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Teachers’ Lounge – Physical Training.swf

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Flash #121146

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ActionScript [AS1/AS2]
Combined Code
// unknown tag 88 length 70 movieClip 3 gialog { } movieClip 5 { } movieClip 7 { } movieClip 9 { } movieClip 11 { } movieClip 13 { } movieClip 15 { } movieClip 17 { } movieClip 19 { } movieClip 21 { } movieClip 30 { } movieClip 34 { } movieClip 35 { } movieClip 36 popup_obj { } movieClip 42 { } movieClip 43 { } movieClip 46 { } movieClip 47 { } movieClip 48 phrase_area { } movieClip 51 { } // unknown tag 88 length 143 movieClip 55 button_play { } movieClip 59 btn_yes { } movieClip 61 btn_no { } movieClip 65 btn_next { } movieClip 67 btn_more { } movieClip 69 btn_enter_room_3 { } movieClip 70 btn_enter_room_2 { } movieClip 72 btn_enter_room_1 { } movieClip 74 btn_again { } movieClip 76 { } movieClip 78 { } movieClip 79 { } movieClip 82 counter { } movieClip 85 btn_logo { } movieClip 89 { } movieClip 93 { frame 1 { stop(); } } movieClip 96 { } movieClip 99 { } movieClip 100 { } movieClip 102 { } movieClip 104 { } // unknown tag 88 length 138 movieClip 109 { } movieClip 110 { frame 1 { function drawPercent(per) { per *= 100; if (per > 100) { per = 100; } tx = origx + per * 212 / 100; preloader.movebar._x += (tx - preloader.movebar._x) / 5; preloader.perc.text = int(per) + '%'; per2 = per; } stop(); var per2; var li = 0; var tx = 0; var origx = preloader.movebar._x; var per = 0; onEnterFrame = function () { if (this.ispreview != 'preview') { var v3 = _parent.getBytesLoaded() / _parent.getBytesTotal(); this.drawPercent(v3); } if (per2 > 99) { ++li; if (li == 10) { gotoAndPlay(2); } } }; _parent.stop(); } frame 26 { _parent.gotoAndPlay(8); } } movieClip 186 __Packages.Texts { #initclip if (!_global.Texts) { var v1 = function (myClip, myFont, xPos, yPos, myWidth, myAlig, myFrame, mySprite, myText) { this.textObj = _root.attachMovie(myFont, myClip, mySprite); this.textObj.gotoAndStop(myFrame); this.textObj.txt = myText; this.textObj._x = xPos; this.textObj._y = yPos; if (myWidth > 0) { this.textObj.fld._width = myWidth; } if (!(myAlig eq '')) { this.format = new TextFormat(); this.format.align = myAlig; this.textObj.fld.setTextFormat(this.format); } }; _global.Texts = v1; var v2 = v1.prototype; v2.pres = function () { this.rootClip[this.newObject].font.gotoAndStop(3); }; v2.over = function () { this.rootClip[this.newObject].font.gotoAndStop(2); }; v2.norm = function () { this.rootClip[this.newObject].font.gotoAndStop(1); }; v2.setMoney = function (myCurrency, mySeparator, myPosition, myMoney, myPrev) { var v2 = ''; var v5 = 0; var v3 = (String(myMoney)).length - 1; while (v3 >= 0) { v5 += 1; if (v5 > 3) { v5 = 1; if (mySeparator eq 'SPACE') { v2 += ' '; } else { v2 += mySeparator; } } v2 += (String(myMoney)).charAt(v3); --v3; } myMoney = ''; v3 = 0; while (v3 < (String(v2)).length) { myMoney += (String(v2)).charAt((String(v2)).length - v3 - 1); ++v3; } switch (String(myPosition)) { case 'beginning': this.rootClip[this.newObject].font.txt = myPrev + myCurrency + myMoney; break; case 'end': this.rootClip[this.newObject].font.txt = myPrev + myMoney + myCurrency; break; default: this.rootClip[this.newObject].font.txt = myPrev + myCurrency + myMoney; } }; v2.textConfigure = function (myText) { var v3 = myText.split('/n'); var v2 = ''; var v1 = 0; while (v1 < v3.length) { v2 += v3[v1]; if (v1 < v3.length - 1) { v2 += '\n'; } ++v1; } return v2; }; v2.setText = function (myText) { this.textObj.txt = this.textConfigure(myText); }; v2.setAlign = function (myAlig) { this.format.align = myAlig; this.textObj.fld.setTextFormat(this.format); }; v2.setPosition = function (myX, myY) { this.textObj._x = myX; this.textObj._y = myY; }; v2.setRotation = function (myRot) { this.rootClip[this.newObject]._rotation = myRot; }; v2.setWidth = function (myWidth) { this.textObj.fld._width = myWidth; }; v2.setVisible = function (myVis) { this.textObj._visible = myVis; }; v2.setAlpha = function (myAlpha) { this.rootClip[this.newObject]._alpha = myAlpha; }; v2.textObj = new Object(); ASSetPropFlags(_global.Texts.prototype, null, 1); } #endinitclip } movieClip 187 __Packages.Strings { #initclip if (!_global.Strings) { var v1 = function () { super(); this.es_strList = new Object(); this.es_strList.scene_1_1 = '¡No hace daño a mí!'; this.es_strList.scene_1_2 = 'Ser paciente.'; this.es_strList.scene_1_3 = 'Ahora usted se sentirá mejor'; this.es_strList.scene_1_4 = '¿Está contento usted?'; this.es_strList.scene_1_5 = 'Quiero comer su gatito.'; this.es_strList.scene_1_6 = 'Sólo tener cuidado.'; this.es_strList.scene_1_7 = 'Vienen a mí. '; this.es_strList.scene_1_8 = 'Nunca sentí tan bueno'; this.es_strList.scene_1_9 = 'Que era el punto culminante.'; this.es_strList.scene_1_10 = 'Me siento... feliz.'; this.es_strList.scene_1_11 = '¿Quiere usted hacerlo una vez más?'; this.es_strList.scene_1_12 = 'En cualquier momento. Con placer.'; this.en_strList = new Object(); this.en_strList.scene_1_1 = 'Listen, that\'s too hard.'; this.en_strList.scene_1_2 = 'I\'m a dirty girl. But I\'m really in love with you.'; this.en_strList.scene_1_3 = 'You drive me crazy. I want you to bend me down.'; this.ru_strList = new Object(); this.ru_strList.scene_1_1 = 'Мне больно!'; this.ru_strList.scene_1_2 = 'Терпи.'; this.ru_strList.scene_1_3 = 'Сейчас будет приятней.'; this.ru_strList.scene_1_4 = 'Нравится?'; this.ru_strList.scene_1_5 = 'Я хочу вылизать твою дырку.'; this.ru_strList.scene_1_6 = 'Ладно, только осторожней.'; this.ru_strList.scene_1_7 = 'Иди ко мне.'; this.ru_strList.scene_1_8 = 'Мне еще никогда не было так хорошо.'; this.ru_strList.scene_1_9 = 'Это был оргазм.'; this.ru_strList.scene_1_10 = 'Я чувствую себя такой… счастливой.'; this.ru_strList.scene_1_11 = 'Хочешь повторить?'; this.ru_strList.scene_1_12 = 'В любое время. С удовольствием.'; this.fr_strList = new Object(); this.fr_strList.scene_1_1 = 'Ne me fais pas mal!'; this.fr_strList.scene_1_2 = 'Sois patiente.'; this.fr_strList.scene_1_3 = 'Maintenant tu te sentiras mieux'; this.fr_strList.scene_1_4 = 'Es-tu content?'; this.fr_strList.scene_1_5 = 'Je veux manger ta chatte.'; this.fr_strList.scene_1_6 = 'Fais attention.'; this.fr_strList.scene_1_7 = 'Viens vers moi.'; this.fr_strList.scene_1_8 = 'Je ne me suis jamais senti aussi bien'; this.fr_strList.scene_1_9 = 'Tu es venue.'; this.fr_strList.scene_1_10 = 'Je me sens heureuse.'; this.fr_strList.scene_1_11 = 'Veux-tu le refaire?'; this.fr_strList.scene_1_12 = 'N\'importe quand. Avec plaisir.'; this.hu_strList = new Object(); this.hu_strList.scene_1_1 = 'Ne bánts!'; this.hu_strList.scene_1_2 = 'Légy türelmes.'; this.hu_strList.scene_1_3 = 'Jobban fogod érezni magad'; this.hu_strList.scene_1_4 = 'Jól esett?'; this.hu_strList.scene_1_5 = 'Ki akarlak nyalni.'; this.hu_strList.scene_1_6 = 'Csak légy gyengéd.'; this.hu_strList.scene_1_7 = 'Gyere ide.'; this.hu_strList.scene_1_8 = 'Még sosem éreztem ilyen jól magam'; this.hu_strList.scene_1_9 = 'Orgazmusod volt.'; this.hu_strList.scene_1_10 = 'Olyan… boldog vagyok.'; this.hu_strList.scene_1_11 = 'Szeretnéd még egyszer?'; this.hu_strList.scene_1_12 = 'Bármikor. Örömmel.'; this.it_strList = new Object(); this.it_strList.scene_1_1 = 'Non farmi male!'; this.it_strList.scene_1_2 = 'Abbi pazienza.'; this.it_strList.scene_1_3 = 'Presto ti sentirai meglio'; this.it_strList.scene_1_4 = 'Ti piace?'; this.it_strList.scene_1_5 = 'Voglio mangiarti la figa.'; this.it_strList.scene_1_6 = 'vacci piano.'; this.it_strList.scene_1_7 = 'Vieni qua.'; this.it_strList.scene_1_8 = 'Non mi son mai sentita cosi bene'; this.it_strList.scene_1_9 = 'Era l\'orgasmo.'; this.it_strList.scene_1_10 = 'Mi sento...felice.'; this.it_strList.scene_1_11 = 'Vuoi farlo ancora?'; this.it_strList.scene_1_12 = 'Quando vuoi. Con piacere.'; this.pl_strList = new Object(); this.pl_strList.scene_1_1 = 'Nie krzywdź mnie!'; this.pl_strList.scene_1_2 = 'Bądź cierpliwa.'; this.pl_strList.scene_1_3 = 'Teraz poczujesz się lepiej'; this.pl_strList.scene_1_4 = 'Zadowolona?'; this.pl_strList.scene_1_5 = 'Chcę tylko twojej cipki.'; this.pl_strList.scene_1_6 = 'Tylko ostrożnie.'; this.pl_strList.scene_1_7 = 'Chodź do mnie.'; this.pl_strList.scene_1_8 = 'Nigdy nie czułem się tak dobrze'; this.pl_strList.scene_1_9 = 'To był orgazm.'; this.pl_strList.scene_1_10 = 'Czuję się... szczęśliwa.'; this.pl_strList.scene_1_11 = 'Chcesz to zrobić jeszcze raz?'; this.pl_strList.scene_1_12 = 'O każdej porze, z przyjemnością.'; this.de_strList = new Object(); this.de_strList.scene_1_1 = 'Tu mir nicht weh!'; this.de_strList.scene_1_2 = 'Sei doch geduldig.'; this.de_strList.scene_1_3 = 'Jetzt wirst du dich besser fühlen'; this.de_strList.scene_1_4 = 'Bist du zufrieden?'; this.de_strList.scene_1_5 = 'Ich möchte deine Kleine schmecken.'; this.de_strList.scene_1_6 = 'Sei nur vorsichtig.'; this.de_strList.scene_1_7 = 'Komm zu mir.'; this.de_strList.scene_1_8 = 'Ich habe mich so gut nie gefühlt'; this.de_strList.scene_1_9 = 'Es war der Höhenpunkt.'; this.de_strList.scene_1_10 = 'Ich fühle mich... glücklich.'; this.de_strList.scene_1_11 = 'Möchtest du das noch einmal tun?'; this.de_strList.scene_1_12 = 'Zu jeder Zeit. Mit Vergnügen.'; this.ro_strList = new Object(); this.ro_strList.scene_1_1 = 'Nu ma rani!'; this.ro_strList.scene_1_2 = 'Ai rabdare.'; this.ro_strList.scene_1_3 = 'Acum te vei simti mai bine'; this.ro_strList.scene_1_4 = 'Esti satisfacut?'; this.ro_strList.scene_1_5 = 'Vreau sa-ti mananc pasarica.'; this.ro_strList.scene_1_6 = 'Te rog ai grija.'; this.ro_strList.scene_1_7 = 'Vino la mine.'; this.ro_strList.scene_1_8 = 'Nu m-am simtit niciodata atat de bine'; this.ro_strList.scene_1_9 = 'Acela a fost orgasmul.'; this.ro_strList.scene_1_10 = 'Ma simt...fericita.'; this.ro_strList.scene_1_11 = 'Vrei sa o mai facem inca o data?'; this.ro_strList.scene_1_12 = 'Oricand. Cu placere.'; this.bg_strList = new Object(); this.bg_strList.scene_1_1 = 'Не ме наранявай!'; this.bg_strList.scene_1_2 = 'Бъди търпелива.'; this.bg_strList.scene_1_3 = 'Сега ще се почувстваш по-добре'; this.bg_strList.scene_1_4 = 'Доволна ли си?'; this.bg_strList.scene_1_5 = 'Искам да изям путето ти.'; this.bg_strList.scene_1_6 = 'Само бъди внимателен.'; this.bg_strList.scene_1_7 = 'Ела при мен.'; this.bg_strList.scene_1_8 = 'Никога не съм се чувствала толкова добре'; this.bg_strList.scene_1_9 = 'Това беше оргазма.'; this.bg_strList.scene_1_10 = 'ЧУвствам се...щастлива.'; this.bg_strList.scene_1_11 = 'Искаш ли да го направим още веднъж?'; this.bg_strList.scene_1_12 = 'По всяко време. С удоволствие.'; this.pt_strList = new Object(); this.pt_strList.scene_1_1 = 'Não me magoes!'; this.pt_strList.scene_1_2 = 'Sê paciente.'; this.pt_strList.scene_1_3 = 'Agora vais sentir-te melhor'; this.pt_strList.scene_1_4 = 'Estás satisfeito?'; this.pt_strList.scene_1_5 = 'Quero molhar a tua cona.'; this.pt_strList.scene_1_6 = 'Tem cuidado.'; this.pt_strList.scene_1_7 = 'Vem cá.'; this.pt_strList.scene_1_8 = 'Nunca me senti tão bem'; this.pt_strList.scene_1_9 = 'Isso foi o orgasmo.'; this.pt_strList.scene_1_10 = 'Sinto-me... feliz.'; this.pt_strList.scene_1_11 = 'Queres fazer mais uma vez?'; this.pt_strList.scene_1_12 = 'Claro, com muito prazer.'; this.sr_strList = new Object(); this.sr_strList.scene_1_1 = 'Nemoj da me povrediš!'; this.sr_strList.scene_1_2 = 'Budi pažljiv.'; this.sr_strList.scene_1_3 = 'Sada ćeš se osećati bolje'; this.sr_strList.scene_1_4 = 'Da li si zadovoljan?'; this.sr_strList.scene_1_5 = 'Hoću da ti poližem picu.'; this.sr_strList.scene_1_6 = 'Samo budi pažljiv.'; this.sr_strList.scene_1_7 = 'Dođi kod mene.'; this.sr_strList.scene_1_8 = 'Nikada se nisam osećala ovako dobro'; this.sr_strList.scene_1_9 = 'To je bio orgazam.'; this.sr_strList.scene_1_10 = 'Osećam se... sretno.'; this.sr_strList.scene_1_11 = 'Da li želiš da uradiš to još jednom?'; this.sr_strList.scene_1_12 = 'Bilo kada. Sa zadovoljstvom.'; this.ua_strList = new Object(); this.ua_strList.scene_1_1 = 'Мені боляче!'; this.ua_strList.scene_1_2 = 'Терпи.'; this.ua_strList.scene_1_3 = 'Зараз буде добре.'; this.ua_strList.scene_1_4 = 'Подобається?'; this.ua_strList.scene_1_5 = 'Я хочу вилизати твою дірку.'; this.ua_strList.scene_1_6 = 'Уперед, тільки обережніше.'; this.ua_strList.scene_1_7 = 'Іди до мене.'; this.ua_strList.scene_1_8 = 'Мені ще ніколи не було так добре.'; this.ua_strList.scene_1_9 = 'Це був оргазм.'; this.ua_strList.scene_1_10 = 'Я почуваюся такою… щасливою.'; this.ua_strList.scene_1_11 = 'Хочеш ще?'; this.ua_strList.scene_1_12 = 'Коли завгодно. Із задоволенням.'; this.cz_strList = new Object(); this.cz_strList.scene_1_1 = 'Neubližuj mi!'; this.cz_strList.scene_1_2 = 'Buď trpělivý.'; this.cz_strList.scene_1_3 = 'Budeš se cítit lépe'; this.cz_strList.scene_1_4 = 'Máš radost?'; this.cz_strList.scene_1_5 = 'Chci sníst tvoji krásnou kundičku.'; this.cz_strList.scene_1_6 = 'Buď ale opatrný.'; this.cz_strList.scene_1_7 = 'Pojď ke mně.'; this.cz_strList.scene_1_8 = 'Nikdy jsem se necítila tak skvěle'; this.cz_strList.scene_1_9 = 'To byl orgasmus.'; this.cz_strList.scene_1_10 = 'Cítím se... šťastná.'; this.cz_strList.scene_1_11 = 'Chceš to dělat častěji?'; this.cz_strList.scene_1_12 = 'Kdykoliv. A s radostí.'; this.ar_strList = new Object(); this.ar_strList.scene_1_1 = 'لا تؤذني أرجوك! '; this.ar_strList.scene_1_2 = 'كن لطيفاً.'; this.ar_strList.scene_1_3 = 'ستشعرين بتحسن الآن'; this.ar_strList.scene_1_4 = 'هل أنت سعيد؟'; this.ar_strList.scene_1_5 = 'كل ما أرغب بفعله هو التهام مهبلك.'; this.ar_strList.scene_1_6 = 'افعل ما تشاء ولكن كن حذراً.'; this.ar_strList.scene_1_7 = 'تعالي إلي'; this.ar_strList.scene_1_8 = 'لم أشعر بمثل هذه السعادة يوماً'; this.ar_strList.scene_1_9 = 'إنها المتعة الأقصى'; this.ar_strList.scene_1_10 = 'أنا اشعر...بالسعادة'; this.ar_strList.scene_1_11 = 'هل تريدين القيام بذلك مرة أخرى'; this.ar_strList.scene_1_12 = 'حتماً وبكل سرور.'; this.nl_strList = new Object(); this.nl_strList.scene_1_1 = 'Doe me geen pijn!'; this.nl_strList.scene_1_2 = 'Wees geduldig.'; this.nl_strList.scene_1_3 = 'Nu zul je je beter voelen.'; this.nl_strList.scene_1_4 = 'Ben je tevreden?'; this.nl_strList.scene_1_5 = 'Ik wil je kutje eten.'; this.nl_strList.scene_1_6 = 'Wees voorzichtig.'; this.nl_strList.scene_1_7 = 'Kom naar mij toe.'; this.nl_strList.scene_1_8 = 'Ik heb me nog nooit zo goed gevoelt'; this.nl_strList.scene_1_9 = 'Dat was de climax.'; this.nl_strList.scene_1_10 = 'Ik ben… blij.'; this.nl_strList.scene_1_11 = 'Wil je het nog een keer doen?'; this.nl_strList.scene_1_12 = 'Wanneer dan ook. Met plezier.'; this.langList = new Object(); this.langList.en = 'Play'; this.langList.ru = 'Играть'; this.langList.de = 'Spielen'; this.langList.es = 'Jugar'; this.langList.fr = 'Jouer'; this.langList.hu = 'Play'; this.langList.it = 'Gioca!'; this.langList.pl = 'Zagraj'; this.langList.ro = 'Joacă'; this.gameNameList = new Object(); this.gameNameList.en = 'Teachers\' Lounge - Physical Training'; this.gameNameList.bg = 'Лолитка, част 2'; this.gameNameList.ru = 'Малолетка 2'; this.gameNameList.de = 'Lolli Teil 2'; this.gameNameList.es = 'Pirulí parte 2'; this.gameNameList.fr = 'Sucette 2'; this.gameNameList.hu = 'Nyalóka 2. rész'; this.gameNameList.it = 'Lecca Lecca parte 2'; this.gameNameList.pl = 'Lizak - część 2'; this.gameNameList.pt = 'Chupeta Parte 2'; this.gameNameList.sr = 'Lizalica 2 deo'; this.gameNameList.ua = 'Малолітка 2'; this.gameNameList.cz = 'Lízátko - část druhá'; this.gameNameList.ro = 'Acadeaua Partea 2'; this.gameNameList.ar = 'المصاصة 2'; this.gameNameList.nl = 'Lolly Deel 2'; }; _global.Strings = v1; _global.Strings extends MovieClip; var v2 = v1.prototype; ASSetPropFlags(_global.Strings.prototype, null, 1); } #endinitclip } movieClip 188 __Packages.Buttons { #initclip if (!_global.Buttons) { var v1 = function (myList) { super(); this.buttonList = new Array(); var v5 = 0; while (v5 < myList.length) { this.buttonList[v5] = _root.attachMovie(myList[v5].obj, 'button_obj_' + v5, 150 + v5); this.buttonList[v5]._x = myList[v5].area[0]; this.buttonList[v5]._y = myList[v5].area[1]; this.buttonList[v5].frame = myList[v5].frame; this.buttonList[v5].url = myList[v5].url; this.buttonList[v5].gotoAndStop(1); this.buttonList[v5].onRollOver = function () { this.gotoAndStop(2); }; this.buttonList[v5].onRollOut = function () { this.gotoAndStop(1); }; this.buttonList[v5].onDragOut = function () { this.gotoAndStop(1); }; this.buttonList[v5].onRelease = function () { if (!(this.url eq '')) { this.getURL(this.url, 'blank'); } if (this.frame != 0) { _root.gotoAndStop(this.frame); _global.myButtons.kill(); } }; ++v5; } }; _global.Buttons = v1; _global.Buttons extends MovieClip; var v2 = v1.prototype; v2.kill = function () { var v3 = 0; while (v3 < this.buttonList.length) { delete this.buttonList[v3].onRollOver; delete this.buttonList[v3].onRollOut; delete this.buttonList[v3].onDragOut; delete this.buttonList[v3].onRelease; this.buttonList[v3].removeMovieClip(); ++v3; } delete this.buttonList; delete _global.myButtons; }; ASSetPropFlags(_global.Buttons.prototype, null, 1); } #endinitclip } movieClip 189 __Packages.Waiting { #initclip if (!_global.Waiting) { var v1 = function (myFramesQty, myFrame, snd) { super(); this.framesQty = myFramesQty; this.gotoFrame = myFrame; this.counter = 0; this.mySound = snd; if (!(this.mySound eq '') and !(this.mySound eq undefined)) { this.playSound(this.mySound, false); } _root.onEnterFrame = function () { _global.myWaiting.counter += 1; if (_global.myWaiting.counter >= _global.myWaiting.framesQty) { _global.myWaiting.kill(); _root.gotoAndStop(_global.myWaiting.gotoFrame); } }; }; _global.Waiting = v1; _global.Waiting extends MovieClip; var v2 = v1.prototype; v2.playSound = function (soundName, loop) { _root.sound.attachSound(soundName); _root.sound.start(); }; v2.kill = function () { delete _root.onEnterFrame; }; ASSetPropFlags(_global.Waiting.prototype, null, 1); } #endinitclip } movieClip 190 __Packages.Popup { #initclip if (!_global.Popup) { var v1 = function (myList) { super(); this.popupObject = new Object(); this.popupObject = _root.attachMovie('popup_obj', 'popup_obj', 50); this.popupObject.popup_1 = new Array(7); this.popupObject.popup_1[2] = myList.cloud[1]; this.popupObject.popup_1[3] = myList.cloud[2]; this.popupObject.popup_1[6] = myList.cloud[0]; _root[this.popupObject.popup_1[6]]._visible = false; if (_root[this.popupObject.popup_1[6]].arrow._y > 0) { this.popupObject.popup_1[1] = _root[this.popupObject.popup_1[6]]._y + 30; this.popupObject.popup_1[0] = _root[this.popupObject.popup_1[6]]._x - this.popupObject.popup_1[2] + 75; this.popupObject.popup_1[4] = true; this.popupObject.popup_1[5] = false; } else { if (_root[this.popupObject.popup_1[6]].arrow._y < 0) { this.popupObject.popup_1[1] = _root[this.popupObject.popup_1[6]]._y - this.popupObject.popup_1[3] - 30; this.popupObject.popup_1[0] = _root[this.popupObject.popup_1[6]]._x - 33; this.popupObject.popup_1[4] = false; this.popupObject.popup_1[5] = true; } else { if (_root[this.popupObject.popup_1[6]].arrow._y == 0) { this.popupObject.popup_1[4] = false; this.popupObject.popup_1[5] = false; this.popupObject.popup_1[1] = _root[this.popupObject.popup_1[6]]._y; this.popupObject.popup_1[0] = _root[this.popupObject.popup_1[6]]._x; } } } this.popupObject._x = this.popupObject.popup_1[0]; this.popupObject._y = this.popupObject.popup_1[1]; this.popupObject.frame = myList.frame; this.popupObject.popup_1_2._width = this.popupObject.popup_1[2] - 40; this.popupObject.popup_2_2._width = this.popupObject.popup_1[2] - 40; this.popupObject.popup_3_2._width = this.popupObject.popup_1[2] - 40; this.popupObject.popup_2_1._height = this.popupObject.popup_1[3] - 40; this.popupObject.popup_2_2._height = this.popupObject.popup_1[3] - 40; this.popupObject.popup_2_3._height = this.popupObject.popup_1[3] - 40; this.popupObject.popup_1_3._x = this.popupObject.popup_1[2] - 20; this.popupObject.popup_2_3._x = this.popupObject.popup_1[2] - 0; this.popupObject.popup_3_3._x = this.popupObject.popup_1[2] - 20; this.popupObject.popup_3_1._y = this.popupObject.popup_1[3] - 20; this.popupObject.popup_3_2._y = this.popupObject.popup_1[3] - 0; this.popupObject.popup_3_3._y = this.popupObject.popup_1[3] - 20; _global.gameTexts.text_0.setText(myList.text); _global.gameTexts.text_0.setAlign('center'); _global.gameTexts.text_0.setPosition(this.popupObject.popup_1[0] + 10, this.popupObject.popup_1[1] + 15); _global.gameTexts.text_0.setWidth(this.popupObject.popup_1[2] - 20); _global.gameTexts.text_0.setVisible(true); this.popupObject.popup_arrow_up._x = this.popupObject.popup_1[2] - 90; this.popupObject.popup_arrow_down._y = this.popupObject.popup_1[3] - 0; this.popupObject.popup_button._x = this.popupObject.popup_1[2] - 50; this.popupObject.popup_button._y = this.popupObject.popup_1[3] - 15; this.popupObject.popup_arrow_up._visible = this.popupObject.popup_1[4]; this.popupObject.popup_arrow_down._visible = this.popupObject.popup_1[5]; this.popupObject.popup_button.gotoAndStop(1); this.popupObject.popup_button.onRollOver = function () { this.gotoAndStop(2); }; this.popupObject.popup_button.onRollOut = function () { this.gotoAndStop(1); }; this.popupObject.popup_button.onDragOut = function () { this.gotoAndStop(1); }; this.popupObject.popup_button.onRelease = function () { _root.gotoAndStop(this._parent.frame); _global.myPopup.kill(); }; }; _global.Popup = v1; _global.Popup extends MovieClip; var v2 = v1.prototype; v2.kill = function () { delete this.popupObject.popup_button.onRollOver; delete this.popupObject.popup_button.onRollOut; delete this.popupObject.popup_button.onDragOut; delete this.popupObject.popup_button.onRelease; _global.gameTexts.text_0.setText(''); this.popupObject.removeMovieClip(); delete this.popupObject; delete _global.myPopup; }; ASSetPropFlags(_global.Popup.prototype, null, 1); } #endinitclip } movieClip 191 __Packages.Shakehand { #initclip if (!_global.Shakehand) { var v1 = function (myList) { super(); this.datasList = myList; this.datasList.dist = 0; this.datasList.x = _root._xmouse; this.datasList.y = _root._ymouse; this.datasList.last_x = _root._xmouse; this.datasList.last_y = _root._ymouse; this.datasList.summ_x = 0; this.datasList.summ_y = 0; this.datasList.counter = 0; this.datasList.status = 0; this.datasList.fr_jump = 0; this.datasList.c_frame = _root.scene._currentframe; this.datasList.m_frame = _root.scene._framesloaded; _root.scene.gotoAndStop(1); _root.counter.gotoAndStop(1); this.popupList = new Object(); this.popupList = _root.attachMovie('popup_obj', 'popup_obj', 50); this.popupList.popup_button.gotoAndStop(1); this.popupList.popup_button._visible = false; this.popupList.popup_arrow_up._visible = false; this.popupList.popup_arrow_down._visible = false; this.popupList._x = this.datasList.popup[0]; this.popupList._y = this.datasList.popup[1]; this.popupList.popup_1_2._width = this.datasList.popup[2] - 40; this.popupList.popup_2_2._width = this.datasList.popup[2] - 40; this.popupList.popup_3_2._width = this.datasList.popup[2] - 40; this.popupList.popup_2_1._height = this.datasList.popup[3] - 40; this.popupList.popup_2_2._height = this.datasList.popup[3] - 40; this.popupList.popup_2_3._height = this.datasList.popup[3] - 40; this.popupList.popup_1_3._x = this.datasList.popup[2] - 20; this.popupList.popup_2_3._x = this.datasList.popup[2] - 0; this.popupList.popup_3_3._x = this.datasList.popup[2] - 20; this.popupList.popup_3_1._y = this.datasList.popup[3] - 20; this.popupList.popup_3_2._y = this.datasList.popup[3] - 0; this.popupList.popup_3_3._y = this.datasList.popup[3] - 20; _global.gameTexts.text_0.setText(this.datasList.popup[4]); _global.gameTexts.text_0.setAlign('center'); _global.gameTexts.text_0.setPosition(this.datasList.popup[0] + 10, this.datasList.popup[1] + 15); _global.gameTexts.text_0.setWidth(this.datasList.popup[2] - 20); _global.gameTexts.text_0.setVisible(true); trace(this.datasList.popup[0]); this.interval = setInterval(this.actionWaiting, 30, this); }; _global.Shakehand = v1; _global.Shakehand extends MovieClip; var v2 = v1.prototype; v2.actionWaiting = function (obj) { var v9 = _root._xmouse; var v10 = _root._ymouse; var v11 = Math.sqrt(Math.pow(v9 - obj.datasList.x, 2) + Math.pow(v10 - obj.datasList.y, 2)); this.datasList.status -= 1; if (obj.datasList.dist <= v11) { obj.datasList.dist = v11; } else { var v13 = Math.abs(obj.datasList.x - obj.datasList.last_x) * Math.cos(obj.datasList.angle * Math.PI / 180); var v12 = Math.abs(obj.datasList.y - obj.datasList.last_y) * Math.sin(obj.datasList.angle * Math.PI / 180); var v14 = Math.sqrt(Math.pow(v13, 2) + Math.pow(v12, 2)); var v8 = v14 / obj.datasList.counter * obj.datasList.difficulty; if (v8 > 7 * obj.datasList.counter) { v8 = 7 * obj.datasList.counter; } obj.datasList.status += Math.ceil(v8); obj.datasList.counter = 0; obj.datasList.dist = 0; obj.datasList.x = v9; obj.datasList.y = v10; } var v6 = 100 * obj.datasList.status / 1000; if (v6 > 100) { v6 = 100; } obj.datasList.fr_jump = Math.ceil(obj.datasList.maxFrameJump * v6 / 100) + obj.datasList.minFrameJump; var v5 = obj.datasList.c_frame + obj.datasList.fr_jump; if (v5 > obj.datasList.m_frame) { v5 -= obj.datasList.m_frame; } obj.datasList.c_frame = v5; _root.scene.gotoAndStop(obj.datasList.c_frame); if (int(499 * obj.datasList.status / 1000) + 1 > _root.counter._currentframe) { _root.counter.nextFrame(); _root.counter.nextFrame(); } else { if (int(499 * obj.datasList.status / 1000) + 1 < _root.counter._currentframe) { _root.counter.prevFrame(); _root.counter.prevFrame(); } } obj.datasList.last_x = v9; obj.datasList.last_y = v10; ++obj.datasList.counter; if (obj.datasList.status > 0) { var v7 = obj.datasList.status * 0.005 + 1; if (v7 > 5) { v7 = 5; } obj.datasList.status -= v7; } if (obj.datasList.status < 0) { obj.datasList.status = 0; } if (v6 >= 100) { _root.gotoAndStop(obj.datasList.frame); _global.myShakehand.kill(); } }; v2.kill = function () { clearInterval(this.interval); _global.gameTexts.text_0.setText(''); this.popupList.removeMovieClip(); delete this.popupList; delete _global.myShakehand; }; ASSetPropFlags(_global.Shakehand.prototype, null, 1); } #endinitclip } movieClip 192 __Packages.Regime { #initclip if (!_global.Regime) { var v1 = function (myList, myBtn, myFrame) { super(); this.regimeData = myList; this.nextBtn = myBtn; this.nextframe = myFrame; this.regimeCurr = 0; this._passFR = 0; this._totalFR = 0; this.regimeData[0].cntr = 0; this.regimeData[0].pass = true; this.regimeData[0].time = this.regimeData[0].time * 30 + 1; this._totalFR += this.regimeData[0].time; var v5 = 1; while (v5 < this.regimeData.length) { this.regimeData[v5].cntr = 0; this.regimeData[v5].pass = false; this.regimeData[v5].time = this.regimeData[v5].time * 30 + 1; this._totalFR += this.regimeData[v5].time; ++v5; } _root.counter.gotoAndStop(1); this.startAnimation(0); _root[this.nextBtn].gotoAndStop(1); _root[this.nextBtn].onRollOver = function () { this.gotoAndStop(2); }; _root[this.nextBtn].onRollOut = function () { this.gotoAndStop(1); }; _root[this.nextBtn].onDragOut = function () { this.gotoAndStop(1); }; _root[this.nextBtn].onRelease = function () { _global.myRegime.kill(); _root.gotoAndStop(myFrame); }; _root[this.nextBtn]._visible = false; this.sound = new Sound(); }; _global.Regime = v1; _global.Regime extends MovieClip; var v2 = v1.prototype; v2.init = function () { var v4 = 0; while (v4 < this.regimeData.length) { _root[this.regimeData[v4].btn].gotoAndStop(1); if (this.regimeData[v4].pass eq true) { if (v4 != this.regimeCurr) { _root[this.regimeData[v4].btn].id = v4; _root[this.regimeData[v4].btn].onRollOver = function () { this.gotoAndStop(2); }; _root[this.regimeData[v4].btn].onRollOut = function () { this.gotoAndStop(1); }; _root[this.regimeData[v4].btn].onDragOut = function () { this.gotoAndStop(1); }; _root[this.regimeData[v4].btn].onRelease = function () { _global.myRegime.startAnimation(this.id); }; } else { _root[this.regimeData[v4].btn].gotoAndStop(3); } _root[this.regimeData[v4].btn]._alpha = 100; } else { _root[this.regimeData[v4].btn]._alpha = 30; } ++v4; } }; v2.drop = function () { var v3 = 0; while (v3 < this.regimeData.length) { if (this.regimeData[v3].pass eq true) { delete _root[this.regimeData[v3].btn].onRollOver; delete _root[this.regimeData[v3].btn].onRollOut; delete _root[this.regimeData[v3].btn].onDragOut; delete _root[this.regimeData[v3].btn].onRelease; } ++v3; } }; v2.startAnimation = function (myID) { this.drop(); this.regimeCurr = myID; clearInterval(this.regimeIntr); _root.gotoAndStop(this.regimeData[myID].frame); this.regimeIntr = setInterval(this, 'runAnimation', 33); this.init(); this.sound.stop(this.soundName); if (myID > 0) { this.soundName = this.regimeData[myID].snd; this.playSound(this.soundName, true); } else { _root.sound.stop(this._sound); } }; v2.runAnimation = function () { if (this.regimeData[this.regimeCurr].cntr < this.regimeData[this.regimeCurr].time) { this.regimeData[this.regimeCurr].cntr += 1; this._passFR += 1; _root.counter.gotoAndStop(int(500 * this._passFR / this._totalFR)); if (this.regimeData[this.regimeCurr].cntr == this.regimeData[this.regimeCurr].time) { this.drop(); this.regimeData[this.regimeCurr + 1].pass = true; this.init(); if (this.regimeCurr == this.regimeData.length - 1) { _root[this.nextBtn]._visible = true; } } } }; v2.kill = function () { _root.sound.stop(this._sound); this.regimeIntr = setInterval(this, 'runAnimation', 33); this.drop(); delete this.regimeData; }; v2.playSound = function (soundName, loop) { if (!(this._sound eq undefined)) { _root.sound.stop(this._sound); } this._sound = soundName; _root.sound.attachSound(soundName); if (loop) { _root.sound.start(0, 100000); } else { _root.sound.start(); } }; ASSetPropFlags(_global.Regime.prototype, null, 1); } #endinitclip } frame 8 { _global.LanguageGame = 'en'; _global.OnlineGame = 'online'; _global.gameTexts = new Object(); _global.gameTexts.dialog_0 = new Texts('dialog_0', 'gialog', 10, 10, 0, 'left', 0, 1000, ''); _global.gameTexts.dialog_1 = new Texts('dialog_1', 'gialog', 10, 45, 0, 'left', 0, 1001, ''); _global.gameTexts.dialog_2 = new Texts('dialog_2', 'gialog', 10, 80, 0, 'left', 0, 1002, ''); _global.gameTexts.dialog_3 = new Texts('dialog_3', 'gialog', 10, 80, 0, 'left', 0, 1003, ''); _global.gameTexts.dialog_4 = new Texts('dialog_4', 'gialog', 10, 80, 0, 'left', 0, 1004, ''); _global.gameTexts.text_0 = new Texts('text_0', 'gialog', 10, 80, 0, 'left', 0, 1010, ''); _global.gameTexts.text_1 = new Texts('text_1', 'gialog', 10, 80, 0, 'left', 0, 1011, ''); _global.strings = new Strings(); _global.str = _global.strings[_global.LanguageGame + '_strList']; _global.str2 = _global.strings.langList; _global.gameName = _global.strings.gameNameList; _global.haveOfficeSex = false; _global.haveRoom_1Sex = false; _global.haveRoom_2Sex = false; _root.btn_logo.onRelease = function () { getURL('http://sexgamesbox.com/?fr=' + _global.LanguageGame + '-Teachers-Lounge-Physical-Training-' + _global.OnlineGame, 'blank'); }; _root.sound = new Sound(_root.sound_switch); _root.sound1 = new Sound(_root.music_switch); _root.sound1.attachSound('music'); _root.sound1.start(0, 100000); _root.music_vol = 50; _root.sound1.setVolume(_root.music_vol); _root.music_switch.gotoAndStop(1); _root.music_switch.onRelease = function () { if (_root.music_vol == 50) { _root.music_switch.gotoAndStop(2); _root.music_vol = 0; } else { _root.music_switch.gotoAndStop(1); _root.music_vol = 50; } _root.sound1.setVolume(_root.music_vol); }; _root.sound_vol = 100; _root.sound_switch.gotoAndStop(1); _root.sound_switch.onRelease = function () { if (_root.sound_vol == 100) { _root.sound_switch.gotoAndStop(2); _root.sound_vol = 0; } else { _root.sound_switch.gotoAndStop(1); _root.sound_vol = 100; } _root.sound.setVolume(_root.sound_vol); }; } movieClip 117 { } movieClip 120 { } frame 9 { game_name.text = _global.gameName[_global.LanguageGame]; _global.buttonList = new Array({'area': [335, 380], 'obj': 'button_play', 'frame': 13, 'url': ''}); _global.myButtons = new Buttons(_global.buttonList); stop(); } movieClip 122 { } movieClip 125 { } movieClip 127 { } frame 13 { _global.myWaiting = new Waiting(409, _currentframe + 1); stop(); } movieClip 130 { frame 570 { stop(); } } movieClip 133 { frame 30 { stop(); } } frame 14 { _global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_1}); stop(); } movieClip 135 { } movieClip 136 { } frame 15 { _global.myWaiting = new Waiting(317, _currentframe + 1); stop(); } movieClip 138 { frame 415 { gotoAndPlay(317); } } frame 16 { _global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_2}); stop(); } movieClip 140 { } frame 17 { _global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_3}); stop(); } frame 18 { _global.myShakehand = new Shakehand({'angle': 180, 'difficulty': 1, 'minFrameJump': 0, 'maxFrameJump': 3, 'frame': _currentframe + 2, 'popup': [100, 400, 200, 60, 'Shake your mouse left\'n\'right to make it faster']}); stop(); } movieClip 142 { } frame 20 { _global.myWaiting = new Waiting(169, _currentframe + 1); stop(); } movieClip 144 { frame 207 { stop(); } } frame 21 { _global.myWaiting = new Waiting(30, _currentframe + 1); stop(); } movieClip 147 { frame 30 { stop(); } } frame 22 { _global.myWaiting = new Waiting(30, _currentframe + 1); stop(); } movieClip 149 { } frame 23 { _global.regimeList = new Array({'btn': 'temp_1', 'time': 0, 'frame': _currentframe + 1, 'snd': ''}, {'btn': 'temp_2', 'time': 9, 'frame': _currentframe + 2, 'snd': 'temp_1'}, {'btn': 'temp_3', 'time': 9, 'frame': _currentframe + 3, 'snd': 'temp_2'}, {'btn': 'temp_4', 'time': 9, 'frame': _currentframe + 4, 'snd': 'temp_3'}); _global.myRegime = new Regime(_global.regimeList, 'btn_next', _currentframe + 5); stop(); } movieClip 153 { } movieClip 158 { } movieClip 160 { } movieClip 162 { } movieClip 164 { } movieClip 166 { } movieClip 168 { frame 251 { gotoAndPlay(214); } } movieClip 170 { } frame 28 { _global.myWaiting = new Waiting(160, _currentframe + 1); stop(); } movieClip 172 { frame 192 { gotoAndPlay(161); } } frame 29 { _global.myShakehand = new Shakehand({'angle': 180, 'difficulty': 1, 'minFrameJump': 0, 'maxFrameJump': 3, 'frame': _currentframe + 2, 'popup': [100, 400, 200, 60, 'Shake your mouse left\'n\'right to make it faster']}); stop(); } movieClip 174 { } frame 31 { _global.myWaiting = new Waiting(129, _currentframe + 1); stop(); } movieClip 176 { frame 129 { stop(); } } frame 32 { _global.myShakehand = new Shakehand({'angle': 180, 'difficulty': 1, 'minFrameJump': 0, 'maxFrameJump': 3, 'frame': _currentframe + 2, 'popup': [100, 400, 200, 60, 'Shake your mouse left\'n\'right to make it faster']}); stop(); } movieClip 178 { } frame 34 { _global.myWaiting = new Waiting(226, _currentframe + 1); stop(); } movieClip 180 { frame 226 { stop(); } } frame 35 { _global.myShakehand = new Shakehand({'angle': 180, 'difficulty': 1, 'minFrameJump': 0, 'maxFrameJump': 3, 'frame': _currentframe + 2, 'popup': [100, 400, 200, 60, 'Shake your mouse left\'n\'right to make it faster']}); stop(); } movieClip 182 { } frame 37 { _global.myWaiting = new Waiting(680, _currentframe + 1); stop(); } movieClip 184 { frame 748 { stop(); } } frame 38 { _global.myWaiting = new Waiting(30, 165); stop(); } frame 165 { game_name.text = _global.gameName[_global.LanguageGame]; _global.buttonList = new Array({'area': [-20, 347], 'obj': 'btn_again', 'frame': 13, 'url': ''}, {'area': [-20, 290], 'obj': 'btn_more', 'frame': 0, 'url': 'http://sexgamesbox.com/?fr=' + _global.LanguageGame + '-Teachers-Lounge-Physical-Training-' + _global.OnlineGame}); _global.myButtons = new Buttons(_global.buttonList); stop(); }




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Created: 5/3 -2019 00:20:12 Last modified: 5/3 -2019 00:20:12 Server time: 14/11 -2024 06:30:23