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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/27883617?noj=FRM27883617-22DC" width="1" height="1"></div>

snowy-mario.swf

This is the info page for
Flash #124237

(Click the ID number above for more basic data on this flash file.)


Text
Snowy Mario

nigh scores

more game

host
thie game

Play

Play

Back

Back

Keep throwing your snowballs at

your opponents untill they are

a perfect iceball ..

then push the iceball ..

and hit other enemies with it !!

( combo hit )

Next

Next

quick tutorial

SPACE

P

Some enemy will turn you

into an ice

ice platform

razor platform

this enemy will deflect you're attack

when they on defend position.

normal platform

movement

jump

shoot / push

pause game

additional life

shield

player speed

ammo distance

additional score

<p align="right"><font face="Arial" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">00</font></p>

LEVEL 1

LEVEL 2

LEVEL 3

LEVEL 4

LEVEL 5

LEVEL 6

LEVEL 7

LEVEL 8

Start

Start

More Games

More Games

Retry

Retry

GAME OVER

Ok

Ok

YOU WON !!

Congratulation you've finish my

game, I hope you enjoy it,

see you on my next game

more free games

add to your site

add to your site

ActionScript [AS1/AS2]

Frame 2
stop(); stopAllSounds(); var gameLevel = 1; gameScore = 0; viniCheat = false; _quality = "HIGH"; sndKing = new Sound(); sndKing.attachSound("iwKing.mp3"); sndBonus = new Sound(); sndBonus.attachSound("iwBonus.mp3"); sndButton = new Sound(); sndButton.attachSound("iwButton.mp3"); sndEnemy = new Sound(); sndEnemy.attachSound("iwEnemy.mp3"); sndFreezy = new Sound(); sndFreezy.attachSound("iwFreezy.mp3"); sndHit = new Sound(); sndHit.attachSound("iwHit.mp3"); sndJump = new Sound(); sndJump.attachSound("iwJump.mp3"); sndKing = new Sound(); sndKing.attachSound("iwKing.mp3"); sndLevel = new Sound(); sndLevel.attachSound("iwLevel.mp3"); sndLose = new Sound(); sndLose.attachSound("iwLose.mp3"); sndWin = new Sound(); sndWin.attachSound("iwWin.mp3"); sndMusic = new Sound(); sndMusic.attachSound("iwMusic.mp3"); sndShoot = new Sound(); sndShoot.attachSound("iwShoot.mp3"); sndSnow = new Sound(); sndSnow.attachSound("iwSnow.mp3"); sndMusic.start(0, 50000); btnPlay.onPress = function () { sndButton.start(0, 1); _root.gotoAndStop("help"); }; btnCredit.onPress = function () { sndButton.start(0, 1); _root.gotoAndStop("credit"); }; btnMoreGames.onPress = function () { sndButton.start(0, 1); getURL ("http://www.gamesnow.biz", "blank"); };
Instance of Symbol 354 MovieClip in Frame 2
on (release) { getURL ("http://www.toonarcades.com/mario", "_blank"); }
Instance of Symbol 296 MovieClip in Frame 2
on (release) { getURL ("http://www.toonarcades.com/", "_blank"); }
Frame 3
stop(); btnBack.onPress = function () { sndButton.start(0, 1); _root.gotoAndStop("menu"); };
Frame 5
function createBonus(posX, posY) { bonusCount++; attachMovie("refBonus", "bonus" + bonusCount, this.getNextHighestDepth()); mcBonus = _root["bonus" + bonusCount]; mcBonus._x = posX; mcBonus._y = posY; randTyp = Math.floor(Math.random() * 7) + 1; if (randTyp == 1) { mcBonus.typ = "playerLife"; mcBonus.gotoAndStop(1); } else if (randTyp == 2) { mcBonus.typ = "playerSpeed"; mcBonus.gotoAndStop(2); } else if (randTyp == 3) { mcBonus.typ = "ammoDistance"; mcBonus.gotoAndStop(3); } else if (randTyp == 4) { mcBonus.typ = "shield"; mcBonus.gotoAndStop(4); } else if (randTyp == 5) { mcBonus.typ = "score1"; mcBonus.gotoAndStop(5); } else if (randTyp == 6) { mcBonus.typ = "score2"; mcBonus.gotoAndStop(6); } else if (randTyp == 7) { mcBonus.typ = "score3"; mcBonus.gotoAndStop(7); } mcBonus.friction = 0.98; mcBonus.bounce = -0.7; mcBonus.gravity = 0.5; mcBonus.vx = (Math.random() * 10) - 5; mcBonus.vy = (Math.random() * 40) - 24; mcBonus.vy = mcBonus.vy * -1; } function bonusLoop(Void) { for (i in this) { if ((typeof(eval (i)) == "movieclip") && ((substring(i, 1, 5)) == "bonus")) { mcBonus = _root[i]; mcBonus.vy = mcBonus.vy + mcBonus.gravity; mcBonus.vx = mcBonus.vx * mcBonus.friction; mcBonus.vy = mcBonus.vy * mcBonus.friction; mcBonus._x = mcBonus._x + mcBonus.vx; mcBonus._y = mcBonus._y + mcBonus.vy; if (arena.hitTest((mcBonus._x - (mcBonus._width / 2)) - 2, mcBonus._y, true)) { while (arena.hitTest(mcBonus._x - (mcBonus._width / 2), mcBonus._y, true)) { mcBonus._x = mcBonus._x + 0.1; } mcBonus.vx = mcBonus.vx * mcBonus.bounce; } if (arena.hitTest((mcBonus._x + (mcBonus._width / 2)) + 2, mcBonus._y, true)) { while (arena.hitTest(mcBonus._x + (mcBonus._width / 2), mcBonus._y, true)) { mcBonus._x = mcBonus._x - 0.1; } mcBonus.vx = mcBonus.vx * mcBonus.bounce; } if (arena.hitTest(mcBonus._x, (mcBonus._y - (mcBonus._height / 2)) - 2, true)) { while (arena.hitTest(mcBonus._x, mcBonus._y - (mcBonus._height / 2), true)) { mcBonus._y = mcBonus._y + 0.1; } mcBonus.vy = mcBonus.vy * mcBonus.bounce; } if (arena.hitTest(mcBonus._x, (mcBonus._y + (mcBonus._height / 2)) + 2, true)) { while (arena.hitTest(mcBonus._x, mcBonus._y + (mcBonus._height / 2), true)) { mcBonus._y = mcBonus._y - 0.1; } mcBonus.vy = mcBonus.vy * mcBonus.bounce; } if (player.hitTest(mcBonus)) { if (mcBonus.typ == "playerLife") { lifeInfo(1); } else if (mcBonus.typ == "playerSpeed") { speedInfo(); } else if (mcBonus.typ == "ammoDistance") { ammoDistanceInfo(); } else if (mcBonus.typ == "score1") { scoreAdd(5); } else if (mcBonus.typ == "score2") { scoreAdd(10); } else if (mcBonus.typ == "score3") { scoreAdd(15); } else if (mcBonus.typ == "shield") { prince.gotoAndStop(3); prince._alpha = 100; playerSta = "shield"; } mcBonus.sta = "die"; } if (mcBonus._y >= 800) { mcBonus.sta = "die"; } if (mcBonus.sta == "die") { sndBonus.start(0, 1); mcBonus.removeMovieClip(); } } } } function lifeInfo(num) { playerLife = playerLife + num; if ((playerLife > 0) && (playerLife <= 5)) { guiLife.gotoAndStop(playerLife); } else if (playerLife == 0) { guiLife.gotoAndStop(6); } else if (playerLife >= 5) { playerLife = 5; guiLife.gotoAndStop(5); } else if (playerLife < 0) { delayLose.gotoAndPlay(2); } } function speedInfo() { if (playerSpeedHor < 1.2) { playerSpeedHor = playerSpeedHor + 0.2; } trace(playerSpeedHor); } function ammoDistanceInfo() { if (ammoDistance < 160) { ammoDistance = ammoDistance + 20; } trace(ammoDistance); } function ammoScreenInfo() { if (ammoScreenAllow < 5) { ammoScreenAllow = ammoScreenAllow + 1; } trace(ammoScreenMax); } function playerLoop(Void) { if (playerSta == "stunt") { if (prince._alpha > 0) { prince._alpha = prince._alpha - 10; } else if (prince._alpha <= 0) { prince._alpha = 100; } } if ((playerSta == "play") || (playerSta == "freezy")) { if (viniCheat == false) { if (design.razor.hitTest(player._x, player._y, true)) { if (player._xscale == 100) { playerSpeedX = -5; } else if (player._xscale == -100) { playerSpeedX = 5; } player._y = player._y - 6; playerSpeedY = -13; playerJump = true; playerSta = "stunt"; playerStuntTime = 6; lifeInfo(-1); sndHit.start(0, 1); } } } if (design.ice.hitTest(player._x, player._y, true)) { if (player._xscale == 100) { playerSpeedX = playerSpeedX + 0.25; } else if (player._xscale == -100) { playerSpeedX = playerSpeedX - 0.25; } prince.foot.gotoAndStop(1); } if (gameSta != "lose") { if (arena.hitTest((player._x - (player._width / 2)) - 2, player._y, true)) { playerSpeedX = 0; while (arena.hitTest(player._x - (player._width / 2), player._y, true)) { player._x = player._x + 0.1; } hitLeft = true; } else { hitLeft = false; } if (arena.hitTest((player._x + (player._width / 2)) + 2, player._y, true)) { playerSpeedX = 0; while (arena.hitTest(player._x + (player._width / 2), player._y, true)) { player._x = player._x - 0.1; } hitRight = true; } else { hitRight = false; } if (arena.hitTest(player._x, (player._y - (player._height / 2)) - 2, true)) { playerSpeed = 0; playerJump = false; while (arena.hitTest(player._x, player._y - (player._height / 2), true)) { player._y = player._y + 0.1; } playerSpeedY = playerSpeedY * -0.25; hitTop = true; } else { hitTop = false; } if (arena.hitTest(player._x, (player._y + (player._height / 2)) + 2, true)) { playerSpeedY = 0; playerJump = false; while (arena.hitTest(player._x, player._y + (player._height / 2), true)) { player._y = player._y - 0.1; } hitBottom = true; } else { hitBottom = false; } } if (playerSta != "freezy") { if (hitLeft == false) { if (Key.isDown(37)) { player._xscale = -100; if (playerJump == true) { playerSpeedX = playerSpeedX - 0.6; } else { playerSpeedX = playerSpeedX - playerSpeedHor; } } } if (hitRight == false) { if (Key.isDown(39)) { player._xscale = 100; if (playerJump == true) { playerSpeedX = playerSpeedX + 0.6; } else { playerSpeedX = playerSpeedX + playerSpeedHor; } } } if (hitTop == false) { if (Key.isDown(38)) { if ((playerJump == false) && (hitBottom == true)) { sndJump.start(0, 1); playerSpeedY = -13; playerJump = true; } } } } playerSpeedX = playerSpeedX * 0.9; if (hitBottom == false) { playerSpeedY = playerSpeedY + gravitation; } if (playerSpeedY > 10) { playerSpeedY = 10; } if (playerSpeedX < 0) { if (player._x > 120) { player._x = player._x + playerSpeedX; } else { worldMove(); arena._x = arena._x - playerSpeedX; } } else if (player._x < 360) { player._x = player._x + playerSpeedX; } else { worldMove(); arena._x = arena._x - playerSpeedX; } player._y = player._y + playerSpeedY; } function worldMove(Void) { for (i in this) { if ((typeof(eval (i)) == "movieclip") && ((substring(i, 1, 5)) == "enemy")) { mcEnemy = _root[i]; mcEnemy._x = mcEnemy._x - playerSpeedX; } } for (i in this) { if ((typeof(eval (i)) == "movieclip") && ((substring(i, 1, 4)) == "ammo")) { mcAmmo = _root[i]; mcAmmo._x = mcAmmo._x - playerSpeedX; } } for (i in this) { if ((typeof(eval (i)) == "movieclip") && ((substring(i, 1, 8)) == "particle")) { mcParticle = _root[i]; mcParticle._x = mcParticle._x - playerSpeedX; } } for (i in this) { if ((typeof(eval (i)) == "movieclip") && ((substring(i, 1, 5)) == "bonus")) { mcBonus = _root[i]; mcBonus._x = mcBonus._x - playerSpeedX; } } } function createAmmoPlayer(typ, posX, posY, pow, spdX) { ammoCount++; ammoScreenCount++; if (typ == "ice") { attachMovie("refIce", "ammo" + ammoCount, this.getNextHighestDepth()); } mcAmmo = _root["ammo" + ammoCount]; mcAmmo.typ = typ; mcAmmo._x = posX; mcAmmo._y = posY; mcAmmo.power = pow; if (typ == "ice") { mcAmmo.speedX = spdX; } mcAmmo.from = "player"; } function createAmmoEnemy(typ, posX, posY, pow, spdX) { ammoCount++; if (typ == "fire") { attachMovie("refFire", "ammo" + ammoCount, this.getNextHighestDepth()); } else if (typ == "frooze") { attachMovie("refFrooze", "ammo" + ammoCount, this.getNextHighestDepth()); } mcAmmo = _root["ammo" + ammoCount]; mcAmmo.typ = typ; mcAmmo._x = posX; mcAmmo._y = posY; mcAmmo.power = pow; if (((((gameLevel == 1) || (gameLevel == 2)) || (gameLevel == 3)) || (gameLevel == 4)) || (gameLevel == 5)) { mcAmmo.playTime = 2; } else if (((gameLevel == 6) || (gameLevel == 7)) || (gameLevel == 8)) { mcAmmo.playTime = 2; } if (spdX > 0) { mcAmmo.speedX = spdX; } else if (spdX < 0) { mcAmmo.speedX = spdX; mcAmmo._xscale = mcAmmo._xscale * -1; } mcAmmo.from = "enemy"; } function createAmmoDeflect(typ, posX, posY, pow, spdX) { ammoCount++; if (typ == "deflect") { attachMovie("refDeflect", "ammo" + ammoCount, this.getNextHighestDepth()); } mcAmmo = _root["ammo" + ammoCount]; mcAmmo.typ = typ; mcAmmo._x = posX; mcAmmo._y = posY; mcAmmo.power = pow; if (((gameLevel == 1) || (gameLevel == 2)) || (gameLevel == 3)) { mcAmmo.playTime = 2; } else if (((gameLevel == 4) || (gameLevel == 5)) || (gameLevel == 6)) { mcAmmo.playTime = 3; } else if (gameLevel == 7) { mcAmmo.playTime = 4; } if (typ == "deflect") { mcAmmo.speedX = spdX; } mcAmmo.from = "deflect"; trace("deflect: " + mcAmmo); } function ammoLoop(Void) { for (i in this) { if ((typeof(eval (i)) == "movieclip") && ((substring(i, 1, 4)) == "ammo")) { mcAmmo = _root[i]; mcAmmo.speedX = mcAmmo.speedX * ammoAcc; mcAmmo._x = mcAmmo._x + mcAmmo.speedX; if (mcAmmo.from == "player") { for (j in this) { if ((typeof(eval (j)) == "movieclip") && ((substring(j, 1, 5)) == "enemy")) { mcEnemy = _root[j]; if (mcEnemy.typ != "enemy10") { if ((mcEnemy.sta == "play") || (mcEnemy.sta == "freezy")) { if (mcEnemy.hitTest(mcAmmo._x, mcAmmo._y, true)) { mcEnemy.sta = "freezy"; mcEnemy.free = false; mcEnemy.speedX = 0; mcEnemy.ball = mcEnemy.ball + 1; mcEnemy.wing.gotoAndStop(2); if (mcEnemy.ball < 6) { mcEnemy.ice.gotoAndStop(mcEnemy.ball); } else if (mcEnemy.ball >= 6) { mcEnemy.ice.gotoAndStop(6); mcEnemy.sta = "ball"; } sndSnow.start(0, 1); mcAmmo.sta = "die"; } } if ((mcEnemy.sta == "hide") && (mcAmmo.sta != "dieDiflect")) { if (mcEnemy.hitTest(mcAmmo._x, mcAmmo._y, true)) { sndSnow.start(0, 1); mcAmmo.sta = "dieDiflect"; if (mcAmmo.speedX > 0) { createAmmoDeflect("deflect", mcEnemy._x, mcEnemy._y, 1, -4); } else if (mcAmmo.speedX < 0) { createAmmoDeflect("deflect", mcEnemy._x, mcEnemy._y, 1, 4); } } } } } } } if (mcAmmo.from == "enemy") { if ((playerSta == "play") || (playerSta == "freezy")) { if (viniCheat == false) { if (player.hitTest(mcAmmo._x, mcAmmo._y, true)) { if (mcAmmo.typ == "fire") { if (player._xscale == 100) { playerSpeedX = -5; } else if (player._xscale == -100) { playerSpeedX = 5; } player._y = player._y - 6; playerSpeedY = -13; playerJump = true; playerSta = "stunt"; playerStuntTime = 6; lifeInfo(-1); sndHit.start(0, 1); mcAmmo.sta = "die"; } else if (mcAmmo.typ == "frooze") { playerSta = "freezy"; sndFreezy.start(0, 1); prince.gotoAndStop(2); mcAmmo.sta = "die"; } } } } } if (mcAmmo.from == "deflect") { if ((playerSta == "play") || (playerSta == "freezy")) { if (viniCheat == false) { if (player.hitTest(mcAmmo._x, mcAmmo._y, true)) { playerSta = "freezy"; prince.gotoAndStop(2); mcAmmo.sta = "die"; } } } } if (mcAmmo.from == "player") { distX = mcAmmo._x - player._x; distY = mcAmmo._y - player._y; dist = Math.sqrt((distX * distX) + (distY * distY)); if (dist >= ammoDistance) { mcAmmo.sta = "die"; } } else if (mcAmmo.from == "enemy") { distX = mcAmmo._x - 240; distY = mcAmmo._y - 240; dist = Math.sqrt((distX * distX) + (distY * distY)); if (dist >= 1000) { mcAmmo.sta = "die"; } } if (arena.hitTest(mcAmmo._x, mcAmmo._y, true)) { mcAmmo.sta = "die"; } if (mcAmmo.sta == "die") { if (mcAmmo.from == "player") { createParticleSparkIce(mcAmmo._x, mcAmmo._y); } else if (mcAmmo.from == "enemy") { if (mcAmmo.typ == "fire") { createParticleSparkFire(mcAmmo._x, mcAmmo._y); } else if (mcAmmo.typ == "frooze") { createParticleSparkIce(mcAmmo._x, mcAmmo._y); } } if (mcAmmo.from == "player") { ammoScreenCount--; } mcAmmo.removeMovieClip(); } else if (mcAmmo.sta == "dieDeflect") { if (mcAmmo.from == "player") { createParticleSparkIce(mcAmmo._x, mcAmmo._y); } else if (mcAmmo.from == "enemy") { createParticleSparkFire(mcAmmo._x, mcAmmo._y); } if (mcAmmo.from == "player") { ammoScreenCount--; } mcAmmo.removeMovieClip(); } } } } function createParticleSparkIce(posX, posY) { particleCount++; attachMovie("refSparkIce", "particle" + particleCount, this.getNextHighestDepth()); mcParticle = _root["particle" + particleCount]; mcParticle.typ = "sparkIce"; mcParticle.sta = "play"; mcParticle._x = posX; mcParticle._y = posY; } function createParticleSparkFire(posX, posY) { particleCount++; attachMovie("refSparkFire", "particle" + particleCount, this.getNextHighestDepth()); mcParticle = _root["particle" + particleCount]; mcParticle.typ = "sparkFire"; mcParticle.sta = "play"; mcParticle._x = posX; mcParticle._y = posY; } function createParticleSparkDust(posX, posY) { particleCount++; attachMovie("refSparkDust", "particle" + particleCount, this.getNextHighestDepth()); mcParticle = _root["particle" + particleCount]; mcParticle.typ = "sparkDust"; mcParticle.sta = "play"; mcParticle._x = posX; mcParticle._y = posY; } function createParticleExplode(posX, posY) { z = 1; while (z < 16) { particleCount++; attachMovie("refDust", "particle" + particleCount, this.getNextHighestDepth()); mcParticle = _root["particle" + particleCount]; mcParticle.sta = "play"; mcParticle.typ = "explode"; mcParticle._x = posX; mcParticle._y = posY; randSize = Math.floor(Math.random() * 11) + 8; mcParticle._width = randSize; mcParticle._height = randSize; randRot = Math.floor(Math.random() * 360) + 1; mcParticle._rotation = randRot; mcParticle.speedX = (Math.random() * 5) + 2; randX = Math.floor((Math.random() * 2) + 1); if (randX == 1) { mcParticle.speedX = mcParticle.speedX * -1; } mcParticle.speedY = ((Math.random() * 3) + 14) * -1; z++; } } function createParticleFree(posX, posY) { z = 1; while (z < 12) { particleCount++; attachMovie("refFree", "particle" + particleCount, this.getNextHighestDepth()); mcParticle = _root["particle" + particleCount]; mcParticle.sta = "play"; mcParticle.typ = "free"; mcParticle._x = posX; mcParticle._y = posY; randSize = Math.floor(Math.random() * 9) + 6; mcParticle._width = randSize; mcParticle._height = randSize; randRot = Math.floor(Math.random() * 360) + 1; mcParticle._rotation = randRot; mcParticle.speedX = (Math.random() * 3) + 2; randX = Math.floor((Math.random() * 2) + 1); if (randX == 1) { mcParticle.speedX = mcParticle.speedX * -1; } mcParticle.speedY = ((Math.random() * 5) + 10) * -1; z++; } } function particleLoop() { for (i in this) { if ((typeof(eval (i)) == "movieclip") && ((substring(i, 1, 8)) == "particle")) { mcParticle = _root[i]; mcParticle.speedY = mcParticle.speedY + 0.98; mcParticle._x = mcParticle._x + mcParticle.speedX; mcParticle._y = mcParticle._y + mcParticle.speedY; mcParticle._rotation = mcParticle._rotation + 32; if (mcParticle._y > 480) { mcParticle.sta = "die"; } else if (mcParticle._x < 0) { mcParticle.sta = "die"; } if (mcParticle.sta == "die") { mcParticle.removeMovieClip(); } } } } function createEnemy1(loc, patL, patR) { enemyScreen++; enemyCount++; attachMovie("refEnemy1", "enemy" + enemyCount, this.getNextHighestDepth()); mcEnemy = _root["enemy" + enemyCount]; mcEnemy.sta = "play"; mcEnemy.ball = 1; mcEnemy.rollTime = 20; mcEnemy.typ = "enemy1"; mcEnemy.free = false; posConv = new Object(); posConv.x = loc._x; posConv.y = loc._y; design.localToGlobal(posConv); mcEnemy._x = posConv.x; mcEnemy._y = posConv.y; mcEnemy.Jump = true; randDirX = Math.floor(Math.random() * 2) + 1; if (randDirX == 1) { mcEnemy.avgX = 1.5; } else { mcEnemy._xscale = mcEnemy._xscale * -1; mcEnemy.avgX = -1.5; } mcEnemy.avgY = 0; mcEnemy.speedX = 0; mcEnemy.speedY = 0; mcEnemy.patLeft = patL; mcEnemy.patRight = patR; mcEnemy.hitLeft = false; mcEnemy.hitRight = false; mcEnemy.hitTop = false; mcEnemy.hitBottom = false; } function createEnemy2(loc, patL, patR) { enemyScreen++; enemyCount++; attachMovie("refEnemy2", "enemy" + enemyCount, this.getNextHighestDepth()); mcEnemy = _root["enemy" + enemyCount]; mcEnemy.sta = "play"; mcEnemy.ball = 1; mcEnemy.rollTime = 12; mcEnemy.typ = "enemy2"; mcEnemy.free = false; posConv = new Object(); posConv.x = loc._x; posConv.y = loc._y; design.localToGlobal(posConv); mcEnemy._x = posConv.x; mcEnemy._y = posConv.y; mcEnemy.Jump = true; randDirX = Math.floor(Math.random() * 2) + 1; if (randDirX == 1) { mcEnemy.avgX = 2; } else { mcEnemy._xscale = mcEnemy._xscale * -1; mcEnemy.avgX = -2; } mcEnemy.avgY = 0; mcEnemy.speedX = 0; mcEnemy.speedY = 0; mcEnemy.patLeft = patL; mcEnemy.patRight = patR; mcEnemy.hitLeft = false; mcEnemy.hitRight = false; mcEnemy.hitTop = false; mcEnemy.hitBottom = false; } function createEnemy3(loc) { enemyScreen++; enemyCount++; attachMovie("refEnemy3", "enemy" + enemyCount, this.getNextHighestDepth()); mcEnemy = _root["enemy" + enemyCount]; mcEnemy.sta = "play"; mcEnemy.ball = 1; mcEnemy.rollTime = 12; mcEnemy.typ = "enemy3"; mcEnemy.free = true; posConv = new Object(); posConv.x = loc._x; posConv.y = loc._y; design.localToGlobal(posConv); mcEnemy._x = posConv.x; mcEnemy._y = posConv.y; mcEnemy.Jump = true; randDirX = Math.floor(Math.random() * 2) + 1; if (randDirX == 1) { mcEnemy.avgX = 2.5; } else { mcEnemy._xscale = mcEnemy._xscale * -1; mcEnemy.avgX = -2.5; } randDirY = Math.floor(Math.random() * 2) + 1; if (randDirY == 1) { mcEnemy.avgY = 2.5; } else { mcEnemy.avgY = -2.5; } mcEnemy.speedX = 0; mcEnemy.speedY = 0; mcEnemy.hitLeft = false; mcEnemy.hitRight = false; mcEnemy.hitTop = false; mcEnemy.hitBottom = false; } function createEnemy4(loc, patL, patR) { enemyScreen++; enemyCount++; attachMovie("refEnemy4", "enemy" + enemyCount, this.getNextHighestDepth()); mcEnemy = _root["enemy" + enemyCount]; mcEnemy.sta = "play"; mcEnemy.ball = 1; mcEnemy.rollTime = 12; mcEnemy.shootTime = 3; mcEnemy.typ = "enemy4"; mcEnemy.free = false; posConv = new Object(); posConv.x = loc._x; posConv.y = loc._y; design.localToGlobal(posConv); mcEnemy._x = posConv.x; mcEnemy._y = posConv.y; mcEnemy.Jump = true; randDirX = Math.floor(Math.random() * 2) + 1; if (randDirX == 1) { mcEnemy.avgX = 2.5; } else { mcEnemy._xscale = mcEnemy._xscale * -1; mcEnemy.avgX = -2.5; } mcEnemy.avgY = 0; mcEnemy.speedX = 0; mcEnemy.speedY = 0; mcEnemy.patLeft = patL; mcEnemy.patRight = patR; mcEnemy.hitLeft = false; mcEnemy.hitRight = false; mcEnemy.hitTop = false; mcEnemy.hitBottom = false; } function createEnemy5(loc, patL, patR) { enemyScreen++; enemyCount++; attachMovie("refEnemy5", "enemy" + enemyCount, this.getNextHighestDepth()); mcEnemy = _root["enemy" + enemyCount]; mcEnemy.sta = "play"; mcEnemy.ball = 1; mcEnemy.rollTime = 12; mcEnemy.shootTime = 3; mcEnemy.hideTime = 6; mcEnemy.hideFor = 4; mcEnemy.typ = "enemy5"; mcEnemy.free = false; posConv = new Object(); posConv.x = loc._x; posConv.y = loc._y; design.localToGlobal(posConv); mcEnemy._x = posConv.x; mcEnemy._y = posConv.y; mcEnemy.Jump = true; randDirX = Math.floor(Math.random() * 2) + 1; if (randDirX == 1) { mcEnemy.avgX = 2; } else { mcEnemy._xscale = mcEnemy._xscale * -1; mcEnemy.avgX = -2; } mcEnemy.avgY = 0; mcEnemy.speedX = 0; mcEnemy.speedY = 0; mcEnemy.patLeft = patL; mcEnemy.patRight = patR; mcEnemy.hitLeft = false; mcEnemy.hitRight = false; mcEnemy.hitTop = false; mcEnemy.hitBottom = false; } function createEnemy6(loc, patL, patR) { enemyScreen++; enemyCount++; attachMovie("refEnemy6", "enemy" + enemyCount, this.getNextHighestDepth()); mcEnemy = _root["enemy" + enemyCount]; mcEnemy.sta = "play"; mcEnemy.ball = 1; mcEnemy.rollTime = 12; mcEnemy.shootTime = 3; mcEnemy.hideTime = 4; mcEnemy.hideFor = 8; mcEnemy.typ = "enemy6"; mcEnemy.free = false; posConv = new Object(); posConv.x = loc._x; posConv.y = loc._y; design.localToGlobal(posConv); mcEnemy._x = posConv.x; mcEnemy._y = posConv.y; mcEnemy.Jump = true; randDirX = Math.floor(Math.random() * 2) + 1; if (randDirX == 1) { mcEnemy.avgX = 2; } else { mcEnemy._xscale = mcEnemy._xscale * -1; mcEnemy.avgX = -2; } mcEnemy.avgY = 0; mcEnemy.speedX = 0; mcEnemy.speedY = 0; mcEnemy.patLeft = patL; mcEnemy.patRight = patR; mcEnemy.hitLeft = false; mcEnemy.hitRight = false; mcEnemy.hitTop = false; mcEnemy.hitBottom = false; } function createEnemy7(loc) { enemyScreen++; enemyCount++; attachMovie("refEnemy7", "enemy" + enemyCount, this.getNextHighestDepth()); mcEnemy = _root["enemy" + enemyCount]; mcEnemy.sta = "play"; mcEnemy.ball = 1; mcEnemy.rollTime = 12; mcEnemy.typ = "enemy7"; mcEnemy.free = true; posConv = new Object(); posConv.x = loc._x; posConv.y = loc._y; design.localToGlobal(posConv); mcEnemy._x = posConv.x; mcEnemy._y = posConv.y; mcEnemy.Jump = true; randDirX = Math.floor(Math.random() * 2) + 1; if (randDirX == 1) { mcEnemy.avgX = 2.5; } else { mcEnemy._xscale = mcEnemy._xscale * -1; mcEnemy.avgX = -2.5; } randDirY = Math.floor(Math.random() * 2) + 1; if (randDirY == 1) { mcEnemy.avgY = 2.5; } else { mcEnemy.avgY = -2.5; } mcEnemy.speedX = 0; mcEnemy.speedY = 0; mcEnemy.hitLeft = false; mcEnemy.hitRight = false; mcEnemy.hitTop = false; mcEnemy.hitBottom = false; } function createEnemy8(loc, patL, patR) { enemyScreen++; enemyCount++; attachMovie("refEnemy8", "enemy" + enemyCount, this.getNextHighestDepth()); mcEnemy = _root["enemy" + enemyCount]; mcEnemy.sta = "play"; mcEnemy.ball = 1; mcEnemy.rollTime = 12; mcEnemy.shootTime = 3; mcEnemy.typ = "enemy8"; mcEnemy.free = false; posConv = new Object(); posConv.x = loc._x; posConv.y = loc._y; design.localToGlobal(posConv); mcEnemy._x = posConv.x; mcEnemy._y = posConv.y; mcEnemy.Jump = true; randDirX = Math.floor(Math.random() * 2) + 1; if (randDirX == 1) { mcEnemy.avgX = 2.5; } else { mcEnemy._xscale = mcEnemy._xscale * -1; mcEnemy.avgX = -2.5; } mcEnemy.avgY = 0; mcEnemy.speedX = 0; mcEnemy.speedY = 0; mcEnemy.patLeft = patL; mcEnemy.patRight = patR; mcEnemy.hitLeft = false; mcEnemy.hitRight = false; mcEnemy.hitTop = false; mcEnemy.hitBottom = false; } function createEnemy9(loc, patL, patR) { enemyScreen++; enemyCount++; attachMovie("refEnemy9", "enemy" + enemyCount, this.getNextHighestDepth()); mcEnemy = _root["enemy" + enemyCount]; mcEnemy.sta = "play"; mcEnemy.ball = 1; mcEnemy.rollTime = 12; mcEnemy.typ = "enemy9"; mcEnemy.free = false; posConv = new Object(); posConv.x = loc._x; posConv.y = loc._y; design.localToGlobal(posConv); mcEnemy._x = posConv.x; mcEnemy._y = posConv.y; mcEnemy.Jump = true; randDirX = Math.floor(Math.random() * 2) + 1; if (randDirX == 1) { mcEnemy.avgX = 3; } else { mcEnemy._xscale = mcEnemy._xscale * -1; mcEnemy.avgX = -3; } mcEnemy.avgY = 0; mcEnemy.speedX = 0; mcEnemy.speedY = 0; mcEnemy.patLeft = patL; mcEnemy.patRight = patR; mcEnemy.hitLeft = false; mcEnemy.hitRight = false; mcEnemy.hitTop = false; mcEnemy.hitBottom = false; } function createEnemy10(loc, patL, patR) { enemyCount++; attachMovie("refEnemy10", "enemy" + enemyCount, this.getNextHighestDepth()); mcEnemy = _root["enemy" + enemyCount]; mcEnemy.sta = "play"; mcEnemy.rollTime = 12; mcEnemy.shootTime = 3; mcEnemy.typ = "enemy10"; mcEnemy.kingLife = enemyKing; mcEnemy.free = false; posConv = new Object(); posConv.x = loc._x; posConv.y = loc._y; design.localToGlobal(posConv); mcEnemy._x = posConv.x; mcEnemy._y = posConv.y; mcEnemy.Jump = true; if (randDirX == 4) { mcEnemy.avgX = 3; } else { mcEnemy._xscale = mcEnemy._xscale * -1; mcEnemy.avgX = -3; } mcEnemy.avgY = 0; mcEnemy.speedX = 0; mcEnemy.speedY = 0; mcEnemy.patLeft = patL; mcEnemy.patRight = patR; mcEnemy.hitLeft = false; mcEnemy.hitRight = false; mcEnemy.hitTop = false; mcEnemy.hitBottom = false; } function enemyLoop(Void) { for (i in this) { if ((typeof(eval (i)) == "movieclip") && ((substring(i, 1, 5)) == "enemy")) { mcEnemy = _root[i]; if (mcEnemy.free == false) { if (arena.hitTest((mcEnemy._x - (mcEnemy._width / 2)) - 2, mcEnemy._y, true)) { if (mcEnemy.sta == "roll") { mcEnemy.avgX = mcEnemy.avgX * -1; } else { mcEnemy.speedX = 0; } while (arena.hitTest(mcEnemy._x - (mcEnemy._width / 2), mcEnemy._y, true)) { mcEnemy._x = mcEnemy._x + 1; } mcEnemy.hitLeft = true; } else { mcEnemy.hitLeft = false; } if (arena.hitTest((mcEnemy._x + (mcEnemy._width / 2)) + 2, mcEnemy._y, true)) { if (mcEnemy.sta == "roll") { mcEnemy.avgX = mcEnemy.avgX * -1; } else { mcEnemy.speedX = 0; } while (arena.hitTest(mcEnemy._x + (mcEnemy._width / 2), mcEnemy._y, true)) { mcEnemy._x = mcEnemy._x - 1; } mcEnemy.hitRight = true; } else { mcEnemy.hitRight = false; } if (arena.hitTest(mcEnemy._x, (mcEnemy._y - (mcEnemy._height / 2)) - 2, true)) { mcEnemy.Speed = 0; mcEnemy.Jump = false; while (arena.hitTest(mcEnemy._x, mcEnemy._y - (mcEnemy._height / 2), true)) { mcEnemy._y = mcEnemy._y + 1; } mcEnemy.hitTop = true; } else { mcEnemy.hitTop = false; } if (arena.hitTest(mcEnemy._x, (mcEnemy._y + (mcEnemy._height / 2)) + 2, true)) { mcEnemy.speedY = 0; mcEnemy.Jump = false; while (arena.hitTest(mcEnemy._x, mcEnemy._y + (mcEnemy._height / 2), true)) { mcEnemy._y = mcEnemy._y - 1; } mcEnemy.hitBottom = true; } else { mcEnemy.hitBottom = false; } } else if (mcEnemy.free == true) { if (design.bound.hitTest((mcEnemy._x - (mcEnemy._width / 2)) - 2, mcEnemy._y, true)) { while (design.bound.hitTest(mcEnemy._x - (mcEnemy._width / 2), mcEnemy._y, true)) { mcEnemy._x = mcEnemy._x + 1; } mcEnemy.avgX = mcEnemy.avgX * -1; mcEnemy._xscale = mcEnemy._xscale * -1; } if (design.bound.hitTest((mcEnemy._x + (mcEnemy._width / 2)) + 2, mcEnemy._y, true)) { while (design.bound.hitTest(mcEnemy._x + (mcEnemy._width / 2), mcEnemy._y, true)) { mcEnemy._x = mcEnemy._x - 1; } mcEnemy.avgX = mcEnemy.avgX * -1; mcEnemy._xscale = mcEnemy._xscale * -1; } if (design.bound.hitTest(mcEnemy._x, (mcEnemy._y - (mcEnemy._height / 2)) - 2, true)) { while (design.bound.hitTest(mcEnemy._x, mcEnemy._y - (mcEnemy._height / 2), true)) { mcEnemy._y = mcEnemy._y + 1; } mcEnemy.avgY = mcEnemy.avgY * -1; } if (design.bound.hitTest(mcEnemy._x, (mcEnemy._y + (mcEnemy._height / 2)) + 2, true)) { while (design.bound.hitTest(mcEnemy._x, mcEnemy._y + (mcEnemy._height / 2), true)) { mcEnemy._y = mcEnemy._y - 1; } mcEnemy.avgY = mcEnemy.avgY * -1; } } if (((mcEnemy.sta == "play") || (mcEnemy.sta == "freezy")) || (mcEnemy.sta == "hide")) { if ((playerSta == "play") || (playerSta == "freezy")) { if (viniCheat == false) { if (mcEnemy.hitTest(player)) { if ((((((((mcEnemy.typ == "enemy1") || (mcEnemy.typ == "enemy2")) || (mcEnemy.typ == "enemy3")) || (mcEnemy.typ == "enemy4")) || (mcEnemy.typ == "enemy5")) || (mcEnemy.typ == "enemy6")) || (mcEnemy.typ == "enemy9")) || (mcEnemy.typ == "enemy10")) { if (playerSta == "freezy") { createParticleFree(player._x, player._y); } if (mcEnemy._x > player._x) { playerSpeedX = -5; } else if (mcEnemy._x < player._x) { playerSpeedX = 5; } player._y = player._y - 6; playerSpeedY = -13; playerJump = true; playerSta = "stunt"; playerStuntTime = 6; lifeInfo(-1); sndHit.start(0, 1); } else if ((mcEnemy.typ == "enemy7") || (mcEnemy.typ == "enemy8")) { if (playerSta != "freezy") { playerSta = "freezy"; sndFreezy.start(0, 1); prince.gotoAndStop(2); } } } } } } if (mcEnemy.sta == "play") { if (mcEnemy.hitTest(mcEnemy.patLeft)) { mcEnemy._x = mcEnemy._x + 2; mcEnemy.avgX = mcEnemy.avgX * -1; mcEnemy._xscale = mcEnemy._xscale * -1; } if (mcEnemy.hitTest(mcEnemy.patRight)) { mcEnemy._x = mcEnemy._x - 2; mcEnemy.avgX = mcEnemy.avgX * -1; mcEnemy._xscale = mcEnemy._xscale * -1; } if ((mcEnemy.hitLeft == false) || (mcEnemy.hitRight == false)) { mcEnemy.foot.gotoAndStop(2); mcEnemy.speedX = mcEnemy.avgX; } } else if (mcEnemy.sta == "freezy") { mcEnemy.foot.gotoAndStop(1); } else if (mcEnemy.sta == "roll") { for (j in this) { if ((typeof(eval (j)) == "movieclip") && ((substring(j, 1, 5)) == "enemy")) { mcEnemy2 = _root[j]; if (mcEnemy != mcEnemy2) { if (mcEnemy.hitTest(mcEnemy2)) { if (mcEnemy2.typ != "enemy10") { mcEnemy.sta = "dieRoll"; mcEnemy2.sta = "dieRoll"; guiCombo.gotoAndStop(1); guiCombo.gotoAndPlay(2); scoreAdd(20); } else if (mcEnemy2.typ == "enemy10") { mcEnemy.sta = "dieRoll"; mcEnemy2.kingLife = mcEnemy2.kingLife - 1; scoreAdd(20); if (mcEnemy2.kingLife <= 0) { mcEnemy2.sta = "dieRoll"; mcEnemy2.kingLife = 0; } trace("KING: " + mcEnemy2.kingLife); } } } } } mcEnemy.foot.gotoAndStop(1); if (mcEnemy.avgX > 0) { mcEnemy._rotation = mcEnemy._rotation + 8; } else { mcEnemy._rotation = mcEnemy._rotation - 8; } if ((mcEnemy.hitLeft == false) || (mcEnemy.hitRight == false)) { mcEnemy.speedX = mcEnemy.avgX; } } if (mcEnemy.sta == "play") { if ((((mcEnemy.typ != "enemy2") && (mcEnemy.typ != "enemy3")) && (mcEnemy.typ != "enemy7")) && (mcEnemy.typ != "enemy9")) { if (mcEnemy.hitBottom == false) { mcEnemy.speedY = mcEnemy.speedY + enemyGrav; } } } else if (mcEnemy.hitBottom == false) { mcEnemy.speedY = mcEnemy.speedY + enemyGrav; } if (mcEnemy.free == true) { mcEnemy.speedY = mcEnemy.avgY; } if (mcEnemy.speedY > 10) { mcEnemy.speedY = 10; } if (mcEnemy.sta != "hide") { mcEnemy._x = mcEnemy._x + mcEnemy.speedX; mcEnemy._y = mcEnemy._y + mcEnemy.speedY; } if (mcEnemy.sta == "dieRoll") { createParticleExplode(mcEnemy._x, mcEnemy._y); createParticleSparkDust(mcEnemy._x, mcEnemy._y); if (mcEnemy.typ == "enemy10") { delayLose.gotoAndPlay(2); } createBonus(mcEnemy._x, mcEnemy._y); scoreAdd(10); sndEnemy.start(0, 1); mcEnemy.removeMovieClip(); enemyScreen--; } } } } function levelBuilder(Void) { if ((gameLevel == 1) && (gameSta == "play")) { if ((enemyScreen == 0) && (enemySpawn == 1)) { createEnemy1(design.box7, design.box6, design.box8); createEnemy1(design.box3, design.box2, design.box4); createEnemy1(design.box12, design.box11, design.box13); trace("Chain: " + enemySpawn); enemySpawn++; } else if ((enemyScreen == 0) && (enemySpawn == 2)) { createEnemy2(design.box18, design.box17, design.box19); createEnemy2(design.box15, design.box14, design.box16); createEnemy2(design.box21, design.box20, design.box22); trace("Chain: " + enemySpawn); enemySpawn++; } else if ((enemyScreen == 0) && (enemySpawn == 3)) { createEnemy8(design.box3, design.box2, design.box4); createEnemy8(design.box24, design.box23, design.box25); trace("Chain: " + enemySpawn); trace("3"); enemySpawn++; } else if ((enemyScreen == 0) && (enemySpawn == 4)) { createEnemy2(design.box3, design.box1, design.box5); createEnemy2(design.box7, design.box6, design.box9); createEnemy2(design.box12, design.box10, design.box13); trace("Chain: " + enemySpawn); trace("4"); enemySpawn++; } else if ((enemyScreen == 0) && (enemySpawn == 5)) { delayWin.gotoAndPlay(2); enemySpawn++; } } else if ((gameLevel == 2) && (gameSta == "play")) { if ((enemyScreen == 0) && (enemySpawn == 1)) { createEnemy1(design.box12, design.box11, design.box13); createEnemy1(design.box20, design.box9, design.box11); createEnemy1(design.box21, design.box13, design.box15); createEnemy3(design.spawn1); createEnemy3(design.spawn8); trace("Chain: " + enemySpawn); enemySpawn++; } else if ((enemyScreen == 0) && (enemySpawn == 2)) { createEnemy8(design.box17, design.box16, design.box36); createEnemy8(design.box18, design.box37, design.box19); createEnemy8(design.box22, design.box9, design.box15); createEnemy8(design.box23, design.box9, design.box15); trace("Chain: " + enemySpawn); enemySpawn++; } else if ((enemyScreen == 0) && (enemySpawn == 3)) { createEnemy2(design.box3, design.box1, design.box5); createEnemy2(design.box6, design.box4, design.box8); createEnemy2(design.box17, design.box9, design.box11); createEnemy2(design.box18, design.box13, design.box19); trace("Chain: " + enemySpawn); enemySpawn++; } else if ((enemyScreen == 0) && (enemySpawn == 4)) { createEnemy3(design.box17); createEnemy3(design.box36); createEnemy3(design.box37); createEnemy3(design.box18); trace("Chain: " + enemySpawn); enemySpawn++; } else if ((enemyScreen == 0) && (enemySpawn == 5)) { createEnemy4(design.box10, design.box9, design.box2); createEnemy4(design.box14, design.box7, design.box15); createEnemy4(design.box20, design.box9, design.box11); createEnemy4(design.box21, design.box13, design.box15); trace("Chain: " + enemySpawn); enemySpawn++; } else if ((enemyScreen == 0) && (enemySpawn == 6)) { createEnemy1(design.box12, design.box11, design.box13); createEnemy1(design.box20, design.box9, design.box11); createEnemy1(design.box21, design.box13, design.box15); createEnemy3(design.spawn1); createEnemy3(design.spawn8); trace("Chain: " + enemySpawn); enemySpawn++; } else if ((enemyScreen == 0) && (enemySpawn == 7)) { delayWin.gotoAndPlay(2); enemySpawn++; } } else if ((gameLevel == 3) && (gameSta == "play")) { if ((enemyScreen == 0) && (enemySpawn == 1)) { trace("Chain: " + enemySpawn); enemySpawn++; } else if ((enemyScreen == 0) && (enemySpawn == 2)) { createEnemy2(design.box5, design.box3, design.box100); createEnemy2(design.box7, design.box100, design.box9); createEnemy2(design.box13, design.box1, design.box101); createEnemy2(design.box16, design.box102, design.box11); createEnemy2(design.box25, design.box24, design.box35); createEnemy2(design.box281, design.box27, design.box30); trace("Chain: " + enemySpawn); enemySpawn++; } else if ((enemyScreen == 0) && (enemySpawn == 3)) { createEnemy1(design.box5, design.box4, design.box6); createEnemy1(design.box7, design.box6, design.box8); createEnemy1(design.box25, design.box24, design.box35); createEnemy1(design.box281, design.box27, design.box30); createEnemy3(design.box28); createEnemy3(design.box29); trace("Chain: " + enemySpawn); enemySpawn++; } else if ((enemyScreen == 0) && (enemySpawn == 4)) { createEnemy8(design.box2, design.box1, design.box3); createEnemy8(design.box10, design.box9, design.box11); createEnemy8(design.box18, design.box1, design.box23); createEnemy8(design.box33, design.box31, design.box11); createEnemy8(design.box34, design.box1, design.box35); createEnemy8(design.box37, design.box36, design.box11); trace("Chain: " + enemySpawn); enemySpawn++; } else if ((enemyScreen == 0) && (enemySpawn == 5)) { createEnemy7(design.box4); createEnemy7(design.box8); createEnemy2(design.box13, design.box1, design.box14); createEnemy2(design.box16, design.box102, design.box11); createEnemy7(design.box28); createEnemy7(design.box29); trace("Chain: " + enemySpawn); enemySpawn++; } else if ((enemyScreen == 0) && (enemySpawn == 6)) { createEnemy1(design.box5, design.box4, design.box6); createEnemy1(design.box7, design.box6, design.box8); createEnemy1(design.box25, design.box24, design.box35); createEnemy1(design.box281, design.box27, design.box30); createEnemy3(design.box28); createEnemy3(design.box29); trace("Chain: " + enemySpawn); enemySpawn++; } else if ((enemyScreen == 0) && (enemySpawn == 7)) { createEnemy7(design.box28); createEnemy7(design.box29); createEnemy4(design.box13, design.box12, design.box101); createEnemy4(design.box16, design.box102, design.box17); createEnemy4(design.box25, design.box24, design.box35); createEnemy4(design.box281, design.box27, design.box30); trace("Chain: " + enemySpawn); enemySpawn++; } else if ((enemyScreen == 0) && (enemySpawn == 8)) { createEnemy1(design.box5, design.box4, design.box6); createEnemy1(design.box7, design.box6, design.box8); createEnemy1(design.box25, design.box24, design.box35); createEnemy1(design.box281, design.box27, design.box30); createEnemy3(design.box28); createEnemy3(design.box29); trace("Chain: " + enemySpawn); enemySpawn++; } else if ((enemyScreen == 0) && (enemySpawn == 9)) { delayWin.gotoAndPlay(2); enemySpawn++; } } else if ((gameLevel == 4) && (gameSta == "play")) { if ((enemyScreen == 0) && (enemySpawn == 1)) { createEnemy5(design.box16, design.box15, design.box17); createEnemy5(design.box18, design.box17, design.box19); createEnemy8(design.box22, design.box21, design.box23); createEnemy8(design.box26, design.box25, design.box27); createEnemy1(design.box14, design.box1, design.box3); createEnemy1(design.box20, design.box11, design.box13); trace("Chain: " + enemySpawn); enemySpawn++; } else if ((enemyScreen == 0) && (enemySpawn == 2)) { createEnemy4(design.box2, design.box1, design.box3); createEnemy4(design.box5, design.box4, design.box6); createEnemy4(design.box9, design.box8, design.box10); createEnemy4(design.box12, design.box11, design.box13); createEnemy3(design.box22); createEnemy3(design.box26); trace("Chain: " + enemySpawn); enemySpawn++; } else if ((enemyScreen == 0) && (enemySpawn == 3)) { createEnemy7(design.box5); createEnemy7(design.box9); createEnemy7(design.box22); createEnemy7(design.box26); createEnemy5(design.box28, design.box1, design.box29); createEnemy5(design.box31, design.box30, design.box13); trace("Chain: " + enemySpawn); enemySpawn++; } else if ((enemyScreen == 0) && (enemySpawn == 4)) { createEnemy2(design.box22, design.box21, design.box17); createEnemy2(design.box26, design.box17, design.box27); createEnemy2(design.box5, design.box3, design.box7); createEnemy2(design.box9, design.box7, design.box11); createEnemy2(design.box14, design.box1, design.box15); createEnemy2(design.box20, design.box19, design.box13); trace("Chain: " + enemySpawn); enemySpawn++; } else if ((enemyScreen == 0) && (enemySpawn == 5)) { createEnemy5(design.box14, design.box1, design.box3); createEnemy5(design.box20, design.box11, design.box13); createEnemy5(design.box9, design.box8, design.box10); createEnemy5(design.box5, design.box4, design.box6); createEnemy7(design.box22); createEnemy7(design.box26); trace("Chain: " + enemySpawn); enemySpawn++; } else if ((enemyScreen == 0) && (enemySpawn == 6)) { createEnemy5(design.box16, design.box15, design.box17); createEnemy5(design.box18, design.box17, design.box19); createEnemy8(design.box22, design.box21, design.box23); createEnemy8(design.box26, design.box25, design.box27); createEnemy1(design.box14, design.box1, design.box3); createEnemy1(design.box20, design.box11, design.box13); trace("Chain: " + enemySpawn); enemySpawn++; } else if ((enemyScreen == 0) && (enemySpawn == 7)) { createEnemy7(design.box5); createEnemy7(design.box9); createEnemy7(design.box22); createEnemy7(design.box26); createEnemy5(design.box28, design.box1, design.box29); createEnemy5(design.box31, design.box30, design.box13); trace("Chain: " + enemySpawn); enemySpawn++; } else if ((enemyScreen == 0) && (enemySpawn == 8)) { createEnemy4(design.box2, design.box1, design.box3); createEnemy4(design.box5, design.box4, design.box6); createEnemy4(design.box9, design.box8, design.box10); createEnemy4(design.box12, design.box11, design.box13); createEnemy3(design.box22); createEnemy3(design.box26); trace("Chain: " + enemySpawn); enemySpawn++; } else if ((enemyScreen == 0) && (enemySpawn == 9)) { createEnemy5(design.box22, design.box21, design.box23); createEnemy5(design.box26, design.box25, design.box27); createEnemy5(design.box2, design.box1, design.box3); createEnemy5(design.box12, design.box11, design.box13); createEnemy2(design.box22, design.box21, design.box17); createEnemy2(design.box26, design.box17, design.box27); trace("Chain: " + enemySpawn); enemySpawn++; } else if ((enemyScreen == 0) && (enemySpawn == 10)) { createEnemy5(design.box5, design.box4, design.box6); createEnemy5(design.box9, design.box8, design.box10); createEnemy5(design.box16, design.box15, design.box17); createEnemy5(design.box18, design.box17, design.box19); createEnemy7(design.box5); createEnemy7(design.box9); createEnemy7(design.box22); createEnemy7(design.box26); trace("Chain: " + enemySpawn); enemySpawn++; } else if ((enemyScreen == 0) && (enemySpawn == 11)) { delayWin.gotoAndPlay(2); enemySpawn++; } } else if ((gameLevel == 5) && (gameSta == "play")) { if ((enemyScreen == 0) && (enemySpawn == 1)) { enemySpawn++; } else if ((enemyScreen == 0) && (enemySpawn == 2)) { trace("Chain: " + enemySpawn); enemySpawn++; } else if ((enemyScreen == 0) && (enemySpawn == 3)) { trace("Chain: " + enemySpawn); enemySpawn++; } else if ((enemyScreen == 0) && (enemySpawn == 4)) { trace("Chain: " + enemySpawn); enemySpawn++; } else if ((enemyScreen == 0) && (enemySpawn == 5)) { trace("Chain: " + enemySpawn); enemySpawn++; } else if ((enemyScreen == 0) && (enemySpawn == 6)) { trace("Chain: " + enemySpawn); enemySpawn++; } else if ((enemyScreen == 0) && (enemySpawn == 7)) { trace("Chain: " + enemySpawn); enemySpawn++; } else if ((enemyScreen == 0) && (enemySpawn == 8)) { createEnemy8(design.box28, design.box1, design.box29); createEnemy8(design.box32, design.box31, design.box11); createEnemy3(design.box103); createEnemy3(design.box104); trace("Chain: " + enemySpawn); enemySpawn++; } else if ((enemyScreen == 0) && (enemySpawn == 9)) { createEnemy9(design.box24, design.box101, design.box102); createEnemy9(design.box6, design.box5, design.box7); createEnemy9(design.box21, design.box1, design.box22); createEnemy9(design.box27, design.box26, design.box11); createEnemy7(design.box103); createEnemy7(design.box104); trace("Chain: " + enemySpawn); enemySpawn++; } else if ((enemyScreen == 0) && (enemySpawn == 10)) { createEnemy6(design.box103, design.box33, design.box30); createEnemy6(design.box104, design.box30, design.box34); createEnemy5(design.box15, design.box14, design.box16); createEnemy5(design.box18, design.box17, design.box19); createEnemy5(design.box2, design.box1, design.box3); createEnemy5(design.box10, design.box9, design.box11); trace("Chain: " + enemySpawn); enemySpawn++; } else if ((enemyScreen == 0) && (enemySpawn == 11)) { delayWin.gotoAndPlay(2); enemySpawn++; } } else if ((gameLevel == 6) && (gameSta == "play")) { if ((enemyScreen == 0) && (enemySpawn == 1)) { trace("Chain: " + enemySpawn); enemySpawn++; } else if ((enemyScreen == 0) && (enemySpawn == 2)) { trace("Chain: " + enemySpawn); enemySpawn++; } else if ((enemyScreen == 0) && (enemySpawn == 3)) { trace("Chain: " + enemySpawn); enemySpawn++; } else if ((enemyScreen == 0) && (enemySpawn == 4)) { trace("Chain: " + enemySpawn); enemySpawn++; } else if ((enemyScreen == 0) && (enemySpawn == 5)) { trace("Chain: " + enemySpawn); enemySpawn++; } else if ((enemyScreen == 0) && (enemySpawn == 6)) { trace("Chain: " + enemySpawn); enemySpawn++; } else if ((enemyScreen == 0) && (enemySpawn == 7)) { createEnemy3(design.box3); createEnemy3(design.box8); createEnemy3(design.box24); createEnemy3(design.box26); createEnemy2(design.box13, design.box12, design.box14); createEnemy2(design.box20, design.box12, design.box14); trace("Chain: " + enemySpawn); enemySpawn++; } else if ((enemyScreen == 0) && (enemySpawn == 8)) { createEnemy8(design.box13, design.box12, design.box14); createEnemy4(design.box18, design.box9, design.box19); createEnemy4(design.box23, design.box21, design.box17); createEnemy4(design.box3, design.box2, design.box5); createEnemy4(design.box8, design.box6, design.box91); trace("Chain: " + enemySpawn); enemySpawn++; } else if ((enemyScreen == 0) && (enemySpawn == 9)) { createEnemy9(design.box10, design.box9, design.box11); createEnemy9(design.box16, design.box15, design.box17); createEnemy9(design.box20, design.box12, design.box14); createEnemy2(design.box13, design.box12, design.box14); createEnemy2(design.box18, design.box9, design.box12); createEnemy2(design.box23, design.box14, design.box17); trace("Chain: " + enemySpawn); enemySpawn++; } else if ((enemyScreen == 0) && (enemySpawn == 10)) { createEnemy7(design.box3); createEnemy7(design.box8); createEnemy7(design.box24); createEnemy7(design.box26); createEnemy3(design.box10); createEnemy3(design.box60); trace("Chain: " + enemySpawn); enemySpawn++; } else if ((enemyScreen == 0) && (enemySpawn == 11)) { createEnemy2(design.box10, design.box9, design.box11); createEnemy2(design.box16, design.box15, design.box17); createEnemy2(design.box20, design.box12, design.box14); createEnemy9(design.box13, design.box12, design.box14); createEnemy9(design.box18, design.box9, design.box12); createEnemy9(design.box23, design.box14, design.box17); trace("Chain: " + enemySpawn); enemySpawn++; } else if ((enemyScreen == 0) && (enemySpawn == 12)) { createEnemy5(design.box13, design.box12, design.box14); createEnemy6(design.box18, design.box9, design.box19); createEnemy6(design.box23, design.box21, design.box17); createEnemy6(design.box3, design.box2, design.box5); createEnemy6(design.box8, design.box6, design.box91); trace("Chain: " + enemySpawn); enemySpawn++; } else if ((enemyScreen == 0) && (enemySpawn == 13)) { delayWin.gotoAndPlay(2); enemySpawn++; } } else if ((gameLevel == 7) && (gameSta == "play")) { if ((enemyScreen == 0) && (enemySpawn == 1)) { createEnemy5(design.box17, design.box7, design.box9); createEnemy6(design.box27, design.box26, design.box28); createEnemy6(design.box16, design.box4, design.box6); createEnemy6(design.box18, design.box10, design.box12); createEnemy6(design.box8, design.box7, design.box9); trace("Chain: " + enemySpawn); enemySpawn++; } else if ((enemyScreen == 0) && (enemySpawn == 2)) { createEnemy8(design.box21, design.box4, design.box6); createEnemy8(design.box23, design.box10, design.box12); createEnemy4(design.box20, design.box1, design.box3); createEnemy4(design.box24, design.box100, design.box14); createEnemy4(design.box15, design.box1, design.box3); createEnemy4(design.box19, design.box100, design.box14); trace("Chain: " + enemySpawn); enemySpawn++; } else if ((enemyScreen == 0) && (enemySpawn == 3)) { createEnemy1(design.box16, design.box4, design.box6); createEnemy1(design.box18, design.box10, design.box12); createEnemy7(design.box2); createEnemy7(design.box13); createEnemy3(design.box25); createEnemy3(design.box29); trace("Chain: " + enemySpawn); enemySpawn++; } else if ((enemyScreen == 0) && (enemySpawn == 4)) { createEnemy9(design.box2, design.box1, design.box4); createEnemy9(design.box13, design.box12, design.box14); createEnemy2(design.box8, design.box7, design.box9); createEnemy2(design.box17, design.box7, design.box9); createEnemy9(design.box25, design.box1, design.box3); createEnemy9(design.box29, design.box100, design.box14); trace("Chain: " + enemySpawn); enemySpawn++; } else if ((enemyScreen == 0) && (enemySpawn == 5)) { createEnemy8(design.box17, design.box7, design.box9); createEnemy8(design.box27, design.box26, design.box28); createEnemy8(design.box16, design.box4, design.box6); createEnemy4(design.box18, design.box10, design.box12); createEnemy4(design.box8, design.box7, design.box9); trace("Chain: " + enemySpawn); enemySpawn++; } else if ((enemyScreen == 0) && (enemySpawn == 6)) { createEnemy5(design.box21, design.box4, design.box6); createEnemy5(design.box23, design.box10, design.box12); createEnemy6(design.box20, design.box1, design.box3); createEnemy6(design.box24, design.box100, design.box14); createEnemy6(design.box15, design.box1, design.box3); createEnemy6(design.box19, design.box100, design.box14); trace("Chain: " + enemySpawn); enemySpawn++; } else if ((enemyScreen == 0) && (enemySpawn == 7)) { createEnemy2(design.box2, design.box1, design.box4); createEnemy2(design.box13, design.box12, design.box14); createEnemy9(design.box8, design.box7, design.box9); createEnemy9(design.box17, design.box7, design.box9); createEnemy9(design.box25, design.box1, design.box3); createEnemy9(design.box29, design.box100, design.box14); trace("Chain: " + enemySpawn); enemySpawn++; } else if ((enemyScreen == 0) && (enemySpawn == 8)) { createEnemy5(design.box16, design.box4, design.box6); createEnemy5(design.box18, design.box10, design.box12); createEnemy7(design.box2); createEnemy7(design.box13); createEnemy7(design.box25); createEnemy7(design.box29); trace("Chain: " + enemySpawn); enemySpawn++; } else if ((enemyScreen == 0) && (enemySpawn == 9)) { createEnemy6(design.box21, design.box4, design.box6); createEnemy6(design.box23, design.box10, design.box12); createEnemy6(design.box20, design.box1, design.box3); createEnemy6(design.box24, design.box100, design.box14); createEnemy6(design.box15, design.box1, design.box3); createEnemy6(design.box19, design.box100, design.box14); trace("Chain: " + enemySpawn); enemySpawn++; } else if ((enemyScreen == 0) && (enemySpawn == 10)) { createEnemy6(design.box16, design.box4, design.box6); createEnemy6(design.box18, design.box10, design.box12); createEnemy7(design.box2); createEnemy7(design.box13); createEnemy7(design.box25); createEnemy7(design.box29); trace("Chain: " + enemySpawn); enemySpawn++; } else if ((enemyScreen == 0) && (enemySpawn == 11)) { createEnemy8(design.box16, design.box4, design.box6); createEnemy8(design.box18, design.box10, design.box12); createEnemy7(design.box2); createEnemy7(design.box13); createEnemy7(design.box25); createEnemy7(design.box29); trace("Chain: " + enemySpawn); enemySpawn++; } else if ((enemyScreen == 0) && (enemySpawn == 12)) { delayWin.gotoAndPlay(2); enemySpawn++; } } else if ((gameLevel == 8) && (gameSta == "play")) { if ((enemyScreen == 0) && (enemySpawn == 1)) { createEnemy9(design.box12, design.box11, design.box13); createEnemy9(design.box10, design.box1, design.box4); createEnemy9(design.box16, design.box15, design.box18); createEnemy9(design.box22, design.box20, design.box23); createEnemy8(design.box24, design.box15, design.box17); createEnemy8(design.box26, design.box21, design.box23); createEnemy10(design.box12, design.box15, design.box23); trace("Chain: " + enemySpawn); enemySpawn++; } else if ((enemyScreen == 0) && (enemySpawn == 2)) { createEnemy6(design.box19, design.box18, design.box20); createEnemy6(design.box2, design.box1, design.box4); createEnemy6(design.box8, design.box6, design.box9); createEnemy5(design.box10, design.box1, design.box4); createEnemy5(design.box14, design.box6, design.box9); trace("Chain: " + enemySpawn); enemySpawn++; } else if ((enemyScreen == 0) && (enemySpawn == 3)) { createEnemy4(design.box16, design.box15, design.box17); createEnemy4(design.box22, design.box21, design.box23); createEnemy4(design.box24, design.box15, design.box17); createEnemy4(design.box26, design.box21, design.box23); createEnemy7(design.box5); createEnemy7(design.box16); createEnemy7(design.box22); trace("Chain: " + enemySpawn); enemySpawn++; } else if ((enemyScreen == 0) && (enemySpawn == 4)) { createEnemy4(design.box19, design.box18, design.box20); createEnemy4(design.box2, design.box1, design.box4); createEnemy4(design.box8, design.box6, design.box9); createEnemy1(design.box10, design.box1, design.box4); createEnemy1(design.box14, design.box6, design.box9); trace("Chain: " + enemySpawn); enemySpawn++; } else if ((enemyScreen == 0) && (enemySpawn == 5)) { createEnemy5(design.box10, design.box1, design.box11); createEnemy5(design.box14, design.box13, design.box9); createEnemy9(design.box19, design.box18, design.box20); createEnemy9(design.box25, design.box18, design.box20); createEnemy7(design.box5); createEnemy7(design.box16); createEnemy7(design.box22); trace("Chain: " + enemySpawn); enemySpawn++; } else if ((enemyScreen == 0) && (enemySpawn == 6)) { createEnemy2(design.box5, design.box4, design.box6); createEnemy4(design.box2, design.box1, design.box4); createEnemy4(design.box8, design.box6, design.box9); createEnemy2(design.box10, design.box1, design.box4); createEnemy2(design.box14, design.box6, design.box9); trace("Chain: " + enemySpawn); enemySpawn++; } else if ((enemyScreen == 0) && (enemySpawn == 7)) { enemySpawn = 1; } } if (gameLevel == 0) { if ((enemyScreen == 0) && (enemySpawn == 4)) { createEnemy10(design.spawn1, design.wall11, design.wall12); } else if ((enemyScreen == 0) && (gameSpawn == 3)) { createEnemy("2", design.spawn1, design.wall3, design.wall4); createEnemy("2", design.spawn2, design.wall1, design.wall2); createEnemy("2", design.spawn3, design.wall5, design.wall6); } } } stopAllSounds(); sndMusic.start(0, 50000); stop(); var gameSta = "pause"; _quality = "MEDIUM"; playerSta = "play"; playerStuntTime = 6; playerFreezyTime = 6; playerShieldTime = 12; guiLife.gotoAndStop(5); gravitation = 0.98; particleCount = 0; playerSpeedX = 0; playerSpeedY = 0; playerJump = false; hitLeft = false; hitRight = false; hitTop = false; hitBottom = false; playerLife = 5; playerSpeedHor = 0.8; ammoDistance = 100; ammoScreenCount = 0; var ammoScreenAllow = 3; ammoCount = 0; ammoScreen = 0; ammoScreenMax = 3; ammoAcc = 1.07; bonusCount = 0; var enemyCount = 0; enemyScreen = 0; enemySpawn = 1; enemyKing = 30; enemyGrav = 0.98; if (gameLevel == 1) { arena.gotoAndStop(1); design.gotoAndStop(1); gameSpawn = 4; } else if (gameLevel == 2) { arena.gotoAndStop(2); design.gotoAndStop(2); } else if (gameLevel == 3) { arena.gotoAndStop(3); design.gotoAndStop(3); } else if (gameLevel == 4) { arena.gotoAndStop(4); design.gotoAndStop(4); } else if (gameLevel == 5) { arena.gotoAndStop(5); design.gotoAndStop(5); } else if (gameLevel == 6) { arena.gotoAndStop(6); design.gotoAndStop(6); } else if (gameLevel == 7) { arena.gotoAndStop(7); design.gotoAndStop(7); } else if (gameLevel == 8) { arena.gotoAndStop(8); design.gotoAndStop(8); } function onEnterFrame(Void) { if (gameSta == "play") { playerLoop(); ammoLoop(); particleLoop(); enemyLoop(); fixLoop(); bonusLoop(); levelBuilder(); } else if (gameSta == "win") { playerLoop(); ammoLoop(); particleLoop(); enemyLoop(); fixLoop(); bonusLoop(); levelBuilder(); } else if (gameSta == "lose") { playerLoop(); ammoLoop(); particleLoop(); enemyLoop(); fixLoop(); bonusLoop(); } } function scoreAdd(num) { gameScore = gameScore + num; guiScore.textScore.text = gameScore; } function rollEnemy(Void) { for (j in this) { if ((typeof(eval (j)) == "movieclip") && ((substring(j, 1, 5)) == "enemy")) { mcEnemy = _root[j]; if (mcEnemy.sta == "ball") { if (mcEnemy.hitTest(player)) { mcEnemy.sta = "roll"; if (player._xscale == 100) { mcEnemy.avgX = 10; } else { mcEnemy.avgX = -10; } } } } } } function fixLoop(Void) { design._x = arena._x; design._y = arena._y; prince._x = player._x; prince._y = player._y; if (player._xscale == 100) { prince._xscale = 100; } else if (player._xscale == -100) { prince._xscale = -100; } if (playerJump == false) { if ((playerSpeedX > 1) || (playerSpeedX < -1)) { prince.foot.gotoAndStop(2); } else { prince.foot.gotoAndStop(1); } } else { prince.hand.gotoAndStop(2); prince.foot.gotoAndStop(3); } } function timeIntPlayer() { if (playerSta == "stunt") { prince.gotoAndStop(1); if (playerStuntTime > 0) { playerStuntTime = playerStuntTime - 1; } else if (playerStuntTime <= 0) { playerSta = "play"; prince._alpha = 100; playerStuntTime = 6; } } else if (playerSta == "shield") { if (playerShieldTime > 0) { playerShieldTime = playerShieldTime - 1; } else if (playerShieldTime <= 0) { playerShieldTime = 10; prince.gotoAndStop(1); playerSta = "play"; } } else if (playerSta == "freezy") { if (playerFreezyTime > 0) { playerFreezyTime = playerFreezyTime - 1; } else if (playerFreezyTime <= 0) { if (mcEnemy._x > player._x) { playerSpeedX = -5; } else if (mcEnemy._x < player._x) { playerSpeedX = 5; } player._y = player._y - 6; playerSpeedY = -13; playerJump = true; playerSta = "stunt"; playerStuntTime = 6; lifeInfo(-1); createParticleFree(player._x, player._y); playerFreezyTime = 6; } } } function timeIntEnemy() { for (i in this) { if ((typeof(eval (i)) == "movieclip") && ((substring(i, 1, 5)) == "enemy")) { mcEnemy = _root[i]; if (mcEnemy.sta == "roll") { mcEnemy.rollTime = mcEnemy.rollTime - 1; if (mcEnemy.rollTime <= 0) { mcEnemy.sta = "dieRoll"; } } if (mcEnemy.sta == "play") { if (((mcEnemy.typ == "enemy4") || (mcEnemy.typ == "enemy9")) || (mcEnemy.typ == "enemy10")) { mcEnemy.body.gotoAndStop(1); mcEnemy.shootTime = mcEnemy.shootTime - 1; if (mcEnemy.shootTime <= 0) { if (mcEnemy._xscale == 100) { createAmmoEnemy("fire", mcEnemy._x, mcEnemy._y, 1, 4); } else if (mcEnemy._xscale == -100) { createAmmoEnemy("fire", mcEnemy._x, mcEnemy._y, 1, -4); } mcEnemy.body.gotoAndStop(2); mcEnemy.shootTime = 3; } } else if (mcEnemy.typ == "enemy8") { mcEnemy.body.gotoAndStop(1); mcEnemy.shootTime = mcEnemy.shootTime - 1; if (mcEnemy.shootTime <= 0) { if (mcEnemy._xscale == 100) { createAmmoEnemy("frooze", mcEnemy._x, mcEnemy._y, 1, 4); } else if (mcEnemy._xscale == -100) { createAmmoEnemy("frooze", mcEnemy._x, mcEnemy._y, 1, -4); } mcEnemy.body.gotoAndStop(2); mcEnemy.shootTime = 3; } } else if (mcEnemy.typ == "enemy11") { mcEnemy.body.gotoAndStop(1); mcEnemy.shootTime = mcEnemy.shootTime - 1; if (mcEnemy.shootTime <= 0) { if (mcEnemy._xscale == 100) { createAmmoEnemy("fire", mcEnemy._x, mcEnemy._y, 1, 4); } else if (mcEnemy._xscale == -100) { createAmmoEnemy("fire", mcEnemy._x, mcEnemy._y, 1, -4); } mcEnemy.body.gotoAndStop(2); mcEnemy.shootTime = 3; } } else if ((mcEnemy.typ == "enemy5") || (mcEnemy.typ == "enemy6")) { mcEnemy.body.gotoAndStop(1); mcEnemy.shootTime = mcEnemy.shootTime - 1; if (mcEnemy.shootTime <= 0) { if (mcEnemy._xscale == 100) { createAmmoEnemy("fire", mcEnemy._x, mcEnemy._y, 1, 4); } else if (mcEnemy._xscale == -100) { createAmmoEnemy("fire", mcEnemy._x, mcEnemy._y, 1, -4); } mcEnemy.body.gotoAndStop(2); mcEnemy.shootTime = 3; } mcEnemy.hideTime = mcEnemy.hideTime - 1; if (mcEnemy.hideTime <= 0) { mcEnemy.sta = "hide"; mcEnemy.foot.gotoAndStop(1); mcEnemy.body.gotoAndStop(3); mcEnemy.hideTime = 6; } } } else if (mcEnemy.sta == "hide") { mcEnemy.hideFor = mcEnemy.hideFor - 1; if (mcEnemy.hideFor <= 0) { mcEnemy.sta = "play"; mcEnemy.body.gotoAndStop(4); mcEnemy.hideTime = 6; mcEnemy.hideFor = 4; } } } } for (i in this) { if ((typeof(eval (i)) == "movieclip") && ((substring(i, 1, 4)) == "ammo")) { mcAmmo = _root[i]; if (mcAmmo.from == "enemy") { mcAmmo.playTime = mcAmmo.playTime - 1; if (mcAmmo.playTime <= 0) { mcAmmo.playTime = 0; mcAmmo.sta = "die"; } } } } } function cleanUp() { trace("CLEAN UP"); stopAllSounds(); for (i in this) { if ((typeof(eval (i)) == "movieclip") && ((substring(i, 1, 5)) == "enemy")) { mcAmmo = _root[i]; mcAmmo.removeMovieClip(); } } for (i in this) { if ((typeof(eval (i)) == "movieclip") && ((substring(i, 1, 4)) == "ammo")) { mcAmmo = _root[i]; mcAmmo.removeMovieClip(); } } for (i in this) { if ((typeof(eval (i)) == "movieclip") && ((substring(i, 1, 8)) == "particle")) { mcAmmo = _root[i]; mcAmmo.removeMovieClip(); } } for (i in this) { if ((typeof(eval (i)) == "movieclip") && ((substring(i, 1, 5)) == "bonus")) { mcAmmo = _root[i]; mcAmmo.removeMovieClip(); } } clearInterval(intPlayer); clearInterval(intEnemy); Key.removeListener(gameKey); } var gameKey = new Object(); gameKey.onKeyDown = function () { if ((Key.getCode() == "80") || (Key.getCode() == "122")) { if (gameSta == "play") { gameSta = "pause"; } else if (gameSta == "pause") { gameSta = "play"; } } if (gameSta == "play") { if (Key.getCode() == 32) { if (ammoScreenCount < ammoScreenAllow) { if (playerSta != "freezy") { if (player._xscale == 100) { createAmmoPlayer("ice", player._x, player._y, 1, 4); sndShoot.start(0, 1); } else if (player._xscale == -100) { createAmmoPlayer("ice", player._x, player._y, 1, -4); sndShoot.start(0, 1); } rollEnemy(); } } } } }; Key.addListener(gameKey); intPlayer = setInterval(this, "timeIntPlayer", 500); intEnemy = setInterval(this, "timeIntEnemy", 500);
Instance of Symbol 354 MovieClip in Frame 5
on (release) { getURL ("http://playedoff.com/mario", "_blank"); }
Frame 6
stop(); if (cond == "win") { gameLevel++; trace("Reset: " + gameLevel); if ((gameLevel > 0) && (gameLevel <= 8)) { trace("gl: " + gameLevel); _root.gotoAndStop("level"); } else if (gameLevel >= 9) { _root.gotoAndStop("end"); } } else if (cond == "lose") { _root.gotoAndStop("level"); }
Frame 7
stop(); btnBack.onPress = function () { sndButton.start(0, 1); _root.gotoAndStop("menu"); };
Symbol 46 MovieClip Frame 1
stop();
Symbol 98 MovieClip Frame 1
stop();
Symbol 110 MovieClip Frame 1
stop();
Symbol 137 MovieClip [refSparkFire] Frame 10
sta = "die";
Symbol 140 MovieClip [refSparkDust] Frame 10
sta = "die";
Symbol 165 MovieClip [refBonus] Frame 1
stop();
Symbol 178 MovieClip Frame 1
stop();
Symbol 199 MovieClip Frame 10
stop();
Symbol 200 MovieClip Frame 11
_parent.gotoAndStop(1);
Symbol 201 MovieClip Frame 1
stop();
Symbol 207 MovieClip Frame 1
stop();
Symbol 214 MovieClip [refSparkIce] Frame 10
sta = "die";
Symbol 223 MovieClip Frame 1
stop();
Symbol 245 MovieClip Frame 10
stop();
Symbol 246 MovieClip Frame 11
_parent.gotoAndStop(1);
Symbol 247 MovieClip Frame 1
stop();
Symbol 251 MovieClip Frame 1
stepp = 0;
Symbol 272 MovieClip Frame 40
stop();
Symbol 286 Button
on (press) { tellTarget (_root) { nextFrame(); }; }
Symbol 287 Button
on (press) { gotoAndStop ("check"); _root.play(); }
Symbol 288 Button
on (release) { gotoAndPlay ("menu"); }
Instance of Symbol 262 MovieClip in Symbol 289 MovieClip Frame 1
onClipEvent (load) { _root.stop(); PercentLoaded = int((_root.getBytesLoaded() / _root.getBytesTotal()) * 100); if (PercentLoaded != 100) { _parent.gotoAndStop(PercentLoaded); } else { _parent.gotoAndStop("lastframe"); } } onClipEvent (enterFrame) { PercentLoaded = int((_root.getBytesLoaded() / _root.getBytesTotal()) * 100); if (PercentLoaded != 100) { _parent.gotoAndStop(PercentLoaded); } else { _parent.gotoAndPlay("loaded"); } }
Symbol 289 MovieClip Frame 101
play();
Symbol 289 MovieClip Frame 165
stop();
Symbol 297 MovieClip Frame 1
function startAd(ngad_url) { var ngads_redirect = new XML(); ngads_redirect.ignoreWhite = true; ngads_redirect.onLoad = function (success) { trace("[NEWGROUNDS FLASH ADS] :: You may get a 'Security Sandbox Violation' ... this is normal, do not freak out!"); if (success) { ng_ad.loadMovie(ngads_redirect.toString(), "GET"); } }; ngads_redirect.load(ngad_url); } if (NewgroundsAPI.getAdURL()) { startAd(NewgroundsAPI.getAdURL()); } NewgroundsAPI.onAdsApproved = function (ad_url) { startAd(ad_url); }; stop();
Instance of Symbol 293 MovieClip in Symbol 297 MovieClip Frame 1
on (release) { getURL ("http://www.toonarcades.com/", "_blank"); }
Instance of Symbol 296 MovieClip in Symbol 297 MovieClip Frame 1
on (release) { getURL ("http://www.toonarcades.com/", "_blank"); }
Symbol 335 Button
on (release) { getURL ("http://www.toonarcades.com/", "_blank"); }
Symbol 340 Button
on (release) { getURL ("http://www.toonarcades.com/mario", "_blank"); }
Symbol 343 Button
on (release) { getURL ("http://www.toonarcades.com/mario", "_blank"); }
Symbol 352 MovieClip Frame 42
stop();
Symbol 375 MovieClip Frame 30
stop();
Symbol 376 MovieClip Frame 1
stop();
Symbol 390 MovieClip Frame 30
_parent.gotoAndStop(1);
Symbol 391 MovieClip Frame 1
stop();
Symbol 490 MovieClip Frame 1
stop();
Symbol 529 MovieClip Frame 1
stop();
Symbol 530 MovieClip Frame 146
_root.sndKing.start(0, 1);
Symbol 530 MovieClip Frame 245
stop();
Symbol 531 MovieClip Frame 1
stop(); btnNext.onPress = function () { _root.sndButton.start(0, 1); nextFrame(); };
Symbol 531 MovieClip Frame 2
stop(); btnNext.onPress = function () { _root.sndButton.start(0, 1); nextFrame(); };
Symbol 531 MovieClip Frame 3
stop(); btnNext.onPress = function () { _root.sndButton.start(0, 1); nextFrame(); };
Symbol 531 MovieClip Frame 4
stop(); btnNext.onPress = function () { _root.sndButton.start(0, 1); _root.gotoAndStop("level"); };
Symbol 559 MovieClip Frame 1
stop();
Symbol 688 MovieClip Frame 1
stop();
Symbol 698 MovieClip Frame 1
stop();
Symbol 701 MovieClip Frame 1
stop();
Symbol 701 MovieClip Frame 60
stop(); _root.cleanUp(); _root.gameSta = "pause"; _root.sndLose.start(0, 1); _root.guiControl.gotoAndStop("lose");
Symbol 702 MovieClip Frame 1
stop();
Symbol 702 MovieClip Frame 60
stop(); _root.cleanUp(); _root.gameSta = "pause"; _root.guiControl.gotoAndStop("win"); _root.sndWin.start(0, 1);
Symbol 709 MovieClip Frame 1
stop();
Symbol 734 MovieClip Frame 1
stop();
Symbol 752 MovieClip Frame 1
stop();
Symbol 761 MovieClip Frame 1
stop();
Symbol 765 MovieClip Frame 1
stop(); if ((_root.gameLevel == 1) || (_root.gameLevel == 2)) { btnMoreGames._visible = false; } else { btnMoreGames._visible = true; } if (_root.gameLevel <= 8) { guiLevel.gotoAndStop(_root.gameLevel); } btnStart.onPress = function () { _root.sndButton.start(0, 1); _root.gameSta = "play"; _root.guiControl.gotoAndStop("hide"); };
Symbol 765 MovieClip Frame 2
stop(); if (_root.gameLevel == 1) { btnMoreGames._visible = false; } else { btnMoreGames._visible = true; } btnRetry.onPress = function () { _root.cond = "lose"; _root.gotoAndStop("restart"); };
Symbol 765 MovieClip Frame 3
stop(); if (_root.gameLevel == 1) { btnMoreGames._visible = false; } else { btnMoreGames._visible = true; } btnOk.onPress = function () { _root.cond = "win"; _root.gotoAndStop("restart"); };
Instance of Symbol 296 MovieClip in Symbol 779 MovieClip Frame 1
on (release) { getURL ("http://playcow.com", "_blank"); }
Symbol 784 Button
on (release) { getURL ("http://www.toonarcades.com/", "_blank"); }
Symbol 790 Button
on (release) { getURL ("http://www.gamesnow.biz/free_website_games.html", "_blank"); }

Library Items

Symbol 1 Sound [iwHit.mp3]
Symbol 2 Sound [iwKing.mp3]
Symbol 3 Sound [iwLevel.wav]
Symbol 4 Sound [iwLose.mp3]
Symbol 5 Sound [iwShoot.mp3]
Symbol 6 Sound [iwSnow.mp3]
Symbol 7 Sound [iwButton.mp3]
Symbol 8 Sound [iwFreezy.mp3]
Symbol 9 Sound [iwWin.mp3]
Symbol 10 Sound [iwJump.mp3]
Symbol 11 Sound [iwMusic.mp3]
Symbol 12 Sound [iwBonus.mp3]
Symbol 13 Sound [iwEnemy.mp3]
Symbol 14 GraphicUsed by:15
Symbol 15 MovieClipUses:14Used by:16
Symbol 16 MovieClip [refFree]Uses:15
Symbol 17 GraphicUsed by:18
Symbol 18 MovieClipUses:17Used by:19
Symbol 19 MovieClip [refDust]Uses:18
Symbol 20 GraphicUsed by:32
Symbol 21 GraphicUsed by:32
Symbol 22 GraphicUsed by:32
Symbol 23 GraphicUsed by:32
Symbol 24 GraphicUsed by:32
Symbol 25 GraphicUsed by:32
Symbol 26 GraphicUsed by:32
Symbol 27 GraphicUsed by:32
Symbol 28 GraphicUsed by:32
Symbol 29 GraphicUsed by:32
Symbol 30 GraphicUsed by:32
Symbol 31 GraphicUsed by:32
Symbol 32 MovieClipUses:20 21 22 23 24 25 26 27 28 29 30 31Used by:33
Symbol 33 MovieClipUses:32Used by:47
Symbol 34 GraphicUsed by:35
Symbol 35 MovieClipUses:34Used by:46
Symbol 36 GraphicUsed by:37
Symbol 37 MovieClipUses:36Used by:46 400
Symbol 38 GraphicUsed by:39
Symbol 39 MovieClipUses:38Used by:46
Symbol 40 GraphicUsed by:41
Symbol 41 MovieClipUses:40Used by:46
Symbol 42 GraphicUsed by:43
Symbol 43 MovieClipUses:42Used by:46 400
Symbol 44 GraphicUsed by:45 396
Symbol 45 MovieClipUses:44Used by:46 396
Symbol 46 MovieClipUses:35 37 39 41 43 45Used by:47 72 88 111 124 202 212 226 248
Symbol 47 MovieClip [refEnemy7]Uses:33 46
Symbol 48 GraphicUsed by:49
Symbol 49 MovieClipUses:48Used by:69
Symbol 50 GraphicUsed by:51
Symbol 51 MovieClipUses:50Used by:69
Symbol 52 GraphicUsed by:53
Symbol 53 MovieClipUses:52Used by:69
Symbol 54 GraphicUsed by:55
Symbol 55 MovieClipUses:54Used by:69
Symbol 56 GraphicUsed by:57
Symbol 57 MovieClipUses:56Used by:69
Symbol 58 GraphicUsed by:59
Symbol 59 MovieClipUses:58Used by:69
Symbol 60 GraphicUsed by:61
Symbol 61 MovieClipUses:60Used by:69
Symbol 62 GraphicUsed by:63
Symbol 63 MovieClipUses:62Used by:69
Symbol 64 GraphicUsed by:65 66
Symbol 65 MovieClipUses:64Used by:66
Symbol 66 MovieClipUses:65 64Used by:69
Symbol 67 GraphicUsed by:68
Symbol 68 MovieClipUses:67Used by:69
Symbol 69 MovieClipUses:49 51 53 55 57 59 61 63 66 68Used by:70
Symbol 70 MovieClipUses:69Used by:71
Symbol 71 MovieClipUses:70Used by:72
Symbol 72 MovieClip [refEnemy3]Uses:71 46
Symbol 73 GraphicUsed by:86
Symbol 74 GraphicUsed by:86
Symbol 75 GraphicUsed by:86
Symbol 76 GraphicUsed by:77
Symbol 77 MovieClipUses:76Used by:86
Symbol 78 GraphicUsed by:86
Symbol 79 GraphicUsed by:86
Symbol 80 GraphicUsed by:86
Symbol 81 GraphicUsed by:86
Symbol 82 GraphicUsed by:86
Symbol 83 GraphicUsed by:86
Symbol 84 GraphicUsed by:86
Symbol 85 GraphicUsed by:86
Symbol 86 MovieClipUses:73 74 75 77 78 79 80 81 82 83 84 85Used by:87
Symbol 87 MovieClipUses:86Used by:88
Symbol 88 MovieClip [refEnemy2]Uses:87 46
Symbol 89 GraphicUsed by:90
Symbol 90 MovieClipUses:89Used by:97 98
Symbol 91 GraphicUsed by:92
Symbol 92 MovieClipUses:91Used by:98
Symbol 93 GraphicUsed by:94 95 96
Symbol 94 MovieClipUses:93Used by:98
Symbol 95 MovieClipUses:93Used by:97
Symbol 96 MovieClipUses:93Used by:97
Symbol 97 MovieClipUses:90 95 96Used by:98
Symbol 98 MovieClipUses:90 92 94 97Used by:111 212
Symbol 99 GraphicUsed by:100
Symbol 100 MovieClipUses:99Used by:110
Symbol 101 GraphicUsed by:102
Symbol 102 MovieClipUses:101Used by:103
Symbol 103 MovieClipUses:102Used by:110
Symbol 104 GraphicUsed by:105
Symbol 105 MovieClipUses:104Used by:110
Symbol 106 GraphicUsed by:107
Symbol 107 MovieClipUses:106Used by:110
Symbol 108 GraphicUsed by:109
Symbol 109 MovieClipUses:108Used by:110
Symbol 110 MovieClipUses:100 103 105 107 109Used by:111
Symbol 111 MovieClip [refEnemy4]Uses:98 110 46
Symbol 112 GraphicUsed by:123
Symbol 113 GraphicUsed by:114
Symbol 114 MovieClipUses:113Used by:123
Symbol 115 GraphicUsed by:117
Symbol 116 GraphicUsed by:117
Symbol 117 MovieClipUses:115 116Used by:123
Symbol 118 GraphicUsed by:123
Symbol 119 GraphicUsed by:123
Symbol 120 GraphicUsed by:121
Symbol 121 MovieClipUses:120Used by:123
Symbol 122 GraphicUsed by:123
Symbol 123 MovieClipUses:112 114 117 118 119 121 122Used by:124
Symbol 124 MovieClip [refEnemy1]Uses:123 46
Symbol 125 GraphicUsed by:126
Symbol 126 MovieClipUses:125Used by:129
Symbol 127 GraphicUsed by:128
Symbol 128 MovieClipUses:127Used by:129
Symbol 129 MovieClip [refFrooze]Uses:126 128
Symbol 130 GraphicUsed by:131
Symbol 131 MovieClipUses:130Used by:134
Symbol 132 GraphicUsed by:133
Symbol 133 MovieClipUses:132Used by:134
Symbol 134 MovieClip [refFire]Uses:131 133
Symbol 135 GraphicUsed by:136
Symbol 136 MovieClipUses:135Used by:137
Symbol 137 MovieClip [refSparkFire]Uses:136
Symbol 138 GraphicUsed by:139
Symbol 139 MovieClipUses:138Used by:140
Symbol 140 MovieClip [refSparkDust]Uses:139
Symbol 141 GraphicUsed by:142
Symbol 142 MovieClipUses:141Used by:165
Symbol 143 GraphicUsed by:144
Symbol 144 MovieClipUses:143Used by:165 468
Symbol 145 GraphicUsed by:146
Symbol 146 MovieClipUses:145Used by:147 468
Symbol 147 MovieClipUses:146Used by:165
Symbol 148 GraphicUsed by:149
Symbol 149 MovieClipUses:148Used by:150
Symbol 150 MovieClipUses:149Used by:151 468
Symbol 151 MovieClipUses:150Used by:165
Symbol 152 GraphicUsed by:153
Symbol 153 MovieClipUses:152Used by:156 468
Symbol 154 GraphicUsed by:155 156 468
Symbol 155 MovieClipUses:154Used by:156 468
Symbol 156 MovieClipUses:153 155 154Used by:165
Symbol 157 GraphicUsed by:158
Symbol 158 MovieClipUses:157Used by:159 468
Symbol 159 MovieClipUses:158Used by:165
Symbol 160 GraphicUsed by:161
Symbol 161 MovieClipUses:160Used by:162 468
Symbol 162 MovieClipUses:161Used by:165
Symbol 163 GraphicUsed by:164
Symbol 164 MovieClipUses:163Used by:165
Symbol 165 MovieClip [refBonus]Uses:142 144 147 151 156 159 162 164
Symbol 166 GraphicUsed by:167 213
Symbol 167 MovieClipUses:166Used by:168 227
Symbol 168 MovieClip [refIce]Uses:167
Symbol 169 GraphicUsed by:170
Symbol 170 MovieClipUses:169Used by:171 587
Symbol 171 MovieClipUses:170Used by:184
Symbol 172 GraphicUsed by:173
Symbol 173 MovieClipUses:172Used by:176 177
Symbol 174 GraphicUsed by:175
Symbol 175 MovieClipUses:174Used by:176 177
Symbol 176 MovieClipUses:173 175Used by:178
Symbol 177 MovieClipUses:175 173Used by:178
Symbol 178 MovieClipUses:176 177Used by:184
Symbol 179 GraphicUsed by:183
Symbol 180 GraphicUsed by:183
Symbol 181 GraphicUsed by:183
Symbol 182 GraphicUsed by:183
Symbol 183 MovieClipUses:179 180 181 182Used by:184
Symbol 184 MovieClip [refEnemy10]Uses:171 178 183Used by:530
Symbol 185 GraphicUsed by:195 198 199 200
Symbol 186 GraphicUsed by:195 198 199 200
Symbol 187 GraphicUsed by:195 198 199 200
Symbol 188 GraphicUsed by:195 198 199 200
Symbol 189 GraphicUsed by:195 199 200
Symbol 190 GraphicUsed by:195 198 199 200
Symbol 191 GraphicUsed by:195 198 199 200
Symbol 192 GraphicUsed by:195 198 199 200
Symbol 193 GraphicUsed by:195 198 199 200
Symbol 194 GraphicUsed by:195 198 199 200
Symbol 195 MovieClipUses:185 186 187 188 189 190 191 192 193 194Used by:196
Symbol 196 MovieClipUses:195Used by:201
Symbol 197 GraphicUsed by:198
Symbol 198 MovieClipUses:185 186 187 188 197 190 191 192 193 194Used by:201
Symbol 199 MovieClipUses:185 186 187 188 189 190 191 192 193 194 SS1Used by:201
Symbol 200 MovieClipUses:185 186 187 188 189 190 191 192 193 194Used by:201
Symbol 201 MovieClipUses:196 198 199 200Used by:202
Symbol 202 MovieClip [refEnemy5]Uses:201 46Used by:531
Symbol 203 GraphicUsed by:204
Symbol 204 MovieClipUses:203Used by:207
Symbol 205 GraphicUsed by:206
Symbol 206 MovieClipUses:205Used by:207
Symbol 207 MovieClipUses:204 206Used by:212
Symbol 208 GraphicUsed by:211
Symbol 209 GraphicUsed by:211
Symbol 210 GraphicUsed by:211
Symbol 211 MovieClipUses:208 209 210Used by:212
Symbol 212 MovieClip [refEnemy8]Uses:207 98 211 46Used by:530 531
Symbol 213 MovieClipUses:166Used by:214
Symbol 214 MovieClip [refSparkIce]Uses:213Used by:400 530
Symbol 215 GraphicUsed by:223
Symbol 216 GraphicUsed by:223
Symbol 217 GraphicUsed by:223
Symbol 218 GraphicUsed by:223
Symbol 219 GraphicUsed by:223
Symbol 220 GraphicUsed by:223
Symbol 221 GraphicUsed by:223
Symbol 222 GraphicUsed by:223
Symbol 223 MovieClipUses:215 216 217 218 219 220 221 222Used by:226
Symbol 224 GraphicUsed by:225
Symbol 225 MovieClipUses:224Used by:226
Symbol 226 MovieClip [refEnemy9]Uses:223 225 46Used by:400
Symbol 227 MovieClip [refDeflect]Uses:167Used by:400 530
Symbol 228 GraphicUsed by:229
Symbol 229 MovieClipUses:228Used by:247
Symbol 230 GraphicUsed by:231
Symbol 231 MovieClipUses:230Used by:247
Symbol 232 GraphicUsed by:245 246
Symbol 233 GraphicUsed by:245 246
Symbol 234 GraphicUsed by:245 246
Symbol 235 GraphicUsed by:245 246
Symbol 236 GraphicUsed by:245 246
Symbol 237 GraphicUsed by:245 246
Symbol 238 GraphicUsed by:245 246
Symbol 239 GraphicUsed by:245 246
Symbol 240 GraphicUsed by:245 246
Symbol 241 GraphicUsed by:245 246
Symbol 242 GraphicUsed by:245 246
Symbol 243 GraphicUsed by:245 246
Symbol 244 GraphicUsed by:245 246
Symbol 245 MovieClipUses:232 233 234 235 236 237 238 239 240 241 242 243 244Used by:247
Symbol 246 MovieClipUses:232 233 234 235 236 237 238 239 240 241 242 243 244Used by:247
Symbol 247 MovieClipUses:229 231 245 246Used by:248
Symbol 248 MovieClip [refEnemy6]Uses:247 46Used by:400 530 531
Symbol 249 GraphicUsed by:250
Symbol 250 MovieClipUses:249Used by:251
Symbol 251 MovieClipUses:250Used by:Timeline
Symbol 252 FontUsed by:254
Symbol 253 FontUsed by:254 359 364 365 366 367 397 398 403 406 416 421 433 434 450 452 454 455 457 459 461 463 465 469 471 473 475 477 705 718 720 722 724 726 728 730 732 737 742 747 758 769 770 771 785 787
Symbol 254 TextUses:252 253Used by:255
Symbol 255 MovieClipUses:254Used by:351 531  Timeline
Symbol 256 GraphicUsed by:258
Symbol 257 GraphicUsed by:258
Symbol 258 MovieClipUses:256 257Used by:289
Symbol 259 GraphicUsed by:289
Symbol 260 GraphicUsed by:289
Symbol 261 GraphicUsed by:289
Symbol 262 MovieClipUsed by:289
Symbol 263 GraphicUsed by:289
Symbol 264 GraphicUsed by:272
Symbol 265 GraphicUsed by:272
Symbol 266 GraphicUsed by:272
Symbol 267 GraphicUsed by:272
Symbol 268 GraphicUsed by:272
Symbol 269 GraphicUsed by:272
Symbol 270 GraphicUsed by:272
Symbol 271 GraphicUsed by:272
Symbol 272 MovieClipUses:264 265 266 267 268 269 270 271Used by:289
Symbol 273 ShapeTweeningUsed by:289
Symbol 274 ShapeTweeningUsed by:289
Symbol 275 GraphicUsed by:289
Symbol 276 GraphicUsed by:289
Symbol 277 GraphicUsed by:289
Symbol 278 GraphicUsed by:286 287 288
Symbol 279 GraphicUsed by:286 287 288
Symbol 280 GraphicUsed by:286 287 288
Symbol 281 GraphicUsed by:286 287 288
Symbol 282 GraphicUsed by:286 287 288
Symbol 283 GraphicUsed by:285 286 287 288
Symbol 284 GraphicUsed by:285
Symbol 285 MovieClipUses:283 284Used by:286 287 288
Symbol 286 ButtonUses:278 279 280 281 282 285 283Used by:289
Symbol 287 ButtonUses:278 279 280 281 282 285 283Used by:289
Symbol 288 ButtonUses:278 279 280 281 282 285 283Used by:289
Symbol 289 MovieClipUses:258 259 260 261 262 263 272 273 274 275 276 277 286 287 288Used by:297
Symbol 290 GraphicUsed by:297
Symbol 291 BitmapUsed by:292
Symbol 292 GraphicUses:291Used by:293
Symbol 293 MovieClipUses:292Used by:297
Symbol 294 BitmapUsed by:295
Symbol 295 GraphicUses:294Used by:296
Symbol 296 MovieClipUses:295Used by:297 779  Timeline
Symbol 297 MovieClipUses:289 290 293 296Used by:Timeline
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Symbol 299 GraphicUses:298Used by:322
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Streaming Sound 1Used by:Symbol 199 MovieClip

Instance Names

"preloader"Frame 1Symbol 251 MovieClip
"btnPlay"Frame 2Symbol 348 Button
"btnBack"Frame 3Symbol 361 Button
"arena"Frame 5Symbol 559 MovieClip
"design"Frame 5Symbol 688 MovieClip
"player"Frame 5Symbol 691 MovieClip
"prince"Frame 5Symbol 529 MovieClip
"guiLife"Frame 5Symbol 698 MovieClip
"delayLose"Frame 5Symbol 701 MovieClip
"delayWin"Frame 5Symbol 702 MovieClip
"guiScore"Frame 5Symbol 706 MovieClip
"guiCombo"Frame 5Symbol 709 MovieClip
"guiControl"Frame 5Symbol 765 MovieClip
"btnBack"Frame 7Symbol 361 Button
"ice"Symbol 47 MovieClip [refEnemy7] Frame 1Symbol 46 MovieClip
"ice"Symbol 72 MovieClip [refEnemy3] Frame 1Symbol 46 MovieClip
"ice"Symbol 88 MovieClip [refEnemy2] Frame 1Symbol 46 MovieClip
"foot"Symbol 111 MovieClip [refEnemy4] Frame 1Symbol 98 MovieClip
"body"Symbol 111 MovieClip [refEnemy4] Frame 1Symbol 110 MovieClip
"ice"Symbol 111 MovieClip [refEnemy4] Frame 1Symbol 46 MovieClip
"ice"Symbol 124 MovieClip [refEnemy1] Frame 1Symbol 46 MovieClip
"foot"Symbol 184 MovieClip [refEnemy10] Frame 1Symbol 178 MovieClip
"body"Symbol 202 MovieClip [refEnemy5] Frame 1Symbol 201 MovieClip
"ice"Symbol 202 MovieClip [refEnemy5] Frame 1Symbol 46 MovieClip
"body"Symbol 212 MovieClip [refEnemy8] Frame 1Symbol 207 MovieClip
"foot"Symbol 212 MovieClip [refEnemy8] Frame 1Symbol 98 MovieClip
"ice"Symbol 212 MovieClip [refEnemy8] Frame 1Symbol 46 MovieClip
"body"Symbol 226 MovieClip [refEnemy9] Frame 1Symbol 223 MovieClip
"ice"Symbol 226 MovieClip [refEnemy9] Frame 1Symbol 46 MovieClip
"body"Symbol 248 MovieClip [refEnemy6] Frame 1Symbol 247 MovieClip
"ice"Symbol 248 MovieClip [refEnemy6] Frame 1Symbol 46 MovieClip
"foot"Symbol 400 MovieClip Frame 1Symbol 376 MovieClip
"hand"Symbol 400 MovieClip Frame 1Symbol 391 MovieClip
"foot"Symbol 438 MovieClip Frame 1Symbol 376 MovieClip
"hand"Symbol 438 MovieClip Frame 1Symbol 391 MovieClip
"foot"Symbol 490 MovieClip Frame 1Symbol 376 MovieClip
"hand"Symbol 490 MovieClip Frame 1Symbol 391 MovieClip
"foot"Symbol 490 MovieClip Frame 3Symbol 376 MovieClip
"hand"Symbol 490 MovieClip Frame 3Symbol 391 MovieClip
"foot"Symbol 529 MovieClip Frame 1Symbol 376 MovieClip
"hand"Symbol 529 MovieClip Frame 1Symbol 391 MovieClip
"foot"Symbol 529 MovieClip Frame 3Symbol 376 MovieClip
"hand"Symbol 529 MovieClip Frame 3Symbol 391 MovieClip
"btnNext"Symbol 531 MovieClip Frame 1Symbol 405 Button
"box7"Symbol 688 MovieClip Frame 1Symbol 586 MovieClip
"box11"Symbol 688 MovieClip Frame 1Symbol 586 MovieClip
"box3"Symbol 688 MovieClip Frame 1Symbol 586 MovieClip
"box2"Symbol 688 MovieClip Frame 1Symbol 587 MovieClip
"box4"Symbol 688 MovieClip Frame 1Symbol 587 MovieClip
"box6"Symbol 688 MovieClip Frame 1Symbol 587 MovieClip
"box8"Symbol 688 MovieClip Frame 1Symbol 587 MovieClip
"box10"Symbol 688 MovieClip Frame 1Symbol 587 MovieClip
"box13"Symbol 688 MovieClip Frame 1Symbol 587 MovieClip
"wall7"Symbol 688 MovieClip Frame 1Symbol 587 MovieClip
"box19"Symbol 688 MovieClip Frame 1Symbol 587 MovieClip
"box20"Symbol 688 MovieClip Frame 1Symbol 587 MovieClip
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Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
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http://swfchan.com/25/124237/info.shtml
Created: 1/3 -2019 23:15:55 Last modified: 1/3 -2019 23:15:55 Server time: 22/12 -2024 08:59:53