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commando-2.swf

This is the info page for
Flash #121167

(Click the ID number above for more basic data on this flash file.)


Text
V1.49.6

SOUND
EFFECTS

<p align="center"><font face="Impact" size="25" color="#d9a269" letterSpacing="0.000000" kerning="1">EMPTY SAVE SLOT</font></p>

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© Copyright 2008 Miniclip Ltd

<p align="right"><font face="Arial CE_12pt_st" size="12" color="#ff9900" letterSpacing="0.000000" kerning="1">MC-5 Defender w/Silencer</font></p>

<p align="right"><font face="Arial CE_12pt_st" size="12" color="#ffcc00" letterSpacing="0.000000" kerning="1">200/200</font></p>

High score here !

<p align="center"></p>

PRE

PRE

ActionScript [AS1/AS2]

Frame 1
function loadingAction() { loading.stop(); this.onEnterFrame = function () { var _local4 = getBytesLoaded(); var _local3 = 6456320 /* 0x628400 */; var _local2 = Math.round((_local4 / _local3) * 100); loading.gotoAndStop(_local2 + 1); if (_local2 >= 99) { trace("Game loaded " + Math.round(this.getBytesLoaded() / 1024)); delete this.onEnterFrame; gotoAndStop ("gatekeeper"); } mcTempPreloader.gotoAndStop(Math.round(_local2)); }; } function show_fps() { if (game_UI.lastTimer != undefined) { var _local1 = getTimer() - game_UI.lastTimer; game_UI.fps_txt = Math.round(1000 / _local1); } game_UI.lastTimer = getTimer(); } function get_shoot_point(which) { if (which != undefined) { var _local1 = {x:which._x, y:which._y}; which._parent.localToGlobal(_local1); return([_local1.x - main._x, _local1.y - main._y]); } } function get_map_point(which) { if (which != undefined) { var _local1 = {x:which._x, y:which._y}; which._parent.localToGlobal(_local1); return([_local1.x, _local1.y]); } } function get_local_point(which, gx, gy) { if (which != undefined) { var _local1 = {x:gx, y:gy}; which.globalToLocal(_local1); return([_local1.x, _local1.y]); } } function get_dir(to, from) { var _local2 = get_map_point(to); var _local1 = get_map_point(from); var _local3 = Math.atan2(_local2[1] - _local1[1], _local2[0] - _local1[0]); return(_local3 / 0.01745); } function get_ground_hit(which, gx, gy) { if (which != undefined) { if (which.hitTest(gx, gy, true)) { which.picture = new flash.display.BitmapData(2, 2, true, 0); var _local3 = new flash.geom.Matrix(); var _local4 = get_local_point(which, gx, gy); _local3.tx = -_local4[0]; _local3.ty = -_local4[1]; which.picture.draw(which, _local3); var _local2 = which.picture.getPixel(1, 1).toString(16); if (_local2 == "ff9900") { return(1); } if (_local2 == "ffff00") { return(2); } if (_local2 == "66ff") { return(-1); } if (_local2 == "669900") { return(-2); } if (_local2 == "ff6600") { return(-3); } } which.picture.dispose(); return(0); } } function clean_cache() { try { new LocalConnection().connect("foo"); new LocalConnection().connect("foo"); } catch(error:Error) { } } function adjustY(who, where) { var _local5 = who._y; var _local4 = 0; var _local3 = 0; do { if (where.hitTest(who._x + main._x, (who._y + main._y) + 1, true)) { break; } who._y = who._y + 1; _local4++; } while (_local4 != 5); if (!who.hit_head) { do { if (!where.hitTest(who._x + main._x, (who._y + main._y) - 1, true)) { break; } who._y = who._y - 1; _local3++; } while (_local3 != 5); } if (who.states != "jump") { who.yspeed = who._y - _local5; } } function adjustBullet(who, where) { do { if (get_ground_hit(where, who._x + main._x, who._y + main._y) != 1) { break; } who._x = who._x - (5 * Math.cos(who._rotation * 0.01745)); who._y = who._y - (5 * Math.sin(who._rotation * 0.01745)); } while (!(((who._x > (590 - main._x)) or (who._x < (-main._x))) or ((who._y > (400 - main._y)) or (who._y < (-main._y))))); } function add_object(what, temp_x, temp_y, shake) { var _local2 = main.objects.getNextHighestDepth(); var _local1 = main.objects.attachMovie(what, (what + "_") + _local2, _local2, {_x:temp_x, _y:temp_y}); _local1.targeter = main.player; if (shake) { enemy_shake(_local1, 0.5, 1, true); } return(_local1); } function change_color(target_mc, color) { if (color != undefined) { target_mc.filters = [new flash.filters.ColorMatrixFilter(color)]; } } function camera_it(from_mc, to_mc) { var _local2 = new flash.display.BitmapData(400, 300); var _local1 = new flash.geom.Matrix(); _local1.tx = from_mc._x; _local1.ty = from_mc._y; _local2.draw(from_mc, _local1); to_mc.attachBitmap(_local2, to_mc.getNextHighestDepth()); } function noiser_this(where, alpha, how) { where.createEmptyMovieClip("noiser", where.getNextHighestDepth()); where.noiser._alpha = alpha; var bitmapData = (new flash.display.BitmapData(590, 400, false, 13421772)); where.noiser.attachBitmap(bitmapData, this.getNextHighestDepth()); if (how == "temp") { where.noiser.count = 3; } else { where.noiser.count = -1; } where.noiser.onEnterFrame = function () { bitmapData.noise(random(128), 0, 225, 1, true); if ((--this.count) == 0) { delete bitmapData; this.removeMovieClip(); } }; } function shot_shine(who, shine, shine_times) { if (!who.no_shine) { who.shine_mc.removeMovieClip(); who.createEmptyMovieClip("shine_mc", who.getNextHighestDepth()); var _local3 = new Color(who); _local3.setTransform(this["shine_Transform_" + shine]); who.shine_mc.count = 0; who.shine_mc.shine_times = shine_times; who.shine_mc.onEnterFrame = function () { if ((++this.count) == this.shine_times) { var _local2 = new Color(this._parent); if (!this._parent.in_water) { _local2.setTransform(shine_Transform_normal); } else { _local2.setTransform(shine_Transform_blue); } this.removeMovieClip(); } }; } } function always_shine(who, shine) { var _local2 = new Color(who); _local2.setTransform(this["shine_Transform_" + shine]); } function get_distance(a, b) { if ((a == undefined) or (b == undefined)) { return(0); } var _local2 = Math.abs(a._x - b._x); var _local1 = Math.abs(a._y - b._y); var _local5 = Math.sqrt((_local2 * _local2) + (_local1 * _local1)); return(_local5); } function h2so4_move_things(where, power) { for (var _local5 in main.enemies) { if (main.enemies[_local5].g.hitTest(where)) { if (main.enemies[_local5].be_moved_mc == undefined) { var _local2 = main.enemies[_local5].createEmptyMovieClip("be_moved_mc", main.enemies[_local5].getNextHighestDepth()); } else { var _local2 = main.enemies[_local5].be_moved_mc; } _local2.power = (power * Math.abs(main.enemies[_local5]._x - where._x)) / (main.enemies[_local5]._x - where._x); _local2.onEnterFrame = function () { var _local2 = get_map_point(this)[0] + this.power; if ((_local2 > 30) and (_local2 < 560)) { enemy_move(this._parent, this.power, 0); this.power = this.power * 0.95; if (Math.abs(this.power) < 0.25) { this.removeMovieClip(); } } else { this.removeMovieClip(); } }; } } } function touch_kill_enemy(who, where, how, sound, effect) { for (var _local2 in main.enemies) { if (main.enemies[_local2]._name != who._name) { if (main.enemies[_local2].g.hitTest(where)) { if (!main.enemies[_local2].no_damage) { play_soundAction(sound, false); main.enemies[_local2].to_die(how, main.enemies[_local2].blood); } return(true); } } } return(false); } function event_delay(which, time1, time2) { var _local3 = this.getNextHighestDepth(); var _local2 = this.createEmptyMovieClip("event_counter" + _local3, _local3); _local2.count = 0; _local2.onEnterFrame = function () { this.count++; if (this.count == time1) { this.delay_Event1(); } else if (this.count == time2) { this.delay_Event2(); this.removeMovieClip(); } }; return(_local2); } function shake_screen() { if (this.screen_shocker == undefined) { this.createEmptyMovieClip("screen_shocker", this.getNextHighestDepth()); } this.screen_shocker.count = 8; if (this.screen_shocker.onEnterFrame == undefined) { this.screen_shocker.onEnterFrame = function () { if ((this.count % 2) == 0) { this._parent._x = random(3); this._parent._y = random(3); } else { this._parent._x = -random(3); this._parent._y = -random(3); } this.count--; if (this.count <= 0) { this._parent._x = 0; this._parent._y = 0; this.removeMovieClip(); } }; } } function something_elec(who) { who.createEmptyMovieClip("elec_mc", who.getNextHighestDepth()); who.elec_mc.count = 0; who.elec_mc.onEnterFrame = function () { if (((++this.count) % 5) > 2) { if (!who.in_water) { always_shine(this._parent, "normal"); } else { always_shine(this._parent, "blue"); } if (this.count > 30) { this.removeMovieClip(); } } else { always_shine(this._parent, "white"); } }; } function object_remove(which, still_time) { if (still_time >= 0) { which.createEmptyMovieClip("remove_mc", which.getNextHighestDepth()); which.remove_mc.still_time = still_time; which.remove_mc.shine_count = 0; which.remove_mc.onEnterFrame = function () { if ((--this.still_time) < 0) { this.shine_count++; var _local2 = this.shine_count % 2; this._parent._alpha = 40 + (_local2 * 60); if (this.shine_count > 35) { this._parent.removeMovieClip(); } } }; } } function camera_death() { death_photo = new flash.display.BitmapData(590, 400); death_photo.draw(_root); } function show_death_photo(where) { where.attachBitmap(death_photo, where.getNextHighestDepth()); } function URL_lockAction() { return(true); while (_local2 < _local4.length) { var _local3 = _local4.slice(_local2, _local2 + 13); if (_local3 == ".miniclip.com") { return(true); } _local2++; } return(false); } function LOCAL_lockAction() { return(true); while (_local2 < _local4.length) { var _local3 = _local4.slice(_local2, _local2 + 5); if (_local3 == "file:") { return(false); } _local2++; } return(true); } function NPC_scare() { for (var _local1 in main.others) { if (main.others[_local1].scare == false) { main.others[_local1].scare = true; main.others[_local1].move_me(); } } } function add_creatures_01(px, py, xscale) { var _local3 = main.others.getNextHighestDepth(); var _local2 = main.others.attachMovie("NPC_\u516C\u9E21", "NPC_\u516C\u9E21" + _local3, _local3, {_x:px, _y:py}); _local2._xscale = xscale; _local2.move_count = 0; _local2.min_x = px - 125; _local2.max_x = px + 125; _local2.speed = 1; _local2.stand = function () { this.gotoAndStop("stand"); this.onEnterFrame = function () { if ((++this.move_count) > (50 + random(50))) { this.move_count = 0; this.move_me1(); } else if (player_shooting) { this.move_me2(); } }; }; _local2.move_me1 = function () { this.gotoAndStop("move1"); this.onEnterFrame = function () { if (this._xscale == 100) { if (this._x > this.min_x) { this._x = this._x - this.speed; } else { this._xscale = this._xscale * -1; } } else if (this._xscale == -100) { if (this._x < this.max_x) { this._x = this._x + this.speed; } else { this._xscale = this._xscale * -1; } } if (player_shooting) { this.move_me2(); } else if (!random(50)) { this.stand(); } }; }; _local2.move_me2 = function () { this.gotoAndStop("move2"); this.yspeed = -5; this.onEnterFrame = function () { if (this._xscale == 100) { if (this._x > this.min_x) { this._x = this._x - (2 * this.speed); } } else if (this._xscale == -100) { if (this._x < this.max_x) { this._x = this._x + (2 * this.speed); } } this._y = this._y + this.yspeed; this.yspeed = this.yspeed + 0.25; if (this.yspeed > 5) { this.move_me1(); } }; }; _local2.stand(); } function add_creatures_02(px, py, xscale) { var _local3 = main.others.getNextHighestDepth(); var _local2 = main.others.attachMovie("NPC_\u5C0F\u9E21", "NPC_\u5C0F\u9E21" + _local3, _local3, {_x:px, _y:py}); _local2._xscale = xscale; _local2.min_x = px - 50; _local2.max_x = px + 50; _local2.speed = Math.random(); _local2.move_me = function () { this.onEnterFrame = function () { if (this._xscale == 100) { if (this._x > this.min_x) { this._x = this._x - this.speed; } else { this._xscale = this._xscale * -1; } } else if (this._xscale == -100) { if (this._x < this.max_x) { this._x = this._x + this.speed; } else { this._xscale = this._xscale * -1; } } }; }; _local2.move_me(); } function add_creatures_03(px, py, xscale) { var _local3 = main.others.getNextHighestDepth(); var _local2 = main.others.attachMovie("NPC_\u5C0F\u732A", "NPC_\u5C0F\u732A" + _local3, _local3, {_x:px, _y:py}); _local2._xscale = xscale; _local2.stand = function () { this.gotoAndPlay(random(this._totalframes + 1)); }; _local2.stand(); } function add_creatures_04(px, py, xscale) { var _local4 = main.others.getNextHighestDepth(); var _local2 = main.others.attachMovie("NPC_\u767D\u9E64", "NPC_\u767D\u9E64" + _local4, _local4, {_x:px, _y:py}); _local2._xscale = xscale; _local2.xspeed = 4 + random(3); _local2.yspeed = -9 - random(5); _local2.stand = function () { this.gotoAndStop("stand"); this.mc.gotoAndPlay(random(this.mc._totalframes + 1)); this.onEnterFrame = function () { var _local2 = get_distance(this, main.player); if (_local2 < 150) { this.move_me(); } else if ((_local2 >= 150) and (_local2 < 295)) { if (player_shooting) { this.move_me(); } } }; }; _local2.move_me = function () { this.gotoAndStop("move"); this.onEnterFrame = function () { if (this._xscale == 100) { this._x = this._x - this.xspeed; } else if (this._xscale == -100) { this._x = this._x + this.xspeed; } this._y = this._y + this.yspeed; if (get_map_point(this)[1] < -50) { this.removeMovieClip(); } }; }; _local2.stand(); } function add_creatures_05(px, py, xscale) { var _local4 = main.others.getNextHighestDepth(); var _local2 = main.others.attachMovie("NPC_\u6C34\u9E1F", "NPC_\u6C34\u9E1F" + _local4, _local4, {_x:px, _y:py}); _local2._xscale = xscale; _local2.min_x = px - 125; _local2.max_x = px + 125; _local2.xspeed = Math.random(); _local2.yspeed = -3 - random(3); _local2.move_me1 = function () { this.gotoAndStop("stand"); this.onEnterFrame = function () { if (this._xscale == 100) { if (this._x > this.min_x) { this._x = this._x - this.xspeed; } else { this._xscale = this._xscale * -1; } } else if (this._xscale == -100) { if (this._x < this.max_x) { this._x = this._x + this.xspeed; } else { this._xscale = this._xscale * -1; } } var _local2 = get_distance(this, main.player); if (_local2 < 100) { this.move_me2(); } else if ((_local2 >= 100) and (_local2 < 295)) { if (player_shooting) { this.move_me2(); } } }; }; _local2.move_me2 = function () { this.gotoAndStop("move"); this.onEnterFrame = function () { if (this._xscale == 100) { this._x = this._x - (8 + random(5)); } else if (this._xscale == -100) { this._x = this._x + (8 + random(5)); } this._y = this._y + this.yspeed; if ((get_map_point(this)[0] < -50) or (get_map_point(this)[0] > 650)) { this.removeMovieClip(); } }; }; _local2.move_me1(); } function add_creatures_06(px, py, xscale, where) { var _local3 = main.others.getNextHighestDepth(); var _local2 = main.others.attachMovie("NPC_\u5C0F\u4E4C\u9F9F", "NPC_\u5C0F\u4E4C\u9F9F" + _local3, _local3, {_x:px, _y:py}); _local2._xscale = xscale; _local2.min_x = px - 150; _local2.max_x = px + 150; _local2.speed = Math.random(); _local2.move_me = function () { this.gotoAndStop("move"); this.onEnterFrame = function () { if (this._xscale == 100) { if (this._x > this.min_x) { this._x = this._x - this.speed; } else { this._xscale = this._xscale * -1; } } else if (this._xscale == -100) { if (this._x < this.max_x) { this._x = this._x + this.speed; } else { this._xscale = this._xscale * -1; } } if (get_distance(this, main.player) < 50) { this.stand(); } }; }; _local2.stand = function () { this.gotoAndStop("stand"); this.onEnterFrame = function () { if (this.mc._currentframe == 22) { if (get_distance(this, main.player) > 100) { this.move_me(); } } }; }; _local2.move_me(); if (where == "water") { always_shine(_local2, "blue"); } } function add_creatures_07(px, py, xscale) { var _local3 = main.others.getNextHighestDepth(); var _local2 = main.others.attachMovie("NPC_\u8759\u8760", "NPC_\u8759\u8760" + _local3, _local3, {_x:px, _y:py}); _local2._xscale = xscale; _local2.xspeed = 7 + random(5); _local2.yspeed = 1 + Math.random(); _local2.stand = function () { this.gotoAndStop("stand"); this.mc.gotoAndPlay(random(this.mc._totalframes + 1)); this.onEnterFrame = function () { if ((get_map_point(this)[0] < 580) and player_shooting) { this.move_me(); } }; }; _local2.move_me = function () { this.gotoAndStop("move"); this.onEnterFrame = function () { if (this._xscale == 100) { this._x = this._x - this.xspeed; } else if (this._xscale == -100) { this._x = this._x + this.xspeed; } this._y = this._y + this.yspeed; if ((get_map_point(this)[0] < -50) or (get_map_point(this)[0] > 650)) { this.removeMovieClip(); } }; }; _local2.stand(); } function add_creatures_08(px, py, xscale) { var _local3 = main.others.getNextHighestDepth(); var _local2 = main.others.attachMovie("NPC_\u718A\u732B", "NPC_\u718A\u732B" + _local3, _local3, {_x:px, _y:py}); _local2._xscale = xscale; _local2.stand1 = function () { this.gotoAndStop("stand1"); this.onEnterFrame = function () { if (player_shooting) { this.stand2(); } }; }; _local2.stand2 = function () { this.gotoAndStop("stand2"); this.onEnterFrame = function () { if (this.mc._currentframe == this.mc._totalframes) { this.stand1(); } }; }; _local2.stand1(); } function add_creatures_09(px, py, xscale) { var _local3 = main.others.getNextHighestDepth(); var _local2 = main.others.attachMovie("NPC_\u5C0F\u9C7C", "NPC_\u5C0F\u9C7C" + _local3, _local3, {_x:px, _y:py}); _local2._xscale = xscale; _local2.min_x = px - 150; _local2.max_x = px + 150; _local2.speed = random(2) + (2 * Math.random()); _local2.move_me1 = function () { this.onEnterFrame = function () { if (this._xscale == 100) { if (this._x > this.min_x) { this._x = this._x - this.speed; } else { this._xscale = this._xscale * -1; } } else if (this._xscale == -100) { if (this._x < this.max_x) { this._x = this._x + this.speed; } else { this._xscale = this._xscale * -1; } } if ((get_distance(this, main.player) < 295) and player_shooting) { this.move_me2(); } }; }; _local2.move_me2 = function () { this.onEnterFrame = function () { if (this._xscale == 100) { if (this._x > this.min_x) { this._x = this._x - (3 * this.speed); } else { this.move_me1(); } } else if (this._xscale == -100) { if (this._x < this.max_x) { this._x = this._x + (3 * this.speed); } else { this.move_me1(); } } }; }; _local2.move_me1(); } function add_creatures_10(what, px, py, xscale) { var _local3 = main.others.getNextHighestDepth(); var _local2 = main.others.attachMovie(what, what + _local3, _local3, {_x:px, _y:py}); _local2._xscale = xscale; _local2.speed = (-7 * xscale) / 100; _local2.stand = function () { this.gotoAndStop("idle"); }; _local2.move_me = function () { this.gotoAndStop("scare"); this.onEnterFrame = function () { if (this.mc._currentframe == this.mc._totalframes) { this.gotoAndStop("run"); this.onEnterFrame = function () { this._x = this._x + this.speed; if ((get_map_point(this)[0] < -50) or (get_map_point(this)[0] > 650)) { this.removeMovieClip(); } }; } }; }; _local2.stand(); return(_local2); } function gotoGame(diff) { if (game_testing) { if (game_diff_level == 0) { gotoAndStop(("m" + stages) + "_play"); } else { gotoAndStop ("m4_play"); } play_game(stages, begining_section); } else { gotoAndStop ("buffer"); if (stages == 1) { var frameloaded = 48; } else if (stages == 2) { var frameloaded = 65; } else if (stages == 3) { var frameloaded = 82; } else if (stages == 4) { var frameloaded = 99; } loading.onEnterFrame = function () { if (_root._framesloaded >= frameloaded) { if (this._currentframe == this._totalframes) { trace("Game loaded " + Math.round(_root.getBytesLoaded() / 1024)); if (game_diff_level == 0) { gotoAndStop(("m" + stages) + "_play"); } else { gotoAndStop ("m4_play"); } play_game(stages, begining_section); } } }; } trace((("Start Mission " + stages) + " ") + game_diff_level); } function next_mission() { if (stages == 4) { gotoAndStop ("game_start"); game_intro.gotoAndStop("win_game"); trace("Mission all over !"); } else { stages++; if (game_diff_level == 0) { gotoAndStop(("m" + stages) + "_play"); } else { gotoAndStop ("m4_play"); } play_game(stages, 1); trace((("Next Mission " + stages) + " ") + game_diff_level); } clean_cache(); } function clean_fire() { clean_stage(); this.front.removeMovieClip(); this.main.removeMovieClip(); this.game_UI.removeMovieClip(); this.setMask(null); this.game_mask.removeMovieClip(); delete this.onEnterFrame; Mouse.removeListener(mouseListener); delete mouseListener; clean_cache(); } function recover_all() { this.start_end.removeMovieClip(); this.game_intro.removeMovieClip(); clean_fire(); } function play_game(stg, sec) { stop(); initial_data(); stages = stg; game_start(sec - 1); if (sec == 1) { main.attachMovie(("mission" + stg) + "_start", "mission_start", main.getNextHighestDepth(), {_x:-main._x, _y:-main._y}); play_music(("bgm" + stg) + "_1", true); add_item_when_start(stg); } else { play_music(("bgm" + stg) + "_1", true); level_start(); } } function add_item_when_start(stg) { if (stg == 1) { add_creatures_03(135, 300, 100); add_creatures_03(55, 290, -100); add_creatures_01(435, 295, -100); add_creatures_02(450, 298, 100); add_creatures_02(455, 299, -100); add_creatures_02(465, 298, 100); add_creatures_02(470, 297, -100); add_creatures_02(475, 298, 100); add_creatures_02(477, 299, -100); add_creatures_02(482, 298, 100); add_creatures_02(488, 299, -100); } else if (stg == 2) { var _local1 = blocksAction("\u96E8\u9633\u7BF7", 118, 188, 1, 15, false, -1); _local1.enemy_type = 3; _local1.in_air = true; _local1.no_shine = true; blocksAction("\u5956\u52B1_\u6728\u7BB1\u5B50", 80, 200, 1, 5, false, 30); var temp_mc1 = add_creatures_10("NPC_\u5546\u4EBA", 410, 302, 100); var _local3 = enemysAction22("\u7B2C\u4E8C\u5173\u7269\u4EF6\u7FA4", 460, 88, 40, 13); var _local4 = enemysAction21("NPC_\u6C7D\u8F662", 485, 362, "stand", 100); _local4.dieEvents = function () { temp_mc1.move_me(); }; _local3.dieEvents = function () { enemysAction12("\u654C\u4EBA_\u6B65\u67AA\u5175", 527, 191, 99, 0, "stand", -100).in_air = true; enemysAction12("\u654C\u4EBA_\u6B65\u67AA\u5175", 578, 192, 99, 0, "stand", 100).in_air = true; blocksAction("\u5956\u52B1_\u6728\u7BB1\u5B50", 537, 306, 1, 5, false, 30); enemysAction12("\u654C\u4EBA_\u6B65\u67AA\u5175", 579, 306, 99, -2, "stand", 100); }; } else if (stg == 3) { } else if (stg == 4) { } } function game_start(section) { recover_all(); this.createEmptyMovieClip("main", this.getNextHighestDepth()); this.createEmptyMovieClip("front", this.getNextHighestDepth()); this.attachMovie("game_UI", "game_UI", this.getNextHighestDepth()); game_UI._visible = 0; game_UI.life.add_life_point = 0; if (game_masked) { this.attachMovie("game_mask", "game_mask", this.getNextHighestDepth()); this.setMask(game_mask); } main.createEmptyMovieClip("bg", main.getNextHighestDepth()); main.createEmptyMovieClip("objects", main.getNextHighestDepth()); main.createEmptyMovieClip("enemies", main.getNextHighestDepth()); main.createEmptyMovieClip("others", main.getNextHighestDepth()); stages_section = section; next_scene(); } function clean_stage() { main._x = 0; main._y = 0; delete main.onEnterFrame; game_UI.clue_arrow.removeMovieClip(); for (var _local1 in front) { front[_local1].removeMovieClip(); } for (var _local1 in main.bg) { main.bg[_local1].removeMovieClip(); } for (var _local1 in main.objects) { main.objects[_local1].removeMovieClip(); } for (var _local1 in main.enemies) { main.enemies[_local1].removeMovieClip(); } for (var _local1 in main.others) { main.others[_local1].removeMovieClip(); } for (var _local1 in main) { if (main[_local1].targeter != undefined) { main[_local1].removeMovieClip(); } } remove_enemy_boss_healthbar(); } function next_scene() { clean_stage(); if (specific_stage == undefined) { stages_section++; } else { stages_section = specific_stage; delete specific_stage; } stages_part = 1; draw_map_start(stages, stages_section); if (stages_section > 1) { var _local3 = this[(("player_start_" + stages) + "_") + stages_section][0]; var _local2 = this[(("player_start_" + stages) + "_") + stages_section][1]; if (main.player == undefined) { add_player(_local3, _local2); } main.player._x = _local3; main.player._y = _local2; main.player.xspeed = 0; main.player.yspeed = 0; main.player._visible = 1; } delete player_min_x; delete player_max_x; score_height = 0; next_scence_blocked = false; player_shooting = false; game_UI.check_bar.removeMovieClip(); game_UI.attachMovie("check_bar", "check_bar", game_UI.getNextHighestDepth(), {_x:5, _y:374}); score_height = 0; boss_killed = false; game_medium_boss = false; map_repeated_x = 0; map_repeated_y = 0; clean_cache(); } function level_start() { if (stages_section == 1) { if (stages == 1) { add_player(85, 146); } else if (stages == 2) { add_player(185, 360); enemysAction21("NPC_\u6C7D\u8F661", 179, 358, "stand", -100); } else if (stages == 3) { add_player(82, 324); } else if (stages == 4) { player_min_x = 130; add_player(205, 2665); } } this.onEnterFrame = function () { gameControl(main.player); draw_map(eval (active_map_drawer)); }; shootControl(main.player); game_UI._visible = 1; adjust_score(true, game_UI, 0); adjust_life(0); } function mission_failed() { if ((--player_life) > 0) { shot_shine(_root, "black", 10); play_game(stages, stages_section); } else { camera_death(); clean_fire(); player_life = 10; gotoAndStop ("game_start"); game_intro.gotoAndStop("lose_game"); } } function kill_boss(isnew) { boss_killed = true; control_able = false; Mouse.removeListener(mouseListener); delete mouseListener; stop_shoot(main.player); gotoFrame(main.player, "down", "stand"); if ((this.game_intro == undefined) and main.player.live) { this.attachMovie("game_intro", "game_intro", this.getNextHighestDepth()); this.game_intro.gotoAndStop("mission_end"); this.game_intro.isnew = isnew; } } function adjust_score(add_score, where, much) { if (add_score) { game_score = game_score + much; var _local1 = 100000000 + game_score; var _local10 = Number(_local1.toString().slice(8, 9)) + 1; var _local9 = Number(_local1.toString().slice(7, 8)) + 1; var _local8 = Number(_local1.toString().slice(6, 7)) + 1; var _local7 = Number(_local1.toString().slice(5, 6)) + 1; var _local6 = Number(_local1.toString().slice(4, 5)) + 1; var _local5 = Number(_local1.toString().slice(3, 4)) + 1; var _local4 = Number(_local1.toString().slice(2, 3)) + 1; var _local3 = Number(_local1.toString().slice(1, 2)) + 1; where.scorepad.num1.gotoAndStop(_local10); where.scorepad.num10.gotoAndStop(_local9); where.scorepad.num100.gotoAndStop(_local8); where.scorepad.num1000.gotoAndStop(_local7); where.scorepad.num10000.gotoAndStop(_local6); where.scorepad.num100000.gotoAndStop(_local5); where.scorepad.num1000000.gotoAndStop(_local4); where.scorepad.num10000000.gotoAndStop(_local3); } } function adjust_life(much) { if (much >= 0) { adjust_life1(much); } else { adjust_life2(much); } } function adjust_life1(much) { game_UI.life.add_life_point = game_UI.life.add_life_point + much; if ((life_left + game_UI.life.add_life_point) > 100) { game_UI.life.add_life_point = 100 - life_left; } game_UI.life.hp1.gotoAndStop(1); game_UI.life.hp2.gotoAndStop(2); game_UI.life.life.gotoAndStop(player_life); game_UI.life.hp1.recover_count = 0; var goal_hp = (-161 + (2 * (life_left + game_UI.life.add_life_point))); game_UI.life.hp1.onEnterFrame = function () { if (this._x < goal_hp) { if ((++this.recover_count) == 10) { this.recover_count = 0; this._x = this._x + 2; life_left++; game_UI.life.add_life_point--; } } else { this._x = goal_hp; delete this.onEnterFrame; } }; game_UI.life.hp2.onEnterFrame = function () { if (this._x < goal_hp) { this._x = this._x + 1; } else { this._x = goal_hp; delete this.onEnterFrame; } }; } function adjust_life2(much) { if (game_god and (Math.abs(much) < 100)) { much = -2; } life_left = life_left + Math.round(much); game_UI.life.add_life_point = 0; if (life_left <= 0) { life_left = 0; game_UI.life.hp2.game_over_count = 100; } else { game_UI.life.hp1.recover_count = 0; } game_UI.life.hp1.gotoAndStop(1); game_UI.life.hp2.gotoAndStop(2); game_UI.life.life.gotoAndStop(player_life); var goal_hp1 = (-161 + (2 * life_left)); game_UI.life.hp1.onEnterFrame = function () { if (this._x > goal_hp1) { this._x = this._x - 2; } else { this._x = goal_hp1; if (life_left > 0) { this.onEnterFrame = function () { if (this._x < this._parent.hp2._x) { if ((++this.recover_count) == 100) { this.recover_count = 0; this._x = this._x + 2; life_left++; } } else { this._x = this._parent.hp2._x; delete this.onEnterFrame; } }; } else { delete this.onEnterFrame; } } }; if (life_left > 0) { var goal_hp2 = (-161 + (2 * (life_left - Math.round(much * (0.3 + (random(3) / 10)))))); } else { var goal_hp2 = goal_hp1; } game_UI.life.hp2.onEnterFrame = function () { if (this._x > goal_hp2) { this._x = this._x - 1; } else { this._x = goal_hp2; if (life_left == 0) { if ((--this.game_over_count) == 0) { mission_failed(); } } else { delete this.onEnterFrame; } } }; } function add_enemy_boss_healthbar(which, my_name) { var _local2 = game_UI.attachMovie("boss_warning", "boss_warning", game_UI.getNextHighestDepth(), {_x:165, _y:180}); _local2.final_event = function () { which.healthbar = game_UI.attachMovie("boss_healthbar", "boss_healthbar", game_UI.getNextHighestDepth(), {_x:5, _y:374}); which.healthbar.my_name.gotoAndStop(my_name); which.healthbar.check_health = function (now_health, total_health) { var goal_hp = (-196 + Math.round(200 * (now_health / total_health))); game_UI.boss_healthbar.hp.onEnterFrame = function () { if (this._x > goal_hp) { this._x--; } else { this._x = goal_hp; delete this.onEnterFrame; } }; }; shot_shine(which.healthbar, "white", 5); this.removeMovieClip(); }; } function remove_enemy_boss_healthbar() { if (game_UI.boss_healthbar != undefined) { game_UI.boss_healthbar.removeMovieClip(); } } function add_stage_arrow(dir) { var _local2 = game_UI.getNextHighestDepth(); var _local1 = game_UI.attachMovie("clue_arrow", "clue_arrow" + _local2, _local2); _local1.typ = "arrow"; if (dir == 1) { _local1._x = 544; _local1._y = 200; } else if (dir == -1) { _local1._x = 47; _local1._y = 200; _local1._xscale = -100; } else if (dir == 2) { _local1._x = 295; _local1._y = 353; _local1._rotation = 90; } else if (dir == -2) { _local1._x = 295; _local1._y = 47; _local1._rotation = -90; } return(_local1); } function remove_stage_arrow() { for (var _local1 in game_UI) { if (game_UI[_local1].typ == "arrow") { game_UI[_local1].removeMovieClip(); } } } function scene_end_arrow(where, dir, px, py) { where.onEnterFrame = function () { if (Math.abs(main._x) == Math.abs(_root[(("stg_width_" + stages) + "_") + stages_section] - (map_repeated_x * 590))) { var _local3 = add_stage_arrow(dir); _local3._x = px; _local3._y = py; delete this.onEnterFrame; } }; } function adjust_current_amr(who) { game_UI.weapon.gotoAndStop(who.gun_array[who.gun_point]); adjust_amr(game_UI.amr1, who.gun_amr[who.gun_point][0]); adjust_amr(game_UI.amr2, who.gun_amr[who.gun_point][1]); } function adjust_amr(which, amr) { if (amr > 999) { which.gotoAndStop("very"); } else { which.gotoAndStop("some"); var _local2 = 1000 + amr; var _local5 = Number(_local2.toString().slice(3, 4)) + 1; var _local4 = Number(_local2.toString().slice(2, 3)) + 1; var _local3 = Number(_local2.toString().slice(1, 2)) + 1; which.amr1.gotoAndStop(_local5); which.amr10.gotoAndStop(_local4); which.amr100.gotoAndStop(_local3); } } function notice_Action(txt) { this.notice_mc.removeMovieClip(); this.createEmptyMovieClip("notice_mc", this.getNextHighestDepth()); notice_mc._x = _xmouse + 20; notice_mc._y = _ymouse + 20; var _local2 = notice_mc.createTextField("notice_txt", notice_mc.getNextHighestDepth(), 0, 0, 150, 100); _local2.selectable = false; _local2.html = true; _local2.autoSize = true; _local2.multiline = true; _local2.background = true; _local2.backgroundColor = 1184274 /* 0x121212 */; _local2.border = true; _local2.borderColor = 3945000 /* 0x3C3228 */; _local2.htmlText = ("<font color='#DEC29D'>" + txt) + "</font>"; var _local3 = new TextFormat(); _local3.size = 12; _local3.font = "Arial CE"; _local3.align = "center"; _local2.setTextFormat(_local3); notice_mc.count = 60; notice_mc.onEnterFrame = function () { if ((--this.count) == 0) { this.removeMovieClip(); } }; if (((notice_mc._x + notice_mc._width) + 10) > 590) { notice_mc._x = 590 - (notice_mc._width + 10); } if (((notice_mc._y + notice_mc._height) + 10) > 400) { notice_mc._y = 400 - (notice_mc._height + 10); } } function select_weapon(where, which) { var _local4 = [0, 0, 0, 0, 0]; if (which == 1) { _local4 = [2, 3, 4, 0, 0]; } else if (which == 2) { _local4 = [8, 9, 10, 11, 0]; } else if (which == 3) { _local4 = [16, 17, 18, 0, 0]; } else if (which == 4) { _local4 = [22, 23, 24, 25, 26]; } else if (which == 5) { _local4 = [30, 31, 0, 0, 0]; } else if (which == 6) { _local4 = [35, 36, 37, 38, 39]; } else if (which == 7) { _local4 = [43, 44, 45, 46, 47]; } else if (which == 8) { _local4 = [51, 52, 53, 54, 0]; } else if (which == 9) { _local4 = [58, 59, 60, 0, 0]; } var _local2 = 1; while (_local2 <= 5) { if (_local4[_local2 - 1] != 0) { where.weapons["weapon" + _local2]._visible = true; where.weapons["weapon" + _local2].mc.gotoAndStop(_local4[_local2 - 1]); where.weapons["weapon" + _local2].star = weapon_amr[_local4[_local2 - 1]][0]; where.weapons["weapon" + _local2].my_new.stop(); where.weapons["weapon" + _local2].my_new._visible = 0; if ((game_stage_pass < where.weapons["weapon" + _local2].star) and game_gun_locked) { where.weapons["weapon" + _local2].enabled = false; always_shine(where.weapons["weapon" + _local2].mc, "dark"); where.weapons["weapon" + _local2].mc._alpha = 50; where.weapons["weapon" + _local2].name_txt.text = "LOCKED"; where.weapons["weapon" + _local2].name_txt.textColor = "0x9FB482"; where.weapons["weapon" + _local2].bullets_txt.text = "??? / ???"; where.weapons["weapon" + _local2].bullets_txt.textColor = "0x9FB482"; } else { where.weapons["weapon" + _local2].enabled = true; if (game_stage_pass == where.weapons["weapon" + _local2].star) { where.weapons["weapon" + _local2].my_new.gotoAndPlay(1); where.weapons["weapon" + _local2].my_new._visible = 1; } shot_shine(where.weapons["weapon" + _local2].mc, "white", 2); where.weapons["weapon" + _local2].mc._alpha = 100; where.weapons["weapon" + _local2].name_txt.text = weapon_amr[_local4[_local2 - 1]][2]; where.weapons["weapon" + _local2].name_txt.textColor = "0xFF9900"; var _local5 = weapon_amr[_local4[_local2 - 1]][1]; if (_local5 > 999) { _local5 = "\u221E"; } where.weapons["weapon" + _local2].bullets_txt.text = (_local5 + " / ") + _local5; where.weapons["weapon" + _local2].bullets_txt.textColor = "0xFFCC00"; } where.weapons["weapon" + _local2].onPress = function () { play_soundAction("\u624B\u67AA\u4E0A\u5B50\u5F39", false); choose_this_weapon(this._parent._parent, this.mc._currentframe); this._y++; }; where.weapons["weapon" + _local2].onRelease = (where.weapons["weapon" + _local2].onReleaseOutside = function () { this._y--; }); } else { where.weapons["weapon" + _local2]._visible = false; } _local2++; } } function choose_this_weapon(where, what) { var _local1 = 0; while (_local1 <= 5) { if (game_player_weapons[_local1] == what) { return(undefined); } _local1++; } _local1 = 2; while (_local1 <= 5) { if (game_player_weapons[_local1] == 0) { game_player_weapons[_local1] = what; where["inven" + _local1]._visible = true; where["inven" + _local1].gotoAndStop(game_player_weapons[_local1]); break; } _local1++; } } function delete_this_weapon(where, num) { where["inven" + num]._visible = false; game_player_weapons[where["inven" + num].my_num] = 0; } function show_player_weapon(where) { var _local2 = 0; while (_local2 <= 5) { where["inven" + _local2].stop(); where["inven" + _local2].my_num = _local2; if (game_player_weapons[_local2] != 0) { where["inven" + _local2]._visible = true; where["inven" + _local2].gotoAndStop(game_player_weapons[_local2]); } else { where["inven" + _local2]._visible = false; } if (where["inven" + _local2].my_num > 1) { where["inven" + _local2].onPress = function () { play_soundAction("\u624B\u67AA\u4E0A\u5B50\u5F39", false); delete_this_weapon(this._parent, this.my_num); }; } _local2++; } } function default_weapons(where) { var _local2 = 0; var _local1 = 0; while (_local1 <= 5) { _local2 = _local2 + game_player_weapons[_local1]; _local1++; } if (_local2 == 16) { game_player_weapons = [1, 15, 22, 30, 37, 43]; show_player_weapon(where); return(true); } return(false); } function show_new_weapons(where, level) { var _local2 = [[1, 2, 3, 4], [8, 9, 10, 11], [15, 16, 17, 18], [22, 23, 24, 25, 26], [30, 31], [35, 36, 37, 38, 39], [43, 44, 45, 46, 47], [51, 52, 53, 54], [58, 59, 60]]; var _local4 = []; for (var _local10 in _local2) { for (var _local8 in _local2[_local10]) { if (weapon_amr[_local2[_local10][_local8]][0] == level) { _local4.push(_local10); break; } } } for (var _local9 in _local4) { var _local1 = Number(_local4[_local9]) + 1; where["tab" + _local1].hint_mc = where.attachMovie("new_weapon_clue", "new_weapon_clue" + _local1, where.getNextHighestDepth(), {_x:where["tab" + _local1]._x + 18, _y:where["tab" + _local1]._y - 10}); } } function initial_data() { stop_musicAction(); now_music = ""; stages = 1; life_left = 100; modify_XY_array1_1 = [[-2750, -151, false], [-5525, 0, false]]; modify_XY_array1_2 = [[-2650, 80, false], [-2960, 190, false], [-3280, 325, false], [-3700, 425, false], [-4090, 575, false], [-4425, 660, false], [-4780, 810, false], [-5215, 930, false], [-5520, 1075, false], [-5850, 1200, false], [-7355, 1315, false], [-7530, 1470, false], [-7750, 1615, false], [-8020, 1795, false], [-8200, 1940, false], [-8450, 2095, false], [-8650, 2260, false], [-8910, 2400, false]]; modify_XY_array1_3 = [[-590, -190, false], [-1015, -310, false], [-1330, -410, false], [-1700, -470, false], [-1900, -615, false], [-2300, -760, false], [-2750, -800, false]]; allow_area_array_1_1 = -8260; allow_area_array_1_2 = -11800; allow_area_array_1_3 = -4130; get_map_infor(1, 1, 1, [0, 0], 15, [530, undefined, undefined]); get_map_infor(1, 2, 1, [45, 320], 21, [575, undefined, undefined]); get_map_infor(1, 3, 1, [105, 300], 8, [999, undefined, undefined]); stg1_2_map_xy[6] = [590, -400]; stg1_2_map_xy[8] = [590, -400]; stg1_2_map_xy[10] = [590, -400]; stg1_2_map_xy[13] = [590, -400]; stg1_2_map_xy[14] = [590, -400]; stg1_2_map_xy[15] = [590, -400]; stg1_3_map_xy[5] = [590, 400]; stg1_3_map_xy[7] = [590, 350]; stg1_3_map_xy[8] = [590, 50]; modify_XY_array2_6 = [[-30, -175, false], [-275, -270, false], [-700, -400, false], [-6995, -235, false], [-7340, -130, false], [-7640, 0, false]]; allow_area_array_2_1 = -4130; allow_area_array_2_2 = -2950; allow_area_array_2_3 = 2950; allow_area_array_2_4 = -2950; allow_area_array_2_5 = 0; allow_area_array_2_6 = -7670; allow_area_array_2_7 = -6490; get_map_infor(2, 1, 1, [0, 0], 8, [480, undefined, undefined]); get_map_infor(2, 2, 1, [45, 330], 6, [575, undefined, undefined]); get_map_infor(2, 3, -1, [525, 340], 6, [15, undefined, undefined]); get_map_infor(2, 4, 1, [45, 320], 6, [undefined, 0, 390]); get_map_infor(2, 5, 1, [100, 0], 1, [undefined, 0, 350]); get_map_infor(2, 6, 1, [100, 0], 14, [undefined, 55, 400]); get_map_infor(2, 7, 1, [265, 255], 12, [999, undefined, undefined]); stg2_3_map_xy[2] = [-590, 0]; stg2_3_map_xy[3] = [-590, 0]; stg2_3_map_xy[4] = [-590, 0]; stg2_3_map_xy[5] = [-590, 0]; stg2_3_map_xy[6] = [-590, 0]; stg2_6_map_xy[3] = [590, 400]; stg2_6_map_xy[13] = [590, -400]; modify_XY_array3_7 = [[-590, -740, false], [-2300, -635, false], [-2480, -525, false], [-2600, -400, false], [-4550, -300, false], [-5600, -400, false]]; modify_XY_array3_16 = [[-7270, -1060, false]]; allow_area_array_3_1 = -5900; allow_area_array_3_2 = 0; allow_area_array_3_3 = -2360; allow_area_array_3_4 = 0; allow_area_array_3_5 = -2360; allow_area_array_3_6 = 0; allow_area_array_3_7 = -800; allow_area_array_3_8 = -1180; allow_area_array_3_9 = -1770; allow_area_array_3_10 = 0; allow_area_array_3_11 = 0; allow_area_array_3_12 = 0; allow_area_array_3_13 = 0; allow_area_array_3_14 = 0; allow_area_array_3_15 = -590; allow_area_array_3_16 = -2360; get_map_infor(3, 1, 1, [0, 0], 11, [340, 0, 260]); get_map_infor(3, 2, 1, [35, 353], 1, [575, undefined, undefined]); get_map_infor(3, 3, 1, [134, 292], 5, [340, 0, 260]); get_map_infor(3, 4, 1, [35, 344], 1, [575, undefined, undefined]); get_map_infor(3, 5, 1, [127, 293], 5, [470, 0, 250]); get_map_infor(3, 6, 1, [35, 355], 1, [575, undefined, undefined]); get_map_infor(3, 7, 2, [31, 217], 13, [550, undefined, undefined]); get_map_infor(3, 8, 1, [40, 270], 10, [420, 0, 310]); get_map_infor(3, 9, 1, [264, 323], 10, [410, 0, 260]); get_map_infor(3, 10, 1, [38, 350], 1, [575, 0, 340]); get_map_infor(3, 11, -1, [50, 270], 1, [140, 0, 260]); get_map_infor(3, 12, 1, [30, 360], 1, [575, 0, 350]); get_map_infor(3, 13, 1, [50, 270], 1, [295, 0, 260]); get_map_infor(3, 14, 1, [35, 360], 1, [575, 155, 400]); get_map_infor(3, 15, 1, [250, 333], 7, [575, undefined, undefined]); get_map_infor(3, 16, 1, [135, 328], 17, [999, undefined, undefined]); stg_width_3_7 = 5900; stg_width_3_8 = 2950; stg_width_3_9 = 2950; stg_width_3_15 = 1180; stg_width_3_16 = 7670; stg3_7_map_xy[2] = [0, 400]; stg3_7_map_xy[3] = [0, 400]; stg3_7_map_xy[4] = [590, -200]; stg3_7_map_xy[7] = [590, -200]; stg3_7_map_xy[9] = [590, -100]; stg3_8_map_xy[4] = [0, -400]; stg3_8_map_xy[5] = [0, -400]; stg3_8_map_xy[6] = [0, -400]; stg3_8_map_xy[7] = [0, -400]; stg3_9_map_xy[5] = [0, 400]; stg3_9_map_xy[6] = [0, 400]; stg3_9_map_xy[7] = [0, 400]; stg3_9_map_xy[8] = [0, 400]; stg3_15_map_xy[3] = [0, -400]; stg3_15_map_xy[4] = [0, -400]; stg3_15_map_xy[5] = [0, -400]; stg3_15_map_xy[6] = [0, -400]; stg3_16_map_xy[6] = [0, 400]; stg3_16_map_xy[7] = [0, 400]; stg3_16_map_xy[8] = [0, 400]; stg3_16_map_xy[16] = [590, -270]; allow_next_map_3_7 = 3; allow_next_map_3_8 = 3; allow_next_map_3_9 = 4; allow_next_map_3_15 = 2; allow_next_map_3_16 = 5; allow_area_array_4_2 = 0; allow_area_array_4_3 = -2360; allow_area_array_4_4 = -2950; allow_area_array_4_5 = -2950; allow_area_array_4_6 = -2360; allow_area_array_4_7 = 400; allow_area_array_4_8 = 2400; allow_area_array_4_9 = -590; allow_area_array_4_10 = -1180; allow_area_array_4_11 = -210; allow_area_array_4_12 = 0; allow_area_array_4_13 = -210; allow_area_array_4_14 = -210; allow_area_array_4_15 = 0; allow_area_array_4_16 = 964; allow_area_array_4_17 = 0; allow_area_array_4_18 = 964; allow_area_array_4_19 = 0; allow_area_array_4_20 = 964; allow_area_array_4_21 = 0; allow_area_array_4_22 = -590; allow_area_array_4_23 = -2360; allow_area_array_4_24 = -590; get_map_infor(4, 1, -2, [0, 0], 1, [0, 0, 0]); get_map_infor(4, 2, 1, [45, 345], 1, [575, 0, 325]); get_map_infor(4, 3, 1, [85, 375], 9, [999, undefined, undefined]); get_map_infor(4, 4, 1, [45, 340], 6, [999, undefined, undefined]); get_map_infor(4, 5, 1, [45, 340], 6, [575, undefined, undefined]); get_map_infor(4, 6, 1, [45, 370], 5, [307, 0, 350]); get_map_infor(4, 7, -2, [45, 349], 2, [999, undefined, undefined]); get_map_infor(4, 8, -2, [159, 373], 7, [undefined, 50, 400]); get_map_infor(4, 9, 1, [150, 285], 2, [520, undefined, undefined]); get_map_infor(4, 10, 1, [45, 333], 3, [999, undefined, undefined]); get_map_infor(4, 11, 1, [45, 325], 1, [575, undefined, undefined]); get_map_infor(4, 12, 1, [45, 338], 1, [999, undefined, undefined]); get_map_infor(4, 13, 1, [45, 350], 1, [575, undefined, undefined]); get_map_infor(4, 14, 1, [45, 369], 1, [999, undefined, undefined]); get_map_infor(4, 15, 1, [45, 342], 1, [540, 240, 400]); get_map_infor(4, 16, -2, [50, 350], 3, [999, undefined, undefined]); get_map_infor(4, 17, 1, [535, 380], 1, [60, 0, 300]); get_map_infor(4, 18, -2, [540, 350], 3, [999, undefined, undefined]); get_map_infor(4, 19, 1, [65, 184], 1, [540, 0, 150]); get_map_infor(4, 20, -2, [50, 350], 3, [65, undefined, undefined]); get_map_infor(4, 21, 1, [540, 380], 1, [60, 0, 300]); get_map_infor(4, 22, 1, [45, 335], 2, [575, undefined, undefined]); get_map_infor(4, 23, 1, [80, 330], 5, [575, undefined, undefined]); get_map_infor(4, 24, 1, [45, 360], 6, [999, undefined, undefined]); stg_width_4_3 = 2360; stg_width_4_7 = 0; stg_width_4_8 = 0; stg_width_4_11 = 210; stg_width_4_13 = 210; stg_width_4_14 = 210; stg_width_4_16 = 0; stg_width_4_18 = 0; stg_width_4_20 = 0; stg_width_4_24 = 590; stg4_3_map_xy[6] = [0, 400]; stg4_3_map_xy[7] = [0, 400]; stg4_3_map_xy[8] = [0, 400]; stg4_3_map_xy[9] = [0, 400]; stg4_7_map_xy[2] = [0, -400]; stg4_8_map_xy[2] = [0, -400]; stg4_8_map_xy[3] = [0, -400]; stg4_8_map_xy[4] = [0, -400]; stg4_8_map_xy[5] = [0, -400]; stg4_8_map_xy[6] = [0, -400]; stg4_8_map_xy[7] = [0, -400]; stg4_16_map_xy[2] = [0, -400]; stg4_16_map_xy[3] = [0, -564]; stg4_18_map_xy[2] = [0, -400]; stg4_18_map_xy[3] = [0, -564]; stg4_20_map_xy[2] = [0, -400]; stg4_20_map_xy[3] = [0, -564]; stg4_24_map_xy[3] = [0, -400]; stg4_24_map_xy[4] = [0, -400]; stg4_24_map_xy[5] = [0, -400]; allow_next_map_4_3 = 5; allow_next_map_4_24 = 2; stopAllSounds(); } function get_map_infor(stg, sec, direct, start_point, map_parts, end) { this[((("stg" + stg) + "_") + sec) + "_map_xy"] = []; this[(("stg_direct_" + stg) + "_") + sec] = direct; this[(("player_start_" + stg) + "_") + sec] = start_point; this[(("allow_next_map_" + stg) + "_") + sec] = map_parts; this[(("stg_width_" + stg) + "_") + sec] = 590 * (map_parts - 1); this[(("stg_end_" + stg) + "_") + sec] = end; } function draw_map_start(stg, sec) { delete stg4_1_enemy_container; if ((stg == 4) and (sec == 1)) { main._x = 0; main._y = -2400; map_now4_1 = []; map_now4_1[0] = [0, 0, 0]; map_now4_1[1] = [0, 0, 0]; map_now4_1[2] = [0, 0, 0]; map_now4_1[3] = [0, 0, 0]; map_now4_1[4] = [0, 0, 0]; map_now4_1[5] = [0, 0, 0]; map_now4_1[6] = [0, 0, 0]; add_current_maps(); stg4_1_enemy_container = {}; } else { var _local1 = main.bg.attachMovie(("stage" + stg) + "_bg", "bg1", main.bg.getNextHighestDepth()); _local1.gotoAndStop("s" + sec); _local1.getBounds.cacheAsBitmap = true; } } function change_scene(poz_x, poz_y, temp_end) { if ((!next_scence_blocked) and (life_left > 0)) { var _local1 = 0; if ((poz_x >= (temp_end[0] - 5)) and (poz_x <= (temp_end[0] + 5))) { _local1++; } else if (temp_end[0] == undefined) { _local1++; } if ((poz_y <= temp_end[1]) or (poz_y >= temp_end[2])) { _local1++; } else if (temp_end[1] == undefined) { _local1++; } if (_local1 == 2) { change_sceneAction(); } } } function change_sceneAction() { if ((this.game_intro == undefined) and main.player.live) { var _local2 = this.attachMovie("game_intro", "game_intro", this.getNextHighestDepth()); _local2.gotoAndStop("level_pass"); active_object_speed = 0; active_map_drawer = "main.player"; stop_shoot(main.player); main.player.xspeed = 0; } } function draw_map(which) { if (stages == 1) { draw_map01(which); } else if (stages == 2) { draw_map01(which); } else if (stages == 3) { draw_map01(which); } else if (stages == 4) { if (stages_section == 1) { draw_map02(which); } else { draw_map01(which); } } modify_XY(main._x, main._y); front._x = main._x; front._y = main._y; } function draw_map01(which) { var _local2 = this[(("stg_direct_" + stages) + "_") + stages_section]; if (which != undefined) { var _local7 = get_map_point(which); var _local4 = _local7[0]; var _local3 = _local7[1]; var _local8 = this[(("stg_end_" + stages) + "_") + stages_section]; if (_local2 == 1) { var _local9 = this[(("allow_area_array_" + stages) + "_") + stages_section] - (map_repeated_x * 590); var _local6 = -(this[(("stg_width_" + stages) + "_") + stages_section] + (map_repeated_x * 590)); if (_local4 >= 295) { if (main._x > _local6) { move_maps(which, _local2, _local9, _local4 - 295); } else { main._x = _local6; } } if (main._x == _local6) { change_scene(_local4, _local3, _local8); } } else if (_local2 == -1) { var _local9 = this[(("allow_area_array_" + stages) + "_") + stages_section] + (map_repeated_x * 590); var _local6 = this[(("stg_width_" + stages) + "_") + stages_section] - (map_repeated_x * 590); if (_local4 <= 295) { if (main._x < _local6) { move_maps(which, _local2, _local9, 295 - _local4); } else { main._x = _local6; } } if (main._x == _local6) { change_scene(_local4, _local3, _local8); } } else if (_local2 == 2) { var _local9 = this[(("allow_area_array_" + stages) + "_") + stages_section] - (map_repeated_y * 400); if (_local3 >= 180) { move_maps(which, _local2, _local9, _local3 - 180); } } else if (_local2 == -2) { var _local9 = this[(("allow_area_array_" + stages) + "_") + stages_section] + (map_repeated_y * 400); if (_local3 <= 220) { move_maps(which, _local2, _local9, 220 - _local3); } } draw_game_maps(_local2); } } function move_maps(who, temp, temp_area, distance) { if (active_map_drawer == "main.player") { if (Math.abs(temp) == 1) { var _local1 = ((Math.abs(who.xspeed) + Math.round(distance / 10)) * Math.abs(temp)) / temp; } else { var _local1 = ((Math.abs(who.yspeed) + Math.round(distance / 10)) * Math.abs(temp)) / temp; } if (_local1 == 0) { var _local1 = (8 * Math.abs(temp)) / temp; } } else { var _local1 = (Math.abs(active_object_speed) * Math.abs(temp)) / temp; } if (temp == 1) { if (main._x >= (temp_area + _local1)) { main._x = main._x - _local1; } else if (main._x < (temp_area + _local1)) { main._x = temp_area; } } else if (temp == -1) { if (main._x <= (temp_area + _local1)) { main._x = main._x - _local1; } else if (main._x > (temp_area + _local1)) { main._x = temp_area; } } else if (temp == 2) { if (main._y >= (temp_area + _local1)) { main._y = main._y - _local1; } else if (main._y < (temp_area + _local1)) { main._y = temp_area; } } else if (temp == -2) { if (main._y <= (temp_area + _local1)) { main._y = main._y - _local1; } else if (main._y > (temp_area + _local1)) { main._y = temp_area; } } } function draw_game_maps(dir) { do { if ((in main.bg) == null) { break; } var _local4 = in main.bg; var _local1 = get_map_point(main.bg[_local4]); var _local3 = _local1[0]; var _local2 = _local1[1]; } while (!draw_next_map(dir, _local3, _local2, _local4)); do { } while (() != null); } function draw_next_map(dir, poz_x, poz_y, grounds) { if (adjust_map(poz_x, poz_y) == 1) { if (this[(("allow_next_map_" + stages) + "_") + stages_section] > (stages_part - (map_repeated_x + map_repeated_y))) { var _local2 = Number(grounds.slice(2)) + 1; if (main.bg["bg" + _local2] == undefined) { stages_part++; main.bg.attachMovie(("stage" + stages) + "_bg", "bg" + _local2, main.bg.getNextHighestDepth()); if (main.bg["bg" + (_local2 - 1)].repeat != undefined) { if (game_medium_boss) { main.bg["bg" + _local2].gotoAndStop(main.bg["bg" + (_local2 - 1)]._currentframe + main.bg["bg" + (_local2 - 1)].repeat); if (Math.abs(dir) == 1) { map_repeated_x = map_repeated_x + (Math.abs(main.bg["bg" + (_local2 - 1)].repeat) + 1); } else if (Math.abs(dir) == 2) { map_repeated_y = map_repeated_y + (Math.abs(main.bg["bg" + (_local2 - 1)].repeat) + 1); } } else { main.bg["bg" + _local2].gotoAndStop(main.bg["bg" + (_local2 - 1)]._currentframe + 1); } } else { main.bg["bg" + _local2].gotoAndStop(main.bg["bg" + (_local2 - 1)]._currentframe + 1); } var _local4 = this[((("stg" + stages) + "_") + stages_section) + "_map_xy"][stages_part]; if (_local4 == undefined) { var _local3 = this[(("stg_direct_" + stages) + "_") + stages_section]; if (_local3 == 1) { main.bg["bg" + _local2]._x = main.bg["bg" + (_local2 - 1)]._x + 590; main.bg["bg" + _local2]._y = main.bg["bg" + (_local2 - 1)]._y; } else if (_local3 == -1) { main.bg["bg" + _local2]._x = main.bg["bg" + (_local2 - 1)]._x - 590; main.bg["bg" + _local2]._y = main.bg["bg" + (_local2 - 1)]._y; } else if (_local3 == 2) { main.bg["bg" + _local2]._x = main.bg["bg" + (_local2 - 1)]._x; main.bg["bg" + _local2]._y = main.bg["bg" + (_local2 - 1)]._y + 400; } else if (_local3 == -2) { main.bg["bg" + _local2]._x = main.bg["bg" + (_local2 - 1)]._x; main.bg["bg" + _local2]._y = main.bg["bg" + (_local2 - 1)]._y - 400; } } else { main.bg["bg" + _local2]._x = main.bg["bg" + (_local2 - 1)]._x + _local4[0]; main.bg["bg" + _local2]._y = main.bg["bg" + (_local2 - 1)]._y + _local4[1]; } main.bg["bg" + _local2].g.cacheAsBitmap = true; return(true); } } } else if (adjust_map(poz_x, poz_y) == 0) { var _local5 = main.bg["bg" + (Number(grounds.slice(2)) - 1)]; if (_local5 != undefined) { _local5.removeMovieClip(); remove_thingsAction(); return(true); } } return(false); } function adjust_map(poz_x, poz_y) { var _local2 = this[(("stg_direct_" + stages) + "_") + stages_section]; if (_local2 == 1) { if (poz_x < -50) { return(0); } if (poz_x < 50) { return(1); } } else if (_local2 == -1) { if (poz_x > 50) { return(0); } if (poz_x > -50) { return(1); } } else if (_local2 == 2) { if (poz_y < -50) { return(0); } if (poz_y < 50) { return(1); } } else if (_local2 == -2) { if (poz_y > 50) { return(0); } if (poz_y > -50) { return(1); } } return(2); } function modify_XY(main_x, main_y) { var _local3 = this[(("modify_XY_array" + stages) + "_") + stages_section]; if (_local3 != undefined) { var _local2 = 0; while (_local2 < _local3.length) { if (_local3[_local2][2] == false) { if (main_x < _local3[_local2][0]) { main_move_XY(undefined, _local3[_local2][1]); _local3.shift(); } break; } _local2++; } } } function main_move_XY(targetX, targetY) { main.targetX = targetX; main.targetY = targetY; main.onEnterFrame = function () { var _local2 = 0; if (this.targetX != undefined) { if (Math.abs(this._x - this.targetX) > 2) { if (Math.abs((this.targetX - this._x) / 30) > 1) { this._x = this._x + ((this.targetX - this._x) / 30); } else { this._x = this._x + (Math.abs(this.targetX - this._x) / (this.targetX - this._x)); } } else { this._x = this.targetX; _local2++; } } else { _local2++; } if (this.targetY != undefined) { if (Math.abs(this._y - this.targetY) > 2) { if (Math.abs((this.targetY - this._y) / 30) > 1) { this._y = this._y + ((this.targetY - this._y) / 30); } else { this._y = this._y + (Math.abs(this.targetY - this._y) / (this.targetY - this._y)); } } else { this._y = this.targetY; _local2++; } } else { _local2++; } if (_local2 == 2) { delete this.onEnterFrame; } }; } function add_frontpic(what, px, py) { var _local1 = front.getNextHighestDepth(); var _local2 = front.attachMovie(what, (what + "_") + _local1, _local1, {_x:px, _y:py}); _local2.targeter = main.player; return(_local2); } function remove_thingsAction() { var _local2 = this[(("stg_direct_" + stages) + "_") + stages_section]; for (var _local3 in front) { if (_local2 == 1) { if (get_map_point(front[_local3])[0] < (-50 - (front[_local3]._width / 2))) { front[_local3].removeMovieClip(); } } else if (_local2 == -1) { if (get_map_point(front[_local3])[0] > (640 + (front[_local3]._width / 2))) { front[_local3].removeMovieClip(); } } else if (_local2 == 2) { if (get_map_point(front[_local3])[1] < (-50 - (front[_local3]._height / 2))) { front[_local3].removeMovieClip(); } } else if (_local2 == -2) { if (get_map_point(front[_local3])[1] > (450 + (front[_local3]._height / 2))) { front[_local3].removeMovieClip(); } } } for (var _local5 in main.objects) { if (_local2 == 1) { if (get_map_point(main.objects[_local5])[0] < (-50 - (main.objects[_local5]._width / 2))) { main.objects[_local5].removeMovieClip(); } } else if (_local2 == -1) { if (get_map_point(main.objects[_local5])[0] > (640 + (main.objects[_local5]._width / 2))) { main.objects[_local5].removeMovieClip(); } } else if (_local2 == 2) { if (get_map_point(main.objects[_local5])[1] < (-50 - (main.objects[_local5]._height / 2))) { main.objects[_local5].removeMovieClip(); } } else if (_local2 == -2) { if (get_map_point(main.objects[_local5])[1] > (450 + (main.objects[_local5]._height / 2))) { main.objects[_local5].removeMovieClip(); } } } for (var _local6 in main.enemies) { if (!main.enemies[_local6].active_moved) { if (_local2 == 1) { if (get_map_point(main.enemies[_local6])[0] < (-50 - (main.enemies[_local6]._width / 2))) { main.enemies[_local6].removeMovieClip(); } } else if (_local2 == -1) { if (get_map_point(main.enemies[_local6])[0] > (640 + (main.enemies[_local6]._width / 2))) { main.enemies[_local6].removeMovieClip(); } } else if (_local2 == 2) { if (get_map_point(main.enemies[_local6])[1] < (-50 - (main.enemies[_local6]._height / 2))) { main.enemies[_local6].removeMovieClip(); } } else if (_local2 == -2) { if (get_map_point(main.enemies[_local6])[1] > (450 + (main.enemies[_local6]._height / 2))) { main.enemies[_local6].removeMovieClip(); } } } } for (var _local4 in main.others) { if (_local2 == 1) { if (get_map_point(main.others[_local4])[0] < (-50 - (main.others[_local4]._width / 2))) { main.others[_local4].removeMovieClip(); } } else if (_local2 == -1) { if (get_map_point(main.others[_local4])[0] > (640 + (main.others[_local4]._width / 2))) { main.others[_local4].removeMovieClip(); } } else if (_local2 == 2) { if (get_map_point(main.others[_local4])[1] < (-50 - (main.others[_local4]._height / 2))) { main.others[_local4].removeMovieClip(); } } else if (_local2 == -2) { if (get_map_point(main.others[_local4])[1] > (450 + (main.others[_local4]._height / 2))) { main.others[_local4].removeMovieClip(); } } } } function hold_camera(team, where) { remove_stage_arrow(); for (var _local5 in team) { team[_local5].my_team = team; team[_local5].allow_area_array = _root[(("allow_area_array_" + stages) + "_") + stages_section]; team[_local5].dieEvents = function () { var _local3 = true; for (var _local4 in this.my_team) { if (this.my_team[_local4].live) { _local3 = false; break; } } if (this.dieEvents1 != undefined) { this.dieEvents1(); } if (_local3) { _root[(("allow_area_array_" + stages) + "_") + stages_section] = this.allow_area_array; add_stage_arrow(_root[(("stg_direct_" + stages) + "_") + stages_section]); if (this.dieEvents2 != undefined) { this.dieEvents2(); } } }; } _root[(("allow_area_array_" + stages) + "_") + stages_section] = where; } function specific_stage_changer(which, stage) { which.targeter = main.player; which.onEnterFrame = function () { var _local2 = get_map_point(this.targeter); if (this.hitTest(_local2[0], _local2[1], true)) { specific_stage = stage; change_sceneAction(); delete this.onEnterFrame; } }; } function stage_move_restricter(where, xdir, px, ydir, py) { where.targeter = main.player; where.onEnterFrame = function () { if (ydir == -2) { if (xdir == -1) { if (get_map_point(this.targeter)[1] <= py) { player_min_x = px; } else { delete player_min_x; } } else if (xdir == 1) { if (get_map_point(this.targeter)[1] <= py) { player_max_x = px; } else { delete player_max_x; } } } else if (ydir == 2) { if (xdir == -1) { if (get_map_point(this.targeter)[1] >= py) { player_min_x = px; } else { delete player_min_x; } } else if (xdir == 1) { if (get_map_point(this.targeter)[1] >= py) { player_max_x = px; } else { delete player_max_x; } } } }; } function remove_move_restricter(where) { delete where.onEnterFrame; delete player_min_x; delete player_max_x; } function draw_map02(which) { if (which != undefined) { var _local4 = get_map_point(which); var _local3 = _local4[0]; var _local2 = _local4[1]; if ((which.xspeed >= 0) and (_local3 > 295)) { move_maps_x((-which.xspeed) - Math.round((_local3 - 295) / 10)); } else if ((which.xspeed <= 0) and (_local3 < 295)) { move_maps_x((-which.xspeed) + Math.round((295 - _local3) / 10)); } if (which.states != "jump") { if ((which.yspeed >= 0) and (_local2 > 200)) { move_maps_y((-which.yspeed) - Math.round((_local2 - 200) / 10)); } else if ((which.yspeed <= 0) and (_local2 < 200)) { move_maps_y((-which.yspeed) + Math.round((200 - _local2) / 10)); } } } add_current_maps(); remove_current_maps(); } function move_maps_x(temp_speed) { var _local4 = this[(("map_width_min" + stages) + "_") + stages_section]; var _local3 = this[(("map_width_max" + stages) + "_") + stages_section]; if (temp_speed < 0) { if (main._x > (_local4 - temp_speed)) { main._x = main._x + temp_speed; } else { main._x = _local4; } } else if (temp_speed > 0) { if (main._x < (_local3 - temp_speed)) { main._x = main._x + temp_speed; } else { main._x = _local3; } } front._x = main._x; } function move_maps_y(temp_speed) { var _local4 = this[(("map_height_min" + stages) + "_") + stages_section]; var _local3 = this[(("map_height_max" + stages) + "_") + stages_section]; if (temp_speed < 0) { if (main._y > (_local4 - temp_speed)) { main._y = main._y + temp_speed; } else { main._y = _local4; } } else if (temp_speed > 0) { if (main._y < (_local3 - temp_speed)) { main._y = main._y + temp_speed; } else { main._y = _local3; } } front._y = main._y; } function add_current_maps() { var _local1 = Math.floor((map_width_max4_1 - main._x) / 590); var _local2 = Math.floor((map_height_max4_1 - main._y) / 400); attach_map(_local1, _local2); attach_map(_local1 + 1, _local2); attach_map(_local1, _local2 + 1); attach_map(_local1 + 1, _local2 + 1); } function attach_map(mapx, mapy) { if (map_now4_1[mapy][mapx] == 0) { var _local1 = main.bg.attachMovie("stage4_bg", (("bg" + mapx) + "_") + mapy, main.bg.getNextHighestDepth()); _local1._x = (mapx * 590) - map_width_max4_1; _local1._y = (mapy * 400) - map_height_max4_1; _local1.gotoAndStop(map_array4_1[mapy][mapx]); _local1.xnum = mapx; _local1.ynum = mapy; _local1.g.cacheAsBitmap = true; map_now4_1[mapy][mapx] = 1; } } function remove_current_maps() { for (var _local7 in main.bg) { var _local3 = get_map_point(main.bg[_local7]); var _local5 = _local3[0]; var _local4 = _local3[1]; if ((Math.abs(_local5) > 590) or (Math.abs(_local4) > 400)) { var _local2 = true; if (temp_y < 0) { for (var _local6 in main.enemies) { var _local1 = get_map_point(main.enemies[_local6]); if (main.bg[_local7].hitTest(_local1[0], _local1[1], true)) { _local2 = false; break; } } } if (_local2) { map_now4_1[main.bg[_local7].ynum][main.bg[_local7].xnum] = 0; main.bg[_local7].removeMovieClip(); remove_thingsAction(); break; } } } } function play_soundAction(what, cyc) { if (what != undefined) { if (this.sound_objects[what] == undefined) { this.sound_objects[what] = new Sound(this.sound_objects); this.sound_objects[what].attachSound(what); } if (game_sounds) { if (!cyc) { this.sound_objects[what].stop(what); this.sound_objects[what].start(); } else { this.sound_objects[what].start(0, 999); } } } } function stop_soundAction(what) { this[what].stop(what); } function play_music(what, cyc) { if (what != undefined) { if (this.music_objects[what] == undefined) { this.music_objects[what] = new Sound(this.music_objects); this.music_objects[what].attachSound(what); } if (game_music) { if (now_music != what) { now_music = what; stopAllSounds(); if (!cyc) { this.music_objects[what].start(); } else { this.music_objects[what].start(0, 999); } } } } } function stop_musicAction() { this[now_music].stop(now_music); } function add_weapon(where) { var _local3 = main.others.getNextHighestDepth(); var _local2 = main.others.attachMovie("\u5404\u79CD\u5956\u52B1", "\u5404\u79CD\u5956\u52B1" + _local3, _local3, {_x:Math.round(where._x), _y:Math.round(where._y)}); _local2.active_moved = where.active_moved; _local2.targeter = main.player; if (where.in_water) { always_shine(_local2, "blue"); } _local2.come_out = function () { this.gotoAndPlay("come"); this.onEnterFrame = function () { enemy_move(this, 0, 0); if (this.ready) { this.find_player(); } }; }; _local2.check_item = function () { this.items.gotoAndStop("amr"); }; _local2.find_player = function () { this.onEnterFrame = function () { enemy_move(this, 0, 0); if (this.items.hitTest(this.targeter.g)) { if ((this.targeter.gun_amr[this.targeter.gun_point][0] < 999) and (this.targeter.gun_amr[this.targeter.gun_point][0] < this.targeter.gun_amr[this.targeter.gun_point][1])) { this.targeter.gun_amr[this.targeter.gun_point][0] = this.targeter.gun_amr[this.targeter.gun_point][1]; adjust_current_amr(this.targeter); shot_shine(game_UI.amr1, "white", 2); shot_shine(game_UI.amr2, "white", 2); this.gotoAndPlay("go"); this.full_hint_mc.removeMovieClip(); this.remove_mc.removeMovieClip(); this._alpha = 100; play_soundAction("\u8865\u5145\u5F39\u836F"); delete this.onEnterFrame; return(undefined); } if (this.full_hint_mc == undefined) { play_soundAction("\u624B\u67AA\u4E0A\u5B50\u5F39"); this.attachMovie("\u5404\u79CD\u5956\u52B1", "full_hint_mc", this.getNextHighestDepth()).gotoAndStop("hint"); } } else if (this.full_hint_mc != undefined) { this.full_hint_mc.removeMovieClip(); } present_disappear(this, 250); }; }; _local2.come_out(); return(_local2); } function add_food(where, what) { var _local3 = main.others.getNextHighestDepth(); var _local2 = main.others.attachMovie("\u5404\u79CD\u5956\u52B1", "\u5404\u79CD\u5956\u52B1" + _local3, _local3, {_x:Math.round(where._x), _y:Math.round(where._y)}); _local2.active_moved = where.active_moved; _local2.type = what; _local2.targeter = main.player; if (where.in_water) { always_shine(_local2, "blue"); } _local2.come_out = function () { this.gotoAndPlay("come"); this.onEnterFrame = function () { enemy_move(this, 0, 0); if (this.ready) { this.find_player(); } }; }; _local2.check_item = function () { this.items.gotoAndStop(this.type); }; _local2.find_player = function () { this.onEnterFrame = function () { enemy_move(this, 0, 0); if (this.items.hitTest(this.targeter.g)) { this.add_life(); this.gotoAndPlay("go"); this.remove_mc.removeMovieClip(); this._alpha = 100; play_soundAction("\u8BB0\u5206\u97F3\u6548"); delete this.onEnterFrame; return(undefined); } present_disappear(this, 250); }; }; _local2.add_life = function () { adjust_life(this.numbers); }; _local2.come_out(); return(_local2); } function add_present(where, what) { if (where.definite or random(2 + game_diff_level)) { var _local4 = main.others.getNextHighestDepth(); var _local2 = main.others.attachMovie("\u5404\u79CD\u5956\u52B1", "\u5404\u79CD\u5956\u52B1" + _local4, _local4, {_x:Math.round(where._x), _y:Math.round(where._y)}); _local2.active_moved = where.active_moved; _local2.type = what; _local2.targeter = main.player; if (where.in_water) { always_shine(_local2, "blue"); } _local2.come_out = function () { this.gotoAndPlay("come"); this.onEnterFrame = function () { enemy_move(this, 0, 0); if (this.ready) { this.find_player(); } }; }; _local2.check_item = function () { this.items.gotoAndStop(this.type); }; _local2.find_player = function () { this.onEnterFrame = function () { enemy_move(this, 0, 0); if (this.items.hitTest(this.targeter.g)) { adjust_score(true, game_UI, Number(this.numbers)); this._y = this._y - ((score_height++) * 18); this.gotoAndStop("score"); this.remove_mc.removeMovieClip(); this._alpha = 100; play_soundAction("\u6361\u5230\u5206\u6570"); delete this.onEnterFrame; return(undefined); } present_disappear(this, 200); }; }; _local2.show_score = function (which) { var _local5 = 100000 + this.numbers; var _local4 = this.numbers.toString().length; if (which > _local4) { this.b["num" + which]._visible = 0; } else { var _local3 = Number(_local5.toString().slice(6 - which, 7 - which)); this.b["num" + which].gotoAndStop(_local3 + 1); } }; _local2.show_score_over = function () { score_height--; this.removeMovieClip(); }; _local2.come_out(); return(_local2); } } function present_disappear(which, time) { if (which.disappear_time == undefined) { which.disappear_time = time; } else { which.disappear_time--; if (which.disappear_time == 0) { object_remove(which, 0); } } } function set_keyAction(code) { var _local1 = 0; while (_local1 < keycodes.length) { if (keycodes[_local1][1] == code) { return(keycodes[_local1][0]); } _local1++; } return("Wrong key"); } function set_current_key() { game_intro.Wcode.order = 1; game_intro.Scode.order = 2; game_intro.Acode.order = 3; game_intro.Dcode.order = 4; game_intro.Weapon_code1.order = 5; game_intro.Weapon_code2.order = 6; var _local2 = SharedObject.getLocal("userSave_file"); if (_local2.data.Wcode != undefined) { Wcode = _local2.data.Wcode; } if (_local2.data.Scode != undefined) { Scode = _local2.data.Scode; } if (_local2.data.Acode != undefined) { Acode = _local2.data.Acode; } if (_local2.data.Dcode != undefined) { Dcode = _local2.data.Dcode; } if (_local2.data.Weapon_code1 != undefined) { Weapon_code1 = _local2.data.Weapon_code1; } if (_local2.data.Weapon_code2 != undefined) { Weapon_code2 = _local2.data.Weapon_code2; } game_intro.Wcode.what = set_keyAction(Wcode); game_intro.Scode.what = set_keyAction(Scode); game_intro.Acode.what = set_keyAction(Acode); game_intro.Dcode.what = set_keyAction(Dcode); game_intro.Weapon_code1.what = set_keyAction(Weapon_code1); game_intro.Weapon_code2.what = set_keyAction(Weapon_code2); game_intro.Wcode.onPress = function () { start_set_key(this); }; game_intro.Scode.onPress = function () { start_set_key(this); }; game_intro.Acode.onPress = function () { start_set_key(this); }; game_intro.Dcode.onPress = function () { start_set_key(this); }; game_intro.Weapon_code1.onPress = function () { start_set_key(this); }; game_intro.Weapon_code2.onPress = function () { start_set_key(this); }; end_set_key(); } function reset_org_options() { Wcode = org_Wcode; Scode = org_Scode; Acode = org_Acode; Dcode = org_Dcode; Weapon_code1 = org_Weapon_code1; Weapon_code2 = org_Weapon_code2; game_music = true; game_sounds = true; game_quality = "MEDIUM"; var _local1 = SharedObject.getLocal("userSave_file"); _local1.data.Wcode = org_Wcode; _local1.data.Scode = org_Scode; _local1.data.Acode = org_Acode; _local1.data.Dcode = org_Dcode; _local1.data.Weapon_code1 = org_Weapon_code1; _local1.data.Weapon_code2 = org_Weapon_code2; set_current_key(); set_current_options(); } function start_set_key(which) { play_soundAction("\u8865\u5145\u5F39\u836F"); set_current_key(); which.what = "PRESS A KEY"; key_set_pressed = false; keyListener = new Object(); keyListener.onKeyDown = function () { play_soundAction("\u624B\u67AA\u4E0A\u5B50\u5F39"); set_this_key(Key.getCode(), which); }; Key.addListener(keyListener); } function end_set_key() { Key.removeListener(keyListener); delete keyListener; } function set_this_key(code, which) { if (!key_set_pressed) { var _local1 = SharedObject.getLocal("userSave_file"); if (which.order == 1) { _local1.data.Wcode = (Wcode = code); } else if (which.order == 2) { _local1.data.Scode = (Scode = code); } else if (which.order == 3) { _local1.data.Acode = (Acode = code); } else if (which.order == 4) { _local1.data.Dcode = (Dcode = code); } else if (which.order == 5) { _local1.data.Weapon_code1 = (Weapon_code1 = code); } else if (which.order == 6) { _local1.data.Weapon_code2 = (Weapon_code2 = code); } which.what = set_keyAction(code); key_set_pressed = true; end_set_key(); } } function check_correct() { if (game_intro.Wcode.what == "Wrong key") { start_set_key(_root.game_intro.Wcode); return("wrong"); } if (game_intro.Scode.what == "Wrong key") { start_set_key(_root.game_intro.Scode); return("wrong"); } if (game_intro.Acode.what == "Wrong key") { start_set_key(_root.game_intro.Acode); return("wrong"); } if (game_intro.Dcode.what == "Wrong key") { start_set_key(_root.game_intro.Dcode); return("wrong"); } if (game_intro.Weapon_code1.what == "Wrong key") { start_set_key(_root.game_intro.Weapon_code1); return("wrong"); } if (game_intro.Weapon_code2.what == "Wrong key") { start_set_key(_root.game_intro.Weapon_code2); return("wrong"); } var _local4 = [Wcode, Scode, Acode, Dcode, Weapon_code1, Weapon_code2]; var _local5 = ["Wcode", "Scode", "Acode", "Dcode", "Weapon_code1", "Weapon_code2"]; var _local2 = 0; while (_local2 < (_local4.length - 1)) { var _local3 = _local2 + 1; while (_local3 < _local4.length) { if (_local4[_local2] == _local4[_local3]) { if (game_intro[_local5[_local2]] != undefined) { start_set_key(game_intro[_local5[_local2]]); shot_shine(game_intro[_local5[_local2]], "red", 2); return("wrong"); } } _local3++; } _local2++; } return("finish"); } function set_current_options() { game_intro.sound_1.onPress = function () { set_options("sound", true); play_soundAction("\u624B\u67AA\u4E0A\u5B50\u5F39"); }; game_intro.sound_2.onPress = function () { play_soundAction("\u624B\u67AA\u4E0A\u5B50\u5F39"); set_options("sound", false); }; game_intro.music_1.onPress = function () { play_soundAction("\u624B\u67AA\u4E0A\u5B50\u5F39"); set_options("music", true); }; game_intro.music_2.onPress = function () { play_soundAction("\u624B\u67AA\u4E0A\u5B50\u5F39"); set_options("music", false); }; game_intro.quality_1.onPress = function () { play_soundAction("\u624B\u67AA\u4E0A\u5B50\u5F39"); set_options("quality", "LOW"); }; game_intro.quality_2.onPress = function () { play_soundAction("\u624B\u67AA\u4E0A\u5B50\u5F39"); set_options("quality", "MEDIUM"); }; game_intro.quality_3.onPress = function () { play_soundAction("\u624B\u67AA\u4E0A\u5B50\u5F39"); set_options("quality", "HIGH"); }; set_options("sound", game_sounds); set_options("music", game_music); set_options("quality", game_quality); } function set_options(which, order) { if (which == "sound") { game_sounds = order; if (game_sounds) { change_color(game_intro.sound_1, NM_ColorMatrix); change_color(game_intro.sound_2, BW_ColorMatrix); } else { change_color(game_intro.sound_1, BW_ColorMatrix); change_color(game_intro.sound_2, NM_ColorMatrix); } } else if (which == "music") { game_music = order; if (game_music) { play_music("OP", true); change_color(game_intro.music_1, NM_ColorMatrix); change_color(game_intro.music_2, BW_ColorMatrix); } else { stopAllSounds(); now_music = ""; change_color(game_intro.music_1, BW_ColorMatrix); change_color(game_intro.music_2, NM_ColorMatrix); } } else if (which == "quality") { _quality = order; game_quality = order; if (game_quality == "LOW") { change_color(game_intro.quality_1, NM_ColorMatrix); change_color(game_intro.quality_2, BW_ColorMatrix); change_color(game_intro.quality_3, BW_ColorMatrix); } else if (game_quality == "MEDIUM") { change_color(game_intro.quality_1, BW_ColorMatrix); change_color(game_intro.quality_2, NM_ColorMatrix); change_color(game_intro.quality_3, BW_ColorMatrix); } else if (game_quality == "HIGH") { change_color(game_intro.quality_1, BW_ColorMatrix); change_color(game_intro.quality_2, BW_ColorMatrix); change_color(game_intro.quality_3, NM_ColorMatrix); } } } function create_new_player(where) { if (game_save_file_num < 4) { if (where.msg_box == undefined) { where.attachMovie("game_msg_box", "msg_box", where.getNextHighestDepth()).gotoAndPlay("create"); } } else { notice_Action(" Save Slot Is Full "); } } function delete_player(where) { if (where.msg_box == undefined) { where.attachMovie("game_msg_box", "msg_box", where.getNextHighestDepth()).gotoAndPlay("delete"); } } function delete_playerAction(where) { var _local1 = 1; while (_local1 <= 4) { if (where["slot" + _local1].select) { game_del_files(where["slot" + _local1].my_name, where); break; } _local1++; } } function enter_user_name(where, user_name, user_sex) { if (check_user_name(user_name)) { if (game_save_files(where, user_name, user_sex, level_passed_at_begining, true)) { return(true); } } return(false); } function check_user_name(my_name) { if (String(my_name).length < 2) { return(false); } var _local1 = SharedObject.getLocal("userSave_file"); for (var _local3 in _local1.data) { if (_local1.data[_local3].my_name == my_name) { return(false); } } return(true); } function game_save_files(where, file_name, sex, level_passed, show_hints) { var _local1 = SharedObject.getLocal("userSave_file"); if (file_name != undefined) { _local1.data[file_name] = new Object(); _local1.data[file_name].my_name = file_name; _local1.data[file_name].my_sex = sex; _local1.data[file_name].level_passed = level_passed; _local1.data[file_name].show_hints = show_hints; } _local1.data.Wcode = Wcode; _local1.data.Scode = Scode; _local1.data.Acode = Acode; _local1.data.Dcode = Dcode; _local1.data.Weapon_code1 = Weapon_code1; _local1.data.Weapon_code2 = Weapon_code2; if (where != undefined) { game_load_files(where._parent); } if (_local1.flush(1000) == true) { return(true); } return(false); } function game_save_level_file(level_passed) { if ((level_passed + (game_diff_level * 4)) > game_stage_pass) { if (URL_lockAction()) { var _local1 = SharedObject.getLocal("userSave_file"); game_stage_pass = 1; _local1.data[game_player_name].level_passed = level_passed + (game_diff_level * 4); _local1.flush(1000); return(level_passed + (game_diff_level * 4)); } } return(undefined); } function game_load_files(where) { game_player_weapons = [1, 15, 0, 0, 0, 0]; var _local3 = 1; while (_local3 <= 4) { where["slot" + _local3].gotoAndStop(1); where["slot" + _local3].my_name = "EMPTY SAVE SLOT"; where["slot" + _local3].mc.my_name_txt.textColor = 14262889 /* 0xD9A269 */; where["slot" + _local3].mc.player.gotoAndStop(1); where["slot" + _local3].mc.star.gotoAndStop(1); where["slot" + _local3].select = false; delete where["slot" + _local3].onPress; _local3++; } var _local4 = SharedObject.getLocal("userSave_file"); var _local2 = 0; game_save_file_num = 0; var _local5 = true; for (var _local7 in _local4.data) { if (_local4.data[_local7].my_name != undefined) { _local2++; game_save_file_num++; where["slot" + _local2].my_name = _local4.data[_local7].my_name; where["slot" + _local2].mc.my_name_txt.textColor = 3939345 /* 0x3C1C11 */; where["slot" + _local2].my_sex = _local4.data[_local7].my_sex; where["slot" + _local2].mc.player.gotoAndStop(_local4.data[_local7].my_sex); where["slot" + _local2].level_passed = _local4.data[_local7].level_passed; where["slot" + _local2].mc.star.gotoAndStop(_local4.data[_local7].level_passed + 1); where["slot" + _local2].show_hints = _local4.data[_local7].show_hints; if (_local5) { _local5 = false; game_player_name = where["slot" + _local2].my_name; where["slot" + _local2].gotoAndPlay(1); where["slot" + _local2].select = true; game_player_sex = where["slot" + _local2].my_sex; game_stage_pass = 1; game_show_hints = where["slot" + _local2].show_hints; } where["slot" + _local2].onPress = function () { if (where.msg_box == undefined) { play_soundAction("\u624B\u67AA\u4E0A\u5B50\u5F39"); if (!this.select) { this.select = true; this.gotoAndPlay(1); } for (var _local2 in this._parent) { if (this._parent[_local2].select and (this._parent[_local2]._name != this._name)) { this._parent[_local2].select = false; this._parent[_local2].play(); } } game_player_name = this.my_name; game_player_sex = this.my_sex; game_stage_pass = 1; game_show_hints = this.show_hints; } }; } } if (_local5) { change_color(where.buttons.btn_next, BW_ColorMatrix); change_color(where.buttons.btn_delete, BW_ColorMatrix); where.buttons.btn_next.enabled = false; where.buttons.btn_delete.enabled = false; create_new_player(where); } else { change_color(where.buttons.btn_next, NM_ColorMatrix); change_color(where.buttons.btn_delete, NM_ColorMatrix); where.buttons.btn_next.enabled = true; where.buttons.btn_delete.enabled = true; } } function game_del_files(which, where) { var _local1 = SharedObject.getLocal("userSave_file"); delete _local1.data[which]; game_load_files(where); } function add_player(temp_x, temp_y) { main.player.removeMovieClip(); var _local1 = main.attachMovie("player" + game_player_sex, "player", main.getNextHighestDepth()); _local1.states = "stand"; _local1.speed = 6; _local1.xspeed = 0; _local1.yspeed = 0; _local1.enemy_xspeed = 0; _local1._x = temp_x; _local1._y = temp_y; _local1.up.stop(); _local1.up.r_arm.stop(); adjust_amr(); _local1.shooting = false; _local1.injure = false; _local1.live = true; _local1.in_water = false; _local1.org_height = _local1.g._height; _local1.unbreak = false; _local1.can_with = true; _local1.can_move_maps = false; _local1.caught = false; control_able = true; _local1.gun_point = 0; _local1.gun_array = game_player_weapons; _local1.up.r_arm.gotoAndStop(_local1.gun_array[_local1.gun_point]); _local1.gun_amr = [[0, 0], [0, 0], [0, 0], [0, 0], [0, 0]]; for (var _local2 in game_player_weapons) { if (game_player_weapons[_local2] != 0) { _local1.gun_amr[_local2] = [weapon_amr[game_player_weapons[_local2]][1], weapon_amr[game_player_weapons[_local2]][1]]; } } adjust_current_amr(_local1); _local1.recoilX = 0; _local1.recoilY = 0; active_object_speed = 0; active_map_drawer = "main.player"; return(_local1); } function unbreakAction(who) { who.unbreak = true; who.createEmptyMovieClip("unbreaker", who.getNextHighestDepth()); who.unbreaker.unbreak_start = 0; who.unbreaker.onEnterFrame = function () { this.unbreak_start++; var _local2 = this.unbreak_start % 10; if (_local2 < 5) { this._parent._alpha = 60; } else { this._parent._alpha = 100; } if (this.unbreak_start > 50) { this._parent._alpha = 100; this._parent.unbreak = false; this.removeMovieClip(); } }; } function player_die(who, how, much) { if (!boss_killed) { if (who.live and (!who.unbreak)) { adjust_life(-Math.round(much * ((game_diff_level * 0.5) + 0.5))); if (who.yspeed < 0) { who.yspeed = 3; } if (life_left <= 0) { control_able = false; who.injure = true; who.live = false; who._alpha = 100; who.xspeed = 0; if (how == "shoot") { who.gotoAndStop("die1"); play_soundAction("\u4E3B\u89D2\u6B7B\u4EA1" + game_player_sex); } else if (how == "kill") { who.gotoAndStop("die2"); play_soundAction("\u4E3B\u89D2\u6B7B\u4EA1" + game_player_sex); } else if (how == "h2so4") { who.gotoAndStop("die3"); play_soundAction("\u4E3B\u89D2\u6B7B\u4EA1" + game_player_sex); play_soundAction("\u843D\u6C34"); who.jumper.removeMovieClip(); } else if (how == "fall") { who.gotoAndStop("die1"); play_soundAction("\u4E3B\u89D2\u6B7B\u4EA1" + game_player_sex); who.jumper.removeMovieClip(); } delete who.onEnterFrame; } else { if ((much > 10) and (!who.caught)) { control_able = false; stop_shoot(who); who.injure = true; who.gotoAndStop("die1"); who.xspeed = 0; who.recoilX = 0; who.recoilY = 0; who.onEnterFrame = function () { if (this.mc._currentframe == this.mc._totalframes) { control_able = true; this.gotoAndStop("man"); this.up.r_arm.gotoAndStop(this.gun_array[this.gun_point]); this.injure = false; unbreakAction(this); delete this.onEnterFrame; } else if (this.mc._currentframe > 30) { if (life_left > 0) { this.mc.play(); } else { this.mc.stop(); } } }; } else { unbreakAction(who); } shot_shine(game_UI.life, "red", 2); } return(true); } } return(false); } function moveX_action(who) { var _local20 = get_map_point(who); var _local15 = _local20[0]; var _local18 = _local20[1]; var _local12 = false; var _local5 = _local15; var _local9 = _local18 - who.org_height; var _local11 = false; var _local13 = _local15 + (2 * (who.xspeed + who.enemy_xspeed)); var _local14 = _local18 - who.g._height; var _local8 = false; var _local10 = false; var _local7 = _local13; var _local2 = _local18 - 15; var _local4 = false; var _local3 = _local15; var _local6 = _local18 + 10; for (var _local16 in main.objects) { if (get_ground_hit(main.objects[_local16].g, _local7, _local2) == 1) { if (get_ground_hit(main.objects[_local16].g, _local5, _local2) != 1) { _local8 = true; } } if (who.states != "jump") { if (get_ground_hit(main.objects[_local16].g, _local3, _local6) > 0) { adjustY(who, main.objects[_local16].g); _local4 = true; } } } for (var _local17 in main.enemies) { if (get_ground_hit(main.enemies[_local17].g, _local7, _local2) == 1) { if (get_ground_hit(main.enemies[_local17].g, _local5, _local2) != 1) { _local10 = true; } } if (who.states != "jump") { if (get_ground_hit(main.enemies[_local17].g, _local3, _local6) > 0) { if (get_ground_hit(main.enemies[_local17].g, _local3, _local9) == 0) { if (main.enemies[_local17].always_on or (who.live and (!who.injure))) { adjustY(who, main.enemies[_local17].g); if (main.enemies[_local17].can_jump) { if (who.live) { who.states = "jump"; who.down.force_jump = -5; gotoFrame(who, "down", "jump"); } } _local4 = true; } } } } } for (var _local19 in main.bg) { if (get_ground_hit(main.bg[_local19].g, _local5, _local9) == 1) { _local12 = true; } if (get_ground_hit(main.bg[_local19].g, _local13, _local14) == 1) { _local11 = true; } if (get_ground_hit(main.bg[_local19].g, _local7, _local2) == 1) { _local8 = true; } if (who.states != "jump") { if (get_ground_hit(main.bg[_local19].g, _local3, _local6) > 0) { adjustY(who, main.bg[_local19].g); _local4 = true; } } } who.stand_hit_head = _local12; who.hit_head = _local11; who.hit_ground = _local8; who.hit_enemy = _local10; if (((!_local8) and (!_local11)) and (!_local10)) { if ((who.xspeed > 0) and ((_local15 + who.xspeed) < 580)) { if ((player_max_x == undefined) or ((who._x + who.xspeed) < player_max_x)) { who._x = who._x + who.xspeed; } } else if ((who.xspeed < 0) and ((_local15 + who.xspeed) > 10)) { if ((player_min_x == undefined) or ((who._x + who.xspeed) > player_min_x)) { who._x = who._x + who.xspeed; } } } if (!_local4) { if (who.live and (who.states != "jump")) { gotoFrame(who, "down", "fall"); } } } function jump_Action(who, speed) { if (who.jumper == undefined) { who.createEmptyMovieClip("jumper", who.getNextHighestDepth()); } who.states = "jump"; who.yspeed = speed; who.jumper.onEnterFrame = function () { if (this._parent.in_water) { if (Math.abs(this._parent.yspeed) > 9) { this._parent.yspeed = (9 * Math.abs(this._parent.yspeed)) / this._parent.yspeed; } } else { this._parent.yspeed = this._parent.yspeed + 0.85; if (this._parent.yspeed > 15) { this._parent.yspeed = 15; } } this._parent._y = this._parent._y + this._parent.yspeed; if (this._parent.yspeed < 0) { var _local12 = get_map_point(this._parent); var _local4 = _local12[0]; var _local6 = _local12[1] - this._parent.yspeed; var _local9 = _local12[1] - this._parent.org_height; for (var _local10 in main.enemies) { if (!main.enemies[_local10].blood_all) { if (get_ground_hit(main.enemies[_local10].g, _local4, _local9) == 1) { if (get_ground_hit(main.enemies[_local10].g, _local4, _local6) == 0) { this._parent.yspeed = 3; return(undefined); } } } } for (var _local11 in main.bg) { if (get_ground_hit(main.bg[_local11].g, _local4, _local9) == 1) { this._parent.yspeed = 3; return(undefined); } if (this._parent.in_water) { var _local2 = -1; while (_local2 <= 1) { if (get_ground_hit(main.bg[_local11].g, _local4, _local6 + (_local2 * 5)) == -1) { if (main.water_up == undefined) { play_soundAction("\u843D\u6C34", false); main.attachMovie("\u843D\u6C34\u6548\u679C", "water_up", main.getNextHighestDepth(), {_x:this._parent._x, _y:this._parent._y + this._parent.yspeed}); } this._parent.in_water = false; always_shine(this._parent, "normal"); break; } _local2++; } } } if (_local9 < 0) { this._parent.yspeed = 0; } } else if (this._parent.yspeed >= 0) { var _local12 = get_map_point(this._parent); var _local4 = _local12[0]; var _local6 = _local12[1] + this._parent.yspeed; var _local9 = _local12[1] - this._parent.org_height; for (var _local10 in main.enemies) { if (get_ground_hit(main.enemies[_local10].g, _local4, _local6) > 0) { if (get_ground_hit(main.enemies[_local10].g, _local4, _local9) == 0) { if (main.enemies[_local10].always_on or (!this._parent.injure)) { main.enemies[_local10].startAction(this._parent); if (!main.enemies[_local10].have_startAction) { delete main.enemies[_local10].startAction; } if (main.enemies[_local10].can_jump and this._parent.live) { if (!this._parent.injure) { this._parent.yspeed = -5; } else { this._parent.yspeed = -0.85; } return(undefined); } landAction(this._parent, main.enemies[_local10].g); delete this.onEnterFrame; return(undefined); } } } } for (var _local11 in main.objects) { if (get_ground_hit(main.objects[_local11].g, _local4, _local6) > 0) { main.objects[_local11].startAction(this._parent); delete main.objects[_local11].startAction; landAction(this._parent, main.objects[_local11].g); delete this.onEnterFrame; return(undefined); } } for (var _local11 in main.bg) { var _local3 = get_ground_hit(main.bg[_local11].g, _local4, _local6); if (_local3 > 0) { landAction(this._parent, main.bg[_local11].g); delete this.onEnterFrame; return(undefined); } if (_local3 == -1) { if (!this._parent.in_water) { if (main.water_down == undefined) { play_soundAction("\u843D\u6C34", false); main.attachMovie("\u843D\u6C34\u6548\u679C", "water_down", main.getNextHighestDepth(), {_x:this._parent._x, _y:this._parent._y + this._parent.yspeed}); } this._parent.in_water = true; always_shine(this._parent, "blue"); } } else { if (_local3 == -2) { this._parent.unbreak = false; player_die(this._parent, "h2so4", 999); return(undefined); } if (_local3 == -3) { if (!this._parent.injure) { if (player_die(this._parent, "kill", 20)) { var _local5 = main.getNextHighestDepth(); main.attachMovie("\u5C0F\u5200\u780D\u4EBA_\u6548\u679C", "attack_effect" + _local5, _local5, {_x:this._parent._x, _y:this._parent._y}); play_soundAction("\u5C0F\u52000" + (random(2) + 1), false); } } } } } if ((this._parent._y + main._y) > 450) { if (game_intro == undefined) { this._parent.unbreak = false; player_die(this._parent, "fall", 999); delete this.onEnterFrame; } } } }; } function landAction(who, ground) { who.xspeed = 0; who.yspeed = 0; who.states = "stand"; adjustY(who, ground); if (who.live) { gotoFrame(who, "down", "stand"); } } function gameControl(who) { if (control_able and who.live) { gameControl01(who); gameControl02(who); } moveX_action(who); } function keys_areDown(keycode1, keycode2, keycode3) { if (Key.isDown(keycode1)) { return(true); } if (Key.isDown(keycode2)) { return(true); } if (Key.isDown(keycode3)) { return(true); } return(false); } function gameControl01(who) { if (!who.caught) { if (keys_areDown(Scode, Num5code, 40)) { key_S_Action(who); } else { normalAction_S(who); if (keys_areDown(Wcode, Num8code, 38)) { if (!Wcode_pressed) { Wcode_pressed = true; key_W_Action(who); } } else { Wcode_pressed = false; } } if (keys_areDown(Acode, Num4code, 37)) { key_AD_Action(who, -100); } else if (keys_areDown(Dcode, Num6code, 39)) { key_AD_Action(who, 100); } else { normalAction_AD(who); } } if (keys_areDown(Weapon_code1, Num7code, Num7code)) { if (!Weapon_code1_pressed) { Weapon_code1_pressed = true; change_weapon(who, -1); } } else { Weapon_code1_pressed = false; if (keys_areDown(Weapon_code2, Num9code, Num9code)) { if (!Weapon_code2_pressed) { Weapon_code2_pressed = true; change_weapon(who, 1); } } else { Weapon_code2_pressed = false; } } } function change_weapon(who, how) { play_soundAction("\u624B\u67AA\u4E0A\u5B50\u5F39", false); var _local2 = 0; while (_local2 <= 5) { if (how == 1) { if (who.gun_point < (who.gun_array.length - 1)) { who.gun_point++; } else { who.gun_point = 0; } } else if (how == -1) { if (who.gun_point > 0) { who.gun_point--; } else { who.gun_point = who.gun_array.length - 1; } } else if (how == 0) { who.gun_point = 1; } if (who.gun_array[who.gun_point] != 0) { break; } _local2++; } who.up.r_arm.gotoAndStop(who.gun_array[who.gun_point]); adjust_current_amr(who); shot_shine(game_UI.weapon, "white", 2); shot_shine(game_UI.amr1, "white", 2); shot_shine(game_UI.amr2, "white", 2); if (who.gun_array[who.gun_point] == 3) { who.up.l_arm._visible = false; } else { who.up.l_arm._visible = true; } } function gameControl02(who) { var _local7 = main._xmouse + who.recoilX; var _local6 = main._ymouse + who.recoilY; if (who != undefined) { var _local5 = _local6 - (who._y - 30); var _local4 = _local7 - who._x; var _local2 = Math.atan2(_local5, _local4) / 0.01745; if (main._xmouse > who._x) { who.up._xscale = 100; who.up.r_arm._rotation = _local2 + 90; } else { who.up._xscale = -100; who.up.r_arm._rotation = -(_local2 + 90); } who.up.l_arm._rotation = who.up.r_arm._rotation * 1.15; var _local3 = Math.floor(Math.abs(who.up.r_arm._rotation) / 20) + 1; if (!who.shooting) { who.up.gotoAndStop(_local3); } else { who.up.gotoAndStop(_local3 + 10); } } } function shootControl(who) { if (mouseListener == undefined) { mouseListener = new Object(); mouseListener.onMouseDown = function () { if (control_able and who.live) { start_shoot(who); } }; mouseListener.onMouseUp = function () { if (who.live) { stop_shoot(who); } }; mouseListener.onMouseWheel = function (delta) { if (control_able and who.live) { if (delta > 0) { change_weapon(who, -1); } else { change_weapon(who, 1); } } }; Mouse.addListener(mouseListener); } } function start_shoot(who) { if (who.onEnterFrame == undefined) { who.shooting = true; if ((who.gun_array[who.gun_point] >= 15) and (who.gun_amr[who.gun_point][0] > 0)) { player_shooting = true; } who.onEnterFrame = function () { if (this.gun_amr[this.gun_point][0] > 0) { this.up.r_arm.mc.play(); if (this.up.r_arm.mc._currentframe == 1) { if ((this.gun_array[this.gun_point] > 4) and (this.gun_array[this.gun_point] != 59)) { _root["doing_attack" + this.gun_array[this.gun_point]](this, this.up.r_arm._rotation); } play_soundAction(get_weapon_sound(this), false); this.gun_amr[this.gun_point][0]--; adjust_current_amr(this); } else if (this.up.r_arm.mc._currentframe == 2) { if (Math.abs(this.up.r_arm._rotation) > 30) { if (this.gun_array[this.gun_point] <= 4) { this.recoilY = -80; } else if (this.gun_array[this.gun_point] > 4) { if (this.gun_array[this.gun_point] == 59) { this.recoilY = -10; } else { this.recoilY = -10 * (this.up.r_arm.mc._totalframes - 2); } } } else { this.recoilX = (-this.up._xscale) / 2; } } else if (this.recoilX != 0) { this.recoilX = this.recoilX + ((-10 * Math.abs(this.recoilX)) / this.recoilX); } else if (this.recoilY != 0) { this.recoilY = this.recoilY + ((-10 * Math.abs(this.recoilY)) / this.recoilY); } } else if (this.up.r_arm.mc._currentframe == 1) { if (random(2)) { play_soundAction("\u7A7A\u5B50\u5F39", false); if (!random(10)) { change_weapon(this, 0); } } } }; } } function stop_shoot(who) { who.shooting = false; player_shooting = false; if (!who.injure) { who.onEnterFrame = function () { if (this.recoilX != 0) { this.recoilX = this.recoilX + ((-10 * Math.abs(this.recoilX)) / this.recoilX); } else if (this.recoilY != 0) { this.recoilY = this.recoilY + ((-10 * Math.abs(this.recoilY)) / this.recoilY); } else { delete this.onEnterFrame; } }; } else { this.recoilX = 0; this.recoilY = 0; } } function get_weapon_sound(who) { return(weapon_sounds[who.gun_array[who.gun_point]]); } function doing_attack1(which) { attackAction(which, 3, 10); } function doing_attack2(which) { attackAction(which, 6, 30); } function doing_attack3(who, dir) { throwAction(who, 1, dir, 12, 0, 10, 20); } function doing_attack4(who, dir) { throwAction(who, 2, dir, 10, 2, 5, 10); } function doing_attack8(who, dir) { shootAction(who, 0, 1, 0, 0, 0, dir * (1 + ((((random(2) * 2) - 1) * Math.random()) / 50)), 20, 1, 1, 0, 0, true, "shoot", "\u4E2D\u5F391"); } function doing_attack9(who, dir) { shootAction(who, 0, 2, 0, 0, 0, dir * (1 + ((((random(2) * 2) - 1) * Math.random()) / 50)), 20, 1.5, 1.5, 0, 0, true, "shoot", "\u4E2D\u5F391"); } function doing_attack10(who, dir) { shootAction(who, 0, 3, 0, 0, 0, dir * (1 + ((((random(2) * 2) - 1) * Math.random()) / 50)), 25, 2, 2, 0, 0, true, "shoot", "\u4E2D\u5F392"); } function doing_attack11(who, dir) { shootAction(who, 0, 4, 0, 0, 0, dir * (1 + ((((random(2) * 2) - 1) * Math.random()) / 50)), 30, 2.5, 2.5, 0, 0, true, "shoot", "\u4E2D\u5F392"); } function doing_attack15(who, dir) { shootAction(who, 0, 1, 0, 0, 0, dir * (1 + ((((random(2) * 2) - 1) * Math.random()) / 40)), 20, 1, 1, 0, 0, true, "shoot", "\u4E2D\u5F391"); } function doing_attack16(who, dir) { shootAction(who, 0, 2, 0, 0, 0, dir * (1 + ((((random(2) * 2) - 1) * Math.random()) / 35)), 20, 1.5, 1.5, 0, 0, true, "shoot", "\u4E2D\u5F391"); } function doing_attack17(who, dir) { shootAction(who, 0, 3, 0, 0, 0, dir * (1 + ((((random(2) * 2) - 1) * Math.random()) / 30)), 25, 2, 2, 0, 0, true, "shoot", "\u4E2D\u5F392"); } function doing_attack18(who, dir) { shootAction(who, 0, 4, 0, 0, 0, dir * (1 + ((((random(2) * 2) - 1) * Math.random()) / 25)), 30, 2.5, 2.5, 0, 0, true, "shoot", "\u4E2D\u5F392"); } function doing_attack22(who, dir) { shootAction(who, 1, 2, 0, 0, 0, dir * (1 + ((((random(2) * 2) - 1) * Math.random()) / 40)), 20, 1, 1, 0, 0, true, "shoot", "\u4E2D\u5F391"); } function doing_attack23(who, dir) { shootAction(who, 1, 3, 0, 0, 0, dir * (1 + ((((random(2) * 2) - 1) * Math.random()) / 35)), 25, 1.5, 1.5, 0, 0, true, "shoot", "\u4E2D\u5F391"); } function doing_attack24(who, dir) { shootAction(who, 1, 4, 0, 0, 0, dir * (1 + ((((random(2) * 2) - 1) * Math.random()) / 35)), 35, 2, 2, 0, 0, true, "shoot", "\u4E2D\u5F391"); } function doing_attack25(who, dir) { shootAction(who, 1, 5, 0, 0, 0, dir * (1 + ((((random(2) * 2) - 1) * Math.random()) / 40)), 35, 2.5, 2.5, 0, 0, true, "shoot", "\u4E2D\u5F392"); } function doing_attack26(who, dir) { shootAction(who, 1, 6, 0, 0, 0, dir * (1 + ((((random(2) * 2) - 1) * Math.random()) / 30)), 30, 3, 3, 0, 0, true, "shoot", "\u4E2D\u5F392"); } function doing_attack30(who, dir) { if (main._xmouse > who._x) { var _local1 = (dir - 90) * 0.01745; } else { var _local1 = (-(dir + 90)) * 0.01745; } shootAction(who, 2, 1, 0, 45 * Math.cos(_local1), 45 * Math.sin(_local1), dir * (1 + (Math.random() / 10)), 15 + random(4), 2, 2, 0, 0.75, true, "blow", "\u624B\u96F7\u7206\u70B8"); shootAction(who, 2, 1, 0, 45 * Math.cos(_local1), 45 * Math.sin(_local1), dir, 15 + random(4), 2, 2, 0, 0.75, true, "blow", "\u624B\u96F7\u7206\u70B8"); shootAction(who, 2, 1, 0, 45 * Math.cos(_local1), 45 * Math.sin(_local1), dir * (1 - (Math.random() / 10)), 15 + random(4), 2, 2, 0, 0.75, true, "blow", "\u624B\u96F7\u7206\u70B8"); } function doing_attack31(who, dir) { if (main._xmouse > who._x) { var _local1 = (dir - 90) * 0.01745; } else { var _local1 = (-(dir + 90)) * 0.01745; } shootAction(who, 2, 2, 0, 49 * Math.cos(_local1), 49 * Math.sin(_local1), dir * (1 + (Math.random() / 10)), 20 + random(6), 4, 4, 0, 0.25, true, "blow", "\u624B\u96F7\u7206\u70B8"); shootAction(who, 2, 2, 0, 49 * Math.cos(_local1), 49 * Math.sin(_local1), dir, 20 + random(6), 4, 4, 0, 0.25, true, "blow", "\u624B\u96F7\u7206\u70B8"); shootAction(who, 2, 2, 0, 49 * Math.cos(_local1), 49 * Math.sin(_local1), dir * (1 - (Math.random() / 10)), 20 + random(6), 4, 4, 0, 0.25, true, "blow", "\u624B\u96F7\u7206\u70B8"); } function doing_attack35(who, dir) { shootAction(who, 3, 0, 0, 0, 0, dir, 2, 20, 100, 0, 0, false, "fly", null); shake_screen(); } function doing_attack36(who, dir) { var _local1 = shootAction(who, 3, 0, 0, 0, 0, dir, 2, 10, 20, 0, 0, false, "fly", null); _local1._xscale = _local1._xscale * 0.75; _local1._yscale = _local1._yscale * 0.75; } function doing_attack37(who, dir) { shootAction(who, 4, 0, "\u4E3B\u89D2_\u5BFC\u5F39\u70DF\u96FE", 0, 0, dir * (1 + ((((random(2) * 2) - 1) * Math.random()) / 30)), 12, 5, 10, 0.35, 0.15, true, "blow", "\u5BFC\u5F39\u7206\u70B8"); } function doing_attack38(who, dir) { var _local1 = 10 + random(6); tracerAction(who, "\u4E3B\u89D2_\u5B50\u5F395", "\u4E3B\u89D2_\u5BFC\u5F39\u70DF\u96FE", 0, 0, dir, _local1, 4, 8, "blow", "\u5BFC\u5F39\u7206\u70B8"); tracerAction(who, "\u4E3B\u89D2_\u5B50\u5F395", "\u4E3B\u89D2_\u5BFC\u5F39\u70DF\u96FE", 0, 0, dir, _local1 + 2, 4, 8, "blow", "\u5BFC\u5F39\u7206\u70B8"); } function doing_attack39(who, dir) { shootAction(who, 6, 0, "\u4E3B\u89D2_\u5BFC\u5F39\u70DF\u96FE", 0, 0, dir * (1 + ((((random(2) * 2) - 1) * Math.random()) / 10)), 15 + random(10), 5, 10, 0.05, 0.15, true, "blow", "\u5BFC\u5F39\u7206\u70B8"); shootAction(who, 6, 0, "\u4E3B\u89D2_\u5BFC\u5F39\u70DF\u96FE", 0, 0, dir * (1 + ((((random(2) * 2) - 1) * Math.random()) / 10)), 15 + random(10), 5, 10, 0.05, 0.15, true, "blow", "\u5BFC\u5F39\u7206\u70B8"); shootAction(who, 6, 0, "\u4E3B\u89D2_\u5BFC\u5F39\u70DF\u96FE", 0, 0, dir * (1 + ((((random(2) * 2) - 1) * Math.random()) / 10)), 15 + random(10), 5, 10, 0.05, 0.15, true, "blow", "\u5BFC\u5F39\u7206\u70B8"); } function doing_attack43(who, dir) { shootAction(who, 7, 0, "\u4E3B\u89D2_\u5BFC\u5F39\u70DF\u96FE", 0, 0, dir, 10, 10, 20, 0.05, 0.5, true, "blow", "\u5BFC\u5F39\u7206\u70B8"); } function doing_attack44(who, dir) { shootAction(who, 8, 0, "\u4E3B\u89D2_\u5BFC\u5F39\u70DF\u96FE", 0, 0, dir, 25, 15, 30, 0.05, 0.15, true, "blow", "\u5BFC\u5F39\u7206\u70B8").piercing = true; } function doing_attack45(who, dir) { shootAction(who, 9, 0, "\u4E3B\u89D2_\u5BFC\u5F39\u70DF\u96FE", 0, 0, dir, 5, 5, 10, 0.25, 0, false, "blow", "\u5BFC\u5F39\u7206\u70B8").bullet_walk = true; shootAction(who, 9, 0, "\u4E3B\u89D2_\u5BFC\u5F39\u70DF\u96FE", 0, 0, dir, 7, 5, 10, 0.25, 0, false, "blow", "\u5BFC\u5F39\u7206\u70B8").bullet_walk = true; shootAction(who, 9, 0, "\u4E3B\u89D2_\u5BFC\u5F39\u70DF\u96FE", 0, 0, dir, 9, 5, 10, 0.25, 0, false, "blow", "\u5BFC\u5F39\u7206\u70B8").bullet_walk = true; } function doing_attack46(who, dir) { shootAction(who, 1, 7, 0, 0, 0, dir * (1 + ((((random(2) * 2) - 1) * Math.random()) / 30)), 35, 3.5, 3.5, 0, 0, true, "shoot", "\u4E2D\u5F392"); } function doing_attack47(who, dir) { if (main._xmouse > who._x) { var _local2 = (dir - 180) * 0.01745; } else { var _local2 = (-dir) * 0.01745; } var _local1 = random(8) * ((random(2) * 2) - 1); shootAction(who, 1, 8, 0, _local1 * Math.cos(_local2), _local1 * Math.sin(_local2), dir, 35, 4, 4, 0, 0, true, "shoot", "\u4E2D\u5F392"); } function doing_attack51(who, dir) { shootAction(who, 1, 1, 0, 0, 0, dir * (1 + ((((random(2) * 2) - 1) * Math.random()) / 20)), 25 + random(6), 2, 2, 0, 0, true, "shoot", "\u4E2D\u5F391"); shootAction(who, 1, 1, 0, 0, 0, dir * (1 + ((((random(2) * 2) - 1) * Math.random()) / 20)), 25 + random(6), 2, 2, 0, 0, true, "shoot", "\u4E2D\u5F391"); } function doing_attack52(who, dir) { shootAction(who, 10, 0, "\u4E3B\u89D2_\u5BFC\u5F39\u70DF\u96FE", 0, 0, dir * (1 + ((((random(2) * 2) - 1) * Math.random()) / 30)), 10, 7, 14, 0.05, 0.75, true, "blow", "\u5BFC\u5F39\u7206\u70B8"); } function doing_attack53(who, dir) { shootAction(who, 11, 0, 0, 0, 0, dir, 1, 10, 50, 0, 0, false, "elec", "\u91CD\u578B\u67AA\u68B05"); } function doing_attack54(who, dir) { if (main._xmouse > who._x) { var _local1 = (dir - 180) * 0.01745; } else { var _local1 = (-dir) * 0.01745; } shootAction(who, 12, 0, "\u4E3B\u89D2_\u5BFC\u5F39\u70DF\u96FE", 21 * Math.cos(_local1), 21 * Math.sin(_local1), dir, 15 + random(5), 8, 16, 0, 0, true, "blow", "\u5BFC\u5F39\u7206\u70B8"); shootAction(who, 12, 0, "\u4E3B\u89D2_\u5BFC\u5F39\u70DF\u96FE", 7 * Math.cos(_local1), 7 * Math.sin(_local1), dir, 15 + random(5), 8, 16, 0, 0, true, "blow", "\u5BFC\u5F39\u7206\u70B8"); shootAction(who, 12, 0, "\u4E3B\u89D2_\u5BFC\u5F39\u70DF\u96FE", -7 * Math.cos(_local1), -7 * Math.sin(_local1), dir, 15 + random(5), 8, 16, 0, 0, true, "blow", "\u5BFC\u5F39\u7206\u70B8"); shootAction(who, 12, 0, "\u4E3B\u89D2_\u5BFC\u5F39\u70DF\u96FE", -21 * Math.cos(_local1), -21 * Math.sin(_local1), dir, 15 + random(5), 8, 16, 0, 0, true, "blow", "\u5BFC\u5F39\u7206\u70B8"); } function doing_attack58(who, dir) { shootAction(who, 13, 0, "\u4E3B\u89D2_\u5BFC\u5F39\u70DF\u96FE", 0, 0, dir, 30, 100, 200, 0.05, 0.15, true, "blow", "\u5927\u7206\u70B8").piercing = true; shake_screen(); } function doing_attack59(which) { attackAction(which, 5, 50); } function doing_attack60(who, dir) { if (main._xmouse > who._x) { var _local2 = (dir - 180) * 0.01745; } else { var _local2 = (-dir) * 0.01745; } shootAction(who, 1, 4, 0, 3 * Math.cos(_local2), 3 * Math.sin(_local2), dir * (1 + ((((random(2) * 2) - 1) * Math.random()) / 35)), 35, 2, 2, 0, 0, true, "shoot", "\u4E2D\u5F391"); shootAction(who, 1, 4, 0, 9 * Math.cos(_local2), 9 * Math.sin(_local2), dir * (1 + ((((random(2) * 2) - 1) * Math.random()) / 35)), 35, 2, 2, 0, 0, true, "shoot", "\u4E2D\u5F391"); if (who.doing_attack60_count == undefined) { who.doing_attack60_count = 0; } else if (who.doing_attack60_count < 4) { who.doing_attack60_count++; } else { delete who.doing_attack60_count; play_soundAction("\u91CD\u578B\u67AA\u68B02", false); shootAction(who, 8, 0, "\u4E3B\u89D2_\u5BFC\u5F39\u70DF\u96FE", -6 * Math.cos(_local2), -6 * Math.sin(_local2), dir, 30, 15, 30, 0.05, 0, true, "blow", "\u5BFC\u5F39\u7206\u70B8").piercing = true; } } function gotoFrame(who, part, where) { if (who[part].frame != where) { who[part].frame = where; who[part].gotoAndStop(where); } } function key_W_Action(who) { if (who.states != "jump") { if (!who.stand_hit_head) { who.states = "jump"; gotoFrame(who, "down", "jump"); } } } function key_S_Action(who) { if (who.states == "stand") { who.states = "crouch"; gotoFrame(who, "down", "crouch"); } } function key_AD_Action(who, dir) { if (who.in_water) { var _local4 = 0.5; } else if (this.game_intro == undefined) { var _local4 = 1; } else { var _local4 = 0; } if (who.states == "stand") { who.down._xscale = dir; gotoFrame(who, "down", who.states + "_run"); who.xspeed = ((_local4 * who.speed) * dir) / 100; } else if (who.states == "crouch") { who.down._xscale = dir; gotoFrame(who, "down", who.states + "_run"); who.xspeed = (((_local4 * 0.25) * who.speed) * dir) / 100; } else if (who.states == "jump") { who.down._xscale = dir; who.xspeed = ((_local4 * who.speed) * dir) / 100; } } function normalAction_S(who) { if (who.states == "crouch") { if (!who.stand_hit_head) { who.states = "stand"; gotoFrame(who, "down", "stand"); } } } function normalAction_AD(who) { if (who.states == "stand") { gotoFrame(who, "down", "stand"); who.xspeed = 0; } else if (who.states == "crouch") { gotoFrame(who, "down", "crouch"); who.xspeed = 0; } else if (who.states == "jump") { who.xspeed = Math.round(who.xspeed * 95) / 100; } } function check_enemy_parts(enemy, which, px, py) { var _local3 = []; if (which != undefined) { if (!enemy.enemy_parts) { if (enemy.g.hitTest(which)) { _local3.push(enemy); } } else { var _local2 = 1; while (_local2 <= enemy.enemy_parts) { if (enemy["g" + _local2].hitTest(which)) { _local3.push(enemy["g" + _local2]); } _local2++; } } } else if (!enemy.enemy_parts) { if (enemy.g.hitTest(px, py, true)) { _local3.push(enemy); } } else { var _local2 = 1; while (_local2 <= enemy.enemy_parts) { if (enemy["g" + _local2].hitTest(px, py, true)) { _local3.push(enemy["g" + _local2]); } _local2++; } } return(_local3); } function attackAction(which, single_power, total_power) { for (var _local11 in main.enemies) { if (!main.enemies[_local11].no_damage) { var _local3 = false; var _local1 = check_enemy_parts(main.enemies[_local11], which, undefined, undefined); for (var _local7 in _local1) { _local1[_local7].to_die("kill", single_power); _local3 = true; adjust_score(!main.enemies[_local11].no_score, game_UI, 500); total_power = total_power - single_power; } if (_local3) { if (main.enemies[_local11].enemy_type == 1) { var _local4 = main.getNextHighestDepth(); var _local8 = main.attachMovie("\u5C0F\u5200\u780D\u4EBA_\u6548\u679C", "attack_effect" + _local4, _local4, {_x:get_shoot_point(which)[0], _y:get_shoot_point(which)[1]}); play_soundAction("\u5C0F\u52000" + (random(2) + 1), false); } else if (main.enemies[_local11].enemy_type == 2) { var _local4 = main.getNextHighestDepth(); var _local8 = main.attachMovie("\u5C0F\u5200\u780D\u91D1\u5C5E_\u6548\u679C", "attack_effect" + _local4, _local4, {_x:get_shoot_point(which)[0], _y:get_shoot_point(which)[1]}); play_soundAction("\u5C0F\u52000" + (random(2) + 3), false); } } if (total_power <= 0) { break; } } } } function shootAction(who, arm_type, frame, effect, sx, sy, dir, speed, single_power, total_power, speed_up, gravity, hit_ground, how_to_die, hit_sound) { if (game_powerup) { single_power = single_power * 5; total_power = total_power * 5; } var _local11 = main.getNextHighestDepth(); var _local10 = main.attachMovie("\u4E3B\u89D2_\u5B50\u5F39" + arm_type, "shoot" + _local11, _local11); _local10.frame = frame; _local10._x = (who.xspeed + get_shoot_point(who.up.r_arm.mc)[0]) + sx; _local10._y = (who.yspeed + get_shoot_point(who.up.r_arm.mc)[1]) + sy; if (main._xmouse > who._x) { _local10._rotation = dir - 90; } else { _local10._rotation = -(dir + 90); } if (main._xmouse < who._x) { _local10._yscale = _local10._yscale * -1; } _local10.speed = speed; _local10.single_power = single_power; _local10.total_power = total_power; _local10.speed_up = speed_up; _local10.gravity = gravity; _local10.hit_ground = hit_ground; _local10.how_to_die = how_to_die; _local10.hit_sound = hit_sound; if (effect != 0) { _local11 = main.getNextHighestDepth(); var _local15 = main.attachMovie(effect, effect + _local11, _local11, {_x:_local10._x, _y:_local10._y}); _local15._rotation = _local10._rotation; if (main._xmouse < who._x) { _local15._yscale = _local15._yscale * -1; } _local15.onEnterFrame = function () { var _local3 = Math.abs(_root[(("stg_direct_" + stages) + "_") + stages_section]); if (_local3 == 1) { this._x = this._x + active_object_speed; } else if (_local3 == 2) { this._y = this._y + active_object_speed; } }; } if (who.in_water) { always_shine(_local10, "blue"); always_shine(_local15, "blue"); } _local10.exploding = function () { this._yscale = Math.abs(this._yscale); this._rotation = 0; var _local5 = event_delay(this, 5, 10); _local5.delay_Event1 = function () { player_shooting = true; }; _local5.delay_Event2 = function () { player_shooting = false; }; for (var _local4 in main.enemies) { if (!main.enemies[_local4].no_damage) { var _local2 = check_enemy_parts(main.enemies[_local4], this, undefined, undefined); for (var _local3 in _local2) { _local2[_local3].to_die("blow", this.single_power); adjust_score(!main.enemies[_local4].no_score, game_UI, 50); this.total_power = this.total_power - this.single_power; } if (this.total_power <= 0) { break; } } } }; _local10.onEnterFrame = function () { var _local16 = get_map_point(this); if ((Math.abs(_local16[0] - 295) < 295) and (Math.abs(_local16[1] - 175) < 275)) { if (this.bullet_walk) { bullet_walk_action(this); } else { this.xspeed = this.speed * Math.cos(this._rotation * 0.01745); this.yspeed = this.speed * Math.sin(this._rotation * 0.01745); this.speed = this.speed + this.speed_up; this.yspeed = this.yspeed + this.gravity; this._x = this._x + this.xspeed; this._y = this._y + this.yspeed; var _local15 = Math.abs(_root[(("stg_direct_" + stages) + "_") + stages_section]); if (_local15 == 1) { this._x = this._x + active_object_speed; } else if (_local15 == 2) { this._y = this._y + active_object_speed; } this._rotation = Math.atan2(this.yspeed, this.xspeed) / 0.01745; } } else { this.removeMovieClip(); return(undefined); } var _local11 = false; if (this.hit_ground) { for (var _local14 in main.bg) { var _local9 = get_ground_hit(main.bg[_local14].g, this._x + main._x, this._y + main._y); if (_local9 < 0) { if (_local9 == -1) { if (main["water_flower" + this._name] == undefined) { var _local10 = main.getNextHighestDepth(); main.attachMovie("\u843D\u6C34\u6548\u679C", "water_flower" + this._name, _local10, {_x:this._x, _y:this._y}); if (this.yspeed > 0) { always_shine(this, "blue"); } else { always_shine(this, "normal"); } } } else if (_local9 == -2) { this._rotation = 0; this._yscale = 100; adjustBullet(this, main.bg[_local14].g); this.gotoAndStop("h2so4"); h2so4_move_things(this, 3); _local11 = true; } play_soundAction("\u843D\u6C34", false); break; } if (_local9 == 1) { if (!this.bullet_walk) { adjustBullet(this, main.bg[_local14].g); this.gotoAndStop("fired"); _local11 = true; break; } } } } var _local6 = false; if (!_local11) { for (var _local13 in main.enemies) { if (this.how_to_die == "fly") { if (!main.enemies[_local13].no_damage) { var _local7 = check_enemy_parts(main.enemies[_local13], this.g, undefined, undefined); for (var _local12 in _local7) { _local7[_local12].to_die(this.how_to_die, this.single_power); _local6 = true; adjust_score(!main.enemies[_local13].no_score, game_UI, 50); this.total_power = this.total_power - this.single_power; } if (this.total_power <= 0) { break; } } } else if (this.how_to_die == "elec") { if (!main.enemies[_local13].no_damage) { var _local3 = 0; while (_local3 <= 23) { var _local5 = (this._x + main._x) + ((Math.cos(this._rotation * 0.01745) * 30) * _local3); var _local4 = (this._y + main._y) + ((Math.sin(this._rotation * 0.01745) * 30) * _local3); if (((_local5 > 0) and (_local5 < 590)) and ((_local4 > 0) and (_local4 < 400))) { var _local7 = check_enemy_parts(main.enemies[_local13], undefined, _local5, _local4); for (var _local12 in _local7) { _local7[_local12].to_die(this.how_to_die, this.single_power); _local6 = true; adjust_score(!main.enemies[_local13].no_score, game_UI, 50); this.total_power = this.total_power - this.single_power; } if (_local6) { break; } } else { this.total_power = 0; break; } _local3++; } if (this.total_power <= 0) { break; } } } else if (!main.enemies[_local13].no_absorb) { var _local7 = check_enemy_parts(main.enemies[_local13], undefined, this._x + main._x, this._y + main._y); var _local8 = false; for (var _local12 in _local7) { if ((random(8) and this.piercing) and (main.enemies[_local13].blood < this.single_power)) { play_soundAction("\u6253\u51FB\u58F0\u97F3", false); _local7[_local12].to_die("fly", this.single_power); adjust_score(!main.enemies[_local13].no_score, game_UI, 100); _local8 = true; break; } _local7[_local12].to_die(this.how_to_die, this.single_power); _local6 = true; this.gotoAndStop("hit"); adjust_score(!main.enemies[_local13].no_score, game_UI, 100); _local8 = true; break; } if (_local8) { break; } } } } if (_local6 or _local11) { play_soundAction(hit_sound, false); delete this.onEnterFrame; } }; return(_local10); } function throwAction(who, which, dir, speed, bounce, single_power, total_power) { var _local6 = main.getNextHighestDepth(); var _local9 = main.attachMovie("\u4E3B\u89D2_\u624B\u96F7" + which, "bomb" + _local6, _local6); if (main._xmouse > who._x) { var _local16 = (dir - 90) * 0.01745; } else { var _local16 = (-(dir + 90)) * 0.01745; } _local9._x = who.xspeed + get_shoot_point(who.up.r_arm.mc)[0]; _local9._y = who.yspeed + get_shoot_point(who.up.r_arm.mc)[1]; _local9.bounce = bounce; _local9.single_power = single_power; _local9.total_power = total_power; _local9.xspeed = speed * Math.cos(_local16); _local9.yspeed = speed * Math.sin(_local16); if (who.in_water) { always_shine(_local9, "blue"); } _local9.exploding = function () { this._rotation = 0; var _local5 = event_delay(this, 5, 10); _local5.delay_Event1 = function () { player_shooting = true; }; _local5.delay_Event2 = function () { player_shooting = false; }; for (var _local4 in main.enemies) { if (!main.enemies[_local4].no_damage) { var _local2 = check_enemy_parts(main.enemies[_local4], this, undefined, undefined); for (var _local3 in _local2) { _local2[_local3].to_die("blow", this.single_power); adjust_score(!main.enemies[_local4].no_score, game_UI, 100); this.total_power = this.total_power - this.single_power; } if (this.total_power <= 0) { break; } } } }; _local9.onEnterFrame = function () { var _local12 = get_map_point(this); if ((Math.abs(_local12[0] - 295) < 295) and (Math.abs(_local12[1] - 175) < 275)) { this._x = this._x + this.xspeed; this._y = this._y + this.yspeed; this._rotation = this._rotation + 15; this.yspeed = this.yspeed + 0.85; var _local11 = Math.abs(_root[(("stg_direct_" + stages) + "_") + stages_section]); if (_local11 == 1) { this._x = this._x + active_object_speed; } else if (_local11 == 2) { this._y = this._y + active_object_speed; } } else { this.removeMovieClip(); return(undefined); } var _local5 = false; for (var _local10 in main.bg) { var _local3 = get_ground_hit(main.bg[_local10].g, this._x + main._x, this._y + main._y); if (_local3 < 0) { if (_local3 == -1) { if (main["water_flower" + this._name] == undefined) { var _local6 = main.getNextHighestDepth(); main.attachMovie("\u843D\u6C34\u6548\u679C", "water_flower" + this._name, _local6, {_x:this._x, _y:this._y}); if (this.yspeed > 0) { always_shine(this, "blue"); } else { always_shine(this, "normal"); } } } else if (_local3 == -2) { this.gotoAndStop("h2so4"); _local5 = true; } play_soundAction("\u843D\u6C34", false); break; } if (_local3 == 1) { if (!get_ground_hit(main.bg[_local10].g, this._x + main._x, (this._y + main._y) - 45)) { if (this.bounce >= 2) { this.gotoAndStop("explode"); _local5 = true; break; } this.bounce++; this.xspeed = this.xspeed * 0.6; this.yspeed = this.yspeed * -0.35; break; } this.gotoAndStop("explode"); _local5 = true; break; } } var _local7 = false; if (!_local5) { if (this.bounce < 2) { for (var _local9 in main.enemies) { if (!main.enemies[_local9].no_absorb) { var _local4 = check_enemy_parts(main.enemies[_local9], undefined, this._x + main._x, this._y + main._y); for (var _local8 in _local4) { this.gotoAndStop("explode"); _local7 = true; break; } } } } } if (_local7 or _local5) { this._rotation = 0; play_soundAction("\u624B\u96F7\u7206\u70B8", false); delete this.onEnterFrame; } }; } function tracerAction(who, which, effect, sx, sy, dir, speed, single_power, total_power, how_to_die, hit_sound) { if (game_powerup) { single_power = single_power * 10; total_power = total_power * 10; } var _local10 = main.getNextHighestDepth(); var _local9 = main.attachMovie(which, "shoot" + _local10, _local10); if (main._xmouse < who._x) { _local9._yscale = _local9._yscale * -1; } _local9._x = (who.xspeed + get_shoot_point(who.up.r_arm.mc)[0]) + sx; _local9._y = (who.yspeed + get_shoot_point(who.up.r_arm.mc)[1]) + sy; if (main._xmouse > who._x) { _local9._rotation = dir - 90; } else { _local9._rotation = -(dir + 90); } _local9.speed = speed; _local9.single_power = single_power; _local9.total_power = total_power; _local9.how_to_die = how_to_die; _local9.hit_sound = hit_sound; _local9.targeter = undefined; _local9.trace_time = 100; if (who.in_water) { always_shine(_local9, "blue"); } if (effect != 0) { _local10 = main.getNextHighestDepth(); var _local17 = main.attachMovie(effect, effect + _local10, _local10, {_x:_local9._x, _y:_local9._y}); _local17._rotation = _local9._rotation; if (main._xmouse < who._x) { _local17._yscale = _local17._yscale * -1; } _local17.onEnterFrame = function () { var _local3 = Math.abs(_root[(("stg_direct_" + stages) + "_") + stages_section]); if (_local3 == 1) { this._x = this._x + active_object_speed; } else if (_local3 == 2) { this._y = this._y + active_object_speed; } }; } _local9.exploding = function () { this._yscale = Math.abs(this._yscale); this._rotation = 0; var _local5 = event_delay(this, 5, 10); _local5.delay_Event1 = function () { player_shooting = true; }; _local5.delay_Event1 = function () { player_shooting = false; }; for (var _local4 in main.enemies) { if (!main.enemies[_local4].no_damage) { var _local2 = check_enemy_parts(main.enemies[_local4], this, undefined, undefined); for (var _local3 in _local2) { _local2[_local3].to_die("blow", this.single_power); adjust_score(!main.enemies[_local4].no_score, game_UI, 100); this.total_power = this.total_power - this.single_power; } if (this.total_power <= 0) { break; } } } }; _local9.onEnterFrame = function () { if (!this.targeter.live) { for (var _local12 in main.enemies) { var _local17 = get_map_point(main.enemies[_local12]); if ((Math.abs(_local17[0] - 295) < 295) and (Math.abs(_local17[1] - 200) < 200)) { if ((!main.enemies[_local12].no_absorb) and main.enemies[_local12].live) { if ((!main.enemies[_local12].definite) and main.enemies[_local12]._visible) { var _local5 = check_enemy_parts(main.enemies[_local12], main.enemies[_local12], undefined, undefined); do { if ((in _local5) == null) { break; } var _local11 = in _local5; this.targeter = _local5[_local11]; } while (!random(2)); if (random(2)) { break; } } } } } } else if ((--this.trace_time) > 0) { var _local18 = get_map_point(this.targeter); var _local15 = get_map_point(this); var _local14 = Math.atan2((_local18[1] - 35) - _local15[1], _local18[0] - _local15[0]) / 0.01745; if (_local14 > 0) { var _local7 = _local14; } else { var _local7 = _local14 + 360; } if (this._rotation > 0) { var _local6 = this._rotation; } else { var _local6 = this._rotation + 360; } var _local3 = 15; while (_local3 >= 0) { if (Math.abs(_local7 - _local6) > _local3) { if (_local7 > _local6) { if ((_local7 - _local6) < 180) { this._rotation = this._rotation + _local3; } else { this._rotation = this._rotation - _local3; } } else if (_local7 < _local6) { if ((_local6 - _local7) < 180) { this._rotation = this._rotation - _local3; } else { this._rotation = this._rotation + _local3; } } break; } _local3--; } } var _local17 = get_map_point(this); if ((Math.abs(_local17[0] - 295) < 295) and (Math.abs(_local17[1] - 200) < 200)) { this.xspeed = this.speed * Math.cos(this._rotation * 0.01745); this.yspeed = this.speed * Math.sin(this._rotation * 0.01745); this._x = this._x + this.xspeed; this._y = this._y + this.yspeed; var _local16 = Math.abs(_root[(("stg_direct_" + stages) + "_") + stages_section]); if (_local16 == 1) { this._x = this._x + active_object_speed; } else if (_local16 == 2) { this._y = this._y + active_object_speed; } } else { this.removeMovieClip(); return(undefined); } var _local10 = false; for (var _local13 in main.bg) { var _local4 = get_ground_hit(main.bg[_local13].g, this._x + main._x, this._y + main._y); if (_local4 < 0) { if (_local4 == -1) { if (main["water_flower" + this._name] == undefined) { var _local9 = main.getNextHighestDepth(); main.attachMovie("\u843D\u6C34\u6548\u679C", "water_flower" + this._name, _local9, {_x:this._x, _y:this._y}); if (this.yspeed > 0) { always_shine(this, "blue"); } else { always_shine(this, "normal"); } } } else if (_local4 == -2) { this._rotation = 0; this._yscale = 100; adjustBullet(this, main.bg[_local13].g); this.gotoAndStop("h2so4"); h2so4_move_things(this, 3); _local10 = true; } play_soundAction("\u843D\u6C34", false); break; } if (_local4 == 1) { adjustBullet(this, main.bg[_local13].g); this.gotoAndStop("fired"); _local10 = true; break; } } var _local8 = false; if (!_local10) { for (var _local12 in main.enemies) { if (!main.enemies[_local12].no_absorb) { var _local5 = check_enemy_parts(main.enemies[_local12], undefined, this._x + main._x, this._y + main._y); for (var _local11 in _local5) { _local5[_local11].to_die(this.how_to_die, this.single_power); _local8 = true; this.gotoAndStop("hit"); adjust_score(!main.enemies[_local12].no_score, game_UI, 10); break; } if (_local8) { break; } } } } if (_local8 or _local10) { play_soundAction(hit_sound, false); delete this.onEnterFrame; } }; return(_local9); } function bullet_walk_action(who) { var _local6 = who._x + main._x; var _local5 = (who._y + main._y) + 10; if (who.org_xspeed == undefined) { who._yscale = 100; who.xspeed = (who.speed * Math.cos(who._rotation * 0.01745)) + 1.5E-7; who.yspeed = (who.speed * Math.sin(who._rotation * 0.01745)) + 1.5E-7; who.org_xspeed = Math.abs(who.xspeed) / who.xspeed; } who.hit_ground = false; for (var _local7 in main.bg) { if (main.bg[_local7].g.hitTest(_local6, _local5, true)) { who.hit_ground = true; adjustY(who, main.bg[_local7].g); break; } } if (!who.hit_ground) { who._x = who._x + who.xspeed; who._y = who._y + who.yspeed; who.yspeed = who.yspeed + 0.85; if (who._rotation > 30) { who._rotation = who._rotation - 30; } else if (who._rotation < -30) { who._rotation = who._rotation + 30; } else { who._rotation = 0; } } else if (who.can_go) { var _local3 = who._width / 2; if (who.org_xspeed > 0) { for (var _local7 in main.bg) { if (main.bg[_local7].hitTest((who._x + main._x) + (_local3 * Math.cos(who._rotation * 0.01745)), (who._y + main._y) + (_local3 * Math.sin(who._rotation * 0.01745)), true)) { var _local4 = 0; do { if (!main.bg[_local7].g.hitTest((who._x + main._x) + (_local3 * Math.cos(who._rotation * 0.01745)), ((who._y + main._y) + (_local3 * Math.sin(who._rotation * 0.01745))) - 1, true)) { break; } who._rotation--; _local4++; } while (_local4 <= 30); _local4 = 0; do { if (main.bg[_local7].g.hitTest((who._x + main._x) + (_local3 * Math.cos(who._rotation * 0.01745)), ((who._y + main._y) + (_local3 * Math.sin(who._rotation * 0.01745))) + 1, true)) { break; } who._rotation++; _local4++; } while (_local4 <= 30); break; } } who.xspeed = who.speed * Math.cos(who._rotation * 0.01745); who.yspeed = who.speed * Math.sin(who._rotation * 0.01745); } else { for (var _local7 in main.bg) { if (main.bg[_local7].hitTest((who._x + main._x) + (_local3 * Math.cos((who._rotation + 180) * 0.01745)), ((who._y + main._y) + (_local3 * Math.sin((who._rotation + 180) * 0.01745))) - 1, true)) { var _local4 = 0; do { if (!main.bg[_local7].g.hitTest((who._x + main._x) + (_local3 * Math.cos((who._rotation + 180) * 0.01745)), ((who._y + main._y) + (_local3 * Math.sin((who._rotation + 180) * 0.01745))) - 1, true)) { break; } who._rotation++; _local4++; } while (_local4 <= 30); _local4 = 0; do { if (main.bg[_local7].g.hitTest((who._x + main._x) + (_local3 * Math.cos((who._rotation + 180) * 0.01745)), ((who._y + main._y) + (_local3 * Math.sin((who._rotation + 180) * 0.01745))) + 1, true)) { break; } who._rotation--; _local4++; } while (_local4 <= 30); break; } } who.xspeed = who.speed * Math.cos((who._rotation + 180) * 0.01745); who.yspeed = who.speed * Math.sin((who._rotation + 180) * 0.01745); } who._x = who._x + who.xspeed; who._y = who._y + who.yspeed; var _local8 = Math.abs(_root[(("stg_direct_" + stages) + "_") + stages_section]); if (_local8 == 1) { who._x = who._x + active_object_speed; } else if (_local8 == 2) { who._y = who._y + active_object_speed; } who.speed = who.speed + who.speed_up; } } function enemysAction01(who, x, y, attacks, typ, moves, states, xscale) { var _local2 = add_enemyAction(who, x, y, 3, xscale); _local2.speed = -6; _local2.attacks = attacks; _local2.typ = typ; if (moves == -3) { _local2.fly = true; _local2.ballute = true; } _local2.moves = moves; _local2.states = states; _local2.enemy_type = 1; _local2.can_jump = true; _local2.blowup_next = 3; _local2.get_ballute = function () { if (this.ballute) { this.ballute = false; var _local2 = main.getNextHighestDepth(); var _local3 = main.attachMovie("\u654C\u4EBA_\u666E\u901A\u58EB\u5175_\u4F1E", "\u654C\u4EBA_\u666E\u901A\u58EB\u5175_\u4F1E" + _local2, _local2, {_x:this._x, _y:this._y - 50}); _local3._xscale = this._xscale; _local3.can_go = true; } }; _local2.drop_weapon = function () { if (this.typ > 1) { var _local3 = main.getNextHighestDepth(); var _local2 = main.attachMovie("\u654C\u4EBA_\u58EB\u5175_\u6B66\u5668\u7FA4", "\u654C\u4EBA_\u58EB\u5175_\u6B66\u5668\u7FA4" + _local3, _local3, {_x:this._x, _y:this._y - 40}); _local2._xscale = this._xscale; _local2.gotoAndStop(4 - this.typ); _local2.count = 15; _local2.onEnterFrame = function () { if ((--this.count) > 0) { this._rotation = this._rotation + 20; this._y++; } else { this.removeMovieClip(); } if ((this.count % 9) == 0) { this._alpha = 20; } else if ((this.count % 5) == 0) { this._alpha = 100; } }; } }; _local2.turn = function () { if (this._x < (this.targeter._x - 5)) { if (this._xscale == 100) { this._xscale = -100; } } else if (this._x > (this.targeter._x + 5)) { if (this._xscale == -100) { this._xscale = 100; } } }; _local2.stand = function () { if (this.moves < 50) { if (this.moves >= 0) { if (this.typ == 1) { this.gotoAndStop("stand" + this.typ); } else { this.gotoAndStop((("stand" + this.typ) + "_") + this.states); } this.onEnterFrame = function () { enemy_check_ground(this); if (this.targeter.live) { var _local2 = get_distance(this, this.targeter); this.turn(); if (_local2 >= 590) { this.move_me(); } else if ((_local2 > 40) and (_local2 < 590)) { if (!random(30 - (game_diff_level * 10))) { this.shoot(); } else if (!random(30)) { this.move_me(); } } else if (_local2 <= 40) { if (random(2) and (!this.cant_change_states)) { this.attack(); } else if (random(2)) { this.move_me(); } else if (this.moves != 0) { this.fear(); } } } }; } else { this.move_me(); } } else if (this.moves >= 50) { if (this.moves == 50) { this.gotoAndStop("idle1"); } else if (this.moves == 51) { this.gotoAndStop("idle2"); } this.onEnterFrame = function () { enemy_check_ground(this); if (this.targeter.live) { if (get_distance(this, this.targeter) < 200) { if (((this._x - this.targeter._x) * this._xscale) >= 0) { if (Math.abs(this.targeter._y - this._y) < 100) { this.get_shocked(); } } } if (player_shooting) { if (get_map_point(this)[0] < 590) { this.get_shocked(); } } } }; } }; _local2.get_shocked = function () { play_soundAction("\u58EB\u5175\u53D7\u60CA", false); this.gotoAndStop("shocked"); this.states = random(2) + 1; this.moves = random(2) + 1; this.onEnterFrame = function () { enemy_check_ground(this); if (this.mc._currentframe == this.mc._totalframes) { this.move_me(); } }; }; _local2.get_blocked = function () { if (this.hit_ground) { this.gotoAndStop("blocked"); this.onEnterFrame = function () { if (!random(50)) { this.stand(); } }; } else { this.stand(); } }; _local2.attack = function () { if (this.attacks > 0) { if (this.attacks < 99) { this.attacks--; } this.gotoAndStop("s_kill"); this.states = random(2) + 1; this.onEnterFrame = function () { enemy_check_ground(this); if (this.mc._currentframe == this.mc._totalframes) { this.stand(); } }; } else { this.run_away(); } }; _local2.move_me = function () { if (!this.hit_area) { if (this.moves > 0) { if (this.moves == 2) { this.gotoAndStop("s_creep1"); this.move_speed = this.speed / 2; } else { this.gotoAndStop("run" + this.typ); this.move_speed = this.speed; } this.onEnterFrame = function () { this.turn(); if (enemy_move(this, (this.move_speed * Math.abs(this._xscale)) / this._xscale, 0)) { if ((!random(40)) or this.hit_area) { this.stand(); } else { var _local2 = get_map_point(this)[0]; if (((this._xscale < 0) and (_local2 > 570)) or ((this._xscale > 0) and (_local2 < 20))) { this.stand(); } else if (Math.abs(this._x - this.targeter._x) < 40) { this.stand(); } } } }; } else if (this.moves < 0) { if (this.moves == -3) { this.gotoAndStop("fall"); this.move_speed = 0; } else if (this.moves == -2) { this.gotoAndStop("s_creep1"); this.move_speed = this.speed / 2; } else { this.gotoAndStop("run" + this.typ); this.move_speed = this.speed; } this.onEnterFrame = function () { var _local2 = enemy_move(this, (this.move_speed * Math.abs(this._xscale)) / this._xscale, 0); if (_local2) { if (this.hit_area) { this.moves = Math.abs(this.moves); this.stand(); } else if (Math.abs(get_map_point(this)[0] - 295) < 265) { if (!this.drop) { var _local4 = Math.abs(this._x - this.targeter._x); if ((!random(15)) or (_local4 < 40)) { this.moves = Math.abs(this.moves); this.stand(); } } this.turn(); } } if (this.moves == -3) { if (_local2) { this.get_ballute(); this.moves = Math.abs(this.moves); this.stand(); } else { this.turn(); var _local3 = Math.atan2(this.targeter._y - (this._y - 30), this.targeter._x - this._x) / 0.01745; if (_local3 >= 0) { if (_local3 > 90) { _local3 = 180 - _local3; } if (_local3 < 11) { _local3 = 0; this.mc.gotoAndStop("dir_0"); } else if ((_local3 >= 11) and (_local3 < 33)) { _local3 = 22; this.mc.gotoAndStop("dir_1"); } else if ((_local3 >= 33) and (_local3 < 55)) { _local3 = 44; this.mc.gotoAndStop("dir_2"); } else if ((_local3 >= 55) and (_local3 < 77)) { _local3 = 66; this.mc.gotoAndStop("dir_3"); } else if (_local3 >= 77) { _local3 = 90; this.mc.gotoAndStop("dir_4"); } } else { _local3 = 0; this.mc.gotoAndStop("dir_0"); } if (!random(200 - (game_diff_level * 50))) { this.tracerAction(_local3); } } } }; } } }; _local2.fear = function () { this.gotoAndStop("s_creep2"); this.onEnterFrame = function () { if (!this.hit_area) { if (enemy_move(this, (((-this.speed) / 2) * Math.abs(this._xscale)) / this._xscale, 0)) { var _local2 = get_map_point(this)[0]; if ((_local2 > 570) or (_local2 < 20)) { this.stand(); } else if (!random(25)) { this.stand(); } } } else { this.stand(); } }; }; _local2.shoot = function () { var _local2 = get_map_point(this); if ((Math.abs(_local2[0] - 295) < 295) and (Math.abs(_local2[1] - 200) < 200)) { if (this.attacks > 0) { if (this.attacks < 99) { this.attacks--; } if (this.typ == 1) { if (random(2)) { this.gotoAndStop(("shoot" + this.typ) + "_1"); } else { this.gotoAndStop(("shoot" + this.typ) + "_2"); } } else if (random(4)) { this.gotoAndStop((("shoot" + this.typ) + "_") + this.states); } else { this.gotoAndStop("shoot1_1"); } this.onEnterFrame = function () { enemy_check_ground(this); if (this.mc._currentframe == this.mc._totalframes) { this.stand(); } }; } else { this.run_away(); } } }; _local2.to_die = function (how, much) { enemy_mankind_die(this, how, much, "blast", "blast", "die" + (random(3) + 1), "die" + (random(3) + 1), "\u654C\u5175\u6B7B\u4EA10" + ((random(2) * 2) + 2), "\u654C\u5175\u6B7B\u4EA10" + ((random(2) * 2) + 2), "\u654C\u5175\u6B7B\u4EA102", "\u654C\u5175\u6B7B\u4EA10" + (random(3) + 1)); }; _local2.run_away = function () { if (this.moves != 0) { if (this._x < this.targeter._x) { this._xscale = 100; } else { this._xscale = -100; } this.gotoAndStop("run" + this.typ); this.flee = true; this.onEnterFrame = function () { enemy_move(this, (this.speed * Math.abs(this._xscale)) / this._xscale, 0); var _local2 = get_map_point(this); if ((Math.abs(_local2[0] - 295) > 295) or (Math.abs(_local2[1] - 200) > 200)) { if (this.dieEvents != undefined) { this.dieEvents(); } this.removeMovieClip(); } }; } }; _local2.shootAction = function () { if (this._xscale == 100) { var _local2 = 180; } else if (this._xscale == -100) { var _local2 = 0; } if (this.typ == 1) { enemy_shootAction(this, "\u654C\u4EBA_\u67AA\u68B0\u5B50\u5F39", "\u8F7B\u578B\u67AA\u68B03", "\u4E2D\u5F39" + (random(2) + 1), false, 5, 0, 0, _local2, 5); } else if (this.typ == 2) { enemy_shootAction(this, "\u654C\u4EBA_\u67AA\u68B0\u5B50\u5F39", "\u8F7B\u578B\u67AA\u68B03", "\u4E2D\u5F39" + (random(2) + 1), false, 5, 0, 0, _local2, 5); } else if (this.typ == 3) { enemy_shootAction(this, "\u654C\u4EBA_\u706B\u7BAD\u70AE", "\u5766\u514B\u5C04\u51FB", "\u624B\u96F7\u7206\u70B8", 3, 0, (-5 * this._xscale) / 100, 0, _local2, 5).tracer = true; } }; _local2.tracerAction = function (dir) { if (this._xscale == 100) { var _local3 = 180 - dir; } else if (this._xscale == -100) { var _local3 = dir; } var _local4 = main.enemies.getNextHighestDepth(); var _local2 = main.enemies.attachMovie("\u654C\u4EBA_\u706B\u7BAD\u70AE", "boss_shoot" + _local4, _local4, {_x:get_shoot_point(this.mc.point)[0], _y:get_shoot_point(this.mc.point)[1]}); _local2._rotation = _local3; var _local5 = main.getNextHighestDepth(); var _local6 = main.attachMovie("\u4E3B\u89D2_\u5BFC\u5F39\u70DF\u96FE", "BOSS_\u5BFC\u5F39\u70DF\u96FE" + _local5, _local5, {_x:_local2._x, _y:_local2._y}); _local6._rotation = _local3; enemy_tracerAction(this, _local2, this.targeter, 5, 3, 5); }; _local2.throwAction = function () { var _local2 = (this.targeter._x - this._x) / 45; _local2 = _local2 * (0.9 + (Math.random() / 10)); if (Math.abs(_local2) > (8 + (game_diff_level * 2))) { _local2 = ((8 + (game_diff_level * 2)) * Math.abs(_local2)) / _local2; } enemy_shootAction(this, "\u654C\u4EBA_\u624B\u96F7", undefined, "\u624B\u96F7\u7206\u70B8", false, 0, _local2, -7, 0, 5).rotate_me = 15; }; _local2.attackAction = function () { enemy_killAction(this.mc.killer, this.targeter, "kill", 5, "\u5C0F\u52000" + (random(2) + 1), "\u5C0F\u5200\u780D\u4EBA_\u6548\u679C"); }; _local2.stand(); return(_local2); } function enemysAction02(who, x, y, posy) { var _local2 = add_enemyAction(who, x, y, 500, 100); _local2.enemy_type = 2; _local2.have_droped = 0; _local2.child_number = 50; _local2.yspeed = 3; _local2.stand = function () { this.gotoAndStop("move"); enemy_shake(this, 0.5, 1, false); this.onEnterFrame = function () { var _local2 = get_map_point(this); if (_local2[0] < 590) { this._y = this._y + this.yspeed; if (_local2[1] > posy) { this.yspeed = this.yspeed - 0.5; if (this.yspeed < 0) { this.yspeed = 0; delete this.onEnterFrame; } } } }; }; _local2.leave = function () { this.onEnterFrame = function () { this.yspeed = this.yspeed - 0.5; this._y = this._y + this.yspeed; if (get_map_point(this)[1] < -50) { this.removeMovieClip(); } }; }; _local2.to_die = function (how, much) { this.blood = this.blood - much; if (this.blood <= 0) { this.gotoAndPlay("explode1"); this.move_speed = (-this._xscale) / 50; this.onEnterFrame = function () { this._rotation = this._rotation + (this._xscale / 50); if (enemy_move(this, this.move_speed, 0)) { this.deadAction(); } }; } else { shot_shine(this, "white", 1); if (this.blood < 300) { this.leave(); } } }; _local2.deadAction = function () { this.live = false; this._rotation = 0; delete this.onEnterFrame; this.gotoAndPlay("explode2"); shake_screen(); play_soundAction("\u5927\u7206\u70B8", false); enemy_explode(this, 5, 10); if (this.dieEvents != undefined) { this.dieEvents(); } else { enemy_add_items(this); } }; _local2.stand(); return(_local2); } function enemysAction03(who, x, y, moves, attack_type, posx, child, xscale) { var _local2 = add_enemyAction(who, x, y, 75, xscale); _local2.moves = moves; _local2.attack_type = attack_type; _local2.child = child; _local2.have_droped = 0; _local2.child_number = 10; _local2.enemy_type = 2; _local2.can_jump = true; _local2.can_move_targeter = 1; _local2.fall = function () { this.fly = true; this.gotoAndStop("fall"); this.onEnterFrame = function () { if (enemy_move(this, 0, 0)) { this.fly = false; delete this.onEnterFrame; this.gotoAndPlay("land"); } }; }; _local2.stand = function () { this.gotoAndStop("stand"); this.onEnterFrame = function () { if (this.moves) { this.move_me(); } else if ((this._xscale == 100) and (get_map_point(this)[0] < 670)) { this.shoot(); } else if ((this._xscale == -100) and (get_map_point(this)[0] > -80)) { this.shoot(); } }; }; _local2.move_me = function () { this.gotoAndStop("move"); play_soundAction("\u5766\u514B\u8FD0\u884C", false); this.onEnterFrame = function () { enemy_move(this, (-this._xscale) / 50, 0); if ((this._xscale == 100) and (get_map_point(this)[0] < posx)) { this.moves = 0; this.stand(); } else if ((this._xscale == -100) and (get_map_point(this)[0] > posx)) { this.moves = 0; this.stand(); } }; }; _local2.get_blocked = function () { this.stand(); }; _local2.shoot = function () { if (!random(50 - (game_diff_level * 15))) { this.gotoAndPlay("shoot" + (random(this.attack_type) + 1)); delete this.onEnterFrame; } if (this.child) { if (!random(50)) { if ((this.child_number > 0) and (this.have_droped < 3)) { this.child_number--; this.have_droped++; if (this.child == 1) { var _local2 = enemysAction12("\u654C\u4EBA_\u6B65\u67AA\u5175", -main._x, this._y, 5, -(random(2) + 1), "stand", -100); } else if (this.child == 2) { var _local2 = enemysAction01("\u5FB7\u519B_\u666E\u901A\u58EB\u5175", -main._x, this._y, 5, random(3) + 1, -(random(2) + 1), random(2) + 1, -100); } _local2.mother = this; _local2.dieEvents = function () { this.mother.have_droped--; }; } } } }; _local2.shootAction1 = function () { if (this._xscale == 100) { var _local2 = 180; } else if (this._xscale == -100) { var _local2 = 0; } enemy_shootAction(this, "\u5766\u514B_\u70AE\u5F39", "\u5766\u514B\u5C04\u51FB", "\u624B\u96F7\u7206\u70B8", false, 6, 0, 0, _local2, 12); }; _local2.shootAction1_2 = function (dir) { if (this._xscale == 100) { var _local2 = dir; } else if (this._xscale == -100) { var _local2 = -(dir + 180); } enemy_shootAction(this, "\u5766\u514B_\u70AE\u5F39", "\u5766\u514B\u5C04\u51FB", "\u624B\u96F7\u7206\u70B8", false, 6, 0, 0, _local2, 12); }; _local2.shootAction2 = function () { if (this._xscale == 100) { var _local2 = 180; } else if (this._xscale == -100) { var _local2 = 0; } enemy_shootAction(this, "\u654C\u4EBA_\u67AA\u68B0\u5B50\u5F39", "\u8F7B\u578B\u67AA\u68B03", "\u4E2D\u5F39" + (random(2) + 1), false, 10, 0, 0, _local2, 5); }; _local2.shootAction3 = function () { var _local2 = (this.targeter._x - this._x) / 45; _local2 = _local2 * (0.9 + (Math.random() / 10)); if (Math.abs(_local2) > 6) { _local2 = (6 * Math.abs(_local2)) / _local2; } enemy_shootAction(this, "\u654C\u4EBA_\u624B\u96F7", undefined, "\u624B\u96F7\u7206\u70B8", false, 0, _local2, -7, 0, 5).rotate_me = 15; }; _local2.to_die = function (how, much) { this.blood = this.blood - much; if (this.blood <= 0) { this.live = false; delete this.onEnterFrame; this.gotoAndPlay("explode"); shake_screen(); play_soundAction("\u5927\u7206\u70B8", false); enemy_explode(this, 5, 10); if (this.dieEvents != undefined) { this.dieEvents(); } else { enemy_add_items(this); } } else { shot_shine(this, "white", 1); } }; if (moves == -1) { _local2.fall(); } else { _local2.stand(); } return(_local2); } function enemysAction04(who, x, y, yspeed, area_x, area_y) { var _local3 = add_enemyAction(who, x, y, 600, 100); _local3.enemy_type = 2; _local3.count_time = 150; _local3.yspeed = yspeed; _local3.area_x = area_x; _local3.area_y = area_y; _local3.shoot_count = 0; _local3.shoot_all = 80 - (game_diff_level * 20); _local3.gun1.targeter = _local3.targeter; _local3.gun2.targeter = _local3.targeter; _local3.canon.targeter = _local3.targeter; _local3.checkAction = function () { this.gotoAndStop("move"); this.onEnterFrame = function () { if (main._x == _root[(("allow_area_array_" + stages) + "_") + stages_section]) { this.fall(); } }; }; _local3.fall = function () { this.gotoAndStop("move"); this.onEnterFrame = function () { this._y = this._y + this.yspeed; if (this.yspeed > 0) { if (get_map_point(this)[1] > this.area_y) { this.yspeed = this.yspeed - 0.25; if (this.yspeed <= 0) { this.get_postion(); this.stand(); } } } else if (this.yspeed < 0) { if (get_map_point(this)[1] < this.area_y) { this.yspeed = this.yspeed + 0.25; if (this.yspeed >= 0) { this.get_postion(); this.stand(); } } } }; }; _local3.stand = function () { delete this.onEnterFrame; enemy_shake(this, 0.5, 1, false); this.onEnterFrame = function () { if ((++this.shoot_count) == this.shoot_all) { this.shoot_count = 0; if (this.blood > get_enemy_blood(450)) { if (random(2)) { this.gun1.play(); } else { this.gun2.play(); } } else if (this.blood > get_enemy_blood(300)) { if (random(2)) { this.gun1.play(); this.shoot_tracer(this.point2); } else { this.gun2.play(); this.shoot_tracer(this.point1); } } else { if (this.canon.frame == undefined) { this.canon.play(); this.head_shoot(); } this.gun1.play(); this.gun2.play(); } } }; }; _local3.machinegun = function (where, rotate) { if (where._name == "gun1") { var _local1 = rotate; } else { var _local1 = (-rotate) - 180; } enemy_shootAction(where, "\u654C\u4EBA_\u67AA\u68B0\u5B50\u5F39", "\u8F7B\u578B\u67AA\u68B03", "\u4E2D\u5F39" + (random(2) + 1), false, 5, 0, 0, _local1, 5); }; _local3.shoot_tracer = function (where) { var _local3 = main.enemies.getNextHighestDepth(); var _local2 = main.enemies.attachMovie("\u654C\u4EBA_\u706B\u7BAD\u70AE", "boss_shoot" + _local3, _local3, {_x:get_shoot_point(where)[0], _y:get_shoot_point(where)[1]}); _local2._rotation = 90; var _local4 = main.getNextHighestDepth(); var _local5 = main.attachMovie("\u4E3B\u89D2_\u5BFC\u5F39\u70DF\u96FE", "BOSS_\u5BFC\u5F39\u70DF\u96FE" + _local4, _local4, {_x:_local2._x, _y:_local2._y}); _local5._rotation = 90; enemy_tracerAction(this, _local2, this.targeter, 4, 3, 12); }; _local3.head_shoot = function () { this.canon.shoot_count = 0; this.canon.onEnterFrame = function () { if (this.frame != undefined) { var _local2 = get_map_point(this.targeter)[0]; if (_local2 < 50) { if (this.frame != "l") { this.gotoAndStop("l"); } } else if ((_local2 >= 50) and (_local2 < 245)) { if (this.frame != "dl") { this.gotoAndStop("dl"); } } else if ((_local2 >= 245) and (_local2 < 345)) { if (this.frame != "d") { this.gotoAndStop("d"); } } else if ((_local2 >= 345) and (_local2 < 540)) { if (this.frame != "dr") { this.gotoAndStop("dr"); } } else if (_local2 >= 540) { if (this.frame != "r") { this.gotoAndStop("r"); } } if ((++this.shoot_count) == 80) { this.shoot_count = 0; var _local3 = enemy_shootAction(this, "\u654C\u4EBA_\u5927\u70AE\u5F39", "\u624B\u96F7\u7206\u70B8", "\u5927\u7206\u70B8", 10, 15, 0, 0, this.my_rotation, 15); var _local4 = main.getNextHighestDepth(); var _local5 = main.attachMovie("\u4E3B\u89D2_\u5BFC\u5F39\u70DF\u96FE", "BOSS_\u5BFC\u5F39\u70DF\u96FE" + _local4, _local4, {_x:_local3._x, _y:_local3._y}); _local5._rotation = this.my_rotation; } } }; }; _local3.to_die = function (how, much) { this.blood = this.blood - much; if (this.blood <= 0) { this.live = false; this.gotoAndPlay("explode"); shake_screen(); this.yspeed = 1; this.onEnterFrame = function () { this.yspeed = this.yspeed + 1; this._y = this._y + this.yspeed; }; if (this.dieEvents != undefined) { this.dieEvents(); } } else if (!random(3)) { shot_shine(this, "white", 1); } }; _local3.checkAction(); return(_local3); } function enemysAction05(who, x, y, attacks, moves, xscale) { var _local2 = add_enemyAction(who, x, y, 5, xscale); _local2.speed = -6; _local2.attacks = attacks; _local2.moves = moves; _local2.states = "stand"; _local2.enemy_type = 1; _local2.can_jump = true; _local2.patrol_max_x = x + 80; _local2.patrol_min_x = x - 80; _local2.drop_weapon = function () { if (!this.captain) { var _local3 = main.getNextHighestDepth(); var _local2 = main.attachMovie("\u654C\u4EBA_\u58EB\u5175_\u6B66\u5668\u7FA4", "\u654C\u4EBA_\u58EB\u5175_\u6B66\u5668\u7FA4" + _local3, _local3, {_x:this._x, _y:this._y - 40}); _local2._xscale = this._xscale; _local2.gotoAndStop(2); _local2.count = 15; _local2.onEnterFrame = function () { if ((--this.count) > 0) { this._rotation = this._rotation + 20; this._y++; } else { this.removeMovieClip(); } if ((this.count % 9) == 0) { this._alpha = 20; } else if ((this.count % 5) == 0) { this._alpha = 100; } }; } }; _local2.turn = function () { if (this._x < (this.targeter._x - 5)) { if (this._xscale == 100) { this._xscale = -100; } } else if (this._x > (this.targeter._x + 5)) { if (this._xscale == -100) { this._xscale = 100; } } }; _local2.stand = function () { if (this.moves >= 0) { this.gotoAndStop("stand"); this.onEnterFrame = function () { enemy_check_ground(this); if (this.targeter.live) { var _local2 = get_distance(this, this.targeter); this.turn(); if (_local2 >= 590) { this.move_me(); } else if ((_local2 > 40) and (_local2 < 590)) { if (!random(30 - (game_diff_level * 10))) { this.shoot(); } else if (!random(30)) { this.move_me(); } } else if (_local2 <= 40) { if (random(2)) { this.attack(); } else { this.move_me(); } } } }; } else { this.move_me(); } }; _local2.get_shocked = function () { this.turn(); this.moves = 1; this.shoot(); }; _local2.get_blocked = function () { this.gotoAndStop("stand"); this.onEnterFrame = function () { if (!random(50)) { this.stand(); } }; }; _local2.attack = function () { if (this.attacks > 0) { if (this.attacks < 99) { this.attacks--; } this.gotoAndStop("s_kill"); this.onEnterFrame = function () { enemy_check_ground(this); if (this.mc._currentframe == this.mc._totalframes) { this.stand(); } }; } else { this.run_away(); } }; _local2.move_me = function () { if (!this.hit_area) { if (this.moves > 0) { this.gotoAndStop("run"); this.move_speed = this.speed; this.onEnterFrame = function () { this.turn(); if (enemy_move(this, (this.move_speed * Math.abs(this._xscale)) / this._xscale, 0)) { if ((!random(40)) or this.hit_area) { this.stand(); } else { var _local2 = get_map_point(this)[0]; if (((this._xscale < 0) and (_local2 > 570)) or ((this._xscale > 0) and (_local2 < 20))) { this.stand(); } else if (Math.abs(this._x - this.targeter._x) < 40) { this.stand(); } } } }; } else if (this.moves < 0) { if (this.moves == -50) { this.gotoAndStop("walk"); this.move_speed = this.speed / 3; this.onEnterFrame = function () { var _local2 = get_distance(this, this.targeter); if (((this._x - this.targeter._x) * this._xscale) >= 0) { if (_local2 < 200) { if (Math.abs(this.targeter._y - this._y) < 100) { var _local3 = get_map_point(this)[0]; if ((_local3 > 20) and (_local3 < 570)) { if (this.targeter.states == "crouch") { if (_local2 < 100) { this.get_shocked(); } } else { this.get_shocked(); } } } } } if (player_shooting) { if (get_map_point(this)[0] < 590) { this.get_shocked(); } } if ((this._x > this.patrol_max_x) and (this._xscale == -100)) { this._xscale = this._xscale * -1; } else if ((this._x < this.patrol_min_x) and (this._xscale == 100)) { this._xscale = this._xscale * -1; } enemy_move(this, (this.move_speed * Math.abs(this._xscale)) / this._xscale, 0); }; } else if (this.moves == -1) { this.gotoAndStop("run"); this.move_speed = this.speed; this.onEnterFrame = function () { if (enemy_move(this, (this.move_speed * Math.abs(this._xscale)) / this._xscale, 0)) { var _local2 = get_distance(this, this.targeter); if (this.hit_area) { this.moves = 1; this.stand(); } else if (Math.abs(get_map_point(this)[0] - 295) < 265) { if ((!random(15)) or (_local2 < 100)) { this.moves = 1; this.stand(); } this.turn(); } } }; } } } }; _local2.shoot = function () { var _local2 = get_map_point(this); if ((Math.abs(_local2[0] - 295) < 295) and (Math.abs(_local2[1] - 200) < 200)) { if (this.attacks > 0) { if (this.attacks < 99) { this.attacks--; } if (random(2)) { this.gotoAndStop("shoot_1"); } else { this.gotoAndStop("shoot_2"); } this.onEnterFrame = function () { enemy_check_ground(this); if (this.mc._currentframe == this.mc._totalframes) { this.stand(); } }; } else { this.run_away(); } } }; _local2.shootAction = function () { if (this._xscale == 100) { var _local2 = 180; } else if (this._xscale == -100) { var _local2 = 0; } enemy_shootAction(this, "\u654C\u4EBA_\u67AA\u68B0\u5B50\u5F39", "\u8F7B\u578B\u67AA\u68B03", "\u4E2D\u5F39" + (random(2) + 1), false, 5, 0, 0, _local2, 5); }; _local2.attackAction = function () { enemy_killAction(this.mc.killer, this.targeter, "kill", 12, "\u6253\u51FB\u58F0\u97F3", "\u5C0F\u5200\u780D\u91D1\u5C5E_\u6548\u679C"); }; _local2.to_die = function (how, much) { enemy_mankind_die(this, how, much, "blast", "blast", "die", "die", "\u654C\u5175\u6B7B\u4EA10" + ((random(2) * 2) + 2), "\u654C\u5175\u6B7B\u4EA10" + ((random(2) * 2) + 2), "\u654C\u5175\u6B7B\u4EA102", "\u654C\u5175\u6B7B\u4EA10" + (random(3) + 1)); }; _local2.run_away = function () { if (this.moves != 0) { if (this._x < this.targeter._x) { this._xscale = 100; } else { this._xscale = -100; } this.gotoAndStop("run"); this.flee = true; this.onEnterFrame = function () { enemy_move(this, (this.speed * Math.abs(this._xscale)) / this._xscale, 0); var _local2 = get_map_point(this); if ((Math.abs(_local2[0] - 295) > 295) or (Math.abs(_local2[1] - 200) > 200)) { if (this.dieEvents != undefined) { this.dieEvents(); } this.removeMovieClip(); } }; } }; _local2.stand(); return(_local2); } function enemysAction06(who, x, y) { var _local2 = add_enemyAction(who, x, y, 1, xscale); _local2.enemy_type = 2; _local2.exploding = function () { this.gotoAndPlay("explode"); this._alpha = 100; play_soundAction("\u5927\u7206\u70B8", false); enemy_explode(this, 5, 10); enemy_killAction(this.hit, this.targeter, "shoot", 15, undefined, "\u5C0F\u5200\u780D\u4EBA_\u6548\u679C"); }; _local2.find_player = function () { this.gotoAndStop("stand"); this._alpha = 0; this.onEnterFrame = function () { var _local2 = get_distance(this, this.targeter); if (this.targeter.states == "crouch") { if (_local2 < 130) { this._alpha = 50; } else { this._alpha = 0; } } else if (_local2 < 70) { this._alpha = 50; } else { this._alpha = 0; } if (this.hitTest(this.targeter.g)) { this.exploding(); delete this.onEnterFrame; } }; }; _local2.to_die = function (how, much) { this.blood = this.blood - much; if (this.blood <= 0) { this.live = false; this.exploding(); delete this.onEnterFrame; if (this.dieEvents != undefined) { this.dieEvents(); } else { enemy_add_items(this); } } else { shot_shine(this, "white", 1); } }; _local2.find_player(); } function enemysAction07(who, x, y, ox, oy) { var _local2 = add_enemyAction(who, x, y, 600, xscale); _local2.enemy_type = 2; _local2.count_time = 150; _local2.yspeed = 3; _local2.org_x = ox; _local2.org_y = oy; _local2.shoot_count = 0; _local2.shoot_all = 20 - (game_diff_level * 5); _local2.animaitoner1 = function (frame1, frame2) { if (this._currentframe == frame2) { this.gotoAndPlay(frame1); return(true); } return(false); }; _local2.animaitoner2 = function (frame) { if (this._currentframe == frame) { return(true); } return(false); }; _local2.fall = function () { this.gotoAndStop("move"); this.onEnterFrame = function () { this._x = this._x + active_object_speed; this._y = this._y + this.yspeed; if (get_map_point(this)[1] > (this.org_y - 20)) { this.yspeed = this.yspeed - 0.25; if (this.yspeed <= 0) { this.stand(); } } }; }; _local2.stand = function () { enemy_shake(this, 2, 1, false); this.gotoAndStop("move"); this.onEnterFrame = function () { this._x = this._x + active_object_speed; if ((++this.shoot_count) == this.shoot_all) { this.shoot_count = 0; if (this.blood < get_enemy_blood(250)) { play_soundAction("\u4E2D\u578B\u67AA\u68B04", false); this.shoot_tracer(); } if (get_map_point(this.targeter)[0] > 457) { this.shoot(); } else { this.swordAction(); } } }; }; _local2.shoot = function () { this.gotoAndPlay("shoot1"); play_soundAction("\u98DE\u673A\u8FDB\u5165", false); this.onEnterFrame = function () { this._x = this._x + active_object_speed; if (this.animaitoner2(50)) { this.stand(); } }; }; _local2.swordAction = function () { this.gotoAndPlay("shoot2"); play_soundAction("\u98DE\u673A\u8FDB\u5165", false); this.get_pos = false; this.attacked = random(5) + 1; this.attack_dir = 1; this.onEnterFrame = function () { if (this.animaitoner2(60)) { this.gotoAndStop(61); } var _local2 = get_map_point(this); if (this.attack_dir == 1) { if (_local2[0] < 900) { if (!this.get_pos) { if (_local2[1] < 205) { this._x = this._x + active_object_speed; this._y = this._y + 3; } else { this.get_pos = true; } } else { this._x = this._x + ((10 + (game_diff_level * 2)) + active_object_speed); } enemy_killAction(this.killer, this.targeter, "shoot", 12, "\u6253\u51FB\u58F0\u97F3", "\u5C0F\u5200\u780D\u91D1\u5C5E_\u6548\u679C"); } else if (this.attacked > 0) { this.attacked--; this._xscale = -100; this.attack_dir = -1; } else { this._xscale = 100; this._x = (-main._x) + this.org_x; this._y = (-main._y) - 135; this.yspeed = 3; this.fall(); } } else if (this.attack_dir == -1) { if (_local2[0] > -300) { this._x = this._x - ((10 + (game_diff_level * 2)) - active_object_speed); enemy_killAction(this.killer, this.targeter, "shoot", 12, "\u6253\u51FB\u58F0\u97F3", "\u5C0F\u5200\u780D\u91D1\u5C5E_\u6548\u679C"); } else if (this.attacked > 0) { this.attacked--; this._xscale = 100; this.attack_dir = 1; } else { this._xscale = 100; this._x = (-main._x) + this.org_x; this._y = (-main._y) - 135; this.yspeed = 3; this.fall(); } } }; }; _local2.machinegun = function () { if (this._xscale == 100) { var _local2 = 15 + (((random(2) * 2) - 1) * random(15)); } else if (this._xscale == -100) { var _local2 = 165 + (((random(2) * 2) - 1) * random(15)); } enemy_shootAction(this, "\u654C\u4EBA_\u67AA\u68B0\u5B50\u5F39", "\u8F7B\u578B\u67AA\u68B03", "\u4E2D\u5F39" + (random(2) + 1), false, 8, 0, 0, _local2, 5); }; _local2.shoot_tracer = function () { var _local3 = main.enemies.getNextHighestDepth(); var _local2 = main.enemies.attachMovie("\u8FFD\u8E2A\u5BFC\u5F39", "boss_shoot" + _local3, _local3, {_x:get_shoot_point(this.point)[0], _y:get_shoot_point(this.point)[1]}); _local2._rotation = 45; var _local4 = main.getNextHighestDepth(); var _local5 = main.attachMovie("\u4E3B\u89D2_\u5BFC\u5F39\u70DF\u96FE", "BOSS_\u5BFC\u5F39\u70DF\u96FE" + _local4, _local4, {_x:_local2._x, _y:_local2._y}); _local5._rotation = 45; enemy_tracerAction(this, _local2, this.targeter, 4, 3, 12); }; _local2.to_die = function (how, much) { this.blood = this.blood - much; if (this.blood <= 0) { this.live = false; this.gotoAndPlay("explode"); shake_screen(); delete this.onEnterFrame; if (this.dieEvents != undefined) { this.dieEvents(); } } else if (this.blood < get_enemy_blood(250)) { shot_shine(this, "red", 1); } else { shot_shine(this, "white", 1); } }; _local2.fall(); return(_local2); } function enemysAction08(who, x, y) { var _local2 = add_enemyAction(who, x, y, 50, 100); _local2.enemy_type = 2; _local2.attacked = 0; _local2.counts = 0; _local2.counts_all = 30 - (game_diff_level * 10); _local2.animaitoner2 = function (frame) { if (this._currentframe == frame) { return(true); } return(false); }; _local2.moves = function () { this.counts = 0; this.gotoAndStop("move"); this.onEnterFrame = function () { if (Math.abs(this.targeter._x - this._x) > 10) { this._x = this._x + ((this.targeter._x - this._x) / 20); } var _local2 = this.targeter._y - 250; if (Math.abs(_local2 - this._y) > 20) { this._y = this._y + ((_local2 - this._y) / 20); } if ((++this.counts) == this.counts_all) { this.counts = 0; this.shoot(); } }; }; _local2.shoot = function () { this.gotoAndPlay("shoot"); this.onEnterFrame = function () { if (Math.abs(this.targeter._x - this._x) > 10) { this._x = this._x + ((this.targeter._x - this._x) / 20); } var _local2 = this.targeter._y - 250; if (Math.abs(_local2 - this._y) > 20) { this._y = this._y + ((_local2 - this._y) / 20); } if (this.animaitoner2(30)) { this.attacked++; if ((this.attacked - Math.floor(game_diff_level)) >= 4) { this.attacked = 0; this.moves(); } else { this.shoot(); } } }; }; _local2.shootAction = function () { enemy_shootAction(this, "\u8F70\u70B8\u70B8\u5F39", "\u8F70\u70B8\u673A\u843D\u5F39", "\u624B\u96F7\u7206\u70B8", false, 0, 0, 3, 0, 12); }; _local2.to_die = function (how, much) { this.blood = this.blood - much; if (this.blood <= 0) { this.onEnterFrame = function () { this.gotoAndPlay("explode1"); this.move_speed = (-this._xscale) / 50; this.onEnterFrame = function () { this._rotation = this._rotation + (this._xscale / 50); if (enemy_move(this, this.move_speed, 0)) { this.deadAction(); } else if (this.animaitoner2(64)) { this.deadAction(); } }; }; } else { shot_shine(this, "white", 1); } }; _local2.deadAction = function () { this.live = false; this._rotation = 0; delete this.onEnterFrame; this.gotoAndPlay("explode2"); play_soundAction("\u5927\u7206\u70B8", false); enemy_explode(this, 5, 10); if (this.dieEvents != undefined) { this.dieEvents(); } else { enemy_add_items(this); } }; _local2.moves(); return(_local2); } function enemysAction09(who, x, y) { var _local2 = add_enemyAction(who, x, y, 600, 100); _local2.enemy_type = 2; _local2.xspeed = -3; _local2.shoot_count = 0; _local2.shoot_all = 50 - (game_diff_level * 15); _local2.can_jump = true; _local2.always_on = true; _local2.can_move_targeter = 1; _local2.no_absorb = true; _local2.no_damage = true; _local2.animaitoner2 = function (frame) { if (this._currentframe == frame) { return(true); } return(false); }; _local2.come_out = function () { this.gotoAndStop("stand"); this.onEnterFrame = function () { this.gotoAndStop("move"); play_soundAction("\u5766\u514B\u8FD0\u884C", true); this.onEnterFrame = function () { enemy_move(this, this.xspeed, 0); if (get_map_point(this)[0] <= 460) { stop_soundAction("\u5766\u514B\u8FD0\u884C"); delete this.no_absorb; delete this.no_damage; shot_shine(this, "yellow", 1); this.stand(); } }; }; }; _local2.stand = function () { this.gotoAndStop("stand"); this.onEnterFrame = function () { if ((++this.shoot_count) == this.shoot_all) { this.shoot_count = 0; this.shoot1(); } }; }; _local2.shoot1 = function () { this.gotoAndPlay("shoot1"); this.onEnterFrame = function () { if (this.animaitoner2(50)) { this.shoot2(); } }; }; _local2.shootAction1 = function () { enemy_shootAction(this, "\u5766\u514B_\u70AE\u5F39", "\u5766\u514B\u5C04\u51FB", "\u624B\u96F7\u7206\u70B8", false, 6, 0, 0, -170, 15); enemy_shootAction(this, "\u5766\u514B_\u70AE\u5F39", "\u5766\u514B\u5C04\u51FB", "\u624B\u96F7\u7206\u70B8", false, 6, 0, 0, 180, 15); enemy_shootAction(this, "\u5766\u514B_\u70AE\u5F39", "\u5766\u514B\u5C04\u51FB", "\u624B\u96F7\u7206\u70B8", false, 6, 0, 0, 170, 15); }; _local2.shoot2 = function () { this.gotoAndPlay("shoot2"); this.onEnterFrame = function () { if (this.animaitoner2(82)) { if (this.blood > get_enemy_blood(400)) { this.stand(); } else { this.shoot3(); } } }; }; _local2.shootAction2 = function (add_dis) { if (this.targeter._x < this._x) { var _local2 = -3 - random(3); } else { var _local2 = 3 + random(3); } enemy_shootAction(this, "\u654C\u4EBA_\u5DE8\u578B\u5766\u514B_\u70AE\u5F39", "\u5766\u514B\u5C04\u51FB", "\u624B\u96F7\u7206\u70B8", false, 0, _local2 + add_dis, -8, 0, 15).shade = true; }; _local2.shoot3 = function () { this.gotoAndPlay("shoot3"); this.onEnterFrame = function () { if (this.animaitoner2(142)) { if (this.blood > get_enemy_blood(200)) { this.stand(); } else if (random(2)) { this.shoot1(); } else if (random(2)) { this.shoot2(); } else { this.shoot3(); } } }; }; _local2.shootAction3 = function () { play_soundAction("\u91CD\u578B\u67AA\u68B01", false); var _local3 = main.enemies.getNextHighestDepth(); var _local2 = main.enemies.attachMovie("\u654C\u4EBA_\u5DE8\u578B\u5766\u514B_\u706B\u7BAD", "\u654C\u4EBA_\u5DE8\u578B\u5766\u514B_\u706B\u7BAD" + _local3, _local3, {_x:get_shoot_point(this.point)[0], _y:get_shoot_point(this.point)[1]}); _local2._rotation = -103; enemy_tracerAction(this, _local2, this.targeter, 7, 5, 45); }; _local2.to_die = function (how, much) { this.blood = this.blood - much; if (this.healthbar != undefined) { this.healthbar.check_health(this.blood, this.org_blood); } if (this.blood <= 0) { this.live = false; delete this.onEnterFrame; this.gotoAndPlay("explode"); shake_screen(); if (this.dieEvents != undefined) { this.dieEvents(); } } else if (!random(3)) { if (this.blood > get_enemy_blood(400)) { shot_shine(this, "white", 1); } else if (this.blood < get_enemy_blood(200)) { shot_shine(this, "red", 1); } else { shot_shine(this, "pink", 1); } } }; _local2.come_out(); return(_local2); } function enemysAction10(who, x, y, attack_where) { var _local2 = add_enemyAction(who, x, y, 10, xscale); _local2.enemy_type = 2; _local2.speed = -8; _local2.attack_where = attack_where; _local2.shot = false; _local2.animaitoner2 = function (frame) { if (this._currentframe == frame) { return(true); } return(false); }; _local2.moves = function () { this.gotoAndStop("move"); enemy_shake(this, 2, 1, false); this.onEnterFrame = function () { this._x = this._x + this.speed; if (Math.abs(get_map_point(this)[0] - this.attack_where) < 20) { if (!this.shot) { this.shot = true; this.shoot(); } } }; }; _local2.shoot = function () { this.gotoAndPlay("shoot"); this.onEnterFrame = function () { if (this.animaitoner2(25)) { this.gotoAndStop("move"); } if (get_map_point(this)[0] > -100) { this._x = this._x + this.speed; } else { this.removeMovieClip(); } }; }; _local2.shootAction = function () { var _local2 = enemy_shootAction(this, "\u8FFD\u8E2A\u5BFC\u5F39", "\u91CD\u578B\u67AA\u68B01", "\u5BFC\u5F39\u7206\u70B8", 5, 0, -3, 3, 180, 12); _local2.tracer = true; _local2.accelerate = true; }; _local2.to_die = function (how, much) { this.blood = this.blood - much; if (this.blood <= 0) { this.gotoAndPlay("explode1"); this.driver.removeMovieClip(); this.move_speed = (-this._xscale) / 50; this.onEnterFrame = function () { this._rotation = this._rotation + (this._xscale / 50); if (enemy_move(this, this.move_speed, 0)) { this.deadAction(); } else if (this.animaitoner2(51)) { this.deadAction(); } }; } else { shot_shine(this, "white", 1); } }; _local2.deadAction = function () { this.live = false; this._rotation = 0; delete this.onEnterFrame; this.gotoAndPlay("explode2"); play_soundAction("\u5927\u7206\u70B8", false); enemy_explode(this, 5, 10); if (this.dieEvents != undefined) { this.dieEvents(); } else { enemy_add_items(this); } }; _local2.moves(); return(_local2); } function enemysAction11(who, x, y) { var _local2 = add_enemyAction(who, x, y, 3, 100); _local2.enemy_type = 2; _local2.speed = 3; _local2.shoot_count = 0; _local2.shoot_all = (random(20) + 60) - (game_diff_level * 20); _local2.moves = function () { this.gotoAndStop("move"); enemy_shake(this, 0.5, 1, false); this.onEnterFrame = function () { if (this._xscale == 100) { if (get_map_point(this)[0] > 0) { this._x = this._x - this.speed; } else { this._xscale = -100; } } else if (this._xscale == -100) { if (get_map_point(this)[0] < 590) { this._x = this._x + this.speed; } else { this._xscale = 100; } } if ((++this.shoot_count) == this.shoot_all) { this.shoot_count = 0; this.shootAction(); } }; }; _local2.shootAction = function () { enemy_shootAction(this, "\u654C\u4EBA_\u67AA\u68B0\u5B50\u5F39", "\u8F7B\u578B\u67AA\u68B03", "\u4E2D\u5F39" + (random(2) + 1), false, 5, 0, 0, 90 + (60 * (this._xscale / 100)), 5); }; _local2.to_die = function (how, much) { this.blood = this.blood - much; if (this.blood <= 0) { this.gotoAndStop("fall"); this.move_speed = (-this._xscale) / 50; this.onEnterFrame = function () { this._rotation = this._rotation + (this._xscale / 4); if (enemy_move(this, this.move_speed, 0)) { this.deadAction(); } }; } else { shot_shine(this, "white", 1); } }; _local2.deadAction = function () { this.live = false; this._rotation = 0; delete this.onEnterFrame; this.gotoAndPlay("explode"); play_soundAction("\u5927\u7206\u70B8", false); enemy_explode(this, 5, 10); if (this.dieEvents != undefined) { this.dieEvents(); } else { enemy_add_items(this); } }; _local2.moves(); return(_local2); } function enemysAction12(who, x, y, attacks, moves, states, xscale) { var _local2 = add_enemyAction(who, x, y, 1.5, xscale); _local2.speed = -5; _local2.attacks = attacks; _local2.moves = moves; _local2.states = states; _local2.enemy_type = 1; _local2.can_jump = true; _local2.blowup_next = 3; _local2.turn = function () { if (this._x < (this.targeter._x - 5)) { if (this._xscale == 100) { this._xscale = -100; } } else if (this._x > (this.targeter._x + 5)) { if (this._xscale == -100) { this._xscale = 100; } } }; _local2.startAction = function () { if (this.moves >= 50) { this.get_shocked(); } }; _local2.stand = function () { if (this.moves < 50) { if (this.moves >= 0) { this.gotoAndStop(this.states); this.onEnterFrame = function () { enemy_check_ground(this); if (this.targeter.live) { var _local2 = get_distance(this, this.targeter); this.turn(); if (_local2 >= 590) { this.move_me(); } else if ((_local2 > 65) and (_local2 < 590)) { if (!random(30 - (game_diff_level * 10))) { this.shoot(); } else if (!random(30)) { this.move_me(); } } else if (_local2 <= 65) { if (random(2) and (!this.cant_change_states)) { this.attack(); } else if (random(2)) { this.move_me(); } else if (this.moves != 0) { this.fear(); } } } }; } else { this.move_me(); } } else if (this.moves >= 50) { this.gotoAndStop("still" + (this.moves - 50)); this.mc.gotoAndPlay(random(this.mc._totalframes + 1)); this.onEnterFrame = function () { enemy_check_ground(this); if (this.targeter.live) { if (this.moves >= 53) { if (get_distance(this, this.targeter) < 200) { if (((this._x - this.targeter._x) * this._xscale) >= 0) { if (Math.abs(this.targeter._y - this._y) < 100) { this.get_shocked(); } } } } if (player_shooting) { if (get_map_point(this)[0] < 590) { this.get_shocked(); } } } }; } }; _local2.get_shocked = function () { play_soundAction("\u58EB\u5175\u53D7\u60CA", false); this.gotoAndStop("scare1"); this.states = "stand"; this.moves = random(2) + 1; this.onEnterFrame = function () { enemy_check_ground(this); if (this.mc._currentframe == this.mc._totalframes) { this.move_me(); } }; }; _local2.get_blocked = function () { if (this.states == "stand") { this.gotoAndStop("blocked"); this.onEnterFrame = function () { if (!random(50)) { this.stand(); } }; } else { this.stand(); } }; _local2.attack = function () { if (this.attacks > 0) { if (this.attacks < 99) { this.attacks--; } this.gotoAndStop("s_kill"); this.states = "stand"; this.onEnterFrame = function () { enemy_check_ground(this); if (this.mc._currentframe == this.mc._totalframes) { this.stand(); } }; } else { this.run_away(); } }; _local2.move_me = function () { if (!this.hit_area) { if (this.moves > 0) { if (this.moves == 2) { this.gotoAndStop("s_creep1"); this.move_speed = this.speed / 2; } else if (this.states == "stand") { if (((!random(4)) and ((this._y - this.targeter._y) < 100)) and (!this.cant_change_states)) { this.states = "crouch"; this.move_me(); return(undefined); } this.gotoAndStop("s_walk"); this.move_speed = this.speed; } else if (this.states == "crouch") { if ((!random(4)) and (!this.cant_change_states)) { this.states = "stand"; this.move_me(); return(undefined); } if (!random(4)) { this.states = "grovel"; this.move_me(); return(undefined); } this.gotoAndStop("c_walk"); this.move_speed = this.speed / 3; } else if (this.states == "grovel") { if (!random(6)) { this.states = "crouch"; this.move_me(); return(undefined); } this.gotoAndStop("g_walk"); this.move_speed = this.speed / 5; } this.onEnterFrame = function () { this.turn(); if (enemy_move(this, (this.move_speed * Math.abs(this._xscale)) / this._xscale, 0)) { if ((!random(40)) or this.hit_area) { this.stand(); } else { var _local2 = get_map_point(this)[0]; if (((this._xscale < 0) and (_local2 > 570)) or ((this._xscale > 0) and (_local2 < 20))) { this.stand(); } else if (Math.abs(this._x - this.targeter._x) < 65) { this.stand(); } } } }; } else if (this.moves < 0) { if (this.moves == -2) { this.gotoAndStop("s_creep1"); this.move_speed = this.speed / 2; } else if (this.moves == -1) { this.gotoAndStop("s_walk"); this.move_speed = this.speed; } this.onEnterFrame = function () { if (enemy_move(this, (this.move_speed * Math.abs(this._xscale)) / this._xscale, 0)) { var _local2 = Math.abs(this._x - this.targeter._x); if (this.hit_area) { this.moves = Math.abs(this.moves); this.stand(); } else if (Math.abs(get_map_point(this)[0] - 295) < 265) { if ((!random(15)) or (_local2 < 65)) { this.moves = Math.abs(this.moves); this.stand(); } this.turn(); } } }; } } }; _local2.fear = function () { this.gotoAndStop("s_creep2"); this.onEnterFrame = function () { if (!this.hit_area) { if (enemy_move(this, (((-this.speed) / 2) * Math.abs(this._xscale)) / this._xscale, 0)) { var _local2 = get_map_point(this)[0]; if ((_local2 > 570) or (_local2 < 20)) { this.stand(); } else if (!random(25)) { this.stand(); } } } else { this.stand(); } }; }; _local2.shoot = function () { var _local3 = get_map_point(this); if ((Math.abs(_local3[0] - 295) < 295) and (Math.abs(_local3[1] - 200) < 200)) { if (this.attacks > 0) { if (this.attacks < 99) { this.attacks--; } var _local2 = Math.atan2(this._y - this.targeter._y, this._x - this.targeter._x) / 0.01745; if (this.states == "stand") { if (_local2 >= 0) { if (_local2 > 90) { _local2 = 180 - _local2; } if (_local2 < 15) { this.gotoAndStop("s_shoot1"); } else if ((_local2 >= 15) and (_local2 < 45)) { this.gotoAndStop("s_shoot2"); } else if ((_local2 >= 45) and (_local2 < 75)) { this.gotoAndStop("s_shoot3"); } else if (_local2 >= 75) { this.gotoAndStop("s_shoot4"); } } else { this.gotoAndStop("s_throw"); } } else if (this.states == "crouch") { if (_local2 >= 0) { if (random(5)) { this.gotoAndStop("c_shoot"); } else { this.gotoAndStop("c_throw"); } } else { this.gotoAndStop("c_throw"); } } else if (this.states == "grovel") { if (_local2 >= 0) { if (random(5)) { this.gotoAndStop("g_shoot"); } else { this.gotoAndStop("g_throw"); } } else { this.gotoAndStop("g_throw"); } } this.onEnterFrame = function () { enemy_check_ground(this); if (this.mc._currentframe == this.mc._totalframes) { this.stand(); } }; } else { this.run_away(); } } }; _local2.to_die = function (how, much) { enemy_mankind_die(this, how, much, "blast", "blast", "die" + (random(3) + 1), "die" + (random(3) + 1), "\u654C\u5175\u6B7B\u4EA10" + ((random(2) * 2) + 2), "\u654C\u5175\u6B7B\u4EA10" + ((random(2) * 2) + 2), "\u654C\u5175\u6B7B\u4EA102", "\u654C\u5175\u6B7B\u4EA10" + (random(3) + 1)); }; _local2.run_away = function () { if (this.moves != 0) { if (this._x < this.targeter._x) { this._xscale = 100; } else { this._xscale = -100; } this.gotoAndStop("run_away"); this.flee = true; this.onEnterFrame = function () { enemy_move(this, (this.speed * Math.abs(this._xscale)) / this._xscale, 0); var _local2 = get_map_point(this); if ((Math.abs(_local2[0] - 295) > 295) or (Math.abs(_local2[1] - 200) > 200)) { if (this.dieEvents != undefined) { this.dieEvents(); } this.removeMovieClip(); } }; } }; _local2.shootAction = function (what, dir) { if (what == "\u654C\u4EBA_\u67AA\u68B0\u5B50\u5F39") { if (this._xscale == 100) { var _local3 = dir; } else if (this._xscale == -100) { var _local3 = -(dir + 180); } enemy_shootAction(this, "\u654C\u4EBA_\u67AA\u68B0\u5B50\u5F39", "\u8F7B\u578B\u67AA\u68B03", "\u4E2D\u5F39" + (random(2) + 1), false, 5, 0, 0, _local3, 5); } else if (what == "\u654C\u4EBA_\u624B\u96F7") { var _local2 = (this.targeter._x - this._x) / 45; _local2 = _local2 * (0.9 + (Math.random() / 10)); if (Math.abs(_local2) > (8 + (game_diff_level * 2))) { _local2 = ((8 + (game_diff_level * 2)) * Math.abs(_local2)) / _local2; } enemy_shootAction(this, "\u654C\u4EBA_\u624B\u96F7", undefined, "\u624B\u96F7\u7206\u70B8", false, 0, _local2, -7, 0, 5).rotate_me = 15; } }; _local2.attackAction = function () { enemy_killAction(this.mc.killer, this.targeter, "kill", 5, "\u5C0F\u52000" + (random(2) + 1), "\u5C0F\u5200\u780D\u4EBA_\u6548\u679C"); }; _local2.stand(); return(_local2); } function enemysAction13(who, x, y, moves) { var _local2 = add_enemyAction(who, x, y, 15, 100); _local2.enemy_type = 2; _local2.move_speed = -6 - game_diff_level; _local2.attacked = false; _local2.can_enemy_stand = true; _local2.stand = function () { this.gotoAndStop("stand"); if (moves) { this.can_jump = true; this.can_enemy_stand = false; this.onEnterFrame = function () { if (!this.attacked) { if (enemy_killAction(this.hit, this.targeter, "shoot", 12, "\u6253\u51FB\u58F0\u97F3", "\u5C0F\u5200\u780D\u91D1\u5C5E_\u6548\u679C")) { this.attacked = true; } } this.w1._rotation = this.w1._rotation - 60; this.w2._rotation = this.w2._rotation - 60; this.w3._rotation = this.w3._rotation - 60; this.w4._rotation = this.w4._rotation - 60; this.w5._rotation = this.w5._rotation - 60; this.w6._rotation = this.w6._rotation - 60; enemy_move(this, this.move_speed, 0); var _local2 = get_map_point(this)[0]; if ((_local2 > 620) and (_local2 < 630)) { play_soundAction("\u5361\u8F66\u5F00\u52A8", false); } else if (_local2 < -50) { this.removeMovieClip(); } }; } }; _local2.to_die = function (how, much) { this.blood = this.blood - much; if (this.blood <= 0) { this.live = false; delete this.onEnterFrame; this.gotoAndPlay("explode"); play_soundAction("\u5927\u7206\u70B8", false); enemy_explode(this, 5, 10); if (this.dieEvents != undefined) { this.dieEvents(); } else { enemy_add_items(this); } } else { shot_shine(this, "white", 1); } }; _local2.stand(); return(_local2); } function enemysAction14(who, x, y, moves, states, xscale) { var _local2 = add_enemyAction(who, x, y, 10, xscale); _local2.speed = -5; _local2.moves = moves; _local2.states = states; _local2.enemy_type = 1; _local2.can_jump = true; _local2.kick_things = undefined; _local2.turn = function () { if (this._x < (this.targeter._x - 5)) { if (this._xscale == 100) { this._xscale = -100; } } else if (this._x > (this.targeter._x + 5)) { if (this._xscale == -100) { this._xscale = 100; } } }; _local2.stand = function () { if (this.moves > 0) { this.gotoAndStop(this.states); this.onEnterFrame = function () { enemy_check_ground(this); if (this.targeter.live) { var _local2 = get_distance(this, this.targeter); this.turn(); if (_local2 >= 590) { this.move_me(); } else if ((_local2 > 40) and (_local2 < 590)) { if (!random(20 - (game_diff_level * 5))) { this.shoot(); } else if (!random(30)) { this.move_me(); } } else if ((_local2 <= 40) and (!this.cant_change_states)) { this.attack(); } } }; } else if (this.moves == 0) { this.gotoAndStop(this.states); this.onEnterFrame = function () { enemy_check_ground(this); if (this.targeter.live) { if (get_map_point(this)[0] < 590) { this.moves = 1; if (this.kick_things.live) { this.attack(); } else { this.shoot(); } } } }; } else { this.move_me(); } }; _local2.get_blocked = function () { this.stand(); }; _local2.attack = function () { this.gotoAndStop("kill"); this.states = "stand"; this.onEnterFrame = function () { enemy_check_ground(this); if (this.mc._currentframe == this.mc._totalframes) { this.stand(); } }; }; _local2.move_me = function () { if (!this.hit_area) { if (this.moves > 0) { if (this.states == "stand") { if ((!random(5)) and (!this.cant_change_states)) { this.states = "grovel"; this.move_me(); return(undefined); } if (random(2) and (!this.cant_change_states)) { this.gotoAndStop("jump"); this.yspeed = -12; this.move_speed = this.speed; this.temp_jump = true; } else { this.gotoAndStop("s_walk"); this.move_speed = this.speed; } } else if (this.states == "grovel") { if ((!random(3)) and (!this.cant_change_states)) { this.states = "stand"; this.move_me(); return(undefined); } this.gotoAndStop("g_walk"); this.move_speed = this.speed / 5; } this.onEnterFrame = function () { this.turn(); if (enemy_move(this, (this.move_speed * Math.abs(this._xscale)) / this._xscale, 0)) { if (this.temp_jump) { delete this.temp_jump; this.stand(); } else if ((!random(40)) or this.hit_area) { this.stand(); } else { var _local2 = get_map_point(this)[0]; if (((this._xscale < 0) and (_local2 > 570)) or ((this._xscale > 0) and (_local2 < 20))) { this.stand(); } else if (Math.abs(this._x - this.targeter._x) < 40) { this.stand(); } } } }; } else if (this.moves < 0) { if (this.moves == -2) { this.gotoAndStop("g_walk"); this.move_speed = this.speed / 2; } else if (this.moves == -1) { this.gotoAndStop("s_walk"); this.move_speed = this.speed; } this.onEnterFrame = function () { if (enemy_move(this, (this.move_speed * Math.abs(this._xscale)) / this._xscale, 0)) { var _local2 = Math.abs(this._x - this.targeter._x); if (this.hit_area) { this.moves = Math.abs(this.moves); this.stand(); } else if (Math.abs(get_map_point(this)[0] - 295) < 265) { if ((!random(15)) or (_local2 < 40)) { this.moves = Math.abs(this.moves); this.stand(); } this.turn(); } } }; } } }; _local2.shoot = function () { var _local2 = get_map_point(this); if ((Math.abs(_local2[0] - 295) < 295) and (Math.abs(_local2[1] - 200) < 200)) { if (this.states == "stand") { this.gotoAndStop("s_shoot"); } else if (this.states == "grovel") { this.gotoAndStop("g_shoot"); } this.onEnterFrame = function () { enemy_check_ground(this); if (this.mc._currentframe == this.mc._totalframes) { this.stand(); } }; } }; _local2.to_die = function (how, much) { enemy_mankind_die(this, how, much, "blast", "blast", "die", "die", "\u654C\u5175\u6B7B\u4EA10" + ((random(2) * 2) + 2), "\u654C\u5175\u6B7B\u4EA10" + ((random(2) * 2) + 2), "\u654C\u5175\u6B7B\u4EA102", "\u654C\u5175\u6B7B\u4EA10" + (random(3) + 1)); }; _local2.shootAction = function (what, dir) { if (this._xscale == 100) { var _local2 = dir; } else if (this._xscale == -100) { var _local2 = -(dir + 180); } enemy_shootAction(this, "\u654C\u4EBA_\u67AA\u68B0\u5B50\u5F39", "\u8F7B\u578B\u67AA\u68B03", "\u4E2D\u5F39" + (random(2) + 1), false, 6, 0, 0, _local2, 5); }; _local2.attackAction = function () { enemy_killAction(this.mc.killer, this.targeter, "shoot", 12, "\u6253\u51FB\u58F0\u97F3", "\u5C0F\u5200\u780D\u91D1\u5C5E_\u6548\u679C"); if (this.kick_things.live) { play_soundAction("\u6253\u51FB\u58F0\u97F3", false); this.kick_things.move_me(1); this.kick_things = undefined; } }; _local2.stand(); return(_local2); } function enemysAction15(who, x, y) { var _local2 = add_enemyAction(who, x, y, 5, 100); _local2.enemy_type = 2; _local2.move_speed = -4; _local2.can_jump = true; _local2.attacked = false; _local2.stand = function () { this.gotoAndStop("stand"); this.mc.stop(); }; _local2.move_me = function (dir) { this._xscale = dir * 100; this.mc.play(); this.onEnterFrame = function () { if (!this.attacked) { if (enemy_killAction(this.g, this.targeter, "shoot", 12, "\u6253\u51FB\u58F0\u97F3", "\u5C0F\u5200\u780D\u91D1\u5C5E_\u6548\u679C")) { this.attacked = true; } } enemy_move(this, this.move_speed * dir, 0); var _local2 = get_map_point(this)[0]; if ((dir == 1) and (_local2 < -50)) { this.removeMovieClip(); } else if ((dir == -1) and (_local2 > 640)) { this.removeMovieClip(); } }; }; _local2.to_die = function (how, much) { this.blood = this.blood - much; if (this.blood <= 0) { this.live = false; delete this.onEnterFrame; this.gotoAndStop("die"); play_soundAction("\u5927\u7206\u70B8", false); enemy_explode(this, 5, 10); if (this.dieEvents != undefined) { this.dieEvents(); } else { enemy_add_items(this); } } else { shot_shine(this, "white", 1); } }; _local2.stand(); return(_local2); } function enemysAction16(who, x, y) { var _local2 = add_enemyAction(who, x, y, 10, 100); _local2.enemy_type = 2; _local2.move_speed = -5; _local2.can_jump = false; _local2.attacked = false; _local2.change_rotation = true; _local2.can_enemy_stand = true; _local2.stand = function () { this.gotoAndStop("stand"); this.mc.stop(); }; _local2.move_me = function () { this.mc.play(); this.can_jump = true; this.can_enemy_stand = false; this.onEnterFrame = function () { if (!this.attacked) { if (enemy_killAction(this.hit, this.targeter, "shoot", 12, "\u6253\u51FB\u58F0\u97F3", "\u5C0F\u5200\u780D\u91D1\u5C5E_\u6548\u679C")) { this.attacked = true; } } enemy_move(this, this.move_speed, 0); var _local2 = get_map_point(this)[0]; if (_local2 < -50) { this.removeMovieClip(); } }; }; _local2.to_die = function (how, much) { this.blood = this.blood - much; if (this.blood <= 0) { this.live = false; delete this.onEnterFrame; this.gotoAndStop("die"); play_soundAction("\u5927\u7206\u70B8", false); enemy_explode(this, 5, 10); if (this.dieEvents != undefined) { this.dieEvents(); } else { enemy_add_items(this); } } else { shot_shine(this, "white", 1); } }; _local2.stand(); return(_local2); } function enemysAction17(who, typ, x, y, blood, xscale) { var _local2 = add_enemyAction(who, x, y, blood, xscale); _local2.typ = typ; _local2.stand = function () { this.gotoAndStop("stand" + this.typ); this.onEnterFrame = function () { if (this.targeter.live) { var _local2 = get_distance(this, this.targeter); if (_local2 < 290) { if (!random(20 - (game_diff_level * 5))) { this.shoot(); } } } }; }; _local2.shoot = function () { var _local2 = get_map_point(this); if ((Math.abs(_local2[0] - 295) < 295) and (Math.abs(_local2[1] - 200) < 200)) { this.gotoAndStop("shoot" + this.typ); this.onEnterFrame = function () { if (this.mc._currentframe == this.mc._totalframes) { this.stand(); } }; } }; _local2.to_die = function (how, much) { this.blood = this.blood - much; if (this.blood_mc == undefined) { this.attachMovie("\u5C0F\u5200\u780D\u4EBA_\u6548\u679C", "blood_mc", this.getNextHighestDepth(), {_x:0, _y:-35}); } shot_shine(this, "pink", 1); if (this.blood <= 0) { this.live = false; delete this.onEnterFrame; if (how == "elec") { enemy_elec(this); play_soundAction("\u654C\u5175\u6B7B\u4EA10" + ((random(2) * 2) + 2), false); } else { play_soundAction("\u654C\u5175\u6B7B\u4EA10" + (random(3) + 1), false); } this.gotoAndStop("die" + this.typ); if (this.dieEvents != undefined) { this.dieEvents(); } } }; _local2.shootAction = function (what, dir) { if (this._xscale == 100) { var _local2 = dir; } else if (this._xscale == -100) { var _local2 = -(dir + 180); } enemy_shootAction(this, "\u654C\u4EBA_\u67AA\u68B0\u5B50\u5F39", "\u8F7B\u578B\u67AA\u68B03", "\u4E2D\u5F39" + (random(2) + 1), false, 5, 0, 0, _local2, 5); }; _local2.stand(); return(_local2); } function enemysAction18(who, x, y, come, xscale) { var _local2 = add_enemyAction(who, x, y, 75, xscale); _local2.speed = -8 - game_diff_level; _local2.come = come; _local2.enemy_type = 1; _local2.can_jump = true; _local2.turn = function () { if (this._x < (this.targeter._x - 5)) { if (this._xscale == 100) { this._xscale = -100; } } else if (this._x > (this.targeter._x + 5)) { if (this._xscale == -100) { this._xscale = 100; } } }; _local2.come_out = function () { this.gotoAndStop("come" + this.come); this.onEnterFrame = function () { enemy_check_ground(this); if (this.targeter.live) { if (this.mc._currentframe == this.mc._totalframes) { if (get_map_point(this)[0] < 590) { this.stand(); } } } }; }; _local2.stand = function () { this.gotoAndStop("stand"); this.onEnterFrame = function () { this.turn(); enemy_check_ground(this); if (this.targeter.live) { if (this.mc._currentframe == this.mc._totalframes) { this["move_me" + (random(3) + 1)](); } } }; }; _local2.get_blocked = function () { this.stand(); }; _local2.move_me1 = function () { if (!this.hit_area) { this.gotoAndStop("s_kill"); this.onEnterFrame = function () { enemy_check_ground(this); if (this.mc._currentframe == this.mc._totalframes) { this.stand(); } }; } }; _local2.move_me2 = function () { if (!this.hit_area) { this.gotoAndStop("run"); this.move_speed = this.speed; this.onEnterFrame = function () { this.turn(); if (enemy_move(this, (this.move_speed * Math.abs(this._xscale)) / this._xscale, 0)) { if (this.mc._currentframe == this.mc._totalframes) { this.stand(); return(undefined); } if (!random(50)) { this.move_me3(); return(undefined); } var _local2 = get_distance(this, this.targeter); if (_local2 < 45) { this.gotoAndStop("r_kill"); this.onEnterFrame = function () { enemy_move(this, 0, 0); if (this.mc._currentframe == this.mc._totalframes) { this.stand(); } }; } } }; } }; _local2.move_me3 = function () { if (!this.hit_area) { this.gotoAndStop("jump"); this.move_speed = this.speed * 1.25; this.onEnterFrame = function () { this.turn(); if (enemy_move(this, (this.move_speed * Math.abs(this._xscale)) / this._xscale, -10)) { this.stand(); return(undefined); } var _local2 = get_distance(this, this.targeter); if (_local2 < 200) { this.gotoAndStop("j_kill"); this.onEnterFrame = function () { if (enemy_move(this, (this.move_speed * Math.abs(this._xscale)) / this._xscale, 0)) { this.stand(); } }; } }; } }; _local2.to_die = function (how, much) { enemy_mankind_die(this, how, much, "blast", "blast", "die", "die", "\u654C\u5175\u6B7B\u4EA10" + ((random(2) * 2) + 2), "\u654C\u5175\u6B7B\u4EA10" + ((random(2) * 2) + 2), "\u654C\u5175\u6B7B\u4EA102", "\u654C\u5175\u6B7B\u4EA10" + (random(3) + 1)); }; _local2.shootAction = function (what, dir) { if (this._xscale == 100) { var _local2 = dir; } else if (this._xscale == -100) { var _local2 = -(dir + 180); } enemy_shootAction(this, "\u654C\u4EBA_\u5200\u5149", "\u780D\u5200", "\u624B\u96F7\u7206\u70B8", false, 10, 0, 0, _local2, 5); }; _local2.attackAction = function () { enemy_killAction(this.mc.killer, this.targeter, "kill", 10, "\u5C0F\u52000" + (random(2) + 1), "\u5C0F\u5200\u780D\u4EBA_\u6548\u679C"); }; _local2.come_out(); return(_local2); } function enemysAction19(who, x, y, xscale) { var _local2 = add_enemyAction(who, x, y, 3, xscale); _local2.enemy_type = 1; _local2.blowup_next = 3; _local2.turn = function () { if (this._x < (this.targeter._x - 5)) { if (this._xscale == 100) { this._xscale = -100; } } else if (this._x > (this.targeter._x + 5)) { if (this._xscale == -100) { this._xscale = 100; } } }; _local2.stand = function () { this.gotoAndStop("stand"); this._visible = 0; this.onEnterFrame = function () { if (this.targeter.live) { this.turn(); if (get_distance(this, this.targeter) < 200) { this._visible = 1; this.move_me(); } } }; }; _local2.move_me = function () { this.gotoAndStop("bamboo"); this.onEnterFrame = function () { this.turn(); if (enemy_move(this, 0, -8)) { enemysAction12(who, this._x, this._y, 99, 1, "stand", this._xscale); this.removeMovieClip(); } }; }; _local2.to_die = function (how, much) { enemy_mankind_die(this, how, much, "blast", "blast", "die" + (random(3) + 1), "die" + (random(3) + 1), "\u654C\u5175\u6B7B\u4EA10" + ((random(2) * 2) + 2), "\u654C\u5175\u6B7B\u4EA10" + ((random(2) * 2) + 2), "\u654C\u5175\u6B7B\u4EA102", "\u654C\u5175\u6B7B\u4EA10" + (random(3) + 1)); }; _local2.shootAction = function () { if (this._xscale == 100) { var _local2 = 125 - (random(25) * ((random(2) * 2) - 1)); } else if (this._xscale == -100) { var _local2 = 55 + (random(25) * ((random(2) * 2) - 1)); } enemy_shootAction(this, "\u654C\u4EBA_\u7AF9\u5B50\u6B66\u5668", "\u5F13\u653B\u51FB1", "\u5C0F\u520004", false, 15, 0, 0, _local2, 5).land_angle = true; }; _local2.stand(); return(_local2); } function enemysAction20(who, x, y) { var _local2 = add_enemyAction(who, x, y, 350, 100); _local2.enemy_type = 2; _local2.move_speed = -5; _local2.in_air = true; _local2.angry = false; _local2.angry_count = 0; _local2.sword_count = 0; _local2.man_count = 0; _local2.stone_count = 0; _local2.can_jump = true; _local2.always_on = true; _local2.can_move_targeter = 1; _local2.man.stop(); _local2.come_out = function () { this.gotoAndStop("stand"); this.man.gotoAndStop("idle"); this.onEnterFrame = function () { if (get_distance(this, this.targeter) < 520) { this.w1.play(); this.w2.play(); this.w3.play(); this.w4.play(); this.onEnterFrame = function () { enemy_move(this, this.move_speed, 0); player_max_x = this._x - 85; var _local2 = get_map_point(this)[0]; if (_local2 < 475) { this.stand(); } }; } }; }; _local2.stand = function () { this.w1.gotoAndStop(1); this.w2.gotoAndStop(1); this.w3.gotoAndStop(1); this.w4.gotoAndStop(1); this.onEnterFrame = function () { this.check_moves(); player_max_x = this._x - 85; this.check_sword(); this.check_man(); this.check_stone(); }; }; _local2.check_moves = function () { if (this.angry) { this.angry_count++; if (this.angry_count == 1) { this.w1.play(); this.w2.play(); this.w3.play(); this.w4.play(); } else if ((this.angry_count > 50) and (this.angry_count < 100)) { enemy_move(this, this.move_speed, 0); } else if (this.angry_count == 100) { this.w1.gotoAndStop(1); this.w2.gotoAndStop(1); this.w3.gotoAndStop(1); this.w4.gotoAndStop(1); } else if (this.angry_count == 150) { this.w1.play(); this.w2.play(); this.w3.play(); this.w4.play(); } else if ((this.angry_count > 150) and (this.angry_count < 200)) { enemy_move(this, -this.move_speed, 0); } else if (this.angry_count == 200) { this.w1.gotoAndStop(1); this.w2.gotoAndStop(1); this.w3.gotoAndStop(1); this.w4.gotoAndStop(1); } else if (this.angry_count > 250) { this.angry_count = 0; } } }; _local2.check_sword = function () { if ((++this.sword_count) == (20 - (game_diff_level * 5))) { this.sword_count = 0; if (enemy_killAction(this.sword, this.targeter, "kill", 12, "\u5C0F\u52000" + (random(2) + 1), "\u5C0F\u5200\u780D\u4EBA_\u6548\u679C")) { shake_screen(); } } }; _local2.check_man = function () { if (this.man._currentframe == 8) { if ((++this.man_count) == (40 - (game_diff_level * 10))) { this.man_count = 0; if (Math.abs(this._x - this.targeter._x) < 120) { this.man.gotoAndStop("kill"); } else { this.man.gotoAndStop("shoot"); } this.man.onEnterFrame = function () { if (this.mc._currentframe == this.mc._totalframes) { this.gotoAndStop("idle"); } }; } } }; _local2.man.targeter = _local2.targeter; _local2.man.shootAction = function () { enemy_shootAction(this, "\u654C\u4EBA_\u67AA\u68B0\u5B50\u5F39", "\u8F7B\u578B\u67AA\u68B03", "\u4E2D\u5F39" + (random(2) + 1), false, 10, 0, 0, 180, 5); }; _local2.man.attackAction = function () { enemy_killAction(this.mc.killer, this.targeter, "kill", 10, "\u5C0F\u52000" + (random(2) + 1), "\u5C0F\u5200\u780D\u4EBA_\u6548\u679C"); }; _local2.check_stone = function () { if (this.mc._currentframe == 1) { if ((++this.stone_count) == (40 - (game_diff_level * 10))) { this.stone_count = 0; this.mc.play(); } } }; _local2.shoot_stoneAction = function () { var _local2 = -2 - (Math.random() * 4); var _local3 = enemy_shootAction(this, "\u654C\u4EBA_\u5DE8\u77F3", "\u5C0F\u5200\u51FA\u5200", "\u6253\u51FB\u58F0\u97F3", 5 + (game_diff_level * 5), 0, _local2 + Math.random(), -3 + random(3), 0, 12); _local3.bounce = true; _local3.rotate_me = 15; if (random(2)) { var _local4 = enemy_shootAction(this, "\u654C\u4EBA_\u5DE8\u77F3", "\u5C0F\u5200\u51FA\u5200", "\u6253\u51FB\u58F0\u97F3", 5 + (game_diff_level * 5), 0, _local2, -3 + random(3), 0, 12); _local4.bounce = true; _local4.rotate_me = 15; } if (random(2)) { var _local5 = enemy_shootAction(this, "\u654C\u4EBA_\u5DE8\u77F3", "\u5C0F\u5200\u51FA\u5200", "\u6253\u51FB\u58F0\u97F3", 5 + (game_diff_level * 5), 0, _local2 - Math.random(), -3 + random(3), 0, 12); _local5.bounce = true; _local5.rotate_me = 15; } if (game_diff_level >= 1) { if (random(2)) { var _local6 = enemy_shootAction(this, "\u654C\u4EBA_\u5DE8\u77F3", "\u5C0F\u5200\u51FA\u5200", "\u6253\u51FB\u58F0\u97F3", 5 + (game_diff_level * 5), 0, _local2 - (2 * Math.random()), -3 + random(3), 0, 12); _local6.bounce = true; _local6.rotate_me = 15; } if (random(2)) { var _local7 = enemy_shootAction(this, "\u654C\u4EBA_\u5DE8\u77F3", "\u5C0F\u5200\u51FA\u5200", "\u6253\u51FB\u58F0\u97F3", 5 + (game_diff_level * 5), 0, _local2 - (3 * Math.random()), -3 + random(3), 0, 12); _local7.bounce = true; _local7.rotate_me = 15; } } }; _local2.to_die = function (how, much) { this.blood = this.blood - much; if (this.healthbar != undefined) { this.healthbar.check_health(this.blood, this.org_blood); } if (this.blood <= 0) { this.live = false; delete this.onEnterFrame; this.gotoAndStop("explode"); shake_screen(); if (this.dieEvents != undefined) { this.dieEvents(); } } else if (this.blood < get_enemy_blood(175)) { this.angry = true; if (!random(3)) { shot_shine(this, "red", 1); } } else if (!random(3)) { shot_shine(this, "white", 1); } }; _local2.come_out(); return(_local2); } function enemysAction21(who, x, y, state, xscale) { var _local2 = add_enemyAction(who, x, y, 15, xscale); _local2.move_speed = -13; _local2.enemy_type = 2; _local2.definite = true; _local2.can_move_targeter = 1; _local2.stand = function () { this.gotoAndStop("stand"); delete this.onEnterFrame; }; _local2.come = function () { this.gotoAndStop("stand"); play_soundAction("\u5361\u8F66\u5F00\u52A8", false); this.onEnterFrame = function () { enemy_move(this, (this.move_speed * this._xscale) / 100, 0); this.move_speed = this.move_speed + 0.25; if (this.move_speed == 0) { this.open_door(); } else if (this.move_speed == -4) { play_soundAction("\u5361\u8F66\u5239\u8F66", false); } }; }; _local2.open_door = function () { this.gotoAndStop("open"); this.onEnterFrame = function () { if (this.mc._currentframe == this.mc._totalframes) { this.stand(); } else if (this.mc._currentframe == 4) { play_soundAction("\u98DE\u673A\u8DF3\u51FA", false); enemysAction18("\u654C\u4EBA_\u65E5\u672C\u6B66\u58EB\u519B\u5B98", this._x, this._y, 2, 100); NPC_scare(); } }; }; _local2.to_die = function (how, much) { this.blood = this.blood - much; if (this.blood <= 0) { this.live = false; delete this.onEnterFrame; this.gotoAndPlay("explode"); play_soundAction("\u5927\u7206\u70B8", false); enemy_explode(this, 5, 10); if (this.dieEvents != undefined) { this.dieEvents(); } else { enemy_add_items(this); } } else { shot_shine(this, "white", 1); } }; _local2[state](); return(_local2); } function enemysAction22(who, x, y, blood, which) { var _local2 = add_enemyAction(who, x, y, blood, 100); _local2.enemy_type = 2; _local2.definite = true; _local2.stand = function () { this.gotoAndStop(which); }; _local2.come_out_enemy = function (px, py) { this.max_enemy = 5; this.onEnterFrame = function () { var _local2 = get_map_point(this)[0]; if ((_local2 > 0) and (_local2 < 450)) { if (!random(350)) { if ((--this.max_enemy) >= 0) { enemysAction12("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x + px, this._y + py, 99, -2 + random(2), "stand", 100); } else { delete this.onEnterFrame; } } } }; }; _local2.to_die = function (how, much) { this.blood = this.blood - much; if (this.blood <= 0) { this.live = false; delete this.onEnterFrame; this.gotoAndStop(this._currentframe + 17); object_remove(this, 15); if (this.dieEvents != undefined) { this.dieEvents(); } else { enemy_add_items(this); } } else if (this.shine != undefined) { shot_shine(this.shine, "pink", 1); } }; _local2.stand(); return(_local2); } function enemysAction23(who, x, y, xscale) { var _local2 = add_enemyAction(who, x, y, 25, xscale); _local2.speed = -7 - game_diff_level; _local2.enemy_type = 1; _local2.can_jump = true; _local2.initaled = false; _local2.turn = function () { if (this._x < (this.targeter._x - 5)) { if (this._xscale == 100) { this._xscale = -100; } } else if (this._x > (this.targeter._x + 5)) { if (this._xscale == -100) { this._xscale = 100; } } }; _local2.stand = function () { this.gotoAndStop("stand"); this.onEnterFrame = function () { this.turn(); if (this.targeter.live) { if (this.mc._currentframe == this.mc._totalframes) { if (this.initaled) { this["move_me" + (random(2) + 1)](); } else { this.initaled = true; this.move_me2(); } } } }; }; _local2.get_blocked = function () { this.stand(); }; _local2.move_me1 = function () { if (!this.hit_area) { this.gotoAndStop("s_shoot"); this.onEnterFrame = function () { enemy_check_ground(this); if (this.mc._currentframe == this.mc._totalframes) { this.stand(); } }; } }; _local2.move_me2 = function () { if (!this.hit_area) { this.gotoAndStop("run"); this.move_speed = this.speed; play_soundAction("\u9A6C\u58F0\u97F31", false); this.onEnterFrame = function () { if (enemy_move(this, (this.move_speed * Math.abs(this._xscale)) / this._xscale, 0)) { if (this.mc._currentframe == this.mc._totalframes) { this.move_me4(); return(undefined); } if (!random(30)) { this.move_me3(); } } }; } }; _local2.move_me3 = function () { if (!this.hit_area) { this.gotoAndStop("r_shoot"); this.move_speed = this.speed; this.onEnterFrame = function () { if (enemy_move(this, (this.move_speed * Math.abs(this._xscale)) / this._xscale, 0)) { if (this.mc._currentframe == this.mc._totalframes) { this.move_me4(); } } }; } }; _local2.move_me4 = function () { if (!this.hit_area) { this.gotoAndStop("stop"); this.move_speed = this.speed / 2; stop_soundAction("\u9A6C\u58F0\u97F31"); play_soundAction("\u5361\u8F66\u5239\u8F66", false); this.onEnterFrame = function () { if (enemy_move(this, (this.move_speed * Math.abs(this._xscale)) / this._xscale, 0)) { if (this.mc._currentframe == this.mc._totalframes) { this.stand(); } } }; } }; _local2.to_die = function (how, much) { this.blood = this.blood - much; if (this.blood_mc == undefined) { this.attachMovie("\u5C0F\u5200\u780D\u4EBA_\u6548\u679C", "blood_mc", this.getNextHighestDepth(), {_x:0, _y:-40}); } shot_shine(this, "pink", 1); if (this.blood <= 0) { this.live = false; delete this.onEnterFrame; this.gotoAndStop("die"); play_soundAction("\u9A6C\u58F0\u97F32", false); this.onEnterFrame = function () { if (enemy_move(this, 0, 0)) { delete this.onEnterFrame; } }; if (this.dieEvents != undefined) { this.dieEvents(); } else { enemy_add_items(this); } } }; _local2.shootAction = function (what, dir) { if (this._xscale == 100) { var _local2 = dir; } else if (this._xscale == -100) { var _local2 = -(dir + 180); } enemy_shootAction(this, "\u654C\u4EBA_\u67AA\u68B0\u5B50\u5F39", "\u8F7B\u578B\u67AA\u68B03", "\u4E2D\u5F39" + (random(2) + 1), false, 7, 0, 0, _local2, 5); }; _local2.attackAction = function () { enemy_killAction(this.mc.killer, this.targeter, "shoot", 12, "\u6253\u51FB\u58F0\u97F3", "\u5C0F\u5200\u780D\u91D1\u5C5E_\u6548\u679C"); }; _local2.stand(); return(_local2); } function enemysAction24(who, x, y, xscale) { var _local2 = add_enemyAction(who, x, y, 1.5, xscale); _local2.enemy_type = 1; _local2.come_out = false; _local2.turn = function () { if (this._x < (this.targeter._x - 5)) { if (this._xscale == 100) { this._xscale = -100; } } else if (this._x > (this.targeter._x + 5)) { if (this._xscale == -100) { this._xscale = 100; } } }; _local2.come = function () { this.gotoAndStop("come"); this.onEnterFrame = function () { if (this.targeter.live) { var _local2 = get_distance(this, this.targeter); if (_local2 < 290) { this.onEnterFrame = function () { this.mc._x = this.mc._x - 5; if (this.mc._x <= -43) { this.mc._x = -43; this.stand(); } }; } } }; }; _local2.stand = function () { this.come_out = true; this.gotoAndStop("stand"); this.onEnterFrame = function () { this.turn(); if (this.targeter.live) { if (!random(35 - (game_diff_level * 10))) { this.shoot(); } else if (!random(15)) { this.idle(); } } }; }; _local2.idle = function () { this.gotoAndStop("idle"); this.onEnterFrame = function () { if (this.mc._currentframe == this.mc._totalframes) { this.stand(); } }; }; _local2.shoot = function () { var _local2 = get_map_point(this); if ((Math.abs(_local2[0] - 295) < 295) and (Math.abs(_local2[1] - 200) < 200)) { this.gotoAndStop("shoot"); this.onEnterFrame = function () { if (this.mc._currentframe == this.mc._totalframes) { this.stand(); } }; } }; _local2.to_die = function (how, much) { if (!this.come_out) { this.removeMovieClip(); } else { this.blood = this.blood - much; if (this.blood_mc == undefined) { this.attachMovie("\u5C0F\u5200\u780D\u4EBA_\u6548\u679C", "blood_mc", this.getNextHighestDepth(), {_x:0, _y:-20}); } shot_shine(this, "pink", 1); if (this.blood <= 0) { this.live = false; delete this.onEnterFrame; if (how == "blow") { this.gotoAndStop("blast"); play_soundAction("\u654C\u5175\u6B7B\u4EA10" + ((random(2) * 2) + 2), false); this.onEnterFrame = function () { if (enemy_move(this, (random(2) * 2) - 1, -10)) { delete this.onEnterFrame; this.gotoAndStop("die" + (random(3) + 4)); } }; } else { this.gotoAndStop("die" + (random(3) + 1)); play_soundAction("\u654C\u5175\u6B7B\u4EA10" + (random(3) + 1), false); delete this.onEnterFrame; } if (this.dieEvents != undefined) { this.dieEvents(); } else { enemy_add_items(this); } } } }; _local2.shootAction = function (what, dir) { var _local2 = (this.targeter._x - this._x) / 55; _local2 = _local2 * (0.9 + (Math.random() / 10)); if (Math.abs(_local2) > (8 + (game_diff_level * 2))) { _local2 = ((8 + (game_diff_level * 2)) * Math.abs(_local2)) / _local2; } enemy_shootAction(this, "\u654C\u4EBA_\u624B\u96F7", undefined, "\u624B\u96F7\u7206\u70B8", false, 0, _local2, -7, 0, 5).rotate_me = 15; }; if (random(2)) { _local2.stand(); } else { _local2.come(); } return(_local2); } function enemysAction25(who, x, y, xscale) { var _local2 = blocksAction(who, x, y, 1, 10, true, 10); _local2.man_out = false; _local2.check_come = function () { this.gotoAndStop("n1"); this.onEnterFrame = function () { var _local2 = get_distance(this, this.targeter); if ((_local2 < 200) and (!random(300 - (game_diff_level * 100)))) { delete this.beatAction; this.come_out(); } }; }; _local2.come_out = function () { this.gotoAndStop("come"); this.onEnterFrame = function () { if (this.mc._currentframe == this.mc._totalframes) { var _local2 = (this._x - this.targeter._x) + 0.015; var _local3 = Math.abs(_local2) / _local2; enemysAction14("\u654C\u4EBA_\u6C49\u5978", this._x + 3, this._y - 59, -1, "stand", 100 * _local3); this.man_out = true; this.gotoAndStop("n1"); delete this.onEnterFrame; } }; }; _local2.beatAction = function () { this.come_out(); delete this.beatAction; }; _local2.dieEvents = function () { if (!this.man_out) { enemysAction14("\u654C\u4EBA_\u6C49\u5978", this._x + 3, this._y - 59, -1, "stand", 100).to_die("blow", 10); } }; _local2.check_come(); return(_local2); } function enemysAction26(who, x, y, moves, xscale) { var _local2 = add_enemyAction(who, x, y, 25, xscale); _local2.speed = -5 - game_diff_level; _local2.moves = moves; _local2.enemy_type = 1; _local2.can_jump = true; _local2.turn = function () { if (this._x < (this.targeter._x - 5)) { if (this._xscale == 100) { this._xscale = -100; } } else if (this._x > (this.targeter._x + 5)) { if (this._xscale == -100) { this._xscale = 100; } } }; _local2.stand = function () { if (this.moves >= 0) { this.gotoAndStop("stand"); this.onEnterFrame = function () { enemy_check_ground(this); if (this.targeter.live) { var _local2 = get_distance(this, this.targeter); this.turn(); if (_local2 >= 590) { this.move_me(); } else if ((_local2 > 65) and (_local2 < 590)) { if (!random(30 - (game_diff_level * 10))) { this.shoot(); } else if (!random(30)) { this.move_me(); } } else if (_local2 <= 65) { if (random(2)) { this.attack(); } else { this.move_me(); } } } }; } else { this.move_me(); } }; _local2.get_blocked = function () { this.stand(); }; _local2.attack = function () { this.gotoAndStop("kill"); this.onEnterFrame = function () { enemy_check_ground(this); if (this.mc._currentframe == this.mc._totalframes) { this.stand(); } }; }; _local2.move_me = function () { if (!this.hit_area) { if (this.moves > 0) { if (random(2)) { this.gotoAndStop("walk"); this.move_speed = this.speed; this.onEnterFrame = function () { this.turn(); if (enemy_move(this, (this.move_speed * Math.abs(this._xscale)) / this._xscale, 0)) { if ((!random(40)) or this.hit_area) { this.stand(); } else { var _local2 = get_map_point(this)[0]; if (((this._xscale < 0) and (_local2 > 570)) or ((this._xscale > 0) and (_local2 < 20))) { this.stand(); } else if (Math.abs(this._x - this.targeter._x) < 65) { this.stand(); } } } }; } else { this.gotoAndStop("jump"); this.move_speed = this.speed; this.onEnterFrame = function () { this.turn(); if (enemy_move(this, (this.move_speed * Math.abs(this._xscale)) / this._xscale, -8)) { this.stand(); } }; } } else if (this.moves < 0) { this.gotoAndStop("walk"); this.move_speed = this.speed; this.onEnterFrame = function () { if (enemy_move(this, (this.move_speed * Math.abs(this._xscale)) / this._xscale, 0)) { var _local2 = Math.abs(this._x - this.targeter._x); if (this.hit_area) { this.moves = Math.abs(this.moves); this.stand(); } else if (Math.abs(get_map_point(this)[0] - 295) < 265) { if ((!random(15)) or (_local2 < 65)) { this.moves = Math.abs(this.moves); this.stand(); } this.turn(); } } }; } } }; _local2.shoot = function () { var _local2 = get_map_point(this); if ((Math.abs(_local2[0] - 295) < 295) and (Math.abs(_local2[1] - 200) < 200)) { this.gotoAndStop("shoot"); this.onEnterFrame = function () { enemy_check_ground(this); if (this.mc._currentframe == this.mc._totalframes) { this.stand(); } }; } }; _local2.to_die = function (how, much) { enemy_mankind_die(this, how, much, "blast", "blast", "die", "die", "\u654C\u5175\u6B7B\u4EA10" + ((random(2) * 2) + 2), "\u654C\u5175\u6B7B\u4EA10" + ((random(2) * 2) + 2), "\u654C\u5175\u6B7B\u4EA102", "\u654C\u5175\u6B7B\u4EA10" + (random(3) + 1)); }; _local2.shootAction = function () { if (this._xscale == 100) { var _local2 = 180; } else if (this._xscale == -100) { var _local2 = 0; } enemy_shootAction(this, "\u654C\u4EBA_\u67AA\u68B0\u5B50\u5F39", "\u8F7B\u578B\u67AA\u68B03", "\u4E2D\u5F39" + (random(2) + 1), false, 10, 0, 0, _local2, 5); }; _local2.attackAction = function () { enemy_killAction(this.mc.killer, this.targeter, "kill", 10, "\u5C0F\u52000" + (random(2) + 1), "\u5C0F\u5200\u780D\u4EBA_\u6548\u679C"); }; _local2.stand(); return(_local2); } function enemysAction27(who, x, y, come, xscale) { var _local2 = add_enemyAction(who, x, y, 90, xscale); _local2.speed = -7 - game_diff_level; _local2.come = come; _local2.enemy_type = 1; _local2.can_jump = true; _local2.turn = function () { if (this._x < (this.targeter._x - 5)) { if (this._xscale == 100) { this._xscale = -100; } } else if (this._x > (this.targeter._x + 5)) { if (this._xscale == -100) { this._xscale = 100; } } }; _local2.come_out = function () { if (this.come == 0) { this.gotoAndStop("idle"); this.mc.stop(); this.onEnterFrame = function () { enemy_check_ground(this); if (get_map_point(this)[0] < 550) { this.mc.play(); this.onEnterFrame = function () { enemy_check_ground(this); if (this.mc._currentframe == this.mc._totalframes) { delete this.in_air; this.stand(); } }; } }; } else if (this.come == -1) { this.gotoAndStop("run"); this.move_speed = this.speed; this.onEnterFrame = function () { if (enemy_move(this, (this.move_speed * Math.abs(this._xscale)) / this._xscale, 0)) { var _local2 = Math.abs(this._x - this.targeter._x); if (this.hit_area) { this.moves = Math.abs(this.moves); this.stand(); } else if (Math.abs(get_map_point(this)[0] - 295) < 265) { if ((!random(15)) or (_local2 < 40)) { this.moves = Math.abs(this.moves); this.stand(); } this.turn(); } } }; } }; _local2.stand = function () { this.gotoAndStop("stand"); this.onEnterFrame = function () { this.turn(); enemy_check_ground(this); if (this.targeter.live) { if (this.mc._currentframe == this.mc._totalframes) { var _local2 = get_distance(this, this.targeter); if (_local2 <= 40) { this.move_me1(); } else if ((_local2 > 40) and (_local2 < 80)) { this.move_me2(); } else { this["move_me" + (random(2) + 3)](); } } } }; }; _local2.get_blocked = function () { this.stand(); }; _local2.move_me1 = function () { if (!this.hit_area) { this.gotoAndStop("attack1"); this.onEnterFrame = function () { enemy_check_ground(this); if (this.mc._currentframe == this.mc._totalframes) { this.stand(); } }; } }; _local2.move_me2 = function () { if (!this.hit_area) { this.gotoAndStop("attack2"); this.onEnterFrame = function () { enemy_check_ground(this); if (this.mc._currentframe == this.mc._totalframes) { this.stand(); } }; } }; _local2.move_me3 = function () { if (!this.hit_area) { this.gotoAndStop("run"); this.move_speed = this.speed * 1.5; this.onEnterFrame = function () { this.turn(); if (enemy_move(this, (this.move_speed * Math.abs(this._xscale)) / this._xscale, 0)) { if (this.mc._currentframe == this.mc._totalframes) { this.stand(); return(undefined); } if (!random(50)) { this.move_me4(); return(undefined); } var _local2 = get_distance(this, this.targeter); if (_local2 < 100) { this.gotoAndStop("attack3"); this.onEnterFrame = function () { if (enemy_move(this, (this.move_speed * Math.abs(this._xscale)) / this._xscale, -7)) { this.stand(); } }; } } }; } }; _local2.move_me4 = function () { if (!this.hit_area) { this.gotoAndStop("attack4"); this.move_speed = this.speed * 1.5; this.onEnterFrame = function () { if (enemy_move(this, (this.move_speed * Math.abs(this._xscale)) / this._xscale, -10)) { this.stand(); } }; } }; _local2.to_die = function (how, much) { enemy_mankind_die(this, how, much, "die", "die", "die", "die", "\u654C\u5175\u6B7B\u4EA10" + (random(2) + 1), "\u654C\u5175\u6B7B\u4EA10" + (random(2) + 1), "\u654C\u5175\u6B7B\u4EA102", "\u654C\u5175\u6B7B\u4EA10" + (random(2) + 1)); }; _local2.attackAction1 = function () { enemy_killAction(this.mc.killer, this.targeter, "shoot", 12, "\u6253\u51FB\u58F0\u97F3", "\u5C0F\u5200\u780D\u91D1\u5C5E_\u6548\u679C"); }; _local2.attackAction2 = function () { enemy_killAction(this.mc.killer, this.targeter, "kill", 8, "\u5C0F\u52000" + (random(2) + 1), "\u5C0F\u5200\u780D\u4EBA_\u6548\u679C"); }; _local2.come_out(); return(_local2); } function enemysAction28(who, frame, x, y, beat_all, moves, exist) { if (exist or rollrock_exist) { var _local2 = add_enemyAction(who, x, y, 15, 100); _local2.enemy_type = 2; _local2.move_speed = -3; _local2.beat_count = 0; _local2.frame = frame; _local2.no_score = true; if (frame == "rock1") { _local2.can_move_targeter = 2; } else if (frame == "rock2") { _local2.can_move_targeter = 0.5; } delete rollrock_exist; _local2.stand = function () { this.gotoAndStop(this.frame); this.onEnterFrame = function () { enemy_check_ground(this); }; }; _local2.move_me = function (temp_speed) { if (this.frame == "rock1") { rollrock_exist = true; } this.beat_count = 0; this.temp_speed = temp_speed % 5; this.onEnterFrame = function () { this.temp_speed = this.temp_speed + 0.15; enemy_move(this, this.temp_speed, 0); if (this.mc != undefined) { this.mc._rotation = this.mc._rotation + this.temp_speed; shake_screen(); } var _local2 = get_map_point(this)[0]; if ((_local2 < -300) or (_local2 > 690)) { if (this.dieEvents != undefined) { this.dieEvents(); } this.removeMovieClip(); } }; }; _local2.to_die = function (how, much) { var _local2 = ((2 * much) * Math.abs((this._x - this.targeter._x) + 0.005)) / ((this._x - this.targeter._x) + 0.005); if (this.mc != undefined) { this.mc._rotation = this.mc._rotation + _local2; } this.beat_count = this.beat_count + much; if (this.beat_count < beat_all) { enemy_move(this, _local2, 0); } else { this.move_me(_local2); delete this.to_die; } }; _local2.stand(); return(_local2); } } function enemysAction29(who, x, y, speed, target_pos, xscale) { var _local2 = add_enemyAction(who, x, y, 25, xscale); _local2.enemy_type = 1; _local2.move_speed = speed; _local2.man.stop(); _local2.turn = function () { if (this._x < (this.targeter._x - 5)) { if (this.man._xscale == -100) { this.man._xscale = 100; } } else if (this._x > (this.targeter._x + 5)) { if (this.man._xscale == 100) { this.man._xscale = -100; } } }; _local2.come = function () { play_soundAction("\u5361\u8F66\u5F00\u52A8", false); this.onEnterFrame = function () { this.w1._rotation = this.w1._rotation + 60; this.w2._rotation = this.w2._rotation + 60; enemy_move(this, this.move_speed, 0); this.turn(); if (!this.car_moving) { var _local2 = get_map_point(this)[0]; if ((this.move_speed > 0) and (_local2 > target_pos)) { this.car_moving = 1; } else if ((this.move_speed < 0) and (_local2 < target_pos)) { this.car_moving = 1; } } else { if (this.move_speed >= Math.abs(speed)) { this.car_moving = -0.25; this.man.gotoAndStop("shoot"); this.man.onEnterFrame = function () { if (this.mc._currentframe == this.mc._totalframes) { this.gotoAndStop("idle"); } }; } else if (this.move_speed <= (-Math.abs(speed))) { this.car_moving = 0.25; } this.move_speed = this.move_speed + this.car_moving; if (get_map_point(this)[0] < -100) { if (this.dieEvents != undefined) { this.dieEvents(); } this.removeMovieClip(); } } }; }; _local2.man.targeter = _local2.targeter; _local2.man.shootAction = function () { if (this._xscale == 100) { var _local2 = 0; } else if (this._xscale == -100) { var _local2 = 180; } enemy_shootAction(this, "\u654C\u4EBA_\u67AA\u68B0\u5B50\u5F39", "\u8F7B\u578B\u67AA\u68B03", "\u4E2D\u5F39" + (random(2) + 1), false, 10, 0, 0, _local2, 5); }; _local2.to_die = function (how, much) { this.blood = this.blood - much; if (this.blood_mc == undefined) { this.attachMovie("\u5C0F\u5200\u780D\u4EBA_\u6548\u679C", "blood_mc", this.getNextHighestDepth(), {_x:0, _y:-65}); } shot_shine(this, "pink", 1); if (this.blood <= 0) { this.g.swapDepths(this.getNextHighestDepth()); this.g.removeMovieClip(); this.live = false; delete this.man.onEnterFrame; if (how == "elec") { enemy_elec(this.man); this.man.gotoAndStop("blast"); play_soundAction("\u654C\u5175\u6B7B\u4EA10" + ((random(2) * 2) + 2), false); } else if (how == "blow") { this.man.gotoAndStop("blast"); play_soundAction("\u654C\u5175\u6B7B\u4EA10" + ((random(2) * 2) + 2), false); } else if (how == "fly") { this.man.gotoAndStop("die"); play_soundAction("\u654C\u5175\u6B7B\u4EA102", false); } else { this.man.gotoAndStop("die"); play_soundAction("\u654C\u5175\u6B7B\u4EA10" + (random(3) + 1), false); } this.onEnterFrame = function () { if (this.move_speed > -10) { this.move_speed = this.move_speed - 0.5; } enemy_move(this, this.move_speed, 0); if (get_map_point(this)[0] < -50) { this.removeMovieClip(); } }; if (this.dieEvents != undefined) { this.dieEvents(); } } }; _local2.come(); return(_local2); } function enemysAction30(who, x, y, come, xscale, posx) { var _local2 = add_enemyAction(who, x, y, 40, xscale); _local2.speed = -7 - game_diff_level; _local2.come = come; _local2.enemy_type = 1; _local2.can_jump = true; _local2.turn = function () { if (this._x < (this.targeter._x - 5)) { if (this._xscale == 100) { this._xscale = -100; } } else if (this._x > (this.targeter._x + 5)) { if (this._xscale == -100) { this._xscale = 100; } } }; _local2.come_out = function () { if (this.come == 2) { this.gotoAndStop("come1"); this.move_speed = -5; this.onEnterFrame = function () { if (enemy_move(this, (this.move_speed * Math.abs(this._xscale)) / this._xscale, 0)) { if ((this._xscale > 0) and (get_map_point(this)[0] < posx)) { this.leave(); } else if ((this._xscale < 0) and (get_map_point(this)[0] > posx)) { this.leave(); } } }; } else if (this.come == 1) { this.gotoAndStop("run"); this.move_speed = this.speed; this.onEnterFrame = function () { if (enemy_move(this, (this.move_speed * Math.abs(this._xscale)) / this._xscale, 0)) { if ((this._xscale > 0) and (get_map_point(this)[0] < posx)) { this.stand(); } else if ((this._xscale < 0) and (get_map_point(this)[0] > posx)) { this.stand(); } } }; } }; _local2.leave = function () { this.gotoAndStop("come2"); this.onEnterFrame = function () { if (this.mc._currentframe == this.mc._totalframes) { this.stand(); } }; }; _local2.stand = function () { if (random(2)) { this.gotoAndStop("stand"); this.onEnterFrame = function () { this.turn(); enemy_check_ground(this); if (this.targeter.live) { if (this.mc._currentframe == this.mc._totalframes) { this["move_me" + (random(3) + 1)](); } } }; } else { this.gotoAndStop("move"); this.move_speed = this.speed / 2; this.onEnterFrame = function () { this.turn(); if (enemy_move(this, (this.move_speed * Math.abs(this._xscale)) / this._xscale, 0)) { if (this.mc._currentframe == this.mc._totalframes) { this["move_me" + (random(3) + 1)](); } } }; } }; _local2.get_blocked = function () { this.stand(); }; _local2.move_me1 = function () { if (!this.hit_area) { this.gotoAndStop("attack1"); this.onEnterFrame = function () { enemy_check_ground(this); if (this.mc._currentframe == this.mc._totalframes) { this.stand(); } }; } }; _local2.move_me2 = function () { if (!this.hit_area) { this.gotoAndStop("attack2"); this.onEnterFrame = function () { this.turn(); if (enemy_move(this, 0, -15)) { this.stand(); return(undefined); } }; } }; _local2.move_me3 = function () { if (!this.hit_area) { this.gotoAndStop("run"); this.move_speed = this.speed; this.onEnterFrame = function () { this.turn(); if (enemy_move(this, (this.move_speed * Math.abs(this._xscale)) / this._xscale, 0)) { if (this.mc._currentframe == this.mc._totalframes) { this.stand(); return(undefined); } if (!random(60)) { this.move_me2(); return(undefined); } var _local2 = get_distance(this, this.targeter); if (_local2 < 45) { this.gotoAndStop("attack3"); this.onEnterFrame = function () { enemy_move(this, 0, 0); if (this.mc._currentframe == this.mc._totalframes) { this.stand(); } }; } } }; } }; _local2.to_die = function (how, much) { enemy_mankind_die(this, how, much, "blast", "blast", "die", "die", "\u654C\u5175\u6B7B\u4EA10" + ((random(2) * 2) + 2), "\u654C\u5175\u6B7B\u4EA10" + ((random(2) * 2) + 2), "\u654C\u5175\u6B7B\u4EA102", "\u654C\u5175\u6B7B\u4EA10" + (random(3) + 1)); }; _local2.shootAction1 = function () { if (this._xscale == 100) { var _local2 = 180; } else if (this._xscale == -100) { var _local2 = 0; } enemy_shootAction(this, "\u654C\u4EBA_\u67AA\u68B0\u5B50\u5F39", "\u8F7B\u578B\u67AA\u68B03", "\u4E2D\u5F39" + (random(2) + 1), false, 6, 0, 0, _local2, 5); }; _local2.shootAction2 = function (xspeed, yspeed) { if (this._xscale == 100) { var _local2 = enemy_shootAction(this, "\u654C\u4EBA_\u98DE\u9556", "\u5C0F\u5200\u51FA\u5200", "\u5C0F\u520004", false, 0, -xspeed, yspeed, temp_dir, 5); } else if (this._xscale == -100) { var _local2 = enemy_shootAction(this, "\u654C\u4EBA_\u98DE\u9556", "\u5C0F\u5200\u51FA\u5200", "\u5C0F\u520004", false, 0, xspeed, yspeed, temp_dir, 5); } _local2.land_angle = true; _local2.rotate_me = 60; }; _local2.attackAction = function () { enemy_killAction(this.mc.killer, this.targeter, "kill", 8, "\u5C0F\u52000" + (random(2) + 1), "\u5C0F\u5200\u780D\u4EBA_\u6548\u679C"); }; _local2.come_out(); return(_local2); } function enemysAction31(who, x, y, states, xscale) { var _local2 = add_enemyAction(who, x, y, 5, xscale); _local2.states = states; _local2.enemy_type = 1; _local2.can_jump = true; _local2.gottcha = false; _local2.turn = function () { if (this._x < (this.targeter._x - 5)) { if (this._xscale == 100) { this._xscale = -100; } } else if (this._x > (this.targeter._x + 5)) { if (this._xscale == -100) { this._xscale = 100; } } }; _local2.attach_shooter = function () { var _local4 = main.getNextHighestDepth(); var _local2 = main.attachMovie("\u654C\u4EBA_\u72D9\u51FB\u955C", "enemy_shoot" + _local4, _local4, {_x:this._x, _y:this._y}); _local2.targeter = this.targeter; _local2.mother = this; this.child = _local2; _local2.onEnterFrame = function () { var _local2 = 0; if (Math.abs(this.targeter._x - this._x) > 5) { this._x = this._x + ((this.targeter._x - this._x) / (30 - (game_diff_level * 5))); } else { _local2++; } if (Math.abs(this.targeter._y - this._y) > 5) { this._y = this._y + ((this.targeter._y - this._y) / (30 - (game_diff_level * 5))); } else { _local2++; } if (_local2 == 2) { this.mother.gottcha = true; } else { this.mother.gottcha = false; } if (this.mother._x == undefined) { this.removeMovieClip(); } }; }; _local2.fired_shooter = function () { this.child.gotoAndStop("fired"); delete this.child.onEnterFrame; this.gottcha = false; }; _local2.remove_shooter = function () { this.child.removeMovieClip(); this.gottcha = false; }; _local2.stand = function () { this.onEnterFrame = function () { enemy_check_ground(this); this.turn(); var _local3 = get_map_point(this); var _local2 = Math.atan2(this.targeter._y - this._y, this.targeter._x - this._x) / 0.01745; if (this.states == "crouch") { if (_local2 > 90) { _local2 = 180 - _local2; } if (_local2 < 15) { this.gotoAndStop("c_shoot1"); } else if ((_local2 >= 15) and (_local2 < 45)) { this.gotoAndStop("c_shoot2"); } else if ((_local2 >= 45) and (_local2 < 75)) { this.gotoAndStop("c_shoot3"); } else if (_local2 >= 75) { this.gotoAndStop("c_shoot4"); } } else if (this.states == "grovel") { this.gotoAndStop("g_shoot1"); } if (this.gottcha) { this.mc.play(); this.fired_shooter(); this.attach_shooter(); } }; }; _local2.to_die = function (how, much) { if (enemy_mankind_die(this, how, much, "blast", "blast", "die", "die", "\u654C\u5175\u6B7B\u4EA10" + ((random(2) * 2) + 2), "\u654C\u5175\u6B7B\u4EA10" + ((random(2) * 2) + 2), "\u654C\u5175\u6B7B\u4EA102", "\u654C\u5175\u6B7B\u4EA10" + (random(3) + 1))) { this.remove_shooter(); } }; _local2.shootAction = function (dir) { play_soundAction("\u8F7B\u578B\u67AA\u68B04", false); play_soundAction("\u4E2D\u5F39" + (random(2) + 1), false); player_die(this.targeter, "shoot", 5); }; _local2.stand(); _local2.attach_shooter(); return(_local2); } function enemysAction32(who, x, y, come, xscale) { var _local2 = add_enemyAction(who, x, y, 400, xscale); _local2.speed = -8 - game_diff_level; _local2.come = come; _local2.enemy_type = 1; _local2.can_jump = true; _local2.angry = false; _local2.laugh = false; _local2.color_red = [1.62427778627887, 0.31279448895884, -0.937072275237711, 0, 0, -0.359370480911562, 1.14599275614927, 0.213377724762289, 0, 0, 0.524129519088438, -1.04570551104116, 1.52157599195272, 0, 0, 0, 0, 0, 1, 0]; _local2.turn = function () { if (this._x < (this.targeter._x - 5)) { if (this._xscale == 100) { this._xscale = -100; } } else if (this._x > (this.targeter._x + 5)) { if (this._xscale == -100) { this._xscale = 100; } } }; _local2.come_out = function () { if (this.come == 0) { this.gotoAndStop("come"); this.mc.stop(); this.onEnterFrame = function () { enemy_check_ground(this); if (get_map_point(this)[0] <= 460) { this.mc.play(); this.onEnterFrame = function () { enemy_check_ground(this); if (this.mc._currentframe == this.mc._totalframes) { this.stand(); } }; } }; } else if (this.come == -1) { this.gotoAndStop("run"); this.move_speed = this.speed; this.onEnterFrame = function () { if (enemy_move(this, (this.move_speed * Math.abs(this._xscale)) / this._xscale, 0)) { var _local2 = Math.abs(this._x - this.targeter._x); if (this.hit_area) { this.moves = Math.abs(this.moves); this.stand(); } else if (Math.abs(get_map_point(this)[0] - 295) < 265) { if ((!random(15)) or (_local2 < 40)) { this.moves = Math.abs(this.moves); this.stand(); } this.turn(); } } }; } }; _local2.stand = function () { this.gotoAndStop("stand1"); this.onEnterFrame = function () { this.turn(); enemy_check_ground(this); if (this.targeter.live) { if (this.mc._currentframe == this.mc._totalframes) { if (this.angry and (!this.laugh)) { this.laughAction(); } else { var _local2 = get_distance(this, this.targeter); if (_local2 <= 40) { if (random(3)) { this.move_me1(); } else { this.move_me5(); } } else { this["move_me" + (random(5) + 2)](); } } } } }; }; _local2.get_blocked = function () { this.stand(); }; _local2.laughAction = function () { this.gotoAndStop("laugh"); change_color(this, this.color_red); this.onEnterFrame = function () { enemy_check_ground(this); if (this.mc._currentframe == this.mc._totalframes) { this.laugh = true; this.stand(); } }; }; _local2.move_me1 = function () { this.gotoAndStop("attack1"); this.onEnterFrame = function () { enemy_check_ground(this); if (this.mc._currentframe == this.mc._totalframes) { this.stand(); } }; }; _local2.move_me2 = function () { this.gotoAndStop("run"); this.move_speed = this.speed; this.onEnterFrame = function () { this.turn(); if (enemy_move(this, (this.move_speed * Math.abs(this._xscale)) / this._xscale, 0)) { if (this.mc._currentframe == this.mc._totalframes) { this.stand(); return(undefined); } if (!random(30)) { this.move_me3(); } else if (!random(30)) { this.move_me5(); } else if (!random(30)) { this.move_me6(); } } }; }; _local2.move_me3 = function () { this.gotoAndStop("jump"); this.move_speed = this.speed * 1.5; this.onEnterFrame = function () { this.turn(); if (enemy_move(this, (this.move_speed * Math.abs(this._xscale)) / this._xscale, -13)) { this.stand(); return(undefined); } if (!random(30)) { delete this.yspeed; this.move_me5(); } else if (!random(30)) { delete this.yspeed; this.move_me6(); } }; }; _local2.move_me4 = function () { this.gotoAndStop("attack2"); play_soundAction("\u529F\u592B_\u6CE2\u52A8\u62F3", false); this.onEnterFrame = function () { enemy_check_ground(this); if (this.mc._currentframe == this.mc._totalframes) { this.stand(); } }; }; _local2.move_me5 = function () { this.gotoAndStop("attack4_1"); play_soundAction("\u529F\u592B_\u65CB\u98CE\u817F", false); shake_screen(); if (!this.angry) { this.move_speed = this.speed; this.y_speed = 0; } else { this.move_speed = this.speed * 2; this.y_speed = -10 - random(5); } this.onEnterFrame = function () { enemy_move(this, (this.move_speed * Math.abs(this._xscale)) / this._xscale, this.y_speed); if (this.mc._currentframe == this.mc._totalframes) { this.gotoAndStop("attack4_2"); this.onEnterFrame = function () { enemy_move(this, (this.move_speed * Math.abs(this._xscale)) / this._xscale, 0); if (this.mc._currentframe == this.mc._totalframes) { this.stand(); } }; } }; }; _local2.move_me6 = function () { this.gotoAndStop("attack3"); play_soundAction("\u529F\u592B_\u5347\u9F99\u62F3", false); shake_screen(); this.move_speed = this.speed * 2; this.onEnterFrame = function () { if (this.mc._currentframe > 7) { if (enemy_move(this, (this.move_speed * Math.abs(this._xscale)) / this._xscale, -15)) { this.stand(); } } }; }; _local2.to_die = function (how, much) { if (enemy_mankind_die(this, how, much, "die", "die", "die", "die", "\u654C\u5175\u6B7B\u4EA10" + (random(2) + 1), "\u654C\u5175\u6B7B\u4EA10" + (random(2) + 1), "\u654C\u5175\u6B7B\u4EA102", "\u654C\u5175\u6B7B\u4EA10" + (random(2) + 1))) { change_color(this, NM_ColorMatrix); } else if (this.blood < get_enemy_blood(200)) { this.angry = true; } if (this.healthbar != undefined) { this.healthbar.check_health(this.blood, this.org_blood); } }; _local2.shootAction = function (what, dir) { if (this._xscale == 100) { var _local2 = dir; } else if (this._xscale == -100) { var _local2 = -(dir + 180); } enemy_shootAction(this, "\u51B2\u51FB\u6CE2", "\u5FC5\u6740\u97F3\u65481", "\u624B\u96F7\u7206\u70B8", 5, 5, 0, 0, _local2, 12).shoot_angle = true; }; _local2.attackAction = function () { if (enemy_killAction(this.mc.killer, this.targeter, "shoot", 15, "\u6253\u51FB\u58F0\u97F3", "\u5C0F\u5200\u780D\u91D1\u5C5E_\u6548\u679C")) { shake_screen(); } }; _local2.come_out(); return(_local2); } function enemysAction33(who, x, y) { var _local2 = add_enemyAction(who, x, y, 5, xscale); _local2.enemy_type = 1; _local2.attacked = 0; _local2.stand = function () { this.gotoAndStop("stand"); this.mc.stop(); this.onEnterFrame = function () { if (this.attacked == 0) { var _local2 = get_map_point(this); if ((_local2[0] > 20) and (_local2[0] < 570)) { if (enemy_killAction(this.hit, this.targeter, "kill", 3, "\u5438\u8840\u8349_\u653B\u51FB", "\u5C0F\u5200\u780D\u4EBA_\u6548\u679C")) { this.attacked = 1; this.attack(); } } } }; }; _local2.back = function () { this.gotoAndStop("back"); if (this.attacked) { this.attacked = 0; this.targeter.caught = false; } this.onEnterFrame = function () { if (this.mc._currentframe == this.mc._totalframes) { this.stand(); } }; }; _local2.attack = function () { this.mc.play(); this.targeter.caught = true; this.targeter.xspeed = 0; this.targeter.yspeed = 0; gotoFrame(this.targeter, "down", "stand"); this.onEnterFrame = function () { this.targeter._x = this.targeter._x + ((this._x - this.targeter._x) / 5); if (this.mc._currentframe == this.mc._totalframes) { if (this.attacked == (1 + game_diff_level)) { this.back(); } else { this.gotoAndStop("attack"); this.attack_count = 0; this.onEnterFrame = function () { if ((++this.attack_count) == 75) { this.attack_count = 0; enemy_killAction(this.g, this.targeter, "kill", 3, "\u5438\u8840\u8349_\u653B\u51FB", "\u5C0F\u5200\u780D\u4EBA_\u6548\u679C"); shot_shine(this, "red", 2); if ((++this.attacked) >= (1 + game_diff_level)) { this.back(); } } }; } } }; }; _local2.to_die = function (how, much) { this.blood = this.blood - much; var _local2 = main.getNextHighestDepth(); var _local3 = main.attachMovie("\u5C0F\u5200\u780D\u4EBA_\u6548\u679C", "attack_effect" + _local2, _local2, {_x:get_shoot_point(this)[0], _y:get_shoot_point(this)[1] - 10}); _local3._xscale = this._xscale; if (this.blood <= 0) { this.live = false; if (this.attacked) { this.targeter.caught = false; } this.gotoAndStop("die"); play_soundAction("\u5438\u8840\u8349_\u6B7B\u4EA1", false); delete this.onEnterFrame; if (this.dieEvents != undefined) { this.dieEvents(); } else { enemy_add_items(this); } } }; _local2.stand(); return(_local2); } function enemysAction34(who, x, y, color) { var _local2 = add_enemyAction(who, x, y, 5, xscale); _local2.speed = -4 - random(3); _local2.enemy_type = 1; _local2.in_air = true; always_shine(_local2, color); _local2.turn = function () { if (this._x < (this.targeter._x - 5)) { if (this._xscale == 100) { this._xscale = -100; } } else if (this._x > (this.targeter._x + 5)) { if (this._xscale == -100) { this._xscale = 100; } } }; _local2.stand = function () { this.gotoAndStop("move"); this.onEnterFrame = function () { this.turn(); if (this.targeter.live) { if (!random(20 - (game_diff_level * 5))) { this.move_me(); } } }; }; _local2.move_me = function () { if (!this.hit_area) { this.gotoAndStop("move"); if (!random(3)) { play_soundAction("\u868A\u866B1", false); } this.onEnterFrame = function () { this.turn(); enemy_move(this, (this.speed * Math.abs(this._xscale)) / this._xscale, 0); if (this.mc._currentframe == this.mc._totalframes) { this.stand(); return(undefined); } var _local2 = get_distance(this, this.targeter); if (_local2 < 50) { this.gotoAndStop("attack"); play_soundAction("\u868A\u866B1", false); this.onEnterFrame = function () { if (this.mc._currentframe == this.mc._totalframes) { this.stand(); } }; } }; } }; _local2.get_blocked = function () { this.stand(); }; _local2.to_die = function (how, much) { enemy_mankind_die(this, how, much, "die", "die", "die", "die", "\u868A\u866B2", "\u868A\u866B2", "\u868A\u866B2", "\u868A\u866B2"); }; _local2.attackAction = function () { enemy_killAction(this.mc.killer, this.targeter, "kill", 5, "\u5C0F\u52000" + (random(2) + 1), "\u5C0F\u5200\u780D\u4EBA_\u6548\u679C"); }; _local2.stand(); return(_local2); } function enemysAction35(who, x, y, moves, states, xscale) { var _local2 = add_enemyAction(who, x, y, 30, xscale); _local2.speed = -7 - game_diff_level; _local2.moves = moves; _local2.states = states; _local2.enemy_type = 1; _local2.attacking = false; _local2.can_jump = true; _local2.have_startAction = true; _local2.turn = function () { if (this._x < (this.targeter._x - 1)) { if (this._xscale == 100) { this._xscale = -100; } } else if (this._x > (this.targeter._x + 1)) { if (this._xscale == -100) { this._xscale = 100; } } }; _local2.startAction = function () { this.turn(); if (!this.attacking) { if (this.states == "land") { this.move_me1(); } else if (this.states == "water") { this.move_me2(); } } }; _local2.stand = function () { this.attacking = false; if (this.states == "land") { if (this.moves >= 0) { this.gotoAndStop("stand1_" + (random(2) + 1)); this.onEnterFrame = function () { if (this.targeter.live) { var _local2 = get_distance(this, this.targeter); if ((_local2 < 250) and ((this._xscale * (this._x - this.targeter._x)) >= 0)) { this.moves = 1; this.move_me1(); } else if (get_map_point(this)[0] < 0) { this.startAction(); } } }; } else { this.move_me1(); } } else if (this.states == "water") { this.in_water = true; this.gotoAndStop("move2"); this.onEnterFrame = function () { if (this.targeter.live) { this.xspeed = ((-(random(3) + 3)) * Math.abs(this._xscale)) / this._xscale; this.yspeed = 0; if (((this._x + this.xspeed) > this.min_area_x) and ((this._x + this.xspeed) < this.max_area_x)) { this._x = this._x + this.xspeed; } else { this._xscale = this._xscale * -1; } var _local2 = get_distance(this, this.targeter); if ((_local2 < 150) and ((this._xscale * (this._x - this.targeter._x)) >= 0)) { this.move_me2(); } else if (get_map_point(this)[0] < 0) { this.startAction(); } } }; } }; _local2.get_blocked = function () { this.stand(); }; _local2.move_me1 = function () { this.attacking = true; this.onEnterFrame = function () { var _local2 = get_distance(this, this.targeter); if ((this._xscale * (this._x - this.targeter._x)) >= 0) { if (_local2 <= 70) { this.gotoAndStop("move1_2"); this.move_speed = this.speed; enemy_move(this, ((-this.move_speed) * Math.abs(this._xscale)) / this._xscale, 0); } else if ((_local2 > 70) and (_local2 < 120)) { this.gotoAndStop("attack1"); this.onEnterFrame = function () { enemy_move(this, 0, 0); if (this.mc._currentframe == this.mc._totalframes) { this.stand(); } }; } else { this.gotoAndStop("move1_1"); this.move_speed = this.speed; enemy_move(this, (this.move_speed * Math.abs(this._xscale)) / this._xscale, 0); } } else { this.moves = Math.abs(this.moves); this.stand(); } }; }; _local2.move_me2 = function () { this.attacking = true; this.still_count = 0; this.onEnterFrame = function () { var _local4 = get_distance(this, this.targeter); if ((this._xscale * (this._x - this.targeter._x)) >= 0) { if (((_local4 > 70) and (_local4 <= 120)) and (Math.abs(this.targeter._y - this._y) < 30)) { this.gotoAndStop("attack2"); this.still_count = random(35); } else { if (this.mc._currentframe == this.mc._totalframes) { if (random(2)) { this.gotoAndStop("move2"); } else { this.stand(); return(undefined); } } if ((--this.still_count) < 0) { var _local3 = this.targeter._x - (this._x - ((95 * Math.abs(this._xscale)) / this._xscale)); if (Math.abs(_local3) > 12) { this.xspeed = (6 * Math.abs(_local3)) / _local3; } var _local2 = this.targeter._y - this._y; if (Math.abs(_local2) > 8) { this.yspeed = (4 * Math.abs(_local2)) / _local2; } } } if (((this._x + this.xspeed) > this.min_area_x) and ((this._x + this.xspeed) < this.max_area_x)) { this._x = this._x + this.xspeed; } if (((this._y + this.yspeed) > this.min_area_y) and ((this._y + this.yspeed) < this.max_area_y)) { this._y = this._y + this.yspeed; } this.xspeed = Math.round(this.xspeed * 95) / 100; this.yspeed = Math.round(this.yspeed * 95) / 100; } else { this.stand(); } }; }; _local2.to_die = function (how, much) { this.startAction(); enemy_mankind_die(this, how, much, "die", "die", "die", "die", "\u9CC4\u9C7C1", "\u9CC4\u9C7C1", "\u9CC4\u9C7C1", "\u9CC4\u9C7C1"); }; _local2.attackAction = function () { enemy_killAction(this.mc.killer, this.targeter, "kill", 12, "\u5C0F\u52000" + (random(2) + 1), "\u5C0F\u5200\u780D\u4EBA_\u6548\u679C"); }; _local2.stand(); return(_local2); } function enemysAction36(who, typ, x, y, blood) { var _local2 = add_enemyAction(who, x, y, blood, xscale); _local2.typ = typ; _local2.stand = function () { this.gotoAndStop("stand" + this.typ); }; _local2.to_die = function (how, much) { this.blood = this.blood - much; if (this.blood <= 0) { this.live = false; delete this.onEnterFrame; if (this.typ == 1) { play_soundAction("\u73BB\u7483\u7834\u788E", false); } else if (this.typ == 2) { play_soundAction("\u91CD\u578B\u67AA\u68B05", false); } this.gotoAndStop("die" + this.typ); if (this.dieEvents != undefined) { this.dieEvents(); } } else { shot_shine(this, "white", 1); } }; _local2.attackAction = function () { if (enemy_killAction(this.hit, this.targeter, "shoot", 20, "\u91CD\u578B\u67AA\u68B05", "\u5C0F\u5200\u780D\u91D1\u5C5E_\u6548\u679C")) { something_elec(this.targeter); shake_screen(); } }; _local2.stand(); return(_local2); } function enemysAction37(who, type, x, y, xscale) { var _local2 = add_enemyAction(who, x, y, 0, xscale); _local2.enemy_type = 2; _local2.type = type; _local2.no_score = true; _local2.stand = function () { this.gotoAndStop("stand" + this.type); }; _local2.move_me = function (much) { this["move_me" + this.type](much); }; _local2.move_over = function () { delete this.move_me; delete this.onEnterFrame; shake_screen(); this.overAction(); }; _local2.move_me1 = function (power) { this.no_absorb = true; this.no_damage = true; this.can_move_targeter = 1; this.move_power = power; if (this.onEnterFrame == undefined) { this.onEnterFrame = function () { if (this.move_power > 0) { if (this.step._x > -200) { this.step._x = this.step._x - 2; this.g._x = this.g._x - 2; } else { this.step._x = -200; this.g._x = -190; this.move_over(); } enemy_move_things(this, this.targeter, -2, false); } else if (this.move_power < -15) { if (this.step._x < 0) { this.step._x = this.step._x + 2; this.g._x = this.g._x + 2; } else { this.step._x = 0; this.g._x = 10; } enemy_move_things(this, this.targeter, 2, false); } this.move_power--; }; } }; _local2.move_me2 = function (power) { this.move_power = power; if (this.onEnterFrame == undefined) { this.onEnterFrame = function () { if (this.move_power > 0) { if (this.step._x > -70) { this.step._x = this.step._x - 1; } else { this.step._x = -70; this.move_over(); } } else if (this.move_power < -15) { if (this.step._x < 0) { this.step._x = this.step._x + (1 + game_diff_level); } else { this.step._x = 0; } } this.move_power--; }; } }; _local2.move_me7 = function (power) { if (this.onEnterFrame == undefined) { shake_screen(); this.can_move_targeter = 1; this.move_speed = (1 + game_diff_level) / 2; this.onEnterFrame = function () { if (this.beat_count <= 0) { if (get_map_point(this)[0] < 375) { enemy_move(this, this.move_speed, 0); } } else { this.beat_count--; } if (enemy_killAction(this.g, this.targeter, "kill", 25, "\u5C0F\u52000" + (random(2) + 1), "\u5C0F\u5200\u780D\u4EBA_\u6548\u679C")) { shake_screen(); } }; } }; _local2.to_die = function (how, much) { this.mc.play(); if (this.child != undefined) { this.child.move_me(much); } if (this.sting != undefined) { this.sting.move_me(much); } if (this.can_move_targeter) { this.beat_count = 20; enemy_move(this, -much, 0); } }; _local2.stand(); return(_local2); } function enemysAction38(who, x, y, typ) { var _local7 = add_enemyAction(who, x, y, 100, 100); _local7.enemy_type = 2; _local7.no_score = true; _local7.stand1 = function () { this.gotoAndPlay("stand"); this.onEnterFrame = function () { if ((this._currentframe > 28) and (this._currentframe < 50)) { if (enemy_killAction(this.killer, this.targeter, "shoot", 15, "\u91CD\u578B\u67AA\u68B05", "\u5C0F\u5200\u780D\u4EBA_\u6548\u679C")) { something_elec(this.targeter); shake_screen(); } } else if (this._currentframe == 50) { this.gotoAndPlay("shoot"); } }; }; _local7.stand2 = function () { this.gotoAndPlay("stand"); this.onEnterFrame = function () { if ((this._currentframe > 28) and (this._currentframe < 50)) { var _local3 = get_map_point(this.point1); var _local6 = get_map_point(this.point2); var _local2 = 0; while (_local2 <= 5) { var _local5 = _local3[0] + (((_local6[0] - _local3[0]) * _local2) / 5); var _local4 = _local3[1] + (((_local6[1] - _local3[1]) * _local2) / 5); if (this.targeter.g.hitTest(_local5, _local4, true)) { if (player_die(this.targeter, "shoot", 15)) { play_soundAction("\u91CD\u578B\u67AA\u68B05", false); something_elec(this.targeter); shake_screen(); } break; } _local2++; } } else if (this._currentframe == 50) { this.gotoAndPlay("shoot"); } }; }; _local7.to_die = function (how, much) { this.blood = this.blood - much; if (this.blood <= 0) { this.live = false; delete this.onEnterFrame; this.gotoAndStop("die"); play_soundAction("\u5927\u7206\u70B8", false); if (this.dieEvents != undefined) { this.dieEvents(); } else { enemy_add_items(this); } } else { shot_shine(this, "white", 1); } }; _local7["stand" + typ](); return(_local7); } function enemysAction39(who, x, y, start_shoot, xscale) { var _local3 = add_enemyAction(who, x, y, 30, xscale); _local3.enemy_type = 2; _local3.can_jump = true; _local3.stand = function () { this.gotoAndStop("stand"); this.shoot_count = 0; this.onEnterFrame = function () { if (player_shooting or start_shoot) { this.onEnterFrame = function () { if ((++this.shoot_count) == (50 - (game_diff_level * 10))) { this.shoot_count = 0; this.mc.play(); this.shootAction(); } }; } }; }; _local3.shootAction = function () { play_soundAction("\u4E2D\u578B\u67AA\u68B05", false); var _local4 = main.enemies.getNextHighestDepth(); var _local2 = main.enemies.attachMovie("\u654C\u4EBA_\u7206\u70B8\u7403", "enemy_shoot" + _local4, _local4); _local2.blood = get_enemy_blood(5); _local2.no_score = true; _local2._x = get_shoot_point(this.mc.point)[0]; _local2._y = get_shoot_point(this.mc.point)[1]; _local2.targeter = this.targeter; _local2.xspeed = (-2 * this._xscale) / 100; _local2.power = 12; _local2.live = true; _local2.get_blocked = function () { this.xspeed = this.xspeed * -1; }; _local2.get_explode = function () { this.gotoAndStop("hit"); delete this.onEnterFrame; play_soundAction("\u624B\u96F7\u7206\u70B8", false); }; _local2.to_die = function (how, much) { this.blood = this.blood - much; if (this.blood <= 0) { this.get_explode(); } }; _local2.onEnterFrame = function () { var _local2 = get_map_point(this); if ((Math.abs(_local2[0] - 295) < 295) and (Math.abs(_local2[1] - 200) < 200)) { enemy_move(this, this.xspeed, 0); this.g._rotation = this.g._rotation + (this.xspeed * 5); } else { this.removeMovieClip(); return(undefined); } if (this.targeter.g.hitTest(this.g)) { player_die(this.targeter, "shoot", this.power); this.get_explode(); } }; }; _local3.to_die = function (how, much) { this.blood = this.blood - much; if (this.blood <= 0) { this.live = false; delete this.onEnterFrame; this.gotoAndStop("die"); play_soundAction("\u5927\u7206\u70B8", false); if (this.dieEvents != undefined) { this.dieEvents(); } else { enemy_add_items(this); } } else { shot_shine(this, "white", 1); } }; _local3.stand(); return(_local3); } function enemysAction40(who, x, y) { var _local2 = add_enemyAction(who, x, y, 800, xscale); _local2.enemy_type = 2; _local2.xspeed = 0; _local2.yspeed = 0; _local2.target_x = x; _local2.target_y = y; _local2.move_count = 0; _local2.in_air = true; _local2.angry = 1; _local2.animaitoner1 = function (frame1, frame2) { if (this._currentframe == frame2) { this.gotoAndPlay(frame1); return(true); } return(false); }; _local2.animaitoner2 = function (frame) { if (this._currentframe == frame) { return(true); } return(false); }; _local2.moveAction = function (where) { var _local3 = this.target_x - get_map_point(this)[0]; if (Math.abs(_local3) < 30) { this.xspeed = Math.round(this.xspeed * 95) / 1000; } else { this.xspeed = ((this.angry * 3) * Math.abs(_local3)) / _local3; } var _local2 = this.target_y - get_map_point(this)[1]; if (Math.abs(_local2) < 30) { this.yspeed = Math.round(this.yspeed * 975) / 1000; } else { this.yspeed = ((this.angry * 3) * Math.abs(_local2)) / _local2; } this._x = this._x + (this.xspeed + active_object_speed); this._y = this._y + this.yspeed; if ((++this.move_count) == 50) { this.move_count = 0; this.get_next_pos(where); } }; _local2.get_next_pos = function (where) { if (where == 1) { this.target_x = 210 + random(160); if (this.angry == 1) { this.target_y = 65 + random(20); } else if (this.angry == 2) { this.target_y = 160 + random(20); } } else if (where == 2) { this.target_x = 210 + random(160); this.target_y = -10 + random(20); } else if (where == 3) { this.target_x = 245 + random(90); this.target_y = 180 + random(20); } else if (where == 4) { this.target_x = get_map_point(this.targeter)[0] + 100; this.target_y = 140 + random(20); } else if (where == 5) { this.target_x = get_map_point(this.targeter)[0] - 75; this.target_y = 140 + random(20); } }; _local2.move_me = function () { this.gotoAndPlay("stand"); this.get_next_pos(1); this.onEnterFrame = function () { if (this.animaitoner1(1, 30)) { this.select_attack(); return(undefined); } this.moveAction(1); }; }; _local2.select_attack = function () { if (this.blood > get_enemy_blood(300)) { if (random(2)) { this.shoot1(); } else if (this._x > this.targeter._x) { this.attack1(); } else { this.attack2(); } } else if (random(3)) { this.move_me(); } else if (random(3)) { this.shoot2(); } else if (this._x > this.targeter._x) { this.attack1(); } else { this.attack2(); } }; _local2.shoot1 = function () { this.gotoAndPlay("shoot"); this.get_next_pos(2); this.onEnterFrame = function () { if (this.animaitoner2(124)) { this.move_me(); return(undefined); } this.moveAction(2); }; }; _local2.shoot2 = function () { this.gotoAndPlay("stand"); this.get_next_pos(3); this.shoot_count = 0; this.onEnterFrame = function () { if (this.animaitoner1(1, 30)) { if ((++this.shoot_count) == 3) { this.move_me(); return(undefined); } } this.moveAction(3); }; }; _local2.attack1 = function () { this.gotoAndPlay("attack1"); this.get_next_pos(4); this.onEnterFrame = function () { if (this.animaitoner2(164)) { this.move_me(); return(undefined); } this.moveAction(4); }; }; _local2.attack2 = function () { this.gotoAndPlay("attack2"); this.get_next_pos(5); this.onEnterFrame = function () { if (this.animaitoner2(204)) { this.move_me(); return(undefined); } this.moveAction(5); }; }; _local2.to_die = function (how, much) { this.blood = this.blood - much; if (this.healthbar != undefined) { this.healthbar.check_health(this.blood, this.org_blood); } if (this.blood <= 0) { this.live = false; delete this.onEnterFrame; this.gotoAndPlay("die"); shake_screen(); if (this.dieEvents != undefined) { this.dieEvents(); } } else { if (!random(3)) { if (this.angry == 1) { shot_shine(this, "white", 1); } else if (this.angry == 2) { shot_shine(this, "red", 1); } } if (this.blood < get_enemy_blood(300)) { this.angry = 2; } } }; _local2.machinegun = function (where, dir) { play_soundAction("\u8F7B\u578B\u67AA\u68B03", false); enemy_shootAction(where, "\u654C\u4EBA_\u67AA\u68B0\u5B50\u5F39", undefined, "\u4E2D\u5F39" + (random(2) + 1), false, 5, 0, 0, dir - 4, 5); enemy_shootAction(where, "\u654C\u4EBA_\u67AA\u68B0\u5B50\u5F39", undefined, "\u4E2D\u5F39" + (random(2) + 1), false, 6, 0, 0, dir, 5); enemy_shootAction(where, "\u654C\u4EBA_\u67AA\u68B0\u5B50\u5F39", undefined, "\u4E2D\u5F39" + (random(2) + 1), false, 5, 0, 0, dir + 4, 5); }; _local2.backcanon1 = function (where, dir) { if (this.angry == 2) { play_soundAction("\u4E2D\u578B\u67AA\u68B05", false); var _local2 = enemy_shootAction(this, "\u654C\u4EBA_\u7206\u70B8\u7403", undefined, "\u624B\u96F7\u7206\u70B8", 3, 0, dir * (random(4) + 1), -3, 0, 15); var _local3 = main.getNextHighestDepth(); var _local4 = main.attachMovie("\u4E3B\u89D2_\u5BFC\u5F39\u70DF\u96FE", "BOSS_\u5BFC\u5F39\u70DF\u96FE" + _local3, _local3, {_x:_local2._x, _y:_local2._y}); _local4._xscale = (100 * Math.abs(xspeed)) / xspeed; } }; _local2.backcanon2 = function (where) { if (this.angry == 2) { play_soundAction("\u5766\u514B\u5C04\u51FB", false); var _local2 = enemy_shootAction(this, "\u5766\u514B_\u70AE\u5F39", undefined, "\u624B\u96F7\u7206\u70B8", false, 4, 0, 0, 70, 8 + random(5)); var _local5 = enemy_shootAction(this, "\u5766\u514B_\u70AE\u5F39", undefined, "\u624B\u96F7\u7206\u70B8", false, 4, 0, 0, 90, 8 + random(5)); var _local6 = enemy_shootAction(this, "\u5766\u514B_\u70AE\u5F39", undefined, "\u624B\u96F7\u7206\u70B8", false, 4, 0, 0, 110, 8 + random(5)); var _local3 = main.getNextHighestDepth(); var _local4 = main.attachMovie("\u4E3B\u89D2_\u5BFC\u5F39\u70DF\u96FE", "BOSS_\u5BFC\u5F39\u70DF\u96FE" + _local3, _local3, {_x:_local2._x, _y:_local2._y}); _local4._rotation = 90; } }; _local2.attackAction = function () { enemy_killAction(this.killer, this.targeter, "shoot", 15, "\u6253\u51FB\u58F0\u97F3", "\u5C0F\u5200\u780D\u91D1\u5C5E_\u6548\u679C"); }; _local2.move_me(); return(_local2); } function enemysAction41(who, x, y, blood, which) { var _local2 = add_enemyAction(who, x, y, blood, 100); _local2.enemy_type = 2; _local2.definite = true; _local2.stand = function () { this.gotoAndStop("stand" + which); }; _local2.to_die = function (how, much) { this.blood = this.blood - much; if (this.blood <= 0) { this.live = false; this.gotoAndStop("die"); if (this.dieEvents != undefined) { this.dieEvents(); } } else { shot_shine(this, "white", 1); } }; _local2.stand(); return(_local2); } function enemysAction42(who, x, y, moves, xscale) { var _local2 = add_enemyAction(who, x, y, 8, xscale); _local2.speed = -6 - game_diff_level; _local2.moves = moves; _local2.enemy_type = 1; _local2.can_jump = true; _local2.turn = function () { if (this._x < (this.targeter._x - 5)) { if (this._xscale == 100) { this._xscale = -100; } } else if (this._x > (this.targeter._x + 5)) { if (this._xscale == -100) { this._xscale = 100; } } }; _local2.stand = function () { if (this.moves >= 0) { this.gotoAndStop("stand"); if (!random(10)) { play_soundAction("\u5C0F\u9B3C_\u7AD9\u7ACB", false); } this.onEnterFrame = function () { enemy_check_ground(this); if (this.targeter.live) { var _local2 = get_distance(this, this.targeter); this.turn(); if (_local2 >= 590) { this.move_me(); } else if ((_local2 > 40) and (_local2 < 590)) { if (!random(25 - (game_diff_level * 5))) { this.shoot(); } else if (!random(30)) { this.move_me(); } } else if (_local2 <= 40) { this.attack(); } } }; } else { this.move_me(); } }; _local2.get_blocked = function () { this.stand(); }; _local2.attack = function () { this.gotoAndStop("kill"); play_soundAction("\u5C0F\u9B3C_\u653B\u51FB", false); this.onEnterFrame = function () { enemy_check_ground(this); if (this.mc._currentframe == this.mc._totalframes) { this.stand(); } }; }; _local2.move_me = function () { if (!this.hit_area) { if (this.moves > 0) { this.gotoAndStop("move"); this.move_speed = this.speed; this.onEnterFrame = function () { this.turn(); if (enemy_move(this, (this.move_speed * Math.abs(this._xscale)) / this._xscale, 0)) { if ((!random(40)) or this.hit_area) { this.stand(); } else { var _local2 = get_map_point(this)[0]; if (((this._xscale < 0) and (_local2 > 570)) or ((this._xscale > 0) and (_local2 < 20))) { this.stand(); } else if (Math.abs(this._x - this.targeter._x) < 40) { this.stand(); } } } }; } else if (this.moves < 0) { this.gotoAndStop("move"); this.move_speed = this.speed; this.onEnterFrame = function () { if (enemy_move(this, (this.move_speed * Math.abs(this._xscale)) / this._xscale, 0)) { var _local2 = Math.abs(this._x - this.targeter._x); if (this.hit_area) { this.moves = Math.abs(this.moves); this.stand(); } else if (Math.abs(get_map_point(this)[0] - 295) < 265) { if ((!random(15)) or (_local2 < 40)) { this.moves = Math.abs(this.moves); this.stand(); } this.turn(); } } }; } } }; _local2.shoot = function () { var _local2 = get_map_point(this); if ((Math.abs(_local2[0] - 295) < 295) and (Math.abs(_local2[1] - 200) < 200)) { this.gotoAndStop("shoot"); this.onEnterFrame = function () { enemy_check_ground(this); if (this.mc._currentframe == this.mc._totalframes) { this.stand(); } }; } }; _local2.to_die = function (how, much) { enemy_mankind_die(this, how, much, "blast", "blast", "die", "die", "\u5C0F\u9B3C_\u6B7B\u4EA1", "\u5C0F\u9B3C_\u6B7B\u4EA1", "\u5C0F\u9B3C_\u6B7B\u4EA1", "\u5C0F\u9B3C_\u6B7B\u4EA1"); }; _local2.shootAction = function (what, dir) { if (this._xscale == 100) { var _local3 = dir; } else if (this._xscale == -100) { var _local3 = -(dir + 180); } var _local2 = enemy_shootAction(this, "\u654C\u4EBA_\u6807\u67AA", "\u5C0F\u5200\u51FA\u5200", "\u5C0F\u520004", false, 0, -12 * (this._xscale / 100), -4, _local3, 5); _local2.land_angle = true; _local2.rotate_me = (-this._xscale) / 100; }; _local2.attackAction = function () { enemy_killAction(this.mc.killer, this.targeter, "kill", 8, "\u5C0F\u52000" + (random(2) + 1), "\u5C0F\u5200\u780D\u4EBA_\u6548\u679C"); }; _local2.stand(); return(_local2); } function enemysAction43(who, x, y, moves, xscale) { var _local2 = add_enemyAction(who, x, y, 6, xscale); _local2.speed = -6 - game_diff_level; _local2.moves = moves; _local2.enemy_type = 1; _local2.can_jump = true; _local2.turn = function () { if (this._x < (this.targeter._x - 5)) { if (this._xscale == 100) { this._xscale = -100; } } else if (this._x > (this.targeter._x + 5)) { if (this._xscale == -100) { this._xscale = 100; } } }; _local2.stand = function () { if (this.moves >= 0) { this.gotoAndStop("stand"); if (!random(10)) { play_soundAction("\u5C0F\u9B3C_\u7AD9\u7ACB", false); } this.onEnterFrame = function () { enemy_check_ground(this); if (this.targeter.live) { var _local2 = get_distance(this, this.targeter); this.turn(); if (_local2 >= 590) { this.move_me(); } else if ((_local2 > 100) and (_local2 < 590)) { if (!random(20 - (game_diff_level * 5))) { this.shoot(); } else if (!random(80)) { this.move_me(); } } else if (_local2 <= 100) { this.run_away(); } } }; } else { this.move_me(); } }; _local2.get_blocked = function () { this.stand(); }; _local2.move_me = function () { if (!this.hit_area) { if (this.moves > 0) { this.gotoAndStop("move"); this.move_speed = this.speed; this.onEnterFrame = function () { this.turn(); if (enemy_move(this, (this.move_speed * Math.abs(this._xscale)) / this._xscale, 0)) { if ((!random(40)) or this.hit_area) { this.stand(); } else { var _local2 = get_map_point(this)[0]; if (((this._xscale < 0) and (_local2 > 570)) or ((this._xscale > 0) and (_local2 < 20))) { this.stand(); } else if (Math.abs(this._x - this.targeter._x) < 100) { this.stand(); } } } }; } else if (this.moves < 0) { this.gotoAndStop("move"); this.move_speed = this.speed; this.onEnterFrame = function () { if (enemy_move(this, (this.move_speed * Math.abs(this._xscale)) / this._xscale, 0)) { var _local2 = Math.abs(this._x - this.targeter._x); if (this.hit_area) { this.moves = Math.abs(this.moves); this.stand(); } else if (Math.abs(get_map_point(this)[0] - 295) < 265) { if ((!random(15)) or (_local2 < 100)) { this.moves = Math.abs(this.moves); this.stand(); } this.turn(); } } }; } } }; _local2.run_away = function () { if (this._x < this.targeter._x) { this._xscale = 100; } else { this._xscale = -100; } this.gotoAndStop("move"); this.flee = true; this.onEnterFrame = function () { enemy_move(this, (this.speed * Math.abs(this._xscale)) / this._xscale, 0); if (!random(25)) { this.stand(); } else { var _local2 = get_map_point(this)[0]; if (((this._xscale < 0) and (_local2 > 570)) or ((this._xscale > 0) and (_local2 < 20))) { this.stand(); } } }; }; _local2.shoot = function () { var _local2 = get_map_point(this); if ((Math.abs(_local2[0] - 295) < 295) and (Math.abs(_local2[1] - 200) < 200)) { this.gotoAndStop("shoot"); this.onEnterFrame = function () { enemy_check_ground(this); if (this.mc._currentframe == this.mc._totalframes) { this.stand(); } }; } }; _local2.to_die = function (how, much) { enemy_mankind_die(this, how, much, "blast", "blast", "die", "die", "\u5C0F\u9B3C_\u6B7B\u4EA1", "\u5C0F\u9B3C_\u6B7B\u4EA1", "\u5C0F\u9B3C_\u6B7B\u4EA1", "\u5C0F\u9B3C_\u6B7B\u4EA1"); }; _local2.shootAction = function (what, dir) { if (this._xscale == 100) { var _local2 = dir; } else if (this._xscale == -100) { var _local2 = -(dir + 180); } var _local4 = enemy_shootAction(this, "\u654C\u4EBA_\u5439\u9556", "\u5C0F\u9B3C_\u5439\u7BAD", "\u5C0F\u520004", false, 7, 0, 0, _local2, 5); }; _local2.stand(); return(_local2); } function enemysAction44(who, x, y, xscale) { var _local3 = add_enemyAction(who, x, y, 150, xscale); _local3.speed = -6 - game_diff_level; _local3.enemy_type = 1; _local3.can_jump = true; _local3.child_all = 15 + (game_diff_level * 10); _local3.child_now = 0; _local3.turn = function () { if (this._x < (this.targeter._x - 5)) { if (this._xscale == 100) { this._xscale = -100; } } else if (this._x > (this.targeter._x + 5)) { if (this._xscale == -100) { this._xscale = 100; } } }; _local3.stand = function () { this.gotoAndStop("stand"); this.onEnterFrame = function () { this.turn(); enemy_check_ground(this); if (this.targeter.live) { if (this.mc._currentframe == this.mc._totalframes) { this["move_me" + (random(3) + 1)](); } } }; }; _local3.get_blocked = function () { this.stand(); }; _local3.move_me1 = function () { if (!this.hit_area) { this.gotoAndStop("kill"); this.onEnterFrame = function () { enemy_check_ground(this); if (this.mc._currentframe == this.mc._totalframes) { this.stand(); } }; } }; _local3.move_me2 = function () { if (!this.hit_area) { this.gotoAndStop("shoot"); this.onEnterFrame = function () { enemy_check_ground(this); if (this.mc._currentframe == this.mc._totalframes) { this.stand(); } }; } }; _local3.move_me3 = function () { if (!this.hit_area) { this.gotoAndStop("jump"); this.move_speed = this.speed * 1.25; this.onEnterFrame = function () { this.turn(); if (enemy_move(this, (this.move_speed * Math.abs(this._xscale)) / this._xscale, -15)) { this.stand(); } }; } }; _local3.summon = function () { if (this.child_all > 0) { if (this.child_now < (3 + game_diff_level)) { this.child_all--; this.child_now++; var _local3 = random(4); if (_local3 == 0) { var _local4 = _root.enemysAction42("\u4E2D\u7ACB_\u5C0F\u77EE\u4EBA2", -_root.main._x, this._y, 1, 100); } else if (_local3 == 1) { var _local4 = _root.enemysAction42("\u4E2D\u7ACB_\u5C0F\u77EE\u4EBA2", (-_root.main._x) + 590, this._y, 1, -100); } else if (_local3 == 2) { var _local4 = _root.enemysAction43("\u4E2D\u7ACB_\u5C0F\u77EE\u4EBA1", -_root.main._x, this._y, 1, 100); } else if (_local3 == 3) { var _local4 = _root.enemysAction43("\u4E2D\u7ACB_\u5C0F\u77EE\u4EBA1", (-_root.main._x) + 590, this._y, 1, -100); } _local4.no_score = true; _local4.mother = this; _local4.dieEvents = function () { this.mother.child_now--; }; } } }; _local3.to_die = function (how, much) { enemy_mankind_die(this, how, much, "blast", "blast", "die", "die", "\u5C0F\u9B3C_\u957F\u8001_\u6B7B\u4EA1", "\u5C0F\u9B3C_\u957F\u8001_\u6B7B\u4EA1", "\u5C0F\u9B3C_\u957F\u8001_\u6B7B\u4EA1", "\u5C0F\u9B3C_\u957F\u8001_\u6B7B\u4EA1"); }; _local3.shootAction = function (what, dir) { if (this._xscale == 100) { var _local2 = dir; } else if (this._xscale == -100) { var _local2 = -(dir + 180); } var _local4 = enemy_shootAction(this, "\u654C\u4EBA_\u957F\u8001\u9762\u5177", "\u5FC5\u6740\u97F3\u65482", "\u5BFC\u5F39\u7206\u70B8", false, 10, 0, 0, _local2, 15); }; _local3.attackAction = function () { enemy_killAction(this.mc.killer, this.targeter, "shoot", 8, "\u6253\u51FB\u58F0\u97F3", "\u5C0F\u5200\u780D\u91D1\u5C5E_\u6548\u679C"); this.summon(); }; _local3.stand(); return(_local3); } function enemysAction45(who, x, y) { var _local2 = add_enemyAction(who, x, y, 400, 100); _local2.g1.blood = _local2.blood * 0.7; _local2.g2.blood = (_local2.g3.blood = (_local2.g4.blood = _local2.blood * 0.1)); _local2.g1.active_moved = (_local2.g2.active_moved = (_local2.g3.active_moved = (_local2.g4.active_moved = true))); _local2.g1.targeter = (_local2.g2.targeter = (_local2.g3.targeter = (_local2.g4.targeter = _local2.targeter))); _local2.enemy_type = 2; _local2.get_pos = false; enemy_shake(_local2, 0.5, 1, true); _local2.no_absorb = true; _local2.no_damage = true; _local2.stand = function () { this.enemy_parts = 4; this.g_broken = 0; this.gotoAndStop("stand"); this.g1.canon.gotoAndStop("normal"); this.g2.gotoAndStop("stand"); this.g3.gotoAndStop("stand"); this.g4.gotoAndStop("stand"); this.g1.live = true; this.g2.live = true; this.g3.live = true; this.g4.live = true; this.yspeed = -6; this.onEnterFrame = function () { if (!this.get_pos) { if (get_map_point(this)[1] > 290) { this.get_pos = true; delete this.no_absorb; delete this.no_damage; shot_shine(this, "yellow", 1); } } else if (this.yspeed > -10) { this.yspeed = this.yspeed - 0.5; } else { this.yspeed = -10; } this._y = this._y + this.yspeed; if (this.get_pos) { this.check_canon_attack(this.g1); this.check_man_attack(this.g2); this.check_man_attack(this.g3); this.check_man_attack(this.g4); } }; }; _local2.check_canon_attack = function (which) { if (which.live) { if (which._currentframe == 1) { if (!random(80 - (game_diff_level * 20))) { which.play(); } } } }; _local2.check_man_attack = function (which) { if (which.live) { if (which._currentframe == 1) { if (!random(40 - (game_diff_level * 10))) { if (random(2)) { which.gotoAndStop("s_shoot1"); } else { which.gotoAndStop("s_throw"); } which.onEnterFrame = function () { if (this.mc._currentframe == this.mc._totalframes) { this.gotoAndStop("stand"); delete this.onEnterFrame; } }; } } } }; _local2.g1.to_die = function (how, much) { this.blood = this.blood - much; if (this.blood <= 0) { play_soundAction("\u5927\u7206\u70B8", false); this.canon.gotoAndStop("die"); this._name = this._name + "_broken"; this.live = false; this._parent.to_die1(); } else { shot_shine(this, "white", 1); } }; _local2.g1.shootAction = function () { var _local2 = enemy_shootAction(this, "\u8FFD\u8E2A\u5BFC\u5F39", "\u91CD\u578B\u67AA\u68B01", "\u5BFC\u5F39\u7206\u70B8", 5, 0, -3, 3, 180, 12); _local2.tracer = true; _local2.accelerate = true; }; _local2.g2.to_die = (_local2.g3.to_die = (_local2.g4.to_die = function (how, much) { this.blood = this.blood - much; if (this.blood_mc == undefined) { this.attachMovie("\u5C0F\u5200\u780D\u4EBA_\u6548\u679C", "blood_mc", this.getNextHighestDepth(), {_x:0, _y:(-who.g._height) / 2}); } shot_shine(this, "pink", 1); if (this.blood <= 0) { play_soundAction("\u654C\u5175\u6B7B\u4EA10" + (random(3) + 1), false); delete this.onEnterFrame; this.gotoAndStop("die" + (random(3) + 1)); this._name = this._name + "_broken"; this.live = false; this._parent.to_die1(); } })); _local2.g2.shootAction = (_local2.g3.shootAction = (_local2.g4.shootAction = function (what, dir) { if (what == "\u654C\u4EBA_\u67AA\u68B0\u5B50\u5F39") { enemy_shootAction(this, "\u654C\u4EBA_\u67AA\u68B0\u5B50\u5F39", "\u8F7B\u578B\u67AA\u68B03", "\u4E2D\u5F39" + (random(2) + 1), false, 5, 0, 0, dir, 5); } else if (what == "\u654C\u4EBA_\u624B\u96F7") { var _local2 = (get_map_point(this.targeter)[0] - get_map_point(this)[0]) / 45; _local2 = _local2 * (0.9 + (Math.random() / 10)); if (Math.abs(_local2) > (8 + (game_diff_level * 2))) { _local2 = ((8 + (game_diff_level * 2)) * Math.abs(_local2)) / _local2; } enemy_shootAction(this, "\u654C\u4EBA_\u624B\u96F7", undefined, "\u624B\u96F7\u7206\u70B8", false, 0, _local2, -7, 0, 5).rotate_me = 15; } })); _local2.to_die1 = function () { this.g_broken++; if (this.g_broken >= this.enemy_parts) { this.blood = this.org_blood / 2; delete this.enemy_parts; delete this.g_broken; this.g1_broken._name = "g1"; this.g1.live = true; } }; _local2.to_die = function (how, much) { this.blood = this.blood - much; if (this.blood <= 0) { this.live = false; delete this.onEnterFrame; play_soundAction("\u5927\u7206\u70B8", false); this.gotoAndStop("die"); if (this.dieEvents != undefined) { this.dieEvents(); } } else if (!random(2)) { shot_shine(this, "red", 1); } }; _local2.stand(); return(_local2); } function enemysAction46(who, x, y) { var _local2 = add_enemyAction(who, x, y, 600, 100); _local2.g1.blood = _local2.blood * 0.4; _local2.g2.blood = (_local2.g3.blood = (_local2.g4.blood = _local2.blood * 0.2)); _local2.g1.active_moved = (_local2.g2.active_moved = (_local2.g3.active_moved = (_local2.g4.active_moved = true))); _local2.g1.targeter = (_local2.fire.targeter = (_local2.g2.targeter = (_local2.g3.targeter = (_local2.g4.targeter = _local2.targeter)))); _local2.enemy_type = 2; _local2.get_pos = false; enemy_shake(_local2, 0.5, 1, true); _local2.enemy_parts = 4; _local2.g_broken = 0; _local2.no_absorb = true; _local2.no_damage = true; _local2.stand = function () { this.gotoAndStop("stand"); this.g1.gotoAndStop("normal"); this.g2.gotoAndStop("normal"); this.g3.gotoAndStop("normal"); this.g4.gotoAndStop("normal"); this.m1.gotoAndStop("stand"); this.m2.gotoAndStop("stand1"); this.m3.gotoAndStop("stand1"); this.g1.live = true; this.g2.live = true; this.g3.live = true; this.g4.live = true; this.yspeed = -6; this.onEnterFrame = function () { if (!this.get_pos) { if (get_map_point(this)[1] > 290) { this.get_pos = true; delete this.no_absorb; delete this.no_damage; shot_shine(this, "yellow", 1); } } else if (this.yspeed > -10) { this.yspeed = this.yspeed - 0.5; } else { this.yspeed = -10; } this._y = this._y + this.yspeed; if (this.get_pos) { this.check_canon_attack(this.g1); this.check_gun_attack(this.g2); this.check_gun_attack(this.g3); this.check_gun_attack(this.g4); } }; }; _local2.check_canon_attack = function (which) { if (which.live) { if (this.fire._currentframe == 1) { if (!random(80 - (game_diff_level * 15))) { this.m1.gotoAndStop("s_kill"); play_soundAction("\u5FC5\u6740\u97F3\u65481", false); this.m1.onEnterFrame = function () { if (this.mc._currentframe == 20) { this._parent.m2.gotoAndStop("shocked"); play_soundAction("\u58EB\u5175\u53D7\u60CA", false); this._parent.m2.onEnterFrame = function () { if (this.mc._currentframe == this.mc._totalframes) { this.gotoAndStop("stand1"); delete this.onEnterFrame; } }; this._parent.m3.gotoAndStop("idle2"); this._parent.m3.onEnterFrame = function () { if (this.mc._currentframe == this.mc._totalframes) { this.gotoAndStop("stand1"); delete this.onEnterFrame; } }; } else if (this.mc._currentframe == this.mc._totalframes) { this._parent.fire.play(); play_soundAction("\u6FC0\u5149\u70AE", false); this._parent.fire.onEnterFrame = function () { if (enemy_killAction(this, this.targeter, "shoot", 15, "\u6253\u51FB\u58F0\u97F3", "\u5C0F\u5200\u780D\u91D1\u5C5E_\u6548\u679C")) { shake_screen(); } if (this._currentframe == this._totalframes) { delete this.onEnterFrame; } }; this.gotoAndStop("stand"); delete this.onEnterFrame; } }; } } } }; _local2.check_gun_attack = function (which) { if (which.live) { if (which.fire._currentframe == 1) { if (!random(100 - (game_diff_level * 20))) { which.fire.play(); } } } }; _local2.g1.to_die = (_local2.g2.to_die = (_local2.g3.to_die = (_local2.g4.to_die = function (how, much) { this.blood = this.blood - much; if (this.blood <= 0) { play_soundAction("\u5927\u7206\u70B8", false); if (this._name == "g1") { play_soundAction("\u654C\u5175\u6B7B\u4EA104", false); delete this._parent.m1.onEnterFrame; delete this._parent.m2.onEnterFrame; delete this._parent.m3.onEnterFrame; this._parent.m1.gotoAndStop("die"); this._parent.m2.gotoAndStop("die1"); this._parent.m3.gotoAndStop("die3"); } this.gotoAndStop("die"); this._name = this._name + "_broken"; this.live = false; this._parent.to_die(); } else { shot_shine(this, "white", 1); } }))); _local2.g2.shootAction = (_local2.g3.shootAction = (_local2.g4.shootAction = function (py) { this.point._y = py; enemy_shootAction(this, "\u654C\u4EBA_\u706B\u7BAD_\u5B50\u5F39", "\u91CD\u578B\u67AA\u68B04", "\u4E2D\u5F39" + (random(2) + 1), 3, 0, -5 - random(5), -(5 + random(5)), 0, 5).rotate_me = 40; })); _local2.to_die = function () { this.g_broken++; if (this.g_broken >= this.enemy_parts) { this.live = false; delete this.onEnterFrame; play_soundAction("\u5927\u7206\u70B8", false); this.gotoAndStop("die"); if (this.dieEvents != undefined) { this.dieEvents(); } } }; _local2.stand(); return(_local2); } function enemysAction47(who, x, y) { var _local2 = add_enemyAction(who, x, y, 1000, 100); _local2.g1.blood = (_local2.g2.blood = (_local2.g3.blood = (_local2.g4.blood = (_local2.g5.blood = (_local2.g6.blood = _local2.blood * 0.1))))); _local2.r1.blood = (_local2.r2.blood = (_local2.r3.blood = (_local2.r4.blood = _local2.blood * 0.1))); _local2.g1.active_moved = (_local2.g2.active_moved = (_local2.g3.active_moved = (_local2.g4.active_moved = (_local2.g5.active_moved = (_local2.g6.active_moved = true))))); _local2.r1.active_moved = (_local2.r2.active_moved = (_local2.r3.active_moved = (_local2.r4.active_moved = true))); _local2.g1.targeter = (_local2.g2.targeter = (_local2.g3.targeter = (_local2.g4.targeter = (_local2.g5.targeter = (_local2.g6.targeter = _local2.targeter))))); _local2.r1.targeter = (_local2.r2.targeter = (_local2.r3.targeter = (_local2.r4.targeter = _local2.targeter))); _local2.enemy_type = 2; _local2.get_pos = false; enemy_shake(_local2, 0.5, 1, true); _local2.active_moved = true; _local2.no_absorb = true; _local2.no_damage = true; _local2.stand1 = function () { this.enemy_parts = 6; this.g_broken = 0; this.gotoAndStop("stand"); this.g1.gotoAndStop("normal"); this.g2.gotoAndStop("normal"); this.g3.gotoAndStop("normal"); this.g4.gotoAndStop("normal"); this.g5.gotoAndStop("normal"); this.g6.gotoAndStop("normal"); this.g1.live = true; this.g2.live = true; this.g3.live = true; this.g4.live = true; this.g5.live = true; this.g6.live = true; this.r1.gotoAndStop("normal"); this.r2.gotoAndStop("normal"); this.r3.gotoAndStop("normal"); this.r4.gotoAndStop("normal"); this.yspeed = -6; this.onEnterFrame = function () { if (!this.get_pos) { if (get_map_point(this)[1] > 290) { this.get_pos = true; delete this.no_absorb; delete this.no_damage; shot_shine(this, "yellow", 1); } } else if (this.yspeed > -10) { this.yspeed = this.yspeed - 0.5; } else { this.yspeed = -10; } this._y = this._y + this.yspeed; if (this.get_pos) { this.check_canon1_attack(this.g1); this.check_canon1_attack(this.g2); this.check_canon1_attack(this.g3); this.check_canon2_attack(this.g4); this.check_canon2_attack(this.g5); this.check_canon2_attack(this.g6); } }; }; _local2.check_canon1_attack = function (which) { if (which.live) { if (which.fire._currentframe == 1) { if (!random(150 - (game_diff_level * 25))) { which.fire.play(); } } } }; _local2.check_canon2_attack = function (which) { if (which.live) { if (which.fire._currentframe == 1) { if (!random(200 - (game_diff_level * 30))) { which.fire.play(); } } } }; _local2.g1.to_die = (_local2.g2.to_die = (_local2.g3.to_die = (_local2.g4.to_die = (_local2.g5.to_die = (_local2.g6.to_die = function (how, much) { this.blood = this.blood - much; if (this.blood <= 0) { play_soundAction("\u5927\u7206\u70B8", false); this.gotoAndStop("die"); this._name = this._name + "_broken1"; this.live = false; this._parent.to_die1(); } else { shot_shine(this, "white", 1); } }))))); _local2.g1.shootAction = (_local2.g2.shootAction = (_local2.g3.shootAction = function (px, py) { this.point._x = px; this.point._y = py; var _local3 = main.enemies.getNextHighestDepth(); var _local2 = main.enemies.attachMovie("\u8DDF\u8E2A\u5BFC\u5F392", "\u8DDF\u8E2A\u5BFC\u5F392" + _local3, _local3, {_x:get_shoot_point(this.point)[0], _y:get_shoot_point(this.point)[1]}); _local2._rotation = -90; enemy_tracerAction(this, _local2, this.targeter, 2, 2, 12); })); _local2.g4.shootAction = (_local2.g5.shootAction = (_local2.g6.shootAction = function (px, py) { this.point._x = px + ((1 - (random(2) * 2)) * random(30)); this.point._y = py - random(50); enemy_shootAction(this, "\u843D\u96E8\u5BFC\u5F39", undefined, "\u624B\u96F7\u7206\u70B8", 3, 2, 0, 0, 90, 12); })); _local2.stand2 = function () { this.enemy_parts = 4; this.g_broken = 0; this.r1.gotoAndStop("normal"); this.r2.gotoAndStop("normal"); this.r3.gotoAndStop("normal"); this.r4.gotoAndStop("normal"); this.r1.live = true; this.r2.live = true; this.r3.live = true; this.r4.live = true; this.r1.xspeed = (1 - (random(2) * 2)) * (random(2) + 2); this.r1.yspeed = (1 - (random(2) * 2)) * (random(2) + 2); this.r2.xspeed = (1 - (random(2) * 2)) * (random(2) + 2); this.r2.yspeed = (1 - (random(2) * 2)) * (random(2) + 2); this.r3.xspeed = (1 - (random(2) * 2)) * (random(2) + 2); this.r3.yspeed = (1 - (random(2) * 2)) * (random(2) + 2); this.r4.xspeed = (1 - (random(2) * 2)) * (random(2) + 2); this.r4.yspeed = (1 - (random(2) * 2)) * (random(2) + 2); this.r1._name = "g1"; this.r2._name = "g2"; this.r3._name = "g3"; this.r4._name = "g4"; this.onEnterFrame = function () { this._y = this._y + this.yspeed; this.check_ball_attack(this.g1); this.check_ball_attack(this.g2); this.check_ball_attack(this.g3); this.check_ball_attack(this.g4); }; }; _local2.check_ball_attack = function (which) { if (which.live) { which._x = which._x + which.xspeed; which._y = which._y + which.yspeed; if (((which._x + which.xspeed) > 80) or ((which._x + which.xspeed) < -80)) { which.xspeed = which.xspeed * -1; which.shootAction(); shot_shine(which, "white", 1); } if (((which._y + which.yspeed) > -50) or ((which._y + which.yspeed) < -225)) { which.yspeed = which.yspeed * -1; which.shootAction(); shot_shine(which, "white", 1); } } }; _local2.r1.to_die = (_local2.r2.to_die = (_local2.r3.to_die = (_local2.r4.to_die = function (how, much) { this.blood = this.blood - much; if (this.blood <= 0) { play_soundAction("\u5927\u7206\u70B8", false); this.gotoAndStop("die"); this._name = this._name + "_broken2"; this.live = false; this._parent.to_die2(); } else { shot_shine(this, "white", 1); } }))); _local2.r1.shootAction = (_local2.r2.shootAction = (_local2.r3.shootAction = (_local2.r3.shootAction = function () { if (random(3)) { var _local2 = -180 + ((1 - (random(2) * 2)) * random(45)); } else { var _local2 = get_dir(this.targeter, this); } enemy_shootAction(this, "\u654C\u4EBA_\u6FC0\u5149\u675F", "\u5FC5\u6740\u97F3\u65482", "\u624B\u96F7\u7206\u70B8", 0, 8, 0, 0, _local2, 12); }))); _local2.to_die1 = function () { this.g_broken++; if (this.g_broken >= this.enemy_parts) { play_soundAction("\u5927\u7206\u70B8", false); this.b1.play(); this.b2.play(); this.b1.onEnterFrame = function () { this._x = this._x - 2; this._parent.g1_broken1._x = this._parent.g1_broken1._x - 2; this._parent.g2_broken1._x = this._parent.g2_broken1._x - 2; this._parent.g3_broken1._x = this._parent.g3_broken1._x - 2; this._y = this._y + 8; this._parent.g1_broken1._y = this._parent.g1_broken1._y + 8; this._parent.g2_broken1._y = this._parent.g2_broken1._y + 8; this._parent.g3_broken1._y = this._parent.g3_broken1._y + 8; if (this._y > 100) { this.swapDepths(this._parent.getNextHighestDepth()); this.removeMovieClip(); this._parent.g1_broken1.swapDepths(this._parent.getNextHighestDepth()); this._parent.g1_broken1.removeMovieClip(); this._parent.g2_broken1.swapDepths(this._parent.getNextHighestDepth()); this._parent.g2_broken1.removeMovieClip(); this._parent.g3_broken1.swapDepths(this._parent.getNextHighestDepth()); this._parent.g3_broken1.removeMovieClip(); } }; this.b2.onEnterFrame = function () { this._x = this._x + 2; this._parent.g4_broken1._x = this._parent.g4_broken1._x + 2; this._parent.g5_broken1._x = this._parent.g5_broken1._x + 2; this._parent.g6_broken1._x = this._parent.g6_broken1._x + 2; this._y = this._y + 8; this._parent.g4_broken1._y = this._parent.g4_broken1._y + 8; this._parent.g5_broken1._y = this._parent.g5_broken1._y + 8; this._parent.g6_broken1._y = this._parent.g6_broken1._y + 8; if (this._y > 100) { this.swapDepths(this._parent.getNextHighestDepth()); this.removeMovieClip(); this._parent.g4_broken1.swapDepths(this._parent.getNextHighestDepth()); this._parent.g4_broken1.removeMovieClip(); this._parent.g5_broken1.swapDepths(this._parent.getNextHighestDepth()); this._parent.g5_broken1.removeMovieClip(); this._parent.g6_broken1.swapDepths(this._parent.getNextHighestDepth()); this._parent.g6_broken1.removeMovieClip(); } }; this.stand2(); } }; _local2.to_die2 = function () { this.g_broken++; if (this.g_broken >= this.enemy_parts) { this.live = false; delete this.onEnterFrame; play_soundAction("\u5927\u7206\u70B8", false); this.gotoAndStop("die"); if (this.dieEvents != undefined) { this.dieEvents(); } } }; _local2.stand1(); return(_local2); } function enemysAction48(who, x, y) { var _local3 = add_enemyAction(who, x, y, 800, 100); _local3.active_moved = true; _local3.enemy_type = 2; _local3.get_pos = false; enemy_shake(_local3, 0.5, 1, true); active_map_drawer.final_boss = _local3; _local3.step_mc = active_map_drawer; _local3.no_absorb = true; _local3.no_damage = true; _local3.always_on = true; _local3.stand = function () { this.gotoAndStop("stand"); this.yspeed = -6; this.onEnterFrame = function () { if (!this.get_pos) { if (get_map_point(this)[1] > 185) { this.get_pos = true; delete this.no_absorb; delete this.no_damage; shot_shine(this, "yellow", 1); this.check_laser_attack(); } } else if (this.yspeed > -10) { this.yspeed = this.yspeed - 0.5; } else { this.yspeed = -10; } this._y = this._y + this.yspeed; if (this.get_player) { this.targeter._y = this.targeter._y + this.yspeed; } if (this.get_pos) { this.check_canon_attack(this); } }; }; _local3.check_laser_attack = function () { this.laser.play(); shake_screen(); play_soundAction("\u6FC0\u5149\u70AE", false); this.laser.onEnterFrame = function () { if (this._currentframe == 15) { active_map_drawer.gotoAndStop("die"); } else if (this._currentframe == this._totalframes) { delete this.onEnterFrame; } if (enemy_killAction(this, this._parent.targeter, "shoot", 12, "\u6253\u51FB\u58F0\u97F3", "\u5C0F\u5200\u780D\u91D1\u5C5E_\u6548\u679C")) { shake_screen(); } }; }; _local3.check_canon_attack = function (which) { if (which.live) { if (which.point._currentframe == 1) { if (!random(40 - (game_diff_level * 10))) { which.point.play(); } } } }; _local3.shootAction = function () { shake_screen(); var _local3 = random(360); var _local2 = 1; while (_local2 <= 12) { enemy_shootAction(this, "\u5766\u514B_\u70AE\u5F39", "\u5766\u514B\u5C04\u51FB", "\u624B\u96F7\u7206\u70B8", false, 6, 0, 0, _local3 + (30 * _local2), 12); _local2++; } }; _local3.to_die = function (how, much) { this.blood = this.blood - much; if (this.healthbar != undefined) { this.healthbar.check_health(this.blood, this.org_blood); } if (this.blood <= 0) { this.live = false; this.onEnterFrame = function () { shake_screen(); this._y = this._y + this.yspeed; this.targeter._y = this.targeter._y + this.yspeed; }; this.gotoAndStop("die"); if (this.dieEvents != undefined) { this.dieEvents(); } } else { shot_shine(this, "white", 1); } }; _local3.stand(); return(_local3); } function get_enemy_blood(much) { return((game_diff_level + 1) * much); } function add_enemyAction(who, px, py, blood, xscale) { var _local2 = main.enemies.getNextHighestDepth(); var _local1 = main.enemies.attachMovie(who, who + _local2, _local2); _local1.live = true; _local1._x = px; _local1._y = py; _local1.blood = get_enemy_blood(blood); _local1.org_blood = _local1.blood; _local1.targeter = main.player; _local1._xscale = xscale; _local1.hit_ground = true; return(_local1); } function enemy_shake(mc, speed, dir, with_me) { if (mc.driver == undefined) { mc.createEmptyMovieClip("driver", mc.getNextHighestDepth()); mc.driver.y_speed = speed; mc.driver.y_dir = dir; mc.driver.with_me = with_me; mc.driver.onEnterFrame = function () { if ((this.y_speed * this.y_dir) > speed) { this.y_dir = this.y_dir * -1; } this.y_speed = this.y_speed + ((this.y_dir * speed) / 10); this._parent._y = this._parent._y + this.y_speed; if (this.with_me) { for (var _local4 in main.enemies) { var _local2 = main.enemies[_local4]; if (this._parent.hitTest(_local2._x + main._x, _local2._y + main._y, true)) { _local2._y = _local2._y + this.y_speed; } } for (var _local3 in main.others) { var _local2 = main.others[_local3]; if (this._parent.hitTest(_local2._x + main._x, _local2._y + main._y, true)) { _local2._y = _local2._y + this.y_speed; } } } }; } } function enemy_move(who, xspeed, yspeed) { var _local7 = who._x + main._x; var _local6 = (who._y + main._y) + 10; var _local9 = (who._x + main._x) + xspeed; var _local11 = (who._y + main._y) - 15; var _local12 = _local9; var _local10 = (who._y + main._y) - who._height; var _local18 = who._x; var _local19 = who._y; if (!who.yspeed) { who.yspeed = yspeed; } who.hit_head = false; who.hit_ground = false; if (!who.in_air) { if (who.yspeed >= 0) { for (var _local14 in main.enemies) { if (main.enemies[_local14]._name != who._name) { if (main.enemies[_local14].can_enemy_stand) { if (main.enemies[_local14].g.hitTest(_local7, _local6, true)) { who.hit_ground = true; adjustY(who, main.enemies[_local14].g); break; } } } } if (!who.hit_ground) { for (var _local13 in main.objects) { if (main.objects[_local13].g.hitTest(_local7, _local6, true)) { who.hit_ground = true; adjustY(who, main.objects[_local13].g); break; } } } if (!who.hit_ground) { for (var _local15 in main.bg) { if (main.bg[_local15].g.hitTest(_local7, _local6, true)) { who.hit_ground = true; adjustY(who, main.bg[_local15].g); break; } } } if (who.hit_ground and who.change_rotation) { var _local4 = who._width / 2; if (who.xspeed > 0) { for (var _local15 in main.bg) { if (main.bg[_local15].hitTest((who._x + main._x) + (_local4 * Math.cos(who._rotation * 0.01745)), (who._y + main._y) + (_local4 * Math.sin(who._rotation * 0.01745)), true)) { var _local5 = 0; do { if (!main.bg[_local15].g.hitTest((who._x + main._x) + (_local4 * Math.cos(who._rotation * 0.01745)), ((who._y + main._y) + (_local4 * Math.sin(who._rotation * 0.01745))) - 1, true)) { break; } who._rotation--; _local5++; } while (_local5 <= 30); _local5 = 0; do { if (main.bg[_local15].g.hitTest((who._x + main._x) + (_local4 * Math.cos(who._rotation * 0.01745)), ((who._y + main._y) + (_local4 * Math.sin(who._rotation * 0.01745))) + 1, true)) { break; } who._rotation++; _local5++; } while (_local5 <= 30); break; } } } else { for (var _local15 in main.bg) { if (main.bg[_local15].hitTest((who._x + main._x) + (_local4 * Math.cos((who._rotation + 180) * 0.01745)), ((who._y + main._y) + (_local4 * Math.sin((who._rotation + 180) * 0.01745))) - 1, true)) { var _local5 = 0; do { if (!main.bg[_local15].g.hitTest((who._x + main._x) + (_local4 * Math.cos((who._rotation + 180) * 0.01745)), ((who._y + main._y) + (_local4 * Math.sin((who._rotation + 180) * 0.01745))) - 1, true)) { break; } who._rotation++; _local5++; } while (_local5 <= 30); _local5 = 0; do { if (main.bg[_local15].g.hitTest((who._x + main._x) + (_local4 * Math.cos((who._rotation + 180) * 0.01745)), ((who._y + main._y) + (_local4 * Math.sin((who._rotation + 180) * 0.01745))) + 1, true)) { break; } who._rotation--; _local5++; } while (_local5 <= 30); break; } } } } } else { for (var _local15 in main.bg) { if (main.bg[_local15].g.hitTest(_local12, _local10, true)) { who.hit_head = true; break; } } } } else { who.hit_ground = true; } who.hit_blocks = false; for (var _local15 in main.bg) { if (main.bg[_local15].g.hitTest(_local9, _local11, true)) { who.hit_blocks = true; break; } } who.hit_area = false; if (who.hit_blocks) { if (who.live) { if (who.hit_ground) { who.get_blocked(); } } } else { if (who.hit_ground) { var _local8 = xspeed; } else { var _local8 = xspeed / 2; } if (_local8 > 0) { if ((who.max_area_x != undefined) and (!who.flee)) { if ((who._x + _local8) < who.max_area_x) { who._x = who._x + _local8; } else { who.hit_area = true; } } else { who._x = who._x + _local8; } } else if (_local8 < 0) { if ((who.min_area_x != undefined) and (!who.flee)) { if ((who._x + _local8) > who.min_area_x) { who._x = who._x + _local8; } else { who.hit_area = true; } } else { who._x = who._x + _local8; } } } if (!who.hit_ground) { if (who.hit_head) { who.yspeed = Math.abs(who.yspeed); } if (!who.fly) { who.yspeed = who.yspeed + 0.85; if (!who.in_water) { if (Math.abs(who.yspeed) > 15) { who.yspeed = (15 * Math.abs(who.yspeed)) / who.yspeed; } } else if (Math.abs(who.yspeed) > 3) { who.yspeed = (3 * Math.abs(who.yspeed)) / who.yspeed; } } else { who.yspeed = 2; } who._y = who._y + who.yspeed; } else { delete who.yspeed; } if (who.active_moved) { var _local16 = Math.abs(_root[(("stg_direct_" + stages) + "_") + stages_section]); if (_local16 == 1) { who._x = who._x + active_object_speed; } else if (_local16 == 2) { who._y = who._y + active_object_speed; } } who.moved_xspeed2 = who._x - _local18; who.moved_yspeed2 = who._y - _local19; enemy_move_things(who, who.targeter, who.moved_xspeed2, who.hit_area); var _local16 = this[(("stg_direct_" + stages) + "_") + stages_section]; if (Math.abs(_local16) != 2) { if (!who.hit_ground) { if (((who._y - who._height) + main._y) > 450) { who.live = false; if (who.dieEvents != undefined) { who.dieEvents(); } who.removeMovieClip(); } } } return(who.hit_ground); } function enemy_shootAction(where, what, sound1, sound2, hitable, speed, xspeed, yspeed, rotate, power) { play_soundAction(sound1, false); if (hitable) { var _local12 = main.enemies.getNextHighestDepth(); var _local4 = main.enemies.attachMovie(what, "enemy_shoot" + _local12, _local12); _local4.blood = get_enemy_blood(hitable); _local4.no_score = true; } else { var _local12 = main.getNextHighestDepth(); var _local4 = main.attachMovie(what, "enemy_shoot" + _local12, _local12); } if (where.mc.point != undefined) { _local4._x = get_shoot_point(where.mc.point)[0]; _local4._y = get_shoot_point(where.mc.point)[1]; } else { _local4._x = get_shoot_point(where.point)[0]; _local4._y = get_shoot_point(where.point)[1]; } _local4.targeter = where.targeter; _local4.speed = speed + game_diff_level; _local4.xspeed = xspeed; _local4.yspeed = yspeed; if (where.active_moved) { _local4.active_moved = 1; } else { _local4.active_moved = 0; } _local4._rotation = rotate; _local4.power = power + (game_diff_level * 3); _local4.get_blocked = function () { if (this.land_angle) { this.gotoAndStop("hit"); object_remove(this, 10); delete this.onEnterFrame; } else if (this.bounce) { this._y = this._y - 10; this.yspeed = this.yspeed * -0.6; this.power = Math.round(this.power * 0.75); } else { if (!this.shoot_angle) { this._rotation = 0; } this.gotoAndStop("hit"); delete this.onEnterFrame; } if ((Math.abs(this.yspeed) + Math.abs(this.xspeed)) > 2) { play_soundAction(sound2, false); } }; _local4.to_die = function (how, much) { this.blood = this.blood - much; if (this.blood <= 0) { this.get_blocked(); } }; _local4.onEnterFrame = function () { var _local9 = get_map_point(this); if ((Math.abs(_local9[0] - 295) < 295) and (Math.abs(_local9[1] - 150) < 250)) { if (speed != 0) { this.xspeed = this.speed * Math.cos(this._rotation * 0.01745); this.yspeed = this.speed * Math.sin(this._rotation * 0.01745); } else { if (this.accelerate) { this.xspeed = this.xspeed * 1.05; } if (this.tracer) { var _local5 = (this.targeter._y - 20) - this._y; if (Math.abs(_local5) > 15) { if (((_local5 > 0) and (this.yspeed < (_local5 / 30))) or ((_local5 < 0) and (this.yspeed > (_local5 / 30)))) { this.yspeed = _local5 / 30; } } } else { this.yspeed = this.yspeed + 0.4; } if (this.rotate_me) { this._rotation = this._rotation + this.rotate_me; } if (this.shade) { var _local8 = this._parent.getNextHighestDepth(); var _local4 = this.duplicateMovieClip(this._name + _local8, _local8); _local4._x = this._x; _local4._y = this._y; _local4._alpha = 75; _local4.swapDepths(this); _local4.stop(); _local4.onEnterFrame = function () { this._alpha = this._alpha - 15; if (this._alpha <= 0) { this.removeMovieClip(); } }; } } this._x = this._x + this.xspeed; this._y = this._y + this.yspeed; if (this.active_moved) { var _local7 = Math.abs(_root[(("stg_direct_" + stages) + "_") + stages_section]); if (_local7 == 1) { this._x = this._x + active_object_speed; } else if (_local7 == 2) { this._y = this._y + active_object_speed; } } } else { this.removeMovieClip(); return(undefined); } for (var _local6 in main.bg) { var _local3 = get_ground_hit(main.bg[_local6].g, _local9[0] + this.xspeed, _local9[1] + this.yspeed); if (_local3 == -1) { if (main["water_flower" + this._name] == undefined) { main.attachMovie("\u843D\u6C34\u6548\u679C", "water_flower" + this._name, main.getNextHighestDepth(), {_x:this._x, _y:this._y}); if (this.yspeed > 0) { always_shine(this, "blue"); } else { always_shine(this, "normal"); } } play_soundAction("\u843D\u6C34", false); break; } if (_local3 == 1) { this.get_blocked(); break; } } if (this.g != undefined) { if (this.targeter.g.hitTest(this.g)) { player_die(this.targeter, "shoot", this.power); this.get_blocked(); } } else { _local9 = get_map_point(this); if (this.targeter.g.hitTest(_local9[0], _local9[1], true)) { player_die(this.targeter, "shoot", this.power); this.get_blocked(); } } }; return(_local4); } function enemy_killAction(where, targeter, how, power, sound, effect) { if (where.hitTest(targeter.g)) { if (!targeter.injure) { if (player_die(targeter, how, power + (game_diff_level * 3))) { play_soundAction(sound, false); var _local2 = main.getNextHighestDepth(); main.attachMovie(effect, "attack_effect" + _local2, _local2, {_x:targeter._x, _y:targeter._y - 30}); return(true); } } } return(false); } function enemy_tracerAction(where, tracer, targeter, speed, trace_max_rate, power) { play_soundAction("\u91CD\u578B\u67AA\u68B01", false); tracer.targeter = targeter; tracer.speed = speed + game_diff_level; tracer.trace_max_rate = trace_max_rate + game_diff_level; if (where.active_moved) { tracer.active_moved = 1; } else { tracer.active_moved = 0; } tracer.blood = get_enemy_blood(1); tracer.trace_time = 150; tracer.no_score = true; tracer.get_blocked = function () { this._rotation = 0; this.gotoAndStop("hit"); play_soundAction("\u5BFC\u5F39\u7206\u70B8", false); delete this.onEnterFrame; }; tracer.to_die = function (how, much) { this.blood = this.blood - much; if (this.blood <= 0) { this.get_blocked(); } else { shot_shine(this, "white", 1); } }; tracer.onEnterFrame = function () { var _local7 = Math.atan2((this.targeter._y - 35) - this._y, this.targeter._x - this._x) / 0.01745; if (_local7 > 0) { var _local5 = _local7; } else { var _local5 = _local7 + 360; } if (this._rotation > 0) { var _local4 = this._rotation; } else { var _local4 = this._rotation + 360; } if ((--this.trace_time) > 0) { var _local3 = trace_max_rate; while (_local3 >= 0) { if (Math.abs(_local5 - _local4) > _local3) { if (_local5 > _local4) { if ((_local5 - _local4) < 180) { this._rotation = this._rotation + _local3; } else { this._rotation = this._rotation - _local3; } } else if (_local5 < _local4) { if ((_local4 - _local5) < 180) { this._rotation = this._rotation - _local3; } else { this._rotation = this._rotation + _local3; } } break; } _local3--; } } var _local6 = get_map_point(this); if ((Math.abs(_local6[0] - 295) < 395) and (Math.abs(_local6[1] - 250) < 250)) { this._x = this._x + (this.speed * Math.cos(this._rotation * 0.01745)); this._y = this._y + (this.speed * Math.sin(this._rotation * 0.01745)); if (this.active_moved) { var _local8 = Math.abs(_root[(("stg_direct_" + stages) + "_") + stages_section]); if (_local8 == 1) { this._x = this._x + active_object_speed; } else if (_local8 == 2) { this._y = this._y + active_object_speed; } } } else { this.removeMovieClip(); } for (grounds in main.bg) { if (main.bg[grounds].g.hitTest(this._x + main._x, this._y + main._y, true)) { this.get_blocked(); break; } } if (this.targeter.g.hitTest(_local6[0], _local6[1], true)) { player_die(this.targeter, "shoot", power + (game_diff_level * 3)); this.get_blocked(); } }; } function enemy_add_items(where) { if (!where.no_bonus) { if (game_diff_level == 2) { if (!random(30)) { if (random(2)) { add_food(where, "food" + (random(8) + 3)); } else { add_weapon(where); } } else { add_present(where, "pre" + (random(9) + 1)); } } else if (game_diff_level == 1) { if (!random(45)) { if (random(2)) { add_food(where, "food" + (random(6) + 2)); } else { add_weapon(where); } } else { add_present(where, "pre" + (random(7) + 1)); } } else if (game_diff_level == 0) { if (!random(60)) { if (random(2)) { add_food(where, "food" + (random(4) + 1)); } else { add_weapon(where); } } else { add_present(where, "pre" + (random(5) + 1)); } } } } function enemy_explode(who, time, power) { var _local3 = event_delay(who, time, time + 1); _local3.delay_Event1 = function () { player_shooting = true; for (var _local2 in main.enemies) { var _local1 = get_map_point(main.enemies[_local2])[0]; if ((_local1 > 0) and (_local1 < 590)) { if (main.enemies[_local2].g.hitTest(who)) { main.enemies[_local2].to_die("blow", power); } } } }; _local3.delay_Event2 = function () { player_shooting = false; }; shake_screen(); } function enemy_move_things(who, targeter, xspeed, area) { if (who.can_move_targeter) { if (who.just_move_targeter) { targeter._x = targeter._x + (xspeed * who.can_move_targeter); } else if ((!targeter.hit_ground) and (!targeter.hit_head)) { var _local2 = get_map_point(targeter); var _local4 = xspeed * who.can_move_targeter; if (who.g.hitTest(_local2[0] - (2 * _local4), _local2[1], true)) { var _local6 = true; } else if (who.g.hitTest(_local2[0], _local2[1] + 5, true)) { var _local6 = true; } else { var _local6 = false; } if (_local6) { if (((_local2[0] + _local4) > 10) and ((_local2[0] + _local4) < 580)) { targeter._x = targeter._x + (xspeed * who.can_move_targeter); targeter.enemy_xspeed = xspeed * who.can_move_targeter; } else { targeter.enemy_xspeed = 0; } } else { targeter.enemy_xspeed = 0; } } if (active_map_drawer == who) { active_object_speed = who.moved_xspeed2; if (who.area_strict) { player_min_x = who._x - who.area_strict; player_max_x = who._x + who.area_strict; } } if (area) { who.enemy_limited_area_Action(); } } } function enemy_check_ground(who) { if (!who.in_air) { var _local2 = get_map_point(who)[0]; if (Math.abs(_local2 - 295) < 345) { enemy_move(who, 0, 0); } } } function enemy_mankind_die(who, how, much, f1, f2, f3, f4, s1, s2, s3, s4) { who.blood = who.blood - much; if (who.blood_mc == undefined) { who.attachMovie("\u5C0F\u5200\u780D\u4EBA_\u6548\u679C", "blood_mc", who.getNextHighestDepth(), {_x:0, _y:(-who.g._height) / 2}); } shot_shine(who, "pink", 1); if (who.blood <= 0) { who._visible = 1; who.live = false; delete who.onEnterFrame; delete who.in_air; delete who.fly; if (how == "elec") { something_elec(who); who.gotoAndStop(f1); play_soundAction(s1, false); who.onEnterFrame = function () { if (enemy_move(this, (3 * this._xscale) / 100, -6)) { if (this.blowup_next == 3) { this.gotoAndStop("die" + (random(3) + 1)); } else { this.gotoAndStop("die"); } delete this.onEnterFrame; } }; } else if (how == "blow") { who.gotoAndStop(f2); play_soundAction(s2, false); who.onEnterFrame = function () { if (enemy_move(this, (3 * this._xscale) / 100, -12)) { if (this.blowup_next == 3) { this.gotoAndStop("die" + (random(3) + 1)); } else { this.gotoAndStop("die"); } delete this.onEnterFrame; } }; } else if (how == "fly") { who.gotoAndStop(f3); play_soundAction(s3, false); who.onEnterFrame = function () { var _local2 = (-Math.abs(this.targeter._x - this._x)) / (this.targeter._x - this._x); if (enemy_move(this, 20 * _local2, -10)) { delete this.onEnterFrame; } }; } else { who.gotoAndStop(f4); play_soundAction(s4, false); who.onEnterFrame = function () { if (enemy_move(this, 0, 0)) { delete this.onEnterFrame; } }; } if (who.drop_weapon != undefined) { who.drop_weapon(); } if (who.get_ballute != undefined) { who.get_ballute(); } if (who.dieEvents != undefined) { who.dieEvents(); } else { enemy_add_items(who); } return(true); } if (who.moves != undefined) { if (Math.abs(who.moves) >= 50) { who.get_shocked(); } } return(false); } function enemy_team_die(team) { for (var _local4 in team) { team[_local4].my_team = team; team[_local4].dieEvents = function () { var _local2 = true; for (var _local3 in this.my_team) { if (this.my_team[_local3].live) { _local2 = false; break; } } if (this.dieEvents1 != undefined) { this.dieEvents1(); } if (_local2) { if (this.dieEvents2 != undefined) { this.dieEvents2(); } } }; } } function blocksAction(my_name, px, py, lv_all, blood, explode, still_time) { var _local3 = main.enemies.getNextHighestDepth(); var _local2 = main.enemies.attachMovie(my_name, my_name + _local3, _local3); _local2.live = true; _local2.targeter = main.player; _local2._x = px; _local2._y = py; _local2.enemy_type = 2; _local2.level_now = 1; _local2.level_all = lv_all; if (lv_all < 0) { _local2.no_damage = true; _local2.no_score = true; } _local2.blood_now = blood; _local2.blood_all = blood; _local2.explode = explode; _local2.still_time = still_time; _local2.stop(); _local2.can_enemy_stand = true; _local2.definite = true; _local2.exploding = function () { enemy_explode(this, 5, 5); }; _local2.to_die = function (how, much) { if (this.mc != undefined) { this.mc.play(); } if (this.level_all > 0) { this.blood_now = this.blood_now - much; shot_shine(this, "red", 1); if (this.blood_now <= 0) { if (Math.abs(this.blood_now) >= (this.blood_all * (this.level_all - this.level_now))) { object_die(this, this.still_time); } else { this.gotoAndStop("n" + (++this.level_now)); this.blood_now = this.blood_all; } } else if (this.beatAction != undefined) { this.beatAction(); } } }; _local2.find_land = function () { this.onEnterFrame = function () { if (!this.in_air) { enemy_check_ground(this); } else { delete this.onEnterFrame; } }; }; _local2.find_land(); return(_local2); } function object_die(which, still_time) { which.gotoAndStop("die"); which.live = false; if (which.explode) { which.exploding(); } if (which.dieEvents != undefined) { which.dieEvents(); } else { enemy_add_items(which); } object_remove(which, still_time); } this._lockroot = true; loadingAction(); stop(); Stage.scaleMode = "noScale"; System.security.allowInsecureDomain("www.miniclip.com"); _level0.flashGameMasterDisableNet = true; _level0.flashGameMasterDisableNetList = [game_score]; _root.swapDepths(2 << (random(6) + 10)); myMenu = new ContextMenu(); myMenu.hideBuiltInItems(); this.menu = myMenu; fscommand ("trapallkeys", true); game_masked = true; game_gun_locked = true; game_testing = false; game_powerup = false; game_god = false; Wcode = (org_Wcode = 87); Scode = (org_Scode = 83); Acode = (org_Acode = 65); Dcode = (org_Dcode = 68); Num4code = (org_Num4code = 100); Num5code = (org_Num5code = 101); Num6code = (org_Num6code = 102); Num8code = (org_Num8code = 104); Weapon_code1 = (org_Weapon_code1 = 81); Weapon_code2 = (org_Weapon_code2 = 69); Num7code = (org_Num7code = 103); Num9code = (org_Num9code = 105); Wcode_pressed = false; Weapon_code1_pressed = false; Weapon_code2_pressed = false; game_music = true; game_sounds = true; game_quality = "MEDIUM"; _quality = "MEDIUM"; game_diff_level = 0; game_score = 0; stages = 1; stages_section = 0; specific_stage = undefined; begining_section = 1; level_passed_at_begining = 1; game_save_file_num = 0; game_player_name = ""; game_player_sex = 1; game_stage_pass = 1; game_show_hints = true; game_player_weapons = [1, 15, 0, 0, 0, 0]; player_shooting = false; player_life = 10; weapon_sounds = []; weapon_sounds[1] = ["\u5C0F\u5200\u51FA\u5200"]; weapon_sounds[2] = ["\u5C0F\u5200\u51FA\u5200"]; weapon_sounds[3] = ["\u6254\u624B\u96F7"]; weapon_sounds[4] = ["\u6254\u624B\u96F7"]; weapon_sounds[8] = ["\u6D88\u97F31"]; weapon_sounds[9] = ["\u6D88\u97F32"]; weapon_sounds[10] = ["\u6D88\u97F33"]; weapon_sounds[11] = ["\u6D88\u97F34"]; weapon_sounds[15] = ["\u8F7B\u578B\u67AA\u68B01"]; weapon_sounds[16] = ["\u8F7B\u578B\u67AA\u68B02"]; weapon_sounds[17] = ["\u8F7B\u578B\u67AA\u68B03"]; weapon_sounds[18] = ["\u8F7B\u578B\u67AA\u68B04"]; weapon_sounds[22] = ["\u673A\u67AA1"]; weapon_sounds[23] = ["\u673A\u67AA2"]; weapon_sounds[24] = ["\u673A\u67AA3"]; weapon_sounds[25] = ["\u673A\u67AA4"]; weapon_sounds[26] = ["\u673A\u67AA5"]; weapon_sounds[30] = ["\u5F13\u653B\u51FB1"]; weapon_sounds[31] = ["\u5F13\u653B\u51FB2"]; weapon_sounds[35] = ["\u4E2D\u578B\u67AA\u68B01"]; weapon_sounds[36] = ["\u4E2D\u578B\u67AA\u68B02"]; weapon_sounds[37] = ["\u4E2D\u578B\u67AA\u68B03"]; weapon_sounds[38] = ["\u4E2D\u578B\u67AA\u68B04"]; weapon_sounds[39] = ["\u4E2D\u578B\u67AA\u68B05"]; weapon_sounds[43] = ["\u91CD\u578B\u67AA\u68B01"]; weapon_sounds[44] = ["\u91CD\u578B\u67AA\u68B02"]; weapon_sounds[45] = ["\u91CD\u578B\u67AA\u68B03"]; weapon_sounds[46] = ["\u673A\u67AA7"]; weapon_sounds[47] = ["\u673A\u67AA8"]; weapon_sounds[51] = ["\u673A\u67AA6"]; weapon_sounds[52] = ["\u91CD\u578B\u67AA\u68B04"]; weapon_sounds[53] = ["\u91CD\u578B\u67AA\u68B05"]; weapon_sounds[54] = ["\u91CD\u578B\u67AA\u68B01"]; weapon_sounds[58] = ["\u91CD\u578B\u67AA\u68B06"]; weapon_sounds[59] = ["\u91CD\u578B\u67AA\u68B07"]; weapon_sounds[60] = ["\u673A\u67AA3"]; weapon_amr = []; weapon_amr[1] = [1, 99999999, "Commando Knife"]; weapon_amr[2] = [1, 99999999, "Commando Sword"]; weapon_amr[3] = [1, 30, "Hand Grenade"]; weapon_amr[4] = [1, 40, "Flame Cocktail"]; weapon_amr[8] = [1, 99999999, "Barreti MC21"]; weapon_amr[9] = [2, 99999999, "Cult Commando w/ Silencer"]; weapon_amr[10] = [3, 99999999, "MC-5 Defender w/Silencer"]; weapon_amr[11] = [4, 99999999, "Desert Rat w/ Silencer"]; weapon_amr[15] = [1, 99999999, "Commando-P1"]; weapon_amr[16] = [2, 99999999, "Cult Commando"]; weapon_amr[17] = [3, 99999999, "MC-5 Defender"]; weapon_amr[18] = [4, 99999999, "Desert Rat"]; weapon_amr[22] = [1, 200, "SG-200"]; weapon_amr[23] = [1, 250, "Stingfire 220"]; weapon_amr[24] = [2, 250, "The Catcher"]; weapon_amr[25] = [3, 300, "MK-150"]; weapon_amr[26] = [6, 300, "MCP-Avenger"]; weapon_amr[30] = [1, 50, "Scorpion"]; weapon_amr[31] = [4, 50, "Logan-35"]; weapon_amr[35] = [4, 15, "PA-4514"]; weapon_amr[36] = [2, 25, "Poncho-25"]; weapon_amr[37] = [1, 40, "Ti-rex M30"]; weapon_amr[38] = [5, 30, "C25 Marrugo"]; weapon_amr[39] = [8, 25, "Dominator"]; weapon_amr[43] = [1, 30, "Nayberg NS30"]; weapon_amr[44] = [3, 25, "P25-Maisto"]; weapon_amr[45] = [5, 30, "SE-40 Prowse"]; weapon_amr[46] = [7, 300, "Glenos-G160"]; weapon_amr[47] = [9, 350, "TI Prescision"]; weapon_amr[51] = [10, 500, "Big Lester"]; weapon_amr[52] = [6, 35, "DA Moonshadow"]; weapon_amr[53] = [9, 40, "ALX W30"]; weapon_amr[54] = [11, 25, "Pequeno-R25"]; weapon_amr[58] = [12, 10, "Dragon Destructor"]; weapon_amr[59] = [13, 99999999, "Metal Driller"]; weapon_amr[60] = [13, 99999999, "Kee-Jerk Terminator"]; NM_ColorMatrix = [1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0]; BW_ColorMatrix = [0.3086, 0.6094, 0.082, 0, 0, 0.3086, 0.6094, 0.082, 0, 0, 0.3086, 0.6094, 0.082, 0, 0, 0, 0, 0, 1, 0]; STR_ColorMatrix = [0.824697183686884, 0.783755772313774, -0.608452956000658, 0, -50, 0.000747695393677947, 0.772793422051606, 0.226458882554716, 0, -50, 0.641926894284263, -0.20214342598035, 0.560216531696088, 0, -50, 0, 0, 0, 1, 0]; shine_Transform_normal = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0}; shine_Transform_white = {ra:0, rb:255, ga:0, gb:255, ba:0, bb:255, aa:100, ab:0}; shine_Transform_pink = {ra:100, rb:100, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0}; shine_Transform_red = {ra:50, rb:185, ga:50, gb:-50, ba:50, bb:-255, aa:100, ab:0}; shine_Transform_blue = {ra:60, rb:0, ga:80, gb:0, ba:100, bb:128, aa:100, ab:0}; shine_Transform_yellow = {ra:0, rb:255, ga:0, gb:255, ba:0, bb:0, aa:100, ab:0}; shine_Transform_black = {ra:45, rb:0, ga:45, gb:0, ba:45, bb:0, aa:100, ab:0}; shine_Transform_dark = {ra:-255, rb:0, ga:-255, gb:0, ba:-255, bb:0, aa:100, ab:0}; map_array4_1 = []; map_array4_1[0] = [19, 20, 21]; map_array4_1[1] = [18, 17, 16]; map_array4_1[2] = [13, 14, 15]; map_array4_1[3] = [12, 11, 10]; map_array4_1[4] = [7, 8, 9]; map_array4_1[5] = [6, 5, 4]; map_array4_1[6] = [1, 2, 3]; map_width_min4_1 = -1180; map_width_max4_1 = 0; map_height_min4_1 = -2400; map_height_max4_1 = 0; this.sound_objects = this.createEmptyMovieClip("sound_objects", this.getNextHighestDepth()); this.music_objects = this.createEmptyMovieClip("music_objects", this.getNextHighestDepth()); keycodes = [["A", 65], ["B", 66], ["C", 67], ["D", 68], ["E", 69], ["F", 70], ["G", 71], ["H", 72], ["I", 73], ["J", 74], ["K", 75], ["L", 76], ["M", 77], ["N", 78], ["O", 79], ["P", 80], ["Q", 81], ["R", 82], ["S", 83], ["T", 84], ["U", 85], ["V", 86], ["W", 87], ["X", 88], ["Y", 89], ["Z", 90], ["0", 48], ["1", 49], ["2", 50], ["3", 51], ["4", 52], ["5", 53], ["6", 54], ["7", 55], ["8", 56], ["9", 57], ["NUMBER 0", 96], ["NUMBER 1", 97], ["NUMBER 2", 98], ["NUMBER 3", 99], ["NUMBER 4", 100], ["NUMBER 5", 101], ["NUMBER 6", 102], ["NUMBER 7", 103], ["NUMBER 8", 104], ["NUMBER 9", 105], ["*", 106], ["+", 107], ["-", 109], [".", 110], ["/", 111][112], ["F2", 113], ["F3", 114], ["F4", 115], ["F5", 116], ["F6", 117], ["F7", 118], ["F8", 119], ["F9", 120], ["F11", 122], ["F12", 123][8], ["TAB", 9], ["ENTER", 13], ["SHIFT", 16], ["CONTROL", 17], ["CAPS LOCK", 20], ["ESC", 27], ["SPACE", 32], ["PAGE UP", 33], ["PAGE DOWN", 34], ["END", 35], ["HOME", 36], ["\u2190", 37], ["\u2191", 38], ["\u2192", 39], ["\u2193", 40], ["INSERT", 45], ["DELETE", 46], ["NUM LOCK", 144], ["SCRLK", 145], ["PAUSE/BREAK", 19], ["; :", 186], ["= +", 187], ["- _", 189], ["/ ?", 191], ["` ~", 192], ["[ {", 219], ["\\|", 220], ["] }", 221], ["\u201D \u2019", 222], [", <", 188], [". >", 190]];
Frame 7
gotoAndStop ("game_start");
Frame 17
gotoAndPlay(_currentframe - 1);
Frame 26
play_music("OP", true); trace("BytesLoaded:" + this.getBytesLoaded());
Symbol 181 MovieClip [save_file] Frame 5
stop();
Symbol 181 MovieClip [save_file] Frame 9
stop();
Symbol 269 MovieClip Frame 1
var i = 1; while (i <= 12) { this["btn" + i].mc.gotoAndStop(i); this["btn" + i].stage = i; this["btn" + i].sel._visible = 0; if (i <= 0) { this["btn" + i].gotoAndStop(1); this["btn" + i].onPress = function () { this._y++; }; this["btn" + i].onRelease = (this["btn" + i].onReleaseOutside = function () { this._y--; _root.shot_shine(this, "white", 2); _root.play_soundAction("\u624B\u67AA\u4E0A\u5B50\u5F39", false); _root.stages = Math.round(this.stage % 4.05); _root.game_diff_level = Math.floor(this.stage / 4.5); var _local3 = 1; while (_local3 <= 12) { if (this._parent["btn" + _local3].sel._visible) { this._parent["btn" + _local3].sel._visible = 0; break; } _local3++; } this.sel._visible = 1; }); } else { this["btn" + i].gotoAndStop(2); this["btn" + i].enabled = false; } i++; } if (_root.URL_lockAction()) { if (_root.game_stage_pass <= 12) { var last_btn = this["btn" + _root.game_stage_pass]; } else { var last_btn = this.btn12; } } else { var last_btn = this.btn1; var j = 2; while (j <= 12) { this["btn" + j].gotoAndStop(2); this["btn" + j].enabled = false; j++; } } last_btn.gotoAndStop(1); last_btn.sel._visible = 1; _root.stages = Math.round(last_btn.stage % 4.05); _root.game_diff_level = Math.floor(last_btn.stage / 4.5);
Symbol 373 MovieClip Frame 1
mc.stop();
Symbol 378 MovieClip Frame 1
var i = 1; while (i <= 9) { this["tab" + i].gotoAndStop(i); this["tab" + i].my_num = i; this["tab" + i].onPress = function () { _root.play_soundAction("\u624B\u67AA\u4E0A\u5B50\u5F39", false); var _local3 = 1; while (_local3 <= 9) { this._parent["tab" + _local3]._alpha = 0; _local3++; } this._alpha = 100; _root.select_weapon(this._parent, this.my_num); this.hint_mc.removeMovieClip(); }; if (i > 1) { this["tab" + i]._alpha = 0; } i++; } _root.select_weapon(this, 1); _root.show_player_weapon(this);
Symbol 388 MovieClip Frame 1
_root.control_able = false;
Symbol 388 MovieClip Frame 13
_root.next_scene();
Symbol 388 MovieClip Frame 25
_root.control_able = true; _parent.removeMovieClip();
Symbol 421 MovieClip Frame 146
stop(); var ref = this; congrats_screen.onRelease = function () { ref.getURL("http://www.miniclip.com/games/commando-2/en/", "_blank"); }; playagain_btn.onRelease = function () { trace("restart"); _root.clean_fire(); _root.gotoAndStop("game_start"); _parent.removeMovieClip(); };
Symbol 446 MovieClip Frame 1
stop();
Symbol 450 MovieClip Frame 1
_root.adjust_score(true, this, 0);
Symbol 458 MovieClip Frame 1
stop();
Symbol 458 MovieClip Frame 2
stop();
Symbol 484 MovieClip Frame 1
this._visible = 0; this.cacheAsBitmap = true;
Symbol 583 MovieClip Frame 1
if (_root.game_player_sex == 1) { player2.swapDepths(this.getNextHighestDepth()); player2.removeMovieClip(); player1.stop(); } else if (_root.game_player_sex == 2) { player1.swapDepths(this.getNextHighestDepth()); player1.removeMovieClip(); player2.stop(); }
Symbol 583 MovieClip Frame 55
if (_root.game_player_sex == 1) { player1.play(); } else if (_root.game_player_sex == 2) { player2.play(); }
Symbol 583 MovieClip Frame 140
stop(); _parent.play();
Symbol 584 MovieClip Frame 1
stop();
Symbol 584 MovieClip Frame 16
stop(); delete this.onPress;
Symbol 615 MovieClip [game_msg_box] Frame 1
bg.useHandCursor = false;
Symbol 615 MovieClip [game_msg_box] Frame 4
stop(); temp_sex = 1; _root.change_color(player1, _root.NM_ColorMatrix); _root.change_color(player2, _root.BW_ColorMatrix); player1.onPress = function () { temp_sex = 1; _root.play_soundAction("\u8865\u5145\u5F39\u836F", false); _root.change_color(this, _root.NM_ColorMatrix); _root.change_color(player2, _root.BW_ColorMatrix); }; player2.onPress = function () { temp_sex = 2; _root.play_soundAction("\u8865\u5145\u5F39\u836F", false); _root.change_color(this, _root.NM_ColorMatrix); _root.change_color(player1, _root.BW_ColorMatrix); }; Key_Enter_pressed = false; this.onEnterFrame = function () { if (Key.isDown(13)) { if (!Key_Enter_pressed) { Key_Enter_pressed = true; _root.play_soundAction("\u8865\u5145\u5F39\u836F", false); if (new_name.text == "") { new_name.text = "Player" + random(99999); } if (_root.enter_user_name(this, new_name.text, temp_sex)) { _parent.gotoAndStop("level_select"); this.removeMovieClip(); } else { _root.notice_Action(" Please Enter Your Name "); Selection.setFocus("new_name"); } } } else { Key_Enter_pressed = false; } }; btn_ok.onRelease = function () { _root.play_soundAction("\u8865\u5145\u5F39\u836F", false); if (new_name.text == "") { new_name.text = "Player" + random(99999); } if (_root.enter_user_name(this._parent, new_name.text, temp_sex)) { _parent.gotoAndStop("level_select"); this._parent.removeMovieClip(); } else { _root.notice_Action(" Please Enter Your Name "); Selection.setFocus("new_name"); } }; btn_cancel.onRelease = function () { _root.play_soundAction("\u8865\u5145\u5F39\u836F", false); this._parent.removeMovieClip(); }; Selection.setFocus("new_name");
Symbol 615 MovieClip [game_msg_box] Frame 6
bg.useHandCursor = false;
Symbol 615 MovieClip [game_msg_box] Frame 9
stop(); btn_ok.onRelease = function () { _root.delete_playerAction(this._parent._parent); _root.play_soundAction("\u8865\u5145\u5F39\u836F", false); this._parent.removeMovieClip(); }; btn_cancel.onRelease = function () { _root.play_soundAction("\u8865\u5145\u5F39\u836F", false); this._parent.removeMovieClip(); };
Symbol 615 MovieClip [game_msg_box] Frame 11
bg.useHandCursor = false;
Symbol 615 MovieClip [game_msg_box] Frame 14
stop(); btn_ok.onRelease = function () { _root.play_soundAction("\u8865\u5145\u5F39\u836F", false); if (btn_never._alpha == 100) { if (_root.game_save_files(undefined, _root.game_player_name, _root.game_player_sex, _root.game_stage_pass, false)) { _root.game_show_hints = false; this._parent.removeMovieClip(); } } else { this._parent.removeMovieClip(); } }; btn_never._alpha = 0; btn_never.onRelease = function () { _root.play_soundAction("\u624B\u67AA\u4E0A\u5B50\u5F39", false); if (this._alpha == 0) { this._alpha = 100; } else { this._alpha = 0; } };
Symbol 619 MovieClip Frame 1
this._visible = 0;
Symbol 621 MovieClip Frame 1
_parent._parent.up._y = _parent._y;
Symbol 621 MovieClip Frame 7
_parent._parent.up._y = _parent._y + 1;
Symbol 621 MovieClip Frame 13
_parent._parent.up._y = _parent._y + 2;
Symbol 621 MovieClip Frame 19
_parent._parent.up._y = _parent._y + 1;
Symbol 638 MovieClip Frame 1
_parent._parent.up._y = _parent._y + 1;
Symbol 638 MovieClip Frame 3
_parent._parent.up._y = _parent._y;
Symbol 638 MovieClip Frame 5
_parent._parent.up._y = _parent._y - 1;
Symbol 638 MovieClip Frame 7
_parent._parent.up._y = _parent._y;
Symbol 638 MovieClip Frame 9
_parent._parent.up._y = _parent._y + 1;
Symbol 638 MovieClip Frame 11
_parent._parent.up._y = _parent._y;
Symbol 638 MovieClip Frame 13
_parent._parent.up._y = _parent._y - 1;
Symbol 638 MovieClip Frame 15
_parent._parent.up._y = _parent._y;
Symbol 648 MovieClip Frame 1
_parent._parent.up._y = _parent._y + 11;
Symbol 648 MovieClip Frame 5
_parent._parent.up._y = _parent._y + 10;
Symbol 648 MovieClip Frame 9
_parent._parent.up._y = _parent._y + 9;
Symbol 648 MovieClip Frame 13
_parent._parent.up._y = _parent._y + 10;
Symbol 659 MovieClip Frame 1
stop(); _parent.states = "stand"; _parent.can_with = true; _parent.g._yscale = 100; _parent.up._y = this._y;
Symbol 659 MovieClip Frame 8
_parent.states = "stand"; _parent.can_with = true; _parent.g._yscale = 100; _parent.up._y = this._y;
Symbol 659 MovieClip Frame 15
_parent.states = "crouch"; _parent.can_with = true; _parent.g._yscale = 75; _parent.up._y = this._y + 10;
Symbol 659 MovieClip Frame 22
_parent.states = "crouch"; _parent.can_with = true; _parent.g._yscale = 75; _parent.up._y = this._y + 10;
Symbol 659 MovieClip Frame 29
_parent.states = "jump"; _parent.can_with = true; _parent.g._yscale = 100; _parent.up._y = this._y; if (this.force_jump) { _root.jump_Action(_parent, this.force_jump); delete this.force_jump; } else { _root.jump_Action(_parent, -15); }
Symbol 659 MovieClip Frame 37
_parent.states = "jump"; _parent.can_with = true; _parent.g._yscale = 100; _parent.up._y = this._y; _root.jump_Action(_parent, 5);
Symbol 684 MovieClip Frame 1
stop();
Symbol 684 MovieClip Frame 8
_root.doing_attack1(this);
Symbol 703 MovieClip Frame 1
stop();
Symbol 703 MovieClip Frame 7
_root.doing_attack2(this);
Symbol 718 MovieClip Frame 1
stop();
Symbol 718 MovieClip Frame 6
_root.doing_attack3(_parent._parent._parent, _parent._rotation);
Symbol 723 MovieClip Frame 1
stop();
Symbol 723 MovieClip Frame 6
_root.doing_attack4(_parent._parent._parent, _parent._rotation);
Symbol 726 MovieClip Frame 1
stop();
Symbol 729 MovieClip Frame 1
stop();
Symbol 732 MovieClip Frame 1
stop();
Symbol 735 MovieClip Frame 1
stop();
Symbol 737 MovieClip Frame 1
stop();
Symbol 740 MovieClip Frame 1
stop();
Symbol 743 MovieClip Frame 1
stop();
Symbol 746 MovieClip Frame 1
stop();
Symbol 749 MovieClip Frame 1
stop();
Symbol 752 MovieClip Frame 1
stop();
Symbol 755 MovieClip Frame 1
stop();
Symbol 758 MovieClip Frame 1
stop();
Symbol 761 MovieClip Frame 1
stop();
Symbol 772 MovieClip Frame 1
stop();
Symbol 783 MovieClip Frame 1
stop();
Symbol 786 MovieClip Frame 1
stop();
Symbol 789 MovieClip Frame 1
stop();
Symbol 792 MovieClip Frame 1
stop();
Symbol 795 MovieClip Frame 1
stop();
Symbol 798 MovieClip Frame 1
stop();
Symbol 801 MovieClip Frame 1
stop();
Symbol 804 MovieClip Frame 1
stop();
Symbol 807 MovieClip Frame 1
stop();
Symbol 810 MovieClip Frame 1
stop();
Symbol 813 MovieClip Frame 1
stop();
Symbol 816 MovieClip Frame 1
stop();
Symbol 819 MovieClip Frame 1
stop();
Symbol 822 MovieClip Frame 1
stop();
Symbol 825 MovieClip Frame 1
stop();
Symbol 830 MovieClip Frame 1
stop();
Symbol 843 MovieClip Frame 1
stop();
Symbol 843 MovieClip Frame 3
_root.doing_attack1(this.killer);
Symbol 845 MovieClip Frame 1
stop();
Symbol 875 MovieClip Frame 1
r_arm._x = -8; r_arm._y = -10; l_arm._x = r_arm._x + 5; l_arm._y = r_arm._y - 1;
Symbol 875 MovieClip Frame 2
r_arm._x = -5; r_arm._y = -11; l_arm._x = r_arm._x + 5; l_arm._y = r_arm._y - 1;
Symbol 875 MovieClip Frame 3
r_arm._x = -3; r_arm._y = -10; l_arm._x = r_arm._x + 5; l_arm._y = r_arm._y - 1;
Symbol 875 MovieClip Frame 4
r_arm._x = -1; r_arm._y = -10; l_arm._x = r_arm._x + 5; l_arm._y = r_arm._y - 1;
Symbol 875 MovieClip Frame 5
r_arm._x = 0; r_arm._y = -10; l_arm._x = r_arm._x + 5; l_arm._y = r_arm._y - 1;
Symbol 875 MovieClip Frame 6
r_arm._x = -2; r_arm._y = -9; l_arm._x = r_arm._x + 5; l_arm._y = r_arm._y - 1;
Symbol 875 MovieClip Frame 7
r_arm._x = -2; r_arm._y = -8; l_arm._x = r_arm._x + 5; l_arm._y = r_arm._y - 1;
Symbol 875 MovieClip Frame 8
r_arm._x = -2; r_arm._y = -8; l_arm._x = r_arm._x + 5; l_arm._y = r_arm._y - 1;
Symbol 875 MovieClip Frame 9
r_arm._x = -2; r_arm._y = -8; l_arm._x = r_arm._x + 5; l_arm._y = r_arm._y - 1;
Symbol 875 MovieClip Frame 10
r_arm._x = -2; r_arm._y = -8; l_arm._x = r_arm._x + 5; l_arm._y = r_arm._y - 1;
Symbol 895 MovieClip Frame 31
stop();
Symbol 916 MovieClip Frame 33
stop();
Symbol 939 MovieClip Frame 26
stop();
Symbol 969 MovieClip Frame 10
_parent.removeMovieClip();
Symbol 980 MovieClip Frame 11
_parent.removeMovieClip();
Symbol 981 MovieClip [落水效果] Frame 15
if (this.getDepth() > 0) { this.removeMovieClip(); } else { _parent.removeMovieClip(); }
Symbol 982 MovieClip [主角_子弹0] Frame 2
mc.gotoAndStop(frame); stop();
Symbol 1012 MovieClip Frame 6
_parent.removeMovieClip();
Symbol 1013 MovieClip [主角_子弹1] Frame 2
mc.gotoAndStop(frame); stop();
Symbol 1014 MovieClip Frame 1
this._visible = 0; this.cacheAsBitmap = true;
Symbol 1041 MovieClip [主角_子弹3] Frame 23
this.removeMovieClip();
Symbol 1164 MovieClip Frame 10
_parent.numbers = 5;
Symbol 1164 MovieClip Frame 16
_parent.numbers = 10;
Symbol 1164 MovieClip Frame 22
_parent.numbers = 15;
Symbol 1164 MovieClip Frame 28
_parent.numbers = 20;
Symbol 1164 MovieClip Frame 34
_parent.numbers = 25;
Symbol 1164 MovieClip Frame 40
_parent.numbers = 30;
Symbol 1164 MovieClip Frame 46
_parent.numbers = 35;
Symbol 1164 MovieClip Frame 52
_parent.numbers = 40;
Symbol 1164 MovieClip Frame 58
_parent.numbers = 45;
Symbol 1164 MovieClip Frame 64
_parent.numbers = 50;
Symbol 1164 MovieClip Frame 73
_parent.numbers = 5;
Symbol 1164 MovieClip Frame 78
_parent.numbers = 10;
Symbol 1164 MovieClip Frame 86
_parent.numbers = 100;
Symbol 1164 MovieClip Frame 92
_parent.numbers = 150;
Symbol 1164 MovieClip Frame 98
_parent.numbers = 200;
Symbol 1164 MovieClip Frame 104
_parent.numbers = 250;
Symbol 1164 MovieClip Frame 110
_parent.numbers = 300;
Symbol 1164 MovieClip Frame 116
_parent.numbers = 500;
Symbol 1164 MovieClip Frame 122
_parent.numbers = 750;
Symbol 1164 MovieClip Frame 127
_parent.numbers = 1000;
Symbol 1164 MovieClip Frame 132
_parent.numbers = 1500;
Symbol 1185 MovieClip Frame 1
stop();
Symbol 1186 MovieClip Frame 1
_parent.show_score(5);
Symbol 1186 MovieClip Frame 4
_parent.show_score(4);
Symbol 1186 MovieClip Frame 7
_parent.show_score(3);
Symbol 1186 MovieClip Frame 10
_parent.show_score(2);
Symbol 1186 MovieClip Frame 13
_parent.show_score(1);
Symbol 1186 MovieClip Frame 66
_parent.show_score_over();
Symbol 1189 MovieClip [各种奖励] Frame 7
this.check_item();
Symbol 1189 MovieClip [各种奖励] Frame 13
stop(); ready = true;
Symbol 1189 MovieClip [各种奖励] Frame 23
this.removeMovieClip();
Symbol 1200 MovieClip [小刀砍人_效果] Frame 11
this.removeMovieClip();
Symbol 1223 MovieClip [主角_导弹烟雾] Frame 23
this.removeMovieClip();
Symbol 1250 MovieClip Frame 27
_parent.removeMovieClip();
Symbol 1251 MovieClip [主角_手雷1] Frame 1
stop();
Symbol 1251 MovieClip [主角_手雷1] Frame 5
this.exploding();
Symbol 1289 MovieClip Frame 31
stop(); _parent.removeMovieClip();
Symbol 1290 MovieClip [主角_子弹5] Frame 1
stop();
Symbol 1290 MovieClip [主角_子弹5] Frame 6
this.exploding();
Symbol 1290 MovieClip [主角_子弹5] Frame 12
this.exploding();
Symbol 1293 MovieClip [主角_子弹6] Frame 1
stop();
Symbol 1293 MovieClip [主角_子弹6] Frame 6
this.exploding();
Symbol 1293 MovieClip [主角_子弹6] Frame 12
this.exploding();
Symbol 1326 MovieClip Frame 1
_parent.exploding(); _root.play_soundAction("\u624B\u96F7\u7206\u70B8", false);
Symbol 1326 MovieClip Frame 5
_parent.exploding(); _root.play_soundAction("\u624B\u96F7\u7206\u70B8", false);
Symbol 1326 MovieClip Frame 10
_parent.exploding(); _root.play_soundAction("\u624B\u96F7\u7206\u70B8", false);
Symbol 1326 MovieClip Frame 39
_parent.removeMovieClip();
Symbol 1327 MovieClip [主角_子弹10] Frame 1
stop();
Symbol 1330 MovieClip [主角_子弹8] Frame 1
stop();
Symbol 1330 MovieClip [主角_子弹8] Frame 6
this.exploding();
Symbol 1330 MovieClip [主角_子弹8] Frame 13
this.exploding();
Symbol 1331 MovieClip Frame 1
_parent.exploding(); _root.play_soundAction("\u624B\u96F7\u7206\u70B8", false);
Symbol 1331 MovieClip Frame 5
_parent.exploding(); _root.play_soundAction("\u624B\u96F7\u7206\u70B8", false);
Symbol 1331 MovieClip Frame 35
_parent.removeMovieClip();
Symbol 1332 MovieClip [主角_手雷2] Frame 1
stop();
Symbol 1332 MovieClip [主角_手雷2] Frame 6
this.exploding();
Symbol 1336 MovieClip [主角_子弹2] Frame 1
mc.gotoAndStop(frame); stop();
Symbol 1336 MovieClip [主角_子弹2] Frame 6
this.exploding();
Symbol 1336 MovieClip [主角_子弹2] Frame 12
this.exploding();
Symbol 1339 MovieClip [主角_子弹4] Frame 1
stop();
Symbol 1339 MovieClip [主角_子弹4] Frame 6
this.exploding();
Symbol 1339 MovieClip [主角_子弹4] Frame 12
this.exploding();
Symbol 1342 MovieClip [主角_子弹7] Frame 1
stop();
Symbol 1342 MovieClip [主角_子弹7] Frame 6
this.exploding();
Symbol 1342 MovieClip [主角_子弹7] Frame 13
this.exploding();
Symbol 1357 MovieClip Frame 29
_parent.gotoAndStop("walk");
Symbol 1359 MovieClip [主角_子弹9] Frame 1
stop();
Symbol 1359 MovieClip [主角_子弹9] Frame 6
can_go = true;
Symbol 1359 MovieClip [主角_子弹9] Frame 12
this.exploding();
Symbol 1359 MovieClip [主角_子弹9] Frame 19
this.exploding();
Symbol 1375 MovieClip [主角_子弹11] Frame 1
gotoAndPlay(random(4) + 1);
Symbol 1375 MovieClip [主角_子弹11] Frame 6
this.removeMovieClip();
Symbol 1378 MovieClip Frame 31
_parent.removeMovieClip();
Symbol 1379 MovieClip [主角_子弹12] Frame 1
stop();
Symbol 1379 MovieClip [主角_子弹12] Frame 6
this.exploding();
Symbol 1379 MovieClip [主角_子弹12] Frame 12
this.exploding();
Symbol 1388 MovieClip [小刀砍金属_效果] Frame 5
stop(); this.removeMovieClip();
Symbol 1421 MovieClip Frame 31
_parent.removeMovieClip();
Symbol 1422 MovieClip [主角_子弹13] Frame 1
stop();
Symbol 1422 MovieClip [主角_子弹13] Frame 6
this.exploding();
Symbol 1422 MovieClip [主角_子弹13] Frame 13
this.exploding();
Symbol 1423 MovieClip [player1] Frame 1
stop(); _root.gameControl02();
Symbol 1425 MovieClip Frame 1
_parent._parent.up._y = _parent._y;
Symbol 1425 MovieClip Frame 7
_parent._parent.up._y = _parent._y + 1;
Symbol 1425 MovieClip Frame 13
_parent._parent.up._y = _parent._y + 2;
Symbol 1425 MovieClip Frame 19
_parent._parent.up._y = _parent._y + 1;
Symbol 1442 MovieClip Frame 1
_parent._parent.up._y = _parent._y + 1;
Symbol 1442 MovieClip Frame 3
_parent._parent.up._y = _parent._y;
Symbol 1442 MovieClip Frame 5
_parent._parent.up._y = _parent._y - 1;
Symbol 1442 MovieClip Frame 7
_parent._parent.up._y = _parent._y;
Symbol 1442 MovieClip Frame 9
_parent._parent.up._y = _parent._y + 1;
Symbol 1442 MovieClip Frame 11
_parent._parent.up._y = _parent._y;
Symbol 1442 MovieClip Frame 13
_parent._parent.up._y = _parent._y - 1;
Symbol 1442 MovieClip Frame 15
_parent._parent.up._y = _parent._y;
Symbol 1452 MovieClip Frame 1
_parent._parent.up._y = _parent._y + 11;
Symbol 1452 MovieClip Frame 5
_parent._parent.up._y = _parent._y + 10;
Symbol 1452 MovieClip Frame 9
_parent._parent.up._y = _parent._y + 9;
Symbol 1452 MovieClip Frame 13
_parent._parent.up._y = _parent._y + 10;
Symbol 1463 MovieClip Frame 1
stop(); _parent.states = "stand"; _parent.can_with = true; _parent.g._yscale = 100; _parent.up._y = this._y;
Symbol 1463 MovieClip Frame 8
_parent.states = "stand"; _parent.can_with = true; _parent.g._yscale = 100; _parent.up._y = this._y;
Symbol 1463 MovieClip Frame 15
_parent.states = "crouch"; _parent.can_with = true; _parent.g._yscale = 75; _parent.up._y = this._y + 10;
Symbol 1463 MovieClip Frame 22
_parent.states = "crouch"; _parent.can_with = true; _parent.g._yscale = 75; _parent.up._y = this._y + 10;
Symbol 1463 MovieClip Frame 29
_parent.states = "jump"; _parent.can_with = true; _parent.g._yscale = 100; _parent.up._y = this._y; if (this.force_jump) { _root.jump_Action(_parent, this.force_jump); delete this.force_jump; } else { _root.jump_Action(_parent, -15); }
Symbol 1463 MovieClip Frame 37
_parent.states = "jump"; _parent.can_with = true; _parent.g._yscale = 100; _parent.up._y = this._y; _root.jump_Action(_parent, 5);
Symbol 1486 MovieClip Frame 1
stop();
Symbol 1486 MovieClip Frame 5
_root.doing_attack1(this);
Symbol 1509 MovieClip Frame 1
stop();
Symbol 1509 MovieClip Frame 5
_root.doing_attack2(this);
Symbol 1524 MovieClip Frame 1
stop();
Symbol 1524 MovieClip Frame 6
_root.doing_attack3(_parent._parent._parent, _parent._rotation);
Symbol 1529 MovieClip Frame 1
stop();
Symbol 1529 MovieClip Frame 6
_root.doing_attack4(_parent._parent._parent, _parent._rotation);
Symbol 1532 MovieClip Frame 1
stop();
Symbol 1535 MovieClip Frame 1
stop();
Symbol 1538 MovieClip Frame 1
stop();
Symbol 1541 MovieClip Frame 1
stop();
Symbol 1543 MovieClip Frame 1
stop();
Symbol 1546 MovieClip Frame 1
stop();
Symbol 1549 MovieClip Frame 1
stop();
Symbol 1552 MovieClip Frame 1
stop();
Symbol 1555 MovieClip Frame 1
stop();
Symbol 1558 MovieClip Frame 1
stop();
Symbol 1561 MovieClip Frame 1
stop();
Symbol 1564 MovieClip Frame 1
stop();
Symbol 1567 MovieClip Frame 1
stop();
Symbol 1578 MovieClip Frame 1
stop();
Symbol 1589 MovieClip Frame 1
stop();
Symbol 1592 MovieClip Frame 1
stop();
Symbol 1595 MovieClip Frame 1
stop();
Symbol 1598 MovieClip Frame 1
stop();
Symbol 1601 MovieClip Frame 1
stop();
Symbol 1604 MovieClip Frame 1
stop();
Symbol 1607 MovieClip Frame 1
stop();
Symbol 1610 MovieClip Frame 1
stop();
Symbol 1613 MovieClip Frame 1
stop();
Symbol 1616 MovieClip Frame 1
stop();
Symbol 1619 MovieClip Frame 1
stop();
Symbol 1622 MovieClip Frame 1
stop();
Symbol 1625 MovieClip Frame 1
stop();
Symbol 1628 MovieClip Frame 1
stop();
Symbol 1631 MovieClip Frame 1
stop();
Symbol 1636 MovieClip Frame 1
stop();
Symbol 1645 MovieClip Frame 1
stop();
Symbol 1645 MovieClip Frame 3
_root.doing_attack1(this.killer);
Symbol 1646 MovieClip Frame 1
stop();
Symbol 1675 MovieClip Frame 1
r_arm._x = -4; r_arm._y = -12; l_arm._x = r_arm._x + 1; l_arm._y = r_arm._y - 1;
Symbol 1675 MovieClip Frame 2
r_arm._x = -3; r_arm._y = -11; l_arm._x = r_arm._x + 1; l_arm._y = r_arm._y - 1;
Symbol 1675 MovieClip Frame 3
r_arm._x = -2; r_arm._y = -11; l_arm._x = r_arm._x + 1; l_arm._y = r_arm._y - 1;
Symbol 1675 MovieClip Frame 4
r_arm._x = -2; r_arm._y = -10; l_arm._x = r_arm._x + 1; l_arm._y = r_arm._y - 1;
Symbol 1675 MovieClip Frame 5
r_arm._x = -2; r_arm._y = -11; l_arm._x = r_arm._x + 1; l_arm._y = r_arm._y - 1;
Symbol 1675 MovieClip Frame 6
r_arm._x = -2; r_arm._y = -10; l_arm._x = r_arm._x + 1; l_arm._y = r_arm._y - 1;
Symbol 1675 MovieClip Frame 7
r_arm._x = -2; r_arm._y = -11; l_arm._x = r_arm._x + 1; l_arm._y = r_arm._y - 1;
Symbol 1675 MovieClip Frame 8
r_arm._x = -2; r_arm._y = -9; l_arm._x = r_arm._x + 1; l_arm._y = r_arm._y - 1;
Symbol 1675 MovieClip Frame 9
r_arm._x = -2; r_arm._y = -9; l_arm._x = r_arm._x + 1; l_arm._y = r_arm._y - 1;
Symbol 1675 MovieClip Frame 10
r_arm._x = -2; r_arm._y = -9; l_arm._x = r_arm._x + 1; l_arm._y = r_arm._y - 1;
Symbol 1695 MovieClip Frame 31
stop();
Symbol 1712 MovieClip Frame 33
stop();
Symbol 1720 MovieClip Frame 26
stop();
Symbol 1721 MovieClip [player2] Frame 1
stop(); _root.gameControl02();
Symbol 1732 MovieClip Frame 1
this._visible = 0; this.cacheAsBitmap = true;
Symbol 1801 MovieClip [敌人_运输卡车] Frame 1
if (!mine_visible) { mine._visible = false; }
Symbol 1801 MovieClip [敌人_运输卡车] Frame 60
stop();
Symbol 1821 MovieClip Frame 15
_parent.removeMovieClip();
Symbol 1822 MovieClip [奖励_木箱子] Frame 8
_root.play_soundAction("\u6728\u7BB1\u7834\u788E", false);
Symbol 1830 MovieClip [奖励_油桶] Frame 15
_root.play_soundAction("\u5927\u7206\u70B8", false);
Symbol 1833 MovieClip Frame 9
stop();
Symbol 1834 MovieClip [陷阱盖子] Frame 8
_root.play_soundAction("\u6728\u7BB1\u7834\u788E", false);
Symbol 1837 MovieClip Frame 1
this._visible = 0; this.cacheAsBitmap = true;
Symbol 1838 MovieClip [奖励_隐藏宝物] Frame 8
this.removeMovieClip();
Symbol 1841 MovieClip Frame 31
stop(); _parent.removeMovieClip();
Symbol 1842 MovieClip [奖励_集装箱] Frame 7
_root.play_soundAction("\u624B\u96F7\u7206\u70B8", false);
Symbol 1846 MovieClip Frame 1
this._visible = 0; this.cacheAsBitmap = true;
Symbol 1851 MovieClip [轰炸炸弹] Frame 1
stop();
Symbol 1882 MovieClip [德军_轰炸机] Frame 25
this.shootAction();
Symbol 1882 MovieClip [德军_轰炸机] Frame 99
stop();
Symbol 1894 MovieClip [clue_arrow] Frame 61
this.removeMovieClip();
Symbol 1897 MovieClip [check_bar] Frame 116
this.removeMovieClip();
Symbol 1919 MovieClip [boss_warning] Frame 1
_root.play_soundAction("BOSS\u8B66\u62A5", false);
Symbol 1919 MovieClip [boss_warning] Frame 31
_root.play_soundAction("BOSS\u8B66\u62A5", false);
Symbol 1919 MovieClip [boss_warning] Frame 61
_root.play_soundAction("BOSS\u8B66\u62A5", false);
Symbol 1919 MovieClip [boss_warning] Frame 80
this.final_event();
Symbol 1924 MovieClip Frame 1
this.gotoAndStop(_root.game_player_sex);
Symbol 1945 MovieClip Frame 1
stop();
Symbol 1972 MovieClip Frame 1
stop();
Symbol 1994 MovieClip Frame 1
stop();
Symbol 1997 MovieClip Frame 1
stop();
Symbol 2018 MovieClip Frame 1
stop();
Symbol 2021 MovieClip Frame 1
stop();
Symbol 2024 MovieClip Frame 1
stop();
Symbol 2032 MovieClip [game_intro] Frame 1
stop(); btn_play.onRelease = function () { _root.play_soundAction("\u8865\u5145\u5F39\u836F", false); gotoAndStop ("player_select"); }; btn_option.onRelease = function () { _root.play_soundAction("\u8865\u5145\u5F39\u836F", false); gotoAndStop ("options"); }; btn_help.onRelease = function () { _root.play_soundAction("\u8865\u5145\u5F39\u836F", false); gotoAndStop ("help"); }; _root.noiser_this(this, 80, "temp"); if (!_root.LOCAL_lockAction()) { gotoAndStop ("online"); }
Symbol 2032 MovieClip [game_intro] Frame 11
stop(); buttons.btn_next.onRelease = function () { if (msg_box == undefined) { _root.play_soundAction("\u8865\u5145\u5F39\u836F", false); gotoAndStop ("level_select"); } }; buttons.btn_back.onRelease = function () { if (msg_box == undefined) { _root.play_soundAction("\u8865\u5145\u5F39\u836F", false); gotoAndStop ("index"); } }; buttons.btn_new.onRelease = function () { if (msg_box == undefined) { _root.play_soundAction("\u8865\u5145\u5F39\u836F", false); _root.create_new_player(this._parent._parent); } }; buttons.btn_delete.onRelease = function () { if (msg_box == undefined) { _root.play_soundAction("\u8865\u5145\u5F39\u836F", false); _root.delete_player(this._parent._parent); } }; _root.noiser_this(this, 80, "temp"); _root.game_load_files(this);
Symbol 2032 MovieClip [game_intro] Frame 21
stop(); _root.set_current_key(); _root.set_current_options(); btn_back.onRelease = function () { _root.play_soundAction("\u8865\u5145\u5F39\u836F", false); if (_root.check_correct() == "finish") { if (_root.game_save_files(undefined, undefined, undefined, undefined, undefined)) { _root.end_set_key(); gotoAndStop ("index"); } } }; btn_default.onRelease = function () { _root.play_soundAction("\u8865\u5145\u5F39\u836F", false); _root.noiser_this(this._parent, 80, "temp"); _root.reset_org_options(); }; _root.noiser_this(this, 80, "temp");
Symbol 2032 MovieClip [game_intro] Frame 30
stop(); btn_back.onRelease = function () { _root.play_soundAction("\u8865\u5145\u5F39\u836F", false); gotoAndStop ("index"); }; _root.noiser_this(this, 80, "temp");
Symbol 2032 MovieClip [game_intro] Frame 40
function loadTracker() { trace("loadTracker"); var _local2 = new LoadVars(); var _local3 = new Date().getTime(); var _local1 = "http://ads.miniclip.com/RealMedia/ads/adstream_sx.ads/miniclip.com/commando2_start/152645@x01?rnd=" + _local3; trace(_local1); _local2.sendAndLoad(_local1, _local2, "GET"); } stop(); var ref = this; btn_start.onRelease = function () { trace("btn_start.onReleaser"); ref.loadTracker(); _root.play_soundAction("\u8865\u5145\u5F39\u836F", false); _root.default_weapons(inventory); _root.gotoGame(); }; btn_back.onRelease = function () { _root.play_soundAction("\u8865\u5145\u5F39\u836F", false); gotoAndStop ("player_select"); }; if (_root.game_show_hints) { this.attachMovie("game_msg_box", "msg_box2", this.getNextHighestDepth()).gotoAndPlay("hints"); } _root.noiser_this(this, 80, "temp");
Symbol 2032 MovieClip [game_intro] Frame 51
stop();
Symbol 2032 MovieClip [game_intro] Frame 62
stop(); _root.play_music("bgm_win", false);
Symbol 2032 MovieClip [game_intro] Frame 74
stop(); btn_again.onRelease = function () { _root.game_score = 0; _root.death_photo.dispose(); _root.clean_cache(); _root.play_soundAction("\u8865\u5145\u5F39\u836F", false); gotoAndStop ("level_select"); }; btn_submit.onRelease = function () { _root.play_soundAction("\u8865\u5145\u5F39\u836F", false); _root.noiser_this(this._parent, 80, "temp"); Highscore.play(); }; _root.show_death_photo(photo); _root.noiser_this(this, 80, "temp"); _root.play_music("bgm_lose", false);
Symbol 2032 MovieClip [game_intro] Frame 87
stop(); final_ani.onPress = function () { this.play(); }; final_ani.useHandCursor = false; btn_again.onRelease = function () { _root.game_score = 0; _root.play_soundAction("\u8865\u5145\u5F39\u836F", false); gotoAndStop ("index"); }; btn_submit.onRelease = function () { _root.play_soundAction("\u8865\u5145\u5F39\u836F", false); _root.noiser_this(this._parent, 80, "temp"); Highscore.play(); }; _root.noiser_this(this, 80, "temp");
Symbol 2046 MovieClip Frame 1
var temp_mc = _root.blocksAction("\u5956\u52B1_\u9690\u85CF\u5B9D\u7269", _parent._x + this._x, _parent._y + this._y, 1, 5, false, 0); temp_mc.in_air = true; temp_mc.can_enemy_stand = false; temp_mc.no_shine = true; temp_mc._visible = 0; this.swapDepths(_parent.getNextHighestDepth()); this.removeMovieClip();
Symbol 2100 MovieClip Frame 1
_root.enemysAction12("\u654C\u4EBA_\u6B65\u67AA\u5175", _parent._x + this._x, _parent._y + this._y, 99, 1 - random(4), "stand", this._xscale); this.swapDepths(_parent.getNextHighestDepth()); this.removeMovieClip();
Symbol 2240 MovieClip Frame 22
stop();
Symbol 2265 MovieClip Frame 25
gotoAndPlay (10);
Symbol 2290 MovieClip Frame 22
gotoAndPlay (10);
Symbol 2374 MovieClip Frame 15
_parent.attackAction();
Symbol 2393 MovieClip Frame 21
_parent.shootAction("\u654C\u4EBA_\u624B\u96F7", 0);
Symbol 2404 MovieClip Frame 15
_parent.shootAction("\u654C\u4EBA_\u67AA\u68B0\u5B50\u5F39", 180);
Symbol 2413 MovieClip Frame 14
_parent.shootAction("\u654C\u4EBA_\u67AA\u68B0\u5B50\u5F39", -163);
Symbol 2422 MovieClip Frame 14
_parent.shootAction("\u654C\u4EBA_\u67AA\u68B0\u5B50\u5F39", -124);
Symbol 2431 MovieClip Frame 14
_parent.shootAction("\u654C\u4EBA_\u67AA\u68B0\u5B50\u5F39", -90);
Symbol 2454 MovieClip Frame 14
_parent.shootAction("\u654C\u4EBA_\u67AA\u68B0\u5B50\u5F39", 180);
Symbol 2469 MovieClip Frame 24
_parent.shootAction("\u654C\u4EBA_\u624B\u96F7", 0);
Symbol 2506 MovieClip Frame 26
_parent.shootAction("\u654C\u4EBA_\u67AA\u68B0\u5B50\u5F39", 180);
Symbol 2525 MovieClip Frame 21
_parent.shootAction("\u654C\u4EBA_\u624B\u96F7", 0);
Symbol 2546 MovieClip Frame 10
_parent.shootAction();
Symbol 2546 MovieClip Frame 23
stop();
Symbol 2670 MovieClip Frame 51
stop(); _parent.removeMovieClip();
Symbol 2685 MovieClip Frame 59
stop(); _parent.removeMovieClip();
Symbol 2700 MovieClip Frame 55
stop(); _parent.removeMovieClip();
Symbol 2715 MovieClip Frame 22
gotoAndPlay (7);
Symbol 2723 MovieClip [敌人_枪械子弹] Frame 2
stop();
Symbol 2730 MovieClip [敌人_手雷] Frame 1
stop();
Symbol 2735 MovieClip [敌人_竹子武器] Frame 1
stop();
Symbol 2765 MovieClip Frame 10
_parent.shootAction("\u654C\u4EBA_\u67AA\u68B0\u5B50\u5F39", 180);
Symbol 2765 MovieClip Frame 22
_parent.shootAction("\u654C\u4EBA_\u67AA\u68B0\u5B50\u5F39", 180);
Symbol 2765 MovieClip Frame 34
_parent.shootAction("\u654C\u4EBA_\u67AA\u68B0\u5B50\u5F39", 180);
Symbol 2796 MovieClip Frame 10
_parent.shootAction("\u654C\u4EBA_\u67AA\u68B0\u5B50\u5F39", 180);
Symbol 2796 MovieClip Frame 22
_parent.shootAction("\u654C\u4EBA_\u67AA\u68B0\u5B50\u5F39", 180);
Symbol 2796 MovieClip Frame 34
_parent.shootAction("\u654C\u4EBA_\u67AA\u68B0\u5B50\u5F39", 180);
Symbol 2805 MovieClip Frame 16
stop();
Symbol 2818 MovieClip Frame 9
_parent.attackAction();
Symbol 2846 MovieClip Frame 53
_parent.removeMovieClip();
Symbol 2863 MovieClip Frame 63
_parent.removeMovieClip();
Symbol 2989 MovieClip Frame 11
_parent.attackAction();
Symbol 2989 MovieClip Frame 13
_parent.shootAction("\u654C\u4EBA_\u5200\u5149", 180);
Symbol 2989 MovieClip Frame 23
_parent.attackAction();
Symbol 2989 MovieClip Frame 25
_parent.shootAction("\u654C\u4EBA_\u5200\u5149", 180);
Symbol 3007 MovieClip Frame 3
_parent.attackAction();
Symbol 3043 MovieClip Frame 9
_parent.shootAction("\u654C\u4EBA_\u5200\u5149", -145);
Symbol 3043 MovieClip Frame 11
_parent.shootAction("\u654C\u4EBA_\u5200\u5149", 180);
Symbol 3043 MovieClip Frame 13
_parent.shootAction("\u654C\u4EBA_\u5200\u5149", 145);
Symbol 3043 MovieClip Frame 15
_parent.attackAction();
Symbol 3064 MovieClip Frame 57
_root.play_soundAction("\u5C0F\u52000" + (random(2) + 1), false);
Symbol 3064 MovieClip Frame 135
_parent.removeMovieClip();
Symbol 3081 MovieClip Frame 63
_parent.removeMovieClip();
Symbol 3087 MovieClip [敌人_刀光] Frame 1
stop();
Symbol 3092 MovieClip Frame 1
this._visible = 0; this.cacheAsBitmap = true;
Symbol 3134 MovieClip Frame 5
_parent.shootAction();
Symbol 3134 MovieClip Frame 11
_parent.shootAction();
Symbol 3134 MovieClip Frame 17
_parent.shootAction();
Symbol 3134 MovieClip Frame 23
_parent.shootAction();
Symbol 3145 MovieClip Frame 13
_parent.attackAction();
Symbol 3160 MovieClip Frame 59
stop(); _parent.removeMovieClip();
Symbol 3187 MovieClip Frame 75
stop(); _parent.removeMovieClip();
Symbol 3201 MovieClip Frame 1
stop();
Symbol 3201 MovieClip Frame 38
_parent.shoot_stoneAction();
Symbol 3254 MovieClip Frame 3
_root.play_soundAction("\u5927\u7206\u70B8", false);
Symbol 3254 MovieClip Frame 6
_root.play_soundAction("\u5927\u7206\u70B8", false);
Symbol 3254 MovieClip Frame 11
_root.play_soundAction("\u5927\u7206\u70B8", false);
Symbol 3254 MovieClip Frame 17
_root.play_soundAction("\u5927\u7206\u70B8", false);
Symbol 3254 MovieClip Frame 38
_root.play_soundAction("\u5927\u7206\u70B8", false);
Symbol 3254 MovieClip Frame 43
_root.play_soundAction("\u5927\u7206\u70B8", false);
Symbol 3254 MovieClip Frame 48
_root.play_soundAction("\u5927\u7206\u70B8", false);
Symbol 3254 MovieClip Frame 54
_root.play_soundAction("\u5927\u7206\u70B8", false);
Symbol 3254 MovieClip Frame 81
stop();
Symbol 3263 MovieClip [敌人_巨石] Frame 1
gotoAndStop(random(5) + 1);
Symbol 3285 MovieClip Frame 1
this._visible = 0; this.cacheAsBitmap = true;
Symbol 3293 MovieClip [障碍_木门] Frame 8
_root.play_soundAction("\u6728\u7BB1\u7834\u788E", false);
Symbol 3307 MovieClip Frame 1
this._visible = 0; this.cacheAsBitmap = true;
Symbol 3353 MovieClip [坦克_炮弹] Frame 1
stop();
Symbol 3354 MovieClip [德军_坦克1] Frame 37
this.stand();
Symbol 3354 MovieClip [德军_坦克1] Frame 62
this.shootAction1();
Symbol 3354 MovieClip [德军_坦克1] Frame 92
this.stand();
Symbol 3354 MovieClip [德军_坦克1] Frame 174
stop();
Symbol 3366 MovieClip Frame 39
_parent.removeMovieClip();
Symbol 3380 MovieClip Frame 34
_parent.removeMovieClip();
Symbol 3381 MovieClip [小木头房子] Frame 8
_root.play_soundAction("\u5927\u7206\u70B8", false);
Symbol 3403 MovieClip Frame 9
_parent.shootAction("\u654C\u4EBA_\u67AA\u68B0\u5B50\u5F39", 180);
Symbol 3428 MovieClip Frame 3
_parent.attackAction();
Symbol 3428 MovieClip Frame 7
_parent.attackAction();
Symbol 3428 MovieClip Frame 11
_parent.attackAction();
Symbol 3428 MovieClip Frame 15
_parent.attackAction();
Symbol 3428 MovieClip Frame 19
_parent.attackAction();
Symbol 3428 MovieClip Frame 23
_parent.attackAction();
Symbol 3436 MovieClip Frame 4
_parent.attackAction();
Symbol 3436 MovieClip Frame 14
_parent.attackAction();
Symbol 3436 MovieClip Frame 17
_parent.attackAction();
Symbol 3457 MovieClip Frame 16
_root.play_soundAction("\u654C\u5175\u6B7B\u4EA10" + (random(3) + 1), false);
Symbol 3457 MovieClip Frame 55
stop();
Symbol 3466 MovieClip Frame 17
_root.play_soundAction("\u6728\u7BB1\u7834\u788E", false);
Symbol 3467 MovieClip [敌人_油桶士兵] Frame 15
_root.play_soundAction("\u5927\u7206\u70B8", false);
Symbol 3481 MovieClip Frame 29
level.gotoAndStop(20 + _root.stages);
Symbol 3481 MovieClip Frame 80
stop();
Symbol 3493 MovieClip [mission1_start] Frame 3
_root.play_soundAction("\u98DE\u673A\u98DE\u6765", false);
Symbol 3493 MovieClip [mission1_start] Frame 57
_root.play_soundAction("\u98DE\u673A\u8DF3\u51FA", false); if (_root.game_player_sex == 1) { player2.swapDepths(this.getNextHighestDepth()); player2.removeMovieClip(); } else if (_root.game_player_sex == 2) { player1.swapDepths(this.getNextHighestDepth()); player1.removeMovieClip(); }
Symbol 3493 MovieClip [mission1_start] Frame 69
_root.play_soundAction("\u516C\u9E21", false);
Symbol 3493 MovieClip [mission1_start] Frame 77
_root.play_soundAction("\u516C\u9E21", false);
Symbol 3493 MovieClip [mission1_start] Frame 118
_root.play_soundAction("\u98DE\u673A\u98DE\u8D70", false);
Symbol 3493 MovieClip [mission1_start] Frame 142
_root.level_start(); this.removeMovieClip();
Symbol 3497 MovieClip [stage1_bg] Frame 1
g._visible = 0;
Symbol 3497 MovieClip [stage1_bg] Frame 2
if (_root.game_diff_level == 0) { _root.blocksAction("\u969C\u788D_\u6C99\u888B", this._x + 245, this._y + 320, -1, 0, false, 0).enemy_type = 3; _root.blocksAction("\u969C\u788D_\u6C99\u888B", this._x + 510, this._y + 325, -1, 0, false, 0).enemy_type = 3; _root.enemysAction12("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x + 320, this._y + 318, 3, 51, "stand", 100).min_area_x = this._x + 310; _root.enemysAction12("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x + 400, this._y + 318, 3, 52, "stand", -100).min_area_x = this._x + 310; _root.enemysAction12("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x + 437, this._y + 318, 3, 52, "stand", 100).min_area_x = this._x + 310; _root.enemysAction12("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x + 570, this._y + 318, 3, 52, "stand", -100).min_area_x = this._x + 560; } if (_root.game_diff_level >= 1) { _root.blocksAction("\u969C\u788D_\u6C99\u888B", this._x + 245, this._y + 320, -1, 0, false, 0).enemy_type = 3; _root.blocksAction("\u969C\u788D_\u6C99\u888B", this._x + 510, this._y + 325, -1, 0, false, 0).enemy_type = 3; _root.enemysAction12("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x + 320, this._y + 318, 99, 1, "stand", 100).min_area_x = this._x + 310; _root.enemysAction12("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x + 400, this._y + 318, 99, 0, "stand", -100).min_area_x = this._x + 310; _root.enemysAction12("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x + 437, this._y + 318, 99, 0, "stand", 100).min_area_x = this._x + 310; _root.enemysAction12("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x + 570, this._y + 318, 99, 0, "stand", -100).min_area_x = this._x + 560; }
Symbol 3497 MovieClip [stage1_bg] Frame 3
if (_root.game_diff_level == 0) { _root.enemysAction13("\u654C\u4EBA_\u8FD0\u8F93\u5361\u8F66", this._x + 250, this._y + 318, false).dieEvents = function () { _root.add_weapon(this); }; _root.enemysAction12("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x + 60, this._y + 318, 3, 52, "stand", 100); _root.enemysAction12("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x + 100, this._y + 318, 3, 52, "stand", -100); _root.enemysAction12("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x + 235, this._y + 280, 3, 53, "stand", 100); _root.enemysAction12("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x + 270, this._y + 280, 3, 54, "stand", -100); _root.enemysAction12("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x + 315, this._y + 280, 3, 55, "stand", -100); _root.enemysAction12("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x + 355, this._y + 318, 3, 55, "stand", 100); } if (_root.game_diff_level >= 1) { _root.enemysAction13("\u654C\u4EBA_\u8FD0\u8F93\u5361\u8F66", this._x + 250, this._y + 318, false).dieEvents = function () { _root.add_weapon(this); }; _root.enemysAction12("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x + 60, this._y + 318, 3, 1, "stand", 100); _root.enemysAction12("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x + 100, this._y + 318, 3, 1, "stand", -100); _root.enemysAction12("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x + 235, this._y + 280, 3, 1, "stand", 100); _root.enemysAction12("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x + 270, this._y + 280, 3, 1, "stand", -100); _root.enemysAction12("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x + 315, this._y + 280, 3, 1, "stand", -100); _root.enemysAction12("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x + 355, this._y + 318, 3, 1, "stand", 100); }
Symbol 3497 MovieClip [stage1_bg] Frame 4
if (_root.game_diff_level == 0) { _root.add_frontpic("\u524D\u666F_\u82A6\u82C7", this._x + 374, this._y + 360); _root.blocksAction("\u969C\u788D_\u6C99\u888B", this._x + 50, this._y + 320, -1, 0, false, 0).enemy_type = 3; _root.enemysAction13("\u654C\u4EBA_\u8FD0\u8F93\u5361\u8F66", this._x + 300, this._y + 318, false).body.stop(); _root.enemysAction13("\u654C\u4EBA_\u8FD0\u8F93\u5361\u8F66", this._x + 490, this._y + 318, false).body.stop(); _root.blocksAction("\u5956\u52B1_\u6728\u7BB1\u5B50", this._x + 557, this._y + 280, 1, 5, false, 30); _root.blocksAction("\u5956\u52B1_\u6728\u7BB1\u5B50", this._x + 519, this._y + 280, 1, 5, false, 30); _root.blocksAction("\u5956\u52B1_\u6728\u7BB1\u5B50", this._x + 481, this._y + 280, 1, 5, false, 30); _root.blocksAction("\u5956\u52B1_\u6728\u7BB1\u5B50", this._x + 366, this._y + 280, 1, 5, false, 30); _root.blocksAction("\u5956\u52B1_\u6728\u7BB1\u5B50", this._x + 328, this._y + 280, 1, 5, false, 30); _root.blocksAction("\u5956\u52B1_\u6728\u7BB1\u5B50", this._x + 291, this._y + 280, 1, 5, false, 30); _root.enemysAction12("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x + 105, this._y + 167, 3, 52, "stand", 100); _root.enemysAction12("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x + 140, this._y + 167, 3, 51, "stand", -100); _root.enemysAction12("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x + 130, this._y + 318, 3, 55, "stand", -100); _root.enemysAction12("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x + 180, this._y + 318, 3, 57, "stand", 100); } if (_root.game_diff_level >= 1) { _root.add_frontpic("\u524D\u666F_\u82A6\u82C7", this._x + 374, this._y + 360); _root.blocksAction("\u969C\u788D_\u6C99\u888B", this._x + 50, this._y + 320, -1, 0, false, 0).enemy_type = 3; _root.enemysAction13("\u654C\u4EBA_\u8FD0\u8F93\u5361\u8F66", this._x + 300, this._y + 318, false).body.stop(); _root.enemysAction13("\u654C\u4EBA_\u8FD0\u8F93\u5361\u8F66", this._x + 490, this._y + 318, false).body.stop(); _root.blocksAction("\u5956\u52B1_\u6728\u7BB1\u5B50", this._x + 557, this._y + 280, 1, 5, false, 30); _root.blocksAction("\u5956\u52B1_\u6728\u7BB1\u5B50", this._x + 519, this._y + 280, 1, 5, false, 30); _root.blocksAction("\u5956\u52B1_\u6728\u7BB1\u5B50", this._x + 481, this._y + 280, 1, 5, false, 30); _root.blocksAction("\u5956\u52B1_\u6728\u7BB1\u5B50", this._x + 366, this._y + 280, 1, 5, false, 30); _root.blocksAction("\u5956\u52B1_\u6728\u7BB1\u5B50", this._x + 328, this._y + 280, 1, 5, false, 30); _root.blocksAction("\u5956\u52B1_\u6728\u7BB1\u5B50", this._x + 291, this._y + 280, 1, 5, false, 30); _root.enemysAction12("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x + 105, this._y + 167, 3, 1, "stand", 100); _root.enemysAction12("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x + 140, this._y + 167, 3, 1, "stand", -100); _root.enemysAction12("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x + 130, this._y + 318, 3, 1, "stand", -100); _root.enemysAction12("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x + 180, this._y + 318, 3, 1, "stand", 100); }
Symbol 3497 MovieClip [stage1_bg] Frame 5
if (_root.game_diff_level == 0) { _root.add_frontpic("\u524D\u666F_\u82A6\u82C7", this._x + 228, this._y + 364); _root.enemysAction17("\u654C\u4EBA_\u7889\u5821\u5C0F\u5175", 1, this._x + 306, this._y + 313, 3, 100); var i = 1; while (i <= 8) { _root.add_creatures_04((this._x + 200) + random(350), (this._y + 345) + random(55), 100 * ((random(2) * 2) - 1)); i++; } } if (_root.game_diff_level >= 1) { _root.add_frontpic("\u524D\u666F_\u82A6\u82C7", this._x + 228, this._y + 364); _root.enemysAction26("\u654C\u4EBA_\u673A\u67AA\u5175", this._x + 335, this._y + 222, 0, 100); _root.enemysAction17("\u654C\u4EBA_\u7889\u5821\u5C0F\u5175", 2, this._x + 306, this._y + 313, 3, 100); var i = 1; while (i <= 8) { _root.add_creatures_04((this._x + 200) + random(350), (this._y + 345) + random(55), 100 * ((random(2) * 2) - 1)); i++; } }
Symbol 3497 MovieClip [stage1_bg] Frame 6
if (_root.game_diff_level == 0) { _root.blocksAction("\u5956\u52B1_\u6728\u7BB1\u5B50", this._x + 255, this._y + 307, 1, 5, false, 30).dieEvents = function () { _root.add_food(this, "food" + (random(6) + 1)); }; _root.enemysAction12("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x + 298, this._y + 309, 99, 56, "crouch", -100).max_area_x = this._x + 310; } if (_root.game_diff_level >= 1) { _root.blocksAction("\u5956\u52B1_\u6728\u7BB1\u5B50", this._x + 255, this._y + 307, 1, 5, false, 30).dieEvents = function () { _root.add_food(this, "food" + (random(6) + 1)); }; _root.enemysAction12("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x + 298, this._y + 309, 99, 56, "crouch", -100).max_area_x = this._x + 310; }
Symbol 3497 MovieClip [stage1_bg] Frame 7
if (_root.game_diff_level == 0) { _root.add_object("\u6C34\u9762_\u5C0F\u8239", this._x + 208, this._y + 380, true); var enemy_mc1 = _root.enemysAction12("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x + 55, this._y + 345, 99, 56, "crouch", 100); enemy_mc1.min_area_x = this._x + 40; enemy_mc1.max_area_x = this._x + 365; var enemy_mc2 = _root.enemysAction12("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x + 346, this._y + 347, 99, 56, "crouch", -100); enemy_mc2.min_area_x = this._x + 40; enemy_mc2.max_area_x = this._x + 365; var enemy_mc3 = _root.enemysAction12("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x + 200, this._y + 357, 99, 54, "stand", -100); enemy_mc3.min_area_x = this._x + 40; enemy_mc3.max_area_x = this._x + 365; var enemy_mc4 = _root.enemysAction12("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x + 245, this._y + 357, 99, 55, "stand", 100); enemy_mc4.min_area_x = this._x + 40; enemy_mc4.max_area_x = this._x + 365; _root.hold_camera([enemy_mc1, enemy_mc2, enemy_mc3, enemy_mc4], -3390); var temp_dir = (100 * ((random(2) * 2) - 1)); var i = 1; while (i <= 15) { _root.add_creatures_09((this._x + 150) + random(100), (this._y + 450) + random(80), temp_dir); i++; } var temp_dir = (100 * ((random(2) * 2) - 1)); var i = 1; while (i <= 8) { _root.add_creatures_05((this._x + 450) + random(150), (this._y + 300) + random(30), temp_dir); i++; } if (_root.main.others.getDepth() > _root.main.enemies.getDepth()) { _root.main.others.swapDepths(_root.main.enemies); } var box_mc1 = _root.blocksAction("\u5956\u52B1_\u6728\u7BB1\u5B50", this._x + 200, this._y + 508, 1, 5, false, 30); box_mc1.in_water = true; _root.always_shine(box_mc1, "blue"); var box_mc2 = _root.blocksAction("\u5956\u52B1_\u6728\u7BB1\u5B50", this._x + 250, this._y + 508, 1, 5, false, 30); box_mc2.in_water = true; _root.always_shine(box_mc2, "blue"); var box_mc3 = _root.blocksAction("\u5956\u52B1_\u6728\u7BB1\u5B50", this._x + 300, this._y + 508, 1, 5, false, 30); box_mc3.in_water = true; _root.always_shine(box_mc3, "blue"); } if (_root.game_diff_level >= 1) { _root.add_object("\u6C34\u9762_\u5C0F\u8239", this._x + 208, this._y + 380, true); var enemy_mc1 = _root.enemysAction12("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x + 55, this._y + 345, 99, 1, "crouch", 100); enemy_mc1.min_area_x = this._x + 40; enemy_mc1.max_area_x = this._x + 365; var enemy_mc2 = _root.enemysAction12("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x + 346, this._y + 347, 99, 1, "crouch", -100); enemy_mc2.min_area_x = this._x + 40; enemy_mc2.max_area_x = this._x + 365; var enemy_mc3 = _root.enemysAction12("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x + 200, this._y + 357, 99, 1, "stand", -100); enemy_mc3.min_area_x = this._x + 40; enemy_mc3.max_area_x = this._x + 365; var enemy_mc4 = _root.enemysAction12("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x + 245, this._y + 357, 99, 1, "stand", 100); enemy_mc4.min_area_x = this._x + 40; enemy_mc4.max_area_x = this._x + 365; _root.hold_camera([enemy_mc1, enemy_mc2, enemy_mc3, enemy_mc4], -3390); var temp_dir = (100 * ((random(2) * 2) - 1)); var i = 1; while (i <= 15) { _root.add_creatures_09((this._x + 150) + random(100), (this._y + 450) + random(80), temp_dir); i++; } var temp_dir = (100 * ((random(2) * 2) - 1)); var i = 1; while (i <= 8) { _root.add_creatures_05((this._x + 450) + random(150), (this._y + 300) + random(30), temp_dir); i++; } if (_root.main.others.getDepth() > _root.main.enemies.getDepth()) { _root.main.others.swapDepths(_root.main.enemies); } var box_mc1 = _root.blocksAction("\u5956\u52B1_\u6728\u7BB1\u5B50", this._x + 200, this._y + 508, 1, 5, false, 30); box_mc1.in_water = true; _root.always_shine(box_mc1, "blue"); var box_mc2 = _root.blocksAction("\u5956\u52B1_\u6728\u7BB1\u5B50", this._x + 250, this._y + 508, 1, 5, false, 30); box_mc2.in_water = true; _root.always_shine(box_mc2, "blue"); var box_mc3 = _root.blocksAction("\u5956\u52B1_\u6728\u7BB1\u5B50", this._x + 300, this._y + 508, 1, 5, false, 30); box_mc3.in_water = true; _root.always_shine(box_mc3, "blue"); }
Symbol 3497 MovieClip [stage1_bg] Frame 8
if (_root.game_diff_level == 0) { var temp_dir = (100 * ((random(2) * 2) - 1)); var i = 1; while (i <= 8) { _root.add_creatures_05((this._x + 550) + random(150), (this._y + 300) + random(30), temp_dir); i++; } _root.add_creatures_06(this._x + 100, this._y + 520, 100 * ((random(2) * 2) - 1), "water"); _root.add_creatures_06(this._x + 490, this._y + 520, 100 * ((random(2) * 2) - 1), "water"); _root.add_object("\u6C34\u9762_\u5C0F\u8239", this._x + 308, this._y + 380, true); _root.blocksAction("\u5956\u52B1_\u6728\u7BB1\u5B50", this._x + 258, this._y + 360, 1, 5, false, 30); _root.blocksAction("\u5956\u52B1_\u6728\u7BB1\u5B50", this._x + 310, this._y + 360, 1, 5, false, 30).dieEvents = function () { _root.add_weapon(this); }; _root.blocksAction("\u5956\u52B1_\u6728\u7BB1\u5B50", this._x + 378, this._y + 360, 1, 5, false, 30); var enemy_mc1 = _root.enemysAction12("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x + 164, this._y + 349, 99, 56, "crouch", 100); enemy_mc1.min_area_x = this._x + 135; enemy_mc1.max_area_x = this._x + 470; var enemy_mc2 = _root.enemysAction12("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x + 454, this._y + 348, 99, 56, "crouch", -100); enemy_mc2.min_area_x = this._x + 135; enemy_mc2.max_area_x = this._x + 470; } if (_root.game_diff_level >= 1) { var temp_dir = (100 * ((random(2) * 2) - 1)); var i = 1; while (i <= 8) { _root.add_creatures_05((this._x + 550) + random(150), (this._y + 300) + random(30), temp_dir); i++; } _root.add_creatures_06(this._x + 100, this._y + 520, 100 * ((random(2) * 2) - 1), "water"); _root.add_creatures_06(this._x + 490, this._y + 520, 100 * ((random(2) * 2) - 1), "water"); _root.add_object("\u6C34\u9762_\u5C0F\u8239", this._x + 308, this._y + 380, true); _root.blocksAction("\u5956\u52B1_\u6728\u7BB1\u5B50", this._x + 258, this._y + 360, 1, 5, false, 30); _root.blocksAction("\u5956\u52B1_\u6728\u7BB1\u5B50", this._x + 310, this._y + 360, 1, 5, false, 30).dieEvents = function () { _root.add_weapon(this); }; _root.blocksAction("\u5956\u52B1_\u6728\u7BB1\u5B50", this._x + 378, this._y + 360, 1, 5, false, 30); var enemy_mc1 = _root.enemysAction12("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x + 164, this._y + 349, 99, 1, "crouch", 100); enemy_mc1.min_area_x = this._x + 135; enemy_mc1.max_area_x = this._x + 470; var enemy_mc2 = _root.enemysAction12("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x + 454, this._y + 348, 99, 1, "crouch", -100); enemy_mc2.min_area_x = this._x + 135; enemy_mc2.max_area_x = this._x + 470; var enemy_mc3 = _root.enemysAction35("\u654C\u4EBA_\u9CC4\u9C7C", this._x + 400, this._y + 480, 1, "water", 100); enemy_mc3.min_area_x = this._x - 500; enemy_mc3.max_area_x = this._x + 1280; enemy_mc3.min_area_y = this._y + 460; enemy_mc3.max_area_y = this._y + 520; _root.always_shine(enemy_mc3, "blue"); }
Symbol 3497 MovieClip [stage1_bg] Frame 9
if (_root.game_diff_level == 0) { _root.add_object("\u6C34\u9762_\u5C0F\u8239", this._x + 428, this._y + 380, true); var enemy_mc1 = _root.enemysAction12("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x + 275, this._y + 345, 99, 56, "crouch", 100); enemy_mc1.min_area_x = this._x + 260; enemy_mc1.max_area_x = this._x + 585; var enemy_mc2 = _root.enemysAction12("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x + 566, this._y + 347, 99, 56, "crouch", -100); enemy_mc2.min_area_x = this._x + 260; enemy_mc2.max_area_x = this._x + 585; var enemy_mc3 = _root.enemysAction12("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x + 370, this._y + 357, 99, 56, "stand", 100); enemy_mc3.min_area_x = this._x + 260; enemy_mc3.max_area_x = this._x + 585; var enemy_mc4 = _root.enemysAction12("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x + 420, this._y + 357, 99, 57, "stand", -100); enemy_mc4.min_area_x = this._x + 260; enemy_mc4.max_area_x = this._x + 585; var enemy_mc5 = _root.enemysAction12("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x + 465, this._y + 357, 99, 57, "stand", 100); enemy_mc5.min_area_x = this._x + 260; enemy_mc5.max_area_x = this._x + 585; var enemy_mc6 = _root.enemysAction12("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x + 500, this._y + 357, 99, 56, "stand", -100); enemy_mc6.min_area_x = this._x + 260; enemy_mc6.max_area_x = this._x + 585; _root.hold_camera([enemy_mc1, enemy_mc2, enemy_mc3, enemy_mc4, enemy_mc5, enemy_mc6], -4755); var temp_dir = (100 * ((random(2) * 2) - 1)); var i = 1; while (i <= 15) { _root.add_creatures_09((this._x + 150) + random(100), (this._y + 450) + random(80), temp_dir); i++; } var box_mc1 = _root.blocksAction("\u5956\u52B1_\u6728\u7BB1\u5B50", this._x + 300, this._y + 508, 1, 5, false, 30); box_mc1.in_water = true; _root.always_shine(box_mc1, "blue"); var box_mc2 = _root.blocksAction("\u5956\u52B1_\u6728\u7BB1\u5B50", this._x + 350, this._y + 508, 1, 5, false, 30); box_mc2.in_water = true; _root.always_shine(box_mc2, "blue"); var box_mc3 = _root.blocksAction("\u5956\u52B1_\u6728\u7BB1\u5B50", this._x + 500, this._y + 508, 1, 5, false, 30); box_mc3.in_water = true; _root.always_shine(box_mc3, "blue"); } if (_root.game_diff_level >= 1) { _root.add_object("\u6C34\u9762_\u5C0F\u8239", this._x + 428, this._y + 380, true); var enemy_mc1 = _root.enemysAction12("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x + 275, this._y + 345, 99, 1, "crouch", 100); enemy_mc1.min_area_x = this._x + 260; enemy_mc1.max_area_x = this._x + 585; var enemy_mc2 = _root.enemysAction12("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x + 566, this._y + 347, 99, 1, "crouch", -100); enemy_mc2.min_area_x = this._x + 260; enemy_mc2.max_area_x = this._x + 585; var enemy_mc3 = _root.enemysAction12("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x + 370, this._y + 357, 99, 1, "stand", 100); enemy_mc3.min_area_x = this._x + 260; enemy_mc3.max_area_x = this._x + 585; var enemy_mc4 = _root.enemysAction12("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x + 420, this._y + 357, 99, 1, "stand", -100); enemy_mc4.min_area_x = this._x + 260; enemy_mc4.max_area_x = this._x + 585; var enemy_mc5 = _root.enemysAction12("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x + 465, this._y + 357, 99, 1, "stand", 100); enemy_mc5.min_area_x = this._x + 260; enemy_mc5.max_area_x = this._x + 585; var enemy_mc6 = _root.enemysAction12("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x + 500, this._y + 357, 99, 1, "stand", -100); enemy_mc6.min_area_x = this._x + 260; enemy_mc6.max_area_x = this._x + 585; _root.hold_camera([enemy_mc1, enemy_mc2, enemy_mc3, enemy_mc4, enemy_mc5, enemy_mc6], -4755); var temp_dir = (100 * ((random(2) * 2) - 1)); var i = 1; while (i <= 15) { _root.add_creatures_09((this._x + 150) + random(100), (this._y + 450) + random(80), temp_dir); i++; } var box_mc1 = _root.blocksAction("\u5956\u52B1_\u6728\u7BB1\u5B50", this._x + 300, this._y + 508, 1, 5, false, 30); box_mc1.in_water = true; _root.always_shine(box_mc1, "blue"); var box_mc2 = _root.blocksAction("\u5956\u52B1_\u6728\u7BB1\u5B50", this._x + 350, this._y + 508, 1, 5, false, 30); box_mc2.in_water = true; _root.always_shine(box_mc2, "blue"); var box_mc3 = _root.blocksAction("\u5956\u52B1_\u6728\u7BB1\u5B50", this._x + 500, this._y + 508, 1, 5, false, 30); box_mc3.in_water = true; _root.always_shine(box_mc3, "blue"); }
Symbol 3497 MovieClip [stage1_bg] Frame 10
if (_root.game_diff_level == 0) { if (_root.main.others.getDepth() < _root.main.enemies.getDepth()) { _root.main.others.swapDepths(_root.main.enemies); } _root.blocksAction("\u969C\u788D_\u6C99\u888B", this._x + 400, this._y + 356, -1, 0, false, 0).enemy_type = 3; _root.enemysAction12("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x + 500, this._y + 356, 99, 53, "stand", -100).min_area_x = this._x + 215; _root.enemysAction12("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x + 550, this._y + 356, 99, 54, "stand", 100).min_area_x = this._x + 215; } if (_root.game_diff_level >= 1) { if (_root.main.others.getDepth() < _root.main.enemies.getDepth()) { _root.main.others.swapDepths(_root.main.enemies); } _root.blocksAction("\u969C\u788D_\u6C99\u888B", this._x + 400, this._y + 356, -1, 0, false, 0).enemy_type = 3; _root.enemysAction12("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x + 500, this._y + 356, 99, 1, "stand", -100).min_area_x = this._x + 215; _root.enemysAction12("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x + 550, this._y + 356, 99, 1, "stand", 100).min_area_x = this._x + 215; var enemy_mc1 = _root.enemysAction35("\u654C\u4EBA_\u9CC4\u9C7C", this._x + 85, this._y + 460, 1, "water", 100); enemy_mc1.min_area_x = this._x - 500; enemy_mc1.max_area_x = this._x + 100; enemy_mc1.min_area_y = this._y + 460; enemy_mc1.max_area_y = this._y + 520; _root.always_shine(enemy_mc1, "blue"); }
Symbol 3497 MovieClip [stage1_bg] Frame 11
if (_root.game_diff_level == 0) { _root.add_frontpic("\u524D\u666F_\u6728\u95E8", this._x + 227, this._y + 388); var object_mc = _root.blocksAction("\u969C\u788D_\u6728\u95E8", this._x + 209, this._y + 355, 1, 30, false, 30); object_mc.dieEvents = function () { var _local3 = _root.enemysAction08("\u5FB7\u519B_\u8F70\u70B8\u673A", this._x, this._y - 400); _root.hold_camera([_local3], -5780); _local3.dieEvents2 = function () { _root.add_weapon(this); }; }; } if (_root.game_diff_level >= 1) { _root.add_frontpic("\u524D\u666F_\u6728\u95E8", this._x + 227, this._y + 388); var object_mc = _root.blocksAction("\u969C\u788D_\u6728\u95E8", this._x + 209, this._y + 355, 1, 30, false, 30); object_mc.dieEvents = function () { var _local3 = _root.enemysAction08("\u5FB7\u519B_\u8F70\u70B8\u673A", this._x, this._y - 400); _root.hold_camera([_local3], -5780); _local3.dieEvents2 = function () { _root.add_weapon(this); }; }; }
Symbol 3497 MovieClip [stage1_bg] Frame 12
if (_root.game_diff_level == 0) { var enemy_mc1 = _root.enemysAction23("\u654C\u4EBA_\u9A91\u5175", this._x + 110, this._y + 355, 100); _root.enemysAction12("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x + 30, this._y + 355, 10, -1, "stand", 100); _root.enemysAction12("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x + 50, this._y + 355, 10, -1, "stand", 100); _root.enemysAction12("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x - 620, this._y + 355, 10, (-random(2)) - 1, "stand", -100); _root.enemysAction12("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x - 640, this._y + 355, 10, (-random(2)) - 1, "stand", -100); _root.enemysAction12("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x - 660, this._y + 355, 10, (-random(2)) - 1, "stand", -100); _root.enemysAction12("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x - 680, this._y + 355, 10, (-random(2)) - 1, "stand", -100); _root.enemysAction12("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x - 700, this._y + 355, 10, (-random(2)) - 1, "stand", -100); _root.enemysAction12("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x - 720, this._y + 355, 10, (-random(2)) - 1, "stand", -100); _root.hold_camera([enemy_mc1], -5875); _root.blocksAction("\u969C\u788D_\u6C99\u888B", this._x + 373, this._y + 273, -1, 0, false, 0).enemy_type = 3; _root.enemysAction12("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x + 427, this._y + 274, 99, 0, "crouch", 100); _root.enemysAction12("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x + 480, this._y + 355, 99, 1, "stand", 100); _root.enemysAction12("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x + 520, this._y + 355, 99, 0, "stand", 100); _root.enemysAction12("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x + 560, this._y + 355, 99, 0, "crouch", 100); _root.enemysAction17("\u654C\u4EBA_\u7889\u5821\u5C0F\u5175", 1, this._x + 376, this._y + 365, 3, 100); _root.blocksAction("\u5956\u52B1_\u6728\u7BB1\u5B50", this._x + 215, this._y + 355, 1, 5, false, 30).dieEvents = function () { _root.add_food(this, "food" + (random(6) + 1)); }; _root.blocksAction("\u5956\u52B1_\u6728\u7BB1\u5B50", this._x + 175, this._y + 355, 1, 5, false, 30); _root.blocksAction("\u5956\u52B1_\u6728\u7BB1\u5B50", this._x + 495, this._y + 160, 1, 5, false, 30); _root.blocksAction("\u5956\u52B1_\u6728\u7BB1\u5B50", this._x + 550, this._y + 160, 1, 5, false, 30); } if (_root.game_diff_level >= 1) { var enemy_mc1 = _root.enemysAction23("\u654C\u4EBA_\u9A91\u5175", this._x + 110, this._y + 355, 100); var enemy_mc2 = _root.enemysAction23("\u654C\u4EBA_\u9A91\u5175", this._x + 210, this._y + 355, 100); _root.enemysAction12("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x + 30, this._y + 355, 10, -1, "stand", 100); _root.enemysAction12("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x + 50, this._y + 355, 10, -1, "stand", 100); _root.enemysAction12("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x - 620, this._y + 355, 10, (-random(2)) - 1, "stand", -100); _root.enemysAction12("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x - 640, this._y + 355, 10, (-random(2)) - 1, "stand", -100); _root.enemysAction12("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x - 660, this._y + 355, 10, (-random(2)) - 1, "stand", -100); _root.enemysAction12("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x - 680, this._y + 355, 10, (-random(2)) - 1, "stand", -100); _root.enemysAction12("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x - 700, this._y + 355, 10, (-random(2)) - 1, "stand", -100); _root.enemysAction12("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x - 720, this._y + 355, 10, (-random(2)) - 1, "stand", -100); _root.hold_camera([enemy_mc1, enemy_mc2], -5875); _root.blocksAction("\u969C\u788D_\u6C99\u888B", this._x + 373, this._y + 273, -1, 0, false, 0).enemy_type = 3; _root.enemysAction12("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x + 427, this._y + 274, 99, 0, "crouch", 100); _root.enemysAction12("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x + 480, this._y + 355, 99, 1, "stand", 100); _root.enemysAction12("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x + 520, this._y + 355, 99, 0, "stand", 100); _root.enemysAction12("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x + 560, this._y + 355, 99, 0, "crouch", 100); _root.enemysAction17("\u654C\u4EBA_\u7889\u5821\u5C0F\u5175", 1, this._x + 376, this._y + 365, 3, 100); _root.blocksAction("\u5956\u52B1_\u6728\u7BB1\u5B50", this._x + 215, this._y + 355, 1, 5, false, 30).dieEvents = function () { _root.add_food(this, "food" + (random(6) + 1)); }; _root.blocksAction("\u5956\u52B1_\u6728\u7BB1\u5B50", this._x + 175, this._y + 355, 1, 5, false, 30); _root.blocksAction("\u5956\u52B1_\u6728\u7BB1\u5B50", this._x + 495, this._y + 160, 1, 5, false, 30); _root.blocksAction("\u5956\u52B1_\u6728\u7BB1\u5B50", this._x + 550, this._y + 160, 1, 5, false, 30); }
Symbol 3497 MovieClip [stage1_bg] Frame 13
if (_root.game_diff_level == 0) { _root.blocksAction("\u5956\u52B1_\u6728\u7BB1\u5B50", this._x + 65, this._y + 160, 1, 5, false, 30); _root.blocksAction("\u5956\u52B1_\u6728\u7BB1\u5B50", this._x + 125, this._y + 160, 1, 5, false, 30); _root.blocksAction("\u5956\u52B1_\u6728\u7BB1\u5B50", this._x + 400, this._y + 160, 1, 5, false, 30); _root.blocksAction("\u5956\u52B1_\u6728\u7BB1\u5B50", this._x + 450, this._y + 160, 1, 5, false, 30); _root.blocksAction("\u5956\u52B1_\u6728\u7BB1\u5B50", this._x + 510, this._y + 160, 1, 5, false, 30); _root.blocksAction("\u5956\u52B1_\u6728\u7BB1\u5B50", this._x + 560, this._y + 160, 1, 5, false, 30); var enemy_mc1 = _root.enemysAction13("\u654C\u4EBA_\u8FD0\u8F93\u5361\u8F66", this._x + 128, this._y + 355, false); var enemy_mc2 = _root.enemysAction13("\u654C\u4EBA_\u8FD0\u8F93\u5361\u8F66", this._x + 316, this._y + 355, false); _root.hold_camera([enemy_mc1, enemy_mc2], -6900); _root.enemysAction12("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x + 123, this._y + 319, 5, 1, "stand", 100); _root.enemysAction12("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x + 158, this._y + 319, 99, 0, "stand", 100); _root.enemysAction12("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x + 189, this._y + 319, 5, 1, "stand", 100); _root.enemysAction12("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x + 308, this._y + 319, 5, 1, "stand", 100); _root.enemysAction12("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x + 342, this._y + 319, 5, 1, "stand", 100); _root.enemysAction12("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x + 375, this._y + 319, 99, 0, "stand", 100); } if (_root.game_diff_level >= 1) { _root.blocksAction("\u5956\u52B1_\u6728\u7BB1\u5B50", this._x + 65, this._y + 160, 1, 5, false, 30); _root.blocksAction("\u5956\u52B1_\u6728\u7BB1\u5B50", this._x + 125, this._y + 160, 1, 5, false, 30); _root.blocksAction("\u5956\u52B1_\u6728\u7BB1\u5B50", this._x + 400, this._y + 160, 1, 5, false, 30); _root.blocksAction("\u5956\u52B1_\u6728\u7BB1\u5B50", this._x + 450, this._y + 160, 1, 5, false, 30); _root.blocksAction("\u5956\u52B1_\u6728\u7BB1\u5B50", this._x + 510, this._y + 160, 1, 5, false, 30); _root.blocksAction("\u5956\u52B1_\u6728\u7BB1\u5B50", this._x + 560, this._y + 160, 1, 5, false, 30); var enemy_mc1 = _root.enemysAction13("\u654C\u4EBA_\u8FD0\u8F93\u5361\u8F66", this._x + 128, this._y + 355, false); var enemy_mc2 = _root.enemysAction13("\u654C\u4EBA_\u8FD0\u8F93\u5361\u8F66", this._x + 316, this._y + 355, false); _root.hold_camera([enemy_mc1, enemy_mc2], -6900); _root.enemysAction12("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x + 123, this._y + 319, 5, 1, "stand", 100); _root.enemysAction12("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x + 158, this._y + 319, 99, 0, "stand", 100); _root.enemysAction12("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x + 189, this._y + 319, 5, 1, "stand", 100); _root.enemysAction12("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x + 308, this._y + 319, 5, 1, "stand", 100); _root.enemysAction12("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x + 342, this._y + 319, 5, 1, "stand", 100); _root.enemysAction12("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x + 375, this._y + 319, 99, 0, "stand", 100); }
Symbol 3497 MovieClip [stage1_bg] Frame 14
if (_root.game_diff_level == 0) { _root.blocksAction("\u5956\u52B1_\u6728\u7BB1\u5B50", this._x + 114, this._y + 168, 1, 5, false, 30); _root.blocksAction("\u5956\u52B1_\u6728\u7BB1\u5B50", this._x + 162, this._y + 168, 1, 5, false, 30); _root.blocksAction("\u5956\u52B1_\u6728\u7BB1\u5B50", this._x + 295, this._y + 151, 1, 5, false, 30); } if (_root.game_diff_level >= 1) { _root.blocksAction("\u5956\u52B1_\u6728\u7BB1\u5B50", this._x + 114, this._y + 168, 1, 5, false, 30); _root.blocksAction("\u5956\u52B1_\u6728\u7BB1\u5B50", this._x + 162, this._y + 168, 1, 5, false, 30); _root.blocksAction("\u5956\u52B1_\u6728\u7BB1\u5B50", this._x + 295, this._y + 151, 1, 5, false, 30); }
Symbol 3497 MovieClip [stage1_bg] Frame 15
if (_root.game_diff_level == 0) { _root.blocksAction("\u5956\u52B1_\u6CB9\u6876", this._x + 127, this._y + 161, 2, 5, true, 10).dieEvents = function () { _root.add_food(this, "food" + (random(6) + 1)); }; _root.blocksAction("\u969C\u788D_\u6C99\u888B", this._x + 55, this._y + 356, -1, 0, false, 0).enemy_type = 3; _root.enemysAction12("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x + 30, this._y + 162, 99, 0, "stand", 100); _root.enemysAction12("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x + 70, this._y + 162, 99, 0, "stand", 100); _root.enemysAction12("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x + 122, this._y + 355, 99, 0, "stand", 100); _root.enemysAction12("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x + 156, this._y + 355, 99, 0, "grovel", 100); _root.enemysAction12("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x + 188, this._y + 355, 99, 0, "stand", 100); _root.enemysAction12("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x + 218, this._y + 355, 99, 0, "crouch", 100); _root.enemysAction12("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x + 253, this._y + 355, 99, 0, "stand", 100); _root.player_max_x = this._x + 265; _root.enemysAction03("\u5FB7\u519B_\u5766\u514B1", this._x + 345, this._y + 265, 0, 1, 590, 1, 100).dieEvents = function () { delete _root.player_max_x; var _local2 = _root.add_stage_arrow(1); _local2._x = 480; _local2._y = 270; }; _root.enemysAction17("\u654C\u4EBA_\u7889\u5821\u5C0F\u5175", 1, this._x + 327, this._y + 358, 3, 100); } if (_root.game_diff_level >= 1) { _root.blocksAction("\u5956\u52B1_\u6CB9\u6876", this._x + 127, this._y + 161, 2, 5, true, 10).dieEvents = function () { _root.add_food(this, "food" + (random(6) + 1)); }; _root.blocksAction("\u969C\u788D_\u6C99\u888B", this._x + 55, this._y + 356, -1, 0, false, 0).enemy_type = 3; _root.enemysAction12("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x + 30, this._y + 162, 99, 0, "stand", 100); _root.enemysAction12("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x + 70, this._y + 162, 99, 0, "stand", 100); _root.enemysAction12("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x + 122, this._y + 355, 99, 0, "stand", 100); _root.enemysAction12("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x + 156, this._y + 355, 99, 0, "grovel", 100); _root.enemysAction12("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x + 188, this._y + 355, 99, 0, "stand", 100); _root.enemysAction12("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x + 218, this._y + 355, 99, 0, "crouch", 100); _root.enemysAction12("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x + 253, this._y + 355, 99, 0, "stand", 100); _root.player_max_x = this._x + 265; _root.enemysAction03("\u5FB7\u519B_\u5766\u514B1", this._x + 345, this._y + 265, 0, 1, 590, 1, 100).dieEvents = function () { delete _root.player_max_x; var _local2 = _root.add_stage_arrow(1); _local2._x = 480; _local2._y = 270; }; _root.enemysAction17("\u654C\u4EBA_\u7889\u5821\u5C0F\u5175", 1, this._x + 327, this._y + 358, 3, 100); _root.enemysAction31("\u654C\u4EBA_\u72D9\u51FB\u624B", this._x + 442, this._y + 333, "crouch", 100); }
Symbol 3497 MovieClip [stage1_bg] Frame 16
if (_root.game_diff_level == 0) { _root.play_music("bgm1_2", true); var i = 1; while (i <= 10) { _root.add_creatures_07(((this._x + 200) + random(100)) + ((random(10) + 5) * i), (this._y + 75) + random(5), 100 * ((random(2) * 2) - 1)); i++; } _root.blocksAction("\u5956\u52B1_\u6CB9\u6876", this._x + 240, this._y + 319, 2, 5, true, 10); _root.blocksAction("\u5956\u52B1_\u6CB9\u6876", this._x + 280, this._y + 319, 2, 5, true, 10); _root.blocksAction("\u5956\u52B1_\u6CB9\u6876", this._x + 520, this._y + 319, 2, 5, true, 10); _root.blocksAction("\u5956\u52B1_\u6CB9\u6876", this._x + 560, this._y + 319, 2, 5, true, 10).dieEvents = function () { _root.add_weapon(this); }; _root.blocksAction("\u969C\u788D_\u6C99\u888B", this._x + 165, this._y + 318, -1, 0, 0, 0).enemy_type = 3; _root.enemysAction12("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x + 350, this._y + 319, 99, 57, "stand", -100); _root.enemysAction12("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x + 420, this._y + 319, 99, 57, "stand", 100); _root.enemysAction12("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x + 295, this._y + 319, 99, 54, "stand", -100); _root.enemysAction12("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x + 462, this._y + 319, 99, 55, "stand", 100); _root.enemysAction12("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x + 500, this._y + 319, 99, 55, "stand", 100); } if (_root.game_diff_level >= 1) { _root.play_music("bgm1_2", true); var i = 1; while (i <= 10) { _root.add_creatures_07(((this._x + 200) + random(100)) + ((random(10) + 5) * i), (this._y + 75) + random(5), 100 * ((random(2) * 2) - 1)); i++; } _root.blocksAction("\u5956\u52B1_\u6CB9\u6876", this._x + 240, this._y + 319, 2, 5, true, 10); _root.blocksAction("\u5956\u52B1_\u6CB9\u6876", this._x + 280, this._y + 319, 2, 5, true, 10); _root.blocksAction("\u5956\u52B1_\u6CB9\u6876", this._x + 520, this._y + 319, 2, 5, true, 10); _root.blocksAction("\u5956\u52B1_\u6CB9\u6876", this._x + 560, this._y + 319, 2, 5, true, 10).dieEvents = function () { _root.add_weapon(this); }; _root.blocksAction("\u969C\u788D_\u6C99\u888B", this._x + 165, this._y + 318, -1, 0, 0, 0).enemy_type = 3; _root.enemysAction12("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x + 350, this._y + 319, 99, 1, "stand", -100); _root.enemysAction12("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x + 420, this._y + 319, 99, 1, "stand", 100); _root.enemysAction12("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x + 295, this._y + 319, 99, 1, "stand", -100); _root.enemysAction12("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x + 462, this._y + 319, 99, 1, "stand", 100); _root.enemysAction12("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x + 500, this._y + 319, 99, 1, "stand", 100); }
Symbol 3497 MovieClip [stage1_bg] Frame 17
if (_root.game_diff_level == 0) { var i = 1; while (i <= 10) { _root.add_creatures_07(((this._x + 200) + random(100)) + ((random(10) + 5) * i), (this._y + 75) + random(5), 100 * ((random(2) * 2) - 1)); i++; } } if (_root.game_diff_level >= 1) { var i = 1; while (i <= 10) { _root.add_creatures_07(((this._x + 200) + random(100)) + ((random(10) + 5) * i), (this._y + 75) + random(5), 100 * ((random(2) * 2) - 1)); i++; } }
Symbol 3497 MovieClip [stage1_bg] Frame 18
if (_root.game_diff_level == 0) { var i = 1; while (i <= 10) { _root.add_creatures_07(((this._x + 200) + random(100)) + ((random(10) + 5) * i), (this._y + 75) + random(5), 100 * ((random(2) * 2) - 1)); i++; } _root.enemysAction13("\u654C\u4EBA_\u8FD0\u8F93\u5361\u8F66", this._x + 100, this._y + 320, true).mine_visible = true; _root.enemysAction13("\u654C\u4EBA_\u8FD0\u8F93\u5361\u8F66", this._x + 400, this._y + 320, true).mine_visible = true; } if (_root.game_diff_level >= 1) { var i = 1; while (i <= 10) { _root.add_creatures_07(((this._x + 200) + random(100)) + ((random(10) + 5) * i), (this._y + 75) + random(5), 100 * ((random(2) * 2) - 1)); i++; } _root.enemysAction13("\u654C\u4EBA_\u8FD0\u8F93\u5361\u8F66", this._x + 100, this._y + 320, true).mine_visible = true; _root.enemysAction13("\u654C\u4EBA_\u8FD0\u8F93\u5361\u8F66", this._x + 400, this._y + 320, true).mine_visible = true; }
Symbol 3497 MovieClip [stage1_bg] Frame 19
if (_root.game_diff_level == 0) { var i = 1; while (i <= 10) { _root.add_creatures_07(((this._x + 200) + random(100)) + ((random(10) + 5) * i), (this._y + 75) + random(5), 100 * ((random(2) * 2) - 1)); i++; } _root.enemysAction13("\u654C\u4EBA_\u8FD0\u8F93\u5361\u8F66", this._x + 100, this._y + 320, true).mine_visible = true; _root.enemysAction13("\u654C\u4EBA_\u8FD0\u8F93\u5361\u8F66", this._x + 350, this._y + 320, true).mine_visible = true; _root.enemysAction13("\u654C\u4EBA_\u8FD0\u8F93\u5361\u8F66", this._x + 600, this._y + 320, true).mine_visible = true; } if (_root.game_diff_level >= 1) { var i = 1; while (i <= 10) { _root.add_creatures_07(((this._x + 200) + random(100)) + ((random(10) + 5) * i), (this._y + 75) + random(5), 100 * ((random(2) * 2) - 1)); i++; } _root.enemysAction13("\u654C\u4EBA_\u8FD0\u8F93\u5361\u8F66", this._x + 100, this._y + 320, true).mine_visible = true; _root.enemysAction13("\u654C\u4EBA_\u8FD0\u8F93\u5361\u8F66", this._x + 350, this._y + 320, true).mine_visible = true; _root.enemysAction13("\u654C\u4EBA_\u8FD0\u8F93\u5361\u8F66", this._x + 600, this._y + 320, true).mine_visible = true; }
Symbol 3497 MovieClip [stage1_bg] Frame 20
if (_root.game_diff_level == 0) { _root.enemysAction13("\u654C\u4EBA_\u8FD0\u8F93\u5361\u8F66", this._x + 100, this._y + 320, true).mine_visible = true; _root.enemysAction13("\u654C\u4EBA_\u8FD0\u8F93\u5361\u8F66", this._x + 229, this._y + 319, false).mine_visible = true; _root.enemysAction13("\u654C\u4EBA_\u8FD0\u8F93\u5361\u8F66", this._x + 371, this._y + 326, false).mine_visible = true; _root.enemysAction12("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x + 80, this._y + 318, 99, 54, "stand", -100); _root.enemysAction12("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x + 115, this._y + 318, 99, 54, "stand", -100); } if (_root.game_diff_level >= 1) { _root.enemysAction13("\u654C\u4EBA_\u8FD0\u8F93\u5361\u8F66", this._x + 100, this._y + 320, true).mine_visible = true; _root.enemysAction13("\u654C\u4EBA_\u8FD0\u8F93\u5361\u8F66", this._x + 229, this._y + 319, false).mine_visible = true; _root.enemysAction13("\u654C\u4EBA_\u8FD0\u8F93\u5361\u8F66", this._x + 371, this._y + 326, false).mine_visible = true; _root.enemysAction12("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x + 80, this._y + 318, 99, 1, "stand", -100); _root.enemysAction12("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x + 115, this._y + 318, 99, 1, "stand", -100); }
Symbol 3497 MovieClip [stage1_bg] Frame 21
if (_root.game_diff_level == 0) { _root.enemysAction12("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x + 253, this._y + 471, 99, 0, "stand", 100).in_air = true; _root.enemysAction12("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x + 402, this._y + 417, 99, 0, "stand", 100).in_air = true; _root.enemysAction12("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x + 526, this._y + 359, 99, 0, "stand", 100).in_air = true; var temp_mc1 = _root.enemysAction15("\u6EDA\u52A8_\u6CB9\u6876", this._x + 227, this._y + 559); var temp_mc2 = _root.enemysAction14("\u654C\u4EBA_\u6C49\u5978", this._x + 259, this._y + 552, 0, "stand", 100); temp_mc2.kick_things = temp_mc1; _root.enemysAction15("\u6EDA\u52A8_\u6CB9\u6876", this._x + 227, this._y + 559).move_me(1); _root.hold_camera([temp_mc2], -2725); } if (_root.game_diff_level >= 1) { _root.enemysAction12("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x + 253, this._y + 471, 99, 0, "stand", 100).in_air = true; _root.enemysAction12("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x + 402, this._y + 417, 99, 0, "stand", 100).in_air = true; _root.enemysAction31("\u654C\u4EBA_\u72D9\u51FB\u624B", this._x + 526, this._y + 359, "crouch", 100).in_air = true; var temp_mc1 = _root.enemysAction15("\u6EDA\u52A8_\u6CB9\u6876", this._x + 227, this._y + 559); var temp_mc2 = _root.enemysAction14("\u654C\u4EBA_\u6C49\u5978", this._x + 259, this._y + 552, 0, "stand", 100); temp_mc2.kick_things = temp_mc1; _root.enemysAction15("\u6EDA\u52A8_\u6CB9\u6876", this._x + 227, this._y + 559).move_me(1); _root.hold_camera([temp_mc2], -2725); }
Symbol 3497 MovieClip [stage1_bg] Frame 22
if (_root.game_diff_level == 0) { _root.enemysAction12("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x + 346, this._y + 181, 99, 0, "stand", 100).in_air = true; _root.enemysAction12("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x + 512, this._y + 173, 99, 0, "stand", 100).in_air = true; var temp_mc1 = _root.enemysAction15("\u6EDA\u52A8_\u6CB9\u6876", this._x + 219, this._y + 324); var temp_mc2 = _root.enemysAction14("\u654C\u4EBA_\u6C49\u5978", this._x + 255, this._y + 324, 0, "stand", 100); temp_mc2.kick_things = temp_mc1; _root.enemysAction15("\u6EDA\u52A8_\u6CB9\u6876", this._x + 219, this._y + 324).move_me(1); _root.hold_camera([temp_mc2], -3345); } if (_root.game_diff_level >= 1) { _root.enemysAction12("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x + 346, this._y + 181, 99, 0, "stand", 100).in_air = true; _root.enemysAction12("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x + 512, this._y + 173, 99, 0, "stand", 100).in_air = true; var temp_mc1 = _root.enemysAction15("\u6EDA\u52A8_\u6CB9\u6876", this._x + 219, this._y + 324); var temp_mc2 = _root.enemysAction14("\u654C\u4EBA_\u6C49\u5978", this._x + 255, this._y + 324, 0, "stand", 100); temp_mc2.kick_things = temp_mc1; _root.enemysAction15("\u6EDA\u52A8_\u6CB9\u6876", this._x + 219, this._y + 324).move_me(1); _root.hold_camera([temp_mc2], -3345); }
Symbol 3497 MovieClip [stage1_bg] Frame 23
if (_root.game_diff_level == 0) { _root.enemysAction12("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x + 253, this._y + 449, 99, 0, "stand", 100).in_air = true; _root.enemysAction12("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x + 403, this._y + 443, 99, 0, "stand", 100).in_air = true; _root.enemysAction12("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x + 528, this._y + 372, 99, 0, "stand", 100).in_air = true; } if (_root.game_diff_level >= 1) { _root.enemysAction12("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x + 253, this._y + 449, 99, 0, "stand", 100).in_air = true; _root.enemysAction12("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x + 403, this._y + 443, 99, 0, "stand", 100).in_air = true; _root.enemysAction12("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x + 528, this._y + 372, 99, 0, "stand", 100).in_air = true; }
Symbol 3497 MovieClip [stage1_bg] Frame 24
if (_root.game_diff_level == 0) { _root.blocksAction("\u5956\u52B1_\u6CB9\u6876", this._x + 281, this._y + 319, 2, 5, true, 10).dieEvents = function () { _root.add_weapon(this); }; _root.enemysAction12("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x + 362, this._y + 213, 99, 0, "stand", 100).in_air = true; _root.enemysAction12("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x + 533, this._y + 155, 99, 0, "stand", 100).in_air = true; var temp_mc1 = _root.enemysAction15("\u6EDA\u52A8_\u6CB9\u6876", this._x + 219, this._y + 324); var temp_mc2 = _root.enemysAction14("\u654C\u4EBA_\u6C49\u5978", this._x + 255, this._y + 324, 0, "stand", 100); temp_mc2.kick_things = temp_mc1; _root.enemysAction15("\u6EDA\u52A8_\u6CB9\u6876", this._x + 117, this._y + 397).move_me(1); _root.enemysAction15("\u6EDA\u52A8_\u6CB9\u6876", this._x + 219, this._y + 324).move_me(1); _root.hold_camera([temp_mc2], -4470); } if (_root.game_diff_level >= 1) { _root.blocksAction("\u5956\u52B1_\u6CB9\u6876", this._x + 281, this._y + 319, 2, 5, true, 10).dieEvents = function () { _root.add_weapon(this); }; _root.enemysAction12("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x + 362, this._y + 213, 99, 0, "stand", 100).in_air = true; _root.enemysAction31("\u654C\u4EBA_\u72D9\u51FB\u624B", this._x + 533, this._y + 155, "crouch", 100).in_air = true; var temp_mc1 = _root.enemysAction15("\u6EDA\u52A8_\u6CB9\u6876", this._x + 219, this._y + 324); var temp_mc2 = _root.enemysAction14("\u654C\u4EBA_\u6C49\u5978", this._x + 255, this._y + 324, 0, "stand", 100); temp_mc2.kick_things = temp_mc1; _root.enemysAction15("\u6EDA\u52A8_\u6CB9\u6876", this._x + 117, this._y + 397).move_me(1); _root.enemysAction15("\u6EDA\u52A8_\u6CB9\u6876", this._x + 219, this._y + 324).move_me(1); _root.hold_camera([temp_mc2], -4470); }
Symbol 3497 MovieClip [stage1_bg] Frame 25
if (_root.game_diff_level == 0) { _root.blocksAction("\u5956\u52B1_\u6CB9\u6876", this._x + 272, this._y + 550, 2, 5, true, 10); _root.blocksAction("\u5956\u52B1_\u6CB9\u6876", this._x + 307, this._y + 541, 2, 5, true, 10).dieEvents = function () { _root.add_food(this, "food" + (random(6) + 1)); }; _root.enemysAction12("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x + 252, this._y + 490, 99, 0, "stand", 100).in_air = true; _root.enemysAction12("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x + 361, this._y + 445, 99, 0, "stand", 100).in_air = true; _root.enemysAction12("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x + 496, this._y + 370, 99, 0, "stand", 100).in_air = true; var temp_mc1 = _root.enemysAction15("\u6EDA\u52A8_\u6CB9\u6876", this._x + 227, this._y + 559); var temp_mc2 = _root.enemysAction14("\u654C\u4EBA_\u6C49\u5978", this._x + 259, this._y + 552, 0, "stand", 100); temp_mc2.kick_things = temp_mc1; _root.enemysAction15("\u6EDA\u52A8_\u6CB9\u6876", this._x + 83, this._y + 661).move_me(1); _root.enemysAction15("\u6EDA\u52A8_\u6CB9\u6876", this._x + 165, this._y + 635).move_me(1); _root.enemysAction15("\u6EDA\u52A8_\u6CB9\u6876", this._x + 227, this._y + 559).move_me(1); _root.hold_camera([temp_mc2], -5050); } if (_root.game_diff_level >= 1) { _root.blocksAction("\u5956\u52B1_\u6CB9\u6876", this._x + 272, this._y + 550, 2, 5, true, 10); _root.blocksAction("\u5956\u52B1_\u6CB9\u6876", this._x + 307, this._y + 541, 2, 5, true, 10).dieEvents = function () { _root.add_food(this, "food" + (random(6) + 1)); }; _root.enemysAction12("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x + 252, this._y + 490, 99, 0, "stand", 100).in_air = true; _root.enemysAction12("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x + 361, this._y + 445, 99, 0, "stand", 100).in_air = true; _root.enemysAction12("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x + 496, this._y + 370, 99, 0, "stand", 100).in_air = true; var temp_mc1 = _root.enemysAction15("\u6EDA\u52A8_\u6CB9\u6876", this._x + 227, this._y + 559); var temp_mc2 = _root.enemysAction14("\u654C\u4EBA_\u6C49\u5978", this._x + 259, this._y + 552, 0, "stand", 100); temp_mc2.kick_things = temp_mc1; _root.enemysAction15("\u6EDA\u52A8_\u6CB9\u6876", this._x + 83, this._y + 661).move_me(1); _root.enemysAction15("\u6EDA\u52A8_\u6CB9\u6876", this._x + 165, this._y + 635).move_me(1); _root.enemysAction15("\u6EDA\u52A8_\u6CB9\u6876", this._x + 227, this._y + 559).move_me(1); _root.hold_camera([temp_mc2], -5050); }
Symbol 3497 MovieClip [stage1_bg] Frame 26
if (_root.game_diff_level == 0) { _root.enemysAction17("\u654C\u4EBA_\u7889\u5821\u5C0F\u5175", 2, this._x + 248, this._y + 344, 10, 100); } if (_root.game_diff_level >= 1) { _root.enemysAction31("\u654C\u4EBA_\u72D9\u51FB\u624B", this._x + 262, this._y + 255, "grovel", 100); _root.enemysAction17("\u654C\u4EBA_\u7889\u5821\u5C0F\u5175", 2, this._x + 248, this._y + 344, 10, 100); }
Symbol 3497 MovieClip [stage1_bg] Frame 27
if (_root.game_diff_level == 0) { var enemy_mc1 = _root.blocksAction("\u5C0F\u6728\u5934\u623F\u5B50", this._x + 270, this._y + 320, 1, 50, false, 30); _root.hold_camera([enemy_mc1], -6230); enemy_mc1.dieEvents2 = function () { var _local3 = _root.enemysAction03("\u5FB7\u519B_\u5766\u514B1", this._x, this._y, 0, 1, 590, 1, 100); _local3.swapDepths(this); _root.hold_camera([_local3], -6230); _local3.dieEvents2 = function () { _root.add_weapon(this); }; }; } if (_root.game_diff_level >= 1) { var enemy_mc1 = _root.blocksAction("\u5C0F\u6728\u5934\u623F\u5B50", this._x + 270, this._y + 320, 1, 50, false, 30); _root.hold_camera([enemy_mc1], -6230); enemy_mc1.dieEvents2 = function () { var _local3 = _root.enemysAction03("\u5FB7\u519B_\u5766\u514B2", this._x, this._y, 0, 1, 590, 1, 100); _local3.swapDepths(this); var _local4 = _root.enemysAction23("\u654C\u4EBA_\u9A91\u5175", this._x + 320, this._y, 100); _root.hold_camera([_local3, _local4], -6230); _local3.dieEvents2 = function () { _root.add_weapon(this); }; }; }
Symbol 3497 MovieClip [stage1_bg] Frame 28
if (_root.game_diff_level == 0) { _root.blocksAction("\u5956\u52B1_\u6728\u7BB1\u5B50", this._x + 518, this._y + 425, 1, 5, false, 30); _root.blocksAction("\u9677\u9631\u76D6\u5B50", this._x + 95, this._y + 785, 1, 5, false, 5); _root.blocksAction("\u5956\u52B1_\u6CB9\u6876", this._x + 100, this._y + 721, 2, 5, true, 10); } if (_root.game_diff_level >= 1) { _root.blocksAction("\u5956\u52B1_\u6728\u7BB1\u5B50", this._x + 518, this._y + 425, 1, 5, false, 30); _root.blocksAction("\u9677\u9631\u76D6\u5B50", this._x + 95, this._y + 785, 1, 5, false, 5); _root.blocksAction("\u5956\u52B1_\u6CB9\u6876", this._x + 100, this._y + 721, 2, 5, true, 10); }
Symbol 3497 MovieClip [stage1_bg] Frame 29
if (_root.game_diff_level == 0) { _root.blocksAction("\u5956\u52B1_\u6728\u7BB1\u5B50", this._x + 59, this._y + 748, 1, 5, false, 30); _root.blocksAction("\u5956\u52B1_\u6728\u7BB1\u5B50", this._x + 219, this._y + 631, 1, 5, false, 30).dieEvents = function () { _root.add_food(this, "food" + (random(6) + 1)); }; _root.blocksAction("\u5956\u52B1_\u6728\u7BB1\u5B50", this._x + 310, this._y + 538, 1, 5, false, 30); _root.blocksAction("\u5956\u52B1_\u6728\u7BB1\u5B50", this._x + 461, this._y + 423, 1, 5, false, 30); _root.enemysAction16("\u63A8\u8F66_\u8F66", this._x + 74, this._y + 935).move_me(); _root.enemysAction16("\u63A8\u8F66_\u8F66", this._x + 312, this._y + 769).move_me(); _root.enemysAction16("\u63A8\u8F66_\u8F66", this._x + 462, this._y + 671).move_me(); } if (_root.game_diff_level >= 1) { _root.blocksAction("\u5956\u52B1_\u6728\u7BB1\u5B50", this._x + 59, this._y + 748, 1, 5, false, 30); _root.blocksAction("\u5956\u52B1_\u6728\u7BB1\u5B50", this._x + 219, this._y + 631, 1, 5, false, 30).dieEvents = function () { _root.add_food(this, "food" + (random(6) + 1)); }; _root.blocksAction("\u5956\u52B1_\u6728\u7BB1\u5B50", this._x + 310, this._y + 538, 1, 5, false, 30); _root.blocksAction("\u5956\u52B1_\u6728\u7BB1\u5B50", this._x + 461, this._y + 423, 1, 5, false, 30); _root.enemysAction16("\u63A8\u8F66_\u8F66", this._x + 74, this._y + 935).move_me(); _root.enemysAction16("\u63A8\u8F66_\u8F66", this._x + 312, this._y + 769).move_me(); _root.enemysAction16("\u63A8\u8F66_\u8F66", this._x + 462, this._y + 671).move_me(); }
Symbol 3497 MovieClip [stage1_bg] Frame 30
if (_root.game_diff_level == 0) { _root.blocksAction("\u5956\u52B1_\u6728\u7BB1\u5B50", this._x + 59, this._y + 748, 1, 5, false, 30); _root.blocksAction("\u5956\u52B1_\u6728\u7BB1\u5B50", this._x + 219, this._y + 631, 1, 5, false, 30); _root.blocksAction("\u5956\u52B1_\u6728\u7BB1\u5B50", this._x + 310, this._y + 538, 1, 5, false, 30).dieEvents = function () { _root.add_weapon(this); }; _root.blocksAction("\u5956\u52B1_\u6728\u7BB1\u5B50", this._x + 477, this._y + 472, 1, 5, false, 30); _root.enemysAction16("\u63A8\u8F66_\u8F66", this._x + 106, this._y + 912).move_me(); _root.enemysAction16("\u63A8\u8F66_\u8F66", this._x + 220, this._y + 833).move_me(); _root.enemysAction16("\u63A8\u8F66_\u8F66", this._x + 444, this._y + 681).move_me(); _root.enemysAction16("\u63A8\u8F66_\u8F66", this._x + 541, this._y + 621).move_me(); } if (_root.game_diff_level >= 1) { _root.blocksAction("\u5956\u52B1_\u6728\u7BB1\u5B50", this._x + 59, this._y + 748, 1, 5, false, 30); _root.blocksAction("\u5956\u52B1_\u6728\u7BB1\u5B50", this._x + 219, this._y + 631, 1, 5, false, 30); _root.blocksAction("\u5956\u52B1_\u6728\u7BB1\u5B50", this._x + 310, this._y + 538, 1, 5, false, 30).dieEvents = function () { _root.add_weapon(this); }; _root.blocksAction("\u5956\u52B1_\u6728\u7BB1\u5B50", this._x + 477, this._y + 472, 1, 5, false, 30); _root.enemysAction16("\u63A8\u8F66_\u8F66", this._x + 106, this._y + 912).move_me(); _root.enemysAction16("\u63A8\u8F66_\u8F66", this._x + 220, this._y + 833).move_me(); _root.enemysAction16("\u63A8\u8F66_\u8F66", this._x + 444, this._y + 681).move_me(); _root.enemysAction16("\u63A8\u8F66_\u8F66", this._x + 541, this._y + 621).move_me(); }
Symbol 3497 MovieClip [stage1_bg] Frame 31
if (_root.game_diff_level == 0) { _root.enemysAction16("\u63A8\u8F66_\u8F66", this._x + 50, this._y + 551).move_me(); _root.enemysAction16("\u63A8\u8F66_\u8F66", this._x + 183, this._y + 455).move_me(); _root.enemysAction16("\u63A8\u8F66_\u8F66", this._x + 560, this._y + 321).move_me(); var temp_mc1 = _root.enemysAction16("\u63A8\u8F66_\u8F66", this._x + 450, this._y + 320); temp_mc1.dieEvents = function () { _root.add_weapon(this); }; var temp_mc2 = _root.enemysAction14("\u654C\u4EBA_\u6C49\u5978", this._x + 500, this._y + 321, 0, "stand", 100); temp_mc2.kick_things = temp_mc1; _root.hold_camera([temp_mc2], -8900); } if (_root.game_diff_level >= 1) { _root.enemysAction16("\u63A8\u8F66_\u8F66", this._x + 50, this._y + 551).move_me(); _root.enemysAction16("\u63A8\u8F66_\u8F66", this._x + 183, this._y + 455).move_me(); _root.enemysAction16("\u63A8\u8F66_\u8F66", this._x + 560, this._y + 321).move_me(); var temp_mc1 = _root.enemysAction16("\u63A8\u8F66_\u8F66", this._x + 450, this._y + 320); temp_mc1.dieEvents = function () { _root.add_weapon(this); }; var temp_mc2 = _root.enemysAction14("\u654C\u4EBA_\u6C49\u5978", this._x + 500, this._y + 321, 0, "stand", 100); temp_mc2.kick_things = temp_mc1; _root.hold_camera([temp_mc2], -8900); }
Symbol 3497 MovieClip [stage1_bg] Frame 32
if (_root.game_diff_level == 0) { _root.enemysAction16("\u63A8\u8F66_\u8F66", this._x + 100, this._y + 320); _root.enemysAction16("\u63A8\u8F66_\u8F66", this._x + 500, this._y + 320); _root.enemysAction12("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x + 230, this._y + 320, 5, 55, "stand", -100); _root.enemysAction12("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x + 290, this._y + 320, 5, 53, "stand", -100); _root.enemysAction12("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x + 330, this._y + 320, 5, 53, "stand", 100); _root.enemysAction12("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x + 380, this._y + 320, 5, 55, "stand", 100); } if (_root.game_diff_level >= 1) { _root.enemysAction16("\u63A8\u8F66_\u8F66", this._x + 100, this._y + 320); _root.enemysAction16("\u63A8\u8F66_\u8F66", this._x + 500, this._y + 320); _root.enemysAction12("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x + 230, this._y + 320, 5, 55, "stand", -100); _root.enemysAction12("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x + 290, this._y + 320, 5, 53, "stand", -100); _root.enemysAction12("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x + 330, this._y + 320, 5, 53, "stand", 100); _root.enemysAction12("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x + 380, this._y + 320, 5, 55, "stand", 100); }
Symbol 3497 MovieClip [stage1_bg] Frame 33
if (_root.game_diff_level == 0) { _root.enemysAction16("\u63A8\u8F66_\u8F66", this._x + 235, this._y + 320).dieEvents = function () { _root.add_food(this, "food" + (random(6) + 1)); }; var enemy_mc1 = _root.blocksAction("\u5C0F\u6728\u5934\u623F\u5B50", this._x + 120, this._y + 320, 1, 50, false, 30); _root.hold_camera([enemy_mc1], -9750); enemy_mc1.dieEvents2 = function () { var _local3 = _root.enemysAction18("\u654C\u4EBA_\u65E5\u672C\u6B66\u58EB\u519B\u5B98", this._x, this._y, 1, 100); _local3.swapDepths(this); _root.hold_camera([_local3], -9750); }; } if (_root.game_diff_level >= 1) { _root.enemysAction16("\u63A8\u8F66_\u8F66", this._x + 235, this._y + 320).dieEvents = function () { _root.add_food(this, "food" + (random(6) + 1)); }; var enemy_mc1 = _root.blocksAction("\u5C0F\u6728\u5934\u623F\u5B50", this._x + 120, this._y + 320, 1, 50, false, 30); _root.hold_camera([enemy_mc1], -9750); enemy_mc1.dieEvents2 = function () { var _local3 = _root.enemysAction18("\u654C\u4EBA_\u65E5\u672C\u6B66\u58EB\u519B\u5B98", this._x - 20, this._y, 2, 100); _local3.swapDepths(this); var _local4 = _root.enemysAction18("\u654C\u4EBA_\u65E5\u672C\u6B66\u58EB\u519B\u5B98", this._x + 20, this._y, 2, 100); _local4.swapDepths(this); _root.hold_camera([_local3, _local4], -9750); }; }
Symbol 3497 MovieClip [stage1_bg] Frame 34
if (_root.game_diff_level == 0) { _root.enemysAction13("\u654C\u4EBA_\u8FD0\u8F93\u5361\u8F66", this._x + 300, this._y + 318, false).body.stop(); _root.enemysAction13("\u654C\u4EBA_\u8FD0\u8F93\u5361\u8F66", this._x + 490, this._y + 318, false).body.stop(); _root.blocksAction("\u5956\u52B1_\u6728\u7BB1\u5B50", this._x + 557, this._y + 280, 1, 5, false, 30); _root.blocksAction("\u5956\u52B1_\u6728\u7BB1\u5B50", this._x + 519, this._y + 280, 1, 5, false, 30); _root.blocksAction("\u5956\u52B1_\u6728\u7BB1\u5B50", this._x + 481, this._y + 280, 1, 5, false, 30); _root.blocksAction("\u5956\u52B1_\u6728\u7BB1\u5B50", this._x + 366, this._y + 280, 1, 5, false, 30); _root.blocksAction("\u5956\u52B1_\u6728\u7BB1\u5B50", this._x + 328, this._y + 280, 1, 5, false, 30); _root.blocksAction("\u5956\u52B1_\u6728\u7BB1\u5B50", this._x + 291, this._y + 280, 1, 5, false, 30).dieEvents = function () { _root.add_weapon(this); }; } if (_root.game_diff_level >= 1) { _root.enemysAction13("\u654C\u4EBA_\u8FD0\u8F93\u5361\u8F66", this._x + 300, this._y + 318, false).body.stop(); _root.enemysAction13("\u654C\u4EBA_\u8FD0\u8F93\u5361\u8F66", this._x + 490, this._y + 318, false).body.stop(); _root.blocksAction("\u5956\u52B1_\u6728\u7BB1\u5B50", this._x + 557, this._y + 280, 1, 5, false, 30); _root.blocksAction("\u5956\u52B1_\u6728\u7BB1\u5B50", this._x + 519, this._y + 280, 1, 5, false, 30); _root.blocksAction("\u5956\u52B1_\u6728\u7BB1\u5B50", this._x + 481, this._y + 280, 1, 5, false, 30); _root.blocksAction("\u5956\u52B1_\u6728\u7BB1\u5B50", this._x + 366, this._y + 280, 1, 5, false, 30); _root.blocksAction("\u5956\u52B1_\u6728\u7BB1\u5B50", this._x + 328, this._y + 280, 1, 5, false, 30); _root.blocksAction("\u5956\u52B1_\u6728\u7BB1\u5B50", this._x + 291, this._y + 280, 1, 5, false, 30).dieEvents = function () { _root.add_weapon(this); }; }
Symbol 3497 MovieClip [stage1_bg] Frame 36
if (_root.game_diff_level == 0) { _root.blocksAction("\u5956\u52B1_\u6CB9\u6876", this._x + 60, this._y + 319, 2, 5, true, 10); _root.blocksAction("\u5956\u52B1_\u6CB9\u6876", this._x + 100, this._y + 319, 2, 5, true, 10).dieEvents = function () { _root.add_food(this, "food" + (random(6) + 1)); }; _root.blocksAction("\u5956\u52B1_\u6CB9\u6876", this._x + 190, this._y + 319, 2, 5, true, 10); _root.blocksAction("\u5956\u52B1_\u6CB9\u6876", this._x + 230, this._y + 319, 2, 5, true, 10); var enemy_mc1 = _root.enemysAction23("\u654C\u4EBA_\u9A91\u5175", this._x + 50, this._y + 320, 100); var enemy_mc2 = _root.enemysAction23("\u654C\u4EBA_\u9A91\u5175", this._x - 680, this._y + 320, -100); _root.hold_camera([enemy_mc1, enemy_mc2], -11195); _root.scene_end_arrow(this, 1, 544, 200); } if (_root.game_diff_level >= 1) { _root.blocksAction("\u5956\u52B1_\u6CB9\u6876", this._x + 60, this._y + 319, 2, 5, true, 10); _root.blocksAction("\u5956\u52B1_\u6CB9\u6876", this._x + 100, this._y + 319, 2, 5, true, 10).dieEvents = function () { _root.add_food(this, "food" + (random(6) + 1)); }; _root.blocksAction("\u5956\u52B1_\u6CB9\u6876", this._x + 190, this._y + 319, 2, 5, true, 10); _root.blocksAction("\u5956\u52B1_\u6CB9\u6876", this._x + 230, this._y + 319, 2, 5, true, 10); var enemy_mc1 = _root.enemysAction03("\u5FB7\u519B_\u5766\u514B1", this._x + 50, this._y + 320, 1, 1, 510, 1, 100); var enemy_mc2 = _root.enemysAction03("\u5FB7\u519B_\u5766\u514B1", this._x - 680, this._y + 320, 1, 1, 80, 1, -100); _root.hold_camera([enemy_mc1, enemy_mc2], -11195); _root.scene_end_arrow(this, 1, 544, 200); }
Symbol 3497 MovieClip [stage1_bg] Frame 37
if (_root.game_diff_level == 0) { _root.play_music("bgm1_3", true); _root.player_min_x = 50; _root.enemysAction16("\u63A8\u8F66_\u8F66", this._x + 419, this._y + 298).dieEvents = function () { _root.add_food(this, "food" + (random(6) + 1)); }; _root.enemysAction16("\u63A8\u8F66_\u8F66", this._x + 523, this._y + 298).dieEvents = function () { _root.add_weapon(this); }; _root.enemysAction12("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x + 278, this._y + 298, 99, 53, "stand", -100); _root.enemysAction12("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x + 325, this._y + 298, 99, 54, "stand", 100); } if (_root.game_diff_level >= 1) { _root.play_music("bgm1_3", true); _root.player_min_x = 50; _root.enemysAction16("\u63A8\u8F66_\u8F66", this._x + 419, this._y + 298).dieEvents = function () { _root.add_food(this, "food" + (random(6) + 1)); }; _root.enemysAction16("\u63A8\u8F66_\u8F66", this._x + 523, this._y + 298).dieEvents = function () { _root.add_weapon(this); }; _root.enemysAction12("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x + 278, this._y + 298, 99, 1, "stand", -100); _root.enemysAction12("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x + 325, this._y + 298, 99, 1, "stand", 100); }
Symbol 3497 MovieClip [stage1_bg] Frame 39
if (_root.game_diff_level == 0) { _root.enemysAction19("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x + 113, this._y + 398, 100); _root.enemysAction19("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x + 197, this._y + 393, 100); _root.enemysAction19("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x + 247, this._y + 395, 100); _root.enemysAction19("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x + 363, this._y + 436, 100); _root.enemysAction19("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x + 538, this._y + 484, 100); } if (_root.game_diff_level >= 1) { _root.enemysAction19("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x + 113, this._y + 398, 100); _root.enemysAction19("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x + 197, this._y + 393, 100); _root.enemysAction19("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x + 247, this._y + 395, 100); _root.enemysAction19("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x + 363, this._y + 436, 100); _root.enemysAction19("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x + 538, this._y + 484, 100); }
Symbol 3497 MovieClip [stage1_bg] Frame 40
if (_root.game_diff_level == 0) { _root.enemysAction19("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x + 80, this._y + 547, 100); _root.enemysAction19("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x + 169, this._y + 559, 100); _root.enemysAction19("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x + 240, this._y + 579, 100); _root.enemysAction19("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x + 383, this._y + 628, 100); _root.enemysAction19("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x + 483, this._y + 674, 100); } if (_root.game_diff_level >= 1) { _root.enemysAction19("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x + 80, this._y + 547, 100); _root.enemysAction19("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x + 169, this._y + 559, 100); _root.enemysAction19("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x + 240, this._y + 579, 100); _root.enemysAction19("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x + 383, this._y + 628, 100); _root.enemysAction19("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x + 483, this._y + 674, 100); }
Symbol 3497 MovieClip [stage1_bg] Frame 41
if (_root.game_diff_level == 0) { _root.add_creatures_08(this._x + 465, this._y + 555, 100); _root.enemysAction19("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x + 113, this._y + 378, 100); _root.enemysAction19("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x + 197, this._y + 373, 100); _root.enemysAction19("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x + 247, this._y + 375, 100); _root.enemysAction19("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x + 363, this._y + 416, 100); _root.enemysAction19("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x + 538, this._y + 464, 100); } if (_root.game_diff_level >= 1) { _root.add_creatures_08(this._x + 465, this._y + 555, 100); _root.enemysAction19("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x + 113, this._y + 378, 100); _root.enemysAction19("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x + 197, this._y + 373, 100); _root.enemysAction19("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x + 247, this._y + 375, 100); _root.enemysAction19("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x + 363, this._y + 416, 100); _root.enemysAction19("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x + 538, this._y + 464, 100); }
Symbol 3497 MovieClip [stage1_bg] Frame 42
if (_root.game_diff_level == 0) { _root.blocksAction("\u969C\u788D_\u6C99\u888B", this._x + 444, this._y + 724, -1, 0, false, 0).enemy_type = 3; _root.blocksAction("\u5956\u52B1_\u6CB9\u6876", this._x + 580, this._y + 724, 2, 5, true, 10).dieEvents = function () { _root.add_food(this, "food" + (random(6) + 1)); }; _root.enemysAction12("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x + 480, this._y + 725, 99, 0, "crouch", 100); _root.enemysAction12("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x + 520, this._y + 725, 99, 0, "stand", 100); _root.enemysAction12("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x + 550, this._y + 725, 99, 0, "grovel", 100); } if (_root.game_diff_level >= 1) { _root.blocksAction("\u969C\u788D_\u6C99\u888B", this._x + 444, this._y + 724, -1, 0, false, 0).enemy_type = 3; _root.blocksAction("\u5956\u52B1_\u6CB9\u6876", this._x + 580, this._y + 724, 2, 5, true, 10).dieEvents = function () { _root.add_food(this, "food" + (random(6) + 1)); }; _root.enemysAction12("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x + 480, this._y + 725, 99, 0, "crouch", 100); _root.enemysAction12("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x + 520, this._y + 725, 99, 0, "stand", 100); _root.enemysAction12("\u654C\u4EBA_\u6B65\u67AA\u5175", this._x + 550, this._y + 725, 99, 0, "grovel", 100); }
Symbol 3497 MovieClip [stage1_bg] Frame 43
if (_root.game_diff_level == 0) { _root.enemysAction13("\u654C\u4EBA_\u8FD0\u8F93\u5361\u8F66", this._x + 150, this._y + 374, false).body.stop(); _root.enemysAction13("\u654C\u4EBA_\u8FD0\u8F93\u5361\u8F66", this._x + 490, this._y + 374, false).body.stop(); _root.blocksAction("\u5956\u52B1_\u6728\u7BB1\u5B50", this._x + 557, this._y + 336, 1, 5, false, 30); _root.blocksAction("\u5956\u52B1_\u6728\u7BB1\u5B50", this._x + 519, this._y + 336, 1, 5, false, 30); _root.blocksAction("\u5956\u52B1_\u6728\u7BB1\u5B50", this._x + 481, this._y + 336, 1, 5, false, 30).dieEvents = function () { _root.add_food(this, "food" + (random(6) + 1)); }; _root.blocksAction("\u5956\u52B1_\u6728\u7BB1\u5B50", this._x + 216, this._y + 336, 1, 5, false, 30); _root.blocksAction("\u5956\u52B1_\u6728\u7BB1\u5B50", this._x + 178, this._y + 336, 1, 5, false, 30); _root.blocksAction("\u5956\u52B1_\u6728\u7BB1\u5B50", this._x + 141, this._y + 336, 1, 5, false, 30).dieEvents = function () { _root.add_weapon(this); }; var enemy_mc1 = _root.enemysAction14("\u654C\u4EBA_\u6C49\u5978", this._x + 240, this._y + 374, 1, "stand", 100); var enemy_mc2 = _root.enemysAction14("\u654C\u4EBA_\u6C49\u5978", this._x + 350, this._y + 374, 1, "stand", 100); _root.hold_camera([enemy_mc1, enemy_mc2], -3330); } if (_root.game_diff_level >= 1) { _root.enemysAction13("\u654C\u4EBA_\u8FD0\u8F93\u5361\u8F66", this._x + 150, this._y + 374, false).body.stop(); _root.enemysAction13("\u654C\u4EBA_\u8FD0\u8F93\u5361\u8F66", this._x + 490, this._y + 374, false).body.stop(); _root.blocksAction("\u5956\u52B1_\u6728\u7BB1\u5B50", this._x + 557, this._y + 336, 1, 5, false, 30); _root.blocksAction("\u5956\u52B1_\u6728\u7BB1\u5B50", this._x + 519, this._y + 336, 1, 5, false, 30); _root.blocksAction("\u5956\u52B1_\u6728\u7BB1\u5B50", this._x + 481, this._y + 336, 1, 5, false, 30).dieEvents = function () { _root.add_food(this, "food" + (random(6) + 1)); }; _root.blocksAction("\u5956\u52B1_\u6728\u7BB1\u5B50", this._x + 216, this._y + 336, 1, 5, false, 30); _root.blocksAction("\u5956\u52B1_\u6728\u7BB1\u5B50", this._x + 178, this._y + 336, 1, 5, false, 30); _root.blocksAction("\u5956\u52B1_\u6728\u7BB1\u5B50", this._x + 141, this._y + 336, 1, 5, false, 30).dieEvents = function () { _root.add_weapon(this); }; var enemy_mc1 = _root.enemysAction14("\u654C\u4EBA_\u6C49\u5978", this._x + 240, this._y + 374, 1, "stand", 100); var enemy_mc2 = _root.enemysAction14("\u654C\u4EBA_\u6C49\u5978", this._x + 350, this._y + 374, 1, "stand", 100); var enemy_mc3 = _root.enemysAction14("\u654C\u4EBA_\u6C49\u5978", this._x + 460, this._y + 374, 1, "stand", 100); _root.hold_camera([enemy_mc1, enemy_mc2, enemy_mc3], -3330); }
Symbol 3497 MovieClip [stage1_bg] Frame 44
if (_root.game_diff_level == 0) { var enemy_mc = _root.enemysAction20("\u654C\u4EBA_BOSS1", this._x + 770, this._y + 291); _root.add_enemy_boss_healthbar(enemy_mc, 1); enemy_mc.dieEvents = function () { var _local2 = _root.game_save_level_file(2); _root.kill_boss(_local2); }; } if (_root.game_diff_level >= 1) { var enemy_mc = _root.enemysAction20("\u654C\u4EBA_BOSS1", this._x + 770, this._y + 291); _root.add_enemy_boss_healthbar(enemy_mc, 1); enemy_mc.dieEvents = function () { var _local2 = _root.game_save_level_file(2); _root.kill_boss(_local2); }; }

Library Items

Symbol 1 GraphicUsed by:4
Symbol 2 ShapeTweeningUsed by:4
Symbol 3 GraphicUsed by:4 619
Symbol 4 MovieClipUses:1 2 3Used by:Timeline
Symbol 5 FontUsed by:6
Symbol 6 EditableTextUses:5Used by:Timeline
Symbol 7 FontUsed by:8 368 369
Symbol 8 TextUses:7Used by:113
Symbol 9 Sound [OP]Used by:113
Symbol 10 Sound [bgm_win]Used by:113
Symbol 11 Sound [bgm_lose]Used by:113
Symbol 12 Sound [弓攻击1]Used by:113
Symbol 13 Sound [弓攻击2]Used by:113
Symbol 14 Sound [机枪1]Used by:113
Symbol 15 Sound [机枪2]Used by:113
Symbol 16 Sound [机枪3]Used by:113
Symbol 17 Sound [机枪4]Used by:113
Symbol 18 Sound [机枪5]Used by:113
Symbol 19 Sound [机枪6]Used by:113
Symbol 20 Sound [机枪7]Used by:113
Symbol 21 Sound [机枪8]Used by:113
Symbol 22 Sound [空子弹]Used by:113
Symbol 23 Sound [轻型枪械1]Used by:113
Symbol 24 Sound [轻型枪械2]Used by:113
Symbol 25 Sound [轻型枪械3]Used by:113
Symbol 26 Sound [轻型枪械4]Used by:113
Symbol 27 Sound [扔手雷]Used by:113
Symbol 28 Sound [消音1]Used by:113
Symbol 29 Sound [消音2]Used by:113
Symbol 30 Sound [消音3]Used by:113
Symbol 31 Sound [消音4]Used by:113
Symbol 32 Sound [小刀出刀]Used by:113
Symbol 33 Sound [中弹1]Used by:113
Symbol 34 Sound [中弹2]Used by:113
Symbol 35 Sound [中型枪械1]Used by:113
Symbol 36 Sound [中型枪械2]Used by:113
Symbol 37 Sound [中型枪械3]Used by:113
Symbol 38 Sound [中型枪械4]Used by:113
Symbol 39 Sound [中型枪械5]Used by:113
Symbol 40 Sound [重型枪械1]Used by:113
Symbol 41 Sound [重型枪械2]Used by:113
Symbol 42 Sound [重型枪械3]Used by:113
Symbol 43 Sound [重型枪械4]Used by:113
Symbol 44 Sound [重型枪械5]Used by:113
Symbol 45 Sound [重型枪械6]Used by:113
Symbol 46 Sound [重型枪械7]Used by:113
Symbol 47 Sound [BOSS警报]Used by:113
Symbol 48 Sound [爆炸警报]Used by:113
Symbol 49 Sound [必杀音效1]Used by:113
Symbol 50 Sound [必杀音效2]Used by:113
Symbol 51 Sound [必杀音效3]Used by:113
Symbol 52 Sound [玻璃破碎]Used by:113
Symbol 53 Sound [补充弹药]Used by:113
Symbol 54 Sound [出水]Used by:113
Symbol 55 Sound [打击声音]Used by:113
Symbol 56 Sound [大爆炸]Used by:113
Symbol 57 Sound [大跳跃]Used by:113
Symbol 58 Sound [大象叫声]Used by:113
Symbol 59 Sound [导弹爆炸]Used by:113
Symbol 60 Sound [敌兵死亡01]Used by:113
Symbol 61 Sound [敌兵死亡02]Used by:113
Symbol 62 Sound [敌兵死亡03]Used by:113
Symbol 63 Sound [敌兵死亡04]Used by:113
Symbol 64 Sound [鳄鱼1]Used by:113
Symbol 65 Sound [飞机飞过]Used by:113
Symbol 66 Sound [飞机飞来]Used by:113
Symbol 67 Sound [飞机飞走]Used by:113
Symbol 68 Sound [飞机进入]Used by:113
Symbol 69 Sound [飞机跳出]Used by:113
Symbol 70 Sound [公鸡]Used by:113
Symbol 71 Sound [功夫_波动拳]Used by:113
Symbol 72 Sound [功夫_大笑]Used by:113
Symbol 73 Sound [功夫_升龙拳]Used by:113
Symbol 74 Sound [功夫_旋风腿]Used by:113
Symbol 75 Sound [轰炸机落弹]Used by:113
Symbol 76 Sound [火车1]Used by:113
Symbol 77 Sound [火车2]Used by:113
Symbol 78 Sound [火箭发射]Used by:113
Symbol 79 Sound [激光炮]Used by:113
Symbol 80 Sound [记分音效]Used by:113
Symbol 81 Sound [捡到分数]Used by:113
Symbol 82 Sound [卡车开动]Used by:113
Symbol 83 Sound [卡车刹车]Used by:113
Symbol 84 Sound [砍刀]Used by:113
Symbol 85 Sound [落水]Used by:113
Symbol 86 Sound [马声音1]Used by:113
Symbol 87 Sound [马声音2]Used by:113
Symbol 88 Sound [木箱破碎]Used by:113
Symbol 89 Sound [士兵受惊]Used by:113
Symbol 90 Sound [手雷爆炸]Used by:113
Symbol 91 Sound [手枪上子弹]Used by:113
Symbol 92 Sound [坦克射击]Used by:113
Symbol 93 Sound [坦克运行]Used by:113
Symbol 94 Sound [藤条]Used by:113
Symbol 95 Sound [蚊虫1]Used by:113
Symbol 96 Sound [蚊虫2]Used by:113
Symbol 97 Sound [吸血草_攻击]Used by:113
Symbol 98 Sound [吸血草_死亡]Used by:113
Symbol 99 Sound [小刀01]Used by:113
Symbol 100 Sound [小刀02]Used by:113
Symbol 101 Sound [小刀03]Used by:113
Symbol 102 Sound [小刀04]Used by:113
Symbol 103 Sound [小鬼_长老_死亡]Used by:113
Symbol 104 Sound [小鬼_吹箭]Used by:113
Symbol 105 Sound [小鬼_攻击]Used by:113
Symbol 106 Sound [小鬼_死亡]Used by:113
Symbol 107 Sound [小鬼_站立]Used by:113
Symbol 108 Sound [栅栏开启]Used by:113
Symbol 109 Sound [直升飞机]Used by:113
Symbol 110 Sound [中毒]Used by:113
Symbol 111 Sound [主角死亡1]Used by:113
Symbol 112 Sound [主角死亡2]Used by:113
Symbol 113 MovieClipUses:8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112Used by:Timeline
Symbol 114 BitmapUsed by:115
Symbol 115 GraphicUses:114Used by:126
Symbol 116 BitmapUsed by:117
Symbol 117 GraphicUses:116Used by:126 2035
Symbol 118 BitmapUsed by:119
Symbol 119 GraphicUses:118Used by:126 2035
Symbol 120 BitmapUsed by:121
Symbol 121 GraphicUses:120Used by:126 2035
Symbol 122 BitmapUsed by:123
Symbol 123 GraphicUses:122Used by:126 2035
Symbol 124 BitmapUsed by:125
Symbol 125 GraphicUses:124Used by:126 2035
Symbol 126 MovieClipUses:115 117 119 121 123 125Used by:2032
Symbol 127 BitmapUsed by:129 2025
Symbol 128 BitmapUsed by:129 2028
Symbol 129 GraphicUses:127 128Used by:2032
Symbol 130 BitmapUsed by:132 198 380
Symbol 131 BitmapUsed by:132
Symbol 132 GraphicUses:130 131Used by:136
Symbol 133 BitmapUsed by:135 200 382
Symbol 134 BitmapUsed by:135
Symbol 135 GraphicUses:133 134Used by:136
Symbol 136 ButtonUses:132 135Used by:2032
Symbol 137 BitmapUsed by:138
Symbol 138 GraphicUses:137Used by:141
Symbol 139 BitmapUsed by:140
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Symbol 3288 GraphicUses:3287Used by:3289
Symbol 3289 MovieClip [前景_木门]Uses:3288Used by:3497
Symbol 3290 BitmapUsed by:3291 3292
Symbol 3291 GraphicUses:3290Used by:3293
Symbol 3292 GraphicUses:3290Used by:3293
Symbol 3293 MovieClip [障碍_木门]Uses:3291 1014 3292 1833Used by:3497
Symbol 3294 BitmapUsed by:3295
Symbol 3295 GraphicUses:3294Used by:3296
Symbol 3296 MovieClip [前景_芦苇]Uses:3295Used by:3497
Symbol 3297 BitmapUsed by:3302 3304 3309 3314
Symbol 3298 BitmapUsed by:3302 3304 3309 3313 3319
Symbol 3299 BitmapUsed by:3302 3304 3309 3313 3319
Symbol 3300 BitmapUsed by:3302 3304 3309 3313 3319
Symbol 3301 BitmapUsed by:3302 3308 3313
Symbol 3302 GraphicUses:3297 3298 3299 3300 3301Used by:3305
Symbol 3303 BitmapUsed by:3304 3319
Symbol 3304 GraphicUses:3297 3298 3299 3300 3303Used by:3305 3312
Symbol 3305 MovieClipUses:3302 3304Used by:3354
Symbol 3306 GraphicUsed by:3307
Symbol 3307 MovieClipUses:3306Used by:3354
Symbol 3308 GraphicUses:3301Used by:3312
Symbol 3309 GraphicUses:3297 3298 3299 3300Used by:3312
Symbol 3310 BitmapUsed by:3311
Symbol 3311 GraphicUses:3310Used by:3312
Symbol 3312 MovieClipUses:3308 3309 3311 3304Used by:3354
Symbol 3313 GraphicUses:3298 3299 3300 3301Used by:3354
Symbol 3314 GraphicUses:3297Used by:3354
Symbol 3315 BitmapUsed by:3316
Symbol 3316 GraphicUses:3315Used by:3354
Symbol 3317 BitmapUsed by:3318
Symbol 3318 GraphicUses:3317Used by:3354
Symbol 3319 GraphicUses:3298 3299 3300 3303Used by:3354
Symbol 3320 BitmapUsed by:3321
Symbol 3321 GraphicUses:3320Used by:3354
Symbol 3322 BitmapUsed by:3323
Symbol 3323 GraphicUses:3322Used by:3354
Symbol 3324 BitmapUsed by:3325
Symbol 3325 GraphicUses:3324Used by:3354
Symbol 3326 BitmapUsed by:3327
Symbol 3327 GraphicUses:3326Used by:3354
Symbol 3328 BitmapUsed by:3329
Symbol 3329 GraphicUses:3328Used by:3354
Symbol 3330 BitmapUsed by:3331
Symbol 3331 GraphicUses:3330Used by:3354
Symbol 3332 BitmapUsed by:3333
Symbol 3333 GraphicUses:3332Used by:3354
Symbol 3334 BitmapUsed by:3335
Symbol 3335 GraphicUses:3334Used by:3354
Symbol 3336 BitmapUsed by:3337
Symbol 3337 GraphicUses:3336Used by:3354
Symbol 3338 BitmapUsed by:3339
Symbol 3339 GraphicUses:3338Used by:3354
Symbol 3340 BitmapUsed by:3341
Symbol 3341 GraphicUses:3340Used by:3354
Symbol 3342 BitmapUsed by:3343
Symbol 3343 GraphicUses:3342Used by:3354
Symbol 3344 BitmapUsed by:3345
Symbol 3345 GraphicUses:3344Used by:3354
Symbol 3346 BitmapUsed by:3347
Symbol 3347 GraphicUses:3346Used by:3354
Symbol 3348 BitmapUsed by:3349
Symbol 3349 GraphicUses:3348Used by:3352
Symbol 3350 BitmapUsed by:3351
Symbol 3351 GraphicUses:3350Used by:3352
Symbol 3352 MovieClipUses:3349 3351Used by:3353
Symbol 3353 MovieClip [坦克_炮弹]Uses:3352 1841Used by:3354
Symbol 3354 MovieClip [德军_坦克1]Uses:3305 490 566 570 574 556 578 558 560 562 564 568 572 576 580 582 3307 3312 3313 3314 3316 2386 3318 3319 3321 3323 3325 3327 3329 3331 3333 3335 3337 3339 3341 1734 1736 1260 1738 1740 1262 1742 1744 1264 1746 1748 1266 1750 1752 1268 1754 1756 1270 1758 1760 1272 1762 1764 1274 3343 1766 1768 1276 1770 1772 1278 1774 1776 1280 1778 1780 1282 1782 1784 1284 1786 1788 1286 1790 1792 1288 1796 1798 1800 1881 3345 3347 1855 1857 1859 1861 1863 1865 1867 1869 1871 1873 1875 1877 1879 3353Used by:3497
Symbol 3355 BitmapUsed by:3356
Symbol 3356 GraphicUses:3355Used by:3365
Symbol 3357 BitmapUsed by:3358
Symbol 3358 GraphicUses:3357Used by:3365
Symbol 3359 BitmapUsed by:3360
Symbol 3360 GraphicUses:3359Used by:3365
Symbol 3361 BitmapUsed by:3362
Symbol 3362 GraphicUses:3361Used by:3365
Symbol 3363 BitmapUsed by:3364
Symbol 3364 GraphicUses:3363Used by:3365
Symbol 3365 MovieClipUses:3356 3358 3360 3362 3364Used by:3367
Symbol 3366 MovieClipUses:1734 1738 1742 1746 1750 1754 1758 1762 1766 1770 1774 1778 1782 1786 1790 1796 1798 1800 1881Used by:3367
Symbol 3367 MovieClip [推车_车]Uses:3365 1014 3366Used by:3497
Symbol 3368 BitmapUsed by:3369
Symbol 3369 GraphicUses:3368Used by:3376
Symbol 3370 BitmapUsed by:3371
Symbol 3371 GraphicUses:3370Used by:3376
Symbol 3372 BitmapUsed by:3373
Symbol 3373 GraphicUses:3372Used by:3376
Symbol 3374 BitmapUsed by:3375
Symbol 3375 GraphicUses:3374Used by:3376
Symbol 3376 MovieClipUses:3369 3371 3373 3375Used by:3377
Symbol 3377 MovieClip [滚动_油桶]Uses:3376 1014 1829 1289Used by:3497
Symbol 3378 BitmapUsed by:3379
Symbol 3379 GraphicUses:3378Used by:3380 3381
Symbol 3380 MovieClipUses:3379 1742 1744 1855 1746 1748 1857 1750 1752 1859 1754 1756 1861 1758 1760 1863 1762 1764 1865 1766 1768 1867 1770 1772 1869 1774 1776 1871 1778 1780 1873 1782 1784 1875 1786 1788 1877 1790 1792 1879 1796 1798 1800 1881Used by:3381
Symbol 3381 MovieClip [小木头房子]Uses:3379 1014 3380Used by:3497
Symbol 3382 GraphicUsed by:3383
Symbol 3383 MovieClip [敌人_碉堡小兵]Uses:3382 2332 1846 2404 2700 2741 2765 2846Used by:3497
Symbol 3384 BitmapUsed by:3385
Symbol 3385 GraphicUses:3384Used by:3390
Symbol 3386 BitmapUsed by:3387
Symbol 3387 GraphicUses:3386Used by:3390
Symbol 3388 BitmapUsed by:3389
Symbol 3389 GraphicUses:3388Used by:3390
Symbol 3390 MovieClipUses:3385 3387 3389Used by:3457 3458
Symbol 3391 BitmapUsed by:3392
Symbol 3392 GraphicUses:3391Used by:3458
Symbol 3393 BitmapUsed by:3394
Symbol 3394 GraphicUses:3393Used by:3403
Symbol 3395 BitmapUsed by:3396
Symbol 3396 GraphicUses:3395Used by:3403
Symbol 3397 BitmapUsed by:3398
Symbol 3398 GraphicUses:3397Used by:3403
Symbol 3399 BitmapUsed by:3400
Symbol 3400 GraphicUses:3399Used by:3403
Symbol 3401 BitmapUsed by:3402
Symbol 3402 GraphicUses:3401Used by:3403 3436
Symbol 3403 MovieClipUses:3394 3396 3398 2386 3400 3402Used by:3458
Symbol 3404 BitmapUsed by:3405
Symbol 3405 GraphicUses:3404Used by:3428 3429
Symbol 3406 BitmapUsed by:3407
Symbol 3407 GraphicUses:3406Used by:3428
Symbol 3408 BitmapUsed by:3409
Symbol 3409 GraphicUses:3408Used by:3428 3429
Symbol 3410 BitmapUsed by:3411
Symbol 3411 GraphicUses:3410Used by:3428
Symbol 3412 BitmapUsed by:3413
Symbol 3413 GraphicUses:3412Used by:3428 3429
Symbol 3414 BitmapUsed by:3415
Symbol 3415 GraphicUses:3414Used by:3428
Symbol 3416 BitmapUsed by:3417
Symbol 3417 GraphicUses:3416Used by:3428 3429
Symbol 3418 BitmapUsed by:3419
Symbol 3419 GraphicUses:3418Used by:3428
Symbol 3420 BitmapUsed by:3421
Symbol 3421 GraphicUses:3420Used by:3428 3429
Symbol 3422 BitmapUsed by:3423
Symbol 3423 GraphicUses:3422Used by:3428
Symbol 3424 BitmapUsed by:3425
Symbol 3425 GraphicUses:3424Used by:3428 3429
Symbol 3426 BitmapUsed by:3427
Symbol 3427 GraphicUses:3426Used by:3428
Symbol 3428 MovieClipUses:3405 3407 1846 3409 3411 3413 3415 3417 3419 3421 3423 3425 3427Used by:3458
Symbol 3429 MovieClipUses:3405 3409 3413 3417 3421 3425Used by:3458
Symbol 3430 BitmapUsed by:3431
Symbol 3431 GraphicUses:3430Used by:3436
Symbol 3432 BitmapUsed by:3433
Symbol 3433 GraphicUses:3432Used by:3436
Symbol 3434 BitmapUsed by:3435
Symbol 3435 GraphicUses:3434Used by:3436
Symbol 3436 MovieClipUses:3431 3402 1846 3433 3435Used by:3458
Symbol 3437 BitmapUsed by:3438
Symbol 3438 GraphicUses:3437Used by:3457
Symbol 3439 BitmapUsed by:3440
Symbol 3440 GraphicUses:3439Used by:3457
Symbol 3441 BitmapUsed by:3442
Symbol 3442 GraphicUses:3441Used by:3457
Symbol 3443 BitmapUsed by:3444
Symbol 3444 GraphicUses:3443Used by:3457
Symbol 3445 BitmapUsed by:3446
Symbol 3446 GraphicUses:3445Used by:3457
Symbol 3447 BitmapUsed by:3448
Symbol 3448 GraphicUses:3447Used by:3457
Symbol 3449 BitmapUsed by:3450
Symbol 3450 GraphicUses:3449Used by:3457
Symbol 3451 BitmapUsed by:3452
Symbol 3452 GraphicUses:3451Used by:3457
Symbol 3453 BitmapUsed by:3454
Symbol 3454 GraphicUses:3453Used by:3457
Symbol 3455 BitmapUsed by:3456
Symbol 3456 GraphicUses:3455Used by:3457
Symbol 3457 MovieClipUses:3438 3440 3442 3444 3446 3448 3450 3452 3454 3456 3390Used by:3458
Symbol 3458 MovieClip [敌人_骑兵]Uses:3390 3392 1846 3403 3428 3429 3436 3457Used by:3497
Symbol 3459 GraphicUsed by:3466
Symbol 3460 GraphicUses:1823Used by:3466
Symbol 3461 GraphicUses:1823Used by:3466
Symbol 3462 BitmapUsed by:3463 3464 3465
Symbol 3463 GraphicUses:3462Used by:3466
Symbol 3464 GraphicUses:3462Used by:3466
Symbol 3465 GraphicUses:3462Used by:3466
Symbol 3466 MovieClipUses:1824 3459 3460 3461 566 570 2798 574 3463 3464 2800 578 3465Used by:3467
Symbol 3467 MovieClip [敌人_油桶士兵]Uses:1824 1014 3466 1829 1289Used by:3497
Symbol 3468 BitmapUsed by:3469
Symbol 3469 GraphicUses:3468Used by:3480 3481
Symbol 3470 BitmapUsed by:3471
Symbol 3471 GraphicUses:3470Used by:3480 3481
Symbol 3472 BitmapUsed by:3473
Symbol 3473 GraphicUses:3472Used by:3480
Symbol 3474 BitmapUsed by:3475
Symbol 3475 GraphicUses:3474Used by:3480
Symbol 3476 BitmapUsed by:3477
Symbol 3477 GraphicUses:3476Used by:3480
Symbol 3478 BitmapUsed by:3479
Symbol 3479 GraphicUses:3478Used by:3480
Symbol 3480 MovieClipUses:398 400 404 396 394 410 3469 3471 392 402 406 408 3473 3475 3477 3479Used by:3481
Symbol 3481 MovieClipUses:398 400 404 396 394 410 3469 3480 3471Used by:3493
Symbol 3482 BitmapUsed by:3483
Symbol 3483 GraphicUses:3482Used by:3493
Symbol 3484 BitmapUsed by:3485
Symbol 3485 GraphicUses:3484Used by:3486
Symbol 3486 MovieClipUses:3485Used by:3493
Symbol 3487 BitmapUsed by:3488
Symbol 3488 GraphicUses:3487Used by:3493
Symbol 3489 BitmapUsed by:3490
Symbol 3490 GraphicUses:3489Used by:3493
Symbol 3491 BitmapUsed by:3492
Symbol 3492 GraphicUses:3491Used by:3493
Symbol 3493 MovieClip [mission1_start]Uses:2300 3481 2302 2304 2306 2308 2310 2293 2295 2297 1256 3483 3486 3488 517 554 2313 2315 2317 2319 2321 2323 2325 2327 3490 3492Used by:3497
Symbol 3494 Sound [bgm1_1]Used by:3497
Symbol 3495 Sound [bgm1_2]Used by:3497
Symbol 3496 Sound [bgm1_3]Used by:3497
Symbol 3497 MovieClip [stage1_bg]Uses:2042 2044 2046 2048 2049 2051 2053 2055 2057 2059 2061 2063 2065 2067 2069 2071 2073 2075 2077 2079 2081 2083 2085 2087 2089 2093 2095 2097 2100 2102 2104 2108 2110 2113 2115 2116 2117 2118 2120 2122 2124 2128 2130 2131 2133 2134 2136 2138 2140 2142 2144 2146 2148 2149 2152 2154 2156 2158 2160 2162 2164 2166 2168 2170 2172 2174 2176 2178 2197 2228 2241 2246 2266 2291 2329 2736 2864 3088 3264 3281 1891 3286 3289 3293 3296 3354 3367 3377 3381 3383 3458 3467 3493 3494 3495 3496Used by:Timeline

Instance Names

"mcTempPreloader"Frame 1Symbol 4 MovieClip
"game_intro"Frame 26Symbol 2032 MovieClip [game_intro]
"loading"Frame 38Symbol 2040 MovieClip
"star"Symbol 180 MovieClip Frame 1Symbol 168 MovieClip
"my_name_txt"Symbol 180 MovieClip Frame 1Symbol 170 EditableText
"player"Symbol 180 MovieClip Frame 1Symbol 179 MovieClip
"mc"Symbol 181 MovieClip [save_file] Frame 1Symbol 180 MovieClip
"btn_new"Symbol 202 MovieClip Frame 1Symbol 186 Button
"btn_delete"Symbol 202 MovieClip Frame 1Symbol 191 Button
"btn_back"Symbol 202 MovieClip Frame 1Symbol 196 Button
"btn_next"Symbol 202 MovieClip Frame 1Symbol 201 Button
"mc"Symbol 268 MovieClip Frame 1Symbol 262 MovieClip
"sel"Symbol 268 MovieClip Frame 1Symbol 265 MovieClip
"btn1"Symbol 269 MovieClip Frame 1Symbol 268 MovieClip
"btn2"Symbol 269 MovieClip Frame 1Symbol 268 MovieClip
"btn3"Symbol 269 MovieClip Frame 1Symbol 268 MovieClip
"btn4"Symbol 269 MovieClip Frame 1Symbol 268 MovieClip
"btn5"Symbol 269 MovieClip Frame 1Symbol 268 MovieClip
"btn6"Symbol 269 MovieClip Frame 1Symbol 268 MovieClip
"btn7"Symbol 269 MovieClip Frame 1Symbol 268 MovieClip
"btn8"Symbol 269 MovieClip Frame 1Symbol 268 MovieClip
"btn9"Symbol 269 MovieClip Frame 1Symbol 268 MovieClip
"btn10"Symbol 269 MovieClip Frame 1Symbol 268 MovieClip
"btn11"Symbol 269 MovieClip Frame 1Symbol 268 MovieClip
"btn12"Symbol 269 MovieClip Frame 1Symbol 268 MovieClip
"mc"Symbol 373 MovieClip Frame 1Symbol 367 MovieClip
"name_txt"Symbol 373 MovieClip Frame 1Symbol 368 EditableText
"bullets_txt"Symbol 373 MovieClip Frame 1Symbol 369 EditableText
"my_new"Symbol 373 MovieClip Frame 1Symbol 372 MovieClip
"weapon1"Symbol 374 MovieClip Frame 1Symbol 373 MovieClip
"weapon2"Symbol 374 MovieClip Frame 1Symbol 373 MovieClip
"weapon3"Symbol 374 MovieClip Frame 1Symbol 373 MovieClip
"weapon4"Symbol 374 MovieClip Frame 1Symbol 373 MovieClip
"weapon5"Symbol 374 MovieClip Frame 1Symbol 373 MovieClip
"tab1"Symbol 378 MovieClip Frame 1Symbol 290 MovieClip
"tab2"Symbol 378 MovieClip Frame 1Symbol 290 MovieClip
"tab3"Symbol 378 MovieClip Frame 1Symbol 290 MovieClip
"tab4"Symbol 378 MovieClip Frame 1Symbol 290 MovieClip
"tab5"Symbol 378 MovieClip Frame 1Symbol 290 MovieClip
"tab6"Symbol 378 MovieClip Frame 1Symbol 290 MovieClip
"tab7"Symbol 378 MovieClip Frame 1Symbol 290 MovieClip
"tab8"Symbol 378 MovieClip Frame 1Symbol 290 MovieClip
"tab9"Symbol 378 MovieClip Frame 1Symbol 290 MovieClip
"weapons"Symbol 378 MovieClip Frame 1Symbol 374 MovieClip
"inven0"Symbol 378 MovieClip Frame 1Symbol 367 MovieClip
"inven1"Symbol 378 MovieClip Frame 1Symbol 367 MovieClip
"inven2"Symbol 378 MovieClip Frame 1Symbol 367 MovieClip
"inven3"Symbol 378 MovieClip Frame 1Symbol 367 MovieClip
"inven4"Symbol 378 MovieClip Frame 1Symbol 367 MovieClip
"inven5"Symbol 378 MovieClip Frame 1Symbol 367 MovieClip
"weapon_hint"Symbol 378 MovieClip Frame 1Symbol 377 MovieClip
"congrats_screen"Symbol 421 MovieClip Frame 146Symbol 414 MovieClip
"playagain_btn"Symbol 421 MovieClip Frame 146Symbol 417 MovieClip
"play_on_miniclip"Symbol 421 MovieClip Frame 146Symbol 420 MovieClip
"num10000000"Symbol 447 MovieClip Frame 1Symbol 446 MovieClip
"num1000000"Symbol 447 MovieClip Frame 1Symbol 446 MovieClip
"num100000"Symbol 447 MovieClip Frame 1Symbol 446 MovieClip
"num10000"Symbol 447 MovieClip Frame 1Symbol 446 MovieClip
"num1000"Symbol 447 MovieClip Frame 1Symbol 446 MovieClip
"num100"Symbol 447 MovieClip Frame 1Symbol 446 MovieClip
"num10"Symbol 447 MovieClip Frame 1Symbol 446 MovieClip
"num1"Symbol 447 MovieClip Frame 1Symbol 446 MovieClip
"scorepad"Symbol 450 MovieClip Frame 1Symbol 447 MovieClip
"w1"Symbol 485 MovieClip [NPC_直升飞机] Frame 1Symbol 480 MovieClip
"w2"Symbol 485 MovieClip [NPC_直升飞机] Frame 1Symbol 480 MovieClip
"g"Symbol 485 MovieClip [NPC_直升飞机] Frame 1Symbol 484 MovieClip
"player2"Symbol 583 MovieClip Frame 1Symbol 517 MovieClip
"player1"Symbol 583 MovieClip Frame 1Symbol 554 MovieClip
"bg"Symbol 615 MovieClip [game_msg_box] Frame 1Symbol 585 Button
"btn_ok"Symbol 615 MovieClip [game_msg_box] Frame 4Symbol 593 Button
"btn_cancel"Symbol 615 MovieClip [game_msg_box] Frame 4Symbol 598 Button
"new_name"Symbol 615 MovieClip [game_msg_box] Frame 4Symbol 599 EditableText
"player1"Symbol 615 MovieClip [game_msg_box] Frame 4Symbol 602 MovieClip
"player2"Symbol 615 MovieClip [game_msg_box] Frame 4Symbol 605 MovieClip
"bg"Symbol 615 MovieClip [game_msg_box] Frame 6Symbol 585 Button
"btn_ok"Symbol 615 MovieClip [game_msg_box] Frame 9Symbol 593 Button
"btn_cancel"Symbol 615 MovieClip [game_msg_box] Frame 9Symbol 598 Button
"bg"Symbol 615 MovieClip [game_msg_box] Frame 11Symbol 585 Button
"btn_ok"Symbol 615 MovieClip [game_msg_box] Frame 14Symbol 593 Button
"btn_never"Symbol 615 MovieClip [game_msg_box] Frame 14Symbol 614 Button
"killer"Symbol 843 MovieClip Frame 3Symbol 619 MovieClip
"mc"Symbol 846 MovieClip Frame 1Symbol 684 MovieClip
"mc"Symbol 846 MovieClip Frame 2Symbol 703 MovieClip
"mc"Symbol 846 MovieClip Frame 3Symbol 718 MovieClip
"mc"Symbol 846 MovieClip Frame 4Symbol 723 MovieClip
"mc"Symbol 846 MovieClip Frame 8Symbol 726 MovieClip
"mc"Symbol 846 MovieClip Frame 9Symbol 729 MovieClip
"mc"Symbol 846 MovieClip Frame 10Symbol 732 MovieClip
"mc"Symbol 846 MovieClip Frame 11Symbol 735 MovieClip
"mc"Symbol 846 MovieClip Frame 15Symbol 737 MovieClip
"mc"Symbol 846 MovieClip Frame 16Symbol 740 MovieClip
"mc"Symbol 846 MovieClip Frame 17Symbol 743 MovieClip
"mc"Symbol 846 MovieClip Frame 18Symbol 746 MovieClip
"mc"Symbol 846 MovieClip Frame 22Symbol 749 MovieClip
"mc"Symbol 846 MovieClip Frame 23Symbol 752 MovieClip
"mc"Symbol 846 MovieClip Frame 24Symbol 755 MovieClip
"mc"Symbol 846 MovieClip Frame 25Symbol 758 MovieClip
"mc"Symbol 846 MovieClip Frame 26Symbol 761 MovieClip
"mc"Symbol 846 MovieClip Frame 30Symbol 772 MovieClip
"mc"Symbol 846 MovieClip Frame 31Symbol 783 MovieClip
"mc"Symbol 846 MovieClip Frame 35Symbol 786 MovieClip
"mc"Symbol 846 MovieClip Frame 36Symbol 789 MovieClip
"mc"Symbol 846 MovieClip Frame 37Symbol 792 MovieClip
"mc"Symbol 846 MovieClip Frame 38Symbol 795 MovieClip
"mc"Symbol 846 MovieClip Frame 39Symbol 798 MovieClip
"mc"Symbol 846 MovieClip Frame 43Symbol 801 MovieClip
"mc"Symbol 846 MovieClip Frame 44Symbol 804 MovieClip
"mc"Symbol 846 MovieClip Frame 45Symbol 807 MovieClip
"mc"Symbol 846 MovieClip Frame 46Symbol 810 MovieClip
"mc"Symbol 846 MovieClip Frame 47Symbol 813 MovieClip
"mc"Symbol 846 MovieClip Frame 51Symbol 816 MovieClip
"mc"Symbol 846 MovieClip Frame 52Symbol 819 MovieClip
"mc"Symbol 846 MovieClip Frame 53Symbol 822 MovieClip
"mc"Symbol 846 MovieClip Frame 54Symbol 825 MovieClip
"mc"Symbol 846 MovieClip Frame 58Symbol 830 MovieClip
"mc"Symbol 846 MovieClip Frame 59Symbol 843 MovieClip
"mc"Symbol 846 MovieClip Frame 60Symbol 845 MovieClip
"l_arm"Symbol 875 MovieClip Frame 1Symbol 662 MovieClip
"r_arm"Symbol 875 MovieClip Frame 1Symbol 846 MovieClip
"clip"Symbol 939 MovieClip Frame 1Symbol 924 MovieClip
"mc"Symbol 982 MovieClip [主角_子弹0] Frame 2Symbol 950 MovieClip
"mc"Symbol 1013 MovieClip [主角_子弹1] Frame 2Symbol 1001 MovieClip
"g"Symbol 1041 MovieClip [主角_子弹3] Frame 1Symbol 1014 MovieClip
"num5"Symbol 1186 MovieClip Frame 1Symbol 1185 MovieClip
"num4"Symbol 1186 MovieClip Frame 4Symbol 1185 MovieClip
"num3"Symbol 1186 MovieClip Frame 7Symbol 1185 MovieClip
"num2"Symbol 1186 MovieClip Frame 10Symbol 1185 MovieClip
"num1"Symbol 1186 MovieClip Frame 13Symbol 1185 MovieClip
"items"Symbol 1189 MovieClip [各种奖励] Frame 7Symbol 1164 MovieClip
"b"Symbol 1189 MovieClip [各种奖励] Frame 27Symbol 1186 MovieClip
"mc"Symbol 1336 MovieClip [主角_子弹2] Frame 1Symbol 1335 MovieClip
"g"Symbol 1423 MovieClip [player1] Frame 1Symbol 619 MovieClip
"down"Symbol 1423 MovieClip [player1] Frame 1Symbol 659 MovieClip
"up"Symbol 1423 MovieClip [player1] Frame 1Symbol 875 MovieClip
"mc"Symbol 1423 MovieClip [player1] Frame 8Symbol 876 MovieClip
"mc"Symbol 1423 MovieClip [player1] Frame 14Symbol 895 MovieClip
"mc"Symbol 1423 MovieClip [player1] Frame 21Symbol 916 MovieClip
"mc"Symbol 1423 MovieClip [player1] Frame 28Symbol 939 MovieClip
"light"Symbol 1423 MovieClip [player1] Frame 35Symbol 1388 MovieClip [小刀砍金属_效果]
"killer"Symbol 1645 MovieClip Frame 3Symbol 619 MovieClip
"mc"Symbol 1647 MovieClip Frame 1Symbol 1486 MovieClip
"mc"Symbol 1647 MovieClip Frame 2Symbol 1509 MovieClip
"mc"Symbol 1647 MovieClip Frame 3Symbol 1524 MovieClip
"mc"Symbol 1647 MovieClip Frame 4Symbol 1529 MovieClip
"mc"Symbol 1647 MovieClip Frame 8Symbol 1532 MovieClip
"mc"Symbol 1647 MovieClip Frame 9Symbol 1535 MovieClip
"mc"Symbol 1647 MovieClip Frame 10Symbol 1538 MovieClip
"mc"Symbol 1647 MovieClip Frame 11Symbol 1541 MovieClip
"mc"Symbol 1647 MovieClip Frame 15Symbol 1543 MovieClip
"mc"Symbol 1647 MovieClip Frame 16Symbol 1546 MovieClip
"mc"Symbol 1647 MovieClip Frame 17Symbol 1549 MovieClip
"mc"Symbol 1647 MovieClip Frame 18Symbol 1552 MovieClip
"mc"Symbol 1647 MovieClip Frame 22Symbol 1555 MovieClip
"mc"Symbol 1647 MovieClip Frame 23Symbol 1558 MovieClip
"mc"Symbol 1647 MovieClip Frame 24Symbol 1561 MovieClip
"mc"Symbol 1647 MovieClip Frame 25Symbol 1564 MovieClip
"mc"Symbol 1647 MovieClip Frame 26Symbol 1567 MovieClip
"mc"Symbol 1647 MovieClip Frame 30Symbol 1578 MovieClip
"mc"Symbol 1647 MovieClip Frame 31Symbol 1589 MovieClip
"mc"Symbol 1647 MovieClip Frame 35Symbol 1592 MovieClip
"mc"Symbol 1647 MovieClip Frame 36Symbol 1595 MovieClip
"mc"Symbol 1647 MovieClip Frame 37Symbol 1598 MovieClip
"mc"Symbol 1647 MovieClip Frame 38Symbol 1601 MovieClip
"mc"Symbol 1647 MovieClip Frame 39Symbol 1604 MovieClip
"mc"Symbol 1647 MovieClip Frame 43Symbol 1607 MovieClip
"mc"Symbol 1647 MovieClip Frame 44Symbol 1610 MovieClip
"mc"Symbol 1647 MovieClip Frame 45Symbol 1613 MovieClip
"mc"Symbol 1647 MovieClip Frame 46Symbol 1616 MovieClip
"mc"Symbol 1647 MovieClip Frame 47Symbol 1619 MovieClip
"mc"Symbol 1647 MovieClip Frame 51Symbol 1622 MovieClip
"mc"Symbol 1647 MovieClip Frame 52Symbol 1625 MovieClip
"mc"Symbol 1647 MovieClip Frame 53Symbol 1628 MovieClip
"mc"Symbol 1647 MovieClip Frame 54Symbol 1631 MovieClip
"mc"Symbol 1647 MovieClip Frame 58Symbol 1636 MovieClip
"mc"Symbol 1647 MovieClip Frame 59Symbol 1645 MovieClip
"mc"Symbol 1647 MovieClip Frame 60Symbol 1646 MovieClip
"l_arm"Symbol 1675 MovieClip Frame 1Symbol 1466 MovieClip
"r_arm"Symbol 1675 MovieClip Frame 1Symbol 1647 MovieClip
"clip"Symbol 1720 MovieClip Frame 1Symbol 1719 MovieClip
"g"Symbol 1721 MovieClip [player2] Frame 1Symbol 619 MovieClip
"down"Symbol 1721 MovieClip [player2] Frame 1Symbol 1463 MovieClip
"up"Symbol 1721 MovieClip [player2] Frame 1Symbol 1675 MovieClip
"mc"Symbol 1721 MovieClip [player2] Frame 8Symbol 1676 MovieClip
"mc"Symbol 1721 MovieClip [player2] Frame 14Symbol 1695 MovieClip
"mc"Symbol 1721 MovieClip [player2] Frame 21Symbol 1712 MovieClip
"mc"Symbol 1721 MovieClip [player2] Frame 28Symbol 1720 MovieClip
"w4"Symbol 1801 MovieClip [敌人_运输卡车] Frame 1Symbol 1724 MovieClip
"w5"Symbol 1801 MovieClip [敌人_运输卡车] Frame 1Symbol 1724 MovieClip
"w6"Symbol 1801 MovieClip [敌人_运输卡车] Frame 1Symbol 1724 MovieClip
"body"Symbol 1801 MovieClip [敌人_运输卡车] Frame 1Symbol 1727 MovieClip
"w3"Symbol 1801 MovieClip [敌人_运输卡车] Frame 1Symbol 1724 MovieClip
"w2"Symbol 1801 MovieClip [敌人_运输卡车] Frame 1Symbol 1724 MovieClip
"w1"Symbol 1801 MovieClip [敌人_运输卡车] Frame 1Symbol 1724 MovieClip
"mine"Symbol 1801 MovieClip [敌人_运输卡车] Frame 1Symbol 1730 MovieClip
"g"Symbol 1801 MovieClip [敌人_运输卡车] Frame 1Symbol 1732 MovieClip
"hit"Symbol 1801 MovieClip [敌人_运输卡车] Frame 1Symbol 1014 MovieClip
"g"Symbol 1804 MovieClip [障碍_沙袋] Frame 1Symbol 1014 MovieClip
"g"Symbol 1822 MovieClip [奖励_木箱子] Frame 1Symbol 1014 MovieClip
"g"Symbol 1830 MovieClip [奖励_油桶] Frame 1Symbol 1014 MovieClip
"g"Symbol 1830 MovieClip [奖励_油桶] Frame 8Symbol 1014 MovieClip
"g"Symbol 1834 MovieClip [陷阱盖子] Frame 1Symbol 1014 MovieClip
"g"Symbol 1838 MovieClip [奖励_隐藏宝物] Frame 1Symbol 1837 MovieClip
"g"Symbol 1842 MovieClip [奖励_集装箱] Frame 1Symbol 1014 MovieClip
"g"Symbol 1882 MovieClip [德军_轰炸机] Frame 1Symbol 1846 MovieClip
"point"Symbol 1882 MovieClip [德军_轰炸机] Frame 10Symbol 1851 MovieClip [轰炸炸弹]
"hp"Symbol 1915 MovieClip [boss_healthbar] Frame 1Symbol 1903 MovieClip
"my_name"Symbol 1915 MovieClip [boss_healthbar] Frame 1Symbol 1914 MovieClip
"bg"Symbol 1951 MovieClip Frame 1Symbol 1924 MovieClip
"life"Symbol 1951 MovieClip Frame 1Symbol 1945 MovieClip
"hp2"Symbol 1951 MovieClip Frame 1Symbol 1950 MovieClip
"hp1"Symbol 1951 MovieClip Frame 1Symbol 1950 MovieClip
"num10000000"Symbol 1973 MovieClip Frame 1Symbol 1972 MovieClip
"num1000000"Symbol 1973 MovieClip Frame 1Symbol 1972 MovieClip
"num100000"Symbol 1973 MovieClip Frame 1Symbol 1972 MovieClip
"num10000"Symbol 1973 MovieClip Frame 1Symbol 1972 MovieClip
"num1000"Symbol 1973 MovieClip Frame 1Symbol 1972 MovieClip
"num100"Symbol 1973 MovieClip Frame 1Symbol 1972 MovieClip
"num10"Symbol 1973 MovieClip Frame 1Symbol 1972 MovieClip
"num1"Symbol 1973 MovieClip Frame 1Symbol 1972 MovieClip
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"amr10"Symbol 1997 MovieClip Frame 1Symbol 1994 MovieClip
"amr1"Symbol 1997 MovieClip Frame 1Symbol 1994 MovieClip
"amr100"Symbol 2021 MovieClip Frame 1Symbol 2018 MovieClip
"amr10"Symbol 2021 MovieClip Frame 1Symbol 2018 MovieClip
"amr1"Symbol 2021 MovieClip Frame 1Symbol 2018 MovieClip
"life"Symbol 2026 MovieClip [game_UI] Frame 1Symbol 1951 MovieClip
"scorepad"Symbol 2026 MovieClip [game_UI] Frame 1Symbol 1973 MovieClip
"amr1"Symbol 2026 MovieClip [game_UI] Frame 1Symbol 1997 MovieClip
"amr2"Symbol 2026 MovieClip [game_UI] Frame 1Symbol 2021 MovieClip
"weapon"Symbol 2026 MovieClip [game_UI] Frame 1Symbol 2024 MovieClip
"btn_play"Symbol 2032 MovieClip [game_intro] Frame 1Symbol 136 Button
"btn_option"Symbol 2032 MovieClip [game_intro] Frame 1Symbol 141 Button
"btn_help"Symbol 2032 MovieClip [game_intro] Frame 1Symbol 146 Button
"slot4"Symbol 2032 MovieClip [game_intro] Frame 11Symbol 181 MovieClip [save_file]
"slot3"Symbol 2032 MovieClip [game_intro] Frame 11Symbol 181 MovieClip [save_file]
"slot2"Symbol 2032 MovieClip [game_intro] Frame 11Symbol 181 MovieClip [save_file]
"slot1"Symbol 2032 MovieClip [game_intro] Frame 11Symbol 181 MovieClip [save_file]
"buttons"Symbol 2032 MovieClip [game_intro] Frame 11Symbol 202 MovieClip
"btn_default"Symbol 2032 MovieClip [game_intro] Frame 21Symbol 210 Button
"btn_back"Symbol 2032 MovieClip [game_intro] Frame 21Symbol 196 Button
"sound_1"Symbol 2032 MovieClip [game_intro] Frame 21Symbol 213 Button
"sound_2"Symbol 2032 MovieClip [game_intro] Frame 21Symbol 216 Button
"quality_1"Symbol 2032 MovieClip [game_intro] Frame 21Symbol 219 Button
"quality_2"Symbol 2032 MovieClip [game_intro] Frame 21Symbol 222 Button
"quality_3"Symbol 2032 MovieClip [game_intro] Frame 21Symbol 225 Button
"music_1"Symbol 2032 MovieClip [game_intro] Frame 21Symbol 213 Button
"music_2"Symbol 2032 MovieClip [game_intro] Frame 21Symbol 216 Button
"Wcode"Symbol 2032 MovieClip [game_intro] Frame 21Symbol 230 MovieClip
"Scode"Symbol 2032 MovieClip [game_intro] Frame 21Symbol 230 MovieClip
"Acode"Symbol 2032 MovieClip [game_intro] Frame 21Symbol 230 MovieClip
"Dcode"Symbol 2032 MovieClip [game_intro] Frame 21Symbol 230 MovieClip
"Weapon_code1"Symbol 2032 MovieClip [game_intro] Frame 21Symbol 230 MovieClip
"Weapon_code2"Symbol 2032 MovieClip [game_intro] Frame 21Symbol 230 MovieClip
"btn_back"Symbol 2032 MovieClip [game_intro] Frame 30Symbol 196 Button
"missions"Symbol 2032 MovieClip [game_intro] Frame 40Symbol 269 MovieClip
"inventory"Symbol 2032 MovieClip [game_intro] Frame 40Symbol 378 MovieClip
"btn_start"Symbol 2032 MovieClip [game_intro] Frame 40Symbol 383 Button
"btn_back"Symbol 2032 MovieClip [game_intro] Frame 40Symbol 196 Button
"photo"Symbol 2032 MovieClip [game_intro] Frame 74Symbol 425 MovieClip
"btn_again"Symbol 2032 MovieClip [game_intro] Frame 74Symbol 455 Button
"Highscore"Symbol 2032 MovieClip [game_intro] Frame 74Symbol 458 MovieClip
"btn_again"Symbol 2032 MovieClip [game_intro] Frame 87Symbol 465 Button
"btn_submit"Symbol 2032 MovieClip [game_intro] Frame 87Symbol 470 Button
"final_ani"Symbol 2032 MovieClip [game_intro] Frame 87Symbol 584 MovieClip
"Highscore"Symbol 2032 MovieClip [game_intro] Frame 87Symbol 458 MovieClip
"mc"Symbol 2197 MovieClip [NPC_熊猫] Frame 10Symbol 2196 MovieClip
"mc"Symbol 2241 MovieClip [NPC_小乌龟] Frame 9Symbol 2240 MovieClip
"mc"Symbol 2291 MovieClip [NPC_白鹤] Frame 1Symbol 2275 MovieClip
"killer"Symbol 2374 MovieClip Frame 15Symbol 1846 MovieClip
"point"Symbol 2393 MovieClip Frame 21Symbol 2386 MovieClip
"point"Symbol 2404 MovieClip Frame 15Symbol 2386 MovieClip
"point"Symbol 2413 MovieClip Frame 14Symbol 2386 MovieClip
"point"Symbol 2422 MovieClip Frame 14Symbol 2386 MovieClip
"point"Symbol 2431 MovieClip Frame 14Symbol 2386 MovieClip
"point"Symbol 2454 MovieClip Frame 14Symbol 2386 MovieClip
"point"Symbol 2469 MovieClip Frame 24Symbol 2386 MovieClip
"point"Symbol 2506 MovieClip Frame 26Symbol 2386 MovieClip
"point"Symbol 2525 MovieClip Frame 21Symbol 2386 MovieClip
"point"Symbol 2546 MovieClip Frame 10Symbol 2386 MovieClip
"mc"Symbol 2736 MovieClip [敌人_步枪兵] Frame 1Symbol 2332 MovieClip
"g"Symbol 2736 MovieClip [敌人_步枪兵] Frame 1Symbol 1846 MovieClip
"mc"Symbol 2736 MovieClip [敌人_步枪兵] Frame 8Symbol 2343 MovieClip
"mc"Symbol 2736 MovieClip [敌人_步枪兵] Frame 16Symbol 2360 MovieClip
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"mc"Symbol 2736 MovieClip [敌人_步枪兵] Frame 38Symbol 2374 MovieClip
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"mc"Symbol 2736 MovieClip [敌人_步枪兵] Frame 74Symbol 2422 MovieClip
"mc"Symbol 2736 MovieClip [敌人_步枪兵] Frame 84Symbol 2431 MovieClip
"mc"Symbol 2736 MovieClip [敌人_步枪兵] Frame 98Symbol 2436 MovieClip
"g"Symbol 2736 MovieClip [敌人_步枪兵] Frame 98Symbol 1846 MovieClip
"mc"Symbol 2736 MovieClip [敌人_步枪兵] Frame 106Symbol 2445 MovieClip
"mc"Symbol 2736 MovieClip [敌人_步枪兵] Frame 115Symbol 2454 MovieClip
"mc"Symbol 2736 MovieClip [敌人_步枪兵] Frame 125Symbol 2469 MovieClip
"mc"Symbol 2736 MovieClip [敌人_步枪兵] Frame 138Symbol 2474 MovieClip
"g"Symbol 2736 MovieClip [敌人_步枪兵] Frame 138Symbol 1846 MovieClip
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"mc"Symbol 2736 MovieClip [敌人_步枪兵] Frame 155Symbol 2506 MovieClip
"mc"Symbol 2736 MovieClip [敌人_步枪兵] Frame 165Symbol 2525 MovieClip
"mc"Symbol 2736 MovieClip [敌人_步枪兵] Frame 193Symbol 2546 MovieClip
"g"Symbol 2736 MovieClip [敌人_步枪兵] Frame 193Symbol 1846 MovieClip
"mc"Symbol 2736 MovieClip [敌人_步枪兵] Frame 206Symbol 2553 MovieClip
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"g"Symbol 2736 MovieClip [敌人_步枪兵] Frame 213Symbol 1846 MovieClip
"mc"Symbol 2736 MovieClip [敌人_步枪兵] Frame 220Symbol 2563 MovieClip
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"mc"Symbol 2736 MovieClip [敌人_步枪兵] Frame 234Symbol 2581 MovieClip
"mc"Symbol 2736 MovieClip [敌人_步枪兵] Frame 241Symbol 2590 MovieClip
"g"Symbol 2736 MovieClip [敌人_步枪兵] Frame 241Symbol 1846 MovieClip
"mc"Symbol 2736 MovieClip [敌人_步枪兵] Frame 248Symbol 2601 MovieClip
"mc"Symbol 2736 MovieClip [敌人_步枪兵] Frame 260Symbol 2606 MovieClip
"g"Symbol 2736 MovieClip [敌人_步枪兵] Frame 260Symbol 1846 MovieClip
"mc"Symbol 2736 MovieClip [敌人_步枪兵] Frame 268Symbol 2611 MovieClip
"g"Symbol 2736 MovieClip [敌人_步枪兵] Frame 268Symbol 1846 MovieClip
"mc"Symbol 2736 MovieClip [敌人_步枪兵] Frame 281Symbol 2622 MovieClip
"g"Symbol 2736 MovieClip [敌人_步枪兵] Frame 281Symbol 1846 MovieClip
"mc"Symbol 2736 MovieClip [敌人_步枪兵] Frame 291Symbol 2635 MovieClip
"mc"Symbol 2736 MovieClip [敌人_步枪兵] Frame 299Symbol 2646 MovieClip
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"mc"Symbol 2736 MovieClip [敌人_步枪兵] Frame 341Symbol 2715 MovieClip
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"point"Symbol 2796 MovieClip Frame 10Symbol 2386 MovieClip
"point"Symbol 2796 MovieClip Frame 22Symbol 2386 MovieClip
"point"Symbol 2796 MovieClip Frame 34Symbol 2386 MovieClip
"killer"Symbol 2818 MovieClip Frame 9Symbol 1846 MovieClip
"mc"Symbol 2864 MovieClip [敌人_汉奸] Frame 1Symbol 2741 MovieClip
"g"Symbol 2864 MovieClip [敌人_汉奸] Frame 1Symbol 1846 MovieClip
"mc"Symbol 2864 MovieClip [敌人_汉奸] Frame 8Symbol 2754 MovieClip
"mc"Symbol 2864 MovieClip [敌人_汉奸] Frame 16Symbol 2765 MovieClip
"mc"Symbol 2864 MovieClip [敌人_汉奸] Frame 30Symbol 2770 MovieClip
"g"Symbol 2864 MovieClip [敌人_汉奸] Frame 30Symbol 1846 MovieClip
"mc"Symbol 2864 MovieClip [敌人_汉奸] Frame 37Symbol 2785 MovieClip
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"mc"Symbol 2864 MovieClip [敌人_汉奸] Frame 59Symbol 2805 MovieClip
"g"Symbol 2864 MovieClip [敌人_汉奸] Frame 59Symbol 1846 MovieClip
"mc"Symbol 2864 MovieClip [敌人_汉奸] Frame 67Symbol 2818 MovieClip
"mc"Symbol 2864 MovieClip [敌人_汉奸] Frame 74Symbol 2831 MovieClip
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"mc"Symbol 2864 MovieClip [敌人_汉奸] Frame 94Symbol 2863 MovieClip
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"point"Symbol 2989 MovieClip Frame 13Symbol 2386 MovieClip
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"killer"Symbol 3007 MovieClip Frame 3Symbol 1846 MovieClip
"point"Symbol 3043 MovieClip Frame 9Symbol 2386 MovieClip
"killer"Symbol 3043 MovieClip Frame 15Symbol 1846 MovieClip
"mc"Symbol 3088 MovieClip [敌人_日本武士军官] Frame 1Symbol 2951 MovieClip
"mc"Symbol 3088 MovieClip [敌人_日本武士军官] Frame 9Symbol 2952 MovieClip
"mc"Symbol 3088 MovieClip [敌人_日本武士军官] Frame 17Symbol 2957 MovieClip
"g"Symbol 3088 MovieClip [敌人_日本武士军官] Frame 17Symbol 1846 MovieClip
"mc"Symbol 3088 MovieClip [敌人_日本武士军官] Frame 27Symbol 2962 MovieClip
"mc"Symbol 3088 MovieClip [敌人_日本武士军官] Frame 34Symbol 2989 MovieClip
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"point"Symbol 3134 MovieClip Frame 17Symbol 2386 MovieClip
"point"Symbol 3134 MovieClip Frame 23Symbol 2386 MovieClip
"killer"Symbol 3145 MovieClip Frame 13Symbol 1846 MovieClip
"g"Symbol 3188 MovieClip [敌人_机枪兵] Frame 1Symbol 1846 MovieClip
"mc"Symbol 3188 MovieClip [敌人_机枪兵] Frame 8Symbol 3099 MovieClip
"mc"Symbol 3188 MovieClip [敌人_机枪兵] Frame 14Symbol 3112 MovieClip
"mc"Symbol 3188 MovieClip [敌人_机枪兵] Frame 21Symbol 3125 MovieClip
"mc"Symbol 3188 MovieClip [敌人_机枪兵] Frame 28Symbol 3134 MovieClip
"mc"Symbol 3188 MovieClip [敌人_机枪兵] Frame 35Symbol 3145 MovieClip
"mc"Symbol 3188 MovieClip [敌人_机枪兵] Frame 41Symbol 3160 MovieClip
"mc"Symbol 3188 MovieClip [敌人_机枪兵] Frame 47Symbol 3187 MovieClip
"g"Symbol 3201 MovieClip Frame 1Symbol 1846 MovieClip
"mc"Symbol 3201 MovieClip Frame 1Symbol 2332 MovieClip
"mc"Symbol 3201 MovieClip Frame 1Symbol 2332 MovieClip
"g"Symbol 3201 MovieClip Frame 28Symbol 1846 MovieClip
"point"Symbol 3201 MovieClip Frame 38Symbol 2386 MovieClip
"mc"Symbol 3201 MovieClip Frame 42Symbol 2332 MovieClip
"g"Symbol 3263 MovieClip [敌人_巨石] Frame 1Symbol 1846 MovieClip
"g"Symbol 3264 MovieClip [敌人_BOSS1] Frame 1Symbol 3092 MovieClip
"man"Symbol 3264 MovieClip [敌人_BOSS1] Frame 1Symbol 3188 MovieClip [敌人_机枪兵]
"mc"Symbol 3264 MovieClip [敌人_BOSS1] Frame 1Symbol 3201 MovieClip
"w4"Symbol 3264 MovieClip [敌人_BOSS1] Frame 1Symbol 3210 MovieClip
"w3"Symbol 3264 MovieClip [敌人_BOSS1] Frame 1Symbol 3210 MovieClip
"w2"Symbol 3264 MovieClip [敌人_BOSS1] Frame 1Symbol 3210 MovieClip
"w1"Symbol 3264 MovieClip [敌人_BOSS1] Frame 1Symbol 3210 MovieClip
"sword"Symbol 3264 MovieClip [敌人_BOSS1] Frame 1Symbol 1846 MovieClip
"mc"Symbol 3281 MovieClip [NPC_蝙蝠] Frame 1Symbol 3273 MovieClip
"g"Symbol 3286 MovieClip [水面_小船] Frame 1Symbol 3285 MovieClip
"g"Symbol 3293 MovieClip [障碍_木门] Frame 1Symbol 1014 MovieClip
"g"Symbol 3354 MovieClip [德军_坦克1] Frame 43Symbol 3307 MovieClip
"point"Symbol 3354 MovieClip [德军_坦克1] Frame 62Symbol 2386 MovieClip
"mc"Symbol 3367 MovieClip [推车_车] Frame 1Symbol 3365 MovieClip
"g"Symbol 3367 MovieClip [推车_车] Frame 1Symbol 1014 MovieClip
"hit"Symbol 3367 MovieClip [推车_车] Frame 1Symbol 1014 MovieClip
"mc"Symbol 3377 MovieClip [滚动_油桶] Frame 1Symbol 3376 MovieClip
"g"Symbol 3377 MovieClip [滚动_油桶] Frame 1Symbol 1014 MovieClip
"g"Symbol 3381 MovieClip [小木头房子] Frame 1Symbol 1014 MovieClip
"mc"Symbol 3383 MovieClip [敌人_碉堡小兵] Frame 1Symbol 2332 MovieClip
"g"Symbol 3383 MovieClip [敌人_碉堡小兵] Frame 1Symbol 1846 MovieClip
"mc"Symbol 3383 MovieClip [敌人_碉堡小兵] Frame 10Symbol 2404 MovieClip
"mc"Symbol 3383 MovieClip [敌人_碉堡小兵] Frame 20Symbol 2700 MovieClip
"mc"Symbol 3383 MovieClip [敌人_碉堡小兵] Frame 31Symbol 2741 MovieClip
"g"Symbol 3383 MovieClip [敌人_碉堡小兵] Frame 31Symbol 1846 MovieClip
"mc"Symbol 3383 MovieClip [敌人_碉堡小兵] Frame 40Symbol 2765 MovieClip
"mc"Symbol 3383 MovieClip [敌人_碉堡小兵] Frame 49Symbol 2846 MovieClip
"point"Symbol 3403 MovieClip Frame 9Symbol 2386 MovieClip
"killer"Symbol 3428 MovieClip Frame 1Symbol 1846 MovieClip
"killer"Symbol 3436 MovieClip Frame 1Symbol 1846 MovieClip
"mc"Symbol 3457 MovieClip Frame 55Symbol 3390 MovieClip
"mc"Symbol 3458 MovieClip [敌人_骑兵] Frame 1Symbol 3390 MovieClip
"g"Symbol 3458 MovieClip [敌人_骑兵] Frame 1Symbol 1846 MovieClip
"mc"Symbol 3458 MovieClip [敌人_骑兵] Frame 9Symbol 3403 MovieClip
"mc"Symbol 3458 MovieClip [敌人_骑兵] Frame 19Symbol 3428 MovieClip
"mc"Symbol 3458 MovieClip [敌人_骑兵] Frame 25Symbol 3403 MovieClip
"mc"Symbol 3458 MovieClip [敌人_骑兵] Frame 35Symbol 3436 MovieClip
"g"Symbol 3458 MovieClip [敌人_骑兵] Frame 35Symbol 1846 MovieClip
"g"Symbol 3467 MovieClip [敌人_油桶士兵] Frame 1Symbol 1014 MovieClip
"mc"Symbol 3467 MovieClip [敌人_油桶士兵] Frame 8Symbol 3466 MovieClip
"level"Symbol 3481 MovieClip Frame 29Symbol 3480 MovieClip
"mgun"Symbol 3493 MovieClip [mission1_start] Frame 53Symbol 3486 MovieClip
"player2"Symbol 3493 MovieClip [mission1_start] Frame 57Symbol 517 MovieClip
"player1"Symbol 3493 MovieClip [mission1_start] Frame 57Symbol 554 MovieClip
"mgun"Symbol 3493 MovieClip [mission1_start] Frame 87Symbol 3486 MovieClip
"g"Symbol 3497 MovieClip [stage1_bg] Frame 1Symbol 2044 MovieClip
"g"Symbol 3497 MovieClip [stage1_bg] Frame 2Symbol 2049 MovieClip
"g"Symbol 3497 MovieClip [stage1_bg] Frame 4Symbol 2055 MovieClip
"g"Symbol 3497 MovieClip [stage1_bg] Frame 5Symbol 2057 MovieClip
"g"Symbol 3497 MovieClip [stage1_bg] Frame 6Symbol 2061 MovieClip
"g"Symbol 3497 MovieClip [stage1_bg] Frame 7Symbol 2065 MovieClip
"g"Symbol 3497 MovieClip [stage1_bg] Frame 10Symbol 2069 MovieClip
"g"Symbol 3497 MovieClip [stage1_bg] Frame 11Symbol 2073 MovieClip
"g"Symbol 3497 MovieClip [stage1_bg] Frame 12Symbol 2077 MovieClip
"g"Symbol 3497 MovieClip [stage1_bg] Frame 13Symbol 2081 MovieClip
"g"Symbol 3497 MovieClip [stage1_bg] Frame 14Symbol 2085 MovieClip
"g"Symbol 3497 MovieClip [stage1_bg] Frame 15Symbol 2089 MovieClip
"g"Symbol 3497 MovieClip [stage1_bg] Frame 16Symbol 2095 MovieClip
"g"Symbol 3497 MovieClip [stage1_bg] Frame 20Symbol 2104 MovieClip
"g"Symbol 3497 MovieClip [stage1_bg] Frame 21Symbol 2110 MovieClip
"g"Symbol 3497 MovieClip [stage1_bg] Frame 22Symbol 2115 MovieClip
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"g"Symbol 3497 MovieClip [stage1_bg] Frame 24Symbol 2115 MovieClip
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"g"Symbol 3497 MovieClip [stage1_bg] Frame 26Symbol 2122 MovieClip
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"g"Symbol 3497 MovieClip [stage1_bg] Frame 28Symbol 2130 MovieClip
"g"Symbol 3497 MovieClip [stage1_bg] Frame 29Symbol 2136 MovieClip
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"g"Symbol 3497 MovieClip [stage1_bg] Frame 42Symbol 2172 MovieClip
"g"Symbol 3497 MovieClip [stage1_bg] Frame 43Symbol 2049 MovieClip
"g"Symbol 3497 MovieClip [stage1_bg] Frame 44Symbol 2178 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 20Symbol 9 as "OP"
ExportAssets (56)Timeline Frame 20Symbol 10 as "bgm_win"
ExportAssets (56)Timeline Frame 20Symbol 11 as "bgm_lose"
ExportAssets (56)Timeline Frame 20Symbol 12 as "弓攻击1"
ExportAssets (56)Timeline Frame 20Symbol 13 as "弓攻击2"
ExportAssets (56)Timeline Frame 20Symbol 14 as "机枪1"
ExportAssets (56)Timeline Frame 20Symbol 15 as "机枪2"
ExportAssets (56)Timeline Frame 20Symbol 16 as "机枪3"
ExportAssets (56)Timeline Frame 20Symbol 17 as "机枪4"
ExportAssets (56)Timeline Frame 20Symbol 18 as "机枪5"
ExportAssets (56)Timeline Frame 20Symbol 19 as "机枪6"
ExportAssets (56)Timeline Frame 20Symbol 20 as "机枪7"
ExportAssets (56)Timeline Frame 20Symbol 21 as "机枪8"
ExportAssets (56)Timeline Frame 20Symbol 22 as "空子弹"
ExportAssets (56)Timeline Frame 20Symbol 23 as "轻型枪械1"
ExportAssets (56)Timeline Frame 20Symbol 24 as "轻型枪械2"
ExportAssets (56)Timeline Frame 20Symbol 25 as "轻型枪械3"
ExportAssets (56)Timeline Frame 20Symbol 26 as "轻型枪械4"
ExportAssets (56)Timeline Frame 20Symbol 27 as "扔手雷"
ExportAssets (56)Timeline Frame 20Symbol 28 as "消音1"
ExportAssets (56)Timeline Frame 20Symbol 29 as "消音2"
ExportAssets (56)Timeline Frame 20Symbol 30 as "消音3"
ExportAssets (56)Timeline Frame 20Symbol 31 as "消音4"
ExportAssets (56)Timeline Frame 20Symbol 32 as "小刀出刀"
ExportAssets (56)Timeline Frame 20Symbol 33 as "中弹1"
ExportAssets (56)Timeline Frame 20Symbol 34 as "中弹2"
ExportAssets (56)Timeline Frame 20Symbol 35 as "中型枪械1"
ExportAssets (56)Timeline Frame 20Symbol 36 as "中型枪械2"
ExportAssets (56)Timeline Frame 20Symbol 37 as "中型枪械3"
ExportAssets (56)Timeline Frame 20Symbol 38 as "中型枪械4"
ExportAssets (56)Timeline Frame 20Symbol 39 as "中型枪械5"
ExportAssets (56)Timeline Frame 20Symbol 40 as "重型枪械1"
ExportAssets (56)Timeline Frame 20Symbol 41 as "重型枪械2"
ExportAssets (56)Timeline Frame 20Symbol 42 as "重型枪械3"
ExportAssets (56)Timeline Frame 20Symbol 43 as "重型枪械4"
ExportAssets (56)Timeline Frame 20Symbol 44 as "重型枪械5"
ExportAssets (56)Timeline Frame 20Symbol 45 as "重型枪械6"
ExportAssets (56)Timeline Frame 20Symbol 46 as "重型枪械7"
ExportAssets (56)Timeline Frame 20Symbol 47 as "BOSS警报"
ExportAssets (56)Timeline Frame 20Symbol 48 as "爆炸警报"
ExportAssets (56)Timeline Frame 20Symbol 49 as "必杀音效1"
ExportAssets (56)Timeline Frame 20Symbol 50 as "必杀音效2"
ExportAssets (56)Timeline Frame 20Symbol 51 as "必杀音效3"
ExportAssets (56)Timeline Frame 20Symbol 52 as "玻璃破碎"
ExportAssets (56)Timeline Frame 20Symbol 53 as "补充弹药"
ExportAssets (56)Timeline Frame 20Symbol 54 as "出水"
ExportAssets (56)Timeline Frame 20Symbol 55 as "打击声音"
ExportAssets (56)Timeline Frame 20Symbol 56 as "大爆炸"
ExportAssets (56)Timeline Frame 20Symbol 57 as "大跳跃"
ExportAssets (56)Timeline Frame 20Symbol 58 as "大象叫声"
ExportAssets (56)Timeline Frame 20Symbol 59 as "导弹爆炸"
ExportAssets (56)Timeline Frame 20Symbol 60 as "敌兵死亡01"
ExportAssets (56)Timeline Frame 20Symbol 61 as "敌兵死亡02"
ExportAssets (56)Timeline Frame 20Symbol 62 as "敌兵死亡03"
ExportAssets (56)Timeline Frame 20Symbol 63 as "敌兵死亡04"
ExportAssets (56)Timeline Frame 20Symbol 64 as "鳄鱼1"
ExportAssets (56)Timeline Frame 20Symbol 65 as "飞机飞过"
ExportAssets (56)Timeline Frame 20Symbol 66 as "飞机飞来"
ExportAssets (56)Timeline Frame 20Symbol 67 as "飞机飞走"
ExportAssets (56)Timeline Frame 20Symbol 68 as "飞机进入"
ExportAssets (56)Timeline Frame 20Symbol 69 as "飞机跳出"
ExportAssets (56)Timeline Frame 20Symbol 70 as "公鸡"
ExportAssets (56)Timeline Frame 20Symbol 71 as "功夫_波动拳"
ExportAssets (56)Timeline Frame 20Symbol 72 as "功夫_大笑"
ExportAssets (56)Timeline Frame 20Symbol 73 as "功夫_升龙拳"
ExportAssets (56)Timeline Frame 20Symbol 74 as "功夫_旋风腿"
ExportAssets (56)Timeline Frame 20Symbol 75 as "轰炸机落弹"
ExportAssets (56)Timeline Frame 20Symbol 76 as "火车1"
ExportAssets (56)Timeline Frame 20Symbol 77 as "火车2"
ExportAssets (56)Timeline Frame 20Symbol 78 as "火箭发射"
ExportAssets (56)Timeline Frame 20Symbol 79 as "激光炮"
ExportAssets (56)Timeline Frame 20Symbol 80 as "记分音效"
ExportAssets (56)Timeline Frame 20Symbol 81 as "捡到分数"
ExportAssets (56)Timeline Frame 20Symbol 82 as "卡车开动"
ExportAssets (56)Timeline Frame 20Symbol 83 as "卡车刹车"
ExportAssets (56)Timeline Frame 20Symbol 84 as "砍刀"
ExportAssets (56)Timeline Frame 20Symbol 85 as "落水"
ExportAssets (56)Timeline Frame 20Symbol 86 as "马声音1"
ExportAssets (56)Timeline Frame 20Symbol 87 as "马声音2"
ExportAssets (56)Timeline Frame 20Symbol 88 as "木箱破碎"
ExportAssets (56)Timeline Frame 20Symbol 89 as "士兵受惊"
ExportAssets (56)Timeline Frame 20Symbol 90 as "手雷爆炸"
ExportAssets (56)Timeline Frame 20Symbol 91 as "手枪上子弹"
ExportAssets (56)Timeline Frame 20Symbol 92 as "坦克射击"
ExportAssets (56)Timeline Frame 20Symbol 93 as "坦克运行"
ExportAssets (56)Timeline Frame 20Symbol 94 as "藤条"
ExportAssets (56)Timeline Frame 20Symbol 95 as "蚊虫1"
ExportAssets (56)Timeline Frame 20Symbol 96 as "蚊虫2"
ExportAssets (56)Timeline Frame 20Symbol 97 as "吸血草_攻击"
ExportAssets (56)Timeline Frame 20Symbol 98 as "吸血草_死亡"
ExportAssets (56)Timeline Frame 20Symbol 99 as "小刀01"
ExportAssets (56)Timeline Frame 20Symbol 100 as "小刀02"
ExportAssets (56)Timeline Frame 20Symbol 101 as "小刀03"
ExportAssets (56)Timeline Frame 20Symbol 102 as "小刀04"
ExportAssets (56)Timeline Frame 20Symbol 103 as "小鬼_长老_死亡"
ExportAssets (56)Timeline Frame 20Symbol 104 as "小鬼_吹箭"
ExportAssets (56)Timeline Frame 20Symbol 105 as "小鬼_攻击"
ExportAssets (56)Timeline Frame 20Symbol 106 as "小鬼_死亡"
ExportAssets (56)Timeline Frame 20Symbol 107 as "小鬼_站立"
ExportAssets (56)Timeline Frame 20Symbol 108 as "栅栏开启"
ExportAssets (56)Timeline Frame 20Symbol 109 as "直升飞机"
ExportAssets (56)Timeline Frame 20Symbol 110 as "中毒"
ExportAssets (56)Timeline Frame 20Symbol 111 as "主角死亡1"
ExportAssets (56)Timeline Frame 20Symbol 112 as "主角死亡2"
ExportAssets (56)Timeline Frame 26Symbol 181 as "save_file"
ExportAssets (56)Timeline Frame 26Symbol 485 as "NPC_直升飞机"
ExportAssets (56)Timeline Frame 26Symbol 615 as "game_msg_box"
ExportAssets (56)Timeline Frame 26Symbol 618 as "new_weapon_clue"
ExportAssets (56)Timeline Frame 26Symbol 981 as "落水效果"
ExportAssets (56)Timeline Frame 26Symbol 982 as "主角_子弹0"
ExportAssets (56)Timeline Frame 26Symbol 1013 as "主角_子弹1"
ExportAssets (56)Timeline Frame 26Symbol 1041 as "主角_子弹3"
ExportAssets (56)Timeline Frame 26Symbol 1189 as "各种奖励"
ExportAssets (56)Timeline Frame 26Symbol 1200 as "小刀砍人_效果"
ExportAssets (56)Timeline Frame 26Symbol 1223 as "主角_导弹烟雾"
ExportAssets (56)Timeline Frame 26Symbol 1251 as "主角_手雷1"
ExportAssets (56)Timeline Frame 26Symbol 1290 as "主角_子弹5"
ExportAssets (56)Timeline Frame 26Symbol 1293 as "主角_子弹6"
ExportAssets (56)Timeline Frame 26Symbol 1327 as "主角_子弹10"
ExportAssets (56)Timeline Frame 26Symbol 1330 as "主角_子弹8"
ExportAssets (56)Timeline Frame 26Symbol 1332 as "主角_手雷2"
ExportAssets (56)Timeline Frame 26Symbol 1336 as "主角_子弹2"
ExportAssets (56)Timeline Frame 26Symbol 1339 as "主角_子弹4"
ExportAssets (56)Timeline Frame 26Symbol 1342 as "主角_子弹7"
ExportAssets (56)Timeline Frame 26Symbol 1359 as "主角_子弹9"
ExportAssets (56)Timeline Frame 26Symbol 1375 as "主角_子弹11"
ExportAssets (56)Timeline Frame 26Symbol 1379 as "主角_子弹12"
ExportAssets (56)Timeline Frame 26Symbol 1388 as "小刀砍金属_效果"
ExportAssets (56)Timeline Frame 26Symbol 1422 as "主角_子弹13"
ExportAssets (56)Timeline Frame 26Symbol 1423 as "player1"
ExportAssets (56)Timeline Frame 26Symbol 1721 as "player2"
ExportAssets (56)Timeline Frame 26Symbol 1801 as "敌人_运输卡车"
ExportAssets (56)Timeline Frame 26Symbol 1804 as "障碍_沙袋"
ExportAssets (56)Timeline Frame 26Symbol 1822 as "奖励_木箱子"
ExportAssets (56)Timeline Frame 26Symbol 1830 as "奖励_油桶"
ExportAssets (56)Timeline Frame 26Symbol 1834 as "陷阱盖子"
ExportAssets (56)Timeline Frame 26Symbol 1838 as "奖励_隐藏宝物"
ExportAssets (56)Timeline Frame 26Symbol 1842 as "奖励_集装箱"
ExportAssets (56)Timeline Frame 26Symbol 1851 as "轰炸炸弹"
ExportAssets (56)Timeline Frame 26Symbol 1882 as "德军_轰炸机"
ExportAssets (56)Timeline Frame 26Symbol 1891 as "NPC_小鱼"
ExportAssets (56)Timeline Frame 26Symbol 1894 as "clue_arrow"
ExportAssets (56)Timeline Frame 26Symbol 1897 as "check_bar"
ExportAssets (56)Timeline Frame 26Symbol 1915 as "boss_healthbar"
ExportAssets (56)Timeline Frame 26Symbol 1919 as "boss_warning"
ExportAssets (56)Timeline Frame 26Symbol 2026 as "game_UI"
ExportAssets (56)Timeline Frame 26Symbol 2027 as "game_mask"
ExportAssets (56)Timeline Frame 26Symbol 2032 as "game_intro"
ExportAssets (56)Timeline Frame 48Symbol 2197 as "NPC_熊猫"
ExportAssets (56)Timeline Frame 48Symbol 2228 as "NPC_小猪"
ExportAssets (56)Timeline Frame 48Symbol 2241 as "NPC_小乌龟"
ExportAssets (56)Timeline Frame 48Symbol 2246 as "NPC_小鸡"
ExportAssets (56)Timeline Frame 48Symbol 2266 as "NPC_水鸟"
ExportAssets (56)Timeline Frame 48Symbol 2291 as "NPC_白鹤"
ExportAssets (56)Timeline Frame 48Symbol 2329 as "NPC_公鸡"
ExportAssets (56)Timeline Frame 48Symbol 2723 as "敌人_枪械子弹"
ExportAssets (56)Timeline Frame 48Symbol 2730 as "敌人_手雷"
ExportAssets (56)Timeline Frame 48Symbol 2735 as "敌人_竹子武器"
ExportAssets (56)Timeline Frame 48Symbol 2736 as "敌人_步枪兵"
ExportAssets (56)Timeline Frame 48Symbol 2864 as "敌人_汉奸"
ExportAssets (56)Timeline Frame 48Symbol 3087 as "敌人_刀光"
ExportAssets (56)Timeline Frame 48Symbol 3088 as "敌人_日本武士军官"
ExportAssets (56)Timeline Frame 48Symbol 3188 as "敌人_机枪兵"
ExportAssets (56)Timeline Frame 48Symbol 3263 as "敌人_巨石"
ExportAssets (56)Timeline Frame 48Symbol 3264 as "敌人_BOSS1"
ExportAssets (56)Timeline Frame 48Symbol 3281 as "NPC_蝙蝠"
ExportAssets (56)Timeline Frame 48Symbol 3286 as "水面_小船"
ExportAssets (56)Timeline Frame 48Symbol 3289 as "前景_木门"
ExportAssets (56)Timeline Frame 48Symbol 3293 as "障碍_木门"
ExportAssets (56)Timeline Frame 48Symbol 3296 as "前景_芦苇"
ExportAssets (56)Timeline Frame 48Symbol 3353 as "坦克_炮弹"
ExportAssets (56)Timeline Frame 48Symbol 3354 as "德军_坦克1"
ExportAssets (56)Timeline Frame 48Symbol 3367 as "推车_车"
ExportAssets (56)Timeline Frame 48Symbol 3377 as "滚动_油桶"
ExportAssets (56)Timeline Frame 48Symbol 3381 as "小木头房子"
ExportAssets (56)Timeline Frame 48Symbol 3383 as "敌人_碉堡小兵"
ExportAssets (56)Timeline Frame 48Symbol 3458 as "敌人_骑兵"
ExportAssets (56)Timeline Frame 48Symbol 3467 as "敌人_油桶士兵"
ExportAssets (56)Timeline Frame 48Symbol 3493 as "mission1_start"
ExportAssets (56)Timeline Frame 48Symbol 3494 as "bgm1_1"
ExportAssets (56)Timeline Frame 48Symbol 3495 as "bgm1_2"
ExportAssets (56)Timeline Frame 48Symbol 3496 as "bgm1_3"
ExportAssets (56)Timeline Frame 48Symbol 3497 as "stage1_bg"

Labels

"loading"Frame 1
"gatekeeper"Frame 7
"dont_play"Frame 17
"game_start"Frame 26
"buffer"Frame 38
"m1_load"Frame 48
"m1_play"Frame 56
"create"Symbol 615 MovieClip [game_msg_box] Frame 1
"delete"Symbol 615 MovieClip [game_msg_box] Frame 6
"hints"Symbol 615 MovieClip [game_msg_box] Frame 11
"stand"Symbol 659 MovieClip Frame 1
"stand_run"Symbol 659 MovieClip Frame 8
"crouch"Symbol 659 MovieClip Frame 15
"crouch_run"Symbol 659 MovieClip Frame 22
"jump"Symbol 659 MovieClip Frame 29
"fall"Symbol 659 MovieClip Frame 37
"stand"Symbol 875 MovieClip Frame 1
"fire"Symbol 875 MovieClip Frame 11
"fired"Symbol 982 MovieClip [主角_子弹0] Frame 8
"hit"Symbol 982 MovieClip [主角_子弹0] Frame 14
"h2so4"Symbol 982 MovieClip [主角_子弹0] Frame 19
"mc"Symbol 1013 MovieClip [主角_子弹1] Frame 2
"fired"Symbol 1013 MovieClip [主角_子弹1] Frame 8
"hit"Symbol 1013 MovieClip [主角_子弹1] Frame 14
"h2so4"Symbol 1013 MovieClip [主角_子弹1] Frame 19
"amr"Symbol 1164 MovieClip Frame 1
"food1"Symbol 1164 MovieClip Frame 10
"food2"Symbol 1164 MovieClip Frame 16
"food3"Symbol 1164 MovieClip Frame 22
"food4"Symbol 1164 MovieClip Frame 28
"food5"Symbol 1164 MovieClip Frame 34
"food6"Symbol 1164 MovieClip Frame 40
"food7"Symbol 1164 MovieClip Frame 46
"food8"Symbol 1164 MovieClip Frame 52
"food9"Symbol 1164 MovieClip Frame 58
"food10"Symbol 1164 MovieClip Frame 64
"foodA"Symbol 1164 MovieClip Frame 73
"foodB"Symbol 1164 MovieClip Frame 78
"pre1"Symbol 1164 MovieClip Frame 86
"pre2"Symbol 1164 MovieClip Frame 92
"pre3"Symbol 1164 MovieClip Frame 98
"pre4"Symbol 1164 MovieClip Frame 104
"pre5"Symbol 1164 MovieClip Frame 110
"pre6"Symbol 1164 MovieClip Frame 116
"pre7"Symbol 1164 MovieClip Frame 122
"pre8"Symbol 1164 MovieClip Frame 127
"pre9"Symbol 1164 MovieClip Frame 132
"come"Symbol 1189 MovieClip [各种奖励] Frame 1
"go"Symbol 1189 MovieClip [各种奖励] Frame 17
"score"Symbol 1189 MovieClip [各种奖励] Frame 27
"hint"Symbol 1189 MovieClip [各种奖励] Frame 36
"explode"Symbol 1251 MovieClip [主角_手雷1] Frame 5
"h2so4"Symbol 1251 MovieClip [主角_手雷1] Frame 14
"fired"Symbol 1290 MovieClip [主角_子弹5] Frame 6
"hit"Symbol 1290 MovieClip [主角_子弹5] Frame 12
"h2so4"Symbol 1290 MovieClip [主角_子弹5] Frame 17
"fired"Symbol 1293 MovieClip [主角_子弹6] Frame 6
"hit"Symbol 1293 MovieClip [主角_子弹6] Frame 12
"h2so4"Symbol 1293 MovieClip [主角_子弹6] Frame 17
"fired"Symbol 1327 MovieClip [主角_子弹10] Frame 6
"hit"Symbol 1327 MovieClip [主角_子弹10] Frame 12
"h2so4"Symbol 1327 MovieClip [主角_子弹10] Frame 17
"fired"Symbol 1330 MovieClip [主角_子弹8] Frame 6
"hit"Symbol 1330 MovieClip [主角_子弹8] Frame 13
"h2so4"Symbol 1330 MovieClip [主角_子弹8] Frame 18
"explode"Symbol 1332 MovieClip [主角_手雷2] Frame 6
"h2so4"Symbol 1332 MovieClip [主角_手雷2] Frame 15
"fired"Symbol 1336 MovieClip [主角_子弹2] Frame 6
"hit"Symbol 1336 MovieClip [主角_子弹2] Frame 12
"h2so4"Symbol 1336 MovieClip [主角_子弹2] Frame 17
"fired"Symbol 1339 MovieClip [主角_子弹4] Frame 6
"hit"Symbol 1339 MovieClip [主角_子弹4] Frame 12
"h2so4"Symbol 1339 MovieClip [主角_子弹4] Frame 17
"fired"Symbol 1342 MovieClip [主角_子弹7] Frame 6
"hit"Symbol 1342 MovieClip [主角_子弹7] Frame 13
"h2so4"Symbol 1342 MovieClip [主角_子弹7] Frame 18
"walk"Symbol 1359 MovieClip [主角_子弹9] Frame 6
"fired"Symbol 1359 MovieClip [主角_子弹9] Frame 12
"hit"Symbol 1359 MovieClip [主角_子弹9] Frame 19
"h2so4"Symbol 1359 MovieClip [主角_子弹9] Frame 24
"fired"Symbol 1379 MovieClip [主角_子弹12] Frame 6
"hit"Symbol 1379 MovieClip [主角_子弹12] Frame 12
"h2so4"Symbol 1379 MovieClip [主角_子弹12] Frame 17
"fired"Symbol 1422 MovieClip [主角_子弹13] Frame 6
"hit"Symbol 1422 MovieClip [主角_子弹13] Frame 13
"h2so4"Symbol 1422 MovieClip [主角_子弹13] Frame 18
"man"Symbol 1423 MovieClip [player1] Frame 1
"idle"Symbol 1423 MovieClip [player1] Frame 8
"die1"Symbol 1423 MovieClip [player1] Frame 14
"die2"Symbol 1423 MovieClip [player1] Frame 21
"die3"Symbol 1423 MovieClip [player1] Frame 28
"stand"Symbol 1463 MovieClip Frame 1
"stand_run"Symbol 1463 MovieClip Frame 8
"crouch"Symbol 1463 MovieClip Frame 15
"crouch_run"Symbol 1463 MovieClip Frame 22
"jump"Symbol 1463 MovieClip Frame 29
"fall"Symbol 1463 MovieClip Frame 37
"stand"Symbol 1675 MovieClip Frame 1
"fire"Symbol 1675 MovieClip Frame 11
"man"Symbol 1721 MovieClip [player2] Frame 1
"idle"Symbol 1721 MovieClip [player2] Frame 8
"die1"Symbol 1721 MovieClip [player2] Frame 14
"die2"Symbol 1721 MovieClip [player2] Frame 21
"die3"Symbol 1721 MovieClip [player2] Frame 28
"stand"Symbol 1801 MovieClip [敌人_运输卡车] Frame 1
"explode"Symbol 1801 MovieClip [敌人_运输卡车] Frame 11
"n1"Symbol 1822 MovieClip [奖励_木箱子] Frame 1
"die"Symbol 1822 MovieClip [奖励_木箱子] Frame 8
"n1"Symbol 1830 MovieClip [奖励_油桶] Frame 1
"n2"Symbol 1830 MovieClip [奖励_油桶] Frame 8
"die"Symbol 1830 MovieClip [奖励_油桶] Frame 15
"n1"Symbol 1834 MovieClip [陷阱盖子] Frame 1
"die"Symbol 1834 MovieClip [陷阱盖子] Frame 8
"n1"Symbol 1838 MovieClip [奖励_隐藏宝物] Frame 1
"die"Symbol 1838 MovieClip [奖励_隐藏宝物] Frame 8
"n1"Symbol 1842 MovieClip [奖励_集装箱] Frame 1
"die"Symbol 1842 MovieClip [奖励_集装箱] Frame 7
"move"Symbol 1851 MovieClip [轰炸炸弹] Frame 1
"hit"Symbol 1851 MovieClip [轰炸炸弹] Frame 9
"move"Symbol 1882 MovieClip [德军_轰炸机] Frame 1
"shoot"Symbol 1882 MovieClip [德军_轰炸机] Frame 10
"explode1"Symbol 1882 MovieClip [德军_轰炸机] Frame 32
"explode2"Symbol 1882 MovieClip [德军_轰炸机] Frame 66
"empty"Symbol 1894 MovieClip [clue_arrow] Frame 62
"some"Symbol 1997 MovieClip Frame 1
"very"Symbol 1997 MovieClip Frame 8
"some"Symbol 2021 MovieClip Frame 1
"very"Symbol 2021 MovieClip Frame 8
"index"Symbol 2032 MovieClip [game_intro] Frame 1
"player_select"Symbol 2032 MovieClip [game_intro] Frame 11
"options"Symbol 2032 MovieClip [game_intro] Frame 21
"help"Symbol 2032 MovieClip [game_intro] Frame 30
"level_select"Symbol 2032 MovieClip [game_intro] Frame 40
"level_pass"Symbol 2032 MovieClip [game_intro] Frame 51
"mission_end"Symbol 2032 MovieClip [game_intro] Frame 62
"lose_game"Symbol 2032 MovieClip [game_intro] Frame 74
"win_game"Symbol 2032 MovieClip [game_intro] Frame 87
"online"Symbol 2032 MovieClip [game_intro] Frame 119
"stand1"Symbol 2197 MovieClip [NPC_熊猫] Frame 1
"stand2"Symbol 2197 MovieClip [NPC_熊猫] Frame 10
"move"Symbol 2241 MovieClip [NPC_小乌龟] Frame 1
"stand"Symbol 2241 MovieClip [NPC_小乌龟] Frame 9
"stand"Symbol 2266 MovieClip [NPC_水鸟] Frame 1
"move"Symbol 2266 MovieClip [NPC_水鸟] Frame 9
"stand"Symbol 2291 MovieClip [NPC_白鹤] Frame 1
"move"Symbol 2291 MovieClip [NPC_白鹤] Frame 9
"stand"Symbol 2329 MovieClip [NPC_公鸡] Frame 1
"move1"Symbol 2329 MovieClip [NPC_公鸡] Frame 9
"move2"Symbol 2329 MovieClip [NPC_公鸡] Frame 18
"hit"Symbol 2723 MovieClip [敌人_枪械子弹] Frame 7
"hit"Symbol 2730 MovieClip [敌人_手雷] Frame 8
"hit"Symbol 2735 MovieClip [敌人_竹子武器] Frame 5
"stand"Symbol 2736 MovieClip [敌人_步枪兵] Frame 1
"s_walk"Symbol 2736 MovieClip [敌人_步枪兵] Frame 8
"s_creep1"Symbol 2736 MovieClip [敌人_步枪兵] Frame 16
"s_creep2"Symbol 2736 MovieClip [敌人_步枪兵] Frame 27
"s_kill"Symbol 2736 MovieClip [敌人_步枪兵] Frame 38
"s_throw"Symbol 2736 MovieClip [敌人_步枪兵] Frame 45
"s_shoot1"Symbol 2736 MovieClip [敌人_步枪兵] Frame 54
"s_shoot2"Symbol 2736 MovieClip [敌人_步枪兵] Frame 64
"s_shoot3"Symbol 2736 MovieClip [敌人_步枪兵] Frame 74
"s_shoot4"Symbol 2736 MovieClip [敌人_步枪兵] Frame 84
"crouch"Symbol 2736 MovieClip [敌人_步枪兵] Frame 98
"c_walk"Symbol 2736 MovieClip [敌人_步枪兵] Frame 106
"c_shoot"Symbol 2736 MovieClip [敌人_步枪兵] Frame 115
"c_throw"Symbol 2736 MovieClip [敌人_步枪兵] Frame 125
"grovel"Symbol 2736 MovieClip [敌人_步枪兵] Frame 138
"g_walk"Symbol 2736 MovieClip [敌人_步枪兵] Frame 146
"g_shoot"Symbol 2736 MovieClip [敌人_步枪兵] Frame 155
"g_throw"Symbol 2736 MovieClip [敌人_步枪兵] Frame 165
"window"Symbol 2736 MovieClip [敌人_步枪兵] Frame 179
"bamboo"Symbol 2736 MovieClip [敌人_步枪兵] Frame 193
"still1"Symbol 2736 MovieClip [敌人_步枪兵] Frame 206
"still2"Symbol 2736 MovieClip [敌人_步枪兵] Frame 213
"still3"Symbol 2736 MovieClip [敌人_步枪兵] Frame 220
"still4"Symbol 2736 MovieClip [敌人_步枪兵] Frame 227
"still5"Symbol 2736 MovieClip [敌人_步枪兵] Frame 234
"still6"Symbol 2736 MovieClip [敌人_步枪兵] Frame 241
"still7"Symbol 2736 MovieClip [敌人_步枪兵] Frame 248
"scare1"Symbol 2736 MovieClip [敌人_步枪兵] Frame 260
"scare2"Symbol 2736 MovieClip [敌人_步枪兵] Frame 268
"run_away"Symbol 2736 MovieClip [敌人_步枪兵] Frame 281
"tumble"Symbol 2736 MovieClip [敌人_步枪兵] Frame 291
"dive"Symbol 2736 MovieClip [敌人_步枪兵] Frame 299
"blocked"Symbol 2736 MovieClip [敌人_步枪兵] Frame 305
"die1"Symbol 2736 MovieClip [敌人_步枪兵] Frame 318
"die2"Symbol 2736 MovieClip [敌人_步枪兵] Frame 326
"die3"Symbol 2736 MovieClip [敌人_步枪兵] Frame 333
"blast"Symbol 2736 MovieClip [敌人_步枪兵] Frame 341
"stand"Symbol 2864 MovieClip [敌人_汉奸] Frame 1
"s_walk"Symbol 2864 MovieClip [敌人_汉奸] Frame 8
"s_shoot"Symbol 2864 MovieClip [敌人_汉奸] Frame 16
"grovel"Symbol 2864 MovieClip [敌人_汉奸] Frame 30
"g_walk"Symbol 2864 MovieClip [敌人_汉奸] Frame 37
"g_shoot"Symbol 2864 MovieClip [敌人_汉奸] Frame 45
"jump"Symbol 2864 MovieClip [敌人_汉奸] Frame 59
"kill"Symbol 2864 MovieClip [敌人_汉奸] Frame 67
"still"Symbol 2864 MovieClip [敌人_汉奸] Frame 74
"die"Symbol 2864 MovieClip [敌人_汉奸] Frame 87
"blast"Symbol 2864 MovieClip [敌人_汉奸] Frame 94
"hit"Symbol 3087 MovieClip [敌人_刀光] Frame 6
"come1"Symbol 3088 MovieClip [敌人_日本武士军官] Frame 1
"come2"Symbol 3088 MovieClip [敌人_日本武士军官] Frame 9
"defend"Symbol 3088 MovieClip [敌人_日本武士军官] Frame 17
"stand"Symbol 3088 MovieClip [敌人_日本武士军官] Frame 27
"s_kill"Symbol 3088 MovieClip [敌人_日本武士军官] Frame 34
"run"Symbol 3088 MovieClip [敌人_日本武士军官] Frame 42
"r_kill"Symbol 3088 MovieClip [敌人_日本武士军官] Frame 48
"jump"Symbol 3088 MovieClip [敌人_日本武士军官] Frame 57
"j_kill"Symbol 3088 MovieClip [敌人_日本武士军官] Frame 64
"die"Symbol 3088 MovieClip [敌人_日本武士军官] Frame 73
"blast"Symbol 3088 MovieClip [敌人_日本武士军官] Frame 79
"stand"Symbol 3188 MovieClip [敌人_机枪兵] Frame 1
"idle"Symbol 3188 MovieClip [敌人_机枪兵] Frame 8
"walk"Symbol 3188 MovieClip [敌人_机枪兵] Frame 14
"jump"Symbol 3188 MovieClip [敌人_机枪兵] Frame 21
"shoot"Symbol 3188 MovieClip [敌人_机枪兵] Frame 28
"kill"Symbol 3188 MovieClip [敌人_机枪兵] Frame 35
"die"Symbol 3188 MovieClip [敌人_机枪兵] Frame 41
"blast"Symbol 3188 MovieClip [敌人_机枪兵] Frame 47
"hit"Symbol 3263 MovieClip [敌人_巨石] Frame 7
"stand"Symbol 3264 MovieClip [敌人_BOSS1] Frame 1
"explode"Symbol 3264 MovieClip [敌人_BOSS1] Frame 8
"stand"Symbol 3281 MovieClip [NPC_蝙蝠] Frame 1
"move"Symbol 3281 MovieClip [NPC_蝙蝠] Frame 9
"n1"Symbol 3293 MovieClip [障碍_木门] Frame 1
"die"Symbol 3293 MovieClip [障碍_木门] Frame 8
"hit"Symbol 3353 MovieClip [坦克_炮弹] Frame 7
"fall"Symbol 3354 MovieClip [德军_坦克1] Frame 1
"land"Symbol 3354 MovieClip [德军_坦克1] Frame 10
"stand"Symbol 3354 MovieClip [德军_坦克1] Frame 43
"move"Symbol 3354 MovieClip [德军_坦克1] Frame 53
"shoot1"Symbol 3354 MovieClip [德军_坦克1] Frame 62
"explode"Symbol 3354 MovieClip [德军_坦克1] Frame 94
"stand"Symbol 3367 MovieClip [推车_车] Frame 1
"die"Symbol 3367 MovieClip [推车_车] Frame 8
"stand"Symbol 3377 MovieClip [滚动_油桶] Frame 1
"die"Symbol 3377 MovieClip [滚动_油桶] Frame 8
"n1"Symbol 3381 MovieClip [小木头房子] Frame 1
"die"Symbol 3381 MovieClip [小木头房子] Frame 8
"stand1"Symbol 3383 MovieClip [敌人_碉堡小兵] Frame 1
"shoot1"Symbol 3383 MovieClip [敌人_碉堡小兵] Frame 10
"die1"Symbol 3383 MovieClip [敌人_碉堡小兵] Frame 20
"stand2"Symbol 3383 MovieClip [敌人_碉堡小兵] Frame 31
"shoot2"Symbol 3383 MovieClip [敌人_碉堡小兵] Frame 40
"die2"Symbol 3383 MovieClip [敌人_碉堡小兵] Frame 49
"stand"Symbol 3458 MovieClip [敌人_骑兵] Frame 1
"s_shoot"Symbol 3458 MovieClip [敌人_骑兵] Frame 9
"run"Symbol 3458 MovieClip [敌人_骑兵] Frame 19
"r_shoot"Symbol 3458 MovieClip [敌人_骑兵] Frame 25
"stop"Symbol 3458 MovieClip [敌人_骑兵] Frame 35
"die"Symbol 3458 MovieClip [敌人_骑兵] Frame 42
"n1"Symbol 3467 MovieClip [敌人_油桶士兵] Frame 1
"come"Symbol 3467 MovieClip [敌人_油桶士兵] Frame 8
"die"Symbol 3467 MovieClip [敌人_油桶士兵] Frame 15
"s1"Symbol 3497 MovieClip [stage1_bg] Frame 1
"s2"Symbol 3497 MovieClip [stage1_bg] Frame 16
"s3"Symbol 3497 MovieClip [stage1_bg] Frame 37

Dynamic Text Variables

_parent.my_nameSymbol 170 EditableText"<p align="center"><font face="Impact" size="25" color="#d9a269" letterSpacing="0.000000" kerning="1">EMPTY SAVE SLOT</font></p>"
whatSymbol 229 EditableText"PRESS A KEY"




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Created: 8/1 -2019 05:38:33 Last modified: 8/1 -2019 05:38:33 Server time: 22/12 -2024 13:23:34