STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229456 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2574 · P5148 |
This is the info page for Flash #122729 |
GAME PAUSE |
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<Cell x="13" y="6" active="0"> <Group tile="13" rotate="0" /> </Cell> <Cell x="0" y="7" active="0"> <Group tile="13" rotate="180" /> </Cell> <Cell x="1" y="7" active="1" > <Group tile="1" rotate="0" /> </Cell> <Cell x="2" y="7" active="1"> <Group tile="1" rotate="0" /> </Cell> <Cell x="3" y="7" active="1"> <Group tile="1" rotate="0" /> </Cell> <Cell x="4" y="7" active="1"> <Group tile="1" rotate="0" /> </Cell> <Cell x="5" y="7" active="1"> <Group tile="1" rotate="0" /> </Cell> <Cell x="8" y="7" active="1"> <Group tile="1" rotate="0" /> </Cell> <Cell x="9" y="7" active="1"> <Group tile="1" rotate="0" /> </Cell> <Cell x="10" y="7" active="1"> <Group tile="1" rotate="0" /> </Cell> <Cell x="11" y="7" active="1" > <Group tile="1" rotate="0" /> </Cell> <Cell x="12" y="7" active="1" > <Group tile="1" rotate="0" /> <Group tile="2" rotate="0" /> </Cell> <Cell x="13" y="7" active="0"> <Group tile="13" rotate="0" /> </Cell> <Cell x="0" y="8" active="0"> <Group tile="13" rotate="180" /> </Cell> <Cell x="2" y="8" active="1"> <Group tile="1" rotate="0" /> </Cell> <Cell x="3" y="8" active="1"> <Group tile="1" rotate="0" /> <Group tile="2" rotate="0" /> </Cell> <Cell x="4" y="8" active="1"> <Group tile="1" rotate="0" /> </Cell> <Cell x="5" y="8" active="1"> <Group tile="1" rotate="0" /> </Cell> <Cell x="6" y="8" active="1"> <Group tile="1" rotate="0" /> </Cell> <Cell x="7" y="8" active="1"> <Group tile="1" rotate="0" /> </Cell> <Cell x="8" y="8" active="1"> <Group tile="1" rotate="0" /> </Cell> <Cell x="9" y="8" active="1"> <Group tile="1" rotate="0" /> <Group tile="2" rotate="0" /> </Cell> <Cell x="10" y="8" active="1"> <Group tile="1" rotate="0" /> </Cell> <Cell x="11" y="8" active="1"> <Group tile="1" rotate="0" /> </Cell> <Cell x="13" y="8" active="0"> <Group tile="13" rotate="0" /> </Cell> </Field> </Level> |
<?xml version="1.0" ?> <Level> <!-- Level 0 --> <State max="300" pos="300" delta="-1" delay="1000" /> <Balls /> <Field field_width="14" field_height="10" field_pos_x="147" field_pos_y="53"> <Cell x="0" y="0" active="0"> <Group tile="13" rotate="180" /> </Cell> <Cell x="1" y="0" active="1" > <Group tile="1" rotate="0" /> </Cell> <Cell x="2" y="0" active="1" > <Group tile="1" rotate="0" /> </Cell> <Cell x="3" y="0" active="1"> <Group tile="1" rotate="0" /> </Cell> <Cell x="4" y="0" active="1" > <Group tile="1" rotate="0" /> </Cell> <Cell x="5" y="0" active="1" > <Group tile="1" rotate="0" /> </Cell> <Cell x="6" y="0" active="1" > <Group tile="1" rotate="0" /> </Cell> <Cell x="7" y="0" active="1" > <Group tile="1" rotate="0" /> </Cell> <Cell x="8" y="0" active="1" > <Group tile="1" rotate="0" /> </Cell> <Cell x="9" y="0" active="1" > <Group tile="1" rotate="0" /> </Cell> <Cell x="10" y="0" active="1" > <Group tile="1" rotate="0" /> </Cell> <Cell x="11" y="0" active="1" > <Group tile="1" rotate="0" /> </Cell> <Cell x="12" y="0" active="1" > <Group tile="1" rotate="0" /> </Cell> <Cell x="13" y="0" active="0"> <Group tile="13" rotate="0" /> </Cell> <Cell x="0" y="1" active="0"> <Group tile="13" rotate="180" /> </Cell> <Cell x="1" y="1" active="1" type="GENERATOR" delay="0"> <Group tile="1" rotate="0" /> </Cell> <Cell x="2" y="1" active="1" type="GENERATOR" delay="0"> <Group tile="1" rotate="0" /> </Cell> <Cell x="3" y="1" active="1" type="GENERATOR" delay="0"> <Group tile="1" rotate="0" /> </Cell> <Cell x="4" y="1" active="1" type="GENERATOR" delay="0"> <Group tile="1" rotate="0" /> </Cell> <Cell x="5" y="1" active="1" type="GENERATOR" delay="0"> <Group tile="1" rotate="0" /> </Cell> <Cell x="6" y="1" active="1" type="GENERATOR" delay="0"> <Group tile="1" rotate="0" /> </Cell> <Cell x="7" y="1" active="1" type="GENERATOR" delay="0"> <Group tile="1" rotate="0" /> </Cell> <Cell x="8" y="1" active="1" type="GENERATOR" delay="0"> <Group tile="1" rotate="0" /> <Group tile="2" rotate="0" /> </Cell> <Cell x="9" y="1" active="1" type="GENERATOR" delay="0"> <Group tile="1" rotate="0" /> </Cell> <Cell x="10" y="1" active="1" type="GENERATOR" delay="0"> <Group tile="1" rotate="0" /> </Cell> <Cell x="11" y="1" active="1" type="GENERATOR" delay="0"> <Group tile="1" rotate="0" /> </Cell> <Cell x="12" y="1" active="1" type="GENERATOR" delay="0"> <Group tile="1" rotate="0" /> </Cell> <Cell x="13" y="1" active="0"> <Group tile="13" rotate="0" /> </Cell> <Cell x="0" y="2" active="0"> <Group tile="13" rotate="180" /> </Cell> <Cell x="1" y="2" active="1" > <Group tile="1" rotate="0" /> <Group tile="2" rotate="0" /> </Cell> <Cell x="3" y="2" active="1"> <Group tile="1" rotate="0" /> <Group tile="2" rotate="0" /> </Cell> <Cell x="5" y="2" active="1"> <Group tile="1" rotate="0" /> </Cell> <Cell x="8" y="2" active="1"> <Group tile="1" rotate="0" /> </Cell> <Cell x="10" y="2" active="1"> <Group tile="1" rotate="0" /> </Cell> <Cell x="12" y="2" active="1" > <Group tile="1" rotate="0" /> <Group tile="2" rotate="0" /> </Cell> <Cell x="13" y="2" active="0"> <Group tile="13" rotate="0" /> </Cell> <Cell x="0" y="3" active="0"> <Group tile="13" rotate="180" /> </Cell> <Cell x="1" y="3" active="1" > <Group tile="1" rotate="0" /> </Cell> <Cell x="3" y="3" active="1"> <Group tile="1" rotate="0" /> </Cell> <Cell x="5" y="3" active="1"> <Group tile="1" rotate="0" /> <Group tile="2" rotate="0" /> </Cell> <Cell x="8" y="3" active="1"> <Group tile="1" rotate="0" /> </Cell> <Cell x="10" y="3" active="1"> <Group tile="1" rotate="0" /> </Cell> <Cell x="12" y="3" active="1" > <Group tile="1" rotate="0" /> </Cell> <Cell x="13" y="3" active="0"> <Group tile="13" rotate="0" /> </Cell> <Cell x="0" y="4" active="0"> <Group tile="13" rotate="180" /> </Cell> <Cell x="1" y="4" active="1" > <Group tile="1" rotate="0" /> </Cell> <Cell x="3" y="4" active="1"> <Group tile="1" rotate="0" /> <Group tile="2" rotate="0" /> </Cell> <Cell x="5" y="4" active="1"> <Group tile="1" rotate="0" /> </Cell> <Cell x="6" y="4" active="1"> <Group tile="1" rotate="0" /> </Cell> <Cell x="7" y="4" active="1"> <Group tile="1" rotate="0" /> </Cell> <Cell x="8" y="4" active="1"> <Group tile="1" rotate="0" /> </Cell> <Cell x="10" y="4" active="1"> <Group tile="1" rotate="0" /> </Cell> <Cell x="12" y="4" active="1" > <Group tile="1" rotate="0" /> <Group tile="2" rotate="0" /> </Cell> <Cell x="13" y="4" active="0"> <Group tile="13" rotate="0" /> </Cell> <Cell x="0" y="5" active="0"> <Group tile="13" rotate="180" /> </Cell> <Cell x="1" y="5" active="1" > <Group tile="1" rotate="0" /> <Group tile="2" rotate="0" /> </Cell> <Cell x="3" y="5" active="1"> <Group tile="1" rotate="0" /> </Cell> <Cell x="5" y="5" active="1"> <Group tile="1" rotate="0" /> </Cell> <Cell x="6" y="5" active="1"> <Group tile="1" rotate="0" /> <Group tile="2" rotate="0" /> </Cell> <Cell x="7" y="5" active="1"> <Group tile="1" rotate="0" /> </Cell> <Cell x="8" y="5" active="1"> <Group tile="1" rotate="0" /> <Group tile="2" rotate="0" /> </Cell> <Cell x="10" y="5" active="1"> <Group tile="1" rotate="0" /> <Group tile="2" rotate="0" /> </Cell> <Cell x="12" y="5" active="1" > <Group tile="1" rotate="0" /> </Cell> <Cell x="13" y="5" active="0"> <Group tile="13" rotate="0" /> </Cell> <Cell x="0" y="6" active="0"> <Group tile="13" rotate="180" /> </Cell> <Cell x="1" y="6" active="1" > <Group tile="1" rotate="0" /> </Cell> <Cell x="3" y="6" active="1"> <Group tile="1" rotate="0" /> </Cell> <Cell x="5" y="6" active="1"> <Group tile="1" rotate="0" /> <Group tile="2" rotate="0" /> </Cell> <Cell x="8" y="6" active="1"> <Group tile="1" rotate="0" /> </Cell> <Cell x="10" y="6" active="1"> <Group tile="1" rotate="0" /> <Group tile="2" rotate="0" /> </Cell> <Cell x="12" y="6" active="1" > <Group tile="1" rotate="0" /> </Cell> <Cell x="13" y="6" active="0"> <Group tile="13" rotate="0" /> </Cell> <Cell x="0" y="7" active="0"> <Group tile="13" rotate="180" /> </Cell> <Cell x="1" y="7" active="1" > <Group tile="1" rotate="0" /> <Group tile="2" rotate="0" /> </Cell> <Cell x="3" y="7" active="1"> <Group tile="1" rotate="0" /> </Cell> <Cell x="5" y="7" active="1"> <Group tile="1" rotate="0" /> </Cell> <Cell x="8" y="7" active="1"> <Group tile="1" rotate="0" /> </Cell> <Cell x="10" y="7" active="1"> <Group tile="1" rotate="0" /> </Cell> <Cell x="12" y="7" active="1" > <Group tile="1" rotate="0" /> <Group tile="2" rotate="0" /> </Cell> <Cell x="13" y="7" active="0"> <Group tile="13" rotate="0" /> </Cell> <Cell x="0" y="8" active="0"> <Group tile="13" rotate="180" /> </Cell> <Cell x="1" y="8" active="1" > <Group tile="1" rotate="0" /> </Cell> <Cell x="2" y="8" active="1"> <Group tile="1" rotate="0" /> </Cell> <Cell x="3" y="8" active="1"> <Group tile="1" rotate="0" /> <Group tile="2" rotate="0" /> </Cell> <Cell x="4" y="8" active="1"> <Group tile="1" rotate="0" /> <Group tile="2" rotate="0" /> </Cell> <Cell x="5" y="8" active="1"> <Group tile="1" rotate="0" /> </Cell> <Cell x="6" y="8" active="1"> <Group tile="1" rotate="0" /> </Cell> <Cell x="7" y="8" active="1"> <Group tile="1" rotate="0" /> </Cell> <Cell x="8" y="8" active="1"> <Group tile="1" rotate="0" /> </Cell> <Cell x="9" y="8" active="1"> <Group tile="1" rotate="0" /> <Group tile="2" rotate="0" /> </Cell> <Cell x="10" y="8" active="1"> <Group tile="1" rotate="0" /> </Cell> <Cell x="11" y="8" active="1"> <Group tile="1" rotate="0" /> <Group tile="2" rotate="0" /> </Cell> <Cell x="12" y="8" active="1"> <Group tile="1" rotate="0" /> </Cell> <Cell x="13" y="8" active="0"> <Group tile="13" rotate="0" /> </Cell> </Field> </Level> |
Match three Gifts of the same color to clear the board. Use mouse to swap. Watch out the timer ! |
1234567 |
1234567 |
TIMER |
timer |
ActionScript [AS1/AS2]
Frame 1function preloadSite() { var _local4 = _root.getBytesLoaded(); var _local3 = _root.getBytesTotal(); var _local2 = Math.round((_local4 / _local3) * 100); loadingBar._xscale = _local2; loader_bar.gotoAndStop(_local2); bytesDisplay.text = _local2 + "%"; if (_local4 >= _local3) { clearInterval(loadingCall); gotoAndStop ("menu"); } } function moreGames() { trace("moreGames"); getURL ("http://www.fungames9.com", "_blank"); } function highScore() { getURL ("http://fungames9.com/gamescore/christmasgifts/index.php", "_blank"); } function deadClick() { getURL ("http://www.fungames9.com", "_blank"); } function gotoMySite() { getURL ("http://www.fungames9.com", "_blank"); } stop(); var level = 0; var a = true; xml_level._visible = false; var fNewGame = true; var fStageMode = 0; var fSoundOn = true; stop(); var loadingCall = setInterval(preloadSite, 50); var myMenu = new ContextMenu(); myMenu.hideBuiltInItems(); var mySiteLink = new ContextMenuItem("More Games", moreGames); var copyrightNotice = new ContextMenuItem("@ www.fungames9.com", deadClick); myMenu.customItems.push(mySiteLink); myMenu.customItems.push(copyrightNotice); _root.menu = myMenu; fscommand ("alloscale", false); playerDetails = SharedObject.getLocal("user"); if (playerDetails.data.lev == undefined) { playerDetails.data.lev = level; } else { level = playerDetails.data.lev; }Instance of Symbol 223 MovieClip "fungameslogo" in Frame 1on (release) { getURL ("http://www.fungames9.com/", "_blank"); }Frame 3stop(); xml_level._visible = false; xml_level.gotoAndStop(1); var a_sound = false; _global.allsound = new Sound(_root); delete onEnterFrame; var my_time = 0; fNewGame = true; gamelevel_1 = 0; pnTimer.removeMovieClip(); var com = false; var gettimeron = true; var menu_sound = new Sound(); menu_sound.attachSound("menubg_a1"); menu_sound.start(1, 999); var levels_sound = new Sound(); levels_sound.attachSound("levels_a1"); var button_sound = new Sound(); button_sound.attachSound("button_sound");Frame 8stop(); xml_level._visible = false;Frame 11function NewGameInit() { fNewGame = false; selMove = new Array(); fall = new Array(); fBuild = new Array(false, false, false, false, false, false, false, false); fCitizen = new Array(false, false, false, false, false); resGold = new Array({str:(String = "res2"), type:(Number = 2)}, {str:(String = "res1"), type:(Number = 1)}, {str:(String = "res3"), type:(Number = 3)}, {str:(String = "res4"), type:(Number = 4)}, {str:(String = "res5"), type:(Number = 5)}); resWood = new Array(); resFood = new Array(); resBonus = new Array(); resLevel = new Array(); resLevelBonus = new Array(); res_money = 0; res_wood = 0; res_food = 0; res_life = 3; res_score = 0; max_hammer = 20; int_hammer = 0; max_light = 20; int_light = 0; numBack = 0; gameLevel = gamelevel_1; shopLevel = 1; lastCmd = C_NO_CMD; stopAllSounds(); delete snd; snd = null; _root.onEnterFrame = Trigger; PressStart(); } function ToFrame() { Initialization(); switch (fStageMode) { case 0 : numTrack = 0; if (fSoundOn) { snd.start(); } break; case 1 : CheckShop(); StartShowShop(); break; case 2 : } if (cur != null) { cur.removeMovieClip(); cur = null; } cur = attachMovie("MouseCursor", "cur", 1000001); cur.hammer.stop(); cur.hammer._visible = false; Mouse.show(); allData.stop(); allData.cursor.hammer.stop(); allData.cursor.normal.stop(); allData.BonusLightning.stop(); _root.onMouseMove = CursorMove; } function InitLevelScene() { var _local3; var _local2; stage_mode = 1; mouseMode = 0; selX = -1; selY = -1; markCell._visible = false; txtRes._visible = false; pnResult._visible = false; pnLose._visible = false; pnRes._visible = false; UpdateResPanel(); pnBack1._visible = false; pnBack2._visible = false; pnBack3._visible = false; pnBack4._visible = false; switch (numBack) { case 0 : pnBack1._visible = true; break; case 1 : pnBack2._visible = true; break; case 2 : pnBack3._visible = true; break; case 3 : pnBack4._visible = true; } pnNag._visible = false; CheckExBonus(); _local3 = 1; while (_local3 <= 5) { _local2 = _root["clCitizen" + String(_local3)]; _local2._visible = false; _local2._xscale = C_SCALE_DIALOG * 100; _local2._yscale = C_SCALE_DIALOG * 100; _local2._x = 260 - (_local2._width / 2); _local2._y = 195 - (_local2._height / 2); _local3++; } } function StartHideMap() { markCell._visible = false; HideMap.lineIndex = mapHeight - 1; fCountTimer++; PlayFieldOver(); StartPause(); } function UpdateResPanel() { txtRes.money_txt = String(res_money); txtRes.wood_txt = String(res_wood); txtRes.food_txt = String(res_food); txtRes.life_txt = String(res_life); txtRes.score_txt = String(res_score); txtRes.level_txt = String(gameLevel + 1); } function RollOver() { this._parent.glow._visible = true; fMouseOver = true; } function RollOut() { this._parent.glow._visible = false; this.info._visible = false; clGlow = null; fMouseOver = false; } function ReleaseHit() { this.info._visible = false; this.info.people.stop(); this.info.question.stop(); } function Trigger() { if ((gameLevel == 10) && (countMajorCell == 0)) { _root.gotoAndStop("comple"); } if (_root.gettimeron) { time_time--; if (time_time == 0) { time_time = 30; _root.mc001.mov._x = _root.mc001.mov._x + 2; } } switch (stage_mode) { case 0 : ShowCity(); break; case 1 : ShowLevel(); break; case 2 : } } function ShowMenu() { } function ShowNextLevel() { } function ShowScore() { if (this.timeLive > C_LIFE_TEXT) { this.removeMovieClip(); } else { this.timeLive++; this._y = this._y - 0.2; } } function pauseGame() { if (isPaused) { txt_txt._visible = false; pause_box._visible = false; lastcmd = C_EYE_PAUSE; gettimeron = true; Key.addListener(skeyListener); var _local3 = new Tween(pause_mc, "_alpha", Elastic.easeOut, 100, 0, 0.5, true); ActivateField(true); isPaused = false; if (!a_sound) { _global.allsound.setVolume(100); } else { _global.allsound.setVolume(0); } } else { ActivateField(false); txtRes._visible = true; pause_box._visible = true; pause_box.gotoAndPlay(1); gettimeron = false; Key.removeListener(skeyListener); var _local2 = new Tween(pause_mc, "_alpha", Elastic.easeOut, 0, 100, 0.5, true); pausegame_txt.text = "paused"; isPaused = true; yspeed = 0; bg1Speed = 0; bg2Speed = 0; bg3_4Speed = 0; gravity = 0; friction = 0; geni.player.active.stop(); geni.player.active.fether.stop(); geni.player.active.tailback.stop(); isShooting = false; _global.allsound.setVolume(0); } } function StartHideGUIShop() { HideGUIShop.counter = 0; fCountTimer++; } function ShowLevel() { var _local2; if ((snd.position == snd.duration) && (fSoundOn)) { snd.stop(); snd.start(); } if ((!isPaused) && (lastCmd == C_PLAY_GAME)) { _local2 = (200 * (getTimer() - timer_start_level)) / timer_total; pnTimer.timerLevel._y = (93 + _local2) * C_SCALE; if (_root.mc001.mov._x >= 50) { StartShowEndLevel(); lastCmd = C_LOSE_LEVEL; _root.gotoAndStop("over"); } } switch (lastCmd) { case C_SHOW_GUI : ShowGUILevel(); ShowMap(); if (fCountTimer == 0) { lastCmd = C_PLAY_GAME; ActivateField(true); } break; case C_PLAY_GAME : if (fLightning) { fLightTime++; if ((fLightTime % 6) == 0) { LightStrike(); } if (fLightTime > 90) { fLightning = false; } } ShowMove(); ShowDestroy(); ShowFall(); CheckLevel(); break; case C_WIN_LEVEL : if (hTimer > 75) { StartHideGUILevel(); StartShowEndLevel(); lastCmd = C_SHOW_END_LEVEL; } else { hTimer++; } break; case C_SHOW_END_LEVEL : HideGUILevel(); ShowEndLevel(); if (fCountTimer == 0) { lastCmd = C_SHOW_RESULT; ShowResult(); } break; case C_LOSE_LEVEL : ShowEndLevel(); if (pnTimer.timerLevel._y > (93 * C_SCALE)) { pnTimer.timerLevel._y = pnTimer.timerLevel._y - 1; pnTimer.maskTimer._y = pnTimer.maskTimer._y - 1; } break; case C_LOSE_GAME : ShowEndLevel(); if (fCountTimer == 0) { lastCmd = C_NO_CMD; fNewGame = true; fStageMode = 0; } break; case C_RESTART_LEVEL : ShowMap(); if (fCountTimer == 0) { lastCmd = C_PLAY_GAME; ActivateField(true); } break; case C_EYE_PAUSE : if (_root.gettimeron) { HideGUILevel(); HideMap(); if (fCountTimer == 0) { _root.onMouseDown = PressWorld; fStageMode = 2; } } break; case C_SHOW_PAUSE : if (!_root.gettimeron) { HideGUILevel(); HideMap(); if (fCountTimer == 0) { pnPause._visible = true; if (!fSoundOn) { pnPause.checkSound.checkOn._visible = false; } else { pnPause.checkSound.checkOn._visible = true; } lastCmd = C_PAUSE; } } break; case C_SHOW_HINT : clCitizen1.btContinue.onPress = PressPeople; clCitizen2.btContinue.onPress = PressPeople; clCitizen3.btContinue.onPress = PressPeople; clCitizen4.btContinue.onPress = PressPeople; clCitizen5.btContinue.onPress = PressPeople; } } function ShowMap() { var _local1; var _local2; if (ShowMap.lineIndex < mapHeight) { _local1 = 0; while (_local1 < mapWidth) { _local2 = map[_local1 + (ShowMap.lineIndex * mapWidth)]; _local2.cell._visible = true; _local2.bonus._visible = true; _local2.lock._visible = true; _local1++; } ShowMap.lineIndex++; } else { if (ShowMap.lineIndex == mapHeight) { fCountTimer--; ShowMap.lineIndex++; } else { return(undefined); } if ((selX >= 0) && (selY >= 0)) { markCell._x = displaceX + (C_CELL_SIZE * selX); markCell._y = displaceY + (C_CELL_SIZE * selY); markCell._visible = true; } } } function aHideMap() { var _local1; var _local2; if (HideMap.lineIndex >= 0) { _local1 = 0; while (_local1 < mapWidth) { _local2 = map[_local1 + (HideMap.lineIndex * mapWidth)]; _local2.cell._visible = false; _local2.bonus._visible = false; _local2.lock._visible = false; _local1++; } HideMap.lineIndex--; } else if (HideMap.lineIndex == -1) { HideMap.lineIndex--; fCountTimer--; } else { return(undefined); } } function ShowMove() { var _local5; var _local8; var _local4; var _local3; var _local7; var _local6; var _local1; var _local2; var _local9; _local8 = selMove.length; _local5 = _local8 - 1; while (_local5 >= 0) { _local4 = selMove[_local5]; _local1 = _local4.b1; _local2 = _local4.b2; if (_local4.counter < C_MOVE_BONUS) { _local1.bonus._x = _local1.bonus._x + ((_local1.dirX * C_CELL_SIZE) / C_MOVE_BONUS); _local1.bonus._y = _local1.bonus._y + ((_local1.dirY * C_CELL_SIZE) / C_MOVE_BONUS); _local2.bonus._x = _local2.bonus._x + ((_local2.dirX * C_CELL_SIZE) / C_MOVE_BONUS); _local2.bonus._y = _local2.bonus._y + ((_local2.dirY * C_CELL_SIZE) / C_MOVE_BONUS); _local4.counter++; } else { _local1.bonus._x = ((_local1.posX * C_CELL_SIZE) + displaceX) + C_CELL_HSIZE; _local1.bonus._y = ((_local1.posY * C_CELL_SIZE) + displaceY) + C_CELL_HSIZE; _local2.bonus._x = ((_local2.posX * C_CELL_SIZE) + displaceX) + C_CELL_HSIZE; _local2.bonus._y = ((_local2.posY * C_CELL_SIZE) + displaceY) + C_CELL_HSIZE; if (_local4.bFirst) { fPlayerTurn = true; fPuzzleDeadTurn = false; _local3 = CheckBonus(_local1.posX, _local1.posY); _local3 = CheckBonus(_local2.posX, _local2.posY) || (_local3); fPlayerTurn = false; if (_local3) { if (fGoodTurn == 0) { fFirstGoodTurn = getTimer(); } if (fPuzzleDeadTurn) { fGoodTurn++; } map[_local1.posX + (_local1.posY * mapWidth)].flags = map[_local1.posX + (_local1.posY * mapWidth)].flags & 253; map[_local2.posX + (_local2.posY * mapWidth)].flags = map[_local2.posX + (_local2.posY * mapWidth)].flags & 253; selMove.splice(_local5, 1); StartShowDestroy(); } else { fGoodTurn = 0; _local7 = map[_local1.posX + (_local1.posY * mapWidth)]; _local6 = map[_local2.posX + (_local2.posY * mapWidth)]; _local3 = _local7.bonusType; _local7.bonusType = _local6.bonusType; _local6.bonusType = _local3; _local3 = _local7.bonus; _local7.bonus = _local6.bonus; _local6.bonus = _local3; _local4.bFirst = false; _local4.counter = 0; _local3 = _local1.bonus; _local1.bonus = _local2.bonus; _local2.bonus = _local3; PlayMismatch(); } } else { map[_local1.posX + (_local1.posY * mapWidth)].flags = map[_local1.posX + (_local1.posY * mapWidth)].flags & 253; map[_local2.posX + (_local2.posY * mapWidth)].flags = map[_local2.posX + (_local2.posY * mapWidth)].flags & 253; selMove.splice(_local5, 1); FindFall(); } } _local5--; } } function ShowDestroy() { var _local3; var _local2; var _local5; _local5 = false; countDead = 0; _local3 = 0; while (_local3 < mapLength) { _local2 = map[_local3]; if (_local2.flags & 8) { countDead++; if (_local2.bonus._xscale > 0) { match_sound.start(); var _local4 = attachMovie("blast", "blast", this.getNextHighestDepth()); _local4._x = _local2.bonus._x; _local4._y = _local2.bonus._y; } _local2.bonus.removeMovieClip(); _local2.bonus = null; _local2.bonusType = null; if (_local2.flags & 1) { _local2.lock.removeMovieClip(); _local2.lock = null; } _local2.flags = _local2.flags & 244; _local5 = true; } _local3++; } if (_local5) { CreateNewBonus(); } } function ShowExploted() { if (this._currentframe == 25) { this.removeMovieClip(); } } function ShowFall() { var _local3; var _local5; var _local6; var _local2; var _local1; var _local4; _local5 = fall.length; _local4 = false; _local3 = _local5 - 1; while (_local3 >= 0) { _local1 = fall[_local3]; if (_local1.counter < C_MOVE_BONUS) { _local1.bonus._x = _local1.bonus._x + ((_local1.dirX * C_CELL_SIZE) / C_MOVE_BONUS); _local1.bonus._y = _local1.bonus._y + (C_CELL_SIZE / C_MOVE_BONUS); _local1.counter++; } else { _local1.bonus._y = (Math.round(_local1.posY * C_CELL_SIZE) + displayY) + C_CELL_HSIZE; if (_local1.dirX == 0) { _local1.bonus._x = Math.floor(((_local1.posX * C_CELL_SIZE) + displaceX) + C_CELL_HSIZE); _local2 = map[_local1.posX + ((_local1.posY + 1) * mapWidth)]; _local2.bonus = _local1.bonus; _local2.flags = _local2.flags & 253; } else if (_local1.dirX == -1) { _local1.bonus._x = Math.floor((((_local1.posX - 1) * C_CELL_SIZE) + displaceX) + C_CELL_HSIZE); _local2 = map[(_local1.posX - 1) + ((_local1.posY + 1) * mapWidth)]; _local2.bonus = _local1.bonus; _local2.flags = _local2.flags & 253; } else { _local1.bonus._x = Math.floor((((_local1.posX + 1) * C_CELL_SIZE) + displaceX) + C_CELL_HSIZE); _local2 = map[(_local1.posX + 1) + ((_local1.posY + 1) * mapWidth)]; _local2.bonus = _local1.bonus; _local2.flags = _local2.flags & 253; } fall.splice(_local3, 1); _local4 = true; } _local3--; } if (_local4) { CreateNewBonus(); } } function ShowEndLevel() { var _local1; if (ShowEndLevel.lineIndex >= 0) { _local1 = 0; while (_local1 < mapWidth) { lp = map[_local1 + (ShowEndLevel.lineIndex * mapWidth)]; if (lp.bonus != null) { lp.bonus.removeMovieClip(); lp.bonus = null; lp.bonusType = null; } if (lp.cell != null) { lp.cell.removeMovieClip(); lp.cell = null; lp.cellType = 0; } if (lp.lock != null) { lp.lock.removeMovieClip(); lp.lock = null; } delete lp; _local1++; } ShowEndLevel.lineIndex--; } else { if (ShowEndLevel.lineIndex == -1) { ShowEndLevel.lineIndex--; fCountTimer--; } else { return(undefined); } level = gameLevel; playerDetails.data.lev = level; gameLevel++; delete map; delete markCell; } } function ShowResult() { _root.levelNum++; var _local3 = 1; if (_root.mc001.mov._x <= -150) { res_score = res_score + 1000; } else if (_root.mc001.mov._x <= -50) { res_score = res_score + 700; } else if (_root.mc001.mov._x <= 0) { res_score = res_score + 500; } else if (_root.mc001.mov._x <= 25) { res_score = res_score + 250; } else if (_root.mc001.mov._x <= 45) { res_score = res_score + 100; } pnResult._visible = true; pnResult.gold = 0; pnResult.wood = 0; pnResult.food = 0; pnResult.gold_txt = "Gold - 0"; pnResult.wood_txt = "Supplies - 0"; pnResult.food_txt = "Food - 0"; if (fCitizen[0]) { res_wood = res_wood + 100; lev_wood = lev_wood + 100; } if (fCitizen[2]) { res_wood = res_wood + 200; lev_wood = lev_wood + 200; } if (fCitizen[3]) { res_food = res_food + 100; lev_food = lev_food + 100; } if (fCitizen[4]) { res_food = res_food + 200; lev_food = lev_food + 200; } if (((res_wood > 0) || (lev_wood > 0)) && (res_wood < res_money)) { _local3 = 2; } if ((res_food > 0) || (lev_food > 0)) { if ((_local3 == 2) && (res_food < res_wood)) { _local3 = 3; } else if ((_local3 == 1) && (res_food < res_money)) { _local3 = 3; } } pnResult.clGold._visible = false; pnResult.clWood._visible = false; pnResult.clFood._visible = false; switch (_local3) { case 1 : res_money = res_money + pnResult.multi; pnResult.clGold._visible = true; break; case 2 : res_wood = res_wood + pnResult.multi; pnResult.clWood._visible = true; break; case 3 : res_food = res_food + pnResult.multi; pnResult.clFood._visible = true; } pnResult.Jug.timerLevel._y = pnResult.displace; pnResult.Jug.maskTimer._y = 2 + pnResult.displace; pnResult.btDownload.onPress = DownloadCOR; pnResult.onEnterFrame = function () { PlayCounter(); if (pnResult.gold < lev_gold) { pnResult.gold = pnResult.gold + Math.round((lev_gold / 50) + 1); pnResult.gold_txt = "Gold - " + String(pnResult.gold); return(undefined); } pnResult.gold = lev_gold; pnResult.gold_txt = "Gold - " + String(pnResult.gold); if (pnResult.wood < lev_wood) { pnResult.wood = pnResult.wood + Math.round((lev_wood / 50) + 1); pnResult.wood_txt = "Supplies - " + String(pnResult.wood); return(undefined); } pnResult.wood = lev_wood; pnResult.wood_txt = "Supplies - " + String(pnResult.wood); if (pnResult.food < lev_food) { pnResult.food = pnResult.food + Math.round((lev_food / 50) + 1); pnResult.food_txt = "Food - " + String(pnResult.food); return(undefined); } pnResult.food = lev_food; pnResult.food_txt = "Food - " + String(pnResult.food); if (pnResult.displace <= 50) { this.Jug.timerLevel._y = 0 + pnResult.displace; this.Jug.maskTimer._y = 2 + pnResult.displace; pnResult.bonus_txt = Math.round((pnResult.multi * pnResult.displace) / 50); pnResult.displace = pnResult.displace + 1; } else { pnResult.displace = 50; this.onEnterFrame = null; } }; pnResult.btOK.onPress = function () { PressNext(); }; } function ShowGUILevel() { if (ShowGUILevel.counter < C_SHOW_PANEL) { pnRes._y = pnRes._y + (pnRes._height / C_SHOW_PANEL); pnBonus._y = pnBonus._y - (37 / C_SHOW_PANEL); ShowGUILevel.counter++; } else { if (ShowGUILevel.counter == C_SHOW_PANEL) { fCountTimer--; ShowGUILevel.counter++; } else { return(undefined); } pnRes._y = 0; txtRes._visible = true; } } function HideGUILevel() { if (HideGUILevel.counter < C_SHOW_PANEL) { pnRes._y = pnRes._y - (pnRes._height / C_SHOW_PANEL); pnBonus._y = pnBonus._y + (37 / C_SHOW_PANEL); HideGUILevel.counter++; } else { if (HideGUILevel.counter == C_SHOW_PANEL) { fCountTimer--; HideGUILevel.counter++; } else { return(undefined); } pnRes._visible = false; pnBonus._visible = false; pnTimer._visible = false; pnRes._y = -pnRes._height; pnBonus._y = 390; } } function PressStart() { playbg_sound.start(1, 999); PressNext(); fStageMode = 1; } function PressNext() { trace("next"); _root.mc001.mov._x = -210.8; InitLevelScene(); if (numTrack == 0) { stopAllSounds(); delete snd; snd = null; snd = new Sound(pnHelp1); switch (numBack) { case 0 : case 3 : snd.attachSound("track01"); numTrack = 1; break; case 1 : snd.attachSound("track02"); numTrack = 2; break; case 2 : snd.attachSound("track03"); numTrack = 3; } if (fSoundOn) { snd.start(); } } StartShowNextLevel(); } function LoadMap() { var _local15; var _local4; var _local7; var _local16; var _local3; var _local5; var _local6; var _local2; var _local1; var _local17; var _local18; xml_level.gotoAndStop(gameLevel + 1); _local15 = new XML(); _local15.ignoreWhite = true; _local15.parseXML(xml_level["level_" + String(gameLevel)]); _local4 = _local15.firstChild.firstChild; timer_start_level = getTimer(); timer_start_pause = timer_start_level; timer_total = Number(_local4.attributes.max) * 1000; _local16 = _local4.nextSibling; _local4 = _local16.nextSibling; displaceX = Number(_local4.attributes.field_pos_x) * C_SCALE; displaceY = Number(_local4.attributes.field_pos_y) * C_SCALE; mapWidth = Number(_local4.attributes.field_width); mapHeight = Number(_local4.attributes.field_height); mapLength = mapWidth * mapHeight; map = new Array(mapLength); _local4 = _local4.firstChild; _local6 = 0; countMajorCell = 0; sMulti = 1; num_bonus = 1000; num_score = 50000; lev_gold = 0; lev_wood = 0; lev_food = 0; fGoodTurn = 0; fFirstGoodTurn = 0; fLightning = false; fall.length = 0; selMove.length = 0; do { _local3 = _local4.attributes; _local7 = _local4.lastChild; _local5 = _local7.attributes; _local2 = {cell:(MovieClip = null), cellType:(Number = 0), lock:(MovieClip = null), flags:(Number = 0), bonus:(MovieClip = null), bonusType:(Object = null), score:(Number = 0)}; if (Number(_local3.active) == 1) { if (Number(_local5.tile) == 1) { _local1 = attachMovie("cellNormal", "cell", 100 + _local6); _local1._alpha = 0; _local6++; } else if (Number(_local5.tile) == 2) { _local1 = attachMovie("cellMajor1", "cell", 100001 + _local6); _local6++; countMajorCell++; } if (_local1 != null) { _local1._x = displaceX + (C_CELL_SIZE * Number(_local3.x)); _local1._y = displaceY + (C_CELL_SIZE * Number(_local3.y)); _local1._visible = false; } _local2.cell = _local1; _local1 = null; _local2.cellType = Number(_local5.tile); if (_local3.type == "GENERATOR") { _local2.flags = _local2.flags | 4; } } else { if ((Number(_local5.tile) >= 10) && (Number(_local5.tile) <= 27)) { _local6++; _local1._x = (displaceX + (C_CELL_SIZE * Number(_local3.x))) + C_CELL_HSIZE; _local1._y = (displaceY + (C_CELL_SIZE * Number(_local3.y))) + C_CELL_HSIZE; _local1._visible = false; _local1._rotation = Number(_local5.rotate); } _local2.cell = _local1; _local1 = null; _local2.cellType = 0; } map[Number(_local3.x) + (Number(_local3.y) * mapWidth)] = _local2; _local4 = _local4.nextSibling; } while (_local4 != null); _local4 = _local16.firstChild; do { _local3 = _local4.attributes; _local7 = _local4.lastChild; _local5 = _local7.attributes; _local2 = map[Number(_local3.x) + (Number(_local3.y) * mapWidth)]; _local2.flags = _local2.flags | 1; _local2.lock = _local1; _local4 = _local4.nextSibling; } while (_local4 != null); markCell = attachMovie("Selector", "cell", 10000); markCell._visible = false; } function ChooseRes() { var _local3 = new Array(); var _local2 = new Array(); var _local1 = new Array(); var _local4; var _local6; var _local5; resLevel.length = 0; _local3 = _local3.concat(resGold); _local2 = _local2.concat(resWood); _local1 = _local1.concat(resFood); if (resLevelBonus.length == 0) { resLevelBonus = resLevelBonus.concat(resBonus); } if (resLevelBonus.length > 0) { resLevel.push(resLevelBonus.splice(Math.floor(Math.random() * resLevelBonus.length), 1)[0]); } while (resLevel.length < 5) { if (resLevel.length == 4) { switch (Math.floor(Math.random() * 3)) { case 0 : resLevel.push(_local3.splice(0, 1)[0]); break; case 1 : if (_local2.length > 0) { resLevel.push(_local2.splice(0, 1)[0]); } break; case 2 : if (_local1.length <= 0) { break; } resLevel.push(_local1.splice(0, 1)[0]); } continue; } resLevel.push(_local3.splice(0, 1)[0]); if (_local2.length > 0) { resLevel.push(_local2.splice(0, 1)[0]); } if (_local1.length > 0) { resLevel.push(_local1.splice(0, 1)[0]); } } } function FillMap() { var _local2; var _local4; var _local3; var _local1; var _local5 = resLevel.length - 1; _local2 = 0; while (_local2 < mapLength) { if (map[_local2] == undefined) { map[_local2] = {cell:(MovieClip = null), cellType:(Number = 0), lock:(MovieClip = null), flags:(Number = 0), bonus:(MovieClip = null), bonusType:(Object = null), score:(Number = 0)}; } _local2++; } _local4 = 1; while (_local4 < mapHeight) { _local2 = 1; while (_local2 < mapWidth) { _local3 = map[_local2 + (_local4 * mapWidth)]; if (_local3.cellType == 0) { } else if (_local3.flags & 5) { _local3.bonusType = resLevel[Math.floor(Math.random() * _local5)]; } else { _local1 = map[_local2 + ((_local4 - 1) * mapWidth)]; if ((_local1.bonusType != null) && (!(_local1.flags & 1))) { _local3.bonusType = resLevel[Math.floor(Math.random() * _local5)]; } else { _local1 = map[(_local2 - 1) + ((_local4 - 1) * mapWidth)]; if ((_local1.bonusType != null) && (!(_local1.flags & 1))) { _local3.bonusType = resLevel[Math.floor(Math.random() * _local5)]; } else { _local1 = map[(_local2 + 1) + ((_local4 - 1) * mapWidth)]; if ((_local1.bonusType != null) && (!(_local1.flags & 1))) { _local3.bonusType = resLevel[Math.floor(Math.random() * _local5)]; } } } } _local2++; } _local4++; } } function FirstCheck() { var _local1; var _local3; var _local5; var _local2; var _local4; _local3 = 1; while (_local3 < (mapHeight - 1)) { _local1 = 1; while (_local1 < (mapWidth - 1)) { _local5 = map[_local1 + (_local3 * mapWidth)]; if (_local5.cellType == 0) { } else { if ((_local1 + 2) < mapWidth) { _local2 = map[(_local1 + 1) + (_local3 * mapWidth)]; _local4 = map[(_local1 + 2) + (_local3 * mapWidth)]; if ((_local2.bonusType != null) && (_local4.bonusType != null)) { if ((_local5.bonusType == _local2.bonusType) && (_local5.bonusType == _local4.bonusType)) { _local2.bonusType = resLevel[resLevel.length - 1]; } } } if ((_local3 + 2) < mapHeight) { _local2 = map[_local1 + ((_local3 + 1) * mapWidth)]; _local4 = map[_local1 + ((_local3 + 2) * mapWidth)]; if ((_local2.bonusType == null) || (_local4.bonusType == null)) { } else if ((_local5.bonusType == _local2.bonusType) && (_local5.bonusType == _local4.bonusType)) { _local2.bonusType = resLevel[resLevel.length - 1]; } } } _local1++; } _local3++; } } function CreateBonus() { var _local2; var _local4; var _local1; var _local5; var _local3; _local4 = 1; while (_local4 < (mapHeight - 1)) { _local2 = 1; while (_local2 < (mapWidth - 1)) { _local3 = map[_local2 + (_local4 * mapWidth)]; _local5 = _local3.bonusType; if (_local5 != null) { _local1 = attachMovie(_local5.str, "cell", num_bonus); num_bonus++; _local1._x = (displaceX + (C_CELL_SIZE * _local2)) + C_CELL_HSIZE; _local1._y = (displaceY + (C_CELL_SIZE * _local4)) + C_CELL_HSIZE; _local1._visible = false; _local3.bonus = _local1; _local1 = null; } if (_local3.flags & 1) { _local1 = attachMovie("Lock", "lock", num_score); num_score++; _local1._x = displaceX + (C_CELL_SIZE * _local2); _local1._y = displaceY + (C_CELL_SIZE * _local4); _local1._visible = false; _local3.lock = _local1; _local1 = null; } _local2++; } _local4++; } } function CheckMap() { var _local1; var _local2; var _local3 = false; if (fall.length > 0) { return(undefined); } _local2 = 1; while (_local2 < (mapHeight - 1)) { _local1 = 1; while (_local1 < (mapWidth - 1)) { if (!(map[_local1 + (_local2 * mapWidth)].flags & 11)) { _local3 = CheckBonus(_local1, _local2) || (_local3); } _local1++; } _local2++; } if (_local3) { StartShowDestroy(); } else if (fall.length == 0) { sMulti = 1; } } function CheckBonusEasy(lX, lY) { var _local3; var _local5; var _local4; var _local6; var _local9; var _local1; var _local2; if ((((lX >= 0) && (lX < mapWidth)) && (lY >= 0)) && (lY < mapHeight)) { _local9 = map[lX + (lY * mapWidth)]; _local2 = _local9.bonusType; _local3 = lY; if (_local3 > 0) { _local1 = map[lX + ((_local3 - 1) * mapWidth)]; if (_local1.bonusType == _local2) { _local3--; // unexpected jump } } if ((lY - _local3) > 1) { return(true); } _local5 = lY; if (_local5 < (mapHeight - 1)) { _local1 = map[lX + ((_local5 + 1) * mapWidth)]; if (_local1.bonusType == _local2) { _local5++; // unexpected jump } } if ((_local5 - _local3) > 1) { return(true); } _local4 = lX; if (_local4 > 0) { _local1 = map[(_local4 - 1) + (lY * mapWidth)]; if (_local1.bonusType == _local2) { _local4--; // unexpected jump } } if ((lX - _local4) > 1) { return(true); } _local6 = lX; if (_local6 < (mapWidth - 1)) { _local1 = map[(_local6 + 1) + (lY * mapWidth)]; if (_local1.bonusType == _local2) { _local6++; // unexpected jump } } if ((_local6 - _local4) > 1) { return(true); } } return(false); } function CheckBonus(lX, lY) { var _local2; var _local3; var _local5; var _local4; var _local13; var _local1; var _local8; var _local14; var _local6; var _local11 = 0; var _local12 = 0; var _local7; if ((((lX >= 0) && (lX < mapWidth)) && (lY >= 0)) && (lY < mapHeight)) { _local13 = map[lX + (lY * mapWidth)]; _local8 = _local13.bonusType; if (_local8 != null) { _local7 = false; _local2 = lY; while (_local2 > 0) { _local1 = map[lX + ((_local2 - 1) * mapWidth)]; if ((!(_local1.flags & 2)) && (_local1.bonusType == _local8)) { _local2--; } else { break; } if (_local1.cellType > 1) { _local7 = true; } } _local3 = lY; while (_local3 < (mapHeight - 1)) { _local1 = map[lX + ((_local3 + 1) * mapWidth)]; if ((!(_local1.flags & 2)) && (_local1.bonusType == _local8)) { _local3++; } else { break; } if (_local1.cellType > 1) { _local7 = true; } } _local5 = lX; while (_local5 > 0) { _local1 = map[(_local5 - 1) + (lY * mapWidth)]; if ((!(_local1.flags & 2)) && (_local1.bonusType == _local8)) { _local5--; } else { break; } if (_local1.cellType > 1) { _local7 = true; } } _local4 = lX; while (_local4 < (mapWidth - 1)) { _local1 = map[(_local4 + 1) + (lY * mapWidth)]; if ((!(_local1.flags & 2)) && (_local1.bonusType == _local8)) { _local4++; } else { break; } if (_local1.cellType > 1) { _local7 = true; } } if (((_local4 - _local5) > 1) && ((_local3 - _local2) > 1)) { if (((_local4 - _local5) > 3) || ((_local3 - _local2) > 3)) { _local12 = 3; } else { _local12 = 2; } } else { _local12 = 1; } if (fPlayerTurn && (((_local4 - _local5) > 3) || ((_local3 - _local2) > 3))) { fMatch = true; } if ((_local4 - _local5) > 1) { _local11 = (_local4 - _local5) - 1; if (_local11 == 3) { _local11 = _local11 * 2; } _local6 = _local5; while (_local6 <= _local4) { _local1 = map[_local6 + (lY * mapWidth)]; if (!(_local1.flags & 8)) { _local1.score = (_local11 * _local12) * sMulti; } _local1.flags = _local1.flags | 8; _local6++; } } if ((_local3 - _local2) > 1) { _local11 = (_local3 - _local2) - 1; if (_local11 == 3) { _local11 = _local11 * 2; } _local6 = _local2; while (_local6 <= _local3) { _local1 = map[lX + (_local6 * mapWidth)]; if (!(_local1.flags & 8)) { _local1.score = (_local11 * _local12) * sMulti; } _local1.flags = _local1.flags | 8; _local6++; } } if (((_local4 - _local5) > 1) || ((_local3 - _local2) > 1)) { if (fPlayerTurn && (_local7)) { fPuzzleDeadTurn = true; } switch (_local1.bonusType.type) { case 1 : case 2 : PlayKillMoney(); break; case 3 : case 4 : case 5 : PlayKillEmpty(); break; case 6 : case 8 : PlayKillWood(); break; case 7 : case 12 : PlayKillBonus(); break; case 9 : case 10 : case 11 : case 13 : PlayKillFood(); } PlayKill(); return(true); } } } return(false); } function CheckLevel() { fIdleTime++; if (fIdleTime > 500) { CheckCanTurn(); fIdleTime = -100000; } if (((fall.length > 0) || (countDead > 0)) || (selMove.length > 0)) { fIdleTime = 0; return(undefined); } if (countMajorCell <= 0) { hTimer = 0; lastCmd = C_WIN_LEVEL; PlayEndLevel(); } } function StartShowGUILevel() { pnRes._visible = true; pnRes._y = -pnRes._height; pnRes.btMenu._visible = false; pnBonus._visible = true; pnBonus._y = 390; pnTimer._visible = true; UpdateResPanel(); ShowGUILevel.counter = 0; fCountTimer++; } function StartHideGUILevel() { txtRes._visible = false; HideGUILevel.counter = 0; fCountTimer++; } function StartShowNextLevel() { if (gameLevel >= 10) { pnResult._visible = false; pnNag._visible = true; stopAllSounds(); delete snd; snd = new Sound(pnHelp1); snd.attachSound("menuSound"); if (fSoundOn) { snd.start(); } return(undefined); } LoadMap(); ChooseRes(); FillMap(); FirstCheck(); CreateBonus(); StartShowMap(); StartShowGUILevel(); lastCmd = C_SHOW_GUI; } function StartShowMap() { markCell.swapDepths(100000); ShowMap.lineIndex = 0; fCountTimer++; PlayFieldStart(); StopPause(); } function StartShowDestroy() { var _local5; var _local3; var _local6; var _local1; var _local4; var _local2; var _local7 = true; _local5 = 0; while (_local5 < mapLength) { _local3 = map[_local5]; if (((_local3.cellType > 1) && (_local3.flags & 8)) && (!(_local3.flags & 1))) { fPuzzleDead = true; _local6 = _local3.cell.getDepth(); _local3.cell.removeMovieClip(); _local3.cellType--; if (_local3.cellType == 2) { _local1 = attachMovie("cellMajor1", "cell", _local6); } else { _local1 = attachMovie("cellNormal", "cell", _local6); _local1._alpha = 0; } _local1._x = displaceX + (C_CELL_SIZE * (_local5 % mapWidth)); _local1._y = displaceY + (C_CELL_SIZE * Math.floor(_local5 / mapWidth)); _local3.cell = _local1; _local1 = attachMovie("cellExploted", "exploted", num_score++); _local1._x = _local3.cell._x + C_CELL_HSIZE; _local1._y = _local3.cell._y + C_CELL_HSIZE; _local1.onEnterFrame = ShowExploted; countMajorCell--; } if (_local3.flags & 8) { _local2 = _local3.score; countDead++; _local3.score = 0; switch (_local3.bonusType.type) { case 1 : _local4 = 3; res_money = res_money + (3 * _local2); lev_gold = lev_gold + (3 * _local2); break; case 2 : _local4 = 5; res_money = res_money + (5 * _local2); lev_gold = lev_gold + (5 * _local2); break; case 3 : _local4 = 6; break; case 4 : _local4 = 9; break; case 5 : _local4 = 10; break; case 6 : _local4 = 12; res_wood = res_wood + (5 * _local2); lev_wood = lev_wood + (5 * _local2); break; case 7 : _local4 = 12; if ((int_hammer < max_hammer) && (_local2 > 0)) { int_hammer++; if (int_hammer == max_hammer) { int_hammer++; } } break; case 8 : _local4 = 12; res_wood = res_wood + (6 * _local2); lev_wood = lev_wood + (6 * _local2); break; case 9 : _local4 = 11; res_food = res_food + (3 * _local2); lev_food = lev_food + (3 * _local2); break; case 10 : _local4 = 19; res_food = res_food + (4 * _local2); lev_food = lev_food + (4 * _local2); } if (_local2 > 0) { res_score = res_score + _local4; _local1._x = (displaceX + (C_CELL_SIZE * (_local5 % mapWidth))) + 6; _local1._y = (displaceY + (C_CELL_SIZE * Math.floor(_local5 / mapWidth))) - 3; _local1.scoreShadow.selectable = false; _local1.scoreShadow.text = String(_local4 * _local2); _local1.score.selectable = false; _local1.score.text = String(_local4 * _local2); _local1.timeLive = 0; _local1.onEnterFrame = ShowScore; } } _local5++; } CheckPeople(); CheckExBonus(); UpdateResPanel(); } function StartShowEndLevel() { markCell.removeMovieClip(); markCell = null; ShowEndLevel.lineIndex = mapHeight - 1; fCountTimer++; ActivateField(false); PlayFieldOver(); } function ActivateField(vEnable) { if (vEnable) { _root.onMouseDown = SelectBonus; _root.onMouseUp = EndDrag; _root.onMouseMove = DragBonus; } else { _root.onMouseDown = null; _root.onMouseMove = CursorMove; _root.onMouseUp = null; } } function SelectBonus() { function SwapBonus(lp, lp2) { var _local3; _local3 = lp.bonus; lp.bonus = lp2.bonus; lp2.bonus = _local3; _local3 = lp.bonusType; lp.bonusType = lp2.bonusType; lp2.bonusType = _local3; lp.flags = lp.flags | 2; lp2.flags = lp2.flags | 2; } selection_sound.start(); var _local3 = Math.floor((_root._xmouse - displaceX) / C_CELL_SIZE); var _local4 = Math.floor((_root._ymouse - displaceY) / C_CELL_SIZE); var _local18; var _local5; var _local2; var _local6; var _local7; var _local8; if ((((_local3 >= 0) && (_local3 < mapWidth)) && (_local4 >= 0)) && (_local4 < mapHeight)) { lastMouseX = (displaceX + (_local3 * C_CELL_SIZE)) + C_CELL_HSIZE; lastMouseY = (displaceY + (_local4 * C_CELL_SIZE)) + C_CELL_HSIZE; _local5 = map[selX + (selY * mapWidth)]; _local2 = map[_local3 + (_local4 * mapWidth)]; if (mouseMode == 1) { if ((_local2.flags & 10) || (_local2.bonusType == null)) { return(undefined); } _local2.score = 0; PlayHammer(); _local2.flags = _local2.flags | 8; StartShowDestroy(); int_hammer = 0; mouseMode = 0; cur.hammer.stop(); cur.hammer._visible = false; Mouse.show(); CheckExBonus(); return(undefined); } if ((_local2.flags & 11) || (_local5.flags & 11)) { return(undefined); } if ((_local3 == selX) && (_local4 == selY)) { fMouseDown = true; } else if ((((_local3 + 1) == selX) && (_local4 == selY)) && (_local2.bonusType != null)) { _local6 = {bonus:(MovieClip = _local5.bonus), dirX:(Number = -1), dirY:(Number = 0), posX:(Number = _local3), posY:(Number = _local4)}; _local7 = {bonus:(MovieClip = _local2.bonus), dirX:(Number = 1), dirY:(Number = 0), posX:(Number = selX), posY:(Number = selY)}; _local8 = {b1:(Object = _local6), b2:(Object = _local7), counter:(Number = 0), bFirst:(Boolean = true)}; selMove.push(_local8); SwapBonus(_local5, _local2); selX = -1; selY = -1; markCell._visible = false; fMouseDown = false; } else if ((((_local3 - 1) == selX) && (_local4 == selY)) && (_local2.bonusType != null)) { _local6 = {bonus:(MovieClip = _local5.bonus), dirX:(Number = 1), dirY:(Number = 0), posX:(Number = _local3), posY:(Number = _local4)}; _local7 = {bonus:(MovieClip = _local2.bonus), dirX:(Number = -1), dirY:(Number = 0), posX:(Number = selX), posY:(Number = selY)}; _local8 = {b1:(Object = _local6), b2:(Object = _local7), counter:(Number = 0), bFirst:(Boolean = true)}; selMove.push(_local8); SwapBonus(_local5, _local2); selX = -1; selY = -1; markCell._visible = false; fMouseDown = false; } else if (((_local3 == selX) && ((_local4 + 1) == selY)) && (_local2.bonusType != null)) { _local6 = {bonus:(MovieClip = _local5.bonus), dirX:(Number = 0), dirY:(Number = -1), posX:(Number = _local3), posY:(Number = _local4)}; _local7 = {bonus:(MovieClip = _local2.bonus), dirX:(Number = 0), dirY:(Number = 1), posX:(Number = selX), posY:(Number = selY)}; _local8 = {b1:(Object = _local6), b2:(Object = _local7), counter:(Number = 0), bFirst:(Boolean = true)}; selMove.push(_local8); SwapBonus(_local5, _local2); selX = -1; selY = -1; markCell._visible = false; fMouseDown = false; } else if (((_local3 == selX) && ((_local4 - 1) == selY)) && (_local2.bonusType != null)) { _local6 = {bonus:(MovieClip = _local5.bonus), dirX:(Number = 0), dirY:(Number = 1), posX:(Number = _local3), posY:(Number = _local4)}; _local7 = {bonus:(MovieClip = _local2.bonus), dirX:(Number = 0), dirY:(Number = -1), posX:(Number = selX), posY:(Number = selY)}; _local8 = {b1:(Object = _local6), b2:(Object = _local7), counter:(Number = 0), bFirst:(Boolean = true)}; selMove.push(_local8); SwapBonus(_local5, _local2); selX = -1; selY = -1; markCell._visible = false; fMouseDown = false; } else if (_local2.bonusType != null) { selX = _local3; selY = _local4; markCell._x = displaceX + (_local3 * C_CELL_SIZE); markCell._y = displaceY + (_local4 * C_CELL_SIZE); markCell._visible = true; fMouseDown = true; PlaySelect(); } else { fMouseDown = false; markCell._visible = false; selX = -1; selY = -1; } } } function EndDrag() { fMouseDown = false; } function CursorMove() { if (mouseMode == 1) { Mouse.hide(); } cur._x = _root._xmouse; cur._y = _root._ymouse; } function DragBonus() { var _local2; var _local3; var _local4; var _local5; if (mouseMode == 1) { Mouse.hide(); _local4 = Math.floor((_root._xmouse - displaceX) / C_CELL_SIZE); _local5 = Math.floor((_root._ymouse - displaceY) / C_CELL_SIZE); if (((((_local4 >= 0) && (_local4 < mapWidth)) && (_local5 >= 0)) && (_local5 < mapHeight)) && (map[_local4 + (_local5 * mapWidth)].cellType > 0)) { markCell._x = displaceX + (_local4 * C_CELL_SIZE); markCell._y = displaceY + (_local5 * C_CELL_SIZE); markCell._visible = true; } else { markCell._visible = false; } } cur._x = _root._xmouse; cur._y = _root._ymouse; if (fMouseDown && (markCell._visible)) { _local2 = lastMouseX - _root._xmouse; _local3 = lastMouseY - _root._ymouse; if ((_local2 > ((C_CELL_SIZE * 2) / 3)) && (Math.abs(_local2) >= Math.abs(_local3))) { EndDrag(); SelectBonus(); } else if ((_local2 < (((-C_CELL_SIZE) * 2) / 3)) && (Math.abs(_local2) >= Math.abs(_local3))) { EndDrag(); SelectBonus(); } else if ((_local3 > ((C_CELL_SIZE * 2) / 3)) && (Math.abs(_local2) < Math.abs(_local3))) { EndDrag(); SelectBonus(); } else if ((_local3 < (((-C_CELL_SIZE) * 2) / 3)) && (Math.abs(_local2) < Math.abs(_local3))) { EndDrag(); SelectBonus(); } } } function FindFall() { falling_sound.start(); var _local3; var _local4; var _local2; var _local1; var _local5; var _local11 = false; _local4 = mapHeight - 2; while (_local4 > 0) { _local3 = 1; while (_local3 < (mapWidth - 1)) { _local2 = map[_local3 + (_local4 * mapWidth)]; if (_local2.cellType == 0) { } else if ((_local2.bonusType == null) && (_local2.cellType > 0)) { _local1 = map[_local3 + ((_local4 - 1) * mapWidth)]; if ((_local1.bonusType != null) && (!(_local1.flags & 11))) { _local5 = {bonus:(MovieClip = _local1.bonus), posX:(Number = _local3), posY:(Number = _local4 - 1), dirX:(Number = 0), counter:(Number = 0)}; fall.push(_local5); _local2.bonusType = _local1.bonusType; _local2.bonus = _local1.bonus; _local2.flags = _local2.flags | 2; _local1.bonusType = null; _local1.bonus = null; _local1.flags = _local1.flags & 4; } else if (HaveFall(_local3, _local4 - 1)) { } else { _local1 = map[(_local3 - 1) + ((_local4 - 1) * mapWidth)]; if ((_local1.bonusType != null) && (!(_local1.flags & 11))) { _local5 = {bonus:(MovieClip = _local1.bonus), posX:(Number = _local3 - 1), posY:(Number = _local4 - 1), dirX:(Number = 1), counter:(Number = 0)}; fall.push(_local5); _local2.bonusType = _local1.bonusType; _local2.bonus = _local1.bonus; _local2.flags = _local2.flags | 2; _local1.bonusType = null; _local1.bonus = null; _local1.flags = _local1.flags & 4; } else { _local1 = map[(_local3 + 1) + ((_local4 - 1) * mapWidth)]; if (((_local1.bonusType != null) && (!(_local1.flags & 11))) && ((map[(_local3 + 1) + (_local4 * mapWidth)].bonusType != null) || (map[(_local3 + 1) + (_local4 * mapWidth)].cellType == 0))) { _local5 = {bonus:(MovieClip = _local1.bonus), posX:(Number = _local3 + 1), posY:(Number = _local4 - 1), dirX:(Number = -1), counter:(Number = 0)}; fall.push(_local5); _local2.bonusType = _local1.bonusType; _local2.bonus = _local1.bonus; _local2.flags = _local2.flags | 2; _local1.bonusType = null; _local1.bonus = null; _local1.flags = _local1.flags & 4; if ((_local3 + 2) < mapWidth) { _local1 = map[(_local3 + 2) + ((_local4 - 2) * mapWidth)]; _local2 = map[(_local3 + 3) + ((_local4 - 1) * mapWidth)]; if ((((_local1.bonusType != null) && (!(_local1.flags & 11))) && ((_local2.bonusType == null) && (_local2.cellType > 0))) && ((map[(_local3 + 2) + ((_local4 - 1) * mapWidth)].bonusType != null) || (map[(_local3 + 2) + ((_local4 - 1) * mapWidth)].cellType == 0))) { _local5 = {bonus:(MovieClip = _local1.bonus), posX:(Number = _local3 + 2), posY:(Number = _local4 - 2), dirX:(Number = 1), counter:(Number = 0)}; fall.push(_local5); _local2.bonusType = _local1.bonusType; _local2.bonus = _local1.bonus; _local2.flags = _local2.flags | 2; _local1.bonusType = null; _local1.bonus = null; _local1.flags = _local1.flags & 4; } } } } } } _local3++; } _local4--; } } function CreateNewBonus() { var _local1; var _local2; var _local5; var _local4; var _local7; var _local3; var _local6; _local6 = (mapLength - mapWidth) - 1; _local1 = 0; while (_local1 < _local6) { _local2 = map[_local1]; _local5 = map[_local1 + mapWidth]; if ((((_local2.cellType > 0) && (_local2.bonusType == null)) && (_local2.flags & 4)) && (!(_local5.flags & 2))) { _local4 = resLevel[Math.floor(Math.random() * resLevel.length)]; _local3 = attachMovie(_local4.str, "cell", num_bonus++); _local3._x = (displaceX + (C_CELL_SIZE * (_local1 % mapWidth))) + C_CELL_HSIZE; _local3._y = (displaceY + (C_CELL_SIZE * Math.floor(_local1 / mapWidth))) + C_CELL_HSIZE; _local3._visible = true; _local2.bonus = _local3; _local2.bonusType = _local4; } _local1++; } FindFall(); CheckMap(); } function PlayMove() { } var C_SHOW_MAP_TIME = 50; var C_SHOW_MAP = 10; var C_MOVE_BONUS_TIME = 25; var C_MOVE_BONUS = 6; var C_SHOW_PANEL_TIME = 50; var C_SHOW_PANEL = 10; var C_LIFE_TEXT = 20; var C_SCALE = 0.65; var C_SCALE_DIALOG = 0.8; var C_CELL_SIZE = 38; var C_CELL_HSIZE = (C_CELL_SIZE / 2); var C_NO_CMD = 0; var C_SHOW_GUI = 1; var C_PLAY_GAME = 2; var C_HIDE_GUI = 3; var C_WIN_LEVEL = 4; var C_SHOW_PAUSE = 5; var C_EYE_PAUSE = 6; var C_SHOP_PAUSE = 7; var C_EYE_PAUSE2 = 8; var C_LOSE_LEVEL = 9; var C_RESTART_LEVEL = 10; var C_SHOW_RESULT = 11; var C_LOSE_GAME = 12; var C_SHOW_HINT = 13; var C_EYE_PAUSE3 = 14; var C_SHOW_MAIN = 15; var C_NEXT_SHOP = 16; var C_PAUSE = 17; var C_PAUSE2 = 18; var C_COMPLITE_EPISODE = 19; var clGlow = null; var sMulti; var res_money; var res_wood; var res_food; var res_life; var res_score; var lev_gold; var lev_wood; var lev_food; var hTimer = null; var hTimerGUI = null; var fCountTimer = 0; var fIdleTime = 0; var stage_mode = 0; var lastCmd; var fMouseOver = false; var fMouseDown = false; var lastMouseX; var lastMouseY; var snd; var sfx; var cur; var num_bonus; var num_score; var countDead = 0; var countMajorCell; var markCell; var numBack; var numTrack; var fPlayerTurn = false; var fGoodTurn = 0; var fFirstGoodTurn = 0; var fMatch = false; var fLightning; var fLightTime; var fPuzzleDead; var fLightCount; var fPuzzleDeadTurn; var selX; var selY; var selMove; var fall; var fBuild; var fCitizen; var resLevel; var resLevelBonus; var resWood; var resGold; var resFood; var resBonus; var mouseMode; var int_hammer; var max_hammer; var int_light; var max_light; var timer_total; var timer_start_level; var timer_start_pause; var fPause; var map; var displaceX; var displaceY; var mapWidth; var mapHeight; var mapLenght; var gameLevel; var shopLevel; var bonusFormat; var pkeyListener = new Object(); var getmytimer = 0; var currentTime = 0; var isPaused = false; psuse_mc._visible = false; xml_level._visible = true; stopAllSounds(); var playbg_sound = new Sound(); playbg_sound.attachSound("playbg_a1"); var match_sound = new Sound(); match_sound.attachSound("match_a1"); var selection_sound = new Sound(); selection_sound.attachSound("selection"); var falling_sound = new Sound(); falling_sound.attachSound("gifts falling"); if (_root.a_sound) { sound1.gotoAndStop(1); sound2.gotoAndStop(1); } var time_time = 30; pause_box = attachMovie("box_box", "pause_box", this.getNextHighestDepth() + 110050); pause_box._visible = false; if (fNewGame) { NewGameInit(); ToFrame(); } _root.timmin = 0; _root.ssecs = 60; stop();Frame 22function submitScore() { var _local4 = name_txt.text; var _local3 = score_txt.text; var _local1 = ""; if (_local3 == "") { _local1 = _local1 + "The score is required\n"; } if (_local1 != "") { status_txt.text = _local1; return(undefined); } var _local2 = new LoadVars(); _local2.name = _local4; _local2.score = _local3; _local2.send(path, "_blank", "POST"); gotoAndStop ("menu"); } stop(); ShowEndLevel(); _root.help.removeMovieClip(); stopAllSounds(); _root.levels_sound.start(); score_txt.text = my_txt.text; var path = "http://fungames9.com/gamescore/christmasgifts/submit.php";Frame 24function submitScore1() { var _local4 = name_txt.text; var _local3 = score_txt.text; var _local1 = ""; if (_local3 == "") { _local1 = _local1 + "The score is required\n"; } if (_local1 != "") { status_txt.text = _local1; return(undefined); } var _local2 = new LoadVars(); _local2.name = _local4; _local2.score = _local3; _local2.send(path, "_blank", "POST"); gotoAndStop ("menu"); } stop(); stopAllSounds(); _root.levels_sound.start(); _root.help.removeMovieClip(); score_txt.text = my_txt.text; var path = "http://fungames9.com/gamescore/christmasgifts/submit.php";Frame 30stop(); _root.levels_sound.start(); if (_root.a_sound) { a1_sound.gotoAndStop(1); a2_sound.gotoAndStop(1); } var i = 0; while (i <= 9) { var mc = eval ("a_" + i); mc.num = i; mc.gotoAndStop(1); mc.enabled = false; mc.useHandCursor = false; mc.onPress = function () { gamelevel_1 = this.num; fNewGame = true; _root.gotoAndStop("game"); }; i++; } j = 0; while (j <= level) { var mc1 = eval ("a_" + j); mc1.gotoAndStop(5); mc1.enabled = true; mc1.useHandCursor = true; j++; }Symbol 6 MovieClip [box_box] Frame 27stop();Symbol 223 MovieClip Frame 245stop();Symbol 230 MovieClip Frame 1stop();Symbol 230 MovieClip Frame 100stop();Symbol 275 Buttonon (press) { _root.game_txt.text = 0; _root.gotoAndStop("game"); }Symbol 282 Buttonon (release) { _root.gotoAndStop("help"); }Symbol 289 Buttonon (press) { _root.gotoAndStop("levelselction"); }Symbol 290 Buttonon (release) { _root.game_txt.text = 0; _root.gotoAndStop("game"); }Symbol 291 Buttonon (release) { _root.gotoAndStop("levelselction"); }Symbol 292 Buttonon (release) { _root.game_txt.text = 0; _root.gotoAndStop("game"); } on (rollOver) { _root.button_sound.start(); }Symbol 293 Buttonon (rollOver) { _root.button_sound.start(); } on (release) { _root.moreGames(); }Symbol 294 Buttonon (release) { _root.gotoAndStop("help"); } on (rollOver) { _root.button_sound.start(); }Symbol 295 Buttonon (rollOver) { _root.button_sound.start(); } on (release) { _root.highScore(); }Symbol 296 Buttonon (release) { _root.gotoAndStop("levelselction"); } on (rollOver) { _root.button_sound.start(); }Symbol 297 MovieClip Frame 70stop();Symbol 304 MovieClip Frame 60stop();Symbol 337 MovieClip Frame 1stop();Symbol 337 MovieClip Frame 2stop();Symbol 337 MovieClip Frame 3stop();Symbol 337 MovieClip Frame 4stop();Symbol 337 MovieClip Frame 5stop();Symbol 337 MovieClip Frame 6stop();Symbol 337 MovieClip Frame 7stop();Symbol 337 MovieClip Frame 8stop();Symbol 337 MovieClip Frame 9stop();Symbol 337 MovieClip Frame 10stop();Symbol 347 MovieClip Frame 1stop();Symbol 384 MovieClip Frame 16stop();Symbol 392 MovieClip Frame 10gotoAndPlay (2);Symbol 394 Buttonon (release) { if (!a_sound) { _root.a1_sound.gotoAndStop(1); _root.a2_sound.gotoAndStop(1); _root.sound1.gotoAndStop(1); _root.sound2.gotoAndStop(1); sound_a1.gotoAndStop(1); sound_a2.gotoAndStop(1); _global.allsound.setVolume(0); _root.a_sound = true; } else { _root.a1_sound.gotoAndPlay(2); _root.a2_sound.gotoAndPlay(2); _root.sound1.gotoAndPlay(2); _root.sound2.gotoAndPlay(2); sound_a1.gotoAndPlay(2); sound_a2.gotoAndPlay(2); _root.a_sound = false; _global.allsound.setVolume(100); } }Symbol 408 MovieClip Frame 25stop();Symbol 412 Buttonon (release) { _root.gotoAndStop("menu"); }Symbol 419 Buttonon (release) { _root.gotoAndStop("menu"); } on (rollOver) { _root.button_sound.start(); }Symbol 420 Buttonon (rollOver) { _root.button_sound.start(); } on (release) { _root.moreGames(); }Symbol 421 Buttonon (rollOver) { _root.button_sound.start(); }Symbol 422 MovieClip Frame 40stop();Symbol 425 MovieClip Frame 16stop();Symbol 436 Buttonon (release) { if (!a_sound) { _root.a1_sound.gotoAndStop(1); _root.a2_sound.gotoAndStop(1); sound1.gotoAndStop(1); sound2.gotoAndStop(1); _root.sound_a1.gotoAndStop(1); _root.sound_a1.gotoAndStop(1); _global.allsound.setVolume(0); _root.a_sound = true; } else { _root.a1_sound.gotoAndPlay(2); _root.a2_sound.gotoAndPlay(2); sound1.gotoAndPlay(2); sound2.gotoAndPlay(2); _root.sound_a1.gotoAndPlay(2); _root.sound_a1.gotoAndPlay(2); _root.a_sound = false; _global.allsound.setVolume(100); } }Symbol 452 Buttonon (rollOver) { _root.button_sound.start(); } on (release) { _root.moreGames(); }Symbol 455 Buttonon (release) { _root.pauseGame(); } on (rollOver) { _root.button_sound.start(); }Symbol 458 MovieClip Frame 1onEnterFrame = function () { _root.my_txt.text = score_txt; };Symbol 465 MovieClip Frame 1Symbol 505 Buttonon (rollOver) { _root.button_sound.start(); } on (release) { _root.moreGames(); }Symbol 523 Buttonon (release) { _root.gotoAndStop("menu"); }Symbol 532 Buttonon (release) { _root.submitScore(); _root.gotoAndStop("menu"); } on (rollOver) { _root.button_sound.start(); }Symbol 533 Buttonon (release) { _root.gotoAndStop("menu"); } on (rollOver) { _root.button_sound.start(); }Symbol 534 Buttonon (rollOver) { _root.button_sound.start(); } on (release) { _root.moreGames(); }Symbol 535 MovieClip Frame 21stop(); _root.score_txt._visible = true;Symbol 538 MovieClip Frame 10stop();Symbol 545 MovieClip Frame 1_root.score_txt._visible = false;Symbol 545 MovieClip Frame 23stop();Symbol 573 MovieClip Frame 95stop();Symbol 590 Buttonon (rollOver) { _root.button_sound.start(); } on (release) { _root.submitScore1(); }Symbol 591 Buttonon (release) { _root.moreGames(); } on (rollOver) { _root.button_sound.start(); }Symbol 592 MovieClip Frame 1_root.score_txt._visible = false;Symbol 592 MovieClip Frame 46stop(); _root.score_txt._visible = true;Symbol 597 MovieClip Frame 62stop();Symbol 600 MovieClip Frame 27stop();Symbol 619 MovieClip Frame 1stop();Symbol 624 MovieClip Frame 1stop();Symbol 630 MovieClip Frame 1stop();Symbol 635 MovieClip Frame 1stop();Symbol 640 MovieClip Frame 1stop();Symbol 645 MovieClip Frame 1stop();Symbol 650 MovieClip Frame 1stop();Symbol 655 MovieClip Frame 1stop();Symbol 660 MovieClip Frame 1stop();Symbol 665 MovieClip Frame 1stop();Symbol 669 MovieClip Frame 1stop();Symbol 673 MovieClip Frame 1stop();Symbol 677 MovieClip Frame 1stop();Symbol 681 MovieClip Frame 1stop();Symbol 685 MovieClip Frame 1stop();Symbol 689 MovieClip Frame 1stop();Symbol 692 MovieClip Frame 1stop();Symbol 697 MovieClip Frame 1stop();Symbol 701 MovieClip Frame 1stop();Symbol 706 MovieClip Frame 1stop();Symbol 707 MovieClip Frame 1_root.a_0._visible = false; _root.a_1._visible = false; _root.a_2._visible = false; _root.a_3._visible = false; _root.a_4._visible = false; _root.a_5._visible = false; _root.a_6._visible = false; _root.a_7._visible = false; _root.a_8._visible = false; _root.a_9._visible = false;Symbol 707 MovieClip Frame 65stop(); _root.a_0._visible = true; _root.a_1._visible = true; _root.a_2._visible = true; _root.a_3._visible = true; _root.a_4._visible = true; _root.a_5._visible = true; _root.a_6._visible = true; _root.a_7._visible = true; _root.a_8._visible = true; _root.a_9._visible = true;Symbol 710 MovieClip Frame 37stop();Symbol 711 Buttonon (release) { if (!a_sound) { a1_sound.gotoAndStop(1); a2_sound.gotoAndStop(1); _root.sound1.gotoAndStop(1); _root.sound2.gotoAndStop(1); _root.sound_a1.gotoAndStop(1); _root.sound_a1.gotoAndStop(1); _global.allsound.setVolume(0); _root.a_sound = true; } else { a1_sound.gotoAndPlay(2); a2_sound.gotoAndPlay(2); _root.sound1.gotoAndPlay(2); _root.sound2.gotoAndPlay(2); _root.sound_a1.gotoAndPlay(2); _root.sound_a1.gotoAndPlay(2); _root.a_sound = false; _global.allsound.setVolume(100); } }
Library Items
Symbol 1 ShapeTweening | Used by:6 | |
Symbol 2 Graphic | Used by:6 | |
Symbol 3 Font | Used by:4 407 456 457 461 546 547 | |
Symbol 4 Text | Uses:3 | Used by:5 |
Symbol 5 MovieClip | Uses:4 | Used by:6 |
Symbol 6 MovieClip [box_box] | Uses:1 2 5 | |
Symbol 7 Graphic | Used by:223 | |
Symbol 8 Graphic | Used by:223 | |
Symbol 9 Graphic | Used by:223 | |
Symbol 10 Graphic | Used by:223 | |
Symbol 11 Graphic | Used by:223 | |
Symbol 12 Graphic | Used by:223 | |
Symbol 13 Graphic | Used by:223 | |
Symbol 14 Graphic | Used by:223 | |
Symbol 15 Graphic | Used by:223 | |
Symbol 16 Graphic | Used by:223 | |
Symbol 17 Graphic | Used by:223 | |
Symbol 18 Graphic | Used by:223 | |
Symbol 19 Graphic | Used by:223 | |
Symbol 20 Graphic | Used by:223 | |
Symbol 21 Graphic | Used by:223 | |
Symbol 22 Graphic | Used by:223 | |
Symbol 23 Graphic | Used by:223 | |
Symbol 24 Graphic | Used by:223 | |
Symbol 25 Graphic | Used by:223 | |
Symbol 26 Graphic | Used by:223 | |
Symbol 27 Graphic | Used by:223 | |
Symbol 28 Graphic | Used by:223 | |
Symbol 29 Graphic | Used by:223 | |
Symbol 30 Graphic | Used by:223 | |
Symbol 31 Graphic | Used by:223 | |
Symbol 32 Graphic | Used by:223 | |
Symbol 33 Graphic | Used by:223 | |
Symbol 34 Graphic | Used by:223 | |
Symbol 35 Graphic | Used by:223 | |
Symbol 36 Graphic | Used by:223 | |
Symbol 37 Graphic | Used by:223 | |
Symbol 38 Graphic | Used by:223 | |
Symbol 39 Graphic | Used by:223 | |
Symbol 40 Graphic | Used by:223 | |
Symbol 41 Graphic | Used by:223 | |
Symbol 42 Graphic | Used by:223 | |
Symbol 43 Graphic | Used by:223 | |
Symbol 44 Graphic | Used by:223 | |
Symbol 45 Graphic | Used by:223 | |
Symbol 46 Graphic | Used by:223 | |
Symbol 47 Graphic | Used by:223 | |
Symbol 48 Graphic | Used by:223 | |
Symbol 49 Graphic | Used by:223 | |
Symbol 50 Graphic | Used by:223 | |
Symbol 51 Graphic | Used by:223 | |
Symbol 52 Graphic | Used by:223 | |
Symbol 53 Graphic | Used by:223 | |
Symbol 54 Graphic | Used by:223 | |
Symbol 55 Graphic | Used by:223 | |
Symbol 56 Graphic | Used by:223 | |
Symbol 57 Graphic | Used by:223 | |
Symbol 58 Graphic | Used by:223 | |
Symbol 59 Graphic | Used by:223 | |
Symbol 60 Graphic | Used by:223 | |
Symbol 61 Graphic | Used by:223 | |
Symbol 62 Graphic | Used by:223 | |
Symbol 63 Graphic | Used by:223 | |
Symbol 64 Graphic | Used by:223 | |
Symbol 65 Graphic | Used by:223 | |
Symbol 66 Graphic | Used by:223 | |
Symbol 67 Graphic | Used by:223 | |
Symbol 68 Graphic | Used by:223 | |
Symbol 69 Graphic | Used by:223 | |
Symbol 70 Graphic | Used by:223 | |
Symbol 71 Graphic | Used by:223 | |
Symbol 72 Graphic | Used by:223 | |
Symbol 73 Graphic | Used by:223 | |
Symbol 74 Graphic | Used by:223 | |
Symbol 75 Graphic | Used by:223 | |
Symbol 76 Graphic | Used by:223 | |
Symbol 77 Graphic | Used by:223 | |
Symbol 78 Graphic | Used by:223 | |
Symbol 79 Graphic | Used by:223 | |
Symbol 80 Graphic | Used by:223 | |
Symbol 81 Graphic | Used by:223 | |
Symbol 82 Graphic | Used by:223 | |
Symbol 83 Graphic | Used by:223 | |
Symbol 84 Graphic | Used by:223 | |
Symbol 85 Graphic | Used by:223 | |
Symbol 86 Graphic | Used by:223 | |
Symbol 87 Graphic | Used by:223 | |
Symbol 88 Graphic | Used by:223 | |
Symbol 89 Graphic | Used by:223 | |
Symbol 90 Graphic | Used by:223 | |
Symbol 91 Graphic | Used by:223 | |
Symbol 92 Graphic | Used by:223 | |
Symbol 93 Graphic | Used by:223 | |
Symbol 94 Graphic | Used by:223 | |
Symbol 95 Graphic | Used by:223 | |
Symbol 96 Graphic | Used by:223 | |
Symbol 97 Graphic | Used by:223 | |
Symbol 98 Graphic | Used by:223 | |
Symbol 99 Graphic | Used by:223 | |
Symbol 100 Graphic | Used by:223 | |
Symbol 101 Graphic | Used by:223 | |
Symbol 102 Graphic | Used by:223 | |
Symbol 103 Graphic | Used by:223 | |
Symbol 104 Graphic | Used by:223 | |
Symbol 105 Graphic | Used by:223 | |
Symbol 106 Graphic | Used by:223 | |
Symbol 107 Graphic | Used by:223 | |
Symbol 108 Graphic | Used by:223 | |
Symbol 109 Graphic | Used by:223 | |
Symbol 110 Graphic | Used by:223 | |
Symbol 111 Graphic | Used by:223 | |
Symbol 112 Graphic | Used by:223 | |
Symbol 113 Graphic | Used by:223 | |
Symbol 114 Graphic | Used by:223 | |
Symbol 115 Graphic | Used by:223 | |
Symbol 116 Graphic | Used by:223 | |
Symbol 117 Graphic | Used by:223 | |
Symbol 118 Graphic | Used by:223 | |
Symbol 119 Graphic | Used by:223 | |
Symbol 120 Graphic | Used by:223 | |
Symbol 121 Graphic | Used by:223 | |
Symbol 122 Graphic | Used by:223 | |
Symbol 123 Graphic | Used by:223 | |
Symbol 124 Graphic | Used by:223 | |
Symbol 125 Graphic | Used by:223 | |
Symbol 126 Graphic | Used by:223 | |
Symbol 127 Graphic | Used by:223 | |
Symbol 128 Graphic | Used by:223 | |
Symbol 129 Graphic | Used by:223 | |
Symbol 130 Graphic | Used by:223 | |
Symbol 131 Graphic | Used by:223 | |
Symbol 132 Graphic | Used by:223 | |
Symbol 133 Graphic | Used by:223 | |
Symbol 134 Graphic | Used by:223 | |
Symbol 135 Graphic | Used by:223 | |
Symbol 136 Graphic | Used by:223 | |
Symbol 137 Graphic | Used by:223 | |
Symbol 138 Graphic | Used by:223 | |
Symbol 139 Graphic | Used by:223 | |
Symbol 140 Graphic | Used by:223 | |
Symbol 141 Graphic | Used by:223 | |
Symbol 142 Graphic | Used by:223 | |
Symbol 143 Graphic | Used by:223 | |
Symbol 144 Graphic | Used by:223 | |
Symbol 145 Graphic | Used by:223 | |
Symbol 146 Graphic | Used by:223 | |
Symbol 147 Graphic | Used by:223 | |
Symbol 148 Graphic | Used by:223 | |
Symbol 149 Graphic | Used by:223 | |
Symbol 150 Graphic | Used by:223 | |
Symbol 151 Graphic | Used by:223 | |
Symbol 152 Graphic | Used by:223 | |
Symbol 153 Graphic | Used by:223 | |
Symbol 154 Graphic | Used by:223 | |
Symbol 155 Graphic | Used by:223 | |
Symbol 156 Graphic | Used by:223 | |
Symbol 157 Graphic | Used by:223 | |
Symbol 158 Graphic | Used by:223 | |
Symbol 159 Graphic | Used by:223 | |
Symbol 160 Graphic | Used by:223 | |
Symbol 161 Graphic | Used by:223 | |
Symbol 162 Graphic | Used by:223 | |
Symbol 163 Graphic | Used by:223 | |
Symbol 164 ShapeTweening | Used by:223 | |
Symbol 165 ShapeTweening | Used by:223 | |
Symbol 166 ShapeTweening | Used by:223 | |
Symbol 167 Graphic | Used by:223 | |
Symbol 168 Graphic | Used by:223 | |
Symbol 169 Graphic | Used by:223 | |
Symbol 170 ShapeTweening | Used by:223 | |
Symbol 171 Graphic | Used by:223 | |
Symbol 172 Graphic | Used by:223 | |
Symbol 173 ShapeTweening | Used by:223 | |
Symbol 174 Graphic | Used by:223 | |
Symbol 175 Graphic | Used by:223 | |
Symbol 176 Graphic | Used by:223 | |
Symbol 177 Graphic | Used by:223 | |
Symbol 178 ShapeTweening | Used by:223 | |
Symbol 179 ShapeTweening | Used by:223 | |
Symbol 180 ShapeTweening | Used by:223 | |
Symbol 181 Graphic | Used by:223 | |
Symbol 182 Graphic | Used by:223 | |
Symbol 183 Graphic | Used by:223 | |
Symbol 184 Graphic | Used by:223 | |
Symbol 185 Graphic | Used by:223 | |
Symbol 186 Graphic | Used by:223 | |
Symbol 187 ShapeTweening | Used by:223 | |
Symbol 188 ShapeTweening | Used by:223 | |
Symbol 189 Graphic | Used by:223 | |
Symbol 190 Graphic | Used by:223 | |
Symbol 191 Graphic | Used by:223 | |
Symbol 192 Graphic | Used by:223 | |
Symbol 193 Graphic | Used by:223 | |
Symbol 194 ShapeTweening | Used by:223 | |
Symbol 195 ShapeTweening | Used by:223 | |
Symbol 196 ShapeTweening | Used by:223 | |
Symbol 197 Graphic | Used by:223 | |
Symbol 198 Graphic | Used by:223 | |
Symbol 199 Graphic | Used by:223 | |
Symbol 200 Graphic | Used by:223 | |
Symbol 201 Graphic | Used by:223 | |
Symbol 202 Graphic | Used by:223 | |
Symbol 203 Graphic | Used by:223 | |
Symbol 204 Graphic | Used by:223 | |
Symbol 205 ShapeTweening | Used by:223 | |
Symbol 206 ShapeTweening | Used by:223 | |
Symbol 207 Graphic | Used by:223 | |
Symbol 208 Graphic | Used by:223 | |
Symbol 209 Graphic | Used by:223 | |
Symbol 210 Graphic | Used by:223 | |
Symbol 211 Graphic | Used by:223 | |
Symbol 212 Graphic | Used by:223 | |
Symbol 213 Graphic | Used by:223 | |
Symbol 214 Graphic | Used by:223 | |
Symbol 215 Graphic | Used by:223 | |
Symbol 216 Graphic | Used by:223 | |
Symbol 217 Graphic | Used by:223 | |
Symbol 218 Graphic | Used by:223 | |
Symbol 219 Graphic | Used by:223 | |
Symbol 220 Graphic | Used by:223 | |
Symbol 221 Graphic | Used by:223 | |
Symbol 222 Graphic | Used by:223 | |
Symbol 223 MovieClip | Uses:7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 | Used by:Timeline |
Symbol 224 Font | Used by:225 | |
Symbol 225 EditableText | Uses:224 | Used by:Timeline |
Symbol 226 Graphic | Used by:230 | |
Symbol 227 Graphic | Used by:228 | |
Symbol 228 MovieClip | Uses:227 | Used by:230 |
Symbol 229 Graphic | Used by:230 | |
Symbol 230 MovieClip | Uses:226 228 229 | Used by:Timeline |
Symbol 231 Bitmap | Used by:232 | |
Symbol 232 Graphic | Uses:231 | Used by:305 |
Symbol 233 Graphic | Used by:255 | |
Symbol 234 Graphic | Used by:255 | |
Symbol 235 Graphic | Used by:255 | |
Symbol 236 Graphic | Used by:255 | |
Symbol 237 Graphic | Used by:255 | |
Symbol 238 Graphic | Used by:255 | |
Symbol 239 Graphic | Used by:255 | |
Symbol 240 Graphic | Used by:255 | |
Symbol 241 Graphic | Used by:255 | |
Symbol 242 Graphic | Used by:255 | |
Symbol 243 Graphic | Used by:255 | |
Symbol 244 Graphic | Used by:255 | |
Symbol 245 Graphic | Used by:255 | |
Symbol 246 Graphic | Used by:255 | |
Symbol 247 Graphic | Used by:255 | |
Symbol 248 Graphic | Used by:255 | |
Symbol 249 Graphic | Used by:255 | |
Symbol 250 Graphic | Used by:255 | |
Symbol 251 Graphic | Used by:255 | |
Symbol 252 Graphic | Used by:255 | |
Symbol 253 Graphic | Used by:255 | |
Symbol 254 Graphic | Used by:255 | |
Symbol 255 MovieClip | Uses:233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 | Used by:305 |
Symbol 256 Graphic | Used by:257 406 475 539 601 614 | |
Symbol 257 MovieClip | Uses:256 | Used by:305 |
Symbol 258 Graphic | Used by:270 | |
Symbol 259 Graphic | Used by:260 398 512 575 606 | |
Symbol 260 MovieClip | Uses:259 | Used by:270 |
Symbol 261 Graphic | Used by:262 399 513 576 607 | |
Symbol 262 MovieClip | Uses:261 | Used by:270 |
Symbol 263 Graphic | Used by:264 400 514 577 608 | |
Symbol 264 MovieClip | Uses:263 | Used by:270 |
Symbol 265 Graphic | Used by:266 | |
Symbol 266 MovieClip | Uses:265 | Used by:270 |
Symbol 267 Graphic | Used by:268 403 517 580 611 | |
Symbol 268 MovieClip | Uses:267 | Used by:270 |
Symbol 269 Graphic | Used by:270 | |
Symbol 270 MovieClip | Uses:258 260 262 264 266 268 269 | Used by:305 508 |
Symbol 271 Graphic | Used by:274 275 278 279 282 285 288 289 290 291 292 293 294 295 296 411 412 415 418 419 420 421 445 448 451 452 455 501 502 505 522 523 528 531 532 533 534 585 586 589 590 591 | |
Symbol 272 Graphic | Used by:273 275 290 292 | |
Symbol 273 MovieClip | Uses:272 | Used by:275 290 292 |
Symbol 274 MovieClip | Uses:271 | Used by:275 290 292 |
Symbol 275 Button | Uses:271 273 274 272 | Used by:297 |
Symbol 276 Graphic | Used by:277 279 293 | |
Symbol 277 MovieClip | Uses:276 | Used by:279 293 |
Symbol 278 MovieClip | Uses:271 | Used by:279 282 285 293 294 295 |
Symbol 279 Button | Uses:271 277 278 276 | Used by:297 |
Symbol 280 Graphic | Used by:281 282 294 | |
Symbol 281 MovieClip | Uses:280 | Used by:282 294 |
Symbol 282 Button | Uses:271 281 278 280 | Used by:297 |
Symbol 283 Graphic | Used by:284 285 295 | |
Symbol 284 MovieClip | Uses:283 | Used by:285 295 |
Symbol 285 Button | Uses:271 284 278 283 | Used by:297 |
Symbol 286 Graphic | Used by:287 289 291 296 | |
Symbol 287 MovieClip | Uses:286 | Used by:289 291 296 |
Symbol 288 MovieClip | Uses:271 | Used by:289 291 296 |
Symbol 289 Button | Uses:271 287 288 286 | Used by:297 |
Symbol 290 Button | Uses:271 273 274 272 | Used by:297 |
Symbol 291 Button | Uses:271 287 288 286 | Used by:297 |
Symbol 292 Button | Uses:271 273 274 272 | Used by:297 |
Symbol 293 Button | Uses:271 277 278 276 | Used by:297 |
Symbol 294 Button | Uses:271 281 278 280 | Used by:297 |
Symbol 295 Button | Uses:271 284 278 283 | Used by:297 |
Symbol 296 Button | Uses:271 287 288 286 | Used by:297 |
Symbol 297 MovieClip | Uses:275 279 282 285 289 290 291 292 293 294 295 296 | Used by:305 |
Symbol 298 Graphic | Used by:299 | |
Symbol 299 MovieClip | Uses:298 | Used by:304 |
Symbol 300 Graphic | Used by:301 | |
Symbol 301 MovieClip | Uses:300 | Used by:304 |
Symbol 302 Graphic | Used by:303 | |
Symbol 303 MovieClip | Uses:302 | Used by:304 |
Symbol 304 MovieClip | Uses:299 301 303 | Used by:305 |
Symbol 305 MovieClip | Uses:232 255 257 270 297 304 | Used by:Timeline |
Symbol 306 Font | Used by:307 310 313 316 319 322 325 328 331 334 | |
Symbol 307 EditableText | Uses:306 | Used by:337 |
Symbol 308 Bitmap | Used by:309 | |
Symbol 309 Graphic | Uses:308 | Used by:337 |
Symbol 310 EditableText | Uses:306 | Used by:337 |
Symbol 311 Bitmap | Used by:312 | |
Symbol 312 Graphic | Uses:311 | Used by:337 |
Symbol 313 EditableText | Uses:306 | Used by:337 |
Symbol 314 Bitmap | Used by:315 | |
Symbol 315 Graphic | Uses:314 | Used by:337 |
Symbol 316 EditableText | Uses:306 | Used by:337 |
Symbol 317 Bitmap | Used by:318 | |
Symbol 318 Graphic | Uses:317 | Used by:337 |
Symbol 319 EditableText | Uses:306 | Used by:337 |
Symbol 320 Bitmap | Used by:321 | |
Symbol 321 Graphic | Uses:320 | Used by:337 |
Symbol 322 EditableText | Uses:306 | Used by:337 |
Symbol 323 Bitmap | Used by:324 | |
Symbol 324 Graphic | Uses:323 | Used by:337 |
Symbol 325 EditableText | Uses:306 | Used by:337 |
Symbol 326 Bitmap | Used by:327 | |
Symbol 327 Graphic | Uses:326 | Used by:337 |
Symbol 328 EditableText | Uses:306 | Used by:337 |
Symbol 329 Bitmap | Used by:330 | |
Symbol 330 Graphic | Uses:329 | Used by:337 |
Symbol 331 EditableText | Uses:306 | Used by:337 |
Symbol 332 Bitmap | Used by:333 | |
Symbol 333 Graphic | Uses:332 | Used by:337 |
Symbol 334 EditableText | Uses:306 | Used by:337 |
Symbol 335 Bitmap | Used by:336 | |
Symbol 336 Graphic | Uses:335 | Used by:337 |
Symbol 337 MovieClip | Uses:307 309 310 312 313 315 316 318 319 321 322 324 325 327 328 330 331 333 334 336 | Used by:Timeline |
Symbol 338 Graphic | Used by:347 | |
Symbol 339 Sound [button_sound] | Used by:347 | |
Symbol 340 Sound [gifts falling] | Used by:347 | |
Symbol 341 Sound [levelballs] | Used by:347 707 | |
Symbol 342 Sound [levels_a1] | Used by:347 | |
Symbol 343 Sound [match_a1] | Used by:347 | |
Symbol 344 Sound [menubg_a1] | Used by:347 | |
Symbol 345 Sound [playbg_a1] | Used by:347 | |
Symbol 346 Sound [selection] | Used by:347 | |
Symbol 347 MovieClip | Uses:338 339 340 341 342 343 344 345 346 | Used by:Timeline |
Symbol 348 Graphic | Used by:386 | |
Symbol 349 Graphic | Used by:354 | |
Symbol 350 Graphic | Used by:354 | |
Symbol 351 Graphic | Used by:354 | |
Symbol 352 Graphic | Used by:354 | |
Symbol 353 Graphic | Used by:354 | |
Symbol 354 MovieClip | Uses:349 350 351 352 353 | Used by:355 |
Symbol 355 MovieClip [HelpHint] | Uses:354 | Used by:386 |
Symbol 356 Graphic | Used by:359 | |
Symbol 357 Graphic | Used by:359 | |
Symbol 358 Graphic | Used by:359 | |
Symbol 359 MovieClip | Uses:356 357 358 | Used by:360 |
Symbol 360 MovieClip [sparkle] | Uses:359 | Used by:361 386 |
Symbol 361 MovieClip [cellExploted] | Uses:360 | Used by:386 |
Symbol 362 Graphic | Used by:368 | |
Symbol 363 Graphic | Used by:364 | |
Symbol 364 MovieClip | Uses:363 | Used by:365 |
Symbol 365 MovieClip | Uses:364 | Used by:366 384 |
Symbol 366 MovieClip | Uses:365 | Used by:368 |
Symbol 367 Graphic | Used by:368 | |
Symbol 368 MovieClip [cellMajor1] | Uses:362 366 367 | Used by:386 |
Symbol 369 Graphic | Used by:370 | |
Symbol 370 MovieClip [res5] | Uses:369 | Used by:386 |
Symbol 371 Bitmap | Used by:372 | |
Symbol 372 Graphic | Uses:371 | Used by:373 |
Symbol 373 MovieClip [res4] | Uses:372 | Used by:386 |
Symbol 374 Bitmap | Used by:375 | |
Symbol 375 Graphic | Uses:374 | Used by:376 |
Symbol 376 MovieClip [res3] | Uses:375 | Used by:386 |
Symbol 377 Graphic | Used by:378 | |
Symbol 378 MovieClip [res2] | Uses:377 | Used by:386 |
Symbol 379 Graphic | Used by:380 | |
Symbol 380 MovieClip [res1] | Uses:379 | Used by:386 |
Symbol 381 Bitmap | Used by:382 | |
Symbol 382 Graphic | Uses:381 | Used by:383 |
Symbol 383 MovieClip [Selector] | Uses:382 | Used by:386 |
Symbol 384 MovieClip | Uses:365 | Used by:385 |
Symbol 385 MovieClip [blast] | Uses:384 | Used by:386 |
Symbol 386 MovieClip | Uses:348 355 361 368 370 373 376 378 380 360 383 385 | Used by:Timeline |
Symbol 387 Graphic | Used by:392 | |
Symbol 388 Graphic | Used by:392 | |
Symbol 389 Graphic | Used by:392 | |
Symbol 390 Graphic | Used by:392 | |
Symbol 391 Graphic | Used by:392 | |
Symbol 392 MovieClip | Uses:387 388 389 390 391 | Used by:Timeline |
Symbol 393 Graphic | Used by:394 711 | |
Symbol 394 Button | Uses:393 | Used by:Timeline |
Symbol 395 Bitmap | Used by:396 | |
Symbol 396 Graphic | Uses:395 | Used by:426 |
Symbol 397 Graphic | Used by:405 | |
Symbol 398 MovieClip | Uses:259 | Used by:405 |
Symbol 399 MovieClip | Uses:261 | Used by:405 |
Symbol 400 MovieClip | Uses:263 | Used by:405 |
Symbol 401 Graphic | Used by:402 | |
Symbol 402 MovieClip | Uses:401 | Used by:405 |
Symbol 403 MovieClip | Uses:267 | Used by:405 |
Symbol 404 Graphic | Used by:405 | |
Symbol 405 MovieClip | Uses:397 398 399 400 402 403 404 | Used by:426 |
Symbol 406 MovieClip | Uses:256 | Used by:426 |
Symbol 407 Text | Uses:3 | Used by:408 |
Symbol 408 MovieClip | Uses:407 | Used by:426 |
Symbol 409 Graphic | Used by:410 412 419 | |
Symbol 410 MovieClip | Uses:409 | Used by:412 419 |
Symbol 411 MovieClip | Uses:271 | Used by:412 415 418 419 420 421 |
Symbol 412 Button | Uses:271 410 411 409 | Used by:422 |
Symbol 413 Graphic | Used by:414 415 420 | |
Symbol 414 MovieClip | Uses:413 | Used by:415 420 |
Symbol 415 Button | Uses:271 414 411 413 | Used by:422 |
Symbol 416 Graphic | Used by:417 418 421 | |
Symbol 417 MovieClip | Uses:416 | Used by:418 421 |
Symbol 418 Button | Uses:271 417 411 416 | Used by:422 |
Symbol 419 Button | Uses:271 410 411 409 | Used by:422 |
Symbol 420 Button | Uses:271 414 411 413 | Used by:422 |
Symbol 421 Button | Uses:271 417 411 416 | Used by:422 |
Symbol 422 MovieClip | Uses:412 415 418 419 420 421 | Used by:426 |
Symbol 423 Graphic | Used by:424 | |
Symbol 424 MovieClip | Uses:423 | Used by:425 |
Symbol 425 MovieClip | Uses:424 | Used by:426 |
Symbol 426 MovieClip | Uses:396 405 406 408 422 425 | Used by:Timeline |
Symbol 427 Bitmap | Used by:428 | |
Symbol 428 Graphic | Uses:427 | Used by:Timeline |
Symbol 429 Bitmap | Used by:430 | |
Symbol 430 Graphic | Uses:429 | Used by:431 |
Symbol 431 MovieClip | Uses:430 | Used by:Timeline |
Symbol 432 Bitmap | Used by:433 434 | |
Symbol 433 Graphic | Uses:432 | Used by:Timeline |
Symbol 434 Graphic | Uses:432 | Used by:Timeline |
Symbol 435 Graphic | Used by:436 | |
Symbol 436 Button | Uses:435 | Used by:Timeline |
Symbol 437 Graphic | Used by:438 | |
Symbol 438 MovieClip | Uses:437 | Used by:Timeline |
Symbol 439 Graphic | Used by:440 | |
Symbol 440 MovieClip | Uses:439 | Used by:Timeline |
Symbol 441 Graphic | Used by:442 | |
Symbol 442 MovieClip | Uses:441 | Used by:Timeline |
Symbol 443 Graphic | Used by:444 | |
Symbol 444 MovieClip | Uses:443 | Used by:445 |
Symbol 445 MovieClip | Uses:271 444 | Used by:458 |
Symbol 446 Graphic | Used by:447 | |
Symbol 447 MovieClip | Uses:446 | Used by:448 |
Symbol 448 MovieClip | Uses:271 447 | Used by:458 |
Symbol 449 Graphic | Used by:450 452 | |
Symbol 450 MovieClip | Uses:449 | Used by:452 |
Symbol 451 MovieClip | Uses:271 | Used by:452 455 |
Symbol 452 Button | Uses:271 450 451 449 | Used by:458 |
Symbol 453 Graphic | Used by:454 455 | |
Symbol 454 MovieClip | Uses:453 | Used by:455 |
Symbol 455 Button | Uses:271 454 451 453 | Used by:458 |
Symbol 456 EditableText | Uses:3 | Used by:458 |
Symbol 457 EditableText | Uses:3 | Used by:458 |
Symbol 458 MovieClip | Uses:445 448 452 455 456 457 | Used by:Timeline |
Symbol 459 Font | Used by:460 | |
Symbol 460 Text | Uses:459 | Used by:Timeline |
Symbol 461 EditableText | Uses:3 | Used by:Timeline |
Symbol 462 Graphic | Used by:465 | |
Symbol 463 Font | Used by:464 466 467 468 | |
Symbol 464 Text | Uses:463 | Used by:465 |
Symbol 465 MovieClip | Uses:462 464 | Used by:Timeline |
Symbol 466 EditableText | Uses:463 | Used by:Timeline |
Symbol 467 EditableText | Uses:463 | Used by:Timeline |
Symbol 468 EditableText | Uses:463 | Used by:Timeline |
Symbol 469 Graphic | Used by:472 | |
Symbol 470 Graphic | Used by:471 | |
Symbol 471 MovieClip | Uses:470 | Used by:472 |
Symbol 472 MovieClip | Uses:469 471 | Used by:Timeline |
Symbol 473 Bitmap | Used by:474 | |
Symbol 474 Graphic | Uses:473 | Used by:508 |
Symbol 475 MovieClip | Uses:256 | Used by:508 |
Symbol 476 Graphic | Used by:498 | |
Symbol 477 Graphic | Used by:498 | |
Symbol 478 Graphic | Used by:498 | |
Symbol 479 Graphic | Used by:498 | |
Symbol 480 Graphic | Used by:498 | |
Symbol 481 Graphic | Used by:498 | |
Symbol 482 Graphic | Used by:498 | |
Symbol 483 Graphic | Used by:498 | |
Symbol 484 Graphic | Used by:498 | |
Symbol 485 Graphic | Used by:498 | |
Symbol 486 Graphic | Used by:498 | |
Symbol 487 Graphic | Used by:498 | |
Symbol 488 Graphic | Used by:498 | |
Symbol 489 Graphic | Used by:498 | |
Symbol 490 Graphic | Used by:498 | |
Symbol 491 Graphic | Used by:498 | |
Symbol 492 Graphic | Used by:498 | |
Symbol 493 Graphic | Used by:498 | |
Symbol 494 Graphic | Used by:498 | |
Symbol 495 Graphic | Used by:498 | |
Symbol 496 Graphic | Used by:498 | |
Symbol 497 Graphic | Used by:498 | |
Symbol 498 MovieClip | Uses:476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 | Used by:508 |
Symbol 499 Graphic | Used by:500 502 | |
Symbol 500 MovieClip | Uses:499 | Used by:502 |
Symbol 501 MovieClip | Uses:271 | Used by:502 505 |
Symbol 502 Button | Uses:271 500 501 499 | Used by:508 |
Symbol 503 Graphic | Used by:504 505 | |
Symbol 504 MovieClip | Uses:503 | Used by:505 |
Symbol 505 Button | Uses:271 504 501 503 | Used by:508 |
Symbol 506 Graphic | Used by:507 | |
Symbol 507 MovieClip | Uses:506 | Used by:508 |
Symbol 508 MovieClip | Uses:474 475 498 270 502 505 507 | Used by:Timeline |
Symbol 509 Bitmap | Used by:510 | |
Symbol 510 Graphic | Uses:509 | Used by:545 |
Symbol 511 Graphic | Used by:519 | |
Symbol 512 MovieClip | Uses:259 | Used by:519 |
Symbol 513 MovieClip | Uses:261 | Used by:519 |
Symbol 514 MovieClip | Uses:263 | Used by:519 |
Symbol 515 Graphic | Used by:516 | |
Symbol 516 MovieClip | Uses:515 | Used by:519 |
Symbol 517 MovieClip | Uses:267 | Used by:519 |
Symbol 518 Graphic | Used by:519 | |
Symbol 519 MovieClip | Uses:511 512 513 514 516 517 518 | Used by:545 |
Symbol 520 Graphic | Used by:521 523 532 | |
Symbol 521 MovieClip | Uses:520 | Used by:523 532 |
Symbol 522 MovieClip | Uses:271 | Used by:523 531 532 534 |
Symbol 523 Button | Uses:271 521 522 520 | Used by:535 |
Symbol 524 Graphic | Used by:525 528 533 | |
Symbol 525 MovieClip | Uses:524 | Used by:527 528 533 |
Symbol 526 Graphic | Used by:527 | |
Symbol 527 MovieClip | Uses:526 525 | Used by:528 533 |
Symbol 528 Button | Uses:271 525 527 524 | Used by:535 592 |
Symbol 529 Graphic | Used by:530 531 534 | |
Symbol 530 MovieClip | Uses:529 | Used by:531 534 |
Symbol 531 Button | Uses:271 530 522 529 | Used by:535 |
Symbol 532 Button | Uses:271 521 522 520 | Used by:535 |
Symbol 533 Button | Uses:271 525 527 524 | Used by:535 592 |
Symbol 534 Button | Uses:271 530 522 529 | Used by:535 |
Symbol 535 MovieClip | Uses:523 528 531 532 533 534 | Used by:545 |
Symbol 536 Graphic | Used by:537 | |
Symbol 537 MovieClip | Uses:536 | Used by:538 |
Symbol 538 MovieClip | Uses:537 | Used by:545 |
Symbol 539 MovieClip | Uses:256 | Used by:545 |
Symbol 540 Graphic | Used by:541 | |
Symbol 541 MovieClip | Uses:540 | Used by:544 |
Symbol 542 Graphic | Used by:543 | |
Symbol 543 MovieClip | Uses:542 | Used by:544 |
Symbol 544 MovieClip | Uses:541 543 | Used by:545 |
Symbol 545 MovieClip | Uses:510 519 535 538 539 544 | Used by:Timeline |
Symbol 546 EditableText | Uses:3 | Used by:Timeline |
Symbol 547 EditableText | Uses:3 | Used by:Timeline |
Symbol 548 Bitmap | Used by:549 | |
Symbol 549 Graphic | Uses:548 | Used by:602 |
Symbol 550 Graphic | Used by:572 | |
Symbol 551 Graphic | Used by:572 | |
Symbol 552 Graphic | Used by:572 | |
Symbol 553 Graphic | Used by:572 | |
Symbol 554 Graphic | Used by:572 | |
Symbol 555 Graphic | Used by:572 | |
Symbol 556 Graphic | Used by:572 | |
Symbol 557 Graphic | Used by:572 | |
Symbol 558 Graphic | Used by:572 | |
Symbol 559 Graphic | Used by:572 | |
Symbol 560 Graphic | Used by:572 | |
Symbol 561 Graphic | Used by:572 | |
Symbol 562 Graphic | Used by:572 | |
Symbol 563 Graphic | Used by:572 | |
Symbol 564 Graphic | Used by:572 | |
Symbol 565 Graphic | Used by:572 | |
Symbol 566 Graphic | Used by:572 | |
Symbol 567 Graphic | Used by:572 | |
Symbol 568 Graphic | Used by:572 | |
Symbol 569 Graphic | Used by:572 | |
Symbol 570 Graphic | Used by:572 | |
Symbol 571 Graphic | Used by:572 | |
Symbol 572 MovieClip | Uses:550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 | Used by:573 |
Symbol 573 MovieClip | Uses:572 | Used by:602 |
Symbol 574 Graphic | Used by:582 | |
Symbol 575 MovieClip | Uses:259 | Used by:582 |
Symbol 576 MovieClip | Uses:261 | Used by:582 |
Symbol 577 MovieClip | Uses:263 | Used by:582 |
Symbol 578 Graphic | Used by:579 | |
Symbol 579 MovieClip | Uses:578 | Used by:582 |
Symbol 580 MovieClip | Uses:267 | Used by:582 |
Symbol 581 Graphic | Used by:582 | |
Symbol 582 MovieClip | Uses:574 575 576 577 579 580 581 | Used by:602 |
Symbol 583 Graphic | Used by:584 586 590 | |
Symbol 584 MovieClip | Uses:583 | Used by:586 590 |
Symbol 585 MovieClip | Uses:271 | Used by:586 589 590 591 |
Symbol 586 Button | Uses:271 584 585 583 | Used by:592 |
Symbol 587 Graphic | Used by:588 589 591 | |
Symbol 588 MovieClip | Uses:587 | Used by:589 591 |
Symbol 589 Button | Uses:271 588 585 587 | Used by:592 |
Symbol 590 Button | Uses:271 584 585 583 | Used by:592 |
Symbol 591 Button | Uses:271 588 585 587 | Used by:592 |
Symbol 592 MovieClip | Uses:586 589 528 590 591 533 | Used by:602 |
Symbol 593 Graphic | Used by:594 | |
Symbol 594 MovieClip | Uses:593 | Used by:597 |
Symbol 595 Graphic | Used by:596 | |
Symbol 596 MovieClip | Uses:595 | Used by:597 |
Symbol 597 MovieClip | Uses:594 596 | Used by:602 |
Symbol 598 Graphic | Used by:599 | |
Symbol 599 MovieClip | Uses:598 | Used by:600 |
Symbol 600 MovieClip | Uses:599 | Used by:602 |
Symbol 601 MovieClip | Uses:256 | Used by:602 |
Symbol 602 MovieClip | Uses:549 573 582 592 597 600 601 | Used by:Timeline |
Symbol 603 Bitmap | Used by:604 | |
Symbol 604 Graphic | Uses:603 | Used by:Timeline |
Symbol 605 Graphic | Used by:613 | |
Symbol 606 MovieClip | Uses:259 | Used by:613 |
Symbol 607 MovieClip | Uses:261 | Used by:613 |
Symbol 608 MovieClip | Uses:263 | Used by:613 |
Symbol 609 Graphic | Used by:610 | |
Symbol 610 MovieClip | Uses:609 | Used by:613 |
Symbol 611 MovieClip | Uses:267 | Used by:613 |
Symbol 612 Graphic | Used by:613 | |
Symbol 613 MovieClip | Uses:605 606 607 608 610 611 612 | Used by:Timeline |
Symbol 614 MovieClip | Uses:256 | Used by:Timeline |
Symbol 615 Graphic | Used by:616 | |
Symbol 616 MovieClip | Uses:615 | Used by:619 |
Symbol 617 Graphic | Used by:618 668 | |
Symbol 618 MovieClip | Uses:617 | Used by:619 |
Symbol 619 MovieClip | Uses:616 618 | Used by:Timeline |
Symbol 620 Graphic | Used by:621 | |
Symbol 621 MovieClip | Uses:620 | Used by:624 |
Symbol 622 Graphic | Used by:623 672 | |
Symbol 623 MovieClip | Uses:622 | Used by:624 |
Symbol 624 MovieClip | Uses:621 623 | Used by:Timeline |
Symbol 625 Graphic | Used by:626 | |
Symbol 626 MovieClip | Uses:625 | Used by:630 |
Symbol 627 Graphic | Used by:628 676 | |
Symbol 628 MovieClip | Uses:627 | Used by:630 |
Symbol 629 Text | Used by:630 677 | |
Symbol 630 MovieClip | Uses:626 628 629 | Used by:Timeline |
Symbol 631 Graphic | Used by:632 | |
Symbol 632 MovieClip | Uses:631 | Used by:635 |
Symbol 633 Graphic | Used by:634 680 | |
Symbol 634 MovieClip | Uses:633 | Used by:635 |
Symbol 635 MovieClip | Uses:632 634 | Used by:Timeline |
Symbol 636 Graphic | Used by:637 | |
Symbol 637 MovieClip | Uses:636 | Used by:640 |
Symbol 638 Graphic | Used by:639 684 | |
Symbol 639 MovieClip | Uses:638 | Used by:640 |
Symbol 640 MovieClip | Uses:637 639 | Used by:Timeline |
Symbol 641 Graphic | Used by:642 | |
Symbol 642 MovieClip | Uses:641 | Used by:645 |
Symbol 643 Graphic | Used by:644 688 | |
Symbol 644 MovieClip | Uses:643 | Used by:645 |
Symbol 645 MovieClip | Uses:642 644 | Used by:Timeline |
Symbol 646 Graphic | Used by:647 690 | |
Symbol 647 MovieClip | Uses:646 | Used by:650 |
Symbol 648 Graphic | Used by:649 691 | |
Symbol 649 MovieClip | Uses:648 | Used by:650 |
Symbol 650 MovieClip | Uses:647 649 | Used by:Timeline |
Symbol 651 Graphic | Used by:652 | |
Symbol 652 MovieClip | Uses:651 | Used by:655 |
Symbol 653 Graphic | Used by:654 | |
Symbol 654 MovieClip | Uses:653 | Used by:655 |
Symbol 655 MovieClip | Uses:652 654 | Used by:Timeline |
Symbol 656 Graphic | Used by:657 | |
Symbol 657 MovieClip | Uses:656 | Used by:660 |
Symbol 658 Graphic | Used by:659 700 | |
Symbol 659 MovieClip | Uses:658 | Used by:660 |
Symbol 660 MovieClip | Uses:657 659 | Used by:Timeline |
Symbol 661 Graphic | Used by:662 | |
Symbol 662 MovieClip | Uses:661 | Used by:665 |
Symbol 663 Graphic | Used by:664 | |
Symbol 664 MovieClip | Uses:663 | Used by:665 |
Symbol 665 MovieClip | Uses:662 664 | Used by:Timeline |
Symbol 666 Graphic | Used by:667 | |
Symbol 667 MovieClip | Uses:666 | Used by:669 |
Symbol 668 MovieClip | Uses:617 | Used by:669 |
Symbol 669 MovieClip | Uses:667 668 | Used by:707 |
Symbol 670 Graphic | Used by:671 | |
Symbol 671 MovieClip | Uses:670 | Used by:673 |
Symbol 672 MovieClip | Uses:622 | Used by:673 |
Symbol 673 MovieClip | Uses:671 672 | Used by:707 |
Symbol 674 Graphic | Used by:675 | |
Symbol 675 MovieClip | Uses:674 | Used by:677 |
Symbol 676 MovieClip | Uses:627 | Used by:677 |
Symbol 677 MovieClip | Uses:675 676 629 | Used by:707 |
Symbol 678 Graphic | Used by:679 | |
Symbol 679 MovieClip | Uses:678 | Used by:681 |
Symbol 680 MovieClip | Uses:633 | Used by:681 |
Symbol 681 MovieClip | Uses:679 680 | Used by:707 |
Symbol 682 Graphic | Used by:683 | |
Symbol 683 MovieClip | Uses:682 | Used by:685 |
Symbol 684 MovieClip | Uses:638 | Used by:685 |
Symbol 685 MovieClip | Uses:683 684 | Used by:707 |
Symbol 686 Graphic | Used by:687 | |
Symbol 687 MovieClip | Uses:686 | Used by:689 |
Symbol 688 MovieClip | Uses:643 | Used by:689 |
Symbol 689 MovieClip | Uses:687 688 | Used by:707 |
Symbol 690 MovieClip | Uses:646 | Used by:692 |
Symbol 691 MovieClip | Uses:648 | Used by:692 |
Symbol 692 MovieClip | Uses:690 691 | Used by:707 |
Symbol 693 Graphic | Used by:694 | |
Symbol 694 MovieClip | Uses:693 | Used by:697 |
Symbol 695 Graphic | Used by:696 | |
Symbol 696 MovieClip | Uses:695 | Used by:697 |
Symbol 697 MovieClip | Uses:694 696 | Used by:707 |
Symbol 698 Graphic | Used by:699 | |
Symbol 699 MovieClip | Uses:698 | Used by:701 |
Symbol 700 MovieClip | Uses:658 | Used by:701 |
Symbol 701 MovieClip | Uses:699 700 | Used by:707 |
Symbol 702 Graphic | Used by:703 | |
Symbol 703 MovieClip | Uses:702 | Used by:706 |
Symbol 704 Graphic | Used by:705 | |
Symbol 705 MovieClip | Uses:704 | Used by:706 |
Symbol 706 MovieClip | Uses:703 705 | Used by:707 |
Symbol 707 MovieClip | Uses:669 673 677 681 685 689 692 697 701 706 341 | Used by:Timeline |
Symbol 708 Graphic | Used by:709 | |
Symbol 709 MovieClip | Uses:708 | Used by:710 |
Symbol 710 MovieClip | Uses:709 | Used by:Timeline |
Symbol 711 Button | Uses:393 | Used by:Timeline |
Instance Names
"fungameslogo" | Frame 1 | Symbol 223 MovieClip |
"bytesDisplay" | Frame 1 | Symbol 225 EditableText |
"loader_bar" | Frame 1 | Symbol 230 MovieClip |
"a1_mc" | Frame 3 | Symbol 305 MovieClip |
"xml_level" | Frame 3 | Symbol 337 MovieClip |
"sound_a1" | Frame 3 | Symbol 392 MovieClip |
"sound_a2" | Frame 3 | Symbol 392 MovieClip |
"sound1" | Frame 11 | Symbol 392 MovieClip |
"sound2" | Frame 11 | Symbol 392 MovieClip |
"txtRes" | Frame 11 | Symbol 458 MovieClip |
"my_txt" | Frame 11 | Symbol 461 EditableText |
"mc001" | Frame 11 | Symbol 472 MovieClip |
"pnResult" | Frame 11 | Symbol 508 MovieClip |
"pnLose" | Frame 22 | Symbol 545 MovieClip |
"name_txt" | Frame 22 | Symbol 546 EditableText |
"score_txt" | Frame 22 | Symbol 547 EditableText |
"a_0" | Frame 30 | Symbol 619 MovieClip |
"a_1" | Frame 30 | Symbol 624 MovieClip |
"a_2" | Frame 30 | Symbol 630 MovieClip |
"a_3" | Frame 30 | Symbol 635 MovieClip |
"a_4" | Frame 30 | Symbol 640 MovieClip |
"a_5" | Frame 30 | Symbol 645 MovieClip |
"a_6" | Frame 30 | Symbol 650 MovieClip |
"a_7" | Frame 30 | Symbol 655 MovieClip |
"a_8" | Frame 30 | Symbol 660 MovieClip |
"a_9" | Frame 30 | Symbol 665 MovieClip |
"a2_sound" | Frame 30 | Symbol 392 MovieClip |
"a1_sound" | Frame 30 | Symbol 392 MovieClip |
"bar_mc" | Symbol 230 MovieClip Frame 1 | Symbol 228 MovieClip |
"btStart" | Symbol 297 MovieClip Frame 55 | Symbol 275 Button |
"btStart" | Symbol 297 MovieClip Frame 69 | Symbol 290 Button |
"btStart" | Symbol 297 MovieClip Frame 70 | Symbol 292 Button |
"a2_btn" | Symbol 297 MovieClip Frame 70 | Symbol 296 Button |
"a3_mc" | Symbol 305 MovieClip Frame 1 | Symbol 297 MovieClip |
"particle_mc" | Symbol 360 MovieClip [sparkle] Frame 1 | Symbol 359 MovieClip |
"spark1" | Symbol 366 MovieClip Frame 1 | Symbol 365 MovieClip |
"spark2" | Symbol 366 MovieClip Frame 15 | Symbol 365 MovieClip |
"spark3" | Symbol 366 MovieClip Frame 28 | Symbol 365 MovieClip |
"spark4" | Symbol 366 MovieClip Frame 44 | Symbol 365 MovieClip |
"spark4" | Symbol 384 MovieClip Frame 1 | Symbol 365 MovieClip |
"spark3" | Symbol 384 MovieClip Frame 1 | Symbol 365 MovieClip |
"spark1" | Symbol 384 MovieClip Frame 1 | Symbol 365 MovieClip |
"spark2" | Symbol 384 MovieClip Frame 1 | Symbol 365 MovieClip |
"btEye" | Symbol 458 MovieClip Frame 1 | Symbol 455 Button |
"lbScore" | Symbol 458 MovieClip Frame 1 | Symbol 456 EditableText |
"text_txt" | Symbol 458 MovieClip Frame 1 | Symbol 457 EditableText |
"mov" | Symbol 472 MovieClip Frame 1 | Symbol 471 MovieClip |
"btOK" | Symbol 508 MovieClip Frame 1 | Symbol 502 Button |
Special Tags
FileAttributes (69) | Timeline Frame 1 | Access local files only, Metadata not present, AS1/AS2. |
ExportAssets (56) | Timeline Frame 1 | Symbol 6 as "box_box" |
ExportAssets (56) | Timeline Frame 3 | Symbol 339 as "button_sound" |
ExportAssets (56) | Timeline Frame 3 | Symbol 340 as "gifts falling" |
ExportAssets (56) | Timeline Frame 3 | Symbol 341 as "levelballs" |
ExportAssets (56) | Timeline Frame 3 | Symbol 342 as "levels_a1" |
ExportAssets (56) | Timeline Frame 3 | Symbol 343 as "match_a1" |
ExportAssets (56) | Timeline Frame 3 | Symbol 344 as "menubg_a1" |
ExportAssets (56) | Timeline Frame 3 | Symbol 345 as "playbg_a1" |
ExportAssets (56) | Timeline Frame 3 | Symbol 346 as "selection" |
ExportAssets (56) | Timeline Frame 3 | Symbol 355 as "HelpHint" |
ExportAssets (56) | Timeline Frame 3 | Symbol 360 as "sparkle" |
ExportAssets (56) | Timeline Frame 3 | Symbol 361 as "cellExploted" |
ExportAssets (56) | Timeline Frame 3 | Symbol 368 as "cellMajor1" |
ExportAssets (56) | Timeline Frame 3 | Symbol 370 as "res5" |
ExportAssets (56) | Timeline Frame 3 | Symbol 373 as "res4" |
ExportAssets (56) | Timeline Frame 3 | Symbol 376 as "res3" |
ExportAssets (56) | Timeline Frame 3 | Symbol 378 as "res2" |
ExportAssets (56) | Timeline Frame 3 | Symbol 380 as "res1" |
ExportAssets (56) | Timeline Frame 3 | Symbol 383 as "Selector" |
ExportAssets (56) | Timeline Frame 3 | Symbol 385 as "blast" |
Labels
"menu" | Frame 3 |
"help" | Frame 8 |
"game" | Frame 11 |
"over" | Frame 22 |
"comple" | Frame 24 |
"levelselction" | Frame 30 |
Dynamic Text Variables
level_0 | Symbol 307 EditableText | "<?xml version="1.0" ?> <Level> <!-- Level 0 --> <State max="300" pos="300" delta="-1" delay="1000" /> <Balls /> <Field field_width="14" field_height="10" field_pos_x="147" field_pos_y="53"> <Cell x="0" y="0" active="0"> <Group tile="13" rotate="180" /> </Cell> <Cell x="1" y="0" active="1" > <Group tile="1" rotate="0" /> </Cell> <Cell x="2" y="0" active="1" > <Group tile="1" rotate="0" /> </Cell> <Cell x="3" y="0" active="1"> <Group tile="1" rotate="0" /> </Cell> <Cell x="4" y="0" active="1" > <Group tile="1" rotate="0" /> </Cell> <Cell x="5" y="0" active="1" > <Group tile="1" rotate="0" /> </Cell> <Cell x="6" y="0" active="1" > <Group tile="1" rotate="0" /> </Cell> <Cell x="7" y="0" active="1" > <Group tile="1" rotate="0" /> </Cell> <Cell x="8" y="0" active="1" > <Group tile="1" rotate="0" /> </Cell> <Cell x="9" y="0" active="1" > <Group tile="1" rotate="0" /> </Cell> <Cell x="10" y="0" active="1" > <Group tile="1" rotate="0" /> </Cell> <Cell x="11" y="0" active="1" > <Group tile="1" rotate="0" /> </Cell> <Cell x="12" y="0" active="1" > <Group tile="1" rotate="0" /> </Cell> <Cell x="13" y="0" active="0"> <Group tile="13" rotate="0" /> </Cell> <Cell x="0" y="1" active="0"> <Group tile="13" rotate="180" /> </Cell> <Cell x="1" y="1" active="1" type="GENERATOR" delay="0"> <Group tile="1" rotate="0" /> </Cell> <Cell x="2" y="1" active="1" type="GENERATOR" delay="0"> <Group tile="1" rotate="0" /> </Cell> <Cell x="3" y="1" active="1" type="GENERATOR" delay="0"> <Group tile="1" rotate="0" /> </Cell> <Cell x="4" y="1" active="1" type="GENERATOR" delay="0"> <Group tile="1" rotate="0" /> </Cell> <Cell x="5" y="1" active="1" type="GENERATOR" delay="0"> <Group tile="1" rotate="0" /> </Cell> <Cell x="6" y="1" active="1" type="GENERATOR" delay="0"> <Group tile="1" rotate="0" /> </Cell> <Cell x="7" y="1" active="1" type="GENERATOR" delay="0"> <Group tile="1" rotate="0" /> </Cell> <Cell x="8" y="1" active="1" type="GENERATOR" delay="0"> <Group 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score_txt | Symbol 456 EditableText | "1234567" |
level_txt | Symbol 457 EditableText | "1234567" |
_root.hrs | Symbol 466 EditableText | "" |
_root.timmin | Symbol 467 EditableText | "" |
_root.ssecs | Symbol 468 EditableText | "" |
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