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Sexy Girl Craps.swf

This is the info page for
Flash #123633

(Click the ID number above for more basic data on this flash file.)


Text
Short Description
The object of Craps is to predict the outcome of a roll of the dice.
To play the game, just put a bet (click on any chips at the bottom of the screen) and press "roll"
button. It's very simple! When you run short of money you can use            button to add some more.
You can also use update button        to check for a new  version.
You can use          button to enlarge game on whole screen.
Craps is one of the more exciting table games played in online casinos today. It is one of the few
truly social games played in modern casino, and one of the few played with dice. While the game's
apparent complexity and odd jargon may, at first, be intimidating you will find the game of Craps to
be enjoyable and rewarding
Playing the Game
Playing Craps can be as simple or as complicated as you choose to make it. There are an extensive
array of betting options available but the player only needs to understand a few of them to play the
game, have fun and win.
Craps is a game of dice. The player is betting on which numbers the next roll of the dice will produce
(or won't produce.) In its simplest form the player (called the shooter) will place a bet on the Pass
line (or on the Don't Pass Line) and try to roll a seven or an eleven. If the shooter succeeds the bet
will pay even money and the shooter can make another bet. This first roll is called the 'Come Out'
roll.
Should the player fail to roll a seven or eleven then a 'point' is established on the number of the
value of the dice rolled. Once a point is established the shooter's object is to roll the same number
again before the next seven is rolled. If a seven is rolled the shooter looses his bet. Once a point has
been established the shooter can not remove his bet from the table.
While the shooter is trying to make the point he can add extra bets to the table.
Types of Bets
The Pass Bet
This is a bet that the shooter will throw a 7 or 11 on the come-out roll or, alternatively, that the
shooter will make the point before the next 7 is rolled.
The Don't Pass Bet
This is the opposite of the pass bet. This bet is placed against the shooter and wins if craps (2, 3 or
12) is thrown on the come-out roll or if the shooter fails to make the point. If a 12 is thrown, the bet
ties.
The Come Bet
This bet is similar to the pass bet but cannot be made on the come-out roll. Traditionally the Come
and Don’t Come bets are available to allow players just joining the table to take part in the action
immediately, instead of having to wait for the shooter to make or miss the point!
The Don't Come Bet
Again, this bet is similar to the ‘Don't Pass’ bet, but can not be made on the come-out roll.
Odds Bet
This is an additional bet made on a Pass, Don't Pass, Come or Don't Come bet that has already
been placed. 'Odds' bets can only be made once the point has been established. The advantage of
an Odds bet is that it is paid out at the correct odds.
Win Bet
This bet can be made on the following numbers: 4, 5, 6, 8, 9, and 10. It is a bet that the relevant
number will be rolled BEFORE a seven is rolled.
Lose Bet
This bet can be made on the following numbers: 4, 5, 6, 8, 9, and 10. It is a bet that a seven will be
rolled BEFORE the relevant number comes up.
Field Bet
This is a bet on the outcome of the next throw. It pays even money if a 3, 4, 9, 10 or 11 are rolled
and pays 2 to 1 if a 2 or 12 are rolled.
Hardways Bet
This bet can be made on a 4, 6, 8 or 10. It is a bet that the relevant number will be rolled in its
double form (i.e. 2 dice showing 4 would be HARDWAY 8) BEFORE a seven AND before that
number is rolled in any other combination.
Any Seven
This is a bet on the outcome of the next throw. It pays 5 for 1 (4 to 1) if a seven is rolled in the next
throw.
Any Craps
This is a bet on the outcome of the next throw. It pays 8 for 1 (7 to 1) if a 2, 3 or 12 is rolled in the
next throw.
Craps Two
This is a bet on the outcome of the next throw. It pays 30 to 1 if a 2 is rolled in the next throw.
Craps Twelve
This is a bet on the outcome of the next throw. It pays 30 to 1 if a 12 is rolled in the next throw.
Craps Three
This is a bet on the outcome of the next throw. It pays 15 to 1 if a 3 is rolled in the next throw.
Eleven
This is a bet on the outcome of the next throw. It pays 15 to 1 if an 11 is rolled in the next throw.
Horn
This is a single roll bet on any craps (2, 3 or 12) and 11. Odds are paid out accordingly.
Big 6 and Big 8
These are a bet that the appropriate number (6 or 8) will be rolled before the next seven. It pays
even money.

Craps rules

Short Description
The object of Craps is to predict the outcome of a roll of the dice.

To play the game, just put a bet (click on any chips at the bottom of the screen) and press "roll" button. It's very simple! When you run short of money you can use            button to add some more. You can also use update button        to check for a new  version.
Good luck! And remember that you can play this game for real money at our site! If you would like to play for real money, click              button in the top left corner of game screen to visit FortuneBeach.com online casino.

Craps is one of the more exciting table games played in online casinos today. It is one of the few truly social games played in modern casino, and one of the few played with dice. While the game's apparent complexity and odd jargon may, at first, be intimidating you will find the game of Craps to be enjoyable and rewarding
Playing the Game
Playing Craps can be as simple or as complicated as you choose to make it. There are an extensive array of betting options available but the player only needs to understand a few of them to play the game, have fun and win.
Craps is a game of dice. The player is betting on which numbers the next roll of the dice will produce (or won't produce.) In its simplest form the player (called the shooter) will place a bet on the Pass line (or on the Don't Pass Line) and try to roll a seven or an eleven. If the shooter succeeds the bet will pay even money and the shooter can make another bet. This first roll is called the 'Come Out' roll.
Should the player fail to roll a seven or eleven then a 'point' is established on the number of the value of the dice rolled. Once a point is established the shooter's object is to roll the same number again before the next seven is rolled. If a seven is rolled the shooter looses his bet. Once a point has been established the shooter can not remove his bet from the table.
While the shooter is trying to make the point he can add extra bets to the table.
Types of Bets
The Pass Bet
This is a bet that the shooter will throw a 7 or 11 on the come-out roll or, alternatively, that the shooter will make the point before the next 7 is rolled.
The Don't Pass Bet
This is the opposite of the pass bet. This bet is placed against the shooter and wins if craps (2, 3 or 12) is thrown on the come-out roll or if the shooter fails to make the point. If a 12 is thrown, the bet ties.
The Come Bet
This bet is similar to the pass bet but cannot be made on the come-out roll. Traditionally the Come and Don’t Come bets are available to allow players just joining the table to take part in the action immediately, instead of having to wait for the shooter to make or miss the point!
The Don't Come Bet
Again, this bet is similar to the ‘Don't Pass’ bet, but can not be made on the come-out roll.
Odds Bet
This is an additional bet made on a Pass, Don't Pass, Come or Don't Come bet that has already been placed. 'Odds' bets can only be made once the point has been established. The advantage of an Odds bet is that it is paid out at the correct odds.
Win Bet
This bet can be made on the following numbers: 4, 5, 6, 8, 9, and 10. It is a bet that the relevant number will be rolled BEFORE a seven is rolled.
Lose Bet
This bet can be made on the following numbers: 4, 5, 6, 8, 9, and 10. It is a bet that a seven will be rolled BEFORE the relevant number comes up.
Field Bet
This is a bet on the outcome of the next throw. It pays even money if a 3, 4, 9, 10 or 11 are rolled and pays 2 to 1 if a 2 or 12 are rolled.
Hardways Bet
This bet can be made on a 4, 6, 8 or 10. It is a bet that the relevant number will be rolled in its double form (i.e. 2 dice showing 4 would be HARDWAY 8) BEFORE a seven AND before that number is rolled in any other combination.
Any Seven
This is a bet on the outcome of the next throw. It pays 5 for 1 (4 to 1) if a seven is rolled in the next throw.
Any Craps




Casino

Casino

Game loaded...

Craps rules

Connecting...

online

Game rules

Roll

Rebet

Clear Bet

Baccarat

Copyright ©

Copyright ©

Baccarat

hint

hint
long

?

?

Your bet:

Your balance:

?

?

Your bet:

Your balance:

0.01

0.05

0.1

0.5

10000

5000

1000

500

100

100

50

50

20

20

10

10

5

5

1

1

1

Off

on

0.01

0.05

0.1

0.5

1

5

10

20

50

100

500

1000

5000

10000

fgfdgfdfg


payment 1:1

Pass line bet-10 fun

(odds)

ActionScript [AS1/AS2]

Frame 1
function preloaderInit() { var _local2 = _root; if (det_casinoname != undefined) { casino_name = det_casinoname; } if (det_gamename != undefined) { game_name = det_gamename; } if (!online) { noconnection = true; var game_name_new:String = ""; var _local1 = 0; while (i < game_name.length) { if (game_name.charCodeAt(i) != 32) { game_name_new = game_name_new + game_name.charAt(i); } i++; } _local2.casino_url = ("http://www." + _local2.casino_name.toLowerCase()) + "/"; _local2.update_url = ("http://www.sexgamesbox.com/?source=" + game_name_new.toLowerCase()) + "ENon"; if (shareware == 1) { _local2.update_url = ("http://www.sexgamesbox.com/?source=" + game_name_new.toLowerCase()) + "ENon"; } } fscommand ("showmenu", false); p.game_name = game_name; p.casino_name = casino_name; _local2.flashStartLoadTime = new Date(); preloaderInitEx(); soundon = true; kvant = getBytesTotal() / 100; p.pb.gotoAndStop(1); if (online) { if (sock_server == undefined) { _local2.sock_server = "192.168.1.34"; _local2.sock_port = "1459"; _local2.casino_id = "1"; _local2.con_var = "a:3:{s:11:&quot;txn_id_prev&quot;;i:1313;s:12:&quot;txn_id_entry&quot;;i:1313;s:9:&quot;paysys_id&quot;;i:1;}"; _local2.user_id = 1920; _local2.pwd = "a6116310ff89c679b117dec10eeece23"; } } else { gotoAndPlay (4); } } function preloaderProcess() { percent = getBytesLoaded() / kvant; p.pb.gotoAndStop(int(percent / 2)); if (getBytesLoaded() >= getBytesTotal()) { _root.flashEndLoadTime = new Date(); _root.flashLoadedBytes = getBytesLoaded(); gotoAndPlay (4); } } function preloaderInitEx() { if (online) { if (location == undefined) { location = "craps/table0"; } debug = 0; } else if (shareware != 1) { } } game_name = "Sexy Girl Craps"; game_id = "Sexy Girl Craps"; _version = "1.0"; online = false; debug = 0; shareware = false; casino_name = "SexGamesBox.com"; PreloaderInit();
Frame 2
PreloaderProcess();
Frame 3
PreloaderProcess(); gotoAndPlay (2);
Frame 4
Frame 5
function DebugOutput(m) { var _local1 = _root; if (_local1.debug_win.debug_txt.length > 5000) { _local1.debug_win.debug_txt = _local1.debug_win.debug_txt.substr(-4000, 4000); } _local1.debug_win.debug_txt = _local1.debug_win.debug_txt + (m + newline); _local1.debug_win.debug_txt.scroll = _local1.debug_win.debug_txt.maxScroll + 10; _local1.debug_win.sbd.setSize(_local1.debug_win.dta._height); } function connection_GetOnline() { return(connection_Stage == CST_OK); } function connection_Init() { connection_Stage = CST_NONE; connection_Signature = ""; } function connection_Process() { var _local1 = _root; if ((connection_Stage == CST_NONE) || (connection_Stage == CST_LOST)) { _local1.DebugOutput(((("connection_Process::Trying to connect server '" + _local1.sock_server) + "', port ") + _local1.sock_port) + "..."); if (connection_Stage == CST_NONE) { connection_Stage = CST_CONNECTING; } if (connection_Stage == CST_LOST) { connection_Stage = CST_RECONNECTING; } _local1.socket = new XMLSocket(); _local1.socket.onXML = connection_onXML; _local1.socket.onConnect = connection_onConnect; _local1.socket.onClose = connection_onClose; _local1.socket.connect(_local1.sock_server, _local1.sock_port); } else if (connection_Stage == CST_CONNECTED) { DebugOutput("connection_Process::sending AUTH"); connection_Stage = CST_AUTHSEND; connection_DATA = false; connection_ClearOutput(); connection_AddOutput("type", "auth"); connection_AddOutput("casino_id", _local1.casino_id); connection_AddOutput("con_var", _local1.con_var); connection_AddOutput("user_id", _local1.user_id); connection_AddOutput("pwd", _local1.pwd); connection_AddOutput("location", _local1.location); connection_AddOutput("flash_capabilities", System.capabilities.serverString); connection_AddOutput("flash_loaded_bytes", _local1.flashLoadedBytes); connection_AddOutput("flash_start_load_time", _local1.flashStartLoadTime.getTime()); connection_AddOutput("flash_end_load_time", _local1.flashEndLoadTime.getTime()); var _local2 = new Date(); connection_AddOutput("flash_connect_time", _local2.getTime()); connection_SendOutput(); } else if (connection_Stage == CST_RECONNECTED) { DebugOutput("connection_Process::sending AUTH.RESTORE"); connection_Stage = CST_AUTHRESTORESEND; connection_DATA = false; connection_ClearOutput(); connection_AddOutput("type", "auth.restore"); connection_AddOutput("location", location); connection_AddOutput("signature", connection_Signature); connection_SendOutput(); } } function connection_ProcessData() { var _local1 = _root; if (connection_Stage == CST_OK) { _local1.gameOnData(); } else { if (connection_Stage == CST_AUTHSEND) { if (_local1.vars.type == "auth") { if (_local1.vars.result == 1) { connection_Signature = _local1.vars.signature; DebugOutput("connection_ProcessData::OK"); connection_Stage = CST_OK; } else { connection_Stage = CST_NONE; } } } if (connection_Stage == CST_AUTHRESTORESEND) { if (_local1.vars.type == "auth.restore") { if (_local1.vars.result == 1) { DebugOutput("connection_ProcessData::OK"); connection_Stage = CST_OK; } else { connection_Stage = CST_LOST; } } DebugOutput("connection_ProcessData::connection_Stage == " add connection_Stage); DebugOutput("connection_ProcessData::connection_GetOnline () == " add connection_GetOnline()); } } } function connection_onConnect(success) { if (success) { _root.DebugOutput("connection_onConnect::Successfully connected!"); if (connection_Stage == CST_CONNECTING) { connection_Stage = CST_CONNECTED; } if (connection_Stage == CST_RECONNECTING) { connection_Stage = CST_RECONNECTED; } } else { _root.DebugOutput("connection_onConnect::Connection failed, trying to re-connect..."); if (connection_Stage == CST_CONNECTING) { connection_Stage = CST_NONE; } if (connection_Stage == CST_RECONNECTING) { connection_Stage = CST_LOST; } } } function connection_onClose() { _root.DebugOutput("connection_onClose::Connection terminated!"); if (connection_Signature != "") { connection_Stage = CST_LOST; } else { connection_Stage = CST_NONE; } } function connection_onXML(input) { var _local1 = _root; textr = input.toString(); DebugOutput(("XML data recieved: '" + textr) + "'"); xxx = input.firstChild; _local1.vars = new Object(); i = 0; while (i < xxx.childNodes.length) { ndname = xxx.childNodes[i].nodeName; if (ndname != null) { _local1.vars[ndname] = xxx.childNodes[i].firstChild.nodeValue; DebugOutput(((" Setting: " + ndname) + " = ") + xxx.childNodes[i].firstChild.nodeValue); } i++; } connection_ProcessData(); } function connection_SendXML(XMLData) { _root.socket.send(XMLData); _root.DebugOutput(("Sending XML: '" + XMLData.toString()) + "'"); } function connection_ClearOutput() { OutputDataStr = "<root>\n"; } function connection_AddOutput(name, value) { OutputDataStr = OutputDataStr + (((((("<" + name) + ">") + value) + "</") + name) + ">\n"); } function connection_SendOutput() { OutputDataStr = OutputDataStr + "</root>\n"; XML_Data = new XML(OutputDataStr); Connection_SendXML(XML_Data); } function connection_ToServer(dataObject) { var _local1 = dataObject; connection_ClearOutput(); connection_AddOutput("signature", connection_Signature); connection_AddOutput("game_packet", 1); for (var _local2 in _local1) { connection_AddOutput(_local2, _local1[_local2]); } connection_SendOutput(); } function PlayStereoSound(max, x, soundID) { var _local1 = max; var _local3 = x; if (!soundon) { } else { var _local2; _local2 = new Sound(); _local2.attachSound(soundID); if (_local3 < 0) { _local3 = 0; } else if (_local3 > _local1) { _local3 = _local1; } if (_local1 != 0) { _local2.setPan(((_local3 - (_local1 / 2)) * 100) / (_local1 / 2)); } _local2.start(); } } function PlaySound(soundID) { PlayStereoSound(0, 0, soundID); } function BuildBetColumn(x, y, amount) { var _local2 = _root; var ThisY = 0; var DecreasableBet = Number(amount); trace("amount " + amount); var _local3; var j = (coin_val.length - 2); while (j >= -1) { if (j == -1) { _local3 = coin_val.length - 1; } else { _local3 = j; } while (DecreasableBet >= (coin_val[_local3] - 1E-6)) { var _local1 = "BetedChip" + String(NoBetedChips); trace("NewClipName " + _local1); _local2.chip_template.duplicateMovieClip(_local1, 300 + NoBetedChips); _local2[_local1]._x = x; trace("x " + x); _local2[_local1]._y = y - (ChipBetHeight * ThisY); _local2[_local1].gotoAndStop(_local3 + 1); _local2[_local1]._xscale = ChipBetScale; _local2[_local1]._yscale = ChipBetScale; NoBetedChips++; ThisY++; DecreasableBet = DecreasableBet - coin_val[_local3]; } j--; } } function RemoveChipsFromBet() { var _local2 = _root; i = 0; while (i < NoBetedChips) { var _local1 = "BetedChip" + String(i); _local2[_local1].removeMovieClip(); i++; } NoBetedChips = 0; } function GetCoinsNums(number) { var _local1 = _root; cnum = new Array(); a = number; i = _local1.coin_val.length - 1; while (i >= 0) { cnum[i] = Math.floor(a / _local1.coin_val[i]); a = a - (cnum[i] * _local1.coin_val[i]); i--; } return(cnum); } function StartMusic() { var _local1 = _root; _local1.so_music = new Sound(); _local1.so_music.attachSound("snd_music"); _local1.so_music.start(0, 65535); } function CheckSound() { var _local1 = _root; soundon = !soundon; setProperty("panel.sound_off", _visible , !soundon); setProperty("panel.fonar.sound_off", _visible , !soundon); if (soundon) { _local1.bgsnd = new Sound(); _local1.bgsnd.attachSound("snd_background"); _local1.bgsnd.start(0, 65535); } else { _local1.bgsnd.stop("snd_background"); } } function CheckMusic() { musicon = !musicon; setProperty("panel.music_off", _visible , !musicon); setProperty("panel.fonar.music_off", _visible , !musicon); if (musicon) { StartMusic(); } else { _root.so_music.stop("snd_music"); } } function onlineValidator() { var _local1 = _root; if (online) { if (connection_GetOnline()) { _local1.connecting_clip.gotoAndStop("l_online"); } else { connection_Process(); cond = 0; _local1.connecting_clip.gotoAndStop("l_connecting"); } } else { _local1.connecting_clip._visible = false; } if (_local1.shareware == 1) { _local1.connecting_clip._visible = false; } } function isLiveConnection() { DebugOutput("isLiveConnection::online: " add online); DebugOutput("isLiveConnection::connection_GetOnline (): " add connection_GetOnline()); if (!online) { return(true); } if (online && (connection_GetOnline())) { return(true); } return(false); } function formMoneyWithCurrency(m) { if (currency != "$") { return((formNumber(m) + " ") + currency); } return(currency + formNumber(m)); } function displayMoneyAndBet() { var _local2 = Math.round(money * 10000) / 10000; var _local1 = Math.round(bet * 10000) / 10000; _root.panel.money_txt = formMoneyWithCurrency(_local2); _root.panel.bet_txt = formMoneyWithCurrency(_local1); status_bar = statusAdd; if (status_bar != "") { status_bar = status_bar + newline; } if (bet == 0) { status_bar = status_bar + sbm_placebet; } else { status_bar = status_bar + ((sbm_bet_pref + formMoneyWithCurrency(_local1)) + sbm_bet_suff); } PutMessage(status_bar); } function formNumber(n) { var _local3 = String(Math.floor(n)); var _local1 = n - Math.floor(n); if (digits > 0) { _local3 = _local3 + "."; } i = 0; while (i < digits) { var _local2 = Math.floor(_local1 * 10); _local3 = _local3 + String(_local2); _local1 = (_local1 * 10) - Math.floor(_local1 * 10); i++; } return(_local3); } function round10000(b) { return(Math.round(10000 * b) / 10000); } function commonGameInit() { var _local1 = _root; _local1.rules_win_template._visible = false; _local1.rules_win_shareware._visible = false; if (shareware == 1) { _local1.rules_win_shareware.duplicateMovieClip("rules_win", 31321); _local1.connecting_clip._visible = false; } else { _local1.rules_win_template.duplicateMovieClip("rules_win", 31321); } _local1.rules_win._visible = false; _local1.helpContent._visible = false; _local1.helpShareware._visible = false; _local1.connecting_clip.hint_rm.hint.txt = "Play for real\nmoney"; _local1.connecting_clip.hint_rm.gotoAndStop(1); _local1.wasInside = false; _local1.CardDealing.gotoAndStop(53); _local1.CardDealing._visible = false; _local1.PutMessage(sbm_logging); DebugOutput("gameInit ()"); if (online) { connection_Init(); } _local1.panel._defaultalpha = 100; _local1.panel._alpha = panel._defaultalpha; } function ShowSelectedChip() { var _local1 = _root; _local1.SelectedChipClip.removeMovieClip(); stopDrag(); if (SelectedChip > 0) { OldClipName = "ClipChip" add String(ChipsValues[SelectedChip]); _local1.chip_template.duplicateMovieClip("SelectedChipClip", 1024); _local1.SelectedChipClip.gotoAndStop(SelectedChip); _local1.SelectedChipClip._xscale = ChipBetScale; _local1.SelectedChipClip._yscale = ChipBetScale; startDrag ("SelectedChipClip", true); } } function arraySum(a) { var _local2 = a; var _local3 = Number(0); var _local1 = 0; while (_local1 < _local2.length) { _local3 = _local3 + Number(_local2[_local1]); _local1++; } return(_local3); } function commonInitOffline() { var _local1 = _root; _local1.vars = new Object(); _local1.minbet = 0.01; _local1.maxbet = 1000000 /* 0x0F4240 */; _local1.money = 1000; _local1.bet = 0; _local1.currency = "$"; _local1.digits = 2; } function initNumberBets() { var _local1 = _root; i = 4; while (i <= 10) { if (i != 7) { var _local2 = "ClipNumber" + String(i); _local1[_local2].ThisNumber = i; var _local3 = _local1[_local2]._x; var ThisY = _local1[_local2]._y; b = _local1[_local1[_local2].CreateName("_DONT_COME_POINT")]; BetX[b] = _local3 + 5; BetY[b] = ThisY + 14; BetHint[b] = "Don't Come Point " + String(i); b = _local1[_local1[_local2].CreateName("_DONT_COME_POINT_ODDS")]; BetX[b] = _local3 + 20; BetY[b] = ThisY + 14; BetHint[b] = ("Don't Come Point " + String(i)) + " Odds"; b = _local1[_local1[_local2].CreateName("_LAY")]; BetX[b] = _local3 + 36; BetY[b] = ThisY + 14; BetHint[b] = "LAY " + String(i); b = _local1[_local1[_local2].CreateName("_COME_POINT")]; BetX[b] = _local3 + 5; BetY[b] = ThisY + 27; BetHint[b] = "Come Point " + String(i); b = _local1[_local1[_local2].CreateName("_COME_POINT_ODDS")]; BetX[b] = _local3 + 5; BetY[b] = ThisY + 42; BetHint[b] = ("Come Point " + String(i)) + " Odds"; b = _local1[_local1[_local2].CreateName("_BUY")]; BetX[b] = _local3 + 36; BetY[b] = ThisY + 35; BetHint[b] = "BUY " + String(i); b = _local1[_local1[_local2].CreateName("_WIN")]; BetX[b] = _local3 + 25; BetY[b] = ThisY + 60; BetHint[b] = "Place to Win " + String(i); } i++; } } function calculateBetAbilities(BetValue, Point) { var _local3 = _root; var _local1 = defaultAbilities(); b = BET_PASS_LINE; if (Point == 0) { _local1.BetMin[b] = 0; _local1.BetMax[b] = 1 * BET_SCALE; } if (Point != 0) { _local1.BetMin[b] = BetValue[b]; _local1.BetMax[b] = 1 * BET_SCALE; } b = BET_DONT_PASS_BAR; if (Point == 0) { _local1.BetMin[b] = 0; _local1.BetMax[b] = 1 * BET_SCALE; } if (Point != 0) { _local1.BetMin[b] = 0; _local1.BetMax[b] = BetValue[b]; } b = BET_COME; if (Point == 0) { _local1.BetMin[b] = 0; _local1.BetMax[b] = 0; } if (Point != 0) { _local1.BetMin[b] = 0; _local1.BetMax[b] = 1 * BET_SCALE; } b = BET_DONT_COME_BAR; if (Point == 0) { _local1.BetMin[b] = 0; _local1.BetMax[b] = 0; } if (Point != 0) { _local1.BetMin[b] = 0; _local1.BetMax[b] = 1 * BET_SCALE; } b = BET_PASS_LINE_ODDS; if (Point == 0) { _local1.BetMin[b] = 0; _local1.BetMax[b] = 0; } if (Point != 0) { _local1.BetMin[b] = 0; _local1.BetMax[b] = 1 * BetValue[BET_PASS_LINE]; } b = BET_DONT_PASS_BAR_ODDS; if (Point == 0) { _local1.BetMin[b] = 0; _local1.BetMax[b] = 0; } var BetDontPassCoeff = [0, 0, 0, 0, 2, 1.5, 1.2, 0, 1.2, 1.5, 2, 0, 0]; if (Point != 0) { _local1.BetMin[b] = 0; _local1.BetMax[b] = BetValue[BET_DONT_PASS_BAR] * BetDontPassCoeff[Point]; } i = 4; while (i <= 10) { if (i != 7) { var _local2 = "BET_" add String(i); b = _local3[_local2 add "_COME_POINT"]; _local1.BetMin[b] = BetValue[b]; _local1.BetMax[b] = 1 * BET_SCALE; b = _local3[_local2 add "_DONT_COME_POINT"]; _local1.BetMin[b] = 0; _local1.BetMax[b] = BetValue[b]; Parent = _local3[_local2 add "_COME_POINT"]; b = _local3[_local2 add "_COME_POINT_ODDS"]; _local1.BetMin[b] = 0; _local1.BetMax[b] = BetValue[Parent] * 1; Parent = _local3[_local2 add "_DONT_COME_POINT"]; b = _local3[_local2 add "_DONT_COME_POINT_ODDS"]; _local1.BetMin[b] = 0; _local1.BetMax[b] = BetValue[Parent] * BetDontPassCoeff[i]; var LayCoeff = [0, 0, 0, 0, 2, 1.5, 1.2, 0, 1.2, 1.5, 2, 0, 0]; b = _local3[_local2 add "_LAY"]; _local1.BetMin[b] = 0; _local1.BetMax[b] = LayCoeff[i] * BET_SCALE; b = _local3[_local2 add "_BUY"]; _local1.BetMin[b] = 0; _local1.BetMax[b] = 1 * BET_SCALE; b = _local3[_local2 add "_WIN"]; _local1.BetMin[b] = 0; _local1.BetMax[b] = 1 * BET_SCALE; } i++; } b = BET_FIELD; _local1.BetMin[b] = 0; _local1.BetMax[b] = 1 * BET_SCALE; b = BET_BIG_6; _local1.BetMin[b] = 0; _local1.BetMax[b] = 1 * BET_SCALE; b = BET_BIG_8; _local1.BetMin[b] = 0; _local1.BetMax[b] = 1 * BET_SCALE; return(_local1); } function defaultAbilities() { var _local1 = new Object(); _local1.BetMin = new Array(); _local1.BetMax = new Array(); _local1.BetMin[BET_BIG_6] = 0; _local1.BetMax[BET_BIG_6] = 1 * BET_SCALE; _local1.BetMin[BET_BIG_8] = 0; _local1.BetMax[BET_BIG_8] = 1 * BET_SCALE; _local1.BetMin[BET_FIELD] = 0; _local1.BetMax[BET_FIELD] = 1 * BET_SCALE; _local1.BetMin[BET_ANY_SEVEN] = 0; _local1.BetMax[BET_ANY_SEVEN] = 0.35 * BET_SCALE; _local1.BetMin[BET_ANY_CRAPS] = 0; _local1.BetMax[BET_ANY_CRAPS] = 0.2 * BET_SCALE; _local1.BetMin[BET_HORN] = 0; _local1.BetMax[BET_HORN] = 0.4 * BET_SCALE; _local1.BetMin[BET_HORN_2] = 0; _local1.BetMax[BET_HORN_2] = 0.05 * BET_SCALE; _local1.BetMin[BET_HORN_12] = 0; _local1.BetMax[BET_HORN_12] = 0.05 * BET_SCALE; _local1.BetMin[BET_HORN_3] = 0; _local1.BetMax[BET_HORN_3] = 0.1 * BET_SCALE; _local1.BetMin[BET_HORN_11] = 0; _local1.BetMax[BET_HORN_11] = 0.1 * BET_SCALE; _local1.BetMin[BET_HARDWAY_6] = 0; _local1.BetMax[BET_HARDWAY_6] = 0.15 * BET_SCALE; _local1.BetMin[BET_HARDWAY_8] = 0; _local1.BetMax[BET_HARDWAY_8] = 0.15 * BET_SCALE; _local1.BetMin[BET_HARDWAY_4] = 0; _local1.BetMax[BET_HARDWAY_4] = 0.2 * BET_SCALE; _local1.BetMin[BET_HARDWAY_10] = 0; _local1.BetMax[BET_HARDWAY_10] = 0.2 * BET_SCALE; return(_local1); } function checkBets(BetValue, o) { var _local2 = BetValue; var _local3 = o; var _local1 = 0; while (_local1 < NO_BET) { if ((_local2[_local1] < _local3.BetMin[_local1]) || (_local2[_local1] > _local3.BetMax[_local1])) { return(false); } _local1++; } return(true); } function ToScreenX(x) { var _local1 = x; if (_local1 >= 0) { return(ScreenKubikLayoutX + (_local1 * ScreenKubikLayoutDx)); } return(ScreenKubikLayoutX - (_local1 * ScreenKubikLayoutDx)); } function ToScreenY(y) { return(ScreenKubikLayoutY + (y * ScreenKubikLayoutDy)); } function KubikFX(k, t) { var _local1 = k; return(KubikInitialX[_local1] + ((KubikEndX[_local1] - KubikInitialX[_local1]) * Math.sqrt(t))); } function KubikFY(k, t) { var _local1 = k; return(KubikInitialY[_local1] + ((KubikEndY[_local1] - KubikInitialY[_local1]) * Math.sqrt(t))); } function KubikFZ(k, t) { var _local1 = t; return(KubikAlt * Math.abs(Math.cos((KubikPhase[k] * _local1) * _local1) * (1 - _local1))); } function KubikXProection(k, t) { return(KubikFX(k, t)); } function KubikYProection(k, t) { return(KubikFY(k, t) - KubikFZ(k, t)); } function ShadowXProection(k, t) { return(KubikXProection(k, t)); } function ShadowYProection(k, t) { return(KubikFY(k, t)); } function prepareRoll() { _root.Stone1 = vars.Stone1; _root.Stone2 = vars.Stone2; _root.ScreenKubikLayoutX = 50; _root.ScreenKubikLayoutY = 50; _root.ScreenKubikLayoutDx = 650; _root.ScreenKubikLayoutDy = 300; _root.KubikD2 = 1225; _root.KubikTimeStep = 0.01; _root.KubikFramesPerSide = 10; _root.NO_KUBIK = 2; _root.KubikAlt = 0.3; _root.PrevZ = [0, 0]; _root.PrevDeltaZ = [0, 0]; _root.KubikInitialX = [-1, -1]; _root.KubikInitialY = [0.65, 0.75]; _root.KubikEndX = new Array(); _root.KubikEndY = [0, 0]; _root.KubikPhase = [random(20) + 10, random(20) + 10]; while ((KubikEndY[1] - KubikEndY[0]) < 0.1) { k = 0; while (k < NO_KUBIK) { var _local1 = 0; while (_local1 < KubikD2) { KubikEndX[k] = 0.4 + (random(600) / 1000); KubikEndY[k] = 0.3 + (random(500) / 1000); _local1 = 1000000 /* 0x0F4240 */; i = 0; while (i < NO_BET) { var _local3 = ToScreenX(KubikEndX[k]) - BetX[i]; var _local2 = ToScreenY(KubikEndY[k]) - BetY[i]; var Distance2 = ((_local3 * _local3) + (_local2 * _local2)); if (Distance2 < _local1) { _local1 = Distance2; } i++; } } k++; } } _root.KubikTime = 0; } function processRoll() { var _local1 = _root; k = 0; while (k < NO_KUBIK) { var _local3 = "Kubik" + String(k); var _local2 = "Shadow" + String(k); var z = KubikFZ(k, KubikTime); DeltaZ = z - PrevZ[k]; if ((DeltaZ > 0) and (PrevDeltaZ[k] < 0)) { _local1.PlaySound("snd_roll"); } PrevZ[k] = z; PrevDeltaZ[k] = DeltaZ; _local1[_local3]._x = ToScreenX(KubikXProection(k, KubikTime)); _local1[_local3]._y = ToScreenY(KubikYProection(k, KubikTime)); _local1[_local2]._x = ToScreenX(ShadowXProection(k, KubikTime)); _local1[_local2]._y = ToScreenY(ShadowYProection(k, KubikTime)); _local1[_local2]._rotation = random(360); k++; } if (online and (st == ST_WAITSERVER)) { _local1[_local3].play(); KubikTime = KubikTime + ((1 - KubikTime) * KubikTimeStep); } else { if (st == ST_ROLL) { FirstStone = Number(vars.Stone1); SecondStone = Number(vars.Stone2); } KubikTime = KubikTime + KubikTimeStep; if (st == ST_ROLL) { var dt = Math.floor((1 - KubikTime) / KubikTimeStep); Kubik0.gotoAndStop(1 + ((((vars.FirstStone - 1) * KubikFramesPerSide) + dt) % (6 * KubikFramesPerSide))); Kubik1.gotoAndStop(1 + ((((vars.SecondStone - 1) * KubikFramesPerSide) + dt) % (6 * KubikFramesPerSide))); } } if (KubikTime < 1) { } else if (online and (st == ST_WAITSERVER)) { KubikTime = 0; } else { Kubik0.gotoAndStop(1 + ((vars.FirstStone - 1) * KubikFramesPerSide)); Kubik1.gotoAndStop(1 + ((vars.SecondStone - 1) * KubikFramesPerSide)); preparePoint(); } } function preparePoint() { if (!vars.error) { var _local1 = ""; if ((((FirstStone == 1) and (SecondStone == 1)) or ((FirstStone == 6) and (SecondStone == 6))) or ((FirstStone + SecondStone) == 3)) { _local1 = ", Craps"; } if ((FirstStone == 2) and (SecondStone == 2)) { _local1 = ", Hard 4"; } if ((FirstStone == 3) and (SecondStone == 3)) { _local1 = ", Hard 6"; } if ((FirstStone == 4) and (SecondStone == 4)) { _local1 = ", Hard 8"; } if ((FirstStone == 5) and (SecondStone == 5)) { _local1 = ", Hard 10"; } if ((FirstStone + SecondStone) == 7) { _local1 = ", Seven"; } _root.messageSigma = (String(FirstStone + SecondStone) add _local1) add newline; PutMessage(_root.messageSigma); Kubik0.gotoAndStop("l_" add FirstStone); Kubik1.gotoAndStop("l_" add SecondStone); Sigma = FirstStone + SecondStone; RollResult = (String(FirstStone) add ":") add String(SecondStone); i = 0; while (i < NO_BET) { BetAction[i] = BA_WAIT; i++; } OldAmount = PlayerAmount + PlayerBet; CalculateBets(); OldPoint = Point; Point = vars.point; st = ST_POINT; } else { PutMessage(vars.message); st = ST_BET; } } function processPoint() { var _local1 = new Array(0, 0, 4, 5, 6, 8, 9, 10); if (_local1[PointClip._currentFrame] < Point) { PointClip.gotoAndStop(PointClip._currentFrame + 1); } else if (_local1[PointClip._currentFrame] > Point) { PointClip.gotoAndStop(PointClip._currentFrame - 1); } else { prepareOutgoing(); } } function prepareOutgoing() { iMoveBet = 0; prev_money = money; prev_bet = bet; st = ST_OUTGOING; MoveBetStage = 100; BetAction = vars.action.split(","); BetWinMultipler = vars.win_multipler.split(","); BetWinDivider = vars.win_divider.split(","); BetMove = vars.move.split(","); BetNew = vars.bets.split(","); } function processOutgoing() { var _local1 = _root; if (MoveBetStage >= 100) { while ((BetAction[iMoveBet] == BA_WAIT) and (iMoveBet < NO_BET)) { iMoveBet++; } if (iMoveBet == NO_BET) { allMoved(); } else { MoveBetStage = 0; MoveBetSource = iMoveBet; iMoveBet++; MB_StartX = BetX[MoveBetSource]; MB_StartY = BetY[MoveBetSource]; if (BetAction[MoveBetSource] == BA_WIN) { MB_EndX = 300; MB_EndY = 380; MoveBetSpeed = 10; var Increment = ((BetValue[MoveBetSource] * BetWinMultipler[MoveBetSource]) / BetWinDivider[MoveBetSource]); BetValue[MoveBetSource] = BetValue[MoveBetSource] + Increment; bet = bet + Increment; DisplayBets(); } else if (BetAction[MoveBetSource] == BA_LOSS) { MB_EndX = 500; MB_EndY = 50; MoveBetSpeed = 20; } else if (BetAction[MoveBetSource] == BA_RETURN) { MB_EndX = 300; MB_EndY = 380; MoveBetSpeed = 10; } else { MB_EndX = BetX[BetMove[MoveBetSource]]; MB_EndY = BetY[BetMove[MoveBetSource]]; MoveBetSpeed = 10; } } } else { MoveBetStage = MoveBetStage + MoveBetSpeed; var _local3 = MB_StartX + (((MB_EndX - MB_StartX) / 100) * MoveBetStage); var _local2 = MB_StartY + (((MB_EndY - MB_StartY) / 100) * MoveBetStage); i = 0; while (i < BetNoChips[MoveBetSource]) { NewClipName = "BetedChip" add String(BetFirstChip[MoveBetSource] + i); _local1[NewClipName]._x = _local3; _local1[NewClipName]._y = _local2 - (ChipBetHeight * i); i++; } if (MoveBetStage < 100) { } else { if (BetAction[MoveBetSource] == BA_LOSS) { _local1.bulk.gotoAndPlay(1); _local1.PlaySound("snd_bulk"); DebugOutput("You loss " add String(BetValue[MoveBetSource])); bet = bet - BetValue[MoveBetSource]; BetValue[MoveBetSource] = 0; DebugOutput("Money = " add String(money)); } else if (BetAction[MoveBetSource] == BA_WIN) { _local1.PlaySound("snd_moneyin"); DebugOutput((((("You win " add String(BetWinMultipler[MoveBetSource])) add ":") add String(BetWinDivider[MoveBetSource])) add " is a ") add String(BetValue[MoveBetSource])); bet = bet - BetValue[MoveBetSource]; money = money + BetValue[MoveBetSource]; DebugOutput("Money = " add String(money)); BetValue[MoveBetSource] = 0; } else if (BetAction[MoveBetSource] == BA_RETURN) { bet = bet - BetValue[MoveBetSource]; money = money + BetValue[MoveBetSource]; BetValue[MoveBetSource] = 0; } else if (BetAction[MoveBetSource] == BA_MOVE) { BetValue[BetMove[MoveBetSource]] = BetValue[BetMove[MoveBetSource]] + BetValue[MoveBetSource]; BetValue[MoveBetSource] = 0; } else if (BetAction[MoveBetSource] == BA_CHANGE) { BetValue[MoveBetSource] = BetValue[MoveBetSource] + ChangeBetValue; bet = bet + ChangeBetValue; } DisplayBets(); statusAdd = _local1.messageSigma + "Processing...\n"; displayMoneyAndBet(); } } } function allMoved() { var _local3 = _root; var _local1 = 0; while (_local1 < NO_BET) { BetValue[_local1] = Number(BetNew[_local1]); _local1++; } DisplayBets(); var _local2 = Math.ceil(100 * vars.income) / 100; if (_local2 < 0) { statusAdd = ((_local3.messageSigma + sbm_loss_pref) add formMoneyWithCurrency(-_local2)) add sbm_loss_suff; gameLoose(); } else if (_local2 > 0) { statusAdd = ((_local3.messageSigma + sbm_win_pref) add formMoneyWithCurrency(_local2)) add sbm_win_suff; gameWin(); } else { statusAdd = _local3.messageSigma + sbm_keep; } money = Number(vars.money); bet = round10000(arraySum(BetValue)); displayMoneyAndBet(); goToBet(); } function calculateActions(Point, Sigma, BetValue) { var _local1 = Sigma; var _local3 = BetValue; _root.GlobalBetValue = _local3; _root.GlobalIncome = 0; BetAction = new Array(); var defWin = makeDefaultWinCoeff(); BetWinMultipler = defWin.BetWinMultipler; BetWinDivider = defWin.BetWinDivider; BetMove = new Array(); NewBet = new Array(); var _local2 = 0; while (_local2 < NO_BET) { BetAction[_local2] = BA_WAIT; NewBet[_local2] = _local3[_local2]; _local2++; } b = BET_PASS_LINE; if (_local3[b] > 0) { if (Point == 0) { if (((_local1 == 2) || (_local1 == 3)) || (_local1 == 12)) { MakeLossBet(b); } else if ((_local1 == 7) || (_local1 == 11)) { MakeWinBet(b); } else { MakeWaitBet(b); } } if (Point > 0) { if (_local1 == 7) { MakeLossBet(b); } else if (_local1 == Point) { MakeWinBet(b); } else { MakeWaitBet(b); } } } b = BET_DONT_PASS_BAR; if (_local3[b] > 0) { if (Point == 0) { if ((_local1 == 3) || (_local1 == 12)) { MakeWinBet(b); } else if ((_local1 == 7) || (_local1 == 11)) { MakeLossBet(b); } else { MakeWaitBet(b); } } if (Point > 0) { if (((_local1 == 2) || (_local1 == 3)) || (_local1 == 12)) { MakeLossBet(b); } else if ((_local1 == 7) || (_local1 == 11)) { MakeWinBet(b); } if (_local1 == 7) { MakeWinBet(b); } else if (_local1 == Point) { MakeLossBet(b); } else { MakeWaitBet(b); } } } b = BET_COME; if (_local3[b] > 0) { if (((_local1 == 2) || (_local1 == 3)) || (_local1 == 12)) { MakeLossBet(b); } else if ((_local1 == 7) || (_local1 == 11)) { MakeWinBet(b); } else { var pName = (("BET_" add _local1) add "_COME_POINT"); MakeMoveBet(b, _root[pName]); } } b = BET_DONT_COME_BAR; if (_local3[b] > 0) { if ((_local1 == 2) || (_local1 == 3)) { MakeWinBet(b); } else if ((_local1 == 7) || (_local1 == 11)) { MakeLossBet(b); } else if (_local1 == 12) { MakeReturnBet(b); } else { var pName = (("BET_" add _local1) add "_DONT_COME_POINT"); MakeMoveBet(b, _root[pName]); } } b = BET_PASS_LINE_ODDS; if (_local3[b] > 0) { if (_local1 == Point) { var Multipler = [0, 0, 0, 0, 2, 3, 6, 0, 6, 3, 2, 0, 0]; var Divider = [0, 0, 0, 0, 1, 2, 5, 0, 5, 2, 1, 0, 0]; BetWinMultipler[b] = Multipler[Point]; BetWinDivider[b] = Divider[Point]; MakeWinBet(b); } else if (_local1 == 7) { MakeLossBet(b); } else { MakeWaitBet(b); } } b = BET_DONT_PASS_BAR_ODDS; if (_local3[b] > 0) { if (_local1 == Point) { MakeLossBet(b); } else if (_local1 == 7) { var Multipler = [0, 0, 0, 0, 1, 2, 5, 0, 5, 2, 1, 0, 0]; var Divider = [0, 0, 0, 0, 2, 3, 6, 0, 6, 3, 2, 0, 0]; BetWinMultipler[b] = Multipler[Point]; BetWinDivider[b] = Divider[Point]; MakeWinBet(b); } else { MakeWaitBet(b); } } _local2 = 4; while (_local2 <= 10) { if (_local2 != 7) { var Prefix = ("BET_" add String(_local2)); b = _root[Prefix add "_COME_POINT"]; if (_local3[b] > 0) { if (_local1 == _local2) { MakeWinBet(b); } else if (_local1 == 7) { MakeLossBet(b); } else { MakeWaitBet(b); } } b = _root[Prefix add "_DONT_COME_POINT"]; if (_local3[b] > 0) { if (_local1 == _local2) { MakeLossBet(b); } else if (_local1 == 7) { MakeWinBet(b); } else { MakeWaitBet(b); } } b = _root[Prefix add "_COME_POINT_ODDS"]; if (_local3[b] > 0) { if (_local1 == _local2) { if (Point != 0) { MakeWinBet(b); } else { MakeReturnBet(b); } } else if (_local1 == 7) { MakeLossBet(b); } else { MakeWaitBet(b); } } b = _root[Prefix add "_DONT_COME_POINT_ODDS"]; if (_local3[b] > 0) { if (_local1 == _local2) { MakeLossBet(b); } else if (_local1 == 7) { MakeWinBet(b); } else { MakeWaitBet(b); } } b = _root[Prefix add "_WIN"]; if (_local3[b] > 0) { if (_local1 == _local2) { MakeWinBet(b); } else if (_local1 == 7) { MakeLossBet(b); } else { MakeWaitBet(b); } } b = _root[Prefix add "_BUY"]; if (_local3[b] > 0) { if (_local1 == _local2) { MakeWinBet(b); } else if (_local1 == 7) { MakeLossBet(b); } else { MakeWaitBet(b); } } b = _root[Prefix add "_LAY"]; if (_local3[b] > 0) { if (_local1 == _local2) { MakeLossBet(b); } else if (_local1 == 7) { MakeWinBet(b); } else { MakeWaitBet(b); } } } _local2++; } b = BET_FIELD; if (_local3[b] > 0) { if ((_local1 == 2) || (_local1 == 12)) { BetWinMultipler[b] = 2; BetWinDivider[b] = 1; MakeWinBet(b); } else if (((((_local1 == 3) || (_local1 == 4)) || (_local1 == 9)) || (_local1 == 10)) || (_local1 == 11)) { BetWinMultipler[b] = 1; BetWinDivider[b] = 1; MakeWinBet(b); } else { MakeLossBet(b); } } b = BET_BIG_6; if (_local3[b] > 0) { if (_local1 == 6) { MakeWinBet(b); } else if (_local1 == 7) { MakeLossBet(b); } else { MakeWaitBet(b); } } b = BET_BIG_8; if (_local3[b] > 0) { if (_local1 == 8) { MakeWinBet(b); } else if (_local1 == 7) { MakeLossBet(b); } else { MakeWaitBet(b); } } b = BET_ANY_SEVEN; if (_local3[b] > 0) { if (_local1 == 7) { MakeWinBet(b); } else { MakeLossBet(b); } } b = BET_ANY_CRAPS; if (_local3[b] > 0) { if (((_local1 == 2) || (_local1 == 3)) || (_local1 == 12)) { MakeWinBet(b); } else { MakeLossBet(b); } } b = BET_HARDWAY_6; if (_local3[b] > 0) { if ((_local1 == 6) and (FirstStone == SecondStone)) { MakeWinBet(b); } else { MakeLossBet(b); } } b = BET_HARDWAY_8; if (_local3[b] > 0) { if ((_local1 == 8) and (FirstStone == SecondStone)) { MakeWinBet(b); } else { MakeLossBet(b); } } b = BET_HARDWAY_10; if (_local3[b] > 0) { if ((_local1 == 10) and (FirstStone == SecondStone)) { MakeWinBet(b); } else { MakeLossBet(b); } } b = BET_HARDWAY_4; if (_local3[b] > 0) { if ((_local1 == 4) and (FirstStone == SecondStone)) { MakeWinBet(b); } else { MakeLossBet(b); } } b = BET_HORN; if (_local3[b] > 0) { if ((_local1 == 2) || (_local1 == 12)) { BetWinMultipler[b] = 7.5; BetWinDivider[b] = 1; MakeWinBet(b); } else if ((_local1 == 3) || (_local1 == 11)) { BetWinMultipler[b] = 3.75; BetWinDivider[b] = 1; MakeWinBet(b); } else { MakeLossBet(b); } } b = BET_HORN_2; if (_local3[b] > 0) { if (_local1 == 2) { MakeWinBet(b); } else { MakeLossBet(b); } } b = BET_HORN_12; if (_local3[b] > 0) { if (_local1 == 12) { MakeWinBet(b); } else { MakeLossBet(b); } } b = BET_HORN_3; if (_local3[b] > 0) { if (_local1 == 3) { MakeWinBet(b); } else { MakeLossBet(b); } } b = BET_HORN_11; if (_local3[b] > 0) { if (_local1 == 11) { MakeWinBet(b); } else { MakeLossBet(b); } } var o = new Object(); o.action = BetAction; o.winMultipler = BetWinMultipler; o.winDivider = BetWinDivider; o.move = BetMove; o.newBet = NewBet; o.income = _root.GlobalIncome; return(o); } function MakeWaitBet(b) { var _local1 = b; BetAction[_local1] = BA_WAIT; NewBet[_local1] = _root.GlobalBetValue[_local1]; } function MakeWinBet(b) { var _local1 = b; BetAction[_local1] = BA_WIN; _root.GlobalIncome = _root.GlobalIncome + (_root.GlobalBetValue[_local1] * (1 + (BetWinMultipler[_local1] / BetWinDivider[_local1]))); NewBet[_local1] = 0; } function MakeLossBet(b) { BetAction[b] = BA_LOSS; NewBet[b] = 0; } function MakeMoveBet(b, Target) { var _local1 = b; BetAction[_local1] = BA_MOVE; BetMove[_local1] = Target; NewBet[Target] = _root.GlobalBetValue[_local1]; NewBet[_local1] = 0; } function MakeReturnBet(b) { var _local1 = b; BetAction[_local1] = BA_RETURN; NewBet[_local1] = 0; _root.GlobalIncome = _root.GlobalIncome + _root.GlobalBetValue[_local1]; } function makeDefaultWinCoeff() { o = new Object(); o.BetWinMultipler = new Array(); o.BetWinDivider = new Array(); var _local1 = 0; while (_local1 < NO_BET) { o.BetWinMultipler[_local1] = 1; o.BetWinDivider[_local1] = 1; _local1++; } o.BetWinMultipler[BET_4_COME_POINT] = 1; o.BetWinDivider[BET_4_COME_POINT] = 1; o.BetWinMultipler[BET_5_COME_POINT] = 1; o.BetWinDivider[BET_5_COME_POINT] = 1; o.BetWinMultipler[BET_6_COME_POINT] = 1; o.BetWinDivider[BET_6_COME_POINT] = 1; o.BetWinMultipler[BET_8_COME_POINT] = 1; o.BetWinDivider[BET_8_COME_POINT] = 1; o.BetWinMultipler[BET_9_COME_POINT] = 1; o.BetWinDivider[BET_9_COME_POINT] = 1; o.BetWinMultipler[BET_10_COME_POINT] = 1; o.BetWinDivider[BET_10_COME_POINT] = 1; o.BetWinMultipler[BET_4_DONT_COME_POINT] = 1; o.BetWinDivider[BET_4_DONT_COME_POINT] = 1; o.BetWinMultipler[BET_5_DONT_COME_POINT] = 1; o.BetWinDivider[BET_5_DONT_COME_POINT] = 1; o.BetWinMultipler[BET_6_DONT_COME_POINT] = 1; o.BetWinDivider[BET_6_DONT_COME_POINT] = 1; o.BetWinMultipler[BET_8_DONT_COME_POINT] = 1; o.BetWinDivider[BET_8_DONT_COME_POINT] = 1; o.BetWinMultipler[BET_9_DONT_COME_POINT] = 1; o.BetWinDivider[BET_9_DONT_COME_POINT] = 1; o.BetWinMultipler[BET_10_DONT_COME_POINT] = 1; o.BetWinDivider[BET_10_DONT_COME_POINT] = 1; o.BetWinMultipler[BET_4_COME_POINT_ODDS] = 2; o.BetWinDivider[BET_4_COME_POINT_ODDS] = 1; o.BetWinMultipler[BET_5_COME_POINT_ODDS] = 3; o.BetWinDivider[BET_5_COME_POINT_ODDS] = 2; o.BetWinMultipler[BET_6_COME_POINT_ODDS] = 6; o.BetWinDivider[BET_6_COME_POINT_ODDS] = 5; o.BetWinMultipler[BET_8_COME_POINT_ODDS] = 6; o.BetWinDivider[BET_8_COME_POINT_ODDS] = 5; o.BetWinMultipler[BET_9_COME_POINT_ODDS] = 3; o.BetWinDivider[BET_9_COME_POINT_ODDS] = 2; o.BetWinMultipler[BET_10_COME_POINT_ODDS] = 2; o.BetWinDivider[BET_10_COME_POINT_ODDS] = 1; o.BetWinMultipler[BET_4_DONT_COME_POINT_ODDS] = 1; o.BetWinDivider[BET_4_DONT_COME_POINT_ODDS] = 2; o.BetWinMultipler[BET_5_DONT_COME_POINT_ODDS] = 2; o.BetWinDivider[BET_5_DONT_COME_POINT_ODDS] = 3; o.BetWinMultipler[BET_6_DONT_COME_POINT_ODDS] = 5; o.BetWinDivider[BET_6_DONT_COME_POINT_ODDS] = 6; o.BetWinMultipler[BET_8_DONT_COME_POINT_ODDS] = 5; o.BetWinDivider[BET_8_DONT_COME_POINT_ODDS] = 6; o.BetWinMultipler[BET_9_DONT_COME_POINT_ODDS] = 2; o.BetWinDivider[BET_9_DONT_COME_POINT_ODDS] = 3; o.BetWinMultipler[BET_10_DONT_COME_POINT_ODDS] = 1; o.BetWinDivider[BET_10_DONT_COME_POINT_ODDS] = 2; o.BetWinMultipler[BET_4_WIN] = 19; o.BetWinDivider[BET_4_WIN] = 10; o.BetWinMultipler[BET_5_WIN] = 7; o.BetWinDivider[BET_5_WIN] = 5; o.BetWinMultipler[BET_6_WIN] = 7; o.BetWinDivider[BET_6_WIN] = 6; o.BetWinMultipler[BET_8_WIN] = 7; o.BetWinDivider[BET_8_WIN] = 6; o.BetWinMultipler[BET_9_WIN] = 7; o.BetWinDivider[BET_9_WIN] = 5; o.BetWinMultipler[BET_10_WIN] = 19; o.BetWinDivider[BET_10_WIN] = 10; o.BetWinMultipler[BET_4_BUY] = 39; o.BetWinDivider[BET_4_BUY] = 21; o.BetWinMultipler[BET_5_BUY] = 29; o.BetWinDivider[BET_5_BUY] = 21; o.BetWinMultipler[BET_6_BUY] = 23; o.BetWinDivider[BET_6_BUY] = 21; o.BetWinMultipler[BET_8_BUY] = 23; o.BetWinDivider[BET_8_BUY] = 21; o.BetWinMultipler[BET_9_BUY] = 29; o.BetWinDivider[BET_9_BUY] = 21; o.BetWinMultipler[BET_10_BUY] = 39; o.BetWinDivider[BET_10_BUY] = 21; o.BetWinMultipler[BET_4_LAY] = 19; o.BetWinDivider[BET_4_LAY] = 41; o.BetWinMultipler[BET_5_LAY] = 19; o.BetWinDivider[BET_5_LAY] = 31; o.BetWinMultipler[BET_6_LAY] = 19; o.BetWinDivider[BET_6_LAY] = 25; o.BetWinMultipler[BET_8_LAY] = 19; o.BetWinDivider[BET_8_LAY] = 25; o.BetWinMultipler[BET_9_LAY] = 19; o.BetWinDivider[BET_9_LAY] = 31; o.BetWinMultipler[BET_10_LAY] = 19; o.BetWinDivider[BET_10_LAY] = 41; o.BetWinMultipler[BET_ANY_SEVEN] = 4; o.BetWinDivider[BET_ANY_SEVEN] = 1; o.BetWinMultipler[BET_ANY_CRAPS] = 7; o.BetWinDivider[BET_ANY_CRAPS] = 1; o.BetWinMultipler[BET_HORN_3] = 16; o.BetWinDivider[BET_HORN_3] = 1; o.BetWinMultipler[BET_HORN_11] = 16; o.BetWinDivider[BET_HORN_11] = 1; o.BetWinMultipler[BET_HORN_2] = 33; o.BetWinDivider[BET_HORN_2] = 1; o.BetWinMultipler[BET_HORN_12] = 33; o.BetWinDivider[BET_HORN_12] = 1; o.BetWinMultipler[BET_HARDWAY_4] = 15; o.BetWinDivider[BET_HARDWAY_4] = 2; o.BetWinMultipler[BET_HARDWAY_10] = 15; o.BetWinDivider[BET_HARDWAY_10] = 2; o.BetWinMultipler[BET_HARDWAY_6] = 19; o.BetWinDivider[BET_HARDWAY_6] = 2; o.BetWinMultipler[BET_HARDWAY_8] = 19; o.BetWinDivider[BET_HARDWAY_8] = 2; o.BetWinMultipler[BET_BIG_6] = 1; o.BetWinDivider[BET_BIG_6] = 1; o.BetWinMultipler[BET_BIG_8] = 1; o.BetWinDivider[BET_BIG_8] = 1; return(o); } function calculateBetAbilities(BetValue, Point) { var _local3 = _root; var _local1 = defaultAbilities(); b = BET_PASS_LINE; if (Point == 0) { _local1.BetMin[b] = 0; _local1.BetMax[b] = 1 * BET_SCALE; } if (Point != 0) { _local1.BetMin[b] = BetValue[b]; _local1.BetMax[b] = 1 * BET_SCALE; } b = BET_DONT_PASS_BAR; if (Point == 0) { _local1.BetMin[b] = 0; _local1.BetMax[b] = 1 * BET_SCALE; } if (Point != 0) { _local1.BetMin[b] = 0; _local1.BetMax[b] = BetValue[b]; } b = BET_COME; if (Point == 0) { _local1.BetMin[b] = 0; _local1.BetMax[b] = 0; } if (Point != 0) { _local1.BetMin[b] = 0; _local1.BetMax[b] = 1 * BET_SCALE; } b = BET_DONT_COME_BAR; if (Point == 0) { _local1.BetMin[b] = 0; _local1.BetMax[b] = 0; } if (Point != 0) { _local1.BetMin[b] = 0; _local1.BetMax[b] = 1 * BET_SCALE; } b = BET_PASS_LINE_ODDS; if (Point == 0) { _local1.BetMin[b] = 0; _local1.BetMax[b] = 0; } if (Point != 0) { _local1.BetMin[b] = 0; _local1.BetMax[b] = 1 * BetValue[BET_PASS_LINE]; } b = BET_DONT_PASS_BAR_ODDS; if (Point == 0) { _local1.BetMin[b] = 0; _local1.BetMax[b] = 0; } var BetDontPassCoeff = [0, 0, 0, 0, 2, 1.5, 1.2, 0, 1.2, 1.5, 2, 0, 0]; if (Point != 0) { _local1.BetMin[b] = 0; _local1.BetMax[b] = BetValue[BET_DONT_PASS_BAR] * BetDontPassCoeff[Point]; } i = 4; while (i <= 10) { if (i != 7) { var _local2 = "BET_" add String(i); b = _local3[_local2 add "_COME_POINT"]; _local1.BetMin[b] = BetValue[b]; _local1.BetMax[b] = 1 * BET_SCALE; b = _local3[_local2 add "_DONT_COME_POINT"]; _local1.BetMin[b] = 0; _local1.BetMax[b] = BetValue[b]; Parent = _local3[_local2 add "_COME_POINT"]; b = _local3[_local2 add "_COME_POINT_ODDS"]; _local1.BetMin[b] = 0; _local1.BetMax[b] = BetValue[Parent] * 1; Parent = _local3[_local2 add "_DONT_COME_POINT"]; b = _local3[_local2 add "_DONT_COME_POINT_ODDS"]; _local1.BetMin[b] = 0; _local1.BetMax[b] = BetValue[Parent] * BetDontPassCoeff[i]; var LayCoeff = [0, 0, 0, 0, 2, 1.5, 1.2, 0, 1.2, 1.5, 2, 0, 0]; b = _local3[_local2 add "_LAY"]; _local1.BetMin[b] = 0; _local1.BetMax[b] = LayCoeff[i] * BET_SCALE; b = _local3[_local2 add "_BUY"]; _local1.BetMin[b] = 0; _local1.BetMax[b] = 1 * BET_SCALE; b = _local3[_local2 add "_WIN"]; _local1.BetMin[b] = 0; _local1.BetMax[b] = 1 * BET_SCALE; } i++; } b = BET_FIELD; _local1.BetMin[b] = 0; _local1.BetMax[b] = 1 * BET_SCALE; b = BET_BIG_6; _local1.BetMin[b] = 0; _local1.BetMax[b] = 1 * BET_SCALE; b = BET_BIG_8; _local1.BetMin[b] = 0; _local1.BetMax[b] = 1 * BET_SCALE; return(_local1); } function defaultAbilities() { var _local1 = new Object(); _local1.BetMin = new Array(); _local1.BetMax = new Array(); _local1.BetMin[BET_BIG_6] = 0; _local1.BetMax[BET_BIG_6] = 1 * BET_SCALE; _local1.BetMin[BET_BIG_8] = 0; _local1.BetMax[BET_BIG_8] = 1 * BET_SCALE; _local1.BetMin[BET_FIELD] = 0; _local1.BetMax[BET_FIELD] = 1 * BET_SCALE; _local1.BetMin[BET_ANY_SEVEN] = 0; _local1.BetMax[BET_ANY_SEVEN] = 0.35 * BET_SCALE; _local1.BetMin[BET_ANY_CRAPS] = 0; _local1.BetMax[BET_ANY_CRAPS] = 0.2 * BET_SCALE; _local1.BetMin[BET_HORN] = 0; _local1.BetMax[BET_HORN] = 0.4 * BET_SCALE; _local1.BetMin[BET_HORN_2] = 0; _local1.BetMax[BET_HORN_2] = 0.05 * BET_SCALE; _local1.BetMin[BET_HORN_12] = 0; _local1.BetMax[BET_HORN_12] = 0.05 * BET_SCALE; _local1.BetMin[BET_HORN_3] = 0; _local1.BetMax[BET_HORN_3] = 0.1 * BET_SCALE; _local1.BetMin[BET_HORN_11] = 0; _local1.BetMax[BET_HORN_11] = 0.1 * BET_SCALE; _local1.BetMin[BET_HARDWAY_6] = 0; _local1.BetMax[BET_HARDWAY_6] = 0.15 * BET_SCALE; _local1.BetMin[BET_HARDWAY_8] = 0; _local1.BetMax[BET_HARDWAY_8] = 0.15 * BET_SCALE; _local1.BetMin[BET_HARDWAY_4] = 0; _local1.BetMax[BET_HARDWAY_4] = 0.2 * BET_SCALE; _local1.BetMin[BET_HARDWAY_10] = 0; _local1.BetMax[BET_HARDWAY_10] = 0.2 * BET_SCALE; return(_local1); } function checkBets(BetValue, o) { var _local2 = BetValue; var _local3 = o; var _local1 = 0; while (_local1 < NO_BET) { if ((_local2[_local1] < _local3.BetMin[_local1]) || (_local2[_local1] > _local3.BetMax[_local1])) { return(false); } _local1++; } return(true); } function calculateActions(Point, Sigma, BetValue) { var _local1 = Sigma; var _local3 = BetValue; _root.GlobalBetValue = _local3; _root.GlobalIncome = 0; BetAction = new Array(); var defWin = makeDefaultWinCoeff(); BetWinMultipler = defWin.BetWinMultipler; BetWinDivider = defWin.BetWinDivider; BetMove = new Array(); NewBet = new Array(); var _local2 = 0; while (_local2 < NO_BET) { BetAction[_local2] = BA_WAIT; NewBet[_local2] = _local3[_local2]; _local2++; } b = BET_PASS_LINE; if (_local3[b] > 0) { if (Point == 0) { if (((_local1 == 2) || (_local1 == 3)) || (_local1 == 12)) { MakeLossBet(b); } else if ((_local1 == 7) || (_local1 == 11)) { MakeWinBet(b); } else { MakeWaitBet(b); } } if (Point > 0) { if (_local1 == 7) { MakeLossBet(b); } else if (_local1 == Point) { MakeWinBet(b); } else { MakeWaitBet(b); } } } b = BET_DONT_PASS_BAR; if (_local3[b] > 0) { if (Point == 0) { if ((_local1 == 3) || (_local1 == 12)) { MakeWinBet(b); } else if ((_local1 == 7) || (_local1 == 11)) { MakeLossBet(b); } else { MakeWaitBet(b); } } if (Point > 0) { if (((_local1 == 2) || (_local1 == 3)) || (_local1 == 12)) { MakeLossBet(b); } else if ((_local1 == 7) || (_local1 == 11)) { MakeWinBet(b); } if (_local1 == 7) { MakeWinBet(b); } else if (_local1 == Point) { MakeLossBet(b); } else { MakeWaitBet(b); } } } b = BET_COME; if (_local3[b] > 0) { if (((_local1 == 2) || (_local1 == 3)) || (_local1 == 12)) { MakeLossBet(b); } else if ((_local1 == 7) || (_local1 == 11)) { MakeWinBet(b); } else { var pName = (("BET_" add _local1) add "_COME_POINT"); MakeMoveBet(b, _root[pName]); } } b = BET_DONT_COME_BAR; if (_local3[b] > 0) { if ((_local1 == 2) || (_local1 == 3)) { MakeWinBet(b); } else if ((_local1 == 7) || (_local1 == 11)) { MakeLossBet(b); } else if (_local1 == 12) { MakeReturnBet(b); } else { var pName = (("BET_" add _local1) add "_DONT_COME_POINT"); MakeMoveBet(b, _root[pName]); } } b = BET_PASS_LINE_ODDS; if (_local3[b] > 0) { if (_local1 == Point) { var Multipler = [0, 0, 0, 0, 2, 3, 6, 0, 6, 3, 2, 0, 0]; var Divider = [0, 0, 0, 0, 1, 2, 5, 0, 5, 2, 1, 0, 0]; BetWinMultipler[b] = Multipler[Point]; BetWinDivider[b] = Divider[Point]; MakeWinBet(b); } else if (_local1 == 7) { MakeLossBet(b); } else { MakeWaitBet(b); } } b = BET_DONT_PASS_BAR_ODDS; if (_local3[b] > 0) { if (_local1 == Point) { MakeLossBet(b); } else if (_local1 == 7) { var Multipler = [0, 0, 0, 0, 1, 2, 5, 0, 5, 2, 1, 0, 0]; var Divider = [0, 0, 0, 0, 2, 3, 6, 0, 6, 3, 2, 0, 0]; BetWinMultipler[b] = Multipler[Point]; BetWinDivider[b] = Divider[Point]; MakeWinBet(b); } else { MakeWaitBet(b); } } _local2 = 4; while (_local2 <= 10) { if (_local2 != 7) { var Prefix = ("BET_" add String(_local2)); b = _root[Prefix add "_COME_POINT"]; if (_local3[b] > 0) { if (_local1 == _local2) { MakeWinBet(b); } else if (_local1 == 7) { MakeLossBet(b); } else { MakeWaitBet(b); } } b = _root[Prefix add "_DONT_COME_POINT"]; if (_local3[b] > 0) { if (_local1 == _local2) { MakeLossBet(b); } else if (_local1 == 7) { MakeWinBet(b); } else { MakeWaitBet(b); } } b = _root[Prefix add "_COME_POINT_ODDS"]; if (_local3[b] > 0) { if (_local1 == _local2) { if (Point != 0) { MakeWinBet(b); } else { MakeReturnBet(b); } } else if (_local1 == 7) { MakeLossBet(b); } else { MakeWaitBet(b); } } b = _root[Prefix add "_DONT_COME_POINT_ODDS"]; if (_local3[b] > 0) { if (_local1 == _local2) { MakeLossBet(b); } else if (_local1 == 7) { MakeWinBet(b); } else { MakeWaitBet(b); } } b = _root[Prefix add "_WIN"]; if (_local3[b] > 0) { if (_local1 == _local2) { MakeWinBet(b); } else if (_local1 == 7) { MakeLossBet(b); } else { MakeWaitBet(b); } } b = _root[Prefix add "_BUY"]; if (_local3[b] > 0) { if (_local1 == _local2) { MakeWinBet(b); } else if (_local1 == 7) { MakeLossBet(b); } else { MakeWaitBet(b); } } b = _root[Prefix add "_LAY"]; if (_local3[b] > 0) { if (_local1 == _local2) { MakeLossBet(b); } else if (_local1 == 7) { MakeWinBet(b); } else { MakeWaitBet(b); } } } _local2++; } b = BET_FIELD; if (_local3[b] > 0) { if ((_local1 == 2) || (_local1 == 12)) { BetWinMultipler[b] = 2; BetWinDivider[b] = 1; MakeWinBet(b); } else if (((((_local1 == 3) || (_local1 == 4)) || (_local1 == 9)) || (_local1 == 10)) || (_local1 == 11)) { BetWinMultipler[b] = 1; BetWinDivider[b] = 1; MakeWinBet(b); } else { MakeLossBet(b); } } b = BET_BIG_6; if (_local3[b] > 0) { if (_local1 == 6) { MakeWinBet(b); } else if (_local1 == 7) { MakeLossBet(b); } else { MakeWaitBet(b); } } b = BET_BIG_8; if (_local3[b] > 0) { if (_local1 == 8) { MakeWinBet(b); } else if (_local1 == 7) { MakeLossBet(b); } else { MakeWaitBet(b); } } b = BET_ANY_SEVEN; if (_local3[b] > 0) { if (_local1 == 7) { MakeWinBet(b); } else { MakeLossBet(b); } } b = BET_ANY_CRAPS; if (_local3[b] > 0) { if (((_local1 == 2) || (_local1 == 3)) || (_local1 == 12)) { MakeWinBet(b); } else { MakeLossBet(b); } } b = BET_HARDWAY_6; if (_local3[b] > 0) { if ((_local1 == 6) and (FirstStone == SecondStone)) { MakeWinBet(b); } else { MakeLossBet(b); } } b = BET_HARDWAY_8; if (_local3[b] > 0) { if ((_local1 == 8) and (FirstStone == SecondStone)) { MakeWinBet(b); } else { MakeLossBet(b); } } b = BET_HARDWAY_10; if (_local3[b] > 0) { if ((_local1 == 10) and (FirstStone == SecondStone)) { MakeWinBet(b); } else { MakeLossBet(b); } } b = BET_HARDWAY_4; if (_local3[b] > 0) { if ((_local1 == 4) and (FirstStone == SecondStone)) { MakeWinBet(b); } else { MakeLossBet(b); } } b = BET_HORN; if (_local3[b] > 0) { if ((_local1 == 2) || (_local1 == 12)) { BetWinMultipler[b] = 7.5; BetWinDivider[b] = 1; MakeWinBet(b); } else if ((_local1 == 3) || (_local1 == 11)) { BetWinMultipler[b] = 3.75; BetWinDivider[b] = 1; MakeWinBet(b); } else { MakeLossBet(b); } } b = BET_HORN_2; if (_local3[b] > 0) { if (_local1 == 2) { MakeWinBet(b); } else { MakeLossBet(b); } } b = BET_HORN_12; if (_local3[b] > 0) { if (_local1 == 12) { MakeWinBet(b); } else { MakeLossBet(b); } } b = BET_HORN_3; if (_local3[b] > 0) { if (_local1 == 3) { MakeWinBet(b); } else { MakeLossBet(b); } } b = BET_HORN_11; if (_local3[b] > 0) { if (_local1 == 11) { MakeWinBet(b); } else { MakeLossBet(b); } } var o = new Object(); o.action = BetAction; o.winMultipler = BetWinMultipler; o.winDivider = BetWinDivider; o.move = BetMove; o.newBet = NewBet; o.income = _root.GlobalIncome; return(o); } function MakeWaitBet(b) { var _local1 = b; BetAction[_local1] = BA_WAIT; NewBet[_local1] = _root.GlobalBetValue[_local1]; } function MakeWinBet(b) { var _local1 = b; BetAction[_local1] = BA_WIN; _root.GlobalIncome = _root.GlobalIncome + (_root.GlobalBetValue[_local1] * (1 + (BetWinMultipler[_local1] / BetWinDivider[_local1]))); NewBet[_local1] = 0; } function MakeLossBet(b) { BetAction[b] = BA_LOSS; NewBet[b] = 0; } function MakeMoveBet(b, Target) { var _local1 = b; BetAction[_local1] = BA_MOVE; BetMove[_local1] = Target; NewBet[Target] = _root.GlobalBetValue[_local1]; NewBet[_local1] = 0; } function MakeReturnBet(b) { var _local1 = b; BetAction[_local1] = BA_RETURN; NewBet[_local1] = 0; _root.GlobalIncome = _root.GlobalIncome + _root.GlobalBetValue[_local1]; } function makeDefaultWinCoeff() { o = new Object(); o.BetWinMultipler = new Array(); o.BetWinDivider = new Array(); var _local1 = 0; while (_local1 < NO_BET) { o.BetWinMultipler[_local1] = 1; o.BetWinDivider[_local1] = 1; _local1++; } o.BetWinMultipler[BET_4_COME_POINT] = 1; o.BetWinDivider[BET_4_COME_POINT] = 1; o.BetWinMultipler[BET_5_COME_POINT] = 1; o.BetWinDivider[BET_5_COME_POINT] = 1; o.BetWinMultipler[BET_6_COME_POINT] = 1; o.BetWinDivider[BET_6_COME_POINT] = 1; o.BetWinMultipler[BET_8_COME_POINT] = 1; o.BetWinDivider[BET_8_COME_POINT] = 1; o.BetWinMultipler[BET_9_COME_POINT] = 1; o.BetWinDivider[BET_9_COME_POINT] = 1; o.BetWinMultipler[BET_10_COME_POINT] = 1; o.BetWinDivider[BET_10_COME_POINT] = 1; o.BetWinMultipler[BET_4_DONT_COME_POINT] = 1; o.BetWinDivider[BET_4_DONT_COME_POINT] = 1; o.BetWinMultipler[BET_5_DONT_COME_POINT] = 1; o.BetWinDivider[BET_5_DONT_COME_POINT] = 1; o.BetWinMultipler[BET_6_DONT_COME_POINT] = 1; o.BetWinDivider[BET_6_DONT_COME_POINT] = 1; o.BetWinMultipler[BET_8_DONT_COME_POINT] = 1; o.BetWinDivider[BET_8_DONT_COME_POINT] = 1; o.BetWinMultipler[BET_9_DONT_COME_POINT] = 1; o.BetWinDivider[BET_9_DONT_COME_POINT] = 1; o.BetWinMultipler[BET_10_DONT_COME_POINT] = 1; o.BetWinDivider[BET_10_DONT_COME_POINT] = 1; o.BetWinMultipler[BET_4_COME_POINT_ODDS] = 2; o.BetWinDivider[BET_4_COME_POINT_ODDS] = 1; o.BetWinMultipler[BET_5_COME_POINT_ODDS] = 3; o.BetWinDivider[BET_5_COME_POINT_ODDS] = 2; o.BetWinMultipler[BET_6_COME_POINT_ODDS] = 6; o.BetWinDivider[BET_6_COME_POINT_ODDS] = 5; o.BetWinMultipler[BET_8_COME_POINT_ODDS] = 6; o.BetWinDivider[BET_8_COME_POINT_ODDS] = 5; o.BetWinMultipler[BET_9_COME_POINT_ODDS] = 3; o.BetWinDivider[BET_9_COME_POINT_ODDS] = 2; o.BetWinMultipler[BET_10_COME_POINT_ODDS] = 2; o.BetWinDivider[BET_10_COME_POINT_ODDS] = 1; o.BetWinMultipler[BET_4_DONT_COME_POINT_ODDS] = 1; o.BetWinDivider[BET_4_DONT_COME_POINT_ODDS] = 2; o.BetWinMultipler[BET_5_DONT_COME_POINT_ODDS] = 2; o.BetWinDivider[BET_5_DONT_COME_POINT_ODDS] = 3; o.BetWinMultipler[BET_6_DONT_COME_POINT_ODDS] = 5; o.BetWinDivider[BET_6_DONT_COME_POINT_ODDS] = 6; o.BetWinMultipler[BET_8_DONT_COME_POINT_ODDS] = 5; o.BetWinDivider[BET_8_DONT_COME_POINT_ODDS] = 6; o.BetWinMultipler[BET_9_DONT_COME_POINT_ODDS] = 2; o.BetWinDivider[BET_9_DONT_COME_POINT_ODDS] = 3; o.BetWinMultipler[BET_10_DONT_COME_POINT_ODDS] = 1; o.BetWinDivider[BET_10_DONT_COME_POINT_ODDS] = 2; o.BetWinMultipler[BET_4_WIN] = 19; o.BetWinDivider[BET_4_WIN] = 10; o.BetWinMultipler[BET_5_WIN] = 7; o.BetWinDivider[BET_5_WIN] = 5; o.BetWinMultipler[BET_6_WIN] = 7; o.BetWinDivider[BET_6_WIN] = 6; o.BetWinMultipler[BET_8_WIN] = 7; o.BetWinDivider[BET_8_WIN] = 6; o.BetWinMultipler[BET_9_WIN] = 7; o.BetWinDivider[BET_9_WIN] = 5; o.BetWinMultipler[BET_10_WIN] = 19; o.BetWinDivider[BET_10_WIN] = 10; o.BetWinMultipler[BET_4_BUY] = 39; o.BetWinDivider[BET_4_BUY] = 21; o.BetWinMultipler[BET_5_BUY] = 29; o.BetWinDivider[BET_5_BUY] = 21; o.BetWinMultipler[BET_6_BUY] = 23; o.BetWinDivider[BET_6_BUY] = 21; o.BetWinMultipler[BET_8_BUY] = 23; o.BetWinDivider[BET_8_BUY] = 21; o.BetWinMultipler[BET_9_BUY] = 29; o.BetWinDivider[BET_9_BUY] = 21; o.BetWinMultipler[BET_10_BUY] = 39; o.BetWinDivider[BET_10_BUY] = 21; o.BetWinMultipler[BET_4_LAY] = 19; o.BetWinDivider[BET_4_LAY] = 41; o.BetWinMultipler[BET_5_LAY] = 19; o.BetWinDivider[BET_5_LAY] = 31; o.BetWinMultipler[BET_6_LAY] = 19; o.BetWinDivider[BET_6_LAY] = 25; o.BetWinMultipler[BET_8_LAY] = 19; o.BetWinDivider[BET_8_LAY] = 25; o.BetWinMultipler[BET_9_LAY] = 19; o.BetWinDivider[BET_9_LAY] = 31; o.BetWinMultipler[BET_10_LAY] = 19; o.BetWinDivider[BET_10_LAY] = 41; o.BetWinMultipler[BET_ANY_SEVEN] = 4; o.BetWinDivider[BET_ANY_SEVEN] = 1; o.BetWinMultipler[BET_ANY_CRAPS] = 7; o.BetWinDivider[BET_ANY_CRAPS] = 1; o.BetWinMultipler[BET_HORN_3] = 16; o.BetWinDivider[BET_HORN_3] = 1; o.BetWinMultipler[BET_HORN_11] = 16; o.BetWinDivider[BET_HORN_11] = 1; o.BetWinMultipler[BET_HORN_2] = 33; o.BetWinDivider[BET_HORN_2] = 1; o.BetWinMultipler[BET_HORN_12] = 33; o.BetWinDivider[BET_HORN_12] = 1; o.BetWinMultipler[BET_HARDWAY_4] = 15; o.BetWinDivider[BET_HARDWAY_4] = 2; o.BetWinMultipler[BET_HARDWAY_10] = 15; o.BetWinDivider[BET_HARDWAY_10] = 2; o.BetWinMultipler[BET_HARDWAY_6] = 19; o.BetWinDivider[BET_HARDWAY_6] = 2; o.BetWinMultipler[BET_HARDWAY_8] = 19; o.BetWinDivider[BET_HARDWAY_8] = 2; o.BetWinMultipler[BET_BIG_6] = 1; o.BetWinDivider[BET_BIG_6] = 1; o.BetWinMultipler[BET_BIG_8] = 1; o.BetWinDivider[BET_BIG_8] = 1; return(o); } function calculatePoint(Point, Sigma) { var _local1 = Sigma; var _local2 = Point; if ((_local2 == 0) && ((((((_local1 == 4) || (_local1 == 5)) || (_local1 == 6)) || (_local1 == 8)) || (_local1 == 9)) || (_local1 == 10))) { return(_local1); } if ((_local2 > 0) && ((_local1 == _local2) || (_local1 == 7))) { return(0); } return(_local2); } function isAffordable(Income) { return(true); } function localServerEmulation(BetValue) { var _local1 = new Object(); var avail = calculateBetAbilities(ServerBetValue, ServerPoint); if (!checkBets(BetValue, avail)) { _local1.error = 1; _local1.message = "Error: Wrong bet values"; return(_local1); } var oldTotalBet = arraySum(_root.ServerBetValue); var newTotalBet = arraySum(BetValue); var delta = (newTotalBet - oldTotalBet); if (delta > (ServerMoney + 1E-5)) { _local1.error = 1; _local1.message = "Error: Bet is to big"; return(_local1); } ServerMoney = ServerMoney - delta; _root.ServerBetValue = BetValue; var _local2 = 0; var _local3 = 0; do { _local2 = random(6) + 1; _local3 = random(6) + 1; FirstStone = _local2; SecondStone = _local3; Sigma = _local2 + _local3; newO = calculateActions(ServerPoint, Sigma, BetValue); newPoint = calculatePoint(ServerPoint, Sigma); } while (!isAffordable(newO.income)); ServerMoney = ServerMoney + newO.income; oldTotalBet = arraySum(_root.ServerBetValue); ServerBetValue = newO.newBet; newTotalBet = arraySum(ServerBetValue); ServerPoint = newPoint; var totalIncome = ((newTotalBet - oldTotalBet) + newO.income); _local1.error = 0; _local1.point = newPoint; _local1.stone1 = _local2; _local1.stone2 = _local3; _local1.money = ServerMoney; _local1.income = totalIncome; if (totalIncome > 0) { _local1.message = "You won"; } else if (totalIncome < 0) { _local1.message = "You loss"; } else { _local1.message = "You kept"; } _local1.bets = newO.newBet.join(","); _local1.action = newO.action.join(","); _local1.win_multipler = newO.winMultipler.join(","); _local1.win_divider = newO.winDivider.join(","); _local1.move = newO.move.join(","); return(_local1); } function GetNum(a) { var _local1 = a; if (_local1 != Math.round(_local1)) { return(_local1); } return(_local1 add ".0"); } function gameInit() { var _local2 = _root; _local2.attachMovie("TheKubik", "kubik0", 10000, {_x:900, _y:20}); trace("kubik0._x " + kubik0._x); _local2.attachMovie("TheKubik", "kubik1", 10001, {_x:950, _y:40}); commonGameInit(); st = ST_NONE; var _local1 = 0; while (_local1 < NO_BET) { BetValue[_local1] = 0; BetOld[_local1] = 0; BetPrev[_local1] = 0; _local1++; } Point = 0; bet = 0; PointOld = 0; FirstStone = 0; SecondStone = 0; SelectedChip = 0; OldSelectedChip = 0; SelectedChip = 0; _local2.PointClip.gotoAndStop(1); _local2.kubik_red.duplicateMovieClip("kubik0", 10000); trace("kubik00 " + kubik0._x); _local2.kubik_red.duplicateMovieClip("kubik1", 10001); var _local3 = 10; kubik0._xscale = _local3; kubik0._yscale = _local3; kubik1._xscale = _local3; kubik1._yscale = _local3; _local2.hint_bet_template.duplicateMovieClip("hint_bet", 20001); _local2.hint_bet_template._visible = false; _local2.hint_bet._visible = false; _local2.shadow_template.duplicateMovieClip("shadow0", 9001); _local2.shadow_template.duplicateMovieClip("shadow1", 9002); _local2.makaka_template.duplicateMovieClip("makaka", 20000); _local2.makaka_template._visible = false; _local2.onMouseMove = function () { var _local1 = _root; _local1.hint_bet._x = _xmouse; _local1.hint_bet._y = _ymouse; if ((_local1._ymouse > 380) || ((_local1._ymouse < 35) && (_local1._xmouse > 700))) { if ((SelectedChip != 0) and was_on_top_flag) { SelectedChip = 0; ShowSelectedChip(); } was_on_top_flag = false; } else { was_on_top_flag = true; } }; } function gameProcess() { panel._defaultalpha = 100; panel._alpha = panel._defaultalpha; onlineValidator(); if (st == ST_NONE) { initNumberBets(); if (online and connection_GetOnline()) { status_bar = sbm_logging; st = ST_LOADING; connection_ToServer({type:"load"}); } if (!online) { commonInitOffline(); displayMoneyAndBet(); goToBet(); } } else if (st == ST_BET) { } else if (st == ST_WAITSERVER) { processWaitServer(); } else if (st == ST_ROLL) { processRoll(); } else if (st == ST_POINT) { processPoint(); } else if (st == ST_OUTGOING) { processOutgoing(); } } function gameOnData() { if (st == ST_LOADING) { money = Number(vars.balance); digits = Number(vars.digits); currency = vars.currency; minbet = Number(vars.min_bet); maxbet = Number(vars.max_bet); displayMoneyAndBet(); goToBet(); } if (st == ST_WAITSERVER) { processDataFromServer(); } } function goToBet() { SelectedChip = OldSelectedChip; ShowSelectedChip(); PointPrev = PointOld; PointOld = Point; var _local1 = calculateBetAbilities(BetValue, Point); _root.BetMin = _local1.BetMin; _root.BetMax = _local1.BetMax; st = ST_BET; } function PutBet(betnum) { var _local1 = _root; if (!_local1.rules_win._visible) { _local1.SelectedChip = betnum; _local1.ShowSelectedChip(); _local1.PlaySound("snd_click"); } } function ShowSelectedChip() { var _local1 = _root; _local1.SelectedChipClip.removeMovieClip(); stopDrag(); if (SelectedChip > 0) { OldClipName = "ClipChip" add String(ChipsValues[SelectedChip]); _local1.chip_template.duplicateMovieClip("SelectedChipClip", 1024); _local1.SelectedChipClip.gotoAndStop(SelectedChip); _local1.SelectedChipClip._xscale = ChipBetScale; _local1.SelectedChipClip._yscale = ChipBetScale; startDrag ("SelectedChipClip", true); } } function DisplayBetHint(b) { var _local1 = _root; var _local2 = b; if (_local2 >= 0) { var txt_high = ((BetHint[_local2] add " - ") add formMoneyWithCurrency(BetValue[_local2])); var txt_low = (((((((("(" add formNumber(BetMin[_local2])) add " - ") add formNumber(BetMax[_local2])) add ")") add " payment ") add BetWinMultipler[_local2]) add ":") add BetWinDivider[_local2]); text = (txt_high add newline) add txt_low; if (_local1.st > ST_NONE) { _local1.hint_bet._visible = true; } _local1.hint_bet.text = text; _local1.makaka.txt_high = txt_high; _local1.makaka.txt_low = txt_low; if (_local1.makaka._currentFrame == 1) { _local1.makaka.gotoAndPlay("l_show"); } else { var _local3 = _local1.makaka._currentFrame - 55; if (_local3 < 0) { } else { if (_local3 > 28) { _local3 = 28; } _local1.makaka.gotoAndPlay(30 - _local3); } } } else { var nedo = (30 - _local1.makaka._currentFrame); if (nedo < 0) { nedo = 0; } _local1.makaka.gotoAndPlay(55 + nedo); _local1.hint_bet._visible = false; } } function DisplayBets() { RemoveChipsFromBet(); b = 0; while (b < NO_BET) { BetFirstChip[b] = NoBetedChips; BuildBetColumn(BetX[b], BetY[b], BetValue[b]); BetNoChips[b] = NoBetedChips - BetFirstChip[b]; b++; } } function AddToBet(b) { var _local1 = b; if (!_root.rules_win._visible) { if (st != ST_BET) { } else { statusAdd = ""; _root.PlaySound("snd_click"); if ((SelectedChip == 0) && (BetValue[_local1] > BetMin[_local1])) { var _local3 = BetValue[_local1] - BetMin[_local1]; money = money + _local3; bet = bet - _local3; BetValue[_local1] = BetValue[_local1] - _local3; } else { var TempChip = SelectedChip; if (SelectedChip == 0) { TempChip = 5; } var _local2 = coin_val[TempChip - 1]; if ((BetValue[_local1] + _local2) > BetMax[_local1]) { } else if (_local2 > money) { PutMessage("There is not enougth money"); } else if ((bet + _local2) > maxbet) { PutMessage("Maximal bet is limited " add formNumber(maxbet)); } else { BetValue[_local1] = BetValue[_local1] + _local2; money = money - _local2; bet = bet + _local2; SelectedChip = 0; } } bet = round10000(bet); DisplayBets(); DisplayBetHint(_local1); ShowSelectedChip(); displayMoneyAndBet(); } } } function RemoveBets() { if (st != ST_BET) { return(undefined); } statusAdd = ""; _root.PlaySound("snd_click"); i = 0; while (i < NO_BET) { if (BetMin[i] == 0) { bet = bet - BetValue[i]; money = money + BetValue[i]; BetValue[i] = 0; } i++; } bet = round10000(bet); DisplayBets(); displayMoneyAndBet(); } function Rebet() { if (st != ST_BET) { } else { statusAdd = ""; _root.PlaySound("snd_click"); i = 0; while (i < NO_BET) { if (((BetPrev[i] >= BetMin[i]) && (BetPrev[i] <= BetMax[i])) && (BetValue[i] == 0)) { var _local1 = BetPrev[i] - BetValue[i]; if (money >= _local1) { money = money - _local1; bet = bet + _local1; BetValue[i] = BetValue[i] + _local1; } } i++; } bet = round10000(bet); DisplayBets(); displayMoneyAndBet(); } } function betPressed(no) { DebugOutput("BET PRESSED" add no); if (st == ST_BET) { _root.AddToBet(no); } } function PutMessage(m) { MessageLog = m add newline; msg = MessageLog; if (msg.subStr(0, 5) == "Sorry") { gameLoose(); } } function Roll() { if (st == ST_BET) { i = 0; while (i < NO_BET) { BetPrev[i] = BetValue[i]; BetOld[i] = BetValue[i]; i++; } PlaySound("snd_click"); st = ST_WAITSERVER; prepareRoll(); sendDataToServer(); } } function processWaitServer() { if (online) { processRoll(); } else { processDataFromServer(); } } function processDataFromServer() { _root.vars = getDataFromServer(); st = ST_ROLL; } function sendDataToServer() { if (_root.online) { var _local1 = new Object(); _local1.type = "gambling"; _local1.bets = BetValue.join(","); connection_ToServer(_local1); } } function getDataFromServer() { if (_root.online) { return(_root.vars); } var _local1 = localServerEmulation(BetValue); return(_local1); } function gameWin() { _root.won_anim.gotoAndPlay(2); _root.PlaySound("snd_coins"); } function gameLoose() { _root.PlaySound("snd_loose"); } _root.sbm_logging = "Connecting to server. Please wait..."; _root.sbm_placebet = "Place your bet, please."; _root.sbm_bet_pref = "Your bet: "; _root.sbm_bet_suff = ".\nGood luck!"; _root.sbm_spinning = "Spinning..."; _root.sbm_waitserv = "Waiting for server answer..."; _root.sbm_nowin = "Sorry, no winner there. Try again!"; _root.sbm_win_pref = "Congratulations! You have won "; _root.sbm_win_suff = "!"; _root.sbm_loss_pref = "Sorry, no winner there. You have loss "; _root.sbm_loss_suff = "..."; _root.sbm_keep = "You have kept your money!"; sbm_clear = "Clear Bet"; sbm_deal = "Deal"; sbm_balance = "Your balance"; sbm_bt = "Your bet"; sbm_rebet = "Rebet"; sbm_roll = "Roll"; sbm_help = "Sexy Girl Craps rules\n\nShort Description\nThe object of Craps is to predict the outcome of a roll of the dice.\n\nTo play the game, just put a bet (click on any chips at the bottom of the screen) and press 'roll' button. It's very simple! When you run short of money you can use button with $ image to add some more. You can also use button to get more games.\nCraps is one of the more exciting table games played in online casinos today. It is one of the few truly social games played in modern casino, and one of the few played with dice. While the game's apparent complexity and odd jargon may, at first, be intimidating you will find the game of Craps to be enjoyable and rewarding\nPlaying the Game\nPlaying Craps can be as simple or as complicated as you choose to make it. There are an extensive array of betting options available but the player only needs to understand a few of them to play the game, have fun and win.\nCraps is a game of dice. The player is betting on which numbers the next roll of the dice will produce (or won't produce.) In its simplest form the player (called the shooter) will place a bet on the Pass line (or on the Don't Pass Line) and try to roll a seven or an eleven. If the shooter succeeds the bet will pay even money and the shooter can make another bet. This first roll is called the 'Come Out' roll.\nShould the player fail to roll a seven or eleven then a 'point' is established on the number of the value of the dice rolled. Once a point is established the shooter's object is to roll the same number again before the next seven is rolled. If a seven is rolled the shooter looses his bet. Once a point has been established the shooter can not remove his bet from the table.\nWhile the shooter is trying to make the point he can add extra bets to the table.\nTypes of Bets\nThe Pass Bet\nThis is a bet that the shooter will throw a 7 or 11 on the come-out roll or, alternatively, that the shooter will make the point before the next 7 is rolled.\nThe Don't Pass Bet\nThis is the opposite of the pass bet. This bet is placed against the shooter and wins if craps (2, 3 or 12) is thrown on the come-out roll or if the shooter fails to make the point. If a 12 is thrown, the bet ties.\nThe Come Bet\nThis bet is similar to the pass bet but cannot be made on the come-out roll. Traditionally the Come and Don\u2019t Come bets are available to allow players just joining the table to take part in the action immediately, instead of having to wait for the shooter to make or miss the point!\nThe Don't Come Bet\nAgain, this bet is similar to the \u2018Don't Pass\u2019 bet, but can not be made on the come-out roll.\nOdds Bet\nThis is an additional bet made on a Pass, Don't Pass, Come or Don't Come bet that has already been placed. 'Odds' bets can only be made once the point has been established. The advantage of an Odds bet is that it is paid out at the correct odds.\nWin Bet\nThis bet can be made on the following numbers: 4, 5, 6, 8, 9, and 10. It is a bet that the relevant number will be rolled BEFORE a seven is rolled.\nLose Bet\nThis bet can be made on the following numbers: 4, 5, 6, 8, 9, and 10. It is a bet that a seven will be rolled BEFORE the relevant number comes up.\nField Bet\nThis is a bet on the outcome of the next throw. It pays even money if a 3, 4, 9, 10 or 11 are rolled and pays 2 to 1 if a 2 or 12 are rolled.\nHardways Bet\nThis bet can be made on a 4, 6, 8 or 10. It is a bet that the relevant number will be rolled in its double form (i.e. 2 dice showing 4 would be HARDWAY 8) BEFORE a seven AND before that number is rolled in any other combination.\nAny Seven\nThis is a bet on the outcome of the next throw. It pays 5 for 1 (4 to 1) if a seven is rolled in the next throw.\nAny Craps\nThis is a bet on the outcome of the next throw. It pays 8 for 1 (7 to 1) if a 2, 3 or 12 is rolled in the next throw.\nCraps Two\nThis is a bet on the outcome of the next throw. It pays 30 to 1 if a 2 is rolled in the next throw.\nCraps Twelve\nThis is a bet on the outcome of the next throw. It pays 30 to 1 if a 12 is rolled in the next throw.\nCraps Three\nThis is a bet on the outcome of the next throw. It pays 15 to 1 if a 3 is rolled in the next throw.\nEleven\nThis is a bet on the outcome of the next throw. It pays 15 to 1 if an 11 is rolled in the next throw.\nHorn\nThis is a single roll bet on any craps (2, 3 or 12) and 11. Odds are paid out accordingly.\nBig 6 and Big 8\nThese are a bet that the appropriate number (6 or 8) will be rolled before the next seven. It pays even money. "; if (_root.debug) { _root.debug_win._visible = false; _root.debug_btn._visible = true; DebugOutput("debug.as::starting..."); } else { _root.debug_win._visible = false; _root.debug_btn._visible = false; } var CST_NONE = 0; var CST_LOST = 1; var CST_CONNECTING = 2; var CST_RECONNECTING = 3; var CST_CONNECTED = 4; var CST_RECONNECTED = 5; var CST_AUTHSEND = 6; var CST_AUTHRESTORESEND = 7; var CST_OK = 8; var connection_Stage; var connection_DATA = false; var connection_Signature = ""; coin_val = new Array(0.01, 0.05, 0.1, 0.5, 1, 5, 10, 20, 50, 100, 500, 1000, 5000, 10000, 0.005); stopAllSounds(); DebugOutput((("Game '" add game_id) add "', version: ") add _version); soundon = true; panel._defaultalpha = 60; panel._alpha = panel._defaultalpha; musicon = true; if (_root.nomusic eq "1") { musicon = true; } soundon = false; if (_root.nosound eq "1") { soundon = true; } CheckSound(); CheckMusic(); NoBetedChips = 0; ChipBetHeight = 2; ChipBetScale = 60; var BET_SCALE = 100; var BetNames = new Array("BET_PASS_LINE", "BET_PASS_LINE_ODDS", "BET_DONT_PASS_BAR", "BET_DONT_PASS_BAR_ODDS", "BET_4_COME_POINT", "BET_5_COME_POINT", "BET_6_COME_POINT", "BET_8_COME_POINT", "BET_9_COME_POINT", "BET_10_COME_POINT", "BET_4_COME_POINT_ODDS", "BET_5_COME_POINT_ODDS", "BET_6_COME_POINT_ODDS", "BET_8_COME_POINT_ODDS", "BET_9_COME_POINT_ODDS", "BET_10_COME_POINT_ODDS", "BET_4_DONT_COME_POINT", "BET_5_DONT_COME_POINT", "BET_6_DONT_COME_POINT", "BET_8_DONT_COME_POINT", "BET_9_DONT_COME_POINT", "BET_10_DONT_COME_POINT", "BET_4_DONT_COME_POINT_ODDS", "BET_5_DONT_COME_POINT_ODDS", "BET_6_DONT_COME_POINT_ODDS", "BET_8_DONT_COME_POINT_ODDS", "BET_9_DONT_COME_POINT_ODDS", "BET_10_DONT_COME_POINT_ODDS", "BET_COME", "BET_DONT_COME_BAR", "BET_FIELD", "BET_BIG_6", "BET_BIG_8", "BET_4_WIN", "BET_5_WIN", "BET_6_WIN", "BET_8_WIN", "BET_9_WIN", "BET_10_WIN", "BET_4_BUY", "BET_5_BUY", "BET_6_BUY", "BET_8_BUY", "BET_9_BUY", "BET_10_BUY", "BET_4_LAY", "BET_5_LAY", "BET_6_LAY", "BET_8_LAY", "BET_9_LAY", "BET_10_LAY", "BET_ANY_SEVEN", "BET_ANY_CRAPS", "BET_HARDWAY_4", "BET_HARDWAY_6", "BET_HARDWAY_8", "BET_HARDWAY_10", "BET_HORN_2", "BET_HORN_3", "BET_HORN_11", "BET_HORN_12", "BET_HORN"); var NO_BET = BetNames.length; var i = 0; while (i < NO_BET) { _root[BetNames[i]] = i; i++; } var BetMin = new Array(); var BetMax = new Array(); var BetX = new Array(); var BetY = new Array(); var BetHint = new Array(); var BetValue = new Array(); var BetOld = new Array(); var BetPrev = new Array(); var BetFirstChip = new Array(); var BetNoChips = new Array(); var winO = makeDefaultWinCoeff(); var BetWinMultipler = winO.BetWinMultipler; var BetWinDivider = winO.BetWinDivider; b = BET_PASS_LINE; BetX[b] = 270; BetY[b] = 290; BetHint[b] = "Pass Line "; b = BET_PASS_LINE_ODDS; BetX[b] = 270; BetY[b] = 335; BetHint[b] = "Pass Line Odds"; b = BET_DONT_PASS_BAR; BetX[b] = 270; BetY[b] = 252; BetHint[b] = "Don't Pass Bar "; b = BET_DONT_PASS_BAR_ODDS; BetX[b] = 380; BetY[b] = 252; BetHint[b] = "Don't Pass Bar Odds "; b = BET_COME; BetX[b] = 270; BetY[b] = 170; BetHint[b] = "COME "; b = BET_DONT_COME_BAR; BetX[b] = 140; BetY[b] = 130; BetHint[b] = "Don't Come Bar "; b = BET_FIELD; BetX[b] = 270; BetY[b] = 210; BetHint[b] = "Field "; b = BET_BIG_6; BetX[b] = 90; BetY[b] = 215; BetHint[b] = "Big 6"; b = BET_BIG_8; BetX[b] = 115; BetY[b] = 250; BetHint[b] = "Big 8"; b = BET_ANY_SEVEN; BetX[b] = 690; BetY[b] = 120; BetHint[b] = "Any Seven"; b = BET_ANY_CRAPS; BetX[b] = 662; BetY[b] = 290; BetHint[b] = "Any Craps"; b = BET_HORN; BetX[b] = 670; BetY[b] = 240; BetHint[b] = "Horn"; b = BET_HARDWAY_6; BetX[b] = 630; BetY[b] = 155; BetHint[b] = "Hardway 6"; b = BET_HARDWAY_8; BetX[b] = 625; BetY[b] = 185; BetHint[b] = "Hardway 8"; b = BET_HORN_2; BetX[b] = 620; BetY[b] = 220; BetHint[b] = "Horn 2"; b = BET_HORN_12; BetX[b] = 615; BetY[b] = 255; BetHint[b] = "Horn 12"; b = BET_HARDWAY_10; BetX[b] = 730; BetY[b] = 155; BetHint[b] = "Hardway 10"; b = BET_HARDWAY_4; BetX[b] = 725; BetY[b] = 185; BetHint[b] = "Hardway 4"; b = BET_HORN_3; BetX[b] = 720; BetY[b] = 220; BetHint[b] = "Horn 3"; b = BET_HORN_11; BetX[b] = 715; BetY[b] = 255; BetHint[b] = "Horn 11"; BA_WAIT = 0; BA_WIN = 1; BA_LOSS = 2; BA_MOVE = 3; BA_RETURN = 4; BA_WAIT = 0; BA_WIN = 1; BA_LOSS = 2; BA_MOVE = 3; BA_RETURN = 4; var ServerBetValue = new Array(); var i = 0; while (i < NO_BET) { ServerBetValue[i] = 0; i++; } var ServerPoint = 0; var ServerMoney = 1000; var ST_NONE = 0; var ST_LOADING = 1; var ST_BET = 2; var ST_WAITSERVER = 3; var ST_ROLL = 4; var ST_POINT = 5; var ST_OUTGOING = 6; var st; var money; var bet; var digits; var currency; var minbet; var maxbet; var statusAdd = ""; gameInit();
Instance of Symbol 216 MovieClip "debug_win" in Frame 5
onClipEvent (enterFrame) { if (((Key.isDown(8) && (Key.isDown(17))) && (Key.isDown(16))) && (Key.isDown(18))) { _root.debug_btn._visible = 1; _root.debug = 1; } } onClipEvent (load) { _root.debug_win._visible = false; _root.debug_btn._visible = false; _root.rules_win_shareware._visible = false; _root.rules_win_template._visible = false; _root.helpContent._visible = false; _root.helpContent._visible = false; _root.helpShareware._visible = false; }
Frame 6
gameProcess();
Frame 7
gameProcess(); gotoAndPlay (6);
Symbol 8 MovieClip [FUIComponentSymbol] Frame 1
#initclip 1 function FUIComponentClass() { this.init(); } FUIComponentClass.prototype = new MovieClip(); FUIComponentClass.prototype.init = function () { var _local1 = this; var _local3 = _global; _local1.enable = true; _local1.focused = false; _local1.useHandCursor = false; _local1._accImpl = new Object(); _local1._accImpl.stub = true; _local1.styleTable = new Array(); if (_local3.globalStyleFormat == undefined) { _local3.globalStyleFormat = new FStyleFormat(); globalStyleFormat.isGlobal = true; _local3._focusControl = new Object(); _local3._focusControl.onSetFocus = function (oldFocus, newFocus) { oldFocus.myOnKillFocus(); newFocus.myOnSetFocus(); }; Selection.addListener(_local3._focusControl); } if (_local1._name != undefined) { _local1._focusrect = false; _local1.tabEnabled = true; _local1.focusEnabled = true; _local1.tabChildren = false; _local1.tabFocused = true; if (_local1.hostStyle == undefined) { globalStyleFormat.addListener(_local1); } else { _local1.styleTable = _local1.hostStyle; } _local1.deadPreview._visible = false; _local1.deadPreview._width = (_local1.deadPreview._height = 1); _local1.methodTable = new Object(); _local1.keyListener = new Object(); _local1.keyListener.controller = _local1; _local1.keyListener.onKeyDown = function () { this.controller.myOnKeyDown(); }; _local1.keyListener.onKeyUp = function () { this.controller.myOnKeyUp(); }; for (var _local2 in _local1.styleFormat_prm) { _local1.setStyleProperty(_local2, _local1.styleFormat_prm[_local2]); } } }; FUIComponentClass.prototype.setEnabled = function (enabledFlag) { var _local1 = this; _local1.enable = ((arguments.length > 0) ? (enabledFlag) : true); _local1.tabEnabled = (_local1.focusEnabled = enabledFlag); if ((!_local1.enable) && (_local1.focused)) { Selection.setFocus(undefined); } }; FUIComponentClass.prototype.getEnabled = function () { return(this.enable); }; FUIComponentClass.prototype.setSize = function (w, h) { var _local1 = this; _local1.width = w; _local1.height = h; _local1.focusRect.removeMovieClip(); }; FUIComponentClass.prototype.setChangeHandler = function (chng, obj) { var _local1 = this; _local1.handlerObj = ((obj == undefined) ? (_local1._parent) : (obj)); _local1.changeHandler = chng; }; FUIComponentClass.prototype.invalidate = function (methodName) { var _local1 = this; _local1.methodTable[methodName] = true; _local1.onEnterFrame = _local1.cleanUI; }; FUIComponentClass.prototype.cleanUI = function () { var _local1 = this; if (_local1.methodTable.setSize) { _local1.setSize(_local1.width, _local1.height); } else { _local1.cleanUINotSize(); } _local1.methodTable = new Object(); delete _local1.onEnterFrame; }; FUIComponentClass.prototype.cleanUINotSize = function () { var _local1 = this; for (var _local2 in _local1.methodTable) { _local1[_local2](); } }; FUIComponentClass.prototype.drawRect = function (x, y, w, h) { var _local1 = this; var _local2 = y; var _local3 = x; var inner = _local1.styleTable.focusRectInner.value; var outer = _local1.styleTable.focusRectOuter.value; if (inner == undefined) { inner = 16777215 /* 0xFFFFFF */; } if (outer == undefined) { outer = 0; } _local1.createEmptyMovieClip("focusRect", 1000); _local1.focusRect.controller = _local1; _local1.focusRect.lineStyle(1, outer); _local1.focusRect.moveTo(_local3, _local2); _local1.focusRect.lineTo(_local3 + w, _local2); _local1.focusRect.lineTo(_local3 + w, _local2 + h); _local1.focusRect.lineTo(_local3, _local2 + h); _local1.focusRect.lineTo(_local3, _local2); _local1.focusRect.lineStyle(1, inner); _local1.focusRect.moveTo(_local3 + 1, _local2 + 1); _local1.focusRect.lineTo((_local3 + w) - 1, _local2 + 1); _local1.focusRect.lineTo((_local3 + w) - 1, (_local2 + h) - 1); _local1.focusRect.lineTo(_local3 + 1, (_local2 + h) - 1); _local1.focusRect.lineTo(_local3 + 1, _local2 + 1); }; FUIComponentClass.prototype.pressFocus = function () { var _local1 = this; _local1.tabFocused = false; _local1.focusRect.removeMovieClip(); Selection.setFocus(_local1); }; FUIComponentClass.prototype.drawFocusRect = function () { var _local1 = this; _local1.drawRect(-2, -2, _local1.width + 4, _local1.height + 4); }; FUIComponentClass.prototype.myOnSetFocus = function () { var _local1 = this; _local1.focused = true; Key.addListener(_local1.keyListener); if (_local1.tabFocused) { _local1.drawFocusRect(); } }; FUIComponentClass.prototype.myOnKillFocus = function () { var _local1 = this; _local1.tabFocused = true; _local1.focused = false; _local1.focusRect.removeMovieClip(); Key.removeListener(_local1.keyListener); }; FUIComponentClass.prototype.executeCallBack = function () { var _local1 = this; _local1.handlerObj[_local1.changeHandler](_local1); }; FUIComponentClass.prototype.updateStyleProperty = function (styleFormat, propName) { this.setStyleProperty(propName, styleFormat[propName], styleFormat.isGlobal); }; FUIComponentClass.prototype.setStyleProperty = function (propName, value, isGlobal) { var _local1 = this; var _local2 = propName; if (value == "") { } else { var tmpValue = parseInt(value); if (!isNaN(tmpValue)) { value = tmpValue; } var global = ((arguments.length > 2) ? (isGlobal) : false); if (_local1.styleTable[_local2] == undefined) { _local1.styleTable[_local2] = new Object(); _local1.styleTable[_local2].useGlobal = true; } if (_local1.styleTable[_local2].useGlobal || (!global)) { _local1.styleTable[_local2].value = value; if (_local1.setCustomStyleProperty(_local2, value)) { } else if (_local2 == "embedFonts") { _local1.invalidate("setSize"); } else if (_local2.subString(0, 4) == "text") { if (_local1.textStyle == undefined) { _local1.textStyle = new TextFormat(); } var textProp = _local2.subString(4, _local2.length); _local1.textStyle[textProp] = value; _local1.invalidate("setSize"); } else { for (var j in _local1.styleTable[_local2].coloredMCs) { var _local3 = new Color(_local1.styleTable[_local2].coloredMCs[j]); if (_local1.styleTable[_local2].value == undefined) { var myTObj = {ra:"100", rb:"0", ga:"100", gb:"0", ba:"100", bb:"0", aa:"100", ab:"0"}; _local3.setTransform(myTObj); } else { _local3.setRGB(value); } } } _local1.styleTable[_local2].useGlobal = global; } } }; FUIComponentClass.prototype.registerSkinElement = function (skinMCRef, propName) { var _local1 = this; var _local2 = propName; if (_local1.styleTable[_local2] == undefined) { _local1.styleTable[_local2] = new Object(); _local1.styleTable[_local2].useGlobal = true; } if (_local1.styleTable[_local2].coloredMCs == undefined) { _local1.styleTable[_local2].coloredMCs = new Object(); } _local1.styleTable[_local2].coloredMCs[skinMCRef] = skinMCRef; if (_local1.styleTable[_local2].value != undefined) { var _local3 = new Color(skinMCRef); _local3.setRGB(_local1.styleTable[_local2].value); } }; _global.FStyleFormat = function () { var _local1 = arguments; var _local2 = this; _local2.nonStyles = {listeners:true, isGlobal:true, isAStyle:true, addListener:true, removeListener:true, nonStyles:true, applyChanges:true}; _local2.listeners = new Object(); _local2.isGlobal = false; if (_local1.length > 0) { for (var _local3 in _local1[0]) { _local2[_local3] = _local1[0][_local3]; } } }; _global.FStyleFormat.prototype = new Object(); FStyleFormat.prototype.addListener = function () { var _local1 = this; var _local2 = 0; while (_local2 < arguments.length) { var _local3 = arguments[_local2]; _local1.listeners[arguments[_local2]] = _local3; for (var i in _local1) { if (_local1.isAStyle(i)) { _local3.updateStyleProperty(_local1, i.toString()); } } _local2++; } }; FStyleFormat.prototype.removeListener = function (component) { var _local1 = this; var _local2 = component; _local1.listeners[_local2] = undefined; for (var prop in _local1) { if (_local1.isAStyle(prop)) { if (_local2.styleTable[prop].useGlobal == _local1.isGlobal) { _local2.styleTable[prop].useGlobal = true; var _local3 = (_local1.isGlobal ? undefined : (globalStyleFormat[prop])); _local2.setStyleProperty(prop, _local3, true); } } } }; FStyleFormat.prototype.applyChanges = function () { var _local1 = this; var _local2 = arguments; var count = 0; for (var i in _local1.listeners) { var _local3 = _local1.listeners[i]; if (_local2.length > 0) { var j = 0; while (j < _local2.length) { if (_local1.isAStyle(_local2[j])) { _local3.updateStyleProperty(_local1, _local2[j]); } j++; } } else { for (var j in _local1) { if (_local1.isAStyle(j)) { _local3.updateStyleProperty(_local1, j.toString()); } } } } }; FStyleFormat.prototype.isAStyle = function (name) { return((this.nonStyles[name] ? false : true)); }; #endinitclip
Symbol 21 MovieClip Frame 1
var component = _parent._parent; component.registerSkinElement(arrow_mc, "arrow"); component.registerSkinElement(face_mc, "face"); component.registerSkinElement(shadow_mc, "shadow"); component.registerSkinElement(darkshadow_mc, "darkshadow"); component.registerSkinElement(highlight_mc, "highlight"); component.registerSkinElement(highlight3D_mc, "highlight3D");
Symbol 31 MovieClip Frame 1
var component = _parent._parent; component.registerSkinElement(arrow_mc, "arrow"); component.registerSkinElement(face_mc, "face"); component.registerSkinElement(shadow_mc, "shadow"); component.registerSkinElement(darkshadow_mc, "darkshadow"); component.registerSkinElement(highlight_mc, "highlight"); component.registerSkinElement(highlight3D_mc, "highlight3D");
Symbol 40 MovieClip Frame 1
var component = _parent._parent; component.registerSkinElement(arrow_mc, "foregroundDisabled"); component.registerSkinElement(face_mc, "face"); component.registerSkinElement(shadow_mc, "shadow"); component.registerSkinElement(darkshadow_mc, "darkshadow"); component.registerSkinElement(highlight_mc, "highlight"); component.registerSkinElement(highlight3D_mc, "highlight3D");
Symbol 41 MovieClip [UpArrow] Frame 1
stop();
Symbol 41 MovieClip [UpArrow] Frame 2
stop();
Symbol 41 MovieClip [UpArrow] Frame 3
stop();
Symbol 47 MovieClip Frame 1
var component = _parent._parent; component.registerSkinElement(highlight3D_mc, "highlight3D"); component.registerSkinElement(shadow_mc, "shadow"); component.registerSkinElement(darkshadow_mc, "darkshadow"); component.registerSkinElement(highlight_mc, "highlight");
Symbol 54 MovieClip Frame 1
var component = _parent._parent; component.registerSkinElement(face_mc, "face"); component.registerSkinElement(shadow_mc, "shadow"); component.registerSkinElement(darkshadow_mc, "darkshadow"); component.registerSkinElement(highlight_mc, "highlight"); component.registerSkinElement(highlight3D_mc, "highlight3D");
Symbol 60 MovieClip Frame 1
var component = _parent._parent; component.registerSkinElement(shadow_mc, "shadow"); component.registerSkinElement(darkshadow_mc, "darkshadow"); component.registerSkinElement(highlight_mc, "highlight"); component.registerSkinElement(highlight3D_mc, "highlight3D");
Symbol 61 MovieClip [ScrollThumb] Frame 1
stop();
Symbol 69 MovieClip Frame 1
var component = _parent._parent; component.registerSkinElement(arrow_mc, "arrow"); component.registerSkinElement(face_mc, "face"); component.registerSkinElement(shadow_mc, "shadow"); component.registerSkinElement(darkshadow_mc, "darkshadow"); component.registerSkinElement(highlight_mc, "highlight"); component.registerSkinElement(highlight3D_mc, "highlight3D");
Symbol 77 MovieClip Frame 1
var component = _parent._parent; component.registerSkinElement(arrow_mc, "arrow"); component.registerSkinElement(face_mc, "face"); component.registerSkinElement(shadow_mc, "shadow"); component.registerSkinElement(darkshadow_mc, "darkshadow"); component.registerSkinElement(highlight_mc, "highlight"); component.registerSkinElement(highlight3D_mc, "highlight3D");
Symbol 85 MovieClip Frame 1
var component = _parent._parent; component.registerSkinElement(arrow_mc, "foregroundDisabled"); component.registerSkinElement(face_mc, "face"); component.registerSkinElement(shadow_mc, "shadow"); component.registerSkinElement(darkshadow_mc, "darkshadow"); component.registerSkinElement(highlight_mc, "highlight"); component.registerSkinElement(highlight3D_mc, "highlight3D");
Symbol 86 MovieClip [DownArrow] Frame 1
stop();
Symbol 86 MovieClip [DownArrow] Frame 2
stop();
Symbol 86 MovieClip [DownArrow] Frame 3
stop();
Symbol 88 Button
on (release) { _root.PlaySound("snd_click"); _root.money = _root.money + 100; _root.DrawBalance(); } on (rollOver) { this._alpha = 100; } on (rollOut, dragOut) { this._alpha = _defaultalpha; }
Symbol 93 Button
on (release) { _root.PlaySound("snd_click"); getURL (_root.update_url, "_blank"); }
Symbol 98 Button
on (release) { if (_root.fullScreenMode == undefined) { _root.fullScreenMode = false; } _root.fullScreenMode = !_root.fullScreenMode; _root.getURL("FSCommand:fullscreen", _root.fullScreenMode); } on (rollOver) { this._alpha = 100; this.hzoom.gotoAndPlay(1); } on (rollOut, dragOut) { this._alpha = _defaultalpha; this.hzoom.gotoAndStop(1); }
Symbol 104 MovieClip [HelpContent] Frame 1
this.thelp.text = _root.sbm_help;
Symbol 107 MovieClip Frame 1
var component = _parent; component.registerSkinElement(track_mc, "scrollTrack");
Symbol 108 MovieClip [FScrollBarSymbol] Frame 1
#initclip 2 FScrollBarClass = function () { var _local1 = this; if (_local1._height == 4) { } else { _local1.init(); _local1.minPos = (_local1.maxPos = (_local1.pageSize = (_local1.largeScroll = 0))); _local1.smallScroll = 1; _local1.width = (_local1.horizontal ? (_local1._width) : (_local1._height)); _local1._xscale = (_local1._yscale = 100); _local1.setScrollPosition(0); _local1.tabEnabled = false; if (_local1._targetInstanceName.length > 0) { _local1.setScrollTarget(_local1._parent[_local1._targetInstanceName]); } _local1.tabChildren = false; _local1.setSize(_local1.width); } }; FScrollBarClass.prototype = new FUIComponentClass(); FScrollBarClass.prototype.setHorizontal = function (flag) { var _local1 = this; var _local2 = flag; if (_local1.horizontal && (!_local2)) { _local1._xscale = 100; _local1._rotation = 0; } else if (_local2 && (!_local1.horizontal)) { _local1._xscale = -100; _local1._rotation = -90; } _local1.horizontal = _local2; }; FScrollBarClass.prototype.setScrollProperties = function (pSize, mnPos, mxPos) { var _local1 = this; if (!_local1.enable) { } else { _local1.pageSize = pSize; _local1.minPos = Math.max(mnPos, 0); _local1.maxPos = Math.max(mxPos, 0); _local1.scrollPosition = Math.max(_local1.minPos, _local1.scrollPosition); _local1.scrollPosition = Math.min(_local1.maxPos, _local1.scrollPosition); if ((_local1.maxPos - _local1.minPos) <= 0) { _local1.scrollThumb_mc.removeMovieClip(); _local1.upArrow_mc.gotoAndStop(3); _local1.downArrow_mc.gotoAndStop(3); _local1.downArrow_mc.onPress = (_local1.downArrow_mc.onRelease = (_local1.downArrow_mc.onDragOut = null)); _local1.upArrow_mc.onPress = (_local1.upArrow_mc.onRelease = (_local1.upArrow_mc.onDragOut = null)); _local1.scrollTrack_mc.onPress = (_local1.scrollTrack_mc.onRelease = null); _local1.scrollTrack_mc.onDragOut = (_local1.scrollTrack_mc.onRollOut = null); _local1.scrollTrack_mc.useHandCursor = false; } else { var _local2 = _local1.getScrollPosition(); _local1.upArrow_mc.gotoAndStop(1); _local1.downArrow_mc.gotoAndStop(1); _local1.upArrow_mc.onPress = (_local1.upArrow_mc.onDragOver = _local1.startUpScroller); _local1.upArrow_mc.onRelease = (_local1.upArrow_mc.onDragOut = _local1.stopScrolling); _local1.downArrow_mc.onPress = (_local1.downArrow_mc.onDragOver = _local1.startDownScroller); _local1.downArrow_mc.onRelease = (_local1.downArrow_mc.onDragOut = _local1.stopScrolling); _local1.scrollTrack_mc.onPress = (_local1.scrollTrack_mc.onDragOver = _local1.startTrackScroller); _local1.scrollTrack_mc.onRelease = _local1.stopScrolling; _local1.scrollTrack_mc.onDragOut = _local1.stopScrolling; _local1.scrollTrack_mc.onRollOut = _local1.stopScrolling; _local1.scrollTrack_mc.useHandCursor = false; _local1.attachMovie("ScrollThumb", "scrollThumb_mc", 3); _local1.scrollThumb_mc._x = 0; _local1.scrollThumb_mc._y = _local1.upArrow_mc._height; _local1.scrollThumb_mc.onPress = _local1.startDragThumb; _local1.scrollThumb_mc.controller = _local1; _local1.scrollThumb_mc.onRelease = (_local1.scrollThumb_mc.onReleaseOutside = _local1.stopDragThumb); _local1.scrollThumb_mc.useHandCursor = false; _local1.thumbHeight = (_local1.pageSize / ((_local1.maxPos - _local1.minPos) + _local1.pageSize)) * _local1.trackSize; _local1.thumbMid_mc = _local1.scrollThumb_mc.mc_sliderMid; _local1.thumbTop_mc = _local1.scrollThumb_mc.mc_sliderTop; _local1.thumbBot_mc = _local1.scrollThumb_mc.mc_sliderBot; _local1.thumbHeight = Math.max(_local1.thumbHeight, 6); _local1.midHeight = (_local1.thumbHeight - _local1.thumbTop_mc._height) - _local1.thumbBot_mc._height; _local1.thumbMid_mc._yScale = (_local1.midHeight * 100) / _local1.thumbMid_mc._height; _local1.thumbMid_mc._y = _local1.thumbTop_mc._height; _local1.thumbBot_mc._y = _local1.thumbTop_mc._height + _local1.midHeight; _local1.scrollTop = _local1.scrollThumb_mc._y; _local1.trackHeight = _local1.trackSize - _local1.thumbHeight; _local1.scrollBot = _local1.trackHeight + _local1.scrollTop; _local2 = Math.min(_local2, _local1.maxPos); _local1.setScrollPosition(Math.max(_local2, _local1.minPos)); } } }; FScrollBarClass.prototype.getScrollPosition = function () { return(this.scrollPosition); }; FScrollBarClass.prototype.setScrollPosition = function (pos) { var _local1 = this; var _local2 = pos; _local1.scrollPosition = _local2; if (_local1.scrollThumb_mc != undefined) { _local2 = Math.min(_local2, _local1.maxPos); _local2 = Math.max(_local2, _local1.minPos); } _local1.scrollThumb_mc._y = (((_local2 - _local1.minPos) * _local1.trackHeight) / (_local1.maxPos - _local1.minPos)) + _local1.scrollTop; _local1.executeCallBack(); }; FScrollBarClass.prototype.setLargeScroll = function (lScroll) { this.largeScroll = lScroll; }; FScrollBarClass.prototype.setSmallScroll = function (sScroll) { this.smallScroll = sScroll; }; FScrollBarClass.prototype.setEnabled = function (enabledFlag) { var _local1 = this; var _local2 = enabledFlag; var _local3 = _local1.enable; if (_local2 && (!_local3)) { _local1.enable = _local2; if (_local1.textField != undefined) { _local1.setScrollTarget(_local1.textField); } else { _local1.setScrollProperties(_local1.pageSize, _local1.cachedMinPos, _local1.cachedMaxPos); _local1.setScrollPosition(_local1.cachedPos); } _local1.clickFilter = undefined; } else if ((!_local2) && (_local3)) { _local1.textField.removeListener(_local1); _local1.cachedPos = _local1.getScrollPosition(); _local1.cachedMinPos = _local1.minPos; _local1.cachedMaxPos = _local1.maxPos; if (_local1.clickFilter == undefined) { _local1.setScrollProperties(_local1.pageSize, 0, 0); } else { _local1.clickFilter = true; } _local1.enable = _local2; } }; FScrollBarClass.prototype.setSize = function (hgt) { var _local1 = this; if (_local1._height == 1) { } else { _local1.width = hgt; _local1.scrollTrack_mc._yscale = 100; _local1.scrollTrack_mc._yscale = (100 * _local1.width) / _local1.scrollTrack_mc._height; if (_local1.upArrow_mc == undefined) { _local1.attachMovie("UpArrow", "upArrow_mc", 1); _local1.attachMovie("DownArrow", "downArrow_mc", 2); _local1.downArrow_mc.controller = (_local1.upArrow_mc.controller = _local1); _local1.upArrow_mc.useHandCursor = (_local1.downArrow_mc.useHandCursor = false); _local1.upArrow_mc._x = (_local1.upArrow_mc._y = 0); _local1.downArrow_mc._x = 0; } _local1.scrollTrack_mc.controller = _local1; _local1.downArrow_mc._y = _local1.width - _local1.downArrow_mc._height; _local1.trackSize = _local1.width - (2 * _local1.downArrow_mc._height); if (_local1.textField != undefined) { _local1.onTextChanged(); } else { _local1.setScrollProperties(_local1.pageSize, _local1.minPos, _local1.maxPos); } } }; FScrollBarClass.prototype.scrollIt = function (inc, mode) { var _local1 = this; var _local3 = _local1.smallScroll; if (inc != "one") { _local3 = ((_local1.largeScroll == 0) ? (_local1.pageSize) : (_local1.largeScroll)); } var _local2 = _local1.getScrollPosition() + (mode * _local3); if (_local2 > _local1.maxPos) { _local2 = _local1.maxPos; } else if (_local2 < _local1.minPos) { _local2 = _local1.minPos; } _local1.setScrollPosition(_local2); }; FScrollBarClass.prototype.startDragThumb = function () { var _local1 = this; _local1.lastY = _local1._ymouse; _local1.onMouseMove = _local1.controller.dragThumb; }; FScrollBarClass.prototype.dragThumb = function () { var _local1 = this; _local1.scrollMove = _local1._ymouse - _local1.lastY; _local1.scrollMove = _local1.scrollMove + _local1._y; if (_local1.scrollMove < _local1.controller.scrollTop) { _local1.scrollMove = _local1.controller.scrollTop; } else if (_local1.scrollMove > _local1.controller.scrollBot) { _local1.scrollMove = _local1.controller.scrollBot; } _local1._y = _local1.scrollMove; var _local2 = _local1.controller; _local2.scrollPosition = Math.round(((_local2.maxPos - _local2.minPos) * (_local1._y - _local2.scrollTop)) / _local2.trackHeight) + _local2.minPos; _local1.controller.isScrolling = true; updateAfterEvent(); _local1.controller.executeCallBack(); }; FScrollBarClass.prototype.stopDragThumb = function () { this.controller.isScrolling = false; this.onMouseMove = null; }; FScrollBarClass.prototype.startTrackScroller = function () { var _local1 = this; _local1.controller.trackScroller(); _local1.controller.scrolling = setInterval(_local1.controller, "scrollInterval", 500, "page", -1); }; FScrollBarClass.prototype.scrollInterval = function (inc, mode) { var _local1 = this; var _local2 = inc; clearInterval(_local1.scrolling); if (_local2 == "page") { _local1.trackScroller(); } else { _local1.scrollIt(_local2, mode); } _local1.scrolling = setInterval(_local1, "scrollInterval", 35, _local2, mode); }; FScrollBarClass.prototype.trackScroller = function () { var _local1 = this; if ((_local1.scrollThumb_mc._y + _local1.thumbHeight) < _local1._ymouse) { _local1.scrollIt("page", 1); } else if (_local1.scrollThumb_mc._y > _local1._ymouse) { _local1.scrollIt("page", -1); } }; FScrollBarClass.prototype.stopScrolling = function () { var _local1 = this; _local1.controller.downArrow_mc.gotoAndStop(1); _local1.controller.upArrow_mc.gotoAndStop(1); clearInterval(_local1.controller.scrolling); }; FScrollBarClass.prototype.startUpScroller = function () { var _local1 = this; _local1.controller.upArrow_mc.gotoAndStop(2); _local1.controller.scrollIt("one", -1); _local1.controller.scrolling = setInterval(_local1.controller, "scrollInterval", 500, "one", -1); }; FScrollBarClass.prototype.startDownScroller = function () { var _local1 = this; _local1.controller.downArrow_mc.gotoAndStop(2); _local1.controller.scrollIt("one", 1); _local1.controller.scrolling = setInterval(_local1.controller, "scrollInterval", 500, "one", 1); }; FScrollBarClass.prototype.setScrollTarget = function (tF) { var _local1 = this; var _local2 = tF; if (_local2 == undefined) { _local1.textField.removeListener(_local1); delete _local1.textField[(_local1.horizontal ? "hScroller" : "vScroller")]; if ((_local1.textField.hScroller != undefined) && (_local1.textField.vScroller != undefined)) { _local1.textField.unwatch("text"); _local1.textField.unwatch("htmltext"); } } _local1.textField = undefined; if (!(_local2 instanceof TextField)) { } else { _local1.textField = _local2; _local1.textField[(_local1.horizontal ? "hScroller" : "vScroller")] = _local1; _local1.onTextChanged(); _local1.onChanged = function () { this.onTextChanged(); }; _local1.onScroller = function () { var _local1 = this; if (!_local1.isScrolling) { if (!_local1.horizontal) { _local1.setScrollPosition(_local1.textField.scroll); } else { _local1.setScrollPosition(_local1.textField.hscroll); } } }; _local1.textField.addListener(_local1); _local1.textField.watch("text", _local1.callback); _local1.textField.watch("htmlText", _local1.callback); } }; FScrollBarClass.prototype.callback = function (prop, oldVal, newVal) { var _local1 = this; clearInterval(_local1.hScroller.synchScroll); clearInterval(_local1.vScroller.synchScroll); _local1.hScroller.synchScroll = setInterval(_local1.hScroller, "onTextChanged", 50); _local1.vScroller.synchScroll = setInterval(_local1.vScroller, "onTextChanged", 50); return(newVal); }; FScrollBarClass.prototype.onTextChanged = function () { var _local1 = this; if ((!_local1.enable) || (_local1.textField == undefined)) { } else { clearInterval(_local1.synchScroll); if (_local1.horizontal) { var _local2 = _local1.textField.hscroll; _local1.setScrollProperties(_local1.textField._width, 0, _local1.textField.maxhscroll); _local1.setScrollPosition(Math.min(_local2, _local1.textField.maxhscroll)); } else { var _local2 = _local1.textField.scroll; var _local3 = _local1.textField.bottomScroll - _local1.textField.scroll; _local1.setScrollProperties(_local3, 1, _local1.textField.maxscroll); _local1.setScrollPosition(Math.min(_local2, _local1.textField.maxscroll)); } } }; FScrollBarClass.prototype.executeCallBack = function () { var _local1 = this; if (_local1.textField == undefined) { super.executeCallBack(); } else if (_local1.horizontal) { _local1.textField.hscroll = _local1.getScrollPosition(); } else { _local1.textField.scroll = _local1.getScrollPosition(); } }; Object.registerClass("FScrollBarSymbol", FScrollBarClass); #endinitclip
Symbol 116 MovieClip [FBoundingBoxSymbol] Frame 1
var component = _parent; component.registerSkinElement(boundingBox, "background"); stop();
Symbol 116 MovieClip [FBoundingBoxSymbol] Frame 2
component.registerSkinElement(boundingBox2, "backgroundDisabled"); stop();
Symbol 117 MovieClip [FScrollPaneSymbol] Frame 1
#initclip 3 function FScrollPaneClass() { var _local1 = this; function boolToString(str) { var _local1 = str; if (_local1 == "false") { return(false); } if (_local1 == "true") { return(true); } return(_local1); } _local1.init(); _local1.width = _local1._width; _local1.height = _local1._height; _local1._xscale = (_local1._yscale = 100); _local1.contentWidth = (_local1.contentHeight = 0); if (_local1.hScroll == undefined) { _local1.hScroll = (_local1.vScroll = "auto"); _local1.dragContent = false; } _local1.offset = new Object(); _local1.vScroll = boolToString(_local1.vScroll); _local1.hScroll = boolToString(_local1.hScroll); _local1.attachMovie("FScrollBarSymbol", "hScrollBar_mc", 100, {hostStyle:_local1.styleTable}); _local1.hScrollBar_mc.setHorizontal(true); _local1.hScrollBar_mc.setSmallScroll(5); _local1.hScrollBar_mc.setChangeHandler("onScroll", _local1); _local1.attachMovie("FScrollBarSymbol", "vScrollBar_mc", 99, {hostStyle:_local1.styleTable}); _local1.vScrollBar_mc.setSmallScroll(5); _local1.vScrollBar_mc.setChangeHandler("onScroll", _local1); _local1.setSize(_local1.width, _local1.height); if (_local1.scrollContent != "") { _local1.setScrollContent(_local1.scrollContent); } _local1.setDragContent(_local1.dragContent); } FScrollPaneClass.prototype = new FUIComponentClass(); Object.registerClass("FScrollPaneSymbol", FScrollPaneClass); FScrollPaneClass.prototype.getScrollContent = function () { return(this.content_mc); }; FScrollPaneClass.prototype.getPaneWidth = function () { return(this.width); }; FScrollPaneClass.prototype.getPaneHeight = function () { return(this.height); }; FScrollPaneClass.prototype.getScrollPosition = function () { var _local1 = this; var _local3 = ((_local1.hScrollBar_mc == undefined) ? 0 : (_local1.hScrollBar_mc.getScrollPosition())); var _local2 = ((_local1.vScrollBar_mc == undefined) ? 0 : (_local1.vScrollBar_mc.getScrollPosition())); return({x:_local3, y:_local2}); }; FScrollPaneClass.prototype.setScrollContent = function (target) { var _local1 = this; var _local2 = target; _local1.offset.x = 0; _local1.offset.y = 0; if (_local1.content_mc != undefined) { if (_local2 != _local1.content_mc) { _local1.content_mc._visible = false; _local1.content_mc.removeMovieClip(); _local1.content_mc.unloadMovie(); } } if (typeof(_local2) == "string") { _local1.attachMovie(_local2, "tmp_mc", 3); _local1.content_mc = _local1.tmp_mc; } else if (_local2 == undefined) { _local1.content_mc.unloadMovie(); } else { _local1.content_mc = _local2; } _local1.localToGlobal(_local1.offset); _local1.content_mc._parent.globalToLocal(_local1.offset); _local1.content_mc._x = _local1.offset.x; _local1.content_mc._y = _local1.offset.y; var _local3 = _local1.content_mc.getBounds(_local1); _local1.offset.x = -_local3.xMin; _local1.offset.y = -_local3.yMin; _local1.localToGlobal(_local1.offset); _local1.content_mc._parent.globalToLocal(_local1.offset); _local1.content_mc._x = _local1.offset.x; _local1.content_mc._y = _local1.offset.y; _local1.contentWidth = _local1.content_mc._width; _local1.contentHeight = _local1.content_mc._height; _local1.content_mc.setMask(_local1.mask_mc); _local1.setSize(_local1.width, _local1.height); }; FScrollPaneClass.prototype.setSize = function (w, h) { var _local1 = this; var _local2 = h; var _local3 = w; if (((arguments.length < 2) || (isNaN(_local3))) || (isNaN(_local2))) { } else { super.setSize(_local3, _local2); _local1.width = Math.max(_local3, 60); _local1.height = Math.max(_local2, 60); _local1.boundingBox_mc._xscale = 100; _local1.boundingBox_mc._yscale = 100; _local1.boundingBox_mc._width = _local1.width; _local1.boundingBox_mc._height = _local1.height; _local1.setHandV(); _local1.initScrollBars(); if (_local1.mask_mc == undefined) { _local1.attachMovie("FBoundingBoxSymbol", "mask_mc", 3000); } _local1.mask_mc._xscale = 100; _local1.mask_mc._yscale = 100; _local1.mask_mc._width = _local1.hWidth; _local1.mask_mc._height = _local1.vHeight; _local1.mask_mc._alpha = 0; } }; FScrollPaneClass.prototype.setScrollPosition = function (x, y) { var _local1 = this; var _local2 = y; var _local3 = x; _local3 = Math.max(_local1.hScrollBar_mc.minPos, _local3); _local3 = Math.min(_local1.hScrollBar_mc.maxPos, _local3); _local2 = Math.max(_local1.vScrollBar_mc.minPos, _local2); _local2 = Math.min(_local1.vScrollBar_mc.maxPos, _local2); _local1.hScrollBar_mc.setScrollPosition(_local3); _local1.vScrollBar_mc.setScrollPosition(_local2); }; FScrollPaneClass.prototype.refreshPane = function () { this.setScrollContent(this.content_mc); }; FScrollPaneClass.prototype.loadScrollContent = function (url, handler, location) { var _local1 = this; _local1.content_mc.removeMovieClip(); _local1.content_mc.unloadMovie(); _local1.content_mc._visible = 0; _local1.loadContent.duplicateMovieClip("loadTemp", 3); _local1.dupeFlag = true; _local1.contentLoaded = function () { var _local1 = this; _local1.loadReady = false; _local1.content_mc = _local1.loadTemp; _local1.refreshPane(); _local1.executeCallBack(); }; _local1.setChangeHandler(handler, location); _local1.loadTemp.loadMovie(url); }; FScrollPaneClass.prototype.setHScroll = function (prop) { var _local1 = this; _local1.hScroll = prop; _local1.setSize(_local1.width, _local1.height); }; FScrollPaneClass.prototype.setVScroll = function (prop) { var _local1 = this; _local1.vScroll = prop; _local1.setSize(_local1.width, _local1.height); }; FScrollPaneClass.prototype.setDragContent = function (dragFlag) { var _local1 = this; if (dragFlag) { _local1.boundingBox_mc.useHandCursor = true; _local1.boundingBox_mc.onPress = function () { this._parent.startDragLoop(); }; _local1.boundingBox_mc.tabEnabled = false; _local1.boundingBox_mc.onRelease = (_local1.boundingBox_mc.onReleaseOutside = function () { this._parent.pressFocus(); this._parent.onMouseMove = null; }); } else { delete _local1.boundingBox_mc.onPress; _local1.boundingBox_mc.useHandCursor = false; } }; FScrollPaneClass.prototype.setSmallScroll = function (x, y) { this.hScrollBar_mc.setSmallScroll(x); this.vScrollBar_mc.setSmallScroll(y); }; FScrollPaneClass.prototype.setHandV = function () { var _local1 = this; if ((((_local1.contentHeight - _local1.height) > 2) && (_local1.vScroll != false)) || (_local1.vScroll == true)) { _local1.hWidth = _local1.width - _local1.vScrollBar_mc._width; } else { _local1.hWidth = _local1.width; } if ((((_local1.contentWidth - _local1.width) > 2) && (_local1.hScroll != false)) || (_local1.hScroll == true)) { _local1.vHeight = _local1.height - _local1.hScrollBar_mc._height; } else { _local1.vHeight = _local1.height; } }; FScrollPaneClass.prototype.startDragLoop = function () { var _local1 = this; _local1.tabFocused = false; _local1.myOnSetFocus(); _local1.lastX = _local1._xmouse; _local1.lastY = _local1._ymouse; _local1.onMouseMove = function () { var _local1 = this; _local1.scrollXMove = _local1.lastX - _local1._xmouse; _local1.scrollYMove = _local1.lastY - _local1._ymouse; _local1.scrollXMove = _local1.scrollXMove + _local1.hScrollBar_mc.getScrollPosition(); _local1.scrollYMove = _local1.scrollYMove + _local1.vScrollBar_mc.getScrollPosition(); _local1.setScrollPosition(_local1.scrollXMove, _local1.scrollYMove); if ((_local1.scrollXMove < _local1.hScrollBar_mc.maxPos) && (_local1.scrollXMove > _local1.hScrollBar_mc.minPos)) { _local1.lastX = _local1._xmouse; } if ((_local1.scrollYMove < _local1.vScrollBar_mc.maxPos) && (_local1.scrollYMove > _local1.vScrollBar_mc.minPos)) { _local1.lastY = _local1._ymouse; } _local1.updateAfterEvent(); }; }; FScrollPaneClass.prototype.initScrollBars = function () { var _local1 = this; _local1.hScrollBar_mc._y = _local1.height - _local1.hScrollBar_mc._height; _local1.hScrollBar_mc.setSize(_local1.hWidth); _local1.hScrollBar_mc.setScrollProperties(_local1.hWidth, 0, _local1.contentWidth - _local1.hWidth); _local1.vScrollBar_mc._visible = ((_local1.hWidth == _local1.width) ? false : true); _local1.vScrollBar_mc._x = _local1.width - _local1.vScrollBar_mc._width; _local1.vScrollBar_mc.setSize(_local1.vHeight); _local1.vScrollBar_mc.setScrollProperties(_local1.vHeight, 0, _local1.contentHeight - _local1.vHeight); _local1.hScrollBar_mc._visible = ((_local1.vHeight == _local1.height) ? false : true); }; FScrollPaneClass.prototype.onScroll = function (component) { var _local2 = this; var _local3 = component; var _local1 = _local3.getScrollPosition(); var XorY = ((_local3._name == "hScrollBar_mc") ? "x" : "y"); if (_local3._name == "hScrollBar_mc") { _local2.content_mc._x = (-_local1) + _local2.offset.x; } else { _local2.content_mc._y = (-_local1) + _local2.offset.y; } }; FScrollPaneClass.prototype.myOnKeyDown = function () { var _local1 = this; var _local3 = _local1.hScrollBar_mc.getScrollPosition(); var _local2 = _local1.vScrollBar_mc.getScrollPosition(); if (_local1.hScrollBar_mc.maxPos > _local1.hScrollBar_mc.minPos) { if (Key.isDown(37)) { _local1.setScrollPosition(_local3 - 3, _local2); } else if (Key.isDown(39)) { _local1.setScrollPosition(_local3 + 3, _local2); } } if (_local1.vScrollBar_mc.maxPos > _local1.vScrollBar_mc.minPos) { if (Key.isDown(38)) { _local1.setScrollPosition(_local3, _local2 - 3); } else if (Key.isDown(40)) { _local1.setScrollPosition(_local3, _local2 + 3); } else if (Key.isDown(34)) { _local1.setScrollPosition(_local3, _local2 + _local1.vScrollBar_mc.pageSize); } else if (Key.isDown(33)) { _local1.setScrollPosition(_local3, _local2 - _local1.vScrollBar_mc.pageSize); } } }; #endinitclip this.deadPreview._visible = false;
Instance of Symbol 111 MovieClip "loadContent" in Symbol 117 MovieClip [FScrollPaneSymbol] Frame 1
onClipEvent (load) { if (this._parent.loadReady) { this._parent.contentLoaded(); delete this._parent.loadReady; } else if (this._name != "loadContent") { this._parent.loadReady = true; } }
Instance of Symbol 108 MovieClip [FScrollBarSymbol] "scrollBarAsset" in Symbol 117 MovieClip [FScrollPaneSymbol] Frame 1
//component parameters onClipEvent (initialize) { _targetInstanceName = ""; horizontal = false; }
Symbol 179 MovieClip [TheKubik] Frame 61
gotoAndPlay (1);
Instance of Symbol 108 MovieClip [FScrollBarSymbol] "sbd" in Symbol 216 MovieClip Frame 1
//component parameters onClipEvent (initialize) { _targetInstanceName = "dta"; horizontal = false; }
Symbol 219 Button
on (release) { debug_win._visible = !debug_win._visible; }
Symbol 221 Button
on (press) { _root.rules_win.startdrag(false, -10000, -10000, 10000, 10000); } on (release) { stopDrag(); }
Symbol 225 Button
on (release) { _root.PlaySound("snd_click"); _root.rules_win._visible = false; }
Instance of Symbol 117 MovieClip [FScrollPaneSymbol] in Symbol 228 MovieClip Frame 1
//component parameters onClipEvent (initialize) { scrollContent = "HelpSW"; hScroll = "false"; vScroll = "auto"; dragContent = true; }
Symbol 234 Button
on (release) { _root.PlaySound("snd_click"); _root.rules_win._visible = false; i = 0; while (i < 15) { var NewClipName = ("BetedChip" + String(i)); _root[NewClipName]._visible = true; i++; } _root.kubik0._visible = !_root.kubik0._visible; _root.kubik1._visible = !_root.kubik1._visible; }
Instance of Symbol 117 MovieClip [FScrollPaneSymbol] in Symbol 235 MovieClip Frame 1
//component parameters onClipEvent (initialize) { scrollContent = "HelpContent"; hScroll = "false"; vScroll = "auto"; dragContent = true; }
Symbol 246 Button
on (release) { if (!_root.rules_win._visible) { if (_root.st != _root.ST_BET) { return(undefined); } _root.Rebet(); } } on (rollOver) { this._alpha = 100; } on (rollOut, dragOut) { this._alpha = _defaultalpha; }
Symbol 248 Button
on (release) { if (!_root.rules_win._visible) { if (_root.st != _root.ST_BET) { return(undefined); } if (!_root.isLiveConnection()) { return(undefined); } _root.PlaySound("snd_click"); _root.makaka.txt_high = ""; _root.makaka.txt_low = ""; _root.Roll(); } } on (rollOver) { this._alpha = 100; if (_root.st != _root.ST_BET) { return(undefined); } if (Number(_root.bet) == 0) { return(undefined); } } on (rollOut, dragOut) { this._alpha = _defaultalpha; } on (press) { if (_root.st != _root.ST_BET) { return(undefined); } }
Symbol 249 Button
on (release) { if (_root.st != _root.ST_BET) { return(undefined); } if (!_root.rules_win._visible) { if (Number(_root.bet) > 0) { _root.RemoveBets(); } } } on (rollOver) { this._alpha = 100; } on (rollOut, dragOut) { this._alpha = _defaultalpha; }
Symbol 255 Button
on (release) { getURL (_root.update_url, "_blank"); }
Symbol 259 MovieClip Frame 6
stop();
Symbol 263 MovieClip Frame 6
stop();
Symbol 285 Button
on (release) { music_off._visible = !music_off._visible; _root.CheckMusic(); _root.PlaySound("snd_click"); } on (rollOver) { this._alpha = 100; this.h2.gotoAndPlay(1); } on (rollOut, dragOut) { this._alpha = _defaultalpha; this.h2.gotoAndStop(1); }
Symbol 299 Button
on (release) { i = 0; while (i < 15) { var NewClipName = ("BetedChip" + String(i)); _root[NewClipName]._visible = !_root[NewClipName]._visible; i++; } _root.kubik0._visible = !_root.kubik0._visible; _root.kubik1._visible = !_root.kubik1._visible; _root.btn_shell_0.enabled = !_root.btn_shell_0.enabled; _root.btn_shell_1.enabled = !_root.btn_shell_1.enabled; _root.btn_shell_2.enabled = !_root.btn_shell_2.enabled; _root.PlaySound("snd_click"); _root.rules_win._visible = !_root.rules_win._visible; } on (rollOver) { this._alpha = 100; this.h4.gotoAndPlay(1); } on (rollOut, dragOut) { this._alpha = _defaultalpha; this.h4.gotoAndStop(1); }
Symbol 315 Button
on (release) { _root.PlaySound("snd_click"); if (_root.online) { if (_root.exit_url.substr(_root.exit_url.length - 1) == "?") { suff = "nosound="; } else if (_root.exit_url.substr(_root.exit_url.length - 1) == "&") { suff = "nosound="; } else if (_root.exit_url.indexOf("?") != -1) { suff = "&nosound="; } else { suff = "?nosound="; } if (_root.soundon) { suff = suff add "0"; } else { suff = suff add "1"; } suff = suff add "&nomusic="; if (_root.musicon) { suff = suff add "0"; } else { suff = suff add "1"; } getURL (_root.exit_url add suff, "_self"); } else { fscommand ("quit"); fscommand ("this.close"); } } on (rollOver) { this._alpha = 100; h1.gotoAndPlay(1); } on (rollOut, dragOut) { this._alpha = _defaultalpha; h1.gotoAndStop(1); }
Symbol 329 Button
on (rollOver) { this._alpha = 100; this.h3.gotoAndPlay(1); } on (rollOut, dragOut) { this._alpha = _defaultalpha; this.h3.gotoAndStop(1); } on (release) { sound_off._visible = !sound_off._visible; _root.PlaySound("snd_click"); _root.CheckSound(); }
Symbol 330 Button
on (release) { if (_root.st != _root.ST_BET) { return(undefined); } if (!_root.rules_win._visible) { _root.PlaySound("snd_click"); _root.money = _root.money + 100; _root.ServerPlayerMoney = _root.ServerPlayerMoney + 100; _root.DrawBalance(); _root.displayMoneyAndBet(); _root.panel.bet = 1234; _root.panel.set("ttt", 124); _root.panel.setTest(123); } } on (rollOver) { this._alpha = 100; h7.gotoAndPlay(1); } on (rollOut, dragOut) { this._alpha = _defaultalpha; h7.gotoAndStop(1); }
Symbol 331 Button
on (release) { _root.PlaySound("snd_click"); getURL (_root.update_url, "_blank"); } on (rollOver) { this._alpha = 100; this.h6.gotoAndPlay(1); } on (rollOut, dragOut) { this._alpha = _defaultalpha; this.h6.gotoAndStop(1); }
Symbol 354 Button
on (release) { if (!_root.rules_win._visible) { if (slider._x > SLIDER_MINX) { slider._x = slider._x - SLIDER_DX; } _root.PlaySound("snd_click"); testVisible(); } } on (rollOver) { _root.panel._alpha = 100; } on (rollOut, dragOut) { _root.panel._alpha = _root.panel._defaultalpha; }
Symbol 356 Button
on (release) { if (!_root.rules_win._visible) { if (slider._x < SLIDER_MAXX) { slider._x = slider._x + SLIDER_DX; } _root.PlaySound("snd_click"); testVisible(); } } on (rollOver) { _root.panel._alpha = 100; } on (rollOut, dragOut) { _root.panel._alpha = _root.panel._defaultalpha; }
Symbol 370 Button
on (release) { _root.PutBet(1); } on (rollOver) { _root.panel._alpha = 100; } on (rollOut, dragOut) { _root.panel._alpha = _root.panel._defaultalpha; }
Symbol 376 Button
on (release) { _root.PutBet(2); } on (rollOver) { _root.panel._alpha = 100; } on (rollOut, dragOut) { _root.panel._alpha = _root.panel._defaultalpha; }
Symbol 382 Button
on (release) { _root.PutBet(3); } on (rollOver) { _root.panel._alpha = 100; } on (rollOut, dragOut) { _root.panel._alpha = _root.panel._defaultalpha; }
Symbol 388 Button
on (release) { _root.PutBet(4); } on (rollOver) { _root.panel._alpha = 100; } on (rollOut, dragOut) { _root.panel._alpha = _root.panel._defaultalpha; }
Symbol 394 Button
on (release) { _root.PutBet(14); } on (rollOver) { _root.panel._alpha = 100; } on (rollOut, dragOut) { _root.panel._alpha = _root.panel._defaultalpha; }
Symbol 400 Button
on (release) { _root.PutBet(13); } on (rollOver) { _root.panel._alpha = 100; } on (rollOut, dragOut) { _root.panel._alpha = _root.panel._defaultalpha; }
Symbol 406 Button
on (release) { _root.PutBet(12); } on (rollOver) { _root.panel._alpha = 100; } on (rollOut, dragOut) { _root.panel._alpha = _root.panel._defaultalpha; }
Symbol 412 Button
on (release) { _root.PutBet(11); } on (rollOver) { _root.panel._alpha = 100; } on (rollOut, dragOut) { _root.panel._alpha = _root.panel._defaultalpha; }
Symbol 420 Button
on (release) { _root.PutBet(10); } on (rollOver) { _root.panel._alpha = 100; } on (rollOut, dragOut) { _root.panel._alpha = _root.panel._defaultalpha; }
Symbol 427 Button
on (release) { _root.PutBet(9); } on (rollOver) { _root.panel._alpha = 100; } on (rollOut, dragOut) { _root.panel._alpha = _root.panel._defaultalpha; }
Symbol 434 Button
on (release) { _root.PutBet(8); } on (rollOver) { _root.panel._alpha = 100; } on (rollOut, dragOut) { _root.panel._alpha = _root.panel._defaultalpha; }
Symbol 441 Button
on (release) { _root.PutBet(7); } on (rollOver) { _root.panel._alpha = 100; } on (rollOut, dragOut) { _root.panel._alpha = _root.panel._defaultalpha; }
Symbol 448 Button
on (release) { _root.PutBet(6); } on (rollOver) { _root.panel._alpha = 100; } on (rollOut, dragOut) { _root.panel._alpha = _root.panel._defaultalpha; }
Symbol 456 Button
on (release) { _root.PutBet(5); } on (rollOver) { _root.panel._alpha = 100; } on (rollOut, dragOut) { _root.panel._alpha = _root.panel._defaultalpha; }
Symbol 458 MovieClip Frame 1
function testVisible() { _root.DebugOutput(slider._x); if (slider._x <= SLIDER_MINX) { btn_right._visible = false; } else { btn_right._visible = true; } if (slider._x >= SLIDER_MAXX) { btn_left._visible = false; } else { btn_left._visible = true; } } SLIDER_MINX = 93; SLIDER_MAXX = 409; SLIDER_DX = 42; stop();
Symbol 464 MovieClip Frame 1
if (_root.online) { btn_upd._visible = false; btn_add._visible = false; txt_ver._visible = false; txt_ver_2._visible = false; btn_full_screen._visible = false; fonar.btn_upd._visible = false; fonar.btn_full_screen._visible = false; } else { ver = _root._version; fonar.btn_full_screen._visible = false; _root.panel.sound_off._visible = false; _root.panel.fonar.sound_off._visible = false; btn_full_screen._visible = false; _root.panel.e._visible = false; _root.MoveCardClip._visible = false; _root.Card0._visible = false; _root.Card1._visible = false; _root.Card2._visible = false; _root.Card3._visible = false; _root.Card4._visible = false; _root.Card5._visible = false; _root.Card6._visible = false; } if (_root.shareware == true) { fonar.btn_full_screen._visible = false; } _root.tjoker = (_root.Panel.tjoker = _root.sbm_joker); _root.tdouble = (_root.Panel.tdouble = _root.sbm_double); _root.tstring = (_root.mcstr.tstring = _root.sbm_string); _root.tpays = _root.sbm_pays; _root.panel.tclear = _root.sbm_clear; _root.panel.tdeal = (_root.Panel.tdeal = _root.sbm_deal); _root.panel.troll = _root.sbm_roll; _root.panel.tplay = _root.sbm_play; _root.panel.trebet = _root.sbm_rebet; _root.panel.tspin = _root.sbm_spin; _root.tplayer = (_root.mcfon.tplayer = (_root.h0.tplayer = _root.sbm_player)); _root.tbanker = (_root.mcfon.tbanker = (_root.h2.tbanker = _root.sbm_banker)); _root.ttie = (_root.mcfon.ttie = (_root.h1.ttie = _root.sbm_tie)); _root.panel.tbalance = _root.sbm_balance; _root.panel.tbet = _root.sbm_bt; _root.comb_0.bet_circle.tBET = (_root.bet_circle.tBET = _root.sbm_BET); _root.comb_0.bet_circle.tANTE = _root.sbm_ANTE; _root.comb_0.tlow = (_root.comb_1.tlow = _root.sbm_low); _root.comb_0.thigh = (_root.comb_1.thigh = _root.sbm_high); hitzone.useHandCursor = false; h1.hint.txt = "Exit"; h1.gotoAndStop(1); h2.hint.txt = "Music on/off"; h2.gotoAndStop(1); h3.hint.txt = "Sound on/off"; h3.gotoAndStop(1); h4.hint.txt = "Rules"; h4.gotoAndStop(1); h6.hint.txt = "More games"; h6.gotoAndStop(1); h7.hint.txt = "Add $100"; h7.gotoAndStop(1); hzoom.hint.txt = "Full screen"; hzoom.gotoAndStop(1); game_name = _root.game_name; casino_name = _root.casino_name; _defaultalpha = _alpha; _alpha = _defaultalpha; stop();
Symbol 467 Button
on (rollOver) { iThisBet = _root[CreateName("_COME_POINT_ODDS")]; _root.DisplayBetHint(iThisBet); } on (rollOut) { _root.DisplayBetHint(-1); } on (release) { iThisBet = _root[CreateName("_COME_POINT_ODDS")]; _root.AddToBet(iThisBet); }
Symbol 468 Button
on (rollOver) { iThisBet = _root[CreateName("_COME_POINT")]; _root.DisplayBetHint(iThisBet); } on (rollOut) { _root.DisplayBetHint(-1); } on (release) { iThisBet = _root[CreateName("_COME_POINT")]; _root.AddToBet(iThisBet); }
Symbol 469 Button
on (rollOver) { iThisBet = _root[CreateName("_DONT_COME_POINT_ODDS")]; _root.DisplayBetHint(iThisBet); } on (rollOut) { _root.DisplayBetHint(-1); } on (release) { iThisBet = _root[CreateName("_DONT_COME_POINT_ODDS")]; _root.AddToBet(iThisBet); }
Symbol 470 Button
on (rollOver) { iThisBet = _root[CreateName("_DONT_COME_POINT")]; _root.DisplayBetHint(iThisBet); } on (rollOut) { _root.DisplayBetHint(-1); } on (release) { iThisBet = _root[CreateName("_DONT_COME_POINT")]; _root.AddToBet(iThisBet); }
Symbol 471 Button
on (rollOver) { iThisBet = _root[CreateName("_LAY")]; _root.DisplayBetHint(iThisBet); } on (rollOut) { _root.DisplayBetHint(-1); } on (release) { iThisBet = _root[CreateName("_LAY")]; _root.AddToBet(iThisBet); }
Symbol 472 Button
on (rollOver) { iThisBet = _root[CreateName("_BUY")]; _root.DisplayBetHint(iThisBet); } on (rollOut) { _root.DisplayBetHint(-1); } on (release) { iThisBet = _root[CreateName("_BUY")]; _root.AddToBet(iThisBet); }
Symbol 474 Button
on (rollOver) { iThisBet = _root[CreateName("_WIN")]; _root.DisplayBetHint(iThisBet); } on (rollOut) { _root.DisplayBetHint(-1); } on (release) { iThisBet = _root[CreateName("_WIN")]; _root.AddToBet(iThisBet); }
Symbol 475 MovieClip Frame 1
function CreateName(subname) { var _local1 = ("BET_" add String(ThisNumber)) add subname; return(_local1); } ThisNumber = 0; stop();
Symbol 476 Button
on (rollOver) { iThisBet = BET_DONT_PASS_BAR_ODDS; _root.DisplayBetHint(iThisBet); } on (rollOut) { _root.DisplayBetHint(-1); } on (release) { iThisBet = BET_DONT_PASS_BAR_ODDS; _root.AddToBet(iThisBet); }
Symbol 478 Button
on (rollOver) { iThisBet = BET_HORN_3; _root.DisplayBetHint(iThisBet); } on (rollOut) { _root.DisplayBetHint(-1); } on (release) { iThisBet = BET_HORN_3; _root.AddToBet(iThisBet); }
Symbol 479 Button
on (rollOver) { iThisBet = BET_HORN_12; _root.DisplayBetHint(iThisBet); } on (rollOut) { _root.DisplayBetHint(-1); } on (release) { iThisBet = BET_HORN_12; _root.AddToBet(iThisBet); }
Symbol 480 Button
on (rollOver) { iThisBet = BET_HORN_11; _root.DisplayBetHint(iThisBet); } on (rollOut) { _root.DisplayBetHint(-1); } on (release) { iThisBet = BET_HORN_11; _root.AddToBet(iThisBet); }
Symbol 481 Button
on (rollOver) { iThisBet = BET_HORN_2; _root.DisplayBetHint(iThisBet); } on (rollOut) { _root.DisplayBetHint(-1); } on (release) { iThisBet = BET_HORN_2; _root.AddToBet(iThisBet); }
Symbol 482 Button
on (rollOver) { iThisBet = BET_HARDWAY_4; _root.DisplayBetHint(iThisBet); } on (rollOut) { _root.DisplayBetHint(-1); } on (release) { iThisBet = BET_HARDWAY_4; _root.AddToBet(iThisBet); }
Symbol 483 Button
on (rollOver) { iThisBet = BET_ANY_CRAPS; _root.DisplayBetHint(iThisBet); } on (rollOut) { _root.DisplayBetHint(-1); } on (release) { iThisBet = BET_ANY_CRAPS; _root.AddToBet(iThisBet); }
Symbol 484 Button
on (rollOver) { iThisBet = BET_HORN; _root.DisplayBetHint(iThisBet); } on (rollOut) { _root.DisplayBetHint(-1); } on (release) { iThisBet = BET_HORN; _root.AddToBet(iThisBet); }
Symbol 485 Button
on (rollOver) { iThisBet = BET_HARDWAY_8; _root.DisplayBetHint(iThisBet); } on (rollOut) { _root.DisplayBetHint(-1); } on (release) { iThisBet = BET_HARDWAY_8; _root.AddToBet(iThisBet); }
Symbol 487 Button
on (rollOver) { iThisBet = BET_HARDWAY_10; _root.DisplayBetHint(iThisBet); } on (rollOut) { _root.DisplayBetHint(-1); } on (release) { iThisBet = BET_HARDWAY_10; _root.AddToBet(iThisBet); }
Symbol 489 Button
on (rollOver) { iThisBet = BET_HARDWAY_6; _root.DisplayBetHint(iThisBet); } on (rollOut) { _root.DisplayBetHint(-1); } on (release) { iThisBet = BET_HARDWAY_6; _root.AddToBet(iThisBet); }
Symbol 490 Button
on (rollOver) { iThisBet = BET_ANY_SEVEN; _root.DisplayBetHint(iThisBet); } on (rollOut) { _root.DisplayBetHint(-1); } on (release) { iThisBet = BET_ANY_SEVEN; _root.AddToBet(iThisBet); }
Symbol 492 Button
on (rollOver) { iThisBet = BET_PASS_LINE_ODDS; _root.DisplayBetHint(iThisBet); } on (rollOut) { _root.DisplayBetHint(-1); } on (release) { iThisBet = BET_PASS_LINE_ODDS; _root.AddToBet(iThisBet); }
Symbol 494 Button
on (rollOver) { iThisBet = BET_BIG_8; _root.DisplayBetHint(iThisBet); } on (rollOut) { _root.DisplayBetHint(-1); } on (release) { iThisBet = BET_BIG_8; _root.AddToBet(iThisBet); }
Symbol 496 Button
on (rollOver) { iThisBet = BET_BIG_6; _root.DisplayBetHint(iThisBet); } on (rollOut) { _root.DisplayBetHint(-1); } on (release) { iThisBet = BET_BIG_6; _root.AddToBet(iThisBet); }
Symbol 498 Button
on (rollOver) { iThisBet = BET_PASS_LINE; _root.DisplayBetHint(iThisBet); } on (rollOut) { _root.DisplayBetHint(-1); } on (release) { iThisBet = BET_PASS_LINE; _root.AddToBet(iThisBet); }
Symbol 499 Button
on (rollOver) { iThisBet = BET_FIELD; _root.DisplayBetHint(iThisBet); } on (rollOut) { _root.DisplayBetHint(-1); } on (release) { iThisBet = BET_FIELD; _root.AddToBet(iThisBet); }
Symbol 501 Button
on (rollOver) { iThisBet = BET_DONT_PASS_BAR; _root.DisplayBetHint(iThisBet); } on (rollOut) { _root.DisplayBetHint(-1); } on (release) { iThisBet = BET_DONT_PASS_BAR; _root.AddToBet(iThisBet); }
Symbol 503 Button
on (rollOver) { iThisBet = BET_COME; _root.DisplayBetHint(iThisBet); } on (rollOut) { _root.DisplayBetHint(-1); } on (release) { iThisBet = BET_COME; _root.AddToBet(iThisBet); }
Symbol 505 Button
on (rollOver) { iThisBet = BET_DONT_COME_BAR; _root.DisplayBetHint(iThisBet); } on (rollOut) { _root.DisplayBetHint(-1); } on (release) { iThisBet = BET_DONT_COME_BAR; _root.AddToBet(iThisBet); }
Symbol 511 MovieClip Frame 1
stop();
Symbol 547 MovieClip Frame 1
stop();
Symbol 589 MovieClip Frame 1
stop();

Library Items

Symbol 1 Sound [snd_coins]
Symbol 2 Sound [snd_click]
Symbol 3 Sound [snd_roll]
Symbol 4 Sound [snd_music]
Symbol 5 Sound [snd_moneyin]
Symbol 6 Sound [snd_loose]
Symbol 7 Sound [snd_bulk]
Symbol 8 MovieClip [FUIComponentSymbol]
Symbol 9 GraphicUsed by:10 30 39 62 76 84
Symbol 10 MovieClipUses:9Used by:21
Symbol 11 GraphicUsed by:12 29 38 63 75 83
Symbol 12 MovieClipUses:11Used by:21
Symbol 13 GraphicUsed by:14 36 64 81
Symbol 14 MovieClipUses:13Used by:21
Symbol 15 GraphicUsed by:16 37 65 82
Symbol 16 MovieClipUses:15Used by:21
Symbol 17 GraphicUsed by:18
Symbol 18 MovieClipUses:17Used by:21
Symbol 19 GraphicUsed by:20 24 46 48 49 55 56 68 72
Symbol 20 MovieClipUses:19Used by:21
Symbol 21 MovieClipUses:10 12 14 16 18 20Used by:41
Symbol 22 GraphicUsed by:23
Symbol 23 MovieClipUses:22Used by:31
Symbol 24 MovieClipUses:19Used by:31
Symbol 25 GraphicUsed by:26 73
Symbol 26 MovieClipUses:25Used by:31
Symbol 27 GraphicUsed by:28 74
Symbol 28 MovieClipUses:27Used by:31
Symbol 29 MovieClipUses:11Used by:31
Symbol 30 MovieClipUses:9Used by:31
Symbol 31 MovieClipUses:23 24 26 28 29 30Used by:41
Symbol 32 GraphicUsed by:33
Symbol 33 MovieClipUses:32Used by:40
Symbol 34 GraphicUsed by:35 80
Symbol 35 MovieClipUses:34Used by:40
Symbol 36 MovieClipUses:13Used by:40
Symbol 37 MovieClipUses:15Used by:40
Symbol 38 MovieClipUses:11Used by:40
Symbol 39 MovieClipUses:9Used by:40
Symbol 40 MovieClipUses:33 35 36 37 38 39Used by:41
Symbol 41 MovieClip [UpArrow]Uses:21 31 40
Symbol 42 GraphicUsed by:43 52 53 57
Symbol 43 MovieClipUses:42Used by:47
Symbol 44 GraphicUsed by:45
Symbol 45 MovieClipUses:44Used by:47
Symbol 46 MovieClipUses:19Used by:47
Symbol 47 MovieClipUses:43 45 46Used by:61
Symbol 48 MovieClipUses:19Used by:54
Symbol 49 MovieClipUses:19Used by:54
Symbol 50 GraphicUsed by:51
Symbol 51 MovieClipUses:50Used by:54
Symbol 52 MovieClipUses:42Used by:54
Symbol 53 MovieClipUses:42Used by:54
Symbol 54 MovieClipUses:48 49 51 52 53Used by:61
Symbol 55 MovieClipUses:19Used by:60
Symbol 56 MovieClipUses:19Used by:60
Symbol 57 MovieClipUses:42Used by:60
Symbol 58 GraphicUsed by:59
Symbol 59 MovieClipUses:58Used by:60
Symbol 60 MovieClipUses:55 56 57 59Used by:61
Symbol 61 MovieClip [ScrollThumb]Uses:47 54 60
Symbol 62 MovieClipUses:9Used by:69
Symbol 63 MovieClipUses:11Used by:69
Symbol 64 MovieClipUses:13Used by:69
Symbol 65 MovieClipUses:15Used by:69
Symbol 66 GraphicUsed by:67
Symbol 67 MovieClipUses:66Used by:69
Symbol 68 MovieClipUses:19Used by:69
Symbol 69 MovieClipUses:62 63 64 65 67 68Used by:86
Symbol 70 GraphicUsed by:71
Symbol 71 MovieClipUses:70Used by:77
Symbol 72 MovieClipUses:19Used by:77
Symbol 73 MovieClipUses:25Used by:77
Symbol 74 MovieClipUses:27Used by:77
Symbol 75 MovieClipUses:11Used by:77
Symbol 76 MovieClipUses:9Used by:77
Symbol 77 MovieClipUses:71 72 73 74 75 76Used by:86
Symbol 78 GraphicUsed by:79
Symbol 79 MovieClipUses:78Used by:85
Symbol 80 MovieClipUses:34Used by:85
Symbol 81 MovieClipUses:13Used by:85
Symbol 82 MovieClipUses:15Used by:85
Symbol 83 MovieClipUses:11Used by:85
Symbol 84 MovieClipUses:9Used by:85
Symbol 85 MovieClipUses:79 80 81 82 83 84Used by:86
Symbol 86 MovieClip [DownArrow]Uses:69 77 85
Symbol 87 GraphicUsed by:88 330
Symbol 88 ButtonUses:87Used by:102
Symbol 89 GraphicUsed by:93 331
Symbol 90 GraphicUsed by:93 331
Symbol 91 GraphicUsed by:93 331
Symbol 92 GraphicUsed by:93 331
Symbol 93 ButtonUses:89 90 91 92Used by:102 104
Symbol 94 GraphicUsed by:98
Symbol 95 GraphicUsed by:98
Symbol 96 GraphicUsed by:98
Symbol 97 GraphicUsed by:98 227
Symbol 98 ButtonUses:94 95 96 97Used by:102 464
Symbol 99 FontUsed by:101 240 332 333 334 335 336 337 338 339 506 508 512 515 517 519 521 523 525 527 529 531 533 535 537 539 545 546
Symbol 100 FontUsed by:101 103 250 251 252 253 256 260
Symbol 101 TextUses:99 100Used by:102
Symbol 102 MovieClip [HelpSW]Uses:88 93 98 101Used by:Timeline
Symbol 103 EditableTextUses:100Used by:104
Symbol 104 MovieClip [HelpContent]Uses:93 103Used by:Timeline
Symbol 105 GraphicUsed by:106
Symbol 106 MovieClipUses:105Used by:107
Symbol 107 MovieClipUses:106Used by:108
Symbol 108 MovieClip [FScrollBarSymbol]Uses:107Used by:117 216
Symbol 109 GraphicUsed by:110
Symbol 110 MovieClipUses:109Used by:117
Symbol 111 MovieClipUsed by:117
Symbol 112 GraphicUsed by:116
Symbol 113 GraphicUsed by:114
Symbol 114 MovieClipUses:113Used by:116
Symbol 115 GraphicUsed by:116
Symbol 116 MovieClip [FBoundingBoxSymbol]Uses:112 114 115Used by:117
Symbol 117 MovieClip [FScrollPaneSymbol]Uses:110 111 116 108Used by:228 235
Symbol 118 GraphicUsed by:179
Symbol 119 GraphicUsed by:179
Symbol 120 GraphicUsed by:179
Symbol 121 GraphicUsed by:179
Symbol 122 GraphicUsed by:179
Symbol 123 GraphicUsed by:179
Symbol 124 GraphicUsed by:179
Symbol 125 GraphicUsed by:179
Symbol 126 GraphicUsed by:179
Symbol 127 GraphicUsed by:179
Symbol 128 GraphicUsed by:179
Symbol 129 GraphicUsed by:179
Symbol 130 GraphicUsed by:179
Symbol 131 GraphicUsed by:179
Symbol 132 GraphicUsed by:179
Symbol 133 GraphicUsed by:179
Symbol 134 GraphicUsed by:179
Symbol 135 GraphicUsed by:179
Symbol 136 GraphicUsed by:179
Symbol 137 GraphicUsed by:179
Symbol 138 GraphicUsed by:179
Symbol 139 GraphicUsed by:179
Symbol 140 GraphicUsed by:179
Symbol 141 GraphicUsed by:179
Symbol 142 GraphicUsed by:179
Symbol 143 GraphicUsed by:179
Symbol 144 GraphicUsed by:179
Symbol 145 GraphicUsed by:179
Symbol 146 GraphicUsed by:179
Symbol 147 GraphicUsed by:179
Symbol 148 GraphicUsed by:179
Symbol 149 GraphicUsed by:179
Symbol 150 GraphicUsed by:179
Symbol 151 GraphicUsed by:179
Symbol 152 GraphicUsed by:179
Symbol 153 GraphicUsed by:179
Symbol 154 GraphicUsed by:179
Symbol 155 GraphicUsed by:179
Symbol 156 GraphicUsed by:179
Symbol 157 GraphicUsed by:179
Symbol 158 GraphicUsed by:179
Symbol 159 GraphicUsed by:179
Symbol 160 GraphicUsed by:179
Symbol 161 GraphicUsed by:179
Symbol 162 GraphicUsed by:179
Symbol 163 GraphicUsed by:179
Symbol 164 GraphicUsed by:179
Symbol 165 GraphicUsed by:179
Symbol 166 GraphicUsed by:179
Symbol 167 GraphicUsed by:179
Symbol 168 GraphicUsed by:179
Symbol 169 GraphicUsed by:179
Symbol 170 GraphicUsed by:179
Symbol 171 GraphicUsed by:179
Symbol 172 GraphicUsed by:179
Symbol 173 GraphicUsed by:179
Symbol 174 GraphicUsed by:179
Symbol 175 GraphicUsed by:179
Symbol 176 GraphicUsed by:179
Symbol 177 GraphicUsed by:179
Symbol 178 GraphicUsed by:179
Symbol 179 MovieClip [TheKubik]Uses:118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178Used by:Timeline
Symbol 180 GraphicUsed by:189
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Symbol 218 GraphicUsed by:219
Symbol 219 ButtonUses:217 218Used by:Timeline
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Symbol 221 ButtonUses:220Used by:228 235
Symbol 222 FontUsed by:223 233
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Symbol 226 GraphicUsed by:228 235
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Symbol 241 FontUsed by:242 243 244
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Symbol 282 MovieClipUses:270 271 272 273 274 275 276 277 278 279 280 281Used by:285
Symbol 283 GraphicUsed by:285
Symbol 284 GraphicUsed by:285 299 315 329
Symbol 285 ButtonUses:269 282 283 284Used by:464
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Symbol 313 GraphicUsed by:315
Symbol 314 GraphicUsed by:315
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Symbol 328 GraphicUsed by:329
Symbol 329 ButtonUses:316 327 328 284Used by:464
Symbol 330 ButtonUses:87Used by:464
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Symbol 332 EditableTextUses:99Used by:464
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Symbol 340 GraphicUsed by:347
Symbol 341 GraphicUsed by:346 347
Symbol 342 GraphicUsed by:347
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Symbol 344 MovieClipUses:343Used by:347 370 376 382 388 394 400 406 412 420 427 434 441 448 456
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Symbol 350 GraphicUsed by:351
Symbol 351 MovieClipUses:349 350Used by:354 356
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Symbol 353 GraphicUsed by:354 356
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Symbol 360 FontUsed by:361 372 378 384 390 396 402 408 416 423 430 437 444 451
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Symbol 365 GraphicUsed by:366
Symbol 366 MovieClipUses:362 363 364 365Used by:370 376 382 388 394 400 406 412 420 427 434 441 448 456
Symbol 367 GraphicUsed by:370
Symbol 368 GraphicUsed by:370
Symbol 369 GraphicUsed by:370
Symbol 370 ButtonUses:358 359 361 366 367 344 368 369Used by:457
Symbol 371 GraphicUsed by:376
Symbol 372 TextUses:360Used by:376
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Symbol 375 GraphicUsed by:376
Symbol 376 ButtonUses:371 359 372 366 373 344 374 375Used by:457
Symbol 377 GraphicUsed by:382
Symbol 378 TextUses:360Used by:382
Symbol 379 GraphicUsed by:382
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Symbol 381 GraphicUsed by:382
Symbol 382 ButtonUses:377 359 378 366 379 344 380 381Used by:457
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Symbol 388 ButtonUses:383 359 384 366 385 344 386 387Used by:457
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Symbol 390 TextUses:360Used by:394
Symbol 391 GraphicUsed by:394
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Symbol 393 GraphicUsed by:394
Symbol 394 ButtonUses:389 359 390 366 391 344 392 393Used by:457
Symbol 395 GraphicUsed by:400
Symbol 396 TextUses:360Used by:400
Symbol 397 GraphicUsed by:400
Symbol 398 GraphicUsed by:400
Symbol 399 GraphicUsed by:400
Symbol 400 ButtonUses:395 359 396 366 397 344 398 399Used by:457
Symbol 401 GraphicUsed by:406
Symbol 402 TextUses:360Used by:406
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Symbol 405 GraphicUsed by:406
Symbol 406 ButtonUses:401 359 402 366 403 344 404 405Used by:457
Symbol 407 GraphicUsed by:412
Symbol 408 TextUses:360Used by:412
Symbol 409 GraphicUsed by:412
Symbol 410 GraphicUsed by:412
Symbol 411 GraphicUsed by:412
Symbol 412 ButtonUses:407 359 408 366 409 344 410 411Used by:457
Symbol 413 GraphicUsed by:420
Symbol 414 FontUsed by:415 422 429 436 443 450 453
Symbol 415 TextUses:414Used by:420
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Symbol 417 GraphicUsed by:420
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Symbol 419 GraphicUsed by:420
Symbol 420 ButtonUses:413 415 359 416 366 417 344 418 419Used by:457
Symbol 421 GraphicUsed by:427
Symbol 422 TextUses:414Used by:427
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Symbol 424 GraphicUsed by:427
Symbol 425 GraphicUsed by:427
Symbol 426 GraphicUsed by:427
Symbol 427 ButtonUses:421 422 359 423 366 424 344 425 426Used by:457
Symbol 428 GraphicUsed by:434
Symbol 429 TextUses:414Used by:434
Symbol 430 TextUses:360Used by:434
Symbol 431 GraphicUsed by:434
Symbol 432 GraphicUsed by:434
Symbol 433 GraphicUsed by:434
Symbol 434 ButtonUses:428 429 359 430 366 431 344 432 433Used by:457
Symbol 435 GraphicUsed by:441
Symbol 436 TextUses:414Used by:441
Symbol 437 TextUses:360Used by:441
Symbol 438 GraphicUsed by:441
Symbol 439 GraphicUsed by:441
Symbol 440 GraphicUsed by:441
Symbol 441 ButtonUses:435 436 359 437 366 438 344 439 440Used by:457
Symbol 442 GraphicUsed by:448
Symbol 443 TextUses:414Used by:448
Symbol 444 TextUses:360Used by:448
Symbol 445 GraphicUsed by:448
Symbol 446 GraphicUsed by:448
Symbol 447 GraphicUsed by:448
Symbol 448 ButtonUses:442 443 359 444 366 445 344 446 447Used by:457
Symbol 449 GraphicUsed by:456
Symbol 450 TextUses:414Used by:456
Symbol 451 TextUses:360Used by:456
Symbol 452 GraphicUsed by:456
Symbol 453 TextUses:414Used by:456
Symbol 454 GraphicUsed by:456
Symbol 455 GraphicUsed by:456
Symbol 456 ButtonUses:449 450 359 451 366 452 453 344 454 455Used by:457
Symbol 457 MovieClipUses:370 376 382 388 394 400 406 412 420 427 434 441 448 456Used by:458
Symbol 458 MovieClipUses:354 356 457 357Used by:464
Symbol 459 GraphicUsed by:460
Symbol 460 MovieClipUses:459Used by:464
Symbol 461 GraphicUsed by:464
Symbol 462 GraphicUsed by:464
Symbol 463 GraphicUsed by:464
Symbol 464 MovieClipUses:242 243 244 246 248 249 250 251 252 253 255 259 263 265 267 268 285 299 315 329 98 330 331 332 333 334 335 336 337 338 339 458 460 461 463 462 196Used by:Timeline
Symbol 465 GraphicUsed by:Timeline
Symbol 466 GraphicUsed by:467 468 469 470 471 472 476
Symbol 467 ButtonUses:466Used by:475
Symbol 468 ButtonUses:466Used by:475
Symbol 469 ButtonUses:466Used by:475
Symbol 470 ButtonUses:466Used by:475
Symbol 471 ButtonUses:466Used by:475
Symbol 472 ButtonUses:466Used by:475
Symbol 473 GraphicUsed by:474
Symbol 474 ButtonUses:473Used by:475
Symbol 475 MovieClipUses:467 468 469 470 471 472 474Used by:Timeline
Symbol 476 ButtonUses:466Used by:Timeline
Symbol 477 GraphicUsed by:478 479 480 481 482 483 484 485 490 499
Symbol 478 ButtonUses:477Used by:Timeline
Symbol 479 ButtonUses:477Used by:Timeline
Symbol 480 ButtonUses:477Used by:Timeline
Symbol 481 ButtonUses:477Used by:Timeline
Symbol 482 ButtonUses:477Used by:Timeline
Symbol 483 ButtonUses:477Used by:Timeline
Symbol 484 ButtonUses:477Used by:Timeline
Symbol 485 ButtonUses:477Used by:Timeline
Symbol 486 GraphicUsed by:487
Symbol 487 ButtonUses:486Used by:Timeline
Symbol 488 GraphicUsed by:489
Symbol 489 ButtonUses:488Used by:Timeline
Symbol 490 ButtonUses:477Used by:Timeline
Symbol 491 GraphicUsed by:492
Symbol 492 ButtonUses:491Used by:Timeline
Symbol 493 GraphicUsed by:494
Symbol 494 ButtonUses:493Used by:Timeline
Symbol 495 GraphicUsed by:496
Symbol 496 ButtonUses:495Used by:Timeline
Symbol 497 GraphicUsed by:498
Symbol 498 ButtonUses:497Used by:Timeline
Symbol 499 ButtonUses:477Used by:Timeline
Symbol 500 GraphicUsed by:501
Symbol 501 ButtonUses:500Used by:Timeline
Symbol 502 GraphicUsed by:503
Symbol 503 ButtonUses:502Used by:Timeline
Symbol 504 GraphicUsed by:505
Symbol 505 ButtonUses:504Used by:Timeline
Symbol 506 EditableTextUses:99Used by:511
Symbol 507 GraphicUsed by:511
Symbol 508 EditableTextUses:99Used by:511
Symbol 509 GraphicUsed by:510
Symbol 510 MovieClipUses:509Used by:511
Symbol 511 MovieClipUses:506 507 508 510Used by:Timeline
Symbol 512 TextUses:99Used by:541
Symbol 513 GraphicUsed by:541
Symbol 514 GraphicUsed by:541
Symbol 515 TextUses:99Used by:541
Symbol 516 GraphicUsed by:541
Symbol 517 TextUses:99Used by:541
Symbol 518 GraphicUsed by:541
Symbol 519 TextUses:99Used by:541
Symbol 520 GraphicUsed by:541
Symbol 521 TextUses:99Used by:541
Symbol 522 GraphicUsed by:541
Symbol 523 TextUses:99Used by:541
Symbol 524 GraphicUsed by:541
Symbol 525 TextUses:99Used by:541
Symbol 526 GraphicUsed by:541
Symbol 527 TextUses:99Used by:541
Symbol 528 GraphicUsed by:541
Symbol 529 TextUses:99Used by:541
Symbol 530 GraphicUsed by:541
Symbol 531 TextUses:99Used by:541
Symbol 532 GraphicUsed by:541
Symbol 533 TextUses:99Used by:541
Symbol 534 GraphicUsed by:541
Symbol 535 TextUses:99Used by:541
Symbol 536 GraphicUsed by:541
Symbol 537 TextUses:99Used by:541
Symbol 538 GraphicUsed by:541
Symbol 539 TextUses:99Used by:541
Symbol 540 GraphicUsed by:541
Symbol 541 MovieClipUses:512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540Used by:Timeline
Symbol 542 FontUsed by:543
Symbol 543 EditableTextUses:542Used by:Timeline
Symbol 544 GraphicUsed by:547
Symbol 545 EditableTextUses:99Used by:547
Symbol 546 EditableTextUses:99Used by:547
Symbol 547 MovieClipUses:545 546 544Used by:Timeline
Symbol 548 FontUsed by:549
Symbol 549 TextUses:548Used by:593
Symbol 550 GraphicUsed by:575
Symbol 551 GraphicUsed by:575
Symbol 552 GraphicUsed by:575
Symbol 553 GraphicUsed by:575
Symbol 554 GraphicUsed by:575
Symbol 555 GraphicUsed by:575
Symbol 556 GraphicUsed by:575
Symbol 557 GraphicUsed by:575
Symbol 558 GraphicUsed by:575
Symbol 559 GraphicUsed by:563
Symbol 560 GraphicUsed by:563
Symbol 561 GraphicUsed by:563
Symbol 562 GraphicUsed by:563
Symbol 563 MovieClipUses:559 560 561 562Used by:575
Symbol 564 GraphicUsed by:575
Symbol 565 GraphicUsed by:575
Symbol 566 GraphicUsed by:575
Symbol 567 GraphicUsed by:569
Symbol 568 GraphicUsed by:569
Symbol 569 MovieClipUses:567 568Used by:575
Symbol 570 GraphicUsed by:571
Symbol 571 MovieClipUses:570Used by:575
Symbol 572 GraphicUsed by:575
Symbol 573 GraphicUsed by:575
Symbol 574 GraphicUsed by:575
Symbol 575 MovieClipUses:550 551 552 553 554 555 556 557 558 563 564 565 566 569 571 572 573 574Used by:593
Symbol 576 GraphicUsed by:593
Symbol 577 GraphicUsed by:582
Symbol 578 GraphicUsed by:582
Symbol 579 GraphicUsed by:582
Symbol 580 GraphicUsed by:582
Symbol 581 GraphicUsed by:582
Symbol 582 MovieClipUses:577 578 579 580 581Used by:583
Symbol 583 MovieClipUses:582Used by:592
Symbol 584 ShapeTweeningUsed by:589
Symbol 585 GraphicUsed by:589
Symbol 586 ShapeTweeningUsed by:589
Symbol 587 ShapeTweeningUsed by:589
Symbol 588 GraphicUsed by:589
Symbol 589 MovieClipUses:584 585 586 587 588Used by:592
Symbol 590 BitmapUsed by:591
Symbol 591 GraphicUses:590Used by:592
Symbol 592 MovieClipUses:583 589 591Used by:593
Symbol 593 MovieClipUses:549 575 576 592Used by:Timeline

Instance Names

"p"Frame 1Symbol 211 MovieClip
"debug_win"Frame 5Symbol 216 MovieClip
"debug_btn"Frame 5Symbol 219 Button
"rules_win_shareware"Frame 5Symbol 228 MovieClip
"connecting_clip"Frame 5Symbol 232 MovieClip
"helpShareware"Frame 5Symbol 102 MovieClip [HelpSW]
"helpContent"Frame 5Symbol 104 MovieClip [HelpContent]
"rules_win_template"Frame 5Symbol 235 MovieClip
"hint_bet_template"Frame 5Symbol 239 MovieClip
"panel"Frame 5Symbol 464 MovieClip
"kubik_red"Frame 5Symbol 179 MovieClip [TheKubik]
"ClipNumber9"Frame 5Symbol 475 MovieClip
"ClipNumber8"Frame 5Symbol 475 MovieClip
"ClipNumber6"Frame 5Symbol 475 MovieClip
"ClipNumber5"Frame 5Symbol 475 MovieClip
"ClipNumber4"Frame 5Symbol 475 MovieClip
"ClipNumber10"Frame 5Symbol 475 MovieClip
"PointClip"Frame 5Symbol 511 MovieClip
"chip_template"Frame 5Symbol 541 MovieClip
"makaka_template"Frame 5Symbol 547 MovieClip
"highlight3D_mc"Symbol 21 MovieClip Frame 1Symbol 10 MovieClip
"darkshadow_mc"Symbol 21 MovieClip Frame 1Symbol 12 MovieClip
"shadow_mc"Symbol 21 MovieClip Frame 1Symbol 14 MovieClip
"highlight_mc"Symbol 21 MovieClip Frame 1Symbol 16 MovieClip
"arrow_mc"Symbol 21 MovieClip Frame 1Symbol 18 MovieClip
"face_mc"Symbol 21 MovieClip Frame 1Symbol 20 MovieClip
"arrow_mc"Symbol 31 MovieClip Frame 1Symbol 23 MovieClip
"face_mc"Symbol 31 MovieClip Frame 1Symbol 24 MovieClip
"shadow_mc"Symbol 31 MovieClip Frame 1Symbol 26 MovieClip
"highlight_mc"Symbol 31 MovieClip Frame 1Symbol 28 MovieClip
"highlight3D_mc"Symbol 31 MovieClip Frame 1Symbol 29 MovieClip
"darkshadow_mc"Symbol 31 MovieClip Frame 1Symbol 30 MovieClip
"arrow_mc"Symbol 40 MovieClip Frame 1Symbol 33 MovieClip
"face_mc"Symbol 40 MovieClip Frame 1Symbol 35 MovieClip
"shadow_mc"Symbol 40 MovieClip Frame 1Symbol 36 MovieClip
"highlight_mc"Symbol 40 MovieClip Frame 1Symbol 37 MovieClip
"darkshadow_mc"Symbol 40 MovieClip Frame 1Symbol 38 MovieClip
"highlight3D_mc"Symbol 40 MovieClip Frame 1Symbol 39 MovieClip
"up"Symbol 41 MovieClip [UpArrow] Frame 1Symbol 21 MovieClip
"down"Symbol 41 MovieClip [UpArrow] Frame 2Symbol 31 MovieClip
"disabled"Symbol 41 MovieClip [UpArrow] Frame 3Symbol 40 MovieClip
"highlight3D_mc"Symbol 47 MovieClip Frame 1Symbol 43 MovieClip
"darkshadow_mc"Symbol 47 MovieClip Frame 1Symbol 45 MovieClip
"shadow_mc"Symbol 47 MovieClip Frame 1Symbol 46 MovieClip
"highlight_mc"Symbol 54 MovieClip Frame 1Symbol 48 MovieClip
"face_mc"Symbol 54 MovieClip Frame 1Symbol 49 MovieClip
"shadow_mc"Symbol 54 MovieClip Frame 1Symbol 51 MovieClip
"darkshadow_mc"Symbol 54 MovieClip Frame 1Symbol 52 MovieClip
"highlight3D_mc"Symbol 54 MovieClip Frame 1Symbol 53 MovieClip
"shadow_mc"Symbol 60 MovieClip Frame 1Symbol 55 MovieClip
"highlight_mc"Symbol 60 MovieClip Frame 1Symbol 56 MovieClip
"darkshadow_mc"Symbol 60 MovieClip Frame 1Symbol 57 MovieClip
"highlight3D_mc"Symbol 60 MovieClip Frame 1Symbol 59 MovieClip
"mc_sliderBot"Symbol 61 MovieClip [ScrollThumb] Frame 1Symbol 47 MovieClip
"mc_sliderMid"Symbol 61 MovieClip [ScrollThumb] Frame 1Symbol 54 MovieClip
"mc_sliderTop"Symbol 61 MovieClip [ScrollThumb] Frame 1Symbol 60 MovieClip
"highlight3D_mc"Symbol 69 MovieClip Frame 1Symbol 62 MovieClip
"darkshadow_mc"Symbol 69 MovieClip Frame 1Symbol 63 MovieClip
"shadow_mc"Symbol 69 MovieClip Frame 1Symbol 64 MovieClip
"highlight_mc"Symbol 69 MovieClip Frame 1Symbol 65 MovieClip
"arrow_mc"Symbol 69 MovieClip Frame 1Symbol 67 MovieClip
"face_mc"Symbol 69 MovieClip Frame 1Symbol 68 MovieClip
"arrow_mc"Symbol 77 MovieClip Frame 1Symbol 71 MovieClip
"face_mc"Symbol 77 MovieClip Frame 1Symbol 72 MovieClip
"shadow_mc"Symbol 77 MovieClip Frame 1Symbol 73 MovieClip
"highlight_mc"Symbol 77 MovieClip Frame 1Symbol 74 MovieClip
"highlight3D_mc"Symbol 77 MovieClip Frame 1Symbol 75 MovieClip
"darkshadow_mc"Symbol 77 MovieClip Frame 1Symbol 76 MovieClip
"arrow_mc"Symbol 85 MovieClip Frame 1Symbol 79 MovieClip
"face_mc"Symbol 85 MovieClip Frame 1Symbol 80 MovieClip
"shadow_mc"Symbol 85 MovieClip Frame 1Symbol 81 MovieClip
"highlight_mc"Symbol 85 MovieClip Frame 1Symbol 82 MovieClip
"darkshadow_mc"Symbol 85 MovieClip Frame 1Symbol 83 MovieClip
"highlight3D_mc"Symbol 85 MovieClip Frame 1Symbol 84 MovieClip
"up"Symbol 86 MovieClip [DownArrow] Frame 1Symbol 69 MovieClip
"down"Symbol 86 MovieClip [DownArrow] Frame 2Symbol 77 MovieClip
"disabled"Symbol 86 MovieClip [DownArrow] Frame 3Symbol 85 MovieClip
"btn_full_screen"Symbol 102 MovieClip [HelpSW] Frame 1Symbol 98 Button
"thelp"Symbol 104 MovieClip [HelpContent] Frame 1Symbol 103 EditableText
"track_mc"Symbol 107 MovieClip Frame 1Symbol 106 MovieClip
"scrollTrack_mc"Symbol 108 MovieClip [FScrollBarSymbol] Frame 1Symbol 107 MovieClip
"boundingBox"Symbol 116 MovieClip [FBoundingBoxSymbol] Frame 1Symbol 114 MovieClip
"boundingBox2"Symbol 116 MovieClip [FBoundingBoxSymbol] Frame 2Symbol 114 MovieClip
"deadPreview"Symbol 117 MovieClip [FScrollPaneSymbol] Frame 1Symbol 110 MovieClip
"loadContent"Symbol 117 MovieClip [FScrollPaneSymbol] Frame 1Symbol 111 MovieClip
"boundingBox_mc"Symbol 117 MovieClip [FScrollPaneSymbol] Frame 1Symbol 116 MovieClip [FBoundingBoxSymbol]
"scrollBarAsset"Symbol 117 MovieClip [FScrollPaneSymbol] Frame 1Symbol 108 MovieClip [FScrollBarSymbol]
"pb"Symbol 211 MovieClip Frame 1Symbol 189 MovieClip
"sbd"Symbol 216 MovieClip Frame 1Symbol 108 MovieClip [FScrollBarSymbol]
"dta"Symbol 216 MovieClip Frame 1Symbol 214 EditableText
"hint"Symbol 259 MovieClip Frame 1Symbol 258 MovieClip
"hint"Symbol 263 MovieClip Frame 1Symbol 262 MovieClip
"btn_right"Symbol 458 MovieClip Frame 1Symbol 354 Button
"btn_left"Symbol 458 MovieClip Frame 1Symbol 356 Button
"slider"Symbol 458 MovieClip Frame 1Symbol 457 MovieClip
"hzoom"Symbol 464 MovieClip Frame 1Symbol 259 MovieClip
"h7"Symbol 464 MovieClip Frame 1Symbol 259 MovieClip
"h6"Symbol 464 MovieClip Frame 1Symbol 263 MovieClip
"h4"Symbol 464 MovieClip Frame 1Symbol 259 MovieClip
"h3"Symbol 464 MovieClip Frame 1Symbol 259 MovieClip
"h1"Symbol 464 MovieClip Frame 1Symbol 259 MovieClip
"h2"Symbol 464 MovieClip Frame 1Symbol 259 MovieClip
"sound_off"Symbol 464 MovieClip Frame 1Symbol 265 MovieClip
"music_off"Symbol 464 MovieClip Frame 1Symbol 267 MovieClip
"btn_full_screen"Symbol 464 MovieClip Frame 1Symbol 98 Button
"btn_add"Symbol 464 MovieClip Frame 1Symbol 330 Button
"btn_upd"Symbol 464 MovieClip Frame 1Symbol 331 Button

Special Tags

FileAttributes (69)Timeline Frame 1Access network only, Metadata not present, AS1/AS2.
Protect (24)Timeline Frame 131 bytes "..$1$Zb$1NNZ3mrRNA8X/Aw.sDez6/."
ExportAssets (56)Timeline Frame 1Symbol 1 as "snd_coins"
ExportAssets (56)Timeline Frame 1Symbol 2 as "snd_click"
ExportAssets (56)Timeline Frame 1Symbol 3 as "snd_roll"
ExportAssets (56)Timeline Frame 1Symbol 4 as "snd_music"
ExportAssets (56)Timeline Frame 1Symbol 5 as "snd_moneyin"
ExportAssets (56)Timeline Frame 1Symbol 6 as "snd_loose"
ExportAssets (56)Timeline Frame 1Symbol 7 as "snd_bulk"
ExportAssets (56)Timeline Frame 1Symbol 8 as "FUIComponentSymbol"
ExportAssets (56)Timeline Frame 1Symbol 41 as "UpArrow"
ExportAssets (56)Timeline Frame 1Symbol 61 as "ScrollThumb"
ExportAssets (56)Timeline Frame 1Symbol 86 as "DownArrow"
ExportAssets (56)Timeline Frame 1Symbol 102 as "HelpSW"
ExportAssets (56)Timeline Frame 1Symbol 104 as "HelpContent"
ExportAssets (56)Timeline Frame 1Symbol 108 as "FScrollBarSymbol"
ExportAssets (56)Timeline Frame 1Symbol 116 as "FBoundingBoxSymbol"
ExportAssets (56)Timeline Frame 1Symbol 108 as "FScrollBarSymbol"
ExportAssets (56)Timeline Frame 1Symbol 117 as "FScrollPaneSymbol"
ExportAssets (56)Timeline Frame 1Symbol 179 as "TheKubik"
ExportAssets (56)Timeline Frame 5Symbol 108 as "FScrollBarSymbol"
ExportAssets (56)Timeline Frame 5Symbol 117 as "FScrollPaneSymbol"
ExportAssets (56)Timeline Frame 5Symbol 102 as "HelpSW"
ExportAssets (56)Timeline Frame 5Symbol 104 as "HelpContent"
ExportAssets (56)Timeline Frame 5Symbol 117 as "FScrollPaneSymbol"
ExportAssets (56)Timeline Frame 5Symbol 179 as "TheKubik"
ExportAssets (56)Timeline Frame 6Symbol 102 as "HelpSW"
ExportAssets (56)Timeline Frame 6Symbol 104 as "HelpContent"
ExportAssets (56)Timeline Frame 6Symbol 179 as "TheKubik"
ExportAssets (56)Timeline Frame 7Symbol 102 as "HelpSW"
ExportAssets (56)Timeline Frame 7Symbol 104 as "HelpContent"
ExportAssets (56)Timeline Frame 7Symbol 179 as "TheKubik"

Labels

"Symbol_36"Symbol 8 MovieClip [FUIComponentSymbol] Frame 1
"enabled"Symbol 116 MovieClip [FBoundingBoxSymbol] Frame 1
"disabled"Symbol 116 MovieClip [FBoundingBoxSymbol] Frame 2
"l_1"Symbol 179 MovieClip [TheKubik] Frame 1
"l_2"Symbol 179 MovieClip [TheKubik] Frame 11
"l_3"Symbol 179 MovieClip [TheKubik] Frame 21
"l_4"Symbol 179 MovieClip [TheKubik] Frame 31
"l_5"Symbol 179 MovieClip [TheKubik] Frame 41
"l_6"Symbol 179 MovieClip [TheKubik] Frame 51
"l_connecting"Symbol 232 MovieClip Frame 1
"l_online"Symbol 232 MovieClip Frame 2
"l_offline"Symbol 232 MovieClip Frame 3

Dynamic Text Variables

casino_nameSymbol 191 EditableText"Casino"
game_nameSymbol 192 EditableText"Casino"
debug_txtSymbol 214 EditableText"Game loaded... "
textSymbol 237 EditableText""
MessageLogSymbol 240 EditableText""
trollSymbol 242 EditableText"Roll"
trebetSymbol 243 EditableText"Rebet"
tclearSymbol 244 EditableText"Clear Bet"
game_nameSymbol 250 EditableText"Baccarat"
casino_nameSymbol 251 EditableText"Copyright © "
casino_nameSymbol 252 EditableText"Copyright © "
game_nameSymbol 253 EditableText"Baccarat"
txtSymbol 256 EditableText"hint"
txtSymbol 260 EditableText"hint long"
bet_txtSymbol 332 EditableText"?"
money_txtSymbol 333 EditableText"?"
tbetSymbol 334 EditableText"Your bet:"
tbalanceSymbol 335 EditableText"Your balance:"
bet_txtSymbol 336 EditableText"?"
money_txtSymbol 337 EditableText"?"
tbetSymbol 338 EditableText"Your bet:"
tbalanceSymbol 339 EditableText"Your balance:"
MessageLogSymbol 543 EditableText"fgfdgfdfg "
txt_lowSymbol 545 EditableText"payment 1:1"
txt_highSymbol 546 EditableText"Pass line bet-10 fun"




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Created: 2/3 -2019 12:52:36 Last modified: 2/3 -2019 12:52:36 Server time: 14/11 -2024 06:32:59