Section 1
//b2CircleDef (Box2D.Collision.Shapes.b2CircleDef)
package Box2D.Collision.Shapes {
import Box2D.Common.Math.*;
public class b2CircleDef extends b2ShapeDef {
public var radius:Number;
public var localPosition:b2Vec2;
public function b2CircleDef(){
localPosition = new b2Vec2(0, 0);
super();
type = b2Shape.e_circleShape;
radius = 1;
}
}
}//package Box2D.Collision.Shapes
Section 2
//b2CircleShape (Box2D.Collision.Shapes.b2CircleShape)
package Box2D.Collision.Shapes {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Collision.*;
import Box2D.Common.*;
public class b2CircleShape extends b2Shape {
public var m_localPosition:b2Vec2;
public var m_radius:Number;
public function b2CircleShape(_arg1:b2ShapeDef){
m_localPosition = new b2Vec2();
super(_arg1);
var _local2:b2CircleDef = (_arg1 as b2CircleDef);
m_type = e_circleShape;
m_localPosition.SetV(_local2.localPosition);
m_radius = _local2.radius;
}
override public function TestSegment(_arg1:b2XForm, _arg2:Array, _arg3:b2Vec2, _arg4:b2Segment, _arg5:Number):Boolean{
var _local10:Number;
var _local6:b2Mat22 = _arg1.R;
var _local7:Number = (_arg1.position.x + ((_local6.col1.x * m_localPosition.x) + (_local6.col2.x * m_localPosition.y)));
var _local8:Number = (_arg1.position.x + ((_local6.col1.y * m_localPosition.x) + (_local6.col2.y * m_localPosition.y)));
var _local9:Number = (_arg4.p1.x - _local7);
_local10 = (_arg4.p1.y - _local8);
var _local11:Number = (((_local9 * _local9) + (_local10 * _local10)) - (m_radius * m_radius));
if (_local11 < 0){
return (false);
};
var _local12:Number = (_arg4.p2.x - _arg4.p1.x);
var _local13:Number = (_arg4.p2.y - _arg4.p1.y);
var _local14:Number = ((_local9 * _local12) + (_local10 * _local13));
var _local15:Number = ((_local12 * _local12) + (_local13 * _local13));
var _local16:Number = ((_local14 * _local14) - (_local15 * _local11));
if ((((_local16 < 0)) || ((_local15 < Number.MIN_VALUE)))){
return (false);
};
var _local17:Number = -((_local14 + Math.sqrt(_local16)));
if ((((0 <= _local17)) && ((_local17 <= (_arg5 * _local15))))){
_local17 = (_local17 / _local15);
_arg2[0] = _local17;
_arg3.x = (_local9 + (_local17 * _local12));
_arg3.y = (_local10 + (_local17 * _local13));
_arg3.Normalize();
return (true);
};
return (false);
}
public function GetLocalPosition():b2Vec2{
return (m_localPosition);
}
public function GetRadius():Number{
return (m_radius);
}
override public function ComputeSweptAABB(_arg1:b2AABB, _arg2:b2XForm, _arg3:b2XForm):void{
var _local4:b2Mat22;
_local4 = _arg2.R;
var _local5:Number = (_arg2.position.x + ((_local4.col1.x * m_localPosition.x) + (_local4.col2.x * m_localPosition.y)));
var _local6:Number = (_arg2.position.y + ((_local4.col1.y * m_localPosition.x) + (_local4.col2.y * m_localPosition.y)));
_local4 = _arg3.R;
var _local7:Number = (_arg3.position.x + ((_local4.col1.x * m_localPosition.x) + (_local4.col2.x * m_localPosition.y)));
var _local8:Number = (_arg3.position.y + ((_local4.col1.y * m_localPosition.x) + (_local4.col2.y * m_localPosition.y)));
_arg1.lowerBound.Set((((_local5 < _local7)) ? _local5 : _local7 - m_radius), (((_local6 < _local8)) ? _local6 : _local8 - m_radius));
_arg1.upperBound.Set((((_local5 > _local7)) ? _local5 : _local7 + m_radius), (((_local6 > _local8)) ? _local6 : _local8 + m_radius));
}
override public function ComputeMass(_arg1:b2MassData):void{
_arg1.mass = (((m_density * b2Settings.b2_pi) * m_radius) * m_radius);
_arg1.center.SetV(m_localPosition);
_arg1.I = (_arg1.mass * (((0.5 * m_radius) * m_radius) + ((m_localPosition.x * m_localPosition.x) + (m_localPosition.y * m_localPosition.y))));
}
override public function UpdateSweepRadius(_arg1:b2Vec2):void{
var _local2:Number = (m_localPosition.x - _arg1.x);
var _local3:Number = (m_localPosition.y - _arg1.y);
_local2 = Math.sqrt(((_local2 * _local2) + (_local3 * _local3)));
m_sweepRadius = ((_local2 + m_radius) - b2Settings.b2_toiSlop);
}
override public function ComputeAABB(_arg1:b2AABB, _arg2:b2XForm):void{
var _local3:b2Mat22 = _arg2.R;
var _local4:Number = (_arg2.position.x + ((_local3.col1.x * m_localPosition.x) + (_local3.col2.x * m_localPosition.y)));
var _local5:Number = (_arg2.position.y + ((_local3.col1.y * m_localPosition.x) + (_local3.col2.y * m_localPosition.y)));
_arg1.lowerBound.Set((_local4 - m_radius), (_local5 - m_radius));
_arg1.upperBound.Set((_local4 + m_radius), (_local5 + m_radius));
}
override public function TestPoint(_arg1:b2XForm, _arg2:b2Vec2):Boolean{
var _local3:b2Mat22 = _arg1.R;
var _local4:Number = (_arg1.position.x + ((_local3.col1.x * m_localPosition.x) + (_local3.col2.x * m_localPosition.y)));
var _local5:Number = (_arg1.position.y + ((_local3.col1.y * m_localPosition.x) + (_local3.col2.y * m_localPosition.y)));
_local4 = (_arg2.x - _local4);
_local5 = (_arg2.y - _local5);
return ((((_local4 * _local4) + (_local5 * _local5)) <= (m_radius * m_radius)));
}
}
}//package Box2D.Collision.Shapes
Section 3
//b2FilterData (Box2D.Collision.Shapes.b2FilterData)
package Box2D.Collision.Shapes {
public class b2FilterData {
public var maskBits:uint;// = 0xFFFF
public var groupIndex:int;// = 0
public var categoryBits:uint;// = 1
public function Copy():b2FilterData{
var _local1:b2FilterData = new b2FilterData();
_local1.categoryBits = categoryBits;
_local1.maskBits = maskBits;
_local1.groupIndex = groupIndex;
return (_local1);
}
}
}//package Box2D.Collision.Shapes
Section 4
//b2MassData (Box2D.Collision.Shapes.b2MassData)
package Box2D.Collision.Shapes {
import Box2D.Common.Math.*;
public class b2MassData {
public var mass:Number;// = 0
public var center:b2Vec2;
public var I:Number;// = 0
public function b2MassData(){
center = new b2Vec2(0, 0);
super();
}
}
}//package Box2D.Collision.Shapes
Section 5
//b2PolygonDef (Box2D.Collision.Shapes.b2PolygonDef)
package Box2D.Collision.Shapes {
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2PolygonDef extends b2ShapeDef {
public var vertices:Array;
public var vertexCount:int;
private static var s_mat:b2Mat22 = new b2Mat22();
public function b2PolygonDef(){
vertices = new Array(b2Settings.b2_maxPolygonVertices);
super();
type = b2Shape.e_polygonShape;
vertexCount = 0;
var _local1:int;
while (_local1 < b2Settings.b2_maxPolygonVertices) {
vertices[_local1] = new b2Vec2();
_local1++;
};
}
public function SetAsOrientedBox(_arg1:Number, _arg2:Number, _arg3:b2Vec2=null, _arg4:Number=0):void{
var _local5:b2Vec2;
var _local6:b2Mat22;
var _local7:int;
vertexCount = 4;
vertices[0].Set(-(_arg1), -(_arg2));
vertices[1].Set(_arg1, -(_arg2));
vertices[2].Set(_arg1, _arg2);
vertices[3].Set(-(_arg1), _arg2);
if (_arg3){
_local5 = _arg3;
_local6 = s_mat;
_local6.Set(_arg4);
_local7 = 0;
while (_local7 < vertexCount) {
_arg3 = vertices[_local7];
_arg1 = (_local5.x + ((_local6.col1.x * _arg3.x) + (_local6.col2.x * _arg3.y)));
_arg3.y = (_local5.y + ((_local6.col1.y * _arg3.x) + (_local6.col2.y * _arg3.y)));
_arg3.x = _arg1;
_local7++;
};
};
}
public function SetAsBox(_arg1:Number, _arg2:Number):void{
vertexCount = 4;
vertices[0].Set(-(_arg1), -(_arg2));
vertices[1].Set(_arg1, -(_arg2));
vertices[2].Set(_arg1, _arg2);
vertices[3].Set(-(_arg1), _arg2);
}
}
}//package Box2D.Collision.Shapes
Section 6
//b2PolygonShape (Box2D.Collision.Shapes.b2PolygonShape)
package Box2D.Collision.Shapes {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Collision.*;
import Box2D.Common.*;
public class b2PolygonShape extends b2Shape {
public var m_coreVertices:Array;
public var m_vertices:Array;
private var s_supportVec:b2Vec2;
public var m_centroid:b2Vec2;
public var m_normals:Array;
public var m_obb:b2OBB;
public var m_vertexCount:int;
private static var s_computeMat:b2Mat22 = new b2Mat22();
private static var s_sweptAABB1:b2AABB = new b2AABB();
private static var s_sweptAABB2:b2AABB = new b2AABB();
public function b2PolygonShape(_arg1:b2ShapeDef){
var _local3:int;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
s_supportVec = new b2Vec2();
m_obb = new b2OBB();
m_vertices = new Array(b2Settings.b2_maxPolygonVertices);
m_normals = new Array(b2Settings.b2_maxPolygonVertices);
m_coreVertices = new Array(b2Settings.b2_maxPolygonVertices);
super(_arg1);
m_type = e_polygonShape;
var _local2:b2PolygonDef = (_arg1 as b2PolygonDef);
m_vertexCount = _local2.vertexCount;
var _local4:int = _local3;
var _local5:int = _local3;
_local3 = 0;
while (_local3 < m_vertexCount) {
m_vertices[_local3] = _local2.vertices[_local3].Copy();
_local3++;
};
_local3 = 0;
while (_local3 < m_vertexCount) {
_local4 = _local3;
_local5 = (((_local3 + 1) < m_vertexCount)) ? (_local3 + 1) : 0;
_local6 = (m_vertices[_local5].x - m_vertices[_local4].x);
_local7 = (m_vertices[_local5].y - m_vertices[_local4].y);
_local8 = Math.sqrt(((_local6 * _local6) + (_local7 * _local7)));
m_normals[_local3] = new b2Vec2((_local7 / _local8), (-(_local6) / _local8));
_local3++;
};
m_centroid = ComputeCentroid(_local2.vertices, _local2.vertexCount);
ComputeOBB(m_obb, m_vertices, m_vertexCount);
_local3 = 0;
while (_local3 < m_vertexCount) {
_local4 = (((_local3 - 1) >= 0)) ? (_local3 - 1) : (m_vertexCount - 1);
_local5 = _local3;
_local9 = m_normals[_local4].x;
_local10 = m_normals[_local4].y;
_local11 = m_normals[_local5].x;
_local12 = m_normals[_local5].y;
_local13 = (m_vertices[_local3].x - m_centroid.x);
_local14 = (m_vertices[_local3].y - m_centroid.y);
_local15 = (((_local9 * _local13) + (_local10 * _local14)) - b2Settings.b2_toiSlop);
_local16 = (((_local11 * _local13) + (_local12 * _local14)) - b2Settings.b2_toiSlop);
_local17 = (1 / ((_local9 * _local12) - (_local10 * _local11)));
m_coreVertices[_local3] = new b2Vec2(((_local17 * ((_local12 * _local15) - (_local10 * _local16))) + m_centroid.x), ((_local17 * ((_local9 * _local16) - (_local11 * _local15))) + m_centroid.y));
_local3++;
};
}
override public function ComputeSweptAABB(_arg1:b2AABB, _arg2:b2XForm, _arg3:b2XForm):void{
var _local4:b2AABB = s_sweptAABB1;
var _local5:b2AABB = s_sweptAABB2;
ComputeAABB(_local4, _arg2);
ComputeAABB(_local5, _arg3);
_arg1.lowerBound.Set(((_local4.lowerBound.x < _local5.lowerBound.x)) ? _local4.lowerBound.x : _local5.lowerBound.x, ((_local4.lowerBound.y < _local5.lowerBound.y)) ? _local4.lowerBound.y : _local5.lowerBound.y);
_arg1.upperBound.Set(((_local4.upperBound.x > _local5.upperBound.x)) ? _local4.upperBound.x : _local5.upperBound.x, ((_local4.upperBound.y > _local5.upperBound.y)) ? _local4.upperBound.y : _local5.upperBound.y);
}
public function GetVertices():Array{
return (m_vertices);
}
public function GetCoreVertices():Array{
return (m_coreVertices);
}
public function GetCentroid():b2Vec2{
return (m_centroid);
}
public function GetOBB():b2OBB{
return (m_obb);
}
public function GetFirstVertex(_arg1:b2XForm):b2Vec2{
return (b2Math.b2MulX(_arg1, m_coreVertices[0]));
}
public function Centroid(_arg1:b2XForm):b2Vec2{
return (b2Math.b2MulX(_arg1, m_centroid));
}
override public function TestSegment(_arg1:b2XForm, _arg2:Array, _arg3:b2Vec2, _arg4:b2Segment, _arg5:Number):Boolean{
var _local8:Number;
var _local9:Number;
var _local10:b2Mat22;
var _local11:b2Vec2;
var _local20:Number;
var _local21:Number;
var _local6:Number = 0;
var _local7:Number = _arg5;
_local8 = (_arg4.p1.x - _arg1.position.x);
_local9 = (_arg4.p1.y - _arg1.position.y);
_local10 = _arg1.R;
var _local12:Number = ((_local8 * _local10.col1.x) + (_local9 * _local10.col1.y));
var _local13:Number = ((_local8 * _local10.col2.x) + (_local9 * _local10.col2.y));
_local8 = (_arg4.p2.x - _arg1.position.x);
_local9 = (_arg4.p2.y - _arg1.position.y);
_local10 = _arg1.R;
var _local14:Number = ((_local8 * _local10.col1.x) + (_local9 * _local10.col1.y));
var _local15:Number = ((_local8 * _local10.col2.x) + (_local9 * _local10.col2.y));
var _local16:Number = (_local14 - _local12);
var _local17:Number = (_local15 - _local13);
var _local18 = -1;
var _local19:int;
while (_local19 < m_vertexCount) {
_local11 = m_vertices[_local19];
_local8 = (_local11.x - _local12);
_local9 = (_local11.y - _local13);
_local11 = m_normals[_local19];
_local20 = ((_local11.x * _local8) + (_local11.y * _local9));
_local21 = ((_local11.x * _local16) + (_local11.y * _local17));
if ((((_local21 < 0)) && ((_local20 < (_local6 * _local21))))){
_local6 = (_local20 / _local21);
_local18 = _local19;
} else {
if ((((_local21 > 0)) && ((_local20 < (_local7 * _local21))))){
_local7 = (_local20 / _local21);
};
};
if (_local7 < _local6){
return (false);
};
_local19++;
};
if (_local18 >= 0){
_arg2[0] = _local6;
_local10 = _arg1.R;
_local11 = m_normals[_local18];
_arg3.x = ((_local10.col1.x * _local11.x) + (_local10.col2.x * _local11.y));
_arg3.y = ((_local10.col1.y * _local11.x) + (_local10.col2.y * _local11.y));
return (true);
};
return (false);
}
override public function ComputeMass(_arg1:b2MassData):void{
var _local10:b2Vec2;
var _local11:b2Vec2;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local23:Number;
var _local24:Number;
var _local25:Number;
var _local2:Number = 0;
var _local3:Number = 0;
var _local4:Number = 0;
var _local5:Number = 0;
var _local6:Number = 0;
var _local7:Number = 0;
var _local8:Number = (1 / 3);
var _local9:int;
while (_local9 < m_vertexCount) {
_local10 = m_vertices[_local9];
_local11 = (((_local9 + 1) < m_vertexCount)) ? m_vertices[int((_local9 + 1))] : m_vertices[0];
_local12 = (_local10.x - _local6);
_local13 = (_local10.y - _local7);
_local14 = (_local11.x - _local6);
_local15 = (_local11.y - _local7);
_local16 = ((_local12 * _local15) - (_local13 * _local14));
_local17 = (0.5 * _local16);
_local4 = (_local4 + _local17);
_local2 = (_local2 + ((_local17 * _local8) * ((_local6 + _local10.x) + _local11.x)));
_local3 = (_local3 + ((_local17 * _local8) * ((_local7 + _local10.y) + _local11.y)));
_local18 = _local6;
_local19 = _local7;
_local20 = _local12;
_local21 = _local13;
_local22 = _local14;
_local23 = _local15;
_local24 = ((_local8 * ((0.25 * (((_local20 * _local20) + (_local22 * _local20)) + (_local22 * _local22))) + ((_local18 * _local20) + (_local18 * _local22)))) + ((0.5 * _local18) * _local18));
_local25 = ((_local8 * ((0.25 * (((_local21 * _local21) + (_local23 * _local21)) + (_local23 * _local23))) + ((_local19 * _local21) + (_local19 * _local23)))) + ((0.5 * _local19) * _local19));
_local5 = (_local5 + (_local16 * (_local24 + _local25)));
_local9++;
};
_arg1.mass = (m_density * _local4);
_local2 = (_local2 * (1 / _local4));
_local3 = (_local3 * (1 / _local4));
_arg1.center.Set(_local2, _local3);
_arg1.I = (m_density * _local5);
}
public function GetNormals():Array{
return (m_normals);
}
public function Support(_arg1:b2XForm, _arg2:Number, _arg3:Number):b2Vec2{
var _local4:b2Vec2;
var _local5:b2Mat22;
var _local11:Number;
_local5 = _arg1.R;
var _local6:Number = ((_arg2 * _local5.col1.x) + (_arg3 * _local5.col1.y));
var _local7:Number = ((_arg2 * _local5.col2.x) + (_arg3 * _local5.col2.y));
var _local8:int;
_local4 = m_coreVertices[0];
var _local9:Number = ((_local4.x * _local6) + (_local4.y * _local7));
var _local10 = 1;
while (_local10 < m_vertexCount) {
_local4 = m_coreVertices[_local10];
_local11 = ((_local4.x * _local6) + (_local4.y * _local7));
if (_local11 > _local9){
_local8 = _local10;
_local9 = _local11;
};
_local10++;
};
_local5 = _arg1.R;
_local4 = m_coreVertices[_local8];
s_supportVec.x = (_arg1.position.x + ((_local5.col1.x * _local4.x) + (_local5.col2.x * _local4.y)));
s_supportVec.y = (_arg1.position.y + ((_local5.col1.y * _local4.x) + (_local5.col2.y * _local4.y)));
return (s_supportVec);
}
public function GetVertexCount():int{
return (m_vertexCount);
}
override public function ComputeAABB(_arg1:b2AABB, _arg2:b2XForm):void{
var _local3:b2Mat22;
var _local4:b2Vec2;
var _local5:b2Mat22 = s_computeMat;
_local3 = _arg2.R;
_local4 = m_obb.R.col1;
_local5.col1.x = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y));
_local5.col1.y = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y));
_local4 = m_obb.R.col2;
_local5.col2.x = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y));
_local5.col2.y = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y));
_local5.Abs();
var _local6:b2Mat22 = _local5;
_local4 = m_obb.extents;
var _local7:Number = ((_local6.col1.x * _local4.x) + (_local6.col2.x * _local4.y));
var _local8:Number = ((_local6.col1.y * _local4.x) + (_local6.col2.y * _local4.y));
_local3 = _arg2.R;
_local4 = m_obb.center;
var _local9:Number = (_arg2.position.x + ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y)));
var _local10:Number = (_arg2.position.y + ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y)));
_arg1.lowerBound.Set((_local9 - _local7), (_local10 - _local8));
_arg1.upperBound.Set((_local9 + _local7), (_local10 + _local8));
}
override public function UpdateSweepRadius(_arg1:b2Vec2):void{
var _local2:b2Vec2;
var _local4:Number;
var _local5:Number;
m_sweepRadius = 0;
var _local3:int;
while (_local3 < m_vertexCount) {
_local2 = m_coreVertices[_local3];
_local4 = (_local2.x - _arg1.x);
_local5 = (_local2.y - _arg1.y);
_local4 = Math.sqrt(((_local4 * _local4) + (_local5 * _local5)));
if (_local4 > m_sweepRadius){
m_sweepRadius = _local4;
};
_local3++;
};
}
override public function TestPoint(_arg1:b2XForm, _arg2:b2Vec2):Boolean{
var _local3:b2Vec2;
var _local10:Number;
var _local4:b2Mat22 = _arg1.R;
var _local5:Number = (_arg2.x - _arg1.position.x);
var _local6:Number = (_arg2.y - _arg1.position.y);
var _local7:Number = ((_local5 * _local4.col1.x) + (_local6 * _local4.col1.y));
var _local8:Number = ((_local5 * _local4.col2.x) + (_local6 * _local4.col2.y));
var _local9:int;
while (_local9 < m_vertexCount) {
_local3 = m_vertices[_local9];
_local5 = (_local7 - _local3.x);
_local6 = (_local8 - _local3.y);
_local3 = m_normals[_local9];
_local10 = ((_local3.x * _local5) + (_local3.y * _local6));
if (_local10 > 0){
return (false);
};
_local9++;
};
return (true);
}
public static function ComputeCentroid(_arg1:Array, _arg2:int):b2Vec2{
var _local3:b2Vec2;
var _local7:Number;
var _local9:b2Vec2;
var _local10:b2Vec2;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
_local3 = new b2Vec2();
var _local4:Number = 0;
var _local5:Number = 0;
var _local6:Number = 0;
_local7 = (1 / 3);
var _local8:int;
while (_local8 < _arg2) {
_local9 = _arg1[_local8];
_local10 = (((_local8 + 1) < _arg2)) ? _arg1[int((_local8 + 1))] : _arg1[0];
_local11 = (_local9.x - _local5);
_local12 = (_local9.y - _local6);
_local13 = (_local10.x - _local5);
_local14 = (_local10.y - _local6);
_local15 = ((_local11 * _local14) - (_local12 * _local13));
_local16 = (0.5 * _local15);
_local4 = (_local4 + _local16);
_local3.x = (_local3.x + ((_local16 * _local7) * ((_local5 + _local9.x) + _local10.x)));
_local3.y = (_local3.y + ((_local16 * _local7) * ((_local6 + _local9.y) + _local10.y)));
_local8++;
};
_local3.x = (_local3.x * (1 / _local4));
_local3.y = (_local3.y * (1 / _local4));
return (_local3);
}
public static function ComputeOBB(_arg1:b2OBB, _arg2:Array, _arg3:int):void{
var _local4:int;
var _local7:b2Vec2;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:int;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local23:Number;
var _local24:Number;
var _local25:b2Mat22;
var _local5:Array = new Array((b2Settings.b2_maxPolygonVertices + 1));
_local4 = 0;
while (_local4 < _arg3) {
_local5[_local4] = _arg2[_local4];
_local4++;
};
_local5[_arg3] = _local5[0];
var _local6:Number = Number.MAX_VALUE;
_local4 = 1;
while (_local4 <= _arg3) {
_local7 = _local5[int((_local4 - 1))];
_local8 = (_local5[_local4].x - _local7.x);
_local9 = (_local5[_local4].y - _local7.y);
_local10 = Math.sqrt(((_local8 * _local8) + (_local9 * _local9)));
_local8 = (_local8 / _local10);
_local9 = (_local9 / _local10);
_local11 = -(_local9);
_local12 = _local8;
_local13 = Number.MAX_VALUE;
_local14 = Number.MAX_VALUE;
_local15 = -(Number.MAX_VALUE);
_local16 = -(Number.MAX_VALUE);
_local17 = 0;
while (_local17 < _arg3) {
_local19 = (_local5[_local17].x - _local7.x);
_local20 = (_local5[_local17].y - _local7.y);
_local21 = ((_local8 * _local19) + (_local9 * _local20));
_local22 = ((_local11 * _local19) + (_local12 * _local20));
if (_local21 < _local13){
_local13 = _local21;
};
if (_local22 < _local14){
_local14 = _local22;
};
if (_local21 > _local15){
_local15 = _local21;
};
if (_local22 > _local16){
_local16 = _local22;
};
_local17++;
};
_local18 = ((_local15 - _local13) * (_local16 - _local14));
if (_local18 < (0.95 * _local6)){
_local6 = _local18;
_arg1.R.col1.x = _local8;
_arg1.R.col1.y = _local9;
_arg1.R.col2.x = _local11;
_arg1.R.col2.y = _local12;
_local23 = (0.5 * (_local13 + _local15));
_local24 = (0.5 * (_local14 + _local16));
_local25 = _arg1.R;
_arg1.center.x = (_local7.x + ((_local25.col1.x * _local23) + (_local25.col2.x * _local24)));
_arg1.center.y = (_local7.y + ((_local25.col1.y * _local23) + (_local25.col2.y * _local24)));
_arg1.extents.x = (0.5 * (_local15 - _local13));
_arg1.extents.y = (0.5 * (_local16 - _local14));
};
_local4++;
};
}
}
}//package Box2D.Collision.Shapes
Section 7
//b2Shape (Box2D.Collision.Shapes.b2Shape)
package Box2D.Collision.Shapes {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Collision.*;
public class b2Shape {
public var m_next:b2Shape;
public var m_type:int;
public var m_sweepRadius:Number;
public var m_density:Number;
public var m_filter:b2FilterData;
public var m_friction:Number;
public var m_isSensor:Boolean;
public var m_restitution:Number;
public var m_userData;
public var m_proxyId:uint;
public var m_body:b2Body;
public static const e_polygonShape:int = 1;
public static const e_unknownShape:int = -1;
public static const e_circleShape:int = 0;
public static const e_shapeTypeCount:int = 2;
private static var s_resetAABB:b2AABB = new b2AABB();
private static var s_syncAABB:b2AABB = new b2AABB();
private static var s_proxyAABB:b2AABB = new b2AABB();
public function b2Shape(_arg1:b2ShapeDef){
m_userData = _arg1.userData;
m_friction = _arg1.friction;
m_restitution = _arg1.restitution;
m_density = _arg1.density;
m_body = null;
m_sweepRadius = 0;
m_next = null;
m_proxyId = b2Pair.b2_nullProxy;
m_filter = _arg1.filter.Copy();
m_isSensor = _arg1.isSensor;
}
public function SetUserData(_arg1):void{
m_userData = _arg1;
}
public function GetSweepRadius():Number{
return (m_sweepRadius);
}
public function GetNext():b2Shape{
return (m_next);
}
public function ComputeSweptAABB(_arg1:b2AABB, _arg2:b2XForm, _arg3:b2XForm):void{
}
public function GetType():int{
return (m_type);
}
public function GetRestitution():Number{
return (m_restitution);
}
public function GetFriction():Number{
return (m_friction);
}
public function GetFilterData():b2FilterData{
return (m_filter.Copy());
}
public function TestSegment(_arg1:b2XForm, _arg2:Array, _arg3:b2Vec2, _arg4:b2Segment, _arg5:Number):Boolean{
return (false);
}
public function RefilterProxy(_arg1:b2BroadPhase, _arg2:b2XForm):void{
if (m_proxyId == b2Pair.b2_nullProxy){
return;
};
_arg1.DestroyProxy(m_proxyId);
var _local3:b2AABB = s_resetAABB;
ComputeAABB(_local3, _arg2);
var _local4:Boolean = _arg1.InRange(_local3);
if (_local4){
m_proxyId = _arg1.CreateProxy(_local3, this);
} else {
m_proxyId = b2Pair.b2_nullProxy;
};
}
public function SetFilterData(_arg1:b2FilterData):void{
m_filter = _arg1.Copy();
}
public function GetUserData(){
return (m_userData);
}
public function Synchronize(_arg1:b2BroadPhase, _arg2:b2XForm, _arg3:b2XForm):Boolean{
if (m_proxyId == b2Pair.b2_nullProxy){
return (false);
};
var _local4:b2AABB = s_syncAABB;
ComputeSweptAABB(_local4, _arg2, _arg3);
if (_arg1.InRange(_local4)){
_arg1.MoveProxy(m_proxyId, _local4);
return (true);
};
return (false);
}
public function ComputeMass(_arg1:b2MassData):void{
}
public function IsSensor():Boolean{
return (m_isSensor);
}
public function DestroyProxy(_arg1:b2BroadPhase):void{
if (m_proxyId != b2Pair.b2_nullProxy){
_arg1.DestroyProxy(m_proxyId);
m_proxyId = b2Pair.b2_nullProxy;
};
}
public function UpdateSweepRadius(_arg1:b2Vec2):void{
}
public function ComputeAABB(_arg1:b2AABB, _arg2:b2XForm):void{
}
public function GetBody():b2Body{
return (m_body);
}
public function CreateProxy(_arg1:b2BroadPhase, _arg2:b2XForm):void{
var _local3:b2AABB = s_proxyAABB;
ComputeAABB(_local3, _arg2);
var _local4:Boolean = _arg1.InRange(_local3);
if (_local4){
m_proxyId = _arg1.CreateProxy(_local3, this);
} else {
m_proxyId = b2Pair.b2_nullProxy;
};
}
public function TestPoint(_arg1:b2XForm, _arg2:b2Vec2):Boolean{
return (false);
}
public static function Destroy(_arg1:b2Shape, _arg2):void{
}
public static function Create(_arg1:b2ShapeDef, _arg2):b2Shape{
switch (_arg1.type){
case e_circleShape:
return (new b2CircleShape(_arg1));
case e_polygonShape:
return (new b2PolygonShape(_arg1));
default:
return (null);
};
}
}
}//package Box2D.Collision.Shapes
Section 8
//b2ShapeDef (Box2D.Collision.Shapes.b2ShapeDef)
package Box2D.Collision.Shapes {
public class b2ShapeDef {
public var friction:Number;// = 0.2
public var isSensor:Boolean;// = false
public var density:Number;// = 0
public var restitution:Number;// = 0
public var userData;// = null
public var filter:b2FilterData;
public var type:int;
public function b2ShapeDef(){
type = b2Shape.e_unknownShape;
filter = new b2FilterData();
super();
}
}
}//package Box2D.Collision.Shapes
Section 9
//b2AABB (Box2D.Collision.b2AABB)
package Box2D.Collision {
import Box2D.Common.Math.*;
public class b2AABB {
public var upperBound:b2Vec2;
public var lowerBound:b2Vec2;
public function b2AABB(){
lowerBound = new b2Vec2();
upperBound = new b2Vec2();
super();
}
public function IsValid():Boolean{
var _local1:Number = (upperBound.x - lowerBound.x);
var _local2:Number = (upperBound.y - lowerBound.y);
var _local3:Boolean = (((_local1 >= 0)) && ((_local2 >= 0)));
_local3 = ((((_local3) && (lowerBound.IsValid()))) && (upperBound.IsValid()));
return (_local3);
}
}
}//package Box2D.Collision
Section 10
//b2Bound (Box2D.Collision.b2Bound)
package Box2D.Collision {
public class b2Bound {
public var value:uint;
public var proxyId:uint;
public var stabbingCount:uint;
public function Swap(_arg1:b2Bound):void{
var _local2:uint = value;
var _local3:uint = proxyId;
var _local4:uint = stabbingCount;
value = _arg1.value;
proxyId = _arg1.proxyId;
stabbingCount = _arg1.stabbingCount;
_arg1.value = _local2;
_arg1.proxyId = _local3;
_arg1.stabbingCount = _local4;
}
public function IsLower():Boolean{
return (((value & 1) == 0));
}
public function IsUpper():Boolean{
return (((value & 1) == 1));
}
}
}//package Box2D.Collision
Section 11
//b2BoundValues (Box2D.Collision.b2BoundValues)
package Box2D.Collision {
public class b2BoundValues {
public var lowerValues:Array;
public var upperValues:Array;
public function b2BoundValues(){
lowerValues = [0, 0];
upperValues = [0, 0];
super();
}
}
}//package Box2D.Collision
Section 12
//b2BroadPhase (Box2D.Collision.b2BroadPhase)
package Box2D.Collision {
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2BroadPhase {
public var m_bounds:Array;
public var m_quantizationFactor:b2Vec2;
public var m_worldAABB:b2AABB;
public var m_freeProxy:uint;
public var m_proxyCount:int;
public var m_proxyPool:Array;
public var m_queryResultCount:int;
public var m_pairManager:b2PairManager;
public var m_timeStamp:uint;
public var m_queryResults:Array;
public static const b2_nullEdge:uint = b2Settings.USHRT_MAX;
public static const b2_invalid:uint = b2Settings.USHRT_MAX;
public static var s_validate:Boolean = false;
public function b2BroadPhase(_arg1:b2AABB, _arg2:b2PairCallback){
var _local3:int;
var _local5:Number;
var _local6:b2Proxy;
var _local7:int;
m_pairManager = new b2PairManager();
m_proxyPool = new Array(b2Settings.b2_maxPairs);
m_bounds = new Array((2 * b2Settings.b2_maxProxies));
m_queryResults = new Array(b2Settings.b2_maxProxies);
m_quantizationFactor = new b2Vec2();
super();
m_pairManager.Initialize(this, _arg2);
m_worldAABB = _arg1;
m_proxyCount = 0;
_local3 = 0;
while (_local3 < b2Settings.b2_maxProxies) {
m_queryResults[_local3] = 0;
_local3++;
};
m_bounds = new Array(2);
_local3 = 0;
while (_local3 < 2) {
m_bounds[_local3] = new Array((2 * b2Settings.b2_maxProxies));
_local7 = 0;
while (_local7 < (2 * b2Settings.b2_maxProxies)) {
m_bounds[_local3][_local7] = new b2Bound();
_local7++;
};
_local3++;
};
var _local4:Number = (_arg1.upperBound.x - _arg1.lowerBound.x);
_local5 = (_arg1.upperBound.y - _arg1.lowerBound.y);
m_quantizationFactor.x = (b2Settings.USHRT_MAX / _local4);
m_quantizationFactor.y = (b2Settings.USHRT_MAX / _local5);
_local3 = 0;
while (_local3 < (b2Settings.b2_maxProxies - 1)) {
_local6 = new b2Proxy();
m_proxyPool[_local3] = _local6;
_local6.SetNext((_local3 + 1));
_local6.timeStamp = 0;
_local6.overlapCount = b2_invalid;
_local6.userData = null;
_local3++;
};
_local6 = new b2Proxy();
m_proxyPool[int((b2Settings.b2_maxProxies - 1))] = _local6;
_local6.SetNext(b2Pair.b2_nullProxy);
_local6.timeStamp = 0;
_local6.overlapCount = b2_invalid;
_local6.userData = null;
m_freeProxy = 0;
m_timeStamp = 1;
m_queryResultCount = 0;
}
public function QueryAABB(_arg1:b2AABB, _arg2, _arg3:int):int{
var _local6:uint;
var _local7:uint;
var _local12:b2Proxy;
var _local4:Array = new Array();
var _local5:Array = new Array();
ComputeBounds(_local4, _local5, _arg1);
var _local8:Array = [_local6];
var _local9:Array = [_local7];
Query(_local8, _local9, _local4[0], _local5[0], m_bounds[0], (2 * m_proxyCount), 0);
Query(_local8, _local9, _local4[1], _local5[1], m_bounds[1], (2 * m_proxyCount), 1);
var _local10:int;
var _local11:int;
while ((((_local11 < m_queryResultCount)) && ((_local10 < _arg3)))) {
_local12 = m_proxyPool[m_queryResults[_local11]];
_arg2[_local11] = _local12.userData;
_local11++;
_local10++;
};
m_queryResultCount = 0;
IncrementTimeStamp();
return (_local10);
}
public function Commit():void{
m_pairManager.Commit();
}
public function GetProxy(_arg1:int):b2Proxy{
var _local2:b2Proxy = m_proxyPool[_arg1];
if ((((_arg1 == b2Pair.b2_nullProxy)) || ((_local2.IsValid() == false)))){
return (null);
};
return (_local2);
}
private function IncrementTimeStamp():void{
var _local1:uint;
if (m_timeStamp == b2Settings.USHRT_MAX){
_local1 = 0;
while (_local1 < b2Settings.b2_maxProxies) {
(m_proxyPool[_local1] as b2Proxy).timeStamp = 0;
_local1++;
};
m_timeStamp = 1;
} else {
m_timeStamp++;
};
}
private function Query(_arg1:Array, _arg2:Array, _arg3:uint, _arg4:uint, _arg5:Array, _arg6:uint, _arg7:int):void{
var _local10:b2Bound;
var _local12:int;
var _local13:int;
var _local14:b2Proxy;
var _local8:uint = BinarySearch(_arg5, _arg6, _arg3);
var _local9:uint = BinarySearch(_arg5, _arg6, _arg4);
var _local11:uint = _local8;
while (_local11 < _local9) {
_local10 = _arg5[_local11];
if (_local10.IsLower()){
IncrementOverlapCount(_local10.proxyId);
};
_local11++;
};
if (_local8 > 0){
_local12 = (_local8 - 1);
_local10 = _arg5[_local12];
_local13 = _local10.stabbingCount;
while (_local13) {
_local10 = _arg5[_local12];
if (_local10.IsLower()){
_local14 = m_proxyPool[_local10.proxyId];
if (_local8 <= _local14.upperBounds[_arg7]){
IncrementOverlapCount(_local10.proxyId);
_local13--;
};
};
_local12--;
};
};
_arg1[0] = _local8;
_arg2[0] = _local9;
}
private function TestOverlapValidate(_arg1:b2Proxy, _arg2:b2Proxy):Boolean{
var _local4:Array;
var _local5:b2Bound;
var _local6:b2Bound;
var _local3:int;
while (_local3 < 2) {
_local4 = m_bounds[_local3];
_local5 = _local4[_arg1.lowerBounds[_local3]];
_local6 = _local4[_arg2.upperBounds[_local3]];
if (_local5.value > _local6.value){
return (false);
};
_local5 = _local4[_arg1.upperBounds[_local3]];
_local6 = _local4[_arg2.lowerBounds[_local3]];
if (_local5.value < _local6.value){
return (false);
};
_local3++;
};
return (true);
}
private function ComputeBounds(_arg1:Array, _arg2:Array, _arg3:b2AABB):void{
var _local4:Number = _arg3.lowerBound.x;
var _local5:Number = _arg3.lowerBound.y;
_local4 = b2Math.b2Min(_local4, m_worldAABB.upperBound.x);
_local5 = b2Math.b2Min(_local5, m_worldAABB.upperBound.y);
_local4 = b2Math.b2Max(_local4, m_worldAABB.lowerBound.x);
_local5 = b2Math.b2Max(_local5, m_worldAABB.lowerBound.y);
var _local6:Number = _arg3.upperBound.x;
var _local7:Number = _arg3.upperBound.y;
_local6 = b2Math.b2Min(_local6, m_worldAABB.upperBound.x);
_local7 = b2Math.b2Min(_local7, m_worldAABB.upperBound.y);
_local6 = b2Math.b2Max(_local6, m_worldAABB.lowerBound.x);
_local7 = b2Math.b2Max(_local7, m_worldAABB.lowerBound.y);
_arg1[0] = (uint((m_quantizationFactor.x * (_local4 - m_worldAABB.lowerBound.x))) & (b2Settings.USHRT_MAX - 1));
_arg2[0] = ((uint((m_quantizationFactor.x * (_local6 - m_worldAABB.lowerBound.x))) & 0xFFFF) | 1);
_arg1[1] = (uint((m_quantizationFactor.y * (_local5 - m_worldAABB.lowerBound.y))) & (b2Settings.USHRT_MAX - 1));
_arg2[1] = ((uint((m_quantizationFactor.y * (_local7 - m_worldAABB.lowerBound.y))) & 0xFFFF) | 1);
}
public function CreateProxy(_arg1:b2AABB, _arg2):uint{
var _local3:uint;
var _local4:b2Proxy;
var _local11:Array;
var _local12:uint;
var _local13:uint;
var _local14:Array;
var _local15:Array;
var _local16:Array;
var _local17:int;
var _local18:int;
var _local19:b2Bound;
var _local20:b2Bound;
var _local21:b2Bound;
var _local22:int;
var _local23:b2Proxy;
var _local5:uint = m_freeProxy;
_local4 = m_proxyPool[_local5];
m_freeProxy = _local4.GetNext();
_local4.overlapCount = 0;
_local4.userData = _arg2;
var _local6:uint = (2 * m_proxyCount);
var _local7:Array = new Array();
var _local8:Array = new Array();
ComputeBounds(_local7, _local8, _arg1);
var _local9:int;
while (_local9 < 2) {
_local11 = m_bounds[_local9];
_local14 = [_local12];
_local15 = [_local13];
Query(_local14, _local15, _local7[_local9], _local8[_local9], _local11, _local6, _local9);
_local12 = _local14[0];
_local13 = _local15[0];
_local16 = new Array();
_local18 = (_local6 - _local13);
_local17 = 0;
while (_local17 < _local18) {
_local16[_local17] = new b2Bound();
_local19 = _local16[_local17];
_local20 = _local11[int((_local13 + _local17))];
_local19.value = _local20.value;
_local19.proxyId = _local20.proxyId;
_local19.stabbingCount = _local20.stabbingCount;
_local17++;
};
_local18 = _local16.length;
_local22 = (_local13 + 2);
_local17 = 0;
while (_local17 < _local18) {
_local20 = _local16[_local17];
_local19 = _local11[int((_local22 + _local17))];
_local19.value = _local20.value;
_local19.proxyId = _local20.proxyId;
_local19.stabbingCount = _local20.stabbingCount;
_local17++;
};
_local16 = new Array();
_local18 = (_local13 - _local12);
_local17 = 0;
while (_local17 < _local18) {
_local16[_local17] = new b2Bound();
_local19 = _local16[_local17];
_local20 = _local11[int((_local12 + _local17))];
_local19.value = _local20.value;
_local19.proxyId = _local20.proxyId;
_local19.stabbingCount = _local20.stabbingCount;
_local17++;
};
_local18 = _local16.length;
_local22 = (_local12 + 1);
_local17 = 0;
while (_local17 < _local18) {
_local20 = _local16[_local17];
_local19 = _local11[int((_local22 + _local17))];
_local19.value = _local20.value;
_local19.proxyId = _local20.proxyId;
_local19.stabbingCount = _local20.stabbingCount;
_local17++;
};
_local13++;
_local19 = _local11[_local12];
_local20 = _local11[_local13];
_local19.value = _local7[_local9];
_local19.proxyId = _local5;
_local20.value = _local8[_local9];
_local20.proxyId = _local5;
_local21 = _local11[int((_local12 - 1))];
_local19.stabbingCount = ((_local12 == 0)) ? 0 : _local21.stabbingCount;
_local21 = _local11[int((_local13 - 1))];
_local20.stabbingCount = _local21.stabbingCount;
_local3 = _local12;
while (_local3 < _local13) {
_local21 = _local11[_local3];
_local21.stabbingCount++;
_local3++;
};
_local3 = _local12;
while (_local3 < (_local6 + 2)) {
_local19 = _local11[_local3];
_local23 = m_proxyPool[_local19.proxyId];
if (_local19.IsLower()){
_local23.lowerBounds[_local9] = _local3;
} else {
_local23.upperBounds[_local9] = _local3;
};
_local3++;
};
_local9++;
};
m_proxyCount++;
var _local10:int;
while (_local10 < m_queryResultCount) {
m_pairManager.AddBufferedPair(_local5, m_queryResults[_local10]);
_local10++;
};
m_pairManager.Commit();
m_queryResultCount = 0;
IncrementTimeStamp();
return (_local5);
}
public function DestroyProxy(_arg1:uint):void{
var _local2:b2Bound;
var _local3:b2Bound;
var _local8:Array;
var _local9:uint;
var _local10:uint;
var _local11:uint;
var _local12:uint;
var _local13:Array;
var _local14:int;
var _local15:int;
var _local16:int;
var _local17:uint;
var _local18:int;
var _local19:b2Proxy;
var _local4:b2Proxy = m_proxyPool[_arg1];
var _local5:int = (2 * m_proxyCount);
var _local6:int;
while (_local6 < 2) {
_local8 = m_bounds[_local6];
_local9 = _local4.lowerBounds[_local6];
_local10 = _local4.upperBounds[_local6];
_local2 = _local8[_local9];
_local11 = _local2.value;
_local3 = _local8[_local10];
_local12 = _local3.value;
_local13 = new Array();
_local15 = ((_local10 - _local9) - 1);
_local14 = 0;
while (_local14 < _local15) {
_local13[_local14] = new b2Bound();
_local2 = _local13[_local14];
_local3 = _local8[int(((_local9 + 1) + _local14))];
_local2.value = _local3.value;
_local2.proxyId = _local3.proxyId;
_local2.stabbingCount = _local3.stabbingCount;
_local14++;
};
_local15 = _local13.length;
_local16 = _local9;
_local14 = 0;
while (_local14 < _local15) {
_local3 = _local13[_local14];
_local2 = _local8[int((_local16 + _local14))];
_local2.value = _local3.value;
_local2.proxyId = _local3.proxyId;
_local2.stabbingCount = _local3.stabbingCount;
_local14++;
};
_local13 = new Array();
_local15 = ((_local5 - _local10) - 1);
_local14 = 0;
while (_local14 < _local15) {
_local13[_local14] = new b2Bound();
_local2 = _local13[_local14];
_local3 = _local8[int(((_local10 + 1) + _local14))];
_local2.value = _local3.value;
_local2.proxyId = _local3.proxyId;
_local2.stabbingCount = _local3.stabbingCount;
_local14++;
};
_local15 = _local13.length;
_local16 = (_local10 - 1);
_local14 = 0;
while (_local14 < _local15) {
_local3 = _local13[_local14];
_local2 = _local8[int((_local16 + _local14))];
_local2.value = _local3.value;
_local2.proxyId = _local3.proxyId;
_local2.stabbingCount = _local3.stabbingCount;
_local14++;
};
_local15 = (_local5 - 2);
_local17 = _local9;
while (_local17 < _local15) {
_local2 = _local8[_local17];
_local19 = m_proxyPool[_local2.proxyId];
if (_local2.IsLower()){
_local19.lowerBounds[_local6] = _local17;
} else {
_local19.upperBounds[_local6] = _local17;
};
_local17++;
};
_local15 = (_local10 - 1);
_local18 = _local9;
while (_local18 < _local15) {
_local2 = _local8[_local18];
_local2.stabbingCount--;
_local18++;
};
Query([0], [0], _local11, _local12, _local8, (_local5 - 2), _local6);
_local6++;
};
var _local7:int;
while (_local7 < m_queryResultCount) {
m_pairManager.RemoveBufferedPair(_arg1, m_queryResults[_local7]);
_local7++;
};
m_pairManager.Commit();
m_queryResultCount = 0;
IncrementTimeStamp();
_local4.userData = null;
_local4.overlapCount = b2_invalid;
_local4.lowerBounds[0] = b2_invalid;
_local4.lowerBounds[1] = b2_invalid;
_local4.upperBounds[0] = b2_invalid;
_local4.upperBounds[1] = b2_invalid;
_local4.SetNext(m_freeProxy);
m_freeProxy = _arg1;
m_proxyCount--;
}
public function TestOverlap(_arg1:b2BoundValues, _arg2:b2Proxy):Boolean{
var _local4:Array;
var _local5:b2Bound;
var _local3:int;
while (_local3 < 2) {
_local4 = m_bounds[_local3];
_local5 = _local4[_arg2.upperBounds[_local3]];
if (_arg1.lowerValues[_local3] > _local5.value){
return (false);
};
_local5 = _local4[_arg2.lowerBounds[_local3]];
if (_arg1.upperValues[_local3] < _local5.value){
return (false);
};
_local3++;
};
return (true);
}
public function Validate():void{
var _local1:b2Pair;
var _local2:b2Proxy;
var _local3:b2Proxy;
var _local4:Boolean;
var _local6:b2Bound;
var _local7:uint;
var _local8:uint;
var _local9:uint;
var _local10:b2Bound;
var _local5:int;
while (_local5 < 2) {
_local6 = m_bounds[_local5];
_local7 = (2 * m_proxyCount);
_local8 = 0;
_local9 = 0;
while (_local9 < _local7) {
_local10 = _local6[_local9];
if (_local10.IsLower() == true){
_local8++;
} else {
_local8--;
};
_local9++;
};
_local5++;
};
}
private function IncrementOverlapCount(_arg1:uint):void{
var _local2:b2Proxy = m_proxyPool[_arg1];
if (_local2.timeStamp < m_timeStamp){
_local2.timeStamp = m_timeStamp;
_local2.overlapCount = 1;
} else {
_local2.overlapCount = 2;
m_queryResults[m_queryResultCount] = _arg1;
m_queryResultCount++;
};
}
public function InRange(_arg1:b2AABB):Boolean{
var _local2:Number;
var _local3:Number;
var _local4:Number;
var _local5:Number;
_local2 = _arg1.lowerBound.x;
_local3 = _arg1.lowerBound.y;
_local2 = (_local2 - m_worldAABB.upperBound.x);
_local3 = (_local3 - m_worldAABB.upperBound.y);
_local4 = m_worldAABB.lowerBound.x;
_local5 = m_worldAABB.lowerBound.y;
_local4 = (_local4 - _arg1.upperBound.x);
_local5 = (_local5 - _arg1.upperBound.y);
_local2 = b2Math.b2Max(_local2, _local4);
_local3 = b2Math.b2Max(_local3, _local5);
return ((b2Math.b2Max(_local2, _local3) < 0));
}
public function MoveProxy(_arg1:uint, _arg2:b2AABB):void{
var _local3:Array;
var _local4:int;
var _local5:uint;
var _local6:uint;
var _local7:b2Bound;
var _local8:b2Bound;
var _local9:b2Bound;
var _local10:uint;
var _local11:b2Proxy;
var _local16:Array;
var _local17:uint;
var _local18:uint;
var _local19:uint;
var _local20:uint;
var _local21:int;
var _local22:int;
var _local23:uint;
var _local24:b2Proxy;
if ((((_arg1 == b2Pair.b2_nullProxy)) || ((b2Settings.b2_maxProxies <= _arg1)))){
return;
};
if (_arg2.IsValid() == false){
return;
};
var _local12:uint = (2 * m_proxyCount);
var _local13:b2Proxy = m_proxyPool[_arg1];
var _local14:b2BoundValues = new b2BoundValues();
ComputeBounds(_local14.lowerValues, _local14.upperValues, _arg2);
var _local15:b2BoundValues = new b2BoundValues();
_local5 = 0;
while (_local5 < 2) {
_local7 = m_bounds[_local5][_local13.lowerBounds[_local5]];
_local15.lowerValues[_local5] = _local7.value;
_local7 = m_bounds[_local5][_local13.upperBounds[_local5]];
_local15.upperValues[_local5] = _local7.value;
_local5++;
};
_local5 = 0;
while (_local5 < 2) {
_local16 = m_bounds[_local5];
_local17 = _local13.lowerBounds[_local5];
_local18 = _local13.upperBounds[_local5];
_local19 = _local14.lowerValues[_local5];
_local20 = _local14.upperValues[_local5];
_local7 = _local16[_local17];
_local21 = (_local19 - _local7.value);
_local7.value = _local19;
_local7 = _local16[_local18];
_local22 = (_local20 - _local7.value);
_local7.value = _local20;
if (_local21 < 0){
_local6 = _local17;
while ((((_local6 > 0)) && ((_local19 < (_local16[int((_local6 - 1))] as b2Bound).value)))) {
_local7 = _local16[_local6];
_local8 = _local16[int((_local6 - 1))];
_local23 = _local8.proxyId;
_local24 = m_proxyPool[_local8.proxyId];
_local8.stabbingCount++;
if (_local8.IsUpper() == true){
if (TestOverlap(_local14, _local24)){
m_pairManager.AddBufferedPair(_arg1, _local23);
};
_local3 = _local24.upperBounds;
_local4 = _local3[_local5];
_local4++;
_local3[_local5] = _local4;
_local7.stabbingCount++;
} else {
_local3 = _local24.lowerBounds;
_local4 = _local3[_local5];
_local4++;
_local3[_local5] = _local4;
_local7.stabbingCount--;
};
_local3 = _local13.lowerBounds;
_local4 = _local3[_local5];
_local4--;
_local3[_local5] = _local4;
_local7.Swap(_local8);
_local6--;
};
};
if (_local22 > 0){
_local6 = _local18;
while ((((_local6 < (_local12 - 1))) && (((_local16[int((_local6 + 1))] as b2Bound).value <= _local20)))) {
_local7 = _local16[_local6];
_local9 = _local16[int((_local6 + 1))];
_local10 = _local9.proxyId;
_local11 = m_proxyPool[_local10];
_local9.stabbingCount++;
if (_local9.IsLower() == true){
if (TestOverlap(_local14, _local11)){
m_pairManager.AddBufferedPair(_arg1, _local10);
};
_local3 = _local11.lowerBounds;
_local4 = _local3[_local5];
_local4--;
_local3[_local5] = _local4;
_local7.stabbingCount++;
} else {
_local3 = _local11.upperBounds;
_local4 = _local3[_local5];
_local4--;
_local3[_local5] = _local4;
_local7.stabbingCount--;
};
_local3 = _local13.upperBounds;
_local4 = _local3[_local5];
_local4++;
_local3[_local5] = _local4;
_local7.Swap(_local9);
_local6++;
};
};
if (_local21 > 0){
_local6 = _local17;
while ((((_local6 < (_local12 - 1))) && (((_local16[int((_local6 + 1))] as b2Bound).value <= _local19)))) {
_local7 = _local16[_local6];
_local9 = _local16[int((_local6 + 1))];
_local10 = _local9.proxyId;
_local11 = m_proxyPool[_local10];
_local9.stabbingCount--;
if (_local9.IsUpper()){
if (TestOverlap(_local15, _local11)){
m_pairManager.RemoveBufferedPair(_arg1, _local10);
};
_local3 = _local11.upperBounds;
_local4 = _local3[_local5];
_local4--;
_local3[_local5] = _local4;
_local7.stabbingCount--;
} else {
_local3 = _local11.lowerBounds;
_local4 = _local3[_local5];
_local4--;
_local3[_local5] = _local4;
_local7.stabbingCount++;
};
_local3 = _local13.lowerBounds;
_local4 = _local3[_local5];
_local4++;
_local3[_local5] = _local4;
_local7.Swap(_local9);
_local6++;
};
};
if (_local22 < 0){
_local6 = _local18;
while ((((_local6 > 0)) && ((_local20 < (_local16[int((_local6 - 1))] as b2Bound).value)))) {
_local7 = _local16[_local6];
_local8 = _local16[int((_local6 - 1))];
_local23 = _local8.proxyId;
_local24 = m_proxyPool[_local23];
_local8.stabbingCount--;
if (_local8.IsLower() == true){
if (TestOverlap(_local15, _local24)){
m_pairManager.RemoveBufferedPair(_arg1, _local23);
};
_local3 = _local24.lowerBounds;
_local4 = _local3[_local5];
_local4++;
_local3[_local5] = _local4;
_local7.stabbingCount--;
} else {
_local3 = _local24.upperBounds;
_local4 = _local3[_local5];
_local4++;
_local3[_local5] = _local4;
_local7.stabbingCount++;
};
_local3 = _local13.upperBounds;
_local4 = _local3[_local5];
_local4--;
_local3[_local5] = _local4;
_local7.Swap(_local8);
_local6--;
};
};
_local5++;
};
}
public static function BinarySearch(_arg1:Array, _arg2:int, _arg3:uint):uint{
var _local6:int;
var _local7:b2Bound;
var _local4:int;
var _local5:int = (_arg2 - 1);
while (_local4 <= _local5) {
_local6 = ((_local4 + _local5) / 2);
_local7 = _arg1[_local6];
if (_local7.value > _arg3){
_local5 = (_local6 - 1);
} else {
if (_local7.value < _arg3){
_local4 = (_local6 + 1);
} else {
return (uint(_local6));
};
};
};
return (uint(_local4));
}
}
}//package Box2D.Collision
Section 13
//b2BufferedPair (Box2D.Collision.b2BufferedPair)
package Box2D.Collision {
public class b2BufferedPair {
public var proxyId1:uint;
public var proxyId2:uint;
}
}//package Box2D.Collision
Section 14
//b2Collision (Box2D.Collision.b2Collision)
package Box2D.Collision {
import Box2D.Collision.Shapes.*;
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2Collision {
public static const b2_nullFeature:uint = 0xFF;
private static var b2CollidePolyTempVec:b2Vec2 = new b2Vec2();
public static function EdgeSeparation(_arg1:b2PolygonShape, _arg2:b2XForm, _arg3:int, _arg4:b2PolygonShape, _arg5:b2XForm):Number{
var _local11:b2Mat22;
var _local12:b2Vec2;
var _local25:Number;
var _local6:int = _arg1.m_vertexCount;
var _local7:Array = _arg1.m_vertices;
var _local8:Array = _arg1.m_normals;
var _local9:int = _arg4.m_vertexCount;
var _local10:Array = _arg4.m_vertices;
_local11 = _arg2.R;
_local12 = _local8[_arg3];
var _local13:Number = ((_local11.col1.x * _local12.x) + (_local11.col2.x * _local12.y));
var _local14:Number = ((_local11.col1.y * _local12.x) + (_local11.col2.y * _local12.y));
_local11 = _arg5.R;
var _local15:Number = ((_local11.col1.x * _local13) + (_local11.col1.y * _local14));
var _local16:Number = ((_local11.col2.x * _local13) + (_local11.col2.y * _local14));
var _local17:int;
var _local18:Number = Number.MAX_VALUE;
var _local19:int;
while (_local19 < _local9) {
_local12 = _local10[_local19];
_local25 = ((_local12.x * _local15) + (_local12.y * _local16));
if (_local25 < _local18){
_local18 = _local25;
_local17 = _local19;
};
_local19++;
};
_local12 = _local7[_arg3];
_local11 = _arg2.R;
var _local20:Number = (_arg2.position.x + ((_local11.col1.x * _local12.x) + (_local11.col2.x * _local12.y)));
var _local21:Number = (_arg2.position.y + ((_local11.col1.y * _local12.x) + (_local11.col2.y * _local12.y)));
_local12 = _local10[_local17];
_local11 = _arg5.R;
var _local22:Number = (_arg5.position.x + ((_local11.col1.x * _local12.x) + (_local11.col2.x * _local12.y)));
var _local23:Number = (_arg5.position.y + ((_local11.col1.y * _local12.x) + (_local11.col2.y * _local12.y)));
_local22 = (_local22 - _local20);
_local23 = (_local23 - _local21);
var _local24:Number = ((_local22 * _local13) + (_local23 * _local14));
return (_local24);
}
public static function b2TestOverlap(_arg1:b2AABB, _arg2:b2AABB):Boolean{
var _local3:b2Vec2 = _arg2.lowerBound;
var _local4:b2Vec2 = _arg1.upperBound;
var _local5:Number = (_local3.x - _local4.x);
var _local6:Number = (_local3.y - _local4.y);
_local3 = _arg1.lowerBound;
_local4 = _arg2.upperBound;
var _local7:Number = (_local3.x - _local4.x);
var _local8:Number = (_local3.y - _local4.y);
if ((((_local5 > 0)) || ((_local6 > 0)))){
return (false);
};
if ((((_local7 > 0)) || ((_local8 > 0)))){
return (false);
};
return (true);
}
public static function FindIncidentEdge(_arg1:Array, _arg2:b2PolygonShape, _arg3:b2XForm, _arg4:int, _arg5:b2PolygonShape, _arg6:b2XForm):void{
var _local12:b2Mat22;
var _local13:b2Vec2;
var _local20:ClipVertex;
var _local23:Number;
var _local7:int = _arg2.m_vertexCount;
var _local8:Array = _arg2.m_normals;
var _local9:int = _arg5.m_vertexCount;
var _local10:Array = _arg5.m_vertices;
var _local11:Array = _arg5.m_normals;
_local12 = _arg3.R;
_local13 = _local8[_arg4];
var _local14:Number = ((_local12.col1.x * _local13.x) + (_local12.col2.x * _local13.y));
var _local15:Number = ((_local12.col1.y * _local13.x) + (_local12.col2.y * _local13.y));
_local12 = _arg6.R;
var _local16:Number = ((_local12.col1.x * _local14) + (_local12.col1.y * _local15));
_local15 = ((_local12.col2.x * _local14) + (_local12.col2.y * _local15));
_local14 = _local16;
var _local17:int;
var _local18:Number = Number.MAX_VALUE;
var _local19:int;
while (_local19 < _local9) {
_local13 = _local11[_local19];
_local23 = ((_local14 * _local13.x) + (_local15 * _local13.y));
if (_local23 < _local18){
_local18 = _local23;
_local17 = _local19;
};
_local19++;
};
var _local21:int = _local17;
var _local22:int = (((_local21 + 1) < _local9)) ? (_local21 + 1) : 0;
_local20 = _arg1[0];
_local13 = _local10[_local21];
_local12 = _arg6.R;
_local20.v.x = (_arg6.position.x + ((_local12.col1.x * _local13.x) + (_local12.col2.x * _local13.y)));
_local20.v.y = (_arg6.position.y + ((_local12.col1.y * _local13.x) + (_local12.col2.y * _local13.y)));
_local20.id.features.referenceEdge = _arg4;
_local20.id.features.incidentEdge = _local21;
_local20.id.features.incidentVertex = 0;
_local20 = _arg1[1];
_local13 = _local10[_local22];
_local12 = _arg6.R;
_local20.v.x = (_arg6.position.x + ((_local12.col1.x * _local13.x) + (_local12.col2.x * _local13.y)));
_local20.v.y = (_arg6.position.y + ((_local12.col1.y * _local13.x) + (_local12.col2.y * _local13.y)));
_local20.id.features.referenceEdge = _arg4;
_local20.id.features.incidentEdge = _local22;
_local20.id.features.incidentVertex = 1;
}
public static function b2CollidePolygons(_arg1:b2Manifold, _arg2:b2PolygonShape, _arg3:b2XForm, _arg4:b2PolygonShape, _arg5:b2XForm):void{
var _local6:ClipVertex;
var _local13:b2PolygonShape;
var _local14:b2PolygonShape;
var _local17:int;
var _local18:uint;
var _local34:int;
var _local37:b2Vec2;
var _local38:Number;
var _local39:b2ManifoldPoint;
_arg1.pointCount = 0;
var _local7:int;
var _local8:Array = [_local7];
var _local9:Number = FindMaxSeparation(_local8, _arg2, _arg3, _arg4, _arg5);
_local7 = _local8[0];
if (_local9 > 0){
return;
};
var _local10:int;
var _local11:Array = [_local10];
var _local12:Number = FindMaxSeparation(_local11, _arg4, _arg5, _arg2, _arg3);
_local10 = _local11[0];
if (_local12 > 0){
return;
};
var _local15:b2XForm = new b2XForm();
var _local16:b2XForm = new b2XForm();
var _local19:Number = 0.98;
var _local20:Number = 0.001;
if (_local12 > ((_local19 * _local9) + _local20)){
_local13 = _arg4;
_local14 = _arg2;
_local15.Set(_arg5);
_local16.Set(_arg3);
_local17 = _local10;
_local18 = 1;
} else {
_local13 = _arg2;
_local14 = _arg4;
_local15.Set(_arg3);
_local16.Set(_arg5);
_local17 = _local7;
_local18 = 0;
};
var _local21:Array = [new ClipVertex(), new ClipVertex()];
FindIncidentEdge(_local21, _local13, _local15, _local17, _local14, _local16);
var _local22:int = _local13.m_vertexCount;
var _local23:Array = _local13.m_vertices;
var _local24:b2Vec2 = _local23[_local17];
var _local25:b2Vec2 = _local24.Copy();
if ((_local17 + 1) < _local22){
_local24 = _local23[int((_local17 + 1))];
_local37 = _local24.Copy();
} else {
_local24 = _local23[0];
_local37 = _local24.Copy();
};
var _local26:b2Vec2 = b2Math.SubtractVV(_local37, _local25);
var _local27:b2Vec2 = b2Math.b2MulMV(_local15.R, b2Math.SubtractVV(_local37, _local25));
_local27.Normalize();
var _local28:b2Vec2 = b2Math.b2CrossVF(_local27, 1);
_local25 = b2Math.b2MulX(_local15, _local25);
_local37 = b2Math.b2MulX(_local15, _local37);
var _local29:Number = b2Math.b2Dot(_local28, _local25);
var _local30:Number = -(b2Math.b2Dot(_local27, _local25));
var _local31:Number = b2Math.b2Dot(_local27, _local37);
var _local32:Array = [new ClipVertex(), new ClipVertex()];
var _local33:Array = [new ClipVertex(), new ClipVertex()];
_local34 = ClipSegmentToLine(_local32, _local21, _local27.Negative(), _local30);
if (_local34 < 2){
return;
};
_local34 = ClipSegmentToLine(_local33, _local32, _local27, _local31);
if (_local34 < 2){
return;
};
_arg1.normal = (_local18) ? _local28.Negative() : _local28.Copy();
var _local35:int;
var _local36:int;
while (_local36 < b2Settings.b2_maxManifoldPoints) {
_local6 = _local33[_local36];
_local38 = (b2Math.b2Dot(_local28, _local6.v) - _local29);
if (_local38 <= 0){
_local39 = _arg1.points[_local35];
_local39.separation = _local38;
_local39.localPoint1 = b2Math.b2MulXT(_arg3, _local6.v);
_local39.localPoint2 = b2Math.b2MulXT(_arg5, _local6.v);
_local39.id.key = _local6.id._key;
_local39.id.features.flip = _local18;
_local35++;
};
_local36++;
};
_arg1.pointCount = _local35;
}
public static function FindMaxSeparation(_arg1:Array, _arg2:b2PolygonShape, _arg3:b2XForm, _arg4:b2PolygonShape, _arg5:b2XForm):Number{
var _local8:b2Vec2;
var _local9:b2Mat22;
var _local22:int;
var _local23:Number;
var _local24:int;
var _local25:Number;
var _local6:int = _arg2.m_vertexCount;
var _local7:Array = _arg2.m_normals;
_local9 = _arg5.R;
_local8 = _arg4.m_centroid;
var _local10:Number = (_arg5.position.x + ((_local9.col1.x * _local8.x) + (_local9.col2.x * _local8.y)));
var _local11:Number = (_arg5.position.y + ((_local9.col1.y * _local8.x) + (_local9.col2.y * _local8.y)));
_local9 = _arg3.R;
_local8 = _arg2.m_centroid;
_local10 = (_local10 - (_arg3.position.x + ((_local9.col1.x * _local8.x) + (_local9.col2.x * _local8.y))));
_local11 = (_local11 - (_arg3.position.y + ((_local9.col1.y * _local8.x) + (_local9.col2.y * _local8.y))));
var _local12:Number = ((_local10 * _arg3.R.col1.x) + (_local11 * _arg3.R.col1.y));
var _local13:Number = ((_local10 * _arg3.R.col2.x) + (_local11 * _arg3.R.col2.y));
var _local14:int;
var _local15:Number = -(Number.MAX_VALUE);
var _local16:int;
while (_local16 < _local6) {
_local8 = _local7[_local16];
_local25 = ((_local8.x * _local12) + (_local8.y * _local13));
if (_local25 > _local15){
_local15 = _local25;
_local14 = _local16;
};
_local16++;
};
var _local17:Number = EdgeSeparation(_arg2, _arg3, _local14, _arg4, _arg5);
if (_local17 > 0){
return (_local17);
};
var _local18:int = (((_local14 - 1) >= 0)) ? (_local14 - 1) : (_local6 - 1);
var _local19:Number = EdgeSeparation(_arg2, _arg3, _local18, _arg4, _arg5);
if (_local19 > 0){
return (_local19);
};
var _local20:int = (((_local14 + 1) < _local6)) ? (_local14 + 1) : 0;
var _local21:Number = EdgeSeparation(_arg2, _arg3, _local20, _arg4, _arg5);
if (_local21 > 0){
return (_local21);
};
if ((((_local19 > _local17)) && ((_local19 > _local21)))){
_local24 = -1;
_local22 = _local18;
_local23 = _local19;
} else {
if (_local21 > _local17){
_local24 = 1;
_local22 = _local20;
_local23 = _local21;
} else {
_arg1[0] = _local14;
return (_local17);
};
};
while (true) {
if (_local24 == -1){
_local14 = (((_local22 - 1) >= 0)) ? (_local22 - 1) : (_local6 - 1);
} else {
_local14 = (((_local22 + 1) < _local6)) ? (_local22 + 1) : 0;
};
_local17 = EdgeSeparation(_arg2, _arg3, _local14, _arg4, _arg5);
if (_local17 > 0){
return (_local17);
};
if (_local17 > _local23){
_local22 = _local14;
_local23 = _local17;
} else {
break;
};
};
_arg1[0] = _local22;
return (_local23);
}
public static function ClipSegmentToLine(_arg1:Array, _arg2:Array, _arg3:b2Vec2, _arg4:Number):int{
var _local5:ClipVertex;
var _local6:int;
var _local7:b2Vec2;
var _local8:b2Vec2;
var _local9:Number;
var _local11:Number;
var _local12:b2Vec2;
var _local13:ClipVertex;
_local6 = 0;
_local5 = _arg2[0];
_local7 = _local5.v;
_local5 = _arg2[1];
_local8 = _local5.v;
_local9 = (b2Math.b2Dot(_arg3, _local7) - _arg4);
var _local10:Number = (b2Math.b2Dot(_arg3, _local8) - _arg4);
if (_local9 <= 0){
var _temp1 = _local6;
_local6 = (_local6 + 1);
var _local14 = _temp1;
_arg1[_local14] = _arg2[0];
};
if (_local10 <= 0){
var _temp2 = _local6;
_local6 = (_local6 + 1);
_local14 = _temp2;
_arg1[_local14] = _arg2[1];
};
if ((_local9 * _local10) < 0){
_local11 = (_local9 / (_local9 - _local10));
_local5 = _arg1[_local6];
_local12 = _local5.v;
_local12.x = (_local7.x + (_local11 * (_local8.x - _local7.x)));
_local12.y = (_local7.y + (_local11 * (_local8.y - _local7.y)));
_local5 = _arg1[_local6];
if (_local9 > 0){
_local13 = _arg2[0];
_local5.id = _local13.id;
} else {
_local13 = _arg2[1];
_local5.id = _local13.id;
};
_local6++;
};
return (_local6);
}
public static function b2CollideCircles(_arg1:b2Manifold, _arg2:b2CircleShape, _arg3:b2XForm, _arg4:b2CircleShape, _arg5:b2XForm):void{
var _local6:b2Mat22;
var _local7:b2Vec2;
var _local18:Number;
var _local24:Number;
var _local25:Number;
_arg1.pointCount = 0;
_local6 = _arg3.R;
_local7 = _arg2.m_localPosition;
var _local8:Number = (_arg3.position.x + ((_local6.col1.x * _local7.x) + (_local6.col2.x * _local7.y)));
var _local9:Number = (_arg3.position.y + ((_local6.col1.y * _local7.x) + (_local6.col2.y * _local7.y)));
_local6 = _arg5.R;
_local7 = _arg4.m_localPosition;
var _local10:Number = (_arg5.position.x + ((_local6.col1.x * _local7.x) + (_local6.col2.x * _local7.y)));
var _local11:Number = (_arg5.position.y + ((_local6.col1.y * _local7.x) + (_local6.col2.y * _local7.y)));
var _local12:Number = (_local10 - _local8);
var _local13:Number = (_local11 - _local9);
var _local14:Number = ((_local12 * _local12) + (_local13 * _local13));
var _local15:Number = _arg2.m_radius;
var _local16:Number = _arg4.m_radius;
var _local17:Number = (_local15 + _local16);
if (_local14 > (_local17 * _local17)){
return;
};
if (_local14 < Number.MIN_VALUE){
_local18 = -(_local17);
_arg1.normal.Set(0, 1);
} else {
_local24 = Math.sqrt(_local14);
_local18 = (_local24 - _local17);
_local25 = (1 / _local24);
_arg1.normal.x = (_local25 * _local12);
_arg1.normal.y = (_local25 * _local13);
};
_arg1.pointCount = 1;
var _local19:b2ManifoldPoint = _arg1.points[0];
_local19.id.key = 0;
_local19.separation = _local18;
_local8 = (_local8 + (_local15 * _arg1.normal.x));
_local9 = (_local9 + (_local15 * _arg1.normal.y));
_local10 = (_local10 - (_local16 * _arg1.normal.x));
_local11 = (_local11 - (_local16 * _arg1.normal.y));
var _local20:Number = (0.5 * (_local8 + _local10));
var _local21:Number = (0.5 * (_local9 + _local11));
var _local22:Number = (_local20 - _arg3.position.x);
var _local23:Number = (_local21 - _arg3.position.y);
_local19.localPoint1.x = ((_local22 * _arg3.R.col1.x) + (_local23 * _arg3.R.col1.y));
_local19.localPoint1.y = ((_local22 * _arg3.R.col2.x) + (_local23 * _arg3.R.col2.y));
_local22 = (_local20 - _arg5.position.x);
_local23 = (_local21 - _arg5.position.y);
_local19.localPoint2.x = ((_local22 * _arg5.R.col1.x) + (_local23 * _arg5.R.col1.y));
_local19.localPoint2.y = ((_local22 * _arg5.R.col2.x) + (_local23 * _arg5.R.col2.y));
}
public static function b2CollidePolygonAndCircle(_arg1:b2Manifold, _arg2:b2PolygonShape, _arg3:b2XForm, _arg4:b2CircleShape, _arg5:b2XForm):void{
var _local6:b2ManifoldPoint;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:b2Vec2;
var _local12:b2Mat22;
var _local17:Number;
var _local32:Number;
var _local33:Number;
var _local34:Number;
_arg1.pointCount = 0;
_local12 = _arg5.R;
_local11 = _arg4.m_localPosition;
var _local13:Number = (_arg5.position.x + ((_local12.col1.x * _local11.x) + (_local12.col2.x * _local11.y)));
var _local14:Number = (_arg5.position.y + ((_local12.col1.y * _local11.x) + (_local12.col2.y * _local11.y)));
_local7 = (_local13 - _arg3.position.x);
_local8 = (_local14 - _arg3.position.y);
_local12 = _arg3.R;
var _local15:Number = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y));
var _local16:Number = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y));
var _local18:int;
var _local19:Number = -(Number.MAX_VALUE);
var _local20:Number = _arg4.m_radius;
var _local21:int = _arg2.m_vertexCount;
var _local22:Array = _arg2.m_vertices;
var _local23:Array = _arg2.m_normals;
var _local24:int;
while (_local24 < _local21) {
_local11 = _local22[_local24];
_local7 = (_local15 - _local11.x);
_local8 = (_local16 - _local11.y);
_local11 = _local23[_local24];
_local34 = ((_local11.x * _local7) + (_local11.y * _local8));
if (_local34 > _local20){
return;
};
if (_local34 > _local19){
_local19 = _local34;
_local18 = _local24;
};
_local24++;
};
if (_local19 < Number.MIN_VALUE){
_arg1.pointCount = 1;
_local11 = _local23[_local18];
_local12 = _arg3.R;
_arg1.normal.x = ((_local12.col1.x * _local11.x) + (_local12.col2.x * _local11.y));
_arg1.normal.y = ((_local12.col1.y * _local11.x) + (_local12.col2.y * _local11.y));
_local6 = _arg1.points[0];
_local6.id.features.incidentEdge = _local18;
_local6.id.features.incidentVertex = b2_nullFeature;
_local6.id.features.referenceEdge = 0;
_local6.id.features.flip = 0;
_local9 = (_local13 - (_local20 * _arg1.normal.x));
_local10 = (_local14 - (_local20 * _arg1.normal.y));
_local7 = (_local9 - _arg3.position.x);
_local8 = (_local10 - _arg3.position.y);
_local12 = _arg3.R;
_local6.localPoint1.x = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y));
_local6.localPoint1.y = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y));
_local7 = (_local9 - _arg5.position.x);
_local8 = (_local10 - _arg5.position.y);
_local12 = _arg5.R;
_local6.localPoint2.x = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y));
_local6.localPoint2.y = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y));
_local6.separation = (_local19 - _local20);
return;
};
var _local25:int = _local18;
var _local26:int = (((_local25 + 1) < _local21)) ? (_local25 + 1) : 0;
_local11 = _local22[_local25];
var _local27:b2Vec2 = _local22[_local26];
var _local28:Number = (_local27.x - _local11.x);
var _local29:Number = (_local27.y - _local11.y);
var _local30:Number = Math.sqrt(((_local28 * _local28) + (_local29 * _local29)));
_local28 = (_local28 / _local30);
_local29 = (_local29 / _local30);
_local7 = (_local15 - _local11.x);
_local8 = (_local16 - _local11.y);
var _local31:Number = ((_local7 * _local28) + (_local8 * _local29));
_local6 = _arg1.points[0];
if (_local31 <= 0){
_local32 = _local11.x;
_local33 = _local11.y;
_local6.id.features.incidentEdge = b2_nullFeature;
_local6.id.features.incidentVertex = _local25;
} else {
if (_local31 >= _local30){
_local32 = _local27.x;
_local33 = _local27.y;
_local6.id.features.incidentEdge = b2_nullFeature;
_local6.id.features.incidentVertex = _local26;
} else {
_local32 = ((_local28 * _local31) + _local11.x);
_local33 = ((_local29 * _local31) + _local11.y);
_local6.id.features.incidentEdge = _local18;
_local6.id.features.incidentVertex = 0;
};
};
_local7 = (_local15 - _local32);
_local8 = (_local16 - _local33);
_local17 = Math.sqrt(((_local7 * _local7) + (_local8 * _local8)));
_local7 = (_local7 / _local17);
_local8 = (_local8 / _local17);
if (_local17 > _local20){
return;
};
_arg1.pointCount = 1;
_local12 = _arg3.R;
_arg1.normal.x = ((_local12.col1.x * _local7) + (_local12.col2.x * _local8));
_arg1.normal.y = ((_local12.col1.y * _local7) + (_local12.col2.y * _local8));
_local9 = (_local13 - (_local20 * _arg1.normal.x));
_local10 = (_local14 - (_local20 * _arg1.normal.y));
_local7 = (_local9 - _arg3.position.x);
_local8 = (_local10 - _arg3.position.y);
_local12 = _arg3.R;
_local6.localPoint1.x = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y));
_local6.localPoint1.y = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y));
_local7 = (_local9 - _arg5.position.x);
_local8 = (_local10 - _arg5.position.y);
_local12 = _arg5.R;
_local6.localPoint2.x = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y));
_local6.localPoint2.y = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y));
_local6.separation = (_local17 - _local20);
_local6.id.features.referenceEdge = 0;
_local6.id.features.flip = 0;
}
}
}//package Box2D.Collision
Section 15
//b2ContactID (Box2D.Collision.b2ContactID)
package Box2D.Collision {
public class b2ContactID {
public var _key:uint;
public var features:Features;
public function b2ContactID(){
features = new Features();
super();
features._m_id = this;
}
public function Set(_arg1:b2ContactID):void{
key = _arg1._key;
}
public function Copy():b2ContactID{
var _local1:b2ContactID = new b2ContactID();
_local1.key = key;
return (_local1);
}
public function set key(_arg1:uint):void{
_key = _arg1;
features._referenceEdge = (_key & 0xFF);
features._incidentEdge = (((_key & 0xFF00) >> 8) & 0xFF);
features._incidentVertex = (((_key & 0xFF0000) >> 16) & 0xFF);
features._flip = (((_key & 4278190080) >> 24) & 0xFF);
}
public function get key():uint{
return (_key);
}
}
}//package Box2D.Collision
Section 16
//b2ContactPoint (Box2D.Collision.b2ContactPoint)
package Box2D.Collision {
import Box2D.Collision.Shapes.*;
import Box2D.Common.Math.*;
public class b2ContactPoint {
public var friction:Number;
public var separation:Number;
public var normal:b2Vec2;
public var position:b2Vec2;
public var restitution:Number;
public var shape1:b2Shape;
public var shape2:b2Shape;
public var id:b2ContactID;
public var velocity:b2Vec2;
public function b2ContactPoint(){
position = new b2Vec2();
velocity = new b2Vec2();
normal = new b2Vec2();
id = new b2ContactID();
super();
}
}
}//package Box2D.Collision
Section 17
//b2Distance (Box2D.Collision.b2Distance)
package Box2D.Collision {
import Box2D.Collision.Shapes.*;
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2Distance {
private static var s_p2s:Array = [new b2Vec2(), new b2Vec2(), new b2Vec2()];
private static var s_p1s:Array = [new b2Vec2(), new b2Vec2(), new b2Vec2()];
private static var s_points:Array = [new b2Vec2(), new b2Vec2(), new b2Vec2()];
private static var gPoint:b2Point = new b2Point();
public static var g_GJK_Iterations:int = 0;
public static function InPoints(_arg1:b2Vec2, _arg2:Array, _arg3:int):Boolean{
var _local6:b2Vec2;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local4:Number = (100 * Number.MIN_VALUE);
var _local5:int;
while (_local5 < _arg3) {
_local6 = _arg2[_local5];
_local7 = Math.abs((_arg1.x - _local6.x));
_local8 = Math.abs((_arg1.y - _local6.y));
_local9 = Math.max(Math.abs(_arg1.x), Math.abs(_local6.x));
_local10 = Math.max(Math.abs(_arg1.y), Math.abs(_local6.y));
if ((((_local7 < (_local4 * (_local9 + 1)))) && ((_local8 < (_local4 * (_local10 + 1)))))){
return (true);
};
_local5++;
};
return (false);
}
public static function DistanceGeneric(_arg1:b2Vec2, _arg2:b2Vec2, _arg3, _arg4:b2XForm, _arg5, _arg6:b2XForm):Number{
var _local7:b2Vec2;
var _local15:Number;
var _local16:Number;
var _local17:b2Vec2;
var _local18:b2Vec2;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local23:int;
var _local8:Array = s_p1s;
var _local9:Array = s_p2s;
var _local10:Array = s_points;
var _local11:int;
_arg1.SetV(_arg3.GetFirstVertex(_arg4));
_arg2.SetV(_arg5.GetFirstVertex(_arg6));
var _local12:Number = 0;
var _local13 = 20;
var _local14:int;
while (_local14 < _local13) {
_local15 = (_arg2.x - _arg1.x);
_local16 = (_arg2.y - _arg1.y);
_local17 = _arg3.Support(_arg4, _local15, _local16);
_local18 = _arg5.Support(_arg6, -(_local15), -(_local16));
_local12 = ((_local15 * _local15) + (_local16 * _local16));
_local19 = (_local18.x - _local17.x);
_local20 = (_local18.y - _local17.y);
_local21 = ((_local15 * _local19) + (_local16 * _local20));
if ((_local12 - ((_local15 * _local19) + (_local16 * _local20))) <= (0.01 * _local12)){
if (_local11 == 0){
_arg1.SetV(_local17);
_arg2.SetV(_local18);
};
g_GJK_Iterations = _local14;
return (Math.sqrt(_local12));
};
switch (_local11){
case 0:
_local7 = _local8[0];
_local7.SetV(_local17);
_local7 = _local9[0];
_local7.SetV(_local18);
_local7 = _local10[0];
_local7.x = _local19;
_local7.y = _local20;
_arg1.SetV(_local8[0]);
_arg2.SetV(_local9[0]);
_local11++;
break;
case 1:
_local7 = _local8[1];
_local7.SetV(_local17);
_local7 = _local9[1];
_local7.SetV(_local18);
_local7 = _local10[1];
_local7.x = _local19;
_local7.y = _local20;
_local11 = ProcessTwo(_arg1, _arg2, _local8, _local9, _local10);
break;
case 2:
_local7 = _local8[2];
_local7.SetV(_local17);
_local7 = _local9[2];
_local7.SetV(_local18);
_local7 = _local10[2];
_local7.x = _local19;
_local7.y = _local20;
_local11 = ProcessThree(_arg1, _arg2, _local8, _local9, _local10);
break;
};
if (_local11 == 3){
g_GJK_Iterations = _local14;
return (0);
};
_local22 = -(Number.MAX_VALUE);
_local23 = 0;
while (_local23 < _local11) {
_local7 = _local10[_local23];
_local22 = b2Math.b2Max(_local22, ((_local7.x * _local7.x) + (_local7.y * _local7.y)));
_local23++;
};
if ((((_local11 == 3)) || ((_local12 <= ((100 * Number.MIN_VALUE) * _local22))))){
g_GJK_Iterations = _local14;
_local15 = (_arg2.x - _arg1.x);
_local16 = (_arg2.y - _arg1.y);
_local12 = ((_local15 * _local15) + (_local16 * _local16));
return (Math.sqrt(_local12));
};
_local14++;
};
g_GJK_Iterations = _local13;
return (Math.sqrt(_local12));
}
public static function DistanceCC(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2CircleShape, _arg4:b2XForm, _arg5:b2CircleShape, _arg6:b2XForm):Number{
var _local7:b2Mat22;
var _local8:b2Vec2;
var _local19:Number;
var _local20:Number;
_local7 = _arg4.R;
_local8 = _arg3.m_localPosition;
var _local9:Number = (_arg4.position.x + ((_local7.col1.x * _local8.x) + (_local7.col2.x * _local8.y)));
var _local10:Number = (_arg4.position.y + ((_local7.col1.y * _local8.x) + (_local7.col2.y * _local8.y)));
_local7 = _arg6.R;
_local8 = _arg5.m_localPosition;
var _local11:Number = (_arg6.position.x + ((_local7.col1.x * _local8.x) + (_local7.col2.x * _local8.y)));
var _local12:Number = (_arg6.position.y + ((_local7.col1.y * _local8.x) + (_local7.col2.y * _local8.y)));
var _local13:Number = (_local11 - _local9);
var _local14:Number = (_local12 - _local10);
var _local15:Number = ((_local13 * _local13) + (_local14 * _local14));
var _local16:Number = (_arg3.m_radius - b2Settings.b2_toiSlop);
var _local17:Number = (_arg5.m_radius - b2Settings.b2_toiSlop);
var _local18:Number = (_local16 + _local17);
if (_local15 > (_local18 * _local18)){
_local19 = Math.sqrt(((_local13 * _local13) + (_local14 * _local14)));
_local13 = (_local13 / _local19);
_local14 = (_local14 / _local19);
_local20 = (_local19 - _local18);
_arg1.x = (_local9 + (_local16 * _local13));
_arg1.y = (_local10 + (_local16 * _local14));
_arg2.x = (_local11 - (_local17 * _local13));
_arg2.y = (_local12 - (_local17 * _local14));
return (_local20);
};
if (_local15 > (Number.MIN_VALUE * Number.MIN_VALUE)){
_local19 = Math.sqrt(((_local13 * _local13) + (_local14 * _local14)));
_local13 = (_local13 / _local19);
_local14 = (_local14 / _local19);
_arg1.x = (_local9 + (_local16 * _local13));
_arg1.y = (_local10 + (_local16 * _local14));
_arg2.x = _arg1.x;
_arg2.y = _arg1.y;
return (0);
};
_arg1.x = _local9;
_arg1.y = _local10;
_arg2.x = _arg1.x;
_arg2.y = _arg1.y;
return (0);
}
public static function ProcessThree(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:Array, _arg4:Array, _arg5:Array):int{
var _local6:b2Vec2;
var _local7:b2Vec2;
var _local8:b2Vec2;
var _local9:b2Vec2;
var _local10:b2Vec2;
var _local11:b2Vec2;
var _local12:b2Vec2;
var _local13:b2Vec2;
var _local35:Number;
_local6 = _arg5[0];
_local7 = _arg5[1];
_local8 = _arg5[2];
_local9 = _arg3[0];
_local10 = _arg3[1];
_local11 = _arg3[2];
_local12 = _arg4[0];
_local13 = _arg4[1];
var _local14:b2Vec2 = _arg4[2];
var _local15:Number = _local6.x;
var _local16:Number = _local6.y;
var _local17:Number = _local7.x;
var _local18:Number = _local7.y;
var _local19:Number = _local8.x;
var _local20:Number = _local8.y;
var _local21:Number = (_local17 - _local15);
var _local22:Number = (_local18 - _local16);
var _local23:Number = (_local19 - _local15);
var _local24:Number = (_local20 - _local16);
var _local25:Number = (_local19 - _local17);
var _local26:Number = (_local20 - _local18);
var _local27:Number = -(((_local15 * _local21) + (_local16 * _local22)));
var _local28:Number = ((_local17 * _local21) + (_local18 * _local22));
var _local29:Number = -(((_local15 * _local23) + (_local16 * _local24)));
var _local30:Number = ((_local19 * _local23) + (_local20 * _local24));
var _local31:Number = -(((_local17 * _local25) + (_local18 * _local26)));
var _local32:Number = ((_local19 * _local25) + (_local20 * _local26));
if ((((_local30 <= 0)) && ((_local32 <= 0)))){
_arg1.SetV(_local11);
_arg2.SetV(_local14);
_local9.SetV(_local11);
_local12.SetV(_local14);
_local6.SetV(_local8);
return (1);
};
var _local33:Number = ((_local21 * _local24) - (_local22 * _local23));
var _local34:Number = (_local33 * ((_local15 * _local18) - (_local16 * _local17)));
var _local36:Number = (_local33 * ((_local17 * _local20) - (_local18 * _local19)));
if ((((((((_local36 <= 0)) && ((_local31 >= 0)))) && ((_local32 >= 0)))) && (((_local31 + _local32) > 0)))){
_local35 = (_local31 / (_local31 + _local32));
_arg1.x = (_local10.x + (_local35 * (_local11.x - _local10.x)));
_arg1.y = (_local10.y + (_local35 * (_local11.y - _local10.y)));
_arg2.x = (_local13.x + (_local35 * (_local14.x - _local13.x)));
_arg2.y = (_local13.y + (_local35 * (_local14.y - _local13.y)));
_local9.SetV(_local11);
_local12.SetV(_local14);
_local6.SetV(_local8);
return (2);
};
var _local37:Number = (_local33 * ((_local19 * _local16) - (_local20 * _local15)));
if ((((((((_local37 <= 0)) && ((_local29 >= 0)))) && ((_local30 >= 0)))) && (((_local29 + _local30) > 0)))){
_local35 = (_local29 / (_local29 + _local30));
_arg1.x = (_local9.x + (_local35 * (_local11.x - _local9.x)));
_arg1.y = (_local9.y + (_local35 * (_local11.y - _local9.y)));
_arg2.x = (_local12.x + (_local35 * (_local14.x - _local12.x)));
_arg2.y = (_local12.y + (_local35 * (_local14.y - _local12.y)));
_local10.SetV(_local11);
_local13.SetV(_local14);
_local7.SetV(_local8);
return (2);
};
var _local38:Number = ((_local36 + _local37) + _local34);
_local38 = (1 / _local38);
var _local39:Number = (_local36 * _local38);
var _local40:Number = (_local37 * _local38);
var _local41:Number = ((1 - _local39) - _local40);
_arg1.x = (((_local39 * _local9.x) + (_local40 * _local10.x)) + (_local41 * _local11.x));
_arg1.y = (((_local39 * _local9.y) + (_local40 * _local10.y)) + (_local41 * _local11.y));
_arg2.x = (((_local39 * _local12.x) + (_local40 * _local13.x)) + (_local41 * _local14.x));
_arg2.y = (((_local39 * _local12.y) + (_local40 * _local13.y)) + (_local41 * _local14.y));
return (3);
}
public static function DistancePC(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2PolygonShape, _arg4:b2XForm, _arg5:b2CircleShape, _arg6:b2XForm):Number{
var _local7:b2Mat22;
var _local8:b2Vec2;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local9:b2Point = gPoint;
_local8 = _arg5.m_localPosition;
_local7 = _arg6.R;
_local9.p.x = (_arg6.position.x + ((_local7.col1.x * _local8.x) + (_local7.col2.x * _local8.y)));
_local9.p.y = (_arg6.position.y + ((_local7.col1.y * _local8.x) + (_local7.col2.y * _local8.y)));
var _local10:Number = DistanceGeneric(_arg1, _arg2, _arg3, _arg4, _local9, b2Math.b2XForm_identity);
var _local11:Number = (_arg5.m_radius - b2Settings.b2_toiSlop);
if (_local10 > _local11){
_local10 = (_local10 - _local11);
_local12 = (_arg2.x - _arg1.x);
_local13 = (_arg2.y - _arg1.y);
_local14 = Math.sqrt(((_local12 * _local12) + (_local13 * _local13)));
_local12 = (_local12 / _local14);
_local13 = (_local13 / _local14);
_arg2.x = (_arg2.x - (_local11 * _local12));
_arg2.y = (_arg2.y - (_local11 * _local13));
} else {
_local10 = 0;
_arg2.x = _arg1.x;
_arg2.y = _arg1.y;
};
return (_local10);
}
public static function Distance(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2Shape, _arg4:b2XForm, _arg5:b2Shape, _arg6:b2XForm):Number{
var _local7:int = _arg3.m_type;
var _local8:int = _arg5.m_type;
if ((((_local7 == b2Shape.e_circleShape)) && ((_local8 == b2Shape.e_circleShape)))){
return (DistanceCC(_arg1, _arg2, (_arg3 as b2CircleShape), _arg4, (_arg5 as b2CircleShape), _arg6));
};
if ((((_local7 == b2Shape.e_polygonShape)) && ((_local8 == b2Shape.e_circleShape)))){
return (DistancePC(_arg1, _arg2, (_arg3 as b2PolygonShape), _arg4, (_arg5 as b2CircleShape), _arg6));
};
if ((((_local7 == b2Shape.e_circleShape)) && ((_local8 == b2Shape.e_polygonShape)))){
return (DistancePC(_arg2, _arg1, (_arg5 as b2PolygonShape), _arg6, (_arg3 as b2CircleShape), _arg4));
};
if ((((_local7 == b2Shape.e_polygonShape)) && ((_local8 == b2Shape.e_polygonShape)))){
return (DistanceGeneric(_arg1, _arg2, (_arg3 as b2PolygonShape), _arg4, (_arg5 as b2PolygonShape), _arg6));
};
return (0);
}
public static function ProcessTwo(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:Array, _arg4:Array, _arg5:Array):int{
var _local9:b2Vec2;
var _local10:b2Vec2;
var _local11:b2Vec2;
var _local17:Number;
var _local6:b2Vec2 = _arg5[0];
var _local7:b2Vec2 = _arg5[1];
var _local8:b2Vec2 = _arg3[0];
_local9 = _arg3[1];
_local10 = _arg4[0];
_local11 = _arg4[1];
var _local12:Number = -(_local7.x);
var _local13:Number = -(_local7.y);
var _local14:Number = (_local6.x - _local7.x);
var _local15:Number = (_local6.y - _local7.y);
var _local16:Number = Math.sqrt(((_local14 * _local14) + (_local15 * _local15)));
_local14 = (_local14 / _local16);
_local15 = (_local15 / _local16);
_local17 = ((_local12 * _local14) + (_local13 * _local15));
if ((((_local17 <= 0)) || ((_local16 < Number.MIN_VALUE)))){
_arg1.SetV(_local9);
_arg2.SetV(_local11);
_local8.SetV(_local9);
_local10.SetV(_local11);
_local6.SetV(_local7);
return (1);
};
_local17 = (_local17 / _local16);
_arg1.x = (_local9.x + (_local17 * (_local8.x - _local9.x)));
_arg1.y = (_local9.y + (_local17 * (_local8.y - _local9.y)));
_arg2.x = (_local11.x + (_local17 * (_local10.x - _local11.x)));
_arg2.y = (_local11.y + (_local17 * (_local10.y - _local11.y)));
return (2);
}
}
}//package Box2D.Collision
Section 18
//b2Manifold (Box2D.Collision.b2Manifold)
package Box2D.Collision {
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2Manifold {
public var pointCount:int;// = 0
public var normal:b2Vec2;
public var points:Array;
public function b2Manifold(){
points = new Array(b2Settings.b2_maxManifoldPoints);
var _local1:int;
while (_local1 < b2Settings.b2_maxManifoldPoints) {
points[_local1] = new b2ManifoldPoint();
_local1++;
};
normal = new b2Vec2();
}
public function Set(_arg1:b2Manifold):void{
pointCount = _arg1.pointCount;
var _local2:int;
while (_local2 < b2Settings.b2_maxManifoldPoints) {
(points[_local2] as b2ManifoldPoint).Set(_arg1.points[_local2]);
_local2++;
};
normal.SetV(_arg1.normal);
}
public function Reset():void{
var _local1:int;
while (_local1 < b2Settings.b2_maxManifoldPoints) {
(points[_local1] as b2ManifoldPoint).Reset();
_local1++;
};
normal.SetZero();
pointCount = 0;
}
}
}//package Box2D.Collision
Section 19
//b2ManifoldPoint (Box2D.Collision.b2ManifoldPoint)
package Box2D.Collision {
import Box2D.Common.Math.*;
public class b2ManifoldPoint {
public var separation:Number;
public var localPoint2:b2Vec2;
public var normalImpulse:Number;
public var tangentImpulse:Number;
public var localPoint1:b2Vec2;
public var id:b2ContactID;
public function b2ManifoldPoint(){
localPoint1 = new b2Vec2();
localPoint2 = new b2Vec2();
id = new b2ContactID();
super();
}
public function Set(_arg1:b2ManifoldPoint):void{
localPoint1.SetV(_arg1.localPoint1);
localPoint2.SetV(_arg1.localPoint2);
separation = _arg1.separation;
normalImpulse = _arg1.normalImpulse;
tangentImpulse = _arg1.tangentImpulse;
id.key = _arg1.id.key;
}
public function Reset():void{
localPoint1.SetZero();
localPoint2.SetZero();
separation = 0;
normalImpulse = 0;
tangentImpulse = 0;
id.key = 0;
}
}
}//package Box2D.Collision
Section 20
//b2OBB (Box2D.Collision.b2OBB)
package Box2D.Collision {
import Box2D.Common.Math.*;
public class b2OBB {
public var R:b2Mat22;
public var center:b2Vec2;
public var extents:b2Vec2;
public function b2OBB(){
R = new b2Mat22();
center = new b2Vec2();
extents = new b2Vec2();
super();
}
}
}//package Box2D.Collision
Section 21
//b2Pair (Box2D.Collision.b2Pair)
package Box2D.Collision {
import Box2D.Common.*;
public class b2Pair {
public var proxyId1:uint;
public var userData;// = null
public var proxyId2:uint;
public var status:uint;
public var next:uint;
public static var e_pairFinal:uint = 4;
public static var b2_tableMask:int = (b2_tableCapacity - 1);
public static var e_pairRemoved:uint = 2;
public static var b2_nullPair:uint = b2Settings.USHRT_MAX;
public static var e_pairBuffered:uint = 1;
public static var b2_nullProxy:uint = b2Settings.USHRT_MAX;
public static var b2_tableCapacity:int = b2Settings.b2_maxPairs;
public function SetBuffered():void{
status = (status | e_pairBuffered);
}
public function IsBuffered():Boolean{
return (((status & e_pairBuffered) == e_pairBuffered));
}
public function IsFinal():Boolean{
return (((status & e_pairFinal) == e_pairFinal));
}
public function ClearRemoved():void{
status = (status & ~(e_pairRemoved));
}
public function SetFinal():void{
status = (status | e_pairFinal);
}
public function IsRemoved():Boolean{
return (((status & e_pairRemoved) == e_pairRemoved));
}
public function ClearBuffered():void{
status = (status & ~(e_pairBuffered));
}
public function SetRemoved():void{
status = (status | e_pairRemoved);
}
}
}//package Box2D.Collision
Section 22
//b2PairCallback (Box2D.Collision.b2PairCallback)
package Box2D.Collision {
public class b2PairCallback {
public function PairRemoved(_arg1, _arg2, _arg3):void{
}
public function PairAdded(_arg1, _arg2){
return (null);
}
}
}//package Box2D.Collision
Section 23
//b2PairManager (Box2D.Collision.b2PairManager)
package Box2D.Collision {
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2PairManager {
public var m_pairCount:int;
public var m_pairBuffer:Array;
public var m_hashTable:Array;
public var m_callback:b2PairCallback;
public var m_pairs:Array;
public var m_pairBufferCount:int;
public var m_broadPhase:b2BroadPhase;
public var m_freePair:uint;
public function b2PairManager(){
var _local1:uint;
super();
m_hashTable = new Array(b2Pair.b2_tableCapacity);
_local1 = 0;
while (_local1 < b2Pair.b2_tableCapacity) {
m_hashTable[_local1] = b2Pair.b2_nullPair;
_local1++;
};
m_pairs = new Array(b2Settings.b2_maxPairs);
_local1 = 0;
while (_local1 < b2Settings.b2_maxPairs) {
m_pairs[_local1] = new b2Pair();
_local1++;
};
m_pairBuffer = new Array(b2Settings.b2_maxPairs);
_local1 = 0;
while (_local1 < b2Settings.b2_maxPairs) {
m_pairBuffer[_local1] = new b2BufferedPair();
_local1++;
};
_local1 = 0;
while (_local1 < b2Settings.b2_maxPairs) {
m_pairs[_local1].proxyId1 = b2Pair.b2_nullProxy;
m_pairs[_local1].proxyId2 = b2Pair.b2_nullProxy;
m_pairs[_local1].userData = null;
m_pairs[_local1].status = 0;
m_pairs[_local1].next = (_local1 + 1);
_local1++;
};
m_pairs[int((b2Settings.b2_maxPairs - 1))].next = b2Pair.b2_nullPair;
m_pairCount = 0;
m_pairBufferCount = 0;
}
private function FindHash(_arg1:uint, _arg2:uint, _arg3:uint):b2Pair{
var _local4:b2Pair;
var _local5:uint = m_hashTable[_arg3];
_local4 = m_pairs[_local5];
while (((!((_local5 == b2Pair.b2_nullPair))) && ((Equals(_local4, _arg1, _arg2) == false)))) {
_local5 = _local4.next;
_local4 = m_pairs[_local5];
};
if (_local5 == b2Pair.b2_nullPair){
return (null);
};
return (_local4);
}
private function Find(_arg1:uint, _arg2:uint):b2Pair{
var _local4:uint;
if (_arg1 > _arg2){
_local4 = _arg1;
_arg1 = _arg2;
_arg2 = _local4;
};
var _local3:uint = (Hash(_arg1, _arg2) & b2Pair.b2_tableMask);
return (FindHash(_arg1, _arg2, _local3));
}
private function ValidateBuffer():void{
}
public function Commit():void{
var _local1:b2BufferedPair;
var _local2:int;
var _local5:b2Pair;
var _local6:b2Proxy;
var _local7:b2Proxy;
var _local3:int;
var _local4:Array = m_broadPhase.m_proxyPool;
_local2 = 0;
while (_local2 < m_pairBufferCount) {
_local1 = m_pairBuffer[_local2];
_local5 = Find(_local1.proxyId1, _local1.proxyId2);
_local5.ClearBuffered();
_local6 = _local4[_local5.proxyId1];
_local7 = _local4[_local5.proxyId2];
if (_local5.IsRemoved()){
if (_local5.IsFinal() == true){
m_callback.PairRemoved(_local6.userData, _local7.userData, _local5.userData);
};
_local1 = m_pairBuffer[_local3];
_local1.proxyId1 = _local5.proxyId1;
_local1.proxyId2 = _local5.proxyId2;
_local3++;
} else {
if (_local5.IsFinal() == false){
_local5.userData = m_callback.PairAdded(_local6.userData, _local7.userData);
_local5.SetFinal();
};
};
_local2++;
};
_local2 = 0;
while (_local2 < _local3) {
_local1 = m_pairBuffer[_local2];
RemovePair(_local1.proxyId1, _local1.proxyId2);
_local2++;
};
m_pairBufferCount = 0;
if (b2BroadPhase.s_validate){
ValidateTable();
};
}
public function RemoveBufferedPair(_arg1:int, _arg2:int):void{
var _local3:b2BufferedPair;
var _local4:b2Pair = Find(_arg1, _arg2);
if (_local4 == null){
return;
};
if (_local4.IsBuffered() == false){
_local4.SetBuffered();
_local3 = m_pairBuffer[m_pairBufferCount];
_local3.proxyId1 = _local4.proxyId1;
_local3.proxyId2 = _local4.proxyId2;
m_pairBufferCount++;
};
_local4.SetRemoved();
if (b2BroadPhase.s_validate){
ValidateBuffer();
};
}
private function RemovePair(_arg1:uint, _arg2:uint){
var _local3:b2Pair;
var _local7:uint;
var _local8:uint;
var _local9:*;
if (_arg1 > _arg2){
_local7 = _arg1;
_arg1 = _arg2;
_arg2 = _local7;
};
var _local4:uint = (Hash(_arg1, _arg2) & b2Pair.b2_tableMask);
var _local5:uint = m_hashTable[_local4];
var _local6:b2Pair;
while (_local5 != b2Pair.b2_nullPair) {
if (Equals(m_pairs[_local5], _arg1, _arg2)){
_local8 = _local5;
_local3 = m_pairs[_local5];
if (_local6){
_local6.next = _local3.next;
} else {
m_hashTable[_local4] = _local3.next;
};
_local3 = m_pairs[_local8];
_local9 = _local3.userData;
_local3.next = m_freePair;
_local3.proxyId1 = b2Pair.b2_nullProxy;
_local3.proxyId2 = b2Pair.b2_nullProxy;
_local3.userData = null;
_local3.status = 0;
m_freePair = _local8;
m_pairCount--;
return (_local9);
} else {
_local6 = m_pairs[_local5];
_local5 = _local6.next;
};
};
return (null);
}
public function Initialize(_arg1:b2BroadPhase, _arg2:b2PairCallback):void{
m_broadPhase = _arg1;
m_callback = _arg2;
}
public function AddBufferedPair(_arg1:int, _arg2:int):void{
var _local3:b2BufferedPair;
var _local4:b2Pair = AddPair(_arg1, _arg2);
if (_local4.IsBuffered() == false){
_local4.SetBuffered();
_local3 = m_pairBuffer[m_pairBufferCount];
_local3.proxyId1 = _local4.proxyId1;
_local3.proxyId2 = _local4.proxyId2;
m_pairBufferCount++;
};
_local4.ClearRemoved();
if (b2BroadPhase.s_validate){
ValidateBuffer();
};
}
private function AddPair(_arg1:uint, _arg2:uint):b2Pair{
var _local6:uint;
if (_arg1 > _arg2){
_local6 = _arg1;
_arg1 = _arg2;
_arg2 = _local6;
};
var _local3:uint = (Hash(_arg1, _arg2) & b2Pair.b2_tableMask);
var _local4 = FindHash(_arg1, _arg2, _local3);
if (_local4 != null){
return (_local4);
};
var _local5:uint = m_freePair;
_local4 = m_pairs[_local5];
m_freePair = _local4.next;
_local4.proxyId1 = _arg1;
_local4.proxyId2 = _arg2;
_local4.status = 0;
_local4.userData = null;
_local4.next = m_hashTable[_local3];
m_hashTable[_local3] = _local5;
m_pairCount++;
return (_local4);
}
private function ValidateTable():void{
}
public static function EqualsPair(_arg1:b2BufferedPair, _arg2:b2BufferedPair):Boolean{
return ((((_arg1.proxyId1 == _arg2.proxyId1)) && ((_arg1.proxyId2 == _arg2.proxyId2))));
}
public static function Hash(_arg1:uint, _arg2:uint):uint{
var _local3:uint = (((_arg2 << 16) & 4294901760) | _arg1);
_local3 = (~(_local3) + ((_local3 << 15) & 4294934528));
_local3 = (_local3 ^ ((_local3 >> 12) & 1048575));
_local3 = (_local3 + ((_local3 << 2) & 4294967292));
_local3 = (_local3 ^ ((_local3 >> 4) & 268435455));
_local3 = (_local3 * 2057);
_local3 = (_local3 ^ ((_local3 >> 16) & 0xFFFF));
return (_local3);
}
public static function Equals(_arg1:b2Pair, _arg2:uint, _arg3:uint):Boolean{
return ((((_arg1.proxyId1 == _arg2)) && ((_arg1.proxyId2 == _arg3))));
}
}
}//package Box2D.Collision
Section 24
//b2Point (Box2D.Collision.b2Point)
package Box2D.Collision {
import Box2D.Common.Math.*;
public class b2Point {
public var p:b2Vec2;
public function b2Point(){
p = new b2Vec2();
super();
}
public function GetFirstVertex(_arg1:b2XForm):b2Vec2{
return (p);
}
public function Support(_arg1:b2XForm, _arg2:Number, _arg3:Number):b2Vec2{
return (p);
}
}
}//package Box2D.Collision
Section 25
//b2Proxy (Box2D.Collision.b2Proxy)
package Box2D.Collision {
public class b2Proxy {
public var overlapCount:uint;
public var userData;// = null
public var lowerBounds:Array;
public var upperBounds:Array;
public var timeStamp:uint;
public function b2Proxy(){
lowerBounds = [uint(0), uint(0)];
upperBounds = [uint(0), uint(0)];
super();
}
public function GetNext():uint{
return (lowerBounds[0]);
}
public function IsValid():Boolean{
return (!((overlapCount == b2BroadPhase.b2_invalid)));
}
public function SetNext(_arg1:uint):void{
lowerBounds[0] = (_arg1 & 0xFFFF);
}
}
}//package Box2D.Collision
Section 26
//b2Segment (Box2D.Collision.b2Segment)
package Box2D.Collision {
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2Segment {
public var p1:b2Vec2;
public var p2:b2Vec2;
public function b2Segment(){
p1 = new b2Vec2();
p2 = new b2Vec2();
super();
}
public function TestSegment(_arg1:Array, _arg2:b2Vec2, _arg3:b2Segment, _arg4:Number):Boolean{
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local5:b2Vec2 = _arg3.p1;
var _local6:Number = (_arg3.p2.x - _local5.x);
var _local7:Number = (_arg3.p2.y - _local5.y);
var _local8:Number = (p2.x - p1.x);
var _local9:Number = (p2.y - p1.y);
var _local10:Number = _local9;
var _local11:Number = -(_local8);
var _local12:Number = (100 * Number.MIN_VALUE);
var _local13:Number = -(((_local6 * _local10) + (_local7 * _local11)));
if (_local13 > _local12){
_local14 = (_local5.x - p1.x);
_local15 = (_local5.y - p1.y);
_local16 = ((_local14 * _local10) + (_local15 * _local11));
if ((((0 <= _local16)) && ((_local16 <= (_arg4 * _local13))))){
_local17 = ((-(_local7) * _local15) + (_local7 * _local14));
if (((((-(_local12) * _local13) <= _local17)) && ((_local17 <= (_local13 * (1 + _local12)))))){
_local16 = (_local16 / _local13);
_local18 = Math.sqrt(((_local10 * _local10) + (_local11 * _local11)));
_local10 = (_local10 / _local18);
_local11 = (_local11 / _local18);
_arg1[0] = _local16;
_arg2.Set(_local10, _local11);
return (true);
};
};
};
return (false);
}
}
}//package Box2D.Collision
Section 27
//b2TimeOfImpact (Box2D.Collision.b2TimeOfImpact)
package Box2D.Collision {
import Box2D.Collision.Shapes.*;
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2TimeOfImpact {
public static var s_xf1:b2XForm = new b2XForm();
public static var s_xf2:b2XForm = new b2XForm();
public static var s_p1:b2Vec2 = new b2Vec2();
public static var s_p2:b2Vec2 = new b2Vec2();
public static function TimeOfImpact(_arg1:b2Shape, _arg2:b2Sweep, _arg3:b2Shape, _arg4:b2Sweep):Number{
var _local5:Number;
var _local6:Number;
var _local25:Number;
var _local26:b2XForm;
var _local27:b2XForm;
var _local28:Number;
var _local29:Number;
var _local30:Number;
var _local31:Number;
var _local7:Number = _arg1.m_sweepRadius;
var _local8:Number = _arg3.m_sweepRadius;
var _local9:Number = _arg2.t0;
var _local10:Number = (_arg2.c.x - _arg2.c0.x);
var _local11:Number = (_arg2.c.y - _arg2.c0.y);
var _local12:Number = (_arg4.c.x - _arg4.c0.x);
var _local13:Number = (_arg4.c.y - _arg4.c0.y);
var _local14:Number = (_arg2.a - _arg2.a0);
var _local15:Number = (_arg4.a - _arg4.a0);
var _local16:Number = 0;
var _local17:b2Vec2 = s_p1;
var _local18:b2Vec2 = s_p2;
var _local19 = 20;
var _local20:int;
var _local21:Number = 0;
var _local22:Number = 0;
var _local23:Number = 0;
var _local24:Number = 0;
while (true) {
_local25 = (((1 - _local16) * _local9) + _local16);
_local26 = s_xf1;
_local27 = s_xf2;
_arg2.GetXForm(_local26, _local25);
_arg4.GetXForm(_local27, _local25);
_local23 = b2Distance.Distance(_local17, _local18, _arg1, _local26, _arg3, _local27);
if (_local20 == 0){
if (_local23 > (2 * b2Settings.b2_toiSlop)){
_local24 = (1.5 * b2Settings.b2_toiSlop);
} else {
_local5 = (0.05 * b2Settings.b2_toiSlop);
_local6 = (_local23 - (0.5 * b2Settings.b2_toiSlop));
_local24 = ((_local5 > _local6)) ? _local5 : _local6;
};
};
if (((((_local23 - _local24) < (0.05 * b2Settings.b2_toiSlop))) || ((_local20 == _local19)))){
break;
};
_local21 = (_local18.x - _local17.x);
_local22 = (_local18.y - _local17.y);
_local28 = Math.sqrt(((_local21 * _local21) + (_local22 * _local22)));
_local21 = (_local21 / _local28);
_local22 = (_local22 / _local28);
_local29 = ((((_local21 * (_local10 - _local12)) + (_local22 * (_local11 - _local13))) + (((_local14 < 0)) ? -(_local14) : _local14 * _local7)) + (((_local15 < 0)) ? -(_local15) : _local15 * _local8));
if (_local29 == 0){
_local16 = 1;
break;
};
_local30 = ((_local23 - _local24) / _local29);
_local31 = (_local16 + _local30);
if ((((_local31 < 0)) || ((1 < _local31)))){
_local16 = 1;
break;
};
if (_local31 < ((1 + (100 * Number.MIN_VALUE)) * _local16)){
break;
};
_local16 = _local31;
_local20++;
};
return (_local16);
}
}
}//package Box2D.Collision
Section 28
//ClipVertex (Box2D.Collision.ClipVertex)
package Box2D.Collision {
import Box2D.Common.Math.*;
public class ClipVertex {
public var id:b2ContactID;
public var v:b2Vec2;
public function ClipVertex(){
v = new b2Vec2();
id = new b2ContactID();
super();
}
}
}//package Box2D.Collision
Section 29
//Features (Box2D.Collision.Features)
package Box2D.Collision {
public class Features {
public var _referenceEdge:int;
public var _incidentEdge:int;
public var _flip:int;
public var _incidentVertex:int;
public var _m_id:b2ContactID;
public function get referenceEdge():int{
return (_referenceEdge);
}
public function set incidentVertex(_arg1:int):void{
_incidentVertex = _arg1;
_m_id._key = ((_m_id._key & 4278255615) | ((_incidentVertex << 16) & 0xFF0000));
}
public function get flip():int{
return (_flip);
}
public function get incidentEdge():int{
return (_incidentEdge);
}
public function set referenceEdge(_arg1:int):void{
_referenceEdge = _arg1;
_m_id._key = ((_m_id._key & 4294967040) | (_referenceEdge & 0xFF));
}
public function get incidentVertex():int{
return (_incidentVertex);
}
public function set flip(_arg1:int):void{
_flip = _arg1;
_m_id._key = ((_m_id._key & 0xFFFFFF) | ((_flip << 24) & 4278190080));
}
public function set incidentEdge(_arg1:int):void{
_incidentEdge = _arg1;
_m_id._key = ((_m_id._key & 4294902015) | ((_incidentEdge << 8) & 0xFF00));
}
}
}//package Box2D.Collision
Section 30
//b2Mat22 (Box2D.Common.Math.b2Mat22)
package Box2D.Common.Math {
public class b2Mat22 {
public var col1:b2Vec2;
public var col2:b2Vec2;
public function b2Mat22(_arg1:Number=0, _arg2:b2Vec2=null, _arg3:b2Vec2=null){
var _local4:Number;
var _local5:Number;
col1 = new b2Vec2();
col2 = new b2Vec2();
super();
if (((!((_arg2 == null))) && (!((_arg3 == null))))){
col1.SetV(_arg2);
col2.SetV(_arg3);
} else {
_local4 = Math.cos(_arg1);
_local5 = Math.sin(_arg1);
col1.x = _local4;
col2.x = -(_local5);
col1.y = _local5;
col2.y = _local4;
};
}
public function SetIdentity():void{
col1.x = 1;
col2.x = 0;
col1.y = 0;
col2.y = 1;
}
public function SetVV(_arg1:b2Vec2, _arg2:b2Vec2):void{
col1.SetV(_arg1);
col2.SetV(_arg2);
}
public function Set(_arg1:Number):void{
var _local2:Number;
_local2 = Math.cos(_arg1);
var _local3:Number = Math.sin(_arg1);
col1.x = _local2;
col2.x = -(_local3);
col1.y = _local3;
col2.y = _local2;
}
public function SetZero():void{
col1.x = 0;
col2.x = 0;
col1.y = 0;
col2.y = 0;
}
public function SetM(_arg1:b2Mat22):void{
col1.SetV(_arg1.col1);
col2.SetV(_arg1.col2);
}
public function AddM(_arg1:b2Mat22):void{
col1.x = (col1.x + _arg1.col1.x);
col1.y = (col1.y + _arg1.col1.y);
col2.x = (col2.x + _arg1.col2.x);
col2.y = (col2.y + _arg1.col2.y);
}
public function Abs():void{
col1.Abs();
col2.Abs();
}
public function Copy():b2Mat22{
return (new b2Mat22(0, col1, col2));
}
public function Invert(_arg1:b2Mat22):b2Mat22{
var _local2:Number;
var _local4:Number;
var _local6:Number;
_local2 = col1.x;
var _local3:Number = col2.x;
_local4 = col1.y;
var _local5:Number = col2.y;
_local6 = ((_local2 * _local5) - (_local3 * _local4));
_local6 = (1 / _local6);
_arg1.col1.x = (_local6 * _local5);
_arg1.col2.x = (-(_local6) * _local3);
_arg1.col1.y = (-(_local6) * _local4);
_arg1.col2.y = (_local6 * _local2);
return (_arg1);
}
public function GetAngle():Number{
return (Math.atan2(col1.y, col1.x));
}
public function Solve(_arg1:b2Vec2, _arg2:Number, _arg3:Number):b2Vec2{
var _local4:Number = col1.x;
var _local5:Number = col2.x;
var _local6:Number = col1.y;
var _local7:Number = col2.y;
var _local8:Number = ((_local4 * _local7) - (_local5 * _local6));
_local8 = (1 / _local8);
_arg1.x = (_local8 * ((_local7 * _arg2) - (_local5 * _arg3)));
_arg1.y = (_local8 * ((_local4 * _arg3) - (_local6 * _arg2)));
return (_arg1);
}
}
}//package Box2D.Common.Math
Section 31
//b2Math (Box2D.Common.Math.b2Math)
package Box2D.Common.Math {
public class b2Math {
public static const b2Mat22_identity:b2Mat22 = new b2Mat22(0, new b2Vec2(1, 0), new b2Vec2(0, 1));
public static const b2XForm_identity:b2XForm = new b2XForm(b2Vec2_zero, b2Mat22_identity);
public static const b2Vec2_zero:b2Vec2 = new b2Vec2(0, 0);
public static function b2CrossVF(_arg1:b2Vec2, _arg2:Number):b2Vec2{
var _local3:b2Vec2 = new b2Vec2((_arg2 * _arg1.y), (-(_arg2) * _arg1.x));
return (_local3);
}
public static function AddVV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2 = new b2Vec2((_arg1.x + _arg2.x), (_arg1.y + _arg2.y));
return (_local3);
}
public static function b2IsValid(_arg1:Number):Boolean{
return (isFinite(_arg1));
}
public static function b2MinV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2 = new b2Vec2(b2Min(_arg1.x, _arg2.x), b2Min(_arg1.y, _arg2.y));
return (_local3);
}
public static function b2MulX(_arg1:b2XForm, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2;
_local3 = b2MulMV(_arg1.R, _arg2);
_local3.x = (_local3.x + _arg1.position.x);
_local3.y = (_local3.y + _arg1.position.y);
return (_local3);
}
public static function b2DistanceSquared(_arg1:b2Vec2, _arg2:b2Vec2):Number{
var _local3:Number = (_arg1.x - _arg2.x);
var _local4:Number = (_arg1.y - _arg2.y);
return (((_local3 * _local3) + (_local4 * _local4)));
}
public static function b2Swap(_arg1:Array, _arg2:Array):void{
var _local3:* = _arg1[0];
_arg1[0] = _arg2[0];
_arg2[0] = _local3;
}
public static function b2AbsM(_arg1:b2Mat22):b2Mat22{
var _local2:b2Mat22 = new b2Mat22(0, b2AbsV(_arg1.col1), b2AbsV(_arg1.col2));
return (_local2);
}
public static function SubtractVV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2 = new b2Vec2((_arg1.x - _arg2.x), (_arg1.y - _arg2.y));
return (_local3);
}
public static function b2MulXT(_arg1:b2XForm, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2;
var _local4:Number;
_local3 = SubtractVV(_arg2, _arg1.position);
_local4 = ((_local3.x * _arg1.R.col1.x) + (_local3.y * _arg1.R.col1.y));
_local3.y = ((_local3.x * _arg1.R.col2.x) + (_local3.y * _arg1.R.col2.y));
_local3.x = _local4;
return (_local3);
}
public static function b2Abs(_arg1:Number):Number{
return (((_arg1 > 0)) ? _arg1 : -(_arg1));
}
public static function b2Clamp(_arg1:Number, _arg2:Number, _arg3:Number):Number{
return (b2Max(_arg2, b2Min(_arg1, _arg3)));
}
public static function b2AbsV(_arg1:b2Vec2):b2Vec2{
var _local2:b2Vec2 = new b2Vec2(b2Abs(_arg1.x), b2Abs(_arg1.y));
return (_local2);
}
public static function MulFV(_arg1:Number, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2 = new b2Vec2((_arg1 * _arg2.x), (_arg1 * _arg2.y));
return (_local3);
}
public static function b2CrossVV(_arg1:b2Vec2, _arg2:b2Vec2):Number{
return (((_arg1.x * _arg2.y) - (_arg1.y * _arg2.x)));
}
public static function b2Dot(_arg1:b2Vec2, _arg2:b2Vec2):Number{
return (((_arg1.x * _arg2.x) + (_arg1.y * _arg2.y)));
}
public static function b2CrossFV(_arg1:Number, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2 = new b2Vec2((-(_arg1) * _arg2.y), (_arg1 * _arg2.x));
return (_local3);
}
public static function AddMM(_arg1:b2Mat22, _arg2:b2Mat22):b2Mat22{
var _local3:b2Mat22 = new b2Mat22(0, AddVV(_arg1.col1, _arg2.col1), AddVV(_arg1.col2, _arg2.col2));
return (_local3);
}
public static function b2Distance(_arg1:b2Vec2, _arg2:b2Vec2):Number{
var _local3:Number = (_arg1.x - _arg2.x);
var _local4:Number = (_arg1.y - _arg2.y);
return (Math.sqrt(((_local3 * _local3) + (_local4 * _local4))));
}
public static function b2MulTMM(_arg1:b2Mat22, _arg2:b2Mat22):b2Mat22{
var _local3:b2Vec2 = new b2Vec2(b2Dot(_arg1.col1, _arg2.col1), b2Dot(_arg1.col2, _arg2.col1));
var _local4:b2Vec2 = new b2Vec2(b2Dot(_arg1.col1, _arg2.col2), b2Dot(_arg1.col2, _arg2.col2));
var _local5:b2Mat22 = new b2Mat22(0, _local3, _local4);
return (_local5);
}
public static function b2MaxV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2 = new b2Vec2(b2Max(_arg1.x, _arg2.x), b2Max(_arg1.y, _arg2.y));
return (_local3);
}
public static function b2IsPowerOfTwo(_arg1:uint):Boolean{
var _local2:Boolean = (((_arg1 > 0)) && (((_arg1 & (_arg1 - 1)) == 0)));
return (_local2);
}
public static function b2ClampV(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2Vec2):b2Vec2{
return (b2MaxV(_arg2, b2MinV(_arg1, _arg3)));
}
public static function b2RandomRange(_arg1:Number, _arg2:Number):Number{
var _local3:Number = Math.random();
_local3 = (((_arg2 - _arg1) * _local3) + _arg1);
return (_local3);
}
public static function b2MulTMV(_arg1:b2Mat22, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2 = new b2Vec2(b2Dot(_arg2, _arg1.col1), b2Dot(_arg2, _arg1.col2));
return (_local3);
}
public static function b2Min(_arg1:Number, _arg2:Number):Number{
return (((_arg1 < _arg2)) ? _arg1 : _arg2);
}
public static function b2Random():Number{
return (((Math.random() * 2) - 1));
}
public static function b2MulMM(_arg1:b2Mat22, _arg2:b2Mat22):b2Mat22{
var _local3:b2Mat22 = new b2Mat22(0, b2MulMV(_arg1, _arg2.col1), b2MulMV(_arg1, _arg2.col2));
return (_local3);
}
public static function b2NextPowerOfTwo(_arg1:uint):uint{
_arg1 = (_arg1 | ((_arg1 >> 1) & 2147483647));
_arg1 = (_arg1 | ((_arg1 >> 2) & 1073741823));
_arg1 = (_arg1 | ((_arg1 >> 4) & 268435455));
_arg1 = (_arg1 | ((_arg1 >> 8) & 0xFFFFFF));
_arg1 = (_arg1 | ((_arg1 >> 16) & 0xFFFF));
return ((_arg1 + 1));
}
public static function b2Max(_arg1:Number, _arg2:Number):Number{
return (((_arg1 > _arg2)) ? _arg1 : _arg2);
}
public static function b2MulMV(_arg1:b2Mat22, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2 = new b2Vec2(((_arg1.col1.x * _arg2.x) + (_arg1.col2.x * _arg2.y)), ((_arg1.col1.y * _arg2.x) + (_arg1.col2.y * _arg2.y)));
return (_local3);
}
}
}//package Box2D.Common.Math
Section 32
//b2Sweep (Box2D.Common.Math.b2Sweep)
package Box2D.Common.Math {
public class b2Sweep {
public var localCenter:b2Vec2;
public var a:Number;
public var c:b2Vec2;
public var a0:Number;
public var c0:b2Vec2;
public var t0:Number;
public function b2Sweep(){
localCenter = new b2Vec2();
c0 = new b2Vec2();
c = new b2Vec2();
super();
}
public function Advance(_arg1:Number):void{
var _local2:Number;
if ((((t0 < _arg1)) && (((1 - t0) > Number.MIN_VALUE)))){
_local2 = ((_arg1 - t0) / (1 - t0));
c0.x = (((1 - _local2) * c0.x) + (_local2 * c.x));
c0.y = (((1 - _local2) * c0.y) + (_local2 * c.y));
a0 = (((1 - _local2) * a0) + (_local2 * a));
t0 = _arg1;
};
}
public function GetXForm(_arg1:b2XForm, _arg2:Number):void{
var _local4:Number;
var _local5:Number;
if ((1 - t0) > Number.MIN_VALUE){
_local4 = ((_arg2 - t0) / (1 - t0));
_arg1.position.x = (((1 - _local4) * c0.x) + (_local4 * c.x));
_arg1.position.y = (((1 - _local4) * c0.y) + (_local4 * c.y));
_local5 = (((1 - _local4) * a0) + (_local4 * a));
_arg1.R.Set(_local5);
} else {
_arg1.position.SetV(c);
_arg1.R.Set(a);
};
var _local3:b2Mat22 = _arg1.R;
_arg1.position.x = (_arg1.position.x - ((_local3.col1.x * localCenter.x) + (_local3.col2.x * localCenter.y)));
_arg1.position.y = (_arg1.position.y - ((_local3.col1.y * localCenter.x) + (_local3.col2.y * localCenter.y)));
}
}
}//package Box2D.Common.Math
Section 33
//b2Vec2 (Box2D.Common.Math.b2Vec2)
package Box2D.Common.Math {
public class b2Vec2 {
public var y:Number;
public var x:Number;
public function b2Vec2(_arg1:Number=0, _arg2:Number=0):void{
x = _arg1;
y = _arg2;
}
public function Add(_arg1:b2Vec2):void{
x = (x + _arg1.x);
y = (y + _arg1.y);
}
public function Set(_arg1:Number=0, _arg2:Number=0):void{
x = _arg1;
y = _arg2;
}
public function Multiply(_arg1:Number):void{
x = (x * _arg1);
y = (y * _arg1);
}
public function Length():Number{
return (Math.sqrt(((x * x) + (y * y))));
}
public function LengthSquared():Number{
return (((x * x) + (y * y)));
}
public function MulM(_arg1:b2Mat22):void{
var _local2:Number = x;
x = ((_arg1.col1.x * _local2) + (_arg1.col2.x * y));
y = ((_arg1.col1.y * _local2) + (_arg1.col2.y * y));
}
public function SetZero():void{
x = 0;
y = 0;
}
public function MinV(_arg1:b2Vec2):void{
x = ((x < _arg1.x)) ? x : _arg1.x;
y = ((y < _arg1.y)) ? y : _arg1.y;
}
public function Normalize():Number{
var _local1:Number = Math.sqrt(((x * x) + (y * y)));
if (_local1 < Number.MIN_VALUE){
return (0);
};
var _local2:Number = (1 / _local1);
x = (x * _local2);
y = (y * _local2);
return (_local1);
}
public function CrossVF(_arg1:Number):void{
var _local2:Number = x;
x = (_arg1 * y);
y = (-(_arg1) * _local2);
}
public function MaxV(_arg1:b2Vec2):void{
x = ((x > _arg1.x)) ? x : _arg1.x;
y = ((y > _arg1.y)) ? y : _arg1.y;
}
public function SetV(_arg1:b2Vec2):void{
x = _arg1.x;
y = _arg1.y;
}
public function Negative():b2Vec2{
return (new b2Vec2(-(x), -(y)));
}
public function CrossFV(_arg1:Number):void{
var _local2:Number = x;
x = (-(_arg1) * y);
y = (_arg1 * _local2);
}
public function Abs():void{
if (x < 0){
x = -(x);
};
if (y < 0){
y = -(y);
};
}
public function Subtract(_arg1:b2Vec2):void{
x = (x - _arg1.x);
y = (y - _arg1.y);
}
public function Copy():b2Vec2{
return (new b2Vec2(x, y));
}
public function MulTM(_arg1:b2Mat22):void{
var _local2:Number = b2Math.b2Dot(this, _arg1.col1);
y = b2Math.b2Dot(this, _arg1.col2);
x = _local2;
}
public function IsValid():Boolean{
return (((b2Math.b2IsValid(x)) && (b2Math.b2IsValid(y))));
}
public static function Make(_arg1:Number, _arg2:Number):b2Vec2{
return (new b2Vec2(_arg1, _arg2));
}
}
}//package Box2D.Common.Math
Section 34
//b2XForm (Box2D.Common.Math.b2XForm)
package Box2D.Common.Math {
public class b2XForm {
public var position:b2Vec2;
public var R:b2Mat22;
public function b2XForm(_arg1:b2Vec2=null, _arg2:b2Mat22=null):void{
position = new b2Vec2();
R = new b2Mat22();
super();
if (_arg1){
position.SetV(_arg1);
R.SetM(_arg2);
};
}
public function Initialize(_arg1:b2Vec2, _arg2:b2Mat22):void{
position.SetV(_arg1);
R.SetM(_arg2);
}
public function Set(_arg1:b2XForm):void{
position.SetV(_arg1.position);
R.SetM(_arg1.R);
}
public function SetIdentity():void{
position.SetZero();
R.SetIdentity();
}
}
}//package Box2D.Common.Math
Section 35
//b2Color (Box2D.Common.b2Color)
package Box2D.Common {
import Box2D.Common.Math.*;
public class b2Color {
private var _r:uint;// = 0
private var _g:uint;// = 0
private var _b:uint;// = 0
public function b2Color(_arg1:Number, _arg2:Number, _arg3:Number){
_r = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1)));
_g = uint((0xFF * b2Math.b2Clamp(_arg2, 0, 1)));
_b = uint((0xFF * b2Math.b2Clamp(_arg3, 0, 1)));
}
public function Set(_arg1:Number, _arg2:Number, _arg3:Number):void{
_r = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1)));
_g = uint((0xFF * b2Math.b2Clamp(_arg2, 0, 1)));
_b = uint((0xFF * b2Math.b2Clamp(_arg3, 0, 1)));
}
public function set b(_arg1:Number):void{
_b = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1)));
}
public function get color():uint{
return (((_r | (_g << 8)) | (_b << 16)));
}
public function set r(_arg1:Number):void{
_r = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1)));
}
public function set g(_arg1:Number):void{
_g = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1)));
}
}
}//package Box2D.Common
Section 36
//b2Settings (Box2D.Common.b2Settings)
package Box2D.Common {
import Box2D.Common.Math.*;
public class b2Settings {
public static const b2_angularSleepTolerance:Number = 0.0111111111111111;
public static const b2_linearSleepTolerance:Number = 0.01;
public static const b2_angularSlop:Number = 0.0349065850398866;
public static const b2_linearSlop:Number = 0.005;
public static const b2_pi:Number = 3.14159265358979;
public static const b2_maxProxies:int = 0x0200;
public static const b2_maxAngularVelocitySquared:Number = 62500;
public static const b2_maxPolygonVertices:int = 8;
public static const b2_velocityThreshold:Number = 1;
public static const b2_contactBaumgarte:Number = 0.2;
public static const b2_maxPairs:int = 4096;
public static const b2_maxTOIContactsPerIsland:int = 32;
public static const b2_timeToSleep:Number = 0.5;
public static const b2_maxManifoldPoints:int = 2;
public static const b2_maxAngularVelocity:Number = 250;
public static const b2_maxAngularCorrection:Number = 0.139626340159546;
public static const USHRT_MAX:int = 0xFFFF;
public static const b2_maxLinearVelocity:Number = 200;
public static const b2_maxLinearCorrection:Number = 0.2;
public static const b2_toiSlop:Number = 0.04;
public static const b2_maxLinearVelocitySquared:Number = 40000;
public static function b2Assert(_arg1:Boolean):void{
var _local2:b2Vec2;
if (!_arg1){
_local2.x++;
};
}
}
}//package Box2D.Common
Section 37
//b2CircleContact (Box2D.Dynamics.Contacts.b2CircleContact)
package Box2D.Dynamics.Contacts {
import Box2D.Collision.Shapes.*;
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Collision.*;
import Box2D.Common.*;
public class b2CircleContact extends b2Contact {
private var m_manifolds:Array;
public var m_manifold:b2Manifold;
private var m0:b2Manifold;
private static const s_evalCP:b2ContactPoint = new b2ContactPoint();
public function b2CircleContact(_arg1:b2Shape, _arg2:b2Shape){
m_manifolds = [new b2Manifold()];
m0 = new b2Manifold();
super(_arg1, _arg2);
m_manifold = m_manifolds[0];
m_manifold.pointCount = 0;
var _local3:b2ManifoldPoint = m_manifold.points[0];
_local3.normalImpulse = 0;
_local3.tangentImpulse = 0;
}
override public function Evaluate(_arg1:b2ContactListener):void{
var _local2:b2Vec2;
var _local3:b2Vec2;
var _local4:b2ManifoldPoint;
var _local8:b2ManifoldPoint;
var _local5:b2Body = m_shape1.m_body;
var _local6:b2Body = m_shape2.m_body;
m0.Set(m_manifold);
b2Collision.b2CollideCircles(m_manifold, (m_shape1 as b2CircleShape), _local5.m_xf, (m_shape2 as b2CircleShape), _local6.m_xf);
var _local7:b2ContactPoint = s_evalCP;
_local7.shape1 = m_shape1;
_local7.shape2 = m_shape2;
_local7.friction = m_friction;
_local7.restitution = m_restitution;
if (m_manifold.pointCount > 0){
m_manifoldCount = 1;
_local8 = m_manifold.points[0];
if (m0.pointCount == 0){
_local8.normalImpulse = 0;
_local8.tangentImpulse = 0;
if (_arg1){
_local7.position = _local5.GetWorldPoint(_local8.localPoint1);
_local2 = _local5.GetLinearVelocityFromLocalPoint(_local8.localPoint1);
_local3 = _local6.GetLinearVelocityFromLocalPoint(_local8.localPoint2);
_local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y));
_local7.normal.SetV(m_manifold.normal);
_local7.separation = _local8.separation;
_local7.id.key = _local8.id._key;
_arg1.Add(_local7);
};
} else {
_local4 = m0.points[0];
_local8.normalImpulse = _local4.normalImpulse;
_local8.tangentImpulse = _local4.tangentImpulse;
if (_arg1){
_local7.position = _local5.GetWorldPoint(_local8.localPoint1);
_local2 = _local5.GetLinearVelocityFromLocalPoint(_local8.localPoint1);
_local3 = _local6.GetLinearVelocityFromLocalPoint(_local8.localPoint2);
_local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y));
_local7.normal.SetV(m_manifold.normal);
_local7.separation = _local8.separation;
_local7.id.key = _local8.id._key;
_arg1.Persist(_local7);
};
};
} else {
m_manifoldCount = 0;
if ((((m0.pointCount > 0)) && (_arg1))){
_local4 = m0.points[0];
_local7.position = _local5.GetWorldPoint(_local4.localPoint1);
_local2 = _local5.GetLinearVelocityFromLocalPoint(_local4.localPoint1);
_local3 = _local6.GetLinearVelocityFromLocalPoint(_local4.localPoint2);
_local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y));
_local7.normal.SetV(m0.normal);
_local7.separation = _local4.separation;
_local7.id.key = _local4.id._key;
_arg1.Remove(_local7);
};
};
}
override public function GetManifolds():Array{
return (m_manifolds);
}
public static function Destroy(_arg1:b2Contact, _arg2):void{
}
public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{
return (new b2CircleContact(_arg1, _arg2));
}
}
}//package Box2D.Dynamics.Contacts
Section 38
//b2Contact (Box2D.Dynamics.Contacts.b2Contact)
package Box2D.Dynamics.Contacts {
import Box2D.Collision.Shapes.*;
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Collision.*;
import Box2D.Common.*;
public class b2Contact {
public var m_shape1:b2Shape;
public var m_shape2:b2Shape;
public var m_prev:b2Contact;
public var m_toi:Number;
public var m_next:b2Contact;
public var m_friction:Number;
public var m_manifoldCount:int;
public var m_node1:b2ContactEdge;
public var m_node2:b2ContactEdge;
public var m_restitution:Number;
public var m_flags:uint;
public static var e_toiFlag:uint = 8;
public static var e_nonSolidFlag:uint = 1;
public static var e_slowFlag:uint = 2;
public static var e_islandFlag:uint = 4;
public static var s_registers:Array;
public static var s_initialized:Boolean = false;
public function b2Contact(_arg1:b2Shape=null, _arg2:b2Shape=null){
m_node1 = new b2ContactEdge();
m_node2 = new b2ContactEdge();
super();
m_flags = 0;
if (((!(_arg1)) || (!(_arg2)))){
m_shape1 = null;
m_shape2 = null;
return;
};
if (((_arg1.IsSensor()) || (_arg2.IsSensor()))){
m_flags = (m_flags | e_nonSolidFlag);
};
m_shape1 = _arg1;
m_shape2 = _arg2;
m_manifoldCount = 0;
m_friction = Math.sqrt((m_shape1.m_friction * m_shape2.m_friction));
m_restitution = b2Math.b2Max(m_shape1.m_restitution, m_shape2.m_restitution);
m_prev = null;
m_next = null;
m_node1.contact = null;
m_node1.prev = null;
m_node1.next = null;
m_node1.other = null;
m_node2.contact = null;
m_node2.prev = null;
m_node2.next = null;
m_node2.other = null;
}
public function IsSolid():Boolean{
return (((m_flags & e_nonSolidFlag) == 0));
}
public function GetShape1():b2Shape{
return (m_shape1);
}
public function GetShape2():b2Shape{
return (m_shape2);
}
public function GetNext():b2Contact{
return (m_next);
}
public function GetManifoldCount():int{
return (m_manifoldCount);
}
public function GetManifolds():Array{
return (null);
}
public function Update(_arg1:b2ContactListener):void{
var _local2:int = m_manifoldCount;
Evaluate(_arg1);
var _local3:int = m_manifoldCount;
var _local4:b2Body = m_shape1.m_body;
var _local5:b2Body = m_shape2.m_body;
if ((((_local3 == 0)) && ((_local2 > 0)))){
_local4.WakeUp();
_local5.WakeUp();
};
if (((((((_local4.IsStatic()) || (_local4.IsBullet()))) || (_local5.IsStatic()))) || (_local5.IsBullet()))){
m_flags = (m_flags & ~(e_slowFlag));
} else {
m_flags = (m_flags | e_slowFlag);
};
}
public function Evaluate(_arg1:b2ContactListener):void{
}
public static function InitializeRegisters():void{
var _local2:int;
s_registers = new Array(b2Shape.e_shapeTypeCount);
var _local1:int;
while (_local1 < b2Shape.e_shapeTypeCount) {
s_registers[_local1] = new Array(b2Shape.e_shapeTypeCount);
_local2 = 0;
while (_local2 < b2Shape.e_shapeTypeCount) {
s_registers[_local1][_local2] = new b2ContactRegister();
_local2++;
};
_local1++;
};
AddType(b2CircleContact.Create, b2CircleContact.Destroy, b2Shape.e_circleShape, b2Shape.e_circleShape);
AddType(b2PolyAndCircleContact.Create, b2PolyAndCircleContact.Destroy, b2Shape.e_polygonShape, b2Shape.e_circleShape);
AddType(b2PolygonContact.Create, b2PolygonContact.Destroy, b2Shape.e_polygonShape, b2Shape.e_polygonShape);
}
public static function Destroy(_arg1:b2Contact, _arg2):void{
if (_arg1.m_manifoldCount > 0){
_arg1.m_shape1.m_body.WakeUp();
_arg1.m_shape2.m_body.WakeUp();
};
var _local3:int = _arg1.m_shape1.m_type;
var _local4:int = _arg1.m_shape2.m_type;
var _local5:b2ContactRegister = s_registers[_local3][_local4];
var _local6:Function = _local5.destroyFcn;
_local6(_arg1, _arg2);
}
public static function AddType(_arg1:Function, _arg2:Function, _arg3:int, _arg4:int):void{
s_registers[_arg3][_arg4].createFcn = _arg1;
s_registers[_arg3][_arg4].destroyFcn = _arg2;
s_registers[_arg3][_arg4].primary = true;
if (_arg3 != _arg4){
s_registers[_arg4][_arg3].createFcn = _arg1;
s_registers[_arg4][_arg3].destroyFcn = _arg2;
s_registers[_arg4][_arg3].primary = false;
};
}
public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{
var _local8:b2Contact;
var _local9:int;
var _local10:b2Manifold;
if (s_initialized == false){
InitializeRegisters();
s_initialized = true;
};
var _local4:int = _arg1.m_type;
var _local5:int = _arg2.m_type;
var _local6:b2ContactRegister = s_registers[_local4][_local5];
var _local7:Function = _local6.createFcn;
if (_local7 != null){
if (_local6.primary){
return (_local7(_arg1, _arg2, _arg3));
};
_local8 = _local7(_arg2, _arg1, _arg3);
_local9 = 0;
while (_local9 < _local8.m_manifoldCount) {
_local10 = _local8.GetManifolds()[_local9];
_local8.GetManifolds()[_local9].normal = _local10.normal.Negative();
_local9++;
};
return (_local8);
//unresolved jump
};
return (null);
}
}
}//package Box2D.Dynamics.Contacts
Section 39
//b2ContactConstraint (Box2D.Dynamics.Contacts.b2ContactConstraint)
package Box2D.Dynamics.Contacts {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Collision.*;
import Box2D.Common.*;
public class b2ContactConstraint {
public var points:Array;
public var normal:b2Vec2;
public var restitution:Number;
public var body1:b2Body;
public var manifold:b2Manifold;
public var body2:b2Body;
public var friction:Number;
public var pointCount:int;
public function b2ContactConstraint(){
normal = new b2Vec2();
super();
points = new Array(b2Settings.b2_maxManifoldPoints);
var _local1:int;
while (_local1 < b2Settings.b2_maxManifoldPoints) {
points[_local1] = new b2ContactConstraintPoint();
_local1++;
};
}
}
}//package Box2D.Dynamics.Contacts
Section 40
//b2ContactConstraintPoint (Box2D.Dynamics.Contacts.b2ContactConstraintPoint)
package Box2D.Dynamics.Contacts {
import Box2D.Common.Math.*;
public class b2ContactConstraintPoint {
public var r2:b2Vec2;
public var separation:Number;
public var positionImpulse:Number;
public var normalImpulse:Number;
public var tangentMass:Number;
public var equalizedMass:Number;
public var tangentImpulse:Number;
public var localAnchor1:b2Vec2;
public var localAnchor2:b2Vec2;
public var normalMass:Number;
public var velocityBias:Number;
public var r1:b2Vec2;
public function b2ContactConstraintPoint(){
localAnchor1 = new b2Vec2();
localAnchor2 = new b2Vec2();
r1 = new b2Vec2();
r2 = new b2Vec2();
super();
}
}
}//package Box2D.Dynamics.Contacts
Section 41
//b2ContactEdge (Box2D.Dynamics.Contacts.b2ContactEdge)
package Box2D.Dynamics.Contacts {
import Box2D.Dynamics.*;
public class b2ContactEdge {
public var other:b2Body;
public var prev:b2ContactEdge;
public var contact:b2Contact;
public var next:b2ContactEdge;
}
}//package Box2D.Dynamics.Contacts
Section 42
//b2ContactRegister (Box2D.Dynamics.Contacts.b2ContactRegister)
package Box2D.Dynamics.Contacts {
public class b2ContactRegister {
public var primary:Boolean;
public var createFcn:Function;
public var destroyFcn:Function;
}
}//package Box2D.Dynamics.Contacts
Section 43
//b2ContactResult (Box2D.Dynamics.Contacts.b2ContactResult)
package Box2D.Dynamics.Contacts {
import Box2D.Collision.Shapes.*;
import Box2D.Common.Math.*;
import Box2D.Collision.*;
public class b2ContactResult {
public var position:b2Vec2;
public var shape1:b2Shape;
public var shape2:b2Shape;
public var normalImpulse:Number;
public var normal:b2Vec2;
public var tangentImpulse:Number;
public var id:b2ContactID;
public function b2ContactResult(){
position = new b2Vec2();
normal = new b2Vec2();
id = new b2ContactID();
super();
}
}
}//package Box2D.Dynamics.Contacts
Section 44
//b2ContactSolver (Box2D.Dynamics.Contacts.b2ContactSolver)
package Box2D.Dynamics.Contacts {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Collision.*;
import Box2D.Common.*;
public class b2ContactSolver {
public var m_constraintCount:int;
public var m_constraints:Array;
public var m_allocator;
public var m_step:b2TimeStep;
public function b2ContactSolver(_arg1:b2TimeStep, _arg2:Array, _arg3:int, _arg4){
var _local5:b2Contact;
var _local6:int;
var _local7:b2Vec2;
var _local8:b2Mat22;
var _local10:b2Body;
var _local11:b2Body;
var _local12:int;
var _local13:Array;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:int;
var _local23:b2Manifold;
var _local24:Number;
var _local25:Number;
var _local26:b2ContactConstraint;
var _local27:uint;
var _local28:b2ManifoldPoint;
var _local29:b2ContactConstraintPoint;
var _local30:Number;
var _local31:Number;
var _local32:Number;
var _local33:Number;
var _local34:Number;
var _local35:Number;
var _local36:Number;
var _local37:Number;
var _local38:Number;
var _local39:Number;
var _local40:Number;
var _local41:Number;
var _local42:Number;
var _local43:Number;
var _local44:Number;
var _local45:Number;
var _local46:Number;
var _local47:Number;
m_step = new b2TimeStep();
m_constraints = new Array();
super();
m_step.dt = _arg1.dt;
m_step.inv_dt = _arg1.inv_dt;
m_step.maxIterations = _arg1.maxIterations;
m_allocator = _arg4;
m_constraintCount = 0;
_local6 = 0;
while (_local6 < _arg3) {
_local5 = _arg2[_local6];
m_constraintCount = (m_constraintCount + _local5.m_manifoldCount);
_local6++;
};
_local6 = 0;
while (_local6 < m_constraintCount) {
m_constraints[_local6] = new b2ContactConstraint();
_local6++;
};
var _local9:int;
_local6 = 0;
while (_local6 < _arg3) {
_local5 = _arg2[_local6];
_local10 = _local5.m_shape1.m_body;
_local11 = _local5.m_shape2.m_body;
_local12 = _local5.m_manifoldCount;
_local13 = _local5.GetManifolds();
_local14 = _local5.m_friction;
_local15 = _local5.m_restitution;
_local16 = _local10.m_linearVelocity.x;
_local17 = _local10.m_linearVelocity.y;
_local18 = _local11.m_linearVelocity.x;
_local19 = _local11.m_linearVelocity.y;
_local20 = _local10.m_angularVelocity;
_local21 = _local11.m_angularVelocity;
_local22 = 0;
while (_local22 < _local12) {
_local23 = _local13[_local22];
_local24 = _local23.normal.x;
_local25 = _local23.normal.y;
_local26 = m_constraints[_local9];
_local26.body1 = _local10;
_local26.body2 = _local11;
_local26.manifold = _local23;
_local26.normal.x = _local24;
_local26.normal.y = _local25;
_local26.pointCount = _local23.pointCount;
_local26.friction = _local14;
_local26.restitution = _local15;
_local27 = 0;
while (_local27 < _local26.pointCount) {
_local28 = _local23.points[_local27];
_local29 = _local26.points[_local27];
_local29.normalImpulse = _local28.normalImpulse;
_local29.tangentImpulse = _local28.tangentImpulse;
_local29.separation = _local28.separation;
_local29.positionImpulse = 0;
_local29.localAnchor1.SetV(_local28.localPoint1);
_local29.localAnchor2.SetV(_local28.localPoint2);
_local8 = _local10.m_xf.R;
_local32 = (_local28.localPoint1.x - _local10.m_sweep.localCenter.x);
_local33 = (_local28.localPoint1.y - _local10.m_sweep.localCenter.y);
_local30 = ((_local8.col1.x * _local32) + (_local8.col2.x * _local33));
_local33 = ((_local8.col1.y * _local32) + (_local8.col2.y * _local33));
_local32 = _local30;
_local29.r1.Set(_local32, _local33);
_local8 = _local11.m_xf.R;
_local34 = (_local28.localPoint2.x - _local11.m_sweep.localCenter.x);
_local35 = (_local28.localPoint2.y - _local11.m_sweep.localCenter.y);
_local30 = ((_local8.col1.x * _local34) + (_local8.col2.x * _local35));
_local35 = ((_local8.col1.y * _local34) + (_local8.col2.y * _local35));
_local34 = _local30;
_local29.r2.Set(_local34, _local35);
_local36 = ((_local32 * _local32) + (_local33 * _local33));
_local37 = ((_local34 * _local34) + (_local35 * _local35));
_local38 = ((_local32 * _local24) + (_local33 * _local25));
_local39 = ((_local34 * _local24) + (_local35 * _local25));
_local40 = (_local10.m_invMass + _local11.m_invMass);
_local40 = (_local40 + ((_local10.m_invI * (_local36 - (_local38 * _local38))) + (_local11.m_invI * (_local37 - (_local39 * _local39)))));
_local29.normalMass = (1 / _local40);
_local41 = ((_local10.m_mass * _local10.m_invMass) + (_local11.m_mass * _local11.m_invMass));
_local41 = (_local41 + (((_local10.m_mass * _local10.m_invI) * (_local36 - (_local38 * _local38))) + ((_local11.m_mass * _local11.m_invI) * (_local37 - (_local39 * _local39)))));
_local29.equalizedMass = (1 / _local41);
_local42 = _local25;
_local43 = -(_local24);
_local44 = ((_local32 * _local42) + (_local33 * _local43));
_local45 = ((_local34 * _local42) + (_local35 * _local43));
_local46 = (_local10.m_invMass + _local11.m_invMass);
_local46 = (_local46 + ((_local10.m_invI * (_local36 - (_local44 * _local44))) + (_local11.m_invI * (_local37 - (_local45 * _local45)))));
_local29.tangentMass = (1 / _local46);
_local29.velocityBias = 0;
if (_local29.separation > 0){
_local29.velocityBias = (-60 * _local29.separation);
};
_local30 = (((_local18 + (-(_local21) * _local35)) - _local16) - (-(_local20) * _local33));
_local31 = (((_local19 + (_local21 * _local34)) - _local17) - (_local20 * _local32));
_local47 = ((_local26.normal.x * _local30) + (_local26.normal.y * _local31));
if (_local47 < -(b2Settings.b2_velocityThreshold)){
_local29.velocityBias = (_local29.velocityBias + (-(_local26.restitution) * _local47));
};
_local27++;
};
_local9++;
_local22++;
};
_local6++;
};
}
public function InitVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Vec2;
var _local3:b2Vec2;
var _local4:b2Mat22;
var _local6:b2ContactConstraint;
var _local7:b2Body;
var _local8:b2Body;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:int;
var _local19:int;
var _local20:b2ContactConstraintPoint;
var _local21:Number;
var _local22:Number;
var _local23:b2ContactConstraintPoint;
var _local5:int;
while (_local5 < m_constraintCount) {
_local6 = m_constraints[_local5];
_local7 = _local6.body1;
_local8 = _local6.body2;
_local9 = _local7.m_invMass;
_local10 = _local7.m_invI;
_local11 = _local8.m_invMass;
_local12 = _local8.m_invI;
_local13 = _local6.normal.x;
_local14 = _local6.normal.y;
_local15 = _local14;
_local16 = -(_local13);
if (_arg1.warmStarting){
_local19 = _local6.pointCount;
_local18 = 0;
while (_local18 < _local19) {
_local20 = _local6.points[_local18];
_local6.points[_local18].normalImpulse = (_local20.normalImpulse * _arg1.dtRatio);
_local20.tangentImpulse = (_local20.tangentImpulse * _arg1.dtRatio);
_local21 = ((_local20.normalImpulse * _local13) + (_local20.tangentImpulse * _local15));
_local22 = ((_local20.normalImpulse * _local14) + (_local20.tangentImpulse * _local16));
_local7.m_angularVelocity = (_local7.m_angularVelocity - (_local10 * ((_local20.r1.x * _local22) - (_local20.r1.y * _local21))));
_local7.m_linearVelocity.x = (_local7.m_linearVelocity.x - (_local9 * _local21));
_local7.m_linearVelocity.y = (_local7.m_linearVelocity.y - (_local9 * _local22));
_local8.m_angularVelocity = (_local8.m_angularVelocity + (_local12 * ((_local20.r2.x * _local22) - (_local20.r2.y * _local21))));
_local8.m_linearVelocity.x = (_local8.m_linearVelocity.x + (_local11 * _local21));
_local8.m_linearVelocity.y = (_local8.m_linearVelocity.y + (_local11 * _local22));
_local18++;
};
} else {
_local19 = _local6.pointCount;
_local18 = 0;
while (_local18 < _local19) {
_local23 = _local6.points[_local18];
_local23.normalImpulse = 0;
_local23.tangentImpulse = 0;
_local18++;
};
};
_local5++;
};
}
public function SolvePositionConstraints(_arg1:Number):Boolean{
var _local3:b2Mat22;
var _local4:b2Vec2;
var _local6:b2ContactConstraint;
var _local7:b2Body;
var _local8:b2Body;
var _local9:b2Vec2;
var _local10:Number;
var _local11:b2Vec2;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:int;
var _local20:int;
var _local21:b2ContactConstraintPoint;
var _local22:Number;
var _local23:Number;
var _local24:Number;
var _local25:Number;
var _local26:Number;
var _local27:Number;
var _local28:Number;
var _local29:Number;
var _local30:Number;
var _local31:Number;
var _local32:Number;
var _local33:Number;
var _local34:Number;
var _local35:Number;
var _local36:Number;
var _local37:Number;
var _local38:Number;
var _local2:Number = 0;
var _local5:int;
while (_local5 < m_constraintCount) {
_local6 = m_constraints[_local5];
_local7 = _local6.body1;
_local8 = _local6.body2;
_local9 = _local7.m_sweep.c;
_local10 = _local7.m_sweep.a;
_local11 = _local8.m_sweep.c;
_local12 = _local8.m_sweep.a;
_local13 = (_local7.m_mass * _local7.m_invMass);
_local14 = (_local7.m_mass * _local7.m_invI);
_local15 = (_local8.m_mass * _local8.m_invMass);
_local16 = (_local8.m_mass * _local8.m_invI);
_local17 = _local6.normal.x;
_local18 = _local6.normal.y;
_local19 = _local6.pointCount;
_local20 = 0;
while (_local20 < _local19) {
_local21 = _local6.points[_local20];
_local3 = _local7.m_xf.R;
_local4 = _local7.m_sweep.localCenter;
_local22 = (_local21.localAnchor1.x - _local4.x);
_local23 = (_local21.localAnchor1.y - _local4.y);
_local26 = ((_local3.col1.x * _local22) + (_local3.col2.x * _local23));
_local23 = ((_local3.col1.y * _local22) + (_local3.col2.y * _local23));
_local22 = _local26;
_local3 = _local8.m_xf.R;
_local4 = _local8.m_sweep.localCenter;
_local24 = (_local21.localAnchor2.x - _local4.x);
_local25 = (_local21.localAnchor2.y - _local4.y);
_local26 = ((_local3.col1.x * _local24) + (_local3.col2.x * _local25));
_local25 = ((_local3.col1.y * _local24) + (_local3.col2.y * _local25));
_local24 = _local26;
_local27 = (_local9.x + _local22);
_local28 = (_local9.y + _local23);
_local29 = (_local11.x + _local24);
_local30 = (_local11.y + _local25);
_local31 = (_local29 - _local27);
_local32 = (_local30 - _local28);
_local33 = (((_local31 * _local17) + (_local32 * _local18)) + _local21.separation);
_local2 = b2Math.b2Min(_local2, _local33);
_local34 = (_arg1 * b2Math.b2Clamp((_local33 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0));
_local35 = (-(_local21.equalizedMass) * _local34);
_local36 = _local21.positionImpulse;
_local21.positionImpulse = b2Math.b2Max((_local36 + _local35), 0);
_local35 = (_local21.positionImpulse - _local36);
_local37 = (_local35 * _local17);
_local38 = (_local35 * _local18);
_local9.x = (_local9.x - (_local13 * _local37));
_local9.y = (_local9.y - (_local13 * _local38));
_local10 = (_local10 - (_local14 * ((_local22 * _local38) - (_local23 * _local37))));
_local7.m_sweep.a = _local10;
_local7.SynchronizeTransform();
_local11.x = (_local11.x + (_local15 * _local37));
_local11.y = (_local11.y + (_local15 * _local38));
_local12 = (_local12 + (_local16 * ((_local24 * _local38) - (_local25 * _local37))));
_local8.m_sweep.a = _local12;
_local8.SynchronizeTransform();
_local20++;
};
_local5++;
};
return ((_local2 >= (-1.5 * b2Settings.b2_linearSlop)));
}
public function SolveVelocityConstraints():void{
var _local1:int;
var _local2:b2ContactConstraintPoint;
var _local3:Number;
var _local4:Number;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:b2Mat22;
var _local18:b2Vec2;
var _local20:b2ContactConstraint;
var _local21:b2Body;
var _local22:b2Body;
var _local23:Number;
var _local24:Number;
var _local25:b2Vec2;
var _local26:b2Vec2;
var _local27:Number;
var _local28:Number;
var _local29:Number;
var _local30:Number;
var _local31:Number;
var _local32:Number;
var _local33:Number;
var _local34:Number;
var _local35:Number;
var _local36:Number;
var _local37:int;
var _local38:Number;
var _local19:int;
while (_local19 < m_constraintCount) {
_local20 = m_constraints[_local19];
_local21 = _local20.body1;
_local22 = _local20.body2;
_local23 = _local21.m_angularVelocity;
_local24 = _local22.m_angularVelocity;
_local25 = _local21.m_linearVelocity;
_local26 = _local22.m_linearVelocity;
_local27 = _local21.m_invMass;
_local28 = _local21.m_invI;
_local29 = _local22.m_invMass;
_local30 = _local22.m_invI;
_local31 = _local20.normal.x;
_local32 = _local20.normal.y;
_local33 = _local32;
_local34 = -(_local31);
_local35 = _local20.friction;
_local37 = _local20.pointCount;
_local1 = 0;
while (_local1 < _local37) {
_local2 = _local20.points[_local1];
_local7 = (((_local26.x + (-(_local24) * _local2.r2.y)) - _local25.x) - (-(_local23) * _local2.r1.y));
_local8 = (((_local26.y + (_local24 * _local2.r2.x)) - _local25.y) - (_local23 * _local2.r1.x));
_local9 = ((_local7 * _local31) + (_local8 * _local32));
_local11 = (-(_local2.normalMass) * (_local9 - _local2.velocityBias));
_local10 = ((_local7 * _local33) + (_local8 * _local34));
_local12 = (_local2.tangentMass * -(_local10));
_local13 = b2Math.b2Max((_local2.normalImpulse + _local11), 0);
_local11 = (_local13 - _local2.normalImpulse);
_local38 = (_local35 * _local2.normalImpulse);
_local14 = b2Math.b2Clamp((_local2.tangentImpulse + _local12), -(_local38), _local38);
_local12 = (_local14 - _local2.tangentImpulse);
_local15 = ((_local11 * _local31) + (_local12 * _local33));
_local16 = ((_local11 * _local32) + (_local12 * _local34));
_local25.x = (_local25.x - (_local27 * _local15));
_local25.y = (_local25.y - (_local27 * _local16));
_local23 = (_local23 - (_local28 * ((_local2.r1.x * _local16) - (_local2.r1.y * _local15))));
_local26.x = (_local26.x + (_local29 * _local15));
_local26.y = (_local26.y + (_local29 * _local16));
_local24 = (_local24 + (_local30 * ((_local2.r2.x * _local16) - (_local2.r2.y * _local15))));
_local2.normalImpulse = _local13;
_local2.tangentImpulse = _local14;
_local1++;
};
_local21.m_angularVelocity = _local23;
_local22.m_angularVelocity = _local24;
_local19++;
};
}
public function FinalizeVelocityConstraints():void{
var _local2:b2ContactConstraint;
var _local3:b2Manifold;
var _local4:int;
var _local5:b2ManifoldPoint;
var _local6:b2ContactConstraintPoint;
var _local1:int;
while (_local1 < m_constraintCount) {
_local2 = m_constraints[_local1];
_local3 = _local2.manifold;
_local4 = 0;
while (_local4 < _local2.pointCount) {
_local5 = _local3.points[_local4];
_local6 = _local2.points[_local4];
_local5.normalImpulse = _local6.normalImpulse;
_local5.tangentImpulse = _local6.tangentImpulse;
_local4++;
};
_local1++;
};
}
}
}//package Box2D.Dynamics.Contacts
Section 45
//b2NullContact (Box2D.Dynamics.Contacts.b2NullContact)
package Box2D.Dynamics.Contacts {
import Box2D.Dynamics.*;
public class b2NullContact extends b2Contact {
override public function Evaluate(_arg1:b2ContactListener):void{
}
override public function GetManifolds():Array{
return (null);
}
}
}//package Box2D.Dynamics.Contacts
Section 46
//b2PolyAndCircleContact (Box2D.Dynamics.Contacts.b2PolyAndCircleContact)
package Box2D.Dynamics.Contacts {
import Box2D.Collision.Shapes.*;
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Collision.*;
import Box2D.Common.*;
public class b2PolyAndCircleContact extends b2Contact {
private var m_manifolds:Array;
public var m_manifold:b2Manifold;
private var m0:b2Manifold;
private static const s_evalCP:b2ContactPoint = new b2ContactPoint();
public function b2PolyAndCircleContact(_arg1:b2Shape, _arg2:b2Shape){
m_manifolds = [new b2Manifold()];
m0 = new b2Manifold();
super(_arg1, _arg2);
m_manifold = m_manifolds[0];
b2Settings.b2Assert((m_shape1.m_type == b2Shape.e_polygonShape));
b2Settings.b2Assert((m_shape2.m_type == b2Shape.e_circleShape));
m_manifold.pointCount = 0;
var _local3:b2ManifoldPoint = m_manifold.points[0];
_local3.normalImpulse = 0;
_local3.tangentImpulse = 0;
}
override public function Evaluate(_arg1:b2ContactListener):void{
var _local2:int;
var _local3:b2Vec2;
var _local4:b2Vec2;
var _local5:b2ManifoldPoint;
var _local10:b2ManifoldPoint;
var _local11:Boolean;
var _local12:uint;
var _local13:int;
var _local6:b2Body = m_shape1.m_body;
var _local7:b2Body = m_shape2.m_body;
m0.Set(m_manifold);
b2Collision.b2CollidePolygonAndCircle(m_manifold, (m_shape1 as b2PolygonShape), _local6.m_xf, (m_shape2 as b2CircleShape), _local7.m_xf);
var _local8:Array = [false, false];
var _local9:b2ContactPoint = s_evalCP;
_local9.shape1 = m_shape1;
_local9.shape2 = m_shape2;
_local9.friction = m_friction;
_local9.restitution = m_restitution;
if (m_manifold.pointCount > 0){
_local2 = 0;
while (_local2 < m_manifold.pointCount) {
_local10 = m_manifold.points[_local2];
_local10.normalImpulse = 0;
_local10.tangentImpulse = 0;
_local11 = false;
_local12 = _local10.id._key;
_local13 = 0;
while (_local13 < m0.pointCount) {
if (_local8[_local13] == true){
} else {
_local5 = m0.points[_local13];
if (_local5.id._key == _local12){
_local8[_local13] = true;
_local10.normalImpulse = _local5.normalImpulse;
_local10.tangentImpulse = _local5.tangentImpulse;
_local11 = true;
if (_arg1 != null){
_local9.position = _local6.GetWorldPoint(_local10.localPoint1);
_local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint1);
_local4 = _local7.GetLinearVelocityFromLocalPoint(_local10.localPoint2);
_local9.velocity.Set((_local4.x - _local3.x), (_local4.y - _local3.y));
_local9.normal.SetV(m_manifold.normal);
_local9.separation = _local10.separation;
_local9.id.key = _local12;
_arg1.Persist(_local9);
};
break;
};
};
_local13++;
};
if ((((_local11 == false)) && (!((_arg1 == null))))){
_local9.position = _local6.GetWorldPoint(_local10.localPoint1);
_local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint1);
_local4 = _local7.GetLinearVelocityFromLocalPoint(_local10.localPoint2);
_local9.velocity.Set((_local4.x - _local3.x), (_local4.y - _local3.y));
_local9.normal.SetV(m_manifold.normal);
_local9.separation = _local10.separation;
_local9.id.key = _local12;
_arg1.Add(_local9);
};
_local2++;
};
m_manifoldCount = 1;
} else {
m_manifoldCount = 0;
};
if (_arg1 == null){
return;
};
_local2 = 0;
while (_local2 < m0.pointCount) {
if (_local8[_local2]){
} else {
_local5 = m0.points[_local2];
_local9.position = _local6.GetWorldPoint(_local5.localPoint1);
_local3 = _local6.GetLinearVelocityFromLocalPoint(_local5.localPoint1);
_local4 = _local7.GetLinearVelocityFromLocalPoint(_local5.localPoint2);
_local9.velocity.Set((_local4.x - _local3.x), (_local4.y - _local3.y));
_local9.normal.SetV(m0.normal);
_local9.separation = _local5.separation;
_local9.id.key = _local5.id._key;
_arg1.Remove(_local9);
};
_local2++;
};
}
override public function GetManifolds():Array{
return (m_manifolds);
}
public static function Destroy(_arg1:b2Contact, _arg2):void{
}
public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{
return (new b2PolyAndCircleContact(_arg1, _arg2));
}
}
}//package Box2D.Dynamics.Contacts
Section 47
//b2PolygonContact (Box2D.Dynamics.Contacts.b2PolygonContact)
package Box2D.Dynamics.Contacts {
import Box2D.Collision.Shapes.*;
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Collision.*;
import Box2D.Common.*;
public class b2PolygonContact extends b2Contact {
private var m_manifolds:Array;
private var m0:b2Manifold;
public var m_manifold:b2Manifold;
private static const s_evalCP:b2ContactPoint = new b2ContactPoint();
public function b2PolygonContact(_arg1:b2Shape, _arg2:b2Shape):void{
m0 = new b2Manifold();
m_manifolds = [new b2Manifold()];
super(_arg1, _arg2);
m_manifold = m_manifolds[0];
m_manifold.pointCount = 0;
}
override public function Evaluate(_arg1:b2ContactListener):void{
var _local2:b2Vec2;
var _local3:b2Vec2;
var _local4:b2ManifoldPoint;
var _local7:b2ContactPoint;
var _local8:int;
var _local10:b2ManifoldPoint;
var _local11:Boolean;
var _local12:uint;
var _local13:int;
var _local5:b2Body = m_shape1.m_body;
var _local6:b2Body = m_shape2.m_body;
m0.Set(m_manifold);
b2Collision.b2CollidePolygons(m_manifold, (m_shape1 as b2PolygonShape), _local5.m_xf, (m_shape2 as b2PolygonShape), _local6.m_xf);
var _local9:Array = [false, false];
_local7 = s_evalCP;
_local7.shape1 = m_shape1;
_local7.shape2 = m_shape2;
_local7.friction = m_friction;
_local7.restitution = m_restitution;
if (m_manifold.pointCount > 0){
_local8 = 0;
while (_local8 < m_manifold.pointCount) {
_local10 = m_manifold.points[_local8];
_local10.normalImpulse = 0;
_local10.tangentImpulse = 0;
_local11 = false;
_local12 = _local10.id._key;
_local13 = 0;
while (_local13 < m0.pointCount) {
if (_local9[_local13] == true){
} else {
_local4 = m0.points[_local13];
if (_local4.id._key == _local12){
_local9[_local13] = true;
_local10.normalImpulse = _local4.normalImpulse;
_local10.tangentImpulse = _local4.tangentImpulse;
_local11 = true;
if (_arg1 != null){
_local7.position = _local5.GetWorldPoint(_local10.localPoint1);
_local2 = _local5.GetLinearVelocityFromLocalPoint(_local10.localPoint1);
_local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint2);
_local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y));
_local7.normal.SetV(m_manifold.normal);
_local7.separation = _local10.separation;
_local7.id.key = _local12;
_arg1.Persist(_local7);
};
break;
};
};
_local13++;
};
if ((((_local11 == false)) && (!((_arg1 == null))))){
_local7.position = _local5.GetWorldPoint(_local10.localPoint1);
_local2 = _local5.GetLinearVelocityFromLocalPoint(_local10.localPoint1);
_local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint2);
_local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y));
_local7.normal.SetV(m_manifold.normal);
_local7.separation = _local10.separation;
_local7.id.key = _local12;
_arg1.Add(_local7);
};
_local8++;
};
m_manifoldCount = 1;
} else {
m_manifoldCount = 0;
};
if (_arg1 == null){
return;
};
_local8 = 0;
while (_local8 < m0.pointCount) {
if (_local9[_local8]){
} else {
_local4 = m0.points[_local8];
_local7.position = _local5.GetWorldPoint(_local4.localPoint1);
_local2 = _local5.GetLinearVelocityFromLocalPoint(_local4.localPoint1);
_local3 = _local6.GetLinearVelocityFromLocalPoint(_local4.localPoint2);
_local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y));
_local7.normal.SetV(m0.normal);
_local7.separation = _local4.separation;
_local7.id.key = _local4.id._key;
_arg1.Remove(_local7);
};
_local8++;
};
}
override public function GetManifolds():Array{
return (m_manifolds);
}
public static function Destroy(_arg1:b2Contact, _arg2):void{
}
public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{
return (new b2PolygonContact(_arg1, _arg2));
}
}
}//package Box2D.Dynamics.Contacts
Section 48
//b2DistanceJoint (Box2D.Dynamics.Joints.b2DistanceJoint)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Common.*;
public class b2DistanceJoint extends b2Joint {
public var m_localAnchor1:b2Vec2;
public var m_localAnchor2:b2Vec2;
public var m_bias:Number;
public var m_gamma:Number;
public var m_u:b2Vec2;
public var m_mass:Number;
public var m_impulse:Number;
public var m_dampingRatio:Number;
public var m_frequencyHz:Number;
public var m_length:Number;
public function b2DistanceJoint(_arg1:b2DistanceJointDef){
var _local2:b2Mat22;
var _local3:Number;
var _local4:Number;
m_localAnchor1 = new b2Vec2();
m_localAnchor2 = new b2Vec2();
m_u = new b2Vec2();
super(_arg1);
m_localAnchor1.SetV(_arg1.localAnchor1);
m_localAnchor2.SetV(_arg1.localAnchor2);
m_length = _arg1.length;
m_frequencyHz = _arg1.frequencyHz;
m_dampingRatio = _arg1.dampingRatio;
m_impulse = 0;
m_gamma = 0;
m_bias = 0;
m_inv_dt = 0;
}
override public function GetAnchor1():b2Vec2{
return (m_body1.GetWorldPoint(m_localAnchor1));
}
override public function GetAnchor2():b2Vec2{
return (m_body2.GetWorldPoint(m_localAnchor2));
}
override public function InitVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Mat22;
var _local3:Number;
var _local4:b2Body;
var _local5:b2Body;
var _local6:Number;
var _local8:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
m_inv_dt = _arg1.inv_dt;
_local4 = m_body1;
_local5 = m_body2;
_local2 = _local4.m_xf.R;
_local6 = (m_localAnchor1.x - _local4.m_sweep.localCenter.x);
var _local7:Number = (m_localAnchor1.y - _local4.m_sweep.localCenter.y);
_local3 = ((_local2.col1.x * _local6) + (_local2.col2.x * _local7));
_local7 = ((_local2.col1.y * _local6) + (_local2.col2.y * _local7));
_local6 = _local3;
_local2 = _local5.m_xf.R;
_local8 = (m_localAnchor2.x - _local5.m_sweep.localCenter.x);
var _local9:Number = (m_localAnchor2.y - _local5.m_sweep.localCenter.y);
_local3 = ((_local2.col1.x * _local8) + (_local2.col2.x * _local9));
_local9 = ((_local2.col1.y * _local8) + (_local2.col2.y * _local9));
_local8 = _local3;
m_u.x = (((_local5.m_sweep.c.x + _local8) - _local4.m_sweep.c.x) - _local6);
m_u.y = (((_local5.m_sweep.c.y + _local9) - _local4.m_sweep.c.y) - _local7);
var _local10:Number = Math.sqrt(((m_u.x * m_u.x) + (m_u.y * m_u.y)));
if (_local10 > b2Settings.b2_linearSlop){
m_u.Multiply((1 / _local10));
} else {
m_u.SetZero();
};
var _local11:Number = ((_local6 * m_u.y) - (_local7 * m_u.x));
var _local12:Number = ((_local8 * m_u.y) - (_local9 * m_u.x));
var _local13:Number = (((_local4.m_invMass + ((_local4.m_invI * _local11) * _local11)) + _local5.m_invMass) + ((_local5.m_invI * _local12) * _local12));
m_mass = (1 / _local13);
if (m_frequencyHz > 0){
_local14 = (_local10 - m_length);
_local15 = ((2 * Math.PI) * m_frequencyHz);
_local16 = (((2 * m_mass) * m_dampingRatio) * _local15);
_local17 = ((m_mass * _local15) * _local15);
m_gamma = (1 / (_arg1.dt * (_local16 + (_arg1.dt * _local17))));
m_bias = (((_local14 * _arg1.dt) * _local17) * m_gamma);
m_mass = (1 / (_local13 + m_gamma));
};
if (_arg1.warmStarting){
m_impulse = (m_impulse * _arg1.dtRatio);
_local18 = (m_impulse * m_u.x);
_local19 = (m_impulse * m_u.y);
_local4.m_linearVelocity.x = (_local4.m_linearVelocity.x - (_local4.m_invMass * _local18));
_local4.m_linearVelocity.y = (_local4.m_linearVelocity.y - (_local4.m_invMass * _local19));
_local4.m_angularVelocity = (_local4.m_angularVelocity - (_local4.m_invI * ((_local6 * _local19) - (_local7 * _local18))));
_local5.m_linearVelocity.x = (_local5.m_linearVelocity.x + (_local5.m_invMass * _local18));
_local5.m_linearVelocity.y = (_local5.m_linearVelocity.y + (_local5.m_invMass * _local19));
_local5.m_angularVelocity = (_local5.m_angularVelocity + (_local5.m_invI * ((_local8 * _local19) - (_local9 * _local18))));
} else {
m_impulse = 0;
};
}
override public function GetReactionTorque():Number{
return (0);
}
override public function GetReactionForce():b2Vec2{
var _local1:b2Vec2 = new b2Vec2();
_local1.SetV(m_u);
_local1.Multiply((m_inv_dt * m_impulse));
return (_local1);
}
override public function SolvePositionConstraints():Boolean{
var _local1:b2Mat22;
if (m_frequencyHz > 0){
return (true);
};
var _local2:b2Body = m_body1;
var _local3:b2Body = m_body2;
_local1 = _local2.m_xf.R;
var _local4:Number = (m_localAnchor1.x - _local2.m_sweep.localCenter.x);
var _local5:Number = (m_localAnchor1.y - _local2.m_sweep.localCenter.y);
var _local6:Number = ((_local1.col1.x * _local4) + (_local1.col2.x * _local5));
_local5 = ((_local1.col1.y * _local4) + (_local1.col2.y * _local5));
_local4 = _local6;
_local1 = _local3.m_xf.R;
var _local7:Number = (m_localAnchor2.x - _local3.m_sweep.localCenter.x);
var _local8:Number = (m_localAnchor2.y - _local3.m_sweep.localCenter.y);
_local6 = ((_local1.col1.x * _local7) + (_local1.col2.x * _local8));
_local8 = ((_local1.col1.y * _local7) + (_local1.col2.y * _local8));
_local7 = _local6;
var _local9:Number = (((_local3.m_sweep.c.x + _local7) - _local2.m_sweep.c.x) - _local4);
var _local10:Number = (((_local3.m_sweep.c.y + _local8) - _local2.m_sweep.c.y) - _local5);
var _local11:Number = Math.sqrt(((_local9 * _local9) + (_local10 * _local10)));
_local9 = (_local9 / _local11);
_local10 = (_local10 / _local11);
var _local12:Number = (_local11 - m_length);
_local12 = b2Math.b2Clamp(_local12, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection);
var _local13:Number = (-(m_mass) * _local12);
m_u.Set(_local9, _local10);
var _local14:Number = (_local13 * m_u.x);
var _local15:Number = (_local13 * m_u.y);
_local2.m_sweep.c.x = (_local2.m_sweep.c.x - (_local2.m_invMass * _local14));
_local2.m_sweep.c.y = (_local2.m_sweep.c.y - (_local2.m_invMass * _local15));
_local2.m_sweep.a = (_local2.m_sweep.a - (_local2.m_invI * ((_local4 * _local15) - (_local5 * _local14))));
_local3.m_sweep.c.x = (_local3.m_sweep.c.x + (_local3.m_invMass * _local14));
_local3.m_sweep.c.y = (_local3.m_sweep.c.y + (_local3.m_invMass * _local15));
_local3.m_sweep.a = (_local3.m_sweep.a + (_local3.m_invI * ((_local7 * _local15) - (_local8 * _local14))));
_local2.SynchronizeTransform();
_local3.SynchronizeTransform();
return ((b2Math.b2Abs(_local12) < b2Settings.b2_linearSlop));
}
override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Mat22;
var _local3:b2Body = m_body1;
var _local4:b2Body = m_body2;
_local2 = _local3.m_xf.R;
var _local5:Number = (m_localAnchor1.x - _local3.m_sweep.localCenter.x);
var _local6:Number = (m_localAnchor1.y - _local3.m_sweep.localCenter.y);
var _local7:Number = ((_local2.col1.x * _local5) + (_local2.col2.x * _local6));
_local6 = ((_local2.col1.y * _local5) + (_local2.col2.y * _local6));
_local5 = _local7;
_local2 = _local4.m_xf.R;
var _local8:Number = (m_localAnchor2.x - _local4.m_sweep.localCenter.x);
var _local9:Number = (m_localAnchor2.y - _local4.m_sweep.localCenter.y);
_local7 = ((_local2.col1.x * _local8) + (_local2.col2.x * _local9));
_local9 = ((_local2.col1.y * _local8) + (_local2.col2.y * _local9));
_local8 = _local7;
var _local10:Number = (_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local6));
var _local11:Number = (_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local5));
var _local12:Number = (_local4.m_linearVelocity.x + (-(_local4.m_angularVelocity) * _local9));
var _local13:Number = (_local4.m_linearVelocity.y + (_local4.m_angularVelocity * _local8));
var _local14:Number = ((m_u.x * (_local12 - _local10)) + (m_u.y * (_local13 - _local11)));
var _local15:Number = (-(m_mass) * ((_local14 + m_bias) + (m_gamma * m_impulse)));
m_impulse = (m_impulse + _local15);
var _local16:Number = (_local15 * m_u.x);
var _local17:Number = (_local15 * m_u.y);
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x - (_local3.m_invMass * _local16));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y - (_local3.m_invMass * _local17));
_local3.m_angularVelocity = (_local3.m_angularVelocity - (_local3.m_invI * ((_local5 * _local17) - (_local6 * _local16))));
_local4.m_linearVelocity.x = (_local4.m_linearVelocity.x + (_local4.m_invMass * _local16));
_local4.m_linearVelocity.y = (_local4.m_linearVelocity.y + (_local4.m_invMass * _local17));
_local4.m_angularVelocity = (_local4.m_angularVelocity + (_local4.m_invI * ((_local8 * _local17) - (_local9 * _local16))));
}
}
}//package Box2D.Dynamics.Joints
Section 49
//b2DistanceJointDef (Box2D.Dynamics.Joints.b2DistanceJointDef)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
public class b2DistanceJointDef extends b2JointDef {
public var localAnchor1:b2Vec2;
public var length:Number;
public var dampingRatio:Number;
public var localAnchor2:b2Vec2;
public var frequencyHz:Number;
public function b2DistanceJointDef(){
localAnchor1 = new b2Vec2();
localAnchor2 = new b2Vec2();
super();
type = b2Joint.e_distanceJoint;
length = 1;
frequencyHz = 0;
dampingRatio = 0;
}
public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2, _arg4:b2Vec2):void{
body1 = _arg1;
body2 = _arg2;
localAnchor1.SetV(body1.GetLocalPoint(_arg3));
localAnchor2.SetV(body2.GetLocalPoint(_arg4));
var _local5:Number = (_arg4.x - _arg3.x);
var _local6:Number = (_arg4.y - _arg3.y);
length = Math.sqrt(((_local5 * _local5) + (_local6 * _local6)));
frequencyHz = 0;
dampingRatio = 0;
}
}
}//package Box2D.Dynamics.Joints
Section 50
//b2GearJoint (Box2D.Dynamics.Joints.b2GearJoint)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Common.*;
public class b2GearJoint extends b2Joint {
public var m_ground2:b2Body;
public var m_groundAnchor1:b2Vec2;
public var m_groundAnchor2:b2Vec2;
public var m_localAnchor1:b2Vec2;
public var m_localAnchor2:b2Vec2;
public var m_ratio:Number;
public var m_revolute2:b2RevoluteJoint;
public var m_force:Number;
public var m_mass:Number;
public var m_prismatic2:b2PrismaticJoint;
public var m_ground1:b2Body;
public var m_revolute1:b2RevoluteJoint;
public var m_prismatic1:b2PrismaticJoint;
public var m_constant:Number;
public var m_J:b2Jacobian;
public function b2GearJoint(_arg1:b2GearJointDef){
var _local4:Number;
var _local5:Number;
m_groundAnchor1 = new b2Vec2();
m_groundAnchor2 = new b2Vec2();
m_localAnchor1 = new b2Vec2();
m_localAnchor2 = new b2Vec2();
m_J = new b2Jacobian();
super(_arg1);
var _local2:int = _arg1.joint1.m_type;
var _local3:int = _arg1.joint2.m_type;
m_revolute1 = null;
m_prismatic1 = null;
m_revolute2 = null;
m_prismatic2 = null;
m_ground1 = _arg1.joint1.m_body1;
m_body1 = _arg1.joint1.m_body2;
if (_local2 == b2Joint.e_revoluteJoint){
m_revolute1 = (_arg1.joint1 as b2RevoluteJoint);
m_groundAnchor1.SetV(m_revolute1.m_localAnchor1);
m_localAnchor1.SetV(m_revolute1.m_localAnchor2);
_local4 = m_revolute1.GetJointAngle();
} else {
m_prismatic1 = (_arg1.joint1 as b2PrismaticJoint);
m_groundAnchor1.SetV(m_prismatic1.m_localAnchor1);
m_localAnchor1.SetV(m_prismatic1.m_localAnchor2);
_local4 = m_prismatic1.GetJointTranslation();
};
m_ground2 = _arg1.joint2.m_body1;
m_body2 = _arg1.joint2.m_body2;
if (_local3 == b2Joint.e_revoluteJoint){
m_revolute2 = (_arg1.joint2 as b2RevoluteJoint);
m_groundAnchor2.SetV(m_revolute2.m_localAnchor1);
m_localAnchor2.SetV(m_revolute2.m_localAnchor2);
_local5 = m_revolute2.GetJointAngle();
} else {
m_prismatic2 = (_arg1.joint2 as b2PrismaticJoint);
m_groundAnchor2.SetV(m_prismatic2.m_localAnchor1);
m_localAnchor2.SetV(m_prismatic2.m_localAnchor2);
_local5 = m_prismatic2.GetJointTranslation();
};
m_ratio = _arg1.ratio;
m_constant = (_local4 + (m_ratio * _local5));
m_force = 0;
}
override public function GetAnchor1():b2Vec2{
return (m_body1.GetWorldPoint(m_localAnchor1));
}
override public function GetAnchor2():b2Vec2{
return (m_body2.GetWorldPoint(m_localAnchor2));
}
override public function InitVelocityConstraints(_arg1:b2TimeStep):void{
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:b2Mat22;
var _local11:b2Vec2;
var _local12:Number;
var _local13:Number;
var _local15:Number;
var _local2:b2Body = m_ground1;
var _local3:b2Body = m_ground2;
var _local4:b2Body = m_body1;
var _local5:b2Body = m_body2;
var _local14:Number = 0;
m_J.SetZero();
if (m_revolute1){
m_J.angular1 = -1;
_local14 = (_local14 + _local4.m_invI);
} else {
_local10 = _local2.m_xf.R;
_local11 = m_prismatic1.m_localXAxis1;
_local6 = ((_local10.col1.x * _local11.x) + (_local10.col2.x * _local11.y));
_local7 = ((_local10.col1.y * _local11.x) + (_local10.col2.y * _local11.y));
_local10 = _local4.m_xf.R;
_local8 = (m_localAnchor1.x - _local4.m_sweep.localCenter.x);
_local9 = (m_localAnchor1.y - _local4.m_sweep.localCenter.y);
_local13 = ((_local10.col1.x * _local8) + (_local10.col2.x * _local9));
_local9 = ((_local10.col1.y * _local8) + (_local10.col2.y * _local9));
_local8 = _local13;
_local12 = ((_local8 * _local7) - (_local9 * _local6));
m_J.linear1.Set(-(_local6), -(_local7));
m_J.angular1 = -(_local12);
_local14 = (_local14 + (_local4.m_invMass + ((_local4.m_invI * _local12) * _local12)));
};
if (m_revolute2){
m_J.angular2 = -(m_ratio);
_local14 = (_local14 + ((m_ratio * m_ratio) * _local5.m_invI));
} else {
_local10 = _local3.m_xf.R;
_local11 = m_prismatic2.m_localXAxis1;
_local6 = ((_local10.col1.x * _local11.x) + (_local10.col2.x * _local11.y));
_local7 = ((_local10.col1.y * _local11.x) + (_local10.col2.y * _local11.y));
_local10 = _local5.m_xf.R;
_local8 = (m_localAnchor2.x - _local5.m_sweep.localCenter.x);
_local9 = (m_localAnchor2.y - _local5.m_sweep.localCenter.y);
_local13 = ((_local10.col1.x * _local8) + (_local10.col2.x * _local9));
_local9 = ((_local10.col1.y * _local8) + (_local10.col2.y * _local9));
_local8 = _local13;
_local12 = ((_local8 * _local7) - (_local9 * _local6));
m_J.linear2.Set((-(m_ratio) * _local6), (-(m_ratio) * _local7));
m_J.angular2 = (-(m_ratio) * _local12);
_local14 = (_local14 + ((m_ratio * m_ratio) * (_local5.m_invMass + ((_local5.m_invI * _local12) * _local12))));
};
m_mass = (1 / _local14);
if (_arg1.warmStarting){
_local15 = (_arg1.dt * m_force);
_local4.m_linearVelocity.x = (_local4.m_linearVelocity.x + ((_local4.m_invMass * _local15) * m_J.linear1.x));
_local4.m_linearVelocity.y = (_local4.m_linearVelocity.y + ((_local4.m_invMass * _local15) * m_J.linear1.y));
_local4.m_angularVelocity = (_local4.m_angularVelocity + ((_local4.m_invI * _local15) * m_J.angular1));
_local5.m_linearVelocity.x = (_local5.m_linearVelocity.x + ((_local5.m_invMass * _local15) * m_J.linear2.x));
_local5.m_linearVelocity.y = (_local5.m_linearVelocity.y + ((_local5.m_invMass * _local15) * m_J.linear2.y));
_local5.m_angularVelocity = (_local5.m_angularVelocity + ((_local5.m_invI * _local15) * m_J.angular2));
} else {
m_force = 0;
};
}
override public function GetReactionTorque():Number{
var _local1:b2Mat22 = m_body2.m_xf.R;
var _local2:Number = (m_localAnchor1.x - m_body2.m_sweep.localCenter.x);
var _local3:Number = (m_localAnchor1.y - m_body2.m_sweep.localCenter.y);
var _local4:Number = ((_local1.col1.x * _local2) + (_local1.col2.x * _local3));
_local3 = ((_local1.col1.y * _local2) + (_local1.col2.y * _local3));
_local2 = _local4;
_local4 = ((m_force * m_J.angular2) - ((_local2 * (m_force * m_J.linear2.y)) - (_local3 * (m_force * m_J.linear2.x))));
return (_local4);
}
override public function GetReactionForce():b2Vec2{
var _local1:b2Vec2 = new b2Vec2((m_force * m_J.linear2.x), (m_force * m_J.linear2.y));
return (_local1);
}
override public function SolvePositionConstraints():Boolean{
var _local4:Number;
var _local5:Number;
var _local1:Number = 0;
var _local2:b2Body = m_body1;
var _local3:b2Body = m_body2;
if (m_revolute1){
_local4 = m_revolute1.GetJointAngle();
} else {
_local4 = m_prismatic1.GetJointTranslation();
};
if (m_revolute2){
_local5 = m_revolute2.GetJointAngle();
} else {
_local5 = m_prismatic2.GetJointTranslation();
};
var _local6:Number = (m_constant - (_local4 + (m_ratio * _local5)));
var _local7:Number = (-(m_mass) * _local6);
_local2.m_sweep.c.x = (_local2.m_sweep.c.x + ((_local2.m_invMass * _local7) * m_J.linear1.x));
_local2.m_sweep.c.y = (_local2.m_sweep.c.y + ((_local2.m_invMass * _local7) * m_J.linear1.y));
_local2.m_sweep.a = (_local2.m_sweep.a + ((_local2.m_invI * _local7) * m_J.angular1));
_local3.m_sweep.c.x = (_local3.m_sweep.c.x + ((_local3.m_invMass * _local7) * m_J.linear2.x));
_local3.m_sweep.c.y = (_local3.m_sweep.c.y + ((_local3.m_invMass * _local7) * m_J.linear2.y));
_local3.m_sweep.a = (_local3.m_sweep.a + ((_local3.m_invI * _local7) * m_J.angular2));
_local2.SynchronizeTransform();
_local3.SynchronizeTransform();
return ((_local1 < b2Settings.b2_linearSlop));
}
public function GetRatio():Number{
return (m_ratio);
}
override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Body = m_body1;
var _local3:b2Body = m_body2;
var _local4:Number = m_J.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity);
var _local5:Number = ((-(_arg1.inv_dt) * m_mass) * _local4);
m_force = (m_force + _local5);
var _local6:Number = (_arg1.dt * _local5);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local2.m_invMass * _local6) * m_J.linear1.x));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local2.m_invMass * _local6) * m_J.linear1.y));
_local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local2.m_invI * _local6) * m_J.angular1));
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local3.m_invMass * _local6) * m_J.linear2.x));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local3.m_invMass * _local6) * m_J.linear2.y));
_local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local3.m_invI * _local6) * m_J.angular2));
}
}
}//package Box2D.Dynamics.Joints
Section 51
//b2GearJointDef (Box2D.Dynamics.Joints.b2GearJointDef)
package Box2D.Dynamics.Joints {
public class b2GearJointDef extends b2JointDef {
public var joint1:b2Joint;
public var joint2:b2Joint;
public var ratio:Number;
public function b2GearJointDef(){
type = b2Joint.e_gearJoint;
joint1 = null;
joint2 = null;
ratio = 1;
}
}
}//package Box2D.Dynamics.Joints
Section 52
//b2Jacobian (Box2D.Dynamics.Joints.b2Jacobian)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
public class b2Jacobian {
public var linear1:b2Vec2;
public var linear2:b2Vec2;
public var angular1:Number;
public var angular2:Number;
public function b2Jacobian(){
linear1 = new b2Vec2();
linear2 = new b2Vec2();
super();
}
public function Set(_arg1:b2Vec2, _arg2:Number, _arg3:b2Vec2, _arg4:Number):void{
linear1.SetV(_arg1);
angular1 = _arg2;
linear2.SetV(_arg3);
angular2 = _arg4;
}
public function SetZero():void{
linear1.SetZero();
angular1 = 0;
linear2.SetZero();
angular2 = 0;
}
public function Compute(_arg1:b2Vec2, _arg2:Number, _arg3:b2Vec2, _arg4:Number):Number{
return ((((((linear1.x * _arg1.x) + (linear1.y * _arg1.y)) + (angular1 * _arg2)) + ((linear2.x * _arg3.x) + (linear2.y * _arg3.y))) + (angular2 * _arg4)));
}
}
}//package Box2D.Dynamics.Joints
Section 53
//b2Joint (Box2D.Dynamics.Joints.b2Joint)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
public class b2Joint {
public var m_islandFlag:Boolean;
public var m_body1:b2Body;
public var m_prev:b2Joint;
public var m_next:b2Joint;
public var m_type:int;
public var m_collideConnected:Boolean;
public var m_node1:b2JointEdge;
public var m_node2:b2JointEdge;
public var m_inv_dt:Number;
public var m_userData;
public var m_body2:b2Body;
public static const e_unknownJoint:int = 0;
public static const e_inactiveLimit:int = 0;
public static const e_atUpperLimit:int = 2;
public static const e_atLowerLimit:int = 1;
public static const e_gearJoint:int = 6;
public static const e_revoluteJoint:int = 1;
public static const e_equalLimits:int = 3;
public static const e_distanceJoint:int = 3;
public static const e_pulleyJoint:int = 4;
public static const e_prismaticJoint:int = 2;
public static const e_mouseJoint:int = 5;
public function b2Joint(_arg1:b2JointDef){
m_node1 = new b2JointEdge();
m_node2 = new b2JointEdge();
super();
m_type = _arg1.type;
m_prev = null;
m_next = null;
m_body1 = _arg1.body1;
m_body2 = _arg1.body2;
m_collideConnected = _arg1.collideConnected;
m_islandFlag = false;
m_userData = _arg1.userData;
}
public function GetBody2():b2Body{
return (m_body2);
}
public function GetAnchor1():b2Vec2{
return (null);
}
public function GetAnchor2():b2Vec2{
return (null);
}
public function GetNext():b2Joint{
return (m_next);
}
public function GetType():int{
return (m_type);
}
public function InitVelocityConstraints(_arg1:b2TimeStep):void{
}
public function GetReactionTorque():Number{
return (0);
}
public function GetUserData(){
return (m_userData);
}
public function GetReactionForce():b2Vec2{
return (null);
}
public function SolvePositionConstraints():Boolean{
return (false);
}
public function SetUserData(_arg1):void{
m_userData = _arg1;
}
public function GetBody1():b2Body{
return (m_body1);
}
public function SolveVelocityConstraints(_arg1:b2TimeStep):void{
}
public function InitPositionConstraints():void{
}
public static function Destroy(_arg1:b2Joint, _arg2):void{
}
public static function Create(_arg1:b2JointDef, _arg2):b2Joint{
var _local3:b2Joint;
switch (_arg1.type){
case e_distanceJoint:
_local3 = new b2DistanceJoint((_arg1 as b2DistanceJointDef));
break;
case e_mouseJoint:
_local3 = new b2MouseJoint((_arg1 as b2MouseJointDef));
break;
case e_prismaticJoint:
_local3 = new b2PrismaticJoint((_arg1 as b2PrismaticJointDef));
break;
case e_revoluteJoint:
_local3 = new b2RevoluteJoint((_arg1 as b2RevoluteJointDef));
break;
case e_pulleyJoint:
_local3 = new b2PulleyJoint((_arg1 as b2PulleyJointDef));
break;
case e_gearJoint:
_local3 = new b2GearJoint((_arg1 as b2GearJointDef));
break;
default:
break;
};
return (_local3);
}
}
}//package Box2D.Dynamics.Joints
Section 54
//b2JointDef (Box2D.Dynamics.Joints.b2JointDef)
package Box2D.Dynamics.Joints {
import Box2D.Dynamics.*;
public class b2JointDef {
public var body2:b2Body;
public var type:int;
public var userData;
public var collideConnected:Boolean;
public var body1:b2Body;
public function b2JointDef(){
type = b2Joint.e_unknownJoint;
userData = null;
body1 = null;
body2 = null;
collideConnected = false;
}
}
}//package Box2D.Dynamics.Joints
Section 55
//b2JointEdge (Box2D.Dynamics.Joints.b2JointEdge)
package Box2D.Dynamics.Joints {
import Box2D.Dynamics.*;
public class b2JointEdge {
public var other:b2Body;
public var next:b2JointEdge;
public var prev:b2JointEdge;
public var joint:b2Joint;
}
}//package Box2D.Dynamics.Joints
Section 56
//b2MouseJoint (Box2D.Dynamics.Joints.b2MouseJoint)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Common.*;
public class b2MouseJoint extends b2Joint {
private var K1:b2Mat22;
private var K:b2Mat22;
public var m_beta:Number;
public var m_mass:b2Mat22;
private var K2:b2Mat22;
public var m_target:b2Vec2;
public var m_gamma:Number;
public var m_impulse:b2Vec2;
public var m_C:b2Vec2;
public var m_localAnchor:b2Vec2;
public var m_maxForce:Number;
public function b2MouseJoint(_arg1:b2MouseJointDef){
var _local3:Number;
K = new b2Mat22();
K1 = new b2Mat22();
K2 = new b2Mat22();
m_localAnchor = new b2Vec2();
m_target = new b2Vec2();
m_impulse = new b2Vec2();
m_mass = new b2Mat22();
m_C = new b2Vec2();
super(_arg1);
m_target.SetV(_arg1.target);
var _local2:Number = (m_target.x - m_body2.m_xf.position.x);
_local3 = (m_target.y - m_body2.m_xf.position.y);
var _local4:b2Mat22 = m_body2.m_xf.R;
m_localAnchor.x = ((_local2 * _local4.col1.x) + (_local3 * _local4.col1.y));
m_localAnchor.y = ((_local2 * _local4.col2.x) + (_local3 * _local4.col2.y));
m_maxForce = _arg1.maxForce;
m_impulse.SetZero();
var _local5:Number = m_body2.m_mass;
var _local6:Number = ((2 * b2Settings.b2_pi) * _arg1.frequencyHz);
var _local7:Number = (((2 * _local5) * _arg1.dampingRatio) * _local6);
var _local8:Number = ((_arg1.timeStep * _local5) * (_local6 * _local6));
m_gamma = (1 / (_local7 + _local8));
m_beta = (_local8 / (_local7 + _local8));
}
public function SetTarget(_arg1:b2Vec2):void{
if (m_body2.IsSleeping()){
m_body2.WakeUp();
};
m_target = _arg1;
}
override public function GetAnchor2():b2Vec2{
return (m_body2.GetWorldPoint(m_localAnchor));
}
override public function InitVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local3:b2Mat22;
var _local4:Number;
var _local5:Number;
var _local7:Number;
var _local8:Number;
_local2 = m_body2;
_local3 = _local2.m_xf.R;
_local4 = (m_localAnchor.x - _local2.m_sweep.localCenter.x);
_local5 = (m_localAnchor.y - _local2.m_sweep.localCenter.y);
var _local6:Number = ((_local3.col1.x * _local4) + (_local3.col2.x * _local5));
_local5 = ((_local3.col1.y * _local4) + (_local3.col2.y * _local5));
_local4 = _local6;
_local7 = _local2.m_invMass;
_local8 = _local2.m_invI;
K1.col1.x = _local7;
K1.col2.x = 0;
K1.col1.y = 0;
K1.col2.y = _local7;
K2.col1.x = ((_local8 * _local5) * _local5);
K2.col2.x = ((-(_local8) * _local4) * _local5);
K2.col1.y = ((-(_local8) * _local4) * _local5);
K2.col2.y = ((_local8 * _local4) * _local4);
K.SetM(K1);
K.AddM(K2);
K.col1.x = (K.col1.x + m_gamma);
K.col2.y = (K.col2.y + m_gamma);
K.Invert(m_mass);
m_C.x = ((_local2.m_sweep.c.x + _local4) - m_target.x);
m_C.y = ((_local2.m_sweep.c.y + _local5) - m_target.y);
_local2.m_angularVelocity = (_local2.m_angularVelocity * 0.98);
var _local9:Number = (_arg1.dt * m_impulse.x);
var _local10:Number = (_arg1.dt * m_impulse.y);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local7 * _local9));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local7 * _local10));
_local2.m_angularVelocity = (_local2.m_angularVelocity + (_local8 * ((_local4 * _local10) - (_local5 * _local9))));
}
override public function GetAnchor1():b2Vec2{
return (m_target);
}
override public function GetReactionTorque():Number{
return (0);
}
override public function GetReactionForce():b2Vec2{
return (m_impulse);
}
override public function SolvePositionConstraints():Boolean{
return (true);
}
override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{
var _local3:b2Mat22;
var _local4:Number;
var _local5:Number;
var _local2:b2Body = m_body2;
_local3 = _local2.m_xf.R;
var _local6:Number = (m_localAnchor.x - _local2.m_sweep.localCenter.x);
var _local7:Number = (m_localAnchor.y - _local2.m_sweep.localCenter.y);
_local4 = ((_local3.col1.x * _local6) + (_local3.col2.x * _local7));
_local7 = ((_local3.col1.y * _local6) + (_local3.col2.y * _local7));
_local6 = _local4;
var _local8:Number = (_local2.m_linearVelocity.x + (-(_local2.m_angularVelocity) * _local7));
var _local9:Number = (_local2.m_linearVelocity.y + (_local2.m_angularVelocity * _local6));
_local3 = m_mass;
_local4 = ((_local8 + ((m_beta * _arg1.inv_dt) * m_C.x)) + ((m_gamma * _arg1.dt) * m_impulse.x));
_local5 = ((_local9 + ((m_beta * _arg1.inv_dt) * m_C.y)) + ((m_gamma * _arg1.dt) * m_impulse.y));
var _local10:Number = (-(_arg1.inv_dt) * ((_local3.col1.x * _local4) + (_local3.col2.x * _local5)));
var _local11:Number = (-(_arg1.inv_dt) * ((_local3.col1.y * _local4) + (_local3.col2.y * _local5)));
var _local12:Number = m_impulse.x;
var _local13:Number = m_impulse.y;
m_impulse.x = (m_impulse.x + _local10);
m_impulse.y = (m_impulse.y + _local11);
var _local14:Number = m_impulse.Length();
if (_local14 > m_maxForce){
m_impulse.Multiply((m_maxForce / _local14));
};
_local10 = (m_impulse.x - _local12);
_local11 = (m_impulse.y - _local13);
var _local15:Number = (_arg1.dt * _local10);
var _local16:Number = (_arg1.dt * _local11);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local15));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local16));
_local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local6 * _local16) - (_local7 * _local15))));
}
}
}//package Box2D.Dynamics.Joints
Section 57
//b2MouseJointDef (Box2D.Dynamics.Joints.b2MouseJointDef)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
public class b2MouseJointDef extends b2JointDef {
public var timeStep:Number;
public var target:b2Vec2;
public var maxForce:Number;
public var dampingRatio:Number;
public var frequencyHz:Number;
public function b2MouseJointDef(){
target = new b2Vec2();
super();
type = b2Joint.e_mouseJoint;
maxForce = 0;
frequencyHz = 5;
dampingRatio = 0.7;
timeStep = (1 / 60);
}
}
}//package Box2D.Dynamics.Joints
Section 58
//b2PrismaticJoint (Box2D.Dynamics.Joints.b2PrismaticJoint)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Common.*;
public class b2PrismaticJoint extends b2Joint {
public var m_limitForce:Number;
public var m_lowerTranslation:Number;
public var m_localXAxis1:b2Vec2;
public var m_refAngle:Number;
public var m_torque:Number;
public var m_motorForce:Number;
public var m_enableLimit:Boolean;
public var m_angularMass:Number;
public var m_maxMotorForce:Number;
public var m_localYAxis1:b2Vec2;
public var m_force:Number;
public var m_motorMass:Number;
public var m_upperTranslation:Number;
public var m_localAnchor1:b2Vec2;
public var m_localAnchor2:b2Vec2;
public var m_limitState:int;
public var m_linearMass:Number;
public var m_motorJacobian:b2Jacobian;
public var m_limitPositionImpulse:Number;
public var m_motorSpeed:Number;
public var m_enableMotor:Boolean;
public var m_linearJacobian:b2Jacobian;
public function b2PrismaticJoint(_arg1:b2PrismaticJointDef){
var _local2:b2Mat22;
var _local3:Number;
var _local4:Number;
m_localAnchor1 = new b2Vec2();
m_localAnchor2 = new b2Vec2();
m_localXAxis1 = new b2Vec2();
m_localYAxis1 = new b2Vec2();
m_linearJacobian = new b2Jacobian();
m_motorJacobian = new b2Jacobian();
super(_arg1);
m_localAnchor1.SetV(_arg1.localAnchor1);
m_localAnchor2.SetV(_arg1.localAnchor2);
m_localXAxis1.SetV(_arg1.localAxis1);
m_localYAxis1.x = -(m_localXAxis1.y);
m_localYAxis1.y = m_localXAxis1.x;
m_refAngle = _arg1.referenceAngle;
m_linearJacobian.SetZero();
m_linearMass = 0;
m_force = 0;
m_angularMass = 0;
m_torque = 0;
m_motorJacobian.SetZero();
m_motorMass = 0;
m_motorForce = 0;
m_limitForce = 0;
m_limitPositionImpulse = 0;
m_lowerTranslation = _arg1.lowerTranslation;
m_upperTranslation = _arg1.upperTranslation;
m_maxMotorForce = _arg1.maxMotorForce;
m_motorSpeed = _arg1.motorSpeed;
m_enableLimit = _arg1.enableLimit;
m_enableMotor = _arg1.enableMotor;
}
override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{
var _local8:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local2:b2Body = m_body1;
var _local3:b2Body = m_body2;
var _local4:Number = _local2.m_invMass;
var _local5:Number = _local3.m_invMass;
var _local6:Number = _local2.m_invI;
var _local7:Number = _local3.m_invI;
var _local9:Number = m_linearJacobian.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity);
var _local10:Number = ((-(_arg1.inv_dt) * m_linearMass) * _local9);
m_force = (m_force + _local10);
var _local11:Number = (_arg1.dt * _local10);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local4 * _local11) * m_linearJacobian.linear1.x));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local4 * _local11) * m_linearJacobian.linear1.y));
_local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local6 * _local11) * m_linearJacobian.angular1));
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local5 * _local11) * m_linearJacobian.linear2.x));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local5 * _local11) * m_linearJacobian.linear2.y));
_local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local7 * _local11) * m_linearJacobian.angular2));
var _local12:Number = (_local3.m_angularVelocity - _local2.m_angularVelocity);
var _local13:Number = ((-(_arg1.inv_dt) * m_angularMass) * _local12);
m_torque = (m_torque + _local13);
var _local14:Number = (_arg1.dt * _local13);
_local2.m_angularVelocity = (_local2.m_angularVelocity - (_local6 * _local14));
_local3.m_angularVelocity = (_local3.m_angularVelocity + (_local7 * _local14));
if (((m_enableMotor) && (!((m_limitState == e_equalLimits))))){
_local15 = (m_motorJacobian.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity) - m_motorSpeed);
_local16 = ((-(_arg1.inv_dt) * m_motorMass) * _local15);
_local17 = m_motorForce;
m_motorForce = b2Math.b2Clamp((m_motorForce + _local16), -(m_maxMotorForce), m_maxMotorForce);
_local16 = (m_motorForce - _local17);
_local11 = (_arg1.dt * _local16);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local4 * _local11) * m_motorJacobian.linear1.x));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local4 * _local11) * m_motorJacobian.linear1.y));
_local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local6 * _local11) * m_motorJacobian.angular1));
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local5 * _local11) * m_motorJacobian.linear2.x));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local5 * _local11) * m_motorJacobian.linear2.y));
_local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local7 * _local11) * m_motorJacobian.angular2));
};
if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){
_local18 = m_motorJacobian.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity);
_local19 = ((-(_arg1.inv_dt) * m_motorMass) * _local18);
if (m_limitState == e_equalLimits){
m_limitForce = (m_limitForce + _local19);
} else {
if (m_limitState == e_atLowerLimit){
_local8 = m_limitForce;
m_limitForce = b2Math.b2Max((m_limitForce + _local19), 0);
_local19 = (m_limitForce - _local8);
} else {
if (m_limitState == e_atUpperLimit){
_local8 = m_limitForce;
m_limitForce = b2Math.b2Min((m_limitForce + _local19), 0);
_local19 = (m_limitForce - _local8);
};
};
};
_local11 = (_arg1.dt * _local19);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local4 * _local11) * m_motorJacobian.linear1.x));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local4 * _local11) * m_motorJacobian.linear1.y));
_local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local6 * _local11) * m_motorJacobian.angular1));
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local5 * _local11) * m_motorJacobian.linear2.x));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local5 * _local11) * m_motorJacobian.linear2.y));
_local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local7 * _local11) * m_motorJacobian.angular2));
};
}
override public function GetAnchor1():b2Vec2{
return (m_body1.GetWorldPoint(m_localAnchor1));
}
override public function GetAnchor2():b2Vec2{
return (m_body2.GetWorldPoint(m_localAnchor2));
}
public function GetUpperLimit():Number{
return (m_upperTranslation);
}
public function GetLowerLimit():Number{
return (m_lowerTranslation);
}
public function EnableMotor(_arg1:Boolean):void{
m_enableMotor = _arg1;
}
public function GetJointTranslation():Number{
var _local3:b2Mat22;
var _local1:b2Body = m_body1;
var _local2:b2Body = m_body2;
var _local4:b2Vec2 = _local1.GetWorldPoint(m_localAnchor1);
var _local5:b2Vec2 = _local2.GetWorldPoint(m_localAnchor2);
var _local6:Number = (_local5.x - _local4.x);
var _local7:Number = (_local5.y - _local4.y);
var _local8:b2Vec2 = _local1.GetWorldVector(m_localXAxis1);
var _local9:Number = ((_local8.x * _local6) + (_local8.y * _local7));
return (_local9);
}
public function GetMotorSpeed():Number{
return (m_motorSpeed);
}
override public function GetReactionForce():b2Vec2{
var _local1:b2Mat22 = m_body1.m_xf.R;
var _local2:Number = (m_limitForce * ((_local1.col1.x * m_localXAxis1.x) + (_local1.col2.x * m_localXAxis1.y)));
var _local3:Number = (m_limitForce * ((_local1.col1.y * m_localXAxis1.x) + (_local1.col2.y * m_localXAxis1.y)));
var _local4:Number = (m_force * ((_local1.col1.x * m_localYAxis1.x) + (_local1.col2.x * m_localYAxis1.y)));
var _local5:Number = (m_force * ((_local1.col1.y * m_localYAxis1.x) + (_local1.col2.y * m_localYAxis1.y)));
return (new b2Vec2(((m_limitForce * _local2) + (m_force * _local4)), ((m_limitForce * _local3) + (m_force * _local5))));
}
override public function SolvePositionConstraints():Boolean{
var _local1:Number;
var _local2:Number;
var _local9:b2Mat22;
var _local10:Number;
var _local29:Number;
var _local30:Number;
var _local31:Number;
var _local32:Number;
var _local3:b2Body = m_body1;
var _local4:b2Body = m_body2;
var _local5:Number = _local3.m_invMass;
var _local6:Number = _local4.m_invMass;
var _local7:Number = _local3.m_invI;
var _local8:Number = _local4.m_invI;
_local9 = _local3.m_xf.R;
var _local11:Number = (m_localAnchor1.x - _local3.m_sweep.localCenter.x);
var _local12:Number = (m_localAnchor1.y - _local3.m_sweep.localCenter.y);
_local10 = ((_local9.col1.x * _local11) + (_local9.col2.x * _local12));
_local12 = ((_local9.col1.y * _local11) + (_local9.col2.y * _local12));
_local11 = _local10;
_local9 = _local4.m_xf.R;
var _local13:Number = (m_localAnchor2.x - _local4.m_sweep.localCenter.x);
var _local14:Number = (m_localAnchor2.y - _local4.m_sweep.localCenter.y);
_local10 = ((_local9.col1.x * _local13) + (_local9.col2.x * _local14));
_local14 = ((_local9.col1.y * _local13) + (_local9.col2.y * _local14));
_local13 = _local10;
var _local15:Number = (_local3.m_sweep.c.x + _local11);
var _local16:Number = (_local3.m_sweep.c.y + _local12);
var _local17:Number = (_local4.m_sweep.c.x + _local13);
var _local18:Number = (_local4.m_sweep.c.y + _local14);
var _local19:Number = (_local17 - _local15);
var _local20:Number = (_local18 - _local16);
_local9 = _local3.m_xf.R;
var _local21:Number = ((_local9.col1.x * m_localYAxis1.x) + (_local9.col2.x * m_localYAxis1.y));
var _local22:Number = ((_local9.col1.y * m_localYAxis1.x) + (_local9.col2.y * m_localYAxis1.y));
var _local23:Number = ((_local21 * _local19) + (_local22 * _local20));
_local23 = b2Math.b2Clamp(_local23, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection);
var _local24:Number = (-(m_linearMass) * _local23);
_local3.m_sweep.c.x = (_local3.m_sweep.c.x + ((_local5 * _local24) * m_linearJacobian.linear1.x));
_local3.m_sweep.c.y = (_local3.m_sweep.c.y + ((_local5 * _local24) * m_linearJacobian.linear1.y));
_local3.m_sweep.a = (_local3.m_sweep.a + ((_local7 * _local24) * m_linearJacobian.angular1));
_local4.m_sweep.c.x = (_local4.m_sweep.c.x + ((_local6 * _local24) * m_linearJacobian.linear2.x));
_local4.m_sweep.c.y = (_local4.m_sweep.c.y + ((_local6 * _local24) * m_linearJacobian.linear2.y));
_local4.m_sweep.a = (_local4.m_sweep.a + ((_local8 * _local24) * m_linearJacobian.angular2));
var _local25:Number = b2Math.b2Abs(_local23);
var _local26:Number = ((_local4.m_sweep.a - _local3.m_sweep.a) - m_refAngle);
_local26 = b2Math.b2Clamp(_local26, -(b2Settings.b2_maxAngularCorrection), b2Settings.b2_maxAngularCorrection);
var _local27:Number = (-(m_angularMass) * _local26);
_local3.m_sweep.a = (_local3.m_sweep.a - (_local3.m_invI * _local27));
_local4.m_sweep.a = (_local4.m_sweep.a + (_local4.m_invI * _local27));
_local3.SynchronizeTransform();
_local4.SynchronizeTransform();
var _local28:Number = b2Math.b2Abs(_local26);
if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){
_local9 = _local3.m_xf.R;
_local11 = (m_localAnchor1.x - _local3.m_sweep.localCenter.x);
_local12 = (m_localAnchor1.y - _local3.m_sweep.localCenter.y);
_local10 = ((_local9.col1.x * _local11) + (_local9.col2.x * _local12));
_local12 = ((_local9.col1.y * _local11) + (_local9.col2.y * _local12));
_local11 = _local10;
_local9 = _local4.m_xf.R;
_local13 = (m_localAnchor2.x - _local4.m_sweep.localCenter.x);
_local14 = (m_localAnchor2.y - _local4.m_sweep.localCenter.y);
_local10 = ((_local9.col1.x * _local13) + (_local9.col2.x * _local14));
_local14 = ((_local9.col1.y * _local13) + (_local9.col2.y * _local14));
_local13 = _local10;
_local15 = (_local3.m_sweep.c.x + _local11);
_local16 = (_local3.m_sweep.c.y + _local12);
_local17 = (_local4.m_sweep.c.x + _local13);
_local18 = (_local4.m_sweep.c.y + _local14);
_local19 = (_local17 - _local15);
_local20 = (_local18 - _local16);
_local9 = _local3.m_xf.R;
_local29 = ((_local9.col1.x * m_localXAxis1.x) + (_local9.col2.x * m_localXAxis1.y));
_local30 = ((_local9.col1.y * m_localXAxis1.x) + (_local9.col2.y * m_localXAxis1.y));
_local31 = ((_local29 * _local19) + (_local30 * _local20));
_local32 = 0;
if (m_limitState == e_equalLimits){
_local1 = b2Math.b2Clamp(_local31, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection);
_local32 = (-(m_motorMass) * _local1);
_local25 = b2Math.b2Max(_local25, b2Math.b2Abs(_local26));
} else {
if (m_limitState == e_atLowerLimit){
_local1 = (_local31 - m_lowerTranslation);
_local25 = b2Math.b2Max(_local25, -(_local1));
_local1 = b2Math.b2Clamp((_local1 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0);
_local32 = (-(m_motorMass) * _local1);
_local2 = m_limitPositionImpulse;
m_limitPositionImpulse = b2Math.b2Max((m_limitPositionImpulse + _local32), 0);
_local32 = (m_limitPositionImpulse - _local2);
} else {
if (m_limitState == e_atUpperLimit){
_local1 = (_local31 - m_upperTranslation);
_local25 = b2Math.b2Max(_local25, _local1);
_local1 = b2Math.b2Clamp((_local1 - b2Settings.b2_linearSlop), 0, b2Settings.b2_maxLinearCorrection);
_local32 = (-(m_motorMass) * _local1);
_local2 = m_limitPositionImpulse;
m_limitPositionImpulse = b2Math.b2Min((m_limitPositionImpulse + _local32), 0);
_local32 = (m_limitPositionImpulse - _local2);
};
};
};
_local3.m_sweep.c.x = (_local3.m_sweep.c.x + ((_local5 * _local32) * m_motorJacobian.linear1.x));
_local3.m_sweep.c.y = (_local3.m_sweep.c.y + ((_local5 * _local32) * m_motorJacobian.linear1.y));
_local3.m_sweep.a = (_local3.m_sweep.a + ((_local7 * _local32) * m_motorJacobian.angular1));
_local4.m_sweep.c.x = (_local4.m_sweep.c.x + ((_local6 * _local32) * m_motorJacobian.linear2.x));
_local4.m_sweep.c.y = (_local4.m_sweep.c.y + ((_local6 * _local32) * m_motorJacobian.linear2.y));
_local4.m_sweep.a = (_local4.m_sweep.a + ((_local8 * _local32) * m_motorJacobian.angular2));
_local3.SynchronizeTransform();
_local4.SynchronizeTransform();
};
return ((((_local25 <= b2Settings.b2_linearSlop)) && ((_local28 <= b2Settings.b2_angularSlop))));
}
public function SetMotorSpeed(_arg1:Number):void{
m_motorSpeed = _arg1;
}
public function GetJointSpeed():Number{
var _local3:b2Mat22;
var _local1:b2Body = m_body1;
var _local2:b2Body = m_body2;
_local3 = _local1.m_xf.R;
var _local4:Number = (m_localAnchor1.x - _local1.m_sweep.localCenter.x);
var _local5:Number = (m_localAnchor1.y - _local1.m_sweep.localCenter.y);
var _local6:Number = ((_local3.col1.x * _local4) + (_local3.col2.x * _local5));
_local5 = ((_local3.col1.y * _local4) + (_local3.col2.y * _local5));
_local4 = _local6;
_local3 = _local2.m_xf.R;
var _local7:Number = (m_localAnchor2.x - _local2.m_sweep.localCenter.x);
var _local8:Number = (m_localAnchor2.y - _local2.m_sweep.localCenter.y);
_local6 = ((_local3.col1.x * _local7) + (_local3.col2.x * _local8));
_local8 = ((_local3.col1.y * _local7) + (_local3.col2.y * _local8));
_local7 = _local6;
var _local9:Number = (_local1.m_sweep.c.x + _local4);
var _local10:Number = (_local1.m_sweep.c.y + _local5);
var _local11:Number = (_local2.m_sweep.c.x + _local7);
var _local12:Number = (_local2.m_sweep.c.y + _local8);
var _local13:Number = (_local11 - _local9);
var _local14:Number = (_local12 - _local10);
var _local15:b2Vec2 = _local1.GetWorldVector(m_localXAxis1);
var _local16:b2Vec2 = _local1.m_linearVelocity;
var _local17:b2Vec2 = _local2.m_linearVelocity;
var _local18:Number = _local1.m_angularVelocity;
var _local19:Number = _local2.m_angularVelocity;
var _local20:Number = (((_local13 * (-(_local18) * _local15.y)) + (_local14 * (_local18 * _local15.x))) + ((_local15.x * (((_local17.x + (-(_local19) * _local8)) - _local16.x) - (-(_local18) * _local5))) + (_local15.y * (((_local17.y + (_local19 * _local7)) - _local16.y) - (_local18 * _local4)))));
return (_local20);
}
override public function InitVelocityConstraints(_arg1:b2TimeStep):void{
var _local4:b2Mat22;
var _local5:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local23:Number;
var _local24:Number;
var _local25:Number;
var _local26:Number;
var _local27:Number;
var _local28:Number;
var _local2:b2Body = m_body1;
var _local3:b2Body = m_body2;
_local4 = _local2.m_xf.R;
var _local6:Number = (m_localAnchor1.x - _local2.m_sweep.localCenter.x);
var _local7:Number = (m_localAnchor1.y - _local2.m_sweep.localCenter.y);
_local5 = ((_local4.col1.x * _local6) + (_local4.col2.x * _local7));
_local7 = ((_local4.col1.y * _local6) + (_local4.col2.y * _local7));
_local6 = _local5;
_local4 = _local3.m_xf.R;
var _local8:Number = (m_localAnchor2.x - _local3.m_sweep.localCenter.x);
var _local9:Number = (m_localAnchor2.y - _local3.m_sweep.localCenter.y);
_local5 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9));
_local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9));
_local8 = _local5;
var _local10:Number = _local2.m_invMass;
var _local11:Number = _local3.m_invMass;
var _local12:Number = _local2.m_invI;
var _local13:Number = _local3.m_invI;
_local4 = _local2.m_xf.R;
var _local14:Number = ((_local4.col1.x * m_localYAxis1.x) + (_local4.col2.x * m_localYAxis1.y));
var _local15:Number = ((_local4.col1.y * m_localYAxis1.x) + (_local4.col2.y * m_localYAxis1.y));
var _local16:Number = ((_local3.m_sweep.c.x + _local8) - _local2.m_sweep.c.x);
var _local17:Number = ((_local3.m_sweep.c.y + _local9) - _local2.m_sweep.c.y);
m_linearJacobian.linear1.x = -(_local14);
m_linearJacobian.linear1.y = -(_local15);
m_linearJacobian.linear2.x = _local14;
m_linearJacobian.linear2.y = _local15;
m_linearJacobian.angular1 = -(((_local16 * _local15) - (_local17 * _local14)));
m_linearJacobian.angular2 = ((_local8 * _local15) - (_local9 * _local14));
m_linearMass = (((_local10 + ((_local12 * m_linearJacobian.angular1) * m_linearJacobian.angular1)) + _local11) + ((_local13 * m_linearJacobian.angular2) * m_linearJacobian.angular2));
m_linearMass = (1 / m_linearMass);
m_angularMass = (_local12 + _local13);
if (m_angularMass > Number.MIN_VALUE){
m_angularMass = (1 / m_angularMass);
};
if (((m_enableLimit) || (m_enableMotor))){
_local4 = _local2.m_xf.R;
_local18 = ((_local4.col1.x * m_localXAxis1.x) + (_local4.col2.x * m_localXAxis1.y));
_local19 = ((_local4.col1.y * m_localXAxis1.x) + (_local4.col2.y * m_localXAxis1.y));
m_motorJacobian.linear1.x = -(_local18);
m_motorJacobian.linear1.y = -(_local19);
m_motorJacobian.linear2.x = _local18;
m_motorJacobian.linear2.y = _local19;
m_motorJacobian.angular1 = -(((_local16 * _local19) - (_local17 * _local18)));
m_motorJacobian.angular2 = ((_local8 * _local19) - (_local9 * _local18));
m_motorMass = (((_local10 + ((_local12 * m_motorJacobian.angular1) * m_motorJacobian.angular1)) + _local11) + ((_local13 * m_motorJacobian.angular2) * m_motorJacobian.angular2));
m_motorMass = (1 / m_motorMass);
if (m_enableLimit){
_local20 = (_local16 - _local6);
_local21 = (_local17 - _local7);
_local22 = ((_local18 * _local20) + (_local19 * _local21));
if (b2Math.b2Abs((m_upperTranslation - m_lowerTranslation)) < (2 * b2Settings.b2_linearSlop)){
m_limitState = e_equalLimits;
} else {
if (_local22 <= m_lowerTranslation){
if (m_limitState != e_atLowerLimit){
m_limitForce = 0;
};
m_limitState = e_atLowerLimit;
} else {
if (_local22 >= m_upperTranslation){
if (m_limitState != e_atUpperLimit){
m_limitForce = 0;
};
m_limitState = e_atUpperLimit;
} else {
m_limitState = e_inactiveLimit;
m_limitForce = 0;
};
};
};
};
};
if (m_enableMotor == false){
m_motorForce = 0;
};
if (m_enableLimit == false){
m_limitForce = 0;
};
if (_arg1.warmStarting){
_local23 = (_arg1.dt * ((m_force * m_linearJacobian.linear1.x) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear1.x)));
_local24 = (_arg1.dt * ((m_force * m_linearJacobian.linear1.y) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear1.y)));
_local25 = (_arg1.dt * ((m_force * m_linearJacobian.linear2.x) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear2.x)));
_local26 = (_arg1.dt * ((m_force * m_linearJacobian.linear2.y) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear2.y)));
_local27 = (_arg1.dt * (((m_force * m_linearJacobian.angular1) - m_torque) + ((m_motorForce + m_limitForce) * m_motorJacobian.angular1)));
_local28 = (_arg1.dt * (((m_force * m_linearJacobian.angular2) + m_torque) + ((m_motorForce + m_limitForce) * m_motorJacobian.angular2)));
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local10 * _local23));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local10 * _local24));
_local2.m_angularVelocity = (_local2.m_angularVelocity + (_local12 * _local27));
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local11 * _local25));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local11 * _local26));
_local3.m_angularVelocity = (_local3.m_angularVelocity + (_local13 * _local28));
} else {
m_force = 0;
m_torque = 0;
m_limitForce = 0;
m_motorForce = 0;
};
m_limitPositionImpulse = 0;
}
public function GetMotorForce():Number{
return (m_motorForce);
}
public function EnableLimit(_arg1:Boolean):void{
m_enableLimit = _arg1;
}
public function SetMaxMotorForce(_arg1:Number):void{
m_maxMotorForce = _arg1;
}
override public function GetReactionTorque():Number{
return (m_torque);
}
public function IsLimitEnabled():Boolean{
return (m_enableLimit);
}
public function IsMotorEnabled():Boolean{
return (m_enableMotor);
}
public function SetLimits(_arg1:Number, _arg2:Number):void{
m_lowerTranslation = _arg1;
m_upperTranslation = _arg2;
}
}
}//package Box2D.Dynamics.Joints
Section 59
//b2PrismaticJointDef (Box2D.Dynamics.Joints.b2PrismaticJointDef)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
public class b2PrismaticJointDef extends b2JointDef {
public var motorSpeed:Number;
public var localAxis1:b2Vec2;
public var referenceAngle:Number;
public var upperTranslation:Number;
public var localAnchor1:b2Vec2;
public var localAnchor2:b2Vec2;
public var enableLimit:Boolean;
public var enableMotor:Boolean;
public var maxMotorForce:Number;
public var lowerTranslation:Number;
public function b2PrismaticJointDef(){
localAnchor1 = new b2Vec2();
localAnchor2 = new b2Vec2();
localAxis1 = new b2Vec2();
super();
type = b2Joint.e_prismaticJoint;
localAxis1.Set(1, 0);
referenceAngle = 0;
enableLimit = false;
lowerTranslation = 0;
upperTranslation = 0;
enableMotor = false;
maxMotorForce = 0;
motorSpeed = 0;
}
public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2, _arg4:b2Vec2):void{
body1 = _arg1;
body2 = _arg2;
localAnchor1 = body1.GetLocalPoint(_arg3);
localAnchor2 = body2.GetLocalPoint(_arg3);
localAxis1 = body1.GetLocalVector(_arg4);
referenceAngle = (body2.GetAngle() - body1.GetAngle());
}
}
}//package Box2D.Dynamics.Joints
Section 60
//b2PulleyJoint (Box2D.Dynamics.Joints.b2PulleyJoint)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Common.*;
public class b2PulleyJoint extends b2Joint {
public var m_limitState1:int;
public var m_limitState2:int;
public var m_ground:b2Body;
public var m_maxLength2:Number;
public var m_maxLength1:Number;
public var m_limitPositionImpulse1:Number;
public var m_limitPositionImpulse2:Number;
public var m_force:Number;
public var m_constant:Number;
public var m_positionImpulse:Number;
public var m_state:int;
public var m_ratio:Number;
public var m_groundAnchor1:b2Vec2;
public var m_groundAnchor2:b2Vec2;
public var m_localAnchor1:b2Vec2;
public var m_localAnchor2:b2Vec2;
public var m_limitMass1:Number;
public var m_limitMass2:Number;
public var m_pulleyMass:Number;
public var m_u1:b2Vec2;
public var m_limitForce1:Number;
public var m_limitForce2:Number;
public var m_u2:b2Vec2;
public static const b2_minPulleyLength:Number = 2;
public function b2PulleyJoint(_arg1:b2PulleyJointDef){
var _local2:b2Mat22;
var _local3:Number;
var _local4:Number;
m_groundAnchor1 = new b2Vec2();
m_groundAnchor2 = new b2Vec2();
m_localAnchor1 = new b2Vec2();
m_localAnchor2 = new b2Vec2();
m_u1 = new b2Vec2();
m_u2 = new b2Vec2();
super(_arg1);
m_ground = m_body1.m_world.m_groundBody;
m_groundAnchor1.x = (_arg1.groundAnchor1.x - m_ground.m_xf.position.x);
m_groundAnchor1.y = (_arg1.groundAnchor1.y - m_ground.m_xf.position.y);
m_groundAnchor2.x = (_arg1.groundAnchor2.x - m_ground.m_xf.position.x);
m_groundAnchor2.y = (_arg1.groundAnchor2.y - m_ground.m_xf.position.y);
m_localAnchor1.SetV(_arg1.localAnchor1);
m_localAnchor2.SetV(_arg1.localAnchor2);
m_ratio = _arg1.ratio;
m_constant = (_arg1.length1 + (m_ratio * _arg1.length2));
m_maxLength1 = b2Math.b2Min(_arg1.maxLength1, (m_constant - (m_ratio * b2_minPulleyLength)));
m_maxLength2 = b2Math.b2Min(_arg1.maxLength2, ((m_constant - b2_minPulleyLength) / m_ratio));
m_force = 0;
m_limitForce1 = 0;
m_limitForce2 = 0;
}
public function GetGroundAnchor2():b2Vec2{
var _local1:b2Vec2 = m_ground.m_xf.position.Copy();
_local1.Add(m_groundAnchor2);
return (_local1);
}
override public function GetAnchor1():b2Vec2{
return (m_body1.GetWorldPoint(m_localAnchor1));
}
override public function GetAnchor2():b2Vec2{
return (m_body2.GetWorldPoint(m_localAnchor2));
}
override public function GetReactionForce():b2Vec2{
var _local1:b2Vec2 = m_u2.Copy();
_local1.Multiply(m_force);
return (_local1);
}
override public function SolvePositionConstraints():Boolean{
var _local3:b2Mat22;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local1:b2Body = m_body1;
var _local2:b2Body = m_body2;
var _local4:Number = (m_ground.m_xf.position.x + m_groundAnchor1.x);
var _local5:Number = (m_ground.m_xf.position.y + m_groundAnchor1.y);
var _local6:Number = (m_ground.m_xf.position.x + m_groundAnchor2.x);
var _local7:Number = (m_ground.m_xf.position.y + m_groundAnchor2.y);
var _local23:Number = 0;
if (m_state == e_atUpperLimit){
_local3 = _local1.m_xf.R;
_local8 = (m_localAnchor1.x - _local1.m_sweep.localCenter.x);
_local9 = (m_localAnchor1.y - _local1.m_sweep.localCenter.y);
_local22 = ((_local3.col1.x * _local8) + (_local3.col2.x * _local9));
_local9 = ((_local3.col1.y * _local8) + (_local3.col2.y * _local9));
_local8 = _local22;
_local3 = _local2.m_xf.R;
_local10 = (m_localAnchor2.x - _local2.m_sweep.localCenter.x);
_local11 = (m_localAnchor2.y - _local2.m_sweep.localCenter.y);
_local22 = ((_local3.col1.x * _local10) + (_local3.col2.x * _local11));
_local11 = ((_local3.col1.y * _local10) + (_local3.col2.y * _local11));
_local10 = _local22;
_local12 = (_local1.m_sweep.c.x + _local8);
_local13 = (_local1.m_sweep.c.y + _local9);
_local14 = (_local2.m_sweep.c.x + _local10);
_local15 = (_local2.m_sweep.c.y + _local11);
m_u1.Set((_local12 - _local4), (_local13 - _local5));
m_u2.Set((_local14 - _local6), (_local15 - _local7));
_local16 = m_u1.Length();
_local17 = m_u2.Length();
if (_local16 > b2Settings.b2_linearSlop){
m_u1.Multiply((1 / _local16));
} else {
m_u1.SetZero();
};
if (_local17 > b2Settings.b2_linearSlop){
m_u2.Multiply((1 / _local17));
} else {
m_u2.SetZero();
};
_local18 = ((m_constant - _local16) - (m_ratio * _local17));
_local23 = b2Math.b2Max(_local23, -(_local18));
_local18 = b2Math.b2Clamp((_local18 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0);
_local19 = (-(m_pulleyMass) * _local18);
_local20 = m_positionImpulse;
m_positionImpulse = b2Math.b2Max(0, (m_positionImpulse + _local19));
_local19 = (m_positionImpulse - _local20);
_local12 = (-(_local19) * m_u1.x);
_local13 = (-(_local19) * m_u1.y);
_local14 = ((-(m_ratio) * _local19) * m_u2.x);
_local15 = ((-(m_ratio) * _local19) * m_u2.y);
_local1.m_sweep.c.x = (_local1.m_sweep.c.x + (_local1.m_invMass * _local12));
_local1.m_sweep.c.y = (_local1.m_sweep.c.y + (_local1.m_invMass * _local13));
_local1.m_sweep.a = (_local1.m_sweep.a + (_local1.m_invI * ((_local8 * _local13) - (_local9 * _local12))));
_local2.m_sweep.c.x = (_local2.m_sweep.c.x + (_local2.m_invMass * _local14));
_local2.m_sweep.c.y = (_local2.m_sweep.c.y + (_local2.m_invMass * _local15));
_local2.m_sweep.a = (_local2.m_sweep.a + (_local2.m_invI * ((_local10 * _local15) - (_local11 * _local14))));
_local1.SynchronizeTransform();
_local2.SynchronizeTransform();
};
if (m_limitState1 == e_atUpperLimit){
_local3 = _local1.m_xf.R;
_local8 = (m_localAnchor1.x - _local1.m_sweep.localCenter.x);
_local9 = (m_localAnchor1.y - _local1.m_sweep.localCenter.y);
_local22 = ((_local3.col1.x * _local8) + (_local3.col2.x * _local9));
_local9 = ((_local3.col1.y * _local8) + (_local3.col2.y * _local9));
_local8 = _local22;
_local12 = (_local1.m_sweep.c.x + _local8);
_local13 = (_local1.m_sweep.c.y + _local9);
m_u1.Set((_local12 - _local4), (_local13 - _local5));
_local16 = m_u1.Length();
if (_local16 > b2Settings.b2_linearSlop){
m_u1.x = (m_u1.x * (1 / _local16));
m_u1.y = (m_u1.y * (1 / _local16));
} else {
m_u1.SetZero();
};
_local18 = (m_maxLength1 - _local16);
_local23 = b2Math.b2Max(_local23, -(_local18));
_local18 = b2Math.b2Clamp((_local18 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0);
_local19 = (-(m_limitMass1) * _local18);
_local21 = m_limitPositionImpulse1;
m_limitPositionImpulse1 = b2Math.b2Max(0, (m_limitPositionImpulse1 + _local19));
_local19 = (m_limitPositionImpulse1 - _local21);
_local12 = (-(_local19) * m_u1.x);
_local13 = (-(_local19) * m_u1.y);
_local1.m_sweep.c.x = (_local1.m_sweep.c.x + (_local1.m_invMass * _local12));
_local1.m_sweep.c.y = (_local1.m_sweep.c.y + (_local1.m_invMass * _local13));
_local1.m_sweep.a = (_local1.m_sweep.a + (_local1.m_invI * ((_local8 * _local13) - (_local9 * _local12))));
_local1.SynchronizeTransform();
};
if (m_limitState2 == e_atUpperLimit){
_local3 = _local2.m_xf.R;
_local10 = (m_localAnchor2.x - _local2.m_sweep.localCenter.x);
_local11 = (m_localAnchor2.y - _local2.m_sweep.localCenter.y);
_local22 = ((_local3.col1.x * _local10) + (_local3.col2.x * _local11));
_local11 = ((_local3.col1.y * _local10) + (_local3.col2.y * _local11));
_local10 = _local22;
_local14 = (_local2.m_sweep.c.x + _local10);
_local15 = (_local2.m_sweep.c.y + _local11);
m_u2.Set((_local14 - _local6), (_local15 - _local7));
_local17 = m_u2.Length();
if (_local17 > b2Settings.b2_linearSlop){
m_u2.x = (m_u2.x * (1 / _local17));
m_u2.y = (m_u2.y * (1 / _local17));
} else {
m_u2.SetZero();
};
_local18 = (m_maxLength2 - _local17);
_local23 = b2Math.b2Max(_local23, -(_local18));
_local18 = b2Math.b2Clamp((_local18 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0);
_local19 = (-(m_limitMass2) * _local18);
_local21 = m_limitPositionImpulse2;
m_limitPositionImpulse2 = b2Math.b2Max(0, (m_limitPositionImpulse2 + _local19));
_local19 = (m_limitPositionImpulse2 - _local21);
_local14 = (-(_local19) * m_u2.x);
_local15 = (-(_local19) * m_u2.y);
_local2.m_sweep.c.x = (_local2.m_sweep.c.x + (_local2.m_invMass * _local14));
_local2.m_sweep.c.y = (_local2.m_sweep.c.y + (_local2.m_invMass * _local15));
_local2.m_sweep.a = (_local2.m_sweep.a + (_local2.m_invI * ((_local10 * _local15) - (_local11 * _local14))));
_local2.SynchronizeTransform();
};
return ((_local23 < b2Settings.b2_linearSlop));
}
override public function InitVelocityConstraints(_arg1:b2TimeStep):void{
var _local4:b2Mat22;
var _local23:Number;
var _local24:Number;
var _local25:Number;
var _local26:Number;
var _local2:b2Body = m_body1;
var _local3:b2Body = m_body2;
_local4 = _local2.m_xf.R;
var _local5:Number = (m_localAnchor1.x - _local2.m_sweep.localCenter.x);
var _local6:Number = (m_localAnchor1.y - _local2.m_sweep.localCenter.y);
var _local7:Number = ((_local4.col1.x * _local5) + (_local4.col2.x * _local6));
_local6 = ((_local4.col1.y * _local5) + (_local4.col2.y * _local6));
_local5 = _local7;
_local4 = _local3.m_xf.R;
var _local8:Number = (m_localAnchor2.x - _local3.m_sweep.localCenter.x);
var _local9:Number = (m_localAnchor2.y - _local3.m_sweep.localCenter.y);
_local7 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9));
_local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9));
_local8 = _local7;
var _local10:Number = (_local2.m_sweep.c.x + _local5);
var _local11:Number = (_local2.m_sweep.c.y + _local6);
var _local12:Number = (_local3.m_sweep.c.x + _local8);
var _local13:Number = (_local3.m_sweep.c.y + _local9);
var _local14:Number = (m_ground.m_xf.position.x + m_groundAnchor1.x);
var _local15:Number = (m_ground.m_xf.position.y + m_groundAnchor1.y);
var _local16:Number = (m_ground.m_xf.position.x + m_groundAnchor2.x);
var _local17:Number = (m_ground.m_xf.position.y + m_groundAnchor2.y);
m_u1.Set((_local10 - _local14), (_local11 - _local15));
m_u2.Set((_local12 - _local16), (_local13 - _local17));
var _local18:Number = m_u1.Length();
var _local19:Number = m_u2.Length();
if (_local18 > b2Settings.b2_linearSlop){
m_u1.Multiply((1 / _local18));
} else {
m_u1.SetZero();
};
if (_local19 > b2Settings.b2_linearSlop){
m_u2.Multiply((1 / _local19));
} else {
m_u2.SetZero();
};
var _local20:Number = ((m_constant - _local18) - (m_ratio * _local19));
if (_local20 > 0){
m_state = e_inactiveLimit;
m_force = 0;
} else {
m_state = e_atUpperLimit;
m_positionImpulse = 0;
};
if (_local18 < m_maxLength1){
m_limitState1 = e_inactiveLimit;
m_limitForce1 = 0;
} else {
m_limitState1 = e_atUpperLimit;
m_limitPositionImpulse1 = 0;
};
if (_local19 < m_maxLength2){
m_limitState2 = e_inactiveLimit;
m_limitForce2 = 0;
} else {
m_limitState2 = e_atUpperLimit;
m_limitPositionImpulse2 = 0;
};
var _local21:Number = ((_local5 * m_u1.y) - (_local6 * m_u1.x));
var _local22:Number = ((_local8 * m_u2.y) - (_local9 * m_u2.x));
m_limitMass1 = (_local2.m_invMass + ((_local2.m_invI * _local21) * _local21));
m_limitMass2 = (_local3.m_invMass + ((_local3.m_invI * _local22) * _local22));
m_pulleyMass = (m_limitMass1 + ((m_ratio * m_ratio) * m_limitMass2));
m_limitMass1 = (1 / m_limitMass1);
m_limitMass2 = (1 / m_limitMass2);
m_pulleyMass = (1 / m_pulleyMass);
if (_arg1.warmStarting){
_local23 = ((_arg1.dt * (-(m_force) - m_limitForce1)) * m_u1.x);
_local24 = ((_arg1.dt * (-(m_force) - m_limitForce1)) * m_u1.y);
_local25 = ((_arg1.dt * ((-(m_ratio) * m_force) - m_limitForce2)) * m_u2.x);
_local26 = ((_arg1.dt * ((-(m_ratio) * m_force) - m_limitForce2)) * m_u2.y);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local23));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local24));
_local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local5 * _local24) - (_local6 * _local23))));
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local25));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local26));
_local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local26) - (_local9 * _local25))));
} else {
m_force = 0;
m_limitForce1 = 0;
m_limitForce2 = 0;
};
}
override public function GetReactionTorque():Number{
return (0);
}
public function GetRatio():Number{
return (m_ratio);
}
override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{
var _local4:b2Mat22;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local2:b2Body = m_body1;
var _local3:b2Body = m_body2;
_local4 = _local2.m_xf.R;
var _local5:Number = (m_localAnchor1.x - _local2.m_sweep.localCenter.x);
var _local6:Number = (m_localAnchor1.y - _local2.m_sweep.localCenter.y);
var _local7:Number = ((_local4.col1.x * _local5) + (_local4.col2.x * _local6));
_local6 = ((_local4.col1.y * _local5) + (_local4.col2.y * _local6));
_local5 = _local7;
_local4 = _local3.m_xf.R;
var _local8:Number = (m_localAnchor2.x - _local3.m_sweep.localCenter.x);
var _local9:Number = (m_localAnchor2.y - _local3.m_sweep.localCenter.y);
_local7 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9));
_local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9));
_local8 = _local7;
if (m_state == e_atUpperLimit){
_local10 = (_local2.m_linearVelocity.x + (-(_local2.m_angularVelocity) * _local6));
_local11 = (_local2.m_linearVelocity.y + (_local2.m_angularVelocity * _local5));
_local12 = (_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local9));
_local13 = (_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local8));
_local18 = (-(((m_u1.x * _local10) + (m_u1.y * _local11))) - (m_ratio * ((m_u2.x * _local12) + (m_u2.y * _local13))));
_local19 = ((-(_arg1.inv_dt) * m_pulleyMass) * _local18);
_local20 = m_force;
m_force = b2Math.b2Max(0, (m_force + _local19));
_local19 = (m_force - _local20);
_local14 = ((-(_arg1.dt) * _local19) * m_u1.x);
_local15 = ((-(_arg1.dt) * _local19) * m_u1.y);
_local16 = (((-(_arg1.dt) * m_ratio) * _local19) * m_u2.x);
_local17 = (((-(_arg1.dt) * m_ratio) * _local19) * m_u2.y);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local14));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local15));
_local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local5 * _local15) - (_local6 * _local14))));
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local16));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local17));
_local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local17) - (_local9 * _local16))));
};
if (m_limitState1 == e_atUpperLimit){
_local10 = (_local2.m_linearVelocity.x + (-(_local2.m_angularVelocity) * _local6));
_local11 = (_local2.m_linearVelocity.y + (_local2.m_angularVelocity * _local5));
_local18 = -(((m_u1.x * _local10) + (m_u1.y * _local11)));
_local19 = ((-(_arg1.inv_dt) * m_limitMass1) * _local18);
_local20 = m_limitForce1;
m_limitForce1 = b2Math.b2Max(0, (m_limitForce1 + _local19));
_local19 = (m_limitForce1 - _local20);
_local14 = ((-(_arg1.dt) * _local19) * m_u1.x);
_local15 = ((-(_arg1.dt) * _local19) * m_u1.y);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local14));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local15));
_local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local5 * _local15) - (_local6 * _local14))));
};
if (m_limitState2 == e_atUpperLimit){
_local12 = (_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local9));
_local13 = (_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local8));
_local18 = -(((m_u2.x * _local12) + (m_u2.y * _local13)));
_local19 = ((-(_arg1.inv_dt) * m_limitMass2) * _local18);
_local20 = m_limitForce2;
m_limitForce2 = b2Math.b2Max(0, (m_limitForce2 + _local19));
_local19 = (m_limitForce2 - _local20);
_local16 = ((-(_arg1.dt) * _local19) * m_u2.x);
_local17 = ((-(_arg1.dt) * _local19) * m_u2.y);
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local16));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local17));
_local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local17) - (_local9 * _local16))));
};
}
public function GetLength1():Number{
var _local1:b2Vec2 = m_body1.GetWorldPoint(m_localAnchor1);
var _local2:Number = (m_ground.m_xf.position.x + m_groundAnchor1.x);
var _local3:Number = (m_ground.m_xf.position.y + m_groundAnchor1.y);
var _local4:Number = (_local1.x - _local2);
var _local5:Number = (_local1.y - _local3);
return (Math.sqrt(((_local4 * _local4) + (_local5 * _local5))));
}
public function GetLength2():Number{
var _local1:b2Vec2 = m_body2.GetWorldPoint(m_localAnchor2);
var _local2:Number = (m_ground.m_xf.position.x + m_groundAnchor2.x);
var _local3:Number = (m_ground.m_xf.position.y + m_groundAnchor2.y);
var _local4:Number = (_local1.x - _local2);
var _local5:Number = (_local1.y - _local3);
return (Math.sqrt(((_local4 * _local4) + (_local5 * _local5))));
}
public function GetGroundAnchor1():b2Vec2{
var _local1:b2Vec2 = m_ground.m_xf.position.Copy();
_local1.Add(m_groundAnchor1);
return (_local1);
}
}
}//package Box2D.Dynamics.Joints
Section 61
//b2PulleyJointDef (Box2D.Dynamics.Joints.b2PulleyJointDef)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
public class b2PulleyJointDef extends b2JointDef {
public var maxLength1:Number;
public var maxLength2:Number;
public var length1:Number;
public var localAnchor1:b2Vec2;
public var localAnchor2:b2Vec2;
public var groundAnchor1:b2Vec2;
public var groundAnchor2:b2Vec2;
public var ratio:Number;
public var length2:Number;
public function b2PulleyJointDef(){
groundAnchor1 = new b2Vec2();
groundAnchor2 = new b2Vec2();
localAnchor1 = new b2Vec2();
localAnchor2 = new b2Vec2();
super();
type = b2Joint.e_pulleyJoint;
groundAnchor1.Set(-1, 1);
groundAnchor2.Set(1, 1);
localAnchor1.Set(-1, 0);
localAnchor2.Set(1, 0);
length1 = 0;
maxLength1 = 0;
length2 = 0;
maxLength2 = 0;
ratio = 1;
collideConnected = true;
}
public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2, _arg4:b2Vec2, _arg5:b2Vec2, _arg6:b2Vec2, _arg7:Number):void{
body1 = _arg1;
body2 = _arg2;
groundAnchor1.SetV(_arg3);
groundAnchor2.SetV(_arg4);
localAnchor1 = body1.GetLocalPoint(_arg5);
localAnchor2 = body2.GetLocalPoint(_arg6);
var _local8:Number = (_arg5.x - _arg3.x);
var _local9:Number = (_arg5.y - _arg3.y);
length1 = Math.sqrt(((_local8 * _local8) + (_local9 * _local9)));
var _local10:Number = (_arg6.x - _arg4.x);
var _local11:Number = (_arg6.y - _arg4.y);
length2 = Math.sqrt(((_local10 * _local10) + (_local11 * _local11)));
ratio = _arg7;
var _local12:Number = (length1 + (ratio * length2));
maxLength1 = (_local12 - (ratio * b2PulleyJoint.b2_minPulleyLength));
maxLength2 = ((_local12 - b2PulleyJoint.b2_minPulleyLength) / ratio);
}
}
}//package Box2D.Dynamics.Joints
Section 62
//b2RevoluteJoint (Box2D.Dynamics.Joints.b2RevoluteJoint)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Common.*;
public class b2RevoluteJoint extends b2Joint {
public var m_limitForce:Number;
public var m_pivotMass:b2Mat22;
public var m_motorForce:Number;
public var m_enableLimit:Boolean;
public var m_limitState:int;
public var m_motorMass:Number;
public var m_localAnchor1:b2Vec2;
public var m_localAnchor2:b2Vec2;
private var K1:b2Mat22;
private var K2:b2Mat22;
private var K3:b2Mat22;
private var K:b2Mat22;
public var m_pivotForce:b2Vec2;
public var m_enableMotor:Boolean;
public var m_referenceAngle:Number;
public var m_limitPositionImpulse:Number;
public var m_motorSpeed:Number;
public var m_upperAngle:Number;
public var m_lowerAngle:Number;
public var m_maxMotorTorque:Number;
public static var tImpulse:b2Vec2 = new b2Vec2();
public function b2RevoluteJoint(_arg1:b2RevoluteJointDef){
K = new b2Mat22();
K1 = new b2Mat22();
K2 = new b2Mat22();
K3 = new b2Mat22();
m_localAnchor1 = new b2Vec2();
m_localAnchor2 = new b2Vec2();
m_pivotForce = new b2Vec2();
m_pivotMass = new b2Mat22();
super(_arg1);
m_localAnchor1.SetV(_arg1.localAnchor1);
m_localAnchor2.SetV(_arg1.localAnchor2);
m_referenceAngle = _arg1.referenceAngle;
m_pivotForce.Set(0, 0);
m_motorForce = 0;
m_limitForce = 0;
m_limitPositionImpulse = 0;
m_lowerAngle = _arg1.lowerAngle;
m_upperAngle = _arg1.upperAngle;
m_maxMotorTorque = _arg1.maxMotorTorque;
m_motorSpeed = _arg1.motorSpeed;
m_enableLimit = _arg1.enableLimit;
m_enableMotor = _arg1.enableMotor;
}
override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{
var _local4:b2Mat22;
var _local5:Number;
var _local10:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local2:b2Body = m_body1;
var _local3:b2Body = m_body2;
_local4 = _local2.m_xf.R;
var _local6:Number = (m_localAnchor1.x - _local2.m_sweep.localCenter.x);
var _local7:Number = (m_localAnchor1.y - _local2.m_sweep.localCenter.y);
_local5 = ((_local4.col1.x * _local6) + (_local4.col2.x * _local7));
_local7 = ((_local4.col1.y * _local6) + (_local4.col2.y * _local7));
_local6 = _local5;
_local4 = _local3.m_xf.R;
var _local8:Number = (m_localAnchor2.x - _local3.m_sweep.localCenter.x);
var _local9:Number = (m_localAnchor2.y - _local3.m_sweep.localCenter.y);
_local5 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9));
_local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9));
_local8 = _local5;
var _local11:Number = (((_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local9)) - _local2.m_linearVelocity.x) - (-(_local2.m_angularVelocity) * _local7));
var _local12:Number = (((_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local8)) - _local2.m_linearVelocity.y) - (_local2.m_angularVelocity * _local6));
var _local13:Number = (-(_arg1.inv_dt) * ((m_pivotMass.col1.x * _local11) + (m_pivotMass.col2.x * _local12)));
var _local14:Number = (-(_arg1.inv_dt) * ((m_pivotMass.col1.y * _local11) + (m_pivotMass.col2.y * _local12)));
m_pivotForce.x = (m_pivotForce.x + _local13);
m_pivotForce.y = (m_pivotForce.y + _local14);
var _local15:Number = (_arg1.dt * _local13);
var _local16:Number = (_arg1.dt * _local14);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x - (_local2.m_invMass * _local15));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y - (_local2.m_invMass * _local16));
_local2.m_angularVelocity = (_local2.m_angularVelocity - (_local2.m_invI * ((_local6 * _local16) - (_local7 * _local15))));
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local15));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local16));
_local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local16) - (_local9 * _local15))));
if (((m_enableMotor) && (!((m_limitState == e_equalLimits))))){
_local17 = ((_local3.m_angularVelocity - _local2.m_angularVelocity) - m_motorSpeed);
_local18 = ((-(_arg1.inv_dt) * m_motorMass) * _local17);
_local19 = m_motorForce;
m_motorForce = b2Math.b2Clamp((m_motorForce + _local18), -(m_maxMotorTorque), m_maxMotorTorque);
_local18 = (m_motorForce - _local19);
_local2.m_angularVelocity = (_local2.m_angularVelocity - ((_local2.m_invI * _arg1.dt) * _local18));
_local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local3.m_invI * _arg1.dt) * _local18));
};
if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){
_local20 = (_local3.m_angularVelocity - _local2.m_angularVelocity);
_local21 = ((-(_arg1.inv_dt) * m_motorMass) * _local20);
if (m_limitState == e_equalLimits){
m_limitForce = (m_limitForce + _local21);
} else {
if (m_limitState == e_atLowerLimit){
_local10 = m_limitForce;
m_limitForce = b2Math.b2Max((m_limitForce + _local21), 0);
_local21 = (m_limitForce - _local10);
} else {
if (m_limitState == e_atUpperLimit){
_local10 = m_limitForce;
m_limitForce = b2Math.b2Min((m_limitForce + _local21), 0);
_local21 = (m_limitForce - _local10);
};
};
};
_local2.m_angularVelocity = (_local2.m_angularVelocity - ((_local2.m_invI * _arg1.dt) * _local21));
_local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local3.m_invI * _arg1.dt) * _local21));
};
}
override public function GetAnchor1():b2Vec2{
return (m_body1.GetWorldPoint(m_localAnchor1));
}
override public function GetAnchor2():b2Vec2{
return (m_body2.GetWorldPoint(m_localAnchor2));
}
public function GetUpperLimit():Number{
return (m_upperAngle);
}
public function GetLowerLimit():Number{
return (m_lowerAngle);
}
public function EnableMotor(_arg1:Boolean):void{
m_enableMotor = _arg1;
}
public function GetMotorSpeed():Number{
return (m_motorSpeed);
}
override public function GetReactionForce():b2Vec2{
return (m_pivotForce);
}
override public function SolvePositionConstraints():Boolean{
var _local1:Number;
var _local2:Number;
var _local6:b2Mat22;
var _local25:Number;
var _local26:Number;
var _local3:b2Body = m_body1;
var _local4:b2Body = m_body2;
var _local5:Number = 0;
_local6 = _local3.m_xf.R;
var _local7:Number = (m_localAnchor1.x - _local3.m_sweep.localCenter.x);
var _local8:Number = (m_localAnchor1.y - _local3.m_sweep.localCenter.y);
var _local9:Number = ((_local6.col1.x * _local7) + (_local6.col2.x * _local8));
_local8 = ((_local6.col1.y * _local7) + (_local6.col2.y * _local8));
_local7 = _local9;
_local6 = _local4.m_xf.R;
var _local10:Number = (m_localAnchor2.x - _local4.m_sweep.localCenter.x);
var _local11:Number = (m_localAnchor2.y - _local4.m_sweep.localCenter.y);
_local9 = ((_local6.col1.x * _local10) + (_local6.col2.x * _local11));
_local11 = ((_local6.col1.y * _local10) + (_local6.col2.y * _local11));
_local10 = _local9;
var _local12:Number = (_local3.m_sweep.c.x + _local7);
var _local13:Number = (_local3.m_sweep.c.y + _local8);
var _local14:Number = (_local4.m_sweep.c.x + _local10);
var _local15:Number = (_local4.m_sweep.c.y + _local11);
var _local16:Number = (_local14 - _local12);
var _local17:Number = (_local15 - _local13);
_local5 = Math.sqrt(((_local16 * _local16) + (_local17 * _local17)));
var _local18:Number = _local3.m_invMass;
var _local19:Number = _local4.m_invMass;
var _local20:Number = _local3.m_invI;
var _local21:Number = _local4.m_invI;
K1.col1.x = (_local18 + _local19);
K1.col2.x = 0;
K1.col1.y = 0;
K1.col2.y = (_local18 + _local19);
K2.col1.x = ((_local20 * _local8) * _local8);
K2.col2.x = ((-(_local20) * _local7) * _local8);
K2.col1.y = ((-(_local20) * _local7) * _local8);
K2.col2.y = ((_local20 * _local7) * _local7);
K3.col1.x = ((_local21 * _local11) * _local11);
K3.col2.x = ((-(_local21) * _local10) * _local11);
K3.col1.y = ((-(_local21) * _local10) * _local11);
K3.col2.y = ((_local21 * _local10) * _local10);
K.SetM(K1);
K.AddM(K2);
K.AddM(K3);
K.Solve(tImpulse, -(_local16), -(_local17));
var _local22:Number = tImpulse.x;
var _local23:Number = tImpulse.y;
_local3.m_sweep.c.x = (_local3.m_sweep.c.x - (_local3.m_invMass * _local22));
_local3.m_sweep.c.y = (_local3.m_sweep.c.y - (_local3.m_invMass * _local23));
_local3.m_sweep.a = (_local3.m_sweep.a - (_local3.m_invI * ((_local7 * _local23) - (_local8 * _local22))));
_local4.m_sweep.c.x = (_local4.m_sweep.c.x + (_local4.m_invMass * _local22));
_local4.m_sweep.c.y = (_local4.m_sweep.c.y + (_local4.m_invMass * _local23));
_local4.m_sweep.a = (_local4.m_sweep.a + (_local4.m_invI * ((_local10 * _local23) - (_local11 * _local22))));
_local3.SynchronizeTransform();
_local4.SynchronizeTransform();
var _local24:Number = 0;
if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){
_local25 = ((_local4.m_sweep.a - _local3.m_sweep.a) - m_referenceAngle);
_local26 = 0;
if (m_limitState == e_equalLimits){
_local2 = b2Math.b2Clamp(_local25, -(b2Settings.b2_maxAngularCorrection), b2Settings.b2_maxAngularCorrection);
_local26 = (-(m_motorMass) * _local2);
_local24 = b2Math.b2Abs(_local2);
} else {
if (m_limitState == e_atLowerLimit){
_local2 = (_local25 - m_lowerAngle);
_local24 = b2Math.b2Max(0, -(_local2));
_local2 = b2Math.b2Clamp((_local2 + b2Settings.b2_angularSlop), -(b2Settings.b2_maxAngularCorrection), 0);
_local26 = (-(m_motorMass) * _local2);
_local1 = m_limitPositionImpulse;
m_limitPositionImpulse = b2Math.b2Max((m_limitPositionImpulse + _local26), 0);
_local26 = (m_limitPositionImpulse - _local1);
} else {
if (m_limitState == e_atUpperLimit){
_local2 = (_local25 - m_upperAngle);
_local24 = b2Math.b2Max(0, _local2);
_local2 = b2Math.b2Clamp((_local2 - b2Settings.b2_angularSlop), 0, b2Settings.b2_maxAngularCorrection);
_local26 = (-(m_motorMass) * _local2);
_local1 = m_limitPositionImpulse;
m_limitPositionImpulse = b2Math.b2Min((m_limitPositionImpulse + _local26), 0);
_local26 = (m_limitPositionImpulse - _local1);
};
};
};
_local3.m_sweep.a = (_local3.m_sweep.a - (_local3.m_invI * _local26));
_local4.m_sweep.a = (_local4.m_sweep.a + (_local4.m_invI * _local26));
_local3.SynchronizeTransform();
_local4.SynchronizeTransform();
};
return ((((_local5 <= b2Settings.b2_linearSlop)) && ((_local24 <= b2Settings.b2_angularSlop))));
}
public function SetMotorSpeed(_arg1:Number):void{
m_motorSpeed = _arg1;
}
public function GetJointSpeed():Number{
return ((m_body2.m_angularVelocity - m_body1.m_angularVelocity));
}
public function SetMaxMotorTorque(_arg1:Number):void{
m_maxMotorTorque = _arg1;
}
public function GetJointAngle():Number{
return (((m_body2.m_sweep.a - m_body1.m_sweep.a) - m_referenceAngle));
}
public function GetMotorTorque():Number{
return (m_motorForce);
}
override public function InitVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local3:b2Body;
var _local4:b2Mat22;
var _local5:Number;
var _local7:Number;
var _local14:Number;
_local2 = m_body1;
_local3 = m_body2;
_local4 = _local2.m_xf.R;
var _local6:Number = (m_localAnchor1.x - _local2.m_sweep.localCenter.x);
_local7 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y);
_local5 = ((_local4.col1.x * _local6) + (_local4.col2.x * _local7));
_local7 = ((_local4.col1.y * _local6) + (_local4.col2.y * _local7));
_local6 = _local5;
_local4 = _local3.m_xf.R;
var _local8:Number = (m_localAnchor2.x - _local3.m_sweep.localCenter.x);
var _local9:Number = (m_localAnchor2.y - _local3.m_sweep.localCenter.y);
_local5 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9));
_local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9));
_local8 = _local5;
var _local10:Number = _local2.m_invMass;
var _local11:Number = _local3.m_invMass;
var _local12:Number = _local2.m_invI;
var _local13:Number = _local3.m_invI;
K1.col1.x = (_local10 + _local11);
K1.col2.x = 0;
K1.col1.y = 0;
K1.col2.y = (_local10 + _local11);
K2.col1.x = ((_local12 * _local7) * _local7);
K2.col2.x = ((-(_local12) * _local6) * _local7);
K2.col1.y = ((-(_local12) * _local6) * _local7);
K2.col2.y = ((_local12 * _local6) * _local6);
K3.col1.x = ((_local13 * _local9) * _local9);
K3.col2.x = ((-(_local13) * _local8) * _local9);
K3.col1.y = ((-(_local13) * _local8) * _local9);
K3.col2.y = ((_local13 * _local8) * _local8);
K.SetM(K1);
K.AddM(K2);
K.AddM(K3);
K.Invert(m_pivotMass);
m_motorMass = (1 / (_local12 + _local13));
if (m_enableMotor == false){
m_motorForce = 0;
};
if (m_enableLimit){
_local14 = ((_local3.m_sweep.a - _local2.m_sweep.a) - m_referenceAngle);
if (b2Math.b2Abs((m_upperAngle - m_lowerAngle)) < (2 * b2Settings.b2_angularSlop)){
m_limitState = e_equalLimits;
} else {
if (_local14 <= m_lowerAngle){
if (m_limitState != e_atLowerLimit){
m_limitForce = 0;
};
m_limitState = e_atLowerLimit;
} else {
if (_local14 >= m_upperAngle){
if (m_limitState != e_atUpperLimit){
m_limitForce = 0;
};
m_limitState = e_atUpperLimit;
} else {
m_limitState = e_inactiveLimit;
m_limitForce = 0;
};
};
};
} else {
m_limitForce = 0;
};
if (_arg1.warmStarting){
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x - ((_arg1.dt * _local10) * m_pivotForce.x));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y - ((_arg1.dt * _local10) * m_pivotForce.y));
_local2.m_angularVelocity = (_local2.m_angularVelocity - ((_arg1.dt * _local12) * ((((_local6 * m_pivotForce.y) - (_local7 * m_pivotForce.x)) + m_motorForce) + m_limitForce)));
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_arg1.dt * _local11) * m_pivotForce.x));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_arg1.dt * _local11) * m_pivotForce.y));
_local3.m_angularVelocity = (_local3.m_angularVelocity + ((_arg1.dt * _local13) * ((((_local8 * m_pivotForce.y) - (_local9 * m_pivotForce.x)) + m_motorForce) + m_limitForce)));
} else {
m_pivotForce.SetZero();
m_motorForce = 0;
m_limitForce = 0;
};
m_limitPositionImpulse = 0;
}
public function EnableLimit(_arg1:Boolean):void{
m_enableLimit = _arg1;
}
override public function GetReactionTorque():Number{
return (m_limitForce);
}
public function IsLimitEnabled():Boolean{
return (m_enableLimit);
}
public function IsMotorEnabled():Boolean{
return (m_enableMotor);
}
public function SetLimits(_arg1:Number, _arg2:Number):void{
m_lowerAngle = _arg1;
m_upperAngle = _arg2;
}
}
}//package Box2D.Dynamics.Joints
Section 63
//b2RevoluteJointDef (Box2D.Dynamics.Joints.b2RevoluteJointDef)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
public class b2RevoluteJointDef extends b2JointDef {
public var upperAngle:Number;
public var enableMotor:Boolean;
public var referenceAngle:Number;
public var motorSpeed:Number;
public var localAnchor1:b2Vec2;
public var localAnchor2:b2Vec2;
public var enableLimit:Boolean;
public var lowerAngle:Number;
public var maxMotorTorque:Number;
public function b2RevoluteJointDef(){
localAnchor1 = new b2Vec2();
localAnchor2 = new b2Vec2();
super();
type = b2Joint.e_revoluteJoint;
localAnchor1.Set(0, 0);
localAnchor2.Set(0, 0);
referenceAngle = 0;
lowerAngle = 0;
upperAngle = 0;
maxMotorTorque = 0;
motorSpeed = 0;
enableLimit = false;
enableMotor = false;
}
public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2):void{
body1 = _arg1;
body2 = _arg2;
localAnchor1 = body1.GetLocalPoint(_arg3);
localAnchor2 = body2.GetLocalPoint(_arg3);
referenceAngle = (body2.GetAngle() - body1.GetAngle());
}
}
}//package Box2D.Dynamics.Joints
Section 64
//b2Body (Box2D.Dynamics.b2Body)
package Box2D.Dynamics {
import Box2D.Collision.Shapes.*;
import Box2D.Common.Math.*;
import Box2D.Dynamics.Joints.*;
import Box2D.Dynamics.Contacts.*;
public class b2Body {
public var m_xf:b2XForm;
public var ball:Boolean;// = false
public var m_contactList:b2ContactEdge;
public var m_angularVelocity:Number;
public var m_shapeCount:int;
public var m_invI:Number;
public var typnum;// = ""
public var m_torque:Number;
public var m_flags:uint;
public var m_linearVelocity:b2Vec2;
public var p_typ:String;
public var m_world:b2World;
public var bw;// = "down"
public var tou:Boolean;// = false
public var sukaYa;// = false
public var m_next:b2Body;
public var m_mass:Number;
public var typ;// = "typ"
public var m_shapeList:b2Shape;
public var m_force:b2Vec2;
public var m_sweep:b2Sweep;
public var m_userData;
public var m_invMass:Number;
public var spec;// = false
public var m_prev:b2Body;
public var m_linearDamping:Number;
public var m_type:int;
public var m_angularDamping:Number;
public var mish:Boolean;// = false
public var m_sleepTime:Number;
public var m_jointList:b2JointEdge;
public var m_I:Number;
public static var e_fixedRotationFlag:uint = 64;
public static var e_frozenFlag:uint = 2;
public static var e_maxTypes:uint = 3;
public static var e_sleepFlag:uint = 8;
private static var s_massData:b2MassData = new b2MassData();
public static var e_bulletFlag:uint = 32;
public static var e_staticType:uint = 1;
public static var e_islandFlag:uint = 4;
public static var e_allowSleepFlag:uint = 16;
private static var s_xf1:b2XForm = new b2XForm();
public static var e_dynamicType:uint = 2;
public function b2Body(_arg1:b2BodyDef, _arg2:b2World){
m_xf = new b2XForm();
m_sweep = new b2Sweep();
m_linearVelocity = new b2Vec2();
m_force = new b2Vec2();
super();
m_flags = 0;
if (_arg1.isBullet){
m_flags = (m_flags | e_bulletFlag);
};
if (_arg1.fixedRotation){
m_flags = (m_flags | e_fixedRotationFlag);
};
if (_arg1.allowSleep){
m_flags = (m_flags | e_allowSleepFlag);
};
if (_arg1.isSleeping){
m_flags = (m_flags | e_sleepFlag);
};
m_world = _arg2;
m_xf.position.SetV(_arg1.position);
m_xf.R.Set(_arg1.angle);
m_sweep.localCenter.SetV(_arg1.massData.center);
m_sweep.t0 = 1;
m_sweep.a0 = (m_sweep.a = _arg1.angle);
var _local3:b2Mat22 = m_xf.R;
var _local4:b2Vec2 = m_sweep.localCenter;
m_sweep.c.x = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y));
m_sweep.c.y = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y));
m_sweep.c.x = (m_sweep.c.x + m_xf.position.x);
m_sweep.c.y = (m_sweep.c.y + m_xf.position.y);
m_sweep.c0.SetV(m_sweep.c);
m_jointList = null;
m_contactList = null;
m_prev = null;
m_next = null;
m_linearDamping = _arg1.linearDamping;
m_angularDamping = _arg1.angularDamping;
m_force.Set(0, 0);
m_torque = 0;
m_linearVelocity.SetZero();
m_angularVelocity = 0;
m_sleepTime = 0;
m_invMass = 0;
m_I = 0;
m_invI = 0;
m_mass = _arg1.massData.mass;
if (m_mass > 0){
m_invMass = (1 / m_mass);
};
if ((m_flags & b2Body.e_fixedRotationFlag) == 0){
m_I = _arg1.massData.I;
};
if (m_I > 0){
m_invI = (1 / m_I);
};
if ((((m_invMass == 0)) && ((m_invI == 0)))){
m_type = e_staticType;
} else {
m_type = e_dynamicType;
};
m_userData = _arg1.userData;
m_shapeList = null;
m_shapeCount = 0;
}
public function SetLinearVelocity(_arg1:b2Vec2):void{
m_linearVelocity.SetV(_arg1);
}
public function IsSleeping():Boolean{
return (((m_flags & e_sleepFlag) == e_sleepFlag));
}
public function SynchronizeTransform():void{
m_xf.R.Set(m_sweep.a);
var _local1:b2Mat22 = m_xf.R;
var _local2:b2Vec2 = m_sweep.localCenter;
m_xf.position.x = (m_sweep.c.x - ((_local1.col1.x * _local2.x) + (_local1.col2.x * _local2.y)));
m_xf.position.y = (m_sweep.c.y - ((_local1.col1.y * _local2.x) + (_local1.col2.y * _local2.y)));
}
public function PutToSleep():void{
m_flags = (m_flags | e_sleepFlag);
m_sleepTime = 0;
m_linearVelocity.SetZero();
m_angularVelocity = 0;
m_force.SetZero();
m_torque = 0;
}
public function SetMassFromShapes():void{
var _local1:b2Shape;
if (m_world.m_lock == true){
return;
};
m_mass = 0;
m_invMass = 0;
m_I = 0;
m_invI = 0;
var _local2:Number = 0;
var _local3:Number = 0;
var _local4:b2MassData = s_massData;
_local1 = m_shapeList;
while (_local1) {
_local1.ComputeMass(_local4);
m_mass = (m_mass + _local4.mass);
_local2 = (_local2 + (_local4.mass * _local4.center.x));
_local3 = (_local3 + (_local4.mass * _local4.center.y));
m_I = (m_I + _local4.I);
_local1 = _local1.m_next;
};
if (m_mass > 0){
m_invMass = (1 / m_mass);
_local2 = (_local2 * m_invMass);
_local3 = (_local3 * m_invMass);
};
if ((((m_I > 0)) && (((m_flags & e_fixedRotationFlag) == 0)))){
m_I = (m_I - (m_mass * ((_local2 * _local2) + (_local3 * _local3))));
m_invI = (1 / m_I);
} else {
m_I = 0;
m_invI = 0;
};
m_sweep.localCenter.Set(_local2, _local3);
var _local5:b2Mat22 = m_xf.R;
var _local6:b2Vec2 = m_sweep.localCenter;
m_sweep.c.x = ((_local5.col1.x * _local6.x) + (_local5.col2.x * _local6.y));
m_sweep.c.y = ((_local5.col1.y * _local6.x) + (_local5.col2.y * _local6.y));
m_sweep.c.x = (m_sweep.c.x + m_xf.position.x);
m_sweep.c.y = (m_sweep.c.y + m_xf.position.y);
m_sweep.c0.SetV(m_sweep.c);
_local1 = m_shapeList;
while (_local1) {
_local1.UpdateSweepRadius(m_sweep.localCenter);
_local1 = _local1.m_next;
};
var _local7:int = m_type;
if ((((m_invMass == 0)) && ((m_invI == 0)))){
m_type = e_staticType;
} else {
m_type = e_dynamicType;
};
if (_local7 != m_type){
_local1 = m_shapeList;
while (_local1) {
_local1.RefilterProxy(m_world.m_broadPhase, m_xf);
_local1 = _local1.m_next;
};
};
}
public function SetXForm(_arg1:b2Vec2, _arg2:Number):Boolean{
var _local3:b2Shape;
var _local7:Boolean;
if (m_world.m_lock == true){
return (true);
};
if (IsFrozen()){
return (false);
};
m_xf.R.Set(_arg2);
m_xf.position.SetV(_arg1);
var _local4:b2Mat22 = m_xf.R;
var _local5:b2Vec2 = m_sweep.localCenter;
m_sweep.c.x = ((_local4.col1.x * _local5.x) + (_local4.col2.x * _local5.y));
m_sweep.c.y = ((_local4.col1.y * _local5.x) + (_local4.col2.y * _local5.y));
m_sweep.c.x = (m_sweep.c.x + m_xf.position.x);
m_sweep.c.y = (m_sweep.c.y + m_xf.position.y);
m_sweep.c0.SetV(m_sweep.c);
m_sweep.a0 = (m_sweep.a = _arg2);
var _local6:Boolean;
_local3 = m_shapeList;
while (_local3) {
_local7 = _local3.Synchronize(m_world.m_broadPhase, m_xf, m_xf);
if (_local7 == false){
_local6 = true;
break;
};
_local3 = _local3.m_next;
};
if (_local6 == true){
m_flags = (m_flags | e_frozenFlag);
m_linearVelocity.SetZero();
m_angularVelocity = 0;
_local3 = m_shapeList;
while (_local3) {
_local3.DestroyProxy(m_world.m_broadPhase);
_local3 = _local3.m_next;
};
return (false);
};
m_world.m_broadPhase.Commit();
return (true);
}
public function ApplyForce(_arg1:b2Vec2, _arg2:b2Vec2):void{
if (IsSleeping()){
WakeUp();
};
m_force.x = (m_force.x + _arg1.x);
m_force.y = (m_force.y + _arg1.y);
m_torque = (m_torque + (((_arg2.x - m_sweep.c.x) * _arg1.y) - ((_arg2.y - m_sweep.c.y) * _arg1.x)));
}
public function SynchronizeShapes():Boolean{
var _local4:b2Shape;
var _local1:b2XForm = s_xf1;
_local1.R.Set(m_sweep.a0);
var _local2:b2Mat22 = _local1.R;
var _local3:b2Vec2 = m_sweep.localCenter;
_local1.position.x = (m_sweep.c0.x - ((_local2.col1.x * _local3.x) + (_local2.col2.x * _local3.y)));
_local1.position.y = (m_sweep.c0.y - ((_local2.col1.y * _local3.x) + (_local2.col2.y * _local3.y)));
var _local5:Boolean;
_local4 = m_shapeList;
while (_local4) {
_local5 = _local4.Synchronize(m_world.m_broadPhase, _local1, m_xf);
if (_local5 == false){
break;
};
_local4 = _local4.m_next;
};
if (_local5 == false){
m_flags = (m_flags | e_frozenFlag);
m_linearVelocity.SetZero();
m_angularVelocity = 0;
_local4 = m_shapeList;
while (_local4) {
_local4.DestroyProxy(m_world.m_broadPhase);
_local4 = _local4.m_next;
};
return (false);
};
return (true);
}
public function GetAngle():Number{
return (m_sweep.a);
}
public function GetLinearVelocityFromLocalPoint(_arg1:b2Vec2):b2Vec2{
var _local2:b2Mat22 = m_xf.R;
var _local3:b2Vec2 = new b2Vec2(((_local2.col1.x * _arg1.x) + (_local2.col2.x * _arg1.y)), ((_local2.col1.y * _arg1.x) + (_local2.col2.y * _arg1.y)));
_local3.x = (_local3.x + m_xf.position.x);
_local3.y = (_local3.y + m_xf.position.y);
return (new b2Vec2((m_linearVelocity.x + (m_angularVelocity * (_local3.y - m_sweep.c.y))), (m_linearVelocity.x - (m_angularVelocity * (_local3.x - m_sweep.c.x)))));
}
public function GetNext():b2Body{
return (m_next);
}
public function GetMass():Number{
return (m_mass);
}
public function SetAngularVelocity(_arg1:Number):void{
m_angularVelocity = _arg1;
}
public function GetShapeList():b2Shape{
return (m_shapeList);
}
public function SetMass(_arg1:b2MassData):void{
var _local2:b2Shape;
if (m_world.m_lock == true){
return;
};
m_invMass = 0;
m_I = 0;
m_invI = 0;
m_mass = _arg1.mass;
if (m_mass > 0){
m_invMass = (1 / m_mass);
};
if ((m_flags & b2Body.e_fixedRotationFlag) == 0){
m_I = _arg1.I;
};
if (m_I > 0){
m_invI = (1 / m_I);
};
m_sweep.localCenter.SetV(_arg1.center);
var _local3:b2Mat22 = m_xf.R;
var _local4:b2Vec2 = m_sweep.localCenter;
m_sweep.c.x = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y));
m_sweep.c.y = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y));
m_sweep.c.x = (m_sweep.c.x + m_xf.position.x);
m_sweep.c.y = (m_sweep.c.y + m_xf.position.y);
m_sweep.c0.SetV(m_sweep.c);
_local2 = m_shapeList;
while (_local2) {
_local2.UpdateSweepRadius(m_sweep.localCenter);
_local2 = _local2.m_next;
};
var _local5:int = m_type;
if ((((m_invMass == 0)) && ((m_invI == 0)))){
m_type = e_staticType;
} else {
m_type = e_dynamicType;
};
if (_local5 != m_type){
_local2 = m_shapeList;
while (_local2) {
_local2.RefilterProxy(m_world.m_broadPhase, m_xf);
_local2 = _local2.m_next;
};
};
}
public function IsStatic():Boolean{
return ((m_type == e_staticType));
}
public function GetWorldVector(_arg1:b2Vec2):b2Vec2{
return (b2Math.b2MulMV(m_xf.R, _arg1));
}
public function Advance(_arg1:Number):void{
m_sweep.Advance(_arg1);
m_sweep.c.SetV(m_sweep.c0);
m_sweep.a = m_sweep.a0;
SynchronizeTransform();
}
public function GetUserData(){
return (m_userData);
}
public function GetWorldCenter():b2Vec2{
return (m_sweep.c);
}
public function SetUserData(_arg1):void{
m_userData = _arg1;
}
public function WakeUp():void{
m_flags = (m_flags & ~(e_sleepFlag));
m_sleepTime = 0;
}
public function GetLinearVelocityFromWorldPoint(_arg1:b2Vec2):b2Vec2{
return (new b2Vec2((m_linearVelocity.x + (m_angularVelocity * (_arg1.y - m_sweep.c.y))), (m_linearVelocity.x - (m_angularVelocity * (_arg1.x - m_sweep.c.x)))));
}
public function GetLocalCenter():b2Vec2{
return (m_sweep.localCenter);
}
public function GetPosition():b2Vec2{
return (m_xf.position);
}
public function GetLocalVector(_arg1:b2Vec2):b2Vec2{
return (b2Math.b2MulTMV(m_xf.R, _arg1));
}
public function IsFrozen():Boolean{
return (((m_flags & e_frozenFlag) == e_frozenFlag));
}
public function IsDynamic():Boolean{
return ((m_type == e_dynamicType));
}
public function GetInertia():Number{
return (m_I);
}
public function GetJointList():b2JointEdge{
return (m_jointList);
}
public function GetLocalPoint(_arg1:b2Vec2):b2Vec2{
return (b2Math.b2MulXT(m_xf, _arg1));
}
public function GetXForm():b2XForm{
return (m_xf);
}
public function ApplyImpulse(_arg1:b2Vec2, _arg2:b2Vec2):void{
if (IsSleeping()){
WakeUp();
};
m_linearVelocity.x = (m_linearVelocity.x + (m_invMass * _arg1.x));
m_linearVelocity.y = (m_linearVelocity.y + (m_invMass * _arg1.y));
m_angularVelocity = (m_angularVelocity + (m_invI * (((_arg2.x - m_sweep.c.x) * _arg1.y) - ((_arg2.y - m_sweep.c.y) * _arg1.x))));
}
public function GetAngularVelocity():Number{
return (m_angularVelocity);
}
public function IsConnected(_arg1:b2Body):Boolean{
var _local2:b2JointEdge = m_jointList;
while (_local2) {
if (_local2.other == _arg1){
return ((_local2.joint.m_collideConnected == false));
};
_local2 = _local2.next;
};
return (false);
}
public function CreateShape(_arg1:b2ShapeDef):b2Shape{
if (m_world.m_lock == true){
return (null);
};
var _local2:b2Shape = b2Shape.Create(_arg1, m_world.m_blockAllocator);
_local2.m_next = m_shapeList;
m_shapeList = _local2;
m_shapeCount++;
_local2.m_body = this;
_local2.CreateProxy(m_world.m_broadPhase, m_xf);
_local2.UpdateSweepRadius(m_sweep.localCenter);
return (_local2);
}
public function DestroyShape(_arg1:b2Shape):void{
if (m_world.m_lock == true){
return;
};
_arg1.DestroyProxy(m_world.m_broadPhase);
var _local2:b2Shape = m_shapeList;
var _local3:b2Shape;
var _local4:Boolean;
while (_local2 != null) {
if (_local2 == _arg1){
if (_local3){
_local3.m_next = _arg1.m_next;
} else {
m_shapeList = _arg1.m_next;
};
_local4 = true;
break;
};
_local3 = _local2;
_local2 = _local2.m_next;
};
_arg1.m_body = null;
_arg1.m_next = null;
m_shapeCount--;
b2Shape.Destroy(_arg1, m_world.m_blockAllocator);
}
public function SetBullet(_arg1:Boolean):void{
if (_arg1){
m_flags = (m_flags | e_bulletFlag);
} else {
m_flags = (m_flags & ~(e_bulletFlag));
};
}
public function IsBullet():Boolean{
return (((m_flags & e_bulletFlag) == e_bulletFlag));
}
public function AllowSleeping(_arg1:Boolean):void{
if (_arg1){
m_flags = (m_flags | e_allowSleepFlag);
} else {
m_flags = (m_flags & ~(e_allowSleepFlag));
WakeUp();
};
}
public function ApplyTorque(_arg1:Number):void{
if (IsSleeping()){
WakeUp();
};
m_torque = (m_torque + _arg1);
}
public function GetWorldPoint(_arg1:b2Vec2):b2Vec2{
var _local2:b2Mat22 = m_xf.R;
var _local3:b2Vec2 = new b2Vec2(((_local2.col1.x * _arg1.x) + (_local2.col2.x * _arg1.y)), ((_local2.col1.y * _arg1.x) + (_local2.col2.y * _arg1.y)));
_local3.x = (_local3.x + m_xf.position.x);
_local3.y = (_local3.y + m_xf.position.y);
return (_local3);
}
public function GetWorld():b2World{
return (m_world);
}
public function GetLinearVelocity():b2Vec2{
return (m_linearVelocity);
}
}
}//package Box2D.Dynamics
Section 65
//b2BodyDef (Box2D.Dynamics.b2BodyDef)
package Box2D.Dynamics {
import Box2D.Collision.Shapes.*;
import Box2D.Common.Math.*;
public class b2BodyDef {
public var angularDamping:Number;
public var angle:Number;
public var isSleeping:Boolean;
public var position:b2Vec2;
public var isBullet:Boolean;
public var allowSleep:Boolean;
public var userData;
public var fixedRotation:Boolean;
public var linearDamping:Number;
public var massData:b2MassData;
public function b2BodyDef(){
massData = new b2MassData();
position = new b2Vec2();
super();
massData.center.SetZero();
massData.mass = 0;
massData.I = 0;
userData = null;
position.Set(0, 0);
angle = 0;
linearDamping = 0;
angularDamping = 0;
allowSleep = true;
isSleeping = false;
fixedRotation = false;
isBullet = false;
}
}
}//package Box2D.Dynamics
Section 66
//b2BoundaryListener (Box2D.Dynamics.b2BoundaryListener)
package Box2D.Dynamics {
public class b2BoundaryListener {
public function Violation(_arg1:b2Body):void{
}
}
}//package Box2D.Dynamics
Section 67
//b2ContactFilter (Box2D.Dynamics.b2ContactFilter)
package Box2D.Dynamics {
import Box2D.Collision.Shapes.*;
public class b2ContactFilter {
public static var b2_defaultFilter:b2ContactFilter = new (b2ContactFilter);
;
public function ShouldCollide(_arg1:b2Shape, _arg2:b2Shape):Boolean{
var _local3:b2FilterData = _arg1.GetFilterData();
var _local4:b2FilterData = _arg2.GetFilterData();
if ((((_local3.groupIndex == _local4.groupIndex)) && (!((_local3.groupIndex == 0))))){
return ((_local3.groupIndex > 0));
};
var _local5:Boolean = ((!(((_local3.maskBits & _local4.categoryBits) == 0))) && (!(((_local3.categoryBits & _local4.maskBits) == 0))));
return (_local5);
}
}
}//package Box2D.Dynamics
Section 68
//b2ContactListener (Box2D.Dynamics.b2ContactListener)
package Box2D.Dynamics {
import Box2D.Collision.*;
import Box2D.Dynamics.Contacts.*;
import com.miningtruck.objects.*;
public class b2ContactListener {
public function Add(_arg1:b2ContactPoint):void{
var _local2:* = _arg1.shape1.GetBody().GetUserData();
var _local3:* = _arg1.shape2.GetBody().GetUserData();
if (((_local2) && (_local3))){
if ((((_local2 is Wheel)) && ((_local3 is Ground)))){
(_local2 as Wheel).groundCollision();
} else {
if ((((_local2 is Ground)) && ((_local3 is Wheel)))){
(_local3 as Wheel).groundCollision();
} else {
if ((((_local2 is Cargo)) && ((_local3 is Lenta)))){
(_local2 as Cargo).onLenta();
} else {
if ((((_local2 is Lenta)) && ((_local3 is Cargo)))){
(_local3 as Cargo).onLenta();
} else {
if ((((_local2 is Cargo)) && ((_local3 is Truck)))){
if ((_local2 as Cargo).type == Cargo.BOX){
(_local2 as Cargo).truckCollision();
};
} else {
if ((((_local2 is Truck)) && ((_local3 is Cargo)))){
if ((_local3 as Cargo).type == Cargo.BOX){
(_local3 as Cargo).truckCollision();
};
} else {
if ((((_local2 is Truck)) && ((_local3 is Ground)))){
(_local2 as Truck).crash();
} else {
if ((((_local2 is Ground)) && ((_local3 is Truck)))){
(_local3 as Truck).crash();
};
};
};
};
};
};
};
};
};
}
public function Remove(_arg1:b2ContactPoint):void{
}
public function Persist(_arg1:b2ContactPoint):void{
}
public function Result(_arg1:b2ContactResult):void{
}
}
}//package Box2D.Dynamics
Section 69
//b2ContactManager (Box2D.Dynamics.b2ContactManager)
package Box2D.Dynamics {
import Box2D.Collision.Shapes.*;
import Box2D.Common.Math.*;
import Box2D.Collision.*;
import Box2D.Common.*;
import Box2D.Dynamics.Contacts.*;
public class b2ContactManager extends b2PairCallback {
public var m_world:b2World;
public var m_destroyImmediate:Boolean;
public var m_nullContact:b2NullContact;
private static const s_evalCP:b2ContactPoint = new b2ContactPoint();
public function b2ContactManager(){
m_nullContact = new b2NullContact();
super();
m_world = null;
m_destroyImmediate = false;
}
override public function PairRemoved(_arg1, _arg2, _arg3):void{
if (_arg3 == null){
return;
};
var _local4:b2Contact = (_arg3 as b2Contact);
if (_local4 == m_nullContact){
return;
};
Destroy(_local4);
}
public function Destroy(_arg1:b2Contact):void{
var _local7:b2Body;
var _local8:b2Body;
var _local9:Array;
var _local10:b2ContactPoint;
var _local11:int;
var _local12:b2Manifold;
var _local13:int;
var _local14:b2ManifoldPoint;
var _local15:b2Vec2;
var _local16:b2Vec2;
var _local2:b2Shape = _arg1.m_shape1;
var _local3:b2Shape = _arg1.m_shape2;
var _local4:int = _arg1.m_manifoldCount;
if ((((_local4 > 0)) && (m_world.m_contactListener))){
_local7 = _local2.m_body;
_local8 = _local3.m_body;
_local9 = _arg1.GetManifolds();
_local10 = s_evalCP;
_local10.shape1 = _arg1.m_shape1;
_local10.shape2 = _arg1.m_shape1;
_local10.friction = _arg1.m_friction;
_local10.restitution = _arg1.m_restitution;
_local11 = 0;
while (_local11 < _local4) {
_local12 = _local9[_local11];
_local10.normal.SetV(_local12.normal);
_local13 = 0;
while (_local13 < _local12.pointCount) {
_local14 = _local12.points[_local13];
_local10.position = _local7.GetWorldPoint(_local14.localPoint1);
_local15 = _local7.GetLinearVelocityFromLocalPoint(_local14.localPoint1);
_local16 = _local8.GetLinearVelocityFromLocalPoint(_local14.localPoint2);
_local10.velocity.Set((_local16.x - _local15.x), (_local16.y - _local15.y));
_local10.separation = _local14.separation;
_local10.id.key = _local14.id._key;
m_world.m_contactListener.Remove(_local10);
_local13++;
};
_local11++;
};
};
if (_arg1.m_prev){
_arg1.m_prev.m_next = _arg1.m_next;
};
if (_arg1.m_next){
_arg1.m_next.m_prev = _arg1.m_prev;
};
if (_arg1 == m_world.m_contactList){
m_world.m_contactList = _arg1.m_next;
};
var _local5:b2Body = _local2.m_body;
var _local6:b2Body = _local3.m_body;
if (_arg1.m_node1.prev){
_arg1.m_node1.prev.next = _arg1.m_node1.next;
};
if (_arg1.m_node1.next){
_arg1.m_node1.next.prev = _arg1.m_node1.prev;
};
if (_arg1.m_node1 == _local5.m_contactList){
_local5.m_contactList = _arg1.m_node1.next;
};
if (_arg1.m_node2.prev){
_arg1.m_node2.prev.next = _arg1.m_node2.next;
};
if (_arg1.m_node2.next){
_arg1.m_node2.next.prev = _arg1.m_node2.prev;
};
if (_arg1.m_node2 == _local6.m_contactList){
_local6.m_contactList = _arg1.m_node2.next;
};
b2Contact.Destroy(_arg1, m_world.m_blockAllocator);
m_world.m_contactCount--;
}
override public function PairAdded(_arg1, _arg2){
var _local3:b2Shape = (_arg1 as b2Shape);
var _local4:b2Shape = (_arg2 as b2Shape);
var _local5:b2Body = _local3.m_body;
var _local6:b2Body = _local4.m_body;
if (((_local5.IsStatic()) && (_local6.IsStatic()))){
return (m_nullContact);
};
if (_local3.m_body == _local4.m_body){
return (m_nullContact);
};
if (_local6.IsConnected(_local5)){
return (m_nullContact);
};
if (((!((m_world.m_contactFilter == null))) && ((m_world.m_contactFilter.ShouldCollide(_local3, _local4) == false)))){
return (m_nullContact);
};
var _local7:b2Contact = b2Contact.Create(_local3, _local4, m_world.m_blockAllocator);
if (_local7 == null){
return (m_nullContact);
};
_local3 = _local7.m_shape1;
_local4 = _local7.m_shape2;
_local5 = _local3.m_body;
_local6 = _local4.m_body;
_local7.m_prev = null;
_local7.m_next = m_world.m_contactList;
if (m_world.m_contactList != null){
m_world.m_contactList.m_prev = _local7;
};
m_world.m_contactList = _local7;
_local7.m_node1.contact = _local7;
_local7.m_node1.other = _local6;
_local7.m_node1.prev = null;
_local7.m_node1.next = _local5.m_contactList;
if (_local5.m_contactList != null){
_local5.m_contactList.prev = _local7.m_node1;
};
_local5.m_contactList = _local7.m_node1;
_local7.m_node2.contact = _local7;
_local7.m_node2.other = _local5;
_local7.m_node2.prev = null;
_local7.m_node2.next = _local6.m_contactList;
if (_local6.m_contactList != null){
_local6.m_contactList.prev = _local7.m_node2;
};
_local6.m_contactList = _local7.m_node2;
m_world.m_contactCount++;
return (_local7);
}
public function Collide():void{
var _local2:b2Body;
var _local3:b2Body;
var _local1:b2Contact = m_world.m_contactList;
while (_local1) {
_local2 = _local1.m_shape1.m_body;
_local3 = _local1.m_shape2.m_body;
if (((_local2.IsSleeping()) && (_local3.IsSleeping()))){
} else {
_local1.Update(m_world.m_contactListener);
};
_local1 = _local1.m_next;
};
}
}
}//package Box2D.Dynamics
Section 70
//b2DebugDraw (Box2D.Dynamics.b2DebugDraw)
package Box2D.Dynamics {
import Box2D.Collision.Shapes.*;
import Box2D.Common.Math.*;
import Box2D.Collision.*;
import Box2D.Common.*;
import Box2D.Dynamics.Contacts.*;
import flash.display.*;
public class b2DebugDraw {
public var m_xformScale:Number;// = 1
public var m_fillAlpha:Number;// = 1
public var m_alpha:Number;// = 1
public var m_drawFlags:uint;
public var m_lineThickness:Number;// = 1
public var m_drawScale:Number;// = 1
public var m_sprite:Sprite;
public static var e_coreShapeBit:uint = 4;
public static var e_shapeBit:uint = 1;
public static var e_centerOfMassBit:uint = 64;
public static var e_aabbBit:uint = 8;
public static var e_obbBit:uint = 16;
public static var e_pairBit:uint = 32;
public static var e_jointBit:uint = 2;
public function b2DebugDraw(){
m_drawFlags = 0;
}
public function ClearFlags(_arg1:uint):void{
m_drawFlags = (m_drawFlags & ~(_arg1));
}
public function SetFlags(_arg1:uint):void{
m_drawFlags = _arg1;
}
public function AppendFlags(_arg1:uint):void{
m_drawFlags = (m_drawFlags | _arg1);
}
public function DrawSegment(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2Color):void{
m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha);
m_sprite.graphics.moveTo((_arg1.x * m_drawScale), (_arg1.y * m_drawScale));
m_sprite.graphics.lineTo((_arg2.x * m_drawScale), (_arg2.y * m_drawScale));
}
public function DrawSolidPolygon(_arg1:Array, _arg2:int, _arg3:b2Color):void{
m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha);
m_sprite.graphics.moveTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale));
m_sprite.graphics.beginFill(_arg3.color, m_fillAlpha);
var _local4 = 1;
while (_local4 < _arg2) {
m_sprite.graphics.lineTo((_arg1[_local4].x * m_drawScale), (_arg1[_local4].y * m_drawScale));
_local4++;
};
m_sprite.graphics.lineTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale));
m_sprite.graphics.endFill();
}
public function DrawCircle(_arg1:b2Vec2, _arg2:Number, _arg3:b2Color):void{
m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha);
m_sprite.graphics.drawCircle((_arg1.x * m_drawScale), (_arg1.y * m_drawScale), (_arg2 * m_drawScale));
}
public function DrawPolygon(_arg1:Array, _arg2:int, _arg3:b2Color):void{
m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha);
m_sprite.graphics.moveTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale));
var _local4 = 1;
while (_local4 < _arg2) {
m_sprite.graphics.lineTo((_arg1[_local4].x * m_drawScale), (_arg1[_local4].y * m_drawScale));
_local4++;
};
m_sprite.graphics.lineTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale));
}
public function DrawSolidCircle(_arg1:b2Vec2, _arg2:Number, _arg3:b2Vec2, _arg4:b2Color):void{
m_sprite.graphics.lineStyle(m_lineThickness, _arg4.color, m_alpha);
m_sprite.graphics.moveTo(0, 0);
m_sprite.graphics.beginFill(_arg4.color, m_fillAlpha);
m_sprite.graphics.drawCircle((_arg1.x * m_drawScale), (_arg1.y * m_drawScale), (_arg2 * m_drawScale));
m_sprite.graphics.endFill();
m_sprite.graphics.moveTo((_arg1.x * m_drawScale), (_arg1.y * m_drawScale));
m_sprite.graphics.lineTo(((_arg1.x + (_arg3.x * _arg2)) * m_drawScale), ((_arg1.y + (_arg3.y * _arg2)) * m_drawScale));
}
public function GetFlags():uint{
return (m_drawFlags);
}
public function DrawXForm(_arg1:b2XForm):void{
m_sprite.graphics.lineStyle(m_lineThickness, 0xFF0000, m_alpha);
m_sprite.graphics.moveTo((_arg1.position.x * m_drawScale), (_arg1.position.y * m_drawScale));
m_sprite.graphics.lineTo(((_arg1.position.x + (m_xformScale * _arg1.R.col1.x)) * m_drawScale), ((_arg1.position.y + (m_xformScale * _arg1.R.col1.y)) * m_drawScale));
m_sprite.graphics.lineStyle(m_lineThickness, 0xFF00, m_alpha);
m_sprite.graphics.moveTo((_arg1.position.x * m_drawScale), (_arg1.position.y * m_drawScale));
m_sprite.graphics.lineTo(((_arg1.position.x + (m_xformScale * _arg1.R.col2.x)) * m_drawScale), ((_arg1.position.y + (m_xformScale * _arg1.R.col2.y)) * m_drawScale));
}
}
}//package Box2D.Dynamics
Section 71
//b2DestructionListener (Box2D.Dynamics.b2DestructionListener)
package Box2D.Dynamics {
import Box2D.Collision.Shapes.*;
import Box2D.Dynamics.Joints.*;
public class b2DestructionListener {
public function SayGoodbyeShape(_arg1:b2Shape):void{
}
public function SayGoodbyeJoint(_arg1:b2Joint):void{
}
}
}//package Box2D.Dynamics
Section 72
//b2Island (Box2D.Dynamics.b2Island)
package Box2D.Dynamics {
import Box2D.Common.Math.*;
import Box2D.Dynamics.Joints.*;
import Box2D.Collision.*;
import Box2D.Common.*;
import Box2D.Dynamics.Contacts.*;
public class b2Island {
public var m_listener:b2ContactListener;
public var m_positionIterationCount:int;
public var m_bodyCapacity:int;
public var m_bodies:Array;
public var m_joints:Array;
public var m_jointCapacity:int;
public var m_contactCount:int;
public var m_contacts:Array;
public var m_contactCapacity:int;
public var m_jointCount:int;
public var m_allocator;
public var m_bodyCount:int;
private static var s_reportCR:b2ContactResult = new b2ContactResult();
public function b2Island(_arg1:int, _arg2:int, _arg3:int, _arg4, _arg5:b2ContactListener){
var _local6:int;
super();
m_bodyCapacity = _arg1;
m_contactCapacity = _arg2;
m_jointCapacity = _arg3;
m_bodyCount = 0;
m_contactCount = 0;
m_jointCount = 0;
m_allocator = _arg4;
m_listener = _arg5;
m_bodies = new Array(_arg1);
_local6 = 0;
while (_local6 < _arg1) {
m_bodies[_local6] = null;
_local6++;
};
m_contacts = new Array(_arg2);
_local6 = 0;
while (_local6 < _arg2) {
m_contacts[_local6] = null;
_local6++;
};
m_joints = new Array(_arg3);
_local6 = 0;
while (_local6 < _arg3) {
m_joints[_local6] = null;
_local6++;
};
m_positionIterationCount = 0;
}
public function AddBody(_arg1:b2Body):void{
var _local2 = m_bodyCount++;
m_bodies[_local2] = _arg1;
}
public function AddJoint(_arg1:b2Joint):void{
var _local2 = m_jointCount++;
m_joints[_local2] = _arg1;
}
public function Report(_arg1:Array):void{
var _local2:b2Mat22;
var _local3:b2Vec2;
var _local5:b2Contact;
var _local6:b2ContactConstraint;
var _local7:b2ContactResult;
var _local8:b2Body;
var _local9:int;
var _local10:Array;
var _local11:int;
var _local12:b2Manifold;
var _local13:int;
var _local14:b2ManifoldPoint;
var _local15:b2ContactConstraintPoint;
if (m_listener == null){
return;
};
var _local4:int;
while (_local4 < m_contactCount) {
_local5 = m_contacts[_local4];
_local6 = _arg1[_local4];
_local7 = s_reportCR;
_local7.shape1 = _local5.m_shape1;
_local7.shape2 = _local5.m_shape2;
_local8 = _local7.shape1.m_body;
_local9 = _local5.m_manifoldCount;
_local10 = _local5.GetManifolds();
_local11 = 0;
while (_local11 < _local9) {
_local12 = _local10[_local11];
_local7.normal.SetV(_local12.normal);
_local13 = 0;
while (_local13 < _local12.pointCount) {
_local14 = _local12.points[_local13];
_local15 = _local6.points[_local13];
_local7.position = _local8.GetWorldPoint(_local14.localPoint1);
_local7.normalImpulse = _local15.normalImpulse;
_local7.tangentImpulse = _local15.tangentImpulse;
_local7.id.key = _local14.id.key;
m_listener.Result(_local7);
_local13++;
};
_local11++;
};
_local4++;
};
}
public function AddContact(_arg1:b2Contact):void{
var _local2 = m_contactCount++;
m_contacts[_local2] = _arg1;
}
public function Solve(_arg1:b2TimeStep, _arg2:b2Vec2, _arg3:Boolean, _arg4:Boolean):void{
var _local5:int;
var _local6:b2Body;
var _local7:b2Joint;
var _local9:*;
var _local10:int;
var _local11:Boolean;
var _local12:Boolean;
var _local13:Boolean;
var _local14:Number;
var _local15:Number;
var _local16:Number;
_local5 = 0;
while (_local5 < m_bodyCount) {
_local6 = m_bodies[_local5];
if (_local6.IsStatic()){
} else {
if (_local6.bw == "up"){
_local9 = -1;
} else {
_local9 = 1;
};
_local6.m_linearVelocity.x = (_local6.m_linearVelocity.x + (_arg1.dt * ((_local9 * _arg2.x) + (_local6.m_invMass * _local6.m_force.x))));
_local6.m_linearVelocity.y = (_local6.m_linearVelocity.y + (_arg1.dt * ((_local9 * _arg2.y) + (_local6.m_invMass * _local6.m_force.y))));
_local6.m_angularVelocity = (_local6.m_angularVelocity + ((_arg1.dt * _local6.m_invI) * _local6.m_torque));
_local6.m_force.SetZero();
_local6.m_torque = 0;
_local6.m_linearVelocity.Multiply(b2Math.b2Clamp((1 - (_arg1.dt * _local6.m_linearDamping)), 0, 1));
_local6.m_angularVelocity = (_local6.m_angularVelocity * b2Math.b2Clamp((1 - (_arg1.dt * _local6.m_angularDamping)), 0, 1));
if (_local6.m_linearVelocity.LengthSquared() > b2Settings.b2_maxLinearVelocitySquared){
_local6.m_linearVelocity.Normalize();
_local6.m_linearVelocity.x = (_local6.m_linearVelocity.x * b2Settings.b2_maxLinearVelocity);
_local6.m_linearVelocity.y = (_local6.m_linearVelocity.y * b2Settings.b2_maxLinearVelocity);
};
if ((_local6.m_angularVelocity * _local6.m_angularVelocity) > b2Settings.b2_maxAngularVelocitySquared){
if (_local6.m_angularVelocity < 0){
_local6.m_angularVelocity = -(b2Settings.b2_maxAngularVelocity);
} else {
_local6.m_angularVelocity = b2Settings.b2_maxAngularVelocity;
};
};
};
_local5++;
};
var _local8:b2ContactSolver = new b2ContactSolver(_arg1, m_contacts, m_contactCount, m_allocator);
_local8.InitVelocityConstraints(_arg1);
_local5 = 0;
while (_local5 < m_jointCount) {
_local7 = m_joints[_local5];
_local7.InitVelocityConstraints(_arg1);
_local5++;
};
_local5 = 0;
while (_local5 < _arg1.maxIterations) {
_local8.SolveVelocityConstraints();
_local10 = 0;
while (_local10 < m_jointCount) {
_local7 = m_joints[_local10];
_local7.SolveVelocityConstraints(_arg1);
_local10++;
};
_local5++;
};
_local8.FinalizeVelocityConstraints();
_local5 = 0;
while (_local5 < m_bodyCount) {
_local6 = m_bodies[_local5];
if (_local6.IsStatic()){
} else {
_local6.m_sweep.c0.SetV(_local6.m_sweep.c);
_local6.m_sweep.a0 = _local6.m_sweep.a;
_local6.m_sweep.c.x = (_local6.m_sweep.c.x + (_arg1.dt * _local6.m_linearVelocity.x));
_local6.m_sweep.c.y = (_local6.m_sweep.c.y + (_arg1.dt * _local6.m_linearVelocity.y));
_local6.m_sweep.a = (_local6.m_sweep.a + (_arg1.dt * _local6.m_angularVelocity));
_local6.SynchronizeTransform();
};
_local5++;
};
if (_arg3){
_local5 = 0;
while (_local5 < m_jointCount) {
_local7 = m_joints[_local5];
_local7.InitPositionConstraints();
_local5++;
};
m_positionIterationCount = 0;
while (m_positionIterationCount < _arg1.maxIterations) {
_local11 = _local8.SolvePositionConstraints(b2Settings.b2_contactBaumgarte);
_local12 = true;
_local5 = 0;
while (_local5 < m_jointCount) {
_local7 = m_joints[_local5];
_local13 = _local7.SolvePositionConstraints();
_local12 = ((_local12) && (_local13));
_local5++;
};
if (((_local11) && (_local12))){
break;
};
m_positionIterationCount++;
};
};
Report(_local8.m_constraints);
if (_arg4){
_local14 = Number.MAX_VALUE;
_local15 = (b2Settings.b2_linearSleepTolerance * b2Settings.b2_linearSleepTolerance);
_local16 = (b2Settings.b2_angularSleepTolerance * b2Settings.b2_angularSleepTolerance);
_local5 = 0;
while (_local5 < m_bodyCount) {
_local6 = m_bodies[_local5];
if (_local6.m_invMass == 0){
} else {
if ((_local6.m_flags & b2Body.e_allowSleepFlag) == 0){
_local6.m_sleepTime = 0;
_local14 = 0;
};
if (((((((_local6.m_flags & b2Body.e_allowSleepFlag) == 0)) || (((_local6.m_angularVelocity * _local6.m_angularVelocity) > _local16)))) || ((b2Math.b2Dot(_local6.m_linearVelocity, _local6.m_linearVelocity) > _local15)))){
_local6.m_sleepTime = 0;
_local14 = 0;
} else {
_local6.m_sleepTime = (_local6.m_sleepTime + _arg1.dt);
_local14 = b2Math.b2Min(_local14, _local6.m_sleepTime);
};
};
_local5++;
};
if (_local14 >= b2Settings.b2_timeToSleep){
_local5 = 0;
while (_local5 < m_bodyCount) {
_local6 = m_bodies[_local5];
m_bodies[_local5].m_flags = (_local6.m_flags | b2Body.e_sleepFlag);
_local6.m_linearVelocity.SetZero();
_local6.m_angularVelocity = 0;
_local5++;
};
};
};
}
public function Clear():void{
m_bodyCount = 0;
m_contactCount = 0;
m_jointCount = 0;
}
public function SolveTOI(_arg1:b2TimeStep):void{
var _local2:int;
var _local5:b2Body;
var _local6:Boolean;
var _local3:b2ContactSolver = new b2ContactSolver(_arg1, m_contacts, m_contactCount, m_allocator);
_local2 = 0;
while (_local2 < _arg1.maxIterations) {
_local3.SolveVelocityConstraints();
_local2++;
};
_local2 = 0;
while (_local2 < m_bodyCount) {
_local5 = m_bodies[_local2];
if (_local5.IsStatic()){
} else {
_local5.m_sweep.c0.SetV(_local5.m_sweep.c);
_local5.m_sweep.a0 = _local5.m_sweep.a;
_local5.m_sweep.c.x = (_local5.m_sweep.c.x + (_arg1.dt * _local5.m_linearVelocity.x));
_local5.m_sweep.c.y = (_local5.m_sweep.c.y + (_arg1.dt * _local5.m_linearVelocity.y));
_local5.m_sweep.a = (_local5.m_sweep.a + (_arg1.dt * _local5.m_angularVelocity));
_local5.SynchronizeTransform();
};
_local2++;
};
var _local4:Number = 0.75;
_local2 = 0;
while (_local2 < _arg1.maxIterations) {
_local6 = _local3.SolvePositionConstraints(_local4);
if (_local6){
break;
};
_local2++;
};
Report(_local3.m_constraints);
}
}
}//package Box2D.Dynamics
Section 73
//b2TimeStep (Box2D.Dynamics.b2TimeStep)
package Box2D.Dynamics {
public class b2TimeStep {
public var warmStarting:Boolean;
public var positionCorrection:Boolean;
public var dt:Number;
public var maxIterations:int;
public var dtRatio:Number;
public var inv_dt:Number;
}
}//package Box2D.Dynamics
Section 74
//b2World (Box2D.Dynamics.b2World)
package Box2D.Dynamics {
import Box2D.Collision.Shapes.*;
import Box2D.Common.Math.*;
import Box2D.Dynamics.Joints.*;
import Box2D.Collision.*;
import Box2D.Common.*;
import Box2D.Dynamics.Contacts.*;
public class b2World {
public var m_inv_dt0:Number;
public var m_boundaryListener:b2BoundaryListener;
public var m_contactList:b2Contact;
public var m_blockAllocator;
public var m_contactListener:b2ContactListener;
public var m_allowSleep:Boolean;
public var m_broadPhase:b2BroadPhase;
public var m_destructionListener:b2DestructionListener;
public var m_jointCount:int;
public var m_bodyCount:int;
public var m_lock:Boolean;
public var m_positionIterationCount:int;
public var m_groundBody:b2Body;
public var m_contactCount:int;
public var m_debugDraw:b2DebugDraw;
public var m_contactFilter:b2ContactFilter;
public var m_bodyList:b2Body;
public var m_stackAllocator;
public var m_jointList:b2Joint;
public var m_gravity:b2Vec2;
public var m_contactManager:b2ContactManager;
private static var s_jointColor:b2Color = new b2Color(0.5, 0.8, 0.8);
public static var m_continuousPhysics:Boolean;
public static var m_warmStarting:Boolean;
private static var s_coreColor:b2Color = new b2Color(0.9, 0.6, 0.6);
public static var m_positionCorrection:Boolean;
private static var s_xf:b2XForm = new b2XForm();
public function b2World(_arg1:b2AABB, _arg2:b2Vec2, _arg3:Boolean){
m_contactManager = new b2ContactManager();
super();
m_destructionListener = null;
m_boundaryListener = null;
m_contactFilter = b2ContactFilter.b2_defaultFilter;
m_contactListener = null;
m_debugDraw = null;
m_bodyList = null;
m_contactList = null;
m_jointList = null;
m_bodyCount = 0;
m_contactCount = 0;
m_jointCount = 0;
m_positionCorrection = true;
m_warmStarting = true;
m_continuousPhysics = true;
m_allowSleep = _arg3;
m_gravity = _arg2;
m_lock = false;
m_inv_dt0 = 0;
m_contactManager.m_world = this;
m_broadPhase = new b2BroadPhase(_arg1, m_contactManager);
var _local4:b2BodyDef = new b2BodyDef();
m_groundBody = CreateBody(_local4);
}
public function DrawJoint(_arg1:b2Joint):void{
var _local11:b2PulleyJoint;
var _local12:b2Vec2;
var _local13:b2Vec2;
var _local2:b2Body = _arg1.m_body1;
var _local3:b2Body = _arg1.m_body2;
var _local4:b2XForm = _local2.m_xf;
var _local5:b2XForm = _local3.m_xf;
var _local6:b2Vec2 = _local4.position;
var _local7:b2Vec2 = _local5.position;
var _local8:b2Vec2 = _arg1.GetAnchor1();
var _local9:b2Vec2 = _arg1.GetAnchor2();
var _local10:b2Color = s_jointColor;
switch (_arg1.m_type){
case b2Joint.e_distanceJoint:
m_debugDraw.DrawSegment(_local8, _local9, _local10);
break;
case b2Joint.e_pulleyJoint:
_local11 = (_arg1 as b2PulleyJoint);
_local12 = _local11.GetGroundAnchor1();
_local13 = _local11.GetGroundAnchor2();
m_debugDraw.DrawSegment(_local12, _local8, _local10);
m_debugDraw.DrawSegment(_local13, _local9, _local10);
m_debugDraw.DrawSegment(_local12, _local13, _local10);
break;
case b2Joint.e_mouseJoint:
m_debugDraw.DrawSegment(_local8, _local9, _local10);
break;
default:
if (_local2 != m_groundBody){
m_debugDraw.DrawSegment(_local6, _local8, _local10);
};
m_debugDraw.DrawSegment(_local8, _local9, _local10);
if (_local3 != m_groundBody){
m_debugDraw.DrawSegment(_local7, _local9, _local10);
};
};
}
public function Refilter(_arg1:b2Shape):void{
_arg1.RefilterProxy(m_broadPhase, _arg1.m_body.m_xf);
}
public function SetDebugDraw(_arg1:b2DebugDraw):void{
m_debugDraw = _arg1;
}
public function SetContinuousPhysics(_arg1:Boolean):void{
m_continuousPhysics = _arg1;
}
public function GetProxyCount():int{
return (m_broadPhase.m_proxyCount);
}
public function DrawDebugData():void{
var _local2:int;
var _local3:b2Body;
var _local4:b2Shape;
var _local5:b2Joint;
var _local6:b2BroadPhase;
var _local11:b2XForm;
var _local15:Boolean;
var _local16:uint;
var _local17:b2Pair;
var _local18:b2Proxy;
var _local19:b2Proxy;
var _local20:b2Vec2;
var _local21:b2Vec2;
var _local22:b2Proxy;
var _local23:b2PolygonShape;
var _local24:b2OBB;
var _local25:b2Vec2;
var _local26:b2Mat22;
var _local27:b2Vec2;
var _local28:Number;
if (m_debugDraw == null){
return;
};
m_debugDraw.m_sprite.graphics.clear();
var _local1:uint = m_debugDraw.GetFlags();
var _local7:b2Vec2 = new b2Vec2();
var _local8:b2Vec2 = new b2Vec2();
var _local9:b2Vec2 = new b2Vec2();
var _local10:b2Color = new b2Color(0, 0, 0);
var _local12:b2AABB = new b2AABB();
var _local13:b2AABB = new b2AABB();
var _local14:Array = [new b2Vec2(), new b2Vec2(), new b2Vec2(), new b2Vec2()];
if ((_local1 & b2DebugDraw.e_shapeBit)){
_local15 = ((_local1 & b2DebugDraw.e_coreShapeBit) == b2DebugDraw.e_coreShapeBit);
_local3 = m_bodyList;
while (_local3) {
_local11 = _local3.m_xf;
_local4 = _local3.GetShapeList();
while (_local4) {
if (_local3.IsStatic()){
DrawShape(_local4, _local11, new b2Color(0.5, 0.9, 0.5), _local15);
} else {
if (_local3.IsSleeping()){
DrawShape(_local4, _local11, new b2Color(0.5, 0.5, 0.9), _local15);
} else {
DrawShape(_local4, _local11, new b2Color(0.9, 0.9, 0.9), _local15);
};
};
_local4 = _local4.m_next;
};
_local3 = _local3.m_next;
};
};
if ((_local1 & b2DebugDraw.e_jointBit)){
_local5 = m_jointList;
while (_local5) {
DrawJoint(_local5);
_local5 = _local5.m_next;
};
};
if ((_local1 & b2DebugDraw.e_pairBit)){
_local6 = m_broadPhase;
_local7.Set((1 / _local6.m_quantizationFactor.x), (1 / _local6.m_quantizationFactor.y));
_local10.Set(0.9, 0.9, 0.3);
_local2 = 0;
while (_local2 < b2Pair.b2_tableCapacity) {
_local16 = _local6.m_pairManager.m_hashTable[_local2];
while (_local16 != b2Pair.b2_nullPair) {
_local17 = _local6.m_pairManager.m_pairs[_local16];
_local18 = _local6.m_proxyPool[_local17.proxyId1];
_local19 = _local6.m_proxyPool[_local17.proxyId2];
_local12.lowerBound.x = (_local6.m_worldAABB.lowerBound.x + (_local7.x * _local6.m_bounds[0][_local18.lowerBounds[0]].value));
_local12.lowerBound.y = (_local6.m_worldAABB.lowerBound.y + (_local7.y * _local6.m_bounds[1][_local18.lowerBounds[1]].value));
_local12.upperBound.x = (_local6.m_worldAABB.lowerBound.x + (_local7.x * _local6.m_bounds[0][_local18.upperBounds[0]].value));
_local12.upperBound.y = (_local6.m_worldAABB.lowerBound.y + (_local7.y * _local6.m_bounds[1][_local18.upperBounds[1]].value));
_local13.lowerBound.x = (_local6.m_worldAABB.lowerBound.x + (_local7.x * _local6.m_bounds[0][_local19.lowerBounds[0]].value));
_local13.lowerBound.y = (_local6.m_worldAABB.lowerBound.y + (_local7.y * _local6.m_bounds[1][_local19.lowerBounds[1]].value));
_local13.upperBound.x = (_local6.m_worldAABB.lowerBound.x + (_local7.x * _local6.m_bounds[0][_local19.upperBounds[0]].value));
_local13.upperBound.y = (_local6.m_worldAABB.lowerBound.y + (_local7.y * _local6.m_bounds[1][_local19.upperBounds[1]].value));
_local8.x = (0.5 * (_local12.lowerBound.x + _local12.upperBound.x));
_local8.y = (0.5 * (_local12.lowerBound.y + _local12.upperBound.y));
_local9.x = (0.5 * (_local13.lowerBound.x + _local13.upperBound.x));
_local9.y = (0.5 * (_local13.lowerBound.y + _local13.upperBound.y));
m_debugDraw.DrawSegment(_local8, _local9, _local10);
_local16 = _local17.next;
};
_local2++;
};
};
if ((_local1 & b2DebugDraw.e_aabbBit)){
_local6 = m_broadPhase;
_local20 = _local6.m_worldAABB.lowerBound;
_local21 = _local6.m_worldAABB.upperBound;
_local7.Set((1 / _local6.m_quantizationFactor.x), (1 / _local6.m_quantizationFactor.y));
_local10.Set(0.9, 0.3, 0.9);
_local2 = 0;
while (_local2 < b2Settings.b2_maxProxies) {
_local22 = _local6.m_proxyPool[_local2];
if (_local22.IsValid() == false){
} else {
_local12.lowerBound.x = (_local20.x + (_local7.x * _local6.m_bounds[0][_local22.lowerBounds[0]].value));
_local12.lowerBound.y = (_local20.y + (_local7.y * _local6.m_bounds[1][_local22.lowerBounds[1]].value));
_local12.upperBound.x = (_local20.x + (_local7.x * _local6.m_bounds[0][_local22.upperBounds[0]].value));
_local12.upperBound.y = (_local20.y + (_local7.y * _local6.m_bounds[1][_local22.upperBounds[1]].value));
_local14[0].Set(_local12.lowerBound.x, _local12.lowerBound.y);
_local14[1].Set(_local12.upperBound.x, _local12.lowerBound.y);
_local14[2].Set(_local12.upperBound.x, _local12.upperBound.y);
_local14[3].Set(_local12.lowerBound.x, _local12.upperBound.y);
m_debugDraw.DrawPolygon(_local14, 4, _local10);
};
_local2++;
};
_local14[0].Set(_local20.x, _local20.y);
_local14[1].Set(_local21.x, _local20.y);
_local14[2].Set(_local21.x, _local21.y);
_local14[3].Set(_local20.x, _local21.y);
m_debugDraw.DrawPolygon(_local14, 4, new b2Color(0.3, 0.9, 0.9));
};
if ((_local1 & b2DebugDraw.e_obbBit)){
_local10.Set(0.5, 0.3, 0.5);
_local3 = m_bodyList;
while (_local3) {
_local11 = _local3.m_xf;
_local4 = _local3.GetShapeList();
while (_local4) {
if (_local4.m_type != b2Shape.e_polygonShape){
} else {
_local23 = (_local4 as b2PolygonShape);
_local24 = _local23.GetOBB();
_local25 = _local24.extents;
_local14[0].Set(-(_local25.x), -(_local25.y));
_local14[1].Set(_local25.x, -(_local25.y));
_local14[2].Set(_local25.x, _local25.y);
_local14[3].Set(-(_local25.x), _local25.y);
_local2 = 0;
while (_local2 < 4) {
_local26 = _local24.R;
_local27 = _local14[_local2];
_local28 = (_local24.center.x + ((_local26.col1.x * _local27.x) + (_local26.col2.x * _local27.y)));
_local14[_local2].y = (_local24.center.y + ((_local26.col1.y * _local27.x) + (_local26.col2.y * _local27.y)));
_local14[_local2].x = _local28;
_local26 = _local11.R;
_local28 = (_local11.position.x + ((_local26.col1.x * _local27.x) + (_local26.col2.x * _local27.y)));
_local14[_local2].y = (_local11.position.y + ((_local26.col1.y * _local27.x) + (_local26.col2.y * _local27.y)));
_local14[_local2].x = _local28;
_local2++;
};
m_debugDraw.DrawPolygon(_local14, 4, _local10);
};
_local4 = _local4.m_next;
};
_local3 = _local3.m_next;
};
};
if ((_local1 & b2DebugDraw.e_centerOfMassBit)){
_local3 = m_bodyList;
while (_local3) {
_local11 = s_xf;
_local11.R = _local3.m_xf.R;
_local11.position = _local3.GetWorldCenter();
m_debugDraw.DrawXForm(_local11);
_local3 = _local3.m_next;
};
};
}
public function DestroyBody(_arg1:b2Body):void{
var _local4:b2JointEdge;
var _local5:b2Shape;
if (m_lock == true){
return;
};
var _local2:b2JointEdge = _arg1.m_jointList;
while (_local2) {
_local4 = _local2;
_local2 = _local2.next;
if (m_destructionListener){
m_destructionListener.SayGoodbyeJoint(_local4.joint);
};
DestroyJoint(_local4.joint);
};
var _local3:b2Shape = _arg1.m_shapeList;
while (_local3) {
_local5 = _local3;
_local3 = _local3.m_next;
if (m_destructionListener){
m_destructionListener.SayGoodbyeShape(_local5);
};
_local5.DestroyProxy(m_broadPhase);
b2Shape.Destroy(_local5, m_blockAllocator);
};
if (_arg1.m_prev){
_arg1.m_prev.m_next = _arg1.m_next;
};
if (_arg1.m_next){
_arg1.m_next.m_prev = _arg1.m_prev;
};
if (_arg1 == m_bodyList){
m_bodyList = _arg1.m_next;
};
m_bodyCount--;
}
public function SetContactFilter(_arg1:b2ContactFilter):void{
m_contactFilter = _arg1;
}
public function GetGroundBody():b2Body{
return (m_groundBody);
}
public function DrawShape(_arg1:b2Shape, _arg2:b2XForm, _arg3:b2Color, _arg4:Boolean):void{
var _local6:b2CircleShape;
var _local7:b2Vec2;
var _local8:Number;
var _local9:b2Vec2;
var _local10:int;
var _local11:b2PolygonShape;
var _local12:int;
var _local13:Array;
var _local14:Array;
var _local15:Array;
var _local5:b2Color = s_coreColor;
switch (_arg1.m_type){
case b2Shape.e_circleShape:
_local6 = (_arg1 as b2CircleShape);
_local7 = b2Math.b2MulX(_arg2, _local6.m_localPosition);
_local8 = _local6.m_radius;
_local9 = _arg2.R.col1;
m_debugDraw.DrawSolidCircle(_local7, _local8, _local9, _arg3);
if (_arg4){
m_debugDraw.DrawCircle(_local7, (_local8 - b2Settings.b2_toiSlop), _local5);
};
break;
case b2Shape.e_polygonShape:
_local11 = (_arg1 as b2PolygonShape);
_local12 = _local11.GetVertexCount();
_local13 = _local11.GetVertices();
_local14 = new Array(b2Settings.b2_maxPolygonVertices);
_local10 = 0;
while (_local10 < _local12) {
_local14[_local10] = b2Math.b2MulX(_arg2, _local13[_local10]);
_local10++;
};
m_debugDraw.DrawSolidPolygon(_local14, _local12, _arg3);
if (_arg4){
_local15 = _local11.GetCoreVertices();
_local10 = 0;
while (_local10 < _local12) {
_local14[_local10] = b2Math.b2MulX(_arg2, _local15[_local10]);
_local10++;
};
m_debugDraw.DrawPolygon(_local14, _local12, _local5);
};
break;
};
}
public function GetContactCount():int{
return (m_contactCount);
}
public function Solve(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local9:int;
var _local10:int;
var _local11:b2Body;
var _local12:b2ContactEdge;
var _local13:b2JointEdge;
var _local14:Boolean;
m_positionIterationCount = 0;
var _local3:b2Island = new b2Island(m_bodyCount, m_contactCount, m_jointCount, m_stackAllocator, m_contactListener);
_local2 = m_bodyList;
while (_local2) {
_local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag));
_local2 = _local2.m_next;
};
var _local4:b2Contact = m_contactList;
while (_local4) {
_local4.m_flags = (_local4.m_flags & ~(b2Contact.e_islandFlag));
_local4 = _local4.m_next;
};
var _local5:b2Joint = m_jointList;
while (_local5) {
_local5.m_islandFlag = false;
_local5 = _local5.m_next;
};
var _local6:int = m_bodyCount;
var _local7:Array = new Array(_local6);
var _local8:b2Body = m_bodyList;
while (_local8) {
if ((_local8.m_flags & ((b2Body.e_islandFlag | b2Body.e_sleepFlag) | b2Body.e_frozenFlag))){
} else {
if (_local8.IsStatic()){
} else {
_local3.Clear();
_local9 = 0;
var _temp1 = _local9;
_local9 = (_local9 + 1);
var _local15 = _temp1;
_local7[_local15] = _local8;
_local8.m_flags = (_local8.m_flags | b2Body.e_islandFlag);
while (_local9 > 0) {
--_local9;
_local2 = _local7[_local9];
_local3.AddBody(_local2);
_local2.m_flags = (_local2.m_flags & ~(b2Body.e_sleepFlag));
if (_local2.IsStatic()){
} else {
_local12 = _local2.m_contactList;
while (_local12) {
if ((_local12.contact.m_flags & (b2Contact.e_islandFlag | b2Contact.e_nonSolidFlag))){
} else {
if (_local12.contact.m_manifoldCount == 0){
} else {
_local3.AddContact(_local12.contact);
_local12.contact.m_flags = (_local12.contact.m_flags | b2Contact.e_islandFlag);
_local11 = _local12.other;
if ((_local11.m_flags & b2Body.e_islandFlag)){
} else {
var _temp2 = _local9;
_local9 = (_local9 + 1);
var _local16 = _temp2;
_local7[_local16] = _local11;
_local11.m_flags = (_local11.m_flags | b2Body.e_islandFlag);
};
};
};
_local12 = _local12.next;
};
_local13 = _local2.m_jointList;
while (_local13) {
if (_local13.joint.m_islandFlag == true){
} else {
_local3.AddJoint(_local13.joint);
_local13.joint.m_islandFlag = true;
_local11 = _local13.other;
if ((_local11.m_flags & b2Body.e_islandFlag)){
} else {
var _temp3 = _local9;
_local9 = (_local9 + 1);
_local16 = _temp3;
_local7[_local16] = _local11;
_local11.m_flags = (_local11.m_flags | b2Body.e_islandFlag);
};
};
_local13 = _local13.next;
};
};
};
_local3.Solve(_arg1, m_gravity, m_positionCorrection, m_allowSleep);
if (_local3.m_positionIterationCount > m_positionIterationCount){
m_positionIterationCount = _local3.m_positionIterationCount;
};
_local10 = 0;
while (_local10 < _local3.m_bodyCount) {
_local2 = _local3.m_bodies[_local10];
if (_local2.IsStatic()){
_local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag));
};
_local10++;
};
};
};
_local8 = _local8.m_next;
};
_local2 = m_bodyList;
while (_local2) {
if ((_local2.m_flags & (b2Body.e_sleepFlag | b2Body.e_frozenFlag))){
} else {
if (_local2.IsStatic()){
} else {
_local14 = _local2.SynchronizeShapes();
if ((((_local14 == false)) && (!((m_boundaryListener == null))))){
m_boundaryListener.Violation(_local2);
};
};
};
_local2 = _local2.m_next;
};
m_broadPhase.Commit();
}
public function Query(_arg1:b2AABB, _arg2:Array, _arg3:int):int{
var _local4:Array = new Array(_arg3);
var _local5:int = m_broadPhase.QueryAABB(_arg1, _local4, _arg3);
var _local6:int;
while (_local6 < _local5) {
_arg2[_local6] = _local4[_local6];
_local6++;
};
return (_local5);
}
public function SetGravity(_arg1:b2Vec2):void{
m_gravity = _arg1;
}
public function SolveTOI(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local3:b2Shape;
var _local4:b2Shape;
var _local5:b2Body;
var _local6:b2Body;
var _local7:b2ContactEdge;
var _local11:b2Contact;
var _local12:b2Contact;
var _local13:Number;
var _local14:b2Body;
var _local15:int;
var _local16:b2TimeStep;
var _local17:int;
var _local18:Number;
var _local19:Number;
var _local20:b2Body;
var _local21:Boolean;
var _local8:b2Island = new b2Island(m_bodyCount, b2Settings.b2_maxTOIContactsPerIsland, 0, m_stackAllocator, m_contactListener);
var _local9:int = m_bodyCount;
var _local10:Array = new Array(_local9);
_local2 = m_bodyList;
while (_local2) {
_local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag));
_local2.m_sweep.t0 = 0;
_local2 = _local2.m_next;
};
_local11 = m_contactList;
while (_local11) {
_local11.m_flags = (_local11.m_flags & ~((b2Contact.e_toiFlag | b2Contact.e_islandFlag)));
_local11 = _local11.m_next;
};
while (true) {
_local12 = null;
_local13 = 1;
_local11 = m_contactList;
for (;_local11;(_local11 = _local11.m_next)) {
if ((_local11.m_flags & (b2Contact.e_slowFlag | b2Contact.e_nonSolidFlag))){
} else {
_local18 = 1;
if ((_local11.m_flags & b2Contact.e_toiFlag)){
_local18 = _local11.m_toi;
} else {
_local3 = _local11.m_shape1;
_local4 = _local11.m_shape2;
_local5 = _local3.m_body;
_local6 = _local4.m_body;
if (((((_local5.IsStatic()) || (_local5.IsSleeping()))) && (((_local6.IsStatic()) || (_local6.IsSleeping()))))){
continue;
};
_local19 = _local5.m_sweep.t0;
if (_local5.m_sweep.t0 < _local6.m_sweep.t0){
_local19 = _local6.m_sweep.t0;
_local5.m_sweep.Advance(_local19);
} else {
if (_local6.m_sweep.t0 < _local5.m_sweep.t0){
_local19 = _local5.m_sweep.t0;
_local6.m_sweep.Advance(_local19);
};
};
_local18 = b2TimeOfImpact.TimeOfImpact(_local11.m_shape1, _local5.m_sweep, _local11.m_shape2, _local6.m_sweep);
if ((((_local18 > 0)) && ((_local18 < 1)))){
_local18 = (((1 - _local18) * _local19) + _local18);
if (_local18 > 1){
_local18 = 1;
};
};
_local11.m_toi = _local18;
_local11.m_flags = (_local11.m_flags | b2Contact.e_toiFlag);
};
if ((((Number.MIN_VALUE < _local18)) && ((_local18 < _local13)))){
_local12 = _local11;
_local13 = _local18;
};
};
};
if ((((_local12 == null)) || (((1 - (100 * Number.MIN_VALUE)) < _local13)))){
break;
};
_local3 = _local12.m_shape1;
_local4 = _local12.m_shape2;
_local5 = _local3.m_body;
_local6 = _local4.m_body;
_local5.Advance(_local13);
_local6.Advance(_local13);
_local12.Update(m_contactListener);
_local12.m_flags = (_local12.m_flags & ~(b2Contact.e_toiFlag));
if (_local12.m_manifoldCount == 0){
} else {
_local14 = _local5;
if (_local14.IsStatic()){
_local14 = _local6;
};
_local8.Clear();
_local15 = 0;
var _temp1 = _local15;
_local15 = (_local15 + 1);
var _local22 = _temp1;
_local10[_local22] = _local14;
_local14.m_flags = (_local14.m_flags | b2Body.e_islandFlag);
while (_local15 > 0) {
--_local15;
_local2 = _local10[_local15];
_local8.AddBody(_local2);
_local2.m_flags = (_local2.m_flags & ~(b2Body.e_sleepFlag));
if (_local2.IsStatic()){
} else {
_local7 = _local2.m_contactList;
while (_local7) {
if (_local8.m_contactCount == _local8.m_contactCapacity){
} else {
if ((_local7.contact.m_flags & ((b2Contact.e_islandFlag | b2Contact.e_slowFlag) | b2Contact.e_nonSolidFlag))){
} else {
if (_local7.contact.m_manifoldCount == 0){
} else {
_local8.AddContact(_local7.contact);
_local7.contact.m_flags = (_local7.contact.m_flags | b2Contact.e_islandFlag);
_local20 = _local7.other;
if ((_local20.m_flags & b2Body.e_islandFlag)){
} else {
if (_local20.IsStatic() == false){
_local20.Advance(_local13);
_local20.WakeUp();
};
var _temp2 = _local15;
_local15 = (_local15 + 1);
var _local23 = _temp2;
_local10[_local23] = _local20;
_local20.m_flags = (_local20.m_flags | b2Body.e_islandFlag);
};
};
};
};
_local7 = _local7.next;
};
};
};
_local16 = new b2TimeStep();
_local16.dt = ((1 - _local13) * _arg1.dt);
_local16.inv_dt = (1 / _local16.dt);
_local16.maxIterations = _arg1.maxIterations;
_local8.SolveTOI(_local16);
_local17 = 0;
while (_local17 < _local8.m_bodyCount) {
_local2 = _local8.m_bodies[_local17];
_local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag));
if ((_local2.m_flags & (b2Body.e_sleepFlag | b2Body.e_frozenFlag))){
} else {
if (_local2.IsStatic()){
} else {
_local21 = _local2.SynchronizeShapes();
if ((((_local21 == false)) && (!((m_boundaryListener == null))))){
m_boundaryListener.Violation(_local2);
};
_local7 = _local2.m_contactList;
while (_local7) {
_local7.contact.m_flags = (_local7.contact.m_flags & ~(b2Contact.e_toiFlag));
_local7 = _local7.next;
};
};
};
_local17++;
};
_local17 = 0;
while (_local17 < _local8.m_contactCount) {
_local11 = _local8.m_contacts[_local17];
_local8.m_contacts[_local17].m_flags = (_local11.m_flags & ~((b2Contact.e_toiFlag | b2Contact.e_islandFlag)));
_local17++;
};
m_broadPhase.Commit();
};
};
}
public function GetJointList():b2Joint{
return (m_jointList);
}
public function GetBodyList():b2Body{
return (m_bodyList);
}
public function GetPairCount():int{
return (m_broadPhase.m_pairManager.m_pairCount);
}
public function Validate():void{
m_broadPhase.Validate();
}
public function SetWarmStarting(_arg1:Boolean):void{
m_warmStarting = _arg1;
}
public function SetPositionCorrection(_arg1:Boolean):void{
m_positionCorrection = _arg1;
}
public function CreateJoint(_arg1:b2JointDef):b2Joint{
var _local3:b2Body;
var _local4:b2Shape;
var _local2:b2Joint = b2Joint.Create(_arg1, m_blockAllocator);
_local2.m_prev = null;
_local2.m_next = m_jointList;
if (m_jointList){
m_jointList.m_prev = _local2;
};
m_jointList = _local2;
m_jointCount++;
_local2.m_node1.joint = _local2;
_local2.m_node1.other = _local2.m_body2;
_local2.m_node1.prev = null;
_local2.m_node1.next = _local2.m_body1.m_jointList;
if (_local2.m_body1.m_jointList){
_local2.m_body1.m_jointList.prev = _local2.m_node1;
};
_local2.m_body1.m_jointList = _local2.m_node1;
_local2.m_node2.joint = _local2;
_local2.m_node2.other = _local2.m_body1;
_local2.m_node2.prev = null;
_local2.m_node2.next = _local2.m_body2.m_jointList;
if (_local2.m_body2.m_jointList){
_local2.m_body2.m_jointList.prev = _local2.m_node2;
};
_local2.m_body2.m_jointList = _local2.m_node2;
if (_arg1.collideConnected == false){
_local3 = ((_arg1.body1.m_shapeCount < _arg1.body2.m_shapeCount)) ? _arg1.body1 : _arg1.body2;
_local4 = _local3.m_shapeList;
while (_local4) {
_local4.RefilterProxy(m_broadPhase, _local3.m_xf);
_local4 = _local4.m_next;
};
};
return (_local2);
}
public function DestroyJoint(_arg1:b2Joint):void{
var _local5:b2Body;
var _local6:b2Shape;
var _local2:Boolean = _arg1.m_collideConnected;
if (_arg1.m_prev){
_arg1.m_prev.m_next = _arg1.m_next;
};
if (_arg1.m_next){
_arg1.m_next.m_prev = _arg1.m_prev;
};
if (_arg1 == m_jointList){
m_jointList = _arg1.m_next;
};
var _local3:b2Body = _arg1.m_body1;
var _local4:b2Body = _arg1.m_body2;
_local3.WakeUp();
_local4.WakeUp();
if (_arg1.m_node1.prev){
_arg1.m_node1.prev.next = _arg1.m_node1.next;
};
if (_arg1.m_node1.next){
_arg1.m_node1.next.prev = _arg1.m_node1.prev;
};
if (_arg1.m_node1 == _local3.m_jointList){
_local3.m_jointList = _arg1.m_node1.next;
};
_arg1.m_node1.prev = null;
_arg1.m_node1.next = null;
if (_arg1.m_node2.prev){
_arg1.m_node2.prev.next = _arg1.m_node2.next;
};
if (_arg1.m_node2.next){
_arg1.m_node2.next.prev = _arg1.m_node2.prev;
};
if (_arg1.m_node2 == _local4.m_jointList){
_local4.m_jointList = _arg1.m_node2.next;
};
_arg1.m_node2.prev = null;
_arg1.m_node2.next = null;
b2Joint.Destroy(_arg1, m_blockAllocator);
m_jointCount--;
if (_local2 == false){
_local5 = ((_local3.m_shapeCount < _local4.m_shapeCount)) ? _local3 : _local4;
_local6 = _local5.m_shapeList;
while (_local6) {
_local6.RefilterProxy(m_broadPhase, _local5.m_xf);
_local6 = _local6.m_next;
};
};
}
public function SetContactListener(_arg1:b2ContactListener):void{
m_contactListener = _arg1;
}
public function CreateBody(_arg1:b2BodyDef):b2Body{
if (m_lock == true){
return (null);
};
var _local2:b2Body = new b2Body(_arg1, this);
_local2.m_prev = null;
_local2.m_next = m_bodyList;
if (m_bodyList){
m_bodyList.m_prev = _local2;
};
m_bodyList = _local2;
m_bodyCount++;
return (_local2);
}
public function SetBoundaryListener(_arg1:b2BoundaryListener):void{
m_boundaryListener = _arg1;
}
public function SetDestructionListener(_arg1:b2DestructionListener):void{
m_destructionListener = _arg1;
}
public function Step(_arg1:Number, _arg2:int):void{
m_lock = true;
var _local3:b2TimeStep = new b2TimeStep();
_local3.dt = _arg1;
_local3.maxIterations = _arg2;
if (_arg1 > 0){
_local3.inv_dt = (1 / _arg1);
} else {
_local3.inv_dt = 0;
};
_local3.dtRatio = (m_inv_dt0 * _arg1);
_local3.positionCorrection = m_positionCorrection;
_local3.warmStarting = m_warmStarting;
m_contactManager.Collide();
if (_local3.dt > 0){
Solve(_local3);
};
if (((m_continuousPhysics) && ((_local3.dt > 0)))){
SolveTOI(_local3);
};
DrawDebugData();
m_inv_dt0 = _local3.inv_dt;
m_lock = false;
}
public function GetBodyCount():int{
return (m_bodyCount);
}
public function GetJointCount():int{
return (m_jointCount);
}
}
}//package Box2D.Dynamics
Section 75
//FPSCounter (com.antkarlov.utils.FPSCounter)
package com.antkarlov.utils {
import flash.events.*;
import flash.display.*;
import flash.utils.*;
public class FPSCounter extends Sprite {
private var _last:uint;
private var _ticks:uint;// = 0
private var _fps:Number;
public static const UPDATE_DATA:String = "updateData";
public function FPSCounter(){
_last = getTimer();
super();
addEventListener(Event.ENTER_FRAME, enterFrameHandler);
}
public function get fps():String{
return (_fps.toFixed(1));
}
private function enterFrameHandler(_arg1:Event):void{
_ticks++;
var _local2:uint = getTimer();
var _local3:uint = (_local2 - _last);
if (_local3 >= 1000){
_fps = ((_ticks / _local3) * 1000);
dispatchEvent(new Event(FPSCounter.UPDATE_DATA));
_ticks = 0;
_last = _local2;
};
}
}
}//package com.antkarlov.utils
Section 76
//KeyObject (com.antkarlov.utils.KeyObject)
package com.antkarlov.utils {
import flash.events.*;
import flash.display.*;
import flash.utils.*;
import flash.ui.*;
public class KeyObject extends Proxy {
private static var keysDown:Object;
private static var stage:Stage;
public function KeyObject(_arg1:Stage){
KeyObject.stage = _arg1;
keysDown = new Object();
_arg1.addEventListener(KeyboardEvent.KEY_DOWN, keyPressed);
_arg1.addEventListener(KeyboardEvent.KEY_UP, keyReleased);
}
private function keyReleased(_arg1:KeyboardEvent):void{
delete keysDown[_arg1.keyCode];
}
override "http://www.adobe.com/2006/actionscript/flash/proxy"?? function getProperty(_arg1){
return ((Keyboard[_arg1]) ? Keyboard[_arg1] : -1);
}
public function isDown(_arg1:uint):Boolean{
return (Boolean(keysDown[_arg1]));
}
private function keyPressed(_arg1:KeyboardEvent):void{
keysDown[_arg1.keyCode] = true;
}
public function deconstruct():void{
KeyObject.stage = null;
keysDown = new Object();
stage.removeEventListener(KeyboardEvent.KEY_DOWN, keyPressed);
stage.removeEventListener(KeyboardEvent.KEY_UP, keyReleased);
}
}
}//package com.antkarlov.utils
Section 77
//BigAssCanvas (com.bit101.display.BigAssCanvas)
package com.bit101.display {
import flash.display.*;
import flash.geom.*;
public class BigAssCanvas extends Sprite {
private var _color:uint;
private var _bitmaps:Array;
private var _height:Number;
private var _width:Number;
private var _transparent:Boolean;
public function BigAssCanvas(_arg1:Number, _arg2:Number, _arg3:Boolean=false, _arg4:uint=0xFFFFFF){
_width = _arg1;
_height = _arg2;
_transparent = _arg3;
_color = _arg4;
makeBitmaps();
}
public function noise(_arg1:int, _arg2:uint=0, _arg3:uint=0xFF, _arg4:uint=7, _arg5:Boolean=false):void{
var _local7:Bitmap;
var _local6:int;
while (_local6 < _bitmaps.length) {
_local7 = (_bitmaps[_local6] as Bitmap);
_local7.bitmapData.noise(_arg1, _arg2, _arg3, _arg4, _arg5);
_local6++;
};
}
public function setPixel32(_arg1:Number, _arg2:Number, _arg3:uint):void{
var _local5:Bitmap;
var _local4:int;
while (_local4 < _bitmaps.length) {
_local5 = (_bitmaps[_local4] as Bitmap);
if ((((((((_arg1 >= _local5.x)) && ((_arg1 < (_local5.x + _local5.width))))) && ((_arg2 >= _local5.y)))) && ((_arg2 < (_local5.y + _local5.height))))){
_local5.bitmapData.setPixel32((_arg1 - _local5.x), (_arg2 - _local5.y), _arg3);
};
_local4++;
};
}
public function fillRect(_arg1:Rectangle, _arg2:uint):void{
var _local4:Bitmap;
var _local5:Rectangle;
var _local3:int;
while (_local3 < _bitmaps.length) {
_local4 = (_bitmaps[_local3] as Bitmap);
_local5 = _arg1.clone();
_arg1.clone().x = (_local5.x - _local4.x);
_local5.y = (_local5.y - _local4.y);
_local4.bitmapData.fillRect(_local5, _arg2);
_local3++;
};
}
public function draw(_arg1:IBitmapDrawable, _arg2:Matrix=null, _arg3:ColorTransform=null, _arg4:String=null, _arg5:Rectangle=null, _arg6:Boolean=false):void{
var _local8:Bitmap;
var _local9:Matrix;
var _local10:Rectangle;
if (_arg2 == null){
_arg2 = new Matrix();
};
var _local7:int;
while (_local7 < _bitmaps.length) {
_local8 = (_bitmaps[_local7] as Bitmap);
_local9 = _arg2.clone();
_arg2.clone().tx = (_local9.tx - _local8.x);
_local9.ty = (_local9.ty - _local8.y);
if (_arg5 != null){
_local10 = _arg5.clone();
_arg5.clone().x = (_local10.x - _local8.x);
_local10.y = (_local10.y - _local8.y);
} else {
_local10 = null;
};
_local8.bitmapData.draw(_arg1, _local9, _arg3, _arg4, _local10, _arg6);
_local7++;
};
}
public function getPixel32(_arg1:Number, _arg2:Number):uint{
var _local4:Bitmap;
var _local3:int;
while (_local3 < _bitmaps.length) {
_local4 = (_bitmaps[_local3] as Bitmap);
if ((((((((_arg1 >= _local4.x)) && ((_arg1 < (_local4.x + _local4.width))))) && ((_arg2 >= _local4.y)))) && ((_arg2 < (_local4.y + _local4.height))))){
return (_local4.bitmapData.getPixel32((_arg1 - _local4.x), (_arg2 - _local4.y)));
};
_local3++;
};
return (0);
}
public function getPixel(_arg1:Number, _arg2:Number):uint{
var _local4:Bitmap;
var _local3:int;
while (_local3 < _bitmaps.length) {
_local4 = (_bitmaps[_local3] as Bitmap);
if ((((((((_arg1 >= _local4.x)) && ((_arg1 < (_local4.x + _local4.width))))) && ((_arg2 >= _local4.y)))) && ((_arg2 < (_local4.y + _local4.height))))){
return (_local4.bitmapData.getPixel((_arg1 - _local4.x), (_arg2 - _local4.y)));
};
_local3++;
};
return (0);
}
public function unlock():void{
var _local2:Bitmap;
var _local1:int;
while (_local1 < _bitmaps.length) {
_local2 = (_bitmaps[_local1] as Bitmap);
_local2.bitmapData.unlock();
_local1++;
};
}
public function lock():void{
var _local2:Bitmap;
var _local1:int;
while (_local1 < _bitmaps.length) {
_local2 = (_bitmaps[_local1] as Bitmap);
_local2.bitmapData.lock();
_local1++;
};
}
public function perlinNoise(_arg1:Number, _arg2:Number, _arg3:uint, _arg4:int, _arg5:Boolean, _arg6:uint=7, _arg7:Boolean=false):void{
var _local10:Bitmap;
var _local11:Array;
var _local12:int;
var _local8:Array = new Array();
var _local9:int;
while (_local9 < _arg3) {
_local8.push(new Point());
_local9++;
};
_local9 = 0;
while (_local9 < _bitmaps.length) {
_local10 = (_bitmaps[_local9] as Bitmap);
_local11 = new Array();
_local12 = 0;
while (_local12 < _local8.length) {
_local11[_local12] = new Point((_local8[_local12].x + _local10.x), (_local8[_local12].y + _local10.y));
_local12++;
};
_local10.bitmapData.perlinNoise(_arg1, _arg2, _arg3, _arg4, false, _arg5, _arg6, _arg7, _local11);
_local9++;
};
}
private function makeBitmaps():void{
var _local3:Number;
var _local4:Number;
var _local5:Bitmap;
_bitmaps = new Array();
var _local1:Number = _height;
var _local2:Number = 0;
while (_local1 > 0) {
_local3 = 0;
_local4 = _width;
while (_local4 > 0) {
_local5 = new Bitmap(new BitmapData(Math.min(2880, _local4), Math.min(2880, _local1), _transparent, _color));
_local5.x = _local3;
_local5.y = _local2;
addChild(_local5);
_bitmaps.push(_local5);
_local4 = (_local4 - _local5.width);
_local3 = (_local3 + _local5.width);
};
_local2 = (_local2 + Math.min(2880, _local1));
_local1 = (_local1 - Math.min(2880, _local1));
};
}
public function copyPixelsOut(_arg1:Rectangle, _arg2:Boolean=true, _arg3:uint=4278190080):BitmapData{
var _local6:Bitmap;
var _local7:Rectangle;
var _local4:BitmapData = new BitmapData(_arg1.width, _arg1.height, true, _arg3);
var _local5:int;
while (_local5 < _bitmaps.length) {
_local6 = (_bitmaps[_local5] as Bitmap);
_local7 = _arg1.clone();
_arg1.clone().x = (_local7.x - _local6.x);
_local7.y = (_local7.y - _local6.y);
if (_local7.intersects(new Rectangle(0, 0, 2880, 2880))){
_local4.copyPixels(_local6.bitmapData, _local7, new Point());
};
_local5++;
};
return (_local4);
}
public function setPixel(_arg1:Number, _arg2:Number, _arg3:uint):void{
var _local5:Bitmap;
var _local4:int;
while (_local4 < _bitmaps.length) {
_local5 = (_bitmaps[_local4] as Bitmap);
if ((((((((_arg1 >= _local5.x)) && ((_arg1 < (_local5.x + _local5.width))))) && ((_arg2 >= _local5.y)))) && ((_arg2 < (_local5.y + _local5.height))))){
_local5.bitmapData.setPixel(Math.round((_arg1 - _local5.x)), Math.round((_arg2 - _local5.y)), _arg3);
};
_local4++;
};
}
public function dispose():void{
var _local1:Bitmap;
while (_bitmaps.length > 0) {
_local1 = (_bitmaps.shift() as Bitmap);
removeChild(_local1);
_local1.bitmapData.dispose();
};
}
}
}//package com.bit101.display
Section 78
//PropTween (com.greensock.core.PropTween)
package com.greensock.core {
public class PropTween {
public var priority:int;
public var start:Number;
public var prevNode:PropTween;
public var change:Number;
public var target:Object;
public var name:String;
public var property:String;
public var nextNode:PropTween;
public var isPlugin:Boolean;
public function PropTween(_arg1:Object, _arg2:String, _arg3:Number, _arg4:Number, _arg5:String, _arg6:Boolean, _arg7:PropTween=null, _arg8:int=0){
this.target = _arg1;
this.property = _arg2;
this.start = _arg3;
this.change = _arg4;
this.name = _arg5;
this.isPlugin = _arg6;
if (_arg7){
_arg7.prevNode = this;
this.nextNode = _arg7;
};
this.priority = _arg8;
}
}
}//package com.greensock.core
Section 79
//SimpleTimeline (com.greensock.core.SimpleTimeline)
package com.greensock.core {
public class SimpleTimeline extends TweenCore {
public var autoRemoveChildren:Boolean;
protected var _lastChild:TweenCore;
protected var _firstChild:TweenCore;
public function SimpleTimeline(_arg1:Object=null){
super(0, _arg1);
}
override public function renderTime(_arg1:Number, _arg2:Boolean=false, _arg3:Boolean=false):void{
var _local5:Number;
var _local6:TweenCore;
var _local4:TweenCore = _firstChild;
this.cachedTotalTime = _arg1;
this.cachedTime = _arg1;
while (_local4) {
_local6 = _local4.nextNode;
if (((_local4.active) || ((((((_arg1 >= _local4.cachedStartTime)) && (!(_local4.cachedPaused)))) && (!(_local4.gc)))))){
if (!_local4.cachedReversed){
_local4.renderTime(((_arg1 - _local4.cachedStartTime) * _local4.cachedTimeScale), _arg2, false);
} else {
_local5 = (_local4.cacheIsDirty) ? _local4.totalDuration : _local4.cachedTotalDuration;
_local4.renderTime((_local5 - ((_arg1 - _local4.cachedStartTime) * _local4.cachedTimeScale)), _arg2, false);
};
};
_local4 = _local6;
};
}
public function addChild(_arg1:TweenCore):void{
if (((!(_arg1.gc)) && (_arg1.timeline))){
_arg1.timeline.remove(_arg1, true);
};
_arg1.timeline = this;
if (_arg1.gc){
_arg1.setEnabled(true, true);
};
if (_firstChild){
_firstChild.prevNode = _arg1;
};
_arg1.nextNode = _firstChild;
_firstChild = _arg1;
_arg1.prevNode = null;
}
public function remove(_arg1:TweenCore, _arg2:Boolean=false):void{
if (_arg1.gc){
return;
};
if (!_arg2){
_arg1.setEnabled(false, true);
};
if (_arg1.nextNode){
_arg1.nextNode.prevNode = _arg1.prevNode;
} else {
if (_lastChild == _arg1){
_lastChild = _arg1.prevNode;
};
};
if (_arg1.prevNode){
_arg1.prevNode.nextNode = _arg1.nextNode;
} else {
if (_firstChild == _arg1){
_firstChild = _arg1.nextNode;
};
};
}
public function get rawTime():Number{
return (this.cachedTotalTime);
}
}
}//package com.greensock.core
Section 80
//TweenCore (com.greensock.core.TweenCore)
package com.greensock.core {
import com.greensock.*;
public class TweenCore {
public var initted:Boolean;
protected var _hasUpdate:Boolean;
public var active:Boolean;
protected var _delay:Number;
public var cachedTime:Number;
public var cachedReversed:Boolean;
public var nextNode:TweenCore;
protected var _rawPrevTime:Number;// = -1
public var vars:Object;
public var cachedTotalTime:Number;
public var timeline:SimpleTimeline;
public var data;
public var cachedStartTime:Number;
public var prevNode:TweenCore;
public var cachedDuration:Number;
public var gc:Boolean;
protected var _pauseTime:Number;
public var cacheIsDirty:Boolean;
public var cachedPaused:Boolean;
public var cachedTimeScale:Number;
public var cachedTotalDuration:Number;
public static const version:Number = 1.13;
protected static var _classInitted:Boolean;
public function TweenCore(_arg1:Number=0, _arg2:Object=null){
this.vars = ((_arg2) || ({}));
this.cachedDuration = (this.cachedTotalDuration = ((_arg1) || (0)));
_delay = ((this.vars.delay) || (0));
this.cachedTimeScale = ((this.vars.timeScale) || (1));
this.active = Boolean((((((_arg1 == 0)) && ((_delay == 0)))) && (!((this.vars.immediateRender == false)))));
this.cachedTotalTime = (this.cachedTime = 0);
this.data = this.vars.data;
if (!_classInitted){
if (isNaN(TweenLite.rootFrame)){
TweenLite.initClass();
_classInitted = true;
} else {
return;
};
};
var _local3:SimpleTimeline = ((this.vars.timeline is SimpleTimeline)) ? this.vars.timeline : (this.vars.useFrames) ? TweenLite.rootFramesTimeline : TweenLite.rootTimeline;
this.cachedStartTime = (_local3.cachedTotalTime + _delay);
_local3.addChild(this);
if (this.vars.reversed){
this.cachedReversed = true;
};
if (this.vars.paused){
this.paused = true;
};
}
public function renderTime(_arg1:Number, _arg2:Boolean=false, _arg3:Boolean=false):void{
}
public function get delay():Number{
return (_delay);
}
public function get duration():Number{
return (this.cachedDuration);
}
public function restart(_arg1:Boolean=false, _arg2:Boolean=true):void{
this.reversed = false;
this.paused = false;
this.setTotalTime((_arg1) ? -(_delay) : 0, _arg2);
}
public function set reversed(_arg1:Boolean):void{
if (_arg1 != this.cachedReversed){
this.cachedReversed = _arg1;
setTotalTime(this.cachedTotalTime, true);
};
}
public function set startTime(_arg1:Number):void{
var _local2:Boolean = Boolean(((!((this.timeline == null))) && (((!((_arg1 == this.cachedStartTime))) || (this.gc)))));
this.cachedStartTime = _arg1;
if (_local2){
this.timeline.addChild(this);
};
}
public function set delay(_arg1:Number):void{
this.startTime = (this.startTime + (_arg1 - _delay));
_delay = _arg1;
}
public function resume():void{
this.paused = false;
}
public function get paused():Boolean{
return (this.cachedPaused);
}
public function play():void{
this.reversed = false;
this.paused = false;
}
public function set duration(_arg1:Number):void{
this.cachedDuration = (this.cachedTotalDuration = _arg1);
setDirtyCache(false);
}
public function complete(_arg1:Boolean=false, _arg2:Boolean=false):void{
if (!_arg1){
renderTime(this.cachedTotalDuration, _arg2, false);
return;
};
if (this.timeline.autoRemoveChildren){
this.setEnabled(false, false);
} else {
this.active = false;
};
if (!_arg2){
if (((((this.vars.onComplete) && ((this.cachedTotalTime == this.cachedTotalDuration)))) && (!(this.cachedReversed)))){
this.vars.onComplete.apply(null, this.vars.onCompleteParams);
} else {
if (((((this.cachedReversed) && ((this.cachedTotalTime == 0)))) && (this.vars.onReverseComplete))){
this.vars.onReverseComplete.apply(null, this.vars.onReverseCompleteParams);
};
};
};
}
public function invalidate():void{
}
public function get totalTime():Number{
return (this.cachedTotalTime);
}
public function get reversed():Boolean{
return (this.cachedReversed);
}
public function get startTime():Number{
return (this.cachedStartTime);
}
public function set currentTime(_arg1:Number):void{
setTotalTime(_arg1, false);
}
protected function setDirtyCache(_arg1:Boolean=true):void{
var _local2:TweenCore = (_arg1) ? this : this.timeline;
while (_local2) {
_local2.cacheIsDirty = true;
_local2 = _local2.timeline;
};
}
public function reverse(_arg1:Boolean=true):void{
this.reversed = true;
if (_arg1){
this.paused = false;
} else {
if (this.gc){
this.setEnabled(true, false);
};
};
}
public function set paused(_arg1:Boolean):void{
if (((!((_arg1 == this.cachedPaused))) && (this.timeline))){
if (_arg1){
_pauseTime = this.timeline.rawTime;
} else {
this.cachedStartTime = (this.cachedStartTime + (this.timeline.rawTime - _pauseTime));
_pauseTime = NaN;
setDirtyCache(false);
};
this.cachedPaused = _arg1;
this.active = Boolean(((((!(this.cachedPaused)) && ((this.cachedTotalTime > 0)))) && ((this.cachedTotalTime < this.cachedTotalDuration))));
};
if (((!(_arg1)) && (this.gc))){
this.setTotalTime(this.cachedTotalTime, false);
this.setEnabled(true, false);
};
}
public function kill():void{
setEnabled(false, false);
}
public function set totalTime(_arg1:Number):void{
setTotalTime(_arg1, false);
}
public function get currentTime():Number{
return (this.cachedTime);
}
protected function setTotalTime(_arg1:Number, _arg2:Boolean=false):void{
var _local3:Number;
var _local4:Number;
if (this.timeline){
_local3 = (((_pauseTime) || ((_pauseTime == 0)))) ? _pauseTime : this.timeline.cachedTotalTime;
if (this.cachedReversed){
_local4 = (this.cacheIsDirty) ? this.totalDuration : this.cachedTotalDuration;
this.cachedStartTime = (_local3 - ((_local4 - _arg1) / this.cachedTimeScale));
} else {
this.cachedStartTime = (_local3 - (_arg1 / this.cachedTimeScale));
};
if (!this.timeline.cacheIsDirty){
setDirtyCache(false);
};
if (this.cachedTotalTime != _arg1){
renderTime(_arg1, _arg2, false);
};
};
}
public function pause():void{
this.paused = true;
}
public function set totalDuration(_arg1:Number):void{
this.duration = _arg1;
}
public function get totalDuration():Number{
return (this.cachedTotalDuration);
}
public function setEnabled(_arg1:Boolean, _arg2:Boolean=false):Boolean{
if (_arg1){
this.active = Boolean(((((!(this.cachedPaused)) && ((this.cachedTotalTime > 0)))) && ((this.cachedTotalTime < this.cachedTotalDuration))));
if (((!(_arg2)) && (this.gc))){
this.timeline.addChild(this);
};
} else {
this.active = false;
if (!_arg2){
this.timeline.remove(this, true);
};
};
this.gc = !(_arg1);
return (false);
}
}
}//package com.greensock.core
Section 81
//Expo (com.greensock.easing.Expo)
package com.greensock.easing {
public class Expo {
public static function easeOut(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{
return (((_arg1)==_arg4) ? (_arg2 + _arg3) : ((_arg3 * (-(Math.pow(2, ((-10 * _arg1) / _arg4))) + 1)) + _arg2));
}
public static function easeIn(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{
return (((_arg1)==0) ? _arg2 : (((_arg3 * Math.pow(2, (10 * ((_arg1 / _arg4) - 1)))) + _arg2) - (_arg3 * 0.001)));
}
public static function easeInOut(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{
if (_arg1 == 0){
return (_arg2);
};
if (_arg1 == _arg4){
return ((_arg2 + _arg3));
};
_arg1 = (_arg1 / (_arg4 * 0.5));
if (_arg1 < 1){
return ((((_arg3 * 0.5) * Math.pow(2, (10 * (_arg1 - 1)))) + _arg2));
};
--_arg1;
return ((((_arg3 * 0.5) * (-(Math.pow(2, (-10 * _arg1))) + 2)) + _arg2));
}
}
}//package com.greensock.easing
Section 82
//TweenLite (com.greensock.TweenLite)
package com.greensock {
import flash.events.*;
import com.greensock.core.*;
import flash.display.*;
import flash.utils.*;
import com.greensock.plugins.*;
public class TweenLite extends TweenCore {
protected var _hasPlugins:Boolean;
public var propTweenLookup:Object;
public var cachedPT1:PropTween;
protected var _overwrite:uint;
protected var _ease:Function;
public var target:Object;
public var ratio:Number;// = 0
protected var _overwrittenProps:Object;
protected var _notifyPluginsOfEnabled:Boolean;
public static const version:Number = 11.133;
public static var rootTimeline:SimpleTimeline;
public static var fastEaseLookup:Dictionary = new Dictionary(false);
public static var onPluginEvent:Function;
public static var rootFramesTimeline:SimpleTimeline;
public static var defaultEase:Function = TweenLite.easeOut;
public static var plugins:Object = {};
public static var masterList:Dictionary = new Dictionary(false);
public static var overwriteManager:Object;
public static var rootFrame:Number;
public static var killDelayedCallsTo:Function = TweenLite.killTweensOf;
private static var _shape:Shape = new Shape();
protected static var _reservedProps:Object = {ease:1, delay:1, overwrite:1, onComplete:1, onCompleteParams:1, useFrames:1, runBackwards:1, startAt:1, onUpdate:1, onUpdateParams:1, roundProps:1, onStart:1, onStartParams:1, onReverseComplete:1, onReverseCompleteParams:1, onRepeat:1, onRepeatParams:1, proxiedEase:1, easeParams:1, yoyo:1, onCompleteListener:1, onUpdateListener:1, onStartListener:1, onReverseCompleteListener:1, onRepeatListener:1, orientToBezier:1, timeScale:1, immediateRender:1, repeat:1, repeatDelay:1, timeline:1, data:1, paused:1};
public function TweenLite(_arg1:Object, _arg2:Number, _arg3:Object){
var _local5:TweenLite;
super(_arg2, _arg3);
this.target = _arg1;
if ((((this.target is TweenCore)) && (("timeScale" in this.vars)))){
this.cachedTimeScale = 1;
};
propTweenLookup = {};
_ease = defaultEase;
_overwrite = (((!((Number(_arg3.overwrite) > -1))) || (((!(overwriteManager.enabled)) && ((_arg3.overwrite > 1)))))) ? overwriteManager.mode : int(_arg3.overwrite);
var _local4:Array = masterList[_arg1];
if (!_local4){
masterList[_arg1] = [this];
} else {
if (_overwrite == 1){
for each (_local5 in _local4) {
if (!_local5.gc){
_local5.setEnabled(false, false);
};
};
masterList[_arg1] = [this];
} else {
_local4[_local4.length] = this;
};
};
if (((this.active) || (this.vars.immediateRender))){
renderTime(0, false, true);
};
}
protected function easeProxy(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{
return (this.vars.proxiedEase.apply(null, arguments.concat(this.vars.easeParams)));
}
override public function renderTime(_arg1:Number, _arg2:Boolean=false, _arg3:Boolean=false):void{
var _local4:Boolean;
var _local5:Number = this.cachedTime;
if (_arg1 >= this.cachedDuration){
this.cachedTotalTime = (this.cachedTime = this.cachedDuration);
this.ratio = 1;
_local4 = true;
if (this.cachedDuration == 0){
if ((((((_arg1 == 0)) || ((_rawPrevTime < 0)))) && (!((_rawPrevTime == _arg1))))){
_arg3 = true;
};
_rawPrevTime = _arg1;
};
} else {
if (_arg1 <= 0){
this.cachedTotalTime = (this.cachedTime = (this.ratio = 0));
if (_arg1 < 0){
this.active = false;
if (this.cachedDuration == 0){
if (_rawPrevTime > 0){
_arg3 = true;
_local4 = true;
};
_rawPrevTime = _arg1;
};
};
if (((this.cachedReversed) && (!((_local5 == 0))))){
_local4 = true;
};
} else {
this.cachedTotalTime = (this.cachedTime = _arg1);
this.ratio = _ease(_arg1, 0, 1, this.cachedDuration);
};
};
if ((((this.cachedTime == _local5)) && (!(_arg3)))){
return;
};
if (!this.initted){
init();
if (((!(_local4)) && (this.cachedTime))){
this.ratio = _ease(this.cachedTime, 0, 1, this.cachedDuration);
};
};
if (((!(this.active)) && (!(this.cachedPaused)))){
this.active = true;
};
if ((((((((_local5 == 0)) && (this.vars.onStart))) && (!((this.cachedTime == 0))))) && (!(_arg2)))){
this.vars.onStart.apply(null, this.vars.onStartParams);
};
var _local6:PropTween = this.cachedPT1;
while (_local6) {
_local6.target[_local6.property] = (_local6.start + (this.ratio * _local6.change));
_local6 = _local6.nextNode;
};
if (((_hasUpdate) && (!(_arg2)))){
this.vars.onUpdate.apply(null, this.vars.onUpdateParams);
};
if (_local4){
if (((_hasPlugins) && (this.cachedPT1))){
onPluginEvent("onComplete", this);
};
complete(true, _arg2);
};
}
override public function setEnabled(_arg1:Boolean, _arg2:Boolean=false):Boolean{
var _local3:Array;
if (_arg1){
_local3 = TweenLite.masterList[this.target];
if (!_local3){
TweenLite.masterList[this.target] = [this];
} else {
_local3[_local3.length] = this;
};
};
super.setEnabled(_arg1, _arg2);
if (((_notifyPluginsOfEnabled) && (this.cachedPT1))){
return (onPluginEvent((_arg1) ? "onEnable" : "onDisable", this));
};
return (false);
}
protected function init():void{
var _local1:String;
var _local2:int;
var _local3:*;
var _local4:Boolean;
var _local5:Array;
var _local6:PropTween;
if (typeof(this.vars.ease) == "function"){
_ease = this.vars.ease;
};
if (this.vars.easeParams){
this.vars.proxiedEase = _ease;
_ease = easeProxy;
};
this.cachedPT1 = null;
this.propTweenLookup = {};
for (_local1 in this.vars) {
if ((((_local1 in _reservedProps)) && (!((((_local1 == "timeScale")) && ((this.target is TweenCore))))))){
} else {
if ((((_local1 in plugins)) && (new ((plugins[_local1] as Class)).onInitTween(this.target, this.vars[_local1], this)))){
this.cachedPT1 = new PropTween(_local3, "changeFactor", 0, 1, ((_local3.overwriteProps.length)==1) ? _local3.overwriteProps[0] : "_MULTIPLE_", true, this.cachedPT1);
if (this.cachedPT1.name == "_MULTIPLE_"){
_local2 = _local3.overwriteProps.length;
while (_local2--) {
this.propTweenLookup[_local3.overwriteProps[_local2]] = this.cachedPT1;
};
} else {
this.propTweenLookup[this.cachedPT1.name] = this.cachedPT1;
};
if (_local3.priority){
this.cachedPT1.priority = _local3.priority;
_local4 = true;
};
if (((_local3.onDisable) || (_local3.onEnable))){
_notifyPluginsOfEnabled = true;
};
_hasPlugins = true;
} else {
this.cachedPT1 = new PropTween(this.target, _local1, Number(this.target[_local1]), ((typeof(this.vars[_local1]))=="number") ? (Number(this.vars[_local1]) - this.target[_local1]) : Number(this.vars[_local1]), _local1, false, this.cachedPT1);
this.propTweenLookup[_local1] = this.cachedPT1;
};
};
};
if (_local4){
onPluginEvent("onInit", this);
};
if (this.vars.runBackwards){
_local6 = this.cachedPT1;
while (_local6) {
_local6.start = (_local6.start + _local6.change);
_local6.change = -(_local6.change);
_local6 = _local6.nextNode;
};
};
_hasUpdate = Boolean(!((this.vars.onUpdate == null)));
if (_overwrittenProps){
killVars(_overwrittenProps);
if (this.cachedPT1 == null){
this.setEnabled(false, false);
};
};
if ((((((((_overwrite > 1)) && (this.cachedPT1))) && (masterList[this.target]))) && ((_local5.length > 1)))){
if (overwriteManager.manageOverwrites(this, this.propTweenLookup, _local5, _overwrite)){
init();
};
};
this.initted = true;
}
public function killVars(_arg1:Object, _arg2:Boolean=true):Boolean{
var _local3:String;
var _local4:PropTween;
var _local5:Boolean;
if (_overwrittenProps == null){
_overwrittenProps = {};
};
for (_local3 in _arg1) {
if ((_local3 in propTweenLookup)){
_local4 = propTweenLookup[_local3];
if (((_local4.isPlugin) && ((_local4.name == "_MULTIPLE_")))){
_local4.target.killProps(_arg1);
if (_local4.target.overwriteProps.length == 0){
_local4.name = "";
};
};
if (_local4.name != "_MULTIPLE_"){
if (_local4.nextNode){
_local4.nextNode.prevNode = _local4.prevNode;
};
if (_local4.prevNode){
_local4.prevNode.nextNode = _local4.nextNode;
} else {
if (this.cachedPT1 == _local4){
this.cachedPT1 = _local4.nextNode;
};
};
if (((_local4.isPlugin) && (_local4.target.onDisable))){
_local4.target.onDisable();
if (_local4.target.activeDisable){
_local5 = true;
};
};
delete propTweenLookup[_local3];
};
};
if (_arg2){
_overwrittenProps[_local3] = 1;
};
};
return (_local5);
}
override public function invalidate():void{
if (((_notifyPluginsOfEnabled) && (this.cachedPT1))){
onPluginEvent("onDisable", this);
};
this.cachedPT1 = null;
_overwrittenProps = null;
_hasUpdate = (this.initted = (this.active = (_notifyPluginsOfEnabled = false)));
this.propTweenLookup = {};
}
public static function initClass():void{
rootFrame = 0;
rootTimeline = new SimpleTimeline(null);
rootFramesTimeline = new SimpleTimeline(null);
rootTimeline.cachedStartTime = (getTimer() * 0.001);
rootFramesTimeline.cachedStartTime = rootFrame;
rootTimeline.autoRemoveChildren = true;
rootFramesTimeline.autoRemoveChildren = true;
_shape.addEventListener(Event.ENTER_FRAME, updateAll, false, 0, true);
if (overwriteManager == null){
overwriteManager = {mode:1, enabled:false};
};
}
public static function killTweensOf(_arg1:Object, _arg2:Boolean=false):void{
var _local3:Array;
var _local4:int;
if ((_arg1 in masterList)){
_local3 = masterList[_arg1];
_local4 = _local3.length;
while (_local4--) {
if (!TweenLite(_local3[_local4]).gc){
if (_arg2){
TweenLite(_local3[_local4]).complete(false, false);
} else {
TweenLite(_local3[_local4]).setEnabled(false, false);
};
};
};
delete masterList[_arg1];
};
}
public static function from(_arg1:Object, _arg2:Number, _arg3:Object):TweenLite{
_arg3.runBackwards = true;
if (!("immediateRender" in _arg3)){
_arg3.immediateRender = true;
};
return (new TweenLite(_arg1, _arg2, _arg3));
}
protected static function easeOut(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{
_arg1 = (1 - (_arg1 / _arg4));
return ((1 - (_arg1 * _arg1)));
}
public static function delayedCall(_arg1:Number, _arg2:Function, _arg3:Array=null, _arg4:Boolean=false):TweenLite{
return (new TweenLite(_arg2, 0, {delay:_arg1, onComplete:_arg2, onCompleteParams:_arg3, immediateRender:false, useFrames:_arg4, overwrite:0}));
}
protected static function updateAll(_arg1:Event=null):void{
var _local2:Dictionary;
var _local3:Object;
var _local4:Array;
var _local5:int;
rootTimeline.renderTime((((getTimer() * 0.001) - rootTimeline.cachedStartTime) * rootTimeline.cachedTimeScale), false, false);
rootFrame++;
rootFramesTimeline.renderTime(((rootFrame - rootFramesTimeline.cachedStartTime) * rootFramesTimeline.cachedTimeScale), false, false);
if (!(rootFrame % 60)){
_local2 = masterList;
for (_local3 in _local2) {
_local4 = _local2[_local3];
_local5 = _local4.length;
while (_local5--) {
if (TweenLite(_local4[_local5]).gc){
_local4.splice(_local5, 1);
};
};
if (_local4.length == 0){
delete _local2[_local3];
};
};
};
}
public static function to(_arg1:Object, _arg2:Number, _arg3:Object):TweenLite{
return (new TweenLite(_arg1, _arg2, _arg3));
}
}
}//package com.greensock
Section 83
//Level1 (com.miningtruck.levels.Level1)
package com.miningtruck.levels {
import com.miningtruck.*;
import com.miningtruck.objects.*;
public class Level1 extends LevelBase {
public function Level1(_arg1:World){
var _local3:Cargo;
super(_arg1);
_level = new level1_part1();
_back = new level1_part1_back();
makeLent();
makeObjects();
makeBody();
cacheLevel();
_level = new level1_part2();
_back = new level1_part2_back();
makeObjects();
makeBody(3200);
cacheLevel(3200);
_level = new level1_part3();
_back = new level1_part3_back();
makeTarget(0x1900);
makeObjects(0x1900);
makeBody(0x1900);
cacheLevel(0x1900);
_level = null;
_back = null;
var _local2:int;
while (_local2 < 15) {
_local3 = new Cargo(_world, 150, 100, Cargo.COAL_SMALL, (_local2 * 10));
if (_local2 == 14){
_local3.onTraffic = true;
};
_local2++;
};
_world.makeTruck(570, 200);
_world.makeTraffic(700, 252);
_world.time = 90;
_world.totalCargo = 7;
}
}
}//package com.miningtruck.levels
Section 84
//Level2 (com.miningtruck.levels.Level2)
package com.miningtruck.levels {
import com.miningtruck.*;
import com.miningtruck.objects.*;
public class Level2 extends LevelBase {
public function Level2(_arg1:World){
var _local3:Cargo;
super(_arg1);
_level = new level2_part1();
_back = new level2_part1_back();
makeLent();
makeObjects();
makeBody();
cacheLevel();
_level = new level2_part2();
_back = new level2_part2_back();
makeObjects(3200);
makeBody(3200);
cacheLevel(3200);
_level = new level2_part3();
_back = new level2_part3_back();
makeTarget(0x1900);
makeObjects(0x1900);
makeBody(0x1900);
cacheLevel(0x1900);
_level = null;
_back = null;
var _local2:int;
while (_local2 < 2) {
_local3 = new Cargo(_world, 150, 100, Cargo.COAL_BIG, (_local2 * 10));
if (_local2 == 1){
_local3.onTraffic = true;
};
_local2++;
};
_world.makeTruck(570, 200);
_world.makeTraffic(720, 252);
_world.time = 90;
_world.totalCargo = 1;
}
}
}//package com.miningtruck.levels
Section 85
//Level3 (com.miningtruck.levels.Level3)
package com.miningtruck.levels {
import com.miningtruck.*;
import com.miningtruck.objects.*;
public class Level3 extends LevelBase {
public function Level3(_arg1:World){
var _local3:Cargo;
super(_arg1);
_level = new level3_part1();
_back = new level3_part1_back();
makeLent();
makeObjects();
makeBody();
cacheLevel();
_level = new level3_part2();
_back = new level3_part2_back();
makeObjects(3200);
makeBody(3200);
cacheLevel(3200);
_level = new level3_part3();
_back = new level3_part3_back();
makeTarget(0x1900);
makeObjects(0x1900);
makeBody(0x1900);
cacheLevel(0x1900);
_level = null;
_back = null;
var _local2:int;
while (_local2 < 15) {
_local3 = new Cargo(_world, 150, 100, Cargo.COAL_SMALL, (_local2 * 10));
if (_local2 == 14){
_local3.onTraffic = true;
};
_local2++;
};
_world.makeTruck(570, 200);
_world.makeTraffic(720, 252);
_world.time = 90;
_world.totalCargo = 5;
}
}
}//package com.miningtruck.levels
Section 86
//Level4 (com.miningtruck.levels.Level4)
package com.miningtruck.levels {
import com.miningtruck.*;
import com.miningtruck.objects.*;
public class Level4 extends LevelBase {
public function Level4(_arg1:World){
var _local2:Cargo;
super(_arg1);
_level = new level4_part1();
_back = new level4_part1_back();
makeLent();
makeObjects();
makeBody();
cacheLevel();
_level = new level4_part2();
_back = new level4_part2_back();
makeObjects(3200);
makeBody(3200);
cacheLevel(3200);
_level = new level4_part3();
_back = new level4_part3_back();
makeTarget(0x1900);
makeObjects(0x1900);
makeBody(0x1900);
cacheLevel(0x1900);
_level = null;
_back = null;
_local2 = new Cargo(_world, 150, 100, Cargo.COAL_BIG, 0);
var _local3:int;
while (_local3 < 8) {
_local2 = new Cargo(_world, 150, 100, Cargo.COAL_SMALL, ((_local3 * 10) + 10));
if (_local3 == 7){
_local2.onTraffic = true;
};
_local3++;
};
_world.makeTruck(570, 200);
_world.makeTraffic(720, 252);
_world.time = 90;
_world.totalCargo = 3;
}
}
}//package com.miningtruck.levels
Section 87
//Level5 (com.miningtruck.levels.Level5)
package com.miningtruck.levels {
import com.miningtruck.*;
import com.miningtruck.objects.*;
public class Level5 extends LevelBase {
public function Level5(_arg1:World){
var _local3:Cargo;
super(_arg1);
_level = new level5_part1();
_back = new level5_part1_back();
makeLent();
makeObjects();
makeBody();
cacheLevel();
_level = new level5_part2();
_back = new level5_part2_back();
makeObjects(3200);
makeBody(3200);
cacheLevel(3200);
_level = new level5_part3();
_back = new level5_part3_back();
makeTarget(0x1900);
makeObjects(0x1900);
makeBody(0x1900);
cacheLevel(0x1900);
_level = null;
_back = null;
var _local2:int;
while (_local2 < 4) {
_local3 = new Cargo(_world, 150, 100, Cargo.COAL_MIDDLE, (_local2 * 10));
if (_local2 == 3){
_local3.onTraffic = true;
};
_local2++;
};
_world.makeTruck(570, 200);
_world.makeTraffic(720, 252);
_world.time = 90;
_world.totalCargo = 2;
}
}
}//package com.miningtruck.levels
Section 88
//Level6 (com.miningtruck.levels.Level6)
package com.miningtruck.levels {
import com.miningtruck.*;
import com.miningtruck.objects.*;
public class Level6 extends LevelBase {
public function Level6(_arg1:World){
var _local2:Cargo;
super(_arg1);
_level = new level6_part1();
_back = new level6_part1_back();
makeLent();
makeObjects();
makeBody();
cacheLevel();
_level = new level6_part2();
_back = new level6_part2_back();
makeObjects(3200);
makeBody(3200);
cacheLevel(3200);
_level = new level6_part3();
_back = new level6_part3_back();
makeTarget(0x1900);
makeObjects(0x1900);
makeBody(0x1900);
cacheLevel(0x1900);
_level = null;
_back = null;
_local2 = new Cargo(_world, 150, 100, Cargo.COAL_MIDDLE, 0);
_local2 = new Cargo(_world, 150, 100, Cargo.COAL_MIDDLE, 10);
var _local3:int;
while (_local3 < 8) {
_local2 = new Cargo(_world, 150, 100, Cargo.COAL_SMALL, ((_local3 * 10) + 10));
if (_local3 == 7){
_local2.onTraffic = true;
};
_local3++;
};
_world.makeTruck(570, 200);
_world.makeTraffic(720, 262);
_world.time = 120;
_world.totalCargo = 3;
}
}
}//package com.miningtruck.levels
Section 89
//Level7 (com.miningtruck.levels.Level7)
package com.miningtruck.levels {
import com.miningtruck.*;
import com.miningtruck.objects.*;
public class Level7 extends LevelBase {
public function Level7(_arg1:World){
var _local2:Cargo;
super(_arg1);
_level = new level7_part1();
_back = new level7_part1_back();
makeLent();
makeObjects();
makeBody();
cacheLevel();
_level = new level7_part2();
_back = new level7_part2_back();
makeObjects(3200);
makeBody(3200);
cacheLevel(3200);
_level = new level7_part3();
_back = new level7_part3_back();
makeTarget(0x1900);
makeObjects(0x1900);
makeBody(0x1900);
cacheLevel(0x1900);
_level = null;
_back = null;
_local2 = new Cargo(_world, 150, 100, Cargo.COAL_MIDDLE, 0);
_local2 = new Cargo(_world, 150, 100, Cargo.COAL_MIDDLE, 15);
_local2 = new Cargo(_world, 150, 100, Cargo.COAL_BIG, 30);
_local2.onTraffic = true;
_world.makeTruck(570, 200);
_world.makeTraffic(720, 252);
_world.time = 120;
_world.totalCargo = 1;
}
}
}//package com.miningtruck.levels
Section 90
//Level8 (com.miningtruck.levels.Level8)
package com.miningtruck.levels {
import com.miningtruck.*;
import com.miningtruck.objects.*;
public class Level8 extends LevelBase {
public function Level8(_arg1:World){
var _local2:Cargo;
super(_arg1);
_level = new level8_part1();
_back = new level8_part1_back();
makeLent();
makeObjects();
makeBody();
cacheLevel();
_level = new level8_part2();
_back = new level8_part2_back();
makeObjects(3200);
makeBody(3200);
cacheLevel(3200);
_level = new level8_part3();
_back = new level8_part3_back();
makeTarget(0x1900);
makeObjects(0x1900);
makeBody(0x1900);
cacheLevel(0x1900);
_level = null;
_back = null;
_local2 = new Cargo(_world, 150, 100, Cargo.COAL_BIG, 0);
var _local3:int;
while (_local3 < 9) {
_local2 = new Cargo(_world, 150, 100, Cargo.COAL_SMALL, ((_local3 * 10) + 15));
_local3++;
};
_local2 = new Cargo(_world, 150, 100, Cargo.COAL_MIDDLE, ((9 * 10) + 10));
_local2.onTraffic = true;
_world.makeTruck(570, 200);
_world.makeTraffic(720, 252);
_world.time = 120;
_world.totalCargo = 2;
}
}
}//package com.miningtruck.levels
Section 91
//LevelBase (com.miningtruck.levels.LevelBase)
package com.miningtruck.levels {
import flash.events.*;
import Box2D.Collision.Shapes.*;
import Box2D.Common.Math.*;
import Box2D.Dynamics.Joints.*;
import Box2D.Dynamics.*;
import Box2D.Collision.*;
import flash.display.*;
import com.touchmypixel.peepee.utils.*;
import com.miningtruck.*;
import com.miningtruck.objects.*;
import flash.geom.*;
public class LevelBase extends Sprite {
private const UNLOAD_TIME_INT:int = 8;
var _targetPoint:Point;
var _body:b2Body;
private var _unloadInterval:int;// = 8
var _level:Sprite;
var _back:Sprite;
private var _unloadTimer:Animation;
private var _unloadEffect:Animation;
private var _stopInterval:int;// = 0
var _world:World;
private var _restartPause:int;// = 0
var _ds:int;
private var _checkInterval:int;// = 0
var _scrSheets:Array;
private var _cargoList:Array;
public function LevelBase(_arg1:World){
_ds = World.DRAW_SCALE;
_targetPoint = new Point();
super();
_scrSheets = new Array();
_world = _arg1;
_unloadTimer = _world.app.animCache.getAnimation("sprite_timer");
_world.addMain(_unloadTimer);
_unloadTimer.visible = false;
_restartPause = _world.worldTime;
}
private function beginUnload():void{
var _local2:int;
var _local3:int;
var _local4:int;
var _local1:Array = new Array();
_local1 = _world.getCargo();
_cargoList = new Array();
var _local5:int;
while (_local5 < _local1.length) {
_local2 = (_targetPoint.x - (_local1[_local5] as Sprite).x);
_local3 = (_targetPoint.y - (_local1[_local5] as Sprite).y);
_local4 = int(Math.sqrt(((_local2 * _local2) + (_local3 * _local3))));
if (_local4 < 150){
_cargoList[_cargoList.length] = {sprite:_local1[_local5], dist:_local4};
};
_local5++;
};
if (_cargoList.length == 0){
_world.unloadFail();
return;
};
_unloadEffect = _world.app.animCache.getAnimation("sprite_suck");
_world.addMain(_unloadEffect);
_unloadEffect.alpha = 0;
_unloadEffect.x = (_targetPoint.x - 30);
_unloadEffect.y = (_targetPoint.y + 20);
_unloadEffect.play();
_unloadEffect.addEventListener(Event.ENTER_FRAME, showUnloadHandler);
_cargoList.sortOn("dist", Array.NUMERIC);
_local5 = 0;
while (_local5 < _cargoList.length) {
(_cargoList[_local5].sprite as Cargo).unload(_targetPoint.x, _targetPoint.y, (_local5 * 10));
if ((_local5 + 1) == _cargoList.length){
(_cargoList[_local5].sprite as Cargo).offUnload = true;
};
_local5++;
};
}
public function get isUnload():Boolean{
return (_unloadTimer.visible);
}
private function hideUnloadHandler(_arg1:Event):void{
_unloadEffect.alpha = (_unloadEffect.alpha - 0.1);
if (_unloadEffect.alpha <= 0){
_unloadEffect.removeEventListener(Event.ENTER_FRAME, hideUnloadHandler);
_world.removeMain(_unloadEffect);
_unloadEffect.destroy();
_unloadEffect = null;
};
}
public function distanceToFinish():void{
var _local1:Point;
var _local2:int;
var _local3:int;
var _local4:int;
if ((((_checkInterval <= 0)) && (!(_unloadTimer.visible)))){
_local1 = _world.truckPosition;
_local2 = (_targetPoint.x - _local1.x);
_local3 = (_targetPoint.y - _local1.y);
_local4 = int(Math.sqrt(((_local2 * _local2) + (_local3 * _local3))));
if (_local4 < 120){
if ((((_world.truckSpeed < 0.3)) && ((_world.truckSpeed > -0.3)))){
_stopInterval++;
if (_stopInterval >= 30){
makeUnloadTimer();
};
} else {
_stopInterval = 0;
};
} else {
_checkInterval = 100;
};
} else {
if (!_unloadTimer.visible){
_checkInterval--;
};
};
if (((_unloadTimer.visible) && ((((_world.truckSpeed > 0.2)) || ((_world.truckSpeed < -0.2)))))){
resetUnloadTimer();
};
}
public function offUnload():void{
if (_unloadEffect){
_unloadEffect.addEventListener(Event.ENTER_FRAME, hideUnloadHandler);
};
}
public function updatePosition(_arg1:Number, _arg2:Number):void{
var _local3:Bitmap;
x = _arg1;
y = _arg2;
var _local4:int;
while (_local4 < _scrSheets.length) {
_local3 = _scrSheets[_local4].bitmap;
if (((((((_local3.x + _local3.width) < Math.abs(x))) || ((_local3.x > (Math.abs(x) + App.SCR_W))))) && (_scrSheets[_local4].visible))){
if (_scrSheets[_local4].back){
_world.removeBack(_local3);
} else {
_world.removeFront(_local3);
};
_scrSheets[_local4].visible = false;
} else {
if (((((((_local3.x + _local3.width) > Math.abs(x))) && ((_local3.x < (Math.abs(x) + App.SCR_W))))) && (!(_scrSheets[_local4].visible)))){
if (_scrSheets[_local4].back){
_world.addBack(_local3);
} else {
_world.addFront(_local3);
};
_scrSheets[_local4].visible = true;
};
};
_local4++;
};
distanceToFinish();
}
function makeTarget(_arg1:int):void{
if (_level["target"] != null){
if ((_level["target"] is Sprite)){
_targetPoint.x = (_arg1 + (_level["target"] as Sprite).x);
_targetPoint.y = (_level["target"] as Sprite).y;
(_level["target"] as Sprite).visible = false;
};
};
}
function cacheLevel(_arg1:int=0):void{
var _local2:BitmapData;
var _local3:Bitmap;
var _local4:Sprite;
var _local5:Rectangle;
var _local6:Matrix;
var _local7:Sprite = new level_screens();
var _local8:int;
while (_local8 < _local7.numChildren) {
if ((_local7.getChildAt(_local8) is Sprite)){
_local4 = (_local7.getChildAt(_local8) as Sprite);
_local5 = new Rectangle(_local4.x, _local4.y, _local4.width, _local4.height);
_local4.visible = false;
_local2 = new BitmapData(_local5.width, _local5.height, true, 0);
_local6 = new Matrix();
_local6.translate(-(_local5.x), -(_local5.y));
_local2.draw(_level, _local6);
_local3 = new Bitmap();
_local3.bitmapData = _local2;
_local3.x = (_arg1 + _local4.x);
_local3.y = _local4.y;
_scrSheets[_scrSheets.length] = {bitmap:_local3, visible:false, back:false};
_local2 = new BitmapData(_local5.width, _local5.height, true, 0);
_local6 = new Matrix();
_local6.translate(-(_local5.x), -(_local5.y));
_local2.draw(_back, _local6);
_local3 = new Bitmap();
_local3.bitmapData = _local2;
_local3.x = (_arg1 + _local4.x);
_local3.y = _local4.y;
_scrSheets[_scrSheets.length] = {bitmap:_local3, visible:false, back:true};
};
_local8++;
};
}
public function get restartPause():int{
return ((_world.worldTime - _restartPause));
}
function makeObjects(_arg1:int=0):void{
var _local2:Cargo;
var _local3:Sprite;
var _local4:int;
while (_local4 < _level.numChildren) {
if ((_level.getChildAt(_local4) is Sprite)){
_local3 = (_level.getChildAt(_local4) as Sprite);
if (_local3.visible){
if (_local3.name == "box"){
_local2 = new Cargo(_world, (_arg1 + _local3.x), _local3.y, Cargo.BOX, 0);
_local3.visible = false;
} else {
if (_local3.name == "conus"){
_local2 = new Cargo(_world, (_arg1 + _local3.x), _local3.y, Cargo.CONUS, 0);
_local3.visible = false;
} else {
if (_local3.name == "roadlight"){
_local2 = new Cargo(_world, (_arg1 + _local3.x), _local3.y, Cargo.ROAD_LIGHT, 0);
_local3.visible = false;
} else {
if (_local3.name == "barrel"){
_local2 = new Cargo(_world, (_arg1 + _local3.x), _local3.y, Cargo.BARREL, 0);
_local3.visible = false;
};
};
};
};
};
};
_local4++;
};
}
private function unloadIntervalHandler(_arg1:Event):void{
_unloadInterval--;
if (_unloadInterval <= 0){
_unloadInterval = UNLOAD_TIME_INT;
if (_unloadTimer.totalFrames == _unloadTimer.currentFrame){
_world.enableControls = false;
_world.removeMain(_unloadTimer);
_unloadTimer.removeEventListener(Event.ENTER_FRAME, unloadIntervalHandler);
beginUnload();
} else {
_unloadTimer.nextFrame();
};
};
}
public function destroy():void{
_scrSheets = new Array();
}
function makeLent():void{
var _local1:b2Body;
var _local4:Sprite;
var _local2:b2BodyDef = new b2BodyDef();
var _local3:b2PolygonDef = new b2PolygonDef();
_local3.density = 1;
_local3.friction = 0.1;
_local3.restitution = 0.1;
var _local5:int;
while (_local5 < _level.numChildren) {
if ((_level.getChildAt(_local5) is Sprite)){
_local4 = (_level.getChildAt(_local5) as Sprite);
if (((_local4.visible) && ((_local4.name == "lenta")))){
_local3.SetAsOrientedBox((30 / _ds), (5 / _ds), new b2Vec2((_local4.x / _ds), (_local4.y / _ds)), (_local4.rotation * (Math.PI / 180)));
_local2.userData = new Lenta();
if (_local4.visible){
if (!_local1){
_local1 = _world.world.CreateBody(_local2);
};
_local1.CreateShape(_local3);
_local4.visible = false;
};
};
};
_local5++;
};
}
private function showUnloadHandler(_arg1:Event):void{
_unloadEffect.alpha = (_unloadEffect.alpha + 0.1);
if (_unloadEffect.alpha >= 1){
_unloadEffect.removeEventListener(Event.ENTER_FRAME, showUnloadHandler);
};
}
private function makeUnloadTimer():void{
_unloadTimer.visible = true;
_unloadTimer.x = (_targetPoint.x - (_unloadTimer.width * 0.5));
_unloadTimer.y = (_targetPoint.y - 65);
_unloadTimer.addEventListener(Event.ENTER_FRAME, unloadIntervalHandler);
}
public function resetUnloadTimer():void{
if (_unloadTimer.visible){
_unloadTimer.gotoAndStop(1);
_unloadTimer.visible = false;
_unloadTimer.removeEventListener(Event.ENTER_FRAME, unloadIntervalHandler);
_unloadInterval = UNLOAD_TIME_INT;
};
}
function makeBody(_arg1:int=0):void{
var _local4:Sprite;
var _local2:b2BodyDef = new b2BodyDef();
var _local3:b2PolygonDef = new b2PolygonDef();
_local3.density = 1;
_local3.friction = 0.5;
_local3.restitution = 0.1;
var _local5:int;
while (_local5 < _level.numChildren) {
if ((((_level.getChildAt(_local5) is Sprite)) && ((_level.getChildAt(_local5) as Sprite).visible))){
_local4 = (_level.getChildAt(_local5) as Sprite);
_local3.SetAsOrientedBox((30 / _ds), (11 / _ds), new b2Vec2(((_arg1 + _local4.x) / _ds), (_local4.y / _ds)), (_local4.rotation * (Math.PI / 180)));
_local2.userData = new Ground();
if (_local4.visible){
if (!_body){
_body = _world.world.CreateBody(_local2);
};
_body.CreateShape(_local3);
_local4.visible = false;
};
};
_local5++;
};
}
}
}//package com.miningtruck.levels
Section 92
//Cargo (com.miningtruck.objects.Cargo)
package com.miningtruck.objects {
import flash.events.*;
import Box2D.Collision.Shapes.*;
import Box2D.Common.Math.*;
import Box2D.Dynamics.Joints.*;
import Box2D.Dynamics.*;
import Box2D.Collision.*;
import flash.display.*;
import com.touchmypixel.peepee.utils.*;
import com.miningtruck.*;
public class Cargo extends Sprite {
private const SCORE_ROAD_LIGHT:int = 50;
private const SCORE_BARREL:int = 70;
private const SCORE_COAL_SMALL:int = 30;
private const SCORE_BOX:int = 80;
private const SCORE_COAL_BIG:int = 100;
private const SCORE_COAL_MIDDLE:int = 60;
private const SCORE_CONUS:int = 10;
private var _body:b2Body;
private var _variety:int;
private var _speedX:Number;// = 0
private var _speedY:Number;// = 0
private var _type:int;// = 0
private var _world:World;
public var onTraffic:Boolean;// = false
private var _targetX:int;// = 0
private var _crackTime:int;// = 0
private var _targetY:int;// = 0
private var _isMove:Boolean;// = false
private var _showTimer:int;// = 0
public var offUnload:Boolean;// = false
private var _sprite:Animation;
private var _stopTimer:int;// = 0
private var _x:Number;// = 0
private var _y:Number;// = 0
public static const CONUS:int = 4;
public static const BARREL:int = 6;
public static const BOX:int = 3;
public static const ROAD_LIGHT:int = 5;
public static const COAL_BIG:int = 2;
public static const COAL_MIDDLE:int = 1;
public static const COAL_SMALL:int = 0;
public function Cargo(_arg1:World, _arg2:Number=0, _arg3:Number=0, _arg4:int=0, _arg5:int=0){
_world = _arg1;
_x = _arg2;
_y = _arg3;
_type = _arg4;
switch (_type){
case COAL_SMALL:
_variety = int((Math.random() * 4));
_sprite = _world.app.animCache.getAnimation("sprite_coal");
break;
case COAL_MIDDLE:
_variety = 1;
_sprite = _world.app.animCache.getAnimation("sprite_coal_big");
break;
case COAL_BIG:
_variety = 0;
_sprite = _world.app.animCache.getAnimation("sprite_coal_big");
break;
case BOX:
_variety = 0;
_sprite = _world.app.animCache.getAnimation("sprite_box");
break;
case CONUS:
_variety = 0;
_sprite = _world.app.animCache.getAnimation("sprite_conus");
break;
case ROAD_LIGHT:
_variety = 0;
_sprite = _world.app.animCache.getAnimation("sprite_road_light");
break;
case BARREL:
_variety = 0;
_sprite = _world.app.animCache.getAnimation("sprite_barrel");
break;
};
_sprite.gotoAndStop((_variety + 1));
_sprite.smoothing = true;
addChild(_sprite);
visible = false;
_world.addMain(this);
if (_arg5 == 0){
init();
} else {
_showTimer = _arg5;
addEventListener(Event.ENTER_FRAME, showHandler);
};
}
public function groundCollision():void{
var _local1:EffectDust;
_local1 = _world.getFreeDust();
if (_local1 != null){
_local1.make((x + (Math.random() * 5)), (y - (Math.random() * 10)));
};
}
private function showHandler(_arg1:Event):void{
_showTimer--;
if (_showTimer <= 0){
init();
removeEventListener(Event.ENTER_FRAME, showHandler);
if (onTraffic){
_showTimer = 200;
addEventListener(Event.ENTER_FRAME, trafficHandler);
};
};
}
private function makeRoadLight():void{
var _local1:b2BodyDef = new b2BodyDef();
var _local2:b2PolygonDef = new b2PolygonDef();
_local1.position.Set((_x / World.DRAW_SCALE), (_y / World.DRAW_SCALE));
_local2.density = 0.1;
_local2.friction = 0.8;
_local2.restitution = 0.2;
_local2.vertexCount = 4;
_local2.vertices[0].Set((-3 / World.DRAW_SCALE), (-14 / World.DRAW_SCALE));
_local2.vertices[1].Set((2 / World.DRAW_SCALE), (-14 / World.DRAW_SCALE));
_local2.vertices[2].Set((7 / World.DRAW_SCALE), (17 / World.DRAW_SCALE));
_local2.vertices[3].Set((-7 / World.DRAW_SCALE), (17 / World.DRAW_SCALE));
_local1.userData = this;
_body = _world.world.CreateBody(_local1);
_body.CreateShape(_local2);
_body.SetMassFromShapes();
visible = true;
_sprite.play();
}
public function truckCollision():void{
if ((_world.worldTime - _crackTime) > 30){
_crackTime = _world.worldTime;
_world.sound(World.SND_CRACKBOX);
};
}
private function trafficHandler(_arg1:Event):void{
_showTimer--;
if (_showTimer <= 0){
_world.trafficLight();
removeEventListener(Event.ENTER_FRAME, trafficHandler);
};
}
private function init():void{
switch (_type){
case COAL_SMALL:
makeCoal();
break;
case COAL_BIG:
makeCoalBig();
break;
case COAL_MIDDLE:
makeCoalBig();
break;
case BOX:
makeBox();
break;
case CONUS:
makeConus();
break;
case ROAD_LIGHT:
makeRoadLight();
break;
case BARREL:
makeBarrel();
break;
};
}
private function makeCoalBig():void{
var _local1:b2BodyDef = new b2BodyDef();
var _local2:b2PolygonDef = new b2PolygonDef();
_local1.position.Set((_x / World.DRAW_SCALE), (_y / World.DRAW_SCALE));
_local2.density = 0.4;
_local2.friction = 0.8;
_local2.restitution = 0.2;
switch ((_variety + 1)){
case 1:
_local2.SetAsBox((21 / World.DRAW_SCALE), (19 / World.DRAW_SCALE));
break;
case 2:
_local2.SetAsBox((21 / World.DRAW_SCALE), (9 / World.DRAW_SCALE));
break;
};
_local1.userData = this;
_body = _world.world.CreateBody(_local1);
_body.CreateShape(_local2);
_body.SetMassFromShapes();
visible = true;
}
public function onLenta():void{
_stopTimer = 8;
if (!_isMove){
_isMove = true;
addEventListener(Event.ENTER_FRAME, lentaHandler);
};
}
private function makeCoal():void{
var _local1:b2BodyDef = new b2BodyDef();
var _local2:b2PolygonDef = new b2PolygonDef();
_local1.position.Set((_x / World.DRAW_SCALE), (_y / World.DRAW_SCALE));
_local2.density = 0.5;
_local2.friction = 0.8;
_local2.restitution = 0.2;
switch ((_variety + 1)){
case 1:
_local2.SetAsBox((8 / World.DRAW_SCALE), (6 / World.DRAW_SCALE));
break;
case 2:
_local2.SetAsBox((7 / World.DRAW_SCALE), (4 / World.DRAW_SCALE));
break;
case 3:
_local2.SetAsBox((4 / World.DRAW_SCALE), (4 / World.DRAW_SCALE));
break;
case 4:
_local2.SetAsBox((12 / World.DRAW_SCALE), (5 / World.DRAW_SCALE));
break;
};
_local1.userData = this;
_body = _world.world.CreateBody(_local1);
_body.CreateShape(_local2);
_body.SetMassFromShapes();
visible = true;
}
public function destroy():void{
removeEventListener(Event.ENTER_FRAME, unloadHandler);
removeEventListener(Event.ENTER_FRAME, lentaHandler);
removeEventListener(Event.ENTER_FRAME, showHandler);
removeEventListener(Event.ENTER_FRAME, trafficHandler);
_world.removeMain(this);
removeChild(_sprite);
_sprite.destroy();
_sprite = null;
}
public function get score():int{
switch (_type){
case COAL_SMALL:
return (SCORE_COAL_SMALL);
case COAL_MIDDLE:
return (SCORE_COAL_MIDDLE);
case COAL_BIG:
return (SCORE_COAL_BIG);
case BOX:
return (SCORE_BOX);
case CONUS:
return (SCORE_CONUS);
case ROAD_LIGHT:
return (SCORE_ROAD_LIGHT);
case BARREL:
return (SCORE_BARREL);
default:
return (0);
};
}
private function makeBarrel():void{
var _local1:b2BodyDef = new b2BodyDef();
var _local2:b2PolygonDef = new b2PolygonDef();
_local1.position.Set((_x / World.DRAW_SCALE), (_y / World.DRAW_SCALE));
_local2.density = 0.1;
_local2.friction = 0.8;
_local2.restitution = 0.2;
_local2.SetAsBox((11 / World.DRAW_SCALE), (14 / World.DRAW_SCALE));
_local1.userData = this;
_body = _world.world.CreateBody(_local1);
_body.CreateShape(_local2);
_body.SetMassFromShapes();
visible = true;
_sprite.play();
}
private function lentaHandler(_arg1:Event):void{
_stopTimer--;
_body.SetLinearVelocity(new b2Vec2(5, 0));
if (_stopTimer <= 0){
removeEventListener(Event.ENTER_FRAME, lentaHandler);
_isMove = false;
};
}
public function get type():int{
return (_type);
}
private function unloadHandler(_arg1:Event):void{
var _local2:int;
var _local3:int;
var _local4:int;
var _local5:EffectScore;
if (_showTimer <= 0){
x = (x + _speedX);
y = (y + _speedY);
if (_type == COAL_BIG){
scaleX = (scaleX - 0.05);
scaleY = scaleX;
};
_local2 = (_targetX - x);
_local3 = (_targetY - y);
_local4 = int(Math.sqrt(((_local2 * _local2) + (_local3 * _local3))));
if ((((_local4 < 10)) || ((scaleX <= 0)))){
_world.addScore(score);
_world.cargo = (_world.cargo - 1);
_local5 = new EffectScore(_world);
_local5.caption = ("+" + score.toString());
_local5.x = (_targetX - 50);
_local5.y = (_targetY + 10);
_world.sound(World.SND_TUBE);
if (offUnload){
_world.unloadComplete();
};
destroy();
};
} else {
_showTimer--;
};
}
private function makeConus():void{
var _local1:b2BodyDef = new b2BodyDef();
var _local2:b2PolygonDef = new b2PolygonDef();
_local1.position.Set((_x / World.DRAW_SCALE), (_y / World.DRAW_SCALE));
_local2.density = 0.1;
_local2.friction = 0.8;
_local2.restitution = 0.2;
_local2.vertexCount = 3;
_local2.vertices[0].Set(0, (-8 / World.DRAW_SCALE));
_local2.vertices[1].Set((7 / World.DRAW_SCALE), (9 / World.DRAW_SCALE));
_local2.vertices[2].Set((-8 / World.DRAW_SCALE), (9 / World.DRAW_SCALE));
_local1.userData = this;
_body = _world.world.CreateBody(_local1);
_body.CreateShape(_local2);
_body.SetMassFromShapes();
visible = true;
}
private function makeBox():void{
var _local1:b2BodyDef = new b2BodyDef();
var _local2:b2PolygonDef = new b2PolygonDef();
_local1.position.Set((_x / World.DRAW_SCALE), (_y / World.DRAW_SCALE));
_local2.density = 0.1;
_local2.friction = 0.8;
_local2.restitution = 0.2;
_local2.SetAsBox((14 / World.DRAW_SCALE), (12 / World.DRAW_SCALE));
_local1.userData = this;
_body = _world.world.CreateBody(_local1);
_body.CreateShape(_local2);
_body.SetMassFromShapes();
visible = true;
}
public function unload(_arg1:int, _arg2:int, _arg3:int=0):void{
_targetX = _arg1;
_targetY = _arg2;
_showTimer = _arg3;
var _local4:int = (_targetX - x);
var _local5:int = (_targetY - y);
var _local6:Number = ((Math.atan2(_local5, _local4) / Math.PI) * 180);
_speedX = (4 * Math.cos(((_local6 / 180) * Math.PI)));
_speedY = (4 * Math.sin(((_local6 / 180) * Math.PI)));
addEventListener(Event.ENTER_FRAME, unloadHandler);
}
}
}//package com.miningtruck.objects
Section 93
//EffectBase (com.miningtruck.objects.EffectBase)
package com.miningtruck.objects {
import flash.display.*;
import com.miningtruck.*;
public class EffectBase extends Sprite {
var _sleep:Boolean;// = false
var _world:World;
public function EffectBase(_arg1:World){
_world = _arg1;
}
public function destroy():void{
}
public function get sleep():Boolean{
return (_sleep);
}
public function progress():void{
}
public function make(_arg1:int, _arg2:int, _arg3:Number=0, _arg4:Boolean=false):void{
}
}
}//package com.miningtruck.objects
Section 94
//EffectDust (com.miningtruck.objects.EffectDust)
package com.miningtruck.objects {
import flash.events.*;
import com.touchmypixel.peepee.utils.*;
import com.miningtruck.*;
public class EffectDust extends EffectBase {
private var _sprite:Animation;
private var _scale:Number;// = 0
private var _speedX:Number;// = 0
private var _speedY:Number;// = 0
public function EffectDust(_arg1:World){
super(_arg1);
}
override public function progress():void{
if (_sleep){
return;
};
if (_sprite.scaleX < _scale){
_sprite.scaleX = (_sprite.scaleX + 0.1);
_sprite.scaleY = _sprite.scaleX;
};
x = (x + _speedX);
y = (y + _speedY);
if ((x + 70) < Math.abs(_world.x)){
destroy();
};
}
override public function make(_arg1:int, _arg2:int, _arg3:Number=0, _arg4:Boolean=false):void{
var _local5:int;
if (_arg4){
_sprite = _world.app.animCache.getAnimation("sprite_fire");
} else {
_local5 = int((Math.random() * 2));
switch (_local5){
case 0:
_sprite = _world.app.animCache.getAnimation("sprite_smoke1");
break;
case 1:
_sprite = _world.app.animCache.getAnimation("sprite_smoke2");
break;
};
};
x = _arg1;
y = (_arg2 + 20);
_sprite.play();
_sprite.smoothing = true;
_scale = (Math.random() + 0.2);
_scale = ((_scale)>1) ? 1 : _scale;
_sprite.scaleX = 0;
_sprite.scaleY = 0;
addChild(_sprite);
_sprite.rotation = (Math.random() * 180);
_speedX = ((_world.truckSpeed * 0.1) + (((Math.random() * 2) - 1) * 0.5));
if (_arg4){
_speedY = (-(Math.random()) * 4);
} else {
_speedY = -(Math.abs((_world.truckSpeed * 0.1)));
};
_world.addMain(this);
_sleep = false;
_sprite.addEventListener(Event.COMPLETE, completeHandler);
}
public function completeHandler(_arg1:Event):void{
destroy();
}
override public function destroy():void{
if (_sprite){
_world.removeMain(this);
_sprite.removeEventListener(Event.COMPLETE, completeHandler);
removeChild(_sprite);
_sprite.destroy();
_sprite = null;
_sleep = true;
};
}
}
}//package com.miningtruck.objects
Section 95
//EffectExplosion (com.miningtruck.objects.EffectExplosion)
package com.miningtruck.objects {
import flash.events.*;
import com.touchmypixel.peepee.utils.*;
import com.miningtruck.*;
public class EffectExplosion extends EffectBase {
private var _sprite:Animation;
public function EffectExplosion(_arg1:World){
super(_arg1);
}
private function explosionCompleteHandler(_arg1:Event):void{
destroy();
}
override public function destroy():void{
_sprite.removeEventListener(Event.COMPLETE, explosionCompleteHandler);
_world.removeMain(this);
removeChild(_sprite);
_sprite.destroy();
_sprite = null;
}
override public function make(_arg1:int, _arg2:int, _arg3:Number=0, _arg4:Boolean=false):void{
_sprite = _world.app.animCache.getAnimation("sprite_explosion");
addChild(_sprite);
x = _arg1;
y = _arg2;
_sprite.play();
_sprite.addEventListener(Event.COMPLETE, explosionCompleteHandler);
_world.addMain(this);
}
}
}//package com.miningtruck.objects
Section 96
//EffectScore (com.miningtruck.objects.EffectScore)
package com.miningtruck.objects {
import flash.events.*;
import flash.display.*;
import com.miningtruck.*;
import flash.text.*;
public class EffectScore extends EffectBase {
private var _sprite:Sprite;
private var _lifeTime:int;// = 30
public function EffectScore(_arg1:World){
super(_arg1);
_world.addFront(this);
_sprite = new fly_score();
addChild(_sprite);
addEventListener(Event.ENTER_FRAME, enterFrameHandler);
}
public function set lifeTime(_arg1:int):void{
_lifeTime = _arg1;
}
private function enterFrameHandler(_arg1:Event):void{
y = (y - 2);
if (_lifeTime <= 0){
alpha = (alpha - 0.1);
if (alpha <= 0){
destroy();
};
} else {
_lifeTime--;
};
}
override public function destroy():void{
_world.removeFront(this);
removeEventListener(Event.ENTER_FRAME, enterFrameHandler);
removeChild(_sprite);
_sprite = null;
}
public function set caption(_arg1:String):void{
if ((_sprite["tf1"] is TextField)){
(_sprite["tf1"] as TextField).text = _arg1;
};
if ((_sprite["tf2"] is TextField)){
(_sprite["tf2"] as TextField).text = _arg1;
};
}
}
}//package com.miningtruck.objects
Section 97
//Ground (com.miningtruck.objects.Ground)
package com.miningtruck.objects {
import flash.display.*;
public class Ground extends Sprite {
}
}//package com.miningtruck.objects
Section 98
//Lenta (com.miningtruck.objects.Lenta)
package com.miningtruck.objects {
import flash.display.*;
public class Lenta extends Sprite {
}
}//package com.miningtruck.objects
Section 99
//Truck (com.miningtruck.objects.Truck)
package com.miningtruck.objects {
import flash.display.*;
import com.touchmypixel.peepee.utils.*;
import com.miningtruck.*;
public class Truck extends Sprite {
private var _sprite:Animation;
private var _world:World;
public function Truck(_arg1:World){
_world = _arg1;
_sprite = _world.app.animCache.getAnimation("sprite_truck_body");
_sprite.smoothing = true;
addChild(_sprite);
}
public function set frame(_arg1:int):void{
_sprite.gotoAndStop(_arg1);
}
public function crash(_arg1:Boolean=false):void{
var _local2:EffectExplosion;
if (((((((!(_world.isTruckCrashed)) && ((Math.abs(rotation) > 60)))) && ((Math.abs(rotation) < 360)))) || (_arg1))){
_world.truckCrashed();
frame = 4;
_local2 = new EffectExplosion(_world);
_local2.make(x, y);
};
}
public function destroy():void{
removeChild(_sprite);
_sprite.destroy();
}
}
}//package com.miningtruck.objects
Section 100
//Wheel (com.miningtruck.objects.Wheel)
package com.miningtruck.objects {
import Box2D.Dynamics.Joints.*;
import flash.display.*;
import com.touchmypixel.peepee.utils.*;
import com.miningtruck.*;
public class Wheel extends Sprite {
private var _world:World;
private var _sprite:Animation;
private var _motor:b2RevoluteJoint;
public function Wheel(_arg1:World){
_world = _arg1;
_sprite = _world.app.animCache.getAnimation("sprite_wheel");
_sprite.smoothing = true;
addChild(_sprite);
_world.addMain(this);
}
public function set motor(_arg1:b2RevoluteJoint):void{
_motor = _arg1;
}
public function destroy():void{
_world.removeMain(this);
removeChild(_sprite);
_sprite.destroy();
_sprite = null;
_motor = null;
}
public function groundCollision():void{
var _local1:EffectDust;
_local1 = _world.getFreeDust();
if (_local1 != null){
_local1.make((x + (Math.random() * 5)), (y - (Math.random() * 10)));
};
}
}
}//package com.miningtruck.objects
Section 101
//Button (com.miningtruck.ui.Button)
package com.miningtruck.ui {
import flash.events.*;
import flash.display.*;
import com.miningtruck.*;
public class Button extends Sprite {
private var _isDown:Boolean;
private var _button:MovieClip;
private var _world:World;
private var _label:Label;
private var _pause:int;// = 0
private var _stopY:Number;// = 0
public static const BTN_SCORES:int = 3;
public static const BTN_BACK:int = 4;
public static const BTN_SELECT_LEVEL:int = 6;
public static const BTN_FREE_GAMES:int = 5;
public static const BTN_NEXT_LEVEL:int = 7;
public static const BTN_PLAY:int = 1;
public static const BTN_MORE_GAMES:int = 2;
public function Button(_arg1:World, _arg2:int, _arg3:int, _arg4:int){
_world = _arg1;
x = _arg2;
y = _arg3;
switch (_arg4){
case BTN_PLAY:
_button = new btn_play();
_label = new Label(-2, -2, Label.LABEL_RED);
_label.textWidth = 143;
break;
case BTN_MORE_GAMES:
_button = new btn_moregames();
_label = new Label(2, 0, Label.LABEL_GREEN);
_label.textWidth = 325;
break;
case BTN_SCORES:
_button = new btn_scores();
_label = new Label(2, 0, Label.LABEL_GREEN);
_label.textWidth = 156;
break;
case BTN_BACK:
_button = new btn_back();
_label = new Label(2, 0, Label.LABEL_GREEN);
_label.textWidth = 116;
break;
case BTN_FREE_GAMES:
_button = new btn_freegames();
_label = new Label(2, 0, Label.LABEL_GREEN);
_label.textWidth = 404;
break;
case BTN_SELECT_LEVEL:
_button = new btn_sellevel();
_label = new Label(2, 0, Label.LABEL_GREEN);
_label.textWidth = 280;
break;
case BTN_NEXT_LEVEL:
_button = new btn_nextlevel();
_label = new Label(2, 0, Label.LABEL_RED_MIDDLE);
_label.textWidth = 280;
break;
};
if (_button){
_button.stop();
};
addEventListener(MouseEvent.MOUSE_OVER, mouseOverHandler);
addEventListener(MouseEvent.MOUSE_OUT, mouseOutHandler);
}
private function mouseOverHandler(_arg1:MouseEvent):void{
_button.gotoAndStop(2);
}
public function destroy():void{
removeEventListener(MouseEvent.MOUSE_OVER, mouseOverHandler);
removeEventListener(MouseEvent.MOUSE_OUT, mouseOutHandler);
if (_button){
removeChild(_button);
};
if (_label){
_label.destroy();
};
_button = null;
_label = null;
}
private function mouseDownHandler(_arg1:MouseEvent):void{
y = (y + 2);
_isDown = true;
}
private function hideButtonHandler(_arg1:Event):void{
if (_pause <= 0){
alpha = (alpha - 0.2);
y = (y + 5);
if (alpha <= 0){
removeEventListener(Event.ENTER_FRAME, hideButtonHandler);
destroy();
};
} else {
_pause--;
};
}
private function mouseOutHandler(_arg1:MouseEvent):void{
_button.gotoAndStop(1);
if (_isDown){
y = (y - 2);
_isDown = false;
};
}
public function hide(_arg1:int=0):void{
_pause = _arg1;
removeEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler);
removeEventListener(MouseEvent.MOUSE_UP, mouseUpHandler);
addEventListener(Event.ENTER_FRAME, hideButtonHandler);
}
public function set caption(_arg1:String):void{
_label.caption = _arg1;
}
private function mouseUpHandler(_arg1:MouseEvent):void{
if (_isDown){
y = (y - 2);
_isDown = false;
_world.sound(World.SND_BUTTON);
};
}
private function showButtonHandler(_arg1:Event):void{
if (_pause <= 0){
alpha = (alpha + 0.1);
y = lerp(_stopY, y, 0.8);
if (alpha >= 1){
alpha = 1;
addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler);
addEventListener(MouseEvent.MOUSE_UP, mouseUpHandler);
removeEventListener(Event.ENTER_FRAME, showButtonHandler);
};
} else {
_pause--;
};
}
public function show(_arg1:int, _arg2:int=0):void{
_stopY = _arg1;
_pause = _arg2;
alpha = 0;
init();
addEventListener(Event.ENTER_FRAME, showButtonHandler);
}
private function lerp(_arg1:Number, _arg2:Number, _arg3:Number):Number{
return ((_arg1 + (_arg3 * (_arg2 - _arg1))));
}
private function init():void{
if (_button){
_button.buttonMode = true;
if (_label){
_label.buttonMode = true;
addChild(_label);
};
addChild(_button);
};
}
}
}//package com.miningtruck.ui
Section 102
//ButtonLevel (com.miningtruck.ui.ButtonLevel)
package com.miningtruck.ui {
import flash.events.*;
import flash.display.*;
import com.miningtruck.*;
import flash.text.*;
public class ButtonLevel extends MovieClip {
private var _lock:Boolean;// = false
private var _button:MovieClip;
private var _world:World;
private var _tag:int;// = -1
public static const LEVEL_SELECT:String = "levelSelect";
public function ButtonLevel(_arg1:World, _arg2:int=1, _arg3:Boolean=false){
_world = _arg1;
_lock = _arg3;
if (_lock){
_button = new btn_level_lock();
} else {
_button = new btn_level();
buttonMode = true;
addEventListener(MouseEvent.MOUSE_UP, mouseUpHandler);
};
_button.gotoAndStop(_arg2);
addChild(_button);
alpha = 0;
}
public function get tag():int{
return (_tag);
}
public function destroy():void{
if (!_lock){
removeEventListener(MouseEvent.MOUSE_UP, mouseUpHandler);
removeEventListener(Event.ENTER_FRAME, enterFrameHandler);
};
removeChild(_button);
_button = null;
}
public function set caption(_arg1:String):void{
if (_button){
if ((_button["tf1"] is TextField)){
(_button["tf1"] as TextField).text = _arg1;
};
if ((_button["tf2"] is TextField)){
(_button["tf2"] as TextField).text = _arg1;
};
};
}
private function enterFrameHandler(_arg1:Event):void{
scaleX = (scaleX + 0.15);
scaleY = scaleX;
alpha = (alpha - 0.15);
if (alpha <= 0){
removeEventListener(Event.ENTER_FRAME, enterFrameHandler);
};
}
private function mouseUpHandler(_arg1:Event):void{
_world.sound(World.SND_BUTTON);
dispatchEvent(new Event(LEVEL_SELECT));
removeEventListener(MouseEvent.MOUSE_UP, mouseUpHandler);
addEventListener(Event.ENTER_FRAME, enterFrameHandler);
}
public function set tag(_arg1:int):void{
_tag = _arg1;
}
}
}//package com.miningtruck.ui
Section 103
//HudButton (com.miningtruck.ui.HudButton)
package com.miningtruck.ui {
import flash.events.*;
import flash.display.*;
public class HudButton extends MovieClip {
private var _checkMode:Boolean;// = false
private var _isChecked:Boolean;// = false
public function HudButton(){
stop();
buttonMode = true;
addEventListener(MouseEvent.MOUSE_UP, mouseUpHandler);
addEventListener(MouseEvent.MOUSE_OVER, mouseOverHandler);
addEventListener(MouseEvent.MOUSE_OUT, mouseOutHandler);
}
private function mouseOutHandler(_arg1:MouseEvent):void{
if (_isChecked){
gotoAndStop(3);
} else {
gotoAndStop(1);
};
}
private function mouseOverHandler(_arg1:MouseEvent):void{
gotoAndStop(2);
}
public function set checkMode(_arg1:Boolean):void{
_checkMode = _arg1;
}
public function get checked():Boolean{
return (_isChecked);
}
private function mouseUpHandler(_arg1:MouseEvent):void{
if (_checkMode){
_isChecked = !(_isChecked);
};
}
}
}//package com.miningtruck.ui
Section 104
//IcoCargo (com.miningtruck.ui.IcoCargo)
package com.miningtruck.ui {
import flash.display.*;
import flash.text.*;
public class IcoCargo extends MovieClip {
public var tf2:TextField;
public var tf1:TextField;
public function update(_arg1:int):void{
if (this["tf1"]){
(this["tf1"] as TextField).text = _arg1.toString();
};
if (this["tf2"]){
(this["tf2"] as TextField).text = _arg1.toString();
};
}
}
}//package com.miningtruck.ui
Section 105
//IcoLevel (com.miningtruck.ui.IcoLevel)
package com.miningtruck.ui {
import flash.display.*;
import flash.text.*;
public class IcoLevel extends MovieClip {
public var tf2:TextField;
public var playHub_logoSmall:MovieClip;
public var fb_btn:MovieClip;
public var tf1:TextField;
public function update(_arg1:String):void{
if (this["tf1"]){
(this["tf1"] as TextField).text = _arg1;
};
if (this["tf2"]){
(this["tf2"] as TextField).text = _arg1;
};
}
}
}//package com.miningtruck.ui
Section 106
//IcoTime (com.miningtruck.ui.IcoTime)
package com.miningtruck.ui {
import flash.display.*;
import flash.text.*;
public class IcoTime extends MovieClip {
public var tf2:TextField;
public var tf1:TextField;
public function update(_arg1:int):void{
if (this["tf1"]){
(this["tf1"] as TextField).text = _arg1.toString();
};
if (this["tf2"]){
(this["tf2"] as TextField).text = _arg1.toString();
};
}
}
}//package com.miningtruck.ui
Section 107
//Label (com.miningtruck.ui.Label)
package com.miningtruck.ui {
import flash.events.*;
import flash.display.*;
import flash.text.*;
public class Label extends Sprite {
private var _label:Sprite;
private var _pause:int;// = 0
private var _stopY:Number;// = 0
public static const LABEL_RED:int = 1;
public static const LABEL_PURPLE:int = 5;
public static const LABEL_BROWN:int = 8;
public static const LABEL_PURPLE_SMALL:int = 6;
public static const LABEL_GRAY:int = 3;
public static const LABEL_GRAY_BIG:int = 4;
public static const LABEL_GREEN:int = 2;
public static const LABEL_GRAY_SMALL:int = 9;
public static const LABEL_RED_MIDDLE:int = 7;
public function Label(_arg1:int, _arg2:int, _arg3:int){
x = _arg1;
y = _arg2;
switch (_arg3){
case LABEL_RED:
_label = new label_red();
break;
case LABEL_GREEN:
_label = new label_green();
break;
case LABEL_GRAY:
_label = new label_green();
(_label["tf1"] as TextField).textColor = 12693932;
break;
case LABEL_GRAY_BIG:
_label = new label_red();
(_label["tf1"] as TextField).textColor = 12693932;
break;
case LABEL_PURPLE:
_label = new label_green();
(_label["tf1"] as TextField).textColor = 12693932;
break;
case LABEL_PURPLE_SMALL:
_label = new fly_score();
(_label["tf1"] as TextField).textColor = 12693932;
(_label["tf2"] as TextField).textColor = 3551783;
break;
case LABEL_RED_MIDDLE:
_label = new label_green();
(_label["tf1"] as TextField).textColor = 12693932;
break;
case LABEL_BROWN:
_label = new fly_score();
(_label["tf1"] as TextField).textColor = 12693932;
(_label["tf2"] as TextField).visible = false;
break;
case LABEL_GRAY_SMALL:
_label = new fly_score();
(_label["tf1"] as TextField).textColor = 12693932;
(_label["tf2"] as TextField).textColor = 3617313;
break;
};
if (_label){
addChild(_label);
} else {
trace("Label::say -> error labType");
};
}
public function hide(_arg1:int=0):void{
_pause = _arg1;
addEventListener(Event.ENTER_FRAME, hideLabelHandler);
}
private function showLabelHandler(_arg1:Event):void{
if (_pause <= 0){
alpha = (alpha + 0.1);
y = lerp(_stopY, y, 0.8);
if (alpha >= 1){
alpha = 1;
removeEventListener(Event.ENTER_FRAME, showLabelHandler);
};
} else {
_pause--;
};
}
public function set caption(_arg1:String):void{
var _local2:String;
var _local3:TextField;
var _local4 = 1;
while (_local4 < 3) {
_local2 = ("tf" + _local4.toString());
_local3 = (_label[_local2] as TextField);
_local3.text = _arg1;
_local4++;
};
}
public function set textWidth(_arg1:int):void{
var _local2:String;
var _local3:TextField;
var _local4 = 1;
while (_local4 < 3) {
_local2 = ("tf" + _local4.toString());
_local3 = (_label[_local2] as TextField);
_local3.width = _arg1;
_local3.x = (-(_local3.width) * 0.5);
_local4++;
};
}
public function destroy():void{
if (_label){
removeChild(_label);
};
_label = null;
}
public function show(_arg1:int, _arg2:int=0):void{
_stopY = _arg1;
_pause = _arg2;
alpha = 0;
addEventListener(Event.ENTER_FRAME, showLabelHandler);
}
private function lerp(_arg1:Number, _arg2:Number, _arg3:Number):Number{
return ((_arg1 + (_arg3 * (_arg2 - _arg1))));
}
private function hideLabelHandler(_arg1:Event):void{
if (_pause <= 0){
alpha = (alpha - 0.2);
y = (y + 5);
if (alpha <= 0){
removeEventListener(Event.ENTER_FRAME, hideLabelHandler);
destroy();
};
} else {
_pause--;
};
}
}
}//package com.miningtruck.ui
Section 108
//LevelProgress (com.miningtruck.ui.LevelProgress)
package com.miningtruck.ui {
import flash.display.*;
public class LevelProgress extends MovieClip {
private var _sprite:Sprite;
private var _truck:Sprite;
private var _maxValue:int;// = 0
private var _offset:int;// = 0
private var _gamePercent:int;// = 0
public function LevelProgress(){
_sprite = new LevelProgress_mc();
addChild(_sprite);
if (_sprite["truck_ico"] != null){
_truck = (_sprite["truck_ico"] as Sprite);
};
}
public function set offset(_arg1:int):void{
_offset = _arg1;
}
public function progress(_arg1:int):void{
_gamePercent = (((_arg1 - _offset) * 100) / _maxValue);
if (_truck){
_truck.x = int(((360 * _gamePercent) / 100));
if ((_truck.x + 24) > 360){
_truck.x = 336;
};
};
}
public function set maxValue(_arg1:int):void{
_maxValue = _arg1;
}
}
}//package com.miningtruck.ui
Section 109
//Loading (com.miningtruck.ui.Loading)
package com.miningtruck.ui {
import flash.display.*;
import flash.text.*;
public class Loading extends MovieClip {
public var tf:TextField;
private var _max:int;
public function Loading(_arg1:int=0){
_max = _arg1;
}
public function set text(_arg1:String):void{
(this["tf"] as TextField).text = _arg1;
}
public function set max(_arg1:int):void{
_max = _arg1;
}
public function destroy():void{
(this.parent as Sprite).removeChild(this);
}
public function progress(_arg1:int):void{
_arg1 = ((_arg1)>_max) ? _max : _arg1;
var _local2:int = (((_arg1 * 100) / _max) / 10);
gotoAndStop((_local2 + 1));
}
}
}//package com.miningtruck.ui
Section 110
//Scores (com.miningtruck.ui.Scores)
package com.miningtruck.ui {
import flash.display.*;
import flash.text.*;
public class Scores extends MovieClip {
public var tf2:TextField;
public var tf1:TextField;
public function update(_arg1:int):void{
if (this["tf1"]){
(this["tf1"] as TextField).text = _arg1.toString();
};
if (this["tf2"]){
(this["tf2"] as TextField).text = _arg1.toString();
};
}
}
}//package com.miningtruck.ui
Section 111
//App (com.miningtruck.App)
package com.miningtruck {
import flash.events.*;
import flash.display.*;
import com.touchmypixel.peepee.utils.*;
import com.antkarlov.utils.*;
import com.miningtruck.ui.*;
public class App extends MovieClip {
private var _cacheList:Array;
private var _bg:Sprite;
public var input:KeyObject;
private var _cacheIndex:int;
private var _game:Game;
private var _loadingBar:Loading;
public var animCache:AnimationCache;
public static const TXT_LEVEL_FAILED:String = "Level Failed";
public static const TXT_SUBMIT:String = "Submit Score";
public static const TXT_MORE_GAMES:String = "";
public static const TXT_LEVEL_COMPLETED:String = "Level Completed";
public static const TXT_LEVEL_FAILED_MSG1:String = "You need deliver ";
public static const TXT_LEVEL_FAILED_MSG2:String = " items of cargo";
public static const TXT_LEVEL_FAILED_MSG3:String = "to complete the level.";
public static const TXT_LOADING:String = "LOADING";
public static const TXT_TOTAL_SCORE:String = "Total Score: ";
public static const TXT_WHERE_CARGO:String = "No cargo?";
public static const TXT_LEVEL:String = "Level";
public static const TXT_PLAY:String = "";
public static const TXT_YOUR_SCORE:String = "Your Game Score:";
public static const APP_VER:String = "ver 1.2 - March 19, 2010";
public static const TXT_CONGRATULATIONS:String = "CONGRATULATIONS";
public static const SCR_H:int = 400;
public static const TXT_PRESS_SPACE:String = "Press space to continue";
public static const TXT_ALL_LEVELS_COMPLETE:String = "ALL LEVELS ARE COMPLETED";
public static const TXT_FREE_GAMES:String = "More Games";
public static const SCR_W:int = 640;
public static const TXT_LEVEL_RESTART:String = "Restart Level";
public static const TXT_RESTART_HINT:String = "press space key for restart";
public static const TXT_LEVEL_SCORE:String = "Level Score: ";
public static const TXT_SELECT_LEVEL_BTN:String = "Select Level";
public static const TXT_NEXT_LEVEL:String = "Next Level";
public static const TXT_BACK:String = "BACK";
public static const TXT_SCORES:String = "SCORES";
public static const TXT_PREPARE:String = "prepare";
public static const TXT_MAIN_MENU:String = "Main Menu";
public static const TXT_SELECT_LEVEL:String = "Select A Level";
public function App(_arg1:Stage){
_cacheList = new Array();
super();
trace(APP_VER);
_arg1.showDefaultContextMenu = false;
_arg1.scaleMode = StageScaleMode.NO_SCALE;
input = new KeyObject(_arg1);
animCache = AnimationCache.getInstance();
animCache.replaceExisting = true;
initCacheList();
addEventListener(Event.ENTER_FRAME, cacheHandler);
}
private function initCacheList():void{
_cacheList.push("sprite_wheel");
_cacheList.push("sprite_truck_body");
_cacheList.push("sprite_smoke1");
_cacheList.push("sprite_smoke2");
_cacheList.push("sprite_coal");
_cacheList.push("sprite_coal_big");
_cacheList.push("sprite_traffic");
_cacheList.push("sprite_suck");
_cacheList.push("sprite_timer");
_cacheList.push("sprite_box");
_cacheList.push("sprite_conus");
_cacheList.push("sprite_road_light");
_cacheList.push("sprite_barrel");
_cacheList.push("sprite_fire");
_cacheList.push("sprite_explosion");
_bg = new background();
addChild(_bg);
_loadingBar = new Loading(_cacheList.length);
var _local2 = _loadingBar;
with (_local2) {
text = TXT_PREPARE;
x = ((SCR_W / 2) - (width / 2));
y = (SCR_H / 2);
};
addChild(_loadingBar);
}
private function cacheHandler(_arg1:Event):void{
if (_loadingBar != null){
_loadingBar.progress(_cacheIndex);
};
animCache.cacheAnimation(_cacheList[_cacheIndex]);
_cacheIndex++;
if (_cacheIndex >= _cacheList.length){
removeChild(_bg);
_loadingBar.destroy();
_loadingBar = null;
removeEventListener(Event.ENTER_FRAME, cacheHandler);
_game = new Game(this);
addChild(_game);
};
}
}
}//package com.miningtruck
Section 112
//EmbedClip (com.miningtruck.EmbedClip)
package com.miningtruck {
import flash.display.*;
public class EmbedClip extends MovieClip {
public function EmbedClip(){
addFrameScript(0, frame1);
stop();
}
function frame1(){
stop();
}
}
}//package com.miningtruck
Section 113
//Game (com.miningtruck.Game)
package com.miningtruck {
import flash.events.*;
import flash.display.*;
import com.greensock.*;
import com.miningtruck.levels.*;
import flash.net.*;
import com.greensock.easing.*;
import com.antkarlov.utils.*;
import flash.media.*;
import com.miningtruck.ui.*;
import flash.text.*;
public class Game extends Sprite {
private const ACT_GAME_TO_MENU:int = 16;
private const SCREEN_LEVELCOMPLETE:int = 1;
private const ACT_GAME_TO_LOADLEVEL:int = 8;
private const ACT_ONGRATULATIONS_TO_MAINMENU:int = 15;
private const ACT_GAME_TO_LEVELCOMPLETE:int = 9;
private const ACT_SELECTLEVEL_TO_LOADING:int = 5;
private const ACT_SHOW_MAINMENU:int = 1;
private const ACT_LOADLEVEL:int = 6;
private const ACT_LEVELCOMPLETE_TO_SELECTLEVEL:int = 11;
private const ACT_NONE:int = 0;
private const ACT_GAME_TO_CONGRATULATIONS:int = 14;
private const ACT_SELECTLEVEL_TO_MAINMENU:int = 4;
private const SCREEN_LEVELFAILED:int = 2;
private const SCREEN_OTHER:int = 0;
private const ACT_GAME_TO_LEVELFAILED:int = 10;
private const ACT_LEVELFAILED_TO_LOADLEVEL:int = 13;
private const ACT_LOADLEVEL_TO_GAME:int = 7;
private const ACT_LEVELCOMPLETE_TO_LOADLEVEL:int = 12;
private const ACT_SHOW_SELECTLEVEL:int = 3;
private const ACT_HIDE_MAINMENU:int = 2;
private var truckCrashMenu:TruckCrashMenu;
private var _btnSelectLevel:Button;
private var _btnBack:Button;
private var _fps:Sprite;
private var _keyPause:int;// = 0
private var _btnPlay:Button;
private var _fpsCounter:FPSCounter;
private var _level:LevelBase;
private var _btnMusic:ButtonMusic;
private var _lvlMusic:int;// = -1
private var _btnFreeGames:Button;
private var _btnMenu:ButtonMenu;
private var _arrows:MovieClip;
private var _levelNum:int;// = 1
private var _bg:Sprite;
private var _pause:int;
private var _musicChannel:SoundChannel;
private var _logoBox2d:Sprite;
private var _curMusic:int;// = 0
private var _btnLevel1:ButtonLevel;
private var _btnLevel2:ButtonLevel;
private var _btnLevel3:ButtonLevel;
private var _btnLevel4:ButtonLevel;
private var _btnLevel5:ButtonLevel;
private var _btnLevel6:ButtonLevel;
private var _btnLevel7:ButtonLevel;
private var _btnLevel8:ButtonLevel;
private var _btnNextLevel:Button;
private var _scores:Scores;
private var _gameWorld:World;
private var _levelCompleted:int;// = 1
private var _loadPause:int;// = 20
private var _curScreen:int;// = 0
private var _btnMoreGames:Button;
private var _action:int;// = 0
private var _title:Label;
private var _credits:Sprite;
private var _app:App;
private var _fb:FB_button_big;
private var _hint:Label;
private var _icoLevel:IcoLevel;
private var _btnSound:ButtonSound;
private var _restartHint:Label;
private var _scoreTotal:Label;
private var _icoCargo:IcoCargo;
private var _logoGame:Sprite;
private var _scoreLevel:Label;
private var _btnRestart:ButtonRestart;
private var _levelEndLogos:LevelEndLogos;
private var _icoTime:IcoTime;
private var _levelProgress:LevelProgress;
private var _isMusic:Boolean;// = false
public var offMusic:Boolean;// = false
private var _loading:Label;
private static const TOTAL_LEVELS:int = 8;
public function Game(_arg1:App){
_app = _arg1;
var _local2:SharedObject = SharedObject.getLocal("MiningTruck");
_levelCompleted = int(_local2.data.completeLevels);
trace("completed levels:", _levelCompleted);
_gameWorld = new World(_arg1);
addChild(_gameWorld);
_icoTime = new IcoTime();
_icoTime.x = 10;
_icoTime.y = 10;
addChild(_icoTime);
_icoCargo = new IcoCargo();
_icoCargo.x = (App.SCR_W - 10);
_icoCargo.y = 10;
addChild(_icoCargo);
_scores = new Scores();
_scores.x = (App.SCR_W * 0.5);
_scores.y = 10;
addChild(_scores);
_btnMusic = new ButtonMusic();
_btnMusic.x = 50;
_btnMusic.y = (App.SCR_H - 15);
_btnMusic.checkMode = true;
addChild(_btnMusic);
_btnMusic.addEventListener(MouseEvent.MOUSE_UP, musicClickHandler);
_btnSound = new ButtonSound();
_btnSound.x = 70;
_btnSound.y = (App.SCR_H - 15);
_btnSound.checkMode = true;
addChild(_btnSound);
_btnSound.addEventListener(MouseEvent.MOUSE_UP, soundClickHandler);
_btnMenu = new ButtonMenu();
_btnMenu.x = 90;
_btnMenu.y = (App.SCR_H - 15);
addChild(_btnMenu);
_btnMenu.addEventListener(MouseEvent.MOUSE_UP, menuClickHandler);
_btnRestart = new ButtonRestart();
_btnRestart.x = 112;
_btnRestart.y = (App.SCR_H - 15);
addChild(_btnRestart);
_btnRestart.addEventListener(MouseEvent.MOUSE_UP, restartClickHandler);
_icoLevel = new IcoLevel();
_icoLevel.x = (App.SCR_W - 15);
_icoLevel.y = (App.SCR_H - 21);
addChild(_icoLevel);
_icoLevel.fb_btn.buttonMode = true;
_icoLevel.fb_btn.useHandCursor = true;
_icoLevel.playHub_logoSmall.buttonMode = true;
_icoLevel.playHub_logoSmall.useHandCursor = true;
_icoLevel.fb_btn.addEventListener(MouseEvent.MOUSE_UP, gotoFacebook);
_icoLevel.playHub_logoSmall.addEventListener(MouseEvent.MOUSE_UP, moreGamesHandler);
_restartHint = new Label((App.SCR_W * 0.5), (App.SCR_H - 100), Label.LABEL_GRAY_SMALL);
_restartHint.caption = App.TXT_RESTART_HINT;
_restartHint.visible = false;
_levelProgress = new LevelProgress();
_levelProgress.x = 140;
_levelProgress.y = (App.SCR_H - 18);
_levelProgress.maxValue = 9030;
_levelProgress.offset = 570;
addChild(_levelProgress);
_gameWorld.addEventListener(World.UPDATE_TIME, updateTimeHandler);
_gameWorld.addEventListener(World.UPDATE_CARGO, updateCargoHandler);
_gameWorld.addEventListener(World.UPDATE_SCORE, updateScoreHandler);
_gameWorld.addEventListener(World.UPDATE_PROGRESS, updateProgressHandler);
_gameWorld.addEventListener(World.SHOW_HINT, showHintHandler);
music();
_bg = new background();
addChild(_bg);
makeMainMenu();
addEventListener(Event.ENTER_FRAME, enterFrameHandler);
}
public function saveLevelCompleted(_arg1:int):void{
var _local2:SharedObject;
if (_levelCompleted < _arg1){
_local2 = SharedObject.getLocal("MiningTruck");
_local2.data.completeLevels = _arg1.toString();
_local2.flush();
_levelCompleted = _arg1;
};
}
private function makeLevelFailed():void{
_gameWorld.removeEventListener(World.LEVEL_COMPLETE, levelCompleteHandler);
_gameWorld.removeEventListener(World.LEVEL_FAILED, levelFailedHandler);
_gameWorld.removeEventListener(World.LEVEL_RESTART, levelRestartHandler);
addChild(_bg);
_pause = 30;
_title = new Label((App.SCR_W * 0.5), 25, Label.LABEL_GRAY_BIG);
_title.caption = App.TXT_LEVEL_FAILED;
_title.textWidth = 500;
_scoreLevel = new Label((App.SCR_W * 0.5), 85, Label.LABEL_GRAY);
_scoreLevel.caption = ((App.TXT_LEVEL_FAILED_MSG1 + _gameWorld.totalCargo.toString()) + App.TXT_LEVEL_FAILED_MSG2);
_scoreLevel.textWidth = 640;
_scoreTotal = new Label((App.SCR_W * 0.5), 108, Label.LABEL_GRAY);
_scoreTotal.caption = App.TXT_LEVEL_FAILED_MSG3;
_scoreTotal.textWidth = 640;
_btnFreeGames = new Button(_gameWorld, (App.SCR_W * 0.5), 196, Button.BTN_FREE_GAMES);
_btnFreeGames.caption = App.TXT_FREE_GAMES;
addChild(_btnFreeGames);
_btnSelectLevel = new Button(_gameWorld, (App.SCR_W * 0.5), 248, Button.BTN_SELECT_LEVEL);
_btnSelectLevel.caption = App.TXT_SELECT_LEVEL_BTN;
addChild(_btnSelectLevel);
_btnNextLevel = new Button(_gameWorld, (App.SCR_W * 0.5), 300, Button.BTN_NEXT_LEVEL);
_btnNextLevel.caption = App.TXT_LEVEL_RESTART;
addChild(_btnNextLevel);
_hint = new Label((App.SCR_W * 0.5), 350, Label.LABEL_BROWN);
_hint.caption = App.TXT_PRESS_SPACE;
_hint.textWidth = 408;
_levelEndLogos = new LevelEndLogos();
_levelEndLogos.alpha = 0;
_levelEndLogos.x = 9;
_levelEndLogos.y = 335;
_levelEndLogos.playHubLogo.buttonMode = true;
_levelEndLogos.playHubLogo.useHandCursor = true;
_levelEndLogos.fb_btn.buttonMode = true;
_levelEndLogos.fb_btn.useHandCursor = true;
addChild(_levelEndLogos);
action(ACT_GAME_TO_LEVELFAILED);
}
private function enterFrameHandler(_arg1:Event):void{
switch (_curScreen){
case SCREEN_LEVELCOMPLETE:
if (((_app.input.isDown(32)) && (((_gameWorld.worldTime - _keyPause) > 30)))){
_gameWorld.sound(World.SND_BUTTON);
nextLevel();
_curScreen = SCREEN_OTHER;
_keyPause = _gameWorld.worldTime;
};
break;
case SCREEN_LEVELFAILED:
if (((_app.input.isDown(32)) && (((_gameWorld.worldTime - _keyPause) > 30)))){
restartLevel();
_curScreen = SCREEN_OTHER;
_keyPause = _gameWorld.worldTime;
};
break;
};
if (((_app.input.isDown(68)) && (((_gameWorld.worldTime - _keyPause) > 30)))){
if (_fps == null){
initDebug();
} else {
destroyDebug();
};
_keyPause = _gameWorld.worldTime;
};
if (_action == ACT_NONE){
return;
};
switch (_action){
case ACT_SHOW_MAINMENU:
_logoGame.alpha = (_logoGame.alpha + 0.1);
_logoBox2d.alpha = _logoGame.alpha;
_credits.alpha = _logoGame.alpha;
_fb.alpha = _logoGame.alpha;
if (_logoGame.alpha >= 1){
_btnPlay.show(180, 5);
_btnMoreGames.show(237, 10);
setMainMenuHandlers();
action(ACT_NONE);
};
break;
case ACT_HIDE_MAINMENU:
_logoGame.alpha = (_logoGame.alpha - 0.1);
_logoBox2d.alpha = _logoGame.alpha;
_credits.alpha = _logoGame.alpha;
_fb.alpha = _logoGame.alpha;
if (_logoGame.alpha <= 0){
action(ACT_NONE);
destroyMainMenu();
makeSelectLevel();
};
break;
case ACT_SHOW_SELECTLEVEL:
_btnLevel1.alpha = (_btnLevel1.alpha + 0.1);
_btnLevel2.alpha = _btnLevel1.alpha;
_btnLevel3.alpha = _btnLevel1.alpha;
_btnLevel4.alpha = _btnLevel1.alpha;
_btnLevel5.alpha = _btnLevel1.alpha;
_btnLevel6.alpha = _btnLevel1.alpha;
_btnLevel7.alpha = _btnLevel1.alpha;
_btnLevel8.alpha = _btnLevel1.alpha;
_arrows.alpha = _btnLevel1.alpha;
if (_btnLevel1.alpha >= 1){
setSelectLevelHandlers();
action(ACT_NONE);
};
break;
case ACT_SELECTLEVEL_TO_MAINMENU:
_btnLevel1.alpha = (_btnLevel1.alpha - 0.1);
_btnLevel2.alpha = _btnLevel1.alpha;
_btnLevel3.alpha = _btnLevel1.alpha;
_btnLevel4.alpha = _btnLevel1.alpha;
_btnLevel5.alpha = _btnLevel1.alpha;
_btnLevel6.alpha = _btnLevel1.alpha;
_btnLevel7.alpha = _btnLevel1.alpha;
_btnLevel8.alpha = _btnLevel1.alpha;
_arrows.alpha = _btnLevel1.alpha;
if (_btnLevel1.alpha <= 0){
action(ACT_NONE);
destroySelectLevel();
makeMainMenu();
};
break;
case ACT_SELECTLEVEL_TO_LOADING:
_btnLevel1.alpha = (_btnLevel1.alpha - 0.1);
_btnLevel2.alpha = _btnLevel1.alpha;
_btnLevel3.alpha = _btnLevel1.alpha;
_btnLevel4.alpha = _btnLevel1.alpha;
_btnLevel5.alpha = _btnLevel1.alpha;
_btnLevel6.alpha = _btnLevel1.alpha;
_btnLevel7.alpha = _btnLevel1.alpha;
_btnLevel8.alpha = _btnLevel1.alpha;
_arrows.alpha = _btnLevel1.alpha;
if (_btnLevel1.alpha <= 0){
action(ACT_NONE);
destroySelectLevel();
makeLoadLevel();
};
break;
case ACT_LOADLEVEL:
_loadPause--;
if (_loadPause <= 0){
_gameWorld.offMotor();
_loadPause = 20;
action(ACT_NONE);
loadLevel(_levelNum);
};
break;
case ACT_LOADLEVEL_TO_GAME:
_bg.y = (_bg.y + 20);
if (_bg.y >= (App.SCR_H + 60)){
if (!offMusic){
offMusic = true;
music();
offMusic = false;
music();
};
action(ACT_NONE);
destroyLoadLevel();
};
break;
case ACT_GAME_TO_LOADLEVEL:
_bg.y = (_bg.y - 20);
if (_bg.y <= 0){
_bg.y = 0;
if (_restartHint.visible){
_restartHint.visible = false;
removeChild(_restartHint);
};
action(ACT_NONE);
makeLoadLevel();
};
break;
case ACT_GAME_TO_MENU:
_bg.y = (_bg.y - 20);
if (_bg.y <= 0){
_bg.y = 0;
action(ACT_NONE);
_gameWorld.offMotor();
_gameWorld.enableControls = false;
makeSelectLevel();
};
break;
case ACT_GAME_TO_LEVELCOMPLETE:
if (_pause <= 0){
_bg.y = (_bg.y - 20);
if (_bg.y <= 0){
_levelEndLogos.alpha = 1;
_gameWorld.offMotor();
_bg.y = 0;
action(ACT_NONE);
addChild(_title);
_title.show(50, 0);
addChild(_scoreLevel);
_scoreLevel.show(105, 5);
addChild(_scoreTotal);
_scoreTotal.caption = (App.TXT_TOTAL_SCORE + _gameWorld.score.toString());
_scoreTotal.show(138, 10);
_btnFreeGames.show(216, 15);
_btnSelectLevel.show(268, 20);
_btnNextLevel.show(320, 25);
addChild(_hint);
_hint.show(360, 28);
_curScreen = SCREEN_LEVELCOMPLETE;
setLevelCompleteHandlers();
};
} else {
_pause--;
};
break;
case ACT_GAME_TO_LEVELFAILED:
if (_pause <= 0){
_bg.y = (_bg.y - 20);
if (_bg.y <= 0){
_levelEndLogos.alpha = 1;
_gameWorld.offMotor();
_bg.y = 0;
action(ACT_NONE);
addChild(_title);
_title.show(50, 0);
addChild(_scoreLevel);
_scoreLevel.show(105, 5);
addChild(_scoreTotal);
_scoreTotal.show(138, 10);
_btnFreeGames.show(216, 15);
_btnSelectLevel.show(268, 20);
_btnNextLevel.show(320, 25);
addChild(_hint);
_hint.show(360, 28);
_curScreen = SCREEN_LEVELFAILED;
setLevelFailedHandlers();
};
} else {
_pause--;
};
break;
case ACT_LEVELCOMPLETE_TO_SELECTLEVEL:
if (_pause <= 0){
action(ACT_NONE);
destroyLevelComplete();
makeSelectLevel();
} else {
_pause--;
};
break;
case ACT_LEVELCOMPLETE_TO_LOADLEVEL:
if (_pause <= 0){
destroyLevelComplete();
makeLoadLevel();
} else {
_pause--;
};
break;
case ACT_LEVELFAILED_TO_LOADLEVEL:
if (_pause <= 0){
destroyLevelFailed();
makeLoadLevel();
} else {
_pause--;
};
break;
case ACT_GAME_TO_CONGRATULATIONS:
if (_pause <= 0){
_bg.y = (_bg.y - 20);
if (_bg.y <= 0){
_levelEndLogos.alpha = 1;
_gameWorld.offMotor();
_bg.y = 0;
action(ACT_NONE);
addChild(_title);
_title.show(50, 0);
addChild(_scoreLevel);
_scoreLevel.show(105, 5);
addChild(_scoreTotal);
_scoreTotal.show(148, 10);
addChild(_hint);
_hint.show(188, 15);
_btnSelectLevel.show(268, 25);
_btnNextLevel.show(320, 30);
setCongratHandlers();
};
} else {
_pause--;
};
break;
case ACT_ONGRATULATIONS_TO_MAINMENU:
if (_pause <= 0){
action(ACT_NONE);
destroyCongrat();
makeMainMenu();
} else {
_pause--;
};
break;
};
}
private function toSelectLevelHandler(_arg1:Event):void{
removeLevelCompleteHandlers();
_title.hide(0);
_scoreLevel.hide(2);
_scoreTotal.hide(4);
_btnFreeGames.hide(6);
_btnSelectLevel.hide(8);
_btnNextLevel.hide(10);
_pause = 20;
_gameWorld.score = 0;
action(ACT_LEVELCOMPLETE_TO_SELECTLEVEL);
}
private function fpsHandler(_arg1:Event):void{
if (_fps["tf"] != null){
(_fps["tf"] as TextField).text = ((App.APP_VER + "\nfps: ") + _fpsCounter.fps.toString());
};
}
public function music():void{
var _local1:Sound;
var _local2:*;
if (offMusic){
if (_isMusic){
_isMusic = false;
_musicChannel.stop();
_musicChannel.removeEventListener(Event.SOUND_COMPLETE, musicCompleteHandler);
};
return;
};
if (!_isMusic){
_local2 = new SoundTransform();
_local2.volume = 1;
if (_lvlMusic == -1){
_curMusic = int((Math.random() * 2));
_lvlMusic = 0;
} else {
if (_lvlMusic != _levelNum){
if (_curMusic == 0){
_curMusic = 1;
} else {
_curMusic = 0;
};
_lvlMusic = _levelNum;
};
};
switch (_curMusic){
case 0:
_local1 = new music_track1();
break;
case 1:
_local1 = new music_track2();
break;
};
if (_local1 != null){
_musicChannel = _local1.play();
_musicChannel.soundTransform = _local2;
_musicChannel.addEventListener(Event.SOUND_COMPLETE, musicCompleteHandler);
_isMusic = true;
};
};
}
public function action(_arg1:int):void{
_action = _arg1;
}
private function loadLevel(_arg1:int):void{
if (_level){
_level.resetUnloadTimer();
_level.destroy();
_level = null;
};
_gameWorld.clear();
_gameWorld.init();
_icoLevel.update(((App.TXT_LEVEL + " ") + _arg1.toString()));
switch (_arg1){
case 1:
_level = new Level1(_gameWorld);
break;
case 2:
_level = new Level2(_gameWorld);
break;
case 3:
_level = new Level3(_gameWorld);
break;
case 4:
_level = new Level4(_gameWorld);
break;
case 5:
_level = new Level5(_gameWorld);
break;
case 6:
_level = new Level6(_gameWorld);
break;
case 7:
_level = new Level7(_gameWorld);
break;
case 8:
_level = new Level8(_gameWorld);
break;
};
_gameWorld.start(_level);
_loading.hide();
stage.focus = null;
action(ACT_LOADLEVEL_TO_GAME);
}
private function removeLevelCompleteHandlers():void{
_btnFreeGames.removeEventListener(MouseEvent.MOUSE_UP, freeGamesHandler);
_btnSelectLevel.removeEventListener(MouseEvent.MOUSE_UP, toSelectLevelHandler);
_btnNextLevel.removeEventListener(MouseEvent.MOUSE_UP, nextLevelHandler);
_levelEndLogos.playHubLogo.removeEventListener(MouseEvent.MOUSE_DOWN, moreGamesHandler);
_levelEndLogos.fb_btn.removeEventListener(MouseEvent.MOUSE_DOWN, gotoFacebook);
}
private function removeCongratHandlers():void{
_btnSelectLevel.removeEventListener(MouseEvent.MOUSE_UP, mainMenuHandler);
_btnNextLevel.removeEventListener(MouseEvent.MOUSE_UP, moreGamesHandler);
_levelEndLogos.playHubLogo.removeEventListener(MouseEvent.MOUSE_DOWN, moreGamesHandler);
_levelEndLogos.fb_btn.removeEventListener(MouseEvent.MOUSE_DOWN, gotoFacebook);
}
private function selectLevelHandler(_arg1:Event):void{
if ((_arg1.target is ButtonLevel)){
removeSelectLevelHandlers();
trace("select level: ", (_arg1.target as ButtonLevel).tag);
_levelNum = (_arg1.target as ButtonLevel).tag;
_btnBack.hide(0);
_title.hide(0);
action(ACT_SELECTLEVEL_TO_LOADING);
};
}
private function gotoMoreGames():void{
var _local1 = "http://www.playhub.com/category/racing-games/1/top-rated.html?utm_medium=brandedgames_external&utm_campaign=hell-driver&utm_source=ingame&utm_content=ingame";
var _local2:URLRequest = new URLRequest(_local1);
navigateToURL(_local2, "_blank");
}
private function nextLevel():void{
removeLevelCompleteHandlers();
_title.hide(0);
_scoreLevel.hide(2);
_scoreTotal.hide(4);
_btnFreeGames.hide(6);
_btnSelectLevel.hide(8);
_btnNextLevel.hide(10);
_hint.hide(10);
_pause = 20;
action(ACT_LEVELCOMPLETE_TO_LOADLEVEL);
}
private function backHandler(_arg1:Event):void{
removeSelectLevelHandlers();
_btnBack.hide(0);
_title.hide(0);
action(ACT_SELECTLEVEL_TO_MAINMENU);
}
private function restartClickHandler(_arg1:Event):void{
if (_level.isUnload){
return;
};
if (_gameWorld.enableControls){
addChild(_bg);
action(ACT_GAME_TO_LOADLEVEL);
};
}
private function updateProgressHandler(_arg1:Event):void{
_levelProgress.progress(_gameWorld.progress);
}
private function destroyLevelFailed():void{
_curScreen = SCREEN_OTHER;
removeChild(_title);
_title.destroy();
_title = null;
removeChild(_scoreLevel);
_scoreLevel.destroy();
_scoreLevel = null;
removeChild(_scoreTotal);
_scoreTotal.destroy();
_scoreTotal = null;
removeChild(_btnFreeGames);
_btnFreeGames.destroy();
_btnFreeGames = null;
removeChild(_btnSelectLevel);
_btnSelectLevel.destroy();
_btnSelectLevel = null;
removeChild(_btnNextLevel);
_btnNextLevel.destroy();
_btnNextLevel = null;
removeChild(_hint);
_hint.destroy();
_hint = null;
removeChild(_levelEndLogos);
_levelEndLogos.playHubLogo.removeEventListener(MouseEvent.MOUSE_DOWN, moreGamesHandler);
_levelEndLogos.fb_btn.removeEventListener(MouseEvent.MOUSE_DOWN, gotoFacebook);
_levelEndLogos = null;
}
private function submitScoreHandler(_arg1:MouseEvent):void{
removeCongratHandlers();
trace("submit score to mochileadboard");
}
private function destroyDebug():void{
_fpsCounter.removeEventListener(FPSCounter.UPDATE_DATA, fpsHandler);
removeChild(_fps);
_fps = null;
}
private function setCongratHandlers():void{
_btnSelectLevel.addEventListener(MouseEvent.MOUSE_UP, mainMenuHandler);
_btnNextLevel.addEventListener(MouseEvent.MOUSE_UP, moreGamesHandler);
_levelEndLogos.playHubLogo.addEventListener(MouseEvent.MOUSE_DOWN, moreGamesHandler);
_levelEndLogos.fb_btn.addEventListener(MouseEvent.MOUSE_DOWN, gotoFacebook);
}
private function setLevelFailedHandlers():void{
_btnFreeGames.addEventListener(MouseEvent.MOUSE_UP, freeGamesHandler);
_btnSelectLevel.addEventListener(MouseEvent.MOUSE_UP, toSelectLevelHandler);
_btnNextLevel.addEventListener(MouseEvent.MOUSE_UP, restartLevelHandler);
_levelEndLogos.playHubLogo.addEventListener(MouseEvent.MOUSE_DOWN, moreGamesHandler);
_levelEndLogos.fb_btn.addEventListener(MouseEvent.MOUSE_DOWN, gotoFacebook);
}
private function setSelectLevelHandlers():void{
_arrows.playHubLogo.addEventListener(MouseEvent.MOUSE_DOWN, moreGamesHandler);
_arrows.fb_btn.addEventListener(MouseEvent.MOUSE_DOWN, gotoFacebook);
_btnLevel1.addEventListener(ButtonLevel.LEVEL_SELECT, selectLevelHandler);
_btnLevel2.addEventListener(ButtonLevel.LEVEL_SELECT, selectLevelHandler);
_btnLevel3.addEventListener(ButtonLevel.LEVEL_SELECT, selectLevelHandler);
_btnLevel4.addEventListener(ButtonLevel.LEVEL_SELECT, selectLevelHandler);
_btnLevel5.addEventListener(ButtonLevel.LEVEL_SELECT, selectLevelHandler);
_btnLevel6.addEventListener(ButtonLevel.LEVEL_SELECT, selectLevelHandler);
_btnLevel7.addEventListener(ButtonLevel.LEVEL_SELECT, selectLevelHandler);
_btnLevel8.addEventListener(ButtonLevel.LEVEL_SELECT, selectLevelHandler);
_btnBack.addEventListener(MouseEvent.MOUSE_UP, backHandler);
}
private function restartLevel():void{
removeLevelFaildeHandlers();
_title.hide(0);
_scoreLevel.hide(2);
_scoreTotal.hide(4);
_btnFreeGames.hide(6);
_btnSelectLevel.hide(8);
_btnNextLevel.hide(10);
_hint.hide(10);
_gameWorld.resetScore();
_pause = 20;
action(ACT_LEVELFAILED_TO_LOADLEVEL);
}
public function clearUmutMenu():void{
trace("clearing UMUT MENU:-- menu state: ", truckCrashMenu);
if (truckCrashMenu != null){
truckCrashMenu.playHubLogo.removeEventListener(MouseEvent.MOUSE_DOWN, moreGamesHandler);
truckCrashMenu.moreGames_btn.removeEventListener(MouseEvent.MOUSE_UP, moreGamesHandler);
truckCrashMenu.restartLevel_btn.removeEventListener(MouseEvent.MOUSE_UP, restartButtonPressed);
removeChild(truckCrashMenu);
truckCrashMenu = null;
};
}
private function makeMainMenu():void{
_logoGame = new logo_game();
_logoGame.x = int(((App.SCR_W * 0.5) - (_logoGame.width * 0.5)));
_logoGame.y = 50;
addChild(_logoGame);
_logoBox2d = new logo_box2d();
_logoBox2d.x = 10;
_logoBox2d.y = 356;
addChild(_logoBox2d);
_btnPlay = new Button(_gameWorld, (App.SCR_W * 0.5), 160, Button.BTN_PLAY);
_btnPlay.caption = App.TXT_PLAY;
addChild(_btnPlay);
_btnMoreGames = new Button(_gameWorld, (App.SCR_W * 0.5), 217, Button.BTN_MORE_GAMES);
_btnMoreGames.caption = App.TXT_MORE_GAMES;
addChild(_btnMoreGames);
_credits = new label_credits();
_credits.x = (App.SCR_W * 0.5);
_credits.y = (App.SCR_H - 40);
_credits.alpha = 0;
_credits.buttonMode = true;
_credits.useHandCursor = true;
addChild(_credits);
_fb = new FB_button_big();
_fb.buttonMode = true;
_fb.useHandCursor = true;
_fb.x = 590;
_fb.y = 350;
_fb.alpha = 0;
addChild(_fb);
_logoGame.alpha = 0;
_logoBox2d.alpha = 0;
action(ACT_SHOW_MAINMENU);
}
private function restartButtonPressed(_arg1:Event):void{
clearUmutMenu();
_gameWorld.restartRequestByMouseButton = true;
}
private function destroyMainMenu():void{
removeChild(_logoGame);
_logoGame = null;
removeChild(_logoBox2d);
_logoBox2d = null;
removeChild(_btnPlay);
_btnPlay = null;
removeChild(_btnMoreGames);
_btnMoreGames = null;
removeChild(_fb);
_fb = null;
removeChild(_credits);
_credits = null;
trace("mainMenu destroyed");
}
private function restartLevelHandler(_arg1:Event):void{
restartLevel();
}
private function onSubmit():void{
removeCongratHandlers();
_title.hide(0);
_scoreLevel.hide(2);
_scoreTotal.hide(4);
_hint.hide(6);
_btnSelectLevel.hide(8);
_btnNextLevel.hide(10);
_pause = 20;
action(ACT_ONGRATULATIONS_TO_MAINMENU);
}
private function levelRestartHandler(_arg1:Event):void{
addChild(_bg);
action(ACT_GAME_TO_LOADLEVEL);
}
private function musicCompleteHandler(_arg1:Event):void{
_musicChannel.removeEventListener(Event.SOUND_COMPLETE, musicCompleteHandler);
_isMusic = false;
music();
}
private function destroyLevelComplete():void{
_curScreen = SCREEN_OTHER;
removeChild(_title);
_title.destroy();
_title = null;
removeChild(_scoreLevel);
_scoreLevel.destroy();
_scoreLevel = null;
removeChild(_scoreTotal);
_scoreTotal.destroy();
_scoreTotal = null;
removeChild(_btnFreeGames);
_btnFreeGames.destroy();
_btnFreeGames = null;
removeChild(_btnSelectLevel);
_btnSelectLevel.destroy();
_btnSelectLevel = null;
removeChild(_btnNextLevel);
_btnNextLevel.destroy();
_btnNextLevel = null;
removeChild(_hint);
_hint.destroy();
_hint = null;
removeChild(_levelEndLogos);
_levelEndLogos.playHubLogo.removeEventListener(MouseEvent.MOUSE_DOWN, moreGamesHandler);
_levelEndLogos.fb_btn.removeEventListener(MouseEvent.MOUSE_DOWN, gotoFacebook);
_levelEndLogos = null;
}
private function makeCongrat():void{
_gameWorld.removeEventListener(World.LEVEL_COMPLETE, levelCompleteHandler);
_gameWorld.removeEventListener(World.LEVEL_FAILED, levelFailedHandler);
_gameWorld.removeEventListener(World.LEVEL_RESTART, levelRestartHandler);
addChild(_bg);
_pause = 30;
_title = new Label((App.SCR_W * 0.5), 25, Label.LABEL_GRAY_BIG);
_title.caption = App.TXT_CONGRATULATIONS;
_title.textWidth = 500;
_scoreLevel = new Label((App.SCR_W * 0.5), 85, Label.LABEL_PURPLE);
_scoreLevel.caption = App.TXT_ALL_LEVELS_COMPLETE;
_scoreLevel.textWidth = 640;
_scoreTotal = new Label((App.SCR_W * 0.5), 118, Label.LABEL_GRAY);
_scoreTotal.caption = App.TXT_YOUR_SCORE;
_scoreTotal.textWidth = 640;
_hint = new Label((App.SCR_W * 0.5), 158, Label.LABEL_GRAY_BIG);
_hint.caption = _gameWorld.score.toString();
_hint.textWidth = 500;
_btnSelectLevel = new Button(_gameWorld, (App.SCR_W * 0.5), 248, Button.BTN_SELECT_LEVEL);
_btnSelectLevel.caption = App.TXT_MAIN_MENU;
addChild(_btnSelectLevel);
_btnNextLevel = new Button(_gameWorld, (App.SCR_W * 0.5), 300, Button.BTN_MORE_GAMES);
_btnNextLevel.caption = App.TXT_MORE_GAMES;
addChild(_btnNextLevel);
_levelEndLogos = new LevelEndLogos();
_levelEndLogos.alpha = 0;
_levelEndLogos.x = 9;
_levelEndLogos.y = 335;
_levelEndLogos.playHubLogo.buttonMode = true;
_levelEndLogos.playHubLogo.useHandCursor = true;
_levelEndLogos.fb_btn.buttonMode = true;
_levelEndLogos.fb_btn.useHandCursor = true;
addChild(_levelEndLogos);
action(ACT_GAME_TO_CONGRATULATIONS);
}
private function makeSelectLevel():void{
var _local1:Boolean;
_title = new Label((App.SCR_W * 0.5), 50, Label.LABEL_GRAY);
_title.caption = App.TXT_SELECT_LEVEL;
_title.textWidth = 290;
addChild(_title);
_title.show(70, 0);
_arrows = new arrows();
_arrows.x = 72;
_arrows.y = 91;
_arrows.alpha = 0;
addChild(_arrows);
_arrows.playHubLogo.buttonMode = true;
_arrows.playHubLogo.useHandCursor = true;
_arrows.fb_btn.buttonMode = true;
_arrows.fb_btn.useHandCursor = true;
_btnLevel1 = new ButtonLevel(_gameWorld);
_btnLevel1.x = 87;
_btnLevel1.y = 104;
_btnLevel1.caption = (App.TXT_LEVEL + " 1");
_btnLevel1.tag = 1;
addChild(_btnLevel1);
_local1 = ((_levelCompleted)>=2) ? false : true;
_btnLevel2 = new ButtonLevel(_gameWorld, 2, _local1);
_btnLevel2.x = 162;
_btnLevel2.y = 157;
_btnLevel2.caption = (App.TXT_LEVEL + " 2");
_btnLevel2.tag = 2;
addChild(_btnLevel2);
_local1 = ((_levelCompleted)>=3) ? false : true;
_btnLevel3 = new ButtonLevel(_gameWorld, 2, _local1);
_btnLevel3.x = 77;
_btnLevel3.y = 243;
_btnLevel3.caption = (App.TXT_LEVEL + " 3");
_btnLevel3.tag = 3;
addChild(_btnLevel3);
_local1 = ((_levelCompleted)>=4) ? false : true;
_btnLevel4 = new ButtonLevel(_gameWorld, 3, _local1);
_btnLevel4.x = 210;
_btnLevel4.y = 240;
_btnLevel4.caption = (App.TXT_LEVEL + " 4");
_btnLevel4.tag = 4;
addChild(_btnLevel4);
_local1 = ((_levelCompleted)>=5) ? false : true;
_btnLevel5 = new ButtonLevel(_gameWorld, 3, _local1);
_btnLevel5.x = 291;
_btnLevel5.y = 326;
_btnLevel5.caption = (App.TXT_LEVEL + " 5");
_btnLevel5.tag = 5;
addChild(_btnLevel5);
_local1 = ((_levelCompleted)>=6) ? false : true;
_btnLevel6 = new ButtonLevel(_gameWorld, 3, _local1);
_btnLevel6.x = 378;
_btnLevel6.y = 241;
_btnLevel6.caption = (App.TXT_LEVEL + " 6");
_btnLevel6.tag = 6;
addChild(_btnLevel6);
_local1 = ((_levelCompleted)>=7) ? false : true;
_btnLevel7 = new ButtonLevel(_gameWorld, 4, _local1);
_btnLevel7.x = 494;
_btnLevel7.y = 172;
_btnLevel7.caption = (App.TXT_LEVEL + " 7");
_btnLevel7.tag = 7;
addChild(_btnLevel7);
_local1 = ((_levelCompleted)>=8) ? false : true;
_btnLevel8 = new ButtonLevel(_gameWorld, 4, _local1);
_btnLevel8.x = 552;
_btnLevel8.y = 297;
_btnLevel8.caption = (App.TXT_LEVEL + " 8");
_btnLevel8.tag = 8;
addChild(_btnLevel8);
_btnBack = new Button(_gameWorld, 130, 300, Button.BTN_BACK);
_btnBack.caption = App.TXT_BACK;
_btnBack.show(320, 10);
addChild(_btnBack);
action(ACT_SHOW_SELECTLEVEL);
}
private function initDebug():void{
_fps = new fps();
_fps.x = 10;
_fps.y = 30;
addChild(_fps);
_fpsCounter = new FPSCounter();
_fpsCounter.addEventListener(FPSCounter.UPDATE_DATA, fpsHandler);
}
private function removeLevelFaildeHandlers():void{
_btnFreeGames.removeEventListener(MouseEvent.MOUSE_UP, freeGamesHandler);
_btnSelectLevel.removeEventListener(MouseEvent.MOUSE_UP, toSelectLevelHandler);
_btnNextLevel.removeEventListener(MouseEvent.MOUSE_UP, restartLevelHandler);
_levelEndLogos.playHubLogo.removeEventListener(MouseEvent.MOUSE_DOWN, moreGamesHandler);
_levelEndLogos.fb_btn.removeEventListener(MouseEvent.MOUSE_DOWN, gotoFacebook);
}
private function levelFailedHandler(_arg1:Event):void{
makeLevelFailed();
}
private function setLevelCompleteHandlers():void{
_btnFreeGames.addEventListener(MouseEvent.MOUSE_UP, freeGamesHandler);
_btnSelectLevel.addEventListener(MouseEvent.MOUSE_UP, toSelectLevelHandler);
_btnNextLevel.addEventListener(MouseEvent.MOUSE_UP, nextLevelHandler);
_levelEndLogos.playHubLogo.addEventListener(MouseEvent.MOUSE_DOWN, moreGamesHandler);
_levelEndLogos.fb_btn.addEventListener(MouseEvent.MOUSE_DOWN, gotoFacebook);
}
private function updateTimeHandler(_arg1:Event):void{
_icoTime.update(_gameWorld.time);
}
private function moreGamesHandler(_arg1:Event):void{
gotoMoreGames();
}
private function soundClickHandler(_arg1:Event):void{
_gameWorld.offSound = _btnSound.checked;
}
private function removeSelectLevelHandlers():void{
_arrows.playHubLogo.removeEventListener(MouseEvent.MOUSE_DOWN, moreGamesHandler);
_arrows.fb_btn.removeEventListener(MouseEvent.MOUSE_DOWN, gotoFacebook);
_btnLevel1.removeEventListener(ButtonLevel.LEVEL_SELECT, selectLevelHandler);
_btnLevel2.removeEventListener(ButtonLevel.LEVEL_SELECT, selectLevelHandler);
_btnLevel3.removeEventListener(ButtonLevel.LEVEL_SELECT, selectLevelHandler);
_btnLevel4.removeEventListener(ButtonLevel.LEVEL_SELECT, selectLevelHandler);
_btnLevel5.removeEventListener(ButtonLevel.LEVEL_SELECT, selectLevelHandler);
_btnLevel6.removeEventListener(ButtonLevel.LEVEL_SELECT, selectLevelHandler);
_btnLevel7.removeEventListener(ButtonLevel.LEVEL_SELECT, selectLevelHandler);
_btnLevel8.removeEventListener(ButtonLevel.LEVEL_SELECT, selectLevelHandler);
_btnBack.removeEventListener(MouseEvent.MOUSE_UP, backHandler);
}
private function updateCargoHandler(_arg1:Event):void{
_icoCargo.update(_gameWorld.cargo);
}
private function gotoFacebook(_arg1:Event=null):void{
var _local2 = "http://www.facebook.com/pages/Free-Games/329545200036";
var _local3:URLRequest = new URLRequest(_local2);
navigateToURL(_local3, "_blank");
}
private function musicClickHandler(_arg1:Event):void{
offMusic = _btnMusic.checked;
music();
}
private function destroyLoadLevel():void{
removeChild(_bg);
removeChild(_loading);
_loading.destroy();
_loading = null;
_gameWorld.addEventListener(World.LEVEL_COMPLETE, levelCompleteHandler);
_gameWorld.addEventListener(World.LEVEL_FAILED, levelFailedHandler);
_gameWorld.addEventListener(World.LEVEL_RESTART, levelRestartHandler);
trace("loadLevel destroyed");
}
private function playHandler(_arg1:Event):void{
removeMainMenuHandlers();
_btnPlay.hide(0);
_btnMoreGames.hide(2);
action(ACT_HIDE_MAINMENU);
}
private function mainMenuHandler(_arg1:MouseEvent):void{
removeCongratHandlers();
_title.hide(0);
_scoreLevel.hide(2);
_scoreTotal.hide(4);
_hint.hide(6);
_btnSelectLevel.hide(8);
_btnNextLevel.hide(10);
_pause = 20;
action(ACT_ONGRATULATIONS_TO_MAINMENU);
}
public function showScores():void{
trace("mochimedia leadboard");
}
private function destroySelectLevel():void{
removeChild(_title);
_title.destroy();
_title = null;
_arrows.playHubLogo.removeEventListener(MouseEvent.MOUSE_DOWN, moreGamesHandler);
_arrows.fb_btn.removeEventListener(MouseEvent.MOUSE_DOWN, gotoFacebook);
removeChild(_arrows);
_arrows = null;
_btnLevel1.removeEventListener(ButtonLevel.LEVEL_SELECT, selectLevelHandler);
removeChild(_btnLevel1);
_btnLevel1.destroy();
_btnLevel1 = null;
_btnLevel2.removeEventListener(ButtonLevel.LEVEL_SELECT, selectLevelHandler);
removeChild(_btnLevel2);
_btnLevel2.destroy();
_btnLevel2 = null;
_btnLevel3.removeEventListener(ButtonLevel.LEVEL_SELECT, selectLevelHandler);
removeChild(_btnLevel3);
_btnLevel3.destroy();
_btnLevel3 = null;
_btnLevel4.removeEventListener(ButtonLevel.LEVEL_SELECT, selectLevelHandler);
removeChild(_btnLevel4);
_btnLevel4.destroy();
_btnLevel4 = null;
_btnLevel5.removeEventListener(ButtonLevel.LEVEL_SELECT, selectLevelHandler);
removeChild(_btnLevel5);
_btnLevel5.destroy();
_btnLevel5 = null;
_btnLevel6.removeEventListener(ButtonLevel.LEVEL_SELECT, selectLevelHandler);
removeChild(_btnLevel6);
_btnLevel6.destroy();
_btnLevel6 = null;
_btnLevel7.removeEventListener(ButtonLevel.LEVEL_SELECT, selectLevelHandler);
removeChild(_btnLevel7);
_btnLevel7.destroy();
_btnLevel7 = null;
_btnLevel8.removeEventListener(ButtonLevel.LEVEL_SELECT, selectLevelHandler);
removeChild(_btnLevel8);
_btnLevel8.destroy();
_btnLevel8 = null;
_btnBack.removeEventListener(MouseEvent.MOUSE_UP, backHandler);
removeChild(_btnBack);
_btnBack.destroy();
_btnBack = null;
trace("selectLevel destroyed");
}
private function makeLevelComplete():void{
_levelNum++;
if (_levelNum > TOTAL_LEVELS){
_levelNum = TOTAL_LEVELS;
};
saveLevelCompleted(_levelNum);
_gameWorld.removeEventListener(World.LEVEL_COMPLETE, levelCompleteHandler);
_gameWorld.removeEventListener(World.LEVEL_FAILED, levelFailedHandler);
_gameWorld.removeEventListener(World.LEVEL_RESTART, levelRestartHandler);
addChild(_bg);
_pause = 80;
_title = new Label((App.SCR_W * 0.5), 25, Label.LABEL_GRAY_BIG);
_title.caption = App.TXT_LEVEL_COMPLETED;
_title.textWidth = 500;
_scoreLevel = new Label((App.SCR_W * 0.5), 85, Label.LABEL_PURPLE);
_scoreLevel.caption = (App.TXT_LEVEL_SCORE + _gameWorld.scoreLevel.toString());
_scoreLevel.textWidth = 408;
_scoreTotal = new Label((App.SCR_W * 0.5), 108, Label.LABEL_PURPLE_SMALL);
_scoreTotal.caption = (App.TXT_TOTAL_SCORE + _gameWorld.score.toString());
_scoreTotal.textWidth = 408;
_btnFreeGames = new Button(_gameWorld, (App.SCR_W * 0.5), 196, Button.BTN_FREE_GAMES);
_btnFreeGames.caption = App.TXT_FREE_GAMES;
addChild(_btnFreeGames);
_btnSelectLevel = new Button(_gameWorld, (App.SCR_W * 0.5), 248, Button.BTN_SELECT_LEVEL);
_btnSelectLevel.caption = App.TXT_SELECT_LEVEL_BTN;
addChild(_btnSelectLevel);
_btnNextLevel = new Button(_gameWorld, (App.SCR_W * 0.5), 300, Button.BTN_NEXT_LEVEL);
_btnNextLevel.caption = App.TXT_NEXT_LEVEL;
addChild(_btnNextLevel);
_hint = new Label((App.SCR_W * 0.5), 350, Label.LABEL_BROWN);
_hint.caption = App.TXT_PRESS_SPACE;
_hint.textWidth = 408;
_levelEndLogos = new LevelEndLogos();
_levelEndLogos.alpha = 0;
_levelEndLogos.x = 9;
_levelEndLogos.y = 335;
_levelEndLogos.playHubLogo.buttonMode = true;
_levelEndLogos.playHubLogo.useHandCursor = true;
_levelEndLogos.fb_btn.buttonMode = true;
_levelEndLogos.fb_btn.useHandCursor = true;
addChild(_levelEndLogos);
action(ACT_GAME_TO_LEVELCOMPLETE);
}
private function destroyCongrat():void{
removeChild(_title);
_title.destroy();
_title = null;
removeChild(_scoreLevel);
_scoreLevel.destroy();
_scoreLevel = null;
removeChild(_scoreTotal);
_scoreTotal.destroy();
_scoreTotal = null;
removeChild(_btnSelectLevel);
_btnSelectLevel.destroy();
_btnSelectLevel = null;
removeChild(_btnNextLevel);
_btnNextLevel.destroy();
_btnNextLevel = null;
removeChild(_hint);
_hint.destroy();
_hint = null;
removeChild(_levelEndLogos);
_levelEndLogos.playHubLogo.removeEventListener(MouseEvent.MOUSE_DOWN, moreGamesHandler);
_levelEndLogos.fb_btn.removeEventListener(MouseEvent.MOUSE_DOWN, gotoFacebook);
_levelEndLogos = null;
}
private function showHintHandler(_arg1:Event):void{
_restartHint.x = (App.SCR_W * 0.5);
_restartHint.y = (App.SCR_H - 80);
_restartHint.visible = true;
addChild(_restartHint);
_restartHint.show((App.SCR_H - 60));
truckCrashMenu = new TruckCrashMenu();
truckCrashMenu.x = 320;
truckCrashMenu.y = 20;
truckCrashMenu.alpha = 0;
addChild(truckCrashMenu);
truckCrashMenu.playHubLogo.buttonMode = true;
truckCrashMenu.playHubLogo.useHandCursor = true;
truckCrashMenu.playHubLogo.addEventListener(MouseEvent.MOUSE_DOWN, moreGamesHandler);
truckCrashMenu.moreGames_btn.addEventListener(MouseEvent.MOUSE_UP, moreGamesHandler);
truckCrashMenu.restartLevel_btn.addEventListener(MouseEvent.MOUSE_UP, restartButtonPressed);
TweenLite.to(truckCrashMenu, 1, {alpha:1, y:100, ease:Expo.easeOut});
}
private function menuClickHandler(_arg1:Event):void{
if (_level.isUnload){
return;
};
if (_gameWorld.enableControls){
addChild(_bg);
action(ACT_GAME_TO_MENU);
};
}
private function levelCompleteHandler(_arg1:Event):void{
if (_levelNum == TOTAL_LEVELS){
makeCongrat();
} else {
makeLevelComplete();
};
}
private function nextLevelHandler(_arg1:Event):void{
nextLevel();
}
private function freeGamesHandler(_arg1:Event):void{
gotoMoreGames();
}
private function updateScoreHandler(_arg1:Event):void{
_scores.update(_gameWorld.score);
}
private function setMainMenuHandlers():void{
_btnPlay.addEventListener(MouseEvent.MOUSE_UP, playHandler);
_credits.addEventListener(MouseEvent.MOUSE_UP, moreGamesHandler);
_btnMoreGames.addEventListener(MouseEvent.MOUSE_UP, moreGamesHandler);
_fb.addEventListener(MouseEvent.MOUSE_UP, gotoFacebook);
}
private function removeMainMenuHandlers():void{
_btnPlay.removeEventListener(MouseEvent.MOUSE_UP, playHandler);
_credits.removeEventListener(MouseEvent.MOUSE_UP, moreGamesHandler);
_btnMoreGames.removeEventListener(MouseEvent.MOUSE_UP, moreGamesHandler);
_fb.removeEventListener(MouseEvent.MOUSE_UP, gotoFacebook);
}
private function scoresHandler(_arg1:Event):void{
removeMainMenuHandlers();
showScores();
}
private function makeLoadLevel():void{
_loading = new Label((App.SCR_W * 0.5), ((App.SCR_H * 0.5) - 10), Label.LABEL_GRAY);
_loading.x = (_loading.x - (_loading.width * 0.5));
_loading.caption = App.TXT_LOADING;
_loading.show((App.SCR_H * 0.5), 0);
addChild(_loading);
action(ACT_LOADLEVEL);
}
}
}//package com.miningtruck
Section 114
//Preloader (com.miningtruck.Preloader)
package com.miningtruck {
import Playtomic.*;
import flash.events.*;
import flash.display.*;
import flash.net.*;
import com.miningtruck.ui.*;
public dynamic class Preloader extends MovieClip {
private var playHubSplash:PlayHubSplash;
private var _background:Sprite;
private var _loadingBar:Loading;
private var playHubLogo:PlayHubLogoBig;
private var umutPlayButton:UmutPlayButton;
public static const ENTRY_FRAME:int = 3;
public static const DOCUMENT_CLASS:String = "com.miningtruck.App";
public function Preloader(){
addFrameScript(0, frame1);
Log.View(2249, "ffa08a7499654528", root.loaderInfo.loaderURL);
super();
stop();
loaderInfo.addEventListener(ProgressEvent.PROGRESS, progressHandler);
loaderInfo.addEventListener(Event.COMPLETE, completeHandler);
_background = new background();
_background.buttonMode = true;
_background.useHandCursor = true;
addChild(_background);
_background.addEventListener(MouseEvent.MOUSE_DOWN, moreGames);
playHubLogo = new PlayHubLogoBig();
playHubLogo.x = 220;
playHubLogo.y = 140;
playHubLogo.buttonMode = true;
playHubLogo.useHandCursor = true;
addChild(playHubLogo);
playHubLogo.addEventListener(MouseEvent.MOUSE_DOWN, moreGames);
_loadingBar = new Loading(10);
_loadingBar.x = ((640 / 2) - (_loadingBar.width / 2));
_loadingBar.y = 230;
addChild(_loadingBar);
}
private function splash_enterFrameCheck(_arg1:Event):void{
if (playHubSplash.currentLabel == "end"){
stage.removeEventListener(Event.ENTER_FRAME, splash_enterFrameCheck);
continueToInit();
};
}
private function progressHandler(_arg1:ProgressEvent):void{
var _local2:uint = _arg1.bytesLoaded;
var _local3:uint = _arg1.bytesTotal;
_loadingBar.progress(int(((_local2 / _local3) * 10)));
}
private function isUrl(_arg1:Array):Boolean{
var _local2:String = loaderInfo.loaderURL;
var _local3:Number = (_local2.indexOf("://") + 3);
var _local4:Number = _local2.indexOf("/", _local3);
var _local5:String = _local2.substring(_local3, _local4);
var _local6:Number = (_local5.lastIndexOf(".") - 1);
var _local7:Number = (_local5.lastIndexOf(".", _local6) + 1);
_local5 = _local5.substring(_local7, _local5.length);
var _local8:int;
while (_local8 < _arg1.length) {
if (_local5 == _arg1[_local8]){
return (true);
};
_local8++;
};
return (false);
}
function frame1(){
MochiBot.track(this, "53a86aa3");
}
private function pressedPlay(_arg1:Event=null):void{
umutPlayButton.removeEventListener(MouseEvent.MOUSE_UP, pressedPlay);
removeChild(umutPlayButton);
umutPlayButton = null;
_background.removeEventListener(MouseEvent.MOUSE_DOWN, moreGames);
removeChild(_background);
_background = null;
playHubLogo.removeEventListener(MouseEvent.MOUSE_DOWN, moreGames);
removeChild(playHubLogo);
playHubLogo = null;
play();
addEventListener(Event.ENTER_FRAME, enterFrameHandler);
}
private function completeHandler(_arg1:Event):void{
loaderInfo.removeEventListener(ProgressEvent.PROGRESS, progressHandler);
loaderInfo.removeEventListener(Event.COMPLETE, completeHandler);
_loadingBar.destroy();
_loadingBar = null;
umutPlayButton = new UmutPlayButton();
umutPlayButton.x = 320;
umutPlayButton.y = 230;
addChild(umutPlayButton);
umutPlayButton.addEventListener(MouseEvent.MOUSE_UP, pressedPlay);
}
private function continueToInit():void{
playHubSplash.removeEventListener(MouseEvent.MOUSE_DOWN, moreGames);
removeChild(playHubSplash);
playHubSplash = null;
init();
}
private function enterFrameHandler(_arg1:Event):void{
if (currentFrame >= ENTRY_FRAME){
removeEventListener(Event.ENTER_FRAME, enterFrameHandler);
stop();
splashInit();
};
}
private function splashInit():void{
playHubSplash = new PlayHubSplash();
playHubSplash.x = 320;
playHubSplash.y = 200;
addChild(playHubSplash);
playHubSplash.addEventListener(MouseEvent.MOUSE_DOWN, moreGames);
stage.addEventListener(Event.ENTER_FRAME, splash_enterFrameCheck);
}
private function moreGames(_arg1:Event=null):void{
var _local2 = "http://www.playhub.com/category/racing-games/1/top-rated.html?utm_medium=brandedgames_external&utm_campaign=hell-driver&utm_source=ingame&utm_content=ingame";
var _local3:URLRequest = new URLRequest(_local2);
navigateToURL(_local3, "_blank");
}
private function init():void{
var _local1:Class = (loaderInfo.applicationDomain.getDefinition(_slot1.DOCUMENT_CLASS) as Class);
var _local2:Sprite = (new _local1(stage) as Sprite);
addChild(_local2);
}
}
}//package com.miningtruck
Section 115
//World (com.miningtruck.World)
package com.miningtruck {
import flash.events.*;
import Box2D.Collision.Shapes.*;
import Box2D.Common.Math.*;
import Box2D.Dynamics.Joints.*;
import Box2D.Dynamics.*;
import Box2D.Collision.*;
import flash.display.*;
import com.touchmypixel.peepee.utils.*;
import com.miningtruck.objects.*;
import flash.geom.*;
import com.miningtruck.levels.*;
import flash.utils.*;
import flash.media.*;
public class World extends Sprite {
private var _sndDrive:Boolean;// = false
public var app:App;
private var _truckBody:Truck;
private var _layerDebug:Sprite;
private var _layerMain:Sprite;
public var progress:int;// = 0
private var _layerBg:Sprite;
private var _offSound:Boolean;// = false
private var _axle2:b2Body;
private var _timer:Timer;
private var _axle1:b2Body;
private var _hintInterval:int;// = 0
private var _wheel1:b2Body;
private var _wheel2:b2Body;
private var _layerBack:Sprite;
private var _truck:b2Body;
private var _transDrive:SoundTransform;
private var _scBibi:SoundChannel;
private var _effectList:Array;
private var _totalCargo:int;// = 0
private var _enableControls:Boolean;// = false
private var _motor1:b2RevoluteJoint;
private var _truckIsCrashed:Boolean;// = false
public var worldTime:int;// = 0
private var _motor2:b2RevoluteJoint;
private var _spring1:b2PrismaticJoint;
private var _spring2:b2PrismaticJoint;
public var world:b2World;
private var _score:int;// = 0
private var _level:LevelBase;
private var _sndBibi:Boolean;// = false
private var _bgList:Array;
private var _scoreLevel:int;// = 0
private var _time:int;// = 0
private var _cargo:int;// = 0
private var _traffic:Animation;
private var _progressInt:int;// = 0
private var _scMotor:SoundChannel;
public var restartRequestByMouseButton:Boolean;// = false
private var _scDrive:SoundChannel;
private var _layerFront:Sprite;
private var _fireInterval:int;// = 0
private var _isHint:Boolean;// = false
public static const SND_TUBE:int = 4;
public static const UPDATE_TIME:String = "updateTime";
public static const SND_BIBI:int = 2;
public static const TIME_STEP:Number = 0.0166666666666667;
public static const SND_CRACKBOX:int = 5;
public static const SHOW_HINT:String = "showHint";
public static const SND_BUTTON:int = 6;
public static const UPDATE_SCORE:String = "updateScore";
public static const LEVEL_RESTART:String = "levelRestart";
public static const SND_EXPLOSION:int = 8;
public static const SND_BONUS:int = 10;
public static const SND_ADDSCORE:int = 9;
public static const SND_MOTOR:int = 0;
public static const UPDATE_PROGRESS:String = "updateProgress";
public static const UPDATE_CARGO:String = "updateCargo";
public static const SND_SCORE:int = 7;
public static const DRAW_SCALE:Number = 30;
public static const LEVEL_COMPLETE:String = "levelComplete";
public static const ITERATIONS:int = 15;
public static const SND_DRIVE:int = 1;
public static const SND_BOX_CRASH:int = 3;
public static const LEVEL_FAILED:String = "levelFailed";
public function World(_arg1:App){
app = _arg1;
_effectList = new Array();
_layerBg = new Sprite();
_layerBack = new Sprite();
_layerMain = new Sprite();
_layerFront = new Sprite();
addChild(_layerBg);
addChild(_layerBack);
addChild(_layerMain);
addChild(_layerFront);
_timer = new Timer(1000);
_timer.addEventListener(TimerEvent.TIMER, timeHandler);
addEventListener(Event.ENTER_FRAME, enterFrameHandler, false, 0, true);
_transDrive = new SoundTransform();
}
public function addMain(_arg1):void{
_layerMain.addChild(_arg1);
}
public function removeFront(_arg1):void{
_layerFront.removeChild(_arg1);
}
public function getCargo():Array{
var _local1:Array = new Array();
var _local2:int;
while (_local2 < _layerMain.numChildren) {
if ((_layerMain.getChildAt(_local2) is Cargo)){
_local1[_local1.length] = (_layerMain.getChildAt(_local2) as Cargo);
};
_local2++;
};
return (_local1);
}
public function addFront(_arg1):void{
_layerFront.addChild(_arg1);
}
public function sound(_arg1:int, _arg2:Boolean=false):void{
var _local3:Sound;
var _local5:*;
if (_offSound){
if (_scMotor){
_scMotor.stop();
_scMotor.removeEventListener(Event.SOUND_COMPLETE, motorCompleteHandler);
};
if (_scDrive){
_scDrive.removeEventListener(Event.SOUND_COMPLETE, driveCompleteHandler);
};
return;
};
var _local4:SoundChannel = new SoundChannel();
switch (_arg1){
case SND_MOTOR:
if (_scMotor){
_scMotor.removeEventListener(Event.SOUND_COMPLETE, motorCompleteHandler);
};
_local3 = new snd_motor();
_local5 = new SoundTransform();
_local5.volume = 0.5;
_scMotor = _local3.play();
_scMotor.soundTransform = _local5;
_scMotor.addEventListener(Event.SOUND_COMPLETE, motorCompleteHandler);
return;
case SND_DRIVE:
if (_scDrive){
_scDrive.removeEventListener(Event.SOUND_COMPLETE, driveCompleteHandler);
};
_local3 = new snd_drive();
_scDrive = _local3.play();
_scDrive.soundTransform = _transDrive;
_scDrive.addEventListener(Event.SOUND_COMPLETE, driveCompleteHandler);
return;
case SND_BIBI:
_local3 = new snd_bibi();
_scBibi = _local3.play();
_scBibi.addEventListener(Event.SOUND_COMPLETE, bibiCompleteHandler);
return;
case SND_BOX_CRASH:
_local3 = new snd_crash();
break;
case SND_TUBE:
_local3 = new snd_tube();
break;
case SND_CRACKBOX:
_local3 = new snd_crash();
break;
case SND_BUTTON:
_local3 = new snd_button();
break;
case SND_SCORE:
_local3 = new snd_score();
break;
case SND_EXPLOSION:
_local3 = new snd_explosion();
break;
case SND_ADDSCORE:
_local3 = new snd_addscore();
break;
case SND_BONUS:
_local3 = new snd_bonus();
break;
};
if (_local3 != null){
_local4 = _local3.play();
};
}
public function get scoreLevel():int{
return (_scoreLevel);
}
private function enterFrameHandler(_arg1:Event):void{
var _local3:Game;
var _local4:EffectDust;
if (!_enableControls){
return;
};
worldTime++;
if (((((app.input.isDown(32)) && (!(_level.isUnload)))) && ((_level.restartPause > 175)))){
dispatchEvent(new Event(LEVEL_RESTART));
_enableControls = false;
_local3 = (this.parent as Game);
_local3.clearUmutMenu();
return;
};
if (restartRequestByMouseButton == true){
restartRequestByMouseButton = false;
dispatchEvent(new Event(LEVEL_RESTART));
_enableControls = false;
return;
};
if (((app.input.isDown(88)) && (!(_truckIsCrashed)))){
_truckBody.crash(true);
return;
};
var _local2:int;
while (_local2 < _effectList.length) {
(_effectList[_local2] as EffectBase).progress();
_local2++;
};
if (!_truckIsCrashed){
if ((worldTime - _progressInt) > 5){
progress = int(_truckBody.x);
dispatchEvent(new Event(UPDATE_PROGRESS));
_progressInt = worldTime;
};
if (((!(_sndBibi)) && (app.input.isDown(13)))){
sound(SND_BIBI);
_sndBibi = true;
};
if (((!(_sndDrive)) && (((app.input.isDown(40)) || (app.input.isDown(38)))))){
sound(SND_DRIVE);
_sndDrive = true;
} else {
if (((((_sndDrive) && (((app.input.isDown(40)) || (app.input.isDown(38)))))) && ((_transDrive.volume < 1)))){
_transDrive.volume = (_transDrive.volume + 0.1);
_scDrive.soundTransform = _transDrive;
} else {
if (((((_sndDrive) && (!(app.input.isDown(40))))) && (!(app.input.isDown(38))))){
if (_scDrive){
_transDrive.volume = (_transDrive.volume - 0.025);
_scDrive.soundTransform = _transDrive;
if (_transDrive.volume <= 0){
_scDrive.stop();
_scDrive.removeEventListener(Event.COMPLETE, driveCompleteHandler);
_transDrive.volume = 0.9;
_sndDrive = false;
};
};
};
};
};
_motor1.SetMotorSpeed(((15 * Math.PI) * (app.input.isDown(40)) ? -1 : (app.input.isDown(38)) ? 1 : 0));
_motor1.SetMaxMotorTorque((((app.input.isDown(40)) || (app.input.isDown(38)))) ? 25 : 1);
if (_motor2){
_motor2.SetMotorSpeed(((15 * Math.PI) * (app.input.isDown(40)) ? -1 : (app.input.isDown(38)) ? 1 : 0));
_motor2.SetMaxMotorTorque((((app.input.isDown(40)) || (app.input.isDown(38)))) ? 25 : 1);
};
_spring1.SetMaxMotorForce((40 + Math.abs((800 * Math.pow(_spring1.GetJointTranslation(), 2)))));
_spring1.SetMotorSpeed(((_spring1.GetMotorSpeed() - (10 * _spring1.GetJointTranslation())) * 0.4));
_spring2.SetMaxMotorForce((40 + Math.abs((800 * Math.pow(_spring2.GetJointTranslation(), 2)))));
_spring2.SetMotorSpeed((-4 * Math.pow(_spring2.GetJointTranslation(), 1)));
if ((((((_truck.GetLinearVelocity().x > 0)) && (app.input.isDown(40)))) || ((((_truck.GetLinearVelocity().x < 0)) && (app.input.isDown(38)))))){
_truckBody.frame = 2;
} else {
if ((((_truck.GetLinearVelocity().x < 0)) && (app.input.isDown(40)))){
_truckBody.frame = 3;
} else {
_truckBody.frame = 1;
};
};
} else {
if ((worldTime - _fireInterval) > 2){
_local4 = getFreeDust();
if (_local4 != null){
_local4.make((_truckBody.x + (Math.random() * 40)), (_truckBody.y - (Math.random() * 30)), 0, true);
};
_local4 = getFreeDust();
if (_local4 != null){
_local4.make(_wheel2.m_userData.x, (_wheel2.m_userData.y - (Math.random() * 5)), 0, true);
};
_fireInterval = worldTime;
if (((!(_isHint)) && (((worldTime - _hintInterval) > 30)))){
_isHint = true;
dispatchEvent(new Event(SHOW_HINT));
};
};
};
scroll();
_truck.ApplyTorque((30 * (app.input.isDown(37)) ? -1 : (app.input.isDown(39)) ? 1 : 0));
world.Step(TIME_STEP, ITERATIONS);
render();
}
public function init():void{
var _local2:int;
var _local3:b2Body;
var _local4:b2BodyDef;
var _local5:b2PolygonDef;
var _local6:b2CircleDef;
_isHint = false;
_truckIsCrashed = false;
_scoreLevel = 0;
x = 0;
y = 0;
var _local1:b2AABB = new b2AABB();
_local1.lowerBound.Set(-50, -50);
_local1.upperBound.Set(500, 50);
world = new b2World(_local1, new b2Vec2(0, 20), true);
var _local7:* = new b2ContactListener();
world.SetContactListener(_local7);
}
public function makeTruck(_arg1:Number, _arg2:Number):void{
var _local3:int;
var _local4:b2Body;
var _local5:b2BodyDef;
var _local6:b2PolygonDef;
var _local7:b2CircleDef;
var _local8:b2RevoluteJointDef;
var _local9:b2PrismaticJointDef;
_local5 = new b2BodyDef();
_local5.position.Set((_arg1 / DRAW_SCALE), (_arg2 / DRAW_SCALE));
_truckBody = new Truck(this);
addMain(_truckBody);
_local5.userData = _truckBody;
_truck = world.CreateBody(_local5);
_local5.userData = null;
_local6 = new b2PolygonDef();
_local6.density = 2;
_local6.friction = 0.5;
_local6.restitution = 0.2;
_local6.filter.groupIndex = -1;
_local6.SetAsBox(3, 0.1);
_truck.CreateShape(_local6);
_local6.density = 1E-5;
_local6.SetAsOrientedBox(0.2, 0.6, new b2Vec2(3, 0.2), 0);
_truck.CreateShape(_local6);
_local6.SetAsOrientedBox(0.5, 0.5, new b2Vec2(1.8, -0.6), 0);
_truck.CreateShape(_local6);
_local6.SetAsOrientedBox(0.5, 0.1, new b2Vec2(-3, -0.3), (Math.PI / 3));
_truck.CreateShape(_local6);
_local6.SetAsOrientedBox(0.8, 0.1, new b2Vec2(0.2, -0.6), (-(Math.PI) / 3));
_truck.CreateShape(_local6);
_local6.SetAsOrientedBox(0.8, 0.1, new b2Vec2(1.3, -1.3), 0);
_truck.CreateShape(_local6);
_local6.SetAsOrientedBox(0.1, 0.2, new b2Vec2(2.2, -1.4), 0);
_truck.CreateShape(_local6);
_local6.density = 2;
var _local10:Number = 1.7;
var _local11:Number = -1.5;
_local6.SetAsOrientedBox(0.4, 0.15, new b2Vec2(_local11, 0.3), (Math.PI / 2));
_truck.CreateShape(_local6);
_local6.SetAsOrientedBox(0.4, 0.15, new b2Vec2(_local10, 0.3), (-(Math.PI) / 2));
_truck.CreateShape(_local6);
_truck.SetMassFromShapes();
_local6.density = 1;
_axle1 = world.CreateBody(_local5);
_local6.SetAsOrientedBox(0.4, 0.1, new b2Vec2((_local11 - (0.6 * Math.cos((Math.PI / 2)))), (0.9 * Math.sin((Math.PI / 2)))), (-(Math.PI) / 2));
_axle1.CreateShape(_local6);
_axle1.SetMassFromShapes();
_local9 = new b2PrismaticJointDef();
_local9.Initialize(_truck, _axle1, _axle1.GetWorldCenter(), new b2Vec2(Math.cos((Math.PI / 2)), Math.sin((Math.PI / 2))));
_local9.lowerTranslation = -0.3;
_local9.upperTranslation = 0.3;
_local9.enableLimit = true;
_local9.enableMotor = true;
_spring1 = (world.CreateJoint(_local9) as b2PrismaticJoint);
_axle2 = world.CreateBody(_local5);
_local6.SetAsOrientedBox(0.4, 0.1, new b2Vec2((_local10 + (0.6 * Math.cos((-(Math.PI) / 2)))), (0.9 * Math.sin((Math.PI / 3)))), (Math.PI / 2));
_axle2.CreateShape(_local6);
_axle2.SetMassFromShapes();
_local9.Initialize(_truck, _axle2, _axle2.GetWorldCenter(), new b2Vec2(-(Math.cos((Math.PI / 2))), Math.sin((Math.PI / 2))));
_spring2 = (world.CreateJoint(_local9) as b2PrismaticJoint);
_local7 = new b2CircleDef();
_local7.radius = 0.7;
_local7.density = 0.1;
_local7.friction = 60;
_local7.restitution = 0.2;
_local7.filter.groupIndex = -1;
_local5 = new b2BodyDef();
_local5.allowSleep = false;
var _local12:Wheel = new Wheel(this);
_local5.userData = _local12;
_local5.position.Set((_axle1.GetWorldCenter().x - (0.3 * Math.cos((Math.PI / 2)))), (_axle1.GetWorldCenter().y + (0.3 * Math.sin((Math.PI / 2)))));
_wheel1 = world.CreateBody(_local5);
_wheel1.CreateShape(_local7);
_wheel1.SetMassFromShapes();
var _local13:Wheel = new Wheel(this);
_local5.userData = _local13;
_local5.position.Set((_axle2.GetWorldCenter().x + (0.3 * Math.cos((-(Math.PI) / 2)))), (_axle2.GetWorldCenter().y - (0.3 * Math.sin((-(Math.PI) / 2)))));
_wheel2 = world.CreateBody(_local5);
_wheel2.CreateShape(_local7);
_wheel2.SetMassFromShapes();
_local8 = new b2RevoluteJointDef();
_local8.enableMotor = true;
_local8.Initialize(_axle1, _wheel1, _wheel1.GetWorldCenter());
_motor1 = (world.CreateJoint(_local8) as b2RevoluteJoint);
_local8.Initialize(_axle2, _wheel2, _wheel2.GetWorldCenter());
_motor2 = (world.CreateJoint(_local8) as b2RevoluteJoint);
_local12.motor = _motor1;
_local13.motor = _motor2;
}
public function trafficLight(_arg1:int=2):void{
if (_traffic){
_traffic.gotoAndStop(_arg1);
if ((((_arg1 == 2)) && (_enableControls))){
sound(SND_BIBI);
};
};
}
private function bibiCompleteHandler(_arg1:Event):void{
_sndBibi = false;
_scBibi.removeEventListener(Event.SOUND_COMPLETE, bibiCompleteHandler);
}
public function truckCrashed(_arg1:Boolean=true):void{
sound(SND_EXPLOSION);
_truckIsCrashed = _arg1;
world.DestroyJoint(_motor2);
_motor2 = null;
offMotor();
if (_scDrive){
_scDrive.stop();
};
_motor1.SetMotorSpeed(0);
_hintInterval = worldTime;
}
public function addBack(_arg1):void{
_layerBack.addChild(_arg1);
}
public function set score(_arg1:int):void{
_score = _arg1;
dispatchEvent(new Event(UPDATE_SCORE));
}
public function makeTraffic(_arg1:int, _arg2:int):void{
_traffic = app.animCache.getAnimation("sprite_traffic");
_traffic.x = _arg1;
_traffic.y = _arg2;
addMain(_traffic);
}
public function get truckSpeed():Number{
return (_truck.GetLinearVelocity().x);
}
public function offMotor():void{
if (_scMotor){
_scMotor.stop();
};
}
private function cacheBackground():void{
var _local1:BitmapData;
var _local2:Bitmap;
var _local3:Sprite;
var _local4:Rectangle;
var _local5:Matrix;
var _local6:Sprite = new sprite_bg();
_bgList = new Array();
var _local7:int;
while (_local7 < _local6.numChildren) {
if ((_local6.getChildAt(_local7) is Sprite)){
_local3 = (_local6.getChildAt(_local7) as Sprite);
_local4 = new Rectangle(_local3.x, _local3.y, _local3.width, _local3.height);
_local3.visible = false;
_local1 = new BitmapData(_local4.width, _local4.height, true, 0);
_local5 = new Matrix();
_local5.translate(-(_local4.x), -(_local4.y));
_local1.draw(_local6, _local5);
_local2 = new Bitmap();
_local2.bitmapData = _local1;
_local2.x = _local3.x;
_local2.y = _local3.y;
_bgList[_bgList.length] = {bitmap:_local2, visible:false};
};
_local7++;
};
}
public function clear():void{
if (!_bgList){
cacheBackground();
};
if (_scMotor){
_scMotor.stop();
_scMotor.removeEventListener(Event.COMPLETE, motorCompleteHandler);
};
if (_scDrive){
_scDrive.stop();
_scDrive.removeEventListener(Event.COMPLETE, driveCompleteHandler);
};
_layerBg.x = (Math.random() * -640);
_layerBg.y = 0;
while (_layerBack.numChildren > 0) {
_layerBack.removeChildAt(0);
};
while (_layerMain.numChildren > 0) {
if ((_layerMain.getChildAt(0) is EffectBase)){
(_layerMain.getChildAt(0) as EffectBase).destroy();
} else {
if ((_layerMain.getChildAt(0) is Cargo)){
(_layerMain.getChildAt(0) as Cargo).destroy();
} else {
if ((_layerMain.getChildAt(0) is Wheel)){
(_layerMain.getChildAt(0) as Wheel).destroy();
} else {
_layerMain.removeChildAt(0);
};
};
};
};
while (_layerFront.numChildren > 0) {
if ((_layerFront.getChildAt(0) is EffectBase)){
(_layerFront.getChildAt(0) as EffectBase).destroy();
} else {
_layerFront.removeChildAt(0);
};
};
world = null;
trace("The game world is removed");
}
public function unloadComplete():void{
var _local1:EffectScore;
var _local2:int;
_level.offUnload();
_timer.stop();
trace("cargo count:", _cargo);
if (_cargo <= 0){
trace("level complete!");
_local2 = (_time * 3);
addScore(_local2);
_local1 = new EffectScore(this);
_local1.lifeTime = 60;
_local1.caption = (((("Time " + _time.toString()) + " x 3 = ") + _local2.toString()) + " bonus!");
_local1.x = (Math.abs(x) + (App.SCR_W * 0.5));
_local1.y = (Math.abs(y) + (App.SCR_H * 0.5));
sound(SND_BONUS);
dispatchEvent(new Event(LEVEL_COMPLETE));
} else {
trace("need more cargo");
dispatchEvent(new Event(LEVEL_FAILED));
};
}
public function get enableControls():Boolean{
return (_enableControls);
}
public function start(_arg1:LevelBase):void{
_level = _arg1;
_timer.start();
_enableControls = true;
sound(SND_MOTOR);
}
public function removeMain(_arg1):void{
_layerMain.removeChild(_arg1);
}
public function addScore(_arg1:int):void{
_score = (_score + _arg1);
_scoreLevel = (_scoreLevel + _arg1);
sound(SND_ADDSCORE);
dispatchEvent(new Event(UPDATE_SCORE));
}
public function set cargo(_arg1:int):void{
_cargo = ((_arg1)<=0) ? 0 : _arg1;
dispatchEvent(new Event(UPDATE_CARGO));
}
public function get isTruckCrashed():Boolean{
return (_truckIsCrashed);
}
public function resetScore():void{
_score = (_score - _scoreLevel);
_scoreLevel = 0;
}
public function get score():int{
return (_score);
}
public function set time(_arg1:int):void{
_time = _arg1;
dispatchEvent(new Event(UPDATE_TIME));
}
private function motorCompleteHandler(_arg1:Event):void{
sound(SND_MOTOR);
}
private function render():void{
var _local1:b2Body = world.GetBodyList();
while (_local1) {
if (_local1.m_userData != null){
_local1.m_userData.x = (_local1.GetPosition().x * DRAW_SCALE);
_local1.m_userData.y = (_local1.GetPosition().y * DRAW_SCALE);
_local1.m_userData.rotation = (((_local1.GetAngle() / Math.PI) * 180) % 360);
};
_local1 = _local1.m_next;
};
}
public function removeBack(_arg1):void{
_layerBack.removeChild(_arg1);
}
public function get truckPosition():Point{
return (new Point(_truckBody.x, _truckBody.y));
}
public function set totalCargo(_arg1:int):void{
_totalCargo = _arg1;
cargo = _arg1;
}
public function getFreeDust():EffectDust{
var _local2:EffectDust;
var _local1:int;
while (_local1 < _effectList.length) {
if ((_effectList[_local1] as EffectBase).sleep){
return ((_effectList[_local1] as EffectDust));
};
_local1++;
};
if (_effectList.length < 60){
_local2 = new EffectDust(this);
_effectList[_effectList.length] = _local2;
return (_local2);
};
return (null);
}
public function set enableControls(_arg1:Boolean):void{
_enableControls = _arg1;
}
public function get cargo():int{
return (_cargo);
}
public function unloadFail():void{
trace("unload fail");
var _local1:EffectScore = new EffectScore(this);
_local1.lifeTime = 60;
_local1.caption = App.TXT_WHERE_CARGO;
_local1.x = (Math.abs(x) + (App.SCR_W * 0.5));
_local1.y = (Math.abs(y) + (App.SCR_H * 0.5));
dispatchEvent(new Event(LEVEL_FAILED));
}
private function timeHandler(_arg1:Event):void{
_time--;
dispatchEvent(new Event(UPDATE_TIME));
if (_time <= 0){
_timer.stop();
};
}
public function get time():int{
return (_time);
}
public function set offSound(_arg1:Boolean):void{
_offSound = _arg1;
sound(SND_MOTOR);
}
private function scroll():void{
var _local3:Number;
var _local1:Number = ((x - (((-(DRAW_SCALE) * _truck.GetWorldCenter().x) + (App.SCR_W / 2)) - (_truck.GetLinearVelocity().x * 10))) / 4);
var _local2:Number = ((y - (((-(DRAW_SCALE) * _truck.GetWorldCenter().y) + ((2 * App.SCR_H) / 4)) - (_truck.GetLinearVelocity().y * 6))) / 3);
x = (x - _local1);
_layerBg.x = (_layerBg.x + _local1);
_layerBg.x = (_layerBg.x + ((((_local1 > 0.5)) || ((_local1 < -0.5)))) ? (_local1 * -0.1) : 0);
if ((y - _local2) < -230){
y = -230;
} else {
y = (y - _local2);
_local3 = (_local2 * 0.5);
if ((_layerBg.y + _local3) > 190){
_layerBg.y = 190;
} else {
_layerBg.y = (_layerBg.y + _local3);
};
};
_level.updatePosition(x, y);
updateBackground(_layerBg.x, _layerBg.y);
}
public function updateBackground(_arg1:Number, _arg2:Number):void{
var _local3:Bitmap;
var _local4:int;
while (_local4 < _bgList.length) {
_local3 = _bgList[_local4].bitmap;
if (((((((_local3.x + _local3.width) < Math.abs((x + _layerBg.x)))) || ((_local3.x > (Math.abs((x + _layerBg.x)) + App.SCR_W))))) && (_bgList[_local4].visible))){
_layerBg.removeChild(_local3);
_bgList[_local4].visible = false;
} else {
if (((((((_local3.x + _local3.width) > Math.abs((x + _layerBg.x)))) && ((_local3.x < (Math.abs((x + _layerBg.x)) + App.SCR_W))))) && (!(_bgList[_local4].visible)))){
_layerBg.addChild(_local3);
_bgList[_local4].visible = true;
};
};
_local4++;
};
}
public function get totalCargo():int{
return (_totalCargo);
}
private function driveCompleteHandler(_arg1:Event):void{
sound(SND_DRIVE);
}
}
}//package com.miningtruck
Section 116
//ProcessEvent (com.touchmypixel.events.ProcessEvent)
package com.touchmypixel.events {
import flash.events.*;
public class ProcessEvent extends Event {
public var percentage:Number;// = 0
public static const START = "Process.Start";
public static const COMPLETE = "Process.Complete";
public static const PROGRESS = "Process.Progress";
public function ProcessEvent(_arg1:String, _arg2:Number=0, _arg3:Boolean=false, _arg4:Boolean=false){
this.percentage = _arg2;
if (_arg1 == COMPLETE){
this.percentage = 1;
};
super(_arg1, _arg3, _arg4);
}
}
}//package com.touchmypixel.events
Section 117
//Animation (com.touchmypixel.peepee.utils.Animation)
package com.touchmypixel.peepee.utils {
import flash.events.*;
import flash.display.*;
import flash.geom.*;
import flash.utils.*;
import com.bit101.display.*;
public class Animation extends Sprite {
private var _cache:Boolean;// = true
public var useSpriteSheet:Boolean;// = false
public var treatAsLoopedGraphic:Boolean;// = false
private var clipData:MovieClip;
public var repeat:Boolean;// = true
public var frames:Array;
public var bitmap:Bitmap;
public var speed:Number;// = 1
private var _totalFrames;
private var _smooth:Boolean;// = false
public var bigBitmap:BigAssCanvas;
public var clip:MovieClip;
public var rows:Number;// = 0
public var reverse:Boolean;// = false
private var _playing:Boolean;// = false
public var r:Rectangle;
public var cols:Number;// = 0
public var currentFrame:Number;// = 1
public var onEnd:Function;
public function Animation(){
frames = [];
super();
bitmap = new Bitmap();
bitmap.smoothing = false;
addChild(bitmap);
}
public function set bitmapData(_arg1:BitmapData){
bitmap.bitmapData = _arg1;
}
public function stop():void{
_playing = false;
removeEventListener(Event.ENTER_FRAME, enterFrame);
}
public function buildCacheFromClip2(_arg1:MovieClip):void{
var _local3:*;
var _local4:*;
var _local5:*;
var _local6:Matrix;
clip = _arg1;
if (clip["e_bounds"] != null){
_local3 = clip["e_bounds"];
r = new Rectangle(_local3.x, _local3.y, _local3.width, _local3.height);
clip["e_bounds"].visible = false;
} else {
r = clip.getRect(clip);
};
cols = Math.floor((2880 / r.width));
rows = Math.ceil((clip.totalFrames / cols));
bigBitmap = new BigAssCanvas(Math.ceil((cols * clip.width)), Math.ceil((rows * clip.height)), true);
var _local2:* = 0;
while (_local2 <= (clip.totalFrames - 1)) {
clip.gotoAndStop((_local2 + 1));
makeAllChildrenGoToFrame(clip, (_local2 + 1));
_local4 = ((_local2 % cols) * r.width);
_local5 = (Math.floor((_local2 / cols)) * r.height);
_local6 = new Matrix();
_local6.translate(-(r.x), -(r.y));
_local6.scale(clip.scaleX, clip.scaleY);
_local6.translate(_local4, _local5);
bigBitmap.draw(clip, _local6, null, null);
_local2++;
};
_totalFrames = clip.totalFrames;
}
public function gotoAndPlayRandomFrame():void{
gotoAndPlay(Math.ceil((Math.random() * totalFrames)));
}
public function get totalFrames():Number{
return (clip.totalFrames);
}
public function destroy(){
stop();
if (parent){
parent.removeChild(this);
};
}
public function gotoAndStop(_arg1:Number):void{
if (treatAsLoopedGraphic){
if (_arg1 > totalFrames){
_arg1 = (_arg1 % totalFrames);
};
};
currentFrame = _arg1;
goto(currentFrame);
stop();
}
public function get playing():Boolean{
return (_playing);
}
public function play():void{
_playing = true;
addEventListener(Event.ENTER_FRAME, enterFrame, false, 0, true);
}
public function nextFrame(_arg1:Boolean=false):void{
if (_arg1){
currentFrame = (currentFrame + speed);
} else {
currentFrame++;
};
if (currentFrame > totalFrames){
currentFrame = 1;
};
goto(Math.floor(currentFrame));
}
public function gotoAndPlay(_arg1:Number):void{
currentFrame = _arg1;
goto(currentFrame);
play();
}
public function update():void{
stop();
frames = [];
buildCacheFromClip(clip);
}
private function makeAllChildrenGoToFrame(_arg1:MovieClip, _arg2:int):void{
var _local4:*;
var _local3:int;
while (_local3 < _arg1.numChildren) {
_local4 = _arg1.getChildAt(_local3);
if ((_local4 is MovieClip)){
makeAllChildrenGoToFrame(_local4, _arg2);
_local4.gotoAndStop(_arg2);
};
_local3++;
};
}
public function buildCacheFromLibrary(_arg1:String):void{
if (useSpriteSheet){
buildCacheFromClip2(new (getDefinitionByName(_arg1)));
} else {
buildCacheFromClip(new (getDefinitionByName(_arg1)));
};
}
private function goto(_arg1:Number):void{
var _local2:*;
var _local3:Rectangle;
var _local4:Rectangle;
if (!_cache){
if (!clipData){
_local2 = getQualifiedClassName(clip);
clipData = new (getDefinitionByName(_local2));
_local3 = clipData.getRect(clipData);
clipData.x = _local3.x;
clipData.y = _local3.y;
addChild(clipData);
};
clipData.gotoAndStop(_arg1);
} else {
if (useSpriteSheet){
_local4 = r.clone();
_local4.x = (((currentFrame - 1) % cols) * r.width);
_local4.y = (Math.floor(((currentFrame - 1) / cols)) * r.height);
if (bitmapData){
bitmapData.dispose();
};
bitmapData = bigBitmap.copyPixelsOut(_local4);
bitmap.bitmapData = bitmapData;
bitmap.smoothing = _smooth;
} else {
bitmap.bitmapData = frames[(currentFrame - 1)];
bitmap.smoothing = _smooth;
};
};
}
public function buildCacheFromClip(_arg1:MovieClip):void{
var _local3:*;
var _local4:BitmapData;
var _local5:Matrix;
clip = _arg1;
if (clip["e_bounds"] != null){
_local3 = clip["e_bounds"];
r = new Rectangle(_local3.x, _local3.y, _local3.width, _local3.height);
clip["e_bounds"].visible = false;
} else {
r = clip.getRect(clip);
};
var _local2:* = 1;
while (_local2 <= clip.totalFrames) {
clip.gotoAndStop(_local2);
makeAllChildrenGoToFrame(clip, _local2);
_local4 = new BitmapData(r.width, r.height, true, 0);
_local5 = new Matrix();
_local5.translate(-(r.x), -(r.y));
_local5.scale(clip.scaleX, clip.scaleY);
_local4.draw(clip, _local5);
frames.push(_local4);
_local2++;
};
bitmap.x = r.x;
bitmap.y = r.y;
}
public function get smoothing():Boolean{
return (_smooth);
}
public function enterFrame(_arg1:Event=null):void{
if (reverse){
prevFrame(true);
} else {
nextFrame(true);
};
if (currentFrame >= totalFrames){
if (!repeat){
stop();
};
dispatchEvent(new Event(Event.COMPLETE));
if (onEnd != null){
onEnd();
};
};
}
public function set smoothing(_arg1:Boolean):void{
_smooth = _arg1;
goto(1);
}
public function get bitmapData():BitmapData{
return (bitmap.bitmapData);
}
public function prevFrame(_arg1:Boolean=false):void{
if (_arg1){
currentFrame = (currentFrame - speed);
} else {
currentFrame--;
};
if (currentFrame < 1){
currentFrame = totalFrames;
};
goto(Math.floor(currentFrame));
}
}
}//package com.touchmypixel.peepee.utils
Section 118
//AnimationCache (com.touchmypixel.peepee.utils.AnimationCache)
package com.touchmypixel.peepee.utils {
import flash.events.*;
import com.touchmypixel.events.*;
import flash.utils.*;
public class AnimationCache extends EventDispatcher {
public var currentlyProcessingItem:uint;// = 0
public var cacheQueue:Array;
private var animations:Object;
public var replaceExisting:Boolean;// = false
private static var instance:AnimationCache;
public function AnimationCache(){
cacheQueue = [];
animations = {};
super();
if (AnimationCache.instance){
throw (new Error("AnimationCache is a Singleton. Don't Instantiate!"));
};
instance = this;
}
public function cacheAnimation(_arg1:String, _arg2:Boolean=false):Animation{
var _local3:Animation;
if (((!(animations[_arg1])) || (replaceExisting))){
_local3 = new Animation();
_local3.useSpriteSheet = _arg2;
_local3.buildCacheFromLibrary(_arg1);
animations[_arg1] = _local3;
} else {
_local3 = animations[_arg1];
};
return (_local3);
}
private function process():void{
var _local1:* = cacheQueue[currentlyProcessingItem++];
if (_local1 != null){
cacheAnimation(_local1);
dispatchEvent(new ProcessEvent(ProcessEvent.PROGRESS, (currentlyProcessingItem / cacheQueue.length)));
setTimeout(process, 1);
} else {
dispatchEvent(new ProcessEvent(ProcessEvent.COMPLETE));
cacheQueue = [];
};
}
public function processQueue(){
currentlyProcessingItem = 0;
dispatchEvent(new ProcessEvent(ProcessEvent.START));
process();
}
public function getAnimation(_arg1):Animation{
var _local2:Animation;
if (!animations[_arg1]){
trace(("MISSING ANIMATION :" + _arg1));
return (null);
};
_local2 = new Animation();
_local2.frames = animations[_arg1].frames;
_local2.bigBitmap = animations[_arg1].bigBitmap;
_local2.bitmap.x = animations[_arg1].bitmap.x;
_local2.bitmap.y = animations[_arg1].bitmap.y;
_local2.cols = animations[_arg1].cols;
_local2.rows = animations[_arg1].rows;
_local2.r = animations[_arg1].r;
_local2.clip = animations[_arg1].clip;
_local2.useSpriteSheet = animations[_arg1].useSpriteSheet;
_local2.gotoAndStop(1);
return (_local2);
}
public function addToBulkCache(_arg1:Array){
var _local2:*;
for each (_local2 in _arg1) {
cacheQueue.push(_local2);
};
}
public static function getInstance():AnimationCache{
return ((instance) ? instance : new (AnimationCache));
}
}
}//package com.touchmypixel.peepee.utils
Section 119
//Log (Playtomic.Log)
package Playtomic {
import flash.events.*;
import flash.net.*;
import flash.utils.*;
import flash.system.*;
import flash.external.*;
public final class Log {
private static const PingR:Timer = new Timer(30000);
private static const PingF:Timer = new Timer(60000);
private static var LevelAverages:Array = new Array();
private static var Customs:Array = new Array();
public static var Cookie:SharedObject;
public static var GUID:String = "";
private static var LevelRangeds:Array = new Array();
private static var Plays:int = 0;
public static var Enabled:Boolean = false;
private static var Pings:int = 0;
private static var FrozenQueue:Array = new Array();
public static var SourceUrl:String;
private static var HighestGoal:int = 0;
private static var FirstPing:Boolean = true;
private static var Frozen:Boolean = false;
public static var BaseUrl:String;
public static var Request:LogRequest;
public static var Queue:Boolean = true;
private static var LevelCounters:Array = new Array();
public static var SWFID:int = 0;
public static function Link(_arg1:String, _arg2:String, _arg3:String, _arg4:int, _arg5:int, _arg6:int):void{
if (!Enabled){
return;
};
Send(((((((((((("l/" + Clean(_arg2)) + "/") + Clean(_arg3)) + "/") + Clean(_arg1)) + "/") + _arg4) + "/") + _arg5) + "/") + _arg6));
}
public static function LevelAverageMetric(_arg1:String, _arg2, _arg3:int, _arg4:Boolean=false):void{
if (!Enabled){
return;
};
if (_arg4){
if (LevelAverages.indexOf(_arg1) > -1){
return;
};
LevelAverages.push(_arg1);
};
Send(((((("la/" + Clean(_arg1)) + "/") + Clean(_arg2)) + "/") + _arg3));
}
private static function Send(_arg1:String, _arg2:Boolean=false):void{
if (Frozen){
FrozenQueue.push(_arg1);
return;
};
Request.Queue(_arg1);
if (((((Request.Ready) || (_arg2))) || (!(Queue)))){
Request.Send();
Request = LogRequest.Create();
};
}
public static function CustomMetric(_arg1:String, _arg2:String=null, _arg3:Boolean=false):void{
if (!Enabled){
return;
};
if (_arg2 == null){
_arg2 = "";
};
if (_arg3){
if (Customs.indexOf(_arg1) > -1){
return;
};
Customs.push(_arg1);
};
Send(((("c/" + Clean(_arg1)) + "/") + Clean(_arg2)));
}
private static function Clean(_arg1:String):String{
while (_arg1.indexOf("/") > -1) {
_arg1 = _arg1.replace("/", "\\");
};
while (_arg1.indexOf("~") > -1) {
_arg1 = _arg1.replace("~", "-");
};
return (escape(_arg1));
}
public static function UnFreeze():void{
Frozen = false;
Request.MassQueue(FrozenQueue);
}
private static function GetCookie(_arg1:String):int{
if (Cookie.data[_arg1] == undefined){
return (0);
};
return (int(Cookie.data[_arg1]));
}
public static function View(_arg1:int=0, _arg2:String="", _arg3:String=""):void{
if (SWFID > 0){
return;
};
SWFID = _arg1;
GUID = _arg2;
Enabled = true;
if ((((SWFID == 0)) || ((GUID == "")))){
Enabled = false;
return;
};
if (((((!((_arg3.indexOf("http://") == 0))) && (!((Security.sandboxType == "localWithNetwork"))))) && (!((Security.sandboxType == "localTrusted"))))){
Enabled = false;
return;
};
SourceUrl = GetUrl(_arg3);
if ((((((SourceUrl == null)) || ((SourceUrl == "")))) || ((SourceUrl.indexOf("https://") == 0)))){
Enabled = false;
return;
};
Security.allowDomain((("http://g" + Log.GUID) + ".api.playtomic.com/"));
Security.allowInsecureDomain((("http://g" + Log.GUID) + ".api.playtomic.com/"));
Security.loadPolicyFile((("http://g" + Log.GUID) + ".api.playtomic.com/crossdomain.xml"));
Request = LogRequest.Create();
Cookie = SharedObject.getLocal("playtomic");
var _local4:int = GetCookie("views");
_local4++;
SaveCookie("views", _local4);
Send(("v/" + _local4), true);
PingF.addEventListener(TimerEvent.TIMER, PingServer);
PingF.start();
}
public static function Freeze():void{
Frozen = true;
}
public static function LevelCounterMetric(_arg1:String, _arg2, _arg3:Boolean=false):void{
if (!Enabled){
return;
};
if (_arg3){
if (LevelCounters.indexOf(_arg1) > -1){
return;
};
LevelCounters.push(_arg1);
};
Send(((("lc/" + Clean(_arg1)) + "/") + Clean(_arg2)));
}
public static function Play():void{
if (!Enabled){
return;
};
LevelCounters = new Array();
LevelAverages = new Array();
LevelRangeds = new Array();
Plays++;
Send(("p/" + Plays));
}
private static function GetUrl(_arg1:String):String{
var url:String;
var defaulturl = _arg1;
if (ExternalInterface.available){
try {
url = String(ExternalInterface.call("window.location.href.toString"));
} catch(s:Error) {
url = defaulturl;
};
} else {
if ((((defaulturl.indexOf("http://") == 0)) || ((defaulturl.indexOf("https://") == 0)))){
url = defaulturl;
};
};
if ((((((url == null)) || ((url == "")))) || ((url == "null")))){
if ((((Security.sandboxType == "localWithNetwork")) || ((Security.sandboxType == "localTrusted")))){
url = "http://local-testing/";
} else {
url = null;
};
};
return (escape(url));
}
public static function LevelRangedMetric(_arg1:String, _arg2, _arg3:int, _arg4:Boolean=false):void{
if (!Enabled){
return;
};
if (_arg4){
if (LevelRangeds.indexOf(_arg1) > -1){
return;
};
LevelRangeds.push(_arg1);
};
Send(((((("lr/" + Clean(_arg1)) + "/") + Clean(_arg2)) + "/") + _arg3));
}
private static function SaveCookie(_arg1:String, _arg2:int):void{
var _local3:SharedObject = SharedObject.getLocal("swfstats");
_local3.data[_arg1] = _arg2.toString();
_local3.flush();
}
public static function ForceSend():void{
if (!Enabled){
return;
};
Request.Send();
Request = LogRequest.Create();
if (FrozenQueue.length > 0){
Request.MassQueue(FrozenQueue);
};
}
private static function PingServer(... _args):void{
if (!Enabled){
return;
};
Pings++;
Send(((("t/" + (FirstPing) ? "y" : "n") + "/") + Pings), true);
if (FirstPing){
PingF.stop();
PingR.addEventListener(TimerEvent.TIMER, PingServer);
PingR.start();
FirstPing = false;
};
}
}
}//package Playtomic
Section 120
//LogRequest (Playtomic.LogRequest)
package Playtomic {
import flash.events.*;
import flash.net.*;
public final class LogRequest {
public var Ready:Boolean;// = false
private var Data:String;// = ""
private var Target:URLRequest;
private var Sender:URLLoader;
private var BaseUrl:String;
private static var Pool:Array = new Array();
private static var Failed:int = 0;
public function LogRequest(){
this.Sender = new URLLoader();
this.Sender.addEventListener(Event.COMPLETE, this.Dispose, false, 0, true);
this.Sender.addEventListener(IOErrorEvent.IO_ERROR, this.IOErrorHandler, false, 0, true);
this.Sender.addEventListener(HTTPStatusEvent.HTTP_STATUS, this.StatusChange, false, 0, true);
this.Sender.addEventListener(SecurityErrorEvent.SECURITY_ERROR, this.SecurityErrorHandler, false, 0, true);
this.Target = new URLRequest();
this.BaseUrl = ((("http://g" + Log.GUID) + ".api.playtomic.com/tracker/q.aspx?swfid=") + Log.SWFID);
}
public function Send():void{
this.Target.url = (((((((this.BaseUrl + "&q=") + this.Data) + "&url=") + Log.SourceUrl) + "&") + Math.random()) + "z");
this.Sender.load(this.Target);
}
private function SecurityErrorHandler(_arg1:SecurityErrorEvent):void{
}
private function IOErrorHandler(_arg1:IOErrorEvent):void{
Failed++;
}
public function Queue(_arg1:String):void{
if (Failed > 3){
return;
};
this.Data = (this.Data + (((this.Data == "")) ? "" : "~" + _arg1));
if (this.Data.length > 300){
this.Ready = true;
};
}
private function StatusChange(_arg1:HTTPStatusEvent):void{
}
public function MassQueue(_arg1:Array):void{
var _local3:LogRequest;
if (Failed > 3){
return;
};
var _local2:int = (_arg1.length - 1);
while (_local2 > -1) {
this.Data = (this.Data + (((this.Data == "")) ? "" : "~" + _arg1[_local2]));
_arg1.splice(_local2, 1);
if (this.Data.length > 300){
_local3 = Create();
_local3.MassQueue(_arg1);
this.Ready = true;
this.Send();
return;
};
_local2--;
};
Log.Request = this;
}
public function Dispose(_arg1:Event=null):void{
Pool.push(this);
}
public static function Create():LogRequest{
var _local1:LogRequest = ((Pool.length > 0)) ? (Pool.pop() as LogRequest) : new (LogRequest);
_local1.Data = "";
_local1.Ready = false;
return (_local1);
}
}
}//package Playtomic
Section 121
//arrows (arrows)
package {
import flash.display.*;
public dynamic class arrows extends MovieClip {
public var fb_btn:FB_button_big;
public var playHubLogo:PlayHubLogoBig;
}
}//package
Section 122
//background (background)
package {
import flash.display.*;
public dynamic class background extends MovieClip {
}
}//package
Section 123
//btn_back (btn_back)
package {
import flash.display.*;
public dynamic class btn_back extends MovieClip {
}
}//package
Section 124
//btn_freegames (btn_freegames)
package {
import flash.display.*;
public dynamic class btn_freegames extends MovieClip {
}
}//package
Section 125
//btn_level (btn_level)
package {
import flash.display.*;
import flash.text.*;
public dynamic class btn_level extends MovieClip {
public var tf2:TextField;
public var tf1:TextField;
}
}//package
Section 126
//btn_level_lock (btn_level_lock)
package {
import flash.display.*;
import flash.text.*;
public dynamic class btn_level_lock extends MovieClip {
public var tf2:TextField;
public var tf1:TextField;
}
}//package
Section 127
//btn_moregames (btn_moregames)
package {
import flash.display.*;
public dynamic class btn_moregames extends MovieClip {
}
}//package
Section 128
//btn_nextlevel (btn_nextlevel)
package {
import flash.display.*;
public dynamic class btn_nextlevel extends MovieClip {
}
}//package
Section 129
//btn_play (btn_play)
package {
import flash.display.*;
public dynamic class btn_play extends MovieClip {
}
}//package
Section 130
//btn_scores (btn_scores)
package {
import flash.display.*;
public dynamic class btn_scores extends MovieClip {
}
}//package
Section 131
//btn_sellevel (btn_sellevel)
package {
import flash.display.*;
public dynamic class btn_sellevel extends MovieClip {
}
}//package
Section 132
//ButtonMenu (ButtonMenu)
package {
import com.miningtruck.ui.*;
public dynamic class ButtonMenu extends HudButton {
}
}//package
Section 133
//ButtonMusic (ButtonMusic)
package {
import com.miningtruck.ui.*;
public dynamic class ButtonMusic extends HudButton {
}
}//package
Section 134
//ButtonRestart (ButtonRestart)
package {
import com.miningtruck.ui.*;
public dynamic class ButtonRestart extends HudButton {
}
}//package
Section 135
//ButtonSound (ButtonSound)
package {
import com.miningtruck.ui.*;
public dynamic class ButtonSound extends HudButton {
}
}//package
Section 136
//DefaultSplash (DefaultSplash)
package {
import flash.events.*;
import flash.display.*;
import flash.net.*;
import flash.system.*;
public dynamic class DefaultSplash extends MovieClip {
public var splash_playhub:SimpleButton;
public function DefaultSplash(){
addFrameScript(0, frame1);
}
public function mouseDownHandler(_arg1:MouseEvent):void{
navigateToURL(new URLRequest("http://www.playhub.com/?utm_source=games&utm_medium=splash_origional&utm_campaign=splash_origional"));
}
function frame1(){
Security.allowDomain("*");
splash_playhub.addEventListener(MouseEvent.CLICK, mouseDownHandler);
stop();
}
}
}//package
Section 137
//FB_button_big (FB_button_big)
package {
import flash.display.*;
public dynamic class FB_button_big extends MovieClip {
}
}//package
Section 138
//fly_score (fly_score)
package {
import flash.display.*;
import flash.text.*;
public dynamic class fly_score extends MovieClip {
public var tf2:TextField;
public var tf1:TextField;
}
}//package
Section 139
//fps (fps)
package {
import flash.display.*;
import flash.text.*;
public dynamic class fps extends MovieClip {
public var tf:TextField;
}
}//package
Section 140
//label_credits (label_credits)
package {
import flash.display.*;
public dynamic class label_credits extends MovieClip {
}
}//package
Section 141
//label_green (label_green)
package {
import flash.display.*;
import flash.text.*;
public dynamic class label_green extends MovieClip {
public var tf2:TextField;
public var tf1:TextField;
}
}//package
Section 142
//label_red (label_red)
package {
import flash.display.*;
import flash.text.*;
public dynamic class label_red extends MovieClip {
public var tf2:TextField;
public var tf1:TextField;
}
}//package
Section 143
//level_screens (level_screens)
package {
import flash.display.*;
public dynamic class level_screens extends MovieClip {
}
}//package
Section 144
//level1_part1 (level1_part1)
package {
import flash.display.*;
public dynamic class level1_part1 extends MovieClip {
public var lenta:MovieClip;
public var box:sprite_box;
}
}//package
Section 145
//level1_part1_back (level1_part1_back)
package {
import flash.display.*;
public dynamic class level1_part1_back extends MovieClip {
}
}//package
Section 146
//level1_part2 (level1_part2)
package {
import flash.display.*;
public dynamic class level1_part2 extends MovieClip {
}
}//package
Section 147
//level1_part2_back (level1_part2_back)
package {
import flash.display.*;
public dynamic class level1_part2_back extends MovieClip {
}
}//package
Section 148
//level1_part3 (level1_part3)
package {
import flash.display.*;
public dynamic class level1_part3 extends MovieClip {
public var target:MovieClip;
public var box:sprite_box;
public var roadlight:sprite_road_light;
}
}//package
Section 149
//level1_part3_back (level1_part3_back)
package {
import flash.display.*;
public dynamic class level1_part3_back extends MovieClip {
}
}//package
Section 150
//level2_part1 (level2_part1)
package {
import flash.display.*;
public dynamic class level2_part1 extends MovieClip {
public var conus:sprite_conus;
public var lenta:MovieClip;
public var box:sprite_box;
}
}//package
Section 151
//level2_part1_back (level2_part1_back)
package {
import flash.display.*;
public dynamic class level2_part1_back extends MovieClip {
}
}//package
Section 152
//level2_part2 (level2_part2)
package {
import flash.display.*;
public dynamic class level2_part2 extends MovieClip {
}
}//package
Section 153
//level2_part2_back (level2_part2_back)
package {
import flash.display.*;
public dynamic class level2_part2_back extends MovieClip {
}
}//package
Section 154
//level2_part3 (level2_part3)
package {
import flash.display.*;
public dynamic class level2_part3 extends MovieClip {
public var conus:sprite_conus;
public var target:MovieClip;
public var box:sprite_box;
public var barrel:sprite_barrel;
}
}//package
Section 155
//level2_part3_back (level2_part3_back)
package {
import flash.display.*;
public dynamic class level2_part3_back extends MovieClip {
}
}//package
Section 156
//level3_part1 (level3_part1)
package {
import flash.display.*;
public dynamic class level3_part1 extends MovieClip {
public var lenta:MovieClip;
public var barrel:sprite_barrel;
public var box:sprite_box;
}
}//package
Section 157
//level3_part1_back (level3_part1_back)
package {
import flash.display.*;
public dynamic class level3_part1_back extends MovieClip {
}
}//package
Section 158
//level3_part2 (level3_part2)
package {
import flash.display.*;
public dynamic class level3_part2 extends MovieClip {
}
}//package
Section 159
//level3_part2_back (level3_part2_back)
package {
import flash.display.*;
public dynamic class level3_part2_back extends MovieClip {
}
}//package
Section 160
//level3_part3 (level3_part3)
package {
import flash.display.*;
public dynamic class level3_part3 extends MovieClip {
public var conus:sprite_conus;
public var target:MovieClip;
public var barrel:sprite_barrel;
public var roadlight:sprite_road_light;
public var box:sprite_box;
}
}//package
Section 161
//level3_part3_back (level3_part3_back)
package {
import flash.display.*;
public dynamic class level3_part3_back extends MovieClip {
}
}//package
Section 162
//level4_part1 (level4_part1)
package {
import flash.display.*;
public dynamic class level4_part1 extends MovieClip {
public var conus:sprite_conus;
public var lenta:MovieClip;
public var box:sprite_box;
public var barrel:sprite_barrel;
}
}//package
Section 163
//level4_part1_back (level4_part1_back)
package {
import flash.display.*;
public dynamic class level4_part1_back extends MovieClip {
}
}//package
Section 164
//level4_part2 (level4_part2)
package {
import flash.display.*;
public dynamic class level4_part2 extends MovieClip {
}
}//package
Section 165
//level4_part2_back (level4_part2_back)
package {
import flash.display.*;
public dynamic class level4_part2_back extends MovieClip {
}
}//package
Section 166
//level4_part3 (level4_part3)
package {
import flash.display.*;
public dynamic class level4_part3 extends MovieClip {
public var target:MovieClip;
public var barrel:sprite_barrel;
public var box:sprite_box;
public var roadlight:sprite_road_light;
}
}//package
Section 167
//level4_part3_back (level4_part3_back)
package {
import flash.display.*;
public dynamic class level4_part3_back extends MovieClip {
}
}//package
Section 168
//level5_part1 (level5_part1)
package {
import flash.display.*;
public dynamic class level5_part1 extends MovieClip {
public var conus:sprite_conus;
public var lenta:MovieClip;
public var box:sprite_box;
}
}//package
Section 169
//level5_part1_back (level5_part1_back)
package {
import flash.display.*;
public dynamic class level5_part1_back extends MovieClip {
}
}//package
Section 170
//level5_part2 (level5_part2)
package {
import flash.display.*;
public dynamic class level5_part2 extends MovieClip {
public var conus:sprite_conus;
public var barrel:sprite_barrel;
public var box:sprite_box;
public var roadlight:sprite_road_light;
}
}//package
Section 171
//level5_part2_back (level5_part2_back)
package {
import flash.display.*;
public dynamic class level5_part2_back extends MovieClip {
}
}//package
Section 172
//level5_part3 (level5_part3)
package {
import flash.display.*;
public dynamic class level5_part3 extends MovieClip {
public var target:MovieClip;
public var box:sprite_box;
public var roadlight:sprite_road_light;
}
}//package
Section 173
//level5_part3_back (level5_part3_back)
package {
import flash.display.*;
public dynamic class level5_part3_back extends MovieClip {
}
}//package
Section 174
//level6_part1 (level6_part1)
package {
import flash.display.*;
public dynamic class level6_part1 extends MovieClip {
public var conus:sprite_conus;
public var lenta:MovieClip;
public var box:sprite_box;
}
}//package
Section 175
//level6_part1_back (level6_part1_back)
package {
import flash.display.*;
public dynamic class level6_part1_back extends MovieClip {
}
}//package
Section 176
//level6_part2 (level6_part2)
package {
import flash.display.*;
public dynamic class level6_part2 extends MovieClip {
public var conus:sprite_conus;
public var barrel:sprite_barrel;
public var box:sprite_box;
public var roadlight:sprite_road_light;
}
}//package
Section 177
//level6_part2_back (level6_part2_back)
package {
import flash.display.*;
public dynamic class level6_part2_back extends MovieClip {
}
}//package
Section 178
//level6_part3 (level6_part3)
package {
import flash.display.*;
public dynamic class level6_part3 extends MovieClip {
public var conus:sprite_conus;
public var target:MovieClip;
public var barrel:sprite_barrel;
public var roadlight:sprite_road_light;
public var box:sprite_box;
}
}//package
Section 179
//level6_part3_back (level6_part3_back)
package {
import flash.display.*;
public dynamic class level6_part3_back extends MovieClip {
}
}//package
Section 180
//level7_part1 (level7_part1)
package {
import flash.display.*;
public dynamic class level7_part1 extends MovieClip {
public var lenta:MovieClip;
}
}//package
Section 181
//level7_part1_back (level7_part1_back)
package {
import flash.display.*;
public dynamic class level7_part1_back extends MovieClip {
}
}//package
Section 182
//level7_part2 (level7_part2)
package {
import flash.display.*;
public dynamic class level7_part2 extends MovieClip {
public var conus:sprite_conus;
public var barrel:sprite_barrel;
public var box:sprite_box;
public var roadlight:sprite_road_light;
}
}//package
Section 183
//level7_part2_back (level7_part2_back)
package {
import flash.display.*;
public dynamic class level7_part2_back extends MovieClip {
}
}//package
Section 184
//level7_part3 (level7_part3)
package {
import flash.display.*;
public dynamic class level7_part3 extends MovieClip {
public var conus:sprite_conus;
public var target:MovieClip;
public var barrel:sprite_barrel;
public var roadlight:sprite_road_light;
public var box:sprite_box;
}
}//package
Section 185
//level7_part3_back (level7_part3_back)
package {
import flash.display.*;
public dynamic class level7_part3_back extends MovieClip {
}
}//package
Section 186
//level8_part1 (level8_part1)
package {
import flash.display.*;
public dynamic class level8_part1 extends MovieClip {
public var conus:sprite_conus;
public var lenta:MovieClip;
public var box:sprite_box;
public var barrel:sprite_barrel;
}
}//package
Section 187
//level8_part1_back (level8_part1_back)
package {
import flash.display.*;
public dynamic class level8_part1_back extends MovieClip {
}
}//package
Section 188
//level8_part2 (level8_part2)
package {
import flash.display.*;
public dynamic class level8_part2 extends MovieClip {
public var conus:sprite_conus;
public var barrel:sprite_barrel;
public var box:sprite_box;
public var roadlight:sprite_road_light;
}
}//package
Section 189
//level8_part2_back (level8_part2_back)
package {
import flash.display.*;
public dynamic class level8_part2_back extends MovieClip {
}
}//package
Section 190
//level8_part3 (level8_part3)
package {
import flash.display.*;
public dynamic class level8_part3 extends MovieClip {
public var target:MovieClip;
public var barrel:sprite_barrel;
public var box:sprite_box;
public var roadlight:sprite_road_light;
}
}//package
Section 191
//level8_part3_back (level8_part3_back)
package {
import flash.display.*;
public dynamic class level8_part3_back extends MovieClip {
}
}//package
Section 192
//LevelEndLogos (LevelEndLogos)
package {
import flash.display.*;
public dynamic class LevelEndLogos extends MovieClip {
public var fb_btn:FB_button_big;
public var playHubLogo:MovieClip;
}
}//package
Section 193
//LevelProgress_mc (LevelProgress_mc)
package {
import flash.display.*;
public dynamic class LevelProgress_mc extends MovieClip {
public var truck_ico:MovieClip;
}
}//package
Section 194
//logo_box2d (logo_box2d)
package {
import flash.display.*;
public dynamic class logo_box2d extends MovieClip {
}
}//package
Section 195
//logo_game (logo_game)
package {
import flash.display.*;
public dynamic class logo_game extends MovieClip {
}
}//package
Section 196
//MochiBot (MochiBot)
package {
import flash.display.*;
import flash.net.*;
import flash.system.*;
public dynamic class MochiBot extends Sprite {
public static function track(_arg1:Sprite, _arg2:String):MochiBot{
if (Security.sandboxType == "localWithFile"){
return (null);
};
var _local3:MochiBot = new (MochiBot);
_arg1.addChild(_local3);
Security.allowDomain("*");
Security.allowInsecureDomain("*");
var _local4 = "http://core.mochibot.com/my/core.swf";
var _local5:URLVariables = new URLVariables();
_local5["sb"] = Security.sandboxType;
_local5["v"] = Capabilities.version;
_local5["swfid"] = _arg2;
_local5["mv"] = "8";
_local5["fv"] = "9";
var _local6:String = _local3.root.loaderInfo.loaderURL;
if (_local6.indexOf("http") == 0){
_local5["url"] = _local6;
} else {
_local5["url"] = "local";
};
var _local7:URLRequest = new URLRequest(_local4);
_local7.contentType = "application/x-www-form-urlencoded";
_local7.method = URLRequestMethod.POST;
_local7.data = _local5;
var _local8:Loader = new Loader();
_local3.addChild(_local8);
_local8.load(_local7);
return (_local3);
}
}
}//package
Section 197
//music_track1 (music_track1)
package {
import flash.media.*;
public dynamic class music_track1 extends Sound {
}
}//package
Section 198
//music_track2 (music_track2)
package {
import flash.media.*;
public dynamic class music_track2 extends Sound {
}
}//package
Section 199
//PlayHubLogoBig (PlayHubLogoBig)
package {
import flash.display.*;
public dynamic class PlayHubLogoBig extends MovieClip {
}
}//package
Section 200
//PlayHubSplash (PlayHubSplash)
package {
import flash.display.*;
public dynamic class PlayHubSplash extends MovieClip {
public function PlayHubSplash(){
addFrameScript(250, frame251);
}
function frame251(){
stop();
}
}
}//package
Section 201
//snd_addscore (snd_addscore)
package {
import flash.media.*;
public dynamic class snd_addscore extends Sound {
}
}//package
Section 202
//snd_bibi (snd_bibi)
package {
import flash.media.*;
public dynamic class snd_bibi extends Sound {
}
}//package
Section 203
//snd_bonus (snd_bonus)
package {
import flash.media.*;
public dynamic class snd_bonus extends Sound {
}
}//package
Section 204
//snd_button (snd_button)
package {
import flash.media.*;
public dynamic class snd_button extends Sound {
}
}//package
Section 205
//snd_crash (snd_crash)
package {
import flash.media.*;
public dynamic class snd_crash extends Sound {
}
}//package
Section 206
//snd_drive (snd_drive)
package {
import flash.media.*;
public dynamic class snd_drive extends Sound {
}
}//package
Section 207
//snd_explosion (snd_explosion)
package {
import flash.media.*;
public dynamic class snd_explosion extends Sound {
}
}//package
Section 208
//snd_motor (snd_motor)
package {
import flash.media.*;
public dynamic class snd_motor extends Sound {
}
}//package
Section 209
//snd_score (snd_score)
package {
import flash.media.*;
public dynamic class snd_score extends Sound {
}
}//package
Section 210
//snd_tube (snd_tube)
package {
import flash.media.*;
public dynamic class snd_tube extends Sound {
}
}//package
Section 211
//sprite_barrel (sprite_barrel)
package {
import flash.display.*;
public dynamic class sprite_barrel extends MovieClip {
}
}//package
Section 212
//sprite_bg (sprite_bg)
package {
import flash.display.*;
public dynamic class sprite_bg extends MovieClip {
}
}//package
Section 213
//sprite_box (sprite_box)
package {
import flash.display.*;
public dynamic class sprite_box extends MovieClip {
}
}//package
Section 214
//sprite_coal (sprite_coal)
package {
import flash.display.*;
public dynamic class sprite_coal extends MovieClip {
public var e_bounds:MovieClip;
}
}//package
Section 215
//sprite_coal_big (sprite_coal_big)
package {
import flash.display.*;
public dynamic class sprite_coal_big extends MovieClip {
public var e_bounds:MovieClip;
}
}//package
Section 216
//sprite_conus (sprite_conus)
package {
import flash.display.*;
public dynamic class sprite_conus extends MovieClip {
}
}//package
Section 217
//sprite_explosion (sprite_explosion)
package {
import flash.display.*;
public dynamic class sprite_explosion extends MovieClip {
}
}//package
Section 218
//sprite_fire (sprite_fire)
package {
import flash.display.*;
public dynamic class sprite_fire extends MovieClip {
}
}//package
Section 219
//sprite_road_light (sprite_road_light)
package {
import flash.display.*;
public dynamic class sprite_road_light extends MovieClip {
public var e_bounds:MovieClip;
}
}//package
Section 220
//sprite_smoke1 (sprite_smoke1)
package {
import flash.display.*;
public dynamic class sprite_smoke1 extends MovieClip {
}
}//package
Section 221
//sprite_smoke2 (sprite_smoke2)
package {
import flash.display.*;
public dynamic class sprite_smoke2 extends MovieClip {
}
}//package
Section 222
//sprite_suck (sprite_suck)
package {
import flash.display.*;
public dynamic class sprite_suck extends MovieClip {
public var e_bounds:MovieClip;
}
}//package
Section 223
//sprite_timer (sprite_timer)
package {
import flash.display.*;
public dynamic class sprite_timer extends MovieClip {
}
}//package
Section 224
//sprite_traffic (sprite_traffic)
package {
import flash.display.*;
public dynamic class sprite_traffic extends MovieClip {
public var e_bounds:MovieClip;
}
}//package
Section 225
//sprite_truck_body (sprite_truck_body)
package {
import flash.display.*;
public dynamic class sprite_truck_body extends MovieClip {
}
}//package
Section 226
//sprite_wheel (sprite_wheel)
package {
import flash.display.*;
public dynamic class sprite_wheel extends MovieClip {
}
}//package
Section 227
//TruckCrashMenu (TruckCrashMenu)
package {
import flash.display.*;
public dynamic class TruckCrashMenu extends MovieClip {
public var restartLevel_btn:SimpleButton;
public var moreGames_btn:SimpleButton;
public var playHubLogo:PlayHubLogoBig;
}
}//package
Section 228
//UmutPlayButton (UmutPlayButton)
package {
import flash.display.*;
public dynamic class UmutPlayButton extends SimpleButton {
}
}//package
Section 229
//UmutPlayButton2 (UmutPlayButton2)
package {
import flash.display.*;
public dynamic class UmutPlayButton2 extends SimpleButton {
}
}//package