STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229595 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2595 · P5190 |
This is the info page for Flash #122821 |
DESOLATION is loading |
This game contains adult material. Do not proceed if you are under age. |
18+ |
Warning |
Click this button to continue |
T |
TH |
THE |
THE |
THE H |
THE HI |
THE HID |
THE HIDD |
THE HIDDE |
presents |
THE HIDDEN |
DESOLATION |
The Wasted Land |
Version 1.0 (May, 2012) |
Welcome to the World of DESOLATION A World in Ruin Desolation takes place in a dark, post-apocalyptic fantasy world. Your main goal is to survive ... How to Play The entire game is controlled with your mouse. There are three areas you can explore: > The Outpost: Take on quests & learn new skills > The Worldmap: Travel to various destinations > Battle Screen: Fight against creatures of the wasteland Hints > Fight easy enemies often - you will get stronger over time > You regain all your health when returning to the outpost > Stuck? Talk to Maqala, she will provide you with new quests Credits Story, graphics and scripting by The Hidden. |
Chapter I - The Wasted Land |
Chapter I - The Wasted Land |
Chapter I - The Wasted Land |
Since the Great Collapse, the world lies in ruin. |
Since the Great Collapse, the world lies in ruin. |
Since the Great Collapse, the world lies in ruin. |
The kingdoms of old have all but vanished. |
The kingdoms of old have all but vanished. |
The kingdoms of old have all but vanished. |
Cruel beasts roam the wasted lands, annihilating the last traces of civilization. |
Cruel beasts roam the wasted lands, annihilating the last traces of civilization. |
Cruel beasts roam the wasted lands, annihilating the last traces of civilization. |
Only few have survived – they resort to cunning and violence. |
Only few have survived – they resort to cunning and violence. |
Only few have survived – they resort to cunning and violence. |
Death awaits the weak and the stupid in these wasted lands. |
Death awaits the weak and the stupid in these wasted lands. |
Death awaits the weak and the stupid in these wasted lands. |
You have travelled the desolated plains in solitude. |
You have travelled the desolated plains in solitude. |
You have travelled the desolated plains in solitude. |
For days without end, you have not seen any sentient being. |
For days without end, you have not seen any sentient being. |
For days without end, you have not seen any sentient being. |
Finally, you make out a structure in the distance. |
Finally, you make out a structure in the distance. |
Finally, you make out a structure in the distance. |
When you come closer you find yourself in front of a shabby outpost. |
When you come closer you find yourself in front of a shabby outpost. |
When you come closer you find yourself in front of a shabby outpost. |
The few survivors here call their hideout “Forlorn Hope” ... |
The few survivors here call their hideout “Forlorn Hope” ... |
The few survivors here call their hideout “Forlorn Hope” ... |
Status |
Battle Skills |
Development |
Techniques |
Life |
Rage |
Offense |
Defense |
Level |
Exp to go |
Ghal Stones |
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Summoning your last strength, you escape the creature. However, you lose most of your belonings. |
Summoning your last strength, you escape the creature. However, you lose most of your belonings. |
Summoning your last strength, you escape the creature. However, you lose most of your belonings. |
Secret! |
You found some Ghal Stones. |
“Ah, wanderer, you look like you’re capable of defending yourself. But maybe I can still teach you one thing or another. Bring me some of those Ghal Stones – we use them for trading – and I’ll show you a few moves from the old times.” |
Fresker |
Technique |
Next Level |
Ghal Stones |
Your current Ghal Stones: |
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“I call this battle technique the Ram. I'll teach you how to surprise your enemy with a head-on ramming blow. It will surely deal great damage to every unexpecting creature of the wasteland. You'll have to build up ten rage points to use it properly.” |
“Meditation is the key to stay focused and healthy in the wastelands. By learning how to use the meditative arts in the heat of battle, you can find a way to recover much needed strength and stamina. Concentrate hard to use this skill: fifteen rage points should suffice.” |
“Many of the wasteland creatures are extremely resistant to any kind of wounds. I can teach you how to break their defenses, rendering all following attacks much more potent. You should acquire seven rage points before attempting this technique.” |
“Don't mess with me wanderer! I know my knowledge isn't cheap – but if you want it, you gotta pay for it. Get back once you acquired enough Ghal Stones to pay my teachings. ... and stop wasting my time until then!” |
“So you found our crumbling home, wanderer. What do you want here? We have no food, no provisions. Not even hope. If you really intend to stay, you’ll have to help us. Go and find something to eat in the wastelands. Anything. Try the shipwreck in the plains. But be warned: cave dwellers lurk in these areas.” |
Maqala |
“What? You found food? You really brought something to eat? I ... I thought you’d end up killed by these lurking creatures. How can we thank you? We have nothing we can share. Oh, okay ... but I’ll do it only once.” |
“I know I should not ask but ... can you help me with another task? It was about three moons ago that I came to Forlorn Hope. I travelled with one of my kind, Nyqama. We made it through the cursed forest in the south. But we got separated close to the Darkest Clearing. Will you go and look for her?” |
“So, you found her ... You say that the beasts of the forest had their way with her. She must have passed away long ago. It’s not that I am surprised. There was no real hope that she could still be alive. Not in this world. But please ... leave me alone for now.” |
“I’m getting sick of this. This place, this life. Every night the beasts of the wastelands come closer to our outpost. Maybe there is still some land untouched by the Great Collapse. There is a ruined village in the northern valley. See if you can find clues of better places there. Be careful though: the Twisted have been seen in this area. They were humans long ago. Now they are ... different.” |
“You’re back from the village? Let’s see what you found there ... a letter by some preacher ... he dreamed of a paradise far north. I know it’s just the dellusions of a mad man. But I’m willing to believe in anything. And you? You have done so much for me. And I can give you nothing back – only myself. Do with me what pleases you.” |
“I asked Fresker and the others. Nobody wants to die here. Let’s chase the dream of the dead lunatic. Let’s go north. We must make it through Doom's Passage. You lead the way. But we have to be careful. Fresker once came that way – and he encountered a Garanthum. If we really meet a beast like that we’ll have to run for our lives.” |
Stop! |
Don't travel too deep into the wasteland. |
Rage: |
/ 25 |
Cave Dweller |
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/ 100 |
/ 80 |
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Victory! |
You killed a Cave Dweller. |
Treasure! |
You found old supplies in the wreck. |
Level Up! |
Experience in battle makes you stronger. |
Defeat! |
The Cave Dweller beat you. |
Caroctoid |
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/ 100 |
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You smashed a Caroctoid. |
Discovery! |
You found Nyqama's remains. |
The Caroctoid beat you. |
The Twisted |
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/ 120 |
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You butchered a Twisted. |
You found a fanatic's letter. |
The Twisted beat you. |
Four travelers leave Forlorn Hope for the narrow passage through the mountains. They soon find out that they are not alone. |
Four travelers leave Forlorn Hope for the narrow passage through the mountains. They soon find out that they are not alone. |
Four travelers leave Forlorn Hope for the narrow passage through the mountains. They soon find out that they are not alone. |
Garanthum |
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/ 200 |
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You fought off the Garanthum. |
The Garanthum beat you. |
The garanthum fights viciously with immense strength. |
The garanthum fights viciously with immense strength. |
The garanthum fights viciously with immense strength. |
After a fierce battle, you manage to wound it, allowing your companions to flee. |
After a fierce battle, you manage to wound it, allowing your companions to flee. |
After a fierce battle, you manage to wound it, allowing your companions to flee. |
Recovering quickly, the beast reaches for the young woman. |
Recovering quickly, the beast reaches for the young woman. |
Recovering quickly, the beast reaches for the young woman. |
She has no chance, her screams echo through the passage. |
She has no chance, her screams echo through the passage. |
She has no chance, her screams echo through the passage. |
... but her sacrifice allows you and the others to escape. |
... but her sacrifice allows you and the others to escape. |
... but her sacrifice allows you and the others to escape. |
The three survivors travel for days through the mountains. |
The three survivors travel for days through the mountains. |
The three survivors travel for days through the mountains. |
Every day it gets colder, a chilling wind begins to blow through the passage. |
Every day it gets colder, a chilling wind begins to blow through the passage. |
Every day it gets colder, a chilling wind begins to blow through the passage. |
Suddenly, the rocks give way – you reach the end of this path. |
Suddenly, the rocks give way – you reach the end of this path. |
Suddenly, the rocks give way – you reach the end of this path. |
A vast land covered in snow appears before your eyes. |
A vast land covered in snow appears before your eyes. |
A vast land covered in snow appears before your eyes. |
Fresker, Maqala and you step into the open. |
Fresker, Maqala and you step into the open. |
Fresker, Maqala and you step into the open. |
The End |
The End |
The End |
Thanks for playing! |
Thanks for playing! |
Thanks for playing! |
Continue your journey in Chapter II: |
Continue your journey in Chapter II: |
Continue your journey in Chapter II: |
DESOLATION The Frozen Terror |
DESOLATION The Frozen Terror |
DESOLATION The Frozen Terror |
ActionScript [AS1/AS2]
Frame 1Stage.showMenu = false;Frame 2loaded_bytes = Math.round(getBytesLoaded()); total_bytes = Math.round(getBytesTotal()); loaded_percent = loaded_bytes / total_bytes; loading_bar._width = loaded_percent * 300; if (loaded_bytes == total_bytes) { gotoAndStop (3); } else { gotoAndPlay (1); }Frame 3warning_btn.onPress = function () { gotoAndPlay (3); };Frame 395start_btn.onPress = function () { _global.story = 1; _global.battle = 1; _global.level = 2; _global.levelup = 45; _global.life = 100; _global.rage = 0; _global.offense = 7; _global.defense = 3; _global.stones = 6; _global.skill1 = 0; _global.skill1next = 1; _global.skill1stones = 10; _global.skill2 = 0; _global.skill2next = 1; _global.skill2stones = 10; _global.skill3 = 0; _global.skill3next = 1; _global.skill3stones = 10; _global.secretone = 0; _global.secrettwo = 0; gotoAndPlay (437); }; instructions_btn.onPress = function () { gotoAndStop (436); };Frame 435gotoAndPlay (395);Frame 436return_btn.onPress = function () { gotoAndPlay (395); };Frame 446skip_btn.onPress = function () { gotoAndPlay (2287); };Frame 2287_global.life = 100; _global.rage = 0; var secret_one = 0; gate_btn.onPress = function () { if (_global.battle == 1) { gotoAndStop (2886); } else if (_global.battle == 2) { gotoAndStop (2887); } else if (_global.battle == 3) { gotoAndStop (2888); } else if (_global.battle == 4) { gotoAndStop (2889); } else if (_global.battle == 5) { gotoAndStop (2890); } }; maqala_btn.onPress = function () { if (_global.story == 1) { gotoAndStop (2569); } else if (_global.story == 2) { gotoAndStop (2570); } else if (_global.story == 3) { gotoAndStop (2571); } else if (_global.story == 4) { gotoAndStop (2572); } else if (_global.story == 5) { gotoAndStop (2573); } else if (_global.story == 6) { gotoAndStop (2574); } else if (_global.story == 7) { gotoAndStop (2575); } }; fresker_btn.onPress = function () { gotoAndStop (2557); }; stats_btn.onPress = function () { gotoAndStop (2318); }; if (_global.secretone == 1) { stones_mc._alpha = 0; } else { } secret_btn.onPress = function () { if (secret_one == 0) { secret_one = 1; rags_mc.gotoAndStop(2); } else if (_global.secretone == 0) { gotoAndPlay (2552); } else { } };Frame 2288gate_btn.onPress = function () { gotoAndStop (2886); }; maqala_btn.onPress = function () { if (_global.story == 1) { gotoAndStop (2569); } else if (_global.story == 2) { gotoAndStop (2570); } else if (_global.story == 3) { gotoAndStop (2571); } else if (_global.story == 4) { gotoAndStop (2572); } else if (_global.story == 5) { gotoAndStop (2573); } else if (_global.story == 6) { gotoAndStop (2574); } else if (_global.story == 7) { gotoAndStop (2575); } }; fresker_btn.onPress = function () { gotoAndStop (2557); }; stats_btn.onPress = function () { gotoAndStop (2318); }; if (_global.secretone == 1) { stones_mc._alpha = 0; } else { } secret_btn.onPress = function () { if (secret_one == 0) { secret_one = 1; rags_mc.gotoAndStop(2); } else if (_global.secretone == 0) { gotoAndPlay (2552); } else { } };Frame 2317stop(); gate_btn.onPress = function () { gotoAndStop (2886); }; maqala_btn.onPress = function () { if (_global.story == 1) { gotoAndStop (2569); } else if (_global.story == 2) { gotoAndStop (2570); } else if (_global.story == 3) { gotoAndStop (2571); } else if (_global.story == 4) { gotoAndStop (2572); } else if (_global.story == 5) { gotoAndStop (2573); } else if (_global.story == 6) { gotoAndStop (2574); } else if (_global.story == 7) { gotoAndStop (2575); } }; fresker_btn.onPress = function () { gotoAndStop (2557); }; stats_btn.onPress = function () { gotoAndStop (2318); }; if (_global.secretone == 1) { stones_mc._alpha = 0; } else { } secret_btn.onPress = function () { if (secret_one == 0) { secret_one = 1; rags_mc.gotoAndStop(2); } else if (_global.secretone == 0) { gotoAndPlay (2552); } else { } };Frame 2318ret1_btn.onPress = function () { gotoAndStop (2317); }; if (_global.skill1 == 0) { skill_1_icon_mc._alpha = 40; } else { } if (_global.skill2 == 0) { skill_2_icon_mc._alpha = 40; } else { } if (_global.skill3 == 0) { skill_3_icon_mc._alpha = 40; } else { } if (_global.level == 5) { max_mc._alpha = 100; } else { }Frame 2551_global.stones = 0; gotoAndPlay (2287);Frame 2552_global.stones = _global.stones + 5; _global.secretone = 1; secret_one = 0;Frame 2556stop(); message_btn.onPress = function () { gotoAndStop (2317); };Frame 2557fresker_back_btn.onPress = function () { gotoAndPlay (2287); }; buy_btn.onPress = function () { gotoAndStop (2558); };Frame 2558fresker_back_btn.onPress = function () { gotoAndPlay (2287); }; learn_skill1_btn.onPress = function () { if (_global.skill1next < 4) { if (_global.stones >= _global.skill1stones) { if (_global.skill1next == 1) { gotoAndStop (2559); } else if (_global.skill1next == 2) { gotoAndStop (2560); } else if (_global.skill1next == 3) { gotoAndStop (2561); } } else { gotoAndStop (2568); } } else { } }; learn_skill2_btn.onPress = function () { if (_global.skill2next < 4) { if (_global.stones >= _global.skill2stones) { if (_global.skill2next == 1) { gotoAndStop (2562); } else if (_global.skill2next == 2) { gotoAndStop (2563); } else if (_global.skill2next == 3) { gotoAndStop (2564); } } else { gotoAndStop (2568); } } else { } }; learn_skill3_btn.onPress = function () { if (_global.skill3next < 4) { if (_global.stones >= _global.skill3stones) { if (_global.skill3next == 1) { gotoAndStop (2565); } else if (_global.skill3next == 2) { gotoAndStop (2566); } else if (_global.skill3next == 3) { gotoAndStop (2567); } } else { gotoAndStop (2568); } } else { } }; if (_global.skill1next == 4) { star1_mc._alpha = 100; } else { } if (_global.skill2next == 4) { star2_mc._alpha = 100; } else { } if (_global.skill3next == 4) { star3_mc._alpha = 100; } else { }Frame 2559yes_btn.onPress = function () { _global.stones = _global.stones - 10; _global.skill1 = 15; _global.skill1next = 2; _global.skill1stones = 15; gotoAndStop (2558); }; no_btn.onPress = function () { gotoAndStop (2558); };Frame 2560yes_btn.onPress = function () { _global.stones = _global.stones - 15; _global.skill1 = 20; _global.skill1next = 3; _global.skill1stones = 20; gotoAndStop (2558); }; no_btn.onPress = function () { gotoAndStop (2558); };Frame 2561yes_btn.onPress = function () { _global.stones = _global.stones - 20; _global.skill1 = 35; _global.skill1next = 4; _global.skill1stones = 0; gotoAndStop (2558); }; no_btn.onPress = function () { gotoAndStop (2558); };Frame 2562yes_btn.onPress = function () { _global.stones = _global.stones - 10; _global.skill2 = 18; _global.skill2next = 2; _global.skill2stones = 15; gotoAndStop (2558); }; no_btn.onPress = function () { gotoAndStop (2558); };Frame 2563yes_btn.onPress = function () { _global.stones = _global.stones - 15; _global.skill2 = 28; _global.skill2next = 3; _global.skill2stones = 20; gotoAndStop (2558); }; no_btn.onPress = function () { gotoAndStop (2558); };Frame 2564yes_btn.onPress = function () { _global.stones = _global.stones - 20; _global.skill2 = 35; _global.skill2next = 4; _global.skill2stones = 0; gotoAndStop (2558); }; no_btn.onPress = function () { gotoAndStop (2558); };Frame 2565yes_btn.onPress = function () { _global.stones = _global.stones - 10; _global.skill3 = 2; _global.skill3next = 2; _global.skill3stones = 15; gotoAndStop (2558); }; no_btn.onPress = function () { gotoAndStop (2558); };Frame 2566yes_btn.onPress = function () { _global.stones = _global.stones - 15; _global.skill3 = 4; _global.skill3next = 3; _global.skill3stones = 20; gotoAndStop (2558); }; no_btn.onPress = function () { gotoAndStop (2558); };Frame 2567yes_btn.onPress = function () { _global.stones = _global.stones - 20; _global.skill3 = 7; _global.skill3next = 4; _global.skill3stones = 0; gotoAndStop (2558); }; no_btn.onPress = function () { gotoAndStop (2558); };Frame 2568fresker_back_btn.onPress = function () { gotoAndPlay (2287); };Frame 2569_global.battle = 2; maqala_back_btn.onPress = function () { gotoAndPlay (2287); };Frame 2570_global.story = 3; maqala_back_btn.onPress = function () { gotoAndPlay (2287); }; blowjob_btn.onPress = function () { gotoAndPlay (2576); };Frame 2571_global.battle = 3; maqala_back_btn.onPress = function () { gotoAndPlay (2287); }; blowjob_btn.onPress = function () { gotoAndPlay (2576); };Frame 2572_global.story = 5; maqala_back_btn.onPress = function () { gotoAndPlay (2287); }; blowjob_btn.onPress = function () { gotoAndPlay (2576); };Frame 2573_global.battle = 4; maqala_back_btn.onPress = function () { gotoAndPlay (2287); }; blowjob_btn.onPress = function () { gotoAndPlay (2576); };Frame 2574_global.story = 7; maqala_back_btn.onPress = function () { gotoAndPlay (2287); }; blowjob_btn.onPress = function () { gotoAndPlay (2576); }; fuck_btn.onPress = function () { gotoAndPlay (2731); };Frame 2575_global.battle = 5; maqala_back_btn.onPress = function () { gotoAndPlay (2287); }; blowjob_btn.onPress = function () { gotoAndPlay (2576); }; fuck_btn.onPress = function () { gotoAndPlay (2731); };Frame 2576hand_btn.onPress = function () { gotoAndPlay (2635); };Frame 2634hand_btn.onPress = function () { gotoAndPlay (2635); }; gotoAndPlay (2590);Frame 2635drop_btn.onPress = function () { gotoAndPlay (2705); };Frame 2704drop_btn.onPress = function () { gotoAndPlay (2705); }; gotoAndPlay (2675);Frame 2705home_btn.onPress = function () { gotoAndPlay (2287); };Frame 2730stop(); home_btn.onPress = function () { gotoAndPlay (2287); };Frame 2731anal_btn.onPress = function () { gotoAndPlay (2790); };Frame 2789anal_btn.onPress = function () { gotoAndPlay (2790); }; gotoAndPlay (2745);Frame 2790drop_btn.onPress = function () { gotoAndPlay (2860); };Frame 2859drop_btn.onPress = function () { gotoAndPlay (2860); }; gotoAndPlay (2830);Frame 2860home_btn.onPress = function () { gotoAndPlay (2287); };Frame 2885stop(); home_btn.onPress = function () { gotoAndPlay (2287); };Frame 2886outpost_btn.onPress = function () { gotoAndPlay (2287); }; shipwreck_btn.onPress = function () { if (_global.battle >= 2) { gotoAndPlay (2892); } else { gotoAndPlay (2887); } }; clearing_btn.onPress = function () { if (_global.battle >= 3) { gotoAndPlay (3356); } else { gotoAndPlay (2887); } }; village_btn.onPress = function () { if (_global.battle >= 4) { gotoAndPlay (3820); } else { gotoAndPlay (2887); } }; passage_btn.onPress = function () { if (_global.battle >= 5) { gotoAndPlay (4289); } else { gotoAndPlay (2887); } };Frame 2891stop(); message_btn.onPress = function () { gotoAndStop (2886); };Frame 2892var enemie_life = 80; var enemie_offense = 7; var enemie_defense = 2; player_life = _global.life; player_rage = _global.rage;Frame 2957if (_global.skill1 == 0) { skill_1_btn._visible = false; } else { } if (_global.skill2 == 0) { skill_2_btn._visible = false; } else { } if (_global.skill3 == 0) { skill_3_btn._visible = false; } else { }Frame 2961stop(); attack_btn.onPress = function () { gotoAndPlay (2962); }; if (_global.skill1 == 0) { skill_1_btn._visible = false; } else { } if (_global.skill2 == 0) { skill_2_btn._visible = false; } else { } if (_global.skill3 == 0) { skill_3_btn._visible = false; } else { } skill_1_btn.onPress = function () { if (player_rage >= 10) { gotoAndPlay (3200); } else { } }; skill_2_btn.onPress = function () { if (player_rage >= 15) { gotoAndPlay (3252); } else { } }; skill_3_btn.onPress = function () { if (player_rage >= 7) { gotoAndPlay (3304); } else { } }; run_btn.onPress = function () { var _local2 = random(3) + 1; if (_local2 <= 2) { gotoAndPlay (3017); } else { _global.life = player_life; _global.rage = player_rage; gotoAndStop (2886); } };Frame 2996var enemie_life = (((enemie_life - _global.offense) + enemie_defense) - random(5)); if (enemie_life <= 0) { enemie_life = 0; }Frame 3008if (enemie_life == 0) { gotoAndPlay (3132); }Frame 3016var enemie_attack = (random(3) + 1); if (enemie_attack <= 2) { gotoAndPlay (3017); } else { gotoAndPlay (3072); }Frame 3048var enemie_hit = ((enemie_offense - _global.defense) + random(3)); if (enemie_hit <= 1) { enemie_hit = 1; } player_life = player_life - enemie_hit; if (player_life <= 0) { player_life = 0; } player_rage = player_rage + (enemie_hit / 2); player_rage = Math.round(player_rage * 1) / 1; if (player_rage >= 25) { player_rage = 25; }Frame 3071if (player_life <= 0) { gotoAndPlay (3195); } else { gotoAndPlay (2951); }Frame 3106var enemie_hit = (enemie_offense - _global.defense); if (enemie_hit <= 1) { enemie_hit = 1; } player_life = player_life - enemie_hit; if (player_life <= 0) { player_life = 0; } enemie_life = enemie_life + enemie_hit; if (enemie.life >= 80) { enemie.life = 80; } player_rage = player_rage + (enemie_hit / 2); player_rage = Math.round(player_rage * 1) / 1; if (player_rage >= 25) { player_rage = 25; }Frame 3131if (player_life <= 0) { gotoAndPlay (3195); } else { gotoAndPlay (2951); }Frame 3180stop(); _global.stones = (_global.stones + random(3)) + 1; message_btn.onPress = function () { gotoAndPlay (3181); };Frame 3181if (_global.story == 1) { gotoAndPlay (3183); }Frame 3182if (_global.level < 5) { _global.levelup = _global.levelup - 25; if (_global.levelup <= 0) { gotoAndPlay (3189); } else { _global.life = player_life; _global.rage = player_rage; gotoAndStop (2886); } } else { gotoAndStop (2886); }Frame 3187stop(); message_btn.onPress = function () { gotoAndPlay (3187); };Frame 3188_global.story = 2; if (_global.level < 5) { _global.levelup = _global.levelup - 25; if (_global.levelup <= 0) { gotoAndPlay (3189); } else { _global.life = player_life; _global.rage = player_rage; gotoAndStop (2886); } } else { gotoAndStop (2886); }Frame 3193stop(); message_btn.onPress = function () { gotoAndPlay (3194); };Frame 3194if (_global.level < 4) { _global.levelup = _global.level * 50; } else { _global.levelup = 0; } _global.level = _global.level + 1; _global.offense = _global.offense + 1; _global.defense = _global.defense + 1; _global.life = player_life; _global.rage = player_rage; gotoAndStop (2886);Frame 3199stop(); message_btn.onPress = function () { gotoAndPlay (2319); };Frame 3231var enemie_life = (((enemie_life - _global.skill1) + enemie_defense) - random(5)); var player_rage = (player_rage - 10); if (enemie_life <= 0) { enemie_life = 0; }Frame 3243if (enemie_life == 0) { gotoAndPlay (3132); }Frame 3251var enemie_attack = (random(3) + 1); if (enemie_attack <= 2) { gotoAndPlay (3017); } else { gotoAndPlay (3072); }Frame 3283var player_life = ((player_life + _global.skill2) + random(5)); var player_rage = (player_rage - 15); if (player_life >= 100) { player_life = 100; }Frame 3303var enemie_attack = (random(3) + 1); if (enemie_attack <= 2) { gotoAndPlay (3017); } else { gotoAndPlay (3072); }Frame 3335var enemie_defense = (enemie_defense - _global.skill3); var player_rage = (player_rage - 7); if (enemie_defense <= 0) { enemie_defense = 0; }Frame 3355var enemie_attack = (random(3) + 1); if (enemie_attack <= 2) { gotoAndPlay (3017); } else { gotoAndPlay (3072); }Frame 3356var enemie_life = 100; var enemie_offense = 7; var enemie_defense = 3; player_life = _global.life; player_rage = _global.rage;Frame 3421if (_global.skill1 == 0) { skill_1_btn._visible = false; } else { } if (_global.skill2 == 0) { skill_2_btn._visible = false; } else { } if (_global.skill3 == 0) { skill_3_btn._visible = false; } else { }Frame 3425stop(); attack_btn.onPress = function () { gotoAndPlay (3426); }; if (_global.skill1 == 0) { skill_1_btn._visible = false; } else { } if (_global.skill2 == 0) { skill_2_btn._visible = false; } else { } if (_global.skill3 == 0) { skill_3_btn._visible = false; } else { } skill_1_btn.onPress = function () { if (player_rage >= 10) { gotoAndPlay (3664); } else { } }; skill_2_btn.onPress = function () { if (player_rage >= 15) { gotoAndPlay (3716); } else { } }; skill_3_btn.onPress = function () { if (player_rage >= 7) { gotoAndPlay (3768); } else { } }; run_btn.onPress = function () { var _local2 = random(3) + 1; if (_local2 <= 2) { gotoAndPlay (3481); } else { _global.life = player_life; _global.rage = player_rage; gotoAndStop (2886); } };Frame 3460var enemie_life = (((enemie_life - _global.offense) + enemie_defense) - random(5)); if (enemie_life <= 0) { enemie_life = 0; }Frame 3472if (enemie_life == 0) { gotoAndPlay (3596); }Frame 3480var enemie_attack = (random(3) + 1); if (enemie_attack <= 2) { gotoAndPlay (3481); } else { gotoAndPlay (3536); }Frame 3512var enemie_hit = ((enemie_offense - _global.defense) + random(3)); if (enemie_hit <= 1) { enemie_hit = 1; } player_life = player_life - enemie_hit; if (player_life <= 0) { player_life = 0; } player_rage = player_rage + (enemie_hit / 2); player_rage = Math.round(player_rage * 1) / 1; if (player_rage >= 25) { player_rage = 25; }Frame 3535if (player_life <= 0) { gotoAndPlay (3659); } else { gotoAndPlay (3415); }Frame 3595gotoAndPlay (3481);Frame 3644stop(); _global.stones = (_global.stones + random(3)) + 2; message_btn.onPress = function () { gotoAndPlay (3645); };Frame 3645if (_global.story == 3) { gotoAndPlay (3647); }Frame 3646if (_global.level < 5) { _global.levelup = _global.levelup - 30; if (_global.levelup <= 0) { gotoAndPlay (3653); } else { _global.life = player_life; _global.rage = player_rage; gotoAndStop (2886); } } else { gotoAndStop (2886); }Frame 3651stop(); message_btn.onPress = function () { gotoAndPlay (3651); };Frame 3652_global.story = 4; if (_global.level < 5) { _global.levelup = _global.levelup - 30; if (_global.levelup <= 0) { gotoAndPlay (3653); } else { _global.life = player_life; _global.rage = player_rage; gotoAndStop (2886); } } else { gotoAndStop (2886); }Frame 3657stop(); message_btn.onPress = function () { gotoAndPlay (3658); };Frame 3658if (_global.level < 4) { _global.levelup = _global.level * 50; } else { _global.levelup = 0; } _global.level = _global.level + 1; _global.offense = _global.offense + 1; _global.defense = _global.defense + 1; _global.life = player_life; _global.rage = player_rage; gotoAndStop (2886);Frame 3663stop(); message_btn.onPress = function () { gotoAndPlay (2319); };Frame 3695var enemie_life = (((enemie_life - _global.skill1) + enemie_defense) - random(5)); var player_rage = (player_rage - 10); if (enemie_life <= 0) { enemie_life = 0; }Frame 3707if (enemie_life == 0) { gotoAndPlay (3596); }Frame 3715var enemie_attack = (random(3) + 1); if (enemie_attack <= 2) { gotoAndPlay (3481); } else { gotoAndPlay (3536); }Frame 3747var player_life = ((player_life + _global.skill2) + random(5)); var player_rage = (player_rage - 15); if (player_life >= 100) { player_life = 100; }Frame 3767var enemie_attack = (random(3) + 1); if (enemie_attack <= 2) { gotoAndPlay (3481); } else { gotoAndPlay (3536); }Frame 3799var enemie_defense = (enemie_defense - _global.skill3); var player_rage = (player_rage - 7); if (enemie_defense <= 0) { enemie_defense = 0; }Frame 3819var enemie_attack = (random(3) + 1); if (enemie_attack <= 2) { gotoAndPlay (3481); } else { gotoAndPlay (3536); }Frame 3820var enemie_life = 120; var enemie_offense = 9; var enemie_defense = 3; var secret_two = 0; player_life = _global.life; player_rage = _global.rage;Frame 3885if (_global.skill1 == 0) { skill_1_btn._visible = false; } else { } if (_global.skill2 == 0) { skill_2_btn._visible = false; } else { } if (_global.skill3 == 0) { skill_3_btn._visible = false; } else { } if (_global.secretwo == 1) { treasure_mc._alpha = 0; } else { }Frame 3889stop(); attack_btn.onPress = function () { gotoAndPlay (3890); }; if (_global.skill1 == 0) { skill_1_btn._visible = false; } else { } if (_global.skill2 == 0) { skill_2_btn._visible = false; } else { } if (_global.skill3 == 0) { skill_3_btn._visible = false; } else { } skill_1_btn.onPress = function () { if (player_rage >= 10) { gotoAndPlay (4128); } else { } }; skill_2_btn.onPress = function () { if (player_rage >= 15) { gotoAndPlay (4180); } else { } }; skill_3_btn.onPress = function () { if (player_rage >= 7) { gotoAndPlay (4232); } else { } }; run_btn.onPress = function () { var _local2 = random(3) + 1; if (_local2 <= 2) { gotoAndPlay (3945); } else { _global.life = player_life; _global.rage = player_rage; gotoAndStop (2886); } }; if (_global.secrettwo == 0) { treasure_mc._alpha = 100; } else { treasure_mc._alpha = 0; } secret_btn.onPress = function () { if (secret_two == 0) { secret_two = 1; brick_mc.gotoAndStop(2); } else if (secret_two == 1) { secret_two = 2; brick_mc.gotoAndStop(3); } else if (_global.secrettwo == 0) { gotoAndPlay (4284); } else { } };Frame 3924var enemie_life = (((enemie_life - _global.offense) + enemie_defense) - random(5)); if (enemie_life <= 0) { enemie_life = 0; }Frame 3936if (enemie_life == 0) { gotoAndPlay (4060); }Frame 3944var enemie_attack = (random(3) + 1); if (enemie_attack <= 2) { gotoAndPlay (3945); } else { gotoAndPlay (4000); }Frame 3976var enemie_hit = ((enemie_offense - _global.defense) + random(3)); if (enemie_hit <= 1) { enemie_hit = 1; } player_life = player_life - enemie_hit; if (player_life <= 0) { player_life = 0; } player_rage = player_rage + (enemie_hit / 2); player_rage = Math.round(player_rage * 1) / 1; if (player_rage >= 25) { player_rage = 25; }Frame 3999if (player_life <= 0) { gotoAndPlay (4123); } else { gotoAndPlay (3879); }Frame 4034var enemie_hit = (enemie_offense - (_global.defense / 2)); enemie_hit = Math.round(player_rage * 1) / 1; if (enemie_hit <= 1) { enemie_hit = 1; } player_life = player_life - enemie_hit; if (player_life <= 0) { player_life = 0; } player_rage = player_rage + (enemie_hit / 2); player_rage = Math.round(player_rage * 1) / 1; if (player_rage >= 25) { player_rage = 25; }Frame 4059if (player_life <= 0) { gotoAndPlay (4123); } else { gotoAndPlay (3879); }Frame 4108stop(); _global.stones = (_global.stones + random(4)) + 4; message_btn.onPress = function () { gotoAndPlay (4109); };Frame 4109if (_global.story == 5) { gotoAndPlay (4111); }Frame 4110if (_global.level < 5) { _global.levelup = _global.levelup - 55; if (_global.levelup <= 0) { gotoAndPlay (4117); } else { _global.life = player_life; _global.rage = player_rage; gotoAndStop (2886); } } else { gotoAndStop (2886); }Frame 4115stop(); message_btn.onPress = function () { gotoAndPlay (4115); };Frame 4116_global.story = 6; if (_global.level < 5) { _global.levelup = _global.levelup - 55; if (_global.levelup <= 0) { gotoAndPlay (4117); } else { _global.life = player_life; _global.rage = player_rage; gotoAndStop (2886); } } else { gotoAndStop (2886); }Frame 4121stop(); message_btn.onPress = function () { gotoAndPlay (4122); };Frame 4122if (_global.level < 4) { _global.levelup = _global.level * 50; } else { _global.levelup = 0; } _global.level = _global.level + 1; _global.offense = _global.offense + 1; _global.defense = _global.defense + 1; _global.life = player_life; _global.rage = player_rage; gotoAndStop (2886);Frame 4127stop(); message_btn.onPress = function () { gotoAndPlay (2319); };Frame 4159var enemie_life = (((enemie_life - _global.skill1) + enemie_defense) - random(5)); var player_rage = (player_rage - 10); if (enemie_life <= 0) { enemie_life = 0; }Frame 4171if (enemie_life == 0) { gotoAndPlay (4060); }Frame 4179var enemie_attack = (random(3) + 1); if (enemie_attack <= 2) { gotoAndPlay (3945); } else { gotoAndPlay (4000); }Frame 4211var player_life = ((player_life + _global.skill2) + random(5)); var player_rage = (player_rage - 15); if (player_life >= 100) { player_life = 100; }Frame 4231var enemie_attack = (random(3) + 1); if (enemie_attack <= 2) { gotoAndPlay (3945); } else { gotoAndPlay (4000); }Frame 4263var enemie_defense = (enemie_defense - _global.skill3); var player_rage = (player_rage - 7); if (enemie_defense <= 0) { enemie_defense = 0; }Frame 4283var enemie_attack = (random(3) + 1); if (enemie_attack <= 2) { gotoAndPlay (3945); } else { gotoAndPlay (4000); }Frame 4284_global.stones = _global.stones + 7; _global.secrettwo = 1; secret_two = 0; brick_mc.gotoAndStop(1);Frame 4288stop(); message_btn.onPress = function () { gotoAndPlay (3885); };Frame 4589var enemie_life = 200; var enemie_offense = 10; var enemie_defense = 5; player_life = _global.life; player_rage = _global.rage; player_defense = _global.defense;Frame 4654if (_global.skill1 == 0) { skill_1_btn._visible = false; } else { } if (_global.skill2 == 0) { skill_2_btn._visible = false; } else { } if (_global.skill3 == 0) { skill_3_btn._visible = false; } else { }Frame 4658stop(); attack_btn.onPress = function () { gotoAndPlay (4659); }; if (_global.skill1 == 0) { skill_1_btn._visible = false; } else { } if (_global.skill2 == 0) { skill_2_btn._visible = false; } else { } if (_global.skill3 == 0) { skill_3_btn._visible = false; } else { } skill_1_btn.onPress = function () { if (player_rage >= 10) { gotoAndPlay (4897); } else { } }; skill_2_btn.onPress = function () { if (player_rage >= 15) { gotoAndPlay (4949); } else { } }; skill_3_btn.onPress = function () { if (player_rage >= 7) { gotoAndPlay (5001); } else { } }; run_btn.onPress = function () { var _local2 = random(3) + 1; if (_local2 <= 2) { gotoAndPlay (4714); } else { _global.life = player_life; _global.rage = player_rage; gotoAndStop (2886); } };Frame 4693var enemie_life = (((enemie_life - _global.offense) + enemie_defense) - random(5)); if (enemie_life <= 0) { enemie_life = 0; }Frame 4705if (enemie_life == 0) { gotoAndPlay (4829); }Frame 4713var enemie_attack = (random(3) + 1); if (enemie_attack <= 2) { gotoAndPlay (4714); } else { gotoAndPlay (4769); }Frame 4745var enemie_hit = ((enemie_offense - player_defense) + random(3)); if (enemie_hit <= 1) { enemie_hit = 1; } player_life = player_life - enemie_hit; if (player_life <= 0) { player_life = 0; } player_rage = player_rage + (enemie_hit / 2); player_rage = Math.round(player_rage * 1) / 1; if (player_rage >= 25) { player_rage = 25; }Frame 4768if (player_life <= 0) { gotoAndPlay (4892); } else { gotoAndPlay (4648); }Frame 4803player_defense = player_defense - 2; if (player_defense <= 0) { player_defense = 0; }Frame 4828if (player_life <= 0) { gotoAndPlay (4892); } else { gotoAndPlay (4648); }Frame 4877stop(); message_btn.onPress = function () { gotoAndPlay (5053); };Frame 4896stop(); message_btn.onPress = function () { gotoAndPlay (2319); };Frame 4928var enemie_life = (((enemie_life - _global.skill1) + enemie_defense) - random(5)); var player_rage = (player_rage - 10); if (enemie_life <= 0) { enemie_life = 0; }Frame 4940if (enemie_life == 0) { gotoAndPlay (4829); }Frame 4948var enemie_attack = (random(3) + 1); if (enemie_attack <= 2) { gotoAndPlay (4714); } else { gotoAndPlay (4769); }Frame 4980var player_life = ((player_life + _global.skill2) + random(5)); var player_rage = (player_rage - 15); if (player_life >= 100) { player_life = 100; }Frame 5000var enemie_attack = (random(3) + 1); if (enemie_attack <= 2) { gotoAndPlay (4714); } else { gotoAndPlay (4769); }Frame 5032var enemie_defense = (enemie_defense - _global.skill3); var player_rage = (player_rage - 7); if (enemie_defense <= 0) { enemie_defense = 0; }Frame 5052var enemie_attack = (random(3) + 1); if (enemie_attack <= 2) { gotoAndPlay (4714); } else { gotoAndPlay (4769); }Frame 5062skip_btn.onPress = function () { gotoAndPlay (6707); };Frame 6852stop();Symbol 140 MovieClip Frame 1stop();Symbol 140 MovieClip Frame 2stop();Symbol 528 MovieClip Frame 1stop();Symbol 528 MovieClip Frame 2stop();Symbol 528 MovieClip Frame 3stop();
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Symbol 166 Text | Uses:6 | Used by:Timeline |
Symbol 167 Text | Uses:6 | Used by:Timeline |
Symbol 168 Text | Uses:6 | Used by:Timeline |
Symbol 169 Text | Uses:6 | Used by:Timeline |
Symbol 170 Text | Uses:6 | Used by:Timeline |
Symbol 171 Text | Uses:6 | Used by:Timeline |
Symbol 172 Text | Uses:6 | Used by:Timeline |
Symbol 173 Text | Uses:6 | Used by:Timeline |
Symbol 174 Text | Uses:6 | Used by:Timeline |
Symbol 175 EditableText | Uses:6 | Used by:Timeline |
Symbol 176 EditableText | Uses:6 | Used by:Timeline |
Symbol 177 EditableText | Uses:6 | Used by:Timeline |
Symbol 178 EditableText | Uses:6 | Used by:Timeline |
Symbol 179 EditableText | Uses:6 | Used by:Timeline |
Symbol 180 EditableText | Uses:6 | Used by:Timeline |
Symbol 181 EditableText | Uses:6 | Used by:Timeline |
Symbol 182 Bitmap | Used by:183 | |
Symbol 183 Graphic | Uses:182 | Used by:184 |
Symbol 184 MovieClip | Uses:183 | Used by:Timeline |
Symbol 185 Text | Uses:6 | Used by:Timeline |
Symbol 186 Text | Uses:6 | Used by:Timeline |
Symbol 187 Text | Uses:6 | Used by:Timeline |
Symbol 188 Bitmap | Used by:189 | |
Symbol 189 Graphic | Uses:188 | Used by:192 |
Symbol 190 Bitmap | Used by:191 | |
Symbol 191 Graphic | Uses:190 | Used by:192 |
Symbol 192 Button | Uses:189 191 | Used by:Timeline |
Symbol 193 Bitmap | Used by:194 | |
Symbol 194 Graphic | Uses:193 | Used by:195 |
Symbol 195 MovieClip | Uses:194 | Used by:Timeline |
Symbol 196 Text | Uses:6 | Used by:Timeline |
Symbol 197 Text | Uses:6 | Used by:Timeline |
Symbol 198 Bitmap | Used by:199 | |
Symbol 199 Graphic | Uses:198 | Used by:200 |
Symbol 200 MovieClip | Uses:199 | Used by:Timeline |
Symbol 201 Bitmap | Used by:202 | |
Symbol 202 Graphic | Uses:201 | Used by:203 |
Symbol 203 MovieClip | Uses:202 | Used by:Timeline |
Symbol 204 Text | Uses:6 | Used by:Timeline |
Symbol 205 Bitmap | Used by:206 | |
Symbol 206 Graphic | Uses:205 | Used by:Timeline |
Symbol 207 Bitmap | Used by:208 | |
Symbol 208 Graphic | Uses:207 | Used by:209 210 |
Symbol 209 MovieClip | Uses:208 | Used by:210 |
Symbol 210 Button | Uses:52 209 61 208 | Used by:Timeline |
Symbol 211 Button | Uses:52 70 61 69 | Used by:Timeline |
Symbol 212 Text | Uses:6 | Used by:Timeline |
Symbol 213 Text | Uses:6 | Used by:Timeline |
Symbol 214 Text | Uses:6 | Used by:Timeline |
Symbol 215 Text | Uses:6 | Used by:Timeline |
Symbol 216 Text | Uses:6 | Used by:Timeline |
Symbol 217 EditableText | Uses:6 | Used by:Timeline |
Symbol 218 EditableText | Uses:6 | Used by:Timeline |
Symbol 219 EditableText | Uses:6 | Used by:Timeline |
Symbol 220 EditableText | Uses:6 | Used by:Timeline |
Symbol 221 EditableText | Uses:6 | Used by:Timeline |
Symbol 222 EditableText | Uses:6 | Used by:Timeline |
Symbol 223 EditableText | Uses:6 | Used by:Timeline |
Symbol 224 Bitmap | Used by:225 | |
Symbol 225 Graphic | Uses:224 | Used by:226 227 |
Symbol 226 MovieClip | Uses:225 | Used by:227 |
Symbol 227 Button | Uses:52 226 61 225 | Used by:Timeline |
Symbol 228 Bitmap | Used by:229 | |
Symbol 229 Graphic | Uses:228 | Used by:230 231 |
Symbol 230 MovieClip | Uses:229 | Used by:231 |
Symbol 231 Button | Uses:52 230 61 229 | Used by:Timeline |
Symbol 232 Bitmap | Used by:233 | |
Symbol 233 Graphic | Uses:232 | Used by:234 235 |
Symbol 234 MovieClip | Uses:233 | Used by:235 |
Symbol 235 Button | Uses:52 234 61 233 | Used by:Timeline |
Symbol 236 Bitmap | Used by:237 | |
Symbol 237 Graphic | Uses:236 | Used by:238 |
Symbol 238 MovieClip | Uses:237 | Used by:Timeline |
Symbol 239 Text | Uses:6 | Used by:Timeline |
Symbol 240 Bitmap | Used by:241 | |
Symbol 241 Graphic | Uses:240 | Used by:242 243 |
Symbol 242 MovieClip | Uses:241 | Used by:243 |
Symbol 243 Button | Uses:52 242 61 241 | Used by:Timeline |
Symbol 244 Bitmap | Used by:245 | |
Symbol 245 Graphic | Uses:244 | Used by:246 247 |
Symbol 246 MovieClip | Uses:245 | Used by:247 |
Symbol 247 Button | Uses:52 246 61 245 | Used by:Timeline |
Symbol 248 Text | Uses:6 | Used by:Timeline |
Symbol 249 Text | Uses:6 | Used by:Timeline |
Symbol 250 Text | Uses:6 | Used by:Timeline |
Symbol 251 Text | Uses:6 | Used by:Timeline |
Symbol 252 Bitmap | Used by:253 | |
Symbol 253 Graphic | Uses:252 | Used by:254 |
Symbol 254 MovieClip | Uses:253 | Used by:Timeline |
Symbol 255 Text | Uses:6 | Used by:Timeline |
Symbol 256 Text | Uses:6 | Used by:Timeline |
Symbol 257 Bitmap | Used by:258 | |
Symbol 258 Graphic | Uses:257 | Used by:259 260 |
Symbol 259 MovieClip | Uses:258 | Used by:260 |
Symbol 260 Button | Uses:52 259 61 258 | Used by:Timeline |
Symbol 261 Text | Uses:6 | Used by:Timeline |
Symbol 262 Text | Uses:6 | Used by:Timeline |
Symbol 263 Text | Uses:6 | Used by:Timeline |
Symbol 264 Text | Uses:6 | Used by:Timeline |
Symbol 265 Bitmap | Used by:266 | |
Symbol 266 Graphic | Uses:265 | Used by:267 268 |
Symbol 267 MovieClip | Uses:266 | Used by:268 |
Symbol 268 Button | Uses:52 267 61 266 | Used by:Timeline |
Symbol 269 Text | Uses:6 | Used by:Timeline |
Symbol 270 Bitmap | Used by:271 | |
Symbol 271 Graphic | Uses:270 | Used by:272 |
Symbol 272 MovieClip | Uses:271 | Used by:Timeline |
Symbol 273 Bitmap | Used by:274 | |
Symbol 274 Graphic | Uses:273 | Used by:275 |
Symbol 275 MovieClip | Uses:274 | Used by:Timeline |
Symbol 276 Bitmap | Used by:277 | |
Symbol 277 Graphic | Uses:276 | Used by:278 |
Symbol 278 MovieClip | Uses:277 | Used by:Timeline |
Symbol 279 Bitmap | Used by:280 | |
Symbol 280 Graphic | Uses:279 | Used by:281 |
Symbol 281 MovieClip | Uses:280 | Used by:Timeline |
Symbol 282 Bitmap | Used by:283 | |
Symbol 283 Graphic | Uses:282 | Used by:Timeline |
Symbol 284 Bitmap | Used by:285 | |
Symbol 285 Graphic | Uses:284 | Used by:286 287 |
Symbol 286 MovieClip | Uses:285 | Used by:287 |
Symbol 287 Button | Uses:52 286 61 285 | Used by:Timeline |
Symbol 288 Bitmap | Used by:289 | |
Symbol 289 Graphic | Uses:288 | Used by:290 |
Symbol 290 MovieClip | Uses:289 | Used by:Timeline |
Symbol 291 Bitmap | Used by:292 | |
Symbol 292 Graphic | Uses:291 | Used by:293 294 |
Symbol 293 MovieClip | Uses:292 | Used by:294 |
Symbol 294 Button | Uses:52 293 61 292 | Used by:Timeline |
Symbol 295 Bitmap | Used by:296 | |
Symbol 296 Graphic | Uses:295 | Used by:297 |
Symbol 297 MovieClip | Uses:296 | Used by:Timeline |
Symbol 298 Bitmap | Used by:299 | |
Symbol 299 Graphic | Uses:298 | Used by:300 |
Symbol 300 MovieClip | Uses:299 | Used by:Timeline |
Symbol 301 Bitmap | Used by:302 | |
Symbol 302 Graphic | Uses:301 | Used by:Timeline |
Symbol 303 Bitmap | Used by:304 | |
Symbol 304 Graphic | Uses:303 | Used by:Timeline |
Symbol 305 Bitmap | Used by:306 | |
Symbol 306 Graphic | Uses:305 | Used by:307 |
Symbol 307 MovieClip | Uses:306 | Used by:Timeline |
Symbol 308 Bitmap | Used by:309 | |
Symbol 309 Graphic | Uses:308 | Used by:310 |
Symbol 310 MovieClip | Uses:309 | Used by:Timeline |
Symbol 311 Bitmap | Used by:312 | |
Symbol 312 Graphic | Uses:311 | Used by:313 |
Symbol 313 MovieClip | Uses:312 | Used by:Timeline |
Symbol 314 Bitmap | Used by:315 | |
Symbol 315 Graphic | Uses:314 | Used by:316 |
Symbol 316 MovieClip | Uses:315 | Used by:Timeline |
Symbol 317 Button | Uses:52 70 61 69 | Used by:Timeline |
Symbol 318 Bitmap | Used by:319 | |
Symbol 319 Graphic | Uses:318 | Used by:Timeline |
Symbol 320 Bitmap | Used by:321 | |
Symbol 321 Graphic | Uses:320 | Used by:322 |
Symbol 322 MovieClip | Uses:321 | Used by:Timeline |
Symbol 323 Bitmap | Used by:324 | |
Symbol 324 Graphic | Uses:323 | Used by:325 |
Symbol 325 MovieClip | Uses:324 | Used by:Timeline |
Symbol 326 Bitmap | Used by:327 | |
Symbol 327 Graphic | Uses:326 | Used by:328 |
Symbol 328 MovieClip | Uses:327 | Used by:Timeline |
Symbol 329 Bitmap | Used by:330 | |
Symbol 330 Graphic | Uses:329 | Used by:331 |
Symbol 331 MovieClip | Uses:330 | Used by:Timeline |
Symbol 332 Bitmap | Used by:333 | |
Symbol 333 Graphic | Uses:332 | Used by:334 |
Symbol 334 MovieClip | Uses:333 | Used by:Timeline |
Symbol 335 Bitmap | Used by:336 | |
Symbol 336 Graphic | Uses:335 | Used by:337 |
Symbol 337 MovieClip | Uses:336 | Used by:Timeline |
Symbol 338 Bitmap | Used by:339 | |
Symbol 339 Graphic | Uses:338 | Used by:340 341 |
Symbol 340 MovieClip | Uses:339 | Used by:341 |
Symbol 341 Button | Uses:52 340 61 339 | Used by:Timeline |
Symbol 342 Bitmap | Used by:343 | |
Symbol 343 Graphic | Uses:342 | Used by:344 |
Symbol 344 MovieClip | Uses:343 | Used by:Timeline |
Symbol 345 Bitmap | Used by:346 | |
Symbol 346 Graphic | Uses:345 | Used by:347 |
Symbol 347 MovieClip | Uses:346 | Used by:Timeline |
Symbol 348 Bitmap | Used by:349 | |
Symbol 349 Graphic | Uses:348 | Used by:350 |
Symbol 350 MovieClip | Uses:349 | Used by:Timeline |
Symbol 351 Bitmap | Used by:352 | |
Symbol 352 Graphic | Uses:351 | Used by:353 |
Symbol 353 MovieClip | Uses:352 | Used by:Timeline |
Symbol 354 Bitmap | Used by:355 | |
Symbol 355 Graphic | Uses:354 | Used by:Timeline |
Symbol 356 Bitmap | Used by:357 | |
Symbol 357 Graphic | Uses:356 | Used by:360 |
Symbol 358 Bitmap | Used by:359 | |
Symbol 359 Graphic | Uses:358 | Used by:360 |
Symbol 360 Button | Uses:357 359 | Used by:Timeline |
Symbol 361 Bitmap | Used by:362 | |
Symbol 362 Graphic | Uses:361 | Used by:365 |
Symbol 363 Bitmap | Used by:364 | |
Symbol 364 Graphic | Uses:363 | Used by:365 |
Symbol 365 Button | Uses:362 364 | Used by:Timeline |
Symbol 366 Bitmap | Used by:367 | |
Symbol 367 Graphic | Uses:366 | Used by:370 |
Symbol 368 Bitmap | Used by:369 | |
Symbol 369 Graphic | Uses:368 | Used by:370 |
Symbol 370 Button | Uses:367 369 | Used by:Timeline |
Symbol 371 Bitmap | Used by:372 | |
Symbol 372 Graphic | Uses:371 | Used by:375 |
Symbol 373 Bitmap | Used by:374 | |
Symbol 374 Graphic | Uses:373 | Used by:375 |
Symbol 375 Button | Uses:372 374 | Used by:Timeline |
Symbol 376 Bitmap | Used by:377 | |
Symbol 377 Graphic | Uses:376 | Used by:380 |
Symbol 378 Bitmap | Used by:379 | |
Symbol 379 Graphic | Uses:378 | Used by:380 |
Symbol 380 Button | Uses:377 379 | Used by:Timeline |
Symbol 381 Bitmap | Used by:382 | |
Symbol 382 Graphic | Uses:381 | Used by:383 |
Symbol 383 MovieClip | Uses:382 | Used by:Timeline |
Symbol 384 Text | Uses:6 | Used by:Timeline |
Symbol 385 Text | Uses:6 | Used by:Timeline |
Symbol 386 Bitmap | Used by:387 | |
Symbol 387 Graphic | Uses:386 | Used by:Timeline |
Symbol 388 Bitmap | Used by:389 | |
Symbol 389 Graphic | Uses:388 | Used by:390 |
Symbol 390 MovieClip | Uses:389 | Used by:Timeline |
Symbol 391 Bitmap | Used by:392 | |
Symbol 392 Graphic | Uses:391 | Used by:393 |
Symbol 393 MovieClip | Uses:392 | Used by:Timeline |
Symbol 394 Text | Uses:6 | Used by:Timeline |
Symbol 395 Text | Uses:7 | Used by:Timeline |
Symbol 396 Text | Uses:6 | Used by:Timeline |
Symbol 397 EditableText | Uses:6 | Used by:Timeline |
Symbol 398 Text | Uses:7 | Used by:Timeline |
Symbol 399 Text | Uses:7 | Used by:Timeline |
Symbol 400 EditableText | Uses:6 | Used by:Timeline |
Symbol 401 EditableText | Uses:6 | Used by:Timeline |
Symbol 402 Bitmap | Used by:403 | |
Symbol 403 Graphic | Uses:402 | Used by:409 |
Symbol 404 Bitmap | Used by:405 | |
Symbol 405 Graphic | Uses:404 | Used by:406 409 |
Symbol 406 MovieClip | Uses:405 | Used by:409 |
Symbol 407 Bitmap | Used by:408 | |
Symbol 408 Graphic | Uses:407 | Used by:409 |
Symbol 409 Button | Uses:403 406 408 405 | Used by:Timeline |
Symbol 410 Bitmap | Used by:411 | |
Symbol 411 Graphic | Uses:410 | Used by:417 |
Symbol 412 Bitmap | Used by:413 | |
Symbol 413 Graphic | Uses:412 | Used by:414 417 |
Symbol 414 MovieClip | Uses:413 | Used by:417 |
Symbol 415 Bitmap | Used by:416 | |
Symbol 416 Graphic | Uses:415 | Used by:417 |
Symbol 417 Button | Uses:411 414 416 413 | Used by:Timeline |
Symbol 418 Bitmap | Used by:419 | |
Symbol 419 Graphic | Uses:158 418 | Used by:422 |
Symbol 420 Bitmap | Used by:421 | |
Symbol 421 Graphic | Uses:158 420 | Used by:422 |
Symbol 422 Button | Uses:419 421 | Used by:Timeline |
Symbol 423 Bitmap | Used by:424 | |
Symbol 424 Graphic | Uses:423 | Used by:427 |
Symbol 425 Bitmap | Used by:426 | |
Symbol 426 Graphic | Uses:425 | Used by:427 |
Symbol 427 Button | Uses:424 157 426 156 | Used by:Timeline |
Symbol 428 Bitmap | Used by:429 | |
Symbol 429 Graphic | Uses:161 428 | Used by:432 |
Symbol 430 Bitmap | Used by:431 | |
Symbol 431 Graphic | Uses:161 430 | Used by:432 |
Symbol 432 Button | Uses:429 431 | Used by:Timeline |
Symbol 433 Bitmap | Used by:434 | |
Symbol 434 Graphic | Uses:433 | Used by:435 |
Symbol 435 MovieClip | Uses:434 | Used by:Timeline |
Symbol 436 Bitmap | Used by:437 | |
Symbol 437 Graphic | Uses:436 | Used by:438 |
Symbol 438 MovieClip | Uses:437 | Used by:Timeline |
Symbol 439 Bitmap | Used by:440 | |
Symbol 440 Graphic | Uses:439 | Used by:441 |
Symbol 441 MovieClip | Uses:440 | Used by:Timeline |
Symbol 442 Bitmap | Used by:443 445 | |
Symbol 443 Graphic | Uses:442 | Used by:444 |
Symbol 444 MovieClip | Uses:443 | Used by:447 |
Symbol 445 Graphic | Uses:442 | Used by:446 |
Symbol 446 MovieClip | Uses:445 | Used by:447 |
Symbol 447 MovieClip | Uses:444 446 | Used by:Timeline |
Symbol 448 Bitmap | Used by:449 | |
Symbol 449 Graphic | Uses:448 | Used by:450 |
Symbol 450 MovieClip | Uses:449 | Used by:Timeline |
Symbol 451 Bitmap | Used by:452 | |
Symbol 452 Graphic | Uses:451 | Used by:453 |
Symbol 453 MovieClip | Uses:452 | Used by:Timeline |
Symbol 454 Text | Uses:6 | Used by:Timeline |
Symbol 455 Text | Uses:6 | Used by:Timeline |
Symbol 456 Bitmap | Used by:457 | |
Symbol 457 Graphic | Uses:456 | Used by:458 |
Symbol 458 MovieClip | Uses:457 | Used by:Timeline |
Symbol 459 Text | Uses:6 | Used by:Timeline |
Symbol 460 Text | Uses:6 | Used by:Timeline |
Symbol 461 Bitmap | Used by:462 | |
Symbol 462 Graphic | Uses:461 | Used by:463 |
Symbol 463 MovieClip | Uses:462 | Used by:Timeline |
Symbol 464 Text | Uses:6 | Used by:Timeline |
Symbol 465 Text | Uses:6 | Used by:Timeline |
Symbol 466 Bitmap | Used by:467 | |
Symbol 467 Graphic | Uses:466 | Used by:468 |
Symbol 468 MovieClip | Uses:467 | Used by:Timeline |
Symbol 469 Text | Uses:6 | Used by:Timeline |
Symbol 470 Text | Uses:6 | Used by:Timeline |
Symbol 471 Bitmap | Used by:472 | |
Symbol 472 Graphic | Uses:471 | Used by:473 |
Symbol 473 MovieClip | Uses:472 | Used by:474 |
Symbol 474 MovieClip | Uses:473 | Used by:Timeline |
Symbol 475 Bitmap | Used by:476 | |
Symbol 476 Graphic | Uses:475 | Used by:477 |
Symbol 477 MovieClip | Uses:476 | Used by:Timeline |
Symbol 478 Bitmap | Used by:479 | |
Symbol 479 Graphic | Uses:478 | Used by:480 |
Symbol 480 MovieClip | Uses:479 | Used by:481 482 |
Symbol 481 MovieClip | Uses:480 | Used by:Timeline |
Symbol 482 MovieClip | Uses:480 | Used by:Timeline |
Symbol 483 Bitmap | Used by:484 | |
Symbol 484 Graphic | Uses:483 | Used by:485 |
Symbol 485 MovieClip | Uses:484 | Used by:Timeline |
Symbol 486 Bitmap | Used by:487 | |
Symbol 487 Graphic | Uses:486 | Used by:488 |
Symbol 488 MovieClip | Uses:487 | Used by:Timeline |
Symbol 489 Bitmap | Used by:490 | |
Symbol 490 Graphic | Uses:489 | Used by:491 |
Symbol 491 MovieClip | Uses:490 | Used by:Timeline |
Symbol 492 Bitmap | Used by:493 | |
Symbol 493 Graphic | Uses:492 | Used by:494 |
Symbol 494 MovieClip | Uses:493 | Used by:Timeline |
Symbol 495 Text | Uses:6 | Used by:Timeline |
Symbol 496 EditableText | Uses:6 | Used by:Timeline |
Symbol 497 Text | Uses:7 | Used by:Timeline |
Symbol 498 EditableText | Uses:6 | Used by:Timeline |
Symbol 499 EditableText | Uses:6 | Used by:Timeline |
Symbol 500 Bitmap | Used by:501 | |
Symbol 501 Graphic | Uses:500 | Used by:502 |
Symbol 502 MovieClip | Uses:501 | Used by:Timeline |
Symbol 503 Bitmap | Used by:504 | |
Symbol 504 Graphic | Uses:503 | Used by:505 |
Symbol 505 MovieClip | Uses:504 | Used by:Timeline |
Symbol 506 Bitmap | Used by:507 508 | |
Symbol 507 Graphic | Uses:506 | Used by:Timeline |
Symbol 508 Graphic | Uses:506 | Used by:Timeline |
Symbol 509 Text | Uses:6 | Used by:Timeline |
Symbol 510 Bitmap | Used by:511 | |
Symbol 511 Graphic | Uses:510 | Used by:512 |
Symbol 512 MovieClip | Uses:511 | Used by:Timeline |
Symbol 513 Text | Uses:6 | Used by:Timeline |
Symbol 514 Text | Uses:6 | Used by:Timeline |
Symbol 515 Text | Uses:6 | Used by:Timeline |
Symbol 516 Bitmap | Used by:517 | |
Symbol 517 Graphic | Uses:516 | Used by:518 |
Symbol 518 MovieClip | Uses:517 | Used by:Timeline |
Symbol 519 Bitmap | Used by:520 | |
Symbol 520 Graphic | Uses:519 | Used by:Timeline |
Symbol 521 Bitmap | Used by:522 | |
Symbol 522 Graphic | Uses:521 | Used by:523 |
Symbol 523 MovieClip | Uses:522 | Used by:Timeline |
Symbol 524 Bitmap | Used by:525 | |
Symbol 525 Graphic | Uses:524 | Used by:528 |
Symbol 526 Bitmap | Used by:527 | |
Symbol 527 Graphic | Uses:526 | Used by:528 |
Symbol 528 MovieClip | Uses:525 527 | Used by:Timeline |
Symbol 529 Bitmap | Used by:530 | |
Symbol 530 Graphic | Uses:529 | Used by:531 |
Symbol 531 MovieClip | Uses:530 | Used by:Timeline |
Symbol 532 Text | Uses:6 | Used by:Timeline |
Symbol 533 EditableText | Uses:6 | Used by:Timeline |
Symbol 534 Text | Uses:7 | Used by:Timeline |
Symbol 535 EditableText | Uses:6 | Used by:Timeline |
Symbol 536 EditableText | Uses:6 | Used by:Timeline |
Symbol 537 Bitmap | Used by:538 | |
Symbol 538 Graphic | Uses:537 | Used by:539 |
Symbol 539 MovieClip | Uses:538 | Used by:Timeline |
Symbol 540 Bitmap | Used by:541 | |
Symbol 541 Graphic | Uses:540 | Used by:542 |
Symbol 542 MovieClip | Uses:541 | Used by:Timeline |
Symbol 543 Bitmap | Used by:544 | |
Symbol 544 Graphic | Uses:543 | Used by:545 |
Symbol 545 MovieClip | Uses:544 | Used by:Timeline |
Symbol 546 Text | Uses:6 | Used by:Timeline |
Symbol 547 Bitmap | Used by:548 | |
Symbol 548 Graphic | Uses:547 | Used by:549 |
Symbol 549 MovieClip | Uses:548 | Used by:Timeline |
Symbol 550 Text | Uses:6 | Used by:Timeline |
Symbol 551 Text | Uses:6 | Used by:Timeline |
Symbol 552 Bitmap | Used by:553 | |
Symbol 553 Graphic | Uses:552 | Used by:554 |
Symbol 554 MovieClip | Uses:553 | Used by:Timeline |
Symbol 555 Text | Uses:6 | Used by:Timeline |
Symbol 556 Text | Uses:6 | Used by:Timeline |
Symbol 557 Text | Uses:6 | Used by:Timeline |
Symbol 558 Bitmap | Used by:559 | |
Symbol 559 Graphic | Uses:558 | Used by:560 |
Symbol 560 MovieClip | Uses:559 | Used by:Timeline |
Symbol 561 Bitmap | Used by:562 | |
Symbol 562 Graphic | Uses:561 | Used by:563 |
Symbol 563 MovieClip | Uses:562 | Used by:Timeline |
Symbol 564 Text | Uses:6 | Used by:Timeline |
Symbol 565 EditableText | Uses:6 | Used by:Timeline |
Symbol 566 Text | Uses:7 | Used by:Timeline |
Symbol 567 EditableText | Uses:6 | Used by:Timeline |
Symbol 568 EditableText | Uses:6 | Used by:Timeline |
Symbol 569 Bitmap | Used by:570 | |
Symbol 570 Graphic | Uses:569 | Used by:571 |
Symbol 571 MovieClip | Uses:570 | Used by:Timeline |
Symbol 572 Bitmap | Used by:573 | |
Symbol 573 Graphic | Uses:572 | Used by:574 |
Symbol 574 MovieClip | Uses:573 | Used by:575 576 |
Symbol 575 MovieClip | Uses:574 | Used by:Timeline |
Symbol 576 MovieClip | Uses:574 | Used by:Timeline |
Symbol 577 Text | Uses:6 | Used by:Timeline |
Symbol 578 Text | Uses:6 | Used by:Timeline |
Symbol 579 Bitmap | Used by:580 | |
Symbol 580 Graphic | Uses:579 | Used by:581 |
Symbol 581 MovieClip | Uses:580 | Used by:Timeline |
Symbol 582 Text | Uses:6 | Used by:Timeline |
Symbol 583 Text | Uses:6 | Used by:Timeline |
Symbol 584 Text | Uses:6 | Used by:Timeline |
Symbol 585 Text | Uses:6 | Used by:Timeline |
Symbol 586 Text | Uses:6 | Used by:Timeline |
Symbol 587 Text | Uses:6 | Used by:Timeline |
Symbol 588 Text | Uses:6 | Used by:Timeline |
Symbol 589 Text | Uses:6 | Used by:Timeline |
Symbol 590 Text | Uses:6 | Used by:Timeline |
Symbol 591 Text | Uses:6 | Used by:Timeline |
Symbol 592 Text | Uses:6 | Used by:Timeline |
Symbol 593 Text | Uses:6 | Used by:Timeline |
Symbol 594 Text | Uses:6 | Used by:Timeline |
Symbol 595 Text | Uses:6 | Used by:Timeline |
Symbol 596 Text | Uses:6 | Used by:Timeline |
Symbol 597 Bitmap | Used by:598 | |
Symbol 598 Graphic | Uses:597 | Used by:599 |
Symbol 599 MovieClip | Uses:598 | Used by:Timeline |
Symbol 600 Text | Uses:6 | Used by:Timeline |
Symbol 601 Text | Uses:6 | Used by:Timeline |
Symbol 602 Text | Uses:6 | Used by:Timeline |
Symbol 603 Text | Uses:6 | Used by:Timeline |
Symbol 604 Text | Uses:6 | Used by:Timeline |
Symbol 605 Text | Uses:6 | Used by:Timeline |
Symbol 606 Text | Uses:6 | Used by:Timeline |
Symbol 607 Text | Uses:6 | Used by:Timeline |
Symbol 608 Text | Uses:6 | Used by:Timeline |
Symbol 609 Text | Uses:6 | Used by:Timeline |
Symbol 610 Text | Uses:6 | Used by:Timeline |
Symbol 611 Text | Uses:6 | Used by:Timeline |
Symbol 612 Text | Uses:6 | Used by:Timeline |
Symbol 613 Text | Uses:6 | Used by:Timeline |
Symbol 614 Text | Uses:6 | Used by:Timeline |
Symbol 615 Text | Uses:6 | Used by:Timeline |
Symbol 616 Text | Uses:6 | Used by:Timeline |
Symbol 617 Text | Uses:6 | Used by:Timeline |
Symbol 618 Text | Uses:6 | Used by:Timeline |
Symbol 619 Text | Uses:6 | Used by:Timeline |
Symbol 620 Text | Uses:6 | Used by:Timeline |
Symbol 621 Text | Uses:6 | Used by:Timeline |
Symbol 622 Text | Uses:6 | Used by:Timeline |
Symbol 623 Text | Uses:6 | Used by:Timeline |
Symbol 624 Text | Uses:6 | Used by:Timeline |
Symbol 625 Text | Uses:6 | Used by:Timeline |
Symbol 626 Text | Uses:6 | Used by:Timeline |
Instance Names
"loading_bar" | Frame 1 | Symbol 4 MovieClip |
"warning_btn" | Frame 3 | Symbol 10 Button |
"leaves_mc" | Frame 35 | Symbol 20 MovieClip |
"eyeglow_mc" | Frame 75 | Symbol 23 MovieClip |
"ninja_mc" | Frame 110 | Symbol 26 MovieClip |
"title_mc" | Frame 316 | Symbol 44 MovieClip |
"blackout_mc" | Frame 355 | Symbol 49 MovieClip |
"sparkle_mc" | Frame 395 | Symbol 56 MovieClip |
"instructions_btn" | Frame 395 | Symbol 62 Button |
"start_btn" | Frame 395 | Symbol 66 Button |
"title_mc" | Frame 435 | Symbol 67 Button |
"return_btn" | Frame 436 | Symbol 71 Button |
"skip_btn" | Frame 437 | Symbol 73 Button |
"valley_mc" | Frame 686 | Symbol 79 MovieClip |
"maqala_btn" | Frame 2287 | Symbol 121 Button |
"fresker_btn" | Frame 2287 | Symbol 126 Button |
"gate_btn" | Frame 2287 | Symbol 131 Button |
"stones_mc" | Frame 2287 | Symbol 134 MovieClip |
"rags_mc" | Frame 2287 | Symbol 140 MovieClip |
"secret_btn" | Frame 2287 | Symbol 143 Button |
"stats_btn" | Frame 2287 | Symbol 147 Button |
"skill_1_icon_mc" | Frame 2318 | Symbol 157 MovieClip |
"skill_2_icon_mc" | Frame 2318 | Symbol 160 MovieClip |
"skill_3_icon_mc" | Frame 2318 | Symbol 163 MovieClip |
"max_mc" | Frame 2318 | Symbol 184 MovieClip |
"ret1_btn" | Frame 2318 | Symbol 147 Button |
"maqala_btn" | Frame 2552 | Symbol 121 Button |
"fresker_btn" | Frame 2552 | Symbol 126 Button |
"gate_btn" | Frame 2552 | Symbol 131 Button |
"ret1_btn" | Frame 2552 | Symbol 147 Button |
"message_btn" | Frame 2552 | Symbol 192 Button |
"speech_mc" | Frame 2557 | Symbol 203 MovieClip |
"buy_btn" | Frame 2557 | Symbol 210 Button |
"fresker_back_btn" | Frame 2557 | Symbol 211 Button |
"skill1next_txt" | Frame 2558 | Symbol 221 EditableText |
"skill2next_txt" | Frame 2558 | Symbol 222 EditableText |
"skill3next_txt" | Frame 2558 | Symbol 223 EditableText |
"learn_skill3_btn" | Frame 2558 | Symbol 227 Button |
"learn_skill2_btn" | Frame 2558 | Symbol 231 Button |
"learn_skill1_btn" | Frame 2558 | Symbol 235 Button |
"star1_mc" | Frame 2558 | Symbol 238 MovieClip |
"star2_mc" | Frame 2558 | Symbol 238 MovieClip |
"star3_mc" | Frame 2558 | Symbol 238 MovieClip |
"yes_btn" | Frame 2559 | Symbol 243 Button |
"no_btn" | Frame 2559 | Symbol 247 Button |
"fresker_back_btn" | Frame 2568 | Symbol 211 Button |
"speech_mc" | Frame 2569 | Symbol 203 MovieClip |
"maqala_back_btn" | Frame 2569 | Symbol 211 Button |
"blowjob_btn" | Frame 2570 | Symbol 260 Button |
"fuck_btn" | Frame 2574 | Symbol 268 Button |
"body_mc" | Frame 2576 | Symbol 272 MovieClip |
"hand_btn" | Frame 2576 | Symbol 287 Button |
"hand_mc" | Frame 2635 | Symbol 290 MovieClip |
"drop_btn" | Frame 2635 | Symbol 294 Button |
"head2_mc" | Frame 2650 | Symbol 297 MovieClip |
"head3_mc" | Frame 2675 | Symbol 300 MovieClip |
"sperm4_mc" | Frame 2705 | Symbol 307 MovieClip |
"sperm1_mc" | Frame 2705 | Symbol 310 MovieClip |
"sperm2_mc" | Frame 2705 | Symbol 313 MovieClip |
"head4up_mc" | Frame 2705 | Symbol 316 MovieClip |
"home_btn" | Frame 2705 | Symbol 317 Button |
"anal_btn" | Frame 2731 | Symbol 341 Button |
"drop_btn" | Frame 2790 | Symbol 294 Button |
"home_btn" | Frame 2860 | Symbol 317 Button |
"outpost_btn" | Frame 2886 | Symbol 360 Button |
"shipwreck_btn" | Frame 2886 | Symbol 365 Button |
"clearing_btn" | Frame 2886 | Symbol 370 Button |
"village_btn" | Frame 2886 | Symbol 375 Button |
"passage_btn" | Frame 2886 | Symbol 380 Button |
"message_btn" | Frame 2887 | Symbol 192 Button |
"attack_btn" | Frame 2957 | Symbol 409 Button |
"run_btn" | Frame 2957 | Symbol 417 Button |
"skill_2_btn" | Frame 2957 | Symbol 422 Button |
"skill_1_btn" | Frame 2957 | Symbol 427 Button |
"skill_3_btn" | Frame 2957 | Symbol 432 Button |
"message_btn" | Frame 3176 | Symbol 192 Button |
"message_btn" | Frame 3183 | Symbol 192 Button |
"message_btn" | Frame 3189 | Symbol 192 Button |
"message_btn" | Frame 3195 | Symbol 192 Button |
"attack_btn" | Frame 3421 | Symbol 409 Button |
"run_btn" | Frame 3421 | Symbol 417 Button |
"skill_2_btn" | Frame 3421 | Symbol 422 Button |
"skill_1_btn" | Frame 3421 | Symbol 427 Button |
"skill_3_btn" | Frame 3421 | Symbol 432 Button |
"message_btn" | Frame 3640 | Symbol 192 Button |
"message_btn" | Frame 3647 | Symbol 192 Button |
"message_btn" | Frame 3653 | Symbol 192 Button |
"message_btn" | Frame 3659 | Symbol 192 Button |
"treasure_mc" | Frame 3820 | Symbol 523 MovieClip |
"brick_mc" | Frame 3820 | Symbol 528 MovieClip |
"attack_btn" | Frame 3885 | Symbol 409 Button |
"run_btn" | Frame 3885 | Symbol 417 Button |
"skill_2_btn" | Frame 3885 | Symbol 422 Button |
"skill_1_btn" | Frame 3885 | Symbol 427 Button |
"skill_3_btn" | Frame 3885 | Symbol 432 Button |
"secret_btn" | Frame 3889 | Symbol 143 Button |
"message_btn" | Frame 4104 | Symbol 192 Button |
"message_btn" | Frame 4111 | Symbol 192 Button |
"message_btn" | Frame 4117 | Symbol 192 Button |
"message_btn" | Frame 4123 | Symbol 192 Button |
"message_btn" | Frame 4284 | Symbol 192 Button |
"attack_btn" | Frame 4654 | Symbol 409 Button |
"run_btn" | Frame 4654 | Symbol 417 Button |
"skill_2_btn" | Frame 4654 | Symbol 422 Button |
"skill_1_btn" | Frame 4654 | Symbol 427 Button |
"skill_3_btn" | Frame 4654 | Symbol 432 Button |
"message_btn" | Frame 4873 | Symbol 192 Button |
"message_btn" | Frame 4892 | Symbol 192 Button |
"skip_btn" | Frame 5053 | Symbol 73 Button |
Special Tags
FileAttributes (69) | Timeline Frame 1 | Access local files only, Metadata not present, AS1/AS2. |
Dynamic Text Variables
_global.life | Symbol 175 EditableText | "<p align="right"></p>" |
_global.rage | Symbol 176 EditableText | "<p align="right"></p>" |
_global.offense | Symbol 177 EditableText | "<p align="right"></p>" |
_global.defense | Symbol 178 EditableText | "<p align="right"></p>" |
_global.level | Symbol 179 EditableText | "<p align="right"></p>" |
_global.levelup | Symbol 180 EditableText | "<p align="right"></p>" |
_global.stones | Symbol 181 EditableText | "<p align="right"></p>" |
_global.stones | Symbol 217 EditableText | "<p align="center"></p>" |
_global.skill1stones | Symbol 218 EditableText | "<p align="center"></p>" |
_global.skill2stones | Symbol 219 EditableText | "<p align="center"></p>" |
_global.skill3stones | Symbol 220 EditableText | "<p align="center"></p>" |
_global.skill1next | Symbol 221 EditableText | "<p align="center"></p>" |
_global.skill2next | Symbol 222 EditableText | "<p align="center"></p>" |
_global.skill3next | Symbol 223 EditableText | "<p align="center"></p>" |
player_rage | Symbol 397 EditableText | "<p align="right"></p>" |
player_life | Symbol 400 EditableText | "<p align="right"></p>" |
enemie_life | Symbol 401 EditableText | "<p align="right"></p>" |
player_rage | Symbol 496 EditableText | "<p align="right"></p>" |
player_life | Symbol 498 EditableText | "<p align="right"></p>" |
enemie_life | Symbol 499 EditableText | "<p align="right"></p>" |
player_rage | Symbol 533 EditableText | "<p align="right"></p>" |
player_life | Symbol 535 EditableText | "<p align="right"></p>" |
enemie_life | Symbol 536 EditableText | "<p align="right"></p>" |
player_rage | Symbol 565 EditableText | "<p align="right"></p>" |
player_life | Symbol 567 EditableText | "<p align="right"></p>" |
enemie_life | Symbol 568 EditableText | "<p align="right"></p>" |
|