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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/67113188?noj=FRM67113188-22DC" width="1" height="1"></div>

McDonalds Staff of the Month.swf

This is the info page for
Flash #124742

(Click the ID number above for more basic data on this flash file.)


Text
試試自己   睇下您供應
麥當勞清新滋選會唔會又快又醒!

遊戲玩法 只需依據顧客下單,於時限前
選出合適食品售予顧客(選錯的食品可丟棄在
垃圾桶),做個醒目員工。

移動

選擇食物/售予顧客

space

開始

雞扒烤餅

韓式牛肉烤餅

黑椒豬柳烤餅

雞扒沙律

薯仔雜菜沙律

田園沙律

蜜桃藍莓乳酪

雀巢 蜂蜜雪梨茶
雀巢 檸檬茶

®

100

200

300

20000

時間到!

20000

您的滋味度是

ActionScript [AS1/AS2]

Frame 20
stop();
Instance of Symbol 85 MovieClip "foodtag" in Frame 20
onClipEvent (load) { this.gotoAndStop("blank"); }
Instance of Symbol 94 MovieClip "score" in Frame 20
onClipEvent (load) { this.gotoAndStop("blank"); }
Frame 21
function newCustomer() { var maxFood = 8; var maxOrder = 3; var obj; var oFood; var i; var iCust; var iOrder; var rnd; iCust = random(3) + 1; if (aWishList[iCust] == "") { obj = eval ("customer" + iCust); obj.boy.gotoAndStop(random(3) + 1); obj.gotoAndStop("normal"); if (totScore < 400) { maxOrder = 1; } else if (totScore < 1000) { maxOrder = 2; } else { maxOrder = 3; } iOrder = random(maxOrder) + 1; obj.bubble.gotoAndStop(iOrder); obj.bar.gotoAndPlay("start" + iOrder); i = 1; while (i <= iOrder) { oFood = eval ("obj.food" + i); rnd = random(maxFood) + 1; aWishList[iCust] = aWishList[iCust] + String(rnd); oFood.gotoAndStop("food" + rnd); i++; } obj._visible = true; obj.bar.gotoAndPlay(1); } } function deliverFood(lineNo, oWorkarea) { var i; var obj; i = aWishList[lineNo].indexOf(oWorkarea.onHand); if (i >= 0) { updateEnergy(0); obj = eval ("tray" + lineNo); if (obj.food1._currentFrame == 1) { obj.food1.gotoAndStop("food" + oWorkarea.onHand); } else if (obj.food2._currentFrame == 1) { obj.food2.gotoAndStop("food" + oWorkarea.onHand); } else if (obj.food3._currentFrame == 1) { obj.food3.gotoAndStop("food" + oWorkarea.onHand); } oWorkarea.onHand = 0; aWishList[lineNo] = (aWishList[lineNo].substr(0, i) + "0") + aWishList[lineNo].substr(i + 1, aWishList[lineNo].length - i); oWorkarea.staff.food.gotoAndStop("food0"); checkDone(lineNo); } else { var sfx = new Sound(); sfx.attachSound("sfx_error"); sfx.start(); obj = eval ("customer" + lineNo); obj.boy.feeling.gotoAndPlay("angry"); updateEnergy(-5); } } function updateEnergy(step) { var _local1 = energy.mask._width + step; if (_local1 > totEnergy) { energy.mask._width = totEnergy; } else if (_local1 <= 0) { energy.mask._width = 0; } else { energy.mask._width = _local1; } } function checkDone(lineNo) { var i; var done; done = 1; i = 0; while (i < aWishList[lineNo].length) { if (!(aWishList[lineNo].charAt(i) === "0")) { done = 0; break; } i++; } if (done > 0) { workarea.staff.score.gotoAndStop(aWishList[lineNo].length); totScore = totScore + (aWishList[lineNo].length * 100); updateEnergy(aWishList[lineNo].length * 6); var obj = eval ("customer" + lineNo); obj.gotoAndStop("happy"); } } function resetLine(parent) { var no = (substring(parent._name, 9, 1)); var obj; obj = eval ("tray" + no); obj.food1.gotoAndStop("food0"); obj.food2.gotoAndStop("food0"); obj.food3.gotoAndStop("food0"); obj = eval ("customer" + no); obj.food1.gotoAndStop("food0"); obj.food2.gotoAndStop("food0"); obj.food3.gotoAndStop("food0"); obj._visible = false; aWishList[no] = ""; } function timeout(parent) { var _local1; _local1 = substring(parent._name, 9, 1); resetLine(_local1); } function initGame() { var i; var obj; totScore = 0; totFail = 0; energy.mask._width = totEnergy; keyReady = true; energy.isGameover = false; workarea.staff.body.hand.gotoAndStop("handDown"); i = 1; while (i <= 3) { obj = eval ("customer" + i); obj._visible = false; i++; } } function initWork(obj) { obj.maxStepX = 9; obj.maxStepY = 3; obj.xStep = 66.5; obj.yStep = 65; obj.xPos = 4; obj.yPos = 3; moveTo(obj.staff, obj.xPos, obj.yPos, obj.xStep, obj.yStep); obj.onHand = 0; } function moveTo(obj, x, y, xStep, yStep) { obj._x = (x - 1) * xStep; obj._y = (y - 1) * yStep; } function staffOnKeyUp() { keyReady = true; } function staffOnKeyDown() { var obj = workarea; var currentPos; var oFood; if (keyReady) { switch (Key.getCode()) { case 32 : var sfx = new Sound(); sfx.attachSound("sfx_get"); currentPos = ((obj.yPos - 1) * obj.maxStepX) + obj.xPos; if (((obj.yPos == 1) and (obj.xPos <= 8)) and (obj.onHand == 0)) { sfx.start(); obj.onHand = obj.xPos; obj.staff.food.gotoAndStop("food" + obj.onHand); oFood = eval ("pfood" + obj.onHand); oFood.gotoAndPlay("new"); } if (((currentPos == 9) and (obj.onHand > 0)) and (obj.onHand <= 8)) { obj.onHand = 0; obj.staff.food.gotoAndStop("food0"); bin.gotoAndPlay(2); } if ((((currentPos == 20) or (currentPos == 21)) and (!(obj.onHand === 0))) and (customer1._currentFrame == 1)) { sfx.start(); deliverFood(1, obj); } if ((((currentPos == 23) or (currentPos == 24)) and (!(obj.onHand === 0))) and (customer2._currentFrame == 1)) { sfx.start(); deliverFood(2, obj); } if ((((currentPos == 26) or (currentPos == 27)) and (!(obj.onHand === 0))) and (customer3._currentFrame == 1)) { sfx.start(); deliverFood(3, obj); } break; case 37 : if (obj.xPos > 1) { obj.xPos--; if (obj.yPos == 1) { obj.staff.gotoAndStop("back"); } else { obj.staff.gotoAndStop("front"); } } break; case 38 : if (obj.yPos > 1) { obj.yPos--; obj.staff.gotoAndStop("back"); } break; case 39 : if (obj.xPos < obj.maxStepX) { obj.xPos++; if (obj.yPos == 1) { obj.staff.gotoAndStop("back"); } else { obj.staff.gotoAndStop("front"); } } break; case 40 : if (obj.yPos >= obj.maxStepY) { break; } obj.yPos++; obj.staff.gotoAndStop("front"); } keyReady = false; currentPos = ((obj.yPos - 1) * obj.maxStepX) + obj.xPos; if ((currentPos == 20) or (currentPos == 21)) { tray1._y = 252; } else if ((currentPos == 23) or (currentPos == 24)) { tray2._y = 252; } else if ((currentPos == 26) or (currentPos == 27)) { tray3._y = 252; } else { tray1._y = 262; tray2._y = 262; tray3._y = 262; } if (obj.yPos == 1) { obj.staff.foodtag.gotoAndStop(obj.xPos); } else { obj.staff.foodtag.gotoAndStop("blank"); } if ((obj.onHand > 0) and (obj.onHand <= 8)) { obj.staff.body.hand.gotoAndStop("handUp"); } else { obj.staff.body.hand.gotoAndStop("handDown"); } } } var aWishList = new Array("", "", "", ""); var totScore = 0; var totFail = 0; var totEnergy = 196; var keyReady = true; var bgm = new Sound(); bgm.attachSound("bgm_funky"); bgm.start(0, 99999); energy.onEnterFrame = function () { if (!this.isGameover) { if (this.mask._width > 0) { this.mask._width = this.mask._width - 0.15; } else { this.isGameover = true; bgm.stop(); gotoAndPlay ("gameover"); } } }; workarea.onEnterFrame = function () { var _local3 = (this.xPos - 1) * this.xStep; var _local2 = (this.yPos - 1) * this.yStep; this.staff._x = this.staff._x + int((_local3 - this.staff._x) * 0.8); this.staff._y = this.staff._y + int((_local2 - this.staff._y) * 0.8); }; var staffListener = new Object(); staffListener.onKeyDown = staffOnKeyDown; staffListener.onKeyUp = staffOnKeyUp; Key.addListener(staffListener); Accessibility.updateProperties(); initWork(workarea); initGame(); stop();
Frame 25
stop();
Frame 26
totScore2 = totScore + " !";
Frame 48
stop();
Symbol 26 Button
on (release) { gotoAndPlay ("gameStart"); }
Symbol 34 MovieClip Frame 1
stop();
Symbol 66 MovieClip Frame 1
stop();
Symbol 85 MovieClip Frame 1
stop();
Symbol 89 MovieClip Frame 25
_parent.gotoAndStop("blank");
Symbol 91 MovieClip Frame 25
_parent.gotoAndStop("blank");
Symbol 93 MovieClip Frame 25
_parent.gotoAndStop("blank");
Symbol 94 MovieClip Frame 1
stop();
Instance of Symbol 89 MovieClip in Symbol 94 MovieClip Frame 1
onClipEvent (load) { this.gotoAndPlay(1); }
Instance of Symbol 91 MovieClip in Symbol 94 MovieClip Frame 2
onClipEvent (load) { this.gotoAndPlay(1); }
Instance of Symbol 93 MovieClip in Symbol 94 MovieClip Frame 3
onClipEvent (load) { this.gotoAndPlay(1); }
Symbol 96 MovieClip Frame 22
_root.newCustomer();
Symbol 99 MovieClip Frame 1
stop();
Symbol 102 MovieClip Frame 1
stop();
Symbol 102 MovieClip Frame 10
stop();
Symbol 103 MovieClip Frame 1
stop();
Symbol 103 MovieClip Frame 10
stop();
Symbol 104 MovieClip Frame 1
stop();
Symbol 104 MovieClip Frame 10
stop();
Symbol 105 MovieClip Frame 1
stop();
Symbol 105 MovieClip Frame 10
stop();
Symbol 106 MovieClip Frame 1
stop();
Symbol 106 MovieClip Frame 10
stop();
Symbol 107 MovieClip Frame 1
stop();
Symbol 107 MovieClip Frame 10
stop();
Symbol 108 MovieClip Frame 1
stop();
Symbol 108 MovieClip Frame 10
stop();
Symbol 109 MovieClip Frame 1
stop();
Symbol 109 MovieClip Frame 10
stop();
Symbol 112 MovieClip Frame 1
stop();
Symbol 119 MovieClip Frame 1
stop();
Instance of Symbol 85 MovieClip "foodtag" in Symbol 119 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop("blank"); }
Instance of Symbol 94 MovieClip "score" in Symbol 119 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop("blank"); }
Symbol 139 MovieClip Frame 1
_parent.boy.feeling.gotoAndStop("happy");
Symbol 139 MovieClip Frame 37
_parent.boy.feeling.gotoAndStop("happy");
Symbol 139 MovieClip Frame 73
_parent.boy.feeling.gotoAndStop("happy");
Symbol 139 MovieClip Frame 96
_parent.boy.feeling.gotoAndPlay("unhappy");
Symbol 139 MovieClip Frame 126
_parent.boy.feeling.gotoAndPlay("unhappy");
Symbol 139 MovieClip Frame 184
_root.updateEnergy(-10); _parent.boy.feeling.gotoAndPlay("angry"); _parent.gotoAndStop("angry"); stop();
Symbol 143 MovieClip Frame 1
stop();
Symbol 148 MovieClip Frame 1
stop();
Symbol 148 MovieClip Frame 21
stop();
Symbol 148 MovieClip Frame 43
stop();
Symbol 150 MovieClip Frame 1
stop();
Symbol 150 MovieClip Frame 21
stop();
Symbol 150 MovieClip Frame 43
stop();
Symbol 152 MovieClip Frame 1
stop();
Symbol 152 MovieClip Frame 21
stop();
Symbol 152 MovieClip Frame 43
stop();
Symbol 153 MovieClip Frame 1
stop();
Symbol 154 MovieClip Frame 18
_root.resetLine(_parent); stop();
Symbol 155 MovieClip Frame 36
_root.resetLine(_parent);
Symbol 156 MovieClip Frame 1
stop();
Symbol 156 MovieClip Frame 2
customer.feeling.gotoAndStop("happy");
Symbol 181 Button
on (release) { gotoAndPlay ("gameStart"); }

Library Items

Symbol 1 Sound [sfx_get]
Symbol 2 Sound [sfx_error]
Symbol 3 Sound [bgm_funky]Used by:Timeline
Symbol 4 GraphicUsed by:26  Timeline
Symbol 5 BitmapUsed by:6
Symbol 6 GraphicUses:5Used by:Timeline
Symbol 7 GraphicUsed by:Timeline
Symbol 8 GraphicUsed by:Timeline
Symbol 9 GraphicUsed by:Timeline
Symbol 10 GraphicUsed by:Timeline
Symbol 11 FontUsed by:12
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Symbol 15 FontUsed by:16 19 23 184
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Symbol 24 GraphicUsed by:25 26
Symbol 25 MovieClipUses:24Used by:26
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Symbol 33 GraphicUsed by:34
Symbol 34 MovieClipUses:32 33Used by:41  Timeline
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Symbol 134 ShapeTweeningUsed by:139
Symbol 135 GraphicUsed by:139
Symbol 136 SoundUsed by:139
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Symbol 185 SoundUsed by:Timeline

Instance Names

"body"Frame 20Symbol 41 MovieClip
"food"Frame 20Symbol 66 MovieClip
"foodtag"Frame 20Symbol 85 MovieClip
"score"Frame 20Symbol 94 MovieClip
"timer"Frame 21Symbol 96 MovieClip
"bin"Frame 21Symbol 99 MovieClip
"pfood2"Frame 21Symbol 102 MovieClip
"pfood3"Frame 21Symbol 103 MovieClip
"pfood4"Frame 21Symbol 104 MovieClip
"pfood5"Frame 21Symbol 105 MovieClip
"pfood6"Frame 21Symbol 106 MovieClip
"pfood7"Frame 21Symbol 107 MovieClip
"pfood8"Frame 21Symbol 108 MovieClip
"pfood1"Frame 21Symbol 109 MovieClip
"workarea"Frame 21Symbol 120 MovieClip
"tray1"Frame 21Symbol 123 MovieClip
"tray3"Frame 21Symbol 123 MovieClip
"tray2"Frame 21Symbol 123 MovieClip
"customer1"Frame 21Symbol 156 MovieClip
"customer2"Frame 21Symbol 156 MovieClip
"customer3"Frame 21Symbol 156 MovieClip
"energy"Frame 21Symbol 169 MovieClip
"hand"Frame 26Symbol 34 MovieClip
"tray1"Frame 26Symbol 176 MovieClip
"tray3"Frame 26Symbol 176 MovieClip
"hand"Symbol 41 MovieClip Frame 1Symbol 34 MovieClip
"hand"Symbol 118 MovieClip Frame 1Symbol 112 MovieClip
"body"Symbol 119 MovieClip Frame 1Symbol 41 MovieClip
"food"Symbol 119 MovieClip Frame 1Symbol 66 MovieClip
"foodtag"Symbol 119 MovieClip Frame 1Symbol 85 MovieClip
"score"Symbol 119 MovieClip Frame 1Symbol 94 MovieClip
"body"Symbol 119 MovieClip Frame 2Symbol 118 MovieClip
"staff"Symbol 120 MovieClip Frame 1Symbol 119 MovieClip
"food1"Symbol 123 MovieClip Frame 1Symbol 66 MovieClip
"food2"Symbol 123 MovieClip Frame 1Symbol 66 MovieClip
"food3"Symbol 123 MovieClip Frame 1Symbol 66 MovieClip
"feeling"Symbol 153 MovieClip Frame 1Symbol 148 MovieClip
"feeling"Symbol 153 MovieClip Frame 2Symbol 150 MovieClip
"feeling"Symbol 153 MovieClip Frame 3Symbol 152 MovieClip
"bar"Symbol 156 MovieClip Frame 1Symbol 139 MovieClip
"bubble"Symbol 156 MovieClip Frame 1Symbol 143 MovieClip
"food3"Symbol 156 MovieClip Frame 1Symbol 66 MovieClip
"food2"Symbol 156 MovieClip Frame 1Symbol 66 MovieClip
"food1"Symbol 156 MovieClip Frame 1Symbol 66 MovieClip
"boy"Symbol 156 MovieClip Frame 1Symbol 153 MovieClip
"mask"Symbol 169 MovieClip Frame 1Symbol 165 MovieClip

Special Tags

Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 1 as "sfx_get"
ExportAssets (56)Timeline Frame 1Symbol 2 as "sfx_error"
ExportAssets (56)Timeline Frame 1Symbol 3 as "bgm_funky"
ExportAssets (56)Timeline Frame 21Symbol 3 as "bgm_funky"

Labels

"gameStart"Frame 21
"gameover"Frame 26
"handDown"Symbol 34 MovieClip Frame 1
"handUp"Symbol 34 MovieClip Frame 2
"food0"Symbol 66 MovieClip Frame 1
"food1"Symbol 66 MovieClip Frame 2
"food2"Symbol 66 MovieClip Frame 3
"food3"Symbol 66 MovieClip Frame 4
"food4"Symbol 66 MovieClip Frame 5
"food5"Symbol 66 MovieClip Frame 6
"food6"Symbol 66 MovieClip Frame 7
"food7"Symbol 66 MovieClip Frame 8
"food8"Symbol 66 MovieClip Frame 9
"blank"Symbol 85 MovieClip Frame 9
"blank"Symbol 94 MovieClip Frame 4
"new"Symbol 102 MovieClip Frame 2
"new"Symbol 103 MovieClip Frame 2
"new"Symbol 104 MovieClip Frame 2
"new"Symbol 105 MovieClip Frame 2
"new"Symbol 106 MovieClip Frame 2
"new"Symbol 107 MovieClip Frame 2
"new"Symbol 108 MovieClip Frame 2
"new"Symbol 109 MovieClip Frame 2
"handDown"Symbol 112 MovieClip Frame 1
"handUp"Symbol 112 MovieClip Frame 2
"front"Symbol 119 MovieClip Frame 1
"back"Symbol 119 MovieClip Frame 2
"start3"Symbol 139 MovieClip Frame 1
"start2"Symbol 139 MovieClip Frame 37
"start1"Symbol 139 MovieClip Frame 73
"happy"Symbol 148 MovieClip Frame 1
"unhappy"Symbol 148 MovieClip Frame 6
"angry"Symbol 148 MovieClip Frame 22
"happy"Symbol 150 MovieClip Frame 1
"unhappy"Symbol 150 MovieClip Frame 6
"angry"Symbol 150 MovieClip Frame 22
"happy"Symbol 152 MovieClip Frame 1
"unhappy"Symbol 152 MovieClip Frame 6
"angry"Symbol 152 MovieClip Frame 22
"normal"Symbol 156 MovieClip Frame 1
"happy"Symbol 156 MovieClip Frame 2
"angry"Symbol 156 MovieClip Frame 3

Dynamic Text Variables

totScoreSymbol 160 EditableText"20000"
totScore2Symbol 183 EditableText"20000"




http://swfchan.com/25/124742/info.shtml
Created: 1/3 -2019 02:49:59 Last modified: 1/3 -2019 02:49:59 Server time: 22/12 -2024 05:54:06