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universal-sniper.swf

This is the info page for
Flash #121112

(Click the ID number above for more basic data on this flash file.)


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UltimateFlashGame.com

SKIP INTRO

923084189

Heaven's Punishment
Version 0.4
Propotype 60%

Concept by Ben of UFG.com
Developed by dragonjet

sasdadasd

Mission 1

Against the Lights

Mercury

Continue Mission Code

SUN

Ammunition

Weapon

Heaven's Punishment

1 round

Hey Eric,
This will be your first mission
for us, you better not fail it.
The boss wants you to kill a
creature in mercury, however it
is the planet nearest to the sun.
You'll have a problem dealing
with light. Good luck with that.
The target is a tall one and
heavily guarded.

8456345

8456345

8456345

8456345

Mission 2

Man-made Obstacle

Venus

SPACEDISH

Good job on the first mission.
You and Shawn really are friends
in the sniper academy, eh?
Alright your next mission is to
kill a 2-horned man on Venus.
He's waiting for someone.
You only got 1 round for this
one, so make it perfect alright?
We're saving on ammunition since
the scientists didn't make
enough.
Oh and don't forget Heaven's
Punishment's strong enough for
metals.

Mission 3

Hide and Peek

Moon

ARMSTRONG

5 rounds

Well whatd'ya know, you aced the
second mission too?
Now we're giving you a mission on
your home planet's moon. Some
naughty critters are causing some
disruptiion in our radar systems.
Some reports say they are hiding
on your moon's craters. Kill them
all... The 3 of them.
We know this is hard, that's why
you'll have 5 rounds of bullets
for this mission.

Mission 4

Earth

BOARDEXAM

Hey Eric we have a problem! I
mean you got a problem.. hehe
There's only 1 round of bullet
left. That's why you're next
target is on Earth.
When I raided the laboratory, I
left 1 scientist live. He's an
engineer and he was the one
making the bullets.
Right now, he's under protection
by the government. I can deal
with the guards no problem, but
you cover me and make sure no one
sees me. I know they got your
human cameras on the building.
Take them all down alright.

Mission 5

Waygate Inc.

Jupiter

STARGATE

Alright good job on the cover.
Don't worry, we're not hurting
the guy, we hostaged his family
just like what we did to you and
now making us enough supply of
bullets.
Next we have Jupiter mission. The
target has an egg head and will
be using their planet's advanced
form of transportation, Waygate.
It's a local transpo service. Oh
and to prevent civilian
casualties, you'll get only one
round for this. We don't want you
killing everyone there. We also
got friends on vacation there.

Mission 6

Space Surfing

Saturn

BALANCE

3 rounds

I bet you didn't finish the
previous mission in one shot eh?
Alright, your 6th mission is for
Saturn. Yes, the planet with that
big ring. But do you know what
that ring is?
Well those a big chunks of cosmic
rocks circling around the yellow
planet.
You might now know this humans
but that area is a favorite past-
time of saturnians. They surf!
The boss said you'll need to kill
"The Whipper".

Mission 7

Spaceport Clear Out

Uranus

WIPEOUT

10 rounds

We got a nice amount of ammo
supply today. However I don't
think you'll be using all of them
in the next mission.
You'll need to wipeout everyone
in the space port in Uranus. Boss
said he needs to have this
structure for himself.
Oh and remember that these guys
are chickens, so if they see a
dead guy. Everyone starts running
and screaming so you won't have a
chance of wipeout if that
happens. Be careful.

Mission 8

Cauldron

Neptune

ZOMBIES

20 rounds

These Neptunians are so freaky.
There's this one Neptunian evil
witch that has a modern cauldron
of the dead. It's gonna be used
to revive dead aliens that will
take over the planet.
There will be many of them when
they come out. Good thing that
the engineer worked all night and
made you 20 rounds for this
mission.
It's for a good couse you know.
It'll save an entire planet.

Mission 9

Cast Away Planet

Pluto

TINY

Thanks for your help in the
Neptune issue. The UP is now
working on getting things back to
normal there. Oh UP? It's United
Planets. I think you earth guys
call yours United Nations.
Alright next one is on the cast-
away planet. Well not actually a
part of the solar system now.
On Pluto, you'll have a
difficulty seeing the targets
there because it's so far away.
Unfortunately I killd the scope
engineer in the laboratory.
Don't worry, there's only one guy
in Pluto, kill him.

Mission 10

Back to Earth

Mars

GOHOME

Unlimited

Eric! We need your help!
There is an intruder in our
facility here in Mars! We need
you to find him and kill him.
However, the heaven's punishment
rifle does not work for short
distances, that is: sniping on
same planet.
We'll send you back to Earth and
snipe the intruder from there ok?
Reports say the intruder is a
human. You know your kind, circle
heads! hahaha... By the way you
got all the ammo you need.
Thou shall not miss :)

ActionScript [AS1/AS2]

Frame 1
stop(); onEnterFrame = function () { a = _root.getBytesLoaded(); b = _root.getBytesTotal(); per = Math.floor((a / b) * 100); loader1._xscale = per; loader2._xscale = per; if (per == 100) { play(); delete onEnterFrame; } };
Instance of Symbol 13 MovieClip in Frame 1
on (release) { getURL ("http://www.snipinggames.net", "_blank"); }
Frame 2
stop();
Frame 32
stop(); var shotsfx = new Sound(); shotsfx.attachSound("snipershot"); switch (misscode) { case "NEWGAME" : gotoAndPlay (33); break; case "SUN" : gotoAndStop (673); break; case "SPACEDISH" : gotoAndStop (675); break; case "ARMSTRONG" : gotoAndStop (677); break; case "BOARDEXAM" : gotoAndStop (679); break; case "STARGATE" : gotoAndStop (681); break; case "BALANCE" : gotoAndStop (683); break; case "WIPEOUT" : gotoAndStop (685); break; case "ZOMBIES" : gotoAndStop (687); break; case "TINY" : gotoAndStop (689); break; case "GOHOME" : gotoAndStop (691); break; default : gotoAndStop (2); }
Frame 33
function __com_mochibot__(swfid, mc, lv, trk) { var x; var g; var s; var fv; var sb; var u; var res; var mb; var mbc; var pv; mb = "__mochibot__"; mbc = "mochibot.com"; g = (_global ? (_global) : (_level0._root)); if (g[mb + swfid]) { return(g[mb + swfid]); } s = System.security; x = mc._root.getSWFVersion; fv = (x ? (mc.getSWFVersion()) : ((_global ? 6 : 5))); if (!s) { s = {}; } sb = s.sandboxType; if (sb == "localWithFile") { return(null); } x = s.allowDomain; if (x) { s.allowDomain(mbc); } x = s.allowInsecureDomain; if (x) { s.allowInsecureDomain(mbc); } pv = ((fv == 5) ? (getVersion()) : (System.capabilities.version)); u = (((((((((((("http://" + mbc) + "/my/core.swf?mv=8&fv=") + fv) + "&v=") + escape(pv)) + "&swfid=") + escape(swfid)) + "&l=") + lv) + "&f=") + mc) + (sb ? ("&sb=" + sb) : "")) + (trk ? "&t=1" : ""); lv = ((fv > 6) ? (mc.getNextHighestDepth()) : ((g[mb + "level"] ? (g[mb + "level"] + 1) : (lv)))); g[mb + "level"] = lv; if (fv == 5) { res = "_level" + lv; if (!eval (res)) { loadMovieNum (u, lv); } } else { res = mc.createEmptyMovieClip(mb + swfid, lv); res.loadMovie(u); } return(res); } __com_mochibot__("c7c3f667", this, 10301, true);
Frame 263
function nextOnePlease() { if (talking) { putCtr = cSph[1].length; talk.txt = cSph[1]; } else { sphCtr++; putCtr = 0; cSph = spch[sphCtr]; talk.txt = ""; talk.nme = cSph[0]; talk.play(); } } stop(); var spch = new Array(); spch[0] = new Array("Computer guy", "All systems running at 90% efficiency..."); spch[1] = new Array("Engineer", "Attaching experimental zoom amplifiers and light boosters..."); spch[2] = new Array("Computer guy", "System changes and reaction are logged and recorded..."); spch[3] = new Array("Electrician", "Power has even flow, energy consumption remains minimal..."); spch[4] = new Array("Assistant", "Sir, it is done..."); spch[5] = new Array("Head Scientist", "At last! The AIR GUN prototype is now complete! We shall call this rifle, \"Heaven's Punishment\"!"); spch[6] = new Array("Head Scientist", "Buwahahahaha! The project milestone is a success!"); spch[7] = new Array("Unknown being", "Great work! Master will be happy with this..."); spch[8] = new Array("Head Scientist", "Hey! Who are you?!"); spch[9] = new Array("Unknown being", "Just die and I'll get the AIR GUN!"); spch[10] = new Array("Head Scientist", "Waaiit! Noooooo!"); spch[11] = new Array("Unknown being", "Muwahahaha! We can now utilize human's greatest creation!"); spch[12] = new Array("Unknown being", "The \"Approximately Infinite-Range Gun\" or \"Heaven's Punishment\""); putCtr = 0; sphCtr = 0; cSph = spch[sphCtr]; talk.nme = cSph[0]; talk.txt = ""; onEnterFrame = function () { if (putCtr < cSph[1].length) { talking = true; talk.txt = talk.txt + cSph[1].charAt(putCtr); putCtr++; } else { talking = false; } };
Frame 472
stop(); var spch = new Array(); spch[0] = new Array("Unknown being", "Master, I have retrieved the human rifle called Heaven's punishment."); spch[1] = new Array("Master", "Good work steve!... But what does it do?"); spch[2] = new Array("Steve", "Master, the human use it for killing. We can use this to eliminate your enemies."); spch[3] = new Array("Master", "Eh? does it really work? I have assassins at my command, why do I need this?"); spch[4] = new Array("Steve", "Well master, your assassins are useless. They're always defeated by our enemies' guards"); spch[5] = new Array("Steve", "And besindes, with this rifle, you only need 1 assassin and you don't need to get near."); spch[6] = new Array("Steve", "Even from here on Mars, you can kill targets from other planets! There's no way we'll get caught. 100% chance of assassination!"); spch[7] = new Array("Master", "Alright, then why don't you try using it."); spch[8] = new Array("Steve", "There is one problem sir..."); spch[9] = new Array("Master", "Speak up..."); spch[10] = new Array("Steve", "uhm..."); spch[11] = new Array("Steve", "This rifle has a specfic scope for you to see your target so that you can fire accurately. However, our eyes are too big for it."); spch[12] = new Array("Steve", "Also, no one here on Mars knows how to use it."); spch[13] = new Array("Master", "Then what do you suggest?"); spch[14] = new Array("Steve", "We take a human expert sniper sir and make him do it."); spch[15] = new Array("Master", "Approved! I hereby order all available minions to take a human expert sniper and bring him to me!"); spch[16] = new Array("Steve", "YES SIR!"); cspk = 0; scene2.nme = spch[cspk][0]; scene2.txt = spch[cspk][1]; scene2.onPress = function () { scene2.play(); cspk++; if (spch[cspk][0]) { scene2.nme = spch[cspk][0]; scene2.txt = spch[cspk][1]; } else { _root.play(); } };
Frame 593
stop(); var spch = new Array(); spch[0] = new Array("Eric", "Shawn, have you found Mr. J yet?"); spch[1] = new Array("Shawn", "Quit asking ang just drink."); spch[2] = new Array("Eric", "You've changed alot since the sniping academy years"); spch[3] = new Array("Shawn", "What do you expect?! I got my wife killed, the killer on the loose, and innocent people from my missions."); spch[4] = new Array("Eric", "I understand..."); spch[5] = new Array("Ben", "Hey Shawn!"); spch[6] = new Array("Shawn", "Go away!"); spch[7] = new Array("Ben", "Come on Shawn, stop drinking! I've got leads... "); spch[8] = new Array("", "(Ben drags Shawn out of the Bar)"); spch[9] = new Array("Eric", "I guess it's time to go home..."); cspk = 0; scene2.nme = spch[cspk][0]; scene2.txt = spch[cspk][1]; scene2.onPress = function () { scene2.play(); cspk++; if (spch[cspk][0] || (spch[cspk][0] == "")) { scene2.nme = spch[cspk][0]; scene2.txt = spch[cspk][1]; } else { _root.play(); } };
Frame 653
stop(); erichome.play();
Frame 654
stop(); var spch = new Array(); spch[0] = new Array("Eric", "Honey, I'm home!"); spch[1] = new Array("Steve", "Eric! Greetings from Mars!"); spch[2] = new Array("Eric", "Wh.. who are you?!"); spch[3] = new Array("Steve", "Can't you see, I'm an alien from Mars!"); spch[4] = new Array("Eric", "What are you doing with my wife?! Let her go!"); spch[5] = new Array("Steve", "Don't worry, we won't do any harm to your wife, unless you disobey us."); spch[6] = new Array("Eric", "What do you want?!"); spch[7] = new Array("Steve", "Our Martian intel says that you are a human expert sniper. We need your services then!"); spch[8] = new Array("Eric", "But.. why me?!"); spch[9] = new Array("Steve", "Although intel says there is another expert sniper by the name of 'Shawn',"); spch[10] = new Array("Steve", "His wife is already dead and we don't have anyone to take hostage against him."); spch[11] = new Array("Eric", "Darn it! I don't want to!"); spch[12] = new Array("Steve", "Can you shut up first and listen! I'm not yet done talking"); spch[13] = new Array("Steve", "Of course, you will be paid greatly. And your wife will not be harmed."); spch[14] = new Array("Steve", "But of course, to make sure you don't betray us, you and your wife must now live in mars."); spch[15] = new Array("Eric", "...."); spch[16] = new Array("Eric", "Alright! I'll do it, just promise me you won't harm my wife and we will live in riches in Mars!"); spch[17] = new Array("Steve", "Of course..."); spch[18] = new Array("Eric", "Alright, I'm just gonna make a call."); spch[19] = new Array("Steve", "Ha?! What for?! Are you going to call the police?!"); spch[20] = new Array("Eric", "No dummy, I'm gonna resign from my current sniping agency!"); spch[21] = new Array("Steve", "Alright but make it quick!"); spch[22] = new Array("", "(Eric dials a phone number)"); spch[23] = new Array("(man on phone)", "Hello who's this?"); spch[24] = new Array("Eric", "Hey Jay, It's me Eric. I have no time to explain, my wife's got hostaged by Martians."); spch[25] = new Array("Jay", "What? Are you kidding?!"); spch[26] = new Array("Eric", "No this is serious! I'm gonna need your help."); spch[27] = new Array("Eric", "Call the FBI, NASA and everything just get me out of this mess!"); spch[28] = new Array("Jay", "Alright, don't worry. Help is on the way alright. In ten days I'll be personally on the job."); spch[29] = new Array("Eric", "Thanks man!"); spch[30] = new Array("", "(phone call ends)"); spch[31] = new Array("Steve", "Are you done? Well then let's go..."); cspk = 0; scene2.nme = spch[cspk][0]; scene2.txt = spch[cspk][1]; scene2.onPress = function () { scene2.play(); cspk++; if (spch[cspk][0] || (spch[cspk][0] == "")) { scene2.nme = spch[cspk][0]; scene2.txt = spch[cspk][1]; } else { _root.play(); } };
Frame 673
stop(); delete onEnterFrame; Mouse.show(); fadein._visible = false; scope._visible = false; startBtn.onPress = function () { play(); }; scope._alpha = 100;
Frame 674
stop(); endround = false; fadeScope = false; scope._visible = true; fadein.gotoAndPlay(2); fadein._visible = true; recoil = 0; onEnterFrame = function () { scope._x = _xmouse; scope._y = _ymouse; hitpt._x = _xmouse; hitpt._y = _ymouse; Mouse.hide(); if (fadeScope && (scope._alpha > 0)) { scope._alpha = scope._alpha - 10; } if (recoil > 0) { recoil--; } }; onMouseDown = function () { if (!endround) { shotsfx.start(0, 1); endround = true; if (hitpt.hitTest(hitp)) { fadeScope = true; effect.play(); succ.play(); fadein.gotoAndPlay(31); } else { fadeScope = true; fadein.fail = true; fadein.gotoAndPlay(31); fail.play(); } } };
Frame 675
stop(); delete onEnterFrame; Mouse.show(); fadein._visible = false; scope._visible = false; startBtn.onPress = function () { play(); }; scope._alpha = 100;
Frame 676
function failure() { fadeScope = true; fadein.fail = true; fadein.gotoAndPlay(31); fail.play(); } stop(); endround = false; fadeScope = false; scope._visible = true; fadein.gotoAndPlay(2); fadein._visible = true; recoil = 0; onEnterFrame = function () { scope._x = _xmouse; scope._y = _ymouse; hitpt._x = _xmouse; hitpt._y = _ymouse; Mouse.hide(); if (fadeScope && (scope._alpha > 0)) { scope._alpha = scope._alpha - 10; } if (recoil > 0) { recoil--; } }; civilianDead = false; onMouseDown = function () { if (!endround) { shotsfx.start(0, 1); endround = true; if (hitpt.hitTest(hitp)) { if (!civilianDead) { fadeScope = true; tget.play(); succ.play(); fadein.gotoAndPlay(31); } else { failure(); } } else { failure(); } } };
Frame 677
stop(); delete onEnterFrame; Mouse.show(); fadein._visible = false; scope._visible = false; startBtn.onPress = function () { play(); }; scope._alpha = 100;
Frame 678
stop(); endround = false; fadeScope = false; scope._visible = true; fadein.gotoAndPlay(2); fadein._visible = true; bullets = 5; enemies = 3; recoil = 0; showCtr = 0; onEnterFrame = function () { scope._x = _xmouse; scope._y = _ymouse; hitpt._x = _xmouse; hitpt._y = _ymouse; Mouse.hide(); if (recoil > 0) { recoil--; } if (fadeScope && (scope._alpha > 0)) { scope._alpha = scope._alpha - 10; } showCtr++; if (showCtr == 5) { if (!die1) { hitp1.taken = false; found = false; while (!found) { r = 1 + random(7); if (!eval ("m" + r).taken) { found = true; eval ("m" + r).taken = true; hitp1 = eval ("m" + r); eval ("m" + r).gotoAndPlay(2); } } } } if (showCtr == 10) { if (!die2) { hitp2.taken = false; found = false; while (!found) { r = 1 + random(7); if (!eval ("m" + r).taken) { found = true; eval ("m" + r).taken = true; hitp2 = eval ("m" + r); eval ("m" + r).gotoAndPlay(2); } } } } if (showCtr == 15) { if (!die3) { hitp3.taken = false; found = false; while (!found) { r = 1 + random(7); if (!eval ("m" + r).taken) { found = true; eval ("m" + r).taken = true; hitp3 = eval ("m" + r); eval ("m" + r).gotoAndPlay(2); } } } } if (showCtr == 20) { showCtr = 0; } }; die1 = false; die2 = false; die3 = false; onMouseDown = function () { if (!endround) { if (recoil == 0) { recoil = 30; bullets--; shotsfx.start(0, 1); if (hitpt.hitTest(hitp1)) { hitp1.gotoAndPlay(21); hitp1 = undefined; enemies--; die1 = true; } else if (hitpt.hitTest(hitp2)) { hitp2.gotoAndPlay(21); hitp2 = undefined; enemies--; die2 = true; } else if (hitpt.hitTest(hitp3)) { hitp3.gotoAndPlay(21); hitp3 = undefined; enemies--; die3 = true; } if (enemies == 0) { fadeScope = true; succ.play(); fadein.play(); endround = true; } else if (bullets == 0) { fadeScope = true; fadein.fail = true; fadein.play(); fail.play(); endround = true; } } } };
Frame 679
stop(); delete onEnterFrame; Mouse.show(); fadein._visible = false; scope._visible = false; startBtn.onPress = function () { play(); }; scope._alpha = 100;
Frame 680
stop(); endround = false; fadeScope = false; scope._visible = true; fadein.gotoAndPlay(2); fadein._visible = true; recoil = 0; onEnterFrame = function () { scope._x = _xmouse; scope._y = _ymouse; hitpt._x = _xmouse; hitpt._y = _ymouse; Mouse.hide(); if (fadeScope && (scope._alpha > 0)) { scope._alpha = scope._alpha - 10; } if (recoil > 0) { recoil--; } }; onMouseDown = function () { if (!endround) { endround = true; shotsfx.start(0, 1); if (hitpt.hitTest(hitp)) { fadeScope = true; server.play(); succ.play(); fadein.gotoAndPlay(31); } else { fadeScope = true; fadein.fail = true; fadein.gotoAndPlay(31); fail.play(); } } };
Frame 681
stop(); delete onEnterFrame; Mouse.show(); fadein._visible = false; scope._visible = false; startBtn.onPress = function () { play(); }; scope._alpha = 100;
Frame 682
stop(); endround = false; fadeScope = false; scope._visible = true; fadein.gotoAndPlay(2); fadein._visible = true; recoil = 0; onEnterFrame = function () { scope._x = _xmouse; scope._y = _ymouse; hitpt._x = _xmouse; hitpt._y = _ymouse; Mouse.hide(); if (fadeScope && (scope._alpha > 0)) { scope._alpha = scope._alpha - 10; } if (recoil > 0) { recoil--; } }; onMouseDown = function () { if (!endround) { endround = true; shotsfx.start(0, 1); if (hitpt.hitTest(killno)) { killno.play(); fadeScope = true; fadein.fail = true; fadein.gotoAndPlay(31); fail.play(); } else if (hitpt.hitTest(wgg.wgi.eggs2)) { wgg.wgi.eggs2.play(); fadeScope = true; server.play(); succ.play(); fadein.fail = false; fadein.gotoAndPlay(31); } else { fadeScope = true; fadein.fail = true; fadein.gotoAndPlay(31); fail.play(); } } };
Frame 683
stop(); delete onEnterFrame; Mouse.show(); fadein._visible = false; scope._visible = false; startBtn.onPress = function () { play(); }; scope._alpha = 100;
Frame 684
stop(); endround = false; fadeScope = false; scope._visible = true; fadein.gotoAndPlay(2); fadein._visible = true; bullets = 3; recoil = 0; onEnterFrame = function () { scope._x = _xmouse; scope._y = _ymouse; hitpt._x = _xmouse; hitpt._y = _ymouse; Mouse.hide(); if (fadeScope && (scope._alpha > 0)) { scope._alpha = scope._alpha - 10; } if (recoil > 0) { recoil--; } }; onMouseDown = function () { if (!endround) { if (recoil == 0) { recoil = 30; bullets--; shotsfx.start(0, 1); if (hitpt.hitTest(m3.meteor.head)) { m3.meteor.play(); fadeScope = true; effect.play(); succ.play(); fadein.gotoAndPlay(31); endround = true; } else if (hitpt.hitTest(m1.meteor.head)) { m1.meteor.play(); fadeScope = true; fadein.fail = true; fadein.gotoAndPlay(31); fail.play(); endround = true; } else if (hitpt.hitTest(m2.meteor.head)) { m2.meteor.play(); fadeScope = true; fadein.fail = true; fadein.gotoAndPlay(31); fail.play(); endround = true; } else if (hitpt.hitTest(m4.meteor.head)) { m4.meteor.play(); fadeScope = true; fadein.fail = true; fadein.gotoAndPlay(31); fail.play(); endround = true; } else if (bullets == 0) { fadeScope = true; fadein.fail = true; fadein.gotoAndPlay(31); fail.play(); endround = true; } } } };
Frame 685
stop(); delete onEnterFrame; Mouse.show(); fadein._visible = false; scope._visible = false; startBtn.onPress = function () { play(); }; scope._alpha = 100;
Frame 686
function runforrest() { if (alive1) { g1.gotoAndStop(61); } if (alive2) { g2.gotoAndStop(61); } if (alive3) { g3.gotoAndStop(61); } if (alive4) { g4.gotoAndStop(61); } if (alive5) { g5.gotoAndStop(61); } } function failure() { fadeScope = true; fadein.fail = true; fadein.gotoAndPlay(31); fail.play(); endround = true; } stop(); endround = false; fadeScope = false; scope._visible = true; fadein.gotoAndPlay(2); fadein._visible = true; bullets = 10; enemies = 5; alive1 = true; alive2 = true; alive3 = true; alive4 = true; alive5 = true; recoil = 0; onEnterFrame = function () { scope._x = _xmouse; scope._y = _ymouse; hitpt._x = _xmouse; hitpt._y = _ymouse; Mouse.hide(); if (fadeScope && (scope._alpha > 0)) { scope._alpha = scope._alpha - 10; } if (recoil > 0) { recoil--; } }; onMouseDown = function () { if (!endround) { if (recoil == 0) { recoil = 30; bullets--; shotsfx.start(0, 1); if (hitpt.hitTest(g1)) { g1.gotoAndPlay(2); alive1 = false; enemies--; if (alive4 || (alive5)) { runforrest(); failure(); } } if (hitpt.hitTest(g2)) { g2.gotoAndPlay(2); alive2 = false; enemies--; if ((alive3 || (alive4)) || (alive5)) { runforrest(); failure(); } } if (hitpt.hitTest(g3)) { g3.gotoAndPlay(2); alive3 = false; enemies--; runforrest(); if (alive4 || (alive5)) { failure(); } } if (hitpt.hitTest(g4)) { g4.gotoAndPlay(2); alive4 = false; enemies--; } if (hitpt.hitTest(g5)) { g5.gotoAndPlay(2); alive5 = false; enemies--; } if (enemies > 0) { if (bullets == 0) { failure(); } } else { fadeScope = true; succ.play(); fadein.gotoAndPlay(31); endround = true; } } } };
Frame 687
stop(); delete onEnterFrame; Mouse.show(); fadein._visible = false; scope._visible = false; startBtn.onPress = function () { play(); }; scope._alpha = 100;
Frame 688
function havoc() { bghk = setInterval(inc.spawnZomb, 1500); } stop(); fadein.kz = true; endround = false; fadeScope = false; scope._visible = true; fadein.gotoAndPlay(2); fadein._visible = true; bullets = 20; recoil = 0; onEnterFrame = function () { scope._x = _xmouse; scope._y = _ymouse; hitpt._x = _xmouse; hitpt._y = _ymouse; Mouse.hide(); if (fadeScope && (scope._alpha > 0)) { scope._alpha = scope._alpha - 10; } if (recoil > 0) { recoil--; } }; onMouseDown = function () { if (!endround) { if (recoil == 0) { recoil = 30; bullets--; shotsfx.start(0, 1); if (hitpt.hitTest(cold.witch)) { cold.witch.gotoAndPlay(2); } if (hitpt.hitTest(hitp)) { clearInterval(bghk); endround = true; fadeScope = true; cold.play(); succ.play(); fadein.gotoAndPlay(31); inc.fadeAllZ(); } else if (bullets == 0) { endround = true; fadeScope = true; fadein.fail = true; fadein.gotoAndPlay(31); fail.play(); } } } }; var bghk;
Frame 689
stop(); delete onEnterFrame; Mouse.show(); fadein._visible = false; scope._visible = false; startBtn.onPress = function () { play(); }; scope._alpha = 100;
Frame 690
stop(); endround = false; fadeScope = false; scope._visible = true; fadein.gotoAndPlay(2); fadein._visible = true; recoil = 0; onEnterFrame = function () { scope._x = _xmouse; scope._y = _ymouse; hitpt._x = _xmouse; hitpt._y = _ymouse; Mouse.hide(); if (fadeScope && (scope._alpha > 0)) { scope._alpha = scope._alpha - 10; } if (recoil > 0) { recoil--; } }; onMouseDown = function () { if (!endround) { endround = true; shotsfx.start(0, 1); if (hitpt.hitTest(rp.rp.pltnn)) { fadeScope = true; rp.rp.pltnn.gotoAndStop(2); succ.play(); fadein.gotoAndPlay(31); } else { fadeScope = true; fadein.fail = true; fadein.gotoAndPlay(31); fail.play(); } } };
Frame 691
stop(); delete onEnterFrame; Mouse.show(); fadein._visible = false; scope._visible = false; startBtn.onPress = function () { play(); }; scope._alpha = 100;
Frame 692
function win() { endround = true; succ.play(); fadein.fail = false; fadein.gotoAndPlay(31); fadeScope = true; } function lose() { endround = true; fadeScope = true; fadein.fail = true; fadein.gotoAndPlay(31); fail.play(); } stop(); endround = false; fadeScope = false; scope._visible = true; fadein.gotoAndStop(30); fadein._visible = true; scope._alpha = 0; recoil = 0; tc = 1; onEnterFrame = function () { Mouse.hide(); scope._x = _xmouse; scope._y = _ymouse; hitpt._x = _xmouse; hitpt._y = _ymouse; if (fadeScope && (scope._alpha > 0)) { scope._alpha = scope._alpha - 10; } if ((!fadeScope) && (scope._alpha < 100)) { scope._alpha = scope._alpha + 2; } if (recoil > 0) { recoil--; } if (tc > 0) { tc--; if (tc == 0) { recoil = 20; } } }; onMouseDown = function () { if (!endround) { if (recoil == 0) { tc = 2; shotsfx.start(0, 1); } } };
Frame 693
stop(); delete onEnterFrame; delete onMouseDown; Mouse.show(); fadein._visible = false; scope._visible = false; onMouseDown = function () { play(); delete onMouseDown; };
Frame 694
stop(); var spch = new Array(); spch[0] = new Array("Eric", "Phew! Now that was difficult!"); spch[1] = new Array("Eric", "Good thing Jay and my wife escaped safely."); spch[2] = new Array("Eric", "..."); spch[3] = new Array("Eric", "Now that I think about it..."); spch[4] = new Array("Eric", "Where is that space ship going?"); cspk = 0; scene2.nme = spch[cspk][0]; scene2.txt = spch[cspk][1]; scene2.onPress = function () { scene2.play(); cspk++; if (spch[cspk][0] || (spch[cspk][0] == "")) { scene2.nme = spch[cspk][0]; scene2.txt = spch[cspk][1]; } else { _root.play(); } };
Frame 734
stop(); var spch = new Array(); spch[0] = new Array("Jay", "Oh crap!"); spch[1] = new Array("Eric's wife", "What is it? What's wrong?"); spch[2] = new Array("Jay", "I can't control the ship!"); spch[3] = new Array("Eric's wife", "What? Why are we moving then? Where is this ship going?"); spch[4] = new Array("Jay", "It says the destination is Uranus... I wonder why..."); spch[5] = new Array("", "(Incoming transmission...)"); spch[6] = new Array("Main Boss", "Have you forgotten about me? You might have killed Steve, but I still live!"); spch[7] = new Array("Main Boss", "I am the main boss, master of Steve and all the martians."); spch[8] = new Array("Main Boss", "That ship is going to Uranus, to where I am right now!"); spch[9] = new Array("Main Boss", "Do you think we're that stupid to fall for your betrayal?"); spch[10] = new Array("Main Boss", "Buwahahahahaha!"); cspk = 0; scene2.nme = spch[cspk][0]; scene2.txt = spch[cspk][1]; scene2.onPress = function () { scene2.play(); cspk++; if (spch[cspk][0] || (spch[cspk][0] == "")) { scene2.nme = spch[cspk][0]; scene2.txt = spch[cspk][1]; } else { _root.play(); } };
Frame 1123
stop(); gotoAndStop (2);
Symbol 18 MovieClip Frame 1
onEnterFrame = function () { }; i = 0; while (i < 10) { star.duplicateMovieClip("s" + i, i); eval ("s" + i)._x = random(600) - 300; eval ("s" + i)._y = random(500) - 250; eval ("s" + i).gotoAndStop(1 + random(29)); eval ("s" + i)._xscale = 40 + random(40); eval ("s" + i)._yscale = eval ("s" + i)._xscale; i++; } i = 11; while (i < 200) { star.duplicateMovieClip("s" + i, i); eval ("s" + i)._x = random(600) - 300; eval ("s" + i)._y = random(500) - 250; eval ("s" + i).gotoAndStop(1 + random(29)); eval ("s" + i)._xscale = 10 + random(30); eval ("s" + i)._yscale = eval ("s" + i)._xscale; i++; }
Instance of Symbol 13 MovieClip in Symbol 32 MovieClip Frame 1
on (release) { getURL ("http://www.snipinggames.net", "_blank"); }
Instance of Symbol 36 MovieClip in Symbol 37 MovieClip Frame 1
on (release) { getURL ("http://www.ultimateflashgame.com", "_blank"); }
Symbol 41 MovieClip Frame 1
stop();
Symbol 56 MovieClip Frame 1
stop();
Symbol 57 MovieClip Frame 15
stop(); btn1.onPress = function () { _root.misscode = "NEWGAME"; _root.play(); }; btn2.onPress = function () { goto = 33; play(); }; btn3.onPress = function () { goto = 70; play(); }; btn4.onPress = function () { getURL ("http://www.snipinggames.net", "_blank"); };
Symbol 57 MovieClip Frame 32
gotoAndPlay(goto);
Symbol 57 MovieClip Frame 49
stop(); btn1.onPress = function () { _root.misscode = misscode; _root.play(); }; btn2.onPress = function () { play(); };
Symbol 57 MovieClip Frame 69
gotoAndPlay (1);
Symbol 57 MovieClip Frame 90
stop(); bak.onPress = function () { play(); };
Symbol 57 MovieClip Frame 105
gotoAndPlay (1);
Symbol 63 Button
on (release) { gotoAndPlay ("ender"); }
Symbol 71 MovieClip Frame 32
stop();
Symbol 84 MovieClip Frame 8
stop();
Symbol 84 MovieClip Frame 15
stop();
Symbol 95 MovieClip Frame 8
stop();
Symbol 95 MovieClip Frame 15
stop();
Symbol 98 MovieClip Frame 8
stop();
Symbol 98 MovieClip Frame 15
stop();
Symbol 101 MovieClip Frame 8
stop();
Symbol 101 MovieClip Frame 15
stop();
Symbol 104 MovieClip Frame 1
gonext.onPress = function () { _root.nextOnePlease(); }; stop();
Symbol 104 MovieClip Frame 2
stop();
Symbol 104 MovieClip Frame 3
stop();
Symbol 104 MovieClip Frame 4
stop();
Symbol 104 MovieClip Frame 5
stop();
Symbol 104 MovieClip Frame 6
stop();
Symbol 104 MovieClip Frame 7
stop();
Symbol 104 MovieClip Frame 8
stop();
Symbol 104 MovieClip Frame 9
stop();
Symbol 104 MovieClip Frame 10
stop();
Symbol 104 MovieClip Frame 11
stop();
Symbol 104 MovieClip Frame 12
stop();
Symbol 104 MovieClip Frame 13
stop();
Symbol 104 MovieClip Frame 14
stop(); _root.play();
Symbol 114 MovieClip Frame 21
stop();
Symbol 118 MovieClip Frame 1
stop();
Symbol 118 MovieClip Frame 2
stop();
Symbol 118 MovieClip Frame 3
stop();
Symbol 118 MovieClip Frame 4
stop();
Symbol 118 MovieClip Frame 5
stop();
Symbol 118 MovieClip Frame 6
stop();
Symbol 118 MovieClip Frame 7
stop();
Symbol 118 MovieClip Frame 8
stop();
Symbol 118 MovieClip Frame 9
stop();
Symbol 118 MovieClip Frame 10
stop();
Symbol 118 MovieClip Frame 11
stop();
Symbol 118 MovieClip Frame 12
stop();
Symbol 118 MovieClip Frame 13
stop();
Symbol 118 MovieClip Frame 14
stop();
Symbol 118 MovieClip Frame 15
stop();
Symbol 118 MovieClip Frame 16
stop();
Symbol 136 MovieClip Frame 1
stop();
Symbol 136 MovieClip Frame 2
stop();
Symbol 136 MovieClip Frame 3
stop();
Symbol 136 MovieClip Frame 4
stop();
Symbol 136 MovieClip Frame 5
stop();
Symbol 136 MovieClip Frame 6
stop();
Symbol 136 MovieClip Frame 7
stop();
Symbol 136 MovieClip Frame 8
stop();
Symbol 136 MovieClip Frame 9
stop();
Symbol 136 MovieClip Frame 10
stop();
Symbol 139 MovieClip Frame 1
stop();
Symbol 139 MovieClip Frame 180
stop(); _root.play();
Symbol 145 MovieClip Frame 1
stop();
Symbol 145 MovieClip Frame 2
stop();
Symbol 145 MovieClip Frame 3
stop();
Symbol 145 MovieClip Frame 4
stop();
Symbol 145 MovieClip Frame 5
stop();
Symbol 145 MovieClip Frame 6
stop();
Symbol 145 MovieClip Frame 7
stop();
Symbol 145 MovieClip Frame 8
stop();
Symbol 145 MovieClip Frame 9
stop();
Symbol 145 MovieClip Frame 10
stop();
Symbol 145 MovieClip Frame 11
stop();
Symbol 145 MovieClip Frame 12
stop();
Symbol 145 MovieClip Frame 13
stop();
Symbol 145 MovieClip Frame 14
stop();
Symbol 145 MovieClip Frame 15
stop();
Symbol 145 MovieClip Frame 16
stop();
Symbol 145 MovieClip Frame 17
stop();
Symbol 145 MovieClip Frame 18
stop();
Symbol 145 MovieClip Frame 19
stop();
Symbol 145 MovieClip Frame 20
stop();
Symbol 145 MovieClip Frame 21
stop();
Symbol 145 MovieClip Frame 22
stop();
Symbol 145 MovieClip Frame 23
stop();
Symbol 145 MovieClip Frame 24
stop();
Symbol 145 MovieClip Frame 25
stop();
Symbol 145 MovieClip Frame 26
stop();
Symbol 145 MovieClip Frame 27
stop();
Symbol 145 MovieClip Frame 28
stop();
Symbol 145 MovieClip Frame 29
stop();
Symbol 145 MovieClip Frame 30
stop();
Symbol 145 MovieClip Frame 31
stop();
Symbol 145 MovieClip Frame 32
stop();
Symbol 163 MovieClip Frame 1
stop();
Symbol 163 MovieClip Frame 2
stop();
Symbol 174 MovieClip Frame 1
stop(); chc = 0; chj = 0; onEnterFrame = function () { if (_root.recoil == 0) { rd1._rotation = rd1._rotation - 3; rd1.gotoAndStop(1); } else { rd1._rotation = rd1._rotation + 1.5; rd1.gotoAndStop(2); } chc++; chj++; if (chc == 5) { rna = random(999999); rnb = random(999999); rnc = random(999999); rnd = random(999999); chc = 0; } if (chj == 30) { sh1 = random(100); sh2 = random(100); sh3 = random(100); sh4 = random(100); chj = 0; } if (sbar1._xscale > sh1) { sbar1._xscale = sbar1._xscale - 3; } if (sbar1._xscale < sh1) { sbar1._xscale = sbar1._xscale + 3; } if (sbar2._xscale > sh2) { sbar2._xscale = sbar2._xscale - 3; } if (sbar2._xscale < sh2) { sbar2._xscale = sbar2._xscale + 3; } if (sbar3._xscale > sh3) { sbar3._xscale = sbar3._xscale - 3; } if (sbar3._xscale < sh3) { sbar3._xscale = sbar3._xscale + 3; } if (sbar4._xscale > sh4) { sbar4._xscale = sbar4._xscale - 3; } if (sbar4._xscale < sh4) { sbar4._xscale = sbar4._xscale + 3; } };
Symbol 175 MovieClip Frame 1
stop();
Symbol 175 MovieClip Frame 30
stop();
Symbol 175 MovieClip Frame 90
if (kz) { _root.inc.stopZombs(); } if (fail) { fail = false; _root.gotoAndStop(_root._currentframe - 1); } else { stop(); _root.play(); }
Symbol 191 MovieClip Frame 1
stop();
Symbol 191 MovieClip Frame 2
a.gotoAndPlay(1 + random(a._totalframes - 1)); b.gotoAndPlay(1 + random(b._totalframes - 1)); c.gotoAndPlay(1 + random(c._totalframes - 1)); d.gotoAndPlay(1 + random(d._totalframes - 1));
Symbol 191 MovieClip Frame 29
stop();
Symbol 196 MovieClip Frame 1
stop();
Symbol 196 MovieClip Frame 15
stop();
Symbol 199 MovieClip Frame 1
stop();
Symbol 199 MovieClip Frame 15
stop();
Symbol 231 MovieClip Frame 17
gotoAndPlay (1);
Symbol 231 MovieClip Frame 18
stop(); delete this.onEnterFrame;
Symbol 232 MovieClip Frame 1
stop(); i = 0; while (i < 15) { alien.duplicateMovieClip("alien" + i, i); eval ("alien" + i)._x = random(600); eval ("alien" + i)._y = 200 + random(50); eval ("alien" + i).gotoAndPlay((1 + random(eval ("alien" + i)._totalframes)) - 2); eval ("alien" + i).head.gotoAndStop(1 + random(eval ("alien" + i).head._totalframes)); eval ("alien" + i)._yscale = 140; eval ("alien" + i)._xscale = 140; eval ("alien" + i).spd = 0.5 + (random(10) / 10); if (random(100) < 50) { eval ("alien" + i)._xscale = -eval ("alien" + i)._xscale; eval ("alien" + i).dir = "L"; } else { eval ("alien" + i).dir = "R"; } eval ("alien" + i).onPress = function () { _root.civilianDead = true; this.gotoAndPlay(18); }; eval ("alien" + i).onEnterFrame = function () { if (this.dir == "R") { this._x = this._x + this.spd; if (this._x > 620) { this._x = -20; this._y = 200 + random(50); } } else { this._x = this._x - this.spd; if (this._x < -20) { this._x = 620; this._y = 200 + random(50); } } }; i++; }
Symbol 247 MovieClip Frame 1
stop();
Symbol 247 MovieClip Frame 35
stop();
Symbol 269 MovieClip Frame 1
stop();
Symbol 269 MovieClip Frame 20
gotoAndStop (1);
Symbol 269 MovieClip Frame 90
stop();
Symbol 294 MovieClip Frame 1
stop();
Symbol 294 MovieClip Frame 15
stop();
Symbol 322 MovieClip Frame 41
stop();
Symbol 323 MovieClip Frame 269
stop();
Symbol 340 MovieClip Frame 1
stop();
Symbol 340 MovieClip Frame 35
stop();
Symbol 351 MovieClip Frame 1
stop();
Symbol 351 MovieClip Frame 20
stop();
Symbol 352 MovieClip Frame 20
stop();
Symbol 353 MovieClip Frame 331
stop(); wgi.play();
Symbol 369 MovieClip Frame 178
stop();
Symbol 369 MovieClip Frame 212
stop();
Symbol 382 MovieClip Frame 1
stop();
Symbol 382 MovieClip Frame 2
stop();
Symbol 386 MovieClip Frame 1
stop();
Symbol 386 MovieClip Frame 2
stop();
Symbol 420 MovieClip Frame 1
stop();
Symbol 420 MovieClip Frame 43
stop();
Symbol 420 MovieClip Frame 61
stop(); onEnterFrame = function () { runfr._x = runfr._x + 3; };
Symbol 433 MovieClip Frame 1
stop();
Symbol 433 MovieClip Frame 43
stop();
Symbol 433 MovieClip Frame 61
stop(); onEnterFrame = function () { runfr._x = runfr._x + 3; };
Symbol 445 MovieClip Frame 1
stop();
Symbol 445 MovieClip Frame 22
stop();
Symbol 445 MovieClip Frame 61
stop(); onEnterFrame = function () { runfr._x = runfr._x + 3; };
Symbol 459 MovieClip Frame 1
stop();
Symbol 459 MovieClip Frame 43
stop();
Symbol 459 MovieClip Frame 61
stop();
Symbol 482 MovieClip Frame 1
stop();
Symbol 482 MovieClip Frame 55
stop();
Symbol 482 MovieClip Frame 61
stop();
Symbol 495 MovieClip Frame 360
stop(); _root.havoc();
Symbol 504 MovieClip Frame 1
stop();
Symbol 513 MovieClip Frame 1
stop();
Symbol 513 MovieClip Frame 16
stop();
Symbol 531 MovieClip Frame 42
stop();
Symbol 532 MovieClip Frame 1
function fadeAllZ() { i = 0; while (i < zctr) { eval ("z" + i).onEnterFrame = function () { this._y = this._y - 1; if (this._alpha > 0) { this._alpha = this._alpha - 5; } else { this.removeMovieClip(); } }; i++; } } function spawnZomb() { trace(1); zomb.duplicateMovieClip("z" + zctr, zctr); eval ("z" + zctr)._y = 175 + random(50); eval ("z" + zctr)._x = 195 + random(60); if (random(100) < 50) { eval ("z" + zctr)._xscale = -100; eval ("z" + zctr)._x = eval ("z" + zctr)._x + 160; } eval ("z" + zctr).onPress = function () { this.gotoAndStop(44); }; zctr++; } function stopZombs() { clearInterval(_root.bghk); i = 0; while (i < zctr) { eval ("z" + i).removeMovieClip(); i++; } } stop(); zctr = 0;
Symbol 542 MovieClip Frame 1
stop();
Symbol 542 MovieClip Frame 2
stop();
Symbol 555 MovieClip Frame 1
stop();
Symbol 555 MovieClip Frame 30
stop();
Symbol 567 MovieClip Frame 20
stop();
Symbol 568 MovieClip Frame 9
gotoAndPlay (1);
Symbol 568 MovieClip Frame 10
stop();
Symbol 577 MovieClip Frame 200
stop(); if (!_root.endround) { _parent.stop(); _parent._parent.stop(); _root.lose(); _root.endround = true; } else { gotoAndStop (199); }
Symbol 577 MovieClip Frame 201
stop();
Symbol 608 MovieClip Frame 1
ktbn.onPress = function () { gotoAndPlay (17); };
Symbol 608 MovieClip Frame 16
stop(); _parent.stop(); _parent._parent.stop(); _root.lose(); _root.endround = true; delete ktbn.onPress;
Symbol 608 MovieClip Frame 17
_root.endround = true; delete ktbn.onPress;
Symbol 608 MovieClip Frame 25
stop();
Symbol 611 MovieClip Frame 71
enemy1.gotoAndPlay(1); enemy1.mbody.gotoAndPlay(1); enemy1.onPress = function () { if (!_root.endround) { if (_root.recoil == 0) { _root.recoil = 20; if ((this._currentframe > 188) && (this._currentframe < 200)) { this.gotoAndStop(201); } else { this.mbody.gotoAndStop(10); this.stop(); } } } };
Symbol 611 MovieClip Frame 111
enemy2.gotoAndPlay(1); enemy2.mbody.gotoAndPlay(1); enemy2.onPress = function () { if (!_root.endround) { if (_root.recoil == 0) { _root.recoil = 20; if ((this._currentframe > 188) && (this._currentframe < 200)) { this.gotoAndStop(201); } else { this.mbody.gotoAndStop(10); this.stop(); } } } };
Symbol 611 MovieClip Frame 161
enemy3.gotoAndPlay(1); enemy3.mbody.gotoAndPlay(1); enemy3.onPress = function () { if (!_root.endround) { if (_root.recoil == 0) { _root.recoil = 20; if ((this._currentframe > 188) && (this._currentframe < 200)) { this.gotoAndStop(201); } else { this.mbody.gotoAndStop(10); this.stop(); } } } };
Symbol 611 MovieClip Frame 201
enemy4.gotoAndPlay(1); enemy4.mbody.gotoAndPlay(1); enemy4.onPress = function () { if (!_root.endround) { if (_root.recoil == 0) { _root.recoil = 20; if ((this._currentframe > 188) && (this._currentframe < 200)) { this.gotoAndStop(201); } else { this.mbody.gotoAndStop(10); this.stop(); } } } };
Symbol 611 MovieClip Frame 341
enemy1.gotoAndPlay(1); enemy1.mbody.gotoAndPlay(1); enemy1.onPress = function () { if (!_root.endround) { if (_root.recoil == 0) { _root.recoil = 20; if ((this._currentframe > 188) && (this._currentframe < 200)) { this.gotoAndStop(201); } else { this.mbody.gotoAndStop(10); this.stop(); } } } };
Symbol 611 MovieClip Frame 381
enemy2.gotoAndPlay(1); enemy2.mbody.gotoAndPlay(1); enemy2.onPress = function () { if (!_root.endround) { if (_root.recoil == 0) { _root.recoil = 20; if ((this._currentframe > 188) && (this._currentframe < 200)) { this.gotoAndStop(201); } else { this.mbody.gotoAndStop(10); this.stop(); } } } };
Symbol 611 MovieClip Frame 431
enemy3.gotoAndPlay(1); enemy3.mbody.gotoAndPlay(1); enemy3.onPress = function () { if (!_root.endround) { if (_root.recoil == 0) { _root.recoil = 20; if ((this._currentframe > 188) && (this._currentframe < 200)) { this.gotoAndStop(201); } else { this.mbody.gotoAndStop(10); this.stop(); } } } };
Symbol 611 MovieClip Frame 466
enemy4.gotoAndPlay(1); enemy4.mbody.gotoAndPlay(1); enemy4.onPress = function () { if (!_root.endround) { if (_root.recoil == 0) { _root.recoil = 20; if ((this._currentframe > 188) && (this._currentframe < 200)) { this.gotoAndStop(201); } else { this.mbody.gotoAndStop(10); this.stop(); } } } };
Symbol 611 MovieClip Frame 566
enemy1.gotoAndPlay(1); enemy1.mbody.gotoAndPlay(1); enemy1.onPress = function () { if (!_root.endround) { if (_root.recoil == 0) { _root.recoil = 20; if ((this._currentframe > 188) && (this._currentframe < 200)) { this.gotoAndStop(201); } else { this.mbody.gotoAndStop(10); this.stop(); } } } };
Symbol 611 MovieClip Frame 601
enemy2.gotoAndPlay(1); enemy2.mbody.gotoAndPlay(1); enemy2.onPress = function () { if (!_root.endround) { if (_root.recoil == 0) { _root.recoil = 20; if ((this._currentframe > 188) && (this._currentframe < 200)) { this.gotoAndStop(201); } else { this.mbody.gotoAndStop(10); this.stop(); } } } };
Symbol 611 MovieClip Frame 631
enemy3.gotoAndPlay(1); enemy3.mbody.gotoAndPlay(1); enemy3.onPress = function () { if (!_root.endround) { if (_root.recoil == 0) { _root.recoil = 20; if ((this._currentframe > 188) && (this._currentframe < 200)) { this.gotoAndStop(201); } else { this.mbody.gotoAndStop(10); this.stop(); } } } };
Symbol 611 MovieClip Frame 771
enemy1.gotoAndPlay(1); enemy1.mbody.gotoAndPlay(1); enemy1.onPress = function () { if (!_root.endround) { if (_root.recoil == 0) { _root.recoil = 20; if ((this._currentframe > 188) && (this._currentframe < 200)) { this.gotoAndStop(201); } else { this.mbody.gotoAndStop(10); this.stop(); } } } };
Symbol 611 MovieClip Frame 811
enemy2.gotoAndPlay(1); enemy2.mbody.gotoAndPlay(1); enemy2.onPress = function () { if (!_root.endround) { if (_root.recoil == 0) { _root.recoil = 20; if ((this._currentframe > 188) && (this._currentframe < 200)) { this.gotoAndStop(201); } else { this.mbody.gotoAndStop(10); this.stop(); } } } };
Symbol 611 MovieClip Frame 1151
_root.fadeScope = true;
Symbol 611 MovieClip Frame 1440
stop();
Symbol 613 MovieClip Frame 90
kingdom.door.gotoAndPlay(2);
Symbol 613 MovieClip Frame 1440
stop(); _root.win();
Symbol 629 MovieClip Frame 1
stop();
Symbol 629 MovieClip Frame 2
stop();
Symbol 629 MovieClip Frame 3
stop();
Symbol 629 MovieClip Frame 4
stop();
Symbol 629 MovieClip Frame 5
stop();
Symbol 641 MovieClip Frame 1
stop();
Symbol 641 MovieClip Frame 2
stop();
Symbol 641 MovieClip Frame 3
stop();
Symbol 641 MovieClip Frame 4
stop();
Symbol 641 MovieClip Frame 5
stop();
Symbol 641 MovieClip Frame 6
stop();
Symbol 641 MovieClip Frame 7
stop();
Symbol 641 MovieClip Frame 8
stop();
Symbol 641 MovieClip Frame 9
stop();
Symbol 641 MovieClip Frame 10
stop();
Symbol 641 MovieClip Frame 11
stop();

Library Items

Symbol 1 Sound [snipershot]
Symbol 2 GraphicUsed by:Timeline
Symbol 3 GraphicUsed by:Timeline
Symbol 4 GraphicUsed by:5
Symbol 5 MovieClipUses:4Used by:Timeline
Symbol 6 GraphicUsed by:Timeline
Symbol 7 GraphicUsed by:10
Symbol 8 GraphicUsed by:9
Symbol 9 MovieClipUses:8Used by:10
Symbol 10 MovieClipUses:7 9Used by:12
Symbol 11 GraphicUsed by:12
Symbol 12 MovieClipUses:10 11Used by:13
Symbol 13 MovieClipUses:12Used by:32  Timeline
Symbol 14 GraphicUsed by:58 223 383 384 387 388  Timeline
Symbol 15 GraphicUsed by:16
Symbol 16 MovieClipUses:15Used by:17
Symbol 17 MovieClipUses:16Used by:18
Symbol 18 MovieClipUses:17Used by:19
Symbol 19 MovieClipUses:18Used by:Timeline
Symbol 20 GraphicUsed by:21
Symbol 21 MovieClipUses:20Used by:Timeline
Symbol 22 GraphicUsed by:25
Symbol 23 FontUsed by:24 44 62 88 117 133 143 628 638
Symbol 24 TextUses:23Used by:25
Symbol 25 MovieClipUses:22 24Used by:57
Symbol 26 GraphicUsed by:27
Symbol 27 MovieClipUses:26Used by:57
Symbol 28 GraphicUsed by:29
Symbol 29 MovieClipUses:28Used by:57
Symbol 30 GraphicUsed by:31
Symbol 31 MovieClipUses:30Used by:57
Symbol 32 MovieClipUses:13Used by:57  Timeline
Symbol 33 FontUsed by:34
Symbol 34 TextUses:33Used by:37
Symbol 35 GraphicUsed by:36
Symbol 36 MovieClipUses:35Used by:37
Symbol 37 MovieClipUses:34 36Used by:57 642
Symbol 38 GraphicUsed by:39
Symbol 39 MovieClipUses:38Used by:57
Symbol 40 GraphicUsed by:41
Symbol 41 MovieClipUses:40Used by:57
Symbol 42 GraphicUsed by:43
Symbol 43 MovieClipUses:42Used by:57
Symbol 44 EditableTextUses:23Used by:57
Symbol 45 GraphicUsed by:46
Symbol 46 MovieClipUses:45Used by:57
Symbol 47 GraphicUsed by:48
Symbol 48 MovieClipUses:47Used by:57
Symbol 49 GraphicUsed by:50
Symbol 50 MovieClipUses:49Used by:57
Symbol 51 GraphicUsed by:52
Symbol 52 MovieClipUses:51Used by:57 104
Symbol 53 GraphicUsed by:56
Symbol 54 GraphicUsed by:55
Symbol 55 MovieClipUses:54Used by:56
Symbol 56 MovieClipUses:53 55Used by:57  Timeline
Symbol 57 MovieClipUses:25 27 29 31 32 37 39 41 43 44 46 48 50 52 56Used by:Timeline
Symbol 58 MovieClipUses:14Used by:175 613  Timeline
Symbol 59 GraphicUsed by:60
Symbol 60 MovieClipUses:59Used by:Timeline
Symbol 61 GraphicUsed by:63
Symbol 62 TextUses:23Used by:63
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Symbol 91 GraphicUsed by:92
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Instance Names

"loader2"Frame 1Symbol 5 MovieClip
"loader1"Frame 1Symbol 5 MovieClip
"sbg"Frame 2Symbol 19 MovieClip
"talk"Frame 263Symbol 104 MovieClip
"scene2"Frame 472Symbol 118 MovieClip
"scene2"Frame 593Symbol 136 MovieClip
"erichome"Frame 613Symbol 139 MovieClip
"scene2"Frame 654Symbol 145 MovieClip
"startBtn"Frame 673Symbol 159 MovieClip
"scope"Frame 673Symbol 174 MovieClip
"fadein"Frame 673Symbol 175 MovieClip
"effect"Frame 674Symbol 191 MovieClip
"hitp"Frame 674Symbol 193 MovieClip
"succ"Frame 674Symbol 196 MovieClip
"fail"Frame 674Symbol 199 MovieClip
"hitpt"Frame 674Symbol 201 MovieClip
"startBtn"Frame 675Symbol 159 MovieClip
"tget"Frame 676Symbol 247 MovieClip
"succ"Frame 676Symbol 196 MovieClip
"hitp"Frame 676Symbol 193 MovieClip
"fail"Frame 676Symbol 199 MovieClip
"hitpt"Frame 676Symbol 201 MovieClip
"startBtn"Frame 677Symbol 159 MovieClip
"m2"Frame 678Symbol 269 MovieClip
"m3"Frame 678Symbol 269 MovieClip
"m4"Frame 678Symbol 269 MovieClip
"m6"Frame 678Symbol 269 MovieClip
"m5"Frame 678Symbol 269 MovieClip
"m7"Frame 678Symbol 269 MovieClip
"m1"Frame 678Symbol 269 MovieClip
"succ"Frame 678Symbol 196 MovieClip
"fail"Frame 678Symbol 199 MovieClip
"hitpt"Frame 678Symbol 201 MovieClip
"startBtn"Frame 679Symbol 159 MovieClip
"server"Frame 680Symbol 294 MovieClip
"hitp"Frame 680Symbol 193 MovieClip
"succ"Frame 680Symbol 196 MovieClip
"fail"Frame 680Symbol 199 MovieClip
"hitpt"Frame 680Symbol 201 MovieClip
"startBtn"Frame 681Symbol 159 MovieClip
"stargate"Frame 682Symbol 323 MovieClip
"wgg"Frame 682Symbol 353 MovieClip
"killno"Frame 682Symbol 369 MovieClip
"hitpt"Frame 682Symbol 201 MovieClip
"succ"Frame 682Symbol 196 MovieClip
"fail"Frame 682Symbol 199 MovieClip
"startBtn"Frame 683Symbol 159 MovieClip
"m1"Frame 684Symbol 383 MovieClip
"m2"Frame 684Symbol 384 MovieClip
"m3"Frame 684Symbol 387 MovieClip
"m4"Frame 684Symbol 388 MovieClip
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http://swfchan.com/25/121112/info.shtml
Created: 5/3 -2019 00:35:15 Last modified: 5/3 -2019 00:35:15 Server time: 14/11 -2024 06:38:22