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Desolation - The Wasted Land.swf

This is the info page for
Flash #122821

(Click the ID number above for more basic data on this flash file.)


Text
DESOLATION
is loading

This game contains adult
material.
Do not proceed if you are
under age.

18+

Warning

Click this button to continue

T

TH

THE

THE

THE H

THE HI

THE HID

THE HIDD

THE HIDDE

presents

THE HIDDEN

DESOLATION

The Wasted Land

Version 1.0 (May, 2012)

Welcome to the World of
DESOLATION
A World in Ruin
Desolation takes place in a dark, post-apocalyptic fantasy world.
Your main goal is to survive ...
How to Play
The entire game is controlled with your mouse. There are three
areas you can explore:
> The Outpost:      Take on quests & learn new skills
> The Worldmap:  Travel to various destinations
> Battle Screen:    Fight against creatures of the wasteland
Hints
> Fight easy enemies often - you will get stronger over time
> You regain all your health when returning to the outpost
> Stuck? Talk to Maqala, she will provide you with new quests
Credits
Story, graphics and scripting by The Hidden.

Chapter I - The Wasted Land

Chapter I - The Wasted Land

Chapter I - The Wasted Land

Since the Great Collapse, the world lies in ruin.

Since the Great Collapse, the world lies in ruin.

Since the Great Collapse, the world lies in ruin.

The kingdoms of old have all but vanished.

The kingdoms of old have all but vanished.

The kingdoms of old have all but vanished.

Cruel beasts roam the wasted lands, annihilating the last
traces of civilization.

Cruel beasts roam the wasted lands, annihilating the last
traces of civilization.

Cruel beasts roam the wasted lands, annihilating the last
traces of civilization.

Only few have survived – they resort to cunning and violence.

Only few have survived – they resort to cunning and violence.

Only few have survived – they resort to cunning and violence.

Death awaits the weak and the
stupid in these wasted lands.

Death awaits the weak and the
stupid in these wasted lands.

Death awaits the weak and the
stupid in these wasted lands.

You have travelled the desolated plains in solitude.

You have travelled the desolated plains in solitude.

You have travelled the desolated plains in solitude.

For days without end, you have not seen any sentient being.

For days without end, you have not seen any sentient being.

For days without end, you have not seen any sentient being.

Finally, you make out a structure in the distance.

Finally, you make out a structure in the distance.

Finally, you make out a structure in the distance.

When you come closer you find yourself in front of a shabby
outpost.

When you come closer you find yourself in front of a shabby
outpost.

When you come closer you find yourself in front of a shabby
outpost.

The few survivors here call their
hideout “Forlorn Hope” ...

The few survivors here call their
hideout “Forlorn Hope” ...

The few survivors here call their
hideout “Forlorn Hope” ...

Status

Battle Skills

Development

Techniques

Life

Rage

Offense

Defense

Level

Exp to go

Ghal Stones

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Summoning your last strength,
you escape the creature.
However, you lose most of your belonings.

Summoning your last strength,
you escape the creature.
However, you lose most of your belonings.

Summoning your last strength,
you escape the creature.
However, you lose most of your belonings.

Secret!

You found some Ghal Stones.

“Ah, wanderer, you look like you’re
capable of defending yourself. But
maybe I can still teach you one thing or
another.
Bring me some of those Ghal Stones –
we use them for trading – and I’ll show
you a few moves from the old times.”

Fresker

Technique

Next Level

Ghal Stones

Your current Ghal Stones:

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“I call this battle technique the Ram. I'll
teach you how to surprise your enemy
with a head-on ramming blow.
It will surely deal great damage to
every unexpecting creature of the
wasteland.
You'll have to build up ten rage points
to use it properly.”

“Meditation is the key to stay focused
and healthy in the wastelands.
By learning how to use the meditative
arts in the heat of battle, you can find a
way to recover much needed strength
and stamina.
Concentrate hard to use this skill:
fifteen rage points should suffice.”

“Many of the wasteland creatures are
extremely resistant to any kind of
wounds.
I can teach you how to break their
defenses, rendering all following
attacks much more potent.
You should acquire seven rage points
before attempting this technique.”

“Don't mess with me wanderer! I know
my knowledge isn't cheap – but if you
want it, you gotta pay for it.
Get back once you acquired enough
Ghal Stones to pay my teachings.
... and stop wasting my time until then!”

“So you found our crumbling home,
wanderer. What do you want here? We
have no food, no provisions. Not even
hope.
If you really intend to stay, you’ll have to
help us. Go and find something to eat in
the wastelands. Anything. Try the
shipwreck in the plains. But be warned:
cave dwellers lurk in these areas.”

Maqala

“What? You found food? You really
brought something to eat?
I ... I thought you’d end up killed by these
lurking creatures. How can we thank you?
We have nothing we can share.
Oh, okay ... but I’ll do it only once.”

“I know I should not ask but ... can you
help me with another task?
It was about three moons ago that I came
to Forlorn Hope. I travelled with one of my
kind, Nyqama. We made it through the
cursed forest in the south. But we got
separated close to the Darkest Clearing.
Will you go and look for her?”

“So, you found her ... You say that the
beasts of the forest had their way with her.
She must have passed away long ago.
It’s not that I am surprised. There was no
real hope that she could still be alive. Not
in this world. But please ... leave me alone
for now.”

“I’m getting sick of this. This place, this life.
Every night the beasts of the wastelands
come closer to our outpost. Maybe there is
still some land untouched by the Great
Collapse. There is a ruined village in the
northern valley. See if you can find clues
of better places there. Be careful though:
the Twisted have been seen in this area.
They were humans long ago. Now they
are ... different.”

“You’re back from the village? Let’s see
what you found there ... a letter by some
preacher ... he dreamed of a paradise far
north. I know it’s just the dellusions of a
mad man. But I’m willing to believe in
anything. And you?
You have done so much for me. And I can
give you nothing back – only myself. Do
with me what pleases you.”

“I asked Fresker and the others. Nobody
wants to die here. Let’s chase the dream
of the dead lunatic. Let’s go north. We
must make it through Doom's Passage.
You lead the way.
But we have to be careful. Fresker once
came that way – and he encountered a
Garanthum. If we really meet a beast like
that we’ll have to run for our lives.”

Stop!

Don't travel too deep into the wasteland.

Rage:

/ 25

Cave Dweller

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/ 100

/ 80

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Victory!

You killed a Cave Dweller.

Treasure!

You found old supplies in the wreck.

Level Up!

Experience in battle makes you stronger.

Defeat!

The Cave Dweller beat you.

Caroctoid

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/ 100

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You smashed a Caroctoid.

Discovery!

You found Nyqama's remains.

The Caroctoid beat you.

The Twisted

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/ 120

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You butchered a Twisted.

You found a fanatic's letter.

The Twisted beat you.

Four travelers leave Forlorn Hope for the
narrow passage through the mountains.
They soon find out that they are not alone.

Four travelers leave Forlorn Hope for the
narrow passage through the mountains.
They soon find out that they are not alone.

Four travelers leave Forlorn Hope for the
narrow passage through the mountains.
They soon find out that they are not alone.

Garanthum

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/ 200

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You fought off the Garanthum.

The Garanthum beat you.

The garanthum fights viciously with immense strength.

The garanthum fights viciously with immense strength.

The garanthum fights viciously with immense strength.

After a fierce battle, you manage to wound it, allowing your
companions to flee.

After a fierce battle, you manage to wound it, allowing your
companions to flee.

After a fierce battle, you manage to wound it, allowing your
companions to flee.

Recovering quickly, the beast reaches for the young woman.

Recovering quickly, the beast reaches for the young woman.

Recovering quickly, the beast reaches for the young woman.

She has no chance, her screams echo through the passage.

She has no chance, her screams echo through the passage.

She has no chance, her screams echo through the passage.

... but her sacrifice allows you
and the others to escape.

... but her sacrifice allows you
and the others to escape.

... but her sacrifice allows you
and the others to escape.

The three survivors travel for days through the mountains.

The three survivors travel for days through the mountains.

The three survivors travel for days through the mountains.

Every day it gets colder, a chilling wind begins to blow through
the passage.

Every day it gets colder, a chilling wind begins to blow through
the passage.

Every day it gets colder, a chilling wind begins to blow through
the passage.

Suddenly, the rocks give way – you reach the end of this path.

Suddenly, the rocks give way – you reach the end of this path.

Suddenly, the rocks give way – you reach the end of this path.

A vast land covered in snow appears before your eyes.

A vast land covered in snow appears before your eyes.

A vast land covered in snow appears before your eyes.

Fresker, Maqala and you step
into the open.

Fresker, Maqala and you step
into the open.

Fresker, Maqala and you step
into the open.

The End

The End

The End

Thanks for playing!

Thanks for playing!

Thanks for playing!

Continue your journey in Chapter II:

Continue your journey in Chapter II:

Continue your journey in Chapter II:

DESOLATION
The Frozen Terror

DESOLATION
The Frozen Terror

DESOLATION
The Frozen Terror

ActionScript [AS1/AS2]

Frame 1
Stage.showMenu = false;
Frame 2
loaded_bytes = Math.round(getBytesLoaded()); total_bytes = Math.round(getBytesTotal()); loaded_percent = loaded_bytes / total_bytes; loading_bar._width = loaded_percent * 300; if (loaded_bytes == total_bytes) { gotoAndStop (3); } else { gotoAndPlay (1); }
Frame 3
warning_btn.onPress = function () { gotoAndPlay (3); };
Frame 395
start_btn.onPress = function () { _global.story = 1; _global.battle = 1; _global.level = 2; _global.levelup = 45; _global.life = 100; _global.rage = 0; _global.offense = 7; _global.defense = 3; _global.stones = 6; _global.skill1 = 0; _global.skill1next = 1; _global.skill1stones = 10; _global.skill2 = 0; _global.skill2next = 1; _global.skill2stones = 10; _global.skill3 = 0; _global.skill3next = 1; _global.skill3stones = 10; _global.secretone = 0; _global.secrettwo = 0; gotoAndPlay (437); }; instructions_btn.onPress = function () { gotoAndStop (436); };
Frame 435
gotoAndPlay (395);
Frame 436
return_btn.onPress = function () { gotoAndPlay (395); };
Frame 446
skip_btn.onPress = function () { gotoAndPlay (2287); };
Frame 2287
_global.life = 100; _global.rage = 0; var secret_one = 0; gate_btn.onPress = function () { if (_global.battle == 1) { gotoAndStop (2886); } else if (_global.battle == 2) { gotoAndStop (2887); } else if (_global.battle == 3) { gotoAndStop (2888); } else if (_global.battle == 4) { gotoAndStop (2889); } else if (_global.battle == 5) { gotoAndStop (2890); } }; maqala_btn.onPress = function () { if (_global.story == 1) { gotoAndStop (2569); } else if (_global.story == 2) { gotoAndStop (2570); } else if (_global.story == 3) { gotoAndStop (2571); } else if (_global.story == 4) { gotoAndStop (2572); } else if (_global.story == 5) { gotoAndStop (2573); } else if (_global.story == 6) { gotoAndStop (2574); } else if (_global.story == 7) { gotoAndStop (2575); } }; fresker_btn.onPress = function () { gotoAndStop (2557); }; stats_btn.onPress = function () { gotoAndStop (2318); }; if (_global.secretone == 1) { stones_mc._alpha = 0; } else { } secret_btn.onPress = function () { if (secret_one == 0) { secret_one = 1; rags_mc.gotoAndStop(2); } else if (_global.secretone == 0) { gotoAndPlay (2552); } else { } };
Frame 2288
gate_btn.onPress = function () { gotoAndStop (2886); }; maqala_btn.onPress = function () { if (_global.story == 1) { gotoAndStop (2569); } else if (_global.story == 2) { gotoAndStop (2570); } else if (_global.story == 3) { gotoAndStop (2571); } else if (_global.story == 4) { gotoAndStop (2572); } else if (_global.story == 5) { gotoAndStop (2573); } else if (_global.story == 6) { gotoAndStop (2574); } else if (_global.story == 7) { gotoAndStop (2575); } }; fresker_btn.onPress = function () { gotoAndStop (2557); }; stats_btn.onPress = function () { gotoAndStop (2318); }; if (_global.secretone == 1) { stones_mc._alpha = 0; } else { } secret_btn.onPress = function () { if (secret_one == 0) { secret_one = 1; rags_mc.gotoAndStop(2); } else if (_global.secretone == 0) { gotoAndPlay (2552); } else { } };
Frame 2317
stop(); gate_btn.onPress = function () { gotoAndStop (2886); }; maqala_btn.onPress = function () { if (_global.story == 1) { gotoAndStop (2569); } else if (_global.story == 2) { gotoAndStop (2570); } else if (_global.story == 3) { gotoAndStop (2571); } else if (_global.story == 4) { gotoAndStop (2572); } else if (_global.story == 5) { gotoAndStop (2573); } else if (_global.story == 6) { gotoAndStop (2574); } else if (_global.story == 7) { gotoAndStop (2575); } }; fresker_btn.onPress = function () { gotoAndStop (2557); }; stats_btn.onPress = function () { gotoAndStop (2318); }; if (_global.secretone == 1) { stones_mc._alpha = 0; } else { } secret_btn.onPress = function () { if (secret_one == 0) { secret_one = 1; rags_mc.gotoAndStop(2); } else if (_global.secretone == 0) { gotoAndPlay (2552); } else { } };
Frame 2318
ret1_btn.onPress = function () { gotoAndStop (2317); }; if (_global.skill1 == 0) { skill_1_icon_mc._alpha = 40; } else { } if (_global.skill2 == 0) { skill_2_icon_mc._alpha = 40; } else { } if (_global.skill3 == 0) { skill_3_icon_mc._alpha = 40; } else { } if (_global.level == 5) { max_mc._alpha = 100; } else { }
Frame 2551
_global.stones = 0; gotoAndPlay (2287);
Frame 2552
_global.stones = _global.stones + 5; _global.secretone = 1; secret_one = 0;
Frame 2556
stop(); message_btn.onPress = function () { gotoAndStop (2317); };
Frame 2557
fresker_back_btn.onPress = function () { gotoAndPlay (2287); }; buy_btn.onPress = function () { gotoAndStop (2558); };
Frame 2558
fresker_back_btn.onPress = function () { gotoAndPlay (2287); }; learn_skill1_btn.onPress = function () { if (_global.skill1next < 4) { if (_global.stones >= _global.skill1stones) { if (_global.skill1next == 1) { gotoAndStop (2559); } else if (_global.skill1next == 2) { gotoAndStop (2560); } else if (_global.skill1next == 3) { gotoAndStop (2561); } } else { gotoAndStop (2568); } } else { } }; learn_skill2_btn.onPress = function () { if (_global.skill2next < 4) { if (_global.stones >= _global.skill2stones) { if (_global.skill2next == 1) { gotoAndStop (2562); } else if (_global.skill2next == 2) { gotoAndStop (2563); } else if (_global.skill2next == 3) { gotoAndStop (2564); } } else { gotoAndStop (2568); } } else { } }; learn_skill3_btn.onPress = function () { if (_global.skill3next < 4) { if (_global.stones >= _global.skill3stones) { if (_global.skill3next == 1) { gotoAndStop (2565); } else if (_global.skill3next == 2) { gotoAndStop (2566); } else if (_global.skill3next == 3) { gotoAndStop (2567); } } else { gotoAndStop (2568); } } else { } }; if (_global.skill1next == 4) { star1_mc._alpha = 100; } else { } if (_global.skill2next == 4) { star2_mc._alpha = 100; } else { } if (_global.skill3next == 4) { star3_mc._alpha = 100; } else { }
Frame 2559
yes_btn.onPress = function () { _global.stones = _global.stones - 10; _global.skill1 = 15; _global.skill1next = 2; _global.skill1stones = 15; gotoAndStop (2558); }; no_btn.onPress = function () { gotoAndStop (2558); };
Frame 2560
yes_btn.onPress = function () { _global.stones = _global.stones - 15; _global.skill1 = 20; _global.skill1next = 3; _global.skill1stones = 20; gotoAndStop (2558); }; no_btn.onPress = function () { gotoAndStop (2558); };
Frame 2561
yes_btn.onPress = function () { _global.stones = _global.stones - 20; _global.skill1 = 35; _global.skill1next = 4; _global.skill1stones = 0; gotoAndStop (2558); }; no_btn.onPress = function () { gotoAndStop (2558); };
Frame 2562
yes_btn.onPress = function () { _global.stones = _global.stones - 10; _global.skill2 = 18; _global.skill2next = 2; _global.skill2stones = 15; gotoAndStop (2558); }; no_btn.onPress = function () { gotoAndStop (2558); };
Frame 2563
yes_btn.onPress = function () { _global.stones = _global.stones - 15; _global.skill2 = 28; _global.skill2next = 3; _global.skill2stones = 20; gotoAndStop (2558); }; no_btn.onPress = function () { gotoAndStop (2558); };
Frame 2564
yes_btn.onPress = function () { _global.stones = _global.stones - 20; _global.skill2 = 35; _global.skill2next = 4; _global.skill2stones = 0; gotoAndStop (2558); }; no_btn.onPress = function () { gotoAndStop (2558); };
Frame 2565
yes_btn.onPress = function () { _global.stones = _global.stones - 10; _global.skill3 = 2; _global.skill3next = 2; _global.skill3stones = 15; gotoAndStop (2558); }; no_btn.onPress = function () { gotoAndStop (2558); };
Frame 2566
yes_btn.onPress = function () { _global.stones = _global.stones - 15; _global.skill3 = 4; _global.skill3next = 3; _global.skill3stones = 20; gotoAndStop (2558); }; no_btn.onPress = function () { gotoAndStop (2558); };
Frame 2567
yes_btn.onPress = function () { _global.stones = _global.stones - 20; _global.skill3 = 7; _global.skill3next = 4; _global.skill3stones = 0; gotoAndStop (2558); }; no_btn.onPress = function () { gotoAndStop (2558); };
Frame 2568
fresker_back_btn.onPress = function () { gotoAndPlay (2287); };
Frame 2569
_global.battle = 2; maqala_back_btn.onPress = function () { gotoAndPlay (2287); };
Frame 2570
_global.story = 3; maqala_back_btn.onPress = function () { gotoAndPlay (2287); }; blowjob_btn.onPress = function () { gotoAndPlay (2576); };
Frame 2571
_global.battle = 3; maqala_back_btn.onPress = function () { gotoAndPlay (2287); }; blowjob_btn.onPress = function () { gotoAndPlay (2576); };
Frame 2572
_global.story = 5; maqala_back_btn.onPress = function () { gotoAndPlay (2287); }; blowjob_btn.onPress = function () { gotoAndPlay (2576); };
Frame 2573
_global.battle = 4; maqala_back_btn.onPress = function () { gotoAndPlay (2287); }; blowjob_btn.onPress = function () { gotoAndPlay (2576); };
Frame 2574
_global.story = 7; maqala_back_btn.onPress = function () { gotoAndPlay (2287); }; blowjob_btn.onPress = function () { gotoAndPlay (2576); }; fuck_btn.onPress = function () { gotoAndPlay (2731); };
Frame 2575
_global.battle = 5; maqala_back_btn.onPress = function () { gotoAndPlay (2287); }; blowjob_btn.onPress = function () { gotoAndPlay (2576); }; fuck_btn.onPress = function () { gotoAndPlay (2731); };
Frame 2576
hand_btn.onPress = function () { gotoAndPlay (2635); };
Frame 2634
hand_btn.onPress = function () { gotoAndPlay (2635); }; gotoAndPlay (2590);
Frame 2635
drop_btn.onPress = function () { gotoAndPlay (2705); };
Frame 2704
drop_btn.onPress = function () { gotoAndPlay (2705); }; gotoAndPlay (2675);
Frame 2705
home_btn.onPress = function () { gotoAndPlay (2287); };
Frame 2730
stop(); home_btn.onPress = function () { gotoAndPlay (2287); };
Frame 2731
anal_btn.onPress = function () { gotoAndPlay (2790); };
Frame 2789
anal_btn.onPress = function () { gotoAndPlay (2790); }; gotoAndPlay (2745);
Frame 2790
drop_btn.onPress = function () { gotoAndPlay (2860); };
Frame 2859
drop_btn.onPress = function () { gotoAndPlay (2860); }; gotoAndPlay (2830);
Frame 2860
home_btn.onPress = function () { gotoAndPlay (2287); };
Frame 2885
stop(); home_btn.onPress = function () { gotoAndPlay (2287); };
Frame 2886
outpost_btn.onPress = function () { gotoAndPlay (2287); }; shipwreck_btn.onPress = function () { if (_global.battle >= 2) { gotoAndPlay (2892); } else { gotoAndPlay (2887); } }; clearing_btn.onPress = function () { if (_global.battle >= 3) { gotoAndPlay (3356); } else { gotoAndPlay (2887); } }; village_btn.onPress = function () { if (_global.battle >= 4) { gotoAndPlay (3820); } else { gotoAndPlay (2887); } }; passage_btn.onPress = function () { if (_global.battle >= 5) { gotoAndPlay (4289); } else { gotoAndPlay (2887); } };
Frame 2891
stop(); message_btn.onPress = function () { gotoAndStop (2886); };
Frame 2892
var enemie_life = 80; var enemie_offense = 7; var enemie_defense = 2; player_life = _global.life; player_rage = _global.rage;
Frame 2957
if (_global.skill1 == 0) { skill_1_btn._visible = false; } else { } if (_global.skill2 == 0) { skill_2_btn._visible = false; } else { } if (_global.skill3 == 0) { skill_3_btn._visible = false; } else { }
Frame 2961
stop(); attack_btn.onPress = function () { gotoAndPlay (2962); }; if (_global.skill1 == 0) { skill_1_btn._visible = false; } else { } if (_global.skill2 == 0) { skill_2_btn._visible = false; } else { } if (_global.skill3 == 0) { skill_3_btn._visible = false; } else { } skill_1_btn.onPress = function () { if (player_rage >= 10) { gotoAndPlay (3200); } else { } }; skill_2_btn.onPress = function () { if (player_rage >= 15) { gotoAndPlay (3252); } else { } }; skill_3_btn.onPress = function () { if (player_rage >= 7) { gotoAndPlay (3304); } else { } }; run_btn.onPress = function () { var _local2 = random(3) + 1; if (_local2 <= 2) { gotoAndPlay (3017); } else { _global.life = player_life; _global.rage = player_rage; gotoAndStop (2886); } };
Frame 2996
var enemie_life = (((enemie_life - _global.offense) + enemie_defense) - random(5)); if (enemie_life <= 0) { enemie_life = 0; }
Frame 3008
if (enemie_life == 0) { gotoAndPlay (3132); }
Frame 3016
var enemie_attack = (random(3) + 1); if (enemie_attack <= 2) { gotoAndPlay (3017); } else { gotoAndPlay (3072); }
Frame 3048
var enemie_hit = ((enemie_offense - _global.defense) + random(3)); if (enemie_hit <= 1) { enemie_hit = 1; } player_life = player_life - enemie_hit; if (player_life <= 0) { player_life = 0; } player_rage = player_rage + (enemie_hit / 2); player_rage = Math.round(player_rage * 1) / 1; if (player_rage >= 25) { player_rage = 25; }
Frame 3071
if (player_life <= 0) { gotoAndPlay (3195); } else { gotoAndPlay (2951); }
Frame 3106
var enemie_hit = (enemie_offense - _global.defense); if (enemie_hit <= 1) { enemie_hit = 1; } player_life = player_life - enemie_hit; if (player_life <= 0) { player_life = 0; } enemie_life = enemie_life + enemie_hit; if (enemie.life >= 80) { enemie.life = 80; } player_rage = player_rage + (enemie_hit / 2); player_rage = Math.round(player_rage * 1) / 1; if (player_rage >= 25) { player_rage = 25; }
Frame 3131
if (player_life <= 0) { gotoAndPlay (3195); } else { gotoAndPlay (2951); }
Frame 3180
stop(); _global.stones = (_global.stones + random(3)) + 1; message_btn.onPress = function () { gotoAndPlay (3181); };
Frame 3181
if (_global.story == 1) { gotoAndPlay (3183); }
Frame 3182
if (_global.level < 5) { _global.levelup = _global.levelup - 25; if (_global.levelup <= 0) { gotoAndPlay (3189); } else { _global.life = player_life; _global.rage = player_rage; gotoAndStop (2886); } } else { gotoAndStop (2886); }
Frame 3187
stop(); message_btn.onPress = function () { gotoAndPlay (3187); };
Frame 3188
_global.story = 2; if (_global.level < 5) { _global.levelup = _global.levelup - 25; if (_global.levelup <= 0) { gotoAndPlay (3189); } else { _global.life = player_life; _global.rage = player_rage; gotoAndStop (2886); } } else { gotoAndStop (2886); }
Frame 3193
stop(); message_btn.onPress = function () { gotoAndPlay (3194); };
Frame 3194
if (_global.level < 4) { _global.levelup = _global.level * 50; } else { _global.levelup = 0; } _global.level = _global.level + 1; _global.offense = _global.offense + 1; _global.defense = _global.defense + 1; _global.life = player_life; _global.rage = player_rage; gotoAndStop (2886);
Frame 3199
stop(); message_btn.onPress = function () { gotoAndPlay (2319); };
Frame 3231
var enemie_life = (((enemie_life - _global.skill1) + enemie_defense) - random(5)); var player_rage = (player_rage - 10); if (enemie_life <= 0) { enemie_life = 0; }
Frame 3243
if (enemie_life == 0) { gotoAndPlay (3132); }
Frame 3251
var enemie_attack = (random(3) + 1); if (enemie_attack <= 2) { gotoAndPlay (3017); } else { gotoAndPlay (3072); }
Frame 3283
var player_life = ((player_life + _global.skill2) + random(5)); var player_rage = (player_rage - 15); if (player_life >= 100) { player_life = 100; }
Frame 3303
var enemie_attack = (random(3) + 1); if (enemie_attack <= 2) { gotoAndPlay (3017); } else { gotoAndPlay (3072); }
Frame 3335
var enemie_defense = (enemie_defense - _global.skill3); var player_rage = (player_rage - 7); if (enemie_defense <= 0) { enemie_defense = 0; }
Frame 3355
var enemie_attack = (random(3) + 1); if (enemie_attack <= 2) { gotoAndPlay (3017); } else { gotoAndPlay (3072); }
Frame 3356
var enemie_life = 100; var enemie_offense = 7; var enemie_defense = 3; player_life = _global.life; player_rage = _global.rage;
Frame 3421
if (_global.skill1 == 0) { skill_1_btn._visible = false; } else { } if (_global.skill2 == 0) { skill_2_btn._visible = false; } else { } if (_global.skill3 == 0) { skill_3_btn._visible = false; } else { }
Frame 3425
stop(); attack_btn.onPress = function () { gotoAndPlay (3426); }; if (_global.skill1 == 0) { skill_1_btn._visible = false; } else { } if (_global.skill2 == 0) { skill_2_btn._visible = false; } else { } if (_global.skill3 == 0) { skill_3_btn._visible = false; } else { } skill_1_btn.onPress = function () { if (player_rage >= 10) { gotoAndPlay (3664); } else { } }; skill_2_btn.onPress = function () { if (player_rage >= 15) { gotoAndPlay (3716); } else { } }; skill_3_btn.onPress = function () { if (player_rage >= 7) { gotoAndPlay (3768); } else { } }; run_btn.onPress = function () { var _local2 = random(3) + 1; if (_local2 <= 2) { gotoAndPlay (3481); } else { _global.life = player_life; _global.rage = player_rage; gotoAndStop (2886); } };
Frame 3460
var enemie_life = (((enemie_life - _global.offense) + enemie_defense) - random(5)); if (enemie_life <= 0) { enemie_life = 0; }
Frame 3472
if (enemie_life == 0) { gotoAndPlay (3596); }
Frame 3480
var enemie_attack = (random(3) + 1); if (enemie_attack <= 2) { gotoAndPlay (3481); } else { gotoAndPlay (3536); }
Frame 3512
var enemie_hit = ((enemie_offense - _global.defense) + random(3)); if (enemie_hit <= 1) { enemie_hit = 1; } player_life = player_life - enemie_hit; if (player_life <= 0) { player_life = 0; } player_rage = player_rage + (enemie_hit / 2); player_rage = Math.round(player_rage * 1) / 1; if (player_rage >= 25) { player_rage = 25; }
Frame 3535
if (player_life <= 0) { gotoAndPlay (3659); } else { gotoAndPlay (3415); }
Frame 3595
gotoAndPlay (3481);
Frame 3644
stop(); _global.stones = (_global.stones + random(3)) + 2; message_btn.onPress = function () { gotoAndPlay (3645); };
Frame 3645
if (_global.story == 3) { gotoAndPlay (3647); }
Frame 3646
if (_global.level < 5) { _global.levelup = _global.levelup - 30; if (_global.levelup <= 0) { gotoAndPlay (3653); } else { _global.life = player_life; _global.rage = player_rage; gotoAndStop (2886); } } else { gotoAndStop (2886); }
Frame 3651
stop(); message_btn.onPress = function () { gotoAndPlay (3651); };
Frame 3652
_global.story = 4; if (_global.level < 5) { _global.levelup = _global.levelup - 30; if (_global.levelup <= 0) { gotoAndPlay (3653); } else { _global.life = player_life; _global.rage = player_rage; gotoAndStop (2886); } } else { gotoAndStop (2886); }
Frame 3657
stop(); message_btn.onPress = function () { gotoAndPlay (3658); };
Frame 3658
if (_global.level < 4) { _global.levelup = _global.level * 50; } else { _global.levelup = 0; } _global.level = _global.level + 1; _global.offense = _global.offense + 1; _global.defense = _global.defense + 1; _global.life = player_life; _global.rage = player_rage; gotoAndStop (2886);
Frame 3663
stop(); message_btn.onPress = function () { gotoAndPlay (2319); };
Frame 3695
var enemie_life = (((enemie_life - _global.skill1) + enemie_defense) - random(5)); var player_rage = (player_rage - 10); if (enemie_life <= 0) { enemie_life = 0; }
Frame 3707
if (enemie_life == 0) { gotoAndPlay (3596); }
Frame 3715
var enemie_attack = (random(3) + 1); if (enemie_attack <= 2) { gotoAndPlay (3481); } else { gotoAndPlay (3536); }
Frame 3747
var player_life = ((player_life + _global.skill2) + random(5)); var player_rage = (player_rage - 15); if (player_life >= 100) { player_life = 100; }
Frame 3767
var enemie_attack = (random(3) + 1); if (enemie_attack <= 2) { gotoAndPlay (3481); } else { gotoAndPlay (3536); }
Frame 3799
var enemie_defense = (enemie_defense - _global.skill3); var player_rage = (player_rage - 7); if (enemie_defense <= 0) { enemie_defense = 0; }
Frame 3819
var enemie_attack = (random(3) + 1); if (enemie_attack <= 2) { gotoAndPlay (3481); } else { gotoAndPlay (3536); }
Frame 3820
var enemie_life = 120; var enemie_offense = 9; var enemie_defense = 3; var secret_two = 0; player_life = _global.life; player_rage = _global.rage;
Frame 3885
if (_global.skill1 == 0) { skill_1_btn._visible = false; } else { } if (_global.skill2 == 0) { skill_2_btn._visible = false; } else { } if (_global.skill3 == 0) { skill_3_btn._visible = false; } else { } if (_global.secretwo == 1) { treasure_mc._alpha = 0; } else { }
Frame 3889
stop(); attack_btn.onPress = function () { gotoAndPlay (3890); }; if (_global.skill1 == 0) { skill_1_btn._visible = false; } else { } if (_global.skill2 == 0) { skill_2_btn._visible = false; } else { } if (_global.skill3 == 0) { skill_3_btn._visible = false; } else { } skill_1_btn.onPress = function () { if (player_rage >= 10) { gotoAndPlay (4128); } else { } }; skill_2_btn.onPress = function () { if (player_rage >= 15) { gotoAndPlay (4180); } else { } }; skill_3_btn.onPress = function () { if (player_rage >= 7) { gotoAndPlay (4232); } else { } }; run_btn.onPress = function () { var _local2 = random(3) + 1; if (_local2 <= 2) { gotoAndPlay (3945); } else { _global.life = player_life; _global.rage = player_rage; gotoAndStop (2886); } }; if (_global.secrettwo == 0) { treasure_mc._alpha = 100; } else { treasure_mc._alpha = 0; } secret_btn.onPress = function () { if (secret_two == 0) { secret_two = 1; brick_mc.gotoAndStop(2); } else if (secret_two == 1) { secret_two = 2; brick_mc.gotoAndStop(3); } else if (_global.secrettwo == 0) { gotoAndPlay (4284); } else { } };
Frame 3924
var enemie_life = (((enemie_life - _global.offense) + enemie_defense) - random(5)); if (enemie_life <= 0) { enemie_life = 0; }
Frame 3936
if (enemie_life == 0) { gotoAndPlay (4060); }
Frame 3944
var enemie_attack = (random(3) + 1); if (enemie_attack <= 2) { gotoAndPlay (3945); } else { gotoAndPlay (4000); }
Frame 3976
var enemie_hit = ((enemie_offense - _global.defense) + random(3)); if (enemie_hit <= 1) { enemie_hit = 1; } player_life = player_life - enemie_hit; if (player_life <= 0) { player_life = 0; } player_rage = player_rage + (enemie_hit / 2); player_rage = Math.round(player_rage * 1) / 1; if (player_rage >= 25) { player_rage = 25; }
Frame 3999
if (player_life <= 0) { gotoAndPlay (4123); } else { gotoAndPlay (3879); }
Frame 4034
var enemie_hit = (enemie_offense - (_global.defense / 2)); enemie_hit = Math.round(player_rage * 1) / 1; if (enemie_hit <= 1) { enemie_hit = 1; } player_life = player_life - enemie_hit; if (player_life <= 0) { player_life = 0; } player_rage = player_rage + (enemie_hit / 2); player_rage = Math.round(player_rage * 1) / 1; if (player_rage >= 25) { player_rage = 25; }
Frame 4059
if (player_life <= 0) { gotoAndPlay (4123); } else { gotoAndPlay (3879); }
Frame 4108
stop(); _global.stones = (_global.stones + random(4)) + 4; message_btn.onPress = function () { gotoAndPlay (4109); };
Frame 4109
if (_global.story == 5) { gotoAndPlay (4111); }
Frame 4110
if (_global.level < 5) { _global.levelup = _global.levelup - 55; if (_global.levelup <= 0) { gotoAndPlay (4117); } else { _global.life = player_life; _global.rage = player_rage; gotoAndStop (2886); } } else { gotoAndStop (2886); }
Frame 4115
stop(); message_btn.onPress = function () { gotoAndPlay (4115); };
Frame 4116
_global.story = 6; if (_global.level < 5) { _global.levelup = _global.levelup - 55; if (_global.levelup <= 0) { gotoAndPlay (4117); } else { _global.life = player_life; _global.rage = player_rage; gotoAndStop (2886); } } else { gotoAndStop (2886); }
Frame 4121
stop(); message_btn.onPress = function () { gotoAndPlay (4122); };
Frame 4122
if (_global.level < 4) { _global.levelup = _global.level * 50; } else { _global.levelup = 0; } _global.level = _global.level + 1; _global.offense = _global.offense + 1; _global.defense = _global.defense + 1; _global.life = player_life; _global.rage = player_rage; gotoAndStop (2886);
Frame 4127
stop(); message_btn.onPress = function () { gotoAndPlay (2319); };
Frame 4159
var enemie_life = (((enemie_life - _global.skill1) + enemie_defense) - random(5)); var player_rage = (player_rage - 10); if (enemie_life <= 0) { enemie_life = 0; }
Frame 4171
if (enemie_life == 0) { gotoAndPlay (4060); }
Frame 4179
var enemie_attack = (random(3) + 1); if (enemie_attack <= 2) { gotoAndPlay (3945); } else { gotoAndPlay (4000); }
Frame 4211
var player_life = ((player_life + _global.skill2) + random(5)); var player_rage = (player_rage - 15); if (player_life >= 100) { player_life = 100; }
Frame 4231
var enemie_attack = (random(3) + 1); if (enemie_attack <= 2) { gotoAndPlay (3945); } else { gotoAndPlay (4000); }
Frame 4263
var enemie_defense = (enemie_defense - _global.skill3); var player_rage = (player_rage - 7); if (enemie_defense <= 0) { enemie_defense = 0; }
Frame 4283
var enemie_attack = (random(3) + 1); if (enemie_attack <= 2) { gotoAndPlay (3945); } else { gotoAndPlay (4000); }
Frame 4284
_global.stones = _global.stones + 7; _global.secrettwo = 1; secret_two = 0; brick_mc.gotoAndStop(1);
Frame 4288
stop(); message_btn.onPress = function () { gotoAndPlay (3885); };
Frame 4589
var enemie_life = 200; var enemie_offense = 10; var enemie_defense = 5; player_life = _global.life; player_rage = _global.rage; player_defense = _global.defense;
Frame 4654
if (_global.skill1 == 0) { skill_1_btn._visible = false; } else { } if (_global.skill2 == 0) { skill_2_btn._visible = false; } else { } if (_global.skill3 == 0) { skill_3_btn._visible = false; } else { }
Frame 4658
stop(); attack_btn.onPress = function () { gotoAndPlay (4659); }; if (_global.skill1 == 0) { skill_1_btn._visible = false; } else { } if (_global.skill2 == 0) { skill_2_btn._visible = false; } else { } if (_global.skill3 == 0) { skill_3_btn._visible = false; } else { } skill_1_btn.onPress = function () { if (player_rage >= 10) { gotoAndPlay (4897); } else { } }; skill_2_btn.onPress = function () { if (player_rage >= 15) { gotoAndPlay (4949); } else { } }; skill_3_btn.onPress = function () { if (player_rage >= 7) { gotoAndPlay (5001); } else { } }; run_btn.onPress = function () { var _local2 = random(3) + 1; if (_local2 <= 2) { gotoAndPlay (4714); } else { _global.life = player_life; _global.rage = player_rage; gotoAndStop (2886); } };
Frame 4693
var enemie_life = (((enemie_life - _global.offense) + enemie_defense) - random(5)); if (enemie_life <= 0) { enemie_life = 0; }
Frame 4705
if (enemie_life == 0) { gotoAndPlay (4829); }
Frame 4713
var enemie_attack = (random(3) + 1); if (enemie_attack <= 2) { gotoAndPlay (4714); } else { gotoAndPlay (4769); }
Frame 4745
var enemie_hit = ((enemie_offense - player_defense) + random(3)); if (enemie_hit <= 1) { enemie_hit = 1; } player_life = player_life - enemie_hit; if (player_life <= 0) { player_life = 0; } player_rage = player_rage + (enemie_hit / 2); player_rage = Math.round(player_rage * 1) / 1; if (player_rage >= 25) { player_rage = 25; }
Frame 4768
if (player_life <= 0) { gotoAndPlay (4892); } else { gotoAndPlay (4648); }
Frame 4803
player_defense = player_defense - 2; if (player_defense <= 0) { player_defense = 0; }
Frame 4828
if (player_life <= 0) { gotoAndPlay (4892); } else { gotoAndPlay (4648); }
Frame 4877
stop(); message_btn.onPress = function () { gotoAndPlay (5053); };
Frame 4896
stop(); message_btn.onPress = function () { gotoAndPlay (2319); };
Frame 4928
var enemie_life = (((enemie_life - _global.skill1) + enemie_defense) - random(5)); var player_rage = (player_rage - 10); if (enemie_life <= 0) { enemie_life = 0; }
Frame 4940
if (enemie_life == 0) { gotoAndPlay (4829); }
Frame 4948
var enemie_attack = (random(3) + 1); if (enemie_attack <= 2) { gotoAndPlay (4714); } else { gotoAndPlay (4769); }
Frame 4980
var player_life = ((player_life + _global.skill2) + random(5)); var player_rage = (player_rage - 15); if (player_life >= 100) { player_life = 100; }
Frame 5000
var enemie_attack = (random(3) + 1); if (enemie_attack <= 2) { gotoAndPlay (4714); } else { gotoAndPlay (4769); }
Frame 5032
var enemie_defense = (enemie_defense - _global.skill3); var player_rage = (player_rage - 7); if (enemie_defense <= 0) { enemie_defense = 0; }
Frame 5052
var enemie_attack = (random(3) + 1); if (enemie_attack <= 2) { gotoAndPlay (4714); } else { gotoAndPlay (4769); }
Frame 5062
skip_btn.onPress = function () { gotoAndPlay (6707); };
Frame 6852
stop();
Symbol 140 MovieClip Frame 1
stop();
Symbol 140 MovieClip Frame 2
stop();
Symbol 528 MovieClip Frame 1
stop();
Symbol 528 MovieClip Frame 2
stop();
Symbol 528 MovieClip Frame 3
stop();

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Instance Names

"loading_bar"Frame 1Symbol 4 MovieClip
"warning_btn"Frame 3Symbol 10 Button
"leaves_mc"Frame 35Symbol 20 MovieClip
"eyeglow_mc"Frame 75Symbol 23 MovieClip
"ninja_mc"Frame 110Symbol 26 MovieClip
"title_mc"Frame 316Symbol 44 MovieClip
"blackout_mc"Frame 355Symbol 49 MovieClip
"sparkle_mc"Frame 395Symbol 56 MovieClip
"instructions_btn"Frame 395Symbol 62 Button
"start_btn"Frame 395Symbol 66 Button
"title_mc"Frame 435Symbol 67 Button
"return_btn"Frame 436Symbol 71 Button
"skip_btn"Frame 437Symbol 73 Button
"valley_mc"Frame 686Symbol 79 MovieClip
"maqala_btn"Frame 2287Symbol 121 Button
"fresker_btn"Frame 2287Symbol 126 Button
"gate_btn"Frame 2287Symbol 131 Button
"stones_mc"Frame 2287Symbol 134 MovieClip
"rags_mc"Frame 2287Symbol 140 MovieClip
"secret_btn"Frame 2287Symbol 143 Button
"stats_btn"Frame 2287Symbol 147 Button
"skill_1_icon_mc"Frame 2318Symbol 157 MovieClip
"skill_2_icon_mc"Frame 2318Symbol 160 MovieClip
"skill_3_icon_mc"Frame 2318Symbol 163 MovieClip
"max_mc"Frame 2318Symbol 184 MovieClip
"ret1_btn"Frame 2318Symbol 147 Button
"maqala_btn"Frame 2552Symbol 121 Button
"fresker_btn"Frame 2552Symbol 126 Button
"gate_btn"Frame 2552Symbol 131 Button
"ret1_btn"Frame 2552Symbol 147 Button
"message_btn"Frame 2552Symbol 192 Button
"speech_mc"Frame 2557Symbol 203 MovieClip
"buy_btn"Frame 2557Symbol 210 Button
"fresker_back_btn"Frame 2557Symbol 211 Button
"skill1next_txt"Frame 2558Symbol 221 EditableText
"skill2next_txt"Frame 2558Symbol 222 EditableText
"skill3next_txt"Frame 2558Symbol 223 EditableText
"learn_skill3_btn"Frame 2558Symbol 227 Button
"learn_skill2_btn"Frame 2558Symbol 231 Button
"learn_skill1_btn"Frame 2558Symbol 235 Button
"star1_mc"Frame 2558Symbol 238 MovieClip
"star2_mc"Frame 2558Symbol 238 MovieClip
"star3_mc"Frame 2558Symbol 238 MovieClip
"yes_btn"Frame 2559Symbol 243 Button
"no_btn"Frame 2559Symbol 247 Button
"fresker_back_btn"Frame 2568Symbol 211 Button
"speech_mc"Frame 2569Symbol 203 MovieClip
"maqala_back_btn"Frame 2569Symbol 211 Button
"blowjob_btn"Frame 2570Symbol 260 Button
"fuck_btn"Frame 2574Symbol 268 Button
"body_mc"Frame 2576Symbol 272 MovieClip
"hand_btn"Frame 2576Symbol 287 Button
"hand_mc"Frame 2635Symbol 290 MovieClip
"drop_btn"Frame 2635Symbol 294 Button
"head2_mc"Frame 2650Symbol 297 MovieClip
"head3_mc"Frame 2675Symbol 300 MovieClip
"sperm4_mc"Frame 2705Symbol 307 MovieClip
"sperm1_mc"Frame 2705Symbol 310 MovieClip
"sperm2_mc"Frame 2705Symbol 313 MovieClip
"head4up_mc"Frame 2705Symbol 316 MovieClip
"home_btn"Frame 2705Symbol 317 Button
"anal_btn"Frame 2731Symbol 341 Button
"drop_btn"Frame 2790Symbol 294 Button
"home_btn"Frame 2860Symbol 317 Button
"outpost_btn"Frame 2886Symbol 360 Button
"shipwreck_btn"Frame 2886Symbol 365 Button
"clearing_btn"Frame 2886Symbol 370 Button
"village_btn"Frame 2886Symbol 375 Button
"passage_btn"Frame 2886Symbol 380 Button
"message_btn"Frame 2887Symbol 192 Button
"attack_btn"Frame 2957Symbol 409 Button
"run_btn"Frame 2957Symbol 417 Button
"skill_2_btn"Frame 2957Symbol 422 Button
"skill_1_btn"Frame 2957Symbol 427 Button
"skill_3_btn"Frame 2957Symbol 432 Button
"message_btn"Frame 3176Symbol 192 Button
"message_btn"Frame 3183Symbol 192 Button
"message_btn"Frame 3189Symbol 192 Button
"message_btn"Frame 3195Symbol 192 Button
"attack_btn"Frame 3421Symbol 409 Button
"run_btn"Frame 3421Symbol 417 Button
"skill_2_btn"Frame 3421Symbol 422 Button
"skill_1_btn"Frame 3421Symbol 427 Button
"skill_3_btn"Frame 3421Symbol 432 Button
"message_btn"Frame 3640Symbol 192 Button
"message_btn"Frame 3647Symbol 192 Button
"message_btn"Frame 3653Symbol 192 Button
"message_btn"Frame 3659Symbol 192 Button
"treasure_mc"Frame 3820Symbol 523 MovieClip
"brick_mc"Frame 3820Symbol 528 MovieClip
"attack_btn"Frame 3885Symbol 409 Button
"run_btn"Frame 3885Symbol 417 Button
"skill_2_btn"Frame 3885Symbol 422 Button
"skill_1_btn"Frame 3885Symbol 427 Button
"skill_3_btn"Frame 3885Symbol 432 Button
"secret_btn"Frame 3889Symbol 143 Button
"message_btn"Frame 4104Symbol 192 Button
"message_btn"Frame 4111Symbol 192 Button
"message_btn"Frame 4117Symbol 192 Button
"message_btn"Frame 4123Symbol 192 Button
"message_btn"Frame 4284Symbol 192 Button
"attack_btn"Frame 4654Symbol 409 Button
"run_btn"Frame 4654Symbol 417 Button
"skill_2_btn"Frame 4654Symbol 422 Button
"skill_1_btn"Frame 4654Symbol 427 Button
"skill_3_btn"Frame 4654Symbol 432 Button
"message_btn"Frame 4873Symbol 192 Button
"message_btn"Frame 4892Symbol 192 Button
"skip_btn"Frame 5053Symbol 73 Button

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.

Dynamic Text Variables

_global.lifeSymbol 175 EditableText"<p align="right"></p>"
_global.rageSymbol 176 EditableText"<p align="right"></p>"
_global.offenseSymbol 177 EditableText"<p align="right"></p>"
_global.defenseSymbol 178 EditableText"<p align="right"></p>"
_global.levelSymbol 179 EditableText"<p align="right"></p>"
_global.levelupSymbol 180 EditableText"<p align="right"></p>"
_global.stonesSymbol 181 EditableText"<p align="right"></p>"
_global.stonesSymbol 217 EditableText"<p align="center"></p>"
_global.skill1stonesSymbol 218 EditableText"<p align="center"></p>"
_global.skill2stonesSymbol 219 EditableText"<p align="center"></p>"
_global.skill3stonesSymbol 220 EditableText"<p align="center"></p>"
_global.skill1nextSymbol 221 EditableText"<p align="center"></p>"
_global.skill2nextSymbol 222 EditableText"<p align="center"></p>"
_global.skill3nextSymbol 223 EditableText"<p align="center"></p>"
player_rageSymbol 397 EditableText"<p align="right"></p>"
player_lifeSymbol 400 EditableText"<p align="right"></p>"
enemie_lifeSymbol 401 EditableText"<p align="right"></p>"
player_rageSymbol 496 EditableText"<p align="right"></p>"
player_lifeSymbol 498 EditableText"<p align="right"></p>"
enemie_lifeSymbol 499 EditableText"<p align="right"></p>"
player_rageSymbol 533 EditableText"<p align="right"></p>"
player_lifeSymbol 535 EditableText"<p align="right"></p>"
enemie_lifeSymbol 536 EditableText"<p align="right"></p>"
player_rageSymbol 565 EditableText"<p align="right"></p>"
player_lifeSymbol 567 EditableText"<p align="right"></p>"
enemie_lifeSymbol 568 EditableText"<p align="right"></p>"




http://swfchan.com/25/122821/info.shtml
Created: 3/3 -2019 08:32:00 Last modified: 3/3 -2019 08:32:00 Server time: 29/04 -2024 12:10:35