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Ghost-Fighter.swf

This is the info page for
Flash #124263

(Click the ID number above for more basic data on this flash file.)


Text
WE HAVE ALL THE LATEST GAMES

1000+ GAMES REGULARLY UPDATED

BEST THINGS IN LIFE ARE FREE

WOULD YOU LIKE SOME PIZZA?

DID YOU KILL A MOB BOSS LATELY?

HAVE YOU DROPPED OFF THAT PASSENGER YET?

DID THAT TRIPLE BACKFLIP COMBO TODAY?

DID THAT TRIPLE BACKFLIP COMBO TODAY?

I THINK YOUR TOAST IS BURNING!

WOULD YOU LIKE ONE OR TWO LUMPS OF SUGAR WITH THAT?

HOW MANY GAME DEVELOPERS DOES IT TAKE TO REPLACE A LIGHT BULB?

ARE YOU SEATED COMFORTABLY?

WOULD YOU LIKE US TO TURN UP THE MUSIC?

ENJOYING YOUR SICK LEAVE?

SLOW WORK DAY?  EHUM?

ARE YOU LONELY?  WE HAVE THE PERFECT MATCH

GETTING PAID FOR OVERTIME?

CATCH ME IF YOU CAN

ARE YOU STUDYING HARD FOR YOUR TEST TOMORROW?

IS THIS WHAT WE USE THE STUDYHALL NOWADAYS?

YOU GOT A NEW COMPUTER FOR THIS?

I BET YOUR WIFE IS AT HER PARENTS HOUSE

OOPSY DAISIES!

WOULD YOU LIKE SOMETHING TO DRINK WITH THAT PIZZA?

YOU HAVE SNAKES. YOU HAVE A PLANE.
AND THIS HAS NOTHING TO DO WITH IT.

GOT ANYTHING? YES WE'RE ALL OUT OF IDEAS.

CLEAN YOUR ROOM.  IT'S A JUNGLE HERE.

IT'S PRONOUNCED AS "ZHOOUKI".

ZOMBIES.  FRESH BRAINS DELIVERED HERE.

HAVE YOU DEFENDED STALINGRAD TODAY?

THE CUBICLE'S GETTING TO ME.  HOW 'BOUT YOU?

STICK IT TO THE MAN

I FEEL LIKE CHICKEN TONIGHT

YOU CAN BEAT THIS GAME.  I KNOW YOU CAN....

I THINK I HEAR THE ICE CREAM TRUCK

HAVE YOU HAD YOUR SUGAR FIX YET?

PARENTAL GUIDANCE NOT NEEDED HERE

BULLIES HAVE FEELINGS TOO!!!

WHO'S YOUR DADDY NOW?

YOU KNOW I STILL LOVE YOU.

WHO ARE YOU? WHERE AM I? WHAT YEAR IS IT NOW?

WHY ARE YOU USING MY COMPUTER?

LET'S GET THIS STRAIGHT: I'M REAL, YOU'RE ANIMATED!

HERE'S A LITTLE FACT.  YOU CAN'T SEE ME.

BEING A GAMER IS FINE.  JUST DON'T MISS YOUR MEETINGS.

INSOMNIA: THE CAPACITY TO PLAY MORE GAMES

YELLOW WALLS MAKE YOU GO INSANE

MORE SHOES MAKE FOR A HAPPY CO-WORKER

HOW ARE YOU DOING TODAY? YAH FEELIN' LUCKY?

HOW BIG IS YOUR BRAIN?  CAN YOU HANDLE THIS?

WHY DON'T YOU DRIVE TODAY?

SOMETHING ON YOUR MIND?

POLLY WANNA CRACKAH!

IT'S ABOUT TIME!

IT'S 5PM. DO YOU KNOW WHERE YOUR BRAIN IS?

IF YOU CAN'T BEAT 'EM, JOIN 'EM!

BIG BOYS DON'T CRY

100

FREEONLINEGAMES.COM

CLICK ANYWHERE TO PLAY THE GAME

THIS GAME IS EXCLUSIVE FOR FREEONLINEGAMES.COM

PUT ALL SOUNDS WITH LINKAGES IN THIS MOVIECLIP

SUBMIT
SCORE

X

1

2

3

sound

PLAY

HOW TO
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VIEW
SCORES

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GAMES

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<< LOADING >>

PLAYER NAME

99999999

100)

ALL-TIME TOP SCORES

ALL-TIME TOP FIGHTERS

PLAY
AGAIN

PLAY MORE
GAMES

Converted By BuZZ

FOG HI-SCORE SYS

ActionScript [AS1/AS2]

Frame 1
function initialization() { leven = 1; sect = 0; mam_ping = 1; life = 10; pause_all = false; pass_game = true; score = 0; game_sounds = false; } function create_stage() { this.createEmptyMovieClip("gameMC", 1); bg_mc = gameMC.createEmptyMovieClip("bgMC", gameMC.getNextHighestDepth()); map_mc = gameMC.createEmptyMovieClip("mapMC", gameMC.getNextHighestDepth()); object_mc = gameMC.createEmptyMovieClip("object_mc", gameMC.getNextHighestDepth()); enemy_mc = gameMC.createEmptyMovieClip("enemyMC", gameMC.getNextHighestDepth()); player_mc = gameMC.attachMovie("L_player", "M_player", gameMC.getNextHighestDepth()); boss_mc = gameMC.createEmptyMovieClip("bossMC", gameMC.getNextHighestDepth()); player_mc.body_type = "PLA"; create_sect_screen(); var _local3 = new Object(); _local3.s_body = player_mc; _local3.s_map = map_mc; _local3.s_aim = enemy_mc; _local3.s_speed = 4.5; _local3.s_screen_obj = gameMC; new as.PlayerObject(_local3); player_mc._x = start_placex[leven - 1]; player_mc._y = start_placey[leven - 1]; getUI(); gotoAndStop ("gaming"); if (mask2) { mask2.swapDepths(_root.getNextHighestDepth()); } if (this.mask_black_bj == undefined) { _root.attachMovie("black_bj", "mask_black_bj", _root.getNextHighestDepth()); mask_black_bj._x = 0; mask_black_bj._y = 0; mask_black_bj._width = 670; mask_black_bj._height = 400; } gameMC.setMask(mask_black_bj); } function start_game() { player_mc.Method.max_move = this["max_move" + leven][sect]; player_mc.Method.min_move = this["min_move" + leven][sect]; enemy_work = true; start_ctrl(); GetScore(0); GetLife(0); colour_egg = [1, 1, 1, 1, 1]; stopAllSounds(); now_music = undefined; play_music("sound" + leven, true); } function create_sect_screen() { if (leven <= 4) { var _local4 = Math.floor(this["min_move" + leven][sect] / 400); var _local5 = Math.ceil(this["max_move" + leven][sect] / 400); var _local3 = _local4; while (_local3 <= _local5) { if (!map_mc["L_map" + leven]) { var _local2 = map_mc.attachMovie("L_map" + leven, "M_map" + _local3, map_mc.getNextHighestDepth()); _local2._y = -400 * _local3; _local2.gotoAndStop(_local3 + 1); } _local3++; } _local3 = 0; while (_local3 < (_local4 - 1)) { map_mc["M_map" + _local3].removeMovieClip(); _local3++; } _local4 = Math.floor((this["min_move" + leven][sect] * (1 - fall_space)) / 400); _local5 = Math.ceil((this["max_move" + leven][sect] * (1 - fall_space)) / 400); _local3 = _local4; while (_local3 <= _local5) { if (!map_mc["L_bg" + leven]) { var _local2 = bg_mc.attachMovie("L_bg" + leven, "M_bg" + _local3, bg_mc.getNextHighestDepth()); _local2._y = -400 * _local3; _local2.gotoAndStop(_local3 + 1); } _local3++; } _local3 = 0; while (_local3 < _local4) { bg_mc["M_bg" + _local3].removeMovieClip(); _local3++; } } else { map_mc.attachMovie("L_map5", "M_map", map_mc.getNextHighestDepth()); var _local2 = bg_mc.attachMovie("L_bg" + (random(4) + 1), "M_bg", bg_mc.getNextHighestDepth()); _local2.gotoAndStop(random(5) + 1); } build_enmey(leven, sect); } function trumble_screen(Mox, Moy, MC) { if (trumbleMC == undefined) { this.createEmptyMovieClip("trumbleMC", this.getNextHighestDepth()); } if (trumbleMC.temp > 0) { return(undefined); } trumbleMC.Mox = Mox; if (Moy) { trumbleMC.Moy = Moy; } else { trumbleMC.Moy = 0; } if (MC) { trumbleMC.MC = MC; } else { trumbleMC.MC = gameMC; } trumbleMC.temp = 3; trumbleMC.onEnterFrame = function () { if (((this.temp % 3) == 2) || ((this.temp % 3) == 0)) { this.Mox = this.Mox * -1; this.Moy = this.Moy * -1; } this.MC._x = this.MC._x + this.Mox; this.MC._y = this.MC._y + this.Moy; if (this.temp == 0) { this.MC._x = 0; delete this.onEnterFrame; } this.temp--; }; } function check_addenemy() { if (pass_game) { if (player_mc.Method.screen_obj._y >= player_mc.Method.min_move) { enemy_work = true; hand.removeMovieClip(); pass_game = false; } var _local1 = player_mc.Method.GetGlobalPlace(); if (((player_mc.Method.sport_zt != "jump") && (_local1.y < min_screen_y)) && (gameMC._y < player_mc.Method.max_move)) { if ((min_screen_y - (gameMC._y % 400)) > 10) { gameMC._y = gameMC._y + 10; } else { gameMC._y = gameMC._y + (min_screen_y - (gameMC._y % 400)); } } gameMC.bgMC._y = gameMC._y * (-fall_space); } } function check_pass() { if (((!pass_game) && (enemy_amount == 0)) && (!boss_body)) { pass_game = true; _root.play_soundAction("passsect", false, 0); pass_sect(); } } function pass_sect() { if (sect < 10) { enemy_work = false; sect++; show_hand(); player_mc.Method.max_move = this["max_move" + leven][sect]; player_mc.Method.min_move = this["min_move" + leven][sect]; create_sect_screen(); } } function effect1(who) { var _local1 = 0; while (_local1 < 15) { var _local2 = who.attachMovie("mud_mass", "mud_mass" + who.getNextHighestDepth(), who.getNextHighestDepth()); _local2.gotoAndStop(random(10) + 1); drop_something(_local2, (random(160) / 10) - 8, -random(10)); _local1++; } } function drop_something(who, movex, movey) { who.movex = movex; who.movey = movey; who.onEnterFrame = function () { if (_root.pause_all) { return(undefined); } this._x = this._x + this.movex; this._y = this._y + this.movey; var _local3 = GetGlobalPlace(this); if (((_local3.x < 0) || (_local3.x > 550)) || (_local3.y > 400)) { this.removeMovieClip(); } if ((this._y > 0) && (map_mc.hitTest(_local3.x, _local3.y, true))) { this.gotoAndPlay("slack"); delete this.onEnterFrame; } this.movey = this.movey + 0.8; }; } function attach_bigark() { var _local4 = object_mc.attachMovie("bigark", "bigark" + object_mc.getNextHighestDepth(), object_mc.getNextHighestDepth()); _local4._x = 275; _local4._y = -(this["max_move" + leven][sect] + 60); _local4.stop(); _local4.movespeed = 15; _local4.movetotal = 0; _local4.timetotal = 150; _local4.onEnterFrame = function () { this._y = this._y + this.movespeed; this.movetotal = this.movetotal + this.movespeed; if ((this.movetotal >= 300) && (this.movespeed != 0)) { this.movetotal = 351; this.movespeed = 0; var _local3 = 0; while (_local3 < 15) { this.play(); _root.attach_giving(this); _local3++; } } if (this.movetotal == 351) { this.timetotal--; if (this.timetotal == 0) { _root.enemy_amount = 0; } } }; } function attach_giving(who, Type) { var _local4 = object_mc.attachMovie("giving", "giving" + object_mc.getNextHighestDepth(), object_mc.getNextHighestDepth()); _local4._x = who._x; _local4._y = who._y; if (who == boss_mc.BOSS4) { _local4._x = who._x - 200; } if (Type == undefined) { _local4.movex = (random(160) / 10) - 8; _local4.movey = -(random(18) + 6); if (leven > 4) { var _local9 = random(150 - Math.floor(score / 10000)); } else { var _local9 = random(100); } if (_local9 < 70) { var _local6 = (random(20) + 1) + random((leven - 1) * 2); if (_local6 > 21) { _local6 = random(10) + 11; } _local4.gotoAndStop(_local6); } else { _local4.gotoAndStop(random(8) + 21); } if ((_local4._currentframe == 22) && (random(3) != 1)) { _local4.gotoAndStop(21); } } else { _local4.gotoAndStop(Type); if (Type == 28) { _local4.movex = random(60) / 10; if (_local4._x > 225) { _local4.movex = _local4.movex * -1; } _local4.movey = -(random(10) + 12); } else if (Type > 29) { _local4.movex = 0; _local4.movey = 0; _local4._y = _local4._y - 60; } else { _local4.movex = (random(160) / 10) - 8; _local4.movey = -(random(18) + 6); } } _local4.moveable = true; _local4.showtime = 180; if (_local4._currentframe == 28) { _local4.showtime = 280; _local4.life = 5; } _local4.onEnterFrame = function () { if (_root.pause_all) { return(undefined); } if ((this._currentframe == 28) && (!this.moveable)) { if (((Math.abs(_root.player_mc._y - this._y) < 20) && (Math.abs(_root.player_mc._x - this._x) < 60)) && (this._yscale == 100)) { this._yscale = 70; } if (this._yscale < 100) { this._yscale = this._yscale + 10; if (this._yscale >= 100) { this.movex = random(60) / 10; if (this._x > 225) { this.movex = this.movex * -1; } this.movey = -12; this.moveable = true; } } } var _local4 = GetGlobalPlace(this); if (((_local4.x < -20) || (_local4.x > 570)) || (_local4.y > 450)) { this.removeMovieClip(); } if (this.hit.hitTest(player_mc.hit) || (this.hit.hitTest(player_mc.mud.hit))) { if (this.scorenum != undefined) { if ((this._currentframe > 15) && (this._currentframe < 21)) { _root.colour_egg[this._currentframe - 16] = 0; var _local5; var _local3 = 0; while (_local3 < _root.colour_egg.length) { if (_root.colour_egg[_local3] == 1) { _local5 = false; break; } _local5 = true; _local3++; } if (_local5) { _root.play_soundAction("prop_s2", false, 0); trace("\u00BC\u04F7\u05B2\u02B5\u00B0"); _root.colour_egg = [1, 1, 1, 1, 1]; _root.GetAwardScore(1000, this._x, this._y - 30); } else { trace("fffff"); attachMovie("kkkkkkk", "kkkkkkk", 5000); kkkkkkk.gotoAndStop("play"); _root.play_soundAction("prop_s1", false, 0); _root.GetAwardScore(this.scorenum, this._x, this._y - 30); } } else { trace("fffdddf"); attachMovie("kkkkkkk", "kkkkkkk", 5000); kkkkkkk.gotoAndStop("play"); _root.play_soundAction("prop_s1", false, 0); _root.GetAwardScore(this.scorenum, this._x, this._y - 30); } } else if (this.lifenum != undefined) { attachMovie("kkkkkkk", "kkkkkkk", 5000); kkkkkkk.gotoAndStop("play"); _root.play_soundAction("prop_s2", false, 0); if (_root.life >= 10) { _root.GetAwardScore(500, this._x, this._y - 30); } else { _root.GetLife(this.lifenum); _root.GetAwardAttribute(1, this._x, this._y - 30); } } else if (this.timenum != undefined) { attachMovie("kkkkkkk", "kkkkkkk", 5000); kkkkkkk.gotoAndStop("play"); _root.play_soundAction("prop_s2", false, 0); _root.GetAwardAttribute(2, this._x, this._y - 30); _root.UI.add_time(this.timenum); } else if (this.speednum != undefined) { attachMovie("kkkkkkk", "kkkkkkk", 5000); kkkkkkk.gotoAndStop("play"); _root.play_soundAction("prop_s2", false, 0); _root.player_mc.Method.speed = _root.player_mc.Method.speed + this.speednum; if (_root.player_mc.Method.speed > 6) { _root.player_mc.Method.speed = 6; } _root.GetAwardAttribute(3, this._x, this._y - 30); } else if (this.powernum != undefined) { attachMovie("kkkkkkk", "kkkkkkk", 5000); kkkkkkk.gotoAndStop("play"); _root.play_soundAction("prop_s2", false, 0); _root.player_mc.Method.shoot_might = _root.player_mc.Method.shoot_might + this.powernum; if (_root.player_mc.Method.shoot_might > 3) { _root.player_mc.Method.shoot_might = 3; } _root.GetAwardAttribute(4, this._x, this._y - 30); } this.removeMovieClip(); } if ((this.movey > 0) && (this.moveable)) { if (!map_mc.hitTest(_local4.x, _local4.y, true)) { var _local3 = 0; while (_local3 < this.movey) { if (map_mc.hitTest(_local4.x, _local4.y + _local3, true)) { this._y = this._y + _local3; this.moveable = false; return(undefined); } _local3 = _local3 + 0.8; } } } this.showtime--; if (this.showtime < 30) { this._alpha = ((this.showtime % 4) * 10) + 7; } if (this.showtime <= 0) { this.removeMovieClip(); } if (this.moveable) { this._x = this._x + this.movex; this._y = this._y + this.movey; this.movey = this.movey + 0.8; if (this.movey > 23) { this.movey = 23; } if ((GetGlobalPlace(this).x < 10) || (GetGlobalPlace(this).x > 540)) { this.movex = this.movex * -1; } if ((GetGlobalPlace(this).y < 0) && (this.movey < 0)) { this.movey = 1; } if (GetGlobalPlace(this).y < 400) { this.y = this.y + 400; } } }; } function GetGlobalPlace(who) { var _local1 = new Object(); _local1.x = who._x; _local1.y = who._y; who._parent.localToGlobal(_local1); return(_local1); } function show_hand() { if (hand == undefined) { this.attachMovie("hand", "hand", this.getNextHighestDepth()); hand._x = 450; hand._y = 20; } } function getUI() { var _local3 = this.attachMovie("UI", "UI", this.getNextHighestDepth()); _local3.t1.gotoAndStop(1); var gametime; gametime = 90; var _local4 = 1; var _local5 = 1; var timed = 0; _local3.t1.gotoAndStop(Math.floor(gametime / 10) + 1); _local3.t2.gotoAndStop((gametime % 10) + 1); _local3.red = false; _local3.redface = 0; _local3.redadd = 30; if (_root.leven > 4) { _local3.t1.swapDepths(_local3.getNextHighestDepth()); _local3.t1.removeMovieClip(); _local3.t2.swapDepths(_local3.getNextHighestDepth()); _local3.t2.removeMovieClip(); } else { _local3.infinite.swapDepths(_local3.getNextHighestDepth()); _local3.infinite.removeMovieClip(); } _local3.onEnterFrame = function () { if (_root.pause_all || (_root.leven > 4)) { return(undefined); } timed++; if (gametime <= 5) { this.redface = this.redface + this.redadd; if ((this.redface <= 0) || (this.redface >= 250)) { this.redadd = this.redadd * -1; } _root.body_suffer(this.t1, this.redface); _root.body_suffer(this.t2, this.redface); this.red = true; } if ((gametime > 5) && (this.red)) { _root.body_suffer(this.t1, 0); _root.body_suffer(this.t2, 0); this.red = false; } if (timed < 160) { return(undefined); } timed = 0; gametime--; if (gametime == 0) { _root.attachMovie("timeovermc", "timeovermc", _root.getNextHighestDepth()); _root.play_soundAction("lost"); _root.stop_soundAction("sound" + leven); mask_black_bj.removeMovieClip(); } this.displayresult(); }; _local3.displayresult = function () { if (gametime > 90) { gametime = 90; } this.t1.gotoAndStop(Math.floor(gametime / 10) + 1); this.t2.gotoAndStop((gametime % 10) + 1); }; _local3.add_time = function (time) { gametime = gametime + time; this.displayresult(); }; _local3.time_to_score = function () { delete this.onEnterFrame; var tei = 0; _root.stop_soundAction("sound5"); _root.play_soundAction("victory"); this.onEnterFrame = function () { if (_root.pause_all) { return(undefined); } tei++; if (tei > 1) { tei = 0; } else { return(undefined); } gametime--; _root.GetScore(10); this.displayresult(); if (gametime <= 0) { dropMC = undefined; _root.stop_soundAction("prop_s1"); _root.play_prelude(1); delete this.onEnterFrame; } }; }; _local3.bu1.onRelease = function () { if (_root.pause_all) { _root.pause_all = false; this.gotoAndStop(1); _root.pausegeme(); } else { this.gotoAndStop(2); _root.pause_all = true; _root.pausegeme(); } }; if (_root.sound_all == false) { _local3.bu2.gotoAndStop(1); _root.bj.setVolume(100); } else { _local3.bu2.gotoAndStop(2); _root.bj.setVolume(0); } _local3.bu2.onRelease = function () { if (_root.sound_all) { _root.bj.setVolume(100); _root.sound_all = false; this.gotoAndStop(1); } else { _root.bj.setVolume(0); this.gotoAndStop(2); _root.sound_all = true; } }; } function GetScore(Num) { score = score + Num; var _local1 = 1; while (_local1 < 10) { if (_local1 > String(score).length) { UI["NO" + _local1].gotoAndStop(1); } else { UI["NO" + _local1].gotoAndStop(Number(String(score).charAt(String(score).length - _local1)) + 1); } _local1++; } } function GetLife(Num) { life = life + Num; if (life > 10) { life = 10; } UI.LifeDisplay.gotoAndStop(life); } function GetAwardScore(num, place_x, place_y) { num = num * (game_mode + 1); if (leven > 4) { num = num * 10; } var _local5 = _root.gameMC.createEmptyMovieClip("AwardScore" + _root.gameMC.getNextHighestDepth(), _root.gameMC.getNextHighestDepth()); _local5._x = place_x; _local5._y = place_y; var num_length = String(num).length; var display_time = 20; var num_box = new Array(); GetScore(num); _local5.onEnterFrame = function () { if (_root.pause_all) { return(undefined); } if (((display_time % 3) == 0) && (num_length > num_box.length)) { var _local4 = this.attachMovie("NumberMC_S", "NumberMC_S" + this.getNextHighestDepth(), this.getNextHighestDepth()); if (num_box.length == 0) { var _local5 = _local4.attachMovie("NumberMC_S", "NumberMC_S" + this.getNextHighestDepth(), this.getNextHighestDepth(), {_x:-20}); _local5.gotoAndStop(11); } _local4._x = num_box.length * 15; _local4.gotoAndStop(Number(String(num).charAt(num_box.length)) + 1); num_box.push(_local4._name); } var _local3 = 0; while (_local3 < num_box.length) { if (this[num_box[_local3]]._y > -30) { this[num_box[_local3]]._y = this[num_box[_local3]]._y - 3; } _local3++; } display_time--; if (display_time == 0) { this.removeMovieClip(); } }; } function GetAwardAttribute(num, place_x, place_y) { var _local3 = _root.gameMC.createEmptyMovieClip("AwardAttribute" + _root.gameMC.getNextHighestDepth(), _root.gameMC.getNextHighestDepth()); _local3._x = place_x; _local3._y = place_y; var display_time = 20; _local3.onEnterFrame = function () { if (_root.pause_all) { return(undefined); } if (display_time == 20) { var _local3 = this.attachMovie("attribute_t", "attribute_t" + this.getNextHighestDepth(), this.getNextHighestDepth(), {_x:-20}); _local3.gotoAndStop(num); } this._y = this._y - 3; display_time--; if (display_time == 0) { this.removeMovieClip(); } }; } function kill_all() { for (var _local1 in enemy_mc) { enemy_mc[_local1].Method.body_mud_hit(); } } function play_prelude(Type) { var _local2 = this.attachMovie("prelude", "prelude", this.getNextHighestDepth()); _local2.Type = Type; if (Type == 2) { _local2.gotoAndPlay("show"); } } function start_mask2() { _root.attachMovie("mask2", "mask2", _root.getNextHighestDepth()); } function gameover() { var _local3 = _root.attachMovie("black_bj", "black_bj", _root.getNextHighestDepth()); _local3._height = 400; _local3._width = 670; _local3._alpha = 0; _local3.timetotal = 0; boss_body = false; _local3.onEnterFrame = function () { this.timetotal++; player_mc._alpha = player_mc._alpha - 2; if (this.timetotal == 40) { player_mc.removeMovieClip(); } if ((this._alpha < 100) && (this.timetotal < 100)) { this._alpha = this._alpha + 1.5; } if (this.timetotal == 100) { _root.gameMC.removeMovieClip(); _root.mask_black_bj.removeMovieClip(); _root.UI.removeMovieClip(); _root.gotoAndStop("lose"); } if (this.timetotal > 100) { this._alpha = this._alpha - 10; } if (this.timetotal == 130) { this.removeMovieClip(); } }; } function passgame() { leven++; sect = 0; mam_ping = 1; boss_body = false; mask_black_bj.removeMovieClip(); if (leven > 4) { gotoAndStop ("passgame"); } else { gotoAndStop ("initial"); } } function dropleaves(who) { if (!dropMC) { dropMC = who.createEmptyMovieClip("drop_MC", who.getNextHighestDepth()); } dropMC.movex = 1.5; dropMC.onEnterFrame = function () { if (random(3) == 1) { _root.leavesMC(); } }; } function leavesMC() { var _local2 = dropMC.attachMovie("leaves", "leaves" + dropMC.getNextHighestDepth(), dropMC.getNextHighestDepth()); _local2._x = random(650) - 100; _local2.movey = (random(50) / 10) + 2; if (random(10) > 7) { _local2.gotoAndStop(1); } else { _local2.gotoAndStop(2); } _local2.daxia = 3; _local2.jiaodu = random(5) + 2; _local2.onEnterFrame = function () { this._y = this._y + this.movey; this._x = this._x + this._parent.movex; this._rotation = this._rotation + 5; if ((this._xscale > 100) || (this._xscale < 20)) { this.daxia = this.daxia * -1; } if (this._currentframe == 2) { this._xscale = this._xscale + this.daxia; } if (this._y > 430) { this.removeMovieClip(); } }; } function pausegeme() { pausewho(enemy_mc); pausewho(player_mc); pausewho(boss_mc); } function pausewho(who) { var _local3 = false; for (var _local4 in who) { if (typeof(who[_local4]) == "movieclip") { pausewho(who[_local4]); _local3 = true; } } if ((!_local3) && (!who.playrestrict)) { if (_root.pause_all) { who.stop(); } else { who.play(); } } } function body_suffer(MC, red) { var _local2 = new Color(MC); var _local1 = new Object(); _local1 = {ra:"100", rb:red}; _local2.setTransform(_local1); } function choose_mode() { var temp = _root.attachMovie("black_bj", "choose_modeBG", _root.getNextHighestDepth()); var temp2 = _root.attachMovie("mode_chooseMC", "mode_chooseMC", _root.getNextHighestDepth()); temp._width = 670; temp._height = 400; temp._alpha = 0; temp.display_zt = false; temp2._x = 250; temp2._y = 210; temp2._alpha = 30; temp2.mc_kuang._visible = false; temp2.bu1.onRelease = function () { _root.game_mode = 0; _root.miniclip_score = 0; play_soundAction("shoot"); temp.display_zt = true; _root.gotoAndStop("initial"); }; temp2.bu2.onRelease = function () { _root.game_mode = 1; _root.miniclip_score = 1; play_soundAction("shoot"); temp.display_zt = true; _root.gotoAndStop("initial"); }; temp2.bu3.onRelease = function () { play_soundAction("shoot"); _root.miniclip_score = 2; var _local2 = 5; while (_local2 <= 16) { temp2["lv" + _local2]._visible = true; _local2++; } temp2.mc_kuang._visible = true; }; var _local3 = 5; while (_local3 <= 16) { temp2["lv" + _local3]._alpha = 80; temp2["lv" + _local3].temp_type = _local3; temp2["lv" + _local3].gotoAndStop(_local3 - 4); temp2["lv" + _local3].onRollOver = function () { this._x = this._x - 1; this._y = this._y - 1; body_suffer(this, 100); this._alpha = 100; }; temp2["lv" + _local3].onRollOut = (temp2["lv" + _local3].dragOut = function () { this._x = this._x + 1; this._y = this._y + 1; body_suffer(this, 0); this._alpha = 80; }); temp2["lv" + _local3].onPress = function () { leven = this.temp_type; temp.display_zt = true; game_mode = Math.floor((this.temp_type - 5) / 6); attachMovie("mask3", "mask3", _root.getNextHighestDepth()); }; temp2["lv" + _local3]._visible = false; _local3++; } temp.onEnterFrame = function () { if (!this.display_zt) { if (this._alpha < 70) { this._alpha = this._alpha + 10; temp2._alpha = temp2._alpha + 10; } } else { this._alpha = this._alpha - 10; temp2._alpha = temp2._alpha - 10; if (this._alpha < 0) { this.removeMovieClip(); temp2.removeMovieClip(); } } }; } function start_ctrl() { if (gameMC.main_power == undefined) { gameMC.createEmptyMovieClip("main_power", gameMC.getNextHighestDepth()); } gameMC.main_power.onEnterFrame = function () { if (pause_all) { return(undefined); } check_pass(); check_addenemy(); player_ctrl(); }; } function player_ctrl() { if (play_act_on_time > 0) { play_act_on_time--; player_mc._alpha = ((play_act_on_time % 7) + 3) * 10; } if ((play_act_on_time == 0) && (player_mc.Method.act_on)) { player_mc._alpha = 100; player_mc.Method.act_on = false; play_act_on_time = -10; } if (Key.isDown(Ucode)) { if (!Ucode_press) { player_mc.land_grass.removeMovieClip(); player_mc.Method.JumpBody(-13); Ucode_press = true; } } else { Ucode_press = false; } if (Key.isDown(Dcode)) { if (!Dcode_press) { if (player_mc.Method.GetGlobalPlace().y < 350) { player_mc.Method.JumpBody(4); player_mc.land_grass.removeMovieClip(); } Dcode_press = true; } } else { Dcode_press = false; } if (Key.isDown(Scode)) { player_mc.mud.gotoAndStop(2); } else { player_mc.mud.gotoAndStop(1); } if (Key.isDown(Lcode)) { run = true; player_mc.Method.MoveBody("L"); } else if (Key.isDown(Rcode)) { run = true; player_mc.Method.MoveBody("R"); } else if ((player_mc.Method.sport_zt == "walk") || (player_mc.Method.sport_zt == "turn")) { player_mc.attachMovie("land_grass", "land_grass", player_mc.getNextHighestDepth()); player_mc.Method.StandBody(); } if (player_mc._currentframe == 1) { if (random(100) == 0) { player_mc.gotoAndStop("rest"); } } if (player_mc.Method.shoot_zt && (player_mc.mc._currentframe == player_mc.mc._totalframes)) { player_mc.Method.shoot_zt = false; player_mc.gotoAndStop(player_mc.Method.sport_zt); } } function player_death() { if (life > 1) { trace("TTTTTTTT"); GetLife(-1); if (player_mc.Method.sport_zt != "jump") { player_mc.Method.sport_zt = "stand"; player_mc.gotoAndStop("stand"); } player_mc.Method.body_deadface = false; player_mc.Method.shoot_able = true; player_mc.Method.ctrl_able = true; player_mc.Method.shoot_might = 1; player_mc.Method.speed = 4.5; play_act_on_time = 150; } else if (lifelife > 1) { trace("BBBB"); lifelife--; GetLife(10); trace(boss_body); boss_body = false; sect = 0; trace(leven); _root.gameMC.removeMovieClip(); _root.mask_black_bj.removeMovieClip(); _root.UI.removeMovieClip(); _root.gotoAndStop("initial"); } else { play_soundAction("lost"); stop_soundAction(now_music); gameover(); trace("game over"); } } function pass_leven() { delete gameMC.main_power.onEnterFrame; map_mc["M_map" + _root.sect].mc2._visible = false; map_mc["M_map" + _root.sect].mc3._visible = false; player_mc.gotoAndStop("rest"); UI.time_to_score(); } function pass_leven4() { delete gameMC.main_power.onEnterFrame; map_mc["M_map" + _root.sect].mc2._visible = false; map_mc["M_map" + _root.sect].mc3._visible = false; player_mc.gotoAndStop("end"); UI.time_to_score(); } function attach_enemy1(startx, starty) { var _local4 = enemy_mc.attachMovie("enemy1", "enemy" + enemy_mc.getNextHighestDepth(), enemy_mc.getNextHighestDepth()); _local4._x = startx; _local4._y = starty; if (boss_body) { _local4.starttime = 35 + random(10); } else { _local4.starttime = random(3) + 3; } _local4.gotoAndStop("birth"); _local4.body_type = "NPC"; if (random(2) == 1) { _local4.move_way = "L"; } else { _local4.move_way = "R"; } _local4.feedback_time = 100 + random(100); var _local3 = new Object(); _local3.s_body = _local4; _local3.s_map = map_mc; _local3.s_shoot_aim = player_mc; _local3.s_speed = 1.5 + (game_mode * 1); new as.EnemyObject(_local3); _local4.Method.min_move = this["min_move" + leven][sect]; _local4.Method.max_move = this["max_move" + leven][sect]; _local4.onEnterFrame = function () { if (_root.pause_all) { return(undefined); } if ((this.starttime == 1) && (boss_body)) { this.Method.JumpBody(-2); this.feedback_time = 50; } if (this.starttime > 0) { this.starttime--; return(undefined); } if (this.Method.mud_roll) { this.Method.move_mud(this.move_way); return(undefined); } if (this.Method.move_able) { this.feedback_time--; } if (this.feedback_time == 0) { var _local3 = random(3); if (!enemy_work) { _local3 = 10; } if (_local3 == 0) { if (this.Method.check_pate_land()) { this.Method.JumpBody(-12.3); } else { this.Method.sport_zt = "walk"; this.gotoAndStop("walk"); } this.feedback_time = 150 + random(100); } else if (_local3 == 1) { if (this.Method.GetGlobalPlace().y < 350) { this.Method.JumpBody(4); } else { this.Method.sport_zt = "walk"; this.gotoAndStop("walk"); } this.feedback_time = 150 + random(100); } else if (_local3 == 2) { this.Method.body_recovery(); this.feedback_time = random(50) + 20; } } this.Method.check_languishment(); this.Method.attack_aim(); if (((this.Method.sport_zt != "jump") && (this.Method.move_able)) && (this.Method.sport_zt != "recovery")) { if (!this.Method.act_on) { this.Method.act_on = true; } this.Method.MoveBody(this.move_way); } }; } function attach_enemy2(startx, starty) { var _local4 = enemy_mc.attachMovie("enemy2", "enemy" + enemy_mc.getNextHighestDepth(), enemy_mc.getNextHighestDepth()); _local4._x = startx; _local4._y = starty; if (boss_body) { _local4.starttime = 35 + random(10); } else { _local4.starttime = random(3) + 3; } _local4.gotoAndStop("birth"); _local4.body_type = "NPC"; if (random(2) == 1) { _local4.move_way = "L"; } else { _local4.move_way = "R"; } _local4.feedback_time = 100 + random(100); var _local3 = new Object(); _local3.s_body = _local4; _local3.s_map = map_mc; _local3.s_shoot_aim = player_mc; _local3.s_speed = 2 + (game_mode * 1); new as.EnemyObject(_local3); _local4.Method.min_move = this["min_move" + leven][sect]; _local4.Method.max_move = this["max_move" + leven][sect]; _local4.attack_time = 0; _local4.onEnterFrame = function () { if (_root.pause_all) { return(undefined); } if ((this.starttime == 1) && (boss_body)) { this.Method.JumpBody(-2); this.feedback_time = 50; } if (this.starttime > 0) { this.starttime--; return(undefined); } if (this.Method.mud_roll) { this.Method.move_mud(this.move_way); return(undefined); } if (this.Method.move_able) { this.feedback_time--; } if (this.feedback_time == 0) { var _local3 = random(2); if (!_root.enemy_work) { _local3 = 10; } if (_local3 == 1) { if (this.Method.check_pate_land()) { this.Method.JumpBody(-12.3); } else if (this.Method.GetGlobalPlace().y < 350) { this.Method.JumpBody(4); } this.feedback_time = 100; } else if (_local3 == 2) { this.Method.attack_zt = true; this.gotoAndStop("attack"); this.Method.speed = 6; this.attack_time = 15; this.feedback_time = 100; } } else if (this.feedback_time < 0) { this.feedback_time = 100; } if (this.attack_time > 0) { this.attack_time--; } if (this.attack_time == 1) { this.Method.speed = 2; this.Method.attack_zt = false; this.gotoAndStop("walk"); this.feedback_time = 100; } this.Method.check_languishment(); this.Method.attack_aim(); if (this.Method.check_playX(100 + (_root.game_mode * 50))) { this.Method.attack_zt = true; this.gotoAndStop("attack"); this.Method.speed = 6; this.attack_time = 10; this.feedback_time = 100; } if ((this.Method.sport_zt != "jump") && (this.Method.move_able)) { if (!this.Method.act_on) { this.Method.act_on = true; } this.Method.MoveBody(this.move_way); } }; } function attach_enemy3(startx, starty) { var _local4 = enemy_mc.attachMovie("enemy3", "enemy" + enemy_mc.getNextHighestDepth(), enemy_mc.getNextHighestDepth()); _local4._x = startx; _local4._y = starty; if (boss_body) { _local4.starttime = 15 + random(5); } else { _local4.starttime = random(3) + 3; } _local4.gotoAndStop("birth"); _local4.body_type = "FLY"; _local4.feedback_time = 100 + random(100); var _local3 = new Object(); _local3.s_body = _local4; _local3.s_map = map_mc; _local3.s_shoot_aim = player_mc; _local3.s_speed = 2 + (game_mode * 1.5); new as.EnemyObject(_local3); _local4.Method.min_move = this["min_move" + leven][sect]; _local4.Method.max_move = this["max_move" + leven][sect]; _local4.Method.fly_x = (random(40) / 10) - 2; _local4.Method.fly_x = _local4.Method.fly_x + (1.5 * (_local4.Method.fly_x / Math.abs(_local4.Method.fly_x))); _local4.Method.fly_y = 0; if (_local4.Method.fly_x > 0) { _local4.move_way = "R"; _local4._xscale = 100; } if (_local4.Method.fly_x < 0) { _local4.move_way = "L"; _local4._xscale = -100; } _local4.attack_time = 0; _local4.onEnterFrame = function () { if (_root.pause_all) { return(undefined); } if (!this.Method.ctrl_able) { this.Method.check_languishment(); return(undefined); } if (this.starttime > 0) { this.starttime--; return(undefined); } if (this.Method.mud_roll) { this.Method.move_mud(this.move_way); return(undefined); } if (this.Method.move_able) { this.feedback_time--; } if (this.feedback_time == 0) { var _local3 = random(3); if (!_root.enemy_work) { _local3 = 10; } if (_local3 == 1) { this.Method.fly_x = (random(40) / 10) - 2; this.Method.fly_x = this.Method.fly_x + (1.5 * (this.Method.fly_x / Math.abs(this.Method.fly_x))); this.Method.fly_y = (-random(20)) / 10; if (this.Method.fly_x > 0) { this.move_way = "R"; this._xscale = 100; } if (this.Method.fly_x < 0) { this.move_way = "L"; this._xscale = -100; } } else if ((_local3 == 2) && (this.Method.GetGlobalPlace().y < 250)) { this.Method.attack_zt = true; this.gotoAndStop("stand"); this.attack_time = 40; this.Method.fly_y = 6; this.Method.fly_x = (this._xscale / 100) * ((random(30) / 10) + 2); this.feedback_time = 100; } this.feedback_time = 100; } else if (this.feedback_time < 0) { this.feedback_time = 100; } if (this.attack_time > 0) { this.attack_time--; } if (this.attack_time == 1) { this.Method.speed = 2; this.Method.fly_y = (-random(20)) / 10; this.Method.attack_zt = false; this.gotoAndStop("walk"); this.feedback_time = 100; } this.Method.check_languishment(); this.Method.attack_aim(); if ((this.Method.sport_zt != "jump") && (this.Method.move_able)) { if (!this.Method.act_on) { this.Method.act_on = true; } this.Method.body_fly(); } }; } function attach_enemy4(startx, starty) { var _local3 = enemy_mc.attachMovie("enemy4", "enemy" + enemy_mc.getNextHighestDepth(), enemy_mc.getNextHighestDepth()); _local3._x = startx; _local3._y = starty; if (boss_body) { _local3.starttime = 35 + random(10); } else { _local3.starttime = random(3) + 3; } _local3.gotoAndStop("birth"); _local3.body_type = "NPC"; if (random(2) == 1) { _local3.move_way = "L"; } else { _local3.move_way = "R"; } _local3.feedback_time = 100 + random(100); var _local4 = new Object(); _local4.s_body = _local3; _local4.s_map = map_mc; _local4.s_shoot_aim = player_mc; _local4.s_speed = 1.5 + (game_mode * 1); new as.EnemyObject(_local4); _local3.Method.min_move = this["min_move" + leven][sect]; _local3.Method.max_move = this["max_move" + leven][sect]; _local3.attack_time = 0; _local3.onEnterFrame = function () { if (_root.pause_all) { return(undefined); } if ((this.starttime == 1) && (boss_body)) { this.Method.JumpBody(-2); this.feedback_time = 50; } if (this.starttime > 0) { this.starttime--; return(undefined); } if (this.Method.mud_roll) { this.Method.move_mud(this.move_way); return(undefined); } if (this.Method.move_able) { this.feedback_time--; } if (this.feedback_time == 0) { var _local3 = random(100); if (!_root.enemy_work) { _local3 = 1000; } if (_local3 < 90) { if (random(100) < 80) { if (this._y < _root.player_mc._y) { if (this.Method.GetGlobalPlace().y < 350) { this.Method.JumpBody(4); } else if (this.Method.check_pate_land()) { this.Method.JumpBody(-12.3); } } if (this._y > _root.player_mc._y) { if (this.Method.check_pate_land()) { this.Method.JumpBody(-12.3); } else if (this.Method.GetGlobalPlace().y < 350) { this.Method.JumpBody(4); } } this.feedback_time = (random(2) * random(100)) + 10; } else { var _local4 = random(2); if (this.Method.check_pate_land() && (_local4 == 1)) { this.Method.JumpBody(-12.3); } if ((this.Method.GetGlobalPlace().y < 350) && (_local4 == 2)) { this.Method.JumpBody(4); } this.feedback_time = 60; } } else if ((_local3 > 90) && (this.Method.sport_zt != "turn")) { this.Method.attack_zt = true; this.gotoAndStop("attack"); this.Method.speed = 6; this.attack_time = 120; this.feedback_time = 120; } } else if (this.feedback_time < 0) { this.feedback_time = 100; } if (this.attack_time > 0) { this.attack_time--; } if (this.attack_time == 1) { this.Method.speed = 1.5 + (_root.game_mode * 1); this.Method.attack_zt = false; this.gotoAndStop("walk"); this.feedback_time = 100; } this.Method.check_languishment(); this.Method.attack_aim(); if (this.Method.check_playX(100 + (_root.game_mode * 80)) && (this.Method.sport_zt != "turn")) { this.Method.attack_zt = true; this.gotoAndStop("attack"); this.Method.speed = 6; this.attack_time = 10; this.feedback_time = 100; } if (this.Method.attack_zt) { this.mc.mc._rotation = this.mc.mc._rotation - 30; } if ((this.Method.sport_zt != "jump") && (this.Method.move_able)) { if (!this.Method.act_on) { this.Method.act_on = true; } this.Method.MoveBody(this.move_way); } }; } function attach_enemy5(startx, starty) { var _local4 = enemy_mc.attachMovie("enemy5", "enemy" + enemy_mc.getNextHighestDepth(), enemy_mc.getNextHighestDepth()); _local4._x = startx; _local4._y = starty; if (boss_body) { _local4.starttime = 35 + random(10); } else { _local4.starttime = random(3) + 3; } _local4.gotoAndStop("birth"); _local4.body_type = "NPC"; if (random(2) == 1) { _local4.move_way = "L"; } else { _local4.move_way = "R"; } _local4.feedback_time = 100 + random(100); var _local3 = new Object(); _local3.s_body = _local4; _local3.s_map = map_mc; _local3.s_shoot_aim = player_mc; _local3.s_speed = 1.5 + (_root.game_mode * 1); new as.EnemyObject(_local3); _local4.Method.min_move = this["min_move" + leven][sect]; _local4.Method.max_move = this["max_move" + leven][sect]; _local4.attack_time = 0; _local4.onEnterFrame = function () { if (_root.pause_all) { return(undefined); } if ((this.starttime == 1) && (boss_body)) { this.Method.JumpBody(-2); this.feedback_time = 50; } if (this.starttime > 0) { this.starttime--; return(undefined); } if (this.Method.mud_roll) { this.Method.move_mud(this.move_way); return(undefined); } if (this.Method.move_able) { this.feedback_time--; } if (this.feedback_time == 0) { var _local3 = random(100); if (!_root.enemy_work) { _local3 = 1000; } if (_local3 < 60) { if (random(100) < 80) { if (this._y < _root.player_mc._y) { if (this.Method.GetGlobalPlace().y < 350) { this.Method.JumpBody(4); } else if (this.Method.check_pate_land()) { this.Method.JumpBody(-12.3); } } if (this._y > _root.player_mc._y) { if (this.Method.check_pate_land()) { this.Method.JumpBody(-12.3); } else if (this.Method.GetGlobalPlace().y < 350) { this.Method.JumpBody(4); } } this.feedback_time = (random(2) * random(100)) + 10; } else { var _local4 = random(2); if (this.Method.check_pate_land() && (_local4 == 1)) { this.Method.JumpBody(-12.3); } if ((this.Method.GetGlobalPlace().y < 350) && (_local4 == 2)) { this.Method.JumpBody(4); } this.feedback_time = 60; } } else if ((_local3 > 60) && (this.Method.sport_zt != "turn")) { this.Method.attack_zt = true; this.gotoAndStop("attack"); this.Method.speed = 0; this.attack_time = 45; this.feedback_time = 45; } } else if (this.feedback_time < 0) { this.feedback_time = 100; } if (this.attack_time > 0) { this.attack_time--; } if (this.attack_time == 1) { this.Method.speed = 1.8 + (_root.game_mode * 1); this.Method.attack_zt = false; this.gotoAndStop("walk"); this.feedback_time = 100; } this.Method.check_languishment(); this.Method.attack_aim(); if (this.Method.attack_zt) { if (this.mc._currentframe == 17) { this.shoot_bullet(this._x + ((this._xscale / 100) * 40), this._y - 60, this._xscale / 100); } else if (this.mc._currentframe == this.mc._totalframes) { } } if ((this.Method.sport_zt != "jump") && (this.Method.move_able)) { if (!this.Method.act_on) { this.Method.act_on = true; } this.Method.MoveBody(this.move_way); } }; _local4.shoot_bullet = function (startx, starty, aspect) { var _local3 = enemy_mc.attachMovie("mouse_bullet", "mouse_bullet" + enemy_mc.getNextHighestDepth(), enemy_mc.getNextHighestDepth()); _local3._x = startx; _local3._y = starty; _local3.movex = (8 * aspect) + (_root.game_mode * 1); _local3.movey = -3 - (_root.game_mode * 1); _local3.onEnterFrame = function () { this._x = this._x + this.movex; this._y = this._y + this.movey; this._rotation = this._rotation + 35; var _local3 = GetGlobalPlace(this); if (this.hit.hitTest(_root.player_mc.hit) && (!player_mc.Method.act_on)) { this.gotoAndPlay("boom"); _root.player_mc.Method.body_death(); delete this.onEnterFrame; } if (((_local3.x < 0) || (_local3.x > 550)) || (_local3.y > 400)) { this.removeMovieClip(); } if ((this.movey > 7) && (map_mc.hitTest(_local3.x, _local3.y, true))) { this.gotoAndPlay("boom"); delete this.onEnterFrame; } this.movey = this.movey + 0.8; }; }; } function attach_enemy6(startx, starty) { var _local4 = enemy_mc.attachMovie("enemy6", "enemy" + enemy_mc.getNextHighestDepth(), enemy_mc.getNextHighestDepth()); _local4._x = startx; _local4._y = starty; if (boss_body) { _local4.starttime = 15 + random(10); } else { _local4.starttime = random(3) + 3; } _local4.gotoAndStop("birth"); _local4.body_type = "FLY"; _local4.feedback_time = 100 + random(100); var _local3 = new Object(); _local3.s_body = _local4; _local3.s_map = map_mc; _local3.s_shoot_aim = player_mc; _local3.s_speed = 2 + (_root.game_mode * 1); new as.EnemyObject(_local3); _local4.Method.min_move = this["min_move" + leven][sect]; _local4.Method.max_move = this["max_move" + leven][sect]; _local4.Method.fly_x = (random(40) / 10) - 2; _local4.Method.fly_x = _local4.Method.fly_x + (1.5 * (_local4.Method.fly_x / Math.abs(_local4.Method.fly_x))); _local4.Method.fly_y = 0; if (_local4.Method.fly_x > 0) { _local4.move_way = "R"; _local4._xscale = 100; } if (_local4.Method.fly_x < 0) { _local4.move_way = "L"; _local4._xscale = -100; } _local4.attack_time = 0; _local4.onEnterFrame = function () { if (_root.pause_all) { return(undefined); } if (!this.Method.ctrl_able) { this.Method.check_languishment(); return(undefined); } if (this.starttime > 0) { this.starttime--; return(undefined); } if (this.Method.mud_roll) { this.Method.move_mud(this.move_way); return(undefined); } if (this.Method.move_able) { this.feedback_time--; } if (this.feedback_time == 0) { var _local3 = random(3); if (!_root.enemy_work) { _local3 = 10; } if (_local3 == 1) { this.Method.fly_x = (random(40) / 10) - 2; this.Method.fly_x = this.Method.fly_x + (1.5 * (this.Method.fly_x / Math.abs(this.Method.fly_x))); this.Method.fly_y = (-random(20)) / 10; if (this.Method.fly_x > 0) { this.move_way = "R"; this._xscale = 100; } if (this.Method.fly_x < 0) { this.move_way = "L"; this._xscale = -100; } } else if ((_local3 == 2) && (this.Method.GetGlobalPlace().y < 250)) { this.Method.attack_zt = true; if (random(2) == 0) { this.gotoAndStop("stand"); this.attack_time = 40; this.Method.fly_y = 6; this.Method.fly_x = (this._xscale / 100) * ((random(30) / 10) + 2); this.feedback_time = 100; } else { this.gotoAndStop("attack"); this.feedback_time = (this.attack_time = this.mc._totalframes); } } this.feedback_time = 100; } else if (this.feedback_time < 0) { this.feedback_time = 100; } if (this.attack_time > 0) { this.attack_time--; } if (this.attack_time == 1) { this.Method.speed = 2 + (_root.game_mode * 1); this.Method.fly_y = (-random(20)) / 10; this.Method.attack_zt = false; this.gotoAndStop("walk"); this.feedback_time = 100; } if (this.Method.attack_zt) { if (this.hit2.hitTest(_root.player_mc.hit) && (!_root.player_mc.Method.act_on)) { _root.player_mc.Method.body_death(); } } this.Method.check_languishment(); this.Method.attack_aim(); if ((this.Method.sport_zt != "jump") && (this.Method.move_able)) { if (!this.Method.act_on) { this.Method.act_on = true; } this.Method.body_fly(); } }; } function attach_enemy7(startx, starty) { var _local3 = enemy_mc.attachMovie("enemy7", "enemy" + enemy_mc.getNextHighestDepth(), enemy_mc.getNextHighestDepth()); _local3._x = startx; _local3._y = starty; if (boss_body) { _local3.starttime = 35 + random(10); } else { _local3.starttime = random(3) + 3; } _local3.gotoAndStop("birth"); _local3.body_type = "NPC"; if (random(2) == 1) { _local3.move_way = "L"; } else { _local3.move_way = "R"; } _local3.feedback_time = 100 + random(100); var _local4 = new Object(); _local4.s_body = _local3; _local4.s_map = map_mc; _local4.s_shoot_aim = player_mc; _local4.s_speed = 2 + (_root.game_mode * 1); new as.EnemyObject(_local4); _local3.Method.min_move = this["min_move" + leven][sect]; _local3.Method.max_move = this["max_move" + leven][sect]; _local3.attack_time = 0; _local3.onEnterFrame = function () { if (_root.pause_all) { return(undefined); } if ((this.starttime == 1) && (boss_body)) { this.Method.JumpBody(-2); this.feedback_time = 50; } if (this.starttime > 0) { this.starttime--; return(undefined); } if (this.Method.mud_roll) { this.Method.move_mud(this.move_way); return(undefined); } if (this.Method.move_able) { this.feedback_time--; } if (this.feedback_time == 0) { var _local3 = random(100); if (!_root.enemy_work) { _local3 = 1000; } if (_local3 < 90) { if (random(100) < 80) { if (this._y < _root.player_mc._y) { if (this.Method.GetGlobalPlace().y < 350) { this.Method.JumpBody(4); } else if (this.Method.check_pate_land()) { this.Method.JumpBody(-12.3); } } if (this._y > _root.player_mc._y) { if (this.Method.check_pate_land()) { this.Method.JumpBody(-12.3); } else if (this.Method.GetGlobalPlace().y < 350) { this.Method.JumpBody(4); } } this.feedback_time = (random(2) * random(100)) + 10; } else { var _local4 = random(2); if (this.Method.check_pate_land() && (_local4 == 1)) { this.Method.JumpBody(-12.3); } if ((this.Method.GetGlobalPlace().y < 350) && (_local4 == 2)) { this.Method.JumpBody(4); } this.feedback_time = 60; } } else if ((_local3 > 90) && (this.Method.sport_zt != "turn")) { this.Method.attack_zt = true; this.gotoAndStop("attack"); this.Method.speed = 6; this.attack_time = 40; this.feedback_time = 120; } } else if (this.feedback_time < 0) { this.feedback_time = 100; } if (this.attack_time > 0) { this.attack_time--; } if (this.Method.attack_zt) { if (this.hit2.hitTest(_root.player_mc.hit) && (!_root.player_mc.Method.act_on)) { _root.player_mc.Method.body_death(); } } if (this.attack_time == 1) { this.Method.speed = 2 + (_root.game_mode * 1); this.Method.attack_zt = false; this.gotoAndStop("walk"); this.feedback_time = 100; } this.Method.check_languishment(); this.Method.attack_aim(); if (this.Method.check_playX(130 + (_root.game_mode * 30)) && (this.Method.sport_zt != "turn")) { this.Method.attack_zt = true; this.gotoAndStop("attack"); this.Method.speed = 6; this.attack_time = 40; this.feedback_time = 100; } if ((this.Method.sport_zt != "jump") && (this.Method.move_able)) { if (!this.Method.act_on) { this.Method.act_on = true; } if (!this.Method.attack_zt) { this.Method.MoveBody(this.move_way); } } }; } function attach_enemy8(startx, starty) { var _local3 = enemy_mc.attachMovie("enemy8", "enemy" + enemy_mc.getNextHighestDepth(), enemy_mc.getNextHighestDepth()); _local3._x = startx; _local3._y = starty; if (boss_body) { _local3.starttime = 35 + random(10); } else { _local3.starttime = random(3) + 3; } _local3.gotoAndStop("birth"); _local3.body_type = "NPC"; if (random(2) == 1) { _local3.move_way = "L"; } else { _local3.move_way = "R"; } _local3.feedback_time = 100 + random(100); var _local4 = new Object(); _local4.s_body = _local3; _local4.s_map = map_mc; _local4.s_shoot_aim = player_mc; _local4.s_speed = 2 + (_root.game_mode * 1.5); new as.EnemyObject(_local4); _local3.Method.min_move = this["min_move" + leven][sect]; _local3.Method.max_move = this["max_move" + leven][sect]; _local3.attack_time = 0; _local3.Method.landuishment_cast_time = 50; _local3.onEnterFrame = function () { if (_root.pause_all) { return(undefined); } if ((this.starttime == 1) && (boss_body)) { this.Method.JumpBody(-2); this.feedback_time = 50; } if (this.starttime > 0) { this.starttime--; return(undefined); } if (this.Method.mud_roll) { this.Method.move_mud(this.move_way); return(undefined); } if (this.Method.move_able) { this.feedback_time--; } if (this.feedback_time == 0) { var _local3 = random(100); if (!_root.enemy_work) { _local3 = 1000; } if (_local3 < 90) { if (random(100) < 80) { if (this._y < _root.player_mc._y) { if (this.Method.GetGlobalPlace().y < 350) { this.Method.JumpBody(4); } else if (this.Method.check_pate_land()) { this.Method.JumpBody(-12.3); } } if (this._y > _root.player_mc._y) { if (this.Method.check_pate_land()) { this.Method.JumpBody(-12.3); } else if (this.Method.GetGlobalPlace().y < 350) { this.Method.JumpBody(4); } } this.feedback_time = (random(2) * random(100)) + 10; } else { var _local4 = random(2); if (this.Method.check_pate_land() && (_local4 == 1)) { this.Method.JumpBody(-12.3); } if ((this.Method.GetGlobalPlace().y < 350) && (_local4 == 2)) { this.Method.JumpBody(4); } this.feedback_time = 60; } } else if ((_local3 > 90) && (this.Method.sport_zt != "turn")) { this.Method.attack_zt = true; this.gotoAndStop("attack"); this.Method.speed = 6; this.attack_time = 34; this.feedback_time = 120; } } else if (this.feedback_time < 0) { this.feedback_time = 100; } if (this.attack_time > 0) { this.attack_time--; } if (this.attack_time == 1) { this.Method.speed = 2 + (_root.game_mode * 1.5); this.Method.attack_zt = false; this.gotoAndStop("walk"); this.feedback_time = 100; } this.Method.check_languishment(); this.Method.attack_aim(); if (this.Method.check_playX(90) && (this.Method.sport_zt != "turn")) { this.Method.attack_zt = true; this.gotoAndStop("attack"); this.Method.speed = 6; this.attack_time = 34; this.feedback_time = 100; } if ((this.Method.sport_zt != "jump") && (this.Method.move_able)) { if (!this.Method.act_on) { this.Method.act_on = true; } if ((!this.Method.attack_zt) && (!this.mc.setout)) { this.Method.MoveBody(this.move_way); } } }; } function attach_enemy9(startx, starty) { var _local3 = enemy_mc.attachMovie("enemy9", "enemy" + enemy_mc.getNextHighestDepth(), enemy_mc.getNextHighestDepth()); _local3._x = startx; _local3._y = starty; if (boss_body) { _local3.starttime = 35 + random(10); } else { _local3.starttime = random(3) + 3; } _local3.gotoAndStop("birth"); _local3.body_type = "FLY"; _local3.feedback_time = 30; var _local5 = new Object(); _local5.s_body = _local3; _local5.s_map = map_mc; _local5.s_shoot_aim = player_mc; _local5.s_speed = 2; new as.EnemyObject(_local5); _local3.Method.min_move = this["min_move" + leven][sect]; _local3.Method.max_move = this["max_move" + leven][sect]; _local3.Method.fly_x = (random(40) / 10) - 2; _local3.Method.fly_x = _local3.Method.fly_x + (1.5 * (_local3.Method.fly_x / Math.abs(_local3.Method.fly_x))); _local3.Method.fly_y = 0; if (_local3.Method.fly_x > 0) { _local3.move_way = "R"; _local3._xscale = 100; } if (_local3.Method.fly_x < 0) { _local3.move_way = "L"; _local3._xscale = -100; } _local3.attack_time = 0; _local3.onEnterFrame = function () { if (_root.pause_all) { return(undefined); } if (!this.Method.ctrl_able) { this.Method.check_languishment(); return(undefined); } if (this.starttime > 0) { this.starttime--; return(undefined); } if (this.Method.mud_roll) { this.Method.move_mud(this.move_way); return(undefined); } if (this.Method.move_able) { this.feedback_time--; } if (this.feedback_time == 0) { var _local3 = random(3); if (!_root.enemy_work) { _local3 = 10; } if (_local3 == 0) { if (this.Method.sport_zt != "walk") { this.Method.sport_zt = "walk"; this.gotoAndStop("walk"); } var _local4 = 5; var _local5 = Math.sqrt(((player_mc._x - this._x) * (player_mc._x - this._x)) + ((player_mc._y - this._y) * (player_mc._y - this._y))); this.Method.fly_x = ((player_mc._x - this._x) * _local4) / _local5; this.Method.fly_y = ((player_mc._y - this._y) * _local4) / _local5; this.feedback_time = 100; if (this.Method.fly_x > 0) { this.move_way = "R"; this._xscale = 100; } if (this.Method.fly_x < 0) { this.move_way = "L"; this._xscale = -100; } } else if (_local3 == 1) { this.Method.fly_x = (random(40) / 10) - 2; this.Method.fly_x = this.Method.fly_x + (1.5 * (this.Method.fly_x / Math.abs(this.Method.fly_x))); this.Method.fly_y = (-random(20)) / 10; if (this.Method.fly_x > 0) { this.move_way = "R"; this._xscale = 100; } if (this.Method.fly_x < 0) { this.move_way = "L"; this._xscale = -100; } if (this.Method.sport_zt != "walk") { this.Method.sport_zt = "walk"; this.gotoAndStop("walk"); } } else if ((_local3 == 2) && (this.Method.GetGlobalPlace().y < 250)) { if (random(10) > 10) { this.gotoAndStop("stand"); this.attack_time = 40; this.Method.fly_y = 6; this.Method.fly_x = (this._xscale / 100) * ((random(30) / 10) + 2); this.feedback_time = 100; } else { this.Method.body_recovery(); this.feedback_time = random(50) + 20; return(undefined); } } this.feedback_time = 100; } else if (this.feedback_time < 0) { if (this.Method.sport_zt != "walk") { this.Method.sport_zt = "walk"; this.gotoAndStop("walk"); } this.feedback_time = 100; } if (this.attack_time > 0) { this.attack_time--; } if (this.attack_time == 1) { this.Method.speed = 2; this.Method.fly_y = (-random(20)) / 10; this.Method.attack_zt = false; this.gotoAndStop("walk"); this.feedback_time = 100; } this.Method.check_languishment(); this.Method.attack_aim(); if (((this.Method.sport_zt != "jump") && (this.Method.move_able)) && (this.Method.sport_zt != "recovery")) { if (!this.Method.act_on) { this.Method.act_on = true; } this.Method.body_fly(); } }; } function attach_enemy10(startx, starty) { var _local3 = enemy_mc.attachMovie("enemy10", "enemy" + enemy_mc.getNextHighestDepth(), enemy_mc.getNextHighestDepth()); _local3._x = startx; _local3._y = starty; if (boss_body) { _local3.starttime = 35 + random(10); } else { _local3.starttime = random(3) + 3; } _local3.gotoAndStop("birth"); _local3.body_type = "NPC"; if (random(2) == 1) { _local3.move_way = "L"; } else { _local3.move_way = "R"; } _local3.feedback_time = 100 + random(100); var _local4 = new Object(); _local4.s_body = _local3; _local4.s_map = map_mc; _local4.s_shoot_aim = player_mc; _local4.s_speed = 1.5 + (_root.game_mode * 1); new as.EnemyObject(_local4); _local3.Method.min_move = this["min_move" + leven][sect]; _local3.Method.max_move = this["max_move" + leven][sect]; _local3.attack_time = 0; _local3.Method.landuishment_cast_time = 50; _local3.onEnterFrame = function () { if (_root.pause_all) { return(undefined); } if ((this.starttime == 1) && (boss_body)) { this.Method.JumpBody(-2); this.feedback_time = 50; } if (this.starttime > 0) { this.starttime--; return(undefined); } if (this.Method.mud_roll) { this.Method.move_mud(this.move_way); return(undefined); } if (this.Method.move_able) { this.feedback_time--; } if (this.feedback_time == 0) { var _local3 = random(100); if (!_root.enemy_work) { _local3 = 1000; } if (_local3 < 90) { if (random(100) < 60) { if (this._y < _root.player_mc._y) { if (this.Method.GetGlobalPlace().y < 350) { this.Method.JumpBody(4); } else if (this.Method.check_pate_land()) { this.Method.JumpBody(-12.3); } } if (this._y > _root.player_mc._y) { if (this.Method.check_pate_land()) { this.Method.JumpBody(-12.3); } else if (this.Method.GetGlobalPlace().y < 350) { this.Method.JumpBody(4); } } this.feedback_time = (random(2) * random(100)) + 10; } else { var _local4 = random(2); if (this.Method.check_pate_land() && (_local4 == 1)) { this.Method.JumpBody(-12.3); } if ((this.Method.GetGlobalPlace().y < 350) && (_local4 == 2)) { this.Method.JumpBody(4); } this.feedback_time = 60; } } else if ((_local3 > 90) && (this.Method.sport_zt != "turn")) { this.gotoAndStop("walk"); this.Method.speed = 4 + (_root.game_mode * 2); this.attack_time = 100 + random(50); this.feedback_time = 120; } } else if (this.feedback_time < 0) { this.feedback_time = 100; } if (this.attack_time > 0) { this.mc.gotoAndPlay(this.mc._currentframe + 1); this.attack_time--; } if (this.attack_time == 1) { this.Method.speed = 1.5 + (_root.game_mode * 1); this.gotoAndStop("walk"); this.feedback_time = 100; } this.Method.check_languishment(); this.Method.attack_aim(); if (this.Method.check_playX(150) && (this.Method.sport_zt != "turn")) { this.gotoAndStop("walk"); this.Method.speed = 4; this.attack_time = 50; this.feedback_time = 100; } if ((this.Method.sport_zt != "jump") && (this.Method.move_able)) { if (!this.Method.act_on) { this.Method.act_on = true; } this.Method.MoveBody(this.move_way); } }; } function attach_enemy11(startx, starty) { var _local3 = enemy_mc.attachMovie("enemy11", "enemy" + enemy_mc.getNextHighestDepth(), enemy_mc.getNextHighestDepth()); _local3._x = startx; _local3._y = starty; if (boss_body) { _local3.starttime = 35 + random(10); } else { _local3.starttime = random(3) + 3; } _local3.gotoAndStop("birth"); _local3.body_type = "NPC"; _local3.attach_turn_able = true; if (random(2) == 1) { _local3.move_way = "L"; } else { _local3.move_way = "R"; } _local3.feedback_time = 100 + random(100); var _local4 = new Object(); _local4.s_body = _local3; _local4.s_map = map_mc; _local4.s_shoot_aim = player_mc; _local4.s_speed = 2 + (_root.game_mode * 1); new as.EnemyObject(_local4); _local3.Method.min_move = this["min_move" + leven][sect]; _local3.Method.max_move = this["max_move" + leven][sect]; _local3.attack_time = 0; _local3.onEnterFrame = function () { if (_root.pause_all) { return(undefined); } if ((this.starttime == 1) && (boss_body)) { this.Method.JumpBody(-2); this.feedback_time = 50; } if (this.starttime > 0) { this.starttime--; return(undefined); } if (this.Method.mud_roll) { this.Method.move_mud(this.move_way); return(undefined); } if (this.Method.move_able) { this.feedback_time--; } if (this.feedback_time == 0) { var _local3 = random(100); if (!_root.enemy_work) { _local3 = 1000; } if (_local3 < 90) { if (random(100) < 30) { if (this._y < _root.player_mc._y) { if (this.Method.GetGlobalPlace().y < 350) { this.Method.JumpBody(4); } else if (this.Method.check_pate_land()) { this.Method.JumpBody(-12.3); } } if (this._y > _root.player_mc._y) { if (this.Method.check_pate_land()) { this.Method.JumpBody(-12.3); } else if (this.Method.GetGlobalPlace().y < 350) { this.Method.JumpBody(4); } } this.feedback_time = (random(2) * random(100)) + 10; } else { var _local4 = random(2); if (this.Method.check_pate_land() && (_local4 == 1)) { this.Method.JumpBody(-12.3); } if ((this.Method.GetGlobalPlace().y < 350) && (_local4 == 2)) { this.Method.JumpBody(4); } this.feedback_time = 60; } } else if ((_local3 > 150) && (this.Method.sport_zt != "turn")) { this.Method.attack_zt = true; this.gotoAndStop("attack"); this.Method.speed = 6; this.attack_time = 120; this.feedback_time = 120; } } else if (this.feedback_time < 0) { this.feedback_time = 50; } if (this.attack_time > 0) { this.attack_time--; } if (this.attack_time == 14) { this.Method.speed = 2 + (_root.game_mode * 1); this.mc.play(); } if (this.attack_time == 1) { this.Method.speed = 2 + (_root.game_mode * 1); this.Method.attack_zt = false; this.gotoAndStop("walk"); this.feedback_time = 60; } this.Method.check_languishment(); this.Method.attack_aim(); if (this.Method.check_playX(100 + (_root.game_mode * 50)) && (this.Method.sport_zt != "turn")) { this.Method.attack_zt = true; this.gotoAndStop("attack"); this.Method.speed = 8; this.attack_time = 40; this.feedback_time = 50; } if ((this.Method.sport_zt != "jump") && (this.Method.move_able)) { if (!this.Method.act_on) { this.Method.act_on = true; } if (!this.mc.setout) { this.Method.MoveBody(this.move_way); } } }; } function attach_enemy12(startx, starty) { var _local4 = enemy_mc.attachMovie("enemy12", "enemy" + enemy_mc.getNextHighestDepth(), enemy_mc.getNextHighestDepth()); _local4._x = startx; _local4._y = starty; if (boss_body) { _local4.starttime = 35 + random(10); } else { _local4.starttime = random(3) + 3; } _local4.gotoAndStop("birth"); _local4.body_type = "FLY"; _local4.feedback_time = 30; var _local5 = new Object(); _local5.s_body = _local4; _local5.s_map = map_mc; _local5.s_shoot_aim = player_mc; _local5.s_speed = 2; new as.EnemyObject(_local5); _local4.Method.min_move = this["min_move" + leven][sect]; _local4.Method.max_move = this["max_move" + leven][sect]; _local4.Method.fly_x = (random(40) / 10) - 2; _local4.Method.fly_x = _local4.Method.fly_x + (1.5 * (_local4.Method.fly_x / Math.abs(_local4.Method.fly_x))); _local4.Method.fly_y = 0; if (_local4.Method.fly_x > 0) { _local4.move_way = "R"; _local4._xscale = 100; } if (_local4.Method.fly_x < 0) { _local4.move_way = "L"; _local4._xscale = -100; } _local4.attack_time = 0; _local4.onEnterFrame = function () { if (_root.pause_all) { return(undefined); } if (!this.Method.ctrl_able) { this.Method.check_languishment(); return(undefined); } if (this.starttime > 0) { this.starttime--; return(undefined); } if (this.Method.mud_roll) { this.Method.move_mud(this.move_way); return(undefined); } if (this.Method.move_able) { this.feedback_time--; } if (this.feedback_time == 0) { var _local4 = random(5); if (!_root.enemy_work) { _local4 = 10; } if (_local4 == 0) { var _local5 = 5; var _local3 = Math.sqrt(((player_mc._x - this._x) * (player_mc._x - this._x)) + ((player_mc._y - this._y) * (player_mc._y - this._y))); this.Method.fly_x = ((player_mc._x - this._x) * _local5) / _local3; this.Method.fly_y = ((player_mc._y - this._y) * _local5) / _local3; this.feedback_time = 100; if (this.Method.fly_x > 0) { this.move_way = "R"; this._xscale = 100; } if (this.Method.fly_x < 0) { this.move_way = "L"; this._xscale = -100; } } else if (_local4 == 1) { this.Method.fly_x = (random(40) / 10) - 2; this.Method.fly_x = this.Method.fly_x + (1.5 * (this.Method.fly_x / Math.abs(this.Method.fly_x))); this.Method.fly_y = (-random(20)) / 10; if (this.Method.fly_x > 0) { this.move_way = "R"; this._xscale = 100; } if (this.Method.fly_x < 0) { this.move_way = "L"; this._xscale = -100; } if (this.Method.sport_zt != "walk") { this.Method.sport_zt = "walk"; this.gotoAndStop("walk"); } } else if (((_local4 >= 2) && (_local4 <= 5)) && (this.Method.GetGlobalPlace().y < 250)) { this.gotoAndStop("attack"); this.attack_time = 40; this.Method.fly_y = 6; this.Method.fly_x = (this._xscale / 100) * ((random(30) / 10) + 2); this.feedback_time = 100; } this.feedback_time = 100; } else if (this.feedback_time < 0) { var _local3 = Math.sqrt(((player_mc._x - this._x) * (player_mc._x - this._x)) + ((player_mc._y - this._y) * (player_mc._y - this._y))); this.Method.fly_x = ((player_mc._x - this._x) * _local5) / _local3; this.Method.fly_y = ((player_mc._y - this._y) * _local5) / _local3; if (this.Method.sport_zt != "walk") { this.Method.sport_zt = "walk"; this.gotoAndStop("walk"); } this.feedback_time = 100; } if (this.attack_time > 0) { this.attack_time--; } if (this.attack_time == 1) { this.Method.speed = 2; this.Method.fly_y = (-random(20)) / 10; this.Method.attack_zt = false; this.gotoAndStop("walk"); this.feedback_time = 100; } this.Method.check_languishment(); this.Method.attack_aim(); if (((this.Method.sport_zt != "jump") && (this.Method.move_able)) && (this.Method.sport_zt != "recovery")) { if (!this.Method.act_on) { this.Method.act_on = true; } this.Method.body_fly(); } }; } function build_enmey(s_leven, s_sect) { if (game_mode == 0) { if (s_leven == 1) { fall_space = 0.475; if (s_sect == 0) { attach_enemy1(475, 379); attach_enemy1(57, 215); attach_enemy1(480, 213); attach_enemy2(213, 53); enemy_amount = 4; } else if (s_sect == 1) { attach_enemy1(49, -100); attach_enemy2(398, -264); attach_enemy1(483, -103); attach_enemy1(60, -100); attach_enemy2(70, -100); enemy_amount = 5; } else if (s_sect == 2) { attach_enemy2(400, -782); attach_enemy1(136, -745); attach_enemy1(418, -748); attach_enemy2(400, -504); attach_enemy2(136, -504); enemy_amount = 5; } else if (s_sect == 3) { attach_enemy2(273, -907); attach_enemy1(500, -905); attach_enemy1(260, -905); attach_enemy2(315, -1148); attach_enemy1(62, -1139); enemy_amount = 5; } else if (s_sect == 4) { attach_enemy2(78, -1303); attach_enemy1(76, -1226); attach_enemy2(485, -1304); attach_enemy2(76, -1469); attach_enemy1(406, -1547); attach_enemy1(416, -1547); enemy_amount = 6; } else if (s_sect == 5) { attach_enemy1(46, -1869); attach_enemy1(47, -1869); attach_enemy1(490, -1870); attach_enemy2(508, -1869); attach_enemy2(286, -1628); attach_enemy4(438, -1628); enemy_amount = 6; } else if (s_sect == 6) { attach_enemy1(417, -2027); attach_enemy2(57, -2269); attach_enemy4(168, -2338); attach_enemy2(77, -2183); attach_enemy4(181, -2112); enemy_amount = 5; } else if (s_sect == 7) { attach_boss1(); enemy_amount = 0; } all_enemy_amount = enemy_amount; } else if (s_leven == 2) { fall_space = 0.5; if (s_sect == 0) { attach_enemy4(97, 294); attach_enemy4(266, 215); attach_enemy5(158, 60); attach_enemy5(446, 294); attach_enemy1(400, 294); enemy_amount = 5; } else if (s_sect == 1) { attach_enemy4(40, -186); attach_enemy4(497, -185); attach_enemy5(130, -345); attach_enemy5(150, -345); attach_enemy5(490, -345); attach_enemy1(50, -185); enemy_amount = 6; } else if (s_sect == 2) { attach_enemy1(434, -757); attach_enemy2(97, -752); attach_enemy5(71, -584); attach_enemy5(439, -586); attach_enemy4(524, -506); attach_enemy4(71, -506); enemy_amount = 6; } else if (s_sect == 3) { attach_enemy1(95, -903); attach_enemy2(429, -904); attach_enemy4(70, -1143); attach_enemy4(474, -1143); attach_enemy5(400, -1143); enemy_amount = 5; } else if (s_sect == 4) { attach_enemy1(215, -1524); attach_enemy5(280, -1381); attach_enemy4(142, -1303); attach_enemy4(348, -1524); attach_enemy5(348, -1381); enemy_amount = 5; } else if (s_sect == 5) { attach_enemy4(273, -1850); attach_enemy5(119, -1859); attach_enemy4(264, -1702); attach_enemy5(263, -1938); attach_enemy4(119, -1702); attach_enemy5(273, -1938); enemy_amount = 6; } else if (s_sect == 6) { attach_enemy5(172, -2029); attach_enemy5(366, -2029); attach_enemy5(158, -2187); attach_enemy4(404, -2187); attach_enemy4(273, -2255); enemy_amount = 5; } else if (s_sect == 7) { attach_enemy4(104, -2745); attach_enemy4(447, -2745); attach_enemy4(276, -2706); attach_enemy5(223, -2585); attach_enemy5(337, -2585); enemy_amount = 5; } else if (s_sect == 8) { attach_boss2(); enemy_amount = 0; } all_enemy_amount = enemy_amount; } else if (s_leven == 3) { fall_space = 0.56; if (s_sect == 0) { attach_enemy7(52, 136); attach_enemy8(474, 134); attach_enemy7(282, 217); attach_enemy8(435, 294); attach_enemy7(282, 294); enemy_amount = 5; } else if (s_sect == 1) { attach_enemy8(65, -186); attach_enemy8(496, -186); attach_enemy7(373, -109); attach_enemy7(289, -265); attach_enemy7(496, -265); enemy_amount = 5; } else if (s_sect == 2) { attach_enemy7(382, -586); attach_enemy7(179, -586); attach_enemy8(112, -508); attach_enemy8(430, -508); enemy_amount = 4; } else if (s_sect == 3) { attach_enemy7(38, -1063); attach_enemy8(450, -1065); attach_enemy7(235, -1065); attach_enemy8(287, -980); attach_enemy4(460, -1065); attach_enemy4(287, -980); enemy_amount = 6; } else if (s_sect == 4) { attach_enemy8(274, -1389); attach_enemy8(500, -1389); attach_enemy7(70, -1308); attach_enemy7(500, -1308); attach_enemy4(75, -1438); attach_enemy5(477, -1453); enemy_amount = 6; } else if (s_sect == 5) { attach_enemy5(59, -1925); attach_enemy8(498, -1925); attach_enemy7(265, -1787); attach_enemy7(142, -1710); attach_enemy7(404, -1710); enemy_amount = 5; } else if (s_sect == 6) { attach_enemy8(130, -2101); attach_enemy8(432, -2101); attach_enemy7(284, -2263); attach_enemy7(278, -2030); attach_enemy5(280, -2162); attach_enemy5(432, -2162); enemy_amount = 6; } else if (s_sect == 7) { attach_enemy7(146, -2651); attach_enemy7(425, -2651); attach_enemy7(280, -2555); attach_enemy8(472, -2512); attach_enemy8(133, -2512); enemy_amount = 5; } else if (s_sect == 8) { attach_enemy8(157, -3065); attach_enemy8(370, -3065); attach_enemy7(253, -2989); attach_enemy7(122, -2989); attach_enemy7(380, -2989); enemy_amount = 5; } else if (s_sect == 9) { attach_boss3(); enemy_amount = 0; } all_enemy_amount = enemy_amount; } else if (s_leven == 4) { fall_space = 0.56; if (s_sect == 0) { attach_enemy12(532, 368); attach_enemy12(67, 368); attach_enemy11(486, 208); attach_enemy12(67, 127); attach_enemy11(406, 288); enemy_amount = 5; } else if (s_sect == 1) { attach_enemy12(500, -269); attach_enemy11(354, -109); attach_enemy12(67, -273); attach_enemy11(207, -112); attach_enemy12(267, -273); attach_enemy8(354, -273); enemy_amount = 6; } else if (s_sect == 2) { attach_enemy12(500, -669); attach_enemy12(67, -673); attach_enemy11(319, -512); attach_enemy12(304, -593); attach_enemy11(290, -679); enemy_amount = 5; } else if (s_sect == 3) { attach_enemy12(532, -985); attach_enemy12(27, -985); attach_enemy12(304, -993); attach_enemy11(521, -1072); attach_enemy11(145, -1079); attach_enemy11(27, -1079); enemy_amount = 6; } else if (s_sect == 4) { attach_enemy12(285, -1346); attach_enemy12(356, -1479); attach_enemy12(216, -1479); attach_enemy11(132, -1386); attach_enemy11(429, -1386); attach_enemy8(429, -1386); enemy_amount = 6; } else if (s_sect == 5) { attach_enemy12(285, -1712); attach_enemy12(356, -1879); attach_enemy12(279, -1879); attach_enemy11(216, -1879); attach_enemy11(486, -1863); attach_enemy11(279, -1787); enemy_amount = 6; } else if (s_sect == 6) { attach_enemy11(81, -2269); attach_enemy11(486, -2270); attach_enemy11(279, -2111); attach_enemy11(332, -2267); attach_enemy12(271, -2200); enemy_amount = 5; } else if (s_sect == 7) { attach_enemy12(77, -2691); attach_enemy12(447, -2679); attach_enemy11(93, -2583); attach_enemy11(281, -2640); attach_enemy11(336, -2509); attach_enemy11(101, -2503); enemy_amount = 6; } else if (s_sect == 8) { attach_enemy12(444, -3087); attach_enemy11(293, -3005); attach_enemy7(49, -2899); attach_enemy5(497, -2904); attach_enemy1(275, -2821); attach_enemy8(348, -2905); enemy_amount = 6; } else if (s_sect == 9) { attach_boss4(); enemy_amount = 0; } all_enemy_amount = enemy_amount; } else if (s_leven == 5) { enemy_amount = 0; attach_boss1(-50); attach_boss2(600); } else if (s_leven == 6) { enemy_amount = 0; attach_boss1(-50); attach_boss3(600); } else if (s_leven == 7) { enemy_amount = 0; attach_boss1(-50); attach_boss4(600); } else if (s_leven == 8) { enemy_amount = 0; attach_boss2(-50); attach_boss3(600); } else if (s_leven == 9) { enemy_amount = 0; attach_boss2(-50); attach_boss4(600); } else if (s_leven == 10) { enemy_amount = 0; attach_boss3(-50); attach_boss4(600); } } else if (s_leven == 1) { fall_space = 0.475; if (s_sect == 0) { attach_enemy1(349, 137); attach_enemy2(92, 217); attach_enemy2(485, 217); attach_enemy1(288, 217); attach_enemy1(274, 378); enemy_amount = 4; } else if (s_sect == 1) { attach_enemy1(263, -263); attach_enemy1(92, -183); attach_enemy1(485, -183); attach_enemy2(65, -343); attach_enemy2(491, -348); attach_enemy2(340, -105); enemy_amount = 6; } else if (s_sect == 2) { attach_enemy1(466, -504); attach_enemy1(73, -504); attach_enemy2(281, -743); attach_enemy2(369, -576); attach_enemy2(187, -576); attach_enemy3(278, -645); enemy_amount = 6; } else if (s_sect == 3) { attach_enemy1(472, -823); attach_enemy1(73, -901); attach_enemy2(167, -825); attach_enemy2(99, -985); attach_enemy3(351, -1054); attach_enemy3(89, -1117); enemy_amount = 6; } else if (s_sect == 4) { attach_enemy2(419, -1385); attach_enemy2(99, -1385); attach_enemy3(491, -1510); attach_enemy3(89, -1517); attach_enemy3(242, -1419); attach_enemy2(264, -1304); enemy_amount = 6; } else if (s_sect == 5) { attach_enemy1(293, -1945); attach_enemy2(419, -1624); attach_enemy2(118, -1622); attach_enemy3(370, -1864); attach_enemy3(174, -1869); attach_enemy3(273, -1789); attach_enemy2(243, -1706); enemy_amount = 7; } else if (s_sect == 6) { attach_enemy2(455, -2106); attach_enemy2(258, -2022); attach_enemy3(289, -2179); attach_enemy3(174, -2181); attach_enemy3(491, -2275); attach_enemy2(148, -2106); attach_enemy3(44, -2269); enemy_amount = 7; } else if (s_sect == 7) { attach_boss1(); enemy_amount = 0; } all_enemy_amount = enemy_amount; } else if (s_leven == 2) { fall_space = 0.5; if (s_sect == 0) { attach_enemy4(271, 210); attach_enemy5(466, 212); attach_enemy4(65, 210); attach_enemy4(142, 289); attach_enemy4(375, 290); enemy_amount = 5; } else if (s_sect == 1) { attach_enemy4(348, -269); attach_enemy4(219, -264); attach_enemy5(113, -111); attach_enemy5(425, -111); attach_enemy4(50, -343); enemy_amount = 5; } else if (s_sect == 2) { attach_enemy4(457, -585); attach_enemy4(260, -670); attach_enemy5(237, -581); attach_enemy5(240, -502); attach_enemy4(50, -743); attach_enemy6(407, -674); enemy_amount = 6; } else if (s_sect == 3) { attach_enemy4(457, -985); attach_enemy5(237, -981); attach_enemy5(122, -902); attach_enemy4(50, -1143); attach_enemy6(203, -1074); attach_enemy5(428, -908); enemy_amount = 6; } else if (s_sect == 4) { attach_enemy5(270, -1389); attach_enemy5(122, -1302); attach_enemy4(272, -1235); attach_enemy6(378, -1429); attach_enemy5(428, -1308); attach_enemy6(141, -1488); enemy_amount = 6; } else if (s_sect == 5) { attach_enemy5(270, -1822); attach_enemy5(122, -1702); attach_enemy6(134, -1786); attach_enemy5(428, -1708); attach_enemy6(392, -1816); attach_enemy6(278, -1713); attach_enemy5(270, -1941); enemy_amount = 7; } else if (s_sect == 6) { attach_enemy5(125, -2332); attach_enemy5(93, -2104); attach_enemy6(180, -2208); attach_enemy5(460, -2108); attach_enemy6(392, -2202); attach_enemy6(278, -2113); attach_enemy5(442, -2341); enemy_amount = 7; } else if (s_sect == 7) { attach_enemy5(125, -2732); attach_enemy5(285, -2431); attach_enemy6(180, -2608); attach_enemy6(392, -2602); attach_enemy6(278, -2679); attach_enemy5(442, -2741); attach_enemy6(276, -2513); enemy_amount = 7; } else if (s_sect == 8) { attach_boss2(); enemy_amount = 0; } all_enemy_amount = enemy_amount; } else if (s_leven == 3) { fall_space = 0.56; if (s_sect == 0) { attach_enemy8(433, 375); attach_enemy7(137, 293); attach_enemy9(269, 140); attach_enemy7(52, 131); attach_enemy7(477, 134); attach_enemy8(285, 216); enemy_amount = 6; } else if (s_sect == 1) { attach_enemy8(267, -25); attach_enemy7(137, -107); attach_enemy7(62, -189); attach_enemy7(510, -190); attach_enemy8(285, -184); attach_enemy8(274, -269); enemy_amount = 6; } else if (s_sect == 2) { attach_enemy8(267, -425); attach_enemy7(137, -507); attach_enemy7(200, -589); attach_enemy7(377, -590); attach_enemy8(272, -749); attach_enemy7(401, -507); enemy_amount = 6; } else if (s_sect == 3) { attach_enemy7(137, -907); attach_enemy7(467, -1068); attach_enemy8(29, -1060); attach_enemy7(401, -907); attach_enemy9(267, -1073); attach_enemy9(255, -940); enemy_amount = 6; } else if (s_sect == 4) { attach_enemy7(137, -1307); attach_enemy8(81, -1430); attach_enemy7(401, -1307); attach_enemy9(267, -1473); attach_enemy9(259, -1318); attach_enemy8(480, -1430); attach_enemy8(260, -1388); enemy_amount = 7; } else if (s_sect == 5) { attach_enemy7(137, -1707); attach_enemy7(401, -1707); attach_enemy9(267, -1873); attach_enemy9(259, -1718); attach_enemy8(260, -1786); attach_enemy7(43, -1784); attach_enemy7(522, -1795); enemy_amount = 7; } else if (s_sect == 6) { attach_enemy7(137, -2107); attach_enemy7(401, -2107); attach_enemy9(259, -2118); attach_enemy8(215, -2186); attach_enemy7(43, -2187); attach_enemy8(70, -2271); attach_enemy8(494, -2271); enemy_amount = 7; } else if (s_sect == 7) { attach_enemy7(277, -2429); attach_enemy9(256, -2688); attach_enemy8(70, -2671); attach_enemy8(494, -2671); attach_enemy9(124, -2592); attach_enemy9(393, -2606); attach_enemy9(255, -2518); enemy_amount = 7; } else if (s_sect == 8) { attach_enemy7(277, -2829); attach_enemy9(256, -3088); attach_enemy8(421, -3145); attach_enemy9(258, -3008); attach_enemy9(389, -3035); attach_enemy9(255, -2918); attach_enemy9(64, -2918); enemy_amount = 7; } else if (s_sect == 9) { attach_boss3(); enemy_amount = 0; } all_enemy_amount = enemy_amount; } else if (s_leven == 4) { fall_space = 0.56; if (s_sect == 0) { attach_enemy10(138, 374); attach_enemy11(279, 134); attach_enemy10(450, 374); attach_enemy10(118, 208); attach_enemy10(423, 208); attach_enemy11(279, 294); enemy_amount = 6; } else if (s_sect == 1) { attach_enemy10(138, -26); attach_enemy11(544, -261); attach_enemy10(450, -26); attach_enemy10(292, -266); attach_enemy11(25, -266); attach_enemy11(283, -187); enemy_amount = 6; } else if (s_sect == 2) { attach_enemy10(138, -591); attach_enemy11(544, -661); attach_enemy10(292, -666); attach_enemy11(25, -666); attach_enemy11(45, -510); attach_enemy12(389, -604); enemy_amount = 6; } else if (s_sect == 3) { attach_enemy11(507, -907); attach_enemy10(292, -1066); attach_enemy11(25, -1066); attach_enemy11(33, -909); attach_enemy12(277, -996); attach_enemy12(434, -1072); enemy_amount = 6; } else if (s_sect == 4) { attach_enemy11(507, -1307); attach_enemy10(200, -1466); attach_enemy11(113, -1386); attach_enemy12(277, -1396); attach_enemy12(434, -1472); attach_enemy10(94, -1307); enemy_amount = 6; } else if (s_sect == 5) { attach_enemy11(507, -1707); attach_enemy10(284, -1707); attach_enemy11(113, -1786); attach_enemy12(277, -1796); attach_enemy12(434, -1872); attach_enemy10(94, -1707); attach_enemy12(149, -1893); enemy_amount = 7; } else if (s_sect == 6) { attach_enemy11(507, -2107); attach_enemy11(153, -2186); attach_enemy12(277, -2196); attach_enemy12(434, -2272); attach_enemy10(94, -2107); attach_enemy12(149, -2293); attach_enemy12(277, -2113); enemy_amount = 7; } else if (s_sect == 7) { attach_enemy11(113, -2586); attach_enemy12(277, -2596); attach_enemy12(434, -2672); attach_enemy12(149, -2693); attach_enemy12(277, -2513); attach_enemy11(525, -2590); attach_enemy11(74, -2511); enemy_amount = 7; } else if (s_sect == 8) { attach_enemy11(263, -3148); attach_enemy12(277, -2996); attach_enemy12(434, -3072); attach_enemy12(149, -3093); attach_enemy12(277, -2913); attach_enemy12(500, -2981); attach_enemy11(124, -2900); attach_enemy11(453, -2911); enemy_amount = 8; } else if (s_sect == 9) { attach_boss4(); enemy_amount = 0; } all_enemy_amount = enemy_amount; } else if (s_leven == 11) { enemy_amount = 0; attach_boss1(-50); attach_boss2(600); } else if (s_leven == 12) { enemy_amount = 0; attach_boss1(-50); attach_boss3(600); } else if (s_leven == 13) { enemy_amount = 0; attach_boss1(-50); attach_boss4(600); } else if (s_leven == 14) { enemy_amount = 0; attach_boss2(-50); attach_boss3(600); } else if (s_leven == 15) { enemy_amount = 0; attach_boss2(-50); attach_boss4(600); } else if (s_leven == 16) { enemy_amount = 0; attach_boss3(-50); attach_boss4(600); } } function attach_boss1(startx) { var temp = boss_mc.attachMovie("BOSS1", "BOSS1", boss_mc.getNextHighestDepth()); boss_body = true; if (leven > 4) { temp._y = 380; temp._x = startx; } else { temp._y = -2420; temp._x = 600; } temp.gotoAndStop("walk"); temp.start_time = 90; temp.attack_time = 60; temp.excite_num = 1; if (temp._x > 200) { temp.speed_move = -1.6 - (_root.game_mode * 0.4); } else { temp.speed_move = 1.6 + (_root.game_mode * 0.4); temp._xscale = -100; } temp.sport_zt = "start"; temp.sport_now = "start"; temp.angry = false; temp.turn_body = false; temp.fist = false; temp.life = 6 + _root.game_mode; UI.BossLife.gotoAndStop(temp.life + 1); temp.gotoAndStop(temp.sport_zt); temp.onEnterFrame = function () { if (_root.pause_all) { return(undefined); } if (this.start_time > 0) { if (!_root.pass_game) { this.start_time--; this._x = this._x + this.speed_move; } if (this.start_time == 1) { this.start_time--; this.sport_zt = "stand"; this.gotoAndStop(this.sport_zt); _root.play_music("sound5", true); } return(undefined); } if (this.turn_body) { if (this.sport_now != "turn") { this.gotoAndStop("turn"); this.sport_now = "turn"; } if ((this.mc._currentframe == this.mc._totalframes) && (this.mc._currentframe > 1)) { this.turn_body = false; this._xscale = this._xscale * -1; this.speed_move = this.speed_move * -1; } return(undefined); } if (this.hit.hitTest(_root.player_mc.hit) && (!_root.player_mc.Method.act_on)) { _root.player_mc.Method.body_death(); } this.attack_time--; if (this.attack_time <= 0) { this.attack_time = 200; if (leven > 4) { var _local3 = 2; } else { var _local3 = 0; } if (_root.enemy_amount <= _local3) { this.sport_zt = "attack3"; } else if (this.angry) { this.sport_zt = "attack2"; } else { this.sport_zt = "attack1"; } _root.play_soundAction("boss1_a"); if (((this._x < 150) && (this._xscale > 0)) || ((this._x > 300) && (this._xscale < 0))) { this.turn_body = true; return(undefined); } } if (this.sport_zt == "attack1") { if (this.sport_now != "attack1") { this.sport_now = "attack1"; this.gotoAndStop("attack1"); } if ((this.mc._currentframe == this.mc._totalframes) && (this.mc._currentframe > 1)) { _root.shoot_bullet1(); this.sport_zt = "walk"; } } else if (this.sport_zt == "attack2") { if (this.sport_now != "attack2") { this.sport_now = "attack2"; this.gotoAndStop("attack2"); } if (this.fist) { this._x = this._x - ((10 * this._xscale) / 100); if (((this._xscale > 0) && (this._x < 150)) || ((this._xscale < 0) && (this._x > 400))) { this.mc.play(); if (this.mc._currentframe == this.mc._totalframes) { this.sport_zt = "walk"; this.angry = false; this.fist = false; } } else { this._x = this._x - ((10 * this._xscale) / 100); } } } else if (this.sport_zt == "attack3") { if (this.sport_now != "attack3") { this.sport_now = "attack3"; this.gotoAndStop("attack3"); _root.play_soundAction("callup"); } if ((this.mc._currentframe == this.mc._totalframes) && (this.mc._currentframe > 1)) { _root.beckon_enemy1(); this.sport_zt = "walk"; } } else if (this.sport_zt == "death") { if (this.sport_now != "death") { this.sport_now = "death"; this.gotoAndStop("death"); } if (((random(6) == 1) && (this.mc._currentframe > 20)) && (this.mc._currentframe < 90)) { _root.attach_giving(this); } if ((this.mc._currentframe == this.mc._totalframes) && (this.mc._currentframe > 1)) { _root.map_mc["M_map" + _root.sect].mc.play(); _root.map_mc["M_map" + _root.sect].mc2.gotoAndStop(2); this.removeMovieClip(); if (leven > 4) { attach_boss1(-50); } } } else if (this.sport_zt == "walk") { if (this.sport_now != "walk") { this.sport_now = "walk"; this.gotoAndStop("walk"); temp_time = 0; } temp_time++; if ((temp_time >= 40) && (!this.angry)) { temp_time = 0; if (random(3) == 0) { this.sport_zt = "wait"; } } this._x = this._x + this.speed_move; if ((this._x < 50) && (this.speed_move < 0)) { this.turn_body = true; } else if ((this._x > 500) && (this.speed_move > 0)) { this.turn_body = true; } } else if (this.sport_zt == "wait") { if (this.sport_now != "wait") { this.sport_now = "wait"; this.gotoAndStop("wait"); wait_time = random(40) + 50; } wait_time--; if (wait_time <= 0) { this.sport_zt = "walk"; } } else if (this.sport_zt == "suffer") { if (this.sport_now != "suffer") { this.sport_now = "suffer"; this.gotoAndStop("suffer"); } if ((this.mc._currentframe == this.mc._totalframes) && (this.mc._currentframe > 1)) { this.sport_zt = "stand"; this.gotoAndStop("stand"); } } }; temp.suffer_attack = function () { if (this.life > 1) { this.life--; if (leven <= 4) { _root.UI.BossLife.gotoAndStop(temp.life + 1); } this.fist = false; this.sport_zt = "suffer"; this.angry = true; this.attack_time = 50; _root.play_soundAction("boss1_s"); } else { _root.play_soundAction("boss1_d"); this.sport_zt = "death"; _root.kill_all(); this.attack_time = 500; _root.UI.BossLife.gotoAndStop(temp.life + 1); } }; } function beckon_enemy1() { var _local4 = [59, 302, 510, 121, 296, 94, 195]; var _local5 = [218, 218, 218, 142, 142, 293, 59]; var _local2 = 0; while (_local2 < (4 + _root.game_mode)) { var _local3 = random(2) + 1; if (leven > 4) { _root["attach_enemy" + _local3](random(450) + 50, random(300) + 50); } else { _root["attach_enemy" + _local3](random(450) + 50, (random(300) + 50) - 2800); } _local2++; } _root.enemy_amount = _root.enemy_amount + (4 + _root.game_mode); } function shoot_bullet1() { var _local2 = 7 + (_root.game_mode * 2); if (_root.game_mode == 0) { var _local5 = _local2 * 0.7071068; _root.attach_bullet1(-_local5, -_local5); _root.attach_bullet1(_local5, -_local5); } else { var _local3 = _local2 * 0.8660254; var _local4 = _local2 * 0.5; _root.attach_bullet1(_local3, -_local4); _root.attach_bullet1(_local4, -_local3); _root.attach_bullet1(-_local3, -_local4); _root.attach_bullet1(-_local4, -_local3); } _root.attach_bullet1(0, -_local2); _root.attach_bullet1(_local2, 0); _root.attach_bullet1(-_local2, 0); } function attach_bullet1(speedx, speedy) { var _local3 = boss_mc.attachMovie("bullet_fire", "bullet_fire" + boss_mc.getNextHighestDepth(), boss_mc.getNextHighestDepth()); _local3._x = boss_mc.BOSS1._x - (104 * (boss_mc.BOSS1._xscale / 100)); _local3._y = boss_mc.BOSS1._y - 70; _local3.speedx = speedx; _local3.speedy = speedy; _local3.onEnterFrame = function () { if (_root.pause_all) { return(undefined); } this._x = this._x + this.speedx; this._y = this._y + this.speedy; var _local3 = _root.GetGlobalPlace(this); if (this.hit.hitTest(player_mc.hit) && (!_root.player_mc.Method.act_on)) { this.gotoAndPlay("boom"); _root.player_mc.Method.body_death(); delete this.onEnterFrame; } if ((((_local3.x < 0) || (_local3.x > 550)) || (_local3.y > 400)) || (_local3.y < 0)) { this.removeMovieClip(); } }; } function attach_boss2(startx) { var temp = boss_mc.attachMovie("BOSS2", "BOSS2", boss_mc.getNextHighestDepth()); boss_body = true; if (leven > 4) { temp._y = 370; temp._x = startx; } else { temp._x = 730; temp._y = -2830; } temp.gotoAndStop("walk"); temp.start_time = 150; temp.attack_time = 60; temp.attack_ZT = false; temp.excite_num = 1; if (temp._x > 200) { temp.speed_move = -2.5 - (_root.game_mode * 0.5); } else { temp.speed_move = 2.5 + (_root.game_mode * 0.5); temp._xscale = -100; } temp.sport_zt = "start"; temp.sport_now = "start"; temp.angry = false; temp.turn_body = false; temp.fist = false; temp.life = 8 + (_root.game_mode * 2); UI.BossLife.gotoAndStop(temp.life + 1); temp.gotoAndStop(temp.sport_zt); temp.redface = 0; temp.redadd = 15; temp.onEnterFrame = function () { if (_root.pause_all) { return(undefined); } if (this.start_time > 0) { if (!_root.pass_game) { this.start_time--; this._x = this._x + this.speed_move; } if (this.start_time == 1) { this.start_time--; this.sport_zt = "stand"; _root.play_music("sound5", true); this.gotoAndStop(this.sport_zt); } return(undefined); } if (this.turn_body) { this.turn_body = false; this.attack_ZT = false; this._xscale = this._xscale * -1; this.speed_move = this.speed_move * -1; return(undefined); } if (this.hit.hitTest(_root.player_mc.hit) && (!_root.player_mc.Method.act_on)) { _root.player_mc.Method.body_death(); } if ((!this.attack_ZT) && ((this._x > 50) && (this._x < 500))) { if (leven > 4) { var _local3 = 2; } else { var _local3 = 0; } if (_root.enemy_amount <= _local3) { this.sport_zt = "attack1"; } else { this.sport_zt = "attack2"; } _root.play_soundAction("boss2_a"); this.attack_ZT = true; } if (((this._x > 50) && (this._x < 500)) && (this.angry)) { this.sport_zt = "attack3"; this.angry = false; } if (this.sport_zt == "attack1") { if (this.sport_now != "attack1") { this.sport_now = "attack1"; this.gotoAndStop("attack1"); _root.play_soundAction("callup"); } if ((this.mc._currentframe == this.mc._totalframes) && (this.mc._currentframe > 1)) { _root.beckon_enemy2(); this.sport_zt = "walk"; } } else if (this.sport_zt == "attack2") { if (this.sport_now != "attack2") { this.sport_now = "attack2"; this.gotoAndStop("attack2"); } if ((this.mc._currentframe == this.mc._totalframes) && (this.mc._currentframe > 1)) { _root.shoot_bullet2(); if (_root.game_mode == 1) { _root.shoot_bullet2(); } this.sport_zt = "walk"; } } else if (this.sport_zt == "attack3") { if (this.sport_now != "attack3") { this.sport_now = "attack3"; this.gotoAndStop("attack3"); } if (this.mc._currentframe == 44) { _root.trumble_screen(0, -4); _root.Dorp_Rock(); this.sport_zt = "walk"; } } else if (this.sport_zt == "death") { if (this.sport_now != "death") { this.sport_now = "death"; this.gotoAndStop("death"); } if (((random(6) == 1) && (this.mc._currentframe > 20)) && (this.mc._currentframe < 90)) { _root.attach_giving(this); } if ((this.mc._currentframe == this.mc._totalframes) && (this.mc._currentframe > 1)) { _root.map_mc["M_map" + _root.sect].mc.play(); _root.map_mc["M_map" + _root.sect].mc2.gotoAndStop(2); this.removeMovieClip(); if (leven > 4) { attach_boss2(-50); } } } else if (this.sport_zt == "walk") { if (this.sport_now != "walk") { this.sport_now = "walk"; this.gotoAndStop("walk"); temp_time = 0; } if (Math.abs(this.speed_move) > 4) { this.redface = this.redface + this.redadd; if ((this.redface <= 0) || (this.redface >= 150)) { this.redadd = this.redadd * -1; } _root.body_suffer(this, this.redface); this.mc.gotoAndPlay(this.mc._currentframe + 1); } temp_time++; if (((temp_time >= 100) && (!this.angry)) && (this.life > 3)) { temp_time = 0; if (random(5) == 0) { this.sport_zt = "wait"; } } this._x = this._x + this.speed_move; if ((this._x < -150) && (this.speed_move < 0)) { this.turn_body = true; } else if ((this._x > 700) && (this.speed_move > 0)) { this.turn_body = true; } } else if (this.sport_zt == "wait") { if (this.sport_now != "wait") { this.sport_now = "wait"; this.gotoAndStop("wait"); wait_time = random(40) + 50; } wait_time--; if (wait_time <= 0) { this.sport_zt = "walk"; } } else if (this.sport_zt == "suffer") { if (this.sport_now != "suffer") { this.sport_now = "suffer"; this.gotoAndStop("suffer"); } if ((this.mc._currentframe == this.mc._totalframes) && (this.mc._currentframe > 1)) { this.sport_zt = "walk"; this.gotoAndStop("walk"); this.angry = true; } } }; temp.suffer_attack = function () { if (this.life > 1) { this.life--; if (leven <= 4) { UI.BossLife.gotoAndStop(temp.life + 1); } this.fist = false; this.sport_zt = "suffer"; this.attack_time = 50; if (this.life == 3) { this.speed_move = this.speed_move * 2; } _root.play_soundAction("boss2_s"); } else { _root.play_soundAction("boss2_d"); this.sport_zt = "death"; UI.BossLife.gotoAndStop(1); _root.kill_all(); this.attack_time = 500; } }; } function beckon_enemy2() { var _local4 = [66, 284, 500, 73, 197, 415, 110]; var _local5 = [216, 216, 216, 141, 68, 293, 293]; var _local2 = 0; while (_local2 < (4 + _root.game_mode)) { var _local3 = random(2) + 4; if (leven > 4) { _root["attach_enemy" + _local3](random(450) + 50, random(300) + 50); } else { _root["attach_enemy" + _local3](random(450) + 50, (random(300) + 50) - 3200); } _local2++; } _root.enemy_amount = _root.enemy_amount + (4 + _root.game_mode); } function shoot_bullet2() { var _local4 = boss_mc.attachMovie("bullet_fire2", "bullet_fire" + boss_mc.getNextHighestDepth(), boss_mc.getNextHighestDepth()); _local4._x = boss_mc.BOSS2._x - (224 * (boss_mc.BOSS2._xscale / 100)); _local4._y = boss_mc.BOSS2._y - 15; _local4.speedx = ((-((random(40) / 10) + 1)) * boss_mc.BOSS2._xscale) / 100; _local4.speedy = -19; _local4.landtotal = 0; _local4.onEnterFrame = function () { if (_root.pause_all) { return(undefined); } this._x = this._x + this.speedx; this._y = this._y + this.speedy; this.speedy = this.speedy + 0.6; var _local3 = _root.GetGlobalPlace(this); if (this.hit.hitTest(player_mc.hit)) { _root.player_mc.Method.body_death(); } if (_local3.y > 350) { this.speedy = this.speedy * -0.95; this.landtotal++; } if (((_local3.x < 0) || (_local3.x > 550)) && (this.landtotal < 10)) { this.speedx = this.speedx * -1; } if (((((_local3.x < -50) || (_local3.x > 600)) || (_local3.y > 400)) || (_local3.y < 0)) || (boss_mc.BOSS2 == undefined)) { this.removeMovieClip(); } }; } function Dorp_Rock() { if (leven > 4) { Rock_move(random(500) + 25, 0); Rock_move(random(500) + 25, 0); Rock_move(random(500) + 25, 0); Rock_move(random(500) + 25, 0); } else { Rock_move(random(500) + 25, -3200); Rock_move(random(500) + 25, -3200); Rock_move(random(500) + 25, -3200); Rock_move(random(500) + 25, -3200); } } function Rock_move(placex, placey) { var _local3 = boss_mc.attachMovie("down_rock", "down_rock" + boss_mc.getNextHighestDepth(), boss_mc.getNextHighestDepth()); _local3._x = placex; _local3._y = placey; _local3.speedx = 0; _local3.speedy = 0; _local3._xscale = (_local3._yscale = random(60) + 40); _local3.strattime = 10; _local3.Mox = 2; _local3.onEnterFrame = function () { if (_root.pause_all) { return(undefined); } if (this.strattime > 0) { this.strattime--; if (((this.strattime % 3) == 2) || ((this.strattime % 3) == 0)) { this.Mox = this.Mox * -1; } this._x = this._x + this.Mox; return(undefined); } this._x = this._x + this.speedx; this._y = this._y + this.speedy; this.speedy = this.speedy + (0.2 + ((0.3 * this._xscale) / 100)); var _local3 = _root.GetGlobalPlace(this); if (this.hit.hitTest(player_mc.hit) && (!_root.player_mc.Method.act_on)) { this.play(); _root.player_mc.Method.body_death(); delete this.onEnterFrame; } if (((_local3.x < 0) || (_local3.x > 550)) || (_local3.y > 390)) { this.play(); delete this.onEnterFrame; } }; } function attach_boss3(startx) { var temp = boss_mc.attachMovie("BOSS3", "BOSS3", boss_mc.getNextHighestDepth()); boss_body = true; if (leven > 4) { temp._y = 375; temp._x = startx; } else { temp._x = 650; temp._y = -3225; } temp.gotoAndStop("walk"); temp.start_time = 90; temp.attack_time = 60; temp.excite_num = 1; if (temp._x > 200) { temp.speed_move = -1.6 - (_root.game_mode * 0.5); } else { temp.speed_move = 1.6 + (_root.game_mode * 0.5); temp._xscale = -100; } temp.sport_zt = "start"; temp.sport_now = "start"; temp.angry = false; temp.turn_body = false; temp.fist = false; temp.life = 10 + (_root.game_mode * 4); temp.gotoAndStop(temp.sport_zt); temp.redface = 0; temp.redadd = 15; UI.BossLife.gotoAndStop(temp.life + 1); temp.jumpx = 0; temp.jumpy = 0; temp.onEnterFrame = function () { if (_root.pause_all) { return(undefined); } if (this.start_time > 0) { if (!_root.pass_game) { this.start_time--; this._x = this._x + this.speed_move; } if (this.start_time == 1) { this.start_time--; this.sport_zt = "stand"; _root.play_music("sound5", true); this.gotoAndStop(this.sport_zt); } return(undefined); } if (this.turn_body) { if (this.sport_now != "turn") { this.gotoAndStop("turn"); this.sport_now = "turn"; } if ((this.mc._currentframe == this.mc._totalframes) && (this.mc._currentframe > 1)) { this.turn_body = false; this._xscale = this._xscale * -1; this.speed_move = this.speed_move * -1; } return(undefined); } if (this.hit.hitTest(_root.player_mc.hit) && (!_root.player_mc.Method.act_on)) { _root.player_mc.Method.body_death(); } this.attack_time--; if (this.attack_time <= 0) { if (Math.abs(this.speed_move) > 2) { this.attack_time = 200; } else { this.attack_time = 300; } if (leven > 4) { var _local3 = 0; var _local4 = 2; } else { var _local3 = 3600; var _local4 = 0; } if ((_root.enemy_amount <= _local4) && (this._y == (375 - _local3))) { this.sport_zt = "attack1"; } else { this.sport_zt = "attack2"; } _root.play_soundAction("boss3_a"); if (((this._x < 70) && (this._xscale > 0)) || ((this._x > 380) && (this._xscale < 0))) { this.turn_body = true; return(undefined); } } if (_root.check_bossX(150 + (_root.game_mode * 50)) && (this.sport_zt == "walk")) { this.sport_zt = "attack3"; if (attack_time > 50) { attack_time = 50; } } if (this.sport_zt == "attack1") { if (this.sport_now != "attack1") { this.sport_now = "attack1"; this.gotoAndStop("attack1"); _root.play_soundAction("callup"); } if ((((this.mc._currentframe == 26) || (this.mc._currentframe == 30)) || (this.mc._currentframe == 32)) || (this.mc._currentframe == 34)) { _root.attach_NPC(this); } if ((this.mc._currentframe == this.mc._totalframes) && (this.mc._currentframe > 1)) { this.sport_zt = "walk"; } } else if (this.sport_zt == "attack2") { if ((this.sport_now != "jump") && (this.sport_now != "attack2")) { if (this.jumpy == 0) { this.sport_now = "jump"; this.gotoAndStop("jump"); return(undefined); } this.sport_now = "attack2"; this.gotoAndStop("attack2"); this.jumpy = 0; } else if ((this.sport_now == "jump") && (this.mc._currentframe == this.mc._totalframes)) { this.sport_now = "attack2"; this.gotoAndStop("attack2"); this.jumpx = 0; this.jumpy = -21; } if (this.sport_now == "attack2") { this._x = this._x + this.jumpx; this._y = this._y + this.jumpy; this.jumpy = this.jumpy + 0.8; if (leven > 4) { var _local3 = 0; } else { var _local3 = 3600; } if (this._y > (375 - _local3)) { this._y = 375 - _local3; this.jumpx = 0; this.jumpy = 0; this.sport_zt = "walk"; return(undefined); } } } else if (this.sport_zt == "attack3") { if (this.sport_now != "attack3") { this.sport_now = "attack3"; this.gotoAndStop("stand"); } if (this._currentframe == 1) { if (this.mc._currentframe == 10) { this.gotoAndStop("attack2"); } } else if ((this.mc._currentframe == this.mc._totalframes) && (this.mc._currentframe > 1)) { this.sport_zt = "walk"; } } else if (this.sport_zt == "death") { if (this.sport_now != "death") { this.sport_now = "death"; this.gotoAndStop("death"); } if (((random(6) == 1) && (this.mc._currentframe > 20)) && (this.mc._currentframe < 90)) { _root.attach_giving(this); } if ((this.mc._currentframe == this.mc._totalframes) && (this.mc._currentframe > 1)) { _root.map_mc["M_map" + _root.sect].mc.play(); _root.map_mc["M_map" + _root.sect].mc2.gotoAndStop(2); this.removeMovieClip(); if (leven > 4) { attach_boss3(-50); } } } else if (this.sport_zt == "walk") { if (this.sport_now != "walk") { this.sport_now = "walk"; this.gotoAndStop("walk"); temp_time = 0; } if (Math.abs(this.speed_move) > 2) { this.redface = this.redface + this.redadd; if ((this.redface <= 0) || (this.redface >= 150)) { this.redadd = this.redadd * -1; } _root.body_suffer(this, this.redface); this.mc.gotoAndPlay(this.mc._currentframe + 1); } temp_time++; if (((temp_time >= 40) && (!this.angry)) && (Math.abs(this.speed_move) < 2)) { temp_time = 0; if (random(6) == 0) { this.sport_zt = "wait"; } } this._x = this._x + this.speed_move; if ((this._x < 50) && (this.speed_move < 0)) { this.turn_body = true; } else if ((this._x > 500) && (this.speed_move > 0)) { this.turn_body = true; } } else if (this.sport_zt == "wait") { if (this.sport_now != "wait") { this.sport_now = "wait"; this.gotoAndStop("wait"); wait_time = random(40) + 50; } wait_time--; if (wait_time <= 0) { this.sport_zt = "walk"; } } else if (this.sport_zt == "suffer") { if (this.sport_now != "suffer") { this.attack_time = 50; this.sport_now = "suffer"; this.gotoAndStop("suffer"); } if ((this.mc._currentframe == this.mc._totalframes) && (this.mc._currentframe > 1)) { if (this.jumpy == 0) { this.sport_zt = "stand"; this.gotoAndStop("stand"); } else { this.sport_zt = "attack2"; this.attack_time = 100; } } } }; temp.suffer_attack = function () { if (this.life > 1) { this.life--; if (leven <= 4) { UI.BossLife.gotoAndStop(temp.life + 1); } this.fist = false; this.sport_zt = "suffer"; this.angry = true; if (this.life == 3) { this.speed_move = this.speed_move * 2; } _root.play_soundAction("boss3_s"); } else { _root.play_soundAction("boss3_d"); this.sport_zt = "death"; _root.kill_all(); this.attack_time = 500; } }; } function beckon_enemy3(placex, placey) { var _local2 = random(2) + 7; _root["attach_enemy" + _local2](placex, placey); _root.enemy_amount++; } function check_bossX(distance, faceto) { if (((boss_mc.BOSS3._y - player_mc._y) < 80) && (!player_mc.Method.act_on)) { var _local1 = ((-(boss_mc.BOSS3._x - player_mc._x)) * boss_mc.BOSS3._xscale) / 100; if (faceto) { if (Math.abs(_local1) < distance) { return(true); } return(false); } if ((_local1 < 0) && (_local1 > (-distance))) { return(true); } return(false); } return(false); } function attach_NPC(who) { var _local5 = enemy_mc.attachMovie("wrap", "wrap" + enemy_mc.getNextHighestDepth(), enemy_mc.getNextHighestDepth()); _local5._x = who._x - ((who._xscale / 100) * 80); _local5._y = who._y - 35; _local5.moveable = true; _local5.movex = (random(120) / 10) + 6; _local5.movex = _local5.movex * ((-who._xscale) / 100); _local5.movey = -(random(15) + 12); _local5.onEnterFrame = function () { if (_root.pause_all) { return(undefined); } var _local4 = _root.GetGlobalPlace(this); if ((_local4.x < -20) || (_local4.x > 570)) { this.movex = this.movex * -1; } if ((this.movey > 0) && (this.moveable)) { if (!map_mc.hitTest(_local4.x, _local4.y, true)) { var _local3 = 0; while (_local3 < this.movey) { if (map_mc.hitTest(_local4.x, _local4.y + _local3, true)) { this._y = this._y + _local3; this.moveable = false; _root.beckon_enemy3(this._x, this._y); this.removeMovieClip(); } _local3 = _local3 + 0.8; } } } if (this.moveable) { this._x = this._x + this.movex; this._y = this._y + this.movey; this.movey = this.movey + 0.8; } if (this.hit.hitTest(player_mc.hit) && (!_root.player_mc.Method.act_on)) { _root.player_mc.Method.body_death(); } }; } function attach_boss4() { var temp = boss_mc.attachMovie("BOSS4", "BOSS4", boss_mc.getNextHighestDepth()); boss_body = true; if (leven > 4) { temp._y = 404; temp._x = 850; } else { temp._x = 550; temp._y = -3196; } temp.gotoAndStop("stand"); temp.start_time = 90; temp.attack_time = 60; temp.excite_num = 1; temp.speed_move = -1.6; temp.sport_zt = "start"; temp.sport_now = "start"; temp.angry = false; temp.turn_body = false; temp.fist = false; temp.life = 10 + (_root.game_mode * 4); temp.redface = 0; temp.redadd = 15; UI.BossLife.gotoAndStop(temp.life + 1); temp.attack_time2 = 0; temp.gotoAndStop(temp.sport_zt); temp.onEnterFrame = function () { if (_root.pause_all) { return(undefined); } if (this._x > 555) { this._x = this._x - 5; return(undefined); } if (this.start_time > 0) { if (!_root.pass_game) { this.start_time--; if ((this.start_time % 4) == 0) { _root.trumble_screen(1); } var _local4 = 0; while (_local4 < 100) { var _local3 = this.mc2["a" + random(50)]; _root.dropbody(_local3); if (!_local3.drop) { break; } _local4++; } } if (this.start_time == 1) { this.start_time--; this.sport_zt = "wait"; _root.play_music("sound5", true); _root.map_mc.M_map9.rock.gotoAndStop(2); this.gotoAndStop(this.sport_zt); } return(undefined); } if ((this.hit2.hitTest(_root.player_mc.hit) || (this.hit.hitTest(_root.player_mc.hit2))) && (!_root.player_mc.Method.act_on)) { _root.player_mc.Method.body_death(); } this.attack_time--; if (this.attack_time == 14) { this.mc.play(); } if (this.attack_time <= 0) { this.attack_time = 300; if (leven > 4) { var _local5 = 2; } else { var _local5 = 0; } if (_root.enemy_amount <= _local5) { trace((enemy_amount + ":") + _local5); this.sport_zt = "attack1"; } else { this.sport_zt = "attack2"; } _root.play_soundAction("boss2_a"); } if (this.life < 3) { this.redface = this.redface + this.redadd; if ((this.redface <= 0) || (this.redface >= 150)) { this.redadd = this.redadd * -1; } _root.body_suffer(this, this.redface); } if (this.sport_zt == "attack1") { if (this.sport_now != "attack1") { this.sport_now = "attack1"; this.gotoAndStop("attack1"); _root.play_soundAction("callup"); } if ((this.mc._currentframe == this.mc._totalframes) && (this.mc._currentframe > 1)) { _root.beckon_enemy4(); this.sport_zt = "wait"; } } else if (this.sport_zt == "attack2") { if (this.sport_now != "attack2") { this.sport_now = "attack2"; this.gotoAndStop("attack2"); this.attack2_mode = random(4); this.terandom = random(2) + 1; if (this.attack2_mode == 0) { this.attack_time2 = 200; } else if (this.attack2_mode == 1) { this.attack_time2 = 150; } else if (this.attack2_mode == 2) { this.attack_time2 = 150; } else if (this.attack2_mode == 3) { this.attack_time2 = 150; } } this.attack_time2--; if (this.attack2_mode == 0) { if (this.attack_time2 == 150) { attach_bullet4(90, this.terandom); } else if (this.attack_time2 == 130) { attach_bullet4(180, this.terandom); } else if (this.attack_time2 == 110) { attach_bullet4(270, this.terandom); } else if (this.attack_time2 == 90) { attach_bullet4(360, this.terandom); } else if (this.attack_time2 == 70) { attach_bullet4(450, this.terandom); } } else if (this.attack2_mode == 1) { if (this.attack_time2 == 100) { if (player_mc._x < 250) { attach_bullet4(20, this.terandom); } else { attach_bullet4(380, this.terandom); } attach_bullet4(200, this.terandom); } else if (this.attack_time2 == 70) { if (player_mc._x < 250) { attach_bullet4(110, this.terandom); } else { attach_bullet4(470, this.terandom); } attach_bullet4(290, this.terandom); } } else if (this.attack2_mode == 2) { if (this.attack_time2 == 100) { if (player_mc._x < 250) { attach_bullet4(20, 1); } else { attach_bullet4(380, 1); } attach_bullet4(200, 1); } else if (this.attack_time2 == 70) { if (player_mc._x < 250) { attach_bullet4(110, 2); } else { attach_bullet4(470, 2); } attach_bullet4(290, 2); } } else if (this.attack2_mode == 3) { if (this.attack_time2 == 100) { var _local3 = boss_mc.attachMovie("big_ball", "big_ball" + boss_mc.getNextHighestDepth(), boss_mc.getNextHighestDepth()); _local3._x = 275; _local3._y = boss_mc.BOSS4._y - 200; } } if (this.attack_time2 <= 0) { this.mc.play(); } if ((this.mc._currentframe == this.mc._totalframes) && (this.mc._currentframe > 1)) { this.sport_zt = "wait"; } } else if (this.sport_zt == "death") { if (this.sport_now != "death") { this.sport_now = "death"; this.gotoAndStop("death"); } if (((random(6) == 1) && (this.mc._currentframe > 20)) && (this.mc._currentframe < 90)) { _root.attach_giving(this); } if ((this.mc._currentframe == this.mc._totalframes) && (this.mc._currentframe > 1)) { _root.map_mc["M_map" + _root.sect].mc.play(); _root.map_mc["M_map" + _root.sect].mc2.gotoAndStop(2); this.removeMovieClip(); if (leven > 4) { attach_boss4(-50); } } } else if (this.sport_zt == "walk") { if (this.sport_now != "walk") { this.sport_now = "walk"; this.gotoAndStop("walk"); } } else if (this.sport_zt == "wait") { if (this.sport_now != "wait") { this.sport_now = "wait"; this.gotoAndStop("wait"); wait_time = random(40) + 50; } wait_time--; if (wait_time <= 0) { this.sport_zt = "walk"; } } else if (this.sport_zt == "suffer") { if (this.sport_now != "suffer") { this.sport_now = "suffer"; this.gotoAndStop("suffer"); } if ((this.mc._currentframe == this.mc._totalframes) && (this.mc._currentframe > 1)) { this.sport_zt = "stand"; this.gotoAndStop("stand"); } } }; temp.suffer_attack = function () { this.attack_time2 = 0; if (this.life > 1) { this.life--; if (leven <= 4) { UI.BossLife.gotoAndStop(temp.life + 1); } this.fist = false; this.sport_zt = "suffer"; this.angry = true; this.attack_time = 50; _root.play_soundAction("boss4_s"); } else { _root.play_soundAction("boss2_d"); this.sport_zt = "death"; _root.kill_all(); this.attack_time = 500; } }; } function beckon_enemy4() { var _local4 = [49, 288, 81, 397, 182, 334, 68]; var _local5 = [137, 137, 222, 222, 297, 297, 54]; var _local2 = 0; while (_local2 < 4) { var _local3 = random(2) + 11; if (leven > 4) { _root["attach_enemy" + _local3](random(450) + 50, random(300) + 50); } else { _root["attach_enemy" + _local3](random(450) + 50, (random(300) + 50) - 3600); } _local2++; } _root.enemy_amount = _root.enemy_amount + 4; } function shoot_bullet4() { attach_bullet4(); attach_bullet4(); attach_bullet4(); } function attach_bullet4(placex, s_type) { var _local3 = boss_mc.attachMovie("waterpillar", "waterpillar" + boss_mc.getNextHighestDepth(), boss_mc.getNextHighestDepth()); _local3._x = placex; if (s_type == 2) { _local3._y = boss_mc.BOSS4._y - 800; _local3._yscale = -100; } else { _local3._y = boss_mc.BOSS4._y + 400; } _local3.aspect = "up"; _local3.onEnterFrame = function () { if (_root.pause_all) { return(undefined); } if (this.hitTest(_root.player_mc.hit) && (!_root.player_mc.Method.act_on)) { _root.player_mc.Method.body_death(); } var _local3 = _root.GetGlobalPlace(this); if (s_type == 2) { if (this.aspect == "up") { if (_local3.y < -10) { this._y = this._y + 7; } else { this.aspect = "down"; } } else if (this.aspect == "down") { this._y = this._y - 10; } if (_root.boss_mc.BOSS4.attack_time2 <= 0) { this._y = this._y - 20; } if (_local3.y < -400) { this.removeMovieClip(); } } else { if (this.aspect == "up") { if (_local3.y > 410) { this._y = this._y - 7; } else { this.aspect = "down"; } } else if (this.aspect == "down") { this._y = this._y + 10; } if (_root.boss_mc.BOSS4.attack_time2 <= 0) { this._y = this._y + 20; } if (_local3.y > 810) { this.removeMovieClip(); } } }; } function dropbody(who) { who.drop = true; who.onEnterFrame = function () { if (_root.pause_all) { return(undefined); } who._y = who._y + 8; }; } function shoot_bullet4_2() { var _local4 = 6; var _local2 = _local4 * 0.8660254; var _local3 = _local4 * 0.5; _root.attach_bullet4_2(_local2, -_local3); _root.attach_bullet4_2(_local3, -_local2); _root.attach_bullet4_2(-_local2, -_local3); _root.attach_bullet4_2(-_local3, -_local2); _root.attach_bullet4_2(_local2, _local3); _root.attach_bullet4_2(_local3, _local2); _root.attach_bullet4_2(-_local2, _local3); _root.attach_bullet4_2(-_local3, _local2); _root.attach_bullet4_2(0, -_local4); _root.attach_bullet4_2(0, _local4); _root.attach_bullet4_2(_local4, 0); _root.attach_bullet4_2(-_local4, 0); } function attach_bullet4_2(speedx, speedy) { var _local3 = boss_mc.attachMovie("small_ball", "small_ball" + boss_mc.getNextHighestDepth(), boss_mc.getNextHighestDepth()); _local3._x = 275; _local3._y = boss_mc.BOSS4._y - 200; _local3.speedx = speedx; _local3.speedy = speedy; _local3.onEnterFrame = function () { if (_root.pause_all) { return(undefined); } this._x = this._x + this.speedx; this._y = this._y + this.speedy; var _local3 = _root.GetGlobalPlace(this); if (this.hit.hitTest(player_mc.hit) && (!_root.player_mc.Method.act_on)) { _root.player_mc.Method.body_death(); } if ((((_local3.x < 0) || (_local3.x > 550)) || (_local3.y > 400)) || (_local3.y < 0)) { this.removeMovieClip(); } }; } function play_soundAction(what, cyc, time) { if (this[what] == undefined) { this[what] = new Sound(); this[what].attachSound(what); } if (game_sounds) { if (!cyc) { this[what].stop(what); if (time != undefined) { this[what].start(time, 1); } else { this[what].start(); } } else { this[what].start(0, 999); } } } function stop_soundAction(what) { this[what].stop(what); } function play_music(what, cyc) { if (this[what] == undefined) { this[what] = new Sound(); this[what].attachSound(what); } if (game_music) { if (now_music != what) { now_music = what; stopAllSounds(); if (!cyc) { this[what].start(); } else { this[what].start(0, 999); } } } } var run = false; var bg_mc; var map_mc; var player_mc; var enemy_mc; var object_mc; var boss_mc; var boss_body = false; var life; var lifelife = 2; var score; var leven; var sect; var mam_ping; var pause_all; var pass_game; var kill_boss; var enemy_amount; var enemy_work = false; var fall_space = 0; var game_music = true; var game_sounds = true; var sound_all = false; var now_music = new Sound(); var bj = new Sound(); _root.bj.setVolume(100); var game_mode = 1; var start_placex = [48, 48, 48, 48, 247, 247, 247, 247, 247, 247, 247, 247, 247, 247, 247, 247, 247, 247, 247, 247]; var start_placey = [375, 375, 375, 375, 214, 214, 214, 214, 214, 214, 214, 214, 214, 214, 214, 214, 214, 214, 214, 214]; var max_move1 = [0, 400, 800, 1200, 1600, 2000, 2400, 2800]; var min_move1 = [0, 400, 800, 1200, 1600, 2000, 2400, 2800]; var max_move2 = [0, 400, 800, 1200, 1600, 2000, 2400, 2800, 3200]; var min_move2 = [0, 400, 800, 1200, 1600, 2000, 2400, 2800, 3200]; var max_move3 = [0, 400, 800, 1200, 1600, 2000, 2400, 2800, 3200, 3600]; var min_move3 = [0, 400, 800, 1200, 1600, 2000, 2400, 2800, 3200, 3600]; var max_move4 = [0, 400, 800, 1200, 1600, 2000, 2400, 2800, 3200, 3600]; var min_move4 = [0, 400, 800, 1200, 1600, 2000, 2400, 2800, 3200, 3600]; max_move5 = (max_move6 = (max_move7 = (max_move8 = (max_move9 = (max_move10 = max_move1))))); min_move5 = (min_move6 = (min_move7 = (min_move8 = (min_move9 = (min_move10 = min_move1))))); var colour_egg = new Array(); var dropMC; var Lcode = 37; var Rcode = 39; var Ucode = 38; var Dcode = 40; var Scode = 70; var Scode_press = false; var Ucode_press = false; var Dcode_press = false; var min_screen_y = 300; var max_screen_y = 230; var screen_movespeed_y = 20; var play_act_on_time; var all_enemy_amount; _quality = "HIGH"; var debug = true; var gameID = 311; var gameName = "ghostfighter"; stop(); fscommand ("showmenu", "false"); prel.onEnterFrame = function () { prel.procent.text = Math.floor((_root.getBytesLoaded() / _root.getBytesTotal()) * 100); prel.gotoAndStop(prel.procent.text); if (Number(prel.procent.text) > 99) { play(); delete this.onEnterFrame; } }; _global.ipb_get_gname = function () { var _local4 = _root._url; var _local5 = ""; var _local3 = ""; var _local6 = _local4.lastIndexOf("\\") + 1; if ((_local6 == -1) || (_local6 == 0)) { _local6 = _local4.lastIndexOf("/") + 1; } var _local2 = _local6; var _local7 = String(_local4).length; while (_local2 < String(_local4).length) { _local3 = _local4.charAt(_local2); if (_local3 == ".") { break; } _local5 = _local5 + _local3; _local2++; } return(_local5); }; ipb_gname = _global.ipb_get_gname(); xx = new LoadVars(); xx.onLoad = function (success) { if (success) { _global.ipb_scoreVar = this.scoreVar; } }; fname = ((("arcade/gamedata/" + ipb_gname) + "/") + ipb_gname) + ".txt"; xx.load(fname);
Frame 2
stop();
Frame 3
if (!okToPlay) { gotoAndStop (2); }
Frame 4
var score = 0; var max_score = 0; initialization(); this.gotoAndStop("startgame"); _quality = "HIGH";
Frame 15
bu1.onRelease = function () { play_soundAction("shoot"); _root.game_mode = 0; _root.gotoAndStop("initial"); bu1.enabled = false; bu2.enabled = false; bu3.enabled = false; bu4.enabled = false; }; bu2.onRelease = function () { play_soundAction("shoot"); bu1.enabled = false; bu3.enabled = false; bu4.enabled = false; mc.play(); }; bu3.onRelease = function () { play_soundAction("shoot"); bu1.enabled = false; bu2.enabled = false; bu3.enabled = false; bu4.enabled = false; addthis.gotoAndPlay(2); }; bu4.onRelease = function () { play_soundAction("shoot"); bu1.enabled = false; bu2.enabled = false; bu3.enabled = false; bu4.enabled = false; scoreboard.gotoAndPlay(2); }; play_music("sound2", true); var temp_test;
Instance of Symbol 2068 MovieClip in Frame 15
on (release) { getURL ("http://www.freeonlinegames.com/?" + _root.gameName, "_blank"); }
Frame 34
start_game(); _quality = "LOW";
Frame 43
bu1.onRelease = function () { dropMC.removeMovieClip(); gotoAndStop ("loading"); }; playmore_btn.onRelease = function () { getURL ("http://www.freeonlinegames.com/?" + _root.gameName, "_blank"); }; submitMe.Score = _root.score; var i = 1; while (i < 10) { if (i > String(score).length) { this["NO" + i].gotoAndStop(1); } else { this["NO" + i].gotoAndStop(Number(String(score).charAt(String(score).length - i)) + 1); } i++; }
Instance of ? "submitMe" in Frame 43
//component parameters onClipEvent (construct) { btnMC = "submitScore"; gameID = 311; }
Frame 54
bu1.onRelease = function () { dropMC.removeMovieClip(); gotoAndStop ("loading"); }; trace(_root.score); playmore_btn.onRelease = function () { getURL ("http://www.freeonlinegames.com/?" + _root.gameName, "_blank"); }; submitMe.Score = _root.score; var i = 1; while (i < 10) { if (i > String(score).length) { this["NO" + i].gotoAndStop(1); } else { this["NO" + i].gotoAndStop(Number(String(score).charAt(String(score).length - i)) + 1); } i++; }
Instance of ? "submitMe" in Frame 54
//component parameters onClipEvent (construct) { btnMC = "submitScore"; gameID = 311; }
Frame 63
bu1.onRelease = function () { dropMC.removeMovieClip(); gotoAndStop ("loading"); }; _quality = "HIGH";
Frame 71
getURL ("");
Frame 76
bu1.onRelease = function () { dropMC.removeMovieClip(); gotoAndStop ("loading"); }; _quality = "HIGH";
Frame 89
bu1.onRelease = function () { dropMC.removeMovieClip(); gotoAndStop ("loading"); }; _quality = "HIGH";
Frame 102
bu1.onRelease = function () { dropMC.removeMovieClip(); gotoAndStop ("loading"); };
Symbol 97 Button
on (release) { getURL ("http://www.freeonlinegames.com/?" + _root.gameName, "_blank"); }
Symbol 158 MovieClip Frame 1
stop(); var tagctr = (random(55) + 1); gotoAndStop(tagctr);
Symbol 159 MovieClip Frame 105
stop();
Symbol 163 MovieClip Frame 1
_root.earl223 = function (val) { var _local3 = new Array("_", "Z", "y", "x", "W", "v", "u", "T", "s", "r", "Q", "P", "O", "n", "m", "L", "K", "j", "i", "H", "g", "F", "e", "d", "C", "B", "a"); var _local2 = ""; val1 = 0; while (val1 < val.length) { if (val.substr(val1, 1) == ":") { _local2 = _local2 + ":"; } else if (Number(val.substr(val1, 2)) > 26) { _local2 = _local2 + _local3[Number(val.substr(val1, 1))]; } else if (Number(val.substr(val1, 1)) == 0) { _local2 = _local2 + "_"; } else { _local2 = _local2 + _local3[Number(val.substr(val1, 2))]; val1++; } val1++; } return(_local2); };
Symbol 170 MovieClip Frame 1
stop();
Symbol 2199 MovieClip Frame 1
if (yy.savescore == 1) { if (ipb_score == undefined) { ipb_score = eval (_global.ipb_scoreVar); } xx = new LoadVars(); xx.arcadegid = _root.ibpro_gameid; xx.gscore = ipb_score; xx.gname = _global.ipb_get_gname(); xx.enscore = (ipb_score * yy.randchar) ^ yy.randchar2; xx.send("index.php?autocom=arcade&do=savescore", "_self", "POST"); stop(); } _global.ipbSend = function (ipb_score) { _root._visible = false; _root.enabled = false; xx = new LoadVars(); yy = new LoadVars(); xx.sendAndLoad("index.php?autocom=arcade&do=verifyscore", yy, "POST"); };
Symbol 2 MovieClip Frame 1
this._visible = false;
Symbol 55 MovieClip Frame 1
gotoAndPlay(random(10));
Symbol 55 MovieClip Frame 42
stop();
Symbol 56 MovieClip Frame 1
this._visible = false; stop();
Symbol 56 MovieClip Frame 2
this._visible = false;
Symbol 56 MovieClip Frame 3
this._visible = false;
Symbol 56 MovieClip Frame 4
this._visible = false;
Symbol 56 MovieClip Frame 5
this._visible = false;
Symbol 57 MovieClip Frame 1
setout = true;
Symbol 57 MovieClip Frame 16
stop(); setout = false; _parent.hitArea.gotoAndStop(3);
Symbol 57 MovieClip Frame 20
stop();
Symbol 94 MovieClip Frame 28
_parent.removeMovieClip();
Symbol 95 MovieClip [enemy7] Frame 1
stop();
Symbol 2191 MovieClip [__Packages.as.BasicMove] Frame 0
class as.BasicMove extends MovieClip { var this_body, hit_map, speed, act_on, jumpx, bodyArray, jumpy; function BasicMove (attribute) { super(); attribute.s_body.Method = this; this_body = attribute.s_body; hit_map = attribute.s_map; speed = attribute.s_speed; act_on = false; } function MoveBody(aspect) { if (!ctrl_able) { return(undefined); } if (sport_zt == "turn") { if (this_body.mc._currentframe != this_body.mc._totalframes) { return(undefined); } } if (((sport_zt != "walk") && (sport_zt != "jump")) && (sport_zt != "attack")) { sport_zt = "walk"; this_body.gotoAndStop("walk"); } var _local3 = false; if ((this_body.body_type == "PLA") && (sport_zt != "jump")) { } if (aspect == "L") { if (sport_zt == "jump") { if (check_brink(jumpx)) { TurnBody(); jumpx = 0; return(undefined); } jumpx = -3; if (this_body._xscale == 100) { this_body._xscale = -100; } } else { if (check_brink(-speed)) { TurnBody(); return(undefined); } if (check_land(-speed)) { TurnBody(); return(undefined); } if (this_body._xscale == 100) { if (!this_body.Method.attack_zt) { sport_zt = "turn"; this_body.gotoAndStop("turn"); } this_body._xscale = -100; return(undefined); } if (!shoot_zt) { if (_local3) { } else { this_body._x = this_body._x - speed; for (var _local2 in bodyArray) { if (bodyArray[_local2].Method.languishment_distinction == bodyArray[_local2].Method.languishment_max) { bodyArray[_local2].Method.this_body._x = this_body._x - speed; bodyArray[_local2].Method.this_body._y = this_body._y; } } } } } } else if (aspect == "R") { if (sport_zt == "jump") { if (check_brink(jumpx)) { TurnBody(); jumpx = 0; return(undefined); } jumpx = 3; if (this_body._xscale == -100) { this_body._xscale = 100; } } else { if (check_brink(speed)) { TurnBody(); return(undefined); } if (check_land(speed)) { TurnBody(); return(undefined); } if (this_body._xscale == -100) { if (!this_body.Method.attack_zt) { sport_zt = "turn"; this_body.gotoAndStop("turn"); } this_body._xscale = 100; return(undefined); } if (!shoot_zt) { if (_local3) { } else { this_body._x = this_body._x + speed; for (var _local2 in bodyArray) { if (bodyArray[_local2].Method.languishment_distinction == bodyArray[_local2].Method.languishment_max) { bodyArray[_local2].Method.this_body._x = this_body._x + speed; bodyArray[_local2].Method.this_body._y = this_body._y; } } } } } } } function JumpBody(power) { if (!ctrl_able) { return(undefined); } if (!jump_able) { return(undefined); } sport_zt = "jump"; jumpy = power; jump_able = false; if (((!this_body.Method.mud_roll) && (!this_body.Method.attack_zt)) && ((!this_body.Method.languishment_distinction) > 0)) { this_body.gotoAndStop("jump"); } if (this_body.body_type == "PLA") { if (power < 0) { _root.play_soundAction("jump", false, 0); } else { _root.play_soundAction("down_s", false, 0); } } if (this_body.jump_mc == undefined) { this_body.createEmptyMovieClip("jump_mc", this_body.getNextHighestDepth()); } var enemyBodyArray = bodyArray; this_body.jump_mc.onEnterFrame = function () { if (_root.pause_all) { return(undefined); } if (this._parent.Method.body_deadface) { return(undefined); } var _local4 = new Object(); _local4.x = this._x; _local4.y = this._y; this._parent.localToGlobal(_local4); if (this._parent.Method.jumpy > 0) { if (!this._parent.Method.hit_map.hitTest(_local4.x, _local4.y, true)) { var _local5 = this._parent.Method.jumpy / 10; if (_local5 > 1) { _local5 = 1; } if ((this._parent.Method.GetGlobalPlace().y > 0) && (this._parent.Method.GetGlobalPlace().y < 400)) { if (this._parent.Method.mud_roll) { var _local6 = 20; } else { var _local6 = Math.ceil(this._parent.Method.jumpy + 2); } var _local3 = 0; while (_local3 < _local6) { if (this._parent.Method.hit_map.hitTest(_local4.x, _local4.y + _local3, true)) { this._parent.Method.jump_able = true; this._parent.Method.jumpy = 0; this._parent.Method.jumpx = 0; this._parent.Method.sport_zt = "walk"; if ((((!this._parent.Method.mud_roll) && (this._parent.Method.ctrl_able)) && (!this._parent.Method.attack_zt)) && ((!this._parent.Method.languishment_distinction) > 0)) { this._parent.gotoAndStop("walk"); } this._parent._y = this._parent._y + _local3; if (this._parent.Method.ctrl_screen_able) { this._parent.Method.ctrl_screen(); } if (this._parent.body_type == "PLA") { _root.play_soundAction("drop", false, 0.05); } delete this.onEnterFrame; return(undefined); } _local3 = _local3 + _local5; } } } } this._parent._y = this._parent._y + this._parent.Method.jumpy; for (var _local7 in enemyBodyArray) { if (enemyBodyArray[_local7].Method.languishment_distinction == enemyBodyArray[_local7].Method.languishment_max) { enemyBodyArray[_local7].Method.this_body._y = this._parent._y; } } if (((this._parent.body_type == "NPC") || (this._parent.body_type == "FLY")) && (this._parent.Method.GetGlobalPlace().y > 420)) { this._parent._y = -this._parent.Method.screen_obj._y; this._parent.Method.jumpy = -3; } if ((this._parent.body_type == "PLA") && (this._parent.Method.GetGlobalPlace().y > 420)) { this._parent._y = -this._parent.Method.screen_obj._y; } if (!(this._parent.Method.hit_map.hitTest(_local4.x + this._parent.Method.jumpx, _local4.y, true) && (!this._parent.Method.hit_map.hitTest(_local4.x, _local4.y + 2, true)))) { this._parent.Method.check_brink(this._parent.Method.jumpx); this._parent._x = this._parent._x + this._parent.Method.jumpx; for (var _local7 in enemyBodyArray) { if (enemyBodyArray[_local7].Method.languishment_distinction == enemyBodyArray[_local7].Method.languishment_max) { enemyBodyArray[_local7].Method.this_body._x = this._parent._x; } } this._parent.Method.jumpx = this._parent.Method.jumpx * 0.98; } else { this._parent.Method.TurnBody(); } if (this._parent._x > (this.brink_max - 5)) { this._parent._x = this.brink_max; } else if (this._parent._x < (this.brink_min + 5)) { this._parent._x = this.brink_min; } if (this._parent.Method.jumpy < 15) { this._parent.Method.jumpy = this._parent.Method.jumpy + this._parent.Method.acceleration; } if (this._parent.Method.ctrl_screen_able) { this._parent.Method.ctrl_screen(); } }; } function StandBody() { if (!ctrl_able) { return(undefined); } if (sport_zt != "stand") { sport_zt = "stand"; this_body.gotoAndStop("stand"); for (var _local2 in bodyArray) { bodyArray[_local2].Method.this_body._x = this_body._x; bodyArray[_local2].Method.this_body._y = this_body._y; } } } function RestBody() { if (!ctrl_able) { return(undefined); } } function check_land(addnum) { if (!ctrl_able) { return(undefined); } var _local4 = new Object(); _local4.x = this_body._x + addnum; _local4.y = this_body._y; this_body._parent.localToGlobal(_local4); if (hit_map.hitTest(_local4.x, _local4.y, true)) { var _local5 = true; var _local3 = 0; while (_local3 < 30) { if (!hit_map.hitTest(_local4.x, _local4.y - _local3, true)) { this_body._y = this_body._y - (_local3 - 1); _local5 = false; break; } _local3++; } return(_local5); } var _local5 = true; var _local3 = 0; while (_local3 < 15) { if (hit_map.hitTest(_local4.x, _local4.y + _local3, true)) { this_body._y = this_body._y + _local3; _local5 = false; break; } _local3++; } if (_local5) { if ((this_body.body_type == "NPC") && ((!_root.enemy_work) || (((!this_body.Method.mud_roll) && (random(10) > 3)) && (!this_body.attach_turn_able)))) { if (this_body.Method.mud_roll) { JumpBody(5); } else { TurnBody(); } } else if (this_body.Method.mud_roll) { jumpx = 0; JumpBody(5); } else { JumpBody(0); } } } function check_brink(addx) { if (((this_body._x + addx) > brink_max) && (addx > 0)) { this_body._x = brink_max; return(true); } if (((this_body._x + addx) < brink_min) && (addx < 0)) { this_body._x = brink_min; return(true); } return(false); } function TurnBody() { if (this_body.body_type == "NPC") { if (this_body.Method.mud_roll) { _root.play_soundAction("santa_kick"); _root.trumble_screen(3, 0); this_body.Method.roll_hit++; if (this_body.Method.roll_hit >= 5) { this_body.Method.mud_boom(); } } if (this_body.move_way == "L") { this_body.move_way = "R"; } else { this_body.move_way = "L"; } } else if (this_body.body_type == "FLY") { if (this_body.Method.mud_roll) { _root.trumble_screen(3, 0); _root.play_soundAction("santa_kick"); this_body.Method.roll_hit++; if (this_body.Method.roll_hit >= 5) { this_body.Method.mud_boom(); } } if (this_body.move_way == "L") { this_body.move_way = "R"; this_body.Method.fly_x = this_body.Method.fly_x * -1; } else { this_body.move_way = "L"; this_body.Method.fly_x = this_body.Method.fly_x * -1; } } else { return(undefined); } } function check_pate_land() { var _local3 = new Object(); _local3.x = this_body._x; _local3.y = this_body._y; this_body._parent.localToGlobal(_local3); var _local2 = 0; while (_local2 < 60) { if (hit_map.hitTest(_local3.x, (_local3.y - _local2) - 30, true)) { return(true); } _local2++; } return(false); } var sport_zt = "stand"; var shoot_zt = false; var pause_body = false; var ctrl_able = true; var enter_frame = false; var jump_able = true; var acceleration = 0.9; var brink_min = 10; var brink_max = 670; var move_able = true; var add_speed = 0; }
Symbol 2192 MovieClip [__Packages.as.EnemyObject] Frame 0
class as.EnemyObject extends as.BasicMove { var shoot_aim, screen_obj, isBall, attackTime, ctrl_able, sport_zt, this_body, check_brink, fly_x, TurnBody, fly_y, JumpBody, landuishment_time, move_able, jumpy, jumpx, speed, check_land; function EnemyObject (attribute) { super(attribute); attribute.s_body.Method = this; shoot_aim = attribute.s_shoot_aim; screen_obj = attribute.s_body._parent._parent; isBall = false; attackTime = 0; } function body_fly() { if (!ctrl_able) { return(undefined); } if (sport_zt == "turn") { if (this_body.mc._currentframe != this_body.mc._totalframes) { return(undefined); } } if ((sport_zt != "walk") && (sport_zt != "attack")) { sport_zt = "walk"; this_body.gotoAndStop("walk"); } if (check_brink(fly_x)) { TurnBody(); return(undefined); } if (((this_body._xscale == 100) && (this_body.move_way == "L")) || ((this_body._xscale == -100) && (this_body.move_way == "R"))) { if (!this_body.Method.attack_zt) { sport_zt = "turn"; this_body.gotoAndStop("turn"); } this_body._xscale = this_body._xscale * -1; return(undefined); } if (((GetGlobalPlace().y < 50) && (fly_y < 0)) || ((GetGlobalPlace().y > 350) && (fly_y > 0))) { fly_y = fly_y * -1; if (this_body.attack_time != 0) { this_body.attack_time = 0; fly_x = 3 * (fly_x / Math.abs(fly_x)); fly_y = ((-random(20)) / 10) - 1; if (fly_x > 0) { this_body.move_way = "R"; this_body._xscale = 100; } if (fly_x < 0) { this_body.move_way = "L"; this_body._xscale = -100; } } this_body.gotoAndStop("walk"); } this_body._x = this_body._x + fly_x; this_body._y = this_body._y + fly_y; } function body_recovery() { if (languishment_distinction > 0) { return(undefined); } sport_zt = "recovery"; act_on = false; this_body.gotoAndStop("recovery"); } function attack_aim() { if (languishment_distinction > 0) { return(undefined); } if (this_body.hit.hitTest(shoot_aim.hit) && (!shoot_aim.Method.act_on)) { shoot_aim.Method.body_death(); } } function body_languishment(power) { if (!act_on) { return(undefined); } if ((languishment_distinction == 0) && (this_body.body_type == "FLY")) { JumpBody(20); } landuishment_time = landuishment_cast_time; var _local2 = getTimer(); if ((languishment_distinction < languishment_max) && ((_local2 - attackTime) > 200)) { attackTime = _local2; languishment_distinction = languishment_distinction + 1; if (languishment_distinction >= languishment_max) { languishment_distinction = languishment_max; this_body.body._visible = false; this_body.body.gotoAndStop(1); this_body.mud.gotoAndPlay("n" + languishment_distinction); isBall = true; } if (this_body.mud == undefined) { var _local3 = this_body.attachMovie("mudMC", "mud", this_body.getNextHighestDepth()); _local3._y = -33; } this_body.mud.gotoAndPlay("n" + languishment_distinction); } } function check_languishment() { if (languishment_distinction > 0) { move_able = false; this_body.gotoAndStop("death"); landuishment_time--; if (languishment_distinction == languishment_max) { this_body.body._visible = false; } if (landuishment_time <= 0) { if (languishment_distinction == languishment_max) { this_body.body._visible = true; } landuishment_time = landuishment_cast_time; languishment_distinction = 0; if (this_body.mud._rotation != 0) { this_body.mud._rotation = 0; } } if (languishment_distinction == 0) { this_body.mud.removeMovieClip(); this_body.gotoAndStop("walk"); move_able = true; } } } function move_mud(aspect) { if (!ctrl_able) { return(undefined); } if (stop_time > 0) { stop_time--; return(undefined); } if (!mud_roll) { trace(mud_roll); } for (var _local3 in this_body._parent) { if (this_body._parent[_local3] != this_body) { if (this_body.hit.hitTest(this_body._parent[_local3].hit)) { _root.play_soundAction("dead1", false, 0); this_body._parent[_local3].Method.body_mud_hit(); stop_time = 4; jumpy = 0; kill_body++; } } } if (_root.boss_body) { if (this_body.hit.hitTest(_root.boss_mc.BOSS1.hit)) { _root.boss_mc.BOSS1.suffer_attack(); mud_boom(); } else if (this_body.hit.hitTest(_root.boss_mc.BOSS2.hit)) { _root.boss_mc.BOSS2.suffer_attack(); mud_boom(); } else if (this_body.hit.hitTest(_root.boss_mc.BOSS3.hit)) { _root.boss_mc.BOSS3.suffer_attack(); mud_boom(); } else if (this_body.hit.hitTest(_root.boss_mc.BOSS4.hit)) { _root.boss_mc.BOSS4.suffer_attack(); mud_boom(); } } if (aspect == "L") { this_body.body._rotation = this_body.body._rotation - ((25 * this_body._xscale) / 100); this_body.mud._rotation = this_body.mud._rotation - ((25 * this_body._xscale) / 100); if (sport_zt == "jump") { if (check_brink(jumpx)) { TurnBody(); jumpx = 10; return(undefined); } jumpx = -10; } else { if (check_brink(-speed)) { if (GetGlobalPlace().y > 350) { roll_hit++; } TurnBody(); return(undefined); } if (check_land(-speed)) { TurnBody(); return(undefined); } this_body._x = this_body._x - speed; } } else if (aspect == "R") { this_body.body._rotation = this_body.body._rotation + ((25 * this_body._xscale) / 100); this_body.mud._rotation = this_body.mud._rotation + ((25 * this_body._xscale) / 100); if (sport_zt == "jump") { if (check_brink(jumpx)) { TurnBody(); jumpx = -10; return(undefined); } jumpx = 10; } else { if (check_brink(speed)) { if (GetGlobalPlace().y > 350) { roll_hit++; } TurnBody(); return(undefined); } if (check_land(speed)) { TurnBody(); return(undefined); } this_body._x = this_body._x + speed; } } } function mudball_roll(way) { mud_roll = true; ctrl_able = true; speed = 15; } function mud_boom() { ctrl_able = false; delete this_body.jump_mc.onEnterFrame; this_body._parent.attachMovie("boom", "boom", this_body._parent.getNextHighestDepth(), {_x:this_body._x, _y:this_body._y - 40}); _root.play_soundAction("mudboom", false, 0.3); _root.GetScore(100 * kill_body); if ((kill_body == (_root.all_enemy_amount - 1)) && (!_root.boss_body)) { _root.enemy_amount++; _root.attach_bigark(); } else { var _local3 = ((kill_body * 4) + random(21)) + 1; if (_local3 > 21) { _local3 = random(10) + 11; } _root.attach_giving(this_body, _local3); } this_body.removeMovieClip(); } function check_playX(distance, faceto) { if (((!shoot_aim.Method.act_on) && (Math.abs(this_body._y - shoot_aim._y) < 5)) && (languishment_distinction == 0)) { var _local2 = ((this_body._x - shoot_aim._x) * this_body._xscale) / 100; if (faceto) { if (Math(_local2) < distance) { return(true); } return(false); } if ((_local2 < 0) && (_local2 > (-distance))) { return(true); } return(false); } return(false); } function GetGlobalPlace() { var _local2 = new Object(); _local2.x = this_body._x; _local2.y = this_body._y; this_body._parent.localToGlobal(_local2); return(_local2); } function body_mud_hit() { ctrl_able = false; _root.enemy_amount--; this_body.mud.removeMovieClip(); delete this_body.onEnterFrame; this_body.sport_zt = "remove"; _root.attach_giving(this_body); _root.GetScore(100); this_body.gotoAndStop("remove"); } var shoot_able = true; var act_on = true; var languishment_distinction = 0; var languishment_max = 7; var landuishment_cast_time = 130; var lanshment_time = 200; var mud_roll = false; var roll_hit = 0; var attack_zt = false; var stop_time = 0; var kill_body = 0; }
Symbol 2193 MovieClip [__Packages.as.PlayerObject] Frame 0
class as.PlayerObject extends as.BasicMove { var shoot_aim, screen_obj, bodyArray, shoot_zt, this_body, min_move, max_move, act_on, ctrl_able, jumpy; function PlayerObject (attribute) { super(attribute); attribute.s_body.Method = this; shoot_aim = attribute.s_aim; screen_obj = attribute.s_screen_obj; bodyArray = new Array(); } function ShootMud() { if (!shoot_able) { return(undefined); } if (shoot_zt) { if (this_body.mc._currentframe >= 7) { this_body.mc.gotoAndPlay(1); } } else { this_body.gotoAndStop("shoot"); } shoot_zt = true; } function attackFun(hit) { var shoot_aim_mc = shoot_aim; var _local5 = shoot_might; var eArray = bodyArray; if (_root.run) { } else { this_body.gotoAndStop("shoot"); } hit.onEnterFrame = function () { for (var _local4 in shoot_aim_mc) { if (shoot_aim_mc[_local4] != this) { if (hit.hitTest(shoot_aim_mc[_local4].hit)) { var _local3 = 0; while (_local3 < eArray.length) { if (eArray[_local3] == shoot_aim_mc[_local4]) { return(undefined); } _local3++; } shoot_aim_mc[_local4].Method.body_languishment(1); _root.play_soundAction("disappear", false, 0.2); if (shoot_aim_mc[_local4].Method.isBall == true) { eArray[eArray.length] = shoot_aim_mc[_local4]; trace(eArray.length); } } } } }; } function attackOver(hit1) { var _local5 = shoot_aim; _root.run = false; for (var _local4 in bodyArray) { var _local3 = bodyArray[0]; if (_local3.Method.languishment_distinction == _local3.Method.languishment_max) { this_body.gotoAndStop("push"); _local3.mud.gotoAndStop("e7"); trace(_local3.mud._currentframe); _local3.Method.isBall = false; _local3.Method.mudball_roll(); if (this_body._xscale == 100) { trace(_local3.move_way); _local3.move_way = "R"; } else if (this_body._xscale == -100) { trace(_local3.move_way); _local3.move_way = "L"; } bodyArray.splice(0, 1); } } } function GetGlobalPlace() { var _local2 = new Object(); _local2.x = this_body._x; _local2.y = this_body._y; this_body._parent.localToGlobal(_local2); return(_local2); } function ctrl_screen() { var _local3 = GetGlobalPlace(); if ((_local3.y > max_screen_y) && (screen_obj._y > min_move)) { if ((_local3.y - max_screen_y) > screen_movespeed_y) { screen_obj._y = screen_obj._y - screen_movespeed_y; } else { screen_obj._y = screen_obj._y - (_local3.y - max_screen_y); } } if ((_local3.y < min_screen_y) && (screen_obj._y < max_move)) { if ((min_screen_y - _local3.y) > screen_movespeed_y) { screen_obj._y = screen_obj._y + screen_movespeed_y; } else { screen_obj._y = screen_obj._y + (min_screen_y - _local3.y); } } if (((screen_obj._y < min_move) && ((min_move - screen_obj._y) < 30)) && (!_root.pass_game)) { screen_obj._y = min_move; } if (screen_obj._y > max_move) { screen_obj._y = max_move; } screen_obj.bgMC._y = screen_obj._y * (-_root.fall_space); } function body_death() { if (act_on) { return(undefined); } for (var _local4 in bodyArray) { var _local3 = bodyArray[0]; _local3.Method.attackTime = getTimer() + 2000; _local3.Method.landuishment_time = 0; _local3.Method.isBall = false; bodyArray.splice(0, 1); trace(bodyArray.length); } _root.play_soundAction("player_dead_s", false, 0.05); act_on = true; shoot_able = false; body_deadface = true; ctrl_able = false; shoot_zt = false; jumpy = 0; this_body.gotoAndStop("death"); } var shoot_able = true; var shoot_might = 1; var ctrl_screen_able = true; var min_screen_y = 300; var max_screen_y = 230; var screen_movespeed_y = 10; var body_deadface = false; }
Instance of Symbol 185 MovieClip "mcNotice" in Symbol 222 MovieClip Frame 1
onClipEvent (load) { _visible = false; }
Symbol 222 MovieClip Frame 120
stop(); if ((_url.indexOf("freeonlinegames.com") >= 0) && (_url.indexOf("file:") == -1)) { _root.okToPlay = true; _root.play(); } else if (_root.debug) { _root.okToPlay = true; _root.play(); } else { _root.mcTaglines._visible = false; mcNotice._visible = true; }
Symbol 223 MovieClip Frame 71
stop(); var fogsound = new Sound(); fogsound.attachSound("fogaudio"); fogsound.start(0, 1);
Symbol 260 MovieClip Frame 1
stop();
Symbol 263 MovieClip [kkkkkkk] Frame 1
stop();
Symbol 264 MovieClip Frame 1
this._visible = false;
Symbol 332 MovieClip Frame 1
gotoAndPlay(random(10));
Symbol 332 MovieClip Frame 42
stop();
Symbol 335 MovieClip Frame 5
stop();
Symbol 337 MovieClip Frame 28
_parent.removeMovieClip();
Symbol 338 MovieClip [enemy4] Frame 1
stop();
Symbol 366 MovieClip [L_bg1] Frame 1
stop();
Symbol 382 MovieClip Frame 1
this.gotoAndStop(_root.leven);
Symbol 387 MovieClip Frame 1
stop();
Symbol 387 MovieClip Frame 33
stop(); this.onEnterFrame = function () { if (this.hit.hitTest(_root.player_mc.hit)) { if (_root.leven > 4) { _root.pass_leven4(); } else { _root.pass_leven(); } delete this.onEnterFrame; play(); } };
Symbol 387 MovieClip Frame 34
stop();
Symbol 409 MovieClip Frame 12
gotoAndPlay ("loop");
Symbol 425 MovieClip Frame 1
_parent.Method.attackOver(hit1); stop();
Symbol 425 MovieClip Frame 2
stop(); _parent.Method.attackFun(hit);
Symbol 455 MovieClip Frame 47
_parent.gotoAndStop(1);
Symbol 469 MovieClip Frame 4
Symbol 469 MovieClip Frame 11
stop();
Symbol 470 MovieClip Frame 17
_parent.Method.shoot_able = true; _parent.Method.ctrl_able = true; _parent.Method.sport_zt = "stand"; _parent.gotoAndStop(1);
Symbol 494 MovieClip Frame 16
_root.player_death();
Symbol 502 MovieClip [L_player] Frame 1
stop();
Symbol 525 MovieClip [mud1] Frame 1
stop();
Symbol 525 MovieClip [mud1] Frame 11
this.removeMovieClip();
Symbol 525 MovieClip [mud1] Frame 23
this.removeMovieClip();
Symbol 603 MovieClip Frame 28
gotoAndPlay ("tag");
Symbol 604 MovieClip Frame 1
gotoAndPlay(random(10));
Symbol 604 MovieClip Frame 40
stop();
Symbol 605 MovieClip Frame 28
_parent.removeMovieClip();
Symbol 606 MovieClip [enemy1] Frame 1
stop();
Symbol 645 MovieClip Frame 1
gotoAndPlay(random(10));
Symbol 645 MovieClip Frame 42
stop();
Symbol 646 MovieClip Frame 7
stop();
Symbol 647 MovieClip Frame 28
_parent.removeMovieClip();
Symbol 648 MovieClip [enemy2] Frame 1
stop();
Symbol 678 MovieClip Frame 37
stop();
Symbol 697 MovieClip Frame 26
_parent.removeMovieClip();
Symbol 698 MovieClip [enemy3] Frame 1
stop();
Symbol 735 MovieClip [boom] Frame 5
_root.effect1(this, this._x, this._y);
Symbol 735 MovieClip [boom] Frame 32
_root.enemy_amount--;
Symbol 735 MovieClip [boom] Frame 70
this.removeMovieClip();
Symbol 762 MovieClip [mud_mass] Frame 22
this.removeMovieClip();
Symbol 781 MovieClip [land_grass] Frame 10
this.removeMovieClip();
Symbol 827 MovieClip [mudMC] Frame 1
var playrestrict = true;
Symbol 827 MovieClip [mudMC] Frame 4
stop();
Symbol 827 MovieClip [mudMC] Frame 8
stop();
Symbol 827 MovieClip [mudMC] Frame 12
stop();
Symbol 827 MovieClip [mudMC] Frame 16
stop();
Symbol 827 MovieClip [mudMC] Frame 20
stop();
Symbol 827 MovieClip [mudMC] Frame 23
stop();
Symbol 827 MovieClip [mudMC] Frame 29
stop();
Symbol 827 MovieClip [mudMC] Frame 30
stop();
Symbol 878 MovieClip Frame 1
stop();
Symbol 887 MovieClip [giving] Frame 2
scorenum = 100 * (_currentframe - 1);
Symbol 887 MovieClip [giving] Frame 3
scorenum = 100 * (_currentframe - 1);
Symbol 887 MovieClip [giving] Frame 4
scorenum = 100 * (_currentframe - 1);
Symbol 887 MovieClip [giving] Frame 5
scorenum = 100 * (_currentframe - 1);
Symbol 887 MovieClip [giving] Frame 6
scorenum = 100 * (_currentframe - 1);
Symbol 887 MovieClip [giving] Frame 7
scorenum = 100 * (_currentframe - 1);
Symbol 887 MovieClip [giving] Frame 8
scorenum = 100 * (_currentframe - 1);
Symbol 887 MovieClip [giving] Frame 9
scorenum = 100 * (_currentframe - 1);
Symbol 887 MovieClip [giving] Frame 10
scorenum = 100 * (_currentframe - 1);
Symbol 887 MovieClip [giving] Frame 11
scorenum = 100 * (_currentframe - 1);
Symbol 887 MovieClip [giving] Frame 12
scorenum = 100 * (_currentframe - 1);
Symbol 887 MovieClip [giving] Frame 13
scorenum = 100 * (_currentframe - 1);
Symbol 887 MovieClip [giving] Frame 14
scorenum = 100 * (_currentframe - 1);
Symbol 887 MovieClip [giving] Frame 15
scorenum = 100 * (_currentframe - 1);
Symbol 887 MovieClip [giving] Frame 16
scorenum = 100 * (_currentframe - 1);
Symbol 887 MovieClip [giving] Frame 17
scorenum = 100 * (_currentframe - 1);
Symbol 887 MovieClip [giving] Frame 18
scorenum = 100 * (_currentframe - 1);
Symbol 887 MovieClip [giving] Frame 19
scorenum = 100 * (_currentframe - 1);
Symbol 887 MovieClip [giving] Frame 20
scorenum = 100 * (_currentframe - 1);
Symbol 887 MovieClip [giving] Frame 21
lifenum = 2;
Symbol 887 MovieClip [giving] Frame 22
lifenum = 10;
Symbol 887 MovieClip [giving] Frame 23
timenum = 10;
Symbol 887 MovieClip [giving] Frame 24
speednum = 1;
Symbol 887 MovieClip [giving] Frame 25
speednum = 0.5;
Symbol 887 MovieClip [giving] Frame 26
speednum = 0.5;
Symbol 887 MovieClip [giving] Frame 27
scorenum = 100 * (_currentframe - 1);
Symbol 887 MovieClip [giving] Frame 28
scorenum = 1000;
Symbol 887 MovieClip [giving] Frame 30
scorenum = 10000;
Symbol 887 MovieClip [giving] Frame 31
scorenum = 20000;
Symbol 887 MovieClip [giving] Frame 32
scorenum = 30000;
Symbol 887 MovieClip [giving] Frame 33
scorenum = 40000;
Symbol 934 MovieClip Frame 1
if (!_root.pass_game) { _root.trumble_screen(0, 2); }
Symbol 934 MovieClip Frame 19
if (!_root.pass_game) { _root.trumble_screen(0, 2); }
Symbol 948 MovieClip Frame 1
this._visible = false;
Symbol 965 MovieClip Frame 5
_parent.hit.gotoAndStop(2);
Symbol 965 MovieClip Frame 26
stop(); _parent.hit.gotoAndStop(3); _parent.fist = true;
Symbol 965 MovieClip Frame 35
stop();
Symbol 990 MovieClip Frame 110
stop();
Symbol 1005 MovieClip Frame 93
_root.attach_giving(_parent, 30);
Symbol 1005 MovieClip Frame 137
stop();
Symbol 1049 MovieClip [bullet_fire] Frame 1
stop();
Symbol 1049 MovieClip [bullet_fire] Frame 12
this.removeMovieClip();
Symbol 1078 MovieClip Frame 1
stop();
Symbol 1078 MovieClip Frame 2
stop();
Symbol 1078 MovieClip Frame 3
stop();
Instance of Symbol 1078 MovieClip in Symbol 1102 MovieClip Frame 1
onClipEvent (enterFrame) { gotoAndStop(_root.lifelife); }
Symbol 1107 MovieClip Frame 1
stop();
Symbol 1145 MovieClip Frame 1
stop();
Symbol 1179 MovieClip [prelude] Frame 51
if (this.Type == 1) { _root.gameMC.removeMovieClip(); _root.UI.removeMovieClip(); _root.passgame(); } _root.player_kiss.removeMovieClip();
Symbol 1179 MovieClip [prelude] Frame 100
this.removeMovieClip();
Symbol 1226 MovieClip Frame 6
stop();
Symbol 1231 MovieClip Frame 19
gotoAndPlay (10);
Symbol 1233 MovieClip Frame 1
gotoAndPlay(random(10));
Symbol 1233 MovieClip Frame 42
stop();
Symbol 1235 MovieClip Frame 28
stop();
Symbol 1237 MovieClip Frame 28
_parent.removeMovieClip();
Symbol 1238 MovieClip [enemy5] Frame 1
stop();
Symbol 1242 MovieClip [mouse_bullet] Frame 1
stop();
Symbol 1242 MovieClip [mouse_bullet] Frame 16
this.removeMovieClip();
Symbol 1270 MovieClip Frame 1
gotoAndPlay(random(10));
Symbol 1270 MovieClip Frame 42
stop();
Symbol 1271 MovieClip Frame 28
_parent.removeMovieClip();
Symbol 1272 MovieClip Frame 28
_parent.removeMovieClip();
Symbol 1273 MovieClip Frame 1
this._visible = false;
Symbol 1273 MovieClip Frame 2
this._visible = false;
Symbol 1286 MovieClip Frame 12
_parent.hit2.gotoAndStop(2);
Symbol 1287 MovieClip [enemy6] Frame 1
stop();
Symbol 1343 MovieClip Frame 5
if (!_root.pass_game) { _root.trumble_screen(0, 1); }
Symbol 1343 MovieClip Frame 21
if (!_root.pass_game) { _root.trumble_screen(0, 1); }
Symbol 1363 MovieClip Frame 60
_root.attach_giving(_parent, 31);
Symbol 1387 MovieClip [down_rock] Frame 1
stop();
Symbol 1387 MovieClip [down_rock] Frame 5
this.removeMovieClip();
Symbol 1422 MovieClip Frame 1
gotoAndPlay(random(10));
Symbol 1422 MovieClip Frame 42
stop();
Symbol 1434 MovieClip Frame 7
_parent.hit2.gotoAndStop(2);
Symbol 1434 MovieClip Frame 10
_parent.hit2.gotoAndStop(1);
Symbol 1434 MovieClip Frame 21
_parent.hit2.gotoAndStop(3);
Symbol 1434 MovieClip Frame 26
_parent.hit2.gotoAndStop(4);
Symbol 1434 MovieClip Frame 30
_parent.hit2.gotoAndStop(5);
Symbol 1434 MovieClip Frame 33
stop();
Symbol 1435 MovieClip Frame 28
_parent.removeMovieClip();
Symbol 1436 MovieClip [enemy11] Frame 1
stop();
Symbol 1460 MovieClip Frame 1
setout = true;
Symbol 1460 MovieClip Frame 9
setout = false;
Symbol 1474 MovieClip Frame 1
gotoAndPlay(random(10));
Symbol 1474 MovieClip Frame 42
stop();
Symbol 1485 MovieClip Frame 18
_parent.hit.gotoAndStop(4);
Symbol 1485 MovieClip Frame 31
_parent.hit.gotoAndStop(1);
Symbol 1485 MovieClip Frame 34
stop();
Symbol 1486 MovieClip Frame 28
_parent.removeMovieClip();
Symbol 1487 MovieClip [enemy8] Frame 1
stop();
Symbol 1522 MovieClip Frame 1
gotoAndPlay(random(10));
Symbol 1522 MovieClip Frame 42
stop();
Symbol 1523 MovieClip Frame 28
_parent.removeMovieClip();
Symbol 1524 MovieClip Frame 1
stop();
Symbol 1549 MovieClip Frame 1
gotoAndPlay(random(10));
Symbol 1549 MovieClip Frame 42
stop();
Symbol 1550 MovieClip Frame 28
_parent.removeMovieClip();
Symbol 1551 MovieClip Frame 1
this._visible = false; stop();
Symbol 1551 MovieClip Frame 2
this._visible = false;
Symbol 1562 MovieClip Frame 13
stop();
Symbol 1563 MovieClip [enemy12] Frame 1
stop();
Symbol 1578 MovieClip Frame 1
gotoAndPlay(random(10));
Symbol 1578 MovieClip Frame 42
stop();
Symbol 1579 MovieClip Frame 28
_parent.removeMovieClip();
Symbol 1585 MovieClip Frame 1
stop();
Symbol 1686 MovieClip Frame 1
stop(); this._visible = false;
Symbol 1686 MovieClip Frame 2
stop(); this._visible = false;
Symbol 1694 MovieClip Frame 1
_parent.hit.gotoAndStop(1);
Symbol 1694 MovieClip Frame 5
_parent.hit.gotoAndStop(2);
Symbol 1694 MovieClip Frame 12
_parent.hit.gotoAndStop(1);
Symbol 1694 MovieClip Frame 19
_parent.hit.gotoAndStop(2);
Symbol 1694 MovieClip Frame 26
_parent.hit.gotoAndStop(1);
Symbol 1710 MovieClip Frame 61
_root.attach_giving(_parent, 32);
Symbol 1718 MovieClip Frame 10
stop();
Symbol 1725 MovieClip Frame 1
stop();
Symbol 1738 MovieClip Frame 30
stop();
Symbol 1750 MovieClip Frame 52
_root.attach_giving(_parent, 33);
Symbol 1750 MovieClip Frame 84
stop();
Symbol 1751 MovieClip [BOSS4] Frame 11
stop();
Symbol 1793 MovieClip Frame 1
stop();
Symbol 1804 MovieClip [L_map4] Frame 10
rock._visible = false;
Symbol 1820 MovieClip [mud2] Frame 1
stop();
Symbol 1820 MovieClip [mud2] Frame 11
this.removeMovieClip();
Symbol 1820 MovieClip [mud2] Frame 23
this.removeMovieClip();
Symbol 1835 MovieClip [mud3] Frame 1
stop();
Symbol 1835 MovieClip [mud3] Frame 11
this.removeMovieClip();
Symbol 1835 MovieClip [mud3] Frame 23
this.removeMovieClip();
Symbol 1849 MovieClip [mask3] Frame 8
_root.create_stage();
Symbol 1849 MovieClip [mask3] Frame 96
this.removeMovieClip();
Symbol 1871 MovieClip Frame 1
gotoAndStop(_root.leven);
Symbol 1872 MovieClip [mask2] Frame 18
_root.create_stage();
Symbol 1872 MovieClip [mask2] Frame 70
this.removeMovieClip();
Symbol 1888 MovieClip Frame 1
stop();
Symbol 1892 MovieClip [timeovermc] Frame 40
_root.gameover(); this.removeMovieClip();
Symbol 1895 MovieClip [bigark] Frame 48
stop();
Symbol 1935 MovieClip [big_ball] Frame 55
_root.shoot_bullet4_2();
Symbol 1935 MovieClip [big_ball] Frame 77
this.removeMovieClip();
Symbol 1991 MovieClip [player_kiss] Frame 1
_root.dropleaves(bg);
Symbol 1991 MovieClip [player_kiss] Frame 62
gotoAndPlay (10);
Symbol 1992 MovieClip Frame 25
stop();
Symbol 2009 MovieClip Frame 29
stop();
Symbol 2075 MovieClip Frame 1
addmore_btn.onRelease = function () { getURL ("http://www.freegamesforyourwebsite.com/?" + _root.gameName, "_blank"); };
Symbol 2079 MovieClip Frame 1
stop();
Symbol 2079 MovieClip Frame 15
stop();
Instance of Symbol 2078 MovieClip in Symbol 2079 MovieClip Frame 15
on (release) { _root.bu1.enabled = true; _root.bu2.enabled = true; _root.bu3.enabled = true; _root.bu4.enabled = true; _parent.gotoAndPlay(16); }
Symbol 2090 Button
on (press) { sboard.dir = "up"; } on (release) { sboard.dir = "stop"; }
Symbol 2091 Button
on (press) { sboard.dir = "down"; } on (release) { sboard.dir = "stop"; }
Symbol 2098 MovieClip Frame 1
stop();
Symbol 2098 MovieClip Frame 2
stop();
Symbol 2108 MovieClip [TMP6pbk6uzm9i] Frame 1
var arrScore = new Array(); mcScoreboard.sboard.dir = "stop"; mcScoreboard.sboard.mcScoreHolder.mcScore._visible = false; mcLabel._visible = false; var main = this; xmlPlayer = new XML(); xmlPlayer.ignoreWhite = true; xmlPlayer.onLoad = function (success) { if (success) { myPlayer = xmlPlayer.firstChild.childNodes; ctr2 = 0; while (ctr2 < myPlayer.length) { thisPlayer = main.mcScoreboard.sboard.mcScoreHolder.mcScore.duplicateMovieClip("mcScore" + ctr2, ctr2); thisPlayer._y = ctr2 * thisPlayer._height; thisPlayer._visible = true; if ((ctr2 % 2) > 0) { thisPlayer.gotoAndStop(2); } thisPlayer.txtNumber.text = (ctr2 + 1) + ")"; thisPlayer.txtNickname.text = myPlayer[ctr2].attributes.player; thisPlayer.txtScore.text = myPlayer[ctr2].attributes.score; ctr2++; } main.mcScoreboard.mcLoading._visible = false; main.mcScoreboard.sboard.mcScoreHolder.item = myPlayer.length; main.mcScoreboard.sboard.mcScoreHolder.speedy = 0; main.mcScoreboard.sboard.mcScoreHolder.desty = 0; main.mcScoreboard.sboard.mcScoreHolder.onEnterFrame = function () { if ((this.desty < 0) && (this._parent.dir == "up")) { this.desty = this.desty + 10; if (this.desty > 0) { this.desty = 0; } } if ((this.desty > (this._parent.mcBlock._height - (this.mcScore._height * this.item))) && (this._parent.dir == "down")) { this.desty = this.desty - 10; if (this.desty < (this._parent.mcBlock._height - (this.mcScore._height * this.item))) { this.desty = this._parent.mcBlock._height - (this.mcScore._height * this.item); } } this.speedy = (this.desty - this._y) + (this.speedy * 0.4); this._y = this._y + this.speedy; }; } }; xmlPlayer.load(((("http://www.freeonlinegames.com/scoreboard/getTopPlayer.php?id=" + gameID) + "&rand=") + random(999999)) + "&filt=1");
Instance of Symbol 2108 MovieClip [TMP6pbk6uzm9i] in Symbol 2110 MovieClip Frame 1
//component parameters onClipEvent (construct) { gameID = 311; }
Symbol 2111 MovieClip Frame 1
stop();
Symbol 2111 MovieClip Frame 10
stop();
Instance of Symbol 2078 MovieClip in Symbol 2111 MovieClip Frame 10
on (press) { _root.bu1.enabled = true; _root.bu2.enabled = true; _root.bu3.enabled = true; _root.bu4.enabled = true; _parent.gotoAndPlay(16); }
Instance of Symbol 2078 MovieClip in Symbol 2114 MovieClip Frame 1
on (press) { _root.bu1.enabled = true; _root.bu2.enabled = true; _root.bu3.enabled = true; _root.bu4.enabled = true; _parent._parent.gotoAndPlay(16); }
Symbol 2115 MovieClip Frame 1
stop();
Symbol 2115 MovieClip Frame 15
stop();
Symbol 2125 MovieClip Frame 1
gotoAndStop(_root.leven);
Symbol 2126 MovieClip Frame 65
_root.start_mask2();
Symbol 2126 MovieClip Frame 86
stop();
Symbol 2127 MovieClip Frame 71
_root.start_mask2();
Symbol 2127 MovieClip Frame 84
stop();
Symbol 2128 MovieClip Frame 60
_root.start_mask2();
Symbol 2128 MovieClip Frame 88
stop();
Symbol 2129 MovieClip Frame 52
_root.start_mask2();
Symbol 2129 MovieClip Frame 62
stop();
Symbol 2130 MovieClip Frame 1
gotoAndStop(_root.leven); _root.play_music("sound5", true);
Symbol 2175 MovieClip Frame 56
stop();
Symbol 2198 Button
on (release) { _global.ipbSend(); stop(); }
Symbol 2141 MovieClip [TMPd4lzhusf84] Frame 1
function earl223(val) { var _local3 = new Array("_", "Z", "y", "x", "W", "v", "u", "T", "s", "r", "Q", "P", "O", "n", "m", "L", "K", "j", "i", "H", "g", "F", "e", "d", "C", "B", "a"); var _local2 = ""; val1 = 0; while (val1 < val.length) { if (val.substr(val1, 1) == ":") { _local2 = _local2 + ":"; } else if (Number(val.substr(val1, 2)) > 26) { _local2 = _local2 + _local3[Number(val.substr(val1, 1))]; } else if (Number(val.substr(val1, 1)) == 0) { _local2 = _local2 + "_"; } else { _local2 = _local2 + _local3[Number(val.substr(val1, 2))]; val1++; } val1++; } return(_local2); } mcButtonMain.mcButton.FOG.swapDepths(0); mcButtonMain.mcButton.attachMovie(btnMC, "btnMC", 0); mcButtonMain.mcButton.btnMC.onRelease = function () { var _local2 = new LoadVars(); _local2.onLoad = function () { getURL ("http://www.freeonlinegames.com/scoreboard.php?", "_blank"); }; _local2.score = Score; _local2.score2 = earl223(String(Score)); _local2.gamer = gameID; _local2.id = random(9999999); _local2.toString(); _local2.sendAndLoad("http://www.freeonlinegames.com/scoreboard/score_c.php", _local2, "POST"); delete this.onRelease; };
Symbol 2180 MovieClip Frame 2
stop();

Library Items

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Symbol 97 ButtonUses:96Used by:Timeline
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Symbol 99 TextUses:98Used by:100
Symbol 100 MovieClipUses:99Used by:159
Symbol 101 TextUses:98Used by:102
Symbol 102 MovieClipUses:101Used by:159
Symbol 103 EditableTextUses:98Used by:158
Symbol 104 EditableTextUses:98Used by:158
Symbol 105 EditableTextUses:98Used by:158
Symbol 106 EditableTextUses:98Used by:158
Symbol 107 EditableTextUses:98Used by:158
Symbol 108 EditableTextUses:98Used by:158
Symbol 109 EditableTextUses:98Used by:158
Symbol 110 EditableTextUses:98Used by:158
Symbol 111 EditableTextUses:98Used by:158
Symbol 112 EditableTextUses:98Used by:158
Symbol 113 EditableTextUses:98Used by:158
Symbol 114 EditableTextUses:98Used by:158
Symbol 115 EditableTextUses:98Used by:158
Symbol 116 EditableTextUses:98Used by:158
Symbol 117 EditableTextUses:98Used by:158
Symbol 118 EditableTextUses:98Used by:158
Symbol 119 EditableTextUses:98Used by:158
Symbol 120 EditableTextUses:98Used by:158
Symbol 121 EditableTextUses:98Used by:158
Symbol 122 EditableTextUses:98Used by:158
Symbol 123 EditableTextUses:98Used by:158
Symbol 124 EditableTextUses:98Used by:158
Symbol 125 EditableTextUses:98Used by:158
Symbol 126 EditableTextUses:98Used by:158
Symbol 127 EditableTextUses:98Used by:158
Symbol 128 EditableTextUses:98Used by:158
Symbol 129 EditableTextUses:98Used by:158
Symbol 130 EditableTextUses:98Used by:158
Symbol 131 EditableTextUses:98Used by:158
Symbol 132 EditableTextUses:98Used by:158
Symbol 133 EditableTextUses:98Used by:158
Symbol 134 EditableTextUses:98Used by:158
Symbol 135 EditableTextUses:98Used by:158
Symbol 136 EditableTextUses:98Used by:158
Symbol 137 EditableTextUses:98Used by:158
Symbol 138 EditableTextUses:98Used by:158
Symbol 139 EditableTextUses:98Used by:158
Symbol 140 EditableTextUses:98Used by:158
Symbol 141 EditableTextUses:98Used by:158
Symbol 142 EditableTextUses:98Used by:158
Symbol 143 EditableTextUses:98Used by:158
Symbol 144 EditableTextUses:98Used by:158
Symbol 145 EditableTextUses:98Used by:158
Symbol 146 EditableTextUses:98Used by:158
Symbol 147 EditableTextUses:98Used by:158
Symbol 148 EditableTextUses:98Used by:158
Symbol 149 EditableTextUses:98Used by:158
Symbol 150 EditableTextUses:98Used by:158
Symbol 151 EditableTextUses:98Used by:158
Symbol 152 EditableTextUses:98Used by:158
Symbol 153 EditableTextUses:98Used by:158
Symbol 154 EditableTextUses:98Used by:158
Symbol 155 EditableTextUses:98Used by:158
Symbol 156 EditableTextUses:98Used by:158
Symbol 157 EditableTextUses:98Used by:158
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Symbol 159 MovieClipUses:100 102 158Used by:160
Symbol 160 MovieClipUses:159Used by:Timeline
Symbol 161 GraphicUsed by:170
Symbol 162 GraphicUsed by:163
Symbol 163 MovieClipUses:162Used by:170
Symbol 164 GraphicUsed by:170
Symbol 165 FontUsed by:166
Symbol 166 EditableTextUses:165Used by:170
Symbol 167 ShapeTweeningUsed by:170
Symbol 168 TextUses:98Used by:170
Symbol 169 GraphicUsed by:170
Symbol 170 MovieClipUses:161 163 164 166 167 168 169Used by:Timeline
Symbol 171 GraphicUsed by:172
Symbol 172 MovieClipUses:171Used by:223  Timeline
Symbol 2199 MovieClipUsed by:Timeline
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Symbol 3 GraphicUsed by:4
Symbol 4 MovieClipUses:3Used by:16 29 37
Symbol 5 BitmapUsed by:6
Symbol 6 GraphicUses:5Used by:7
Symbol 7 MovieClipUses:6Used by:8
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Symbol 13 BitmapUsed by:14 17
Symbol 14 GraphicUses:9 10 11 12 13Used by:15
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Symbol 23 GraphicUses:11Used by:29
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Symbol 25 GraphicUses:9Used by:29
Symbol 26 GraphicUses:10Used by:29
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Symbol 31 GraphicUses:30Used by:36
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Symbol 33 GraphicUses:32Used by:36
Symbol 34 GraphicUses:30Used by:36
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Symbol 36 MovieClipUses:31 33 34 35Used by:95
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Symbol 38 BitmapUsed by:39
Symbol 39 GraphicUses:38Used by:42 57
Symbol 40 BitmapUsed by:41
Symbol 41 GraphicUses:40Used by:42 57
Symbol 42 MovieClipUses:39 41Used by:94 95
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Symbol 49 BitmapUsed by:50
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Symbol 51 BitmapUsed by:52
Symbol 52 GraphicUses:51Used by:55 332 604 645 678 1233 1270 1422 1474 1522 1549 1578
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Symbol 57 MovieClipUses:39 41Used by:95
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Symbol 94 MovieClipUses:42 58 60 62 64 66 68 71 74 77 80 83 86 89 91 93Used by:95
Symbol 95 MovieClip [enemy7]Uses:2 16 29 36 37 42 55 56 57 94Used by:Timeline
Symbol 2191 MovieClip [__Packages.as.BasicMove]
Symbol 2192 MovieClip [__Packages.as.EnemyObject]
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Symbol 2168 GraphicUses:2148 2149 2150 2151 2152 2153 2154 2155 2156 2157 2158 2159 2160 2161 2162 2163Used by:2172
Symbol 2169 GraphicUses:2148 2149 2150 2151 2152 2153 2154 2155 2156 2157 2158 2159 2160 2161 2162 2163Used by:2172
Symbol 2170 GraphicUses:2148 2149 2150 2151 2152 2153 2154 2155 2156 2157 2158 2159 2160 2161 2162 2163Used by:2172
Symbol 2171 GraphicUses:2148 2149 2150 2151 2152 2153 2154 2155 2156 2157 2158 2159 2160 2161 2162 2163Used by:2172
Symbol 2172 MovieClipUses:2164 2165 2166 2167 2168 2169 2170 2171Used by:2175
Symbol 2173 SoundUsed by:2175
Symbol 2174 GraphicUses:2148 2149 2150 2151 2152 2153 2154 2155 2156 2157 2158 2159 2160 2161 2162 2163Used by:2175
Symbol 2175 MovieClipUses:2172 2173 2174Used by:Timeline
Symbol 2176 GraphicUses:1050Used by:Timeline
Symbol 2194 FontUsed by:2195
Symbol 2195 TextUses:2194Used by:2198
Symbol 2196 BitmapUsed by:2197
Symbol 2197 GraphicUses:2196Used by:2198
Symbol 2198 ButtonUses:2195 2197Used by:Timeline
Symbol 2135 GraphicUsed by:2138
Symbol 2136 FontUsed by:2137
Symbol 2137 TextUses:2136Used by:2138
Symbol 2138 MovieClipUses:2135 2137Used by:2139
Symbol 2139 MovieClipUses:2138Used by:2140
Symbol 2140 MovieClipUses:2139Used by:2141
Symbol 2141 MovieClip [TMPd4lzhusf84]Uses:2140
Symbol 2177 BitmapUsed by:2178
Symbol 2178 GraphicUses:2177Used by:2180
Symbol 2179 SoundUsed by:2180
Symbol 2180 MovieClipUses:2178 2179Used by:Timeline
Symbol 2181 BitmapUsed by:2182
Symbol 2182 GraphicUses:2181Used by:2183
Symbol 2183 MovieClipUses:2182Used by:2184
Symbol 2184 MovieClipUses:2183Used by:Timeline
Symbol 2185 BitmapUsed by:2186 2190
Symbol 2186 GraphicUses:1837 2185 1839 1840Used by:Timeline
Symbol 2187 GraphicUses:1838 1841 1839 1957Used by:Timeline
Symbol 2188 BitmapUsed by:2190
Symbol 2189 BitmapUsed by:2190
Symbol 2190 GraphicUses:1965 1839 2188 1959 1841 2189 2185Used by:Timeline

Instance Names

"mcTaglines"Frame 1Symbol 160 MovieClip
"prel"Frame 1Symbol 170 MovieClip
"mud"Frame 8Symbol 827 MovieClip [mudMC]
"mc"Frame 8Symbol 338 MovieClip [enemy4]
"bu1"Frame 15Symbol 2014 Button
"bu2"Frame 15Symbol 2017 Button
"bu3"Frame 15Symbol 2022 Button
"bu4"Frame 15Symbol 2024 Button
"addthis"Frame 15Symbol 2079 MovieClip
"scoreboard"Frame 15Symbol 2111 MovieClip
"mc"Frame 15Symbol 2115 MovieClip
"submitMe"Frame 43
"bu1"Frame 43Symbol 2145 Button
"playmore_btn"Frame 43Symbol 2147 Button
"NO7"Frame 43Symbol 1072 MovieClip
"NO6"Frame 43Symbol 1072 MovieClip
"NO5"Frame 43Symbol 1072 MovieClip
"NO4"Frame 43Symbol 1072 MovieClip
"NO3"Frame 43Symbol 1072 MovieClip
"NO2"Frame 43Symbol 1072 MovieClip
"NO1"Frame 43Symbol 1072 MovieClip
"NO8"Frame 43Symbol 1072 MovieClip
"bu1"Frame 54Symbol 2145 Button
"playmore_btn"Frame 54Symbol 2147 Button
"NO7"Frame 54Symbol 1072 MovieClip
"NO6"Frame 54Symbol 1072 MovieClip
"NO5"Frame 54Symbol 1072 MovieClip
"NO4"Frame 54Symbol 1072 MovieClip
"NO3"Frame 54Symbol 1072 MovieClip
"NO2"Frame 54Symbol 1072 MovieClip
"NO1"Frame 54Symbol 1072 MovieClip
"NO8"Frame 54Symbol 1072 MovieClip
"submitMe"Frame 54
"bu1"Frame 63Symbol 2145 Button
"bu1"Frame 76Symbol 2145 Button
"bu1"Frame 89Symbol 2145 Button
"randomtag"Symbol 158 MovieClip Frame 1Symbol 103 EditableText
"randomtag"Symbol 158 MovieClip Frame 2Symbol 104 EditableText
"randomtag"Symbol 158 MovieClip Frame 3Symbol 105 EditableText
"randomtag"Symbol 158 MovieClip Frame 4Symbol 106 EditableText
"randomtag"Symbol 158 MovieClip Frame 5Symbol 107 EditableText
"randomtag"Symbol 158 MovieClip Frame 6Symbol 108 EditableText
"randomtag"Symbol 158 MovieClip Frame 7Symbol 109 EditableText
"randomtag"Symbol 158 MovieClip Frame 8Symbol 110 EditableText
"randomtag"Symbol 158 MovieClip Frame 9Symbol 111 EditableText
"randomtag"Symbol 158 MovieClip Frame 10Symbol 112 EditableText
"randomtag"Symbol 158 MovieClip Frame 11Symbol 113 EditableText
"randomtag"Symbol 158 MovieClip Frame 12Symbol 114 EditableText
"randomtag"Symbol 158 MovieClip Frame 13Symbol 115 EditableText
"randomtag"Symbol 158 MovieClip Frame 14Symbol 116 EditableText
"randomtag"Symbol 158 MovieClip Frame 15Symbol 117 EditableText
"randomtag"Symbol 158 MovieClip Frame 16Symbol 118 EditableText
"randomtag"Symbol 158 MovieClip Frame 17Symbol 119 EditableText
"randomtag"Symbol 158 MovieClip Frame 18Symbol 120 EditableText
"randomtag"Symbol 158 MovieClip Frame 19Symbol 121 EditableText
"randomtag"Symbol 158 MovieClip Frame 20Symbol 122 EditableText
"randomtag"Symbol 158 MovieClip Frame 21Symbol 123 EditableText
"randomtag"Symbol 158 MovieClip Frame 22Symbol 124 EditableText
"randomtag"Symbol 158 MovieClip Frame 23Symbol 125 EditableText
"randomtag"Symbol 158 MovieClip Frame 24Symbol 126 EditableText
"randomtag"Symbol 158 MovieClip Frame 25Symbol 127 EditableText
"randomtag"Symbol 158 MovieClip Frame 26Symbol 128 EditableText
"randomtag"Symbol 158 MovieClip Frame 27Symbol 129 EditableText
"randomtag"Symbol 158 MovieClip Frame 28Symbol 130 EditableText
"randomtag"Symbol 158 MovieClip Frame 29Symbol 131 EditableText
"randomtag"Symbol 158 MovieClip Frame 30Symbol 132 EditableText
"randomtag"Symbol 158 MovieClip Frame 31Symbol 133 EditableText
"randomtag"Symbol 158 MovieClip Frame 32Symbol 134 EditableText
"randomtag"Symbol 158 MovieClip Frame 33Symbol 135 EditableText
"randomtag"Symbol 158 MovieClip Frame 34Symbol 136 EditableText
"randomtag"Symbol 158 MovieClip Frame 35Symbol 137 EditableText
"randomtag"Symbol 158 MovieClip Frame 36Symbol 138 EditableText
"randomtag"Symbol 158 MovieClip Frame 37Symbol 139 EditableText
"randomtag"Symbol 158 MovieClip Frame 38Symbol 140 EditableText
"randomtag"Symbol 158 MovieClip Frame 39Symbol 141 EditableText
"randomtag"Symbol 158 MovieClip Frame 40Symbol 142 EditableText
"randomtag"Symbol 158 MovieClip Frame 41Symbol 143 EditableText
"randomtag"Symbol 158 MovieClip Frame 42Symbol 144 EditableText
"randomtag"Symbol 158 MovieClip Frame 43Symbol 145 EditableText
"randomtag"Symbol 158 MovieClip Frame 44Symbol 146 EditableText
"randomtag"Symbol 158 MovieClip Frame 45Symbol 147 EditableText
"randomtag"Symbol 158 MovieClip Frame 46Symbol 148 EditableText
"randomtag"Symbol 158 MovieClip Frame 47Symbol 149 EditableText
"randomtag"Symbol 158 MovieClip Frame 48Symbol 150 EditableText
"randomtag"Symbol 158 MovieClip Frame 49Symbol 151 EditableText
"randomtag"Symbol 158 MovieClip Frame 50Symbol 152 EditableText
"randomtag"Symbol 158 MovieClip Frame 51Symbol 153 EditableText
"randomtag"Symbol 158 MovieClip Frame 52Symbol 154 EditableText
"randomtag"Symbol 158 MovieClip Frame 53Symbol 155 EditableText
"randomtag"Symbol 158 MovieClip Frame 54Symbol 156 EditableText
"randomtag"Symbol 158 MovieClip Frame 55Symbol 157 EditableText
"procent"Symbol 170 MovieClip Frame 1Symbol 166 EditableText
"hit"Symbol 95 MovieClip [enemy7] Frame 1Symbol 2 MovieClip
"hit"Symbol 95 MovieClip [enemy7] Frame 8Symbol 2 MovieClip
"mc"Symbol 95 MovieClip [enemy7] Frame 8Symbol 29 MovieClip
"hit"Symbol 95 MovieClip [enemy7] Frame 14Symbol 2 MovieClip
"mc"Symbol 95 MovieClip [enemy7] Frame 14Symbol 36 MovieClip
"hit"Symbol 95 MovieClip [enemy7] Frame 26Symbol 2 MovieClip
"body"Symbol 95 MovieClip [enemy7] Frame 26Symbol 42 MovieClip
"hit"Symbol 95 MovieClip [enemy7] Frame 33Symbol 2 MovieClip
"hit"Symbol 95 MovieClip [enemy7] Frame 40Symbol 56 MovieClip
"mc"Symbol 95 MovieClip [enemy7] Frame 40Symbol 57 MovieClip
"mcNotice"Symbol 222 MovieClip Frame 1Symbol 185 MovieClip
"hit"Symbol 338 MovieClip [enemy4] Frame 1Symbol 264 MovieClip
"mc"Symbol 338 MovieClip [enemy4] Frame 14Symbol 310 MovieClip
"hit"Symbol 338 MovieClip [enemy4] Frame 26Symbol 264 MovieClip
"body"Symbol 338 MovieClip [enemy4] Frame 26Symbol 330 MovieClip
"hit"Symbol 338 MovieClip [enemy4] Frame 33Symbol 264 MovieClip
"hit"Symbol 338 MovieClip [enemy4] Frame 40Symbol 264 MovieClip
"mc"Symbol 338 MovieClip [enemy4] Frame 40Symbol 335 MovieClip
"hit"Symbol 387 MovieClip Frame 33Symbol 2 MovieClip
"mc"Symbol 395 MovieClip [L_map1] Frame 8Symbol 387 MovieClip
"hit"Symbol 425 MovieClip Frame 2Symbol 411 MovieClip
"hit"Symbol 502 MovieClip [L_player] Frame 1Symbol 2 MovieClip
"mud"Symbol 502 MovieClip [L_player] Frame 1Symbol 425 MovieClip
"mc"Symbol 502 MovieClip [L_player] Frame 31Symbol 467 MovieClip
"mc"Symbol 502 MovieClip [L_player] Frame 51Symbol 469 MovieClip
"hit"Symbol 502 MovieClip [L_player] Frame 67Symbol 2 MovieClip
"hit"Symbol 525 MovieClip [mud1] Frame 1Symbol 2 MovieClip
"body"Symbol 605 MovieClip Frame 1Symbol 590 MovieClip
"hit"Symbol 606 MovieClip [enemy1] Frame 1Symbol 2 MovieClip
"mc"Symbol 606 MovieClip [enemy1] Frame 14Symbol 564 MovieClip
"hit"Symbol 606 MovieClip [enemy1] Frame 26Symbol 2 MovieClip
"body"Symbol 606 MovieClip [enemy1] Frame 26Symbol 590 MovieClip
"hit"Symbol 606 MovieClip [enemy1] Frame 33Symbol 2 MovieClip
"body"Symbol 647 MovieClip Frame 1Symbol 644 MovieClip
"hit"Symbol 648 MovieClip [enemy2] Frame 1Symbol 2 MovieClip
"mc"Symbol 648 MovieClip [enemy2] Frame 14Symbol 642 MovieClip
"hit"Symbol 648 MovieClip [enemy2] Frame 26Symbol 2 MovieClip
"body"Symbol 648 MovieClip [enemy2] Frame 26Symbol 644 MovieClip
"hit"Symbol 648 MovieClip [enemy2] Frame 40Symbol 2 MovieClip
"body"Symbol 697 MovieClip Frame 1Symbol 675 MovieClip
"hit"Symbol 698 MovieClip [enemy3] Frame 1Symbol 2 MovieClip
"mc"Symbol 698 MovieClip [enemy3] Frame 14Symbol 666 MovieClip
"body"Symbol 698 MovieClip [enemy3] Frame 20Symbol 675 MovieClip
"hit"Symbol 887 MovieClip [giving] Frame 1Symbol 2 MovieClip
"mc"Symbol 887 MovieClip [giving] Frame 28Symbol 878 MovieClip
"hit"Symbol 887 MovieClip [giving] Frame 30Symbol 2 MovieClip
"hit"Symbol 1009 MovieClip [BOSS1] Frame 1Symbol 2 MovieClip
"hit"Symbol 1009 MovieClip [BOSS1] Frame 11Symbol 2 MovieClip
"hit"Symbol 1009 MovieClip [BOSS1] Frame 21Symbol 2 MovieClip
"hit"Symbol 1009 MovieClip [BOSS1] Frame 31Symbol 2 MovieClip
"mc"Symbol 1009 MovieClip [BOSS1] Frame 31Symbol 945 MovieClip
"hit"Symbol 1009 MovieClip [BOSS1] Frame 41Symbol 948 MovieClip
"mc"Symbol 1009 MovieClip [BOSS1] Frame 41Symbol 965 MovieClip
"hit"Symbol 1009 MovieClip [BOSS1] Frame 51Symbol 2 MovieClip
"mc"Symbol 1009 MovieClip [BOSS1] Frame 51Symbol 984 MovieClip
"hit"Symbol 1009 MovieClip [BOSS1] Frame 61Symbol 2 MovieClip
"mc"Symbol 1009 MovieClip [BOSS1] Frame 61Symbol 986 MovieClip
"mc"Symbol 1009 MovieClip [BOSS1] Frame 71Symbol 1005 MovieClip
"hit"Symbol 1009 MovieClip [BOSS1] Frame 82Symbol 2 MovieClip
"mc"Symbol 1009 MovieClip [BOSS1] Frame 82Symbol 1008 MovieClip
"hit"Symbol 1049 MovieClip [bullet_fire] Frame 1Symbol 2 MovieClip
"NO7"Symbol 1146 MovieClip [UI] Frame 1Symbol 1072 MovieClip
"NO6"Symbol 1146 MovieClip [UI] Frame 1Symbol 1072 MovieClip
"NO5"Symbol 1146 MovieClip [UI] Frame 1Symbol 1072 MovieClip
"NO4"Symbol 1146 MovieClip [UI] Frame 1Symbol 1072 MovieClip
"NO3"Symbol 1146 MovieClip [UI] Frame 1Symbol 1072 MovieClip
"NO2"Symbol 1146 MovieClip [UI] Frame 1Symbol 1072 MovieClip
"NO1"Symbol 1146 MovieClip [UI] Frame 1Symbol 1072 MovieClip
"NO8"Symbol 1146 MovieClip [UI] Frame 1Symbol 1072 MovieClip
"LifeDisplay"Symbol 1146 MovieClip [UI] Frame 1Symbol 1102 MovieClip
"bu1"Symbol 1146 MovieClip [UI] Frame 1Symbol 1107 MovieClip
"t1"Symbol 1146 MovieClip [UI] Frame 1Symbol 1140 MovieClip
"t2"Symbol 1146 MovieClip [UI] Frame 1Symbol 1140 MovieClip
"bu2"Symbol 1146 MovieClip [UI] Frame 1Symbol 1145 MovieClip
"mc"Symbol 1191 MovieClip [L_map2] Frame 9Symbol 387 MovieClip
"hit"Symbol 1238 MovieClip [enemy5] Frame 1Symbol 2 MovieClip
"mc"Symbol 1238 MovieClip [enemy5] Frame 14Symbol 1194 MovieClip
"hit"Symbol 1238 MovieClip [enemy5] Frame 26Symbol 2 MovieClip
"body"Symbol 1238 MovieClip [enemy5] Frame 26Symbol 1232 MovieClip
"hit"Symbol 1238 MovieClip [enemy5] Frame 33Symbol 2 MovieClip
"hit"Symbol 1238 MovieClip [enemy5] Frame 40Symbol 2 MovieClip
"mc"Symbol 1238 MovieClip [enemy5] Frame 40Symbol 1236 MovieClip
"hit"Symbol 1242 MovieClip [mouse_bullet] Frame 1Symbol 2 MovieClip
"hit"Symbol 1287 MovieClip [enemy6] Frame 1Symbol 2 MovieClip
"mc"Symbol 1287 MovieClip [enemy6] Frame 14Symbol 1260 MovieClip
"hit"Symbol 1287 MovieClip [enemy6] Frame 20Symbol 2 MovieClip
"body"Symbol 1287 MovieClip [enemy6] Frame 20Symbol 1269 MovieClip
"hit2"Symbol 1287 MovieClip [enemy6] Frame 41Symbol 1273 MovieClip
"hit"Symbol 1287 MovieClip [enemy6] Frame 41Symbol 2 MovieClip
"mc"Symbol 1287 MovieClip [enemy6] Frame 41Symbol 1286 MovieClip
"hit"Symbol 1364 MovieClip [BOSS2] Frame 1Symbol 2 MovieClip
"mc"Symbol 1364 MovieClip [BOSS2] Frame 11Symbol 1343 MovieClip
"mc"Symbol 1364 MovieClip [BOSS2] Frame 31Symbol 1345 MovieClip
"mc"Symbol 1364 MovieClip [BOSS2] Frame 41Symbol 1347 MovieClip
"mc"Symbol 1364 MovieClip [BOSS2] Frame 51Symbol 1348 MovieClip
"mc"Symbol 1364 MovieClip [BOSS2] Frame 61Symbol 1352 MovieClip
"mc"Symbol 1364 MovieClip [BOSS2] Frame 71Symbol 1363 MovieClip
"hit"Symbol 1377 MovieClip [bullet_fire2] Frame 1Symbol 2 MovieClip
"hit"Symbol 1387 MovieClip [down_rock] Frame 1Symbol 2 MovieClip
"hit"Symbol 1436 MovieClip [enemy11] Frame 1Symbol 2 MovieClip
"hit"Symbol 1436 MovieClip [enemy11] Frame 26Symbol 2 MovieClip
"body"Symbol 1436 MovieClip [enemy11] Frame 26Symbol 1421 MovieClip
"hit"Symbol 1436 MovieClip [enemy11] Frame 33Symbol 2 MovieClip
"hit2"Symbol 1436 MovieClip [enemy11] Frame 40Symbol 56 MovieClip
"hit"Symbol 1436 MovieClip [enemy11] Frame 40Symbol 2 MovieClip
"mc"Symbol 1436 MovieClip [enemy11] Frame 40Symbol 1434 MovieClip
"hit"Symbol 1487 MovieClip [enemy8] Frame 1Symbol 2 MovieClip
"hit"Symbol 1487 MovieClip [enemy8] Frame 8Symbol 2 MovieClip
"mc"Symbol 1487 MovieClip [enemy8] Frame 8Symbol 1460 MovieClip
"hit"Symbol 1487 MovieClip [enemy8] Frame 14Symbol 2 MovieClip
"mc"Symbol 1487 MovieClip [enemy8] Frame 14Symbol 1465 MovieClip
"hit"Symbol 1487 MovieClip [enemy8] Frame 26Symbol 2 MovieClip
"body"Symbol 1487 MovieClip [enemy8] Frame 26Symbol 1473 MovieClip
"hit"Symbol 1487 MovieClip [enemy8] Frame 33Symbol 2 MovieClip
"hit"Symbol 1487 MovieClip [enemy8] Frame 40Symbol 56 MovieClip
"hit"Symbol 1524 MovieClip Frame 1Symbol 2 MovieClip
"hit"Symbol 1524 MovieClip Frame 8Symbol 2 MovieClip
"mc"Symbol 1524 MovieClip Frame 8Symbol 1505 MovieClip
"hit"Symbol 1524 MovieClip Frame 14Symbol 2 MovieClip
"hit"Symbol 1524 MovieClip Frame 26Symbol 2 MovieClip
"body"Symbol 1524 MovieClip Frame 26Symbol 1521 MovieClip
"hit"Symbol 1524 MovieClip Frame 33Symbol 2 MovieClip
"hit"Symbol 1563 MovieClip [enemy12] Frame 1Symbol 2 MovieClip
"hit"Symbol 1563 MovieClip [enemy12] Frame 8Symbol 2 MovieClip
"mc"Symbol 1563 MovieClip [enemy12] Frame 14Symbol 1541 MovieClip
"hit"Symbol 1563 MovieClip [enemy12] Frame 20Symbol 2 MovieClip
"body"Symbol 1563 MovieClip [enemy12] Frame 20Symbol 1548 MovieClip
"hit"Symbol 1563 MovieClip [enemy12] Frame 41Symbol 1551 MovieClip
"mc"Symbol 1563 MovieClip [enemy12] Frame 41Symbol 1527 MovieClip
"hit"Symbol 1563 MovieClip [enemy12] Frame 49Symbol 2 MovieClip
"hit"Symbol 1585 MovieClip Frame 1Symbol 2 MovieClip
"mc"Symbol 1585 MovieClip Frame 14Symbol 1572 MovieClip
"hit"Symbol 1585 MovieClip Frame 20Symbol 2 MovieClip
"body"Symbol 1585 MovieClip Frame 20Symbol 1577 MovieClip
"hit"Symbol 1585 MovieClip Frame 41Symbol 1551 MovieClip
"hit"Symbol 1712 MovieClip [BOSS3] Frame 1Symbol 2 MovieClip
"mc"Symbol 1712 MovieClip [BOSS3] Frame 1Symbol 1644 MovieClip
"mc"Symbol 1712 MovieClip [BOSS3] Frame 11Symbol 1683 MovieClip
"mc"Symbol 1712 MovieClip [BOSS3] Frame 21Symbol 1684 MovieClip
"hit"Symbol 1712 MovieClip [BOSS3] Frame 31Symbol 2 MovieClip
"mc"Symbol 1712 MovieClip [BOSS3] Frame 31Symbol 1685 MovieClip
"hit"Symbol 1712 MovieClip [BOSS3] Frame 41Symbol 1686 MovieClip
"mc"Symbol 1712 MovieClip [BOSS3] Frame 41Symbol 1694 MovieClip
"hit"Symbol 1712 MovieClip [BOSS3] Frame 51Symbol 2 MovieClip
"mc"Symbol 1712 MovieClip [BOSS3] Frame 51Symbol 1695 MovieClip
"mc"Symbol 1712 MovieClip [BOSS3] Frame 61Symbol 1706 MovieClip
"mc"Symbol 1712 MovieClip [BOSS3] Frame 71Symbol 1710 MovieClip
"hit"Symbol 1712 MovieClip [BOSS3] Frame 82Symbol 2 MovieClip
"mc"Symbol 1712 MovieClip [BOSS3] Frame 82Symbol 1711 MovieClip
"mc"Symbol 1751 MovieClip [BOSS4] Frame 1Symbol 1725 MovieClip
"hit"Symbol 1751 MovieClip [BOSS4] Frame 11Symbol 2 MovieClip
"hit2"Symbol 1751 MovieClip [BOSS4] Frame 11Symbol 2 MovieClip
"mc"Symbol 1751 MovieClip [BOSS4] Frame 21Symbol 1736 MovieClip
"hit"Symbol 1751 MovieClip [BOSS4] Frame 21Symbol 2 MovieClip
"hit2"Symbol 1751 MovieClip [BOSS4] Frame 21Symbol 2 MovieClip
"mc"Symbol 1751 MovieClip [BOSS4] Frame 31Symbol 1738 MovieClip
"hit"Symbol 1751 MovieClip [BOSS4] Frame 31Symbol 2 MovieClip
"hit2"Symbol 1751 MovieClip [BOSS4] Frame 31Symbol 2 MovieClip
"hit"Symbol 1751 MovieClip [BOSS4] Frame 41Symbol 2 MovieClip
"hit2"Symbol 1751 MovieClip [BOSS4] Frame 41Symbol 2 MovieClip
"mc"Symbol 1751 MovieClip [BOSS4] Frame 51Symbol 1750 MovieClip
"mc"Symbol 1765 MovieClip [L_map3] Frame 10Symbol 387 MovieClip
"mc"Symbol 1804 MovieClip [L_map4] Frame 10Symbol 387 MovieClip
"mc2"Symbol 1804 MovieClip [L_map4] Frame 10Symbol 1793 MovieClip
"mc3"Symbol 1804 MovieClip [L_map4] Frame 10Symbol 1803 MovieClip
"hit"Symbol 1808 MovieClip [wrap] Frame 1Symbol 2 MovieClip
"hit"Symbol 1820 MovieClip [mud2] Frame 1Symbol 2 MovieClip
"mc"Symbol 1835 MovieClip [mud3] Frame 1Symbol 1821 MovieClip
"hit"Symbol 1835 MovieClip [mud3] Frame 1Symbol 2 MovieClip
"hit"Symbol 1908 MovieClip [small_ball] Frame 1Symbol 2 MovieClip
"mc_kuang"Symbol 1972 MovieClip [mode_chooseMC] Frame 1Symbol 1938 MovieClip
"bu1"Symbol 1972 MovieClip [mode_chooseMC] Frame 1Symbol 1942 Button
"bu2"Symbol 1972 MovieClip [mode_chooseMC] Frame 1Symbol 1946 Button
"lv5"Symbol 1972 MovieClip [mode_chooseMC] Frame 1Symbol 1967 MovieClip
"lv6"Symbol 1972 MovieClip [mode_chooseMC] Frame 1Symbol 1967 MovieClip
"lv7"Symbol 1972 MovieClip [mode_chooseMC] Frame 1Symbol 1967 MovieClip
"lv8"Symbol 1972 MovieClip [mode_chooseMC] Frame 1Symbol 1967 MovieClip
"lv9"Symbol 1972 MovieClip [mode_chooseMC] Frame 1Symbol 1967 MovieClip
"lv10"Symbol 1972 MovieClip [mode_chooseMC] Frame 1Symbol 1967 MovieClip
"lv11"Symbol 1972 MovieClip [mode_chooseMC] Frame 1Symbol 1967 MovieClip
"lv12"Symbol 1972 MovieClip [mode_chooseMC] Frame 1Symbol 1967 MovieClip
"lv13"Symbol 1972 MovieClip [mode_chooseMC] Frame 1Symbol 1967 MovieClip
"lv14"Symbol 1972 MovieClip [mode_chooseMC] Frame 1Symbol 1967 MovieClip
"lv15"Symbol 1972 MovieClip [mode_chooseMC] Frame 1Symbol 1967 MovieClip
"lv16"Symbol 1972 MovieClip [mode_chooseMC] Frame 1Symbol 1967 MovieClip
"bu3"Symbol 1972 MovieClip [mode_chooseMC] Frame 1Symbol 1971 Button
"bg"Symbol 1991 MovieClip [player_kiss] Frame 1Symbol 1980 MovieClip
"bg"Symbol 1992 MovieClip Frame 1Symbol 1980 MovieClip
"addmore_btn"Symbol 2075 MovieClip Frame 1Symbol 2072 Button
"txtNickname"Symbol 2098 MovieClip Frame 1Symbol 2094 EditableText
"txtScore"Symbol 2098 MovieClip Frame 1Symbol 2095 EditableText
"txtNumber"Symbol 2098 MovieClip Frame 1Symbol 2096 EditableText
"mcScore"Symbol 2099 MovieClip Frame 1Symbol 2098 MovieClip
"mcScoreHolder"Symbol 2102 MovieClip Frame 1Symbol 2099 MovieClip
"mcBlock"Symbol 2102 MovieClip Frame 1Symbol 2101 MovieClip
"mcLoading"Symbol 2103 MovieClip Frame 1Symbol 2086 MovieClip
"sboard"Symbol 2103 MovieClip Frame 1Symbol 2102 MovieClip
"mcScoreboard"Symbol 2108 MovieClip [TMP6pbk6uzm9i] Frame 1Symbol 2103 MovieClip
"mcLabel"Symbol 2108 MovieClip [TMP6pbk6uzm9i] Frame 1Symbol 2107 MovieClip
"FOG"Symbol 2139 MovieClip Frame 1Symbol 2138 MovieClip
"mcButton"Symbol 2140 MovieClip Frame 1Symbol 2139 MovieClip
"mcButtonMain"Symbol 2141 MovieClip [TMPd4lzhusf84] Frame 1Symbol 2140 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 95 as "enemy7"
ExportAssets (56)Timeline Frame 1Symbol 2191 as "__Packages.as.BasicMove"
ExportAssets (56)Timeline Frame 1Symbol 2192 as "__Packages.as.EnemyObject"
ExportAssets (56)Timeline Frame 1Symbol 2193 as "__Packages.as.PlayerObject"
ExportAssets (56)Timeline Frame 2Symbol 225 as "fogaudio"
ExportAssets (56)Timeline Frame 2Symbol 226 as "shutdown"
ExportAssets (56)Timeline Frame 2Symbol 227 as "sound5"
ExportAssets (56)Timeline Frame 2Symbol 228 as "sound4"
ExportAssets (56)Timeline Frame 2Symbol 229 as "sound3"
ExportAssets (56)Timeline Frame 2Symbol 230 as "sound2"
ExportAssets (56)Timeline Frame 2Symbol 231 as "sound1"
ExportAssets (56)Timeline Frame 2Symbol 232 as "boss1_a"
ExportAssets (56)Timeline Frame 2Symbol 233 as "boss1_d"
ExportAssets (56)Timeline Frame 2Symbol 234 as "boss1_s"
ExportAssets (56)Timeline Frame 2Symbol 235 as "boss1_s_t"
ExportAssets (56)Timeline Frame 2Symbol 236 as "boss2_a"
ExportAssets (56)Timeline Frame 2Symbol 237 as "boss2_d"
ExportAssets (56)Timeline Frame 2Symbol 238 as "boss2_s"
ExportAssets (56)Timeline Frame 2Symbol 239 as "boss3_a"
ExportAssets (56)Timeline Frame 2Symbol 240 as "boss3_d"
ExportAssets (56)Timeline Frame 2Symbol 241 as "boss3_s"
ExportAssets (56)Timeline Frame 2Symbol 242 as "boss4_s"
ExportAssets (56)Timeline Frame 2Symbol 243 as "callup"
ExportAssets (56)Timeline Frame 2Symbol 244 as "dead1"
ExportAssets (56)Timeline Frame 2Symbol 245 as "disappear"
ExportAssets (56)Timeline Frame 2Symbol 246 as "down_s"
ExportAssets (56)Timeline Frame 2Symbol 247 as "drop"
ExportAssets (56)Timeline Frame 2Symbol 248 as "jump"
ExportAssets (56)Timeline Frame 2Symbol 249 as "lost"
ExportAssets (56)Timeline Frame 2Symbol 250 as "mudboom"
ExportAssets (56)Timeline Frame 2Symbol 251 as "passall_s"
ExportAssets (56)Timeline Frame 2Symbol 252 as "passsect"
ExportAssets (56)Timeline Frame 2Symbol 253 as "player_dead_s"
ExportAssets (56)Timeline Frame 2Symbol 254 as "prop_s1"
ExportAssets (56)Timeline Frame 2Symbol 255 as "prop_s2"
ExportAssets (56)Timeline Frame 2Symbol 256 as "santa_kick"
ExportAssets (56)Timeline Frame 2Symbol 257 as "shoot"
ExportAssets (56)Timeline Frame 2Symbol 258 as "time_s"
ExportAssets (56)Timeline Frame 2Symbol 259 as "victory"
ExportAssets (56)Timeline Frame 2Symbol 263 as "kkkkkkk"
ExportAssets (56)Timeline Frame 2Symbol 338 as "enemy4"
ExportAssets (56)Timeline Frame 2Symbol 346 as "submitScore"
ExportAssets (56)Timeline Frame 8Symbol 366 as "L_bg1"
ExportAssets (56)Timeline Frame 8Symbol 395 as "L_map1"
ExportAssets (56)Timeline Frame 8Symbol 502 as "L_player"
ExportAssets (56)Timeline Frame 8Symbol 525 as "mud1"
ExportAssets (56)Timeline Frame 8Symbol 606 as "enemy1"
ExportAssets (56)Timeline Frame 8Symbol 648 as "enemy2"
ExportAssets (56)Timeline Frame 8Symbol 698 as "enemy3"
ExportAssets (56)Timeline Frame 8Symbol 735 as "boom"
ExportAssets (56)Timeline Frame 8Symbol 748 as "smog2"
ExportAssets (56)Timeline Frame 8Symbol 750 as "smog"
ExportAssets (56)Timeline Frame 8Symbol 762 as "mud_mass"
ExportAssets (56)Timeline Frame 8Symbol 781 as "land_grass"
ExportAssets (56)Timeline Frame 8Symbol 786 as "hand"
ExportAssets (56)Timeline Frame 8Symbol 827 as "mudMC"
ExportAssets (56)Timeline Frame 8Symbol 887 as "giving"
ExportAssets (56)Timeline Frame 8Symbol 1009 as "BOSS1"
ExportAssets (56)Timeline Frame 8Symbol 1020 as "L_bg3"
ExportAssets (56)Timeline Frame 8Symbol 1031 as "L_bg2"
ExportAssets (56)Timeline Frame 8Symbol 1049 as "bullet_fire"
ExportAssets (56)Timeline Frame 8Symbol 1146 as "UI"
ExportAssets (56)Timeline Frame 8Symbol 1169 as "NumberMC_S"
ExportAssets (56)Timeline Frame 8Symbol 1178 as "attribute_t"
ExportAssets (56)Timeline Frame 8Symbol 1179 as "prelude"
ExportAssets (56)Timeline Frame 8Symbol 1191 as "L_map2"
ExportAssets (56)Timeline Frame 8Symbol 1238 as "enemy5"
ExportAssets (56)Timeline Frame 8Symbol 1242 as "mouse_bullet"
ExportAssets (56)Timeline Frame 8Symbol 1287 as "enemy6"
ExportAssets (56)Timeline Frame 8Symbol 1364 as "BOSS2"
ExportAssets (56)Timeline Frame 8Symbol 1377 as "bullet_fire2"
ExportAssets (56)Timeline Frame 8Symbol 1387 as "down_rock"
ExportAssets (56)Timeline Frame 8Symbol 1436 as "enemy11"
ExportAssets (56)Timeline Frame 8Symbol 1487 as "enemy8"
ExportAssets (56)Timeline Frame 8Symbol 1563 as "enemy12"
ExportAssets (56)Timeline Frame 8Symbol 1712 as "BOSS3"
ExportAssets (56)Timeline Frame 8Symbol 1751 as "BOSS4"
ExportAssets (56)Timeline Frame 8Symbol 1756 as "waterpillar"
ExportAssets (56)Timeline Frame 8Symbol 1765 as "L_map3"
ExportAssets (56)Timeline Frame 8Symbol 1776 as "L_bg4"
ExportAssets (56)Timeline Frame 8Symbol 1804 as "L_map4"
ExportAssets (56)Timeline Frame 8Symbol 1808 as "wrap"
ExportAssets (56)Timeline Frame 8Symbol 1820 as "mud2"
ExportAssets (56)Timeline Frame 8Symbol 1835 as "mud3"
ExportAssets (56)Timeline Frame 8Symbol 1849 as "mask3"
ExportAssets (56)Timeline Frame 8Symbol 1872 as "mask2"
ExportAssets (56)Timeline Frame 8Symbol 1873 as "black_bj"
ExportAssets (56)Timeline Frame 8Symbol 1892 as "timeovermc"
ExportAssets (56)Timeline Frame 8Symbol 1895 as "bigark"
ExportAssets (56)Timeline Frame 8Symbol 1908 as "small_ball"
ExportAssets (56)Timeline Frame 8Symbol 1935 as "big_ball"
ExportAssets (56)Timeline Frame 8Symbol 1972 as "mode_chooseMC"
ExportAssets (56)Timeline Frame 8Symbol 1975 as "L_map5"
ExportAssets (56)Timeline Frame 8Symbol 1991 as "player_kiss"
ExportAssets (56)Timeline Frame 15Symbol 2108 as "TMP6pbk6uzm9i"
ExportAssets (56)Timeline Frame 43Symbol 2141 as "TMPd4lzhusf84"

Labels

"loading"Frame 4
"startgame"Frame 15
"initial"Frame 26
"gaming"Frame 34
"passgame"Frame 43
"lose"Frame 54
"high_scores0"Frame 63
"high_scores1"Frame 76
"high_scores2"Frame 89
"high_scores"Frame 102
"stand"Symbol 95 MovieClip [enemy7] Frame 1
"walk"Symbol 95 MovieClip [enemy7] Frame 8
"turn"Symbol 95 MovieClip [enemy7] Frame 14
"jump"Symbol 95 MovieClip [enemy7] Frame 20
"death"Symbol 95 MovieClip [enemy7] Frame 26
"birth"Symbol 95 MovieClip [enemy7] Frame 33
"attack"Symbol 95 MovieClip [enemy7] Frame 40
"remove"Symbol 95 MovieClip [enemy7] Frame 48
"play"Symbol 263 MovieClip [kkkkkkk] Frame 1
"stop"Symbol 263 MovieClip [kkkkkkk] Frame 2
"stand"Symbol 338 MovieClip [enemy4] Frame 1
"walk"Symbol 338 MovieClip [enemy4] Frame 8
"turn"Symbol 338 MovieClip [enemy4] Frame 14
"jump"Symbol 338 MovieClip [enemy4] Frame 20
"death"Symbol 338 MovieClip [enemy4] Frame 26
"birth"Symbol 338 MovieClip [enemy4] Frame 33
"attack"Symbol 338 MovieClip [enemy4] Frame 40
"remove"Symbol 338 MovieClip [enemy4] Frame 48
"loop"Symbol 409 MovieClip Frame 7
"stand"Symbol 502 MovieClip [L_player] Frame 1
"rest"Symbol 502 MovieClip [L_player] Frame 11
"walk"Symbol 502 MovieClip [L_player] Frame 21
"turn"Symbol 502 MovieClip [L_player] Frame 31
"jump"Symbol 502 MovieClip [L_player] Frame 41
"shoot"Symbol 502 MovieClip [L_player] Frame 51
"push"Symbol 502 MovieClip [L_player] Frame 58
"push2"Symbol 502 MovieClip [L_player] Frame 67
"death"Symbol 502 MovieClip [L_player] Frame 74
"end"Symbol 502 MovieClip [L_player] Frame 83
"boom"Symbol 525 MovieClip [mud1] Frame 2
"boom2"Symbol 525 MovieClip [mud1] Frame 13
"tag"Symbol 603 MovieClip Frame 11
"stand"Symbol 606 MovieClip [enemy1] Frame 1
"walk"Symbol 606 MovieClip [enemy1] Frame 8
"turn"Symbol 606 MovieClip [enemy1] Frame 14
"jump"Symbol 606 MovieClip [enemy1] Frame 20
"death"Symbol 606 MovieClip [enemy1] Frame 26
"recovery"Symbol 606 MovieClip [enemy1] Frame 33
"birth"Symbol 606 MovieClip [enemy1] Frame 42
"remove"Symbol 606 MovieClip [enemy1] Frame 49
"stand"Symbol 648 MovieClip [enemy2] Frame 1
"walk"Symbol 648 MovieClip [enemy2] Frame 8
"turn"Symbol 648 MovieClip [enemy2] Frame 14
"jump"Symbol 648 MovieClip [enemy2] Frame 20
"death"Symbol 648 MovieClip [enemy2] Frame 26
"birth"Symbol 648 MovieClip [enemy2] Frame 33
"attack"Symbol 648 MovieClip [enemy2] Frame 40
"remove"Symbol 648 MovieClip [enemy2] Frame 48
"stand"Symbol 698 MovieClip [enemy3] Frame 1
"walk"Symbol 698 MovieClip [enemy3] Frame 8
"turn"Symbol 698 MovieClip [enemy3] Frame 14
"death"Symbol 698 MovieClip [enemy3] Frame 20
"birth"Symbol 698 MovieClip [enemy3] Frame 27
"remove"Symbol 698 MovieClip [enemy3] Frame 34
"slack"Symbol 762 MovieClip [mud_mass] Frame 12
"n1"Symbol 827 MovieClip [mudMC] Frame 1
"e1"Symbol 827 MovieClip [mudMC] Frame 4
"n2"Symbol 827 MovieClip [mudMC] Frame 5
"e2"Symbol 827 MovieClip [mudMC] Frame 8
"n3"Symbol 827 MovieClip [mudMC] Frame 9
"e3"Symbol 827 MovieClip [mudMC] Frame 12
"n4"Symbol 827 MovieClip [mudMC] Frame 13
"e4"Symbol 827 MovieClip [mudMC] Frame 16
"n5"Symbol 827 MovieClip [mudMC] Frame 17
"e5"Symbol 827 MovieClip [mudMC] Frame 20
"n6"Symbol 827 MovieClip [mudMC] Frame 21
"e6"Symbol 827 MovieClip [mudMC] Frame 23
"n7"Symbol 827 MovieClip [mudMC] Frame 24
"e7"Symbol 827 MovieClip [mudMC] Frame 30
"stand"Symbol 1009 MovieClip [BOSS1] Frame 1
"walk"Symbol 1009 MovieClip [BOSS1] Frame 11
"wait"Symbol 1009 MovieClip [BOSS1] Frame 21
"attack1"Symbol 1009 MovieClip [BOSS1] Frame 31
"attack2"Symbol 1009 MovieClip [BOSS1] Frame 41
"attack3"Symbol 1009 MovieClip [BOSS1] Frame 51
"suffer"Symbol 1009 MovieClip [BOSS1] Frame 61
"death"Symbol 1009 MovieClip [BOSS1] Frame 71
"turn"Symbol 1009 MovieClip [BOSS1] Frame 82
"boom"Symbol 1049 MovieClip [bullet_fire] Frame 4
"show"Symbol 1179 MovieClip [prelude] Frame 52
"stand"Symbol 1238 MovieClip [enemy5] Frame 1
"walk"Symbol 1238 MovieClip [enemy5] Frame 8
"turn"Symbol 1238 MovieClip [enemy5] Frame 14
"jump"Symbol 1238 MovieClip [enemy5] Frame 20
"death"Symbol 1238 MovieClip [enemy5] Frame 26
"birth"Symbol 1238 MovieClip [enemy5] Frame 33
"attack"Symbol 1238 MovieClip [enemy5] Frame 40
"remove"Symbol 1238 MovieClip [enemy5] Frame 48
"boom"Symbol 1242 MovieClip [mouse_bullet] Frame 7
"stand"Symbol 1287 MovieClip [enemy6] Frame 1
"walk"Symbol 1287 MovieClip [enemy6] Frame 8
"turn"Symbol 1287 MovieClip [enemy6] Frame 14
"death"Symbol 1287 MovieClip [enemy6] Frame 20
"birth"Symbol 1287 MovieClip [enemy6] Frame 27
"remove"Symbol 1287 MovieClip [enemy6] Frame 34
"attack"Symbol 1287 MovieClip [enemy6] Frame 41
"stand"Symbol 1364 MovieClip [BOSS2] Frame 1
"walk"Symbol 1364 MovieClip [BOSS2] Frame 11
"wait"Symbol 1364 MovieClip [BOSS2] Frame 21
"attack1"Symbol 1364 MovieClip [BOSS2] Frame 31
"attack2"Symbol 1364 MovieClip [BOSS2] Frame 41
"attack3"Symbol 1364 MovieClip [BOSS2] Frame 51
"suffer"Symbol 1364 MovieClip [BOSS2] Frame 61
"death"Symbol 1364 MovieClip [BOSS2] Frame 71
"stand"Symbol 1436 MovieClip [enemy11] Frame 1
"walk"Symbol 1436 MovieClip [enemy11] Frame 8
"turn"Symbol 1436 MovieClip [enemy11] Frame 14
"jump"Symbol 1436 MovieClip [enemy11] Frame 20
"death"Symbol 1436 MovieClip [enemy11] Frame 26
"birth"Symbol 1436 MovieClip [enemy11] Frame 33
"attack"Symbol 1436 MovieClip [enemy11] Frame 40
"remove"Symbol 1436 MovieClip [enemy11] Frame 48
"stand"Symbol 1487 MovieClip [enemy8] Frame 1
"walk"Symbol 1487 MovieClip [enemy8] Frame 8
"turn"Symbol 1487 MovieClip [enemy8] Frame 14
"jump"Symbol 1487 MovieClip [enemy8] Frame 20
"death"Symbol 1487 MovieClip [enemy8] Frame 26
"birth"Symbol 1487 MovieClip [enemy8] Frame 33
"attack"Symbol 1487 MovieClip [enemy8] Frame 40
"remove"Symbol 1487 MovieClip [enemy8] Frame 48
"stand"Symbol 1524 MovieClip Frame 1
"walk"Symbol 1524 MovieClip Frame 8
"turn"Symbol 1524 MovieClip Frame 14
"jump"Symbol 1524 MovieClip Frame 20
"death"Symbol 1524 MovieClip Frame 26
"birth"Symbol 1524 MovieClip Frame 33
"attack"Symbol 1524 MovieClip Frame 40
"remove"Symbol 1524 MovieClip Frame 48
"stand"Symbol 1563 MovieClip [enemy12] Frame 1
"walk"Symbol 1563 MovieClip [enemy12] Frame 8
"turn"Symbol 1563 MovieClip [enemy12] Frame 14
"death"Symbol 1563 MovieClip [enemy12] Frame 20
"birth"Symbol 1563 MovieClip [enemy12] Frame 27
"remove"Symbol 1563 MovieClip [enemy12] Frame 34
"attack"Symbol 1563 MovieClip [enemy12] Frame 41
"recovery"Symbol 1563 MovieClip [enemy12] Frame 49
"stand"Symbol 1585 MovieClip Frame 1
"walk"Symbol 1585 MovieClip Frame 8
"turn"Symbol 1585 MovieClip Frame 14
"death"Symbol 1585 MovieClip Frame 20
"birth"Symbol 1585 MovieClip Frame 27
"remove"Symbol 1585 MovieClip Frame 34
"attack"Symbol 1585 MovieClip Frame 41
"stand"Symbol 1712 MovieClip [BOSS3] Frame 1
"walk"Symbol 1712 MovieClip [BOSS3] Frame 11
"wait"Symbol 1712 MovieClip [BOSS3] Frame 21
"attack1"Symbol 1712 MovieClip [BOSS3] Frame 31
"attack2"Symbol 1712 MovieClip [BOSS3] Frame 41
"turn"Symbol 1712 MovieClip [BOSS3] Frame 51
"suffer"Symbol 1712 MovieClip [BOSS3] Frame 61
"death"Symbol 1712 MovieClip [BOSS3] Frame 71
"jump"Symbol 1712 MovieClip [BOSS3] Frame 82
"stand"Symbol 1751 MovieClip [BOSS4] Frame 1
"wait"Symbol 1751 MovieClip [BOSS4] Frame 11
"attack1"Symbol 1751 MovieClip [BOSS4] Frame 21
"attack2"Symbol 1751 MovieClip [BOSS4] Frame 31
"suffer"Symbol 1751 MovieClip [BOSS4] Frame 41
"death"Symbol 1751 MovieClip [BOSS4] Frame 51
"boom"Symbol 1820 MovieClip [mud2] Frame 2
"boom2"Symbol 1820 MovieClip [mud2] Frame 13
"boom"Symbol 1835 MovieClip [mud3] Frame 2
"boom2"Symbol 1835 MovieClip [mud3] Frame 13




http://swfchan.com/25/124263/info.shtml
Created: 1/3 -2019 22:08:06 Last modified: 1/3 -2019 22:08:06 Server time: 22/12 -2024 14:25:57