Frame 1
var _mochiads_game_id:String = "c5ed589543eeef31";
if (_framesloaded == _totalframes) {
gotoAndPlay (6);
} else {
play();
}
Frame 3
framesTotal = _totalframes;
loadedFrames = _framesloaded;
percentLoaded = int((loadedFrames * 100) / framesTotal);
percent = percentLoaded + "%";
play();
Frame 4
if (loadedFrames == framesTotal) {
play();
} else {
prevFrame();
}
Frame 66
GameScore = 0;
plays = 0;
ScoreMovie.grade = "Monkey";
stop();
Frame 67
Mover.startDrag(true);
Mouse.hide();
PlayerShot._visible = 0;
EnemyNum = -1;
EnemySpeed = 2;
Enemy.gotoAndStop(31);
PlayerShip.CraftSpeed = 10;
Mover.Laser = 0;
Shield = 0;
ninjaBuffer = 20;
if ((_root.scoreMovie.GameScore >= 200) && (_root.scoreMovie.GameScore < 400)) {
_root.scoreMovie.grade = "Stone monkey";
with (_root.PlayerShip) {
gotoAndPlay("yellow");
}
}
if ((_root.scoreMovie.GameScore >= 400) && (_root.scoreMovie.GameScore < 600)) {
_root.scoreMovie.grade = "Master";
with (_root.PlayerShip) {
gotoAndPlay("green");
}
}
if ((_root.scoreMovie.GameScore >= 600) && (_root.scoreMovie.GameScore < 800)) {
_root.scoreMovie.grade = "Super monkey";
with (_root.PlayerShip) {
gotoAndPlay("blue");
}
}
if ((_root.scoreMovie.GameScore >= 800) && (_root.scoreMovie.GameScore < 1000)) {
_root.scoreMovie.grade = "Monkey God";
with (_root.PlayerShip) {
gotoAndPlay("red");
}
}
if (_root.scoreMovie.GameScore >= 1000) {
_root.scoreMovie.grade = "Monkey of legend";
with (_root.PlayerShip) {
gotoAndPlay("black");
}
}
Frame 68
mochi.as2.MochiAd.showPreGameAd({id:"9b08df3a673ffdbe", res:"499x798"});
var _mochiads_game_id:String = "9b08df3a673ffdbe";
EnemyNum = EnemyNum + 1;
duplicateMovieClip ("_root.Enemy", "Enemy" + EnemyNum, EnemyNum + 100);
_root["Enemy" + EnemyNum]._x = random(400) + 50;
if (EnemyNum > 6) {
PlayerDeath = false;
gotoAndPlay (79);
}
Frame 76
gotoAndPlay (68);
Frame 79
if (PlayerDeath == true) {
PlayerShipX = _root.PlayerShip._x;
PlayerShipY = _root.PlayerShip._y;
gotoAndPlay (90);
}
Frame 80
gotoAndPlay (79);
Frame 81
gotoAndPlay (79);
Frame 82
gotoAndPlay (79);
Frame 83
gotoAndPlay (79);
Frame 90
Num = -1;
do {
Num = Num + 1;
_root["Enemy" + Num]._visible = 0;
} while (Num < 15);
Powerups._visible = 0;
Mouse.show();
Frame 133
stop();
Symbol 34 Button
on (release) {
gotoAndStop (190);
}
Symbol 35 Button
on (release) {
gotoAndPlay (67);
}
Symbol 36 Button
on (release) {
getURL ("http://www.funfastgame.com/");
}
Symbol 37 Button
on (release) {
getURL ("http://www.funfastgame.com/");
}
Symbol 46 MovieClip Frame 1
stop();
Symbol 46 MovieClip Frame 9
stop();
Symbol 51 MovieClip Frame 100
gotoAndPlay (1);
Symbol 70 MovieClip Frame 1
EnemySpeedY = 2;
EnemySpeedX = 0;
Symbol 70 MovieClip Frame 2
Death = false;
EnemyY = EnemyY + EnemySpeedY;
EnemyX = _x;
if (EnemyY > 400) {
EnemyY = 0;
}
PlayerShipX = _root.PlayerShip._x;
if (PlayerShipX < EnemyX) {
EnemyX = EnemyX - EnemySpeedX;
}
if (EnemyX < PlayerShipX) {
EnemyX = EnemyX + EnemySpeedX;
}
this._x = EnemyX;
this._y = EnemyY;
Symbol 70 MovieClip Frame 3
if (_root.ScoreMovie.GameScore >= 20000) {
_root.ninjaBuffer = 35;
}
if (_root.ScoreMovie.GameScore >= 30000) {
_root.ninjaBuffer = 40;
}
PlayerShipX = _root.PlayerShip._x;
PlayerShipY = _root.PlayerShip._y;
EnemyX = _x;
EnemyY = _y;
if (EnemyX < (PlayerShipX + 20)) {
if ((PlayerShipX - 20) < EnemyX) {
if ((PlayerShipY - _root.ninjaBuffer) < EnemyY) {
if (EnemyY < (PlayerShipY + 20)) {
if (_root.Shield == 0) {
_root.PlayerDeath = true;
}
}
}
}
}
gotoAndPlay (2);
Symbol 70 MovieClip Frame 4
Death = true;
_root.ScoreMovie.GameScore = _root.ScoreMovie.GameScore + 10;
if ((_root.scoreMovie.GameScore >= 400) && (_root.scoreMovie.GameScore < 800)) {
with (_root.scoreMovie) {
grade = "Yellow Belt";
gotoAndPlay("yellow");
}
with (_root.PlayerShip) {
gotoAndPlay("yellow");
}
}
if ((_root.scoreMovie.GameScore >= 800) && (_root.scoreMovie.GameScore < 1200)) {
with (_root.scoreMovie) {
grade = "Green Belt";
gotoAndPlay("green");
}
with (_root.PlayerShip) {
gotoAndPlay("green");
}
}
if ((_root.scoreMovie.GameScore >= 1200) && (_root.scoreMovie.GameScore < 1600)) {
with (_root.scoreMovie) {
grade = "Blue Belt";
gotoAndPlay("blue");
}
with (_root.PlayerShip) {
gotoAndPlay("blue");
}
}
if ((_root.scoreMovie.GameScore >= 1600) && (_root.scoreMovie.GameScore < 2000)) {
with (_root.scoreMovie) {
grade = "Red Belt";
gotoAndPlay("red");
}
with (_root.PlayerShip) {
gotoAndPlay("red");
}
}
if (_root.scoreMovie.GameScore >= 2000) {
_root.scoreMovie.grade = "Black Belt";
with (_root.scoreMovie) {
grade = "Black Belt";
gotoAndPlay("black");
}
with (_root.PlayerShip) {
gotoAndPlay("black");
}
}
Symbol 70 MovieClip Frame 13
_root.PlayerDeath = false;
EnemySpeedY = EnemySpeedY + 0.5;
EnemySpeedX = EnemySpeedY / 3;
this._y = -20;
this._x = random(400) + 50;
EnemyY = -20;
gotoAndPlay (2);
Symbol 79 MovieClip Frame 1
MineSpeedX = 0;
MineSpeedY = 0;
MineX = _x;
MineY = _y;
MineMax = 1;
Symbol 79 MovieClip Frame 2
PlayerShipX = _root.PlayerShip._x;
PlayerShipY = _root.PlayerShip._y;
if (MineX < PlayerShipX) {
MineSpeedX = MineSpeedX + 0.3;
}
if (PlayerShipX < MineX) {
MineSpeedX = MineSpeedX - 0.3;
}
if (MineY < PlayerShipY) {
MineSpeedY = MineSpeedY + 0.3;
}
if (PlayerShipY < MineY) {
MineSpeedY = MineSpeedY - 0.3;
}
if (MineMax < MineSpeedX) {
MineSpeedX = MineMax;
}
if (MineSpeedX < (-MineMax)) {
MineSpeedX = -MineMax;
}
if (MineMax < MineSpeedY) {
MineSpeedY = MineMax;
}
if (MineSpeedY < (-MineMax)) {
MineSpeedY = -MineMax;
}
MineX = MineX + MineSpeedX;
MineY = MineY + MineSpeedY;
this._x = MineX;
this._y = MineY;
Symbol 79 MovieClip Frame 3
MineMax = MineMax + 0.025;
if (MineMax > 15) {
MineMax = 2;
}
PlayerShipX = _root.PlayerShip._x;
PlayerShipY = _root.PlayerShip._y;
EnemyX = _x;
EnemyY = _y;
if (EnemyX < (PlayerShipX + 15)) {
if ((PlayerShipX - 15) < EnemyX) {
if ((PlayerShipY - 15) < EnemyY) {
if (EnemyY < (PlayerShipY + 15)) {
if (_root.Shield == 0) {
_root.PlayerDeath = true;
gotoAndStop (4);
}
}
}
}
}
gotoAndPlay (2);
Symbol 81 MovieClip Frame 1
this._x = _root.PlayerShip._x;
ShotY = _root.PlayerShip._y - 10;
ShotDeath = false;
Symbol 81 MovieClip Frame 2
ShotX = this._x;
ShotY = ShotY - 15;
EnemyNum = -1;
if (ShotY < -20) {
gotoAndStop (4);
}
this._y = ShotY;
do {
EnemyNum = EnemyNum + 1;
EnemyX = _root["Enemy" + EnemyNum]._x;
EnemyY = _root["Enemy" + EnemyNum]._y;
if ((EnemyX - 15) < ShotX) {
if (ShotX < (EnemyX + 15)) {
if ((EnemyY - 15) < ShotY) {
if (ShotY < (EnemyY + 15)) {
if (Laser == 0) {
ShotDeath = true;
}
if (Laser == 1) {
ShotDeath = false;
}
if (_root["Enemy" + EnemyNum].Death == false) {
_root["Enemy" + EnemyNum].gotoAndPlay(4);
}
}
}
}
}
} while (EnemyNum < 12);
if (ShotDeath == true) {
this._x = 600;
}
Symbol 81 MovieClip Frame 3
gotoAndPlay (2);
Symbol 81 MovieClip Frame 4
this._x = 600;
this._visible = 0;
ShotDeath = false;
stop();
Symbol 88 MovieClip Frame 1
stop();
Symbol 88 MovieClip Frame 10
gotoAndPlay (2);
Symbol 94 MovieClip Frame 1
MoverX = _root.Mover._x;
MoverY = _root.Mover._y;
PlayerShipX = _root.PlayerShip._x;
if (PlayerShipX < MoverX) {
PlayerShipX = PlayerShipX + ((MoverX - PlayerShipX) / CraftSpeed);
}
if (MoverX < PlayerShipX) {
PlayerShipX = PlayerShipX - ((PlayerShipX - MoverX) / CraftSpeed);
}
if (PlayerShipY < MoverY) {
PlayerShipY = PlayerShipY + ((MoverY - PlayerShipY) / CraftSpeed);
}
if (MoverY < PlayerShipY) {
PlayerShipY = PlayerShipY - ((PlayerShipY - MoverY) / CraftSpeed);
}
this._x = PlayerShipX;
this._y = PlayerShipY;
this._rotation = (MoverX - PlayerShipX) / 3;
Symbol 94 MovieClip Frame 2
MoverX = _root.Mover._x;
MoverY = _root.Mover._y;
PlayerShipX = _root.PlayerShip._x;
if (PlayerShipX < MoverX) {
PlayerShipX = PlayerShipX + ((MoverX - PlayerShipX) / CraftSpeed);
}
if (MoverX < PlayerShipX) {
PlayerShipX = PlayerShipX - ((PlayerShipX - MoverX) / CraftSpeed);
}
if (PlayerShipY < MoverY) {
PlayerShipY = PlayerShipY + ((MoverY - PlayerShipY) / CraftSpeed);
}
if (MoverY < PlayerShipY) {
PlayerShipY = PlayerShipY - ((PlayerShipY - MoverY) / CraftSpeed);
}
this._x = PlayerShipX;
this._y = PlayerShipY;
this._rotation = (MoverX - PlayerShipX) / 3;
gotoAndPlay (1);
Symbol 94 MovieClip Frame 10
MoverX = _root.Mover._x;
MoverY = _root.Mover._y;
PlayerShipX = _root.PlayerShip._x;
if (PlayerShipX < MoverX) {
PlayerShipX = PlayerShipX + ((MoverX - PlayerShipX) / CraftSpeed);
}
if (MoverX < PlayerShipX) {
PlayerShipX = PlayerShipX - ((PlayerShipX - MoverX) / CraftSpeed);
}
if (PlayerShipY < MoverY) {
PlayerShipY = PlayerShipY + ((MoverY - PlayerShipY) / CraftSpeed);
}
if (MoverY < PlayerShipY) {
PlayerShipY = PlayerShipY - ((PlayerShipY - MoverY) / CraftSpeed);
}
this._x = PlayerShipX;
this._y = PlayerShipY;
this._rotation = (MoverX - PlayerShipX) / 3;
Symbol 94 MovieClip Frame 11
MoverX = _root.Mover._x;
MoverY = _root.Mover._y;
PlayerShipX = _root.PlayerShip._x;
if (PlayerShipX < MoverX) {
PlayerShipX = PlayerShipX + ((MoverX - PlayerShipX) / CraftSpeed);
}
if (MoverX < PlayerShipX) {
PlayerShipX = PlayerShipX - ((PlayerShipX - MoverX) / CraftSpeed);
}
if (PlayerShipY < MoverY) {
PlayerShipY = PlayerShipY + ((MoverY - PlayerShipY) / CraftSpeed);
}
if (MoverY < PlayerShipY) {
PlayerShipY = PlayerShipY - ((PlayerShipY - MoverY) / CraftSpeed);
}
this._x = PlayerShipX;
this._y = PlayerShipY;
this._rotation = (MoverX - PlayerShipX) / 3;
gotoAndPlay (10);
Symbol 94 MovieClip Frame 20
MoverX = _root.Mover._x;
MoverY = _root.Mover._y;
PlayerShipX = _root.PlayerShip._x;
if (PlayerShipX < MoverX) {
PlayerShipX = PlayerShipX + ((MoverX - PlayerShipX) / CraftSpeed);
}
if (MoverX < PlayerShipX) {
PlayerShipX = PlayerShipX - ((PlayerShipX - MoverX) / CraftSpeed);
}
if (PlayerShipY < MoverY) {
PlayerShipY = PlayerShipY + ((MoverY - PlayerShipY) / CraftSpeed);
}
if (MoverY < PlayerShipY) {
PlayerShipY = PlayerShipY - ((PlayerShipY - MoverY) / CraftSpeed);
}
this._x = PlayerShipX;
this._y = PlayerShipY;
this._rotation = (MoverX - PlayerShipX) / 3;
Symbol 94 MovieClip Frame 21
MoverX = _root.Mover._x;
MoverY = _root.Mover._y;
PlayerShipX = _root.PlayerShip._x;
if (PlayerShipX < MoverX) {
PlayerShipX = PlayerShipX + ((MoverX - PlayerShipX) / CraftSpeed);
}
if (MoverX < PlayerShipX) {
PlayerShipX = PlayerShipX - ((PlayerShipX - MoverX) / CraftSpeed);
}
if (PlayerShipY < MoverY) {
PlayerShipY = PlayerShipY + ((MoverY - PlayerShipY) / CraftSpeed);
}
if (MoverY < PlayerShipY) {
PlayerShipY = PlayerShipY - ((PlayerShipY - MoverY) / CraftSpeed);
}
this._x = PlayerShipX;
this._y = PlayerShipY;
this._rotation = (MoverX - PlayerShipX) / 3;
gotoAndPlay (20);
Symbol 94 MovieClip Frame 30
MoverX = _root.Mover._x;
MoverY = _root.Mover._y;
PlayerShipX = _root.PlayerShip._x;
if (PlayerShipX < MoverX) {
PlayerShipX = PlayerShipX + ((MoverX - PlayerShipX) / CraftSpeed);
}
if (MoverX < PlayerShipX) {
PlayerShipX = PlayerShipX - ((PlayerShipX - MoverX) / CraftSpeed);
}
if (PlayerShipY < MoverY) {
PlayerShipY = PlayerShipY + ((MoverY - PlayerShipY) / CraftSpeed);
}
if (MoverY < PlayerShipY) {
PlayerShipY = PlayerShipY - ((PlayerShipY - MoverY) / CraftSpeed);
}
this._x = PlayerShipX;
this._y = PlayerShipY;
this._rotation = (MoverX - PlayerShipX) / 3;
Symbol 94 MovieClip Frame 31
MoverX = _root.Mover._x;
MoverY = _root.Mover._y;
PlayerShipX = _root.PlayerShip._x;
if (PlayerShipX < MoverX) {
PlayerShipX = PlayerShipX + ((MoverX - PlayerShipX) / CraftSpeed);
}
if (MoverX < PlayerShipX) {
PlayerShipX = PlayerShipX - ((PlayerShipX - MoverX) / CraftSpeed);
}
if (PlayerShipY < MoverY) {
PlayerShipY = PlayerShipY + ((MoverY - PlayerShipY) / CraftSpeed);
}
if (MoverY < PlayerShipY) {
PlayerShipY = PlayerShipY - ((PlayerShipY - MoverY) / CraftSpeed);
}
this._x = PlayerShipX;
this._y = PlayerShipY;
this._rotation = (MoverX - PlayerShipX) / 3;
gotoAndPlay (30);
Symbol 94 MovieClip Frame 40
MoverX = _root.Mover._x;
MoverY = _root.Mover._y;
PlayerShipX = _root.PlayerShip._x;
if (PlayerShipX < MoverX) {
PlayerShipX = PlayerShipX + ((MoverX - PlayerShipX) / CraftSpeed);
}
if (MoverX < PlayerShipX) {
PlayerShipX = PlayerShipX - ((PlayerShipX - MoverX) / CraftSpeed);
}
if (PlayerShipY < MoverY) {
PlayerShipY = PlayerShipY + ((MoverY - PlayerShipY) / CraftSpeed);
}
if (MoverY < PlayerShipY) {
PlayerShipY = PlayerShipY - ((PlayerShipY - MoverY) / CraftSpeed);
}
this._x = PlayerShipX;
this._y = PlayerShipY;
this._rotation = (MoverX - PlayerShipX) / 3;
Symbol 94 MovieClip Frame 41
MoverX = _root.Mover._x;
MoverY = _root.Mover._y;
PlayerShipX = _root.PlayerShip._x;
if (PlayerShipX < MoverX) {
PlayerShipX = PlayerShipX + ((MoverX - PlayerShipX) / CraftSpeed);
}
if (MoverX < PlayerShipX) {
PlayerShipX = PlayerShipX - ((PlayerShipX - MoverX) / CraftSpeed);
}
if (PlayerShipY < MoverY) {
PlayerShipY = PlayerShipY + ((MoverY - PlayerShipY) / CraftSpeed);
}
if (MoverY < PlayerShipY) {
PlayerShipY = PlayerShipY - ((PlayerShipY - MoverY) / CraftSpeed);
}
this._x = PlayerShipX;
this._y = PlayerShipY;
this._rotation = (MoverX - PlayerShipX) / 3;
gotoAndPlay (40);
Symbol 94 MovieClip Frame 50
MoverX = _root.Mover._x;
MoverY = _root.Mover._y;
PlayerShipX = _root.PlayerShip._x;
if (PlayerShipX < MoverX) {
PlayerShipX = PlayerShipX + ((MoverX - PlayerShipX) / CraftSpeed);
}
if (MoverX < PlayerShipX) {
PlayerShipX = PlayerShipX - ((PlayerShipX - MoverX) / CraftSpeed);
}
if (PlayerShipY < MoverY) {
PlayerShipY = PlayerShipY + ((MoverY - PlayerShipY) / CraftSpeed);
}
if (MoverY < PlayerShipY) {
PlayerShipY = PlayerShipY - ((PlayerShipY - MoverY) / CraftSpeed);
}
this._x = PlayerShipX;
this._y = PlayerShipY;
this._rotation = (MoverX - PlayerShipX) / 3;
Symbol 94 MovieClip Frame 51
MoverX = _root.Mover._x;
MoverY = _root.Mover._y;
PlayerShipX = _root.PlayerShip._x;
if (PlayerShipX < MoverX) {
PlayerShipX = PlayerShipX + ((MoverX - PlayerShipX) / CraftSpeed);
}
if (MoverX < PlayerShipX) {
PlayerShipX = PlayerShipX - ((PlayerShipX - MoverX) / CraftSpeed);
}
if (PlayerShipY < MoverY) {
PlayerShipY = PlayerShipY + ((MoverY - PlayerShipY) / CraftSpeed);
}
if (MoverY < PlayerShipY) {
PlayerShipY = PlayerShipY - ((PlayerShipY - MoverY) / CraftSpeed);
}
this._x = PlayerShipX;
this._y = PlayerShipY;
this._rotation = (MoverX - PlayerShipX) / 3;
gotoAndPlay (50);
Symbol 97 Button
on (press) {
gotoAndPlay (2);
}
Symbol 98 MovieClip Frame 1
stop();
Symbol 98 MovieClip Frame 2
ShotNum = ShotNum + 1;
if (ShotNum > 10) {
ShotNum = 0;
}
duplicateMovieClip ("_root.PlayerShot", "PlayerShot" + ShotNum, ShotNum + 500);
if (Laser == 1) {
_root["PlayerShot" + ShotNum]._yscale = 200;
_root["PlayerShot" + ShotNum].Laser = 1;
}
if (Laser == 0) {
_root["PlayerShot" + ShotNum].Laser = 0;
}
Symbol 104 MovieClip Frame 1
stop();
Symbol 116 MovieClip Frame 1
stop();
Symbol 117 MovieClip Frame 1
stop();
Symbol 117 MovieClip Frame 2
_root.PlayerShip.CraftSpeed = 10;
_root.Mover.Laser = 0;
_root.Shield = 0;
_root.PlayerShip.Effects._visible = 0;
_root.PlayerShip.Effects.gotoAndPlay(50);
_root.Powerups._y = -60;
Powerup = random(5);
_root.Powerups.Image.gotoAndStop(Powerup + 1);
_root.Powerups._x = random(400) + 50;
_root.Powerups._y = -60;
Symbol 117 MovieClip Frame 3
PowerupY = _y;
PowerupY = PowerupY + 2.5;
if (PowerupY > 440) {
_root.Powerups._y = -60;
gotoAndStop (1);
}
_root.Powerups._y = PowerupY;
PlayerShipX = _root.PlayerShip._x;
PlayerShipY = _root.PlayerShip._y;
PowerupX = _x;
PowerupY = _y;
if (PowerupX < (PlayerShipX + 20)) {
if ((PlayerShipX - 20) < PowerupX) {
if ((PlayerShipY - 20) < PowerupY) {
if (PowerupY < (PlayerShipY + 20)) {
gotoAndPlay (5);
}
}
}
}
Symbol 117 MovieClip Frame 4
gotoAndPlay (3);
Symbol 117 MovieClip Frame 5
if (Powerup == 0) {
_root.Shield = 1;
_root.PlayerShip.Effects.gotoAndPlay(2);
}
if (Powerup == 1) {
_root.PlayerShip.CraftSpeed = 3;
_root.PlayerShip.Effects.gotoAndPlay(2);
}
if (Powerup == 2) {
_root.PlayerShip.CraftSpeed = 40;
_root.PlayerShip.Effects.gotoAndPlay(2);
}
if (Powerup == 3) {
_root.Mover.Laser = 1;
_root.PlayerShip.Effects.gotoAndPlay(2);
}
if (Powerup == 4) {
_root.ScoreMovie.GameScore = _root.ScoreMovie.GameScore + (random(10) * 10);
}
_root.PlayerShip.Effects._visible = 1;
Symbol 117 MovieClip Frame 200
_root.PlayerShip.CraftSpeed = 10;
_root.Mover.Laser = 0;
_root.Shield = 0;
_root.PlayerShip.Effects._visible = 0;
_root.PlayerShip.Effects.gotoAndPlay(50);
_root.Powerups._y = -60;
Symbol 121 Button
on (release) {
getURL ("http://www.funfastgame.com");
}
Symbol 122 Button
on (release) {
getURL ("http://www.atarigame.net");
}
Symbol 129 MovieClip Frame 22
stop();
Symbol 135 MovieClip Frame 1
GameScore = 0;
NextScore = 400;
Symbol 135 MovieClip Frame 2
if (GameScore >= NextScore) {
NextScore = NextScore + 400;
_root.Powerups.gotoAndPlay(2);
}
Symbol 135 MovieClip Frame 3
gotoAndPlay (2);
Symbol 135 MovieClip Frame 10
if (GameScore >= NextScore) {
NextScore = NextScore + 400;
_root.Powerups.gotoAndPlay(2);
}
Symbol 135 MovieClip Frame 11
gotoAndPlay (10);
Symbol 135 MovieClip Frame 20
if (GameScore >= NextScore) {
NextScore = NextScore + 400;
_root.Powerups.gotoAndPlay(2);
}
Symbol 135 MovieClip Frame 21
gotoAndPlay (20);
Symbol 135 MovieClip Frame 30
if (GameScore >= NextScore) {
NextScore = NextScore + 400;
_root.Powerups.gotoAndPlay(2);
}
Symbol 135 MovieClip Frame 31
gotoAndPlay (30);
Symbol 135 MovieClip Frame 40
if (GameScore >= NextScore) {
NextScore = NextScore + 400;
_root.Powerups.gotoAndPlay(2);
}
Symbol 135 MovieClip Frame 41
gotoAndPlay (40);
Symbol 135 MovieClip Frame 50
if (GameScore >= NextScore) {
NextScore = NextScore + 400;
_root.Powerups.gotoAndPlay(2);
}
Symbol 135 MovieClip Frame 51
gotoAndPlay (50);
Symbol 142 Button
on (release) {
gotoAndPlay (6);
}
Symbol 145 Button
on (release) {
gotoAndPlay (66);
}