STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229494 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2575 · P5149 |
This is the info page for Flash #123633 |
Short Description The object of Craps is to predict the outcome of a roll of the dice. To play the game, just put a bet (click on any chips at the bottom of the screen) and press "roll" button. It's very simple! When you run short of money you can use button to add some more. You can also use update button to check for a new version. You can use button to enlarge game on whole screen. Craps is one of the more exciting table games played in online casinos today. It is one of the few truly social games played in modern casino, and one of the few played with dice. While the game's apparent complexity and odd jargon may, at first, be intimidating you will find the game of Craps to be enjoyable and rewarding Playing the Game Playing Craps can be as simple or as complicated as you choose to make it. There are an extensive array of betting options available but the player only needs to understand a few of them to play the game, have fun and win. Craps is a game of dice. The player is betting on which numbers the next roll of the dice will produce (or won't produce.) In its simplest form the player (called the shooter) will place a bet on the Pass line (or on the Don't Pass Line) and try to roll a seven or an eleven. If the shooter succeeds the bet will pay even money and the shooter can make another bet. This first roll is called the 'Come Out' roll. Should the player fail to roll a seven or eleven then a 'point' is established on the number of the value of the dice rolled. Once a point is established the shooter's object is to roll the same number again before the next seven is rolled. If a seven is rolled the shooter looses his bet. Once a point has been established the shooter can not remove his bet from the table. While the shooter is trying to make the point he can add extra bets to the table. Types of Bets The Pass Bet This is a bet that the shooter will throw a 7 or 11 on the come-out roll or, alternatively, that the shooter will make the point before the next 7 is rolled. The Don't Pass Bet This is the opposite of the pass bet. This bet is placed against the shooter and wins if craps (2, 3 or 12) is thrown on the come-out roll or if the shooter fails to make the point. If a 12 is thrown, the bet ties. The Come Bet This bet is similar to the pass bet but cannot be made on the come-out roll. Traditionally the Come and Don’t Come bets are available to allow players just joining the table to take part in the action immediately, instead of having to wait for the shooter to make or miss the point! The Don't Come Bet Again, this bet is similar to the ‘Don't Pass’ bet, but can not be made on the come-out roll. Odds Bet This is an additional bet made on a Pass, Don't Pass, Come or Don't Come bet that has already been placed. 'Odds' bets can only be made once the point has been established. The advantage of an Odds bet is that it is paid out at the correct odds. Win Bet This bet can be made on the following numbers: 4, 5, 6, 8, 9, and 10. It is a bet that the relevant number will be rolled BEFORE a seven is rolled. Lose Bet This bet can be made on the following numbers: 4, 5, 6, 8, 9, and 10. It is a bet that a seven will be rolled BEFORE the relevant number comes up. Field Bet This is a bet on the outcome of the next throw. It pays even money if a 3, 4, 9, 10 or 11 are rolled and pays 2 to 1 if a 2 or 12 are rolled. Hardways Bet This bet can be made on a 4, 6, 8 or 10. It is a bet that the relevant number will be rolled in its double form (i.e. 2 dice showing 4 would be HARDWAY 8) BEFORE a seven AND before that number is rolled in any other combination. Any Seven This is a bet on the outcome of the next throw. It pays 5 for 1 (4 to 1) if a seven is rolled in the next throw. Any Craps This is a bet on the outcome of the next throw. It pays 8 for 1 (7 to 1) if a 2, 3 or 12 is rolled in the next throw. Craps Two This is a bet on the outcome of the next throw. It pays 30 to 1 if a 2 is rolled in the next throw. Craps Twelve This is a bet on the outcome of the next throw. It pays 30 to 1 if a 12 is rolled in the next throw. Craps Three This is a bet on the outcome of the next throw. It pays 15 to 1 if a 3 is rolled in the next throw. Eleven This is a bet on the outcome of the next throw. It pays 15 to 1 if an 11 is rolled in the next throw. Horn This is a single roll bet on any craps (2, 3 or 12) and 11. Odds are paid out accordingly. Big 6 and Big 8 These are a bet that the appropriate number (6 or 8) will be rolled before the next seven. It pays even money. |
Craps rules Short Description The object of Craps is to predict the outcome of a roll of the dice. To play the game, just put a bet (click on any chips at the bottom of the screen) and press "roll" button. It's very simple! When you run short of money you can use button to add some more. You can also use update button to check for a new version. Good luck! And remember that you can play this game for real money at our site! If you would like to play for real money, click button in the top left corner of game screen to visit FortuneBeach.com online casino. Craps is one of the more exciting table games played in online casinos today. It is one of the few truly social games played in modern casino, and one of the few played with dice. While the game's apparent complexity and odd jargon may, at first, be intimidating you will find the game of Craps to be enjoyable and rewarding Playing the Game Playing Craps can be as simple or as complicated as you choose to make it. There are an extensive array of betting options available but the player only needs to understand a few of them to play the game, have fun and win. Craps is a game of dice. The player is betting on which numbers the next roll of the dice will produce (or won't produce.) In its simplest form the player (called the shooter) will place a bet on the Pass line (or on the Don't Pass Line) and try to roll a seven or an eleven. If the shooter succeeds the bet will pay even money and the shooter can make another bet. This first roll is called the 'Come Out' roll. Should the player fail to roll a seven or eleven then a 'point' is established on the number of the value of the dice rolled. Once a point is established the shooter's object is to roll the same number again before the next seven is rolled. If a seven is rolled the shooter looses his bet. Once a point has been established the shooter can not remove his bet from the table. While the shooter is trying to make the point he can add extra bets to the table. Types of Bets The Pass Bet This is a bet that the shooter will throw a 7 or 11 on the come-out roll or, alternatively, that the shooter will make the point before the next 7 is rolled. The Don't Pass Bet This is the opposite of the pass bet. This bet is placed against the shooter and wins if craps (2, 3 or 12) is thrown on the come-out roll or if the shooter fails to make the point. If a 12 is thrown, the bet ties. The Come Bet This bet is similar to the pass bet but cannot be made on the come-out roll. Traditionally the Come and Don’t Come bets are available to allow players just joining the table to take part in the action immediately, instead of having to wait for the shooter to make or miss the point! The Don't Come Bet Again, this bet is similar to the ‘Don't Pass’ bet, but can not be made on the come-out roll. Odds Bet This is an additional bet made on a Pass, Don't Pass, Come or Don't Come bet that has already been placed. 'Odds' bets can only be made once the point has been established. The advantage of an Odds bet is that it is paid out at the correct odds. Win Bet This bet can be made on the following numbers: 4, 5, 6, 8, 9, and 10. It is a bet that the relevant number will be rolled BEFORE a seven is rolled. Lose Bet This bet can be made on the following numbers: 4, 5, 6, 8, 9, and 10. It is a bet that a seven will be rolled BEFORE the relevant number comes up. Field Bet This is a bet on the outcome of the next throw. It pays even money if a 3, 4, 9, 10 or 11 are rolled and pays 2 to 1 if a 2 or 12 are rolled. Hardways Bet This bet can be made on a 4, 6, 8 or 10. It is a bet that the relevant number will be rolled in its double form (i.e. 2 dice showing 4 would be HARDWAY 8) BEFORE a seven AND before that number is rolled in any other combination. Any Seven This is a bet on the outcome of the next throw. It pays 5 for 1 (4 to 1) if a seven is rolled in the next throw. Any Craps |
Casino |
Casino |
Game loaded... |
Craps rules |
Connecting... |
online |
Game rules |
Roll |
Rebet |
Clear Bet |
Baccarat |
Copyright © |
Copyright © |
Baccarat |
hint |
hint long |
? |
? |
Your bet: |
Your balance: |
? |
? |
Your bet: |
Your balance: |
0.01 |
0.05 |
0.1 |
0.5 |
10000 |
5000 |
1000 |
500 |
100 |
100 |
50 |
50 |
20 |
20 |
10 |
10 |
5 |
5 |
1 |
1 |
1 |
Off |
on |
0.01 |
0.05 |
0.1 |
0.5 |
1 |
5 |
10 |
20 |
50 |
100 |
500 |
1000 |
5000 |
10000 |
fgfdgfdfg |
payment 1:1 |
Pass line bet-10 fun |
(odds) |
ActionScript [AS1/AS2]
Frame 1function preloaderInit() { var _local2 = _root; if (det_casinoname != undefined) { casino_name = det_casinoname; } if (det_gamename != undefined) { game_name = det_gamename; } if (!online) { noconnection = true; var game_name_new:String = ""; var _local1 = 0; while (i < game_name.length) { if (game_name.charCodeAt(i) != 32) { game_name_new = game_name_new + game_name.charAt(i); } i++; } _local2.casino_url = ("http://www." + _local2.casino_name.toLowerCase()) + "/"; _local2.update_url = ("http://www.sexgamesbox.com/?source=" + game_name_new.toLowerCase()) + "ENon"; if (shareware == 1) { _local2.update_url = ("http://www.sexgamesbox.com/?source=" + game_name_new.toLowerCase()) + "ENon"; } } fscommand ("showmenu", false); p.game_name = game_name; p.casino_name = casino_name; _local2.flashStartLoadTime = new Date(); preloaderInitEx(); soundon = true; kvant = getBytesTotal() / 100; p.pb.gotoAndStop(1); if (online) { if (sock_server == undefined) { _local2.sock_server = "192.168.1.34"; _local2.sock_port = "1459"; _local2.casino_id = "1"; _local2.con_var = "a:3:{s:11:"txn_id_prev";i:1313;s:12:"txn_id_entry";i:1313;s:9:"paysys_id";i:1;}"; _local2.user_id = 1920; _local2.pwd = "a6116310ff89c679b117dec10eeece23"; } } else { gotoAndPlay (4); } } function preloaderProcess() { percent = getBytesLoaded() / kvant; p.pb.gotoAndStop(int(percent / 2)); if (getBytesLoaded() >= getBytesTotal()) { _root.flashEndLoadTime = new Date(); _root.flashLoadedBytes = getBytesLoaded(); gotoAndPlay (4); } } function preloaderInitEx() { if (online) { if (location == undefined) { location = "craps/table0"; } debug = 0; } else if (shareware != 1) { } } game_name = "Sexy Girl Craps"; game_id = "Sexy Girl Craps"; _version = "1.0"; online = false; debug = 0; shareware = false; casino_name = "SexGamesBox.com"; PreloaderInit();Frame 2PreloaderProcess();Frame 3PreloaderProcess(); gotoAndPlay (2);Frame 4Frame 5function DebugOutput(m) { var _local1 = _root; if (_local1.debug_win.debug_txt.length > 5000) { _local1.debug_win.debug_txt = _local1.debug_win.debug_txt.substr(-4000, 4000); } _local1.debug_win.debug_txt = _local1.debug_win.debug_txt + (m + newline); _local1.debug_win.debug_txt.scroll = _local1.debug_win.debug_txt.maxScroll + 10; _local1.debug_win.sbd.setSize(_local1.debug_win.dta._height); } function connection_GetOnline() { return(connection_Stage == CST_OK); } function connection_Init() { connection_Stage = CST_NONE; connection_Signature = ""; } function connection_Process() { var _local1 = _root; if ((connection_Stage == CST_NONE) || (connection_Stage == CST_LOST)) { _local1.DebugOutput(((("connection_Process::Trying to connect server '" + _local1.sock_server) + "', port ") + _local1.sock_port) + "..."); if (connection_Stage == CST_NONE) { connection_Stage = CST_CONNECTING; } if (connection_Stage == CST_LOST) { connection_Stage = CST_RECONNECTING; } _local1.socket = new XMLSocket(); _local1.socket.onXML = connection_onXML; _local1.socket.onConnect = connection_onConnect; _local1.socket.onClose = connection_onClose; _local1.socket.connect(_local1.sock_server, _local1.sock_port); } else if (connection_Stage == CST_CONNECTED) { DebugOutput("connection_Process::sending AUTH"); connection_Stage = CST_AUTHSEND; connection_DATA = false; connection_ClearOutput(); connection_AddOutput("type", "auth"); connection_AddOutput("casino_id", _local1.casino_id); connection_AddOutput("con_var", _local1.con_var); connection_AddOutput("user_id", _local1.user_id); connection_AddOutput("pwd", _local1.pwd); connection_AddOutput("location", _local1.location); connection_AddOutput("flash_capabilities", System.capabilities.serverString); connection_AddOutput("flash_loaded_bytes", _local1.flashLoadedBytes); connection_AddOutput("flash_start_load_time", _local1.flashStartLoadTime.getTime()); connection_AddOutput("flash_end_load_time", _local1.flashEndLoadTime.getTime()); var _local2 = new Date(); connection_AddOutput("flash_connect_time", _local2.getTime()); connection_SendOutput(); } else if (connection_Stage == CST_RECONNECTED) { DebugOutput("connection_Process::sending AUTH.RESTORE"); connection_Stage = CST_AUTHRESTORESEND; connection_DATA = false; connection_ClearOutput(); connection_AddOutput("type", "auth.restore"); connection_AddOutput("location", location); connection_AddOutput("signature", connection_Signature); connection_SendOutput(); } } function connection_ProcessData() { var _local1 = _root; if (connection_Stage == CST_OK) { _local1.gameOnData(); } else { if (connection_Stage == CST_AUTHSEND) { if (_local1.vars.type == "auth") { if (_local1.vars.result == 1) { connection_Signature = _local1.vars.signature; DebugOutput("connection_ProcessData::OK"); connection_Stage = CST_OK; } else { connection_Stage = CST_NONE; } } } if (connection_Stage == CST_AUTHRESTORESEND) { if (_local1.vars.type == "auth.restore") { if (_local1.vars.result == 1) { DebugOutput("connection_ProcessData::OK"); connection_Stage = CST_OK; } else { connection_Stage = CST_LOST; } } DebugOutput("connection_ProcessData::connection_Stage == " add connection_Stage); DebugOutput("connection_ProcessData::connection_GetOnline () == " add connection_GetOnline()); } } } function connection_onConnect(success) { if (success) { _root.DebugOutput("connection_onConnect::Successfully connected!"); if (connection_Stage == CST_CONNECTING) { connection_Stage = CST_CONNECTED; } if (connection_Stage == CST_RECONNECTING) { connection_Stage = CST_RECONNECTED; } } else { _root.DebugOutput("connection_onConnect::Connection failed, trying to re-connect..."); if (connection_Stage == CST_CONNECTING) { connection_Stage = CST_NONE; } if (connection_Stage == CST_RECONNECTING) { connection_Stage = CST_LOST; } } } function connection_onClose() { _root.DebugOutput("connection_onClose::Connection terminated!"); if (connection_Signature != "") { connection_Stage = CST_LOST; } else { connection_Stage = CST_NONE; } } function connection_onXML(input) { var _local1 = _root; textr = input.toString(); DebugOutput(("XML data recieved: '" + textr) + "'"); xxx = input.firstChild; _local1.vars = new Object(); i = 0; while (i < xxx.childNodes.length) { ndname = xxx.childNodes[i].nodeName; if (ndname != null) { _local1.vars[ndname] = xxx.childNodes[i].firstChild.nodeValue; DebugOutput(((" Setting: " + ndname) + " = ") + xxx.childNodes[i].firstChild.nodeValue); } i++; } connection_ProcessData(); } function connection_SendXML(XMLData) { _root.socket.send(XMLData); _root.DebugOutput(("Sending XML: '" + XMLData.toString()) + "'"); } function connection_ClearOutput() { OutputDataStr = "<root>\n"; } function connection_AddOutput(name, value) { OutputDataStr = OutputDataStr + (((((("<" + name) + ">") + value) + "</") + name) + ">\n"); } function connection_SendOutput() { OutputDataStr = OutputDataStr + "</root>\n"; XML_Data = new XML(OutputDataStr); Connection_SendXML(XML_Data); } function connection_ToServer(dataObject) { var _local1 = dataObject; connection_ClearOutput(); connection_AddOutput("signature", connection_Signature); connection_AddOutput("game_packet", 1); for (var _local2 in _local1) { connection_AddOutput(_local2, _local1[_local2]); } connection_SendOutput(); } function PlayStereoSound(max, x, soundID) { var _local1 = max; var _local3 = x; if (!soundon) { } else { var _local2; _local2 = new Sound(); _local2.attachSound(soundID); if (_local3 < 0) { _local3 = 0; } else if (_local3 > _local1) { _local3 = _local1; } if (_local1 != 0) { _local2.setPan(((_local3 - (_local1 / 2)) * 100) / (_local1 / 2)); } _local2.start(); } } function PlaySound(soundID) { PlayStereoSound(0, 0, soundID); } function BuildBetColumn(x, y, amount) { var _local2 = _root; var ThisY = 0; var DecreasableBet = Number(amount); trace("amount " + amount); var _local3; var j = (coin_val.length - 2); while (j >= -1) { if (j == -1) { _local3 = coin_val.length - 1; } else { _local3 = j; } while (DecreasableBet >= (coin_val[_local3] - 1E-6)) { var _local1 = "BetedChip" + String(NoBetedChips); trace("NewClipName " + _local1); _local2.chip_template.duplicateMovieClip(_local1, 300 + NoBetedChips); _local2[_local1]._x = x; trace("x " + x); _local2[_local1]._y = y - (ChipBetHeight * ThisY); _local2[_local1].gotoAndStop(_local3 + 1); _local2[_local1]._xscale = ChipBetScale; _local2[_local1]._yscale = ChipBetScale; NoBetedChips++; ThisY++; DecreasableBet = DecreasableBet - coin_val[_local3]; } j--; } } function RemoveChipsFromBet() { var _local2 = _root; i = 0; while (i < NoBetedChips) { var _local1 = "BetedChip" + String(i); _local2[_local1].removeMovieClip(); i++; } NoBetedChips = 0; } function GetCoinsNums(number) { var _local1 = _root; cnum = new Array(); a = number; i = _local1.coin_val.length - 1; while (i >= 0) { cnum[i] = Math.floor(a / _local1.coin_val[i]); a = a - (cnum[i] * _local1.coin_val[i]); i--; } return(cnum); } function StartMusic() { var _local1 = _root; _local1.so_music = new Sound(); _local1.so_music.attachSound("snd_music"); _local1.so_music.start(0, 65535); } function CheckSound() { var _local1 = _root; soundon = !soundon; setProperty("panel.sound_off", _visible , !soundon); setProperty("panel.fonar.sound_off", _visible , !soundon); if (soundon) { _local1.bgsnd = new Sound(); _local1.bgsnd.attachSound("snd_background"); _local1.bgsnd.start(0, 65535); } else { _local1.bgsnd.stop("snd_background"); } } function CheckMusic() { musicon = !musicon; setProperty("panel.music_off", _visible , !musicon); setProperty("panel.fonar.music_off", _visible , !musicon); if (musicon) { StartMusic(); } else { _root.so_music.stop("snd_music"); } } function onlineValidator() { var _local1 = _root; if (online) { if (connection_GetOnline()) { _local1.connecting_clip.gotoAndStop("l_online"); } else { connection_Process(); cond = 0; _local1.connecting_clip.gotoAndStop("l_connecting"); } } else { _local1.connecting_clip._visible = false; } if (_local1.shareware == 1) { _local1.connecting_clip._visible = false; } } function isLiveConnection() { DebugOutput("isLiveConnection::online: " add online); DebugOutput("isLiveConnection::connection_GetOnline (): " add connection_GetOnline()); if (!online) { return(true); } if (online && (connection_GetOnline())) { return(true); } return(false); } function formMoneyWithCurrency(m) { if (currency != "$") { return((formNumber(m) + " ") + currency); } return(currency + formNumber(m)); } function displayMoneyAndBet() { var _local2 = Math.round(money * 10000) / 10000; var _local1 = Math.round(bet * 10000) / 10000; _root.panel.money_txt = formMoneyWithCurrency(_local2); _root.panel.bet_txt = formMoneyWithCurrency(_local1); status_bar = statusAdd; if (status_bar != "") { status_bar = status_bar + newline; } if (bet == 0) { status_bar = status_bar + sbm_placebet; } else { status_bar = status_bar + ((sbm_bet_pref + formMoneyWithCurrency(_local1)) + sbm_bet_suff); } PutMessage(status_bar); } function formNumber(n) { var _local3 = String(Math.floor(n)); var _local1 = n - Math.floor(n); if (digits > 0) { _local3 = _local3 + "."; } i = 0; while (i < digits) { var _local2 = Math.floor(_local1 * 10); _local3 = _local3 + String(_local2); _local1 = (_local1 * 10) - Math.floor(_local1 * 10); i++; } return(_local3); } function round10000(b) { return(Math.round(10000 * b) / 10000); } function commonGameInit() { var _local1 = _root; _local1.rules_win_template._visible = false; _local1.rules_win_shareware._visible = false; if (shareware == 1) { _local1.rules_win_shareware.duplicateMovieClip("rules_win", 31321); _local1.connecting_clip._visible = false; } else { _local1.rules_win_template.duplicateMovieClip("rules_win", 31321); } _local1.rules_win._visible = false; _local1.helpContent._visible = false; _local1.helpShareware._visible = false; _local1.connecting_clip.hint_rm.hint.txt = "Play for real\nmoney"; _local1.connecting_clip.hint_rm.gotoAndStop(1); _local1.wasInside = false; _local1.CardDealing.gotoAndStop(53); _local1.CardDealing._visible = false; _local1.PutMessage(sbm_logging); DebugOutput("gameInit ()"); if (online) { connection_Init(); } _local1.panel._defaultalpha = 100; _local1.panel._alpha = panel._defaultalpha; } function ShowSelectedChip() { var _local1 = _root; _local1.SelectedChipClip.removeMovieClip(); stopDrag(); if (SelectedChip > 0) { OldClipName = "ClipChip" add String(ChipsValues[SelectedChip]); _local1.chip_template.duplicateMovieClip("SelectedChipClip", 1024); _local1.SelectedChipClip.gotoAndStop(SelectedChip); _local1.SelectedChipClip._xscale = ChipBetScale; _local1.SelectedChipClip._yscale = ChipBetScale; startDrag ("SelectedChipClip", true); } } function arraySum(a) { var _local2 = a; var _local3 = Number(0); var _local1 = 0; while (_local1 < _local2.length) { _local3 = _local3 + Number(_local2[_local1]); _local1++; } return(_local3); } function commonInitOffline() { var _local1 = _root; _local1.vars = new Object(); _local1.minbet = 0.01; _local1.maxbet = 1000000 /* 0x0F4240 */; _local1.money = 1000; _local1.bet = 0; _local1.currency = "$"; _local1.digits = 2; } function initNumberBets() { var _local1 = _root; i = 4; while (i <= 10) { if (i != 7) { var _local2 = "ClipNumber" + String(i); _local1[_local2].ThisNumber = i; var _local3 = _local1[_local2]._x; var ThisY = _local1[_local2]._y; b = _local1[_local1[_local2].CreateName("_DONT_COME_POINT")]; BetX[b] = _local3 + 5; BetY[b] = ThisY + 14; BetHint[b] = "Don't Come Point " + String(i); b = _local1[_local1[_local2].CreateName("_DONT_COME_POINT_ODDS")]; BetX[b] = _local3 + 20; BetY[b] = ThisY + 14; BetHint[b] = ("Don't Come Point " + String(i)) + " Odds"; b = _local1[_local1[_local2].CreateName("_LAY")]; BetX[b] = _local3 + 36; BetY[b] = ThisY + 14; BetHint[b] = "LAY " + String(i); b = _local1[_local1[_local2].CreateName("_COME_POINT")]; BetX[b] = _local3 + 5; BetY[b] = ThisY + 27; BetHint[b] = "Come Point " + String(i); b = _local1[_local1[_local2].CreateName("_COME_POINT_ODDS")]; BetX[b] = _local3 + 5; BetY[b] = ThisY + 42; BetHint[b] = ("Come Point " + String(i)) + " Odds"; b = _local1[_local1[_local2].CreateName("_BUY")]; BetX[b] = _local3 + 36; BetY[b] = ThisY + 35; BetHint[b] = "BUY " + String(i); b = _local1[_local1[_local2].CreateName("_WIN")]; BetX[b] = _local3 + 25; BetY[b] = ThisY + 60; BetHint[b] = "Place to Win " + String(i); } i++; } } function calculateBetAbilities(BetValue, Point) { var _local3 = _root; var _local1 = defaultAbilities(); b = BET_PASS_LINE; if (Point == 0) { _local1.BetMin[b] = 0; _local1.BetMax[b] = 1 * BET_SCALE; } if (Point != 0) { _local1.BetMin[b] = BetValue[b]; _local1.BetMax[b] = 1 * BET_SCALE; } b = BET_DONT_PASS_BAR; if (Point == 0) { _local1.BetMin[b] = 0; _local1.BetMax[b] = 1 * BET_SCALE; } if (Point != 0) { _local1.BetMin[b] = 0; _local1.BetMax[b] = BetValue[b]; } b = BET_COME; if (Point == 0) { _local1.BetMin[b] = 0; _local1.BetMax[b] = 0; } if (Point != 0) { _local1.BetMin[b] = 0; _local1.BetMax[b] = 1 * BET_SCALE; } b = BET_DONT_COME_BAR; if (Point == 0) { _local1.BetMin[b] = 0; _local1.BetMax[b] = 0; } if (Point != 0) { _local1.BetMin[b] = 0; _local1.BetMax[b] = 1 * BET_SCALE; } b = BET_PASS_LINE_ODDS; if (Point == 0) { _local1.BetMin[b] = 0; _local1.BetMax[b] = 0; } if (Point != 0) { _local1.BetMin[b] = 0; _local1.BetMax[b] = 1 * BetValue[BET_PASS_LINE]; } b = BET_DONT_PASS_BAR_ODDS; if (Point == 0) { _local1.BetMin[b] = 0; _local1.BetMax[b] = 0; } var BetDontPassCoeff = [0, 0, 0, 0, 2, 1.5, 1.2, 0, 1.2, 1.5, 2, 0, 0]; if (Point != 0) { _local1.BetMin[b] = 0; _local1.BetMax[b] = BetValue[BET_DONT_PASS_BAR] * BetDontPassCoeff[Point]; } i = 4; while (i <= 10) { if (i != 7) { var _local2 = "BET_" add String(i); b = _local3[_local2 add "_COME_POINT"]; _local1.BetMin[b] = BetValue[b]; _local1.BetMax[b] = 1 * BET_SCALE; b = _local3[_local2 add "_DONT_COME_POINT"]; _local1.BetMin[b] = 0; _local1.BetMax[b] = BetValue[b]; Parent = _local3[_local2 add "_COME_POINT"]; b = _local3[_local2 add "_COME_POINT_ODDS"]; _local1.BetMin[b] = 0; _local1.BetMax[b] = BetValue[Parent] * 1; Parent = _local3[_local2 add "_DONT_COME_POINT"]; b = _local3[_local2 add "_DONT_COME_POINT_ODDS"]; _local1.BetMin[b] = 0; _local1.BetMax[b] = BetValue[Parent] * BetDontPassCoeff[i]; var LayCoeff = [0, 0, 0, 0, 2, 1.5, 1.2, 0, 1.2, 1.5, 2, 0, 0]; b = _local3[_local2 add "_LAY"]; _local1.BetMin[b] = 0; _local1.BetMax[b] = LayCoeff[i] * BET_SCALE; b = _local3[_local2 add "_BUY"]; _local1.BetMin[b] = 0; _local1.BetMax[b] = 1 * BET_SCALE; b = _local3[_local2 add "_WIN"]; _local1.BetMin[b] = 0; _local1.BetMax[b] = 1 * BET_SCALE; } i++; } b = BET_FIELD; _local1.BetMin[b] = 0; _local1.BetMax[b] = 1 * BET_SCALE; b = BET_BIG_6; _local1.BetMin[b] = 0; _local1.BetMax[b] = 1 * BET_SCALE; b = BET_BIG_8; _local1.BetMin[b] = 0; _local1.BetMax[b] = 1 * BET_SCALE; return(_local1); } function defaultAbilities() { var _local1 = new Object(); _local1.BetMin = new Array(); _local1.BetMax = new Array(); _local1.BetMin[BET_BIG_6] = 0; _local1.BetMax[BET_BIG_6] = 1 * BET_SCALE; _local1.BetMin[BET_BIG_8] = 0; _local1.BetMax[BET_BIG_8] = 1 * BET_SCALE; _local1.BetMin[BET_FIELD] = 0; _local1.BetMax[BET_FIELD] = 1 * BET_SCALE; _local1.BetMin[BET_ANY_SEVEN] = 0; _local1.BetMax[BET_ANY_SEVEN] = 0.35 * BET_SCALE; _local1.BetMin[BET_ANY_CRAPS] = 0; _local1.BetMax[BET_ANY_CRAPS] = 0.2 * BET_SCALE; _local1.BetMin[BET_HORN] = 0; _local1.BetMax[BET_HORN] = 0.4 * BET_SCALE; _local1.BetMin[BET_HORN_2] = 0; _local1.BetMax[BET_HORN_2] = 0.05 * BET_SCALE; _local1.BetMin[BET_HORN_12] = 0; _local1.BetMax[BET_HORN_12] = 0.05 * BET_SCALE; _local1.BetMin[BET_HORN_3] = 0; _local1.BetMax[BET_HORN_3] = 0.1 * BET_SCALE; _local1.BetMin[BET_HORN_11] = 0; _local1.BetMax[BET_HORN_11] = 0.1 * BET_SCALE; _local1.BetMin[BET_HARDWAY_6] = 0; _local1.BetMax[BET_HARDWAY_6] = 0.15 * BET_SCALE; _local1.BetMin[BET_HARDWAY_8] = 0; _local1.BetMax[BET_HARDWAY_8] = 0.15 * BET_SCALE; _local1.BetMin[BET_HARDWAY_4] = 0; _local1.BetMax[BET_HARDWAY_4] = 0.2 * BET_SCALE; _local1.BetMin[BET_HARDWAY_10] = 0; _local1.BetMax[BET_HARDWAY_10] = 0.2 * BET_SCALE; return(_local1); } function checkBets(BetValue, o) { var _local2 = BetValue; var _local3 = o; var _local1 = 0; while (_local1 < NO_BET) { if ((_local2[_local1] < _local3.BetMin[_local1]) || (_local2[_local1] > _local3.BetMax[_local1])) { return(false); } _local1++; } return(true); } function ToScreenX(x) { var _local1 = x; if (_local1 >= 0) { return(ScreenKubikLayoutX + (_local1 * ScreenKubikLayoutDx)); } return(ScreenKubikLayoutX - (_local1 * ScreenKubikLayoutDx)); } function ToScreenY(y) { return(ScreenKubikLayoutY + (y * ScreenKubikLayoutDy)); } function KubikFX(k, t) { var _local1 = k; return(KubikInitialX[_local1] + ((KubikEndX[_local1] - KubikInitialX[_local1]) * Math.sqrt(t))); } function KubikFY(k, t) { var _local1 = k; return(KubikInitialY[_local1] + ((KubikEndY[_local1] - KubikInitialY[_local1]) * Math.sqrt(t))); } function KubikFZ(k, t) { var _local1 = t; return(KubikAlt * Math.abs(Math.cos((KubikPhase[k] * _local1) * _local1) * (1 - _local1))); } function KubikXProection(k, t) { return(KubikFX(k, t)); } function KubikYProection(k, t) { return(KubikFY(k, t) - KubikFZ(k, t)); } function ShadowXProection(k, t) { return(KubikXProection(k, t)); } function ShadowYProection(k, t) { return(KubikFY(k, t)); } function prepareRoll() { _root.Stone1 = vars.Stone1; _root.Stone2 = vars.Stone2; _root.ScreenKubikLayoutX = 50; _root.ScreenKubikLayoutY = 50; _root.ScreenKubikLayoutDx = 650; _root.ScreenKubikLayoutDy = 300; _root.KubikD2 = 1225; _root.KubikTimeStep = 0.01; _root.KubikFramesPerSide = 10; _root.NO_KUBIK = 2; _root.KubikAlt = 0.3; _root.PrevZ = [0, 0]; _root.PrevDeltaZ = [0, 0]; _root.KubikInitialX = [-1, -1]; _root.KubikInitialY = [0.65, 0.75]; _root.KubikEndX = new Array(); _root.KubikEndY = [0, 0]; _root.KubikPhase = [random(20) + 10, random(20) + 10]; while ((KubikEndY[1] - KubikEndY[0]) < 0.1) { k = 0; while (k < NO_KUBIK) { var _local1 = 0; while (_local1 < KubikD2) { KubikEndX[k] = 0.4 + (random(600) / 1000); KubikEndY[k] = 0.3 + (random(500) / 1000); _local1 = 1000000 /* 0x0F4240 */; i = 0; while (i < NO_BET) { var _local3 = ToScreenX(KubikEndX[k]) - BetX[i]; var _local2 = ToScreenY(KubikEndY[k]) - BetY[i]; var Distance2 = ((_local3 * _local3) + (_local2 * _local2)); if (Distance2 < _local1) { _local1 = Distance2; } i++; } } k++; } } _root.KubikTime = 0; } function processRoll() { var _local1 = _root; k = 0; while (k < NO_KUBIK) { var _local3 = "Kubik" + String(k); var _local2 = "Shadow" + String(k); var z = KubikFZ(k, KubikTime); DeltaZ = z - PrevZ[k]; if ((DeltaZ > 0) and (PrevDeltaZ[k] < 0)) { _local1.PlaySound("snd_roll"); } PrevZ[k] = z; PrevDeltaZ[k] = DeltaZ; _local1[_local3]._x = ToScreenX(KubikXProection(k, KubikTime)); _local1[_local3]._y = ToScreenY(KubikYProection(k, KubikTime)); _local1[_local2]._x = ToScreenX(ShadowXProection(k, KubikTime)); _local1[_local2]._y = ToScreenY(ShadowYProection(k, KubikTime)); _local1[_local2]._rotation = random(360); k++; } if (online and (st == ST_WAITSERVER)) { _local1[_local3].play(); KubikTime = KubikTime + ((1 - KubikTime) * KubikTimeStep); } else { if (st == ST_ROLL) { FirstStone = Number(vars.Stone1); SecondStone = Number(vars.Stone2); } KubikTime = KubikTime + KubikTimeStep; if (st == ST_ROLL) { var dt = Math.floor((1 - KubikTime) / KubikTimeStep); Kubik0.gotoAndStop(1 + ((((vars.FirstStone - 1) * KubikFramesPerSide) + dt) % (6 * KubikFramesPerSide))); Kubik1.gotoAndStop(1 + ((((vars.SecondStone - 1) * KubikFramesPerSide) + dt) % (6 * KubikFramesPerSide))); } } if (KubikTime < 1) { } else if (online and (st == ST_WAITSERVER)) { KubikTime = 0; } else { Kubik0.gotoAndStop(1 + ((vars.FirstStone - 1) * KubikFramesPerSide)); Kubik1.gotoAndStop(1 + ((vars.SecondStone - 1) * KubikFramesPerSide)); preparePoint(); } } function preparePoint() { if (!vars.error) { var _local1 = ""; if ((((FirstStone == 1) and (SecondStone == 1)) or ((FirstStone == 6) and (SecondStone == 6))) or ((FirstStone + SecondStone) == 3)) { _local1 = ", Craps"; } if ((FirstStone == 2) and (SecondStone == 2)) { _local1 = ", Hard 4"; } if ((FirstStone == 3) and (SecondStone == 3)) { _local1 = ", Hard 6"; } if ((FirstStone == 4) and (SecondStone == 4)) { _local1 = ", Hard 8"; } if ((FirstStone == 5) and (SecondStone == 5)) { _local1 = ", Hard 10"; } if ((FirstStone + SecondStone) == 7) { _local1 = ", Seven"; } _root.messageSigma = (String(FirstStone + SecondStone) add _local1) add newline; PutMessage(_root.messageSigma); Kubik0.gotoAndStop("l_" add FirstStone); Kubik1.gotoAndStop("l_" add SecondStone); Sigma = FirstStone + SecondStone; RollResult = (String(FirstStone) add ":") add String(SecondStone); i = 0; while (i < NO_BET) { BetAction[i] = BA_WAIT; i++; } OldAmount = PlayerAmount + PlayerBet; CalculateBets(); OldPoint = Point; Point = vars.point; st = ST_POINT; } else { PutMessage(vars.message); st = ST_BET; } } function processPoint() { var _local1 = new Array(0, 0, 4, 5, 6, 8, 9, 10); if (_local1[PointClip._currentFrame] < Point) { PointClip.gotoAndStop(PointClip._currentFrame + 1); } else if (_local1[PointClip._currentFrame] > Point) { PointClip.gotoAndStop(PointClip._currentFrame - 1); } else { prepareOutgoing(); } } function prepareOutgoing() { iMoveBet = 0; prev_money = money; prev_bet = bet; st = ST_OUTGOING; MoveBetStage = 100; BetAction = vars.action.split(","); BetWinMultipler = vars.win_multipler.split(","); BetWinDivider = vars.win_divider.split(","); BetMove = vars.move.split(","); BetNew = vars.bets.split(","); } function processOutgoing() { var _local1 = _root; if (MoveBetStage >= 100) { while ((BetAction[iMoveBet] == BA_WAIT) and (iMoveBet < NO_BET)) { iMoveBet++; } if (iMoveBet == NO_BET) { allMoved(); } else { MoveBetStage = 0; MoveBetSource = iMoveBet; iMoveBet++; MB_StartX = BetX[MoveBetSource]; MB_StartY = BetY[MoveBetSource]; if (BetAction[MoveBetSource] == BA_WIN) { MB_EndX = 300; MB_EndY = 380; MoveBetSpeed = 10; var Increment = ((BetValue[MoveBetSource] * BetWinMultipler[MoveBetSource]) / BetWinDivider[MoveBetSource]); BetValue[MoveBetSource] = BetValue[MoveBetSource] + Increment; bet = bet + Increment; DisplayBets(); } else if (BetAction[MoveBetSource] == BA_LOSS) { MB_EndX = 500; MB_EndY = 50; MoveBetSpeed = 20; } else if (BetAction[MoveBetSource] == BA_RETURN) { MB_EndX = 300; MB_EndY = 380; MoveBetSpeed = 10; } else { MB_EndX = BetX[BetMove[MoveBetSource]]; MB_EndY = BetY[BetMove[MoveBetSource]]; MoveBetSpeed = 10; } } } else { MoveBetStage = MoveBetStage + MoveBetSpeed; var _local3 = MB_StartX + (((MB_EndX - MB_StartX) / 100) * MoveBetStage); var _local2 = MB_StartY + (((MB_EndY - MB_StartY) / 100) * MoveBetStage); i = 0; while (i < BetNoChips[MoveBetSource]) { NewClipName = "BetedChip" add String(BetFirstChip[MoveBetSource] + i); _local1[NewClipName]._x = _local3; _local1[NewClipName]._y = _local2 - (ChipBetHeight * i); i++; } if (MoveBetStage < 100) { } else { if (BetAction[MoveBetSource] == BA_LOSS) { _local1.bulk.gotoAndPlay(1); _local1.PlaySound("snd_bulk"); DebugOutput("You loss " add String(BetValue[MoveBetSource])); bet = bet - BetValue[MoveBetSource]; BetValue[MoveBetSource] = 0; DebugOutput("Money = " add String(money)); } else if (BetAction[MoveBetSource] == BA_WIN) { _local1.PlaySound("snd_moneyin"); DebugOutput((((("You win " add String(BetWinMultipler[MoveBetSource])) add ":") add String(BetWinDivider[MoveBetSource])) add " is a ") add String(BetValue[MoveBetSource])); bet = bet - BetValue[MoveBetSource]; money = money + BetValue[MoveBetSource]; DebugOutput("Money = " add String(money)); BetValue[MoveBetSource] = 0; } else if (BetAction[MoveBetSource] == BA_RETURN) { bet = bet - BetValue[MoveBetSource]; money = money + BetValue[MoveBetSource]; BetValue[MoveBetSource] = 0; } else if (BetAction[MoveBetSource] == BA_MOVE) { BetValue[BetMove[MoveBetSource]] = BetValue[BetMove[MoveBetSource]] + BetValue[MoveBetSource]; BetValue[MoveBetSource] = 0; } else if (BetAction[MoveBetSource] == BA_CHANGE) { BetValue[MoveBetSource] = BetValue[MoveBetSource] + ChangeBetValue; bet = bet + ChangeBetValue; } DisplayBets(); statusAdd = _local1.messageSigma + "Processing...\n"; displayMoneyAndBet(); } } } function allMoved() { var _local3 = _root; var _local1 = 0; while (_local1 < NO_BET) { BetValue[_local1] = Number(BetNew[_local1]); _local1++; } DisplayBets(); var _local2 = Math.ceil(100 * vars.income) / 100; if (_local2 < 0) { statusAdd = ((_local3.messageSigma + sbm_loss_pref) add formMoneyWithCurrency(-_local2)) add sbm_loss_suff; gameLoose(); } else if (_local2 > 0) { statusAdd = ((_local3.messageSigma + sbm_win_pref) add formMoneyWithCurrency(_local2)) add sbm_win_suff; gameWin(); } else { statusAdd = _local3.messageSigma + sbm_keep; } money = Number(vars.money); bet = round10000(arraySum(BetValue)); displayMoneyAndBet(); goToBet(); } function calculateActions(Point, Sigma, BetValue) { var _local1 = Sigma; var _local3 = BetValue; _root.GlobalBetValue = _local3; _root.GlobalIncome = 0; BetAction = new Array(); var defWin = makeDefaultWinCoeff(); BetWinMultipler = defWin.BetWinMultipler; BetWinDivider = defWin.BetWinDivider; BetMove = new Array(); NewBet = new Array(); var _local2 = 0; while (_local2 < NO_BET) { BetAction[_local2] = BA_WAIT; NewBet[_local2] = _local3[_local2]; _local2++; } b = BET_PASS_LINE; if (_local3[b] > 0) { if (Point == 0) { if (((_local1 == 2) || (_local1 == 3)) || (_local1 == 12)) { MakeLossBet(b); } else if ((_local1 == 7) || (_local1 == 11)) { MakeWinBet(b); } else { MakeWaitBet(b); } } if (Point > 0) { if (_local1 == 7) { MakeLossBet(b); } else if (_local1 == Point) { MakeWinBet(b); } else { MakeWaitBet(b); } } } b = BET_DONT_PASS_BAR; if (_local3[b] > 0) { if (Point == 0) { if ((_local1 == 3) || (_local1 == 12)) { MakeWinBet(b); } else if ((_local1 == 7) || (_local1 == 11)) { MakeLossBet(b); } else { MakeWaitBet(b); } } if (Point > 0) { if (((_local1 == 2) || (_local1 == 3)) || (_local1 == 12)) { MakeLossBet(b); } else if ((_local1 == 7) || (_local1 == 11)) { MakeWinBet(b); } if (_local1 == 7) { MakeWinBet(b); } else if (_local1 == Point) { MakeLossBet(b); } else { MakeWaitBet(b); } } } b = BET_COME; if (_local3[b] > 0) { if (((_local1 == 2) || (_local1 == 3)) || (_local1 == 12)) { MakeLossBet(b); } else if ((_local1 == 7) || (_local1 == 11)) { MakeWinBet(b); } else { var pName = (("BET_" add _local1) add "_COME_POINT"); MakeMoveBet(b, _root[pName]); } } b = BET_DONT_COME_BAR; if (_local3[b] > 0) { if ((_local1 == 2) || (_local1 == 3)) { MakeWinBet(b); } else if ((_local1 == 7) || (_local1 == 11)) { MakeLossBet(b); } else if (_local1 == 12) { MakeReturnBet(b); } else { var pName = (("BET_" add _local1) add "_DONT_COME_POINT"); MakeMoveBet(b, _root[pName]); } } b = BET_PASS_LINE_ODDS; if (_local3[b] > 0) { if (_local1 == Point) { var Multipler = [0, 0, 0, 0, 2, 3, 6, 0, 6, 3, 2, 0, 0]; var Divider = [0, 0, 0, 0, 1, 2, 5, 0, 5, 2, 1, 0, 0]; BetWinMultipler[b] = Multipler[Point]; BetWinDivider[b] = Divider[Point]; MakeWinBet(b); } else if (_local1 == 7) { MakeLossBet(b); } else { MakeWaitBet(b); } } b = BET_DONT_PASS_BAR_ODDS; if (_local3[b] > 0) { if (_local1 == Point) { MakeLossBet(b); } else if (_local1 == 7) { var Multipler = [0, 0, 0, 0, 1, 2, 5, 0, 5, 2, 1, 0, 0]; var Divider = [0, 0, 0, 0, 2, 3, 6, 0, 6, 3, 2, 0, 0]; BetWinMultipler[b] = Multipler[Point]; BetWinDivider[b] = Divider[Point]; MakeWinBet(b); } else { MakeWaitBet(b); } } _local2 = 4; while (_local2 <= 10) { if (_local2 != 7) { var Prefix = ("BET_" add String(_local2)); b = _root[Prefix add "_COME_POINT"]; if (_local3[b] > 0) { if (_local1 == _local2) { MakeWinBet(b); } else if (_local1 == 7) { MakeLossBet(b); } else { MakeWaitBet(b); } } b = _root[Prefix add "_DONT_COME_POINT"]; if (_local3[b] > 0) { if (_local1 == _local2) { MakeLossBet(b); } else if (_local1 == 7) { MakeWinBet(b); } else { MakeWaitBet(b); } } b = _root[Prefix add "_COME_POINT_ODDS"]; if (_local3[b] > 0) { if (_local1 == _local2) { if (Point != 0) { MakeWinBet(b); } else { MakeReturnBet(b); } } else if (_local1 == 7) { MakeLossBet(b); } else { MakeWaitBet(b); } } b = _root[Prefix add "_DONT_COME_POINT_ODDS"]; if (_local3[b] > 0) { if (_local1 == _local2) { MakeLossBet(b); } else if (_local1 == 7) { MakeWinBet(b); } else { MakeWaitBet(b); } } b = _root[Prefix add "_WIN"]; if (_local3[b] > 0) { if (_local1 == _local2) { MakeWinBet(b); } else if (_local1 == 7) { MakeLossBet(b); } else { MakeWaitBet(b); } } b = _root[Prefix add "_BUY"]; if (_local3[b] > 0) { if (_local1 == _local2) { MakeWinBet(b); } else if (_local1 == 7) { MakeLossBet(b); } else { MakeWaitBet(b); } } b = _root[Prefix add "_LAY"]; if (_local3[b] > 0) { if (_local1 == _local2) { MakeLossBet(b); } else if (_local1 == 7) { MakeWinBet(b); } else { MakeWaitBet(b); } } } _local2++; } b = BET_FIELD; if (_local3[b] > 0) { if ((_local1 == 2) || (_local1 == 12)) { BetWinMultipler[b] = 2; BetWinDivider[b] = 1; MakeWinBet(b); } else if (((((_local1 == 3) || (_local1 == 4)) || (_local1 == 9)) || (_local1 == 10)) || (_local1 == 11)) { BetWinMultipler[b] = 1; BetWinDivider[b] = 1; MakeWinBet(b); } else { MakeLossBet(b); } } b = BET_BIG_6; if (_local3[b] > 0) { if (_local1 == 6) { MakeWinBet(b); } else if (_local1 == 7) { MakeLossBet(b); } else { MakeWaitBet(b); } } b = BET_BIG_8; if (_local3[b] > 0) { if (_local1 == 8) { MakeWinBet(b); } else if (_local1 == 7) { MakeLossBet(b); } else { MakeWaitBet(b); } } b = BET_ANY_SEVEN; if (_local3[b] > 0) { if (_local1 == 7) { MakeWinBet(b); } else { MakeLossBet(b); } } b = BET_ANY_CRAPS; if (_local3[b] > 0) { if (((_local1 == 2) || (_local1 == 3)) || (_local1 == 12)) { MakeWinBet(b); } else { MakeLossBet(b); } } b = BET_HARDWAY_6; if (_local3[b] > 0) { if ((_local1 == 6) and (FirstStone == SecondStone)) { MakeWinBet(b); } else { MakeLossBet(b); } } b = BET_HARDWAY_8; if (_local3[b] > 0) { if ((_local1 == 8) and (FirstStone == SecondStone)) { MakeWinBet(b); } else { MakeLossBet(b); } } b = BET_HARDWAY_10; if (_local3[b] > 0) { if ((_local1 == 10) and (FirstStone == SecondStone)) { MakeWinBet(b); } else { MakeLossBet(b); } } b = BET_HARDWAY_4; if (_local3[b] > 0) { if ((_local1 == 4) and (FirstStone == SecondStone)) { MakeWinBet(b); } else { MakeLossBet(b); } } b = BET_HORN; if (_local3[b] > 0) { if ((_local1 == 2) || (_local1 == 12)) { BetWinMultipler[b] = 7.5; BetWinDivider[b] = 1; MakeWinBet(b); } else if ((_local1 == 3) || (_local1 == 11)) { BetWinMultipler[b] = 3.75; BetWinDivider[b] = 1; MakeWinBet(b); } else { MakeLossBet(b); } } b = BET_HORN_2; if (_local3[b] > 0) { if (_local1 == 2) { MakeWinBet(b); } else { MakeLossBet(b); } } b = BET_HORN_12; if (_local3[b] > 0) { if (_local1 == 12) { MakeWinBet(b); } else { MakeLossBet(b); } } b = BET_HORN_3; if (_local3[b] > 0) { if (_local1 == 3) { MakeWinBet(b); } else { MakeLossBet(b); } } b = BET_HORN_11; if (_local3[b] > 0) { if (_local1 == 11) { MakeWinBet(b); } else { MakeLossBet(b); } } var o = new Object(); o.action = BetAction; o.winMultipler = BetWinMultipler; o.winDivider = BetWinDivider; o.move = BetMove; o.newBet = NewBet; o.income = _root.GlobalIncome; return(o); } function MakeWaitBet(b) { var _local1 = b; BetAction[_local1] = BA_WAIT; NewBet[_local1] = _root.GlobalBetValue[_local1]; } function MakeWinBet(b) { var _local1 = b; BetAction[_local1] = BA_WIN; _root.GlobalIncome = _root.GlobalIncome + (_root.GlobalBetValue[_local1] * (1 + (BetWinMultipler[_local1] / BetWinDivider[_local1]))); NewBet[_local1] = 0; } function MakeLossBet(b) { BetAction[b] = BA_LOSS; NewBet[b] = 0; } function MakeMoveBet(b, Target) { var _local1 = b; BetAction[_local1] = BA_MOVE; BetMove[_local1] = Target; NewBet[Target] = _root.GlobalBetValue[_local1]; NewBet[_local1] = 0; } function MakeReturnBet(b) { var _local1 = b; BetAction[_local1] = BA_RETURN; NewBet[_local1] = 0; _root.GlobalIncome = _root.GlobalIncome + _root.GlobalBetValue[_local1]; } function makeDefaultWinCoeff() { o = new Object(); o.BetWinMultipler = new Array(); o.BetWinDivider = new Array(); var _local1 = 0; while (_local1 < NO_BET) { o.BetWinMultipler[_local1] = 1; o.BetWinDivider[_local1] = 1; _local1++; } o.BetWinMultipler[BET_4_COME_POINT] = 1; o.BetWinDivider[BET_4_COME_POINT] = 1; o.BetWinMultipler[BET_5_COME_POINT] = 1; o.BetWinDivider[BET_5_COME_POINT] = 1; o.BetWinMultipler[BET_6_COME_POINT] = 1; o.BetWinDivider[BET_6_COME_POINT] = 1; o.BetWinMultipler[BET_8_COME_POINT] = 1; o.BetWinDivider[BET_8_COME_POINT] = 1; o.BetWinMultipler[BET_9_COME_POINT] = 1; o.BetWinDivider[BET_9_COME_POINT] = 1; o.BetWinMultipler[BET_10_COME_POINT] = 1; o.BetWinDivider[BET_10_COME_POINT] = 1; o.BetWinMultipler[BET_4_DONT_COME_POINT] = 1; o.BetWinDivider[BET_4_DONT_COME_POINT] = 1; o.BetWinMultipler[BET_5_DONT_COME_POINT] = 1; o.BetWinDivider[BET_5_DONT_COME_POINT] = 1; o.BetWinMultipler[BET_6_DONT_COME_POINT] = 1; o.BetWinDivider[BET_6_DONT_COME_POINT] = 1; o.BetWinMultipler[BET_8_DONT_COME_POINT] = 1; o.BetWinDivider[BET_8_DONT_COME_POINT] = 1; o.BetWinMultipler[BET_9_DONT_COME_POINT] = 1; o.BetWinDivider[BET_9_DONT_COME_POINT] = 1; o.BetWinMultipler[BET_10_DONT_COME_POINT] = 1; o.BetWinDivider[BET_10_DONT_COME_POINT] = 1; o.BetWinMultipler[BET_4_COME_POINT_ODDS] = 2; o.BetWinDivider[BET_4_COME_POINT_ODDS] = 1; o.BetWinMultipler[BET_5_COME_POINT_ODDS] = 3; o.BetWinDivider[BET_5_COME_POINT_ODDS] = 2; o.BetWinMultipler[BET_6_COME_POINT_ODDS] = 6; o.BetWinDivider[BET_6_COME_POINT_ODDS] = 5; o.BetWinMultipler[BET_8_COME_POINT_ODDS] = 6; o.BetWinDivider[BET_8_COME_POINT_ODDS] = 5; o.BetWinMultipler[BET_9_COME_POINT_ODDS] = 3; o.BetWinDivider[BET_9_COME_POINT_ODDS] = 2; o.BetWinMultipler[BET_10_COME_POINT_ODDS] = 2; o.BetWinDivider[BET_10_COME_POINT_ODDS] = 1; o.BetWinMultipler[BET_4_DONT_COME_POINT_ODDS] = 1; o.BetWinDivider[BET_4_DONT_COME_POINT_ODDS] = 2; o.BetWinMultipler[BET_5_DONT_COME_POINT_ODDS] = 2; o.BetWinDivider[BET_5_DONT_COME_POINT_ODDS] = 3; o.BetWinMultipler[BET_6_DONT_COME_POINT_ODDS] = 5; o.BetWinDivider[BET_6_DONT_COME_POINT_ODDS] = 6; o.BetWinMultipler[BET_8_DONT_COME_POINT_ODDS] = 5; o.BetWinDivider[BET_8_DONT_COME_POINT_ODDS] = 6; o.BetWinMultipler[BET_9_DONT_COME_POINT_ODDS] = 2; o.BetWinDivider[BET_9_DONT_COME_POINT_ODDS] = 3; o.BetWinMultipler[BET_10_DONT_COME_POINT_ODDS] = 1; o.BetWinDivider[BET_10_DONT_COME_POINT_ODDS] = 2; o.BetWinMultipler[BET_4_WIN] = 19; o.BetWinDivider[BET_4_WIN] = 10; o.BetWinMultipler[BET_5_WIN] = 7; o.BetWinDivider[BET_5_WIN] = 5; o.BetWinMultipler[BET_6_WIN] = 7; o.BetWinDivider[BET_6_WIN] = 6; o.BetWinMultipler[BET_8_WIN] = 7; o.BetWinDivider[BET_8_WIN] = 6; o.BetWinMultipler[BET_9_WIN] = 7; o.BetWinDivider[BET_9_WIN] = 5; o.BetWinMultipler[BET_10_WIN] = 19; o.BetWinDivider[BET_10_WIN] = 10; o.BetWinMultipler[BET_4_BUY] = 39; o.BetWinDivider[BET_4_BUY] = 21; o.BetWinMultipler[BET_5_BUY] = 29; o.BetWinDivider[BET_5_BUY] = 21; o.BetWinMultipler[BET_6_BUY] = 23; o.BetWinDivider[BET_6_BUY] = 21; o.BetWinMultipler[BET_8_BUY] = 23; o.BetWinDivider[BET_8_BUY] = 21; o.BetWinMultipler[BET_9_BUY] = 29; o.BetWinDivider[BET_9_BUY] = 21; o.BetWinMultipler[BET_10_BUY] = 39; o.BetWinDivider[BET_10_BUY] = 21; o.BetWinMultipler[BET_4_LAY] = 19; o.BetWinDivider[BET_4_LAY] = 41; o.BetWinMultipler[BET_5_LAY] = 19; o.BetWinDivider[BET_5_LAY] = 31; o.BetWinMultipler[BET_6_LAY] = 19; o.BetWinDivider[BET_6_LAY] = 25; o.BetWinMultipler[BET_8_LAY] = 19; o.BetWinDivider[BET_8_LAY] = 25; o.BetWinMultipler[BET_9_LAY] = 19; o.BetWinDivider[BET_9_LAY] = 31; o.BetWinMultipler[BET_10_LAY] = 19; o.BetWinDivider[BET_10_LAY] = 41; o.BetWinMultipler[BET_ANY_SEVEN] = 4; o.BetWinDivider[BET_ANY_SEVEN] = 1; o.BetWinMultipler[BET_ANY_CRAPS] = 7; o.BetWinDivider[BET_ANY_CRAPS] = 1; o.BetWinMultipler[BET_HORN_3] = 16; o.BetWinDivider[BET_HORN_3] = 1; o.BetWinMultipler[BET_HORN_11] = 16; o.BetWinDivider[BET_HORN_11] = 1; o.BetWinMultipler[BET_HORN_2] = 33; o.BetWinDivider[BET_HORN_2] = 1; o.BetWinMultipler[BET_HORN_12] = 33; o.BetWinDivider[BET_HORN_12] = 1; o.BetWinMultipler[BET_HARDWAY_4] = 15; o.BetWinDivider[BET_HARDWAY_4] = 2; o.BetWinMultipler[BET_HARDWAY_10] = 15; o.BetWinDivider[BET_HARDWAY_10] = 2; o.BetWinMultipler[BET_HARDWAY_6] = 19; o.BetWinDivider[BET_HARDWAY_6] = 2; o.BetWinMultipler[BET_HARDWAY_8] = 19; o.BetWinDivider[BET_HARDWAY_8] = 2; o.BetWinMultipler[BET_BIG_6] = 1; o.BetWinDivider[BET_BIG_6] = 1; o.BetWinMultipler[BET_BIG_8] = 1; o.BetWinDivider[BET_BIG_8] = 1; return(o); } function calculateBetAbilities(BetValue, Point) { var _local3 = _root; var _local1 = defaultAbilities(); b = BET_PASS_LINE; if (Point == 0) { _local1.BetMin[b] = 0; _local1.BetMax[b] = 1 * BET_SCALE; } if (Point != 0) { _local1.BetMin[b] = BetValue[b]; _local1.BetMax[b] = 1 * BET_SCALE; } b = BET_DONT_PASS_BAR; if (Point == 0) { _local1.BetMin[b] = 0; _local1.BetMax[b] = 1 * BET_SCALE; } if (Point != 0) { _local1.BetMin[b] = 0; _local1.BetMax[b] = BetValue[b]; } b = BET_COME; if (Point == 0) { _local1.BetMin[b] = 0; _local1.BetMax[b] = 0; } if (Point != 0) { _local1.BetMin[b] = 0; _local1.BetMax[b] = 1 * BET_SCALE; } b = BET_DONT_COME_BAR; if (Point == 0) { _local1.BetMin[b] = 0; _local1.BetMax[b] = 0; } if (Point != 0) { _local1.BetMin[b] = 0; _local1.BetMax[b] = 1 * BET_SCALE; } b = BET_PASS_LINE_ODDS; if (Point == 0) { _local1.BetMin[b] = 0; _local1.BetMax[b] = 0; } if (Point != 0) { _local1.BetMin[b] = 0; _local1.BetMax[b] = 1 * BetValue[BET_PASS_LINE]; } b = BET_DONT_PASS_BAR_ODDS; if (Point == 0) { _local1.BetMin[b] = 0; _local1.BetMax[b] = 0; } var BetDontPassCoeff = [0, 0, 0, 0, 2, 1.5, 1.2, 0, 1.2, 1.5, 2, 0, 0]; if (Point != 0) { _local1.BetMin[b] = 0; _local1.BetMax[b] = BetValue[BET_DONT_PASS_BAR] * BetDontPassCoeff[Point]; } i = 4; while (i <= 10) { if (i != 7) { var _local2 = "BET_" add String(i); b = _local3[_local2 add "_COME_POINT"]; _local1.BetMin[b] = BetValue[b]; _local1.BetMax[b] = 1 * BET_SCALE; b = _local3[_local2 add "_DONT_COME_POINT"]; _local1.BetMin[b] = 0; _local1.BetMax[b] = BetValue[b]; Parent = _local3[_local2 add "_COME_POINT"]; b = _local3[_local2 add "_COME_POINT_ODDS"]; _local1.BetMin[b] = 0; _local1.BetMax[b] = BetValue[Parent] * 1; Parent = _local3[_local2 add "_DONT_COME_POINT"]; b = _local3[_local2 add "_DONT_COME_POINT_ODDS"]; _local1.BetMin[b] = 0; _local1.BetMax[b] = BetValue[Parent] * BetDontPassCoeff[i]; var LayCoeff = [0, 0, 0, 0, 2, 1.5, 1.2, 0, 1.2, 1.5, 2, 0, 0]; b = _local3[_local2 add "_LAY"]; _local1.BetMin[b] = 0; _local1.BetMax[b] = LayCoeff[i] * BET_SCALE; b = _local3[_local2 add "_BUY"]; _local1.BetMin[b] = 0; _local1.BetMax[b] = 1 * BET_SCALE; b = _local3[_local2 add "_WIN"]; _local1.BetMin[b] = 0; _local1.BetMax[b] = 1 * BET_SCALE; } i++; } b = BET_FIELD; _local1.BetMin[b] = 0; _local1.BetMax[b] = 1 * BET_SCALE; b = BET_BIG_6; _local1.BetMin[b] = 0; _local1.BetMax[b] = 1 * BET_SCALE; b = BET_BIG_8; _local1.BetMin[b] = 0; _local1.BetMax[b] = 1 * BET_SCALE; return(_local1); } function defaultAbilities() { var _local1 = new Object(); _local1.BetMin = new Array(); _local1.BetMax = new Array(); _local1.BetMin[BET_BIG_6] = 0; _local1.BetMax[BET_BIG_6] = 1 * BET_SCALE; _local1.BetMin[BET_BIG_8] = 0; _local1.BetMax[BET_BIG_8] = 1 * BET_SCALE; _local1.BetMin[BET_FIELD] = 0; _local1.BetMax[BET_FIELD] = 1 * BET_SCALE; _local1.BetMin[BET_ANY_SEVEN] = 0; _local1.BetMax[BET_ANY_SEVEN] = 0.35 * BET_SCALE; _local1.BetMin[BET_ANY_CRAPS] = 0; _local1.BetMax[BET_ANY_CRAPS] = 0.2 * BET_SCALE; _local1.BetMin[BET_HORN] = 0; _local1.BetMax[BET_HORN] = 0.4 * BET_SCALE; _local1.BetMin[BET_HORN_2] = 0; _local1.BetMax[BET_HORN_2] = 0.05 * BET_SCALE; _local1.BetMin[BET_HORN_12] = 0; _local1.BetMax[BET_HORN_12] = 0.05 * BET_SCALE; _local1.BetMin[BET_HORN_3] = 0; _local1.BetMax[BET_HORN_3] = 0.1 * BET_SCALE; _local1.BetMin[BET_HORN_11] = 0; _local1.BetMax[BET_HORN_11] = 0.1 * BET_SCALE; _local1.BetMin[BET_HARDWAY_6] = 0; _local1.BetMax[BET_HARDWAY_6] = 0.15 * BET_SCALE; _local1.BetMin[BET_HARDWAY_8] = 0; _local1.BetMax[BET_HARDWAY_8] = 0.15 * BET_SCALE; _local1.BetMin[BET_HARDWAY_4] = 0; _local1.BetMax[BET_HARDWAY_4] = 0.2 * BET_SCALE; _local1.BetMin[BET_HARDWAY_10] = 0; _local1.BetMax[BET_HARDWAY_10] = 0.2 * BET_SCALE; return(_local1); } function checkBets(BetValue, o) { var _local2 = BetValue; var _local3 = o; var _local1 = 0; while (_local1 < NO_BET) { if ((_local2[_local1] < _local3.BetMin[_local1]) || (_local2[_local1] > _local3.BetMax[_local1])) { return(false); } _local1++; } return(true); } function calculateActions(Point, Sigma, BetValue) { var _local1 = Sigma; var _local3 = BetValue; _root.GlobalBetValue = _local3; _root.GlobalIncome = 0; BetAction = new Array(); var defWin = makeDefaultWinCoeff(); BetWinMultipler = defWin.BetWinMultipler; BetWinDivider = defWin.BetWinDivider; BetMove = new Array(); NewBet = new Array(); var _local2 = 0; while (_local2 < NO_BET) { BetAction[_local2] = BA_WAIT; NewBet[_local2] = _local3[_local2]; _local2++; } b = BET_PASS_LINE; if (_local3[b] > 0) { if (Point == 0) { if (((_local1 == 2) || (_local1 == 3)) || (_local1 == 12)) { MakeLossBet(b); } else if ((_local1 == 7) || (_local1 == 11)) { MakeWinBet(b); } else { MakeWaitBet(b); } } if (Point > 0) { if (_local1 == 7) { MakeLossBet(b); } else if (_local1 == Point) { MakeWinBet(b); } else { MakeWaitBet(b); } } } b = BET_DONT_PASS_BAR; if (_local3[b] > 0) { if (Point == 0) { if ((_local1 == 3) || (_local1 == 12)) { MakeWinBet(b); } else if ((_local1 == 7) || (_local1 == 11)) { MakeLossBet(b); } else { MakeWaitBet(b); } } if (Point > 0) { if (((_local1 == 2) || (_local1 == 3)) || (_local1 == 12)) { MakeLossBet(b); } else if ((_local1 == 7) || (_local1 == 11)) { MakeWinBet(b); } if (_local1 == 7) { MakeWinBet(b); } else if (_local1 == Point) { MakeLossBet(b); } else { MakeWaitBet(b); } } } b = BET_COME; if (_local3[b] > 0) { if (((_local1 == 2) || (_local1 == 3)) || (_local1 == 12)) { MakeLossBet(b); } else if ((_local1 == 7) || (_local1 == 11)) { MakeWinBet(b); } else { var pName = (("BET_" add _local1) add "_COME_POINT"); MakeMoveBet(b, _root[pName]); } } b = BET_DONT_COME_BAR; if (_local3[b] > 0) { if ((_local1 == 2) || (_local1 == 3)) { MakeWinBet(b); } else if ((_local1 == 7) || (_local1 == 11)) { MakeLossBet(b); } else if (_local1 == 12) { MakeReturnBet(b); } else { var pName = (("BET_" add _local1) add "_DONT_COME_POINT"); MakeMoveBet(b, _root[pName]); } } b = BET_PASS_LINE_ODDS; if (_local3[b] > 0) { if (_local1 == Point) { var Multipler = [0, 0, 0, 0, 2, 3, 6, 0, 6, 3, 2, 0, 0]; var Divider = [0, 0, 0, 0, 1, 2, 5, 0, 5, 2, 1, 0, 0]; BetWinMultipler[b] = Multipler[Point]; BetWinDivider[b] = Divider[Point]; MakeWinBet(b); } else if (_local1 == 7) { MakeLossBet(b); } else { MakeWaitBet(b); } } b = BET_DONT_PASS_BAR_ODDS; if (_local3[b] > 0) { if (_local1 == Point) { MakeLossBet(b); } else if (_local1 == 7) { var Multipler = [0, 0, 0, 0, 1, 2, 5, 0, 5, 2, 1, 0, 0]; var Divider = [0, 0, 0, 0, 2, 3, 6, 0, 6, 3, 2, 0, 0]; BetWinMultipler[b] = Multipler[Point]; BetWinDivider[b] = Divider[Point]; MakeWinBet(b); } else { MakeWaitBet(b); } } _local2 = 4; while (_local2 <= 10) { if (_local2 != 7) { var Prefix = ("BET_" add String(_local2)); b = _root[Prefix add "_COME_POINT"]; if (_local3[b] > 0) { if (_local1 == _local2) { MakeWinBet(b); } else if (_local1 == 7) { MakeLossBet(b); } else { MakeWaitBet(b); } } b = _root[Prefix add "_DONT_COME_POINT"]; if (_local3[b] > 0) { if (_local1 == _local2) { MakeLossBet(b); } else if (_local1 == 7) { MakeWinBet(b); } else { MakeWaitBet(b); } } b = _root[Prefix add "_COME_POINT_ODDS"]; if (_local3[b] > 0) { if (_local1 == _local2) { if (Point != 0) { MakeWinBet(b); } else { MakeReturnBet(b); } } else if (_local1 == 7) { MakeLossBet(b); } else { MakeWaitBet(b); } } b = _root[Prefix add "_DONT_COME_POINT_ODDS"]; if (_local3[b] > 0) { if (_local1 == _local2) { MakeLossBet(b); } else if (_local1 == 7) { MakeWinBet(b); } else { MakeWaitBet(b); } } b = _root[Prefix add "_WIN"]; if (_local3[b] > 0) { if (_local1 == _local2) { MakeWinBet(b); } else if (_local1 == 7) { MakeLossBet(b); } else { MakeWaitBet(b); } } b = _root[Prefix add "_BUY"]; if (_local3[b] > 0) { if (_local1 == _local2) { MakeWinBet(b); } else if (_local1 == 7) { MakeLossBet(b); } else { MakeWaitBet(b); } } b = _root[Prefix add "_LAY"]; if (_local3[b] > 0) { if (_local1 == _local2) { MakeLossBet(b); } else if (_local1 == 7) { MakeWinBet(b); } else { MakeWaitBet(b); } } } _local2++; } b = BET_FIELD; if (_local3[b] > 0) { if ((_local1 == 2) || (_local1 == 12)) { BetWinMultipler[b] = 2; BetWinDivider[b] = 1; MakeWinBet(b); } else if (((((_local1 == 3) || (_local1 == 4)) || (_local1 == 9)) || (_local1 == 10)) || (_local1 == 11)) { BetWinMultipler[b] = 1; BetWinDivider[b] = 1; MakeWinBet(b); } else { MakeLossBet(b); } } b = BET_BIG_6; if (_local3[b] > 0) { if (_local1 == 6) { MakeWinBet(b); } else if (_local1 == 7) { MakeLossBet(b); } else { MakeWaitBet(b); } } b = BET_BIG_8; if (_local3[b] > 0) { if (_local1 == 8) { MakeWinBet(b); } else if (_local1 == 7) { MakeLossBet(b); } else { MakeWaitBet(b); } } b = BET_ANY_SEVEN; if (_local3[b] > 0) { if (_local1 == 7) { MakeWinBet(b); } else { MakeLossBet(b); } } b = BET_ANY_CRAPS; if (_local3[b] > 0) { if (((_local1 == 2) || (_local1 == 3)) || (_local1 == 12)) { MakeWinBet(b); } else { MakeLossBet(b); } } b = BET_HARDWAY_6; if (_local3[b] > 0) { if ((_local1 == 6) and (FirstStone == SecondStone)) { MakeWinBet(b); } else { MakeLossBet(b); } } b = BET_HARDWAY_8; if (_local3[b] > 0) { if ((_local1 == 8) and (FirstStone == SecondStone)) { MakeWinBet(b); } else { MakeLossBet(b); } } b = BET_HARDWAY_10; if (_local3[b] > 0) { if ((_local1 == 10) and (FirstStone == SecondStone)) { MakeWinBet(b); } else { MakeLossBet(b); } } b = BET_HARDWAY_4; if (_local3[b] > 0) { if ((_local1 == 4) and (FirstStone == SecondStone)) { MakeWinBet(b); } else { MakeLossBet(b); } } b = BET_HORN; if (_local3[b] > 0) { if ((_local1 == 2) || (_local1 == 12)) { BetWinMultipler[b] = 7.5; BetWinDivider[b] = 1; MakeWinBet(b); } else if ((_local1 == 3) || (_local1 == 11)) { BetWinMultipler[b] = 3.75; BetWinDivider[b] = 1; MakeWinBet(b); } else { MakeLossBet(b); } } b = BET_HORN_2; if (_local3[b] > 0) { if (_local1 == 2) { MakeWinBet(b); } else { MakeLossBet(b); } } b = BET_HORN_12; if (_local3[b] > 0) { if (_local1 == 12) { MakeWinBet(b); } else { MakeLossBet(b); } } b = BET_HORN_3; if (_local3[b] > 0) { if (_local1 == 3) { MakeWinBet(b); } else { MakeLossBet(b); } } b = BET_HORN_11; if (_local3[b] > 0) { if (_local1 == 11) { MakeWinBet(b); } else { MakeLossBet(b); } } var o = new Object(); o.action = BetAction; o.winMultipler = BetWinMultipler; o.winDivider = BetWinDivider; o.move = BetMove; o.newBet = NewBet; o.income = _root.GlobalIncome; return(o); } function MakeWaitBet(b) { var _local1 = b; BetAction[_local1] = BA_WAIT; NewBet[_local1] = _root.GlobalBetValue[_local1]; } function MakeWinBet(b) { var _local1 = b; BetAction[_local1] = BA_WIN; _root.GlobalIncome = _root.GlobalIncome + (_root.GlobalBetValue[_local1] * (1 + (BetWinMultipler[_local1] / BetWinDivider[_local1]))); NewBet[_local1] = 0; } function MakeLossBet(b) { BetAction[b] = BA_LOSS; NewBet[b] = 0; } function MakeMoveBet(b, Target) { var _local1 = b; BetAction[_local1] = BA_MOVE; BetMove[_local1] = Target; NewBet[Target] = _root.GlobalBetValue[_local1]; NewBet[_local1] = 0; } function MakeReturnBet(b) { var _local1 = b; BetAction[_local1] = BA_RETURN; NewBet[_local1] = 0; _root.GlobalIncome = _root.GlobalIncome + _root.GlobalBetValue[_local1]; } function makeDefaultWinCoeff() { o = new Object(); o.BetWinMultipler = new Array(); o.BetWinDivider = new Array(); var _local1 = 0; while (_local1 < NO_BET) { o.BetWinMultipler[_local1] = 1; o.BetWinDivider[_local1] = 1; _local1++; } o.BetWinMultipler[BET_4_COME_POINT] = 1; o.BetWinDivider[BET_4_COME_POINT] = 1; o.BetWinMultipler[BET_5_COME_POINT] = 1; o.BetWinDivider[BET_5_COME_POINT] = 1; o.BetWinMultipler[BET_6_COME_POINT] = 1; o.BetWinDivider[BET_6_COME_POINT] = 1; o.BetWinMultipler[BET_8_COME_POINT] = 1; o.BetWinDivider[BET_8_COME_POINT] = 1; o.BetWinMultipler[BET_9_COME_POINT] = 1; o.BetWinDivider[BET_9_COME_POINT] = 1; o.BetWinMultipler[BET_10_COME_POINT] = 1; o.BetWinDivider[BET_10_COME_POINT] = 1; o.BetWinMultipler[BET_4_DONT_COME_POINT] = 1; o.BetWinDivider[BET_4_DONT_COME_POINT] = 1; o.BetWinMultipler[BET_5_DONT_COME_POINT] = 1; o.BetWinDivider[BET_5_DONT_COME_POINT] = 1; o.BetWinMultipler[BET_6_DONT_COME_POINT] = 1; o.BetWinDivider[BET_6_DONT_COME_POINT] = 1; o.BetWinMultipler[BET_8_DONT_COME_POINT] = 1; o.BetWinDivider[BET_8_DONT_COME_POINT] = 1; o.BetWinMultipler[BET_9_DONT_COME_POINT] = 1; o.BetWinDivider[BET_9_DONT_COME_POINT] = 1; o.BetWinMultipler[BET_10_DONT_COME_POINT] = 1; o.BetWinDivider[BET_10_DONT_COME_POINT] = 1; o.BetWinMultipler[BET_4_COME_POINT_ODDS] = 2; o.BetWinDivider[BET_4_COME_POINT_ODDS] = 1; o.BetWinMultipler[BET_5_COME_POINT_ODDS] = 3; o.BetWinDivider[BET_5_COME_POINT_ODDS] = 2; o.BetWinMultipler[BET_6_COME_POINT_ODDS] = 6; o.BetWinDivider[BET_6_COME_POINT_ODDS] = 5; o.BetWinMultipler[BET_8_COME_POINT_ODDS] = 6; o.BetWinDivider[BET_8_COME_POINT_ODDS] = 5; o.BetWinMultipler[BET_9_COME_POINT_ODDS] = 3; o.BetWinDivider[BET_9_COME_POINT_ODDS] = 2; o.BetWinMultipler[BET_10_COME_POINT_ODDS] = 2; o.BetWinDivider[BET_10_COME_POINT_ODDS] = 1; o.BetWinMultipler[BET_4_DONT_COME_POINT_ODDS] = 1; o.BetWinDivider[BET_4_DONT_COME_POINT_ODDS] = 2; o.BetWinMultipler[BET_5_DONT_COME_POINT_ODDS] = 2; o.BetWinDivider[BET_5_DONT_COME_POINT_ODDS] = 3; o.BetWinMultipler[BET_6_DONT_COME_POINT_ODDS] = 5; o.BetWinDivider[BET_6_DONT_COME_POINT_ODDS] = 6; o.BetWinMultipler[BET_8_DONT_COME_POINT_ODDS] = 5; o.BetWinDivider[BET_8_DONT_COME_POINT_ODDS] = 6; o.BetWinMultipler[BET_9_DONT_COME_POINT_ODDS] = 2; o.BetWinDivider[BET_9_DONT_COME_POINT_ODDS] = 3; o.BetWinMultipler[BET_10_DONT_COME_POINT_ODDS] = 1; o.BetWinDivider[BET_10_DONT_COME_POINT_ODDS] = 2; o.BetWinMultipler[BET_4_WIN] = 19; o.BetWinDivider[BET_4_WIN] = 10; o.BetWinMultipler[BET_5_WIN] = 7; o.BetWinDivider[BET_5_WIN] = 5; o.BetWinMultipler[BET_6_WIN] = 7; o.BetWinDivider[BET_6_WIN] = 6; o.BetWinMultipler[BET_8_WIN] = 7; o.BetWinDivider[BET_8_WIN] = 6; o.BetWinMultipler[BET_9_WIN] = 7; o.BetWinDivider[BET_9_WIN] = 5; o.BetWinMultipler[BET_10_WIN] = 19; o.BetWinDivider[BET_10_WIN] = 10; o.BetWinMultipler[BET_4_BUY] = 39; o.BetWinDivider[BET_4_BUY] = 21; o.BetWinMultipler[BET_5_BUY] = 29; o.BetWinDivider[BET_5_BUY] = 21; o.BetWinMultipler[BET_6_BUY] = 23; o.BetWinDivider[BET_6_BUY] = 21; o.BetWinMultipler[BET_8_BUY] = 23; o.BetWinDivider[BET_8_BUY] = 21; o.BetWinMultipler[BET_9_BUY] = 29; o.BetWinDivider[BET_9_BUY] = 21; o.BetWinMultipler[BET_10_BUY] = 39; o.BetWinDivider[BET_10_BUY] = 21; o.BetWinMultipler[BET_4_LAY] = 19; o.BetWinDivider[BET_4_LAY] = 41; o.BetWinMultipler[BET_5_LAY] = 19; o.BetWinDivider[BET_5_LAY] = 31; o.BetWinMultipler[BET_6_LAY] = 19; o.BetWinDivider[BET_6_LAY] = 25; o.BetWinMultipler[BET_8_LAY] = 19; o.BetWinDivider[BET_8_LAY] = 25; o.BetWinMultipler[BET_9_LAY] = 19; o.BetWinDivider[BET_9_LAY] = 31; o.BetWinMultipler[BET_10_LAY] = 19; o.BetWinDivider[BET_10_LAY] = 41; o.BetWinMultipler[BET_ANY_SEVEN] = 4; o.BetWinDivider[BET_ANY_SEVEN] = 1; o.BetWinMultipler[BET_ANY_CRAPS] = 7; o.BetWinDivider[BET_ANY_CRAPS] = 1; o.BetWinMultipler[BET_HORN_3] = 16; o.BetWinDivider[BET_HORN_3] = 1; o.BetWinMultipler[BET_HORN_11] = 16; o.BetWinDivider[BET_HORN_11] = 1; o.BetWinMultipler[BET_HORN_2] = 33; o.BetWinDivider[BET_HORN_2] = 1; o.BetWinMultipler[BET_HORN_12] = 33; o.BetWinDivider[BET_HORN_12] = 1; o.BetWinMultipler[BET_HARDWAY_4] = 15; o.BetWinDivider[BET_HARDWAY_4] = 2; o.BetWinMultipler[BET_HARDWAY_10] = 15; o.BetWinDivider[BET_HARDWAY_10] = 2; o.BetWinMultipler[BET_HARDWAY_6] = 19; o.BetWinDivider[BET_HARDWAY_6] = 2; o.BetWinMultipler[BET_HARDWAY_8] = 19; o.BetWinDivider[BET_HARDWAY_8] = 2; o.BetWinMultipler[BET_BIG_6] = 1; o.BetWinDivider[BET_BIG_6] = 1; o.BetWinMultipler[BET_BIG_8] = 1; o.BetWinDivider[BET_BIG_8] = 1; return(o); } function calculatePoint(Point, Sigma) { var _local1 = Sigma; var _local2 = Point; if ((_local2 == 0) && ((((((_local1 == 4) || (_local1 == 5)) || (_local1 == 6)) || (_local1 == 8)) || (_local1 == 9)) || (_local1 == 10))) { return(_local1); } if ((_local2 > 0) && ((_local1 == _local2) || (_local1 == 7))) { return(0); } return(_local2); } function isAffordable(Income) { return(true); } function localServerEmulation(BetValue) { var _local1 = new Object(); var avail = calculateBetAbilities(ServerBetValue, ServerPoint); if (!checkBets(BetValue, avail)) { _local1.error = 1; _local1.message = "Error: Wrong bet values"; return(_local1); } var oldTotalBet = arraySum(_root.ServerBetValue); var newTotalBet = arraySum(BetValue); var delta = (newTotalBet - oldTotalBet); if (delta > (ServerMoney + 1E-5)) { _local1.error = 1; _local1.message = "Error: Bet is to big"; return(_local1); } ServerMoney = ServerMoney - delta; _root.ServerBetValue = BetValue; var _local2 = 0; var _local3 = 0; do { _local2 = random(6) + 1; _local3 = random(6) + 1; FirstStone = _local2; SecondStone = _local3; Sigma = _local2 + _local3; newO = calculateActions(ServerPoint, Sigma, BetValue); newPoint = calculatePoint(ServerPoint, Sigma); } while (!isAffordable(newO.income)); ServerMoney = ServerMoney + newO.income; oldTotalBet = arraySum(_root.ServerBetValue); ServerBetValue = newO.newBet; newTotalBet = arraySum(ServerBetValue); ServerPoint = newPoint; var totalIncome = ((newTotalBet - oldTotalBet) + newO.income); _local1.error = 0; _local1.point = newPoint; _local1.stone1 = _local2; _local1.stone2 = _local3; _local1.money = ServerMoney; _local1.income = totalIncome; if (totalIncome > 0) { _local1.message = "You won"; } else if (totalIncome < 0) { _local1.message = "You loss"; } else { _local1.message = "You kept"; } _local1.bets = newO.newBet.join(","); _local1.action = newO.action.join(","); _local1.win_multipler = newO.winMultipler.join(","); _local1.win_divider = newO.winDivider.join(","); _local1.move = newO.move.join(","); return(_local1); } function GetNum(a) { var _local1 = a; if (_local1 != Math.round(_local1)) { return(_local1); } return(_local1 add ".0"); } function gameInit() { var _local2 = _root; _local2.attachMovie("TheKubik", "kubik0", 10000, {_x:900, _y:20}); trace("kubik0._x " + kubik0._x); _local2.attachMovie("TheKubik", "kubik1", 10001, {_x:950, _y:40}); commonGameInit(); st = ST_NONE; var _local1 = 0; while (_local1 < NO_BET) { BetValue[_local1] = 0; BetOld[_local1] = 0; BetPrev[_local1] = 0; _local1++; } Point = 0; bet = 0; PointOld = 0; FirstStone = 0; SecondStone = 0; SelectedChip = 0; OldSelectedChip = 0; SelectedChip = 0; _local2.PointClip.gotoAndStop(1); _local2.kubik_red.duplicateMovieClip("kubik0", 10000); trace("kubik00 " + kubik0._x); _local2.kubik_red.duplicateMovieClip("kubik1", 10001); var _local3 = 10; kubik0._xscale = _local3; kubik0._yscale = _local3; kubik1._xscale = _local3; kubik1._yscale = _local3; _local2.hint_bet_template.duplicateMovieClip("hint_bet", 20001); _local2.hint_bet_template._visible = false; _local2.hint_bet._visible = false; _local2.shadow_template.duplicateMovieClip("shadow0", 9001); _local2.shadow_template.duplicateMovieClip("shadow1", 9002); _local2.makaka_template.duplicateMovieClip("makaka", 20000); _local2.makaka_template._visible = false; _local2.onMouseMove = function () { var _local1 = _root; _local1.hint_bet._x = _xmouse; _local1.hint_bet._y = _ymouse; if ((_local1._ymouse > 380) || ((_local1._ymouse < 35) && (_local1._xmouse > 700))) { if ((SelectedChip != 0) and was_on_top_flag) { SelectedChip = 0; ShowSelectedChip(); } was_on_top_flag = false; } else { was_on_top_flag = true; } }; } function gameProcess() { panel._defaultalpha = 100; panel._alpha = panel._defaultalpha; onlineValidator(); if (st == ST_NONE) { initNumberBets(); if (online and connection_GetOnline()) { status_bar = sbm_logging; st = ST_LOADING; connection_ToServer({type:"load"}); } if (!online) { commonInitOffline(); displayMoneyAndBet(); goToBet(); } } else if (st == ST_BET) { } else if (st == ST_WAITSERVER) { processWaitServer(); } else if (st == ST_ROLL) { processRoll(); } else if (st == ST_POINT) { processPoint(); } else if (st == ST_OUTGOING) { processOutgoing(); } } function gameOnData() { if (st == ST_LOADING) { money = Number(vars.balance); digits = Number(vars.digits); currency = vars.currency; minbet = Number(vars.min_bet); maxbet = Number(vars.max_bet); displayMoneyAndBet(); goToBet(); } if (st == ST_WAITSERVER) { processDataFromServer(); } } function goToBet() { SelectedChip = OldSelectedChip; ShowSelectedChip(); PointPrev = PointOld; PointOld = Point; var _local1 = calculateBetAbilities(BetValue, Point); _root.BetMin = _local1.BetMin; _root.BetMax = _local1.BetMax; st = ST_BET; } function PutBet(betnum) { var _local1 = _root; if (!_local1.rules_win._visible) { _local1.SelectedChip = betnum; _local1.ShowSelectedChip(); _local1.PlaySound("snd_click"); } } function ShowSelectedChip() { var _local1 = _root; _local1.SelectedChipClip.removeMovieClip(); stopDrag(); if (SelectedChip > 0) { OldClipName = "ClipChip" add String(ChipsValues[SelectedChip]); _local1.chip_template.duplicateMovieClip("SelectedChipClip", 1024); _local1.SelectedChipClip.gotoAndStop(SelectedChip); _local1.SelectedChipClip._xscale = ChipBetScale; _local1.SelectedChipClip._yscale = ChipBetScale; startDrag ("SelectedChipClip", true); } } function DisplayBetHint(b) { var _local1 = _root; var _local2 = b; if (_local2 >= 0) { var txt_high = ((BetHint[_local2] add " - ") add formMoneyWithCurrency(BetValue[_local2])); var txt_low = (((((((("(" add formNumber(BetMin[_local2])) add " - ") add formNumber(BetMax[_local2])) add ")") add " payment ") add BetWinMultipler[_local2]) add ":") add BetWinDivider[_local2]); text = (txt_high add newline) add txt_low; if (_local1.st > ST_NONE) { _local1.hint_bet._visible = true; } _local1.hint_bet.text = text; _local1.makaka.txt_high = txt_high; _local1.makaka.txt_low = txt_low; if (_local1.makaka._currentFrame == 1) { _local1.makaka.gotoAndPlay("l_show"); } else { var _local3 = _local1.makaka._currentFrame - 55; if (_local3 < 0) { } else { if (_local3 > 28) { _local3 = 28; } _local1.makaka.gotoAndPlay(30 - _local3); } } } else { var nedo = (30 - _local1.makaka._currentFrame); if (nedo < 0) { nedo = 0; } _local1.makaka.gotoAndPlay(55 + nedo); _local1.hint_bet._visible = false; } } function DisplayBets() { RemoveChipsFromBet(); b = 0; while (b < NO_BET) { BetFirstChip[b] = NoBetedChips; BuildBetColumn(BetX[b], BetY[b], BetValue[b]); BetNoChips[b] = NoBetedChips - BetFirstChip[b]; b++; } } function AddToBet(b) { var _local1 = b; if (!_root.rules_win._visible) { if (st != ST_BET) { } else { statusAdd = ""; _root.PlaySound("snd_click"); if ((SelectedChip == 0) && (BetValue[_local1] > BetMin[_local1])) { var _local3 = BetValue[_local1] - BetMin[_local1]; money = money + _local3; bet = bet - _local3; BetValue[_local1] = BetValue[_local1] - _local3; } else { var TempChip = SelectedChip; if (SelectedChip == 0) { TempChip = 5; } var _local2 = coin_val[TempChip - 1]; if ((BetValue[_local1] + _local2) > BetMax[_local1]) { } else if (_local2 > money) { PutMessage("There is not enougth money"); } else if ((bet + _local2) > maxbet) { PutMessage("Maximal bet is limited " add formNumber(maxbet)); } else { BetValue[_local1] = BetValue[_local1] + _local2; money = money - _local2; bet = bet + _local2; SelectedChip = 0; } } bet = round10000(bet); DisplayBets(); DisplayBetHint(_local1); ShowSelectedChip(); displayMoneyAndBet(); } } } function RemoveBets() { if (st != ST_BET) { return(undefined); } statusAdd = ""; _root.PlaySound("snd_click"); i = 0; while (i < NO_BET) { if (BetMin[i] == 0) { bet = bet - BetValue[i]; money = money + BetValue[i]; BetValue[i] = 0; } i++; } bet = round10000(bet); DisplayBets(); displayMoneyAndBet(); } function Rebet() { if (st != ST_BET) { } else { statusAdd = ""; _root.PlaySound("snd_click"); i = 0; while (i < NO_BET) { if (((BetPrev[i] >= BetMin[i]) && (BetPrev[i] <= BetMax[i])) && (BetValue[i] == 0)) { var _local1 = BetPrev[i] - BetValue[i]; if (money >= _local1) { money = money - _local1; bet = bet + _local1; BetValue[i] = BetValue[i] + _local1; } } i++; } bet = round10000(bet); DisplayBets(); displayMoneyAndBet(); } } function betPressed(no) { DebugOutput("BET PRESSED" add no); if (st == ST_BET) { _root.AddToBet(no); } } function PutMessage(m) { MessageLog = m add newline; msg = MessageLog; if (msg.subStr(0, 5) == "Sorry") { gameLoose(); } } function Roll() { if (st == ST_BET) { i = 0; while (i < NO_BET) { BetPrev[i] = BetValue[i]; BetOld[i] = BetValue[i]; i++; } PlaySound("snd_click"); st = ST_WAITSERVER; prepareRoll(); sendDataToServer(); } } function processWaitServer() { if (online) { processRoll(); } else { processDataFromServer(); } } function processDataFromServer() { _root.vars = getDataFromServer(); st = ST_ROLL; } function sendDataToServer() { if (_root.online) { var _local1 = new Object(); _local1.type = "gambling"; _local1.bets = BetValue.join(","); connection_ToServer(_local1); } } function getDataFromServer() { if (_root.online) { return(_root.vars); } var _local1 = localServerEmulation(BetValue); return(_local1); } function gameWin() { _root.won_anim.gotoAndPlay(2); _root.PlaySound("snd_coins"); } function gameLoose() { _root.PlaySound("snd_loose"); } _root.sbm_logging = "Connecting to server. Please wait..."; _root.sbm_placebet = "Place your bet, please."; _root.sbm_bet_pref = "Your bet: "; _root.sbm_bet_suff = ".\nGood luck!"; _root.sbm_spinning = "Spinning..."; _root.sbm_waitserv = "Waiting for server answer..."; _root.sbm_nowin = "Sorry, no winner there. Try again!"; _root.sbm_win_pref = "Congratulations! You have won "; _root.sbm_win_suff = "!"; _root.sbm_loss_pref = "Sorry, no winner there. You have loss "; _root.sbm_loss_suff = "..."; _root.sbm_keep = "You have kept your money!"; sbm_clear = "Clear Bet"; sbm_deal = "Deal"; sbm_balance = "Your balance"; sbm_bt = "Your bet"; sbm_rebet = "Rebet"; sbm_roll = "Roll"; sbm_help = "Sexy Girl Craps rules\n\nShort Description\nThe object of Craps is to predict the outcome of a roll of the dice.\n\nTo play the game, just put a bet (click on any chips at the bottom of the screen) and press 'roll' button. It's very simple! When you run short of money you can use button with $ image to add some more. You can also use button to get more games.\nCraps is one of the more exciting table games played in online casinos today. It is one of the few truly social games played in modern casino, and one of the few played with dice. While the game's apparent complexity and odd jargon may, at first, be intimidating you will find the game of Craps to be enjoyable and rewarding\nPlaying the Game\nPlaying Craps can be as simple or as complicated as you choose to make it. There are an extensive array of betting options available but the player only needs to understand a few of them to play the game, have fun and win.\nCraps is a game of dice. The player is betting on which numbers the next roll of the dice will produce (or won't produce.) In its simplest form the player (called the shooter) will place a bet on the Pass line (or on the Don't Pass Line) and try to roll a seven or an eleven. If the shooter succeeds the bet will pay even money and the shooter can make another bet. This first roll is called the 'Come Out' roll.\nShould the player fail to roll a seven or eleven then a 'point' is established on the number of the value of the dice rolled. Once a point is established the shooter's object is to roll the same number again before the next seven is rolled. If a seven is rolled the shooter looses his bet. Once a point has been established the shooter can not remove his bet from the table.\nWhile the shooter is trying to make the point he can add extra bets to the table.\nTypes of Bets\nThe Pass Bet\nThis is a bet that the shooter will throw a 7 or 11 on the come-out roll or, alternatively, that the shooter will make the point before the next 7 is rolled.\nThe Don't Pass Bet\nThis is the opposite of the pass bet. This bet is placed against the shooter and wins if craps (2, 3 or 12) is thrown on the come-out roll or if the shooter fails to make the point. If a 12 is thrown, the bet ties.\nThe Come Bet\nThis bet is similar to the pass bet but cannot be made on the come-out roll. Traditionally the Come and Don\u2019t Come bets are available to allow players just joining the table to take part in the action immediately, instead of having to wait for the shooter to make or miss the point!\nThe Don't Come Bet\nAgain, this bet is similar to the \u2018Don't Pass\u2019 bet, but can not be made on the come-out roll.\nOdds Bet\nThis is an additional bet made on a Pass, Don't Pass, Come or Don't Come bet that has already been placed. 'Odds' bets can only be made once the point has been established. The advantage of an Odds bet is that it is paid out at the correct odds.\nWin Bet\nThis bet can be made on the following numbers: 4, 5, 6, 8, 9, and 10. It is a bet that the relevant number will be rolled BEFORE a seven is rolled.\nLose Bet\nThis bet can be made on the following numbers: 4, 5, 6, 8, 9, and 10. It is a bet that a seven will be rolled BEFORE the relevant number comes up.\nField Bet\nThis is a bet on the outcome of the next throw. It pays even money if a 3, 4, 9, 10 or 11 are rolled and pays 2 to 1 if a 2 or 12 are rolled.\nHardways Bet\nThis bet can be made on a 4, 6, 8 or 10. It is a bet that the relevant number will be rolled in its double form (i.e. 2 dice showing 4 would be HARDWAY 8) BEFORE a seven AND before that number is rolled in any other combination.\nAny Seven\nThis is a bet on the outcome of the next throw. It pays 5 for 1 (4 to 1) if a seven is rolled in the next throw.\nAny Craps\nThis is a bet on the outcome of the next throw. It pays 8 for 1 (7 to 1) if a 2, 3 or 12 is rolled in the next throw.\nCraps Two\nThis is a bet on the outcome of the next throw. It pays 30 to 1 if a 2 is rolled in the next throw.\nCraps Twelve\nThis is a bet on the outcome of the next throw. It pays 30 to 1 if a 12 is rolled in the next throw.\nCraps Three\nThis is a bet on the outcome of the next throw. It pays 15 to 1 if a 3 is rolled in the next throw.\nEleven\nThis is a bet on the outcome of the next throw. It pays 15 to 1 if an 11 is rolled in the next throw.\nHorn\nThis is a single roll bet on any craps (2, 3 or 12) and 11. Odds are paid out accordingly.\nBig 6 and Big 8\nThese are a bet that the appropriate number (6 or 8) will be rolled before the next seven. It pays even money. "; if (_root.debug) { _root.debug_win._visible = false; _root.debug_btn._visible = true; DebugOutput("debug.as::starting..."); } else { _root.debug_win._visible = false; _root.debug_btn._visible = false; } var CST_NONE = 0; var CST_LOST = 1; var CST_CONNECTING = 2; var CST_RECONNECTING = 3; var CST_CONNECTED = 4; var CST_RECONNECTED = 5; var CST_AUTHSEND = 6; var CST_AUTHRESTORESEND = 7; var CST_OK = 8; var connection_Stage; var connection_DATA = false; var connection_Signature = ""; coin_val = new Array(0.01, 0.05, 0.1, 0.5, 1, 5, 10, 20, 50, 100, 500, 1000, 5000, 10000, 0.005); stopAllSounds(); DebugOutput((("Game '" add game_id) add "', version: ") add _version); soundon = true; panel._defaultalpha = 60; panel._alpha = panel._defaultalpha; musicon = true; if (_root.nomusic eq "1") { musicon = true; } soundon = false; if (_root.nosound eq "1") { soundon = true; } CheckSound(); CheckMusic(); NoBetedChips = 0; ChipBetHeight = 2; ChipBetScale = 60; var BET_SCALE = 100; var BetNames = new Array("BET_PASS_LINE", "BET_PASS_LINE_ODDS", "BET_DONT_PASS_BAR", "BET_DONT_PASS_BAR_ODDS", "BET_4_COME_POINT", "BET_5_COME_POINT", "BET_6_COME_POINT", "BET_8_COME_POINT", "BET_9_COME_POINT", "BET_10_COME_POINT", "BET_4_COME_POINT_ODDS", "BET_5_COME_POINT_ODDS", "BET_6_COME_POINT_ODDS", "BET_8_COME_POINT_ODDS", "BET_9_COME_POINT_ODDS", "BET_10_COME_POINT_ODDS", "BET_4_DONT_COME_POINT", "BET_5_DONT_COME_POINT", "BET_6_DONT_COME_POINT", "BET_8_DONT_COME_POINT", "BET_9_DONT_COME_POINT", "BET_10_DONT_COME_POINT", "BET_4_DONT_COME_POINT_ODDS", "BET_5_DONT_COME_POINT_ODDS", "BET_6_DONT_COME_POINT_ODDS", "BET_8_DONT_COME_POINT_ODDS", "BET_9_DONT_COME_POINT_ODDS", "BET_10_DONT_COME_POINT_ODDS", "BET_COME", "BET_DONT_COME_BAR", "BET_FIELD", "BET_BIG_6", "BET_BIG_8", "BET_4_WIN", "BET_5_WIN", "BET_6_WIN", "BET_8_WIN", "BET_9_WIN", "BET_10_WIN", "BET_4_BUY", "BET_5_BUY", "BET_6_BUY", "BET_8_BUY", "BET_9_BUY", "BET_10_BUY", "BET_4_LAY", "BET_5_LAY", "BET_6_LAY", "BET_8_LAY", "BET_9_LAY", "BET_10_LAY", "BET_ANY_SEVEN", "BET_ANY_CRAPS", "BET_HARDWAY_4", "BET_HARDWAY_6", "BET_HARDWAY_8", "BET_HARDWAY_10", "BET_HORN_2", "BET_HORN_3", "BET_HORN_11", "BET_HORN_12", "BET_HORN"); var NO_BET = BetNames.length; var i = 0; while (i < NO_BET) { _root[BetNames[i]] = i; i++; } var BetMin = new Array(); var BetMax = new Array(); var BetX = new Array(); var BetY = new Array(); var BetHint = new Array(); var BetValue = new Array(); var BetOld = new Array(); var BetPrev = new Array(); var BetFirstChip = new Array(); var BetNoChips = new Array(); var winO = makeDefaultWinCoeff(); var BetWinMultipler = winO.BetWinMultipler; var BetWinDivider = winO.BetWinDivider; b = BET_PASS_LINE; BetX[b] = 270; BetY[b] = 290; BetHint[b] = "Pass Line "; b = BET_PASS_LINE_ODDS; BetX[b] = 270; BetY[b] = 335; BetHint[b] = "Pass Line Odds"; b = BET_DONT_PASS_BAR; BetX[b] = 270; BetY[b] = 252; BetHint[b] = "Don't Pass Bar "; b = BET_DONT_PASS_BAR_ODDS; BetX[b] = 380; BetY[b] = 252; BetHint[b] = "Don't Pass Bar Odds "; b = BET_COME; BetX[b] = 270; BetY[b] = 170; BetHint[b] = "COME "; b = BET_DONT_COME_BAR; BetX[b] = 140; BetY[b] = 130; BetHint[b] = "Don't Come Bar "; b = BET_FIELD; BetX[b] = 270; BetY[b] = 210; BetHint[b] = "Field "; b = BET_BIG_6; BetX[b] = 90; BetY[b] = 215; BetHint[b] = "Big 6"; b = BET_BIG_8; BetX[b] = 115; BetY[b] = 250; BetHint[b] = "Big 8"; b = BET_ANY_SEVEN; BetX[b] = 690; BetY[b] = 120; BetHint[b] = "Any Seven"; b = BET_ANY_CRAPS; BetX[b] = 662; BetY[b] = 290; BetHint[b] = "Any Craps"; b = BET_HORN; BetX[b] = 670; BetY[b] = 240; BetHint[b] = "Horn"; b = BET_HARDWAY_6; BetX[b] = 630; BetY[b] = 155; BetHint[b] = "Hardway 6"; b = BET_HARDWAY_8; BetX[b] = 625; BetY[b] = 185; BetHint[b] = "Hardway 8"; b = BET_HORN_2; BetX[b] = 620; BetY[b] = 220; BetHint[b] = "Horn 2"; b = BET_HORN_12; BetX[b] = 615; BetY[b] = 255; BetHint[b] = "Horn 12"; b = BET_HARDWAY_10; BetX[b] = 730; BetY[b] = 155; BetHint[b] = "Hardway 10"; b = BET_HARDWAY_4; BetX[b] = 725; BetY[b] = 185; BetHint[b] = "Hardway 4"; b = BET_HORN_3; BetX[b] = 720; BetY[b] = 220; BetHint[b] = "Horn 3"; b = BET_HORN_11; BetX[b] = 715; BetY[b] = 255; BetHint[b] = "Horn 11"; BA_WAIT = 0; BA_WIN = 1; BA_LOSS = 2; BA_MOVE = 3; BA_RETURN = 4; BA_WAIT = 0; BA_WIN = 1; BA_LOSS = 2; BA_MOVE = 3; BA_RETURN = 4; var ServerBetValue = new Array(); var i = 0; while (i < NO_BET) { ServerBetValue[i] = 0; i++; } var ServerPoint = 0; var ServerMoney = 1000; var ST_NONE = 0; var ST_LOADING = 1; var ST_BET = 2; var ST_WAITSERVER = 3; var ST_ROLL = 4; var ST_POINT = 5; var ST_OUTGOING = 6; var st; var money; var bet; var digits; var currency; var minbet; var maxbet; var statusAdd = ""; gameInit();Instance of Symbol 216 MovieClip "debug_win" in Frame 5onClipEvent (enterFrame) { if (((Key.isDown(8) && (Key.isDown(17))) && (Key.isDown(16))) && (Key.isDown(18))) { _root.debug_btn._visible = 1; _root.debug = 1; } } onClipEvent (load) { _root.debug_win._visible = false; _root.debug_btn._visible = false; _root.rules_win_shareware._visible = false; _root.rules_win_template._visible = false; _root.helpContent._visible = false; _root.helpContent._visible = false; _root.helpShareware._visible = false; }Frame 6gameProcess();Frame 7gameProcess(); gotoAndPlay (6);Symbol 8 MovieClip [FUIComponentSymbol] Frame 1#initclip 1 function FUIComponentClass() { this.init(); } FUIComponentClass.prototype = new MovieClip(); FUIComponentClass.prototype.init = function () { var _local1 = this; var _local3 = _global; _local1.enable = true; _local1.focused = false; _local1.useHandCursor = false; _local1._accImpl = new Object(); _local1._accImpl.stub = true; _local1.styleTable = new Array(); if (_local3.globalStyleFormat == undefined) { _local3.globalStyleFormat = new FStyleFormat(); globalStyleFormat.isGlobal = true; _local3._focusControl = new Object(); _local3._focusControl.onSetFocus = function (oldFocus, newFocus) { oldFocus.myOnKillFocus(); newFocus.myOnSetFocus(); }; Selection.addListener(_local3._focusControl); } if (_local1._name != undefined) { _local1._focusrect = false; _local1.tabEnabled = true; _local1.focusEnabled = true; _local1.tabChildren = false; _local1.tabFocused = true; if (_local1.hostStyle == undefined) { globalStyleFormat.addListener(_local1); } else { _local1.styleTable = _local1.hostStyle; } _local1.deadPreview._visible = false; _local1.deadPreview._width = (_local1.deadPreview._height = 1); _local1.methodTable = new Object(); _local1.keyListener = new Object(); _local1.keyListener.controller = _local1; _local1.keyListener.onKeyDown = function () { this.controller.myOnKeyDown(); }; _local1.keyListener.onKeyUp = function () { this.controller.myOnKeyUp(); }; for (var _local2 in _local1.styleFormat_prm) { _local1.setStyleProperty(_local2, _local1.styleFormat_prm[_local2]); } } }; FUIComponentClass.prototype.setEnabled = function (enabledFlag) { var _local1 = this; _local1.enable = ((arguments.length > 0) ? (enabledFlag) : true); _local1.tabEnabled = (_local1.focusEnabled = enabledFlag); if ((!_local1.enable) && (_local1.focused)) { Selection.setFocus(undefined); } }; FUIComponentClass.prototype.getEnabled = function () { return(this.enable); }; FUIComponentClass.prototype.setSize = function (w, h) { var _local1 = this; _local1.width = w; _local1.height = h; _local1.focusRect.removeMovieClip(); }; FUIComponentClass.prototype.setChangeHandler = function (chng, obj) { var _local1 = this; _local1.handlerObj = ((obj == undefined) ? (_local1._parent) : (obj)); _local1.changeHandler = chng; }; FUIComponentClass.prototype.invalidate = function (methodName) { var _local1 = this; _local1.methodTable[methodName] = true; _local1.onEnterFrame = _local1.cleanUI; }; FUIComponentClass.prototype.cleanUI = function () { var _local1 = this; if (_local1.methodTable.setSize) { _local1.setSize(_local1.width, _local1.height); } else { _local1.cleanUINotSize(); } _local1.methodTable = new Object(); delete _local1.onEnterFrame; }; FUIComponentClass.prototype.cleanUINotSize = function () { var _local1 = this; for (var _local2 in _local1.methodTable) { _local1[_local2](); } }; FUIComponentClass.prototype.drawRect = function (x, y, w, h) { var _local1 = this; var _local2 = y; var _local3 = x; var inner = _local1.styleTable.focusRectInner.value; var outer = _local1.styleTable.focusRectOuter.value; if (inner == undefined) { inner = 16777215 /* 0xFFFFFF */; } if (outer == undefined) { outer = 0; } _local1.createEmptyMovieClip("focusRect", 1000); _local1.focusRect.controller = _local1; _local1.focusRect.lineStyle(1, outer); _local1.focusRect.moveTo(_local3, _local2); _local1.focusRect.lineTo(_local3 + w, _local2); _local1.focusRect.lineTo(_local3 + w, _local2 + h); _local1.focusRect.lineTo(_local3, _local2 + h); _local1.focusRect.lineTo(_local3, _local2); _local1.focusRect.lineStyle(1, inner); _local1.focusRect.moveTo(_local3 + 1, _local2 + 1); _local1.focusRect.lineTo((_local3 + w) - 1, _local2 + 1); _local1.focusRect.lineTo((_local3 + w) - 1, (_local2 + h) - 1); _local1.focusRect.lineTo(_local3 + 1, (_local2 + h) - 1); _local1.focusRect.lineTo(_local3 + 1, _local2 + 1); }; FUIComponentClass.prototype.pressFocus = function () { var _local1 = this; _local1.tabFocused = false; _local1.focusRect.removeMovieClip(); Selection.setFocus(_local1); }; FUIComponentClass.prototype.drawFocusRect = function () { var _local1 = this; _local1.drawRect(-2, -2, _local1.width + 4, _local1.height + 4); }; FUIComponentClass.prototype.myOnSetFocus = function () { var _local1 = this; _local1.focused = true; Key.addListener(_local1.keyListener); if (_local1.tabFocused) { _local1.drawFocusRect(); } }; FUIComponentClass.prototype.myOnKillFocus = function () { var _local1 = this; _local1.tabFocused = true; _local1.focused = false; _local1.focusRect.removeMovieClip(); Key.removeListener(_local1.keyListener); }; FUIComponentClass.prototype.executeCallBack = function () { var _local1 = this; _local1.handlerObj[_local1.changeHandler](_local1); }; FUIComponentClass.prototype.updateStyleProperty = function (styleFormat, propName) { this.setStyleProperty(propName, styleFormat[propName], styleFormat.isGlobal); }; FUIComponentClass.prototype.setStyleProperty = function (propName, value, isGlobal) { var _local1 = this; var _local2 = propName; if (value == "") { } else { var tmpValue = parseInt(value); if (!isNaN(tmpValue)) { value = tmpValue; } var global = ((arguments.length > 2) ? (isGlobal) : false); if (_local1.styleTable[_local2] == undefined) { _local1.styleTable[_local2] = new Object(); _local1.styleTable[_local2].useGlobal = true; } if (_local1.styleTable[_local2].useGlobal || (!global)) { _local1.styleTable[_local2].value = value; if (_local1.setCustomStyleProperty(_local2, value)) { } else if (_local2 == "embedFonts") { _local1.invalidate("setSize"); } else if (_local2.subString(0, 4) == "text") { if (_local1.textStyle == undefined) { _local1.textStyle = new TextFormat(); } var textProp = _local2.subString(4, _local2.length); _local1.textStyle[textProp] = value; _local1.invalidate("setSize"); } else { for (var j in _local1.styleTable[_local2].coloredMCs) { var _local3 = new Color(_local1.styleTable[_local2].coloredMCs[j]); if (_local1.styleTable[_local2].value == undefined) { var myTObj = {ra:"100", rb:"0", ga:"100", gb:"0", ba:"100", bb:"0", aa:"100", ab:"0"}; _local3.setTransform(myTObj); } else { _local3.setRGB(value); } } } _local1.styleTable[_local2].useGlobal = global; } } }; FUIComponentClass.prototype.registerSkinElement = function (skinMCRef, propName) { var _local1 = this; var _local2 = propName; if (_local1.styleTable[_local2] == undefined) { _local1.styleTable[_local2] = new Object(); _local1.styleTable[_local2].useGlobal = true; } if (_local1.styleTable[_local2].coloredMCs == undefined) { _local1.styleTable[_local2].coloredMCs = new Object(); } _local1.styleTable[_local2].coloredMCs[skinMCRef] = skinMCRef; if (_local1.styleTable[_local2].value != undefined) { var _local3 = new Color(skinMCRef); _local3.setRGB(_local1.styleTable[_local2].value); } }; _global.FStyleFormat = function () { var _local1 = arguments; var _local2 = this; _local2.nonStyles = {listeners:true, isGlobal:true, isAStyle:true, addListener:true, removeListener:true, nonStyles:true, applyChanges:true}; _local2.listeners = new Object(); _local2.isGlobal = false; if (_local1.length > 0) { for (var _local3 in _local1[0]) { _local2[_local3] = _local1[0][_local3]; } } }; _global.FStyleFormat.prototype = new Object(); FStyleFormat.prototype.addListener = function () { var _local1 = this; var _local2 = 0; while (_local2 < arguments.length) { var _local3 = arguments[_local2]; _local1.listeners[arguments[_local2]] = _local3; for (var i in _local1) { if (_local1.isAStyle(i)) { _local3.updateStyleProperty(_local1, i.toString()); } } _local2++; } }; FStyleFormat.prototype.removeListener = function (component) { var _local1 = this; var _local2 = component; _local1.listeners[_local2] = undefined; for (var prop in _local1) { if (_local1.isAStyle(prop)) { if (_local2.styleTable[prop].useGlobal == _local1.isGlobal) { _local2.styleTable[prop].useGlobal = true; var _local3 = (_local1.isGlobal ? undefined : (globalStyleFormat[prop])); _local2.setStyleProperty(prop, _local3, true); } } } }; FStyleFormat.prototype.applyChanges = function () { var _local1 = this; var _local2 = arguments; var count = 0; for (var i in _local1.listeners) { var _local3 = _local1.listeners[i]; if (_local2.length > 0) { var j = 0; while (j < _local2.length) { if (_local1.isAStyle(_local2[j])) { _local3.updateStyleProperty(_local1, _local2[j]); } j++; } } else { for (var j in _local1) { if (_local1.isAStyle(j)) { _local3.updateStyleProperty(_local1, j.toString()); } } } } }; FStyleFormat.prototype.isAStyle = function (name) { return((this.nonStyles[name] ? false : true)); }; #endinitclipSymbol 21 MovieClip Frame 1var component = _parent._parent; component.registerSkinElement(arrow_mc, "arrow"); component.registerSkinElement(face_mc, "face"); component.registerSkinElement(shadow_mc, "shadow"); component.registerSkinElement(darkshadow_mc, "darkshadow"); component.registerSkinElement(highlight_mc, "highlight"); component.registerSkinElement(highlight3D_mc, "highlight3D");Symbol 31 MovieClip Frame 1var component = _parent._parent; component.registerSkinElement(arrow_mc, "arrow"); component.registerSkinElement(face_mc, "face"); component.registerSkinElement(shadow_mc, "shadow"); component.registerSkinElement(darkshadow_mc, "darkshadow"); component.registerSkinElement(highlight_mc, "highlight"); component.registerSkinElement(highlight3D_mc, "highlight3D");Symbol 40 MovieClip Frame 1var component = _parent._parent; component.registerSkinElement(arrow_mc, "foregroundDisabled"); component.registerSkinElement(face_mc, "face"); component.registerSkinElement(shadow_mc, "shadow"); component.registerSkinElement(darkshadow_mc, "darkshadow"); component.registerSkinElement(highlight_mc, "highlight"); component.registerSkinElement(highlight3D_mc, "highlight3D");Symbol 41 MovieClip [UpArrow] Frame 1stop();Symbol 41 MovieClip [UpArrow] Frame 2stop();Symbol 41 MovieClip [UpArrow] Frame 3stop();Symbol 47 MovieClip Frame 1var component = _parent._parent; component.registerSkinElement(highlight3D_mc, "highlight3D"); component.registerSkinElement(shadow_mc, "shadow"); component.registerSkinElement(darkshadow_mc, "darkshadow"); component.registerSkinElement(highlight_mc, "highlight");Symbol 54 MovieClip Frame 1var component = _parent._parent; component.registerSkinElement(face_mc, "face"); component.registerSkinElement(shadow_mc, "shadow"); component.registerSkinElement(darkshadow_mc, "darkshadow"); component.registerSkinElement(highlight_mc, "highlight"); component.registerSkinElement(highlight3D_mc, "highlight3D");Symbol 60 MovieClip Frame 1var component = _parent._parent; component.registerSkinElement(shadow_mc, "shadow"); component.registerSkinElement(darkshadow_mc, "darkshadow"); component.registerSkinElement(highlight_mc, "highlight"); component.registerSkinElement(highlight3D_mc, "highlight3D");Symbol 61 MovieClip [ScrollThumb] Frame 1stop();Symbol 69 MovieClip Frame 1var component = _parent._parent; component.registerSkinElement(arrow_mc, "arrow"); component.registerSkinElement(face_mc, "face"); component.registerSkinElement(shadow_mc, "shadow"); component.registerSkinElement(darkshadow_mc, "darkshadow"); component.registerSkinElement(highlight_mc, "highlight"); component.registerSkinElement(highlight3D_mc, "highlight3D");Symbol 77 MovieClip Frame 1var component = _parent._parent; component.registerSkinElement(arrow_mc, "arrow"); component.registerSkinElement(face_mc, "face"); component.registerSkinElement(shadow_mc, "shadow"); component.registerSkinElement(darkshadow_mc, "darkshadow"); component.registerSkinElement(highlight_mc, "highlight"); component.registerSkinElement(highlight3D_mc, "highlight3D");Symbol 85 MovieClip Frame 1var component = _parent._parent; component.registerSkinElement(arrow_mc, "foregroundDisabled"); component.registerSkinElement(face_mc, "face"); component.registerSkinElement(shadow_mc, "shadow"); component.registerSkinElement(darkshadow_mc, "darkshadow"); component.registerSkinElement(highlight_mc, "highlight"); component.registerSkinElement(highlight3D_mc, "highlight3D");Symbol 86 MovieClip [DownArrow] Frame 1stop();Symbol 86 MovieClip [DownArrow] Frame 2stop();Symbol 86 MovieClip [DownArrow] Frame 3stop();Symbol 88 Buttonon (release) { _root.PlaySound("snd_click"); _root.money = _root.money + 100; _root.DrawBalance(); } on (rollOver) { this._alpha = 100; } on (rollOut, dragOut) { this._alpha = _defaultalpha; }Symbol 93 Buttonon (release) { _root.PlaySound("snd_click"); getURL (_root.update_url, "_blank"); }Symbol 98 Buttonon (release) { if (_root.fullScreenMode == undefined) { _root.fullScreenMode = false; } _root.fullScreenMode = !_root.fullScreenMode; _root.getURL("FSCommand:fullscreen", _root.fullScreenMode); } on (rollOver) { this._alpha = 100; this.hzoom.gotoAndPlay(1); } on (rollOut, dragOut) { this._alpha = _defaultalpha; this.hzoom.gotoAndStop(1); }Symbol 104 MovieClip [HelpContent] Frame 1this.thelp.text = _root.sbm_help;Symbol 107 MovieClip Frame 1var component = _parent; component.registerSkinElement(track_mc, "scrollTrack");Symbol 108 MovieClip [FScrollBarSymbol] Frame 1#initclip 2 FScrollBarClass = function () { var _local1 = this; if (_local1._height == 4) { } else { _local1.init(); _local1.minPos = (_local1.maxPos = (_local1.pageSize = (_local1.largeScroll = 0))); _local1.smallScroll = 1; _local1.width = (_local1.horizontal ? (_local1._width) : (_local1._height)); _local1._xscale = (_local1._yscale = 100); _local1.setScrollPosition(0); _local1.tabEnabled = false; if (_local1._targetInstanceName.length > 0) { _local1.setScrollTarget(_local1._parent[_local1._targetInstanceName]); } _local1.tabChildren = false; _local1.setSize(_local1.width); } }; FScrollBarClass.prototype = new FUIComponentClass(); FScrollBarClass.prototype.setHorizontal = function (flag) { var _local1 = this; var _local2 = flag; if (_local1.horizontal && (!_local2)) { _local1._xscale = 100; _local1._rotation = 0; } else if (_local2 && (!_local1.horizontal)) { _local1._xscale = -100; _local1._rotation = -90; } _local1.horizontal = _local2; }; FScrollBarClass.prototype.setScrollProperties = function (pSize, mnPos, mxPos) { var _local1 = this; if (!_local1.enable) { } else { _local1.pageSize = pSize; _local1.minPos = Math.max(mnPos, 0); _local1.maxPos = Math.max(mxPos, 0); _local1.scrollPosition = Math.max(_local1.minPos, _local1.scrollPosition); _local1.scrollPosition = Math.min(_local1.maxPos, _local1.scrollPosition); if ((_local1.maxPos - _local1.minPos) <= 0) { _local1.scrollThumb_mc.removeMovieClip(); _local1.upArrow_mc.gotoAndStop(3); _local1.downArrow_mc.gotoAndStop(3); _local1.downArrow_mc.onPress = (_local1.downArrow_mc.onRelease = (_local1.downArrow_mc.onDragOut = null)); _local1.upArrow_mc.onPress = (_local1.upArrow_mc.onRelease = (_local1.upArrow_mc.onDragOut = null)); _local1.scrollTrack_mc.onPress = (_local1.scrollTrack_mc.onRelease = null); _local1.scrollTrack_mc.onDragOut = (_local1.scrollTrack_mc.onRollOut = null); _local1.scrollTrack_mc.useHandCursor = false; } else { var _local2 = _local1.getScrollPosition(); _local1.upArrow_mc.gotoAndStop(1); _local1.downArrow_mc.gotoAndStop(1); _local1.upArrow_mc.onPress = (_local1.upArrow_mc.onDragOver = _local1.startUpScroller); _local1.upArrow_mc.onRelease = (_local1.upArrow_mc.onDragOut = _local1.stopScrolling); _local1.downArrow_mc.onPress = (_local1.downArrow_mc.onDragOver = _local1.startDownScroller); _local1.downArrow_mc.onRelease = (_local1.downArrow_mc.onDragOut = _local1.stopScrolling); _local1.scrollTrack_mc.onPress = (_local1.scrollTrack_mc.onDragOver = _local1.startTrackScroller); _local1.scrollTrack_mc.onRelease = _local1.stopScrolling; _local1.scrollTrack_mc.onDragOut = _local1.stopScrolling; _local1.scrollTrack_mc.onRollOut = _local1.stopScrolling; _local1.scrollTrack_mc.useHandCursor = false; _local1.attachMovie("ScrollThumb", "scrollThumb_mc", 3); _local1.scrollThumb_mc._x = 0; _local1.scrollThumb_mc._y = _local1.upArrow_mc._height; _local1.scrollThumb_mc.onPress = _local1.startDragThumb; _local1.scrollThumb_mc.controller = _local1; _local1.scrollThumb_mc.onRelease = (_local1.scrollThumb_mc.onReleaseOutside = _local1.stopDragThumb); _local1.scrollThumb_mc.useHandCursor = false; _local1.thumbHeight = (_local1.pageSize / ((_local1.maxPos - _local1.minPos) + _local1.pageSize)) * _local1.trackSize; _local1.thumbMid_mc = _local1.scrollThumb_mc.mc_sliderMid; _local1.thumbTop_mc = _local1.scrollThumb_mc.mc_sliderTop; _local1.thumbBot_mc = _local1.scrollThumb_mc.mc_sliderBot; _local1.thumbHeight = Math.max(_local1.thumbHeight, 6); _local1.midHeight = (_local1.thumbHeight - _local1.thumbTop_mc._height) - _local1.thumbBot_mc._height; _local1.thumbMid_mc._yScale = (_local1.midHeight * 100) / _local1.thumbMid_mc._height; _local1.thumbMid_mc._y = _local1.thumbTop_mc._height; _local1.thumbBot_mc._y = _local1.thumbTop_mc._height + _local1.midHeight; _local1.scrollTop = _local1.scrollThumb_mc._y; _local1.trackHeight = _local1.trackSize - _local1.thumbHeight; _local1.scrollBot = _local1.trackHeight + _local1.scrollTop; _local2 = Math.min(_local2, _local1.maxPos); _local1.setScrollPosition(Math.max(_local2, _local1.minPos)); } } }; FScrollBarClass.prototype.getScrollPosition = function () { return(this.scrollPosition); }; FScrollBarClass.prototype.setScrollPosition = function (pos) { var _local1 = this; var _local2 = pos; _local1.scrollPosition = _local2; if (_local1.scrollThumb_mc != undefined) { _local2 = Math.min(_local2, _local1.maxPos); _local2 = Math.max(_local2, _local1.minPos); } _local1.scrollThumb_mc._y = (((_local2 - _local1.minPos) * _local1.trackHeight) / (_local1.maxPos - _local1.minPos)) + _local1.scrollTop; _local1.executeCallBack(); }; FScrollBarClass.prototype.setLargeScroll = function (lScroll) { this.largeScroll = lScroll; }; FScrollBarClass.prototype.setSmallScroll = function (sScroll) { this.smallScroll = sScroll; }; FScrollBarClass.prototype.setEnabled = function (enabledFlag) { var _local1 = this; var _local2 = enabledFlag; var _local3 = _local1.enable; if (_local2 && (!_local3)) { _local1.enable = _local2; if (_local1.textField != undefined) { _local1.setScrollTarget(_local1.textField); } else { _local1.setScrollProperties(_local1.pageSize, _local1.cachedMinPos, _local1.cachedMaxPos); _local1.setScrollPosition(_local1.cachedPos); } _local1.clickFilter = undefined; } else if ((!_local2) && (_local3)) { _local1.textField.removeListener(_local1); _local1.cachedPos = _local1.getScrollPosition(); _local1.cachedMinPos = _local1.minPos; _local1.cachedMaxPos = _local1.maxPos; if (_local1.clickFilter == undefined) { _local1.setScrollProperties(_local1.pageSize, 0, 0); } else { _local1.clickFilter = true; } _local1.enable = _local2; } }; FScrollBarClass.prototype.setSize = function (hgt) { var _local1 = this; if (_local1._height == 1) { } else { _local1.width = hgt; _local1.scrollTrack_mc._yscale = 100; _local1.scrollTrack_mc._yscale = (100 * _local1.width) / _local1.scrollTrack_mc._height; if (_local1.upArrow_mc == undefined) { _local1.attachMovie("UpArrow", "upArrow_mc", 1); _local1.attachMovie("DownArrow", "downArrow_mc", 2); _local1.downArrow_mc.controller = (_local1.upArrow_mc.controller = _local1); _local1.upArrow_mc.useHandCursor = (_local1.downArrow_mc.useHandCursor = false); _local1.upArrow_mc._x = (_local1.upArrow_mc._y = 0); _local1.downArrow_mc._x = 0; } _local1.scrollTrack_mc.controller = _local1; _local1.downArrow_mc._y = _local1.width - _local1.downArrow_mc._height; _local1.trackSize = _local1.width - (2 * _local1.downArrow_mc._height); if (_local1.textField != undefined) { _local1.onTextChanged(); } else { _local1.setScrollProperties(_local1.pageSize, _local1.minPos, _local1.maxPos); } } }; FScrollBarClass.prototype.scrollIt = function (inc, mode) { var _local1 = this; var _local3 = _local1.smallScroll; if (inc != "one") { _local3 = ((_local1.largeScroll == 0) ? (_local1.pageSize) : (_local1.largeScroll)); } var _local2 = _local1.getScrollPosition() + (mode * _local3); if (_local2 > _local1.maxPos) { _local2 = _local1.maxPos; } else if (_local2 < _local1.minPos) { _local2 = _local1.minPos; } _local1.setScrollPosition(_local2); }; FScrollBarClass.prototype.startDragThumb = function () { var _local1 = this; _local1.lastY = _local1._ymouse; _local1.onMouseMove = _local1.controller.dragThumb; }; FScrollBarClass.prototype.dragThumb = function () { var _local1 = this; _local1.scrollMove = _local1._ymouse - _local1.lastY; _local1.scrollMove = _local1.scrollMove + _local1._y; if (_local1.scrollMove < _local1.controller.scrollTop) { _local1.scrollMove = _local1.controller.scrollTop; } else if (_local1.scrollMove > _local1.controller.scrollBot) { _local1.scrollMove = _local1.controller.scrollBot; } _local1._y = _local1.scrollMove; var _local2 = _local1.controller; _local2.scrollPosition = Math.round(((_local2.maxPos - _local2.minPos) * (_local1._y - _local2.scrollTop)) / _local2.trackHeight) + _local2.minPos; _local1.controller.isScrolling = true; updateAfterEvent(); _local1.controller.executeCallBack(); }; FScrollBarClass.prototype.stopDragThumb = function () { this.controller.isScrolling = false; this.onMouseMove = null; }; FScrollBarClass.prototype.startTrackScroller = function () { var _local1 = this; _local1.controller.trackScroller(); _local1.controller.scrolling = setInterval(_local1.controller, "scrollInterval", 500, "page", -1); }; FScrollBarClass.prototype.scrollInterval = function (inc, mode) { var _local1 = this; var _local2 = inc; clearInterval(_local1.scrolling); if (_local2 == "page") { _local1.trackScroller(); } else { _local1.scrollIt(_local2, mode); } _local1.scrolling = setInterval(_local1, "scrollInterval", 35, _local2, mode); }; FScrollBarClass.prototype.trackScroller = function () { var _local1 = this; if ((_local1.scrollThumb_mc._y + _local1.thumbHeight) < _local1._ymouse) { _local1.scrollIt("page", 1); } else if (_local1.scrollThumb_mc._y > _local1._ymouse) { _local1.scrollIt("page", -1); } }; FScrollBarClass.prototype.stopScrolling = function () { var _local1 = this; _local1.controller.downArrow_mc.gotoAndStop(1); _local1.controller.upArrow_mc.gotoAndStop(1); clearInterval(_local1.controller.scrolling); }; FScrollBarClass.prototype.startUpScroller = function () { var _local1 = this; _local1.controller.upArrow_mc.gotoAndStop(2); _local1.controller.scrollIt("one", -1); _local1.controller.scrolling = setInterval(_local1.controller, "scrollInterval", 500, "one", -1); }; FScrollBarClass.prototype.startDownScroller = function () { var _local1 = this; _local1.controller.downArrow_mc.gotoAndStop(2); _local1.controller.scrollIt("one", 1); _local1.controller.scrolling = setInterval(_local1.controller, "scrollInterval", 500, "one", 1); }; FScrollBarClass.prototype.setScrollTarget = function (tF) { var _local1 = this; var _local2 = tF; if (_local2 == undefined) { _local1.textField.removeListener(_local1); delete _local1.textField[(_local1.horizontal ? "hScroller" : "vScroller")]; if ((_local1.textField.hScroller != undefined) && (_local1.textField.vScroller != undefined)) { _local1.textField.unwatch("text"); _local1.textField.unwatch("htmltext"); } } _local1.textField = undefined; if (!(_local2 instanceof TextField)) { } else { _local1.textField = _local2; _local1.textField[(_local1.horizontal ? "hScroller" : "vScroller")] = _local1; _local1.onTextChanged(); _local1.onChanged = function () { this.onTextChanged(); }; _local1.onScroller = function () { var _local1 = this; if (!_local1.isScrolling) { if (!_local1.horizontal) { _local1.setScrollPosition(_local1.textField.scroll); } else { _local1.setScrollPosition(_local1.textField.hscroll); } } }; _local1.textField.addListener(_local1); _local1.textField.watch("text", _local1.callback); _local1.textField.watch("htmlText", _local1.callback); } }; FScrollBarClass.prototype.callback = function (prop, oldVal, newVal) { var _local1 = this; clearInterval(_local1.hScroller.synchScroll); clearInterval(_local1.vScroller.synchScroll); _local1.hScroller.synchScroll = setInterval(_local1.hScroller, "onTextChanged", 50); _local1.vScroller.synchScroll = setInterval(_local1.vScroller, "onTextChanged", 50); return(newVal); }; FScrollBarClass.prototype.onTextChanged = function () { var _local1 = this; if ((!_local1.enable) || (_local1.textField == undefined)) { } else { clearInterval(_local1.synchScroll); if (_local1.horizontal) { var _local2 = _local1.textField.hscroll; _local1.setScrollProperties(_local1.textField._width, 0, _local1.textField.maxhscroll); _local1.setScrollPosition(Math.min(_local2, _local1.textField.maxhscroll)); } else { var _local2 = _local1.textField.scroll; var _local3 = _local1.textField.bottomScroll - _local1.textField.scroll; _local1.setScrollProperties(_local3, 1, _local1.textField.maxscroll); _local1.setScrollPosition(Math.min(_local2, _local1.textField.maxscroll)); } } }; FScrollBarClass.prototype.executeCallBack = function () { var _local1 = this; if (_local1.textField == undefined) { super.executeCallBack(); } else if (_local1.horizontal) { _local1.textField.hscroll = _local1.getScrollPosition(); } else { _local1.textField.scroll = _local1.getScrollPosition(); } }; Object.registerClass("FScrollBarSymbol", FScrollBarClass); #endinitclipSymbol 116 MovieClip [FBoundingBoxSymbol] Frame 1var component = _parent; component.registerSkinElement(boundingBox, "background"); stop();Symbol 116 MovieClip [FBoundingBoxSymbol] Frame 2component.registerSkinElement(boundingBox2, "backgroundDisabled"); stop();Symbol 117 MovieClip [FScrollPaneSymbol] Frame 1#initclip 3 function FScrollPaneClass() { var _local1 = this; function boolToString(str) { var _local1 = str; if (_local1 == "false") { return(false); } if (_local1 == "true") { return(true); } return(_local1); } _local1.init(); _local1.width = _local1._width; _local1.height = _local1._height; _local1._xscale = (_local1._yscale = 100); _local1.contentWidth = (_local1.contentHeight = 0); if (_local1.hScroll == undefined) { _local1.hScroll = (_local1.vScroll = "auto"); _local1.dragContent = false; } _local1.offset = new Object(); _local1.vScroll = boolToString(_local1.vScroll); _local1.hScroll = boolToString(_local1.hScroll); _local1.attachMovie("FScrollBarSymbol", "hScrollBar_mc", 100, {hostStyle:_local1.styleTable}); _local1.hScrollBar_mc.setHorizontal(true); _local1.hScrollBar_mc.setSmallScroll(5); _local1.hScrollBar_mc.setChangeHandler("onScroll", _local1); _local1.attachMovie("FScrollBarSymbol", "vScrollBar_mc", 99, {hostStyle:_local1.styleTable}); _local1.vScrollBar_mc.setSmallScroll(5); _local1.vScrollBar_mc.setChangeHandler("onScroll", _local1); _local1.setSize(_local1.width, _local1.height); if (_local1.scrollContent != "") { _local1.setScrollContent(_local1.scrollContent); } _local1.setDragContent(_local1.dragContent); } FScrollPaneClass.prototype = new FUIComponentClass(); Object.registerClass("FScrollPaneSymbol", FScrollPaneClass); FScrollPaneClass.prototype.getScrollContent = function () { return(this.content_mc); }; FScrollPaneClass.prototype.getPaneWidth = function () { return(this.width); }; FScrollPaneClass.prototype.getPaneHeight = function () { return(this.height); }; FScrollPaneClass.prototype.getScrollPosition = function () { var _local1 = this; var _local3 = ((_local1.hScrollBar_mc == undefined) ? 0 : (_local1.hScrollBar_mc.getScrollPosition())); var _local2 = ((_local1.vScrollBar_mc == undefined) ? 0 : (_local1.vScrollBar_mc.getScrollPosition())); return({x:_local3, y:_local2}); }; FScrollPaneClass.prototype.setScrollContent = function (target) { var _local1 = this; var _local2 = target; _local1.offset.x = 0; _local1.offset.y = 0; if (_local1.content_mc != undefined) { if (_local2 != _local1.content_mc) { _local1.content_mc._visible = false; _local1.content_mc.removeMovieClip(); _local1.content_mc.unloadMovie(); } } if (typeof(_local2) == "string") { _local1.attachMovie(_local2, "tmp_mc", 3); _local1.content_mc = _local1.tmp_mc; } else if (_local2 == undefined) { _local1.content_mc.unloadMovie(); } else { _local1.content_mc = _local2; } _local1.localToGlobal(_local1.offset); _local1.content_mc._parent.globalToLocal(_local1.offset); _local1.content_mc._x = _local1.offset.x; _local1.content_mc._y = _local1.offset.y; var _local3 = _local1.content_mc.getBounds(_local1); _local1.offset.x = -_local3.xMin; _local1.offset.y = -_local3.yMin; _local1.localToGlobal(_local1.offset); _local1.content_mc._parent.globalToLocal(_local1.offset); _local1.content_mc._x = _local1.offset.x; _local1.content_mc._y = _local1.offset.y; _local1.contentWidth = _local1.content_mc._width; _local1.contentHeight = _local1.content_mc._height; _local1.content_mc.setMask(_local1.mask_mc); _local1.setSize(_local1.width, _local1.height); }; FScrollPaneClass.prototype.setSize = function (w, h) { var _local1 = this; var _local2 = h; var _local3 = w; if (((arguments.length < 2) || (isNaN(_local3))) || (isNaN(_local2))) { } else { super.setSize(_local3, _local2); _local1.width = Math.max(_local3, 60); _local1.height = Math.max(_local2, 60); _local1.boundingBox_mc._xscale = 100; _local1.boundingBox_mc._yscale = 100; _local1.boundingBox_mc._width = _local1.width; _local1.boundingBox_mc._height = _local1.height; _local1.setHandV(); _local1.initScrollBars(); if (_local1.mask_mc == undefined) { _local1.attachMovie("FBoundingBoxSymbol", "mask_mc", 3000); } _local1.mask_mc._xscale = 100; _local1.mask_mc._yscale = 100; _local1.mask_mc._width = _local1.hWidth; _local1.mask_mc._height = _local1.vHeight; _local1.mask_mc._alpha = 0; } }; FScrollPaneClass.prototype.setScrollPosition = function (x, y) { var _local1 = this; var _local2 = y; var _local3 = x; _local3 = Math.max(_local1.hScrollBar_mc.minPos, _local3); _local3 = Math.min(_local1.hScrollBar_mc.maxPos, _local3); _local2 = Math.max(_local1.vScrollBar_mc.minPos, _local2); _local2 = Math.min(_local1.vScrollBar_mc.maxPos, _local2); _local1.hScrollBar_mc.setScrollPosition(_local3); _local1.vScrollBar_mc.setScrollPosition(_local2); }; FScrollPaneClass.prototype.refreshPane = function () { this.setScrollContent(this.content_mc); }; FScrollPaneClass.prototype.loadScrollContent = function (url, handler, location) { var _local1 = this; _local1.content_mc.removeMovieClip(); _local1.content_mc.unloadMovie(); _local1.content_mc._visible = 0; _local1.loadContent.duplicateMovieClip("loadTemp", 3); _local1.dupeFlag = true; _local1.contentLoaded = function () { var _local1 = this; _local1.loadReady = false; _local1.content_mc = _local1.loadTemp; _local1.refreshPane(); _local1.executeCallBack(); }; _local1.setChangeHandler(handler, location); _local1.loadTemp.loadMovie(url); }; FScrollPaneClass.prototype.setHScroll = function (prop) { var _local1 = this; _local1.hScroll = prop; _local1.setSize(_local1.width, _local1.height); }; FScrollPaneClass.prototype.setVScroll = function (prop) { var _local1 = this; _local1.vScroll = prop; _local1.setSize(_local1.width, _local1.height); }; FScrollPaneClass.prototype.setDragContent = function (dragFlag) { var _local1 = this; if (dragFlag) { _local1.boundingBox_mc.useHandCursor = true; _local1.boundingBox_mc.onPress = function () { this._parent.startDragLoop(); }; _local1.boundingBox_mc.tabEnabled = false; _local1.boundingBox_mc.onRelease = (_local1.boundingBox_mc.onReleaseOutside = function () { this._parent.pressFocus(); this._parent.onMouseMove = null; }); } else { delete _local1.boundingBox_mc.onPress; _local1.boundingBox_mc.useHandCursor = false; } }; FScrollPaneClass.prototype.setSmallScroll = function (x, y) { this.hScrollBar_mc.setSmallScroll(x); this.vScrollBar_mc.setSmallScroll(y); }; FScrollPaneClass.prototype.setHandV = function () { var _local1 = this; if ((((_local1.contentHeight - _local1.height) > 2) && (_local1.vScroll != false)) || (_local1.vScroll == true)) { _local1.hWidth = _local1.width - _local1.vScrollBar_mc._width; } else { _local1.hWidth = _local1.width; } if ((((_local1.contentWidth - _local1.width) > 2) && (_local1.hScroll != false)) || (_local1.hScroll == true)) { _local1.vHeight = _local1.height - _local1.hScrollBar_mc._height; } else { _local1.vHeight = _local1.height; } }; FScrollPaneClass.prototype.startDragLoop = function () { var _local1 = this; _local1.tabFocused = false; _local1.myOnSetFocus(); _local1.lastX = _local1._xmouse; _local1.lastY = _local1._ymouse; _local1.onMouseMove = function () { var _local1 = this; _local1.scrollXMove = _local1.lastX - _local1._xmouse; _local1.scrollYMove = _local1.lastY - _local1._ymouse; _local1.scrollXMove = _local1.scrollXMove + _local1.hScrollBar_mc.getScrollPosition(); _local1.scrollYMove = _local1.scrollYMove + _local1.vScrollBar_mc.getScrollPosition(); _local1.setScrollPosition(_local1.scrollXMove, _local1.scrollYMove); if ((_local1.scrollXMove < _local1.hScrollBar_mc.maxPos) && (_local1.scrollXMove > _local1.hScrollBar_mc.minPos)) { _local1.lastX = _local1._xmouse; } if ((_local1.scrollYMove < _local1.vScrollBar_mc.maxPos) && (_local1.scrollYMove > _local1.vScrollBar_mc.minPos)) { _local1.lastY = _local1._ymouse; } _local1.updateAfterEvent(); }; }; FScrollPaneClass.prototype.initScrollBars = function () { var _local1 = this; _local1.hScrollBar_mc._y = _local1.height - _local1.hScrollBar_mc._height; _local1.hScrollBar_mc.setSize(_local1.hWidth); _local1.hScrollBar_mc.setScrollProperties(_local1.hWidth, 0, _local1.contentWidth - _local1.hWidth); _local1.vScrollBar_mc._visible = ((_local1.hWidth == _local1.width) ? false : true); _local1.vScrollBar_mc._x = _local1.width - _local1.vScrollBar_mc._width; _local1.vScrollBar_mc.setSize(_local1.vHeight); _local1.vScrollBar_mc.setScrollProperties(_local1.vHeight, 0, _local1.contentHeight - _local1.vHeight); _local1.hScrollBar_mc._visible = ((_local1.vHeight == _local1.height) ? false : true); }; FScrollPaneClass.prototype.onScroll = function (component) { var _local2 = this; var _local3 = component; var _local1 = _local3.getScrollPosition(); var XorY = ((_local3._name == "hScrollBar_mc") ? "x" : "y"); if (_local3._name == "hScrollBar_mc") { _local2.content_mc._x = (-_local1) + _local2.offset.x; } else { _local2.content_mc._y = (-_local1) + _local2.offset.y; } }; FScrollPaneClass.prototype.myOnKeyDown = function () { var _local1 = this; var _local3 = _local1.hScrollBar_mc.getScrollPosition(); var _local2 = _local1.vScrollBar_mc.getScrollPosition(); if (_local1.hScrollBar_mc.maxPos > _local1.hScrollBar_mc.minPos) { if (Key.isDown(37)) { _local1.setScrollPosition(_local3 - 3, _local2); } else if (Key.isDown(39)) { _local1.setScrollPosition(_local3 + 3, _local2); } } if (_local1.vScrollBar_mc.maxPos > _local1.vScrollBar_mc.minPos) { if (Key.isDown(38)) { _local1.setScrollPosition(_local3, _local2 - 3); } else if (Key.isDown(40)) { _local1.setScrollPosition(_local3, _local2 + 3); } else if (Key.isDown(34)) { _local1.setScrollPosition(_local3, _local2 + _local1.vScrollBar_mc.pageSize); } else if (Key.isDown(33)) { _local1.setScrollPosition(_local3, _local2 - _local1.vScrollBar_mc.pageSize); } } }; #endinitclip this.deadPreview._visible = false;Instance of Symbol 111 MovieClip "loadContent" in Symbol 117 MovieClip [FScrollPaneSymbol] Frame 1onClipEvent (load) { if (this._parent.loadReady) { this._parent.contentLoaded(); delete this._parent.loadReady; } else if (this._name != "loadContent") { this._parent.loadReady = true; } }Instance of Symbol 108 MovieClip [FScrollBarSymbol] "scrollBarAsset" in Symbol 117 MovieClip [FScrollPaneSymbol] Frame 1//component parameters onClipEvent (initialize) { _targetInstanceName = ""; horizontal = false; }Symbol 179 MovieClip [TheKubik] Frame 61gotoAndPlay (1);Instance of Symbol 108 MovieClip [FScrollBarSymbol] "sbd" in Symbol 216 MovieClip Frame 1//component parameters onClipEvent (initialize) { _targetInstanceName = "dta"; horizontal = false; }Symbol 219 Buttonon (release) { debug_win._visible = !debug_win._visible; }Symbol 221 Buttonon (press) { _root.rules_win.startdrag(false, -10000, -10000, 10000, 10000); } on (release) { stopDrag(); }Symbol 225 Buttonon (release) { _root.PlaySound("snd_click"); _root.rules_win._visible = false; }Instance of Symbol 117 MovieClip [FScrollPaneSymbol] in Symbol 228 MovieClip Frame 1//component parameters onClipEvent (initialize) { scrollContent = "HelpSW"; hScroll = "false"; vScroll = "auto"; dragContent = true; }Symbol 234 Buttonon (release) { _root.PlaySound("snd_click"); _root.rules_win._visible = false; i = 0; while (i < 15) { var NewClipName = ("BetedChip" + String(i)); _root[NewClipName]._visible = true; i++; } _root.kubik0._visible = !_root.kubik0._visible; _root.kubik1._visible = !_root.kubik1._visible; }Instance of Symbol 117 MovieClip [FScrollPaneSymbol] in Symbol 235 MovieClip Frame 1//component parameters onClipEvent (initialize) { scrollContent = "HelpContent"; hScroll = "false"; vScroll = "auto"; dragContent = true; }Symbol 246 Buttonon (release) { if (!_root.rules_win._visible) { if (_root.st != _root.ST_BET) { return(undefined); } _root.Rebet(); } } on (rollOver) { this._alpha = 100; } on (rollOut, dragOut) { this._alpha = _defaultalpha; }Symbol 248 Buttonon (release) { if (!_root.rules_win._visible) { if (_root.st != _root.ST_BET) { return(undefined); } if (!_root.isLiveConnection()) { return(undefined); } _root.PlaySound("snd_click"); _root.makaka.txt_high = ""; _root.makaka.txt_low = ""; _root.Roll(); } } on (rollOver) { this._alpha = 100; if (_root.st != _root.ST_BET) { return(undefined); } if (Number(_root.bet) == 0) { return(undefined); } } on (rollOut, dragOut) { this._alpha = _defaultalpha; } on (press) { if (_root.st != _root.ST_BET) { return(undefined); } }Symbol 249 Buttonon (release) { if (_root.st != _root.ST_BET) { return(undefined); } if (!_root.rules_win._visible) { if (Number(_root.bet) > 0) { _root.RemoveBets(); } } } on (rollOver) { this._alpha = 100; } on (rollOut, dragOut) { this._alpha = _defaultalpha; }Symbol 255 Buttonon (release) { getURL (_root.update_url, "_blank"); }Symbol 259 MovieClip Frame 6stop();Symbol 263 MovieClip Frame 6stop();Symbol 285 Buttonon (release) { music_off._visible = !music_off._visible; _root.CheckMusic(); _root.PlaySound("snd_click"); } on (rollOver) { this._alpha = 100; this.h2.gotoAndPlay(1); } on (rollOut, dragOut) { this._alpha = _defaultalpha; this.h2.gotoAndStop(1); }Symbol 299 Buttonon (release) { i = 0; while (i < 15) { var NewClipName = ("BetedChip" + String(i)); _root[NewClipName]._visible = !_root[NewClipName]._visible; i++; } _root.kubik0._visible = !_root.kubik0._visible; _root.kubik1._visible = !_root.kubik1._visible; _root.btn_shell_0.enabled = !_root.btn_shell_0.enabled; _root.btn_shell_1.enabled = !_root.btn_shell_1.enabled; _root.btn_shell_2.enabled = !_root.btn_shell_2.enabled; _root.PlaySound("snd_click"); _root.rules_win._visible = !_root.rules_win._visible; } on (rollOver) { this._alpha = 100; this.h4.gotoAndPlay(1); } on (rollOut, dragOut) { this._alpha = _defaultalpha; this.h4.gotoAndStop(1); }Symbol 315 Buttonon (release) { _root.PlaySound("snd_click"); if (_root.online) { if (_root.exit_url.substr(_root.exit_url.length - 1) == "?") { suff = "nosound="; } else if (_root.exit_url.substr(_root.exit_url.length - 1) == "&") { suff = "nosound="; } else if (_root.exit_url.indexOf("?") != -1) { suff = "&nosound="; } else { suff = "?nosound="; } if (_root.soundon) { suff = suff add "0"; } else { suff = suff add "1"; } suff = suff add "&nomusic="; if (_root.musicon) { suff = suff add "0"; } else { suff = suff add "1"; } getURL (_root.exit_url add suff, "_self"); } else { fscommand ("quit"); fscommand ("this.close"); } } on (rollOver) { this._alpha = 100; h1.gotoAndPlay(1); } on (rollOut, dragOut) { this._alpha = _defaultalpha; h1.gotoAndStop(1); }Symbol 329 Buttonon (rollOver) { this._alpha = 100; this.h3.gotoAndPlay(1); } on (rollOut, dragOut) { this._alpha = _defaultalpha; this.h3.gotoAndStop(1); } on (release) { sound_off._visible = !sound_off._visible; _root.PlaySound("snd_click"); _root.CheckSound(); }Symbol 330 Buttonon (release) { if (_root.st != _root.ST_BET) { return(undefined); } if (!_root.rules_win._visible) { _root.PlaySound("snd_click"); _root.money = _root.money + 100; _root.ServerPlayerMoney = _root.ServerPlayerMoney + 100; _root.DrawBalance(); _root.displayMoneyAndBet(); _root.panel.bet = 1234; _root.panel.set("ttt", 124); _root.panel.setTest(123); } } on (rollOver) { this._alpha = 100; h7.gotoAndPlay(1); } on (rollOut, dragOut) { this._alpha = _defaultalpha; h7.gotoAndStop(1); }Symbol 331 Buttonon (release) { _root.PlaySound("snd_click"); getURL (_root.update_url, "_blank"); } on (rollOver) { this._alpha = 100; this.h6.gotoAndPlay(1); } on (rollOut, dragOut) { this._alpha = _defaultalpha; this.h6.gotoAndStop(1); }Symbol 354 Buttonon (release) { if (!_root.rules_win._visible) { if (slider._x > SLIDER_MINX) { slider._x = slider._x - SLIDER_DX; } _root.PlaySound("snd_click"); testVisible(); } } on (rollOver) { _root.panel._alpha = 100; } on (rollOut, dragOut) { _root.panel._alpha = _root.panel._defaultalpha; }Symbol 356 Buttonon (release) { if (!_root.rules_win._visible) { if (slider._x < SLIDER_MAXX) { slider._x = slider._x + SLIDER_DX; } _root.PlaySound("snd_click"); testVisible(); } } on (rollOver) { _root.panel._alpha = 100; } on (rollOut, dragOut) { _root.panel._alpha = _root.panel._defaultalpha; }Symbol 370 Buttonon (release) { _root.PutBet(1); } on (rollOver) { _root.panel._alpha = 100; } on (rollOut, dragOut) { _root.panel._alpha = _root.panel._defaultalpha; }Symbol 376 Buttonon (release) { _root.PutBet(2); } on (rollOver) { _root.panel._alpha = 100; } on (rollOut, dragOut) { _root.panel._alpha = _root.panel._defaultalpha; }Symbol 382 Buttonon (release) { _root.PutBet(3); } on (rollOver) { _root.panel._alpha = 100; } on (rollOut, dragOut) { _root.panel._alpha = _root.panel._defaultalpha; }Symbol 388 Buttonon (release) { _root.PutBet(4); } on (rollOver) { _root.panel._alpha = 100; } on (rollOut, dragOut) { _root.panel._alpha = _root.panel._defaultalpha; }Symbol 394 Buttonon (release) { _root.PutBet(14); } on (rollOver) { _root.panel._alpha = 100; } on (rollOut, dragOut) { _root.panel._alpha = _root.panel._defaultalpha; }Symbol 400 Buttonon (release) { _root.PutBet(13); } on (rollOver) { _root.panel._alpha = 100; } on (rollOut, dragOut) { _root.panel._alpha = _root.panel._defaultalpha; }Symbol 406 Buttonon (release) { _root.PutBet(12); } on (rollOver) { _root.panel._alpha = 100; } on (rollOut, dragOut) { _root.panel._alpha = _root.panel._defaultalpha; }Symbol 412 Buttonon (release) { _root.PutBet(11); } on (rollOver) { _root.panel._alpha = 100; } on (rollOut, dragOut) { _root.panel._alpha = _root.panel._defaultalpha; }Symbol 420 Buttonon (release) { _root.PutBet(10); } on (rollOver) { _root.panel._alpha = 100; } on (rollOut, dragOut) { _root.panel._alpha = _root.panel._defaultalpha; }Symbol 427 Buttonon (release) { _root.PutBet(9); } on (rollOver) { _root.panel._alpha = 100; } on (rollOut, dragOut) { _root.panel._alpha = _root.panel._defaultalpha; }Symbol 434 Buttonon (release) { _root.PutBet(8); } on (rollOver) { _root.panel._alpha = 100; } on (rollOut, dragOut) { _root.panel._alpha = _root.panel._defaultalpha; }Symbol 441 Buttonon (release) { _root.PutBet(7); } on (rollOver) { _root.panel._alpha = 100; } on (rollOut, dragOut) { _root.panel._alpha = _root.panel._defaultalpha; }Symbol 448 Buttonon (release) { _root.PutBet(6); } on (rollOver) { _root.panel._alpha = 100; } on (rollOut, dragOut) { _root.panel._alpha = _root.panel._defaultalpha; }Symbol 456 Buttonon (release) { _root.PutBet(5); } on (rollOver) { _root.panel._alpha = 100; } on (rollOut, dragOut) { _root.panel._alpha = _root.panel._defaultalpha; }Symbol 458 MovieClip Frame 1function testVisible() { _root.DebugOutput(slider._x); if (slider._x <= SLIDER_MINX) { btn_right._visible = false; } else { btn_right._visible = true; } if (slider._x >= SLIDER_MAXX) { btn_left._visible = false; } else { btn_left._visible = true; } } SLIDER_MINX = 93; SLIDER_MAXX = 409; SLIDER_DX = 42; stop();Symbol 464 MovieClip Frame 1if (_root.online) { btn_upd._visible = false; btn_add._visible = false; txt_ver._visible = false; txt_ver_2._visible = false; btn_full_screen._visible = false; fonar.btn_upd._visible = false; fonar.btn_full_screen._visible = false; } else { ver = _root._version; fonar.btn_full_screen._visible = false; _root.panel.sound_off._visible = false; _root.panel.fonar.sound_off._visible = false; btn_full_screen._visible = false; _root.panel.e._visible = false; _root.MoveCardClip._visible = false; _root.Card0._visible = false; _root.Card1._visible = false; _root.Card2._visible = false; _root.Card3._visible = false; _root.Card4._visible = false; _root.Card5._visible = false; _root.Card6._visible = false; } if (_root.shareware == true) { fonar.btn_full_screen._visible = false; } _root.tjoker = (_root.Panel.tjoker = _root.sbm_joker); _root.tdouble = (_root.Panel.tdouble = _root.sbm_double); _root.tstring = (_root.mcstr.tstring = _root.sbm_string); _root.tpays = _root.sbm_pays; _root.panel.tclear = _root.sbm_clear; _root.panel.tdeal = (_root.Panel.tdeal = _root.sbm_deal); _root.panel.troll = _root.sbm_roll; _root.panel.tplay = _root.sbm_play; _root.panel.trebet = _root.sbm_rebet; _root.panel.tspin = _root.sbm_spin; _root.tplayer = (_root.mcfon.tplayer = (_root.h0.tplayer = _root.sbm_player)); _root.tbanker = (_root.mcfon.tbanker = (_root.h2.tbanker = _root.sbm_banker)); _root.ttie = (_root.mcfon.ttie = (_root.h1.ttie = _root.sbm_tie)); _root.panel.tbalance = _root.sbm_balance; _root.panel.tbet = _root.sbm_bt; _root.comb_0.bet_circle.tBET = (_root.bet_circle.tBET = _root.sbm_BET); _root.comb_0.bet_circle.tANTE = _root.sbm_ANTE; _root.comb_0.tlow = (_root.comb_1.tlow = _root.sbm_low); _root.comb_0.thigh = (_root.comb_1.thigh = _root.sbm_high); hitzone.useHandCursor = false; h1.hint.txt = "Exit"; h1.gotoAndStop(1); h2.hint.txt = "Music on/off"; h2.gotoAndStop(1); h3.hint.txt = "Sound on/off"; h3.gotoAndStop(1); h4.hint.txt = "Rules"; h4.gotoAndStop(1); h6.hint.txt = "More games"; h6.gotoAndStop(1); h7.hint.txt = "Add $100"; h7.gotoAndStop(1); hzoom.hint.txt = "Full screen"; hzoom.gotoAndStop(1); game_name = _root.game_name; casino_name = _root.casino_name; _defaultalpha = _alpha; _alpha = _defaultalpha; stop();Symbol 467 Buttonon (rollOver) { iThisBet = _root[CreateName("_COME_POINT_ODDS")]; _root.DisplayBetHint(iThisBet); } on (rollOut) { _root.DisplayBetHint(-1); } on (release) { iThisBet = _root[CreateName("_COME_POINT_ODDS")]; _root.AddToBet(iThisBet); }Symbol 468 Buttonon (rollOver) { iThisBet = _root[CreateName("_COME_POINT")]; _root.DisplayBetHint(iThisBet); } on (rollOut) { _root.DisplayBetHint(-1); } on (release) { iThisBet = _root[CreateName("_COME_POINT")]; _root.AddToBet(iThisBet); }Symbol 469 Buttonon (rollOver) { iThisBet = _root[CreateName("_DONT_COME_POINT_ODDS")]; _root.DisplayBetHint(iThisBet); } on (rollOut) { _root.DisplayBetHint(-1); } on (release) { iThisBet = _root[CreateName("_DONT_COME_POINT_ODDS")]; _root.AddToBet(iThisBet); }Symbol 470 Buttonon (rollOver) { iThisBet = _root[CreateName("_DONT_COME_POINT")]; _root.DisplayBetHint(iThisBet); } on (rollOut) { _root.DisplayBetHint(-1); } on (release) { iThisBet = _root[CreateName("_DONT_COME_POINT")]; _root.AddToBet(iThisBet); }Symbol 471 Buttonon (rollOver) { iThisBet = _root[CreateName("_LAY")]; _root.DisplayBetHint(iThisBet); } on (rollOut) { _root.DisplayBetHint(-1); } on (release) { iThisBet = _root[CreateName("_LAY")]; _root.AddToBet(iThisBet); }Symbol 472 Buttonon (rollOver) { iThisBet = _root[CreateName("_BUY")]; _root.DisplayBetHint(iThisBet); } on (rollOut) { _root.DisplayBetHint(-1); } on (release) { iThisBet = _root[CreateName("_BUY")]; _root.AddToBet(iThisBet); }Symbol 474 Buttonon (rollOver) { iThisBet = _root[CreateName("_WIN")]; _root.DisplayBetHint(iThisBet); } on (rollOut) { _root.DisplayBetHint(-1); } on (release) { iThisBet = _root[CreateName("_WIN")]; _root.AddToBet(iThisBet); }Symbol 475 MovieClip Frame 1function CreateName(subname) { var _local1 = ("BET_" add String(ThisNumber)) add subname; return(_local1); } ThisNumber = 0; stop();Symbol 476 Buttonon (rollOver) { iThisBet = BET_DONT_PASS_BAR_ODDS; _root.DisplayBetHint(iThisBet); } on (rollOut) { _root.DisplayBetHint(-1); } on (release) { iThisBet = BET_DONT_PASS_BAR_ODDS; _root.AddToBet(iThisBet); }Symbol 478 Buttonon (rollOver) { iThisBet = BET_HORN_3; _root.DisplayBetHint(iThisBet); } on (rollOut) { _root.DisplayBetHint(-1); } on (release) { iThisBet = BET_HORN_3; _root.AddToBet(iThisBet); }Symbol 479 Buttonon (rollOver) { iThisBet = BET_HORN_12; _root.DisplayBetHint(iThisBet); } on (rollOut) { _root.DisplayBetHint(-1); } on (release) { iThisBet = BET_HORN_12; _root.AddToBet(iThisBet); }Symbol 480 Buttonon (rollOver) { iThisBet = BET_HORN_11; _root.DisplayBetHint(iThisBet); } on (rollOut) { _root.DisplayBetHint(-1); } on (release) { iThisBet = BET_HORN_11; _root.AddToBet(iThisBet); }Symbol 481 Buttonon (rollOver) { iThisBet = BET_HORN_2; _root.DisplayBetHint(iThisBet); } on (rollOut) { _root.DisplayBetHint(-1); } on (release) { iThisBet = BET_HORN_2; _root.AddToBet(iThisBet); }Symbol 482 Buttonon (rollOver) { iThisBet = BET_HARDWAY_4; _root.DisplayBetHint(iThisBet); } on (rollOut) { _root.DisplayBetHint(-1); } on (release) { iThisBet = BET_HARDWAY_4; _root.AddToBet(iThisBet); }Symbol 483 Buttonon (rollOver) { iThisBet = BET_ANY_CRAPS; _root.DisplayBetHint(iThisBet); } on (rollOut) { _root.DisplayBetHint(-1); } on (release) { iThisBet = BET_ANY_CRAPS; _root.AddToBet(iThisBet); }Symbol 484 Buttonon (rollOver) { iThisBet = BET_HORN; _root.DisplayBetHint(iThisBet); } on (rollOut) { _root.DisplayBetHint(-1); } on (release) { iThisBet = BET_HORN; _root.AddToBet(iThisBet); }Symbol 485 Buttonon (rollOver) { iThisBet = BET_HARDWAY_8; _root.DisplayBetHint(iThisBet); } on (rollOut) { _root.DisplayBetHint(-1); } on (release) { iThisBet = BET_HARDWAY_8; _root.AddToBet(iThisBet); }Symbol 487 Buttonon (rollOver) { iThisBet = BET_HARDWAY_10; _root.DisplayBetHint(iThisBet); } on (rollOut) { _root.DisplayBetHint(-1); } on (release) { iThisBet = BET_HARDWAY_10; _root.AddToBet(iThisBet); }Symbol 489 Buttonon (rollOver) { iThisBet = BET_HARDWAY_6; _root.DisplayBetHint(iThisBet); } on (rollOut) { _root.DisplayBetHint(-1); } on (release) { iThisBet = BET_HARDWAY_6; _root.AddToBet(iThisBet); }Symbol 490 Buttonon (rollOver) { iThisBet = BET_ANY_SEVEN; _root.DisplayBetHint(iThisBet); } on (rollOut) { _root.DisplayBetHint(-1); } on (release) { iThisBet = BET_ANY_SEVEN; _root.AddToBet(iThisBet); }Symbol 492 Buttonon (rollOver) { iThisBet = BET_PASS_LINE_ODDS; _root.DisplayBetHint(iThisBet); } on (rollOut) { _root.DisplayBetHint(-1); } on (release) { iThisBet = BET_PASS_LINE_ODDS; _root.AddToBet(iThisBet); }Symbol 494 Buttonon (rollOver) { iThisBet = BET_BIG_8; _root.DisplayBetHint(iThisBet); } on (rollOut) { _root.DisplayBetHint(-1); } on (release) { iThisBet = BET_BIG_8; _root.AddToBet(iThisBet); }Symbol 496 Buttonon (rollOver) { iThisBet = BET_BIG_6; _root.DisplayBetHint(iThisBet); } on (rollOut) { _root.DisplayBetHint(-1); } on (release) { iThisBet = BET_BIG_6; _root.AddToBet(iThisBet); }Symbol 498 Buttonon (rollOver) { iThisBet = BET_PASS_LINE; _root.DisplayBetHint(iThisBet); } on (rollOut) { _root.DisplayBetHint(-1); } on (release) { iThisBet = BET_PASS_LINE; _root.AddToBet(iThisBet); }Symbol 499 Buttonon (rollOver) { iThisBet = BET_FIELD; _root.DisplayBetHint(iThisBet); } on (rollOut) { _root.DisplayBetHint(-1); } on (release) { iThisBet = BET_FIELD; _root.AddToBet(iThisBet); }Symbol 501 Buttonon (rollOver) { iThisBet = BET_DONT_PASS_BAR; _root.DisplayBetHint(iThisBet); } on (rollOut) { _root.DisplayBetHint(-1); } on (release) { iThisBet = BET_DONT_PASS_BAR; _root.AddToBet(iThisBet); }Symbol 503 Buttonon (rollOver) { iThisBet = BET_COME; _root.DisplayBetHint(iThisBet); } on (rollOut) { _root.DisplayBetHint(-1); } on (release) { iThisBet = BET_COME; _root.AddToBet(iThisBet); }Symbol 505 Buttonon (rollOver) { iThisBet = BET_DONT_COME_BAR; _root.DisplayBetHint(iThisBet); } on (rollOut) { _root.DisplayBetHint(-1); } on (release) { iThisBet = BET_DONT_COME_BAR; _root.AddToBet(iThisBet); }Symbol 511 MovieClip Frame 1stop();Symbol 547 MovieClip Frame 1stop();Symbol 589 MovieClip Frame 1stop();
Library Items
Symbol 1 Sound [snd_coins] | ||
Symbol 2 Sound [snd_click] | ||
Symbol 3 Sound [snd_roll] | ||
Symbol 4 Sound [snd_music] | ||
Symbol 5 Sound [snd_moneyin] | ||
Symbol 6 Sound [snd_loose] | ||
Symbol 7 Sound [snd_bulk] | ||
Symbol 8 MovieClip [FUIComponentSymbol] | ||
Symbol 9 Graphic | Used by:10 30 39 62 76 84 | |
Symbol 10 MovieClip | Uses:9 | Used by:21 |
Symbol 11 Graphic | Used by:12 29 38 63 75 83 | |
Symbol 12 MovieClip | Uses:11 | Used by:21 |
Symbol 13 Graphic | Used by:14 36 64 81 | |
Symbol 14 MovieClip | Uses:13 | Used by:21 |
Symbol 15 Graphic | Used by:16 37 65 82 | |
Symbol 16 MovieClip | Uses:15 | Used by:21 |
Symbol 17 Graphic | Used by:18 | |
Symbol 18 MovieClip | Uses:17 | Used by:21 |
Symbol 19 Graphic | Used by:20 24 46 48 49 55 56 68 72 | |
Symbol 20 MovieClip | Uses:19 | Used by:21 |
Symbol 21 MovieClip | Uses:10 12 14 16 18 20 | Used by:41 |
Symbol 22 Graphic | Used by:23 | |
Symbol 23 MovieClip | Uses:22 | Used by:31 |
Symbol 24 MovieClip | Uses:19 | Used by:31 |
Symbol 25 Graphic | Used by:26 73 | |
Symbol 26 MovieClip | Uses:25 | Used by:31 |
Symbol 27 Graphic | Used by:28 74 | |
Symbol 28 MovieClip | Uses:27 | Used by:31 |
Symbol 29 MovieClip | Uses:11 | Used by:31 |
Symbol 30 MovieClip | Uses:9 | Used by:31 |
Symbol 31 MovieClip | Uses:23 24 26 28 29 30 | Used by:41 |
Symbol 32 Graphic | Used by:33 | |
Symbol 33 MovieClip | Uses:32 | Used by:40 |
Symbol 34 Graphic | Used by:35 80 | |
Symbol 35 MovieClip | Uses:34 | Used by:40 |
Symbol 36 MovieClip | Uses:13 | Used by:40 |
Symbol 37 MovieClip | Uses:15 | Used by:40 |
Symbol 38 MovieClip | Uses:11 | Used by:40 |
Symbol 39 MovieClip | Uses:9 | Used by:40 |
Symbol 40 MovieClip | Uses:33 35 36 37 38 39 | Used by:41 |
Symbol 41 MovieClip [UpArrow] | Uses:21 31 40 | |
Symbol 42 Graphic | Used by:43 52 53 57 | |
Symbol 43 MovieClip | Uses:42 | Used by:47 |
Symbol 44 Graphic | Used by:45 | |
Symbol 45 MovieClip | Uses:44 | Used by:47 |
Symbol 46 MovieClip | Uses:19 | Used by:47 |
Symbol 47 MovieClip | Uses:43 45 46 | Used by:61 |
Symbol 48 MovieClip | Uses:19 | Used by:54 |
Symbol 49 MovieClip | Uses:19 | Used by:54 |
Symbol 50 Graphic | Used by:51 | |
Symbol 51 MovieClip | Uses:50 | Used by:54 |
Symbol 52 MovieClip | Uses:42 | Used by:54 |
Symbol 53 MovieClip | Uses:42 | Used by:54 |
Symbol 54 MovieClip | Uses:48 49 51 52 53 | Used by:61 |
Symbol 55 MovieClip | Uses:19 | Used by:60 |
Symbol 56 MovieClip | Uses:19 | Used by:60 |
Symbol 57 MovieClip | Uses:42 | Used by:60 |
Symbol 58 Graphic | Used by:59 | |
Symbol 59 MovieClip | Uses:58 | Used by:60 |
Symbol 60 MovieClip | Uses:55 56 57 59 | Used by:61 |
Symbol 61 MovieClip [ScrollThumb] | Uses:47 54 60 | |
Symbol 62 MovieClip | Uses:9 | Used by:69 |
Symbol 63 MovieClip | Uses:11 | Used by:69 |
Symbol 64 MovieClip | Uses:13 | Used by:69 |
Symbol 65 MovieClip | Uses:15 | Used by:69 |
Symbol 66 Graphic | Used by:67 | |
Symbol 67 MovieClip | Uses:66 | Used by:69 |
Symbol 68 MovieClip | Uses:19 | Used by:69 |
Symbol 69 MovieClip | Uses:62 63 64 65 67 68 | Used by:86 |
Symbol 70 Graphic | Used by:71 | |
Symbol 71 MovieClip | Uses:70 | Used by:77 |
Symbol 72 MovieClip | Uses:19 | Used by:77 |
Symbol 73 MovieClip | Uses:25 | Used by:77 |
Symbol 74 MovieClip | Uses:27 | Used by:77 |
Symbol 75 MovieClip | Uses:11 | Used by:77 |
Symbol 76 MovieClip | Uses:9 | Used by:77 |
Symbol 77 MovieClip | Uses:71 72 73 74 75 76 | Used by:86 |
Symbol 78 Graphic | Used by:79 | |
Symbol 79 MovieClip | Uses:78 | Used by:85 |
Symbol 80 MovieClip | Uses:34 | Used by:85 |
Symbol 81 MovieClip | Uses:13 | Used by:85 |
Symbol 82 MovieClip | Uses:15 | Used by:85 |
Symbol 83 MovieClip | Uses:11 | Used by:85 |
Symbol 84 MovieClip | Uses:9 | Used by:85 |
Symbol 85 MovieClip | Uses:79 80 81 82 83 84 | Used by:86 |
Symbol 86 MovieClip [DownArrow] | Uses:69 77 85 | |
Symbol 87 Graphic | Used by:88 330 | |
Symbol 88 Button | Uses:87 | Used by:102 |
Symbol 89 Graphic | Used by:93 331 | |
Symbol 90 Graphic | Used by:93 331 | |
Symbol 91 Graphic | Used by:93 331 | |
Symbol 92 Graphic | Used by:93 331 | |
Symbol 93 Button | Uses:89 90 91 92 | Used by:102 104 |
Symbol 94 Graphic | Used by:98 | |
Symbol 95 Graphic | Used by:98 | |
Symbol 96 Graphic | Used by:98 | |
Symbol 97 Graphic | Used by:98 227 | |
Symbol 98 Button | Uses:94 95 96 97 | Used by:102 464 |
Symbol 99 Font | Used by:101 240 332 333 334 335 336 337 338 339 506 508 512 515 517 519 521 523 525 527 529 531 533 535 537 539 545 546 | |
Symbol 100 Font | Used by:101 103 250 251 252 253 256 260 | |
Symbol 101 Text | Uses:99 100 | Used by:102 |
Symbol 102 MovieClip [HelpSW] | Uses:88 93 98 101 | Used by:Timeline |
Symbol 103 EditableText | Uses:100 | Used by:104 |
Symbol 104 MovieClip [HelpContent] | Uses:93 103 | Used by:Timeline |
Symbol 105 Graphic | Used by:106 | |
Symbol 106 MovieClip | Uses:105 | Used by:107 |
Symbol 107 MovieClip | Uses:106 | Used by:108 |
Symbol 108 MovieClip [FScrollBarSymbol] | Uses:107 | Used by:117 216 |
Symbol 109 Graphic | Used by:110 | |
Symbol 110 MovieClip | Uses:109 | Used by:117 |
Symbol 111 MovieClip | Used by:117 | |
Symbol 112 Graphic | Used by:116 | |
Symbol 113 Graphic | Used by:114 | |
Symbol 114 MovieClip | Uses:113 | Used by:116 |
Symbol 115 Graphic | Used by:116 | |
Symbol 116 MovieClip [FBoundingBoxSymbol] | Uses:112 114 115 | Used by:117 |
Symbol 117 MovieClip [FScrollPaneSymbol] | Uses:110 111 116 108 | Used by:228 235 |
Symbol 118 Graphic | Used by:179 | |
Symbol 119 Graphic | Used by:179 | |
Symbol 120 Graphic | Used by:179 | |
Symbol 121 Graphic | Used by:179 | |
Symbol 122 Graphic | Used by:179 | |
Symbol 123 Graphic | Used by:179 | |
Symbol 124 Graphic | Used by:179 | |
Symbol 125 Graphic | Used by:179 | |
Symbol 126 Graphic | Used by:179 | |
Symbol 127 Graphic | Used by:179 | |
Symbol 128 Graphic | Used by:179 | |
Symbol 129 Graphic | Used by:179 | |
Symbol 130 Graphic | Used by:179 | |
Symbol 131 Graphic | Used by:179 | |
Symbol 132 Graphic | Used by:179 | |
Symbol 133 Graphic | Used by:179 | |
Symbol 134 Graphic | Used by:179 | |
Symbol 135 Graphic | Used by:179 | |
Symbol 136 Graphic | Used by:179 | |
Symbol 137 Graphic | Used by:179 | |
Symbol 138 Graphic | Used by:179 | |
Symbol 139 Graphic | Used by:179 | |
Symbol 140 Graphic | Used by:179 | |
Symbol 141 Graphic | Used by:179 | |
Symbol 142 Graphic | Used by:179 | |
Symbol 143 Graphic | Used by:179 | |
Symbol 144 Graphic | Used by:179 | |
Symbol 145 Graphic | Used by:179 | |
Symbol 146 Graphic | Used by:179 | |
Symbol 147 Graphic | Used by:179 | |
Symbol 148 Graphic | Used by:179 | |
Symbol 149 Graphic | Used by:179 | |
Symbol 150 Graphic | Used by:179 | |
Symbol 151 Graphic | Used by:179 | |
Symbol 152 Graphic | Used by:179 | |
Symbol 153 Graphic | Used by:179 | |
Symbol 154 Graphic | Used by:179 | |
Symbol 155 Graphic | Used by:179 | |
Symbol 156 Graphic | Used by:179 | |
Symbol 157 Graphic | Used by:179 | |
Symbol 158 Graphic | Used by:179 | |
Symbol 159 Graphic | Used by:179 | |
Symbol 160 Graphic | Used by:179 | |
Symbol 161 Graphic | Used by:179 | |
Symbol 162 Graphic | Used by:179 | |
Symbol 163 Graphic | Used by:179 | |
Symbol 164 Graphic | Used by:179 | |
Symbol 165 Graphic | Used by:179 | |
Symbol 166 Graphic | Used by:179 | |
Symbol 167 Graphic | Used by:179 | |
Symbol 168 Graphic | Used by:179 | |
Symbol 169 Graphic | Used by:179 | |
Symbol 170 Graphic | Used by:179 | |
Symbol 171 Graphic | Used by:179 | |
Symbol 172 Graphic | Used by:179 | |
Symbol 173 Graphic | Used by:179 | |
Symbol 174 Graphic | Used by:179 | |
Symbol 175 Graphic | Used by:179 | |
Symbol 176 Graphic | Used by:179 | |
Symbol 177 Graphic | Used by:179 | |
Symbol 178 Graphic | Used by:179 | |
Symbol 179 MovieClip [TheKubik] | Uses:118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 | Used by:Timeline |
Symbol 180 Graphic | Used by:189 | |
Symbol 181 Graphic | Used by:189 | |
Symbol 182 Graphic | Used by:189 | |
Symbol 183 Graphic | Used by:189 | |
Symbol 184 Graphic | Used by:189 | |
Symbol 185 Graphic | Used by:189 | |
Symbol 186 Graphic | Used by:189 | |
Symbol 187 Graphic | Used by:189 | |
Symbol 188 Graphic | Used by:189 | |
Symbol 189 MovieClip | Uses:180 181 182 183 184 185 186 187 188 | Used by:211 |
Symbol 190 Font | Used by:191 192 229 230 | |
Symbol 191 EditableText | Uses:190 | Used by:211 |
Symbol 192 EditableText | Uses:190 | Used by:211 |
Symbol 193 Graphic | Used by:196 | |
Symbol 194 Graphic | Used by:196 | |
Symbol 195 Graphic | Used by:196 | |
Symbol 196 MovieClip | Uses:193 194 195 | Used by:211 464 |
Symbol 197 Graphic | Used by:198 | |
Symbol 198 MovieClip | Uses:197 | Used by:202 |
Symbol 199 Graphic | Used by:202 | |
Symbol 200 Graphic | Used by:202 | |
Symbol 201 Graphic | Used by:202 | |
Symbol 202 MovieClip | Uses:198 199 200 201 | Used by:211 |
Symbol 203 Graphic | Used by:209 | |
Symbol 204 Graphic | Used by:209 | |
Symbol 205 Graphic | Used by:209 | |
Symbol 206 Graphic | Used by:209 | |
Symbol 207 Graphic | Used by:209 | |
Symbol 208 Graphic | Used by:209 | |
Symbol 209 MovieClip | Uses:203 204 205 206 207 208 | Used by:211 |
Symbol 210 Graphic | Used by:211 | |
Symbol 211 MovieClip | Uses:189 191 192 196 202 209 210 | Used by:Timeline |
Symbol 212 Graphic | Used by:Timeline | |
Symbol 213 Font | Used by:214 | |
Symbol 214 EditableText | Uses:213 | Used by:216 |
Symbol 215 Graphic | Used by:216 | |
Symbol 216 MovieClip | Uses:108 214 215 | Used by:Timeline |
Symbol 217 Graphic | Used by:219 | |
Symbol 218 Graphic | Used by:219 | |
Symbol 219 Button | Uses:217 218 | Used by:Timeline |
Symbol 220 Graphic | Used by:221 | |
Symbol 221 Button | Uses:220 | Used by:228 235 |
Symbol 222 Font | Used by:223 233 | |
Symbol 223 Text | Uses:222 | Used by:228 |
Symbol 224 Graphic | Used by:225 234 | |
Symbol 225 Button | Uses:224 | Used by:228 |
Symbol 226 Graphic | Used by:228 235 | |
Symbol 227 Button | Uses:97 | Used by:228 |
Symbol 228 MovieClip | Uses:221 117 223 225 226 227 | Used by:Timeline |
Symbol 229 Text | Uses:190 | Used by:232 |
Symbol 230 Text | Uses:190 | Used by:232 |
Symbol 231 Button | Used by:232 | |
Symbol 232 MovieClip | Uses:229 230 231 | Used by:Timeline |
Symbol 233 Text | Uses:222 | Used by:235 |
Symbol 234 Button | Uses:224 | Used by:235 |
Symbol 235 MovieClip | Uses:221 117 233 234 226 | Used by:Timeline |
Symbol 236 Font | Used by:237 | |
Symbol 237 EditableText | Uses:236 | Used by:239 |
Symbol 238 Graphic | Used by:239 | |
Symbol 239 MovieClip | Uses:237 238 | Used by:Timeline |
Symbol 240 EditableText | Uses:99 | Used by:Timeline |
Symbol 241 Font | Used by:242 243 244 | |
Symbol 242 EditableText | Uses:241 | Used by:464 |
Symbol 243 EditableText | Uses:241 | Used by:464 |
Symbol 244 EditableText | Uses:241 | Used by:464 |
Symbol 245 Graphic | Used by:246 | |
Symbol 246 Button | Uses:245 | Used by:464 |
Symbol 247 Graphic | Used by:248 249 | |
Symbol 248 Button | Uses:247 | Used by:464 |
Symbol 249 Button | Uses:247 | Used by:464 |
Symbol 250 EditableText | Uses:100 | Used by:464 |
Symbol 251 EditableText | Uses:100 | Used by:464 |
Symbol 252 EditableText | Uses:100 | Used by:464 |
Symbol 253 EditableText | Uses:100 | Used by:464 |
Symbol 254 Graphic | Used by:255 | |
Symbol 255 Button | Uses:254 | Used by:464 |
Symbol 256 EditableText | Uses:100 | Used by:258 |
Symbol 257 Graphic | Used by:258 | |
Symbol 258 MovieClip | Uses:256 257 | Used by:259 |
Symbol 259 MovieClip | Uses:258 | Used by:464 |
Symbol 260 EditableText | Uses:100 | Used by:262 |
Symbol 261 Graphic | Used by:262 | |
Symbol 262 MovieClip | Uses:260 261 | Used by:263 |
Symbol 263 MovieClip | Uses:262 | Used by:464 |
Symbol 264 Graphic | Used by:265 | |
Symbol 265 MovieClip | Uses:264 | Used by:464 |
Symbol 266 Graphic | Used by:267 | |
Symbol 267 MovieClip | Uses:266 | Used by:464 |
Symbol 268 Graphic | Used by:464 | |
Symbol 269 Graphic | Used by:285 | |
Symbol 270 Graphic | Used by:282 | |
Symbol 271 Graphic | Used by:282 | |
Symbol 272 Graphic | Used by:282 | |
Symbol 273 Graphic | Used by:282 | |
Symbol 274 Graphic | Used by:282 | |
Symbol 275 Graphic | Used by:282 | |
Symbol 276 Graphic | Used by:282 | |
Symbol 277 Graphic | Used by:282 | |
Symbol 278 Graphic | Used by:282 | |
Symbol 279 Graphic | Used by:282 | |
Symbol 280 Graphic | Used by:282 | |
Symbol 281 Graphic | Used by:282 | |
Symbol 282 MovieClip | Uses:270 271 272 273 274 275 276 277 278 279 280 281 | Used by:285 |
Symbol 283 Graphic | Used by:285 | |
Symbol 284 Graphic | Used by:285 299 315 329 | |
Symbol 285 Button | Uses:269 282 283 284 | Used by:464 |
Symbol 286 Graphic | Used by:299 | |
Symbol 287 Graphic | Used by:297 | |
Symbol 288 Graphic | Used by:297 | |
Symbol 289 Graphic | Used by:297 | |
Symbol 290 Graphic | Used by:297 | |
Symbol 291 Graphic | Used by:297 | |
Symbol 292 Graphic | Used by:297 | |
Symbol 293 Graphic | Used by:297 | |
Symbol 294 Graphic | Used by:297 | |
Symbol 295 Graphic | Used by:297 | |
Symbol 296 Graphic | Used by:297 | |
Symbol 297 MovieClip | Uses:287 288 289 290 291 292 293 294 295 296 | Used by:299 |
Symbol 298 Graphic | Used by:299 | |
Symbol 299 Button | Uses:286 297 298 284 | Used by:464 |
Symbol 300 Graphic | Used by:315 | |
Symbol 301 Graphic | Used by:312 | |
Symbol 302 Graphic | Used by:312 | |
Symbol 303 Graphic | Used by:312 | |
Symbol 304 Graphic | Used by:312 | |
Symbol 305 Graphic | Used by:312 | |
Symbol 306 Graphic | Used by:312 | |
Symbol 307 Graphic | Used by:312 | |
Symbol 308 Graphic | Used by:312 | |
Symbol 309 Graphic | Used by:312 | |
Symbol 310 Graphic | Used by:312 | |
Symbol 311 Graphic | Used by:312 | |
Symbol 312 MovieClip | Uses:301 302 303 304 305 306 307 308 309 310 311 | Used by:315 |
Symbol 313 Graphic | Used by:315 | |
Symbol 314 Graphic | Used by:315 | |
Symbol 315 Button | Uses:300 312 313 314 284 | Used by:464 |
Symbol 316 Graphic | Used by:329 | |
Symbol 317 Graphic | Used by:327 | |
Symbol 318 Graphic | Used by:327 | |
Symbol 319 Graphic | Used by:327 | |
Symbol 320 Graphic | Used by:327 | |
Symbol 321 Graphic | Used by:327 | |
Symbol 322 Graphic | Used by:327 | |
Symbol 323 Graphic | Used by:327 | |
Symbol 324 Graphic | Used by:327 | |
Symbol 325 Graphic | Used by:327 | |
Symbol 326 Graphic | Used by:327 | |
Symbol 327 MovieClip | Uses:317 318 319 320 321 322 323 324 325 326 | Used by:329 |
Symbol 328 Graphic | Used by:329 | |
Symbol 329 Button | Uses:316 327 328 284 | Used by:464 |
Symbol 330 Button | Uses:87 | Used by:464 |
Symbol 331 Button | Uses:89 90 91 92 | Used by:464 |
Symbol 332 EditableText | Uses:99 | Used by:464 |
Symbol 333 EditableText | Uses:99 | Used by:464 |
Symbol 334 EditableText | Uses:99 | Used by:464 |
Symbol 335 EditableText | Uses:99 | Used by:464 |
Symbol 336 EditableText | Uses:99 | Used by:464 |
Symbol 337 EditableText | Uses:99 | Used by:464 |
Symbol 338 EditableText | Uses:99 | Used by:464 |
Symbol 339 EditableText | Uses:99 | Used by:464 |
Symbol 340 Graphic | Used by:347 | |
Symbol 341 Graphic | Used by:346 347 | |
Symbol 342 Graphic | Used by:347 | |
Symbol 343 Graphic | Used by:344 | |
Symbol 344 MovieClip | Uses:343 | Used by:347 370 376 382 388 394 400 406 412 420 427 434 441 448 456 |
Symbol 345 Graphic | Used by:347 | |
Symbol 346 MovieClip | Uses:341 | Used by:347 |
Symbol 347 MovieClip | Uses:341 340 342 344 346 345 | Used by:354 356 |
Symbol 348 Graphic | Used by:349 | |
Symbol 349 MovieClip | Uses:348 | Used by:351 |
Symbol 350 Graphic | Used by:351 | |
Symbol 351 MovieClip | Uses:349 350 | Used by:354 356 |
Symbol 352 Graphic | Used by:354 | |
Symbol 353 Graphic | Used by:354 356 | |
Symbol 354 Button | Uses:347 351 352 353 | Used by:458 |
Symbol 355 Graphic | Used by:356 | |
Symbol 356 Button | Uses:347 351 355 353 | Used by:458 |
Symbol 357 Graphic | Used by:458 | |
Symbol 358 Graphic | Used by:370 | |
Symbol 359 Graphic | Used by:370 376 382 388 394 400 406 412 420 427 434 441 448 456 | |
Symbol 360 Font | Used by:361 372 378 384 390 396 402 408 416 423 430 437 444 451 | |
Symbol 361 Text | Uses:360 | Used by:370 |
Symbol 362 Graphic | Used by:366 | |
Symbol 363 Graphic | Used by:366 | |
Symbol 364 Graphic | Used by:366 | |
Symbol 365 Graphic | Used by:366 | |
Symbol 366 MovieClip | Uses:362 363 364 365 | Used by:370 376 382 388 394 400 406 412 420 427 434 441 448 456 |
Symbol 367 Graphic | Used by:370 | |
Symbol 368 Graphic | Used by:370 | |
Symbol 369 Graphic | Used by:370 | |
Symbol 370 Button | Uses:358 359 361 366 367 344 368 369 | Used by:457 |
Symbol 371 Graphic | Used by:376 | |
Symbol 372 Text | Uses:360 | Used by:376 |
Symbol 373 Graphic | Used by:376 | |
Symbol 374 Graphic | Used by:376 | |
Symbol 375 Graphic | Used by:376 | |
Symbol 376 Button | Uses:371 359 372 366 373 344 374 375 | Used by:457 |
Symbol 377 Graphic | Used by:382 | |
Symbol 378 Text | Uses:360 | Used by:382 |
Symbol 379 Graphic | Used by:382 | |
Symbol 380 Graphic | Used by:382 | |
Symbol 381 Graphic | Used by:382 | |
Symbol 382 Button | Uses:377 359 378 366 379 344 380 381 | Used by:457 |
Symbol 383 Graphic | Used by:388 | |
Symbol 384 Text | Uses:360 | Used by:388 |
Symbol 385 Graphic | Used by:388 | |
Symbol 386 Graphic | Used by:388 | |
Symbol 387 Graphic | Used by:388 | |
Symbol 388 Button | Uses:383 359 384 366 385 344 386 387 | Used by:457 |
Symbol 389 Graphic | Used by:394 | |
Symbol 390 Text | Uses:360 | Used by:394 |
Symbol 391 Graphic | Used by:394 | |
Symbol 392 Graphic | Used by:394 | |
Symbol 393 Graphic | Used by:394 | |
Symbol 394 Button | Uses:389 359 390 366 391 344 392 393 | Used by:457 |
Symbol 395 Graphic | Used by:400 | |
Symbol 396 Text | Uses:360 | Used by:400 |
Symbol 397 Graphic | Used by:400 | |
Symbol 398 Graphic | Used by:400 | |
Symbol 399 Graphic | Used by:400 | |
Symbol 400 Button | Uses:395 359 396 366 397 344 398 399 | Used by:457 |
Symbol 401 Graphic | Used by:406 | |
Symbol 402 Text | Uses:360 | Used by:406 |
Symbol 403 Graphic | Used by:406 | |
Symbol 404 Graphic | Used by:406 | |
Symbol 405 Graphic | Used by:406 | |
Symbol 406 Button | Uses:401 359 402 366 403 344 404 405 | Used by:457 |
Symbol 407 Graphic | Used by:412 | |
Symbol 408 Text | Uses:360 | Used by:412 |
Symbol 409 Graphic | Used by:412 | |
Symbol 410 Graphic | Used by:412 | |
Symbol 411 Graphic | Used by:412 | |
Symbol 412 Button | Uses:407 359 408 366 409 344 410 411 | Used by:457 |
Symbol 413 Graphic | Used by:420 | |
Symbol 414 Font | Used by:415 422 429 436 443 450 453 | |
Symbol 415 Text | Uses:414 | Used by:420 |
Symbol 416 Text | Uses:360 | Used by:420 |
Symbol 417 Graphic | Used by:420 | |
Symbol 418 Graphic | Used by:420 | |
Symbol 419 Graphic | Used by:420 | |
Symbol 420 Button | Uses:413 415 359 416 366 417 344 418 419 | Used by:457 |
Symbol 421 Graphic | Used by:427 | |
Symbol 422 Text | Uses:414 | Used by:427 |
Symbol 423 Text | Uses:360 | Used by:427 |
Symbol 424 Graphic | Used by:427 | |
Symbol 425 Graphic | Used by:427 | |
Symbol 426 Graphic | Used by:427 | |
Symbol 427 Button | Uses:421 422 359 423 366 424 344 425 426 | Used by:457 |
Symbol 428 Graphic | Used by:434 | |
Symbol 429 Text | Uses:414 | Used by:434 |
Symbol 430 Text | Uses:360 | Used by:434 |
Symbol 431 Graphic | Used by:434 | |
Symbol 432 Graphic | Used by:434 | |
Symbol 433 Graphic | Used by:434 | |
Symbol 434 Button | Uses:428 429 359 430 366 431 344 432 433 | Used by:457 |
Symbol 435 Graphic | Used by:441 | |
Symbol 436 Text | Uses:414 | Used by:441 |
Symbol 437 Text | Uses:360 | Used by:441 |
Symbol 438 Graphic | Used by:441 | |
Symbol 439 Graphic | Used by:441 | |
Symbol 440 Graphic | Used by:441 | |
Symbol 441 Button | Uses:435 436 359 437 366 438 344 439 440 | Used by:457 |
Symbol 442 Graphic | Used by:448 | |
Symbol 443 Text | Uses:414 | Used by:448 |
Symbol 444 Text | Uses:360 | Used by:448 |
Symbol 445 Graphic | Used by:448 | |
Symbol 446 Graphic | Used by:448 | |
Symbol 447 Graphic | Used by:448 | |
Symbol 448 Button | Uses:442 443 359 444 366 445 344 446 447 | Used by:457 |
Symbol 449 Graphic | Used by:456 | |
Symbol 450 Text | Uses:414 | Used by:456 |
Symbol 451 Text | Uses:360 | Used by:456 |
Symbol 452 Graphic | Used by:456 | |
Symbol 453 Text | Uses:414 | Used by:456 |
Symbol 454 Graphic | Used by:456 | |
Symbol 455 Graphic | Used by:456 | |
Symbol 456 Button | Uses:449 450 359 451 366 452 453 344 454 455 | Used by:457 |
Symbol 457 MovieClip | Uses:370 376 382 388 394 400 406 412 420 427 434 441 448 456 | Used by:458 |
Symbol 458 MovieClip | Uses:354 356 457 357 | Used by:464 |
Symbol 459 Graphic | Used by:460 | |
Symbol 460 MovieClip | Uses:459 | Used by:464 |
Symbol 461 Graphic | Used by:464 | |
Symbol 462 Graphic | Used by:464 | |
Symbol 463 Graphic | Used by:464 | |
Symbol 464 MovieClip | Uses:242 243 244 246 248 249 250 251 252 253 255 259 263 265 267 268 285 299 315 329 98 330 331 332 333 334 335 336 337 338 339 458 460 461 463 462 196 | Used by:Timeline |
Symbol 465 Graphic | Used by:Timeline | |
Symbol 466 Graphic | Used by:467 468 469 470 471 472 476 | |
Symbol 467 Button | Uses:466 | Used by:475 |
Symbol 468 Button | Uses:466 | Used by:475 |
Symbol 469 Button | Uses:466 | Used by:475 |
Symbol 470 Button | Uses:466 | Used by:475 |
Symbol 471 Button | Uses:466 | Used by:475 |
Symbol 472 Button | Uses:466 | Used by:475 |
Symbol 473 Graphic | Used by:474 | |
Symbol 474 Button | Uses:473 | Used by:475 |
Symbol 475 MovieClip | Uses:467 468 469 470 471 472 474 | Used by:Timeline |
Symbol 476 Button | Uses:466 | Used by:Timeline |
Symbol 477 Graphic | Used by:478 479 480 481 482 483 484 485 490 499 | |
Symbol 478 Button | Uses:477 | Used by:Timeline |
Symbol 479 Button | Uses:477 | Used by:Timeline |
Symbol 480 Button | Uses:477 | Used by:Timeline |
Symbol 481 Button | Uses:477 | Used by:Timeline |
Symbol 482 Button | Uses:477 | Used by:Timeline |
Symbol 483 Button | Uses:477 | Used by:Timeline |
Symbol 484 Button | Uses:477 | Used by:Timeline |
Symbol 485 Button | Uses:477 | Used by:Timeline |
Symbol 486 Graphic | Used by:487 | |
Symbol 487 Button | Uses:486 | Used by:Timeline |
Symbol 488 Graphic | Used by:489 | |
Symbol 489 Button | Uses:488 | Used by:Timeline |
Symbol 490 Button | Uses:477 | Used by:Timeline |
Symbol 491 Graphic | Used by:492 | |
Symbol 492 Button | Uses:491 | Used by:Timeline |
Symbol 493 Graphic | Used by:494 | |
Symbol 494 Button | Uses:493 | Used by:Timeline |
Symbol 495 Graphic | Used by:496 | |
Symbol 496 Button | Uses:495 | Used by:Timeline |
Symbol 497 Graphic | Used by:498 | |
Symbol 498 Button | Uses:497 | Used by:Timeline |
Symbol 499 Button | Uses:477 | Used by:Timeline |
Symbol 500 Graphic | Used by:501 | |
Symbol 501 Button | Uses:500 | Used by:Timeline |
Symbol 502 Graphic | Used by:503 | |
Symbol 503 Button | Uses:502 | Used by:Timeline |
Symbol 504 Graphic | Used by:505 | |
Symbol 505 Button | Uses:504 | Used by:Timeline |
Symbol 506 EditableText | Uses:99 | Used by:511 |
Symbol 507 Graphic | Used by:511 | |
Symbol 508 EditableText | Uses:99 | Used by:511 |
Symbol 509 Graphic | Used by:510 | |
Symbol 510 MovieClip | Uses:509 | Used by:511 |
Symbol 511 MovieClip | Uses:506 507 508 510 | Used by:Timeline |
Symbol 512 Text | Uses:99 | Used by:541 |
Symbol 513 Graphic | Used by:541 | |
Symbol 514 Graphic | Used by:541 | |
Symbol 515 Text | Uses:99 | Used by:541 |
Symbol 516 Graphic | Used by:541 | |
Symbol 517 Text | Uses:99 | Used by:541 |
Symbol 518 Graphic | Used by:541 | |
Symbol 519 Text | Uses:99 | Used by:541 |
Symbol 520 Graphic | Used by:541 | |
Symbol 521 Text | Uses:99 | Used by:541 |
Symbol 522 Graphic | Used by:541 | |
Symbol 523 Text | Uses:99 | Used by:541 |
Symbol 524 Graphic | Used by:541 | |
Symbol 525 Text | Uses:99 | Used by:541 |
Symbol 526 Graphic | Used by:541 | |
Symbol 527 Text | Uses:99 | Used by:541 |
Symbol 528 Graphic | Used by:541 | |
Symbol 529 Text | Uses:99 | Used by:541 |
Symbol 530 Graphic | Used by:541 | |
Symbol 531 Text | Uses:99 | Used by:541 |
Symbol 532 Graphic | Used by:541 | |
Symbol 533 Text | Uses:99 | Used by:541 |
Symbol 534 Graphic | Used by:541 | |
Symbol 535 Text | Uses:99 | Used by:541 |
Symbol 536 Graphic | Used by:541 | |
Symbol 537 Text | Uses:99 | Used by:541 |
Symbol 538 Graphic | Used by:541 | |
Symbol 539 Text | Uses:99 | Used by:541 |
Symbol 540 Graphic | Used by:541 | |
Symbol 541 MovieClip | Uses:512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 | Used by:Timeline |
Symbol 542 Font | Used by:543 | |
Symbol 543 EditableText | Uses:542 | Used by:Timeline |
Symbol 544 Graphic | Used by:547 | |
Symbol 545 EditableText | Uses:99 | Used by:547 |
Symbol 546 EditableText | Uses:99 | Used by:547 |
Symbol 547 MovieClip | Uses:545 546 544 | Used by:Timeline |
Symbol 548 Font | Used by:549 | |
Symbol 549 Text | Uses:548 | Used by:593 |
Symbol 550 Graphic | Used by:575 | |
Symbol 551 Graphic | Used by:575 | |
Symbol 552 Graphic | Used by:575 | |
Symbol 553 Graphic | Used by:575 | |
Symbol 554 Graphic | Used by:575 | |
Symbol 555 Graphic | Used by:575 | |
Symbol 556 Graphic | Used by:575 | |
Symbol 557 Graphic | Used by:575 | |
Symbol 558 Graphic | Used by:575 | |
Symbol 559 Graphic | Used by:563 | |
Symbol 560 Graphic | Used by:563 | |
Symbol 561 Graphic | Used by:563 | |
Symbol 562 Graphic | Used by:563 | |
Symbol 563 MovieClip | Uses:559 560 561 562 | Used by:575 |
Symbol 564 Graphic | Used by:575 | |
Symbol 565 Graphic | Used by:575 | |
Symbol 566 Graphic | Used by:575 | |
Symbol 567 Graphic | Used by:569 | |
Symbol 568 Graphic | Used by:569 | |
Symbol 569 MovieClip | Uses:567 568 | Used by:575 |
Symbol 570 Graphic | Used by:571 | |
Symbol 571 MovieClip | Uses:570 | Used by:575 |
Symbol 572 Graphic | Used by:575 | |
Symbol 573 Graphic | Used by:575 | |
Symbol 574 Graphic | Used by:575 | |
Symbol 575 MovieClip | Uses:550 551 552 553 554 555 556 557 558 563 564 565 566 569 571 572 573 574 | Used by:593 |
Symbol 576 Graphic | Used by:593 | |
Symbol 577 Graphic | Used by:582 | |
Symbol 578 Graphic | Used by:582 | |
Symbol 579 Graphic | Used by:582 | |
Symbol 580 Graphic | Used by:582 | |
Symbol 581 Graphic | Used by:582 | |
Symbol 582 MovieClip | Uses:577 578 579 580 581 | Used by:583 |
Symbol 583 MovieClip | Uses:582 | Used by:592 |
Symbol 584 ShapeTweening | Used by:589 | |
Symbol 585 Graphic | Used by:589 | |
Symbol 586 ShapeTweening | Used by:589 | |
Symbol 587 ShapeTweening | Used by:589 | |
Symbol 588 Graphic | Used by:589 | |
Symbol 589 MovieClip | Uses:584 585 586 587 588 | Used by:592 |
Symbol 590 Bitmap | Used by:591 | |
Symbol 591 Graphic | Uses:590 | Used by:592 |
Symbol 592 MovieClip | Uses:583 589 591 | Used by:593 |
Symbol 593 MovieClip | Uses:549 575 576 592 | Used by:Timeline |
Instance Names
"p" | Frame 1 | Symbol 211 MovieClip |
"debug_win" | Frame 5 | Symbol 216 MovieClip |
"debug_btn" | Frame 5 | Symbol 219 Button |
"rules_win_shareware" | Frame 5 | Symbol 228 MovieClip |
"connecting_clip" | Frame 5 | Symbol 232 MovieClip |
"helpShareware" | Frame 5 | Symbol 102 MovieClip [HelpSW] |
"helpContent" | Frame 5 | Symbol 104 MovieClip [HelpContent] |
"rules_win_template" | Frame 5 | Symbol 235 MovieClip |
"hint_bet_template" | Frame 5 | Symbol 239 MovieClip |
"panel" | Frame 5 | Symbol 464 MovieClip |
"kubik_red" | Frame 5 | Symbol 179 MovieClip [TheKubik] |
"ClipNumber9" | Frame 5 | Symbol 475 MovieClip |
"ClipNumber8" | Frame 5 | Symbol 475 MovieClip |
"ClipNumber6" | Frame 5 | Symbol 475 MovieClip |
"ClipNumber5" | Frame 5 | Symbol 475 MovieClip |
"ClipNumber4" | Frame 5 | Symbol 475 MovieClip |
"ClipNumber10" | Frame 5 | Symbol 475 MovieClip |
"PointClip" | Frame 5 | Symbol 511 MovieClip |
"chip_template" | Frame 5 | Symbol 541 MovieClip |
"makaka_template" | Frame 5 | Symbol 547 MovieClip |
"highlight3D_mc" | Symbol 21 MovieClip Frame 1 | Symbol 10 MovieClip |
"darkshadow_mc" | Symbol 21 MovieClip Frame 1 | Symbol 12 MovieClip |
"shadow_mc" | Symbol 21 MovieClip Frame 1 | Symbol 14 MovieClip |
"highlight_mc" | Symbol 21 MovieClip Frame 1 | Symbol 16 MovieClip |
"arrow_mc" | Symbol 21 MovieClip Frame 1 | Symbol 18 MovieClip |
"face_mc" | Symbol 21 MovieClip Frame 1 | Symbol 20 MovieClip |
"arrow_mc" | Symbol 31 MovieClip Frame 1 | Symbol 23 MovieClip |
"face_mc" | Symbol 31 MovieClip Frame 1 | Symbol 24 MovieClip |
"shadow_mc" | Symbol 31 MovieClip Frame 1 | Symbol 26 MovieClip |
"highlight_mc" | Symbol 31 MovieClip Frame 1 | Symbol 28 MovieClip |
"highlight3D_mc" | Symbol 31 MovieClip Frame 1 | Symbol 29 MovieClip |
"darkshadow_mc" | Symbol 31 MovieClip Frame 1 | Symbol 30 MovieClip |
"arrow_mc" | Symbol 40 MovieClip Frame 1 | Symbol 33 MovieClip |
"face_mc" | Symbol 40 MovieClip Frame 1 | Symbol 35 MovieClip |
"shadow_mc" | Symbol 40 MovieClip Frame 1 | Symbol 36 MovieClip |
"highlight_mc" | Symbol 40 MovieClip Frame 1 | Symbol 37 MovieClip |
"darkshadow_mc" | Symbol 40 MovieClip Frame 1 | Symbol 38 MovieClip |
"highlight3D_mc" | Symbol 40 MovieClip Frame 1 | Symbol 39 MovieClip |
"up" | Symbol 41 MovieClip [UpArrow] Frame 1 | Symbol 21 MovieClip |
"down" | Symbol 41 MovieClip [UpArrow] Frame 2 | Symbol 31 MovieClip |
"disabled" | Symbol 41 MovieClip [UpArrow] Frame 3 | Symbol 40 MovieClip |
"highlight3D_mc" | Symbol 47 MovieClip Frame 1 | Symbol 43 MovieClip |
"darkshadow_mc" | Symbol 47 MovieClip Frame 1 | Symbol 45 MovieClip |
"shadow_mc" | Symbol 47 MovieClip Frame 1 | Symbol 46 MovieClip |
"highlight_mc" | Symbol 54 MovieClip Frame 1 | Symbol 48 MovieClip |
"face_mc" | Symbol 54 MovieClip Frame 1 | Symbol 49 MovieClip |
"shadow_mc" | Symbol 54 MovieClip Frame 1 | Symbol 51 MovieClip |
"darkshadow_mc" | Symbol 54 MovieClip Frame 1 | Symbol 52 MovieClip |
"highlight3D_mc" | Symbol 54 MovieClip Frame 1 | Symbol 53 MovieClip |
"shadow_mc" | Symbol 60 MovieClip Frame 1 | Symbol 55 MovieClip |
"highlight_mc" | Symbol 60 MovieClip Frame 1 | Symbol 56 MovieClip |
"darkshadow_mc" | Symbol 60 MovieClip Frame 1 | Symbol 57 MovieClip |
"highlight3D_mc" | Symbol 60 MovieClip Frame 1 | Symbol 59 MovieClip |
"mc_sliderBot" | Symbol 61 MovieClip [ScrollThumb] Frame 1 | Symbol 47 MovieClip |
"mc_sliderMid" | Symbol 61 MovieClip [ScrollThumb] Frame 1 | Symbol 54 MovieClip |
"mc_sliderTop" | Symbol 61 MovieClip [ScrollThumb] Frame 1 | Symbol 60 MovieClip |
"highlight3D_mc" | Symbol 69 MovieClip Frame 1 | Symbol 62 MovieClip |
"darkshadow_mc" | Symbol 69 MovieClip Frame 1 | Symbol 63 MovieClip |
"shadow_mc" | Symbol 69 MovieClip Frame 1 | Symbol 64 MovieClip |
"highlight_mc" | Symbol 69 MovieClip Frame 1 | Symbol 65 MovieClip |
"arrow_mc" | Symbol 69 MovieClip Frame 1 | Symbol 67 MovieClip |
"face_mc" | Symbol 69 MovieClip Frame 1 | Symbol 68 MovieClip |
"arrow_mc" | Symbol 77 MovieClip Frame 1 | Symbol 71 MovieClip |
"face_mc" | Symbol 77 MovieClip Frame 1 | Symbol 72 MovieClip |
"shadow_mc" | Symbol 77 MovieClip Frame 1 | Symbol 73 MovieClip |
"highlight_mc" | Symbol 77 MovieClip Frame 1 | Symbol 74 MovieClip |
"highlight3D_mc" | Symbol 77 MovieClip Frame 1 | Symbol 75 MovieClip |
"darkshadow_mc" | Symbol 77 MovieClip Frame 1 | Symbol 76 MovieClip |
"arrow_mc" | Symbol 85 MovieClip Frame 1 | Symbol 79 MovieClip |
"face_mc" | Symbol 85 MovieClip Frame 1 | Symbol 80 MovieClip |
"shadow_mc" | Symbol 85 MovieClip Frame 1 | Symbol 81 MovieClip |
"highlight_mc" | Symbol 85 MovieClip Frame 1 | Symbol 82 MovieClip |
"darkshadow_mc" | Symbol 85 MovieClip Frame 1 | Symbol 83 MovieClip |
"highlight3D_mc" | Symbol 85 MovieClip Frame 1 | Symbol 84 MovieClip |
"up" | Symbol 86 MovieClip [DownArrow] Frame 1 | Symbol 69 MovieClip |
"down" | Symbol 86 MovieClip [DownArrow] Frame 2 | Symbol 77 MovieClip |
"disabled" | Symbol 86 MovieClip [DownArrow] Frame 3 | Symbol 85 MovieClip |
"btn_full_screen" | Symbol 102 MovieClip [HelpSW] Frame 1 | Symbol 98 Button |
"thelp" | Symbol 104 MovieClip [HelpContent] Frame 1 | Symbol 103 EditableText |
"track_mc" | Symbol 107 MovieClip Frame 1 | Symbol 106 MovieClip |
"scrollTrack_mc" | Symbol 108 MovieClip [FScrollBarSymbol] Frame 1 | Symbol 107 MovieClip |
"boundingBox" | Symbol 116 MovieClip [FBoundingBoxSymbol] Frame 1 | Symbol 114 MovieClip |
"boundingBox2" | Symbol 116 MovieClip [FBoundingBoxSymbol] Frame 2 | Symbol 114 MovieClip |
"deadPreview" | Symbol 117 MovieClip [FScrollPaneSymbol] Frame 1 | Symbol 110 MovieClip |
"loadContent" | Symbol 117 MovieClip [FScrollPaneSymbol] Frame 1 | Symbol 111 MovieClip |
"boundingBox_mc" | Symbol 117 MovieClip [FScrollPaneSymbol] Frame 1 | Symbol 116 MovieClip [FBoundingBoxSymbol] |
"scrollBarAsset" | Symbol 117 MovieClip [FScrollPaneSymbol] Frame 1 | Symbol 108 MovieClip [FScrollBarSymbol] |
"pb" | Symbol 211 MovieClip Frame 1 | Symbol 189 MovieClip |
"sbd" | Symbol 216 MovieClip Frame 1 | Symbol 108 MovieClip [FScrollBarSymbol] |
"dta" | Symbol 216 MovieClip Frame 1 | Symbol 214 EditableText |
"hint" | Symbol 259 MovieClip Frame 1 | Symbol 258 MovieClip |
"hint" | Symbol 263 MovieClip Frame 1 | Symbol 262 MovieClip |
"btn_right" | Symbol 458 MovieClip Frame 1 | Symbol 354 Button |
"btn_left" | Symbol 458 MovieClip Frame 1 | Symbol 356 Button |
"slider" | Symbol 458 MovieClip Frame 1 | Symbol 457 MovieClip |
"hzoom" | Symbol 464 MovieClip Frame 1 | Symbol 259 MovieClip |
"h7" | Symbol 464 MovieClip Frame 1 | Symbol 259 MovieClip |
"h6" | Symbol 464 MovieClip Frame 1 | Symbol 263 MovieClip |
"h4" | Symbol 464 MovieClip Frame 1 | Symbol 259 MovieClip |
"h3" | Symbol 464 MovieClip Frame 1 | Symbol 259 MovieClip |
"h1" | Symbol 464 MovieClip Frame 1 | Symbol 259 MovieClip |
"h2" | Symbol 464 MovieClip Frame 1 | Symbol 259 MovieClip |
"sound_off" | Symbol 464 MovieClip Frame 1 | Symbol 265 MovieClip |
"music_off" | Symbol 464 MovieClip Frame 1 | Symbol 267 MovieClip |
"btn_full_screen" | Symbol 464 MovieClip Frame 1 | Symbol 98 Button |
"btn_add" | Symbol 464 MovieClip Frame 1 | Symbol 330 Button |
"btn_upd" | Symbol 464 MovieClip Frame 1 | Symbol 331 Button |
Special Tags
FileAttributes (69) | Timeline Frame 1 | Access network only, Metadata not present, AS1/AS2. |
Protect (24) | Timeline Frame 1 | 31 bytes "..$1$Zb$1NNZ3mrRNA8X/Aw.sDez6/." |
ExportAssets (56) | Timeline Frame 1 | Symbol 1 as "snd_coins" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2 as "snd_click" |
ExportAssets (56) | Timeline Frame 1 | Symbol 3 as "snd_roll" |
ExportAssets (56) | Timeline Frame 1 | Symbol 4 as "snd_music" |
ExportAssets (56) | Timeline Frame 1 | Symbol 5 as "snd_moneyin" |
ExportAssets (56) | Timeline Frame 1 | Symbol 6 as "snd_loose" |
ExportAssets (56) | Timeline Frame 1 | Symbol 7 as "snd_bulk" |
ExportAssets (56) | Timeline Frame 1 | Symbol 8 as "FUIComponentSymbol" |
ExportAssets (56) | Timeline Frame 1 | Symbol 41 as "UpArrow" |
ExportAssets (56) | Timeline Frame 1 | Symbol 61 as "ScrollThumb" |
ExportAssets (56) | Timeline Frame 1 | Symbol 86 as "DownArrow" |
ExportAssets (56) | Timeline Frame 1 | Symbol 102 as "HelpSW" |
ExportAssets (56) | Timeline Frame 1 | Symbol 104 as "HelpContent" |
ExportAssets (56) | Timeline Frame 1 | Symbol 108 as "FScrollBarSymbol" |
ExportAssets (56) | Timeline Frame 1 | Symbol 116 as "FBoundingBoxSymbol" |
ExportAssets (56) | Timeline Frame 1 | Symbol 108 as "FScrollBarSymbol" |
ExportAssets (56) | Timeline Frame 1 | Symbol 117 as "FScrollPaneSymbol" |
ExportAssets (56) | Timeline Frame 1 | Symbol 179 as "TheKubik" |
ExportAssets (56) | Timeline Frame 5 | Symbol 108 as "FScrollBarSymbol" |
ExportAssets (56) | Timeline Frame 5 | Symbol 117 as "FScrollPaneSymbol" |
ExportAssets (56) | Timeline Frame 5 | Symbol 102 as "HelpSW" |
ExportAssets (56) | Timeline Frame 5 | Symbol 104 as "HelpContent" |
ExportAssets (56) | Timeline Frame 5 | Symbol 117 as "FScrollPaneSymbol" |
ExportAssets (56) | Timeline Frame 5 | Symbol 179 as "TheKubik" |
ExportAssets (56) | Timeline Frame 6 | Symbol 102 as "HelpSW" |
ExportAssets (56) | Timeline Frame 6 | Symbol 104 as "HelpContent" |
ExportAssets (56) | Timeline Frame 6 | Symbol 179 as "TheKubik" |
ExportAssets (56) | Timeline Frame 7 | Symbol 102 as "HelpSW" |
ExportAssets (56) | Timeline Frame 7 | Symbol 104 as "HelpContent" |
ExportAssets (56) | Timeline Frame 7 | Symbol 179 as "TheKubik" |
Labels
"Symbol_36" | Symbol 8 MovieClip [FUIComponentSymbol] Frame 1 |
"enabled" | Symbol 116 MovieClip [FBoundingBoxSymbol] Frame 1 |
"disabled" | Symbol 116 MovieClip [FBoundingBoxSymbol] Frame 2 |
"l_1" | Symbol 179 MovieClip [TheKubik] Frame 1 |
"l_2" | Symbol 179 MovieClip [TheKubik] Frame 11 |
"l_3" | Symbol 179 MovieClip [TheKubik] Frame 21 |
"l_4" | Symbol 179 MovieClip [TheKubik] Frame 31 |
"l_5" | Symbol 179 MovieClip [TheKubik] Frame 41 |
"l_6" | Symbol 179 MovieClip [TheKubik] Frame 51 |
"l_connecting" | Symbol 232 MovieClip Frame 1 |
"l_online" | Symbol 232 MovieClip Frame 2 |
"l_offline" | Symbol 232 MovieClip Frame 3 |
Dynamic Text Variables
casino_name | Symbol 191 EditableText | "Casino" |
game_name | Symbol 192 EditableText | "Casino" |
debug_txt | Symbol 214 EditableText | "Game loaded... " |
text | Symbol 237 EditableText | "" |
MessageLog | Symbol 240 EditableText | "" |
troll | Symbol 242 EditableText | "Roll" |
trebet | Symbol 243 EditableText | "Rebet" |
tclear | Symbol 244 EditableText | "Clear Bet" |
game_name | Symbol 250 EditableText | "Baccarat" |
casino_name | Symbol 251 EditableText | "Copyright © " |
casino_name | Symbol 252 EditableText | "Copyright © " |
game_name | Symbol 253 EditableText | "Baccarat" |
txt | Symbol 256 EditableText | "hint" |
txt | Symbol 260 EditableText | "hint long" |
bet_txt | Symbol 332 EditableText | "?" |
money_txt | Symbol 333 EditableText | "?" |
tbet | Symbol 334 EditableText | "Your bet:" |
tbalance | Symbol 335 EditableText | "Your balance:" |
bet_txt | Symbol 336 EditableText | "?" |
money_txt | Symbol 337 EditableText | "?" |
tbet | Symbol 338 EditableText | "Your bet:" |
tbalance | Symbol 339 EditableText | "Your balance:" |
MessageLog | Symbol 543 EditableText | "fgfdgfdfg " |
txt_low | Symbol 545 EditableText | "payment 1:1" |
txt_high | Symbol 546 EditableText | "Pass line bet-10 fun" |
|