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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/52048352?noj=FRM52048352-22DC" width="1" height="1"></div>

escape-the-krematorium.swf

This is the info page for
Flash #123231

(Click the ID number above for more basic data on this flash file.)


Text

http://escaperoom.net

Play

You woke up

you are allone

find a way out


You escaped


4546

ActionScript [AS1/AS2]

Frame 1
stop(); gid = "1"; full_pfad = _url; $protocol = _url.substr(0, _url.indexOf(":")); if ($protocol == "http") { $doubleSlash = _url.indexOf("//"); server = _url.substr($doubleSlash + 2, (_url.indexOf("/", $doubleSlash + 2) - $doubleSlash) - 2); server = server.toLowerCase(); if (server.indexOf("www.") != -1) { server = server.substr(server.indexOf("www.") + 4, server.length); } } else if ($protocol == "file") { _root.allow = true; } this.onEnterFrame = function () { $total_bytes = _root.getBytesTotal(); $loaded_bytes = _root.getBytesLoaded(); $prozent = int(($loaded_bytes / $total_bytes) * 100); this.prozentanzeige.text = $prozent + "%"; this.balken.gotoAndStop($prozent); if (($loaded_bytes == $total_bytes) && (_root.allow != undefined)) { _root.gotoAndStop("game"); } else if ($loaded_bytes == $total_bytes) { this.prozentanzeige.text = "100%"; this.balken.gotoAndStop("100"); } if (_root.newurl != undefined) { getURL (_root.newurl); delete this.onEnterFrame; } }; play();
Frame 2
gotoAndStop ("game");
Frame 3
function game_start() { raum.zum_wachbecken.onRelease = function () { slide_in("zum_wachbecken"); detail.onEnterFrame = function () { this.btn_stopfen.onRelease = function () { slide_in("stopfen"); game_text("Oh shit!"); game.btn_back._visible = false; detail.onEnterFrame = function () { if (this._currentframe == this._totalframes) { this.stop(); slide_in("zum_wachbecken_leer"); detail.gotoAndStop(detail._totalframes); detail.abfluss.onRelease = function () { game_text("I can't reach the key"); }; raum.zum_wachbecken.onRelease = function () { slide_in("zum_wachbecken_leer"); }; delete this.onEnterFrame; } }; }; if (this._currentframe == this._totalframes) { this.stop(); delete this.onEnterFrame; } }; }; raum.zum_eimer.onRelease = function () { slide_in("zum_eimer"); }; raum.zur_tuer.onRelease = function () { slide_in("zur_tuer"); }; raum.zum_container.onRelease = function () { slide_in("zum_container"); game_text("many dirty sheets in here..."); }; raum.zum_schrank.onRelease = function () { slide_in("zum_schrank"); }; raum.zum_ofen.onRelease = function () { slide_in("zum_ofen"); game_text("Wow, a \"cremate 1000A bodycount\""); detail.onEnterFrame = function () { detail.ofen.onRelease = function () { game_text("Wow, a \"cremate 1000A bodycount\""); }; this.zum_code.onRelease = function () { slide_in("zum_code"); detail.gotoAndStop(detail._totalframes); Selection.setFocus("detail.the_code"); game_text("I need my bodynumber"); detail.code_pass.onRelease = function () { if (detail.the_code.text == ($nr_code - 1)) { $arr_item.papier = "6"; slide_in("ofen_auf"); detail.gotoAndStop(detail._totalframes); detail.zum_feuer.onRelease = function () { game_text("the oven has a automatic body detection."); }; raum.zum_ofen.onRelease = function () { slide_in("ofen_auf"); game_text("hmm, nothing to burn in here?"); }; } else { game_text("this body has allready been burned."); } }; }; if (this._currentframe == this._totalframes) { this.stop(); delete this.onEnterFrame; } }; }; } function check_umgebung() { if (($arr_item.leiche == "6") && ($arr_item.acetone == "6")) { detail.zum_feuer.onRelease = function () { $arr_item.feuer = "1"; slide_in("zum_feuer"); detail.gotoAndStop(detail._totalframes); game_text("I hear a noise, I must hide myself"); raum.zum_ofen.onRelease = function () { slide_in("zum_feuer"); game_text("I hear a noise, I must hide myself"); }; raum.zum_container.onRelease = function () { go_outro(); }; }; } else if ($arr_item.leiche == "6") { detail.zum_feuer.onRelease = function () { game_text("that will take too long!"); }; } else if ($arr_item.acetone == "6") { detail.zum_feuer.onRelease = function () { game_text("the oven has a automatic body detection system!"); }; } if (($arr_item.magnet == "5") && ($arr_item.seil == "5")) { game.magnet_target._visible = true; game.seil_target._visible = true; } else { game.magnet_target._visible = false; game.seil_target._visible = false; } if ((($arr_item.magnet == "6") || ($arr_item.seil == "6")) && ($arr_item.magnetseil == "3")) { $arr_item.magnet = "6"; $arr_item.seil = "6"; $arr_item.magnetseil = "5"; if_visible(); } if (($arr_item.magnetseil == "6") && ($arr_item.schlussel == "4")) { $arr_item.schlussel = "5"; if_visible(); } if (($arr_item.leiche == "5") || ($arr_item.leiche == "6")) { raum.wasche_target._visible = true; } else { raum.wasche_target._visible = false; } game.papier_item.onRelease = function () { attachMovie("mc_papier", "papier", 732); check_umgebung(); game_text(""); papier.onPress = function () { unloadMovie ("papier"); delete this.onPress; }; }; game.acetone_item.onPress = function () { DragIt("acetone"); game_text("a bottle of acetone."); }; raum.acetone_raum.onPress = function () { game_text("a bottle of acetone."); }; game.seil_item.onPress = function () { DragIt("seil"); game_text("a rope."); }; detail.seil_raum.onPress = function () { game_text("a rope."); }; game.magnet_item.onPress = function () { DragIt("magnet"); game_text("a magnet."); }; raum.magnet_raum.onPress = function () { game_text("a magnet."); }; raum.leiche_raum.onPress = function () { game_text("a dead body."); }; detail.the_code.onSetFocus = function (oldFocus) { game_text("I must type in my bodynummber"); }; detail.the_code.onKillFocus = function (newFocus) { game_text("I must type in my bodynummber"); }; detail.the_code.onChanged = function () { game_text("I must type in my bodynummber"); }; game.leiche_item.onPress = function () { DragIt("leiche"); game_text("a dead body"); }; game.schlussel_item.onRelease = function () { DragOut(String(this._name).substring(0, String(this._name).length - 5)); if ($arr_item.schlussel == "6") { slide_in("schrank_offen"); detail.gotoAndStop(detail._totalframes); raum.zum_schrank.onRelease = function () { slide_in("schrank_offen"); game_text("nothing useful in here."); }; } }; papier.nr_text.text = $nr_code; detail.schlussel_target.onRelease = function () { game_text("It's locked!"); play_sound("sd_door"); }; detail.tuer.onRelease = function () { game_text("the door is locked"); play_sound("sd_door"); }; detail.abfluss.onRelease = function () { game_text("I can't reach the key"); }; detail.ofen.onRelease = function () { game_text("Wow, a \"cremate 1000A bodycount\""); }; } function maus_visible(wert) { if (wert == 0) { game.btn_left._visible = false; } else { game.btn_left._visible = true; } if (wert == 0) { game.btn_back._visible = true; } else { game.btn_back._visible = false; } if (wert == 0) { game.btn_right._visible = false; } else { game.btn_right._visible = true; } } function if_visible() { for (key in $arr_item) { switch ($arr_item[key]) { case "1" : game[key + "_item"]._visible = false; raum[key + "_raum"]._visible = true; raum[key + "_raum"]._visible = true; raum[key + "_raum"].onRelease = function () { $arr_item[String(this._name).substring(0, String(this._name).length - 5)] = "2"; if_visible(); }; detail[key + "_raum"]._visible = true; detail[key + "_raum"]._visible = true; detail[key + "_raum"].onRelease = function () { $arr_item[String(this._name).substring(0, String(this._name).length - 5)] = "2"; if_visible(); }; break; case "2" : game[key + "_item"]._visible = true; raum[key + "_raum"]._visible = false; detail[key + "_raum"]._visible = false; break; case "3" : game[key + "_item"]._visible = false; raum[key + "_raum"]._visible = false; detail[key + "_raum"]._visible = false; break; case "4" : game[key + "_item"]._visible = false; raum[key + "_raum"]._visible = true; raum[key + "_obj"]._visible = false; raum[key + "_target"]._visible = true; raum[key + "_raum"].onRelease = function () { $arr_item[String(this._name).substring(0, String(this._name).length - 5)] = "5"; if_visible(); }; detail[key + "_raum"]._visible = true; detail[key + "_obj"]._visible = false; detail[key + "_target"]._visible = true; detail[key + "_raum"].onRelease = function () { $arr_item[String(this._name).substring(0, String(this._name).length - 5)] = "5"; if_visible(); }; break; case "5" : game[key + "_item"]._visible = true; raum[key + "_raum"]._visible = false; raum[key + "_obj"]._visible = false; raum[key + "_target"]._visible = true; detail[key + "_raum"]._visible = false; detail[key + "_obj"]._visible = false; detail[key + "_target"]._visible = true; game[key + "_item"].onPress = function () { DragIt(String(this._name).substring(0, String(this._name).length - 5)); }; game[key + "_item"].onRelease = function () { DragOut(String(this._name).substring(0, String(this._name).length - 5)); }; game[key + "_item"].onReleaseOutside = function () { DragOut(String(this._name).substring(0, String(this._name).length - 5)); }; break; case "6" : game[key + "_item"]._visible = false; raum[key + "_raum"]._visible = false; raum[key + "_obj"]._visible = true; raum[key + "_target"]._visible = false; detail[key + "_raum"]._visible = false; detail[key + "_obj"]._visible = true; detail[key + "_target"]._visible = false; } } } function DragIt(object) { $arr_positions[object + "x"] = game[object + "_item"]._x; $arr_positions[object + "y"] = game[object + "_item"]._y; game[object + "_item"].startDrag(); check_umgebung(); } function DragOut(object) { if (game[object + "_item"].hitTest(raum[object + "_target"]) && (raum[object + "_target"]._visible == true)) { game[object + "_item"].stopDrag(); $arr_item[object] = "6"; } else if (game[object + "_item"].hitTest(detail[object + "_target"]) && (detail[object + "_target"]._visible == true)) { game[object + "_item"].stopDrag(); $arr_item[object] = "6"; } else if (game[object + "_item"].hitTest(game[object + "_target"]) && (game[object + "_target"]._visible == true)) { game[object + "_item"].stopDrag(); $arr_item[object] = "6"; } else { game[object + "_item"].stopDrag(); game[object + "_item"]._x = $arr_positions[object + "x"]; game[object + "_item"]._y = $arr_positions[object + "y"]; } if_visible(); check_umgebung(); } function game_text($text, $dauer) { game.textfield.text = $text; } function play_sound($sound) { attachMovie($sound, "sound", 75); sound.onEnterFrame = function () { if (this._currentframe == this._totalframes) { this.stop(); delete this.onEnterFrame; } }; } function go_intro() { Mouse.hide(); attachMovie("mc_intro", "intro", 100); intro.onEnterFrame = function () { if (this._currentframe == this._totalframes) { attachMovie("mc_raum", "raum", 100); attachMovie("mc_game", "game", 200); attachMovie("mc_mauszeiger", "mauszeiger", 500); game_start(); game.btn_left.onRelease = function () { game.btn_left._visible = false; if (raum._x == 0) { raum._x = -12160; raum.onEnterFrame = function () { if (raum._x == -10240) { $position = -10240; game.btn_left._visible = true; delete this.onEnterFrame; } else { raum._x = raum._x + $slide_speed; } }; } else { raum.onEnterFrame = function () { if (raum._x == ($position + $bild)) { $position = $position + $bild; game.btn_left._visible = true; delete this.onEnterFrame; } else { raum._x = raum._x + $slide_speed; } }; } game_text(""); }; game.btn_right.onRelease = function () { game.btn_right._visible = false; raum.onEnterFrame = function () { if (raum._x == -12800) { $position = 0; raum._x = 0; game.btn_right._visible = true; delete this.onEnterFrame; } else if (raum._x == ($position - $bild)) { $position = $position - $bild; game.btn_right._visible = true; delete this.onEnterFrame; } else { raum._x = raum._x - $slide_speed; } }; game_text(""); }; game.btn_back.onRelease = function () { raum._visible = true; detail.onEnterFrame = function () { if (this._currentframe != 1) { this.gotoAndStop(this._currentframe - 1); } else { unloadMovie (this); if_visible(); check_umgebung(); } }; if_visible(); check_umgebung(); maus_visible(1); game_text(""); }; onMouseMove = function () { Mouse.hide(); mauszeiger._x = _xmouse; mauszeiger._y = _ymouse; updateAfterEvent(); }; onMouseDown = function () { game_text($arr_spruch[random(3)]); }; maus_visible(); if_visible(); check_umgebung(); } }; } function go_outro() { slide_in("ende"); unloadMovie ("game"); unloadMovie ("raum"); } function slide_in(new_movie) { attachMovie("mc_" + new_movie, "detail", 150); maus_visible(0); if_visible(); detail.onEnterFrame = function () { maus_visible(0); if_visible(); check_umgebung(); if (this._currentframe == this._totalframes) { this.stop(); if_visible(); check_umgebung(); delete this.onEnterFrame; } }; raum._visible = false; game_text(""); } stop(); $position = 0; $bild = 2560; $slide_speed = 640; $nr_code = Math.round(Math.random() * 1000); $arr_spruch = ["nothing here", "nothing useful", "hmmm"]; var $arr_positions = new Array(); var $arr_item = new Array(); $arr_item.leiche = "4"; $arr_item.feuer = "2"; $arr_item.acetone = "4"; $arr_item.seil = "4"; $arr_item.papier = "1"; $arr_item.wasche = "4"; $arr_item.magnet = "4"; $arr_item.magnetseil = "3"; $arr_item.schlussel = "4"; attachMovie("mc_menu", "menu", 100); menu.btn_play.onRelease = function () { go_intro(); };
Symbol 18 Button
on (press) { getURL ("http://escaperoom.net/", "_blank"); }
Symbol 30 MovieClip [mc_intro] Frame 30
flickery.onEnterFrame = function () { flickery._alpha = (Math.random() * 10) + 50; };

Library Items

Symbol 1 Sound [doorlooked]Used by:2
Symbol 2 MovieClip [sd_door]Uses:1
Symbol 3 SoundUsed by:4
Symbol 4 MovieClip [sd_atmen]Uses:3Used by:57
Symbol 5 SoundUsed by:6
Symbol 6 MovieClip [sd_tropfen]Uses:5Used by:57
Symbol 7 GraphicUsed by:13
Symbol 8 ShapeTweeningUsed by:13
Symbol 9 ShapeTweeningUsed by:13
Symbol 10 ShapeTweeningUsed by:13
Symbol 11 GraphicUsed by:13
Symbol 12 GraphicUsed by:13
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Symbol 14 GraphicUsed by:22 23 30 32 142 203  Timeline
Symbol 15 FontUsed by:16 21
Symbol 16 EditableTextUses:15Used by:Timeline
Symbol 17 GraphicUsed by:18
Symbol 18 ButtonUses:17Used by:23  Timeline
Symbol 19 FontUsed by:20
Symbol 20 TextUses:19Used by:23  Timeline
Symbol 21 EditableTextUses:15Used by:23
Symbol 22 MovieClip [mc_button]Uses:14Used by:23 30 57 203 212 234 243 249 254 265 268 303 307
Symbol 23 MovieClip [mc_menu]Uses:14 21 18 20 22Used by:Timeline
Symbol 24 FontUsed by:25 26 27 31 143
Symbol 25 EditableTextUses:24Used by:30
Symbol 26 EditableTextUses:24Used by:30
Symbol 27 EditableTextUses:24Used by:30
Symbol 28 BitmapUsed by:29 188
Symbol 29 GraphicUses:28Used by:30
Symbol 30 MovieClip [mc_intro]Uses:14 25 26 27 29 22Used by:Timeline
Symbol 31 EditableTextUses:24Used by:57
Symbol 32 MovieClip [mc_item]Uses:14Used by:57
Symbol 33 BitmapUsed by:34
Symbol 34 GraphicUses:33Used by:35
Symbol 35 MovieClipUses:34Used by:57 268
Symbol 36 BitmapUsed by:37
Symbol 37 GraphicUses:36Used by:38
Symbol 38 MovieClipUses:37Used by:57 223
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Symbol 40 GraphicUses:39Used by:41
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Symbol 42 BitmapUsed by:43
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Symbol 46 GraphicUses:45Used by:47
Symbol 47 MovieClipUses:46Used by:57
Symbol 48 BitmapUsed by:49
Symbol 49 GraphicUses:48Used by:50
Symbol 50 MovieClip [mc_acetone_item]Uses:49Used by:57 249
Symbol 51 BitmapUsed by:52
Symbol 52 GraphicUses:51Used by:53
Symbol 53 MovieClip [mc_magnet]Uses:52Used by:57
Symbol 54 BitmapUsed by:55
Symbol 55 GraphicUses:54Used by:56
Symbol 56 MovieClipUses:55Used by:57
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Symbol 58 BitmapUsed by:59 188
Symbol 59 GraphicUses:58Used by:144 238
Symbol 60 BitmapUsed by:61
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Symbol 64 BitmapUsed by:65
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Symbol 66 BitmapUsed by:67
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Symbol 68 BitmapUsed by:69
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Symbol 70 BitmapUsed by:71
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Symbol 139 GraphicUses:138 110Used by:144
Symbol 140 BitmapUsed by:141
Symbol 141 GraphicUses:140 112Used by:144
Symbol 142 MovieClipUses:14Used by:144
Symbol 143 EditableTextUses:24Used by:144
Symbol 144 MovieClip [mc_ende]Uses:59 61 63 65 67 69 71 73 75 77 79 81 83 85 87 89 91 93 95 97 99 101 103 105 107 109 111 113 115 117 119 121 123 125 127 129 131 133 135 137 139 141 142 143Used by:Timeline
Symbol 145 GraphicUsed by:146
Symbol 146 MovieClip [mc_mauszeiger]Uses:145Used by:Timeline
Symbol 147 BitmapUsed by:148
Symbol 148 GraphicUses:147Used by:167
Symbol 149 BitmapUsed by:150
Symbol 150 GraphicUses:149Used by:167
Symbol 151 BitmapUsed by:152
Symbol 152 GraphicUses:151Used by:167
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Symbol 154 GraphicUses:153Used by:167
Symbol 155 BitmapUsed by:156
Symbol 156 GraphicUses:155Used by:167
Symbol 157 BitmapUsed by:158
Symbol 158 GraphicUses:157Used by:167
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Symbol 160 GraphicUses:159Used by:167
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Symbol 166 GraphicUses:165Used by:167
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Symbol 189 BitmapUsed by:190
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Symbol 191 MovieClip [mc_leiche]Uses:190Used by:203
Symbol 192 BitmapUsed by:193
Symbol 193 GraphicUses:192Used by:203
Symbol 194 BitmapUsed by:195
Symbol 195 GraphicUses:194Used by:196
Symbol 196 MovieClip [mc_acetone_raum]Uses:195Used by:203
Symbol 197 BitmapUsed by:198
Symbol 198 GraphicUses:197Used by:199
Symbol 199 MovieClip [mc_magnet_raum]Uses:198Used by:203
Symbol 200 BitmapUsed by:201
Symbol 201 GraphicUses:200Used by:202
Symbol 202 MovieClipUses:201Used by:203
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Symbol 209 GraphicUses:208Used by:212 303
Symbol 210 BitmapUsed by:211
Symbol 211 GraphicUses:210Used by:212
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Symbol 217 BitmapUsed by:218
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Symbol 222 GraphicUses:221Used by:223
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Symbol 224 BitmapUsed by:225
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Symbol 231 GraphicUses:230Used by:234
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Symbol 233 GraphicUses:232Used by:234
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Symbol 236 GraphicUses:235Used by:237
Symbol 237 MovieClipUses:236Used by:238
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Symbol 241 GraphicUses:240Used by:243 249 254 270
Symbol 242 GraphicUses:168Used by:243 249 254
Symbol 243 MovieClip [mc_zum_ofen]Uses:239 241 242 22Used by:Timeline
Symbol 244 BitmapUsed by:245
Symbol 245 GraphicUses:244Used by:249
Symbol 246 BitmapUsed by:247
Symbol 247 GraphicUses:246Used by:248
Symbol 248 MovieClip [mc_leiche_obj]Uses:247Used by:249
Symbol 249 MovieClip [mc_ofen_auf]Uses:239 241 242 245 248 22 50Used by:Timeline
Symbol 250 BitmapUsed by:251
Symbol 251 GraphicUses:250Used by:254
Symbol 252 FontUsed by:253 306
Symbol 253 EditableTextUses:252Used by:254
Symbol 254 MovieClip [mc_zum_code]Uses:239 241 242 251 22 253Used by:Timeline
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Symbol 264 GraphicUses:263Used by:265 268
Symbol 265 MovieClip [mc_zum_schrank]Uses:256 258 260 262 264 22Used by:Timeline
Symbol 266 BitmapUsed by:267
Symbol 267 GraphicUses:266Used by:268
Symbol 268 MovieClip [mc_schrank_offen]Uses:256 258 260 262 264 22 267 35Used by:Timeline
Symbol 269 GraphicUses:168Used by:270
Symbol 270 MovieClip [mc_zum_feuer]Uses:167 239 241 269 170Used by:Timeline
Symbol 271 BitmapUsed by:272
Symbol 272 GraphicUses:271Used by:300
Symbol 273 BitmapUsed by:274
Symbol 274 GraphicUses:273Used by:300
Symbol 275 SoundUsed by:300
Symbol 276 BitmapUsed by:277
Symbol 277 GraphicUses:276Used by:300
Symbol 278 BitmapUsed by:279
Symbol 279 GraphicUses:278Used by:300
Symbol 280 BitmapUsed by:281
Symbol 281 GraphicUses:280Used by:300
Symbol 282 BitmapUsed by:283
Symbol 283 GraphicUses:282Used by:300
Symbol 284 BitmapUsed by:285
Symbol 285 GraphicUses:284Used by:300
Symbol 286 BitmapUsed by:287
Symbol 287 GraphicUses:286Used by:300
Symbol 288 BitmapUsed by:289
Symbol 289 GraphicUses:288Used by:300
Symbol 290 BitmapUsed by:291
Symbol 291 GraphicUses:290Used by:300
Symbol 292 BitmapUsed by:293
Symbol 293 GraphicUses:292Used by:300
Symbol 294 BitmapUsed by:295
Symbol 295 GraphicUses:294Used by:300
Symbol 296 BitmapUsed by:297
Symbol 297 GraphicUses:296Used by:300
Symbol 298 BitmapUsed by:299
Symbol 299 GraphicUses:298Used by:300
Symbol 300 MovieClip [mc_stopfen]Uses:272 274 275 277 279 281 283 285 287 289 291 293 295 297 299Used by:Timeline
Symbol 301 BitmapUsed by:302
Symbol 302 GraphicUses:301Used by:303
Symbol 303 MovieClip [mc_zum_wachbecken_leer]Uses:205 207 209 22 302Used by:Timeline
Symbol 304 BitmapUsed by:305
Symbol 305 GraphicUses:304Used by:307
Symbol 306 EditableTextUses:252Used by:307
Symbol 307 MovieClip [mc_papier]Uses:305 306 22Used by:Timeline

Instance Names

"prozentanzeige"Frame 1Symbol 16 EditableText
"balken"Frame 1Symbol 13 MovieClip [mc_preloader]
"btn_play"Symbol 23 MovieClip [mc_menu] Frame 1Symbol 22 MovieClip [mc_button]
"flickery"Symbol 30 MovieClip [mc_intro] Frame 30Symbol 22 MovieClip [mc_button]
"btn_top"Symbol 57 MovieClip [mc_game] Frame 1Symbol 22 MovieClip [mc_button]
"btn_left"Symbol 57 MovieClip [mc_game] Frame 1Symbol 22 MovieClip [mc_button]
"btn_back"Symbol 57 MovieClip [mc_game] Frame 1Symbol 22 MovieClip [mc_button]
"btn_right"Symbol 57 MovieClip [mc_game] Frame 1Symbol 22 MovieClip [mc_button]
"textfield"Symbol 57 MovieClip [mc_game] Frame 1Symbol 31 EditableText
"papier_item"Symbol 57 MovieClip [mc_game] Frame 1Symbol 35 MovieClip
"seil_item"Symbol 57 MovieClip [mc_game] Frame 1Symbol 38 MovieClip
"wasche_item"Symbol 57 MovieClip [mc_game] Frame 1Symbol 41 MovieClip
"magnet_target"Symbol 57 MovieClip [mc_game] Frame 1Symbol 22 MovieClip [mc_button]
"seil_target"Symbol 57 MovieClip [mc_game] Frame 1Symbol 22 MovieClip [mc_button]
"schlussel_item"Symbol 57 MovieClip [mc_game] Frame 1Symbol 44 MovieClip
"magnetseil_item"Symbol 57 MovieClip [mc_game] Frame 1Symbol 47 MovieClip
"acetone_item"Symbol 57 MovieClip [mc_game] Frame 1Symbol 50 MovieClip [mc_acetone_item]
"magnet_item"Symbol 57 MovieClip [mc_game] Frame 1Symbol 53 MovieClip [mc_magnet]
"leiche_item"Symbol 57 MovieClip [mc_game] Frame 1Symbol 56 MovieClip
"feuer_raum"Symbol 203 MovieClip [mc_raum] Frame 1Symbol 167 MovieClip
"zum_eimer"Symbol 203 MovieClip [mc_raum] Frame 1Symbol 22 MovieClip [mc_button]
"zum_wachbecken"Symbol 203 MovieClip [mc_raum] Frame 1Symbol 22 MovieClip [mc_button]
"zur_tuer"Symbol 203 MovieClip [mc_raum] Frame 1Symbol 22 MovieClip [mc_button]
"zum_container"Symbol 203 MovieClip [mc_raum] Frame 1Symbol 22 MovieClip [mc_button]
"zum_ofen"Symbol 203 MovieClip [mc_raum] Frame 1Symbol 22 MovieClip [mc_button]
"zum_schrank"Symbol 203 MovieClip [mc_raum] Frame 1Symbol 22 MovieClip [mc_button]
"leiche_raum"Symbol 203 MovieClip [mc_raum] Frame 1Symbol 191 MovieClip [mc_leiche]
"acetone_raum"Symbol 203 MovieClip [mc_raum] Frame 1Symbol 196 MovieClip [mc_acetone_raum]
"magnet_raum"Symbol 203 MovieClip [mc_raum] Frame 1Symbol 199 MovieClip [mc_magnet_raum]
"wasche_obj"Symbol 203 MovieClip [mc_raum] Frame 1Symbol 202 MovieClip
"wasche_target"Symbol 203 MovieClip [mc_raum] Frame 1Symbol 22 MovieClip [mc_button]
"btn_stopfen"Symbol 212 MovieClip [mc_zum_wachbecken] Frame 4Symbol 22 MovieClip [mc_button]
"seil_raum"Symbol 223 MovieClip [mc_zum_eimer] Frame 5Symbol 38 MovieClip
"tuer"Symbol 234 MovieClip [mc_zur_tuer] Frame 5Symbol 22 MovieClip [mc_button]
"wasche_raum"Symbol 238 MovieClip [mc_zum_container] Frame 5Symbol 237 MovieClip
"zum_code"Symbol 243 MovieClip [mc_zum_ofen] Frame 3Symbol 22 MovieClip [mc_button]
"zum_feuer"Symbol 243 MovieClip [mc_zum_ofen] Frame 3Symbol 22 MovieClip [mc_button]
"ofen"Symbol 243 MovieClip [mc_zum_ofen] Frame 3Symbol 22 MovieClip [mc_button]
"leiche_obj"Symbol 249 MovieClip [mc_ofen_auf] Frame 4Symbol 248 MovieClip [mc_leiche_obj]
"leiche_target"Symbol 249 MovieClip [mc_ofen_auf] Frame 4Symbol 22 MovieClip [mc_button]
"zum_feuer"Symbol 249 MovieClip [mc_ofen_auf] Frame 4Symbol 22 MovieClip [mc_button]
"acetone_target"Symbol 249 MovieClip [mc_ofen_auf] Frame 4Symbol 22 MovieClip [mc_button]
"acetone_obj"Symbol 249 MovieClip [mc_ofen_auf] Frame 4Symbol 50 MovieClip [mc_acetone_item]
"code_pass"Symbol 254 MovieClip [mc_zum_code] Frame 4Symbol 22 MovieClip [mc_button]
"the_code"Symbol 254 MovieClip [mc_zum_code] Frame 4Symbol 253 EditableText
"schlussel_target"Symbol 265 MovieClip [mc_zum_schrank] Frame 5Symbol 22 MovieClip [mc_button]
"schrank_offen"Symbol 268 MovieClip [mc_schrank_offen] Frame 5Symbol 22 MovieClip [mc_button]
"papier_raum"Symbol 268 MovieClip [mc_schrank_offen] Frame 6Symbol 35 MovieClip
"btn_stopfen"Symbol 303 MovieClip [mc_zum_wachbecken_leer] Frame 4Symbol 22 MovieClip [mc_button]
"magnetseil_target"Symbol 303 MovieClip [mc_zum_wachbecken_leer] Frame 4Symbol 22 MovieClip [mc_button]
"abfluss"Symbol 303 MovieClip [mc_zum_wachbecken_leer] Frame 4Symbol 22 MovieClip [mc_button]
"nr_text"Symbol 307 MovieClip [mc_papier] Frame 1Symbol 306 EditableText

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
Protect (24)Timeline Frame 131 bytes "..$1$Zk$cvcxP5HBbI/4.QhQ0DLbP0."
ExportAssets (56)Timeline Frame 1Symbol 1 as "doorlooked"
ExportAssets (56)Timeline Frame 1Symbol 2 as "sd_door"
ExportAssets (56)Timeline Frame 1Symbol 4 as "sd_atmen"
ExportAssets (56)Timeline Frame 1Symbol 6 as "sd_tropfen"
ExportAssets (56)Timeline Frame 1Symbol 13 as "mc_preloader"
ExportAssets (56)Timeline Frame 2Symbol 22 as "mc_button"
ExportAssets (56)Timeline Frame 2Symbol 23 as "mc_menu"
ExportAssets (56)Timeline Frame 2Symbol 30 as "mc_intro"
ExportAssets (56)Timeline Frame 2Symbol 32 as "mc_item"
ExportAssets (56)Timeline Frame 2Symbol 50 as "mc_acetone_item"
ExportAssets (56)Timeline Frame 2Symbol 53 as "mc_magnet"
ExportAssets (56)Timeline Frame 2Symbol 57 as "mc_game"
ExportAssets (56)Timeline Frame 2Symbol 144 as "mc_ende"
ExportAssets (56)Timeline Frame 2Symbol 146 as "mc_mauszeiger"
ExportAssets (56)Timeline Frame 2Symbol 191 as "mc_leiche"
ExportAssets (56)Timeline Frame 2Symbol 196 as "mc_acetone_raum"
ExportAssets (56)Timeline Frame 2Symbol 199 as "mc_magnet_raum"
ExportAssets (56)Timeline Frame 2Symbol 203 as "mc_raum"
ExportAssets (56)Timeline Frame 2Symbol 212 as "mc_zum_wachbecken"
ExportAssets (56)Timeline Frame 2Symbol 223 as "mc_zum_eimer"
ExportAssets (56)Timeline Frame 2Symbol 234 as "mc_zur_tuer"
ExportAssets (56)Timeline Frame 2Symbol 238 as "mc_zum_container"
ExportAssets (56)Timeline Frame 2Symbol 243 as "mc_zum_ofen"
ExportAssets (56)Timeline Frame 2Symbol 248 as "mc_leiche_obj"
ExportAssets (56)Timeline Frame 2Symbol 249 as "mc_ofen_auf"
ExportAssets (56)Timeline Frame 2Symbol 254 as "mc_zum_code"
ExportAssets (56)Timeline Frame 2Symbol 265 as "mc_zum_schrank"
ExportAssets (56)Timeline Frame 2Symbol 268 as "mc_schrank_offen"
ExportAssets (56)Timeline Frame 2Symbol 270 as "mc_zum_feuer"
ExportAssets (56)Timeline Frame 2Symbol 300 as "mc_stopfen"
ExportAssets (56)Timeline Frame 2Symbol 303 as "mc_zum_wachbecken_leer"
ExportAssets (56)Timeline Frame 2Symbol 307 as "mc_papier"

Labels

"preloader"Frame 1
"initialisierung"Frame 2
"game"Frame 3

Dynamic Text Variables

percentSymbol 16 EditableText" "




http://swfchan.com/25/123231/info.shtml
Created: 2/3 -2019 23:10:37 Last modified: 2/3 -2019 23:10:37 Server time: 22/12 -2024 09:38:53