Combined Code
// unknown tag 88 length 144
movieClip 20 gialog {
}
movieClip 22 {
}
movieClip 24 {
}
movieClip 26 {
}
movieClip 28 {
}
movieClip 30 {
}
movieClip 32 {
}
movieClip 34 {
}
movieClip 36 {
}
movieClip 38 {
}
movieClip 47 {
}
movieClip 50 {
}
movieClip 51 popup_obj {
}
movieClip 57 {
}
movieClip 58 {
}
movieClip 61 {
}
movieClip 62 {
}
movieClip 63 phrase_area {
}
// unknown tag 88 length 63
movieClip 68 button_play {
}
// unknown tag 88 length 68
movieClip 73 btn_yes {
}
movieClip 75 btn_no {
}
movieClip 79 btn_more {
}
movieClip 81 btn_enter_room_3 {
}
movieClip 82 btn_enter_room_2 {
}
movieClip 84 btn_enter_room_1 {
}
movieClip 86 btn_again {
}
movieClip 88 {
}
movieClip 90 {
}
movieClip 91 {
}
movieClip 94 counter {
}
movieClip 98 btn_next {
}
movieClip 101 btn_logo {
}
movieClip 104 {
}
movieClip 108 {
frame 1 {
stop();
}
}
movieClip 111 {
}
movieClip 114 {
}
movieClip 115 {
}
movieClip 117 {
}
movieClip 119 {
}
// unknown tag 88 length 65
movieClip 124 {
}
movieClip 125 {
frame 1 {
function drawPercent(per) {
per *= 100;
if (per > 100) {
per = 100;
}
tx = origx + per * 212 / 100;
preloader.movebar._x += (tx - preloader.movebar._x) / 5;
preloader.perc.text = int(per) + '%';
per2 = per;
}
stop();
var per2;
var li = 0;
var tx = 0;
var origx = preloader.movebar._x;
var per = 0;
onEnterFrame = function () {
if (this.ispreview != 'preview') {
var v3 = _parent.getBytesLoaded() / _parent.getBytesTotal();
this.drawPercent(v3);
}
if (per2 > 99) {
++li;
if (li == 10) {
gotoAndPlay(2);
}
}
};
_parent.stop();
}
frame 26 {
_parent.play();
}
}
movieClip 469 __Packages.Texts {
#initclip
if (!_global.Texts) {
var v1 = function (myClip, myFont, xPos, yPos, myWidth, myAlig, myFrame, mySprite, myText) {
this.textObj = _root.attachMovie(myFont, myClip, mySprite);
this.textObj.gotoAndStop(myFrame);
this.textObj.txt = myText;
this.textObj._x = xPos;
this.textObj._y = yPos;
if (myWidth > 0) {
this.textObj.fld._width = myWidth;
}
if (!(myAlig eq '')) {
this.format = new TextFormat();
this.format.align = myAlig;
this.textObj.fld.setTextFormat(this.format);
}
};
_global.Texts = v1;
var v2 = v1.prototype;
v2.pres = function () {
this.rootClip[this.newObject].font.gotoAndStop(3);
};
v2.over = function () {
this.rootClip[this.newObject].font.gotoAndStop(2);
};
v2.norm = function () {
this.rootClip[this.newObject].font.gotoAndStop(1);
};
v2.setMoney = function (myCurrency, mySeparator, myPosition, myMoney, myPrev) {
var v2 = '';
var v5 = 0;
var v3 = (String(myMoney)).length - 1;
while (v3 >= 0) {
v5 += 1;
if (v5 > 3) {
v5 = 1;
if (mySeparator eq 'SPACE') {
v2 += ' ';
} else {
v2 += mySeparator;
}
}
v2 += (String(myMoney)).charAt(v3);
--v3;
}
myMoney = '';
v3 = 0;
while (v3 < (String(v2)).length) {
myMoney += (String(v2)).charAt((String(v2)).length - v3 - 1);
++v3;
}
switch (String(myPosition)) {
case 'beginning':
this.rootClip[this.newObject].font.txt = myPrev + myCurrency + myMoney;
break;
case 'end':
this.rootClip[this.newObject].font.txt = myPrev + myMoney + myCurrency;
break;
default:
this.rootClip[this.newObject].font.txt = myPrev + myCurrency + myMoney;
}
};
v2.textConfigure = function (myText) {
var v3 = myText.split('/n');
var v2 = '';
var v1 = 0;
while (v1 < v3.length) {
v2 += v3[v1];
if (v1 < v3.length - 1) {
v2 += '\n';
}
++v1;
}
return v2;
};
v2.setText = function (myText) {
this.textObj.txt = this.textConfigure(myText);
};
v2.setAlign = function (myAlig) {
this.format.align = myAlig;
this.textObj.fld.setTextFormat(this.format);
};
v2.setPosition = function (myX, myY) {
this.textObj._x = myX;
this.textObj._y = myY;
};
v2.setRotation = function (myRot) {
this.rootClip[this.newObject]._rotation = myRot;
};
v2.setWidth = function (myWidth) {
this.textObj.fld._width = myWidth;
};
v2.setVisible = function (myVis) {
this.textObj._visible = myVis;
};
v2.setAlpha = function (myAlpha) {
this.rootClip[this.newObject]._alpha = myAlpha;
};
v2.textObj = new Object();
ASSetPropFlags(_global.Texts.prototype, null, 1);
}
#endinitclip
}
movieClip 470 __Packages.Strings {
#initclip
if (!_global.Strings) {
var v1 = function () {
super();
this.es_strList = new Object();
this.es_strList.scene_1_1 = 'Bien señorita Smith, vaya a comenzar nuestro sujeto especial... ';
this.es_strList.scene_1_2 = 'No puedo quedarme. No tengo un ocio para el curso especial... ';
this.es_strList.scene_1_3 = '¡Hola, Bonita! ¿Qué hace usted aqu�';
this.es_strList.scene_1_4 = '¡Espero a mi profesor! ';
this.es_strList.scene_1_5 = 'La lección es terminada... Vaya a casa.';
this.es_strList.scene_1_6 = '¡No voy a casa, tengo una pregunta! ';
this.es_strList.scene_1_7 = 'Usted tiene que corregir su tarea de casa. Hay algunos errores allÃ. ';
this.es_strList.scene_1_8 = 'Perdóname por favor, pero necesito ir. ';
this.es_strList.scene_1_9 = ' ¿Por qué me espera usted?';
this.es_strList.scene_1_10 = ' Quiero pedir a usted entrenarme, porque no entiendo unos momentos...';
this.es_strList.scene_1_11 = ' ¿Qué pregunta?... Ya pasamos el curso completamente. Test estará mañana.';
this.es_strList.scene_1_12 = 'SÃ. Yo sé. Es por eso usted deberÃa ayudarme... ';
this.es_strList.scene_1_13 = ' ¿Puede usted decirme qué exactamente usted no entiende?';
this.es_strList.scene_1_14 = '¿Puede usted repetir la lección de hoy?';
this.es_strList.scene_1_15 = ' ¡Vale!, entonces usted conseguirá la nota «C» ';
this.es_strList.scene_1_16 = '¿Qué pasa? Mi padre pagará a usted...';
this.es_strList.scene_1_17 = 'No, me voy a casa... Si usted quiere, puedo entrenarle en casa...';
this.es_strList.scene_1_18 = '¿Qué hace Ud. alusión?';
this.es_strList.scene_1_19 = '¿Toda la lección? ¿Es usted loca?';
this.es_strList.scene_1_20 = 'Usted habla groseramente . ExplÃqueme todo. ¡Yo insisto! ';
this.es_strList.scene_1_21 = 'Si usted chupará mi polla, usted conseguirá una nota alta...';
this.es_strList.scene_1_22 = '¡Usted es un pervertido!';
this.es_strList.scene_1_23 = 'Ahora estoy ocupado, explicaré a usted todo pero por la tarde...';
this.es_strList.scene_1_24 = 'Bién, visitaré a usted en casa.';
this.en_strList = new Object();
this.en_strList.scene_1_1 = 'I\'m really smart that have decided to organize a car race today!';
this.en_strList.scene_1_2 = 'Don\'t be so self-confident! And I hate high speed! It\'s dangerous!';
this.en_strList.scene_1_3 = 'You look nice... as usual!';
this.en_strList.scene_1_4 = 'Thanks! You are a gentlemen... as usual!';
this.en_strList.scene_1_5 = 'You\'d better wear something sporting... Forest is not a place for high heels!';
this.en_strList.scene_1_6 = 'I dress what I want! Understand! Don\'t like, don\'t look! ';
this.en_strList.scene_1_7 = 'Do you like my driving style?';
this.en_strList.scene_1_8 = 'No, it is too fast! I am scared!';
this.en_strList.scene_1_9 = 'Do you like the nature out of he car?';
this.en_strList.scene_1_10 = 'No, I prefer cities with its urban atmosphere!';
this.en_strList.scene_1_11 = 'Do you want to spend the hole day with me in the car?';
this.en_strList.scene_1_12 = 'Yeah! I wish I can spend with you the whole life! ';
this.en_strList.scene_1_13 = 'It became dark. I advise you to have rest. What do you think?';
this.en_strList.scene_1_14 = 'No, I am not tired! ';
this.en_strList.scene_1_15 = 'Don\'t you become frozen? The evening is chilly today. ';
this.en_strList.scene_1_16 = 'Yeah, a little bit! ';
this.en_strList.scene_1_17 = 'Darkness fell... what about having fun?';
this.en_strList.scene_1_18 = 'What do you mean under “having fun�';
this.en_strList.scene_1_19 = 'Do you want me to warm you up?';
this.en_strList.scene_1_20 = 'It would be nice! ';
this.en_strList.scene_1_21 = 'I know the way to make you hot!';
this.en_strList.scene_1_22 = 'I know that way also. And I disagree! You are a lustful animal!';
this.en_strList.scene_1_23 = 'I\'ll lift you at home!';
this.en_strList.scene_1_24 = 'I don\'t want to go home!';
this.en_strList.scene_1_25 = 'Do you feel the warm of my fingers? ';
this.en_strList.scene_1_26 = 'Yes! And I like it. Your passion makes me so horny!';
this.en_strList.scene_1_27 = 'I like your breasts!';
this.en_strList.scene_1_28 = 'You promised me to warm me up, but not to pester!';
this.en_strList.scene_1_29 = 'Take off you clothes!';
this.en_strList.scene_1_30 = 'What? I can not do it on the street!';
this.en_strList.scene_1_31 = 'O\'K, Let\'s fuck!';
this.en_strList.scene_1_32 = 'Don\'t be so rude, you, freak!';
this.en_strList.scene_1_33 = 'Do you want to start with my penis sucking?';
this.en_strList.scene_1_34 = 'No, I wanted romantic relations not just to fuck!';
this.en_strList.scene_1_35 = 'Babe, I really like you!';
this.en_strList.scene_1_36 = 'Put your fingers in my pussy. I want you so much!';
this.ru_strList = new Object();
this.ru_strList.scene_1_1 = 'Я такой молодец, что организовал Ñти гонки!';
this.ru_strList.scene_1_2 = 'Ðе будь так Ñамоуверен! И Ñ Ð½ÐµÐ½Ð°Ð²Ð¸Ð¶Ñƒ быÑтрую езду! Ðто опаÑно!';
this.ru_strList.scene_1_3 = ' Ты хорошо выглÑдишь... впрочем, как вÑегда!';
this.ru_strList.scene_1_4 = 'СпаÑибо! Ð Ñ‚Ñ‹ очень вежлив... впрочем, как вÑегда!';
this.ru_strList.scene_1_5 = 'Тебе нужно было одеть Ñпортивную одежду и обувь... Ð›ÐµÑ Ñто не меÑто Ð´Ð»Ñ Ð²Ñ‹Ñоких каблуков!';
this.ru_strList.scene_1_6 = 'Я надеваю, что хочу! ПонÑтно! Ðе нравитÑÑ, не Ñмотри! ';
this.ru_strList.scene_1_7 = 'Тебе нравитÑÑ, как Ñ Ð²Ð¾Ð¶Ñƒ?';
this.ru_strList.scene_1_8 = 'Ðет, Ñто Ñлишком быÑтро! Мне Ñтрашно!';
this.ru_strList.scene_1_9 = ' Тебе нравитÑÑ Ð¿Ñ€Ð¸Ñ€Ð¾Ð´Ð° за окном?';
this.ru_strList.scene_1_10 = ' Ðет, мне больше нравÑÑ‚ÑÑ Ð³Ð¾Ñ€Ð¾Ð´Ð° и городÑÐºÐ°Ñ Ð°Ñ‚Ð¼Ð¾Ñфера!';
this.ru_strList.scene_1_11 = ' Хочешь, проведем веÑÑŒ день в машине вдвоем?';
this.ru_strList.scene_1_12 = 'Да! Я хочу провеÑти Ñ Ñ‚Ð¾Ð±Ð¾Ð¹ вÑÑŽ жизнь! ';
this.ru_strList.scene_1_13 = ' Темнеет. Хочешь, передохнем. Что ты думаешь?';
this.ru_strList.scene_1_14 = 'Ðет, Ñ Ð½Ðµ уÑтала! ';
this.ru_strList.scene_1_15 = ' Тебе не холодно? Вечер выдалÑÑ Ð¿Ñ€Ð¾Ñ…Ð»Ð°Ð´Ð½Ñ‹Ð¹. ';
this.ru_strList.scene_1_16 = 'Да, немного! ';
this.ru_strList.scene_1_17 = 'СтановитÑÑ Ñ‚ÐµÐ¼Ð½Ð¾... не хочешь развлечьÑÑ?';
this.ru_strList.scene_1_18 = 'Что Ñ‚Ñ‹ имеешь ввиду под “развлечьÑÑâ€?';
this.ru_strList.scene_1_19 = 'Хочешь, Ñ Ð¿Ð¾Ð³Ñ€ÐµÑŽ тебÑ?';
this.ru_strList.scene_1_20 = 'было бы неплохо! ';
this.ru_strList.scene_1_21 = 'Я знаю, как Ñ‚ÐµÐ±Ñ Ñ€Ð°Ð·Ð¾Ð³Ñ€ÐµÑ‚ÑŒ!';
this.ru_strList.scene_1_22 = 'Я тоже знаю. Ðо Ñразу откажуÑÑŒ! Ты похотливое животное!';
this.ru_strList.scene_1_23 = 'Я довезу Ñ‚ÐµÐ±Ñ Ð´Ð¾ дома!';
this.ru_strList.scene_1_24 = 'Я не хочу домой!';
this.ru_strList.scene_1_25 = 'Ты чувÑтвуешь тепло моих пальцев? ';
this.ru_strList.scene_1_26 = 'Да! И мне нравитÑÑ. Ð¢Ð²Ð¾Ñ ÑтраÑÑ‚ÑŒ возбуждает менÑ!';
this.ru_strList.scene_1_27 = 'мне нравитÑÑ Ñ‚Ð²Ð¾Ñ Ð³Ñ€ÑƒÐ´ÑŒ!';
this.ru_strList.scene_1_28 = 'Ñ‚Ñ‹ обещал погреть менÑ, а не приÑтавать!';
this.ru_strList.scene_1_29 = 'Снимай одежду!';
this.ru_strList.scene_1_30 = 'Что? Я не буду Ñтого делать на улице!';
this.ru_strList.scene_1_31 = 'ладно, давай трахнемÑÑ!';
this.ru_strList.scene_1_32 = 'Ðе груби мне, хам!';
this.ru_strList.scene_1_33 = 'Хочешь, начни Ñ Ñ‚Ð¾Ð³Ð¾, что возьмешь мой Ð¿ÐµÐ½Ð¸Ñ Ñебе в рот?';
this.ru_strList.scene_1_34 = 'Ðет, Ñ Ñ…Ð¾Ñ‡Ñƒ романтичеÑких отношений, а не проÑто потрахатьÑÑ!';
this.ru_strList.scene_1_35 = 'Детка, Ñ‚Ñ‹ мне так нравишьÑÑ!';
this.ru_strList.scene_1_36 = 'Суй Ñвои пальцы в мою киÑку. Я так хочу тебÑ!';
this.fr_strList = new Object();
this.fr_strList.scene_1_1 = 'Je suis vraiment intélligeant d’avoir eu l’idée d’organiser la course des voitures aujourd’hui !';
this.fr_strList.scene_1_2 = 'Sois pas si sûr de toi-même ! Et je déteste la vitesse ! C’est dangereux !';
this.fr_strList.scene_1_3 = ' Tu es belle... comme d’habitude !';
this.fr_strList.scene_1_4 = 'Merci ! Tu es gentil... comme d’habitude !';
this.fr_strList.scene_1_5 = 'Tu aurais du mettre quelque chose de sportif... La forêt n’est pas un bon lieu pour des hauts talons !';
this.fr_strList.scene_1_6 = 'Je mets ce que jeu veux ! Compris ? Tu aimes pas – tu regardes pas ! ';
this.fr_strList.scene_1_7 = 'Tu aimes ma façon de conduire ?';
this.fr_strList.scene_1_8 = 'Non, c’est trop vite ! J’ai peur !';
this.fr_strList.scene_1_9 = ' Tu aimes la nature autour ?';
this.fr_strList.scene_1_10 = ' Non, je préfère les villes avec atmosphere urbaine !';
this.fr_strList.scene_1_11 = ' Tu veux qu’on passe toute la journée ensemble dans la voiture ?';
this.fr_strList.scene_1_12 = 'Oui ! Je veux pouvoir passer toute ma vie à côté de toi ! ';
this.fr_strList.scene_1_13 = ' La nuit tombe. Je propose de se reposer. Qu’est-ce que t’en penses ?';
this.fr_strList.scene_1_14 = 'Non, je suis pas fatiguée ! ';
this.fr_strList.scene_1_15 = ' T’as froid ? Le soir est glaçant aujourd’hui. ';
this.fr_strList.scene_1_16 = 'Oui, un peu ! ';
this.fr_strList.scene_1_17 = 'Il devient sombre... se distraire, ça te dit ?';
this.fr_strList.scene_1_18 = 'Qu’est-ce que tu veux dire avec “se distraire†?';
this.fr_strList.scene_1_19 = 'Tu veux que je te rechauffe ?';
this.fr_strList.scene_1_20 = 'Ça serait sympa ! ';
this.fr_strList.scene_1_21 = 'Je connais le moyen pour te rechauffer !';
this.fr_strList.scene_1_22 = 'Je le connais aussi. Et je refuse ! T’es un animal sauvage !';
this.fr_strList.scene_1_23 = 'Je t’amène chez toi !';
this.fr_strList.scene_1_24 = 'Je le veux pas !';
this.fr_strList.scene_1_25 = 'Tu sens la chaleur de mes doigts ? ';
this.fr_strList.scene_1_26 = 'Oui ! Et j’aime beaucoup ça. Ta passion m’excite !';
this.fr_strList.scene_1_27 = 'J’aime ta poitrine !';
this.fr_strList.scene_1_28 = 'Tu m’as promis de me rechauffer, pas me fatiguer !';
this.fr_strList.scene_1_29 = 'Enlève tes vêtements !';
this.fr_strList.scene_1_30 = 'Quoi ? Je vais pas le faire dans la rue !';
this.fr_strList.scene_1_31 = 'O\'K, on baise !';
this.fr_strList.scene_1_32 = 'Sois pas vulgaire, connard!';
this.fr_strList.scene_1_33 = 'Tu veux commencer par me sucer?';
this.fr_strList.scene_1_34 = 'Non, j’ai voulu des relations romantiques, pas juste baiser !';
this.fr_strList.scene_1_35 = 'Bébé, tu me plais vraiment !';
this.fr_strList.scene_1_36 = 'Mets tes doigts dans ma chatte. Je te veux tellement !';
this.hu_strList = new Object();
this.hu_strList.scene_1_1 = 'Nagyon ügyes vagyok, elhatároztam, hogy szervezek ma egy autóversenyt!';
this.hu_strList.scene_1_2 = 'Ne légy ilyen öntelt! Különben is utálom a száguldást! Veszélyes!';
this.hu_strList.scene_1_3 = ' Jól nézel ki… mint mindig!';
this.hu_strList.scene_1_4 = 'Köszi! Úriember vagy... mint mindig!';
this.hu_strList.scene_1_5 = 'Valami sportosabb cucc jobb lett volna... Az erdőben elég nehéz magassarkúban közlekedni!';
this.hu_strList.scene_1_6 = 'Azt veszek fel, amit akarok! Fogd be! Ha nem tetszik, ne nézz rám! ';
this.hu_strList.scene_1_7 = 'Tetszik, ahogy vezetek?';
this.hu_strList.scene_1_8 = 'Nem, túl gyors! Félek!';
this.hu_strList.scene_1_9 = ' Tetszik a természet?';
this.hu_strList.scene_1_10 = ' Nem, én jobban szeretem a városi környezetet!';
this.hu_strList.scene_1_11 = ' Szeretnéd az egész napot velem tölteni a kocsiban?';
this.hu_strList.scene_1_12 = 'Igen! Bárcsak az egész életemet veled tölthetném! ';
this.hu_strList.scene_1_13 = ' Sötétedik. Szerintem pihenjünk le. Mit gondolsz?';
this.hu_strList.scene_1_14 = 'Én nem vagyok fáradt! ';
this.hu_strList.scene_1_15 = ' Nem fázol? Elég hűvös az este. ';
this.hu_strList.scene_1_16 = 'Igen, egy kicsit! ';
this.hu_strList.scene_1_17 = 'Mi lenne, ha szórakoznánk egy kicsit… a sötétben?';
this.hu_strList.scene_1_18 = 'Mit értesz „szórakozás†alatt?';
this.hu_strList.scene_1_19 = 'Szeretnéd, hogy felmelegÃtselek?';
this.hu_strList.scene_1_20 = 'Az jól esne! ';
this.hu_strList.scene_1_21 = 'Tudom, hogy forraljam fel a véred!';
this.hu_strList.scene_1_22 = 'Azt én is tudom. És tévedtem! Nem is úriember vagy, hanem egy igazi állat!';
this.hu_strList.scene_1_23 = 'Hazaviszlek!';
this.hu_strList.scene_1_24 = 'Nem akarok hazamenni!';
this.hu_strList.scene_1_25 = 'Érzed az ujjaim melegét? ';
this.hu_strList.scene_1_26 = 'Igen! Finom. Úgy felizgat!';
this.hu_strList.scene_1_27 = 'Tetszik a melled!';
this.hu_strList.scene_1_28 = 'Azt Ãgérted, felmelegÃtesz, nem azt, hogy macerálsz!';
this.hu_strList.scene_1_29 = 'Vedd le a ruhád!';
this.hu_strList.scene_1_30 = 'Mi van? Nem veszem le az utcán!';
this.hu_strList.scene_1_31 = 'Oké, akkor dugjunk!';
this.hu_strList.scene_1_32 = 'Ne legyél ilyen közönséges!';
this.hu_strList.scene_1_33 = 'Szeretnél először leszopni?';
this.hu_strList.scene_1_34 = 'Nem, én egy kis romantikát szerettem volna, nem csak szexet!';
this.hu_strList.scene_1_35 = 'Bébi, nagyon tetszel!';
this.hu_strList.scene_1_36 = 'Dugd be az ujjad a puncimba. Annyira akarlak!';
this.it_strList = new Object();
this.it_strList.scene_1_1 = 'Era una buonissima decisione di organizzare corse di auto oggi!';
this.it_strList.scene_1_2 = 'Non essere tanto sicuro di te stesso! Odio l’alta velocità ! È pericolosa!';
this.it_strList.scene_1_3 = 'Sei bellissima... come al solito!';
this.it_strList.scene_1_4 = 'Grazie! Sei un gentleman... come al solito!';
this.it_strList.scene_1_5 = 'Dovresti vestirti di qualcosa sportivo... Il bosco non è il luogo più adatto per i tacchi alti!';
this.it_strList.scene_1_6 = 'Mi vesto di quello che voglio! Capisci?! Se non ti piace, non guardarmi! ';
this.it_strList.scene_1_7 = 'Ti piace il mio stile di guidare?';
this.it_strList.scene_1_8 = 'No, è troppo veloce! Sono spaventata!';
this.it_strList.scene_1_9 = 'Ti piace la natura fuori?';
this.it_strList.scene_1_10 = 'No, preferisco le città con atmosfera cittadina!';
this.it_strList.scene_1_11 = 'Vuoi spendere tutto il giorno con me nella macchina?';
this.it_strList.scene_1_12 = 'Sì! Desidero che possa spendere tutta la mia vita con te! ';
this.it_strList.scene_1_13 = 'La notte è scesa. Ti consiglio di rilassarti un po’. Che ne dici?';
this.it_strList.scene_1_14 = 'No, non sono stanca! ';
this.it_strList.scene_1_15 = 'Non ci fa freddo? Questa serata è un po’ freddolosa. ';
this.it_strList.scene_1_16 = 'Sì, un po’! ';
this.it_strList.scene_1_17 = 'La notte è scesa... che ne dici di divertirci un po’?';
this.it_strList.scene_1_18 = 'Che vuol dire “divertirci un po’�';
this.it_strList.scene_1_19 = 'Vuoi che io ti riscaldi?';
this.it_strList.scene_1_20 = 'Buona idea! ';
this.it_strList.scene_1_21 = 'Conosco un metodo di renerti caldissima!';
this.it_strList.scene_1_22 = 'Anch’io conosco questo metodo. E non mi piace! Sei un animale perverso!';
this.it_strList.scene_1_23 = 'Ti porto a casa!';
this.it_strList.scene_1_24 = 'Non voglio andare a casa!';
this.it_strList.scene_1_25 = 'Senti il calore delle mie dita? ';
this.it_strList.scene_1_26 = 'Sì! E mi piace un sacco. La tua passione mi eccita!';
this.it_strList.scene_1_27 = 'Adoro le tue tette!';
this.it_strList.scene_1_28 = 'Mi hai promesso di riscaldarmi, ma non molestarmi!';
this.it_strList.scene_1_29 = 'Prenditi giù i vestiti!';
this.it_strList.scene_1_30 = 'Cosa? Non posso farlo nella strada!';
this.it_strList.scene_1_31 = 'Bene. Facciamo sesso!';
this.it_strList.scene_1_32 = 'Non essere tanto sgarbato, bastardo!';
this.it_strList.scene_1_33 = 'Vuoi succhiarmi il cazzo?';
this.it_strList.scene_1_34 = 'No, io volevo una serata romantica, non solo fare sesso!';
this.it_strList.scene_1_35 = 'Tesoro, ti amo veramente!';
this.it_strList.scene_1_36 = 'Mettiti le dita nella mia fichetta. Ti voglio tanto!';
this.pl_strList = new Object();
this.pl_strList.scene_1_1 = 'Miałem świetny pomysł żeby zorganizować dzisiaj te wyścigi samochodowe!';
this.pl_strList.scene_1_2 = 'Nie bądź taki pewny siebie! Nienawidzę szybkich aut! One są bardzo niebezpieczne!';
this.pl_strList.scene_1_3 = 'Åšwietnie wyglÄ…dasz... jak zwykle!';
this.pl_strList.scene_1_4 = 'Dzięki! Jaki z Ciebie dżentelmen... jak zwykle!';
this.pl_strList.scene_1_5 = 'Lepiej by było, gdybyś ubrała coś bardziej sportowego... Las nie jest miejscem na wysokie obcasy!';
this.pl_strList.scene_1_6 = 'Ubieram to, na co mam ochotÄ™! Rozumiesz! Jak ci siÄ™ nie podoba, to nie patrz! ';
this.pl_strList.scene_1_7 = 'Czy podoba ci się sposób, w jaki prowadzę swoje auto?';
this.pl_strList.scene_1_8 = 'Nie, jedziesz stanowczo za szybko! BojÄ™ siÄ™!';
this.pl_strList.scene_1_9 = 'Czy lubisz podziwiać naturę przez okno?';
this.pl_strList.scene_1_10 = 'Nie, zdecydowanie wolÄ™ miejskÄ… atmosferÄ™!';
this.pl_strList.scene_1_11 = 'Miałabyś ochotę spędzić dzisiaj ze mną dzień w aucie?';
this.pl_strList.scene_1_12 = 'Tak! Chciałabym spędzić z tobą całą resztę swojego życia! ';
this.pl_strList.scene_1_13 = 'Ściemniło sie. Co byś powiedziała na chwilę odpoczynku?';
this.pl_strList.scene_1_14 = 'Raczej nie, wcale nie jestem zmęczona! ';
this.pl_strList.scene_1_15 = 'Nie jest ci zimno? Dzisiejszy wieczór jest dosyć mroźny. ';
this.pl_strList.scene_1_16 = 'Tak, może troszeczkę! ';
this.pl_strList.scene_1_17 = 'Zrobiło się ciemno... może byśmy się tak zabawili?';
this.pl_strList.scene_1_18 = 'Co masz na myśli mówiąc o «zabawianiu się»?';
this.pl_strList.scene_1_19 = 'Chcesz, żebym cię troszkę rozgrzał?';
this.pl_strList.scene_1_20 = 'Och, to byłoby miłe! ';
this.pl_strList.scene_1_21 = 'Wiem co zrobić, żebyś była wręcz rozpalona!';
this.pl_strList.scene_1_22 = 'Ja też wiem. I się na to nie zgadzam! Jesteś takim zbereźnikiem!';
this.pl_strList.scene_1_23 = 'OdwiozÄ™ ciÄ™ do domu!';
this.pl_strList.scene_1_24 = 'Ale ja nie chcę jeszcze jechać do domu!';
this.pl_strList.scene_1_25 = 'Czy czujesz ciepło moich palców? ';
this.pl_strList.scene_1_26 = 'Tak! Bardzo mi się to podoba. Twoja delikatność mnie bardzo rozgrzewa!';
this.pl_strList.scene_1_27 = 'Uwielbiam twoje cycki!';
this.pl_strList.scene_1_28 = 'Obiecałeś, że mnie rozgrzejesz a nie będziesz napastować!';
this.pl_strList.scene_1_29 = 'ÅšciÄ…gaj swoje ubrania!';
this.pl_strList.scene_1_30 = 'Co? Nie mogę tego zrobić na środku ulicy!';
this.pl_strList.scene_1_31 = 'Ok, to siÄ™ przeruchajmy!';
this.pl_strList.scene_1_32 = 'Nie bąrdź taki oschły, idioto!';
this.pl_strList.scene_1_33 = 'Chcesz rozpocząć od ssania mojego fiuta?';
this.pl_strList.scene_1_34 = 'Nie, chciałam być w romantycznym związku, który opiera się nie tylko na ruchaniu!';
this.pl_strList.scene_1_35 = 'Ależ malutka, ja ciebie naprawdę lubię!';
this.pl_strList.scene_1_36 = 'Wsadź mi palce w cipkę. Tak cię pragnę!';
this.de_strList = new Object();
this.de_strList.scene_1_1 = 'Ich bin wirklich smart, dass ich beschlossen habe, ein Autorennen heute zu veranstalten!';
this.de_strList.scene_1_2 = 'Sei nicht so selbstbewusst! Und ich hasse hohe Geschwindigkeit! Es ist gefährlich!';
this.de_strList.scene_1_3 = 'Du siehst nett aus… wie gewöhnlich!';
this.de_strList.scene_1_4 = 'Danke! Du bist ein Gentleman… wie gewöhnlich!';
this.de_strList.scene_1_5 = 'Du würdest besser etwas Sportliches anziehen… Wald ist kein Platz für hohe Absätze!';
this.de_strList.scene_1_6 = 'Ich ziehe an, was ich will! Kapiert? Nicht mögen, nicht ansehen!';
this.de_strList.scene_1_7 = 'Magst du meine Fahrweise?';
this.de_strList.scene_1_8 = 'Nein, sie ist zu schnell! Ich habe Angst!';
this.de_strList.scene_1_9 = 'Gefällt dir die Natur draußen?';
this.de_strList.scene_1_10 = 'Nein, ich bevorzuge Städte mit ihrer urbanen Atmosphäre!';
this.de_strList.scene_1_11 = 'Willst du den ganzen Tag mit mir im Auto verbringen?';
this.de_strList.scene_1_12 = 'Na ja! Ich wünschte, ich kann mein ganzes Leben mit dir verbringen!';
this.de_strList.scene_1_13 = 'Es wurde dunkel. Ich rate dir, sich zu erholen. Was denkst du daran?';
this.de_strList.scene_1_14 = 'Nein, ich bin nicht müde!';
this.de_strList.scene_1_15 = 'Bist du nicht gefroren? Der Abend ist kühl heute.';
this.de_strList.scene_1_16 = 'Ja, ein bisschen!';
this.de_strList.scene_1_17 = 'Die Dunkelheit bricht ein… Wie steht es damit, Spaß zu haben?';
this.de_strList.scene_1_18 = 'Was meinst du damit “Spaß zu haben?';
this.de_strList.scene_1_19 = 'Willst du, dass ich dich aufwärme?';
this.de_strList.scene_1_20 = 'Es wäre nett!';
this.de_strList.scene_1_21 = 'Ich weiß eine Weise, um dich aufzuwärmen!';
this.de_strList.scene_1_22 = 'Ich weiß die Weise auch. Und ich bin nicht einverstanden! Du bist ein geiles Tier!';
this.de_strList.scene_1_23 = 'Ich führe dich nach Hause zu!';
this.de_strList.scene_1_24 = 'Ich will nach Hause nicht gehen!';
this.de_strList.scene_1_25 = 'Fühlst du die Wärme meiner Finger?';
this.de_strList.scene_1_26 = 'Ja! Und ich mag es. Deine Leidenschaft macht mich so rallig!';
this.de_strList.scene_1_27 = 'Ich mag deine Brüste!';
this.de_strList.scene_1_28 = 'Du hast versprochen, mich aufzuwärmen, nicht zu triezen!';
this.de_strList.scene_1_29 = 'Ziehe deine Kleidung aus!';
this.de_strList.scene_1_30 = 'Was? Ich kann es auf der Straße nicht machen!';
this.de_strList.scene_1_31 = 'OK, lassen uns bumsen!';
this.de_strList.scene_1_32 = 'Sei nicht so grob, du Schwachkopf!';
this.de_strList.scene_1_33 = 'Wills du damit anfangen, auf meiner Flöte zu spielen?';
this.de_strList.scene_1_33 = 'Nein, ich wollte romantische Beziehungen, nicht nur Bumsen!';
this.de_strList.scene_1_35 = 'Baby, ich mag dich wirklich!';
this.de_strList.scene_1_36 = 'Stecke deine Finger darin. Ich will dich so gern!';
this.ro_strList = new Object();
this.ro_strList.scene_1_1 = 'Sunt foarte inteligent pentru că am decis să organizez astăzi o cursă de maşini !';
this.ro_strList.scene_1_2 = 'Nu fii aşa de încrezător! Şi urăsc viteza ! Este periculoasă!';
this.ro_strList.scene_1_3 = ' Arăţi bine...ca de obicei!';
this.ro_strList.scene_1_4 = 'Mersi! EÅŸti un gentleman...ca de obicei!';
this.ro_strList.scene_1_5 = 'Mai bine ai purta ceva sport...Pădurea nu este locul pentru tocuri înalte!';
this.ro_strList.scene_1_6 = 'Mă îmbrac cum vreau! Înţelege! Nu-ţi place, nu te uita! ';
this.ro_strList.scene_1_7 = 'Îţi place felul în care conduc?';
this.ro_strList.scene_1_8 = 'Nu, este prea rapid! Sunt speriată!';
this.ro_strList.scene_1_9 = ' Îţi place să te uiţi la natură din maşină?';
this.ro_strList.scene_1_10 = ' Nu, prefer oraşele cu atmosfera lor urbană!';
this.ro_strList.scene_1_11 = ' Vrei să petreci toată ziua cu mine în maşină?';
this.ro_strList.scene_1_12 = 'Da!Mi-aş dori să-mi petrec cu tine întreaga viaţă! ';
this.ro_strList.scene_1_13 = ' S-a întunecat. Cred că ar trebui să te odihneşti. Ce părere ai?';
this.ro_strList.scene_1_14 = 'Nu, nu am obosit! ';
this.ro_strList.scene_1_15 = 'Nu ai îngheţat? Seara asta e cam răcoroasă. ';
this.ro_strList.scene_1_16 = 'Da, e un pic! ';
this.ro_strList.scene_1_17 = 'S-a lăsat întunericul...ce ai zice de puţină distracţie?';
this.ro_strList.scene_1_18 = 'La ce te referi când spui “distracţie�';
this.ro_strList.scene_1_19 = 'Vrei să te încălzesc?';
this.ro_strList.scene_1_20 = 'Ar fi drăguţ! ';
this.ro_strList.scene_1_21 = 'Ştiu cum să te înfierbânt!';
this.ro_strList.scene_1_22 = 'Ştiu şi eu acest mod. Şi nu sunt de acord! Eşti un animal păcătos!';
this.ro_strList.scene_1_23 = 'Te voi conduce acasă!';
this.ro_strList.scene_1_24 = 'Nu vreau să merg acasă!';
this.ro_strList.scene_1_25 = 'Simţi căldura degetelor mele? ';
this.ro_strList.scene_1_26 = 'Da! Şi îmi place. Pasiunea ta mă excită atât de tare!';
this.ro_strList.scene_1_27 = 'Îmi plac sânii tăi!';
this.ro_strList.scene_1_28 = 'Ai promis să mă încălzeşti, nu să mă superi!';
this.ro_strList.scene_1_29 = 'Dă-ţi jos hainele!';
this.ro_strList.scene_1_30 = 'Ce? Nu pot să fac asta pe stradă!';
this.ro_strList.scene_1_31 = 'O\'K, hai să ne-o tragem!';
this.ro_strList.scene_1_32 = 'Nu fii aÅŸa de nepoliticos, ciudatule!';
this.ro_strList.scene_1_33 = 'Vrei să începi prin a-mi suge penisul?';
this.ro_strList.scene_1_34 = 'Nu, mi-am dorit o relaţie romantică, nu numai să mi-o trag!';
this.ro_strList.scene_1_35 = 'Iubito, îmi placi cu adevărat!';
this.ro_strList.scene_1_36 = 'Bagă-ţi degetele în păsărica mea. Te vreau atât de mult!';
this.bg_strList = new Object();
this.bg_strList.scene_1_1 = 'Много умно от Ð¼Ð¾Ñ Ñтрана, че реших да организирам автомобилно ÑÑŠÑтезание днеÑ!';
this.bg_strList.scene_1_2 = 'Ðе бъди толкова Ñамоуверен! И Ð¼Ñ€Ð°Ð·Ñ Ð²Ð¸Ñоките ÑкороÑти! ОпаÑно е!';
this.bg_strList.scene_1_3 = 'Изглеждаш Ñтрахотно...както обикновено!';
this.bg_strList.scene_1_4 = 'БлагодарÑ! Джентълмен Ñи...както обикновено!';
this.bg_strList.scene_1_5 = 'По-добре Ñи облечи нещо Ñпортно...Гората не е мÑÑто за виÑоки токчета! ';
this.bg_strList.scene_1_6 = 'Ще Ñи облека каквото иÑкам! Разбра ли?! Ðко не ти хареÑва, не гледай! ';
this.bg_strList.scene_1_7 = 'ХареÑва ли ти как шофирам?';
this.bg_strList.scene_1_8 = 'Ðе, караш прекалено бързо! Страх ме е!';
this.bg_strList.scene_1_9 = 'ХареÑва ли ти природата извън колата?';
this.bg_strList.scene_1_10 = 'Ðе, предпочитам градовете и градÑката атмоÑфера!';
this.bg_strList.scene_1_11 = 'ИÑкаш ли да прекараш Ñ†ÐµÐ»Ð¸Ñ Ð´ÐµÐ½ Ñ Ð¼ÐµÐ½ в колата?';
this.bg_strList.scene_1_12 = 'Да! ИÑка ми Ñе да прекарам Ñ†ÐµÐ»Ð¸Ñ Ñи живот Ñ Ñ‚ÐµÐ±! ';
this.bg_strList.scene_1_13 = 'Стана тъмно. Съветвам те да Ñи починеш. Какво миÑлиш?';
this.bg_strList.scene_1_14 = 'Ðе, не Ñъм уморен! ';
this.bg_strList.scene_1_15 = 'Ðе измръзна ли? Тази вечер е хладна. ';
this.bg_strList.scene_1_16 = 'Да, малко!';
this.bg_strList.scene_1_17 = 'Падна мрак...какво ще кажеш да Ñе позабавлÑваме?';
this.bg_strList.scene_1_18 = 'Какво имаш предвид под „да Ñе позабавлÑвамеâ€?';
this.bg_strList.scene_1_19 = 'ИÑкаш ли да ме Ñтоплиш?';
this.bg_strList.scene_1_20 = 'Ще бъде хубаво!';
this.bg_strList.scene_1_21 = 'Знам как да те ÑтоплÑ!';
this.bg_strList.scene_1_22 = 'И аз го знам този начин. И не Ñъм ÑъглаÑна! Ти Ñи похотливо животно!';
this.bg_strList.scene_1_23 = 'Ще те закарам до вкъщи!';
this.bg_strList.scene_1_24 = 'Ðе иÑкам да Ñе прибирам!';
this.bg_strList.scene_1_25 = 'ЧувÑтваш ли топлината на моите пръÑти?';
this.bg_strList.scene_1_26 = 'Да! И ми хареÑва. СтраÑтта ти толкова много ме възбужда!';
this.bg_strList.scene_1_27 = 'ХареÑвам гърдите ти!';
this.bg_strList.scene_1_28 = 'Обеща ми да ме Ñтоплиш, а не да ме тормозиш!';
this.bg_strList.scene_1_29 = 'Свали Ñи дрехите!';
this.bg_strList.scene_1_30 = 'Какво? Ðе мога да го Ð½Ð°Ð¿Ñ€Ð°Ð²Ñ Ð½Ð° улицата!';
this.bg_strList.scene_1_31 = 'Добре, нека да Ñе чукаме!';
this.bg_strList.scene_1_32 = 'Ðе бъди толкова груб, изрод!';
this.bg_strList.scene_1_33 = 'ИÑкаш ли да започнеш ÑÑŠÑ Ñмучене на пениÑа ми?';
this.bg_strList.scene_1_34 = 'Ðе, иÑкам романтична връзка, а не Ñамо чукане!';
this.bg_strList.scene_1_35 = 'Скъпа, аз наиÑтина те хареÑвам!';
this.bg_strList.scene_1_36 = 'Пъхни Ñи пръÑтите в катеричката ми. ИÑкам те толкова много!';
this.pt_strList = new Object();
this.pt_strList.scene_1_1 = 'Sou muito inteligente em ter organizado uma corrida automóvel hoje!';
this.pt_strList.scene_1_2 = 'Não estejas tão confiante! Eu detesto altas velocidades! É perigoso!';
this.pt_strList.scene_1_3 = 'Estás muito gira... como sempre!';
this.pt_strList.scene_1_4 = 'Obrigado! És um cavalheiro... como sempre!';
this.pt_strList.scene_1_5 = 'Era mais fácil se tivesses roupa desportiva... A floresta não é um local para saltos altos!';
this.pt_strList.scene_1_6 = 'Eu visto o que quero! Percebeste? Se não gostas não olhes! ';
this.pt_strList.scene_1_7 = 'Gostas do meu estilo de condução?';
this.pt_strList.scene_1_8 = 'Não, é muito rápido! estou assustada!';
this.pt_strList.scene_1_9 = 'Gostas da natureza lá fora?';
this.pt_strList.scene_1_10 = 'Não, prefiro as cidades e o ambiente urbano!';
this.pt_strList.scene_1_11 = 'Queres passar o resto do dia comigo no carro?';
this.pt_strList.scene_1_12 = 'Sim! Gostava de passar contigo o resto da vida! ';
this.pt_strList.scene_1_13 = 'Ficou escuro. Aconselho que paremos. Que achas?';
this.pt_strList.scene_1_14 = 'Não, não estou cansada! ';
this.pt_strList.scene_1_15 = 'Não tens frio? Hoje a noite está fria. ';
this.pt_strList.scene_1_16 = 'Pois, um bocadinho! ';
this.pt_strList.scene_1_17 = 'Caiu a noite... queres divertir-te um pouco?';
this.pt_strList.scene_1_18 = 'Que queres dizer com «divertir um pouco»?';
this.pt_strList.scene_1_19 = 'Queres que eu te aqueça?';
this.pt_strList.scene_1_20 = 'Não era má ideia! ';
this.pt_strList.scene_1_21 = 'Sei como te posso deixar quente!';
this.pt_strList.scene_1_22 = 'Também conheço essa forma. E não concordo! És um animal sem escrúpulos';
this.pt_strList.scene_1_23 = 'Vou-te deixar em casa!';
this.pt_strList.scene_1_24 = 'Não quero ir para casa!';
this.pt_strList.scene_1_25 = 'Sentes o calor nos meus dedos? ';
this.pt_strList.scene_1_26 = 'Sim. E gosto disso. A tua paixão deixa-me cheia de tesão!';
this.pt_strList.scene_1_27 = 'Gosto das tuas mamas!';
this.pt_strList.scene_1_28 = 'Prometeste que me ias aquecer, mas não elogiar!';
this.pt_strList.scene_1_29 = 'Tira a roupa!';
this.pt_strList.scene_1_30 = 'O que? Não posso fazer isso na rua!';
this.pt_strList.scene_1_31 = 'Ok, Vamos foder!';
this.pt_strList.scene_1_32 = 'Não sejas tão porco, seu sacana!';
this.pt_strList.scene_1_33 = 'Queres começar a fazer-me uma mamada?';
this.pt_strList.scene_1_34 = 'Não, eu quero sexo romantico, não é só foder!';
this.pt_strList.scene_1_35 = 'Amor, mas eu gosto mesmo de ti!';
this.pt_strList.scene_1_36 = 'Enfia os teus dedos na minha cona! Estou cheia de tesão!';
this.sr_strList = new Object();
this.sr_strList.scene_1_1 = 'Stvarno sam pametan Å¡to sam odluÄio da organizujem auto trke danas!';
this.sr_strList.scene_1_2 = 'Nemoj da si tako samouveren! I ja mrzim velike brzine! To je opasno!';
this.sr_strList.scene_1_3 = 'Izgledaš dobro... kao i uvek!';
this.sr_strList.scene_1_4 = 'Hvala! BaÅ¡ si džentlmen... kao i obiÄno!';
this.sr_strList.scene_1_5 = 'Bolje da obuÄeÅ¡ neÅ¡to sportski... Å uma nije baÅ¡ mesto za visoke Å¡tikle!';
this.sr_strList.scene_1_6 = 'OblaÄim se kako ja hoću! Shvati to! Ako ti se ne sviÄ‘a, ne moraÅ¡ da me gledaÅ¡! ';
this.sr_strList.scene_1_7 = 'Da li ti se sviđa kako vozim?';
this.sr_strList.scene_1_8 = 'Ne, prebrzo voziš! Plašim se!';
this.sr_strList.scene_1_9 = 'Da li ti se sviđa priroda pored koje prolazimo kolima?';
this.sr_strList.scene_1_10 = 'Ne, više mi se sviđaju gradovi i urbana atmosfera!';
this.sr_strList.scene_1_11 = 'Da li želiš da provedeš ceo dan sa mnom u kolima?';
this.sr_strList.scene_1_12 = 'Da! Želela bih da provedem život sa tobom! ';
this.sr_strList.scene_1_13 = 'SmraÄilo se. Predlažem da se odmorimo. Å ta ti misliÅ¡?';
this.sr_strList.scene_1_14 = 'Ne, nisam umorna! ';
this.sr_strList.scene_1_15 = 'Zar se nisi smrzla? VeÄe je prohladno. ';
this.sr_strList.scene_1_16 = 'Pa da, malo! ';
this.sr_strList.scene_1_17 = 'Mrak je pao... šta misliš da se malo zabavimo?';
this.sr_strList.scene_1_18 = 'Å ta ti znaÄi to “ da se malo zabavimoâ€?';
this.sr_strList.scene_1_19 = 'Da li želiš da te zagrejem malo?';
this.sr_strList.scene_1_20 = 'To bi bilo baš lepo! ';
this.sr_strList.scene_1_21 = 'Znam naÄin da te ugrejem!';
this.sr_strList.scene_1_22 = 'I ja znam taj naÄin. I ne slažem se! Ti si napaljena životinja!';
this.sr_strList.scene_1_23 = 'Odvešću te do kuće!';
this.sr_strList.scene_1_24 = 'Neću da idem kući!';
this.sr_strList.scene_1_25 = 'Da li osećaš kako su mi prsti topli? ';
this.sr_strList.scene_1_26 = 'Da! I sviđa mi se to. Tvoja strast me pali!';
this.sr_strList.scene_1_27 = 'Imaš dobre sise!';
this.sr_strList.scene_1_28 = 'Obećao si mi da ćeš me zagrejati, ali ne ovako!';
this.sr_strList.scene_1_29 = 'Skidaj se!';
this.sr_strList.scene_1_30 = 'Å ta? Ne mogu to da radim na ulici!';
this.sr_strList.scene_1_31 = 'OK, hajde da se kresnemo!';
this.sr_strList.scene_1_32 = 'Ne budi tako bezobrazan, ludaku jedan!';
this.sr_strList.scene_1_33 = 'HoćeÅ¡ li da poÄneÅ¡ da mi puÅ¡iÅ¡?';
this.sr_strList.scene_1_34 = 'Ne, htela sam romantiÄnu vezu a ne samo kres!';
this.sr_strList.scene_1_35 = 'Dušo, stvarno mi se sviđaš!';
this.sr_strList.scene_1_36 = 'Stavi svoje prste u moju picu. Užasno te želim!';
this.ua_strList = new Object();
this.ua_strList.scene_1_1 = 'Сьогодні в мене з’ÑвилаÑÑŒ пречудова Ñ–Ð´ÐµÑ Ð¾Ñ€Ð³Ð°Ð½Ñ–Ð·ÑƒÐ²Ð°Ñ‚Ð¸ автоперегони!';
this.ua_strList.scene_1_2 = 'Ðе така вже вона й чудова! Я ненавиджу швидкіÑÑ‚ÑŒ!';
this.ua_strList.scene_1_3 = 'ВиглÑдаєш чудово… Ñк завжди!';
this.ua_strList.scene_1_4 = 'ДÑкую! Ти такий милий… Ñк завжди!';
this.ua_strList.scene_1_5 = 'Краще б вдÑгнула що-небудь Ñпортивне… Ð›Ñ–Ñ â€“ не найкраще міÑце Ð´Ð»Ñ Ð²Ð¸Ñоких підборів!';
this.ua_strList.scene_1_6 = 'Я вдÑгаюÑÑŒ, Ñк хочу! Ðе подобаєтьÑÑ â€“ не дивиÑÑŒ! ';
this.ua_strList.scene_1_7 = 'Тобі подобаєтьÑÑ, Ñк Ñ Ð²Ð¾Ð´Ð¶Ñƒ?';
this.ua_strList.scene_1_8 = 'ÐÑ–! Занадто швидко, Ñ Ð»ÑкаюÑÑŒ! ';
this.ua_strList.scene_1_9 = ' Тобі подобаєтьÑÑ ÐºÑ€Ð°Ñ”Ð²Ð¸Ð´? Тут гарно… ';
this.ua_strList.scene_1_10 = ' Мені більш подобаєтьÑÑ Ð¼Ñ–Ñька атмоÑфера!';
this.ua_strList.scene_1_11 = ' Хочеш провеÑти зі мною увеÑÑŒ день? Ð’ машині.';
this.ua_strList.scene_1_12 = 'Звичайно! Я хочу провеÑти із тобою уÑе Ñвоє життÑ! ';
this.ua_strList.scene_1_13 = ' Темнішає. Давай відпочинемо, Ñк вважаєш?';
this.ua_strList.scene_1_14 = ' Я ще не втомилаÑÑ! ';
this.ua_strList.scene_1_15 = ' Сьогодні доволі прохолодно. Ти не змерзла? ';
this.ua_strList.scene_1_16 = ' Змерзла, трошки.';
this.ua_strList.scene_1_17 = 'Темніє... Ðе хочеш розволіктиÑÑ? ';
this.ua_strList.scene_1_18 = 'Що ти маєш на увазі під Ñловом “розволіктиÑÑâ€?';
this.ua_strList.scene_1_19 = 'Хочеш Ñ Ñ‚ÐµÐ±Ðµ зігрію?';
this.ua_strList.scene_1_20 = 'Було б чудово! ';
this.ua_strList.scene_1_21 = 'Я знаю ÑпоÑіб зробити тебе гарÑчою та вологою!';
this.ua_strList.scene_1_22 = 'Я також знаю цей ÑпоÑіб. І Ñ Ð½Ðµ в наÑтрої, похітлива ти тварюка! ';
this.ua_strList.scene_1_23 = 'Я відвезу тебе додому!';
this.ua_strList.scene_1_24 = 'Я не хочу додому!';
this.ua_strList.scene_1_25 = 'Відчуваєш тепло моїх пальців? ';
this.ua_strList.scene_1_26 = 'Так… Ð¢Ð²Ð¾Ñ Ð¿Ñ€Ð¸ÑтраÑÑ‚ÑŒ збуджує мене!';
this.ua_strList.scene_1_27 = 'Мені подобаютьÑÑ Ñ‚Ð²Ð¾Ñ— цицьки!';
this.ua_strList.scene_1_28 = 'Ти обіцÑв зігріти мене, а не приÑтавати!';
this.ua_strList.scene_1_29 = 'Зніми Ñвій одÑг!';
this.ua_strList.scene_1_30 = 'Що? Я не робитиму цього поÑеред вулиці!';
this.ua_strList.scene_1_31 = 'Добре, давай перепихнемоÑÑŒ!';
this.ua_strList.scene_1_32 = 'Мені не подобаютьÑÑ Ñ‚Ð°ÐºÑ– Ñлова!';
this.ua_strList.scene_1_33 = 'Хочеш відÑмоктати в мене Ð´Ð»Ñ Ð¿Ð¾Ñ‡Ð°Ñ‚ÐºÑƒ?';
this.ua_strList.scene_1_34 = 'ÐÑ–, Ñ Ñ…Ð¾Ñ‡Ñƒ романтичних ÑтоÑунків, а не проÑто ÑекÑу!';
this.ua_strList.scene_1_35 = 'Крихітко, Ñк же Ñ Ð»ÑŽÐ±Ð»ÑŽ тебе!';
this.ua_strList.scene_1_36 = 'Ð’Ñтроми палець до моєї кицьки. Я вмираю від бажаннÑ! ';
this.cz_strList = new Object();
this.cz_strList.scene_1_1 = 'Jsem strašně rád, že jsme šli dneska na automobilové závody!';
this.cz_strList.scene_1_2 = 'NebuÄ tak sebevÄ›domý! NenávidÃm vysokou rychlost! Je to nebezpeÄné!';
this.cz_strList.scene_1_3 = 'Vypadáš krásně…jako vždycky!';
this.cz_strList.scene_1_4 = 'DÃky jsi gentleman….jako vždycky!';
this.cz_strList.scene_1_5 = 'MÄ›la bys nosit nÄ›co sportovnÃho… Les nenà mÃsto pro vysoké podpatky!';
this.cz_strList.scene_1_6 = 'NosÃm co já chci! RozumÃÅ¡! NelÃbà se ti to, tak nekoukej!';
this.cz_strList.scene_1_7 = 'LÃbà se ti můj způsob jÃzdy?';
this.cz_strList.scene_1_8 = 'Ne, jezdÃÅ¡ pÅ™ÃliÅ¡ rychle! DÄ›sÃm se!';
this.cz_strList.scene_1_9 = 'Máš ráda pÅ™Ãrodu kolem?';
this.cz_strList.scene_1_10 = 'Ne, mám radši města a jejich atmosféru!';
this.cz_strList.scene_1_11 = 'Chceš se mnou strávit celý den v autě?';
this.cz_strList.scene_1_12 = 'Ano, přála bych si s tebou strávit celý život!';
this.cz_strList.scene_1_13 = 'StmÃvá se. MÄ›l by sis odpoÄinout, co myslÃÅ¡?';
this.cz_strList.scene_1_14 = 'Ne, nejsem unavený!';
this.cz_strList.scene_1_15 = 'Nenà ti zima? VeÄer je dnes chladný.';
this.cz_strList.scene_1_16 = 'Ano, trošku!';
this.cz_strList.scene_1_17 = 'Padá tma...co se pobavit?';
this.cz_strList.scene_1_18 = 'Co tÃm myslÃÅ¡... «pobavit se» ?';
this.cz_strList.scene_1_19 = 'Chceš abych tě zahřál?';
this.cz_strList.scene_1_20 = 'To by bylo hezké!';
this.cz_strList.scene_1_21 = 'Znám způsob jak tě rozpálit!';
this.cz_strList.scene_1_22 = 'Ano, já ho znám taky, ale nesouhlasÃm! Jsi chlÃpné zvÃÅ™e!';
this.cz_strList.scene_1_23 = 'Odvezu tě domů!';
this.cz_strList.scene_1_24 = 'Nechci jet domů!';
this.cz_strList.scene_1_25 = 'CÃtÃÅ¡ teplo mých prstů?';
this.cz_strList.scene_1_26 = 'Ano! Mám ho ráda! Tvoje vášeň mě tak vzrušuje!';
this.cz_strList.scene_1_27 = 'Mám rád tvá prsa!';
this.cz_strList.scene_1_28 = 'SlÃbil jsi mi mÄ› zahřát, ne obtěžovat!';
this.cz_strList.scene_1_29 = 'Sundej si obleÄenÃ!';
this.cz_strList.scene_1_30 = 'Co? Nemůžu to udělat na ulici!';
this.cz_strList.scene_1_31 = 'OK, zašukáme si!';
this.cz_strList.scene_1_32 = 'NebuÄ tak hrubý, ty blázne!';
this.cz_strList.scene_1_33 = 'ChceÅ¡ zaÄÃt cucánÃm mého penisu?';
this.cz_strList.scene_1_34 = 'Ne, chtÄ›la jsem romantiku ne jenom pÃchat!';
this.cz_strList.scene_1_35 = 'Baby, já tě mám opravdu rád!';
this.cz_strList.scene_1_36 = 'StrÄ mi prsty do mé jeskyňky. Tolik tÄ› chci!';
this.langList = new Object();
this.langList.en = 'Play';
this.langList.ru = 'Играть';
this.langList.de = 'Spielen';
this.langList.es = 'Jugar';
this.langList.fr = 'Jouer';
this.langList.hu = 'Play';
this.langList.it = 'Gioca!';
this.langList.pl = 'Zagraj';
this.langList.ro = 'Joacă';
this.langList.bg = 'Игра';
this.langList.sr = 'Plai';
this.langList.pt = 'Tocar';
this.langList.ua = 'Грати';
this.langList.cz = 'Hrát';
this.gameNameList = new Object();
this.gameNameList.en = 'Porn Game: Fucking Auto Racing';
this.gameNameList.ru = 'Порно игра: Ð•Ð±Ð»Ñ Ð½Ð° Ðвтогонках';
this.gameNameList.de = 'Pornospiel: Bumsen und Autorennen';
this.gameNameList.es = 'El Curso de Sexo';
this.gameNameList.fr = 'Jeu Porno : Course de Baise';
this.gameNameList.hu = 'Pornó játék: Dugás az autóversenyen';
this.gameNameList.it = 'Gioco di Porno: Corse di Auto con Scopata';
this.gameNameList.pl = 'Gra Erotyczna: Pieprzone Wyścigi Samochodowe';
this.gameNameList.ro = 'Joc Porno: Cursa auto cu sex';
this.gameNameList.bg = 'Порно игра: Ð¡ÐµÐºÑ Ð°Ð²Ñ‚Ð¾Ð¼Ð¾Ð±Ð¸Ð»Ð½Ð° надпревара';
this.gameNameList.pt = 'Jogo Porno: Queca nas Corridas Automóvel';
this.gameNameList.sr = 'Porno igrica: Kres na auto trkama';
this.gameNameList.ua = 'Порно-Гра: Ð¡ÐµÐºÑ Ñ‚Ð° Перегони';
this.gameNameList.cz = 'Erotická hra: Sex na okruhu';
};
_global.Strings = v1;
_global.Strings extends MovieClip;
var v2 = v1.prototype;
ASSetPropFlags(_global.Strings.prototype, null, 1);
}
#endinitclip
}
movieClip 471 __Packages.Buttons {
#initclip
if (!_global.Buttons) {
var v1 = function (myList) {
super();
this.buttonList = new Array();
var v5 = 0;
while (v5 < myList.length) {
this.buttonList[v5] = _root.attachMovie(myList[v5].obj, 'button_obj_' + v5, 150 + v5);
this.buttonList[v5]._x = myList[v5].area[0];
this.buttonList[v5]._y = myList[v5].area[1];
this.buttonList[v5].frame = myList[v5].frame;
this.buttonList[v5].url = myList[v5].url;
this.buttonList[v5].txt.text = _global.str2[myList[v5].btnPlay];
this.buttonList[v5].gotoAndStop(1);
this.buttonList[v5].onRollOver = function () {
this.gotoAndStop(2);
};
this.buttonList[v5].onRollOut = function () {
this.gotoAndStop(1);
};
this.buttonList[v5].onDragOut = function () {
this.gotoAndStop(1);
};
this.buttonList[v5].onRelease = function () {
if (!(this.url eq '')) {
this.getURL(this.url, 'blank');
}
if (this.frame != 0) {
_root.gotoAndStop(this.frame);
_global.myButtons.kill();
}
};
++v5;
}
};
_global.Buttons = v1;
_global.Buttons extends MovieClip;
var v2 = v1.prototype;
v2.kill = function () {
var v3 = 0;
while (v3 < this.buttonList.length) {
delete this.buttonList[v3].onRollOver;
delete this.buttonList[v3].onRollOut;
delete this.buttonList[v3].onDragOut;
delete this.buttonList[v3].onRelease;
this.buttonList[v3].removeMovieClip();
++v3;
}
delete this.buttonList;
delete _global.myButtons;
};
ASSetPropFlags(_global.Buttons.prototype, null, 1);
}
#endinitclip
}
movieClip 472 __Packages.Waiting {
#initclip
if (!_global.Waiting) {
var v1 = function (myFramesQty, myFrame, snd) {
super();
this.framesQty = myFramesQty;
this.gotoFrame = myFrame;
this.counter = 0;
this.mySound = snd;
if (!(this.mySound eq '') and !(this.mySound eq undefined)) {
this.playSound(this.mySound, false);
}
_root.onEnterFrame = function () {
_global.myWaiting.counter += 1;
if (_global.myWaiting.counter >= _global.myWaiting.framesQty) {
_global.myWaiting.kill();
_root.gotoAndStop(_global.myWaiting.gotoFrame);
}
};
};
_global.Waiting = v1;
_global.Waiting extends MovieClip;
var v2 = v1.prototype;
v2.playSound = function (soundName, loop) {
_root.sound.attachSound(soundName);
_root.sound.start();
};
v2.kill = function () {
delete _root.onEnterFrame;
};
ASSetPropFlags(_global.Waiting.prototype, null, 1);
}
#endinitclip
}
movieClip 473 __Packages.Dialog {
#initclip
if (!_global.Dialog) {
var v1 = function (myList, xPos, yPos, popup_1, popup_2, myFrame) {
super();
this.dailogList = new Array();
var v5 = 0;
while (v5 < myList.length) {
this.dailogList[v5] = _root.attachMovie('phrase_area', 'phrase_obj_' + v5, 100 + v5);
this.dailogList[v5]._x = xPos;
this.dailogList[v5]._y = yPos + v5 * 35;
this.dailogList[v5].phrase = myList[v5].phrase;
this.dailogList[v5].answer = myList[v5].answer;
this.dailogList[v5].correct = myList[v5].correct;
this.dailogList[v5].frame = myList[v5].frame;
this.dailogList[v5].snd = myList[v5].snd;
this.dailogList[v5].visited = false;
this.dailogList[v5].numb = v5;
this.dailogList[v5].gotoAndStop(1);
_global.gameTexts['dialog_' + v5].setText(myList[v5].phrase);
_global.gameTexts['dialog_' + v5].setAlign('left');
_global.gameTexts['dialog_' + v5].setPosition(xPos + 5, yPos + v5 * 35 + 7);
_global.gameTexts['dialog_' + v5].setVisible(true);
this.dailogList[v5].onRollOver = function () {
if (this.visited eq false) {
this.gotoAndStop(2);
}
};
this.dailogList[v5].onRollOut = function () {
if (this.visited eq false) {
this.gotoAndStop(1);
}
};
this.dailogList[v5].onDragOut = function () {
if (this.visited eq false) {
this.gotoAndStop(1);
}
};
this.dailogList[v5].onRelease = function () {
if (this.visited eq false) {
_global.myDialog.makePopup(this.numb, 1);
}
};
++v5;
}
this.popupObject = new Object();
this.popupObject = _root.attachMovie('popup_obj', 'popup_obj', 50, {'_visible': false});
this.popupObject.popup_1 = new Array(7);
this.popupObject.popup_1[2] = popup_1[1];
this.popupObject.popup_1[3] = popup_1[2];
this.popupObject.popup_1[6] = popup_1[0];
this.popupObject.popup_2 = new Array(7);
this.popupObject.popup_2[2] = popup_2[1];
this.popupObject.popup_2[3] = popup_2[2];
this.popupObject.popup_2[6] = popup_2[0];
this.popupObject.popup_button.gotoAndStop(1);
_root[this.popupObject.popup_1[6]]._visible = false;
if (_root[this.popupObject.popup_1[6]].arrow._y > 0) {
this.popupObject.popup_1[1] = _root[this.popupObject.popup_1[6]]._y + 30;
this.popupObject.popup_1[0] = _root[this.popupObject.popup_1[6]]._x - this.popupObject.popup_1[2] + 75;
this.popupObject.popup_1[4] = true;
this.popupObject.popup_1[5] = false;
} else {
if (_root[this.popupObject.popup_1[6]].arrow._y < 0) {
this.popupObject.popup_1[1] = _root[this.popupObject.popup_1[6]]._y - this.popupObject.popup_1[3] - 30;
this.popupObject.popup_1[0] = _root[this.popupObject.popup_1[6]]._x - 33;
this.popupObject.popup_1[4] = false;
this.popupObject.popup_1[5] = true;
} else {
if (_root[this.popupObject.popup_1[6]].arrow._y == 0) {
this.popupObject.popup_1[4] = false;
this.popupObject.popup_1[5] = false;
this.popupObject.popup_1[1] = _root[this.popupObject.popup_1[6]]._y;
this.popupObject.popup_1[0] = _root[this.popupObject.popup_1[6]]._x;
}
}
}
_root[this.popupObject.popup_2[6]]._visible = false;
if (_root[this.popupObject.popup_2[6]].arrow._y > 0) {
this.popupObject.popup_2[1] = _root[this.popupObject.popup_2[6]]._y + 30;
this.popupObject.popup_2[0] = _root[this.popupObject.popup_2[6]]._x - this.popupObject.popup_2[2] + 75;
this.popupObject.popup_2[4] = true;
this.popupObject.popup_2[5] = false;
} else {
if (_root[this.popupObject.popup_2[6]].arrow._y < 0) {
this.popupObject.popup_2[1] = _root[this.popupObject.popup_2[6]]._y - this.popupObject.popup_2[3] - 30;
this.popupObject.popup_2[0] = _root[this.popupObject.popup_2[6]]._x - 33;
this.popupObject.popup_2[4] = false;
this.popupObject.popup_2[5] = true;
} else {
if (_root[this.popupObject.popup_2[6]].arrow._y == 0) {
this.popupObject.popup_2[4] = false;
this.popupObject.popup_2[5] = false;
this.popupObject.popup_2[1] = _root[this.popupObject.popup_2[6]]._y;
this.popupObject.popup_2[0] = _root[this.popupObject.popup_2[6]]._x;
}
}
}
_root.startFrame = _root._currentframe + 1;
_root.finishFrame = myFrame;
this.sound = new Sound();
};
_global.Dialog = v1;
_global.Dialog extends MovieClip;
var v2 = v1.prototype;
v2.makePopup = function (choiceNumb, popupNumb) {
this.hideDialog();
this.popupObject._visible = true;
this.popupObject._x = this.popupObject['popup_' + popupNumb][0];
this.popupObject._y = this.popupObject['popup_' + popupNumb][1];
this.popupObject.popup_1_2._width = this.popupObject['popup_' + popupNumb][2] - 40;
this.popupObject.popup_2_2._width = this.popupObject['popup_' + popupNumb][2] - 40;
this.popupObject.popup_3_2._width = this.popupObject['popup_' + popupNumb][2] - 40;
this.popupObject.popup_2_1._height = this.popupObject['popup_' + popupNumb][3] - 40;
this.popupObject.popup_2_2._height = this.popupObject['popup_' + popupNumb][3] - 40;
this.popupObject.popup_2_3._height = this.popupObject['popup_' + popupNumb][3] - 40;
this.popupObject.popup_1_3._x = this.popupObject['popup_' + popupNumb][2] - 20;
this.popupObject.popup_2_3._x = this.popupObject['popup_' + popupNumb][2] - 0;
this.popupObject.popup_3_3._x = this.popupObject['popup_' + popupNumb][2] - 20;
this.popupObject.popup_3_1._y = this.popupObject['popup_' + popupNumb][3] - 20;
this.popupObject.popup_3_2._y = this.popupObject['popup_' + popupNumb][3] - 0;
this.popupObject.popup_3_3._y = this.popupObject['popup_' + popupNumb][3] - 20;
if (popupNumb == 1) {
_global.gameTexts.text_0.setText(this.dailogList[choiceNumb].phrase);
} else {
_global.gameTexts.text_0.setText(this.dailogList[choiceNumb].answer);
this.playSound(_global.myDialog.dailogList[choiceNumb].snd, false);
}
_global.gameTexts.text_0.setAlign('center');
_global.gameTexts.text_0.setPosition(this.popupObject['popup_' + popupNumb][0] + 10, this.popupObject['popup_' + popupNumb][1] + 15);
_global.gameTexts.text_0.setWidth(this.popupObject['popup_' + popupNumb][2] - 20);
_global.gameTexts.text_0.setVisible(true);
this.popupObject.popup_arrow_up._x = this.popupObject['popup_' + popupNumb][2] - 90;
this.popupObject.popup_arrow_down._y = this.popupObject['popup_' + popupNumb][3] - 0;
this.popupObject.popup_button._x = this.popupObject['popup_' + popupNumb][2] - 50;
this.popupObject.popup_button._y = this.popupObject['popup_' + popupNumb][3] - 15;
this.popupObject.popup_arrow_up._visible = this.popupObject['popup_' + popupNumb][4];
this.popupObject.popup_arrow_down._visible = this.popupObject['popup_' + popupNumb][5];
this.popupObject.popup_button.gotoAndStop(1);
this.popupObject.popup_button.onRollOver = function () {
this.gotoAndStop(2);
};
this.popupObject.popup_button.onRollOut = function () {
this.gotoAndStop(1);
};
this.popupObject.popup_button.onDragOut = function () {
this.gotoAndStop(1);
};
this.popupObject.popup_button.onRelease = function () {
_global.myDialog.kullPopup(popupNumb);
if (popupNumb == 1) {
_root.gotoAndStop(_global.myDialog.dailogList[choiceNumb].frame);
_global.myDialog.makePopup(choiceNumb, 2);
} else {
if (_global.myDialog.dailogList[choiceNumb].correct eq false) {
_global.myDialog.dailogList[choiceNumb].visited = true;
_global.myDialog.dailogList[choiceNumb].gotoAndStop(3);
_root.gotoAndStop(_root.startFrame);
_global.myDialog.showDialog();
} else {
_root.gotoAndStop(_root.finishFrame);
_global.myDialog.kill();
}
}
};
};
v2.showDialog = function () {
var v3 = 0;
while (v3 < this.dailogList.length) {
this.dailogList[v3]._visible = true;
_global.gameTexts['dialog_' + v3].setVisible(true);
++v3;
}
};
v2.hideDialog = function () {
var v3 = 0;
while (v3 < this.dailogList.length) {
this.dailogList[v3]._visible = false;
_global.gameTexts['dialog_' + v3].setVisible(false);
++v3;
}
};
v2.kullPopup = function (popupNumb) {
delete this.popupObject.popup_button.onRollOver;
delete this.popupObject.popup_button.onRollOut;
delete this.popupObject.popup_button.onDragOut;
delete this.popupObject.popup_button.onRelease;
this.popupObject._visible = false;
_global.gameTexts.text_0.setVisible(false);
};
v2.kill = function () {
this.popupObject.removeMovieClip();
delete this.popupObject;
var v3 = 0;
while (v3 < this.dailogList.length) {
delete this.dailogList[v3].onRollOver;
delete this.dailogList[v3].onRollOut;
delete this.dailogList[v3].onDragOut;
delete this.dailogList[v3].onRelease;
this.dailogList[v3].removeMovieClip();
++v3;
}
delete this.dailogList;
delete _global.myDialog;
};
v2.playSound = function (soundName, loop) {
_root.sound.attachSound(soundName);
if (loop) {
_root.sound.start(0, 100000);
} else {
_root.sound.start();
}
};
ASSetPropFlags(_global.Dialog.prototype, null, 1);
}
#endinitclip
}
movieClip 474 __Packages.Sequence {
#initclip
if (!_global.Sequence) {
var v1 = function (myList, myArea, myBtn, myFrame) {
super();
this.classVar = new Object({'start_frame': _root._currentframe + 1, 'mouse_press': false, 'cur_seq': -1, 'cur_id': -1, 'proc': 0, 'interv': 0, 'next_btn': myBtn});
this.sequenceData = myList;
this.sequenceArea = myArea;
this.sequenceList = new Array();
this.sequenceNumb = 0;
this.persentsNumb = 0;
var v5 = 0;
while (v5 < this.sequenceData.length) {
var v6 = 0;
while (v6 < this.sequenceData[v5].masks.length) {
this.sequenceList[v5] = _root[this.sequenceData[v5].masks[v6].mask];
this.sequenceList[v5].seq = v5;
this.sequenceList[v5].id = v6;
this.sequenceList[v5].onPress = function () {
_global.mySequence.onPressAction(this);
};
this.sequenceList[v5].onDragOut = function () {
_global.mySequence.onReleseAction(this);
};
this.sequenceList[v5].onRelease = function () {
_global.mySequence.onReleseAction(this);
};
++v6;
}
++v5;
}
_root.counter.gotoAndStop(1);
_root[this.classVar.next_btn].gotoAndStop(1);
_root[this.classVar.next_btn].onRollOver = function () {
this.gotoAndStop(2);
};
_root[this.classVar.next_btn].onRollOut = function () {
this.gotoAndStop(1);
};
_root[this.classVar.next_btn].onDragOut = function () {
this.gotoAndStop(1);
};
_root[this.classVar.next_btn].onRelease = function () {
_global.mySequence.kill();
_root.gotoAndStop(myFrame);
};
_root[this.classVar.next_btn]._visible = false;
};
_global.Sequence = v1;
_global.Sequence extends MovieClip;
var v2 = v1.prototype;
v2.onFrameAction = function () {
if (this.classVar.mouse_press eq true) {
switch (this.sequenceData[this.classVar.cur_seq].type) {
case 'click-n-hold':
this.classVar.proc += this.sequenceData[this.classVar.cur_seq].masks[this.classVar.cur_id].speed;
this.persentsNumb += this.sequenceData[this.classVar.cur_seq].masks[this.classVar.cur_id].speed;
if (this.classVar.proc >= this.sequenceData[this.classVar.cur_seq].add_percents) {
this.persentsNumb = Math.round(this.persentsNumb - (this.classVar.proc - this.sequenceData[this.classVar.cur_seq].add_percents));
this.sequenceNumb += 1;
this.classVar.proc = 0;
if (this.sequenceNumb == this.sequenceData.length) {
_root[this.classVar.next_btn]._visible = true;
}
clearInterval(this.classVar.interv);
}
_root.counter.gotoAndStop(int(this.persentsNumb * 5));
break;
case 'move':
}
}
};
v2.onPressAction = function (myObject) {
switch (this.sequenceData[myObject.seq].type) {
break;
case 'click':
case 'click-n-hold':
if (myObject.seq == this.sequenceNumb) {
clearInterval(this.classVar.interv);
this.classVar.mouse_press = true;
this.classVar.cur_seq = myObject.seq;
this.classVar.cur_id = myObject.id;
this.classVar.interv = setInterval(this, 'onFrameAction', 30);
_root.gotoAndStop(this.sequenceData[myObject.seq].masks[myObject.id].good.frame);
this.makePopup(this.sequenceData[myObject.seq].masks[myObject.id].good.text);
this.soundName = this.sequenceData[myObject.seq].masks[myObject.id].good.snd;
this.playSound(this.soundName, false);
}
if (myObject.seq < this.sequenceNumb) {
_root.gotoAndStop(this.sequenceData[myObject.seq].masks[myObject.id].good.frame);
this.soundName = this.sequenceData[myObject.seq].masks[myObject.id].good.snd;
this.playSound(this.soundName, false);
}
if (myObject.seq > this.sequenceNumb) {
_root.gotoAndStop(this.sequenceData[myObject.seq].masks[myObject.id].bad.frame);
this.makePopup(this.sequenceData[myObject.seq].masks[myObject.id].bad.text);
this.soundName = this.sequenceData[myObject.seq].masks[myObject.id].bad.snd;
this.playSound(this.soundName, false);
}
break;
case 'move':
}
};
v2.onReleseAction = function (myObject) {
switch (this.sequenceData[myObject.seq].type) {
case 'click':
if (myObject.seq == this.sequenceNumb) {
this.persentsNumb += this.sequenceData[myObject.seq].add_percents;
this.sequenceNumb += 1;
_root.counter.gotoAndStop(this.persentsNumb);
}
if (myObject.seq > this.sequenceNumb) {
}
if (myObject.seq < this.sequenceNumb) {
}
break;
case 'click-n-hold':
clearInterval(this.classVar.interv);
_root.gotoAndStop(this.classVar.start_frame);
_global.gameTexts.text_0.setText('');
_root.sound.stop(this.soundName);
this.popupObject.removeMovieClip();
break;
case 'move':
}
};
v2.makePopup = function (myText) {
this.popupObject = new Object();
this.popupObject = _root.attachMovie('popup_obj', 'popup_obj', 50);
this.popupObject._x = this.sequenceArea[0];
this.popupObject._y = this.sequenceArea[1];
this.popupObject.popup_1_2._width = this.sequenceArea[2] - 40;
this.popupObject.popup_2_2._width = this.sequenceArea[2] - 40;
this.popupObject.popup_3_2._width = this.sequenceArea[2] - 40;
this.popupObject.popup_2_1._height = this.sequenceArea[3] - 40;
this.popupObject.popup_2_2._height = this.sequenceArea[3] - 40;
this.popupObject.popup_2_3._height = this.sequenceArea[3] - 40;
this.popupObject.popup_1_3._x = this.sequenceArea[2] - 20;
this.popupObject.popup_2_3._x = this.sequenceArea[2] - 0;
this.popupObject.popup_3_3._x = this.sequenceArea[2] - 20;
this.popupObject.popup_3_1._y = this.sequenceArea[3] - 20;
this.popupObject.popup_3_2._y = this.sequenceArea[3] - 0;
this.popupObject.popup_3_3._y = this.sequenceArea[3] - 20;
_global.gameTexts.text_0.setText(myText);
_global.gameTexts.text_0.setAlign('center');
_global.gameTexts.text_0.setPosition(this.sequenceArea[0] + 10, this.sequenceArea[1] + 15);
_global.gameTexts.text_0.setWidth(this.sequenceArea[2] - 20);
_global.gameTexts.text_0.setVisible(true);
this.popupObject.popup_arrow_up._x = this.sequenceArea[2] - 90;
this.popupObject.popup_arrow_down._y = this.sequenceArea[3] - 0;
this.popupObject.popup_arrow_up._visible = this.sequenceArea[4];
this.popupObject.popup_arrow_down._visible = this.sequenceArea[5];
this.popupObject.popup_button._visible = false;
};
v2.kill = function () {
delete _root[this.classVar.next_btn].onRollOver;
delete _root[this.classVar.next_btn].onRollOut;
delete _root[this.classVar.next_btn].onDragOut;
delete _root[this.classVar.next_btn].onRelease;
var v5 = 0;
while (v5 < this.sequenceData.length) {
var v4 = 0;
while (v4 < this.sequenceData[v5].masks.length) {
delete _root[this.sequenceData[v5].masks[v4].mask].onPress;
delete _root[this.sequenceData[v5].masks[v4].mask].onDragOut;
delete _root[this.sequenceData[v5].masks[v4].mask].onRelease;
++v4;
}
++v5;
}
delete this.sequenceList;
delete this.popupObject;
delete _global.mySequence;
};
v2.playSound = function (soundName, loop) {
_root.sound.attachSound(soundName);
if (loop) {
_root.sound.start(0, 100000);
} else {
_root.sound.start();
}
};
ASSetPropFlags(_global.Sequence.prototype, null, 1);
}
#endinitclip
}
movieClip 475 __Packages.HintTimer {
#initclip
if (!_global.HintTimer) {
var v1 = function () {
super();
trace('HintTest');
this.sequenceData = new Array();
this.sequenceList = new Array();
this.addPercents = new Array();
this.sequenceData = _global.sequenceList;
var v5 = 0;
while (v5 < this.sequenceData.length) {
var v6 = 0;
while (v6 < this.sequenceData[v5].masks.length) {
this.addPercents[v5] = this.sequenceData[v5].add_percents;
this.sequenceList[v5] = _root[this.sequenceData[v5].masks[v6].mask];
++v6;
}
++v5;
}
this.startTimer();
};
_global.HintTimer = v1;
_global.HintTimer extends MovieClip;
var v2 = v1.prototype;
v2.startTimer = function () {
this.isTimerStarted = true;
this.mcActionPoint = null;
this.beginTime = getTimer();
this.progress_start = _root.counter._currentframe;
_root.onEnterFrame = function () {
trace(getTimer() - _global.newHintTimer.getBeginTime());
if (_root.counter._currentframe == _root.counter._totalframes) {
if (_global.newHintTimer.isStarted()) {
_global.newHintTimer.stopTimer();
}
} else {
if (_root.counter._currentframe > _global.newHintTimer.getProgressStart()) {
if (_global.newHintTimer.isStarted()) {
_global.newHintTimer.stopTimer();
}
_global.newHintTimer.startTimer();
} else {
if (getTimer() - _global.newHintTimer.getBeginTime() >= HintTimer.MillisecWait) {
if (_global.newHintTimer.getMcActionPoint() == null) {
trace(' progress_start = ' + _global.newHintTimer.getProgressStart());
var v5 = 0;
var v4 = 0;
var v3 = 0;
while (v3 < _global.newHintTimer.addPercents.length) {
v4 += _global.newHintTimer.addPercents[v3];
trace('_root.counter._currentframe = ' + _root.counter._currentframe);
trace('( ' + v4 + ' * ' + _root.counter._totalframes + ' / ' + 100 + ' )');
if (_root.counter._currentframe < v4 * _root.counter._totalframes / 100) {
v5 = v3;
break;
}
++v3;
}
var v7 = _global.newHintTimer.sequenceList[v5]._x;
var v6 = _global.newHintTimer.sequenceList[v5]._y;
trace(' new_x = ' + v7 + ' new_y = ' + v6);
_global.newHintTimer.setMcActionPoint(_root.attachMovie('actionPoint', 'actionPoint', _root.getNextHighestDepth(), {'_x': v7, '_y': v6}));
}
}
}
}
};
};
v2.stopTimer = function () {
var v3 = 0;
while (_root.getInstanceAtDepth(v3) != undefined) {
++v3;
}
trace(' i = ' + v3);
this.mcActionPoint.swapDepths(v3);
this.mcActionPoint.removeMovieClip();
this.mcActionPoint = null;
delete _root.onEnterFrame;
this.isTimerStarted = false;
};
v2.getBeginTime = function () {
return this.beginTime;
};
v2.getProgressStart = function () {
return this.progress_start;
};
v2.getMcActionPoint = function () {
return this.mcActionPoint;
};
v2.setMcActionPoint = function (_mc) {
this.mcActionPoint = _mc;
};
v2.isStarted = function () {
return this.isTimerStarted;
};
v1.MillisecWait = 30000;
ASSetPropFlags(_global.HintTimer.prototype, null, 1);
}
#endinitclip
}
movieClip 476 __Packages.Shakehand {
#initclip
if (!_global.Shakehand) {
var v1 = function (myList) {
super();
this.datasList = myList;
this.datasList.dist = 0;
this.datasList.x = _root._xmouse;
this.datasList.y = _root._ymouse;
this.datasList.last_x = _root._xmouse;
this.datasList.last_y = _root._ymouse;
this.datasList.summ_x = 0;
this.datasList.summ_y = 0;
this.datasList.counter = 0;
this.datasList.status = 0;
this.datasList.fr_jump = 0;
this.datasList.c_frame = _root.scene._currentframe;
this.datasList.m_frame = _root.scene._framesloaded;
_root.scene.gotoAndStop(1);
_root.counter.gotoAndStop(1);
this.popupList = new Object();
this.popupList = _root.attachMovie('popup_obj', 'popup_obj', 50);
this.popupList.popup_button.gotoAndStop(1);
this.popupList.popup_button._visible = false;
this.popupList.popup_arrow_up._visible = false;
this.popupList.popup_arrow_down._visible = false;
this.popupList._x = this.datasList.popup[0];
this.popupList._y = this.datasList.popup[1];
this.popupList.popup_1_2._width = this.datasList.popup[2] - 40;
this.popupList.popup_2_2._width = this.datasList.popup[2] - 40;
this.popupList.popup_3_2._width = this.datasList.popup[2] - 40;
this.popupList.popup_2_1._height = this.datasList.popup[3] - 40;
this.popupList.popup_2_2._height = this.datasList.popup[3] - 40;
this.popupList.popup_2_3._height = this.datasList.popup[3] - 40;
this.popupList.popup_1_3._x = this.datasList.popup[2] - 20;
this.popupList.popup_2_3._x = this.datasList.popup[2] - 0;
this.popupList.popup_3_3._x = this.datasList.popup[2] - 20;
this.popupList.popup_3_1._y = this.datasList.popup[3] - 20;
this.popupList.popup_3_2._y = this.datasList.popup[3] - 0;
this.popupList.popup_3_3._y = this.datasList.popup[3] - 20;
_global.gameTexts.text_0.setText(this.datasList.popup[4]);
_global.gameTexts.text_0.setAlign('center');
_global.gameTexts.text_0.setPosition(this.datasList.popup[0] + 10, this.datasList.popup[1] + 15);
_global.gameTexts.text_0.setWidth(this.datasList.popup[2] - 20);
_global.gameTexts.text_0.setVisible(true);
trace(this.datasList.popup[0]);
this.interval = setInterval(this.actionWaiting, 30, this);
};
_global.Shakehand = v1;
_global.Shakehand extends MovieClip;
var v2 = v1.prototype;
v2.actionWaiting = function (obj) {
var v9 = _root._xmouse;
var v10 = _root._ymouse;
var v11 = Math.sqrt(Math.pow(v9 - obj.datasList.x, 2) + Math.pow(v10 - obj.datasList.y, 2));
this.datasList.status -= 1;
if (obj.datasList.dist <= v11) {
obj.datasList.dist = v11;
} else {
var v13 = Math.abs(obj.datasList.x - obj.datasList.last_x) * Math.cos(obj.datasList.angle * Math.PI / 180);
var v12 = Math.abs(obj.datasList.y - obj.datasList.last_y) * Math.sin(obj.datasList.angle * Math.PI / 180);
var v14 = Math.sqrt(Math.pow(v13, 2) + Math.pow(v12, 2));
var v8 = v14 / obj.datasList.counter * obj.datasList.difficulty;
if (v8 > 7 * obj.datasList.counter) {
v8 = 7 * obj.datasList.counter;
}
obj.datasList.status += Math.ceil(v8);
obj.datasList.counter = 0;
obj.datasList.dist = 0;
obj.datasList.x = v9;
obj.datasList.y = v10;
}
var v6 = 100 * obj.datasList.status / 1000;
if (v6 > 100) {
v6 = 100;
}
obj.datasList.fr_jump = Math.ceil(obj.datasList.maxFrameJump * v6 / 100) + obj.datasList.minFrameJump;
var v5 = obj.datasList.c_frame + obj.datasList.fr_jump;
if (v5 > obj.datasList.m_frame) {
v5 -= obj.datasList.m_frame;
}
obj.datasList.c_frame = v5;
_root.scene.gotoAndStop(obj.datasList.c_frame);
if (int(499 * obj.datasList.status / 1000) + 1 > _root.counter._currentframe) {
_root.counter.nextFrame();
_root.counter.nextFrame();
} else {
if (int(499 * obj.datasList.status / 1000) + 1 < _root.counter._currentframe) {
_root.counter.prevFrame();
_root.counter.prevFrame();
}
}
obj.datasList.last_x = v9;
obj.datasList.last_y = v10;
++obj.datasList.counter;
if (obj.datasList.status > 0) {
var v7 = obj.datasList.status * 0.005 + 1;
if (v7 > 5) {
v7 = 5;
}
obj.datasList.status -= v7;
}
if (obj.datasList.status < 0) {
obj.datasList.status = 0;
}
if (v6 >= 100) {
_root.gotoAndStop(obj.datasList.frame);
_global.myShakehand.kill();
}
};
v2.kill = function () {
clearInterval(this.interval);
_global.gameTexts.text_0.setText('');
this.popupList.removeMovieClip();
delete this.popupList;
delete _global.myShakehand;
};
ASSetPropFlags(_global.Shakehand.prototype, null, 1);
}
#endinitclip
}
movieClip 477 __Packages.Regime {
#initclip
if (!_global.Regime) {
var v1 = function (myList, myBtn, myFrame) {
super();
this.regimeData = myList;
this.nextBtn = myBtn;
this.nextframe = myFrame;
this.regimeCurr = 0;
this._passFR = 0;
this._totalFR = 0;
this.regimeData[0].cntr = 0;
this.regimeData[0].pass = true;
this.regimeData[0].time = this.regimeData[0].time * 30 + 1;
this._totalFR += this.regimeData[0].time;
var v5 = 1;
while (v5 < this.regimeData.length) {
this.regimeData[v5].cntr = 0;
this.regimeData[v5].pass = false;
this.regimeData[v5].time = this.regimeData[v5].time * 30 + 1;
this._totalFR += this.regimeData[v5].time;
++v5;
}
_root.counter.gotoAndStop(1);
this.startAnimation(0);
_root[this.nextBtn].gotoAndStop(1);
_root[this.nextBtn].onRollOver = function () {
this.gotoAndStop(2);
};
_root[this.nextBtn].onRollOut = function () {
this.gotoAndStop(1);
};
_root[this.nextBtn].onDragOut = function () {
this.gotoAndStop(1);
};
_root[this.nextBtn].onRelease = function () {
_global.myRegime.kill();
_root.gotoAndStop(myFrame);
};
_root[this.nextBtn]._visible = false;
this.sound = new Sound();
};
_global.Regime = v1;
_global.Regime extends MovieClip;
var v2 = v1.prototype;
v2.init = function () {
var v4 = 0;
while (v4 < this.regimeData.length) {
_root[this.regimeData[v4].btn].gotoAndStop(1);
if (this.regimeData[v4].pass eq true) {
if (v4 != this.regimeCurr) {
_root[this.regimeData[v4].btn].id = v4;
_root[this.regimeData[v4].btn].onRollOver = function () {
this.gotoAndStop(2);
};
_root[this.regimeData[v4].btn].onRollOut = function () {
this.gotoAndStop(1);
};
_root[this.regimeData[v4].btn].onDragOut = function () {
this.gotoAndStop(1);
};
_root[this.regimeData[v4].btn].onRelease = function () {
_global.myRegime.startAnimation(this.id);
};
} else {
_root[this.regimeData[v4].btn].gotoAndStop(3);
}
_root[this.regimeData[v4].btn]._alpha = 100;
} else {
_root[this.regimeData[v4].btn]._alpha = 30;
}
++v4;
}
};
v2.drop = function () {
var v3 = 0;
while (v3 < this.regimeData.length) {
if (this.regimeData[v3].pass eq true) {
delete _root[this.regimeData[v3].btn].onRollOver;
delete _root[this.regimeData[v3].btn].onRollOut;
delete _root[this.regimeData[v3].btn].onDragOut;
delete _root[this.regimeData[v3].btn].onRelease;
}
++v3;
}
};
v2.startAnimation = function (myID) {
this.drop();
this.regimeCurr = myID;
clearInterval(this.regimeIntr);
_root.gotoAndStop(this.regimeData[myID].frame);
this.regimeIntr = setInterval(this, 'runAnimation', 33);
this.init();
this.sound.stop(this.soundName);
if (myID > 0) {
this.soundName = this.regimeData[myID].snd;
this.playSound(this.soundName, true);
} else {
_root.sound.stop(this._sound);
}
};
v2.runAnimation = function () {
if (this.regimeData[this.regimeCurr].cntr < this.regimeData[this.regimeCurr].time) {
this.regimeData[this.regimeCurr].cntr += 1;
this._passFR += 1;
_root.counter.gotoAndStop(int(500 * this._passFR / this._totalFR));
if (this.regimeData[this.regimeCurr].cntr == this.regimeData[this.regimeCurr].time) {
this.drop();
this.regimeData[this.regimeCurr + 1].pass = true;
this.init();
if (this.regimeCurr == this.regimeData.length - 1) {
_root[this.nextBtn]._visible = true;
}
}
}
};
v2.kill = function () {
_root.sound.stop(this._sound);
this.regimeIntr = setInterval(this, 'runAnimation', 33);
this.drop();
delete this.regimeData;
};
v2.playSound = function (soundName, loop) {
if (!(this._sound eq undefined)) {
_root.sound.stop(this._sound);
}
this._sound = soundName;
_root.sound.attachSound(soundName);
if (loop) {
_root.sound.start(0, 100000);
} else {
_root.sound.start();
}
};
ASSetPropFlags(_global.Regime.prototype, null, 1);
}
#endinitclip
}
frame 2 {
_global.LanguageGame = 'en';
_global.OnlineGame = 'online';
_global.gameTexts = new Object();
_global.gameTexts.dialog_0 = new Texts('dialog_0', 'gialog', 10, 10, 0, 'left', 0, 1000, '');
_global.gameTexts.dialog_1 = new Texts('dialog_1', 'gialog', 10, 45, 0, 'left', 0, 1001, '');
_global.gameTexts.dialog_2 = new Texts('dialog_2', 'gialog', 10, 80, 0, 'left', 0, 1002, '');
_global.gameTexts.dialog_3 = new Texts('dialog_3', 'gialog', 10, 80, 0, 'left', 0, 1003, '');
_global.gameTexts.dialog_4 = new Texts('dialog_4', 'gialog', 10, 80, 0, 'left', 0, 1004, '');
_global.gameTexts.text_0 = new Texts('text_0', 'gialog', 10, 80, 0, 'left', 0, 1010, '');
_global.gameTexts.text_1 = new Texts('text_1', 'gialog', 10, 80, 0, 'left', 0, 1011, '');
_global.strings = new Strings();
_global.str = _global.strings[_global.LanguageGame + '_strList'];
_global.str2 = _global.strings.langList;
_global.gameName = _global.strings.gameNameList;
_global.haveOfficeSex = false;
_global.haveRoom_1Sex = false;
_global.haveRoom_2Sex = false;
}
movieClip 128 {
}
movieClip 131 {
}
frame 3 {
_root.btn_logo.onRelease = function () {
getURL('http://sexgamesbox.com/?fr=' + _global.LanguageGame + '-Porn_Game_Fucking_Auto_Racing-' + _global.OnlineGame, 'blank');
};
_root.sound = new Sound(_root.sound_switch);
_root.sound1 = new Sound(_root.music_switch);
_root.sound1.attachSound('music1');
_root.sound1.start(0, 100000);
_root.music_vol = 50;
_root.sound1.setVolume(_root.music_vol);
_root.music_switch.gotoAndStop(1);
_root.music_switch.onRelease = function () {
if (_root.music_vol == 50) {
_root.music_switch.gotoAndStop(2);
_root.music_vol = 0;
} else {
_root.music_switch.gotoAndStop(1);
_root.music_vol = 50;
}
_root.sound1.setVolume(_root.music_vol);
};
_root.sound_vol = 100;
_root.sound_switch.gotoAndStop(1);
_root.sound_switch.onRelease = function () {
if (_root.sound_vol == 100) {
_root.sound_switch.gotoAndStop(2);
_root.sound_vol = 0;
} else {
_root.sound_switch.gotoAndStop(1);
_root.sound_vol = 100;
}
_root.sound.setVolume(_root.sound_vol);
};
}
frame 9 {
game_name.text = _global.gameName[_global.LanguageGame];
_global.buttonList = new Array({'area': [335, 250], 'obj': 'button_play', 'frame': 10, 'url': '', 'btnPlay': _global.LanguageGame});
_global.myButtons = new Buttons(_global.buttonList);
stop();
}
movieClip 134 {
}
movieClip 141 {
}
movieClip 144 {
}
movieClip 147 {
}
movieClip 150 {
}
movieClip 153 {
}
movieClip 156 {
}
movieClip 159 {
}
movieClip 162 {
}
movieClip 163 {
}
frame 10 {
_global.myWaiting = new Waiting(30, 11);
stop;
}
movieClip 168 {
frame 30 {
stop();
}
}
frame 11 {
_global.myWaiting = new Waiting(30, 15);
stop;
}
movieClip 171 {
frame 30 {
stop();
}
}
frame 15 {
_global.dialogList = new Array({'phrase': _global.str.scene_1_1, 'answer': _global.str.scene_1_2, 'correct': false, 'frame': 19, 'snd': 'laugh_3'}, {'phrase': _global.str.scene_1_3, 'answer': _global.str.scene_1_4, 'correct': true, 'frame': 19, 'snd': 'laugh_2'}, {'phrase': _global.str.scene_1_5, 'answer': _global.str.scene_1_6, 'correct': false, 'frame': 19, 'snd': 'laugh_1'});
_global.myDialog = new Dialog(_global.dialogList, 20, 365, ['quest_cloud', 250, 75], ['ans_cloud', 250, 70], 20);
stop();
}
movieClip 173 {
}
movieClip 174 {
}
movieClip 176 {
}
frame 20 {
_global.dialogList = new Array({'phrase': _global.str.scene_1_7, 'answer': _global.str.scene_1_8, 'correct': false, 'frame': 24, 'snd': 'laugh_3'}, {'phrase': _global.str.scene_1_9, 'answer': _global.str.scene_1_10, 'correct': false, 'frame': 24, 'snd': 'laugh_2'}, {'phrase': _global.str.scene_1_11, 'answer': _global.str.scene_1_12, 'correct': true, 'frame': 24, 'snd': 'laugh_1'});
_global.myDialog = new Dialog(_global.dialogList, 20, 365, ['quest_cloud', 250, 75], ['ans_cloud', 250, 70], 25);
stop();
}
frame 25 {
_global.myWaiting = new Waiting(100, 30);
stop;
}
movieClip 179 {
}
movieClip 180 {
frame 100 {
stop();
}
}
frame 30 {
_global.dialogList = new Array({'phrase': _global.str.scene_1_13, 'answer': _global.str.scene_1_14, 'correct': false, 'frame': 34, 'snd': 'laugh_3'}, {'phrase': _global.str.scene_1_15, 'answer': _global.str.scene_1_16, 'correct': true, 'frame': 34, 'snd': 'laugh_2'}, {'phrase': _global.str.scene_1_17, 'answer': _global.str.scene_1_18, 'correct': false, 'frame': 34, 'snd': 'laugh_1'});
_global.myDialog = new Dialog(_global.dialogList, 20, 365, ['quest_cloud', 250, 75], ['ans_cloud', 250, 70], 35);
stop();
}
movieClip 181 {
frame 200 {
gotoAndPlay('night');
}
}
frame 35 {
_global.dialogList = new Array({'phrase': _global.str.scene_1_19, 'answer': _global.str.scene_1_20, 'correct': true, 'frame': 39, 'snd': 'laugh_3'}, {'phrase': _global.str.scene_1_21, 'answer': _global.str.scene_1_22, 'correct': false, 'frame': 39, 'snd': 'laugh_2'}, {'phrase': _global.str.scene_1_23, 'answer': _global.str.scene_1_24, 'correct': false, 'frame': 39, 'snd': 'laugh_1'});
_global.myDialog = new Dialog(_global.dialogList, 20, 365, ['quest_cloud', 250, 75], ['ans_cloud', 250, 70], 40);
stop();
}
frame 40 {
_global.myWaiting = new Waiting(30, 45);
stop;
}
frame 45 {
_global.myWaiting = new Waiting(30, 50);
stop;
}
movieClip 184 {
}
movieClip 187 {
}
movieClip 190 {
}
movieClip 193 {
}
movieClip 196 {
}
movieClip 199 {
}
movieClip 202 {
}
movieClip 203 {
}
frame 50 {
_global.dialogList = new Array({'phrase': _global.str.scene_1_25, 'answer': _global.str.scene_1_26, 'correct': true, 'frame': 54, 'snd': 'laugh_3'}, {'phrase': _global.str.scene_1_27, 'answer': _global.str.scene_1_28, 'correct': false, 'frame': 54, 'snd': 'laugh_2'}, {'phrase': _global.str.scene_1_29, 'answer': _global.str.scene_1_30, 'correct': false, 'frame': 54, 'snd': 'laugh_1'});
_global.myDialog = new Dialog(_global.dialogList, 20, 365, ['quest_cloud', 250, 75], ['ans_cloud', 250, 70], 55);
stop();
}
frame 55 {
_global.dialogList = new Array({'phrase': _global.str.scene_1_31, 'answer': _global.str.scene_1_32, 'correct': false, 'frame': 59, 'snd': 'laugh_3'}, {'phrase': _global.str.scene_1_33, 'answer': _global.str.scene_1_34, 'correct': false, 'frame': 59, 'snd': 'laugh_2'}, {'phrase': _global.str.scene_1_35, 'answer': _global.str.scene_1_36, 'correct': true, 'frame': 59, 'snd': 'laugh_1'});
_global.myDialog = new Dialog(_global.dialogList, 20, 365, ['quest_cloud', 250, 75], ['ans_cloud', 250, 70], 60);
stop();
}
frame 60 {
_global.myWaiting = new Waiting(30, 65);
stop;
}
frame 65 {
_global.myWaiting = new Waiting(120, 70);
stop;
}
movieClip 206 {
}
movieClip 209 {
}
movieClip 212 {
}
movieClip 215 {
}
movieClip 218 {
}
movieClip 221 {
}
movieClip 224 {
}
movieClip 227 {
}
movieClip 230 {
}
movieClip 233 {
}
movieClip 236 {
}
movieClip 239 {
}
movieClip 242 {
}
movieClip 245 {
}
movieClip 248 {
}
movieClip 251 {
}
movieClip 254 {
}
movieClip 255 {
frame 119 {
stop();
}
}
frame 70 {
_global.sequenceList = new Array({'add_percents': 9, 'type': 'click-n-hold', 'masks': [{'mask': 'lask_1', 'speed': 0.1, 'good': {'frame': 72, 'text': 'So good ...', 'snd': 'like'}, 'bad': {'frame': 72, 'text': 'Stop it!', 'snd': 'dontlike'}}]}, {'add_percents': 9, 'type': 'click-n-hold', 'masks': [{'mask': 'lask_2', 'speed': 0.1, 'good': {'frame': 73, 'text': 'mmmm ... so good ...', 'snd': 'like'}, 'bad': {'frame': 73, 'text': 'Stop it!', 'snd': 'dontlike'}}]}, {'add_percents': 9, 'type': 'click-n-hold', 'masks': [{'mask': 'lask_3', 'speed': 0.1, 'good': {'frame': 74, 'text': 'So good ...', 'snd': 'like'}, 'bad': {'frame': 74, 'text': 'Stop it!', 'snd': 'dontlike'}}]}, {'add_percents': 9, 'type': 'click-n-hold', 'masks': [{'mask': 'lask_4', 'speed': 0.1, 'good': {'frame': 75, 'text': 'So good ...', 'snd': 'like'}, 'bad': {'frame': 75, 'text': 'Stop it!', 'snd': 'dontlike'}}]}, {'add_percents': 9, 'type': 'click-n-hold', 'masks': [{'mask': 'lask_5', 'speed': 0.1, 'good': {'frame': 76, 'text': 'So good ...', 'snd': 'like'}, 'bad': {'frame': 76, 'text': 'Stop it!', 'snd': 'dontlike'}}]}, {'add_percents': 9, 'type': 'click-n-hold', 'masks': [{'mask': 'lask_6', 'speed': 0.1, 'good': {'frame': 77, 'text': 'So good ...', 'snd': 'like'}, 'bad': {'frame': 77, 'text': 'Stop it!', 'snd': 'dontlike'}}]}, {'add_percents': 9, 'type': 'click-n-hold', 'masks': [{'mask': 'lask_7', 'speed': 0.1, 'good': {'frame': 78, 'text': 'So good ...', 'snd': 'like'}, 'bad': {'frame': 78, 'text': 'Stop it!', 'snd': 'dontlike'}}]}, {'add_percents': 9, 'type': 'click-n-hold', 'masks': [{'mask': 'lask_8', 'speed': 0.1, 'good': {'frame': 79, 'text': 'So good ...', 'snd': 'like'}, 'bad': {'frame': 79, 'text': 'Stop it!', 'snd': 'dontlike'}}]}, {'add_percents': 9, 'type': 'click-n-hold', 'masks': [{'mask': 'lask_9', 'speed': 0.1, 'good': {'frame': 80, 'text': 'So good ...', 'snd': 'like'}, 'bad': {'frame': 80, 'text': 'Stop it!', 'snd': 'dontlike'}}]}, {'add_percents': 9, 'type': 'click-n-hold', 'masks': [{'mask': 'lask_10', 'speed': 0.1, 'good': {'frame': 81, 'text': 'So good ...', 'snd': 'like'}, 'bad': {'frame': 81, 'text': 'Stop it!', 'snd': 'dontlike'}}]}, {'add_percents': 10, 'type': 'click-n-hold', 'masks': [{'mask': 'lask_11', 'speed': 0.1, 'good': {'frame': 82, 'text': 'So good ...', 'snd': 'like'}, 'bad': {'frame': 82, 'text': 'Stop it!', 'snd': 'dontlike'}}]});
_global.mySequence = new Sequence(_global.sequenceList, [280, 20, 200, 60, false, false], 'btn_next', 83);
_global.newHintTimer = new HintTimer();
stop();
}
movieClip 258 {
}
movieClip 261 {
}
movieClip 264 {
}
movieClip 267 {
}
movieClip 270 {
}
movieClip 273 {
}
movieClip 276 {
}
movieClip 277 {
}
movieClip 280 {
}
movieClip 283 {
}
movieClip 286 {
}
movieClip 289 {
}
movieClip 292 {
}
movieClip 295 {
}
movieClip 298 {
}
movieClip 299 {
}
movieClip 300 {
}
movieClip 301 {
frame 101 {
gotoAndPlay('sex_1');
}
frame 301 {
gotoAndPlay('sex_2');
}
frame 501 {
gotoAndPlay('sex_3');
}
frame 701 {
gotoAndPlay('sex_4');
}
frame 901 {
gotoAndPlay('sex_5');
}
frame 1101 {
gotoAndPlay('sex_6');
}
frame 1301 {
gotoAndPlay('sex_7');
}
frame 1501 {
gotoAndPlay('sex_8');
}
frame 1701 {
gotoAndPlay('sex_9');
}
frame 1901 {
gotoAndPlay('sex_10');
}
frame 2101 {
gotoAndPlay('sex_11');
}
frame 2301 {
gotoAndPlay('sex_12');
}
}
movieClip 303 {
}
movieClip 306 {
}
frame 72 {
scl333.gotoAndPlay('sex_2');
}
frame 73 {
scl333.gotoAndPlay('sex_3');
}
frame 74 {
scl333.gotoAndPlay('sex_4');
}
frame 75 {
scl333.gotoAndPlay('sex_5');
}
frame 76 {
scl333.gotoAndPlay('sex_6');
}
frame 77 {
scl333.gotoAndPlay('sex_7');
}
frame 78 {
scl333.gotoAndPlay('sex_8');
}
frame 79 {
scl333.gotoAndPlay('sex_9');
}
frame 80 {
scl333.gotoAndPlay('sex_10');
}
frame 81 {
scl333.gotoAndPlay('sex_11');
}
frame 82 {
scl333.gotoAndPlay('sex_12');
}
frame 83 {
_global.myWaiting = new Waiting(10, 85);
stop;
}
frame 85 {
_global.myWaiting = new Waiting(30, 90);
stop;
}
frame 90 {
_global.myWaiting = new Waiting(30, 95);
stop;
}
movieClip 309 {
}
movieClip 312 {
}
movieClip 315 {
}
movieClip 318 {
}
movieClip 321 {
}
movieClip 324 {
}
movieClip 327 {
}
movieClip 332 {
}
movieClip 335 {
}
movieClip 338 {
}
movieClip 343 {
frame 200 {
gotoAndPlay('sex_444');
}
}
frame 95 {
_global.myShakehand = new Shakehand({'angle': 90, 'difficulty': 1, 'minFrameJump': 1, 'maxFrameJump': 10, 'frame': 100, 'popup': [280, 20, 200, 60, 'Shake your mouse up\'n\'down to make it faster']});
stop();
}
frame 100 {
_global.myWaiting = new Waiting(30, 105);
stop;
}
frame 105 {
_global.myWaiting = new Waiting(90, 110);
stop;
}
movieClip 346 {
}
movieClip 349 {
}
movieClip 352 {
}
movieClip 355 {
}
movieClip 358 {
}
movieClip 361 {
}
movieClip 364 {
}
movieClip 367 {
}
movieClip 370 {
}
movieClip 373 {
}
movieClip 376 {
}
movieClip 379 {
}
movieClip 382 {
}
movieClip 385 {
}
movieClip 388 {
}
movieClip 391 {
}
movieClip 394 {
}
movieClip 397 {
}
movieClip 400 {
}
movieClip 403 {
}
movieClip 406 {
}
movieClip 409 {
frame 90 {
stop();
}
}
frame 110 {
_global.regimeList = new Array({'btn': 'temp_1', 'time': 0, 'frame': 111, 'snd': ''}, {'btn': 'temp_2', 'time': 9, 'frame': 112, 'snd': 'sex60_1'}, {'btn': 'temp_3', 'time': 9, 'frame': 113, 'snd': 'sex40_1'}, {'btn': 'temp_4', 'time': 9, 'frame': 114, 'snd': 'sex20_1'});
_global.myRegime = new Regime(_global.regimeList, 'btn_next', 115);
stop();
}
movieClip 410 {
}
movieClip 413 {
}
movieClip 415 {
}
movieClip 417 {
}
movieClip 419 {
}
movieClip 421 {
}
frame 112 {
scen_5.gotoAndPlay('sex_1');
}
movieClip 433 {
frame 96 {
stop();
}
}
movieClip 439 {
frame 81 {
stop();
}
}
movieClip 444 {
frame 66 {
stop();
}
}
movieClip 445 {
frame 60 {
gotoAndPlay('sex_1');
}
frame 100 {
gotoAndPlay('sex_2');
}
frame 120 {
gotoAndPlay('sex_3');
}
frame 220 {
stop();
}
}
frame 113 {
scen_5.gotoAndPlay('sex_2');
}
frame 114 {
scen_5.gotoAndPlay('sex_3');
}
frame 115 {
scen_5.gotoAndPlay('finish');
_global.myWaiting = new Waiting(150, 120);
stop;
}
frame 120 {
_global.myWaiting = new Waiting(30, 125);
stop;
}
frame 125 {
_global.myWaiting = new Waiting(240, 130);
stop;
}
movieClip 450 {
}
movieClip 454 {
}
movieClip 455 {
}
movieClip 457 {
}
movieClip 458 {
}
movieClip 461 {
}
movieClip 462 {
}
movieClip 463 {
}
frame 130 {
game_name.text = _global.gameName[_global.LanguageGame];
_global.buttonList = new Array({'area': [-20, 148], 'obj': 'btn_again', 'frame': 10, 'url': ''}, {'area': [-20, 199], 'obj': 'btn_more', 'frame': 0, 'url': 'http://sexgamesbox.com/?fr=' + _global.LanguageGame + '-Porn_Game_Fucking_Auto_Racing-' + _global.OnlineGame});
_global.myButtons = new Buttons(_global.buttonList);
stop();
}
// unknown tag 88 length 69
// unknown tag 88 length 74