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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/76810645?noj=FRM76810645-22DC" width="1" height="1"></div>

In The Crib with Rob and Big.swf

This is the info page for
Flash #123055

(Click the ID number above for more basic data on this flash file.)


Text
Skating

Boss

1                2                    3

Score

PLAY NOW

SCOREBOARD

SOUND: OFF

CREDITS

MAIN MENU

LEVEL INTRO

GAME OVER

Boss Intro

Big Black

How To Play

Pull moves to rack up points.  Watch out for obstacles, and keep
your eyes peeled for bonus items!

or

JUMP

while jumping

GRAB

while landing

Hold

GRIND

Boss

Big Black

Level complete

Rob's in trouble, but Big Black's got his back.  Beat
the bad guy to advance to the next level.

Complete a Move by pressing the buttons in order before
the Timer runs out.

Timer

Move

Controls

die

Game Won

SEND

500000

Sending...

ActionScript [AS1/AS2]

Frame 1
_global.StartLives = 3; _global.StartHealth = 3; _global.user_name = ""; _global.MouseMenus = false; _global.URL_getScore = "http://robandbig.zodal.co.nz/get_hs.php"; _global.URL_sendScore = "http://robandbig.zodal.co.nz/send_score.php"; _global.ParTime = new Array(); _global.ParTime[1] = 60; _global.ParTime[2] = 70; _global.ParTime[3] = 80; _global.Bosses = new Array(); _global.Bosses[1] = new Array(); _global.Bosses[1].name = "Old Man Murray"; _global.Bosses[1].taunt = "You can't skate here! You're gonna \nscratch up the pavement!"; _global.Bosses[1].bb_response = "Don't worry Rob, \nI'll take care of this guy."; _global.Bosses[1].lose = "You win this time, but don't let me \ncatch you around here again."; _global.Bosses[2] = new Array(); _global.Bosses[2].name = "Muscle-Head"; _global.Bosses[2].taunt = "There's no room for wimps like \nyou on Muscle Beach!"; _global.Bosses[2].bb_response = "Let's see you pick on someone \nyour own size!"; _global.Bosses[2].lose = "Wow, you're tough! Where do \nyou work out?"; _global.Bosses[3] = new Array(); _global.Bosses[3].name = "The Bouncer"; _global.Bosses[3].taunt = "You're not on the List."; _global.Bosses[3].bb_response = "Watch out Rob. \nI'm about to bounce this guy."; _global.Bosses[3].lose = "I made a mistake. Your names \nare on the List after all."; _global.SoundOn = true; _global.SoundVol = 100; if (snd != undefined) { if (snd == 0) { _global.SoundOn = false; } else { _global.SoundOn = true; } } if (mouse_menus != undefined) { if (mouse_menus == 1) { _global.MouseMenus = true; } else { _global.MouseMenus = false; } }
Frame 8
loadedbytes = getBytesLoaded(); totalbytes = getBytesTotal(); if (loadedbytes >= totalbytes) { gotoAndPlay ("outro"); } frame_num = int(loadedbytes / (totalbytes / 100)); preloader_mc.gotoAndStop(frame_num);
Frame 11
gotoAndPlay ("load");
Frame 12
if (_global.SoundOn) { SoundFX_4 = new Sound(); SoundFX_4.attachSound("next_info_beep"); SoundFX_4.start(); }
Frame 22
gotoAndPlay (23);
Frame 23
function button_press() { if (_global.SoundOn) { SoundFX_2 = new Sound(); SoundFX_2.attachSound("press_x"); SoundFX_2.start(); } Key.removeListener(myListener); Mouse.removeListener(mouseListener); gotoAndPlay (51); } var myListener = new Object(); myListener.onKeyUp = function () { switch (Key.getCode()) { case 32 : case 13 : case 88 : _root.button_press(); } }; Key.addListener(myListener); var mouseListener = new Object(); mouseListener.onMouseDown = function () { _root.button_press(); }; Mouse.addListener(mouseListener);
Frame 49
stop();
Frame 50
stop(); _global.cur_score = 0; _global.cur_diff = 0; _global.cur_lives = _global.StartLives; _global.cur_rob_health = _global.StartHealth; play_btn.onPress = function () { _global.cur_stg = 1; gotoAndPlay (61); }; highscores_btn.onPress = function () { gotoAndPlay (50); }; skate1_btn.onPress = function () { _global.cur_stg = 1; gotoAndPlay (61); }; skate2_btn.onPress = function () { _global.cur_stg = 2; gotoAndPlay (61); }; skate3_btn.onPress = function () { _global.cur_stg = 3; gotoAndPlay (61); }; boss1_btn.onPress = function () { _global.cur_stg = 1; gotoAndPlay (63); }; boss2_btn.onPress = function () { _global.cur_stg = 2; gotoAndPlay (63); }; boss3_btn.onPress = function () { _global.cur_stg = 3; gotoAndPlay (63); }; score_btn.onPress = function () { _global.cur_stg = 3; gotoAndPlay (65); }; CONT_btn.onPress = function () { gotoAndPlay (51); };
Frame 51
stop(); _global.cur_score = 0; _global.cur_diff = 0; _global.cur_lives = _global.StartLives; _global.cur_rob_health = _global.StartHealth; function SND_pressX() { if (_global.SoundOn) { _root.SoundFX_1.start(); } } function SND_menu_change() { if (_global.SoundOn) { _root.SoundFX_2.start(); } } _root.SoundFX_1 = new Sound(); _root.SoundFX_1.attachSound("press_x"); _root.SoundFX_2 = new Sound(); _root.SoundFX_2.attachSound("menu_change"); function unselect_all() { play_btn_mc.gotoAndStop("off"); score_btn_mc.gotoAndStop("off"); sound_btn_mc.gotoAndStop("off"); credits_btn_mc.gotoAndStop("off"); } function select_play() { unselect_all(); cur_selection = "play"; play_btn_mc.gotoAndStop("on"); } function select_score() { unselect_all(); cur_selection = "score"; score_btn_mc.gotoAndStop("on"); } function select_sound() { unselect_all(); cur_selection = "sound"; sound_btn_mc.gotoAndStop("on"); } function select_credits() { unselect_all(); cur_selection = "credits"; credits_btn_mc.gotoAndStop("on"); } function drawSound() { if (_global.SoundOn) { sound_txt = "SOUND: ON"; } else { sound_txt = "SOUND: OFF"; } } function button_press() { var _local1 = _global; _root.SND_pressX(); if (cur_selection == "play") { Key.removeListener(myListener); Mouse.removeListener(mouseListener); _local1.cur_stg = 1; gotoAndPlay (61); } else if (cur_selection == "score") { Key.removeListener(myListener); Mouse.removeListener(mouseListener); gotoAndPlay (52); } else if (cur_selection == "sound") { _local1.SoundOn = !_local1.SoundOn; drawSound(); } else if (cur_selection == "credits") { Key.removeListener(myListener); Mouse.removeListener(mouseListener); gotoAndPlay (60); } } function Left() { } function Right() { } function Up() { _root.SND_menu_change(); if (cur_selection == "play") { select_credits(); } else if (cur_selection == "score") { select_play(); } else if (cur_selection == "sound") { select_score(); } else if (cur_selection == "credits") { select_sound(); } } function Down() { _root.SND_menu_change(); if (cur_selection == "play") { select_score(); } else if (cur_selection == "score") { select_sound(); } else if (cur_selection == "sound") { select_credits(); } else if (cur_selection == "credits") { select_play(); } } stop(); cur_selection = ""; drawSound(); select_play(); var myListener = new Object(); myListener.onKeyUp = function () { var _local1 = _root; switch (Key.getCode()) { case 37 : _local1.Left(); return; case 39 : _local1.Right(); return; case 38 : _local1.Up(); return; case 40 : _local1.Down(); return; case 32 : case 13 : case 88 : _local1.button_press(); } }; Key.addListener(myListener); var mouseListener = new Object(); mouseListener.onMouseDown = function () { _root.button_press(); }; Mouse.addListener(mouseListener); if (_global.MouseMenus) { play_btn._visible = true; score_btn._visible = true; sound_btn._visible = true; credits_btn._visible = true; play_btn.onRollOver = function () { select_play(); }; score_btn.onRollOver = function () { select_score(); }; sound_btn.onRollOver = function () { select_sound(); }; credits_btn.onRollOver = function () { select_credits(); }; } else { play_btn._visible = false; score_btn._visible = false; sound_btn._visible = false; credits_btn._visible = false; }
Frame 52
function SND_pressX() { if (_global.SoundOn) { _root.SoundFX_1.start(); } } function SND_menu_change() { if (_global.SoundOn) { _root.SoundFX_2.start(); } } _root.SoundFX_1 = new Sound(); _root.SoundFX_1.attachSound("press_x"); _root.SoundFX_2 = new Sound(); _root.SoundFX_2.attachSound("menu_change"); function unselect_all() { menu_btn_mc.gotoAndStop("off"); } function select_menu() { unselect_all(); cur_selection = "menu"; menu_btn_mc.gotoAndStop("on"); } function button_press() { if (cur_selection == "menu") { SND_pressX(); Key.removeListener(myListener); Mouse.removeListener(mouseListener); gotoAndPlay (51); } } stop(); cur_selection = ""; select_menu(); var myListener = new Object(); myListener.onKeyUp = function () { switch (Key.getCode()) { case 32 : case 13 : case 88 : _root.button_press(); } }; Key.addListener(myListener); var mouseListener = new Object(); mouseListener.onMouseDown = function () { _root.button_press(); }; Mouse.addListener(mouseListener); play();
Frame 53
function ShowScores(in_vars) { var _local1 = _root; var _local2 = in_vars; score_count = parseInt(_local2.c); i = 0; while (i < score_count) { _local1["r_" add (i + 1)] = i + 1; _local1["n_" add (i + 1)] = _local2["n" add i]; _local1["s_" add (i + 1)] = _local2["s" add i]; i++; } } var my_lv = new LoadVars(); my_lv.onLoad = function (success) { if (success) { ShowScores(this); } else { trace("Error loading/parsing LoadVars."); } }; i = 1; while (i <= 10) { _root["r_" add (i + 1)] = ""; _root["n_" add (i + 1)] = ""; _root["s_" add (i + 1)] = ""; i++; } n_1 = "Loading..."; garbage = "?a=" add getTimer(); my_lv.load(_global.URL_getScore add garbage);
Frame 59
stop();
Frame 60
function SND_pressX() { if (_global.SoundOn) { _root.SoundFX_1.start(); } } function SND_menu_change() { if (_global.SoundOn) { _root.SoundFX_2.start(); } } _root.SoundFX_1 = new Sound(); _root.SoundFX_1.attachSound("press_x"); _root.SoundFX_2 = new Sound(); _root.SoundFX_2.attachSound("menu_change"); function unselect_all() { menu_btn_mc.gotoAndStop("off"); } function select_menu() { unselect_all(); cur_selection = "menu"; menu_btn_mc.gotoAndStop("on"); } function button_press() { if (cur_selection == "menu") { SND_pressX(); Key.removeListener(myListener); Mouse.removeListener(mouseListener); gotoAndPlay (51); } } stop(); cur_selection = ""; select_menu(); var myListener = new Object(); myListener.onKeyUp = function () { switch (Key.getCode()) { case 32 : case 13 : case 88 : _root.button_press(); } }; Key.addListener(myListener); var mouseListener = new Object(); mouseListener.onMouseDown = function () { _root.button_press(); }; Mouse.addListener(mouseListener);
Frame 61
function Start() { level_intro_mc._visible = false; gameover_mc._visible = false; BGMusicPlaying = false; test_results = "running test: stg " add cur_stg; score_txt = score; Start_time = getTimer(); frames_played = 0; cur_time = 0; time_txt = cur_time; help_shown_already = false; StartStage(); } function StartStage() { if (cur_stg == 1) { LoadStage1(); } else if (cur_stg == 2) { LoadStage2(); } else { LoadStage3(); } InitStageGraphics(); cur_grid = -1; cur_tic = 3; StartPlaying(); } function StartPlaying() { ClearStageGraphics(); HideSprites(); reset_combo_array(); message_txt = ""; drawHealth(); speed_up(); if (((!help_shown_already) && (cur_stg == 1)) && (cur_diff == 0)) { help_shown_already = true; PlayHowToPlay(); } else { this.onEnterFrame = function () { animate(); }; PlayLevelIntro(); } } function StopAnimation() { this.onEnterFrame = undefined; } function animate() { UpdateSpeed(); if (invicible) { frames_invincible--; if (frames_invincible < 0) { invicible = false; rob._visible = true; } else { rob._visible = !rob._visible; } } if (cur_grid >= stg_size) { EndOfStage(); } else if (rob_mode == "animation") { anim_frames_remaining--; if (anim_frames_remaining < 0) { anim_finish_func(); } } else { UpdateStage(); drawBG(); drawStage(); doGravity(); CheckCollisions(); drawScore(); } if (timer_on) { frames_played++; if (frames_played == frame_rate) { cur_time++; time_txt = cur_time; frames_played = 0; } } } function updateRob() { if (rob_mode == "falling") { fall(); } } function drawHealth() { healthbar.gotoAndStop(health_remaining + 1); lives_mc.gotoAndStop(lives_remaining); } function drawRob() { if (changing_speed) { percent = (gnd_speed - gnd_speed_s) / (gnd_speed_f - gnd_speed_s); rob._x = (percent * (fast_position - slow_position)) + slow_position; } else if (current_speed == "f") { rob._x = fast_position; } else if (current_speed == "s") { rob._x = slow_position; } } function crash() { _root.SND_crash(); if (is_grinding) { stopGrindSound(); } health_remaining--; drawHealth(); combo_count = 0; reset_combo_array(); anim_finish_func = crash_restart; anim_frames_remaining = 6; rob_mode = "animation"; rob._y = 176 - (50 * rob_lvl); rob.gotoAndPlay("crash"); } function crash_restart() { if (health_remaining <= 0) { die(); } else { invicible = true; frames_invincible = 18; rob_lvl = 0; land(); speed_down(); } } function die() { lives_remaining--; if (lives_remaining <= 0) { PlayGameOver(); } else { health_remaining = 3; die_restart(); } } function die_restart() { last_restart = -1; i = 0; while (i < restart_points.length) { if (restart_points[i] < cur_grid) { last_restart = restart_points[i]; } else { break; } i++; } trace("last_restart" add last_restart); cur_grid = last_restart; cur_tic = 3; health_remaining = 3; StartPlaying(); } function PlayHowToPlay() { rob._visible = false; waiting_for_input = true; on_input_func = HowToPlayDone; How_to_play_mc.gotoAndPlay("play"); How_to_play_mc._visible = true; } function HowToPlayDone() { waiting_for_input = false; How_to_play_mc._visible = false; How_to_play_mc.stop(); How_to_play_mc.example.stop(); this.onEnterFrame = function () { animate(); }; PlayLevelIntro(); } function PlayLevelIntro() { timer_on = false; rob._visible = false; rob_mode = "animation"; anim_frames_remaining = 24; anim_finish_func = LevelIntroDone; level_intro_mc.gotoAndPlay("play"); level_intro_mc._visible = true; } function LevelIntroDone() { timer_on = true; level_intro_mc._visible = false; PlayRobEnter(); if (BGMusicPlaying == false) { BGMusicPlaying = true; _root.SND_StartBG(0, 99); } } function PlayRobEnter() { rob._visible = true; rob_mode = "animation"; anim_frames_remaining = 4; anim_finish_func = RobEnterDone; rob.gotoAndPlay("enter"); } function RobEnterDone() { rob_mode = "riding"; rob_lvl = 0; riding_platform = false; land(); } function PlayBossIntro() { rob_mode = "animation"; message_txt = ""; rob.gotoAndPlay("dismount"); boss_into_mc.gotoAndPlay("play"); boss_into_mc._visible = true; } function BossIntroDone() { StopAnimation(); StartBoss(); } function PlayGameOver() { rob_mode = "animation"; anim_frames_remaining = 69; anim_finish_func = GameOverDone; game_over_mc.gotoAndPlay("play"); game_over_mc._visible = true; } function GameOverDone() { StopAnimation(); game_over_mc._visible = false; ToSubmitScore(); } function doGravity() { if (rob_mode == "falling") { if (rob_lvl == 0) { land(); } else { rob_lvl--; rob._y = 181 - (50 * rob_lvl); check_for_platform(); } } else if (riding_platform) { ride_lvl = check_grid_for_landing(cur_grid - 1); if (ride_lvl == undefined) { ride_lvl = check_grid_for_landing(cur_grid); } if (ride_lvl != rob_lvl) { riding_platform = false; rob_lvl--; rob._y = 176 - (50 * rob_lvl); start_falling(); } } } function jump() { _root.SND_jump(); if (is_grinding) { stopGrindSound(); } riding_platform = false; _root.rob_mode = "jump"; rob.gotoAndPlay("jump"); rob_lvl++; } function start_falling() { if (is_grinding) { stopGrindSound(); } rob_mode = "falling"; rob.gotoAndStop("falling"); } function land() { var _local1 = _root; _local1.rob_mode = "riding"; _local1.rob_ride_pos = 1; _local1.rob_pos = 1; is_grinding = false; if (riding_platform) { if (_local1.Down || (_local1.Up)) { _local1.rob_ride_pos = 3; is_grinding = true; pulled_move("g1"); startGrindSound(); } else if (_local1.Left) { _local1.rob_ride_pos = 4; is_grinding = true; pulled_move("g2"); startGrindSound(); } else if (_local1.Right) { _local1.rob_ride_pos = 5; is_grinding = true; pulled_move("g3"); startGrindSound(); } else { do_score(); } } else { do_score(); } rob.gotoAndStop("riding"); drawRob(); rob._y = 176 - (50 * rob_lvl); } function startGrindSound() { } function stopGrindSound() { } function check_for_platform() { new_lvl = check_grid_for_landing(cur_grid - 1); if (new_lvl == undefined) { new_lvl = check_grid_for_landing(cur_grid); } if (new_lvl > _root.rob_lvl) { _root.rob_lvl = new_lvl; riding_platform = true; land(); } } function reset_combo_array() { combo_array.j1 = false; combo_array.j2 = false; combo_array.j3 = false; combo_array.j4 = false; combo_array.g1 = false; combo_array.g2 = false; combo_array.g3 = false; combo_array.g4 = false; } function pulled_move(in_mv) { if (!combo_array[in_mv]) { combo_count++; } combo_array[in_mv] = true; } function do_score() { if (combo_count > 0) { msg_time_left = 24; msg = ""; pts = (combo_count * 100) * combo_count; score = score + pts; if (combo_count > 1) { msg = combo_count add "X combo! "; } if (combo_count < 6) { if (combo_array.j1) { msg = msg + " Melon +"; } if (combo_array.j2) { msg = msg + " Nose Grab +"; } if (combo_array.j3) { msg = msg + " Stalefish +"; } if (combo_array.j4) { msg = msg + " Tail Grab +"; } if (combo_array.g1) { msg = msg + " Board Slide +"; } if (combo_array.g2) { msg = msg + " Manual +"; } if (combo_array.g3) { msg = msg + " Nose Grind +"; } } else { msg = msg + " +"; } msg = msg + (pts add " pts"); message_txt = msg; score_txt = score; combo_count = 0; reset_combo_array(); } } function item_collected(in_type) { var _local1 = in_type; _root.SND_bonus(); if (_local1 == "points") { score = score + 2000; score_txt = score; msg = "Bonus +2000pts"; } else if (_local1 == "extralife") { if (lives_remaining < 4) { msg = "Extra Life!"; lives_remaining++; drawHealth(); } else { score = score + 5000; score_txt = score; msg = "Bonus +5000pts"; } } else if (_local1 == "health") { health_remaining = 3; drawHealth(); msg = "Health Restored"; } message_txt = msg; msg_time_left = 24; } function EndOfStage() { End_time = getTimer(); total_time = (End_time - Start_time) / 1000; this.onEnterFrame = undefined; PlayBossIntro(); } function NextStage() { cur_stg = cur_stg + 1; if (cur_stg > 3) { cur_stg = 1; } Start(); } function DrawScore() { time_to_update--; if (time_to_update < 0) { time_to_update = text_update_rate; if (msg_time_left > 0) { msg_time_left = msg_time_left - text_update_rate; } else { message_txt = ""; } } } function UpdateSpeed() { if (changing_speed) { if (target_speed == "s") { gnd_speed = gnd_speed - gnd_speed_delta_p_frame; if (gnd_speed <= gnd_speed_s) { gnd_speed = gnd_speed_s; mid_speed = mid_speed_s; far_speed = far_speed_s; changing_speed = false; current_speed = "s"; } else { mid_speed = mid_speed - mid_speed_delta_p_frame; far_speed = far_speed - far_speed_delta_p_frame; } } else if (target_speed == "f") { gnd_speed = gnd_speed + gnd_speed_delta_p_frame; if (gnd_speed >= gnd_speed_f) { gnd_speed = gnd_speed_f; mid_speed = mid_speed_f; far_speed = far_speed_f; changing_speed = false; current_speed = "f"; } else { mid_speed = mid_speed + mid_speed_delta_p_frame; far_speed = far_speed + far_speed_delta_p_frame; } } tics_per_frame = gnd_speed * (1 / tic_size); drawRob(); } } function InitStageGraphics() { mid_bg._x = mid_bg_start; var _local1 = "stg" add cur_stg; far_bg.gotoAndStop(_local1); mid_bg.gotoAndStop(_local1); gnd.gotoAndStop(_local1); stg_bg.gotoAndStop(_local1); } function drawBG() { new_x = gnd._x - gnd_speed; if (new_x < -160) { new_x = -gnd_speed; } gnd._x = new_x; new_x = mid_bg._x - mid_speed; if (new_x <= -100) { new_x = mid_bg_start; } mid_bg._x = new_x; new_x = far_bg._x - far_speed; if (new_x < -34) { new_x = -far_speed; } far_bg._x = new_x; } function UpdateStage() { cur_tic = cur_tic + tics_per_frame; if (cur_tic >= tics_per_grid) { cur_tic = 0; cur_grid++; } start_x = -180; } function HideSprites() { var _local1 = _root; _local1.obs1._visible = false; _local1.obs2._visible = false; _local1.obs3._visible = false; _local1.obs4._visible = false; _local1.obs_high._visible = false; _local1.plat1._visible = false; _local1.plat2._visible = false; _local1.plat3._visible = false; _local1.plat4._visible = false; _local1.platobs1._visible = false; _local1.platobs2._visible = false; _local1.platobs3._visible = false; _local1.platobs4._visible = false; _local1.bonus1._visible = false; _local1.bonus2._visible = false; _local1.bonus3._visible = false; _local1.fore1._visible = false; _local1.fore2._visible = false; _local1.flair1._visible = false; _local1.flair2._visible = false; } function ClearStageGraphics() { i = 0; while (i <= 5) { grid_mcs[i] = undefined; i++; } mid_bg._x = mid_bg_start; } function DrawStage() { var _local1 = _root; if (cur_tic == 0) { grid_0 = grid_mcs[0]; if (grid_0 != undefined) { for (mc in grid_0) { if (stg[cur_grid - 2][grid_0[mc]].continuation_bool) { grid_mcs[1].push(grid_0[mc]); } else { remove_mc = _local1[grid_0[mc]]; remove_mc._visible = false; } } } i = 0; while (i < 5) { grid_mcs[i] = grid_mcs[i + 1]; i++; } new_grid = stg[cur_grid + 3]; if (new_grid == undefined) { grid_mcs[5] = undefined; } else { grid_mcs[5] = new Array(); for (mc in new_grid) { new_mc = _local1[mc]; if (new_grid[mc].continuation_bool) { } else { new_mc.gotoAndStop(new_grid[mc].type_str); new_mc._x = (540 + (new_grid[mc].loc_num * tic_size)) + gnd_speed; new_mc.land_target._visible = false; new_mc.land_target._visible = false; new_mc.hit_target._visible = false; if (new_grid[mc].pos_y != undefined) { new_mc._y = new_grid[mc].pos_y; } new_mc._visible = true; grid_mcs[5].push(mc); } } } } i = 0; while (i <= 5) { this_grid = grid_mcs[i]; if (this_grid != undefined) { for (item in this_grid) { this_mc = _local1[this_grid[item]]; this_mc._x = this_mc._x - gnd_speed; } } i++; } } function button_press() { if (waiting_for_input) { on_input_func(); } else if (_root.rob_mode == "riding") { jump(); } } function CheckCollisions() { check_grid_for_collectable(cur_grid - 1); check_grid_for_collectable(cur_grid); check_grid_for_collision(cur_grid - 1); check_grid_for_collision(cur_grid); } function check_grid_for_collectable(in_cur_grid) { var _local1 = in_cur_grid; var _local2 = _root; if (stg[_local1] != undefined) { for (item in stg[_local1]) { this_item = stg[_local1][item]; if (this_item.collectable_bool) { if (rob.hit_target.hitTest(_local2[item].hit_target)) { item_collected(this_item.type_str); _local2[item].gotoAndPlay("collected"); } } } } } function check_grid_for_collision(in_cur_grid) { var _local1 = in_cur_grid; var _local2 = _root; if (!invicible) { if (stg[_local1] != undefined) { for (item in stg[_local1]) { this_item = stg[_local1][item]; if (this_item.crashable_bool) { if (rob.hit_target.hitTest(_local2[item].hit_target)) { crash(); } } } } } } function check_grid_for_landing(in_cur_grid) { var _local1 = in_cur_grid; var _local2 = _root; if (stg[_local1] != undefined) { for (item in stg[_local1]) { this_item = stg[_local1][item]; if (this_item.landable_bool) { if (rob.land_target.hitTest(_local2[item].land_target)) { new_lvl = _local2[item].land_target.lvl; return(new_lvl); } } } } return(undefined); } function InputUpdate() { var _local1 = _root; if (_local1.rob_mode == "jump") { if (_local1.rob_pos == 1) { if (_local1.Up) { _local1.rob_pos = 2; } else if (_local1.Right) { _local1.rob_pos = 3; } else if (_local1.Down) { _local1.rob_pos = 4; } else if (_local1.Left) { _local1.rob_pos = 5; } } } else if (_local1.rob_mode == "riding") { if (_local1.Left) { _local1.rob_pos = 5; if (!is_grinding) { speed_down(); } } else if (_local1.Up) { _local1.rob_pos = 2; } else if (_local1.Down) { _local1.rob_pos = 4; } else if (_local1.Right) { _local1.rob_pos = 3; if (!is_grinding) { speed_up(); } } else { _local1.rob_pos = 1; } } } function speed_up() { changing_speed = true; target_speed = "f"; } function speed_down() { changing_speed = true; target_speed = "s"; } function StartBoss() { DoneScene(); SaveGlobals(); gotoAndPlay (63); } function ToMenu() { DoneScene(); gotoAndPlay (51); } function ToSubmitScore() { DoneScene(); gotoAndPlay (65); } function DoneScene() { SaveGlobals(); Key.removeListener(myListener); Mouse.removeListener(mouseListener); } function SaveGlobals() { var _local1 = _global; _local1.cur_stg = cur_stg; _local1.cur_score = score; _local1.cur_lives = lives_remaining; _local1.cur_rob_health = health_remaining; _local1.cur_time = cur_time; _local1.cur_diff = cur_diff; } function LoadGlobals() { var _local1 = _global; cur_stg = _local1.cur_stg; score = _local1.cur_score; lives_remaining = _local1.cur_lives; health_remaining = _local1.cur_rob_health; cur_time = _local1.cur_time; cur_diff = _local1.cur_diff; } _quality = "LOW"; frame_rate = 12; frames_to_change_speed = 3; gnd_speed_f = 300 / frame_rate; gnd_speed_s = gnd_speed_f / 2; gnd_speed_s = gnd_speed_f / 2; gnd_speed_delta_p_frame = (gnd_speed_f - gnd_speed_s) / frames_to_change_speed; gnd_speed = gnd_speed_s; mid_speed_f = 40 / frame_rate; mid_speed_s = mid_speed_f / 2; mid_speed_delta_p_frame = (mid_speed_f - mid_speed_s) / frames_to_change_speed; mid_speed = mid_speed_s; far_speed_f = 30 / frame_rate; far_speed_s = far_speed_f / 2; far_speed_delta_p_frame = (far_speed_f - far_speed_s) / frames_to_change_speed; far_speed = far_speed_s; var changing_speed = true; target_speed = "s"; current_speed = "stopped"; grid_size = 120; tics_per_grid = 6; tic_size = grid_size / tics_per_grid; tics_per_frame = gnd_speed * (1 / tic_size); cur_grid = 0; cur_tic = 0; grid_mcs = new Array(); grid_mcs[0] = undefined; grid_mcs[1] = undefined; grid_mcs[2] = undefined; grid_mcs[3] = undefined; grid_mcs[4] = undefined; grid_mcs[5] = undefined; mid_bg_start = 540; last_frame = 0; Start_time = undefined; frames_played = undefined; fast_position = 120; slow_position = 60; text_update_rate = 12; time_to_update = text_update_rate; rob_mode = "riding"; riding_platform = false; rob_ride_pos = 1; is_grinding = false; health_remaining = 3; lives_remaining = 3; combo_array = new Array(); combo_count = 0; score = 0; msg_time_left = 24; cur_stg = 1; anim_frames_remaining = undefined; anim_finish_func = undefined; timer_on = false; cur_time = 0; waiting_for_input = false; on_input_func = undefined; var BGMusicPlaying = false; _root.rob_pos = 1; _root.rob_mode = "riding"; _root.rob_lvl = 0; function SND_jump() { if (_global.SoundOn) { _root.SoundFX_1.start(); } } function SND_crash() { if (_global.SoundOn) { _root.SoundFX_2.start(); } } function SND_bonus() { if (_global.SoundOn) { _root.SoundFX_3.start(); } } function SND_setVolume(in_vol) { if (_global.SoundOn) { _root.BGMusic.setVolume(in_vol); } } function SND_stop() { if (_global.SoundOn) { _root.BGMusic.stop(); } } function SND_StartBG() { if (_global.SoundOn) { _root.BGMusic.start(0, 99); } } function SND_special(in_sound) { if (_global.SoundOn) { _root.SoundFX_special.attachSound(in_sound); _root.SoundFX_special.start(); } } function SND_infoBeep() { if (_global.SoundOn) { _root.SoundFX_special.attachSound("next_info_beep"); _root.SoundFX_special.start(); } } function SND_ZapIn() { if (_global.SoundOn) { _root.SoundFX_special.attachSound("zap_in"); _root.SoundFX_special.start(); } } function SND_ZapOut() { if (_global.SoundOn) { _root.SoundFX_special.attachSound("zap_out"); _root.SoundFX_special.start(); } } if (_global.SoundOn) { _root.BGMusic = new Sound(); _root.BGMusic.attachSound("skateLoop"); _root.SoundFX_1 = new Sound(); _root.SoundFX_1.attachSound("skate_jump"); _root.SoundFX_2 = new Sound(); _root.SoundFX_2.attachSound("boss_success"); _root.SoundFX_3 = new Sound(); _root.SoundFX_3.attachSound("skate_crash"); _root.SoundFX_special = new Sound(); } _root.Left = 0; _root.Up = 0; _root.Down = 0; _root.Right = 0; var myListener = new Object(); myListener.onKeyDown = function () { var _local1 = _root; switch (Key.getCode()) { case 37 : _local1.Left = 1; break; case 39 : _local1.Right = 1; break; case 38 : _local1.Up = 1; break; case 40 : _local1.Down = 1; break; case 32 : case 88 : _local1.button_press(); } InputUpdate(); }; myListener.onKeyUp = function () { var _local1 = _root; switch (Key.getCode()) { case 37 : _local1.Left = 0; break; case 39 : _local1.Right = 0; break; case 38 : _local1.Up = 0; break; case 40 : _local1.Down = 0; } InputUpdate(); }; Key.addListener(myListener); var mouseListener = new Object(); mouseListener.onMouseDown = function () { _root.button_press(); }; Mouse.addListener(mouseListener); function AddRestartPoint(in_grid) { restart_points.push(in_grid); } function LoadStage1() { delete stg; stg = new Array(); restart_points = new Array(); i = 0; AddRestartPoint(i); i = i + 2; i++; stg[i] = new Array(); stg[i].flair1 = new classes.Graphic("big_tree", 0); stg[i].flair1.pos_y = 176; i = i + 3; i++; stg[i] = new Array(); stg[i].obs1 = new classes.Obst("hydrant", 0); i = i + 3; i++; stg[i] = new Array(); stg[i].obs2 = new classes.Obst("cone", 0); i = i + 1; i++; stg[i] = new Array(); stg[i].bonus1 = new classes.Bonus("points", 0); stg[i].bonus1.pos_y = 90; i = i + 2; i++; stg[i] = new Array(); stg[i].obs3 = new classes.Obst("letter_box", 2); stg[i].plat1 = new classes.Platform("high_wall_1_long", 0); i++; stg[i] = new Array(); stg[i].plat1 = new classes.Platform("high_wall_1_long", 0); stg[i].plat1.continuation_bool = true; i = i + 1; i++; stg[i] = new Array(); stg[i].platobs1 = new classes.PlatObst("bench_1", 0); i = i + 1; i++; stg[i] = new Array(); stg[i].obs4 = new classes.Obst("post_box", 1); stg[i].bonus1 = new classes.Bonus("points", 1); stg[i].bonus1.pos_y = 85; i = i + 3; i++; stg[i] = new Array(); stg[i].obs1 = new classes.Obst("manhole", 0); stg[i].obs2 = new classes.Obst("barrier", 0); i = i + 4; i++; stg[i] = new Array(); stg[i].platobs2 = new classes.PlatObst("barrel_1", 3); i++; stg[i] = new Array(); stg[i].bonus2 = new classes.Bonus("points", 1); stg[i].bonus2.pos_y = 70; i++; stg[i] = new Array(); stg[i].plat3 = new classes.Platform("low_steps", 0); stg[i].plat2 = new classes.Platform("high_wall_1", 0); i++; stg[i] = new Array(); stg[i].plat3 = new classes.Platform("low_steps", 0); stg[i].plat3.continuation_bool = true; stg[i].plat2 = new classes.Platform("high_wall_1", 0); stg[i].plat2.continuation_bool = true; i++; stg[i] = new Array(); stg[i].bonus3 = new classes.Bonus("points", 1); stg[i].bonus3.pos_y = 50; i++; stg[i] = new Array(); stg[i].platobs4 = new classes.PlatObst("bench_1", 0); i = i + 3; i++; stg[i] = new Array(); stg[i].obs3 = new classes.Obst("letter_box", 4); i = i + 1; i++; stg[i] = new Array(); stg[i].platobs3 = new classes.PlatObst("long_fence", 0); stg[i].bonus2 = new classes.Bonus("points", 5); stg[i].bonus2.pos_y = 150; i++; stg[i] = new Array(); stg[i].platobs3 = new classes.PlatObst("long_fence", 0); stg[i].platobs3.continuation_bool = true; i = i + 3; i++; stg[i] = new Array(); stg[i].platobs4 = new classes.PlatObst("bench_1", 0); i = i + 3; i++; stg[i] = new Array(); stg[i].platobs2 = new classes.PlatObst("long_rail", 0); i++; stg[i] = new Array(); stg[i].platobs2 = new classes.PlatObst("long_rail", 0); stg[i].platobs2.continuation_bool = true; stg[i].plat1 = new classes.Platform("med_wall_1_long", 0); i++; stg[i] = new Array(); stg[i].plat1 = new classes.Platform("med_wall_1_long", 0); stg[i].plat1.continuation_bool = true; stg[i].bonus3 = new classes.Bonus("points", 2); stg[i].bonus3.pos_y = 50; i++; stg[i] = new Array(); stg[i].plat1 = new classes.Platform("med_wall_1_long", 0); stg[i].plat1.continuation_bool = true; stg[i].obs2 = new classes.Obst("hydrant", 1); i = i + 3; i++; stg[i] = new Array(); stg[i].platobs4 = new classes.PlatObst("barrel_1", 2.5); stg[i].platobs1 = new classes.PlatObst("barrel_1", 0); i++; stg[i] = new Array(); stg[i].bonus1 = new classes.Bonus("points", 0); stg[i].bonus1.pos_y = 220; i = i + 3; i++; stg[i] = new Array(); stg[i].flair1 = new classes.Graphic("big_tree", 0); stg[i].flair1.pos_y = 176; i = i + 2; i++; stg[i] = new Array(); stg[i].platobs2 = new classes.PlatObst("bench_1", 2); i++; stg[i] = new Array(); stg[i].platobs2 = new classes.PlatObst("bench_1", 2); stg[i].platobs2.continuation_bool = true; stg[i].plat3 = new classes.Platform("med_wall_1", 0); stg[i].bonus3 = new classes.Bonus("points", 0); stg[i].bonus3.pos_y = 100; i++; stg[i] = new Array(); stg[i].plat3 = new classes.Platform("med_wall_1", 0); stg[i].plat3.continuation_bool = true; stg[i].plat2 = new classes.Platform("high_wall_1", 2); i++; stg[i] = new Array(); stg[i].plat2 = new classes.Platform("high_wall_1", 2); stg[i].plat2.continuation_bool = true; i++; stg[i] = new Array(); stg[i].platobs3 = new classes.PlatObst("rail", 0); if (_root.cur_diff == 0) { stg[i].bonus1 = new classes.Bonus("health", 1); stg[i].bonus1.pos_y = 50; } i = i + 3; i++; stg[i] = new Array(); stg[i].obs2 = new classes.Obst("post_box_lady", 0); i = i + 2; i++; stg[i] = new Array(); stg[i].obs3 = new classes.Obst("hydrant", 4); i++; stg[i] = new Array(); stg[i].flair1 = new classes.Graphic("street_light", 0); stg[i].flair1.pos_y = 176; i++; AddRestartPoint(i); i = i + 5; i++; stg[i] = new Array(); stg[i].obs3 = new classes.Obst("cone", 4); i++; stg[i] = new Array(); stg[i].obs1 = new classes.Obst("cone", 0); i = i + 1; i++; stg[i] = new Array(); stg[i].plat2 = new classes.Platform("high_wall_1_long", 0); i++; stg[i] = new Array(); stg[i].plat2 = new classes.Platform("high_wall_1_long", 0); stg[i].plat2.continuation_bool = true; stg[i].platobs1 = new classes.PlatObst("barrel_1", 1); i++; stg[i] = new Array(); stg[i].obs2 = new classes.Obst("barrier", 2.5); stg[i].platobs2 = new classes.PlatObst("barrel_1", 4); i = i + 2; i++; stg[i] = new Array(); stg[i].obs3 = new classes.Obst("sign_1", 0); stg[i].fore1 = new classes.Graphic("sign_fore", 0); i = i + 3; i++; stg[i] = new Array(); stg[i].obs1 = new classes.Obst("sign_1", 0); stg[i].fore2 = new classes.Graphic("sign_fore", 0); i = i + 4; i++; stg[i] = new Array(); stg[i].obs3 = new classes.Obst("hole_barrier", 3); i = i + 1; i++; stg[i] = new Array(); stg[i].plat1 = new classes.Platform("med_wall_1_long", 0); i++; stg[i] = new Array(); stg[i].plat1 = new classes.Platform("med_wall_1_long", 0); stg[i].plat1.continuation_bool = true; stg[i].platobs1 = new classes.PlatObst("barrel_1", 0); i++; stg[i] = new Array(); stg[i].plat1 = new classes.Platform("med_wall_1_long", 0); stg[i].plat1.continuation_bool = true; i++; stg[i] = new Array(); stg[i].bonus3 = new classes.Bonus("points", 2); stg[i].bonus3.pos_y = 50; stg[i].obs4 = new classes.Obst("cone", 3); i++; stg[i] = new Array(); stg[i].plat2 = new classes.Platform("med_wall_1_long", 0); i++; stg[i] = new Array(); stg[i].plat2 = new classes.Platform("med_wall_1_long", 0); stg[i].plat2.continuation_bool = true; i++; stg[i] = new Array(); stg[i].plat2 = new classes.Platform("med_wall_1_long", 0); stg[i].plat2.continuation_bool = true; i++; stg[i] = new Array(); stg[i].bonus1 = new classes.Bonus("points", 2); stg[i].bonus1.pos_y = 50; i++; stg[i] = new Array(); stg[i].plat1 = new classes.Platform("med_wall_1_long", 0); i++; stg[i] = new Array(); stg[i].plat1 = new classes.Platform("med_wall_1_long", 0); stg[i].plat1.continuation_bool = true; stg[i].platobs1 = new classes.PlatObst("barrel_1", 3); i++; stg[i] = new Array(); stg[i].plat1 = new classes.Platform("med_wall_1_long", 0); stg[i].plat1.continuation_bool = true; i++; stg[i] = new Array(); stg[i].bonus2 = new classes.Bonus("points", 2); stg[i].bonus2.pos_y = 50; i++; stg[i] = new Array(); stg[i].plat3 = new classes.Platform("med_wall_1", 0); i++; stg[i] = new Array(); stg[i].plat3 = new classes.Platform("med_wall_1", 0); stg[i].plat3.continuation_bool = true; i++; stg[i] = new Array(); stg[i].obs3 = new classes.Obst("sign_1", 0); stg[i].fore1 = new classes.Graphic("sign_fore", 0); i = i + 4; i++; stg[i] = new Array(); stg[i].flair1 = new classes.Graphic("no_skating", 0); stg[i].flair1.pos_y = 176; _root.stg_size = stg.length + 0; } function LoadStage2() { delete stg; stg = new Array(); restart_points = new Array(); i = 0; AddRestartPoint(i); i = i + 2; i++; stg[i] = new Array(); stg[i].flair1 = new classes.Graphic("venice_sign", 0); stg[i].flair1.pos_y = 176; i = i + 2; i++; stg[i] = new Array(); stg[i].obs1 = new classes.Obst("skateboard", 0); stg[i].bonus1 = new classes.Bonus("points", 0); stg[i].bonus1.pos_y = 90; i = i + 2; i++; stg[i] = new Array(); stg[i].obs2 = new classes.Obst("post_box", 1); i++; stg[i] = new Array(); stg[i].obs3 = new classes.Obst("barrier", 3); i = i + 3; i++; stg[i] = new Array(); stg[i].platobs1 = new classes.PlatObst("long_rail", 0); i++; stg[i] = new Array(); stg[i].platobs1 = new classes.PlatObst("long_rail", 0); stg[i].platobs1.continuation_bool = true; i++; stg[i] = new Array(); stg[i].platobs3 = new classes.PlatObst("barrel_2", 2); stg[i].obs_high = new classes.Obst("skateboard", 2.75); stg[i].obs_high.pos_y = 125; i++; stg[i] = new Array(); stg[i].platobs2 = new classes.PlatObst("rail", 0); i = i + 4; i++; stg[i] = new Array(); stg[i].plat1 = new classes.Platform("low_steps_long", 0); i++; stg[i] = new Array(); stg[i].plat1 = new classes.Platform("low_steps_long", 0); stg[i].plat1.continuation_bool = true; stg[i].bonus3 = new classes.Bonus("points", 2); stg[i].bonus3.pos_y = 70; i++; stg[i] = new Array(); stg[i].plat1 = new classes.Platform("low_steps_long", 0); stg[i].plat1.continuation_bool = true; i = i + 1; i++; stg[i] = new Array(); stg[i].obs1 = new classes.Obst("letter_box", 3); i++; stg[i] = new Array(); stg[i].obs2 = new classes.Obst("barrier", 0); i = i + 1; i++; stg[i] = new Array(); stg[i].flair1 = new classes.Graphic("big_tree", 0); stg[i].flair1.pos_y = 171; i = i + 3; i++; stg[i] = new Array(); stg[i].plat3 = new classes.Platform("low_steps", 2); stg[i].plat2 = new classes.Platform("high_wall_2", 2); i++; stg[i] = new Array(); stg[i].plat3 = new classes.Platform("low_steps", 2); stg[i].plat3.continuation_bool = true; stg[i].plat2 = new classes.Platform("high_wall_2", 2); stg[i].plat2.continuation_bool = true; stg[i].bonus3 = new classes.Bonus("points", 0); stg[i].bonus3.pos_y = 150; i = i + 1; i++; stg[i] = new Array(); stg[i].platobs3 = new classes.PlatObst("barrel_2", 2); i++; stg[i] = new Array(); stg[i].bonus1 = new classes.Bonus("points", 0); stg[i].bonus1.pos_y = 80; i++; stg[i] = new Array(); stg[i].platobs4 = new classes.PlatObst("barrel_2", 1); i++; stg[i] = new Array(); if (_root.cur_diff == 0) { stg[i].bonus2 = new classes.Bonus("health", 0); stg[i].bonus2.pos_y = 80; } i++; stg[i] = new Array(); stg[i].platobs2 = new classes.PlatObst("barrel_2", 0); i = i + 3; i++; stg[i] = new Array(); stg[i].platobs1 = new classes.PlatObst("long_rail", 0); i++; stg[i] = new Array(); stg[i].platobs1 = new classes.PlatObst("long_rail", 0); stg[i].platobs1.continuation_bool = true; i++; stg[i] = new Array(); stg[i].platobs3 = new classes.PlatObst("barrel_2", 2); stg[i].obs_high = new classes.Obst("double_skateboard", 2.75); stg[i].obs_high.pos_y = 125; i++; stg[i] = new Array(); stg[i].platobs2 = new classes.PlatObst("rail", 0); i = i + 1; AddRestartPoint(i); i = i + 2; i++; stg[i] = new Array(); stg[i].flair1 = new classes.Graphic("big_tree", 0); stg[i].flair1.pos_y = 171; i = i + 3; i++; stg[i] = new Array(); stg[i].obs1 = new classes.Obst("sign_2", 0); stg[i].fore1 = new classes.Graphic("sign_fore", 0); i = i + 5; i++; stg[i] = new Array(); stg[i].plat1 = new classes.Platform("low_steps_long", 0); stg[i].bonus3 = new classes.Bonus("points", 3); stg[i].bonus3.pos_y = 150; i++; stg[i] = new Array(); stg[i].plat1 = new classes.Platform("low_steps_long", 0); stg[i].plat1.continuation_bool = true; stg[i].platobs1 = new classes.PlatObst("rail_2", 3); i++; stg[i] = new Array(); stg[i].plat1 = new classes.Platform("low_steps_long", 0); stg[i].plat1.continuation_bool = true; stg[i].platobs1 = new classes.PlatObst("rail_2", 3); stg[i].platobs1.continuation_bool = true; i = i + 1; i++; stg[i] = new Array(); stg[i].bonus1 = new classes.Bonus("points", 0); stg[i].bonus1.pos_y = 45; i = i + 2; i++; stg[i] = new Array(); stg[i].obs1 = new classes.Obst("barrier", 3); i = i + 1; i++; stg[i] = new Array(); stg[i].obs2 = new classes.Obst("double_skateboard", 1); i++; stg[i] = new Array(); stg[i].obs4 = new classes.Obst("skateboard", 1); i = i + 1; i++; stg[i] = new Array(); stg[i].obs3 = new classes.Obst("sign_2", 0); stg[i].fore1 = new classes.Graphic("sign_fore", 0); i = i + 4; i++; stg[i] = new Array(); stg[i].flair1 = new classes.Graphic("big_tree", 0); stg[i].flair1.pos_y = 171; i = i + 2; i++; stg[i] = new Array(); stg[i].obs1 = new classes.Obst("hippie", 0); i = i + 1; i++; stg[i] = new Array(); stg[i].platobs1 = new classes.PlatObst("long_rail", 0); i++; stg[i] = new Array(); stg[i].platobs1 = new classes.PlatObst("long_rail", 0); stg[i].platobs1.continuation_bool = true; i++; stg[i] = new Array(); stg[i].platobs3 = new classes.PlatObst("double_barrel_2", 2); i++; stg[i] = new Array(); stg[i].platobs2 = new classes.PlatObst("rail", 0); i = i + 4; i++; stg[i] = new Array(); stg[i].plat4 = new classes.Platform("low_steps_long", 0); i++; stg[i] = new Array(); stg[i].plat4 = new classes.Platform("low_steps_long", 0); stg[i].plat4.continuation_bool = true; i++; stg[i] = new Array(); stg[i].plat4 = new classes.Platform("low_steps_long", 0); stg[i].plat4.continuation_bool = true; stg[i].bonus3 = new classes.Bonus("points", 4); stg[i].bonus3.pos_y = 150; stg[i].plat3 = new classes.Platform("med_wall_2_long", 0); i++; stg[i] = new Array(); stg[i].plat3 = new classes.Platform("med_wall_2_long", 0); stg[i].plat3.continuation_bool = true; i++; stg[i] = new Array(); stg[i].plat3 = new classes.Platform("med_wall_2_long", 0); stg[i].plat3.continuation_bool = true; i = i + 1; i++; stg[i] = new Array(); stg[i].plat2 = new classes.Platform("high_wall_2", 0); i++; stg[i] = new Array(); stg[i].bonus2 = new classes.Bonus("points", 5); stg[i].bonus2.pos_y = 45; i = i + 1; i++; stg[i] = new Array(); stg[i].plat1 = new classes.Platform("high_wall_2", 0); i++; stg[i] = new Array(); stg[i].bonus1 = new classes.Bonus("points", 5); stg[i].bonus1.pos_y = 80; i++; stg[i] = new Array(); stg[i].platobs1 = new classes.PlatObst("long_rail", 0); i++; stg[i] = new Array(); stg[i].platobs1 = new classes.PlatObst("long_rail", 0); stg[i].platobs1.continuation_bool = true; i = i + 4; i++; stg[i] = new Array(); stg[i].obs4 = new classes.Obst("cone", 0); stg[i].bonus3 = new classes.Bonus("points", 4); stg[i].bonus3.pos_y = 220; i++; stg[i] = new Array(); stg[i].obs1 = new classes.Obst("barrier", 3); i = i + 6; i++; stg[i] = new Array(); stg[i].plat1 = new classes.Platform("low_steps_long", 0); i++; stg[i] = new Array(); stg[i].plat1 = new classes.Platform("low_steps_long", 0); stg[i].plat1.continuation_bool = true; stg[i].platobs1 = new classes.PlatObst("rail_2", 4); i++; stg[i] = new Array(); stg[i].plat1 = new classes.Platform("low_steps_long", 0); stg[i].plat1.continuation_bool = true; stg[i].platobs1 = new classes.PlatObst("rail_2", 4); stg[i].platobs1.continuation_bool = true; i++; stg[i] = new Array(); stg[i].platobs3 = new classes.PlatObst("double_barrel_2", 0); stg[i].platobs4 = new classes.PlatObst("double_barrel_2", 2); i++; stg[i] = new Array(); stg[i].plat2 = new classes.Platform("low_steps_long", 0); stg[i].platobs2 = new classes.PlatObst("rail_2", 1.5); i++; stg[i] = new Array(); stg[i].plat2 = new classes.Platform("low_steps_long", 0); stg[i].plat2.continuation_bool = true; stg[i].platobs1 = new classes.PlatObst("rail_2", 1.5); stg[i].platobs1.continuation_bool = true; i++; stg[i] = new Array(); stg[i].plat2 = new classes.Platform("low_steps_long", 0); stg[i].plat2.continuation_bool = true; i = i + 3; i++; stg[i] = new Array(); stg[i].flair1 = new classes.Graphic("bikini_girl", 0); stg[i].flair1.pos_y = 166; _root.stg_size = stg.length + 0; } function LoadStage3() { var _local1 = _root; delete stg; stg = new Array(); restart_points = new Array(); i = 0; AddRestartPoint(i); i = i + 4; i++; stg[i] = new Array(); stg[i].plat2 = new classes.Platform("high_wall_3", 0); stg[i].flair1 = new classes.Graphic("posters_3", 0); stg[i].flair1.pos_y = 180; i++; stg[i] = new Array(); stg[i].plat2 = new classes.Platform("high_wall_3", 0); stg[i].plat2.continuation_bool = true; i = i + 3; i++; stg[i] = new Array(); stg[i].obs1 = new classes.Obst("hydrant", 0); i = i + 2; i++; stg[i] = new Array(); stg[i].plat4 = new classes.Platform("low_steps_long", 0); i++; stg[i] = new Array(); stg[i].plat4 = new classes.Platform("low_steps_long", 0); stg[i].plat4.continuation_bool = true; stg[i].plat3 = new classes.Platform("med_wall_3_long", 0); if (_local1.cur_diff == 0) { stg[i].bonus1 = new classes.Bonus("health", 3); stg[i].bonus1.pos_y = 150; } i++; stg[i] = new Array(); stg[i].plat4 = new classes.Platform("low_steps_long", 0); stg[i].plat4.continuation_bool = true; stg[i].plat3 = new classes.Platform("med_wall_3_long", 0); stg[i].plat3.continuation_bool = true; i++; stg[i] = new Array(); stg[i].plat3 = new classes.Platform("med_wall_3_long", 0); stg[i].plat3.continuation_bool = true; i++; stg[i] = new Array(); stg[i].bonus3 = new classes.Bonus("points", 3); stg[i].bonus3.pos_y = 50; i++; stg[i] = new Array(); stg[i].platobs1 = new classes.PlatObst("barrel_3", 3); i = i + 2; i++; stg[i] = new Array(); stg[i].flair1 = new classes.Graphic("street_sign", 0); stg[i].flair1.pos_y = 176; i = i + 3; i++; stg[i] = new Array(); stg[i].obs1 = new classes.Obst("letter_box", 0); i = i + 1; i++; stg[i] = new Array(); stg[i].obs2 = new classes.Obst("barrier", 4); i++; stg[i] = new Array(); stg[i].obs3 = new classes.Obst("cone", 0); i = i + 3; i++; stg[i] = new Array(); stg[i].platobs3 = new classes.PlatObst("long_fence", 0); stg[i].bonus3 = new classes.Bonus("points", 4); stg[i].bonus3.pos_y = 70; i++; stg[i] = new Array(); stg[i].platobs3 = new classes.PlatObst("long_fence", 0); stg[i].platobs3.continuation_bool = true; i = i + 4; i++; stg[i] = new Array(); stg[i].flair1 = new classes.Graphic("street_light", 0); stg[i].flair1.pos_y = 176; i = i + 1; i++; stg[i] = new Array(); stg[i].obs3 = new classes.Obst("letter_box", 0); i++; stg[i] = new Array(); stg[i].platobs1 = new classes.PlatObst("barrel_3", 3); i = i + 1; i++; stg[i] = new Array(); stg[i].plat3 = new classes.Platform("med_wall_3_long", 0); stg[i].bonus3 = new classes.Bonus("points", 4); stg[i].bonus3.pos_y = 45; i++; stg[i] = new Array(); stg[i].plat3 = new classes.Platform("med_wall_3_long", 0); stg[i].plat3.continuation_bool = true; stg[i].obs4 = new classes.Obst("cone", 5); i++; stg[i] = new Array(); stg[i].plat3 = new classes.Platform("med_wall_3_long", 0); stg[i].plat3.continuation_bool = true; i++; stg[i] = new Array(); stg[i].obs1 = new classes.Obst("hole_barrier", 0); i = i + 4; i++; stg[i] = new Array(); stg[i].platobs3 = new classes.PlatObst("long_fence", 0); i++; stg[i] = new Array(); stg[i].platobs3 = new classes.PlatObst("long_fence", 0); stg[i].platobs3.continuation_bool = true; i = i + 1; i++; stg[i] = new Array(); stg[i].plat1 = new classes.Platform("med_wall_3", 0); stg[i].bonus1 = new classes.Bonus("points", 2); stg[i].bonus1.pos_y = 50; i++; stg[i] = new Array(); stg[i].plat1 = new classes.Platform("med_wall_3", 0); stg[i].plat1.continuation_bool = true; i++; stg[i] = new Array(); stg[i].obs1 = new classes.Obst("sign_3", 0); stg[i].fore1 = new classes.Graphic("sign_fore", 0); i++; stg[i] = new Array(); stg[i].obs2 = new classes.Obst("post_box", 0); i = i + 4; i++; stg[i] = new Array(); stg[i].platobs3 = new classes.PlatObst("barrel_3", 2); i++; stg[i] = new Array(); stg[i].obs3 = new classes.Obst("cone", 2); i++; stg[i] = new Array(); stg[i].platobs4 = new classes.PlatObst("barrel_3", 1); i++; stg[i] = new Array(); stg[i].obs4 = new classes.Obst("cone", 1); i++; stg[i] = new Array(); stg[i].platobs2 = new classes.PlatObst("barrel_3", 0); if (_local1.cur_diff == 0) { stg[i].bonus1 = new classes.Bonus("extralife", 4); stg[i].bonus1.pos_y = 50; } i = i + 1; AddRestartPoint(i); i = i + 4; i++; stg[i] = new Array(); stg[i].obs3 = new classes.Obst("sign_3", 0); stg[i].fore1 = new classes.Graphic("sign_fore", 0); i = i + 1; i++; stg[i] = new Array(); stg[i].obs1 = new classes.Obst("letter_box", 4); i = i + 2; i++; stg[i] = new Array(); stg[i].obs4 = new classes.Obst("cone", 1); i++; stg[i] = new Array(); stg[i].obs2 = new classes.Obst("sign_3", 0); stg[i].fore2 = new classes.Graphic("sign_fore", 0); i = i + 4; i++; stg[i] = new Array(); stg[i].platobs1 = new classes.PlatObst("rail", 0); i++; stg[i] = new Array(); stg[i].plat2 = new classes.Platform("med_wall_3_long", 0); stg[i].obs4 = new classes.Obst("cone", 3); i++; stg[i] = new Array(); stg[i].plat2 = new classes.Platform("med_wall_3_long", 0); stg[i].plat2.continuation_bool = true; i++; stg[i] = new Array(); stg[i].plat2 = new classes.Platform("med_wall_3_long", 0); stg[i].plat2.continuation_bool = true; i++; stg[i] = new Array(); stg[i].bonus1 = new classes.Bonus("points", 2); stg[i].bonus1.pos_y = 50; i++; stg[i] = new Array(); stg[i].plat1 = new classes.Platform("med_wall_3_long", 0); i++; stg[i] = new Array(); stg[i].plat1 = new classes.Platform("med_wall_3_long", 0); stg[i].plat1.continuation_bool = true; i++; stg[i] = new Array(); stg[i].plat1 = new classes.Platform("med_wall_3_long", 0); stg[i].plat1.continuation_bool = true; i++; stg[i] = new Array(); stg[i].bonus3 = new classes.Bonus("points", 2); stg[i].bonus3.pos_y = 50; i++; stg[i] = new Array(); stg[i].plat4 = new classes.Platform("med_wall_3_long", 0); i++; stg[i] = new Array(); stg[i].plat4 = new classes.Platform("med_wall_3_long", 0); stg[i].plat4.continuation_bool = true; i++; stg[i] = new Array(); stg[i].plat4 = new classes.Platform("med_wall_3_long", 0); stg[i].plat4.continuation_bool = true; i++; stg[i] = new Array(); stg[i].obs2 = new classes.Obst("hole_barrier_long", 0); stg[i].bonus2 = new classes.Bonus("points", 2); stg[i].bonus2.pos_y = 50; i++; stg[i] = new Array(); stg[i].plat3 = new classes.Platform("med_wall_3", 0); i++; stg[i] = new Array(); stg[i].plat3 = new classes.Platform("med_wall_3", 0); stg[i].plat3.continuation_bool = true; i++; stg[i] = new Array(); stg[i].obs3 = new classes.Obst("hole_barrier_long", 0); stg[i].bonus1 = new classes.Bonus("points", 1); stg[i].bonus1.pos_y = 45; i = i + 3; i++; stg[i] = new Array(); stg[i].obs4 = new classes.Obst("cone", 0); i++; stg[i] = new Array(); stg[i].platobs4 = new classes.PlatObst("barrel_3", 1); stg[i].bonus3 = new classes.Bonus("points", 4); stg[i].bonus3.pos_y = 220; i = i + 1; i++; stg[i] = new Array(); stg[i].obs3 = new classes.Obst("barrier", 4); i = i + 2; i++; stg[i] = new Array(); stg[i].flair1 = new classes.Graphic("street_light", 0); stg[i].flair1.pos_y = 176; i = i + 2; i++; stg[i] = new Array(); stg[i].platobs3 = new classes.PlatObst("barrel_3", 0); i++; stg[i] = new Array(); stg[i].plat3 = new classes.Platform("med_wall_3", 0); i++; stg[i] = new Array(); stg[i].plat3 = new classes.Platform("med_wall_3", 0); stg[i].plat3.continuation_bool = true; stg[i].bonus2 = new classes.Bonus("points", 5); stg[i].bonus2.pos_y = 150; stg[i].plat2 = new classes.Platform("high_wall_3", 0); i++; stg[i] = new Array(); stg[i].plat2 = new classes.Platform("high_wall_3", 0); stg[i].plat2.continuation_bool = true; i++; stg[i] = new Array(); stg[i].plat1 = new classes.Platform("low_wall", 0); i++; stg[i] = new Array(); stg[i].plat1 = new classes.Platform("low_wall", 0); stg[i].plat1.continuation_bool = true; i++; stg[i] = new Array(); stg[i].platobs2 = new classes.PlatObst("rail_long"); stg[i].bonus1 = new classes.Bonus("points", 0); i++; stg[i] = new Array(); stg[i].platobs2 = new classes.PlatObst("rail_long", 0); stg[i].platobs2.continuation_bool = true; i++; stg[i] = new Array(); stg[i].obs3 = new classes.Obst("hydrant", 4); i = i + 2; i++; stg[i] = new Array(); stg[i].plat2 = new classes.Platform("high_wall_3", 0); i++; stg[i] = new Array(); stg[i].plat2 = new classes.Platform("high_wall_3", 0); stg[i].plat2.continuation_bool = true; i++; stg[i] = new Array(); stg[i].flair1 = new classes.Graphic("street_sign", 0); stg[i].flair1.pos_y = 176; i = i + 3; i++; stg[i] = new Array(); stg[i].obs3 = new classes.Obst("barrier", 1.5); i++; stg[i] = new Array(); stg[i].platobs3 = new classes.PlatObst("long_rail", 0); stg[i].bonus1 = new classes.Bonus("points", 1); stg[i].bonus1.pos_y = 140; stg[i].bonus2 = new classes.Bonus("points", 4); stg[i].bonus2.pos_y = 140; i++; stg[i] = new Array(); stg[i].platobs3 = new classes.PlatObst("long_rail", 0); stg[i].platobs3.continuation_bool = true; stg[i].bonus3 = new classes.Bonus("points", 1); stg[i].bonus3.pos_y = 140; i++; stg[i] = new Array(); stg[i].obs1 = new classes.Obst("barrier", 3); i = i + 3; i++; stg[i] = new Array(); stg[i].flair1 = new classes.Graphic("velvet_rope", 0); stg[i].flair1.pos_y = 170; _local1.stg_size = stg.length - 1; } var stg = new Array(); var stg_size = undefined; var restart_points = new Array();
Frame 62
LoadGlobals(); Start(); stop();
Frame 63
function InitComPositions() { _root.com_positions = new Array(); i = 0; while (i < max_commands) { com_positions[i + 1] = new Array(); com_positions[i + 1][0] = screen_center - ((((i + 1) * com_width) + (i * com_spacing)) / 2); j = 1; while (j <= i) { com_positions[i + 1][j] = (com_positions[i + 1][j - 1] + com_width) + com_spacing; j++; } i++; } } function Start() { help_shown_already = false; BGMusicPlaying = false; StartPlaying(); } function StartPlaying() { InitComPositions(); cur_boss = "boss" add cur_stg; match_over = false; boss_txt = _global.Bosses[cur_stg].name; battle.gotoAndStop(cur_boss); BB_dam_multiplier = 1.25 + (cur_diff * 0.5); Boss_dam_multiplier = 1.25; bb_power = 100; boss_power = 100; cur_pos = "pos1"; DrawPower(); DrawScore(); ChangePosition(cur_pos); ShowIdleAnimation(); level_complete._visible = false; if (((!help_shown_already) && (cur_stg == 1)) && (cur_diff == 0)) { help_shown_already = true; PlayHowToPlay(); } else { StartFighting(); } } function StartFighting() { _root.SND_setVolume(100); if (BGMusicPlaying == false) { _root.SND_StartBG(); BGMusicPlaying = true; } this.onEnterFrame = function () { update(); }; } function StopAnimation() { this.onEnterFrame = undefined; } function update() { if (doing_command) { time_remaining--; if (time_remaining <= 0) { time_remaining = 0; CommandFail(); } DrawTimer(); } else if (playing_position_trans) { position_trans_time_remaining--; if (position_trans_time_remaining < 0) { playing_position_trans = false; ChangePosition(cur_pos); ShowIdleAnimation(); } } else if (waiting_to_clear) { time_until_clear--; if (time_until_clear < 0) { DoClear(); } } else { time_until_next_command--; if (time_until_next_command < 0) { if (match_over) { StopAnimation(); MatchOverAnim(); } else { StartCommand(); } } } } function com_input(in_com) { var _local1 = _root; if (doing_command) { if (in_com == com_array[current_command]) { _local1["com" add current_command].hint.gotoAndStop("right"); current_command++; if (current_command >= total_commands) { CommandSuccess(); } else { _local1["com" add current_command].hint.gotoAndStop("current"); } } else { _local1["com" add current_command].hint.gotoAndStop("wrong"); CommandFail(); } } else if (waiting_for_input) { if (in_com) { on_input_func(); } } } function DoClear() { var _local1 = _root; i = 0; while (i < max_commands) { com_mc = _local1["com" add i]; com_mc._visible = false; i++; } timer._visible = false; win_lose._visible = false; waiting_to_clear = false; } function CommandSuccess() { _root.SND_success(); win_lose.gotoAndStop("win"); win_lose._visible = true; time_until_clear = 12; waiting_to_clear = true; time_until_next_command = pause_until_next_command; doing_command = false; last_command_success = true; score = score + 100; DrawScore(); } function CommandFail() { _root.SND_fail(); win_lose.gotoAndStop("lose"); win_lose._visible = true; time_until_clear = 12; waiting_to_clear = true; time_until_next_command = pause_until_next_command; doing_command = false; last_command_success = false; } function getRand(max_num) { return(Math.floor(Math.random() * (max_num + 1))); } function Boss1Commands() { if (debug_mode) { next_action = cur_action; } else { if (previous_pos == cur_pos) { rand_num = getRand(3) + 1; next_action = "att" add rand_num; if (next_action == cur_action) { rand_num = getRand(3) + 1; next_action = "att" add rand_num; } } else { next_action = "att1"; } previous_pos = cur_pos; } if (cur_pos == "pos1") { if (next_action == "att1") { cur_action = "att1"; com_array = new Array(); rand_num = getRand(1); if (rand_num == 0) { com_array[0] = 3; com_array[1] = 2; com_array[2] = 5; } else { com_array[0] = 3; com_array[1] = 4; com_array[2] = 5; } time_for_command = 18; pause_until_next_command = 24; } else if (next_action == "att2") { cur_action = "att2"; com_array = new Array(); com_array[0] = 2; com_array[1] = 2; com_array[2] = 2; time_for_command = 16; pause_until_next_command = 24; } else if (next_action == "att3") { cur_action = "att3"; com_array = new Array(); rand_num = getRand(1); if (rand_num == 0) { com_array[0] = 4; com_array[1] = 2; com_array[2] = 3; com_array[3] = 5; } else { com_array[0] = 4; com_array[1] = 2; com_array[2] = 3; com_array[3] = 2; } time_for_command = 20; pause_until_next_command = 30; } else { cur_action = "att4"; com_array = new Array(); rand_num = getRand(1); if (rand_num == 0) { com_array[0] = 3; com_array[1] = 3; com_array[2] = 1; } else { com_array[0] = 1; com_array[1] = 1; com_array[2] = 3; } time_for_command = 19; pause_until_next_command = 30; } } else if (stomp_count <= 2) { cur_action = "att1"; com_array = new Array(); rand_num = getRand(1); if (rand_num == 0) { com_array[0] = 3; } else { com_array[0] = 1; } time_for_command = 9; pause_until_next_command = 6; } } function Boss2Commands() { if (debug_mode) { next_action = cur_action; } else { if (previous_pos == cur_pos) { rand_num = getRand(3) + 1; next_action = "att" add rand_num; if (next_action == cur_action) { rand_num = getRand(3) + 1; next_action = "att" add rand_num; } } else { next_action = "att1"; } previous_pos = cur_pos; } if (cur_pos == "pos1") { if (next_action == "att1") { cur_action = "att1"; com_array = new Array(); rand_num = getRand(1); if (rand_num == 0) { com_array[0] = 3; com_array[1] = 2; com_array[2] = 5; } else { com_array[0] = 3; com_array[1] = 4; com_array[2] = 4; com_array[3] = 5; } time_for_command = 13; pause_until_next_command = 36; } else if (next_action == "att2") { cur_action = "att2"; com_array = new Array(); rand_num = getRand(1); if (rand_num == 0) { com_array[0] = 2; com_array[1] = 2; com_array[2] = 2; } else { com_array[0] = 2; com_array[1] = 4; com_array[2] = 2; } time_for_command = 14; pause_until_next_command = 24; } else if (next_action == "att3") { cur_action = "att3"; com_array = new Array(); rand_num = getRand(2); if (rand_num == 0) { com_array[0] = 1; com_array[1] = 2; com_array[2] = 3; com_array[3] = 2; com_array[4] = 1; } else if (rand_num == 1) { com_array[0] = 1; com_array[1] = 4; com_array[2] = 3; com_array[3] = 4; com_array[4] = 1; } else { com_array[0] = 1; com_array[1] = 4; com_array[2] = 3; com_array[3] = 2; com_array[4] = 1; } time_for_command = 23; pause_until_next_command = 32; } else { cur_action = "att4"; com_array = new Array(); rand_num = getRand(1); if (rand_num == 0) { com_array[0] = 3; com_array[1] = 3; com_array[2] = 5; com_array[3] = 5; com_array[4] = 5; } else { com_array[0] = 3; com_array[1] = 5; com_array[2] = 3; com_array[3] = 2; com_array[4] = 2; } time_for_command = 18; pause_until_next_command = 24; } } else if (stomp_count <= 2) { cur_action = "att1"; com_array = new Array(); rand_num = getRand(2); if (rand_num == 0) { com_array[0] = 1; com_array[1] = 3; } else if (rand_num == 1) { com_array[0] = 3; com_array[1] = 3; } else { com_array[0] = 3; com_array[1] = 1; } time_for_command = 10; pause_until_next_command = 6; } } function Boss3Commands() { if (debug_mode) { next_action = cur_action; } else { if (previous_pos == cur_pos) { rand_num = getRand(3) + 1; next_action = "att" add rand_num; if (next_action == cur_action) { rand_num = getRand(3) + 1; next_action = "att" add rand_num; } } else { next_action = "att1"; } previous_pos = cur_pos; } if (cur_pos == "pos1") { if (next_action == "att1") { cur_action = "att1"; com_array = new Array(); rand_num = getRand(2); if (rand_num == 0) { com_array[0] = 1; com_array[1] = 3; com_array[2] = 5; com_array[3] = 4; com_array[4] = 2; } else if (rand_num == 1) { com_array[0] = 4; com_array[1] = 3; com_array[2] = 5; com_array[3] = 1; com_array[4] = 2; } else { com_array[0] = 2; com_array[1] = 2; com_array[2] = 5; com_array[3] = 4; com_array[4] = 2; } time_for_command = 22; pause_until_next_command = 32; } else if (next_action == "att2") { cur_action = "att2"; com_array = new Array(); rand_num = getRand(1); if (rand_num == 0) { com_array[0] = 2; com_array[1] = 2; com_array[2] = 2; } else { com_array[0] = 2; com_array[1] = 4; com_array[2] = 2; } time_for_command = 12; pause_until_next_command = 24; } else if (next_action == "att3") { cur_action = "att3"; com_array = new Array(); rand_num = getRand(2); if (rand_num == 0) { com_array[0] = 1; com_array[1] = 2; com_array[2] = 3; com_array[3] = 2; com_array[4] = 1; } else if (rand_num == 1) { com_array[0] = 4; com_array[1] = 2; com_array[2] = 4; com_array[3] = 1; com_array[4] = 3; } else { com_array[0] = 2; com_array[1] = 5; com_array[2] = 4; com_array[3] = 5; com_array[4] = 1; } time_for_command = 21; pause_until_next_command = 24; } else { cur_action = "att4"; com_array = new Array(); rand_num = getRand(2); if (rand_num == 0) { com_array[0] = 3; com_array[1] = 2; com_array[2] = 5; } else if (rand_num == 1) { com_array[0] = 3; com_array[1] = 4; com_array[2] = 4; } else { com_array[0] = 3; com_array[1] = 2; com_array[2] = 4; com_array[3] = 5; } time_for_command = 13; pause_until_next_command = 28; } } else if (stomp_count <= 2) { cur_action = "att1"; com_array = new Array(); rand_num = getRand(2); if (rand_num == 0) { com_array[0] = 4; com_array[1] = 1; } else if (rand_num == 1) { com_array[0] = 2; com_array[1] = 3; com_array[2] = 2; } else { com_array[0] = 3; com_array[1] = 1; } time_for_command = 12; pause_until_next_command = 20; } } function StartCommand() { var _local1 = _root; if (cur_boss == "boss1") { Boss1Commands(); } else if (cur_boss == "boss2") { Boss2Commands(); } else if (cur_boss == "boss3") { Boss3Commands(); } total_commands = com_array.length; time_remaining = time_for_command * (1 - (cur_diff * 0.2)); i = 0; while (i < max_commands) { com_mc = _local1["com" add i]; command = com_array[i]; if (command == undefined) { com_mc.gotoAndStop("off"); com_mc._visible = false; } else { com_mc.gotoAndStop(command); com_mc.hint.gotoAndStop("off"); com_mc._x = com_positions[com_array.length][i]; com_mc._visible = true; } i++; } current_command = 0; doing_command = true; last_command_success = false; _local1["com" add current_command].hint.gotoAndStop("current"); DrawTimer(); timer._visible = true; StartAnimation(); } function ChangePosition(in_pos) { cur_pos = in_pos; battle.anim.gotoAndStop(cur_pos); DrawDebugInterface(); } function TransToPosition(in_new_pos, animation_length) { playing_position_trans = true; position_trans_time_remaining = animation_length; battle.anim[cur_pos].gotoAndPlay("trans_to_" add in_new_pos); cur_pos = in_new_pos; DrawDebugInterface(); } function StartAnimation() { battle.anim[cur_pos].gotoAndStop(cur_action); battle.anim[cur_pos][cur_action].gotoAndPlay("go"); } function ShowIdleAnimation() { battle.anim[cur_pos].gotoAndPlay("idle"); } function DrawTimer() { percent = (time_remaining / time_for_command) * 100; timer.time._xscale = percent; } function DrawPower() { lives_mc.gotoAndStop(lives_remaining); percent = boss_power; boss_powerbar.bar._xscale = percent; percent = bb_power; bb_powerbar.bar._xscale = percent; } function DrawScore() { score_txt = score; } function GroundShakeStart() { _root.SND_crash(); ground_y = battle.bg._y; battle.bg._y = battle.bg._y + 5; } function GroundShakeStop() { battle.bg._y = ground_y; } function TakeDamage(in_char, in_ammount) { var _local1 = in_ammount; if (in_char == "BB") { _root.SND_hit(); bb_power = bb_power - (BB_dam_multiplier * _local1); } else if (in_char == "boss") { _root.SND_hit(); boss_power = boss_power - (Boss_dam_multiplier * _local1); score = score + (_local1 * 10); DrawScore(); } if (bb_power <= 0) { bb_power = 0; match_over = true; } else if (boss_power <= 0) { boss_power = 0; match_over = true; } DrawPower(); } function die() { lives_remaining--; if (lives_remaining <= 0) { GameOverAnim(); } else { DieAnim(); } } function PlayHowToPlay() { waiting_for_input = true; on_input_func = HowToPlayDone; How_to_play_mc.gotoAndPlay("play"); How_to_play_mc._visible = true; } function HowToPlayDone() { waiting_for_input = false; How_to_play_mc._visible = false; How_to_play_mc.stop(); How_to_play_mc.example.stop(); StartFighting(); } function MatchOverAnim() { if (bb_power <= 0) { battle.anim[cur_pos].gotoAndPlay("bb_lose"); } else if (boss_power <= 0) { battle.anim[cur_pos].gotoAndPlay("bb_win"); } } function MatchOverAnimDone() { if (bb_power <= 0) { die(); } else if (boss_power <= 0) { LevelComplete(); } } function LevelComplete() { var _local1 = _root; StopAnimation(); _local1.SND_setVolume(40); par_time = _global.ParTime[cur_stg]; _local1.time_bonus = (par_time - cur_time) * 1000; if (_local1.time_bonus < 0) { _local1.time_bonus = 0; } _local1.level_bonus = (cur_lvl + (cur_diff + 1)) * 5000; _local1.score_before_bonus = score; score = score + (time_bonus + level_bonus); boss_outro_mc.gotoAndPlay("play"); boss_outro_mc._visible = true; waiting_for_input = true; on_input_func = LevelCompleteDone; } function LevelCompleteDone() { waiting_for_input = false; if (cur_stg == 3) { GameWon(); } else { _root.BGMusic.stop(); cur_stg++; StartSkate(); } } function GameWon() { _quality = "HIGH"; game_won_mc.gotoAndPlay("play"); waiting_for_input = true; on_input_func = GameWonDone; } function GameWonDone() { _quality = "LOW"; _root.SND_stop(); waiting_for_input = false; cur_stg = 1; cur_diff++; StartSkate(); } function DieAnim() { StopAnimation(); die_anim.gotoAndPlay("play"); die_anim._visible = true; } function DieAnimDone() { die_anim._visible = false; time_until_next_command = 24; StartPlaying(); } function GameOverAnim() { game_over_bb_mc.gotoAndPlay("play"); game_over_bb_mc._visible = true; } function GameOverAnimDone() { _root.SND_stop(); game_over_bb_mc._visible = false; ToSubmitScore(); } function StartSkate() { SaveGlobals(); DoneScene(); gotoAndPlay (61); } function ToMenu() { DoneScene(); gotoAndPlay (51); } function ToSubmitScore() { DoneScene(); gotoAndPlay (65); } function DoneScene() { SaveGlobals(); Key.removeListener(myListener); Mouse.removeListener(mouseListener); } function SaveGlobals() { var _local1 = _global; _local1.cur_stg = cur_stg; _local1.cur_score = score; _local1.cur_lives = lives_remaining; _local1.cur_rob_health = health_remaining; _local1.cur_time = cur_time; _local1.cur_diff = cur_diff; } function LoadGlobals() { var _local1 = _global; cur_stg = _local1.cur_stg; score = _local1.cur_score; lives_remaining = _local1.cur_lives; health_remaining = _local1.cur_rob_health; cur_time = _local1.cur_time; cur_diff = _local1.cur_diff; } _quality = "LOW"; var waiting_to_clear = false; var time_until_clear = 24; var time_until_next_command = 24; var time_for_command = undefined; var time_remaining = undefined; var doing_command = false; var com_array = undefined; var current_command = undefined; var total_commands = undefined; var max_commands = 5; var bb_power = 100; var boss_power = 100; var cur_stg = 1; var cur_boss = "boss1"; var cur_pos = "pos1"; var cur_action = "att1"; var pause_until_next_command = 24; var previous_pos = cur_pos; var BB_dam_multiplier = undefined; var Boss_dam_multiplier = undefined; var playing_position_trans = false; var position_trans_time_remaining = undefined; var stomp_count = 0; var debug_mode = true; var lives_remaining = 0; var score = 0; var screen_center = 240; var com_width = 26; var com_spacing = 4; var waiting_for_input = false; var on_input_func = undefined; var com_positions = new Array(); var BGMusicPlaying = false; function SND_setVolume(in_vol) { if (_global.SoundOn) { _root.BGMusic.setVolume(in_vol); } } function SND_stop() { if (_global.SoundOn) { _root.BGMusic.stop(); } } function SND_hit() { if (_global.SoundOn) { _root.SoundFX_2.start(); } } function SND_crash() { if (_global.SoundOn) { _root.SoundFX_3.start(); } } function SND_fail() { if (_global.SoundOn) { _root.SoundFX_4.start(); } } function SND_success() { if (_global.SoundOn) { _root.SoundFX_1.start(); } } function SND_StartBG() { if (_global.SoundOn) { _root.BGMusic.start(0, 99); } } function SND_special(in_sound) { if (_global.SoundOn) { _root.SoundFX_special.attachSound(in_sound); _root.SoundFX_special.start(); } } function SND_infoBeep() { if (_global.SoundOn) { _root.SoundFX_special.attachSound("next_info_beep"); _root.SoundFX_special.start(); } } function SND_ZapIn() { if (_global.SoundOn) { _root.SoundFX_special.attachSound("zap_in"); _root.SoundFX_special.start(); } } function SND_ZapOut() { if (_global.SoundOn) { _root.SoundFX_special.attachSound("zap_out"); _root.SoundFX_special.start(); } } if (_global.SoundOn) { _root.BGMusic = new Sound(); _root.BGMusic.attachSound("fightLoop"); _root.SoundFX_2 = new Sound(); _root.SoundFX_2.attachSound("boss_hit2"); _root.SoundFX_3 = new Sound(); _root.SoundFX_3.attachSound("boss_ground_shake"); _root.SoundFX_4 = new Sound(); _root.SoundFX_4.attachSound("boss_fail"); _root.SoundFX_1 = new Sound(); _root.SoundFX_1.attachSound("boss_success"); _root.SoundFX_special = new Sound(); } var myListener = new Object(); myListener.onKeyDown = function () { switch (Key.getCode()) { case 37 : com_input(4); return; case 39 : com_input(2); return; case 38 : com_input(1); return; case 40 : com_input(3); return; case 32 : case 88 : com_input(5); } }; Key.addListener(myListener); var mouseListener = new Object(); mouseListener.onMouseDown = function () { com_input(5); }; Mouse.addListener(mouseListener); function RestartAnimation() { Start(); } function DrawDebugInterface() { boss1_btn.gotoAndStop("off"); boss2_btn.gotoAndStop("off"); boss3_btn.gotoAndStop("off"); _root[cur_boss add "_btn"].gotoAndStop("on"); pos1_idle_btn.gotoAndStop("off"); pos1_att1_btn.gotoAndStop("off"); pos1_att2_btn.gotoAndStop("off"); pos1_att3_btn.gotoAndStop("off"); pos1_att4_btn.gotoAndStop("off"); pos2_idle_btn.gotoAndStop("off"); pos2_att1_btn.gotoAndStop("off"); pos2_trans_btn.gotoAndStop("off"); cycle_btn.gotoAndStop("off"); debug_btn.gotoAndStop("off"); if (debug_mode) { debug_btn.gotoAndStop("on"); _root[((cur_pos add "_") add cur_action) add "_btn"].gotoAndStop("on"); pos1_idle_btn._visible = true; pos1_att1_btn._visible = true; pos1_att2_btn._visible = true; pos1_att3_btn._visible = true; pos1_att4_btn._visible = true; pos2_idle_btn._visible = true; pos2_att1_btn._visible = true; pos2_trans_btn._visible = true; } else { cycle_btn.gotoAndStop("on"); pos1_idle_btn._visible = false; pos1_att1_btn._visible = false; pos1_att2_btn._visible = false; pos1_att3_btn._visible = false; pos1_att4_btn._visible = false; pos2_idle_btn._visible = false; pos2_att1_btn._visible = false; pos2_trans_btn._visible = false; } } pos1_att1_btn.onPress = function () { cur_pos = "pos1"; cur_action = "att1"; RestartAnimation(); DrawDebugInterface(); }; pos1_att2_btn.onPress = function () { cur_pos = "pos1"; cur_action = "att2"; RestartAnimation(); DrawDebugInterface(); }; pos1_att3_btn.onPress = function () { cur_pos = "pos1"; cur_action = "att3"; RestartAnimation(); DrawDebugInterface(); }; pos1_att4_btn.onPress = function () { cur_pos = "pos1"; cur_action = "att4"; RestartAnimation(); DrawDebugInterface(); }; pos2_att1_btn.onPress = function () { cur_pos = "pos2"; cur_action = "att1"; RestartAnimation(); DrawDebugInterface(); }; pos2_trans_btn.onPress = function () { cur_pos = "pos2"; cur_action = "trans"; RestartAnimation(); DrawDebugInterface(); }; debug_btn.onPress = function () { debug_mode = true; RestartAnimation(); DrawDebugInterface(); }; cycle_btn.onPress = function () { debug_mode = false; RestartAnimation(); DrawDebugInterface(); }; boss1_btn.onPress = function () { cur_boss = "boss1"; RestartAnimation(); DrawDebugInterface(); }; boss2_btn.onPress = function () { cur_boss = "boss2"; RestartAnimation(); DrawDebugInterface(); }; boss3_btn.onPress = function () { cur_boss = "boss3"; RestartAnimation(); DrawDebugInterface(); }; DrawDebugInterface();
Frame 64
debug_mode = false; LoadGlobals(); DoClear(); Start(); stop();
Frame 65
function SND_pressX() { if (_global.SoundOn) { _root.SoundFX_1.start(); } } function SND_menu_change() { if (_global.SoundOn) { _root.SoundFX_2.start(); } } _root.SoundFX_1 = new Sound(); _root.SoundFX_1.attachSound("press_x"); _root.SoundFX_2 = new Sound(); _root.SoundFX_2.attachSound("menu_change"); var myListener = new Object(); myListener.onKeyUp = function () { var _local1 = _root; switch (Key.getCode()) { case 37 : _local1.Left(); return; case 39 : _local1.Right(); return; case 38 : _local1.Up(); return; case 40 : _local1.Down(); return; case 32 : case 13 : case 88 : _local1.button_press(); } }; Key.addListener(myListener); var mouseListener = new Object(); mouseListener.onMouseDown = function () { _root.button_press(); }; Mouse.addListener(mouseListener); function doSend() { input_txt = name_input_txt.text; if ((input_txt != undefined) && (input_txt != "")) { _global.user_name = name_input_txt.text; _root.in_name = _global.user_name; doing_send = true; gotoAndPlay ("send"); } else { error_txt.text = "Please Enter Your Name"; } } function unselect_all() { super_input._visible = false; text_hilite._visible = false; send_btn_mc.gotoAndStop("off"); menu_btn_mc.gotoAndStop("off"); error_txt.text = ""; } function select_text() { unselect_all(); cur_selection = "text"; super_input._visible = true; text_hilite._visible = true; super_input.text = name_input_txt.text; Selection.setFocus("super_input"); current_text_len = super_input.text.length; Selection.setSelection(current_text_len, current_text_len); } function select_send() { unselect_all(); cur_selection = "send"; super_input._visible = false; send_hilite._visible = true; send_btn_mc.gotoAndStop("on"); } function select_menu() { unselect_all(); cur_selection = "menu"; super_input._visible = false; menu_btn_mc.gotoAndStop("on"); } function button_press() { _root.SND_pressX(); if (cur_selection == "menu") { Key.removeListener(myListener); Mouse.removeListener(mouseListener); gotoAndPlay (51); } else if (cur_selection == "send") { doSend(); } } function Left() { if (!doing_send) { _root.SND_menu_change(); select_text(); } } function Right() { if (!doing_send) { _root.SND_menu_change(); select_send(); } } function Up() { if (!doing_send) { _root.SND_menu_change(); select_text(); } } function Down() { if (cur_selection != "menu") { _root.SND_menu_change(); select_menu(); } } stop(); score_txt = _global.cur_score; name_input_txt.text = _global.user_name; cur_selection = ""; doing_send = false; select_text(); super_input.onChanged = function (textfield_txt) { name_input_txt.text = textfield_txt.text; }; if (_global.MouseMenus) { input_btn._visible = true; send_btn._visible = true; menu_btn._visible = true; input_btn.onRollOver = function () { select_text(); }; send_btn.onRollOver = function () { select_send(); }; menu_btn.onRollOver = function () { select_menu(); }; } else { input_btn._visible = false; send_btn._visible = false; menu_btn._visible = false; }
Frame 66
select_menu(); var result_lv = new LoadVars(); result_lv.onLoad = function (success) { if (success) { Key.removeListener(myListener); Mouse.removeListener(mouseListener); gotoAndPlay (52); } else { Key.removeListener(myListener); Mouse.removeListener(mouseListener); gotoAndPlay (52); } }; var send_lv = new LoadVars(); send_lv.n = _root.in_name; send_lv.s = _global.cur_score; send_lv.stg = _global.cur_stg; send_lv.d = _global.cur_diff; send_lv.ls = "0"; send_lv.sendAndLoad(_global.URL_sendScore, result_lv, "GET"); stop();
Symbol 748 MovieClip [__Packages.classes.Thing] Frame 0
class classes.Thing { function Thing (in_type_str, in_loc_num) { var _local1 = this; _local1.mc_str = undefined; _local1.type_str = in_type_str; _local1.loc_num = in_loc_num; _local1.continuation_bool = false; _local1.landable_bool = false; _local1.crashable_bool = true; _local1.collectable_bool = false; } }
Symbol 749 MovieClip [__Packages.classes.Obst] Frame 0
class classes.Obst extends classes.Thing { var landable_bool, crashable_bool; function Obst (in_type_str, in_loc_num) { super(in_type_str, in_loc_num); landable_bool = false; crashable_bool = true; } }
Symbol 750 MovieClip [__Packages.classes.PlatObst] Frame 0
class classes.PlatObst extends classes.Thing { var landable_bool, crashable_bool; function PlatObst (in_type_str, in_loc_num) { super(in_type_str, in_loc_num); landable_bool = true; crashable_bool = true; } }
Symbol 751 MovieClip [__Packages.classes.Graphic] Frame 0
class classes.Graphic extends classes.Thing { var landable_bool, crashable_bool; function Graphic (in_type_str, in_loc_num) { super(in_type_str, in_loc_num); landable_bool = false; crashable_bool = false; } }
Symbol 752 MovieClip [__Packages.classes.Bonus] Frame 0
class classes.Bonus extends classes.Thing { function Bonus (in_type_str, in_loc_num) { var _local1 = this; super(in_type_str, in_loc_num); _local1.landable_bool = false; _local1.crashable_bool = false; _local1.collectable_bool = true; _local1.pos_y = 87; } }
Symbol 753 MovieClip [__Packages.classes.Platform] Frame 0
class classes.Platform extends classes.Thing { function Platform (in_type_str, in_loc_num) { var _local1 = this; super(in_type_str, in_loc_num); _local1.landable_bool = true; _local1.crashable_bool = false; _local1.collectable_bool = false; } }
Symbol 20 MovieClip Frame 1
stop();
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stop();
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stop();
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stop();
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stop();
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stop();
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stop();
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stop();
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stop();
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stop();
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stop();
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stop();
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stop();
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stop();
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stop();
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land_target.lvl = 1; stop();
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land_target.lvl = 1; stop();
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land_target.lvl = 1; stop();
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land_target.lvl = 2; stop();
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land_target.lvl = 2; stop();
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land_target.lvl = 2; stop();
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land_target.lvl = 2; stop();
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land_target.lvl = 2; stop();
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land_target.lvl = 2; stop();
Symbol 141 MovieClip Frame 16
land_target.lvl = 3; stop();
Symbol 141 MovieClip Frame 17
land_target.lvl = 3; stop();
Symbol 141 MovieClip Frame 18
land_target.lvl = 3; stop();
Symbol 141 MovieClip Frame 19
land_target.lvl = 3; stop();
Symbol 159 MovieClip Frame 1
stop();
Symbol 159 MovieClip Frame 2
stop();
Symbol 159 MovieClip Frame 3
stop();
Symbol 159 MovieClip Frame 8
stop();
Symbol 159 MovieClip Frame 9
stop();
Symbol 159 MovieClip Frame 10
stop();
Symbol 159 MovieClip Frame 11
stop();
Symbol 159 MovieClip Frame 12
stop();
Symbol 159 MovieClip Frame 13
stop();
Symbol 159 MovieClip Frame 14
stop();
Symbol 159 MovieClip Frame 15
stop();
Symbol 172 MovieClip Frame 1
land_target.lvl = 1; stop();
Symbol 172 MovieClip Frame 2
land_target.lvl = 1; stop();
Symbol 172 MovieClip Frame 3
land_target.lvl = 1; stop();
Symbol 172 MovieClip Frame 4
land_target.lvl = 2; stop();
Symbol 172 MovieClip Frame 7
land_target.lvl = 1; stop();
Symbol 172 MovieClip Frame 8
land_target.lvl = 2; stop();
Symbol 172 MovieClip Frame 9
land_target.lvl = 1; stop();
Symbol 172 MovieClip Frame 10
land_target.lvl = 1; stop();
Symbol 172 MovieClip Frame 13
land_target.lvl = 1; stop();
Symbol 198 MovieClip Frame 1
stop();
Symbol 198 MovieClip Frame 2
stop();
Symbol 198 MovieClip Frame 3
stop();
Symbol 198 MovieClip Frame 4
stop();
Symbol 198 MovieClip Frame 5
stop();
Symbol 198 MovieClip Frame 6
stop();
Symbol 198 MovieClip Frame 7
stop();
Symbol 198 MovieClip Frame 8
stop();
Symbol 198 MovieClip Frame 9
stop();
Symbol 198 MovieClip Frame 10
stop();
Symbol 198 MovieClip Frame 11
stop();
Symbol 198 MovieClip Frame 12
stop();
Symbol 198 MovieClip Frame 13
stop();
Symbol 198 MovieClip Frame 16
stop();
Symbol 198 MovieClip Frame 17
stop();
Symbol 198 MovieClip Frame 18
stop();
Symbol 207 MovieClip Frame 1
hit_target._visible = false; stop();
Symbol 207 MovieClip Frame 2
hit_target._visible = false; stop();
Symbol 207 MovieClip Frame 3
hit_target._visible = false; stop();
Symbol 207 MovieClip Frame 4
play();
Symbol 207 MovieClip Frame 6
stop();
Symbol 216 MovieClip Frame 1
stop();
Symbol 216 MovieClip Frame 2
stop();
Symbol 216 MovieClip Frame 3
stop();
Symbol 216 MovieClip Frame 4
stop();
Symbol 216 MovieClip Frame 5
stop();
Symbol 227 MovieClip Frame 1
stop();
Symbol 227 MovieClip Frame 2
stop();
Symbol 227 MovieClip Frame 3
stop();
Symbol 227 MovieClip Frame 4
stop();
Symbol 227 MovieClip Frame 5
stop();
Symbol 240 MovieClip Frame 1
hit_target._visible = false; land_target._visible = false; pos.gotoAndPlay(_root.rob_ride_pos); stop();
Symbol 240 MovieClip Frame 6
hit_target._visible = false;
Symbol 240 MovieClip Frame 7
hit_target._visible = false;
Symbol 240 MovieClip Frame 8
hit_target._visible = false; pos.gotoAndPlay(_root.rob_pos);
Symbol 240 MovieClip Frame 9
hit_target._visible = false; pos.gotoAndPlay(_root.rob_pos);
Symbol 240 MovieClip Frame 10
pos.gotoAndPlay(_root.rob_pos);
Symbol 240 MovieClip Frame 11
pos.gotoAndPlay(_root.rob_pos);
Symbol 240 MovieClip Frame 12
hit_target._visible = false; land_target._visible = false; pos.gotoAndPlay(_root.rob_pos); if (_root.rob_pos > 1) { _root.pulled_move("j" add (_root.rob_pos - 1)); }
Symbol 240 MovieClip Frame 13
stop(); _root.start_falling();
Symbol 240 MovieClip Frame 14
hit_target._visible = false; land_target._visible = false; stop();
Symbol 240 MovieClip Frame 20
hit_target._visible = false; _root.land();
Symbol 240 MovieClip Frame 21
hit_target._visible = false; gotoAndPlay ("riding");
Symbol 240 MovieClip Frame 25
play();
Symbol 240 MovieClip Frame 32
stop();
Symbol 240 MovieClip Frame 33
play();
Symbol 240 MovieClip Frame 39
stop();
Symbol 240 MovieClip Frame 46
stop();
Symbol 243 MovieClip Frame 1
stop();
Symbol 256 MovieClip Frame 1
stop();
Symbol 256 MovieClip Frame 2
stop();
Symbol 256 MovieClip Frame 3
stop();
Symbol 256 MovieClip Frame 4
stop();
Symbol 262 MovieClip Frame 1
stop();
Symbol 262 MovieClip Frame 2
stop();
Symbol 262 MovieClip Frame 3
stop();
Symbol 262 MovieClip Frame 4
stop();
Symbol 278 MovieClip Frame 1
stop();
Symbol 278 MovieClip Frame 2
stop();
Symbol 278 MovieClip Frame 3
stop();
Symbol 279 MovieClip Frame 1
stop();
Symbol 279 MovieClip Frame 2
play();
Symbol 279 MovieClip Frame 3
_root.SND_ZapIn();
Symbol 279 MovieClip Frame 5
stg_name_mc.gotoAndStop(_root.cur_stg);
Symbol 279 MovieClip Frame 24
_root.SND_ZapOut();
Symbol 279 MovieClip Frame 26
stop();
Symbol 283 MovieClip Frame 9
stop();
Symbol 294 MovieClip Frame 1
stop();
Symbol 294 MovieClip Frame 2
play();
Symbol 294 MovieClip Frame 3
_root.SND_setVolume(60);
Symbol 294 MovieClip Frame 11
_root.SND_setVolume(40);
Symbol 294 MovieClip Frame 19
_root.SND_setVolume(20);
Symbol 294 MovieClip Frame 26
_root.SND_setVolume(10);
Symbol 294 MovieClip Frame 33
_root.SND_setVolume(5);
Symbol 294 MovieClip Frame 40
_root.SND_setVolume(2);
Symbol 294 MovieClip Frame 45
_root.SND_setVolume(1);
Symbol 294 MovieClip Frame 48
_root.SND_stop();
Symbol 294 MovieClip Frame 66
_root.SND_setVolume(100);
Symbol 294 MovieClip Frame 73
_root.GameOverAnimDone(); stop();
Symbol 311 MovieClip Frame 30
stop();
Symbol 320 MovieClip Frame 33
stop();
Symbol 333 MovieClip Frame 31
stop();
Symbol 334 MovieClip Frame 1
boss_walkin.play(); stop();
Symbol 334 MovieClip Frame 2
boss_walkin.play(); stop();
Symbol 334 MovieClip Frame 3
boss_walkin.play(); stop();
Symbol 350 MovieClip Frame 1
stop();
Symbol 350 MovieClip Frame 2
stop();
Symbol 350 MovieClip Frame 3
stop();
Symbol 351 MovieClip Frame 1
boss_taunt.gotoAndStop(_root.cur_stg); boss_name_txt = _global.Bosses[_root.cur_stg].name; boss_taunt_txt = _global.Bosses[_root.cur_stg].taunt; stop();
Symbol 359 MovieClip Frame 1
bb_taunt_txt = _global.Bosses[_root.cur_stg].bb_response; stop();
Symbol 360 MovieClip Frame 1
stop();
Symbol 360 MovieClip Frame 2
play();
Symbol 360 MovieClip Frame 14
boss_entrance.gotoAndStop(_root.cur_stg); _root.SND_setVolume(40);
Symbol 360 MovieClip Frame 22
_root.SND_setVolume(20);
Symbol 360 MovieClip Frame 29
_root.SND_setVolume(10);
Symbol 360 MovieClip Frame 36
_root.SND_setVolume(5);
Symbol 360 MovieClip Frame 43
_root.SND_setVolume(2);
Symbol 360 MovieClip Frame 48
_root.SND_setVolume(1);
Symbol 360 MovieClip Frame 51
_root.SND_stop();
Symbol 360 MovieClip Frame 58
_root.SND_setVolume(100); _root.SND_infoBeep();
Symbol 360 MovieClip Frame 88
_root.SND_infoBeep(); bb_taunt.gotoAndStop(_root.cur_stg);
Symbol 360 MovieClip Frame 120
_root.BossIntroDone(); stop();
Symbol 389 MovieClip Frame 1
_root.SND_infoBeep();
Symbol 389 MovieClip Frame 11
_root.SND_infoBeep();
Symbol 389 MovieClip Frame 21
_root.SND_infoBeep();
Symbol 389 MovieClip Frame 30
stop();
Symbol 392 MovieClip Frame 1
stop();
Symbol 392 MovieClip Frame 6
_root.SND_ZapIn();
Symbol 392 MovieClip Frame 14
_root.SND_infoBeep();
Symbol 392 MovieClip Frame 61
stop();
Symbol 427 MovieClip Frame 1
stop();
Symbol 427 MovieClip Frame 3
play();
Symbol 427 MovieClip Frame 21
if (_root.last_command_success) { gotoAndPlay ("success"); } else { gotoAndPlay ("fail"); } stop();
Symbol 427 MovieClip Frame 22
play(); _root.SND_hit();
Symbol 427 MovieClip Frame 27
_root.TakeDamage("boss", 10);
Symbol 427 MovieClip Frame 34
_root.GroundShakeStart(); _root.TakeDamage("boss", 5);
Symbol 427 MovieClip Frame 35
_root.GroundShakeStop();
Symbol 427 MovieClip Frame 49
_root.ShowIdleAnimation(); stop(); _root.GroundShakeStop();
Symbol 427 MovieClip Frame 50
play(); _root.TakeDamage("BB", 5);
Symbol 427 MovieClip Frame 53
_root.TakeDamage("BB", 2);
Symbol 427 MovieClip Frame 55
_root.TakeDamage("BB", 2);
Symbol 427 MovieClip Frame 57
_root.TakeDamage("BB", 2);
Symbol 427 MovieClip Frame 77
_root.ShowIdleAnimation(); stop();
Symbol 458 MovieClip Frame 1
stop();
Symbol 458 MovieClip Frame 3
play();
Symbol 458 MovieClip Frame 19
if (_root.last_command_success) { gotoAndPlay ("success"); } else { gotoAndPlay ("fail"); } stop();
Symbol 458 MovieClip Frame 20
play();
Symbol 458 MovieClip Frame 25
_root.TakeDamage("boss", 15);
Symbol 458 MovieClip Frame 35
_root.GroundShakeStart(); _root.TakeDamage("boss", 5);
Symbol 458 MovieClip Frame 36
_root.GroundShakeStop();
Symbol 458 MovieClip Frame 51
_root.ShowIdleAnimation(); stop();
Symbol 458 MovieClip Frame 52
play();
Symbol 458 MovieClip Frame 53
_root.TakeDamage("BB", 5);
Symbol 458 MovieClip Frame 56
_root.TakeDamage("BB", 5);
Symbol 458 MovieClip Frame 59
_root.GroundShakeStart(); _root.TakeDamage("BB", 5);
Symbol 458 MovieClip Frame 60
_root.GroundShakeStop();
Symbol 458 MovieClip Frame 69
_root.GroundShakeStart(); _root.TakeDamage("BB", 5);
Symbol 458 MovieClip Frame 70
_root.GroundShakeStop();
Symbol 458 MovieClip Frame 83
_root.ShowIdleAnimation(); stop();
Symbol 465 MovieClip Frame 1
stop();
Symbol 465 MovieClip Frame 3
play();
Symbol 465 MovieClip Frame 23
if (_root.last_command_success) { gotoAndPlay ("success"); } else { gotoAndPlay ("fail"); } stop();
Symbol 465 MovieClip Frame 24
play();
Symbol 465 MovieClip Frame 29
_root.GroundShakeStart(); _root.TakeDamage("boss", 20);
Symbol 465 MovieClip Frame 33
_root.GroundShakeStop();
Symbol 465 MovieClip Frame 39
_root.GroundShakeStart(); _root.TakeDamage("boss", 5);
Symbol 465 MovieClip Frame 40
_root.GroundShakeStop();
Symbol 465 MovieClip Frame 55
_root.ChangePosition("pos2"); _root.ShowIdleAnimation(); stop();
Symbol 465 MovieClip Frame 56
play(); _root.TakeDamage("BB", 10);
Symbol 465 MovieClip Frame 60
_root.GroundShakeStart(); _root.TakeDamage("BB", 5);
Symbol 465 MovieClip Frame 61
_root.GroundShakeStop();
Symbol 465 MovieClip Frame 70
_root.GroundShakeStart(); _root.TakeDamage("BB", 5);
Symbol 465 MovieClip Frame 71
_root.GroundShakeStop();
Symbol 465 MovieClip Frame 86
_root.ShowIdleAnimation(); stop();
Symbol 481 MovieClip Frame 1
stop();
Symbol 481 MovieClip Frame 3
play();
Symbol 481 MovieClip Frame 19
_root.SND_hit();
Symbol 481 MovieClip Frame 22
_root.SND_hit();
Symbol 481 MovieClip Frame 23
if (_root.last_command_success) { gotoAndPlay ("success"); } else { gotoAndPlay ("fail"); } stop();
Symbol 481 MovieClip Frame 24
play();
Symbol 481 MovieClip Frame 26
_root.TakeDamage("boss", 5);
Symbol 481 MovieClip Frame 29
_root.TakeDamage("boss", 5);
Symbol 481 MovieClip Frame 39
_root.GroundShakeStart(); _root.TakeDamage("boss", 5);
Symbol 481 MovieClip Frame 40
_root.GroundShakeStop();
Symbol 481 MovieClip Frame 55
_root.ShowIdleAnimation(); stop();
Symbol 481 MovieClip Frame 56
play();
Symbol 481 MovieClip Frame 61
_root.TakeDamage("BB", 10);
Symbol 481 MovieClip Frame 71
_root.GroundShakeStart(); _root.TakeDamage("BB", 5);
Symbol 481 MovieClip Frame 72
_root.GroundShakeStop();
Symbol 481 MovieClip Frame 87
_root.ShowIdleAnimation(); stop();
Symbol 490 MovieClip Frame 16
_root.GroundShakeStart();
Symbol 490 MovieClip Frame 17
_root.GroundShakeStop();
Symbol 490 MovieClip Frame 32
_root.MatchOverAnimDone(); stop();
Symbol 491 MovieClip Frame 16
_root.GroundShakeStart();
Symbol 491 MovieClip Frame 17
_root.GroundShakeStop();
Symbol 491 MovieClip Frame 32
_root.MatchOverAnimDone(); stop();
Symbol 492 MovieClip Frame 1
stop();
Symbol 492 MovieClip Frame 7
stop();
Symbol 492 MovieClip Frame 13
stop();
Symbol 492 MovieClip Frame 19
stop();
Symbol 492 MovieClip Frame 25
stop();
Symbol 492 MovieClip Frame 31
stop();
Symbol 492 MovieClip Frame 37
stop();
Symbol 494 MovieClip Frame 1
stop();
Symbol 494 MovieClip Frame 3
play();
Symbol 494 MovieClip Frame 12
if (_root.last_command_success) { gotoAndPlay ("success"); _root.stomp_count++; } else { gotoAndPlay ("fail"); } stop();
Symbol 494 MovieClip Frame 13
play();
Symbol 494 MovieClip Frame 21
_root.GroundShakeStart(); _root.TakeDamage("boss", 10);
Symbol 494 MovieClip Frame 22
_root.GroundShakeStop();
Symbol 494 MovieClip Frame 30
if (_root.stomp_count >= 2) { _root.TransToPosition("pos1", 16); }
Symbol 494 MovieClip Frame 31
stop();
Symbol 494 MovieClip Frame 32
play();
Symbol 494 MovieClip Frame 44
_root.TransToPosition("pos1", 16); stop();
Symbol 495 MovieClip Frame 1
stop();
Symbol 495 MovieClip Frame 3
play();
Symbol 495 MovieClip Frame 26
stop();
Symbol 496 MovieClip Frame 32
_root.MatchOverAnimDone(); stop();
Symbol 497 MovieClip Frame 1
_root.stomp_count = 0; idle.gotoAndPlay(1); stop();
Symbol 497 MovieClip Frame 7
stop();
Symbol 497 MovieClip Frame 13
trans_to_pos1.gotoAndPlay("pos2_to_pos1"); stop();
Symbol 497 MovieClip Frame 25
stop();
Symbol 498 MovieClip Frame 1
stop();
Symbol 498 MovieClip Frame 7
stop();
Symbol 521 MovieClip Frame 1
stop();
Symbol 521 MovieClip Frame 3
play();
Symbol 521 MovieClip Frame 16
if (_root.last_command_success) { gotoAndPlay ("success"); } else { gotoAndPlay ("fail"); } stop();
Symbol 521 MovieClip Frame 17
play();
Symbol 521 MovieClip Frame 22
_root.TakeDamage("boss", 15);
Symbol 521 MovieClip Frame 32
_root.GroundShakeStart(); _root.TakeDamage("boss", 5);
Symbol 521 MovieClip Frame 33
_root.GroundShakeStop();
Symbol 521 MovieClip Frame 48
_root.ShowIdleAnimation(); stop();
Symbol 521 MovieClip Frame 49
play(); _root.TakeDamage("BB", 2);
Symbol 521 MovieClip Frame 52
_root.TakeDamage("BB", 3);
Symbol 521 MovieClip Frame 55
_root.TakeDamage("BB", 5);
Symbol 521 MovieClip Frame 58
_root.TakeDamage("BB", 5);
Symbol 521 MovieClip Frame 70
_root.GroundShakeStart(); _root.TakeDamage("BB", 5);
Symbol 521 MovieClip Frame 71
_root.GroundShakeStop();
Symbol 521 MovieClip Frame 87
_root.ShowIdleAnimation(); stop();
Symbol 539 MovieClip Frame 1
stop();
Symbol 539 MovieClip Frame 3
play();
Symbol 539 MovieClip Frame 17
if (_root.last_command_success) { gotoAndPlay ("success"); } else { gotoAndPlay ("fail"); } stop();
Symbol 539 MovieClip Frame 18
play();
Symbol 539 MovieClip Frame 26
_root.TakeDamage("boss", 10);
Symbol 539 MovieClip Frame 30
_root.GroundShakeStart(); _root.TakeDamage("boss", 5);
Symbol 539 MovieClip Frame 31
_root.GroundShakeStop();
Symbol 539 MovieClip Frame 38
_root.GroundShakeStart(); _root.TakeDamage("boss", 5);
Symbol 539 MovieClip Frame 39
_root.GroundShakeStop();
Symbol 539 MovieClip Frame 54
_root.ShowIdleAnimation(); stop();
Symbol 539 MovieClip Frame 55
play();
Symbol 539 MovieClip Frame 56
_root.TakeDamage("BB", 20);
Symbol 539 MovieClip Frame 66
_root.GroundShakeStart(); _root.TakeDamage("BB", 5);
Symbol 539 MovieClip Frame 67
_root.GroundShakeStop();
Symbol 539 MovieClip Frame 86
_root.ShowIdleAnimation(); stop();
Symbol 544 MovieClip Frame 1
stop();
Symbol 544 MovieClip Frame 3
play();
Symbol 544 MovieClip Frame 27
if (_root.last_command_success) { gotoAndPlay ("success"); } else { gotoAndPlay ("fail"); } stop();
Symbol 544 MovieClip Frame 28
play();
Symbol 544 MovieClip Frame 37
_root.GroundShakeStart(); _root.TakeDamage("boss", 20);
Symbol 544 MovieClip Frame 40
_root.GroundShakeStop();
Symbol 544 MovieClip Frame 54
_root.ChangePosition("pos2"); _root.ShowIdleAnimation(); stop();
Symbol 544 MovieClip Frame 55
play();
Symbol 544 MovieClip Frame 64
_root.GroundShakeStart(); _root.TakeDamage("BB", 25);
Symbol 544 MovieClip Frame 67
_root.GroundShakeStop();
Symbol 544 MovieClip Frame 90
_root.ShowIdleAnimation(); stop();
Symbol 553 MovieClip Frame 1
stop();
Symbol 553 MovieClip Frame 3
play();
Symbol 553 MovieClip Frame 17
_root.SND_hit();
Symbol 553 MovieClip Frame 20
_root.SND_hit();
Symbol 553 MovieClip Frame 22
if (_root.last_command_success) { gotoAndPlay ("success"); } else { gotoAndPlay ("fail"); } stop();
Symbol 553 MovieClip Frame 23
play(); _root.SND_hit();
Symbol 553 MovieClip Frame 26
_root.SND_hit();
Symbol 553 MovieClip Frame 28
_root.TakeDamage("boss", 25);
Symbol 553 MovieClip Frame 38
_root.GroundShakeStart(); _root.TakeDamage("boss", 5);
Symbol 553 MovieClip Frame 39
_root.GroundShakeStop();
Symbol 553 MovieClip Frame 54
_root.ShowIdleAnimation(); stop();
Symbol 553 MovieClip Frame 55
play(); _root.SND_hit();
Symbol 553 MovieClip Frame 58
_root.SND_hit();
Symbol 553 MovieClip Frame 60
_root.TakeDamage("BB", 15);
Symbol 553 MovieClip Frame 70
_root.GroundShakeStart(); _root.TakeDamage("BB", 5);
Symbol 553 MovieClip Frame 71
_root.GroundShakeStop();
Symbol 553 MovieClip Frame 86
_root.ShowIdleAnimation(); stop();
Symbol 554 MovieClip Frame 16
_root.GroundShakeStart();
Symbol 554 MovieClip Frame 17
_root.GroundShakeStop();
Symbol 554 MovieClip Frame 32
_root.MatchOverAnimDone(); stop();
Symbol 562 MovieClip Frame 16
_root.GroundShakeStart();
Symbol 562 MovieClip Frame 17
_root.GroundShakeStop();
Symbol 562 MovieClip Frame 32
_root.MatchOverAnimDone(); stop();
Symbol 563 MovieClip Frame 1
stop();
Symbol 563 MovieClip Frame 7
stop();
Symbol 563 MovieClip Frame 13
stop();
Symbol 563 MovieClip Frame 19
stop();
Symbol 563 MovieClip Frame 31
stop();
Symbol 563 MovieClip Frame 37
stop();
Symbol 565 MovieClip Frame 1
stop();
Symbol 565 MovieClip Frame 3
play();
Symbol 565 MovieClip Frame 13
if (_root.last_command_success) { gotoAndPlay ("success"); _root.stomp_count++; } else { gotoAndPlay ("fail"); } stop();
Symbol 565 MovieClip Frame 14
play();
Symbol 565 MovieClip Frame 22
_root.GroundShakeStart(); _root.TakeDamage("boss", 10);
Symbol 565 MovieClip Frame 23
_root.GroundShakeStop();
Symbol 565 MovieClip Frame 31
if (_root.stomp_count >= 2) { _root.TransToPosition("pos1", 16); }
Symbol 565 MovieClip Frame 32
stop();
Symbol 565 MovieClip Frame 33
play();
Symbol 565 MovieClip Frame 45
_root.TransToPosition("pos1", 16); stop();
Symbol 566 MovieClip Frame 1
stop();
Symbol 566 MovieClip Frame 3
play();
Symbol 566 MovieClip Frame 20
stop();
Symbol 567 MovieClip Frame 32
_root.MatchOverAnimDone(); stop();
Symbol 568 MovieClip Frame 1
_root.stomp_count = 0; idle.gotoAndPlay(1); stop();
Symbol 568 MovieClip Frame 7
stop();
Symbol 568 MovieClip Frame 13
trans_to_pos1.gotoAndPlay("pos2_to_pos1"); stop();
Symbol 568 MovieClip Frame 25
stop();
Symbol 569 MovieClip Frame 1
stop();
Symbol 569 MovieClip Frame 7
stop();
Symbol 592 MovieClip Frame 1
stop();
Symbol 592 MovieClip Frame 3
play();
Symbol 592 MovieClip Frame 27
if (_root.last_command_success) { gotoAndPlay ("success"); } else { gotoAndPlay ("fail"); } stop();
Symbol 592 MovieClip Frame 28
play();
Symbol 592 MovieClip Frame 37
_root.TakeDamage("boss", 20);
Symbol 592 MovieClip Frame 47
_root.GroundShakeStart(); _root.TakeDamage("boss", 5);
Symbol 592 MovieClip Frame 48
_root.GroundShakeStop();
Symbol 592 MovieClip Frame 63
_root.ShowIdleAnimation(); stop();
Symbol 592 MovieClip Frame 64
play();
Symbol 592 MovieClip Frame 76
_root.TakeDamage("BB", 5);
Symbol 592 MovieClip Frame 78
_root.TakeDamage("BB", 5);
Symbol 592 MovieClip Frame 80
_root.TakeDamage("BB", 5);
Symbol 592 MovieClip Frame 82
_root.TakeDamage("BB", 10);
Symbol 592 MovieClip Frame 89
_root.GroundShakeStart(); _root.TakeDamage("BB", 5);
Symbol 592 MovieClip Frame 90
_root.GroundShakeStop();
Symbol 592 MovieClip Frame 103
_root.ShowIdleAnimation(); stop();
Symbol 607 MovieClip Frame 1
stop();
Symbol 607 MovieClip Frame 3
play();
Symbol 607 MovieClip Frame 16
if (_root.last_command_success) { gotoAndPlay ("success"); } else { gotoAndPlay ("fail"); } stop();
Symbol 607 MovieClip Frame 17
play(); _root.SND_hit();
Symbol 607 MovieClip Frame 19
_root.SND_hit();
Symbol 607 MovieClip Frame 22
_root.TakeDamage("boss", 10);
Symbol 607 MovieClip Frame 32
_root.GroundShakeStart(); _root.TakeDamage("boss", 5);
Symbol 607 MovieClip Frame 33
_root.GroundShakeStop();
Symbol 607 MovieClip Frame 48
_root.ShowIdleAnimation(); stop();
Symbol 607 MovieClip Frame 49
play(); _root.SND_hit();
Symbol 607 MovieClip Frame 51
_root.SND_hit();
Symbol 607 MovieClip Frame 54
_root.TakeDamage("BB", 10);
Symbol 607 MovieClip Frame 64
_root.GroundShakeStart(); _root.TakeDamage("BB", 5);
Symbol 607 MovieClip Frame 65
_root.GroundShakeStop();
Symbol 607 MovieClip Frame 80
_root.ShowIdleAnimation(); stop();
Symbol 614 MovieClip Frame 1
stop();
Symbol 614 MovieClip Frame 3
play();
Symbol 614 MovieClip Frame 18
_root.SND_hit();
Symbol 614 MovieClip Frame 20
_root.SND_hit();
Symbol 614 MovieClip Frame 22
_root.SND_hit();
Symbol 614 MovieClip Frame 24
_root.SND_hit();
Symbol 614 MovieClip Frame 25
if (_root.last_command_success) { gotoAndPlay ("success"); } else { gotoAndPlay ("fail"); } stop();
Symbol 614 MovieClip Frame 26
play(); _root.TakeDamage("boss", 20);
Symbol 614 MovieClip Frame 34
_root.GroundShakeStart();
Symbol 614 MovieClip Frame 35
_root.GroundShakeStop();
Symbol 614 MovieClip Frame 48
_root.ChangePosition("pos2"); _root.ShowIdleAnimation(); stop();
Symbol 614 MovieClip Frame 49
play(); _root.TakeDamage("BB", 15);
Symbol 614 MovieClip Frame 53
_root.TakeDamage("BB", 10); _root.GroundShakeStart();
Symbol 614 MovieClip Frame 54
_root.GroundShakeStop();
Symbol 614 MovieClip Frame 63
_root.TakeDamage("BB", 5); _root.GroundShakeStart();
Symbol 614 MovieClip Frame 64
_root.GroundShakeStop();
Symbol 614 MovieClip Frame 75
_root.ShowIdleAnimation(); stop();
Symbol 633 MovieClip Frame 1
stop();
Symbol 633 MovieClip Frame 3
play();
Symbol 633 MovieClip Frame 17
if (_root.last_command_success) { gotoAndPlay ("success"); } else { gotoAndPlay ("fail"); } stop();
Symbol 633 MovieClip Frame 18
play(); _root.TakeDamage("boss", 5);
Symbol 633 MovieClip Frame 22
_root.TakeDamage("boss", 5);
Symbol 633 MovieClip Frame 26
_root.TakeDamage("boss", 5);
Symbol 633 MovieClip Frame 30
_root.TakeDamage("boss", 5);
Symbol 633 MovieClip Frame 34
_root.TakeDamage("boss", 5); _root.GroundShakeStart();
Symbol 633 MovieClip Frame 35
_root.GroundShakeStop();
Symbol 633 MovieClip Frame 40
_root.TakeDamage("boss", 5); _root.GroundShakeStart();
Symbol 633 MovieClip Frame 41
_root.GroundShakeStop();
Symbol 633 MovieClip Frame 56
_root.ShowIdleAnimation(); stop();
Symbol 633 MovieClip Frame 57
play();
Symbol 633 MovieClip Frame 62
_root.TakeDamage("BB", 15);
Symbol 633 MovieClip Frame 66
_root.TakeDamage("BB", 5); _root.GroundShakeStart();
Symbol 633 MovieClip Frame 67
_root.GroundShakeStop();
Symbol 633 MovieClip Frame 72
_root.TakeDamage("BB", 5); _root.GroundShakeStart();
Symbol 633 MovieClip Frame 73
_root.GroundShakeStop();
Symbol 633 MovieClip Frame 88
_root.ShowIdleAnimation(); stop();
Symbol 634 MovieClip Frame 16
_root.GroundShakeStart();
Symbol 634 MovieClip Frame 17
_root.GroundShakeStop();
Symbol 634 MovieClip Frame 32
_root.MatchOverAnimDone(); stop();
Symbol 635 MovieClip Frame 16
_root.GroundShakeStart();
Symbol 635 MovieClip Frame 17
_root.GroundShakeStop();
Symbol 635 MovieClip Frame 32
_root.MatchOverAnimDone(); stop();
Symbol 636 MovieClip Frame 1
stop();
Symbol 636 MovieClip Frame 7
stop();
Symbol 636 MovieClip Frame 13
stop();
Symbol 636 MovieClip Frame 19
stop();
Symbol 636 MovieClip Frame 25
stop();
Symbol 636 MovieClip Frame 31
stop();
Symbol 636 MovieClip Frame 37
stop();
Symbol 639 MovieClip Frame 1
stop();
Symbol 639 MovieClip Frame 4
play();
Symbol 639 MovieClip Frame 16
if (_root.last_command_success) { _root.stomp_count++; gotoAndPlay ("success"); } else { gotoAndPlay ("fail"); } stop();
Symbol 639 MovieClip Frame 17
play();
Symbol 639 MovieClip Frame 25
_root.TakeDamage("boss", 20); _root.GroundShakeStart();
Symbol 639 MovieClip Frame 26
_root.GroundShakeStop();
Symbol 639 MovieClip Frame 36
if (_root.stomp_count >= 1) { _root.TransToPosition("pos1", 16); }
Symbol 639 MovieClip Frame 37
stop();
Symbol 639 MovieClip Frame 38
play();
Symbol 639 MovieClip Frame 45
_root.TransToPosition("pos1", 16); stop();
Symbol 640 MovieClip Frame 10
_root.GroundShakeStart();
Symbol 640 MovieClip Frame 11
_root.GroundShakeStop();
Symbol 640 MovieClip Frame 21
stop();
Symbol 641 MovieClip Frame 18
_root.GroundShakeStart();
Symbol 641 MovieClip Frame 19
_root.GroundShakeStop();
Symbol 641 MovieClip Frame 31
_root.MatchOverAnimDone(); stop();
Symbol 642 MovieClip Frame 1
_root.stomp_count = 0; idle.gotoAndPlay(1); stop();
Symbol 642 MovieClip Frame 7
stop();
Symbol 642 MovieClip Frame 13
trans_to_pos1.gotoAndPlay("pos2_to_pos1"); stop();
Symbol 642 MovieClip Frame 25
stop();
Symbol 643 MovieClip Frame 1
stop();
Symbol 643 MovieClip Frame 7
stop();
Symbol 644 MovieClip Frame 1
stop();
Symbol 644 MovieClip Frame 8
stop();
Symbol 644 MovieClip Frame 15
stop();
Symbol 656 MovieClip Frame 1
stop();
Symbol 656 MovieClip Frame 2
stop();
Symbol 665 MovieClip Frame 1
stop();
Symbol 665 MovieClip Frame 2
stop();
Symbol 665 MovieClip Frame 3
stop();
Symbol 665 MovieClip Frame 4
stop();
Symbol 674 MovieClip Frame 1
stop();
Symbol 674 MovieClip Frame 2
stop();
Symbol 674 MovieClip Frame 3
stop();
Symbol 674 MovieClip Frame 4
stop();
Symbol 675 MovieClip Frame 1
stop();
Symbol 675 MovieClip Frame 2
stop();
Symbol 675 MovieClip Frame 3
stop();
Symbol 675 MovieClip Frame 4
stop();
Symbol 675 MovieClip Frame 5
stop();
Symbol 675 MovieClip Frame 6
stop();
Symbol 698 MovieClip Frame 1
stop();
Symbol 698 MovieClip Frame 2
stop();
Symbol 698 MovieClip Frame 3
stop();
Symbol 699 MovieClip Frame 1
boss_lost.gotoAndStop(_root.cur_stg); boss_name_txt = _global.Bosses[_root.cur_stg].name; boss_taunt_txt = _global.Bosses[_root.cur_stg].lose; stop();
Symbol 708 MovieClip Frame 1
stop();
Symbol 708 MovieClip Frame 2
boss_entrance.gotoAndStop(_root.cur_stg); play();
Symbol 708 MovieClip Frame 3
_root.SND_setVolume(40);
Symbol 708 MovieClip Frame 7
_root.SND_setVolume(20);
Symbol 708 MovieClip Frame 11
_root.SND_setVolume(10);
Symbol 708 MovieClip Frame 15
_root.SND_setVolume(5);
Symbol 708 MovieClip Frame 19
_root.SND_setVolume(2);
Symbol 708 MovieClip Frame 23
_root.SND_setVolume(1);
Symbol 708 MovieClip Frame 27
_root.SND_stop();
Symbol 708 MovieClip Frame 35
_root.SND_setVolume(100); _root.SND_special("zap_in");
Symbol 708 MovieClip Frame 44
_root.SND_special("next_info_beep"); score_txt = " " add _root.score_before_bonus;
Symbol 708 MovieClip Frame 58
_root.SND_infoBeep(); time_txt = _root.cur_time add " secs";
Symbol 708 MovieClip Frame 66
_root.SND_infoBeep(); time_bonus_txt = " + " add _root.time_bonus; score_txt = " " add (_root.score_before_bonus + _root.time_bonus);
Symbol 708 MovieClip Frame 74
_root.SND_infoBeep(); level_bonus_txt = " + " add _root.level_bonus; score_txt = " " add _root.score;
Symbol 708 MovieClip Frame 91
stop();
Symbol 721 MovieClip Frame 21
hint_1.gotoAndStop("current");
Symbol 721 MovieClip Frame 28
_root.SND_hit(); hint_1.gotoAndStop("right"); hint_2.gotoAndStop("current");
Symbol 721 MovieClip Frame 38
_root.SND_hit(); hint_2.gotoAndStop("right"); hint_3.gotoAndStop("current");
Symbol 721 MovieClip Frame 48
_root.SND_success(); hint_3.gotoAndStop("right");
Symbol 722 MovieClip Frame 1
stop();
Symbol 722 MovieClip Frame 4
_root.SND_ZapIn();
Symbol 722 MovieClip Frame 12
_root.SND_infoBeep();
Symbol 722 MovieClip Frame 30
_root.SND_infoBeep();
Symbol 722 MovieClip Frame 95
stop();
Symbol 724 MovieClip Frame 10
stop();
Symbol 725 MovieClip Frame 1
stop();
Symbol 725 MovieClip Frame 39
_root.DieAnimDone(); stop();
Symbol 730 MovieClip Frame 1
stop();
Symbol 730 MovieClip Frame 2
play();
Symbol 730 MovieClip Frame 3
Symbol 730 MovieClip Frame 8
stop();

Library Items

Symbol 1 Sound [zap_in]
Symbol 2 Sound [zap_out]
Symbol 3 Sound [skate_jump]
Symbol 4 Sound [skateLoop]
Symbol 5 Sound [press_x]
Symbol 6 Sound [fightLoop]
Symbol 7 Sound [menu_change]
Symbol 8 Sound [boss_success]
Symbol 9 Sound [boss_fail]
Symbol 10 Sound [skate_crash]
Symbol 11 Sound [boss_ground_shake]
Symbol 12 Sound [boss_hit2]
Symbol 13 Sound [next_info_beep]
Symbol 14 BitmapUsed by:15
Symbol 15 GraphicUses:14Used by:Timeline
Symbol 748 MovieClip [__Packages.classes.Thing]
Symbol 749 MovieClip [__Packages.classes.Obst]
Symbol 750 MovieClip [__Packages.classes.PlatObst]
Symbol 751 MovieClip [__Packages.classes.Graphic]
Symbol 752 MovieClip [__Packages.classes.Bonus]
Symbol 753 MovieClip [__Packages.classes.Platform]
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Symbol 17 GraphicUsed by:18
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Symbol 19 GraphicUsed by:20
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Symbol 24 GraphicUsed by:Timeline
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Symbol 27 GraphicUsed by:28
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Instance Names

"preloader_mc"Frame 7Symbol 20 MovieClip
"skate1_btn"Frame 50Symbol 28 Button
"boss1_btn"Frame 50Symbol 28 Button
"skate2_btn"Frame 50Symbol 28 Button
"skate3_btn"Frame 50Symbol 28 Button
"boss2_btn"Frame 50Symbol 28 Button
"boss3_btn"Frame 50Symbol 28 Button
"score_btn"Frame 50Symbol 28 Button
"CONT_btn"Frame 50Symbol 28 Button
"play_btn_mc"Frame 51Symbol 39 MovieClip
"score_btn_mc"Frame 51Symbol 39 MovieClip
"sound_btn_mc"Frame 51Symbol 39 MovieClip
"credits_btn_mc"Frame 51Symbol 39 MovieClip
"play_btn"Frame 51Symbol 45 Button
"score_btn"Frame 51Symbol 45 Button
"sound_btn"Frame 51Symbol 45 Button
"credits_btn"Frame 51Symbol 45 Button
"menu_btn_mc"Frame 52Symbol 39 MovieClip
"menu_btn_mc"Frame 60Symbol 39 MovieClip
"stg_bg"Frame 61Symbol 106 MovieClip
"gnd"Frame 61Symbol 111 MovieClip
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"mid_bg"Frame 61Symbol 125 MovieClip
"plat1"Frame 61Symbol 141 MovieClip
"plat2"Frame 61Symbol 141 MovieClip
"plat3"Frame 61Symbol 141 MovieClip
"plat4"Frame 61Symbol 141 MovieClip
"flair1"Frame 61Symbol 159 MovieClip
"platobs1"Frame 61Symbol 172 MovieClip
"platobs2"Frame 61Symbol 172 MovieClip
"platobs3"Frame 61Symbol 172 MovieClip
"platobs4"Frame 61Symbol 172 MovieClip
"obs1"Frame 61Symbol 198 MovieClip
"obs2"Frame 61Symbol 198 MovieClip
"obs3"Frame 61Symbol 198 MovieClip
"obs4"Frame 61Symbol 198 MovieClip
"obs_high"Frame 61Symbol 198 MovieClip
"bonus1"Frame 61Symbol 207 MovieClip
"bonus2"Frame 61Symbol 207 MovieClip
"bonus3"Frame 61Symbol 207 MovieClip
"rob"Frame 61Symbol 240 MovieClip
"fore1"Frame 61Symbol 243 MovieClip
"fore2"Frame 61Symbol 243 MovieClip
"healthbar"Frame 61Symbol 256 MovieClip
"lives_mc"Frame 61Symbol 262 MovieClip
"level_intro_mc"Frame 61Symbol 279 MovieClip
"game_over_mc"Frame 61Symbol 294 MovieClip
"boss_into_mc"Frame 61Symbol 360 MovieClip
"How_to_play_mc"Frame 61Symbol 392 MovieClip
"battle"Frame 63Symbol 644 MovieClip
"boss_powerbar"Frame 63Symbol 652 MovieClip
"bb_powerbar"Frame 63Symbol 652 MovieClip
"win_lose"Frame 63Symbol 656 MovieClip
"com1"Frame 63Symbol 675 MovieClip
"com2"Frame 63Symbol 675 MovieClip
"com3"Frame 63Symbol 675 MovieClip
"com0"Frame 63Symbol 675 MovieClip
"com4"Frame 63Symbol 675 MovieClip
"timer"Frame 63Symbol 679 MovieClip
"lives_mc"Frame 63Symbol 262 MovieClip
"boss_outro_mc"Frame 63Symbol 708 MovieClip
"How_to_play_mc"Frame 63Symbol 722 MovieClip
"die_anim"Frame 63Symbol 725 MovieClip
"game_won_mc"Frame 63Symbol 730 MovieClip
"game_over_bb_mc"Frame 63Symbol 294 MovieClip
"menu_btn_mc"Frame 65Symbol 39 MovieClip
"send_btn_mc"Frame 65Symbol 39 MovieClip
"error_txt"Frame 65Symbol 736 EditableText
"name_input_txt"Frame 65Symbol 739 EditableText
"super_input"Frame 65Symbol 743 EditableText
"text_hilite"Frame 65Symbol 746 MovieClip
"send_btn"Frame 65Symbol 45 Button
"input_btn"Frame 65Symbol 45 Button
"menu_btn"Frame 65Symbol 45 Button
"land_target"Symbol 141 MovieClip Frame 1Symbol 128 MovieClip
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Special Tags

FileAttributes (69)Timeline Frame 1Access network only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1 as "zap_in"
ExportAssets (56)Timeline Frame 1Symbol 2 as "zap_out"
ExportAssets (56)Timeline Frame 1Symbol 3 as "skate_jump"
ExportAssets (56)Timeline Frame 1Symbol 4 as "skateLoop"
ExportAssets (56)Timeline Frame 1Symbol 5 as "press_x"
ExportAssets (56)Timeline Frame 1Symbol 6 as "fightLoop"
ExportAssets (56)Timeline Frame 1Symbol 7 as "menu_change"
ExportAssets (56)Timeline Frame 1Symbol 8 as "boss_success"
ExportAssets (56)Timeline Frame 1Symbol 9 as "boss_fail"
ExportAssets (56)Timeline Frame 1Symbol 10 as "skate_crash"
ExportAssets (56)Timeline Frame 1Symbol 11 as "boss_ground_shake"
ExportAssets (56)Timeline Frame 1Symbol 12 as "boss_hit2"
ExportAssets (56)Timeline Frame 1Symbol 13 as "next_info_beep"
ExportAssets (56)Timeline Frame 1Symbol 748 as "__Packages.classes.Thing"
ExportAssets (56)Timeline Frame 1Symbol 749 as "__Packages.classes.Obst"
ExportAssets (56)Timeline Frame 1Symbol 750 as "__Packages.classes.PlatObst"
ExportAssets (56)Timeline Frame 1Symbol 751 as "__Packages.classes.Graphic"
ExportAssets (56)Timeline Frame 1Symbol 752 as "__Packages.classes.Bonus"
ExportAssets (56)Timeline Frame 1Symbol 753 as "__Packages.classes.Platform"

Labels

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"att1"Symbol 497 MovieClip Frame 7
"trans_to_pos1"Symbol 497 MovieClip Frame 13
"bb_win"Symbol 497 MovieClip Frame 25
"pos1"Symbol 498 MovieClip Frame 1
"pos2"Symbol 498 MovieClip Frame 7
"off"Symbol 521 MovieClip Frame 1
"go"Symbol 521 MovieClip Frame 3
"success"Symbol 521 MovieClip Frame 17
"fail"Symbol 521 MovieClip Frame 49
"off"Symbol 539 MovieClip Frame 1
"go"Symbol 539 MovieClip Frame 3
"success"Symbol 539 MovieClip Frame 18
"fail"Symbol 539 MovieClip Frame 55
"off"Symbol 544 MovieClip Frame 1
"go"Symbol 544 MovieClip Frame 3
"success"Symbol 544 MovieClip Frame 28
"fail"Symbol 544 MovieClip Frame 55
"off"Symbol 553 MovieClip Frame 1
"go"Symbol 553 MovieClip Frame 3
"success"Symbol 553 MovieClip Frame 23
"fail"Symbol 553 MovieClip Frame 55
"idle"Symbol 563 MovieClip Frame 1
"att1"Symbol 563 MovieClip Frame 7
"att2"Symbol 563 MovieClip Frame 13
"att3"Symbol 563 MovieClip Frame 19
"att4"Symbol 563 MovieClip Frame 25
"bb_win"Symbol 563 MovieClip Frame 31
"bb_lose"Symbol 563 MovieClip Frame 37
"off"Symbol 565 MovieClip Frame 1
"go"Symbol 565 MovieClip Frame 3
"success"Symbol 565 MovieClip Frame 14
"fail"Symbol 565 MovieClip Frame 33
"off"Symbol 566 MovieClip Frame 1
"pos2_to_pos1"Symbol 566 MovieClip Frame 3
"idle"Symbol 568 MovieClip Frame 1
"att1"Symbol 568 MovieClip Frame 7
"trans_to_pos1"Symbol 568 MovieClip Frame 13
"bb_win"Symbol 568 MovieClip Frame 25
"pos1"Symbol 569 MovieClip Frame 1
"pos2"Symbol 569 MovieClip Frame 7
"off"Symbol 592 MovieClip Frame 1
"go"Symbol 592 MovieClip Frame 3
"success"Symbol 592 MovieClip Frame 28
"fail"Symbol 592 MovieClip Frame 64
"off"Symbol 607 MovieClip Frame 1
"go"Symbol 607 MovieClip Frame 3
"success"Symbol 607 MovieClip Frame 17
"fail"Symbol 607 MovieClip Frame 49
"off"Symbol 614 MovieClip Frame 1
"go"Symbol 614 MovieClip Frame 3
"success"Symbol 614 MovieClip Frame 26
"fail"Symbol 614 MovieClip Frame 49
"off"Symbol 633 MovieClip Frame 1
"go"Symbol 633 MovieClip Frame 3
"success"Symbol 633 MovieClip Frame 18
"fail"Symbol 633 MovieClip Frame 57
"idle"Symbol 636 MovieClip Frame 1
"att1"Symbol 636 MovieClip Frame 7
"att2"Symbol 636 MovieClip Frame 13
"att3"Symbol 636 MovieClip Frame 19
"att4"Symbol 636 MovieClip Frame 25
"bb_win"Symbol 636 MovieClip Frame 31
"bb_lose"Symbol 636 MovieClip Frame 37
"off"Symbol 639 MovieClip Frame 1
"go"Symbol 639 MovieClip Frame 4
"success"Symbol 639 MovieClip Frame 17
"fail"Symbol 639 MovieClip Frame 38
"idle"Symbol 642 MovieClip Frame 1
"att1"Symbol 642 MovieClip Frame 7
"trans_to_pos1"Symbol 642 MovieClip Frame 13
"bb_win"Symbol 642 MovieClip Frame 25
"pos1"Symbol 643 MovieClip Frame 1
"pos2"Symbol 643 MovieClip Frame 7
"boss1"Symbol 644 MovieClip Frame 1
"boss2"Symbol 644 MovieClip Frame 8
"boss3"Symbol 644 MovieClip Frame 15
"win"Symbol 656 MovieClip Frame 1
"lose"Symbol 656 MovieClip Frame 2
"off"Symbol 665 MovieClip Frame 1
"current"Symbol 665 MovieClip Frame 2
"right"Symbol 665 MovieClip Frame 3
"wrong"Symbol 665 MovieClip Frame 4
"off"Symbol 674 MovieClip Frame 1
"current"Symbol 674 MovieClip Frame 2
"right"Symbol 674 MovieClip Frame 3
"wrong"Symbol 674 MovieClip Frame 4
"off"Symbol 675 MovieClip Frame 6
"off"Symbol 708 MovieClip Frame 1
"play"Symbol 708 MovieClip Frame 2
"off"Symbol 722 MovieClip Frame 1
"play"Symbol 722 MovieClip Frame 3
"off"Symbol 725 MovieClip Frame 1
"play"Symbol 725 MovieClip Frame 2
"off"Symbol 730 MovieClip Frame 1
"play"Symbol 730 MovieClip Frame 2

Dynamic Text Variables

sound_txtSymbol 43 EditableText"SOUND: OFF"
s_1Symbol 54 EditableText""
s_2Symbol 55 EditableText""
s_3Symbol 56 EditableText""
s_4Symbol 57 EditableText""
s_5Symbol 58 EditableText""
s_6Symbol 59 EditableText""
s_7Symbol 60 EditableText""
s_8Symbol 61 EditableText""
s_9Symbol 62 EditableText""
s_10Symbol 63 EditableText""
n_1Symbol 64 EditableText""
n_2Symbol 65 EditableText""
n_3Symbol 66 EditableText""
n_4Symbol 67 EditableText""
n_5Symbol 68 EditableText""
n_6Symbol 69 EditableText""
n_7Symbol 70 EditableText""
n_8Symbol 71 EditableText""
n_9Symbol 72 EditableText""
n_10Symbol 73 EditableText""
r_1Symbol 75 EditableText""
r_2Symbol 76 EditableText""
r_3Symbol 77 EditableText""
r_4Symbol 78 EditableText""
r_5Symbol 79 EditableText""
r_6Symbol 80 EditableText""
r_7Symbol 81 EditableText""
r_8Symbol 82 EditableText""
r_9Symbol 83 EditableText""
r_10Symbol 84 EditableText""
message_txtSymbol 248 EditableText""
score_txtSymbol 249 EditableText""
time_txtSymbol 250 EditableText""
boss_taunt_txtSymbol 338 EditableText""
boss_name_txtSymbol 340 EditableText""
bb_taunt_txtSymbol 354 EditableText""
boss_txtSymbol 682 EditableText"Boss"
score_txtSymbol 684 EditableText""
boss_taunt_txtSymbol 687 EditableText""
boss_name_txtSymbol 688 EditableText""
score_txtSymbol 703 EditableText""
time_txtSymbol 705 EditableText""
time_bonus_txtSymbol 706 EditableText""
level_bonus_txtSymbol 707 EditableText""
score_txtSymbol 741 EditableText"500000"




http://swfchan.com/25/123055/info.shtml
Created: 3/3 -2019 03:17:02 Last modified: 3/3 -2019 03:17:02 Server time: 22/12 -2024 13:15:01