { _parent.avatar.eyetype = randomizer(14); } _parent.avatar.eyewidth = random(4); _parent.avatar.eyesize = random(3) + 1; _parent.avatar.eyeangle = random(3) + 1; _parent.avatar.eyeposition = random(3) + 1; _parent.avatar.eyedistance = random(3) + 1; _parent.avatar.eyebottomline = 0; _parent.avatar.eyecolor = randomizer(23); _parent.avatar.eyebrowtype = randomizer(17); while ((_parent.avatar.eyebrowtype == "n") || (_parent.avatar.eyebrowtype == "o")) { _parent.avatar.eyebrowtype = randomizer(17); } _parent.avatar.eyebrowposition = random(3); _parent.avatar.eyebrowprotrusion = random(5); _parent.avatar.eyebrowalpha = random(10); _parent.avatar.age = random(25) - 20; while (_parent.avatar.age < 0) { _parent.avatar.age = 0; } _parent.avatar.sex = "f"; } else { _parent.avatar.eartype = random(3) + 1; _parent.avatar.earposition = random(3); nosey = random(25) + 1; while (((nosey > 9) && (nosey < 19)) || (nosey == 25)) { nosey = random(25) + 1; } _parent.avatar.nosetype = randomizer(nosey); _parent.avatar.nosesize = random(4); _parent.avatar.noseposition = random(3); _parent.avatar.mouthtype = randomizer(4); _parent.avatar.mouthposition = random(3); _parent.avatar.mouthsize = random(4) + 2; _parent.avatar.mouthwidth = random(5); _parent.avatar.mouthalpha = random(6); _parent.avatar.mouthdepth = random(2); _parent.avatar.mouthcolor = randomizer(23); while (((((((((_parent.avatar.mouthcolor != "a") && (_parent.avatar.mouthcolor != "b")) && (_parent.avatar.mouthcolor != "c")) && (_parent.avatar.mouthcolor != "d")) && (_parent.avatar.mouthcolor != "n")) && (_parent.avatar.mouthcolor != "o")) && (_parent.avatar.mouthcolor != "p")) && (_parent.avatar.mouthcolor != "q")) && (_parent.avatar.mouthcolor != "r")) { _parent.avatar.mouthcolor = randomizer(23); } _parent.avatar.eyetype = randomizer(14); while (((((((((_parent.avatar.eyetype != "a") && (_parent.avatar.eyetype != "b")) && (_parent.avatar.eyetype != "c")) && (_parent.avatar.eyetype != "d")) && (_parent.avatar.eyetype != "e")) && (_parent.avatar.eyetype != "f")) && (_parent.avatar.eyetype != "g")) && (_parent.avatar.eyetype != "m")) && (_parent.avatar.eyetype != "l")) { _parent.avatar.eyetype = randomizer(14); } _parent.avatar.eyewidth = random(3) + 1; _parent.avatar.eyesize = random(2) + 1; _parent.avatar.eyeangle = random(3) + 1; _parent.avatar.eyeposition = random(3) + 1; _parent.avatar.eyedistance = random(2) + 2; _parent.avatar.eyebottomline = 0; _parent.avatar.eyecolor = randomizer(23); _parent.avatar.eyebrowtype = randomizer(17); while (((_parent.avatar.eyebrowtype != "a") && (_parent.avatar.eyebrowtype != "b")) && (_parent.avatar.eyebrowtype != "j")) { _parent.avatar.eyebrowtype = randomizer(17); } _parent.avatar.eyebrowposition = random(2); _parent.avatar.eyebrowprotrusion = random(3) + 2; _parent.avatar.eyebrowalpha = random(6) + 4; _parent.avatar.age = 0; _parent.avatar.sex = "f"; } if (_root.r_glasses) { _parent.avatar.glassestype = randomizer(11); _parent.avatar.glassesposition = random(2); _parent.avatar.glassescolor = randomizer(23); _parent.avatar.glasseslensescolor = randomizer(23); } else { _parent.avatar.glassestype = "b"; } if (_root.r_earrings) { _parent.avatar.earrings = random(4); _parent.avatar.earringscolor = randomizer(23); } else { _parent.avatar.earrings = 3; } if (_root.r_facialhair) { _parent.avatar.moustache = randomizer(11); _parent.avatar.beard = randomizer(10); _parent.avatar.sideboards = randomizer(8); _parent.avatar.facialhaircolor = randomizer(23); } else { _parent.avatar.moustache = "b"; _parent.avatar.beard = "b"; _parent.avatar.sideboards = "h"; } if (_root.r_hair) { if (_root.r_sex == 0) { if (random(2)) { hairo = randomizer(23); _parent.avatar.hairbasecolor = hairo; _parent.avatar.hairtopcolor = hairo; _parent.avatar.hairleftcolor = hairo; _parent.avatar.hairrightcolor = hairo; _parent.avatar.hairbackcolor = hairo; _parent.avatar.hairbangscolor = hairo; _parent.avatar.hairleft = "x"; _parent.avatar.hairright = "x"; _parent.avatar.hairbase = randomizer(10); if (((_parent.avatar.hairbase == "a") || (_parent.avatar.hairbase == "b")) || (_parent.avatar.hairbase == "c")) { _parent.avatar.hairtop = randomizer(26); _parent.avatar.hairleft = randomizer(24); if (random(2)) { _parent.avatar.hairleft = "x"; } else { while ((((((((_parent.avatar.hairleft != "e") && (_parent.avatar.hairleft != "f")) && (_parent.avatar.hairleft != "g")) && (_parent.avatar.hairleft != "h")) && (_parent.avatar.hairleft != "i")) && (_parent.avatar.hairleft != "j")) && (_parent.avatar.hairleft != "k")) && (_parent.avatar.hairleft != "l")) { _parent.avatar.hairleft = randomizer(24); } } _parent.avatar.hairright = _parent.avatar.hairleft; _parent.avatar.hairback = randomizer(28); if (random(2)) { _parent.avatar.hairback = "i"; } else { (random(2) ? ((_parent.avatar.hairback = "d")) : ((_parent.avatar.hairback = "g"))); } _parent.avatar.hairbangs = randomizer(26); if (random(2)) { _parent.avatar.hairbangs = "az"; } else { _parent.avatar.hairbangs = "a" + randomizer(26); } } else { _parent.avatar.hairtop = "t"; _parent.avatar.hairleft = "x"; _parent.avatar.hairright = "x"; _parent.avatar.hairback = "i"; _parent.avatar.hairbangs = "az"; } } else { hairo = randomizer(23); _parent.avatar.hairbasecolor = hairo; _parent.avatar.hairtopcolor = hairo; _parent.avatar.hairleftcolor = hairo; _parent.avatar.hairrightcolor = hairo; _parent.avatar.hairbackcolor = hairo; _parent.avatar.hairbangscolor = hairo; _parent.avatar.hairbase = randomizer(3); _parent.avatar.hairtop = "t"; _parent.avatar.hairleft = randomizer(24); _parent.avatar.hairright = _parent.avatar.hairleft; _parent.avatar.hairback = randomizer(28); while ((((_parent.avatar.hairback != "j") && (_parent.avatar.hairback != "k")) && (_parent.avatar.hairback != "l")) && (_parent.avatar.hairback != "o")) { _parent.avatar.hairback = randomizer(16); } _parent.avatar.hairbangs = "az"; } } else if (random(2)) { hairo = randomizer(23); _parent.avatar.hairbasecolor = hairo; _parent.avatar.hairtopcolor = hairo; _parent.avatar.hairleftcolor = hairo; _parent.avatar.hairrightcolor = hairo; _parent.avatar.hairbackcolor = hairo; _parent.avatar.hairbangscolor = hairo; _parent.avatar.hairleft = "x"; _parent.avatar.hairright = "x"; _parent.avatar.hairbase = "c"; _parent.avatar.hairtop = randomizer(26); _parent.avatar.hairleft = randomizer(24); if (random(2)) { _parent.avatar.hairleft = "x"; } else { while ((((((((_parent.avatar.hairleft != "e") && (_parent.avatar.hairleft != "f")) && (_parent.avatar.hairleft != "g")) && (_parent.avatar.hairleft != "h")) && (_parent.avatar.hairleft != "i")) && (_parent.avatar.hairleft != "j")) && (_parent.avatar.hairleft != "k")) && (_parent.avatar.hairleft != "l")) { _parent.avatar.hairleft = randomizer(24); } } _parent.avatar.hairright = _parent.avatar.hairleft; _parent.avatar.hairback = randomizer(28); while ((((((((((((_parent.avatar.hairback == "c") || (_parent.avatar.hairback == "d")) || (_parent.avatar.hairback == "e")) || (_parent.avatar.hairback == "f")) || (_parent.avatar.hairback == "g")) || (_parent.avatar.hairback == "h")) || (_parent.avatar.hairback == "j")) || (_parent.avatar.hairback == "k")) || (_parent.avatar.hairback == "p")) || (_parent.avatar.hairback == "s")) || (_parent.avatar.hairback == "t")) || (_parent.avatar.hairback == "1")) { _parent.avatar.hairback = randomizer(28); } _parent.avatar.hairbangs = randomizer(26); if (random(2)) { _parent.avatar.hairbangs = "b" + randomizer(24); } else { _parent.avatar.hairbangs = "a" + randomizer(26); } } else { hairo = randomizer(23); _parent.avatar.hairbasecolor = hairo; _parent.avatar.hairtopcolor = hairo; _parent.avatar.hairleftcolor = hairo; _parent.avatar.hairrightcolor = hairo; _parent.avatar.hairbackcolor = hairo; _parent.avatar.hairbangscolor = hairo; _parent.avatar.hairleft = "x"; _parent.avatar.hairright = "x"; _parent.avatar.hairbase = "c"; _parent.avatar.hairtop = randomizer(26); _parent.avatar.hairleft = randomizer(24); if (random(2)) { _parent.avatar.hairleft = "x"; } else { _parent.avatar.hairleft = randomizer(24); } _parent.avatar.hairright = _parent.avatar.hairleft; _parent.avatar.hairback = randomizer(28); _parent.avatar.hairback = randomizer(28); if (random(2)) { _parent.avatar.hairbangs = "b" + randomizer(24); } else { _parent.avatar.hairbangs = "a" + randomizer(26); } } } else { _parent.avatar.hairbasealpha = 9; _parent.avatar.hairbase = "j"; _parent.avatar.hairtop = "t"; _parent.avatar.hairback = "i"; _parent.avatar.hairleft = "x"; _parent.avatar.hairright = "x"; _parent.avatar.hairbangs = "az"; _parent.avatar.hairbasecolor = "b"; _parent.avatar.hairtopcolor = "b"; _parent.avatar.hairbackcolor = "b"; _parent.avatar.hairleftcolor = "b"; _parent.avatar.hairrightcolor = "b"; _parent.avatar.hairbangscolor = "b"; } if (_root.r_clothes) { _parent.avatar.bodysuitcolor = "x"; if (random(2)) { _parent.avatar.bodysuitcolor = randomizer(24); } _parent.avatar.clothes = randomizer(22); _parent.avatar.clothescolor = randomizer(23); } else { _parent.avatar.bodysuitcolor = "x"; _parent.avatar.clothes = "b"; } if (_root.r_headgear) { _parent.avatar.hat = randomizer(25); _parent.avatar.mask = randomizer(14); _parent.avatar.hatcolor = randomizer(25); _parent.avatar.maskcolor = randomizer(14); } else { _parent.avatar.hat = "c"; _parent.avatar.mask = "b"; } _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2373 MovieClip Frame 1
this.onEnterFrame = function () { this.gotoAndStop("p" + myprop); }; stop();
Symbol 2373 MovieClip Frame 2
stop();
Symbol 2374 Button
on (rollOver) { _parent.mess = "Weird and ugly faces will not be filtered."; } on (rollOut) { _parent.mess = ""; } on (release) { _root.r_uglyfilter = 0; }
Symbol 2375 Button
on (rollOver) { _parent.mess = "This can filter those weird and ugly faces."; } on (rollOut) { _parent.mess = ""; } on (release) { _root.r_uglyfilter = 1; }
Symbol 2381 Button
on (rollOver) { _parent.mess = "Randomize a Male Avatar."; } on (rollOut) { _parent.mess = ""; } on (release) { _root.r_sex = 0; }
Symbol 2382 Button
on (rollOver) { _parent.mess = "Randomize a Female Avatar."; } on (rollOut) { _parent.mess = ""; } on (release) { _root.r_sex = 1; }
Symbol 2386 Button
on (rollOver) { _parent.mess = "Glasses Off."; } on (rollOut) { _parent.mess = ""; } on (release) { _root.r_glasses = 0; }
Symbol 2387 Button
on (rollOver) { _parent.mess = "Glasses on."; } on (rollOut) { _parent.mess = ""; } on (release) { _root.r_glasses = 1; }
Symbol 2389 Button
on (rollOver) { _parent.mess = "Randomized character wears no earrings."; } on (rollOut) { _parent.mess = ""; } on (release) { _root.r_earrings = 0; }
Symbol 2390 Button
on (rollOver) { _parent.mess = "Randomized character wears earrings."; } on (rollOut) { _parent.mess = ""; } on (release) { _root.r_earrings = 1; }
Symbol 2392 Button
on (rollOver) { _parent.mess = "No Facial Hair. Don\u00B4t worry..."; } on (rollOut) { _parent.mess = ""; } on (release) { _root.r_facialhair = 0; }
Symbol 2393 Button
on (rollOver) { _parent.mess = "Facial Hair On."; } on (rollOut) { _parent.mess = ""; } on (release) { _root.r_facialhair = 1; }
Symbol 2395 Button
on (rollOver) { _parent.mess = "Bald character"; } on (rollOut) { _parent.mess = ""; } on (release) { _root.r_hair = 0; }
Symbol 2396 Button
on (rollOver) { _parent.mess = "Hairy character."; } on (rollOut) { _parent.mess = ""; } on (release) { _root.r_hair = 1; }
Symbol 2398 Button
on (rollOver) { _parent.mess = "Clothes Off"; } on (rollOut) { _parent.mess = ""; } on (release) { _root.r_clothes = 0; }
Symbol 2399 Button
on (rollOver) { _parent.mess = "Clothes On"; } on (rollOut) { _parent.mess = ""; } on (release) { _root.r_clothes = 1; }
Symbol 2401 Button
on (rollOver) { _parent.mess = "Avatar will not have a mask and a hat."; } on (rollOut) { _parent.mess = ""; } on (release) { _root.r_headgear = 0; }
Symbol 2402 Button
on (rollOver) { _parent.mess = "Avatar will have a mask and a hat."; } on (rollOut) { _parent.mess = ""; } on (release) { _root.r_headgear = 1; }
Symbol 2406 Button
on (release) { _parent.avatar.bg = randomizer(24); _parent.avatar.bodysize = random(7); _parent.avatar.skincolor = random(7); _parent.avatar.facetype = random(8) + 1; _parent.avatar.headlength = random(5); _parent.avatar.necklength = random(5); _parent.avatar.necktype = random(7); _parent.avatar.headrotation = random(5) + 1; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2411 Button
on (release) { _parent.avatar.eartype = random(4) + 1; _parent.avatar.earposition = random(3); _parent.avatar.nosetype = randomizer(25); _parent.avatar.nosesize = random(9); _parent.avatar.noseposition = random(5); _parent.avatar.mouthtype = randomizer(5); while ((_parent.avatar.mouthtype != "a") && (_parent.avatar.mouthtype != "e")) { _parent.avatar.mouthtype = randomizer(5); } _parent.avatar.mouthposition = random(10); _parent.avatar.mouthsize = random(10); _parent.avatar.mouthwidth = random(10); _parent.avatar.mouthalpha = random(5); _parent.avatar.mouthdepth = random(5); _parent.avatar.mouthcolor = randomizer(23); _parent.avatar.eyetype = randomizer(14); while (((_parent.avatar.eyetype == "l") || (_parent.avatar.eyetype == "m")) || (_parent.avatar.eyetype == "n")) { _parent.avatar.eyetype = randomizer(14); } _parent.avatar.eyewidth = random(5); _parent.avatar.eyesize = random(5); _parent.avatar.eyeangle = random(5); _parent.avatar.eyeposition = random(5); _parent.avatar.eyedistance = random(5); _parent.avatar.eyebottomline = random(10); _parent.avatar.eyecolor = randomizer(23); _parent.avatar.eyebrowtype = randomizer(17); _parent.avatar.eyebrowposition = random(5); _parent.avatar.eyebrowprotrusion = random(5); _parent.avatar.eyebrowalpha = random(10); _parent.avatar.age = random(30) - 20; while (_parent.avatar.age < 0) { _parent.avatar.age = 0; } _parent.avatar.sex = "m"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = "Be careful, you might get some weird stuff."; } on (rollOut) { _parent.mess = ""; }
Symbol 2413 Button
on (release) { _parent.avatar.glassestype = randomizer(11); _parent.avatar.glassesposition = random(2); _parent.avatar.glassescolor = randomizer(23); _parent.avatar.glasseslensescolor = randomizer(23); _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2415 Button
on (release) { _parent.avatar.earrings = random(4); _parent.avatar.earringscolor = randomizer(23); _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2417 Button
on (release) { _parent.avatar.eartype = random(3) + 1; _parent.avatar.earposition = random(3); nosey = random(25) + 1; while (((nosey > 9) && (nosey < 19)) || (nosey == 25)) { nosey = random(25) + 1; } _parent.avatar.nosetype = randomizer(nosey); _parent.avatar.nosesize = random(4); _parent.avatar.noseposition = random(3); _parent.avatar.mouthtype = randomizer(5); _parent.avatar.mouthposition = random(6); _parent.avatar.mouthsize = random(10); _parent.avatar.mouthwidth = random(10); _parent.avatar.mouthalpha = random(10); _parent.avatar.mouthdepth = random(5); _parent.avatar.mouthcolor = randomizer(23); while (((((((((_parent.avatar.mouthcolor != "a") && (_parent.avatar.mouthcolor != "b")) && (_parent.avatar.mouthcolor != "c")) && (_parent.avatar.mouthcolor != "d")) && (_parent.avatar.mouthcolor != "n")) && (_parent.avatar.mouthcolor != "o")) && (_parent.avatar.mouthcolor != "p")) && (_parent.avatar.mouthcolor != "q")) && (_parent.avatar.mouthcolor != "r")) { _parent.avatar.mouthcolor = randomizer(23); } _parent.avatar.eyetype = randomizer(14); while (((((((((_parent.avatar.eyetype != "a") && (_parent.avatar.eyetype != "b")) && (_parent.avatar.eyetype != "c")) && (_parent.avatar.eyetype != "d")) && (_parent.avatar.eyetype != "e")) && (_parent.avatar.eyetype != "f")) && (_parent.avatar.eyetype != "g")) && (_parent.avatar.eyetype != "m")) && (_parent.avatar.eyetype != "l")) { _parent.avatar.eyetype = randomizer(14); } _parent.avatar.eyewidth = random(4); _parent.avatar.eyesize = random(3) + 1; _parent.avatar.eyeangle = random(3) + 1; _parent.avatar.eyeposition = random(3) + 1; _parent.avatar.eyedistance = random(3) + 1; _parent.avatar.eyebottomline = 0; _parent.avatar.eyecolor = randomizer(23); _parent.avatar.eyebrowtype = randomizer(17); while ((_parent.avatar.eyebrowtype == "n") || (_parent.avatar.eyebrowtype == "o")) { _parent.avatar.eyebrowtype = randomizer(17); } _parent.avatar.eyebrowposition = random(3); _parent.avatar.eyebrowprotrusion = random(5); _parent.avatar.eyebrowalpha = random(10); _parent.avatar.age = random(25) - 20; while (_parent.avatar.age < 0) { _parent.avatar.age = 0; } _parent.avatar.sex = "f"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = "Be careful, you might get some weird stuff."; } on (rollOut) { _parent.mess = ""; }
Symbol 2419 Button
on (release) { _parent.avatar.eartype = random(4) + 1; _parent.avatar.earposition = random(3); _parent.avatar.nosetype = randomizer(25); _parent.avatar.nosesize = random(7); _parent.avatar.noseposition = random(5); _parent.avatar.mouthtype = randomizer(5); _parent.avatar.mouthposition = random(10); _parent.avatar.mouthsize = random(10); _parent.avatar.mouthwidth = random(10); _parent.avatar.mouthalpha = random(10); _parent.avatar.mouthdepth = random(5); _parent.avatar.mouthcolor = randomizer(23); _parent.avatar.eyetype = randomizer(14); _parent.avatar.eyewidth = random(5); _parent.avatar.eyesize = random(5); _parent.avatar.eyeangle = random(5); _parent.avatar.eyeposition = random(5); _parent.avatar.eyedistance = random(5); _parent.avatar.eyebottomline = random(10); _parent.avatar.eyecolor = randomizer(23); _parent.avatar.eyebrowtype = randomizer(17); _parent.avatar.eyebrowposition = random(5); _parent.avatar.eyebrowprotrusion = random(5); _parent.avatar.eyebrowalpha = random(10); _parent.avatar.age = random(30) - 20; while (_parent.avatar.age < 0) { _parent.avatar.age = 0; } _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = "Be careful, you might get some weird stuff."; } on (rollOut) { _parent.mess = ""; }
Symbol 2421 Button
on (release) { _parent.avatar.eartype = random(3) + 1; _parent.avatar.earposition = random(3); nosey = random(24) + 1; _parent.avatar.nosetype = randomizer(nosey); _parent.avatar.nosesize = random(4); _parent.avatar.noseposition = random(3); _parent.avatar.mouthtype = "e"; _parent.avatar.mouthposition = random(3); _parent.avatar.mouthsize = random(4) + 2; _parent.avatar.mouthwidth = random(7); _parent.avatar.mouthalpha = random(4); _parent.avatar.mouthdepth = random(2); _parent.avatar.mouthcolor = "a"; _parent.avatar.eyetype = randomizer(14); while (((((_parent.avatar.eyetype != "b") && (_parent.avatar.eyetype != "c")) && (_parent.avatar.eyetype != "e")) && (_parent.avatar.eyetype != "g")) && (_parent.avatar.eyetype != "h")) { _parent.avatar.eyetype = randomizer(14); } _parent.avatar.eyewidth = random(3) + 1; _parent.avatar.eyesize = random(2) + 1; _parent.avatar.eyeangle = random(3) + 1; _parent.avatar.eyeposition = random(3) + 1; _parent.avatar.eyedistance = random(2) + 2; _parent.avatar.eyebottomline = 0; _parent.avatar.eyecolor = randomizer(23); _parent.avatar.eyebrowtype = randomizer(17); while (((((_parent.avatar.eyebrowtype == "k") || (_parent.avatar.eyebrowtype == "l")) || (_parent.avatar.eyebrowtype == "m")) || (_parent.avatar.eyebrowtype == "n")) || (_parent.avatar.eyebrowtype == "o")) { _parent.avatar.eyebrowtype = randomizer(17); } _parent.avatar.eyebrowposition = random(3); _parent.avatar.eyebrowprotrusion = random(3) + 2; _parent.avatar.eyebrowalpha = random(6) + 4; _parent.avatar.age = 0; _parent.avatar.sex = "m"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = "OK. Maybe not so pretty, but these are the better ones. Put some hair or change the face type and he will look better."; } on (rollOut) { _parent.mess = ""; }
Symbol 2423 Button
on (release) { _parent.avatar.eartype = random(3) + 1; _parent.avatar.earposition = random(3); nosey = random(25) + 1; while (((nosey > 9) && (nosey < 19)) || (nosey == 25)) { nosey = random(25) + 1; } _parent.avatar.nosetype = randomizer(nosey); _parent.avatar.nosesize = random(4); _parent.avatar.noseposition = random(3); _parent.avatar.mouthtype = randomizer(4); _parent.avatar.mouthposition = random(3); _parent.avatar.mouthsize = random(4) + 2; _parent.avatar.mouthwidth = random(5); _parent.avatar.mouthalpha = random(6); _parent.avatar.mouthdepth = random(2); _parent.avatar.mouthcolor = randomizer(23); while (((((((((_parent.avatar.mouthcolor != "a") && (_parent.avatar.mouthcolor != "b")) && (_parent.avatar.mouthcolor != "c")) && (_parent.avatar.mouthcolor != "d")) && (_parent.avatar.mouthcolor != "n")) && (_parent.avatar.mouthcolor != "o")) && (_parent.avatar.mouthcolor != "p")) && (_parent.avatar.mouthcolor != "q")) && (_parent.avatar.mouthcolor != "r")) { _parent.avatar.mouthcolor = randomizer(23); } _parent.avatar.eyetype = randomizer(14); while (((((((((_parent.avatar.eyetype != "a") && (_parent.avatar.eyetype != "b")) && (_parent.avatar.eyetype != "c")) && (_parent.avatar.eyetype != "d")) && (_parent.avatar.eyetype != "e")) && (_parent.avatar.eyetype != "f")) && (_parent.avatar.eyetype != "g")) && (_parent.avatar.eyetype != "m")) && (_parent.avatar.eyetype != "l")) { _parent.avatar.eyetype = randomizer(14); } _parent.avatar.eyewidth = random(3) + 1; _parent.avatar.eyesize = random(2) + 1; _parent.avatar.eyeangle = random(3) + 1; _parent.avatar.eyeposition = random(3) + 1; _parent.avatar.eyedistance = random(2) + 2; _parent.avatar.eyebottomline = 0; _parent.avatar.eyecolor = randomizer(23); _parent.avatar.eyebrowtype = randomizer(17); while (((_parent.avatar.eyebrowtype != "a") && (_parent.avatar.eyebrowtype != "b")) && (_parent.avatar.eyebrowtype != "j")) { _parent.avatar.eyebrowtype = randomizer(17); } _parent.avatar.eyebrowposition = random(2); _parent.avatar.eyebrowprotrusion = random(3) + 2; _parent.avatar.eyebrowalpha = random(6) + 4; _parent.avatar.age = 0; _parent.avatar.sex = "f"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = "OK. Maybe not so pretty, but these are the better ones. Put some hair or change the face type and she will look better."; } on (rollOut) { _parent.mess = ""; }
Symbol 2425 Button
on (release) { _parent.avatar.moustache = randomizer(11); _parent.avatar.beard = randomizer(10); _parent.avatar.sideboards = randomizer(8); _parent.avatar.facialhaircolor = randomizer(23); _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = ""; } on (rollOut) { _parent.mess = ""; }
Symbol 2427 Button
on (release) { hairo = randomizer(23); _parent.avatar.hairbasecolor = hairo; _parent.avatar.hairtopcolor = hairo; _parent.avatar.hairleftcolor = hairo; _parent.avatar.hairrightcolor = hairo; _parent.avatar.hairbackcolor = hairo; _parent.avatar.hairbangscolor = hairo; _parent.avatar.hairleft = "x"; _parent.avatar.hairright = "x"; _parent.avatar.hairbase = randomizer(10); if (((_parent.avatar.hairbase == "a") || (_parent.avatar.hairbase == "b")) || (_parent.avatar.hairbase == "c")) { _parent.avatar.hairtop = randomizer(26); _parent.avatar.hairleft = randomizer(24); if (random(2)) { _parent.avatar.hairleft = "x"; } else { while ((((((((_parent.avatar.hairleft != "e") && (_parent.avatar.hairleft != "f")) && (_parent.avatar.hairleft != "g")) && (_parent.avatar.hairleft != "h")) && (_parent.avatar.hairleft != "i")) && (_parent.avatar.hairleft != "j")) && (_parent.avatar.hairleft != "k")) && (_parent.avatar.hairleft != "l")) { _parent.avatar.hairleft = randomizer(24); } } _parent.avatar.hairright = _parent.avatar.hairleft; _parent.avatar.hairback = randomizer(28); if (random(2)) { _parent.avatar.hairback = "i"; } else { (random(2) ? ((_parent.avatar.hairback = "d")) : ((_parent.avatar.hairback = "g"))); } _parent.avatar.hairbangs = randomizer(26); if (random(2)) { _parent.avatar.hairbangs = "az"; } else { _parent.avatar.hairbangs = "a" + randomizer(26); } } else { _parent.avatar.hairtop = "t"; _parent.avatar.hairleft = "x"; _parent.avatar.hairright = "x"; _parent.avatar.hairback = "i"; _parent.avatar.hairbangs = "az"; } _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = "You may get some good short hair here."; } on (rollOut) { _parent.mess = ""; }
Symbol 2428 Button
on (release) { hairo = randomizer(23); _parent.avatar.hairbasecolor = hairo; _parent.avatar.hairtopcolor = hairo; _parent.avatar.hairleftcolor = hairo; _parent.avatar.hairrightcolor = hairo; _parent.avatar.hairbackcolor = hairo; _parent.avatar.hairbangscolor = hairo; _parent.avatar.hairbase = randomizer(3); _parent.avatar.hairtop = "t"; _parent.avatar.hairleft = randomizer(24); _parent.avatar.hairright = _parent.avatar.hairleft; _parent.avatar.hairback = randomizer(28); while ((((_parent.avatar.hairback != "j") && (_parent.avatar.hairback != "k")) && (_parent.avatar.hairback != "l")) && (_parent.avatar.hairback != "o")) { _parent.avatar.hairback = randomizer(16); } _parent.avatar.hairbangs = "az"; _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = "You may get some good long hair here, for men."; } on (rollOut) { _parent.mess = ""; }
Symbol 2429 Button
on (release) { hairo = randomizer(23); _parent.avatar.hairbasecolor = hairo; _parent.avatar.hairtopcolor = hairo; _parent.avatar.hairleftcolor = hairo; _parent.avatar.hairrightcolor = hairo; _parent.avatar.hairbackcolor = hairo; _parent.avatar.hairbangscolor = hairo; _parent.avatar.hairleft = "x"; _parent.avatar.hairright = "x"; _parent.avatar.hairbase = "c"; _parent.avatar.hairtop = randomizer(26); _parent.avatar.hairleft = randomizer(24); if (random(2)) { _parent.avatar.hairleft = "x"; } else { while ((((((((_parent.avatar.hairleft != "e") && (_parent.avatar.hairleft != "f")) && (_parent.avatar.hairleft != "g")) && (_parent.avatar.hairleft != "h")) && (_parent.avatar.hairleft != "i")) && (_parent.avatar.hairleft != "j")) && (_parent.avatar.hairleft != "k")) && (_parent.avatar.hairleft != "l")) { _parent.avatar.hairleft = randomizer(24); } } _parent.avatar.hairright = _parent.avatar.hairleft; _parent.avatar.hairback = randomizer(28); while ((((((((((((_parent.avatar.hairback == "c") || (_parent.avatar.hairback == "d")) || (_parent.avatar.hairback == "e")) || (_parent.avatar.hairback == "f")) || (_parent.avatar.hairback == "g")) || (_parent.avatar.hairback == "h")) || (_parent.avatar.hairback == "j")) || (_parent.avatar.hairback == "k")) || (_parent.avatar.hairback == "p")) || (_parent.avatar.hairback == "s")) || (_parent.avatar.hairback == "t")) || (_parent.avatar.hairback == "1")) { _parent.avatar.hairback = randomizer(28); } _parent.avatar.hairbangs = randomizer(26); if (random(2)) { _parent.avatar.hairbangs = "b" + randomizer(24); } else { _parent.avatar.hairbangs = "a" + randomizer(26); } _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = "You may get some good short hair here."; } on (rollOut) { _parent.mess = ""; }
Symbol 2430 Button
on (release) { hairo = randomizer(23); _parent.avatar.hairbasecolor = hairo; _parent.avatar.hairtopcolor = hairo; _parent.avatar.hairleftcolor = hairo; _parent.avatar.hairrightcolor = hairo; _parent.avatar.hairbackcolor = hairo; _parent.avatar.hairbangscolor = hairo; _parent.avatar.hairleft = "x"; _parent.avatar.hairright = "x"; _parent.avatar.hairbase = "c"; _parent.avatar.hairtop = randomizer(26); _parent.avatar.hairleft = randomizer(24); if (random(2)) { _parent.avatar.hairleft = "x"; } else { _parent.avatar.hairleft = randomizer(24); } _parent.avatar.hairright = _parent.avatar.hairleft; _parent.avatar.hairback = randomizer(28); _parent.avatar.hairback = randomizer(28); if (random(2)) { _parent.avatar.hairbangs = "b" + randomizer(24); } else { _parent.avatar.hairbangs = "a" + randomizer(26); } _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = "You may get some good long hair here, for women. Some are weird but I often see these at fashion shows..."; } on (rollOut) { _parent.mess = ""; }
Symbol 2432 Button
on (release) { _parent.avatar.bodysuitcolor = "x"; if (random(2)) { _parent.avatar.bodysuitcolor = randomizer(24); } _parent.avatar.clothes = randomizer(22); _parent.avatar.clothescolor = randomizer(23); _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = "Get randomized clothes."; } on (rollOut) { _parent.mess = ""; }
Symbol 2433 Button
on (release) { _parent.avatar.hat = randomizer(25); _parent.avatar.mask = randomizer(14); _parent.avatar.hatcolor = randomizer(25); _parent.avatar.maskcolor = randomizer(14); _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = "Get randomized clothes."; } on (rollOut) { _parent.mess = ""; }
Symbol 2437 Button
on (release) { _parent.avatar.camrot = _parent.avatar.camrot - int(_parent.avatar.camrot > 0); _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = "Rotates the camera."; } on (rollOut) { _parent.mess = ""; }
Symbol 2438 Button
on (release) { _parent.avatar.camrot = _parent.avatar.camrot + (_parent.avatar.camrot < 18); _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = "Rotates the camera."; } on (rollOut) { _parent.mess = ""; }
Symbol 2441 Button
on (release) { _parent.avatar.camzoom = _parent.avatar.camzoom - int(_parent.avatar.camzoom > 0); _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = "Zoom Out."; } on (rollOut) { _parent.mess = ""; }
Symbol 2442 Button
on (release) { _parent.avatar.camzoom = _parent.avatar.camzoom + int(_parent.avatar.camzoom < 9); _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = "Zoom In."; } on (rollOut) { _parent.mess = ""; }
Symbol 2444 Button
on (release) { _parent.avatar.campanx = _parent.avatar.campanx + int(_parent.avatar.campanx < 8); _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = "Pans the camera to the right."; } on (rollOut) { _parent.mess = ""; }
Symbol 2446 Button
on (release) { _parent.avatar.campany = _parent.avatar.campany - int(_parent.avatar.campany > 0); _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = "Pans the camera down."; } on (rollOut) { _parent.mess = ""; }
Symbol 2448 Button
on (release) { _parent.avatar.campany = _parent.avatar.campany + int(_parent.avatar.campany < 8); _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = "Pans the camera up."; } on (rollOut) { _parent.mess = ""; }
Symbol 2450 Button
on (release) { _parent.avatar.campanx = _parent.avatar.campanx - int(_parent.avatar.campanx > 0); _parent.avatar.gotoAndPlay(2); } on (rollOver) { _parent.mess = "Pans the camera to the left."; } on (rollOut) { _parent.mess = ""; }
Symbol 2453 MovieClip Frame 1
function randomizer(val) { i = random(val); switch (i) { case 0 : return("a"); case 1 : return("b"); case 2 : return("c"); case 3 : return("d"); case 4 : return("e"); case 5 : return("f"); case 6 : return("g"); case 7 : return("h"); case 8 : return("i"); case 9 : return("j"); case 10 : return("k"); case 11 : return("l"); case 12 : return("m"); case 13 : return("n"); case 14 : return("o"); case 15 : return("p"); case 16 : return("q"); case 17 : return("r"); case 18 : return("s"); case 19 : return("t"); case 20 : return("u"); case 21 : return("v"); case 22 : return("w"); case 23 : return("x"); case 24 : return("y"); case 25 : return("z"); case 26 : return("0"); case 27 : return("1"); case 28 : return("2"); case 29 : return("3"); case 30 : return("4"); case 31 : return("5"); case 32 : return("6"); case 33 : return("7"); case 34 : return("8"); case 35 : return("9"); } } stop();
Symbol 2453 MovieClip Frame 2
stop();
Instance of Symbol 709 MovieClip in Symbol 2453 MovieClip Frame 2
on (release) { _parent._parent.avatar.bg = "a"; _parent._parent.avatar.gotoAndPlay(2); }
Instance of Symbol 709 MovieClip in Symbol 2453 MovieClip Frame 2
on (release) { _parent._parent.avatar.bg = "b"; _parent._parent.avatar.gotoAndPlay(2); }
Instance of Symbol 709 MovieClip in Symbol 2453 MovieClip Frame 2
on (release) { _parent._parent.avatar.bg = "c"; _parent._parent.avatar.gotoAndPlay(2); }
Instance of Symbol 709 MovieClip in Symbol 2453 MovieClip Frame 2
on (release) { _parent._parent.avatar.bg = "d"; _parent._parent.avatar.gotoAndPlay(2); }
Instance of Symbol 709 MovieClip in Symbol 2453 MovieClip Frame 2
on (release) { _parent._parent.avatar.bg = "e"; _parent._parent.avatar.gotoAndPlay(2); }
Instance of Symbol 709 MovieClip in Symbol 2453 MovieClip Frame 2
on (release) { _parent._parent.avatar.bg = "f"; _parent._parent.avatar.gotoAndPlay(2); }
Instance of Symbol 709 MovieClip in Symbol 2453 MovieClip Frame 2
on (release) { _parent._parent.avatar.bg = "g"; _parent._parent.avatar.gotoAndPlay(2); }
Instance of Symbol 709 MovieClip in Symbol 2453 MovieClip Frame 2
on (release) { _parent._parent.avatar.bg = "h"; _parent._parent.avatar.gotoAndPlay(2); }
Instance of Symbol 709 MovieClip in Symbol 2453 MovieClip Frame 2
on (release) { _parent._parent.avatar.bg = "i"; _parent._parent.avatar.gotoAndPlay(2); }
Instance of Symbol 709 MovieClip in Symbol 2453 MovieClip Frame 2
on (release) { _parent._parent.avatar.bg = "j"; _parent._parent.avatar.gotoAndPlay(2); }
Instance of Symbol 709 MovieClip in Symbol 2453 MovieClip Frame 2
on (release) { _parent._parent.avatar.bg = "k"; _parent._parent.avatar.gotoAndPlay(2); }
Instance of Symbol 709 MovieClip in Symbol 2453 MovieClip Frame 2
on (release) { _parent._parent.avatar.bg = "l"; _parent._parent.avatar.gotoAndPlay(2); }
Instance of Symbol 709 MovieClip in Symbol 2453 MovieClip Frame 2
on (release) { _parent._parent.avatar.bg = "m"; _parent._parent.avatar.gotoAndPlay(2); }
Instance of Symbol 709 MovieClip in Symbol 2453 MovieClip Frame 2
on (release) { _parent._parent.avatar.bg = "n"; _parent._parent.avatar.gotoAndPlay(2); }
Instance of Symbol 709 MovieClip in Symbol 2453 MovieClip Frame 2
on (release) { _parent._parent.avatar.bg = "o"; _parent._parent.avatar.gotoAndPlay(2); }
Instance of Symbol 709 MovieClip in Symbol 2453 MovieClip Frame 2
on (release) { _parent._parent.avatar.bg = "p"; _parent._parent.avatar.gotoAndPlay(2); }
Instance of Symbol 709 MovieClip in Symbol 2453 MovieClip Frame 2
on (release) { _parent._parent.avatar.bg = "q"; _parent._parent.avatar.gotoAndPlay(2); }
Instance of Symbol 712 MovieClip in Symbol 2453 MovieClip Frame 2
on (release) { _parent._parent.avatar.bg = "r"; _parent._parent.avatar.gotoAndPlay(2); }
Instance of Symbol 712 MovieClip in Symbol 2453 MovieClip Frame 2
on (release) { _parent._parent.avatar.bg = "s"; _parent._parent.avatar.gotoAndPlay(2); }
Instance of Symbol 712 MovieClip in Symbol 2453 MovieClip Frame 2
on (release) { _parent._parent.avatar.bg = "t"; _parent._parent.avatar.gotoAndPlay(2); }
Instance of Symbol 712 MovieClip in Symbol 2453 MovieClip Frame 2
on (release) { _parent._parent.avatar.bg = "u"; _parent._parent.avatar.gotoAndPlay(2); }
Instance of Symbol 712 MovieClip in Symbol 2453 MovieClip Frame 2
on (release) { _parent._parent.avatar.bg = "v"; _parent._parent.avatar.gotoAndPlay(2); }
Instance of Symbol 712 MovieClip in Symbol 2453 MovieClip Frame 2
on (release) { _parent._parent.avatar.bg = "w"; _parent._parent.avatar.gotoAndPlay(2); }
Instance of Symbol 712 MovieClip in Symbol 2453 MovieClip Frame 2
on (release) { _parent._parent.avatar.bg = "x"; _parent._parent.avatar.gotoAndPlay(2); }
Symbol 2453 MovieClip Frame 3
stop();
Symbol 2453 MovieClip Frame 4
stop();
Symbol 2453 MovieClip Frame 5
stop();
Symbol 2453 MovieClip Frame 6
stop();
Symbol 2453 MovieClip Frame 7
stop();
Symbol 2453 MovieClip Frame 8
stop();
Symbol 2453 MovieClip Frame 9
stop();
Symbol 2453 MovieClip Frame 10
stop();
Symbol 2453 MovieClip Frame 11
stop();
Symbol 2453 MovieClip Frame 12
stop();
Symbol 2453 MovieClip Frame 13
what = "mouthcolor"; stop();
Symbol 2453 MovieClip Frame 14
stop();
Symbol 2453 MovieClip Frame 15
stop();
Symbol 2453 MovieClip Frame 16
what = "eyecolor"; stop();
Symbol 2453 MovieClip Frame 17
stop();
Symbol 2453 MovieClip Frame 18
stop();
Symbol 2453 MovieClip Frame 19
what = "glassescolor"; stop();
Symbol 2453 MovieClip Frame 20
what = "glasseslensescolor"; stop();
Symbol 2453 MovieClip Frame 21
stop();
Symbol 2453 MovieClip Frame 22
what = "earringscolor"; stop();
Symbol 2453 MovieClip Frame 23
stop();
Symbol 2453 MovieClip Frame 24
what = "glasseslensescolor"; stop();
Symbol 2453 MovieClip Frame 25
stop();
Symbol 2453 MovieClip Frame 26
what = "earringscolor"; stop();
Symbol 2453 MovieClip Frame 27
what = "facialhaircolor"; stop();
Symbol 2453 MovieClip Frame 28
stop();
Symbol 2453 MovieClip Frame 29
stop();
Symbol 2453 MovieClip Frame 30
what = "earringscolor"; stop();
Symbol 2453 MovieClip Frame 31
what = "facialhaircolor"; stop();
Symbol 2453 MovieClip Frame 32
stop();
Symbol 2453 MovieClip Frame 33
stop();
Symbol 2453 MovieClip Frame 34
stop();
Symbol 2453 MovieClip Frame 35
what = "hairbasecolor"; stop();
Symbol 2453 MovieClip Frame 36
what = "hairtopcolor"; stop();
Symbol 2453 MovieClip Frame 37
what = "hairleftcolor"; stop();
Symbol 2453 MovieClip Frame 38
what = "hairrightcolor"; stop();
Symbol 2453 MovieClip Frame 39
what = "hairbackcolor"; stop();
Symbol 2453 MovieClip Frame 40
what = "hairbangscolor"; stop();
Symbol 2453 MovieClip Frame 41
what = "bodysuitcolor"; stop();
Symbol 2453 MovieClip Frame 42
stop();
Symbol 2453 MovieClip Frame 43
stop();
Symbol 2453 MovieClip Frame 44
stop();
Symbol 2453 MovieClip Frame 45
what = "clothescolor"; stop();
Symbol 2453 MovieClip Frame 46
what = "maskcolor"; stop();
Symbol 2453 MovieClip Frame 47
what = "hatcolor"; stop();
Symbol 2453 MovieClip Frame 48
stop();
Symbol 2453 MovieClip Frame 49
stop();
Symbol 2453 MovieClip Frame 50
stop();
Symbol 2453 MovieClip Frame 51
stop();
Symbol 2453 MovieClip Frame 52
stop();
Symbol 2453 MovieClip Frame 53
stop();
Symbol 2453 MovieClip Frame 54
codos = ""; stop();
Symbol 2453 MovieClip Frame 55
stop();
Symbol 2453 MovieClip Frame 56
stop();
Instance of Symbol 2373 MovieClip in Symbol 2453 MovieClip Frame 56
onClipEvent (enterFrame) { myprop = _root.r_uglyfilter; }
Instance of Symbol 2373 MovieClip in Symbol 2453 MovieClip Frame 56
onClipEvent (enterFrame) { myprop = _root.r_sex; }
Instance of Symbol 2373 MovieClip in Symbol 2453 MovieClip Frame 56
onClipEvent (enterFrame) { myprop = _root.r_glasses; }
Instance of Symbol 2373 MovieClip in Symbol 2453 MovieClip Frame 56
onClipEvent (enterFrame) { myprop = _root.r_earrings; }
Instance of Symbol 2373 MovieClip in Symbol 2453 MovieClip Frame 56
onClipEvent (enterFrame) { myprop = _root.r_facialhair; }
Instance of Symbol 2373 MovieClip in Symbol 2453 MovieClip Frame 56
onClipEvent (enterFrame) { myprop = _root.r_hair; }
Instance of Symbol 2373 MovieClip in Symbol 2453 MovieClip Frame 56
onClipEvent (enterFrame) { myprop = _root.r_clothes; }
Instance of Symbol 2373 MovieClip in Symbol 2453 MovieClip Frame 56
onClipEvent (enterFrame) { myprop = _root.r_headgear; }
Symbol 2453 MovieClip Frame 57
stop();
Symbol 2453 MovieClip Frame 58
stop();
Symbol 2453 MovieClip Frame 59
stop();
Symbol 2453 MovieClip Frame 60
stop();
Symbol 2453 MovieClip Frame 61
stop();
Symbol 2453 MovieClip Frame 62
stop();
Symbol 2453 MovieClip Frame 63
stop();
Symbol 2453 MovieClip Frame 64
stop();
Symbol 2453 MovieClip Frame 65
stop();
Symbol 2455 Button
on (rollOver) { mess = "Set the initial configurations like background color, face type, sex..."; } on (rollOut) { mess = ""; } on (release) { slider.gotoAndStop(1); gotoAndStop ("initial"); }
Symbol 2456 Button
on (rollOver) { mess = "Adjust your creation\u00B4s facial features, including the ears, nose, mouth and eyes, and the positioning of those features."; } on (rollOut) { mess = ""; } on (release) { slider.gotoAndStop(1); gotoAndStop ("face"); }
Symbol 2457 Button
on (rollOver) { mess = "Put some hair on the person\u00B4s face. Add a moustache, beard and sideboards."; } on (rollOut) { mess = ""; } on (release) { slider.gotoAndStop(1); gotoAndStop ("facialhair"); }
Symbol 2458 Button
on (rollOver) { mess = "Decide which hairstyle to use."; } on (rollOut) { mess = ""; } on (release) { slider.gotoAndStop(1); gotoAndStop ("hair"); }
Symbol 2459 Button
on (rollOver) { mess = "Add some headgear, clothes and a mask to your creation."; } on (rollOut) { mess = ""; } on (release) { slider.gotoAndStop(1); gotoAndStop ("clothes"); }
Symbol 2460 Button
on (rollOver) { mess = "Finalize your creation and decide which default lighting and emotion to go with the person\u00B4s face."; } on (rollOut) { mess = ""; } on (release) { slider.gotoAndStop(1); gotoAndStop ("finalize"); }
Symbol 2461 Button
on (rollOver) { mess = "Click here when your character is ready. You can obtain the avatarcode to be used later on."; } on (rollOut) { mess = ""; } on (release) { slider.gotoAndStop(1); gotoAndStop ("end"); }
Symbol 2462 Button
on (rollOver) { mess = "Start your creation over, from scratch, enabling you to select different random faces to start with, or input an avatarcode."; } on (rollOut) { mess = ""; } on (release) { slider.gotoAndStop(1); gotoAndStop ("reset"); }
Symbol 2469 MovieClip Frame 1
stop();
Symbol 2470 Button
on (release) { slider.gotoAndStop(1); prevFrame(); } on (rollOver) { mess = "Previous section."; } on (rollOut) { mess = ""; }
Symbol 2473 Button
on (rollOver) { mess = "Adjust background style."; } on (rollOut) { mess = ""; } on (release) { slider.gotoAndStop("background"); }
Symbol 2474 Button
on (rollOver) { mess = "Adjust body size, especially the width from shoulder to shoulder."; } on (rollOut) { mess = ""; } on (release) { slider.gotoAndStop("bodysize"); }
Symbol 2475 Button
on (rollOver) { mess = "Skin Color."; } on (rollOut) { mess = ""; } on (release) { slider.gotoAndStop("skincolor"); }
Symbol 2476 Button
on (rollOver) { mess = "Male or female? This will affect the visibility of an adam\u00B4s apple on the neck."; } on (rollOut) { mess = ""; } on (release) { slider.gotoAndStop("sex"); }
Symbol 2477 Button
on (rollOver) { mess = "Make your character look slim and tall or short and fat."; } on (rollOut) { mess = ""; } on (release) { slider.gotoAndStop("bodylength"); }
Symbol 2478 Button
on (rollOver) { mess = "Some people just have a long neck and some seem to have none..."; } on (rollOut) { mess = ""; } on (release) { slider.gotoAndStop("necklength"); }
Symbol 2479 Button
on (rollOver) { mess = "The size of a person\u00B4s neck pretty much shows how fat or slim s/he is, so make sure you get this right."; } on (rollOut) { mess = ""; } on (release) { slider.gotoAndStop("necktype"); }
Symbol 2480 Button
on (rollOver) { mess = "Easy creation. The software configures the avatar for you."; } on (rollOut) { mess = ""; } on (release) { slider.gotoAndStop("randomize1"); }
Symbol 2490 Button
on (rollOver) { mess = "Adjust the eyes properties"; } on (rollOut) { mess = ""; } on (release) { slider.gotoAndStop("eyespart2"); }
Symbol 2491 Button
on (rollOver) { mess = "Adjust the color of the eyes."; } on (rollOut) { mess = ""; } on (release) { slider.gotoAndStop("eyecolor"); }
Symbol 2492 Button
on (rollOver) { mess = "Adjust the protrusion, positioning and style of the eyebrows."; } on (rollOut) { mess = ""; } on (release) { slider.gotoAndStop("eyebrows"); }
Symbol 2493 Button
on (rollOver) { mess = "Put some specs on your creation."; } on (rollOut) { mess = ""; } on (release) { slider.gotoAndStop("glasses"); }
Symbol 2494 Button
on (rollOver) { mess = "Change the color of the lenses. You need to add glasses to your creation first."; } on (rollOut) { mess = ""; } on (release) { slider.gotoAndStop("lensescolor"); }
Symbol 2495 Button
on (rollOver) { mess = "Add some ear rings."; } on (rollOut) { mess = ""; } on (release) { slider.gotoAndStop("earrings"); }
Symbol 2496 Button
on (rollOver) { mess = "Adjust the color of the ear rings. You need to have ear rings first."; } on (rollOut) { mess = ""; } on (release) { slider.gotoAndStop("earringscolor"); }
Symbol 2497 Button
on (rollOver) { mess = "You can make your creation old or young."; } on (rollOut) { mess = ""; } on (release) { slider.gotoAndStop("age"); }
Symbol 2498 Button
on (rollOver) { mess = "Change the color of the arms. You need to add glasses to your creation first."; } on (rollOut) { mess = ""; } on (release) { slider.gotoAndStop("armscolor"); }
Symbol 2499 Button
on (rollOver) { mess = "Easy creation. The software configures the avatar for you."; } on (rollOut) { mess = ""; } on (release) { slider.gotoAndStop("randomize2"); }
Symbol 2500 Button
on (rollOver) { mess = "Select the eye type."; } on (rollOut) { mess = ""; } on (release) { slider.gotoAndStop("eyespart1"); }
Symbol 2501 Button
on (rollOver) { mess = "Choose from several types of face shapes."; } on (rollOut) { mess = ""; } on (release) { slider.gotoAndStop("facetype"); }
Symbol 2502 Button
on (rollOver) { mess = "Adjust ears style and positioning."; } on (rollOut) { mess = ""; } on (release) { slider.gotoAndStop("ears"); }
Symbol 2503 Button
on (rollOver) { mess = "Adjust the type of nose for your creation."; } on (rollOut) { mess = ""; } on (release) { slider.gotoAndStop("nose"); }
Symbol 2504 Button
on (rollOver) { mess = "Adjust mouth type, positioning, and lips transparency."; } on (rollOut) { mess = ""; } on (release) { slider.gotoAndStop("mouth"); }
Symbol 2505 Button
on (rollOver) { mess = "Adjust the color of the lips."; } on (rollOut) { mess = ""; } on (release) { slider.gotoAndStop("lipscolor"); }
Symbol 2509 Button
on (rollOver) { mess = "Select the type of hair that grows out from below the nose."; } on (rollOut) { mess = ""; } on (release) { slider.gotoAndStop("moustache"); }
Symbol 2510 Button
on (rollOver) { mess = "Select the type of hair that grows out of the chin."; } on (rollOut) { mess = ""; } on (release) { slider.gotoAndStop("beard"); }
Symbol 2511 Button
on (rollOver) { mess = "Select the type of hair that grows out of the sides of the face."; } on (rollOut) { mess = ""; } on (release) { slider.gotoAndStop("sideboards"); }
Symbol 2512 Button
on (rollOver) { mess = "Adjust the color of the moustache, beard and sideboards."; } on (rollOut) { mess = ""; } on (release) { slider.gotoAndStop("facialhaircolor"); }
Symbol 2513 Button
on (rollOver) { mess = "Are you sure you want to do this..."; } on (rollOut) { mess = ""; } on (release) { slider.gotoAndStop("randomize3"); }
Symbol 2518 Button
on (rollOver) { mess = "Color of the hair base. This is also the color of the eyebrows."; } on (rollOut) { mess = ""; } on (release) { slider.gotoAndStop("basecolor"); }
Symbol 2519 Button
on (rollOver) { mess = "Adjust the style of the hair roots."; } on (rollOut) { mess = ""; } on (release) { slider.gotoAndStop("base"); }
Symbol 2520 Button
on (rollOver) { mess = "Color of the hair top."; } on (rollOut) { mess = ""; } on (release) { slider.gotoAndStop("topcolor"); }
Symbol 2521 Button
on (rollOver) { mess = "Adjust the style of the hair on the top of the head."; } on (rollOut) { mess = ""; } on (release) { slider.gotoAndStop("top"); }
Symbol 2522 Button
on (rollOver) { mess = "Color of the hair on the left."; } on (rollOut) { mess = ""; } on (release) { slider.gotoAndStop("leftcolor"); }
Symbol 2523 Button
on (rollOver) { mess = "Adjust the style of the hair on the left of the head. You may need to rotate the head to see this."; } on (rollOut) { mess = ""; } on (release) { slider.gotoAndStop("left"); }
Symbol 2524 Button
on (rollOver) { mess = "Color of the hair on the right."; } on (rollOut) { mess = ""; } on (release) { slider.gotoAndStop("rightcolor"); }
Symbol 2525 Button
on (rollOver) { mess = "Adjust the style of the hair on the right of the head. You may need to rotate the head to see this."; } on (rollOut) { mess = ""; } on (release) { slider.gotoAndStop("right"); }
Symbol 2526 Button
on (rollOver) { mess = "Color of the hair at the back."; } on (rollOut) { mess = ""; } on (release) { slider.gotoAndStop("backcolor"); }
Symbol 2527 Button
on (rollOver) { mess = "Adjust the style of the hair at the back of the head."; } on (rollOut) { mess = ""; } on (release) { slider.gotoAndStop("back"); }
Symbol 2528 Button
on (rollOver) { mess = "Color of the hair bangs."; } on (rollOut) { mess = ""; } on (release) { slider.gotoAndStop("bangscolor"); }
Symbol 2529 Button
on (rollOver) { mess = "Adjust the style of the hair covering the forehead."; } on (rollOut) { mess = ""; } on (release) { slider.gotoAndStop("bangs"); }
Symbol 2530 Button
on (rollOver) { mess = "Let the software generate you some hair."; } on (rollOut) { mess = ""; } on (release) { slider.gotoAndStop("randomize4"); }
Symbol 2534 Button
on (rollOver) { mess = "You can make your creation wear a body suit."; } on (rollOut) { mess = ""; } on (release) { slider.gotoAndStop("bodysuitcolor"); }
Symbol 2535 Button
on (rollOver) { mess = "Color of the clothes."; } on (rollOut) { mess = ""; } on (release) { slider.gotoAndStop("clothescolor"); }
Symbol 2536 Button
on (rollOver) { mess = "Let\u00B4s stop being naked..."; } on (rollOut) { mess = ""; } on (release) { slider.gotoAndStop("clothes"); }
Symbol 2537 Button
on (rollOver) { mess = "Color of the mask."; } on (rollOut) { mess = ""; } on (release) { slider.gotoAndStop("maskcolor"); }
Symbol 2538 Button
on (rollOver) { mess = "Mask on the face, protects from danger, the press and the police."; } on (rollOut) { mess = ""; } on (release) { slider.gotoAndStop("mask"); }
Symbol 2539 Button
on (rollOver) { mess = "Color of the hat."; } on (rollOut) { mess = ""; } on (release) { slider.gotoAndStop("hatcolor"); }
Symbol 2540 Button
on (rollOver) { mess = "Wear a hat?"; } on (rollOut) { mess = ""; } on (release) { slider.gotoAndStop("hat"); }
Symbol 2541 Button
on (rollOver) { mess = "Too tired to pick out the clothes? Just let the software choose some for you."; } on (rollOut) { mess = ""; } on (release) { slider.gotoAndStop("randomize5"); }
Symbol 2547 Button
on (rollOver) { mess = "The emotion shown by the left eyebrow."; } on (rollOut) { mess = ""; } on (release) { slider.gotoAndStop("lefteyebrow"); }
Symbol 2548 Button
on (rollOver) { mess = "The emotion shown by the left eye."; } on (rollOut) { mess = ""; } on (release) { slider.gotoAndStop("lefteye"); }
Symbol 2549 Button
on (rollOver) { mess = "The emotion shown by the right eyebrow."; } on (rollOut) { mess = ""; } on (release) { slider.gotoAndStop("righteyebrow"); }
Symbol 2550 Button
on (rollOver) { mess = "The emotion shown by the right eye."; } on (rollOut) { mess = ""; } on (release) { slider.gotoAndStop("righteye"); }
Symbol 2551 Button
on (rollOver) { mess = "The default lighting used."; } on (rollOut) { mess = ""; } on (release) { slider.gotoAndStop("defaultlighting"); }
Symbol 2552 Button
on (rollOver) { mess = "The emotion shown by the mouth."; } on (rollOut) { mess = ""; } on (release) { slider.gotoAndStop("mouthe"); }
Symbol 2553 Button
on (rollOver) { mess = "Adjust final camera rotation, positioning and zoom."; } on (rollOut) { mess = ""; } on (release) { slider.gotoAndStop("cameraprops"); }
Symbol 2562 MovieClip Frame 1
function createavatarcode() { avatar.avatarcode = ((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((avatar.bg + avatar.headrotation) + avatar.headlength) + avatar.facetype) + avatar.mouthtype) + avatar.mouthposition) + avatar.mouthwidth) + avatar.mouthcolor) + avatar.mouthsize) + avatar.mouthdepth) + avatar.mouthalpha) + avatar.nosetype) + avatar.noseposition) + avatar.nosesize) + avatar.eyetype) + avatar.eyeposition) + avatar.eyecolor) + avatar.eyedistance) + avatar.eyewidth) + avatar.eyesize) + avatar.eyebottomline) + avatar.eyeangle) + avatar.eyebrowtype) + avatar.eyebrowposition) + avatar.eyebrowprotrusion) + avatar.eyebrowalpha) + avatar.eartype) + avatar.earposition) + avatar.necktype) + avatar.necklength) + avatar.hairbasealpha) + avatar.hairbase) + avatar.hairtop) + avatar.hairback) + avatar.hairleft) + avatar.hairright) + avatar.hairbangs) + avatar.hairbasecolor) + avatar.hairtopcolor) + avatar.hairbackcolor) + avatar.hairleftcolor) + avatar.hairrightcolor) + avatar.hairbangscolor) + avatar.facialhaircolor) + avatar.moustache) + avatar.beard) + avatar.sideboards) + avatar.skincolor) + avatar.sex) + avatar.age) + avatar.lighting) + avatar.earringscolor) + avatar.earrings) + avatar.hat) + avatar.hatcolor) + avatar.glassestype) + avatar.glassesposition) + avatar.glassescolor) + avatar.glasseslensescolor) + avatar.mask) + avatar.maskcolor) + avatar.bodysize) + avatar.bodysuitcolor) + avatar.clothes) + avatar.clothescolor) + avatar.mouths) + avatar.eyebrowsl) + avatar.eyebrowsr) + avatar.eyessl) + avatar.eyessr; if (avatar.camrot < 10) { avatar.avatarcode = avatar.avatarcode + "0"; } avatar.avatarcode = avatar.avatarcode + (((String(avatar.camrot) + String(avatar.campanx)) + String(avatar.campany)) + String(avatar.camzoom)); } timer = 0; this.onEnterFrame = function () { timer++; if (timer > 900) { timer = 0; createavatarcode(); updater.play(); _root.HMavatarcode = avatar.avatarcode; } }; stop();
Instance of Symbol 1670 MovieClip "avatar" in Symbol 2562 MovieClip Frame 1
onClipEvent (load) { if (_root.HMavatarcode == "") { avatarcode = "k322e06a405h42b2a22202a04910119jtixxazbbbbbbbbbh2m06j3chb0aabt2xbfa000009440"; } else { avatarcode = _root.HMavatarcode; } }
Symbol 2562 MovieClip Frame 8
createavatarcode(); updater.play(); _root.HMavatarcode = avatar.avatarcode; trace(avatar.bg); trace(avatar.headrotation); trace(avatar.headlength); trace(avatar.facetype); trace(avatar.mouthtype); trace(avatar.mouthposition); trace(avatar.mouthwidth); trace(avatar.mouthcolor); trace(avatar.mouthsize); trace(avatar.mouthdepth); trace(avatar.mouthalpha); trace(avatar.nosetype); trace(avatar.noseposition); trace(avatar.nosesize); trace(avatar.eyetype); trace(avatar.eyeposition); trace(avatar.eyecolor); trace(avatar.eyedistance); trace(avatar.eyewidth); trace(avatar.eyesize); trace(avatar.eyebottomline); trace(avatar.eyeangle); trace(avatar.eyebrowtype); trace(avatar.eyebrowposition); trace(avatar.eyebrowprotrusion); trace(avatar.eyebrowalpha); trace(avatar.eartype); trace(avatar.earposition); trace(avatar.necktype); trace(avatar.necklength); trace(avatar.hairbasealpha); trace(avatar.hairbase); trace(avatar.hairtop); trace(avatar.hairback); trace(avatar.hairleft); trace(avatar.hairright); trace(avatar.hairbangs); trace(avatar.hairbasecolor); trace(avatar.hairtopcolor); trace(avatar.hairbackcolor); trace(avatar.hairleftcolor); trace(avatar.hairrightcolor); trace(avatar.hairbangscolor); trace(avatar.facialhaircolor); trace(avatar.moustache); trace(avatar.beard); trace(avatar.sideboards); trace(avatar.skincolor); trace(avatar.sex); trace(avatar.age); trace(avatar.lighting); trace(avatar.earringscolor); trace(avatar.earrings); trace(avatar.hat); trace(avatar.hatcolor); trace(avatar.glassestype); trace(avatar.glassesposition); trace(avatar.glassescolor); trace(avatar.glasseslensescolor); trace(avatar.mask); trace(avatar.maskcolor); trace(avatar.bodysize); trace(avatar.bodysuitcolor); trace(avatar.clothes); trace(avatar.clothescolor); trace(avatar.mouths); trace(avatar.eyebrowsl); trace(avatar.eyebrowsr); trace(avatar.eyessl); trace(avatar.eyessr); trace(avatar.camrot); trace(avatar.campanx); trace(avatar.campany); trace(avatar.camzoom);
Symbol 2565 MovieClip Frame 1
gotoAndStop(_root.HMdarkmode + 1);
Symbol 2566 Button
on (release) { _root.pauser = 0; _parent.prevFrame(); }
Symbol 2567 Button
on (release) { if (inputHMname2.text != "") { _root.HMname = inputHMname2.text; } trace((inputHMname2.text + " pppp ") + _root.HMname); hmavatarcoderer.createavatarcode(); hmavatarcoderer.updater.play(); _root.HMavatarcode = hmavatarcoderer.avatar.avatarcode; _parent.prevFrame(); }
Symbol 2572 MovieClip Frame 1
if (Stage.height < _height) { _width = (_width * ((Stage.height - 38) / _height)); _height = (Stage.height - 38); } inputHMname2.text = _root.HMname;
Symbol 2573 MovieClip Frame 1
_name = "HMdetect"; this.onEnterFrame = function () { if (_root.HMc == 0) { if (((_root.HMlsuko != _root.suko) || (_root.lmultiplier != _root.multiplier)) || (_root.llives != _root.lives)) { if (_root.HMsukoon == 0) { _root.HMc = 1; det._name = "deta"; } } } _root.HMlsuko = _root.suko; _root.lmultiplier = _root.multiplier; _root.llives = _root.lives; _root.HMsukoch(0); _root.HMscore = _root.suko; };
Symbol 2573 MovieClip Frame 2
actual_h = _510; actual_w = _570;
Symbol 2573 MovieClip Frame 3
stop();
Symbol 2573 MovieClip Frame 4
stop();
Symbol 2580 MovieClip Frame 335
_root.play(); stop();
Symbol 2592 MovieClip Frame 1
_visible = _root.detvis;
Symbol 2606 MovieClip Frame 1
stop();
Symbol 2608 MovieClip Frame 1
_visible = _root.detvis;
Symbol 2619 MovieClip Frame 24
stop();
Symbol 2632 MovieClip Frame 1
_root.bossstatus = 0; this.onEnterFrame = function () { if ((!_root.pauser) && (!_root.gamestop)) { _root.swapetiduda(this, true); } }; stop();
Symbol 2632 MovieClip Frame 2
_root.bossstatus = 1; stop();
Symbol 2632 MovieClip Frame 3
stop();
Symbol 2632 MovieClip Frame 4
stop();
Symbol 2632 MovieClip Frame 5
stop();
Symbol 2632 MovieClip Frame 6
stop();
Symbol 2632 MovieClip Frame 7
_root.bossstatus = 2; stop();
Symbol 2632 MovieClip Frame 8
objecto = _root.playfield.attachMovie("boss_" + _root.bosses[_root.currentboss], "theboss", _root.playfield.getNextHighestDepth()); _root.bossstatus = 2; _root.stopallmusic(); _root.musicbossbattle.start(); stop();
Symbol 2632 MovieClip Frame 9
_root.bossstatus = 0;
Symbol 2658 Button
on (release) { play(); }
Symbol 2667 Button
on (release) { if (_root._quality == "HIGH") { _root._quality = "LOW"; } else { _root._quality = "HIGH"; } }
Symbol 2668 Button
on (release) { _root.musictoggler = 1 - _root.musictoggler; _root.setmusicvolume(_root.musictoggler * 70); }
Symbol 2669 Button
on (release) { getURL ("http://tamugaia.com/tafman/index.php?f=r&g=" + _root.TMgame, "_blank"); }
Symbol 2670 Button
on (release) { getURL ("http://tamugaia.com/virtua-breakout", "_blank"); }
Symbol 2671 Button
on (release) { getURL ("http://tamugaia.com", "_blank"); }
Symbol 2676 Button
on (release) { _root.gotoAndPlay("startgame"); }
Symbol 2680 Button
on (release) { nextFrame(); }
Symbol 2683 Button
on (release) { getURL ("http://tamugaia.com/tafman/index.php?f=r&g=" + _root.TMgame, "_blank"); }
Symbol 2685 Button
on (release) { _parent.prevFrame(); }
Symbol 2686 Button
on (release) { tempskot = _root.suko; _root.HMsukoch(1); _root.suko = _root.suko * int(_root.multiplier / 10); if (_root.suko <= 0) { this.gotoAndStop("cannot"); } else { HMtimbusxml(this); this.gotoAndStop("submitting"); } _root.HMsukoch(1); _root.suko = tempskot; }
Symbol 2692 Button
on (release) { _parent.play(); } on (keyPress "<Enter>") { _parent.play(); }
Symbol 2693 Button
on (release) { _root.getURL((((("http://tamugaia.com/hiscman/timbusdisplay.php?pl=" + _root.HMdetect.p) + "&sc=") + _root.HMdetect.s) + "&gm=") + _root.HMdetect.g, "_blank"); }
Symbol 2696 MovieClip Frame 1
function HMtimbus() { string = (((_root.suko + "") + (_root.HMc + 1)) + "") + (1 + int(_root.HMdetect.det == undefined)); ctab = new Array(); ctab = ["o", "i", "z", "e", "a", "s", "g", "t", "b", "q"]; kunci = random(3) + 1; kunci2 = 0; kunci3 = 1; kunci4 = random(4) + 1; output = kunci3 * ((parseInt(string) * kunci) << kunci2); output = (((((kunci + "") + kunci2) + "") + kunci3) + "") + output; splitoutput1 = output.split(""); splitoutput2 = new Array(); w = 0; while (w < splitoutput1.length) { thekod0 = parseInt(splitoutput1[w]) - kunci4; if (thekod0 < 0) { thekod = 10 + thekod0; } else { thekod = thekod0; } splitoutput2[w] = ctab[thekod]; w++; } output = splitoutput2.join(""); _root.HMdetect.s = kunci4 + output; _root.HMdetect.p = _root.HMname; _root.HMdetect.g = _root.HMgame; _root.HMdetect.a = _root.HMavatarcode; _root.HMdetect.u = _root.HMurl; _root.HMdetect.getURL("http://tamugaia.com/hiscman/timbus.php", "_blank", "POST"); } function HMtimbusxml(passing) { function xmlloaded2(success) { if (success) { _root.HMmessage = "Highscores successfully sent. Please view the highscores."; _root.getURL((((("http://tamugaia.com/hiscman/timbusdisplay.php?pl=" + _root.HMdetect.p) + "&sc=") + _root.HMdetect.s) + "&gm=") + _root.HMdetect.g, "_blank"); passing.gotoAndStop("done"); } else { _root.HMmessage = "Highscore failed to be uploaded... Please view the highscores."; _root.getURL((((("http://tamugaia.com/hiscman/timbusdisplay.php?pl=" + _root.HMdetect.p) + "&sc=") + _root.HMdetect.s) + "&gm=") + _root.HMdetect.g, "_blank"); passing.gotoAndStop("done"); } } string = (((_root.suko + "") + (_root.HMc + 1)) + "") + (1 + int(_root.HMdetect.det == undefined)); ctab = new Array(); ctab = ["o", "i", "z", "e", "a", "s", "g", "t", "b", "q"]; kunci = random(3) + 1; kunci2 = 0; kunci3 = 1; kunci4 = random(4) + 1; output = kunci3 * ((parseInt(string) * kunci) << kunci2); output = (((((kunci + "") + kunci2) + "") + kunci3) + "") + output; splitoutput1 = output.split(""); splitoutput2 = new Array(); w = 0; while (w < splitoutput1.length) { thekod0 = parseInt(splitoutput1[w]) - kunci4; if (thekod0 < 0) { thekod = 10 + thekod0; } else { thekod = thekod0; } splitoutput2[w] = ctab[thekod]; w++; } output = splitoutput2.join(""); _root.HMdetect.s = kunci4 + output; _root.HMdetect.p = _root.HMname; _root.HMdetect.g = _root.HMgame; _root.HMdetect.a = _root.HMavatarcode; _root.HMdetect.u = _root.HMurl; var _local3 = new XML((((((((_root.HMdetect.s + "~|~") + _root.HMdetect.p) + "~|~") + _root.HMdetect.g) + "~|~") + _root.HMdetect.a) + "~|~") + _root.HMdetect.u); var _local2 = new XML(); _local2.onLoad = xmlloaded2; _local3.sendAndLoad("http://tamugaia.com/hiscman/timbus2.php", _local2); } currentlabel = "init"; alertmessage = ""; _visible = false; if (_root.HMdarkmode) { bg1._visible = false; } this.onEnterFrame = function () { if (_root.openanim) { _root.openanim(this, 10, 0); } _visible = true; }; _root.HMmessage = ((_root.HMname + ", you scored ") + (_root.suko * int(_root.multiplier / 10))) + ". Click Submit Highscore..."; stop();
Symbol 2696 MovieClip Frame 2
_root.HMmessage = "Sending Highscore... Once done, the scores will be displayed in a new browser window."; stop();
Symbol 2696 MovieClip Frame 3
stop();
Symbol 2696 MovieClip Frame 4
_root.HMmessage = "Your score is too low..."; stop();
Symbol 2698 Button
on (release) { getURL ("http://tamugaia.com/tafman/index.php?f=r&g=" + _root.TMgame, "_blank"); }
Symbol 2708 MovieClip Frame 1
noballs = 0; gameover = 0; stop();
Instance of Symbol 2657 MovieClip in Symbol 2708 MovieClip Frame 1
onClipEvent (enterFrame) { _parent.multipliertext.text = "x" + int(_root.multiplier / 10); this._xscale = ((_root.multiplier % 10) / 10) * 100; }
Symbol 2708 MovieClip Frame 2
_root.pauser = 0; _root.gamestop = 0; _root.stopallmusic(); if (_root.bossstatus == 0) { _root["musicgame" + (random(2) + 1)].start(); } else if (_root.bossstatus == 1) { _root.musicstarmode.start(); } else { _root.musicbossbattle.start(); }
Symbol 2708 MovieClip Frame 12
stop();
Symbol 2708 MovieClip Frame 13
stop();
Symbol 2708 MovieClip Frame 14
gameover = 1; _root.stopallmusic(); _root.musicgameover.start();
Symbol 2708 MovieClip Frame 44
fsco.text = (((_root.suko + " x ") + int(_root.multiplier / 10)) + " = ") + (_root.suko * int(_root.multiplier / 10)); stop();
Symbol 2708 MovieClip Frame 45
stop();
Symbol 2708 MovieClip Frame 46
fsco.text = (((_root.suko + " x ") + int(_root.multiplier / 10)) + " = ") + (_root.suko * int(_root.multiplier / 10)); stop();
Symbol 2708 MovieClip Frame 48
noballs = 1; _root.gamestop = 1; _root.stopallmusic(); _root.musicballlost.start();
Symbol 2708 MovieClip Frame 122
_root.HMsukoch(1); _root.lives--; _root.playfield.virtuaball._x = 450; _root.playfield.virtuaball._y = 200; _root.playfield.virtuaball.play(); _root.gamestop = 0; noballs = 0; if (_root.bossstatus == 0) { _root["musicgame" + (random(2) + 1)].start(); } else if (_root.bossstatus == 1) { _root.musicstarmode.start(); } else { _root.musicbossbattle.start(); } gotoAndStop ("normal");
Symbol 2708 MovieClip Frame 123
_root.gamestop = 1; _root.stopallmusic(); _root.musicstarmode.start();
Symbol 2708 MovieClip Frame 199
if (noballs == 1) { noballs = 0; _root.playfield.virtuaball._x = 450; _root.playfield.virtuaball._y = 200; _root.playfield.virtuaball.play(); } _root.gamestop = 0; if (gameover) { gotoAndPlay ("gameover"); } else { gotoAndStop ("normal"); }
Symbol 2708 MovieClip Frame 200
_root.gamestop = 1;
Symbol 2708 MovieClip Frame 260
if (noballs == 1) { noballs = 0; _root.playfield.virtuaball._x = 450; _root.playfield.virtuaball._y = 200; _root.playfield.virtuaball.play(); } _root.gamestop = 0; _root.stopallmusic(); _root["musicgame" + (random(2) + 1)].start(); if (gameover) { gotoAndPlay ("gameover"); } else { gotoAndStop ("normal"); }
Symbol 2708 MovieClip Frame 261
_root.gamestop = 1; _root.stopallmusic(); _root.musicdefeatedboss.start();
Symbol 2708 MovieClip Frame 321
if (noballs == 1) { noballs = 0; _root.playfield.virtuaball._x = 450; _root.playfield.virtuaball._y = 200; _root.playfield.virtuaball.play(); } _root.gamestop = 0; _root["musicgame" + (random(2) + 1)].start(); if (gameover) { gotoAndPlay ("gameover"); } else { gotoAndStop ("normal"); }
Symbol 2710 MovieClip Frame 1
function attachauto(what, time) { if ((timer % (time * 30)) == 0) { objecto = _root.playfield.attachMovie(what, what + attachnum, _root.playfield.getNextHighestDepth()); objecto._x = 560; objecto._y = 30 + random(200); attachnum++; } } _visible = _root.detvis; xspeed = -(random(6) + 2); yspeed = (-_root.speed) - xspeed; timer = 0; attachnum = 0; this.onEnterFrame = function () { if ((!_root.pauser) && (!_root.gamestop)) { timer++; if (_root.shaker > 0) { _root.playfield._x = random(9) - 4; _root.playfield._y = random(9) - 4; if (_root.shaker == 1) { _root.playfield._x = 0; _root.playfield._y = 0; } _root.shaker--; } blocker = _root.playfield.blocker; bouncertop = _root.playfield.bouncertop; bouncerbottom = _root.playfield.bouncerbottom; boll = _root.playfield.virtuaball; boll._x = boll._x + xspeed; boll._y = boll._y + yspeed; if (boll._y < 27) { if ((boll._x > (bouncertop._x - (bouncertop.det._width / 2))) && (boll._x < (bouncertop._x + (bouncertop.det._width / 2)))) { adder = (boll._x - bouncertop._x) / (bouncertop.det._width / 1.7); xspeed = adder * _root.speed; ((xspeed < -5) ? ((xspeed = -5)) : null); yspeed = -((xspeed <= 0) ? (_root.speed + xspeed) : (_root.speed - xspeed)); _root.clicko.start(); } else { _root.wallthud.start(); } boll._y = 27; yspeed = yspeed * -1; } else if (boll._y > 246) { if ((boll._x > (bouncerbottom._x - (bouncerbottom.det._width / 2))) && (boll._x < (bouncerbottom._x + (bouncerbottom.det._width / 2)))) { adder = (boll._x - bouncertop._x) / (bouncertop.det._width / 1.7); xspeed = adder * _root.speed; ((xspeed < -5) ? ((xspeed = -5)) : null); yspeed = ((xspeed <= 0) ? (_root.speed + xspeed) : (_root.speed - xspeed)); _root.clicko.start(); } else { _root.wallthud.start(); } boll._y = 246; yspeed = yspeed * -1; } if (boll._x > 484) { boll._x = 484; xspeed = xspeed * -1; _root.wallthud.start(); } if (boll.det.hitTest(blocker.det)) { yspeed = ((boll._y - _parent._ymouse) / 50) * _root.speed; xspeed = ((yspeed <= 0) ? (_root.speed + yspeed) : (_root.speed - yspeed)); boll._x = 20; _root.clicko.start(); } if ((boll._x < 0) && (boll._x > -100)) { boll._x = -110; if (_root.lives <= 0) { _root.indi.gotoAndPlay("gameover"); ((_root.gamestop = 1));// not popped } else { (_root.indi.gotoAndPlay("balllost"));// not popped } } blocker._y = _parent._ymouse + 25; bouncerbottom._x = (bouncertop._x = _parent._xmouse); _root.swapetiduda(boll); _root.swapetiduda(bouncertop); _root.swapetiduda(bouncerbottom); _root.swapetiduda(blocker); if (_root.starcapturemode == 1) { if (_root.starcapturetime > 0) { _root.starcapturetime--; } else if (_root.starcapturetime == 0) { _root.starcapturemode = 0; _root.bossstatus = 0; _root.starcapturetime = 3600; _root.playfield.starr.gotoAndPlay("disappear"); _root.playfield.theboss.gotoAndPlay("disappear"); _root.playfield.bosslauncher.gotoAndPlay("disappear"); _root.playfield.floorstar.gotoAndPlay("normal"); _root.indi.gotoAndPlay("timeup"); } } _root.indi.schider._alpha = (1 - _root.starcapturemode) * 100; _root.indi.schider2._alpha = _root.starcapturemode * 100; _root.indi.sctime.text = ((int((_root.starcapturetime / 30) / 60) + ":") + ((int((_root.starcapturetime / 30) % 60) < 10) ? 0 : "")) + int((_root.starcapturetime / 30) % 60); attachauto("obj_bomb", 8); attachauto("obj_diamond", 5); if ((!_root.starcapturemode) && (_root.bossstatus != 2)) { attachauto("obj_block", 20); } if (!_root.starcapturemode) { attachauto("obj_brick", 4); attachauto("obj_ruby" + random(2), 10); } if (!_root.starcapturemode) { ((!_root.jade) ? (attachauto("obj_jade", 60)) : null); ((!_root.sapphire) ? (attachauto("obj_sapphire", 30)) : null); } } };

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Symbol 81 Sound [musicgame2]Used by:Timeline
Symbol 82 Sound [beep33]Used by:Timeline
Symbol 83 Sound [musicgame1]Used by:Timeline
Symbol 84 Sound [beep32]Used by:Timeline
Symbol 85 Sound [musicgameover]Used by:Timeline
Symbol 86 Sound [musicstarmode]Used by:Timeline
Symbol 87 Sound [wallthud]Used by:Timeline
Symbol 88 Sound [musicdefeatedboss]Used by:Timeline
Symbol 89 Sound [musicvirtuatheme]Used by:Timeline
Symbol 90 Sound [clicko]Used by:Timeline
Symbol 91 Sound [musicbossbattle]Used by:Timeline
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Symbol 2694 TextUses:50Used by:2696
Symbol 2695 TextUses:50Used by:2696
Symbol 2696 MovieClipUses:43 45 49 51 52 2685 2686 2687 2688 2689 2690 2691 2692 2693 2694 2695Used by:2708
Symbol 2697 EditableTextUses:705Used by:2708
Symbol 2698 ButtonUses:34 35 36Used by:2708
Symbol 2699 GraphicUsed by:2708
Symbol 2700 TextUses:705Used by:2708
Symbol 2701 TextUses:705Used by:2708
Symbol 2702 TextUses:705Used by:2708
Symbol 2703 TextUses:705Used by:2708
Symbol 2704 TextUses:705Used by:2708
Symbol 2705 TextUses:705Used by:2708
Symbol 2706 TextUses:705Used by:2708
Symbol 2707 TextUses:705Used by:2708
Symbol 2708 MovieClipUses:2634 2635 2636 2637 2638 2639 2640 2641 2642 2644 2645 2646 2655 2657 2658 2659 2660 2661 642 2662 643 2663 2664 2665 2666 2667 2668 2669 2670 2671 2672 2675 2676 2677 2678 2679 2680 2681 2682 2683 2684 2696 2697 2698 2699 2700 2701 2702 2703 2704 2705 2706 2707Used by:Timeline
Symbol 2709 GraphicUsed by:2710
Symbol 2710 MovieClipUses:2709Used by:Timeline
Streaming Sound 1Used by:Symbol 630 MovieClip
Streaming Sound 2Used by:Symbol 2580 MovieClip

Instance Names

"playfield"Frame 24Symbol 2633 MovieClip
"indi"Frame 24Symbol 2708 MovieClip
"controller"Frame 24Symbol 2710 MovieClip
"bar"Symbol 21 MovieClip Frame 1Symbol 19 MovieClip
"tafmanlogoloader"Symbol 22 MovieClip Frame 1Symbol 21 MovieClip
"bg2"Symbol 80 MovieClip Frame 1Symbol 43 MovieClip
"bg1"Symbol 80 MovieClip Frame 1Symbol 45 MovieClip
"inputHMname"Symbol 80 MovieClip Frame 1Symbol 65 EditableText
"inside"Symbol 140 MovieClip Frame 1Symbol 139 MovieClip
"det"Symbol 142 MovieClip [obj_diamond] Frame 1Symbol 95 MovieClip
"rinside"Symbol 142 MovieClip [obj_diamond] Frame 2Symbol 140 MovieClip
"detup"Symbol 148 MovieClip [obj_brick] Frame 1Symbol 146 MovieClip
"detright"Symbol 148 MovieClip [obj_brick] Frame 1Symbol 146 MovieClip
"detdown"Symbol 148 MovieClip [obj_brick] Frame 1Symbol 146 MovieClip
"detleft"Symbol 148 MovieClip [obj_brick] Frame 1Symbol 146 MovieClip
"detup"Symbol 152 MovieClip [obj_block] Frame 1Symbol 146 MovieClip
"detright"Symbol 152 MovieClip [obj_block] Frame 1Symbol 146 MovieClip
"detdown"Symbol 152 MovieClip [obj_block] Frame 1Symbol 146 MovieClip
"detleft"Symbol 152 MovieClip [obj_block] Frame 1Symbol 146 MovieClip
"inside"Symbol 248 MovieClip Frame 1Symbol 247 MovieClip
"det"Symbol 280 MovieClip [obj_bomb] Frame 1Symbol 95 MovieClip
"inside"Symbol 342 MovieClip Frame 1Symbol 341 MovieClip
"det"Symbol 347 MovieClip [obj_ruby0] Frame 1Symbol 95 MovieClip
"rinside"Symbol 347 MovieClip [obj_ruby0] Frame 2Symbol 342 MovieClip
"detup"Symbol 362 MovieClip [obj_jade] Frame 1Symbol 146 MovieClip
"detright"Symbol 362 MovieClip [obj_jade] Frame 1Symbol 146 MovieClip
"detdown"Symbol 362 MovieClip [obj_jade] Frame 1Symbol 146 MovieClip
"detleft"Symbol 362 MovieClip [obj_jade] Frame 1Symbol 146 MovieClip
"rinside"Symbol 362 MovieClip [obj_jade] Frame 7Symbol 342 MovieClip
"_s"Symbol 378 MovieClip [obj_floorstar] Frame 1Symbol 366 MovieClip
"_t"Symbol 378 MovieClip [obj_floorstar] Frame 1Symbol 369 MovieClip
"_a"Symbol 378 MovieClip [obj_floorstar] Frame 1Symbol 371 MovieClip
"_r"Symbol 378 MovieClip [obj_floorstar] Frame 1Symbol 373 MovieClip
"det0"Symbol 378 MovieClip [obj_floorstar] Frame 9Symbol 95 MovieClip
"det1"Symbol 378 MovieClip [obj_floorstar] Frame 9Symbol 95 MovieClip
"det2"Symbol 378 MovieClip [obj_floorstar] Frame 9Symbol 95 MovieClip
"det3"Symbol 378 MovieClip [obj_floorstar] Frame 9Symbol 95 MovieClip
"letter0"Symbol 378 MovieClip [obj_floorstar] Frame 9Symbol 366 MovieClip
"letter1"Symbol 378 MovieClip [obj_floorstar] Frame 9Symbol 369 MovieClip
"letter2"Symbol 378 MovieClip [obj_floorstar] Frame 9Symbol 371 MovieClip
"letter3"Symbol 378 MovieClip [obj_floorstar] Frame 9Symbol 373 MovieClip
"_a"Symbol 378 MovieClip [obj_floorstar] Frame 80Symbol 371 MovieClip
"_r"Symbol 378 MovieClip [obj_floorstar] Frame 80Symbol 373 MovieClip
"detup"Symbol 393 MovieClip [obj_sapphire] Frame 1Symbol 146 MovieClip
"detright"Symbol 393 MovieClip [obj_sapphire] Frame 1Symbol 146 MovieClip
"detdown"Symbol 393 MovieClip [obj_sapphire] Frame 1Symbol 146 MovieClip
"detleft"Symbol 393 MovieClip [obj_sapphire] Frame 1Symbol 146 MovieClip
"det"Symbol 394 MovieClip [obj_ruby1] Frame 1Symbol 95 MovieClip
"rinside"Symbol 394 MovieClip [obj_ruby1] Frame 2Symbol 342 MovieClip
"detup"Symbol 413 MovieClip [obj_star] Frame 12Symbol 146 MovieClip
"detright"Symbol 413 MovieClip [obj_star] Frame 12Symbol 146 MovieClip
"detdown"Symbol 413 MovieClip [obj_star] Frame 12Symbol 146 MovieClip
"detleft"Symbol 413 MovieClip [obj_star] Frame 12Symbol 146 MovieClip
"head"Symbol 425 MovieClip [boss_floater] Frame 1Symbol 420 MovieClip
"gun"Symbol 425 MovieClip [boss_floater] Frame 1Symbol 422 MovieClip
"pom"Symbol 425 MovieClip [boss_floater] Frame 49Symbol 423 MovieClip
"detup"Symbol 425 MovieClip [boss_floater] Frame 49Symbol 146 MovieClip
"detright"Symbol 425 MovieClip [boss_floater] Frame 49Symbol 146 MovieClip
"detdown"Symbol 425 MovieClip [boss_floater] Frame 49Symbol 146 MovieClip
"detleft"Symbol 425 MovieClip [boss_floater] Frame 49Symbol 146 MovieClip
"det"Symbol 427 MovieClip [obj_laser] Frame 1Symbol 95 MovieClip
"shield"Symbol 437 MovieClip [boss_shieldrobo] Frame 1Symbol 429 MovieClip
"head"Symbol 437 MovieClip [boss_shieldrobo] Frame 1Symbol 436 MovieClip
"pom"Symbol 437 MovieClip [boss_shieldrobo] Frame 49Symbol 423 MovieClip
"detup"Symbol 437 MovieClip [boss_shieldrobo] Frame 49Symbol 146 MovieClip
"detright"Symbol 437 MovieClip [boss_shieldrobo] Frame 49Symbol 146 MovieClip
"detdown"Symbol 437 MovieClip [boss_shieldrobo] Frame 49Symbol 146 MovieClip
"detleft"Symbol 437 MovieClip [boss_shieldrobo] Frame 49Symbol 146 MovieClip
"shield"Symbol 437 MovieClip [boss_shieldrobo] Frame 161Symbol 429 MovieClip
"head"Symbol 437 MovieClip [boss_shieldrobo] Frame 161Symbol 436 MovieClip
"head"Symbol 481 MovieClip [boss_mastadon] Frame 1Symbol 477 MovieClip
"gun"Symbol 481 MovieClip [boss_mastadon] Frame 1Symbol 480 MovieClip
"pom"Symbol 481 MovieClip [boss_mastadon] Frame 49Symbol 423 MovieClip
"detup"Symbol 481 MovieClip [boss_mastadon] Frame 49Symbol 146 MovieClip
"detright"Symbol 481 MovieClip [boss_mastadon] Frame 49Symbol 146 MovieClip
"detdown"Symbol 481 MovieClip [boss_mastadon] Frame 49Symbol 146 MovieClip
"detleft"Symbol 481 MovieClip [boss_mastadon] Frame 49Symbol 146 MovieClip
"head"Symbol 481 MovieClip [boss_mastadon] Frame 161Symbol 477 MovieClip
"gun"Symbol 481 MovieClip [boss_mastadon] Frame 161Symbol 480 MovieClip
"det"Symbol 526 MovieClip [obj_flyingblock] Frame 1Symbol 95 MovieClip
"shield2"Symbol 546 MovieClip [boss_bbdasher] Frame 1Symbol 529 MovieClip
"head"Symbol 546 MovieClip [boss_bbdasher] Frame 1Symbol 542 MovieClip
"shield1"Symbol 546 MovieClip [boss_bbdasher] Frame 1Symbol 545 MovieClip
"pom"Symbol 546 MovieClip [boss_bbdasher] Frame 49Symbol 423 MovieClip
"detup"Symbol 546 MovieClip [boss_bbdasher] Frame 49Symbol 146 MovieClip
"detright"Symbol 546 MovieClip [boss_bbdasher] Frame 49Symbol 146 MovieClip
"detdown"Symbol 546 MovieClip [boss_bbdasher] Frame 49Symbol 146 MovieClip
"detleft"Symbol 546 MovieClip [boss_bbdasher] Frame 49Symbol 146 MovieClip
"shield2"Symbol 546 MovieClip [boss_bbdasher] Frame 161Symbol 529 MovieClip
"head"Symbol 546 MovieClip [boss_bbdasher] Frame 161Symbol 542 MovieClip
"shield1"Symbol 546 MovieClip [boss_bbdasher] Frame 161Symbol 545 MovieClip
"gun"Symbol 558 MovieClip [boss_hammerspike] Frame 1Symbol 550 MovieClip
"head"Symbol 558 MovieClip [boss_hammerspike] Frame 1Symbol 557 MovieClip
"pom"Symbol 558 MovieClip [boss_hammerspike] Frame 49Symbol 423 MovieClip
"detup"Symbol 558 MovieClip [boss_hammerspike] Frame 49Symbol 146 MovieClip
"detright"Symbol 558 MovieClip [boss_hammerspike] Frame 49Symbol 146 MovieClip
"detdown"Symbol 558 MovieClip [boss_hammerspike] Frame 49Symbol 146 MovieClip
"detleft"Symbol 558 MovieClip [boss_hammerspike] Frame 49Symbol 146 MovieClip
"gun"Symbol 558 MovieClip [boss_hammerspike] Frame 161Symbol 550 MovieClip
"head"Symbol 558 MovieClip [boss_hammerspike] Frame 161Symbol 557 MovieClip
"det"Symbol 585 MovieClip [obj_spike] Frame 1Symbol 146 MovieClip
"det"Symbol 604 MovieClip [obj_extralife] Frame 1Symbol 95 MovieClip
"infotext"Symbol 691 MovieClip Frame 11Symbol 655 EditableText
"lips"Symbol 952 MovieClip Frame 1Symbol 886 MovieClip
"mouthshape"Symbol 952 MovieClip Frame 1Symbol 899 MovieClip
"lips"Symbol 952 MovieClip Frame 2Symbol 912 MovieClip
"lips"Symbol 952 MovieClip Frame 3Symbol 926 MovieClip
"lips"Symbol 952 MovieClip Frame 4Symbol 939 MovieClip
"lips"Symbol 952 MovieClip Frame 5Symbol 951 MovieClip
"eyebottomline"Symbol 1056 MovieClip Frame 1Symbol 1013 MovieClip
"eyedot"Symbol 1056 MovieClip Frame 1Symbol 1016 MovieClip
"eyedot"Symbol 1056 MovieClip Frame 2Symbol 1016 MovieClip
"eyedot"Symbol 1056 MovieClip Frame 3Symbol 1016 MovieClip
"eyedot"Symbol 1056 MovieClip Frame 4Symbol 1016 MovieClip
"eyedot"Symbol 1056 MovieClip Frame 5Symbol 1016 MovieClip
"eyedot"Symbol 1056 MovieClip Frame 6Symbol 1016 MovieClip
"eyedot"Symbol 1056 MovieClip Frame 7Symbol 1016 MovieClip
"eyedot"Symbol 1056 MovieClip Frame 8Symbol 1016 MovieClip
"eyedot"Symbol 1056 MovieClip Frame 9Symbol 1016 MovieClip
"eyedot"Symbol 1056 MovieClip Frame 10Symbol 1016 MovieClip
"eyedot"Symbol 1056 MovieClip Frame 11Symbol 1016 MovieClip
"eyedot"Symbol 1056 MovieClip Frame 12Symbol 1016 MovieClip
"eyedot"Symbol 1056 MovieClip Frame 13Symbol 1016 MovieClip
"eyedot"Symbol 1056 MovieClip Frame 14Symbol 1016 MovieClip
"eyedot"Symbol 1056 MovieClip Frame 17Symbol 1016 MovieClip
"eyedot"Symbol 1056 MovieClip Frame 19Symbol 1016 MovieClip
"glass"Symbol 1458 MovieClip Frame 1Symbol 1443 MovieClip
"glass"Symbol 1458 MovieClip Frame 3Symbol 1445 MovieClip
"glass"Symbol 1458 MovieClip Frame 4Symbol 1447 MovieClip
"glass"Symbol 1458 MovieClip Frame 5Symbol 1449 MovieClip
"glass"Symbol 1458 MovieClip Frame 6Symbol 1451 MovieClip
"glass"Symbol 1458 MovieClip Frame 7Symbol 1452 MovieClip
"glass"Symbol 1458 MovieClip Frame 8Symbol 1454 MovieClip
"glass"Symbol 1458 MovieClip Frame 9Symbol 1456 MovieClip
"arms"Symbol 1477 MovieClip Frame 1Symbol 1460 MovieClip
"arms"Symbol 1477 MovieClip Frame 3Symbol 1462 MovieClip
"arms"Symbol 1477 MovieClip Frame 4Symbol 1464 MovieClip
"arms"Symbol 1477 MovieClip Frame 5Symbol 1466 MovieClip
"arms"Symbol 1477 MovieClip Frame 6Symbol 1468 MovieClip
"arms"Symbol 1477 MovieClip Frame 7Symbol 1470 MovieClip
"arms"Symbol 1477 MovieClip Frame 8Symbol 1472 MovieClip
"arms"Symbol 1477 MovieClip Frame 9Symbol 1474 MovieClip
"body"Symbol 1667 MovieClip Frame 1Symbol 716 MovieClip
"shirt"Symbol 1667 MovieClip Frame 1Symbol 734 MovieClip
"neck"Symbol 1667 MovieClip Frame 1Symbol 737 MovieClip
"collar"Symbol 1667 MovieClip Frame 1Symbol 747 MovieClip
"face"Symbol 1667 MovieClip Frame 1Symbol 749 MovieClip
"hairback"Symbol 1667 MovieClip Frame 2Symbol 778 MovieClip
"hairleft"Symbol 1667 MovieClip Frame 2Symbol 802 MovieClip
"browskinside"Symbol 1667 MovieClip Frame 2Symbol 827 MovieClip
"foreheadlines"Symbol 1667 MovieClip Frame 2Symbol 829 MovieClip
"hairbase"Symbol 1667 MovieClip Frame 2Symbol 846 MovieClip
"agelines"Symbol 1667 MovieClip Frame 2Symbol 848 MovieClip
"eyedroops"Symbol 1667 MovieClip Frame 2Symbol 850 MovieClip
"sideboards"Symbol 1667 MovieClip Frame 2Symbol 858 MovieClip
"sideboards2"Symbol 1667 MovieClip Frame 2Symbol 862 MovieClip
"beard"Symbol 1667 MovieClip Frame 2Symbol 872 MovieClip
"mouth"Symbol 1667 MovieClip Frame 2Symbol 952 MovieClip
"moustache"Symbol 1667 MovieClip Frame 2Symbol 963 MovieClip
"nose"Symbol 1667 MovieClip Frame 2Symbol 989 MovieClip
"browskinl"Symbol 1667 MovieClip Frame 2Symbol 1011 MovieClip
"eyel"Symbol 1667 MovieClip Frame 2Symbol 1056 MovieClip
"eyebrowshadowl"Symbol 1667 MovieClip Frame 2Symbol 1061 MovieClip
"browskinr"Symbol 1667 MovieClip Frame 2Symbol 1011 MovieClip
"eyer"Symbol 1667 MovieClip Frame 2Symbol 1056 MovieClip
"eyebrowshadowr"Symbol 1667 MovieClip Frame 2Symbol 1061 MovieClip
"eyebrowr"Symbol 1667 MovieClip Frame 2Symbol 1082 MovieClip
"eyebrowl"Symbol 1667 MovieClip Frame 2Symbol 1082 MovieClip
"mask"Symbol 1667 MovieClip Frame 2Symbol 1097 MovieClip
"glasserlenses"Symbol 1667 MovieClip Frame 2Symbol 1106 MovieClip
"glasser"Symbol 1667 MovieClip Frame 2Symbol 1117 MovieClip
"hairtop"Symbol 1667 MovieClip Frame 2Symbol 1143 MovieClip
"ear"Symbol 1667 MovieClip Frame 2Symbol 1148 MovieClip
"earring"Symbol 1667 MovieClip Frame 2Symbol 1152 MovieClip
"hairright"Symbol 1667 MovieClip Frame 2Symbol 802 MovieClip
"hat"Symbol 1667 MovieClip Frame 2Symbol 1178 MovieClip
"hairbangs"Symbol 1667 MovieClip Frame 2Symbol 1228 MovieClip
"hairback"Symbol 1667 MovieClip Frame 3Symbol 1251 MovieClip
"face"Symbol 1667 MovieClip Frame 3Symbol 1253 MovieClip
"hairbase"Symbol 1667 MovieClip Frame 3Symbol 1269 MovieClip
"hairtop"Symbol 1667 MovieClip Frame 3Symbol 1295 MovieClip
"hairbangs"Symbol 1667 MovieClip Frame 3Symbol 1345 MovieClip
"hairback"Symbol 1667 MovieClip Frame 4Symbol 1370 MovieClip
"ear"Symbol 1667 MovieClip Frame 4Symbol 1148 MovieClip
"ear2"Symbol 1667 MovieClip Frame 4Symbol 1148 MovieClip
"earring"Symbol 1667 MovieClip Frame 4Symbol 1152 MovieClip
"earring2"Symbol 1667 MovieClip Frame 4Symbol 1152 MovieClip
"face"Symbol 1667 MovieClip Frame 4Symbol 1372 MovieClip
"hairbase"Symbol 1667 MovieClip Frame 4Symbol 1389 MovieClip
"agelines"Symbol 1667 MovieClip Frame 4Symbol 1391 MovieClip
"eyedroops"Symbol 1667 MovieClip Frame 4Symbol 1393 MovieClip
"sideboards"Symbol 1667 MovieClip Frame 4Symbol 1397 MovieClip
"sideboards2"Symbol 1667 MovieClip Frame 4Symbol 1397 MovieClip
"nose"Symbol 1667 MovieClip Frame 4Symbol 1426 MovieClip
"mask"Symbol 1667 MovieClip Frame 4Symbol 1441 MovieClip
"glasserlenses"Symbol 1667 MovieClip Frame 4Symbol 1458 MovieClip
"glasser"Symbol 1667 MovieClip Frame 4Symbol 1477 MovieClip
"hairtop"Symbol 1667 MovieClip Frame 4Symbol 1503 MovieClip
"hairleft"Symbol 1667 MovieClip Frame 4Symbol 1527 MovieClip
"hairright"Symbol 1667 MovieClip Frame 4Symbol 1527 MovieClip
"hat"Symbol 1667 MovieClip Frame 4Symbol 1552 MovieClip
"hairbangs"Symbol 1667 MovieClip Frame 4Symbol 1602 MovieClip
"hairback"Symbol 1667 MovieClip Frame 5Symbol 1251 MovieClip
"hairright"Symbol 1667 MovieClip Frame 5Symbol 802 MovieClip
"browskinside"Symbol 1667 MovieClip Frame 5Symbol 827 MovieClip
"face"Symbol 1667 MovieClip Frame 5Symbol 1253 MovieClip
"hairbase"Symbol 1667 MovieClip Frame 5Symbol 1269 MovieClip
"agelines"Symbol 1667 MovieClip Frame 5Symbol 848 MovieClip
"eyedroops"Symbol 1667 MovieClip Frame 5Symbol 850 MovieClip
"sideboards"Symbol 1667 MovieClip Frame 5Symbol 858 MovieClip
"sideboards2"Symbol 1667 MovieClip Frame 5Symbol 862 MovieClip
"nose"Symbol 1667 MovieClip Frame 5Symbol 989 MovieClip
"mask"Symbol 1667 MovieClip Frame 5Symbol 1097 MovieClip
"glasserlenses"Symbol 1667 MovieClip Frame 5Symbol 1106 MovieClip
"glasser"Symbol 1667 MovieClip Frame 5Symbol 1117 MovieClip
"hairtop"Symbol 1667 MovieClip Frame 5Symbol 1295 MovieClip
"ear"Symbol 1667 MovieClip Frame 5Symbol 1148 MovieClip
"earring"Symbol 1667 MovieClip Frame 5Symbol 1152 MovieClip
"hairleft"Symbol 1667 MovieClip Frame 5Symbol 802 MovieClip
"hat"Symbol 1667 MovieClip Frame 5Symbol 1178 MovieClip
"hairbangs"Symbol 1667 MovieClip Frame 5Symbol 1345 MovieClip
"hairback"Symbol 1667 MovieClip Frame 6Symbol 778 MovieClip
"face"Symbol 1667 MovieClip Frame 6Symbol 1604 MovieClip
"hairbase"Symbol 1667 MovieClip Frame 6Symbol 846 MovieClip
"hairtop"Symbol 1667 MovieClip Frame 6Symbol 1143 MovieClip
"hairbangs"Symbol 1667 MovieClip Frame 6Symbol 1228 MovieClip
"hairleft"Symbol 1667 MovieClip Frame 7Symbol 802 MovieClip
"face"Symbol 1667 MovieClip Frame 7Symbol 1606 MovieClip
"mask"Symbol 1667 MovieClip Frame 7Symbol 1097 MovieClip
"hairright"Symbol 1667 MovieClip Frame 7Symbol 802 MovieClip
"hairbangs"Symbol 1667 MovieClip Frame 7Symbol 1228 MovieClip
"hairback"Symbol 1667 MovieClip Frame 8Symbol 1251 MovieClip
"face"Symbol 1667 MovieClip Frame 8Symbol 1608 MovieClip
"hairbase"Symbol 1667 MovieClip Frame 8Symbol 1269 MovieClip
"hairtop"Symbol 1667 MovieClip Frame 8Symbol 1295 MovieClip
"hairbangs"Symbol 1667 MovieClip Frame 8Symbol 1345 MovieClip
"hairback"Symbol 1667 MovieClip Frame 9Symbol 1370 MovieClip
"ear"Symbol 1667 MovieClip Frame 9Symbol 1148 MovieClip
"ear2"Symbol 1667 MovieClip Frame 9Symbol 1148 MovieClip
"earring"Symbol 1667 MovieClip Frame 9Symbol 1152 MovieClip
"earring2"Symbol 1667 MovieClip Frame 9Symbol 1152 MovieClip
"face"Symbol 1667 MovieClip Frame 9Symbol 1610 MovieClip
"hairbase"Symbol 1667 MovieClip Frame 9Symbol 1389 MovieClip
"agelines"Symbol 1667 MovieClip Frame 9Symbol 1391 MovieClip
"eyedroops"Symbol 1667 MovieClip Frame 9Symbol 1393 MovieClip
"sideboards"Symbol 1667 MovieClip Frame 9Symbol 1397 MovieClip
"sideboards2"Symbol 1667 MovieClip Frame 9Symbol 1397 MovieClip
"nose"Symbol 1667 MovieClip Frame 9Symbol 1426 MovieClip
"mask"Symbol 1667 MovieClip Frame 9Symbol 1441 MovieClip
"glasserlenses"Symbol 1667 MovieClip Frame 9Symbol 1458 MovieClip
"glasser"Symbol 1667 MovieClip Frame 9Symbol 1477 MovieClip
"hairtop"Symbol 1667 MovieClip Frame 9Symbol 1503 MovieClip
"hairleft"Symbol 1667 MovieClip Frame 9Symbol 1527 MovieClip
"hairright"Symbol 1667 MovieClip Frame 9Symbol 1527 MovieClip
"hat"Symbol 1667 MovieClip Frame 9Symbol 1552 MovieClip
"hairbangs"Symbol 1667 MovieClip Frame 9Symbol 1602 MovieClip
"hairback"Symbol 1667 MovieClip Frame 10Symbol 1251 MovieClip
"hairright"Symbol 1667 MovieClip Frame 10Symbol 802 MovieClip
"browskinside"Symbol 1667 MovieClip Frame 10Symbol 827 MovieClip
"face"Symbol 1667 MovieClip Frame 10Symbol 1612 MovieClip
"hairbase"Symbol 1667 MovieClip Frame 10Symbol 1269 MovieClip
"agelines"Symbol 1667 MovieClip Frame 10Symbol 848 MovieClip
"eyedroops"Symbol 1667 MovieClip Frame 10Symbol 850 MovieClip
"sideboards"Symbol 1667 MovieClip Frame 10Symbol 858 MovieClip
"sideboards2"Symbol 1667 MovieClip Frame 10Symbol 862 MovieClip
"nose"Symbol 1667 MovieClip Frame 10Symbol 989 MovieClip
"mask"Symbol 1667 MovieClip Frame 10Symbol 1097 MovieClip
"glasserlenses"Symbol 1667 MovieClip Frame 10Symbol 1106 MovieClip
"glasser"Symbol 1667 MovieClip Frame 10Symbol 1117 MovieClip
"hairtop"Symbol 1667 MovieClip Frame 10Symbol 1295 MovieClip
"ear"Symbol 1667 MovieClip Frame 10Symbol 1148 MovieClip
"earring"Symbol 1667 MovieClip Frame 10Symbol 1152 MovieClip
"hairleft"Symbol 1667 MovieClip Frame 10Symbol 802 MovieClip
"hat"Symbol 1667 MovieClip Frame 10Symbol 1178 MovieClip
"hairbangs"Symbol 1667 MovieClip Frame 10Symbol 1345 MovieClip
"hairback"Symbol 1667 MovieClip Frame 11Symbol 778 MovieClip
"face"Symbol 1667 MovieClip Frame 11Symbol 1614 MovieClip
"hairbase"Symbol 1667 MovieClip Frame 11Symbol 846 MovieClip
"hairtop"Symbol 1667 MovieClip Frame 11Symbol 1143 MovieClip
"hairbangs"Symbol 1667 MovieClip Frame 11Symbol 1228 MovieClip
"hairleft"Symbol 1667 MovieClip Frame 12Symbol 802 MovieClip
"face"Symbol 1667 MovieClip Frame 12Symbol 1616 MovieClip
"mask"Symbol 1667 MovieClip Frame 12Symbol 1097 MovieClip
"hairright"Symbol 1667 MovieClip Frame 12Symbol 802 MovieClip
"hairbangs"Symbol 1667 MovieClip Frame 12Symbol 1228 MovieClip
"hairback"Symbol 1667 MovieClip Frame 13Symbol 1251 MovieClip
"face"Symbol 1667 MovieClip Frame 13Symbol 1618 MovieClip
"hairbase"Symbol 1667 MovieClip Frame 13Symbol 1269 MovieClip
"hairtop"Symbol 1667 MovieClip Frame 13Symbol 1295 MovieClip
"hairbangs"Symbol 1667 MovieClip Frame 13Symbol 1345 MovieClip
"hairback"Symbol 1667 MovieClip Frame 14Symbol 1370 MovieClip
"ear"Symbol 1667 MovieClip Frame 14Symbol 1148 MovieClip
"ear2"Symbol 1667 MovieClip Frame 14Symbol 1148 MovieClip
"earring"Symbol 1667 MovieClip Frame 14Symbol 1152 MovieClip
"earring2"Symbol 1667 MovieClip Frame 14Symbol 1152 MovieClip
"face"Symbol 1667 MovieClip Frame 14Symbol 1620 MovieClip
"hairbase"Symbol 1667 MovieClip Frame 14Symbol 1389 MovieClip
"agelines"Symbol 1667 MovieClip Frame 14Symbol 1391 MovieClip
"eyedroops"Symbol 1667 MovieClip Frame 14Symbol 1393 MovieClip
"sideboards"Symbol 1667 MovieClip Frame 14Symbol 1397 MovieClip
"sideboards2"Symbol 1667 MovieClip Frame 14Symbol 1397 MovieClip
"nose"Symbol 1667 MovieClip Frame 14Symbol 1426 MovieClip
"mask"Symbol 1667 MovieClip Frame 14Symbol 1441 MovieClip
"glasserlenses"Symbol 1667 MovieClip Frame 14Symbol 1458 MovieClip
"glasser"Symbol 1667 MovieClip Frame 14Symbol 1477 MovieClip
"hairtop"Symbol 1667 MovieClip Frame 14Symbol 1503 MovieClip
"hairleft"Symbol 1667 MovieClip Frame 14Symbol 1527 MovieClip
"hairright"Symbol 1667 MovieClip Frame 14Symbol 1527 MovieClip
"hat"Symbol 1667 MovieClip Frame 14Symbol 1552 MovieClip
"hairbangs"Symbol 1667 MovieClip Frame 14Symbol 1602 MovieClip
"hairback"Symbol 1667 MovieClip Frame 15Symbol 1251 MovieClip
"hairright"Symbol 1667 MovieClip Frame 15Symbol 802 MovieClip
"browskinside"Symbol 1667 MovieClip Frame 15Symbol 827 MovieClip
"face"Symbol 1667 MovieClip Frame 15Symbol 1622 MovieClip
"hairbase"Symbol 1667 MovieClip Frame 15Symbol 1269 MovieClip
"agelines"Symbol 1667 MovieClip Frame 15Symbol 848 MovieClip
"eyedroops"Symbol 1667 MovieClip Frame 15Symbol 850 MovieClip
"sideboards"Symbol 1667 MovieClip Frame 15Symbol 858 MovieClip
"sideboards2"Symbol 1667 MovieClip Frame 15Symbol 862 MovieClip
"nose"Symbol 1667 MovieClip Frame 15Symbol 989 MovieClip
"mask"Symbol 1667 MovieClip Frame 15Symbol 1097 MovieClip
"glasserlenses"Symbol 1667 MovieClip Frame 15Symbol 1106 MovieClip
"glasser"Symbol 1667 MovieClip Frame 15Symbol 1117 MovieClip
"hairtop"Symbol 1667 MovieClip Frame 15Symbol 1295 MovieClip
"ear"Symbol 1667 MovieClip Frame 15Symbol 1148 MovieClip
"earring"Symbol 1667 MovieClip Frame 15Symbol 1152 MovieClip
"hairleft"Symbol 1667 MovieClip Frame 15Symbol 802 MovieClip
"hat"Symbol 1667 MovieClip Frame 15Symbol 1178 MovieClip
"hairbangs"Symbol 1667 MovieClip Frame 15Symbol 1345 MovieClip
"hairback"Symbol 1667 MovieClip Frame 16Symbol 778 MovieClip
"face"Symbol 1667 MovieClip Frame 16Symbol 1616 MovieClip
"hairbase"Symbol 1667 MovieClip Frame 16Symbol 846 MovieClip
"hairtop"Symbol 1667 MovieClip Frame 16Symbol 1143 MovieClip
"hairbangs"Symbol 1667 MovieClip Frame 16Symbol 1228 MovieClip
"hairleft"Symbol 1667 MovieClip Frame 17Symbol 802 MovieClip
"face"Symbol 1667 MovieClip Frame 17Symbol 1624 MovieClip
"mask"Symbol 1667 MovieClip Frame 17Symbol 1097 MovieClip
"hairright"Symbol 1667 MovieClip Frame 17Symbol 802 MovieClip
"hairbangs"Symbol 1667 MovieClip Frame 17Symbol 1228 MovieClip
"hairback"Symbol 1667 MovieClip Frame 18Symbol 1251 MovieClip
"face"Symbol 1667 MovieClip Frame 18Symbol 1626 MovieClip
"hairbase"Symbol 1667 MovieClip Frame 18Symbol 1269 MovieClip
"hairtop"Symbol 1667 MovieClip Frame 18Symbol 1295 MovieClip
"hairbangs"Symbol 1667 MovieClip Frame 18Symbol 1345 MovieClip
"hairback"Symbol 1667 MovieClip Frame 19Symbol 1370 MovieClip
"ear"Symbol 1667 MovieClip Frame 19Symbol 1148 MovieClip
"ear2"Symbol 1667 MovieClip Frame 19Symbol 1148 MovieClip
"earring2"Symbol 1667 MovieClip Frame 19Symbol 1152 MovieClip
"earring"Symbol 1667 MovieClip Frame 19Symbol 1152 MovieClip
"face"Symbol 1667 MovieClip Frame 19Symbol 1628 MovieClip
"hairbase"Symbol 1667 MovieClip Frame 19Symbol 1389 MovieClip
"agelines"Symbol 1667 MovieClip Frame 19Symbol 1391 MovieClip
"eyedroops"Symbol 1667 MovieClip Frame 19Symbol 1393 MovieClip
"sideboards"Symbol 1667 MovieClip Frame 19Symbol 1397 MovieClip
"sideboards2"Symbol 1667 MovieClip Frame 19Symbol 1397 MovieClip
"nose"Symbol 1667 MovieClip Frame 19Symbol 1426 MovieClip
"mask"Symbol 1667 MovieClip Frame 19Symbol 1441 MovieClip
"glasserlenses"Symbol 1667 MovieClip Frame 19Symbol 1458 MovieClip
"glasser"Symbol 1667 MovieClip Frame 19Symbol 1477 MovieClip
"hairtop"Symbol 1667 MovieClip Frame 19Symbol 1503 MovieClip
"hairleft"Symbol 1667 MovieClip Frame 19Symbol 1527 MovieClip
"hairright"Symbol 1667 MovieClip Frame 19Symbol 1527 MovieClip
"hat"Symbol 1667 MovieClip Frame 19Symbol 1552 MovieClip
"hairbangs"Symbol 1667 MovieClip Frame 19Symbol 1602 MovieClip
"hairback"Symbol 1667 MovieClip Frame 20Symbol 1251 MovieClip
"hairright"Symbol 1667 MovieClip Frame 20Symbol 802 MovieClip
"browskinside"Symbol 1667 MovieClip Frame 20Symbol 827 MovieClip
"face"Symbol 1667 MovieClip Frame 20Symbol 1626 MovieClip
"hairbase"Symbol 1667 MovieClip Frame 20Symbol 1269 MovieClip
"agelines"Symbol 1667 MovieClip Frame 20Symbol 848 MovieClip
"eyedroops"Symbol 1667 MovieClip Frame 20Symbol 850 MovieClip
"sideboards"Symbol 1667 MovieClip Frame 20Symbol 858 MovieClip
"sideboards2"Symbol 1667 MovieClip Frame 20Symbol 862 MovieClip
"nose"Symbol 1667 MovieClip Frame 20Symbol 989 MovieClip
"mask"Symbol 1667 MovieClip Frame 20Symbol 1097 MovieClip
"glasserlenses"Symbol 1667 MovieClip Frame 20Symbol 1106 MovieClip
"glasser"Symbol 1667 MovieClip Frame 20Symbol 1117 MovieClip
"hairtop"Symbol 1667 MovieClip Frame 20Symbol 1295 MovieClip
"ear"Symbol 1667 MovieClip Frame 20Symbol 1148 MovieClip
"earring"Symbol 1667 MovieClip Frame 20Symbol 1152 MovieClip
"hairleft"Symbol 1667 MovieClip Frame 20Symbol 802 MovieClip
"hat"Symbol 1667 MovieClip Frame 20Symbol 1178 MovieClip
"hairbangs"Symbol 1667 MovieClip Frame 20Symbol 1345 MovieClip
"hairback"Symbol 1667 MovieClip Frame 21Symbol 778 MovieClip
"face"Symbol 1667 MovieClip Frame 21Symbol 1624 MovieClip
"hairbase"Symbol 1667 MovieClip Frame 21Symbol 846 MovieClip
"hairtop"Symbol 1667 MovieClip Frame 21Symbol 1143 MovieClip
"hairbangs"Symbol 1667 MovieClip Frame 21Symbol 1228 MovieClip
"hairleft"Symbol 1667 MovieClip Frame 22Symbol 802 MovieClip
"face"Symbol 1667 MovieClip Frame 22Symbol 1630 MovieClip
"mask"Symbol 1667 MovieClip Frame 22Symbol 1097 MovieClip
"hairright"Symbol 1667 MovieClip Frame 22Symbol 802 MovieClip
"hairbangs"Symbol 1667 MovieClip Frame 22Symbol 1228 MovieClip
"hairback"Symbol 1667 MovieClip Frame 23Symbol 1251 MovieClip
"face"Symbol 1667 MovieClip Frame 23Symbol 1632 MovieClip
"hairbase"Symbol 1667 MovieClip Frame 23Symbol 1269 MovieClip
"hairtop"Symbol 1667 MovieClip Frame 23Symbol 1295 MovieClip
"hairbangs"Symbol 1667 MovieClip Frame 23Symbol 1345 MovieClip
"hairback"Symbol 1667 MovieClip Frame 24Symbol 1370 MovieClip
"ear"Symbol 1667 MovieClip Frame 24Symbol 1148 MovieClip
"ear2"Symbol 1667 MovieClip Frame 24Symbol 1148 MovieClip
"earring"Symbol 1667 MovieClip Frame 24Symbol 1152 MovieClip
"earring2"Symbol 1667 MovieClip Frame 24Symbol 1152 MovieClip
"face"Symbol 1667 MovieClip Frame 24Symbol 1634 MovieClip
"hairbase"Symbol 1667 MovieClip Frame 24Symbol 1389 MovieClip
"agelines"Symbol 1667 MovieClip Frame 24Symbol 1391 MovieClip
"eyedroops"Symbol 1667 MovieClip Frame 24Symbol 1393 MovieClip
"sideboards"Symbol 1667 MovieClip Frame 24Symbol 1397 MovieClip
"sideboards2"Symbol 1667 MovieClip Frame 24Symbol 1397 MovieClip
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Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata present, AS1/AS2.
SWFMetaData (77)Timeline Frame 11259 bytes "<rdf:RDF xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"> <rdf:Description rdf:about="" xmln ..."
ExportAssets (56)Timeline Frame 9Symbol 81 as "musicgame2"
ExportAssets (56)Timeline Frame 9Symbol 82 as "beep33"
ExportAssets (56)Timeline Frame 10Symbol 83 as "musicgame1"
ExportAssets (56)Timeline Frame 10Symbol 84 as "beep32"
ExportAssets (56)Timeline Frame 11Symbol 85 as "musicgameover"
ExportAssets (56)Timeline Frame 11Symbol 86 as "musicstarmode"
ExportAssets (56)Timeline Frame 11Symbol 87 as "wallthud"
ExportAssets (56)Timeline Frame 12Symbol 88 as "musicdefeatedboss"
ExportAssets (56)Timeline Frame 12Symbol 89 as "musicvirtuatheme"
ExportAssets (56)Timeline Frame 12Symbol 90 as "clicko"
ExportAssets (56)Timeline Frame 13Symbol 91 as "musicbossbattle"
ExportAssets (56)Timeline Frame 13Symbol 92 as "musicballlost"
ExportAssets (56)Timeline Frame 13Symbol 93 as "superitem"
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ExportAssets (56)Timeline Frame 17Symbol 425 as "boss_floater"
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ExportAssets (56)Timeline Frame 17Symbol 481 as "boss_mastadon"
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ExportAssets (56)Timeline Frame 17Symbol 585 as "obj_spike"
ExportAssets (56)Timeline Frame 17Symbol 604 as "obj_extralife"

Labels

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"f71"Symbol 1667 MovieClip Frame 32
"f72"Symbol 1667 MovieClip Frame 33
"f73"Symbol 1667 MovieClip Frame 34
"f74"Symbol 1667 MovieClip Frame 35
"f75"Symbol 1667 MovieClip Frame 36
"f81"Symbol 1667 MovieClip Frame 37
"f82"Symbol 1667 MovieClip Frame 38
"f83"Symbol 1667 MovieClip Frame 39
"f84"Symbol 1667 MovieClip Frame 40
"f85"Symbol 1667 MovieClip Frame 41
"p0"Symbol 2373 MovieClip Frame 1
"p1"Symbol 2373 MovieClip Frame 2
"background"Symbol 2453 MovieClip Frame 2
"bodysize"Symbol 2453 MovieClip Frame 3
"skincolor"Symbol 2453 MovieClip Frame 4
"facetype"Symbol 2453 MovieClip Frame 5
"sex"Symbol 2453 MovieClip Frame 6
"bodylength"Symbol 2453 MovieClip Frame 7
"necklength"Symbol 2453 MovieClip Frame 8
"necktype"Symbol 2453 MovieClip Frame 9
"ears"Symbol 2453 MovieClip Frame 10
"nose"Symbol 2453 MovieClip Frame 11
"mouth"Symbol 2453 MovieClip Frame 12
"lipscolor"Symbol 2453 MovieClip Frame 13
"eyespart1"Symbol 2453 MovieClip Frame 14
"eyespart2"Symbol 2453 MovieClip Frame 15
"eyecolor"Symbol 2453 MovieClip Frame 16
"eyebrows"Symbol 2453 MovieClip Frame 17
"glasses"Symbol 2453 MovieClip Frame 18
"armscolor"Symbol 2453 MovieClip Frame 19
"lensescolor"Symbol 2453 MovieClip Frame 20
"earrings"Symbol 2453 MovieClip Frame 21
"earringscolor"Symbol 2453 MovieClip Frame 22
"age"Symbol 2453 MovieClip Frame 23
"moustache"Symbol 2453 MovieClip Frame 24
"beard"Symbol 2453 MovieClip Frame 25
"sideboards"Symbol 2453 MovieClip Frame 26
"facialhaircolor"Symbol 2453 MovieClip Frame 27
"base"Symbol 2453 MovieClip Frame 28
"top"Symbol 2453 MovieClip Frame 29
"left"Symbol 2453 MovieClip Frame 30
"right"Symbol 2453 MovieClip Frame 31
"back"Symbol 2453 MovieClip Frame 32
"bangs"Symbol 2453 MovieClip Frame 33
"basecolor"Symbol 2453 MovieClip Frame 35
"topcolor"Symbol 2453 MovieClip Frame 36
"leftcolor"Symbol 2453 MovieClip Frame 37
"rightcolor"Symbol 2453 MovieClip Frame 38
"backcolor"Symbol 2453 MovieClip Frame 39
"bangscolor"Symbol 2453 MovieClip Frame 40
"bodysuitcolor"Symbol 2453 MovieClip Frame 41
"clothes"Symbol 2453 MovieClip Frame 42
"mask"Symbol 2453 MovieClip Frame 43
"hat"Symbol 2453 MovieClip Frame 44
"clothescolor"Symbol 2453 MovieClip Frame 45
"maskcolor"Symbol 2453 MovieClip Frame 46
"hatcolor"Symbol 2453 MovieClip Frame 47
"lefteye"Symbol 2453 MovieClip Frame 48
"lefteyebrow"Symbol 2453 MovieClip Frame 49
"righteye"Symbol 2453 MovieClip Frame 50
"righteyebrow"Symbol 2453 MovieClip Frame 51
"mouthe"Symbol 2453 MovieClip Frame 52
"defaultlighting"Symbol 2453 MovieClip Frame 53
"inputcode"Symbol 2453 MovieClip Frame 54
"resetface"Symbol 2453 MovieClip Frame 55
"randomize"Symbol 2453 MovieClip Frame 56
"randomize1"Symbol 2453 MovieClip Frame 57
"randomize2"Symbol 2453 MovieClip Frame 58
"randomize3"Symbol 2453 MovieClip Frame 59
"randomize4"Symbol 2453 MovieClip Frame 60
"randomize5"Symbol 2453 MovieClip Frame 61
"cameraprops"Symbol 2453 MovieClip Frame 62
"reset"Symbol 2562 MovieClip Frame 1
"initial"Symbol 2562 MovieClip Frame 2
"face"Symbol 2562 MovieClip Frame 3
"facialhair"Symbol 2562 MovieClip Frame 4
"hair"Symbol 2562 MovieClip Frame 5
"clothes"Symbol 2562 MovieClip Frame 6
"finalize"Symbol 2562 MovieClip Frame 7
"end"Symbol 2562 MovieClip Frame 8
"init"Symbol 2573 MovieClip Frame 1
"hiscman"Symbol 2573 MovieClip Frame 2
"hiscman0"Symbol 2573 MovieClip Frame 3
"hiscman1"Symbol 2573 MovieClip Frame 4
"disappear"Symbol 2632 MovieClip Frame 9
"init"Symbol 2696 MovieClip Frame 1
"submitting"Symbol 2696 MovieClip Frame 2
"done"Symbol 2696 MovieClip Frame 3
"cannot"Symbol 2696 MovieClip Frame 4
"normal"Symbol 2708 MovieClip Frame 12
"paused"Symbol 2708 MovieClip Frame 13
"gameover"Symbol 2708 MovieClip Frame 14
"balllost"Symbol 2708 MovieClip Frame 48
"starmode"Symbol 2708 MovieClip Frame 123
"timeup"Symbol 2708 MovieClip Frame 200
"bossdefeated"Symbol 2708 MovieClip Frame 261

Dynamic Text Variables

_root.HMnameSymbol 65 EditableText"<p align="left"></p>"
alertmessageSymbol 75 EditableText"<p align="left"><font face="Arial" size="12" color="#838383" letterSpacing="2.000000" kerning="1"><b>Alertmessage</b></font></p>"
_root.HMmessageSymbol 79 EditableText"<p align="center"><font face="Arial" size="12" color="#838383" letterSpacing="2.000000" kerning="1"><b>Welcome, player. &nbsp;What is your name?</b></font></p>"
_parent._parent.sukotogiveSymbol 138 EditableText"999"
_parent._parent.sukototake2Symbol 246 EditableText"999"
_parent._parent.multipSymbol 339 EditableText"999"
messSymbol 1684 EditableText"dghdfb bhdf ghdh dgh bghjj"
_parent.avatar.mouthpositionSymbol 1830 EditableText"h"
_parent.avatar.mouthalphaSymbol 1836 EditableText"h"
_parent.avatar.mouthsizeSymbol 1840 EditableText"h"
_parent.avatar.mouthwidthSymbol 1844 EditableText"h"
_parent.avatar.mouthdepthSymbol 1848 EditableText"h"
_parent.avatar.eyewidthSymbol 1897 EditableText"h"
_parent.avatar.eyesizeSymbol 1901 EditableText"h"
_parent.avatar.eyepositionSymbol 1905 EditableText"h"
_parent.avatar.eyedistanceSymbol 1909 EditableText"h"
_parent.avatar.eyeangleSymbol 1913 EditableText"h"
_parent.avatar.eyebottomlineSymbol 1917 EditableText"h"
_parent.avatar.eyebrowpositionSymbol 1941 EditableText"h"
_parent.avatar.eyebrowprotrusionSymbol 1945 EditableText"h"
_parent.avatar.eyebrowalphaSymbol 1949 EditableText"h"
_parent.avatar.hairbasealphaSymbol 2039 EditableText"h"
_parent.avatar.lightingSymbol 2343 EditableText"h"
codoxSymbol 2350 EditableText""
_parent.avatar.camrotSymbol 2435 EditableText"h"
_parent.avatar.camzoomSymbol 2439 EditableText"h"
avatar.avatarcodeSymbol 2558 EditableText"Avatar Code Here"
_root.sukoSymbol 2635 EditableText"00000"
_root.livesSymbol 2637 EditableText"99"
_root.deadbossesSymbol 2645 EditableText"999"
_root.HMmessageSymbol 2691 EditableText"<p align="center"><font face="Verdana" size="12" color="#838383" letterSpacing="2.000000" kerning="0"><b>Welcome, player. &nbsp;What is your name?</b></font></p>"




http://swfchan.com/24/118578/info.shtml
Created: 7/3 -2019 03:39:09 Last modified: 7/3 -2019 03:39:09 Server time: 22/12 -2024 10:46:21