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[1HG_04Hikki] (Full).swf

This is the info page for
Flash #120834

(Click the ID number above for more basic data on this flash file.)


Text
100%

>game
>export world

D

S

W

E

K

J

U

I

D

S

Z

E

K

J

U

I

E

O

<

>

N

T

C

R





2

1

4

5

RIGHTY

LEFTY

presents...

OneHandGames

Hikki

PLAY
SCENES

PLAY
SCENES

PLAY
SCENES
CONTINUE (FROM DEMO)

CONTINUE
SCENES
RESTART

QWERTY
AZERTY
DVORAK
FALLBACK

MENU

SCENES

THE END

SPACE

-return-

THE END

Keep up with us at...

<p align="right"><font face="Arial Black" size="18" color="#321252" letterSpacing="0.000000" kerning="0">onehandgames.tumblr.com</font></p><p align="right"><font face="Arial Black" size="18" color="#321252" letterSpacing="0.000000" kerning="0">twitter.com/onehandgames</font></p>

<p align="left"><font face="Arial Black" size="30" color="#ffffff" letterSpacing="0.000000" kerning="0">onehandgames.bandcamp.com</font></p>

</demo>

purchase full game at...

ActionScript [AS1/AS2]

Frame 1
function makepercent(n, min, max) { return(Math.floor(((n - min) / (max - min)) * 100)); } contextmenu = new ContextMenu(); contextmenu.hideBuiltInItems(); _root.menu = contextmenu; var loadin = 1; this.onEnterFrame = function () { if (loadin) { var _local2 = makepercent(_root.getBytesLoaded(), 0, _root.getBytesTotal()); _root.percent.text = _local2 + "%"; if (_local2 == 100) { loadin = 0; _root.gotoAndStop("load"); } } }; this.stop();
Frame 2
this.prevFrame();
Frame 10
function tile_table(c, tl, tr, bl, br) { tl = ((tl == c) ? 1 : 0); tr = ((tr == c) ? 1 : 0); bl = ((bl == c) ? 1 : 0); br = ((br == c) ? 1 : 0); c = ((tl + tr) + bl) + br; if (c == 4) { return("cx"); } if (c == 3) { if ((tl && (tr)) && (bl)) { return("br"); } if ((tl && (tr)) && (br)) { return("bl"); } if ((tl && (bl)) && (br)) { return("tr"); } if ((tr && (bl)) && (br)) { return("tl"); } } else if (c == 2) { if (tl && (tr)) { return("b"); } if (tr && (br)) { return("l"); } if (bl && (br)) { return("t"); } if (tl && (bl)) { return("r"); } if (bl && (tr)) { return("fs"); } if (tl && (br)) { return("bs"); } } else if (c == 1) { if (tl) { return("btl"); } if (tr) { return("btr"); } if (bl) { return("bbl"); } if (br) { return("bbr"); } } else if (c == 0) { return("co"); } } function gstate_transition(sub) { if (!(gstate === "donno")) { } else { return("stand"); } return(gstate); } function nomovement_transition(sub) { switch (sub.gstate) { case "walk" : switch (sub.gchar) { case "dog" : return(0); case "dad" : return(0); } return(1); case "enterexitwall" : return(1); case "enterwindow" : return(1); case "exitwindow" : return(1); case "jump" : return(1); case "wall" : return(1); } return(0); } function entercyan(sub) { sub.gchar = sub.gchar + "water"; } function exitcyan(sub) { var _local1 = sub.gchar; _local1 = _local1.split("wate"); sub.gchar = _local1[0]; } function change_world(t) { t = t.split(","); var _local4 = 0; while (_local4 < t.length) { world_state[t[_local4]] = Number(t[_local4 + 1]); if (t[_local4] == "state") { var _local1 = 0; while (_local1 < world_sprites.length) { var _local2 = 1; while (_local2 < world_sprites[_local1].length) { if (world_sprites[_local1][_local2].ws < world_state.state) { world_sprites[_local1][0].state = _local2; } else if (world_sprites[_local1][_local2].ws == world_state.state) { world_sprites[_local1][0].state = _local2; break; } _local2++; } var _local3 = world_sprites[_local1][0].state; if (world_sprites[_local1][_local3].ws < world_state.state) { world_sprites[_local1][_local3].statejump = 1; } _local1++; } var _local6 = world_sprites[0][0]; var _local7 = world_sprites[0][_local6.state]; update_mainstate(_local6, _local7); cam(); } _local4 = _local4 + 2; } createarea(); } function locks(t) { t = t.split(","); var _local1 = 0; while (_local1 < t.length) { var _local8 = t[_local1]; var _local3 = Number(t[_local1 + 1]); var _local2 = Number(t[_local1 + 2]); var _local6 = Number(t[_local1 + 3]); var _local7 = Number(t[_local1 + 4]); if (_local8 == "A") { if (world_interactA[_local3][_local2] == undefined) { world_interactA[_local3][_local2] = {}; } var _local5 = world_interactA[_local3][_local2]; } else { if (world_interactB[_local3][_local2] == undefined) { world_interactB[_local3][_local2] = {}; } var _local5 = world_interactB[_local3][_local2]; } if (_local6 == 2) { _local5.lock = 1; _local5.locktxt = _local7; _local1 = _local1 + 1; } else if (_local6 == 3) { _local5.touch = _local7; _local1 = _local1 + 1; } else { _local5.lock = _local6; } _local1 = _local1 + 4; } } function warps(t) { t = t.split(","); var _local1 = 0; while (_local1 < t.length) { var _local8 = t[_local1]; var _local3 = Number(t[_local1 + 1]); var _local2 = Number(t[_local1 + 2]); var _local7 = Number(t[_local1 + 3]); var _local6 = Number(t[_local1 + 4]); var _local9 = Number(t[_local1 + 5]); if (_local8 == "A") { if (world_interactA[_local3][_local2] == undefined) { world_interactA[_local3][_local2] = {}; } var _local5 = world_interactA[_local3][_local2]; } else { if (world_interactB[_local3][_local2] == undefined) { world_interactB[_local3][_local2] = {}; } var _local5 = world_interactB[_local3][_local2]; } _local5.tx = _local7; _local5.ty = _local6; _local5.l = _local9; _local1 = _local1 + 6; } } function advancestates(t, t2) { t = t.split(","); if (t2 != undefined) { t2 = t2.split(","); if (t2[0] == "if") { var _local4 = 0; var _local2 = 0; while (_local2 < t.length) { _local4 = _local4 + ((world_sprites[sub_numbers[t[_local2]]][0].state == Number(t2[_local2 + 1])) ? 1 : 0); _local2++; } if (t.length == _local4) { t2 = t2.slice(-_local4); } else { return(undefined); } } var _local2 = 0; while (_local2 < t.length) { world_sprites[sub_numbers[t[_local2]]][0].state = Number(t2[_local2]); _local2++; } return(undefined); } var _local2 = 0; while (_local2 < t.length) { world_sprites[sub_numbers[t[_local2]]][0].state++; _local2++; } } function refpush(t) { t = t.split(","); var _local3 = 0; while (_local3 < t.length) { var _local2 = sub_numbers[t[_local3]]; var _local1 = world_sprites[_local2][0]; update_mainstate(_local1, world_sprites[_local2][_local1.state]); ref_sprites.push(_local2); var _local4 = ((_local1.ganim == undefined) ? 1 : (_local1.ganim)); attachsprite(_local2, _local4); _local3++; } } function gameinit(lvl) { if (demoing) { lvl = 1; } if (design) { backup_tilesA = copyarr(world_tilesA); backup_tilesB = copyarr(world_tilesB); } backup_interactA = copyarr(world_interactA); backup_interactB = copyarr(world_interactB); bgaud.setVolume(100); timer = 0; clicks.canur = 1; clicks.canul = 1; clicks.candr = 1; clicks.candl = 1; backup_sprites = copyarr(world_sprites); backup_world_state = copyob(world_state); gamep = {state:"playing", timer:0, fcount:0, tcount:0, fpt:4, fps:60, snd:""}; gamep.tps = Math.round(gamep.fps / gamep.fpt); frameon("game"); _root.fg._xscale = tilep.zoom; _root.fg._yscale = tilep.zoom; _root.overlay.gotoAndStop("game"); _root.overlay.spc.gotoAndStop(3); if (!design) { cam(0, 0); } createarea(); world_state.hidetiles = 1; if (lvl == 2) { world_state = {state:0, hidetiles:1, doorslocked:1, trydoor:1, glass:0, cjuice:0, mjuice:0, yjuice:0, kjuice:0, cwell:1, mwell:1, ywell:0, kwell:1, minibottle:0, bigbottle:0, alchemy:1, mouthd:1, lolid:0}; change_world("state,3"); clicks.canur = 0; clicks.canul = 0; clicks.candr = 0; clicks.candl = 0; warps(switchroom_boy); } else if (lvl == 3) { world_state = {state:0, hidetiles:1, doorslocked:1, trydoor:1, glass:0, cjuice:1, mjuice:1, yjuice:1, kjuice:1, cwell:0, mwell:0, ywell:0, kwell:0, minibottle:1, bigbottle:0, alchemy:1, mouthd:1, lolid:0}; change_world("state,4"); locks((((((((cwell_empty + ",") + mwell_empty) + ",") + ywell_empty) + ",") + kwell_empty) + ",") + destroy_pee); warps(switchroom_boy); } playerzone_check(); } function gameexit() { gamep.state = "exiting"; if (design) { world_tilesA = copyarr(backup_tilesA); world_tilesB = copyarr(backup_tilesB); } world_interactA = copyarr(backup_interactA); world_interactB = copyarr(backup_interactB); world_sprites = copyarr(backup_sprites); world_state = copyob(backup_world_state); } function superexit() { frameon("menu"); } function simulation() { snd_fade(); if (gamep.state == "text") { textcontrol(); } else if (gamep.state == "minigame") { _root["minigame_" + gamep.minigame](); } else if (gamep.state == "cutscene") { if (_root.overlay.mc._currentframe == _root.overlay.mc._totalframes) { finishcutscene(); snd_initfade("bgaud", 0, 1, 100); } } else if (gamep.state == "precutscene") { if (_root.overlay.mc._currentframe == _root.overlay.mc._totalframes) { finishcutscene(); snd_initfade("bgaud", 0, 1, 100); performaction(text_text); } } if (gamep.state != "playing") { return(undefined); } gamep.timer++; pdelay(); gamep.fcount = (((gamep.fcount + 1) == gamep.fpt) ? 0 : (gamep.fcount + 1)); if (gamep.fcount != 0) { return(undefined); } gamep.tcount++; var _local3 = 0; while (_local3 < ref_sprites.length) { var _local2 = ref_sprites[_local3]; var _local4 = world_sprites[_local2][0]; if (!_local4.live) { } else { _local4.ganim = _root.fg.sorted["s" + _local2].mc.mc._currentframe; if (_local2 == 0) { player(); } else { npc(_local2); } if (gamep.state != "playing") { return(undefined); } } _local3++; } } function astar(id, atx, aty, al, btx, bty, bl) { } function npc(id) { var _local1 = world_sprites[id][0]; var _local2 = world_sprites[id][_local1.state]; if (_local2.statejump) { if (_local2.statejump == 2) { _local1.state++; _local2 = world_sprites[id][_local1.state]; } update_mainstate(_local1, _local2); movesprite(id); } else if (_local2.dir != undefined) { var _local4 = world_sprites[id][_local1.state + 1]; if (_local2.dir == "a") { var _local5 = astar(id, _local1.tx, _local1.ty, _local1.l, _local4.tx, _local4.ty, _local4.l); } else { var _local5 = _local2.dir; } if (_local2.gstate == undefined) { _local1.gstate = "walk"; } if (_local2.gdir == undefined) { _local1.gdir = _local5; } update_gstate(id, _local2); var _local7 = 0; if ((_local1.ty == _local4.ty) && (_local1.tx == _local4.tx)) { _local7 = 1; } if (_local7) { _local1.state++; update_gstate(id, _local4); movesprite(id); playerzone_check(); return(undefined); } if ((_local5 == "nw") || (_local5 == "se")) { var _local8 = ((_local5 == "nw") ? "se" : "nw"); } else { var _local8 = ((_local5 == "ne") ? "sw" : "ne"); } var _local6 = checktileto(_local5, _local8, id); if ((_local6 != 0) && (_local6.ret != 0)) { preparespritemove(id, _local2.spd, _local6); if (_local2.spd != undefined) { _local1.spd = _local2.spd; } } else if ((_local6.id == 0) && (_local2.pushx != undefined)) { _local1.pushx = 1; } } else { update_gstate(id, _local2); movesprite(id); } } function player() { var _local5 = 0; var _local2 = world_sprites[_local5][0]; var _local10 = world_sprites[_local5][_local2.state]; if (_local10.statejump) { update_mainstate(_local2, _local10); movesprite(_local5); } if ((((_local2.tx < tilearea.xMin) || (_local2.tx >= tilearea.xMax)) || (_local2.ty < tilearea.yMin)) || (_local2.ty >= tilearea.yMax)) { cam(); } var _local3 = interact_check(); if (_local3 != -1) { if (_local3.push == undefined) { _root.overlay.spc.gotoAndStop(1); if (clicks.space == 1) { clicks.space = 2; var _local12 = 1; } } else if (_local3.push == "x") { var _local12 = 1; } else if (clicks.ul && (_local3.push == "nw")) { clicks.ul = 2; var _local12 = 1; } else if (clicks.ur && (_local3.push == "ne")) { clicks.ur = 2; var _local12 = 1; } else if (clicks.dl && (_local3.push == "sw")) { clicks.dl = 2; var _local12 = 1; } else if (clicks.dr && (_local3.push == "se")) { clicks.dr = 2; var _local12 = 1; } if (_local12) { if (_local3.id != undefined) { var _local7 = world_sprites[_local3.id][0]; var _local4 = world_sprites[_local3.id][_local7.state]; } if (_local4.tdir || (_local4.tstate)) { if (_local4.tdir == "face") { if ((_local2.gdir == "nw") || (_local2.gdir == "se")) { _local7.gdir = ((_local2.gdir == "nw") ? "se" : "nw"); } else { _local7.gdir = ((_local2.gdir == "ne") ? "sw" : "ne"); } } else if (_local4.tdir) { _local7.gdir = _local4.tdir; } if (_local4.tstate) { _local7.gstate = _local4.tstate; } movesprite(_local3.id); } var _local15 = performaction(world_text[_local3.txt]); if (_local4.touchskip) { _local7.state++; } if (_local15) { return(undefined); } if (_local3.tx != undefined) { var _local11 = (_local2.l ? ((("bx" + _local3.tx) + "y") + _local3.ty) : ((("ax" + _local3.tx) + "y") + _local3.ty)); _root.fg.sorted[_local11].mc.play(); } return(undefined); } } else { _root.overlay.spc.gotoAndStop(3); if (clicks.space == 1) { clicks.space = 2; } } var _local13 = (_local2.l ? (world_tilesB[_local2.tx][_local2.ty]) : (world_tilesA[_local2.tx][_local2.ty])); var _local9 = tiledata[_local13]; if (_local9.forceout != undefined) { var _local6 = _local9.forceout; } else if (clicks.ul && (clicks.canul)) { clicks.ul = 2; var _local6 = "nw"; } else if (clicks.ur && (clicks.canur)) { clicks.ur = 2; var _local6 = "ne"; } else if (clicks.dl && (clicks.candl)) { clicks.dl = 2; var _local6 = "sw"; } else if (clicks.dr && (clicks.candr)) { clicks.dr = 2; var _local6 = "se"; } else { changestand(_local5); } if (_local6) { _local2.gstate = "walk"; _local2.gdir = _local6; if ((_local6 == "nw") || (_local6 == "se")) { var _local14 = ((_local6 == "nw") ? "se" : "nw"); } else { var _local14 = ((_local6 == "ne") ? "sw" : "ne"); } var _local8 = checktileto(_local6, _local14, _local5); if ((_local8 != 0) && (_local8.ret != 0)) { _root.overlay.spc.gotoAndStop(3); preparespritemove(_local5, undefined, _local8); } else { changestand(_local5); } } } function changestand(id) { var _local1 = world_sprites[id][0]; _local1.gstate = "stand"; movesprite(id); } function finishcutscene() { _root.overlay.gotoAndStop("game"); _root.overlay.spc.gotoAndStop(3); gamep.state = "playing"; clicks.ul = 0; clicks.ur = 0; clicks.dl = 0; clicks.dr = 0; clicks.space = 2; playerzone_check(); } function interact_check() { var _local10 = 0; var _local9 = world_sprites[_local10][0]; var _local6 = tile2point(_local9.tx, _local9.ty); _local6.px = _local6.px + (((_local9.gdir == "nw") || (_local9.gdir == "sw")) ? 0 : (tilep.w)); _local6.py = _local6.py + (((_local9.gdir == "nw") || (_local9.gdir == "ne")) ? (-tilep.hh) : (tilep.halfh + tilep.hh)); _local6 = point2tile(_local6.px, _local6.py); var _local7 = _local9.gdir; if ((_local7 == "nw") || (_local7 == "se")) { var _local5 = ((_local7 == "nw") ? "se" : "nw"); } else { var _local5 = ((_local7 == "ne") ? "sw" : "ne"); } var _local4 = 0; while (_local4 < ref_sprites.length) { var _local1 = ref_sprites[_local4]; if (_local1 == _local10) { } else { var _local3 = world_sprites[_local1][0]; if (_local3.pushx) { _local3.pushx = 0; var _local2 = world_sprites[_local1][_local3.state]; return({txt:_local2.pushx, id:_local1, push:"x"}); } if (((!_local3.live) || (_local3.tx != _local6.tx)) || (_local3.ty != _local6.ty)) { } else { var _local2 = world_sprites[_local1][_local3.state]; if (_local2.touchx != undefined) { return({txt:_local2.touchx, id:_local1}); } if (_local2.pushx != undefined) { return({txt:_local2.pushx, id:_local1, push:_local7}); } if (_local2["touch" + _local5] != undefined) { var _local8 = _local2["touch" + _local5]; return({txt:_local8, id:_local1}); } if (_local2["push" + _local5] != undefined) { var _local8 = _local2["push" + _local5]; return({txt:_local8, id:_local1, push:_local7}); } } } _local4++; } tlon = (_local9.l ? (world_interactB[_local6.tx][_local6.ty]) : (world_interactA[_local6.tx][_local6.ty])); if ((tlon.touch != undefined) && (tlon.touch != -1)) { return({txt:tlon.touch, tx:_local6.tx, ty:_local6.ty}); } var tlon = (_local9.l ? (world_interactB[_local9.tx][_local9.ty]) : (world_interactA[_local9.tx][_local9.ty])); if ((tlon.touch != undefined) && (tlon.touch != -1)) { return({txt:tlon.touch, tx:_local9.tx, ty:_local9.ty}); } return(-1); } function pzonecheck(zone, sub) { zone = zone.split(","); var _local1 = 0; while (_local1 < zone.length) { if ((Number(zone[_local1]) == sub.tx) && (Number(zone[_local1 + 1]) == sub.ty)) { return(1); } _local1 = _local1 + 2; } return(0); } function playerzone_check() { var _local1 = world_sprites[0][0]; if (_local1.turnarrive != 0) { return(undefined); } var _local4 = 0; for ( ; _local4 < ref_sprites.length ; _local4++) { var _local3 = ref_sprites[_local4]; var _local5 = world_sprites[_local3][0]; var _local2 = world_sprites[_local3][_local5.state]; if (_local2.pa == undefined) { } else if ((_local2.pdelay != undefined) && (_local1.pdelay > -1)) { } else if ((_local2.pzone == undefined) || (pzonecheck(_local2.pzone, _local1))) { if (_local2.pdelay != undefined) { if (_local1.pdelay == -1) { _local1.pdelay = gamep.timer + (_local2.pdelay * gamep.fps); _local1.psprite = _local3; continue; } if (_local1.pdelay == -2) { _local1.pdelay = -1; } } var _local6 = world_text[_local2.pa]; changestand(0); _local5.state++; if (_local3 == 0) { if ((((_local1.tx < tilearea.xMin) || (_local1.tx >= tilearea.xMax)) || (_local1.ty < tilearea.yMin)) || (_local1.ty >= tilearea.yMax)) { cam(); } } performaction(_local6); return(undefined); } } } function pdelay() { var _local1 = world_sprites[0][0]; if (_local1.pdelay < 0) { return(undefined); } if (gamep.timer >= _local1.pdelay) { var _local3 = world_sprites[_local1.psprite][0]; var _local2 = world_sprites[_local1.psprite][_local3.state]; if (_local2.pdelay == undefined) { } else if ((_local2.pzone == undefined) || (pzonecheck(_local2.pzone, _local1))) { var _local4 = world_text[_local2.pa]; changestand(0); _local3.state++; performaction(_local4); _local1.pdelay = -1; playerzone_check(); return(undefined); } _local1.pdelay = -2; } } function performaction(sub) { var _local4 = typeof(sub); if (sub instanceof Array) { if (sub[0].precut != undefined) { gamep.state = "precutscene"; snd_initfade("bgaud", 0, 1, 0); _root.overlay.gotoAndStop(sub[0].precut); text_text = copyarr(sub); text_text[0].precut = undefined; return(1); } gamep.state = "text"; _root.overlay.gotoAndStop("text"); var _local5 = copyarr(sub); text_end = _local5.shift(); text_text = copyarr(_local5); text_on = 0; updatetext(); clicks.dl = 2; clicks.dr = 2; clicks.ul = 2; clicks.ur = 2; clicks.space = 2; return(1); } if (_local4 == "object") { if (sub.candr != undefined) { clicks.candr = sub.candr; } if (sub.candl != undefined) { clicks.candl = sub.candl; } if (sub.canul != undefined) { clicks.canul = sub.canul; } if (sub.canur != undefined) { clicks.canur = sub.canur; } if (sub.audio != undefined) { snd_play(sub.audio); } if (sub.sprite != undefined) { if (sub.animate) { _root.fg.sorted["s" + sub.sprite].mc.mc.play(); } var _local3 = world_sprites[sub.sprite][0]; if (sub.propname) { var _local6 = sub["propval" + _local3[sub.propname]]; var _local7 = ((_local6 == undefined) ? (sub.propval) : (_local6)); _local3[sub.propname] = _local7; } if (sub.propname2) { _local3[sub.propname2] = sub.propval2; } } if (sub.func) { if ((sub.func2 == undefined) && (sub.func2pass != undefined)) { _root[sub.func](sub.funcpass, sub.func2pass); } else { _root[sub.func](sub.funcpass); } } if (sub.func2) { _root[sub.func2](sub.func2pass); } if (sub.func3) { _root[sub.func3](sub.func3pass); } if (sub.cut) { gamep.state = "cutscene"; snd_initfade("bgaud", 0, 1, 0); _root.overlay.gotoAndStop(sub.cut); return(1); } if (sub.propname == "state") { playerzone_check(); } finishcutscene(); if (sub.nextext != undefined) { performaction(world_text[sub.nextext]); } if (sub.minigame) { gamep.minigame = sub.minigame; _root["initminigame_" + gamep.minigame](); gamep.state = "minigame"; return(1); } } else if (_local4 == "string") { finishcutscene(); } else if (_local4 == "number") { finishcutscene(); } } function textcontrol() { var _local1 = text_on; if (clicks.space == 1) { clicks.space = 2; if (text_on == (text_text.length - 1)) { performaction(text_end); clicks.ul = 0; clicks.ur = 0; clicks.dl = 0; clicks.dr = 0; clicks.space = 2; return(undefined); } } if ((clicks.dr == 1) || (clicks.ur == 1)) { _local1++; clicks.dr = 2; clicks.ur = 2; } if ((clicks.dl == 1) || (clicks.ul == 1)) { _local1--; clicks.dl = 2; clicks.ul = 2; } if (((_local1 != text_on) && (_local1 > -1)) && (_local1 < text_text.length)) { text_on = _local1; updatetext(); } } function updatetext() { var _local6 = ((text_on == 0) ? 2 : 1); var _local3 = text_on == (text_text.length - 1); var _local5 = (_local3 ? 2 : 1); var _local4 = (_local3 ? 1 : 2); _root.overlay.lft.gotoAndStop(_local6); _root.overlay.rght.gotoAndStop(_local5); _root.overlay.spc.gotoAndStop(_local4); var _local2 = text_text[text_on].split("::"); _root.overlay.heads.gotoAndStop(_local2[0]); _root.overlay.heads.mc.gotoAndStop(_local2[1]); _root.overlay.txt.text = _local2[2]; } function update_gstate(id, dub) { var _local2 = world_sprites[id][0]; if (dub.gchar) { _local2.gchar = dub.gchar; } if (dub.gstate) { _local2.gstate = dub.gstate; } if (dub.gdir) { _local2.gdir = dub.gdir; } if (dub.forceinclude != undefined) { _local2.forceinclude = dub.forceinclude; } if (dub.ignoreblocking != undefined) { _local2.ignoreblocking = dub.ignoreblocking; } } function exportworld() { var _local1 = ""; var _local2 = new Date(); _local1 = _local1 + ((((((((("//" + _local2.getFullYear()) + "/") + (_local2.getMonth() + 1)) + "/") + _local2.getDate()) + " ") + _local2.getHours()) + ":") + _local2.getMinutes()); _local1 = _local1 + newline; _local1 = _local1 + (("world_txtA = \"" + exporttiles(world_tilesA)) + "\";"); _local1 = _local1 + newline; _local1 = _local1 + (("world_txtB = \"" + exporttiles(world_tilesB)) + "\";"); _local1 = _local1 + newline; _local1 = _local1 + "world_tilesA = importtiles(world_txtA);"; _local1 = _local1 + newline; _local1 = _local1 + "world_tilesB = importtiles(world_txtB);"; trace(_local1); } function exportvar(nam, val, multi) { var _local3 = nam + " = "; if (multi) { _local3 = _local3 + "new Array();\r"; var _local1 = 0; while (_local1 < val.length) { _local3 = _local3 + (((((((nam + "[") + _local1) + "]") + " = ") + exportarray(val[_local1])) + ";") + newline); _local1++; } return(_local3); } var _local5 = typeof(val); if (val instanceof Array) { _local3 = _local3 + exportarray(val); } else if (_local5 == "object") { _local3 = _local3 + exportobject(val); } else if (_local5 == "string") { _local3 = _local3 + (("\"" + val) + "\""); } else if (_local5 == "number") { _local3 = _local3 + val; } _local3 = _local3 + ";"; return(_local3); } function exportarray(arr, kill) { var _local3 = "["; var _local1 = 0; while (_local1 < arr.length) { var _local4 = typeof(arr[_local1]); if (arr[_local1] == undefined) { _local3 = _local3 + (kill ? "" : ",0"); } else { if (_local1) { _local3 = _local3 + ", "; } if (arr[_local1] instanceof Array) { _local3 = _local3 + exportarray(arr[_local1]); } else if (_local4 == "object") { _local3 = _local3 + exportobject(arr[_local1]); } else if (_local4 == "string") { _local3 = _local3 + (("\"" + arr[_local1]) + "\""); } else if (_local4 == "number") { _local3 = _local3 + arr[_local1]; } } _local1++; } _local3 = _local3 + "]"; if (_local3 == "[]") { _local3 = "0"; } return(_local3); } function exportobject(obj) { var _local2 = "{"; var _local4 = 0; for (var _local5 in obj) { if (_local4) { _local2 = _local2 + ", "; } var _local3 = typeof(obj[_local5]); if (obj[_local5] == undefined) { _local2 = _local2 + ((_local5 + ":") + 0); } else if (_local3 == "string") { _local2 = _local2 + (((_local5 + ":\"") + obj[_local5]) + "\""); } else if (_local3 == "number") { _local2 = _local2 + ((_local5 + ":") + obj[_local5]); } _local4++; } _local2 = _local2 + "}"; return(_local2); } function importarray(txt) { var _local4 = new Array(); txt = txt.slice(1, -1); while (true) { var _local6 = txt.charAt(0); if (_local6 == "[") { var _local2 = 1; var _local7 = 1; while (true) { _local7 = txt.indexOf("]", _local7); _local2 = txt.indexOf("[", _local2); if ((_local2 == -1) || (_local2 > _local7)) { break; } _local2++; _local7++; } _local7++; var _local8 = txt.slice(0, _local7); _local4.push(importarray(_local8)); txt = txt.slice(_local7); } else if (_local6 == "{") { var _local7 = txt.indexOf("}") + 1; _local4.push(importobject(txt.slice(0, _local7))); txt = txt.slice(_local7); } else { _local4 = txt.split(", "); var _local3 = 0; while (_local3 < _local4.length) { var _local5 = Number(_local4[_local3]); if (!isNaN(_local5)) { _local4[_local3] = _local5; } _local3++; } } if (txt.charAt(0) == ",") { txt = txt.slice(2); continue; } return(_local4); } } function importobject(txt) { var _local5 = new Object(); txt = txt.slice(1, -1); var _local4 = txt.split(", "); var _local2 = 0; while (_local2 < _local4.length) { var _local1 = _local4.split(":"); var _local3 = ((_local1[1].charAt(0) == "\"") ? (_local1[1].slice(1, -1)) : (Number(_local1[_local2]))); _local5[_local1[0]] = _local3; _local2++; } return(_local5); } function copyarr(arr) { var _local4 = new Array(); var _local1 = 0; while (_local1 < arr.length) { var _local2 = arr[_local1]; if (_local2 instanceof Array) { var _local5 = copyarr(arr[_local1]); _local4.push(_local5); } else if (typeof(_local2) == "object") { var _local5 = copyob(arr[_local1]); _local4.push(_local5); } else { _local4.push(_local2); } _local1++; } return(_local4); } function copyob(ob) { var _local2 = new Object(); for (var _local3 in ob) { _local2[_local3] = ob[_local3]; } return(_local2); } function importtiles(txt) { txt = txt.split(","); var _local6 = new Array(); var _local5 = 0; var _local2 = 0; _local6[_local5] = new Array(); var _local4 = 0; while (_local4 < txt.length) { if (txt[_local4] == "br") { _local5++; _local6[_local5] = new Array(); _local2 = 0; } else { var _local1 = txt[_local4].split("x"); if (_local1.length == 0) { } else if (_local1.length == 1) { _local6[_local5][_local2] = Number(_local1[0]); _local2++; } else { _local1[0] = Number(_local1[0]); _local1[1] = Number(_local1[1]); if (_local1[0] == 0) { _local2 = _local2 + _local1[1]; } else { var _local3 = 0; while (_local3 < _local1[1]) { _local6[_local5][_local2] = _local1[0]; _local2++; _local3++; } } } } _local4++; } return(_local6); } function exporttiles(arr) { var _local2 = ""; var _local3 = 0; var _local4 = 0; var _local6 = 0; while (_local6 < arr.length) { if (_local6 != 0) { if (_local3 != 0) { _local2 = _local2 + ((_local2.length == 0) ? "" : ","); _local2 = _local2 + ((_local4 > 1) ? ((_local3 + "x") + _local4) : (_local3)); } _local2 = _local2 + ((_local2.length == 0) ? "" : ","); _local2 = _local2 + "br"; _local3 = 0; _local4 = 0; } var _local1 = 0; while (_local1 < arr[_local6].length) { if (arr[_local6][_local1] == undefined) { arr[_local6][_local1] = 0; } if (arr[_local6][_local1] == _local3) { _local4++; } else { _local2 = _local2 + ((_local2.length == 0) ? "" : ","); _local2 = _local2 + ((_local4 > 1) ? ((_local3 + "x") + _local4) : (_local3)); _local3 = arr[_local6][_local1]; _local4 = 1; } _local1++; } _local6++; } var _local7 = _local2.split(","); _local6 = _local7.length - 1; while (_local6 > 0) { if (_local7[_local6] != "br") { _local7.splice(_local6 + 1); _local2 = _local7.join(","); break; } _local6--; } return(_local2); } function cam(xto, yto) { if (xto == undefined) { var _local5 = world_sprites[0][0]; var _local4 = tile2point(_local5.tx, _local5.ty); xto = Math.floor(_local4.px / tilep.stagew); yto = Math.floor(_local4.py / tilep.stageh); } if (!design) { snd_ambience(xto, yto); } if (xto != -999) { _root.fg._x = -(xto * Stage.width); } if (yto != -999) { _root.fg._y = -(yto * Stage.height); } campointa = {x:0, y:0}; _root.fg.globalToLocal(campointa); campointb = {x:Stage.width, y:Stage.height}; _root.fg.globalToLocal(campointb); createarea(); } function createarea() { var _local8 = {xMin:campointa.x - tlradius.l, xMax:campointb.x + tlradius.r, yMin:campointa.y - tlradius.u, yMax:campointb.y + tlradius.d}; tilearea = new Object(); var _local9 = point2tile(_local8.xMin, _local8.yMin); tilearea.xMin = _local9.tx; tilearea.yMin = _local9.ty; _local9 = point2tile(_local8.xMax, _local8.yMax); tilearea.xMax = _local9.tx; tilearea.yMax = _local9.ty; tilearea.line = tilearea.xMax - tilearea.xMin; tilearea.fulline = tilearea.line * 3; tilearea.layer = tilearea.fulline * ((tilearea.yMax - tilearea.yMin) + 2); _root.fg.gotoAndStop(3); _root.fg.gotoAndStop(1); var _local3 = tilearea.xMin; while (_local3 <= tilearea.xMax) { if (world_tilesA[_local3] == undefined) { world_tilesA[_local3] = new Array(); } if (world_tilesB[_local3] == undefined) { world_tilesB[_local3] = new Array(); } var _local2 = tilearea.yMin; while (_local2 <= tilearea.yMax) { if (world_tilesA[_local3][_local2] == undefined) { world_tilesA[_local3][_local2] = 0; } if (world_tilesB[_local3][_local2] == undefined) { world_tilesB[_local3][_local2] = 0; } var _local6 = world_tilesA[_local3][_local2]; if (_local6 != 0) { attachtile(_local3, _local2, _local6, 0); } _local6 = world_tilesB[_local3][_local2]; if (_local6 != 0) { attachtile(_local3, _local2, _local6, 1); } _local2++; } _local3++; } if (design == 1) { return(undefined); } ref_sprites = new Array(); var _local5 = 0; for ( ; _local5 < world_sprites.length ; _local5++) { var _local4 = world_sprites[_local5][0]; update_mainstate(_local4, world_sprites[_local5][_local4.state]); if (_local4.forceinclude) { } else if ((((_local4.tx < (tilearea.xMin - 1)) || (_local4.tx > (tilearea.xMax + 1))) || (_local4.ty < (tilearea.yMin - 1))) || (_local4.ty > (tilearea.yMax + 1))) { continue; } ref_sprites.push(_local5); var _local7 = ((_local4.ganim == undefined) ? 1 : (_local4.ganim)); attachsprite(_local5, _local7); } } function update_mainstate(sub, dub) { if (dub.statejump || (dub.ws == world_state.state)) { if (dub.spd != undefined) { sub.spd = dub.spd; } sub.tx = dub.tx; sub.ty = dub.ty; sub.l = dub.l; sub.state++; } if (dub.forceinclude != undefined) { sub.forceinclude = dub.forceinclude; } if (dub.ignoreblocking != undefined) { sub.ignoreblocking = dub.ignoreblocking; } if (dub.gchar != undefined) { sub.gchar = dub.gchar; } if (dub.gstate != undefined) { sub.gstate = dub.gstate; } if (dub.gdir != undefined) { sub.gdir = dub.gdir; } sub.turnarrive = 0; sub.live = 1; } function attachtile(tx, ty, tl, l) { var _local5 = (l ? ((("bx" + tx) + "y") + ty) : ((("ax" + tx) + "y") + ty)); var _local3 = tiledata[tl]; var _local13 = (_local3.over ? 1 : 0); var _local10 = get_depth(tx, ty, l, _local13, 0); _root.fg.sorted.attachMovie("tiles", _local5, _local10); var _local9 = tile2point(tx, ty); _root.fg.sorted[_local5]._x = _local9.px; _root.fg.sorted[_local5]._y = _local9.py; tl = ((tl == 0) ? (tiledata.length) : (tl)); _root.fg.sorted[_local5].gotoAndStop(tl); if (_local3.checkerz) { _root.fg.sorted[_local5].multi.gotoAndStop(((tx + ty) % _local3.checkerz) + 1); } else if (_local3.checkerx && (_local3.checkery)) { _root.fg.sorted[_local5].multi.gotoAndStop(((tx % _local3.checkerx) + 1) + ((ty % _local3.checkery) * _local3.checkerx)); } else if (_local3.checkerx) { _root.fg.sorted[_local5].multi.gotoAndStop((tx % _local3.checkerx) + 1); } else if (_local3.checkery) { _root.fg.sorted[_local5].multi.gotoAndStop((ty % _local3.checkery) + 1); } else if (_local3.table) { var _local7 = ty % 2; var _local11 = ((!_local7) ? (hastile(tx - 1, ty - 1, l)) : (hastile(tx, ty - 1, l))); var _local14 = ((!_local7) ? (hastile(tx, ty - 1, l)) : (hastile(tx + 1, ty - 1, l))); var _local12 = ((!_local7) ? (hastile(tx - 1, ty + 1, l)) : (hastile(tx, ty + 1, l))); var _local15 = ((!_local7) ? (hastile(tx, ty + 1, l)) : (hastile(tx + 1, ty + 1, l))); _root.fg.sorted[_local5].multi.gotoAndStop(tile_table(tl, _local11, _local14, _local12, _local15)); } } function hastile(tx, ty, l) { var _local1 = (l ? (world_tilesB[tx][ty]) : (world_tilesA[tx][ty])); if (_local1 > 0) { return(_local1); } return(0); } function settile(tx, ty, l, tl) { if (l) { var _local6 = world_tilesB[tx][ty]; var _local5 = (("bx" + tx) + "y") + ty; world_tilesB[tx][ty] = tl; } else { var _local6 = world_tilesA[tx][ty]; var _local5 = (("ax" + tx) + "y") + ty; world_tilesA[tx][ty] = tl; } if ((_local6 == 0) && (_root.fg.sorted[_local5] == undefined)) { attachtile(tx, ty, tl, l); } else { tl = ((tl == 0) ? (tiledata.length) : (tl)); _root.fg.sorted[_local5].gotoAndStop(tl); } } function attachsprite(id, ganim) { var _local2 = "s" + id; _root.fg.sorted.attachMovie("sprites", _local2, _root.fg.sorted.getNextHighestDepth()); movesprite(id); _root.fg.sorted[_local2].mc.mc.mc.gotoAndStop(ganim); } function movesprite(id) { sprite_depth(id); sprite_position(id); } function sprite_depth(id) { var _local2 = world_sprites[id][0]; if ((((_local2.tx < (tilearea.xMin - 1)) || (_local2.tx > (tilearea.xMax + 1))) || (_local2.ty < (tilearea.yMin - 1))) || (_local2.ty > (tilearea.yMax + 1))) { return(undefined); } var _local4 = "s" + id; var _local3 = get_depth(_local2.tx, _local2.ty, _local2.l, 0, 1); _root.fg.sorted[_local4].swapDepths(_local3); } function sprite_position(id) { var _local2 = world_sprites[id][0]; var _local4 = "s" + id; var _local10 = (_local2.l ? (world_tilesB[_local2.tx][_local2.ty]) : (world_tilesA[_local2.tx][_local2.ty])); var _local3 = tiledata[_local10]; var _local5 = tile2point(_local2.tx, _local2.ty); var _local8 = _local5.px; _local8 = _local8 + (_local3.sitx ? (_local3.sitx) : 0); var _local7 = _local5.py; _local7 = _local7 + (_local3.sity ? (_local3.sity) : 0); _root.fg.sorted[_local4]._x = _local8; _root.fg.sorted[_local4]._y = _local7; var _local6 = _local2.gstate; var _local9 = _local2.gdir; if (_local2.gstate == "stand") { _local6 = ((_local3.xstate != undefined) ? (_local3.xstate) : (_local2.gstate)); _local9 = ((_local3.xdir != undefined) ? (_local3.xdir) : (_local2.gdir)); } _root.fg.sorted[_local4].gotoAndStop(_local2.gchar); _root.fg.sorted[_local4].mc.gotoAndStop(_local6); _root.fg.sorted[_local4].mc.mc.gotoAndStop(_local9); _root.fg.sorted[_local4].mc.mc.mc.gotoAndPlay(1); } function get_depth(tx, ty, l, o, s) { var _local1 = 0; if (l) { _local1 = _local1 + tilearea.layer; } _local1 = _local1 + ((ty - tilearea.yMin) * tilearea.fulline); _local1 = _local1 + (tx - tilearea.xMin); if (s) { _local1 = _local1 + tilearea.line; } if (o) { _local1 = _local1 + (tilearea.line * 2); } return(_local1); } function tile2point(tx, ty) { var _local4 = ty * tilep.halfh; var _local1 = ty % 2; var _local5 = (_local1 ? ((tx * tilep.w) + tilep.halfw) : (tx * tilep.w)); return({px:_local5, py:_local4}); } function point2tile(px, py) { var _local6 = Math.floor(py / tilep.halfh); var _local2 = _local6 % 2; px = px - (_local2 ? (tilep.halfw) : 0); tx = Math.floor(px / tilep.w); px = px - (tx * tilep.w); py = py - (_local6 * tilep.halfh); if (px < tilep.halfw) { var _local5 = px / tilep.halfw; var _local4 = py / tilep.halfh; if ((_local5 + _local4) < 1) { if (_local2) { return({tx:tx, ty:_local6 - 1}); } return({tx:tx - 1, ty:_local6 - 1}); } } else if (px > tilep.halfw) { px = px - tilep.halfw; var _local5 = (tilep.halfw - px) / tilep.halfw; var _local4 = py / tilep.halfh; if ((_local5 + _local4) < 1) { if (_local2) { return({tx:tx + 1, ty:_local6 - 1}); } return({tx:tx, ty:_local6 - 1}); } } return({tx:tx, ty:_local6}); } function render() { if (gamep.state != "playing") { return(undefined); } var _local1 = 0; while (_local1 < ref_sprites.length) { var _local2 = ref_sprites[_local1]; animatesprite(_local2); _local1++; } } function animatesprite(id) { var _local2 = world_sprites[id][0]; if (!_local2.turnarrive) { return(undefined); } var _local3 = "s" + id; _root.fg.sorted[_local3]._x = _root.fg.sorted[_local3]._x + _local2.moveratex; _root.fg.sorted[_local3]._y = _root.fg.sorted[_local3]._y + _local2.moveratey; if (_local2.turnarrive == -25) { if (_root.fg.sorted[_local3].mc.mc.mc._currentframe == _root.fg.sorted[_local3].mc.mc.mc._totalframes) { _local2.turnarrive = 0; _local2.live = 1; } } else if (_local2.turnarrive <= gamep.tcount) { _local2.turnarrive = 0; _local2.live = 1; } if (_local2.live && (id == 0)) { clicks.ul = 0; clicks.ur = 0; clicks.dl = 0; clicks.dr = 0; clicks.space = 0; playerzone_check(); } } function checktileto(dir, opdir, id) { var _local2 = world_sprites[id][0]; var _local24 = (_local2.l ? (world_tilesB[_local2.tx][_local2.ty]) : (world_tilesA[_local2.tx][_local2.ty])); var _local8 = tiledata[_local24]; var _local9 = _local2.l; var _local15 = 0; if ((!_local2.l) && (_local8["layer" + dir])) { _local9 = 1; _local15 = 1; } var _local16 = _local2.ty % 2; var _local14 = (_local8["exit" + dir] ? (_local8["exit" + dir]) : 0); var _local13 = dir; if (_local14 != 0) { switch (dir) { case "nw" : _local13 = ((_local14 == 1) ? "north" : "west"); break; case "ne" : _local13 = ((_local14 == -1) ? "north" : "east"); break; case "sw" : _local13 = ((_local14 == 1) ? "south" : "west"); break; case "se" : _local13 = ((_local14 == -1) ? "south" : "east"); } } var _local22 = _local2.tx; var _local21 = _local2.ty; switch (_local13) { case "nw" : _local21--; _local22 = _local22 - (_local16 ? 0 : 1); break; case "ne" : _local21--; _local22 = _local22 + (_local16 ? 1 : 0); break; case "sw" : _local21++; _local22 = _local22 - (_local16 ? 0 : 1); break; case "se" : _local21++; _local22 = _local22 + (_local16 ? 1 : 0); break; case "north" : _local21 = _local21 - 2; break; case "south" : _local21 = _local21 + 2; break; case "west" : _local22--; break; case "east" : _local22++; } var _local23 = world_tilesA[_local22][_local21]; var _local7 = tiledata[_local23]; if (_local9) { if (_local7["layer" + opdir]) { _local9 = 0; _local15 = 1; } else { _local23 = world_tilesB[_local22][_local21]; _local7 = tiledata[_local23]; } } if (_local2.ignoreblocking) { _local15 = 1; } if (!_local15) { var _local18 = world_state[_local7.blockstate]; if (((_local7.blockx || (_local18)) || (_local23 == undefined)) || (_local23 == 0)) { if (_local18 && (id != 0)) { } else { if ((_local18 && (id == 0)) && (_local7.blocktxt != undefined)) { changestand(id); movesprite(id); var _local3 = (isNaN(_local7.blocktxt) ? (world_state[_local7.blocktxt]) : (_local7.blocktxt)); performaction(world_text[_local3]); return(0); } return(0); } } switch (dir) { case "nw" : if ((_local8.blocknw || (_local7.blockse)) || (_local7.trapse)) { return(0); } break; case "ne" : if ((_local8.blockne || (_local7.blocksw)) || (_local7.trapsw)) { return(0); } break; case "sw" : if ((_local8.blocksw || (_local7.blockne)) || (_local7.trapne)) { return(0); } break; case "se" : if (!((_local8.blockse || (_local7.blocknw)) || (_local7.trapnw))) { break; } return(0); } } var _local5 = 0; while (_local5 < ref_sprites.length) { var _local3 = ref_sprites[_local5]; if (_local3 == id) { } else { var _local4 = world_sprites[_local3][0]; if (((_local9 == _local4.l) && (_local4.tx == _local22)) && (_local4.ty == _local21)) { return({id:_local3, ret:0}); } } _local5++; } var _local12 = (_local9 ? (world_interactB[_local22][_local21]) : (world_interactA[_local22][_local21])); if ((id == 0) && (_local12.lock || ((_local12.sprite > -1) && (world_sprites[_local12.sprite][0][_local12.propname] == _local12.propval)))) { if (_local12.locktxt != undefined) { changestand(id); movesprite(id); performaction(world_text[_local12.locktxt]); } return(0); } if (_local8["anim" + dir]) { var _local19 = (_local2.l ? ((("bx" + _local2.tx) + "y") + _local2.ty) : ((("ax" + _local2.tx) + "y") + _local2.ty)); _root.fg.sorted[_local19].mc.gotoAndPlay(2); } if (_local7["anim" + opdir]) { var _local19 = (_local9 ? ((("bx" + _local22) + "y") + _local21) : ((("ax" + _local22) + "y") + _local21)); _root.fg.sorted[_local19].mc.gotoAndPlay(2); } if (_local8["gstate" + dir]) { _local2.gstate = _local8["gstate" + dir]; } else if (_local7["gstate" + opdir]) { _local2.gstate = _local7["gstate" + opdir]; } else if (_local8[("gstate" + dir) + "nx"]) { _local2.gstate = "exit" + _local8[("gstate" + dir) + "nx"]; } else if (_local7[("gstate" + opdir) + "nx"]) { _local2.gstate = "enter" + _local7[("gstate" + opdir) + "nx"]; } if (_local2.l != _local9) { if (_local9) { sprite_position(id); _local2.l = 1; sprite_depth(id); } else { movesprite(id); _local2.l = 0; } } else if (_local7.under || (_local8.under)) { if (_local21 > _local2.ty) { sprite_position(id); var _local20 = _local2.ty; _local2.ty = _local21; sprite_depth(id); _local2.ty = _local20; } else { movesprite(id); } } else if (_local21 < _local2.ty) { sprite_position(id); var _local20 = _local2.ty; _local2.ty = _local21; sprite_depth(id); _local2.ty = _local20; } else { movesprite(id); } return({tx:_local22, ty:_local21, tlon:_local24, tlto:_local23}); } function preparespritemove(id, spd, obj) { var _local2 = world_sprites[id][0]; var _local4 = tiledata[obj.tlon]; var _local7 = tiledata[obj.tlto]; var _local6 = nomovement_transition(_local2); var _local11 = tile2point(_local2.tx, _local2.ty); var _local10 = _local11.px; var _local19 = (_local4.sitx ? (_local10 + _local4.sitx) : (_local10)); var _local8 = _local11.py; var _local18 = (_local4.sity ? (_local8 + _local4.sity) : (_local8)); _local11 = tile2point(obj.tx, obj.ty); var _local14 = (_local6 ? (_local10) : (_local11.px)); _local14 = _local14 + (_local7.sitx ? (_local7.sitx) : 0); var _local13 = (_local6 ? (_local8) : (_local11.py)); _local13 = _local13 + (_local7.sity ? (_local7.sity) : 0); var _local16 = _local14 - _local19; var _local15 = _local13 - _local18; if (spd == undefined) { if (_local4.spd != undefined) { spd = _local4.spd; } else { spd = _local2.spd; } } var _local17 = "s" + id; var _local12 = (_local6 ? (_root.fg.sorted[_local17].mc.mc.mc._totalframes) : ((gamep_spd[spd] * gamep.fpt) + 2)); _local2.moveratey = ((_local15 == 0) ? 0 : (_local15 / _local12)); _local2.moveratex = ((_local16 == 0) ? 0 : (_local16 / _local12)); _local2.turnarrive = (_local6 ? -25 : (gamep.tcount + gamep_spd[spd])); _local2.live = 0; _local2.gstate = gstate_transition(_local2); var _local5 = (_local2.l ? (world_interactB[obj.tx][obj.ty]) : (world_interactA[obj.tx][obj.ty])); if (_local5.l != undefined) { _local2.l = _local5.l; _local2.tx = _local5.tx; _local2.ty = _local5.ty; if (_local5.func != undefined) { _root[_local5.func](_local2); } return(undefined); } _local2.tx = obj.tx; _local2.ty = obj.ty; } function ctrlen() { if (design == 1) { control_length = inputs.length; } else if (design == 2) { control_length = 9; } else { control_length = 6; } } function controls() { var _local2 = 0; while (_local2 < control_length) { var _local1 = inputs[_local2]; var _local3 = Key.isDown(_local1.kcode) || (Key.isDown(_local1.kcode2)); if (_local3 && (!clicks[_local1.tag])) { clicks[_local1.tag] = 1; } else if ((!_local3) && (clicks[_local1.tag] == 2)) { clicks[_local1.tag] = 0; } _local2++; } } function switch_keyboard(a) { switch (a) { case "qwerty" : inputs[0].kcode = 87; inputs[0].kcode2 = 85; inputs[1].kcode = 69; inputs[1].kcode2 = 73; inputs[2].kcode = 83; inputs[2].kcode2 = 74; inputs[3].kcode = 68; inputs[3].kcode2 = 75; keyboard_type = 1; return(undefined); case "azerty" : inputs[0].kcode = 90; inputs[0].kcode2 = 85; inputs[1].kcode = 69; inputs[1].kcode2 = 73; inputs[2].kcode = 83; inputs[2].kcode2 = 74; inputs[3].kcode = 68; inputs[3].kcode2 = 75; keyboard_type = 2; return(undefined); case "dvorak" : inputs[0].kcode = 188; inputs[0].kcode2 = 67; inputs[1].kcode = 190; inputs[1].kcode2 = 82; inputs[2].kcode = 79; inputs[2].kcode2 = 84; inputs[3].kcode = 69; inputs[3].kcode2 = 78; keyboard_type = 3; return(undefined); case "fallback" : inputs[0].kcode = 37; inputs[0].kcode2 = 100; inputs[1].kcode = 38; inputs[1].kcode2 = 101; inputs[2].kcode = 40; inputs[2].kcode2 = 97; inputs[3].kcode = 39; inputs[3].kcode2 = 98; keyboard_type = 4; return(undefined); } } function snd_play(snd, loop) { var _local2 = "aud_" + snd; if (_root[_local2] == undefined) { _root.attachMovie("empty", "mc" + _local2, _root.getNextHighestDepth()); _root[_local2] = new Sound(_root["mc" + _local2]); } _root[_local2].attachSound(snd + ".wav"); if (loop) { _root[_local2].start(0, 9999); } else { _root[_local2].start(); } } function snd_stop(snd) { var _local2 = "aud_" + snd; _root[_local2].stop(); } function snd_ambience(xto, yto) { var _local1 = world_map[yto][xto]; if (_local1.snd == gamep.snd) { return(undefined); } gamep.snd = _local1.snd; bgaud.stop(); bgaud.attachSound(_local1.snd + ".wav"); bgaud.start(0, 9999); } function snd_initfade(sndname, ease, len, vol, kill) { var _local2 = fadep.length; fadep[_local2] = new Object(); fadep[_local2].snd = sndname; fadep[_local2].ease = ease / 100; fadep[_local2].timers = timer; fadep[_local2].timere = timer + (len * gamep.fps); fadep[_local2].vols = _root[sndname].getVolume(); fadep[_local2].vole = vol; fadep[_local2].kill = (kill ? 1 : 0); } function snd_fade() { if (fadep.length == 0) { return(undefined); } var _local4 = new Array(); var _local2 = 0; while (_local2 < fadep.length) { var _local6 = fadep[_local2]; var _local5 = makepercent(timer, _local6.timers, _local6.timere); var _local3 = demakepercent(_local5, _local6.vols, _local6.vole); _root[_local6.snd].setVolume(_local3); if (_local3 == _local6.vole) { if (_local6.kill) { _root[_local6.snd].stop(); } } else { _local4.push(_local2); } _local2++; } if (_local4.length == 0) { fadep = [0]; return(undefined); } if (_local4.length < fadep.length) { var _local6 = new Array(); _local2 = 0; while (_local2 < _local4.length) { _local6[_local2] = copyob(fadep[_local4[_local2]]); _local2++; } fadep = copyarr(_local6); } } function makepercent(n, min, max) { return(Math.floor(((n - min) / (max - min)) * 100)); } function demakepercent(p, min, max) { var _local1 = (p / 100) * Math.abs(max - min); _local1 = ((min < max) ? (_local1 + min) : (min - _local1)); return(_local1); } function designinit() { clicks.spinner = 0; clicks.leftclick = 2; frameon("game"); _root.fg._xscale = tilep.zoom; _root.fg._yscale = tilep.zoom; _root.overlay.gotoAndStop("designer"); _root.overlay.l.text = designp.l; cam(designp.camx, designp.camy); } function designloop() { var _local7 = point2tile(_root.fg._xmouse, _root.fg._ymouse); var _local4 = _local7.tx; var _local3 = _local7.ty; var _local2 = hastile(_local4, _local3, designp.l); _root.overlay.t.text = (((("x" + _local4) + "_y") + _local3) + "_tl") + _local2; if ((((clicks.left == 1) || (clicks.right == 1)) || (clicks.up == 1)) || (clicks.down == 1)) { var _local6 = designp.camx; _local6 = _local6 - (clicks.left ? 1 : 0); _local6 = _local6 + (clicks.right ? 1 : 0); var _local5 = designp.camy; _local5 = _local5 - (clicks.up ? 1 : 0); _local5 = _local5 + (clicks.down ? 1 : 0); cam(_local6, _local5); designp.camx = _local6; designp.camy = _local5; clicks.left = 2; clicks.right = 2; clicks.up = 2; clicks.down = 2; } if (clicks.one == 1) { copyscreen(); clicks.one = 2; } else if (clicks.two == 1) { pastescreen(); clicks.two = 2; } if (clicks.space == 1) { designp.l = (designp.l ? 0 : 1); _root.overlay.l.text = designp.l; clicks.space = 2; } if (clicks.spinner != 0) { _local2 = _local2 + clicks.spinner; _local2 = ((_local2 == tiledata.length) ? 0 : (_local2)); _local2 = ((_local2 == -1) ? (tiledata.length - 1) : (_local2)); settile(_local4, _local3, designp.l, _local2); clicks.spinner = 0; } if (clicks.middleclick) { if (clicks.middleclick == 1) { designp.copypasta = hastile(_local4, _local3, designp.l); clicks.middleclick = 2; } else { settile(_local4, _local3, designp.l, designp.copypasta); } } if (clicks.playtest == 1) { clicks.playtest = 2; design = 2; ctrlen(); gameinit(0); } } function testloop() { if (clicks.playtest == 1) { clicks.playtest = 2; design = 1; ctrlen(); gameexit(); designinit(); return(undefined); } if (clicks.leftclick == 1) { var _local2 = point2tile(_root.fg._xmouse, _root.fg._ymouse); var _local5 = _local2.tx; var _local4 = _local2.ty; clicks.leftclick = 2; var _local3 = world_sprites[0][0]; _local3.tx = _local5; _local3.ty = _local4; createarea(); } if (clicks.test == 1) { clicks.test = 2; } } function copyscreen() { var _local6 = {x:0, y:0}; _root.fg.globalToLocal(_local6); _local6 = point2tile(_local6.x, _local6.y); var _local7 = {x:Stage.width, y:Stage.height}; _root.fg.globalToLocal(_local7); _local7 = point2tile(_local7.x, _local7.y); screen_tilesA = new Array(); screen_tilesB = new Array(); var _local4 = _local6.tx; while (_local4 <= _local7.tx) { var _local3 = _local4 - _local6.tx; if (screen_tilesA[_local3] == undefined) { screen_tilesA[_local3] = new Array(); } if (screen_tilesB[_local3] == undefined) { screen_tilesB[_local3] = new Array(); } var _local2 = _local6.ty; while (_local2 <= _local7.ty) { var _local5 = _local2 - _local6.ty; screen_tilesA[_local3][_local5] = world_tilesA[_local4][_local2]; screen_tilesB[_local3][_local5] = world_tilesB[_local4][_local2]; _local2++; } _local4++; } } function pastescreen() { var _local5 = {x:0, y:0}; _root.fg.globalToLocal(_local5); _local5 = point2tile(_local5.x, _local5.y); var _local7 = {x:Stage.width, y:Stage.height}; _root.fg.globalToLocal(_local7); _local7 = point2tile(_local7.x, _local7.y); var _local3 = _local5.tx; while (_local3 <= _local7.tx) { var _local6 = _local3 - _local5.tx; var _local2 = _local5.ty; while (_local2 <= _local7.ty) { var _local4 = _local2 - _local5.ty; world_tilesA[_local3][_local2] = screen_tilesA[_local6][_local4]; world_tilesB[_local3][_local2] = screen_tilesB[_local6][_local4]; _local2++; } _local3++; } createarea(); } function onEnterFrame() { if (gamep.state != "paused") { timer++; } controls(); if (framein == "game") { if (design == 1) { designloop(); } else if (design == 2) { testloop(); render(); simulation(); } else { render(); simulation(); } } } function frameon(goto) { framein = goto; _root.gotoAndStop(goto); } function designing(b) { if (b == 0) { design = 0; frameon("menu"); } else { design = 1; frameon("designer"); } ctrlen(); } function finishgame(a) { if (prog) { var _local1 = prog.split(","); } switch (a) { case "demo" : saveprogress("x,1,0,0,0,5,6,0,8,0,0,0"); frameon("demoend"); return(undefined); case "win" : _local1[2] = 2; _local1[3] = 3; _local1[10] = 10; _local1[11] = 11; _local1[9] = 9; break; case "die" : if (demoing) { saveprogress("x,1,0,0,0,5,6,0,8,0,0,0"); frameon("demoend"); return(undefined); } break; case "limbo" : _local1[4] = 4; _local1[7] = 7; } saveprogress(_local1.join(",")); gameexit(); frameon("menu"); } function init_saves(d) { var _local2 = _root._url.split(":"); demoing = (((_local2[0] == "http") || (d)) ? 1 : 0); mainmen = ((!demoing) ? "full" : "demo"); mainmen = mainmen + ((prog == "x,0,0,0,0,0,0,0,0,0,0,0") ? "A" : "B"); } function saveprogress(a) { prog = a; sav.data.prog = a; sav.flush(); } function initminigame_pee() { minigamep = {texting:0, canmove:0, section:0, min:20, max:796, spd:0, maxspd:10, accl:1.5, hitting:0, hits:0, goal:300, w:60, wh:90, streamspd:0, streamdir:1, streamaccl:0.75, streamburst:20}; _root.miniclip.gotoAndStop("pee"); _root.miniclip.mc.gotoAndStop("intro"); snd_initfade("bgaud", 0, 1, 0); snd_play("pee", 1); } function minigame_pee() { if (minigamep.texting) { minigame_textcontrol(); return(undefined); } if (!minigamep.canmove) { return(undefined); } switch (minigamep.section) { case 0 : _root.miniclip.mc.gotoAndStop("side"); _root.miniclip.mc.stream.gotoAndStop(1); _root.miniclip.mc.bottle.goingin.gotoAndStop(2); _root.miniclip.mc.bottle.peelevel.gotoAndStop(1); minigamep.section++; break; case 1 : minigame_peeside(); break; case 2 : _root.miniclip.mc.gotoAndStop("interlude"); minigamep.canmove = 0; minigamep.section++; break; case 3 : _root.miniclip.mc.gotoAndStop("front"); _root.miniclip.mc.bottle.miss.gotoAndStop(1); _root.miniclip.mc.bottle.peelevel.gotoAndStop(1); minigamep.maxspd = 15; minigamep.hitting = 0; minigamep.hits = 0; minigamep.goal = 1000; minigamep.section++; break; case 4 : minigame_peefront(); break; case 5 : performaction([{func:"end_minigame", funcpass:"pee"}, "hikki::laugh::AHAHAHA.", "hikki::laugh::What a stupid thing to make a minigame.", "hikki::laugh::Oh lord."]); } } function minigame_peefront() { var _local2 = 0; if (clicks.ul || (clicks.dl)) { clicks.ul = 2; clicks.dl = 2; _local2 = -1; } else if (clicks.ur || (clicks.dr)) { clicks.ur = 2; clicks.dr = 2; _local2 = 1; } if ((_local2 == 0) || ((_local2 * minigamep.spd) < 0)) { minigamep.spd = 0; } else if (minigamep.spd == 0) { minigamep.spd = _local2; } else { var _local11 = minigamep.maxspd * _local2; var _local8 = minigamep.spd * minigamep.accl; minigamep.spd = ((minigamep.maxspd < Math.abs(_local8)) ? (_local11) : (_local8)); } var _local5 = _root.miniclip.mc.bottle._x + minigamep.spd; if (_local5 < minigamep.min) { minigamep.spd = 0; _root.miniclip.mc.bottle._x = minigamep.min; } else if (_local5 > minigamep.max) { minigamep.spd = 0; _root.miniclip.mc.bottle._x = minigamep.max; } else { _root.miniclip.mc.bottle._x = _local5; } if (minigamep.streamspd == 0) { minigamep.streamspd = random(minigamep.streamburst); } var _local4 = _root.miniclip.mc.stream._x + (minigamep.streamspd * minigamep.streamdir); if (_local4 < minigamep.min) { minigamep.streamdir = 1; _root.miniclip.mc.stream._x = minigamep.min; } else if (_local4 > minigamep.max) { minigamep.streamdir = -1; _root.miniclip.mc.stream._x = minigamep.max; } else { _root.miniclip.mc.stream._x = _local4; if (random(20) == 11) { minigamep.streamdir = minigamep.streamdir * -1; } } minigamep.streamspd = Math.floor(minigamep.streamspd * minigamep.streamaccl); var _local6 = _root.miniclip.mc.bottle._x - minigamep.wh; var _local9 = _local6 + minigamep.w; var _local7 = _local9 + minigamep.w; var _local10 = _local7 + minigamep.w; _local2 = _root.miniclip.mc.stream._x; if ((_local2 > _local6) && (_local2 < _local10)) { if (_local2 < _local9) { if (minigamep.hitting != 3) { minigamep.hitting = 3; _root.miniclip.mc.bottle.miss.gotoAndStop(3); } } else if (_local2 > _local7) { if (minigamep.hitting != 2) { minigamep.hitting = 2; _root.miniclip.mc.bottle.miss.gotoAndStop(2); } } else { minigamep.hits++; var _local3 = Math.ceil((minigamep.hits / minigamep.goal) * 100); _root.miniclip.mc.bottle.peelevel.gotoAndStop(_local3); if (minigamep.hits >= minigamep.goal) { minigamep.section++; } else if (_local3 > 70) { minigamep.hits++; minigamep.streamburst = 90; } else if (_local3 > 40) { minigamep.hits = minigamep.hits + 3; minigamep.streamburst = 50; } if (minigamep.hitting != 0) { minigamep.hitting = 0; _root.miniclip.mc.bottle.miss.gotoAndStop(1); } } } else if (minigamep.hitting != 0) { minigamep.hitting = 0; _root.miniclip.mc.bottle.miss.gotoAndStop(1); } } function minigame_peeside() { var _local3 = 0; if (clicks.ul || (clicks.dl)) { clicks.ul = 2; clicks.dl = 2; _local3 = -1; } else if (clicks.ur || (clicks.dr)) { clicks.ur = 2; clicks.dr = 2; _local3 = 1; } if ((_local3 == 0) || ((_local3 * minigamep.spd) < 0)) { minigamep.spd = 0; } else if (minigamep.spd == 0) { minigamep.spd = _local3; } else { var _local6 = minigamep.maxspd * _local3; var _local5 = minigamep.spd * minigamep.accl; minigamep.spd = ((minigamep.maxspd < Math.abs(_local5)) ? (_local6) : (_local5)); } var _local4 = _root.miniclip.mc.bottle._x + minigamep.spd; if (_local4 < minigamep.min) { minigamep.spd = 0; _root.miniclip.mc.bottle._x = minigamep.min; } else if (_local4 > minigamep.max) { minigamep.spd = 0; _root.miniclip.mc.bottle._x = minigamep.max; } else { _root.miniclip.mc.bottle._x = _local4; } _local3 = _root.miniclip.mc.stream.hitTest(_root.miniclip.mc.bottle._x, _root.miniclip.mc.bottle._y, true); if ((!minigamep.hitting) && (_local3)) { _root.miniclip.mc.bottle.goingin.gotoAndStop(1); minigamep.hitting = 1; minigamep.hitsmooth = 20; } else if (minigamep.hitting && (!_local3)) { if (minigamep.hitsmooth) { minigamep.hitsmooth--; } else { _root.miniclip.mc.bottle.goingin.gotoAndStop(2); minigamep.hitting = 0; } } if (_local3) { minigamep.hits++; var _local2 = Math.ceil((minigamep.hits / minigamep.goal) * 100); _root.miniclip.mc.bottle.peelevel.gotoAndStop(_local2); if (minigamep.hits >= minigamep.goal) { minigamep.section++; } else if (_local2 >= 60) { _root.miniclip.mc.stream.gotoAndStop(3); } else if (_local2 >= 30) { _root.miniclip.mc.stream.gotoAndStop(2); } } } function minigame_peeanim(anim) { if (!(anim === "toend")) { } else { minigamep.canmove = 1; } } function initminigame_hands() { snd_initfade("bgaud", 0, 1, 0); snd_play("blood", 1); minigamep = {texting:0, canmove:1, frames:0, pace:34, update:0, back:1, north:1, action:-1, turning:0, turnt:0, miss:0, section:0, small:0, big:0, flip1:0, flip2:0, flipseq:0, sequence:0}; hands_sequence_small = new Array(); hands_sequence_big = new Array(); var _local5 = 0; while (_local5 < 4) { var _local4 = random(5); hands_sequence_small[_local5] = new Array(); var _local3 = 0; while (_local3 < 4) { hands_sequence_small[_local5].push(_local4); var _local2 = random(5); if (_local2 == _local4) { _local2 = random(5); } _local4 = _local2; _local3++; } hands_sequence_big[_local5] = new Array(); _local3 = 0; while (_local3 < 5) { hands_sequence_big[_local5].push(_local4); var _local2 = random(5); if (_local2 == _local4) { _local2 = random(5); } _local4 = _local2; _local3++; } _local5++; } hands_fliponce = new Array(); _local5 = 0; while (_local5 < 5) { hands_fliponce[_local5] = random(3) + 1; _local5++; } hands_fliptwice = new Array(); _local5 = 0; while (_local5 < 3) { var _local4 = random(3) + 1; hands_fliptwice[_local5] = [_local4, (random(4 - _local4) + _local4) + 1]; _local5++; } _root.miniclip.gotoAndStop("hands"); _root.miniclip.repeat.gotoAndStop(2); } function minigame_hands() { if (minigamep.texting) { minigame_textcontrol(); return(undefined); } if (!minigamep.canmove) { return(undefined); } if (minigamep.update == 2) { _root.miniclip.feedback.gotoAndStop(1); _root.miniclip.repeat.gotoAndStop(2); } else if (minigamep.update == 1) { minigamep.update = 0; if (minigamep.turning) { if (minigamep.back) { _root.miniclip.simon.gotoAndStop("ftob"); } else { _root.miniclip.simon.gotoAndStop("btof"); } minigamep.turning = 0; minigamep.canmove = 0; return(undefined); } var _local2 = (minigamep.back ? "b" : "f"); _local2 = _local2 + (minigamep.north ? "n" : "s"); switch (minigamep.action) { case -1 : break; case 0 : _local2 = _local2 + "w"; break; case 1 : _local2 = _local2 + "e"; break; case 2 : _local2 = _local2 + "sp"; } _root.miniclip.simon.gotoAndStop(_local2); } switch (minigamep.section) { case 0 : minigame_textprep(["hand::::Watch as I do then do as I did."]); minigamep.section++; return(undefined); case 1 : minigame_handsactions(0, 0); return(undefined); case 2 : minigame_handsrepeat(0); return(undefined); case 3 : minigamep.update = 2; _root.miniclip.feedback.gotoAndStop("success"); minigame_textprep(["hand::::Ok, you've got the basics down.", "hand::::Now comes the hard stuff."]); minigamep.section++; return(undefined); case 4 : minigame_handsactions(0, 1); return(undefined); case 5 : minigame_handsrepeat(0); return(undefined); case 6 : minigamep.update = 2; _root.miniclip.feedback.gotoAndStop("success"); minigame_textprep(["hand::::Confusing isn't it?", "hand::::Let's step it up."]); minigamep.section++; return(undefined); case 7 : minigame_handsactions(1, 1); return(undefined); case 8 : minigame_handsrepeat(1); return(undefined); case 9 : minigamep.update = 2; _root.miniclip.feedback.gotoAndStop("success"); minigame_textprep(["hand::::I'm impressed.", "hand::::This will be the last one."]); minigamep.section++; return(undefined); case 10 : minigame_handsactions(1, 2); return(undefined); case 11 : minigame_handsrepeat(1); return(undefined); case 12 : _root.miniclip.feedback.gotoAndStop("success"); _root.miniclip.win.gotoAndPlay(2); _root.miniclip.simon.gotoAndStop("blank"); minigamep.section++; minigamep.canmove = 0; return(undefined); case 13 : performaction([{func:"end_minigame", funcpass:"hands", func2:"locks", func2pass:mwell_fill}, "hikki::bloody::"]); return(undefined); } } function minigame_handsrepeat(seq) { var _local2 = -1; if (clicks.ul == 1) { clicks.ul = 2; _local2 = 0; _root.snd_play("westminster_B"); } else if (clicks.ur == 1) { clicks.ur = 2; _local2 = 1; _root.snd_play("westminster_E"); } else if (clicks.dl == 1) { clicks.dl = 2; _local2 = 2; _root.snd_play("westminster_Gs"); } else if (clicks.dr == 1) { clicks.dr = 2; _local2 = 3; _root.snd_play("westminster_Fs"); } else if (clicks.space == 1) { clicks.space = 2; _local2 = 4; _root.snd_play("westminster_combo"); } if (_local2 != -1) { var _local4 = (seq ? (hands_sequence_big[minigamep.big][minigamep.sequence]) : (hands_sequence_small[minigamep.small][minigamep.sequence])); if (_local2 == _local4) { minigamep.sequence++; var _local5 = (seq ? (hands_sequence_big[minigamep.big].length) : (hands_sequence_small[minigamep.small].length)); if (minigamep.sequence == _local5) { minigamep.sequence = 0; minigamep.section++; if (seq) { minigamep.big++; } else { minigamep.small++; } } } else { minigamep.miss++; if (minigamep.miss == 3) { _root.miniclip.xxx.gotoAndPlay(4); snd_stop("blood"); performaction([{func:"end_minigame"}, "hand::::Ok, now I said I wanted to know what you thought of the game BUT...", "hand::::As it stands you're quite pathetic at this game and WELL...", "hand::::I can't really take criticism... from someone as pathetic as you SO...", "hand::::I ask that you try again and succeed before offering your opinion on this game's quality."]); } else { if (seq) { minigamep.big++; } else { minigamep.small++; } minigamep.sequence = 0; minigamep.section--; minigamep.update = 2; _root.miniclip.xxx.gotoAndStop(minigamep.miss + 1); _root.miniclip.feedback.gotoAndStop("fail"); switch (random(5)) { case 0 : minigame_textprep(["hand::::No see, that's wrong.", "hand::::Let's try again."]); break; case 1 : minigame_textprep(["hand::::Rookie mistake.", "hand::::Let's try again."]); break; case 2 : minigame_textprep(["hand::::Are you even paying attention?", "hand::::Let's try again."]); break; case 3 : minigame_textprep(["hand::::I don't even get how you thought that was correct.", "hand::::Let's try again."]); break; case 4 : minigame_textprep(["hand::::Don't do that again as we do this again."]); } } } } } function minigame_handsactions(seq, flp) { minigamep.frames++; if (minigamep.frames == minigamep.pace) { minigamep.frames = 0; } else { return(undefined); } minigamep.update = 1; if (minigamep.action != -1) { minigamep.action = -1; return(undefined); } if (!minigamep.turnt) { if (flp == 1) { var _local2 = hands_fliponce[minigamep.flip1]; } else if (flp == 2) { var _local2 = hands_fliptwice[minigamep.flip2][minigamep.flipseq]; } if (_local2 == minigamep.sequence) { if (!minigamep.north) { minigamep.north = 1; return(undefined); } minigamep.flipseq++; minigamep.turning = 1; minigamep.back = (minigamep.back ? 0 : 1); minigamep.turnt = 1; return(undefined); } } var _local2 = (seq ? (hands_sequence_big[minigamep.big][minigamep.sequence]) : (hands_sequence_small[minigamep.small][minigamep.sequence])); if (_local2 == undefined) { if (minigamep.section == 10) { if (!minigamep.north) { minigamep.north = 1; return(undefined); } if (minigamep.back) { minigamep.back = 0; minigamep.turning = 1; return(undefined); } } _root.miniclip.feedback.gotoAndStop("repeat"); _root.miniclip.repeat.gotoAndStop(1); minigamep.update = 0; minigamep.sequence = 0; minigamep.flipseq = 0; if (flp) { minigamep["flip" + flp]++; } minigamep.section++; return(undefined); } if (((!minigamep.north) && ((_local2 == 0) || (_local2 == 1))) || (minigamep.north && ((_local2 == 2) || (_local2 == 3)))) { minigamep.north = (minigamep.north ? 0 : 1); return(undefined); } minigamep.action = ((_local2 > 1) ? (_local2 - 2) : (_local2)); minigamep.sequence++; minigamep.turnt = 0; } function minigame_handsanim(anim) { if (!(anim === "toend")) { } else { minigamep.canmove = 1; } } function initminigame_lab() { minigamep = {texting:0, flask:0, moves:0, cmyk:"c", canmove:1, reset:0, pour1:"c", pour2:"c", pour3:"c"}; minigamep.c = world_state.cjuice; minigamep.m = world_state.mjuice; minigamep.y = world_state.yjuice; minigamep.k = world_state.kjuice; _root.miniclip.gotoAndStop("lab"); _root.miniclip.mc.gotoAndStop("c"); minigame_labanim("set"); var _local2 = (world_state.mouthd ? 1 : 3); _root.miniclip.mc.tag1.gotoAndStop(_local2); _local2 = (world_state.lolid ? 2 : 3); _root.miniclip.mc.tag2.gotoAndStop(_local2); } function minigame_lab() { if (minigamep.texting) { minigame_textcontrol(); return(undefined); } if (!minigamep.canmove) { return(undefined); } if (minigamep.flask == 3) { var _local2 = {c:0, m:0, y:0, k:0}; _local2.c = ((((minigamep.pour1 == "c") || (minigamep.pour2 == "c")) || (minigamep.pour3 == "c")) ? 1 : 0); _local2.m = ((((minigamep.pour1 == "m") || (minigamep.pour2 == "m")) || (minigamep.pour3 == "m")) ? 1 : 0); _local2.y = ((((minigamep.pour1 == "y") || (minigamep.pour2 == "y")) || (minigamep.pour3 == "y")) ? 1 : 0); _local2.k = ((((minigamep.pour1 == "k") || (minigamep.pour2 == "k")) || (minigamep.pour3 == "k")) ? 1 : 0); if ((_local2.c && (_local2.m)) && (_local2.y)) { performaction({cut:"potionhand", func:"end_minigame", funcpass:"destroy", func2:"change_world", func2pass:"state,5,glass,1"}); return(undefined); } if ((_local2.k && (_local2.m)) && (_local2.y)) { if (world_state.mouthd) { performaction([{func:"end_minigame"}, "hikki::mono::I've already mixed these...", "hikki::mono::I like having a mouth...", "hikki::mono::Even if it isn't mine."]); return(undefined); } performaction({cut:"potionmouth", func2:"end_minigame", func2pass:"juice", func:"change_world", funcpass:"state,2,mouthd,1"}); return(undefined); } if ((_local2.k && (_local2.c)) && (_local2.y)) { if (world_state.lolid) { performaction([{func:"end_minigame"}, "hikki::mono::I've already mixed these...", "hikki::mono::Being young again was freeing but...", "hikki::mono::..."]); return(undefined); } performaction({cut:"potionloli", func2:"end_minigame", func2pass:"juice", func:"change_world", funcpass:"state,6,lolid,1,trydoor,-1,mwell,0,kwell,1,cwell,1"}); return(undefined); } if ((_local2.k && (_local2.m)) && (_local2.c)) { if (world_state.lolid) { performaction({cut:"potiondeath", func:"end_minigame", funcpass:"destroy", func2:"change_world", func2pass:"state,8,glass,1,trydoor,-1"}); return(undefined); } performaction({cut:"potiondie"}); return(undefined); } } else if ((((!minigamep.c) && (!minigamep.m)) && (!minigamep.y)) && (!minigamep.k)) { if (minigamep.flask == 0) { if (minigamep.moves > 1) { if (world_state.alchemy == 0) { performaction([{func:"end_minigame"}, "hikki::mono::A chemistry set..."]); } else { performaction([{func:"end_minigame"}, "hikki::mono::I should try to fill these vials."]); } return(undefined); } } else { var _local4 = world_sprites[0][0]; if (_local4.gchar == "loli") { performaction([{func:"end_minigame"}, "loli::smile::Potions!"]); } else { performaction([{func:"end_minigame"}, "hikki::mono::I believe I will require atleast 3 full vials to perform any alchemic feats."]); } return(undefined); } } var _local3 = ""; if (clicks.ul == 1) { clicks.ul = 2; _local3 = "c"; } else if (clicks.ur == 1) { clicks.ur = 2; _local3 = "m"; } else if (clicks.dl == 1) { clicks.dl = 2; _local3 = "y"; } else if (clicks.dr == 1) { clicks.dr = 2; _local3 = "k"; } if ((_local3 != "") && (_local3 != minigamep.cmyk)) { _root.miniclip.mc.gotoAndStop((minigamep.cmyk + "to") + _local3); minigamep.cmyk = _local3; minigamep.canmove = 0; if (minigamep.reset) { minigame_labanim("set"); minigamep.reset = 0; } minigamep.moves++; return(undefined); } if (clicks.space == 1) { clicks.space = 2; if (minigamep[minigamep.cmyk]) { minigamep[minigamep.cmyk] = 0; minigamep.flask++; minigamep["pour" + minigamep.flask] = minigamep.cmyk; minigamep.reset = 1; _root.miniclip.mc.gotoAndStop(minigamep.cmyk + "pour"); minigame_labanim("set"); minigamep.canmove = 0; } } } function minigame_labanim(anim) { switch (anim) { case "set" : _root.miniclip.mc.c.gotoAndStop(minigamep.c + 1); _root.miniclip.mc.m.gotoAndStop(minigamep.m + 1); _root.miniclip.mc.y.gotoAndStop(minigamep.y + 1); _root.miniclip.mc.k.gotoAndStop(minigamep.k + 1); break; case "pour" : _root.miniclip.mc.flask.gotoAndStop(minigamep.flask + 1); _root.miniclip.mc.flask["pour" + minigamep.flask].mc.gotoAndStop(minigamep["pour" + minigamep.flask]); break; case "toend" : minigamep.canmove = 1; } } function end_minigame(v) { switch (v) { case "juice" : world_state.cjuice = minigamep.c; world_state.mjuice = minigamep.m; world_state.yjuice = minigamep.y; world_state.kjuice = minigamep.k; break; case "hands" : change_world("mwell,1,state,1"); snd_stop("blood"); break; case "pee" : if (demoing) { finishgame("demo"); return(undefined); } change_world("ywell,1,minibottle,1,bigbottle,2"); locks(ywell_fill); snd_stop("pee"); break; case "destroy" : world_state.cjuice = minigamep.c; world_state.mjuice = minigamep.m; world_state.yjuice = minigamep.y; world_state.kjuice = minigamep.k; performaction({func:"locks", funcpass:destroy_lab}); break; } snd_initfade("bgaud", 0, 1, 100); gamep.state = "playing"; _root.miniclip.gotoAndStop(1); } function minigame_textprep(sub) { minigamep.texting = 1; _root.overlay.gotoAndStop("text"); var _local2 = copyarr(sub); text_text = copyarr(_local2); text_on = 0; updatetext(); clicks.left = 2; clicks.right = 2; clicks.space = 2; } function minigame_textcontrol() { var _local2 = text_on; if (clicks.space == 1) { clicks.space = 2; if (text_on == (text_text.length - 1)) { minigamep.texting = 0; clicks.dl = 0; clicks.dr = 0; clicks.ul = 0; clicks.ur = 0; clicks.space = 2; _root.overlay.gotoAndStop("game"); _root.overlay.spc.gotoAndStop(3); return(undefined); } } if ((clicks.dr == 1) || (clicks.ur == 1)) { _local2++; clicks.dr = 2; clicks.ur = 2; } if ((clicks.dl == 1) || (clicks.ul == 1)) { _local2--; clicks.dl = 2; clicks.ul = 2; } if (((_local2 != text_on) && (_local2 > -1)) && (_local2 < text_text.length)) { text_on = _local2; updatetext(); } } world_txtA = "br,br,0x9,29,0,29,0,29,0,14,br,0x7,29x6,15x2,19,12,5,br,0x5,29x6,5,16,18,19,5,7,8,4x2,br,0x4,31,30,31,30,31,30,7,8,4x2,7,9,3,14,8,9,3,br,0x6,30x6,8,9,3,15x2,19,12,br,0x8,30x6,16,18,19,br,br,br,br,br,br,0x9,29,0,29,0,29,0,14,br,0x7,29x6,15,14,19,12,5,br,0x5,29x6,5,16,18,19,5,7,8,4x2,br,0x4,31,30,31,30,31,30,7,8,4x2,7,9,3,14,8,9,3,br,0x6,30x6,8,9,3,15x2,19,12,br,0x8,30x6,16,18,19,br,br,br,br,br,br,br,0x9,32,0,32,0,32,0,14,br,0x7,32x6,15x2,19,12,5,br,0x5,32x6,5,16,18,19,5,7,8,4x2,br,0x4,34,33,34,33,34,33,7,8,4x2,7,9,3,14,8,9,3,br,0x6,33x6,8,9,3,15x2,19,12,br,0x8,33x6,16,18,19,br,br,br,br,br,br,0x9,32,0,32,0,32,0,14,br,0x7,32x6,15x2,19,12,5,br,0x5,32x6,5,16,18,19,5,7,8,4x2,br,0x4,34,33,34,33,34,33,7,8,4x2,7,9,3,14,8,9,3,br,0x6,33x6,8,9,3,15x2,19,12,br,0x8,33x6,16,18,19,br,br,br,br,br,br,0x9,29,0,29,0,29,0,14,br,0x7,29x6,15x2,19,12,5,br,0x5,29x6,5,16,18,19,5,7,8,4x2,br,0x4,31,30,31,30,31,30,7,8,4x2,7,9,3,14,8,9,3,br,0x6,30x6,8,9,3,15x2,19,12,br,0x8,30x6,16,18,19,br,br,br,br,br,br,br,0x9,35,0,35,0,35,0,5,br,0x7,35x6,14,7,8,4x2,br,0x5,35x6,15x2,19,12,14,8x2,4,14,br,0x4,37,36,37,36,37,36,16,18,19,5,16,18,12,15x2,19,12,br,0x6,36x6,7,8,4x2,16,18,19,br,0x8,36x6,8,9,3,br,br,br,br,br,br,0x9,29,0,29,0,29,0,14,br,0x7,29x6,15x2,19,12,5,br,0x5,29x6,5,16,18,19,5,7,8,4x2,br,0x4,31,30,31,30,31,30,7,8,4x2,7,9,3,14,8,9,3,br,0x6,30x6,8,9,3,15x2,19,12,br,0x8,30x6,16,18,19,br,br,br,br,br,br,0x9,29,0,29,0,29,0,5,br,0x7,29x6,14,7,8,4x2,br,0x5,29x6,15x2,19,12,39x3,4,14,br,0x4,31,30,31,30,31,30,16,18,19,39x4,15x2,19,12,br,0x6,30x6,7,8,39,4,16,18,19,br,0x8,30x6,8,9,3,br,br,br,br,br,br,br,0x9,29,0,29,0,29,0,5,br,0x7,29x6,14,7,8,4x2,br,0x5,29x6,15x2,19,12,39x3,4,14,br,0x4,31,30,31,30,31,30,16,18,19,39x4,15x2,19,12,br,0x6,30x6,7,8,39,4,16,18,19,br,0x8,30x6,8,9,3,br,br,br,br,br,br,0x9,29,0,29,0,29,0,5,br,0x7,29x6,14,7,8,4x2,br,0x5,29x6,15x2,19,12,14,8x2,4,14,br,0x4,31,30,31,30,31,30,16,18,19,5,16,18,12,15x2,19,12,br,0x6,30x6,7,8,4x2,16,18,19,br,0x8,30x6,8,9,3,br,br,br,br,br,br,0x9,34,0,34,0,29,0,14,br,0x7,34x3,32,34x2,38,15,19,12,5,br,0x5,34x3,33,34x2,38x5,7,8,4x2,br,0x4,34x3,33,34x2,38x7,14,8,9,3,br,0x6,34x3,33x2,34,38x3,15x2,19,12,br,0x8,33,34x3,31x2,16,18,19,br,br,br,br,br,br,br,0x9,35,0,37,0,35,0,23,br,0x7,37x2,36,37x3,23,24,21,24,23,br,0x5,37x4,36,37,23,24,23x2,24,23x2,22,23,br,0x4,37x2,36,35,37x2,21x2,24,22,23,24,23,25,22,23x2,br,0x6,37x3,35,37x2,22,21,23,21,24,25x2,br,0x8,37,36,37x3,36,21,28x2,br,br,br,br,br,br,0x9,29,0,29,0,29,0,14,br,0x7,29x6,15x2,19,12,5,br,0x5,29x6,5,16,18,19,5,7,8,4x2,br,0x4,31,30,31,30,31,30,7,8,4x2,7,9,3,14,8,9,3,br,0x6,30x6,8,9,3,15x2,19,12,br,0x8,30x6,16,18,19,br,br,br,br,br,br,0x9,29,0,29,0,29,0,5,br,0x7,29x6,14,7,8,4x2,br,0x5,29x6,15x2,19,12,39x3,4,14,br,0x4,31,30,31,30,31,30,16,18,19,39x4,15x2,19,12,br,0x6,30x6,7,8,39,4,16,18,19,br,0x8,30x6,8,9,3,br,br,br,br,br,br,br,0x9,29,0,29,0,29,0,5,br,0x7,29x6,14,7,8,4x2,br,0x5,29x6,15x2,19,12,14,8x2,4,14,br,0x4,31,30,31,30,31,30,16,18,19,5,16,18,12,15x2,19,12,br,0x6,30x6,7,8,4x2,16,18,19,br,0x8,30x6,8,9,3"; world_txtB = "br,br,0x15,49,br,0x14,43,1x3,br,0x10,67,1,40,1,44,1x5,br,0x10,1x9,54,52,br,0x11,71,1x2,45,46,1,48,56,br,0x14,48,47,48,br,br,br,br,br,br,0x15,62,br,0x13,1,62x4,br,0x11,64,0,1x2,62x5,br,0x10,62x2,1,62x3,58,62x4,br,0x10,68,76,62x2,63,62x4,br,0x14,62x3,br,br,br,br,br,br,br,0x15,45,br,0x11,72,0,48,1x2,50,1,0,70,br,0x11,1x9,br,0x10,1x6,59,1x2,45,1,br,0x12,1x7,74,br,0x14,1x3,br,br,br,br,br,br,0x15,45,br,0x11,72,0,48,1x2,50,1,0,70,br,0x11,1x2,66x2,65,1x4,br,0x10,1x3,66x2,65,59,1x2,45,1,br,0x12,1,65x2,66,44,1x2,74,br,0x12,76,0,1x3,br,br,br,br,br,br,0x13,72,0,49,br,0x13,1x3,50,49,0,73,br,0x10,72,1,48,1x2,60,1x2,46,49,br,0x10,49x2,1x5,49x3,48,br,0x12,1x3,0,77,47,45,br,0x14,40,1,57,br,br,br,br,br,br,br,0x15,48,br,0x12,72,48,50,48x2,1,73,br,0x11,47,50,1,61,45,48,50,1x2,br,0x10,50,46,48,1x8,br,0x11,76,1x7,br,0x13,71,1x3,br,br,br,br,br,br,0x15,1,br,0x14,43,1x3,br,0x10,67,1,42,1x7,br,0x10,1x4,66,65,66,1x2,53,51,br,0x11,76,1x2,65,1x3,55,0,74,br,0x14,1x3,br,br,br,br,br,br,0x15,49,br,0x14,43,1,47,1,br,0x10,72,1,41,1,44,1x5,br,0x10,48,1x10,69,br,0x12,1x5,57,1,br,0x14,1x3,br,br,br,br,br,br,br,0x13,75,0,49,br,0x14,43,1,47,1,br,0x10,72,1,41,1,44,1x5,br,0x10,48,1x10,69,br,0x12,1x5,57,1,0x3,1x2,br,0x14,1x3,0x7,1x2,br,0x26,1x2,br,0x28,1x2,br,0x30,1,br,br,br,0x15,1,br,0x13,1x2,54,52,1,br,0x10,67,1x3,55,1x2,53,51x2,br,0x10,1x6,55x2,53,1x2,br,0x11,71,1x3,0,43,1x2,br,0x14,40,1x2,br,br,br,br,br,br,0x13,72,0,57,0,70,br,0x13,1x3,57,1,br,0x10,72,1x6,65x2,1,br,0x10,50,1x4,65x2,1x3,46,br,0x10,71,0,1,66,65,1x2,0,43,69,br,0x13,71,1x2,40,br,br,br,br,br,br,br,0x15,1,br,0x13,1x5,br,0x9,75,0,1x9,br,0x9,76,1x11,br,0x12,1x7,br,0x14,1x3,br,br,br,br,br,br,0x15,1,br,0x14,43,1x3,br,0x10,67,1,42,1x7,br,0x10,1x4,66,65,66,1x2,53,51,br,0x12,1x2,65,1x3,55,0,74,br,0x14,1x3,br,br,br,br,br,br,0x13,75,0,49,br,0x14,43,1,47,1,br,0x10,72,1,40,1,44,1x5,br,0x10,48,1x10,69,br,0x11,76,1x5,57,1,0x5,66x2,br,0x14,1x3,br,br,br,br,br,br,br,0x15,1,br,0x12,75,1x2,54,52,1,br,0x10,67,1x3,55,1x2,53,51x2,br,0x10,1x6,55x2,53,1x2,br,0x11,71,1x3,0,43,1x2,br,0x13,76,40,1x2"; world_tilesA = importtiles(world_txtA); world_tilesB = importtiles(world_txtB); tiledata = new Array(); tmp = 38; tiledata[tmp] = {under:1}; tiledata[tmp + 1] = {table:1, under:1}; tmp = tmp + 2; tiledata[tmp] = {sitx:4, sity:-3, over:1}; tiledata[tmp + 1] = {sitx:4, sity:-3, over:1}; tiledata[tmp + 2] = {sitx:4, sity:-3, over:1}; tiledata[tmp + 3] = {sitx:-4, sity:3}; tiledata[tmp + 4] = {xstate:"sit"}; tmp = tmp + 5; tiledata[tmp] = {blockx:1}; tiledata[tmp + 1] = {blockx:1}; tiledata[tmp + 2] = {blockx:1}; tiledata[tmp + 3] = {blockx:1}; tiledata[tmp + 4] = {blockx:1}; tiledata[tmp + 5] = {blockx:1}; tmp = tmp + 6; tiledata[tmp] = {sity:-5, under:1}; tiledata[tmp + 1] = {sity:-5, under:1}; tiledata[tmp + 2] = {sity:-5, under:1}; tiledata[tmp + 3] = {sity:-5, under:1}; tiledata[tmp + 4] = {sity:-5, under:1}; tiledata[tmp + 5] = {sity:-5, under:1}; tiledata[tmp + 6] = {blockx:1}; tmp = tmp + 7; tiledata[tmp] = {blockx:1}; tiledata[tmp + 1] = {blockx:1}; tiledata[tmp + 2] = {blockx:1}; tiledata[tmp + 3] = {blockx:1}; tmp = tmp + 4; tiledata[tmp] = {table:1, under:1}; tiledata[tmp + 1] = {under:1}; tiledata[tmp + 2] = {under:1, blockx:1}; tmp = tmp + 3; tiledata[tmp] = {under:1}; tiledata[tmp + 1] = {under:1}; tmp = tmp + 2; tiledata[tmp] = {blockstate:"doorslocked", blocktxt:"trydoor"}; tiledata[tmp + 1] = {blockstate:"doorslocked", blocktxt:"trydoor"}; tiledata[tmp + 2] = {blockstate:"doorslocked", blocktxt:"trydoor", animnw:1}; tiledata[tmp + 3] = {blockstate:"doorslocked", blocktxt:"trydoor", animne:1}; tiledata[tmp + 4] = {gstateswnx:"window", forceout:"sw"}; tiledata[tmp + 5] = {gstatesenx:"window", forceout:"se"}; tiledata[tmp + 6] = {gstatenenx:"window", forceout:"ne", over:1}; tiledata[tmp + 7] = {gstatenwnx:"window", forceout:"nw", over:1}; tiledata[tmp + 8] = {gstatese:"enterexitwall", forceout:"se"}; tiledata[tmp + 9] = {gstatesw:"enterexitwall", forceout:"sw"}; tiledata[tmp + 10] = {blockx:1}; world_map = new Array(); world_map[0] = [{desc:"start", snd:"internet"}, {desc:"cyan", snd:"tears"}, {desc:"magenta", snd:"blood"}, {desc:"magentablood", snd:"bloodloss"}, {desc:"yellow", snd:"pee"}, {desc:"black", snd:"depression"}, {desc:"lab", snd:"procedure"}, {desc:"boy", snd:"romance"}, {desc:"postboy", snd:"lonliness"}, {desc:"family", snd:"internet"}, {desc:"hub", snd:"ethereal"}, {desc:"monster", snd:"insanity"}, {desc:"cleanlab", snd:"procedure"}, {desc:"boy", snd:"lonliness"}, {desc:"family", snd:"ethereal"}]; world_text = new Array(); world_text[0] = [{precut:"unabletoleave", func:"change_world", funcpass:"trydoor,1"}, "hikki::fear::I... I just can't."]; world_text[1] = {cut:"unabletoleave"}; world_interactA = new Array(); world_interactB = new Array(); var i = 0; while (i < 170) { world_interactB[i] = new Array(); i++; } world_interactB[6][11] = {tx:108, ty:11, l:1, lock:1, locktxt:3}; world_interactB[17][11] = {tx:93, ty:13, l:1, func:"exitcyan"}; world_interactB[26][11] = {tx:64, ty:13, l:1}; world_interactB[29][19] = {tx:47, ty:13, l:1}; world_interactB[37][11] = {tx:64, ty:13, l:1}; world_interactB[40][19] = {tx:47, ty:13, l:1}; world_interactB[41][12] = {tx:130, ty:9, l:1}; world_interactB[47][13] = {tx:29, ty:19, l:1}; world_interactB[49][10] = {tx:60, ty:18, l:1}; world_interactB[60][18] = {tx:49, ty:10, l:1}; world_interactB[64][13] = {tx:26, ty:11, l:1}; world_interactB[63][11] = {tx:74, ty:11, l:1}; world_interactB[74][11] = {tx:63, ty:11, l:1}; world_interactB[74][20] = {tx:83, ty:10, l:1}; world_interactB[142][20] = {tx:83, ty:10, l:1}; world_interactB[83][10] = {tx:117, ty:10, l:1}; switchroom_boy = "B,74,20,95,10,1,B,142,20,95,10,1"; world_interactB[95][10] = {tx:74, ty:20, l:1}; world_interactB[93][13] = {tx:17, ty:11, l:1, func:"entercyan"}; world_interactB[108][11] = {tx:119, ty:10, l:1}; world_interactB[115][13] = {tx:120, ty:13, l:1}; world_interactB[117][10] = {tx:74, ty:20, l:1}; switchroom_lab = "B,117,10,74,20,1"; switchroom_lab2 = "B,117,10,142,20,1"; world_interactB[119][10] = {tx:115, ty:13, l:1}; world_interactB[120][13] = {tx:117, ty:10, l:1}; world_interactB[129][9] = {tx:130, ty:9, l:1}; world_interactB[130][9] = {tx:129, ty:9, l:1}; world_interactB[153][11] = {tx:41, ty:12, l:1}; world_interactB[151][10] = {lock:1}; world_interactB[166][13] = {tx:149, ty:13, l:1}; world_interactB[165][11] = {lock:1}; world_interactB[16][16] = {touch:11}; cwell_fill = "B,16,16,3,11"; cwell_empty = "B,16,16,3,12"; cwell_loli = "B,16,16,3,45"; cwell_destroy = "B,16,16,3,-1"; world_text[11] = {cut:"crankc", func:"change_world", funcpass:"cwell,0,cjuice,1", func2:"locks", func2pass:cwell_empty}; world_text[12] = [0, "hikki::mono::This well is empty.", "hikki::mono::I will ignore the strangeness of a well being in a room and instead focus on how to fill it."]; world_text[45] = [0, "loli::curious::I wonder what this stuff tastes like.", "loli::taste::...", "loli::smile::Tastes blue."]; world_interactB[28][16] = {touch:14}; world_interactB[39][16] = {touch:14}; mwell_fill = "B,28,16,3,13,B,39,16,3,13"; mwell_empty = "B,28,16,3,14,B,39,16,3,14"; mwell_destroy = "B,28,16,3,-1,B,39,16,3,-1"; world_text[13] = {cut:"crankm", func:"change_world", funcpass:"mwell,0,mjuice,1", func2:"locks", func2pass:mwell_empty}; world_text[14] = [0, "hikki::mono::This well is empty.", "hikki::mono::I wonder what lies below such a well."]; world_interactB[49][15] = {touch:15}; ywell_fill = "B,49,15,3,15"; ywell_empty = "B,49,15,3,16"; ywell_destroy = "B,49,15,3,-1"; world_text[15] = {cut:"cranky", func:"change_world", funcpass:"ywell,0,bigbottle,0,yjuice,1", func2:"locks", func2pass:ywell_empty}; world_text[16] = [0, "hikki::mono::This well is empty.", "hikki::mono::I'm somewhat relieved."]; world_interactB[61][14] = {touch:17}; kwell_fill = "B,61,14,3,17"; kwell_empty = "B,61,14,3,18"; kwell_loli = "B,61,14,3,46"; kwell_destroy = "B,61,14,3,-1"; world_text[17] = {cut:"crankk", func:"change_world", funcpass:"kwell,0,kjuice,1", func2:"locks", func2pass:kwell_empty}; world_text[18] = [0, "hikki::mono::This well is empty.", "hikki::mono::The emptiness of this well reflects the emptiness inside myself.", "hikki::mono::Ello-Ell."]; world_text[46] = [0, "loli::laugh::AHAHA, It smells like farts!"]; world_interactB[17][14] = {touch:40}; destroy_pee = "B,17,14,3,-1"; world_text[40] = [{minigame:"pee", func:"locks", funcpass:destroy_pee}, "hikki::mono::An empty bottle, just what I need."]; world_interactB[71][13] = {touch:10}; world_interactB[139][13] = {touch:10}; destroy_lab = "B,71,13,3,-1,B,139,13,3,-1"; rebuild_lab = "B,71,13,3,10,B,139,13,3,10"; world_text[10] = {minigame:"lab"}; world_interactB[109][16] = {touch:6}; destroy_comp = "B,109,16,3,-1"; world_text[6] = [{func:"locks", funcpass:destroy_comp}, "hikki::mono::The internet isn't working in here either."]; world_interactB[107][16] = {touch:7}; world_interactB[107][17] = {touch:7}; world_interactB[107][18] = {touch:7}; world_interactB[106][17] = {touch:7}; world_interactB[106][18] = {touch:7}; world_interactB[106][19] = {touch:7}; destroy_beds = "B,107,16,3,-1,B,107,17,3,-1,B,107,18,3,-1,B,106,17,3,-1,B,106,18,3,-1,B,106,19,3,-1"; world_text[7] = [{func:"locks", funcpass:destroy_beds}, "hikki::mono::This is the room of a family."]; world_interactB[119][13] = {touch:8}; world_interactB[119][14] = {touch:8}; world_interactB[118][15] = {touch:8}; world_interactB[118][16] = {touch:8}; world_interactB[117][17] = {touch:8}; world_interactB[117][18] = {touch:8}; destroy_blood = "B,119,13,3,-1,B,119,14,3,-1,B,118,15,3,-1,B,118,16,3,-1,B,117,17,3,-1,B,117,18,3,-1"; world_text[8] = [{func:"locks", funcpass:destroy_blood}, "hikki::fear::Blood."]; world_sprites = new Array(); sub_hikki = (world_sprites[0] = new Array()); sub_dad = (world_sprites[1] = new Array()); sub_boy = (world_sprites[2] = new Array()); sub_you = (world_sprites[3] = new Array()); sub_dog = (world_sprites[4] = new Array()); sub_hand1 = (world_sprites[5] = new Array()); sub_hand2 = (world_sprites[6] = new Array()); sub_hand3 = (world_sprites[7] = new Array()); sub_you2 = (world_sprites[8] = new Array()); sub_hand4 = (world_sprites[9] = new Array()); sub_numbers = {hikki:0, dad:1, boy:2, you:3, dog:4, hand1:5, hand2:6, hand3:7, you2:8, hand4:9}; sub_hikki.push({tx:4, ty:14, state:1, l:1, gchar:"hikki", gstate:"stand", gdir:"ne", spd:0, pdelay:-1}); sub_hikki.push({pa:2}); sub_hikki.push({}); sub_hikki.push({statejump:1, tx:108, ty:11, l:1}); world_text[2] = [0, "hikki::mono::It's safe to say that at this point in time I've lost my grip on reality.", "hikki::mono::Following the course my life has taken it's not hard to pin-point this moment.", "hikki::mono::Some might say the moment was 4 years ago when I stopped leaving my room.", "hikki::mono::Or 4 months ago when my mother stopped speaking to me.", "hikki::mono::Or even 4 days ago when food was no longer being left outside my door.", "hikki::mono::But truly it was 4 minutes ago that I lost my mind.", "hikki::mono::It's been 4 minutes since I lost internet access."]; world_text[3] = [{func:"locks", funcpass:"B,6,11,2,4"}, "hikki::mono::Hmmm, what floor was it that we live on?", "hikki::mono::The 44th?", "hikki::sarcasm::I should lay off the numerology.", "hikki::mono::Anyways we're very high up...", "hikki::mono::I should be prepared for the consequences of leaping from the window of a highrise apartment."]; world_text[4] = [{func2:"advancestates", func2pass:"hikki", func:"locks", funcpass:"B,6,11,2,-1", cut:"window"}, "hikki::mono::Oh well, I suppose death is better than not having the internet."]; sub_hikki.push({pa:5, pzone:"108,12"}); world_text[5] = [{precut:"damage"}, "hikki::mono::I'm alive.", "hikki::mono::...", "hikki::mono::Where am I?"]; sub_hikki.push({}); sub_hikki.push({statejump:1, tx:71, ty:17, l:1, gdir:"ne"}); sub_hikki.push({}); sub_hikki.push({ws:1, tx:62, ty:15, l:1, gdir:"se"}); sub_hikki.push({}); sub_you.push({tx:117, ty:11, state:1, l:1, gchar:"zombie", gstate:"stand", gdir:"nw", spd:0}); sub_you.push({tx:117, ty:11, dir:"nw"}); sub_you.push({tx:74, ty:20, pa:29}); world_text[29] = {func:"warps", funcpass:switchroom_lab2}; sub_you.push({statejump:1, tx:73, ty:16, l:1, gstate:"dead"}); sub_you.push({touchx:32}); world_text[32] = [0, "zombie::dead::"]; sub_hand2.push({tx:64, ty:15, state:1, l:1, gchar:"hand", gstate:"limp", gdir:"ne", spd:0}); sub_hand2.push({touchx:19, touchskip:1}); sub_hand2.push({touchx:20}); world_text[19] = [0, "coldhand::::I don't care for anything or love anyone.", "hikki::sarcasm::That's quite the interesting thing to say.", "coldhand::::I don't think you think that.", "hikki::sarcasm::I'm sure no one gets anything passed empathy of that calibre.", "coldhand::::You've made me feel confused, stupid, and emotionally inept.", "coldhand::::I will hate you forever.", "hikki::regret::"]; world_text[20] = [0, "coldhand::::Forever."]; sub_hand2.push({ws:1, tx:63, ty:18, l:1}); sub_hand2.push({touchx:26, touchskip:1}); sub_hand2.push({touchx:27}); world_text[26] = [0, "coldhand::::This is all your fault.", "hikki::bloody::I'm sorry.", "coldhand::::I will never forgive you."]; world_text[27] = [0, "coldhand::::Never."]; sub_hand3.push({tx:62, ty:19, state:1, l:1, gchar:"hand", gstate:"erect", gdir:"ne", spd:0}); sub_hand3.push({touchx:21, touchskip:1}); sub_hand3.push({touchx:22}); world_text[21] = [0, "hand::::Hey.", "hikki::mono::Hi.", "hand::::You have pretty hands.", "hikki::smile::Thanks, that means alot coming from you.", "hand::::Why's that?", "hikki::unsure::Uh, well... It seemed like the appropriate response.", "hand::::Haha, that's cool. I do that sometimes too."]; world_text[22] = [0, "hand::::Hey again.", "hikki::smile::Hey!", "hand::::What's up?", "hikki::smile::Not much.", "hand::::That's cool."]; sub_hand3.push({ws:1, tx:62, ty:19, l:1}); sub_hand3.push({touchx:28, touchskip:1}); sub_hand3.push({}); world_text[28] = [0, "hand::::I don't think we can be friends anymore.", "hikki::bloody::I'm really sorry.", "hand::::Yeah... I know."]; sub_hand4.push({tx:1, ty:30, state:1, l:1, gchar:"hand", gstate:"erect", gdir:"ne", spd:0}); sub_hand4.push({}); sub_hand1.push({tx:63, ty:16, state:1, l:1, gchar:"hand", gstate:"erect", gdir:"ne", spd:0}); sub_hand1.push({touchx:23, touchskip:1}); sub_hand1.push({touchx:24}); world_text[23] = [{minigame:"hands"}, "hand::::Would you like to play a game?", "hikki::smile::I love playing g-", "hand::::Don't answer that any further, we will play this game.", "hikki::unsure::Kay.", "hand::::And then post-game, that is, once the game has been played...", "hand::::I will have you affirm whether or not you would have chosen to play it.", "hand::::Consider this a beta-test."]; world_text[24] = [{minigame:"hands"}, "hand::::Well *sigh*, let's try again."]; sub_hand1.push({ws:1, tx:63, ty:16, l:1, gstate:"dead"}); sub_hand1.push({touchx:25, touchskip:1}); sub_hand1.push({}); world_text[25] = [0, "hikki::bloody::I guess it was ok for a memorization game."]; sub_boy.push({tx:83, ty:14, state:1, l:1, gchar:"boy", gstate:"sitsuck", gdir:"ne", spd:0}); sub_boy.push({touchx:30, tstate:"spstand", tdir:"face", touchskip:1}); world_text[30] = [{precut:"meetboy", func:"advancestates", funcpass:"you2", func2:"change_world", func2pass:"alchemy,1"}, "hikki::mono::Whoa dude, what are you doing?", "boy::shock::Ah!?", "boy::shock::What?!", "boy::shock::Who are-!?", "boy::shock::What are you doing in my room?!?!", "hikki::smile::Just passing through.", "hikki::sarcasm::So... your hands are penises, huh?", "boy::mad::Yeah! What of it?!", "hikki::regret::Uh, nothing... sorry.", "boy::mad::I don't have time for you! I have a keyboard to tap!"]; sub_boy.push({gstate:"sittap", touchx:31}); world_text[31] = [0, "hikki::mono::(His internet works.)"]; sub_dad.push({tx:72, ty:15, state:1, l:1, gchar:"dad", gstate:"stand", gdir:"ne", spd:0}); sub_dad.push({tx:72, ty:15, dir:"ne"}); sub_dad.push({tx:63, ty:11, statejump:2}); sub_dad.push({statejump:1, tx:1, ty:30, l:1}); sub_dog.push({tx:1, ty:30, state:1, l:1, gchar:"dog", gstate:"stand", gdir:"ne", spd:0}); sub_you2.push({tx:1, ty:30, state:1, l:1, gchar:"zombie", gstate:"dead", gdir:"nw", spd:0}); sub_you2.push({}); sub_you2.push({statejump:1, tx:141, ty:16, l:1}); sub_you2.push({touchx:9}); world_text[9] = [{cut:"meetdad", func:"advancestates", funcpass:"hikki", func2:"warps", func2pass:switchroom_lab}, "zombie::dead::", "hikki::mono::She looks like me.", "zombie::dead::", "hikki::mono::Except dead."]; sub_you.push({ws:2, l:1, tx:73, ty:16, gstate:"dead"}); sub_you.push({touchx:32}); sub_dog.push({ws:2, tx:1, ty:30, l:1}); sub_dog.push({}); sub_hand1.push({ws:2, tx:63, ty:16, l:1, gstate:"dead"}); sub_hand1.push({}); sub_hand2.push({ws:2, tx:63, ty:18, l:1}); sub_hand2.push({touchx:33, touchskip:1}); sub_hand2.push({}); world_text[33] = [0, "coldhand::::What do you want, MURDERER?", "hikki::mouthless::..."]; sub_hand3.push({ws:2, tx:62, ty:19, l:1}); sub_hand3.push({touchx:34, touchskip:1}); sub_hand3.push({}); world_text[34] = [0, "hikki::mouthless::...", "hand::::Um, hey?", "hikki::mouthless::...", "hand::::What is this? You're creeping me out.", "coldhand::::You're only just now noticing that she's a creep?", "hikki::mouthless::...", "hand::::Oh wait, I see.. she can't speak because her mouth is gone.", "hikki::mouthless::...", "coldhand::::Haha, what? You can't speak without a mouth?", "hikki::mouthless::...", "coldhand::::What a loser."]; sub_dad.push({ws:2, tx:1, ty:30, l:1}); sub_dad.push({}); sub_hikki.push({ws:2, tx:72, ty:14, l:1, gstate:"stand", gdir:"nw"}); sub_hikki.push({pa:35}); sub_hikki.push({}); world_text[35] = [{func:"locks", funcpass:destroy_lab}, "hikki::mouthlessshock::(My mouth! My mouth is gone!)", "hikki::mouthless::(Well really it's not that big of a deal.)", "hikki::mouthless::(Communication with other people is a bother.)", "hikki::mouthless::(Yeah, who needs a face valve!)", "hikki::mouthless::(I'm bored.)"]; sub_boy.push({ws:2, tx:83, ty:14, l:1, gstate:"sit"}); sub_boy.push({touchx:36, tdir:"face"}); world_text[36] = [{cut:"mouthtransfer", func:"advancestates", funcpass:"boy", func2:"locks", func2pass:rebuild_lab, canul:0, canur:0, candl:0, candr:0}, "hikki::mouthless::(I wonder if there's a way I could get him to let me borrow his internet.)", "hikki::mouthless::(I want to watch some anime or something.)", "boy::aggro::I know you're there.", "boy::aggro::Stop standing behind me. It's annoying.", "hikki::mouthless::(And yet you didn't notice me when you were auto-fellating.)", "boy::aggro::Quit trolling, I'm busy.", "hikki::mouthless::(Busy masturbating to porn.)", "boy::aggro::...", "hikki::mouthless::(Ugh, he won't even look back.)", "hikki::mouthless::(Hmmm...)", "hikki::mouthless::(Oh wait, I know what to do.)"]; sub_boy.push({pa:37, gstate:"spstand"}); sub_boy.push({}); world_text[37] = [{cut:"sexboy", func:"warps", funcpass:switchroom_boy, func2:"change_world", func2pass:"state,3,mwell,1,kwell,1,cwell,1,ywell,0"}, "boy::mouthlessmad::!%#&", "hikki::smile::Oh hey, my mouth is back. Cool.", "boy::mouthlessmad::%#&!", "hikki::regret::Sorry, I didn't realize doing that would transfer my problems onto you.", "hikki::regret::That's why people shouldn't get emotionally involved.", "boy::mouthlessmad::#&!%", "hikki::aggro::Jeez, I said I was sorry already.", "boy::mouthlesspenis::&!%#", "hikki::sarcasm::Ok, I know what must be done to repay you for the loss of your most precious mouth."]; sub_hand1.push({ws:3, tx:63, ty:16, l:1, gstate:"dead"}); sub_hand1.push({}); sub_hand2.push({ws:3, tx:63, ty:18, l:1}); sub_hand2.push({}); sub_hand3.push({ws:3, tx:62, ty:19, l:1}); sub_hand3.push({}); sub_dad.push({ws:3, tx:1, ty:30, l:1}); sub_dad.push({}); sub_hikki.push({ws:3, tx:96, ty:16, l:1, gdir:"nw"}); sub_hikki.push({}); sub_hikki.push({gdir:"sw"}); sub_hikki.push({gdir:"se"}); sub_boy.push({ws:3, tx:95, ty:16, l:1, gstate:"stand", gdir:"nw"}); sub_boy.push({pa:38}); world_text[38] = [{func:"advancestates", funcpass:"hikki", func3:"createarea", func2:"locks", func2pass:(((((mwell_fill + ",") + kwell_fill) + ",") + cwell_fill) + ",") + ywell_empty, canul:0, canur:0, candl:0, candr:0}, "boy::badass::Ha! Eat that you shadow jagoff!", "hikki::smile::Your mouth is back.", "boy::hands::My hands too!", "boy::badass::I feel great! This is the most alive I've ever felt.", "boy::badass::I want this feeling all the time.", "boy::confident::I think it's time I left this place and did wonderous things.", "hikki::smile::Can I come with you?", "boy::confident::Nope.", "hikki::sad::Why not?", "boy::confident::The way I feel right now isn't what you feel.", "boy::confident::So the world isn't open to you.", "boy::confident::I'll be going alone.", "hikki::regret::Goodbye then."]; sub_boy.push({tx:95, ty:16, dir:"se"}); sub_boy.push({tx:96, ty:18, dir:"sw"}); sub_boy.push({tx:95, ty:19, dir:"se"}); sub_boy.push({tx:96, ty:20, gstate:"stand", pa:39}); world_text[39] = [{canul:1, canur:1, candl:1, candr:1, func:"advancestates", funcpass:"hikki", func2:"createarea"}, "boy::goodbye::Don't die in here."]; sub_boy.push({tx:96, ty:20, dir:"se"}); sub_boy.push({tx:101, ty:30}); sub_hikki.push({ws:4, tx:72, ty:14, l:1, gstate:"stand", gdir:"nw"}); sub_hikki.push({}); sub_boy.push({ws:4, tx:1, ty:30, l:1}); sub_boy.push({}); sub_hikki.push({ws:5, tx:72, ty:14, l:1, gchar:"hikkipen", gstate:"stand", gdir:"nw"}); sub_hikki.push({pa:41}); world_text[41] = [0, "hikki::penis::Well this is awkward."]; sub_hikki.push({pzone:"95,14", pa:42}); world_text[42] = [{cut:"sexyou"}, "hikki::mono::All this trying to grow as an individual stuff is exhausting.", "hikki::mono::I'll just do some interwebs for a while..."]; sub_hand4.push({ws:5, tx:73, ty:10, l:1}); sub_hand4.push({}); wrp_chk = {labwin:"74,20", mag1:"26,11", mag2:"29,19", yel1:"47,13", yel2:"49,10", blk1:"60,18", blk2:"64,13", boy:"95,10", fam:"108,11", hub1:"115,13", hub2:"117,10", hub3:"119,10", hub4:"120,13"}; loli_shakeup = ((((((("B," + wrp_chk.labwin) + ",") + wrp_chk.hub3) + ",1,B,") + wrp_chk.hub3) + ",") + wrp_chk.labwin) + ",1,B,"; loli_shakeup = loli_shakeup + (((((((((((wrp_chk.hub2 + ",") + wrp_chk.fam) + ",1,B,") + wrp_chk.fam) + ",") + wrp_chk.boy) + ",1,B,") + wrp_chk.boy) + ",") + wrp_chk.hub2) + ",1,B,"); loli_shakeup = loli_shakeup + (((((((wrp_chk.hub1 + ",") + wrp_chk.mag1) + ",1,B,") + wrp_chk.mag1) + ",") + wrp_chk.hub1) + ",1,B,"); loli_shakeup = loli_shakeup + (((((((wrp_chk.mag2 + ",") + wrp_chk.blk1) + ",1,B,") + wrp_chk.blk1) + ",") + wrp_chk.mag2) + ",1,B,"); loli_shakeup = loli_shakeup + (((((((wrp_chk.hub4 + ",") + wrp_chk.blk2) + ",1,B,") + wrp_chk.blk2) + ",") + wrp_chk.hub4) + ",1,B,"); loli_shakeup = loli_shakeup + (((((((wrp_chk.blk1 + ",") + wrp_chk.mag2) + ",1,B,") + wrp_chk.mag2) + ",") + wrp_chk.blk1) + ",1"); sub_hand4.push({ws:6, tx:1, ty:30, l:1}); sub_hand4.push({}); sub_hikki.push({ws:6, tx:72, ty:14, l:1, gchar:"loli", gstate:"stand", gdir:"nw"}); sub_hikki.push({pa:43}); sub_hikki.push({}); world_text[43] = [{func:"warps", funcpass:loli_shakeup, func2:"locks", func2pass:(((((((((((((cwell_loli + ",") + mwell_destroy) + ",") + kwell_loli) + ",") + ywell_destroy) + ",") + destroy_lab) + ",") + destroy_beds) + ",") + destroy_comp) + ",") + destroy_blood}, "loli::shock::I'm a child again.", "loli::shock::What is this raw innocence I feel in my bones?!", "loli::laugh::LETS EXPLORE!"]; sub_dog.push({ws:6, tx:105, ty:15, l:1, gdir:"ne", gstate:"stand", forceinclude:1}); sub_dog.push({touchx:44, tdir:"face", touchskip:1}); world_text[44] = {cut:"meetdog"}; sub_dog.push({tx:105, ty:15, dir:"se"}); sub_dog.push({tx:106, ty:17, dir:"ne"}); sub_dog.push({tx:108, ty:13, dir:"nw"}); sub_dog.push({tx:108, ty:12, dir:"ne"}); sub_dog.push({tx:95, ty:10, dir:"se"}); sub_dog.push({tx:97, ty:14, gstate:"sit", gdir:"sw", touchx:47, touchskip:1}); world_text[47] = [0, "dog::squint::Heff. Heff. Heff.", "loli::smile::Dude, quit rubbin' your butt on the rug.", "dog::bark::ARF!"]; sub_dog.push({tx:97, ty:14, dir:"sw", gstate:"sit"}); sub_dog.push({tx:95, ty:17, dir:"nw"}); sub_dog.push({tx:17, ty:11, dir:"sw"}); sub_dog.push({tx:14, ty:17, dir:"nw"}); sub_dog.push({tx:13, ty:15, gstate:"bark", touchx:48, touchskip:1}); world_text[48] = [0, "dog::bark::ARF! ARF! ARF!", "loli::curious::What?", "dog::bark::ARF!", "loli::dumbfounded::I don't get it.", "dog::def::Heff. Heff."]; sub_dog.push({tx:13, ty:15, dir:"se"}); sub_dog.push({tx:15, ty:19, dir:"ne"}); sub_dog.push({tx:17, ty:15, dir:"nw"}); sub_dog.push({tx:16, ty:13, dir:"ne"}); sub_dog.push({tx:93, ty:13, dir:"se"}); sub_dog.push({tx:94, ty:15, dir:"ne"}); sub_dog.push({tx:95, ty:14, gdir:"nw", gstate:"sit", touchx:49, touchskip:1}); world_text[49] = [0, "dog::def::Heff. Heff.", "loli::laugh::Pffthaha, why are you watching people do it?", "dog::def::Heff. Heff.", "loli::smile::Don't worry dude, you'll understand some day maybe."]; sub_dog.push({tx:95, ty:14, dir:"ne", gstate:"jump"}); sub_dog.push({tx:96, ty:12, dir:"nw"}); sub_dog.push({tx:117, ty:10, dir:"se"}); sub_dog.push({tx:119, ty:14, dir:"sw"}); sub_dog.push({tx:117, ty:18, gstate:"bark", pdelay:3, pa:50}); world_text[50] = {}; sub_dog.push({tx:117, ty:18, dir:"ne"}); sub_dog.push({tx:119, ty:13, gstate:"sit", gdir:"se", touchx:51, touchskip:1}); sub_dog.push({pzone:"63,13,63,15,64,15", pa:50}); world_text[51] = [0, "dog::squint::Heeeff.. Heeeefffmmn...", "loli::smile::Hehe, you're makin' a totally weird noise.", "dog::squint::Heefmn!", "loli::laugh::You Scaredy-cat!"]; sub_dog.push({tx:119, ty:13, dir:"se"}); sub_dog.push({tx:120, ty:14, dir:"ne"}); sub_dog.push({tx:64, ty:13, dir:"sw"}); sub_dog.push({tx:63, ty:15, gstate:"stand", pdelay:3, pa:50}); sub_dog.push({tx:63, ty:15, dir:"se"}); sub_dog.push({tx:64, ty:16, dir:"sw"}); sub_dog.push({tx:63, ty:17, gstate:"stand", pdelay:2, pa:50}); sub_dog.push({tx:63, ty:17, dir:"ne", gdir:"sw"}); sub_dog.push({tx:64, ty:16, dir:"nw", gstate:"jump"}); sub_dog.push({tx:62, ty:13, gstate:"bark", pdelay:4, pa:50}); sub_dog.push({tx:62, ty:13, dir:"sw", gstate:"jump"}); sub_dog.push({tx:62, ty:14, dir:"se", gstate:"jump"}); sub_dog.push({tx:62, ty:15, dir:"sw", gstate:"jump"}); sub_dog.push({tx:62, ty:16, dir:"se", gstate:"jump"}); sub_dog.push({tx:62, ty:17, gstate:"stand", pdelay:3, pa:50}); sub_dog.push({tx:62, ty:17, dir:"sw"}); sub_dog.push({tx:61, ty:19, dir:"nw"}); sub_dog.push({tx:60, ty:17, dir:"sw"}); sub_dog.push({tx:29, ty:19, dir:"nw"}); sub_dog.push({tx:28, ty:17, dir:"sw"}); sub_dog.push({tx:27, ty:19, dir:"nw"}); sub_dog.push({tx:27, ty:18, gstate:"stand", gdir:"sw", pa:52}); sub_dog.push({}); world_text[52] = {func:"locks", funcpass:"B,28,16,3,53"}; wrp_chk.mag1 = "37,11"; wrp_chk.mag2 = "40,19"; post_loli = "B,41,12,74,11,1,B,"; post_loli = post_loli + (((((((wrp_chk.hub1 + ",") + wrp_chk.mag1) + ",1,B,") + wrp_chk.mag1) + ",") + wrp_chk.hub1) + ",1,B,"); post_loli = post_loli + (((((((wrp_chk.mag2 + ",") + wrp_chk.blk1) + ",1,B,") + wrp_chk.blk1) + ",") + wrp_chk.mag2) + ",1,B,"); post_loli = post_loli + (((((((wrp_chk.blk1 + ",") + wrp_chk.mag2) + ",1,B,") + wrp_chk.mag2) + ",") + wrp_chk.blk1) + ",1"); world_text[53] = [{cut:"sexdog", func:"change_world", funcpass:"state,7,kjuice,1,cjuice,1,mjuice,1,kwell,1,cwell,1,mwell,1", func2:"warps", func2pass:post_loli}, "loli::curious::I wonder how far down the well goes.", "loli::peer::...", "dog::bark::ARF!", "loli::shock::WAH!", "loli::smile::Don't scare me like that. I could have fallen in."]; sub_hikki.push({ws:7, tx:38, ty:17, l:1, gchar:"hikki", gstate:"stand", gdir:"ne"}); sub_hikki.push({pa:54}); sub_hikki.push({}); world_text[54] = [{func:"locks", funcpass:(((((((mwell_destroy + ",") + kwell_destroy) + ",") + cwell_destroy) + ",") + ywell_destroy) + ",") + rebuild_lab}, "hikki::tears::Oh right...", "hikki::tears::I remember now...", "hikki::tears::That was how he was, more or less."]; sub_dog.push({ws:7, tx:39, ty:15, l:1, gstate:"dead", forceinclude:0}); sub_dog.push({}); sub_dad.push({ws:7, tx:40, ty:13, l:1}); sub_dad.push({tx:40, ty:13, dir:"ne"}); sub_dad.push({tx:74, ty:11, statejump:2}); sub_dad.push({tx:1, ty:30, statejump:1}); sub_dad.push({}); sub_you.push({ws:8, tx:72, ty:14, l:1, gchar:"hikki", gstate:"dead"}); sub_you.push({touchx:55}); world_text[55] = [0, "hikki::dead::"]; sub_dad.push({ws:8, tx:130, ty:16, l:1, spd:0}); sub_dad.push({}); sub_hikki.push({ws:8, l:1, tx:73, ty:16, gchar:"zombie", gstate:"stand", gdir:"ne"}); sub_hikki.push({pa:56}); world_text[56] = [{precut:"damage", func:"locks", funcpass:"B,74,20,1,B,37,11,1,B,40,19,1,B,151,10,1,B,165,11,1", func2:"warps", func2pass:"B,74,11,162,12,1,B,41,12,130,9,1"}, "zombie::def::fault", "zombie::def::his fault", "zombie::def::his faults"]; sub_hikki.push({pa:57, pzone:"164,11,164,13,164,15,164,17,165,17"}); world_text[57] = [{precut:"damage"}, "zombie::def::alone"]; sub_hikki.push({pa:58, pzone:"165,12,165,14,165,16,166,16"}); world_text[58] = [0, "zombie::def::me alone"]; sub_hikki.push({pa:59, pzone:"165,13,165,15,166,15"}); world_text[59] = [0, "zombie::def::leave me alone"]; sub_hikki.push({pa:60, pzone:"166,14"}); world_text[60] = [{cut:"damage", func:"locks", funcpass:"B,152,21,3,62"}, "zombie::pain::dont leave me alone"]; sub_hikki.push({pa:61, pzone:"151,13,152,14,152,15,153,16"}); world_text[61] = [{precut:"damage", cut:"damage"}, "zombie::def::everyone leaves me", "zombie::def::even i left me"]; world_text[62] = [0, "zombie::pain::come back"]; sub_hikki.push({pa:64, pzone:"40,13"}); world_text[64] = [{cut:"damage"}, "zombie::pain::all his fault"]; sub_hikki.push({pa:65, pzone:"129,12,130,12,131,12"}); sub_hikki.push({}); world_text[65] = [{cut:"sexdad", func:"change_world", funcpass:"state,9,trydoor,1"}, "dad::::"]; sub_dad.push({ws:9, tx:116, ty:19, gchar:"blood", l:1, forceinclude:1}); sub_hikki.push({ws:9, l:1, tx:72, ty:15, gchar:"hikki", gstate:"stand", gdir:"sw"}); sub_hikki.push({pa:66}); sub_hikki.push({}); demon_warps = "B,74,11,49,10,1,B,47,13,119,10,1,B,115,13,129,9,1,B,130,9,6,11,1,B,17,11,49,10,1"; demon_locks = "B,74,20,1,B,49,10,1,B,119,10,1,B,117,10,1,B,120,13,1,B,129,0,1,B,6,11,1,B,6,11,3,-1"; world_text[66] = [{precut:"transition", canul:0, canur:0, candl:0, candr:0, func:"warps", funcpass:demon_warps, func2:"locks", func2pass:demon_locks}, "hikki::relief::I'm alive.", "hikki::relief::..."]; sub_you.push({ws:9, tx:1, ty:30, l:1, gchar:"demon", gstate:"stand", forceinclude:1, ignoreblocking:1}); sub_you.push({pdelay:2, pa:50}); sub_you.push({statejump:1, tx:72, ty:10, l:1, gstate:"invis"}); sub_you.push({tx:72, ty:10, gstate:"wall", dir:"se"}); sub_you.push({tx:72, ty:11, dir:"se"}); sub_you.push({tx:73, ty:12, pa:67}); world_text[67] = {cut:"meetyou", canul:1, canur:1, candl:1, candr:1}; sub_you.push({tx:73, ty:12, dir:"se", pushx:68}); sub_you.push({tx:74, ty:15, dir:"sw", pushx:68}); sub_you.push({tx:73, ty:18, dir:"nw", pushx:68}); sub_you.push({tx:72, ty:16, dir:"ne", pushx:68}); sub_you.push({tx:72, ty:15, pushx:68, pa:50, pdelay:3, gstate:"stand"}); sub_you.push({tx:75, ty:22, l:1, statejump:1}); sub_you.push({tx:75, ty:22, dir:"ne"}); sub_you.push({tx:76, ty:19, dir:"nw"}); sub_you.push({tx:75, ty:17, gstate:"wall", dir:"nw"}); sub_you.push({tx:75, ty:16, statejump:2, gstate:"invis"}); temp_sub2 = sub_you.push({tx:1, ty:30, l:1, statejump:1}) - 1; sub_you.push({}); temp_sub = sub_hikki.push({statejump:1, l:1, tx:13, ty:15, gchar:"hikkiwater", gstate:"stand", gdir:"nw"}) - 1; temp_sub3 = sub_dad.push({pzone:"49,11", pa:69}) - 1; world_text[68] = [{cut:"damage", func:"advancestates", funcpass:"hikki,you,dad", func2pass:(((temp_sub + ",") + temp_sub2) + ",") + temp_sub3}, "demon::::Staaaay."]; temp_sub = sub_you.push({tx:48, ty:12, l:1, statejump:1, gstate:"invis"}) - 1; world_text[69] = {sprite:sub_numbers.you, propname:"state", propval:temp_sub}; sub_you.push({tx:48, ty:12, gstate:"wall", dir:"se", pushx:68}); sub_you.push({tx:48, ty:13, dir:"se", pushx:68}); sub_you.push({tx:49, ty:14, dir:"ne", pushx:68}); sub_you.push({tx:50, ty:12, gstate:"stand", pa:50, pdelay:2, pushx:68}); sub_you.push({gdir:"se", pa:50, pdelay:2, pushx:68}); sub_you.push({gdir:"sw", pa:50, pdelay:2, pushx:68}); sub_you.push({gdir:"nw", pa:50, pdelay:2, pushx:68}); sub_you.push({tx:50, ty:12, gdir:"nw", dir:"se", pushx:68}); sub_you.push({tx:52, ty:16, gstate:"wall", dir:"nw", pushx:68}); sub_you.push({tx:51, ty:15, statejump:2, gstate:"invis"}); sub_you.push({tx:1, ty:30, l:1, statejump:1}); sub_you.push({}); temp_sub = sub_you.push({tx:118, ty:10, l:1, statejump:1, gstate:"invis"}) - 1; sub_dad.push({pzone:"119,10", pa:72}); world_text[72] = {sprite:sub_numbers.you, propname:"state", propval:temp_sub}; sub_you.push({tx:118, ty:10, gstate:"wall", dir:"sw", pushx:68}); sub_you.push({tx:117, ty:11, dir:"sw", pushx:68}); sub_you.push({tx:116, ty:14, gstate:"stand", pushx:68, pa:70}); sub_you.push({pushx:68}); world_text[70] = {func:"locks", funcpass:"B,116,19,3,71"}; world_text[71] = [{func:"advancestates", funcpass:"you", func2:"locks", func2pass:"B,116,19,3,-1"}, "hikki::tears::Isn't this enough already?", "hikki::tears::I want to live again.", "hikki::tears::Why won't she let me leave?", "hikki::sad::The blood is sticking to my feet."]; sub_you.push({tx:116, ty:14, gstate:"wall", dir:"ne"}); sub_you.push({tx:116, ty:13, statejump:2, gstate:"invis"}); sub_you.push({tx:1, ty:30, l:1, statejump:1}); sub_you.push({}); sub_hand1.push({ws:9, tx:127, ty:15, l:1, gchar:"demon", gstate:"stand", gdir:"sw"}); sub_hand2.push({ws:9, tx:128, ty:15, l:1, gchar:"demon", gstate:"stand", gdir:"sw"}); sub_hand3.push({ws:9, tx:129, ty:15, l:1, gchar:"demon", gstate:"stand", gdir:"sw"}); sub_hand4.push({ws:9, tx:130, ty:15, l:1, gchar:"demon", gstate:"stand", gdir:"se"}); sub_dog.push({ws:9, tx:131, ty:15, l:1, gchar:"demon", gstate:"stand", gdir:"se"}); sub_you2.push({ws:9, tx:132, ty:15, l:1, gchar:"demon", gstate:"stand", gdir:"se"}); sub_hand1.push({pushx:68}); sub_hand2.push({pushx:68}); sub_hand3.push({pushx:68}); sub_hand4.push({pushx:68}); sub_dog.push({pushx:68}); sub_you2.push({pushx:68}); temp_sub = sub_you.push({tx:3, ty:13, l:1, statejump:1, gstate:"invis"}) - 1; sub_dad.push({pzone:"6,12", pa:73}); world_text[73] = {sprite:sub_numbers.you, propname:"state", propval:temp_sub, func:"change_world", funcpass:"trydoor,75"}; world_text[74] = {sprite:sub_numbers.you, propname:"state", propval:temp_sub}; sub_you.push({tx:3, ty:13, gstate:"wall", dir:"se", pushx:68}); sub_you.push({tx:4, ty:14, dir:"se", pushx:68}); sub_you.push({tx:4, ty:15, gstate:"stand", pushx:68, statejump:2}); sub_you.push({tx:6, ty:20, l:1, statejump:1, gstate:"invis"}); sub_you.push({tx:6, ty:20, gstate:"wall", dir:"nw", pushx:68}); sub_you.push({tx:5, ty:19, dir:"nw", pushx:68}); sub_you.push({tx:5, ty:18, gstate:"stand", pushx:68, statejump:2}); sub_you.push({tx:3, ty:4, l:1, statejump:1, gstate:"invis"}); sub_you.push({tx:3, ty:4, gstate:"wall", dir:"se", pushx:68}); sub_you.push({tx:3, ty:5, dir:"se", pushx:68}); sub_you.push({tx:4, ty:6, gstate:"stand", pushx:68, statejump:2}); sub_you.push({tx:3, ty:19, l:1, statejump:1, gstate:"invis"}); sub_you.push({tx:3, ty:19, gstate:"wall", dir:"ne", pushx:68}); sub_you.push({tx:4, ty:18, dir:"ne", pushx:68}); sub_you.push({tx:4, ty:17, gstate:"stand", pushx:68, statejump:2}); sub_you.push({tx:7, ty:14, l:1, statejump:1, gstate:"invis"}); sub_you.push({tx:7, ty:14, gstate:"wall", dir:"nw", pushx:68}); sub_you.push({tx:6, ty:13, dir:"nw", pushx:68}); sub_you.push({tx:6, ty:12, gstate:"stand", pushx:68, pa:74}); world_text[75] = [{cut:"abletoleave"}, "hikki::fear::This fear is so strong.", "hikki::fear::And my doubts say escaping from here will be no different than escaping from there.", "hikki::teary::So I...", "hikki::tearysmile::So I might as well!"]; 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"x,0,0,0,0,0,0,0,0,0,0,0" : (sav.data.prog));
Instance of Symbol 742 MovieClip in Frame 17
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Instance of Symbol 742 MovieClip in Frame 17
on (press) { _root.exportworld(); }
Frame 25
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Instance of Symbol 805 MovieClip in Frame 25
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Instance of Symbol 808 MovieClip in Frame 25
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Symbol 736 MovieClip [tiles] Frame 58
this.well.gotoAndStop(_root.world_state.cwell + 1);
Symbol 736 MovieClip [tiles] Frame 59
this.well.gotoAndStop(_root.world_state.mwell + 1);
Symbol 736 MovieClip [tiles] Frame 60
this.well.gotoAndStop(_root.world_state.ywell + 1);
Symbol 736 MovieClip [tiles] Frame 61
this.well.gotoAndStop(_root.world_state.kwell + 1);
Instance of Symbol 699 MovieClip "well" in Symbol 736 MovieClip [tiles] Frame 61
/* no clip actions */
Symbol 736 MovieClip [tiles] Frame 63
this.bottle.gotoAndStop(_root.world_state.minibottle + 1);
Symbol 736 MovieClip [tiles] Frame 77
this.bottle.gotoAndStop(_root.world_state.bigbottle + 1);
Symbol 742 MovieClip Frame 1
this.stop();
Symbol 786 MovieClip Frame 1
this.gotoAndStop(_root.keyboard_type);
Instance of Symbol 796 MovieClip in Symbol 802 MovieClip Frame 1
on (rollOver) { _parent.gotoAndStop(2); } on (rollOut) { _parent.gotoAndStop(1); } on (press) { _root.gameinit(1); }
Instance of Symbol 796 MovieClip in Symbol 802 MovieClip Frame 1
on (rollOver) { _parent.gotoAndStop(3); } on (rollOut) { _parent.gotoAndStop(1); }
Instance of Symbol 796 MovieClip in Symbol 802 MovieClip Frame 4
on (rollOver) { _parent.gotoAndStop(5); } on (rollOut) { _parent.gotoAndStop(4); } on (press) { _root.gameinit(1); }
Instance of Symbol 796 MovieClip in Symbol 802 MovieClip Frame 4
on (rollOver) { _parent.gotoAndStop(6); } on (rollOut) { _parent.gotoAndStop(4); } on (press) { _root.frameon("cutscenes"); }
Instance of Symbol 796 MovieClip in Symbol 802 MovieClip Frame 7
on (rollOver) { _parent.gotoAndStop(8); } on (rollOut) { _parent.gotoAndStop(7); } on (press) { _root.gameinit(1); }
Instance of Symbol 796 MovieClip in Symbol 802 MovieClip Frame 7
on (rollOver) { _parent.gotoAndStop(9); } on (rollOut) { _parent.gotoAndStop(7); }
Instance of Symbol 796 MovieClip in Symbol 802 MovieClip Frame 7
on (rollOver) { _parent.gotoAndStop(10); } on (rollOut) { _parent.gotoAndStop(7); } on (press) { _root.gameinit(2); }
Instance of Symbol 796 MovieClip in Symbol 802 MovieClip Frame 11
on (rollOver) { _parent.gotoAndStop(14); } on (rollOut) { _parent.gotoAndStop(11); } on (press) { _root.gameinit(1); }
Instance of Symbol 796 MovieClip in Symbol 802 MovieClip Frame 11
on (rollOver) { _parent.gotoAndStop(13); } on (rollOut) { _parent.gotoAndStop(11); } on (press) { _root.frameon("cutscenes"); }
Instance of Symbol 796 MovieClip in Symbol 802 MovieClip Frame 11
on (rollOver) { _parent.gotoAndStop(12); } on (rollOut) { _parent.gotoAndStop(11); } on (press) { _root.gameinit(3); }
Symbol 805 MovieClip Frame 1
stop();
Symbol 808 MovieClip Frame 1
stop();
Symbol 810 MovieClip Frame 1
this.gotoAndStop(_root.keyboard_type);
Instance of Symbol 796 MovieClip in Symbol 810 MovieClip Frame 1
on (press) { _root.switch_keyboard("qwerty"); _parent.gotoAndStop(1); _root.anim.mc.gotoAndStop(1); }
Instance of Symbol 796 MovieClip in Symbol 810 MovieClip Frame 1
on (press) { _root.switch_keyboard("azerty"); _parent.gotoAndStop(2); _root.anim.mc.gotoAndStop(2); }
Instance of Symbol 796 MovieClip in Symbol 810 MovieClip Frame 1
on (press) { _root.switch_keyboard("dvorak"); _parent.gotoAndStop(3); _root.anim.mc.gotoAndStop(3); }
Instance of Symbol 796 MovieClip in Symbol 810 MovieClip Frame 1
on (press) { _root.switch_keyboard("fallback"); _parent.gotoAndStop(4); _root.anim.mc.gotoAndStop(4); }
Symbol 818 MovieClip Frame 1
stop();
Symbol 1060 MovieClip Frame 1
_root.snd_play("static", 1);
Symbol 1060 MovieClip Frame 2330
stop(); _root.snd_stop("static");
Symbol 1199 MovieClip Frame 1
_root.snd_play("static", 1);
Symbol 1199 MovieClip Frame 2348
stop(); _root.snd_stop("static");
Symbol 1370 MovieClip Frame 1
_root.snd_play("static", 1);
Symbol 1370 MovieClip Frame 1955
stop(); _root.snd_stop("static");
Symbol 1424 MovieClip Frame 1
_root.snd_play("static", 1);
Symbol 1424 MovieClip Frame 530
stop(); _root.snd_stop("static");
Symbol 1439 MovieClip Frame 1
_root.snd_play("static", 1);
Symbol 1439 MovieClip Frame 309
stop(); _root.snd_stop("static");
Symbol 1465 MovieClip Frame 1
_root.snd_play("static", 1);
Symbol 1465 MovieClip Frame 551
stop(); _root.snd_stop("static");
Symbol 1488 MovieClip Frame 1
_root.snd_play("static", 1);
Symbol 1488 MovieClip Frame 398
Symbol 1488 MovieClip Frame 399
stop(); _root.snd_stop("static"); if (_root.framein == "game") { _root.finishgame("limbo"); }
Symbol 1515 MovieClip Frame 1
_root.snd_play("static", 1);
Symbol 1515 MovieClip Frame 490
stop(); _root.snd_stop("static");
Symbol 1573 MovieClip Frame 1
_root.snd_play("static", 1);
Symbol 1573 MovieClip Frame 773
stop(); _root.snd_stop("static");
Symbol 1589 MovieClip Frame 1
_root.snd_play("static", 1);
Symbol 1589 MovieClip Frame 403
stop(); _root.snd_stop("static");
Symbol 1606 MovieClip Frame 1
_root.snd_play("static", 1);
Symbol 1606 MovieClip Frame 829
stop(); _root.snd_stop("static");
Symbol 1607 MovieClip Frame 1
stop(); var temp = _root.prog.split(","); _root.cutscanplay = new Object(); var i = 1; while (i < 12) { _root.cutscanplay["cut" + i] = Number(temp[i]); _root.overlay["mc" + i].onPress = function () { var _local3 = this._name.split("c"); _local3 = _local3[1]; if (_root.cutscanplay["cut" + _local3]) { _root.overlay.gotoAndStop(["play" + _local3]); } }; _root.overlay["mc" + i].onRollOver = function () { var _local3 = this._name.split("c"); _local3 = _local3[1]; if (_root.cutscanplay["cut" + _local3]) { _root.overlay["lines" + _local3].gotoAndStop(2); } else { _root.overlay["lines" + _local3].gotoAndStop(3); } }; _root.overlay["mc" + i].onRollOut = function () { var _local3 = this._name.split("c"); _local3 = _local3[1]; _root.overlay["lines" + _local3].gotoAndStop(1); }; i++; }
Instance of Symbol 742 MovieClip in Symbol 1607 MovieClip Frame 1
on (press) { _root.frameon("menu"); }
Instance of Symbol 742 MovieClip in Symbol 1607 MovieClip Frame 14
on (press) { _root.snd_stop("ear"); _root.snd_stop("hand"); _root.snd_stop("hero"); _root.snd_stop("junk"); _root.snd_stop("kiss"); _root.snd_stop("peep"); _root.snd_stop("pity"); _parent.gotoAndStop(1); }
Symbol 1608 MovieClip Frame 1
stop();
Symbol 1636 MovieClip Frame 1
stop();
Symbol 1637 MovieClip Frame 44
stop();
Symbol 1638 MovieClip Frame 1
stop();
Symbol 1639 MovieClip Frame 28
stop(); _root.minigame_labanim("toend");
Symbol 1640 MovieClip Frame 44
stop(); _root.minigame_labanim("toend");
Symbol 1641 MovieClip Frame 57
stop(); _root.minigame_labanim("toend");
Symbol 1642 MovieClip Frame 46
stop(); _root.minigame_labanim("toend");
Symbol 1643 MovieClip Frame 39
stop(); _root.minigame_labanim("toend");
Symbol 1644 MovieClip Frame 42
stop(); _root.minigame_labanim("toend");
Symbol 1645 MovieClip Frame 41
stop(); _root.minigame_labanim("toend");
Symbol 1646 MovieClip Frame 39
stop(); _root.minigame_labanim("toend");
Symbol 1647 MovieClip Frame 32
stop(); _root.minigame_labanim("toend");
Symbol 1648 MovieClip Frame 43
stop(); _root.minigame_labanim("toend");
Symbol 1649 MovieClip Frame 35
stop(); _root.minigame_labanim("toend");
Symbol 1650 MovieClip Frame 26
stop(); _root.minigame_labanim("toend");
Symbol 1668 MovieClip Frame 74
_root.minigame_labanim("pour");
Symbol 1668 MovieClip Frame 195
stop(); _root.minigame_labanim("toend");
Symbol 1684 MovieClip Frame 74
_root.minigame_labanim("pour");
Symbol 1684 MovieClip Frame 195
stop(); _root.minigame_labanim("toend");
Symbol 1700 MovieClip Frame 74
_root.minigame_labanim("pour");
Symbol 1700 MovieClip Frame 195
stop(); _root.minigame_labanim("toend");
Symbol 1716 MovieClip Frame 74
_root.minigame_labanim("pour");
Symbol 1716 MovieClip Frame 195
stop(); _root.minigame_labanim("toend");
Symbol 1717 MovieClip Frame 1
stop();
Symbol 1723 MovieClip Frame 1
stop();
Symbol 1744 MovieClip Frame 1
stop();
Symbol 1744 MovieClip Frame 241
stop(); _root.minigame_handsanim("toend");
Symbol 1756 MovieClip Frame 13
stop(); _root.minigame_handsanim("toend");
Symbol 1768 MovieClip Frame 13
stop(); _root.minigame_handsanim("toend");
Symbol 1769 MovieClip Frame 1
stop();
Symbol 1769 MovieClip Frame 2
_root.snd_play("westminster_B");
Symbol 1769 MovieClip Frame 3
_root.snd_play("westminster_E");
Symbol 1769 MovieClip Frame 4
_root.snd_play("westminster_combo");
Symbol 1769 MovieClip Frame 6
_root.snd_play("westminster_Gs");
Symbol 1769 MovieClip Frame 7
_root.snd_play("westminster_Fs");
Symbol 1769 MovieClip Frame 8
_root.snd_play("westminster_combo");
Symbol 1769 MovieClip Frame 12
_root.snd_play("westminster_B");
Symbol 1769 MovieClip Frame 13
_root.snd_play("westminster_E");
Symbol 1769 MovieClip Frame 14
_root.snd_play("westminster_combo");
Symbol 1769 MovieClip Frame 16
_root.snd_play("westminster_Gs");
Symbol 1769 MovieClip Frame 17
_root.snd_play("westminster_Fs");
Symbol 1769 MovieClip Frame 18
_root.snd_play("westminster_combo");
Symbol 1771 MovieClip Frame 1
stop();
Symbol 1771 MovieClip Frame 103
stop();
Symbol 1791 MovieClip Frame 143
stop(); _root.minigame_peeanim("toend");
Symbol 1841 MovieClip Frame 106
stop(); _root.minigame_peeanim("toend");
Symbol 1878 MovieClip Frame 1
stop();
Symbol 1947 MovieClip Frame 133
stop();
Symbol 1948 MovieClip Frame 1
_root.snd_play("damage");
Symbol 1948 MovieClip Frame 42
stop();
Symbol 1977 MovieClip Frame 1
_root.snd_play("exit");
Symbol 1977 MovieClip Frame 380
stop(); if (_root.framein == "game") { _root.finishgame("win"); }
Symbol 2009 MovieClip Frame 1
_root.snd_play("static", 1);
Symbol 2009 MovieClip Frame 186
stop(); _root.snd_stop("static");
Symbol 2032 MovieClip Frame 1
_root.snd_play("static", 1);
Symbol 2032 MovieClip Frame 186
stop(); _root.snd_stop("static");
Symbol 2055 MovieClip Frame 1
_root.snd_play("static", 1);
Symbol 2055 MovieClip Frame 186
stop(); _root.snd_stop("static");
Symbol 2078 MovieClip Frame 1
_root.snd_play("static", 1);
Symbol 2078 MovieClip Frame 186
stop(); _root.snd_stop("static");
Symbol 2112 MovieClip Frame 242
stop();
Symbol 2115 MovieClip Frame 1
_root.snd_play("static", 1);
Symbol 2115 MovieClip Frame 999
stop(); _root.snd_stop("static"); if (_root.framein == "game") { _root.finishgame("die"); }
Symbol 2130 MovieClip Frame 1
_root.snd_play("static", 1);
Symbol 2130 MovieClip Frame 625
stop(); _root.snd_stop("static");
Symbol 2131 MovieClip Frame 1
_root.snd_play("static", 1);
Symbol 2131 MovieClip Frame 125
stop(); _root.snd_stop("static");
Symbol 2132 MovieClip Frame 1
_root.snd_play("static", 1);
Symbol 2132 MovieClip Frame 189
stop(); _root.snd_stop("static");
Instance of Symbol 742 MovieClip in Symbol 2133 MovieClip Frame 13
on (press) { _root.frameon("designer"); }
Symbol 2140 MovieClip Frame 1
stop();

Library Items

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Symbol 3 GraphicUsed by:Timeline
Symbol 4 GraphicUsed by:Timeline
Symbol 5 GraphicUsed by:7 95
Symbol 6 GraphicUsed by:7
Symbol 7 MovieClipUses:5 6Used by:62
Symbol 8 GraphicUsed by:16 32
Symbol 9 GraphicUsed by:16 32
Symbol 10 GraphicUsed by:16 32
Symbol 11 GraphicUsed by:16 32
Symbol 12 GraphicUsed by:16 32
Symbol 13 GraphicUsed by:16 32
Symbol 14 GraphicUsed by:16 32
Symbol 15 GraphicUsed by:16
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Symbol 18 GraphicUsed by:25 38
Symbol 19 GraphicUsed by:25 38
Symbol 20 GraphicUsed by:25 38
Symbol 21 GraphicUsed by:25 38
Symbol 22 GraphicUsed by:25 38
Symbol 23 GraphicUsed by:25 38
Symbol 24 GraphicUsed by:25 38
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Symbol 27 GraphicUsed by:32 87 135 138 146 186 189 248 1060 1199 1370 1439 1573 1607 2112 2115 2130 2132  Timeline
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Symbol 29 GraphicUsed by:32
Symbol 30 GraphicUsed by:32
Symbol 31 GraphicUsed by:32 87 135 138 186 189 248
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Symbol 34 GraphicUsed by:38 89 140 143 191 193 260
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Symbol 36 GraphicUsed by:38
Symbol 37 GraphicUsed by:38 89 140 143 191 193
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Symbol 41 GraphicUsed by:44
Symbol 42 GraphicUsed by:44
Symbol 43 GraphicUsed by:44
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Symbol 46 GraphicUsed by:49
Symbol 47 GraphicUsed by:49
Symbol 48 GraphicUsed by:49
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Symbol 52 GraphicUsed by:54
Symbol 53 GraphicUsed by:54
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Symbol 56 GraphicUsed by:58
Symbol 57 GraphicUsed by:58
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Symbol 72 GraphicUsed by:74 87
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http://swfchan.com/25/120834/info.shtml
Created: 10/8 -2019 06:54:13 Last modified: 10/8 -2019 06:54:13 Server time: 22/12 -2024 04:17:19