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obama-versus-zombies.swf

This is the info page for
Flash #124503

(Click the ID number above for more basic data on this flash file.)


Text
LOADING.. 99%

More zombie games  at
Flashgames247.com

More Zombies and Weapons
at Flashgames247.com

START

Play all day!
No limits!

Persistant
Browser RPG

LOADING

PLAY MORE GAMES

PLAY MORE
GAMES

FREE GAMES FOR YOUR SITE

FREE GAMES FOR
YOUR SITE

100%

ASSET HOLDER

100

100

DAY 1

MENU

Awesome Ak

Badass Bat

Crazy Uzi

Bronze Zombie

Killer

Silver Zombie

Gold Zombie

Super Zombie

Reinforcements

Head Shot

Honcho

Game Complete

Play More Zombie Games

PLAY

instructions

Achievement

achievements

Trapped
I've managed to make a
barricade and set up a broadcast
for help.
Hopefully someone will pick up
the message.
Need to hold out as long as I can
and see if I can round up some
survivors and extra weapons.

DAY 1

SUMMARY

%
Barricade
Repairs

50

Survivors
Found

1

Weapon Found:

Grenade Launcher

Grenade Launcher

Instructions

WASD - Move character.
R - Reload
Space - Switch weapons.
ESC / P - Pause game
Mouse / Mouse Click - Aim / Shoot weapon.

CONTINUE

WASD - Move character.
R - Reload
Space - Switch weapons.
ESC / P - Pause game
Mouse / Mouse Click - Aim / Shoot weapon.

Head Shot Honcho

Complete a level with headshots only

Achievements

DAY 20

500

1

Grenade Launcher

Hours Remaining

12

hours

Repair Barricade

0

search for survivors

0

search for weapons

0

Accept

current barricade

100%

repair per hour

0%

no vacancy

armory full

main

backup

Main Weapon

Backup

pistol

uzi

rifle

magnum

machine gun

lazer

grenade launcher

flame thrower

desert eagle

baseball bat

ak 47

no main weapon

LET'S KILL
PEOPLE!

Lorem ipsum dolor sit amet, consectetuer
adipiscing elit, sed diam nonummy nibh
euismod tincidunt ut laoreet dolore magna
aliquam erat volutpat. Ut wisi enim ad minim
veniam, quis nostrud exerci tation ullamcorper
suscipit lobortis nisl ut aliquip ex ea commodo
consequat. Duis autem vel eum iriure dolor in

play more games

Go to Main

Congratulations, the Special Forces picked up
your signal and came straight to rescue. 20
days of surivival eventually paid off.
What caused this zombie outbreak? How many
people are affected? Is it world wide? Now
your safe maybe you'll be able to find out these
answers.

GAME OVER

Retry

mute

unmute

QUALITY

RESUME

MAIN MENU

More Zombie Games

High

ActionScript [AS3]

Section 1
//TCircleCollision (com.chocorobokun.CollisionDetection.TCircleCollision) package com.chocorobokun.CollisionDetection { import flash.display.*; public class TCircleCollision { private var objA:Sprite; private var objB:Sprite; private static var allowInstantiation:Boolean; private static var instance:TCircleCollision; public function TCircleCollision(){ if (!allowInstantiation){ throw (new Error("Error: use getInstance() instead of new")); }; } public function checkCollision(_arg1:Sprite, _arg2:Sprite, _arg3:int=0, _arg4:int=0):Boolean{ var _local5:Boolean; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; if (_arg3 == 0){ _local6 = (_arg1.width / 2); } else { _local6 = _arg3; }; if (_arg4 == 0){ _local7 = (_arg2.width / 2); } else { _local7 = _arg4; }; _local8 = (_arg1.x - _arg2.x); _local9 = (_arg1.y - _arg2.y); _local10 = Math.sqrt(((_local8 * _local8) + (_local9 * _local9))); if (_local10 <= (_local6 + _local7)){ _local5 = true; } else { _local5 = false; }; return (_local5); } public static function getInstance():TCircleCollision{ if (!instance){ allowInstantiation = true; instance = new (TCircleCollision); allowInstantiation = false; }; return (instance); } } }//package com.chocorobokun.CollisionDetection
Section 2
//AchievementManager (com.chocorobokun.managers.AchievementManager) package com.chocorobokun.managers { public class AchievementManager { private var callback:Function; private var initiated:Boolean; private var numIndex:int; private var achievementArray:Array; private static var allowInstantiation:Boolean; private static var instance:AchievementManager; public function AchievementManager(){ if (!allowInstantiation){ throw (new Error("Error: use AchievementManager.getInstance() instead of new")); }; } public function setAchievement(_arg1:int, _arg2:int, _arg3:Boolean=true):Boolean{ if (((!(_arg3)) && ((achievementArray[_arg1][numIndex] >= _arg2)))){ return (false); }; if (achievementArray[_arg1][numIndex] <= 0){ return (false); }; achievementArray[_arg1][numIndex] = (achievementArray[_arg1][numIndex] - _arg2); if (achievementArray[_arg1][numIndex] <= 0){ if (callback != null){ callback(); }; return (true); //unresolved jump }; return (false); } public function init(_arg1:Array, _arg2:int, _arg3:Function=null):void{ if (!initiated){ achievementArray = _arg1.concat(); numIndex = _arg2; callback = _arg3; initiated = true; }; } public static function getInstance():AchievementManager{ if (!instance){ allowInstantiation = true; instance = new (AchievementManager); allowInstantiation = false; }; return (instance); } } }//package com.chocorobokun.managers
Section 3
//LevelManager (com.chocorobokun.managers.LevelManager) package com.chocorobokun.managers { import flash.display.*; public class LevelManager { private var bestLevel:int;// = 0 private var levelsData:Array; private var currentLevel:int;// = 0 private var main:Sprite; private var initiated:Boolean;// = false private static var allowInstantiation:Boolean; private static var instance:LevelManager; public function LevelManager(){ initiated = false; levelsData = []; currentLevel = 0; bestLevel = 0; super(); if (!allowInstantiation){ throw (new Error("Error: use LevelManager.getInstance() instead of new")); }; } public function setLevel(_arg1:int){ currentLevel = _arg1; bestLevel = _arg1; } public function getCurrentLevel():int{ return (currentLevel); } public function getLevelProp(_arg1:int){ return (levelsData[_arg1]); } public function setCurrentLevel(_arg1:int){ currentLevel = _arg1; } public function init(_arg1:Sprite, _arg2:Array){ if (!initiated){ main = _arg1; levelsData = _arg2; initiated = true; }; } public function getBestLevel():int{ return (bestLevel); } public function setBestLevel(_arg1:int){ bestLevel = _arg1; } public static function getInstance():LevelManager{ if (!instance){ allowInstantiation = true; instance = new (LevelManager); allowInstantiation = false; }; return (instance); } } }//package com.chocorobokun.managers
Section 4
//ScreenManager (com.chocorobokun.managers.ScreenManager) package com.chocorobokun.managers { import flash.display.*; import flash.utils.*; public class ScreenManager { private var screenDict:Dictionary; public var currentScreen:String; private var screenArray:Array; private var view:DisplayObjectContainer; private var activeScreenArray:Array; private var initiated:Boolean;// = false private var main:Sprite; private var prevScreen:String; private static var allowInstantiation:Boolean; private static var instance:ScreenManager; public function ScreenManager(){ initiated = false; activeScreenArray = []; super(); screenDict = new Dictionary(true); screenArray = []; if (!allowInstantiation){ throw (new Error("Error: use ScreenManager.getInstance() instead of new")); }; } public function removeScreen(_arg1:String){ var _local2:Object; var _local3:*; _local2 = screenDict[_arg1]; view.removeChild(_local2.screen); trace((_local2.name + " Removed!!")); if (_arg1 == currentScreen){ for (_local3 in activeScreenArray) { if (activeScreenArray[_local3] == currentScreen){ activeScreenArray.splice(_local3, 1); break; }; }; if (activeScreenArray[(activeScreenArray.length - 1)]){ currentScreen = activeScreenArray[(activeScreenArray.length - 1)]; } else { currentScreen = null; }; }; trace(("CURRENT SCREEN IS " + currentScreen)); } public function init(_arg1:Sprite, _arg2:DisplayObjectContainer){ if (!initiated){ main = _arg1; view = _arg2; initiated = true; }; } public function changeToScreen(_arg1:String, _arg2:Boolean=true, _arg3:Number=0, _arg4:Number=0):void{ var _local5:Object; var _local6:*; if (((_arg2) && (currentScreen))){ trace("CURRENT SCREEN DETECTED"); _local5 = screenDict[currentScreen]; view.removeChild(_local5.screen); for (_local6 in activeScreenArray) { if (activeScreenArray[_local6] == currentScreen){ activeScreenArray.splice(_local6, 1); break; }; }; }; _local5 = screenDict[_arg1]; _local5.screen.x = _arg3; _local5.screen.y = _arg4; view.addChild(_local5.screen); activeScreenArray.push(_arg1); trace(("CURRENT SCREEN 1:" + currentScreen)); currentScreen = activeScreenArray[(activeScreenArray.length - 1)]; trace(("CURRENT SCREEN 2:" + currentScreen)); } public function getScreen(_arg1:String){ return (screenDict[_arg1].screen); } public function addScreen(_arg1:MovieClip, _arg2:String):Boolean{ var _local3:*; var _local4:Object; var _local5:MovieClip; for (_local3 in screenArray) { if (screenArray[_local3].name == _arg2){ return (false); }; }; _local4 = new Object(); _local5 = _arg1; _local4.name = _arg2; _local4.screen = _local5; screenDict[_arg2] = _local4; screenArray.push(_local4); trace((_arg2 + " Stored!")); return (true); } public function getCurrentScreenName():String{ return (currentScreen); } public static function getInstance():ScreenManager{ if (!instance){ allowInstantiation = true; instance = new (ScreenManager); allowInstantiation = false; }; return (instance); } } }//package com.chocorobokun.managers
Section 5
//SoundManager (com.chocorobokun.managers.SoundManager) package com.chocorobokun.managers { import flash.media.*; import flash.utils.*; import flash.net.*; public class SoundManager { private var _soundsDict:Dictionary; private var _sounds:Array; private static var _instance:SoundManager; private static var _allowInstance:Boolean; public function SoundManager(){ this._soundsDict = new Dictionary(true); this._sounds = new Array(); if (!SoundManager._allowInstance){ throw (new Error("Error: Use SoundManager.getInstance() instead of the new keyword.")); }; } public function fadeSound(_arg1:String, _arg2:Number=0, _arg3:Number=1):void{ } public function get sounds():Array{ return (this._sounds); } public function getSoundDuration(_arg1:String):Number{ return (this._soundsDict[_arg1].sound.length); } public function setSoundVolume(_arg1:String, _arg2:Number):void{ var _local3:Object; var _local4:SoundTransform; _local3 = this._soundsDict[_arg1]; _local4 = _local3.channel.soundTransform; _local4.volume = _arg2; _local3.channel.soundTransform = _local4; } public function getSoundVolume(_arg1:String):Number{ return (this._soundsDict[_arg1].channel.soundTransform.volume); } public function addLibrarySound(_arg1, _arg2:String):Boolean{ var _local3:int; var _local4:Object; var _local5:Sound; _local3 = 0; while (_local3 < this._sounds.length) { if (this._sounds[_local3].name == _arg2){ return (false); }; _local3++; }; _local4 = new Object(); _local5 = new (_arg1); _local4.name = _arg2; _local4.sound = _local5; _local4.channel = new SoundChannel(); _local4.position = 0; _local4.paused = true; _local4.volume = 1; _local4.startTime = 0; _local4.loops = 0; _local4.pausedByAll = false; this._soundsDict[_arg2] = _local4; this._sounds.push(_local4); return (true); } public function toString():String{ return (getQualifiedClassName(this)); } public function isSoundPaused(_arg1:String):Boolean{ return (this._soundsDict[_arg1].paused); } public function removeAllSounds():void{ var _local1:int; _local1 = 0; while (_local1 < this._sounds.length) { this._sounds[_local1] = null; _local1++; }; this._sounds = new Array(); this._soundsDict = new Dictionary(true); } public function getSoundPosition(_arg1:String):Number{ return (this._soundsDict[_arg1].channel.position); } public function stopAllSounds(_arg1:Boolean=true):void{ var _local2:int; var _local3:String; _local2 = 0; while (_local2 < this._sounds.length) { _local3 = this._sounds[_local2].name; if (_arg1){ if (!this._soundsDict[_local3].paused){ this._soundsDict[_local3].pausedByAll = true; this.stopSound(_local3); }; } else { this.stopSound(_local3); }; _local2++; }; } public function removeSound(_arg1:String):void{ var _local2:int; _local2 = 0; while (_local2 < this._sounds.length) { if (this._sounds[_local2].name == _arg1){ this._sounds[_local2] = null; this._sounds.splice(_local2, 1); }; _local2++; }; delete this._soundsDict[_arg1]; } public function muteAllSounds():void{ var _local1:int; var _local2:String; _local1 = 0; while (_local1 < this._sounds.length) { _local2 = this._sounds[_local1].name; this.setSoundVolume(_local2, 0); _local1++; }; } public function stopSound(_arg1:String):void{ var _local2:Object; _local2 = this._soundsDict[_arg1]; _local2.paused = true; _local2.channel.stop(); _local2.position = _local2.channel.position; } public function pauseAllSounds(_arg1:Boolean=true):void{ var _local2:int; var _local3:String; _local2 = 0; while (_local2 < this._sounds.length) { _local3 = this._sounds[_local2].name; if (_arg1){ if (!this._soundsDict[_local3].paused){ this._soundsDict[_local3].pausedByAll = true; this.pauseSound(_local3); }; } else { this.pauseSound(_local3); }; _local2++; }; } public function playAllSounds(_arg1:Boolean=false):void{ var _local2:int; var _local3:String; _local2 = 0; while (_local2 < this._sounds.length) { _local3 = this._sounds[_local2].name; if (_arg1){ if (this._soundsDict[_local3].pausedByAll){ this._soundsDict[_local3].pausedByAll = false; this.playSound(_local3); }; } else { this.playSound(_local3); }; _local2++; }; } public function addExternalSound(_arg1:String, _arg2:String, _arg3:Number=1000, _arg4:Boolean=false):Boolean{ var _local5:int; var _local6:Object; var _local7:Sound; _local5 = 0; while (_local5 < this._sounds.length) { if (this._sounds[_local5].name == _arg2){ return (false); }; _local5++; }; _local6 = new Object(); _local7 = new Sound(new URLRequest(_arg1), new SoundLoaderContext(_arg3, _arg4)); _local6.name = _arg2; _local6.sound = _local7; _local6.channel = new SoundChannel(); _local6.position = 0; _local6.paused = true; _local6.volume = 1; _local6.startTime = 0; _local6.loops = 0; _local6.pausedByAll = false; this._soundsDict[_arg2] = _local6; this._sounds.push(_local6); return (true); } public function unmuteAllSounds():void{ var _local1:int; var _local2:String; var _local3:Object; var _local4:SoundTransform; _local1 = 0; while (_local1 < this._sounds.length) { _local2 = this._sounds[_local1].name; _local3 = this._soundsDict[_local2]; _local4 = _local3.channel.soundTransform; _local4.volume = _local3.volume; _local3.channel.soundTransform = _local4; _local1++; }; } public function isSoundPausedByAll(_arg1:String):Boolean{ return (this._soundsDict[_arg1].pausedByAll); } public function getSoundObject(_arg1:String):Sound{ return (this._soundsDict[_arg1].sound); } public function pauseSound(_arg1:String):void{ var _local2:Object; _local2 = this._soundsDict[_arg1]; _local2.paused = true; _local2.position = _local2.channel.position; _local2.channel.stop(); } public function playSound(_arg1:String, _arg2:Number=1, _arg3:Number=0, _arg4:int=0):void{ var _local5:Object; _local5 = this._soundsDict[_arg1]; _local5.volume = _arg2; _local5.startTime = _arg3; _local5.loops = _arg4; if (_local5.paused){ _local5.channel = _local5.sound.play(_local5.position, _local5.loops, new SoundTransform(_local5.volume)); } else { _local5.channel = _local5.sound.play(_arg3, _local5.loops, new SoundTransform(_local5.volume)); }; _local5.paused = false; } public static function getInstance():SoundManager{ if (SoundManager._instance == null){ SoundManager._allowInstance = true; SoundManager._instance = new (SoundManager); SoundManager._allowInstance = false; }; return (SoundManager._instance); } } }//package com.chocorobokun.managers
Section 6
//IPreloader (com.chocorobokun.preloader.IPreloader) package com.chocorobokun.preloader { public interface IPreloader { function update(_arg1:int):void; } }//package com.chocorobokun.preloader
Section 7
//CustomTrigon (com.chocorobokun.util.CustomTrigon) package com.chocorobokun.util { public class CustomTrigon { private static var cAngle:Number; private static var distY:Number; private static var allowInstantiation:Boolean; private static var instance:CustomTrigon; private static var distX:Number; public static function getAngle(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ distX = (_arg3 - _arg1); distY = (_arg4 - _arg2); cAngle = Math.atan2(distY, distX); return (cAngle); } } }//package com.chocorobokun.util
Section 8
//OpenURL (com.chocorobokun.util.OpenURL) package com.chocorobokun.util { import flash.net.*; public class OpenURL { public static function callURL(_arg1:String, _arg2:Function=null, _arg3:String="_blank"){ var _local4:URLRequest; _local4 = new URLRequest(_arg1); navigateToURL(_local4, _arg3); if (_arg2 != null){ _arg2(); }; } } }//package com.chocorobokun.util
Section 9
//CDK (com.coreyoneil.collision.CDK) package com.coreyoneil.collision { import flash.display.*; import flash.utils.*; import flash.geom.*; import flash.text.*; import flash.errors.*; public class CDK { private var colorTransform1:ColorTransform; private var colorTransform2:ColorTransform; private var _returnAngleType:String; private var pixels1:ByteArray; private var pixels2:ByteArray; private var bmdResample:BitmapData; private var _returnAngle:Boolean; private var transMatrix2:Matrix; private var rect1:Rectangle; private var rect2:Rectangle; private var transMatrix1:Matrix; protected var objectCheckArray:Array; private var _alphaThreshold:Number; private var item1Registration:Point; private var bmd1:BitmapData; private var bmd2:BitmapData; protected var objectArray:Array; private var item2Registration:Point; protected var objectCollisionArray:Array; private var _numChildren:uint; private var colorExclusionArray:Array; public function CDK():void{ if (getQualifiedClassName(this) == "com.coreyoneil.collision::CDK"){ throw (new Error("CDK is an abstract class and is not meant for instantiation - use CollisionGroup or CollisionList")); }; init(); } public function get returnAngle():Boolean{ return (_returnAngle); } public function set returnAngle(_arg1:Boolean):void{ _returnAngle = _arg1; } private function init():void{ objectCheckArray = []; objectCollisionArray = []; objectArray = []; colorExclusionArray = []; _alphaThreshold = 0; _returnAngle = true; _returnAngleType = "RADIANS"; } protected function findCollisions(_arg1, _arg2):void{ var item1_isText:Boolean; var item2_isText:Boolean; var item1xDiff:Number; var item1yDiff:Number; var currentObj:*; var k:uint; var value1:uint; var value2:uint; var collisionPoint:Number; var overlap:Boolean; var overlapping:Array; var locY:Number; var locX:Number; var locStage:Point; var hasColors:int; var pixelLength:int; var alpha1:uint; var alpha2:uint; var colorFlag:Boolean; var red1:uint; var red2:uint; var green1:uint; var green2:uint; var blue1:uint; var blue2:uint; var colorObj:Object; var aPlus:uint; var aMinus:uint; var rPlus:uint; var rMinus:uint; var gPlus:uint; var gMinus:uint; var bPlus:uint; var bMinus:uint; var item1Flags:uint; var item2Flags:uint; var n:uint; var angle:Number; var recordedCollision:Object; var item1 = _arg1; var item2 = _arg2; item1_isText = false; item2_isText = false; if ((item1 is TextField)){ item1_isText = ((item1.antiAliasType)=="advanced") ? true : false; item1.antiAliasType = ((item1.antiAliasType)=="advanced") ? "normal" : item1.antiAliasType; }; if ((item2 is TextField)){ item2_isText = ((item2.antiAliasType)=="advanced") ? true : false; item2.antiAliasType = ((item2.antiAliasType)=="advanced") ? "normal" : item2.antiAliasType; }; colorTransform1 = item1.transform.colorTransform; colorTransform2 = item2.transform.colorTransform; item1Registration = new Point(); item2Registration = new Point(); item1Registration = item1.localToGlobal(item1Registration); item2Registration = item2.localToGlobal(item2Registration); bmd1 = new BitmapData(item1.width, item1.height, true, 0xFFFFFF); bmd2 = new BitmapData(item1.width, item1.height, true, 0xFFFFFF); transMatrix1 = item1.transform.matrix; currentObj = item1; while (currentObj.parent != null) { transMatrix1.concat(currentObj.parent.transform.matrix); currentObj = currentObj.parent; }; rect1 = item1.getBounds(currentObj); if (item1 != currentObj){ rect1.x = (rect1.x + currentObj.x); rect1.y = (rect1.y + currentObj.y); }; var _local4 = (item1Registration.x - rect1.left); item1xDiff = _local4; transMatrix1.tx = _local4; _local4 = (item1Registration.y - rect1.top); item1yDiff = _local4; transMatrix1.ty = _local4; transMatrix2 = item2.transform.matrix; currentObj = item2; while (currentObj.parent != null) { transMatrix2.concat(currentObj.parent.transform.matrix); currentObj = currentObj.parent; }; transMatrix2.tx = (item2Registration.x - rect1.left); transMatrix2.ty = (item2Registration.y - rect1.top); bmd1.draw(item1, transMatrix1, colorTransform1, null, null, true); bmd2.draw(item2, transMatrix2, colorTransform2, null, null, true); pixels1 = bmd1.getPixels(new Rectangle(0, 0, bmd1.width, bmd1.height)); pixels2 = bmd2.getPixels(new Rectangle(0, 0, bmd1.width, bmd1.height)); k = 0; value1 = 0; value2 = 0; collisionPoint = -1; overlap = false; overlapping = []; hasColors = colorExclusionArray.length; pixels1.position = 0; pixels2.position = 0; pixelLength = pixels1.length; while (k < pixelLength) { k = pixels1.position; try { value1 = pixels1.readUnsignedInt(); value2 = pixels2.readUnsignedInt(); } catch(e:EOFError) { break; }; alpha1 = ((value1 >> 24) & 0xFF); alpha2 = ((value2 >> 24) & 0xFF); if ((((alpha1 > _alphaThreshold)) && ((alpha2 > _alphaThreshold)))){ colorFlag = false; if (hasColors){ red1 = ((value1 >> 16) & 0xFF); red2 = ((value2 >> 16) & 0xFF); green1 = ((value1 >> 8) & 0xFF); green2 = ((value2 >> 8) & 0xFF); blue1 = (value1 & 0xFF); blue2 = (value2 & 0xFF); n = 0; while (n < hasColors) { colorObj = Object(colorExclusionArray[n]); item1Flags = 0; item2Flags = 0; if ((((blue1 >= colorObj.bMinus)) && ((blue1 <= colorObj.bPlus)))){ item1Flags = (item1Flags + 1); }; if ((((blue2 >= colorObj.bMinus)) && ((blue2 <= colorObj.bPlus)))){ item2Flags = (item2Flags + 1); }; if ((((green1 >= colorObj.gMinus)) && ((green1 <= colorObj.gPlus)))){ item1Flags = (item1Flags + 1); }; if ((((green2 >= colorObj.gMinus)) && ((green2 <= colorObj.gPlus)))){ item2Flags = (item2Flags + 1); }; if ((((red1 >= colorObj.rMinus)) && ((red1 <= colorObj.rPlus)))){ item1Flags = (item1Flags + 1); }; if ((((red2 >= colorObj.rMinus)) && ((red2 <= colorObj.rPlus)))){ item2Flags = (item2Flags + 1); }; if ((((alpha1 >= colorObj.aMinus)) && ((alpha1 <= colorObj.aPlus)))){ item1Flags = (item1Flags + 1); }; if ((((alpha2 >= colorObj.aMinus)) && ((alpha2 <= colorObj.aPlus)))){ item2Flags = (item2Flags + 1); }; if ((((item1Flags == 4)) || ((item2Flags == 4)))){ colorFlag = true; }; n = (n + 1); }; }; if (!colorFlag){ overlap = true; collisionPoint = (k >> 2); locY = (collisionPoint / bmd1.width); locX = (collisionPoint % bmd1.width); locY = (locY - item1yDiff); locX = (locX - item1xDiff); locStage = item1.localToGlobal(new Point(locX, locY)); overlapping.push(locStage); }; }; }; if (overlap){ angle = (_returnAngle) ? findAngle(item1, item2) : 0; recordedCollision = {object1:item1, object2:item2, angle:angle, overlapping:overlapping}; objectCollisionArray.push(recordedCollision); }; if (item1_isText){ item1.antiAliasType = "advanced"; }; if (item2_isText){ item2.antiAliasType = "advanced"; }; _local4 = false; item2_isText = _local4; item1_isText = _local4; } public function dispose():void{ objectArray = []; } public function excludeColor(_arg1:uint, _arg2:uint=0xFF, _arg3:uint=20, _arg4:uint=20, _arg5:uint=20):void{ var _local6:int; var _local7:uint; var _local8:uint; var _local9:uint; var _local10:uint; var _local11:uint; var _local12:uint; var _local13:uint; var _local14:uint; var _local15:uint; var _local16:Object; _local6 = colorExclusionArray.length; _local7 = 0; while (_local7 < _local6) { if (colorExclusionArray[_local7].color == _arg1){ throw (new Error((("Color could not be added - color already in the exclusion list [" + _arg1) + "]"))); }; _local7++; }; _local8 = (((_arg1 >> 24) & 0xFF) + _arg2); _local9 = (_local8 - (_arg2 << 1)); _local10 = (((_arg1 >> 16) & 0xFF) + _arg3); _local11 = (_local10 - (_arg3 << 1)); _local12 = (((_arg1 >> 8) & 0xFF) + _arg4); _local13 = (_local12 - (_arg4 << 1)); _local14 = ((_arg1 & 0xFF) + _arg5); _local15 = (_local14 - (_arg5 << 1)); _local16 = {color:_arg1, aPlus:_local8, aMinus:_local9, rPlus:_local10, rMinus:_local11, gPlus:_local12, gMinus:_local13, bPlus:_local14, bMinus:_local15}; colorExclusionArray.push(_local16); } public function get numChildren():uint{ return (objectArray.length); } public function get alphaThreshold():Number{ return (_alphaThreshold); } public function removeItem(_arg1):void{ var _local2:int; _local2 = objectArray.indexOf(_arg1); if (_local2 > -1){ objectArray.splice(_local2, 1); } else { throw (new Error((_arg1 + " could not be removed - object not found in item list."))); }; } public function set returnAngleType(_arg1:String):void{ _arg1 = _arg1.toUpperCase(); switch (_arg1){ case "DEGREES": case "DEGREE": case "DEG": case "DEGS": _returnAngleType = "DEGREES"; break; case "RADIANS": case "RADIAN": case "RAD": case "RADS": _returnAngleType = "RADIANS"; break; default: throw (new Error("returnAngleType expects 'DEGREES' or 'RADIANS'")); }; } private function findAngle(_arg1:DisplayObject, _arg2:DisplayObject):Number{ var center:Point; var pixels:ByteArray; var columnHeight:uint; var rowWidth:uint; var pixel:uint; var thisAlpha:uint; var lastAlpha:int; var edgeArray:Array; var hasColors:int; var j:uint; var edgePoint:int; var numEdges:int; var slopeYAvg:Number; var slopeXAvg:Number; var average:Number; var k:uint; var upperLimit:int; var colorFlag:Boolean; var red1:uint; var green1:uint; var blue1:uint; var colorObj:Object; var a:uint; var r:uint; var g:uint; var b:uint; var item1Flags:uint; var n:uint; var item1 = _arg1; var item2 = _arg2; center = new Point((item1.width >> 1), (item1.height >> 1)); pixels = pixels2; transMatrix2.tx = (transMatrix2.tx + center.x); transMatrix2.ty = (transMatrix2.ty + center.y); bmdResample = new BitmapData((item1.width << 1), (item1.height << 1), true, 0xFFFFFF); bmdResample.draw(item2, transMatrix2, colorTransform2, null, null, true); pixels = bmdResample.getPixels(new Rectangle(0, 0, bmdResample.width, bmdResample.height)); center.x = (bmdResample.width >> 1); center.y = (bmdResample.height >> 1); columnHeight = Math.round(bmdResample.height); rowWidth = Math.round(bmdResample.width); edgeArray = []; hasColors = colorExclusionArray.length; j = 0; while (j < columnHeight) { k = ((j * rowWidth) << 2); pixels.position = k; lastAlpha = -1; upperLimit = (((j + 1) * rowWidth) << 2); while (k < upperLimit) { k = pixels.position; try { pixel = pixels.readUnsignedInt(); } catch(e:EOFError) { break; }; thisAlpha = ((pixel >> 24) & 0xFF); if (lastAlpha == -1){ lastAlpha = thisAlpha; } else { if (thisAlpha > _alphaThreshold){ colorFlag = false; if (hasColors){ red1 = ((pixel >> 16) & 0xFF); green1 = ((pixel >> 8) & 0xFF); blue1 = (pixel & 0xFF); n = 0; while (n < hasColors) { colorObj = Object(colorExclusionArray[n]); item1Flags = 0; if ((((blue1 >= colorObj.bMinus)) && ((blue1 <= colorObj.bPlus)))){ item1Flags = (item1Flags + 1); }; if ((((green1 >= colorObj.gMinus)) && ((green1 <= colorObj.gPlus)))){ item1Flags = (item1Flags + 1); }; if ((((red1 >= colorObj.rMinus)) && ((red1 <= colorObj.rPlus)))){ item1Flags = (item1Flags + 1); }; if ((((thisAlpha >= colorObj.aMinus)) && ((thisAlpha <= colorObj.aPlus)))){ item1Flags = (item1Flags + 1); }; if (item1Flags == 4){ colorFlag = true; }; n = (n + 1); }; }; if (!colorFlag){ edgeArray.push((k >> 2)); }; }; }; }; j = (j + 1); }; numEdges = edgeArray.length; slopeYAvg = 0; slopeXAvg = 0; j = 0; while (j < numEdges) { edgePoint = int(edgeArray[j]); slopeYAvg = (slopeYAvg + (center.y - (edgePoint / rowWidth))); slopeXAvg = (slopeXAvg + ((edgePoint % rowWidth) - center.x)); j = (j + 1); }; average = -(Math.atan2(slopeYAvg, slopeXAvg)); average = ((_returnAngleType == "RADIANS")) ? average : (average * 57.2957795); return (average); } public function addItem(_arg1):void{ if ((_arg1 is DisplayObject)){ objectArray.push(_arg1); } else { throw (new Error((("Cannot add item: " + _arg1) + " - item must be a Display Object."))); }; } public function get returnAngleType():String{ return (_returnAngleType); } public function set alphaThreshold(_arg1:Number):void{ if ((((_arg1 <= 1)) && ((_arg1 >= 0)))){ _alphaThreshold = (_arg1 * 0xFF); } else { throw (new Error("alphaThreshold expects a value from 0 to 1")); }; } public function removeExcludeColor(_arg1:uint):void{ var _local2:Boolean; var _local3:int; var _local4:uint; _local2 = false; _local3 = colorExclusionArray.length; _local4 = 0; while (_local4 < _local3) { if (colorExclusionArray[_local4].color == _arg1){ colorExclusionArray.splice(_local4, 1); _local2 = true; break; }; _local4++; }; if (!_local2){ throw (new Error((("Color could not be removed - color not found in exclusion list [" + _arg1) + "]"))); }; } protected function clearArrays():void{ objectCheckArray = []; objectCollisionArray = []; } } }//package com.coreyoneil.collision
Section 10
//CollisionList (com.coreyoneil.collision.CollisionList) package com.coreyoneil.collision { import flash.display.*; public class CollisionList extends CDK { public function CollisionList(_arg1, ... _args):void{ var _local3:uint; super(); addItem(_arg1); _local3 = 0; while (_local3 < _args.length) { addItem(_args[_local3]); _local3++; }; } public function swapTarget(_arg1):void{ if ((_arg1 is DisplayObject)){ objectArray[0] = _arg1; } else { throw (new Error((("Cannot swap target: " + _arg1) + " - item must be a Display Object."))); }; } public function checkCollisions():Array{ var _local1:uint; var _local2:*; var _local3:DisplayObject; var _local4:uint; clearArrays(); _local1 = objectArray.length; _local2 = DisplayObject(objectArray[0]); _local4 = 1; while (_local4 < _local1) { _local3 = DisplayObject(objectArray[_local4]); if (_local2.hitTestObject(_local3)){ if ((_local3.width * _local3.height) > (_local2.width * _local2.height)){ objectCheckArray.push([_local2, _local3]); } else { objectCheckArray.push([_local3, _local2]); }; }; _local4++; }; _local1 = objectCheckArray.length; _local4 = 0; while (_local4 < _local1) { findCollisions(DisplayObject(objectCheckArray[_local4][0]), DisplayObject(objectCheckArray[_local4][1])); _local4++; }; return (objectCollisionArray); } override public function removeItem(_arg1):void{ var _local2:int; _local2 = objectArray.indexOf(_arg1); if (_local2 > 0){ objectArray.splice(_local2, 1); } else { if (_local2 == 0){ throw (new Error("You cannot remove the target from CollisionList. Use swapTarget to change the target.")); }; throw (new Error((_arg1 + " could not be removed - object not found in item list."))); }; } } }//package com.coreyoneil.collision
Section 11
//Bullet (com.laststand.bullet.Bullet) package com.laststand.bullet { import com.chocorobokun.managers.*; import com.laststand.manager.*; import flash.display.*; import flash.events.*; import flash.utils.*; public class Bullet extends MovieClip { public var bBox:MovieClip; private var bulletRange:Number; public var bulletType:String; private var sourceAngle:Number; private var bulletSpeed:Number;// = 50 private var distX:Number; public var timerTick:Timer; private var distY:Number; public var survivorBullet:Boolean; public var bulletID:int; public function Bullet(){ bulletSpeed = 50; super(); addEventListener(Event.ADDED_TO_STAGE, onStage); } public function destroy(){ timerTick.stop(); timerTick.removeEventListener(TimerEvent.TIMER, onTick); removeEventListener(Event.ENTER_FRAME, mainLoop); } public function init(_arg1:String, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number=0, _arg6:int=0, _arg7:Boolean=false){ this.alpha = 0; bulletType = _arg1; bulletRange = _arg5; survivorBullet = _arg7; bulletID = _arg6; switch (bulletType){ case "bat": bulletSpeed = 80; gotoAndStop("flame"); break; case "flame": bulletSpeed = 8; gotoAndStop("flame"); break; case "granade": bulletSpeed = 80; gotoAndStop("granade"); break; case "big": bulletSpeed = 80; gotoAndStop("small"); break; case "laser": bulletSpeed = 80; gotoAndStop("laser"); break; default: bulletSpeed = 80; gotoAndStop("small"); break; }; sourceAngle = _arg4; x = _arg2; y = _arg3; rotation = (((sourceAngle * 180) / Math.PI) + 180); distX = (Math.cos(sourceAngle) * bulletSpeed); distY = (Math.sin(sourceAngle) * bulletSpeed); if (bulletType == "machineGun"){ if ((MainClass(root).mainStage.weaponInterval % 2) != 0){ x = -100; y = 600; var _local8 = WeaponManager.getInstance().weaponAmmoArray; var _local9:int; var _local10 = (_local8[_local9] + 1); _local8[_local9] = _local10; if (!MainClass(root).mainStage.isMute){ SoundManager.getInstance().playSound("machineGunShotSound"); }; }; }; if (bulletType == "uzi"){ if ((MainClass(root).mainStage.weaponInterval % 2) != 0){ x = -100; y = 600; _local8 = WeaponManager.getInstance().weaponAmmoArray; _local9 = 0; _local10 = (_local8[_local9] + 1); _local8[_local9] = _local10; if (!MainClass(root).mainStage.isMute){ SoundManager.getInstance().playSound("uziShotSound", 1, 500); }; }; }; if (bulletType == "AK47"){ if ((MainClass(root).mainStage.weaponInterval % 2) != 0){ x = -100; y = 600; _local8 = WeaponManager.getInstance().weaponAmmoArray; _local9 = 0; _local10 = (_local8[_local9] + 1); _local8[_local9] = _local10; }; if ((MainClass(root).mainStage.weaponInterval % 4) == 0){ if (!MainClass(root).mainStage.isMute){ SoundManager.getInstance().playSound("ak47ShotSound"); }; }; }; if (bulletType == "rifle"){ if ((MainClass(root).mainStage.weaponInterval % 3) != 0){ x = -100; y = 600; _local8 = WeaponManager.getInstance().weaponAmmoArray; _local9 = 0; _local10 = (_local8[_local9] + 1); _local8[_local9] = _local10; }; if ((MainClass(root).mainStage.weaponInterval % 4) == 0){ SoundManager.getInstance().stopSound("rifleShotSound"); if (!MainClass(root).mainStage.isMute){ SoundManager.getInstance().playSound("rifleShotSound"); }; }; }; timerTick = new Timer(50, -1); timerTick.start(); timerTick.addEventListener(TimerEvent.TIMER, onTick); addEventListener(Event.ENTER_FRAME, mainLoop); } private function onTick(_arg1:Event){ this.alpha = ((this.alpha)==1) ? 0 : 1; } private function onStage(_arg1:Event){ } private function mainLoop(_arg1:Event){ this.x = (this.x + distX); this.y = (this.y + distY); if (bulletRange > 0){ bulletRange--; }; if ((((((x < -250)) || ((y < -250)))) || ((y > 700)))){ BulletManager.getInstance().destroyBullet(this); }; switch (bulletType){ case "bat": SoundManager.getInstance().stopSound("batMissSound"); if (!MainClass(root).mainStage.isMute){ SoundManager.getInstance().playSound("batMissSound"); }; case "flame": if (bulletRange == 0){ trace("BULLET DESTROYED"); BulletManager.getInstance().destroyBullet(this); }; break; }; } } }//package com.laststand.bullet
Section 12
//AchievementData (com.laststand.data.AchievementData) package com.laststand.data { public class AchievementData { public static var achievementDataArray:Array = [["ACHIEVEMENT NAME", "ACHIEVEMENT STATUS", "DESCRIPTION", "COUNTER"], ["Awesome Ak", false, "Kill 50 enemies with Ak-47", 50], ["Badass Bat", false, "Kill 5 enemies with Bat", 5], ["Crazy Uzi", false, "Kill 20 enemies with Uzi", 20], ["Bronze Zombie Killer", false, "Kill 70 enemies in total", 70], ["Silver Zombie Killer", false, "Kill 250 enemies in total", 250], ["Gold Zombie Killer", false, "Kill 500 enemies in total", 500], ["Super Zombie Killer", false, "Kill 850 enemies in total", 850], ["Reinforcements", false, "Find 3 survivors", 3], ["Head Shot Honcho", false, "Complete a level with headshots only", 1], ["Game Complete", false, "Beat the game", 1]]; } }//package com.laststand.data
Section 13
//EnemyData (com.laststand.data.EnemyData) package com.laststand.data { public class EnemyData { public static var enemyTypeArray:Array = ["bear", "chav", "cop", "disco", "elder", "fatMan", "gothic", "granny", "guy", "mj", "obese", "punk", "schoolGirl"]; public static var enemyDataArray:Array = [["name", "speed", "attackPower", "health"], ["bear", 3, 1, 10], ["chav", 3, 1, 5], ["cop", 3, 1, 5], ["disco", 3, 1, 5], ["elder", 3, 1, 5], ["fatMan", 2, 1, 8], ["gothic", 3, 1, 5], ["granny", 3, 1, 5], ["guy", 3, 1, 5], ["mj", 3, 1, 5], ["obese", 1.5, 1, 8], ["punk", 3, 1, 5], ["schoolGirl", 3, 1, 5]]; } }//package com.laststand.data
Section 14
//LevelData (com.laststand.data.LevelData) package com.laststand.data { public class LevelData { public static var levelDataArray:Array = [["bear", "chav", "cop", "disco", "elder", "fatMan", "gothic", "granny", "guy", "mj", "obese", "punk", "schoolGirl"], [0, 5, 5, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0], [0, 10, 0, 0, 0, 0, 0, 5, 0, 0, 1, 0, 0], [0, 8, 0, 0, 0, 1, 0, 6, 1, 0, 0, 1, 0], [0, 10, 0, 4, 0, 1, 0, 6, 0, 0, 2, 0, 1], [0, 5, 0, 4, 0, 2, 0, 10, 0, 1, 3, 1, 4], [0, 7, 1, 3, 0, 2, 0, 7, 1, 1, 3, 0, 2], [0, 10, 0, 5, 0, 5, 0, 8, 2, 1, 3, 1, 2], [0, 5, 0, 9, 0, 2, 6, 10, 3, 1, 5, 1, 5], [1, 10, 0, 10, 0, 2, 0, 10, 4, 1, 3, 1, 3], [2, 10, 0, 4, 0, 2, 0, 10, 4, 1, 3, 1, 2], [8, 5, 0, 10, 0, 2, 0, 5, 6, 1, 3, 10, 4], [3, 15, 0, 10, 0, 2, 0, 10, 7, 1, 3, 1, 5], [8, 5, 0, 10, 0, 2, 0, 5, 8, 1, 3, 1, 5], [12, 10, 0, 10, 0, 2, 0, 5, 6, 1, 3, 1, 3], [20, 15, 0, 10, 0, 2, 0, 10, 7, 1, 3, 1, 4], [20, 10, 0, 10, 8, 2, 0, 10, 0, 1, 3, 1, 4], [11, 10, 0, 10, 0, 9, 0, 10, 8, 1, 5, 1, 4], [13, 10, 0, 10, 0, 7, 0, 10, 7, 1, 5, 1, 4], [10, 5, 3, 15, 0, 7, 0, 10, 8, 1, 5, 1, 4], [10, 5, 3, 15, 0, 7, 0, 10, 8, 1, 5, 1, 4]]; } }//package com.laststand.data
Section 15
//WeaponData (com.laststand.data.WeaponData) package com.laststand.data { public class WeaponData { public static var weaponNameArray:Array = ["Pistol", "Desert Eagle", "Magnum", "Uzi", "Bat", "AK-47", "Rifle", "Machine Gun", "Flame Thrower", "Laser Gun", "Grenade Launcher"]; public static var weaponDataArray:Array = [["power", "ammo", "range", "reloadTime", "coolDown"], [0.6, 8, 0, 0, 1], [0.8, 8, 0, 0, 1], [1.5, 6, 0, 0, 1], [0.3, 22, 0, 0, 0], [4, 8, 0, 0, 10], [0.45, 30, 0, 0, 0], [0.65, 30, 0, 0, 0], [0.55, 50, 0, 0, 0], [1, 8, 0, 0, 10], [1, 1, 0, 0, 1], [1, 4, 0, 0, 1]]; public static var weaponTypeArray:Array = ["pistol", "dEagle", "magnum", "uzi", "bat", "AK47", "rifle", "machineGun", "flameThrower", "laser", "gLauncher"]; } }//package com.laststand.data
Section 16
//ZombieAbstract (com.laststand.enemy.ZombieAbstract) package com.laststand.enemy { import com.chocorobokun.managers.*; import com.laststand.manager.*; import flash.display.*; import flash.events.*; import com.chocorobokun.CollisionDetection.*; import com.coreyoneil.collision.*; import com.laststand.data.*; import rl.dev.*; public class ZombieAbstract extends MovieClip { protected var walkSpeed:Number; public var zombieState:String; protected var boxBody:MovieClip; protected var standAnim:MovieClip; protected var headshotAnim:MovieClip; protected var cdk:CDK; protected var hitAnim:MovieClip; protected var health:Number; public var isDeadAnimFinish:Boolean; protected var boxHead:MovieClip; protected var isHitted:Boolean; public var zombieType:String; protected var eatAnim:MovieClip; protected var burnAnim:MovieClip; protected var explodeAnim:MovieClip; protected var attackPower:Number; protected var walkAnim:MovieClip; protected var dieAnim:MovieClip; protected var isStatAssigned:Boolean; public var deadType:String; public var zombieID:int; protected var attackAnim:MovieClip; protected var attackCooldown:int; public var zombieRow:int; protected var collisionList:CollisionList; public static const ZOMBIE_STATE_CHASE:String = "CHASE"; public static const ZOMBIE_STATE_STAND:String = "STAND"; public static const ZOMBIE_STATE_WALK:String = "WALK"; public static const ZOMBIE_STATE_EAT:String = "EAT"; public static const ZOMBIE_STATE_ATTACK:String = "ATTACK"; public static const ZOMBIE_STATE_DIE:String = "DIE"; public function ZombieAbstract(){ assignAnim(); walkSpeed = 1; addEventListener(Event.ADDED_TO_STAGE, onStage); } public function destroy(){ if (hasEventListener(Event.ENTER_FRAME)){ removeEventListener(Event.ENTER_FRAME, mainLoop); }; } public function init(_arg1:String){ zombieState = ZOMBIE_STATE_WALK; isDeadAnimFinish = false; zombieType = _arg1; assignStat(); resetAnim(); eatAnim.gotoAndStop(1); zombieID = EnemyData.enemyTypeArray.indexOf(zombieType); health = EnemyData.enemyDataArray[(zombieID + 1)][3]; if ((((LevelManager.getInstance().getCurrentLevel() >= 8)) && ((LevelManager.getInstance().getCurrentLevel() <= 10)))){ health = (health + int(((EnemyData.enemyDataArray[(zombieID + 1)][3] * 20) / 100))); trace("BOOST 20%"); }; if ((((LevelManager.getInstance().getCurrentLevel() >= 11)) && ((LevelManager.getInstance().getCurrentLevel() <= 15)))){ health = (health + int(((EnemyData.enemyDataArray[(zombieID + 1)][3] * 40) / 100))); trace("BOOST 40%"); }; if ((((LevelManager.getInstance().getCurrentLevel() >= 16)) && ((LevelManager.getInstance().getCurrentLevel() <= 20)))){ health = (health + int(((EnemyData.enemyDataArray[(zombieID + 1)][3] * 60) / 100))); trace("BOOST 60%"); }; walkAnim.visible = true; walkAnim.gotoAndPlay(1); attackCooldown = 0; zombieRow = (Math.random() * 8); x = -110; y = (108 + (zombieRow * 20)); collisionList = new CollisionList(this.boxBody); addEventListener(Event.ENTER_FRAME, mainLoop); } protected function assignStat(){ if (isStatAssigned){ return; }; isStatAssigned = true; walkSpeed = EnemyData.enemyDataArray[(EnemyData.enemyTypeArray.indexOf(zombieType) + 1)][1]; attackPower = EnemyData.enemyDataArray[(EnemyData.enemyTypeArray.indexOf(zombieType) + 1)][2]; } protected function checkCollision(){ var _local1:Array; var _local2:String; var _local3:int; var _local4:*; _local1 = BulletManager.getInstance().activeBulletArray; _local2 = "die"; _local3 = 0; if (_local1.length <= 0){ return; }; for (_local4 in _local1) { if (boxBody.hitTestObject(_local1[_local4].bBox)){ if ((((zombieState == ZOMBIE_STATE_WALK)) && ((_local1[_local4].bulletType == "bat")))){ SWFConsole.output("BAT HIT WHEN WALKING"); if (!MainClass(root).mainStage.isMute){ SoundManager.getInstance().playSound("batHitSound"); }; BulletManager.getInstance().destroyBullet(_local1[_local4]); return; }; health = (health - WeaponData.weaponDataArray[(_local1[_local4].bulletID + 1)][0]); switch (_local1[_local4].bulletType){ case "granade": _local2 = "explode"; zombieDead(_local2); ParticleManager.getInstance().addBlood((x + 50), _local1[_local4].y, "explosion"); if (!MainClass(root).mainStage.isMute){ SoundManager.getInstance().playSound("granadeShotSound"); }; break; case "flame": _local2 = "burn"; zombieDead(_local2); break; case "big": if (health <= 0){ zombieDead(_local2); }; ParticleManager.getInstance().addBlood((x + 50), _local1[_local4].y, "big"); break; case "laser": _local2 = "explode"; zombieDead(_local2); break; default: if (_local1[_local4].bulletType == "bat"){ hitted(); }; if (health <= 0){ zombieDead(_local2); }; ParticleManager.getInstance().addBlood((x + 50), _local1[_local4].y, "small"); break; }; BulletManager.getInstance().destroyBullet(_local1[_local4]); break; }; if (boxHead.hitTestObject(_local1[_local4].bBox)){ switch (_local1[_local4].bulletType){ case "granade": _local2 = "explode"; zombieDead(_local2); ParticleManager.getInstance().addBlood((x + 50), _local1[_local4].y, "explosion"); if (!MainClass(root).mainStage.isMute){ SoundManager.getInstance().playSound("granadeShotSound"); }; break; case "flame": _local2 = "burn"; zombieDead(_local2); break; case "big": health = (health - (WeaponData.weaponDataArray[(_local1[_local4].bulletID + 1)][0] + int((Math.random() * 2)))); ParticleManager.getInstance().addBlood((x + 50), (y + 17), "small"); if (health <= 0){ zombieDead("headshot"); }; break; case "laser": _local2 = "explode"; zombieDead(_local2); break; default: health = (health - (WeaponData.weaponDataArray[(_local1[_local4].bulletID + 1)][0] + int((Math.random() * 2)))); ParticleManager.getInstance().addBlood((x + 50), (y + 17), "small"); if (_local1[_local4].bulletType == "bat"){ hitted(); }; if (health <= 0){ zombieDead("headshot"); }; break; }; if (_local1[_local4].bulletType != "laser"){ BulletManager.getInstance().destroyBullet(_local1[_local4]); }; break; }; }; } protected function onDie(){ if (this[(deadType + "Anim")].currentFrame == this[(deadType + "Anim")].totalFrames){ this[(deadType + "Anim")].stop(); isDeadAnimFinish = true; MainClass(root).mainStage.checkIfLevelComplete(); destroy(); return; }; if (MainClass(root).mainStage.isPaused){ this[(deadType + "Anim")].stop(); } else { this[(deadType + "Anim")].play(); }; } protected function onStage(_arg1:Event){ } protected function resetAnim(){ eatAnim.visible = false; explodeAnim.visible = false; burnAnim.visible = false; headshotAnim.visible = false; dieAnim.visible = false; hitAnim.visible = false; attackAnim.visible = false; walkAnim.visible = false; standAnim.visible = false; } protected function onChase(){ checkCollision(); if (isHitted){ return; }; if (MainClass(root).mainStage.isPaused){ walkAnim.stop(); return; }; walkAnim.play(); if ((MainClass(root).mainStage.mainChar.x - 50) > x){ x++; }; if (MainClass(root).mainStage.mainChar.y >= y){ y++; } else { y--; }; if (((TCircleCollision.getInstance().checkCollision(this, MainClass(root).mainStage.mainChar, 10)) && (((((y - MainClass(root).mainStage.mainChar.y) <= 10)) && (((y - MainClass(root).mainStage.mainChar.y) > -10)))))){ zombieState = ZOMBIE_STATE_EAT; resetAnim(); eatAnim.visible = true; eatAnim.play(); MainClass(root).mainStage.isDead = true; }; } protected function assignAnim():void{ } public function zombieDead(_arg1:String){ zombieState = ZOMBIE_STATE_DIE; resetAnim(); deadType = _arg1; this[(deadType + "Anim")].visible = true; this[(deadType + "Anim")].gotoAndPlay(1); if (deadType != "headshot"){ MainClass(root).mainStage.defaultZombieDead++; }; if (AchievementManager.getInstance().setAchievement(GameAchievementManager.ACHIEVEMENT_BRONZEZOMBIEKILLER, 1)){ GameAchievementManager.getInstance().bestowAchievement(GameAchievementManager.ACHIEVEMENT_BRONZEZOMBIEKILLER); }; if (AchievementManager.getInstance().setAchievement(GameAchievementManager.ACHIEVEMENT_SILVERZOMBIEKILLER, 1)){ GameAchievementManager.getInstance().bestowAchievement(GameAchievementManager.ACHIEVEMENT_SILVERZOMBIEKILLER); }; if (AchievementManager.getInstance().setAchievement(GameAchievementManager.ACHIEVEMENT_GOLDZOMBIEKILLER, 1)){ GameAchievementManager.getInstance().bestowAchievement(GameAchievementManager.ACHIEVEMENT_GOLDZOMBIEKILLER); }; if (AchievementManager.getInstance().setAchievement(GameAchievementManager.ACHIEVEMENT_SUPERZOMBIEKILLER, 1)){ GameAchievementManager.getInstance().bestowAchievement(GameAchievementManager.ACHIEVEMENT_SUPERZOMBIEKILLER); }; switch (WeaponManager.getInstance().weaponUsedArray[0]){ case "bat": if (AchievementManager.getInstance().setAchievement(GameAchievementManager.ACHIEVEMENT_BADASSBAT, 1)){ GameAchievementManager.getInstance().bestowAchievement(GameAchievementManager.ACHIEVEMENT_BADASSBAT); }; break; case "uzi": if (AchievementManager.getInstance().setAchievement(GameAchievementManager.ACHIEVEMENT_CRAZYUZI, 1)){ GameAchievementManager.getInstance().bestowAchievement(GameAchievementManager.ACHIEVEMENT_CRAZYUZI); }; break; case "AK47": if (AchievementManager.getInstance().setAchievement(GameAchievementManager.ACHIEVEMENT_AWESOMEAK, 1)){ GameAchievementManager.getInstance().bestowAchievement(GameAchievementManager.ACHIEVEMENT_AWESOMEAK); }; break; }; } protected function hitted(){ resetAnim(); if (!MainClass(root).mainStage.isMute){ SoundManager.getInstance().playSound("batHitSound"); }; hitAnim.visible = true; hitAnim.gotoAndPlay(1); isHitted = true; } protected function onClick(_arg1:Event){ trace("CLICK"); zombieDead("die"); } protected function mainLoop(_arg1:Event){ if (zombieState == ZOMBIE_STATE_ATTACK){ if (attackAnim.currentFrame == int((attackAnim.totalFrames / 2))){ if (MainClass(root).mainStage.isPaused){ attackAnim.stop(); return; }; attackAnim.play(); if (MainClass(root).mainStage.barricadeHealth > 0){ MainClass(root).mainStage.barricadeHealth = (MainClass(root).mainStage.barricadeHealth - attackPower); } else { zombieState = ZOMBIE_STATE_CHASE; resetAnim(); walkAnim.visible = true; }; }; checkCollision(); }; if (zombieState == ZOMBIE_STATE_WALK){ if (MainClass(root).mainStage.isPaused){ walkAnim.stop(); return; }; walkAnim.play(); checkCollision(); if (!isHitted){ x = (x + walkSpeed); if (x > 510){ if (MainClass(root).mainStage.isPaused){ attackAnim.stop(); return; }; zombieState = ZOMBIE_STATE_ATTACK; resetAnim(); attackAnim.visible = true; attackAnim.play(); }; }; }; if (zombieState == ZOMBIE_STATE_DIE){ onDie(); }; if (zombieState == ZOMBIE_STATE_CHASE){ onChase(); }; if (isHitted){ if (hitAnim.currentFrame == hitAnim.totalFrames){ isHitted = false; switch (zombieState){ case ZOMBIE_STATE_ATTACK: resetAnim(); attackAnim.visible = true; attackAnim.gotoAndPlay(1); break; case ZOMBIE_STATE_WALK: case ZOMBIE_STATE_CHASE: resetAnim(); walkAnim.visible = true; walkAnim.gotoAndPlay(1); break; case ZOMBIE_STATE_DIE: break; }; }; }; } } }//package com.laststand.enemy
Section 17
//ZombieBear (com.laststand.enemy.ZombieBear) package com.laststand.enemy { import flash.display.*; public class ZombieBear extends ZombieAbstract { public var attack:MovieClip; public var die:MovieClip; public var headshot:MovieClip; public var explode:MovieClip; public var eat:MovieClip; public var bBoxBody:MovieClip; public var bBoxHead:MovieClip; public var hit:MovieClip; public var walk:MovieClip; public var burn:MovieClip; public var stand:MovieClip; public function ZombieBear(){ trace("CALL ZOMBIE"); } override protected function assignAnim():void{ explodeAnim = explode; eatAnim = eat; burnAnim = burn; headshotAnim = headshot; dieAnim = die; hitAnim = hit; attackAnim = attack; walkAnim = walk; standAnim = stand; boxBody = bBoxBody; boxHead = bBoxHead; } } }//package com.laststand.enemy
Section 18
//ZombieChav (com.laststand.enemy.ZombieChav) package com.laststand.enemy { import flash.display.*; public class ZombieChav extends ZombieAbstract { public var attack:MovieClip; public var die:MovieClip; public var headshot:MovieClip; public var explode:MovieClip; public var eat:MovieClip; public var bBoxBody:MovieClip; public var bBoxHead:MovieClip; public var hit:MovieClip; public var walk:MovieClip; public var burn:MovieClip; public var stand:MovieClip; public function ZombieChav(){ trace("CALL ZOMBIE"); } override protected function assignAnim():void{ explodeAnim = explode; eatAnim = eat; burnAnim = burn; headshotAnim = headshot; dieAnim = die; hitAnim = hit; attackAnim = attack; walkAnim = walk; standAnim = stand; boxBody = bBoxBody; boxHead = bBoxHead; } } }//package com.laststand.enemy
Section 19
//ZombieCop (com.laststand.enemy.ZombieCop) package com.laststand.enemy { import flash.display.*; public class ZombieCop extends ZombieAbstract { public var attack:MovieClip; public var die:MovieClip; public var headshot:MovieClip; public var explode:MovieClip; public var eat:MovieClip; public var bBoxBody:MovieClip; public var bBoxHead:MovieClip; public var hit:MovieClip; public var walk:MovieClip; public var burn:MovieClip; public var stand:MovieClip; public function ZombieCop(){ walkSpeed = 1; } override protected function assignAnim():void{ explodeAnim = explode; eatAnim = eat; burnAnim = burn; headshotAnim = headshot; dieAnim = die; hitAnim = hit; attackAnim = attack; walkAnim = walk; standAnim = stand; boxBody = bBoxBody; boxHead = bBoxHead; } } }//package com.laststand.enemy
Section 20
//ZombieDisco (com.laststand.enemy.ZombieDisco) package com.laststand.enemy { import flash.display.*; public class ZombieDisco extends ZombieAbstract { public var attack:MovieClip; public var die:MovieClip; public var headshot:MovieClip; public var explode:MovieClip; public var eat:MovieClip; public var bBoxBody:MovieClip; public var bBoxHead:MovieClip; public var hit:MovieClip; public var walk:MovieClip; public var burn:MovieClip; public var stand:MovieClip; public function ZombieDisco(){ trace("CALL ZOMBIE"); } override protected function assignAnim():void{ explodeAnim = explode; eatAnim = eat; burnAnim = burn; headshotAnim = headshot; dieAnim = die; hitAnim = hit; attackAnim = attack; walkAnim = walk; standAnim = stand; boxBody = bBoxBody; boxHead = bBoxHead; } } }//package com.laststand.enemy
Section 21
//ZombieElder (com.laststand.enemy.ZombieElder) package com.laststand.enemy { import flash.display.*; public class ZombieElder extends ZombieAbstract { public var attack:MovieClip; public var die:MovieClip; public var headshot:MovieClip; public var explode:MovieClip; public var eat:MovieClip; public var bBoxBody:MovieClip; public var bBoxHead:MovieClip; public var hit:MovieClip; public var walk:MovieClip; public var burn:MovieClip; public var stand:MovieClip; public function ZombieElder(){ trace("CALL ZOMBIE"); } override protected function assignAnim():void{ explodeAnim = explode; eatAnim = eat; burnAnim = burn; headshotAnim = headshot; dieAnim = die; hitAnim = hit; attackAnim = attack; walkAnim = walk; standAnim = stand; boxBody = bBoxBody; boxHead = bBoxHead; } } }//package com.laststand.enemy
Section 22
//ZombieFatMan (com.laststand.enemy.ZombieFatMan) package com.laststand.enemy { import flash.display.*; public class ZombieFatMan extends ZombieAbstract { public var attack:MovieClip; public var die:MovieClip; public var headshot:MovieClip; public var explode:MovieClip; public var eat:MovieClip; public var bBoxBody:MovieClip; public var bBoxHead:MovieClip; public var hit:MovieClip; public var walk:MovieClip; public var burn:MovieClip; public var stand:MovieClip; public function ZombieFatMan(){ walkSpeed = 1; } override protected function assignAnim():void{ explodeAnim = explode; eatAnim = eat; burnAnim = burn; headshotAnim = headshot; dieAnim = die; hitAnim = hit; attackAnim = attack; walkAnim = walk; standAnim = stand; boxBody = bBoxBody; boxHead = bBoxHead; } } }//package com.laststand.enemy
Section 23
//ZombieGothic (com.laststand.enemy.ZombieGothic) package com.laststand.enemy { import flash.display.*; public class ZombieGothic extends ZombieAbstract { public var attack:MovieClip; public var die:MovieClip; public var headshot:MovieClip; public var explode:MovieClip; public var eat:MovieClip; public var bBoxBody:MovieClip; public var bBoxHead:MovieClip; public var hit:MovieClip; public var walk:MovieClip; public var burn:MovieClip; public var stand:MovieClip; public function ZombieGothic(){ trace("CALL ZOMBIE"); } override protected function assignAnim():void{ explodeAnim = explode; eatAnim = eat; burnAnim = burn; headshotAnim = headshot; dieAnim = die; hitAnim = hit; attackAnim = attack; walkAnim = walk; standAnim = stand; boxBody = bBoxBody; boxHead = bBoxHead; } } }//package com.laststand.enemy
Section 24
//ZombieGranny (com.laststand.enemy.ZombieGranny) package com.laststand.enemy { import flash.display.*; import flash.events.*; public class ZombieGranny extends ZombieAbstract { public var attack:MovieClip; public var die:MovieClip; public var headshot:MovieClip; public var explode:MovieClip; public var eat:MovieClip; public var bBoxBody:MovieClip; public var bBoxHead:MovieClip; public var hit:MovieClip; public var walk:MovieClip; public var burn:MovieClip; public var stand:MovieClip; public function ZombieGranny(){ walkSpeed = 1; trace("CALL ZOMBIE"); } override protected function assignAnim():void{ explodeAnim = explode; eatAnim = eat; burnAnim = burn; headshotAnim = headshot; dieAnim = die; hitAnim = hit; attackAnim = attack; walkAnim = walk; standAnim = stand; boxBody = bBoxBody; boxHead = bBoxHead; } override protected function mainLoop(_arg1:Event){ if (zombieState == ZOMBIE_STATE_ATTACK){ if (attackAnim.currentFrame == int((attackAnim.totalFrames / 2))){ if (MainClass(root).mainStage.isPaused){ attackAnim.stop(); return; }; attackAnim.play(); if (MainClass(root).mainStage.barricadeHealth > 0){ MainClass(root).mainStage.barricadeHealth = (MainClass(root).mainStage.barricadeHealth - attackPower); } else { zombieState = ZOMBIE_STATE_CHASE; resetAnim(); walkAnim.visible = true; }; }; checkCollision(); }; if (zombieState == ZOMBIE_STATE_WALK){ if (MainClass(root).mainStage.isPaused){ walkAnim.stop(); return; }; walkAnim.play(); if (!isHitted){ if ((((this.walkAnim.currentFrame > 7)) && ((this.walkAnim.currentFrame < 15)))){ x = (x + walkSpeed); }; if (x > 510){ zombieState = ZOMBIE_STATE_ATTACK; if (MainClass(root).mainStage.isPaused){ attackAnim.stop(); return; }; resetAnim(); attackAnim.visible = true; attackAnim.play(); }; }; checkCollision(); }; if (zombieState == ZOMBIE_STATE_DIE){ onDie(); }; if (zombieState == ZOMBIE_STATE_CHASE){ onChase(); }; if (isHitted){ if (hitAnim.currentFrame == hitAnim.totalFrames){ isHitted = false; switch (zombieState){ case ZOMBIE_STATE_ATTACK: resetAnim(); attackAnim.visible = true; attackAnim.gotoAndPlay(1); break; case ZOMBIE_STATE_WALK: case ZOMBIE_STATE_CHASE: resetAnim(); walkAnim.visible = true; walkAnim.gotoAndPlay(1); break; case ZOMBIE_STATE_DIE: break; }; }; }; } } }//package com.laststand.enemy
Section 25
//ZombieGuy (com.laststand.enemy.ZombieGuy) package com.laststand.enemy { import flash.display.*; public class ZombieGuy extends ZombieAbstract { public var attack:MovieClip; public var die:MovieClip; public var headshot:MovieClip; public var explode:MovieClip; public var eat:MovieClip; public var bBoxBody:MovieClip; public var bBoxHead:MovieClip; public var hit:MovieClip; public var walk:MovieClip; public var burn:MovieClip; public var stand:MovieClip; public function ZombieGuy(){ trace("CALL ZOMBIE"); } override protected function assignAnim():void{ explodeAnim = explode; eatAnim = eat; burnAnim = burn; headshotAnim = headshot; dieAnim = die; hitAnim = hit; attackAnim = attack; walkAnim = walk; standAnim = stand; boxBody = bBoxBody; boxHead = bBoxHead; } } }//package com.laststand.enemy
Section 26
//ZombieMJ (com.laststand.enemy.ZombieMJ) package com.laststand.enemy { import flash.display.*; public class ZombieMJ extends ZombieAbstract { public var attack:MovieClip; public var die:MovieClip; public var headshot:MovieClip; public var explode:MovieClip; public var eat:MovieClip; public var bBoxBody:MovieClip; public var bBoxHead:MovieClip; public var hit:MovieClip; public var walk:MovieClip; public var burn:MovieClip; public var stand:MovieClip; public function ZombieMJ(){ trace("CALL ZOMBIE"); } override protected function assignAnim():void{ explodeAnim = explode; eatAnim = eat; burnAnim = burn; headshotAnim = headshot; dieAnim = die; hitAnim = hit; attackAnim = attack; walkAnim = walk; standAnim = stand; boxBody = bBoxBody; boxHead = bBoxHead; } } }//package com.laststand.enemy
Section 27
//ZombieObese (com.laststand.enemy.ZombieObese) package com.laststand.enemy { import flash.display.*; public class ZombieObese extends ZombieAbstract { public var attack:MovieClip; public var die:MovieClip; public var headshot:MovieClip; public var explode:MovieClip; public var eat:MovieClip; public var bBoxBody:MovieClip; public var bBoxHead:MovieClip; public var hit:MovieClip; public var walk:MovieClip; public var burn:MovieClip; public var stand:MovieClip; public function ZombieObese(){ trace("CALL ZOMBIE"); } override protected function assignAnim():void{ explodeAnim = explode; eatAnim = eat; burnAnim = burn; headshotAnim = headshot; dieAnim = die; hitAnim = hit; attackAnim = attack; walkAnim = walk; standAnim = stand; boxBody = bBoxBody; boxHead = bBoxHead; } } }//package com.laststand.enemy
Section 28
//ZombiePunk (com.laststand.enemy.ZombiePunk) package com.laststand.enemy { import flash.display.*; public class ZombiePunk extends ZombieAbstract { public var attack:MovieClip; public var die:MovieClip; public var headshot:MovieClip; public var explode:MovieClip; public var eat:MovieClip; public var bBoxBody:MovieClip; public var bBoxHead:MovieClip; public var hit:MovieClip; public var walk:MovieClip; public var burn:MovieClip; public var stand:MovieClip; public function ZombiePunk(){ trace("CALL ZOMBIE"); } override protected function assignAnim():void{ explodeAnim = explode; eatAnim = eat; burnAnim = burn; headshotAnim = headshot; dieAnim = die; hitAnim = hit; attackAnim = attack; walkAnim = walk; standAnim = stand; boxBody = bBoxBody; boxHead = bBoxHead; } } }//package com.laststand.enemy
Section 29
//ZombieSchoolGirl (com.laststand.enemy.ZombieSchoolGirl) package com.laststand.enemy { import flash.display.*; public class ZombieSchoolGirl extends ZombieAbstract { public var attack:MovieClip; public var die:MovieClip; public var headshot:MovieClip; public var explode:MovieClip; public var eat:MovieClip; public var bBoxBody:MovieClip; public var bBoxHead:MovieClip; public var hit:MovieClip; public var walk:MovieClip; public var burn:MovieClip; public var stand:MovieClip; public function ZombieSchoolGirl(){ walkSpeed = 1; } override protected function assignAnim():void{ explodeAnim = explode; eatAnim = eat; burnAnim = burn; headshotAnim = headshot; dieAnim = die; hitAnim = hit; attackAnim = attack; walkAnim = walk; standAnim = stand; boxBody = bBoxBody; boxHead = bBoxHead; } } }//package com.laststand.enemy
Section 30
//BulletManager (com.laststand.manager.BulletManager) package com.laststand.manager { import com.laststand.bullet.*; import de.polygonal.core.*; public class BulletManager { private var initiated:Boolean;// = false public var activeBulletArray:Array; private var main; public var bulletPool:ObjectPool; private static var allowInstantiation:Boolean; private static var instance:BulletManager; public function BulletManager(){ initiated = false; super(); if (!allowInstantiation){ throw (new Error("Error: use EnemyManager.getInstance() instead of new")); }; } public function addBullet(_arg1:String, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number=0, _arg6:int=0, _arg7:Boolean=false){ var _local8:Bullet; if (!initiated){ throw (new Error("Error: initiate the manager first before use")); }; _local8 = bulletPool.object; main.addChild(_local8); activeBulletArray.push(_local8); _local8.init(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6, _arg7); } private function setPool(){ bulletPool = new ObjectPool(true); bulletPool.allocate(1, Bullet); } public function init(_arg1){ if (!initiated){ main = _arg1; activeBulletArray = []; setPool(); initiated = true; }; } public function destroyBullet(_arg1:Bullet){ var _local2:*; _arg1.destroy(); main.removeChild(_arg1); bulletPool.object = _arg1; for (_local2 in activeBulletArray) { if (activeBulletArray[_local2] == _arg1){ activeBulletArray.splice(_local2, 1); }; }; } public static function getInstance():BulletManager{ if (!instance){ allowInstantiation = true; instance = new (BulletManager); allowInstantiation = false; }; return (instance); } } }//package com.laststand.manager
Section 31
//EnemyManager (com.laststand.manager.EnemyManager) package com.laststand.manager { import com.laststand.enemy.*; import de.polygonal.core.*; public class EnemyManager { private var copPool:ObjectPool; private var elderPool:ObjectPool; private var main; private var gothicPool:ObjectPool; private var guyPool:ObjectPool; public var activeEnemyArray:Array; private var mjPool:ObjectPool; private var chavPool:ObjectPool; private var grannyPool:ObjectPool; private var initiated:Boolean;// = false private var obesePool:ObjectPool; private var bearPool:ObjectPool; private var schoolGirlPool:ObjectPool; private var discoPool:ObjectPool; private var fatManPool:ObjectPool; private var punkPool:ObjectPool; private static var allowInstantiation:Boolean; private static var instance:EnemyManager; public function EnemyManager(){ initiated = false; super(); if (!allowInstantiation){ throw (new Error("Error: use EnemyManager.getInstance() instead of new")); }; } public function init(_arg1){ if (!initiated){ main = _arg1; activeEnemyArray = []; setPool(); initiated = true; }; } private function getEnemy(_arg1:String){ return (this[(_arg1 + "Pool")].object); } public function clearEnemy(){ var _local1:*; trace(("CLEAR ENEMY : " + activeEnemyArray.length)); for (_local1 in activeEnemyArray) { main.removeChild(activeEnemyArray[_local1]); activeEnemyArray[_local1].destroy(); this[(activeEnemyArray[_local1].zombieType + "Pool")].object = activeEnemyArray[_local1]; }; activeEnemyArray = []; } private function setPool(){ chavPool = new ObjectPool(true); chavPool.allocate(1, ZombieChav); grannyPool = new ObjectPool(true); grannyPool.allocate(1, ZombieGranny); copPool = new ObjectPool(true); copPool.allocate(1, ZombieCop); fatManPool = new ObjectPool(true); fatManPool.allocate(1, ZombieFatMan); schoolGirlPool = new ObjectPool(true); schoolGirlPool.allocate(1, ZombieSchoolGirl); bearPool = new ObjectPool(true); bearPool.allocate(1, ZombieBear); discoPool = new ObjectPool(true); discoPool.allocate(1, ZombieDisco); elderPool = new ObjectPool(true); elderPool.allocate(1, ZombieElder); gothicPool = new ObjectPool(true); gothicPool.allocate(1, ZombieGothic); guyPool = new ObjectPool(true); guyPool.allocate(1, ZombieGuy); mjPool = new ObjectPool(true); mjPool.allocate(1, ZombieMJ); obesePool = new ObjectPool(true); obesePool.allocate(1, ZombieObese); punkPool = new ObjectPool(true); punkPool.allocate(1, ZombiePunk); } private function manageDepth(){ var _local1:*; trace("MANAGE DEPTH"); activeEnemyArray.sort(order); for (_local1 in activeEnemyArray) { main.addChild(activeEnemyArray[_local1]); }; } private function order(_arg1:ZombieAbstract, _arg2:ZombieAbstract){ var _local3:int; var _local4:int; _local3 = ((_arg1.zombieRow * 100) + _arg1.zombieID); _local4 = ((_arg2.zombieRow * 100) + _arg2.zombieID); if (_local3 < _local4){ return (-1); }; if (_local3 > _local4){ return (1); }; return (0); } public function addEnemy(_arg1:String){ var _local2:ZombieAbstract; if (!initiated){ throw (new Error("Error: initiate the manager first before use")); }; _local2 = getEnemy(_arg1); main.addChild(_local2); activeEnemyArray.push(_local2); _local2.init(_arg1); manageDepth(); } public function destroyEnemy(_arg1:ZombieAbstract){ var _local2:*; main.removeChild(_arg1); _arg1.destroy(); this[(_arg1.zombieType + "Pool")].object = _arg1; for (_local2 in activeEnemyArray) { if (activeEnemyArray[_local2] == _arg1){ activeEnemyArray.splice(_local2, 1); }; }; } private function storeEnemy(_arg1){ } public static function getInstance():EnemyManager{ if (!instance){ allowInstantiation = true; instance = new (EnemyManager); allowInstantiation = false; }; return (instance); } } }//package com.laststand.manager
Section 32
//GameAchievementManager (com.laststand.manager.GameAchievementManager) package com.laststand.manager { import com.laststand.world.*; public class GameAchievementManager { private var achievementArray:Array; private var initiated:Boolean; private var main:MainStage; public static const ACHIEVEMENT_GOLDZOMBIEKILLER:int = 6; public static const ACHIEVEMENT_AWESOMEAK:int = 1; public static const ACHIEVEMENT_HEADSHOTHONCHO:int = 9; public static const ACHIEVEMENT_REINFORCEMENTS:int = 8; public static const ACHIEVEMENT_GAMECOMPLETE:int = 10; public static const ACHIEVEMENT_SUPERZOMBIEKILLER:int = 7; public static const ACHIEVEMENT_CRAZYUZI:int = 3; public static const ACHIEVEMENT_BADASSBAT:int = 2; public static const ACHIEVEMENT_SILVERZOMBIEKILLER:int = 5; public static const ACHIEVEMENT_BRONZEZOMBIEKILLER:int = 4; private static var allowInstantiation:Boolean; private static var instance:GameAchievementManager; public function GameAchievementManager(){ if (!allowInstantiation){ throw (new Error("Error: use AchievementManager.getInstance() instead of new")); }; } public function bestowAchievement(_arg1:int){ if (!initiated){ return; }; if (achievementArray[_arg1][1]){ return; }; achievementArray[_arg1][1] = true; main.addChild(main.achievementPanel); main.achievementPanel[(("achievement" + _arg1) + "Anim")].gotoAndPlay(1); } public function init(_arg1:MainStage, _arg2:Array):void{ if (initiated){ return; }; main = _arg1; achievementArray = _arg2.concat(); initiated = true; } public function isAchievementAchieved(_arg1:int):Boolean{ return (this.achievementArray[_arg1][1]); } public static function getInstance():GameAchievementManager{ if (!instance){ allowInstantiation = true; instance = new (GameAchievementManager); allowInstantiation = false; }; return (instance); } } }//package com.laststand.manager
Section 33
//LevelPropertiesManager (com.laststand.manager.LevelPropertiesManager) package com.laststand.manager { import com.laststand.world.*; import flash.events.*; import flash.utils.*; import com.laststand.data.*; public class LevelPropertiesManager { private var main:MainStage; private var initiated:Boolean;// = false private var enemyCount:int; private var levelPropArray:Array; private var tick:Timer; private static var allowInstantiation:Boolean; private static var instance:LevelPropertiesManager; public function LevelPropertiesManager(){ initiated = false; super(); if (!allowInstantiation){ throw (new Error("Error: use EnemyManager.getInstance() instead of new")); }; } public function startLevel(_arg1:Array){ var _local2:*; levelPropArray = _arg1.concat(); enemyCount = 0; for (_local2 in levelPropArray) { enemyCount = (enemyCount + levelPropArray[_local2]); }; tick = new Timer(1000, 1); tick.start(); tick.addEventListener(TimerEvent.TIMER, addWave); } private function addWave(_arg1:TimerEvent=null){ var _local2:Number; if (main.isDead){ return; }; _local2 = int((Math.random() * 13)); if (levelPropArray[_local2] <= 0){ addWave(); return; }; if (!main.isPaused){ trace(("ADD ZOMBIE" + levelPropArray)); EnemyManager.getInstance().addEnemy(EnemyData.enemyTypeArray[_local2]); var _local3 = levelPropArray; var _local4 = _local2; var _local5 = (_local3[_local4] - 1); _local3[_local4] = _local5; enemyCount--; }; tick.stop(); tick.removeEventListener(TimerEvent.TIMER, addWave); if (enemyCount <= 0){ return; }; tick = new Timer(1000, 1); tick.start(); tick.addEventListener(TimerEvent.TIMER, addWave); } public function getEnemyCount():int{ return (enemyCount); } public function init(_arg1){ if (!initiated){ main = _arg1; initiated = true; }; } public function clearLevel(){ tick.removeEventListener(TimerEvent.TIMER, addWave); tick.stop(); EnemyManager.getInstance().clearEnemy(); } public static function getInstance():LevelPropertiesManager{ if (!instance){ allowInstantiation = true; instance = new (LevelPropertiesManager); allowInstantiation = false; }; return (instance); } } }//package com.laststand.manager
Section 34
//NPCManager (com.laststand.manager.NPCManager) package com.laststand.manager { public class NPCManager { private var main; private var activeNPCNum:int; private var initiated:Boolean; private static var allowInstantiation:Boolean; private static var instance:NPCManager; public function NPCManager(){ if (!allowInstantiation){ throw (new Error("Error: use NPCManager.getInstance() instead of new")); }; } public function getActiveNPCNum():int{ return (activeNPCNum); } public function init(_arg1){ var _local2:int; if (!initiated){ main = _arg1; activeNPCNum = 0; _local2 = 1; while (_local2 <= 6) { main[("npc" + _local2)].init(); _local2++; }; initiated = true; }; } public function clearNPC(){ var _local1:int; _local1 = 1; while (_local1 <= activeNPCNum) { main[("npc" + _local1)].init(); _local1++; }; activeNPCNum = 0; } public function addNPC(_arg1:int=1){ var _local2:int; if (!initiated){ throw (new Error("Error: initiate the manager first before use")); }; if ((_arg1 + activeNPCNum) > 6){ _arg1 = (6 - activeNPCNum); }; if (activeNPCNum >= 6){ return; }; _local2 = (activeNPCNum + 1); while (_local2 <= (activeNPCNum + _arg1)) { main[("npc" + _local2)].activate(); _local2++; }; activeNPCNum = (activeNPCNum + _arg1); } public function resetNPC(){ var _local1:int; _local1 = 1; while (_local1 <= activeNPCNum) { main[("npc" + _local1)].reset(); _local1++; }; } public static function getInstance():NPCManager{ if (!instance){ allowInstantiation = true; instance = new (NPCManager); allowInstantiation = false; }; return (instance); } } }//package com.laststand.manager
Section 35
//ParticleManager (com.laststand.manager.ParticleManager) package com.laststand.manager { import com.laststand.particle.*; import de.polygonal.core.*; public class ParticleManager { private var main; private var initiated:Boolean; private var bloodPool:ObjectPool; private static var allowInstantiation:Boolean; private static var instance:ParticleManager; public function ParticleManager(){ if (!allowInstantiation){ throw (new Error("Error: use .getInstance() instead of new")); }; } public function removeBlood(_arg1:BloodParticle){ _arg1.removeBlood(); main.removeChild(_arg1); bloodPool.object = _arg1; } public function init(_arg1){ if (!initiated){ main = _arg1; initPool(); initiated = true; }; } public function addBlood(_arg1:Number, _arg2:Number, _arg3:String){ var _local4:BloodParticle; _local4 = bloodPool.object; main.addChild(_local4); _local4.x = _arg1; _local4.y = _arg2; _local4.init(_arg3); } public function initPool(){ bloodPool = new ObjectPool(true); bloodPool.allocate(1, BloodParticle); } public static function getInstance():ParticleManager{ if (!instance){ allowInstantiation = true; instance = new (ParticleManager); allowInstantiation = false; }; return (instance); } } }//package com.laststand.manager
Section 36
//WeaponManager (com.laststand.manager.WeaponManager) package com.laststand.manager { import com.chocorobokun.managers.*; import com.laststand.data.*; public class WeaponManager { private var laserYPos:Number; private var laserAngle:Number; public var weaponArray:Array; public var weaponUsedArray:Array; private var laserXPos:Number; private var reloading:Boolean; private var initiated:Boolean;// = false public var weaponAmmoArray:Array; private var main; private static var allowInstantiation:Boolean; private static var instance:WeaponManager; public function WeaponManager(){ initiated = false; super(); if (!allowInstantiation){ throw (new Error("Error: use .getInstance() instead of new")); }; } public function resetWeapon(){ weaponArray = ["pistol"]; weaponUsedArray = ["pistol", ""]; } public function initWeapon(){ var _local1:*; resetAnim(); weaponAmmoArray = []; for (_local1 in weaponUsedArray) { weaponAmmoArray.push(WeaponData.weaponDataArray[(WeaponData.weaponTypeArray.indexOf(weaponUsedArray[_local1]) + 1)][1]); }; main.mainChar.torso[(weaponUsedArray[0] + "Shoot")].visible = true; main.inGameScreen.healthUI.ammoDisp.text = String(weaponAmmoArray[0]); } public function reloadWeapon(){ if (isReloading()){ return; }; resetAnim(); reloading = true; main.mainChar.torso[(weaponUsedArray[0] + "Load")].visible = true; main.mainChar.torso[(weaponUsedArray[0] + "Load")].play(); trace(WeaponData.weaponDataArray[(WeaponData.weaponTypeArray.indexOf(weaponUsedArray[0]) + 1)][1]); if (main.isMute){ return; }; switch (weaponUsedArray[0]){ case "dEagle": case "pistol": SoundManager.getInstance().playSound("pistolReloadSound"); break; case "magnum": SoundManager.getInstance().playSound("magnumReloadSound"); break; case "uzi": case "AK47": case "rifle": case "machineGun": SoundManager.getInstance().playSound("autoReloadSound"); break; }; } public function init(_arg1){ if (initiated){ return; }; main = _arg1; weaponArray = ["pistol"]; weaponUsedArray = ["pistol", ""]; weaponAmmoArray = []; initiated = true; } private function resetAnim(){ main.mainChar.torso.rifleStand.visible = false; main.mainChar.torso.rifleShoot.visible = false; main.mainChar.torso.rifleLoad.visible = false; main.mainChar.torso.pistolStand.visible = false; main.mainChar.torso.pistolShoot.visible = false; main.mainChar.torso.pistolLoad.visible = false; main.mainChar.torso.magnumStand.visible = false; main.mainChar.torso.magnumShoot.visible = false; main.mainChar.torso.magnumLoad.visible = false; main.mainChar.torso.uziStand.visible = false; main.mainChar.torso.uziShoot.visible = false; main.mainChar.torso.uziLoad.visible = false; main.mainChar.torso.machineGunStand.visible = false; main.mainChar.torso.machineGunShoot.visible = false; main.mainChar.torso.machineGunLoad.visible = false; main.mainChar.torso.laserStand.visible = false; main.mainChar.torso.laserShoot.visible = false; main.mainChar.torso.laserLoad.visible = false; main.mainChar.torso.dEagleStand.visible = false; main.mainChar.torso.dEagleShoot.visible = false; main.mainChar.torso.dEagleLoad.visible = false; main.mainChar.torso.AK47Stand.visible = false; main.mainChar.torso.AK47Shoot.visible = false; main.mainChar.torso.AK47Load.visible = false; main.mainChar.torso.batStand.visible = false; main.mainChar.torso.batShoot.visible = false; main.mainChar.torso.batLoad.visible = false; main.mainChar.torso.gLauncherStand.visible = false; main.mainChar.torso.gLauncherShoot.visible = false; main.mainChar.torso.gLauncherLoad.visible = false; main.mainChar.torso.flameThrowerStand.visible = false; main.mainChar.torso.flameThrowerShoot.visible = false; main.mainChar.torso.flameThrowerLoad.visible = false; } public function shootWeapon(){ if (weaponUsedArray[0] == "laser"){ return; }; if (weaponAmmoArray[0] == 0){ return; }; main.mainChar.torso[(weaponUsedArray[0] + "Shoot")].visible = true; main.mainChar.torso[(weaponUsedArray[0] + "Shoot")].gotoAndPlay(1); var _local1 = weaponAmmoArray; var _local2:int; var _local3 = (_local1[_local2] - 1); _local1[_local2] = _local3; main.inGameScreen.healthUI.ammoDisp.text = String(weaponAmmoArray[0]); if (weaponAmmoArray[0] == 0){ reloadWeapon(); }; if (main.isMute){ return; }; switch (weaponUsedArray[0]){ case "dEagle": SoundManager.getInstance().playSound("dEagleShotSound"); break; case "pistol": SoundManager.getInstance().playSound("pistolShotSound"); break; case "magnum": SoundManager.getInstance().playSound("magnumShotSound", 1, 200); break; case "uzi": case "AK47": case "rifle": case "machineGun": break; case "laser": SoundManager.getInstance().playSound("laserShotSound"); break; case "flameThrower": SoundManager.getInstance().playSound("flameThrowerShotSound", 1, 1500); break; }; } public function isReloading():Boolean{ return (reloading); } public function setWeapon(_arg1:String){ weaponArray.push(_arg1); } public function shootLaser(_arg1:Number, _arg2:Number, _arg3:Number){ main.mainChar.torso[(weaponUsedArray[0] + "Shoot")].visible = true; main.mainChar.torso[(weaponUsedArray[0] + "Shoot")].play(); laserXPos = _arg1; laserYPos = _arg2; laserAngle = _arg3; } public function render(){ if (reloading){ if (main.mainChar.torso[(weaponUsedArray[0] + "Load")].currentFrame == main.mainChar.torso[(weaponUsedArray[0] + "Load")].totalFrames){ main.mainChar.torso[(weaponUsedArray[0] + "Load")].visible = false; main.mainChar.torso[(weaponUsedArray[0] + "Shoot")].visible = true; weaponAmmoArray[0] = WeaponData.weaponDataArray[(WeaponData.weaponTypeArray.indexOf(weaponUsedArray[0]) + 1)][1]; main.inGameScreen.healthUI.ammoDisp.text = String(weaponAmmoArray[0]); reloading = false; }; }; if (weaponUsedArray[0] == "laser"){ if (main.mainChar.torso[(weaponUsedArray[0] + "Shoot")].currentFrame == 30){ BulletManager.getInstance().addBullet("laser", ((main.mainChar.x + 37) + (60 * Math.cos(main.shootAngle))), ((main.mainChar.y + 18.5) + (60 * Math.sin(main.shootAngle))), main.shootAngle); if (!main.isMute){ SoundManager.getInstance().playSound("laserShotSound"); }; }; }; } public function switchWeapon(){ if (weaponUsedArray[1] == ""){ return; }; weaponUsedArray.reverse(); weaponAmmoArray.reverse(); resetAnim(); main.mainChar.torso[(weaponUsedArray[0] + "Shoot")].visible = true; main.mainChar.gas.visible = ((weaponUsedArray[0])=="flameThrower") ? true : false; main.inGameScreen.healthUI.ammoDisp.text = String(weaponAmmoArray[0]); } public function activateWeapon(_arg1:String){ weaponArray.push(_arg1); } public static function getInstance():WeaponManager{ if (!instance){ allowInstantiation = true; instance = new (WeaponManager); allowInstantiation = false; }; return (instance); } } }//package com.laststand.manager
Section 37
//NPC (com.laststand.npc.NPC) package com.laststand.npc { import com.laststand.manager.*; import flash.display.*; import com.laststand.enemy.*; import flash.events.*; import com.chocorobokun.util.*; public dynamic class NPC extends MovieClip { public const NPC_STATE_SHOOT:String = "SHOOT"; protected const SHOOTING_RANGE:int = 50; public const NPC_STATE_INACTIVE:String = "INACTIVE"; public const NPC_STATE_RETREAT:String = "RETREAT"; public const NPC_STATE_STAND:String = "STAND"; protected var cooldownTime:int;// = 30 protected var standAnim:MovieClip; public var yPos:Number; public var npcState:String; protected var enemyManager:EnemyManager; protected var enemyTarget:ZombieAbstract; protected var retreatAnim:MovieClip; protected var coolDown:int; public var xPos:Number; protected var shootAnim:MovieClip; public var gunPointMov:MovieClip; public function NPC(){ cooldownTime = 30; super(); assignAnim(); enemyManager = EnemyManager.getInstance(); } protected function resetAnim(){ standAnim.visible = false; shootAnim.visible = false; retreatAnim.visible = false; } public function activate(){ npcState = NPC_STATE_STAND; standAnim.visible = true; } public function init(){ npcState = NPC_STATE_INACTIVE; standAnim.visible = false; shootAnim.visible = false; retreatAnim.visible = false; coolDown = 0; xPos = x; yPos = y; addEventListener(Event.ENTER_FRAME, mainLoop); } protected function checkDistance(){ var _local1:*; if (coolDown > 0){ return; }; if (npcState != NPC_STATE_STAND){ return; }; for (_local1 in enemyManager.activeEnemyArray) { if (enemyManager.activeEnemyArray[_local1].zombieState == ZombieAbstract.ZOMBIE_STATE_DIE){ } else { if ((((((enemyManager.activeEnemyArray[_local1].x > 1)) && ((-(SHOOTING_RANGE) < (enemyManager.activeEnemyArray[_local1].y - this.y))))) && ((SHOOTING_RANGE > (enemyManager.activeEnemyArray[_local1].y - this.y))))){ shootEnemy(enemyManager.activeEnemyArray[_local1]); coolDown = cooldownTime; break; }; }; }; } public function reset(){ x = xPos; y = yPos; if (npcState != NPC_STATE_INACTIVE){ npcState = NPC_STATE_STAND; }; retreatAnim.visible = false; } protected function onShoot(){ if (shootAnim.currentFrame == shootAnim.totalFrames){ npcState = NPC_STATE_STAND; resetAnim(); standAnim.visible = true; shootAnim.gotoAndStop(1); }; } protected function shootEnemy(_arg1:ZombieAbstract){ if (coolDown > 0){ return; }; if (MainClass(root).mainStage.isPaused){ return; }; npcState = NPC_STATE_SHOOT; BulletManager.getInstance().addBullet("small", (this.x + gunPointMov.x), (this.y + gunPointMov.y), CustomTrigon.getAngle(this.x, this.y, _arg1.x, (_arg1.y + 50))); resetAnim(); shootAnim.visible = true; shootAnim.gotoAndPlay(1); } protected function assignAnim():void{ } protected function mainLoop(_arg1:Event){ if (npcState == NPC_STATE_INACTIVE){ return; }; if (coolDown > 0){ coolDown--; }; checkDistance(); if ((((MainClass(root).mainStage.barricadeHealth <= 0)) && (!((npcState == NPC_STATE_RETREAT))))){ npcState = NPC_STATE_RETREAT; resetAnim(); retreatAnim.visible = true; }; switch (npcState){ case NPC_STATE_STAND: standAnim.visible = true; break; case NPC_STATE_SHOOT: onShoot(); break; case NPC_STATE_RETREAT: if (x < 800){ x++; }; break; }; } } }//package com.laststand.npc
Section 38
//NPCBush (com.laststand.npc.NPCBush) package com.laststand.npc { import com.laststand.manager.*; import flash.display.*; import com.laststand.enemy.*; import flash.events.*; import com.chocorobokun.util.*; public class NPCBush extends NPC { private const WEAPON_BURST_TIME:int = 5; public var shoot:MovieClip; public var gunPoint:MovieClip; private var burstFire:int;// = 0 public var retreat:MovieClip; public var stand:MovieClip; public function NPCBush(){ burstFire = 0; super(); } override protected function onShoot(){ if (enemyTarget){ burstFire++; standAnim.visible = false; shootAnim.visible = true; if (MainClass(root).mainStage.isPaused){ shootAnim.play(); } else { shootAnim.stop(); }; BulletManager.getInstance().addBullet("small", (this.x + gunPointMov.x), (this.y + gunPointMov.y), (CustomTrigon.getAngle(this.x, this.y, enemyTarget.x, (enemyTarget.y + 50)) + (int((Math.random() * 5)) / 100)), 0, 3); if (burstFire == WEAPON_BURST_TIME){ npcState = NPC_STATE_STAND; coolDown = cooldownTime; resetAnim(); standAnim.visible = true; shootAnim.gotoAndStop(1); burstFire = 0; }; }; } override protected function shootEnemy(_arg1:ZombieAbstract){ npcState = NPC_STATE_SHOOT; enemyTarget = _arg1; } override protected function assignAnim():void{ gunPointMov = gunPoint; shootAnim = shoot; standAnim = stand; retreatAnim = retreat; } override protected function mainLoop(_arg1:Event){ if ((((npcState == NPC_STATE_INACTIVE)) || (MainClass(root).mainStage.isPaused))){ return; }; if (coolDown > 0){ coolDown--; }; checkDistance(); if ((((MainClass(root).mainStage.barricadeHealth <= 0)) && (!((npcState == NPC_STATE_RETREAT))))){ npcState = NPC_STATE_RETREAT; resetAnim(); retreatAnim.visible = true; }; switch (npcState){ case NPC_STATE_STAND: standAnim.visible = true; break; case NPC_STATE_SHOOT: onShoot(); break; case NPC_STATE_RETREAT: if (x < 800){ x++; }; break; }; } } }//package com.laststand.npc
Section 39
//NPCChef (com.laststand.npc.NPCChef) package com.laststand.npc { import com.laststand.manager.*; import flash.display.*; import com.laststand.enemy.*; import flash.events.*; import com.chocorobokun.util.*; public class NPCChef extends NPC { private const WEAPON_BURST_TIME:int = 5; public var shoot:MovieClip; public var gunPoint:MovieClip; private var burstFire:int;// = 0 public var retreat:MovieClip; public var stand:MovieClip; public function NPCChef(){ burstFire = 0; super(); } override protected function onShoot(){ if (enemyTarget){ burstFire++; standAnim.visible = false; shootAnim.visible = true; if (MainClass(root).mainStage.isPaused){ shootAnim.play(); } else { shootAnim.stop(); }; BulletManager.getInstance().addBullet("small", (this.x + gunPointMov.x), (this.y + gunPointMov.y), (CustomTrigon.getAngle(this.x, this.y, enemyTarget.x, (enemyTarget.y + 50)) + (int((Math.random() * 5)) / 100)), 0, 3); if (burstFire == WEAPON_BURST_TIME){ npcState = NPC_STATE_STAND; coolDown = cooldownTime; resetAnim(); standAnim.visible = true; shootAnim.gotoAndStop(1); burstFire = 0; }; }; } override protected function shootEnemy(_arg1:ZombieAbstract){ npcState = NPC_STATE_SHOOT; enemyTarget = _arg1; } private function endRifle(_arg1:TimerEvent){ _arg1.currentTarget.stop(); } override protected function assignAnim():void{ shootAnim = shoot; standAnim = stand; retreatAnim = retreat; gunPointMov = gunPoint; } override protected function mainLoop(_arg1:Event){ if ((((npcState == NPC_STATE_INACTIVE)) || (MainClass(root).mainStage.isPaused))){ return; }; if (coolDown > 0){ coolDown--; }; checkDistance(); if ((((MainClass(root).mainStage.barricadeHealth <= 0)) && (!((npcState == NPC_STATE_RETREAT))))){ npcState = NPC_STATE_RETREAT; resetAnim(); retreatAnim.visible = true; }; switch (npcState){ case NPC_STATE_STAND: standAnim.visible = true; break; case NPC_STATE_SHOOT: onShoot(); break; case NPC_STATE_RETREAT: if (x < 800){ x++; }; break; }; } } }//package com.laststand.npc
Section 40
//NPCCowboy (com.laststand.npc.NPCCowboy) package com.laststand.npc { import flash.display.*; public class NPCCowboy extends NPC { public var shoot:MovieClip; public var gunPoint:MovieClip; public var retreat:MovieClip; public var stand:MovieClip; override protected function assignAnim():void{ shootAnim = shoot; standAnim = stand; retreatAnim = retreat; gunPointMov = gunPoint; } } }//package com.laststand.npc
Section 41
//NPCJanitor (com.laststand.npc.NPCJanitor) package com.laststand.npc { import flash.display.*; public class NPCJanitor extends NPC { public var shoot:MovieClip; public var gunPoint:MovieClip; public var retreat:MovieClip; public var stand:MovieClip; override protected function assignAnim():void{ shootAnim = shoot; standAnim = stand; retreatAnim = retreat; gunPointMov = gunPoint; } } }//package com.laststand.npc
Section 42
//NPCMichelle (com.laststand.npc.NPCMichelle) package com.laststand.npc { import flash.display.*; public class NPCMichelle extends NPC { public var shoot:MovieClip; public var gunPoint:MovieClip; public var retreat:MovieClip; public var stand:MovieClip; override protected function assignAnim():void{ shootAnim = shoot; standAnim = stand; retreatAnim = retreat; gunPointMov = gunPoint; } } }//package com.laststand.npc
Section 43
//NPCTrucker (com.laststand.npc.NPCTrucker) package com.laststand.npc { import com.laststand.manager.*; import flash.display.*; import com.laststand.enemy.*; import flash.events.*; import com.chocorobokun.util.*; public class NPCTrucker extends NPC { private const WEAPON_BURST_TIME:int = 5; public var shoot:MovieClip; public var gunPoint:MovieClip; private var burstFire:int;// = 0 public var retreat:MovieClip; public var stand:MovieClip; public function NPCTrucker(){ burstFire = 0; super(); } override protected function onShoot(){ if (enemyTarget){ burstFire++; standAnim.visible = false; shootAnim.visible = true; if (MainClass(root).mainStage.isPaused){ shootAnim.play(); } else { shootAnim.stop(); }; BulletManager.getInstance().addBullet("small", (this.x + gunPointMov.x), (this.y + gunPointMov.y), (CustomTrigon.getAngle(this.x, this.y, enemyTarget.x, (enemyTarget.y + 50)) + (int((Math.random() * 5)) / 100)), 0, 3); if (burstFire == WEAPON_BURST_TIME){ npcState = NPC_STATE_STAND; coolDown = cooldownTime; resetAnim(); standAnim.visible = true; shootAnim.gotoAndStop(1); burstFire = 0; }; }; } override protected function shootEnemy(_arg1:ZombieAbstract){ npcState = NPC_STATE_SHOOT; enemyTarget = _arg1; } override protected function assignAnim():void{ shootAnim = shoot; standAnim = stand; retreatAnim = retreat; gunPointMov = gunPoint; } override protected function mainLoop(_arg1:Event){ if ((((npcState == NPC_STATE_INACTIVE)) || (MainClass(root).mainStage.isPaused))){ return; }; if (coolDown > 0){ coolDown--; }; checkDistance(); if ((((MainClass(root).mainStage.barricadeHealth <= 0)) && (!((npcState == NPC_STATE_RETREAT))))){ npcState = NPC_STATE_RETREAT; resetAnim(); retreatAnim.visible = true; }; switch (npcState){ case NPC_STATE_STAND: standAnim.visible = true; break; case NPC_STATE_SHOOT: onShoot(); break; case NPC_STATE_RETREAT: if (x < 800){ x++; }; break; }; } } }//package com.laststand.npc
Section 44
//BloodParticle (com.laststand.particle.BloodParticle) package com.laststand.particle { import com.laststand.manager.*; import flash.display.*; import flash.events.*; public class BloodParticle extends MovieClip { public var explosion:MovieClip; public var smallBlood:MovieClip; public var bigBlood:MovieClip; public function init(_arg1:String){ bigBlood.visible = false; smallBlood.visible = false; explosion.visible = false; switch (_arg1){ case "big": bigBlood.visible = true; bigBlood.gotoAndPlay(1); break; case "small": smallBlood.visible = true; smallBlood.gotoAndPlay(1); break; case "explosion": explosion.visible = true; explosion.gotoAndPlay(1); break; }; addEventListener(Event.ENTER_FRAME, mainLoop); } public function removeBlood(){ bigBlood.visible = false; smallBlood.visible = false; bigBlood.gotoAndStop(1); smallBlood.gotoAndStop(1); removeEventListener(Event.ENTER_FRAME, mainLoop); } private function mainLoop(_arg1:Event){ if ((((bigBlood.currentFrame == bigBlood.totalFrames)) || ((smallBlood.currentFrame == smallBlood.totalFrames)))){ ParticleManager.getInstance().removeBlood(this); }; } } }//package com.laststand.particle
Section 45
//AdsPreloader (com.laststand.preloader.AdsPreloader) package com.laststand.preloader { import flash.display.*; import flash.events.*; import com.chocorobokun.preloader.*; import com.chocorobokun.util.*; import flash.text.*; public class AdsPreloader extends MovieClip implements IPreloader { public var moreBut:SimpleButton; public var loadingDisp:TextField; public var adsMov:MovieClip; public var startBut:SimpleButton; public function AdsPreloader(){ startBut.visible = false; adsMov.addEventListener(MouseEvent.CLICK, onAds); startBut.addEventListener(MouseEvent.CLICK, onStart); moreBut.addEventListener(MouseEvent.CLICK, onMore); } public function onAds(_arg1:Event){ OpenURL.callURL("http://www.thelostrunes.com/?r=obvz"); } public function onStart(_arg1:Event){ this.visible = false; MainClass(root).finishPreload(); } public function update(_arg1:int):void{ loadingDisp.text = (("LOADING.. " + _arg1) + "%"); if (_arg1 >= 100){ startBut.visible = true; loadingDisp.visible = false; }; } private function onMore(_arg1:Event){ OpenURL.callURL("http://www.flashgames247.com/tag/zombie.html?utm_source=brandedgames&utm_medium=obamavszombies"); } } }//package com.laststand.preloader
Section 46
//ObamaPreloader (com.laststand.preloader.ObamaPreloader) package com.laststand.preloader { import flash.display.*; import flash.events.*; import com.chocorobokun.preloader.*; import com.chocorobokun.util.*; import flash.text.*; public class ObamaPreloader extends MovieClip implements IPreloader { public var loaderMov:MovieClip; public var loadingDisp:TextField; private var callback:Function; public var logoMov:MovieClip; public var gameLoaded:Boolean; private var isReady:Boolean; public var startBut:SimpleButton; public function ObamaPreloader(_arg1:Function, _arg2:Boolean=false){ callback = _arg1; isReady = _arg2; startBut.visible = false; if (!isReady){ logoMov.gotoAndStop((logoMov.totalFrames - 1)); } else { loaderMov.loadingBar.gotoAndStop(50); loadingDisp.text = "100%"; }; startBut.addEventListener(MouseEvent.CLICK, onStart); logoMov.addEventListener(MouseEvent.CLICK, onClick); addEventListener(Event.ENTER_FRAME, onRender); } private function onRender(_arg1:Event){ if (logoMov.currentFrame == logoMov.totalFrames){ stop(); loaderMov.visible = false; loadingDisp.visible = false; startBut.visible = true; gameLoaded = true; }; } public function loadingComplete(){ } private function onStart(_arg1:Event){ callback(); } public function update(_arg1:int):void{ loadingDisp.text = (_arg1 + "%"); if (_arg1 >= 100){ this.visible = false; }; loaderMov.loadingBar.gotoAndStop(int((_arg1 / 2))); } private function onClick(_arg1:Event){ OpenURL.callURL("http://www.flashgames247.com/tag/zombie.html?utm_source=brandedgames&utm_medium=obamavszombies"); } } }//package com.laststand.preloader
Section 47
//AchievementScreen (com.laststand.screen.AchievementScreen) package com.laststand.screen { import com.chocorobokun.managers.*; import com.laststand.manager.*; import flash.display.*; import flash.events.*; import com.chocorobokun.util.*; import com.laststand.data.*; public class AchievementScreen extends MovieClip { public var descPanel:MovieClip; public var achievementPanel:MovieClip; public var continueBut:SimpleButton; public function AchievementScreen(){ var _local1:int; super(); addFrameScript(8, frame9); addEventListener(Event.ADDED_TO_STAGE, onStage); continueBut.addEventListener(MouseEvent.CLICK, onContinue); _local1 = 1; while (_local1 <= 10) { this.achievementPanel[(("achievement" + _local1) + "But")].addEventListener(MouseEvent.ROLL_OVER, overIcon); this.achievementPanel[(("achievement" + _local1) + "But")].addEventListener(MouseEvent.ROLL_OUT, outIcon); _local1++; }; descPanel.moreBut.addEventListener(MouseEvent.CLICK, onMore); } private function onStage(_arg1:Event){ descPanel.titleDisp.text = ""; descPanel.descDisp.text = ""; gotoAndPlay(1); setIcon(); } private function overIcon(_arg1:Event){ var _local2:String; _local2 = _arg1.currentTarget.name.slice(11, _arg1.currentTarget.name.indexOf("But")); if (_arg1.currentTarget.alpha == 1){ descPanel.titleDisp.text = AchievementData.achievementDataArray[int(_local2)][0]; } else { descPanel.titleDisp.text = ""; }; descPanel.descDisp.text = AchievementData.achievementDataArray[int(_local2)][2]; } function frame9(){ stop(); } private function setIcon(){ var _local1:int; _local1 = 1; while (_local1 <= 10) { if (GameAchievementManager.getInstance().isAchievementAchieved(_local1)){ this.achievementPanel[(("achievement" + _local1) + "But")].alpha = 1; } else { this.achievementPanel[(("achievement" + _local1) + "But")].alpha = 0; }; _local1++; }; } private function onContinue(_arg1:Event){ if (LevelManager.getInstance().getCurrentLevel() > 1){ ScreenManager.getInstance().removeScreen("achievementScreen"); } else { ScreenManager.getInstance().changeToScreen("menuScreen"); }; } private function onMore(_arg1:Event){ OpenURL.callURL(MainClass(root).mainStage.FG247_URL); } private function outIcon(_arg1:Event){ descPanel.titleDisp.text = ""; descPanel.descDisp.text = ""; } } }//package com.laststand.screen
Section 48
//CompleteScreen (com.laststand.screen.CompleteScreen) package com.laststand.screen { import com.chocorobokun.managers.*; import flash.display.*; import flash.events.*; import com.chocorobokun.util.*; public class CompleteScreen extends MovieClip { public var mainBut:SimpleButton; public var menuBut:SimpleButton; public function CompleteScreen(){ addFrameScript(9, frame10); menuBut.addEventListener(MouseEvent.CLICK, onMenu); mainBut.addEventListener(MouseEvent.CLICK, onMain); addEventListener(Event.ADDED_TO_STAGE, onStage); } private function onMain(_arg1:Event){ ScreenManager.getInstance().changeToScreen("menuScreen"); } function frame10(){ stop(); } private function onStage(_arg1:Event){ gotoAndPlay(1); SoundManager.getInstance().playSound("completeSound", 1, 0, 99999); } private function onMenu(_arg1:Event){ OpenURL.callURL(MainClass(root).mainStage.FG247_URL); } } }//package com.laststand.screen
Section 49
//GameOverScreen (com.laststand.screen.GameOverScreen) package com.laststand.screen { import flash.display.*; import flash.events.*; import com.chocorobokun.util.*; public class GameOverScreen extends MovieClip { public var retryBut:SimpleButton; public var gameOverPanel:MovieClip; public function GameOverScreen(){ addFrameScript(6, frame7); addEventListener(Event.ADDED_TO_STAGE, onStage); retryBut.addEventListener(MouseEvent.CLICK, onRetry); gameOverPanel.moreBut.addEventListener(MouseEvent.CLICK, onMore); } private function onRetry(_arg1:Event){ MainClass(root).mainStage.retryLevel(); } private function onStage(_arg1:Event){ gotoAndPlay(1); } function frame7(){ stop(); } private function onMore(_arg1:Event){ OpenURL.callURL(MainClass(root).mainStage.FG247_URL); } } }//package com.laststand.screen
Section 50
//InstructionScreen (com.laststand.screen.InstructionScreen) package com.laststand.screen { import com.chocorobokun.managers.*; import com.laststand.manager.*; import flash.display.*; import flash.events.*; import com.chocorobokun.util.*; public class InstructionScreen extends MovieClip { public var moreBut:SimpleButton; public var continueBut:SimpleButton; public var unlockBut:SimpleButton; public function InstructionScreen(){ addFrameScript(0, frame1, 8, frame9); addEventListener(Event.ADDED_TO_STAGE, onStage); continueBut.addEventListener(MouseEvent.CLICK, onContinue); moreBut.addEventListener(MouseEvent.CLICK, onMore); unlockBut.addEventListener(MouseEvent.CLICK, onUnlock); } private function onUnlock(_arg1:Event){ SoundManager.getInstance().playSound("pistolReloadSound"); WeaponManager.getInstance().weaponArray = ["pistol", "dEagle", "magnum", "uzi", "bat", "AK47", "rifle", "machineGun", "flameThrower", "laser", "gLauncher"]; WeaponManager.getInstance().weaponUsedArray = ["magnum", "rifle"]; } private function onStage(_arg1:Event){ gotoAndPlay(1); } function frame1(){ } function frame9(){ stop(); } private function onContinue(_arg1:Event){ ScreenManager.getInstance().changeToScreen("menuScreen"); } private function onMore(_arg1:Event){ OpenURL.callURL(MainClass(root).mainStage.FG247_URL); } } }//package com.laststand.screen
Section 51
//MenuScreen (com.laststand.screen.MenuScreen) package com.laststand.screen { import com.chocorobokun.managers.*; import flash.display.*; import flash.events.*; import com.chocorobokun.util.*; public class MenuScreen extends MovieClip { public var introMov:MovieClip; public var instructionBut:SimpleButton; public var moreGamesBut:SimpleButton; public var playBut:SimpleButton; public var achievementBut:SimpleButton; public function MenuScreen(){ addFrameScript(20, frame21); addEventListener(Event.ADDED_TO_STAGE, onStage); instructionBut.addEventListener(MouseEvent.CLICK, onPlay); introMov.closeBut.addEventListener(MouseEvent.CLICK, onIntro); achievementBut.addEventListener(MouseEvent.CLICK, onInstruction); moreGamesBut.addEventListener(MouseEvent.CLICK, onAchievement); playBut.addEventListener(MouseEvent.CLICK, onMore); } private function outAchievement(_arg1:Event){ _arg1.currentTarget.x = (_arg1.currentTarget.x + 20); } private function onInstruction(_arg1:Event){ ScreenManager.getInstance().changeToScreen("instructionScreen"); } private function onStage(_arg1:Event){ gotoAndPlay(1); introMov.visible = false; } function frame21(){ stop(); } private function onPlay(_arg1:Event){ trace("PLAY CLICKED"); introMov.visible = true; SoundManager.getInstance().stopAllSounds(); } private function overAchievement(_arg1:Event){ _arg1.currentTarget.x = (_arg1.currentTarget.x - 20); } private function onIntro(_arg1:Event){ MainClass(root).mainStage.gameInit(); MainClass(root).mainStage.levelInit(); SoundManager.getInstance().playSound("inGameSound", 1, 0, 9999); ScreenManager.getInstance().removeScreen("menuScreen"); } private function onAchievement(_arg1:Event){ ScreenManager.getInstance().changeToScreen("achievementScreen"); } private function onMore(_arg1:Event){ OpenURL.callURL(MainClass(root).mainStage.FG247_URL); } } }//package com.laststand.screen
Section 52
//PauseScreen (com.laststand.screen.PauseScreen) package com.laststand.screen { import com.chocorobokun.managers.*; import flash.display.*; import flash.events.*; import com.chocorobokun.util.*; import flash.text.*; public class PauseScreen extends MovieClip { public var qualityBut:SimpleButton; public var moreBut:SimpleButton; public var resumeBut:SimpleButton; public var muteMov:MovieClip; public var qualityDisp:TextField; private var qualityArray:Array; public var muteBut:SimpleButton; public var menuBut:SimpleButton; public function PauseScreen(){ addFrameScript(4, frame5); qualityArray = []; qualityArray = ["BEST", "HIGH", "MEDIUM", "LOW"]; qualityBut.addEventListener(MouseEvent.CLICK, onQuality); resumeBut.addEventListener(MouseEvent.CLICK, onResume); menuBut.addEventListener(MouseEvent.CLICK, onMenu); moreBut.addEventListener(MouseEvent.CLICK, onMore); muteBut.addEventListener(MouseEvent.CLICK, onMute); addEventListener(Event.ADDED_TO_STAGE, onStage); } private function onResume(_arg1:Event){ MainClass(root).mainStage.mainCharState = MainClass(root).mainStage.CHAR_STATE_STAND; MainClass(root).mainStage.isPaused = false; MainClass(root).mainStage.stage.focus = MainClass(root).mainStage; ScreenManager.getInstance().removeScreen("pauseScreen"); } private function onQuality(_arg1:Event){ stage.quality = ((qualityArray.indexOf(stage.quality))!=3) ? qualityArray[(qualityArray.indexOf(stage.quality) + 1)] : qualityArray[0]; qualityDisp.text = stage.quality; } private function onStage(_arg1:Event){ gotoAndPlay(1); if (MainClass(root).mainStage.isMute){ muteMov.gotoAndStop("unmute"); } else { muteMov.gotoAndStop("mute"); }; } function frame5(){ stop(); } private function onMute(_arg1:Event){ if (MainClass(root).mainStage.isMute){ MainClass(root).mainStage.isMute = false; SoundManager.getInstance().unmuteAllSounds(); muteMov.gotoAndStop("mute"); } else { MainClass(root).mainStage.isMute = true; muteMov.gotoAndStop("unmute"); }; } private function onMore(_arg1:Event){ OpenURL.callURL(MainClass(root).mainStage.FG247_URL); } private function onMenu(_arg1:Event){ MainClass(root).mainStage.resetGame(); ScreenManager.getInstance().changeToScreen("menuScreen"); } } }//package com.laststand.screen
Section 53
//ShopScreen (com.laststand.screen.ShopScreen) package com.laststand.screen { import com.chocorobokun.managers.*; import com.laststand.manager.*; import flash.display.*; import flash.events.*; import flash.utils.*; import com.chocorobokun.util.*; import com.laststand.data.*; public class ShopScreen extends MovieClip { private var survivorHour:int; public var summaryPanel:MovieClip; private var weaponHour:int; private var totalHour:int; public var continueBut:SimpleButton; private var summaryArray:Array; private var barricadeHour:int; private var arrowButArray:Array; public var shopPanel:MovieClip; public var achievementBut:SimpleButton; private var isAccepted:Boolean; public function ShopScreen(){ var _local1:*; var _local2:Timer; super(); addFrameScript(7, frame8, 15, frame16); continueBut.addEventListener(MouseEvent.CLICK, onContinue); addEventListener(Event.ADDED_TO_STAGE, onStage); shopPanel.acceptBut.addEventListener(MouseEvent.CLICK, onAccept); achievementBut.addEventListener(MouseEvent.CLICK, onAchievement); arrowButArray = [shopPanel.weaponLeftBut, shopPanel.weaponRightBut, shopPanel.survivorLeftBut, shopPanel.survivorRightBut, shopPanel.barricadeLeftBut, shopPanel.barricadeRightBut]; for (_local1 in arrowButArray) { arrowButArray[_local1].addEventListener(MouseEvent.CLICK, onArrow); }; _local2 = new Timer(100); _local2.start(); _local2.addEventListener(TimerEvent.TIMER, onTimer); summaryPanel.moreBut.addEventListener(MouseEvent.CLICK, onMore); summaryPanel.moreBut2.addEventListener(MouseEvent.CLICK, onMore); } private function setSummary(){ var _local1:String; shopPanel.currentBarricadeDisp.text = (MainClass(root).mainStage.barricadeHealth + "%"); summaryPanel.survivorDisp.text = "0"; summaryPanel.barricadeDisp.text = "1"; summaryPanel.weaponDisp.text = ""; summaryPanel.dayDisp.text = ("DAY " + (LevelManager.getInstance().getCurrentLevel() - 1)); trace(summaryArray); summaryPanel.survivorDisp.text = summaryArray[2]; summaryPanel.barricadeDisp.text = summaryArray[0]; trace(("SET SUMMARY -> " + summaryArray)); if (summaryArray[1][0] != ""){ _local1 = WeaponData.weaponNameArray[WeaponData.weaponTypeArray.indexOf(summaryArray[1][0])]; summaryPanel.weaponDisp.text = _local1; } else { summaryPanel.weaponDisp.text = ""; }; } private function onStage(_arg1:Event){ var _local2:*; shopPanel.noVacancyMov.visible = false; shopPanel.armoryFullMov.visible = false; shopPanel.survivorLeftBut.visible = true; shopPanel.survivorRightBut.visible = true; gotoAndPlay(1); barricadeHour = 0; survivorHour = 0; weaponHour = 0; totalHour = 12; isAccepted = false; shopPanel.barricadeDisp.text = "0"; shopPanel.survivorDisp.text = "0"; shopPanel.weaponDisp.text = "0"; shopPanel.hourDisp.text = "12"; shopPanel.currentBarricadeDisp.text = (MainClass(root).mainStage.barricadeHealth + "%"); shopPanel.repairDisp.text = (String(((NPCManager.getInstance().getActiveNPCNum() * 5) + 5)) + "%"); shopPanel.acceptBut.visible = true; for (_local2 in arrowButArray) { arrowButArray[_local2].visible = true; }; summaryArray = []; summaryPanel.weaponDisp.text = ""; if (NPCManager.getInstance().getActiveNPCNum() >= 6){ shopPanel.noVacancyMov.visible = true; shopPanel.survivorLeftBut.visible = false; shopPanel.survivorRightBut.visible = false; }; if (WeaponManager.getInstance().weaponArray.length == WeaponData.weaponTypeArray.length){ shopPanel.armoryFullMov.visible = true; shopPanel.weaponLeftBut.visible = false; shopPanel.weaponRightBut.visible = false; }; } private function onArrow(_arg1:Event){ var _local2:String; var _local3:Boolean; _local2 = _arg1.currentTarget.name; if (_local2.indexOf("Left") != -1){ _local3 = true; }; if (_local3){ _local2 = _local2.substring(0, _local2.indexOf("Left")); if (this[(_local2 + "Hour")] <= 0){ return; }; totalHour++; } else { _local2 = _local2.substring(0, _local2.indexOf("Right")); if (totalHour <= 0){ return; }; totalHour--; }; this[(_local2 + "Hour")] = (_local3) ? (this[(_local2 + "Hour")] - 1) : (this[(_local2 + "Hour")] + 1); shopPanel[(_local2 + "Disp")].text = String(this[(_local2 + "Hour")]); shopPanel.hourDisp.text = String(totalHour); } private function resetButton(){ var _local1:*; shopPanel.acceptBut.visible = false; for (_local1 in arrowButArray) { arrowButArray[_local1].visible = false; }; } function frame16(){ stop(); } function frame8(){ stop(); } private function onContinue(_arg1:Event){ ScreenManager.getInstance().changeToScreen("weaponScreen"); } private function onTimer(_arg1:Event){ if (summaryPanel.weaponDisp.textColor == 0xFFFFFF){ summaryPanel.weaponDisp.textColor = 0xFF0000; } else { summaryPanel.weaponDisp.textColor = 0xFFFFFF; }; } private function onAccept(_arg1:Event){ if (isAccepted){ return; }; resetButton(); summaryArray = MainClass(root).mainStage.executeDay(barricadeHour, weaponHour, survivorHour); isAccepted = true; if (summaryArray[1][0] != ""){ trace(("SET WEAPON " + summaryArray[1][0])); WeaponManager.getInstance().setWeapon(summaryArray[1][0]); }; setSummary(); gotoAndPlay("summary"); } private function onAchievement(_arg1:Event){ ScreenManager.getInstance().changeToScreen("achievementScreen", false); } private function onMore(_arg1:Event){ OpenURL.callURL(MainClass(root).mainStage.FG247_URL); } } }//package com.laststand.screen
Section 54
//WeaponScreen (com.laststand.screen.WeaponScreen) package com.laststand.screen { import com.chocorobokun.managers.*; import com.laststand.manager.*; import flash.display.*; import flash.events.*; import com.chocorobokun.util.*; import com.laststand.data.*; public class WeaponScreen extends MovieClip { public var weaponDisplay:MovieClip; public var weaponPanel:MovieClip; public var continueBut:SimpleButton; public var zombieBut:SimpleButton; private var isSelectMain:Boolean; private var weaponButArray:Array; public function WeaponScreen(){ var _local1:*; super(); addFrameScript(6, frame7); continueBut.addEventListener(MouseEvent.CLICK, onContinue); addEventListener(Event.ADDED_TO_STAGE, onStage); weaponButArray = []; for (_local1 in WeaponData.weaponTypeArray) { weaponButArray.push(weaponPanel[(WeaponData.weaponTypeArray[_local1] + "But")]); weaponPanel[(WeaponData.weaponTypeArray[_local1] + "But")].addEventListener(MouseEvent.CLICK, onWeapon); weaponPanel[(WeaponData.weaponTypeArray[_local1] + "But")].buttonMode = (weaponPanel[(WeaponData.weaponTypeArray[_local1] + "But")].useHandCursor = true); }; weaponDisplay.mainBut.addEventListener(MouseEvent.CLICK, onRemove); weaponDisplay.backupBut.addEventListener(MouseEvent.CLICK, onRemove); zombieBut.addEventListener(MouseEvent.CLICK, onZombie); } private function setWeapon(){ weaponDisplay.backupBut.visible = false; weaponDisplay.mainDisp.gotoAndStop(WeaponManager.getInstance().weaponUsedArray[0]); weaponDisplay.backupDisp.visible = false; if (!WeaponManager.getInstance().weaponUsedArray[1]){ return; }; weaponDisplay.backupDisp.visible = true; weaponDisplay.backupBut.visible = true; weaponDisplay.backupDisp.gotoAndStop(WeaponManager.getInstance().weaponUsedArray[1]); } private function onRemove(_arg1:Event){ _arg1.currentTarget.visible = false; switch (_arg1.currentTarget){ case weaponDisplay.mainBut: WeaponManager.getInstance().weaponUsedArray[0] = ""; weaponDisplay.mainDisp.visible = false; break; case weaponDisplay.backupBut: WeaponManager.getInstance().weaponUsedArray[1] = ""; weaponDisplay.backupDisp.visible = false; break; }; } private function resetWeaponButton(){ var _local1:*; for (_local1 in WeaponData.weaponTypeArray) { weaponPanel[(WeaponData.weaponTypeArray[_local1] + "But")].visible = false; }; } private function onStage(_arg1:Event){ gotoAndPlay(1); setWeapon(); isSelectMain = true; resetWeaponButton(); setWeaponButton(); weaponDisplay.noMainWeaponMov.gotoAndStop(1); } function frame7(){ stop(); } private function onContinue(_arg1:Event){ trace("ON CONTINUE : WEAPON SCREEN"); if (WeaponManager.getInstance().weaponUsedArray[0] == ""){ trace("NO MAIN WEAPON"); weaponDisplay.noMainWeaponMov.gotoAndPlay(1); return; }; MainClass(root).mainStage.levelInit(); ScreenManager.getInstance().removeScreen("weaponScreen"); } private function onWeapon(_arg1:Event){ var _local2:String; _local2 = _arg1.currentTarget.name; trace(_local2.substring(0, _local2.indexOf("But"))); _local2 = _local2.substring(0, _local2.indexOf("But")); if (WeaponManager.getInstance().weaponUsedArray[0] == _local2){ return; }; if (WeaponManager.getInstance().weaponUsedArray[1] == _local2){ return; }; if (((!((WeaponManager.getInstance().weaponUsedArray[0] == ""))) && (!((WeaponManager.getInstance().weaponUsedArray[1] == ""))))){ return; }; if (WeaponManager.getInstance().weaponUsedArray[0] == ""){ WeaponManager.getInstance().weaponUsedArray[0] = _local2; weaponDisplay.mainDisp.visible = true; weaponDisplay.mainBut.visible = true; weaponDisplay.noMainWeaponMov.gotoAndStop(1); } else { if (WeaponManager.getInstance().weaponUsedArray[1] == ""){ WeaponManager.getInstance().weaponUsedArray[1] = _local2; weaponDisplay.backupDisp.visible = true; weaponDisplay.backupBut.visible = true; }; }; setWeapon(); } private function onZombie(_arg1:Event){ OpenURL.callURL(MainClass(root).mainStage.FG247_URL); } private function setWeaponButton(){ var _local1:*; weaponPanel.pistolBut.visible = true; trace(WeaponManager.getInstance().weaponArray.length); if (WeaponManager.getInstance().weaponArray.length <= 1){ return; }; for (_local1 in WeaponManager.getInstance().weaponArray) { weaponPanel[(WeaponManager.getInstance().weaponArray[_local1] + "But")].visible = true; }; } } }//package com.laststand.screen
Section 55
//MainStage (com.laststand.world.MainStage) package com.laststand.world { import com.chocorobokun.managers.*; import com.laststand.manager.*; import flash.display.*; import com.laststand.enemy.*; import flash.events.*; import flash.utils.*; import com.chocorobokun.util.*; import com.laststand.data.*; import com.senocular.utils.*; import rl.dev.*; import com.laststand.screen.*; import flash.ui.*; import com.laststand.npc.*; public class MainStage extends MovieClip { public const CHAR_STATE_DEAD:String = "DEAD"; public const WEAPON_INTERVAL_MAX:int = 100; public const CHAR_STATE_SCREEN:String = "SCREEN"; public const SURVIVOR_SEARCH_HOUR:int = 18; public const FG247_URL:String = "http://www.flashgames247.com/tag/zombie.html?utm_source=brandedgames&utm_medium=obamavszombies"; public const WEAPON_SEARCH_HOUR:int = 12; public const MAX_LEVEL:int = 20; public const TORSO_LENGTH:Number = 120; public const CHAR_STATE_STAND:String = "STAND"; public const CHAR_STATE_WALK:String = "WALK"; public const CHAR_SPEED:int = 3; public var inGameScreen:MovieClip; public var fg247But:SimpleButton; public var achievementPanel:MovieClip; public var survivorHourSearchTotal:int;// = 0 public var weaponHourSearchTotal:int;// = 0 public var keyLimiter:int;// = 0 public var key:KeyObject; public var cMenu:ContextMenu; public var isMute:Boolean; public var swfConsole:SWFConsole; public var torsoAngle:Number; public var isDead:Boolean; public var mainChar:MovieClip; public var maxZombie:int;// = 40 public var survivorMovArray:Array; public var shootingHold:Boolean; public var defaultZombieDead:int;// = 0 public var isPaused:Boolean; public var weaponInterval:int;// = 0 public var gameAchievementManager:GameAchievementManager; public var mainCharState:String; public var walkingCount:int; public var bBox1:MovieClip; public var bBox2:MovieClip; public var bBox5:MovieClip; public var bBox6:MovieClip; public var bBox4:MovieClip; public var bBox3:MovieClip; public var npc1:NPCJanitor; public var npc2:NPCMichelle; public var npc3:NPCCowboy; public var npc4:NPCChef; public var npc6:NPCBush; public var npc5:NPCTrucker; public var storedBarricadeHealth:int; public var achievementManager:AchievementManager; public var soundManager:SoundManager; public var barricadeHealth:int; public var charMov:MovieClip; public var shootingCooldown:int; public var weaponManager:WeaponManager; public var shootAngle:Number; public function MainStage(){ var _local1:ContextMenuItem; survivorHourSearchTotal = 0; weaponHourSearchTotal = 0; weaponInterval = 0; defaultZombieDead = 0; keyLimiter = 0; maxZombie = 40; cMenu = new ContextMenu(); super(); trace("START LAST STAND"); this.contextMenu = cMenu; cMenu.hideBuiltInItems(); _local1 = new ContextMenuItem("FlashGames247.com"); _local1.addEventListener(ContextMenuEvent.MENU_ITEM_SELECT, onFG247); cMenu.customItems.push(_local1); addEventListener(Event.ADDED_TO_STAGE, onStage); fg247But.addEventListener(MouseEvent.CLICK, onFG247); } private function onKey(_arg1:KeyboardEvent){ switch (_arg1.keyCode){ case 27: case 80: SWFConsole.output("P PRESSED"); if (isPaused){ return; }; ScreenManager.getInstance().changeToScreen("pauseScreen"); mainCharState = CHAR_STATE_SCREEN; isPaused = (isPaused) ? false : true; break; }; } private function mainLoop(_arg1:Event){ addChild(fg247But); if (weaponInterval >= WEAPON_INTERVAL_MAX){ weaponInterval = 0; }; setBarricade(); if (isMute){ soundManager.muteAllSounds(); }; if (mainCharState == CHAR_STATE_SCREEN){ return; }; playRandomZombieSound(); weaponManager.render(); inGameScreen.healthUI.healthDisp.text = barricadeHealth; if (isDead){ mainCharState = CHAR_STATE_DEAD; mainChar.body.visible = false; mainChar.torso.visible = false; mainChar.feet.visible = false; mainChar.dead.visible = true; mainChar.gas.visible = false; mainChar.dead.play(); if (!ScreenManager.getInstance().getCurrentScreenName()){ ScreenManager.getInstance().changeToScreen("gameOverScreen", false); soundManager.playSound("gameOverSound"); }; }; shootingMechanic(); if (mainCharState == CHAR_STATE_WALK){ survivorDepthManage(); }; moveTorso(); if (walkingCount != 0){ walkingCount--; }; if (walkingCount <= 0){ charWalkAnimStop(); }; if (keyLimiter != 0){ keyLimiter--; }; if (isDead){ return; }; if (key.isDown(32)){ if ((((keyLimiter == 0)) && (!(weaponManager.isReloading())))){ weaponManager.switchWeapon(); SWFConsole.output("SPACE PRESSED"); keyLimiter = 10; }; }; if (key.isDown(65)){ charWalkAnimPlay(); mainChar.x = (mainChar.x - CHAR_SPEED); if (checkCollision()){ mainChar.x = (mainChar.x + CHAR_SPEED); }; }; if (key.isDown(87)){ charWalkAnimPlay(); mainChar.y = (mainChar.y - CHAR_SPEED); if (checkCollision()){ mainChar.y = (mainChar.y + CHAR_SPEED); }; }; if (key.isDown(83)){ charWalkAnimPlay(); mainChar.y = (mainChar.y + CHAR_SPEED); if (checkCollision()){ mainChar.y = (mainChar.y - CHAR_SPEED); }; }; if (key.isDown(68)){ charWalkAnimPlay(); mainChar.x = (mainChar.x + CHAR_SPEED); if (checkCollision()){ mainChar.x = (mainChar.x - CHAR_SPEED); }; }; if (key.isDown(82)){ weaponManager.reloadWeapon(); }; if (key.isDown(77)){ trace("M KEY PRESSED"); if (keyLimiter == 0){ if (isMute){ soundManager.unmuteAllSounds(); }; isMute = (isMute) ? false : true; keyLimiter = 10; }; }; if (((key.isDown(80)) || (key.isDown(27)))){ if (((isPaused) || ((mainCharState == CHAR_STATE_SCREEN)))){ return; }; ScreenManager.getInstance().changeToScreen("pauseScreen"); mainCharState = CHAR_STATE_SCREEN; isPaused = (isPaused) ? false : true; }; } private function shootingMechanic(){ if (weaponManager.isReloading()){ return; }; if ((((shootingCooldown > 0)) && (!(shootingHold)))){ shootingCooldown--; }; if (((shootingHold) && ((shootingCooldown == 0)))){ weaponInterval++; WeaponManager.getInstance().shootWeapon(); switch (weaponManager.weaponUsedArray[0]){ case "bat": BulletManager.getInstance().addBullet("bat", ((mainChar.x + 37) + (TORSO_LENGTH * Math.cos(shootAngle))), ((mainChar.y + 30) + (TORSO_LENGTH * Math.sin(shootAngle))), shootAngle, 2, WeaponData.weaponTypeArray.indexOf(weaponManager.weaponUsedArray[0])); break; case "gLauncher": trace("IS GRANADE"); BulletManager.getInstance().addBullet("granade", ((mainChar.x + 37) + (TORSO_LENGTH * Math.cos(shootAngle))), ((mainChar.y + 18.5) + (TORSO_LENGTH * Math.sin(shootAngle))), shootAngle, 0, WeaponData.weaponTypeArray.indexOf(weaponManager.weaponUsedArray[0])); break; case "flameThrower": trace("IS FLAME"); BulletManager.getInstance().addBullet("flame", ((mainChar.x + 37) + (TORSO_LENGTH * Math.cos(shootAngle))), ((mainChar.y + 18.5) + (TORSO_LENGTH * Math.sin(shootAngle))), shootAngle, 25, WeaponData.weaponTypeArray.indexOf(weaponManager.weaponUsedArray[0])); break; case "AK47": BulletManager.getInstance().addBullet("AK47", ((mainChar.x + 37) + (TORSO_LENGTH * Math.cos(shootAngle))), ((mainChar.y + 18.5) + (TORSO_LENGTH * Math.sin(shootAngle))), (shootAngle + (int((Math.random() * 5)) / 100)), 0, WeaponData.weaponTypeArray.indexOf(weaponManager.weaponUsedArray[0])); break; case "rifle": BulletManager.getInstance().addBullet("rifle", ((mainChar.x + 37) + (TORSO_LENGTH * Math.cos(shootAngle))), ((mainChar.y + 18.5) + (TORSO_LENGTH * Math.sin(shootAngle))), (shootAngle + (int((Math.random() * 5)) / 100)), 0, WeaponData.weaponTypeArray.indexOf(weaponManager.weaponUsedArray[0])); break; case "machineGun": BulletManager.getInstance().addBullet("machineGun", ((mainChar.x + 37) + (TORSO_LENGTH * Math.cos(shootAngle))), ((mainChar.y + 18.5) + (TORSO_LENGTH * Math.sin(shootAngle))), (shootAngle + (int((Math.random() * 5)) / 100)), 0, WeaponData.weaponTypeArray.indexOf(weaponManager.weaponUsedArray[0])); break; case "uzi": BulletManager.getInstance().addBullet("uzi", ((mainChar.x + 37) + (TORSO_LENGTH * Math.cos(shootAngle))), ((mainChar.y + 18.5) + (TORSO_LENGTH * Math.sin(shootAngle))), (shootAngle + (int((Math.random() * 5)) / 100)), 0, WeaponData.weaponTypeArray.indexOf(weaponManager.weaponUsedArray[0])); break; case "laser": weaponManager.shootLaser(((mainChar.x + 37) + (TORSO_LENGTH * Math.cos(shootAngle))), ((mainChar.y + 18.5) + (TORSO_LENGTH * Math.sin(shootAngle))), shootAngle); break; default: BulletManager.getInstance().addBullet("small", ((mainChar.x + 37) + (TORSO_LENGTH * Math.cos(shootAngle))), ((mainChar.y + 18.5) + (TORSO_LENGTH * Math.sin(shootAngle))), shootAngle, 0, WeaponData.weaponTypeArray.indexOf(weaponManager.weaponUsedArray[0])); break; }; shootingCooldown = WeaponData.weaponDataArray[(WeaponData.weaponTypeArray.indexOf(weaponManager.weaponUsedArray[0]) + 1)][4]; }; } public function gameInit(){ barricadeHealth = 100; storedBarricadeHealth = 100; LevelManager.getInstance().setLevel(1); NPCManager.getInstance().clearNPC(); } private function onStage(_arg1:Event){ var _local2:int; swfConsole = new SWFConsole(760, 420, true); SWFConsole._activated = false; addChild(swfConsole); mainChar = charMov; mainChar.feet.walkFeet.visible = false; mainChar.dead.visible = false; mainChar.dead.gotoAndStop(1); shootAngle = 0; key = new KeyObject(stage); mainCharState = CHAR_STATE_SCREEN; EnemyManager.getInstance().init(this); BulletManager.getInstance().init(this); NPCManager.getInstance().init(this); ParticleManager.getInstance().init(this); ScreenManager.getInstance().init(this, this); LevelManager.getInstance().init(this, LevelData.levelDataArray); LevelPropertiesManager.getInstance().init(this); WeaponManager.getInstance().init(this); GameAchievementManager.getInstance().init(this, AchievementData.achievementDataArray); AchievementManager.getInstance().init(AchievementData.achievementDataArray, 3); weaponManager = WeaponManager.getInstance(); gameAchievementManager = GameAchievementManager.getInstance(); achievementManager = AchievementManager.getInstance(); soundManager = SoundManager.getInstance(); ScreenManager.getInstance().addScreen(new MenuScreen(), "menuScreen"); ScreenManager.getInstance().addScreen(new ShopScreen(), "shopScreen"); ScreenManager.getInstance().addScreen(new WeaponScreen(), "weaponScreen"); ScreenManager.getInstance().addScreen(new GameOverScreen(), "gameOverScreen"); ScreenManager.getInstance().addScreen(new CompleteScreen(), "completeScreen"); ScreenManager.getInstance().addScreen(new AchievementScreen(), "achievementScreen"); ScreenManager.getInstance().addScreen(new PauseScreen(), "pauseScreen"); ScreenManager.getInstance().addScreen(new InstructionScreen(), "instructionScreen"); ScreenManager.getInstance().changeToScreen("menuScreen", false); barricadeHealth = 100; LevelManager.getInstance().setLevel(1); survivorMovArray = []; survivorMovArray.push(mainChar); _local2 = 1; while (_local2 <= 6) { survivorMovArray.push(this[("npc" + _local2)]); _local2++; }; stage.scaleMode = StageScaleMode.NO_SCALE; inGameScreen.menuBut.addEventListener(MouseEvent.CLICK, onMenu); addEventListener(Event.ENTER_FRAME, mainLoop); stage.addEventListener(MouseEvent.MOUSE_DOWN, onClick); stage.addEventListener(MouseEvent.MOUSE_UP, onUp); soundManager.addLibrarySound(MainSound, "mainSound"); soundManager.addLibrarySound(GameOverSound, "gameOverSound"); soundManager.addLibrarySound(PistolReloadSound, "pistolReloadSound"); soundManager.addLibrarySound(AK47ShotSound, "ak47ShotSound"); soundManager.addLibrarySound(AutoReloadSound, "autoReloadSound"); soundManager.addLibrarySound(BatHitSound, "batHitSound"); soundManager.addLibrarySound(BatMissSound, "batMissSound"); soundManager.addLibrarySound(DeagleShotSound, "dEagleShotSound"); soundManager.addLibrarySound(InGameSound, "inGameSound"); soundManager.addLibrarySound(MachineGunShotSound, "machineGunShotSound"); soundManager.addLibrarySound(MagnumShotSound, "magnumShotSound"); soundManager.addLibrarySound(MagnumReloadSound, "magnumReloadSound"); soundManager.addLibrarySound(PistolShotSound, "pistolShotSound"); soundManager.addLibrarySound(UziShotSound, "uziShotSound"); soundManager.addLibrarySound(CompleteSound, "completeSound"); soundManager.addLibrarySound(LaserShotSound, "laserShotSound"); soundManager.addLibrarySound(FlameThrowerShotSound, "flameThrowerShotSound"); soundManager.addLibrarySound(GranadeShotSound, "granadeShotSound"); soundManager.addLibrarySound(RifleShotSound, "rifleShotSound"); soundManager.addLibrarySound(ZombieSound1, "zombieSound1"); soundManager.addLibrarySound(ZombieSound2, "zombieSound2"); soundManager.addLibrarySound(ZombieSound3, "zombieSound3"); soundManager.addLibrarySound(ZombieSound3, "zombieSound4"); soundManager.playSound("mainSound", 1, 0, 99999); soundManager.playSound("magnumShotSound", 0); } private function charWalkAnimPlay(){ mainCharState = CHAR_STATE_WALK; walkingCount = 3; mainChar.feet.walkFeet.visible = true; mainChar.feet.standFeet.visible = false; mainChar.feet.walkFeet.play(); } private function testBed(){ var timer:Timer; var randomVar:Number; if (maxZombie > 0){ randomVar = Math.floor((Math.random() * EnemyData.enemyTypeArray.length)); EnemyManager.getInstance().addEnemy(EnemyData.enemyTypeArray[randomVar]); maxZombie--; trace("ADD ZOMBIE"); }; timer = new Timer((1000 + (Math.random() * 1000)), 1); timer.start(); timer.addEventListener(TimerEvent.TIMER, function (){ testBed(); }); } public function checkIfLevelComplete(){ var _local1:*; if (LevelPropertiesManager.getInstance().getEnemyCount() > 0){ return; }; for (_local1 in EnemyManager.getInstance().activeEnemyArray) { if (EnemyManager.getInstance().activeEnemyArray[_local1].zombieState != ZombieAbstract.ZOMBIE_STATE_DIE){ return; }; if (!EnemyManager.getInstance().activeEnemyArray[_local1].isDeadAnimFinish){ return; }; }; levelComplete(); } private function moveTorso(){ var _local1:Number; var _local2:Number; _local1 = (mouseX - (mainChar.x + 37)); _local2 = (mouseY - (mainChar.y + 18.5)); torsoAngle = Math.atan2(_local2, _local1); if (((((180 + ((torsoAngle * 180) / Math.PI)) > 30)) && (((180 + ((torsoAngle * 180) / Math.PI)) < 330)))){ return; }; if (weaponManager.weaponUsedArray[0] == "bat"){ torsoAngle = -3.05015225076998; }; shootAngle = torsoAngle; mainChar.torso.rotation = (180 + ((torsoAngle * 180) / Math.PI)); } public function levelInit(){ soundManager.stopSound("mainSound"); NPCManager.getInstance().resetNPC(); SWFConsole.output("LEVEL INIT"); stage.focus = this; isPaused = false; isDead = false; BulletManager.getInstance().activeBulletArray = []; inGameScreen.dayPanel.dayDisp.text = ("DAY " + String(LevelManager.getInstance().getCurrentLevel())); storedBarricadeHealth = barricadeHealth; defaultZombieDead = 0; mainChar.body.visible = true; mainChar.torso.visible = true; mainChar.feet.visible = true; mainChar.dead.visible = false; mainChar.gas.visible = false; mainChar.dead.gotoAndStop(1); WeaponManager.getInstance().initWeapon(); EnemyManager.getInstance().clearEnemy(); LevelPropertiesManager.getInstance().startLevel(LevelManager.getInstance().getLevelProp(LevelManager.getInstance().getCurrentLevel())); mainCharState = CHAR_STATE_STAND; } private function onUp(_arg1:Event){ shootingHold = false; } public function levelComplete(){ NPCManager.getInstance().resetNPC(); if (LevelManager.getInstance().getCurrentLevel() < MAX_LEVEL){ mainCharState = CHAR_STATE_SCREEN; ScreenManager.getInstance().changeToScreen("shopScreen"); LevelManager.getInstance().setLevel((LevelManager.getInstance().getCurrentLevel() + 1)); LevelPropertiesManager.getInstance().clearLevel(); NPCManager.getInstance().resetNPC(); } else { gameComplete(); }; trace(("DEFAULT ZOMBIE DEAD : " + defaultZombieDead)); if (defaultZombieDead == 0){ if (achievementManager.setAchievement(GameAchievementManager.ACHIEVEMENT_HEADSHOTHONCHO, 1)){ gameAchievementManager.bestowAchievement(GameAchievementManager.ACHIEVEMENT_HEADSHOTHONCHO); }; }; } public function playRandomZombieSound(){ if (int((Math.random() * 150)) == 1){ trace("PLAY RANDOM ZOMBIE SOUND"); soundManager.playSound(("zombieSound" + (int((Math.random() * 3)) + 1))); }; } private function charWalkAnimStop(){ mainCharState = CHAR_STATE_STAND; mainChar.feet.walkFeet.visible = false; mainChar.feet.standFeet.visible = true; mainChar.feet.walkFeet.gotoAndStop(1); } private function checkCollision(){ var _local1:int; _local1 = 1; while (_local1 <= 6) { if (mainChar.bBox.hitTestObject(this[("bBox" + _local1)])){ return (true); }; _local1++; }; } private function onUpKey(_arg1:KeyboardEvent){ charWalkAnimStop(); } private function onClick(_arg1:MouseEvent){ if ((((mainCharState == CHAR_STATE_DEAD)) || ((mainCharState == CHAR_STATE_SCREEN)))){ return; }; if (isDead){ return; }; if (WeaponManager.getInstance().isReloading()){ return; }; shootingHold = true; } private function survivorDepthManage(){ var _local1:*; survivorMovArray.sort(order); for (_local1 in survivorMovArray) { addChild(survivorMovArray[_local1]); }; } private function order(_arg1:MovieClip, _arg2:MovieClip){ var _local3:*; var _local4:*; _local3 = _arg1.y; _local4 = _arg2.y; if (_local3 < _local4){ return (-1); }; if (_local3 > _local4){ return (1); }; return (0); } private function onFG247(_arg1:Event){ OpenURL.callURL(FG247_URL); } public function gameComplete(){ mainCharState = CHAR_STATE_SCREEN; resetGame(); NPCManager.getInstance().resetNPC(); ScreenManager.getInstance().changeToScreen("completeScreen"); if (AchievementManager.getInstance().setAchievement(GameAchievementManager.ACHIEVEMENT_GAMECOMPLETE, 1)){ GameAchievementManager.getInstance().bestowAchievement(GameAchievementManager.ACHIEVEMENT_GAMECOMPLETE); }; } private function setBarricade(){ inGameScreen.barricadeAnim.gotoAndStop((9 - Math.round(((barricadeHealth * 9) / 100)))); } public function retryLevel(){ mainCharState = CHAR_STATE_SCREEN; barricadeHealth = storedBarricadeHealth; if (barricadeHealth <= 0){ barricadeHealth = 1; }; NPCManager.getInstance().resetNPC(); LevelPropertiesManager.getInstance().clearLevel(); ScreenManager.getInstance().changeToScreen("weaponScreen"); } public function resetGame(){ soundManager.stopAllSounds(); soundManager.playSound("mainSound", 1, 0, 9999); LevelManager.getInstance().setLevel(1); NPCManager.getInstance().resetNPC(); weaponManager.resetWeapon(); barricadeHealth = 100; survivorHourSearchTotal = 0; weaponHourSearchTotal = 0; LevelPropertiesManager.getInstance().clearLevel(); } private function onMenu(_arg1:Event){ trace("menuBut CLICKED"); ScreenManager.getInstance().changeToScreen("pauseScreen"); mainCharState = CHAR_STATE_SCREEN; isPaused = (isPaused) ? false : true; } public function executeDay(_arg1:int, _arg2:int, _arg3:int):Array{ var _local4:Array; var _local5:int; var _local6:int; var _local7:Array; var _local8:int; var _local9:Array; var _local10:*; trace(("EXECUTE DAY BARRICADE :" + _arg1)); _local4 = [0, [""], 0]; _local5 = 1; _local6 = 0; _local7 = [""]; if ((barricadeHealth + ((_arg1 * 5) * (NPCManager.getInstance().getActiveNPCNum() + 1))) < 100){ _local5 = (_local5 + ((_arg1 * 5) * (NPCManager.getInstance().getActiveNPCNum() + 1))); } else { _local5 = (100 - barricadeHealth); }; barricadeHealth = (barricadeHealth + _local5); if ((survivorHourSearchTotal + _arg3) >= SURVIVOR_SEARCH_HOUR){ survivorHourSearchTotal = ((survivorHourSearchTotal + _arg3) - SURVIVOR_SEARCH_HOUR); _local6 = 1; NPCManager.getInstance().addNPC(_local6); if (AchievementManager.getInstance().setAchievement(GameAchievementManager.ACHIEVEMENT_REINFORCEMENTS, _local6)){ GameAchievementManager.getInstance().bestowAchievement(GameAchievementManager.ACHIEVEMENT_REINFORCEMENTS); }; } else { survivorHourSearchTotal = (survivorHourSearchTotal + _arg3); }; _local8 = 0; _local9 = WeaponData.weaponTypeArray.concat(); if ((((_arg2 > 0)) && (!((WeaponManager.getInstance().weaponArray.length == WeaponData.weaponTypeArray.length))))){ for (_local10 in WeaponManager.getInstance().weaponArray) { if (_local9.indexOf(WeaponManager.getInstance().weaponArray[_local10]) != -1){ _local9.splice(_local9.indexOf(WeaponManager.getInstance().weaponArray[_local10]), 1); }; }; if ((weaponHourSearchTotal + _arg2) >= WEAPON_SEARCH_HOUR){ weaponHourSearchTotal = ((weaponHourSearchTotal + _arg2) - WEAPON_SEARCH_HOUR); _local8 = 1; } else { weaponHourSearchTotal = (weaponHourSearchTotal + _arg2); }; if (_local8 == 1){ _local7[0] = _local9[0]; }; }; _local4 = [_local5, _local7, _local6]; trace(("RESULT SUMMARY : " + _local4)); return (_local4); } } }//package com.laststand.world
Section 56
//KeyObject (com.senocular.utils.KeyObject) package com.senocular.utils { import flash.display.*; import flash.events.*; import flash.utils.*; import flash.ui.*; public dynamic class KeyObject extends Proxy { private static var keysDown:Object; private static var stage:Stage; public function KeyObject(_arg1:Stage){ construct(_arg1); } private function keyPressed(_arg1:KeyboardEvent):void{ keysDown[_arg1.keyCode] = true; } public function construct(_arg1:Stage):void{ KeyObject.stage = _arg1; keysDown = new Object(); _arg1.addEventListener(KeyboardEvent.KEY_DOWN, keyPressed); _arg1.addEventListener(KeyboardEvent.KEY_UP, keyReleased); } override "http://www.adobe.com/2006/actionscript/flash/proxy"?? function getProperty(_arg1){ return (((_arg1 in Keyboard)) ? Keyboard[_arg1] : -1); } public function isDown(_arg1:uint):Boolean{ return (Boolean((_arg1 in keysDown))); } private function keyReleased(_arg1:KeyboardEvent):void{ delete keysDown[_arg1.keyCode]; } public function deconstruct():void{ stage.removeEventListener(KeyboardEvent.KEY_DOWN, keyPressed); stage.removeEventListener(KeyboardEvent.KEY_UP, keyReleased); keysDown = new Object(); KeyObject.stage = null; } } }//package com.senocular.utils
Section 57
//ObjectPool (de.polygonal.core.ObjectPool) package de.polygonal.core { public class ObjectPool { private var _factory:ObjectPoolFactory; private var _usageCount:int; private var _initSize:int; private var _allocNode:ObjNode; private var _tail:ObjNode; private var _currSize:int; private var _emptyNode:ObjNode; private var _grow:Boolean;// = true private var _head:ObjNode; public function ObjectPool(_arg1:Boolean=false){ _grow = true; super(); _grow = _arg1; } public function set object(_arg1):void{ if (_usageCount > 0){ _usageCount--; _emptyNode.data = _arg1; _emptyNode = _emptyNode.next; }; } public function get object(){ var _local1:ObjNode; var _local2:ObjNode; var _local3:ObjNode; var _local4:int; var _local5:*; if (_usageCount == _currSize){ if (_grow){ _currSize = (_currSize + _initSize); _local1 = _tail; _local2 = _tail; _local4 = 0; while (_local4 < _initSize) { _local3 = new ObjNode(); _local3.data = _factory.create(); _local2.next = _local3; _local2 = _local3; _local4++; }; _tail = _local2; _tail.next = (_emptyNode = _head); _allocNode = _local1.next; return (object); } else { throw (new Error("object pool exhausted.")); }; } else { _local5 = _allocNode.data; _allocNode.data = null; _allocNode = _allocNode.next; _usageCount++; }; return (_local5); } public function get size():int{ return (_currSize); } public function initialze(_arg1:String, _arg2:Array):void{ var _local3:ObjNode; _local3 = _head; while (_local3) { _local3.data[_arg1].apply(_local3.data, _arg2); if (_local3 == _tail){ break; }; _local3 = _local3.next; }; } public function get wasteCount():int{ return ((_currSize - _usageCount)); } public function setFactory(_arg1:ObjectPoolFactory):void{ _factory = _arg1; } public function get usageCount():int{ return (_usageCount); } public function deconstruct():void{ var _local1:ObjNode; var _local2:ObjNode; _local1 = _head; while (_local1) { _local2 = _local1.next; _local1.next = null; _local1.data = null; _local1 = _local2; }; _head = (_tail = (_emptyNode = (_allocNode = null))); } public function purge():void{ var _local1:int; var _local2:ObjNode; var _local3:Array; var _local4:ObjNode; var _local5:ObjNode; var _local6:int; if (_usageCount == 0){ if (_currSize == _initSize){ return; }; if (_currSize > _initSize){ _local1 = 0; _local2 = _head; while (++_local1 < _initSize) { _local2 = _local2.next; }; _tail = _local2; _allocNode = (_emptyNode = _head); _currSize = _initSize; return; }; } else { _local3 = []; _local2 = _head; while (_local2) { if (!_local2.data){ var _temp1 = _local1; _local1 = (_local1 + 1); _local3[int(_temp1)] = _local2; }; if (_local2 == _tail){ break; }; _local2 = _local2.next; }; _currSize = _local3.length; _usageCount = _currSize; _head = (_tail = _local3[0]); _local1 = 1; while (_local1 < _currSize) { _local2 = _local3[_local1]; _local2.next = _head; _head = _local2; _local1++; }; _emptyNode = (_allocNode = _head); _tail.next = _head; if (_usageCount < _initSize){ _currSize = _initSize; _local4 = _tail; _local5 = _tail; _local6 = (_initSize - _usageCount); _local1 = 0; while (_local1 < _local6) { _local2 = new ObjNode(); _local2.data = _factory.create(); _local5.next = _local2; _local5 = _local2; _local1++; }; _tail = _local5; _tail.next = (_emptyNode = _head); _allocNode = _local4.next; }; }; } public function allocate(_arg1:uint, _arg2:Class=null):void{ var _local3:ObjNode; var _local4:int; deconstruct(); if (_arg2){ _factory = new SimpleFactory(_arg2); } else { if (!_factory){ throw (new Error("nothing to instantiate.")); }; }; _initSize = (_currSize = _arg1); _head = (_tail = new ObjNode()); _head.data = _factory.create(); _local4 = 1; while (_local4 < _initSize) { _local3 = new ObjNode(); _local3.data = _factory.create(); _local3.next = _head; _head = _local3; _local4++; }; _emptyNode = (_allocNode = _head); _tail.next = _head; } } }//package de.polygonal.core class SimpleFactory implements ObjectPoolFactory { private var _class:Class; private function SimpleFactory(_arg1:Class){ _class = _arg1; } public function create(){ return (new _class()); } } class ObjNode { public var next:ObjNode; public var data; private function ObjNode(){ } }
Section 58
//ObjectPoolFactory (de.polygonal.core.ObjectPoolFactory) package de.polygonal.core { public interface ObjectPoolFactory { function create(); } }//package de.polygonal.core
Section 59
//_back_wheel_2w_378 (Main_fla._back_wheel_2w_378) package Main_fla { import flash.display.*; public dynamic class _back_wheel_2w_378 extends MovieClip { public var mc:MovieClip; } }//package Main_fla
Section 60
//_back_wheel2w_379 (Main_fla._back_wheel2w_379) package Main_fla { import flash.display.*; public dynamic class _back_wheel2w_379 extends MovieClip { public var mc_rim:MovieClip; } }//package Main_fla
Section 61
//_bike_body_387 (Main_fla._bike_body_387) package Main_fla { import flash.display.*; public dynamic class _bike_body_387 extends MovieClip { public var mc:MovieClip; } }//package Main_fla
Section 62
//_bike_bodyw_383 (Main_fla._bike_bodyw_383) package Main_fla { import flash.display.*; public dynamic class _bike_bodyw_383 extends MovieClip { public var mc_b_spring:MovieClip; public var mc_f_spring:MovieClip; public var mc_body_man:MovieClip; } }//package Main_fla
Section 63
//_bike_f_springw_384 (Main_fla._bike_f_springw_384) package Main_fla { import flash.display.*; public dynamic class _bike_f_springw_384 extends MovieClip { public var mc_spring:MovieClip; } }//package Main_fla
Section 64
//_forward_wheel_w_372 (Main_fla._forward_wheel_w_372) package Main_fla { import flash.display.*; public dynamic class _forward_wheel_w_372 extends MovieClip { public var mc:MovieClip; } }//package Main_fla
Section 65
//_forward_wheelw_373 (Main_fla._forward_wheelw_373) package Main_fla { import flash.display.*; public dynamic class _forward_wheelw_373 extends MovieClip { public var mc_rim:MovieClip; } }//package Main_fla
Section 66
//_man_allw_391 (Main_fla._man_allw_391) package Main_fla { import flash.display.*; public dynamic class _man_allw_391 extends MovieClip { public var b:MovieClip; public var h:MovieClip; public var l:MovieClip; } }//package Main_fla
Section 67
//ACHIEVEMENT10display_88 (Main_fla.ACHIEVEMENT10display_88) package Main_fla { import flash.display.*; public dynamic class ACHIEVEMENT10display_88 extends MovieClip { public function ACHIEVEMENT10display_88(){ addFrameScript(52, frame53); } function frame53(){ stop(); } } }//package Main_fla
Section 68
//ACHIEVEMENT1display_77 (Main_fla.ACHIEVEMENT1display_77) package Main_fla { import flash.display.*; public dynamic class ACHIEVEMENT1display_77 extends MovieClip { public function ACHIEVEMENT1display_77(){ addFrameScript(52, frame53); } function frame53(){ stop(); } } }//package Main_fla
Section 69
//ACHIEVEMENT2display_80 (Main_fla.ACHIEVEMENT2display_80) package Main_fla { import flash.display.*; public dynamic class ACHIEVEMENT2display_80 extends MovieClip { public function ACHIEVEMENT2display_80(){ addFrameScript(52, frame53); } function frame53(){ stop(); } } }//package Main_fla
Section 70
//ACHIEVEMENT3display_81 (Main_fla.ACHIEVEMENT3display_81) package Main_fla { import flash.display.*; public dynamic class ACHIEVEMENT3display_81 extends MovieClip { public function ACHIEVEMENT3display_81(){ addFrameScript(52, frame53); } function frame53(){ stop(); } } }//package Main_fla
Section 71
//ACHIEVEMENT4display_82 (Main_fla.ACHIEVEMENT4display_82) package Main_fla { import flash.display.*; public dynamic class ACHIEVEMENT4display_82 extends MovieClip { public function ACHIEVEMENT4display_82(){ addFrameScript(52, frame53); } function frame53(){ stop(); } } }//package Main_fla
Section 72
//ACHIEVEMENT5display_83 (Main_fla.ACHIEVEMENT5display_83) package Main_fla { import flash.display.*; public dynamic class ACHIEVEMENT5display_83 extends MovieClip { public function ACHIEVEMENT5display_83(){ addFrameScript(51, frame52); } function frame52(){ stop(); } } }//package Main_fla
Section 73
//ACHIEVEMENT6display_84 (Main_fla.ACHIEVEMENT6display_84) package Main_fla { import flash.display.*; public dynamic class ACHIEVEMENT6display_84 extends MovieClip { public function ACHIEVEMENT6display_84(){ addFrameScript(52, frame53); } function frame53(){ stop(); } } }//package Main_fla
Section 74
//ACHIEVEMENT7display_85 (Main_fla.ACHIEVEMENT7display_85) package Main_fla { import flash.display.*; public dynamic class ACHIEVEMENT7display_85 extends MovieClip { public function ACHIEVEMENT7display_85(){ addFrameScript(52, frame53); } function frame53(){ stop(); } } }//package Main_fla
Section 75
//ACHIEVEMENT8display_86 (Main_fla.ACHIEVEMENT8display_86) package Main_fla { import flash.display.*; public dynamic class ACHIEVEMENT8display_86 extends MovieClip { public function ACHIEVEMENT8display_86(){ addFrameScript(52, frame53); } function frame53(){ stop(); } } }//package Main_fla
Section 76
//ACHIEVEMENT9display_87 (Main_fla.ACHIEVEMENT9display_87) package Main_fla { import flash.display.*; public dynamic class ACHIEVEMENT9display_87 extends MovieClip { public function ACHIEVEMENT9display_87(){ addFrameScript(52, frame53); } function frame53(){ stop(); } } }//package Main_fla
Section 77
//AchievementPanel_115 (Main_fla.AchievementPanel_115) package Main_fla { import flash.display.*; public dynamic class AchievementPanel_115 extends MovieClip { public var achievement8But:MovieClip; public var achievement10But:MovieClip; public var achievement6But:MovieClip; public var achievement9But:MovieClip; public var achievement1But:MovieClip; public var achievement4But:MovieClip; public var lock1:MovieClip; public var lock4:MovieClip; public var lock5:MovieClip; public var lock6:MovieClip; public var lock8:MovieClip; public var lock9:MovieClip; public var lock3:MovieClip; public var lock7:MovieClip; public var lock2:MovieClip; public var lock10:MovieClip; public var achievement7But:MovieClip; public var achievement2But:MovieClip; public var achievement5But:MovieClip; public var achievement3But:MovieClip; } }//package Main_fla
Section 78
//ACHIEVEMENTSANIM_76 (Main_fla.ACHIEVEMENTSANIM_76) package Main_fla { import flash.display.*; public dynamic class ACHIEVEMENTSANIM_76 extends MovieClip { public var achievement5Anim:MovieClip; public var achievement1Anim:MovieClip; public var achievement9Anim:MovieClip; public var achievement3Anim:MovieClip; public var achievement7Anim:MovieClip; public var achievement6Anim:MovieClip; public var achievement8Anim:MovieClip; public var achievement4Anim:MovieClip; public var achievement2Anim:MovieClip; public var achievement10Anim:MovieClip; } }//package Main_fla
Section 79
//AK47Load_37 (Main_fla.AK47Load_37) package Main_fla { import flash.display.*; public dynamic class AK47Load_37 extends MovieClip { public function AK47Load_37(){ addFrameScript(26, frame27); } function frame27(){ stop(); } } }//package Main_fla
Section 80
//AK47Shoot_36 (Main_fla.AK47Shoot_36) package Main_fla { import flash.display.*; public dynamic class AK47Shoot_36 extends MovieClip { public function AK47Shoot_36(){ addFrameScript(2, frame3); } function frame3(){ stop(); } } }//package Main_fla
Section 81
//ARM_29 (Main_fla.ARM_29) package Main_fla { import flash.display.*; public dynamic class ARM_29 extends MovieClip { public var dEagleLoad:MovieClip; public var dEagleShoot:MovieClip; public var uziShoot:MovieClip; public var batShoot:MovieClip; public var machineGunShoot:MovieClip; public var gLauncherShoot:MovieClip; public var magnumStand:MovieClip; public var flameThrowerStand:MovieClip; public var uziLoad:MovieClip; public var flameThrowerLoad:MovieClip; public var laserShoot:MovieClip; public var laserLoad:MovieClip; public var rifleShoot:MovieClip; public var pistolStand:MovieClip; public var flameThrowerShoot:MovieClip; public var AK47Stand:MovieClip; public var gLauncherLoad:MovieClip; public var magnumShoot:MovieClip; public var AK47Load:MovieClip; public var batLoad:MovieClip; public var batStand:MovieClip; public var dEagleStand:MovieClip; public var rifleLoad:MovieClip; public var uziStand:MovieClip; public var magnumLoad:MovieClip; public var laserStand:MovieClip; public var machineGunStand:MovieClip; public var pistolShoot:MovieClip; public var rifleStand:MovieClip; public var gLauncherStand:MovieClip; public var AK47Shoot:MovieClip; public var pistolLoad:MovieClip; public var machineGunLoad:MovieClip; } }//package Main_fla
Section 82
//AssetHolder_1 (Main_fla.AssetHolder_1) package Main_fla { import flash.display.*; public dynamic class AssetHolder_1 extends MovieClip { public function AssetHolder_1(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package Main_fla
Section 83
//BASEBALLBATOBAMA_34 (Main_fla.BASEBALLBATOBAMA_34) package Main_fla { import flash.display.*; public dynamic class BASEBALLBATOBAMA_34 extends MovieClip { public function BASEBALLBATOBAMA_34(){ addFrameScript(8, frame9); } function frame9(){ stop(); } } }//package Main_fla
Section 84
//BLOODBIG_233 (Main_fla.BLOODBIG_233) package Main_fla { import flash.display.*; public dynamic class BLOODBIG_233 extends MovieClip { public function BLOODBIG_233(){ addFrameScript(8, frame9); } function frame9(){ stop(); } } }//package Main_fla
Section 85
//BODYOBAMA_27 (Main_fla.BODYOBAMA_27) package Main_fla { import flash.display.*; public dynamic class BODYOBAMA_27 extends MovieClip { public function BODYOBAMA_27(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package Main_fla
Section 86
//bodyw_397 (Main_fla.bodyw_397) package Main_fla { import flash.display.*; public dynamic class bodyw_397 extends MovieClip { public var p:MovieClip; } }//package Main_fla
Section 87
//COWBOYShoot_70 (Main_fla.COWBOYShoot_70) package Main_fla { import flash.display.*; public dynamic class COWBOYShoot_70 extends MovieClip { public function COWBOYShoot_70(){ addFrameScript(2, frame3); } function frame3(){ } } }//package Main_fla
Section 88
//DAY_6 (Main_fla.DAY_6) package Main_fla { import flash.display.*; import flash.text.*; public dynamic class DAY_6 extends MovieClip { public var dayDisp:TextField; } }//package Main_fla
Section 89
//descriptionPanel_113 (Main_fla.descriptionPanel_113) package Main_fla { import flash.display.*; import flash.text.*; public dynamic class descriptionPanel_113 extends MovieClip { public var moreBut:SimpleButton; public var titleDisp:TextField; public var descDisp:TextField; } }//package Main_fla
Section 90
//DESERTEAGLELoad_40 (Main_fla.DESERTEAGLELoad_40) package Main_fla { import flash.display.*; public dynamic class DESERTEAGLELoad_40 extends MovieClip { public function DESERTEAGLELoad_40(){ addFrameScript(20, frame21); } function frame21(){ stop(); } } }//package Main_fla
Section 91
//DESERTEAGLEShoot_39 (Main_fla.DESERTEAGLEShoot_39) package Main_fla { import flash.display.*; public dynamic class DESERTEAGLEShoot_39 extends MovieClip { public function DESERTEAGLEShoot_39(){ addFrameScript(2, frame3); } function frame3(){ stop(); } } }//package Main_fla
Section 92
//DUBYAShoot_66 (Main_fla.DUBYAShoot_66) package Main_fla { import flash.display.*; public dynamic class DUBYAShoot_66 extends MovieClip { public function DUBYAShoot_66(){ addFrameScript(2, frame3); } function frame3(){ } } }//package Main_fla
Section 93
//EXPLOSIONGRENADELAUNCHER_231 (Main_fla.EXPLOSIONGRENADELAUNCHER_231) package Main_fla { import flash.display.*; public dynamic class EXPLOSIONGRENADELAUNCHER_231 extends MovieClip { public function EXPLOSIONGRENADELAUNCHER_231(){ addFrameScript(16, frame17); } function frame17(){ stop(); } } }//package Main_fla
Section 94
//FEETOBAMA_24 (Main_fla.FEETOBAMA_24) package Main_fla { import flash.display.*; public dynamic class FEETOBAMA_24 extends MovieClip { public var walkFeet:MovieClip; public var standFeet:MovieClip; public function FEETOBAMA_24(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package Main_fla
Section 95
//FLAMETHROWERShoot_42 (Main_fla.FLAMETHROWERShoot_42) package Main_fla { import flash.display.*; public dynamic class FLAMETHROWERShoot_42 extends MovieClip { public function FLAMETHROWERShoot_42(){ addFrameScript(26, frame27); } function frame27(){ stop(); } } }//package Main_fla
Section 96
//gameoverPanel_219 (Main_fla.gameoverPanel_219) package Main_fla { import flash.display.*; public dynamic class gameoverPanel_219 extends MovieClip { public var moreBut:SimpleButton; } }//package Main_fla
Section 97
//GRENADELAUNCHERLoad_43 (Main_fla.GRENADELAUNCHERLoad_43) package Main_fla { import flash.display.*; public dynamic class GRENADELAUNCHERLoad_43 extends MovieClip { public function GRENADELAUNCHERLoad_43(){ addFrameScript(74, frame75); } function frame75(){ stop(); } } }//package Main_fla
Section 98
//GRENADELAUNCHERShoot_45 (Main_fla.GRENADELAUNCHERShoot_45) package Main_fla { import flash.display.*; public dynamic class GRENADELAUNCHERShoot_45 extends MovieClip { public function GRENADELAUNCHERShoot_45(){ addFrameScript(2, frame3); } function frame3(){ stop(); } } }//package Main_fla
Section 99
//headw_395 (Main_fla.headw_395) package Main_fla { import flash.display.*; public dynamic class headw_395 extends MovieClip { public var p:MovieClip; } }//package Main_fla
Section 100
//HEALTH_5 (Main_fla.HEALTH_5) package Main_fla { import flash.display.*; import flash.text.*; public dynamic class HEALTH_5 extends MovieClip { public var healthDisp:TextField; public var ammoDisp:TextField; } }//package Main_fla
Section 101
//JANITORShoot_62 (Main_fla.JANITORShoot_62) package Main_fla { import flash.display.*; public dynamic class JANITORShoot_62 extends MovieClip { public function JANITORShoot_62(){ addFrameScript(2, frame3); } function frame3(){ } } }//package Main_fla
Section 102
//LAZERShoot_47 (Main_fla.LAZERShoot_47) package Main_fla { import flash.display.*; public dynamic class LAZERShoot_47 extends MovieClip { public function LAZERShoot_47(){ addFrameScript(30, frame31); } function frame31(){ stop(); } } }//package Main_fla
Section 103
//legw_398 (Main_fla.legw_398) package Main_fla { import flash.display.*; public dynamic class legw_398 extends MovieClip { public var p:MovieClip; } }//package Main_fla
Section 104
//Loader_399 (Main_fla.Loader_399) package Main_fla { import flash.display.*; public dynamic class Loader_399 extends MovieClip { public var loadingBar:MovieClip; public var mcStripe:MovieClip; public function Loader_399(){ addFrameScript(0, frame1, 1, frame2); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package Main_fla
Section 105
//logoaniinit_366 (Main_fla.logoaniinit_366) package Main_fla { import flash.display.*; public dynamic class logoaniinit_366 extends MovieClip { public function logoaniinit_366(){ addFrameScript(0, frame1, 193, frame194); } function frame1(){ } function frame194(){ stop(); } } }//package Main_fla
Section 106
//MACHINEGUNLoad_53 (Main_fla.MACHINEGUNLoad_53) package Main_fla { import flash.display.*; public dynamic class MACHINEGUNLoad_53 extends MovieClip { public function MACHINEGUNLoad_53(){ addFrameScript(36, frame37); } function frame37(){ stop(); } } }//package Main_fla
Section 107
//MACHINEGUNShoot_52 (Main_fla.MACHINEGUNShoot_52) package Main_fla { import flash.display.*; public dynamic class MACHINEGUNShoot_52 extends MovieClip { public function MACHINEGUNShoot_52(){ addFrameScript(4, frame5); } function frame5(){ stop(); } } }//package Main_fla
Section 108
//MAGNUMLoad_56 (Main_fla.MAGNUMLoad_56) package Main_fla { import flash.display.*; public dynamic class MAGNUMLoad_56 extends MovieClip { public function MAGNUMLoad_56(){ addFrameScript(32, frame33); } function frame33(){ stop(); } } }//package Main_fla
Section 109
//MAGNUMShoot_55 (Main_fla.MAGNUMShoot_55) package Main_fla { import flash.display.*; public dynamic class MAGNUMShoot_55 extends MovieClip { public function MAGNUMShoot_55(){ addFrameScript(2, frame3); } function frame3(){ stop(); } } }//package Main_fla
Section 110
//MainCharacter_22 (Main_fla.MainCharacter_22) package Main_fla { import flash.display.*; public dynamic class MainCharacter_22 extends MovieClip { public var bBox:MovieClip; public var torso:MovieClip; public var dead:MovieClip; public var body:MovieClip; public var feet:MovieClip; public var gas:MovieClip; } }//package Main_fla
Section 111
//MICHELLEShoot_15 (Main_fla.MICHELLEShoot_15) package Main_fla { import flash.display.*; public dynamic class MICHELLEShoot_15 extends MovieClip { public function MICHELLEShoot_15(){ addFrameScript(2, frame3); } function frame3(){ } } }//package Main_fla
Section 112
//MuteMov_225 (Main_fla.MuteMov_225) package Main_fla { import flash.display.*; public dynamic class MuteMov_225 extends MovieClip { public function MuteMov_225(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package Main_fla
Section 113
//OBAMADIE_23 (Main_fla.OBAMADIE_23) package Main_fla { import flash.display.*; public dynamic class OBAMADIE_23 extends MovieClip { public function OBAMADIE_23(){ addFrameScript(38, frame39); } function frame39(){ gotoAndPlay(29); } } }//package Main_fla
Section 114
//PISTOLLoading_32 (Main_fla.PISTOLLoading_32) package Main_fla { import flash.display.*; public dynamic class PISTOLLoading_32 extends MovieClip { public function PISTOLLoading_32(){ addFrameScript(20, frame21); } function frame21(){ stop(); } } }//package Main_fla
Section 115
//PISTOLShoot_31 (Main_fla.PISTOLShoot_31) package Main_fla { import flash.display.*; public dynamic class PISTOLShoot_31 extends MovieClip { public function PISTOLShoot_31(){ addFrameScript(2, frame3); } function frame3(){ stop(); } } }//package Main_fla
Section 116
//PLAYGAME_3 (Main_fla.PLAYGAME_3) package Main_fla { import flash.display.*; public dynamic class PLAYGAME_3 extends MovieClip { public var barricadeAnim:MovieClip; public var menuBut:SimpleButton; public var dayPanel:MovieClip; public var healthUI:MovieClip; public function PLAYGAME_3(){ addFrameScript(3, frame4); } function frame4(){ stop(); } } }//package Main_fla
Section 117
//RIFLELoad_58 (Main_fla.RIFLELoad_58) package Main_fla { import flash.display.*; public dynamic class RIFLELoad_58 extends MovieClip { public function RIFLELoad_58(){ addFrameScript(30, frame31); } function frame31(){ stop(); } } }//package Main_fla
Section 118
//RIFLEShoot_57 (Main_fla.RIFLEShoot_57) package Main_fla { import flash.display.*; public dynamic class RIFLEShoot_57 extends MovieClip { public function RIFLEShoot_57(){ addFrameScript(4, frame5); } function frame5(){ stop(); } } }//package Main_fla
Section 119
//SCREENHOWTOPLAY_98 (Main_fla.SCREENHOWTOPLAY_98) package Main_fla { import flash.display.*; public dynamic class SCREENHOWTOPLAY_98 extends MovieClip { public var closeBut:SimpleButton; } }//package Main_fla
Section 120
//SCREENWEAPON_141 (Main_fla.SCREENWEAPON_141) package Main_fla { import flash.display.*; public dynamic class SCREENWEAPON_141 extends MovieClip { public var flameThrowerBut:MovieClip; public var AK47But:MovieClip; public var batBut:MovieClip; public var magnumBut:MovieClip; public var machineGunBut:MovieClip; public var backupLabel:MovieClip; public var dEagleBut:MovieClip; public var uziBut:MovieClip; public var pistolBut:MovieClip; public var rifleBut:MovieClip; public var mainLabel:MovieClip; public var laserBut:MovieClip; public var gLauncherBut:MovieClip; } }//package Main_fla
Section 121
//ShopPanel_134 (Main_fla.ShopPanel_134) package Main_fla { import flash.display.*; import flash.text.*; public dynamic class ShopPanel_134 extends MovieClip { public var weaponRightBut:SimpleButton; public var survivorLeftBut:SimpleButton; public var currentBarricadeDisp:TextField; public var weaponLeftBut:SimpleButton; public var barricadeDisp:TextField; public var acceptBut:SimpleButton; public var armoryFullMov:MovieClip; public var noVacancyMov:MovieClip; public var hourDisp:TextField; public var barricadeRightBut:SimpleButton; public var repairDisp:TextField; public var survivorDisp:TextField; public var barricadeLeftBut:SimpleButton; public var survivorRightBut:SimpleButton; public var weaponDisp:TextField; } }//package Main_fla
Section 122
//SmallBloodParticle_232 (Main_fla.SmallBloodParticle_232) package Main_fla { import flash.display.*; public dynamic class SmallBloodParticle_232 extends MovieClip { public function SmallBloodParticle_232(){ addFrameScript(8, frame9); } function frame9(){ stop(); } } }//package Main_fla
Section 123
//SummaryPanel_132 (Main_fla.SummaryPanel_132) package Main_fla { import flash.display.*; import flash.text.*; public dynamic class SummaryPanel_132 extends MovieClip { public var moreBut:SimpleButton; public var barricadeDisp:TextField; public var dayDisp:TextField; public var moreBut2:SimpleButton; public var survivorDisp:TextField; public var weaponDisp:TextField; } }//package Main_fla
Section 124
//Tween59_155 (Main_fla.Tween59_155) package Main_fla { import flash.display.*; public dynamic class Tween59_155 extends MovieClip { public var mainBut:SimpleButton; public var backupBut:SimpleButton; public var noMainWeaponMov:MovieClip; public var mainDisp:MovieClip; public var backupDisp:MovieClip; } }//package Main_fla
Section 125
//UZILoad_50 (Main_fla.UZILoad_50) package Main_fla { import flash.display.*; public dynamic class UZILoad_50 extends MovieClip { public function UZILoad_50(){ addFrameScript(26, frame27); } function frame27(){ stop(); } } }//package Main_fla
Section 126
//UZIShoot_49 (Main_fla.UZIShoot_49) package Main_fla { import flash.display.*; public dynamic class UZIShoot_49 extends MovieClip { public function UZIShoot_49(){ addFrameScript(4, frame5); } function frame5(){ stop(); } } }//package Main_fla
Section 127
//VIEWACHIEVEMENTshadow_130 (Main_fla.VIEWACHIEVEMENTshadow_130) package Main_fla { import flash.display.*; public dynamic class VIEWACHIEVEMENTshadow_130 extends MovieClip { public function VIEWACHIEVEMENTshadow_130(){ addFrameScript(4, frame5); } function frame5(){ stop(); } } }//package Main_fla
Section 128
//ZOMBIE01Attack_267 (Main_fla.ZOMBIE01Attack_267) package Main_fla { import flash.display.*; public dynamic class ZOMBIE01Attack_267 extends MovieClip { public function ZOMBIE01Attack_267(){ addFrameScript(16, frame17); } function frame17(){ } } }//package Main_fla
Section 129
//ZOMBIE01Burn_268 (Main_fla.ZOMBIE01Burn_268) package Main_fla { import flash.display.*; public dynamic class ZOMBIE01Burn_268 extends MovieClip { public function ZOMBIE01Burn_268(){ addFrameScript(104, frame105); } function frame105(){ stop(); } } }//package Main_fla
Section 130
//ZOMBIE01Die_269 (Main_fla.ZOMBIE01Die_269) package Main_fla { import flash.display.*; public dynamic class ZOMBIE01Die_269 extends MovieClip { public function ZOMBIE01Die_269(){ addFrameScript(12, frame13); } function frame13(){ stop(); } } }//package Main_fla
Section 131
//ZOMBIE01EatObama_274 (Main_fla.ZOMBIE01EatObama_274) package Main_fla { import flash.display.*; public dynamic class ZOMBIE01EatObama_274 extends MovieClip { public function ZOMBIE01EatObama_274(){ addFrameScript(46, frame47); } function frame47(){ gotoAndPlay(7); } } }//package Main_fla
Section 132
//ZOMBIE01Explode_270 (Main_fla.ZOMBIE01Explode_270) package Main_fla { import flash.display.*; public dynamic class ZOMBIE01Explode_270 extends MovieClip { public function ZOMBIE01Explode_270(){ addFrameScript(20, frame21); } function frame21(){ stop(); } } }//package Main_fla
Section 133
//ZOMBIE01Headshot_271 (Main_fla.ZOMBIE01Headshot_271) package Main_fla { import flash.display.*; public dynamic class ZOMBIE01Headshot_271 extends MovieClip { public function ZOMBIE01Headshot_271(){ addFrameScript(20, frame21); } function frame21(){ stop(); } } }//package Main_fla
Section 134
//ZOMBIE01Hit_272 (Main_fla.ZOMBIE01Hit_272) package Main_fla { import flash.display.*; public dynamic class ZOMBIE01Hit_272 extends MovieClip { public function ZOMBIE01Hit_272(){ addFrameScript(8, frame9); } function frame9(){ stop(); } } }//package Main_fla
Section 135
//ZOMBIE02Attack_258 (Main_fla.ZOMBIE02Attack_258) package Main_fla { import flash.display.*; public dynamic class ZOMBIE02Attack_258 extends MovieClip { public function ZOMBIE02Attack_258(){ addFrameScript(20, frame21); } function frame21(){ } } }//package Main_fla
Section 136
//ZOMBIE02Burn_262 (Main_fla.ZOMBIE02Burn_262) package Main_fla { import flash.display.*; public dynamic class ZOMBIE02Burn_262 extends MovieClip { public function ZOMBIE02Burn_262(){ addFrameScript(104, frame105); } function frame105(){ stop(); } } }//package Main_fla
Section 137
//ZOMBIE02Die_260 (Main_fla.ZOMBIE02Die_260) package Main_fla { import flash.display.*; public dynamic class ZOMBIE02Die_260 extends MovieClip { public function ZOMBIE02Die_260(){ addFrameScript(12, frame13); } function frame13(){ stop(); } } }//package Main_fla
Section 138
//ZOMBIE02EatObama_264 (Main_fla.ZOMBIE02EatObama_264) package Main_fla { import flash.display.*; public dynamic class ZOMBIE02EatObama_264 extends MovieClip { public function ZOMBIE02EatObama_264(){ addFrameScript(30, frame31); } function frame31(){ gotoAndPlay(7); } } }//package Main_fla
Section 139
//ZOMBIE02Explode_263 (Main_fla.ZOMBIE02Explode_263) package Main_fla { import flash.display.*; public dynamic class ZOMBIE02Explode_263 extends MovieClip { public function ZOMBIE02Explode_263(){ addFrameScript(24, frame25); } function frame25(){ stop(); } } }//package Main_fla
Section 140
//ZOMBIE02Headshot_261 (Main_fla.ZOMBIE02Headshot_261) package Main_fla { import flash.display.*; public dynamic class ZOMBIE02Headshot_261 extends MovieClip { public function ZOMBIE02Headshot_261(){ addFrameScript(24, frame25); } function frame25(){ stop(); } } }//package Main_fla
Section 141
//ZOMBIE02Hit_259 (Main_fla.ZOMBIE02Hit_259) package Main_fla { import flash.display.*; public dynamic class ZOMBIE02Hit_259 extends MovieClip { public function ZOMBIE02Hit_259(){ addFrameScript(8, frame9); } function frame9(){ stop(); } } }//package Main_fla
Section 142
//ZOMBIE03Attack_248 (Main_fla.ZOMBIE03Attack_248) package Main_fla { import flash.display.*; public dynamic class ZOMBIE03Attack_248 extends MovieClip { public function ZOMBIE03Attack_248(){ addFrameScript(16, frame17); } function frame17(){ } } }//package Main_fla
Section 143
//ZOMBIE03burn_252 (Main_fla.ZOMBIE03burn_252) package Main_fla { import flash.display.*; public dynamic class ZOMBIE03burn_252 extends MovieClip { public function ZOMBIE03burn_252(){ addFrameScript(104, frame105); } function frame105(){ stop(); } } }//package Main_fla
Section 144
//ZOMBIE03Die_250 (Main_fla.ZOMBIE03Die_250) package Main_fla { import flash.display.*; public dynamic class ZOMBIE03Die_250 extends MovieClip { public function ZOMBIE03Die_250(){ addFrameScript(12, frame13); } function frame13(){ } } }//package Main_fla
Section 145
//ZOMBIE03EatObama_254 (Main_fla.ZOMBIE03EatObama_254) package Main_fla { import flash.display.*; public dynamic class ZOMBIE03EatObama_254 extends MovieClip { public function ZOMBIE03EatObama_254(){ addFrameScript(35, frame36); } function frame36(){ gotoAndPlay(7); } } }//package Main_fla
Section 146
//ZOMBIE03Explode_253 (Main_fla.ZOMBIE03Explode_253) package Main_fla { import flash.display.*; public dynamic class ZOMBIE03Explode_253 extends MovieClip { public function ZOMBIE03Explode_253(){ addFrameScript(24, frame25); } function frame25(){ stop(); } } }//package Main_fla
Section 147
//ZOMBIE03Headshot_251 (Main_fla.ZOMBIE03Headshot_251) package Main_fla { import flash.display.*; public dynamic class ZOMBIE03Headshot_251 extends MovieClip { public function ZOMBIE03Headshot_251(){ addFrameScript(20, frame21); } function frame21(){ stop(); } } }//package Main_fla
Section 148
//ZOMBIE03Hit_249 (Main_fla.ZOMBIE03Hit_249) package Main_fla { import flash.display.*; public dynamic class ZOMBIE03Hit_249 extends MovieClip { public function ZOMBIE03Hit_249(){ addFrameScript(8, frame9); } function frame9(){ stop(); } } }//package Main_fla
Section 149
//ZOMBIE04Attack_278 (Main_fla.ZOMBIE04Attack_278) package Main_fla { import flash.display.*; public dynamic class ZOMBIE04Attack_278 extends MovieClip { public function ZOMBIE04Attack_278(){ addFrameScript(20, frame21); } function frame21(){ } } }//package Main_fla
Section 150
//ZOMBIE04burn_282 (Main_fla.ZOMBIE04burn_282) package Main_fla { import flash.display.*; public dynamic class ZOMBIE04burn_282 extends MovieClip { public function ZOMBIE04burn_282(){ addFrameScript(104, frame105); } function frame105(){ stop(); } } }//package Main_fla
Section 151
//ZOMBIE04Die_280 (Main_fla.ZOMBIE04Die_280) package Main_fla { import flash.display.*; public dynamic class ZOMBIE04Die_280 extends MovieClip { public function ZOMBIE04Die_280(){ addFrameScript(12, frame13); } function frame13(){ stop(); } } }//package Main_fla
Section 152
//ZOMBIE04EatObama_284 (Main_fla.ZOMBIE04EatObama_284) package Main_fla { import flash.display.*; public dynamic class ZOMBIE04EatObama_284 extends MovieClip { public function ZOMBIE04EatObama_284(){ addFrameScript(35, frame36); } function frame36(){ gotoAndPlay(7); } } }//package Main_fla
Section 153
//ZOMBIE04Explode_283 (Main_fla.ZOMBIE04Explode_283) package Main_fla { import flash.display.*; public dynamic class ZOMBIE04Explode_283 extends MovieClip { public function ZOMBIE04Explode_283(){ addFrameScript(24, frame25); } function frame25(){ stop(); } } }//package Main_fla
Section 154
//ZOMBIE04Headshot_281 (Main_fla.ZOMBIE04Headshot_281) package Main_fla { import flash.display.*; public dynamic class ZOMBIE04Headshot_281 extends MovieClip { public function ZOMBIE04Headshot_281(){ addFrameScript(20, frame21); } function frame21(){ stop(); } } }//package Main_fla
Section 155
//ZOMBIE04Hit_279 (Main_fla.ZOMBIE04Hit_279) package Main_fla { import flash.display.*; public dynamic class ZOMBIE04Hit_279 extends MovieClip { public function ZOMBIE04Hit_279(){ addFrameScript(8, frame9); } function frame9(){ stop(); } } }//package Main_fla
Section 156
//ZOMBIE05Attack_288 (Main_fla.ZOMBIE05Attack_288) package Main_fla { import flash.display.*; public dynamic class ZOMBIE05Attack_288 extends MovieClip { public function ZOMBIE05Attack_288(){ addFrameScript(16, frame17); } function frame17(){ } } }//package Main_fla
Section 157
//ZOMBIE05burn_292 (Main_fla.ZOMBIE05burn_292) package Main_fla { import flash.display.*; public dynamic class ZOMBIE05burn_292 extends MovieClip { public function ZOMBIE05burn_292(){ addFrameScript(104, frame105); } function frame105(){ stop(); } } }//package Main_fla
Section 158
//ZOMBIE05Die_290 (Main_fla.ZOMBIE05Die_290) package Main_fla { import flash.display.*; public dynamic class ZOMBIE05Die_290 extends MovieClip { public function ZOMBIE05Die_290(){ addFrameScript(12, frame13); } function frame13(){ } } }//package Main_fla
Section 159
//ZOMBIE05EatObama_294 (Main_fla.ZOMBIE05EatObama_294) package Main_fla { import flash.display.*; public dynamic class ZOMBIE05EatObama_294 extends MovieClip { public function ZOMBIE05EatObama_294(){ addFrameScript(35, frame36); } function frame36(){ gotoAndPlay(7); } } }//package Main_fla
Section 160
//ZOMBIE05Explode_293 (Main_fla.ZOMBIE05Explode_293) package Main_fla { import flash.display.*; public dynamic class ZOMBIE05Explode_293 extends MovieClip { public function ZOMBIE05Explode_293(){ addFrameScript(24, frame25); } function frame25(){ stop(); } } }//package Main_fla
Section 161
//ZOMBIE05Headshot_291 (Main_fla.ZOMBIE05Headshot_291) package Main_fla { import flash.display.*; public dynamic class ZOMBIE05Headshot_291 extends MovieClip { public function ZOMBIE05Headshot_291(){ addFrameScript(24, frame25); } function frame25(){ stop(); } } }//package Main_fla
Section 162
//ZOMBIE05Hit_289 (Main_fla.ZOMBIE05Hit_289) package Main_fla { import flash.display.*; public dynamic class ZOMBIE05Hit_289 extends MovieClip { public function ZOMBIE05Hit_289(){ addFrameScript(8, frame9); } function frame9(){ stop(); } } }//package Main_fla
Section 163
//ZOMBIE06Attack_298 (Main_fla.ZOMBIE06Attack_298) package Main_fla { import flash.display.*; public dynamic class ZOMBIE06Attack_298 extends MovieClip { public function ZOMBIE06Attack_298(){ addFrameScript(24, frame25); } function frame25(){ } } }//package Main_fla
Section 164
//ZOMBIE06burn_302 (Main_fla.ZOMBIE06burn_302) package Main_fla { import flash.display.*; public dynamic class ZOMBIE06burn_302 extends MovieClip { public function ZOMBIE06burn_302(){ addFrameScript(104, frame105); } function frame105(){ stop(); } } }//package Main_fla
Section 165
//ZOMBIE06Die_300 (Main_fla.ZOMBIE06Die_300) package Main_fla { import flash.display.*; public dynamic class ZOMBIE06Die_300 extends MovieClip { public function ZOMBIE06Die_300(){ addFrameScript(12, frame13); } function frame13(){ stop(); } } }//package Main_fla
Section 166
//ZOMBIE06EatObama_304 (Main_fla.ZOMBIE06EatObama_304) package Main_fla { import flash.display.*; public dynamic class ZOMBIE06EatObama_304 extends MovieClip { public function ZOMBIE06EatObama_304(){ addFrameScript(41, frame42); } function frame42(){ gotoAndPlay(7); } } }//package Main_fla
Section 167
//ZOMBIE06Explode_303 (Main_fla.ZOMBIE06Explode_303) package Main_fla { import flash.display.*; public dynamic class ZOMBIE06Explode_303 extends MovieClip { public function ZOMBIE06Explode_303(){ addFrameScript(24, frame25); } function frame25(){ stop(); } } }//package Main_fla
Section 168
//ZOMBIE06Headshot_301 (Main_fla.ZOMBIE06Headshot_301) package Main_fla { import flash.display.*; public dynamic class ZOMBIE06Headshot_301 extends MovieClip { public function ZOMBIE06Headshot_301(){ addFrameScript(20, frame21); } function frame21(){ stop(); } } }//package Main_fla
Section 169
//ZOMBIE06Hit_299 (Main_fla.ZOMBIE06Hit_299) package Main_fla { import flash.display.*; public dynamic class ZOMBIE06Hit_299 extends MovieClip { public function ZOMBIE06Hit_299(){ addFrameScript(8, frame9); } function frame9(){ stop(); } } }//package Main_fla
Section 170
//ZOMBIE07Attack_308 (Main_fla.ZOMBIE07Attack_308) package Main_fla { import flash.display.*; public dynamic class ZOMBIE07Attack_308 extends MovieClip { public function ZOMBIE07Attack_308(){ addFrameScript(16, frame17); } function frame17(){ } } }//package Main_fla
Section 171
//ZOMBIE07burn_312 (Main_fla.ZOMBIE07burn_312) package Main_fla { import flash.display.*; public dynamic class ZOMBIE07burn_312 extends MovieClip { public function ZOMBIE07burn_312(){ addFrameScript(104, frame105); } function frame105(){ stop(); } } }//package Main_fla
Section 172
//ZOMBIE07Die_310 (Main_fla.ZOMBIE07Die_310) package Main_fla { import flash.display.*; public dynamic class ZOMBIE07Die_310 extends MovieClip { public function ZOMBIE07Die_310(){ addFrameScript(12, frame13); } function frame13(){ stop(); } } }//package Main_fla
Section 173
//ZOMBIE07EatObama_314 (Main_fla.ZOMBIE07EatObama_314) package Main_fla { import flash.display.*; public dynamic class ZOMBIE07EatObama_314 extends MovieClip { public function ZOMBIE07EatObama_314(){ addFrameScript(35, frame36); } function frame36(){ gotoAndPlay(7); } } }//package Main_fla
Section 174
//ZOMBIE07Explode_313 (Main_fla.ZOMBIE07Explode_313) package Main_fla { import flash.display.*; public dynamic class ZOMBIE07Explode_313 extends MovieClip { public function ZOMBIE07Explode_313(){ addFrameScript(24, frame25); } function frame25(){ stop(); } } }//package Main_fla
Section 175
//ZOMBIE07Headshot_311 (Main_fla.ZOMBIE07Headshot_311) package Main_fla { import flash.display.*; public dynamic class ZOMBIE07Headshot_311 extends MovieClip { public function ZOMBIE07Headshot_311(){ addFrameScript(20, frame21); } function frame21(){ stop(); } } }//package Main_fla
Section 176
//ZOMBIE07Hit_309 (Main_fla.ZOMBIE07Hit_309) package Main_fla { import flash.display.*; public dynamic class ZOMBIE07Hit_309 extends MovieClip { public function ZOMBIE07Hit_309(){ addFrameScript(8, frame9); } function frame9(){ stop(); } } }//package Main_fla
Section 177
//ZOMBIE08burn_322 (Main_fla.ZOMBIE08burn_322) package Main_fla { import flash.display.*; public dynamic class ZOMBIE08burn_322 extends MovieClip { public function ZOMBIE08burn_322(){ addFrameScript(104, frame105); } function frame105(){ stop(); } } }//package Main_fla
Section 178
//ZOMBIE08Die_320 (Main_fla.ZOMBIE08Die_320) package Main_fla { import flash.display.*; public dynamic class ZOMBIE08Die_320 extends MovieClip { public function ZOMBIE08Die_320(){ addFrameScript(12, frame13); } function frame13(){ stop(); } } }//package Main_fla
Section 179
//ZOMBIE08EatObama_324 (Main_fla.ZOMBIE08EatObama_324) package Main_fla { import flash.display.*; public dynamic class ZOMBIE08EatObama_324 extends MovieClip { public function ZOMBIE08EatObama_324(){ addFrameScript(47, frame48); } function frame48(){ gotoAndPlay(7); } } }//package Main_fla
Section 180
//ZOMBIE08Explode_323 (Main_fla.ZOMBIE08Explode_323) package Main_fla { import flash.display.*; public dynamic class ZOMBIE08Explode_323 extends MovieClip { public function ZOMBIE08Explode_323(){ addFrameScript(24, frame25); } function frame25(){ stop(); } } }//package Main_fla
Section 181
//ZOMBIE08Headshot_321 (Main_fla.ZOMBIE08Headshot_321) package Main_fla { import flash.display.*; public dynamic class ZOMBIE08Headshot_321 extends MovieClip { public function ZOMBIE08Headshot_321(){ addFrameScript(24, frame25); } function frame25(){ stop(); } } }//package Main_fla
Section 182
//ZOMBIE08Hit_319 (Main_fla.ZOMBIE08Hit_319) package Main_fla { import flash.display.*; public dynamic class ZOMBIE08Hit_319 extends MovieClip { public function ZOMBIE08Hit_319(){ addFrameScript(8, frame9); } function frame9(){ stop(); } } }//package Main_fla
Section 183
//ZOMBIE09burn_362 (Main_fla.ZOMBIE09burn_362) package Main_fla { import flash.display.*; public dynamic class ZOMBIE09burn_362 extends MovieClip { public function ZOMBIE09burn_362(){ addFrameScript(104, frame105); } function frame105(){ stop(); } } }//package Main_fla
Section 184
//ZOMBIE09EatObama_364 (Main_fla.ZOMBIE09EatObama_364) package Main_fla { import flash.display.*; public dynamic class ZOMBIE09EatObama_364 extends MovieClip { public function ZOMBIE09EatObama_364(){ addFrameScript(46, frame47); } function frame47(){ gotoAndPlay(7); } } }//package Main_fla
Section 185
//ZOMBIE09Explode_363 (Main_fla.ZOMBIE09Explode_363) package Main_fla { import flash.display.*; public dynamic class ZOMBIE09Explode_363 extends MovieClip { public function ZOMBIE09Explode_363(){ addFrameScript(24, frame25); } function frame25(){ stop(); } } }//package Main_fla
Section 186
//ZOMBIE09Headshot_361 (Main_fla.ZOMBIE09Headshot_361) package Main_fla { import flash.display.*; public dynamic class ZOMBIE09Headshot_361 extends MovieClip { public function ZOMBIE09Headshot_361(){ addFrameScript(24, frame25); } function frame25(){ stop(); } } }//package Main_fla
Section 187
//ZOMBIE09Hit_359 (Main_fla.ZOMBIE09Hit_359) package Main_fla { import flash.display.*; public dynamic class ZOMBIE09Hit_359 extends MovieClip { public function ZOMBIE09Hit_359(){ addFrameScript(8, frame9); } function frame9(){ stop(); } } }//package Main_fla
Section 188
//ZOMBIE10burn_342 (Main_fla.ZOMBIE10burn_342) package Main_fla { import flash.display.*; public dynamic class ZOMBIE10burn_342 extends MovieClip { public function ZOMBIE10burn_342(){ addFrameScript(104, frame105); } function frame105(){ stop(); } } }//package Main_fla
Section 189
//ZOMBIE10Die_340 (Main_fla.ZOMBIE10Die_340) package Main_fla { import flash.display.*; public dynamic class ZOMBIE10Die_340 extends MovieClip { public function ZOMBIE10Die_340(){ addFrameScript(12, frame13); } function frame13(){ stop(); } } }//package Main_fla
Section 190
//ZOMBIE10EatObama_344 (Main_fla.ZOMBIE10EatObama_344) package Main_fla { import flash.display.*; public dynamic class ZOMBIE10EatObama_344 extends MovieClip { public function ZOMBIE10EatObama_344(){ addFrameScript(35, frame36); } function frame36(){ gotoAndPlay(7); } } }//package Main_fla
Section 191
//ZOMBIE10Explode_343 (Main_fla.ZOMBIE10Explode_343) package Main_fla { import flash.display.*; public dynamic class ZOMBIE10Explode_343 extends MovieClip { public function ZOMBIE10Explode_343(){ addFrameScript(24, frame25); } function frame25(){ stop(); } } }//package Main_fla
Section 192
//ZOMBIE10Headshot_341 (Main_fla.ZOMBIE10Headshot_341) package Main_fla { import flash.display.*; public dynamic class ZOMBIE10Headshot_341 extends MovieClip { public function ZOMBIE10Headshot_341(){ addFrameScript(25, frame26); } function frame26(){ stop(); } } }//package Main_fla
Section 193
//ZOMBIE10Hit_339 (Main_fla.ZOMBIE10Hit_339) package Main_fla { import flash.display.*; public dynamic class ZOMBIE10Hit_339 extends MovieClip { public function ZOMBIE10Hit_339(){ addFrameScript(8, frame9); } function frame9(){ stop(); } } }//package Main_fla
Section 194
//ZOMBIE11burn_352 (Main_fla.ZOMBIE11burn_352) package Main_fla { import flash.display.*; public dynamic class ZOMBIE11burn_352 extends MovieClip { public function ZOMBIE11burn_352(){ addFrameScript(104, frame105); } function frame105(){ stop(); } } }//package Main_fla
Section 195
//ZOMBIE11Die_350 (Main_fla.ZOMBIE11Die_350) package Main_fla { import flash.display.*; public dynamic class ZOMBIE11Die_350 extends MovieClip { public function ZOMBIE11Die_350(){ addFrameScript(12, frame13); } function frame13(){ } } }//package Main_fla
Section 196
//ZOMBIE11EatObama_354 (Main_fla.ZOMBIE11EatObama_354) package Main_fla { import flash.display.*; public dynamic class ZOMBIE11EatObama_354 extends MovieClip { public function ZOMBIE11EatObama_354(){ addFrameScript(35, frame36); } function frame36(){ gotoAndPlay(7); } } }//package Main_fla
Section 197
//ZOMBIE11Explode_353 (Main_fla.ZOMBIE11Explode_353) package Main_fla { import flash.display.*; public dynamic class ZOMBIE11Explode_353 extends MovieClip { public function ZOMBIE11Explode_353(){ addFrameScript(24, frame25); } function frame25(){ stop(); } } }//package Main_fla
Section 198
//ZOMBIE11Headshot_351 (Main_fla.ZOMBIE11Headshot_351) package Main_fla { import flash.display.*; public dynamic class ZOMBIE11Headshot_351 extends MovieClip { public function ZOMBIE11Headshot_351(){ addFrameScript(24, frame25); } function frame25(){ stop(); } } }//package Main_fla
Section 199
//ZOMBIE11Hit_349 (Main_fla.ZOMBIE11Hit_349) package Main_fla { import flash.display.*; public dynamic class ZOMBIE11Hit_349 extends MovieClip { public function ZOMBIE11Hit_349(){ addFrameScript(8, frame9); } function frame9(){ stop(); } } }//package Main_fla
Section 200
//ZOMBIE12Attack_238 (Main_fla.ZOMBIE12Attack_238) package Main_fla { import flash.display.*; public dynamic class ZOMBIE12Attack_238 extends MovieClip { public function ZOMBIE12Attack_238(){ addFrameScript(16, frame17); } function frame17(){ } } }//package Main_fla
Section 201
//ZOMBIE12burn_242 (Main_fla.ZOMBIE12burn_242) package Main_fla { import flash.display.*; public dynamic class ZOMBIE12burn_242 extends MovieClip { public function ZOMBIE12burn_242(){ addFrameScript(104, frame105); } function frame105(){ stop(); } } }//package Main_fla
Section 202
//ZOMBIE12Die_240 (Main_fla.ZOMBIE12Die_240) package Main_fla { import flash.display.*; public dynamic class ZOMBIE12Die_240 extends MovieClip { public function ZOMBIE12Die_240(){ addFrameScript(12, frame13); } function frame13(){ } } }//package Main_fla
Section 203
//ZOMBIE12EatObama_244 (Main_fla.ZOMBIE12EatObama_244) package Main_fla { import flash.display.*; public dynamic class ZOMBIE12EatObama_244 extends MovieClip { public function ZOMBIE12EatObama_244(){ addFrameScript(35, frame36); } function frame36(){ gotoAndPlay(7); } } }//package Main_fla
Section 204
//ZOMBIE12Explode_243 (Main_fla.ZOMBIE12Explode_243) package Main_fla { import flash.display.*; public dynamic class ZOMBIE12Explode_243 extends MovieClip { public function ZOMBIE12Explode_243(){ addFrameScript(24, frame25); } function frame25(){ stop(); } } }//package Main_fla
Section 205
//ZOMBIE12Headshot_241 (Main_fla.ZOMBIE12Headshot_241) package Main_fla { import flash.display.*; public dynamic class ZOMBIE12Headshot_241 extends MovieClip { public function ZOMBIE12Headshot_241(){ addFrameScript(24, frame25); } function frame25(){ stop(); } } }//package Main_fla
Section 206
//ZOMBIE12Hit_239 (Main_fla.ZOMBIE12Hit_239) package Main_fla { import flash.display.*; public dynamic class ZOMBIE12Hit_239 extends MovieClip { public function ZOMBIE12Hit_239(){ addFrameScript(8, frame9); } function frame9(){ stop(); } } }//package Main_fla
Section 207
//ZOMBIE13burn_332 (Main_fla.ZOMBIE13burn_332) package Main_fla { import flash.display.*; public dynamic class ZOMBIE13burn_332 extends MovieClip { public function ZOMBIE13burn_332(){ addFrameScript(104, frame105); } function frame105(){ stop(); } } }//package Main_fla
Section 208
//ZOMBIE13Die_330 (Main_fla.ZOMBIE13Die_330) package Main_fla { import flash.display.*; public dynamic class ZOMBIE13Die_330 extends MovieClip { public function ZOMBIE13Die_330(){ addFrameScript(12, frame13); } function frame13(){ stop(); } } }//package Main_fla
Section 209
//ZOMBIE13EatObama_334 (Main_fla.ZOMBIE13EatObama_334) package Main_fla { import flash.display.*; public dynamic class ZOMBIE13EatObama_334 extends MovieClip { public function ZOMBIE13EatObama_334(){ addFrameScript(35, frame36); } function frame36(){ gotoAndPlay(7); } } }//package Main_fla
Section 210
//ZOMBIE13Explode_333 (Main_fla.ZOMBIE13Explode_333) package Main_fla { import flash.display.*; public dynamic class ZOMBIE13Explode_333 extends MovieClip { public function ZOMBIE13Explode_333(){ addFrameScript(24, frame25); } function frame25(){ stop(); } } }//package Main_fla
Section 211
//ZOMBIE13Headshot_331 (Main_fla.ZOMBIE13Headshot_331) package Main_fla { import flash.display.*; public dynamic class ZOMBIE13Headshot_331 extends MovieClip { public function ZOMBIE13Headshot_331(){ addFrameScript(20, frame21); } function frame21(){ stop(); } } }//package Main_fla
Section 212
//ZOMBIE13Hit_329 (Main_fla.ZOMBIE13Hit_329) package Main_fla { import flash.display.*; public dynamic class ZOMBIE13Hit_329 extends MovieClip { public function ZOMBIE13Hit_329(){ addFrameScript(8, frame9); } function frame9(){ stop(); } } }//package Main_fla
Section 213
//SWFConsole (rl.dev.SWFConsole) package rl.dev { import flash.display.*; import flash.events.*; import flash.utils.*; import flash.text.*; import flash.system.*; public class SWFConsole extends Sprite { private static const INPUT_BG_HEIGHT:int = 20; private static const _FPS_REFRESH_RATE:uint = 1000; private static const SCROLLHANDLE_COLOUR:int = 0xFFFFFF; private static const HEADER_HEIGHT:int = 20; private static const SCROLLHANDLE_WIDTH:int = 10; private static const TEXT_COLOUR:int = 0xFFFFFF; private static const HEADER_BG_ALPHA:Number = 0.6; private static const SCROLLTRACK_ALPHA:Number = 0.5; private static const SCROLLBUTTON_ALPHA:Number = 0.9; private static const _HISTORY_STATES:uint = 20; private static const BACKGROUND_HEIGHT:int = 200; private static const INPUTAREA_BG_HEIGHT:int = 30; private static const SCROLLHANDLE_HEIGHT:int = 60; private static const UPDATE_INTERVAL:int = 1000; private static const SCROLLTRACK_WIDTH:int = 10; private static const SCROLLTRACK_COLOUR:int = 0; private static const INPUT_BG_COLOUR:int = 0xFFFFFF; private static const SCROLLHANDLE_ALPHA:Number = 0.9; private static const VERSION:String = "1.1"; private static const INPUT_BG_ALPHA:Number = 0.2; private static const SHADOW_COLOUR:int = 0; private static const SCROLLBUTTON_COLOUR:int = 0xFFFFFF; private static const INPUTAREA_BG_ALPHA:Number = 0.7; private static const HEADER_BG_COLOUR:int = 0; private static const WELCOME_MESSAGE:String = "============================================================ New features: - Resource Monitor - type !resmon to activate ============================================================"; private static const BACKGROUND_ALPHA:Number = 0.7; private static const BACKGROUND_COLOUR:int = 0; private static const INPUTAREA_BG_COLOUR:int = 0; private static var _scrollButtonDown:Sprite; private static var _enabled:Boolean = false; private static var _stageHeight:Number; private static var _stageWidth:Number; private static var _headerText:TextField; private static var _percent:Number; private static var _text:TextField; private static var _lastcommands:Array; private static var _avg:Number = 0; private static var _traceEnabled:Boolean = false; private static var _textFormat:TextFormat; private static var _fpsBg:Shape; private static var _fps:Sprite; private static var _memUsage:Sprite; private static var _outputMask:Shape; private static var _scrollHandle:Sprite; private static var _fpsTimer:Timer; private static var _txt_avgfps:TextField; private static var _timer:Timer; private static var _txt_mem:TextField; public static var _activated:Boolean = false; private static var _history:Array; private static var _headerTextFormat:TextFormat; private static var _txt_fps:TextField; private static var _inputAreaBg:Shape; private static var _fpsValue:uint = 0; private static var _inputBg:Shape; private static var _headerTextShadow:TextField; private static var _scrollButtonUp:Sprite; private static var _scrollButtonDownShape:Shape; private static var _min:Number; private static var _max:Number; private static var _stageFrameRate:uint; private static var _scrollButtonUpShape:Shape; private static var _scrollTrack:Shape; private static var _offset:Number; private static var _inputText:TextField; private static var _scrollHandleShape:Shape; private static var _headerTextShadowFormat:TextFormat; private static var _frames:uint = 0; private static var _bg:Shape; private static var _headerbg:Shape; private static var _lastcommandsindex:Number; private static var _memBg:Shape; public function SWFConsole(_arg1:Number, _arg2:Number, _arg3:Boolean=false){ _stageWidth = _arg1; _stageHeight = _arg2; _traceEnabled = _arg3; if (stage){ _init(); } else { addEventListener(Event.ADDED_TO_STAGE, _init, false, 0, true); }; } private function _findChar(_arg1:String, _arg2:String):Boolean{ var _local3:*; _local3 = 0; while (_local3 < _arg1.length) { if (_arg1.charAt(_local3) == _arg2){ return (true); }; _local3++; }; return (false); } private function _createScrollHandle():void{ _scrollHandleShape = new Shape(); _scrollHandleShape.graphics.beginFill(SCROLLHANDLE_COLOUR, SCROLLHANDLE_ALPHA); _scrollHandleShape.graphics.drawRect(0, 0, SCROLLHANDLE_WIDTH, SCROLLHANDLE_HEIGHT); _scrollHandleShape.graphics.endFill(); _scrollHandleShape.cacheAsBitmap = true; _scrollHandle = new Sprite(); _scrollHandle.addChild(_scrollHandleShape); _scrollHandle.x = (_scrollTrack.x - (SCROLLHANDLE_WIDTH - SCROLLTRACK_WIDTH)); _scrollHandle.y = _scrollTrack.y; addChild(_scrollHandle); } private function _processCommand(_arg1:String):void{ output(("> " + _arg1)); _lastcommands.push(_arg1); _lastcommandsindex = (_lastcommands.length - 1); _arg1 = _removeWhitespace(_arg1); if (_arg1 == ""){ return; }; if (_arg1.charAt(0) == "!"){ _runCommand(_arg1); } else { if (_findChar(_arg1, "(")){ _runFunc(_arg1); } else { _runProperty(_arg1); }; }; } private function _recurseChildren(_arg1:Object, _arg2:String):Object{ var _local3:Object; var _local4:*; if ((((((_arg1.hasOwnProperty("numChildren") == false)) || ((_arg1.numChildren == null)))) || ((_arg1.numChildren == 0)))){ return (_local3); }; _local4 = 0; while (_local4 < _arg1.numChildren) { if (_arg1.getChildAt(_local4).name == _arg2){ return (_arg1.getChildAt(_local4)); }; if (_local3 == null){ _local3 = _recurseChildren((_arg1.getChildAt(_local4) as Object), _arg2); }; _local4++; }; return (_local3); } private function _createScrollBar():void{ _createScrollTrack(); _createScrollButtons(); _createScrollHandle(); _scrollTrack.visible = false; _scrollButtonUp.visible = false; _scrollButtonDown.visible = false; _scrollHandle.visible = false; _min = _scrollTrack.y; _max = ((_scrollTrack.y + _scrollTrack.height) - _scrollHandle.height); _scrollHandle.buttonMode = true; _scrollHandle.addEventListener(MouseEvent.MOUSE_DOWN, _handleDown, false, 0, true); stage.addEventListener(MouseEvent.MOUSE_UP, _handleUp, false, 0, true); addEventListener(MouseEvent.MOUSE_WHEEL, _scrollWheel, false, 0, true); } private function _handleUp(_arg1:MouseEvent):void{ stage.removeEventListener(MouseEvent.MOUSE_MOVE, _handleMove); } private function _createScrollTrack():void{ _scrollTrack = new Shape(); _scrollTrack.graphics.beginFill(SCROLLTRACK_COLOUR, SCROLLTRACK_ALPHA); _scrollTrack.graphics.drawRect(0, 0, SCROLLTRACK_WIDTH, (BACKGROUND_HEIGHT - 60)); _scrollTrack.graphics.endFill(); _scrollTrack.x = (stage.stageWidth - 30); _scrollTrack.y = (HEADER_HEIGHT + 30); _scrollTrack.cacheAsBitmap = true; addChild(_scrollTrack); } public function hide():void{ alpha = 0; visible = false; } private function _keyListener(_arg1:KeyboardEvent):void{ if (_activated){ switch (_arg1.keyCode){ case 192: if (_enabled){ hide(); } else { _inputText.text = ""; show(); stage.focus = _inputText; }; _enabled = !(_enabled); break; case 13: _processCommand(_inputText.text); _inputText.text = ""; break; case 38: if (_lastcommands.length > 0){ _inputText.text = _lastcommands[_lastcommandsindex]; _inputText.setSelection(_inputText.length, _inputText.length); _lastcommandsindex--; if (_lastcommandsindex < 0){ _lastcommandsindex = 0; }; }; break; }; }; } private function _calculateFPS(_arg1:TimerEvent):void{ var _local2:uint; _fpsValue = ((_frames)>_stageFrameRate) ? _stageFrameRate : _frames; _txt_fps.text = ("FPS: " + String(_fpsValue)); _frames = 0; _history.unshift(_fpsValue); if (_history.length > _HISTORY_STATES){ _history.pop(); }; _avg = 0; _local2 = 0; while (_local2 < _history.length) { _avg = (_avg + _history[_local2]); _local2++; }; _txt_avgfps.text = ("AVG: " + String(Math.round((_avg / _history.length)))); } private function _removeWhitespace(_arg1:String):String{ var _local2:String; var _local3:*; _local2 = ""; _local3 = 0; while (_local3 < _arg1.length) { if (_arg1.charAt(_local3) != " "){ _local2 = (_local2 + _arg1.charAt(_local3)); }; _local3++; }; return (_local2); } private function _handleDown(_arg1:MouseEvent):void{ stage.addEventListener(MouseEvent.MOUSE_MOVE, _handleMove, false, 0, true); _offset = (mouseY - _scrollHandle.y); } private function _createHeader():void{ _headerbg = new Shape(); _headerbg.graphics.beginFill(HEADER_BG_COLOUR, HEADER_BG_ALPHA); _headerbg.graphics.drawRect(0, 0, stage.stageWidth, HEADER_HEIGHT); _headerbg.graphics.endFill(); _headerbg.cacheAsBitmap = true; addChild(_headerbg); _headerTextShadowFormat = new TextFormat(); _headerTextShadowFormat.font = "_typewriter"; _headerTextShadowFormat.color = SHADOW_COLOUR; _headerTextShadowFormat.italic = true; _headerTextShadow = new TextField(); _headerTextShadow.x = 12; _headerTextShadow.y = 2; _headerTextShadow.height = HEADER_HEIGHT; _headerTextShadow.autoSize = TextFieldAutoSize.LEFT; _headerTextShadow.multiline = false; _headerTextShadow.defaultTextFormat = _headerTextShadowFormat; _headerTextShadow.text = ("SWFConsole v" + VERSION); _headerTextFormat = new TextFormat(); _headerTextFormat.font = "_typewriter"; _headerTextFormat.color = TEXT_COLOUR; _headerTextFormat.bold; _headerTextFormat.italic = true; _headerText = new TextField(); _headerText.x = 10; _headerText.height = HEADER_HEIGHT; _headerText.autoSize = TextFieldAutoSize.LEFT; _headerText.multiline = false; _headerText.defaultTextFormat = _headerTextFormat; _headerText.text = ("SWFConsole v" + VERSION); addChild(_headerTextShadow); addChild(_headerText); } private function _createScrollButtons():void{ _scrollButtonUpShape = new Shape(); _scrollButtonDownShape = new Shape(); _createScrollButtonShape(_scrollButtonUpShape); _createScrollButtonShape(_scrollButtonDownShape); _scrollButtonUp = new Sprite(); _scrollButtonUp.addChild(_scrollButtonUpShape); _scrollButtonUp.x = (stage.stageWidth - 30); _scrollButtonUp.y = 40; _scrollButtonUp.buttonMode = true; _scrollButtonUp.addEventListener(MouseEvent.MOUSE_DOWN, _scrollButtonUpDown, false, 0, true); addChild(_scrollButtonUp); _scrollButtonDown = new Sprite(); _scrollButtonDown.addChild(_scrollButtonDownShape); _scrollButtonDown.scaleY = -1; _scrollButtonDown.x = (stage.stageWidth - 30); _scrollButtonDown.y = ((_scrollTrack.y + _scrollTrack.height) + 10); _scrollButtonDown.buttonMode = true; _scrollButtonDown.addEventListener(MouseEvent.MOUSE_DOWN, _scrollButtonDownDown, false, 0, true); addChild(_scrollButtonDown); } private function _relocate(_arg1:Event):void{ _headerbg.width = stage.stageWidth; _bg.width = stage.stageWidth; _text.width = (stage.stageWidth - 50); _outputMask.width = (stage.stageWidth - 50); _inputText.width = (stage.stageWidth - 50); _inputAreaBg.width = stage.stageWidth; _inputBg.width = (stage.stageWidth - 50); _scrollTrack.x = Math.ceil((stage.stageWidth - 30)); _scrollButtonUp.x = Math.ceil((stage.stageWidth - 30)); _scrollButtonDown.x = Math.ceil((stage.stageWidth - 30)); _scrollHandle.x = Math.ceil((stage.stageWidth - 30)); x = Math.ceil((-((stage.stageWidth - _stageWidth)) * 0.5)); y = Math.ceil((-((stage.stageHeight - _stageHeight)) * 0.5)); if (_fps){ _fps.x = Math.ceil(((-((stage.stageWidth - _stageWidth)) * 0.5) + (stage.stageWidth - _fps.width))); _fps.y = Math.ceil(((-((stage.stageHeight - _stageHeight)) * 0.5) + (stage.stageHeight - _fps.height))); }; if (_memUsage){ _memUsage.x = Math.ceil(((-((stage.stageWidth - _stageWidth)) * 0.5) + (stage.stageWidth - _memUsage.width))); _memUsage.y = Math.ceil((((-((stage.stageHeight - _stageHeight)) * 0.5) + (stage.stageHeight - _memUsage.height)) - 32)); }; } private function _createScrollButtonShape(_arg1:Shape):void{ _arg1.graphics.beginFill(SCROLLBUTTON_COLOUR, SCROLLBUTTON_ALPHA); _arg1.graphics.moveTo(0, 0); _arg1.graphics.lineTo(5, -8); _arg1.graphics.lineTo(10, 0); _arg1.graphics.lineTo(0, 0); _arg1.graphics.endFill(); _arg1.cacheAsBitmap = true; } private function _removeChar(_arg1:String, _arg2:String):String{ var _local3:String; var _local4:*; _local3 = ""; _local4 = 0; while (_local4 < _arg1.length) { if (_arg1.charAt(_local4) != _arg2){ _local3 = (_local3 + _arg1.charAt(_local4)); }; _local4++; }; return (_local3); } private function _createBackground():void{ _bg = new Shape(); _bg.graphics.beginFill(BACKGROUND_COLOUR, BACKGROUND_ALPHA); _bg.graphics.drawRect(0, 0, stage.stageWidth, BACKGROUND_HEIGHT); _bg.graphics.endFill(); _bg.cacheAsBitmap = true; _bg.y = HEADER_HEIGHT; addChild(_bg); } private function _createOutputArea():void{ _text = new TextField(); _text.width = (stage.stageWidth - 50); _text.x = 10; _text.y = HEADER_HEIGHT; _text.height = BACKGROUND_HEIGHT; _text.multiline = true; _text.wordWrap = true; _text.autoSize = TextFieldAutoSize.LEFT; _textFormat = new TextFormat(); _textFormat.color = TEXT_COLOUR; _textFormat.font = "_typewriter"; _text.defaultTextFormat = _textFormat; addChild(_text); _outputMask = new Shape(); _outputMask.graphics.beginFill(0xFF00FF); _outputMask.graphics.drawRect(0, 0, (stage.stageWidth - 50), BACKGROUND_HEIGHT); _outputMask.graphics.endFill(); _outputMask.x = 10; _outputMask.y = HEADER_HEIGHT; addChild(_outputMask); _text.mask = _outputMask; } private function _initFPS(){ var _local1:TextFormat; _fps = new Sprite(); stage.addChild(_fps); _stageFrameRate = stage.frameRate; _history = new Array(); _txt_fps = new TextField(); _txt_fps.width = 100; _txt_fps.height = 16; _txt_fps.border = false; _txt_fps.selectable = false; _txt_avgfps = new TextField(); _txt_avgfps.width = 100; _txt_avgfps.height = 16; _txt_avgfps.border = false; _txt_avgfps.selectable = false; _local1 = new TextFormat(); _local1.font = "Verdana"; _local1.color = 0xFFCC00; _local1.size = 10; _txt_fps.defaultTextFormat = _local1; _txt_avgfps.defaultTextFormat = _local1; _txt_fps.text = ("FPS: " + _stageFrameRate); _txt_avgfps.text = ("AVG: " + _stageFrameRate); _txt_fps.x = (_txt_fps.width - _txt_avgfps.width); _txt_avgfps.x = 0; _txt_avgfps.y = _txt_fps.height; _fps.addChild(_txt_fps); _fps.addChild(_txt_avgfps); _fpsBg = new Shape(); _fpsBg.graphics.beginFill(0, 0.7); _fpsBg.graphics.drawRect(0, 0, _fps.width, _fps.height); _fpsBg.graphics.endFill(); _fps.addChildAt(_fpsBg, 0); _fps.x = Math.ceil(((-((stage.stageWidth - _stageWidth)) * 0.5) + (stage.stageWidth - _fps.width))); _fps.y = Math.ceil(((-((stage.stageHeight - _stageHeight)) * 0.5) + (stage.stageHeight - _fps.height))); _fpsTimer = new Timer(_FPS_REFRESH_RATE); _fpsTimer.addEventListener(TimerEvent.TIMER, _calculateFPS, false, 0, true); _fpsTimer.start(); addEventListener(Event.ENTER_FRAME, _updateFrames, false, 0, true); } private function _updateFrames(_arg1:Event):void{ _frames++; } private function _runFunc(_arg1:String):void{ var instanceSplit:Array; var functionSplit:Array; var parametersSplit:Array; var instance:Object; var command = _arg1; if (_findChar(command, ".")){ instanceSplit = command.split("."); instance = _recurseChildren(stage, instanceSplit[0]); functionSplit = instanceSplit[1].split("("); parametersSplit = functionSplit[1].split(")"); if (instance){ if (instance.hasOwnProperty(functionSplit[0])){ try { if (parametersSplit[0] == ""){ output(instance[functionSplit[0]]()); } else { if (_findChar(parametersSplit[0], "\"")){ parametersSplit[0] = _removeChar(parametersSplit[0], "\""); }; output(instance[functionSplit[0]](parametersSplit[0])); }; } catch(e:Error) { output(e); }; } else { output(((("Function " + functionSplit[0]) + " not found on ") + instanceSplit[0])); }; } else { output("Instance not found"); }; } else { functionSplit = command.split("("); parametersSplit = functionSplit[1].split(")"); if (stage.hasOwnProperty(functionSplit[0])){ try { if (parametersSplit[0] == ""){ output(stage[functionSplit[0]]()); } else { if (_findChar(parametersSplit[0], "\"")){ parametersSplit[0] = _removeChar(parametersSplit[0], "\""); }; output(stage[functionSplit[0]](parametersSplit[0])); }; } catch(e:Error) { output(e); }; } else { output(((("Function " + functionSplit[0]) + " not found on ") + instanceSplit[0])); }; }; } private function _scrollButtonUpDown(_arg1:MouseEvent):void{ _percent = (_percent - 0.1); if (_percent < 0){ _percent = 0; }; _text.y = (_headerbg.height + (-(_percent) * (_text.height - _outputMask.height))); _scrollHandle.y = (_min + ((_max - _min) * _percent)); } private function _createInputArea():void{ _inputAreaBg = new Shape(); _inputAreaBg.graphics.beginFill(INPUTAREA_BG_COLOUR, INPUTAREA_BG_ALPHA); _inputAreaBg.graphics.drawRect(0, 0, stage.stageWidth, INPUTAREA_BG_HEIGHT); _inputAreaBg.graphics.endFill(); _inputAreaBg.y = (HEADER_HEIGHT + BACKGROUND_HEIGHT); addChild(_inputAreaBg); _inputBg = new Shape(); _inputBg.graphics.beginFill(INPUT_BG_COLOUR, INPUT_BG_ALPHA); _inputBg.graphics.drawRect(0, 0, (stage.stageWidth - 50), INPUT_BG_HEIGHT); _inputBg.graphics.endFill(); _inputBg.x = 10; _inputBg.y = (_inputAreaBg.y + 5); addChild(_inputBg); _inputText = new TextField(); _inputText.width = (stage.stageWidth - 50); _inputText.x = 10; _inputText.y = (_inputAreaBg.y + 5); _inputText.height = INPUT_BG_HEIGHT; _inputText.multiline = false; _inputText.type = TextFieldType.INPUT; _inputText.restrict = "^`"; _inputText.defaultTextFormat = _textFormat; addChild(_inputText); } private function _runProperty(_arg1:String):void{ var instanceSplit:Array; var propertySplit:Array; var instance:Object; var command = _arg1; if (_findChar(command, "=")){ propertySplit = command.split("="); if (_findChar(propertySplit[0], ".")){ instanceSplit = propertySplit[0].split("."); instance = _recurseChildren(stage, instanceSplit[0]); if (instance){ if (instance.hasOwnProperty(instanceSplit[1])){ if (propertySplit[1] == "false"){ propertySplit[1] = false; }; instance[instanceSplit[1]] = propertySplit[1]; } else { output(((("Property " + instanceSplit[1]) + " not found on ") + instanceSplit[0])); }; } else { output("Instance not found"); }; } else { if (stage.hasOwnProperty(propertySplit[0])){ if (propertySplit[1] == "false"){ propertySplit[1] = false; }; try { stage[propertySplit[0]] = propertySplit[1]; } catch(e:Error) { output("*** ERROR: this property of stage cannot be set ***"); }; } else { output((("Property " + propertySplit[0]) + " not found on stage")); }; }; } else { if (_findChar(command, ".")){ instanceSplit = command.split("."); instance = _recurseChildren(stage, instanceSplit[0]); if (instance){ if (instance.hasOwnProperty(instanceSplit[1])){ output(((((instance.name + ".") + instanceSplit[1]) + " = ") + instance[instanceSplit[1]])); } else { output(((("Property " + instanceSplit[1]) + " not found on ") + instanceSplit[0])); }; } else { output("Instance not found"); }; } else { if (stage.hasOwnProperty(command)){ output(((("stage." + command) + " = ") + stage[command])); } else { output((("Property " + command) + " not found on stage")); }; }; }; } private function _scrollButtonDownDown(_arg1:MouseEvent):void{ _percent = (_percent + 0.1); if (_percent > 1){ _percent = 1; }; _text.y = (_headerbg.height + (-(_percent) * (_text.height - _outputMask.height))); _scrollHandle.y = (_min + ((_max - _min) * _percent)); } private function _handleMove(_arg1:MouseEvent):void{ _scrollHandle.y = (mouseY - _offset); if (_scrollHandle.y <= _min){ _scrollHandle.y = _min; }; if (_scrollHandle.y >= _max){ _scrollHandle.y = _max; }; _percent = ((_scrollHandle.y - _min) / (_max - _min)); if (_text.height > _outputMask.height){ _text.y = (_headerbg.height + (-(_percent) * (_text.height - _outputMask.height))); }; _arg1.updateAfterEvent(); } private function _scrollWheel(_arg1:MouseEvent):void{ if (_scrollButtonDown.visible){ if (_arg1.delta > 0){ _percent = (_percent - 0.1); if (_percent < 0){ _percent = 0; }; } else { if (_arg1.delta < 0){ _percent = (_percent + 0.1); if (_percent > 1){ _percent = 1; }; }; }; _text.y = (_headerbg.height + (-(_percent) * (_text.height - _outputMask.height))); _scrollHandle.y = (_min + ((_max - _min) * _percent)); }; } private function _initMemUsage():void{ var _local1:TextFormat; _memUsage = new Sprite(); stage.addChild(_memUsage); _txt_mem = new TextField(); _txt_mem.width = 100; _txt_mem.height = 16; _txt_mem.border = false; _txt_mem.selectable = false; _local1 = new TextFormat(); _local1.font = "Verdana"; _local1.color = 6750054; _local1.size = 10; _txt_mem.defaultTextFormat = _local1; _txt_mem.text = "MEM: 0 MB"; _memUsage.addChild(_txt_mem); _memBg = new Shape(); _memBg.graphics.beginFill(0, 0.7); _memBg.graphics.drawRect(0, 0, _memUsage.width, _memUsage.height); _memBg.graphics.endFill(); _memUsage.addChildAt(_memBg, 0); _memUsage.x = Math.ceil(((-((stage.stageWidth - _stageWidth)) * 0.5) + (stage.stageWidth - _memUsage.width))); _memUsage.y = Math.ceil((((-((stage.stageHeight - _stageHeight)) * 0.5) + (stage.stageHeight - _memUsage.height)) - 32)); _timer = new Timer(UPDATE_INTERVAL); _timer.addEventListener(TimerEvent.TIMER, displayUsage, false, 0, true); _timer.start(); } private function _runCommand(_arg1:String):void{ if (_arg1.substr(0, 7).toLowerCase() == "!resmon"){ if (_arg1.charAt(7) == "0"){ if (_fps != null){ _fps.visible = false; }; if (_memUsage != null){ _memUsage.visible = false; }; output("*** RESOURCE MONITOR DISABLED ***"); } else { if (_fps == null){ _initFPS(); } else { _fps.visible = true; }; if (_memUsage == null){ _initMemUsage(); } else { _memUsage.visible = true; }; output("*** RESOURCE MONITOR ENABLED ***"); }; return; }; output("Invalid command"); } private function _init(_arg1:Event=null):void{ removeEventListener(Event.ADDED_TO_STAGE, _init); trace("SWFConsole Initialised - ( ` ) to activate"); hide(); _createHeader(); _createBackground(); _createOutputArea(); _createScrollBar(); _createInputArea(); x = -(Math.ceil(((stage.stageWidth - _stageWidth) * 0.5))); y = -(Math.ceil(((stage.stageHeight - _stageHeight) * 0.5))); _activated = true; _lastcommands = new Array(); _lastcommandsindex = 0; output(WELCOME_MESSAGE); stage.addEventListener(KeyboardEvent.KEY_UP, _keyListener, false, 0, true); stage.addEventListener(Event.RESIZE, _relocate, false, 0, true); } public function show():void{ alpha = 1; visible = true; stage.focus = _inputText; } private function displayUsage(_arg1:TimerEvent):void{ _txt_mem.text = ("MEM: " + String((Number(((System.totalMemory / 0x0400) / 0x0400)).toFixed(2) + "MB"))); } public static function init(_arg1:Object, _arg2:Boolean=false):void{ _arg1.stage.addChild(new SWFConsole(_arg1.stage.width, _arg1.stage.height, _arg2)); } public static function output(_arg1:Object):void{ if (_activated){ _text.appendText((String(_arg1) + "\n")); if (_text.height > _outputMask.height){ _text.y = (_headerbg.height - (_text.height - _outputMask.height)); _scrollHandle.y = _max; _percent = 1; if (!_scrollButtonDown.visible){ _scrollTrack.visible = true; _scrollButtonUp.visible = true; _scrollButtonDown.visible = true; _scrollHandle.visible = true; }; }; }; if (_traceEnabled){ trace(String(_arg1)); }; } } }//package rl.dev
Section 214
//AK47ShotSound (AK47ShotSound) package { import flash.media.*; public dynamic class AK47ShotSound extends Sound { } }//package
Section 215
//AutoReloadSound (AutoReloadSound) package { import flash.media.*; public dynamic class AutoReloadSound extends Sound { } }//package
Section 216
//BatHitSound (BatHitSound) package { import flash.media.*; public dynamic class BatHitSound extends Sound { } }//package
Section 217
//BatMissSound (BatMissSound) package { import flash.media.*; public dynamic class BatMissSound extends Sound { } }//package
Section 218
//CompleteSound (CompleteSound) package { import flash.media.*; public dynamic class CompleteSound extends Sound { } }//package
Section 219
//DeagleShotSound (DeagleShotSound) package { import flash.media.*; public dynamic class DeagleShotSound extends Sound { } }//package
Section 220
//FlameThrowerShotSound (FlameThrowerShotSound) package { import flash.media.*; public dynamic class FlameThrowerShotSound extends Sound { } }//package
Section 221
//GameOverSound (GameOverSound) package { import flash.media.*; public dynamic class GameOverSound extends Sound { } }//package
Section 222
//GranadeShotSound (GranadeShotSound) package { import flash.media.*; public dynamic class GranadeShotSound extends Sound { } }//package
Section 223
//InGameSound (InGameSound) package { import flash.media.*; public dynamic class InGameSound extends Sound { } }//package
Section 224
//LaserShotSound (LaserShotSound) package { import flash.media.*; public dynamic class LaserShotSound extends Sound { } }//package
Section 225
//lib_bike_body (lib_bike_body) package { import flash.display.*; public dynamic class lib_bike_body extends MovieClip { public var mc:MovieClip; } }//package
Section 226
//MachineGunShotSound (MachineGunShotSound) package { import flash.media.*; public dynamic class MachineGunShotSound extends Sound { } }//package
Section 227
//MagnumReloadSound (MagnumReloadSound) package { import flash.media.*; public dynamic class MagnumReloadSound extends Sound { } }//package
Section 228
//MagnumShotSound (MagnumShotSound) package { import flash.media.*; public dynamic class MagnumShotSound extends Sound { } }//package
Section 229
//MainClass (MainClass) package { import com.laststand.world.*; import flash.display.*; import flash.events.*; import com.laststand.preloader.*; public class MainClass extends MovieClip { public var state:int;// = 0 public var isReady:Boolean; public var siteStarted:Boolean; public var loadingStarted:Boolean; public var percentLoaded:int; public var obamaPreloader:MovieClip; public var mainStage:MainStage; public static const STATE_SYSTEM_LOADING:int = 0; public static const STATE_SYSTEM_LOADED:int = 1; public function MainClass(){ state = STATE_SYSTEM_LOADING; super(); addFrameScript(0, frame1, 2, frame3); addEventListener(Event.ENTER_FRAME, mainLoop); } public function finishPreload(){ this.play(); state = STATE_SYSTEM_LOADED; } public function initGame(){ mainStage = new MainStage(); addChild(mainStage); siteStarted = true; } public function loaded(){ if (((!(siteStarted)) && ((currentFrame == 3)))){ gameReady(); siteStarted = true; }; } public function onLoading(){ trace("ONLOADING"); trace(((this.loaderInfo.bytesLoaded / this.loaderInfo.bytesTotal) * 100)); if (!loadingStarted){ loaderInfo.addEventListener(ProgressEvent.PROGRESS, onLoadingProgress); loaderInfo.addEventListener(Event.COMPLETE, onLoadingComplete); trace("ADS PRELOADER"); obamaPreloader = new AdsPreloader(); addChild(obamaPreloader); loadingStarted = true; if (this.loaderInfo.bytesLoaded == this.loaderInfo.bytesTotal){ obamaPreloader.update(100); }; }; } function frame3(){ stop(); } function frame1(){ stop(); } public function onLoadingProgress(_arg1:Event){ percentLoaded = ((this.loaderInfo.bytesLoaded / this.loaderInfo.bytesTotal) * 100); obamaPreloader.update(percentLoaded); } public function onLoadingComplete(_arg1:Event){ this.loaderInfo.removeEventListener(Event.INIT, onLoadingComplete); this.loaderInfo.removeEventListener(ProgressEvent.PROGRESS, onLoadingProgress); } public function gameReady(){ obamaPreloader = new ObamaPreloader(initGame, true); addChild(obamaPreloader); } public function mainLoop(_arg1:Event){ switch (state){ case STATE_SYSTEM_LOADING: onLoading(); break; case STATE_SYSTEM_LOADED: loaded(); break; }; } } }//package
Section 230
//MainSound (MainSound) package { import flash.media.*; public dynamic class MainSound extends Sound { } }//package
Section 231
//PistolReloadSound (PistolReloadSound) package { import flash.media.*; public dynamic class PistolReloadSound extends Sound { } }//package
Section 232
//PistolShotSound (PistolShotSound) package { import flash.media.*; public dynamic class PistolShotSound extends Sound { } }//package
Section 233
//RifleShotSound (RifleShotSound) package { import flash.media.*; public dynamic class RifleShotSound extends Sound { } }//package
Section 234
//UziShotSound (UziShotSound) package { import flash.media.*; public dynamic class UziShotSound extends Sound { } }//package
Section 235
//ZombieSound1 (ZombieSound1) package { import flash.media.*; public dynamic class ZombieSound1 extends Sound { } }//package
Section 236
//ZombieSound2 (ZombieSound2) package { import flash.media.*; public dynamic class ZombieSound2 extends Sound { } }//package
Section 237
//ZombieSound3 (ZombieSound3) package { import flash.media.*; public dynamic class ZombieSound3 extends Sound { } }//package

Library Items

Symbol 1 Sound {ZombieSound3}
Symbol 2 Sound {ZombieSound2}
Symbol 3 Sound {ZombieSound1}
Symbol 4 Sound {MachineGunShotSound}
Symbol 5 Sound {RifleShotSound}
Symbol 6 Sound {MagnumShotSound}
Symbol 7 Sound {LaserShotSound}
Symbol 8 Sound {GranadeShotSound}
Symbol 9 Sound {FlameThrowerShotSound}
Symbol 10 Sound {DeagleShotSound}
Symbol 11 Sound {CompleteSound}
Symbol 12 Sound {BatMissSound}
Symbol 13 Sound {BatHitSound}
Symbol 14 Sound {AutoReloadSound}
Symbol 15 Sound {AK47ShotSound}
Symbol 16 BitmapUsed by:18
Symbol 17 BitmapUsed by:18
Symbol 18 GraphicUses:16 17Used by:62
Symbol 19 FontUsed by:20 28 140 142 145 146 258 542 550 555 560 561 566 571 576 581 586 587 592 795 796
Symbol 20 EditableTextUses:19Used by:62
Symbol 21 BitmapUsed by:22
Symbol 22 GraphicUses:21Used by:62
Symbol 23 FontUsed by:24 26 604 607 611 612 615 674 689 970 971 973 976 979 982 985
Symbol 24 TextUses:23Used by:27
Symbol 25 GraphicUsed by:27
Symbol 26 TextUses:23Used by:27
Symbol 27 ButtonUses:24 25 26Used by:62 963
Symbol 28 TextUses:19Used by:30
Symbol 29 GraphicUsed by:30
Symbol 30 ButtonUses:28 29Used by:62
Symbol 31 GraphicUsed by:59
Symbol 32 BitmapUsed by:33
Symbol 33 GraphicUses:32Used by:34
Symbol 34 MovieClipUses:33Used by:59
Symbol 35 BitmapUsed by:36
Symbol 36 GraphicUses:35Used by:37
Symbol 37 MovieClipUses:36Used by:38
Symbol 38 MovieClipUses:37Used by:39
Symbol 39 MovieClipUses:38Used by:59
Symbol 40 BitmapUsed by:41
Symbol 41 GraphicUses:40Used by:42
Symbol 42 MovieClipUses:41Used by:43
Symbol 43 MovieClipUses:42Used by:59
Symbol 44 BitmapUsed by:45
Symbol 45 GraphicUses:44Used by:46
Symbol 46 MovieClipUses:45Used by:47
Symbol 47 MovieClipUses:46Used by:59
Symbol 48 BitmapUsed by:49
Symbol 49 GraphicUses:48Used by:50
Symbol 50 MovieClipUses:49Used by:56
Symbol 51 FontUsed by:52 54
Symbol 52 TextUses:51Used by:53
Symbol 53 MovieClipUses:52Used by:56
Symbol 54 TextUses:51Used by:55
Symbol 55 MovieClipUses:54Used by:56
Symbol 56 MovieClipUses:50 53 55Used by:59
Symbol 57 GraphicUsed by:58
Symbol 58 ButtonUses:57Used by:59
Symbol 59 MovieClipUses:31 34 39 43 47 56 58Used by:62
Symbol 60 GraphicUsed by:61
Symbol 61 ButtonUses:60Used by:62
Symbol 62 MovieClip {com.laststand.preloader.AdsPreloader}Uses:18 20 22 27 30 59 61Used by:2492
Symbol 63 GraphicUsed by:64
Symbol 64 ButtonUses:63Used by:120
Symbol 65 GraphicUsed by:117
Symbol 66 GraphicUsed by:67
Symbol 67 MovieClipUses:66Used by:73
Symbol 68 GraphicUsed by:71
Symbol 69 GraphicUsed by:70
Symbol 70 MovieClipUses:69Used by:71 79
Symbol 71 MovieClipUses:68 70Used by:73
Symbol 72 GraphicUsed by:73
Symbol 73 MovieClip {Main_fla._forward_wheelw_373}Uses:67 71 72Used by:74
Symbol 74 MovieClip {Main_fla._forward_wheel_w_372}Uses:73Used by:75
Symbol 75 MovieClipUses:74Used by:114
Symbol 76 GraphicUsed by:77
Symbol 77 MovieClipUses:76Used by:80
Symbol 78 GraphicUsed by:79
Symbol 79 MovieClipUses:78 70Used by:80
Symbol 80 MovieClip {Main_fla._back_wheel2w_379}Uses:77 79Used by:81
Symbol 81 MovieClip {Main_fla._back_wheel_2w_378}Uses:80Used by:82
Symbol 82 MovieClipUses:81Used by:114
Symbol 83 GraphicUsed by:86
Symbol 84 GraphicUsed by:85
Symbol 85 MovieClipUses:84Used by:86
Symbol 86 MovieClip {Main_fla._bike_f_springw_384}Uses:83 85Used by:112
Symbol 87 GraphicUsed by:88
Symbol 88 MovieClipUses:87Used by:112
Symbol 89 GraphicUsed by:94
Symbol 90 ShapeTweeningUsed by:92
Symbol 91 GraphicUsed by:92
Symbol 92 MovieClipUses:90 91Used by:94
Symbol 93 GraphicUsed by:94
Symbol 94 MovieClipUses:89 92 93Used by:111
Symbol 95 GraphicUsed by:96
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Instance Names

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"AK47Stand"Symbol 534 MovieClip {Main_fla.ARM_29} Frame 1Symbol 371 MovieClip
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"dEagleStand"Symbol 534 MovieClip {Main_fla.ARM_29} Frame 1Symbol 386 MovieClip
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"flameThrowerStand"Symbol 534 MovieClip {Main_fla.ARM_29} Frame 1Symbol 403 MovieClip
"flameThrowerLoad"Symbol 534 MovieClip {Main_fla.ARM_29} Frame 1Symbol 403 MovieClip
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"gLauncherLoad"Symbol 534 MovieClip {Main_fla.ARM_29} Frame 1Symbol 439 MovieClip {Main_fla.GRENADELAUNCHERLoad_43}
"gLauncherStand"Symbol 534 MovieClip {Main_fla.ARM_29} Frame 1Symbol 440 MovieClip
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"laserStand"Symbol 534 MovieClip {Main_fla.ARM_29} Frame 1Symbol 446 MovieClip
"laserShoot"Symbol 534 MovieClip {Main_fla.ARM_29} Frame 1Symbol 463 MovieClip {Main_fla.LAZERShoot_47}
"uziStand"Symbol 534 MovieClip {Main_fla.ARM_29} Frame 1Symbol 466 MovieClip
"uziShoot"Symbol 534 MovieClip {Main_fla.ARM_29} Frame 1Symbol 471 MovieClip {Main_fla.UZIShoot_49}
"uziLoad"Symbol 534 MovieClip {Main_fla.ARM_29} Frame 1Symbol 482 MovieClip {Main_fla.UZILoad_50}
"machineGunStand"Symbol 534 MovieClip {Main_fla.ARM_29} Frame 1Symbol 485 MovieClip
"machineGunShoot"Symbol 534 MovieClip {Main_fla.ARM_29} Frame 1Symbol 490 MovieClip {Main_fla.MACHINEGUNShoot_52}
"machineGunLoad"Symbol 534 MovieClip {Main_fla.ARM_29} Frame 1Symbol 501 MovieClip {Main_fla.MACHINEGUNLoad_53}
"magnumStand"Symbol 534 MovieClip {Main_fla.ARM_29} Frame 1Symbol 504 MovieClip
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"magnumLoad"Symbol 534 MovieClip {Main_fla.ARM_29} Frame 1Symbol 516 MovieClip {Main_fla.MAGNUMLoad_56}
"rifleShoot"Symbol 534 MovieClip {Main_fla.ARM_29} Frame 1Symbol 523 MovieClip {Main_fla.RIFLEShoot_57}
"rifleLoad"Symbol 534 MovieClip {Main_fla.ARM_29} Frame 1Symbol 532 MovieClip {Main_fla.RIFLELoad_58}
"rifleStand"Symbol 534 MovieClip {Main_fla.ARM_29} Frame 1Symbol 533 MovieClip
"dead"Symbol 535 MovieClip {Main_fla.MainCharacter_22} Frame 1Symbol 323 MovieClip {Main_fla.OBAMADIE_23}
"bBox"Symbol 535 MovieClip {Main_fla.MainCharacter_22} Frame 1Symbol 304 MovieClip
"feet"Symbol 535 MovieClip {Main_fla.MainCharacter_22} Frame 1Symbol 336 MovieClip {Main_fla.FEETOBAMA_24}
"body"Symbol 535 MovieClip {Main_fla.MainCharacter_22} Frame 1Symbol 341 MovieClip {Main_fla.BODYOBAMA_27}
"gas"Symbol 535 MovieClip {Main_fla.MainCharacter_22} Frame 1Symbol 342 MovieClip
"torso"Symbol 535 MovieClip {Main_fla.MainCharacter_22} Frame 1Symbol 534 MovieClip {Main_fla.ARM_29}
"achievement1Anim"Symbol 595 MovieClip {Main_fla.ACHIEVEMENTSANIM_76} Frame 1Symbol 547 MovieClip {Main_fla.ACHIEVEMENT1display_77}
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"achievement3Anim"Symbol 595 MovieClip {Main_fla.ACHIEVEMENTSANIM_76} Frame 1Symbol 557 MovieClip {Main_fla.ACHIEVEMENT3display_81}
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"achievement10Anim"Symbol 595 MovieClip {Main_fla.ACHIEVEMENTSANIM_76} Frame 1Symbol 594 MovieClip {Main_fla.ACHIEVEMENT10display_88}
"inGameScreen"Symbol 597 MovieClip {com.laststand.world.MainStage} Frame 1Symbol 302 MovieClip {Main_fla.PLAYGAME_3}
"bBox1"Symbol 597 MovieClip {com.laststand.world.MainStage} Frame 1Symbol 304 MovieClip
"bBox2"Symbol 597 MovieClip {com.laststand.world.MainStage} Frame 1Symbol 304 MovieClip
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"charMov"Symbol 597 MovieClip {com.laststand.world.MainStage} Frame 1Symbol 535 MovieClip {Main_fla.MainCharacter_22}
"npc1"Symbol 597 MovieClip {com.laststand.world.MainStage} Frame 1Symbol 221 MovieClip {com.laststand.npc.NPCJanitor}
"npc6"Symbol 597 MovieClip {com.laststand.world.MainStage} Frame 1Symbol 204 MovieClip {com.laststand.npc.NPCBush}
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"npc5"Symbol 597 MovieClip {com.laststand.world.MainStage} Frame 1Symbol 170 MovieClip {com.laststand.npc.NPCTrucker}
"achievementPanel"Symbol 597 MovieClip {com.laststand.world.MainStage} Frame 1Symbol 595 MovieClip {Main_fla.ACHIEVEMENTSANIM_76}
"fg247But"Symbol 597 MovieClip {com.laststand.world.MainStage} Frame 1Symbol 596 Button
"closeBut"Symbol 627 MovieClip {Main_fla.SCREENHOWTOPLAY_98} Frame 1Symbol 626 Button
"playBut"Symbol 642 MovieClip {com.laststand.screen.MenuScreen} Frame 1Symbol 606 Button
"instructionBut"Symbol 642 MovieClip {com.laststand.screen.MenuScreen} Frame 1Symbol 609 Button
"achievementBut"Symbol 642 MovieClip {com.laststand.screen.MenuScreen} Frame 1Symbol 614 Button
"moreGamesBut"Symbol 642 MovieClip {com.laststand.screen.MenuScreen} Frame 1Symbol 617 Button
"introMov"Symbol 642 MovieClip {com.laststand.screen.MenuScreen} Frame 1Symbol 627 MovieClip {Main_fla.SCREENHOWTOPLAY_98}
"continueBut"Symbol 681 MovieClip {com.laststand.screen.InstructionScreen} Frame 1Symbol 679 Button
"moreBut"Symbol 681 MovieClip {com.laststand.screen.InstructionScreen} Frame 1Symbol 657 Button
"unlockBut"Symbol 681 MovieClip {com.laststand.screen.InstructionScreen} Frame 1Symbol 657 Button
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"descDisp"Symbol 688 MovieClip {Main_fla.descriptionPanel_113} Frame 1Symbol 687 EditableText
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"lock1"Symbol 703 MovieClip {Main_fla.AchievementPanel_115} Frame 1Symbol 692 MovieClip
"lock2"Symbol 703 MovieClip {Main_fla.AchievementPanel_115} Frame 1Symbol 692 MovieClip
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"achievement10But"Symbol 703 MovieClip {Main_fla.AchievementPanel_115} Frame 1Symbol 702 MovieClip
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"continueBut"Symbol 705 MovieClip {com.laststand.screen.AchievementScreen} Frame 1Symbol 679 Button
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"moreBut2"Symbol 719 MovieClip {Main_fla.SummaryPanel_132} Frame 1Symbol 657 Button
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"mainBut"Symbol 839 MovieClip {Main_fla.Tween59_155} Frame 1Symbol 838 Button
"backupBut"Symbol 839 MovieClip {Main_fla.Tween59_155} Frame 1Symbol 838 Button
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"zombieBut"Symbol 945 MovieClip {com.laststand.screen.WeaponScreen} Frame 1Symbol 944 Button
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"mainBut"Symbol 959 MovieClip {com.laststand.screen.CompleteScreen} Frame 1Symbol 955 Button
"moreBut"Symbol 963 MovieClip {Main_fla.gameoverPanel_219} Frame 1Symbol 27 Button
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"retryBut"Symbol 966 MovieClip {com.laststand.screen.GameOverScreen} Frame 1Symbol 965 Button
"muteMov"Symbol 986 MovieClip {com.laststand.screen.PauseScreen} Frame 1Symbol 972 MovieClip {Main_fla.MuteMov_225}
"qualityBut"Symbol 986 MovieClip {com.laststand.screen.PauseScreen} Frame 1Symbol 975 Button
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"explosion"Symbol 1022 MovieClip {com.laststand.particle.BloodParticle} Frame 1Symbol 1003 MovieClip {Main_fla.EXPLOSIONGRENADELAUNCHER_231}
"smallBlood"Symbol 1022 MovieClip {com.laststand.particle.BloodParticle} Frame 1Symbol 1012 MovieClip {Main_fla.SmallBloodParticle_232}
"bigBlood"Symbol 1022 MovieClip {com.laststand.particle.BloodParticle} Frame 1Symbol 1021 MovieClip {Main_fla.BLOODBIG_233}
"bBox"Symbol 1027 MovieClip {com.laststand.bullet.Bullet} Frame 1Symbol 304 MovieClip
"stand"Symbol 1139 MovieClip {com.laststand.enemy.ZombieChav} Frame 1Symbol 1030 MovieClip
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"attack"Symbol 1139 MovieClip {com.laststand.enemy.ZombieChav} Frame 1Symbol 1052 MovieClip {Main_fla.ZOMBIE12Attack_238}
"hit"Symbol 1139 MovieClip {com.laststand.enemy.ZombieChav} Frame 1Symbol 1057 MovieClip {Main_fla.ZOMBIE12Hit_239}
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"eat"Symbol 1139 MovieClip {com.laststand.enemy.ZombieChav} Frame 1Symbol 1138 MovieClip {Main_fla.ZOMBIE12EatObama_244}
"bBoxBody"Symbol 1139 MovieClip {com.laststand.enemy.ZombieChav} Frame 1Symbol 304 MovieClip
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"attack"Symbol 1245 MovieClip {com.laststand.enemy.ZombieGranny} Frame 1Symbol 1160 MovieClip {Main_fla.ZOMBIE03Attack_248}
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"die"Symbol 1245 MovieClip {com.laststand.enemy.ZombieGranny} Frame 1Symbol 1174 MovieClip {Main_fla.ZOMBIE03Die_250}
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"eat"Symbol 1245 MovieClip {com.laststand.enemy.ZombieGranny} Frame 1Symbol 1244 MovieClip {Main_fla.ZOMBIE03EatObama_254}
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"eat"Symbol 1360 MovieClip {com.laststand.enemy.ZombieFatMan} Frame 1Symbol 1359 MovieClip {Main_fla.ZOMBIE02EatObama_264}
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FileAttributes (69)Timeline Frame 1Access network only, Metadata not present, AS3.

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http://swfchan.com/25/124503/info.shtml
Created: 1/3 -2019 15:00:41 Last modified: 1/3 -2019 15:00:41 Server time: 15/05 -2024 03:52:57