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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/86130715?noj=FRM86130715-3DC" width="1" height="1"></div>

big-money.swf

This is the info page for
Flash #119755

(Click the ID number above for more basic data on this flash file.)


Text
loading...

TIME

PLAY

PLAY

INSTRUCTIONS

INSTRUCTIONS

GAME HINTS

GAME HINTS

The object of the game is to collect as many coins as
possible before the game time (5:00) expires. To remove
coins from the screen, you just have to click on groups of
3 or more adjacent coins of the same color.
They'll disappear from the screen, earning you points...
the more you eliminate at once, the better your score.
Grabbing coins will also cause the Money Meter on the
right to rise. Be careful, the level will fall if you don't
keep grabbing coins! When the Money Meter hits the top,
a Moneybag will drop from above!

PLAY

PLAY

BACK

BACK

NEXT

NEXT

INSTRUCTIONS:

To collect a Moneybag, you have to remove the coin it's
sitting on. Sometimes this will be easy, if there are
already 3 or more coins of the same color under the bag.
Other times it will be more difficult, and
you'll need to work at other areas of the board before
you can access the Moneybag.
To pass each level, you need to collect a certain number
of Moneybags. The number of bags needed is shown on
the left hand side of the screen. As you collect them, the
dark bag-shaped slots will be filled in.
When you've collected the necessary number, you'll
proceed to the next level!

After each move, you'll see new coins being minted at
the bottom of the screen. If the coins ever reach the top
of the screen, you'll get a warning and a 3-second
countdown, and then your game will end!
Game Scoring
You score points for clearing coins, depending on the
number of coins in the set. A set of 3 coins is worth 10
points. A set of 4 is worth 15 points.

5 coins: 20 pts
6 coins: 30 pts
7 coins: 40 pts

8 coins: 50 pts
9 coins: 65 pts
10 coins: 80 pts

But be careful, for every click on a group of two or fewer
coins will subtract 10 points from your score.
Score Multipliers
All points are multiplied by 0.5 based on the skill
level of the game.
Points are also multiplied by a Game Level multiplier.
When the game begins this value is set to 1.1. With each
new game level, the multiplier increases by 0.1.
The formula is as follows:
Level 1 = 1.1
Level 2 = 1.2
Level 3 = 1.3
Level 4 = 1.4 etc.

You can go as fast or as slow as you want, but
eventually you'll have to be careful which coins you
grab. As the coin level increases more with
each move, you'll need to optimize your moves to collect
the most coins with each possible move.
Be sure to look at the game board before each move.
Your first move isn't always your best.
As soon as you see a Moneybag drop, try to remove it as
soon as possible to move on to the next level. The more
levels you go through, the more
your Game Level multiplier increases.
Try to remove big combinations of coins in one move.
The more coins you remove the higher you'll score.

HINTS:

Click Here to Play Next Level

GAME OVER!

GAME OVER!

Please hold on while your
final score is computed ...

00000

Your computer
has lost
connection.

Please visit the
My Account
page to view
the status of your
completed
tournament.

Frame Rate

Motion Actions

Main Actions

Timer Actions

1.1.1.1e

1

2

BACK

BACK

BACK

10

15

PLAY
AGAIN

PLAY
AGAIN

PLAY
AGAIN

SUBMIT YOUR SCORE

SUBMIT YOUR SCORE

SUBMIT YOUR SCORE

TIME

0

SCORE

MATCHES LEFT

0:00

It's time use your skills you've
acquired while playing
BIG MONEY and
win some money!
To play in cash prize
tournaments is easy, plus
we'll give you $6 FREE
to play our games!

GameRival Cash Games is
the premier destination for
cash prize skill game play.
Select the games you want
to play and compete for fun,
prizes, and cash!

BIG MONEY

BIG MONEY

PLAY NOW FOR CA$H

PLAY NOW FOR CA$H

PLAY NOW FOR CA$H

PLAY NOW FOR CA$H

Make sure your score of - $"+ score+ " - for this game is recorded and then challenge your friends to a game.

SUBMIT
YOUR
SCORE

SUBMIT
YOUR
SCORE

SUBMIT
YOUR
SCORE

ActionScript [AS1/AS2]

Frame 1
ifFrameLoaded (48) { gotoAndStop (7); }
Frame 6
gotoAndPlay (1);
Frame 7
stop();
Frame 48
stop();
Instance of Symbol 58 MovieClip "cointodollar" in Frame 48
onClipEvent (load) { function motionsteps(x1, y1, x2, y2, steps) { totalsteps = steps; dx = Math.abs(x1 - x2); dy = Math.abs(y1 - y2); stepx = dx / steps; stepy = dy / steps; if (x2 < x1) { stepx = stepx * -1; } if (y2 < y1) { stepy = stepy * -1; } if (movemoney == 0) { stepx = 0; stepy = 0; } count = 0; fx = x2; fy = y2; } function moveme() { count++; this._x = this._x + stepx; this._y = this._y + stepy; if (count >= totalsteps) { removeMovieClip(this); } } motionsteps(setx, sety, 100, 200, 6); } onClipEvent (enterFrame) { if (_name ne "cointodollar") { moveme(); } }
Instance of Symbol 205 MovieClip "coinmaster" in Frame 48
onClipEvent (load) { function highlight(num) { if (num == 0) { this.coin.gotoAndStop(1); } else { this.coin.gotoAndStop(2); } } function removeme() { _parent.actions.tilearray[cell] = -1; _parent.actions.colorarray[cell] = 0; if (bag == 1) { col = _parent.actions.getcol(cell); _parent.actions.colcount[col]--; _parent.actions.bagcolsarray[col]--; _parent.actions.shootmoneybag(this._x, this._y); _parent.actions.removemoneybag(depth); } else if (atom == 1) { col = _parent.actions.getcol(cell); _parent.actions.colcount[col]--; _parent.actions.atomcolsarray[col]--; _parent.actions.doabomb = atomcolor; _parent.actions.removeatom(depth); } removeMovieClip(this); } function moveme() { done = 0; finalx = xarray[destcell]; finaly = yarray[destcell]; if (steplen >= Math.abs(this._x - finalx)) { this._x = finalx; } if (this._x < finalx) { this._x = this._x + steplen; } } moving = 0; dropcount = 0; steps = 0; }
Instance of Symbol 209 MovieClip in Frame 48
onClipEvent (load) { offsettimer = getTimer(); } onClipEvent (enterFrame) { framecount++; if (framecount == 100) { framecount = 0; time = getTimer(); timepassed = int((time - offsettimer) / 1000); _parent.timeframe = "FR: " + (timepassed / 4); offsettimer = getTimer(); } }
Instance of Symbol 212 MovieClip "motions" in Frame 48
onClipEvent (load) { function initMath() { Deg2Rad = (Math.PI/180); Rad2Deg = 1 / Deg2Rad; TABLE_SIZE = 720; initTables(); } function moveObj(x, y, angle, step) { if (temppoint != 1) { temp = new Object(); temppoint = 1; } if (0 < (angle - 90)) { ang_adj = angle - 90; } else { ang_adj = angle + 270; } temp.x = x + (step * myCos[ang_adj]); temp.y = y + (step * mySin[ang_adj]); return(temp); } function motionsteps(x1, y1, x2, y2, steps) { if (stepobjectmade != 1) { stepobjectmade = 1; stepobject = new Object(); } dx = Math.abs(x1 - x2); dy = Math.abs(y1 - y2); stepx = dx / steps; stepy = dy / steps; if (x2 < x1) { stepx = stepx * -1; } if (y2 < y1) { stepy = stepy * -1; } stepobject.stepx = stepx; stepobject.stepy = stepy; stepobject.count = 0; stepobject.steps = steps; stepobject.fx = x2; stepobject.fy = y2; return(stepobject); } function reflectAngle(objAng, hitAng) { objAng = objAng - hitAng; objAng = (360 - objAng) + hitAng; if (objAng >= 360) { objAng = objAng % 360; } return(objAng); } function getAngle(x, y, x1, y1) { distX = x - x1; distY = y - y1; t = Math.atan2(distY, distX) * Rad2Deg; if (t < 0) { t = t + 360; } remain = t - Math.floor(t); if (0.25 >= remain) { t = Math.floor(t); } else if ((0.25 < remain) && (0.75 >= remain)) { t = Math.floor(t) + 0.5; } else { t = Math.ceil(t); } t = t - 90; return(t); } function Rand(min, max) { return(Math.floor(Math.random() * ((max + 1) - min)) + min); } function getVector(x, y, x1, y1) { return(Math.sqrt(((x - x1) * (x - x1)) + ((y - y1) * (y - y1)))); } function initTables() { mySin = new Array(TABLE_SIZE); myCos = new Array(TABLE_SIZE); i = 0; while (i < TABLE_SIZE) { temp = Deg2Rad * i; mySin[i] = Math.sin(temp); myCos[i] = Math.cos(temp); i = i + 0.5; } } function moveObj2(object, angle, step) { if (0 < (angle - 90)) { ang_adj = angle - 90; } else { ang_adj = angle + 270; } object._x = object._x + (step * myCos[ang_adj]); object._y = object._y + (step * mySin[ang_adj]); } initMath(); }
Instance of Symbol 213 MovieClip "bagmaster" in Frame 48
onClipEvent (load) { function motionsteps(x1, y1, x2, y2, steps) { totalsteps = steps; dx = Math.abs(x1 - x2); dy = Math.abs(y1 - y2); stepx = dx / steps; stepy = dy / steps; if (x2 < x1) { stepx = stepx * -1; } if (y2 < y1) { stepy = stepy * -1; } count = 0; fx = x2; fy = y2; } function moveme() { count++; this._x = this._x + stepx; this._y = this._y + stepy; if (count >= totalsteps) { _parent.actions.bagcount++; if (_parent.actions.soundon) { _parent.sound_gotbag.gotoAndPlay(2); } _parent.actions.setnextbag(startx, starty); removeMovieClip(this); } } startx = setx; starty = sety; motionsteps(setx, sety, _parent["bagempty" + (_parent.actions.bagcount + 1)]._x, _parent["bagempty" + (_parent.actions.bagcount + 1)]._y, 8); } onClipEvent (enterFrame) { if (_name ne "bagmaster") { moveme(); } }
Instance of Symbol 217 MovieClip "scorefloaterg" in Frame 48
onClipEvent (load) { function moveme() { steps++; if (steps == 20) { removeMovieClip(this); } } } onClipEvent (enterFrame) { if (name ne "scorefloaterg") { moveme(); } }
Instance of Symbol 220 MovieClip "actions" in Frame 48
onClipEvent (load) { function submitscore() { clearscreen(); } function startgame() { clearscreen(); score = 0; level = 0; nextlevel(); } function nextlevel() { flashcount = 0; boommearray.splice(0); shiftingactive = 0; movingbottom = 0; shiftingactive = 0; setsremoved = 0; bottomsteps = 0; bottomactive = 0; dropspacing = 0; downcount = 0; movecount = 0; atomcount = 0; removesound = 1; warningcount = 0; setbottom = 0; updatescore(0); depth = 100; gameover = 0; control = 0; fastdrop = rows - 2; cointobarratio = 2; dolevelinfo(); _parent.leveldetails = "LEVEL " + level; resetcoinbar(); updateempties(); starttherows(); updatemoves(); } function dolevelinfo() { if (skilllevel == 1) { aLevelThing = level; } else if (skilllevel == 2) { aLevelThing = level + 4; } else { aLevelThing = level + 7; } ncolors = 4; if (aLevelThing < 2) { ncolors = 3; } bneeded = int(mBagsNeededBase + (mBagsNeededAdd * aLevelThing)); if (bneeded < 1) { bneeded = 1; } if (8 < bneeded) { bneeded = 8; } levelper = mPointMultBase + (mPointMultAdd * aLevelThing); rts = 6; level++; arate = 20; levelsetup(rts, bneeded, ncolors, arate); } function clearfordrop() { x = 0; while (x < cols) { if (colcount[x] == rows) { return(0); } x++; } return(1); } function updateempties() { x = 1; while (8 >= x) { _parent["bagempty" + x].gotoAndStop(1); _parent["bagempty" + x]._visible = 0; x++; } x = 1; while (bagsneeded >= x) { _parent["bagempty" + x]._visible = 1; x++; } } function setnextbag(tx, ty) { _parent["bagempty" + bagcount].gotoAndStop(2); fs = updatescore(100); floatscore(fs, tx, ty); } function clearscreen() { control = 0; x = 0; while (x < totalcells) { dep = tilearray[x]; removeMovieClip(_parent["c" + dep]); tilearray[x] = -1; colorarray[x] = -1; x++; } len = movearray.length; x = 0; while (x < len) { dep = movearray[x]; removeMovieClip(_parent["c" + dep]); x++; } x = bottomdepth; while ((bottomdepth + cols) >= x) { removeMovieClip(_parent["c" + x]); x++; } rc.splice(0); checklist.splice(0); leftsidearray.splice(0); rightsidearray.splice(0); removelist.splice(0); droparray.splice(0); trackdroparray.splice(0); higharray.splice(0); temparray.splice(0); squeezecols.splice(0); colcount.splice(0); movearray.splice(0); movetrackarray.splice(0); bagarray.splice(0); bagcolsarray.splice(0); atomarray.splice(0); atomcolsarray.splice(0); flasharray.splice(0); boommearray.splice(0); _parent["g" + nextleveldepth].gotoAndStop(1); } function updatescore(num) { if (num < 0) { score = score + num; if (score < 0) { score = 0; } _parent.score = score; return(num); } num = num * skilloffset; levelper = 1 + ((level * 10) / 100); num = int(num * levelper); score = score + num; if (score < 0) { score = 0; } _parent.score = score; return(num); } function floatscore(num, x, y) { if (num == 0) { return(0); } gdep = updategraphicdep(); duplicateMovieClip (_parent.scorefloaterg, ["g" + gdep], gdep); _parent["g" + gdep]._x = x; _parent["g" + gdep]._y = y; _parent["g" + gdep].value = num; } function levelsetup(rtostart, bags, tcolors, arate) { bagcount = 0; bagsneeded = bags; rowstoset = rtostart; currentcolors = tcolors; atomrate = arate; } function makegraphics() { nextleveldepth = 100000 /* 0x0186A0 */; makegraphic(_parent.levelupg, nextleveldepth); countdowndepth = 100001 /* 0x0186A1 */; makegraphic(_parent.countdowngraphic, countdowndepth); gameoverdepth = 100002 /* 0x0186A2 */; makegraphic(_parent.gameoverg, gameoverdepth); } function resetcoinbar() { updatecoinbar = 0; _parent.maskg.maskg._y = maskstart; } function movecoinbar(num) { if (2 < updatecoinbar) { shift = 2; } else { shift = 1; } _parent.maskg.maskg._y = _parent.maskg.maskg._y - shift; dif = maskstart - _parent.maskg.maskg._y; soundsize = 18; removesound = int(dif / soundsize); removesound = removesound + 1; if (5 < removesound) { removesound = 5; } if (removesound < 1) { removesound = 1; } if ((maskstart - 108) >= _parent.maskg.maskg._y) { if (0 < higharray.length) { _parent.moneybaghighg.gotoAndPlay(2); } setabag(); removesound = 1; _parent.maskg.maskg._y = maskstart; } if (num == 0) { _parent.maskg.maskg._y = maskstart; updatecoinbar = 1; } updatecoinbar = updatecoinbar - shift; } function fillarrays() { if (arraysset != 1) { arraysset = 1; rc = new Array(); tilearray = new Array(); colorarray = new Array(); checklist = new Array(); leftsidearray = new array(); rightsidearray = new array(); removelist = new Array(); xarray = new Array(); yarray = new Array(); droparray = new Array(); trackdroparray = new Array(); higharray = new Array(); temparray = new Array(); squeezecols = new Array(); colcount = new Array(); movearray = new Array(); movetrackarray = new Array(); bagarray = new Array(); bagcolsarray = new Array(); atomarray = new Array(); atomcolsarray = new Array(); flasharray = new Array(); boommearray = new Array(); colorindex = new Array("-", "4577084", "14159374", "16769819", "5416191", "15039220"); mouth0 = new Array(0, 1, 1, 5, 2, 14, 3, 4, 4, 4); mouth1 = new Array(0, 1, 1, 3, 4, 4, 2, 6, 3, 3, 4, 3, 0, 3, 1, 4, 4, 6); mouth2 = new Array(0, 1, 4, 3, 1, 3, 3, 7, 4, 3, 0, 5, 1, 4, 0, 3, 2, 6, 0, 2, 3, 2, 1, 2); mouth3 = new Array(0, 1, 4, 2, 1, 3, 1, 4, 2, 6, 1, 2, 4, 3); mouth4 = new Array(0, 1, 1, 4, 2, 9, 3, 4, 4, 5); mouth5 = new Array(0, 1, 1, 2, 3, 5, 4, 2, 0, 2, 2, 2, 1, 5); mouth6 = new Array(0, 1, 1, 4, 2, 6, 4, 4, 3, 4, 2, 8, 4, 4, 1, 3); mouth7 = new Array(0, 1, 4, 4, 1, 6, 3, 6, 0, 5, 1, 4, 4, 5, 1, 2); mouth8 = new Array(0, 1, 1, 4, 3, 7, 1, 5, 2, 5, 0, 4, 1, 5, 3, 6, 2, 10, 4, 5, 0, 7, 5, 12, 1, 6); mouth9 = new Array(0, 1, 1, 4, 2, 12, 0, 5, 1, 5, 2, 9, 1, 5, 3, 4, 1, 6, 0, 4, 7, 31); RankCutoffs = new Array(0, 1000, 2000, 3000, 4000, 5000, 6000, 7000, 8000, 9000, 10000, 11500, 13000, 15000, 20000, 30000, 40000, 50000, 60000, 70000, 80000, 100000, 125000, 150000, 200000, 300000, 500000); } } function doatoms(num) { doabomb = thebombcolor; b = 0; while (b < totalcells) { if (colorarray[b] == doabomb) { boommearray.push(tilearray[b]); } b++; } len = boommearray.length; if (0 < boommearray.length) { control = 0; } b = 0; while (x < len) { g = getrandom(len); hold = boommearray[b]; boommearray[b] = boommearray[g]; boommearray[g] = hold; x++; } boomcount = -1; doabomb = -1; if (len == 0) { boommearray.splice(0); doshifter++; control = 1; atomarray.splice(0); } } function updatebooms() { boomcounter++; if (boomcounter < 2) { return(0); } boomcounter = 0; boomlength = boommearray.length; x = 0; while (x < 1) { boomcount++; if (boomcount < boomlength) { makeaboom(boommearray[boomcount], _parent["c" + boommearray[boomcount]]._x, _parent["c" + boommearray[boomcount]]._y); } else { boommearray.splice(0); doshifter++; control = 1; gameover = 0; atomarray.splice(0); } x++; } } function makeaboom(celldep, x, y) { gdep = updategraphicdep(); duplicateMovieClip (_parent.atomg, ["g" + gdep], gdep); _parent["g" + gdep]._x = x; _parent["g" + gdep]._y = y; _parent["g" + gdep].value = num; colcount[getcol(_parent["c" + celldep].cell)]--; _parent["c" + celldep].removeme(); if (soundon) { gdep = updategraphicdep(); duplicateMovieClip (_parent.sound_explode, ["g" + gdep], gdep); _parent["g" + gdep].gotoAndPlay(2); } } function dudetalk(phrase) { if (phrase eq "go") { num = 0; } if (phrase eq "levelup") { num = 1; } if (phrase eq "gameover") { num = 2; } if (phrase eq "one") { num = 3; } if (phrase eq "two") { num = 4; } if (phrase eq "three") { num = 5; } if (phrase eq "goodjob") { num = 6; } if (phrase eq "excellent") { num = 7; } if (phrase eq "incredible") { num = 8; } if (phrase eq "bigmoney") { num = 9; } dudeseq = num; dudestep = -1; dudedelay = 0; dudeactive = 1; _parent["sound_talk" + num].gotoAndPlay(2); } function updatedudemouth() { dudedelay--; if (0 >= dudedelay) { dudestep++; if (dudestep == this["mouth" + dudeseq].length) { dudeactive = 0; _parent.mouthg.gotoAndStop(1); return(0); } dudeframe = this["mouth" + dudeseq][(dudestep - 1) * 2]; dudeframe++; dudedelay = this["mouth" + dudeseq][dudestep + 1]; dudedelay = 1; _parent.mouthg.gotoAndStop(dudeframe); } } function starttherows() { if (tilearray[0] >= 0) { return(0); } rowstoset--; dropspacing = 0; x = 0; while (x < cols) { setobject("coin", x, getrandom(currentcolors) + 1); x++; } setupshifters(); } function setobject(type, cell, rand) { depth = updategraphicdep(); duplicateMovieClip (_parent.coinmaster, ["c" + depth], depth); _parent["c" + depth]._x = xarray[cell]; _parent["c" + depth]._y = yarray[cell]; _parent["c" + depth].cell = cell; colcount[getcol(cell)]++; _parent["c" + depth].frame = rand; _parent["c" + depth].depth = depth; _parent["c" + depth].dirx = 0; _parent["c" + depth].diry = 0; _parent["c" + depth].gotoAndStop(rand); if (type eq "bag") { _parent["c" + depth].bag = 1; } if (type eq "atom") { _parent["c" + depth].atom = 1; } tilearray[cell] = depth; colorarray[cell] = rand; return(depth); } function setaatom() { return(0); while ((found == 0) && (findcount < 30)) { findcount++; x = getrandom(cols) + cols; if ((bagcolsarray[x - cols] != 1) && (colcount[x - cols] < (rows - 1))) { bagcolsarray[x - cols] = 1; found = 1; if (soundon) { _parent.sound_bonusdrop.gotoAndPlay(2); } bdep = setobject("atom", x, atomnumber); atomarray.push(bdep); tcolor = getrandom(currentcolors) + 1; _parent["c" + bdep].atom = 1; _parent["c" + bdep].cell = x; _parent["c" + bdep].frame = atomnumber; _parent["c" + bdep].depth = bdep; _parent["c" + bdep].atomcolor = tcolor; thebombcolor = tcolor; _parent["c" + bdep].meset = 0; _parent["c" + bdep].atomdepth = -1; _parent["c" + bdep].atomg.frames.gotoAndStop(tcolor); _parent.ac = "AC: " + tcolor; } } doshifter++; } function setabag() { found = 0; findcount = 0; while ((found == 0) && (findcount < 30)) { findcount++; x = getrandom(cols) + cols; if ((bagcolsarray[x - cols] != 1) && (colcount[x - cols] < (rows - 1))) { bagcolsarray[x - cols] = 1; found = 1; if (soundon) { _parent.sound_bonusdrop.gotoAndPlay(2); } bdep = setobject("bag", x, bagnumber); bagarray.push(bdep); _parent["c" + bdep].bag = 1; _parent["c" + bdep].cell = x; _parent["c" + bdep].frame = bagnumber; _parent["c" + bdep].depth = bdep; _parent["c" + bdep].bagcolor = -1; _parent["c" + bdep].meset = 0; _parent["c" + bdep].bagdepth = -1; } } doshifter++; } function makegraphic(object, odepth) { duplicateMovieClip (object, ["g" + odepth], odepth); object._visible = 0; } function getcell(sx, sy) { nx = sx; ny = sy; nx = nx - (offsetx - (cellwidth / 2)); ny = ny - (offsety - (cellheight / 2)); if ((sx < (offsetx - (cellwidth / 2))) || (((offsetx - (cellwidth / 2)) + (cellwidth * cols)) < sx)) { return(-1); } if ((sy < (offsety - (cellheight / 2))) || (((offsety - (cellheight / 2)) + (cellheight * rows)) < sy)) { return(-1); } tcol = int(nx / cellwidth); trow = int(ny / cellheight); thiscell = tcol + (trow * cols); return(thiscell); } function locatemoves(x, y) { moneybagcount = 0; moves = tilearray.slice(0); removelist.splice(0); tcell = getcell(x, y); checkcolor = colorarray[tcell]; if (0 < checkcolor) { result = moveCheck(tcell, checkcolor); } basecount = 0; if ((result - moneybagcount) >= minremove) { i = 0; while (i < removelist.length) { higharray[i] = tilearray[removelist[i]]; i++; } } ret = result; result = 0; return(ret); } function getmoves(cell) { moneybagcount = 0; moves = tilearray.slice(0); removelist.splice(0); tcell = cell; checkcolor = colorarray[tcell]; if (0 < checkcolor) { result = moveCheck(tcell, checkcolor); } basecount = 0; if ((result - moneybagcount) >= minremove) { return(1); } ret = result; result = 0; return(0); } function getscore(count) { if ((count < 3) || (count.length == 0)) { return(0); } if (count == 3) { base = 10; } else if (count == 4) { base = 15; } else if (count == 5) { base = 20; } else if (count == 6) { base = 30; } else if (count == 7) { base = 40; } else if (count == 8) { base = 50; } else if (count == 9) { base = 65; } else if (count == 10) { base = 80; } else if (count == 11) { base = 95; } else if (count == 12) { base = 115; } else if (count == 13) { base = 135; } else if (count == 14) { base = 155; } else if (count >= 15) { base = 180; } return(base); } function moveCheck(tmpCell, tmpColor) { dep = tilearray[tmpCell]; if (_parent["c" + dep].bag == 1) { moneybagcount++; return((((totBoxes + tb1) + tb2) + tb3) + tb4); } if (_parent["c" + dep].atom == 1) { moneybagcount++; return((((totBoxes + tb1) + tb2) + tb3) + tb4); } removelist.push(tmpCell); moves[tmpCell] = -1; totBoxes = 1; var tb1 = 0; var tb2 = 0; var tb3 = 0; var tb4 = 0; var tmpRow = int(tmpCell / cols); if ((tmpCell + 1) < ((tmpRow + 1) * cols)) { nextCell = tmpCell + 1; if ((moves[nextCell] >= 0) && (colorarray[nextCell] == tmpColor)) { tb1 = moveCheck(nextCell, tmpColor); } } if ((tmpCell - 1) >= (tmpRow * cols)) { nextCell = tmpCell - 1; if ((moves[nextCell] >= 0) && (colorarray[nextCell] == tmpColor)) { tb2 = moveCheck(nextCell, tmpColor); } } if ((tmpCell - cols) >= 0) { nextCell = tmpCell - cols; if ((moves[nextCell] >= 0) && (colorarray[nextCell] == tmpColor)) { tb3 = moveCheck(nextCell, tmpColor); } } if ((tmpCell + cols) < (rows * cols)) { nextCell = tmpCell + cols; if ((moves[nextCell] >= 0) && (colorarray[nextCell] == tmpColor)) { tb4 = moveCheck(nextCell, tmpColor); } } return((((totBoxes + tb1) + tb2) + tb3) + tb4); } function getrandom(num) { theNum = (seed * 2634) + 4354; theNum2 = String(theNum); theNum3 = theNum2.slice(-4); theNum3 = theNum2.slice(0, 3); seed = theNum3; theNum3 = theNum3 % num; return(theNum3); } function setcell(cell, dcolor) { dep = tilearray[cell]; _parent["cell" + dep].box.gotoAndStop(dcolor); colorarray[cell] = dcolor; } function buildcellmap() { cellcount = -1; j = 0; while (j < rows) { if (j == (rows - 1)) { bottomoffset = 0; } else { bottomoffset = 0; } i = 0; while (i < cols) { tx = (cellwidth * i) + offsetx; ty = ((cellheight * j) + offsety) + bottomoffset; cellcount++; depth++; xarray[cellcount] = tx; yarray[cellcount] = ty; tilearray[cellcount] = -1; i++; } j++; } } function geteven(num) { if (num == 0) { return(1); } if (num == 1) { return(0); } if ((num % 2) == 0) { return(1); } return(0); } function getodd(num) { if (num == 0) { return(0); } if (num == 1) { return(1); } if ((num % 2) == 0) { return(0); } return(1); } function topedge(tcell) { if (tcell < cols) { return(1); } return(0); } function rightedge(tcell) { if ((tcell % cols) == (cols - 1)) { return(1); } return(0); } function bottomedge(tcell) { if ((totalcells - cols) < tcell) { return(1); } return(0); } function leftedge(tcell) { if ((tcell % cols) == 0) { return(1); } return(0); } function getcol(tcell) { return(tcell % cols); } function getrow(tcell) { return(int(tcell / cols)); } function fillcells14str(tcell) { rc.splice(0); rc[1] = tcell - cols; rc[2] = tcell + 1; rc[3] = tcell + cols; rc[4] = tcell - 1; if (topedge(tcell)) { rc[1] = -10; } if (rightedge(tcell)) { rc[2] = -10; } if (bottomedge(tcell)) { rc[3] = -10; } if (leftedge(tcell)) { rc[4] = -10; } } function dohighlight() { if (control == 0) { return(0); } x = 0; while (x < higharray.length) { _parent["c" + higharray[x]].highlight(0); x++; } higharray.splice(0); locatemoves(_root._xmouse, _root._ymouse); x = 0; while (x < higharray.length) { _parent["c" + higharray[x]].highlight(1); x++; } } function removegroup() { if (higharray.length == 0) { updatescore(-10); _root.negativescore.gotoAndPlay(2); } if ((higharray.length < minremove) || (control == 0)) { return(0); } srand = getrandom(5) + 1; if (soundon) { _parent["sound_tone" + removesound].gotoAndPlay(2); } movemoney = getrandom(2); result = higharray.length; coinsremoved = coinsremoved + (result - moneybagcount); if ((result - moneybagcount) >= 15) { dudetalk("excellent"); } else if ((result - moneybagcount) >= 10) { dudetalk("goodjob"); } basecount = result - moneybagcount; if (soundon) { if (4 >= basecount) { _parent.sound_clearcoins1.gotoAndPlay(2); } else if (9 >= basecount) { _parent.sound_clearcoins2.gotoAndPlay(2); } else { _parent.sound_clearcoins3.gotoAndPlay(2); } } plus = getscore(basecount); fs = updatescore(plus); x = 0; while (x < higharray.length) { if (biggestcombo < higharray.length) { biggestcombo = higharray.length; } tx = _parent["c" + higharray[x]]._x; ty = _parent["c" + higharray[x]]._y; tf = _parent["c" + higharray[x]].frame; tcell = _parent["c" + higharray[x]].cell; _parent["c" + higharray[x]].removeme(); colcount[getcol(tcell)]--; gdep = updategraphicdep(); duplicateMovieClip (_parent.cointodollar, ["g" + gdep], gdep); _parent["g" + gdep].movemoney = movemoney; _parent["g" + gdep]._x = tx; _parent["g" + gdep]._y = ty; _parent["g" + gdep].setx = tx; _parent["g" + gdep].sety = ty; updatecoinbar = updatecoinbar + cointobarratio; tcolor = colorindex[tf]; makecolor(tcolor, _parent["g" + gdep]); if (0 < movemoney) { _parent["g" + gdep].gotoAndPlay(4); } else { _parent["g" + gdep].gotoAndPlay(1); } if (x == (higharray.length - 1)) { framecount = 0; floatscore(fs, tx, ty); } x++; } doshifter++; setbottom++; } function shootmoneybag(x, y) { gdep = updategraphicdep(); duplicateMovieClip (_parent.bagmaster, ["g" + gdep], gdep); _parent["g" + gdep]._x = tx; _parent["g" + gdep]._y = ty; _parent["g" + gdep].setx = tx; _parent["g" + gdep].sety = ty; } function addtomove(cell1, cell2, dirx, diry) { if (cell1 != -1) { shiftcell(cell1, cell2, dirx); } movearray.push(tilearray[cell2]); dep = tilearray[cell2]; if (dirx != 0) { _parent["c" + dep].dirx = dirx; } if (diry != 0) { _parent["c" + dep].diry = diry; } } function updatemoves() { if (0 < fastdrop) { stepsize = cellheight; } else { stepsize = cellheight / totalslides; control = 1; } len = movearray.length; moved = 0; movecount++; ll = 0; while (ll < len) { shifttries = 0; if (movetrackarray[movearray[ll]] != 1) { movetrackarray[movearray[ll]] = 1; moved++; dep = movearray[ll]; _parent["c" + dep]._x = _parent["c" + dep]._x + (stepsize * _parent["c" + dep].dirx); _parent["c" + dep]._y = _parent["c" + dep]._y + (stepsize * _parent["c" + dep].diry); if (movecount == (cellheight / stepsize)) { _parent["c" + dep].dirx = 0; _parent["c" + dep].diry = 0; if ((_parent["c" + dep].bag == 1) && (_parent["c" + dep].meset == 0)) { tcell = _parent["c" + dep].cell; if ((0 < colorarray[tcell + cols]) || (lastrow(tcell))) { _parent["c" + dep].bagg.gotoAndPlay(2); if (soundon) { _parent.sound_baghit.gotoAndPlay(2); } _parent["c" + dep].meset = 1; _parent["c" + dep].bagcolor = colorarray[tcell + cols]; _parent["c" + dep].bagdepth = tilearray[tcell + cols]; } } if ((_parent["c" + dep].atom == 1) && (_parent["c" + dep].meset == 0)) { tcell = _parent["c" + dep].cell; if (0 < colorarray[tcell + cols]) { if (soundon) { _parent.sound_coinset.gotoAndPlay(2); } _parent["c" + dep].meset = 1; _parent["c" + dep].atomcolor = colorarray[tcell + cols]; _parent["c" + dep].atomdepth = tilearray[tcell + cols]; } } } } ll++; } movetrackarray.splice(0); if (movecount == (cellheight / stepsize)) { movearray.splice(0); movecount = 0; } if (0 < rowstoset) { starttherows(); } if (0 < moved) { doshifter++; } if ((fastdrop == 1) && (rowstoset == 0)) { _parent.bagsign.text = ("Collect " + bagsneeded) + " Money Bags to Advance!"; _parent.bagsign.gotoAndPlay(2); dudetalk("go"); } if ((level == 1) && (fastdrop == 1)) { _parent.timeractions.starttimer(gametimemax); } if ((1 < level) && (fastdrop == 1)) { _parent.timeractions.pausetimer(); } if (0 < fastdrop) { fastdrop--; } } function shiftcell(tar1, tar2, dirx) { dep = tilearray[tar1]; tilearray[tar2] = dep; tilearray[tar1] = -1; tcolor = colorarray[tar1]; colorarray[tar2] = tcolor; colorarray[tar1] = 0; _parent["c" + dep].depth = dep; _parent["c" + dep].frame = tcolor; _parent["c" + dep].cell = tar2; if ((dirx == 1) || (dirx == -1)) { colcount[getcol(tar1)]--; colcount[getcol(tar2)]++; if (_parent["c" + dep].bag == 1) { bagcolsarray[getcol(tar1)]--; bagcolsarray[getcol(tar2)]++; } } } function makecolor(cstring, object) { var temp = new Color(object); temp.setRGB(int(cstring)); } function updategraphicdep(num) { depth++; if (90000 < depth) { depth = 500; } return(depth); } function setupshifters() { if ((0 < movearray.length) || (0 < movingbottom)) { return(0); } if (0 < doshifter) { doshifter--; } added = 0; x = totalcells - 1; while (x >= 0) { if ((tilearray[x] >= 0) && (tilearray[x + cols] == -1)) { added++; addtomove(x, x + cols, 0, 1); } x--; } leftside = 0; bb = int(cols / 2); while (bb >= 0) { tcell = bb + ((rows - 1) * cols); dep = tilearray[tcell]; if ((colcount[getcol(tcell)] == 0) && (leftside == 0)) { added++; updatecol(bb, 1); leftside = 1; } bb--; } rightside = 0; bb = int(cols / 2) + 1; while (bb < cols) { tcell = bb + ((rows - 1) * cols); dep = tilearray[tcell]; if ((colcount[getcol(tcell)] == 0) && (rightside == 0)) { added++; updatecol(bb, -1); rightside = 1; } bb++; } return(added); } function updatecol(colnum, dir) { if (dir == 1) { ll = colnum - 1; while (ll >= 0) { x = 0; while (x < rows) { tcell = ll + (x * cols); val = tilearray[tcell]; if (val >= 0) { addtomove(tcell, tcell + 1, 1, 0); } x++; } ll--; } } if (dir == -1) { ll = colnum + 1; while (ll < cols) { x = 0; while (x < rows) { tcell = ll + (x * cols); val = tilearray[tcell]; if (val >= 0) { addtomove(tcell, tcell - 1, -1, 0); } x++; } ll++; } } } function setbottomrow() { if (0 < movearray.length) { return(0); } bottomactive = 0; movingbottom = 2; ll = 0; while (ll < totalcells) { if (tilearray[ll] >= 0) { addtomove(ll, ll - cols, 0, -1); } ll++; } wcol = -1; if (soundon) { _parent.sound_moveup.gotoAndPlay(2); } jj = bottomdepth; while (jj < (bottomdepth + cols)) { wcol++; colcount[wcol]++; tcell = totalcells - (cols - wcol); colorarray[tcell] = _parent["c" + jj].frame; tilearray[tcell] = jj; _parent["c" + jj].cell = tcell; _parent["c" + jj].depth = jj; addtomove(-1, tcell, 0, -1); jj++; } } function updatebottom() { if (toprowclear() != 0) { return(0); } if ((0 < movearray.length) || (0 < movingbottom)) { return(0); } if (0 < setbottom) { setbottom--; } if (bottomactive != 1) { startbottomrow(); } else { bottomsteps++; if (bottommoves >= bottomsteps) { x = bottomdepth; while (x < (bottomdepth + cols)) { _parent["c" + x]._y = _parent["c" + x]._y - bottomstep; x++; } } if (bottomsteps == bottommoves) { setbottomrow(); } } } function startbottomrow() { bottomactive = 1; bottomdepth = updategraphicdep(); bottommoves = 2; bottomy = offsety + (rows * cellheight); bottomstep = Math.abs(bottomy - (_root._height - 5)); bottomstep = 10; bottomsteps = 0; wcol = -1; x = bottomdepth; while (x < (bottomdepth + cols)) { depth++; wcol++; duplicateMovieClip (_parent.coinmaster, ["c" + x], x); _parent["c" + x]._x = xarray[wcol]; _parent["c" + x]._y = bottomy + (bottomstep * bottommoves); rand = getrandom(currentcolors) + 1; _parent["c" + x].gotoAndStop(rand); _parent["c" + x].frame = rand; x++; } } function fillrank() { } function levelcomplete() { if (level == maxlevel) { _parent["g" + gameoverdepth].gline = "Max Level"; dogameover(); } else { _parent.timeractions.pausetimer(); gameover = 2; clearscreen(); _parent["g" + nextleveldepth].gotoAndPlay(2); if (soundon) { _parent.sound_leveluptone.gotoAndPlay(2); } dudetalk("levelup"); fillrank(); _parent["g" + nextleveldepth].line1 = "Time Remaining: " + _parent.showtimer; _parent["g" + nextleveldepth].line2 = "Levels Completed: " + level; _parent["g" + nextleveldepth].line3 = "Biggest Combo: " + biggestcombo; _parent["g" + nextleveldepth].line4 = "Biggest Bonus: " + biggestbonus; _parent["g" + nextleveldepth].line4 = "Coins Cleared: " + coinsremoved; _parent["g" + nextleveldepth].line5 = rankname; _parent["g" + nextleveldepth].line6 = "Next Rank at " + rankpoints; } } function dogameover() { _parent.timeractions.pausetimer(); if (soundon) { _parent.sound_gameovertone.gotoAndPlay(2); } if (_parent.timeractions.timesup == 1) { _parent["g" + gameoverdepth].gline = "TIMES UP!"; } submitcount = 40; gameover = 2; control = 0; _root.gotoAndStop("gameOver"); } function updatewarning() { problem = 0; x = 0; while (x < cols) { if (colcount[x] >= (rows - 1)) { colflash(x); if (problem == 0) { problem = 1; } } if (colcount[x] == (rows - 1)) { problem = 2; } x++; } if (problem == 0) { warning = 0; warningcount = 0; _parent["g" + countdowndepth].gotoAndStop(1); } if ((0 < problem) && (warningcount == 0)) { if (soundon) { _parent.sound_warning.gotoAndPlay(2); } } if ((problem == 2) && (warningcount == 13)) { if (soundon) { _parent.sound_warning.gotoAndPlay(2); } } if (0 < problem) { warningcount++; } if (warningcount >= 25) { warningcount = 0; if (problem == 2) { if (warning == 1) { _parent["g" + countdowndepth].gotoAndStop(2); dudetalk("three"); } else if (warning == 2) { _parent["g" + countdowndepth].gotoAndStop(3); dudetalk("two"); } else if (warning == 3) { _parent["g" + countdowndepth].gotoAndStop(4); dudetalk("one"); } else if (warning == 4) { _parent["g" + countdowndepth].gotoAndStop(1); warningcount = 2; gameover = 1; } warning++; } } } function colflash(col) { if ((flashcount == 4) || (flashcount == 0)) { flashcount = 4; flasharray.push(col); ll = col; while (ll < totalcells) { dep = tilearray[ll]; if (0 < dep) { _parent["c" + dep].highlight(1); } ll = ll + cols; } } } function updateflash() { flashcount--; if (flashcount == 0) { len = flasharray.length; loop = 0; while (loop < len) { ll = flasharray[loop]; while (ll < totalcells) { dep = tilearray[ll]; if (0 < dep) { _parent["c" + dep].highlight(0); } ll = ll + cols; } loop++; } } if (flashcount == 0) { flasharray.splice(0); } } function removemoneybag(num) { len = bagarray.length; u = 0; while (u < len) { if (bagarray[u] == num) { bagarray.splice(u, 1); return(0); } u++; } } function updatemoneybags() { len = bagarray.length; x = 0; while (x < len) { bdep = bagarray[x]; tcell = _parent["c" + bdep].cell; colorarray[tcell] = colorarray[tcell + cols]; if ((_parent["c" + bdep].bagdepth - 1) == -1) { _parent["c" + bdep].bagdepth = tilearray[tcell + cols]; return(0); } if ((_parent["c" + bdep].bagdepth >= 0) && (_parent["c" + bdep].bagdepth != tilearray[tcell + cols])) { _parent["c" + bdep].removeme(); doshifter++; } x++; } } function updateatoms() { len = 1; x = 0; while (x < len) { bdep = atomarray[x]; tcell = _parent["c" + bdep].cell; colorarray[tcell] = colorarray[tcell + cols]; if ((_parent["c" + bdep].atomdepth >= 0) && (_parent["c" + bdep].atomdepth != tilearray[tcell + cols])) { _parent["c" + bdep].removeme(); doshifter++; } x++; } } function checkformoves() { framecount = 0; ret = 0; if (0 < rowstoset) { return(0); } x = totalcells - 1; while (0 < x) { if (tilearray[x] >= 0) { ret = getmoves(x); } if (ret) { return(0); } x--; } setbottom++; } function lastrow(num) { if (num >= (totalcells - cols)) { return(1); } return(0); } function toprowclear() { return(0); while (hh < cols) { if (tilearray[hh] >= 0) { tcount++; } hh++; } return(count); } if (_root.ptype == 1) { gametimemax = 60; } else { gametimemax = 300; } maxlevel = 1000; cols = 13; rows = 16; totalcells = cols * rows; cellheight = 24; cellwidth = 24; offsetx = 180 + (cellwidth / 2); offsety = -5 + (cellheight / 2); blankcell = 1; minremove = 4; maxcolors = 3; stepsize = 12; depth = 100; graphicdep = 10000; bagnumber = 6; atomnumber = 7; if ((soundon != 1) && (soundon != 0)) { soundon = 1; } maskstart = _parent.maskg.maskg._y; skilllevel = 1; skilloffset = 0.5; mBagsNeededBase = 2.6; mBagsNeededAdd = 0.26; mPointMultBase = 0.5; mPointMultAdd = 0.1; coinsremoved = 0; biggestcombo = 0; biggestbonus = 0; coinscleared = 0; minremove = 3; fillarrays(); makegraphics(); totalslides = 2; buildcellmap(); startgame(); } onClipEvent (enterFrame) { if (0 < boommearray.length) { gameover = 2; updatebooms(); } if (((bagcount >= bagsneeded) && (gameover == 0)) && (movearray.length == 0)) { levelcomplete(); } if (gameover == 0) { if (((movearray.length == 0) && (doabomb >= 0)) && (movingbottom == 0)) { doatoms(doabomb); } framecount++; if (((framecount >= 30) && (movearray.length == 0)) && (movingbottom == 0)) { checkformoves(); } if ((((movearray.length == 0) && (getrandom(atomrate) == 0)) && (atomarray.length == 0)) && (rowstoset == 0)) { setaatom(); } updatemoneybags(); updateatoms(); updatewarning(); mousecell = getcell(_root._xmouse, _root._ymouse); dohighlight(); _parent.mousecell = mousecell; _parent.cellcolor = "c: " + colorarray[mousecell]; _parent.celldepth = "D: " + tilearray[mousecell]; _parent.ccount = "CC: " + colcount[getcol(mousecell)]; _parent.bags = "b: " + bagcolsarray[getcol(mousecell)]; _parent.bagset = "BS: " + _parent["c" + _parent.celldepth].bagcolor; _parent.control = control; _parent.rts = "RTS: " + rowstoset; if (0 < updatecoinbar) { movecoinbar(); } done = 5000; if ((((problem == 2) && (0 < setbottom)) && (movearray.length == 0)) && (movingbottom == 0)) { setbottom--; } if (0 < movearray.length) { updatemoves(); } else if (2 < setbottom) { updatebottom(); } else if ((0 < doshifter) && (movingbottom == 0)) { setupshifters(); } else if ((0 < setbottom) && (movingbottom == 0)) { updatebottom(); } if (0 < movingbottom) { movingbottom--; } if (_parent.timeractions.timesup == 1) { gameover = 1; } } if (dudeactive == 1) { updatedudemouth(); } if (gameover == 1) { dogameover(); } if (0 < flashcount) { updateflash(); } if (0 < submitcount) { submitcount--; } if (submitcount == 1) { submitscore(); } } onClipEvent (mouseDown) { updateAfterEvent(); if ((mdown != 1) && (control == 1)) { mdown = 1; dohighlight(); removegroup(); } } onClipEvent (mouseUp) { mdown = 0; }
Instance of Symbol 228 MovieClip "timeractions" in Frame 48
onClipEvent (load) { function startuptimer() { startuptimers = 1; uptimer = 1; ptimer = 0; } function starttimer(secondsin) { seconds = secondsin; starttimers = 1; ptimer = 0; } function timeroff() { timeron = 0; showmin = ""; showsec = ""; } function pausetimer(window) { if (ptimer == 0) { ptimer = 1; if (window) { _parent["g" + _parent.actions.pausedepth]._visible = 1; } poffset = getTimer(); } else if (ptimer == 1) { _parent["g" + _parent.actions.pausedepth]._visible = 0; time = getTimer(); psecs = psecs + int((time - poffset) / 1000); ptimer = 0; } } } onClipEvent (enterFrame) { if (starttimers == 1) { starttimers = 0; timesup = 0; ptimer = 0; psecs = 0; offsettimer = getTimer(); timeron = 1; } if (timeron && (ptimer == 0)) { time = getTimer(); temptime = int((time - offsettimer) / 1000); htime = temptime - psecs; timepast = htime + 1; if ((htime >= seconds) && (uptimer != 1)) { if ((_parent.actions.soundon == 1) && (timeron == 1)) { this.soundtimesup.gotoAndPlay(2); } timeron = 0; showmin = ""; showsec = "00"; timesup = 1; } if (timeron) { tr = seconds - htime; if (uptimer == 1) { tr = htime; } if ((((_parent.actions.soundon == 1) && (uptimer != 1)) && (6 >= tr)) && (trhold != tr)) { this.soundclocktick.gotoAndPlay(2); trhold = tr; } if (59 < tr) { showmin = int(tr / 60); showsec = tr % 60; } else { showmin = ""; showsec = tr; } if ((0 < showmin) && (showsec == 0)) { showsec = "00"; } if ((0 < showsec) && (showsec < 10)) { showsec = "0" + showsec; } tr = timepast; if (59 < tr) { showmin2 = int(tr / 60); showsec2 = tr % 60; } else { showmin2 = ""; showsec2 = tr; } if ((0 < showmin2) && (showsec2 == 0)) { showsec2 = "00"; } if ((0 < showsec2) && (showsec2 < 10)) { showsec2 = "0" + showsec2; } } } showtimer = (showmin + ":") + showsec; _parent.showtimer = showtimer; pasttime = (showmin2 + ":") + showsec2; _parent.pasttime = pasttime; }
Frame 59
Frame 67
function killCards() { removeMovieClip(cmaster); removeMovieClip(card1); var i = 100; while (5000 >= i) { removeMovieClip(_root["c" + i]); i++; } } actions.clearscreen(); scoreShowUpsell = ("Make sure your stats - " + actions.score) + " - for this game are recorded and then challenge your friends to a game."; removeMovieClip(gameoverscreen); _root.actions.clearcards(); killCards(); clearInterval(timeInterval); stop();
Symbol 9 MovieClip Frame 1
stop();
Symbol 15 Button
on (press) { gotoAndStop (48); }
Symbol 19 Button
on (press) { gotoAndStop (26); }
Symbol 23 Button
on (press) { gotoAndStop (34); }
Symbol 28 Button
on (press) { gotoAndStop (48); }
Symbol 32 Button
on (press) { gotoAndStop (7); }
Symbol 36 Button
on (press) { nextFrame(); }
Symbol 58 MovieClip Frame 9
if (_name ne "cointodollar") { removeMovieClip(this); }
Symbol 65 MovieClip Frame 1
stop();
Symbol 65 MovieClip Frame 2
stop();
Symbol 65 MovieClip Frame 3
stop();
Symbol 65 MovieClip Frame 4
stop();
Symbol 65 MovieClip Frame 5
stop();
Symbol 65 MovieClip Frame 6
stop();
Symbol 68 MovieClip Frame 1
stop();
Symbol 70 MovieClip Frame 1
stop();
Symbol 72 MovieClip Frame 1
stop();
Symbol 74 MovieClip Frame 1
stop();
Symbol 76 MovieClip Frame 1
stop();
Symbol 78 MovieClip Frame 1
stop();
Symbol 80 MovieClip Frame 1
stop();
Symbol 82 MovieClip Frame 1
stop();
Symbol 82 MovieClip Frame 3
removeMovieClip(this);
Symbol 84 MovieClip Frame 1
stop();
Symbol 86 MovieClip Frame 1
stop();
Symbol 88 MovieClip Frame 1
stop();
Symbol 90 MovieClip Frame 1
stop();
Symbol 92 MovieClip Frame 1
stop();
Symbol 94 MovieClip Frame 1
stop();
Symbol 96 MovieClip Frame 1
stop();
Symbol 98 MovieClip Frame 1
stop();
Symbol 100 MovieClip Frame 1
stop();
Symbol 102 MovieClip Frame 1
stop();
Symbol 104 MovieClip Frame 1
stop();
Symbol 106 MovieClip Frame 1
stop();
Symbol 108 MovieClip Frame 1
stop();
Symbol 110 MovieClip Frame 1
stop();
Symbol 112 MovieClip Frame 1
stop();
Symbol 114 MovieClip Frame 1
stop();
Symbol 116 MovieClip Frame 1
stop();
Symbol 118 MovieClip Frame 1
stop();
Symbol 120 MovieClip Frame 1
stop();
Symbol 122 MovieClip Frame 1
stop();
Symbol 127 MovieClip Frame 12
removeMovieClip(this);
Symbol 135 Button
on (release) { _parent.actions.nextlevel(); gotoAndStop (1); }
Symbol 141 MovieClip Frame 1
stop();
Symbol 141 MovieClip Frame 41
_parent.actions.nextlevel(); gotoAndStop (1);
Symbol 151 MovieClip Frame 1
stop();
Symbol 151 MovieClip Frame 2
tok = 999; _root.testtime = getTimer(); rezern = _root.neotin(_root.ts, _root.score); myExpression = ("s.asp?e=" add rezern) add "&vx=1"; waiting = getTimer() + 16000; stop();
Symbol 151 MovieClip Frame 9
Symbol 151 MovieClip Frame 11
regurg = ((("endgame.asp?gametype=29&cat=" add _root.cat) add "&tourscore=") + _root.score) + ""; stop();
Symbol 151 MovieClip Frame 17
gotoAndPlay (11);
Symbol 151 MovieClip Frame 18
stop();
Symbol 151 MovieClip Frame 19
stop();
Symbol 151 MovieClip Frame 20
prevFrame();
Symbol 151 MovieClip Frame 21
gotoAndPlay (18);
Symbol 156 MovieClip Frame 1
stop();
Symbol 156 MovieClip Frame 2
stop();
Symbol 156 MovieClip Frame 3
stop();
Symbol 156 MovieClip Frame 4
stop();
Symbol 159 MovieClip Frame 1
stop();
Symbol 169 MovieClip Frame 1
stop();
Symbol 169 MovieClip Frame 2
stop();
Symbol 171 MovieClip Frame 1
stop();
Symbol 171 MovieClip Frame 2
stop();
Symbol 171 MovieClip Frame 3
stop();
Symbol 171 MovieClip Frame 4
stop();
Symbol 176 MovieClip Frame 1
stop();
Symbol 180 MovieClip Frame 1
stop();
Symbol 180 MovieClip Frame 2
stop();
Symbol 184 MovieClip Frame 1
stop();
Symbol 184 MovieClip Frame 2
stop();
Symbol 188 MovieClip Frame 1
stop();
Symbol 188 MovieClip Frame 2
stop();
Symbol 192 MovieClip Frame 1
stop();
Symbol 192 MovieClip Frame 2
stop();
Symbol 196 MovieClip Frame 1
stop();
Symbol 196 MovieClip Frame 2
stop();
Symbol 198 MovieClip Frame 1
stop();
Symbol 198 MovieClip Frame 4
stop();
Symbol 203 MovieClip Frame 1
stop();
Symbol 203 MovieClip Frame 2
stop();
Symbol 203 MovieClip Frame 3
stop();
Symbol 203 MovieClip Frame 4
stop();
Symbol 203 MovieClip Frame 5
stop();
Symbol 204 MovieClip Frame 1
prevFrame(); play();
Symbol 205 MovieClip Frame 1
stop();
Symbol 205 MovieClip Frame 2
stop();
Symbol 205 MovieClip Frame 3
stop();
Symbol 205 MovieClip Frame 4
stop();
Symbol 205 MovieClip Frame 5
stop();
Symbol 205 MovieClip Frame 6
stop();
Symbol 205 MovieClip Frame 7
stop();
Symbol 205 MovieClip Frame 8
stop();
Symbol 205 MovieClip Frame 9
stop();
Symbol 205 MovieClip Frame 10
stop();
Symbol 205 MovieClip Frame 11
stop();
Symbol 205 MovieClip Frame 12
stop();
Symbol 205 MovieClip Frame 13
stop();
Symbol 205 MovieClip Frame 14
stop();
Symbol 205 MovieClip Frame 15
stop();
Symbol 224 MovieClip Frame 1
stop();
Symbol 227 MovieClip Frame 1
stop();
Symbol 231 MovieClip Frame 1
stop();
Symbol 231 MovieClip Frame 15
gotoAndStop (1);
Symbol 236 MovieClip Frame 1
stop();
Symbol 248 MovieClip Frame 5
stop();
Symbol 252 MovieClip Frame 5
stop();
Symbol 263 MovieClip Frame 5
stop();
Symbol 267 MovieClip Frame 5
stop();
Symbol 271 MovieClip Frame 1
if ((_root.randNow == true) && (_root.switchOff == true)) { stop(); }
Symbol 271 MovieClip Frame 5
stop();
Symbol 275 MovieClip Frame 5
stop();
Symbol 279 MovieClip Frame 5
stop();
Symbol 288 MovieClip Frame 5
stop();
Symbol 301 MovieClip Frame 1
stop();
Symbol 301 MovieClip Frame 2
Symbol 301 MovieClip Frame 3
Symbol 301 MovieClip Frame 4
Symbol 301 MovieClip Frame 5
Symbol 301 MovieClip Frame 6
Symbol 301 MovieClip Frame 7
Symbol 301 MovieClip Frame 8
Symbol 301 MovieClip Frame 9
Symbol 301 MovieClip Frame 40
gotoAndPlay (60);
Symbol 301 MovieClip Frame 45
x = (Math.random() * 2) + 2; gotoAndStop(Math.round(x)); _root.winAnimation = 0;
Symbol 301 MovieClip Frame 60
Symbol 301 MovieClip Frame 88
gotoAndStop(kind); _root.waitForScoreAnimation = false; stop();
Symbol 301 MovieClip Frame 98
_root.play();
Symbol 301 MovieClip Frame 112
x = (Math.random() * 2) + 2; randFrame = Math.round(x); _root.winAnimation = 0;
Symbol 331 Button
on (press) { getURL ("http://www.gamerival.com/index.cfm?action=cash&game=49902A06", "_new"); }
Symbol 334 Button
on (press) { gotoAndStop (7); }
Symbol 335 Button
on (press) { score = scoretoSend; gcode = _root.gcode; getURL ("http://www.gamerival.com/game.cfm", "_self", "POST"); }
Symbol 340 Button
on (press) { score = actions.score; gcode = _root.gcode; getURL ("http://www.gamerival.com/game.cfm", "_self", "POST"); }

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Instance Names

"cointodollar"Frame 48Symbol 58 MovieClip
"mouthg"Frame 48Symbol 65 MovieClip
"sound_talk9"Frame 48Symbol 68 MovieClip
"sound_bonusdrop"Frame 48Symbol 70 MovieClip
"sound_buttonclick"Frame 48Symbol 72 MovieClip
"sound_clearcoins1"Frame 48Symbol 74 MovieClip
"sound_clearcoins2"Frame 48Symbol 76 MovieClip
"sound_clearcoins3"Frame 48Symbol 78 MovieClip
"sound_talk7"Frame 48Symbol 80 MovieClip
"sound_explode"Frame 48Symbol 82 MovieClip
"sound_talk2"Frame 48Symbol 84 MovieClip
"sound_gameovertone"Frame 48Symbol 86 MovieClip
"sound_talk0"Frame 48Symbol 88 MovieClip
"sound_talk6"Frame 48Symbol 90 MovieClip
"sound_gotbag"Frame 48Symbol 92 MovieClip
"sound_talk8"Frame 48Symbol 94 MovieClip
"sound_talk1"Frame 48Symbol 96 MovieClip
"sound_leveluptone"Frame 48Symbol 98 MovieClip
"sound_moveup"Frame 48Symbol 100 MovieClip
"sound_talk3"Frame 48Symbol 102 MovieClip
"sound_coinhit"Frame 48Symbol 104 MovieClip
"sound_talk5"Frame 48Symbol 106 MovieClip
"sound_tone1"Frame 48Symbol 108 MovieClip
"sound_tone2"Frame 48Symbol 110 MovieClip
"sound_tone3"Frame 48Symbol 112 MovieClip
"sound_tone4"Frame 48Symbol 114 MovieClip
"sound_tone5"Frame 48Symbol 116 MovieClip
"sound_talk4"Frame 48Symbol 118 MovieClip
"sound_warning"Frame 48Symbol 120 MovieClip
"sound_baghit"Frame 48Symbol 122 MovieClip
"atomg"Frame 48Symbol 127 MovieClip
"levelupg"Frame 48Symbol 141 MovieClip
"gameoverg"Frame 48Symbol 151 MovieClip
"countdowng"Frame 48Symbol 156 MovieClip
"moneybaghighg"Frame 48Symbol 159 MovieClip
"coinbarg"Frame 48Symbol 162 MovieClip
"bagempty1"Frame 48Symbol 169 MovieClip
"bagempty3"Frame 48Symbol 169 MovieClip
"bagempty5"Frame 48Symbol 169 MovieClip
"bagempty7"Frame 48Symbol 169 MovieClip
"bagempty2"Frame 48Symbol 169 MovieClip
"bagempty4"Frame 48Symbol 169 MovieClip
"bagempty6"Frame 48Symbol 169 MovieClip
"bagempty8"Frame 48Symbol 169 MovieClip
"countdowngraphic"Frame 48Symbol 171 MovieClip
"maskg"Frame 48Symbol 176 MovieClip
"coinmaster"Frame 48Symbol 205 MovieClip
"motions"Frame 48Symbol 212 MovieClip
"bagmaster"Frame 48Symbol 213 MovieClip
"scorefloaterg"Frame 48Symbol 217 MovieClip
"actions"Frame 48Symbol 220 MovieClip
"timeractions"Frame 48Symbol 228 MovieClip
"negativescore"Frame 48Symbol 231 MovieClip
"bagsign"Frame 48Symbol 236 MovieClip
"newCoin"Frame 67Symbol 301 MovieClip
"scoreWord"Frame 67Symbol 305 MovieClip
"gameOver"Frame 67Symbol 312 MovieClip
"frames"Symbol 58 MovieClip Frame 1Symbol 56 MovieClip
"game_over"Symbol 151 MovieClip Frame 2Symbol 145 MovieClip
"maskg"Symbol 176 MovieClip Frame 1Symbol 175 MovieClip
"frames"Symbol 204 MovieClip Frame 1Symbol 203 MovieClip
"coin"Symbol 205 MovieClip Frame 1Symbol 180 MovieClip
"coin"Symbol 205 MovieClip Frame 2Symbol 184 MovieClip
"coin"Symbol 205 MovieClip Frame 3Symbol 188 MovieClip
"coin"Symbol 205 MovieClip Frame 4Symbol 192 MovieClip
"coin"Symbol 205 MovieClip Frame 5Symbol 196 MovieClip
"bagg"Symbol 205 MovieClip Frame 6Symbol 198 MovieClip
"atomg"Symbol 205 MovieClip Frame 7Symbol 204 MovieClip
"soundclocktick"Symbol 228 MovieClip Frame 1Symbol 224 MovieClip
"soundtimesup"Symbol 228 MovieClip Frame 1Symbol 227 MovieClip

Labels

"menu"Frame 7
"instructions"Frame 26
"hints"Frame 34
"gameOver"Frame 67
"wait"Symbol 151 MovieClip Frame 6
"sendaway"Symbol 151 MovieClip Frame 11
"enderror"Symbol 151 MovieClip Frame 18
"aniFrame"Symbol 301 MovieClip Frame 31
"levelOne"Symbol 301 MovieClip Frame 40
"kindTwoWin"Symbol 301 MovieClip Frame 60
"random"Symbol 301 MovieClip Frame 111

Dynamic Text Variables

line1Symbol 136 EditableText""
line2Symbol 137 EditableText""
line3Symbol 138 EditableText""
line4Symbol 139 EditableText""
line5Symbol 140 EditableText""
_root.scoreSymbol 147 EditableText"00000"
valueSymbol 215 EditableText""
valueSymbol 216 EditableText""
leveldetailsSymbol 234 EditableText""
textSymbol 235 EditableText""
scoreSymbol 238 EditableText""
showtimerSymbol 239 EditableText""
moneySymbol 242 EditableText""
scoreShowUpsellSymbol 333 EditableText"Make sure your score of - $"+ score+ " - for this game is recorded and then challenge your friends to a game."




http://swfchan.com/24/119755/info.shtml
Created: 5/3 -2019 17:16:59 Last modified: 5/3 -2019 17:16:59 Server time: 03/05 -2024 05:11:09