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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/38447101?noj=FRM38447101-29DC" width="1" height="1"></div>

monkey-king.swf

This is the info page for
Flash #122264

(Click the ID number above for more basic data on this flash file.)


Text
100%

www.funfastgame.com

100%

100%

www.funfastgame.com

PLAY

PLAY
more

How
to play

M

S H I E L D

S P E E D - U P

S L O W - D O W N

L A S E R

P O I N T S

More Games

0

YOUR SCORE:

0

0

0

0

0

YOUR GRADE:

BACK

ActionScript [AS1/AS2]

Frame 1
var _mochiads_game_id:String = "c5ed589543eeef31"; if (_framesloaded == _totalframes) { gotoAndPlay (6); } else { play(); }
Frame 3
framesTotal = _totalframes; loadedFrames = _framesloaded; percentLoaded = int((loadedFrames * 100) / framesTotal); percent = percentLoaded + "%"; play();
Frame 4
if (loadedFrames == framesTotal) { play(); } else { prevFrame(); }
Frame 66
GameScore = 0; plays = 0; ScoreMovie.grade = "Monkey"; stop();
Frame 67
Mover.startDrag(true); Mouse.hide(); PlayerShot._visible = 0; EnemyNum = -1; EnemySpeed = 2; Enemy.gotoAndStop(31); PlayerShip.CraftSpeed = 10; Mover.Laser = 0; Shield = 0; ninjaBuffer = 20; if ((_root.scoreMovie.GameScore >= 200) && (_root.scoreMovie.GameScore < 400)) { _root.scoreMovie.grade = "Stone monkey"; with (_root.PlayerShip) { gotoAndPlay("yellow"); } } if ((_root.scoreMovie.GameScore >= 400) && (_root.scoreMovie.GameScore < 600)) { _root.scoreMovie.grade = "Master"; with (_root.PlayerShip) { gotoAndPlay("green"); } } if ((_root.scoreMovie.GameScore >= 600) && (_root.scoreMovie.GameScore < 800)) { _root.scoreMovie.grade = "Super monkey"; with (_root.PlayerShip) { gotoAndPlay("blue"); } } if ((_root.scoreMovie.GameScore >= 800) && (_root.scoreMovie.GameScore < 1000)) { _root.scoreMovie.grade = "Monkey God"; with (_root.PlayerShip) { gotoAndPlay("red"); } } if (_root.scoreMovie.GameScore >= 1000) { _root.scoreMovie.grade = "Monkey of legend"; with (_root.PlayerShip) { gotoAndPlay("black"); } }
Frame 68
mochi.as2.MochiAd.showPreGameAd({id:"9b08df3a673ffdbe", res:"499x798"}); var _mochiads_game_id:String = "9b08df3a673ffdbe"; EnemyNum = EnemyNum + 1; duplicateMovieClip ("_root.Enemy", "Enemy" + EnemyNum, EnemyNum + 100); _root["Enemy" + EnemyNum]._x = random(400) + 50; if (EnemyNum > 6) { PlayerDeath = false; gotoAndPlay (79); }
Frame 76
gotoAndPlay (68);
Frame 79
if (PlayerDeath == true) { PlayerShipX = _root.PlayerShip._x; PlayerShipY = _root.PlayerShip._y; gotoAndPlay (90); }
Frame 80
gotoAndPlay (79);
Frame 81
gotoAndPlay (79);
Frame 82
gotoAndPlay (79);
Frame 83
gotoAndPlay (79);
Frame 90
Num = -1; do { Num = Num + 1; _root["Enemy" + Num]._visible = 0; } while (Num < 15); Powerups._visible = 0; Mouse.show();
Frame 133
stop();
Symbol 34 Button
on (release) { gotoAndStop (190); }
Symbol 35 Button
on (release) { gotoAndPlay (67); }
Symbol 36 Button
on (release) { getURL ("http://www.funfastgame.com/"); }
Symbol 37 Button
on (release) { getURL ("http://www.funfastgame.com/"); }
Symbol 46 MovieClip Frame 1
stop();
Symbol 46 MovieClip Frame 9
stop();
Symbol 51 MovieClip Frame 100
gotoAndPlay (1);
Symbol 70 MovieClip Frame 1
EnemySpeedY = 2; EnemySpeedX = 0;
Symbol 70 MovieClip Frame 2
Death = false; EnemyY = EnemyY + EnemySpeedY; EnemyX = _x; if (EnemyY > 400) { EnemyY = 0; } PlayerShipX = _root.PlayerShip._x; if (PlayerShipX < EnemyX) { EnemyX = EnemyX - EnemySpeedX; } if (EnemyX < PlayerShipX) { EnemyX = EnemyX + EnemySpeedX; } this._x = EnemyX; this._y = EnemyY;
Symbol 70 MovieClip Frame 3
if (_root.ScoreMovie.GameScore >= 20000) { _root.ninjaBuffer = 35; } if (_root.ScoreMovie.GameScore >= 30000) { _root.ninjaBuffer = 40; } PlayerShipX = _root.PlayerShip._x; PlayerShipY = _root.PlayerShip._y; EnemyX = _x; EnemyY = _y; if (EnemyX < (PlayerShipX + 20)) { if ((PlayerShipX - 20) < EnemyX) { if ((PlayerShipY - _root.ninjaBuffer) < EnemyY) { if (EnemyY < (PlayerShipY + 20)) { if (_root.Shield == 0) { _root.PlayerDeath = true; } } } } } gotoAndPlay (2);
Symbol 70 MovieClip Frame 4
Death = true; _root.ScoreMovie.GameScore = _root.ScoreMovie.GameScore + 10; if ((_root.scoreMovie.GameScore >= 400) && (_root.scoreMovie.GameScore < 800)) { with (_root.scoreMovie) { grade = "Yellow Belt"; gotoAndPlay("yellow"); } with (_root.PlayerShip) { gotoAndPlay("yellow"); } } if ((_root.scoreMovie.GameScore >= 800) && (_root.scoreMovie.GameScore < 1200)) { with (_root.scoreMovie) { grade = "Green Belt"; gotoAndPlay("green"); } with (_root.PlayerShip) { gotoAndPlay("green"); } } if ((_root.scoreMovie.GameScore >= 1200) && (_root.scoreMovie.GameScore < 1600)) { with (_root.scoreMovie) { grade = "Blue Belt"; gotoAndPlay("blue"); } with (_root.PlayerShip) { gotoAndPlay("blue"); } } if ((_root.scoreMovie.GameScore >= 1600) && (_root.scoreMovie.GameScore < 2000)) { with (_root.scoreMovie) { grade = "Red Belt"; gotoAndPlay("red"); } with (_root.PlayerShip) { gotoAndPlay("red"); } } if (_root.scoreMovie.GameScore >= 2000) { _root.scoreMovie.grade = "Black Belt"; with (_root.scoreMovie) { grade = "Black Belt"; gotoAndPlay("black"); } with (_root.PlayerShip) { gotoAndPlay("black"); } }
Symbol 70 MovieClip Frame 13
_root.PlayerDeath = false; EnemySpeedY = EnemySpeedY + 0.5; EnemySpeedX = EnemySpeedY / 3; this._y = -20; this._x = random(400) + 50; EnemyY = -20; gotoAndPlay (2);
Symbol 79 MovieClip Frame 1
MineSpeedX = 0; MineSpeedY = 0; MineX = _x; MineY = _y; MineMax = 1;
Symbol 79 MovieClip Frame 2
PlayerShipX = _root.PlayerShip._x; PlayerShipY = _root.PlayerShip._y; if (MineX < PlayerShipX) { MineSpeedX = MineSpeedX + 0.3; } if (PlayerShipX < MineX) { MineSpeedX = MineSpeedX - 0.3; } if (MineY < PlayerShipY) { MineSpeedY = MineSpeedY + 0.3; } if (PlayerShipY < MineY) { MineSpeedY = MineSpeedY - 0.3; } if (MineMax < MineSpeedX) { MineSpeedX = MineMax; } if (MineSpeedX < (-MineMax)) { MineSpeedX = -MineMax; } if (MineMax < MineSpeedY) { MineSpeedY = MineMax; } if (MineSpeedY < (-MineMax)) { MineSpeedY = -MineMax; } MineX = MineX + MineSpeedX; MineY = MineY + MineSpeedY; this._x = MineX; this._y = MineY;
Symbol 79 MovieClip Frame 3
MineMax = MineMax + 0.025; if (MineMax > 15) { MineMax = 2; } PlayerShipX = _root.PlayerShip._x; PlayerShipY = _root.PlayerShip._y; EnemyX = _x; EnemyY = _y; if (EnemyX < (PlayerShipX + 15)) { if ((PlayerShipX - 15) < EnemyX) { if ((PlayerShipY - 15) < EnemyY) { if (EnemyY < (PlayerShipY + 15)) { if (_root.Shield == 0) { _root.PlayerDeath = true; gotoAndStop (4); } } } } } gotoAndPlay (2);
Symbol 81 MovieClip Frame 1
this._x = _root.PlayerShip._x; ShotY = _root.PlayerShip._y - 10; ShotDeath = false;
Symbol 81 MovieClip Frame 2
ShotX = this._x; ShotY = ShotY - 15; EnemyNum = -1; if (ShotY < -20) { gotoAndStop (4); } this._y = ShotY; do { EnemyNum = EnemyNum + 1; EnemyX = _root["Enemy" + EnemyNum]._x; EnemyY = _root["Enemy" + EnemyNum]._y; if ((EnemyX - 15) < ShotX) { if (ShotX < (EnemyX + 15)) { if ((EnemyY - 15) < ShotY) { if (ShotY < (EnemyY + 15)) { if (Laser == 0) { ShotDeath = true; } if (Laser == 1) { ShotDeath = false; } if (_root["Enemy" + EnemyNum].Death == false) { _root["Enemy" + EnemyNum].gotoAndPlay(4); } } } } } } while (EnemyNum < 12); if (ShotDeath == true) { this._x = 600; }
Symbol 81 MovieClip Frame 3
gotoAndPlay (2);
Symbol 81 MovieClip Frame 4
this._x = 600; this._visible = 0; ShotDeath = false; stop();
Symbol 88 MovieClip Frame 1
stop();
Symbol 88 MovieClip Frame 10
gotoAndPlay (2);
Symbol 94 MovieClip Frame 1
MoverX = _root.Mover._x; MoverY = _root.Mover._y; PlayerShipX = _root.PlayerShip._x; if (PlayerShipX < MoverX) { PlayerShipX = PlayerShipX + ((MoverX - PlayerShipX) / CraftSpeed); } if (MoverX < PlayerShipX) { PlayerShipX = PlayerShipX - ((PlayerShipX - MoverX) / CraftSpeed); } if (PlayerShipY < MoverY) { PlayerShipY = PlayerShipY + ((MoverY - PlayerShipY) / CraftSpeed); } if (MoverY < PlayerShipY) { PlayerShipY = PlayerShipY - ((PlayerShipY - MoverY) / CraftSpeed); } this._x = PlayerShipX; this._y = PlayerShipY; this._rotation = (MoverX - PlayerShipX) / 3;
Symbol 94 MovieClip Frame 2
MoverX = _root.Mover._x; MoverY = _root.Mover._y; PlayerShipX = _root.PlayerShip._x; if (PlayerShipX < MoverX) { PlayerShipX = PlayerShipX + ((MoverX - PlayerShipX) / CraftSpeed); } if (MoverX < PlayerShipX) { PlayerShipX = PlayerShipX - ((PlayerShipX - MoverX) / CraftSpeed); } if (PlayerShipY < MoverY) { PlayerShipY = PlayerShipY + ((MoverY - PlayerShipY) / CraftSpeed); } if (MoverY < PlayerShipY) { PlayerShipY = PlayerShipY - ((PlayerShipY - MoverY) / CraftSpeed); } this._x = PlayerShipX; this._y = PlayerShipY; this._rotation = (MoverX - PlayerShipX) / 3; gotoAndPlay (1);
Symbol 94 MovieClip Frame 10
MoverX = _root.Mover._x; MoverY = _root.Mover._y; PlayerShipX = _root.PlayerShip._x; if (PlayerShipX < MoverX) { PlayerShipX = PlayerShipX + ((MoverX - PlayerShipX) / CraftSpeed); } if (MoverX < PlayerShipX) { PlayerShipX = PlayerShipX - ((PlayerShipX - MoverX) / CraftSpeed); } if (PlayerShipY < MoverY) { PlayerShipY = PlayerShipY + ((MoverY - PlayerShipY) / CraftSpeed); } if (MoverY < PlayerShipY) { PlayerShipY = PlayerShipY - ((PlayerShipY - MoverY) / CraftSpeed); } this._x = PlayerShipX; this._y = PlayerShipY; this._rotation = (MoverX - PlayerShipX) / 3;
Symbol 94 MovieClip Frame 11
MoverX = _root.Mover._x; MoverY = _root.Mover._y; PlayerShipX = _root.PlayerShip._x; if (PlayerShipX < MoverX) { PlayerShipX = PlayerShipX + ((MoverX - PlayerShipX) / CraftSpeed); } if (MoverX < PlayerShipX) { PlayerShipX = PlayerShipX - ((PlayerShipX - MoverX) / CraftSpeed); } if (PlayerShipY < MoverY) { PlayerShipY = PlayerShipY + ((MoverY - PlayerShipY) / CraftSpeed); } if (MoverY < PlayerShipY) { PlayerShipY = PlayerShipY - ((PlayerShipY - MoverY) / CraftSpeed); } this._x = PlayerShipX; this._y = PlayerShipY; this._rotation = (MoverX - PlayerShipX) / 3; gotoAndPlay (10);
Symbol 94 MovieClip Frame 20
MoverX = _root.Mover._x; MoverY = _root.Mover._y; PlayerShipX = _root.PlayerShip._x; if (PlayerShipX < MoverX) { PlayerShipX = PlayerShipX + ((MoverX - PlayerShipX) / CraftSpeed); } if (MoverX < PlayerShipX) { PlayerShipX = PlayerShipX - ((PlayerShipX - MoverX) / CraftSpeed); } if (PlayerShipY < MoverY) { PlayerShipY = PlayerShipY + ((MoverY - PlayerShipY) / CraftSpeed); } if (MoverY < PlayerShipY) { PlayerShipY = PlayerShipY - ((PlayerShipY - MoverY) / CraftSpeed); } this._x = PlayerShipX; this._y = PlayerShipY; this._rotation = (MoverX - PlayerShipX) / 3;
Symbol 94 MovieClip Frame 21
MoverX = _root.Mover._x; MoverY = _root.Mover._y; PlayerShipX = _root.PlayerShip._x; if (PlayerShipX < MoverX) { PlayerShipX = PlayerShipX + ((MoverX - PlayerShipX) / CraftSpeed); } if (MoverX < PlayerShipX) { PlayerShipX = PlayerShipX - ((PlayerShipX - MoverX) / CraftSpeed); } if (PlayerShipY < MoverY) { PlayerShipY = PlayerShipY + ((MoverY - PlayerShipY) / CraftSpeed); } if (MoverY < PlayerShipY) { PlayerShipY = PlayerShipY - ((PlayerShipY - MoverY) / CraftSpeed); } this._x = PlayerShipX; this._y = PlayerShipY; this._rotation = (MoverX - PlayerShipX) / 3; gotoAndPlay (20);
Symbol 94 MovieClip Frame 30
MoverX = _root.Mover._x; MoverY = _root.Mover._y; PlayerShipX = _root.PlayerShip._x; if (PlayerShipX < MoverX) { PlayerShipX = PlayerShipX + ((MoverX - PlayerShipX) / CraftSpeed); } if (MoverX < PlayerShipX) { PlayerShipX = PlayerShipX - ((PlayerShipX - MoverX) / CraftSpeed); } if (PlayerShipY < MoverY) { PlayerShipY = PlayerShipY + ((MoverY - PlayerShipY) / CraftSpeed); } if (MoverY < PlayerShipY) { PlayerShipY = PlayerShipY - ((PlayerShipY - MoverY) / CraftSpeed); } this._x = PlayerShipX; this._y = PlayerShipY; this._rotation = (MoverX - PlayerShipX) / 3;
Symbol 94 MovieClip Frame 31
MoverX = _root.Mover._x; MoverY = _root.Mover._y; PlayerShipX = _root.PlayerShip._x; if (PlayerShipX < MoverX) { PlayerShipX = PlayerShipX + ((MoverX - PlayerShipX) / CraftSpeed); } if (MoverX < PlayerShipX) { PlayerShipX = PlayerShipX - ((PlayerShipX - MoverX) / CraftSpeed); } if (PlayerShipY < MoverY) { PlayerShipY = PlayerShipY + ((MoverY - PlayerShipY) / CraftSpeed); } if (MoverY < PlayerShipY) { PlayerShipY = PlayerShipY - ((PlayerShipY - MoverY) / CraftSpeed); } this._x = PlayerShipX; this._y = PlayerShipY; this._rotation = (MoverX - PlayerShipX) / 3; gotoAndPlay (30);
Symbol 94 MovieClip Frame 40
MoverX = _root.Mover._x; MoverY = _root.Mover._y; PlayerShipX = _root.PlayerShip._x; if (PlayerShipX < MoverX) { PlayerShipX = PlayerShipX + ((MoverX - PlayerShipX) / CraftSpeed); } if (MoverX < PlayerShipX) { PlayerShipX = PlayerShipX - ((PlayerShipX - MoverX) / CraftSpeed); } if (PlayerShipY < MoverY) { PlayerShipY = PlayerShipY + ((MoverY - PlayerShipY) / CraftSpeed); } if (MoverY < PlayerShipY) { PlayerShipY = PlayerShipY - ((PlayerShipY - MoverY) / CraftSpeed); } this._x = PlayerShipX; this._y = PlayerShipY; this._rotation = (MoverX - PlayerShipX) / 3;
Symbol 94 MovieClip Frame 41
MoverX = _root.Mover._x; MoverY = _root.Mover._y; PlayerShipX = _root.PlayerShip._x; if (PlayerShipX < MoverX) { PlayerShipX = PlayerShipX + ((MoverX - PlayerShipX) / CraftSpeed); } if (MoverX < PlayerShipX) { PlayerShipX = PlayerShipX - ((PlayerShipX - MoverX) / CraftSpeed); } if (PlayerShipY < MoverY) { PlayerShipY = PlayerShipY + ((MoverY - PlayerShipY) / CraftSpeed); } if (MoverY < PlayerShipY) { PlayerShipY = PlayerShipY - ((PlayerShipY - MoverY) / CraftSpeed); } this._x = PlayerShipX; this._y = PlayerShipY; this._rotation = (MoverX - PlayerShipX) / 3; gotoAndPlay (40);
Symbol 94 MovieClip Frame 50
MoverX = _root.Mover._x; MoverY = _root.Mover._y; PlayerShipX = _root.PlayerShip._x; if (PlayerShipX < MoverX) { PlayerShipX = PlayerShipX + ((MoverX - PlayerShipX) / CraftSpeed); } if (MoverX < PlayerShipX) { PlayerShipX = PlayerShipX - ((PlayerShipX - MoverX) / CraftSpeed); } if (PlayerShipY < MoverY) { PlayerShipY = PlayerShipY + ((MoverY - PlayerShipY) / CraftSpeed); } if (MoverY < PlayerShipY) { PlayerShipY = PlayerShipY - ((PlayerShipY - MoverY) / CraftSpeed); } this._x = PlayerShipX; this._y = PlayerShipY; this._rotation = (MoverX - PlayerShipX) / 3;
Symbol 94 MovieClip Frame 51
MoverX = _root.Mover._x; MoverY = _root.Mover._y; PlayerShipX = _root.PlayerShip._x; if (PlayerShipX < MoverX) { PlayerShipX = PlayerShipX + ((MoverX - PlayerShipX) / CraftSpeed); } if (MoverX < PlayerShipX) { PlayerShipX = PlayerShipX - ((PlayerShipX - MoverX) / CraftSpeed); } if (PlayerShipY < MoverY) { PlayerShipY = PlayerShipY + ((MoverY - PlayerShipY) / CraftSpeed); } if (MoverY < PlayerShipY) { PlayerShipY = PlayerShipY - ((PlayerShipY - MoverY) / CraftSpeed); } this._x = PlayerShipX; this._y = PlayerShipY; this._rotation = (MoverX - PlayerShipX) / 3; gotoAndPlay (50);
Symbol 97 Button
on (press) { gotoAndPlay (2); }
Symbol 98 MovieClip Frame 1
stop();
Symbol 98 MovieClip Frame 2
ShotNum = ShotNum + 1; if (ShotNum > 10) { ShotNum = 0; } duplicateMovieClip ("_root.PlayerShot", "PlayerShot" + ShotNum, ShotNum + 500); if (Laser == 1) { _root["PlayerShot" + ShotNum]._yscale = 200; _root["PlayerShot" + ShotNum].Laser = 1; } if (Laser == 0) { _root["PlayerShot" + ShotNum].Laser = 0; }
Symbol 104 MovieClip Frame 1
stop();
Symbol 116 MovieClip Frame 1
stop();
Symbol 117 MovieClip Frame 1
stop();
Symbol 117 MovieClip Frame 2
_root.PlayerShip.CraftSpeed = 10; _root.Mover.Laser = 0; _root.Shield = 0; _root.PlayerShip.Effects._visible = 0; _root.PlayerShip.Effects.gotoAndPlay(50); _root.Powerups._y = -60; Powerup = random(5); _root.Powerups.Image.gotoAndStop(Powerup + 1); _root.Powerups._x = random(400) + 50; _root.Powerups._y = -60;
Symbol 117 MovieClip Frame 3
PowerupY = _y; PowerupY = PowerupY + 2.5; if (PowerupY > 440) { _root.Powerups._y = -60; gotoAndStop (1); } _root.Powerups._y = PowerupY; PlayerShipX = _root.PlayerShip._x; PlayerShipY = _root.PlayerShip._y; PowerupX = _x; PowerupY = _y; if (PowerupX < (PlayerShipX + 20)) { if ((PlayerShipX - 20) < PowerupX) { if ((PlayerShipY - 20) < PowerupY) { if (PowerupY < (PlayerShipY + 20)) { gotoAndPlay (5); } } } }
Symbol 117 MovieClip Frame 4
gotoAndPlay (3);
Symbol 117 MovieClip Frame 5
if (Powerup == 0) { _root.Shield = 1; _root.PlayerShip.Effects.gotoAndPlay(2); } if (Powerup == 1) { _root.PlayerShip.CraftSpeed = 3; _root.PlayerShip.Effects.gotoAndPlay(2); } if (Powerup == 2) { _root.PlayerShip.CraftSpeed = 40; _root.PlayerShip.Effects.gotoAndPlay(2); } if (Powerup == 3) { _root.Mover.Laser = 1; _root.PlayerShip.Effects.gotoAndPlay(2); } if (Powerup == 4) { _root.ScoreMovie.GameScore = _root.ScoreMovie.GameScore + (random(10) * 10); } _root.PlayerShip.Effects._visible = 1;
Symbol 117 MovieClip Frame 200
_root.PlayerShip.CraftSpeed = 10; _root.Mover.Laser = 0; _root.Shield = 0; _root.PlayerShip.Effects._visible = 0; _root.PlayerShip.Effects.gotoAndPlay(50); _root.Powerups._y = -60;
Symbol 121 Button
on (release) { getURL ("http://www.funfastgame.com"); }
Symbol 122 Button
on (release) { getURL ("http://www.atarigame.net"); }
Symbol 129 MovieClip Frame 22
stop();
Symbol 135 MovieClip Frame 1
GameScore = 0; NextScore = 400;
Symbol 135 MovieClip Frame 2
if (GameScore >= NextScore) { NextScore = NextScore + 400; _root.Powerups.gotoAndPlay(2); }
Symbol 135 MovieClip Frame 3
gotoAndPlay (2);
Symbol 135 MovieClip Frame 10
if (GameScore >= NextScore) { NextScore = NextScore + 400; _root.Powerups.gotoAndPlay(2); }
Symbol 135 MovieClip Frame 11
gotoAndPlay (10);
Symbol 135 MovieClip Frame 20
if (GameScore >= NextScore) { NextScore = NextScore + 400; _root.Powerups.gotoAndPlay(2); }
Symbol 135 MovieClip Frame 21
gotoAndPlay (20);
Symbol 135 MovieClip Frame 30
if (GameScore >= NextScore) { NextScore = NextScore + 400; _root.Powerups.gotoAndPlay(2); }
Symbol 135 MovieClip Frame 31
gotoAndPlay (30);
Symbol 135 MovieClip Frame 40
if (GameScore >= NextScore) { NextScore = NextScore + 400; _root.Powerups.gotoAndPlay(2); }
Symbol 135 MovieClip Frame 41
gotoAndPlay (40);
Symbol 135 MovieClip Frame 50
if (GameScore >= NextScore) { NextScore = NextScore + 400; _root.Powerups.gotoAndPlay(2); }
Symbol 135 MovieClip Frame 51
gotoAndPlay (50);
Symbol 142 Button
on (release) { gotoAndPlay (6); }
Symbol 145 Button
on (release) { gotoAndPlay (66); }

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Symbol 95 GraphicUsed by:97
Symbol 96 SoundUsed by:97
Symbol 97 ButtonUses:95 96Used by:98
Symbol 98 MovieClipUses:97Used by:Timeline
Symbol 99 GraphicUsed by:104
Symbol 100 FontUsed by:101 144
Symbol 101 TextUses:100Used by:104
Symbol 102 GraphicUsed by:103
Symbol 103 MovieClipUses:102Used by:104
Symbol 104 MovieClipUses:99 101 103Used by:117
Symbol 105 GraphicUsed by:116
Symbol 106 BitmapUsed by:107
Symbol 107 GraphicUses:106Used by:116
Symbol 108 GraphicUsed by:116
Symbol 109 TextUses:6Used by:116
Symbol 110 TextUses:6Used by:116
Symbol 111 TextUses:6Used by:116
Symbol 112 GraphicUsed by:116
Symbol 113 TextUses:6Used by:116
Symbol 114 GraphicUsed by:116
Symbol 115 TextUses:6Used by:116
Symbol 116 MovieClipUses:105 107 108 109 110 111 112 113 114 115Used by:117
Symbol 117 MovieClipUses:104 116Used by:Timeline
Symbol 118 FontUsed by:120 125 134
Symbol 119 Font
Symbol 120 TextUses:118Used by:121 122
Symbol 121 ButtonUses:120Used by:123
Symbol 122 ButtonUses:120Used by:123
Symbol 123 ButtonUses:121 122Used by:135
Symbol 124 EditableTextUses:6Used by:135
Symbol 125 TextUses:118Used by:135
Symbol 126 GraphicUsed by:135
Symbol 127 EditableTextUses:6Used by:135
Symbol 128 GraphicUsed by:129
Symbol 129 MovieClipUses:128Used by:135
Symbol 130 EditableTextUses:6Used by:135
Symbol 131 EditableTextUses:6Used by:135
Symbol 132 EditableTextUses:6Used by:135
Symbol 133 EditableTextUses:6Used by:135
Symbol 134 TextUses:118Used by:135
Symbol 135 MovieClipUses:123 124 125 126 127 129 130 131 132 133 134Used by:Timeline
Symbol 136 EditableTextUses:6Used by:Timeline
Symbol 137 MovieClipUses:33Used by:Timeline
Symbol 138 SoundUsed by:Timeline
Symbol 139 GraphicUsed by:Timeline
Symbol 140 MovieClipUses:33Used by:Timeline
Symbol 141 GraphicUsed by:142
Symbol 142 ButtonUses:141Used by:Timeline
Symbol 143 GraphicUsed by:Timeline
Symbol 144 TextUses:100Used by:145
Symbol 145 ButtonUses:144Used by:Timeline
Symbol 146 GraphicUsed by:Timeline

Instance Names

"background"Frame 67Symbol 51 MovieClip
"Enemy"Frame 67Symbol 70 MovieClip
"Mine"Frame 67Symbol 79 MovieClip
"PlayerShot"Frame 67Symbol 81 MovieClip
"PlayerShip"Frame 67Symbol 94 MovieClip
"Mover"Frame 67Symbol 98 MovieClip
"Powerups"Frame 67Symbol 117 MovieClip
"ScoreMovie"Frame 67Symbol 135 MovieClip
"bg1"Symbol 51 MovieClip Frame 1Symbol 46 MovieClip
"EnemyOneB"Symbol 70 MovieClip Frame 1Symbol 63 MovieClip
"Effects"Symbol 94 MovieClip Frame 1Symbol 88 MovieClip
"Image"Symbol 117 MovieClip Frame 1Symbol 104 MovieClip
"Image"Symbol 117 MovieClip Frame 2Symbol 116 MovieClip
"Image"Symbol 117 MovieClip Frame 5Symbol 104 MovieClip
"Image"Symbol 117 MovieClip Frame 15Symbol 116 MovieClip

Special Tags

Protect (24)Timeline Frame 131 bytes "..$1$22$vuyN6rTN.4PVeHDWjgBtj.."

Labels

"load"Frame 1
"start"Frame 6
"replay"Frame 67
"initLoop"Frame 68
"gamePlay"Frame 79
"end"Frame 90
"white"Symbol 46 MovieClip Frame 1
"yellow      "Symbol 46 MovieClip Frame 9
"white"Symbol 94 MovieClip Frame 1
"yellow"Symbol 94 MovieClip Frame 10
"green"Symbol 94 MovieClip Frame 20
"blue"Symbol 94 MovieClip Frame 30
"red"Symbol 94 MovieClip Frame 40
"black"Symbol 94 MovieClip Frame 50
"white"Symbol 135 MovieClip Frame 2
"yellow"Symbol 135 MovieClip Frame 10
"green"Symbol 135 MovieClip Frame 20
"blue"Symbol 135 MovieClip Frame 30
"red"Symbol 135 MovieClip Frame 40
"black"Symbol 135 MovieClip Frame 50

Dynamic Text Variables

percentSymbol 4 EditableText"100% "
percentSymbol 9 EditableText"100% "
percentSymbol 10 EditableText"100% "
GameScoreSymbol 124 EditableText"0 "
GameScoreSymbol 127 EditableText"0 "
GameScoreSymbol 130 EditableText"0 "
GameScoreSymbol 131 EditableText"0 "
GameScoreSymbol 132 EditableText"0 "
GameScoreSymbol 133 EditableText"0 "




http://swfchan.com/25/122264/info.shtml
Created: 4/3 -2019 01:20:30 Last modified: 4/3 -2019 01:20:30 Server time: 29/04 -2024 12:56:22